Tomb Raider 3
FAQ/Walkthrough
Version 1.02 completed 6/12/05

By MHamlin e-mail: cmhamlin@mchsi.com

Table of Contents
=================

1. Copyright Info
2. Version History
3. Intro
4. The Basics
   a. Controls
   b. Movement
   c. Combat
   d. Vehicles
   e. Items and Weapons
   f. Enemy Guide
   g. Lara's Home
   h. Other Important Things
5. The Walkthrough - India
   a. Jungle
   b. Temple Ruins
   c. The River Ganges
   d. Caves of Kaliya
6. The Walkthrough - Nevada
   a. Nevada Desert
   b. High Security Compound
   c. Area 51
7. The Walkthrough - South Pacific Islands
   a. Coastal Village
   b. Crash Site
   c. Madubu Gorge
   d. Temple of Puna
8. The Walkthrough - London
   a. Thames Wharf
   b. Aldwych
   c. Lud's Gate
   d. City
9. The Walkthrough - Antarctica
   a. Antarctica
   b. RX-Tech Mines
   c. Lost City of Tinnos
   d. Meteorite Cavern
10. All Hallows
11. Cheats
12. Closing and Credits
=================

1. Copyright Info

This document is copyright 2004 by Mike Hamlin. You may print this document 
for personal use but illegal reproduction and distribution is prohibited. YOU 
MAY NOT USE THIS FAQ IN ANY WAY TO MAKE MONEY. This guide will only appear at 
gamefaqs.com. Please notify me if you see this guide on another site.

=============================================================================

2. Version History

v1.00 - First version finished. 1/28/04
v1.01 - Several typos corrected. I sound like a grammar freak, but I want 
this guide to be as complete as possible. 8/23/04
v1.02 - I looked at the maps and noticed some question marks. These turned 
out to be characters that couldn't be used in standard US-ASCII, so I have 
fixed them to make the maps more readable. 6/12/05


=============================================================================

3. Intro

Welcome back to Lara Croft's third adventure! If you're just now getting into 
the world of Tomb Raider, prepare yourself; this is a very challenging game! 
Veterans to the series will also enjoy the level of difficulty with the 
puzzles and traps. With five different areas around the globe, you'll have a 
lot to explore while searching for those lost artifacts. Above all, have fun 
and I hope my guide is a big help to you.

                                                   -Mike Hamlin

=============================================================================

4. The Basics

Whether you're familiar with Lara's worlds or you're just getting used to it, 
Tomb Raider 3 can be a challenging game without knowledge of the basic 
aspects of movement and combat. This section is meant to help you familiarize 
yourself with the most powerful weapon in the game: knowledge.
=================

a. Controls

D-pad: Moves Lara about. Pressing (and holding) up will cause Lara to run 
forward. Pressing left or right will cause Lara to face those directions and 
pressing down will make Lara hop backwards a short distance. The D-pad is 
also used to the control the direction of your swimming and climbing.

Triangle: Draws and holsters your weapon. With your weapons drawn, you won't 
be able to perform some of the actions you normally would, such as grabbing, 
climbing, and manipulating objects. If you equip a new weapon, Lara 
automatically draws the weapon. If you exhaust all of the ammo for a weapon, 
Lara automatically draws the Pistols.

Circle: Makes Lara roll forwards and finish facing the opposite direction. 
This move is extremely handy for combat situations.

X: This is the action button. It does just about everything for Lara. Use it 
to pick up objects, manipulate switches, and use items. If you find a movable 
block, press and hold the action button and Lara will brace herself. After 
that, press up to the push the block and down to pull it. Lara can also grab 
and hold ledges. As long as you have the action button down, Lara will hang 
indefinitely.

Square: Causes Lara to jump straight up. Pressing square immediately followed 
by a directional button will make Lara jump in that direction. When jumping 
forwards, you can press left or right to veer in that direction. Jumping 
backwards or sideways will cause Lara to flip while in the air.

R1: Holding this button will put Lara in Walk mode. With R1 down, Lara will 
walk carefully instead of running. Not only can you move carefully but Lara 
won't step off the edge of a platform or step onto a sliding surface while 
walking. While holding R1, press left or right to sidestep.

R2: While running forward, press and hold R2 to sprint.

L1: This is the look button. Hold it down and use the directional buttons to 
turn the camera so you can better view your surroundings.

L2: This will cause Lara to crouch down. While crouched, you can use the 
directional buttons to crawl.

Other Actions

There are a number of other moves Lara can use which are essential to your 
success.

Grabbing Ledges- While in the air after a jump, press and hold action and 
Lara will hold out her arms. If she reaches the edge of a platform she will 
grab hold of it. Press forward to climb up or release action to drop down. 
You an also hold right or left to shimmy along the ledge in those directions. 
This move allows you to move to a safer part of a platform before pulling up 
or sometimes you have to use it to move to a space Lara can climb up into. If 
the space is big enough for Lara to crawl in, press L2 while hanging and Lara 
will pull up into the crouching position.

Mid-Air About Face- Press Roll immediately after a backwards or forwards jump 
and Lara will flip in the air and land facing the opposite direction. This 
move is your key element in combat for avoiding close-range enemies. You can 
also use the flip by pressing down immediately after a forwards jump or up 
immediately after a backwards jump. It is also possible to execute this move 
from a running jump.

Running Jump- The running jump allows Lara to leap even greater distances 
than a standing jump. The only requirement is a little bit of running space 
(see the Movement section). A grab in mid-air is also possible.

Climbing- Some walls have textured surfaces that allow you to climb them. 
Press and hold the action and forward buttons to grab hold, and then use the 
direction buttons to climb in a any direction. If the surface is not large 
enough for Lara to gain a foothold, she will hang from it just a like the 
edge of platform. You can also press jump to back flip away from the wall. If 
you want to descend quickly, release action for a split second and press it 
again to repeatedly hang and drop. Also note that if you jump towards a 
climbable surface, you can grab hold of it anywhere, not just the edge.

Vaulting- If you are faced with a block or wall and Lara can jump high enough 
to reach the edge above you, press and hold forward and action and Lara will 
leap straight up and grab hold of the edge.

Inching- If you need to jump up and grab a platform but you can't use the 
vault, simply hold jump and action. Lara will jump straight up and down, 
inching forwards with each jump until she grabs the ledge.

Pushing Blocks- Some blocks can be manipulated to clear a path or reach a 
higher ledge. See the controls section on how to manipulate them.

Swimming and Wading- When Lara enters water, her skin takes a blue hue. 
Depending on the depth, she will either wade or tread water. While wading, 
Lara moves slowly and can jump straight up. While treading water, you can use 
the D-pad to move in any direction. Press and hold Jump to dive down. While 
underwater, the Jump button makes Lara swim while the D-pad controls her 
direction. If you find a switch or item, swim near it and hold action. When 
at the edge of a pool, hold forward and press action to climb out.

Sprinting- While sprinting, a red bar will appear and start to drain. When it 
runs out completely, you have to revert back to your normal run. Sprinting 
will increase Lara's speed for a short time but keep in mind that turns 
become much wider. While sprinting, press and hold jump for a diving roll.

Crouching and Crawling- Press and hold L2 to crouch down. While crouching, 
you can use the directional buttons to crawl. This allows you to squeeze into 
tight spaces. If come to an edge, put your back to it and press down and 
action to have Lara crawl back and hang over the edge. If you are crawling 
and you find an item, crawl over it and press action to get back into the 
crouching position, and then press action again to pick up the item. You can 
also draw your Pistols, Uzis, or Desert Eagle while in the crouching 
position. Note that you do not have to continue holding L2 while crawling if 
you are in a space that confines Lara to a crouch.

Monkey Swing- If you see a textured ceiling, you can swing on it. Jump up and 
hit action to grab the surface and then use the directional buttons to move 
across. It is also possible to jump forwards and grab to acquire the surface.

Menu Rings- Pressing select will pause the game and bring up your menu ring. 
Here, you can view and use/equip weapons and Medi-packs. Two other menu rings 
can be accessed by pressing up or down. One ring contains all of the keys and 
puzzle items you have and the other allows you to save, load, quit, or adjust 
other options.

Safety Drop- This maneuver allows you drop off of a high ledge and minimize 
the damage taken from the fall (or eliminate it completely). Simply stand 
with your back to the edge of the platform, tap backwards, and hold action. 
Lara will hop and grab the ledge on the way down. You can also stand one or 
two steps back, roll, and hold action. Lara rolls off the edge, changes 
direction, and grabs the ledge.

Swan Dive- Hold walk and do a standing jump forward to dive. Diving should be 
done purely for style. Although you can dive onto solid ground (Lara will 
roll), you can kill yourself if the fall is too far.

Handstand- While hanging on a ledge, hold walk and press forwards to climb up 
into a handstand. It has no practical use other than looking cool.

Using items- If you find the receptacle for a key or puzzle item, stand in 
front of it and press action to bring up your item ring, and then select the 
appropriate item.
=================

b. Movement

Understanding the way Lara moves is an important part of getting through the 
game. In the guide, I will refer to certain movements and distances 
differently. This section will help you familiarize yourself the way Lara 
moves and how to use it to make your jumps work.

The basic thing to remember is that the game is made up of squares. These 
squares form the entire level. If you look down at the ground, you can see 
that it is made up of square sections. Sometimes the square sections change 
in color or texture to reflect that the ground looks different in other areas 
but they are still squares. Even sloping platforms look like squares from 
above.

With this in mind, you can see that Lara traverses a set number of squares or 
segments of squares whenever she moves. Here are the distances she travels 
with each movement:

Standing jump: 2 squares (3 with a grab)
Backwards jump: 2 squares
Sideways jump: 2 squares
Roll: Little less than 1 square
Single step forward: Little less than a 1/3 of a square
Single step backwards: Exactly 1/3 of a square
Backwards hop: Little less than 1 square
Running Jump: 3 squares (4 with a grab)

For forwards jumping, the number of squares traversed can be +1 if you are 
adding a grab. If you do a running jump with a grab, you can go over 3 and 
grab the edge of the fourth square. So a standing jump with a grab will let 
Lara reach a ledge 3 squares away while a running jump with a grab lets Lara 
reach a ledge 4 squares away. However, this is only if the height of the 
destination platform is not higher or lower than your platform. If the 
destination is higher, Lara can't reach the ledge with a grab. If it is 
lower, Lara can reach the ledge even if it is beyond her normal jumping 
distance. If you are grabbing in the air, Lara will stop after falling a 
certain distance. Also, if a ledge is much higher than yours but close enough 
that is reachable, make sure you don't use a running jump, otherwise Lara 
will smack into the ledge before she can grab it.

The distance Lara needs for a running jump is a little less than 1 square. A 
hop backwards (with no left or right adjustment) or a roll gives you this 
EXACT distance. However, 3 steps back will give you exactly 1 square. 
Sometimes this tiny distance can be the difference between life and death 
when you make a tricky jump.

Some platforms slope so radically, that stepping on them causes Lara to slide 
down them. While sliding, you can press jump to leap in the direction you're 
facing. Sometimes you can use multiple sliding platforms to reach high areas 
by rebounding off the slopes. If you are sliding down backwards, you can hold 
action and Lara will grab the edge of the platform when she slides off. 
Another useful tactic is pulling up onto a sliding surface while holding 
Jump. This way, Lara will back flip away from the slope rather than slipping 
off again.

Also note that some areas are smaller than squares; there are actually 
triangles. These triangles are basically square sections divided in half. 
Keep this in mind when moving on triangle sections.
=================

c. Combat

Another aspect worth mentioning is, of course, combat. Lara has an edge over 
all of her foes because of her mobility. She can perform any action and still 
fire at an enemy with pin-point accuracy. Enemies can be divided into two 
major categories: those with guns and those without. There is a huge 
differences in tactics when dealing with each type and the lethalness of the 
a particular enemy will influence the weapon you will employ. Here are the 
tactics you should use when dealing with each type of enemy. The Enemy 
section will show detailed methods for disposal of each particular enemy.

Those without guns: Two words: get mobile. If an enemy has to get close to 
Lara to inflict damage, then start moving. As long as he cannot get close to 
you, you can fire at him constantly until he's dead. Jump, roll, back flip, 
do whatever it takes to keep distance between you. Generally, you can simply 
shoot an enemy as he walks towards you but it is always better to back flip 
constantly. If you run out of room to back off, jump over the enemy and flip 
in mid air, and then start back flipping again as he turns around. If an 
enemy is behind you, you should roll, and start back flipping. It is easy to 
stay away from most enemies but some are so fast, that they'll be upon you 
very quickly, in which case you'll need heavier firepower.

Those with guns: These enemies are more dangerous because they don't have to 
get close to you, meaning that no matter how much you roll and flip, they 
will still cause damage. However, rolling and flipping can be the key to 
defeating them. Sideways jumping back and forth can minimize the number of 
times you are hit by an opponent. Also, if you are in close quarters, you can 
utilize a little trick to kill gun-toting enemies without getting hit. Run up 
to him and roll. You will end up behind him while he has to walk a circle in 
order to shoot at you. As soon as he is facing you, roll behind him again. 
For those times when you encounter multiple enemies with guns, whip out the 
heavy artillery as these situations are very dangerous.

Another aspect of combat is the height advantage. For enemies with no guns, 
you can easily kill them with the Pistols by securing a high ledge. Up there, 
the enemies can't reach you. They may walk out of your view but as long as 
action is held down, Lara will squeeze of shots whenever the enemy pops back 
in her view. If you need to, draw it out by hanging from your ledge and then 
pulling up.
=================

d. Vehicles

There are several vehicles Lara can use throughout the game. Each one has 
their own control scheme and properties. All vehicles are mounted with X.

Quad Bike
=================

X: Accelerate.
Square: Reverse.
R2: Handbrake.
O+left or right: Dismount.

Additional: The Quad Bike is the most common vehicle. You'll use it to ride 
around several areas and jump off of ramps. If you hold R2 while motionless 
and then hold X, you can rev up the engine. Once it's revved up, release R2 
for a turbo boost.

Kayak
=================

D-pad: Paddle.
R1+Left or right: Paddle turn.
O+Left or right: Jump off.

Additional: Riding the rapids in the Kayak requires some practice. Notice 
that Lara can back paddle faster than forward paddle. The kayak handles very 
sluggishly, so difficult turns need to start earlier. If you are moving, you 
can execute very fast direction changes with the paddle turn. When going down 
a waterfall, fight against the current in order to minimize the damage.

UPV (Underwater Propulsion Vehicle)
=================

D-pad: Maneuver.
Square: Move forward.
X: Fire harpoon (draws from your supply of Harpoons).
O: Dismount.

Additional: This vehicle allows fast and easy movement through water. It also 
has a light so you can quickly find your way around and you can also fire 
harpoons by pressing X. It's often a good idea to find a place to surface so 
you can come back and get air when you need it.

Speedboat
=================

D-pad: Maneuver.
X: Accelerate.
Square: Brake/Reverse.
R2: Turbo.
O+Left or right: Dismount.

Additional: The Speedboat allows you to safely travel along the freezing cold 
Antarctic waters. Although you can move quickly by using turbo, keep in mind 
that collisions will damage you if you are going too fast.

Mine Car
=================

X: Swing wrench.
Square: Brake.
L2: Duck down.
O+left or right: Dismount.

Additional: A deadly means of transportation but necessary nonetheless. You 
will need to activate some switches while riding and that is done by timing a 
wrench swing. Also, be careful with the brakes. You need to slow down on 
turns in order to avoid a derailment but you also need to retain speed in 
order to make a jump. Be soft on the brakes. Also, make sure you duck the 
overpasses, otherwise Lara will suffer a rather painful death.
=================

e. Items and Weapons

The following is a description of all of the weapons and items that you can 
equip or use:

Pistols: Your rusty trusty Pistols will be your main weapon throughout the 
game. With infinite ammo, you can use them to pick off weaker enemies or 
conserve ammo for your other weapons.

Shotgun: An old favorite, the Shotgun packs a tremendous close-range punch. 
Most four-legged animals die with a single blast, while humans usually go 
down with 2 (but sometimes 1). Anything more than that and you should refrain 
from using it. The Shotgun is just too slow to deal with anything that 
requires more than to 2 blasts to kill. Remember to get up close and personal 
with this weapon because that is the only way to make it effective.

Uzis: Taking a step down from its former role, the Uzis are not as powerful 
as they once were. They are just as powerful as the Pistols, only five times 
faster. They are useful for dealing with multiple enemies but useless against 
the stronger enemies.

MP5: The MP5 replaces the M16 from Tomb Raider 2. It has the same properties 
of the former: longer range and you can't move while using it. However, if 
you perform an action such as running or jumping while firing but you 
continue to do that action, Lara will keep firing while you are moving. This 
weapon will be useful throughout the game.

Desert Eagle: A single pistol that has a tremendous punch. Each shot comes 
power packed and most enemies will die with just two shots. The stronger 
enemies can take up to five shots to kill but the Desert Eagle is 
surprisingly fast for its power. Ammo is somewhat scarce, so don't use it 
unless absolutely necessary.

Harpoon Gun: When underwater, you may find yourself being attacked by the 
denizens of the deep. The Harpoon Gun is relatively weak and it requires a 
reload after every four shots. It doesn't have many uses in the game but it's 
there if you need it while underwater.

Grenade Launcher: Is an enemy making you mad? Whip out this when you're tired 
of anything that gets in your way. This weapon must be reloaded after each 
shot, but each grenade can take out almost anything with one or two hits. 
Notice that grenades bounce around on the floor before exploding. This weapon 
has relatively short range but the grenades explode whenever they hit an 
enemy. There isn't much ammo for this weapon so reserve it for when you 
really need it.

Rocket Launcher: The most powerful weapon in the game, the Rocket Launcher 
can take down almost anything with one hit. There are only a few rockets to 
be had in this game so the Rocket Launcher should be used exclusively for 
bosses.

Flares: You can't burn anything with them but they light up the surrounding 
area. Pop one whenever you can't see the floor or a switch. They even work 
underwater. If you want to pick up a previously discarded Flare, pick it up 
like you would anything else. You can also pop a Flare on the fly by holding 
Select and pressing R1. Do this again while holding the Flare and you can 
throw it a short distance.

Small Medi-pack: Restores half of your life gauge.

Large Medi-pack: Restores your life gauge to 100%.

Stopwatch: Shows various statistics for the level you're in, including time, 
distance, Medi-packs used, and secrets found.
=================

f. Enemy Guide

Here it is: a complete list of all enemies you will encounter and how to make 
short of work of them. All enemies are listed in the order you encounter them 
in.

INDIA

Monkey: Not really an enemy unless you want him to be. Monkeys generally 
leave you alone but if you shoot them, they'll get extremely pissed at you. 
However, only a few Pistol shots are needed to kill them.

Piranhas: You can't kill them but they can kill you. They will swarm around 
you and your life will keep draining. Just keep away from them and try to get 
out of the water.

Tiger: They move fast but don't cause a lot of damage. Shoot them with your 
Pistols and stay mobile.

Cobra: They are usually coiled around grass so you can't see them. When you 
get close, they will rise up and strike. Shoot them quickly and back away. If 
you are bitten, you will get poisoned.

Shiva: A real nuisance, the Shiva can block your bullets by crossing its 
swords in front of it. Stop shooting it for a moment and it will uncross the 
swords. Now shoot it until it crosses them again. Be sure to keep moving so 
as to keep the beast away from you. It can't hurt you as long as it has its 
swords crossed so if it gets too close, just start firing.

Vulture: A pesky enemy, the Vulture can be dealt with using the Pistols. They 
often attack in pairs and will knock you off of high ledges, so kill them 
quickly. Rolling on your ledge is a great way to shake them off.

NEVADA

Rattlesnake: Deal with this enemy the same way you would a Cobra.

MP: You'll see them a lot on patrol around the Nevada levels. Fortunately, 
they lack a long range attack, so you can take them down quite easily with 
the Pistols. Some MP's are armed with pistols so be on your toes when you 
fight them.

Thug: Deal with this enemy the same way you would an MP.

Turret: These turrets activate if you touch the green laser traps. Their 
rapid fire can tear you to pieces pretty fast, so avoid setting them off. 
Shooting them only causes them to retaliate with a salvo of gunfire, so don't 
bother trying that either. Besides, you can't destroy them.

Sniper: An annoying enemy, the sniper can take off quite a bit of health if 
you let him. His gun has a distinct laser sight, so it's easy to see him 
coming. Make use of your MP5 when fighting them, as the MP5 is capable of 
killing them very quickly. Watch out when you kill them, as they fire a 
couple more shots from the knees. These shots can often knock off a quarter 
of your life bar. Try to get out of their field of vision as they are dying.

Doberman: They can cause a lot of damage if you let them get too close. Get 
mobile and kill them quickly. The Pistols work well but the Uzis can make 
very short work of them.

SOUTH PACIFIC ISLANDS

Tribesman: These guys will use blowguns to shoot poisonous darts at you. 
Annoying to say the least, you should gun them down quickly. If you get 
poisoned, you should check around the area and kill anymore of them before 
using a Medi-pack to antidote the poison.

Crocodile: They cause a lot of damage but you can out-swim them or avoid them 
completely by just staying out of the water. Use your Pistols from the shore 
to kill them before swimming around. In a pinch, the Harpoon Gun will prove 
effective against them, but don't fight them under water unless you need to.

Warrior: Warriors are very vicious. They don't have any long range attack but 
they are quick to close the gap. Use the Uzis or Shotgun when dealing with 
them. If you can secure a high ledge, you can also pick them off with the 
Pistols.

Raptor: These dinosaurs are a menace on the only level you encounter them. 
They can cause moderate damage once they get close to you and they can take a 
lot of hits before dying. The MP5 is the best choice because you will be able 
to target and fire at them from distance. Just keep shooting until it dies.

Compsognathus: These little carnivores will actually leave you alone if you 
do the same. They are very weak and can only take a few Pistol shots before 
they die. Kill them if you want.

T-Rex: Capable of killing you in a single bite, the T-Rex is best avoided. In 
the area where you encounter it, you can safely shoot it with impunity but 
the number of Pistol shots required is enormous. Just do your best to avoid 
it and remember to sprint no matter where you're going.

Kimodo: These dragon lizard creatures are fairly annoying. They can't take 
much gunfire, but they are fast. They attack by either scratching with their 
claws (weak), or by breathing poison. Take them out from a distance with the 
Pistols. If you are up close, or if there is more than one, the MP5 or the 
Uzis will do nicely.

LONDON

Rat: Easy to kill with your Pistols. Very weak.

Crow: Deal with this enemy the same way you would a Vulture.

Constable: Deal with this enemy the same way you would an MP. All Constables 
are armed.

Gangster: Your average thug with no long range attack. Plink away with your 
Pistols or use the Shotgun in up close encounters. Watch out for the 
Gangsters with torches as they can set you ablaze.

Frogman: These divers come equipped with harpoons. Dog fight with them 
underwater if you want to. When you hear the sound of their guns firing, 
quickly dart left or right to avoid it. You can also get out on land and 
shoot them but they will tread water and fire harpoons as well.

ANTARCITICA

RX Technician: They are armed with pistols but they don't pose much of a 
threat. Take them down with the Shotgun or Uzis. Like the Snipers, they will 
fire off shots as they fall to their knees, so get out of the way when they 
die.

Huskie: Deal with this enemy the same way you would a Doberman.

Mutant Crawler: These yucky creatures are slow and they don't cause much 
damage. They attack by spewing poisonous gas, so kill them from a distance. 
Up close, you may want to use the Grenade Launcher.

Flamethrower: Lethal only when you want them to be. The Flamethrowers are 
friendly and will take out the mutants you encounter with ease. You can help 
them but if you accidentally shoot them, they will turn against you. Since 
they can set you ablaze, it's best to just leave them alone.

Mutant Stalker: Extremely nasty creatures, these mutants are very fast and 
agile. They will jump around, hitting you with their huge blades. You need to 
get agile yourself and kill them quickly in order to beat them. Lean on the 
Desert Eagle or Grenade Launcher and don't stop rolling, jumping, and 
flipping until they die.

