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    FAQ/Walkthrough by Hyuaki Hay

    Updated: 08/14/03 | Printable Version | Search This Guide

    Tomb Raider 3:  The Adventures of Lara Croft
    The Complete Guide!
    
    Written by:  Hyuaki Hay
    
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    Table of Contents
    I.  Copyright and Contact Information
    II.  Story
    III.  Walkthrough
    IV.  Codes and Tricks
    V.  Credits and Special Thanks
    
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    I.  Copyright and Contact Information
    Okay, short and not so sweet.  Do not copy from this guide without my
    permission.  Do not make people pay money to use it.  Should you use a
    small portion of this guide in a work of your own, give me credit.  Sorry,
    mind is wondering because I am watching The Matrix as I write this.
    Anyway, I wrote this for free so I want it to remain free.  This guide is
    copyright August 13, 2003; and it is protected by international copyright
    laws.  This FAQ was written by Ty "Hyuaki Hay" Nungester.
    
    Now say you have a question or something that you want to add to this
    guide.  Email me at hyuakihay@yahoo.com and if it is not already covered I
    will put it into the guide giving you full credit for the find.  As I said
    if your question or addition is already covered in here then I will ignore
    it.  It may take a while for me to answer any questions that you have
    because I can only check my email 1-2 times per week.  Thanks for reading.
    
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    II.  Story
    (Taken directly from instruction booklet.)
    
    Millions of years ago, a meteor survived the plunge through Earth's
    atmosphere, impacting the then warm climate of Antarctica...
    
    The first people to discover this land were a tripe of Polynesians.
    Despite the now freezing conditions, there was an abnormal abundance of
    life and the tribe settled worshipping the meteorite crater for the powers
    it appeared to hold.
    
    Generations later though, catastrophic events forced them to flee in
    terror...
    
    Today, the same area is being excavated by the research company; RX Tech,
    who are picking up unusual readings from the meteorite's impact zone.  It
    is in this zone that they uncover the body of a sailor from Charles
    Darwin's voyage on The Beagle.  It seems a few of his sailors had explored
    the interior of the crater...
    
    Following a story from one of the sailor's journal RX Tech have started to
    take a particular interest in, not only the crater area, but other parts
    of the globe where the sailors traveled to... and died in...
    
    One of these places is India- where Lara is currently searching for the
    legendary Infada artifact.  Unaware of it's true history, she only knows
    that in local beliefs it was supposed to hold great powers and has been
    revered by tribes there throughout the years...
    
    Soon she will discover a lot more...
    
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    III.  Walkthrough
    
    Okay, for my friends joining me for another adventure, welcome back and
    enjoy the ride.  You know my style on writing.  For those of you who are
    entirely new to my writing, well, hello, and thank you for coming.  This
    is mostly for my new friends, but all should read this as well.  I am not
    telling you what the controls are for this game.  Please go through Lara's
    Mansion to learn them.  I will break up each level by the secrets in it.
    I will not tell you what weapons to use and when, I'll leave that up to
    you.  A little tip though, save the stronger weapons for the bosses and
    such.  Also I will not mention any items throughout the game except for
    what you need to find to beat the game (keys, artifacts, guns).  And any
    directions that I give throughout the game are from the direction that you
    last entered the room/area, unless otherwise mentioned.  Most important of
    all... HAVE FUN!!  Now let's begin.  Oh, and be sure to explore everywhere
    for items.
    
    ==========================================================================
    Lara's Home
    ==========================================================================
    
    This isn't really a level, but more like a mini level.  Let's go through
    and get you ready to play.  You start in Lara's bedroom.  Go to the closed
    door beside the bed and press the switch to open the closet door.  Inside
    you will find some FLARES get them because you will need them.  Now leave
    the bedroom and head down into the main room.  Staying on the upper level,
    turn left and go to the closed door over there.  Flip the switch beside
    the door then go up the stairs.  You may want to use a flare here.  On the
    right side of the room as you come up you will see a large box beside the
    wall.  Push the box forward 2 times and then go back down to the main
    hall.  Go to the last room on the upper level that is slightly to your
    left.  Inside this room there is a piano and a TV.  Go up the stairs in
    this room and up into the library.  Directly across from the fireplace, go
    and push in the bookshelf that is sticking out and the fire will go out.
    Climb the left wall of the chimney to the upper area.  Follow this path
    until you come to a room at the end with 2 large boxes.  Go to the one on
    the bottom level and pull it back to get some more FLARES.  Now go to the
    one on the top area and push it into the corner.  Turn around and you will
    see a switch on the wall behind you.  Flip this switch and then
    immediately do a roll and run out the new doorway and into the attic room
    that you were in earlier.  Sprint down the stairs here and jump over the
    railing to land on the stairs below.  Sprint to the bottom of these stairs
    in the main room and at the bottom turn around.  You will see 2 hallways
    ahead of you, take the left one and sprint through the open door just
    inside the hallway.  On the other side of this door you will find some
    FLARES.  Follow the hall in here to the aquarium.  Take the large box in
    here and place it in the middle of the room under the hole in the ceiling.
    Now walk into the part of the room with furniture in it.  See that couch
    to the right?  Look out into the water just past it.  See that key?  That
    is your goal.  Now go and climb on top of that box and climb into the
    tunnel above.  Run to the end of the tunnel and drop into the water.
    Quickly swim around the area to where the key is and get the RACETRACK
    KEY!  Now swim back to the hole you came out of and climb back into
    the tunnel.  Make your way back to the main room of the house.  Go into
    the gym and learn how to control Lara.  After that go into the pool room
    and learn to swim.  Now go to the back of the pool room on land and flip
    the switch behind the diving board.  Go back to the main room and you will
    see a newly opened door on the right side of the room.  Go in here and
    flip the switch immediately doing a roll and sprint across the room.  On
    the other side of the room dive under the closing door and you are in
    Lara's Trophy room.  Not bad at all.  Nothing in here really so take and
    flip the switch beside the door twice and go back into the main hall.  Now
    to go outside.  Go to the front door and flip the switch beside the front
    door and go outside.  Head to the left to where the tall hedges are and
    use the RACETRACK KEY to open it.  Inside is Lara's racetrack, have fun.
    When you are done with that, go around the house to the training course
    and go through that as fast as possible.  Continue to go through this
    until you can perform all of the functions that you need to without
    thinking about it.  Thinking in this game can get you killed.  Once you
    are done with the assault course do whatever you wish.  If you are done
    then go to the front gate and flip the switch there to open the gate and
    exit.
    
    ==========================================================================
    India level 1:  Jungle
    ==========================================================================
    
    At the start of the level you are on the top of a huge hill that you will
    slide down in just a moment.  First turn so that you are facing to the
    right and head in that direction.  When you come to the lone plant
    standing up, stop and turn left and go down the two small slopes.  At the
    bottom of the slopes you will be on a small square area.  Turn around so
    that you are facing the yellowish rock face just above the tree line and
    perform a running jump to land in that spot.  Here is SECRET #1 and you
    also get the SHOTGUN.
    
    Now begin sliding down the hill, you will soon come to a very large tree
    branch that is across the hill.  You can jump up there if you wish but it
    is not necessary.  I always do so I can kill the monkey.  After you are
    done with the branch, backflip back onto the hill and as soon as you are
    on the other side of the branch work your way to the left side of the hill
    for what you have to do next.  You will very soon come to a long row of
    spikes jump over them and angle to the left and keep jumping until you are
    very near the left wall.  Once you get to the spot where you stop step up
    and get the LARGE MEDIKIT and by doing this you will avoid the boulder.
    Now go around to the right side of the tree still staying on the ledge up
    there.  Face the leafy area in front of you and do a running jump around
    the tree angling to the left and you will land on a firm area.  Now climb
    the ledges to the left until you are at the top.  Here is SECRET #2 and
    get the items you find up here.
    
    Now work your way to the right side and face the right wall.  Do a side
    jump onto the small ramp and do a safety grab on the way down.  Now you
    are on another small ledge with ramps, slide down the ramps until you are
    almost on the main hill again.  Now face so that you are looking down the
    hill and do a side jump landing on the hill.  There is another row of
    spikes coming up so jump over them and slide all the way to the bottom of
    the hill.  Once you stop sliding turn to the left and you will find an
    archway.  Go through the archway.  Now that you are on the ground, get the
    SAVE CRYSTAL.  On the other side of the SC, there is a very small ramp go
    up the ramp and climb onto the wall above it.  This is SECRET #3.  There
    are items in the first and third windows of the wall with the waterfall
    behind it.
    
    Now drop down to the area where you got the SC.  If you look you will be
    able to see a doorway slightly below and to the side of where you entered
    this area.  Go through that doorway but be very careful because there is
    quicksand around it.  When you are on the other side of the doorway kill
    the monkey in this small open area and then from where you came out go to
    the left side.  There is a leafy plant standing in front of a small cave
    entrance.  Enter the cave and follow it around to the right to the end.
    At the end there is a switch that you need to flip.  Now go back outside
    and go to the opposite wall and climb the ledges there and enter the area
    up and slightly to the right.  In this area there is a switch that is in
    the path of light.  Flip the switch and immediately hop back from the
    switch and then backflip into the hidden niche behind you and hop back
    again.  Once the wall of spikes is past, go to the wall that it came from
    and climb up and onto the wall.  Up here is a zip-line.  Take the zip-line
    to the end of where it will take you and climb to the top of the small
    ledge that it placed you on.  Now do a running jump straight ahead and you
    will land in another cave type area.  Keep moving forward and there will
    be a tiger who greets you.  Once the tiger is dead keep moving forward and
    when you get to the area where there are tree roots on the left and right
    of you, then just beyond the roots turn left and kill the monkey that is
    in that area.  If you look up the hill you will see a boulder.  If you
    look opposite that down the hill to your left there is a tree with a
    section cut out of it.  Go into the tree and flip the switch in there and
    then immediately side jump to the left two times.  Once the boulder has
    stopped, run up the hill to where the boulder came from.  Enter the small
    room to the left and flip the switch in here and now there is an open door
    at the top of the hill.  Enter this new room and there will be a total of
    two tigers to kill in here.  Also explore the area on the upper right
    beyond the plants.  Back to the lower area of the room just take and
    follow the path into the next large room.  In this room there is a hole in
    the center of the floor and some mist in here.  Avoid the hole and kill
    the monkey on the far left side.  Now crawl under the large tree trunk and
    follow the path into the next room.  Now turn and climb up the tree trunk
    and soon you will have to kill a tiger.  When you are in the next room,
    slide off of the left side of the trunk and kill the monkey in here.  Go
    through the "window" on the left side of the wall and walk through.  Walk
    through the spikes and you should be able to get some shots off at the
    monkey above.  Lara shows you where you are going when she looks up.  Once
    you are beyond the spikes, walk along the small ledge to the end and then
    do a running jump to the small ledge beyond.  Now go to the wall and grab
    the top of the wall and shimmy all the way to the right.  On this ledge,
    jump to the upper ledge that is to the right and get the SAVE CRYSTAL in
    this area.  Now get back to the lower ledge and do a running jump and grab
    on the far ledge that you were on earlier.  Now take the left wall and
    grab the crevice above and shimmy to the left as far as you can.  Now
    climb up and then turn to the right.  Jump and grab the ledge above and
    enter the doorway you find up there.  Kill the monkey at the top of the
    hill to the left.  At the top of the hill light a flare before flipping
    the switch.  Once you flip the switch, turn around and sprint to the door
    you came through a moment ago.  Now once the boulder is past, go back to
    where the switch is in that room and then turn and face the left wall.
    Jump up and grab the ledge above you and climb into the small area up
    there and get SECRET #4 and the items up there.
    
    Now go back outside and go back to the ledge that turns into the large
    crevice that you shimmied across earlier and then do a safety drop onto
    the ledges beside the spikes.  Get some shots off at the tiger below and
    if you are lucky you will be able to kill it from up here.  Now walk back
    through the spikes and to the previous room.  Go up and face the large
    tree trunk again and you will be able to see a small hole in it.  Walk up
    to the edge of the ground in front of the tree trunk and jump and grab the
    ledge at the bottom of the hole.  Pull yourself into the hole and get
    SECRET #5 and the items in here.
    
    Now when you are backing out be sure to hold in the action button so that
    you grab and hang from the edge of the hole.  Looking below you are
    directly above some spikes so go as far as you can to either the right or
    left and then drop holding in the jump button.  You will land on a small
    ramp and then begin to jump between two of them.  Hold either left or
    right and you will soon land on safe ground.  Remember that tiger from
    earlier?  If you didn't kill him then you must kill him now.  Turn
    around and run down the steps and through the large gate.  You will come
    to an area where there are two trees with mushrooms growing on them.  Jump
    onto the walkway between the trees and there will be a monkey to kill on
    the other side.  There is a hill behind where the monkey was.  Go up to
    the hill and then once you hear some rumbling jump back.  There will be
    two boulders go rolling past.  There is a tree to the far side of the hill
    that you should go to.  When you get to the tree turn left and face the
    wall and jump up.  You can now enter the area that the boulders came out
    of.  Walk through the plant wall staying close to the right wall and the
    third boulder will come rolling out and missing you.  To the left side of
    this room, you will see some plants growing around a hole in the floor.
    Go up to the hole and face yourself to the larger area beyond and do a
    safety grab into the hole.  Now let go and do another grab below that.
    Pull yourself into this niche and here is SECRET #6.  Once you get the
    items it is time to leave.
    
    Go to the edge of the ledge you are on and jump forward holding in the
    grab button so that you will land on the ledge you need to land on.  Now
    turn and face the niche you came out of and again jump forward and grab,
    now pull yourself out of the hole.  Back into the main area, from here
    head to the left along the small stream that you see.  Jump onto the small
    island that you see in the middle of the water.  Get onto the highest
    point on the island and face back to the way you came and jump grabbing
    onto the ledge above.  Flip the switch that you find up on the ledge and
    then drop back to the island.  Face the direction that you were originally
    facing and get to the upper (really lower though) left side and do a
    running jump and grab to the far ledge on the wall.  Climb up the ledge
    and enter the room that you come to.  Jump onto the huge tree branch and
    follow it around to where you can grab onto a zip-line.  Take the zip-line
    to the end and then follow the path to the left.  In here if you want
    another SAVE CRYSTAL then stick to the top of the area and work your way
    across the ledges.  Otherwise follow the stairs down to the bottom.  To
    the left on the way down, you will see a doorway leading down, you will
    go there in a couple of moments.  At the bottom of the stairs you will be
    ambushed by two tigers.  Go up to the pillar in the far corner from where
    you entered and climb up it and enter the dark passage beyond.  You will
    then come to a large room with water.  Swim to the far side of the room
    and climb out of the water.  Now head to the right corner there and you
    will find a nearby block that you can pull back.  Pull it back until you
    unlock the door to your right in the center of the wall.  Enter that room
    you just opened and flip the switch in there.  Now go and climb over the
    block and enter the room beyond.  It is filled with water.  Swim around
    until you find a bridge with a switch at either end that needs to be
    flipped.  Once you flip both switches, get back into the water and swim
    through the underwater gate that you just opened.  Now back in the large
    room swim across the room and climb out on the far side.  Enter the room
    here and flip the switch in the back of it.  Now head back out to the area
    where you killed the two tigers a moment ago.  You will now notice that
    the area is flooded with water.  Get into the water and stay close to the
    left wall.  When you come to the second waterfall, climb out and go to the
    back of the waterfall.  At the back you will find a ladder.  Follow this
    path through the waterfall area until you find a switch at the top.  Once
    you flip the switch, dive into the water and enter the low door area that
    you saw earlier.  Swim to the end and when you emerge you will be in a
    semi-large room with a tiger and a ladder.  When the tiger is dead, climb
    the ladder to the top outside.  Out here there is the INDRA KEY lying at
    the top of the ladder.  If the monkey gets the key before you do, kill the
    monkey to get it back.  Now walk around the corner at the far end of this
    top ledge and you will find a stair type area going down.  Kill the tiger
    that you find and then at the bottom of the stairs on the right side you
    will find the lock for the INDRA KEY.  Open the last gate and jump through
    you are done with this level.
    
