hide results

    FAQ/Walkthrough by Warfreak

    Version: 1.3 | Updated: 06/01/08 | Printable Version | Search This Guide

     _____ _            ____  _                 ____          
    |_   _| |__   ___  / ___|(_)_ __ ___  ___  |___ \         
      | | | '_ \ / _ \ \___ \| | '_ ` _ \/ __|   __) |  _____ 
      | | | | | |  __/  ___) | | | | | | \__ \  / __/  |_____|
      |_| |_| |_|\___| |____/|_|_| |_| |_|___/ |_____|        
                                                              
     _____             _____ _                
    |  ___| __ ___  __|_   _(_)_ __ ___   ___ 
    | |_ | '__/ _ \/ _ \| | | | '_ ` _ \ / _ \
    |  _|| | |  __/  __/| | | | | | | | |  __/
    |_|  |_|  \___|\___||_| |_|_| |_| |_|\___|
                                              
    Author: Warfreak
    Version: 1.3
    Date Started: 29/2/08
    
    NOTE: Download the latest patch of the offical website to fix gameplay.
    
    ------------------------------------------------------------------------------
    
    Table of Contents
    [1] Introduction
        [1.01] Introduction
        [1.02] Version History
    [2] Hobbies
        [2.01] Hobbies
        [2.02] Cuisine
        [2.03] Arts and Crafts
        [2.04] Film and Literature
        [2.05] Sports
        [2.06] Games
        [2.07] Nature
        [2.08] Tinkering
        [2.09] Fitness
        [2.10] Science
        [2.11] Music and Dance
        [2.12] Hobbie Benefits
    [3] Hobby Cards
        [3.01] Cuisine
        [3.02] Arts and Crafts
        [3.03] Film and Literature
        [3.04] Sports
        [3.05] Games
        [3.06] Nature
        [3.07] Tinkering
        [3.08] Fitness
        [3.09] Science
        [3.10] Music and Dance
    [4] The Secret Lots
        [4.01] Sue's Secret Kitchen
        [4.02] My Muse II - Art Studio
        [4.03] Desirable Discourse Film & Literature Club
        [4.04] Dreamy Fields
        [4.05] Games of Glory
        [4.06] Peerless Park Nature Retreat
        [4.07] Will's Garage
        [4.08] Platinum Gym
        [4.09] Aspirational Laboratories
        [4.10] My Muse - Music & Dance Studio
    [5] New Careers
        [5.01] Architecture
        [5.02] Dance
        [5.03] Entertainment
        [5.04] Intelligence
        [5.05] Oceanography
        [5.06] Career Analysis
    [6] Career Rewards
        [6.01] Carefree Koi Pond by Simulated Life
        [6.02] "Starstruck" Personal Fame Stars
        [6.03] SIM Series Drafting Table by QuicKraft
        [6.04] Better Barre by Deuxjoint Ltd.
        [6.05] Audio Augmenter by Little Mole Inc.
    [7] Chance Cards
        [7.01] Architecture
        [7.02] Dance
        [7.03] Entertainment
        [7.04] Intelligence
        [7.05] Oceanography
    [8] Teen/Elder Careers
        [8.01] Architecture
        [8.02] Dance
        [8.03] Entertainment
        [8.04] Intelligence
        [8.05] Oceanography
        [8.06] Career Analysis
    [9] Teen/Elder Chance Cards
        [9.01] Architecture
        [9.02] Dance
        [9.03] Entertainment
        [9.04] Intelligence
        [9.05] Oceanography
    [10] Lifetime Aspiration Meter
        [10.01] Lifetime Aspiration Points
        [10.02] Career Benefits
        [10.03] Needs Benefits
        [10.04] Popularity Benefits
        [10.05] Romance Benefits
        [10.06] Fortune Benefits
        [10.07] Knowledge Benefits
        [10.08] Pleasure Seeker Benefits
        [10.09] Family Benefits
        [10.10] Grilled Cheese Benefits
        [10.11] Secondary Aspirations
    [11] The Genie
        [11.01] The Genie
    [12] Bug Collecting
        [12.01] Overview
        [12.02] Beetles
        [12.03] Butterflies
        [12.04] Spiders
    [13] Pottery
        [13.01] Talentless Hack
        [13.02] Bronze Badge
        [13.03] Silver Badge
        [13.04] Gold Badge
    [14] Sewing
        [14.01] Talentless Hack
        [14.02] Bronze Badge
        [14.03] Silver Badge
        [14.04] Gold Badge
    [15] Parenting
        [15.01] Study Parenting
    [16] Other Sims
        [16.01] Best Friends Forever
        [16.02] NPC Aging
    [17] Entertainment
        [17.01] Writing Books
        [17.02] Reading Books
        [17.03] Movies
        [17.04] Games
    
    [A] Contact Information
    [B] Webmaster Information
    [C] Credits
    [D] Sites FAQ is on
    [E] Copyright
    ------------------------------------------------------------------------------
    [1.01] Introduction
    
    "Creativity, inspirition, motivation, incentives, and enthusiasm are now a
     major part of your neighbourhood! Your Sims can now dive into spending time
     on their favourite hobbies and focus their lives on furfilling their lifetime
     aspirations. Prepare to spend time discovering what your Sims really enjoy
     doing and helping them pursue their interests.
    
     Have your Sims explore their inner selves and find out what activities 
     inspire them. Whether it's working on their car or collecting their favourite
     bugs, there's plenty to do to keep them preoccupied.
    
     Welcome to FreeTime!"
    
    Welcome to my 31st guide, and the 15th on the Sims 2 for PC. This guide will
    be about the FreeTime expansion pack, that does actually add quite a lot to
    the game. I'll tick off some of the additions right now.
    
    * 5 New Careers + Rewards
    * 100+ New Items
    * Career Chance Cards
    * 10 New Hobbies
    * Chance Cards involving Hobbies
    * Bug Collecting
    * Lifetime Aspiration Points
    * Custom Radio Stations
    * The Genie
    * AND MORE...
    
    And without much further ado, I present the FreeTime guide. And just to make
    sure you have the right game, it comes in a DVD CD, not a regular CD, which
    comes with rich Simming goodness, bursting from the seams.
    
    And if anyone from EA reads this, I'm extremely ticked off at your stupidity
    for making this the most glitchy game ever. It is extremely hard to write 
    about things that are crashing left, right and centre. Thanks for putting
    money ahead of product.
    
    ------------------------------------------------------------------------------
    [1.02] Version History
    
    Version 0.0 [29/2/08]
    Template done. For the Leap Year History of course. 
    
    Version 0.0a [8/3/08]
    Update on ToC. 
    
    Version 0.1 [18/3/08]
    Offical Start
    
    Version 0.2 [19/3/08]
    Chapter 10 is complete. Awaiting on more work being done before release.
    
    Version 0.3 [21/3/08]
    2 out of 5 adult careers done. Shifted two careers into Teen careers.
    
    Version 0.35 [22/3/08]
    Half an Update on the careers.
    
    Version 0.4 [23/3/08]
    Chapter 5 and Chapter 8 is complete. That is it for Careers. Chapter 6, Career
    Rewards complete. I believe this is at a satisfactory level to submit. Chapter
    17 on entertainment is complete.
    
    Version 0.5 [24/3/08]
    Chapter 15, Parenting is complete. Chapter 11, The Genie is complete. Chapter
    16, Other Sims is complete. Work on Chapter 2 and 4 in progress.
    
    Version 0.6 [25/3/08]
    Since Kane's Wrath is out sooner than I expected, I have to really pick up
    the pace on this guide. As such, I've complete Chapter 2 and have made 
    headway on Chapter 3. Chapter 4 is complete. Progress will be quite slow since
    the glitches are getting worse, and won't be improved until a patch is 
    released. 5 Chapters to start, 7, 9, 12, 13, 14 and Chapter 3 to finish. 
    
    Version 0.7 [6/4/08]
    Stopped with Kane's Wrath for a while, so a brief update on the hobbies.
    
    Version 0.8 [7/4/08]
    Chapters 13 and 14 are now complete. Have fun making some pottery and sewing
    some clothes. Chapters 3, 7, 9 and 12 need to be done and this is the end of
    this guide.
    
    Version 0.9 [20/4/08]
    Note on my notes for Chapter 10. More on Chapter 2. Added how to increase
    talent badges due to demand. Completed Chapter 12, which means the Hobby
    Cards and the Chance Cards are all that remains.
    
    Version 1.0 [28/4/08]
    More work on Hobby Chance Cards. Film and Literature as well as Sports is now
    complete, I was planning to do gaming as well, but Microsoft Word Screenshots
    decided to **** up and now I can't do much more. 
    
    Version 1.1 [27/5/08]
    All the Hobby Chance Cards are complete, which was 6 hobbies, 6 cards each
    which means 36 cards. Only the Career chance cards remain, a grand total of
    50 and that will be transferred to the Teen career cards. 4 more updates 
    should finish this guide, 3 IF I'm lucky. 
    
    Version 1.2 [31/5/08]
    Only the Chance Cards to go. Update with the latest patch, complete 3 out of
    the 5 Chance Cards sets, 2 more sets to go. I can actually nail this with the
    next update. This is going to be the biggest expansion guide yet. 
    
    Version 1.3 [1/6/08]
    This guide is now complete, and that means I was extra lucky to finish all
    this in two updates, compared with my conservative 3 estimate. Well, it is
    now complete and have fun reading. 
    
    ------------------------------------------------------------------------------
    [2.01] Hobbies
    
    Hobbies are the main addition to The Sims 2 - FreeTime. This is an addition
    of 10 different hobbies that your Sims can pursue, ranging from eating the
    fine food of Cuisine to the fat-burning Sports. Like your skill point, there
    are essentially 10 points in each hobbies, and as you progress, the more you
    can do in relation to that hobby. For example, while you only have initial
    interest in your hobby, you can only blog about it, and discuss with friends,
    while as you gain more interest, you can go jogging or serve food platters,
    whatever happens depends on your hobby. 
    
    However, the points are not like skill points or badges, they do not stay 
    forever, and to my knowledge, no cheat will allow that either. You need to
    maintain the hobby interest if you want max hobbies. I will admit that it
    will be a hard feat to do, and in the interests of writing this guide, I
    uses many Sims to drag out the info, because 1 Sim cannot do all that at
    once, the hobby enthusiasm drops very quickly just like it can rise quickly.
    
    Over your gaming, your Sims, with Free Will or not, will have activities 
    that will boost their natural enthusiasm in a hobby. Cooking is essential to
    survival, and this will boost your interest in Cuisine, whether you like it
    or not.
    
    --==Natural Talents==--
    
    For some Sims, interest in a particular activity will develop their 
    enthusiasm in that hobby faster. This is denoted when you have your little
    Sims perform an activity that will increase enthusiasm in a certain hobby.
    If a speech bubble appears that says that they liked the activity, that means
    they will have a natural talent to this specific hobby. This is also
    outlined on the hobbies panel. This is accessed under the personality section
    of the Sim's Panel and will be found under the kite, which will mean hobbies.
    A sliver glow around a certain hobby will mean that they have a natural talent
    there.
    
    What is a natural talent and what does it do? Well, a natural talent means
    that with Free Will on, they will automatically perform activities that will
    increase their enthusiasm in that specific hobby that they have a natural
    talent in. They will also gain their enthusiasm in their natural hobbies at a
    quicker rate that those who are merely interested. 
    
    If you don't see any silver glow around any hobbies, have your Sim perform an
    activity that will involve enthusiasm in that hobby. Try all of it and look
    again, because unless they have no natural talents, it will be there. But
    don't let the Natural Talents stop you from other hobbies, you can easily 
    disregard your natural talents and go for something else altogether. It is
    up to you, because in this game, you are God. 
    
    --==Notes on Hobbies==--
    
    When you read below, you will find that Mannerisms will mean what your Sims
    will do when they are not doing anything. Each hobby will have a skill that
    will boost it, whether it is mentioned in the game's script or not and I
    will not the day that the magazine will arrive in your front lawn. Also, with
    the Interests that can be found in the Sims Bio, hobbies will increase the
    interest in each of the Interests. The personality of your Sim will also
    determine the rate it is learnt and I shall list the ones that will help the
    most. The Career listed is the one best suited for your Sims as well.
    
    ------------------------------------------------------------------------------
    [2.02] Cuisine
    
    "Cuisine Sims enjoy creating and savouring food, as well as pitting their
     creations against a Food Judge's palate. Being good at cooking will help
     keep their Cuisine enthusiasm high.
    
    Icon: A Platter of Food
    
    Cuisine enthusiasm is basically gain doing anything remotely related to food.
    More on that later. To maintain enthusiasm to a high level, a high cooking
    skill will allow you have less maintenance than those without a high cooking
    skill level. Anyway, lets go through the benefits of the skill levels
    in Cuisine.
    
    Mannerisms       : Rub your Tummy
    Personality      : Neat, Lazy
    Skills Based On  : Cooking
    Titles (2-4)     : Tasty Appetizer
           (5-7)     : Talented Palate
           (8-9)     : Delicious Dish
           (1 0)     : Master Chef
    Magazine Arrives : Friday
    Interests        : Food
    Career           : Culinary
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Cuisine
    At this skill level, you can talk to other Sims about Cuisine, and this will
    allow them to create an interest about Cuisine in other Sims. This is done
    by click on the Sim you wish to talk to and select "Talk About Hobby" and 
    then select the hobby. If both Sims equally enjoy the same hobby, it will 
    build up their relationship faster than normal talking as well.
    
    At Enthusiasm Level 2: Read Food and Dining Section
    At this skill level, you are able to use the newspaper and read the food and
    dining section in the newspaper. This will allow you to gain more anthusiasm
    in Cuisine in general. It will increase your Enthusiasm rather quickly and
    it will also boost your Fun meter, because it is fun to read about what you
    enjoy most.
    
    At Enthusiasm Level 3: Serve Chips Platter
    This allows your Sim to entertain guests by serving a Chips platter from the
    fridge. This is done by clicking the fridge, "Serve Platter" and selecting the
    Chips option from it. This is like another group meal, there are 5 serves per
    platter. A great party entertainer, no prepartion time is needed. It was like
    those chips were just there. My only problem is that the chips were in the
    fridge. Who will eat cold chips?
    
    At Enthusiasm Level 4: Browse Web About Cuisine
    At this specific skill level, you are able to use any computer and surf the
    internet about the big world of Cuisine. This will further increase your
    enthusiasm in the world of Cuisine.
    
    At Enthusiasm Level 5: Serve Cheese Platter
    This allows your Sims to further entertain your guests by serving a Cheese
    platter from your fridge. This is done the same way as the Chips platter, 
    select the fridge, serve platter and select the cheese option. Another party
    option, it is quick to do this, no time is needed to make this. Another gripe
    is that the biscuits were in the fridge, people don't eat cold biscults.
    
    At Enthusiasm Level 6: Share Hobby Tips About Cuisine
    At this level, you can share hobby tips about the art of cuisine to other
    Sims that you deem worthy. This will help increase the enthuiasm gained by
    the other Sim. This only applies to group activities, so if you are in a group
    activity for this hobby with other Sims, you will boost their enthusiasm for
    this hobby faster than before.
    
    At Enthusiasm Level 7: Blog Tips About Cuisine
    This allows your Sim to further gain more anthusiasm by Blogging about Cuisine
    on the Internet, which can be done via any computer. This allows a faster 
    anthusiasm gain than browsing the web for news about cuisine. 
    
    At Enthusiasm Level 8: Serve Appetizer Platter
    This is the final sort of food platter in which you can serve. Like the Chips
    and Cheese platters, this is done by selecting the fridge, serve platter and
    choosing the appetizers option. This is better, because it looks more tasty
    than the above two. A great party dish, instant and cheap, compared to a 
    pizza.
    