Wasp: Not capable of causing too much harm to Lara, the king-size Wasps pose 
little threat to you. They can be killed quite easily even with the Pistols 
but ripped to shreds with the Uzis. They spawn from nests in certain areas 
and it seems like they keep coming but there is a finite number of them. If 
you leave the area and return, the Wasps will re-spawn.

Guardian: These nasty black creatures are similar to the Mutant Stalkers only 
much more powerful. They will also hurl green blasts of energy at you, so 
side jump repeatedly to avoid them. The Grenade Launcher can put one out of 
its misery with a few Grenades or you can down them with a few slugs from the 
Desert Eagle.
=================

g. Lara's Home

There's lot's to do at Lara's house. You can knock around the mansion, 
locking the butler in the freezer and whatnot. Moreover, you can train here. 
The gym serves as an area to familiarize yourself with Lara's moves, 
including her new ones. The assault course outside is a great way to test 
your skills. However, there are several other things you can do as well.

Treasure Trove
Go to the swimming pool and press the button behind the diving board. Go to 
the main hall and throw the switch you just revealed. Roll and sprint towards 
the chamber. Use a diving roll and follow it with a regular roll to get into 
the room. If played the previous Tomb Raiders, you may recognize some of the 
items in here. Push the button twice to exit.

Racetrack Key
Go to the main hall and climb the stairs to the top. Push the button to open 
the door and go up to the attic. In here, push the block in twice. Head for 
the library and examine the shelves opposite the fire place. One shelf has a 
book sticking out. Press action and Lara will push it in, making the flame go 
out. Climb up the chimney into the attic. Pull out the box for some Flares. 
Jump to the upper ledge and push the box out of the way to make a passage 
back to the other attic room. Throw the switch and run out of the attic. 
Sprint down the steps until you arrive in the main hall. Jump over the rail, 
run down a few steps, jump right over the other rail, roll, and sprint 
through the door before it closes. Take the Flares and go down stairs to the 
aquarium. Position the box beneath the hole in the ceiling and climb up. From 
here, you can enter the water. Swim around to the other side and take the 
Racetrack Key. Now you can take the key to the gardens and use it to open the 
gate. Here you can try the Quad Bike race course.

Leaving the house
Just for fun, you can push the button on the front gate to open it. Run down 
the path to finish the "level."
=================

h. Other Important Things

Saving

Saving once again goes back to the Save Crystals from Tomb Raider 1. This 
time, you collect them and store them for later use. You can use one to save 
whenever you want but only do it if you need to. You'll want to have plenty 
on hand for the last few levels of the game.

Secrets

Almost every level has some secrets in it. These are caches of extra ammo and 
Medi-packs that you need to go out of your way to get. If you snag every 
secret in the game, you will get access to the All Hallows bonus level. There 
are 60 secrets in Tomb Raider 3. (Note: The game says there is a total of 59 
but it is possible to get 60.)

Floor hazards

You'll notice some floors that are laden with spikes or barbed wire. Falling 
on them results in instant death. Walking in them is the only safe way to 
move about but tread carefully and DON'T save while standing in them.

Dead enemies

Whenever you kill a human enemy, check his body for items. A lot of human 
enemies relinquish ammo or Medi-packs.

Lining up jumps

Some jumps are very tricky and require precise direction. If you need to see 
the exact direction Lara is facing, simply hold the Look button.

Quicksand

Some areas of the game have quicksand. You will sink if you stand in it 
although some areas are safe and you won't sink far enough to cause any harm. 
However, there are other areas where you will sink so far down that you will 
start drowning. If you start to sink too far, quickly turn around and try to 
wade back to a safe spot.

Stealth

In the Nevada levels, it will sometimes be important to maintain an element 
of stealth. If an enemy spots you, he will run for the alarm. If the alarm is 
raised, certain areas with weapons and ammo will be sealed off. Other times, 
reinforcements are called in. In these levels you should take whatever 
precautions necessary to avoid being seen.

Poison

Some enemies have the annoying habit of poisoning you. Once poisoned, your 
life bar will turn yellow and it will slowly decrease. A Medi-pack of any 
size will correct the poisoning.

World Map

The game is divided up into five distinct hubs. You start the game in India. 
After finishing India, you can choose which place you'd like to visit next. I 
recommend doing Nevada first because you lose all of your weapons there and 
it would be better to bite the bullet now rather than later. Once you 
complete the South Pacific, London, and Nevada, you will go to the final 
area, Antarctica.

=============================================================================

5. The Walkthrough - India

a. Jungle

You will start at the top of a huge muddy slide.

==================================SECRET #1==================================

Before going down, run to the slopes to your right and slide down to the 
green flat ledge. Turn back towards the mud slide and look at the yellow 
mossy area. Take a standing jump to it and you will land on a small ledge 
beneath the foliage. Here, you will find the Shotgun and Uzis Clips.

=============================================================================

Slide down the long slope. You can jump and grab the tree trunk up above but 
there is only a monkey there. Just beyond that, jump over the spikes and keep 
jumping, edging to the left of the slope. All the way to the left, you will 
land on a flat spot. Move forward and take the Large Medi-pack as the boulder 
comes to a stop behind you. Take the Shotgun Shells and slide down the slope, 
jumping the last pit of spikes.

==================================SECRET #2==================================

After taking the Shotgun Shells, turn back around and look at the trees. Jump 
around the tree and curve to the left to land on the foliage. Up here, there 
is a Save Crystal and more Shotgun Shells.

=============================================================================

Once at the bottom of the slope, you can move forward into the rocky area or 
left into the swamp. You can't cross the swamp but there is a Save Crystal 
here.

==================================SECRET #3==================================

Climb up on the ledge and go beyond it to trigger the secret. In the 
waterfall niches, you can grab the Flares and Shotgun Shells. There are also 
Grenades hidden in the trench.

=============================================================================

In the rocky area, you can kill the monkey and pick up the Small Medi-pack. 
Continue forwards past the plant into the hallway. At the end, you will find 
a switch. Throwing it opens a door elsewhere. If at any time you fall in the 
water, you will be attacked by a group of piranhas while the current whisks 
you away to an underwater tunnel and a Small Medi-pack. Swim through and 
climb out and you will be back in the rocky area.

Back in the rocky area, climb up the tree to the open door. Drop into the 
dark chamber and throw the switch to get a spiked wall moving. Roll and jump 
into the alcove to avoid the wall. When it passes, go to where it came from 
and climb up to the rope slider. Slide down the line over the river to the 
tree stump. From here, run and jump across the gap to the jungle forested 
area.

Take out the Tiger and move forwards. To the right after entering, you can 
jump over the roots to find some Uzi Clips. Take the Small Medi-pack from the 
green rocks. Kill the monkey if you want and move into the next area. Take a 
left and throw the switch in the small corridor. A boulder will roll down 
after you but you can simply step up on the ledge nearby to avoid it. In 
here, you can also grab the Flares from the ledge with the vine growing on 
it.

Go back to where the boulder came from and say hello to the monkey in the 
room. Throw the switch to open the gate and go down the path, killing the 
Tiger. When he's dead, go back and use a standing jump to go through the 
brush where you can get some more Shotgun Shells. A second Tiger appears at 
the end of the path. In the next area, avoid the hole in the mist and kill 
the monkey. In the area near the corner with all the roots, you can also get 
some Shotgun Shells and Uzi Clips. Crawl under the tree and enter the next 
area.

Here, run up the tree, taking the Save Crystal and killing the Tiger. You can 
jump off to the ledge on the left and then make a jump to another ledge with 
some MP5 Clips. At the end of the tree, jump down to the stone ledges. Go 
into the caged hallway with the monkey and step out on the spikes. Kill the 
monkey on the ledge above you if you want and move to the end of the spikes. 
From here, use a standing jump with a grab to reach the ledge. Grab the crack 
in the wall and shimmy left until you can pull up. Climb back over the crack 
and enter the dark hallway. Kill the monkey and throw the switch.

==================================SECRET #4==================================

To the left of the switch, climb up into the opening next to the boulder and 
take the Harpoons and the Rocket.

=============================================================================

Leave the hallway but dart into the entrance before the boulder runs you 
down. Back outside, you can safety drop back to the ledge beneath you. Here, 
grab the wall and shimmy right to the ledge. Now, jump onto the green slope 
and slide down, catching the edge. Shimmy right back over the spikes and pull 
up to the Save Crystal. Now, you can go back to the large tree by sliding 
down the slope backwards and safety dropping down to the stone ledge.

==================================SECRET #5==================================

Take a standing jump with a grab to reach the small opening on the front of 
the fallen tree. Climb up into it to get some Flares and MP5 Clips.

=============================================================================

Hang and drop down to the lower area. Jump back and forth between the slopes 
over the spikes but edge in either direction until Lara lands on the open 
ground. Kill the Tiger and take the Desert Eagle Clips from the ledges behind 
the spikes. You can also go down the dark hallway, walking through the 
spikes, and climb out of the pit in the misty area if you need to backtrack.

A little ways in to the left, you can see a tree with a shelf. Grab the 
Flares and turn your attention to the boulder trap. Approach the slope in 
front of the foliage to the left. When you hear rumbling, jump back to avoid 
the two boulders. Jump up onto the flat spot near the middle of the slope to 
trigger a third boulder. Side jump to avoid it. From here, you can jump up 
behind the foliage to find a monkey and a Small Medi-pack.

==================================SECRET #6==================================

Hang from the edge of the hole in the ground and drop down. Catch the ledge 
beneath you and take the Flares and the Save Crystal. Use a standing jump 
with a grab from the ledge to reach another platform. Turn back towards the 
ledge you just came from and use a standing jump with a grab to get out of 
the hole.

=============================================================================

At the end, you will come to a stream. This one is safe, so jump in and go 
right for some Uzi Clips. Now there are two paths to reach the end of the 
level.

LONG PATH
Return downstream and use a running jump from the green ledges to reach the 
central island. From here, jump up and pull up to the ledge above you. Throw 
the switch and return to the island. Now, take running jump with a grab 
toward the structure to reach the ledges to the left of the opened gate. Go 
through the gate and you will arrive back above the main stream.

Follow the path to a rope slider and use it to slide down to a ledge. Here, 
you can crawl under and take a look at the room with the torches. Turn left 
and enter the room with the pillars. Jump up on the slanted ledge to the left 
and take a running jump to the next ledge with the Save Crystal. When you are 
on the floor of this room, two Tigers will attack, so be careful. Go to the 
corner of the room to the left of the waterfalls and climb up on the green 
ledge. Jump into the opening and follow it to the pool room.

In here, take the Flares from the center ledge and go forward to the closed 
door. Turn right and find the block. Pull it out twice to open a door. Go 
through the open door and throw the switch to open an underwater door. Swim 
through it and you will arrive in another pool room with two switches. Throw 
both of them and return to the first pool room. Go into the other open door 
and throw the switch to flood the pillar room. Go back out and skip the next 
section to continue the walkthrough.

SHORT PATH
Ignore the central island and swim toward the structure. Here, you can 
surface in the room and throw the two switches. Go back into the water and 
swim through the newly opened door. This one leads to another pool room. Take 
the Flares from the central ledge and go through the opened door in the room 
and throw the switch. Now head through the door flanked by the torches and 
you will arrive in a room with pillars, now flooded with water. You can also 
swim over and grab the Save Crystal.

The two paths converge here with the pillar room flooded. Climb out on the 
ledge next to the lowest waterfall. Climb up the ladder and continue along 
the waterfall path. Climb up the ledge and turn around. Run and jump to the 
ledge and follow this one to a switch. Dive back into the water and go down 
to the door you just opened. Swim through the tunnel and surface in the next 
room. Kill the Tiger and take the MP5 Clips and the Shotgun Shells from the 
dark corners of the room.

Climb up the ladder and you will see the Indra Key. Unfortunately, the monkey 
here takes it. Bad monkey, DIE! Kill the monkey and take the key before 
venturing out in the open. On the steps beneath you is Tiger. Kill it from 
above and drop down to the steps. Walk to the end and jump to the ledges next 
to the door. To the left are some Shotgun Shells. To the right is a keyhole. 
Use the Indra Key and the door opens. Jump into the quicksand (you won't sink 
here) and wade through the door to finish the level.

(scene) Lara enters a small camp. Someone is trying to contact the camp but 
the man here, named Tony from the radio transmission, ignores the calls and 
talks with Lara. She reveals that she is trying to find the Infada Artifact. 
Tony says it might be in the ruins but warns Lara about "voodoo magic." Lara 
then watches as he jumps of a ledge, yelling about how Lara won't come out of 
the ruins alive. With Tony gone, Lara walks off to the next level.
=================

b. Temple Ruins

Start out by going into the small opening in the tree ahead and taking the 
Small Medi-pack. Watch out for Cobras hiding in the grass. Continue forwards 
and throw the switch. Run up the steps and safety drop into the hole. Crawl 
through and take the Small Medi-pack, ignoring the path to the left. Continue 
onwards, killing the Cobra around the corner and the two monkeys at the end. 
Climb out into the next jungle area.

Here, climb up the green ledges to the left and take the MP5 Clips and 
Shotgun Shells. Take a running jump with a grab to the small ledge in the 
center of the water. Take the Small Medi-pack and use a running jump to the 
ledges just ahead. The Piranhas won't be able to get you here. Throw the 
switch on the right to open a door under water. The door is between the gap 
in the ledges. Swim down through it and surface in the next area. Kill the 
two monkeys and climb up the blocks on the mudslide. Jump up and grab the 
upper ledge. Take the Uzi Clips and run across the mudslide, jumping to the 
next ledge. Kill two more monkeys and go to the end. You can use a running 
jump to reach the ledge to the left with the Uzi Clips.

Through the dark passageway, you will arrive in the tree tops with a Save 
Crystal nearby. Jump to the first branch. Take a running jump to the next 
branch ahead to the right. From here, turn right and use a running jump to 
reach the far branch. Do NOT hold action. Here, you can get some Flares. Run 
and jump back, again without action, and jump around the branches until you 
get to a branch with some Desert Eagle Clips. Return to the first branch and 
use a running jump with a grab to reach the stone ledge. From here, use a 
running jump to the tree with the Small Medi-pack. Use a standing jump to the 
ledges to the left. Climb up through the cave a drop down next to the 
waterfall. Slide down backwards and grab the edge. Shimmy right and pull up 
on the ledge with the Shotgun Shells. Drop down on the flat green ledge and 
use a running jump to the area behind the falls. Kill the Cobra and take the 
Flares from the cave.

Backtrack to the flat green ledge and climb back up. Jump to the next ledge 
and kill the monkey before crawling through the opening. Kill the cobra on 
the right and then slide down and kill the second Cobra. Slide down the next 
slope on the right in order to avoid the boulder. In the next room, go to the 
right of the statue and pull out the block. There are Shotgun Shells to the 
left of the statue (if you didn't get the Shotgun yet, you will find it 
here). Crawl through to the next room and a Shiva will animate. You can climb 
the ledge to the right with the Save Crystal for safety.

Kill the Shiva and use the two switches on the ledge. Approach the pit in the 
floor to open a trap door. Go into the pit and throw the switch.

==================================SECRET #1==================================

The wall next to the switch is actually a block. Push it in to a reveal a 
room. Crawl under the darts and approach the pit. If you're feeling brave, 
you can take the Small Medi-pack and jump out of the pit quickly before the 
boulder crushes you. Go through the room, avoiding the darts, and take the 
second Small Medi-pack, Flares, and Shotgun Shells.

=============================================================================

Leave the pit and go into the nearby hallway. The door closes behind you, so 
move into the quicksand. Keep wading through and you should be able to 
traverse it without taking damage. Climb out on the mudslide and turn around. 
Use a running jump with a grab to reach the ledge. Pull up and kill the 
monkey before taking the Small Medi-pack. Throw the switch to open the door. 
You can sprint down the hall or jump over the blade. Either way, you will 
take a little damage. You just need to get through it quickly.

Continue up the stairs to the next room. Kill the two monkeys.

==================================SECRET #2==================================

In this room, go right and find the movable block in the second pillar. Pull 
it out and push it up next to the central structure. Climb atop the block and 
climb up to the ledge. Walk around the ledge until you spot a dark hole in 
the ceiling. Use a standing jump with a grab to reach the ladder and climb up 
for some Shotgun Shells and MP5 Clips. Throw the switch before leaving or you 
can't get secret 3. To get out, climb all the way down the ladder until Lara 
is hanging and let go.

=============================================================================

Use the movable block and push it up against the structure. Find the switch 
between the gates at the base of the structure and then climb to the upper 
level. Go through the door and down into the water. Throw the lever to open 
the door and swim through the corridor. Turn right and throw the lever and 
then roll and swim to the second lever. Pull it and swim back to the 
corridor, surfacing in the ceiling. Here jump into the water and throw the 
two levers on the side to start the burners.

==================================SECRET #3==================================

Throw the lever at the base of the steps underwater and then roll and swim 
for the opening on the right. You should just barely make it inside. Pick up 
the Flares, Large Medi-pack, and Grenades and the door will open to let you 
out. If you did not pull the switch in secret 2, the lever for secret 3 will 
not work.

=============================================================================

The burners will reveal invisible platforms. Use a standing jump with a grab 
to reach the nearest one and then jump across to the second. Use a standing 
jump to reach the ledge with the switch. Throw it and jump left. Run off the 
platform down to the ground and then run up through the door before it 
closes. In here, run to the right and throw the switch. This will get a 
spiked wall moving. Sprint down to the far end of the chamber and pick up the 
Ganesha Key from the left. Roll and sprint back to the door before the spiked 
wall cuts you off. After it passes, you can go back in to where the spiked 
wall was for a Small Medi-pack and MP5 Clips.

Head back to the pool room to find that the water has turned to mud. Slog 
through the quicksand, sticking to either wall and climb up the mudslide at 
the end. Climb up into hallway and climb the first set of stairs. Take the 
Flares and move up the stairs backwards. Back up to the second step and then 
run back to the entrance to avoid the boulder. Follow the path to two gates. 
The left path is harder than the right. In the left path, you must jump over 
a blade with a boulder chasing you. Hustle down the path and duck into the 
opening on the right. On the right path, just kill the monkey and throw the 
switch. Follow the path up and you will arrive in a room with two monkeys. 
Kill them and take the Small Medi-pack and Save Crystal. Go down the next 
path and climb down the ladder. Safety drop down into the room with the first 
Shiva.

Head into the other hallway and go into the pool room. Kill the two monkeys 
and go into the next room. Avoid the fire and swim across to the switch. 
Throw it to open the door in the pool. Swim through the door, avoiding the 
darts and swim into the next room. Stay on the edges to avoid the falling 
debris. Surface and climb out on the small green ledge for a Small Medi-pack. 
Swim over to the other green ledge and climb out. Climb up the ladder and 
back flip to the platform behind you. From here, use a running jump to reach 
the ledge ahead to the left. Stand and jump to the next ledge and then use a 
standing jump with a grab to reach the ladder. Climb to the top and use a 
standing jump diagonally to a lower ledge. From here, use a running jump to 
the ledge with the Cobra. Kill it and jump to the next ledge. Finally, stand 
and jump to the hallway. As soon as you land, back off and hang from the edge 
to avoid the boulder.

In the hallway, crawl to avoid the darts and blades. To the left of the spike 
pit, you can get a Small Medi-pack.

==================================SECRET #4==================================

Hang from the edge of the spike pit and shimmy to the left. Drop down on the 
safe spot and crawl through the opening. Make your way through the passageway 
and kill the Cobra. Here you will find a Save Crystal as well as Desert Eagle 
Clips and Uzi Clips. Now, you can drop back into the pool room and backtrack 
to the spike pit.

=============================================================================

Run and jump across the pit and take the Save Crystal. To the right of the 
crystal is a block. Push it in. Push in the next block and keep pushing it 
until it won't go any further. Now there are three blocks in this corridor 
you've made. Push in the left and right blocks, then push the center block to 
the left or the right, not directly in. This will reveal a switch which 
floods the first pool you saw. Go into the stone passageway and run down the 
path on the left. The boulders will chase you so use a running jump to clear 
the pit.

Hang over the edge of the next pit and drop down into the water. Watch out 
for the darts and swim back to the first pool room. It is now flooded so jump 
in and pull the lever. This opens the door and allows you to get the second 
Ganesha Key. Return to the room with the Shiva and use the two keys to open 
the door.

In this room, jump over the pit and quickly climb the ladder to bypass the 
spiked ceiling. In the next room, take the Save Crystal and go to the other 
corner of the room where there is a block. Pull it out and climb atop. From 
here, use a running jump with a grab to reach the upper ledge. Throw the 
switch, jump the gap, throw the second switch, and safety drop back to the 
floor.

Run in front of the open gates to lure out the boulder trap. Go inside and go 
either left or right. Crawl under the burners. In the next room, two Shivas 
will animate. You can climb up to the ledge with the third Shiva (it won't 
animate) and shoot the other two from safety. Just hang from your ledge and 
pull up to get them to uncross their swords. Once dead, take a Scimitar from 
each body and use them on the third statue to open the door. There is also a 
Small Medi-pack in the pool and Shotgun Shells on the ledge to the left of 
the open gate.

Go into the gate and get the Uzi Clips from the pit. Go either left or right 
and drop into the next room. Follow the steps up into the next room, where 
you will find a dead Randy and Rory. Another Shiva will animate as you 
approach the central platform. Kill it and take the third Ganesha Key. You 
can also grab the Flares from the platform with the other body. Approach the 
door near the pit and the door will open. Light a Flare and sprint straight 
into the room. Throw the switch, roll, run to the left, and throw the second 
switch. Turn right and run into the pit before the spiked ceiling falls on 
you. Here, you will find a fourth Ganesha Key.

Head into the next room with three keyholes. Take the Save Crystal and jump 
into the water while facing the keyholes. In here, a current will suck you 
towards the spikes. Fight the current and swim to the left or right. In the 
corner of the room, throw the lever. Roll and swim back towards the opposite 
wall. Again, fight the current and swim towards the other side of the room. 
Throw the second lever and the current gets shut off. Take the fifth Ganesha 
Key from the ledge just below the surface of the water. Use the three Ganesha 
Keys and the door opens. Go through to finish the level.

(scene) Lara slides down out of the temple and spots Tony floating down the 
river on a raft. She shoots at him but Tony somehow causes the pillars to 
collapse. Lara jumps off the ledge and rolls out of the way of the collapsing 
blocks. One last block falls and Lara barely manages to get out of the way. 
Lara gets up and is about to chase Tony when she spots a Quad Bike.
=================

c. The River Ganges

Before beginning, you should know that falling in the river at any time means 
instant death. The current will prevent you from surfacing and the piranhas 
will also chase you to the end of the river. Before hopping on the Quad Bike, 
you may want to lay hands on the level's first secret.

==================================SECRET #1==================================

Head back the opposite direction and go past the temple. At the end, hang 
from the ledge and you will acquire a ladder. Move to the left and drop off 
on the ledge. Here, take a running jump to the next ledge. Follow this with a 
running jump with a grab to the next ledge. Repeat this for the next ledge 
but watch out that you don't bump your head on the ceiling. For the next 
jump, use a running jump with a grab. Lara won't grab anything, but the grab 
will prevent her from hitting the wall. For the next jump, use a standing 
jump with a grab from the very left side of the platform. Follow this with a 
running jump to the next ledge and finally, use a running jump with a grab to 
reach the last ledge. In the room, go to the left and you will find a slope. 
Put Lara's back to the pillar and jump forward onto the slope. Jump off the 
slope to the next one. As soon as you land, jump to the next slope. From this 
slope, jump and grab to reach the top of the pillar. Mess up any of the jumps 
and Lara will fall into a spike pit. Here, you can collect Shotgun Shells 
from the ledges behind you and a Save Crystal and Large Medi-pack from the 
ledge with the burners. Now return the way you came (easier said than done.)

=============================================================================

Go past the Quad Bike and pull up into the opening for some Flares and MP5 
Clips. Hop on the bike and ride it back past the temple. Get up speed with 
the turbo technique and jump over the river into the cave. Carefully move 
past the first pit and move on to the second.

