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    Secrets FAQ by Pidgeotto

    Version: Final | Updated: 09/11/05 | Printable Version | Search Guide | Bookmark Guide

                                  T O M B   R A I D E R
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                               -Adventures of Lara Croft
                   TOMB RAIDER 3: The complete In-Depth Secrets FAQ
      for one of the best made games ever, Tomb Raider 3: Adventures of Lara Croft!
              Authorized to GAMEFAQS, IGN, DLH, NEOSEEKER & CHEATBOOK.DE
                  and written by: Pavel N. (Pidgeotto)
                    Suggestions, Questions, Corrections, Comments?
                         Contact me at: paffkabg@hotmail.com
                        Version: 1.0 (Final! Full! Complete!)
                              Last updated: 29/02/04
    COPYRIGHT PAVEL N. (Pidgeotto) 1998-2004.
    Sites authorized to host this file are:
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    quick action must be begun immediately. Sites
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    of their server. Beware.
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    -->Introduction . . . . . . . . . . . . . . . . . . . . . . III
    -->Common FAQs (Frequently Asked Questions) . . . . . . . . QQQ
    -->Secrets and their Locations  . . . . . . . . . . . . . . WWW
         -Jungle  . . . . . . . . . . . . . . . . . . . . . . . WW1
         -Temple Ruins  . . . . . . . . . . . . . . . . . . . . WW2
         -The River Ganges  . . . . . . . . . . . . . . . . . . WW3
         -Caves of Kaliya . . . . . . . . . . . . . . . . . . . WW4
         -Nevada  . . . . . . . . . . . . . . . . . . . . . . . WW5
         -High Security Compound  . . . . . . . . . . . . . . . WW6
         -Area 51 . . . . . . . . . . . . . . . . . . . . . . . WW7
         -Thames Wharf  . . . . . . . . . . . . . . . . . . . . WW8
         -Aldwych . . . . . . . . . . . . . . . . . . . . . . . WW9
         -Lud's Gate  . . . . . . . . . . . . . . . . . . . . . W10
         -City  . . . . . . . . . . . . . . . . . . . . . . . . W11
         -Coastal Village . . . . . . . . . . . . . . . . . . . W12
         -Crash Site  . . . . . . . . . . . . . . . . . . . . . W13
         -Madubu Gorge  . . . . . . . . . . . . . . . . . . . . W14
         -Temple of Puna  . . . . . . . . . . . . . . . . . . . W15
         -Antarctica  . . . . . . . . . . . . . . . . . . . . . W16
         -RX Tech Mines . . . . . . . . . . . . . . . . . . . . W17
         -Lost City of Tinnos . . . . . . . . . . . . . . . . . W18
         -Meteorite Cavern  . . . . . . . . . . . . . . . . . . W19
    -->History  . . . . . . . . . . . . . . . . . . . . . . . . HHH
    -->Thanks . . . . . . . . . . . . . . . . . . . . . . . . . TTT
    -->Copyrights . . . . . . . . . . . . . . . . . . . . . . . ZYZ
    *Press 'Ctrl' and 'F' to search entries with their given code.
    Viewers are kindly requested to correct me or send
    information I have not included. Thank you.
       ++++++++++++                                                 ++++++++++++
      ++++++++++++                  INTRODUCTION                     ++++++++++++
       ++++++++++++                                                 ++++++++++++
    Lara is back as the fearless Tomb Raider we all too well know, in her third
    adventure. This time, however, the storyline is drastically different as you
    shall soon see.
    Long ago, in the continent that is now the barren wastes of Antarctica, a
    kingdom of flora and fauna flourished. The then climate was as humid and mellow
    as is that of the rainforests we know of today. Various animals, ranging from
    reptiles to the early mammals lived in undisturbed harmony... until the very
    day a gigantic meteorite stabbed through the atmosphere of the Earth and slammed
    into the continent of Antarctica, leaving total destruction and a miles-wide
    crater behind.
    The environment was devastated. The sky turned blood-red as visibility gradually
    faded until the few surviving species choked to death in the unbearable
    conditions. Chaos.
    Millions of years later, Polynesian tribes from the South Pacific found their
    onto the battered land, only to discover a world englobed in a harsh freezing
    weather. Despite this, there was a mysterious abundance of life seemingly
    affected by the meteorite crater and for this they settled and worshipped the
    rock that had descended from the heavens.
    But this colonization was not to last.
    Catastrophic events forced them to flee in terror...
    Today, Lara Croft finds herself in the dense jungles of India with nothing but
    her backpack to keep her company. In search of the sacred Infada Artifact, she
    soon comprehends that this aquamarine jewel is one of a family of four similar
    artifacts, all carved from the mystique core of the meteorite, long fallen in
    the frozen wastes of Antarctica.
    Lured by the adventures Dr Williard of Scotland offers to her for retrieving
    all four artifacts, she makes her way into the alleys and sewers of London,
    into the exotic, crystalline waters of the South Pacific and into the scorched
    valleys of Nevada.
    Finally, her adventure leads her to Antarctica, having gathered all four
    artifacts from the far corners of the Earth, and back to the elusive meteorite
    itself... but is it all, that easy!?
    OK, I remind you that this is not a plain FAQ with the usual walkthrough. It is
    just a listing of all the secrets, their locations and their rewards throughout
    a game. You will find this an invaluable guide to discovering the secrets. I
    have tried to put as higher-quality content as possible simply for your own
    personal guidance and my own satisfaction for writing on-topic for a game that
    has overjoyed me in playing. I'll soon be writing more Tomb Raider FAQs and I'm
    expecting your comments or critisisms on my writing to see what I can alter for
    everyone's benefit.
       ++++++++++++                                                 ++++++++++++
      ++++++++++++                      FAQS                         ++++++++++++
       ++++++++++++                                                 ++++++++++++
    >OK... so what are Secrets?<
    ~Secrets is the trademark name given to special and difficult-to-reach areas in
     games which make the Tomb Raider series. Obtaining them is just a fun
     side-attraction and usually finding them, does not necessarily affect the
     There are some in each level and even if you miss one or two, or all, you will
     still be able to happily complete the game. To indicate that you have just
     reached a Secret, a mysterious chime plays and you are soon rewarded with
     goodies lying nearby.~
    >Why should I look/waste time for Secrets?<
    ~Because finding Secrets is as entertaining as solving difficult visual and
     mind puzzles. You might not necessarily want to find them all on your first
     completion of the game, but you might be intrigued to replay the game and
     discover all those nooks and crannies you simply overlooked, but contained
     useful valuables. Also, there's plenty of ammunition to be had if Secrets are
     collected during gameplay. Not only can you use your limited-ammo weapons
     more often but you also get the occasional Medi Packs to keep you alive and
     To conclude, if you want all pick-ups, you'll have to encounter all Secrets.~
    >What is the total number os Secrets throughout the game?<
    ~In total, there are fifty-nine (secrets) throughout the game. But they are
     not all located on the same level. You will have to discover all the Secrets
     in all the levels in order to obtain this maximum. On some levels, there will
     be no secrets, which means that you should quit looking. On other though,
     there might be many, hidden over the whole length of the level. The range of
     secrets to be found in all the levels is none-6.~
    >How do I know the number of Secrets I need to find in the current level?<
    ~No problem, unless you're a beginner. Press "Escape" to automatically view
     the Inventory menu. Select the Stopwatch and press "Action" (That's 'Ctrl'
     on default keyboards.) A blue statistics screen will show up. Find the Secrets
     tab. If it shows something like this:
                     Secrets                 2 of 6
     You better find the remaining four Secrets in that particular level. However,
     if this is what is shown:
                     Secrets                  None
     You'd better not search as you won't find anything there. Simple.~
    >Is there a bonus prize for finding all Secrets?<
    ~Yes. Besides the usual Medi Packs, Flares and ammunition you can also get a
     grand prize. But that is not achieved by collecting all Secrets in one level,
     or one area on the globe. If you manage to collect all 59 Secrets during the
     duration of the entire game (discluding Lara's Home) you are rewarded with an
     extra exclusive level in London, All Hallows.
     Once you have defeated the final boss and have completed the last level, you
     are presented with the Credits screen, displaying all those middle-aged bald
     programmers who live in dinky cellars, that brought this breathtaking
     adventure to you. As soon as that ends, you are shown your final game
     statistics screen. Unless you have Secrets...............59/59, in there,
     you'll be taken back to the Main Title screen. If you have collected them all,
     All Hallows loads whence the final game statistics screen disappears.
     Remember though: this extra level is a reward for finding all Secrets
     throughout the game. There are no prizes for finding all Secrets in one level,
     such as in TR2.~
    >In your level listing, you numbered the locations in this order:
    India-Nevada-London-South Pacific-Antarctica. Why?<
    ~As you will find out, after completing the India levels, you are presented
     with a choice of your next adventure/location. You are free to choose any one
     that attracts you. At the end of completing each area, you are presented with
     the area-selection globe again until you complete all the levels.
     Now, to answer the question. Note that this might _spoil_ you gameplay.
     After India, I firmly listed Nevada as your next destination. That is, because
     in one of the Nevada levels, you lose all your weapons and most of your other
     items. Everything, and you remain with zilch. Afterwards, you have to
     recollect all those weapons but not all are retrieveable directly from the
     Nevada levels, after having your guns taken away.
     So, if, for example, you chose London first and collected the valuable Uzis.
     Then, you went on to the South Pacific and discovered the Rocket Launcher.
     At last, you found yourself in Nevada and had all your weapons taken away from
     you. No more Rocket Launcher for you.
     Remember that you're free to follow any order but the one I am using will be
     possibly the most useful to you.~
    >How can I contact you?<
    ~If you have any comments, questions, suggestions or corrections, do take the
     time to mail me at  paffkabg@hotmail.com  Spam as always will not be tolerated
     and the most you are going to achieve if you do send idiocy of the kind to me,
     is an extra click on the "Ignore" button at my Hotmail account besides my
     amusement of seeing to what sheer extents of lunacy people can get to.~
    >I found FOUR Secrets in the Coastal Village level but the stopwatch indicates
    three, only! What happened?<
    ~Because the Coastal Village level of the South Pacific adventure is very
     detailed and possess many different and varying paths which can all be taken,
     the designers probably figured that because you can find all three on one path
     it wouldn't hurt if they added another one on another route that was
     inaccessible to those that took the former one. Seemingly, they made a mistake
     and you can actually backtrack without cheating to access all four. However,
     if you found only three, your quest for the bonus level and the maximum listed
     number of secrets possibility is not harmed in any way.
     If you collect your fourth secret, the stopwatch (paused menu) will still show
     3 of 3 but you know better than that. ~_^ ~
    >The Health Crystals don't award me with health. What happened?<
    ~I first began this Tomb Raider 3 Secrets guide for the sake of the version
     that appears on the PC and Macintosh. In that version, the Health Crystals,
     which I mention are large, green, hovering jewels which boost Lara's health
     correspondigly to the amount given by using a Small Medi Pack. Also, the PC
     and Macintosh versions provide the player with limitless saves throughout
     the duration of the game.