    At Enthusiasm Level 9: Instruct in Cuisine
    You are now eligble to teach other Sims in the art of cuisine. While you
    wonder around, other Sim, who are not as skilled as you are in the art of
    Cuisine, can walk up to you and "Ask" for tips on cuisine and they will be
    instructed.
    
    At Enthusiasm Level 10: In the Zone
    At this level, you are now In the Zone. This allows your Sim to have a slower
    rate of decay and continue their work uninterrupted whilst performing 
    activities that are related to Cuisine. 
    
    --==Activities==--
    
    There are certain activities that will increase your enthusiasm in Cuisine and
    I will list them for you to see, in all its glory.
    
    Cooking Food - The most obvious of all the activities. Eat it as well, don't
                   waste food. 
    Eating Food  - This is the reason why you cook food, right? Also, when you
                   eat out, such as in a Restaurant from the Nightlife expansion 
                   and Deluxe edition.
    Tea Set      - The Tea Set from Bon Voyage will increase your enthusiasm for
                   Cuisine.
    Reading      - Reading about it in the subscribed magazine, or in the 
                   newspaper, as well as the internet. You will also increase your
                   appreciation on cuisine by studying it out of a book from the
                   bookshelf.
    Blogging     - You can blog about this to increase your anthusiasm
    Writing      - You will gain interest in Cuisine when you decide to write a 
                   restaurant guide. This is the third benefit for the Pleasure
                   Seeker aspiration and the 4th for those who have it as a 
                   secondary aspiration. 
    Television   - The Yummy Channel on the television is the best place for you
                   to learn about the big bad world of cuisine. 
    Rewards      - Using the Chocolate Maker, the Career Reward object from the
                   Culinary Career Track.
    Nectars      - Good to drink and it increases your appreciation in the fine
                   art of Cuisine.
    Kid Stove    - You can also gain interest from a kid stove, however, you need
                   to be a kid for this.
    
    --==Cooking Contest==--
    
    If you can't get enough of Iron Chef, you can participate in cooking contest.
    This is where you can go to community lots and compete to get the Blue
    Ribbon and a Cash Prize. To enter the cooking contest, you need to create a 
    meal at home and it has to be a group meal. Anyway, get the platter and place
    it in your inventory, uneaten. You can then head to a community lot where
    there is a food judging table and you can submit your entry there. To win,
    this will depend on the food cooked, the more expensive it costs, the higher
    cooking skill you have, and whether it is cooked or burnt will determine 
    whether you win or not. If you win, you get the prize, you lose, try again.
    The cash prize is 500 Simoleons if anyone was actually wondering, and the
    Blue Ribbon makes you feel good. Especially if you beat the Secret Lot's 
    instructor.
    
    --==Nectars==--
    
    Nectars are basically a new type of drink. From the base game you had some
    drinks from the bar, and now you have Nectars. They come in 3 flavours, Grape,
    Berry and Peach and they will replenish your Hunger and Fun bars at the 
    expense of bladder. They are found from the nectar bar, which there is only
    one of. 
    
    ------------------------------------------------------------------------------
    [2.03] Arts and Crafts
    
    "Painters, photographers, tailors and potters are all bound by their love of
     art. Creativity is key for Sims to remain enthusiastic about Arts and 
     Crafts."
    
    Icon: An Artist's Brush
    
    You'd be surprised how fast Arts and Crafts will be gained. This is one of the
    easiest ones to gain. If you maintain a high level of creativity, the
    maintenance for arts and crafts will be relatively low and easier for you
    to maintain. 
    
    Mannerisms       : Frame Hands
    Personality      : Sloppy, Nice
    Skills Based On  : Creativity
    Titles (2-4)     : Finger Painter
           (5-7)     : Crafty Creator
           (8-9)     : Modern Artist
           (1 0)     : Creative Champ
    Magazine Arrives : Tuesday
    Interests        : Culture, Fashion
    Career           : Architecture, Arts
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Arts & Crafts
    At this level, you are able to talk to other Sims about the world of Arts and
    Crafts and this allows you to perk up their interest in this specific hobby
    and increases their enthusiasm in the topic. If both Sims equally enjoy the 
    same hobby, it will build up their relationship faster than normal talking as
    well.
    
    At Enthusiasm Level 2: Read Arts Section
    This allows your Sims to read the Arts and crafts section in the newspaper 
    that is delivered to your front lawn daily, provided that it doesn't
    get stolen en route to your house. It will increase your Enthusiasm rather
    quickly and it will also boost your Fun meter, because it is fun to read 
    about what you enjoy most.
    
    At Enthusiasm Level 4: Browse Web About Art
    This will effectively allow your Sim to use the Interest to browse for web
    sites that are related to Arts and Crafts. This will further increase their
    enthusiasm for their hobby.
    
    At Enthusiasm Level 6: Share Hobby Tips About Arts and Crafts
    This will allow you to share tips about Arts and Crafts to other Sim who
    may be struggling with their hobby, so you basically edge them along and 
    increase the enthusiasm in that other Sim. This only applies to group 
    activities, so if you are in a group activity for this hobby with other 
    Sims, you will boost their enthusiasm for this hobby faster than before.
    
    At Enthusiasm Level 7: Blog About Arts & Crafts
    This basically allows your Sim to use the computer and blog on the internet
    about Arts and Crafts. This will allow them to gain more enthusiasm in Arts
    and Crafts in general.
    
    At Enthusiasm Level 9: Instruct in Arts and Crafts
    This is where other Sims can go up and ask your Sim to help instruct them
    in the secrets of Arts and Crafts. All the other Sim has to do is to click
    on the Sim and then select "Ask" and ask to be instructed.
    
    At Enthusiasm Level 10: In the Zone
    You are now in the Zone. This allows your Sim to have uninterrupted work
    and slower needs decay whilst perform activities that are related to the
    Arts and Crafts. 
    
    --==Activities==--
    
    There are many activities that will help your Sim boost their interest in
    the Arts and Crafts hobby. See if you can find all of them.
    
    Painting     - This is the most basic of all the ways to gain interest. They
                   will be interested while they paint their masterpiece.
    Drafting     - The use of the Architecture Career Reward will also increase
                   your interest in the Arts and Crafts
    Pottery      - Your pottery skills will enhance your interest in the arts and
                   crafts.
    Sewing       - While it is not as much as an art, this is more of a craft and
                   as such, classifies as part of Arts and crafts.
    Photographs  - The Art Career from University provides a Camera in which you
                   can take photos, which increases your interest in the Arts.
    View Art     - You will gain interest in the arts when you go around and view
                   pieces of art. An easy way to gain interest. By clicking on 
                   art, if there are multiple art pieces, you can view all.
    Kids Table   - The activity table is another way to gain enthusiasm in the
                   arts.
    Crafting     - By using the crafting tables, the Flower and the Toy making
                   stations from Open for Business, you will gain enthusiasm.
    
    --==Framing==--
    
    No, not placing your enemies in jail for a crime they didn't commit, framing
    as in framing your pictures. You can now frame your creations from a variety
    of frames, and what you can frame involves canvas paintings and technical
    drawing. 
    
    ------------------------------------------------------------------------------
    [2.04] Film and Literature
    
    "The television and the bookshelf are honoured places for those Sims that 
     thrive on stories. The film and literature Sim revels in the comedy and
     the mystery present in all intricate narratives."
    
    Icon: A Film Reel
    
    This is one of the harder ones to maintain since your Sims won't be bothered
    to do this out of their own free will. Therefore, you need to make them 
    interested. Good Luck with that.
    
    Mannerisms       : Read whilst Walking
    Personality      : Shy, Lazy
    Skills Based On  : Charisma
    Titles (2-4)     : Regular Reader
           (5-7)     : Bookclub President
           (8-9)     : Movie Maven
           (1 0)     : Media Mogul
    Magazine Arrives : Sunday
    Interests        : Entertainment, Culture
    Career           : Entertainment
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Film and Literature
    At this level, you are able to talk to other Sims about the world of Film and
    Literatyre and this allows you to perk up their interest in this specific 
    hobby and increases their enthusiasm in the topic. If both Sims equally enjoy
    the same hobby, it will build up their relationship faster than normal 
    talking as well.
    
    At Enthusiasm Level 2: Read Entertainment Section
    This allows your Sims to read the Entertainment section in the newspaper 
    that is delivered to your front lawn daily, provided that it doesn't
    get stolen en route to your house. It will increase your Enthusiasm rather
    quickly and it will also boost your Fun meter, because it is fun to read 
    about what you enjoy most.
    
    At Enthusiasm Level 3: Participate in Book Club
    At this level, your Sims can talk to other Sims about books. This is provided
    that the other Sims have the same interest in Film and Literature as they
    do, otherwise, they won't bother. This is done by clicking the bookshelf
    and you can discuss that book with any one Sim, even if they don't care.
    
    At Enthusiasm Level 4: Browse Web About Film & Literature
    This will effectively allow your Sim to use the Interest to browse for web
    sites that are related to Film and Literature. This will further increase 
    their enthusiasm for their hobby.
    
    At Enthusiasm Level 6: Share Hobby Tips About Film and Literature
    This will allow you to share tips about Film and Literature to other Sim who
    may be struggling with their hobby, so you basically edge them along and 
    increase the enthusiasm in that other Sim. This only applies to group 
    activities, so if you are in a group activity for this hobby with other Sims,
    you will boost their enthusiasm for this hobby faster than before.
    
    At Enthusiasm Level 7: Blog About Film and Literature
    This basically allows your Sim to use the computer and blog on the internet
    about Film and Literature. This will allow them to gain more enthusiasm in 
    Film and Literature in general. 
    
    At Enthusiasm Level 9: Instruct in Film and Literature
    This is where other Sims can go up and ask your Sim to help instruct them
    in the secrets of Film and Literature. All the other Sim has to do is to click
    on the Sim and then select "Ask" and ask to be instructed.
    
    At Enthusiasm Level 10: In the Zone
    You are now in the Zone. This allows your Sim to have uninterrupted work
    and slower needs decay whilst perform activities that are related to the
    Film and Literature. 
    
    --==Activities==--
    
    There are few activities that will increase your interest since no one really
    cares anymore about this hobby.
    
    Writing   - Writing novels will increase your interest in this hobby.
    Reading   - Reading novels from the bookshelf will also increase your interest
                in this hobby. Also, by reading to get to sleep, you will also get
                some enthusiasm.
    Movies    - Watching movies on the television, which is mentioned below in
                the entertainment section will increase yout interest.
    Posters   - By viewing the posters of films and literature, you will also
                gain some interests.
    Discuss   - By discussing books, your Sim, as well they those they discuss  
                with, will gain enthusiasm in Film and Literature.
    
    ------------------------------------------------------------------------------
    [2.05] Sports
    
    "Some Sims love all things sport. Any kind of physical exercise from throwing
     axes or footballs to boxing or playing soccer and basketball gets them
     excited. Sims with high body skill are going to be more enthuaiastic about
     sports."
    
    Icon: Exercise Bib and Sport Ball
    
    This is a more energising hobby and one that your Sims will be fun to maintain
    since it is more of an outdoor activity. The problem is, if you have Seasons,
    it won't be pretty to be outside too long since you can get sunburnt. I am
    sure it is Seasons because you don't go jogging to the beach, in answers to
    people claiming it is from Bon Boyage.
    
    Mannerisms       : Shadow Boxing, Practicing Football Throws
    Personality      : Active, Grouchy
    Skills Based On  : Body
    Titles (2-4)     : Backyard Athlete
           (5-7)     : Stadium Sitter
           (8-9)     : Season Ticket Holder
           (1 0)     : Number One Fan
    Magazine Arrives : Thursday
    Interests        : Sports
    Career           : Athletic
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Sports
    At this level, you are able to talk to other Sims about the world of Sports
    and this allows you to perk up their interest in this specific hobby and 
    increases their enthusiasm in the topic. If both Sims equally enjoy the same
    hobby, it will build up their relationship faster than normal talking as well.
    
    At Enthusiasm Level 2: Read Sports Section
    This allows your Sims to read the Sports section in the newspaper that
    is delivered to your front lawn daily, provided that it doesn't get stolen 
    en route to your house. It will increase your Enthusiasm rather quickly and
    it will also boost your Fun meter, because it is fun to read about what you
    enjoy most.
    
    At Enthusiasm Level 4: Browse Web About Sport
    This will effectively allow your Sim to use the Interest to browse for web
    sites that are related to Sport. This will further increase their
    enthusiasm for their hobby.
    
    At Enthusiasm Level 6: Share Hobby Tips About Sports
    This will allow you to share tips about Sports to other Sim who may be 
    struggling with their hobby, so you basically edge them along and 
    increase the enthusiasm in that other Sim. This only applies to group 
    activities, so if you are in a group activity for this hobby with other Sims,
    you will boost their enthusiasm for this hobby faster than before.
    
    At Enthusiasm Level 7: Blog About Sports
    This basically allows your Sim to use the computer and blog on the internet
    about Sports. This will allow them to gain more enthusiasm in Sports in 
    general.
    
    At Enthusiasm Level 9: Instruct in Sports
    This is where other Sims can go up and ask your Sim to help instruct them
    in the secrets of Sports. All the other Sim has to do is to click on the Sim 
    and then select "Ask" and ask to be instructed.
    
    At Enthusiasm Level 10: In the Zone
    You are now in the Zone. This allows your Sim to have uninterrupted work
    and slower needs decay whilst perform activities that are related to the
    Sports. 
    
    --==Activities==--
    
    There are quite a few activities that will increase your interest in the
    Sports that appear in The Sims 2. 
    
    Television  - The Sports Channel will increase the interest of any Sim who is
                  interested in the Wide World of Sports.
    Boxing      - The Punching Bag reward from the Athletic Career will increase
                  your interest in Sports.
    Basketball  - The Basketball Court will increase your interest in all the
                  sports out there.
    Soccer      - Kicking Goal after Goal will incraese your interest in the
                  range of sports available.
    Golf        - The Putter from the Business Career will be an item that will
                  increase your interest in sports. 
    Football    - Sims tossing a Football to each other will increase the interest
                  of Sport to both Sims.
    Baseball    - Sims playing Fetch with one another will increase the interest
                  of Sport to both Sims, as with Football.
    Skating     - From the Seasons expasion pack, the Rollerskating and Ice
                  Skating will increase your enthusiasm in Sports.
    Axes        - Nothing increases your enthusiasm in sport than throwing a 
                  bunch of axes around.
    Log Rolling - Also from Bon Voyage, running around on a Log will also increase
                  your interest in the sports.
    
    ------------------------------------------------------------------------------
    [2.06] Games
    
    "Sims love to play, but some like it more than others. Game Sims get lost in
     card games, board games or digital entertainment alike. Having high logic
     makes it easier for them to maintain high enthusiasm for Games."
    
    Icon: 2 Playing Cards
    
    Games is the most fun of the all, since you are playing one. Anyway, have a 
    high logic here since it will mean lower maintenance to keep up the interest
    in Gaming in general. 
    
    Mannerisms       : Wrist Stretching
    Personality      : Playful, Grouchy
    Skills Based On  : Logic
    Titles (2-4)     : Casual Gamer
           (5-7)     : Weekend Warrior
           (8-9)     : Hand/Eye Co-Ordinator
           (1 0)     : Gaming Guru
    Magazine Arrives : Saturday
    Interests        : Entertainment
    Career           : Gamer
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Games
    At this level, you are able to talk to other Sims about the world of Games
    and this allows you to perk up their interest in this specific hobby and 
    increases their enthusiasm in the topic. If both Sims equally enjoy the 
    same hobby, it will build up their relationship faster than normal talking 
    as well.
    