==================================SECRET #2==================================

Climb down into the second pit and claim the Flares, Large Medi-pack, and 
Shotgun Shells. It's as easy that.

=============================================================================

Jump the second gap and continue onto a ramp. Climb the ramp and jump the 
gap. Turn right and jump the second gap. Park your bike next to the gate and 
then return to the ramp you just jumped. Use a running jump with a grab to 
reach the opening to the left. Go in and kill the Cobra. Crawl through the 
gap and climb up into the corridor. Jump over the hole and kill the second 
Cobra. Pick up the Small Medi-pack and safety drop down the hole. Pick up the 
Save Crystal and kill the two monkeys. Head back over to the gate and push 
the button to open it, allowing your bike to get through.

At this point, there are two paths. The right path leads through the ruins 
and the left path goes along the river. I recommend going down the left path 
because that is the only way to get all the secrets. However, I will outline 
both paths.

THE RIGHT PATH

Rumble down the blocks and jump over the river at the end. Drive the bike 
down into the hole and dismount. Kill the monkey and take the Small Medi-pack 
he was carrying. Continue up the slope, killing the three monkeys and 
ignoring the crawl space on the right. When the slope gets so steep that you 
have to jump, do so and then climb up on the ledge to the left. Go through 
the foliage and into the small cave. Kill the Cobra and crawl through the 
foliage into another small cave with a Gate Key. Take it and return to the 
slope. Go to the top of the slope and go through the cave to the left. Here 
there are Flares and Uzi Clips. Now return to that crawl space you ignored 
earlier.

Go inside and take out the three monkeys in the corridor. Take the Shotgun 
Shells from the alcove and move into the room with the two locks. Go through 
the passageway and climb up through the hole. Kill the monkey out here and 
approach the two gates. The second gate has quicksand around it. Opposite 
that is a ledge with a Save Crystal and a monkey. Head over to the other gate 
and step up on the green rock. Turn left and use a standing jump with a grab 
to reach the ledge sticking out above. Climb up and use a running jump to the 
tree branch. From here, a standing jump to the ledge ahead.

Jump to the next branch in this area and kill the monkey. Follow the path 
around and enter the ruins. Ignore the hole and move into the next room. Kill 
the two monkeys and approach the items on the floor to lure two more monkeys 
out from behind you. When they're dead, take the Uzi Clips, Rocket, and the 
second Gate Key. Go back and drop into the hole, avoiding the fire. Kill the 
monkey and proceed around the corner, killing another monkey. Climb up into 
the alcove and push the button to open the gate, letting in four more 
monkeys. Kill them and go outside.

Out here, head around to the right to the open gate with the quicksand. Climb 
up onto the ledge just opposite that by grabbing the low edges. Take the 
Shotgun Shells and return to the tree. Climb up on the green ledges and use 
them to reach the tree branch. From here, jump into the other area and return 
to the two locks by going back down the hole. Use the two Gate Keys and 
return to your Quad Bike.

Drive up to the top of the slope and go right past the gate. Continue onward 
and you will reach the area near the gate with the quicksand. Use a turbo 
jump to get across and then drive past the tree in the next area. Continue 
down the corridor and kill the two monkeys by the river. If you're feeling 
brave, you can pick up some ammo here. Jump to the tree root sticking out in 
the water. Run and jump to the green ledge ahead. From here, turn right and 
run, jump, and grab the tree root across the water. Shimmy right and pull up. 
Jump to the next ledge and take the Uzi Clips and Harpoons. Now return to the 
tree root and from the triangle section, use a running jump with a grab to 
get back to the left part of the green ledge. Now, you can return to your 
Quad Bike.

Use your Quad Bike to jump over the river and you will land in a cave. Take 
out the two monkeys and take the Save Crystal. This is where the two paths 
converge. One of the openings leads to a large rocky slope (where you come 
from if you chose the other path) and the other leads to the top of a 
waterfall (where you need to go). Skip down to "The level's end" to continue 
the walkthrough.

THE LEFT PATH

Head up the slope, sticking to the right, and carefully jump the gap. If you 
go too fast, you'll hit the green up ahead and slip into the chasm. Carefully 
drive up to the green part and drive through into the next room. Go around 
either side of the pit and then turn left and rumble down the rocks to a long 
stone ledge.

==================================SECRET #3==================================

To the right is a small ledge with some Desert Eagle Clips. Take a running 
jump to get there and then climb up into the crawl space. Here, you will find 
Harpoons, Uzi Clips, and a Save Crystal.

=============================================================================

Use a turbo jump to clear the gap ahead. Continue onwards to a fork. Take a 
left and leave the bike next to the long rock ramp. Dismount and continue 
running past the ramp until you come to a tree. Jump around to the other side 
of the tree roots and then run, jump, and grab to reach the ledge ahead. Kill 
the two Vultures and take the Uzi Clips. Now return to your bike. Drive up 
the ramp and carefully make your way down the path. You will eventually come 
to a gap. Use a turbo jump to clear the small gap and then keep going right 
on to clear a second gap. Here, you will find a Save Crystal.

Dismount from your bike and take hold of the ladder next to the second ramp. 
Climb down to a small cave and kill the Cobra. Take the Desert Eagle Clips 
and return to your bike. Use a turbo jump to clear the last gap. You won't 
need your bike after this jump, so just ditch it and move onto to the large 
rocky slope. Slide down on the very left side to get a couple of Vultures to 
come out.

==================================SECRET #4==================================

After sliding down the left side, you can use a standing jump with a grab to 
reach the ledge in the air. From here, move on and take a running jump with a 
grab to reach the distant ledge against the wall. Now you can see another 
ledge with a crawl space. Run and jump so that you land on the slope to the 
left of this ledge. Grab the edge as you slide over and shimmy right so you 
can pull up into the crawl space. Inside, you will find Desert Eagle Clips 
and a Small Medi-pack. To get back out, crawl out of the cave and look at the 
ledge you jumped from. To the right of it is a small slope. Run and jump to 
the slope and then jump off to get back to the previous ledge.

=============================================================================

Slide down to the bottom of the rocky slope and enter the cave with the Save 
Crystal and two monkeys. This is where the two paths converge. Take a left to 
the waterfall.

THE LEVEL'S END

At the top of the waterfall, you can dive into the pool below or you can 
spend some time to get the level's last secret.

==================================SECRET #5==================================

Instead of diving into the water, take a running jump to the ledge ahead. 
Kill the three Vultures and take another running jump diagonally to the lower 
ledge ahead. Safety drop down and pick up the Harpoons and the MP5 Clips. 
From here, use a running jump with a grab to reach the crack in the wall. 
Shimmy right and pull up into the crawl space for a Save Crystal, Harpoons, 
and Shotgun Shells.

=============================================================================

At the bottom of the pool, you can find a Small Medi-pack and Tony's raft. 
Climb out on the ledges behind the waterfall and safety drop into the 
corridor. Run down the path and this level is history.
=================

d. Caves of Kaliya

This level is a maze. There are no secrets to be had but there are a few pick 
ups if you care for them. I have provided a map of each level (I'm no artist 
so forgive me if the maps look crappy) and a description of where to go and 
what to do. The numbers on the map represent pits and the corresponding note 
shows what level that pit takes you to.

THE UPPER LEVEL
Legend:
C = Cobra
U = Uzi Clips                        (to middle level)
F = Flares                                               _   _
                                          ______________| |_| |__
                 (1 - to lower level)     __(boulder trap)__   __|
                _      __________         ____              | |
               | |    |1_   ____U|       |C_  |             | |
               | |_      | |________________| |             | |
               |  _|     |  ________   _______|             | |
               | |_______| |        | |                     | |
               |  _______  |        | |   _                 | |
               |F|       | |       _| |  | |                | |
               | |       | |       |  |  | |            (boulder trap)
               | |_______| |_______|  |__| |___             | |
               |_________________________   ___|            | |
                                         | |                | |
                                         | |                | |
                                         | |                | |
                                         | |                | |
                                         | |________________| |
                                         |__________   _______|
                                                    | |
                                                    |_|
                                                  (start) 

There are Flares in a pit on the east side of the level and Uzi Clips in the 
north end. There is also a Cobra in a dead end corridor, so you can kill it 
if you want all the kills. I recommend using the boulder traps to go to the 
middle level so you can get the pickups. To negotiate the trap, slide down 
the ramp and start sprinting when you hit the bottom. The boulder will be 
right on your heels so dart into the corridor to the left as soon as 
possible. After that, move into the next corridor and hop backwards towards 
the slope. When you hear rumbling, sprint forward and go into the niche to 
your left. Now you can access the middle level. If want to skip the middle 
level entirely, use the hole in the north end next to the Uzi Clips. This 
will take you directly to the lower level.

THE MIDDLE LEVEL
Legend:
S = Shotgun Shells
M = Small Medi-pack
C = Cobra
# = Movable block

   (2 - to lower level)
  _____    ________           ________
 |  __2|  |C_M___  |         |  ____  |
 | |  _________  | |________ |S|    | |
 | | |  ___   _| |  ______  |_______| |
 | |_| |   | |   | |      |______   __|
 |  ___| __| |___| |________     | |
 |_|   _|__   ___ # ______  |____| |
      | |  |_|   | |      |  ____  |___________________________________
  ____| |________| |______| |_   |  __(boulder trap - from upper level)
 |  __________   ___________|C|__| |
 | |_     ____| |______     |______|
 |___|   |_____________|

A dead end in the south area only has a Cobra. The northeast corner holds 
some Shotgun Shells while the north area has a dead end with a Cobra and a 
Small Medi-pack. You need to push the block forward from either the north or 
the south in order to get in to the twisting hallways in the west. At the end 
of the corridors, you will find a pit which leads to the lower level. If you 
took the pit in the north end of the upper level, however, you will 
completely skip this level.

THE LOWER LEVEL
Legend:
F = Flares
S = Save Crystal
C = Cobra

         (2 - from middle level)
                  _
                 |2|
                 | |              ____
                 | |             |    |
                 | |  ___________| 3S | (3 - to boss)
                 | | |  ___________F__|
                 | | | |
                 | | | |
                 | | | |
                 | | | |
              ___| |_| |    ______
             |  ___|  _|_  |  __  |
             | |   | | | | | |  | |
             | |___| | | | | |_ |1| (1 - from upper level)
             |_   ___| | |_|  _|
               | |     |  ___|
               | |_____| |_
              _|  ___   ___|
             |_  |_  | |  _
               |   |_| |_|C|
               |___________|

The lower level is full of twisting hallways and crawl spaces. The southern 
end has a Cobra if you want all the kills but your goal is in the north. In 
the pit room, pick up the Flares and run and jump across the pit to get the 
Save Crystal. When you're ready to go, light a Flare and safety drop down the 
hole.

When you fall in the hole, you will be surrounded by four Cobras. Take one 
step back to get out of harm's way and then shoot the four Cobras. Move on 
and stand between the two ramps. This will trigger a boulder, so back flip at 
an angle away from the boulder's path. Go down to the end of the chamber, 
shooting the six Cobras until you reach the end. Crawl through the tight 
space and drop down next to the Small Medi-pack and the Save Crystal. Save 
your game and slide down the slope. It's boss time!

BOSS: Tony

The would-be adventurer gives you a maniacal laugh before harnessing the 
powers of the artifact. The water around you turns into some kind of liquid 
which will kill you instantly if you fall in.

You needn't hop around on the ledges or get out your Shotgun for this fight. 
Although Tony's method of attack is lethal because it sets you on fire, you 
can avoid it. As soon as you slide down, hit the look button so you can get 
your bearings straight and move to the corner of your platform that's closest 
to Tony, either on the left or right. Shoot him with your Pistols while 
jumping left and right repeatedly. He shoots a fireball up and then it comes 
down on you. Immediately after that, he shoots another fireball directly at 
you. As long as you jump constantly, he should never be able to hit you. Once 
he's dead, run and jump along the outside platforms to claim the Small Medi-
pack, Grenades, and the Grenade Launcher. With these in your possession, run 
and jump to the central platform to pick up the Infada Artifact, putting 
India behind you.

(scene) Lara comes out near a small river and someone yells for her on a 
boat. Boarding the boat, Lara meets Dr. Willard from the RX-Tech company. He 
explains that the Infada Artifact is actually made from meteorite rock and it 
turns out to be an unknown material. He also reveals that there are three 
other artifacts like it. To explain the origins of the meteorite pieces, he 
hands Lara a sailor's diary. This diary was written by Stephen, who was on 
Charles Darwin's voyage.

As Lara reads it, we see the events happen. Stephen and four others reach the 
continent of Antarctica and they decide that hunting for good food is better 
than collecting samples. They follow the trail of some animal into a large 
ice cavern. Here, they discover pieces of the meteorite that have been carved 
into different shapes by a tribe of Polynesians that settled here long ago. 
Stephen finds the trail of the animal and starts following it again. Another 
sailor, Paul, gloats that there aren't any more of the strange artifacts, so 
Stephen won't get one. However, the creature they were hunting, a wolf, jumps 
out and mauls Paul. The others run away but Stephen shoots the animal, 
scaring it off.

Stephen attempts to carry Paul to safety but the wolf returns. As Stephen 
tries to get back across the ice bridge, it breaks. The wolf is impaled on a 
huge icicle while Stephen falls into a tunnel and slides into an ice wall. It 
breaks and he and Paul explode out into the open. Stephen survives, but Paul 
is already dead. The sailors bury Paul's body and Stephen takes Paul's 
artifact before heading home.

After Lara finishes reading the diary, Dr. Willard says that the other three 
artifacts are in hidden in Nevada, London, and the South Pacific. Lara likes 
the idea and decides to find the rest of them.

Now you can choose which place you'd like to go to next. I highly recommend 
going to Nevada first because you will lose all of your weapons there. It's 
better to lose them now and then build up your arsenal again in the South 
Pacific and London than to lose them later and go to Antarctica with barely 
any weapons. I recommend going to Nevada, South Pacific, and then London. 
However, you can do them in any order.
=================

6. The Walkthrough - Nevada

a. Nevada Desert

As you slide into the opening area, draw your Pistols and kill the two 
Vultures. There's also a Rattlesnake hiding in the bushes nearby. Move 
forward, avoiding the quicksand on the left. Kill the next Rattlesnake and 
take the Rocket. Move past the pool and go into the corridor. In here, push 
the block aside to reveal some Shotgun Shells. Climb up the blocks and you 
will find a pit. Use a standing jump with a grab to reach the middle ledge 
and then use a running jump to reach the last ledge.

==================================SECRET #1==================================

When you get to the middle ledge, hang over the other side and shimmy to the 
right. You will drop into the pit without harm from the barbed wire. Kill the 
two Rattlesnakes and take the Small Medi-pack, Flares, and the Save Crystal. 
Kill the third Rattlesnake and push the block aside to get back out.

=============================================================================

Climb up into the area and out in the open. Jump to the thin platform to the 
right (a jet will fly by) and follow it to the end. Kill the Rattlesnake and 
jump to the next platform. At the end, jump onto the slope and slide 
backwards. Grab the edge on the way down and drop down to the ledge below. 
Follow it to the end for a Large Medi-pack.

Step up on the slightly higher part of the ledge and use a running jump with 
a grab to the left side of the rock formation. Climb up to the top and make 
your way across, killing the Rattlesnake, to the large metal structure. Hop 
down the hole and swim through the tunnel. At the end, surface, and move 
forward into the canyon.

Turn right and take a running jump with a grab to the triangular ledge (Lara 
won't grab anything but the grab is necessary to prevent her from over 
shooting the jump). Use a standing jump with a grab to the next ledge. Pull 
up and kill the Vulture, and then run and jump to the ledge ahead. Follow it 
to the end and climb up to the top ledge. From here, turn around and use a 
running jump with a grab to reach the ledge with the Uzi Clips. Return to the 
previous platform and use a running jump with a grab to the climbable wall.

==================================SECRET #2==================================

Climb down the wall until you see an opening. Let go of the wall and quickly 
grab it again just beneath the horizontal crack. Shimmy right and pull up 
into the opening, where you will Desert Eagle Clips and MP5 Clips.

=============================================================================

Dive into the water and search the canyon floor for two sets of Uzi Clips, 
Flares, and two boxes of Shotgun Shells. Make sure you check the niches below 
the waterfalls as well. When you have the goods, climb out on the low red 
ledge. Climb up on the block and use a running jump with no grab to the ledge 
across the water. Use a running jump to reach the next ledge. Get the Shotgun 
Shells from the left and then jump back up. From here, use a running jump 
with a grab to the red ledge across the water and then climb back up to the 
canyon entrance.

Head back around to where secret 2 is. This time jump to the white ledge and 
climb up to the bush and kill the Rattlesnake. Put Lara's left side up 
against the slope. Jump left to clear the slope and you will land on another. 
Slide down, grab the edge, and shimmy left. Pull up to the Save Crystal. Take 
it and the Small Medi-pack next to the detonator box and then follow the wire 
down to some TNT. Just beyond that, you can grab some Flares in the green 
cave. Leave the cave and return to the canyon. To the right, jump onto the 
slope and slide backwards. Grab the edge and climb down to the gap. Let go of 
the wall and grab again to acquire the ledge. Follow it to another ladder 
next to the falls. Climb up to the top and back flip to reach the ledge 
behind you.

From here, use a standing jump with a grab to the block between the falls. 
Pull up, slide down, and jump to the ledge ahead. Take the Small Medi-pack 
from atop the block and then use a standing jump with a grab to reach the 
crack in the wall. Shimmy right over the slope and drop down. Back flip from 
the slope and you will land on another ledge. Use a series of running jumps 
across the ledges until you reach the left bank of a huge water wheel. If you 
ever fall in the water, you will be swept back over the falls and forced to 
backtrack a great distance. Not fun.

==================================SECRET #3==================================

After reaching the left bank, go towards the left corner and crawl under the 
rock. Climb up the ladder and dispatch the Rattlesnake. Take the Uzis and 
leave the way you came.

=============================================================================

To the left is a large rock formation with a Rattlesnake behind it. Go behind 
the water wheel and kill the thug. Continue on and climb up the ladder on the 
side of the structure. At the top, turn right and follow the path out in the 
open. Kill the two Vultures and move over the yellow blocks to the bushes 
beyond. Take out the Rattlesnake and take the Grenades. To the left of the 
yellow blocks, dive into the water and pull the lever. This opens a door 
behind you and lets you access to some Desert Eagle Clips. Take them and swim 
back beneath the yellow blocks. When you see two large yellow ramps, swim 
past them and go the corner near the rocks. Pull the lever and swim down the 
door between the yellow ramps. As you get in, swim up and pull the lever. 
Continue down the tunnel, pulling the next lever on the side as you go 
upwards. Surface in the hallway and follow it to the end. Throw the switch to 
call up the elevator and divert the river to the water wheel.

Slide down the slope to return to the area with the yellow ledges. Climb out 
of the water, killing the Rattlesnake to the right, and go forward past the 
ledges to the now dry area. Drop into it and move forward to the stream 
ahead. Take the Large Medi-pack from the left and then use a running jump 
with a grab to reach the ledge with a Small Medi-pack. Drop down on the 
square ledge below and then use a standing jump to reach the alcove behind 
the waterfall for a Rocket. Return to the previous ledge and use a standing 
jump to the ledge down near the stream. Use a running jump to the next ledge 
and then repeat for the last ledge. Climb down on the left and run and jump 
back over the stream to return to the water wheel.

Go behind the water wheel and go down the passageway near the rock formation. 
In here, kill the thug and take the Save Crystal and the Detonator Switch 
from inside the elevator. With this in hand, jump into water and return to 
the canyon. I hope you remembered how to get through it because you need to 
backtrack through and return to the cave with the TNT.

In the TNT cave, use the Detonator Switch to set off the TNT. Immediately 
side jump to avoid the boulder and then go down further in the tunnel to find 
the place wrecked. Climb up the ledges to the top and you can reach the next 
area.

Do NOT touch the gate or you will get fried by the electric current. Take the 
Grenades from the bushes and then go around to the hole next to the fence. 
Crawl through and follow the passage to a pit. Use a standing jump with a 
grab to the ledge above and follow this to some water. Dive in and throw the 
lever behind the pillar and the one inside the small room. Surface and return 
to the electric fence area.

This time, go down the slope near the fence and take out the two 
Rattlesnakes. Go inside the open door and throw the switch. To get back up 
the slope, climb atop the block and then jump atop the red part of the slope. 
Return to the hole near the fence and drop down into the pit you ignored 
earlier. Follow this outside and kill the two thugs. Climb up the ladder into 
the water-filled room. Jump in and swim around to the ledge with the open 
door. Use a running jump to clear the fence below and land on a block.

Inside the compound, round the corner and deal with the two thugs. Ignore the 
office and continue on to the storage shed. When you get inside, another thug 
will attack and a second one will appear shortly after. One of them drops a 
Small Medi-pack and you can also find some Uzi Clips in the corner of the 
room. Get on the Quad Bike and drive it up the long metal ramp to the top of 
the storage shed, where you will find a Generator Access Card.

Inside the office, a thug will attack from behind. Kill him and go into the 
next room. Use the Generator Access Card to open the gate and another thug 
comes out. Kill him and throw the switch to cut off the electric current. 
Return to your Quad Bike and drive to the front gate. Throw the switch to 
open the gate and then drive out and hang a left. Drive down the slope and 
you will notice a large rock ramp. Use a turbo boost to go up the ramp and 
Lara will jump the fence, ending the level.

(scene) Lara manages to get over the fence, but she crashes the bike and 
falls to the ground, unconscious. Two MP's pick her up and, after an exchange 
of words, take her into the compound.
=================

b. High Security Compound

Notice that all of your possessions have been taken from you except for one 
Small Medi-pack and your Save Crystals. Jump into your window and touch the 
green beams to open the door and summon an MP. Run past him and out your cell 
door. Turn left and push one of the buttons to open the other cell doors. 
This will let out several inmates who will take care of the guards for you. 
Enter the cell that is already open, which is diagonally opposite yours.

In here, climb up into the opening and push the crate once. Crawl through the 
space and push the second crate. Now, turn right and push the first crate so 
you can get into the opening in the ceiling.

==================================SECRET #1==================================

Continue pushing the first crate until you see the crawlspace again. Return 
to the second crate and pull it back. Now crawl back through the space and 
you can pick up the Small Medi-pack from the space where the second crate 
was.

=============================================================================

Up through the opening, run down the path and run, jump, and grab to get over 
the pit. Walk through the barbed wire and throw the switch to open a trap 
door behind you. Climb up on the ledge and use the ladder to climb down. 
Dismount on the hallway to the left. Run down the hallway, jumping the first 
trap door. Continue on and fall through the second trap door. In the control 
room, sneak over to the switch (there is an armed MP patrolling the hallway). 
Throwing it opens a path back to the holding cells. The inmates will come and 
kill the MP. Take the Small Medi-pack, Shotgun Shells, and the Keycard Type A 
from his fallen form. Then go over to the gate and use the Keycard Type A to 
open a path to the rest of the complex.

Go down the corridor to the end and hang a left. Press the button to open the 
door and you will be in a bathroom. Go through the next door. In here, push 
and pull the crate around the metal structure until you can position it under 
the opening in the ceiling. Climb up into it and jump over the pipe. Throw 
the switch to flood the room below. Now you can swim through to the other 
opening. Climb out into the corridor and jump over the gap to avoid falling 
on the lit stove in the kitchen. Continue on and you will drop into a yellow 
room. In here, throw the switch and then double back and push the button. Now 
return back up through the opening you came out of. Drop down onto the stove 
and take the Small Medi-pack from the ledge nearby.

Push the button to open the exit and then go down the hall. Open the door on 
the right first. Then open the door on the left to get an MP to come out. Run 
down the right door through the mess hall and back to the cells. The inmates 
will kill him and you can take his Small Medi-pack afterwards. Return to the 
office that the MP came from and push the button to open the grates next to 
the exhaust fan in the kitchen. Return there and carefully walk among the 
fans, picking up the Save Crystal. Slide down the slope and jump and grab to 
reach the crack. Shimmy left and drop down on the slope. Jump to clear the 
barbed wire and enter the crawlspace. Crawl to the ladder and climb up, 
dismounting on the left. Run down the corridor and the inmate above will open 
the grate behind you. Now use a standing jump with a grab to reach the upper 
hallway.