     In the Playstation (PSX, PS1) version, the same jewels are accordingly
     replaced by somewhat smaller, bright aquamarine crystals which also hover
     above ground. However, obtaining them will not heal or act on Lara's health
     bar but will instead remain in her backpack as opportunities to save the
     game. This means that whenever you have to Save, you'll use up one crystal.
     And yes, this has made the PSX version harder and more strenuous to
     So, to the PSX gamers: Whenever you see 'Health Crystal' as listed or
     described in the guide, associate that to the Blue Save Crystals.~
    >What is the Difficulty factor?<
    ~It's a rating I give out at the end of each Secret. This in no way helps you
     in finding them and are themselves my own, personal opinion, so take them with
     a pillar of salt. What I might find an extensively tiresome task might prove
     ridiculously easy to others and thus, vice versa.
     Secrets occuring towards the end of the game are somewhat more demanding than
     those present in earlier levels, and that is the reason I've spent so much of
     my time describing them in more detail.~
    >Can I host your text on my site?<
    ~No, you cannot. You are not the legal writer of the text which appears here,
     and have therefore no legal right to:
     -Edit it (Add your own text, or delete any that already appears)
     -Host it on a site (without my permission)
     -Distribute any particular part of what belongs to me (that is, the text but
     not what belongs to the game developers, such as level titles, Secrets,
     Tomb Raider, Lara Croft and the respective companies.)
     -Translate what I have written, into another language (without my permission)
     -Sell the entire text, or parts of it for your own benefit.
     -Adopt the written text as your own.
     Therefore, you're only limited to reading it, printing it on readable paper
     or linking to it via its legally-recognized URL. I can allow certain sites
     to host this guide, by requesting for it via email and receiving my consent.
     I am sorry to include this section into my guide, but I have lately been the
     target and victim of plagiarism. Plagiarism is a sin, and those that break
     it or my Copyrights will be rooted out and prosecuted, by law.~
    >I've still got problems with finding them. What can I do?<
    ~You can scribble me a quick electronic message (email) addressed to
    and I'll monitor and almost always, reply to it. If I don't or if you want
    more infrormation, I advise you to check out the Lara Croft Online forum
    at http://www.laracroftonline.com (and follow the links) to get information
    from more than one person.~
       ++++++++++++                                                 ++++++++++++
      ++++++++++++               SECRETS AND LOCATIONS               ++++++++++++
       ++++++++++++                                                 ++++++++++++
                                       ---{ INDIA }---
                                  |     Level 1: Jungle    |                   WW1
                                  |     Secrets: 6         |
                                  |     Range:   1-6/59    |
    Secret #1:
    Before attempting to start on your journey by sliding down the mud,
    walk to your right, past the plant. Then, turn ninety degrees anti-clockwise
    and slide down the short, green ramp to a flat square. Turn around so that
    you face the opposite side to where you are standing and find the green canopy
    covering a part of the steep mudslide. There'll be a rock there, and
    underneath it, there'll be a brown spot of flatness. You've got to reach it
    by jumping from the edge.
    Items: One set of Uzi Clips
           Shotgun loaded with two Shotgun Shells
    Difficulty: 3/5
    Secret #2:
    From the flat edge with the Large Medi Pack and the box of Shotgun
    Shells on the Left side of the mudslide, there's a massive tree trunk blocking
    your way from accessing the rest of the terrace with the eye-catching Health
    Crystal. To access it, you'll have to perfect a running jump around the trunk's
    right side. This could be a little difficult because you'll have to jump over
    and around the sloped buttress to the other side. Walk a little further onto
    the greenery and listen for the chime.
    Items: One box of Shotgun Shells
           Health Crystal (Blue Save Crystal)
    Difficulty: 2/5
    Secret #3:
    Behind the Health Crystal (Blue Save Crystal)to the Left from the mudslide's
    base, there is a part of the ruined wall which you can climb over. Do so and
    trigger the mysterious chime. Pick up the goodies lying about and onto the
    small overhead balconies.
    Items: Two Grenades
           One box of Shotgun Shells
           One box of Flares
    Difficulty: 1/5
    Secret #4:
    Further on, after the misty clearing which you'll encounter, there's
    a thick, raised path which ends in a ruined courtyard with a monkey at its base.
    Get off that raised path and face its blunt end where you will see a tiny
    crawlspace masked by dense foliage and tree fungi. Jump over the missing floor,
    grab the edge of the crawlspace and enter the dimly-lit tunnel.
    Items: One box of Flares
           One set of MP5 Clips
    Difficulty: 2/5
    Secret #5:
    This is located in the dark/lit tunnel accessed after climbing the
    greenish rock face in the ruined courtyard. (Where you walked over a ledge
    ridden with spikes and shot down a monkey  way up on a ledge in the cliff
    above). At the end of the passage, do not yet pull the switch. Instead, jump
    up and grab the ledge to be found in the wall to the left of the switch. Pull
    up into the crawlspace and retrieve the goodies.
    Items: One bundle of Harpoons
           One Rocket
    Difficulty: 1/5
    Secret #6:
    After leaving the courtyard through the tall rusty gates and
    entering a densely wooded area, find a fern-covered panel through which two
    boulders roll down. Jump through any of the spaces through which boulders came
    to avoid a killer third one. Past the wall of ferns, a clearing comes up.
    There's a hole in the corner. Approach the hole's side (the one facing the wall
    of ferns through which you entered.) Make Lara face the wall of ferns as well
    and drop backwards only to grab the hole's edge. Let go, then grab the other
    brown ledge below. Climb in, gather your findings. Back out of this secretive
    tunnel by jumping to the opposite ledge, over the spikes. From the greenish
    ledge, turn around 180 degrees, jump forward and grab the topmost ledge. Emerge
    into the clearing and exit via the wall of ferns.
    Items: One box of Flares
           Health Crystal (Blue Save Crystal)
    Difficulty: 3/5
                                  |  Level 2: Temple Ruins |                   WW2
                                  |  Secrets: 4            |
                                  |  Range: 7-10/59        |
    Secret #1:
    The first secret is to be found in the large, mud-strewn area where
    you fought the Guardian with the multiple limbs and swords. Find the closed
    grate in the floor. Step onto one of the adjacent tiles to release the grate's
    lock. Drop in. The switch is irrelevant to the finding of the secret but is
    vital for opening up your path through the rest of the stage. Right next to the
    switch is a cleverly disguised moveable block. Push it until you can walk into
    the newly unveiled secret opening. As you enter, avoid the hazardous
    poison-darts that shoot across the room. Ahead, there's a small depression in
    the cracked floor. Quickly drop in and without hesitation pick up the item in
    the center. Jump out before an upcoming boulder rolls unto your death. Further
    into the mysterious dungeon, avoid the other sets of poison-darts and find all
    the goodies just waiting for you to pick up.
    Items: Two Small Medi Packs
           One box of Flares
           One box of Shotgun Shells
    Difficulty: 2/5
    Secret #2:
    After clambering about the huge room with its water-filled base,
    you'd arrive in a greenish hallway where a rolling boulder greets you. A
    little ahead is a poison-dart trap and the most prominent part is two iron
    blades slashing at the air. Crawl below the higher one and look down into the
    dividing pit. Sure, you can leap over to the other side but there's a secret
    here to be reaped. As you peer down into the pit you'll notice sliding walls
    leading to a base ridden with spikes. Notice (as you come from the blade-trap,
    to your right) there's a flatter piece of tile down in the pit which you can
    safely drop onto. Do so, and walk carefully past the spikes, duck and proceed
    into the crawlspace, losing minimal health, and follow the corridor until you
    emerge into a room, with a snake greeting you as you enter the chamber. Shoot
    it down and collect the freebies. After uncovering this secret, however, you'll
    have to drop back into the immense room and work your way back to the original
    hallway. Or, you could have avoided the secret at the time, flipped the switch
    in the moveable-block puzzle and returned.
    Items: One set of Desert Eagle Clips
           One set of Uzi Clips
           Health Crystal (Blue Save Crystal)
    Difficulty: 2/5
    Secret #3:
    This is further down into the other (second) path with a source in
    the giant room where you battled the Guardian. For it, you'll have to look in a
    room with a cage in its center.
    There's a moveable block nearby which you should push in order to access the
    opened grate above the iron cage which you clicked open by pushing down the
    nearby switch. Instead of placing it in a suitable place for an ascent towards
    the top of the cage where you can proceed, move the black a bit further so that
    you can climb onto the other side of the cage's top. Once atop the cage, follow
    the perimeter until you come to nothing. Look to your top left and identify the
    opening in the ceiling. Take a standing jump into the opening and grab onto the
    radiating stonework. Climb up and enter into the secretive chamber. Collect the
    pick-ups and push the switch down. The latter being a necessity for accessing
    the last secret in this level further on.
    Items: One set of MP5 Clips
           One box of Shotgun Shells
    Difficulty: 2/5
    Secret #4:
    You will only be able to reach this secret if you pulled the lever
    back in Secret #3. If you have, read on. You'll eventually reach a wide room
    with a sizeable pool after jumping into the waterway from the cage's top. Now,
    as you descend down the stairs and dive into the crystalline waters, reverse in
    order to face the pool's wall in the direction you came from. Pull that lever
    and avoid the rest while on your quest for the last secret. Here, I'll
    illustrate it.
                               |_| <---Breathing hole (you enter chamber from here)
                     I                       I
                     I                       I
                     IB       POOL          CI
                     I                       I
                     I                       I
                     I                       I
                        ^---The grate which opens after pulling underwater lever C
    Immediately after pulling it, force Lara into an underwater roll and swim into
    the now open sunken passage. Avoid the rusty door which will try to push you
    back out (it is timed, that's why) and speedily reach the other end where
    goodies await you. Don't waste time. After you're finished the grate will have
    permanently swung back open.
    Items: Two Grenades
           One Large Medi Pack
           One box of Flares
    Difficulty: 3/5 (Considering its association with the previous secret)
                                  | Level 3: The River Ganges |                WW3
                                  | Secrets: 5                |
                                  | Range: 11-15/59           |
    Secret #1:
    Now, you'll have to follow me from the very beginning of the level
    for this one. Avoid the dirtbike for now and proceed to the right, past the
    fallen columns and to the small cape. Here's a diagram:
               Water fall and river
              ____               Ga
     Quad Bike|Q  '       '''''' ng
              |_   '     ' ^^^ ' es
                \   '    '  ___' <--Over hear begin a set of
                |     ''''  |       ladders
                \ BB   B    /
    Find the rusty bars descending into the river but do not drop down. Instead,
    traverse to the left until you can safely land onto a greenish ledge. Turn
    around to face a greyish ledge some distance away into the river. Leap over
    the water and make a safe landing.
    From this, take a running jump from the edge, over the expanse of water to just
    barely grab onto the edge of the rocky outcropping. Leap over to the next such
    bit of dry stone. Repeat again, to find yourself onto a bigger land area, but
    still surrounded by water. Jump over to the lone block nearby but do take care
    as the ceiling is quite low.
    Take an angled jump over to the next landing spot. This is the last one. Take a
    long jump over the river and grab onto the rocky landing in the distance.
