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    FAQ/Walkthrough by Deuce ex Defcon

    Version: 1.00 | Updated: 07/18/08 | Search Guide | Bookmark Guide

    ===============================================================================
            We have affirmed that Tiberium is the ultimate gift to mankind.
    ===============================================================================
       ____   ___   __  __  __  __    _    _   _  ____  
      / ___| / _ \ |  \/  ||  \/  |  / \  | \ | ||  _ \     ______
     | |    | | | || |\/| || |\/| | / _ \ |  \| || | | |   / ___  \
     | |___ | |_| || |  | || |  | |/ ___ \| |\  || |_| |   \/   \  \
      \____| \___/ |_|  |_||_|  |_|_/   \_|_| \_||____/       ___) /
        ____   ___   _   _   ___ & _   _  _____  ____        (___ (   KANE'S WRATH
       / ___| / _ \ | \ | | / _ \ | | | || ____||  _ \           ) \
      | |    | | | ||  \| || | | || | | ||  _|  | |_) |    /\___/  /
      | |___ | |_| || |\  || |_| || |_| || |___ |  _ <     \______/
       \____| \___/ |_| \_| \__\_\ \___/ |_____||_| \_\
    
    ===============================================================================
                 It is the key to the future. - The Brotherhood of Nod
    ===============================================================================
    
    Copyright 2008 - Staley, Deuce ex Defcon.  Anyone that wishes to host any of my
    guides is free to do so, provided you contact me prior to posting the guide(s),
    as I like to know where they're being used.
    
    I cannot guarantee any site other than GameFAQs will always have the most
    current form of my guides, so if there's ever any doubt, always check GameFAQs.
    If you find an outdated form of any of my guides on any other site(s), please
    contact me, and I will contact the site(s) to get it updated.
    
    All questions, comments, and so forth concerning this guide can be posted on my
    site here:
                               http://thebrink.us/boards
    
    Or if you're not fond of message boards, please feel free to email me at
    deucestaley@gmail.com or try me on AIM (Deuce ex Defcon).
    
     -----------------------------------------------------------------------------
    |                          =========================                          |
    |                         |        Contents         |                         |
    |                          =========================                          |
     -----------------------------------------------------------------------------
    
    0.00)  General Notes
    
    1.00)  Walkthrough
      ACT I:  Reunification 2034
         1.01)  The Rio Insurrection
         1.02)  What is Rightfully Ours
         1.03)  Persuade Him...
         1.04)  A Grand Gesture...
      ACT II:  Kane Rising 2046
         1.05)  Keys to the Kingdom
         1.06)  All That Glitters
         1.07)  The Doctor Vanishes
         1.08)  MARV Rising
         1.09)  The Betrayal of Kilian Qatar
         1.10)  Hearts and Minds
         1.11)  Tacitus Interruptus
      ACT III:  Resurrection 2052
         1.12)  Will Made Flesh
         1.13)  Tacitus Regained
    
    4.00)  Intelligence Database
         4.10)  Nod Field Recon
         4.20)  Nod Weaponry
         4.30)  Nod Rumors
         4.40)  Nod Background
    
    7.00)  End
         7.01)  Version History
         7.02)  Closing
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |          0.00)  General Notes           |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ------------------
    Difficulty Setting
    ------------------
    
     - Please note that this guide is written under the assumption that you're
    playing on the medium difficulty setting.  Some tactics might not work for you
    if you're playing on hard mode, and certain time limits might be different (the
    Keys to the Kingom mission being a perfect example).
    
    -----------------------------
    Intelligence Database Entries
    -----------------------------
    
     - Throughout the game, you'll be able to collect little bits of information
    in your intelligence database.  These files don't really have any effect on the
    game, they're just there for collection purposes (and for you to read, assuming
    you're interested).  Sometimes these entries are simply given to you
    automatically, but sometimes you need to accomplish a bonus objective or do
    something else to get them.  I've listed which entries are found in each
    mission in this guide, and I've also marked them in the walkthrough between
    {these} to show where in the mission you should be getting the entry.  You can
    find more detailed information (including complete transcripts of each entry)
    in section 4.00) of this guide.
    
     =============================================================================
    |                     -----------------------------------                     |
    |                    |        1.00)  Walkthrough         |                    |
    |                     -----------------------------------                     |
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |       1.01)  The Rio Insurrection       |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "The slums of Rio seethe with anger, anger against GDI.  It would take but a
     single act to spur the disenfranchised masses into open insurrection.
    
     An act you must perform.
    
     Tear down GDI's authoritarian edifices, the symbols of their autocracy.  Seize
     the radio stations and flood the airwaives with the Prophet's message.
    
     Incite rebellion.
    
     Rio will burn, and in the flames Kane's army shall be reborn."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Field Recon
    
     - The Tacitus
    
    Nod Background
    
     - Kane - My Lowest Ebb
     - Kane - A Spark...
    
    ==================
    Primary Objectives
    ==================
    
    1)  Destroy GDI Administration Centers
    
    "We must inspire the masses to rebel against GDI.  Destroy these oligarchic
     symbols and Fanatics shall flock to our cause."
    
    2)  Destroy Splinter Faction Construction Yard
    
    "The Splinter Faction Commander dares blaspheme against the Prophet.  Teach him
     the error of his ways."
    
    ================
    Bonus Objectives
    ================
    
    1)  Capture GDI Radio Stations
    
    "These Radio Stations broadcast nothing but GDI lies.  Capture them and the
     faithful shall be inspired to fight harder than ever before - and we may even
     gain new weapons for the uprising."
    
    2)  Defend Captured Radio Stations
    
    "The Splinter Faction Commander fears our growing influence, and will stop at
     nothing to curtail it.  Defend our Radio Stations."
    
    3)  Use Power Signature Scan
    
    "The Splinter Faction stealth their bases with Disruption Towers.  Use your
     Power Signature Scan ability to reveal them."
    
    ===========
    Walkthrough
    ===========
    
    You'll automatically get control of a small base, so begin by producing some
    Saboteurs and some Raider Buggies/Attack Bikes at your war factory.  There's no
    shortage of Tiberium on this map, so you should have plenty of funding through
    the entire mission, especially if you take the time to capture the four
    Tiberium Spikes scattered around the map.
    
    South of your base, you'll find a smattering of APCs and Pitbulls along with
    some infantry.  Take a cluster of Attack Bikes/Raider Buggies down to the radio
    station there and clear out the area, including the area east of the station
    around the GDI Administration Center.  Destroy the center, then deal with the
    reinforcements that arrive.  Once things have calmed down, leave your group of
    units to defend that radio station, then send a Saboteur down to capture it.
    
    Meanwhile, you've hopefully built up an entire second cluster of bikes/buggies
    in your base, so send them out the western exit and clear out the area around
    the radio station there.  Head south from the station and wipe out the forces
    around the next GDI Administration building, then capture the nearby Tiberium
    Spike with an engineer.  Leave this cluster of units to defend the spike.
    
    With a new group of units (more bikes this time, you'll need their firepower),
    head out of the eastern exit of your base and attack the GDI fortifications
    near the next Administration Center.  Reinforcements will arrive as you're
    attacking, so be ready to deal with them.  Destroy the Administration Center,
    then send an engineer to capture the nearby radio station.  Leave this cluster
    of units to defend the station.
    
    With yet another cluster of units (you should still have way more than enough
    Tiberium piling up), head north and wipe out the remaining forces.  Watch out
    for the garrisoned buildings surrounding the final Administration Center.  The
    Grenadiers in them will shred you if you linger around, so you'll want to take
    them out as quickly as possible.  Don't destroy the Administration Center quite
    yet, though - instead, capture the final radio station and Tiberium Spike.
    Capturing all of the radio stations will give you the ability to produce
    Scorpion tanks, so take the time to crank out a big group of them before you
    attack the final Administration Center.
    
    Send the Scorpions to the Tiberium field north-west of the north-western radio
    station, then use some other units to destroy the final Administration Center.
    The map will expand, and you'll be given some new objectives.  Use your Power
    Signature Scan to get that objective out of the way, then head north-west with
    your Scorpions and quickly assault the base there.  If you destroy the hidden
    power plants, you'll be able to see the entire base.  Destroy the construction
    yard to end the mission.
    
    You should get the {The Tacitus}, the {Kane - My Lowest Ebb}, and the
    {Kane - A Spark...} intel entries throughout this mission.
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |     1.02)  What is Rightfully Ours      |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "Nod is resurgent, but remains weak in the face of GDI's vast technological
     superiority.  The Brotherhood Archives were all but destroyed in the aftermath
     of the Second Tiberium War, leaving Kane without access to his centuries of
     research.
    
     Paradoxically, our friends at GDI have provided a most convenient solution.
     An exact duplicate of our stealth databank, origin unknown, is under analysis
     at a covert GDI Research Facility on the Australian coast.
    
     Reclaim what is ours."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Weaponry
    
     - GDI Combat Engineer
     - GDI Hammerhead
     - GDI Slingshot
     - GDI Behemoth
     - GDI Heavy Harvester
    
    Nod Background
    
     - Steel Talons - Origins
     - Kane - Awakening
    
    ==================
    Primary Objectives
    ==================
    
    1)  Capture covert GDI Research Laboratory
    
    "With the loss of the Nod Archives, we are handicapped in the arms race against
     GDI.  Recapture our Stealth Tech databank from the GDI laboratory."
    
    2)  Hold Laboratory until Upload completes
    
    "Our spies are uploading the databank to the Nod Central Server.  Defend the
     Laboratory until the process is complete."
    
    ================
    Bonus Objectives
    ================
    
    1)  GDI Research Laboratory takes less than 50% damage
    
    "Prevent the GDI Research Laboratory from taking more than 50% damage, or run
     the risk of data corruption."
    
    ===========
    Walkthrough
    ===========
    
    Begin by building a war factory so you can produce some Scorpions.  You'll want
    to build an Operations Center and place an anti-aircraft turret on the northern
    edge of your base as soon as possible to deal with incoming GDI planes, and
    you'll want the Scorpions to be ready to fend off the Wolverines and Titans
    that will be attacking your base.  When you get the chance, send two Saboteurs
    to the east and capture both of the nearby Tiberium Spikes.
    
    Once the Steel Tallons announce themselves, you'll have to defend your base
    from a few aircraft and some ground forces to the west.
    {Steel Tallons - Origins} {GDI Hammerhead} {GDI Combat Engineer}
    
    There's no shortage of money to be had on this map due to the Tiberium Spikes
    and nearby Tiberium fields, so get a second war factory and start cranking out
    ridiculous numbers of Scorpion tanks.  When you have a good-sized cluster, head
    towards the GDI Research Laboratory by approaching it from the south.  Take out
    the two guard towers near the Tiberium Spike, then capture that one and the one
    you passed along the way to increase your income even more.
    
    Assault the area surrounding the lab with your Scorpions, including the
    Behemoth in the upper corner {GDI Behemoth} and the fully veterened Slingshot
    {GDI Slingshot}.  Once the area's clear, retreat your surviving tanks to your
    base and repair them.
    
    You could just send your entire mass of tanks up to the lab and capture it with
    a Saboteur now if you wanted, since defending it really isn't that hard, but if
    you want to get one more intel entry, you'll have to make an assault on the GDI
    base in the northwest corner of the map.  That base is insanely well defended
    against an army that only has Scorpions as its heaviest unit, though.
    
    I suggest attacking the base from the east.  All you really need to do is make
    it to the Tiberium field and find the harvester, but if you want, you can
    attempt to wipe out the entire base (which will make defending the lab even
    easier when you capture it).  {GDI Heavy Harvester}
    
    Anyway, once you've got that intel entry and done whatever you want with the
    base, send a huge group of tanks back to the lab and capture it with a
    Saboteur.  You'll have to defend it for a few minutes - GDI will send attack
    groups along the northern part of the map, so you'll want to keep your cluster
    of tanks there.  If you annihilated or severely weakened the GDI base, this
    part of the mission will be simple.  When the timer runs out, you'll finish the
    mission and get another intel entry.  {Kane - Awakening}  Keep the lab from
    taking too much damage to complete the bonus objective.
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |         1.03)  Persuade Him...          |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "The Brotherhood continues to grow and prosper, but the Prophet cannot risk
     revealing his existence lest he draw GDI's unwanted attention.
    
     A figurehead must be found to rule in his stead.
    
     Kane, in his infinite wisdom, has decreed the renegade heretic Brother Marcion
     to be the most fitting candidate.  There is but one problem with this
     initiative - the devout Marcion considers Kane to be a heretic himself.
    