Go down the hallway and climb the grating. Take the Small Medi-pack from the 
base of the ramp. Looking up the ramp, you will see another MP patrolling. 
Wait until he goes left and then sprint up the ramp and hang a right. With 
any luck, he won't see you. Keep going through the room and take a left next 
to the crate. Here, climb down the ledges into the corridor and push the 
button to open a cell. An inmate will rush out to deal with the MP above. 
When he's dead, take the Keycard Type B from his body and use it to open the 
nearby control room. Up there, take the Large Medi-pack and Uzi Clips and 
push the button. Return to the crate and go right past the turret. Climb down 
the ladder and enter the open area.

Immediately duck down to avoid being spotted by the MP. Turn left and back 
down the into the corridor. Push the button to open the door and the inmate 
will be able to come over and kill the MP for you. Take the Yellow Security 
Pass and use it on the hangar door. Run down the hall to the ramp. Go through 
the crawlspace and run to the end. Crouch down and back down off the ledge 
carefully. There is an armed MP in this room but you can crawl along the 
ledge to the switch. Throwing the switch opens the door and activates a laser 
trap. You can time it so that the laser trap turns on and kills the MP, or 
you can just open the door, jump the trap, and run down the hall before the 
MP has a chance to open fire on you.

Run down the corridor, ignoring the door until you come to an area with a 
satellite dish. Hang and drop down on the ledge and then follow it to the 
right all the way to the end. Put Lara's back to the where you entered the 
area and safety drop to the floor. You health must be near full to survive 
the fall. From here, head around to the opposite end of the chamber and climb 
the ladder. At the intersection, turn right and sneak past the guard on the 
left. Go to the end and pull up into the crawlspace for a Yellow Security 
Pass. Return to the satellite dish room and run to opposite side of the room 
to find a ladder that goes down. Climb down into the room and push the button 
on the left. Go to the right and use the Yellow Security Pass.

Climb the ladder and safety drop onto the ledge just above the pool. Fall 
into the water and carefully swim down to the Save Crystal. There is a 
current here and you don't want to get stuck in it. Follow this long 
passageway, taking the Flares, and pull the lever at the end. Swim through 
the door, take the Small Medi-pack, and surface in the room. Do NOT surface 
in the beam trap! Climb out on the ledge and jump over the beams to another 
pool. Swim through and surface in the hallway. Crawl into the room and climb 
over the crates to your immediate left. Push the button to open the door and 
go inside the room, where you will find the Pistols, Desert Eagle, and a 
Large Medi-pack. Take them and leave the room. Hug the wall on the right when 
leaving the room to avoid setting off the turret.

==================================SECRET #2==================================

With some weapons, you can backtrack for the level's last secret. Head back 
to the pool with the current and swim for the opening in the corner. Crawl 
through the space and take out the armed MP. Follow the path around back to a 
ladder that leads to the satellite dish. (Note: If you didn't open the door 
by pushing the button before, then you can go back to the pool with the 
current and climb out on the ledge. Jump around on the ledges and you can 
return to the upper level.) Head back to the hallway where you snuck past the 
guard and this time, take him out. Take his Keycard Type B and Grenades and 
use the keycard to open the door he was guarding. Inside is the Grenade 
Launcher.

=============================================================================

In the cargo room, there is an unarmed MP. Kill him and follow the conveyor 
belt up. Another unarmed MP meets you at the corner and three more armed MP's 
await further up the slope. One of them drops a Blue Security Pass. As you 
enter the next room, watch out for the Doberman. Enter the small room near 
the gate for a Large Medi-pack. At the top of the slope, climb the ladder and 
push the button in the hallway. Go in the room and kill the unarmed MP. Push 
the button on the right to start the conveyor belt. The button on the left 
simply summons another MP and another Doberman.

Return to the cargo room and climb up on the box. Climb up to the upper ledge 
and monkey swing across to the Small Medi-pack. Take it and swing back to the 
junction. Hang a left and swing over to the ledge, with the swinging hook on 
the right. Climb up to the top ledge and kill the unarmed MP. Watch out for 
the laser trap as you take his Yellow Security Pass and the Save Crystal. 
Return to the ground floor and use the Yellow Security Pass to open the 
nearby gate.

Through the gate, you will arrive outside. Kill the unarmed MP and then the 
armed MP inside the warehouse. Check the boxes on the left in the corner and 
drop into the hole for a Small Medi-pack and Desert Eagle Clips. In the right 
corner, pull out the box for some Uzi Clips and Grenades. Board the back of 
the truck to finish the level.

(scene) Lara hides in the truck and two MP's shut the doors. Lara then finds 
a soda and drinks it as the truck carries her off to Area 51.
=================

c. Area 51

Step out of the truck and take the Small Medi-pack from the crates to the 
left. Move forward and an MP will spot you. Gun him down before he reaches 
the alarm panel. If he does, you won't be able to get the MP5, in which case 
you should restart the level. In the room with the rifle sign outside, you 
can get the MP5 along with some ammo for it. Do NOT throw the switch. Go back 
out and push the button to raise the grating nearby. Go through and take the 
Large Medi-pack from the right before pulling up into the crawlspace. Stay 
low as you go into the laser trap. Wait for the lasers to go right and then 
quickly crawl to the space to the left for another Large Medi-pack. Crawl 
back to the middle section and then wait for the lasers to go left. When they 
do, stand up and run for the ladder.

Climb up into the crawlspace and you will see an MP walk by. Crawl out and 
shoot him. If he manages to activate the alarm, a set of laser traps will be 
activated but you won't lose anything. Before going further, throw the switch 
nearby to open the door and let out an inmate. He will be able to help you 
later. Inside his cell is Small Medi-pack (it's behind the door on the left). 
Crawl under the first laser trap (if it's there) and then go through the 
space on the right. Take the Flares and climb up into the next room. The 
green lasers will activate the turret, so avoid them and move on.

In the next hallway, crouch down and crawl up to the box on the right to stay 
out of the MP's sight. Draw your Desert Eagle and then stand up and quickly 
fire two shots to drop him. If he makes it to the alarm pad, it will seal off 
the nearby storage room containing Grenades, Harpoons, and Rocket. Run to the 
end of the hall and save your game as this next part is little tricky. Throw 
the switch and the trap door will dump you into the outside area. Turn right 
and kill the Sniper before he can hit the alarm. If he does, secret 1 will be 
sealed off and two Dobermans will arrive on the scene. When all's quiet, 
crawl under the space to the left of the alarm and take the Grenades (this 
will be the Grenade Launcher if you didn't get it before). After going 
through it, turn right and run to the corner for some Shotgun Shells. Now 
drop into the pit and throw the switch. Run around the grating until a trap 
door opens beneath your feet. Drop down and kill the MP.

==================================SECRET #1==================================

Crawl through the space with the raised grating and take the Save Crystal. If 
the Sniper managed to raise the alarm up above, this the secret will be 
inaccessible.

=============================================================================

Crawl through the dark space and take the Desert Eagle Clips from the right. 
Move into the small room and pick up the MP5 Clips from the right before 
stepping on the trap door. As soon as you land, kill the MP, take his Small 
Medi-pack, and then follow the hallway he was walking down. At the end, throw 
the switch to let out an inmate, who will go and kill the MP that shows up. 
You can also go through the tunnel in his cell for a Large Medi-pack.

Head back the opposite way over the glass floor. Find the crawlspace on the 
left and go through (the area ahead is a death trap). Pick up the Large Medi-
pack and the Shotgun. Crawl out of the space and turn left. Round the corner 
and you can see a Sniper at the end of the hall. If you wait, your friend 
will run down and take care of him. Enter the area to the right and the doors 
on the left and right will open, letting two Snipers out. If you waited for 
the inmate, he can kill both of them. Just sprint back to the crawlspace you 
were in before, and he will take care of the rest. One of the Snipers drops a 
Small Medi-pack.

In the left room there is a switch. Throw it and a grate opens in the right 
room (if one of the Snipers raised the alarm, a laser trap will block you. 
Throw the switch at the end of the hall to shut it off). Crawl through the 
grate and touch the green lasers. Kill the MP that comes down the ramp and 
then go up. Take a right at the intersection to the missile silo. Kill the 
Sniper on the distant platform and then drop down to the floor. Climb up on 
the Sniper's ledge and take his Code Clearance Disk. Return to the 
intersection and take the other path.

In this room, drop down to the floor and carefully move about to avoid the 
green laser trap. To the left of the conveyor belt, you can run down into the 
dark area and take a Small Medi-pack. In the opposite corner of the room, 
jump over the laser and use the Code Clearance Disk on the computer. Climb up 
the ledge behind you with the swinging hook.

==================================SECRET #2==================================

To the right of the hook, jump up and shoot out the discolored grating. 
Follow the path down the ladder to a Save Crystal.

=============================================================================

Time your run past the swinging hook and take the Shotgun Shells. Drop onto 
the conveyor belt and use a running jump with a grab to reach the ladder 
ahead. Climb up to the rafters and kill the Sniper. Jump across the gaps to 
his body and take his Hangar Access Key. Now return to the ground floor and 
go back to the missile silo.

Drop down to the floor and go through the hallway. Ignore the hole and run to 
the end. Open the door with the Hangar Access Key and then kill the MP 
inside. Drop down onto the ground next to the monorail. It's electrified, so 
stay off of it. Turn left and run down to the end of the tunnel. Climb the 
ladder and push the button to call a train. Run back down to the train and 
crawl under the rail to the ladder. Climb up into the alcove and take the 
Shotgun Shells and then use a standing jump to the top of the train. Climb up 
into the opening and cross the first grating. For the second, monkey swing 
across the grating and get as close to the laser as possible. As it moves 
away, quickly swing forward and drop down onto solid ground. Move forward and 
drop down the ladder. Take a running jump across the monorail and kill the MP 
before he hits the alarm (if he makes it, a Sniper will show up). Don't 
forget to take the Shotgun Shells next to the monorail before going up the 
hallway.

Run up the hallway and enter the hangar, which is housing a UFO. Jump the two 
laser traps and crawl under the third. Continue running down the path into 
the room with the boxes. Clear the boxes and enter the next room, taking out 
the MP before he can get to the alarm. Climb up on the central computer bank 
and jump and grab the ledges to the left and right. On both of these, there 
are buttons. Pressing them will summon Snipers from the hallways below. You 
want to get rid of both of them before attempting this next part. Push the 
button  to the right to open the first set of doors and close up the pit for 
a limited time. Back flip off the ledge and roll. Climb up on the computers 
and jump to the other ledge. Push the other button to open the other set of 
doors. Back flip off the ledge and roll and then sprint through the doors 
before they close.

In the next room, take out the Sniper and turn your attention to the five 
switches. Pull the second switch from the left and the two rightmost 
switches. Now turn left and run for the door. If you're fast enough, you can 
safety drop back into the previous room without having to deal with the 
Sniper.

Head back to the hangar and you can check out the flying saucer. Go to the 
ladder and push the button. Climb the ladder and back flip onto the ledge. 
Pick up the Shotgun Shells and use a running jump out to the cat walk 
stretching out over the UFO. Safety drop on top of the UFO and pick up the 
Launch Code Pass. Back track all the way back to that hole ignored earlier 
(it's near where you used the Hangar Access Key).

In the hole, head around beneath the rocket and into the next room. Use the 
Launch Code Pass to gain access to the button. Pressing the button launches 
the rocket. Immediately roll and sprint into the next room to avoid being 
fried by the blast. When all is clear, return up the hole to the missile 
silo. Climb the ladder to the right to the top and dismount on the ledge. You 
can run and jump over the railing to the ledge with the Large Medi-pack and 
take out the MP up above from there. Climb to the upper level and throw the 
switch to open the door. To get through the laser trap, crawl as close as you 
can to it. When it moves away, crawl out from under the space and jump over 
the laser. Run down to the next space and crawl through it quickly.

Take the Grenades in front of you and proceed down the hall. Climb up to the 
outside area and kill the Sniper on the tower with your MP5. As you enter the 
area, an MP attacks from the left. Kill him and climb the tower for some MP5 
Clips. Return to the ground and run down the corridor. Kill the Sniper and 
take his Code Clearance Disk. Throw the switch and return outside to the trap 
door. Go down and follow the path to a laser trap. Wait for it to move away 
and run down the path. Crawl underneath the laser when you get close to it. 
Climb down the ladder and you will be back in the hall leading to the hangar. 
Return to the UFO.

Go down the corridor opposite the hangar entrance and use the Code Clearance 
Disk on the computer. Enter the operating room with the alien on the bed and 
take the Save Crystal and the Small Medi-pack. Go down the other hallway and 
take the Flares and the Desert Eagle Clips from the corner next to the orca 
tank. Now return to the UFO.

==================================SECRET #3==================================

Climb up the ladder near the UFO and back flip to the ledge. Turn left and 
step up to the beam next to you. Use a running jump to reach the beam in 
front of you and then a standing jump to the closest beam on your right. Turn 
back around (the UFO is below you to the left) and use a running jump with a 
grab to get into the opening in the wall. In here, wait for the upper laser 
to move away and then run and jump over the bottom laser. Move past the trap 
and jump into the pool (the orcas won't hurt you). Take the Save Crystal and 
leave. To get back past the laser trap, wait for the bottom laser to move 
away and then follow it. Jump while running and grab the ledge. Quickly pull 
up to avoid the upper laser. Now safety drop from the opening to the floor. 
If your life is too low, you'll need to use a Medi-pack first.

=============================================================================

Use the hatch on the bottom of the UFO to enter it. Climb up to the middle 
level and take out the Sniper. Climb up to the upper level and approach the 
central area to lure out two more Snipers. You can check out the rest of the 
UFO if you want (avoid the yellow flashing panels). When you're satisfied, go 
to the middle area and pick up Element 115, ending your adventure in Nevada.
==============

7. The Walkthrough - South Pacific Islands

a. Coastal Village

(Note: There are two paths you can take through this level. Although there 
are secrets to be had on both paths you can change paths at one point and 
actually collect every secret in the level. This will actually make the 
statistics screen say "Secrets Found: 4 of 3." However, you only need to get 
at least three to access the bonus level.)

Swim forward and take a right to enter the lagoon. Take the Smuggler's Key 
from the bottom center of the lagoon and then swim towards the shore.

==================================SECRET #1==================================

Out in the water near the shore is a ledge you can climb out on with a Small 
Medi-pack. Take it and then do a running jump with a grab to the sloped ledge 
opposite the shore. Shimmy right and pull up. Jump to the next ledge and then 
use a running jump with a grab to reach the ledge with the MP5 Clips.

=============================================================================

Up on the shore, you will have a choice of paths. You can climb up the steps 
into the hut for the smuggler's path or go into the cave on the right for the 
temple path. If you want all four secrets, you will be doing a combination of 
both paths but you must start with the smuggler's path first. If you just 
want to take the temple path, skip the next section.

THE SMUGGLER'S PATH

Inside the hut, use the Smuggler's Key to open the trap door. Safety drop 
down and take the Save Crystal and then drop down into the hallway. Walk 
forwards carefully to spring the spike trap from the wall and then crawl 
under it. Proceed forward to the cave.

There are two Crocodiles in the water and a Tribesman on the ledge above you. 
Take out the Tribesman first and then Crocodiles. Dive into the water and 
collect the four bundles of Harpoons (two beneath your ledge, one ahead on 
the right, and one on the left on the far side of the pool). One of the 
bundles will be the Harpoon Gun if you don't have it yet. Climb back out on 
the starting ledge and use a running jump to the next. Use a standing jump to 
the next ledge and then climb up next to the torch. Monkey swing across the 
pool and drop down on the ledge. Jump to the path on the right and follow it 
to the end. Climb up the two blocks and then follow the path to the left. Use 
a running jump with a grab to reach the opening ahead. Climb up into it for 
some MP5 Clips and then back down and climb down the vines as far as 
possible. Let go to return to the ledges below.

Follow the path again and climb up the two blocks. This time, turn around and 
use a standing jump with a grab to reach the vine covered ledge. Move forward 
and monkey swing on the vines above. Follow it to the end and drop down on 
the stone bridge. Follow this to the end and turn left. Jump over the gap and 
land on the slope. Slide down to the end and jump to reach the ledge. From 
here, kill the Tribesman and use a running jump with a grab over the spikes 
to acquire the ladder. Climb to the top and take the Large Medi-pack. Back 
off the ledge and hang, and then shimmy left and pull up.

Take the Save Crystal and the Small Medi-pack. Use a standing jump with a 
grab to reach the ledge below you (Lara won't actually grab anything but the 
grab will prevent her from hitting her head on the ceiling). Hang from the 
ledge and shimmy left. Pull up and use a standing jump with a grab to reach 
the next ledge. Follow the corridor out onto a wooden bridge.

==================================SECRET #2==================================

Turn right and use a running jump with a grab to reach the ledge. Use a 
diagonal standing jump and veer to the right to reach the next ledge. Jump to 
the last ledge and take the Grenades and then return the way you came.

=============================================================================

Now you can cross the bridge into the temple or you can get on to the other 
path if you want all four secrets. To get on the other path, turn right and 
run and jump to the ledge as if you're going for secret 2. The wall here is 
actually climbable, so climb down to the ground near the quicksand. Pick up 
the walkthrough at the note in the temple path section. If you don't care for 
all four of the secrets, then just cross the bridge.

Across the bridge, enter the temple and go left. A Warrior will attack from 
behind but do not go around the corner, or you will get cut down by the 
blade. Crawl under it and enter the next room. In here, Lara will look up 
towards the window. Do NOT step into the light. Doing so will activate poison 
dart traps and raise some spikes near the stream. Head over to the right and 
press the button to close the window. Cross the stream and pull up. Crawl 
over to collect the Save Crystal and then drop down into the hole where you 
will slide down into the village. This is where the paths converge, so skip 
ahead to the village section.

If you accidentally touched the light, you cannot enter the village. You are 
forced to jump into the water. This will carry you over the falls and you 
land on a ledge. This is part of the other path, so skip down to the note in 
the temple path section.

THE TEMPLE PATH

Head to the right of the hut and slide down into the cave. Cross the pool and 
climb up into the grassy area. Kill the Warrior hiding in the bushes and then 
move forward to the quicksand. (NOTE: If you came from the smuggler's path 
and got the secret from wooden bridge area, this is where you will start if 
you climbed down from the wooden bridge.) Use a running jump with a grab to 
reach the central block. Pull up as the poison dart traps unload and then 
turn right and use a running jump with a grab to the ledge with a Large Medi-
pack. Use a standing jump to get back to the block and then run and jump to 
the other side of the quicksand, avoiding the darts.

Kill the Warrior in near the tree trunks and then climb up on the green 
ledges (the temple is behind you). Climb up onto the tree ledge to the left 
and then climb up onto the upper green ledge. Turn right and jump to the tree 
branch. From here, jump to the triangular green ledge. Finally, stand and 
jump around the corner, veer to the left and grab the ledge with the Shotgun 
Shells. Return to the upper green ledge from before and jump to the left. 
Jump to the long tree branch and follow it to the end. Run, jump, and grab 
the far branch ahead for a Serpent Stone.

==================================SECRET #3==================================

Directly behind the Serpent Stone is a small opening to climb up into. Do so 
and take the Desert Eagle Clips.

=============================================================================

From the Serpent Stone branch, take a running jump to the face of the temple, 
aiming for the small green ledge just above the torch. Run and jump down to 
the water below and the current carries you over to land on a ledge between 
two waterfalls. (NOTE: If you were inside the temple and accidentally touched 
the light, then the stream you were forced to jump into will carry you to 
this ledge.) Jump into the opening behind the waterfalls and claim the second 
Serpent Stone. Then, take a couple steps back from the edge and use a 
standing jump back to that ledge between the waterfalls. Turn left and use a 
running jump with a grab to the ledge and then follow it to the Save Crystal. 
(NOTE: If you came from inside the temple, you will need to climb back up to 
the trees here and get the other Serpent Stone from the tree tops.)

With two Serpent Stones in hand, return to the ledge between the waterfalls. 
Run and jump to the ladder and dismount in the opening. Follow the corridor 
to another ladder and climb to the top. Climb up on the sloped ledge for a 
Small Medi-pack. Head to the left corner and climb the block. Take out the 
Warrior on the ledge and then jump to it. Turn around and take a running jump 
with a grab to the next ledge. Turn right and use a running jump to the gray 
ledge ahead. Jump to the ledge with the torch and take the third Serpent 
Stone. Return to where you killed the Warrior just moments ago and use the 
three Serpent Stones to open the gates. Slide down to the village.

THE VILLAGE

A Warrior attacks from the left. Follow the path where he came from and 
search the corner for a Small Medi-pack. Slide down to the lower level. 
(NOTE: If you are coming from inside the temple, you will slide down into 
this area.) A Warrior comes from the left. Kill him and enter the right hut 
for a Rocket. Go to the long sliding slope (where you come from if you were 
inside the temple) and climb the ledges to right of it for some Grenades. 
Head to the area near the pool, wary of a Warrior, and enter the hut with the 
fire inside for a Small Medi-pack. Take it and go back outside for a Save 
Crystal near the other hut. This hut has a Large Medi-pack inside but the 
floor is actually quicksand, so don't bother getting it. To the left of the 
pool is a narrow path. Go down and kill the Tribesman.

Follow the path to a swamp with a Warrior lurking around the tree. Kill him 
and climb the stone ledge. Take out the Tribesman and jump to the ledge with 
the wheel. Turning it raises a trap door back in the village. Jump back over 
to the tree and kill the Warrior and then return to the village, wary of a 
second Warrior.

Go back to the pool to where you got the Save Crystal. Go beyond and climb 
the ledge above the trap door for some Shotgun Shells. Move across the trap 
door to the next village area.

==================================SECRET #4==================================

As you enter the village, hug the right wall and follow it to a dark cave. Go 
into the cave backwards so you can easily kill the Warrior who tries to sneak 
up behind you. Take the Shotgun Shells and MP5 Clips.

=============================================================================

Two Warriors will attack when you travel through the path between the two 
huts. Kill them and enter the left hut for some Flares. Climb up onto the 
upper ledge and go down the corridor to the right. Kill the Tribesman who 
appears as you round the corner and move on. Take a left and enter the hut 
with the wheel. Turning it opens a door in another hut. Kill the Warrior 
behind you and go back to the ground level. Climb up the ladder into the hut 
and the window will open. Dismount by back flipping and climb into the 
window. Use a running jump to the ledge to the left.

In the hallway, turn right and kill the Warrior (ignore the burners on the 
left). Go to the end and run and jump to the roof of the hut. Move forward 
and jump the gap. Take the Harpoons from the dark area to the left and jump 
to the roof of the hut. Monkey swing on the vines above and follow them to 
another hut. Go inside and press the button. Kill the Warrior behind you and 
return to the ground.

Head back to the ladder and climb up into the hut again. Return to the 
burners get as close as you can. Hop back twice and then run and jump to the 
ledge. Use a standing jump from here to clear the burners. Move ahead and 
push the button. Kill the Warrior behind you and enter the hallway (Do NOT 
push the other button, as it turns on the burners beneath your feet and kills 
you).

Wait for the blades to disappear into the walls and then sprint past them. At 
the end, turn the wheel to open the door and slide down the slope backwards. 
Safety drop into the first village area and go to the pool. Jump in and find 
the trap door. Swim through the underwater tunnel, avoiding the crocodile and 
climb out at the end. Cross the bridge and enter the next corridor. Follow it 
to the end and use a standing jump with a grab to reach the tree house. Pull 
up to the finish the level.

(scene) Lara finds a wounded soldier inside the hut. He tells her that 
"something spooky is in that jungle." After chatting a bit more, the soldier 
hands over a map which shows how to cross the swamp. With that, he tells you 
to help out anymore of his men you might see and then goes to sleep.
=================

b. Crash Site

(Note: The Soldiers in this level are your friends. They'll help you deal 
with Raptors that are around but if you attack them, they will turn against 
you. They will often battle with Raptors and if they are killed, you can 
usually pick up MP5 Clips from their bodies.)