    Finally you made it. The rest of the information is about reaching the goodies.
    Climb onto the highest edge of the nearby diagonal ramp. This will cause Lara
    to instantly slide down the steep gradient. Jump just before dropping into the
    spike trap to land onto yet another sliding ramp. Jump again, before falling
    into the deadly trap. Repeat a third, final time to grab onto the edge of the
    flat second floor. Reap all the river's harvest. At last, repeat the whole
    ordeal, this time the other way around, to get back to your initial level's
    Items: One Large Medi Pack
           One box of Shotgun Shells
           Health Crystal (Blue Save Crystal)
    Difficulty: 4/5
    Secret #2:
    After the leap with the Quad bike over the Ganges, you'll eventually
    reach a deep pit which will require another spectacular jump with the vehicle.
    Instead of doing so right away, park your bike and descend into the pit by
    clambering down the rusty bars forming ladders on the side of the drop from
    which you came. Climb back up after collecting the treasure.
    Items: One box of Shotgun Shells
           One Large Medi Pack
           One box of Flares
    Difficulty: 1/5
    Secret #3:
    (Note: this is only to be found if you followed the Quad bike track
    which led to the left from the major diversion, identified by a green Health
    Crystal in the center of the two choices)
    Park the Quad bike onto the rocky semibridge just after exitting the muddy
    tunnel. To the left is a flat space dredged into the rock face with Desert
    Eagle Clips. Enter into the well-hidden crawlspace to trigger the mystic chime.
    Towards the end of the tunnel, you shall walk. ^_^
    Items: One bundle of Harpoons
           One set of Uzi Clips
           Health Crystal (Blue Save Crystal)
    Difficulty: 2/5
    Secret #4:
    (Note: this is only to be found if you followed the Quad bike track
    which led to the left from the major diversion, identified by a green Health
    Crystal in the center of the two choices) This will be in the wide gorge.
    There's a steep arrangement of mud and large rocks. There, the quest for the
    fourth secret begins. Find to the extreme left the above-ground ledge. Jump
    onto that and follow it to a dead end. At this point you're actually standing
    on a natural bridge formation across the gorge. Over to the far side, there's
    another greyish ledge which will require another perfect running jump and
    last-minute grab. Reach its end to finally be able to overlook a crawlspace in
    the distance. Next to it is a steep ramp. As you jump aim for that. You'll
    immediately start sliding so grab hold onto the edge and traverse to the right.
    Pull up, crawl and find the secret. To return, you'll have to endure the whole
    time-consuming process yet again.
    Items: One set of Desert Eagle Clips
           One Small Medi Pack
    Difficulty: 4/5
    Secret #5:
    The level ends in another waterfall, this one being immense. You'll
    have to dump your Quadbike and walk around the perimeter of the chasm. They
    greyish walking spaces will guide you. Now, instead of dropping into the pool
    down below, reach the furthest you can get by jumping from rocky space to
    space. You'll eventually reach a square. Observe the rock face in front and
    below. Now, do a safety drop to the dry rocks below where you'll find a bundle
    of Harpoons and a set of MP5 Clips. From this narrow space, do a running jump
    towards the rock face you observed, and hopefully noticed the cracks, in order
    to grab hold of the mentioned crack. Traverse to the right and climb into the
    crawlspace. To exit, drop into the water far below.
    Items: One box of Shotgun Shells
           One bundle of Harpoons
           Health Crystal (Blue Save Crystal)
    Difficulty: 3/5
                                  | Level 4: Caves of Kaliya |                 WW4
                                  | Secrets: 0 (None)        |
                                  | Range: 15-15/59          |
    This level is a labyrinth of mossy and unending underfground passages. There is
    no direct route towards the final boss, Tony the Loon, and the end of the
    level but there are many interesting features worth investigating. There ARE no
    Secrets here so throw the tension of losing one off your shoulders. You might
    want to start left at the first fork as the one leading to the right is a
    strenuous job of avoiding rolling boulders and then getting mesmerised by an
    underground maze-like palace.
                                       ---{ NEVADA }---
                                  | Level 5: Nevada Desert |                   WW5
                                  | Secrets: 3             |
                                  | Range: 16-18/59        |
    Secret #1:
    You begin in the rocky desert. As you enter the narrow passage
    between the reddish rocks, you'll eventually come upon jumps over two pits
    where barbed wiring awaits your peril. Jump over the first one and land onto
    the small square tile. Turn around, jump backwards over the edge, and grab.
    Shift to the right and drop down into a small space lacking the murderous
    wires. Avoid the snakes and collect your prizes. To exit, push the moveable
    block in the crimson tunnel.
    Items: One Small Medi Pack
           One box of Flares
           Health Crystal (Blue Save Crystal)
           One box of Shotgun Shells (This can be obtained without finding the
    Difficulty: 3/5
    Secret #2:
    As you come into the deep gorge with the dam wall, avoid doing
    anything except what I have written here, to avoid confusion. Take the long
    jump to the triangular spot above the lake. From this, jump and climb onto the
    small square tile. At this point, a vulture will attack. Kill that and proceed
    onto the walkway, some distance ahead. From the raised spot, at the end, take a
    good look of the opposite rock face. Notice the climbable cracks in the
    sandstone. Well, jump and grab hold onto those and descend.
    When you reach the crack, release the Hold button. Tap it again to grab hold
    whilst Lara is below the crack, traverse to the right and pull up.
    Items: One set of MP5 Clips
           One set of Desert Eagle Clips
    Difficulty: 3/5
    Secret #3:
    The following is a detailed description of the means to find the
    secret _after_ entering into the tall waterfall's (or dam's) source. The
    gushing river will drag you back into the canyon, so don't drop in. Instead,
    hop from solid area to area until you finally land onto the main solid area.
    Nearby, is a narrow crawlspace below the rock wall. Get down on your knees
    and crawl under the reddish sandstone. Eventually, Lara'll be able to stand
    up. Climb the given ladder to enter the hidden chamber. Watch out for the
    snake that welcomes you in.
    Items: Uzis (or One set of Uzi Clips)
    Difficulty: 2/5
                                  | Level 6: High Security Compound |          WW6
                                  | Secrets: 2                      |
                                  | Range: 19-20/59                 |
    Secret #1:
                |L|___| |___|P|___|P|_
                [,,,,,,,,, ,,,,,,,,,, ]
                         [ ]        [ ]
                         [ ]         S
                         [ ]
                 ,,,,,,,,[ ],,,,,,,,,,,
                [  ___   ___   ___   _]
                |P|   |P|   | |   |X|
    L = Lara Croft's Start of Level
    P = Prisoner-Filled Cells
    S = Stairs to Ground Floor
    X = Room with Escape Route (with Secret)
    Enter cell X and find the gap in the wall to the left. Jump over
    the sink and head in towards that whitish cube blocking the way. It's
    moveable, of course, so push it forward once. Find the now exposed crawlspace
    to the left and crawl until you can stand up. In front is a second such
    moveable block. Push that forward as well. The first block now stands to your
    right and so does the exit into the open air. Instead of proceeding into the
    level, push from that position the first block forward twice (so that it goes
    back to its original position, and then another, behind the crawlspace.)
    While you're still there, pull the second block one place to its original
    position. Retreat and crouch down, and crawl along the passage until you've
    made it to the other side of the second block. Pull it now backwards one
    place. Crawl around it once more to emerge and be able to stand up. The
    reward for your endeavour lies up ahead.
    Items: One Small Medi Pack
    Difficulty: 3/5
    Secret #2:
    Towards the end of the level, climb up the ladder starting from the
    base floor of the immense chamber with the proportional satellite dish
    protruding from its top. Walk along the corridor.
    You came in here earlier and shot down a guard. Now, a second guard
    appears and this time kill him. Beside his limp carcass appears the Key Card
    as he drops it (along with some handy Grenades.) Walk over to the card
    receptacle fixed on the wall nearby and use
    it. The solid closed door opens up to reveal your plunder.
    Items: One Grenade Launcher or Two Grenades
    Difficulty: 4/5
                                  |    Level 7: Area 51    |                   WW7
                                  |    Secrets: 3          |
                                  |    Range: 21-23/59     |
    Secret #1:
    After 'dropping out' of the building tunnel and landing onto the
    scrubby desert rock, check out your surroundings and immediately draw out a
    quick, lethal weapon of your choice (okay, Desert Eagle, Uzis or MP5 but
    remain stationary and face the various cement formations. A sinister guard
    will come skimpering past and he will attempt to activate an alarm mounted
    on a nearby cement block. Kill him before he does so or you will not be able
    to access this Secret. Another con if he beats you to it is that two of his
    canine buddies come out and add to your suffering.
    When he's dead, drop into the centered pit. Walk around and discover the place
    is made of two levels. Find the switch and pull it down. This lifts a small
    wrought-iron doorlet from your destination below. Find the faulty grate and
    fall through. Kill the fellow that approaches and crawl into the now
    accessible crawlspace in the wall.
    Items: Health Crystal (Blue Save Crystal)
    Difficulty: 3/5
    Secret #2:
    The following is an example of the designers' great ability to mask
    and camouflage points of interest so well that it brings us a pleasure of
    actually finding them. It takes place in the large room with the conveyors
    arranged in such a manner that missile lined up nearby can be taken away.
    Are those nukes or Saddam's 'Weapons of Mass Destruction?' *shudders* Anyway,
    avoid the DEADLY laser beams scouring part of the surface of the room. Climb
    onto the raised structure with the seemingly broken mechanical arm and
    adjacently, look out for a distinctively different grey panel lining the wall.
    Shoot it down and hear the brittle shards falling away. Enter the dusty tunnel
    and follow the twists and turns to your reward.
    Items: Health Crystal (Blue Save Crystal)
    Difficulty: 1/5
    (Note: You can also jump through it though I have heard some people have
    trouble returning due to a bug where you are prevented from crossing the
    opposite side of the panel. However, I think you'll find destroying the
    obstacle a greater enjoyment.)
    Secret #3:
    Having proceeded into the level and seen some gruesome and disturbing
    creatures, the programmers have somehow decided to add to all that a killer
    whale (Orcinus orca) to all the excitement. Totally weird. Oh, and the
    extraterrestrial saucer in the midst of the great windowed chamber is not
    something you'll ordinarily see... OK, I'm gonna stop babbling.
    You'll need to have access to the great chamber. Find the far-reaching ladder
    situated in one corner of the room. and climb it. Stop somewhere before the top
    and backflip off it. Lara lands on a metallic ledge. Look around. You'll have
    to jump from each metallic support until you reach the other end of the room
    where you will find an opening in the wall ahead. Next, a jump with Lara
    flailing her hands forward (got to press 'Action' whilst falling) will
    hopefully land you in it. Pheww. Ahead are hovering, rotating traps with
    lasers you have experienced earlier in the level mounted on them. Escape with
    as little scathing as possible and drop into the tank you saw earlier but was
    inaccessible. Inside is the friendly killer whale. Don't worry- he won't bite
    your head off.