    ==========================================================================
    India level 2:  Temple Ruins
    ==========================================================================
    
    Where you start at you are facing to the left side of the screen again.  I
    really hate that.  Anyway, there is a tree near you where the center has
    been cut out.  Go through that tree and on the other side you will
    encounter a snake.  Now edge closer to the right wall and head on in the
    same direction that you were already headed.  You will soon come to
    another snake.  Still beside the wall, you will come to an area with a
    staircase and a switch.  Flip the switch and go up the stairs and drop
    down through the door into a completely dark area.  Walk forward and you
    will see a spot where you have to crawl under.  In the niche to the left
    is a SMALL MEDIKIT.  Now follow the path along and when you get to where
    the path bends left in the narrow area there is a snake in there.  In the
    larger room beyond there is a block that you can climb onto to climb out.
    There will also be two monkeys that will come into the room to attack you.
    Outside walk up to the water but don't jump in yet.  Look up the steps to
    the right on the other side of the water.  There is a switch up there.
    Now look to where the steps first come out of the water, it is very
    shallow there and that is where you want to surface because that way the
    parahanas have less of a chance to eat you.  Now after flipping the switch
    get back into the water avoiding the parahanas and swim downstream.  Soon
    you will find an opening to the right, take it.  At the end of this
    underwater tunnel you will have to swim up.  At the top, climb out and
    kill the monkey to the left.  Now approach the smallest pillar that you
    see and there will be another monkey appear.  When it is dead, walk up to
    the very last pillar closest to the far wall from where you surfaced and
    climb the pillar and jump uphill on the hill.  Now work your way to the
    left and onto the tiled ledge up there.  There will be two more monkeys
    come to harass you.  After they are dead, you will see a doorway on the
    right.  Enter this doorway and follow the path.  There will be another
    monkey to greet you.  Once you are back outside you will have to do a
    diagonal running jump over by the trees to land on that ledge.  Now if
    you want to, you can explore the tree branches for items or you can
    continue on.  When you are ready to move on, get back to the ledge that
    you first jumped to and then jump to the small ledge sticking out from the
    wall.  It will be a running jump.  Now do a running jump to the waterfall
    and climb up behind the waterfall.  Once you are on the other side of the
    waterfall turn around so that your back is facing out and then slide down
    the small ramp and grab the edge and shimmy as far right as you can.
    When you can't shimmy any further pull yourself up and crawl to the right.
    Soon you will get to where you can stand up.  Once you stand up turn
    around and face the camera, pull out your guns and kill the monkey that
    you cannot see due to the camera.  Once it is dead, do a running jump
    toward the camera and you will land safely on a grass covered ledge.  Take
    and crawl under the small opening to the left that you see and pull out
    your guns again.  Begin to walk toward the large cave mouth and a snake
    will pop out from the bush near the opening.  Once it is dead go down the
    slope and you will see another larger slope to the right.  Facing down the
    larger slope, get as close to the right wall of the slope as you can
    before you go down.  At the bottom, drop into the room that is down there.
    In this room you will notice a cool statue (kinda looks like the big one
    in the movie doesn't it?) and beside the statue is a block that you can
    pull.  Pull the block away from the statue and you will find an opening
    on the other side that the block was hiding.  Crawl through but don't go
    any further than you have to stand up.  Now get out your shotgun.  Run
    forward and just touch the dirt mound on the right side of this room and
    the statue on the far side of the room will come to life.  Use the shotgun
    to kill it.  Once the statue is dead, there is a metal grate in the floor
    of the room on the far left side from where you entered.  Walk around the
    edge of the grate until it opens and then drop down into it.  Flip the
    switch down here and then to the small back wall.  Push the wall and it
    will slide back.  Now enter the new doorway you just revealed and crawl
    the entire time in here.  This is SECRET #1.  By crawling the poison darts
    can't get you.  When you finally come to a area where you can stand on the
    right you will notice a hole in the floor.  Look into the hole and you
    will see a LARGE MEDIKIT.  Step forward into the hole grabbing the LM as
    soon as you can, then hop back and quickly jump forward and out of the
    hole.  If you are too slow you will be dead.  Now that that is completed
    let's explore the rest of this area.  Crawling through the left side go as
    far back as you can and then to either side there is a niche with an item.
    Now go back to the room where you killed the statue.
    
    Back in this central room, remember this room you will be back several
    times, go through the doorway nearest the grating you just came out of.
    At the end of the hall here you will see a ton of quicksand.  You need
    to go through this stuff.  So do a running jump and try to angle around
    the corner so that you have a little head start.  Now walk to the far side
    of this area before your air runs out.  Climb onto the mud ledge and then
    jump to the ledge on the upper left of the mud hill.  Turn and face where
    you came in from and you will see an opening above it.  Do a running jump
    and grab onto the bottom of this hallway and pull yourself in.  Kill the
    monkey you come across and go to the far end.  I highly recommend saving
    here.  Flip the switch that you find over there and then enter the doorway
    that you just opened.  As soon as you are in, jump over the swinging
    blades and sprint to the other end because spike walls are closing in on
    you.  Now you are in a large room with what appears to be a central
    column.  There are two monkeys in this room.  When they are dead walk
    around the right side of the pillar and go to the block that is even with
    the back of the column, and pull the block out.  Now place it against the
    central column and push it as far as you can to the front.  Climb the
    block and then climb onto the central pillar.  Walk around to the far side
    and look at the ceiling.  Jump and grab the ladder that is going up.  You
    will need to use a flare up here, get the items and flip the switch up
    here.  By the way this is SECRET #2.
    
    Now take and go back down the ladder all the way to the bottom and then
    drop to the floor below.  You will take some damage, but not much.  Now go
    back to the block and push it to the back of the column.  Just around the
    corner of the column you will find a switch.  Flip it and then climb onto
    the block you already placed.  Up here enter the door and you will land in
    a pool of water.  Facing the underwater door, the underwater switch is to
    the right side.  Now swim down the underwater hallway and when you come to
    a large T intersection, swim to both the left and right walls and flip the
    switches there.  Now go back into the hallway a short way and you will
    find a hole in the roof that you can go through and get some air.  You may
    also want to climb out, well you have to do that anyway.  There is a large
    shallow pool in this room.  Get into the pool and turn around facing the
    direction from which you entered.  There is a switch on that side of the
    pool wall.  Flip it and then quickly flip and swim through the underwater
    grate on the opposite side.  This is SECRET #3.  In here get the items and
    then leave.
    
    Back in the shallow pool, flip the switches that you find on both the left
    and right sides of the pool and then go back to the far bank.  There are
    now flames coming out of the wall statues but they reveal invisible blocks
    that you need to cross.  Cross the blocks on the right side of the room
    and you will then jump to a high ledge on the far side of the room.  Flip
    the switch up here and then drop to the floor below and run through the
    door in the back of the room.  This back room is totally dark.  Light a
    flare and you will come to a switch on the left wall as you are heading
    down the hallway.  As soon as you flip it, turn to the left and sprint
    down the hallway.  At the end grab the KEY OF GANESHA and then turn and
    sprint out of the room before the wall of spikes gets you.  Once it is
    past you can go to the far end of the hall and get some items.  Now you
    have to go back through the pool and it is just a pool of quicksand now.
    Stick to the left wall and walk across the pool climbing out on the other
    side.  Now climb the hill until you see a doorway on the right.  Go down
    the tunnel here until you come to an intersection.  To the right are some
    stairs.  Go backwards up the stairs until you hear a rumbling and then run
    back into the first part of the tunnel.  Once the boulder is past, go back
    up the stairs to the top and the end of the tunnel.  There will be two
    doors that will open but you can only take one of them.  Go through the
    right one and kill the monkey you come across and flip the switch in here.
    Go to the end of the tunnel and you will come to a large room with two
    monkeys in it.  Kill the monkeys and then go into the hallway branching
    from the left side of the room.  At the end of the hall, climb down the
    side of the hole to the bottom and then drop into the central room below.
    Now climb up the mud hill and climb onto the ledge on the top.  Pull both
    of the switches up there and then enter the newly opened door to the left
    side of where you just entered the room.  Follow this tunnel until you
    come to a large room with a empty pool type area in the center.  Kill the
    two monkeys in this room and then go through the door on the far side of
    the room.  In this room avoid the flames at all costs, so just stay in the
    middle.  Now get into the water and swim to the other side and climb out.
    Flip the switch and then get back into the water and swim through the now
    open underwater door.  You will again have to dodge the poison darts but
    it is not too bad.  When you come into the larger room with water,
    immediately swim to the left side and wait until everything is done
    crashing down.  Now climb out of the water and climb the lower ledge on
    the left side.  From the ledge climb the ladder in the wall and then
    backflip onto the ledge behind the ladder.  Now angle slightly to the left
    and do a running jump to the ledge in the distance.  Jump to the ledge in
    front of the last one and then turn around.  Do a running jump and grab
    and grab the ladder to the higher platform.  At the top of this platform
    you should be very near the roof of the room.  Take and do a running jump
    to the ledge on the upper left side of the room and then do another
    running jump to the ledge where the snake is.  Kill the snake and then
    do a running jump to the ledge on the upper right side of the room.  Do a
    angled jump up the narrow ramp and into the next room.  As soon as you are
    in the room, turn either left or right so that the boulder does not get
    you.  After the boulder is past, begin to crawl towards the back of the
    room.  Crawl under the left swinging blade and then turn around at the
    edge of the pit.  Do a safety grab on the edge and shimmy all the way to
    the right.  Now let go when you are in the corner and you will land
    safely among the spikes.  Begin to crawl and you will find a small hole in
    the bottom of the wall.  This is SECRET #4.  Crawl all the way through the
    small tunnel and you will soon find a snake that you have to kill.  In the
    room where the snake is you will find some items.
    
    Then run through the opening in the wall and back into the room with the
    ledges and the pool.  Climb to the top and go through the room at the top
    again all the way back same as before.  This time jump across the pit in
    the back and in the back right corner you will find a block that you can
    push back.  Now you are in a short hallway.  Go to the wall at the far end
    and push it all the way back until you come to another room.  Now go back
    into the hallway and you will find three blocks in the wall that can be
    moved.  Push the first and third blocks back then push the second block
    either left or right to reveal a switch.  Now flip the switch and go into
    the room that you opened just a moment ago.  There is a very long ramp in
    here that you can run down.  Run down the left side and once you begin,
    boulders will be following you.  Jump over the hole that you come across
    and you don't have to worry about boulders anymore.  Next you will come to
    a pit that you have to drop into.  Let go when you are above the water.
    You should recognize this spot.  Now head back to the room where you
    killed the two monkeys earlier.  The pool here is now full so get in and
    flip the switch on the wall opposite the door in the pool.  Go through the
    now open door and in the back of the area behind the door you will find
    another KEY OF GANESHA.  Now go back to the central room and use both of
    the KEYS OF GANESHA on the locked gate.  Go through the gate and
    immediately begin to climb the back wall.  Climb as fast as you can
    because a ceiling of spikes is coming down and fast.  You will now be in
    a large room.  Kill the two monkeys in here and go to the right side of
    the room along the wall from the entrance.  In the corner pull the block
    out of the wall and use it to reach the upper walkway.  flip the switch at
    the top and then go to the other half of the walkway and flip the switch
    over there too.  The door out is now open but first run across the length
    of the room and set off the trap.  Now that the boulder is past go into
    the room beyond, drop into the small hole at the end to open the gates to
    the sides.  You can go through either side but either way is just as bad.
    On either side wait until the flames are beginning to die down and then
    run past the statue.  In the next room there are three statues.  One of
    them will come to life as soon as you enter the room.  Once it is dead go
    and get the SCIMITAR that it dropped.  Now climb up onto the ledge where
    another statue is and the other one below will come to life.  It too will
    drop a SCIMITAR.  Notice that the last statue has two hands that hold no
    sword.  Place the two SCIMITARS in the statue's hands to open the door.
    Now go through the door and into the next area.  Again you can go either
    left or right into the next room.  Just crawl through the small tunnel you
    find and then at the end turn around and drop into the next room.  The
    room that you are in has a blue light in it.  Go into the next room and
    step onto the center pedestal.  Once you do the statue will come to life.
    When it is dead get the KEY OF GANESHA off of the top of the pedestal.  I
    highly recommend saving again.  Now go to the left side of the room.  Walk
    up to the closed door there and it will open.  Sprint all the way to the
    back of the room and flip the switch.  Now backflip and turn to the right
    and run to the wall and flip the switch there.  Now again turn to the
    right and run into the hole in the floor.  The whole time that you are
    doing this, the ceiling is descending on you with spikes.  At the end of
    the small underground tunnel you will get another KEY OF GANESHA.  Now it
    is time to go into the room beyond the one where you killed the last
    statue.  In here you will find a hole in the floor filled with water.
    Dive in and immediately begin to swim to the left side.  At the back you
    will find a switch.  Now swim against the current to the front of the room
    and over to the right side.  Again go to the back and flip a switch on the
    wall.  Now directly below the entrance you will find the last KEY OF
    GANESHA.  Climb out of the water and on the opposite wall you will find
    three locks.  Use the three KEYS OF GANESHA to unlock the final gate to
    the level and go up the stairs to the exit.
    
    ==========================================================================
    India level 3:  The River Ganges
    ==========================================================================
    
    When you begin this level, you will see a ATV in the distance.
    Ignore it for now and turn around.  You will see a small ramp to the left
    that leads over the river below.  Go to the edge of the grass to the right
    of the ramp and then turn around and do a safety grab then shimmy left
    across the ladders.  When you get to the last one, let go to get onto the
    platform there.  You will have to get through a series of tricky jumps.
    If you take your time, you will have no trouble.  When you get to where
    there is a very small jump, jump forward and hold in the action button and
    you will be able to make it across.  After that jump there are only a
    couple more jumps and you will then find a room to enter.  This is
    SECRET #1.  From the doorway, go to the left side of the room and climb
    onto the pillar that you find.  Once on top you will begin to slide down
    toward some spikes.  Jump at the edge and then jump three more times.  Now
    get all the items that are at the top of the room and then leave.  Head
    back toward the ATV at the beginning of the level.  You have to go
    the same way that you came.
    
    Get on the ATV and get some speed then take and jump off of the ramp
    that is at the far end of the ledge from where you are.  You will land in
    a large cave.  You will have the ATV with you for most of the level
    so get used to it.  Follow the path through the cave being very careful of
    the pit that you will find on the left side of the room that is very easy
    to fall into.  When you get to the room with that pit, take and get off of
    the ATV and keeping the pit to your left, run up to the pit in front
    of you that is between this room and the next.  Turn and climb down the
    side of the pit and at the bottom you will be rewarded with SECRET #2.
    
    Now climb out of the pit and get back onto the ATV and then jump
    over the pit and go into the next room.  In this room you will have to go
    up a ramp that circles the walls of the room and has two pits in it.  At
    the top, park the ATV and then go and jump back across the last pit
    in the ramp.  On the far side turn right and then do a running jump into
    the tunnel you find.  In the tunnel you will come across a snake around
    the first bend and then you will find a place where you have to crawl.
    Soon after that you will find a small pit that you have to jump across.
    On the other side, you will find another snake and a hole to drop into at
    the end.  Directly below the hole you will find a wall switch that you
    will flip to open the door.  After you flip the switch, two monkeys will
    come out to attack you.  When they are dead go and get the ATV and
    drive it in here.  Now here the path splits.  If you decide to take the
    shortcut to the end of the level, take the path that leads down and to the
    right.  By doing so you will skip the rest of the secrets of the level.  I
    say to take the path that leads up and to the left.  In the next room go
    quickly up the ramp and jump over the pit.  Make sure that you are close
    to the right wall before you jump, and after you land, steer into the
    right wall to slow down.  Enter the room to the right carefully and go
    around the large pit in the floor.  Now follow the path until you are
    outside and on the bridge.  Once on the bridge get off of the ATV
    and look at the ledge to the right.  Jump over to that ledge and then
    climb up into the small hole in the wall you find.  This is SECRET #3.
    
    Now go back to the ATV and get on.  Build up speed and drive off the
    ramp landing on the other side.  Follow the trail and go to the back of
    the new area that you come to.  There you will find a ramp going up the
    wall.  Go up the ramp and carefully go around the corners that you come
    to.  Soon you will find where there are two jumps very close together.
    Just back up to the wall and make sure that you are going straight and you
    will have no trouble as long as you have speed which you should have.  On
    the other side go around to the left and you will see another ramp that
    points to a small area across the river, again.  Now you no longer have
    any use for the ATV.  Walk forward and next to the left wall you
    will find a small area you can slide down.  Once you slide down the small
    ramp, you will land on a platform.  Now jump forward and grab the ledge
    above and in front of you and climb up.  Kill the two vultures that you
    find.  Walk to the end of the ledge and jump over to the ledge in front of
    you.  Line yourself up to the ledge in front of you and jump to it.  Turn
    right and walk to the end of this ledge.  See to the right side of the
    wall in front of you where there is a ramp beside a ledge and some green?
    Jump over there and pull yourself up and crawl into the hole there.  That
    is SECRET #4.  Now back out on the ledge, turn right and jump to the large
    ramp next to the wall, and from there jump to the ledge you were on a
    moment ago.
    
    From here work your way back to the ledge where you killed the two
    vultures and then work your way to the ground.  Follow the path along and
    you will see a SAVE GEM.  Go to the SAVE GEM and kill the two monkeys that
    you find.  Along the way you will pass a doorway to the left.  Now enter
    that doorway and work your way along the ledges until you are on the back
    wall of the room from where you entered.  Along the way you will find
    three vultures that need to die.  Drop to the lower ledge on the back wall
    where some items are.  Now turn and face the right wall of the area.  See
    that crack in the wall there?  Jump to it and then shimmy right until you
    can enter the area behind it.  This is SECRET #5.
    
    Now go back outside and enter the water.  Go up to the right rock sticking
    out of the water in front of the waterfall and climb it.  Then jump from
    the rock to the waterfall and climb it.  Enter the door that you find to
    exit the level.
    
    ==========================================================================
    India level 4:  Caves of Kaliya
    ==========================================================================
    
    This is an extremely short level because it is a boss level.  There are
    also no secrets in this level.  This level is somewhat of a maze, however,
    it is pretty simple.
    