Safety drop out of the hut and cross the swamp. The parts of the swamp that 
are solid have the large green plants on them. Use the Swamp Map to determine 
which areas are solid and which are not. All of the jumps made are running 
jumps.

==================================SECRET #1==================================

When you are standing on the last plant, use a running jump to the plant 
beneath the opening in the corner (it's not marked on the map). Climb up into 
it for some MP5 Clips.

=============================================================================

After clearing the swamp, move on to a slope. Take a running jump to the 
ledge on the left for some Grenades before sliding down to the fog. As you go 
towards it, a Raptor emerges. Kill him and move on past the pool. Climb the 
block on the right and then use a standing jump with a grab to the opening. 
Follow it to the wreckage of the plane.

A Raptor comes out of the tree to the left. You know what to do. Now, you 
have a choice of several areas to visit. You can do them in any order and two 
of them are actually unnecessary.

COMPSOGNATHUS ROOM

Facing the nose of the plane, head around to the right and find the dark hole 
near the right wall. Down here, pick up the MP5 Clips and move on to the 
gate, which opens as you approach. In the room are the corpses of a Raptor 
and a Soldier. As you move towards them, a pack of Compsognathus come out to 
feast. Shoot them if you want and take the MP5 Clips (you will find the MP5 
here if you don't have it already) and the Large Medi-pack. Search the niches 
for two switches, which will open the exit.

T-REX NEST

Facing away from the nose of the airplane, go into the pit on the left in 
front of it and climb up into the next area. Take the MP5 Clips (if you don't 
have it, you will get the MP5 instead) from your ledge and move into the 
clearing. Three Raptors attack the lone soldier. My advice: run past them and 
slide down the slope. You'll need those Raptors to help you in a moment. In 
the lower area, circle around the pool to the nest. Take Commander Bishop's 
Key from the body in the nest and a T-Rex comes stomping around.

Head over the pool and go left. Sprint towards the alcove with the torch 
above it. Inside, throw the switch. Now sprint back across the pool to the 
alcove with another torch above it. Throw this switch to open the exit. If 
there are any Raptors left up above, they will come down and fight the T-Rex. 
The T-Rex usually wins, but you can stand in the alcoves and shoot the T-Rex 
until it dies. Once all is quiet, you can pick up a Small Medi-pack from a 
ledge to the right of the nest. Another Small Medi-pack lies on a ledge 
opposite the slope. A box of Flares can be found in front of the second 
switch. And finally, two boxes of Flares and Small Medi-pack can be found 
near the first switch. Climb the stairs next to the first switch to return to 
the upper area.

==================================SECRET #2==================================

Facing away from the slope, jump up to the ledge on the left of the upper 
area. Search above you for tree branch with a Large Medi-pack. Use a standing 
jump with a grab to reach it. Now turn right and use a standing jump with a 
grab to reach the branch with the Flares on it.

=============================================================================

TEMPLE

Go to the right of the plane and climb the slope so you are behind it. Help 
out the two Soldiers and go into the second corridor to the right of the 
area. Follow this to the entrance of a temple where a Raptor is fighting 
another Soldier. Take the MP5 Clips just inside the entrance and then climb 
up on the step. Do NOT cross the bridge. If you fall in the water, go to the 
left and climb out quickly to avoid the piranhas. Climb up on the next ledge 
and then climb the wall with vines. Get to the top and back flip away onto 
the slope. Jump on the slope to reach a branch and quickly kill the Raptor. 
Jump back on the slope, slide down, grab the edge, and shimmy right. Pull up 
and jump on the triangular ledge in the corner. From here, use a standing 
jump with a grab to reach the next branch.

Kill the Raptor on the other branch and jump to the Save Crystal before 
jumping to the next branch.

==================================SECRET #3==================================

On this branch, walk to the end with the ledge above and the slope. Use a 
standing jump with a grab to reach the ledge to the left of the slope for 
some MP5 Clips.

=============================================================================

Jump to the branch the Raptor was on and shoot the Raptor carcass hanging in 
the air. This will distract the piranhas. Run and jump to the green ledge for 
a Small Medi-pack and then dive into the water. Throw the switch and climb 
out on the other side of the bridge. A Raptor emerges from the temple. Kill 
him and go inside, finding another Raptor. In here, throw the three switches. 
Each time you throw one, jump atop the block and kill the Raptors that come 
out. Once they're all dead, climb up on the upper ledge and take the Save 
Crystal as well as Lieutenant Tuckerman's Key. One last Raptor appears when 
you take the key. Kill it and leave.

Now, it's time to enter the plane itself. There are two ways to do this. The 
easy way is to go to the right side of the plane (right as you face it) and 
find the small brown ledge that you can stand on. The slopes that run up on 
the side of the plane have one area that you can stand on (closer to the 
nose). Jump on it and grab the side of the plane. Shimmy left and pull up to 
reach the top. The other way is longer and more difficult but there are some 
pick ups to be had. Skip down to "inside the plane" if you want to skip the 
long route.

Head back to where you first entered the area with the plane. Stand with the 
corridor on your right and jump to the section of the green slope that you 
can stand on. Grab the green ledge and shimmy right to the middle. Pull up 
and back flip to reach the ledge behind you. Crawl through the space and drop 
down into the next room. Climb up on the block and grab the ceiling surface. 
Monkey swing over to the next room but drop down and land on the first ledge 
beneath you.

From here, safety drop onto the lower ledge and circle it around to a switch. 
Throw it and turn your attention to the pillar with the Save Crystal. Hop 
back and then take one step forward. Use a standing jump to reach the pillar. 
To get back, just use a standing jump with a grab. Return to the upper ledge 
and grab the ceiling. Swing straight across and put Lara's face right into 
the climbable wall. Let go of action and then immediately hold it again to 
acquire the wall. Climb down and over to the alcove with the switch. Throw it 
and use a standing jump to go back to the pillar that had the Save Crystal on 
it. Throw the first switch again and return to the upper ledge.

Grab the ceiling again and swing over, taking a left. Follow this long 
winding path to the end. Turn around and press into the climbable wall. Let 
go of action and hold it again to catch the wall. Climb straight down past 
the grate to the bottom. Climb down so that Lara is the lowest she can get 
but she still has her feet on the wall. Back flip to the alcove behind you 
and throw the switch. Jump back and grab the wall and climb up into the 
grate. From this ledge, turn around and look for a sliding slope to the 
right, underneath the second switch. Run and jump to it, slide down, grab the 
edge, and shimmy to the middle. Pull up and jump to land on the pillar behind 
you. Return to the upper ledge again.

Swing back the way you did moments ago except this time, some bars have been 
raised and you can swing into the next room. Take the Uzi Clips from the 
corner and climb the block. From here, use a running jump with a grab to 
reach the far branch. Finally, jump to the top of the plane.

INSIDE THE PLANE

From the top of the plane, drop down through the hatch and kill the Raptor. 
Take the MP5 Clips (or the MP5 if you don't have it) and enter the cockpit. 
Use the two keys to open a trap door to the cargo bay. Drop down next to the 
gun and use the switch in the back to open the cargo doors. Head outside and 
press action while behind the gun to mount it. Press action again to fire 
rockets. Turn left and right and mow down the Raptors that come out. The 
Soldiers nearby will fall victim to your barrage but it is nearly impossible 
to avoid killing them. After the action dies down, look to the left and shoot 
the two walls in the corner up in the distance to blow them away. Take any 
MP5 Clips from your fallen friends and then run and jump across the stream. 
The right opening has a Save Crystal and a Large Medi-pack. Take them and run 
and jump to the left opening. Head down the stairs to bring the Crash Site to 
an end.

(scene) Lara examines a wall depicting the events that took place in 
Antarctica. She is surprised by a tribesman but he has no violent intent. She 
learns that Smythe, one of Darwin's sailors, came to this area long ago, so 
the artifact must be somewhere nearby.
=================

c. Madubu Gorge

Move forward and bats will come out of the cave to the left. Keep going and a 
Kimodo will come down from the tree to the left. On the green ledge to the 
right, another Kimodo will climb up when you approach the edge. When they're 
dead, go back to the cave the bats came out of and climb up through the 
opening for a Small Medi-pack, Grenades, and Uzi Clips. Head back to the 
ledge where the second Kimodo came from. Drop down on the ledge below and 
then drop down on the ledges to your left. At the bottom, face the block in 
the river, take two steps back and use a standing jump to reach it (if you 
fall into the rapids, Lara will drown instantly).

Now you can take two paths. The short path has no secrets, but you'll be 
riding the rapids in no time. The longer path has secrets on it, so if you 
want the bonus level, you need to take this path.

SHORT PATH

Run and jump from the block and grab the slope. Shimmy right and pull up to 
the block. Climb atop it and look forwards and to the right. You need to make 
a standing jump to the small gray colored triangular section ahead. Once 
there, jump up to the next triangular section and then jump around the corner 
to a button. Pressing it opens a trap door back in the building. Jump back 
around the corner and then jump towards the raised block. Land on the slope, 
slide backwards, grab the edge, and shimmy right so you can pull up. From 
here, make a standing jump with a grab to the very left edge of the block. 
Climb over the other side and shimmy back left. You need to pull up and back 
flip back to the block in the river. The exact spot is where the slope 
changes colors from the purplish color to white. Back on the block, take a 
running jump with a grab to the ledges and then climb back up into the 
building. Safety drop down the trap door and board the Kayak.

Paddle out into the rapids and let them carry you down the path. Try to stay 
in the middle of the stream so you can snag a Save Crystal. As you round the 
corner, stay to the right to avoid the red line, which will cause rocks to 
fall ahead. Back paddle to avoid them. Skip the next section to continue the 
walkthrough.

LONG PATH

From the block in the river, take a running jump with a grab to the slope and 
shimmy left. Go left as far as possible and then drop and grab the ledge 
beneath you. Pull up and crawl forward until you can stand. Now use a 
standing jump with a grab to reach the ledge with a Save Crystal (the grab 
prevents Lara from hitting her head). Push the button to open the trap door 
and then use a standing jump with a grab back to the previous ledge. Climb up 
and grab hold of the ceiling surface above you.

Swing across the river and drop down on the ledge. Hang from the edge and 
shimmy right. Pull up and use a running jump to the green slopes. Slide down, 
grab the edge, and shimmy right. Pull up and jump into the cave. Go past the 
wooden gate and slide down the slope. Hang from the edge of the platform and 
slide down the slope backwards, jumping over the spikes. Drop into the next 
room and go through the crawlspace on the right. Kill the Kimodo and crawl 
through. Jump up the blocks and run across the bridge into the next cave.

In here, run through and emerge over the water. Jump to the Save Crystal and 
kill the Kimodo back in the cave you just jumped from. Backtrack across the 
bridge to the crawlspace. Move forward and climb the stairs, killing the 
Kimodo. At the end, push the button to open the wooden gate you passed 
before. Back track there (using the climbable wall to get back over the 
spikes and up the slope).

You will emerge near a waterfall. Drop down on the ledge beneath you and then 
use a standing jump to get behind the waterfall.

==================================SECRET #1==================================

Kill the Kimodo down below and drop down into the dark room. Search the 
corner for some MP5 Clips.

=============================================================================

From the high ledge where you entered, jump forward and grab the textured 
ceiling. Swing across and land on the far ledge. Slide down the slope and 
jump at the end to grab the pillar (if you catch fire from the burner, you 
can jump in the water). Run, jump, and grab over the second pillar (picking 
up the Save Crystal along the way) to catch the third pillar. Kill the Kimodo 
below if you want and then run and jump to the exit.

Climb up and go left for a Small Medi-pack. Turn around and sprint down the 
corridor to get past the poison dart trap. Slide down the slope and enter the 
next room. Jump up and grab the ceiling and swing to the left first. Drop 
down on the wooden bridge and take the Save Crystal, and then return to the 
previous ledge by using a running jump with a grab. Swing back across going 
the other way and swing all the way to the end. Drop down and climb through 
the opening. Crawl through and you will be back above the rapids.

Use a running jump with a grab to reach the climbable wall to the left. Climb 
up and go into the corridor.

==================================SECRET #2==================================

On this ledge, put Lara's back to the block on the right. Walk forwards five 
steps and then back flip. You will land on the other side of the block. Slide 
down and grab the edge. Shimmy right and drop down on the wooden ledge. Jump 
around the ledges to the front of the hut and enter it for a Large Medi-pack 
and Rocket. Return to the wooden ledge. From here, you need to take a running 
jump to the slightly sloped ledge ahead and to the right. However, you need 
to start from the left of your platform as to avoid the rocky overhang, and 
then bend to the right in mid-air. DO NOT USE A GRAB. One you land the jump, 
you can climb back up near the crawlspace opening.

=============================================================================

Follow the corridor to a pool. Shoot the two crocodiles and jump into the 
pool. Find the lever on the wall near the bottom to open the door and then 
climb into the kayak. Paddle out the door and down the rapids towards a 
waterfall. If you back paddle against the current, you can angle right and 
reach a waterfall with a Save Crystal. Go over the waterfall, staying to the 
right to avoid the wire. If you trip it, back paddle to avoid the falling 
rocks.

THE PATHS CONVERGE

After the falling rocks, the current will take you around a corner towards 
some swinging blades. Back paddle away from them and trip the green wire 
behind you to shut them off. Go down the falls and the paths split again.

THE LEFT PATH

This takes you through some spikes and blades. Paddle through them and go 
over the falls.

==================================SECRET #3==================================

Paddle to the left and go behind the falls for a Save Crystal.

=============================================================================

Continue paddling on to the plug room. Skip the next section to continue.

THE RIGHT PATH

In order to get in here, you need to turn left and back paddle into the cave. 
Follow it to the end and you will find another path split.

Left- The red trip wires will cause hazards such as spikes to appear. The 
green trip wire will cause a Save Crystal to appear on a ledge (which you 
will get later). After that, you go down another waterfall with a Save 
Crystal in the middle. After going down the waterfall, paddle to end and turn 
left and then fight your way up the rapids to the plug room. If you want, you 
can fight the current back to secret #3.

Right- There are some red wires that cause spikes to shoot up. Paddle through 
them and you will arrive in the plug room. Again, you can fight the current 
to reach secret #3.

THE PATHS CONVERGE

At the plug room, fight the rapids that lead around a left corner to a calm 
pool room with a crocodile swimming in it. Jump out of the water and quickly 
swim ashore. Shoot the Kimodo and then the Crocodile. Climb the steps and use 
a standing jump with a grab to reach the ceiling surface. Swing along the 
path, timing your swing past the two burner traps. At then end, turn left and 
swing forward so you can drop down on the ledge. Turn around and run and jump 
to the next ledge. Here, you will find the Rocket Launcher (or a Rocket if 
you already have it).

Climb the blocks and safety drop down on the ledge near the waterfall with 
secret #3. Jump along the ledges towards the falls and pick up the Large 
Medi-pack. Run and jump to the ledge across the falls, aiming for the left, 
and grab it to reach the MP5 Clips. Return the same way, starting from the 
left side and aiming for the left side of the previous ledge. Return back the 
way you came except this time, climb up on the ledge to the left and grab the 
ceiling surface. Swing past the burner and go to the end. Hang a left and 
swing to the end so you can drop down on a ledge. Take the Flares and Shotgun 
Shells from the cave to the right.

Grab the ceiling again and swing straight across to the other end. Drop down 
on the ledge and follow it to the end. Use a running jump to the square 
platform to the left of the blades. Now, use a running jump with a grab to 
reach the climbable wall to the right of the blades. Climb the wall up and 
left all the way and drop down on the ledge. Climb down into the pit and 
sprint towards the step. As soon as you hit it, duck down to avoid the 
boulder. Step up and repeat this procedure for the second boulder.

At the top, step up on the platform and face the wall on the left or right. 
Side jump down path to coax a boulder out and then back off the platform and 
grab the ledge. Pull back up and jump into the hallway at the end. Jump over 
the burner and run forward to the step, ducking to avoid the boulder. Climb 
the ledges and you will be back near the river. Take a running jump to the 
nearby ledge and then grab the climbable wall and head for the next ledge on 
the left. Crawl through the passageway. At the end, use a standing jump to 
reach the block out in the rapids. Use a running jump with a grab to the next 
block (the grab prevents Lara from hitting her head on the overhang). Use a 
standing jump to the ledge with the rope slider. If you took the left path in 
this channel and touched the green wire, a Save Crystal will be waiting for 
you. Walk down to the bottom of the rocks and use a running jump to the ledge 
with the Save Crystal. Use a running jump with no grab to get back to the 
rope slider.

Grab the rope slider and slide down into the building. At the bottom, climb 
the skull wall directly in front of you and kill the Kimodo at the top on the 
right. Turn left and loop around the corner to a switch. Throw it and double 
back, taking a left. As you approach the ledge, a Kimodo climbs up and a 
torch ignites. Kill the Kimodo and then hop down the pit, sliding down the 
slopes, until you arrive back at your kayak.

Paddle back to the plug room to find that the plug is gone and a hole 
revealed. Make sure your health is above 50% and then carefully let yourself 
down the hole. In this room, jump out of your kayak and swim to either ledge 
to shoot the crocodile. Swim to the ledge with the wooden door and go 
underneath it for a lever. Throwing it opens the door and lets two more 
crocodiles in the pool. Climb out on the ledge and shoot the crocodiles if 
you want. Go through the door to finish the level.
=================

d. Temple of Puna

Turn right and kill the two Tribesman coming down the stairs. Go up the 
stairs and kill the Tribesman at the top. Climb up into the next room and 
climb the stairs to the top. Crawl through the opening and take the Small 
Medi-pack.

==================================SECRET #1==================================

At the top of the stairs, face the wall on the left and use a standing jump 
with a grab to reach the invisible crack. Shimmy left and pull up into the 
room, where you will find a Large Medi-pack, Flares, and three sets of Desert 
Eagle Clips (one set will be the Desert Eagle itself if you don't have it).

=============================================================================


This room has four buttons guarded by a line of rolling blades. When the 
blades roll to the right, slide down into the room, sprint for the Crystal 
and loop to the left. Go up the slope and press face first into the corner 
next to the button and blades won't hurt you. Now, when the blades roll away, 
back flip and run to the first button. Push it and dash back into the corner. 
When the blades roll away again, roll and dash to the corner with the other 
button. Press into the corner to avoid the blades and then back flip away, 
push the button, and run back into the corner.

To get to the other side of the room, you need to wait for the blades to roll 
away and follow them. Stay on the slope and run and jump over the blades as 
they approach (aim between the blades, over the "axles"). As soon as you 
land, sprint forward and press into a corner. Push the last two buttons in 
the same fashion to open the door. Now get into a corner that is on the 
opposite side of the door. As the blades roll away, sprint into the door.

Climb up over the ledge and slide down into the room. As soon as you land, 
pull out the block on the left (it's darker colored) to stop the falling 
spiked ceiling. Throw the three switches to open the door and then safety 
drop into the pit.

Slide down into the hallway and take the Small Medi-pack. Go left under the 
huge boulder and throw the switch. Now run back down the path and sprint when 
you get to the discolored section of the path. As you enter the next hallway, 
hang a right and sprint down the step to avoid the second boulder. (NOTE: 
When you enter the second hallway, the camera will shift to an awkward angle. 
Keep a weapon drawn while sprinting to prevent this. Also, if you miss the 
Save Crystal in the second hallway, you can crawl back towards the boulder 
and get it after you've reached safety.)

As you enter the beginning area of the temple, a Tribesman will attack from 
the right and two more will come down the steps to the left. Kill them and 
head to the right. Save your game at the top of the slope and slide down into 
the throne room. In here, pick up the Small Medi-packs from the left and 
right edges and approach the throne. As you step up to it, it will turn 
around!

BOSS: Puna

As soon as the throne turns, back flip away once and then start jumping left 
and right repeatedly. Puna will fire lightning bolts and one hit will kill 
you. Unload on him with your Rocket Launcher first (one should be enough). 
After that, get out your Desert Eagle and pump about 7 or 8 rounds in to him. 
After this, he will fire a green bolt to the side, summoning a Kimodo. Kill 
it with your Pistols or MP5. As soon as it's dead, face Puna and start side 
jumping again. It's important to make sure you'll have enough space. You 
don't want to side jump off the platform and die.

Continue attacking Puna while dodging his lightning bolts. Slug him 8 or 9 
more times with the Desert Eagle to cause him to summon another Kimodo. Kill 
it and resume. At this point, you can use the MP5 or the Grenade Launcher for 
a quick win but keep in mind that you need to be closer to Puna in order to 
hit him with the Grenade Launcher. Keep up the pressure and kill any Kimodos 
he summons. After dishing out enough abuse, the throne will shake and 
explode. Take the Ora Dagger from the top of the steps and the South Pacific 
Islands are no more.

=============================================================================

8. The Walkthrough - London

a. Thames Wharf

Right at the beginning, you can go for a secret.

==================================SECRET #1==================================

Turn around and head for the edge of the platform. Turn towards the slope and 
walk right up to it. Take one step back and then hop back. Take a running 
jump to clear it. Back in the corner of the area, you will find Shotgun 
Shells and a Save Crystal. Head for the opposite corner and climb up on the 
block. Climb up on the brown roof and run and jump to the crane ahead. Follow 
the arm out and safety drop down on the gray block beneath the arm. Position 
yourself in the middle of the arm and run forward off the edge. Slide down 
the slope, catching the edge as you go over, and land in the small alcove. 
Walk through the barbed wire to a room with two Rats. Kill them and take the 
Small Medi-pack and the Rocket. Walk back through the barbed wire to the left 
and climb up the ledge. Climb up the next one and climb the ladder, 
dismounting on the right. Turn around and jump back to the gray ledge. Climb 
back up to the crane arm and use a running jump diagonally to the ledge on 
the wall (from where there is a break in the fencing). Stand and jump to the 
next ledge and then turn left and climb up. Slide down to the previous area 
and climb up on the block again. Climb back up to the brown roof and turn 
around. Use a standing jump with a grab to reach the wall and shimmy left. 
Climb up and slide back down to the start of the level.

=============================================================================

Run forward and safety drop from the edge of platform down to the lower 
ledge. Safety drop off of this one and hold jump while falling. Lara will 
rebound off the slope below. Grab the edge and pull up, killing the Crow to 
the right. Throw the switch to raise a trap door and then monkey swing over 
to the rope slider. Ride down to the slope and slide down, catching the edge 
as you go over. Let go and grab the crevice beneath you and shimmy right. 
Pull up on the green ledge and kill the Sniper and take his Small Medi-pack.

Go into the building and jump to the ledge on the left. Roll onto the 
collapsing tile and roll off. Now take a running jump with a grab to the 
ledge ahead. Pull up and kill the two Rats in the hallway. Continue following 
it and sneak up on the Sniper. Kill him and take the Flue Room Key. Return to 
the ledge and hang over the right side. Drop down and grab the ledge beneath 
you. Pull up and push the button, and then safety drop to the ledge beneath 
you. Take the Harpoons and safety drop to the ground.

Get the Small Medi-pack from the rubble where the collapsing tile landed, the 
Flares from the corner opposite the ladder, and the Save Crystal in the hole 
in the corner. Push the button next to the ladder to open the door and climb 
back up. Head to the right side of the ledge and use a standing jump with a 
grab to reach the crack in the wall. Shimmy right and drop down on the ledge 
and then pull back up to the entrance.

Outside, throw the switch and hang over the edge where the green trap door 
was. Drop down and kill the Crow.

==================================SECRET #2==================================

Jump up and grab the crack in the wall. The crack is just above the part of 
the wall that looks like a green door. Shimmy right and pull up into the 
opening for a box of Shotgun Shells. Shimmy right again and pull up into the 
next opening for more Shotgun Shells (or the Shotgun if you don't have it).

=============================================================================

Jump up and grab the opening to the left. Crawl through to the end and you 
will emerge high above an alley. Jump to the button and push it. Return to 
the crawlspace and go back the way you came. On the previous ledge, hang over 
the left side and drop down on the slope. Slide down and drop to the crates. 
Shoot the Sniper in the distant alley corner and then go over to the hole and 
retrieve the Save Crystal, Flares, and Uzi Clips. Climb atop the highest 
stack of crates and climb the ladder. Dismount on the right and climb up two 
more ladders. At the top, use a running jump to get back to the starting 
ledge.