    Items: Health Crystal (Blue Save Crystal)
    Difficulty: 5/5
                                      ---{ LONDON }---
                                  | Level 8: Thames Wharf |                    WW8
                                  | Secrets: 5            |
                                  | Range: 24-28/59       |
    Secret #1:
    From the beginning of the level, leap over the right hand side
    slope. Find the block, climb on it and pull up onto the walkable surface. From
    here, take a very long running jump to land onto the head of the crane down
    below. You'll have wasted some health by now, unavoidably. Proceed towards
    its other end and drop to the cement balancing weight dangling below it. Find
    the  climbable surface in the wall nearby and aim for it since you've to take
    a running jump and grab hold there. Once securely fastened, drop down and
    inspect your surroundings. Below Lara is the lowest point and there's also a
    row of barbed wire. Find the opening in the wall nearby and jump so that you
    land next to it and avoid the barbed wire. Enter and follow the tunnel into a
    dank room where two rats await your visit.
    Items: One Rocket
           One Small Medi Pack
    Difficulty: 3/5
    Secret #2:
    Sometime after collecting the Flue Room Key (though you can access
    it before that) you'll find yourself on a metal walkway around the second
    There'll be narrow crawlspaces ranged across the face of the building. One of
    them leads and forks from the painter's elevator area. However, if you grab
    hold onto one and traverse to the right, you'll soon find out that you can
    cross the walls. In the first niche above the chasm below is a box of Shotgun
    Shells. Continue right to the last crawlspace and climb in to claim the second
    Items: One Box of Shotgun Shells
    Difficulty: 1/5
    Secret #3:
    This occurs in the little rooftop passage onto the second tall
    building Lara ascends. At the end of the passage, there's a sudden drop with
    a blazing fire lit in its midst. Look back upwards and find the ledge just in
    front. Jump over the pit and grab onto the ledge. Pull up and discover a
    boxful of Shotgun Shells.
    Next, examine the continuing ledge. One triangle of it is angled and therefore
    slippery. So, move backwards over it and when Lara starts to fall, grab onto
    the ledge. The Secrets tune chimes and you can now drop down onto the
    miniature balcony and claim a prize.
    Items: One Rocket
    Difficulty: 2/5
    Secret #4:
    Towards the end of the level, which is the cathedral, is the eye-
    catching limestone building which is across the chasm and the yellow crane.
    Here's a very rough copy:
      Cathedral     |  |       '''       |_|  |
      (End of level)|  |       ' '         |  |  Sloped area
                    |  '''''''''X'''''''''''  |  with coils of
                    |  |'''''''' ''''''''''|  |  barbed wire at base
                    |  |       ' '  S. #5|_|  |
                    |  |_______' '_________|  |
          Secret #4
    Find the ladder going down from the walkway's corner and follow the path
    downstairs till you reach a crawlspace. Crawl in.
    Items: One Large Medi Pack
    Difficulty: 2/5
    Secret #5:
    Now, head into the actual building which is described above and
    find the sinister, moveable block in its center. You have only one direction
    to move it. Pull the heavy thing backwards two places and then climb atop
    it. Jump up and grab the tiled rooflet and discover the Large Medi Pack in
    the depression nearby. Opposite that depression, and across the corridor below
    is a slideable rooflet and beyond it is another depression. Take a running jump
    towards it and land next to an elaborately dressed object. Pick it up for it
    will gain you access to the level All Hallows opened up after completing the
    game with all Secrets uncovered.
    Items: Cathedral Key
    Difficulty: 3/5
    (Note: You NEED the Cathedral Key you picked up here to open the gates of All
    Hallows, and thus reward yourself for finding all Secrets in the game.)
                                  |    Level 9: Aldwych    |                   WW9
                                  |    Secrets: 5          |
                                  |    Range: 29-33/59     |
    Secret #1:
    This is found a little after the scarlet-tinged room with the various
    stacked crates, boxes and those dudes with the spiked bats. You should have
    found your way to the very top from where you can find a track embedded into
    the ceiling which you can grab onto and follow until you can land on a safe
    balcony. Ahead, in the wall is a red fluorescent light (if you need this as a
    direction you're following this correctly. Climb onto the ledge leading away
    from the area and pause. Save your game here. You MUST for in the deep chamber
    which you're facing, there's a MASSIVE drill which senses your presence and
    comes rotating down. What is more, there is no solid ground. Instead, there
    are ledges, brittle panels, slides and finally a crawlspace.
    After saving your game, proceed forward and slide down the short, slippery
    ramp, BACKWARDS. Just before dropping out, grab onto the ledge. Quickly let
    go to land onto a brittle ledge. This'll break very soon under your feet so
    jump sideways to the LEFT. Lara'll land on another slippery ramp. She'll
    slide down but before falling to her doom, make her jump forward and grab
    onto the groove in the wall right opposite. Hang on. ^_^ Immediately, move
    to the RIGHT and then let go. This'll force Lara to drop a health-depriving
    distance onto another brittle ledge. After landing, do not budge- just remain
    as you are. Finally, the ledge collapses and reveals another slippery ramp
    below. Jump forwards and ROLL in the air (change direction) so that you land
    onto yet another slippery ledge ahead sliding backwards.
    Grip the edge, and before the grinding drill displays its edge, let go and grab
    the groove below. Let go again and grab onto a second consecutive one. Complete
    the same procedure and pull up onto a ledge; very, very solid by the way. This
    is it.
    Items: MP5 Clips or MP5
    Difficulty: 5/5
    (Note: After proceeding into the level and finally opening that grey overhead
    panel in the scarlet-tinged room, as mentioned above, you'll pull up into a new
    room. Remember that the first closed door to your right here is the door
    withholding the last secret in the level because for that, you'll need to do
    Secret #2:
    After descending down the escalator staircase (left, or the one
    without the gap at its base) and crossing the muddy mess some accident might
    have caused, you'll be greeted by one of those beastly semi-humans. Kill
    them for they will possibly obstruct your work and find the grey ventilation
    panel at the end of the waiting room (immediately opposite the descent of the
    staircase.) Load the pistols and shatter the aged material. Light a flare and
    enter into the darkness below.
    Items: One box of Shotgun Shells
    Difficulty: 1/5
    Secret #3:
    This you should look out for after submitting a Ticket (bought
    with the Old Penny) to the ticket collecting machine at the end of a low
    and narrow corridor infested with some enormous sewer rats. Place the
    ticket in the slot and proceed past the now open X-marked gates. Beyond
    is a waiting room with a gangster waiting to pounce onto you.
    Find the way around the buggy, disfunctional ticket collecting machines
    and stand in front of the door.
    Here, you'll need the Ornate Star which is an artifact you should have
    found earlier in the level behind some purple curtains in the mysterious
    area after the switches+corridors maze along with the Masonic Mallet
    Place the elaborate artifact in the lock and watch it spring open, along
    with the metallic door. A gruesome figure greets you from inside. Kick his
    ass and walk into the brightly lit cafeteria. The Secret is encountered here
    but the actual reward is some distance away. It is reached by finding the
    path from the ceiling and following it to a small dinky room with an exit
    which opens upon your arrival.
    Items: Health Crystal (Blue Save Crystal)
    Difficulty: 4/5 (Considering the Ornate Star's well-hidden location)
    Secret #4:
    A little father down the escalator from the previous Secret, is
    another locked metallic door. To break the tough chain , you'll have to use
    the Masonic Mallet artifact that you picked up after giving in the two
    Solomon's Keys in the decorated room where the Ornate Star also was.
    Now, force the door open and walk in.
    Ahead, is a button you need to press to proceed in-game but above, there's a
    crawlspace hidden in the darkness. Grab hold of the ledge and pull in.
    Items: One Rocket
    Difficulty: 2/5
    Secret #5:
    Now this is tricky and quite a bit endeavouring...
    After climbing into the underground train's carriage and pressing the switch
    found within, the entire place shakes like crazy from apparent friction. When
    this troublesome period ends, drop down the newly opened hatch and follow the
    low corridor until you can stand up. Follow the tiled chamber.
    Now, you're very close to the end of the level and you can do so by dropping
    through any of the openings. However, ignore them for now and head towards the
    furthest position possible.
    Suddenly, one of those cursed dudes scrambles out of nowhere and runs from you.
    Whatever you do now, for God's sake, DO NOT KILL HIM. Leave that for later and
    instead follow him to find out what he's up to. He rounds the corner and opens
    manually a door, fetching another of his fellows.
    If you feel like it, you can murder both right now in cold blood. Enter the
    newly opened metallic door and find the two buttons mounted on the walls. Press
    both as one is needed to open the Secret room's entrance while the other opens
    up your back-tracking route.
    From here on, you have to backtrack to the place I previously notified you of,
    earlier in the level. Find the newly opened hatch and climb back into the
    underground train's carriage. Press the button and enjoy your return ride. Drop
    through the hatch you first came in from and crawl back onto the walkway that's
    just behind the door you opened with the Masonic Mallet. Cross the pedestrian
    bridge which is above one of the tracks and find your way back to an old
    platform you encountered. Drop through the muddy gap onto the tracks leading to
    the scarlet-tinged room with the stacked crates you encountered earlier. Again,
    jump from crate to crate. Climb up the mesh and reach the grey panel which
    stands open. Climb onto the ledge and find the door I TOLD YOU TO REMEMBER
    EARLIER. It is gaping wide open.
    Items: One set of Desert Eagle Clips
           One set of MP5 Clips
           One Large Medi Pack
           One Rocket or Rocket Launcher
    Difficulty: 5/5
                                  |   Level 10: Lud's Gate   |                 W10
                                  |   Secrets: 6             |
                                  |   Range: 34-39/59        |
    Secret #1:
    Here, I will begin from the start of this vast level. Turn around
    and follow your newly befriended fellow down the rocky passage. Do not shoot
    anyone or you'll spill the beans on your betrayal. In the chamber with the
    walkway crossing the shallow pool of water, take the passage to the left. (The
    one the walkway is not directed to.
    Follow it to a steep slide. You might want to save your game, by the way. Slide
    forward and immediately head one spot forward, turn ninety degrees to the right
    and jump upwards to grab onto a narrow ledge. Quickly pull up as a wall of
    lethal spikes moves smoothly downwards. Slide down and examine your
    Head in the opposite direction of the adjacent button. That's the pathway
    covered in solid rock for you. At the end, you'll find yourself on a very high-
    up balcony. Look down and take care to remember that barbed wire. Head right to
    the furthest point of the balcony. There's a depression there. Stand Lara in
    such a way that she faces the wall and her back is against the drop, while
    standing in that depression. Then, drop backwards and grab the edge. Let go and
    instantaneously press 'Action' to grab hold of another ledge, below.
    Traverse to the right until you reach the very end. Do not drop into the barbed
    wire or you'll regret it sorely. Now, at the end pull up into the minuscule
    crawlspace. Turn around and drop back into the Secret area.
    Items: One Large Medi Pack
           One box of Flares
    Difficulty: 3/5
    Secret #2:
    This occurs just as soon as you enter the other opening in the room
    with the shallow pool. (Or through the button-opened hole from the previous
    [see above] tunnel)
    Take hold of the very long climb upwards. Climb to the point at which you can
    see a red, glowing light emanating from a meshed-up space to the left. At this
    point, shimmy to the left part of the climb upwards and stay there. Adjust
    Lara's head so that it is level, or almost level, with the floor of the closed-
    up space emanating the crimson light.