    From where you begin go right and crawl through the crawlspace you find
    around the corner.  Now go down the ramp in front of you and at the very
    bottom just above level ground jump forward and when you land, sprint into
    the alcoves to either the left or right to avoid the boulder.  Head up the
    left tunnel and make a mental note of the alcove that you find in the
    right side of the wall.  Now turn around to face in the direction you came
    from and hop backwards the way you were heading.  Once you hear the
    rumbling, run into that alcove that you passed a moment ago.  Now proceed
    to the end of the hall and climb into the crawlspace above and crawl
    through it.  You are now in a large room with many halls in it.  Take the
    right path.  Now where the path splits to where you can go either right
    and forward or left, go left.  When you reach the raised section of floor,
    turn left again and push the wall at the end of the dead end.  You are now
    in a new hallway.  In the hallway go right.  When you come to where you
    can turn right again do so.  At the next intersection turn left.  Next
    intersection turn right and follow this hall to a hole in the floor.
    Drop into the hole and follow this tunnel to a crawlspace.  After you get
    out of the crawlspace turn left and follow this hall to a room with a hole
    in the floor, a SAVE GEM, and some FLARES.  From the side that the FLARES
    are on do a safety drop into the hole and you should land safely among
    four snakes.  Once they are dead walk toward where there is a ramp along
    either side of the wall.  Walk just between the ramps to trigger the
    boulder behind you.  When the boulder gets close, jump onto one of the
    ramps and hold in jump.  Once the boulder is past, head towards the
    boulder.  Be careful, while you are on your way there are six more snakes
    that you will need to kill.  When you get to the boulder go through the
    crawlspace that is there.  When you emerge from the crawlspace drop down
    to the next ledge and collect the SMALL MEDIKIT and SAVE GEM.  This is
    also a good place to save.  Now slide down the ramp to face the first boss
    of the game.
    
    BOSS #1
    This guy is pretty easy.  Use your shotgun on him.  Get to the back of the
    platform that you land on when you enter and jump left and right while
    firing to kill him.  Do not get into the water or you are dead.  Also do
    not let any fire land on you or you are dead.  AFTER he is dead go around
    the other ledges and collect the GRENADE LAUNCHER and GRENADES.  Then do a
    running jump to the center of the room and collect the INFADA STOME to
    complete the level and India.
    
    Now you can choose to go to either Nevada, London, or the South Pacific
    and do their series of levels each.
    
    ==========================================================================
    Nevada level 1:  Nevada Desert
    ==========================================================================
    
    You start the level sliding down a hill.  At the bottom run forward a bit
    and kill the 2 vultures and the snake.  Follow the path to the right
    because the left is quicksand.  On the other side of the stone arch, turn
    right again and kill the snake.  Now turn around and enter the cave on the
    other side of the small water pool.  Follow this cave along and you will
    soon see a block on the left that is movable.  Once you have moved it,
    continue along.  You will next do some climbing and then do a running jump
    and grab onto the ledge in the center of this section.  On the other side
    of the ledge do a safety drop off of the side and as far right as you can
    go.  You will land in a low area with 3 snakes.  This is SECRET #1.
    
    After you have the goodies, walk to the small raised section of floor and
    push the block there.  You will now notice that you are back on the main
    path again.  Follow this path the way you were going until you are
    outside again.  You will now see a large metal structure in front of you.
    Walk with the structure slightly to your left and you will have a jet fly
    by you.  Now turn right and jump over to the small ledge.  Walk along this
    ledge to the bush where you have to kill another snake.  Now jump to the
    next couple of ledges like that and go to the end of them.  Turn so that
    the stone wall is facing you and jump onto the slanted part and do a
    safety grab and shimmy left.  Let go when you are above the ledge below
    you.  Go to the end of the ledge and get the LARGE MEDIKIT.  Now go back
    so that you are standing in front of the large stone structure that the
    metal structure is built into.  Jump to the left side of the front facing
    you.  Climb to the top and kill the snake at the top.  Go over to the
    metal structure and drop through the hole.  You will land in water below.
    Swim to the other side and climb out.  Follow the path to a large area
    with a river.  There is a waterfall to your left.  Follow the path to the
    right.  I will call this the waterfall path because you will be using it
    a few times.  Jump along the ledges and soon you will be attacked by a
    vulture.  At the end climb as high as you can then turn and face the
    opposite wall.  Now look down.  See that opening near the bottom that
    looks like a doorway?  Climb down to it.  That is SECRET #2.
    
    Leaving SECRET #2 jump into the river and swim in the direction of the
    waterfalls.  Get the goodies along the bottom and also underneath the
    falls.  Now with the waterfalls to your back look for where you can climb
    out of the water onto a low ledge.  From that ledge climb to the one above
    it.  Next turn and face the other side of the river and do a running jump
    to the ledge in front of you.  Now turn right again and do a running jump
    and grab onto the next ledge.  Climb up the rocks here and you will be
    back where you entered this area.  Go along the waterfall path again and
    this time when you get to where you climbed down to SECRET #2 climb up
    instead.  Jump along a couple of more ledges and you will come to one with
    a bush on it.  There is a snake on the other side of the bush.  Once the
    snake is dead, go to the far end of the ledge and turn right.  Jump to the
    other larger ledge there.  Now go along the outside and do a safety drop
    over the edge.  Do another drop and grab the crack below you and shimmy
    left until you can climb up.  Now take and monkey swing over to where you
    can climb on the rock face on the wall.  Climb to the left and get on the
    ledge there.  Don't worry about going up for now.  On this ledge go to the
    far end and climb the rock face here and at the top jump off onto the
    upper ledge.  Turn left and jump to the ledge between the 2 waterfalls and
    climb onto it.  You will slide down the other side so jump before you
    reach the end.  After you land on the ledge you will then need to jump
    slightly to the right and grab the crevice in the wall.  Shimmy right
    until the camera cuts away to a distance view.  When that happens, let go
    and slide down the slope and jump before you hit the water.  You will land
    on a ledge behind you.  Now carefully pick your way across the ledges here
    and eventually you will come to a safe area where the river is to your
    right.  Look around see that rock that you can crawl under near you?
    Crawl under it and climb the rock ladder in there and jump off at the top.
    Kill the snake in here and get SECRET #3, you will get the UZIS in here.
    
    Climb back down the ladder and walk towards the waterwheel.  Kill the
    snake and make note of the opening to your left.  You will go there soon.
    Go around the back of the waterwheel and kill the guard there.  Climb the
    other side of the waterwheel and follow the path around to a back area.
    In this back area kill 2 snakes and 2 vultures.  From where you entered
    this area, dive into the water to the right.  You will find a switch
    underwater.  After you flip it enter the room behind you for goodies.  Now
    Swim to the other side of the water and in the corner with the red rocks,
    flip the switch there.  Now go get some air.  Enter the opening between
    the 2 large yellowish structures.  You will come to a brown doorway, go
    above the doorway and flip the switch there.  Now swim along the corridor
    and flip the switch just around the bend.  Follow the corridor the rest of
    the way up and get out.  Run to the other side of the platform and flip
    the switch there.  Go back outside and you will notice that the river has
    been changed.  If you want to you can explore the area that was flooded
    earlier for goodies.  But go back to the waterwheel and get back to the
    ground.  Remember that entrance to the left you passed earlier?  Go to it
    and enter.  Kill the guard you find and get the DETONATOR SWITCH.  Now go
    and jump into the river and let it carry you over the falls.  Take the
    waterfall path one last time.  When you get to the part where you monkey
    swing, when you get to the wall that you can climb, this time climb to
    the top.  At the top, use the DETONATOR SWITCH to make boom.  Jump to the
    left as soon as you can to avoid the boulder.  Now follow the path into
    a new room with many ledges.  Jump along and over the ledges to reach the
    next area where you will see a large fenced in structure.  Do not touch
    the fence at any cost or you will die.  Follow the fence around and you
    will see a cave opening to the right and a smaller one ahead.  Enter the
    smaller one and when it splits to go either up or down, go up.  In the
    top area get into the water.  Flip the switch in the tunnel and the
    switch behind the pillar.  Then climb out and go enter the large cave
    that you passed a moment ago.  At the bottom here kill the 2 snakes and
    enter the small building to the right.  Flip the switch in here and then
    go back to the smaller cave.  This time take the bottom path in the cave
    and you will end up in a fenced in area with 2 guards.  Once they are dead
    climb the structure and go inside.  Inside get on the ledge along the wall
    and do a running jump over the fence outside.  When you land you will have
    to kill 2 guards.  Enter the second building that you find and you will
    see a ATV.  Kill the 2 guards in this building.  Now get onto the ATV and
    carefully take it up the ramp beside the other building and stop on the
    roof.  You may have to back up to keep it from going off of the other side
    of the building.  Get the GENERATOR ACCESS CARD and then enter the first
    building.  You will have to kill another guard.  At the back of the
    building use the GENERATOR ACCESS CARD to open the locked room and kill
    the guard inside.  Flip the switch inside and then go outside and flip the
    switch beside the main gate.  Take the ATV down to the bottom of the large
    cave and run it over the ramp to jump the fence to end the level.
    
    ==========================================================================
    Nevada level 2:  High Security Compound
    ==========================================================================
    
    Keeping in Tomb Raider tradition.  Here is the level in the game that you
    begin with all of your weapons, medikits, flares, etc. taken from you.
    You have to get through the greater part of the level without weapons, but
    you have prison inmates to use as weapons.
    
    When you begin, you are in your cell.  Jump into the window of your cell
    to get the guard's attention.  Once he runs in to the room, sprint past
    him.  Outside go off of the edge of the railing to land on the floor
    below.  On the floor wait for the guard to come down the stairs and then
    run past him and up the stairs.  You will see switches beside most of the
    cells.  Flip them to release the inmates.  They will fight the guard, and
    the guards throughout the level for you until you get your weapons.  You
    should have noticed a cell that was open from the beginning.  In this cell
    you will notice a passage behind the sink with a movable block in it.  Go
    into the cell and push the block until you reveal a crawlspace to the
    left.  Go through the crawlspace and at the other side you will see the
    same movable block and another one.  Take the first block (first one you
    moved already), and push it back until you reveal the crawlspace you used
    a moment ago.  Now go and get the other block and pull it back until it
    is in front of the other passage.  Go through the crawlspace and pull the
    second block back as far as you can.  Now go through the crawlspace for
    the last time.  Go to where the second block was setting and get SECRET
    #1.
    Now go to the second block and push it 1 time.  Climb onto the walkway
    above the block that you just revealed.  Head on down the walkway and do a
    running jump over the barbed wire that you find in the pit.  Next go to
    the far end of the walkway and walk through the barbed wire and flip the
    switch in the back.  Climb onto the ledge beside you and go to the
    trapdoor and climb the ladder down.  You will see a hallway on the left
    with a green light.  Go down the hallway and jump over the trapdoor
    and drop through the trapdoor at the end.  You are now in the control room
    with an armed guard.  Before the guard can start turning you into a pencil
    flip the switch over by the computer equipment.  Then run back over by the
    entrance to the cell block and some inmates will come to your aid.  Get
    the KEYCARD TYPE A from the guard's body.  Now go to the large gate across
    from the entrance to the cell block and use the KEYCARD TYPE A in the
    lock.  Run down the hall and take the only hall to the left.  Flip the
    switch and enter the restroom.  Flip the switch in the restroom and enter
    the room behind it.  When you enter the room you will notice a hole in the
    ceiling in front of you in the back corner.  Find the movable block in
    here and move it under the hole in the ceiling.  Climb into the upper area
    and flip the switch up here.  Now the room below is filled with water so
    get into the water and swim through the other hole in the ceiling into
    another corridor.  Run forward and you will drop through a trapdoor and
    land on top of a stove.  As soon as you land jump forward or you could
    catch fire.  You are in the kitchen.  Now go to the far side of the room
    and flip the switch by the door.  You will now be in a hallway with 2
    switches and 2 doors.  Open the door on the right and then open the one
    on the left.  You will now have a guard chasing you so head through the
    dining hall in front of you.  From there in the hallway, run down the hall
    then turn right then straight again to the cell block.  The inmates will
    help with your new "friend".  Now that he is disposed of, run back to the
    room he was in and flip the switch you find in here.  In the kitchen, the
    vent by the stove is open now so climb into it.  Carefully walk between
    the fans and stand at the top of the slope.  Slide down and jump to grab
    the crack in the wall and shimmy left.  Land on the area to the left of
    the barbed wire and jump over the barbed wire to land on a safe area.
    Climb up and into the crawlspace and go to the end of it.  Climb the
    ladder and get off into the hallway.  Walk a little up the hall and the
    inmate above will open the trapdoor above for you.  Climb up and get up
    there.  Now head out the exit to the right from where you came up.
    Follow the marked path until you get into the green hallway.  Run up to
    the top and it does not matter if the guard sees you.  At the top turn
    right and keep going.  You will notice a door with a lock to the right,
    and then on the other side of the crate you run past, you will notice a
    large tunnel blocked off by lasers.  Once you pass the crate turn left and
    follow the tunnel down to where you can release a inmate.  He will kill
    the guard and get you the KEYCARD TYPE B.  Now go back up into the area
    you were just in and go to the locked door.  Use the KEYCARD TYPE B on
    the lock and enter the room.  Flip the switch in the room and then go
    through the tunnel that was blocked by lasers a moment ago.  Follow the
    path along until you see a small hangar type building on the right.  Get
    the guard here to follow you.  Head down the tunnel near where you are
    outside here and run along until you can release some more inmates.  The
    dead guard will leave you the YELLOW SECURITY PASS.  Now go back into the
    outside area you were just in and use the YELLOW SECURITY PASS on the
    locked door to the hanger you saw a moment ago.  Inside the hangar, follow
    the path until you see a crawlspace on the right.  Now take the crawlspace
    and make your way down to the floor where the guard you just saw is.  Do
    not let him see you.  Crawl along the side of the room divider and flip
    the switch when he is to the left of it.  Then take and jump over the
    laser beam you just activated and follow the tunnel.  You will soon wind
    up in a large room and come out of the tunnel to land on a platform.  Do a
    safety drop off of this platform to the floor.  On the other side of the
    room you will see a ladder.  Climb the ladder and go into the area up
    there.  Look to the left and you will see a guard with his back to you.
    Remember him and this hall.  SECRET #2 is behind the door at the end of
    the hall he is guarding.  But you need guns first.  Go to the right and
    at the end you will see a crawlspace you can climb into.  At the back you
    will get the YELLOW SECURITY PASS.  Go back out into the larger room and
    go back to the side you were on when you dropped down from above.  Enter
    the red hallway there and climb down the ladder.  To the left side of the
    ladder you just came down, you will find a switch.  Flip it.  Now go
    around to the other side of the room where another ladder is.  Use the
    YELLOW SECURITY PASS on the other side and climb up the second ladder.
    In this upper area here walk to the edge and do a safety drop onto the
    small ledge below.  Now get into the water directly below you and swim
    through the hole in the center bottom.  Follow the tunnel and eventually
    you will find a switch on the wall.  Flip it and then swim the rest of the
    way to the end and go up for air, but stay near the wall so you don't hit
    the lasers.  Now if you want to, you can go back through the tunnel a bit
    and get some items.  Otherwise climb onto the low ledge in this room and
    jump over to the other one.  Get into the water behind the ledge and swim
    to the end.  Get out of the water and crawl into the large room.  This is
    the cargo room.  Climb the boxes directly to the left from where you crawl
    out of the tunnel.  On the floor on the other side of the boxes, flip the
    switch there and go inside the room.  Here you get back your PISTOLS and
    you also get the DESERT EAGLE.  Now go back out and when you get to the
    entrance to the cargo room you will see some green lasers in front of you.
    Walk close to them and sidestep until you are up next to the boxes you
    need to climb.  Climb the boxes and do not touch the lasers, or you will
    get shot.  Now go back to the water you just got out of and back into
    the room before that with the lasers just above the water.  Get into the
    water and follow the tunnel all the way back to the beginning in the big
    water room.  To the far left from where you emerge from the tunnel you
    will find an opening that you can swim through.  At the end climb out and
    enter the crawlspace ahead.  When you come out you will have to kill a
    guard.  Now go the rest of the way back to where SECRET #2 is.  Kill the
    guard in this hall and get the KEYCARD TYPE B.  Use the KEYCARD TYPE B on
    the far door at the end of the corridor.  Inside is SECRET #2 and the
    GRENADE LAUNCHER.
    
    Now go back to the cargo room.  Head up the tunnel leading out of the
    cargo room.  Up ahead you will have to kill a group of guards and the
    last one will drop the BLUE SECURITY PASS.  Now back in the tunnel, you
    will find a ladder leading up on the right side near the upper room.
    Climb the ladder and use the BLUE SECURITY PASS in the hall you find up
    here.  Enter the room you just opened and kill the guard.  Flip the
    switch nearest to the door and then go back to the cargo room.  Now climb
    the block on the conveyor belt next to the wall.  From there climb onto
    the upper ledge.  Grab the overhead supports and monkey swing forward and
    to the right.  Climb up the stairs and into the room above.  Kill the
    guard up here and get the YELLOW SECURITY PASS from him and then go back
    to the floor of the cargo room.  Go to the closed gate and use the YELLOW
    SECURITY PASS in the lock near the gate and run into the area beyond.  In
    the large open area you come to you will see a truck backed up to a
    building.  Ignore the guards in here and run into the building via the
    opening on the other side of the truck.  Enter the truck to end the level.
    