     Convince the good Brother otherwise."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Weaponry
    
     - Confessor Cabal
    
    Nod Rumors
    
     - The Corruption of Brother Marcion
    
    Nod Background
    
     - Brother Marcion, Biography
     - Black Hand - Origins
     - Kane - Realization
    
    ==================
    Primary Objectives
    ==================
    
    1)  Destroy Marcion's Stronghold
    
    "Marcion cowers in his Stronghold.  Destroy it and lure the heretic into the
     open."
    
    2)  Destroy Marcion's Escort
    
    "The coward Marcion is attempting to flee.  Destroy his Escort and he will have
     no choice but to surrender."
    
    3)  Escort Marcion's Transport to Evac Zone
    
    "Marcion is ours now, but his very presence on this battlefield puts him at
     risk.  Get him to the Evac Zone."
    
    ================
    Bonus Objectives
    ================
    
    1)  Locate and Destroy Steel Talons Pulse Scanners
    
    "The Steel Talons have placed Pulse Scanners throughout the battlefield.  The
     Black Hand have circumvented them, but they can still detect our forces.
     Destroy them before they transmit."
    
    2)  Destroy Marcion's Statues
    
    "Marcion's Statues are but monuments to his own hubris.  Destroy them."
    
    ===========
    Walkthrough
    ===========
    
    {Brother Marcion, Biography}
    
    Begin by building your base, starting with a power plant and a refinery.  Get a
    barracks next, then train a Saboteur and send him due north of your base to
    find an undefended Tiberium Spike.
    
    Get a war factory and an Operations Center (along with the laser capacitors
    upgrade), then build a tech center.  Your next objective should be to head west
    and take out two of the pulse scanners over there.  The best way to do it is
    with a cluster of eight or so Venom aircraft (you'll want an air tower anyway).
    The pusle scanners will call in GDI reinforcements, but it's the lurking Black
    Hand forces that actually pose a threat to your Venoms.
    
    Take out both of the pulse scanners in the lower-left, and take out any GDI or
    Nod forces that happen to be in there area.  When it's clear, get four
    Saboteurs and use the call for transport ability to get them in the air.  Land
    them next to the four Tiberium Spikes in the lower-left corner, then capture
    them.  This will significantly increase your money inflow.
    
    If you haven't encountered patrolling Black Hand forces yet, you probably will
    as you hunt down the remaining three pulse scanners.  Most of the Black Hand
    units will be helpless against your Venoms, including the confessor infantry
    that you'll encounter {Confessor Cabal}.  There's a pulse scanner near the
    middle of the map, one near the top, and one above the Tiberium Spike above
    your base.  {Black Hand - Origins}  None of the GDI reinforcements that will
    show up are all that serious, and since your Venoms can attack air as well as
    ground units, they should be able to handle everything.
    
    Meanwhile, if you see a Purifier avatar on patrol (or if one attacks your
    base), do everything you can to ensure that the husk doesn't get destroyed when
    you attack it.  If you can capture Purifier husks with Saboteurs, you'll have a
    much more powerful attack force for your assault on Marcion's base (especially
    if you remember to repair them first).
    
    Marcion's base is crammed full of veteraned units, so you'll need a massive
    army to take it out (along with his towers).  Purifiers will be a huge help if
    you managed to capture any, but other than that, just use your huge income to
    mass-produce Scorpions, Stealth Tanks, and Beam Cannons.  In large numbers,
    Beam Cannons will shred anything in no time, but you'll need other units to
    protect them.
    
    I suggest attacking the base from the south along the far western edge of the
    map.  Focus on taking out the Obelisks as soon as you can, then focus on
    Purifiers, tanks, and so forth.  If you get annihilated, don't worry too much
    about it - just build another assault force and attack again.  Remember not to
    destroy Marcion's stronghold until after you've destroyed all three of his
    towers, though.
    
    When you do finally destroy the stronghold, Marcion will try to escape through
    a tunnel south-east of his stronghold.  Send your forces to intercept him,
    destroy his escort units, and then escort his transport safely back to your
    base to end the mission.
    {Kane - Realization}  {The Corruption of Brother Marcion}
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |        1.04)  A Grand Gesture...        |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "With Marcion returned to the fold, Nod approaches resurrection.  All Kane
     requires now is a sign, an act, a message to the faithful that the Brotherhood
     has returned.
    
     In central Australia, a GDI research team struggles to harness the raw,
     untamed power of liquid Tiberium.  Should their experiments be destabilized,
     the results would be quite...  catastrophic.
    
     Soon, all the world shall bear witness to Nod's violent rebirth."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Field Recon
    
     - Another explosion in the facility?
     - Tiberium Explosion Devastates Australia
    
    Nod Weaponry
    
     - Purifier
    
    Nod Background
    
     - Kane - Creation
    
    ==================
    Primary Objectives
    ==================
    
    1)  Destroy GDI Liquid Tiberium Research Lab
    
    "Kane demands a symbolic act to unite the Nod faithful.  Destroy GDI's Liquid
     Tiberium Research Lab and the Prophet shall have what he desires."
    
    ================
    Bonus Objectives
    ================
    
    1)  Knock out Research Complex Power Station
    
    "GDI have heavily fortified their Research Complex.  Knock out the Power
     Station and strip them of their base defenses."
    
    2)  Capture Purifier Husks
    
    "A squad of Purifiers were taken down by a Steel Talons ambush several days
     ago.  Use your Saboteurs to get those Purifiers back online - their firepower
     will greatly bolster your assault force."
    
    ===========
    Walkthrough
    ===========
    
    {Another explosion in the facility?}
    
    This mission is quite a bit more difficult than the previous three, so if you
    were starting to get bored, this should hopefully get your attention.  Time is
    crucial in the beginning of the mission, so you'll have to act quickly.
    
    Begin by immediately placing a barracks on the north-eastern edge of your base,
    rotating it to make sure it points to the north-east.  Train four Saboteurs
    from it as soon as it's placed, and start building an operations center.
    Upgrade both of your power plants as soon as the operations center is placed,
    and as soon as all four Saboteurs are ready, run them north-east towards the
    green bonus objective marker.  Quickly capture the four Purifier husks on the
    ground there and retreat them back to your base, where you should immediately
    build a war factory to repair them.
    
    You should have also started an anti-aircraft battery as soon as you placed
    your operations center, so place that to the right of your barracks.  It would
    be a good idea to build a second one, too.  By now, you'll have GDI forces
    attacking your base from the right and the top, so use your Purifiers to defend
    yourself.  They're most effective up close, so make sure you charge them
    towards infantry and Wolverines when you can.
    
    Focus on securing your base by building some Shredder turrets near your
    anti-aircraft batteries, and use your Purifiers to defend against heavy units.
    As soon as you can build and place a tech lab, get the Charged Particle Beam
    upgrade, which will make your Shredder turrets insanely powerful.
    
    With your base defenses secure, build two raider buggies and send them north to
    the two Tiberium Spikes there.  Have them sit nearby to defend against enemy
    engineers and infantry, then train seven Saboteurs and carefully send them up
    there.  Use them to capture all five nearby Purifier husks as well as the two
    Tiberium Spikes.  Leave the raider buggies to defend the Spikes, then send the
    Purifiers to your war factory for repair.
    
    Now that you should have some surplus money, crank out Scorpions and Beam
    Cannons to compliment your Purifiers.  You'll also want to remember to build at
    least a few Mantis units to accompany the rest of your forces, since Orcas will
    be all over the place during this mission.  When you have a decent force built
    up, carefully send everything to the right of your base and guard the three
    Purifier husks there until you can safely capture them with Saboteurs, which
    will complete the second bonus objective.  {Purifier}  Repair everything, then
    gather your entire army into a group and head east.  It also wouldn't hurt to
    build a Secret Shrine and get the Purifying Flame upgrade from it to boost the
    power of your Purifiers.
    
    Destroy everything on your way over to the Research Complex Power Station.
    There's nothing too heavy between you and the power plants, but you'll want to
    make sure you pick off any Orcas that come by as soon as possible, or they'll
    shred you.  With the power plants destroyed, it's fairly simple to walk into
    the northern GDI base and destroy the Liquid Tiberium facility, which will end
    the mission.  {Kane - Creation}  {Tiberium Explosion Devastates Australia}
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |       1.05)  Keys to the Kingdom        |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "While you slumbered, Nod has grown and evolved, assuming control of the
     planet's newly established yellow zones while remaining dormant in the eyes of
     our enemies.
    
     All the while, GDI has grown complacent, lazy, their dependence on the global
     Ion Cannon network rendering them far weaker than the council could possibly
     imagine.
    
     Now is the time to act.
    
     We must raid GDI's Johannesburg research facility, for there we shall find the
     plans for Ion Cannon network - and the means to its undoing."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Background
    
     - Alexa Kovacs, Biography
    
    ==================
    Primary Objectives
    ==================
    
    1)  Destroy GDI Network Communications Center
    
    "The GDI Network Communications Center is linked to the Global Ion Cannon
     Network.  That link must be severed."
    
    2)  Destroy GDI Ion Cannon Uplink
    
    "The Ion Cannon Uplink must be destroyed, lest our forces be annihilated by
     Johannesburg's local Ion Cannon."
    
    3)  Capture the Network Research Centers before the Ion Cannon re-aligns.
    
    "The Network Research Centers contain the blueprints for the Global Ion Cannon
     Network.  Capture them before the network is back online."
    
    ================
    Bonus Objectives
    ================
    
    1)  Capture Network Research Centers 3 minutes prior to Ion Cannon
        re-alignment.
    
    "Kane is running out of patience.  Capture the Network Research Centers rapidly
     or face his displeasure."
    
    ===========
    Walkthrough
    ===========
    
    {Alexa Kovacs, Biography}
    
    Take your Commando and head east, destroying everything in your path along the
    way, including the communications center.  With the area cleared, send your
    Shadow Teams over there, then use their glider ability to land south-east of
    the second primary objective.  Clear out the infantry, then carefully use the
    Shadow Teams to detonate the barracks, power plants, and Ion Cannon Uplink.
    
    Reinforcements will arrive, and you'll have to build a base quickly in order to
    finish the bonus objective and remaining objective on time.  Move your
    Reckoners to the north-east of your Tiberium field and deploy them, then deploy
    your MCV and build a power plant followed by a refinery.  You'll want some
    infantry and vehicle defense above your base as well as to the east of it, but
    you should focus on building an assault force as fast as possible.
    
    The research center to the east will be easy to capture - simply send your
    Commando over there and detonate everything in site, then send a Saboteur over
    there when you get the chance.  The other three will be a little more annoying
    to capture.  You'll want flame tanks due to the large amounts of infantry on
    the map, but you'll also want something with a little more firepower to deal
    some damage to vehicles and structures.  If you can manage to get some Stealth
    Tanks, they're ideal.
    
    Head north as soon as you feel comfortable doing so, crush the small base there
    with your flame tanks, and capture the research center.  With some Saboteurs
    close behind your vehicle group, head due east and fight your way to the other
    two research centers.  Ideally, you could use transports to get the Saboteurs
    there, but the wall of nearby anti-aircraft guns and the tendency of GDI to
    build Slingshots kind of ruins that plan.  Due to the time limit, you're
    probably better off trying it on foot than in the air.
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |        1.06)  All That Glitters         |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "The Prophet has the space station Philadelphia - and the Ion Cannon Network it
     controls - in his sights.  In days Kane shall destroy it, eliminating the GDI
     council.
    
     There is one council member, however, who must survive - Redmond Boyle, GDI's
     craven treasurer.  As strange as it sounds, this incompetent politician is
     essential to Kane's plan.  He must live, so he may become the GDI president...
     and fall right into the Prophet's trap.
    
     We have dispatched an infiltration team to the GDI Treasury.  Destroy it and
     force Boyle to remain earthbound."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Field Recon
    
     - GDI Treasury Damaged in Mysterious Attack
    
    Nod Weaponry
    
     - Specter
    
    ==================
    Primary Objectives
    ==================
    
    1)  Tag Treasury Power Plants with Shadow Beacons
    
    "The Treasury is too well defended to bring in our Specters.  Tag their Power
     Plants with Beacons and we can bring down their power - and defenses - from a
     safe distance."
    
    2)  Destroy GDI Network Communications Center
    
    "The GDI Network Communications center is linked to the Global Ion Cannon
     Network.  That link must be severed."
    
    3)  Destroy GDI Treasury
    
    "The Treasury is defenseless.  Annihilate it and keep Redmond Boyle
     earthbound."
    
    ================
    Bonus Objectives
    ================
    
    1)  Steal Gold Bullion
    
    "GDI are storing pallets of Gold Bullion throughout the Treasury complex.
     Steal them and bolster our war chest."
    