    At Enthusiasm Level 2: Read Fun and Games Section
    This allows your Sims to read the Fun and Games section in the newspaper that
    is delivered to your front lawn daily, provided that it doesn't get stolen 
    en route to your house. It will increase your Enthusiasm rather quickly and
    it will also boost your Fun meter, because it is fun to read about what you
    enjoy most.
    
    At Enthusiasm Level 4: Browse Web About Games
    This will effectively allow your Sim to use the Interest to browse for web
    sites that are related to Games. This will further increase their
    enthusiasm for their hobby.
    
    At Enthusiasm Level 6: Share Hobby Tips About Games
    This will allow you to share tips about Games to other Sim who may be 
    struggling with their hobby, so you basically edge them along and 
    increase the enthusiasm in that other Sim. This only applies to group 
    activities, so if you are in a group activity for this hobby with other Sims,
    you will boost their enthusiasm for this hobby faster than before.
    
    At Enthusiasm Level 7: Blog About Games
    This basically allows your Sim to use the computer and blog on the internet
    about Games. This will allow them to gain more enthusiasm in Games in 
    general.
    
    At Enthusiasm Level 9: Instruct in Games
    This is where other Sims can go up and ask your Sim to help instruct them
    in the secrets of Games. All the other Sim has to do is to click on the Sim 
    and then select "Ask" and ask to be instructed.
    
    At Enthusiasm Level 10: In the Zone
    You are now in the Zone. This allows your Sim to have uninterrupted work
    and slower needs decay whilst perform activities that are related to the
    Games. 
    
    --==Activities==--
    
    There are a fair few of activities that are related to Gaming and these are
    quite easy to identify.
    
    Board Games - The Board Game is under the gaming section, and it is a table
                  game. You should be able to find it.
    Darts       - Hey, it is a game you know.
    Bowling     - For those with Nightlife or Deluxe, Bowling is considered a 
                  game, and not a sport. 
    Chess       - It is a game, albeit one for the nerdier type.
    Poker       - It's a game, and difficult to determine if it is a game or a
                  sport.
    Video Games - Whether it is on the comptuer or on the console, it is a game
                  in its own right.
    Arcade Games- The Arcade Style games from University or the Pinball machine,
                  even the Gaming Career Reward Pinball Machine from Seasons will
                  increase your interest in gaming.
    Model Toys  - Play around with remote control toys, and this will increase
                  your interest in Gaming.
    Mahjong     - Although in Bon Voyage and is considered gambling, it is still
                  a game none the less.
    Myshuno     - The most annoying game is back, with more plumbob pulling and
                  more enthusiasm.
    Marco Polo  - Although it is in the pool and should be considered to be a
                  sport, it is a game instead.
    
    --==Contest==--
    
    If you wish, you can have a contest with the electronic games. You can select
    a computer and have a competition with other Sim by selecting what games you
    want to compete in. The more Sims that will join in, the more bittersweet the
    victory will be. You can win money in this, but like a LAN party, people don't
    tend to just this gaming contest, and even those cooking contests have more
    competitors than this.
    
    ------------------------------------------------------------------------------
    [2.07] Nature
    
    "Nature is one of the great mysteries in life. Interacting with animal like
     fish, birds or bugs will increase your Sim's enthusiasm nature as will
     going for hikes, gardening or camping. sims who are good at cleaning will
     gain enthusiasm for mother nature faster."
    
    Icon: Several Fir Trees
    
    The appreciation of nature will help you greatly if you decide to go and look
    for some bugs. This will be handy in collecting all the bugs in your little
    bug box. 
    
    Mannerisms       : None. WTF Maxis!?!
    Personality      : Sloppy, Playful
    Skills Based On  : Cleaning
    Titles (2-4)     : Leaf Picker
           (5-7)     : Hugger of Trees
           (8-9)     : Force of Nature
           (1 0)     : Elemental
    Magazine Arrives : Tuesday
    Interests        : Animals, Entertainment, Weather
    Career           : Natural Scientist, Oceanography
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Nature
    At this level, you are able to talk to other Sims about the world of Nature
    and this allows you to perk up their interest in this specific hobby and 
    increases their enthusiasm in the topic. If both Sims equally enjoy the same 
    hobby, it will build up their relationship faster than normal talking as well.
    
    At Enthusiasm Level 2: Read Home and Garden Section
    This allows your Sims to read the Home and Garden section in the newspaper 
    that is delivered to your front lawn daily, provided that it doesn't get 
    stolen en route to your house. It will increase your Enthusiasm rather quickly
    and it will also boost your Fun meter, because it is fun to read about what 
    you enjoy most.
    
    At Enthusiasm Level 3: Go Hiking
    Hiking is one of the pleasures only available to those who like to go for a 
    trip to nature. Hiking is done by clicking on th Sim and selecting the Hiking
    option. This will take 1 to 2 hours and will not cost you anything. For those
    with Seasons, this will also increase body temperature, so be careful. When
    you return from Hiking, your Sim will discover some breathtaking views that
    will increase their mood, find some decorative objects or get some poison
    ivy, which will make them itch. 
    
    At Enthusiasm Level 4: Browse Web About Nature
    This will effectively allow your Sim to use the Interest to browse for web
    sites that are related to Nature. This will further increase their
    enthusiasm for their hobby.
    
    At Enthusiasm Level 5: Collect More Bugs
    With this level, you will be able to find more bugs than normal. This allows
    you to complete your bug collection even faster. You will also be able to
    catch Spiders. 
    
    At Enthusiasm Level 6: Share Hobby Tips About Nature
    This will allow you to share tips about Nature to other Sim who may be 
    struggling with their hobby, so you basically edge them along and 
    increase the enthusiasm in that other Sim. This only applies to group 
    activities, so if you are in a group activity for this hobby with other Sims,
    you will boost their enthusiasm for this hobby faster than before.
    
    At Enthusiasm Level 7: Blog About Nature
    This basically allows your Sim to use the computer and blog on the internet
    about Nature. This will allow them to gain more enthusiasm in Nature in 
    general.
    
    At Enthusiasm Level 8: Collect Even More Bugs
    This will allow you to collect every single kind of bug possible, which is
    30 and collect them at a faster rate than those who do not have such 
    enthusiasm for Nature. 
    
    At Enthusiasm Level 9: Instruct in Nature
    This is where other Sims can go up and ask your Sim to help instruct them
    in the secrets of Nature. All the other Sim has to do is to click on the Sim 
    and then select "Ask" and ask to be instructed.
    
    At Enthusiasm Level 10: In the Zone
    You are now in the Zone. This allows your Sim to have uninterrupted work
    and slower needs decay whilst perform activities that are related to the
    Games. 
    
    --==Activities==--
    
    There are many outdoor activities that will increase your appreciation for
    the Natural wonders. 
    
    Bug Collecting   - Bug Collecting will both increase your enthusiasm for 
                       Nature as well as increase the amount of bugs collected.
    Look at Clouds   - Daydreaming at the clouds will be a way to increase your
                       appreciation for nature.
    BirdWatch        - Watching the little birdies will increase interest in 
                       Nature.
    Fishes           - The fishies will interest you to study nature, even the
                       Simulated Koi from the Oceanography Reward. 
    Gardening        - Working with your garden will increase your interest, so
                       fire the Gardener!
    Camping          - With Bon Voyage, camping outdoors is a whole lot more
                       interesting.
    Butterflies      - Running around and catching butterflies will increase your
                       appreciation for nature.
    Cowplant         - Although your enthusiasm will not matter when you are being
                       eaten, feeding it with a leg of ham will.
    Fishing          - Show your appreciation for the fishes by catching them. Eat
                       nature and gain appreciation for it.
    Hydroponics      - Although I am not sure what you are trying to grow in a 
                       Hydroponic garden, it will increase your enthusiasm for 
                       nature.
    Birds            - Playing around with your pet bird from Pets will increase
                       your interest in nature.
    Tent             - Sleeping outside in nature in a tent will increase your
                       enthusiasm for what really lies out there.
    
    ------------------------------------------------------------------------------
    [2.08] Tinkering
    
    "Tinkering with electronics and mechanical items is some Sim's favourite 
     pasttime. They love upgrading their electronic items, playing with train  
     tables or even restoring vintage cars. Sim with high mechanical skill will be
     more into tinkering."
    
    Icon: Wrench
    
    This is one of the most useful of the addons since it can improve your house
    and the value of items. More on that later.
    
    Mannerisms       : None. Again Maxis, EA WTF!
    Personality      : Shy, Nice
    Skills Based On  : Mechanical
    Titles (2-4)     : Fixer Upper
           (5-7)     : Eager Engineer
           (8-9)     : Talented Tinkerer
           (1 0)     : Master of Machines
    Magazine Arrives : Tuesday
    Interests        : Toys
    Career           : Military, Intelligence
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Tinkering
    At this level, you are able to talk to other Sims about the world of Tinkering
    and this allows you to perk up their interest in this specific hobby and 
    increases their enthusiasm in the topic. If both Sims equally enjoy the same 
    hobby, it will build up their relationship faster than normal talking as well.
    
    At Enthusiasm Level 2: Read Technology Section
    This allows your Sims to read the Technology section in the newspaper that
    is delivered to your front lawn daily, provided that it doesn't get stolen 
    en route to your house. It will increase your Enthusiasm rather quickly and
    it will also boost your Fun meter, because it is fun to read about what you
    enjoy most.
    
    At Enthusiasm Level 4: Browse Web About Tinkering
    This will effectively allow your Sim to use the Interest to browse for web
    sites that are related to Tinkering. This will further increase their
    enthusiasm for their hobby.
    
    At Enthusiasm Level 6: Share Hobby Tips About Tinkering
    This will allow you to share tips about Tinkering to other Sim who may be 
    struggling with their hobby, so you basically edge them along and 
    increase the enthusiasm in that other Sim. This only applies to group 
    activities, so if you are in a group activity for this hobby with other Sims,
    you will boost their enthusiasm for this hobby faster than before.
    
    At Enthusiasm Level 7: Blog About Tinkering
    This basically allows your Sim to use the computer and blog on the internet
    about Tinkering. This will allow them to gain more enthusiasm in Tinkering in 
    general.
    
    At Enthusiasm Level 9: Instruct in Tinkering
    This is where other Sims can go up and ask your Sim to help instruct them
    in the secrets of Tinkering. All the other Sim has to do is to click on the 
    Sim and then select "Ask" and ask to be instructed.
    
    At Enthusiasm Level 10: In the Zone
    You are now in the Zone. This allows your Sim to have uninterrupted work
    and slower needs decay whilst perform activities that are related to the
    Tinkering.  
    
    --==Activities==--
    
    There are plenty of ways to gain pure interest in the pure art of tinkering. 
    And bear in mind, these can actually make money.
    
    Tinker     - Around the house, you can tinker with many mechanical items. This
                 will increase your interest in Tinkering.
    Train Set  - By playing around with the train set and adding a town, water,
                 mountain, signs and trees, you will increase your tinkering  
                 skills.
    Cars       - You can purchase a broken down car and redo the car and make it
                 new all again. This is sure to increase your skill in tinkering.
    Robots     - By using the Robot Bench from Open for Business, you will
                 increase your enthusiasm in Tinkering. 
    Repairing  - After all your tinkering, you need to repair the broken items
                 and after you fix it, gain some enthusiasm in tinkering.
    RC         - Playing with the Remote Control Car and Helicopter will help
                 you in your enthusiasm problem. 
    
    --==Tinkering==--
    
    Tinkering is going to electronical items and seeing if you can tinker with
    it. If you can, you will see the Tinker option available from the item. This
    Tinker option basically allows you to play around with the items and if
    you successfully tinker it, you will restore the value of the item to full
    price. After that, you can sell it again. But be sure that you have a high
    mechanical skill before you do this because it may zap you a tad if you do
    not have a high mechanical skill.
    
    --==Restoring Cars==--
    
    You can restore the old, broken down car into a customized car and sell it
    for a massive profit. All you need is the broken car and a driveway to place
    it on. To restore the car, you need to work on the engine and the body of
    the car. The Body can be done in a single go with one Sim, while another
    Sim can concentrate on the Engine. It will take a few tries to fix the 
    engine, so keep a watchful eye on the Sim repairing the engine of the car.
    
    Once it is complete, you can paint the car in a variety of colours, from
    Blue, to Black, to Green, to Orange, to Siler, to White and finally
    Yellow. Even if you have painted it once, you can paint it again and
    finally sell it at a nice price of 5,200 Simoleons, quite a tidy sum for
    yourself. This is quite useful because it pays well and doesn't drain a lot
    of time. If you have Open for Business, you can consider opening a Garage
    because this will make some fair money.
    
    ------------------------------------------------------------------------------
    [2.09] Fitness
    
    "Staying healthy is particularly important to Sims who care about fitness. 
     Exercise by jogging or swimming and things like yoga and tai chi make them 
     feel good. Sims with high body skill will gain Fitness Enthusiasm faster
     than normal."
    
    Icon: Guy Flexing his Biceps
    
    Fitness is one that you will want to participate in if they tend to eat more
    than they actually need to. The work on the protein shakes will be helpful
    for those wanting to increase their body skill. The problem is, if you have
    Seasons, it won't be pretty to be outside too long since you can get sunburnt.
    I am sure it is Seasons because you don't go jogging to the beach, in answers
    to people claiming it is from Bon Boyage.
    
    Mannerisms       : Stretching
    Personality      : Outgoing, Active
    Skills Based On  : Body
    Titles (2-4)     : Workout Buddy
           (5-7)     : Trim and Toned
           (8-9)     : Fit as a Fiddle
           (1 0)     : Leader of the Pack
    Magazine Arrives : Thursday
    Interests        : Health
    Career           : Adventurer
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Fitness
    At this level, you are able to talk to other Sims about the world of Fitness
    and this allows you to perk up their interest in this specific hobby and 
    increases their enthusiasm in the topic. If both Sims equally enjoy the same
    hobby, it will build up their relationship faster than normal talking as well.
    
    At Enthusiasm Level 2: Read Health Section
    This allows your Sims to read the Health section in the newspaper that
    is delivered to your front lawn daily, provided that it doesn't get stolen 
    en route to your house. It will increase your Enthusiasm rather quickly and
    it will also boost your Fun meter, because it is fun to read about what you
    enjoy most.
    
    At Enthusiasm Level 3: Go Jogging
    At this level, your Sims can go jogging by clicking on themselves and 
    selecting the jogging option. This allows them to go jogging by themselves
    or with out Sims, or pets if you have any. This will allow non-fitness
    addicts to go jogging as well. They will normally disappear from your
    lot for about an hour and be represented by a little icon on their Sim
    tab. 
    
    At Enthusiasm Level 4: Browse Web About Fitness
    This will effectively allow your Sim to use the Interest to browse for web
    sites that are related to Fitness. This will further increase their
    enthusiasm for their hobby.
    
    At Enthusiasm Level 5: Make Protein Shakes
    By going to the fridge, your Sim is now able to make protein shakes. These
    shakes will not taste nice but will allow your Sim to build up their
    fitness level and their body skill faster than the normal rate. 
    
    At Enthusiasm Level 6: Share Hobby Tips About Fitness
    This will allow you to share tips about Fitness to other Sim who may be 
    struggling with their hobby, so you basically edge them along and 
    increase the enthusiasm in that other Sim. This only applies to group 
    activities, so if you are in a group activity for this hobby with other Sims,
    you will boost their enthusiasm for this hobby faster than before.
    
    At Enthusiasm Level 7: Blog About Fitness
    This basically allows your Sim to use the computer and blog on the internet
    about Fitness. This will allow them to gain more enthusiasm in Fitness in 
    general.
    