    Now that you're ready, jump backwards from the climb and ROLL in the air.
    Immediately, grab the opposite wall, now coming to face you. This is actually
    a ladder and you can now climb upwards to a little, well-lit space some
    distance ahead.
    You cannot simply crawl in because this is a ladder connecting to the
    crawlspace. What you have to do now, is stand as high as possible and let go.
    Instantly, regrab the ledge and before Lara has the chance to place her feet
    back onto the climbable surface, pull up and in.
    Items: One Rocket
    Difficulty: 4/5
    (Note: to return back to the very long climbable wall behind, crawl back onto
    the ladder leading to the Secret and backflip yet again. ROLL in the air as
    well, and just like the old times, grab hold onto the mesh.)
    Secret #3:
    The massive sphinx on display is truly a breath-taking view. You
    should finally, land Lara smack on top of his head.
    Now, turn around so that she's facing the sphinx's back (the other side is its
    face over its outstretched forelegs.) Shift her a bit to the left so that she
    is facing the small triangular protrusion in the ceiling. Walk back from the
    edge one or two steps and jump, aiming at that triangular shape.
    If you did this correctly, Lara'll sail just under it, without banging her
    head and land on a lone, walkable square of a spot. There's also a Small Medi
    Pack in case you need healing after this health-stealing leap lying abandoned
    Look across the chasm and spot the eye-catching singular column that's
    protruding ominously. Take a standing jump from the edge of the safe spot and
    land atop the column. Turn ninety degrees to the left and observe the steep
    ramp growing out of the white wall. Take a long, running jump towards it and
    grab the top of the slope. Pull up and begin sliding. Just before falling, jump
    forward and land onto the walkway. Head towards the familiar green glow some
    distance ahead.
    Items: One Rocket
           One Rocket or Rocket Launcher
           Health Crystal (Blue Save Crystal)
    Difficulty: 3/5
    (Note: to escape being stranded in the Secret area, jump towards the slippery
    sides of the sphinx's head and find your way downwards.)
    Secret #4:
    Now this, take place in the staircase tunnel leading away from the
    sphinx's other side. You'll come a dead end. Do not give up hope. There's a
    ledge above you can grab hold onto and pull up. Walk towards the striped, black
    box and stay in that spot. Turn around to face the overhead wall and examine
    the source of the enticingly blue serenity. There's a crawlspace. Take a
    standing jump upwards and grab hold onto the edge. Pull in and crawl till you
    can stand up.
    Items: One Rocket
           One Large Medi Pack
    Difficulty: 2/5
    Secret #5:
    This occurs sometime after your first encounter with the underwater
    propulsion unit. An area opens up after pressing a button and you should dive
    into the water and explore the newly opened tunnel leading to it. Before
    surfacing, be warned. There's a guard and a diver waiting on the dry land for
    you to climb out of the water. So, instead of commencing a fight, continue
    straight down the water filled path and find the very tight space in the wall
    through which you can swim into a completely sunken chamber.
    Items: One set of Desert Eagle Clips
    Difficulty: 1/5
    Secret #6:
    Now, this is a bit tricky. What you have to remember is to not let
    your presence go noticed. You'll know when they've discovered you when you get
    a cut scene of the guard and diver flailing in alarm. Reload after this if you
    intend to seek out and the sixth Secret.
    OK. There's another small opening near to the one leading to Secret #5.
    Actually, it is a tad bit more hidden than that. Anyway, swim through and find
    the Small Medi Pack. Turn around and discover an underwater lever fixed to the
    cement wall. Pull that down and swim back through the narrow opening for a gasp
    of air. Now, swim towards the entrance to the underwater area. Instead of
    swimming down the tunnel you originally crossed, take the right passage. At the
    end is a spot where you can pull up onto, quite unnoticed. Now, continue and
    climb onto the above ledge. Duck down and crawl or you might attract attention
    to yourself. At the end is a gap in the floor. Slither down into it. The lever
    you pulled previously opened this doorlet. Swim through and obtain the Health
    Crystal. On the other side, pull up onto dry land and duck down yet again.
    Continue crawling until you finally make it to the rough, rock-bottomed side
    area. Then, anxiously, stand up and pursue an opening in the walls nearby. It's
    in the extreme corner, in case you have difficulty locating it. Walk through
    and arm a weapon. Follow the corridor until you can clearly see an end.
    Then, a guard pops out of the shadows. Kill him as quickly as possible, or
    rather ignore him and his arrogant shots.
    Dive into the deep water below and outrace the diver (who has just jumped in,
    after hearing the raised alarm) to a glass-walled underwater chamber. Now,
    that you've claimed it you can kill everyone you want and examine everything
    you missed. But before that, collect your well-earned reward.
    Items: Four bundles of Harpoons
           One Large Medi Pack
           Health Crystal (Blue Save Crystal)
           Underwater Propulsion Unit (UPU)
    Difficulty: 5/5
                                  |     Level 11: City     |                   W11
                                  |     Secrets: 1         |
                                  |     Range: 40/59       |
    Secret #1:
    This is a fairly short level because you've only the mad lady to
    defeat. ^_^ OK. Part from her office through the provided exit (the one she
    also took in the Full-Motion Video) and save your game.
    You'll soon see that the crazed woman is firing aquamarine bolts of light at
    you, with the help of that artifact Lara attempted to grab back in the office.
    You'll have to avoid these. Though they're not very painful, they'll slowly lap
    at your health bar. Her routine is to pause every once in a while, gathering
    energy from the surroundings, and releasing a much more damaging force.
    So, to reach the secret, follow these steps. Run up the ramp and climb onto
    the cement block. Once on top, avoid the pesky bolts and grab hold onto the
    wire-ceilinged structure above. Monkey swing across and land facing the
    luminous star-shaped light. Climb onto the adjacent block.
    Then, jump up and grab the edge of the wall. Pull up. If it's too dark for you
    here, light a flare.
    Instead of heading across the walkway, turn to face the metallic square to the
    left. Jump across it and when you land, turn a hundred and eighty degrees in
    order for Lara's back to face the fall below (and the entrance to this area.)
    Carefully, jump backwards and grab the edge. Traverse to the left and once
    you're above that friendly-looking cavity in the wall, let go. Immediately,
    press 'Action' again to grab the second edge. Crawl into the narrow slit.
    Items: One Rocket
           One Large Medi Pack
    Difficulty: 3/5
                                   ---{ SOUTH PACIFIC }---
                                  | Level 12: Coastal Village |                W12
                                  | Secrets: 3*               |
                                  | Range: 41-43/59           |
    *There are FOUR(4) accessible Secrets in this level but you're only required to
    find three.[see FAQs section]
    Secret #1:
    You begin the level swimming and you can head straight to your first
    Secret. Find the wooden hut hidden in between the grey cliffs, steps leading to
    it from the sandy bank below. Now, nearby along the bank is a shirt and stubby
    palm. In the surf opposite, is a protruding rocklet. Swim up to it and pull up
    from the lowest side. Pick up the Small Medi Pack while you're at it.
    Now, observe the steep cliffs just ahead. Spy on the flat space and the steep
    ramp next to it. Take a running jump towards that steep ramp, and as you slide,
    press 'Action' to take hold onto the edge. Shift to the right and pull up onto
    the flat ledge. From here, you can spot another such ledge some distance ahead.
    This one'll require a calm and well-angled jump (not running.) However, to
    access any award for your achievement, you'll have to leap over to another
    distanced ledge nearby.
    Items: One set of MP5 Clips
    Difficulty: 2/5
    Secret #2:
    Now, if took the trapdoor route in the hut, after releasing the
    trapdoor itself with the help of the Smuggler's Key and proceeded into the
    black cavern with the water-covered base teeming with crocodiles, you'd
    eventually find yourself exitting it, high above the ground, onto a hanging,
    wooden bridge across the chasm and canopy below. There's mist all around and
    the re-created environment is spectacular. Thank you, Core & Eidos!
    Before proceeding further down the hanging bridge, observe the steep rock
    face to the right. There's a tiny flat spot some distance away. To reach it,
    take a precise running jump from the highest point of the bridge to grab hold
    onto the black edge of the outcropping. Pull up and DO NOT, and I mean it, DO
    NOT peek around the edges. Find the second nearby ledge and land onto it.
    Around the rock is another ledge, this time offering a rare item you can put
    to good use.
    Items: Two Grenades
    Difficulty: 2/5
    (Note: I suggest now you dropped off the planky bridge into the mire below as
    to be able to access the rest of the Secrets. This is a basic cross of routes
    but I think you'll enjoy the bottom one more as there's some nasty, Indian
    Jones-reminiscent features up ahead that you might NOT enjoy.)
    Secret #3:
    This occurs some distance after the previous one but it can only
    be accessed if you listened and dropped from the hanging bridge into the muddy
    bog below. You should've emerged from the bog and leapt over to find yourself
    in the forested area. Take care of the native who tries to subdue you and find
    the greenish ledge with grass on the forest's side closest to the mire. Jump
    onto that and ascend another ledge. Now, turn to your right in order to face
    the wall (not the tree trunk) and jump up. Grab and pull up onto the terrace.
    Find the wooden path reaching out to the terrace and jump onto that. Follow it
    to a gap which you have to overcome by accomplishing a running jump. Grab onto
    the wooden pathway's edge and pull up. Beside you is the first Serpent Stone to
    be encountered and just opposite that, masked unsuccessfully by a blanket of
    creepers is a space high up in the stony wall. Brush the creepers aside and
    Items: One set fo Desert Eagle Clips
    Difficulty: 1/5
    Secret #4:
    Descend into the tribesmen's village and explore. Some huts are
    empty while others are worth checking out (WARNING: You CANNOT pick up the
    Large Medi Pack in the muddy one.) Heal with the accessible Health Crystal
    (Blue Save Crystal) if you need it. However, head behind the hut nearest to
    the waterfall with its empty interior. Proceed down the rocky canyon and
    murder the islanders that pounce out of the bushes. You'll soon near a
    clearing with an old tree in its center (note the treehouse on top) and
    explore the space between the wide-spanning bog ahead and the rock's face.
    There's a rope wheel there, closely guarded by one of the natives. You'll
    have to pull that to trigger two runged doorlets to swing above a shallow
    pit, boasting a field of spikes below.
    Now, return to the hut village and reach the passage leading to this newly-
    opened path (you'll have to find it diagonally, across the settlement.) Run
    over the closed hole in the ground and enter the well-guarded region of the
    islanders' village. head right and find the dark corridor around the far side
    of the last hut. Go through that and light up a flare. Instead of turning left
    towards the sunlit clearing, continue forward into the impenetrable darkness.
    This is it. A native stirs into action as you enter.
    Items: One box of Shotgun Shells
           One set of MP5 Clips
    Difficulty: 2/5
                                  |   Level 13: Crash Site   |                 W13
                                  |   Secrets: 3             |
                                  |   Range: 44-46/59        |
    Secret #1:
    This guidance that I've written will walk you straight from the
    start of the level to the nearest Secret because of the closeness and the
    possible ability to get confused.