    ===========
    Walkthrough
    ===========
    
    Take your Shadow Teams north-west until you reach the ridge, then wait for the
    aircraft to get out of the way before you dash up it.  Don't attempt to fly, or
    you'll be blasted out of the air.  Slaughter any infantry you encounter, then
    head north to the first power plant.  Use your beacon in front of it, then grab
    the nearby crate if you need some health.  Head over to the next power plant
    and drop a beacon, then pick up that crate too if you need it.
    
    Head across the bridge to the east to find the third power plant.  After you've
    placed a beacon by it, head south over the bridge and place a beacon by the
    final power plant.  Immediately send your Shadow Teams back over the bridge and
    have them hide along the northern edge of the base.  Some reinforcemnts will
    show up to the south-west.  {Specter}
    
    Let the Specters pound the nearby defenses while your Stealth Tanks defend them
    against air threats, then go back to your Shadow Teams.  See the pile of crates
    to the east by the Tiberium Spike?  Fly over there and grab them all, then
    carefully move your Shadow Teams down towards the south-east corner of the map.
    Meanwhile, some aircraft will try to attack your Specters, so be ready with
    your Stealth Tanks to take them out.
    
    With the defenses to the south destroyed, move slightly east until you can see
    the base on the cliffs.  Use your Specters to destroy as much of it as you can
    from a distance, then continue moving east to meet up with your Shadow Teams
    outside of the south-east base.  Use your Stealth Tanks to mop up any surviving
    forces in the base in the middle of the map and grab the second pile of money
    crates there to complete the bonus objective, then use your Specters to bombard
    the south-east base as much as possible.
    
    When move of it is cleared out, use your Stealth Tanks to take out the aircraft
    and Pitbulls, then quickly destroy the communications center and retreat.
    Aircraft will try to attack your Specters again, so you'll want to be prepared
    to defend them.  When you're ready, approach the final GDI base from the south
    and bombard the Treasury building to finish the mission.  If you took the time
    to destroy a bunch of stuff with your Specters during the mission, at least
    some of them should be fully leveled, which should make the Treasury building
    go down even faster.
    
    {GDI Treasury Damaged in Mysterious Attack}
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |       1.07)  The Doctor Vanishes        |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "Dr. Alphonse Giraud, GDI's leading Liquid Tiberium research scientist, has
     become an impediment.  He must disappear before he can enlighten the fool
     Boyle, or Kane's plan will be endangered.
    
     Giraud's facilities are located in Blue Zone 8, in the same Chilean spaceport
     formerly used to staff and maintain the Philadelphia.
    
     The Prophet requires Giraud alive - he believes the good doctor can be
     converted to our cause.
    
     Do not fail him."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Weaponry
    
     - GDI Shatterer
    
    ==================
    Primary Objectives
    ==================
    
    1)  Capture Giraud's Lab
    
    "Dr. Giraud cowers within his lab - capture it...  and him."
    
    2)  Escort Dr. Giraud's Transport
    
    "The Transport will evacuate Giraud to a secure location.  Protect the
     Transport, Kane requires Giraud alive."
    
    ================
    Bonus Objectives
    ================
    
    1)  Capture the Spaceport Control Center
    
    "There is much about GDI's Satellite Network we do not know.  Capture the
     Spaceport and educate yourself."
    
    ===========
    Walkthrough
    ===========
    
    This mission can quickly degenerate into a god awful stalemate due to an
    initial lack of resources.  When you land, quickly get a war factory and then
    start lining the right and upper parts of your base with Shredders.  You'll
    want to get the particle upgrade for them as soon as possible, and then you'll
    want to get some anti-aircraft defenses.  GDI will swarm your base throughout
    this mission with hoards of crap, so if possible, setting up some artillery to
    force-fire at the northern entrance of your base can be quite helpful (and
    mildly amusing).
    
    The aircraft pose the greatest threat to your attack forces in this mission, so
    when you make your assault on the spaceport area, you'll want to make sure you
    have plenty of anti-aircraft along with your Purifiers.  Remember to always
    fight up close with Purifiers to make good use of their flames - especially
    when you find yourself near garrisoned buildings.  The flames will make very
    short work of them.
    
    Anyway, if you can ever manage to wipe out the GDI forces around the spaceport
    and capture it {GDI Shatterer}, you should be able to reach the airfields right
    behind it.  If you can manage to destroy them, even in a suicide run, the rest
    of the mission will be much easier.  Watch out for the sonic cannons, though -
    those things pack a nasty punch.  If you can manage to clear out the area
    around the spaceport as well as the airfields, you might want to consider
    trying to walk your MCV all the way up to the blue Tiberium field in the
    north-east corner of the map.  It'll provide you with plenty of money to build
    a ridiculous attack force.
    
    With the airfields and spaceport out of your way, mopping up the rest of the
    GDI stuff on the map should be fairly easy.  The city on the west side is
    crawling with garrisoned buildings and loose infantry, but your Purifiers will
    make short work of all of them if you get in close.  The real trick will be
    protecting the transport after you capture the lab - GDI will send in tons of
    aircraft and Slingshots to try to shoot it down.  Be prepared to defend the
    left side of the map from the lab all the way over to your base, including the
    area inside your base.  If the transport gets shot down, you'll fail.
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |           1.08)  MARV Rising            |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "Nod central command has received disturbing reports from the African Red Zone.
     ZOCOM, GDI's elite anti-Tiberium task force, have commenced reclamation
     efforts.
    
     White this is disturbing, even more unsettling is the news that ZOCOM deployed
     a new weapon in their war against the crystal - the Mammoth Armed Reclamation
     Vehicle, or MARV.
    
     This massive Mammoth/Harvester hybrid has already decimated several scout
     patrols, and we as of yet lack an appropriate counter.  You must track down
     the MARV, locate the ZOCOM base where it is maintained and learn how it is
     built.
    
     Only then can we construct an appropriate response."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Background
    
     - ZOCOM - Origins
    
    Nod Weaponry
    
     - GDI Mammoth Armored Reclamation Vehicle (MARV)
     - Rocket Harvester
     - GDI Zone Raider
     - The Redeemer
    
    ==================
    Primary Objectives
    ==================
    
    1)  Capture Reclamator Hub
    
    "The MARV is built from this ZOCOM Reclamator Hub.  Capture it and we shall
     learn how GDI concocted this monstrosity."
    
    2)  Destroy MARV
    
    "We must analyze the wreckage of the MARV if we are to build a suitable
     response.  Destroy it."
    
    3)  Defend Reclamator Hub until Upload completes
    
    "The MARV data is secured.  Defend the Reclamator Hub until we have finished
     uploading to Nod's central server."
    
    4)  Construct Redeemer Engineering Facility
    
    "The MARV data was the final element necessary to construct our response.
     Build a Redeemer Engineering Facility so we may test the prototype."
    
    5)  Construct Redeemer
    
    "The Redeemer Engineering Facility is ready.  Build the Redeemer and teach our
     enemies the true meaning of fear."
    
    6)  Destroy ZOCOM Bases
    
    "ZOCOM's anti-Tiberium efforts in the African Red Zone end today.  Eliminate
     them."
    
    ================
    Bonus Objectives
    ================
    
    1)  Destroy ZOCOM's reinforcement MARV's
    
    "ZOCOM has more MARV's than we anticipated.  Eliminate them all."
    
    ===========
    Walkthrough
    ===========
    
    {ZOCOM - Origins}
    
    Your main concern right from the start should be getting sufficient anti-air
    capabilities to defend against the absurd number of aircraft that you'll be
    seeing in this mission, and your second main concern should be having enough
    ground forces to fight off the first MARV that will attack your base from the
    north shortly after the mission starts.  Your Obelisks will be a big help with
    it, so you'll want to make sure the MARV gets close enough for them to hit it.
    
    It'll take a lot of damage before it goes down, and it can certainly dish out
    its fair share of damage back to you, so try to get every unit you have into
    the fight to end it as fast as possible.  {GDI Mammoth Armored Reclamation
    Vehicle (MARV)}
    
    Your next step will be capturing the Reclamator Hub, but first, you'll want to
    repair and recover from the MARV's attack.  Send a flame tank into the city
    north of your base along with some Stealth Tanks to clear out the garrisoned
    buildings, then try to capture the Tiberium Spike to the west.
    
    You'll need a fairly powerful strike force to put a dent in the base around the
    Reclamator Hub, so start cranking out Avatars, Stealth Tanks, and Beam Cannons.
    You'll want to eliminate virtually everything around the Reclamator Hub before
    you capture it, and once you do capture it, you should be prepared to defend it
    against an immediate assault (composed primarily of aircraft).  You'll have to
    defend it for several minutes, so keep your assault force next to it at all
    times.  If you find a harvester nearby, you can get an intel entry {Rocket
    Harvester}, and once the first Zone Raiders show up, you can get a second intel
    entry {GDI Zone Raider}.
    
    Once the upload is complete, return your assault force to your base and try to
    repair it as much as possible.  ZOCOM forces will attack your base, including a
    pair of MARVs that you'll need to destroy to complete the bonus objective.
    Start building a Redeemer Engineering Facility as soon as you can, then build a
    Redeemer from it.  {The Redeemer}  To be honest, it won't be much help to you,
    but since you have to build it anyway, you might as well send it with the rest
    of your assault force.
    
    You'll have to destroy a construction yard on each side of the map to complete
    the mission, and they're both fairly well defended.  Once you've destroyed the
    first one, make sure you return to your base to repair your assault force
    before you make an attack on the second one.
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |   1.09)  The Betrayal of Kilian Qatar   |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "Kilian Qatar has shown her true colors - the general is a heretic, plotting
     against Kane.  As the general has wormed her way into the public's good
     graces, Abbess Alexa believes them unlikely to accept her heresy on faith
     alone.
    
     They will require proof.  Proof that you will provide.
    
     Kane's forces are currently engaged in a desperate defense of Temple Prime.
     Infiltrate the battle in the guise of Kilian and commit an act of unforgivable
     betrayal.
    
     Soon, all the world will know."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Rumors
    
     - Mysterious Homestead Attacks Continue
    
    ==================
    Primary Objectives
    ==================
    
    1)  Destroy Anti-Aircraft Batteries
    
    "Our Vertigo Bombers need to clear the area before we can establish a base.
     Destroy GDI's Anti-Aircraft Batteries to give them safe passage."
    
    2)  Destroy GDI Base
    
    "Assist Kane's forces in eradicating the GDI infestation at Temple Prime."
    
    3)  Destroy Laser Fence Control Tower
    
    "Destroy the Laser Fence Control Tower to deactivate the Laser Fence and enter
     Temple Prime."
    
    4)  Infiltrate Ion Shield Research Center
    
    "If we are to frame Kilian, we will need to leak the Ion Shield plans to GDI.
     While Alexa engages Kane as a diversion, guide your Saboteur to the Ion Shield
     Research Center and steal the plans."
    
    5)  Reach Evac Point
    
    "Get the Saboteur to the Evac and secure the stolen plans.  We will leak this
     information to GDI Command, solidifying the appearance of Kilian's betrayal."
    
    ================
    Bonus Objectives
    ================
    
    1)  Saboteur reaches Evac Point unharmed
    
    "Keep the Saboteur safe from harm and ensure that the stolen plans remain
     undamaged."
    
    ===========
    Walkthrough
    ===========
    
    Take your Commando towards the first anti-aircraft gun and wipe out the hoard
    of infantry in the area, but be careful not to go too far to the east.  Head
    south after you've destroyed the first anti-aircraft gun and detonate the power
    plant, then head east and destroy the second anti-aircraft gun.  When you
    detonate the third one, quickly send your Commando south-west towards the edge
    of the map to avoid getting her killed by the carpet bombers.
    
    Reinforcements will arrive, including a pile of veteran vehicles.  You can
    continue this mission in one of two ways - defend yourself until the countdown
    finishes, or make an assault on the GDI base to destroy it.  The second way is
    by far the faster and easier way, so I suggest sending your entire group of
    units south-west towards where your Commando is waiting.  From there, send them
    into the GDI base and slaughter as much stuff as you can.  Follow your vehicles
    in with your Commando and take out as many key structures as possible, and the
    other Nod forces on the map will make short work of anything that survives.
    
    With the new Commando you're given, head north and take care of the three
    nearby infantry patrols, then destroy the laser fencing to proceed farther to
    the north.  Leave the Saboteur behind as you continue towards Temple Prime with
    the Commando, slaughtering everything in your path.  Approaching the Ion Shield
    Research Center will be out of the question until you take out the power plants
    east and south of it, so use your Commando to do so.  Once the eastern Obelisks
    are out of power, protect your Saboteur as you walk him into the Ion Shield
    Research Center.  {Mysterious Homestead Attacks Continue}
    
    You'll have to protect the Saboteur on his way out of the base, but it should
    be fairly easy.  Retrace the path you used to enter Temple Prime, leading the
    way with your Commando.  Once you're out in the open, you can just send the
    bike with the Saboteur on it to the rendezvous point.  Your "allies" won't fire
    at it.
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |         1.10)  Hearts and Minds         |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "The cities of the world's Yellow Zones are an essential source of the support,
     sanctuary and soldiers Nod requires in our struggle against GDI.  Without
     them, the Brotherhood would be nothing but an empty shell.
    