    ==========================================================================
    Nevada level 3:  Area 51
    ==========================================================================
    
    You start the level in the truck that you ended the last level in.  Run
    forward and as you near the hallway a guard will spot you.  Do not let him
    reach the white alarm panel at the end of the hall.  Now go into the room
    at the end of the hall and get the MP5.  Do not flip the switch in the
    room.  Now go back into the hallway and flip the switch next to the
    crawlspace.  Enter the crawlspace.  In this area get the LARGE MEDIKIT
    that is to the right of the crawlspace.  Now go and climb into the next
    crawlspace.  Keep low and turn to the left.  Wait for the laser trap to
    go over you and behind then run forward and crawl into the area in the
    back.  Get the LARGE MEDIKIT back here and then go back to the center
    where you came into this area.  Now go to the far end avoiding the laser
    trap and climb out and into another crawlspace.  Wait for the guard in
    the hallway ahead to go past the crawlspace then crawl out and kill him.
    Flip the switch just in front of the crawlspace and go into the room you
    just opened.  Get the SMALL MEDIKIT and then leave.  Running up the hall
    keep your eyes open for another crawlspace after the first.  When you
    reach it, go it.  When you come out you will notice that you have bypassed
    a laser turret.  Keep going on the path and when you turn the corner, kill
    the guard that you see in the distance.  Do not let him reach the alarm.
    Now enter the room to the right that you find to get some goodies.  Back
    into the hallway, go to the end of the hall and notice that you are now
    standing on some trapdoors.  Pull the switch beside you and fall.  When
    you land, turn left and go around the side of the pillar.  Kill the guard
    as fast as possible so that he doesn't reach the alarm panel.  If he does,
    you lose SECRET #1.  After he is dead, go around the area getting the
    items.  Then drop into the lower area in the center and flip the switch
    in here.  Go to the trapdoor in the grating and you will fall down another
    level.  Kill the guard in here.  Now notice that there are 2 crawlspaces.
    Enter the one with the SAVE GEM to get SECRET #1.
    
    Go through the other crawlspace.  At the end drop through the trapdoor and
    kill the guard below.  Go to the end of the hallway where the corner is
    closest.  Open the door back here and an inmate will run out and kill a
    guard for you.  Inside check his cell for a LARGE MEDIKIT.  Now go back
    out into the hall and move along.  Keep your eyes peeled for a crawlspace
    on the left side of the hall.  Enter the crawlspace and you will find your
    SHOTGUN!  Follow the crawlspace to the end.  Turn left and you will see
    the inmate run past you.  Let him do as much damage as he can.  Kill what
    remains of the 2 guards out here.  Enter the area to the right and kill
    the 2 guards in the small rooms.  In one of the rooms you will find a
    switch that will open the crawlspace in the other.  Enter the crawlspace
    and in the next room run forward to set off the alarm and kill the guard
    that comes to greet you.  Head up the hallway and turn right at the end.
    The next room that you come to is the missile silo.  Kill the guard on the
    other side and then go over and get the CODE CLEARANCE DISK.  Now go back
    into the same hallway that you just came out of and take the left path
    that you did not take earlier.  Climb down the ladder and jump over the
    green lasers.  In the same corner as the gun turret insert the CODE
    CLEARANCE DISK in the nearby computer.  Go and get onto the platform that
    the missile was lying on a moment ago and jump to the nearby ladder.  At
    the top, backflip onto the ledge behind you and kill the guard in the far
    corner.  Go over to the guard and get the HANGER ACCESS KEY.  Go to the
    far end of the room from where you are and drop onto the gray platform
    below.  On the wall there you will notice a part of the grating that you
    can shoot away.  Enter the area you just opened and get SECRET #2.
    
    Now go back to the missile silo.  Enter the tunnel at the bottom of the
    silo and go all the way to the end ignoring the hole in the floor.  You
    will use that soon enough.  At the end, use the HANGAR ACCESS KEY in the
    lock at the end and enter the new area.  Kill the guard and run forward
    to the lower area.  Turn left and follow this to a ladder at the end.
    Climb up the ladder and flip the switch here.  Now run back to where you
    dropped into the tracks from and crawl under the electrical pole.  Climb
    the ladder here and get onto the top of the train you summoned.  At the
    end of the train, jump up and pull yourself into the hallway above.  Go
    through the first section of grating and then you will notice that you
    can monkey swing for the most of the rest of the way.  Do so.  Do not
    touch the grating or you will die.  At the end you will near another
    laser trap.  Wait until it is going away and then go forward a little and
    drop to the floor.  Run to the end of the tunnel and take the ladder down.
    At the bottom jump to the other side of the area and kill the guard fast.
    Go up the tunnel he was heading for and enter the UFO room.  Jump over the
    green laser beams and make your way to the other side of the room where
    you must climb boxes.  Drop over the wall to the other side and kill the
    guard in here.  Now climb on top of the central computer and go to both
    ledges on either side of the wall and flip the switches.  Kill the guards
    that are released.  Now get up onto the left ledge again and flip that
    switch once it resets.  Quickly run down the ledge and drop onto the
    computer.  Run across and jump and grab the ledge on the other wall and
    flip the switch at the end of that one as well.  Now run through the open
    doors at the end of the room.  Kill the guard in here and look at the 5
    switches.  Flip switches 2,4,5.  Now head back to the UFO room.  Enter the
    chamber with the UFO and flip the switch beside the ladder.  Climb the
    ladder and jump off at the top landing on a platform.  Jump across the
    rafters here until you can get onto the walkway above the UFO.  Grab the
    LAUNCH CODE PASS.  Now go and head back through the UFO room and through
    the train area, back to the hole in the floor you passed earlier.  In the
    low hallway you come to flip the switch in the wall you find and then use
    the LAUNCH CODE PASS on the panel in the doorway.  Flip the switch that
    you just unlocked and immediately jump left and roll.  Now run forward
    and sprint to the far end of the room in front of you.  Once the fire is
    gone, go back to the missile silo and climb to the top.  Kill the guard
    up here and flip the nearby switch and enter the door.  Go down the tunnel
    and jump over the laser trap and then continue on.  Soon you will be
    outside.  Kill the guy on the top of the tower and then kill the other
    2 guards in the area.  Get the CODE CLEARANCE DISK and flip the switch in
    the small room.  In the larger area with the tower, go through the
    trapdoor and follow the path until you are in the tunnel leading toward
    the UFO room from the train section.  Enter the area with the UFO and
    insert the CODE CLEARANCE DISK into the computer you find in the room
    behind the UFO and get the items from this back area.  Now go and climb
    the ladder beside the UFO again and jump across all of the rafters until
    you see an open door in the wall.  Do a running jump holding in the grab
    button.  In here jump over the laser traps and get SECRET #3.
    
    After you exit the SECRET #3 area go and enter the UFO.  On the second
    floor of the UFO (this thing is bigger than it looks) kill the guard and
    climb to the top floor.  Run to the center of the area and grab
    ELEMENT 115 to end the level.  Now you are done with Nevada.
    
    ==========================================================================
    London level 1:  Thames Wharf
    ==========================================================================
    
    When you begin the level, turn around and walk back to where the walkway
    behind you is.  Face the wall with the ramp on it and walk directly up to
    it and then take a step back.  Once that is done hop back and then do a
    running jump at the wall and jump over the wall.  In the area behind there
    get all the items and then climb the crate in the corner and then climb
    onto the wall.  Next jump to the crane below and walk along the walkway
    connected to the crane until you come to a gap in the railing.  Do a
    safety drop to the concrete block below.  Jump to the ledges that you see
    on the wall and then climb down the ledges.  Once you are on the ledge
    just above the roof below, and jump into the niche you see in the roof.
    Now take and walk through the barbed wire and into the doorway ahead of
    you.  At the end of the hallway kill the 2 rats and get the items for
    SECRET #1.
    
    Now go back outside and climb up until you are back on the crane's walkway
    that you were on earlier.  Now take and look at the same wall you were
    just climbing on.  Turn slightly to the right and jump along the upper
    ledges then climb onto the section of wall you climbed on earlier.  From
    there jump over the ramp of the other wall and get back to where you began
    the level.  Now go to the edge of the ledge that is facing the crane.
    Turn around and drop off of the edge and you will land on a small ledge.
    Now hop backwards and you will land on a slope below you.  Jump off of the
    slope and grab the ledge in front of you pulling yourself up.  Kill the
    vulture and flip the switch over here.  Now walk to the rightmost corner
    of the ledge that you are currently on.  See the ledge with the LARGE
    MEDIKIT in the distance?  Aim a running jump directly towards the LARGE
    MEDIKIT and then hop backwards with the grab button held in.  You will
    soon land on a ledge that you can pull yourself up from.  There is a dark
    room in front of you, but first, go to the left of the door and flip the
    switch there and then enter the room.  Go to the far left side of the
    ledge and look around.  See where there is a ledge in front of you across
    a small gap and then below that across the room is another ledge?  I
    recommend saving here.  Turn around so that the ledge close to you is to
    your left and then side jump onto it.  Now quickly before it collapses,
    do a running jump and land on the ledge across the room.  Drop from that
    ledge to the floor and you will take a little damage.  There is a SAVE GEM
    in the bottom of the room here.  Now go over to the ladder and flip the
    switch beside it and then climb up the ladder.  When you get to where the
    opening in the floor above is just above you jump off and pull out your
    guns so that you can kill the rats up here.  Follow the passage ahead
    until you come to a gunman and kill him then take the FLUE ROOM KEY.  Go
    back out to the large room here and drop to the ledge just below where
    you enter the passage.  Flip the switch on the wall and then make your
    way to the floor.  From there climb back up the ladder and head in the
    direction of the passage again.  Do not enter this time.  Instead look at
    the wall beside the ledge and you will see a large crack running the
    length of it.  Jump and grab onto the ledge and shimmy right all the way
    across the room to the safe part on the far side.  Once you land turn
    around and walk forward.  When you can't go forward anymore jump and pull
    yourself up onto the ledge above you.  Now go back outside.  Do a safety
    drop off of the edge of the ledge in front of you.  You will land on a
    ledge below you.  Kill the vulture that you hear before doing anything
    else.  Now turn around and you see that green door in front of you?  Go to
    it and jump up grabbing the top of it and shimmy all the way right until
    you are just past the slanted ledge below you and pull yourself into the
    small room above.  This is SECRET #2.
    
    Now take and shimmy all the way back to the green door.  Look a little bit
    to the left of the green door and you will find an opening above the doors
    that you must crawl into.  When you emerge from the far end of the tunnel
    jump to the adjacent platform and flip the switch there.  Now go back
    through the tunnel and go to the side of the ledge with the green door.
    Face the green door and do a side jump to the right landing on the slanted
    platform below.  Grab the edge of the platform and then drop to the ground
    where you may take some damage.  Climb the crates on the far side of the
    area.  Once you begin to climb, you will have a gunman attack you from
    behind.  Once he is dead climb up to the top where you began the level and
    then make your way to where you got the LARGE MEDIKIT from earlier and you
    will see a large crack leading off to the right.  Take and grab the crack
    and shimmy all the way right until you can climb up.  Up here there are 2
    paths that you will have to take.  One is where you have to climb up the
    other is on about the same level you are on.  Go through the lower one and
    at the end flip the switch and kill the vulture.  Now go back to the gap
    you just jumped and hop across again.  Look into the area and down a
    little bit.  See that platform connected by the ropes?  Look familiar?  Do
    a running jump to the center of the platform with the grab button held in.
    You will land on the platform and again be attacked by a vulture.  Once
    the vulture is dead jump into the niche in the wall and use the FLUE ROOM
    KEY to open the flue room.  Go to the back of the room and turn left.
    Flip the switch back there and then go back outside being careful of the
    flames.  Outside go back through the tunnel and then back to where there
    were 2 paths at the top of the other wall.  Now take the one where you
    have to do a little climbing and you will come to where there is a hall
    on your right.  Take the hall and walk to the edge of the hole and jump
    over the hole with the grab button held in.  Climb onto the platform on
    the other side and then slide down the left side and grab onto the edge
    from there climb down and get SECRET #3.
    
    Now climb back up and jump back into the hallway and turn so that the hole
    is to your back and do a safety drop into the hole and go forward.  Slide
    down the slope and then jump with the grab button held in.  Follow this
    tunnel until you find 2 rats and once they are dead drop into the room
    below.  I will call this the switch room and you will be in this section
    for a while.  Kill the guard that is coming up on the left via the hallway
    and then flip the switch on the wall to your right.  Go down the hallway
    and enter the room at the back on the right.  Swim down to where the
    switch is on the far wall and flip it then go back to the switch room.
    Flip the switch on the right wall again and this time enter the room to
    the right off of the main hall in the middle.  In here swim down to the
    bottom and through the hole into the new passage.  Avoid the fans and swim
    to the other side.  When you climb out you will have to kill a gunman.
    Look along the bottom of the right wall for a passage that you can crawl
    into.  Kill the 2 rats in here and go to the end.  Do a safety drop and
    climb down to the bottom.  Enter the dark room and this is kind of tricky.
    See that generator thing that is moving around?  Do not let it touch you.
    As you enter run straight to the other side of the room and then turn
    right and run into the small room at the far end that the generator can't
    enter.  Flip the switch in here to turn on the lights.  Now leave the
    small room and run to the far end where you will find a wire block.  Pull
    it out and jump behind it.  Push it out 1 time.  Once the generator is
    again gone, push the block out some more and then push it to your current
    left.  When it won't go anymore jump into the safe area behind it.  Wait
    for the generator to approach the block and once it does and leaves push
    the block forward 4 times and then wait in a safe spot for the generator
    to strike a switch that will open up another switch and door.  Take the
    path out of here and climb the ladder and back into the switch room.
    Flip the switch on the wall in front of you as you come out and kill the
    gunman that tries to sneak up on you.  Flip the switch on the wall to the
    left and then go to the rear water room.  Jump into the water and enter
    the doorway to the left side of the room and make your way to a third
    water room.  Swim across the room and climb up onto the ledge and kill
    the gunman there.  Enter the room he was guarding and flip the switch
    there.  Now come back to the larger room and climb the stairs beside the
    doorway.  Look at the ceiling.  See how it looks like you can grab on?
    Do so and then follow the tiles into a tunnel in the ceiling.  Kill the 2
    rats up here and then go to the end and you will drop back into familiar
    territory.  Go back to the switch room and on the way you will encounter
    another gunman.  In the switch room flip the switch by the flashing light
    and flip the wall switch for the last time.  Now go to the third water
    room.  This time swim to the bottom of the room and enter the hole in the
    floor.  Swim along the tunnel and you will emerge in a chapel type of area
    where you can exit the water by only one way.  When you climb out of the
    water you will be attacked by another gunman.  When he is dead climb the
    ladder behind him and you will be outside.  Walk through the barb wire and
    jump to the platform ahead of you on the pillar.  From there turn right
    and do a running jump and grab onto the wall and pull yourself up.  Walk
    through some more barb wire and make your way to the lower area to the
    right.  Jump up out of the barb wire and climb onto the building to the
    left.  Run around the edge up here and kill the last 2 gunmen of the level
    before you enter the large building.  In here take the block in the center
    of the room under the pillar and pull it the only way it will go.  Once
    you have it out as far as it will go, climb onto it and then climb onto
    the wall beside you.  Now turn so you are facing the block and look at the
    slope across from you.  See where it looks like there is a small open area
    beside the wall across from you?  Do a running jump to it and get the
    CHAPEL KEY and SECRET #4.
    
    Now go back outside to where you originally climbed up onto the building.
    Walk around the outside toward the front of the building.  When you get
    to the first corner of the far side and climb down the ladder and then
    down the ledges until you come to where you can crawl into a small area.
    Get the item in here.  That is SECRET #5.
    
    Climb back up onto the building and follow along the walkway until you
    get to the break in the fencing and then turn left and hop onto the flat
    part of the roof below.
    
    ==========================================================================
    London level 2:  Aldwych
    ==========================================================================
    
    You begin the level falling down a tunnel.  When you fall off of the
    second ledge hold in the grab button and pull yourself into the small
    room.  Get the SHOTGUN SHELLS and then fall the rest of the way down the
    tunnel to the bottom.  At the bottom climb out of the water and follow the
    new tunnel up the stairs.  Keep your eyes open for a ventilation grate on
    the right.  Shoot the grating and then enter the area on the other side.
    Climb up the ladders and then head straight to the block ahead of you.
    Pull it back 1 time and then go collect the items scattered throughout the
    room.  You will also find a thug up here.  Once you are done with all of
    that, go to the hole in the floor and carefully drop down onto the ticket
    machines below.  Kill the thug down here now from your safe position.
    Turn and face the small closed room close to the hole and then climb up
    into the hole.  Follow the tunnel into the room at the end and get the
    MAINTENANCE KEY then go back into the hub room.  You will be in this room
    quite a few times in this level.  Head to the back left corner of the room
    and go down the escalator and jump over the pit that has some train tracks
    in it.  On the other side of the pit, enter the room on that side and kill
    the thug and Doberman.  Go to the far side of the room and use the
    MAINTENANCE KEY to open the door on the far side.  Enter the maintenance
    room and flip the switch on the back side of the room.  Now the lights are
    going to be on for the greater part of the level.  Go to the opposite side
    of the room and get the OLD PENNY off of the floor.  Now leave the room
    and do a safety drop to enter the pit with the train tracks.  Turn to your
    current right and sprint down the tunnel and into the opening you find on
    the right.  Kill the 2 thugs that you find in here.  With the entrance to
    the room to your back, climb up onto the ledge to the right of the
    entranceway.  From here climb onto the high block to your current right
    and then do a side jump to the left onto the ramp and hold in the jump
    button.  Grab onto the ladder and climb up.  Backflip onto the ledge
    behind you.  Climb onto the ledge behind that and kill the thug.  See that
    lone pillar in the far corner?  Make your way over to it and climb it.
    Now that you are up on that pillar turn to the right so that the
    entranceway is in front of you.  Look slightly up.  See that dark spot
    above the ledge?  Jump to it and pull yourself in.  In here you get the
    UZIS.  Once you have them drop down and climb the ladder in the room
    again.  This time grab the ceiling and monkey swing along the path until
    you are above a area that you cannot reach otherwise.  This is going to
    be called the red room for future reference.  Slide down the ramp
    and climb onto the ledge to the right.  Make sure that you are as far
    right as you can get before you climb up.  Slide down the ramp backwards
    with the grab button held in.  Grab onto the edge and then drop onto the
    collapsible tile.  As soon as you land do a left side jump and slide down
    the ramp.  Grab onto the ledge on the far side of the room and shimmy as
    far right as you can.  At that point drop down onto the collapsible tiles
    and then hold in the grab button again.  At the end of the slope grab the
    edge and shimmy as far left as you can.  Then pull yourself up and
    backflip off of the ledge and twist in the air and grab the ledge behind
    you.  From here drop down the ledges until you see one with the MP 5 and
    a SAVE GEM.  Climb up here to get SECRET #1.
    