    At Enthusiasm Level 9: Instruct in Fitness
    This is where other Sims can go up and ask your Sim to help instruct them
    in the secrets of Fitness. All the other Sim has to do is to click on the 
    Sim and then select "Ask" and ask to be instructed.
    
    At Enthusiasm Level 10: In the Zone
    You are now in the Zone. This allows your Sim to have uninterrupted work
    and slower needs decay whilst perform activities that are related to the
    Fitness.  
    
    --==Activities==--
    
    Sims don't really like to be fit themselves so your really need to make them
    fit. So you need to make the exercise so be sure what activities will increase
    their fitness enthusiasm.
    
    Exercise  - The exercise machines are a good way to boost your fitness level 
                as well as body skill and burning the fat.
    Swimming  - Another exercise that will improve your fitness enthusiasm.
    Tai Chi   - If you have Bon Voyage and learnt Tai Chi, then this will be 
                useful for you.
    Yoga      - If you don't have Tai Chi, you can do Yoga instead.
    Work Out  - Working Out with the stereo or using the television will keep your
                Sims fit. 
    Jogging   - It will keep you fit, as well as any other Sim that decides to
                jog along with out. 
    Shakes    - Eating, or maybe drinnking those protein shakes will definitely
                help your enthusiasm in Fitness.
    
    ------------------------------------------------------------------------------
    [2.10] Science
    
    "The wonders of science are very appealing to some Sims. Studying the
     stars or ants, practicing or making medicine, will get them even more
     enthusiastic about it. Sims who have high logic will be more enthusiastic 
     about science."
    
    Icon: A Science Beaker
    
    Science is my interest, as well as one in the game. Science will teach you
    the way things work around in life, as a high logic will maintain that 
    interest in science that much longer. 
    
    Mannerisms       : Do a Logic Puzzle
    Personality      : Neat, Serious
    Skills Based On  : Logic
    Titles (2-4)     : Baby Biologist
           (5-7)     : Telescope Whisperer
           (8-9)     : Discoverer of Galaxies
           (1 0)     : Some Kind od Einstein
    Magazine Arrives : Wednesday
    Interests        : Sci-Fi
    Career           : Science
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Science
    At this level, you are able to talk to other Sims about the world of Science
    and this allows you to perk up their interest in this specific hobby and 
    increases their enthusiasm in the topic. If both Sims equally enjoy the same
    hobby, it will build up their relationship faster than normal talking as well.
    
    At Enthusiasm Level 2: Read Science Section
    This allows your Sims to read the lovely Science section in the newspaper that
    is delivered to your front lawn daily, provided that it doesn't get stolen 
    en route to your house. It will increase your Enthusiasm rather quickly and
    it will also boost your Fun meter, because it is fun to read about what you
    enjoy most.
    
    At Enthusiasm Level 3: Search for Constellations
    At this level, you can now use your telescope for more than stargazing, you
    can search for the constellations, such as Aries and Capricorn, and even
    Orion. This will increase the rate stargazing will increase your enthusiasm
    for Science will increase. If you actually find one, which is even more rare
    than finding a planet, you will get a nice cash prize.
    
    At Enthusiasm Level 4: Browse Web About Science
    This will effectively allow your Sim to use the Interest to browse for web
    sites that are related to Science. This will further increase their
    enthusiasm for their hobby.
    
    At Enthusiasm Level 5: Search for Planets
    Searching for planets, like searching for constellations, is a seperate
    function from the telescope, except this is one with a catch. If you can
    discover a new planet, something there are billions of, the SimCity Astronomy
    Club will award you 500 Simoleons for your wonderful discovery. Great eh?
    
    At Enthusiasm Level 6: Share Hobby Tips About Science
    This will allow you to share tips about Science to other Sim who may be 
    struggling with their hobby, so you basically edge them along and 
    increase the enthusiasm in that other Sim. This only applies to group 
    activities, so if you are in a group activity for this hobby with other Sims,
    you will boost their enthusiasm for this hobby faster than before.
    
    At Enthusiasm Level 7: Blog About Science
    This basically allows your Sim to use the computer and blog on the internet
    about Science. This will allow them to gain more enthusiasm in Science in 
    general.
    
    At Enthusiasm Level 8: Search for UFOs
    Searching for UFOs will increase your odds that you will be abducted from
    the telescope. If you want to have an alien baby and you aren't a knowledge
    Sim, then you can use this. 
    
    At Enthusiasm Level 9: Instruct in Science
    This is where other Sims can go up and ask your Sim to help instruct them
    in the secrets of Science. All the other Sim has to do is to click on the Sim 
    and then select "Ask" and ask to be instructed.
    
    At Enthusiasm Level 10: In the Zone
    You are now in the Zone. This allows your Sim to have uninterrupted work
    and slower needs decay whilst perform activities that are related to the
    Science. 
    
    --==Activities==--
    
    Science is another activity that non-knowledge Sims will not be very
    involved in. So, I've list some of the activities that will help you.
    
    Stargazing   - Using the telescope will greatly aid you in the search for
                   science. This is even more so because the 3 special Science
                   only unlocks are used on the telescope. 
    Study Ants   - Heck, it may not be that interesting but studying ants might
                   be good for something. Some psychologists used ants for 
                   study, why not you?
    Medicine     - Making and selling medicine from the Science career reward will
                   certainly help you like science that much more.
    Surgery      - It may not be real, but the Medicine career reward will 
                   increase your interest in science.
    Stargaze     - Rolling on the grass and looking at stars with the naked eye is
                   just as good as working with a telescope. 
    Weather      - When you decide to muck with the weather with the Weather
                   Machine, you harness the force of Science over Nature.
    
    ------------------------------------------------------------------------------
    [2.11] Music and Dance
    
    "Music and Dance are great pasttimes. Sims can play instruments, listen to
     music or try different types of dances, all of which will increase their
     enthusiasm for this wonderful activity. High creativity makes it easier for
     Sims to gain enthusiasm in this area."
    
    Icon: Music Note
    
    This is a more entertaining hobby since it has to do with music and dance.
    This is easy to do, if your Sims are more music orientated. 
    
    Mannerisms       : Drumming on your Leg, Humming, Practicing Ballet, Whistle
    Personality      : Outgoing, Serious
    Skills Based On  : Creativity
    Titles (2-4)     : Foot Tapper
           (5-7)     : Rhythm Junkie
           (8-9)     : Groove Master
           (1 0)     : One with the Beat
    Magazine Arrives : Monday
    Interests        : Entertainment, Culture
    Career           : Music, Dance
    
    --==Benefits==--
    
    At Enthusiasm Level 1: Talk About Music and Dance
    At this level, you are able to talk to other Sims about the world of Music and
    Dance and this allows you to perk up their interest in this specific hobby and
    increases their enthusiasm in the topic. If both Sims equally enjoy the same 
    hobby, it will build up their relationship faster than normal talking as well.
    
    At Enthusiasm Level 2: Read Music and Culture Section
    This allows your Sims to read the Music and Culture section in the newspaper 
    that is delivered to your front lawn daily, provided that it doesn't get 
    stolen en route to your house. It will increase your Enthusiasm rather quickly
    and it will also boost your Fun meter, because it is fun to read about what 
    you enjoy most.
    
    At Enthusiasm Level 4: Browse Web About Music and Dance
    This will effectively allow your Sim to use the Interest to browse for web
    sites that are related to Music and Dance. This will further increase their
    enthusiasm for their hobby.
    
    At Enthusiasm Level 6: Share Hobby Tips About Music and Dance
    This will allow you to share tips about Music and Dance to other Sim who may 
    be struggling with their hobby, so you basically edge them along and 
    increase the enthusiasm in that other Sim. This only applies to group 
    activities, so if you are in a group activity for this hobby with other Sims,
    you will boost their enthusiasm for this hobby faster than before.
    
    At Enthusiasm Level 7: Blog About Music and Dance
    This basically allows your Sim to use the computer and blog on the internet
    about Music and Dance. This will allow them to gain more enthusiasm in Music
    and Dance in general.
    
    At Enthusiasm Level 9: Instruct in Music and Dance
    This is where other Sims can go up and ask your Sim to help instruct them
    in the secrets of Music and Dance. All the other Sim has to do is to click 
    on the Sim and then select "Ask" and ask to be instructed.
    
    At Enthusiasm Level 10: In the Zone
    You are now in the Zone. This allows your Sim to have uninterrupted work
    and slower needs decay whilst perform activities that are related to the
    Music and Dance. 
    
    --==Activities==--
    
    These activities will be quite obvious given the name of the hobby that is
    being undertaken. Well, they all relate with music and dance in some way,
    shape or form.
    
    Dancing   - Whether you are dancing with another person or dancing to the
                radio, you are still dancing and this will increase your interest
                in said activity. Even watching people dance will increase your
                interest in this hobby.
    Ballet    - By doing this activity, whether with your generic, run of the
                mill bar or the Golden Bar from the Dance Career, it will increase
                youe enthusiasm in the music and dance department.
    Music     - By playing a musical instrument, whether from the University
                expansion pack or from the newest add ons from FreeTime or  
                The Rock Hammer reward from Music in Seasons, you will increase
                your interest in music by performing music. 
    Stereo    - Listening to music from the stereo will help you understand what
                Music and Dance is all about.
    DJ Booth  - When you are mixing the rhymes that come out of the DJ booth,
                your enthusiasm in Music and Dance will increase.
    Karaoke   - Whilst the music being produced may not be the highest quality
                it can be, it will increase your enthusiasm in music.
    MP3 Player- A smaller extension of the Stereo, this will help you here.
    Singing   - While you are not playing around with a Karaoke machine, singing
                is still considered music, disgusting as it may be.
    Synth     - While mixing music with the modular synth, it will be music and
                will increase enthusiasm nonetheless.
    
    --==Dance Contest==--
    
    Sometimes, your Sims may get the urge to enter a dance contest. This can be
    done at the secret lot for the music and dance hobbies studio, where you can
    get a DJ to dance off with you. Another person will contest that you are the
    best, and this will end in a contest, and one person, the one with more
    skill, will end up as the victor. And to the victor goes the spoils. The 
    spoils of a few hundred Simoleons, and that isn't actually a princely sum. 
    
    ------------------------------------------------------------------------------
    [2.12] Hobbie Benefits
    
    Of course, there will be benefits of having a hobby. The ones that I won't
    mention are those already mentioned above in their respective topics. The 
    first will be IN THE ZONE.
    
    --==Magazine Subscription==--
    
    At enthusiasm level 3, the Sim can use the phone to subscribe to a magazine
    in which they can read. This magazine will be delivered weekly and can only
    be read a certain number of times before the magazine self-destructs. This
    allows you to gain more enthusiasm in that subject as well as anyone else who
    decides to read the magazine, since it is not restricted to reading, only to
    subscribing to the magazine in the first place. Once you subscribe, you stay
    so, even if your enthusiasm dips below 3. Each are worth 15 Simoleons each
    when you sell it in buy mode and they have names. 
    
    Cuisine             - What's Cooking
    Arts and Crafts     - At-Home Artist
    Film and Literature - Modern Media Magazine
    Sports              - Sporty Sims
    Games               - Games Sims Play
    Nature              - Outdoorsy
    Tinkering           - D-I-Y
    Fitness             - Workin' It Out
    Science             - SimScientific
    Music and Dance     - ... and Headphones
    
    --==In the Zone==--
    
    Once your Sims ahve reach the maximum level for their hobby, they will be in
    the zone for that hobby's activities. This basically means, when they perform
    an activity related to the maxed out hobby, they will have a white glow that
    will indicate that they are In the Zone.
    
    What does this do? Well, while they are performing that activity, they will
    forget about anything that is around them and they will not be distracted.
    This is handy if your little dudes are prone to distraction or hate being
    interrupted by phone calls. You can even ignore fires if you are in the 
    zone! Anyway, the second benefit, and by far the more valuable one is that 
    you will have a slower overall decay of your moods. Therefore, hunger, 
    comfort, bladder, energy, fun, social and hygiene will decay at a slower rate
    than usual, and that will leave you more time to focus on your special 
    hobby.
    
    --==Secret Lots==--
    
    Something that I will talk about later, but this is intended to be a brief 
    overview of it. Anyway, these secret lots are basically secret areas in the
    neighbourhood of Hobbies, that you can access once you have 5 enthusiasm 
    points in a hobby. There are 10 secret lots, one for each hobby and this will
    be a place where you can improve your enthusiasm in your hobby as well as 
    a helpful instructor who can help you improve your enthusiasm even more, and
    this will increase your enthusiasm level. You can also take other Sims along
    with you, even though they do not have membership. This is the only way
    children can access a secret lot, being accompanied by an adult. 
    
    The secret lots are:
    
    Cuisine             - Sue's Secret Kitchen
    Arts and Crafts     - My Muse II - Art Studio
    Film and Literature - Desirable Discourse Film & Literature Club
    Sports              - Dreamy Fields
    Games               - Games of Glory
    Nature              - Peerless Park Nature Retreat
    Tinkering           - Will's Garage
    Fitness             - Platinum Gym
    Science             - Aspirational Laboratories
    Music and Dance     - My Muse - Music & Dance Studio
    
    --==Plaque==--
    
    Once you have reached the highest possible enthusiasm level for a certain
    hobbie, the leader of the secret lot will come and greet you, and this will
    end up giving your Sim a plaque in recognition of their achievements. This is
    worth 120 Simoleons but it is better if you hand it on the wall and have your
    head held high. 
    
    ------------------------------------------------------------------------------
    [3.01] Cuisine
    
    There are 6 different chances cards for each hobby that you can encounter
    during the progress of work and school. I'll mark down where you can encounter
    the card as well as the results of what happens. Note that this can happen
    randomly and all hobby cards will be randomised, not just ones you have an
    interest in. 
    
    ********
    *Work 1*
    ********
    
    "____ is working late with a few co-workers when they all decide to order some
     food. ____ is placed in charge of getting the food. Should ____ go with the
     standard pizzas or order something more daring ethnic food?"
    
    "Pizza"
     ____ decides to just order a bunch of pizzas. It's the easiest way to satisfy
     everyone and the variety of different toppings has something to everyone's
     liking. After a few more productive hours, ____ invites one of her co-workers
     over!"
    
    "Pizza"
     Pizza - a staple of the office food chain. The pizza ____ ends up ordering,
     however, ends up being mediocre and everyone eats only a few slices. ____ 
     loses some cuisine enthusiasm!"
    
    "Ethnic Food"
     ____ decides that everyone's palate need more than just pizza today and so
     decides to order some ethnic food from a local place she knows and frequents.
     It's a hit and everyone asks ____ for the name and menu of the place. ____
     gains some cuisine enthusiasm!"
    
    "Ethnic Food"
     ____ is tired of pizza and thinks most of her co-workers are too. She orders
     some ethnic food instead, only to discover that many of her co-workers don't
     particularly like spicy food. ____ ordered a lot of spicy food and most of
     it goes to waste. ____ loses some cuisine enthusiasm.
    
    ********
    *Work 2*
    ********
    
    "A co-worker recently got married and ____ wants to give a little something
     to help celebrate. ____ has some pretty nice nectar that she's been saving
     for a special occasion. On the other hand, her co-worker might not 
     appreciate the nectar. ____ could just give them a blender off their
     registry. Which one should she choose?"
    
    "Bottle of Nectar"
     A wedding is a pretty special event, so ____ decides to give them the bottle
     of nectar. Her co-worker is very pleased to receive it and the two talk about
     different nectars for a while before her co-worker hands her a membership
     card to a secret location. (Access to Sue's Secret Kitchen)
    
    "Bottle of Nectar"
     ____ wants to give something special to her co-worker and decides to go with
     the nectar. Her co-worker, while appreciative, clearly isn't a nectar drinker
     and ____ is dejected at having given her special bottle to him. ____ loses
     some cuisine enthusiasm.
    