     A mysterious alien force has appeared on the outskirts of the city of Kampala,
     Uganda.  Using an insidious form of mind control, they have bent the populace
     to their will.
    
     Kane cannot risk such instability during this critical time.  Eliminate these
     creatures and take back our city."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Background
    
     - Traveler-59 - Origins
    
    Nod Weaponry
    
     - Prodigy
     - Cultist
     - Eradicator
    
    ==================
    Primary Objectives
    ==================
    
    1)  Destroy Traveler-59 Drone Platforms
    
    "Traveler-59 have infested the city, weakening our support.  Drive them from
     this place."
    
    2)  Destroy Traveler-59 Eradicator
    
    "This horrific Scrin creature blights our lands.  It must be destroyed."
    
    ================
    Bonus Objectives
    ================
    
    1)  Elimintate Cultists to rescue Nod Combatants
    
    "These Cultists have used their insidious power to take control of the local
     Nod garrison.  Kill the Cultists and bolster your army."
    
    2)  Construct Redeemer to battle Traveler-59 Eradicator
    
    "The Eradicator is too powerful for conventional weapons, but the Redeemer will
     surely crush it."
    
    ===========
    Walkthrough
    ===========
    
    {Prodigy}
    
    In typical Scrin fashion, you'll be bombarded from aircraft during this
    mission, so you'll want to make sure you have plentiful anti-air defenses.
    Ground forces will assault you constantly too, but they can be easily dealt
    with by a few Avatars, especially if you upgrade them with Beam Cannons and
    flame tanks.  Harvesting the huge blue Tiberium field to the east is crucial to
    this mission, so get a second harvester going over there as soon as possible.
    
    The best way to eliminate the Cultist groups is to use a few Venoms to
    carefully maneuver around the Scrin forces on the map.  When you eliminate them
    and complete the first bonus objective, you'll get an intel entry.  {Cultist}
    
    If you want to go about this the easy way, you can just build a nuke and use it
    on the north-east Drone Platform to eliminate it.  When you do, an Eradicator
    will show up {Eradicator}.  This thing can take a hell of a beating, so you'll
    want to have a ton of crap ready to fight it when it reaches your base.  To
    complete the second bonus objective, you'll have to build a Redeemer, but it
    doesn't need to be finished before you destroy the Eradicator.
    
    If you want to be lazy, you can just let your nuke recharge and use it to take
    out another Drone Platform {Traveler-59 - Origins}.  You can probably just rush
    them both, though, since the mission will be over as soon as they're destroyed.
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |       1.11)  Tacitus Interruptus        |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "Thanks to your unique provenance, the Tacitus has finally been located.  The
     ancient device is currently in mainland China, secure in a ZOCOM convoy.  It
     is almost within our grasp, but there are...  complications.
    
     Word has reached us that the council is planning to evacuate the device by
     sea, and, as you are well aware, we are not equipped to tackle the GDI navy.
     You must capture the device before it reaches its destination - disrupt the
     convoy, capture the device and bring it to Kane.
    
     Ascension draws near..."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Background
    
     - Reaper-17 - Origins
    
    Nod Weaponry
    
     - Reaper Tripod
     - Shard Walker
     - Shielded Harvester
    
    ==================
    Primary Objectives
    ==================
    
    1)  Damage ZOCOM MCV before it reaches docks.
    
    "This MCV carries the Tacitus.  Intercept the Convoy before it escapes."
    
    2)  Capture ZOCOM Conyard
    
    "This Conyard contains the Tacitus.  Capture it."
    
    3)  Escort ZOCOM MCV to Evac Zone
    
    "ZOCOM is attempting to recapture the Tacitus.  Get the MCV to the Evac Zone."
    
    ================
    Bonus Objectives
    ================
    
    1)  Use Tiberium Vein Detonation to destroy GDI Tiberium Fields
    
    "These Tiberium Fields fuel GDI's local defense force.  Destroy them with Dr.
     Giraud's latest invention and cut off GDI's Tiberium supply."
    
    ===========
    Walkthrough
    ===========
    
    As soon as the mission starts, start building a tech center, then send your
    vehicles immediately up to the convoy.  All you have to do is hit the MCV once
    to stop it, so as soon as you've fired at it, retreat your units back to your
    war factory to repair them.  Hoards of crap are going to attack your base, so
    be prepared to place anti-aircraft defenses north of your war factory, and be
    prepared to fight off tons of ground units from the west.
    
    Keep track of your Tiberium Vein Detonator thing throughout the mission, and
    use it whenever you can to destroy the three Tiberium fields for your bonus
    objective.  Try to pick off as many buildings with them as you can each time,
    especially the airfield near the middle one if you can find it.
    
    Defending your base can be sticky at some points thanks to the devastating
    power of Zone Raiders, but if you keep some units around your war factory, you
    should be able to level them up fairly quickly to form a decent defense force.
    If you can manage to level up some Avatars and get them upgraded, they'll help
    you a ton later on in the mission.  A nuke can also be a huge help, so if you
    have the money at any point in the mission, go ahead and build one.
    
    When you capture the construction yard, you'll take control of it in MCV form,
    and you'll have to evacuate it to the lower-left corner of the map before it
    gets destroyed.  The tricky part is that if you haven't crippled the GDI forces
    on the map before you capture it, they'll send such a massive wave of aircraft
    at you that you won't be able to do much about it.  I suggest making several
    small runs into the middle of the city to clear out the garrisoned buildings
    whenever you can, and then make runs at the MCV to clear out anything that
    might be guarding it.  Then, when you can safely make it to the middle base, go
    up there and trash the place.  Get your main fighting core and a group of
    anti-air units ready, and leave them near where the middle base used to be.
    
    Have a second group of anti-air units ready, then capture the MCV.  Some
    unexpected visitors will arrive in the north-east {Reaper-17 - Origins}.  Take
    the MCV safely south through the city with one of your anti-air groups as
    protection, but don't approach the evacuation area yet.  Instead, wait for the
    Scrin units to show up and attack them with your other groups.  You'll have to
    destroy a Shard Walker, a Reaper Tripod, and the swarm of Ravagers to get three
    intel entries.  {Shard Walker} {Reaper Tripod} {Shielded Harvester}
    
    If you have a nuke ready at the time, dropping it on the approaching Scrin wave
    will make this part of the mission very easy, especially if you nail the group
    of tripods with it.  Either way, as soon as you have the three intel entries,
    you can go ahead and send the MCV to the evacuation area to end the mission.
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |         1.12)  Will Made Flesh          |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "Nod's generals are dead, their militias defeated.  Kane has neither been seen
     nor heard since the events at Temple Prime.  In the eyes of the world, the
     Brotherhood has finally been annihilated.
    
     All is not as it seems.
    
     From his underground bunker, Kane calls on you, LEGION, to awaken the Marked
     of Kane.  It is with this cybernetic army that you shall claim the Tacitus.
    
     Ascension draws near."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Field Recon
    
     - Unconfirmed Reports of Cyborg Activity in Central Asia
    
    Nod Background
    
     - Marked of Kane - Origins
    
    ==================
    Primary Objectives
    ==================
    
    1)  Capture Marked of Kane Control Nodes
    
    "The Marked of Kane slumber.  Capture these Control Nodes to awaken them."
    
    2)  Protect Control Nodes until Marked of Kane awaken
    
    "The Control Nodes awaken the Marked of Kane.  Protect them until the process
     is complete."
    
    ================
    Bonus Objectives
    ================
    
    1)  Control Nodes take less than 50% damage
    
    "These Control Nodes are ancient, delicate things.  Too much damage could be
     dangerous to the Marked of Kane.  Protect them."
    
    ===========
    Walkthrough
    ===========
    
    Once again, GDI airpower will be your biggest issue on this map, but not at
    your base this time.  Get two Saboteurs to take the two Tiberium Spikes near
    your base, then park a buggy above the one on the right side so it'll pick off
    GDI engineers before they can capture it from you.
    
    Capturing the four Control Nodes shouldn't be your priority right away.
    Instead, you should focus on destroying the massive GDI base in the middle of
    the map so they won't be able to mount an attack against the nodes later in
    the mission.  The problem is that it'll be crawling with aircraft, Zone
    Troopers, Zone Raiders, and all sorts of other crap.
    
    I suggest using a wave of buggies and Scorpions with the laser and dozer
    upgrades (so you'll be able to crush infantry).  A nuke will help you a lot,
    especially if you use it to wipe out airfields when you find them.  Bombers can
    be useful too, for picking off major buildings or defenses.
    
    After causing some damage to their base, they'll likely send a massive wave of
    crap at your base.  The best way to defend yourself is probably with some
    Reckoners right next to a war factory (so the factory will be able to repair
    them even after they're deployed).  Stick two pairs of rocket soldiers in them
    along with a Shadow Team, and they should be able to do some massive damage to
    attacking forces.  Of course, Scorpions and buggies can still help too, but an
    Avatar (...or several) would probably be the biggest help.
    
    If you can manage to annihilate the central GDI base, the rest of the mission
    will be no challenge at all.  Just send some Reckoners with Saboteurs in them
    to the four Control Nodes, capture them, and then babysit them until the
    countdown thing ends.  {Unconfirmed Reports of Cyborg Activity in Central Asia}
    {Marked of Kane - Origins}
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |                                         |                 |
    |                 |         1.13)  Tacitus Regained         |                 |
    |                 |                                         |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    ================
    Mission Briefing
    ================
    
    "The Marked of Kane have arisen, and the Tacitus is within Kane's grasp.
    
     The artifact has been tracked to GDI's heavily fortified compound in the Rocky
     Mountains, secure behind an impenetrable wall of energy.  Raid the base,
     capture its communication centers and bring down their barrier.  Only then can
     you finally claim the Tacitus.
    
     Ascension is at hand."
    
    =====================
    Intelligence Database
    =====================
    
    Nod Field Recon
    
     - Tacitus Destabilized?
    
    Nod Weaponry
    
     - Tiberium Trooper
     - The Enlightened
     - The Awakened
    
    ==================
    Primary Objectives
    ==================
    
    1)  Capture and Hold GDI Communication Centers
    
    "Our only hope for bringing down GDI's energy barrier lies in the GDI
     Communication Centers.  Capture them, for the more we control, the faster we
     can bring the barrier down."
    
    2)  Capture Tacitus Containment Structure
    
    "The Tacitus is ours.  Capture the device and bring it to Kane."
    
    ================
    Bonus Objectives
    ================
    
    1)  Destroy GDI Bunker Entrances
    
    "GDI have amassed a huge army beneath the mountains.  Destroy the Bunker
     Entrances and seal them inside."
    
    2)  Destroy GDI Power Plants
    
    "These Power Plants fuel GDI's base defenses.  Eliminate them and ease our
     journey."
    
    ===========
    Walkthrough
    ===========
    
    {Tacitus Destabilized?} {Tiberium Trooper} {The Enlightened} {The Awakened}
    
    The trick to this mission is the second bonus objective - completing it will
    make the GDI forces more or less helpless until after you capture the
    Communication Centers.  Focus on getting some Reckoners stationed around your
    war factory for defense (building a second war factory to put more Reckoners
    around it probably isn't a bad idea, either).  Build some more Venom choppers
    to join the ones you start with, then use them to defend your base for a while
    until they level up.  They'll be very valuable throughout the mission.
    
    Take them north along the east side of the screen, and you'll find an island
    with an anti-aircraft gun, some power plants, and a Tiberium Spike on it.  Use
    a few hit and run attacks on the anti-aircraft gun to avoid losing any Venoms,
    then destroy the power plants and fly a Saboteur up to capture the Spike.  You
    should also try to capture some of the Spikes west of your base when you get
    the chance.
    
    Anyway, if you continue north with your Venoms, you should find an airfield and
    some more crap to destroy.  Eventually, you'll want to head west across the top
    of the map, continuing to use your hit and run assaults to wipe out as much GDI
    stuff as possible.  There's quite a bit of stuff in the north-west corner, but
    if you spend enough time on it, you should be able to wipe it all out.  Head
    south along the western edge of the screen next, then destroy the second
    cluster of power plants there along with the other stuff.
    
    With the power plants destroyed, the rest of the base defenses will be out of
    power.  Use your choppers to annihilate everything on the map, including the
    bunkers (to finish the second bonus objective).  Once you capture the three
    communication centers, you'll have to hold them for a few minutes before the
    shield comes down.  Once the shield comes down, you'll have to fight your way
    through another GDI base and capture a structure in the very north-western
    corner of the map.
    