    Follow the rest of this back path to the bottom and get the rest of the
    items.  Climbing back up, keep your eyes peeled for an area on the left of
    the walkway where you can climb up and make your way into the room above.
    In here, climb the ladder and at the top, DO NOT walk forward.  Instead
    sidestep as far right as you can and learn the pattern to the flames.
    Jump through the flames and climb up the 2 ledges here and at the far end
    of the top one and jump onto the ladder.  Climb up onto the ladder until
    you reach the strip in the wall and backflip off of the ladder and flip
    the switch in the niche.  Then jump back onto the ladder and climb the
    rest of the way up.  Crawl under the flames and then off the other side
    onto the floor below.  Follow the path to a dark room with grating in the
    floor and a rat.  Kill the rat and then do a safety drop through the
    grating back to familiar territory.  Go back to the red room and from
    there go to the room where you were chased by the large drill earlier.
    On the far side of the drill room climb into the new tunnel and claim the
    SOLOMON'S KEY and follow the tunnel back to familiar territory.  Now go
    back to the red room and head to the top of the room again.  Instead of
    going to the drill room, see that open ceiling tile near you?  Enter here.
    In this new room kill the thug and Doberman.  Enter the center room and
    step onto the collapsible tile to the right of the doorway and inside pull
    the block back 1 time.  Now climb back out and enter the new hole in the
    floor.  Follow this path until you can climb out into a dark hallway.  Get
    on one side of it and run until you hear a door open.  Then turn around
    and follow the hallway until you come to where there are 2 switches on the
    right and another hall on the left.  Go to the right switch and flip it.
    This is a timed switch.  Turn around and sprint up the hallway the way you
    were going a moment ago.  Follow the path to a room with 3 doors and enter
    the third door.  Inside this room flip the switch on the wall and follow
    the tunnel back to the 2 switches.  Again flip the right switch and sprint
    back up to the upper room and this time enter the middle room.  Climb into
    the upper area in this room and follow this upper tunnel to a switch.
    flip the switch and head to the end and safety drop through the hole into
    the same tunnel as before.  Back at the 2 switches, this time flip the
    left switch and head up to the first room and enter it.  Take and monkey
    swing across the room to the other side and get another SOLOMAN'S KEY.
    Drop into the water and on the same side of the room that you are on, you
    will find an underwater tunnel.  Follow it back to the hub room.  As soon
    as you enter kill the thug that greets you and go to the ticket booth on
    the center left.  Exchange the OLD PENNY for a TICKET.  Now head down the
    subway to your current front-left.  At the bottom another thug will
    attack you.  Once he is dead continue to the far wall and shoot out the
    wall grate and enter the area behind it.  This is SECRET #2.
    
    Now enter the room beside you with the subway tracks and kill the rats
    that are on the tracks.  Once you are on the tracks, turn right and head
    down the tunnel.  Soon you will see a thug run out of a small room ahead
    of you.  Kill him immediately.  He will bring death if he gets too far.
    Enter the first open room on the right that you come to and flip the
    switch in there.  Now go back out and enter the first room that the thug
    left from earlier to get a SAVE GEM.  Now go to the third room and flip
    the switch in here to open the door in front of you.  Inside take the
    first right and then turn right again.  Flip the switch at the end of the
    path and then head back to where you left the main hall in this room.
    Turn right and go to the far end of the room and then turn left.  Flip the
    switch on the back wall there.  Back at the main hallway enter the first
    door to your right.  In this smaller room, flip the left switch on the
    back wall from where you entered.  Now go and flip that first switch
    again.  A door behind you will open.  Follow this into a large dark room.
    In here go to the right side of the room and use the SOLOMAN'S KEYS in the
    2 locks on the pillars.  From where you used the second key, walk around
    the back side of the pillar and you will find the UZIS (this is where
    everyone else says they are, but if you are following this walkthrough
    then you already have them.).  Now go back to the right wall.  Walk along
    to the opposite side of the room from where you entered and you will see
    the door that you just opened.  Walk up so that that door is on your right
    side.  See that collapsible tile with the curtain that reaches all the way
    to the floor behind it?  Jump through the curtain there.  Inside here you
    get the ORNATE STAR.  Now go into the door you just opened and run across
    the collapsible tile here and get the MASONIC MALLET.  Walk to the edge of
    the pit you are now on the wrong side of and jump forward with the grab
    button held in and pull yourself up.  Outside you will have to kill a
    Doberman.  Enter the door on the other side of the first SOLOMAN'S KEY
    pillar.  Enter the water and follow the tunnel along until you can
    surface.  Climb out and climb the ledge on top of that.  Jump to the large
    crack in the opposite wall and crawl into it.  When you get to where you
    are on the other side of the railing below you, get out and land on the
    ledge there.  Climb on top of the other ledge and then monkey swing to
    the hole in the wall across from you.  Climb into this hole and crawl out
    the other side.  Kill the 2 rats and use the TICKET on the turnstile.
    Head up the hallway here and turn left at the top.  Kill the thug and go
    around the other side of the row of turnstiles.  Use the ORNATE STAR on
    the locked door on this side and then jump back and kill the thug within.
    Inside climb up into the ventilation shaft and follow it to the end.  At
    the end you will get SECRET #3.
    
    Now go back to the room you were just in and this time go right.  Go down
    the escalator and turn left at the bottom.  Use the MASONIC MALLET on the
    door to enter the small red room.  Flip the switch at the back and then
    turn around.  See that dark area just above you?  Climb into it for SECRET
    #4.
    
    Leave the small red room and drop off the edge into the lower area.
    Going along you will be attacked by another thug coming from the right.
    You will be going through there soon enough.  Jump over the hole in the
    floor, which you will be coming back for later.  Continue down the hall
    and you will be attacked by a Doberman.  In the large room at the end,
    kill the thug and search the area for items.  Now go back up and enter
    the hole you jumped over a moment ago.  Go forward and climb into the hole
    you find in the ceiling.  Inside the train here flip the switch and leave
    through the open door.  Just follow the path along and you will see a thug
    run out in front of you.  Don't kill him... yet...  Follow him and he will
    soon get a buddy and they will attack you.  Kill them both and enter the
    room that the other thug came out of.  That ramp in front of you is the
    level exit.  Flip the 2 switches in here and then go back to where you
    entered this large chamber.  When you get to where you entered, turn right
    and enter the hole in the ceiling that you find.  You are now back in the
    train.  Flip the switch and it will take you back to the main part of the
    level.  Now go to that hallway above where you are that the thug attacked
    you from earlier.  Go down the path he came from and soon you will be on
    familiar ground.  From here go back to the red room.  Climb into the upper
    room in the ceiling of the red room that you killed the thug and Doberman
    in earlier.  In here enter the door on the right, ahead of you.  In here
    get the items including the ROCKET LAUNCHER and kill the thug.  Flip the
    switch on the back right wall.  This is SECRET #5 by the way.
    
    From here go to the level exit that you saw earlier.
    
    ==========================================================================
    London level 3:  Lud's Gate
    ==========================================================================
    
    Just a note before we begin.  The Immortals that you encounter in this
    level are not enemies, but, they aren't your friends either.  Just ignore
    them.  I won't even mention them most of the time.
    
    Follow the Immortal down to the room with the 2 pools in it and you will
    see 2 doorways in front of you.  Take the one to the left and follow it
    around and down a slope.  As soon as you land turn to the right and grab
    the ledge above and pull yourself out before the spikes can descend on
    you.  Now you will be in a room with a switch to your immediate right.
    Ignore the switch for now.  Instead go down the path to the left.  You
    will come to be on a narrow stone ledge and the camera will go to one of
    those annoying views.  From where you entered, go to the far right side
    of the ledge.  Now turn around and do a safety drop and then drop and grab
    again.  You should now be holding on to a large crack in the wall.  Shimmy
    as far right as you can.  When you get to the other side, pull yourself
    into the crack and go into the room that you now have access to via the
    crack.  This is SECRET #1.
    
    Grab the ledge in the ceiling of this room and pull yourself up.  Next,
    climb onto the ledge beside you.  Turn and angle a running jump to the
    ledge on the far side of the room.  Now you should be back on top of the
    stone ledge from earlier.  Now go back to the switch that you ignored
    earlier and flip it.  Climb the ledge to the left and climb the ladder.
    When you get so far up the ladder you will notice a ledge that you can
    just see the edge of behind you.  Backflip off of the ladder and land on
    the ledge.  Go in here and get the LARGE MEDIKIT and then go back to the
    ladder.  Climb up the ladder until you reach the stripe in the red lights.
    When you get to this point, go as far left as you can and then backflip
    off of the ladder and twist in the air (when you are on a ladder, this is
    very easy to do by only pressing up and jump) and then hold in the grab
    button.  Climb to the top of the ladder and at the very top, let go and
    then instantly press in the grab button again and the up button.  In this
    small niche you will claim SECRET #2.
    
    Back on the ladder, go down a couple of steps and then backflip back to
    the first ladder.  Climb to the upper right and enter the area above.
    Crawl to the end of the hall and get the SHOTGUN SHELLS then back into
    the crawling area.  You will notice a spot where the ceiling is raised
    in this shaft.  Stand and climb into the upper area here and then drop
    into the room below.  Kill the guard in here.  Next take the block by the
    wall and move it to the other side of the room.  Flip the switch by the
    door to let in another guard.  Kill him and then go into the hall.  Go
    right at the turn and you will be in a large Egyptian style room.  Climb
    onto the blocks in the front and then climb up the lower part of the
    ladder and into the room back there.  In this small room, take the block
    and push it in front of the entrance.  Climb onto the block and then climb
    into the area above.  On the other side drop down to the floor and go back
    into the large Egyptian room.  At the bottom of the ladder, go a little
    bit to your right and jump and grab the ledge in front of you.  Pull
    yourself up and then turn around and make your way to the switch on the
    ledge in front of you.  Flip the switch and then jump back over to the
    ledge that you pulled yourself up onto.  Jump to the base of the ladder
    and walk to the first block just below the level of the ladder.  Look to
    the left and see that area where you can monkey swing?  Jump to it.  Up
    there on that area go to the room on the left and get the SAVE GEM then
    go and enter the small area to the right and climb in.  Flip the switch on
    the back wall of this small area.  Now go back to the ladder and climb up
    to the top of the ladder.  Turn around and jump to the nearby ledge and
    then jump through the nearby doorway.  Climb up the ledge in here and walk
    forward.  You will see a slope going down.  Go down the slope and jump
    before you get to the end.  Grab the ledge in front of you and pull
    yourself up.  Get in front of the next ledge that you come to and slide
    down it.  You will land on a collapsible tile at the bottom.  Then once
    you land, do a forward jump and grab.  Pull yourself up onto the ledge and
    get the EMBALMING FLUID.  Now crawl through the tunnel in front of you and
    kill the guard that you find on the other side.  From where you entered,
    go forward and you will find another crawlspace.  On the other side of
    this crawlspace another guard will be shooting you before you can shoot
    him.  Once he is dead, flip the switch on the wall to this room and the
    door beside it will open.  Enter this area and get the ROCKET then go back
    into the room you were just in.  Go to the far side of this room and drop
    into the hole.  When you land, turn and monkey swing across the area
    and drop off the other side onto the ledge up there.  Turn around and go
    as far left as you can.  Now at the edge jump forward and you will land on
    the head of a sphinx below.  Walk to the back-right corner from where you
    landed.  Turn yourself so that the stone point in front of you is directly
    in front of you.  It must be centered.  Now hop back and jump forward.
    You will take serious damage when you land.  From here, jump to the top of
    the nearby pillar behind the sphinx.  Now turn left and do a running jump
    to the ledge along the wall and climb up.  Jump before you reach the edge
    and you will land on a safe ledge.  Go to the far side of the ledge and
    get SECRET #3.
    
    Go back along the ledge until you are even with the sphinx shoulder and do
    a running jump to it.  Grab on to slow yourself and then let go and repeat
    until you are on the floor.  You will soon come around the room to where
    you see a hallway.  Go up the hallway and kill the guard.  At the end look
    up and you will see a ledge that you can jump to.  Climb up onto the ledge
    and pull the block on the left over 1 time.  Now take and safety hang off
    of the ledge and shimmy to the left and climb up the block.  Climb as high
    as you can and then go to the right as far as you can.  In this small
    hallway take and climb up onto the ledge in the back and then drop through
    the holes in the floor.  You should now be between 2 movable blocks.  Take
    the 1 behind you and push it.  Turn around and get the other block and
    pull it as far back as you can.  Turn and face the opposite wall and jump
    to the small hole that you see in front of you and climb in.  This is
    SECRET #4.
    
    Now drop back to the floor and climb back up the ledges and make your
    way to where you are behind the blocks.  Go through the hole in the wall
    and you are back with the Immortals.  Go back up to the room where you
    began and go to the right side.  Place the EMBALMING FLUID on the altar
    and then head out of the room through the other exit where you will find
    a trap door.  Once you land in the water, get the UMV near you and head
    straight across the room to the lower end where you will see a tunnel
    heading off to the left and up.  Follow it.  Now if you want to explore
    the area be my guest.  You will find HARPOONS and 2 crocodiles.  At the
    end of the tunnel get off of the UMV and climb up onto the ledge above the
    water.  Dive into the water on the other side and follow the tunnel around
    to the right.  When you get to the far wall, turn right again.  At the
    next corner, turn right again and flip the switch.  Now turn around and
    look for a opening in the ceiling.  When you find it climb into this small
    area and then climb some more.  Flip the switch you find up here and get
    back into the water.  From the hole you just came out of look along the
    wall to your current left and you will find an opening.  Stay as close to
    the bottom as you can for a moment.  You will see where you can go either
    left or straight.  Go straight.  When you get to where there is a wooden
    platform below you.  Now you can come up for air.  Turn so that the
    direction you came from is to your right.  Back underwater you will find
    an entrance to a small room slightly to your right and in front of you.
    In this small room you will find a switch on the right wall.  Now go back
    outside.  Outside face the same direction you did as before.  You will see
    another entrance in front of you.  Go through this entrance and get
    SECRET #5.
    
    Now that you have everything on this side of the room done, swim back to
    where you entered the room and make sure that you are as close to the
    bottom as you can get.  This time take the left path that you ignored
    earlier.  Still at the bottom, surface when you reach the end of the path.
    Now climb up onto the ledge and then to the 1 above it.  Crawl forward
    until you find a hole and then turn around and safety drop into it.  Swim
    to the other side and climb out and crawl around to the left.  As soon as
    you are on the far side of the crates from where you emerged.  Now you can
    run as you like.  When you get to the back wall turn right and enter the
    doorway that you find ahead of you.  In here sprint through the second
    half of the room and land in the water below.  As soon as possible, turn
    around and follow the corners until you find a UMV and some other stuff.
    You will also have to kill a frogman.  Now take the UMV up and out of
    SECRET #6.
    
    Leave the UMV where you can find it and then go back into the large room
    that you snuck through earlier.  Kill the guard that you see in front of
    you and search his body for the BOILER ROOM KEY.  From there begin
    searching the crates along the wall to your right where you will find a
    area you can get into and get the HARPOON GUN.  If you want to explore the
    rest of the room here for HARPOONS and then go back to the UMV.  Take the
    UMV and enter the lower tunnel and kill the frogman that you come across.
    On the other side of the tunnel kill the crocodile and then head to the
    room on the upper level of the room to the far right corner.  It has
    golden colored walls.  This is your air room and it will be one of your
    main reference points for this section.  Leaving the air room go to the
    bottom level and turn left.  Enter the room that is just to the left of
    where you came in from your current position.  Go to the back of this room
    to where it is red.  You will find a wall switch to your right.  After you
    flip the switch go back to the air room and get some air.  Now go and
    enter the tunnel just above where you entered this area.  At the back
    go left and then go down into the lower area.  Enter the small room to the
    left and flip the switch in there.  Now go back to the air room.  Get some
    air and then back to work.  Enter the red room on the second level
    straight across from the air room.  Go through the door at the back and
    flip the switch to the left of the door.  You will now have released 3
    frogmen into the area.  Go back to the air room killing them along the
    way.  Now when you have your air back, kiss this room goodbye.  You will
    never use the air room again.  As you are leaving the air room enter the
    room directly to the right.  At the end go through the door at the bottom
    and then go to the top of this area.  Get off of the UMV and climb onto
    the only ledge you can climb on.  Looking forward you will have to go
    across the ledges in front of you but there is fire on them.  Get into the
    water in the fire room and face the wall you just jumped off of.  Flip the
    switch and then climb out of the water.  Jump across the ledges and walk
    through the hallway.  You will now have to dodge 3 pistons.  On the other
    side climb up the ledge and go to the far side.  Turn to the right and do
    a running jump and monkey swing until you are in front of the opening in
    the waterfall wall.  Climb into it and use the BOILER ROOM KEY and then
    flip the switch in the back room that you just opened.  Now go back into
    the water and take the UMV down to the bottom and back into the area where
    the air room was.  Avoid the crocodile and enter the room that is to the
    upper left from the entrance tunnel that you used to first enter this
    area.  Go through the door at the back and go up to the top.  Get off of
    the UMV and climb onto the ledge.  Now walk to the left edge and you must
    dodge some pendulums.  Dodge the pendulums and jump across the ledges to
    the safe area of the hallway.  Now if you want to, go to the back of the
    hallway and kill the guard.  It's not necessary.  As you first enter the
    hallway look to the right and you will see where you can climb up into
    another area.  Follow this tunnel until you are facing a large room.  Jump
    forward and grab onto the ledge and then drop to the ledge below that.
    Crawl through the tunnel to where you can stand up again.  Do another
    running jump and grab onto the ledge that is there.  Crawl through this
    tunnel to the end of the level.
    