    "Blender"
     Every married Sim needs a blender, right? ____ decides it's easiest to go
     with the registry and the couple is thankful for ____'s gift. Additionally,
     ____ decides to invite her co-worker over after work.
    
    "Blender"
     A blender is a useful thing to have. Two blenders? Not so much. It turns out
     that ____ forgot to check the item off the registry when purchasing it and
     the couple ends up with two blenders. ____ apologises and hands over some
     money as well, to make up for her lousy gift. (Some Money is 100 Simoleons)
    
    ********
    *Work 3*
    ********
    
    "The company is having a BBQ Lunch and are looking for employees to help.
     Should ____ volunteer to help cook the burgers or serve the salad?"
    
    "Cook Burgers"
     ____'s a mean griller and her burger-cooking at the BBQ proves it. Everyone
     comments about the juicy and tender burger that ____ cooks and the praise
     causes her to gain some cuisine enthusiasm. 
    
    "Cook Burgers"
     ____'s a pretty good keeper of the grill at home, but see soon finds herself
     overwhelmed with the volume of hamburgers she must make. She isn't able to
     remember how long certain burgers have been on the grill and ends up burning
     or undercooking many of them. ____ loses some cuisine enthusiasm.
    
    "Serve Salad"
     ____ would rather help people eat healthy and so goes for the salad station.
     Having prepared many salads outside of work, ____ is not only able to
     dutifully serve the salad but also creates new combinations and give 
     recommendations for dressings that makes her station the talk of the BBQ.
     Everyone is impressed and ____ gains some cuisine enthusiasm.
    
    "Serve Salad"
     The salad station is really more of a salad bowl. It's tedious, boring 
     work and there seems to be an infinite stream of hungry Sims. By the time
     ____ is done helping to serve the salad, there's hardly any other food left
     and ____ does not get to enjoy the BBQ fully. She loses some cuisine
     enthusiasm.
    
    **********
    *School 1*
    **********
    
    "Lunch is again once a bland concoction of pasta and chicken and ____ has had
     enough. She knows that she can make it better, but all she has to work with
     is a ketchup bottle and salt and pepper shakers. Which should she use?"
    
    "Ketchup"
     Everything tastes better with ketchup and ____'s lunch certainly does have a
     new tangy taste. Soon, the other students are asking ____ for ketchup
     additions and ____ gains some cuisine enthusiasm.
    
    "Ketchup"
     While ____'s meal might have tasted more flavourful had she used the right 
     amount of ketchup, she accidently squirts too much and the resulting mess
     tastes like a lot of tomato. ____ can't stomach the rest of her meal and
     loses some cuisine enthusiasm.
    
    "Salt and Pepper"
     ____ thinks ketchup might be too strong of a flavour and decides to simply
     plop on some salt and pepper to add to her lunch. It works and other
     students soon follow suit. With a bunch of new lunchmates, ____ will bring
     home a friend today. 
    
    "Salt and Pepper"
     ____ begins adding salt and pepper to her lunch, but the meat and pasta 
     seem to eat all the flavour. No matter how much she puts on, the flavour
     of the meal doesn't increase and ____ ends up throwing away most of her 
     lunch and losing some cuisine enthusiasm.
    
    **********
    *School 2*
    **********
    
    "____ said that she would make brownies for the fundraising bake sale. 
     Should she make them herself or have her family make them?"
    
    "Make Them Alone"
     ____ decides that she can make brownies herself, and does a pretty good
     job baking them. The buyers at the bake sale are charmed by the fact that
     the brownies were child-made and buy up the whole bunch. ____ gains some
     cuisine enthusiasm.
    
    "Make Them Alone"
     ____ makes the brownies herself, but ends up burning them a bit. They
     sell poorly and ____ loses some cuisine enthusiasm."
    
    "Have Family Make Them"
     ____'s not well versed in brownie-making and so decides to get her family
     to make them. The brownies turn out well and ____ has more than she 
     thought she would. She raises the most money at the sale and gets to keep
     a small portion of it. (Small Portion is 150 Simoleons)
    
    "Have Family Make Them"
     ____ has her family do the brownies, but doesn't let them know until 
     too late. They are only able to make half a batch and ____ doesn't raise
     too much with her brownies. ____ loses some cuisine enthusiasm.
    
    **********
    *School 3*
    **********
    
    "Disaster strikes the school when many of the cafetaria staff call in. With
     no lunch plan, the principal assigns ____ as the student in charge of lunch
     plans. Should ____ attempt to corral some students into making lunch or 
     simply buy a bunch of frozen food to heat for lunch?"
    
    "Make Food"
     ____ is sure that if the students band together, they can make a lunch meal
     that no one will forget. The resulting meal is both delicious and inspiring.
     The principal ends up thanking ____ for her great work and hands her a 
     membership card to a secret location! (Access to Sue's Secret Kitchen)
    
    "Make Food"
     ____ believes that with effort and teamwork, the students can make a great
     meal. Unfortunately, others don't seem to share that idea and ____ ends up
     being the only one making lunch. The result is not enough food for 
     everyone and ____ loses some enthusiasm.
    
    "Buy Frozen"
     There are too many students to make food for, so ____ decides to simply
     purchase a large amount of frozen food. The plan is a good one and
     everyone gets to eat and choose what they want to eat. Everyone ends up
     happy and ____ gains some cuisine enthusiasm.
    
    "Buy Frozen"
     ____ can't fathom having to make that much food. Instead, she purchases a
     large amount of frozen food. Only after buying it does she realise that
     the school kitchen does not have enough appliances to defrost all the food
     quickly. ____ ends up having to get the lunch catered and loses Simoleons
     on the wasted frozen food. 
    
    ------------------------------------------------------------------------------
    [3.02] Arts and Crafts
    
    ********
    *Work 1*
    ********
    
    "____ is called into her boss's office for a short meeting when she notices
     a hideous painting over her boss's desk. Like, truly awful. Should ____
     say something or keep her mouth shut?"
    
    "Say Something"
     ____ can't let something this hideous stay on the wall. She mentions that
     the piece of art is rather unattractive and urges her boss to invest in
     something a bit more pleasing to the eye. Her boss looks at the painting, 
     seemingly for the first time, and heartily agrees. ____ even gets to help
     pick out the new painting to take its place. ____ gains some arts and craft
     enthusiasm.
    
    "Say Something"
     ____ can't let something this hideous stay on the wall. She mentions that 
     the piece of art is rather unattractive and urges her boss to invest in
     something a bit more pleasing to the eye. Her boss is insulted and asks
     her to leave the office. ____ gets demoted!
    
    "Don't"
     ____ holds her tongue so as not to offend the boss. She and her co-workers
     laugh about it later and ____ invites one of them over to talk about
     truly good art.
    
    "Don't"
     ____ holds her tongue so as not to offend the boss. However, her boss 
     later accosts her and asks about the painting. ____ waffles a bit, before
     her boss criticises it for being "bad pop art" and said that he previously
     valued ____'s art opinion but is no longer sure. ____ loses some arts and
     crafts enthusiasm.
    
    ********
    *Work 2*
    ********
    
    "The office party is scheduled for this weekend and someone needs to take 
     charge of the decorations. ____ is pretty sure she can do a good job 
     with them but they've been handled past years by the same person. ____ 
     doesn't want to make her co-worker angry if it's "her thing". Should
     ____ volunteer or let her co-worker do it?"
    
    "Volunteer"
     ____ steps up to take charge of the decorations. Her co-worker asks if she
     can help and the two do a great job. For her excellent teamwork and 
     brillant decorations, ____ is given a bonus! (A Small Bonus of 200 Simoleons)
    
    "Volunteer"
     ____ steps up to take charge of the decorations. Her co-worjer asks if she
     can help and when they begin work, her co-worker takes over and does
     everything. ____ is upset and oses some arts and crafts enthusiasm. 
    
    "Let Her Do It"
     ____ doesn't want to cause office drama, so decides to let her co-worker do 
     the decorations. The co-worker knows that ____ was interested in the  
     decorations, so she gives her a few tips on how she creates them. ____ gains
     some arts and crafts enthusiasm.
    
    "Let Her Do It"
     ____ doesn't want to cause office drama, so decides to let her co-worker do
     the decorations. When ____ asks her if she can help, her co-worker outright
     rejects any kind of aid and ____ loses some arts and crafts enthusiasm.
    
    ********
    *Work 3*
    ********
    
    "Halloween is approaching and ____ always makes her own costume. She's not 
     sure, however, if she should wear it to work on Halloween. If co-workers
     will wear costumes, it will make sense; otherwise, ____ might stand out - 
     in a bad way. Should ____ wear her costume to work?"
    
    "Wear to Work"
     ____'s costume is amazing, and all her co-workers compliment her on it. 
     There is a costume contest where ____ easily beats all the other costumes
     and wins §100.
    
    "Wear to Work"
     ____'s costume is amazing, but she's the only one in the entire office
     wearing a costume. ____ forgets that she has a meeting with a client in
     the afternoon and her costume ends up blowing the deal for them. ____ is
     demoted for her unprofessional behaviour."
    
    "Don't Wear"
     ____ decides to leave the costume at home, but is talking about it at
     work when one of her colleagues asks if she has any pictures. ____ shows
     some and her colleague is so impressed he hands her a membership card to
     a secret lot! (Access to My Muse II - Art Studio)
    
    "Don't Wear"
     ____ decides to leave the costume at home, but when she gets to work,
     she sees that almost everyone is wearing a costume. She stands out as
     one of the few conspicious people who isn't wearing something interesting
     and ____ loses some arts and craft enthusiasm.
    
    **********
    *School 1*
    **********
    
    "In art class, ____ is told to paint an elephant. ____ isn't the best 
     painter of animals, so she considers a painting an abstract piece instead
     that evokes an elephant. Should ____ try to paint a realistic elephant
     or an abstract piece?"
    
    "Realistic"
     ____ decides to paint a realistic elephant and manages to paint an elephant
     that ends up looking pretty good. ____ gains some arts and crafts 
     enthusiasm.
    
    "Realistic"
     ____ decides to paint a realistic elephant and does her best, only to end
     up with an indistinguishable gray blob on her paper. Her teacher is 
     disappointed and ____ loses some enthusiasm in arts and crafts
    
    "Abstract"
     ____ can't paint an elephant and she knows it. She decides to paint an
     abstract elephant instead. The teacher is very impressed and ____ gains 
     enthusiasm in arts and crafts!
    
    "Abstract"
     ____ can't paint an elephant and she knows it. Her attempt at an abstract
     elephant, however, is not much better. Her triangular gray blobs on the
     paper look lazy and she loses some arts and crafts enthusiasm. 
    
    **********
    *School 2*
    **********
    
    "____ needs to make a banner for a class project and the easiest way to do 
     it is to print out multiple pages and put them together. Should ____ put
     the dfferent pages together with glue or tape?"
    
    "Glue"
     ____ doesn't want lots of ugly tape on her banner and decides to go with
     the glue. She manages to glue the overlaps perfectly and the banner comes
     out looking very professional. ____'s enthusiasm for arts and crafts
     rises!
    
    "Glue" 
     ____ doesn't want lots of ugly tape on her banner and decides to go with
     the glue. It ends up being an even bigger mess, with glue everywhere and
     random parts of the banner stuck to itself. She ends up having to ditch
     it and print another banner at the print shop, which costs her §50.
    
    "Tape"
     Tape has never let ____ down before. With a few deft strips, the banner comes
     together cleanly and nicely. The project is well-received and ____ gains 
     enthusiasm in arts and crafts.
    
    "Tape"
     Tape is always a good, sturdy choice, right? The banner comes out looking
     pretty good, but when she goes to hoist it up during class, it falls apart
     because of the weak tape ____ used. The teacher disapproves and ____ loses
     enthusiasm in arts and crafts.
    
    **********
    *School 3*
    **********
    
    "It's math class and ____ is bored. She begins scribbling some small drawings
     in her math notebook when she notices that her name was just called. Looking
     up, she sees the teacher and class expecting her to complete the problem on
     the board. Should ____ confess and show the teacher that she was doodling 
     and not paying attention or attempt to do the problem anyway?"
    
    "Show Teacher"
     ____ says that she really isn't prepared to do the problem and shows the 
     teacher her doodles. While the teacher is a bit irritated, the doodles are
     very impressive and ____ is off the hook. ____ gains some arts and crafts
     enthusiasm.
    
    "Show Teacher"
     ____ confesses that she wasn't really paying attention because of her 
     doodles. The teacher is incensed and confiscates ____'s notebook and
     assigns her extra homework. ____ loses some arts and crafts enthusiasm.
    
    "Attempt to Answer"
     Math is all about reasoning things out and ____ thinks she can figure ou
     the problem on the board, even if she wasn't paying attention. It turns
     out to be easy and ____ is able to easily and correctly fill out the
     equation. ____ gains some enthusiasm in arts and crafts.
    
    "Attempt to Answer"
     ____ is confident that she can solve the problem on the board without
     knowing what's going on in class. Her confidence begins to wane,
     however, after several futile minutes at the board. Her teacher 
     eventually tells her to go back to her desk and ____ loses enthusiasm 
     in arts and crafts. 
    
    ------------------------------------------------------------------------------
    [3.03] Film and Literature
    
    ********
    *Work 1*
    ********
    
    "____ is at work, talking with a colleague about a recent film he saw. The
     colleague suggests they get together and have a movie marathon. ____ doesn't
     know this colleague that well but is excited about the marathon. Should he
     accept the offer?"
    
    "Accept"
     The two have a great time sharing thoughts on some of their favourite films
     and agree to get together more often for movie nights. The colleague gives 
     ____ a membership card to a secret place that is supposed to be any movie
     buff's dream!
    
    "Accept"
     The two get together but find that their tastes in movies clash pretty 
     heavily. Their working relationship suffers a bit and ____ ends up with a 
     demotion because of it!
    
    "Decline"
     ____ declines, but suggests they trade movies instead. The idea gives the
     entire office movie-swapping mania and soon every water cooler conservation
     is about movies. ____ gains some enthusiasm in Film and Literature.
    
    "Decline"
     ____ declines and his colleague is offended. In an attempt to smooth things
     over, ____ agrees to borrow some of his colleague's favourite movies and 
     watch them. Somewhere between the office and home, he loses them and has to
     pay §100 to have them replaced!
    
    ********
    *Work 2*
    ********
    
    "____ has a book he's been meaning to read on his desk when his boss walks
     by and asks to borrow it. ____ doesn't particularly feel like parting with it
     just now, but this is his boss that's asking. Should he lend him the book?"
    
    "Lend It"
     ____ isn't about to keep a book from his boss and decides to lend it. His
     boss ends up loving the book and the better working relationship leads to a
     promotion for ____!
    
    "Lend It"
     ____ isn't about to keep a book from his boss and decides to lend it. His
     boss ends up losing the book and ____ never gets a chance to read it. His
     film and literature enthusiasm decreases.
    
    "Keep It"
     ____ mentions that he hasn't had a chance to read the book yet and would like
     to keep it. His boss understands and ____ is able to have a better dialog
     after he's finished the book. ____'s film and literature enthusiasm goes up!
    
    "Keep It"
     ____ mentions that he hasn't had a chance to read the book yet and would like
     to keep it. His boss is disappointed and never approaches ____ for the book
     again. He loses a potential book buddy and some film and literature 
     enthusiasm.
    