Start going back down as you did before except stop when you reach the first 
switch that controls the green trap door. Use a running jump from the ledge 
to reach the small sloped ledge with the Small Medi-pack across the alley. 
Grab the crack and shimmy right. Pull up and walk down the path to the end. 
Jump over the gap near the scaffolding and kill the crow. Climb up the ledge 
and take the Large Medi-pack before pushing the button, which raises the 
scaffolding. Return to the gap and jump back over it. Use a running jump with 
a grab to reach the scaffolding (Lara won't grab anything but the grab 
prevents her from hitting her head on the ledge above). When you land, kill 
the Crow and jump into the small alcove with Flares. Take them and use your 
Flue Room Key to open the door. In you go.

Follow the hall to the Save Crystal and turn left. Push the button and some 
burners will activate. Time your run past the burners and return to the 
scaffold outside. Hang over the left edge and drop down on the platform. From 
here, you can backtrack to the starting ledge. Once there, go back down to 
the switch that controls the green trap door again. Run and jump to the ledge 
where the Small Medi-pack was and shimmy right. Pull up and follow the path 
again, wary of the Sniper in the hallway. After killing the Sniper, climb up 
on the ledge and follow it to a hole. Before going in, jump forward over the 
hole and grab the ledge with the Shotgun Shells.

==================================SECRET #3==================================

On this ledge, back off on the left side and slide down. Grab the edge and 
drop onto the small platform with a Rocket. Use the ladder to climb back up.

=============================================================================

Safety drop down the hole and slide down the slope. At the end, use a 
standing jump with a grab to get into the opening and then pick up the Save 
Crystal. Take the Large Medi-pack and slide down the slope, dispatching two 
Rats. Safety drop into the next room and kill the Constable. Throw the nearby 
switch and run down the long hall to the end. Enter the room to the right and 
jump into the water. Swim down to the bottom of the tank to get a Small Medi-
pack and Uzi Clips. Throw the lever and return to the first switch you 
pulled. Pull it again and go down the hallway, taking the first right. Jump 
into the water and swim down the hole. The propellers are harmless, so swim 
past them and surface.

Climb out and kill the Constable. Run to the end of the hall and take the 
Shotgun Shells, then deal with the two Rats that come out of the crawlspace. 
Crawl through it and take the Small Medi-pack before safety dropping down the 
hole. In this place, there is a machine running around the track. Touching it 
is lethal so stay on the sides. First head down to the right and take the 
Save Crystal from the corner when the coast is clear. Push the button next to 
the crystal to turn on the lights. Return to the other end of the room and 
find the metal grate. Pull it out and start pushing it down the track to the 
right. Make sure you do it when the machine is not around as Lara will die if 
it touches the block while she is moving it. Move the block down to the track 
intersection where you can see a control panel. Leave the block there and the 
machine will hit, turn around, and smash the control panel.

Head back to the ladder where you came from and climb up to the top. Push the 
button that you uncovered and a Constable will come to investigate. Kill him 
and use the switch again before heading down to the end of the hallway. Jump 
into the water and swim to the red hallway on the left. In this room, swim 
across the water and climb out on the ledge to the left. Kill the Constable 
and go into the next room. Push the button and head back out to the pool. 
Climb up the ledge to the left and then jump up and grab the ceiling. Swing 
across to the left and drop down in the opening. Kill the two Rats and take 
the Small Medi-pack from the space to the left. Take the Save Crystal and the 
Large Medi-pack before dropping back into the previous pool room.

Return to the first area and push the button that you just uncovered (on the 
left as you enter the room). Return to the end of the hall and jump into the 
water. Swim to the next pool room and dive into the water. Swim down the 
tunnel, taking the Harpoons and surface in the next room. Swim down and 
investigate the corners of the room for Shotgun Shells and a Small Medi-pack. 
Climb out on the doorway and kill the Sniper, taking his Small Medi-pack and 
the Save Crystal.

Climb the ladder and walk through the barbed wire. Jump forwards and grab the 
platform sticking out from the crane. Turn right and use a running jump with 
a grab to reach the ledge. Pull up and walk through the barbed wire to the 
right. Jump up the slope, turn left and follow the path. Vault up on the 
ledge and turn right, heading towards the downward slope. Slide down on the 
right side and you will land next to a pit with barbed wire. On the very 
right side, safety drop off the ledge into wire (you'll land in a safe spot) 
and then walk through it and take the Desert Eagle Clips. Return the way you 
came.

Climb up on the walkway going around the cathedral and kill the two Snipers. 
Head to the center of the cathedral through the path just in front of where 
you climbed up on the walkway and pull the block out twice. Climb atop it and 
climb up on the sloped ledge above. Jump into the small depression for a 
Shotgun Shells.

==================================SECRET #4==================================

From the sloped ledge, take a running jump to the other sloped ledge and land 
on the depression where you will find the Cathedral Key (it has no use but 
you need it if you want the bonus level).

=============================================================================

Head around the walkway to where you will find some railing. 

==================================SECRET #5==================================

On the corner of the walkway furthest from the crane, climb down the ladder. 
Drop down several ledges and crawl through the space at the bottom for a 
Large Medi-pack.

=============================================================================

Follow the walkway with the railing and jump down on the ledge to the left to 
finish the level.

(scene) A mercenary opens fire on Lara with a silenced machine gun. Lara 
returns the favor and rushes to the side of the bell tower. She flips down 
the slope and catches the man off guard, shooting him in the arm. She motions 
for him to get up, but he goes for his gun. The two wrestle underneath bell 
until Lara gets him into a chokehold. She flips him off away from the bell 
and interrogates him. It seems that he is just a mercenary working for Sophia 
Leigh. His father and grandfather worked for her as well but Lara is 
skeptical when he claims that Sophia is in her late twenties to early 
thirties. The mercenary manages to get his gun back, but in his cockiness, he 
is struck by the bell and sent careening across the rooftop. Lara bids him 
farewell and jumps down the hole to the next level.
=================

b. Aldwych

You start by sliding down a slope. Slide off and you land on another one. 
After sliding off, lean forward and grab the edge of the opening for some 
Shotgun Shells (or the Shotgun if you don't have it). Drop down to the water 
and climb up near the stairs. Follow the stairs up to a grating on the right. 
Blow it out and take the Save Crystal inside. Climb up the ladders to a room 
with metal girders. To the right, you will find Flares, Shotgun Shells (or 
the Shotgun if you don't have it), and Uzi Clips, but watch out for Gangster. 
Head around to the left of the hole and pull out the block.

Safety drop down the hole to the top of a ticket booth. Kill the Gangster and 
jump to the other ticket booth beneath a hole (the Gangster drops a Small 
Medi-pack as well). Using the side of the block you pulled out, you can climb 
a ladder to the top. Safety drop down the next pit, follow the corridor and 
climb down on the right. In the ticket office, pick up the Maintenance Key 
and the Large Medi-pack. Press the button to exit.

Leaving the office, head to the left and go down the set of escalators to the 
right. At the bottom, jump over the pit and go beyond to the train platform, 
wary of the Gangster and Doberman. Head to the right and use the Maintenance 
Key to open the door. Pick up the Uzi Clips and Small Medi-pack, and then 
push the button to turn on the lights. Head for the opposite side of the 
platform and pick up the Old Penny. Now safety drop down into that pit.

Facing the escalators above, go left and sprint down the tunnel and quickly 
dart into the room on the right before you get run over by the train. In this 
room, shoot the two Gangsters and take the Small Medi-pack from the corner. 
Climb up the boxes and then over the boxes in the corner for a Save Crystal. 
Climb back over and shoot the Doberman below. Climb the box in the opposite 
corner and turn left. Run, jump, and grab to reach the box in the opposite 
corner. Use a running jump to reach the boxes near the ramp.

Side jump onto the ramp and then jump forward and grab to reach the grating. 
Climb up and back flip to the ledge behind you, killing the Gangster quickly. 
Turn around and jump to the single square ledge. From here, use a running 
jump with a grab (Lara doesn't grab anything but it prevents her from hitting 
her head) to the ledge behind the grating you climbed. Here, you will find 
some Uzi Clips (or the Uzis if you don't have them). Now safety drop to the 
floor and climb back up.

Back at the top, climb the box where the Gangster came from and use a 
standing jump with a grab to reach the ceiling (the nearby button only turns 
the alarms on). Swing along to the right and drop on the ledge. Climb up into 
the doorway and turn around. Use a standing jump with a grab to reach the 
ledge with a Rocket. Safety drop back down and climb into the doorway again. 
I advise saving your game.

==================================SECRET #1==================================

Slide down the slope backwards to get the drill going. Grab the edge as you 
go over and drop down on the collapsing tile. Jump left to the slope and 
slide down to the end. Jump off and grab the crack ahead. Shimmy right and 
drop down on the collapsing tiles. Let them break and drop onto the slope. 
Slide down, grab the edge as you go over, and pull up. Back flip off and roll 
in mid air to land on the slope sliding backwards. Slide down and grab the 
edge. Drop and grab the next three ledges beneath you and pull up to the 
ledge with the Save Crystal and MP5 Clips (or the MP5 if you don't have it).

=============================================================================

Run down the slopes to the bottom and take the Large Medi-pack. Return to the 
top and climb up on the ledge. Turn around and use a standing jump with a 
grab to the next ledge. Climb up through the opening in the ceiling and take 
the Save Crystal from the ledge behind you. Climb up the wall and stay to the 
left to avoid being fried. Wait for the flames to dissipate and then jump to 
the metal platform to the right to shut off the burners. Climb up to the 
Small Medi-pack and then climb up on the sloped ledge. At the other end, use 
a standing jump with a grab to acquire the wall and then climb up a few 
steps. Back flip off the wall to the ledge with the button. Push it and 
return to the wall. Climb to the top and crouch down to avoid the flames. 
Take the Uzi Clips and safety drop off the other side of the platform. Climb 
the ledges and make your way to the area above the train platform. Before 
dropping down, head to the left and kill the Rat for a Large Medi-pack and 
Shotgun Shells. Safety drop down the hole in the grating and return to the 
red room.

Get back to the top of the room and return to where the drill was. You can 
now walk atop the drill, so do so and climb up into the ceiling opening for a 
Solomon's Key. Follow the path to the top and safety drop down. Return to the 
red room again.

Climb back to the top and go through the trap door in the ceiling. Carefully 
crawl forward so as not to attract attention from the Gangster and his 
Doberman. Get a safe distance away and open fire on them. Return to where you 
climbed up in here and back flip to the ledge behind for some Shotgun Shells. 
Go into the room between the two flights of stairs and pick up the MP5 Clips. 
Stand on the collapsing tile and let it break. Pull out the block and then 
climb back over and go down the other pit. Follow it to the end and climb 
out, going left. A door will let you back into the previous area. Head the 
other way and you will eventually come to two buttons. Ready for a timed run?

Press the right button first (press Look to get your bearings straight) and 
roll. Run up the hallway to the right and follow it to the pool room. Take a 
left and head for the left door. Hang a right and sprint down to the far door 
on the very right and get in before it closes. Press the button and slide 
down the slopes. At the bottom, make your way down the corridor, picking up 
the Flares, until you arrive back at the two buttons.

Push the right button again and sprint back to the doors. Go through the 
middle door before it closes. Climb up the ledge and then up through the 
opening in the ceiling. Push the button and follow the hallway to the end. 
Safety drop down next to the buttons.

Push the left button and quickly make your way to the doors. Go into the left 
door before it closes. In here, climb the block and swing across the pool. Go 
all the way to the end and let go and then grab the ledge beneath you. Pull 
up for Shotgun Shells, a Save Crystal, and another Solomon's Key. Jump in the 
pool and follow the tunnel to a hallway. Approach the door and it will open, 
letting you back in the ticket area. Be wary of the Gangster.

Head over to the ticket booth in the middle and use your Old Penny to buy a 
ticket. The Ticket will appear on the ground behind you, so don't forget to 
pick it up. Now head for the escalators on the left and follow them down to a 
pile of dirt. A Gangster walks in from the left. Kill him and proceed 
forward.

==================================SECRET #2==================================

On the wall just ahead there is a grating you can shoot out. Do so and drop 
down for some Shotgun Shells.

=============================================================================

Head for the tracks and kill the two Rats. Go down the track heading to the 
right. A Gangster will pop out of an opening to the right and run down the 
track. Follow him and quickly sprint into the opening he goes for to avoid 
the train. Kill the Gangster and push the button to open two doors back out 
on the tracks. The right door has a Save Crystal while the left door has a 
pool. Swim across the pool and push the button to open the door.

This area is a maze of passageways, doors, and buttons. Following is a 
diagram and a run-down of how to get out of the maze. The numbers represent 
buttons.

LEGEND
S = Small Medi-pack
M = MP5 Clips
                        End         _
                        | |________| |___
                        |______________  |
                                       | |
                                       | |__
                         ____________  |  _M|
                        |3_______2_  | | |_____
                                   | | |  _   S|
                              _____| | | |_| |
                             |4   _  | |  ___|
                             |   |_| |_| |          
                             |5   _   _  |
                               | | | | |1|    
                               |S| | |
                                   | |
                                   | |
                                  Start

As you enter, take the first right and head around to push button 1. Return 
to the long corridor and move up to push button 2. Do NOT push button 3. 
Return back the way you came and you can enter the room with buttons 4 and 5. 
Push button 5 but NOT button 4. Take the Small Medi-pack from the alcove and 
then go back and push button 1 again. Turn around and run down the hallway, 
stopping at the alcoves on the right for a Small Medi-pack and MP5 Clips. 
You'll know you've made it through when you reach the torch.

In the next room, head around to the right and use the two Solomon's Keys to 
open two doors. Head around to the center area for a Save Crystal and Uzi 
Clips (or the Uzis if you don't have them). Watch out for the breakable tiles 
as you head around to the door you opened with the two swords on the sides. 
Run over the breakable tile and take the Masonic Mallet. Take a running jump 
back over the pit and kill the Doberman on the left. To the right, run across 
the tile through the curtain for the Ornate Star. Now head for the open door 
on the opposite side of the room for a Small Medi-pack and Flares. Swim 
through the tunnel and climb out in the next room.

Climb up the block and turn around. Use a running jump with a grab to reach 
the crack in the wall. Pull up into it and crawl over the railing below. Drop 
down on the other side and climb up the block. Jump and grab the ceiling 
behind you and then swing over to the opening. Drop and grab the opening and 
crawl through, wary of the two Rats. Use your Ticket to bypass the turnstile 
and enter the next room, wary of the Gangster. Don't forget to take his Small 
Medi-pack.

==================================SECRET #3==================================

Head around the group of turnstiles and open the door with the Ornate Star. 
Kill the Gangster and enter the room. Climb up through the ceiling and follow 
the passageway. Drop down to the Save Crystal and the door opens. Go through 
the door and you can backtrack to the turnstiles. Don't go down the stairs 
unless you're looking for a fight with a Doberman.

=============================================================================

Head down the escalators to the right and use the Masonic Mallet to open the 
door. In here, push the button.

==================================SECRET #4==================================

Behind the button, there is an opening hidden in the ceiling. Climb up for a 
Rocket.

=============================================================================

Drop down into the pit and move forward. Kill the Gangster, take his Small 
Medi-pack and jump the gap (ignore the room he came out of). Kill the 
Doberman and follow the path to another train platform. Kill the Gangster 
near the fire and pick up the Save Crystal. There are also Flares on the 
train. Go to the end of the tunnel opposite the train (where some bats will 
come out) and drop down the hole in the corner for Shotgun Shells and a Large 
Medi-pack.

Head back to the hole you jumped over and drop down. Crawl through the 
passageway and climb up through the trap door into the train. Turn around and 
push the button to send the train off. Drop down through the trap door that 
opens next to you and crawl through the tunnel. In this new area, move 
forward and a Gangster will come out from an alcove. Do NOT shoot him if 
you're interested in the level's last secret. If you don't want it, you can 
just go down the ramp (with the Small Medi-pack on it) and drop down the hole 
to finish the level.

==================================SECRET #5==================================

Let the Gangster go and you will hear a door open. Round the corner and fight 
off the two Gangsters. Follow the hallway to the open door where you will 
find a Rocket and two buttons. Push both of them and head back to where you 
entered the area. Instead of crawling through the tunnel, take a right and 
climb back up into the train. Push the button to return to the previous area 
and drop down the other trap door. From here, climb out of the pit and go 
through the room you ignored earlier. This will lead you back to the first 
train platform. Backtrack to the red room and climb to the top, going through 
the trap door in the ceiling. Back in this room, the door that was previously 
closed is now open. Go inside, kill the Gangster and take the MP5 Clips, 
Desert Clips, Large Medi-pack, and the Rocket Launcher (unfortunately, if you 
already have the Rocket Launcher, you won't get an extra Rocket instead). 
Press the button to open the train car back up. Now, you need to backtrack to 
the end of the level. The fastest way is to return to the drill room and 
climb up to the ledge where you found the first Solomon's Key. Now, you can 
return over the enclosed path over the train tracks and jump back into the 
train. Push the button and drop down through the trap door and then you can 
finally finish the level.

=============================================================================

(scene) Lara falls right into the hands of the hideous gangsters she was 
fighting. They drag her before their leader. He explains that Sophia is 
testing methods for immortality. These men were unfortunate victims but 
Sophia "takes the best results for herself." He then offers to help you get 
to her if you get him some embalming fluid from the Natural History Museum.

=================

c. Lud's Gate

Head to the left and follow the Gangster down the path. The immortal 
Gangsters are now your friends, so they will leave you alone as long as you 
don't shoot them. In the pool room, head for the door on the left. Slide down 
the slope and quickly pull up into the opening on the right to avoid the 
spiked ceiling.

Ahead, push the button to open a trap door.

==================================SECRET #1==================================

Opposite the button, drop down to the white rocks in the large water area. 
Head over to the right and stand on the brick ledge. Safety drop down to the 
safe spot in the barbed wire pit. Walk to the other end and pull up into the 
crawlspace. Drop down in the next room for a Large Medi-pack and Flares. Jump 
up and grab the ledge above. Pull up and climb atop the next ledge. Now use a 
diagonal standing jump with a grab to reach the sloped platform. Pull up and 
slide down to where you entered.

=============================================================================

Climb up on the ledge and climb the grating. Keep going until you are at the 
third gray colored stripe and then back flip to the ledge behind you for a 
Large Medi-pack. Now jump back to the grating and climb to the left so that 
you are over the barbed wire.

==================================SECRET #2==================================

Climb up the grating until Lara's hands are at level with the bottom of the 
opening on the left that is emitting a purple-red light. Back flip away, 
twist in mid-air, and grab the grating behind you. Climb up to the top. To 
get into the space, release Action and hold it down again. This will cause 
Lara to let go of her foothold. Now quickly pull up into the opening where 
you will find a Rocket (or the Rocket Launcher if you don't have it). Climb 
out of the space and then back flip away from the grating, twist, and grab 
the previous grating.

=============================================================================

Climb up the grating until Lara's feet are just above the top edge of the 
opening on the left emitting a green light. Back flip to the ledge behind you 
for a Save Crystal and Shotgun Shells (or the Shotgun if you don't have it). 
Jump back and grab the grating and then climb to the opening at the top.

Crawl through the duct to the end and take the Shotgun Shells. Double back to 
where you could stand and pull up to the ledge. Take the Small Medi-pack and 
safety drop into the control room with the Constable. Kill him and press the 
button to open the door; another Constable will enter. Now push and pull the 
block so that it is sitting on the gray square.

Go down the hall and take a right. In this room, head around to the back of 
the structure for a Small Medi-pack. Back at the front, climb up the ledges 
to a doorway. Climb up inside and follow the path to a block. Push the block 
in front of the doorway and climb atop it. Climb up into the crawlspace and 
drop down the other side. Return outside and stand on the highest block, 
looking to the left. Use a standing jump with a grab to reach the ceiling and 
then swing across. Turn left and drop down and grab the ledge with a Save 
Crystal. Safety drop to the floor and return to the ceiling again. Swing to 
the right and drop and grab the opening with the switch. Throw the switch and 
then back out of the opening and safety drop to the floor.

Climb atop the pillar blocking the entrance to the room and turn around. 
Climb up on the platform above you and then climb up through the opening. 
Drop down the other side and climb up the block. Slide down the slope and 
safety drop through the hole. Return to the control and push the block away 
from the gray space. Go back to the exhibit and climb up the pillar that 
moved. From here, climb up to the platform just above. Turn right and use a 
standing jump with a grab to ledge with the switch. Throw it and return to 
the doorway from before. The door has closed and it makes a ladder. Climb to 
the top.

Dismount on the ledge and turn around. Use a standing jump with a grab to 
reach the platform on the left. Jump into the opening and then jump into the 
alcove on the left for Shotgun Shells and Flares. Climb back up and cross 
over the gap. Go around the corner and slide down the slope. Jump at the end 
and grab the ledge. Follow the path to another slide. Slide down and land on 
the breakable tile. As soon as you land, use a standing jump forward with a 
grab to reach the ledge with the Embalming Fluid.

(Note: It's possible to take a shortcut here, though you will miss out on two 
secrets. If you turn around and jump to the breakable tile, you can slide 
down the lowest slope backwards. Catch the edge and shimmy left to the ledge 
with the Rocket. Now you can drop into the hole. You'll fall a long way into 
the water. Swim down and let the current carry you to an area where you can 
surface for some Harpoons. Pick up the walkthrough at the note below.)

Crawl through the duct, taking the Uzi Clips and drop into the hallway. Kill 
the Constable and then follow the dark path to another duct. Crawl through 
and kill the Constable in the next room. Push the button to open the door and 
then take the Rocket. Head back around the blocks and safety drop to the 
ledge. Jump forward and grab the ceiling. Swing across to the ledge with the 
Save Crystal. Standing on the left side of this ledge, jump forward to the 
head of the Sphinx. Now you can carefully let yourself down to the ground 
level.

==================================SECRET #3==================================

From the head of the Sphinx, turn right and look for the part of the ceiling 
that dips down. Position Lara on the edge of the platform with her head 
aligned with the point of that ceiling. Take a standing jump forward and you 
will land on a flat ledge with a Small Medi-pack. Use a standing jump to 
reach the distant pillar and then use a running jump with a grab to reach the 
white ledge on the left. Pull up and slide down the slope, jumping at the end 
to reach the ledge. Run down the length of it for a Save Crystal and two 
Rockets. To get to the ground, simply take a running jump to the Sphinx's 
shoulder and slide down carefully.

=============================================================================

At the bottom of the Sphinx head around to the stairway and kill the 
Constable. Ignore the stairs and move to the alcove at the back of the Sphinx 
for some Shotgun Shells. Take the Small Medi-pack from the Constable and 
climb the stairs. Climb up on the ledge with the movable block.

==================================SECRET #4==================================

Face the blue wall and use a standing jump with a grab to reach the hidden 
opening. Climb up for a Rocket and a Large Medi-pack.

=============================================================================

Pull out the block and then hang from the ledge. Shimmy underneath the block 
and use the surface as a ladder to climb up. Dismount on the ledge to the 
right and follow it to the end. Climb up into the upper corridor and drop 
down in between to movable blocks. Push the one in front of you forwards. 
Turn around and pull out the other block twice. Retrace your traces to the 
upper corridor and you will land behind the second block, allowing you to get 
back to the first area of the level. Return to the level start and put the 
Embalming Fluid in the ceremonial alcove to open the nearby door.

Fall through the hole and you will land in some water next to a UPV. Grab a 
hold and swim into the underwater cavern. Swim to the right and go into the 
opening where you will find a space for some air. Kill the Crocodile and 
scour the area for pick ups: A Save Crystal and Harpoons in the opening 
opposite the air opening, Uzi Clips in the opening to the left of the air 
opening, a Large Medi-pack and more Harpoons in the opening opposite that, 
and Harpoons and a Small Medi-pack around and on the block near the bottom of 
the area. With these, move forwards and the current sucks you to an area 
where you can surface and climb out for some Harpoons.