    ==========================================================================
    London level 4:  The City
    ==========================================================================
    
    This is the boss level of London so it is short.  Take the hallway outside
    and you will see a ramp leading up to a platform.  Get onto the platform
    and then turn around and do a running jump and grab to the ledge across
    the way.  When you are over there, climb the ledges and then to the
    walkway above that.  Now follow to the left and climb over the block and
    then do a safety hang over the back edge where you are safe from Blondie's
    fire.  Shimmy right until you are above the opening in the wall below and
    then let go and grab that opening.  Climb in and get SECRET #1.
    
    When you are back outside, climb to where you were earlier and this time
    on the walkway go right.  Flip the switch and then go left back to the
    block you climbed over earlier.  Turn around on the block and jump forward
    and grab the walkway above.  Then run to the right and grab onto the
    ladder and climb to the top.  Crawl through the small crawlspace.  Check
    your health.  If it is less than 1/2 then power up.  Climb onto the
    platform above you and then do a running jump across the gap.  Pull
    yourself up onto the opposite ledge and then run over to where the low
    pillar is blocking the incoming fire.  Shoot the fuse box on the pillar.
    Guess what, Blondie is dead.  Now walk to the right edge of the platform
    that you are on and do a running jump across.  Grab the high ledge and
    then let go and grab the top of the ladder.  Pull yourself up and turn
    left.  Walk to the edge and jump across the gap.  Turn left and climb the
    block in front of you and then climb the one to the right.  Stay on this
    upper ledge and climb across the block that has the door.  On the other
    side flip the switch and then go get the EYE OF ISIS to end the level,
    and London.
    
    ==========================================================================
    South Pacific level 1:  Coastal Village
    ==========================================================================
    
    You begin the level in the water.  You will find a small lagoon on the
    right.  In this small lagoon, look in the center at the bottom and you
    will find the SMUGGLER'S KEY on a small square area at the bottom.  Now
    leave the lagoon and swim towards the beach.  On the left you will soon
    see a lone rock sticking out of the water close to a larger one.  Climb
    onto the smaller rock and turn to face the large cliff face.  See that
    ledge and angle that is on the cliff face that is nearest your rock?
    Do a running jump.  Now turn to the right and jump to the blocks along
    the bottom of the cliff face.  You will now get SECRET #1.
    
    Now go to the beach and you have a choice to make.  You can either take a
    slope behind some boulders or climb into a hut.  If you take the slope
    path then you will never get all of the secrets in the level.  Each path
    has it's own unique secret but shares 2 secrets for a total of 3 secrets
    on either path.  I will tell you how to get all 4 secrets in the level.
    
    On the beach enter the hut on the beach.  At the back you will find a lock
    that you will use the SMUGGLER'S KEY in.  Drop through the trapdoor that
    you just opened.  Go forward and when you get to the lower part of the
    tunnel either walk or crawl forward and you will have no problem avoiding
    the upcoming trap.  Continue along the tunnel until you come to a large
    room at the end.  From where you enter the room you should have no problem
    killing 2 crocodiles and a tribesman from above.  Once all 3 are dead,
    enter the water and directly below your former perch you will find the
    HARPOON GUN and some HARPOONS.  Now get back onto the perch and see the
    lit torch along the wall ahead?  Climb onto that ledge and then monkey
    swing across to the right wall.  Once you drop turn to your right and
    climb the cliff there as high as you can and then jump to the ledge on
    the other side of the room.  From here monkey swing forward until you
    come to the end.  Drop and run across the walkway and at the end turn
    left.  Jump onto the slope and at the end jump to the walkway ahead.  Now
    on this walkway jump to the ladder in front of you and you should be able
    to kill another tribesman before you get to the ladder.  Climb the ladder
    and then do a safety hang over the side and shimmy left until you can
    stand on the other side.  At the far end of this ledge simply run off of
    the edge to land safely on the ledge below.  Now do another safety hang
    and shimmy left again until you can stand up.  Jump to the other ledge
    there and take the tunnel out to the rope bridge.  NOTE:  If you took the
    other path then you will be making your way through the swamp below.  But
    if you follow my guide here then you will be going that way soon enough.
    From where you exited the tunnel, turn right and do a running jump to the
    ledge close to you.  Once on top of that jump and grab the ledge that is
    sticking out to the right.  This can be a little tricky to land on.  Now
    jump over to the other ledge that is nearby and get SECRET #2.
    
    Go back to the rope bridge and enter the large room at the end.  As you
    approach the blade trap ahead a tribesman will come at you from behind.
    When he is dead simply crawl under the blade and you will be in the large
    room.  Stay out of the light.  Search this side of the room for a switch
    that will shut out the light on this side of the room.  Take and jump
    across the stream in the center of the room and do not fall into the water
    at all.  On the other side of the room you can go down the slope and skip
    the next section and go straight to the village, or you can come with me.
    Carefully go back to the rope bridge and turn to your right.  Jump into
    the quicksand below and you will be able to make it to land.  Walk forward
    and climb onto the first wooden looking ledge that you can climb.  Now you
    may or may not find a tribesman in this particular area depending on how
    stealthy you are.  From the ledge walk to the back end and climb into the
    tree.  Now climb onto the top of the wall.  Jump onto the nearby branch
    that will serve as a walkway.  It is parallel to the rope bridge.  At the
    end do a running jump and grab the branch ahead of you.  Get the SERPENT
    STONE and then go to the lower end of the branch and climb into the hidden
    niche.  This is SECRET #3.
    
    Get back onto the branch and then jump to the nearby stone slope and slide
    to the bottom.  Go along the cliff face and get the SAVE GEM below.  Walk
    along the ledge to the far end and jump to the ledge in front of the
    waterfall.  Now jump into the room behind the waterfall and collect
    another SERPENT STONE.  Jump back to the ledge in front of the waterfall
    and then jump to the ladder near the waterfall.  At the top of the ladder
    go through the tunnel and climb another ladder to the top.  If you look to
    the left you will see a dark tunnel ahead.  Climb up to the ledge that
    goes into the tunnel and kill the tribesman.  Do not enter the tunnel yet.
    Turn around and jump over to a still higher ledge.  Now jump over to the
    ledge holding the last SERPENT STONE.  Slide down to the base where you
    can go and climb into the tunnel that you saw earlier.  Use the SERPENT
    STONES in the 3 places on the wall and go forward into the village.  You
    will be attacked by a tribesman over to the left.  Now drop down to the
    lower part of the village.  You will have a hut on either side of you and
    be attacked by a tribesman from the left.  If you took the slope in the
    large room above, you will come out behind the hut to the right.  Take the
    path that leads beside the hut to the left and kill the tribesmen that you
    come across.  You will find a tree house up top there.  Go over to where
    the quicksand is and climb the nearby rocks.  Kill the tribesman that you
    find.  Now flip the switch that is there and then go back into the village
    killing the tribesman along the way.  In the village you will be attacked
    by another tribesman.  On the far side of the village you will find a hut
    with a LARGE MEDIKIT in it.  Do not go in there or you will die.  Instead
    follow the path behind the hut and go into the next section of village.
    Here you will notice a tree house to the left and 2 huts in front of you.
    Go between the 2 huts and kill the 2 tribesmen that you find.  At the back
    turn right and you will find a dark cave there.  This is SECRET #4 (or 3
    if you went down the slope earlier).
    
    Now from the cave run straight across and climb onto the ledge that has
    more huts built onto it.  Go around the back and you will find another
    tribesman.  Enter the hut whose entrance is next to a tree limb and
    flip the switch in here.  Another tribesman will come to greet you.  Go
    back to the tree house and climb the ladder into it.  Go to the window and
    jump to the ledge on the nearby wall.  In here to the left is fire (bad)
    and to the right is a tribesman (stupid) who is guarding the rest of the
    tunnel (good).  Go to the end of the tunnel and leave through the window
    jumping to the tops of the higher huts.  On the second hut get onto the
    top of the roof and grab the vines that look like a ladder.  Monkey swing
    all the way to the end and drop down.  Enter the nearby tree house over
    here and flip the switch inside.  Here comes another tribesman.  Anyway,
    go and climb the ladder into the tree house again and then into the tunnel
    with the fire.  You will notice that there is now a ledge above the fire.
    Jump to the ledge and then off of the other side and flip the switch in
    front of you.  Kill the tribesman who comes to you.  Do not flip the other
    nearby switch.  Go down the corridor and sprint past the blade trap ahead.
    Flip the switch at the end and then slide backwards down the slope doing a
    safety grab at the end.  Go over to the pool and get into the water.  Take
    the underwater tunnel to the exit killing the crocodile along the way.
    At the end pull yourself out onto the ledge and follow the path until you
    come to a tree house.  Jump to it holding in the grab button and pull
    yourself up to end the level.
    
    ==========================================================================
    South Pacific level 2:  Crash Site
    ==========================================================================
    
    You begin the level in the tree house that you ended the last level in.  Go
    outside and get on the ground and approach the swamp.  This next section
    looks tough but it's easy.  Go to the edge of the swamp and do a running
    jump to the lily pad that is in front of the switch you flipped last
    level.  From here do another running jump to the lily pad nearest the
    wall.  Now turn and do a running jump over the lily pad in front of you
    and land on the one that is in line with it.  Keep jumping in a pattern
    like this until you are on the last lily pad before you reach land.  Now
    look to the left.  Jump to the lily pad in the corner just below the
    niche in the wall.  Climb into the niche to get SECRET #1.
    
    Now get onto safe land and go through the trees and head down into the
    valley.  When you reach the fog below you will be attacked by a
    Velociraptor, raptor from here on, from the right.  Kill it and go up
    through the area it was guarding.  Climb up the ledges at the end here
    until you are in a larger area with trees and a crashed airplane.  You
    will be attacked by another raptor in this area also.  Follow the path
    along until the crashed plane is on your left.  When you get to the tree
    in this area, enter the dark area next to the tree and follow it into a
    room.  In here you get the MP5 and have to kill 7 Compsognathus, Compo
    from here on.  Once they are dead, flip the 2 switches in here and go
    back to the tree.  Climb on top of the hill near the tree and watch 2
    soldiers kill a raptor.  Do not help.  If they die you can get their ammo.
    If you shoot them they will shoot you.  If you don't shoot them they will
    not shoot you.  See where I'm going here?  Anyway when the raptor is dead
    go through the tunnel that you find on the right side of the area.  Follow
    the tunnel to the exit where you can help another soldier kill a raptor.
    Climb onto the ledge to the right of where you came in to the area, and
    keep climbing ledges until you are on a rock ladder.  Climb up until you
    can backflip onto the ledge behind you and hold in the jump button.  As
    soon as you land on the tree branch pull out your guns and kill the raptor
    up here.  Turn around and jump to the flat spot on the wall ledge to the
    left of where you entered.  Climb up onto the tree branch that is above
    you.  Kill the raptor that you find in this section of tree.  Now you will
    see a slope in this branch and a side of the branch that you can grab onto
    and pull yourself up.  This is the highest section of the tree and
    SECRET #2.
    
    Go over to where the raptor is hanging by the rope.  Shoot the rope and
    let the raptor fall into the water below to keep the piranhas busy for a
    very long time.  Dive into the water near the raptor and flip the nearby
    switch.  Climb up onto the shore opposite where you entered the area and
    follow the tunnel into the room.  Along the way you will kill 2 raptors.
    Inside the room there are 3 switches.  After you flip a switch run and get
    onto the block in the room because there will be a total of 3 raptors come
    out.  Once you have flipped all 3 switches climb on the box again and then
    jump to the ledge above.  Get LT. TUCKERMAN'S KEY and kill the raptor.
    Now go back to the area where you first saw the soldiers and climb back
    over the hill that you used to get into this area originally.  In the wall
    straight ahead of you will find an opening that leads to another area.
    In here is a lone soldier.  When you approach him 2 raptors come out to
    play.  Once they are dead, go to the lower section of the area and kill
    another group of compos.  Take and follow the path to a large
    Tyrannosaurus Rex nest.  That will be called T-Rex from here on.  Anyway,
    in the nest get COMMANDER BISHOP'S KEY and the T-Rex will be summoned.
    Run like hell all the way across the area to the small niche under the
    lit torch.  Flip the switch in here and then turn around and shoot the
    T-Rex from the safety of the niche.  It can't get you here so use the
    PISTOLS and save ammo.  It takes a very long time to kill the T-Rex.
    After it's dead run back across the area to the new lit torch on the other
    side of the water area.  Flip the switch in the niche and the way back up
    to the higher section is now open.  All of the raptors from the level up
    to this point will come in here now unless you have killed them already.
    There will be 1 raptor come in anyway.  Once you take the walkway back up
    to where the soldier was go to the wall on your left as you came up and
    climb onto the wall.  From there turn around and jump onto the tree branch
    in the middle of the area.  Now jump over to the branch with the FLARES
    and you will activate SECRET #3.
    
    Leave this area and head back to where the plane crashed.  As you come
    into the area, head left.  You should recognize this area as where you
    killed the second raptor of the level.  Go behind the tree and climb onto
    the small hill and jump onto the ledge.  From here jump onto the higher
    ledge and then monkey swing over to the tree.  Walk along the branch until
    you can jump onto the tree and climb up.  At the top monkey swing again
    until the camera pulls away and then drop onto the ledge below.  Climb
    down the obvious rock ladder and at the bottom shimmy left until you can
    pull yourself up.  Go through the crawlspace and into the room at the end.
    Monkey swing on the ceiling of the room and let go when you are in the
    doorway to the next room.  Drop down onto the ledge below the doorway and
    flip the switch in the back part of the ledge.  Now climb back into the
    doorway and monkey swing all the way across the room to the rock ladder
    in the back.  Climb down until you can climb UP into the niche with the
    second switch.  Flip it.  Now walk to the edge of the ledge and go over
    the side.  Hold in the jump button and as soon as you touch the slope you
    will jump.  You will then land on the central pillar with the SAVE GEM on
    it.  Jump back to the ledge with the first switch and flip it again.  Now
    take and monkey swing along and take the left path this time.  Follow it
    until you come to where there is a gap in the path.  Turn around and grab
    onto the rock ladder behind you and climb all the way to the top and then
    go all the way to the bottom.  When Lara's feet are just barely on the
    wall at the bottom, backflip onto the ledge behind you.  Flip the switch
    here.  Now take and jump back to the rock ladder and climb up and into the
    niche in the wall there.  Turn and jump to the slope in the main section
    of the room below switch #2.  Pull up onto the slope and backflip onto
    the central pillar.  Now take and make your way back up to monkey swing
    completely to the end of the room.  At the end of the room climb up the
    ledges and outside again.  At the end do a running jump to the airplane.
    Walk across the roof and drop through the trapdoor.  Kill the raptor
    inside.  Now go into the cockpit and use LT. THURMAN'S KEY and COMMANDER
    BISHOP'S KEY in the locks to turn the power on.  Go to the lower section
    of the switch and in the purple/red area flip the switch there to send the
    gun outside.  Get onto the gun and kill the army of raptors that attacks.
    If the soldiers are still alive they will help as much as they can.  In
    the end when all the raptors are dead, shoot the far upper left corner of
    the area and destroy the walls up there.  Go up there and go to the exit.
    
    ==========================================================================
    South Pacific level 3:  Madubu Gorge
    ==========================================================================
    
    From where you begin run forward.  Bats will fly past you and then soon in
    front of you, you will see a dragon (I think they look more like
    lizard-men, but everyone else calls them dragons). When it is dead
    approach the grassy edge next to the river after the last pillar and
    another dragon will climb up.  After it is dead climb down the ledges at
    the area where it climbed up.  You will climb down 3 ledges and then jump
    to the block in the middle of the river.  Now do a running jump to the
    slope on the other side of the river and grab onto the edge of the slope
    and shimmy right until you find a place where you can safely stand up.
    Climb onto the ledge to your right and then make your way across the area
    ahead and onto the other side of the other outcropping.  There you will
    find and flip a switch.  Now go back up the area and backflip back onto
    the block in the middle of the river.  Now turn around and jump back to
    the first side and climb the ledges.  Under the overhang you will find a
    trapdoor that you can climb into.  In here get the items and then leave.
    Do not go through the other trapdoor.  Now go back out and get back onto
    the other side of the river.  This time, shimmy left not right.  At the
    end you will find a lower ledge that you can drop to.  Flip the switch
    that you find at the end and then climb up onto the top ledge.  Grab the
    monkey swing built into the bottom of the arch and go across the river.
    Do a safety drop and shimmy right until you can stand up on the other
    side of the block.  Turn around and look at the wall to the left.  See
    that opening in the cliff face and the flat area beside it?  Jump to the
    slope next to the opening and then shimmy to the right until you can climb
    up onto the flat area aforementioned.  Jump up into the opening and you
    will go past a closed door on the left.  At the back of the room you will
    find a slope that you can go down.  Go down the slope and then there is
    another slope at the bottom.  Do a safety drop off of this slope so that
    you can backflip over the spikes.  Drop to the area below ignoring the
    rest of the path for the moment, and crawl into the crawlspace.  As you
    are coming out of the crawlspace a dragon will attack.  Follow the path
    ahead of you and you will cross the river again and after that follow
    along until you can jump up onto an arch to claim a SAVE GEM.  Now go back
    and kill the dragon that is coming up the path behind you.  Go back to
    where you went through the crawlspace and follow the rest of the path
    ahead.  You will have to kill another dragon near the end of the path.  At
    the end flip the switch that you find and go back to the room with the
    closed door that you passed.  Go through the door and do a safety drop
    onto the ledge below.  See how the nearby waterfall has an opening in it?
    Jump onto the waterfall and go in.  Kill the dragon and get SECRET #1.
    