    Drop out of the white amputee's treehouse by landing onto the grey, slippery
    ramp instead of straight down onto the clearing. Proceed towards the
    seemingly impossible-to-cross mire ahead. Now is the time to check out the
    piece of rolled-up and riff-raffed parchment he handed to you in his lair.
    It is a pretty rough copy of what a precise map should look like but anyway...
    The red, scrawny 'X'es represent SOLID patches of leaf-coloured spots inside
    the pulsating bog. That means, the solid patches of ground you need to hop
    in order to cross this peril are not dispersed randomly across the expanse.
    You'll have to look out for an aim for the dark ones covered in foliage and
    weeds. But, not all are solid and some remain petty mire so you'll have to
    consult with your map every one time to check which one is conclusively a
    safe one. Once you drop into the quicksand-like silt, you've lost hope of
    stepping onto solid ground, except if you landed very near to a solid
    square and managed to pull up just in time.
    Towards the end, instead of jumping onto the grassy 'Arrivals' section (j/k)
    head to the left and hop the last two remaining solid squares. The last one
    is directly beneath an alcove in the rock and that is where you're headed.
    Items: One set of MP5 Clips
           One set of MP5 Clips
    Difficulty: 1/5
    Secret #2:
    At one point, after following a passage and then pulling up to find
    yourself in a new large area (not the one with the stricken plane) where one of
    the vessel's crewmembers is walking around, you'll both be attacked by two very
    notorious raptors. I suggest you saved the crewmate and dealt with the giant
    lizards yourself. When the duel is over, do not proceed but head over to the
    greenish balcony next to one of the "arena"'s walls. Once up, turn around and
    look up, past the foliage and spot the low tree trunks. Jump up, grab and pull
    up onto the first. A Large Medi Pack awaits your coming. Pick that up and do a
    running jump to land onto the nearby ledge boasting another giveaway.
    The height here is very limited and this is why you've to take such a long
    jump for such an, otherwise unnoticeable, jump.
    Items: One box of Flares
    Difficulty: 2/5
    Secret #3:
    Now this is in the gorge formed between a temple, a grassy clearing
    with a tall tree and a stream separating them. Do not jump into the stream or
    you'll be eaten alive by the piranhas that infest it. Kill the dino that first
    attacks one of the crewmates. Then, find the greyish rocky ledge right next to
    the entrance to this area and land there. Notice the sturdy vines flowing down
    the rock face from above. Grab hold onto them and start climbing.
    Just before you reach the top, backflip. Lara'll consecutively land on a
    steeply sloping ramp that sends her sliding down. Jump forward before she slips
    off. Quickly arm a quickly-destroying weapon for there is another occupant of
    this tree limb.  Errgh. The designers did not give much fighting quarters for
    this one...
    Anyway, when it is finally down, head in the opposite direction until you reach
    the point where the tree limb is too steep to cross. To its left, in the cliffs
    is a darkened flat edge you can jump onto.
    From that, aim for the small triangular flat space above and land there.
    Another outstretched branch is amiably protruding towards you. Climb atop it.
    Nearby is a Health Crystal (Blue Save Crystal) you can use as after-commotion
    medication but up ahead there is another bounding raptor that has to be dealt
    with quickly enough. Find another distinctively steep tree limb that cannot
    be jumped over.
    However, do notice the small walkable area above it. Instead of trying to
    overjump the slippery bark, fling Lara a bit to the left so that she can grab
    hold onto the free-standing edge. Pull up.
    Items: One set of MP5 Clips
    Difficulty: 2/5
                                  |  Level 14: Madubu Gorge  |                 W14
                                  |  Secrets: 3              |
                                  |  Range: 47-49/59         |
    Secret #1:
    This comes up some distance after entering the first cave-like
    structure. You need to open a quite tall but narrow wooden barred gate
    which is triggered to fling open after pressing a button. Because the
    button was at the end of a corridor below your destination, you'll have
    to come back across the steep passage by overcoming the razor spikes and
    using the provided etched wall to find your way back up.
    Now, walk through the open gate. Do not fling yourself in the raging torrent
    just yet. Instead, look a bit down and then left. You'll see a balcony-like
    cavern disguised by the frothing water of the waterfall. Angle a jump so
    precise that Lara ends up landing on that. The treasure you seek is just below
    that, in the darkened chamber.
    Do beware however, for a poisonous lizard will await your descent in order to
    get a good shot o' breath at you.
    Items: One set of MP5 Clips
    Difficulty: 3/5
    Secret #2:
    You'll have to look out for this sometime after encountering the first pool
    teeming with carnivorous piranha (which is actually a side-eddy of the
    falls.) There is a Health Crystal (Blue Save Crystal) hovering above a runged
    wooden ledge above that, if you need to retrieve some health after being
    scathed or poisoned.
    However, what should interest you is the monkey-swingable ceiling of this
    steamy chamber. You'll have to follow that to the upper opposite side whence
    you can drop down and climb onto the flat edge. Climb another ledge and then
    duck for there's a narrow slit that needs some crawling-through. At the other
    end, you'll be greeted with a panoramic view of the entire waterfall and gorge
    area. Splendid.
    Face the stony wall opposite your ledge (on the same bank- the river cannot be
    crossed.) Notice how it's top part is somewhat scarred and carefully observe
    the wooden panel jutting out of the rock to the right.
    Well, you can jump and grab those cracks and then climb up and mount atop the
    giant rock. Do so but do not proceed along your track. Instead, check out the
    very steep ramp running from the top (and used as a wall to prevent you from
    falling.) Place Lara in such a position that her back faces that, and
    BACKFLIP onto that. She'll start sliding, of course, but you should grab the
    bottom edge and traverse to the right where you can safely release your button
    and land onto the wooden panel.
    From here on, you can jump onto the grey walkway cut into the adjacent rock,
    cross the gushing stream and proceed towards the entrance of the tribal hut.
    Items: One Rocket
           One Large Medi Pack
    Difficulty: 4/5
    (Note: to get back on track, you'll have to return to the wooden ledge and
    from there to take a very long running lap towards the stony, square spot
    in the rock below the area from where you can retake the jump towards the
    climbable wall.)
    Secret #3:
    You'll have to mount the canoe and paddle down the torrent. After a succession
    of falls, tripwires stretched across the riverbed and cutlasses slashing at
    Lara you'll have to search for another Secret.
    This time, you should look for it after the steep waterfall and the narrow
    space infested with protruding spikes and slashing cutlasses. Painful!
    The current will try to carry you down the passage to the right but you know
    better and should fight it to the left.
    Paddle through the serene waterfall and claim the third Secret.
    Items: Health Crystal (Blue Save Crystal)
    Difficulty: 2/5
                                  | Level 15: Temple of Puna |                 W15
                                  | Secrets: 1               |
                                  | Range: 50/59             |
    Secret #1:
    This is a rather small level, as you shall see and it basically leads to
    itself. In other words, once you start on the route, you'll finish where
    you started (or very close to that.) The Secret is question can be obtained
    once to the full circle is completed and you're standing there where you
    began, facing some unfriendly poison-dart blowers.
    Take the route to the left (the one with the long staircase) and kill all that
    stands in your way. Climb onto the raised blocks and continue ascending these
    steps until you reach the crawlspace.
    Instead of crawling in, turn around to face the opposite wall. Take a short
    jump towards the wall and blindly grab hold onto a traversable crack running
    the whole length of the corridor. This will lead you into a darkened chamber.
    Note that the gate with the stacked heads would be closed if you attempted this
    the first time around.
    Inside, a faggot alights and casts a cheery glow into the Secret room. You'll
    have to use a flare despite that.
    Items: One set of Desert Eagle Clips or Desert Eagle
           One set of Desert Eagle Clips
           One set of Desert Eagle Clips
           One Large Medi Pack
           One box of Flares
    Difficulty: 4/5
    (Note & Spoiler: Unless you realized who the final boss was and what can be
    used to effectively destroy him, you'd be amazed with the abundance of
    Desert Eagle Clips. I shan't tell you more =)
                                     ---{ ANTARCTICA }--
                                  |   Level 16: Antarctica   |                 W16
                                  |   Secrets: 3             |
                                  |   Range: 51-53/59        |
    Secret #1:
    You will have to climb up onto the nose of the RX Explorer to be able to access
    the first Secret. I'm not going to go into detail how to find your way through
    the bottom decks, as those are not that difficult to navigate.
    Now, when you emerge on the deck, head to the right and take the railed walkway
    around the side of the ship. At the end is a gap in the railing and you can
    observe a distinctive hole in the frozen rock.
    To jump in, you shouldn't do so from the edge of the ship. Instead, back Lara
    to the metal wall and take a standing jump from there. Flail her arms forward
    as you sail over the edge of the ship to grab onto the icy edge. Proceed
    Items: One set of MP5 Clips
           Health Crystal (Blue Save Crystal)
    Difficulty: 2/5
    Secret #2:
    The yellow boat looks peculiarly exciting and that's what you've to embark.
    Find where it was dropped and dive into the water. Climb in and master the
    easy controls. Ride about the RX Explorer until you've reached the icy
    obstruction that prevented you taking a direct route. Now, head down the
    passage to the left.
    Ride the amiable boat a bit, but do not go beyond the bend, just yet. Instead,
    spot the opening in the left icy wall and park the inflatable adjacently so
    that Lara's head is level with the base. Now, disembark by jumping in, NOT into
    the chilly water.
    Spot the dark bars forming a ladder and climb that to the very top where you
    can pull up onto a flat edge. Proceed forward and Lara'll begin sliding down
    the slippery ice ramp. Halfway down, jump forward and GRAB the opposite wall.
    Miraculously, Lara'll hang on for there's a crevice there that was so
    blindingly white, it blended extraordinarily with the wall. Pull up and crawl
    in. I'd suggest you put on dark glasses if your eyes are too sensitive for the
    glare inside the tunnel is blazing.
    Hopefully, you'll reach the end and find yourself in a small cavern with a
    thick, icy wall on one side through which you can see the RX ship. This was
    also visible from the other side, if you bothered to look up into the channel
    from the yellow boat.
    Items: Two Grenades
           One Large Medi Pack
    Difficulty: 3/5
    (Note: To exit, take the side crawlpassage provided until you can drop back
    into the channel from where you should speedily swim up to your boat.)
    Secret #3:
    Aaah. Now this is more than simple stumbling upon the Secret. You'll have
    to have opened the iron gates (which barricaded the boat from entry) in
    order to have access to a sunken key with the possibility of surviving
    the swim.
    Spot the key on the icy floor and dive from the inflatable boat. Retrieve the
    Hut Key from the bottom and retreat to the safety of the warm and cushiony
    boat. Now, ride it all the way back to the RX carrier ship where you should
    disembark near the hut. Use the singular key into the slot provided but
    beware: a furry canine lumbers out and does not want a friendly pet; quite the
    Walk into the wooden shack and see what's in store.