(NOTE: This is where you will end up if you took the shortcut from before).

Jump into the water and swim down the tunnel to the end, where you will find 
a lever. Throw it to open the trap door to your right and swim through. 
Surface and climb out to push the button. Swim back down the tunnel and go 
through the opening. Swim straight ahead out into the room and take a right 
before surfacing. If the Constable or the Frogman spots you in here, the 
Frogman will jump into the water and seal up a secret area.

==================================SECRET #5==================================

Swim through the small opening beneath you for some Desert Eagle Clips.

=============================================================================

Right next to the opening with secret 5, there is another opening leading to 
a Small Medi-pack and a lever. Throw the lever and return out into the open. 
Swim underwater back along the path you took to get in this room, except keep 
going to the end of the channel. Climb out and climb up on the ledge in 
crouch in order to avoid being seen. Stay low along the crates and move 
forward to the hole. Drop down and swim through for a Save Crystal. Surface 
on the other side and follow the path around to the left.

Up here, jump into the dark hallway and sprint down the path. A Constable 
will spot you and set off the alarm. Jump at the end of the path and turn to 
find the Frogman in the water. Quickly kill him and then kill the Constable 
up ahead.

==================================SECRET #6==================================

If you killed the Frogman fast enough, then the underwater door will be open. 
Swim through to find Harpoons, a Save Crystal, a Large Medi-pack, and another 
UPV.

=============================================================================

With the enemies gone, you can look around for some pick ups. Among the 
crates on dry land there is a bunch of Harpoons and the Harpoon Gun. More 
Harpoons lie on the ledge where the Frogman was and on the ledge just behind 
and beneath it. On the other side of the room, you can jump to the ledge 
opposite the Frogman ledge and drop into the pit for a Large Medi-pack. Head 
around to where you entered the dark hallway and pull up to the ledge above 
and to the left. Crawl under the low overhang and drop into the pit for a 
Small Medi-pack. Go into the hallway, kill the Constable, and then pull up 
into the crawlspace in the corner to the right. In here, there is a Save 
Crystal and Flares. Finally, take the Boiler Room Key from the first 
Constable's body.

Head back to the water where secret 6 is and go down the long tunnel. Take 
out the Frogman and go out into the open area. There is a Crocodile here but 
you need air first. As you enter the area, face the right wall and go into 
the upper left opening for an air pocket. Kill the Crocodile. If you don't 
have a UPV, there is one sitting in one of the openings. Get the Large Medi-
pack from the left wall (as you face the entrance) lower right opening. On 
the right wall, upper left opening, there is a Save Crystal. Get some air.

Go into the opening to the left of the entrance and throw the lever to the 
right. Return for some air. Next, swim to the yellow area and go down the 
long passageway to the end. Throw the lever, pick up the Small Medi-pack, and 
make it back to the air pocket. Now head into the opening directly opposite 
the air pocket and swim through to find a Save Crystal. Hang a left and throw 
the lever. This will let out two more Frogmen but you should get some air 
before dealing with them. Now, head through the opening just to the right of 
the air pocket (as you come out of it). Go to the end of the passageway and 
swim down through the trap door. Now swim up through a long vertical shaft 
until you can surface.

Climb out near the burner and jump into the water. Pull the lever just behind 
you and then collect the Harpoons from the far end of the pool. Surface and 
make your way across the ledges where the burners were. On the second ledge, 
turn left and jump up the slope for a Large Medi-pack and Uzi Clips. Now jump 
to the doorway. Round the corner and time your run past the pistons. Climb up 
the ledge and use a running jump with a grab to grab the ceiling. Swing 
across to the end and drop down on the duct. Safety drop to the ledge below 
you for some Flares and Desert Eagle Clips. Climb back up to the duct and 
grab the ceiling again. Swing over to the opening behind the waterfall and 
drop and grab to reach it. Drop down and use the Boiler Room Key. Take the 
Save Crystal and push the button before climbing back out and sliding down to 
your UPV.

Board the UPV and go back down the shaft, ignoring the Crocodile. Head back 
through the trap door and back into the large underwater room from before. 
Your air pocket is gone, so move straight ahead into the next opening (the 
red one) and hang a left. Go through the door and scramble up the long 
vertical shaft until you surface. Take the Large Medi-pack from the ledge.

Swim across to the other ledge and face the ledges with the swinging steel 
things. Get to the left side and take two steps back. Use a standing jump 
with a grab to reach the first ledge. Shimmy left and pull up. When the steel 
swings away, walk forwards to the edge of the platform. Use a standing jump 
with a grab to the next ledge and repeat the process. Use one last standing 
jump with a grab to reach the last platform and from there, jump into the 
hallway.

Run to the end and kill the Constable. Double back and enter the opening in 
the ceiling. Climb up the duct until you arrive in a HUGE vertical shaft. Use 
a running jump with a grab to reach the crack directly across from you. Drop 
down and grab the duct. Pull up into it and crawl to the end. From here, use 
a running jump with a grab to reach the red duct. Crawl through it and drop 
down. Climb up over the ledge and slide down to the bottom. The level ends 
when you crawl through the space.

(scene) Lara walks into Sophia's office. Lara rejects Sophia's offer, 
revealing that her experiments are still alive. Lara tries to get the scepter 
with the artifact attached to it but Sophia quickly picks it up and dashes 
out the door. Lara draws her pistols and follows her.
=================

d. City

Sophia has left her office. Chase her out to the right and you will find that 
she is on the other side of the street. She uses the artifact to fire bolts 
of energy at you. Direct hits cause moderate damage so find cover. The bolts 
explode and cause splash damage as well, so don't stay in one spot for too 
long. Wait until you hear the sound of her charging up before making your 
move. Note that the first shot she fires after charging is EXTREMELY 
POWERFUL. It can take half of your life so use Medi-packs if your life gets 
too low.

First run up the ramp and climb on the block. Turn around and use a running 
jump with a grab to the pink light; swinging is very slow. Climb up on the 
left and climb up on the next ledge. On this bridge, turn left and take cover 
behind the block. When the coast is clear, sprint across the bridge and push 
the button at the end (there is a Small Medi-pack on the bridge but wait 
until Sophia is dead before getting it). Return to the block and climb atop 
it.

==================================SECRET #1==================================

Face Sophia and back off the block to the ledge behind. Back off this ledge 
and grab the edge. Shimmy left and drop and grab the opening. Inside is a 
Large Medi-pack and a Rocket.

=============================================================================

On the next ledge, climb up on the yellow bridge. There is a Large Medi-pack 
on the left but wait until Sophia is dead before getting it. Run to the right 
past the ladder and take cover in the small alcove. When Sophia is charging, 
quickly come out, jump and grab the ladder, and scramble up. Ignore the Small 
Medi-pack at the top and crawl forwards. Turn around and jump to the highest 
ledge. Run, jump, and grab to reach the ledge ahead. Shoot the circuit box 
with your Pistols to light up Sophia's life. Once she's dead, you can go down 
to the other ledges to collect any Medi-packs you missed. When you're done, 
return to the highest ledge and face the Sophia's side of the street.

Use a running jump to get across. Climb up on the block but avoid the steel 
platform with the artifact on it. Climb up the ledges around it and drop down 
on the ledge to the left of it. Press the button to cut off the electricity. 
Pick up the Eye of Isis and London is history.

=============================================================================

9. The Walkthrough - Antarctica

a. Antarctica

(scene) Lara rides to Antarctica on a helicopter. After a small mishap, the 
helicopter is landed safely. However, the pilot just happens to land on a 
patch of thin ice. The helicopter starts to sink and Lara jumps out just as 
it plunges into the water.

You did it! You've made it to the fifth and final area of the game! The last 
four levels offer the greatest challenges in the game. Hopefully, you've been 
saving your ammo, Medi-packs, and Save Crystals from the previous levels 
because this is where you will need them. Good luck!

Keep in mind that the water in Antarctica is frigid. If you are in the water, 
an exposure meter will appear. The deeper you go, the faster it drains. If it 
drains completely, you will take damage until you die.

Just to the left in the water are some Desert Eagle Clips. If you're brave 
(or low on ammo) you can go get them. Jump to the small ice island out front 
and then turn towards the ledge to the right. Jump in the water and quickly 
swim around it to the left, where you can climb out on the slope. Move 
forwards past the hut and take a running jump to the ledge on the other side 
of the channel. Turn right and climb up the ledge. Follow this up to a slope 
and use a standing jump forward to get atop it. Jump to the snowy arch and 
cross it to the cave. Jump inside for a Large Medi-pack, Flares, a Rocket, 
and a Save Crystal. Return across the arch and head to the left, around the 
corner. Jump to the ledge below and follow it to the end.

Swim across the water to the ledge just ahead. Climb and wait for the 
exposure meter to fill up and then jump in the water again. Swim to the low 
ledge ahead near the ship and climb out. Climb up the nearby ledges and grab 
hold of the ceiling. Swim to the end and drop down on the block. From here, 
you can jump to the ship.

Drop down to the hold and follow the ramp down. Kill the RX Technician and 
proceed down the hall, killing another as you go. Climb up behind the engine 
and throw the switch. Down the trap door behind you and kill the RX 
Technician. Another one will appear as you travel up the hallway. Kill him 
and push the button to open the door.

Take a right in the next room and head down to the next room. Kill the RX 
Technician and take his Desert Eagle Clips. Drop down the hole and another RX 
Technician will appear behind you as you approach the ladder. Kill him, take 
his Uzi Clips, and climb the ladder. Push the button to drop the Speedboat 
into the water. Return to the previous room.

Head back up the hallway into the previous room and climb up to the upper 
level. Follow the path to emerge outside.

==================================SECRET #1==================================

Take a right and follow the railing to the end. Turn left and use a standing 
jump with a grab to get into the opening (Lara doesn't grab anything but it 
prevents her from hitting her head). Climb down into the icy room and take 
the MP5 Clips (or the MP5 if you don't have it) and a Save Crystal.

=============================================================================

Head back to the end of the ship that's next to where you started. Face the 
white winch that was holding the Speedboat and use a standing jump to land on 
top of it. Immediately jump again to land on a snowy ledge. Jump to the 
triangular ledge on the corner and then climb up into the opening where you 
will find a Rocket. Slide down the ledges to a another snowy ledge next to 
the Speed boat. Use a standing jump with a grab to land on the Speedboat.

Hang a right and circle around the ship. Head down the channel next to the 
hut. There are Flares in the water if you want to risk a swim to get them.

==================================SECRET #2==================================

Park the Speedboat next to the opening on the left wall. Jump out into the 
opening and climb the ladder. Slide down the slope and jump to grab the 
opening above the water (you can't see it but it's there). Crawl to the right 
and take the Large Medi-pack, Small Medi-pack, and Grenades. Return to the 
crawl space and go down the long path. Drop down into the water at the end 
and swim to your left. Quickly scramble aboard your Speedboat.

=============================================================================

Head around the corner and jump off the Speedboat next to the building. Take 
out the RX Technician. On the other side of the building is a metal box. 
There is also a Rocket in the water beneath the ice ledge, so get it if you 
want it. Climb the box and then jump and grab the metal ceiling. Swing along 
the path to the end, where it splits into two. Swing to the right and drop 
down on the snow. Slide down the slope and kill the RX Technician.

In the next area, kill the Huskie and head around to the right past the fire. 
Take the Shotgun Shells from around the corner and return to the dark 
corridor in the building. Take down the Huskie and the RX Technician, who 
drops some Desert Eagle Clips, and move into the next area. Take the Shotgun 
Shell from beneath the fuel tank and then proceed through the cave ahead 
(beyond the bend in the pipe).

Kill the two Huskies and enter the building. Wait for the doors to slam shut 
and then roll to get through them. In the next room, kill the two RX 
Technicians (one of them drops a Small Medi-pack) and move forward. Press the 
button near the computers and a closet opens. Inside is another Small Medi-
pack. In the last room, take the Crowbar and kill the RX Technician. He drops 
some Shotgun Shells, or the Shotgun itself if you don't have it. Head back 
outside wary of another RX Technician running around.

Go back to where the fuel tank was and head back through the dark corridor. 
Return to the first compound area and climb up to the structure above you. Up 
here, throw the switch and use the Crowbar to pry open the door. MAKE SURE 
YOU PICK UP THE CROWBAR BEHIND YOU. Swing across to the other building and 
follow the catwalks to the right for a Small Medi-pack. Drop down through the 
hole in the other building.

Throw the switch to open the exit and then kill the RX Technician outside. 
Return to the fuel tank and follow the pipe down the hole. Swim through the 
water and climb out on the far ledge. Climb up the ladder to the valves (the 
water here is safe). Ignore the first valve and turn the second one. Ignore 
the third valve and turn the last one, picking up the Save Crystal as you do 
so. Climb the ladder up to the generator room. Go through the door and throw 
the switch to turn the power on. There is also a Large Medi-pack next to the 
generator to the right of the switch.

If you want a taste of what's to come, entered the destroyed lounge and check 
the corner to the left to find a Mutant Crawler. Fortunately, he's dying but 
the gas he spews out will poison you. Head through the ice tunnel and you 
will arrive at a kennel. Press the button to open the first door, letting out 
a Huskie. Press the next button to open the other door, letting two Huskies 
out. Press the third button to open the door to the building. Watch out for 
the Huskie inside as you take the Gate Control Key from the table. An RX 
Technician comes to investigate afterwards. Don't forget the Uzi Clips in the 
corner (or the Uzis if you don't have them).

Go through the next ice tunnel to arrive over a bridge. Kill the Huskie down 
below and climb down for some Grenades. Climb back up and cross the bridge to 
the second compound area. Take a left through the dark hallway back to the 
first compound area. Return to where you parked your Speedboat by swinging 
back across the bars to the building. Pry open the door with the Crowbar (you 
don't have to pick it up again) and enter. Use the Gate Control Key and then 
press the button to open the gate. An RX Technician appears behind the 
building as well.

Get back into your Speedboat and travel down the channel. Dismount on the 
ledge to the left and kill the RX Technician. Take the Uzi Clips.

==================================SECRET #3==================================

Jump into the water and swim down into alcove in front of your Speedboat. 
Take the Hut Key and get back on. Now return to the hut near the ship and use 
the key to open the door. Kill the Huskie and go inside to claim the Save 
Crystal, Uzi Clips, and Flares.

=============================================================================

Jump back into the Speedboat and continue down the channel, stopping to grab 
the Shotgun Shells on the ledge to the left. At the end, jump to the ledge 
and climb up. There are two RX Technicians; one will spot you from the left 
first. Head up the snowy slope and around the corner, careful to avoid 
falling into the elevator shaft, and kill the other RX Technician. Head 
around to the back of the shack and the level ends.

(scene) Lara finds Dr. Willard in the shack. Willard is not at all surprised 
when Lara mentions the monster she found in the compound. She listens as 
Willard explains that the core of the meteor has magical life properties that 
apparently speed up evolution. He says that he can now get access to it with 
the artifacts. Not convinced that messing with the meteor is a good idea, 
Lara points her guns at Willard, but he literally turns the tables and 
escapes with the artifacts. Lara chases him outside to where he calls an 
elevator. Willard stumbles up the slope as Lara opens fire but he manages to 
get inside. As the elevator descends into the mines, Lara jumps down on the 
top of the elevator and follows Willard.
=================

b. RX-Tech Mines

Turn right and climb up into the crawlspace. You will emerge in a hallway. 
Turn left and start running down the hallway. Turn the corner and keep going 
as a door opens ahead of you. Turn the next corner and continue listening to 
the sounds of doors opening and closing. Turn the next corner. This part of 
the hallway has no doors. Turn the next corner and you will be back where you 
started. Keep running and you will hear a door close. Continue to the corner 
and you will hear a door open. As soon as you hear that, turn around and head 
back to find a crawlspace. Crawl through and drop down the ladder to the room 
below.

Here, pick up the MP5 Clips and watch the Flamethrower take out two Mutant 
Crawlers. Press the button to open the door, letting you into the area. 
Bypass the Flamethrower into the central mine room. There are three levels on 
the room and each one has a mine car. The middle level has a locked door to 
your left, the upper level has a control room, and the lower level has a 
Mutant Crawler lurking about to the left. Kill him first.

Head to the control room and enter it. Quickly kill the Mutant Crawler to the 
right and then press the button in the doorway to turn on the lights.

==================================SECRET #1==================================

Climb up on the roof of the control room and head for back right edge. Crouch 
down and hang over the edge and then shimmy right until Lara gains a foothold 
on the ladder. Climb down so that Lara's feet are on the very edge of the 
building and then back flip off, rolling in mid-air, to grab the crawlspace 
behind you. In here, you will find a Small Medi-pack and Grenades. The door 
leads to secret #2 but we can't get it yet.

=============================================================================

It's time to ride the mine cars to several parts of the level. You need to 
complete the areas for the lower and middle mine cars before going to the 
upper mine car.

MIDDLE MINE CAR

Hop in the mine car and it will take to the next room, over a gap. Touch the 
brakes to get around the first curve. As you approach the second curve, tap 
the brakes again but hit them harder than before so you can make the jump. 
Swing your wrench to hit the switch, which stops the mine car. Get out of the 
car as the Flamethrower wastes the Mutant Crawler nearby.

Take the Save Crystal and crawl under the drills and into the next room. 
Climb up into the snow bank and drop down the hole for some Flares. Just 
opposite that is a hallway. Slide down the slope backwards and grab the edge. 
Safety drop down to the top of the chasm. There is a Mutant Stalker in the 
small corridor nearby but nothing else. While facing the chasm, safety drop 
down to the snowy ledge beneath you. Head for the other end of the ledge and 
jump to the sloped part. Slide down backwards and safety drop to the ledge 
below. Grab the crack in the wall and shimmy left (there is a Mutant Crawler 
in the space above the crack, but you don't have to kill it). Drop down and 
grab the crack beneath you. Shimmy all the way to the right and drop down on 
the low ledge. Kill the Mutant Crawler to the left if you want then grab the 
crack just above you. Shimmy left and pull up into the space. Kill the Mutant 
Crawler before he gets too close to you.

In the next room, there are several piles of snow, a pool, and a 
Flamethrower. The Flamethrower will torch the Mutant Crawler near the pool 
but two more lurk in the corners of the room. Climb up on the walkway for the 
Crowbar and then down into the pool for the Rocket if you want to risk the 
swim.

On the right wall after entering there is an opening. Stand on the small 
snowy ramp to the right of the opening and jump straight up to grab an 
invisible crack. Shimmy left and climb up into the opening to find a button. 
This will allow you access to secret #2 later.

Head back to the entrance and run up to the top of the snow heap to the right 
of it. Turn left and use a running jump to the snow pile ahead. For the next 
jump, you need to make the jump at an angle and then veer right in the air to 
make the ledge. For the last jump, it's the same thing except you need a 
grab. When you reach the last ledge, climb the ladder and dismount on the 
left. Step up on the steel walkway and crawl under the drills. For the last 
one, you need run past it.

The next room has some rock crushers. Bypass the first one and climb the 
ladder. Up here, you need to run under the crusher as it goes up. Repeat the 
process for the second crusher and then start climbing the ledges. At the 
top, take out the Mutant Crawler and safety drop down the hole. Follow the 
tracks back to your mine car.

The mine car will take you over a gap first. Brake hard to get around the 
curve and then quickly hit the switch to change the track. The track will 
continue over another gap. Brake on the curves and duck under the overpasses. 
Eventually, you will reach the central area.

Head for the door to the left of the entrance and use the Crowbar to open it. 
Inside is a Lead Acid Battery. You can also go for secret #2 if you pushed 
the hidden button in the middle mine car area.

==================================SECRET #2==================================

Head back to secret #1 to find the door open. Go through and take out the 
distant Mutant Crawler. Head around to the other side of the tracks to find a 
Save Crystal, MP5 Clips, and Desert Eagle Clips.

=============================================================================

LOWER MINE CAR

The ride is pretty easy. Duck the first two overpasses and then quickly hit 
the switch. After that, just duck under the girders the rest of the way to 
your destination.

At the end, get out of the mine car and get the Save Crystal from the ledge. 
Return to the mine car and go into the dark hallway, pushing the button to 
raise the gate. Follow the path and slide down to a room with steam coming 
from beneath you. Turn left and follow the corridor to another hallway on the 
right. As you approach it, a Mutant Stalker comes out. Kill it and proceed 
into the hallway, going through the crawlspace on the right. Underneath the 
grated floor, pick up the Shotgun Shells and the Rocket. Another Mutant 
Stalker is running about above you, so get ready when you emerge from the 
crawlspace. Proceed through the hallway until you arrive in the other part of 
the steamy walkway. Climb the ladder to the top and press the two buttons at 
the top. One raises a gate and another opens the door back to the mine car. 
Go through the newly opened gate.

Crawl through the passageway and drop down into the room. As you approach the 
door, a Mutant Stalker will appear outside and charge into the room. Kill him 
and take the Uzi Clips and Small Medi-pack he drops and the Desert Eagle 
Clips near the door. Outside, slide down into the water and pick up the Winch 
Starter. Surface and climb out. If you want, you can go back down for some 
Flares and Desert Eagle Clips. Go back inside and push the button. Another 
Mutant Stalker comes out through the door. Kill him and follow the corridor, 
jumping the gap, back to the mine car.

The ride back is a little more difficult. Duck under the girders but be 
prepared to hit the brakes on the turn immediately after. On the next part, 
hit the switch to take the right path. This will allow you to get the Save 
Crystal on your way back to the central room. If you miss the switch, you 
will still go back to the central room, but you will miss the Save Crystal.

UPPER MINE CAR

Before getting on, check to make sure you have the Winch Starter and the Lead 
Acid Battery. Get in the mine car. When you go up over the hill, don't brake 
on the curve or you will not have enough speed to make the jump. As you go up 
the next hill, duck under the drills until you arrive near a winch.

There are Flares on the snow bank to the left. Head over to the winch and use 
the Lead Acid Battery and the Winch Starter on the side and back, 
respectively. This will lower a submersible pod into the water. Swim down 
under it and surface inside (use a Medi-pack if you are about to freeze to 
death). Get the Large Medi-pack inside and jump back into the water.

Swim for the yellow light on the wall and go through the passageway. Remember 
to constant supplement yourself with Medi-packs as you swim. Eventually, you 
can surface and warm up. Swim back underneath the submersible pod and climb 
up into the opening for a Large Medi-pack. Now swim down to the bottom and go 
through the path between the green lights. In the passageway, swim through 
the square hole and surface for a Large Medi-pack. Get it and then swim back 
down and through the other opening, a long shaft with a Save Crystal. Surface 
and climb out at the end.

Climb up to the next room, where a Flamethrower stands watch on a ledge. 
Climb up to that ledge and cross the bridge (there is a Mutant Crawler in the 
opening behind you but nothing more). Crossing the bridge, take out the two 
Mutant Crawlers on the left and right of the structure. Jump from the small 
block at the end of the bridge to get on top of the structure, and then walk 
to the back for a Small Medi-pack. Push the button in front of the structure 
to open the door and then run inside, bringing the level to an end.

==================================SECRET #3==================================

Head over to the right of the structure past the statues to where there is a 
light on the wall. Jump to the slope next to the wall and slide backwards in 
order to safety drop onto the ledge. Go inside the cave for a Large Medi-
pack, Desert Eagle Clips, and Grenades. Head back to the cave opening and 
take a running jump to the ledge. Use another to reach the next small ledge. 
Another running jump is needed to make the next ledge but make sure you have 
enough room before you start your run. Use another running jump to reach the 
next ledge and then climb up for some Grenades. From here, use one last 
running jump to the ledges just beneath the bridge. Climb them to the top and 
then jump straight up and pull up to the bridge.

=============================================================================
=================

c. Lost City of Tinnos

Move forward to open the door and enter the first area. Head to the left and 
find the ladder. Climb it and move through the hallway, stopping to throw the 
switch. Go into the other hallway and turn right at the first window-like 
opening. Take a running jump to the pillar ahead and then another running 
jump to the ledge on the wall. Here, you will find a Save Crystal and a 
Rocket (or the Rocket Launcher if you don't have it). Safety drop to the 
ground.