    Now go back onto the top of the waterfall and in the cave area monkey
    swing across the ceiling to the next room.  Go down the slope and then
    jump and grab the pillar in front of you.  Do a running jump and grab onto
    the third pillar.  Do not touch the second one.  Then do another running
    jump into the hallway beyond.  Follow this hallway and when you near the
    slope you will set off a dart trap.  Go down the slope and at the bottom
    monkey swing down to get the save gem.  Then follow the monkey swing to
    the top and get off onto the ledge.  From there go through the crawlspace
    you find and then jump to the climbable section of wall on your left.
    See how there is a sharp slope that is just out over the water to your
    immediate right as you climb up?  Backflip over the slope and grab the
    edge.  Now shimmy right until you can drop onto the platform below safely.
    Jump onto the nearby ledge and then onto the ledge holding the hut.
    Investigate the hut to get SECRET #2.
    
    Take and go back to the slatted ledge that you dropped onto earlier.  Now
    take and angle a running jump (this would be a good place to save) to the
    ledge sticking out on the right side under the main path that you were on
    earlier.  This jump is very tricky.  Then climb back up onto the main
    path.  Climb the wall again and follow the path into a room with water,
    a kayak and 2 crocodiles.  Kill the crocks and then flip the underwater
    switch.  Get into the kayak and practice moving about before you leave the
    water.  Exit the room when you are ready and if you want the SAVE GEM in
    the lagoon to the right backpedal like hell.  Otherwise get as close to
    the right wall as you can.  When you begin to go over the falls, backpedal
    as hard as you can.  At the bottom turn so that your kayak is facing to the
    right.  Then backpedal into the green rope to deactivate the swinging
    blades ahead.  Go down the falls ahead of you and backpedal again.  At the
    bottom again head to the right (this is a very tough spot) and go into the
    cave.  Follow the path to the right and go down the falls ahead again.
    Avoid the red ropes at all costs unless you have plenty of MEDIKITS.  At
    the bottom you have a choice, after the last rope if you want to take the
    narrow left path, you will catch a bit of a shortcut and go over the falls
    ahead getting another SAVE GEM.  At the end go up the falls and into the
    whirlpool room.  If you took the wide right path, you will have to dodge
    3 sets of spikes and will still wind up in the whirlpool room.  Take the
    only path in the room without a waterfall and at the end of the path go
    and collect the SAVE GEM that you find and get SECRET #3.
    
    Go back to the whirlpool room, and go up the greenish tinged tunnel.  At
    the top you will get into some calm water.  Get out of the kayak and climb
    onto land as fast as possible.  Avoid the crocodile and on land kill the
    dragon first.  Now follow up the short path and drop onto the ledge in the
    whirlpool room.  Monkey swing across the whirlpool room and time your
    swings to avoid the flames from the faces.  At the end drop onto the ledge
    and then do a running jump across the river to the opposite ledge.
    Collect the ROCKET LAUNCHER in the area behind the ledge and then follow
    the path into the same area where you got SECRET #3.  Make your way to the
    back where the items are that you couldn't get earlier.  Along the way in
    the right wall you will notice a spot where you can climb up the wall.
    After getting the items, climb the wall and get onto the ledge up there.
    Now monkey swing and time your swing so that you pass the face without
    getting burned.  When you near the end of the swing, you will hear bats,
    turn left and explore the area on that side of the river for items.  Now
    take and monkey swing to the right side of the river all the way to the
    end.  Walk up the area until you see a small ledge above a swinging blade.
    Jump to the ledge and then turn around and do a running jump over the
    spikes to the climbable wall behind.  Climb as far to the left and up as
    possible then drop off onto the level ledge.  In the dark area beyond,
    do a safety drop and climb down the ladder.  At the bottom run forward
    to the small ledge and duck so the boulder misses you.  Repeat for the one
    above as well.  When you reach the level area, put your back to either the
    left or right wall and sidestep until you hear another boulder begin to
    move.  Now do a safety grab over the edge and pull yourself back up after
    the boulder is past.  At the end jump into the hallway and side jump over
    the flames and then side jump over the moving boulder.  Make sure that you
    are at full health before trying this.  At the end of the tunnel you will
    be at the river again.  Jump to the nearby ledge on the right wall and
    then climb the wall and move left to reach the next ledge.  Crawl through
    the crawlspace.  On the other side walk along and then jump along the
    blocks and ledges until you get to the zip-line.  Let go of the zip-line
    when you will land on the small ledge above the entrance to the room
    ahead.  Climb up the opposite wall and at the top kill the dragon that
    is up there.  You will find a switch to the left.  Now head down the
    hallway.  There will be another dragon attack.  Follow the tunnel all
    the way back to your kayak.  Take the kayak back to the whirlpool room.
    Enter the whirlpool and stay to the edge unless you wish to die.  At the
    bottom, get out of the kayak and swim to the nearest ledge and kill the
    crocodile in the water.  Now swim in the water and under the other ledge
    you will find an underwater switch.  After flipping the switch quickly
    swim out and climb on top of the ledge above you and leave the level
    before the crocodiles get to you.  And you are done with this hellish
    level!
    
    ==========================================================================
    South Pacific level 4:  The Temple of Puna
    ==========================================================================
    
    As you begin the level you are under attack to the right from some
    natives.  If you get hit with a dart then make sure to kill all 4 of them
    on the entire stairway area before using a MEDIKIT.  At the very top of
    the stairs you will see a crawlspace, go through it.  This next room has
    the main puzzle for the level.  You must flip 4 switches while dodging the
    rolling blades.  Sounds hard but it isn't.  Wait until the blades are
    going to one side or the other and then jump down the slope and head the
    opposite direction.  Go to a corner on that particular side of the room
    and get completely in the corner facing either the left or right wall
    (whichever wall you are closest to) and the blades should miss you.  As
    they are rolling away backflip out of the corner and flip the nearest
    switch.  After that do 2 side jumps into the corner that you were just
    in and make sure you are in the corner completely.  Do the same for the
    other switch on that side of the room.  After you flip 2 switches, you
    must jump over the rolling blades and do the same for the other side of
    the room.  Once you have flipped all 4 switches the exit to the room will
    open.  If you want the SAVE GEM, then go back into the room after leaving
    and dodge the blades.  For the next room slide down the slope and pull the
    obvious block out of the wall.  Flip the 3 switches and then do a safety
    drop to the next room.  In here go to the left and flip the switch, then
    turn around and sprint.  You will have a huge boulder chasing you.  After
    you reach the doorway go to the right and you will have another huge
    boulder chasing you.  Stay in the center or you could fall off and die.
    You will soon be in familiar territory.  As you enter the beginning area
    again you will be attacked by 3 natives.  When they are dead climb the
    stairs up to the point where they switch back on themselves.  Look up at
    the wall and you will see an opening.  Climb the stairs until you can grab
    the wall at a point level to the opening and then shimmy left and pull
    into the opening.  This is SECRET #1.  You get the DESERT EAGLE.
    
    Now go back down the stairs and enter the area opposite the stairs.  Slide
    down the slope and approach the throne.  When you get close enough the
    Boss turns around.  Begin to jump side to side so he can't hit you and
    use the DESERT EAGLE on him.  This will be a short battle.  After he is
    dead get the ORA DAGGER and the South Pacific is behind you.
    
    ==========================================================================
    Antarctica level 1:  Antarctica
    ==========================================================================
    
    Before we begin our adventure here you should know about the water.  You
    now have a new thing to worry about in the water.  Since the water is so
    cold you can only stand it for a very short time before you begin to take
    damage.  There is ammo in the water in places, but you have to decide if
    the risk is worth the reward.  Now let's begin.
    
    Work your way along the shoreline keeping the large ship on your left.
    There is now need to jump into the water until you get past the hut, which
    contains SECRET #3.  Anyway you need to get wet now and jump into the
    water and climb out on the opposite bank of the tunnel to the right.  Next
    you must jump into the water again and swim to the ledge that is just
    above the water slightly to the left and ahead of you near the end of the
    ship.  If you look up you will see a monkey swing.  Follow it to the right
    and you will see some ledges that you can climb up to reach it.  Drop off
    of the monkey swing at the end landing on a small ledge.  Now jump onto
    the ship and enter the hole in the deck that you find.  In here follow
    into the room that is behind where you entered and kill the 2 guards.
    Flip the switch in the room here and you will open a trap door that will
    drop you into the hallway below.  In that hallway, kill the 2 guards that
    are in there and then flip the switch at the end to go into another
    chamber of the ship.  In here if you look at the ceiling you will see that
    you can climb into another area above.  But for now follow the path around
    to the right staying on this deck of the ship.  Kill the gunman that you
    come across and drop through the hole to the next deck down.  Follow this
    tunnel along and climb the ladder.  At the top flip the switch to put your
    boat into the water.  Now work your way back to where you could climb into
    the next deck up that you passed earlier.  Along the way kill the guard.
    In the upper deck follow the hallway until you find a switch you can flip
    to open the door out onto the main deck.  On the main deck if you go off
    of the end of the ship in the direction that you are facing you will land
    in the water near your boat.  But first, as you come out of the door turn
    right and follow the railing along until there is a break in the railing.
    Jump into the hole in the ice wall and get SECRET #1.
    
    Now go and run off of the end of the ship and get into the boat.  Pilot
    the boat around to the right going completely around the ship.  When you
    get to the channel you jumped earlier and the hut you passed earlier go
    down the channel a short ways.  You will soon see an opening in the wall
    to the left.  Park next to the opening and then jump into the opening.
    Climb up the ladder and then slide down the slope jumping at the end
    grabbing the wall and pulling yourself into the crawlspace.  If you light
    a flare you will come across an opening to the left, but instead for the
    moment continue straight.  At the end you will find SECRET #2.
    
    Now go back through the crawlspace and take the branch that you didn't
    take earlier and drop into the water at the end.  You will find your boat
    to the left.  Get into the boat and drive to where you come to another
    building and a guard shooting you.  Get onto the land and kill the guard
    then go to the back of the building.  Climb onto the back part of the
    building and monkey swing to the end getting off of the right branch at
    the end.  Slide into the tunnel in front of you and kill the guard.  Run
    the rest of the way through the tunnel and when you come out you will be
    greeted by a huskies.  If you look to your left you will see a raised
    building that you can climb into.  You will do that later.  Instead go
    through the tunnel in the building and come out the other side.  You will
    kill a husky and a guard along the way.  On the other side of the tunnel
    flip the switch that is next to the door of the building.  Now go around
    the back of the building and you will see where a pipe enters the ground.
    Enter the ground here too.  Swim quickly to climb out of the other side
    and then climb the ladder to another area.  Go through here without worry
    of taking damage because the water isn't deep enough.  These are the fuel
    valves.  Remember them for later.  On the other side climb out and follow
    the trail along going past the kennels.  Keep going along the trail and
    you will kill another guard.  If you want some ammo for your GRENADE
    LAUNCHER then enter the area under the bridge and kill the husky down
    there too.  Now keep moving along and you will come back to the area with
    the building that you were at a moment ago.  This time, follow the
    building around completely entering the cave after the back of the
    building.  Do not enter the way to the fuel valves yet.  After this cave
    you will come across 2 huskies that you need to kill.  Then enter the
    opening and closing doors.  Don't let them close on you because they can
    kill you easily.  After you are through both sets, climb the stairs and
    kill the 2 guards up here.  Walk along until you find the CROWBAR.  Now,
    make your way back to the raised structure on the other side of the
    building.  Along the way you will have to kill 2 guards.  Now inside the
    raised structure, flip the switch and use the CROWBAR on the door.  Make
    sure to pick the CROWBAR up after you use it.  Monkey swing across to the
    next building and drop through the trapdoor.  Inside just below the
    trapdoor look at the fuel map so you can see which valves need to be
    turned.  Now take an flip the switch to go back outside and kill another
    guard.  Go to the fuel valves.  Flip 2 and 4 then climb back out into the
    generator room above.  The door to the room is now open.  Flip the switch
    in the back and then head to the kennels again.  Flip the 3 switches to
    enter the building killing the 3 huskies along the way.  Inside you will
    have to kill another husky then collect the GATE KEY.  Now it is time for
    the classic Tomb Raider backtrack.  Go all the way back to where you
    parked your boat and use the CROWBAR to enter the building.  Inside use
    the GATE KEY then flip the switch.  There will be a guard outside as you
    leave the building.  Get into the boat and enter the new area.  Follow
    along until you come to the turn with the first flag.  Take and get out of
    the boat and enter the underwater niche to find the HUT KEY.  Note:  If
    you left the boat facing the flag then the niche will be on your right
    side.  Now go all the way back to the hut from the beginning of the level
    and use the HUT KEY to open it.  As soon as you open it, a husky will
    come out.  Once you enter the building and gather the goodies, then you
    will have SECRET #3.
    
    Get back into the boat and follow the new area all the way to the end.
    Then get out and climb on the ledges.  Follow the path around and kill the
    2 guards.  Stay away from the hole in the upper area.  Follow along until
    you come completely around the building and when you get to the front the
    level ends.
    
    ==========================================================================
    Antarctica level 2:  RX-Tech Mines
    ==========================================================================
    
    You begin in a small enclosed area.  Crawl through the crawlspace and then
    on the other side head to the left.  Keep going forward through the open
    doors until you hear the sound of the sixth door opening up.  Then turn
    around and go back.  You will now find a crawlspace in the wall.  Follow
    it to another area and take the ladder down.  On the other side of the
    fence you will see 2 poison mutants.  Flip the switch on the wall in here
    and then follow the tunnel outside.  Meanwhile, a flamethrower guy will
    come up to kill the poison mutants.  Do not shoot the flamethrower guy.
    If you don't shoot him, he will ignore you.  If you do shoot him, you are
    toast.  Follow the tunnel along and soon you will enter a large room with
    3 mine carts in it.  Take the ramp to the right up to the top level and
    enter the small room up there on the left side.  Kill the poison mutant
    and then flip the switch to turn on the lights.  Go back into the mine
    cart room and climb onto the top of the office you were just in.  Go to
    the back side of it and then do a safety hang and shimmy left.  You will
    soon come to a ladder.  Go down the ladder until Lara's feet are just
    barely on the bottom.  Then do a backflip with a twist grabbing the edge
    of the crawlspace behind you.  Pull yourself in and get SECRET #1.
    
    Now take and drop to the floor below and kill the poison mutant.  Climb
    around the room until you are at the middle mine cart.  Get in.  Before
    you really begin to do anything, play around and find out what buttons
    do what.  Lean into the turn just after the small jump.  Next you will
    come to where there is some scaffolding.  After the camera cuts away, and
    you go down the first small slope, hit the brakes.  After releasing them
    go down the rest of the hill and lean into the turn at the bottom.  You
    should make the jump no problem.  Next you will come to where there is a
    switch up next to the track, hit it.  When the cart stops get out and a
    flamethrower guy is killing another poison mutant for you.  Walk up to the
    drills and crawl under them.  Turn left at the other side and then follow
    the trail.  You will come to a slope, go down backwards.  At the bottom
    grab onto the edge and then drop to the ledge below.  I suggest a strong
    gun here.  Look into the small hallway and you will find a mutant.  Once
    it is dead drop to the ledge below the one you are on.  Take and work your
    way down the chasm by using the ledges and cracks until you are on the
    ledge just above the bottom.  Kill the poison mutant and then grab onto
    the nearby crack in the wall and shimmy left until you can climb into the
    crack.  As you are moving along you will encounter another poison mutant.
    Once it is dead go into the room behind it.  Let the flamethrower guy in
    the large room kill the 3 poison mutants here for you.  On the other side
    of the room you will find a crawlspace that you can't jump up to.  Look to
    the right of the crawlspace.  Get onto the small snow drift and then jump
    up and grab the wall.  Shimmy left on the invisible crack.  At the
    crawlspace climb in and flip the switch at the back.  Now go back into the
    larger room.  Get onto the metal ledge in the center of the room and get
    the CROWBAR.  From here take and jump clockwise on the tops of the larger
    snow piles until you can get into the high hallway leading out of the
    room.  It is tricky so it may take a few times.  Follow the hallway along
    crawling under the drills and running under the snow grinders.  At the end
    you will encounter another poison mutant.  Kill it and then drop back onto
    the mine tracks.  Follow them to the mine cart that you were in a moment
    ago.  At the top of the tall hill hit the brakes as you start to go down.
    You will make it over the jump safely then as you land hit the brakes
    again and lean into the turn.  Hit the switch that is coming up and if you
    want to you can duck most of the rest of the way to the stopping point.
    After the third duck-bar you will go down a small hill, hit the brakes and
    lean into the turn.  You should now be back in the mine cart room.  Go
    back up to the top level of the room and go back to where you got
    SECRET #1.  You will now find a new door open in there.  Enter the new
    room and kill the poison mutant in there.  This is SECRET #2.
    