    Since money is plentiful on this map, you'll probably have no problem building
    up a ridiculous ground army while you're playing around with your Venoms.
    The stuff that appears when the shield drops will be hard to fight through with
    such a short time window, so you'll also want to have a bunch of Saboteurs in
    air transports ready to use as soon as you get rid of most of the base's
    anti-aircraft defenses (including the plentiful Mammoth Tanks).  There're a
    bunch of anti-aircraft turrets right next to the tower you need to capture, so
    when you're ready to try and capture it, you'll have to send your Venom pile in
    to absorb as much fire as possible.  As long as one Saboteur survives to
    capture the tower, the mission will be over.
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |      4.00)  Intelligence Database       |                 |
    |                  -----------------------------------------                  |
     =============================================================================
    
    In the following sections, each intelligence entry is listed with which mission
    it's found in, what you need to do to get it, and the complete transcript of
    the entry.  If you're not interested in that much information or you just want
    a quick reference, this is a simple list in the order the entries appear in the
    database in the game (which is also how they're listed in the more in-depth
    section):
    
    =========================
    Nod Intelligence Database
    =========================
       ---------------
       Nod Field Recon
       ---------------
        - Another explosion in the facility?
        - Tiberium Explosion Devastates Australia
        - GDI Treasury Damaged in Mysterious Attack
        - Unconfirmed Reports of Cyborg Activity in Central Asia
        - Tacitus Destabilized?
        - The Tacitus
       ------------
       Nod Weaponry
       ------------
        - The Awakened
        - The Enlightened
        - The Redeemer
        - Tiberium Trooper
        - Specter
        - Confessor Cabal
        - Purifier
        - GDI Zone Raider
        - GDI Shatterer
        - GDI Slingshot
        - GDI Hammerhead
        - GDI Mammoth Armored Reclamation Vehicle (MARV)
        - GDI Combat Engineer
        - GDI Behemoth
        - Rocket Harvester
        - Heavy Harvester
        - Eradicator
        - Reaper Tripod
        - Prodigy
        - Shielded Harvester
        - Cultist
        - Shard Walker
       ----------
       Nod Rumors
       ----------
        - The Corruption of Brother Marcion
        - Mysterious Homestead Attacks Continue
       --------------
       Nod Background
       --------------
        - Brother Marcion, Biography
        - Kane - My Lowest Ebb
        - Kane - A Spark...
        - Kane - Awakening
        - Kane - Realization
        - Kane - Creation
        - Black Hand - Origins
        - Steel Talons - Origins
        - Alexa Kovacs, Biography
        - Marked of Kane - Origins
        - ZOCOM - Origins
        - Reaper-17 - Origins
        - Traveler-59 - Origins
    
     =============================================================================
    |                  -----------------------------------------                  |
    |                 |      4.00)  Intelligence Database       |                 |
    |                  -----------------------------------------                  |
     =============================================================================
                       -----------------------------------------
                      |                                         |
                      |         4.10)  Nod Field Recon          |
                      |                                         |
                       -----------------------------------------
    ----------------------------------
    Another explosion in the facility?
    ----------------------------------
    
       Mission:  A Grand Gesture...
    
         Added:  At the start of the mission
    
    Transcript:
    
    Intercepted GDI Transmission regarding secret Liquid Tiberium research in
    Australia
    
         To:  Dr. James De Groot, Chair, GDI Institute for Tiberium Research,
              (Redacted), Australia
    
       From:  Eliot Smith-Johnson, Director, Department of Covert R&D, Washington
              DC, USA
    
    Subject:  Another explosion?
    
    Jack, I'm running out of excuses here.  One more 'accident' like that and the
    Council will have my neck - and your budget.  You've lost almost two dozen
    workers in the last year alone and, as you are WELL aware, these aren't your
    garden-variety beaker-slingers, these are top-ranked Tib scientists and they're
    getting harder to replace!  You have to understand, Jack, people just don't
    want to work for you, not with all that's happened already, no matter how many
    zeroes we add to their paychecks.
    
    I understand the potential you see in Liquid Tiberium, and I applaud your
    passion, but I'm beginning to side with those in the council who seriously
    doubt whether this line of inquiry will amount to anything other than billions
    of credits - and lives - down the drain.
    
    Listen Jack, I'm at the end of my tether here.  Get it together and start
    producing results or we're going to shut you down.
    
     - Eliot
    
    Intercepted by Black Hand Prelate Lucius Bika
    
    ---------------------------------------
    Tiberium Explosion Devastates Australia
    ---------------------------------------
    
       Mission:  A Grand Gesture...
    
         Added:  At the end of the mission
    
    Transcript:
    
    Excerpt from Channel 273 Nightly News with Darius Wong
    
    Good evening.  I'm Darius Wong.
    
    Reports are beginning to emerge of a devastating Tiberium explosion in Central
    Australia, one that may have long term environmental consequences for the
    Southern Hemisphere - and the world.
    
    We go now to Leanne Downing, reporting to us live from Hobart, Tasmania.
    
    'Darius,
    
     It all started as a green glow in the sky, visible from as far as Auckland,
     New Zealand.  Now, as panicked citizens attempt to flee what appears to be the
     largest environmental catastrophe since the Tiber incident, the world is
     asking one question - who did this?  And why?
    
     There are widespread fears that this horrific event is a sign that the long
     dormant Brotherhood of Nod has returned.  However, highly-placed sources
     within GDI have informed us that the catalyst for this explosion may have been
     an accident in a top-secret GDI Tiberium research laboratory in the Australian
     outback.
    
     Now, as millions are driven from their homes, as a continent is consumed by
     the deadly crystal, one can only ask - why did GDI let this happen?  What are
     they REALLY doing to protect us?'
    
    From the Nod Archives
    
    -----------------------------------------
    GDI Treasury Damaged in Mysterious Attack
    -----------------------------------------
    
       Mission:  All That Glitters
    
         Added:  At the end of the mission
    
    Transcript:
    
    Intercepted GDI Transmission regarding Treasury Attack
    
      To:  Redmond Boyle, Director of the Treasury, Washington DC
    
    From:  Ramon Vicente, Security Directorate, GDI Treasury, West Virginia
    
    Mr. Boyle,
    
    I know you have warned me in the past not to disturb you during your vacation
    time, especially given the limited time you have to spend with Lance, but I
    feel that this is important enough to violate protocol.  To put it bluntly -
    things are bad, very, very bad.  Last night, an unidentified entity broke
    through our defenses, shut down our power, and triggered an explosive device
    within the Treasury itself.
    
    The level of damage inflicted is unknown, but initial estimates indicate that
    the losses might be in the billions.  We have no leads, no suspects - although
    initial evidence gathering has lead us to believe that the culprits may be the
    'Sons of Umagon', a militant Mutant separatist group - and we have no idea how
    we are going to explain this to the Council.
    
    We need you, Mr. Boyle, and we need you now.
    
    Yours,
    
    Ramon
    
    From the Nod Archives
    
    ------------------------------------------------------
    Unconfirmed Reports of Cyborg Activity in Central Asia
    ------------------------------------------------------
    
       Mission:  Will Made Flesh
    
         Added:  At the end of the mission
    
    Transcript:
    
    QVCX News and Sports Hour with Mike Vanderhaven
    
    Good Evening, I'm Mike Vanderhaven.
    
    Nearly two decades have passed since the cyborg armies of CABAL blazed their
    trail of destruction across a terrified planet.  Now, just as the world seems
    once again at peace, unconfirmed reports of a similar bio-mechanical menace
    have started to roll in from Central Asia and the Russian Steppes.
    
    (footage of terrified local)
    
    'The ground...  it opened up and...  and...  these things, they came pouring
     out.  Like men, but like machines also...  I hid...  they did not see me...
     but my village...'
    
    (flash cut to Mike)
    
    GDI has refused all requests for comment, but an anonymous inside source has
    informed QVCX that the rumors are being taken quite seriously, with multiple
    investigation teams being briefed and dispatched as we speak.
    
    More on the breaking story as it happens.
    
    On a lighter note, here's E.J. Brody with the latest in sports...
    
    Transcript, from the QVCX archives
    
    ---------------------
    Tacitus Destabilized?
    ---------------------
    
       Mission:  Tacitus Regained
    
         Added:  At the start of the mission
    
    Transcript:
    
    Intercepted GDI Transmission regarding secret Tacitus Research
    
      To:  Dr. Johan Hannes-Schmidt, Director of Tacitus Research,
           (Location Redacted)
    
    From:  Theodore M. Bynes, Director, Department of Covert R&D, Washington DC,
           USA
    
    Johan,
    
    Firstly, let me state that I have every level of respect for the excellence and
    professionalism of you and your staff.  There is no finer research team
    operating in this country, if not the world.  Now, with that said, I have some
    major concerns regarding your most recent enterprise.  Simply put, the latest
    reports from your facility regarding the Tacitus' stability disturb me - and
    the Council - to no end.
    
    To hear that the device is estimated as having a 15% chance of
    self-destruction, with the chance increasing with each test run, is just not
    acceptable.  Look, I understand that you are operating in unknown territory
    here, but I need to be very clear about one thing - if you are doing anything
    that risks the stability of the Tacitus, anything at all, you must STOP,
    immediately.
    
    I'm sorry to speak so strongly, but we cannot risk losing the device.  Too many
    people died to secure it, we have no idea how dangerous the Tacitus'
    destruction would be and, most importantly, there is no way it can be replaced.
    In short, to risk the device is to risk everything that we've worked to
    achieve.
    
    I'll be flying out to discuss this with you Monday.  Until then, kid gloves.
    
    Sincerely,
    
    Theo
    
    From the Nod Archives
    
    -----------
    The Tacitus
    -----------
    
       Mission:  The Rio Insurrection
    
    Transcript:
    
    Intercepted GDI Intelligence Briefing
    
    An archive of unknown age and alien origin, the Tacitus is key to the ascension
    prophecies, the core mythology around which Kane built the Brotherhood of Nod.
    While the device has remained safe in GDI's fortified Cheyenne Mountain complex
    since its recapture from Nod two years ago, it is believed that Kane managed to
    extract an unknown amount of information beforehand.  This data vanished with
    Nod at the end of the Second Tiberium War, leaving us with no concrete evidence
    as to what the so-called Prophet planned to use it for.
    
    Given the lack of Nod activity over the last three years, one can only conclude
    that he failed.
    
    Despite Dr. Boudreau's breakthroughs in the early 2030's, progress continues to
    be slow for our own attempts to interface with the device.  What information it
    holds, and what value said information had to Kane, continue to be matters of
    serious concern for this agency.
    
    Obtained by Nod Intelligence, Data Redacted
    
                       -----------------------------------------
                      |                                         |
                      |           4.20)  Nod Weaponry           |
                      |                                         |
                       -----------------------------------------
    ------------
    The Awakened
    ------------
    
       Mission:  Tacitus Regained
    
         Added:  At the start of the mission
    
    Transcript:
    
    Details on the Nod Awakened Cyborg infantry
    
    In the aftermath of his loss in the First Tiberium War, Kane tasked several of
    his most trusted followers with a project of utmost secrecy - to create an army
    entirely devoid of free will - one that would obey the Prophet's will without
    question or conscience.  Cloistered away in the wastelands of central Asia,
    these scientists spent the ensuing decades pursuing that goal, the first
    results of which became visible with the Cyborg Infantry and Commando untilized
    by CABAL during the Second Tiberium War.
    
    The Awakened are the end product of this research, deceased Nod soldiers
    mechanically re-animated and controlled via cyber-neurological implant devices
    linked to central 'control nodes' across the globe.  Equipped with arm mounted
    direct-fire weaponry and a high-impact EMP emitter, these emotionless
    cybernetic warriors are more than capable of tackling anything GDI can throw at
    them.
    
    From the Nod Archives
    
    ---------------
    The Enlightened
    ---------------
    
       Mission:  Tacitus Regained
    
         Added:  At the start of the mission
    
    Transcript:
    
    Details on the Nod Enlightened elite Cyborg infantry
    
    The ultimate realization of Kane's vision of an army stripped of its humanity
    and free will, the Enlightened are truly a horrifying sight to behold.  While
    their weaker brethren, the Awakened, still bear some traces of humanity in
    their desiccated flesh, the Enlightened are almost entirely cybernetic, the
    last vestiges of their prior form encased in layers of bone white battle armor,
    faces concealed behind eyeless masks devoid of human emotion.
    
    Slower than the Awakened, the Enlightened are also considerably more powerful,
    capable of withstanding multiple hits from a Mammoth Tank without even breaking
    their stride, before responding in kind with their devastating supercharged
    particle beam and EMP emitters.
    