    Items: One set of Uzi Clips
           One box of Flares
           Health Crystal (Blue Save Crystal)
    Difficulty: 3/5
                                  | Level 17: RX Tech Mines |                  W17
                                  | Secrets: 3              |
                                  | Range: 54-56/59         |
    Secret #1:
    We're delving into the final meat of the game now. For this, the first Secret
    of the level, catch up with me after finding the narrow exit from the after-
    elevator maze-like passage.
    Climb down the chute and drop down into a room. Press the chilled button and
    pick up the ammunition. Watch a couple of mutants getting obliterated by an
    equally abnormal-dressed man. Exit through the now open passage and emerge
    into the icy cavern. Some distance ahead, you'll encounter some thing
    It's a massive cavern of a room, with railway lines criss-crossing the entire
    place, on several levels. The reason I began the walkthrough for this Secret
    is that you'd be utterly confused as to where you've to look for it.
    Head up the steel, runged ramp which leads to the topmost level. There's a
    minecart (Indiana Jones reminiscence yet again) waiting to be mounted and
    just beyond is what looks like the RX Control Room for the entire place.
    There's maps inside along with a very lonesome semi-human awaiting your
    arrival. Find the button on the entrance wall to light the lamps and
    illuminate your finding the Secret.
    Now, head back through the door way and turn around. Jump up and grab the roof
    of that. Climb up. Inspect the icy wall below the wall that has caved in. Then,
    jump backwards across the edge, and GRAB onto the ledge. Then, traverse to the
    LEFT, below the caved-in wall.
    At Last, Lara'll find herself on a short ladder on the side of the control
    room. What you've to do now, is climb down as far as possible (without letting
    her dangle) from where you can backflip and ROLL in middair.
    This creates a breathtaking leap and if you did it accordingly, or were lucky,
    Lara would now be able to grab onto the ledge of a very confined icy
    depression that is just high enough to crawl into.
    Items: One Small Medi Pack
           Two Grenades
    Difficulty: 3/5
    (Note: The metallic door/panel inside the illuminated roomlet is involved with
    the second Secret.)
    Secret #2: Before reading further note that you should perform something that
    is NOT close to the Secret place you're looking for. OK, I'll try and not
    confuzzle you.
    This occurs by taking the sturdy minecart from the MIDDLE platform. Make sure
    you don't confuse it with either the topmost and bottommost ones. Ride it over
    a jump and around some bends. Another leap and then you have the chance to
    halt it in front of a Health Crystal (Blue Save Crystal). Avoid the critters
    and head past the doorway drills.
    Find the steep ramp and slide downwards, Lara's back should be facing downwards
    in order for her to get a last grab and avoid falling to her doom. The new area
    I'll leave to you. Just navigate across the wall cracks and avoid the mutated
    creatures until you finally enter an immense icy cavern.
    Inside the icy cavern, there'll be a cold pool of water with raised structures
    growing out of it. There'll be a Crowbar on that walkway (which you'll need to
    finish the level anyway.) But, your main objective related to the second Secret
    is to crawl into that distinctive green-tinged crawlspace high up in the icy
    wall. To get in, you'll have to mount the snow mound adjacent (to the
    crawlspace's right if you're facing it.)
    From there, take a blind forward jump towards the wall (not the crawlspace) and
    you'll discover Lara can grab hold onto an invisible crack. Traverse to the
    left and climb in. Crawl into the illuminated room.
    Press the small button mounted on the opposite room and you'll see a cut scene
    of the metallic door (you noticed earlier in the space making up Secret #1)
    lifting open to entry.
    Gradually, you'll find your way back to the main minecart room and it is from
    there, that you should do all the above (Secret #1) yet again. At last, you'll
    walk through the opened portal and access the area, closely guarded by one of
    those ghastlies. This'll be an area you'd see while riding one of the
    minecarts. The pick-ups are across the rails.
    Items: One set of MP5 Clips
           One set of Desert Eagle Clips
           Health Crystal (Blue Save Crystal)
    Difficulty: 5/5
    Secret #3:
    This will occur towards the end of the level. You'll have to swim down and the
    whole length of the deep pit filled with freezing water. I'll leave this
    dreary endeavour to you. However, you'll have to come up to the area
    with the hanging bridge over the chasm.
    Head towards the bridge and rest somewhere in the middle of it. Look to the
    bottom right and observe the icy ledge with some Grenades nestled onto it.
    Aim a running jump towards that ledge, and land painfully; it's only a minor
    health depletion so do not whine. You'll be rewarded later. (Or, simply drop
    down onto the triangular ledge to the bottom left and work your way from
    landing to landing until you reach the abovementioned ledge.)
    From that ammunition ledge, drop down to the flat protrusion below and from
    that point, regard the flat ledge standing visible from the opposite snow-
    covered wall. Take a running jump towards that and land safely.
    Take another diagonal jump to that angular ledge sticking out of the opposite
    ice wall. From this, repeat the procedure to another slightly sloping ledge,
    again, on the other side of the chasm. This is the last one. Now, turn around
    and face the cave beginning from the side of the pit. Jump towards and land
    inside. Proceed into the darkness.
    Items: One Large Medi Pack
           Two Grenades
           One set of Desert Eagle Clips
    Difficulty: 4/5
    (Note: To return back to the hanging bridge, backtrack from ledge to ledge and
    use the triangular ledge, as indicated earlier in the brackets, to grab a hold
    onto the metal crossing.)
                                  | Level 18: Lost City of Tinnos |            WW18
                                  | Secrets: 3                    |
                                  | Range: 57-59/59               |
    Secret #1:
    This'll be interesting. Before attempting the following chain of events, make
    doubly sure you've at least a flare in your inventory/backpack. Next, once you
    come upon the giant causeway with the equally giant gap, make sure you kill all
    the fluorescent wasps that emerge from that little depression high up in the
    wall to the right. A word of Spoiler: That depression is the Secret area.
    Ok, then. After you've destroyed the final one (no more will emerge, the hole
    will not eventually glow, and the insect's lifeless carcass will remain and NOT
    disappear) shrug crossing the gaping gap.
    Instead, find the extreme walkable area to the left (which is right above the
    chasm below) and take a very precise, running (or rather flying ;) jump towards
    that balcony, illuminated by the friendly glow of a Health Crystal (Blue Save
    Crystal). Now, from the side of this balcony, jump over the sloping snowy
    mass to land onto a flat ledge. From that, jump up and grab the above one,
    while you're at it.
    You should now be roughly level with the structures forming the roof of the
    causeway. Take a running jump towards the roof of the one facing you and land
    hastily. Turn ninety(90) degrees to the right, in order to face the other
    roof structure, ACROSS the wide gap.
    Strike and light up a flare and take a running jump, blindly, towards the
    centermost part of the gap, and a bit to the left. If you successfully did
    not drop out, you'd be standing on an unsupported, invisible ledge. The light
    from the bright flare will illuminate it better, for your convenience. Steal a
    rest. Alternatively, while still on the roof and holding the lit flare, throw
    (not dump) the glowing object into the chasm. If it landed correctly, onto the
    solid piece, you'd have a very easy task to perform.
    Then, from the invisible ledge, jump onto the triangular flat ledges of the
    other roof. Aim for the near left one. After landing on that, jump over the
    obtruding steep ramp and land onto the next flat edge. Turn around, until
    Lara can finally face the wasps' hive straight on. There'll be another
    invisible ledge in the gap separating you from it, so do the flare procedure
    yet again. (Or, take a short jump and land onto it, as it is very close, to the
    Items: Two Grenades
           One set of Desert Eagle Clips
           One Small Medi Pack
    Difficulty: 5/5
    (Note: If you did not manage to destroy the entire fluorescent wasp colony,
    the place's still be teeming with them. This will make the obtaining of the
    Secret a difficult, painful and damaging ordeal. You'll hardly be given the
    time to pick the goodies up and will most possibly be forced to 'drop down'
    into the hive's core [the lengthy pit] whilst madly running about.)
    Secret #2:
    Another exciting and demanding Secret, this is. It occurs quite close to the
    previous one but requires a lot of walking and exploring. Before starting off,
    however, note that there is one very common bug to be encountered with
    accessing the Secret, and if that prevents you from obtaining it, read my
    final comment below the Secret's summary.
    From the causeway in the immense cave harbouring Secret #1, head into the
    roughly hewn passageway at the end of the second bit of the severed causeway.
    You'll eventually emerge onto another causeway, but in a great new area,
    greeted with some well-wishing brutes. These guys'll be your nightmare unless
    you finish them off as quickly as possible with the smallest amount of health
    loss received. Cross the causeway and head into the underground temple.
    Note: If you explore the area, descending from the icy sides of the causeway,
    you'll discover a panel portal which'll open up and reveal the last Secret.
    You cannot access it, yet.
    Head into the temple, and avoid the swinging cauldrons of fire. In the
    ancient courtyard, obliterate the wasps. Then, take to the right and head
    into the doorway. Follow the staired passageway until you emerge in a vast
    underground chamber with a thick beam of light penetrating its center.
    Instead of going along with the game, your aim is to locate the Secret.
    For this very reason, as soon as you emerge into the new area, take the
    narrow corridor to the very close right (basically, a U-turn from the
    passageway through which you've come.) A grilled panel drops behind Lara's
    back as she progresses through.
    At the very bottom of the passage, there's another of those sinister mire's.
    The muddy sludge'll surround Lara as you force her to jump in. However, in
    this  fork, take the right (forward) path if you want her to remain alive.
    Make your slow progress down the channel and take care of the fluorescent
    wasps that pop out of the shadows. Continue your progress. At one point, the
    mud'll be solidified, forming a flat ledge, level with the surrounding mire.
    Climb up onto that. Do not head into the gaping cave, YET.
    Instead, locate the triangular, raised, ledge overlooking the one you pulled
    up yourself from the bog. Once standing safely onto the flat piece, face the
    opposite angle forming the dark rocky face. There'll be another flat space
    you can exploit. Take a standing jump from the extreme edge of your
    triangular space, over the mud below, to land precisely onto the angular ledge.
    Now, turn left to face the stone wall far off, onto the side of the chamber.
    Hopefully, you'll see the flat landing space onto which you have to leap to,
    across the gap. Once there, pull up into the narrow cove and discover a
    roomlet with a rewarding Small Medi Pack and a switch sticking out from the
    sandstone wall.
    Force the switch downwards (ONCE, ONLY) and watch as a bulky, cubic block
    drops from the ceiling in the temple's courtyard. The only option left, is to
    clamber your way back to that place. Drop back into the filthy silt and wade
    your way back onto the solid square. Enter into the gaping mouth of the cave
    and follow it until you reach the 'crown.' This area is above all else in the
    closed chamber and you should take note, for after obtaining the Oceanic
    Mask, the entire place quakes and you cannot drop from the sides onto safe
    Find your way back to the ledge compromising of solid mud, by avoiding all the
    traps and falling boulder debris. (This will be the one you pulled out from
    the liquid mud.) Face the opposite rock face and leap over the gap. Instantly,
    a clatter of jagged rocks falls from the ceiling. If you survived these, heal
    and then jump onto the long ledge some way off, around the edge of the rock
    From this, take a running jump towards the distinctive square ledge, to your
    bottom-right, and land on it. As soon as Lara is safely there, head into the
    corridor to avoid being struck by one of those dropping boulders. Head into
    the shaking corridor and find the ladder scratched in the wall. Descend.