    ********
    *Work 3*
    ********
    
    "The annual local film fest is beginning next week and there's a discount for
     group passes. The trouble is, ____ isn't sure who'd want to go with him to
     the festival. Should ____ post something on the office bulletin board or
     go to individual co-workers and speak with them?"
    
    "Post It"
     ____ decides not to bother people while they're working and posts a short 
     note on the board. Within the hour, people are stopping by his cube to ask
     about the festival, the films being shown, and ticket prices. ____ is easily
     able to convince a group of them to buy a pass with him and brings a new 
     friend home to discuss the logistics!
    
    "Post It"
     ____ deicdes not to bother peopple while they're working and posts a short
     note on the board. The entire day goes by without anyone mentioning the note.
     As he is about to go home, ____ stops by the board only to see that his note
     has been covered up by another poster. Dejected, ____ loses some film and
     literature enthusiasm.
    
    "Go Cube to Cube"
     Bringing the message to the people is the only way to do it. ____ starts 
     spreading the word about the film fest, cube to cube, and soon the entire
     office is talking about it. The management feels that it would be a great
     bonding experience and ends up buying the tickets and giving ____ a small
     sum of Simoleons as a leadership award!
    
     (Small Sum is §150)
    
    "Go Cube to Cube"
     Bring the message to the people is the only way to do it. ____ starts going
     cube to cube, attempting to interest people in a group pass. After a few
     rejections, ____ decides to go to lunch. When he comes back, he discovers
     that several of his co-workers have bought a group pass together without
     him! ____ is forced to spend more Simoleons than expected on an expensive
     individual pass.
    
     (More Simoleons means §100 More)
    
    **********
    *School 1*
    **********
    
    "____ and a classmate are talking about movies when his classmate mentions a
     recent movie. ____ hasn't seen this particular movie, but it's rated R
     and he's not allowed to go to R movies. ____ isn't sure if this is something
     he wants to admit, though. Should he lie and say he's seen it or dismiss it 
     and change the topic?"
    
    "Seen It"
     ____ bluffs his classmate saying that he especially like the gory violence
     and other adult content. His classmate responds in agreement and both of 
     them decide to meet up after classes and discuss it further. ____ will bring
     home a friend today!
    
    "Seen It"
     ____ bluffs his classmate saying that he especially like the gory violence
     and other adult content. His classmate looks bewildered and states that the
     film didn't have any violence in it. ____ sheepishly exits the conversation
     and loses some film and literature enthusiasm. 
    
    "Dismiss It"
     ____ dismisses the film as another boring action flick and changes the 
     subject to a recent documentary on llamas. His classmate loves that 
     documentary and the two end up talking through lunch about it. ____ gains 
     some film and literature enthusiasm!
    
    "Dismiss It"
     ____ dismisses the film as another boring action flick and changes the 
     subject to a recent documentary on llamas. His classmate loudly states that
     he hates llamas and that anyone who didn't like the action movie is probably
     a big sissy. As a result, ____ is distracted for the pop quiz that period
     and he loses some film and literature enthusiasm.
    
    **********
    *School 2*
    **********
    
    "After talking with the teacher about reading extra books on the reading list,
     ____ is confronted by a classmate who tells him that reading extra books is
     the stupidest idea ever. The classmate extols the benefits of television 
     and the idiocy of books. Should ____ attempt to reason with this buffoon
     or agree and move on?"
    
    "Reason"
     ____ begins to tell of the many benefits that literature has brought to Sims
     throughout the ages. His classmate listens, transfixed, and when ____ is done
     talking, simply nods his head before going up to the teacher to ask about
     extra books on the reading list. Proof to have created another lifelong 
     reader, ____ gains some film and literature enthusiasm.
    
    "Reason"
     ____ begins to tell of the many benefits that literature has brought to Sims
     throughout the ages. Before he can finish two sentences, the classmate laughs
     at him and steps on his foot. ____'s foot begins to swell and he is sent 
     home for the rest of the day, missing a test and losing some film and 
     literature enthusiasm.
    
    "Agree"
     ____ decides the easiest course of action is one with the least resistance.
     He mumbles agreement with his classmate and attempts to walk towards his 
     desk. His classmate lets him walk by and ____ spends the rest of the period
     avoiding eye contact and studying. As a result, ____ gains some film and
     literature enthusiasm.
    
    "Agree"
     ____ decides the easiest course of action is one with the least resistance.
     He mumbles agreement with his classmate and attempts to walk towards his 
     desk. His classmate smiles and takes ____'s reading list, ripping it to 
     shreds. ____ is a bit depressed by this and loses some film and literature
     enthusiasm.
    
    **********
    *School 3*
    **********
    
    "In debate class, the topic today is whether old film and literature can still
     serve as an educational foundation of current media, or if the speed of  
     everything nowadays has made so-called classic film and literature obsolete.
     Should ____ stand up for old media or not?"
    
    "Educational Foundation"
     ____ argues fervently for the preservation and study of classic film and
     literature, stating that none of the today's media could be written without
     its basis in history. The teacher is very impressed by his passion and gives
     ____ a membership card to a secret lot!
    
    "Educational Foundation"
     ____ argues fervently for the preservation and study of classic film and
     literature, until his opponent asks whether or not ____ has watched or read
     much of what he's talking about. When ____ admits that he has not, his
     credibility is undermined and he loses the debate, which causes him to lose
     some film and literature enthusiasm.
    
    "Obsolete"
     Attacking historically important film and literature as being important only 
     because a bunch of rich, snooty people said so, ____ argues that film and
     literature are constantly evolving art forms and that it is best to live in
     the present. ____'s argument rings true with his classmates and teacher, who
     promises to have more modern films and readings in class. ____'s film and
     literature enthusiasm rises!
    
    "Obsolete"
     Attacking historically important film and literature as being important only 
     because a bunch of rich, snooty people said so, ____ makes a critical 
     mistake. His teacher just so happens to be one of those rich, snooty people
     that cherish classic film and literature and hates almost anything produced
     nowadays. ____ makes himself a public enemy in the classroom and as a result
     loses some enthusiasm in film and literature.
    
    ------------------------------------------------------------------------------
    [3.04] Sports
    
    ********
    *Work 1*
    ********
    
    "During the lunch-time game of soccer, ____ ends up as the last defender 
     while his boss is leading the attack with a dribble towards the goal. ____
     could slide tackle his boss to keep him from scoring or stay on his feet and
     try a less dangerous challenge. What should ____ do?"
    
    "Slide Tackle!"
     ____ slides for the ball and gets there just in time, clearing the ball and
     causing his boss to fall face first into the mud. Being a good sport, the 
     boss doesn't mind the tackle and goes back to playing the game. Thanks to the
     lunchtime exercise, ____ gains some sports enthusiasm!
    
    "Slide Tackle!"
     ____ slides for the ball and misses it entirely. What he does touch with his
     outstretched foot, though, is his boss's ankle. The man goes down in pain
     and has to be treated by an ambulance. Before the ambulance drives off, he
     tells ____ that he will be demoted. 
    
    "Stay on the Feet"
     Not sliding allows ____'s boss to score easily and keeps the man in a good 
     mood for the rest of the day. The lunch-time workout does ____ some good
     and gains some enthusiasm for Sports.
    
    "Stay on the Feet"
     ____ opts not to slide tackle and it does not go unnoticed. After the game,
     ____'s boss pulls him aside and tells him that he doesn't appreciate 
     someone who doesn't give his best effort. To him, sports reflect the work
     environment, and ____ loses some sports enthusiasm. 
    
    ********
    *Work 2*
    ********
    
    "A game from overseas is on during lunchtime. ____ really wants to see it, but
     just as the game is about to start, ____ gets called into an impromptu
     meeting. Should ____ attend the meeting or make up an excuse and watch the
     game instead?"
    
    "Watch the Game!"
     Work before play is usually the right choice. Turns out that ____'s presence
     at the meeting is necessary since he has a few crucial questions. Everyone
     in the meeting room is very impressed by ____'s insights and they all agree
     that he is the right person to lead up the new project. ____ gets a 
     promotion!
    
    "Watch the Game!"
     ____ goes to the meeting and quickly is bored out of his mind. He keeps
     thinking about the game he is currently missing and that's the reason he is
     completely unprepared when his boss asks him a question. ____ quickly makes
     something up, but he can tell by his coworker's faces that his answer has
     nothing to do with the question. Needless to say, his boss is less than
     impressed and decides to demote ____!
    
    "Go to the Meeting"
     ____ sits down and watches the game while his coworkers are sitting in a 
     stuffy meeting room. Good choice! The game is great and ____ thoroughly 
     enjoys the break in the middle of the day. As a result, ____ returns to
     work with a head full of fresh new ideas and presents them to his boss.
     Her reaction is very enthusiastic and ____ gains some sports enthusiasm.
    
    "Go to the Meeting"
     ____ sits down and watches the game while his coworkers are attending the
     meeting and ____'s absence doesn't go unnoticed. Shortly afterwards, ____'s
     boss asks to have a word with ____ and informs him that it may be time to 
     take things a little slower. ____ gets demoted!
    
    ********
    *Work 3*
    ********
    
    "It is the last day of the inter-office fantasy league and ____'s team has a
     good chance of winning the title. Unfortunately, his star player is 
     questionable for tonight's game. Should ____ take the risk of playing the
     injured star or should he go the safe route and bench him?"
    
    "Play the Star!"
     Stick with the horse you've got there! ____ decides to play the slightly
     injured starter and gets rewards with a great game! ____ easily wins the
     game and thus the league, securing the prize money.
    
     (Prize Money is 250 Simoleons)
    
    "Play the Star!"
     Playing the injured man is a gamble and it does not pay off for ____ this
     time. That nagging hamstring injury just won't go away and the player 
     gets ____ almost no points for the day. ____ loses the game and has to
     deal with his colleagues trash talking for the rest of the day. Having
     been the laughing stock of the office for the day, ____ loses some sport
     enthusiasm.
    
    "Bench Him!"
     ____ benches the injured man and starts a rookie, who he just picked off
     the waivers, in his place. The gamble pays off and the replacement has a 
     breakout game, putting ____'s team over the top and winning him the
     championship! ____ comes home with the office jackpot of Simoleons.
    
     (Prize Money is 250 Simoleons)
    
    "Bench Him!"
     The replacement looks good at first, but after a few good plays, his
     performance crumbles. ____ loses the last game by a landslide. Being
     furious at the loss, ____ punches the wall and hurts himself quite badly.
     ____ loses enthusiasm for sports.
    
    **********
    *School 1*
    **********
    
    "During the afternoon soccer practice, ____ ends up as the last defender 
     while his coach is leading the attack with a dribble towards the goal. ____
     could slide tackle his coach to keep him from scoring or stay on his feet and
     try a less dangerous challenge. What should ____ do?"
    
    "Slide Tackle!"
     ____ slides for the ball and gets there just in time, clearing the ball and
     causing his coach to fall face first into the mud. Being a good sport, the 
     coach doesn't mind the tackle and goes back to playing the game. Thanks to 
     the great practice, ____ gains some sports enthusiasm!
    
    "Slide Tackle!"
     ____ slides for the ball and misses it entirely. What he does touch with his
     outstretched foot, though, is his coach's ankle. The man goes down in pain
     and has to be treated by an ambulance. Before the ambulance drives off, he
     tells ____ that his parents will have to pay the cost for the ambulance.
    
     (Ambulance costs will mean 150 Simoleons)
    
    "Stay on the Feet"
     Not sliding allows ____'s coach to score easily and keeps the man in a good 
     mood for the rest of the practice. The lunch-time workout does ____ some good
     and gains some enthusiasm for Sports.
    
    "Stay on the Feet"
     ____ opts not to slide tackle and it does not go unnoticed. After the game,
     ____'s coach pulls him aside and tells him that he doesn't appreciate 
     someone who doesn't give his best effort. ____ will not be a part of the team
     unless he puts more effort into his practice. After this speech, ____ is in
     a bad mood and loses some sports enthusiasm. 
    
    **********
    *School 2*
    **********
    
    "A game from overseas is on during computer class. ____ really wants to see 
     it, but watching the game on the internet is pretty dangerous. Should ____ 
     pay attention in class or watch the game instead?"
    
    "Watch the Game!"
     Work before play is usually the right choice. Turns out that ____'s 
     attention in class is necessary since he has to answer a few questions 
     and the teacher introduces a new subject. ____ immediately grasps the new
     subject and gain enthusiasm for Sports.
    
    "Watch the Game!"
     ____ pays attention in class and quickly is bored out of his mind. He keeps
     thinking about the game he is currently missing and that's the reason he is
     completely unprepared when his teacher calls on him. ____ quickly makes
     something up, but he can tell by his classmate's faces that his answer has
     nothing to do with the question. ____ misses a lot of important information
     and loses enthusiasm for Sports.
    
    "Go to the Meeting"
     ____ sits down and watches the game, not paying attention to class at all. 
     Good choice! The game is great and ____ thoroughly enjoys the break in the
     middle of the day. ____ puts some of the things he saw in the game into 
     practice during gym class and the results are great. ____ gains some sports 
     enthusiasm.
    
    "Go to the Meeting"
     ____ sits down and watches the game while the class is going on. 
     Unfortunately, the teacher is introducing a new subject and ____ misses
     some crucial information. As a result, ____ loses some sports enthusiasm.
    
    **********
    *School 3*
    **********
    
    "After the lunchtime break ____ and his friends have a few minutes left and
     start playing a friendly game of tag. ____ gets tagged pretty quickly and
     is now "it". There are two potential targets nearby: Bryan, who is one of
     the fastest kids in school and Tyler, a not very athletic boy. Should ____
     go for the difficult tag or pick the easy target?"
    
    "Go for the Fast Kid"
     ____ does a pretty good job cornering Bryan and tagging him within a few
     seconds. Byran in return decides to go after ____ and so a continuing 
     feud between the two kids erupt. They chase each other back and forth
     across the schoolyard, tagging each other, climbing over fences and jumping
     over obstacles in the process. ____ gets a great workout and gains 
     enthusiasm in Sports!
    
    "Go for the Fast Kid"
     Going after the fast kid turns out to be more of a challenge than expected.
     After a few unsuccessful tries to tag Bryan, ____ runs at him full speed
     and pulls his hamstring! The injury is not severe, but it will keep ____
     from working out the way he usually does. ____ loses a body skill point!
    
    "Chase the Slow Kid"
     Going after the slow Tyler, ____ tries over something that is sticking out of
     the ground. The object turns out to be a wallet that someone lost at the 
     last parents/teachers night. The parents who lost it were very well off, so
     ____ happily collects the 10% finders fee.
    
     (10% happens to be 100 Simoleons)
    
    "Chase the Slow Kid"
     ____ decides to go after the easy target and tags him without a problem. Now
     Tyler has to try and catch someone. Unfortunately, he has a really hard time
     doing so due to his lack of speed. ____ watches Tyler get ridiculed by most
     of his classmates and feels genuinely bad for him. ____ loses some sports
     enthusiasm. 
    
    ------------------------------------------------------------------------------
    [3.05] Games
    
    ********
    *Work 1*
    ********
    
    "It's lunchtime for ____ and he decides to relax by playing a quick video game
     while eating lunch. His boss walks by, sees the game, and asks about it. 
     Should ____ show what he's playing or attempt to hide the game quickly?"
    
    "Show Boss"
     ____ shows his boss the game and explains some of the reasons why he likes 
     it. His boss is interested and tells him to send him some information about 
     the game. ____ gains some games enthusiasm!
    
    "Show Boss"
     ____ shows his boss the game and explains some of the reasons why he likes
     it. His boss listens, but then is angry that ____ was playing video games at
     work, even during his lunch hour. ____ is demoted!
    