Return to the ladder but instead jump into the nearby corridor. Collect the 
Uli Key and then return to the courtyard, heading for the opposite side. Use 
the Uli Key to open the grates and then climb the ladder. Up here, there is a 
switch that opens a gate to the previous hallway but it is not necessary to 
throw it. Instead, climb out of the window opening and throw the switch on 
the ledge. Return to the hallway and slide down the slope into the room. 
Throw the switch on the opposite side to open the doors and create a ladder 
in another room. Head back through the double doors and make your way across 
the courtyard to the opening on the left.

In this room, climb the ladder you created and face the five buttons. From 
left to right, press the first, second, and last buttons to open the door 
below. Go through and you will arrive in a huge room with a broken bridge and 
a Wasp nest on the right wall high above. Head to the gap in the bridge and 
turn left. Take a running jump with a grab to reach the snowy alcove with the 
Save Crystal. Facing the bridge again, turn left and jump up the snowy slope. 
Climb up on the ledge above and then take a running jump with a grab to reach 
the arch of the left bridge. Safety drop to the floor.

==================================SECRET #1==================================

While on the arch, you may notice something strange about the area. There are 
two invisible platforms. Face the nest and let a Wasp get close to you. The 
green light it emits will reveal the first ledge. Run and jump to it. From 
here, take a standing jump to the left side of the arch on the first part of 
the bridge. Take another standing jump to the next invisible platform and 
from there, take a running jump into the nest. Pick up the Small Medi-pack, 
Desert Eagle Clips, and Grenades. Don't fall in the hole. To get back, use 
standing jumps make your way back to the first invisible platform. Once 
there, use a running jump to return to the arch of the second part of the 
bridge.

=============================================================================

On the other side of the bridge, run to the wall and go into the left tunnel 
for a Small Medi-pack. Go into the right tunnel and you arrive in another 
bridge area. Two Guardians emerge from the building as you approach it so 
stay on guard. As you enter the building, run past the swinging burners and 
enter the next room. A few Wasps will come out of the nest above. Head up the 
stairs to the right.
 
This will take you to a room with a pillar of light. There are four areas to 
explore, each one bearing an element on the sides of the doors. You can go 
through them in any order you like:

EARTH

Run down the path and jump into the quicksand. Stay to the right and keep 
moving in order to avoid being bogged down. Kill the Wasps that attack as you 
make your way through the quicksand. Soon, you will come to a rocky alcove on 
the right. Climb out of the sand here and stand on the first step. Take a 
standing jump to the sloped block behind and to the right of you. Take 
another standing jump across the quicksand to a triangular sloped ledge to 
the left. Turn left again and look up to the rock bridge above. Just beneath 
it is another triangular ledge. Run and jump to it so you can pull up into 
the opening. Here, there is a Small Medi-pack and a switch. Throwing the 
switch releases a block which allows you to get secret #2. Return to the 
steps where you climbed out of the quicksand.

Follow the steps up to a fork. Go right first and dispose of the Wasp. Return 
and go left. Follow this path across a rock bridge to a pedestal with an 
Oceanic Mask. Picking it up triggers an earthquake. Make your way back down, 
walking to avoid the debris falling from the ceiling. When you get back to 
the fork, go left and run and jump across the lava pit. Return down the steps 
to the quicksand, to find that the quicksand is gone and in its place, a deep 
chasm.

Stand on the bottom step and run and jump to the flat ledge ahead. As soon as 
you land, back off the ledge and hang to avoid the falling rocks. Pull up and 
use a standing jump around the corner to the next ledge. Walk to the end and 
then take a running jump to the flat ledge ahead on the right. As soon as you 
land, run into the hallway to avoid the falling rocks.

Jump and grab the ladder and climb down. Follow the passageway to some 
swinging burners. If you're careful, you can get some Desert Eagle Clips in 
the right alcove of the first burner. Get past the burners and throw the 
switch. Climb up the ladder and wait for the trap door to close. Now run down 
the dark path with the gate, which opens as you approach, and you will be 
back in the room with the pillar of light.

WIND

Another lovely maze to negotiate; along with another one of my lovely maps. 
Pick up the items and engage the Wasp near the movable block at your leisure. 
Ultimately, you must make it to the room with the spiked logs.

LEGEND
M = Small Medi-pack
S = Shotgun Shells
G = Grenades
U = Uzi Clips
F = Small Medi-pack and Flares
# = Movable block

                                  _____________
                                 |  _____      |
        _   _       _   _   _    | |_____|     |
      _| | | |_____| |_|S| |G|___|  ___  |  _  |
     |F #| |_   _   _   _| |_____  |   | | | | |
       | |_  | | | | | |  _____  |_|  _| |_| | |
       |_  | | | | | | |_|  _  |___  |  _|_  to Oceanic Mask
         | | | | | | | |_  | |___  | | | |M|
        _| |_| |_| | | | | |  _  | |_| |_| |
       |_________  | | | | |_| |_|  _  |  _|
          _______| |_| | |  _____  | | | |_
         |_   _________| | |  ___| | | |_  |
          _| |_   _   ___| | |  ___| | | | |
         |  _  |_| | |  _  | | |_____| | | | 
         |U| |  _  | | |_| |_|  _   _  |_| |
        _____| | | | |_____   _| |_| |  ___|
       |  _   _| | |      _| |_    __| |___
       | | | |_  | |     |  _  |  |_   ____|
       | | |  _| | |     | | | |    | |_____
       | |_| |___| |_____| | | |____|  ___  |
       |_________   _______| |________|   |_|
                 | |
               entrance

When you get to the end of the maze, go up the ramp and enter the room. The 
two ramps on the sides are the way up; the central ramp only leads to your 
doom. Climb up the left ramp and when the spiked log starts rolling down, 
side flip to the other ramp. This triggers another spiked log, so side flip 
back again. Repeat this process to get past the rest of the spiked logs. At 
the top, claim the Oceanic Mask and go through the door to the right. Let it 
shut and then drop down into the pool. Swim through and climb out in the 
passageway, which returns you to the light pillar room.

FIRE

In this cavern, there are several pillars erected in a lake of lava. Some of 
the pillars will ignite Lara when she steps on them. Stand on the block and 
light a flare. A map carved in the ceiling will appear and the safe pillars 
will glow. Here's how to cross:

1. Standing to the left of the block, take a running jump to the closest 
pillar on the left.

2. Use a running jump to reach the pillar on the far wall ahead and to the 
right.

3. Turn right and use a running jump with a grab to the pillar that is also 
against the wall.

4. Use a standing jump to the pillar with the Large Medi-pack and Shotgun 
Shells. As soon as you land, tap forwards once and scoop up the items. 
Immediately back flip to the previous pillar before the other one ignites. 
Now jump back to the pillar again and turn left, using a running jump to 
reach the exit.

Step on the trap door and slide down (getting the Large Medi-pack beyond is 
impossible). In this room, there are several statues breathing fire on 
invisible platforms. Align yourself with the first platform and take a 
standing jump with a grab to reach the edge. Do NOT pull up. Watch the flames 
above. Just before they go out, pull up and use a standing jump with a grab 
to reach the next platform. Repeat this procedure for the third. When you're 
hanging from the edge of the third platform, shimmy left to the corner. 
Before the flames go out, pull up, turn right, and use a running jump to the 
ledge with the switch.

Throwing this switch will shut off the last statue. Use a standing jump with 
a grab to reach the third platform. While hanging, shimmy left to the corner. 
When the time is right, pull up, turn right, and run and jump to the exit. 
The gate will open to let you into the room but watch out for the swinging 
burner. Jump past it and take the Oceanic Mask from the pedestal. This will 
open a door to the right. Go in and follow the path back to the light pillar 
room.

WATER

Hang and drop into the first pool, careful to avoid the rotating blades. Roll 
and swim up to the ledge. Climb up and crouch down. Crawl forward through the 
space and take the Large Medi-pack from the pool. Return to the previous room 
and jump back into the water, swimming down past the blade. This will take 
you to a room with four openings guarded by a blade. Take the left opening 
and get some air. Throw the lever and quickly swim out and through the right 
opening. Continue up the long shaft and surface.

In this room, there are two ledges. One has some Desert Eagle Clips while the 
other has some Uzi Clips. The rotating blades the guard the ledges, but the 
second sets activate as you near them. Past one of the ledges, there is an 
alcove on the right with a lever. Throw it and then swim down to the bottom 
of the wall where there is an opening leading to a room. Surface and take the 
Oceanic Mask from the pedestal.

Take the Save Crystal and throw the switch. Jump back into the water and swim 
out into the room. Keep going straight ahead to the opening on the opposite 
side of the room. Follow this tunnel to a lever. Throw it and roll. Swim 
through the narrow crevice, stopping to pick up the MP5 Clips at the end, and 
you will arrive back in the room with four openings. Go into the left opening 
again for air.

Now, swim down into the bottom opening. A current will pull into a room with 
knee-deep water. Jump into the next pool and swim through the tunnel and 
surface. Throw the switch and a trap door will deposit you in a hallway. Turn 
left and return to the room with the pillar of light.

With all four Oceanic Masks in your possession, it's time to tie up one more 
loose end before finishing the level.

Head back to the room before the pillar of light (it's next to the EARTH 
area).

==================================SECRET #2==================================

If you threw the switch in the EARTH area, a movable block will be here. 
Climb atop it and jump to grab the ladder. Climb up into the room and run 
past the swinging burners. Crawl through the space and pick up the Large 
Medi-pack and the Save Crystal.

=============================================================================

Take the other path to the left of the swinging burners and down the stairs. 
Throw the switch to open the gate and proceed into the room. A Guardian will 
attack from the front at first. After that, two more Guardians will be let 
into room when the gates are open. When all is quiet, enter the left gate and 
throw the switch. Leave the alcove and turn left. Climb the gray block and 
jump and grab the gray platform above. Turn right and follow the ledges 
around to a crawlspace. Go through and you will be in a big room with many 
ledges and switches.

Move to the end of your platform (dodging the swinging burner) and turn to 
the left. Take a running jump to the ledge, again watching out for the 
swinging burner. Crawl under the space and take the Uzi Clips and Flares, and 
then return to the previous ledge. Run and jump to the ledge ahead (right as 
you enter) and crawl through the space. Throw the switch. Exit the space and 
turn right. Run and jump to the ledge and crawl through the space. Throw the 
switch and leave. Now make your way down the blocks to the right and drop 
down on the low ledge in the corner.

Run and jump to the next ledge along the wall (under the second switch). From 
here, make a standing jump to the pink ledge ahead. Do NOT step on the areas 
below you or Wasps will start swarming into the room. Turn right and find the 
raised block near the ground. Put your back to the wall and use a standing 
jump to land on it. Throw the third switch and climb back up on the block. 
Use a standing jump with a grab to return to the pink ledge.

Now there is a ledge above the third switch. Use a standing jump with a grab 
to reach it. Throw the fourth switch and then immediately jump left to land 
on the pink ledge. Turn around and return to the second switch you pulled 
(jump to the ledge along the wall, then to the ledge in the corner, then 
climb up the gray steps). After throwing it, return down the gray steps to 
the left. The lower ledge in the corner is gone but there is another ledge to 
the right. Stand and jump to it and then face the walkway ahead with the gray 
ledge beneath it. Walk to the edge of your ledge and take one step back. Use 
a standing jump to land on the ledge beneath the walkway.

From here, jump up and grab the handholds beneath the walkway and swing over 
to the fifth switch. Throw it to open the exit. Now there is a ledge raised 
behind you and to the left. Use a standing jump to reach it. Climb up atop 
the walkway. If you're interested in the game's final secret, save now.

==================================SECRET #3==================================

Climb up into the small room with the switch. Throwing it opens a timed door 
that is difficult to get to. Throw the switch, roll, and sprint out to the 
walkway. Run to the end and then go off the left side, holding action, so 
that Lara lands in the water. Roll, climb out, and then run and jump through 
the double doors (Wasps are now chasing you). As you enter the room with the 
small pools of water, go to the left and hug the wall. Sprint down to the 
room in the corner and climb the ladder, dismounting on the ledge to the 
left. Throw the switch to open the gate, which takes you back to the room 
with the pillar of light. Run up the steps and go down the corridor next to 
the EARTH area. This will take you back to the room with the two swinging 
burners. Run through the burners, trying not to hesitate too long, and you 
will arrive back out in the second bridge area. Run to the far end of the 
bridge and go off the right side, landing on a block. Rumble down the slopes 
and platforms to the bottom and then sprint through the open door. If you 
make it, you will be rewarded with a Save Crystal, Desert Eagle Clips, and a 
Large Medi-pack. Throw the switch twice to exit. Now, climb back up the snow 
banks to the bridge and return to the room with the many switches and ledges. 
Watch out for Wasps.

=============================================================================

Run down the walkway opposite the end with the switch and go off the left 
side. Hold action while falling to land in a pool of water. Climb out and 
head through those double doors (if you got secret #3, this will be your 
second time through the doors). In this room with many pools, Wasps will be 
coming in through the ceiling. The room just to your right as you enter 
contains a Uli Key. Exploring the other rooms, you will meet two more 
Guardians but fighting them is ill-advised. When you're ready, go to the room 
in the far left corner (left as you enter) and climb the ladder. Throw the 
switch to open the gate (if you got secret #3, you have already done this) 
and then use the Uli Key on the lock. Use your four Oceanic Masks on the 
receptacles surrounding the pillar of light, and it will shut off. Safety 
drop down the hole and slide down the ramp to finish the level.

(scene) Lara sprints into the meteorite cavern, hoping to stop Willard. 
Willard has just inserted the last artifact and the meteorite rises from the 
central pool. Lara accidentally falls off the ledge and lands near the pool 
just in time to watch Willard throw himself in. Lara gasps in horror and 
tries to find him, but he is no where to be seen. Thinking Willard to be 
dead, she turns and heads away. However, Willard has transformed into a 
freakish spider creature, bent on killing Lara.
=================

d. Meteorite Cavern

BOSS: Willard

The key thing to remember about this fight is that you can NEVER let him get 
close to you. The two of you fight on a circular platform with a pool in the 
middle. Slide into the pool or slide of the edges, and you will die. If 
Willard gets too close, he will unleash a ball of energy that kills you 
instantly and cannot be avoided. With this in mind, you need only circle 
around the platform, keeping the pool between you and Willard, and you will 
not be harmed.

However, you'll notice that the meteorite is also gone. In order to kill 
Willard, you will need to collect the four artifacts from the alcoves 
extending away from the circular platform. To get them, you must attack 
Willard and knock him out temporarily. Then, run and grab an artifact.

Use your Rocket Launcher. It will take four rockets to down him. For your 
fourth shot, run so that an alcove is behind you. Shoot him the fourth time 
and he will drop. Immediately roll and sprint into the alcove. Scoop up the 
artifact and sprint back to the circular platform. If you were too slow, 
Willard will come around and zap you.

Repeat this process for the other artifacts. You can tell that an alcove 
still has an artifact because it gives off a greenish glow. The Desert Eagle 
will do if you run out of rockets. Once you have the Infada Stone, Element 
115, the Ora Dagger, and the Eye of Isis, the meteorite will drop back into 
the pool. Now you can destroy Willard once and for all.

Head around the platform until you see a ladder on the wall. Use a running 
jump and grab the ladder. Climb all the way to the top and then climb down 
two notches. Back flip to the arm of one of the statues behind you. Now run 
and jump to the ledge ahead. Follow this path and take a left. Crawl through 
the gap. At the end, grab hold of the ceiling and swing over to the rocky 
ledge. Use a running jump to the next ledge and then climb up on the snowy 
platform above you. Run and jump to the highest ledge and then climb up and 
out of the cavern.

Head left and slide down the long slope. Enter the camp and prepare to fight 
several RX Technicians. One of them drops a Large Medi-pack and another drops 
Desert Eagle Clips. There is also a Flamethrower running about so don't let 
him set you on fire. Closer to the building, three more RX Technicians 
emerge. You can go inside the building but there is nothing in there and the 
button nearby doesn't do anything. Go down the alley near the last building 
and follow it to the heli-port. When the helicopter lands, a gate will open. 
Run through to finish the level.

(scene) Lara enters the helicopter and unceremoniously ends the pilot's life. 
She takes off, destroying some artillery in the process. A SAM launcher fires 
a missile, but Lara manages to evade it. Then, a second helicopter chases 
her, putting some holes in the tail of her helicopter with its machine gun. 
She goes into a valley and seemingly disappears. The pilot looks for her, but 
she gets the drop on him and blows him away. Then, she flies away into the 
distance.

Following this scene, you will be shown the credits and your final game 
statistics.

CONGRATULATIONS!!!

YOU JUST BEAT TOMB RAIDER 3!!!

You can save your game and replay any level you want. Also, if you got all 59 
secrets in the game, you will get access to the bonus level! Just save your 
game, load it again at the title screen, and it should appear in the list. 
Also note that if you got all four secrets in the Coastal Village level, the 
screen will say "Secrets Found: 60 of 59."

=============================================================================

10. All Hallows

If you're playing this, then congratulations! You've found every last secret! 
Keep in mind that when you play this level, you won't start with everything 
you had when you finished the game (except in the PC version). You will only 
have your Pistols, so be careful. Also, make sure you don't lose ANY health 
in the first portion of the level.

As you slide down the slope, jump and roll in mid-air so that you are sliding 
backwards. Grab the edge as you go over and then drop and grab the crack 
beneath you. Shimmy left and pull up into the crawlspace. Drop into the small 
room and face the spikes. Use a standing jump with a grab to catch the 
ceiling. Swing across to the Save Crystal and Flares. Take them and go out 
the way you came in, safety dropping from the opening to the ground.

In front of the end of the slide, there is a tall block. Climb atop it and 
then climb up to the ledge above. Take a running jump to the ledge ahead. 
Turn right and use a running jump with a grab to reach the next platform. 
Turn right again and use a running jump to reach a platform next to a tall 
cement block.

Vault up on the higher part of the platform and use a standing jump to reach 
the angled metal ledge near the wall. Climb up on the ledge above, then the 
ledge above that, and you will find the Uzis. Safety drop down the two ledges 
back to the angled platform. Jump up and grab the handholds in the ceiling. 
Swing forward and drop down on the square ledge, where some bats will fly out 
of an opening. Use a standing jump with a grab to reach the opening. Inside, 
there is a Small Medi-pack and a Save Crystal. Safety drop from the opening 
to get out. Since you take damage from the fall, you will need to use that 
Small Medi-pack now.

Return to the ledge next to the tall cement block. Climb up on the higher 
part of the ledge and then jump up and grab the metal platform above. From 
here, take a running jump with a grab to the ledge ahead with Flares on it. 
Turn around and face the two cement pillars. Use a running jump with a grab 
to reach the right-hand one (the grab prevents Lara from hitting her head). 
From this platform, jump up and grab the ceiling and swing forward as far as 
possible. Drop down on the sloped pillar and safety drop to the collapsing 
tile beneath you. When it breaks, you will fall into the cathedral, losing 
almost all of your life. Grab the Large Medi-pack next to you and use it 
right away.

With the chandelier on the right, take a running jump to the purple ledge 
with Flares. Turn left and face the wall with the stained glass window. Hop 
back and use a standing jump to reach the ledge just beneath you (it's 
sticking out a little ways from the walkway under the window). Pick up the 
Uzi Clips and the Large Medi-pack from the hole. Climb back out and jump to 
the black and white tiled ledge.

From here, climb up into the alcove and throw the switch. Leave the alcove 
and drop down on the small black and white tiled ledge. Turn around and use a 
running jump with a grab to reach the ledge on the right side of the central 
structure. Climb up onto the small angled ledge and face the wall. Use a 
standing jump with a grab to reach the crack. Shimmy left and pull up for a 
Large Medi-pack and to throw a switch. Safety drop to the ground and run to 
the opposite side of the room. Climb up on the bookcase and drop down on the 
railed black and white tiled ledge for a Small Medi-pack. Safety drop back to 
the ground, turn left, and enter the room you just opened.

Run across the tiles and throw the switch. Use a standing jump with a grab to 
reach the ceiling and then swing back over the spikes. Climb up the bookcase 
again and this time go all the way to the top with the black and white tiled 
ledge. Climb into the alcove with the switch again and turn around. Use a 
standing jump with a grab to reach the ceiling grate. Swing to the left and 
drop and grab the opening. Pull up and turn around. Climb the ladder to the 
top and take the Vault Key. Drop back down and climb up into the alcove, 
where a rope slider awaits you. If you have a Save Crystal, now would be a 
good time to use it.

Grab hold of the rope slider and ride it down past the windows. You need to 
let go just as Lara passes the second window. Let go too early and she falls 
in some spikes; let go too late and she hits a ramp and slides to her doom. 
After landing on the ledge turn around and use a standing jump with a grab to 
reach the small crawlspace on the left. Drop down the other side and the 
bookcase will turn to reveal a passageway. Drop down through the hallway 
until you arrive on a ledge with some spikes ahead. Pick up the Small Medi-
pack and jump forward, grabbing the ceiling. Stick to the right as you swing 
forward as this will prevent Lara from catching fire. When you hear a banging 
noise, let go to fall into a pool of water.

Swim past the piston in the water and surface. Crawl through the space and 
push the button. After that, jump up into the small opening above you for a 
Small Medi-pack. Crawl back out and go to the ladder. Climb it to the top and 
then take a running jump with a grab to clear the trap door. Climb up on the 
ledge to the right and you will be back in the main room.

Fall down the hole you opened ahead and surface in the vault. There are two 
gratings to shoot out. The left one has some Flares. The right grating has a 
switch which opens the exit but it also sets off the alarm and activates some 
blade traps. You can avoid this altogether if you threw the switch in the 
main room above the black and white tiled ledge.

Use the Vault Key and proceed into the next room, taking the Large Medi-pack 
from the left. Jump into the water and swim left. At the middle of the 
tunnel, take a right. At the next intersection, take right a for a Save 
Crystal. Turn around and swim straight ahead for the surface of the next 
room. Climb out and quickly dispatch the Doberman and the Constable. Climb up 
the ladder to the next room. Here, there is a huge stash of weapons. However, 
the level ends when you approach the arsenal.

=============================================================================

11. Cheats

If you want, you can activate these cheats anytime and anywhere you are.

PC Version Cheats
=================

Level skip: Draw the Pistols. Take one step back, take one step forward, 
crouch, stand up, turn around in place three times, and then jump forward.

All weapons, ammo, and Medi-packs: Draw the Pistols. Take one step back, take 
one step forward, crouch, stand up, turn around in place three times, and 
then back flip.

Note: If you draw any weapon other than the Pistols, these cheats will make 
Lara explode.

PSX Version Cheats
=================

For these codes, quickly press the buttons in order:

Level skip: L2, R2, L2 (twice), R2, L2, R2, L2, R2, L2 (four times), R2, L2, 
R2 (four times), L2. Lara will say "no."

All weapons, ammo, and Medi-packs: L2, R2 (twice), L2 (four times), R2, L2, 
R2 (twice), L2, R2 (twice), L2 (twice), R2, L2 (twice), R2. Lara will scream.

All secrets: L2 (five times), R2, L2 (three times), R2, L2, R2, L2 (twice), 
R2, L2 (twice), R2, L2 (twice). Lara will sigh.

Full health: R2 (twice), L2, R2, L2 (six times), R2, L2 (three times), R2, L2 
(five times). Lara will sigh.

Racetrack Key (in Lara's house): R2, L2 (three times), R2, L2 (six times), 
R2, L2 (five times), R2, L2 (twice). Lara will say "no."

=============================================================================

12. Closing and Credits

This is end of the guide, so if you got through the game, good job! It's a 
tough game but challenge is what makes a game fun. Although Tomb Raider 3 
isn't as good as Tomb Raider 2, it still has a special place in my 
collection. I sincerely hope this FAQ was helpful to you. If you find any 
errors in this guide, please notify me. Following is a thanks section:

-gamefaqs.com- For hosting my FAQ.
-The creators of Tomb Raider- For obvious reasons.
-You- For reading my FAQ.

Until we meet again.

==EOF==