    From the Nod Archives
    
    ------------
    The Redeemer
    ------------
    
       Mission:  MARV Rising
    
         Added:  After you build a Redeemer
    
    Transcript:
    
    Details on the massive Nod Redeemer combat robot
    
    The emergence of GDI's MARV in the Central African Red Zone, and its subsequent
    drubbing of Nod's forces in the area, necessitated an immediate response from
    the Brotherhood.  After ambushing and, at great cost, eliminating the massive
    GDI tank, Nod scientists performed an in-depth analysis of the vehicle's
    construction and applied said knowledge to the construction of an appropriate
    counterpoint.
    
    The Avatar, with its iconic appearance and heavy firepower, seemed to be the
    best choice for a platform upon which to build this new combat unit, and thus
    the Redeemer was born - a massive combat mech equipped with MARV-esque garrison
    pods, an Obelisk-derived tri-part laser and a 'rage generator', designed to
    push enemy combatants to the brink of insanity via subliminal brainwave
    modification.  Truly a mighty adversary.
    
    From the Nod Archives
    
    ----------------
    Tiberium Trooper
    ----------------
    
       Mission:  Tacitus Regained
    
         Added:  At the start of the mission
    
    Transcript:
    
    Details on Nod's Tiberium based short-range combat infantry
    
    With the 'defection' of GDI's Dr. Giraud in 2047, Nod's ongoing experiments
    with Liquid Tiberium have finally begun to bear fruit in the form of portable,
    battlefield ready weaponry.  The Tiberium Trooper is the first Nod combatant to
    utilize these new armaments.  His heavily armored, cybernetically enhanced form
    is equipped with two large containment tanks and a reinforced spray nozzle,
    allowing the rapid dispersion of Liquid Tiberium over a large area.
    
    From the Nod Archives
    
    -------
    Specter
    -------
    
       Mission:  All That Glitters
    
         Added:  When the Specter reinforcements arrive
    
    Transcript:
    
    Details on Nod's stealth artillery
    
    Developed during the post-Second Tiberium War period, Nod's Specter stealth
    artillery tank was designed as the ultimate evolution of the artillery-based
    guerilla warfare tactics first developed in South-East Asia during the
    mid-twentieth century.  Alternating between two modes, one high-speed and
    stealthed, the other visible and static but capable of launching high-impact
    artillery from a massive distance, the Specter is a confounding opponent to
    face in battle.  Able to enter occupied territory undetected, deploy, take out
    key structures and vanish before the enemy can hope to react, it is truly an
    insidious and dangerous opponent.  This is even more the case when the unit is
    paired with the equally stealthy Nod Shadow Team, which has been equipped with
    targeting beacons, allowing the Specter to launch bombardment attacks from an
    even greater distance.
    
    From the Nod Archives
    
    ---------------
    Confessor Cabal
    ---------------
    
       Mission:  Persuade Him...
    
         Added:  When you encounter confessor infantry
    
    Transcript:
    
    Details on Nod's elite confessor infantry
    
    While the Nod Confessor has been an increasingly common sight on the
    battlefield since the Second Tiberium War, it was not until the establishment
    of Brother Marcion's post-Slavik Black Hand that these armored priests were
    considered effective combatants in their own right.  Seeking to bolster his own
    standing as a 'pure' religious figure, untainted by the purported heresy of his
    predecessor, Marcion took the radical step of replacing his standard Nod
    Militant advance guard with regiments of combat-ready Confessors, armed, as
    always, with machine guns and psychotropic hallucinogenic grenades, all the
    better to spread his word...  and put his enemies to the sword.
    
    From the Nod Archives
    
    --------
    Purifier
    --------
    
       Mission:  A Grand Gesture...
    
         Added:  After completing the second bonus objective
    
    Transcript:
    
    Details on Nod's first generation combat robot
    
    A significantly more primitive precursor to Nod's Avatar,
    the
    Purifier was inspired by Brother Marcion's first hand urban combat experience
    during the Second Tiberium war.  After using an improvised flamethrower to rout
    entrenched GDI forces, saving the rest of his regiment from certain death,
    Marcion was declared a hero of Nod and saw his very presence have an
    inspirational effect on the Nod Militants that surrounded him.
    
    The Purifier was developed to recreate that experience, representing Marcion on
    the battlefield in the iconic form of a hulking, flame-toting humanoid, one
    equipped with a subliminal projection device that would enhance the morale and
    righteousness of the Black Hand troops surrounding it.  While by no means as
    advanced or flexible as its successor, the Purifier is an effective combat unit
    in its own right, especially when accompanied by infantry it can 'inspire.'
    
    Ironically enough, upon its initial deployment, the Purifier was the subject of
    no small amount of controversy, with many Black Hand hardliners decrying the
    use of a 'soulless machine' within a religious army that otherwise stood
    opposed to such devices.  Marcion, seeking to prevent further schism within the
    Black Hand, remedied the situation by requiring each machine be blessed by a
    Black Hand abbot before entering the battlefield.
    
    From the Nod Archives
    
    ---------------
    GDI Zone Raider
    ---------------
    
       Mission:  MARV Rising
    
         Added:  When you encounter Zone Raiders
    
    Transcript:
    
    Details on GDI's Zone Raider elite infantry
    
    Sleek, agile and heavily-armored, the Zone Raider was initially intended to
    function as a lighter, speedier anti-air counterpart to GDI's bulky Zone
    Trooper elite infantry unit.  With the establishment of ZOCOM, the Zone
    Raider's role was evolved into that of a first response Red Zone scouting unit,
    with Tiberium-resistant armor, sonic grenades, and stealth detection
    capabilities integrated into their core armor design.
    
    From the GDI Archives
    
    -------------
    GDI Shatterer
    -------------
    
       Mission:  The Doctor Vanishes
    
         Added:  When you complete the bonus objective
    
    Transcript:
    
    Details on GDI's sonic-based Shatterer hover vehicle
    
    As with its non-mobile brethren, the Sonic Emitter Defensive Turret, the GDI
    Shatterer was originally designed with Tiberium abatement in mind - using a
    modified version of the aforementioned turret to propel concentrated waves of
    sonic energy deep into the Tiberium Fields, operating safely from a
    HoverTech-derived mobile platform.
    
    However, with Nod's devastating attack on Washington DC, GDI High Command
    ordered that the vehicle be re-designed as a combat vehicle.  With the Sonic
    Emitter's bulk leaving little room for armor, the slow-moving Shatterer is
    something of a sitting duck.  However, when deployed in unison with GDI's
    other, more flexible armored elements, the Shatterer is a force to be reckoned
    with.
    
    From the GDI Archives
    
    -------------
    GDI Slingshot
    -------------
    
       Mission:  What is Rightfully Ours
    
         Added:  When you destroy a Slingshot
    
    Transcript:
    
    Details on GDI's Slingshot anti-air hover vehicle
    
    With GDI's shuttering of its costly, failure prone HoverTech initiative in the
    aftermath of the second Tiberium War, the GDI Slingshot is something of an
    anomaly - the last bastion of this once dominant GDI program, finally out of
    testing after a decade-long development phase.  While this exclusively anti-air
    vehicle is less vulnerable to Ion Storm interference than its predecessors, the
    Slingshot remains a relatively fragile unit - trading armor and additional
    weaponry for high speed, maneuverability and a powerful quad cannon that can
    quickly bring even the most powerful aerial opponent crashing to the ground.
    
    From the GDI Archives
    
    --------------
    GDI Hammerhead
    --------------
    
       Mission:  What is Rightfully Ours
    
         Added:  After the first attack on your base
    
    Transcript:
    
    Details on GDI's Hammerhead heavy assault aircraft
    
    A direct descendant of the assault/transport hybrid attack choppers of the 20th
    century, the large, heavily-armored Hammerhead was designed to act as a longer
    ranged compliment to the relatively range-limited GDI Orca.  Armed with
    multiple Vulcan Cannons and enough space to transport an entire infantry
    regiment, the Hammerhead's secret weapon is its massive supply storage
    capacity, allowing the aircraft to operate in the field for days at a time
    without needing to either refuel or rearm.
    
    From the GDI Archives
    
    ----------------------------------------------
    GDI Mammoth Armored Reclamation Vehicle (MARV)
    ----------------------------------------------
    
       Mission:  MARV Rising
    
         Added:  After you destroy the first MARV
    
    Transcript:
    
    Details on GDI's Mammoth-derived anti-Tiberium tank
    
    Born from the same initiative that led to the creation of ZOCOM, the Mammoth
    Armored Reclamation Vehicle, or MARV, combines the near-impregnable armor and
    massive firepower of GDI's most potent tank designs with a full-capacity
    Tiberium processing facility.  Tasked with single-handedly abating Tiberium in
    Red Zones currently held by Nod or mutant separatist forces, the MARV was
    designed with battlefield flexibility in mind.  With a powerful main gun and
    four upgradable hardpoints, the vehicle can adapt to changing combat
    situations, take on any mix of enemy forces, and turn the tide of battle in a
    matter of minutes.  The MARV is truly a force to be reckoned with.
    
    From the GDI Archives
    
    -------------------
    GDI Combat Engineer
    -------------------
    
       Mission:  What is Rightfully Ours
    
         Added:  After the first attack on your base
    
    Transcript:
    
    Details on the arming of GDI's Engineer Corps
    
    It has been a longstanding tradition of the GDI Engineering Corps to forego
    weapons training, with its members preferring to spend their time studying
    structural engineering and electronic subterfuge.  However, Nod infiltration of
    the civilian population has placed Engineers at increased risk, resulting in a
    series of devastating casualties that have stripped the Corps of many of their
    best and brightest.
    
    In response, GDI has initiated a combat training program for any Engineering
    Corps member facing a battlefield assignment, outfitting each with a pistol and
    slightly upgraded body armor.  The outcome of this effort remains to be seen,
    but initial reports indicate that the Corps members still prefer to 'let the
    fighters do the fighting.'
    
    From the GDI Archives
    
    ------------
    GDI Behemoth
    ------------
    
       Mission:  What is Rightfully Ours
    
         Added:  When you destroy a Behemoth
    
    Transcript:
    
    Details on GDI's modified assault walker
    
    While an essential part of the GDI arsenal, the limited weapon payload of the
    Juggernaut Mobile Artillery walker's left the vehicle uniquely vulnerable to
    close-range engagement.  After one too many Juggernauts were rendered a
    smoldering heap by little more than a Nod infantry regiment, a frustrated GDI
    Engineering Corps jury-rigged an infantry-capable garrison pod onto the
    walker's chassis.  The end result was so successful, not to mention devastating
    to the ill-fated Nod recon patrols that came across it, that this updated
    walker, nicknamed the Behemoth, was soon approved for full development.  After
    a period of field testing with the Steel Talons, the Behemoth is expected to
    provide long range artillery support across the globe.
    
    From the GDI Archives
    
    ----------------
    Rocket Harvester
    ----------------
    
       Mission:  MARV Rising
    
         Added:  When you find a Rocket Harvester
    
    Transcript:
    
    Details of GDI's new, combat-ready Harvester
    
    Of all GDI harvesting operations, ZOCOM's Red Zone abatement missions have
    always been the most vulnerable to Nod and mutant attacks, often delving deep
    into hostile territory with little more than a few Zone Raiders as an escort.
    In a bid to cut down on Harvester losses, General Renteria commissioned the
    development of an upgraded Harvester, outfitted with a high-impact rocket
    turret that would, at the very least, hold the enemy at bay until backup
    arrived.
    
    From the GDI Archives
    
    ---------------
    Heavy Harvester
    ---------------
    
       Mission:  What is Rightfully Ours
    
         Added:  When you destroy a Heavy Harvester
    
    Transcript:
    
    Details on GDI's new, garrisonable Harvester
    
    General Mitchell places a high value on battlefield flexibility, a doctrine
    that spreads even to the Harvesters his Steel Talons employ for resource
    gathering.  Rather than the standard turret machine gun, the Steel Talon
    Harvester is outfitted with an infantry capable garrison pod, allowing the
    vehicle to be adapted to counter whatever threat the commander deems most
    pressing.
    
    From the GDI Archives
    
    ----------
    Eradicator
    ----------
    
       Mission:  Hearts and Minds
    
         Added:  When the Eradicator arrives
    
    Transcript:
    
    Details on the Scrin's massive combat unit
    
    Rumors of a megalithic Scrin unit have been circulating amongst the populace in
    recent months.  Though there has yet to be a confirmed sighting, tales of a
    massive, many-legged creature have spread rapidly throughout the yellow zones.
    Ghostly imags, mostly taken from the edges of the infested red zones, show an
    enormous lumbering beast, its insectoid features illuminated by a fierce glow
    emanating from the center of its arthropodal body.  Should these rumors prove
    to be true, maximum discretion is advised.
    