    Now back in the mine cart room, go back to the middle level and use the
    CROWBAR to open the locked door on the left side of the room.  Inside get
    the LEAD ACID BATTERY.  Now go to the bottom floor of the room and get
    into the bottom mine cart.  There is no need to tell you when to duck on
    this cart because you have plenty of time to see it coming with this one.
    Hit the switch when you come to it at the top of the first hill and enjoy
    the ride.  When you stop get out and go up the small walkway.  Flip the
    switch that you find on the wall and then follow the corridor along until
    you are in a large room with steam coming out of vents in the floor.  Go
    to exit this room and a mutant will attack you.  Once it is dead, move
    along keeping your eye open for a crawlspace on the right.  When you find
    the crawlspace, enter and get the goodies that you find.  As you are
    leaving the crawlspace, another mutant will usually be there to greet you.
    When it's dead, move along until you find a ladder on the left in a larger
    area.  At the top of the ladder get off onto the right side.  The switch
    nearest you opens the exit back to the mine cart, if you want to push it
    now.  After that head to the end of the hall and flip the switch there.
    Follow the tunnel along and you will wind up in a room.  As you approach
    the door on the other side a mutant will run around and enter.  Kill it.
    Now take and open the other door in here and kill the mutant in there as
    well.  Go outside into the snow.  Dive into the water you find and get the
    WINCH STARTER at the bottom of the pool.  Now go back into the room and
    take the path you opened when you killed the second mutant.  Now go back
    to the mine cart.  In the mine cart, when you first start to go downhill,
    hit the brakes and then at the bottom, enjoy the ride back to the mine
    cart room.  Now go to the top mine cart.  Get in and after the jump, duck
    the rest of the way until you stop.  When you stop, use both the LEAD ACID
    BATTERY and the WINCH STARTER on the crane.  It will lower the yellow
    thing.  Dive into the water and as quick as you can swim under and into
    the yellow thing.  You will have to use at least 1 LARGE MEDIKIT on this
    leg of the swim.  Once your cold meter is fixed dive back in and swim
    toward the metal looking wall.  In the middle you will find an opening.
    Swim through the opening and stick to the right wall.  You will come out
    in a nearby dry area.  Get out of the water and recharge your meter and
    health.  Now for the last leg of the swim.  Dive into the water and in the
    right corner of the underwater area you will find a long tunnel that goes
    straight up.  Climb out at the top and go into the large room.  There are
    poison mutants about but let the flamethrower guy take care of them.  On
    the bridge look to the right.  See that area where you can jump down?  Do
    so.  Jump along all of the ledges in this chasm and at the end you will go
    into a short hallway.  This is SECRET #3.
    
    Now jump back along the ledges until you can climb onto the bridge.  Cross
    the bridge and flip the switch on the building to enter and end the level.
    
    ==========================================================================
    Antarctica level 3:  Lost City of Tinnos
    ==========================================================================
    
    Leave the room you begin in and you are in a large ruin.  Head to the far
    left corner and climb the ladder.  At the top follow the corridor to a
    switch.  If you want to find a window and jump to the center pillar and
    then jump to the ledge on the wall to get some goodies.  Now go back to
    the ladder and enter the lower hallway that you just opened.  Get the
    ULI KEY.  Go to the right side of the room and use the ULI KEY in the
    lock next to the grating.  Inside climb the ladder and at the top, flip
    the switch next to the gate and then go out the window and onto the
    balcony.  Flip the switch out here and then go back inside and go down the
    slope that you find.  At the bottom of the slope go across the room and
    flip the switch that you find.  Now go across the other room and enter the
    room on the other side.  Climb the ladder and flip switches 1, 2, and 5.
    Now drop down and enter the new area.  In this room you will be attacked
    by giant wasps.  It does not matter how many that you kill because more
    will keep coming.  Run to the end of the broken bridge and go to the left
    side.  Jump and grab the far ledge and pull yourself up.  Climb the ledges
    that are to the right of where you are.  On the top ledge turn to face the
    broken bridge and jump over and grab the flat section pulling yourself up.
    Now it gets kind of tricky.  Turn and face the other side of the bridge
    (the side you were on a moment ago) and jump slightly to the left and
    ahead to land on an invisible block.  Now jump onto the more level section
    of the first side of the bridge.  Follow the angle of the slope of the
    ledge you are on and do a running jump straight ahead to land on another
    invisible block.  Now turn and jump into the hole in the wall that the
    giant wasps are coming out of.  This is SECRET #1.  Do not fall in the
    hole in here.
    
    When you are leaving jump back across all of the same ledges back onto
    the top of the second part of the bridge.  Now take and work your way
    down the other side.  You will find a SMALL MEDIKIT to the left and the
    exit to the right side.  Now you should be on another section of the
    bridge.  Move forward and you will be attacked by 2 monsters.  When they
    are dead run through the hall that they were guarding and dodge the fire
    pots.  When you come to the intersection, go left.  Follow along until you
    find a small opening in the wall ahead.  You may or may not meet some
    giant wasps.  Flip the switch that you find at the end of this small path
    and enter the room beyond.  In here kill the 3 monsters that attack one at
    a time.  Enter the area occupied by the third monster and flip the switch
    that is in there.  Back out in the room, climb the block that you find to
    your left and then jump to the ledge in front of it.  On top of this ledge
    move along until you find a crawlspace.  Enter.  In the next room dodge
    the fire pots.  If you want some goodies, enter the area behind the fire
    pot to the left.  From where you enter look to the right.  See that switch
    that is on the walkway below you?  Ignore it for now.  Instead make your
    way to the ledge that is on the opposite side of the room from the
    entrance and flip the switch in the alcove there.  Now take and jump to
    the alcove that is on the right side of the room and flip the switch in
    there as well.  These are switches 1 and 2.  Now go to the ledges below
    switch 1 and make your way to the floor.  On the bottom there flip the
    switch that is a little above the ground which we will call switch 3.
    Climb the ledge to the left so that you are next to the wall and then turn
    and jump to the ledge that you just raised.  As you flip the switch above
    this ledge (switch 4) jump to the left.  Now take and while you are here
    flip switch 3 again.  Now make your way back up and flip 1 and 2 again.
    Get onto the ledge just under the goodie area, and from the middle of the
    ledge do a forward jump to land on the ledge below the walkway.  Monkey
    swing along the bottom of the walkway to the other side and flip switch 5.
    Now take and get onto the newly raised ledge and drop to the floor.  Go
    through the open doors and you will enter a room with some pools of water
    on the floor.  From where you entered go to the near right corner and get
    the ULI KEY.  While in this room you may also run into 2 monsters.  Go to
    the far left side of the room and you will find a ladder.  At the top use
    the ULI KEY and flip the switch.  Now go back to the room with all the
    ledges.  Get onto the ledge below switch 4 and jump to the ledge you
    raised with switch 5.  Get onto the top of the walkway and go into the
    alcove on top and flip the switch.  You may wish to save first because
    this switch is timed.  Now as quick as possible make your way to the floor
    and go back to the ladder in the pool room.  At the top go through the
    hallway and you will be in the light room.  As you enter turn right and
    keep the light on your right.  Go up the stairs in front of you.  At the
    top you will see a hallway with earth symbols on either side and another
    hallway.  Take the other hallway.  At the bottom, you will come to an
    intersection, turn left.  Dodge the fire pots you passed earlier and run
    to the end of the bridge.  Go to the right side and jump onto the slopes
    below.  At the bottom you will find an open door if you were quick enough.
    This is SECRET #2.
    
    Now go back to the room with the light beam and stay on the top floor.
    Enter the room with the earth symbols on either side of the door.  When
    you hit the quicksand follow the path around to the right.  You will come
    across a ledge on the right with an earth symbol beside it, remember it.
    Now moving along in the next alcove to the right climb out of the
    quicksand.  Jump onto the slanted ledge in front of you and then jump onto
    the ledge on the center pillar of the room.  From here turn and you will
    see the ledge with the earth symbol.  Jump to the ledge and enter the
    crawlspace above it.  At the end flip the switch and then go back into
    the larger room.  Climb out of the quicksand in the same place you did a
    moment ago and climb the ledges all the way to the top and follow the
    trail.  You will come across a giant wasp.  At the end of the trail you
    will find an OCEANIC MASK.  Once you get it an earthquake starts.  Go back
    down the trail avoiding the falling rocks.  As you near the area where you
    killed the giant wasp take the outside path and jump over the fire pit
    below.  Then make your way down to the ledge you climbed out of the
    quicksand on.  There is no quicksand now.  Take and jump to the ledge
    directly in front of you.  As soon as you land do a safety grab off of the
    side so that the falling rocks don't hit you.  Now take and jump to the
    other ledge on the side of the pillar that should be in front of you and
    slightly to the right.  From this ledge do a running jump to the ledge
    where you originally entered the area.  In the entranceway, turn right and
    go down the ladder to the bottom.  Follow the hallway along and flip the
    switch you find just after the fire pots.  At the end climb another ladder
    and in the area above walk off a short distance and the trap door will
    close.  Now enter the grating that is near the trapdoor and you will be
    back on the lower floor of the light room.  Go up the stairs again and
    follow the hallway down into the large area with the fire pots to the
    left.  You will now notice a block on the ground in front of you.  Move
    the block so that it is in front of the ladder on the wall and then climb
    up.  In the area at the top, dodge the fire pot and get SECRET #3 the
    final secret in the game!
    
    Now go back to the top of the light room and you will notice 3 other rooms
    that you must enter.  They represent the other 3 elements of wind, water,
    and fire.  Enter the water chamber and dive into the water.  At the bottom
    you will find a tunnel into another room.  You will now find 4 openings in
    the shape of a clock.  Enter the left opening and get some air at the
    back.  Dive back in and flip the switch and then quickly swim into the
    right opening.  Follow this all the way to a large room and get some air.
    When you dive back in go to the right side of the room from where you
    entered and at the back of it you will find a smaller room.  At the end
    you will see a crack that is going down and a switch.  Remember the crack
    for later and flip the switch.  Now swim completely across the room and
    get the OCEANIC MASK in the room on the other end.  Flip the switch in the
    room with the OCEANIC MASK.  Now swim across the area and back into the
    far room with the crack that is going down.  Again enter the left opening
    and get some air.  Now go and enter the bottom opening and the current
    will take you along when you reach the back.  At the end you will be in a
    familiar hallway.  Find the grating above the trap door and go back into
    the light room.  Now enter the wind room.  Follow the sound of the wind
    until you find a slope.  Climb the slope and then you will see 2 more
    slopes on either side.  Jump from one to the other to activate the log
    traps.  After they are past go up top and get the OCEANIC MASK.  Then
    exit via the door and go back into the light room.  Now for the fire room.
    This one is hard.  As you enter if you climb onto the first block you will
    see a map.  I don't think it is much help.  Jump onto the pillar that is
    nearest the left wall and the ledge you are currently on.  Now take and
    jump to the pillar that is along the far wall and just to the left of the
    torch.  From there turn right and do a running jump and grab to the next
    pillar along the wall.  Now you should be next to the pillar that was on
    fire when you entered.  Jump to it and then jump to the ledge exiting the
    room.  Do not mess with the items on the flaming pillar.  Now in the next
    room you will have to get past some flaming dragon heads.  Do a running
    jump to the invisible block that the first one is blowing on.  As you land
    turn to face the dragon head and do a safety hang over the side.  Wait for
    a couple of breath cycles to get the timing down.  When the breath cycle
    is about half done, pull yourself up and side jump to the right.  Roll as
    soon as you land and do another safety hang.  Repeat.  Now when you land
    on the third ledge, do not roll but just do a safety hang over the edge.
    When you get up do a running jump to the ledge on the wall with the
    switch.  Flip the switch and then jump back to the invisible ledge.  As
    you land turn right and do a safety hang over the edge with your back to
    the beginning of the room.  When it is time do a running jump to the last
    ledge in the area.  When you approach the grate, it will open.  Claim the
    OCEANIC MASK and then go back to the light room.  At the bottom of the
    light room, place the 4 OCEANIC MASKS on the pillars.  When the light is
    gone drop down into the hole and end the level.
    
    ==========================================================================
    Antarctica level 4:  Meteorite Crater
    ==========================================================================
    
    This is the customary final boss level and this boss is tough.  The boss
    will usually circle the area in a counter clockwise direction.  Do the
    same.  Do your best to keep the center hole between the two of you.  As
    long as the meteor is between you he cannot use his death ray (which he
    never misses with).  I recommend using the ROCKET LAUNCHER for this
    battle.  At the beginning the boss cannot be killed, only stunned.  It
    takes 4 rockets to stun him.  When he is stunned take and run down the
    nearest corridor (which is hopefully opposite the boss) and collect the
    ARTIFACT at the end.  When you come out, and you should be sprinting when
    possible, head in the direction that you were headed in before.  After you
    collect all 4 ARTIFACTS the meteor will drop down and you can now kill the
    boss.  Do the same thing that you have been doing but concentrate on
    staying away from him.  He will die easily now.
    
    When he is dead take and climb the ladder on either side of one of the
    alcoves.  At the top get onto the ledge and follow the tunnel to the left.
    When you come back into the arena, monkey swing to the left and land on
    the ledge that you pass over.  Now turn and jump to another ledge that is
    even higher up.  From this ledge, jump to a still higher one that is a
    little to the right.  Now climb out of the hole and you will find a slope
    that is in a cave.  Go down.  At the bottom you will be attacked by 3
    gunmen and a flamethrower guy.  Flip the switch on the wall (the last
    switch in the game) and go through the open gate to the helicopter.
    
    ==========================================================================
    Bonus level:  All Hallows
    ==========================================================================
    
    If you got all of the secrets in the game then you can play this level
    when you load your game after beating Meteorite Crater.  When you begin
    the level, you only have your pistols and nothing else.  But it's okay.
    
    After you are off of the slope look at the pillar to the right.  It is
    your goal to get on top of that.  So take and climb along the ledges until
    you find one at the top that has some FLARES on it.  Now take and aim a
    running jump at the tallest pillar in the center.  Grab onto the monkey
    swing above and then drop onto the collapsible tile below.  If you are not
    at full health then you will die.  The ledge that you land on has a LARGE
    MEDIKIT on it.  Now take and do a running jump to the purple ledge along
    the wall.  Turn a little to the left and look down.  See the safe ledge
    a little below you.  Drop to this area and if you go into the lower area
    in the back of it you can get some more goodies.  Now jump over to the
    ledge on the wall with the bookcases and enter the alcove in the wall.
    There is only one.  In the back of the alcove flip the switch.  Now take
    and drop over the edge of the bookcase ledge onto the ledge below it.
    Turn around and do a running jump and grab onto the other ledge next to
    the central structure.  Climb into the side of the structure and then
    do a running jump and grab onto the crack in the wall.  Shimmy left and
    pull yourself into the niche.  Flip the switch in here and then make your
    way to the floor.  Enter the hallway on the floor that you just opened and
    run across the collapsible tiles.  At the end flip the switch.  Now at the
    edge of the ledge jump forward and grab onto the monkey swing and go to
    the end and back into the main room.  As you re-enter the room turn right
    and then climb onto the ledge to your right.  Turn around and jump to the
    hanging ledge behind you.  Make your way up to the ledge with the first
    switch that you flipped in the level on the bookcase wall.  Climb into the
    alcove with the first switch.  Now turn around and jump to the monkey
    swing above.  Move over to the left and then drop and grab the ledge.  In
    the higher area there is a zip-line and climb the ladder and get the
    VAULT KEY at the top.  Now take and get onto the zip-line.  As soon as you
    enter the beginning of the hallway at the end let go or you will die.  Now
    go to the opening of the hallway and jump to the ledge on the left of the
    opening.  Crawl through to the other side of the ledge and when you drop a
    door will open.  Follow the path behind the door to the end and you will
    then have to monkey swing.  Along the way while monkey swinging you will
    catch on fire, drop into the water before you die and heal yourself.  Swim
    under the piston and climb out the other side.  There is a ladder to the
    right, but first go through the crawlspace and flip the switch you find.
    At the top of the ladder take a walking step forward then roll and grab
    the edge.  Pull yourself back up and jump over the hole.  Follow the path
    and climb as high as you can.  Now take and drop through the hole and into
    the water far below.  Climb out of the water and use the VAULT KEY to open
    the vault.  Enter the water that you find in the vault and when you find
    a body floating, turn right.  At the next intersection turn left and then
    climb out of the water.  Kill the guard and his dog and then climb the
    ladder to the level exit.  You are now completely done with this game!
    
    **************************************************************************
    
    IV.  Codes and Tricks
    
    The following codes are for the playstation version.
    
    All Weapons:  Lara will scream when complete.
    L2, R2*2, L2*4, R2, L2, R2*2, L2, R2*2, L2*2, R2, L2*2, R2 
    
    All Secrets:  Lara will sigh when complete.
    L2, R2, L2*2, R2, L2, R2, L2, R2, L2*4, R2, L2, R2*4, L2
    
    Refill Energy:  Lara will grunt when complete.
    R2*2, L2, R2, L2*6, R2, L2*3, R2, L2*5
    
    **************************************************************************
    
    **************************************************************************
    
    V.  Credits and Special Thanks
    
    I want to take this opportunity to thank the following:
    
    CJayC at www.gamefaqs.com for running the best gaming related website out
    there.
    
    The people at the Tomb Raider 3 message board at www.gamefaqs.com,
    especially graybeard.
    
    Thanks to the people at www.cheatcodes.com.
    
    Thanks to Nebloof for being my soundboard for ideas when I got stuck.
    
    Thanks to myself for writing this.
    
    Thanks to you the reader for using this.
    
    Have a nice day!
    
    **************************************************************************