    Follow the route past some of those fiery swaying cauldrons where you have
    the chance to exit by activating a timed switch. Find the exit and climb
    through, before the trapdoor closes. Approach the metallic gate and it will
    lift open. You've now returned to the chamber with the thick light beam.
    All you have to do now, is to return to the courtyard where the block you
    saw earlier is waiting your arrival. There's something peculiar about that
    carved face... Anyway, from the top, jump and grab hold onto the etched
    rungs and climb the ladder. Pull up into the Secret chamber. To obtain the
    goodies guarded by the swaying pot of fire, move Lara to either of its
    sides. Then, wait. Once it starts swinging away, move into the alcove, and
    there you have it. Crawl through.
    Items: One Large Medi Pack
           Health Crystal (Blue Save Crystal)
    Difficulty: 4/5
    (Note: The bug, which I am about to describe, is one that affected me, along
    with many other fellow gamers when we first encountered the level. The block
    with the carved face did not appear in the courtyard, even after pulling the
    switch/lever down I noted in the guide. Why? I must have pulled it two times
    or more the first time and this prevented me from accessing the ladder and the
    high-up room. If this happens to you, and you are unable to reload a saved
    situation before having triggered the block to vanish, I suggest performing
    the Corner Trick, and my thanks for it go to the entire community of the Lara
    Croft Online Forum. This is what saved me, since I was originally going for
    all Secrets and was unable to reload a previous save due to my own blunderous
    nature. =) As to how the Trick is performed, I will discuss it here, though you
    are free to ask the other elders for more help if you fail to succeed.)
    Corner Trick: Stand Lara adjacent to the protruding angle which belongs to the
    balcony overlooking the entrance to the ancient courtyard. Now jump up and down
    a few times in order for the shoulder which is right next to the wall, to sink
    into the angle. Hopefully, if you performed this correctly, Lara'll drop onto
    the inaccessible ledge above. From here you can steal some jumps towards that
    elusive ladder and access the Secret. This is not cheating because it is a very
    delightful solution to an otherwise disheartening situation.
    Alternatively, if the above fails for you, try crawling up to the angle and
    ducking. I've heard this works as well but it never did on my system...
    Secret #3:
    This requires you to take the path directed from the left after passing
    through the two swinging cauldrons of fire. That means, you'll be in
    the ancient courtyard also depicting Secret #2, the mysterious unreachable
    As I said, head to the left. You ought to enter the short corridor and pull
    down the lever/switch protruding out of the wall. This will raise the barred
    gate and allow access to the following chamber. It descends locked once again
    when you step in.
    You'll soon find out there are three ghastly beasts hiding behind those other
    gates, around the sides of the 'arena.' I suggest you take each one out singly,
    and finish them off with the Grenade Launcher, Desert Eagle, Rocket Launcher or
    anything else that can quickly dispose of them without allowing time periods
    for Lara to get her health lapped. Finish them all off.
    Inside the living quarters of one of the bolt-flinging critters, you'll find
    another distinctive lever, which when pulled down, launches a ledge to swivel
    downwards in the main room. You'll have to jump onto that to reach the high,
    and otherwise inaccessible parts forming the sides of the room. Follow that
    to a crawlspace and force our heroine through it.
    What lays within Lara's sight now is another immense puzzle room. As you'll
    notice, it goes deep. There are swinging burners but what you should worry
    about are those moveable ledges and levers sprouting from all over the place.
    I am subtracting the solving of this puzzle for you, since going into the
    spaghetti detail of it would cross the boundaries of this guide's topic.
    However, what I can tell you is to work your way downwards, killing all
    the flying nasties in the meantime, until you raise a grey ledge upwards
    so that is flattens out and provides access to pulling the lever on the
    wall right above it.
    Next thing, clamber your way onto that newly adjusted ledge and once you're
    safely perched onto it, save your game. DO NOT pull the mentioned lever as
    this will force the ledge to loosen and drop back into its original position,
    dropping off Lara and forcing her to lose health. Instead, look around the
    far corner of the wall (facing the bridge with its monkey-swingable ceiling)
    and observe the depression in the wall. That is your aim.
    Take a very long running jump from the grey ledge, around the corner to land
    inside the depression. Pull the switch to raise another grey ledge, this
    time the one nearest to you, and open the elaborate exit gates far below.
    Carefully jump onto that. Turn around and jump upwards to grab the top side
    of the bridge overhead bridge and pull up. Head into the long tunnel leading
    from the bridge and before pulling the lever, SAVE your game. Affecting the
    lever will instantly open the solid granite panel blocking the Secret chamber
    below the second causeway (I noted earlier.) This one is TIMED and you've got
    some distance to cover before being close to it.
    So, as the cut scene shows, tap the 'Look' button and then roll. Sprint down
    the tunnel and as soon as you drop off the block onto the bridge, turn
    ninety(90) degrees to the right. Jump and land onto the grey ledge with the
    lever. Safety drop from that, losing a bit of health to land onto the
    massive area's base. Sprint through the gaping gates and enter a new
    underground area. Continue sprinting and while Lara's bar is recovering, take
    long jumps instead of simply running.
    In the wide, expansive and semi-sunken sandy room, head to the extreme left
    where a narrow corridor leads you away. You'll find yourself in a small room
    with a ladder escaping out of it. Climb onto that and make your strenuous way
    upwards, disregarding the infuriated wasps on the way. At the top, make your
    way off it and enter another passage. Here, you can swiftly kill the annoying
    Find the lever and pull it down. Exit to the right through the raised gate to
    find yourself in the brightly lit room with the thick light beam. Avoid that
    since you're still battling against the limited time. Head up the staircase
    and exit through the narrow corridor leading away from the room and back into
    the expansive courtyard. Exit that too, by taking the route back through the
    swinging pots of fire and arrive at the second causeway where you faced your
    first two blue bolt-firing beasts.
    Head towards the right sidewalk and as soon as you reach the black-greyish
    walls, fling Lara onto them. She'll slide backwards but you've to grab the
    ledges and quickly safety drop onto the snowy ground below. Lastly, head into
    the wide open Secret. Or, if you didn't manage in time and the solid panel
    swung back into place, Load your save.
    Items: One Large Medi Pack
           One set of Desert Eagle Clips
           Health Crystal (Blue Save Crystal)
    Difficulty: 4/5
    (Note: If you enter and the panel swings back into place, use the provided
    lever to force it open again.)
    You should now have completed the Tomb Raider 3 Secrets quest. That is, all
    fifty-nine Secrets should be in your pocket.
                                  | Level 19: Meteorite Cavern |               W19
                                  | Secrets: 0 (None)          |
                                  | Range: 59-59/59            |
    There are no Secrets here, one of the reason being the fact that you should
    already have them all and the other being the fact that you'll be facing an
    enthralling challenge- something I will not describe in fear of Spoiling the
    fun for you and anyway, it is not within the subject if this FAQ.
    In the end, once you've completed the level, the credits will roll and you'll
    be able to steal glimpses of some Lara Croft imagery. A picturesque poster
    comes up and calculates your end-of-game statistics. If you followed this
    guide and scored 59/59 in the Secrets listing, HOOORAY! You'll be transported
    back to London where the All Hallows level is waiting to be raided. This is it
    from me. Enjoy the rest of the Tomb Raider series, and have a nice day!
       ++++++++++++                                                 ++++++++++++
      ++++++++++++                      HISTORY                      ++++++++++++
       ++++++++++++                                                 ++++++++++++
    02/11/2003 For the first time I have written here and today I will attempt
    contributing the FAQ (25.8 KBs)
    24/12/2003 Well, I've realized a mistake that had slipped and was the reason
    for not being uploaded. (26.7 KBs)
    30/12/2003 I've updated two levels but still you might find this guide not
    useful enough. I don't blame you. (29.6 KBs)
    04/01/2004 Happy New Year and an updated reading! (45.7KBs)
    05/01/2004 Aldwych completed and biting off Lud's Gate. (49.2KBs)
    06/01/2004 The guide has completed India, Nevada and London. Wheee!
    Also, I fancied new headers, so there! (56.8KBs)
    08/01/2004 I've been busy... Oh yes. Note the new headers, divided
    paragraphs and general increase of viewing pleasure. Oh yes. (70.2KBs)
    16/01/2004 There's an immenseload of new data up for you to appreciate. I'll
    be entering this into the January 2004 FotM contest. (89.2KBs)
    21/01/2004 One word: FULL! Yep, my finest piece of FAQing so far and one I
    will treasure as much as treasuring the whole of Tomb Raider 3. (105Kbs)
    29/02/2004 Minor update on layout and search strings now included. (108KBs)
    11/09/2005 I just wanted to declare this file as complete and the probability
    it will never bear an update again.
       ++++++++++++                                                 ++++++++++++
      ++++++++++++                     THANKS                        ++++++++++++
       ++++++++++++                                                 ++++++++++++
    This section will gradually fill up when your special add-ons, suggestions,
    corrections and tips come rushing in. Until then, I would like to thank the
    following for their work, without whom I probably wouldn't be playing Tomb
    Raider and writing about it.
    CJayC- For making a great site, where great texts are posted and where great
    people meet. Shadotak, All Moderators and everyone else at GameFAQs for
    creating a unique gaming community possibly unrivalled anywhere on the Net.
    Core Design
    Eidos Interactive- For giving birth to one of the most successful games of all
    time and not giving up despite their recent slumps.
    Nathan McCree for composing some of the finest pieces of Game Music,
    particularly the one present in this, Tomb Raider 3 and The Lost Artifact.
    The main reason I treasure Tomb Raider 3 most than any other game is
    because of the issue named Music and sound effect. Thank you, Nathan!
    Everyone behind Microsoft, the great Notepad+ and Internet Explorer and
    everyone who'll contribute his piece to the build-up of this Guide.
    The simply superb and always reliable ASCII Generator.
       ++++++++++++                                                 ++++++++++++
      ++++++++++++                     COPYRIGHTS                    ++++++++++++
       ++++++++++++                                                 ++++++++++++
    Tomb Raider III & Lara Croft () & TM 1998 Core Design Limited. () & Published
              1998 by Eidos Interactive Limited. All Rights Reserved.
    This GameFAQs FAQ/Walkthrough is
    Copyright () Pavel N. (Pidgeotto) 1998-2004.
    All rights reserved.
    No part of this FAQ can be copied, reproduced, or dispersed via electronic
    means without my written consent. I would like to remind you that I love my
    work along with the time I spend on it so, please, if you want this published
    on your site, kindly email me for my possible consent at paffkabg@hotmail.com
    This can ONLY be viewed from GameFAQs, IGN, DLH, NeoSeeker, GameSpot and
    CheatBook.de and any other appearances on other guide-hosting sites are simply
    ILLEGAL, unless I have given them permission, in which case I will include
    their URL on this publication. Report immediately if the site you're
    viewing this from does not have my authorization.
    Thank you for reading, and have a nice day.