    (Source Redacted)
    
    -------------
    Reaper Tripod
    -------------
    
       Mission:  Tacitus Interruptus
    
         Added:  After destroying a Reaper Tripod
    
    Transcript:
    
    Details on the heavily mutated Scrin Tripod
    
    Reaper-17 have long displayed a disturbing fascination with the act of
    excessive Tiberium infusion, an obsession considered both self-destructive and
    needlessly wastefull by their fellow Scrin.  However, for all of the
    downsides, notably madness and death, the process does have its (albeit
    disturbing) benefits.  The most notable example would be the Reaper Tripod, a
    horrifically mutated assault tripod equipped with a conversion beam, its bulk
    form even stronger than the Annihilator employed by the conventional Scrin
    mining force.
    
    (Source Redacted)
    
    -------
    Prodigy
    -------
    
       Mission:  Hearts and Minds
    
         Added:  At the start of the mission
    
    Transcript:
    
    Details on the heavily mutated Traveler mind-control infantry
    
    Focused on infiltration and enslavement, the Traveler sect has long sought to
    expand the powerful but limited mind control abilities of the Scrin Mastermind.
    Years of experimentation, inbreeding and genetic research have finally
    produced exactly what they seek - the Prodigy, a horrifically mutated
    Mastermind blessed with the ability to posess not just individual entities, but
    entire groups.  The Prodigy is capable of blink-teleporting itself onto the
    edges of an enemy encampment, seizing control of an entire regiment, and
    staging a 'mutiny' without ever drawing attention to itself.
    
    (Source Redacted)
    
    ------------------
    Shielded Harvester
    ------------------
    
       Mission:  Tacitus Interruptus
    
         Added:  After annihilating the Ravagers
    
    Transcript:
    
    Details on the heavily shielded Scrin Harvester
    
    While their Scrin brethren choose to avoid direct confrontation except when
    absolutely necessary, the Cult of Reaper revel in danger and bloodshed.
    Consequently, even their non-combat units require additional technological
    support if they are to survive on the frontlines.  Case in point, the Shielded
    Harvester, a standard Scrin Harvester that has been jury rigged with an
    Annihilator Tripod derived shielding system in the hopes of extending its life
    on the battlefield.
    
    (Source Redacted)
    
    -------
    Cultist
    -------
    
       Mission:  Hearts and Minds
    
         Added:  After completing the first bonus objective
    
    Transcript:
    
    Details on the heavily mutated human abductees
    
    Perhaps the most twisted product of the Traveler sect's quest to control the
    minds of all who oppose the Scrin, the Cultist is an unprecedented merging of
    two species - the heavily mutated, insect-esque spawn of the Prodigy directly
    implanted into the brain of a human abductee.  While the Scrin offspring's
    massive carapace makes it impossible for the Cultist to invisibly re-assimilate
    into normal society, their limited mind control abilities and relative
    disposability make them an increasingly common frontline unit for Traveler.
    
    (Source Redacted)
    
    ------------
    Shard Walker
    ------------
    
       Mission:  Tacitus Interruptus
    
         Added:  After destroying a Shard Walker
    
    Transcript:
    
    Details on the heavily mutated Scrin Gun walker
    
    Believing the Scrin Gun Walker to be an antiquated relic, barely useful against
    anything but the most primitive of cultures, the Cult of Reaper took upon
    themselves the task of returning this once storied combatant to relevance.
    After a prolonged period of ritualistic, Tiberium fuelled experimentation, the
    Cult revealed their new Shard Walker.  A being of equal parts machinery, flesh
    and pure Tiberium, the Shard Walker is everything that the Gun Walker was not -
    fast, tough and capable of projecting chunks of pure Tiberium at a rapid,
    devastating pace.
    
                       -----------------------------------------
                      |                                         |
                      |            4.30)  Nod Rumors            |
                      |                                         |
                       -----------------------------------------
    ---------------------------------
    The Corruption of Brother Marcion
    ---------------------------------
    
       Mission:  Persuade Him...
    
         Added:  At the end of the mission
    
    Transcript:
    
    Intercepted GDI Transmission
    
    (static)
    
    ...Park contacting central GDI Central Command, do you...
    
    (static)
    
    ...mission unfolding as planned.  First objective has been met and was an
    unqualified success.  Marcion now regards Agent Park as an orthodox Nod fanatic
    in his own mold.  Target is proving very receptive to messages of disrust re:
    Kane.  Moving on to second objective - laying the groundwork for the 'removal'
    of Slavik.
    
    (static)
    
    Seeds have been planted...
    
    (static)
    
    Park out.
    
    Intercepted and decoded by Brother Othus Qatar
    
    -------------------------------------
    Mysterious Homestead Attacks Continue
    -------------------------------------
    
       Mission:  The Betrayal of Kilian Qatar
    
         Added:  After capturing the Ion Shield Research Center
    
    Transcript:
    
    Archived Report on massacre of Nod separatists
    
    For the third time this year, a separatist Nod settlement in the Central
    African region has been brutally attacked.  While investiations are ongoing,
    intitial reports identify the deceased as respected prophecy scholar Caleb
    Kovacs, his wife Ileana, daugher Alexa and an unidentified number of servants.
    
    While the mainstream media continues to dismiss these attacks as the work of
    Mutant fundamentalists, the Fist of the Prophet can exclusively reveal that
    there may be more sinister forces behind the attack - forces stemming from
    within the Brotherhood itself.  Evidence gathered from the ruins (and,
    according to our sources, suppressed on the direct orders of Anton Slavik) has
    been made available to us.
    
    Analysis of this evidence reveals the attackers not to be Mutants, but Cyborgs,
    under the direct control of the renegade AI CABAL.  The Fist has raised
    concerns about CABAL's stability and the Brotherhood's general dependence on
    such soulless machinery in the past, but even as the evidence mounts, Slavik
    refuses to accept the truth, and now the Prophet's most devout followers are
    paying the price for his willful blindness.
    
    Excerpt from 'Fist of the Prophet', underground Nod Separatist infocast
    
                       -----------------------------------------
                      |                                         |
                      |          4.40)  Nod Background          |
                      |                                         |
                       -----------------------------------------
    --------------------------
    Brother Marcion, Biography
    --------------------------
    
       Mission:  Persuade Him...
    
         Added:  At the start of the mission
    
    Transcript:
    
    Biographical Details of Black Hand Leader
    
    Once the leader of the Brotherhood's religious wing, charged with proselytizing
    the prophecies of Kane, Marcion grew disillusioned with the Brotherhood and its
    leader as the Second Tiberium War drew to a close.  Increasingly outspoken, few
    within the Inner Circle were surprised when Marcion was the first to break with
    Nod following their devastating series of losses, branding the deceased Prophet
    a charlatan and retreating to the Australian outback.
    
    Marcion was not quiet for long;  his powerful oratorical skills and deeply
    ascetic lifestyle won him many devotees in what would come to be known as
    yellow zones.  Within a year of his break with Nod, Marcion had organized his
    followers into a disciplined theocratic army - the 'new' Black Hand.  Dedicated
    to spreading 'truth and purity of the Tiberium prophecy,' their popular support
    continues to grow amongst the increasingly splintered Nod survivors.
    
    Rumors that GDI had a hand in Marcion's break with Kane remain unsubstantiated.
    
    Excerpt from 'Kane:  Visionary or Maniac?' by Carlos Del Mar
    
    --------------------
    Kane - My Lowest Ebb
    --------------------
    
       Mission:  The Rio Insurrection
    
    Transcript:
    
    Excerpt from private audiologs of the prophet Kane
    
    My brothers, the departed, are surely looking down at me with contempt.  After
    millenia, their ultimate vision of my fate has been realized.  I have been
    rendered impotent, a sham, a failure, my very existence a mockery of all that I
    know to be right and true.  Once a prophet, the messiah for this world, now
    imprisoned.  As I lie here, trapped in these tubes, in this twisted, ruined
    shell of a body, the Brotherhood of Nod has been torn asunder by the infighting
    and heresy of those who presume to speak in my stead.  Is it any wonder my
    followers have scattered to the four winds?
    
    I think not.
    
    So, has it come to this, that all that I fought for, all that I have
    sacrificed, is as dust?
    
    This cannot be...
    ...I must heal, I must survive, I must claw myself up from this pit...
    
    ...and then, truly, shall this pitiful world - and my dear departed brothers -
    know my wrath.
    
    (Source Redacted)
    
    -----------------
    Kane - A Spark...
    -----------------
    
       Mission:  The Rio Insurrection
    
    Transcript:
    
    Excerpt from private audiologs of the prophet Kane
    
    Curse this mask, these tubes that imprison me, for even as my flesh is
    restored, my mind is left to wander alone in darkness.  This isolation, it
    weighs heavily upon me.  I must focus, think, lest insanity take me once and
    for all.
    
    I must prepare...  I must plan...
    
    ...and so it is that my thoughts turn to CABAL, that which was my creation and
    is now, in a way, part of what I have become.  In the end, the AI's legacy was
    little more than wanton destruction, proof to the heretics that I am nothing
    but the madman they claim me to be.  Yet, deep within that AI, within its very
    conception, there lies a spark, a light, a sign.
    
    There is something there, something hidden, something...  great.  I must think
    more on this.
    
    (Source Redacted)
    
    ----------------
    Kane - Awakening
    ----------------
    
       Mission:  What is Rightfully Ours
    
         Added:  At the end of the mission
    
    Transcript:
    
    Excerpt from private audiologs of the prophet Kane
    
    ...and so the day comes, the day when at last I emerge from this hated
    apparatus and again walk upon the Earth.  My face is scarred, true, and thus
    must be kept hidden from those who seem me, but my hands, my eyes, my mind,
    these are mine again to command.
    
    Years I have waited, body in ruins, roaming the darkened recesses of my own
    mind, and in those darkened corners I found inspiration...  I found a vision, a
    plan.  Now it is time to make that vision a reality.
    
    The world sleeps, hostage to its own ignorance, for it knows not what is yet to
    come...
    
    (Source Redacted)
    
    ------------------
    Kane - Realization
    ------------------
    
       Mission:  Persuade Him...
    
         Added:  At the end of the mission
    
    Transcript:
    
    Excerpt from private audiologs of the prophet Kane
    
    Blessed be he who has preserved these shards of the Tacitus, for within them I
    find the means to transform the visions of my...  confinement...  into reality.
    The journey is arduous, true, but with each day spent, each gauntlet passed, I
    move one step closer to my ultimate goal...  creation!
    
    (Source Redacted)
    
    ---------------
    Kane - Creation
    ---------------
    
       Mission:  A Grand Gesture...
    
         Added:  At the end of the mission
    
    Transcript:
    
    Excerpt from private audiologs of the prophet Kane
    
    It has all been worth it - the isolation, the failures, the frustration, the
    agony of years spent devoid of senses, locked in a forsaken tube - all of it.
    For today I reached out and gave life to something, something new, something
    the world has never before seen, born from memories of the Tacitus, shaped in
    my image, created with one vision...
    
    One purpose.
    
    This creation of mine, it is far more than anything that has come before - no
    mere AI, no CABAL-esque simulacra, nor a sentient bag of flesh, a mere genetic
    anomaly laying claim to the Earth through some misguided sense of privilege...
    
    No, this is something greater.  This is...  LEGION.
    
    'For the world shall quake at his footsteps, and all shall begin anew.'
    
    (Source Redacted)
    
    --------------------
    Black Hand - Origins
    --------------------
    
       Mission:  Persuade Him...
    
         Added:  After destroying the pulse scanners
    
    Transcript:
    
    Background on the Black Hand Nod splinter faction
    
    A cult within a cult, the origins of the Black Hand date
    back
    to soon after the founding of Nod itself.  Initially established as a form of
    religious police and tasked with enforcing adherence to the teachings of Kane,
    in the ensuing years the Black Hand saw their purview expand significantly.  By
    the time of the Second Tiberium War, the cult had become Kane's chosen wardens
    of all things religious, charged with the distributing and proselytizing of his
    prophecies while also maintaining spiritual discipline within the
    Brotherhood...  by force if necessary.
    
    The Black Hand maintains a parellel organization within the Brotherhood with
    political, religious and military wings.
    
    Yet, for all of their power and influence, until recently the Black Hand had
    managed to maintain a surprisingly low profile, shrouding their rituals,
    beliefs and, to the world beyond Nod, their very existence in a veil of
    mystery and obfuscation.  However, as the Second Tiberium War drew to a close,
    all this would change.  With Kane's 'death', Anton Slavik, a respected military
    leader, rose to become leader of the Brotherhood of Nod - and revealed himself
    to be a Black Hand prelate, raised from childhood within the cult.  Needless to
    say, Slavik's ascent drew significant attention to the Black Hand, attention
    that was not always welcomed.
    