    "Hide from Boss"
     ____ thinks that his boss might not take too kindly to gaming during the
     workday, so he disguises the game as some kind of work. His boss commends 
     him for working through lunch and ____ receives a small bonus.
    
     (Small Bonus is 200 Simoleons)
    
    "Hide from Boss"
     ____ thinks that his boss might not take too kindly to gaming during the
     workday, so he disguises the game as some kind of work. His boss looks 
     closer, however, and realises what ____ was actually doing. His boss is 
     upset more with ____'s lie than the actual game and docks his pay for the
     day.
    
    ********
    *Work 2*
    ********
    
    "A co-worker invites ____ over for his weekly poker match. ____ is a pretty
     good poker player and would like to go, but is worried about the possibility
     winning too much and being disliked. Should ____ go or not?"
    
    "Go"
     His co-workers are good sports and, as it turns out, serious poker players.
     ____ fits right in with the group and finds some stiff competition. When the
     game is over, one of his co-workers hands ____ a membership card to a 
     secret location!
    
    "Go"
     His co-workers are good sports, right? ____ sits down to play with them only
     to realise that their skill levels are very different. ____ wins a large 
     number of hands before everyone else is frustrated and leaves. ____ is
     discouraged and loses some games enthusiasm.
    
    "Don't Go"
     ____ decides it'd be in his best interest not to go. It turns out that the
     poker game is higher-stakes than ____ thought, and when the boss finds out
     about it, several of the players are demoted. To fill an empty slot, ____
     receives a promotion!
    
    "Don't Go"
     ____ decides it'd probably be better for him to skip out on the poker game.
     Everyone else who goes seems to have a lot of fun, though, and ____ has to
     endure listening to his co-workers gab about it all day long. ____ loses
     some games enthusiasm.
    
    ********
    *Work 3*
    ********
    
    "____ is playing a friendly word game with his boss in their free time, and 
     ____ spots a seven-letter bingo on his rack that would win the game for him.
     Should he lay it down and claim victory or play a similar word and let his
     boss win?"
    
    "Lay Down the Bingo"
     Boom! ____ lays down BAWLING and ices the game. His boss is very impressed
     with his play and quick thinking and gives him a promotion!
    
    "Lay Down the Bingo"
     Shazam! ____ lays down SMOTHER and wins the game. His boss is frustrated
     with ____'s play and refuses to play with him anymore. ____ loses some
     games enthusiasm.
    
    "Let Boss Win"
     ____ decides to be diplomatic and let his boss win. After winning, his boss
     is so happy that the entire office reaps the benefits and ____ gets a small
     extra bonus that day!
    
     (Bonus of 150 Simoleons)
    
    "Let Boss Win"
     ____ decides to let his boss win, but when the game is over, his boss 
     examines ____'s rack and sees the possible bingo he didn't play. Knowing 
     that ____ threw the game is disappointing and ____ ends up with a demotion! 
    
    **********
    *School 1*
    **********
    
    "It's recess time and ____ goes out to play with the other kids when he does
     something incredible. He wins all the marbles with one fell flick of his
     finger. Should he take them all or distribute them evenly among the other
     students?"
    
    "Take Them All"
     Winner keepers, thinks ____. He grabs all the marbles and puts them in his 
     bag. Throughout the day, people call him marble hero, and ____ gains some
     games enthusiasm.
    
    "Take Them All"
     ____'s not going to dilute this most excellent of victories by giving away
     his winnings! He begins to pocket the marbles only to realise recess is 
     over and he needs to be back inside. As ____ runs inside, his pockets rip
     and marbles spill all over the place. The rest of the school laughs at ____'s
     misfortune and he loses some games enthusiasm.
    
    "Distribute Them"
     ____, like a modern schoolyard Robin Hood, decides to divide the marbles 
     evenly among all the kids. Everyone is appreciative and ____ will bring 
     home a friend from school today!
    
    "Distribute Them"
     Although the idea is a noble one, when all the marbles are divided among
     the kids, each only ends up with four marbles. Nobody is happy with just
     four, and they all blame ____, who loses some games enthusiasm.
    
    **********
    *School 2*
    **********
    
    "____ has to give a report on ancient Mesopotamia today, but isn't sure 
     that he can properly explain the contents of his report. Should he attempt
     to use game metaphors to get the message across or stick to the scientific
     finds?"
    
    "Game Metaphors"
     After a little thought, ____ decides that the best way to connect with the
     other students is to use game metaphors. As he describes the goals and 
     players of ancient Mesopotamia and the end boss of Nationalism, everyone
     seems to understand. ____'s teacher is very impressed and ____'s grades
     go up!
    
    "Game Metaphors"
     ____ decides that this is the time for metaphor and analogy. He pulls out
     all the stops and talks about Mesopotamia as if it were an ancient game.
     Although his classmates get into it, his teacher is unimpressed and ____'s
     grades drop.
    
    "Scientific Facts"
     ____ decides to stick to the scientific facts of Mesopotamia and the class
     listens. Although it isn't the most exciting presentation, ____ gets a 
     good grade on the report and his grades rise. 
    
    "Scientific Facts"
     ____ decides that the gaming analogy is a bit of a stretch and just 
     reiterates the historical and scientific facts of ancient Mesopotamia. The
     class is not engaged and several students fall asleep. ____ loses some 
     games enthusiasm.
    
    **********
    *School 3*
    **********
    
    "The class has a substitute teacher today and the teacher decides to let ____
     pick the game they will play in the afternoon: kickball or dodgeball? What
     should ____ pick?"
    
    "Kickball"
     ____ decides to go with teamwork-building kickball instead of violent
     dodgeball. Everyone in the class has a fun time and ____ will bring home
     a friend from school today!
    
    "Kickball"
     ____ plays kickball and is excited to play. However, when they get on the
     field to play, it's clear that there are too many kids and not enough field.
     When more than half the class having to sit on the sidelines, there's a lot
     of complaining that happens. ____ loses some gaming enthusiasm!
    
    "Dodgeball"
     ____ decides that they should all play dodgeball. He divides the teams evenly
     ahead of time so that one team is not physically dominant over the other. The
     game goes off well and everyone plays with teamwork and civility in mind. 
     ____ gains some gaming enthusiasm!
    
    "Dodgeball"
     Dodgeball - sport of champions. Really, it turns out to be the sport of 
     bullies as well as strong kids form one team and pummel the other team with
     balls for the better part of the hour. ____ is hit hard in the arm with a 
     ball and his family must play for some nominal hospital bills!"
    
    (Try a few Simoleons)
    
    ------------------------------------------------------------------------------
    [3.06] Nature
    
    ********
    *Work 1*
    ********
    
    "While out on a early morning hike ____ comes across an usual looking insect.
     ____ returns home and finds that the bug is extremely rare and unlikely to
     be found in this section of the country. Should ____ retrace his steps and 
     look for the insect himself or alert the professional bug trackers?"
    
    "Retrace Steps"
     ____ is able to locate and capture the rare insect. As a result, he receives
     fame and membership to an exclusive secret lot society.
    
    "Retrace Steps"
     ____ is unable to locate the insect as a result. ____ loses nature 
     enthusiasm.
    
    "Alert the Professionals"
     The bug tracking professionals are able to locate the rare insect and ____
     is celebrated for an incredible find. ____ is given exclusive membership
     to a secret lot. 
    
    "Alert the Professionals"
     The bug tracking professionals were unable to locate the rare insect. ____
     feels horrible for wasting everyone's time and as a result loses enthusiasm.
    
    ********
    *Work 2*
    ********
    
    "____ and a co-worker have a bug collecting at work and ____ notices that 
     some of the flying insects have been incorrectly tagged by his co-worker. 
     Should ____ bring this to the co-workers attention or address the issue
     himself?"
    
    "Correct the Mistake"
     ____ decides to correct the issue without bringing attention to the 
     coworker's misstep. As a result of ____'s good deeds, there is an increase
     in Nature enthusiasm.
    
    "Correct the Mistake"
     ____ decides to correct the issue without bringing attention to the 
     coworker's misstep. Although ____ set out with good intentions, the ultra
     sensitive coworker gets wind of the rework and angrily confronts ____. 
     ____ feels dejected and loses Nature enthusiasm.
    
    "Tell Co-Worker"
     ____'s coworker is grateful for the correction. It seems a bad case of
     bed bugs resulted in a sleepless night and lack of concentration. They
     form an instant bond because of ____'s consideration and ____ brings the
     co-worker home.
    
    "Tell Co-Worker"
     ____ decides to tell his coworker about the mislabeled bugs. Although 
     ____ set out with good intentions, the ultra sensitive coworker takes it
     badly and yells at ____ for being a perfectionist. ____ feels dejected 
     and loses Nature enthusiasm. 
    
    ********
    *Work 3*
    ********
    
    "____ hears about a new bug box with revolutionary backlighting. The box
     illuminates rare butterfly wings and ____ has the perfect specimens. Only
     a limited number of boxes will be sold each year. Should ____ go ahead 
     and purchase the box or pass on this opportunity?"
    
    "Purchase the Bug Box"
     ____'s willingness to make a decision proves to be a good one as the box
     is perfect. ____ gains some nature enthusiasm. 
    
    "Purchase the Bug Box"
     ____ makes a costly mistake. The boxes are too warm for the rare type of
     butterflies ____ purchased them for. Some of the butterfly wings are singed
     and damaged and ____ loses many simoleons having to replace them.
    
    (Many is 150 Simoleons)
    
    "Pass on It"
     It's a good thing too. After doing some research, ____ finds out that the
     bug boxes are faulty and have a tendancy to overheat. As a result of this 
     close call ____'s nature enthusiasm increases.
    
    "Pass on It"
     After the opportunity has passed, ____ finds out that the bug boxes are
     exactly what he needed for his butterflies. ____'s unwillingness to make
     a decision ends up being his downfall and his nature enthusiasm 
     decreases.
    
    **********
    *School 1*
    **********
    
    "During recess, ____ notices that some kids have taken a magnifying glass
     to the black top where they are gleefully torturing ants. ____ is disturbed
     by this and must decide to tell the teacher or barge over there himself."
    
    "Tell on Them"
     ____ promptly runs and tells the teacher what's happening. The teacher 
     reprimands the ant bullies with detentions. ____'s leadership and courage
     is appreciated by the teacher and his nature enthusiasm increases.
    
    "Tell on Them"
     ____ promptly runs and tells the teacher what's happening. The teacher 
     reprimands the ant bullies with detentions. Unfortunately, the gang of
     ant terrorists retaliate and put ants in ____'s lunch bag. ____'s nature
     enthusiasm decreases. 
    
    "Stomp Over There"
     ____ is a defender of insect rights everywhere and tells the group of ant 
     terrorists that they should be ashamed of themselves. They quickly disband
     after his tongue lashing. Another student standing close by observes the
     scene and they quickly realise they both are nature lovers. They decide to
     hang out at ____'s house after school and talk bugs. 
    
    "Stomp Over There"
     ____ is a defender of insect rights everywhere and tells the group of ant 
     terrorists that they should be ashamed of themselves. Instead of feeling
     ashamed, they retaliate and throw ants on ____. As a result of ant bites and
     humiliation, ____'s nature enthusiasm decreases. 
    
    **********
    *School 2*
    **********
    
    "During lunch time ____ and some friends decide to start a new nature 
     enthusiasm club. The existing school organisation gets wind of their plans
     and feels threatened by the competition. Should ____ succomb to the power 
     and monthly dues of the Natural Wonderful World Order or start his own
     grassroots organisation?"
    
    "Pay Fees and Join the Establishment"
     The threat of some competition was just what the Natural Wonderful World
     Order needed. The club seems to find new legs and scales back on its dues.
     ____ is happy with the results and his nature enthusiasm increases. 
    
    "Pay Fees and Join the Establishment"
     The treat of some competition rocks the Natural Wonderful World Order to
     its core. The club views ____ suspiciously and strategies a way to get him
     and his friend's membership revoked. As a result, they are ostracised by
     the Nature community and lose nature enthusiasm.
    
    "Start a New Organisation"
     There have been several disgruntled members for some time now and they are
     ecstatic with ____'s new direction. One of the members is so excited about
     the new grassroots campaign that they extend ____ an exclusive membership
     to a secret Nature sect.
    
    "Start a New Organisation"
     There hhave been several disgruntled Natural Wonderful World Order members
     for some time now and they eagerly join ____'s new club. Unfortunately,
     they are fundamentally old school and quickly make the new grassroots 
     campaign a model loosely based on the old club ways. ____ and friends are
     dejected by the turn of events and lose Nature enthusiasm.
    
    **********
    *School 3*
    **********
    
    "While ____ is tending to the school garden he comes across a well known
     pest. The garden is barely bringing in enough Simoleons to sustain itself 
     and an unchecked pest problem could ruin the whole crop. ____ must decide
     whether to use an expensive organic pesticide or let the crop fend for
     itself."
    
    "Organic Pesticide"
     ____ decides to use club funds to purchase the expensive organic pesticide.
     It does the job and not only gets rid of the pest but results in a bumper
     crop. ____'s wise choice yields a vegetable surplus and §100 Simoleons for
     him. 
    
    "Organic Pesticide"
     ____ decides to use club funds to purchase the expensive organic pesticide. 
     The natural chemicals don't do a great job of getting rid of the pest. The
     club is in the red and the crop is ruined. ____ is blamed and loses Nature
     enthusiasm.
    
    "Fend for Itself"
     The crop miraculously rebound from the pest infestation and yields a bumper
     crop. ____'s choice to let the strong survive yields a vegetable surplus
     and §100 Simoleons for him. 
    
    "Fend for Itself"
     The crop fails when it does not rebound from the pest infestation. The 
     gardening club blames ____ for taking the cheap route and as a result ____
     loses Nature enthusiasm.
    
    ------------------------------------------------------------------------------
    [3.07] Tinkering
    
    ********
    *Work 1*
    ********
    
    "____ is eating lunch at work when the office microwave begins acting 
     unexpectedly. He's been tinkering with his microwave at home by isn't sure 
     if he wants to mess around with the work one. Should he try tinkering with 
     it or call the support team?"
    
    "Tinker"
     ____ opens the microwave and figures out pretty quickly that one of the 
     wires simply became undone. He patches it together and the microwave is 
     working like new. ____ gains some tinkering enthusiasm.
    
    "Tinker"
     ____ opens the microwave and figures out pretty quickly that one of the 
     wires simply became undone. He patches it and puts the microwave back 
     together. Now, however, it doesn't seem to work at all. ____ is berated
     for breaking office equipment and is forced to pay for a replacement
     one.
    
     (It costs §200 for a replacement)
    
    "Call Support Team"
     ____ doesn't want to mess up the office microwave and so calls the support
     team. Someone arrives to help sort things out and begins a conversation
     about microwaves with ____. Seeing that they have something in common, ____
     invites the person over to hang out and chat about tinkering. 
    
    "Call Support Team"
     ____ doesn't want to mess up the office microwave and so calls the support
     team. Someone arrives to help sort things out and realises that the 
     microwave electrical cord simply came loose. ____ feels somewhat silly about
     this simple solution to his problem and loses some tinkering enthusiasm. 
    
    ********
    *Work 2*
    ********
    
    "Everyone at work is trying to figure out a new piece of machinery when ____
     wanders into the break room. It seems like the instructions have been lost. 
     Should ____ lead an attempt to put this thing together sans instruction or
     call the company to ask how it's done?"
    
    "No Instructions Necessary"
     ____ doesn't need instructions to put something together! The team dives 
     in and soon the new machine is assembled and ready to go. Everyone is 
     impressed by ____'s leadership, and one member of the team slips ____ a small
     membership card to a secret location!
    