    Unsurprisingly, many within the Black Hand chafed at the cult's new public
    profile, with internal dissent quickly escalating into a series of impassioned
    public confrontations between Slavik loyalists and those who claimed the Nod
    leader to be a traitor to the Black Hand's true purpose.  From within the
    anti-Slavik ranks there soon rose a figure who could stand toe-to-toe with
    Slavik, an impassioned and popular preacher by the name of Brother Marcion.
    With leaders chosen and battle-lines drawn, what had started as a doctrinal
    disagreement had quickly escalated into a schism that threatened the very
    existence of Nod itself.
    
    Despite the Inner Circle's repeated attempts to heal the rift, the situation
    soon spun out of control, leaving Slavik dead at the hands of an assassin and
    Marcion and his followers retreating to self-impossed exile in the Australian
    outback.  These cataclysmic events splintered the remainder of the Brotherhood
    into countless sub-factions, each claiming to follow the 'true' word of the
    Prophet, with, ironically, Marcion's new Black Hand serving as one of four
    surviving links to the Brotherhood's storied past.
    
    Now claiming himself to be the one true prophet, and, in turn, branding Kane a
    heretic and charlatan, Marcion sets forth to make his own mark upon the world.
    
    Excerpt from 'Marcion - as I Knew Him', by Elbert Goldman
    
    ----------------------
    Steel Talons - Origins
    ----------------------
    
       Mission:  What is Rightfully Ours
    
         Added:  After the first attack on your base
    
    Transcript:
    
    Background on the GDI Steel Talons experimental warfare division
    
    With the end of the Second Tiberium War and the Brotherhood of Nod's subsequent
    implosion, GDI came to believe that the quasi-state and fanatical cult no
    longer represented a significant threat to Earth's population.  Consequently,
    GDI shifted its strategic goals from defeating Nod to the reclamation of those
    parts of the planet previously consumed by Tiberium.  The vast majority of
    GDI's research and development budget was repurposed to futher that goal,
    bringing to a close the period of rapid technological development that had
    characterized GDI's military over the previous several decades.
    
    Needless to say, there were several within the military who questioned this new
    directive - notably General Joshua 'Mitch' Michell, a decorated veteran of the
    Second Tiberium War renowned for his youth, aggressiveness and tactical
    innovation.  Mitchell contended that while Nod may have been defeated, it would
    be foolish for GDI to assume that no successor would rise from the dispirited
    populace of an increasingly Tiberium-stricken earth.  Therefore, he argued,
    funds allocated towards Tiberium control should instead be earmarked for the
    research and development of new combat technology, in anticipation of this next
    potential conflict.
    
    After a lengthy, volatile hearing, Mitchell emerged with a partial victory.
    While GDI refused to divert a significant part of its R&D budget to the
    General's cause, they did agree to fund a new experimental combat tecnology
    division under Mitchell.  Dubbed the 'Steel Talons' by Mitchell's admirers -
    notably famed war hero Nick 'Havoc' Parker - this elite, unconventional combat
    battalion quickly rose to prominence in the splinter faction skirmishes that
    followed Nod's implosion, becoming known both for their ruthless efficiency on
    the battlefield and for the shroud of secrecy they maintained at all other
    times.
    
    Excerpt from 'GDI and the Future of War,' by Xavier Des Jardins
    
    ------------------------
    Alexas Kovacs, Biography
    ------------------------
    
       Mission:  Keys to the Kingdom
    
         Added:  At the start of the mission
    
    Transcript:
    
    Biographical Details of Abbess Kovacs, ward of LEGION project
    
    Raised in near isolation by migratory Nod separatists on the edge of what would
    become the Central African Red Zone, Alexa Kovacs was orphaned in her
    pre-teens.  After surviving over a year alone in the burnt-out remains of her
    parents' homestead, Alexa was discovered mute and near-starving by a
    patrolling group of Nod scavengers.
    
    Intelligent and pragmatic, she quickly took up with her rescuers as a rookie
    zone runner.  Kovac's devout religious beliefs and near-preternatural
    understanding of cybernetics and AI quickly garnered attention within the
    Brotherhood, leading to her enrollment in the Nod Academy.
    
    Rising quickly through the ranks post-graduation, Kovacs developed a reputation
    for coldness, reserve and near-fanatical religious dogmatism that segregated
    her from her peers - and drew the attention of Kane himself.  Despite her
    youth, Alexa was raised to the level of Abbess and enlisted to participate in
    one of the Nod leader's most secretive projects - working on the development of
    LEGION, a CABAL-derived experimental combat AI.
    
    Excerpt from 'Nod in the Post-Kane Era', by Ficus Quartermaine, PHD
    
    ------------------------
    Marked of Kane - Origins
    ------------------------
    
       Mission:  Will Made Flesh
    
         Added:  At the end of the mission
    
    Transcript:
    
    Background on Nod Marked of Kane Cyborg Cult
    
    As the First Tiberium War drew to a close, pervasive and disturbing rumors
    began to emerge from the Tiberium wastelands of Central Asia and the Russian
    Steppes.  Nomadic travelers and Nod separatist colonies alike have shared
    tales of Nod bunkers hidden deep beneath the earth - laboratories where cultish
    techno-fetishists perform horrific rituals upon the corpses of the
    Brotherhood's fallen - the goal?  Nothing less than raising the dead.
    
    Needless to say, Nod has continually denied all knowledge of any such acts, and
    even those within the Brotherhood believe these Necromantic tales to be little
    more than the mutterings of frightened outcasts.  The truth, however, is far
    stranger.  In the aftermath of his first defeat at the hands of GDI, Kane spent
    long days pondering how it was that Nod had been defeated.  Ultimately, he
    formulated a unique hypothesis - the humanity of his soldiers had been their
    undoing.  Thus, the Prophet concluded, to achieve victory, he would require an
    army devoid of free will - of love, hate, fear, and regret, of both conscience
    and consciousness, a legion that would willingly and unquestionably obey his
    every command.
    
    To that end, Kane initiated the development of an army of emotionless,
    endlessly malleable cybernetic warriors that would do his bidding without
    question.  Knowing that such research would cause dissension within the ranks
    of his existing army, the Prophet sequestered this work in the hinterlands of
    Russia and China, where few would stumble across the project and even fewer
    would be believed if they shared such tales.
    
    The path was long and arduous, and outside of a few promising developments -
    the most notable being the cyborg armies of CABAL - far from successful.
    Eventually, as the Second Tiberium War drew to a close, the Marked of Kane
    finally neared completion.  However, it was too late to save Nod and the Marked
    of Kane were left to slumber deep beneath the Earth, awaiting their master's
    call...
    
    (Source Redacted)
    
    ---------------
    ZOCOM - Origins
    ---------------
    
       Mission:  MARV Rising
    
         Added:  At the start of the mission
    
    Transcript:
    
    Background on the GDI ZOCOM Tiberium eradication division
    
    With a post-Nod GDI shifting its focus to the reduction and eventual
    elimination of Tibeirum, it was natural for the council to establish a branch
    of the military tasked with the enforcement and execution of that goal - Zone
    Operations Command, or ZOCOM.  Their peacetime mission was threefold;  to
    improve GDI's military capabilities within areas of high Tiberium infestation,
    to establish 'beachheads' within such areas allowing reclamation to commence,
    and to protect existing reclamation operations from any attacks, be they
    terrorist or mutant in origin.
    
    Command was given to the eminently qualified C. Elena Renteria, a decorated
    war hero and one of the first women to rise to the rank of General within GDI.
    Beyond her reputation as a smart, no-nonsense battlefield commander,
    Renteria's unique upbringing provided insight into the task at hand.  The
    daughter of Mexican nationals, the General spent her childhood in the Tiberium
    wastelands of Central Africa, while her parents, both GDI scientists,
    attempted to understand and contain the deadly crystal.  After witnessing
    firsthand the devastating effect of Tiberium on the human population of those
    areas, Renteria dedicated the rest of her life to its elimination;  first
    focusing on the systematic and ruthless dismantling of the Brotherhood of Nod,
    and then later through ZOCOM's Tiberium control and reclamation operations.
    
    Few would deny that Red Zone service is perhaps the most demanding of any GDI
    assignment.  Most soldiers cannot endure significant Tiberium exposure for more
    than a few weeks at a time without risking serious physical and psychological
    damage.  There are exceptions, however - men and women who find the experience
    of living and fighting in a near alien environment to be an energizing,
    engaging experience.  These individuals quickly find themselves assigned to
    ZOCOM - and few, if any, would be happy anywhere else.
    
    Excerpt from 'C. Elena Renteria:  My Life' by C. Elena Renteria
    
    -------------------
    Reaper-17 - Origins
    -------------------
    
       Mission:  Tacitus Interruptus
    
         Added:  After the Scrin arrive
    
    Transcript:
    
    Background on the Scrin Cult of Reaper
    
    Throughout the many worlds beyond our own, few names have inspired as much fear
    and fascination as the Cult of Reaper, a mysterious, ritualistically violent
    Scrin caste that takes as its creed the brutal, public extermination of any
    being unwise enough to stand in the way of the race's advancement.  Believed to
    have been established in eons past as a first-strike native pacification force,
    the Cult has since cloaked its purpose in religious overtones.  The members
    regard it as their divine right to cleanse planets of any life forms perceived
    as potentially dangerous, with that definition determined almost entirely
    within the cult itself.
    
    Even within the Cult of Reaper, the 17th sect are considered almost
    preternaturally violent, displaying acts of unparelleled cruelty such that few
    within the Scrin wish to even acknowledge their existence.  Of particular
    distaste to their fellow Scrin is Reaper-17's penchant for excessive Tibeirum
    infusion, far beyond that which its parent race requires to survive.  This
    deranged form of self-mutilation, a form of religious zealotry, has left many
    of their members as grotesquely mutated as they are immensely powerful.
    Outcasts even within their own society, Reaper-17 continue to plow their own
    bloody furrow...  one that will next lead them to the planet known as Earth.
    
    (Source Unknown)
    
    ---------------------
    Traveler-59 - Origins
    ---------------------
    
       Mission:  Hearts and Minds
    
         Added:  After destroying two Drone Platforms
    
    Transcript:
    
    Background on the Scrin Traveler Sect
    
    If Reaper-17 embody the darkest impulses of the Scrin, the benignly named
    Traveler sect represent something far more insidious.  Trained from birth in
    the art of subterfuge, Traveler cells specialize in nothing less than the
    infiltration, destabilization and eventual enslavement of entire rival species.
    Where the Cult of Reaper seek to dominate through brute force, making bloody
    examples of those who oppose them, Traveler instead attempt to draw as little
    attention to themselves as possible.  Traveler pods will blink-teleport into
    hostile territory and deploy Prodigy units - Tiberium-mutated Masterminds with
    significantly enhanced mental faculties - bringing the entire population under
    Scrin control within days.
    
    Traveler-59 is the most recent cell raised to full active duty, and has yet to
    be verified as combat-ready on the battlefield.  Recently attached to the Scrin
    mining fleet on the far side of Pluto, the cell has activated far-reaching
    scanning technology to locate its first host planet.  In addition, the cell has
    been outfitted with a new, more efficient form of enslavement - twisted
    offspring of the Prodigy capable of being implanted directly into the cerebral
    corext of an abducted life form.  The victims gain limited mind control
    abilities...  at the cost of complete subservience.
    
    The Earth shall be their proving ground...
    
    (Source Unknown)
    
     =============================================================================
    |                         --------------------------                          |
    |                        |        7.00)  End        |                         |
    |                         --------------------------                          |
     =============================================================================
    ===============================================================================
                                7.01)  Version History
    ===============================================================================
    ---------------
    July 18th, 2008
    ---------------
     - Posted the first version of the entire walkthrough and intel sections.
    Despite my note in my Tiberium Wars guide, I doubt I'll bother putting a unit
    and structures list in here.  I just don't have the motivation, and I don't
    feel people really care enough to make it worth my time.
    
    ===============================================================================
                                    7.02)  Closing
    ===============================================================================
    
    As always, any comments are more than welcome.  If you need more specific help,
    feel free to contact me on The Brink, and I'll see if I can't hook you up with
    a quick screenshot or two to help out.
    
                               http://thebrink.us/boards
    
    Or if you're not fond of message boards, please feel free to email me at
    deucestaley@gmail.com or try me on AIM (Deuce ex Defcon).  Enjoy the game, and
    thanks for taking a look at the guide.
    
    ===============================================================================
            DEUCE                         EX                         DEFCON
    ===============================================================================

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