    "No Instructions Necessary"
     ____ doesn't need instructions to put something together! The team dives in 
     only to realise that the machine is more complicated than they thought. They
     make a mess of the parts and ____ ends up with a demotion for wrecking an
     important machine.
    
    "Call the Company"
     Instructions are important, especially for large, complex machines. ____
     decides to call the company to see if they can walk him through the basic
     steps. While on the phone, ____ is able to direct people to efficiently 
     putting the thing together. For his natural leadership ability, ____ ends up
     with a promotion!
    
    "Call the Company"
     Instructions are important, especially for large, complex machines. ____
     decides to call the company to see if they can walk him through the basic
     steps. The steps turn out to be elementary and ____ feels ashamed for not 
     seeing the obvious way to put the thing together. He loses some tinkering
     enthusiasm.
    
    ********
    *Work 3*
    ********
    
    "____ is getting back from lunch when he notices a model train on his 
     co-workers desk. The co-worker isn't there right now, but the little train
     looks really cool. Should ____  play with it a bit or come back later when
     the co-worker is there?"
    
    "Play with It"
     The allure of the shiny train is too much for ____ to handle. He begins to
     play with it and notices a small smudge. Using his shirt, he manages to rub 
     off the smudge just as the co-worker returns. They begin a lively 
     conversation about toy trains and ____ invites his co-worker to come ovver
     later to continue the discussion!
    
    "Play with It"
     The allure of the shiny train is too much for ____ to handle. He begins to
     play with it and accidently drops it just as the co-worker comes in. 
     Horrified at the dent that is now on his model train, his co-worker forces
     ____ to compensate for the train by paying for a new one.
    
     (A new one costs §175)
    
    "Wait Until Later"
     ____ resists the urge and decides to come back later. He knows how defensive
     people can get about their hobbies. Later that afternoon, ____ brings over
     some of his models and the two have a great time discussing model trains. 
     ____ gains some tinkering enthusiasm!
    
    "Wait Until Later"
     ____ resists the urge and decides to come back later. He knows how defensive
     people can get about their hobbies. When he checks back later in the day, 
     it seems that his co-worker had left work early with the model train in hand.
     ____ is disappointed he never got to play with the train and loses some 
     tinkering enthusiasm!
    
    **********
    *School 1*
    **********
    
    "A classmate brought in a radio-controlled car for show and ____ wants to get
     a closer look at it. Should he ask now, during show and tell, to see it more
     closely or wait until recess to ask?"
    
    "Ask Now"
     ____ raises his hand and asks if he can get a closer look at the car. His
     classmate is thrilled to find someone equally into radio-controlled stuff and
     the two strike up a friendship. ____ gains some tinkering enthusiasm.
    
    "Ask Now"
     ____ raises his hand and asks if he can get a closer look at the car. This 
     ends up taking longer than expected and all the other students are angry 
     that they don't get to show or tell. ____ loses enthusiasm for Tinkering.
    
    "Ask Later"
     ____ waits until recess, then begins a conversation with his classmate and 
     asks to play with the car. The two have a great time, so ____ invites his
     classmate over!
    
    "Ask Later"
     ____ waits until recess, then begins a conversation with his classmate and 
     asks to play with the car. His classmate mentions that he's not really into
     cars and that he just needed something for show and tell. ____ is discouraged
     and loses some tinkering enthusiasm. 
    
    **********
    *School 2*
    **********
    
    "A big test is coming up and ____ thinks up a brilliant plan - use a RC 
     helicopter to land on the teacher's desk during a break and use a small 
     camera to film the test beforehand. It won't give him any answer and it's
     a lot of work, but that could be what ____ needs to ace the test. Then
     again, it could also be construed as cheating. What should ____ do?"
    
    "Sneak a Look"
     A little look can't hurt, right? ____ puts his plan into action and 
     skillfully uses his helicopter to sneak a quick peek at the test 
     beforehand. Knowing the right things to study, ____ aces the test and 
     gains enthusiasm for Tinkering!
    
    "Sneak a Look"
     A little look can't hurt, right? ____ puts his plan into action and 
     skillfully uses his helicopter to sneak a quick peek at the test 
     beforehand. Unfortunately, it turns out to be the wrong test, ____ bombs
     the actual test and loses enthusiasm for Tinkering.
    
    "Don't Do It"
     Cheating is cheating, even if ____ isn't getting the answers. He decides
     not to do it but to use his helicopter instead as a science fair project.
     His project wins and gains enthusiasm for tinkering!
    
    "Don't Do It"
     Cheating is cheating, even if ____ isn't getting the answers. He decides
     not to do it and spends time studying. He ends up being stressed about
     the test and loses some tinkering enthusiasm. 
    
    **********
    *School 3*
    **********
    
    "____ is in shop class, making a small feeder. It's a pretty boring project,
     and ____ is pretty sure he can add some elements to amke the bird feeder 
     better, but they've been told to strictly follow the directions. Should ____
     stick with the boring plans or plan his own exciting bird feeder?"
    
    "Stick to Plans"
     ____ doesn't want to be known as the shop class troublemakerand so just 
     sticks to the plans. He spends the extra time cleaning up the bird feeder,
     polishing the small mistakes to make it perfect. It ends up being the best
     bird feeder in class and ____ gains enthusiasm for Tinkering. 
    
    "Stick to Plans"
     ____ doesn't want to be known as the shop class troublemakerand so just 
     sticks to the plans. Bored, he sits across the rest of the class, sad about
     his plain creation. ____ loses some tinkering enthusiasm.
    
    "Make it Exciting"
     Feeding birds is OK, but by this time ____ is done with his, it also has a
     squirrel security system and auto-portioning. His teacher raves about his 
     awesome bird feeder and ____ gains enthusiasm for tinkering. 
    
    "Make it Exciting"
     Feeding birds is OK, but by this time ____ is done with his, it also has a
     squirrel security system and auto-portioning. His teacher is impressed, but
     thinnks the squirrel flinging is a bit violent and sends ____ to the 
     guidance counsellor, who suggest therapy, which ends up costing ____'s family
     a small amount of Simoleons.
    
     (Therapy costs §150)
    
    ------------------------------------------------------------------------------
    [3.08] Fitness
    
    ********
    *Work 1*
    ********
    
    "It's lunch time and ____ heads out with a few of his colleagues. ____ orders
     the salmon for all its healthy Beta-4 fatty acids. When the plate is 
     delivered, ____ finds that the fish smells a little dodgy; what should he do?
     Eat the salmon for its fitness benefits or just stick with the carb-laden
     sides?"
    
    "Eat the Fish!"
     The salmon is delicious; ____ has no idea what that funny smell was. The 
     healthy pritein of the fish leaves ____ with lots of energy for his afternoon
     workout. As a result of all that work, ____ gains enthusiasm in fitness!
    
    "Eat the Fish!"
     That might have been a bad idea. It only takes ____ a few bites until he
     realises that the salmon won't sit too well in his stomach. A hasty trip
     to the bathroom follows and ____ suffers from serious after effects for
     the rest of the day. ____ loses some enthusiasm in fitness!
    
    "Skip the Salmon"
     That was a smart choice! But one of ____'s coworkers isn't as lucky and after
     eating the salmon. The restaurant owner is very sorry and gives all of the 
     workers a little something for not report the restaurant. ____ receives some
     Simoleons!
    
     (It is a §150 bribe)
    
    "Skip the Salmon"
     ____ doesn't touch the fish and only eat the sides, which are mostly carbs.
     The lack of protein leaves ____ muscles a little weak for the afternoon 
     workout. ____ ends up pulling a muscle and loses fitness enthusiasm.
    
    ********
    *Work 2*
    ********
    
    "It's a pretty normal day until a co-worker challenges ____ to a 
     thumbwrestling match. Should ____ accept the challenge or is this just too
     childish?"
    
    "Accept the Challenge"
     ____ never liked that guy anyway, so this is his chance to show him who's
     in charge! Due to his superior fitness, ____ easily beats his co-worker 
     just as his boss walks by. The boss is impressed with the way ____ handles
     physical confrontation and promotes ____ on the spot!
    
    "Accept the Challenge"
     ____ and his coworker are engaged in the wrestling match as their boss walks 
     by. She is less than pleased with the two guys thumbwrestling in the hallway.
     Unfortunately, corporate demands some layoffs today and ____ just made his
     boss's decision a lot decision a lot easier! ____ is demoted!
    
    "Decline the Challenge"
     Being the better person always pays off. ____'s boss walks by just as he 
     amicably, but determinately delcines the challenge. The boss commends ____
     for handling the situation with such dignity and tells him that he seems
     ready for more responsibility. ____ gets a promotion!
    
    "Decline the Challenge"
     Wussing out was not the best move for ____. The boss walks by and is really
     disappointed with the way ____ backs down in the face of a challenge. ____
     gets demoted.
    
    ********
    *Work 3*
    ********
    
    "On the way to lunch, ____ trips awkwardly while walking down the stairs and
     ____ rolls his right ankle. The pain isn't too bad, but ____ isn't sure 
     whether he should still take part in this afternoon's charity walk with that
     ankle. What should he do?"
    
    "Do the Charity Walk"
     ____ decides to ignore the pain for the duration of the walk and the event
     turns out to be a huge success. All of ____'s coworkers are there and the 
     walk leaves everyone in good spirits and with a sense of purpose. ____
     feels great and gains some fitness enthusiasm!
    
    "Do the Charity Walk"
     Walking 2 miles on that bad ankle takes its toll on ____. The ankle swellls
     up more and more until ____ has to abandon the charity walk. ____ loses
     enthusiasm in fitness.
    
    "Rest the Ankle"
     When in doubt you should listen to your body! While everyone is off at the
     charity event, ____ uses the afternoon to talk to his boss and review the
     strategy for the next few months. ____ provides some valuable feedback and
     convinces his boss that he is ready for the next level. ____ gets a 
     promotion!
    
    "Rest the Ankle"
     The charity walk is very important among ____'s coworkers. Being absent 
     does not go over well with the crowd in general and ____'s boss in 
     particular. After the walk, ____ is told that he should have been "more
     involved" and loses some fitness enthusiasm. 
    
    **********
    *School 1*
    **********
    
    "It's lunch time and ____ heads to the cafetaria with a few of his friends. 
     ____ orders the salmon for all its healthy Beta-4 fatty acids. When the plate
     is delivered, ____ finds that the fish smells a little dodgy; what should he
     do? Eat the salmon for its fitness benefits or just stick with the carb-laden
    " sides?
    
    "Eat the Fish!"
     The salmon is delicious; ____ has no idea what that funny smell was. The 
     healthy pritein of the fish leaves ____ with lots of energy for his afternoon
     workout. As a result of all that work, ____ gains enthusiasm in fitness!
    
    "Eat the Fish!"
     That might have been a bad idea. It only takes ____ a few bites until he
     realises that the salmon won't sit too well in his stomach. A hasty trip
     to the bathroom follows and ____ suffers from serious after effects for
     the rest of the day. ____ loses some enthusiasm in fitness!
    
    "Skip the Salmon"
     That was a smart choice! But one of ____'s coworkers isn't as lucky and after
     eating the salmon. The school board is very sorry and gives all of the 
     workers a little something for not report the cafetaria. ____ receives some
     Simoleons!
    
     (It is a §50 bribe)
    
    "Skip the Salmon"
     ____ doesn't touch the fish and only eat the sides, which are mostly carbs.
     The lack of protein leaves ____ muscles a little weak for the afternoon 
     workout. ____ ends up pulling a muscle and loses fitness enthusiasm.
    
    **********
    *School 2*
    **********
    
    "It's a pretty normal day until a classmate challenges ____ to a 
     thumbwrestling match. Should ____ accept the challenge or is this just too
     childish?"
    
    "Accept the Challenge"
     ____ never liked that guy anyway, so this is his chance to show him who's
     in charge! Due to his superior fitness, ____ easily beats his classmate.
     The other kids in class are very impressed and ____ gains enthusiasm in
     fitness. 
    
    "Accept the Challenge"
     ____ and his coworker are engaged in the wrestling match as the teacher walks
     by. She is less than pleased with the two kids thumbwrestling in the hallway
     and gives them both detention for the afternoon. ____ comes home in a 
     terrible mood and loses some fitness enthusiasm.
    
    "Decline the Challenge"
     Being the better person always pays off. ____'s teacher walks by just as he 
     friendly, but determinately delcines the challenge. The teacher commends ____
     for handling the situation so well and lets ____ try out a new science 
     project as a reward. ____ gains enthusiasm in fitness. 
    
    "Decline the Challenge"
     Wussing out was not the best move for ____. The while clique walks by just as
     ____ declines the challenge. He is the laughing stock of the entire class for
     the rest of the day and as a result loses enthusiasm in fitness. 
    
    **********
    *School 3*
    **********
    
    "On the way to lunch, ____ trips awkwardly while walking down the stairs and
     ____ rolls his right ankle. The pain isn't too bad, but ____ isn't sure 
     whether he should still take part in this afternoon's rally with that
     ankle. What should he do?"
    
    "Do the Rally"
     ____ decides to ignore the pain for the duration of the rally and the event
     turns out to be a huge success. All of ____'s classmates are there and the 
     rally leaves everyone in good spirits. ____ feels great and gains some
     fitness enthusiasm!
    
    "Do the Rally"
     Walking 2 miles on that bad ankle takes its toll on ____. The ankle swellls
     up more and more until ____ has to abandon the rally. ____ loses enthusiasm
     in fitness.
    
    "Rest the Ankle"
     When in doubt you should listen to your body! While everyone is off at the
     rally, ____ ises the afternoon to do his homework. ____ gains enthusiasm in
     fitness.
    
    "Rest the Ankle"
     The rally is very important among ____'s classmate and the school spirit in
     general, so ____ feels really bad about letting his friends down. On top of
     that swollen ankle, ____ loses enthusiasm in fitness. 
    
    ------------------------------------------------------------------------------
    [3.09] Science
    
    ********
    *Work 1*
    ********
    
    "____ and a small group of co-workers have a side project they do during their
     lunch reak. They are building a model rocket on the roof of the work building
     and today's launch day. ____ has also been experimenting with a fuel that 
     ____ has been making by himself. His fellow teammates are a bit skeptical 
     about the idea. Should ____ add the experimental fuel or go with the generic 
     one?"
    
    "Use Experimental Fuel"
     The rocket launches from the pad and shoots upward at an alarming rate and 
     far higher than expected. The team cheers at their success and ____ receives 
     a bonus in Science enthusiasm.
    
    "Use Experimental Fuel"
     Once everything is prepared, the group presses the launch button for liftoff.
     A large fireball explodes from the base of the rocket and causes flaming 
     debris to shoot out all over the roof. A fire alarm goes off and everyone is
     forced to evacuate the building. The rocket group is then scolded by the 
     managers and demoted!
    
    "Use Generic Fuel"
     The rocket launches from the pad and flies upward to the expected height and
     distance. The team is happy on the launch and ____ receives a bonus in 
     Science enthusiasm. 
    
    "Use Generic Fuel"
     The rocket fails to launch and the team is disappointed at their results. The
     team will have to analyse their rocket later and ____ loses some Science 
     enthusiasm. 
    
    ********
    *Work 2*
    ********
    
    "After work, one of ____'s co-workers that he dislikes asks if he would like
     to go stargazing. Though excited at the idea of going on a stargazing trip,
     should ____ go with the co-worker he doesn't care for?"
    
    "Go Stargazing"
     Not wanting to spend time alone with that co-worker, ____ asks another 
     co-worker of his that if he would like to go along with them. Soon enough
     more people join the event and the idea of the original co-worker being
     there doesn't seem so bad. ____ has a great time looking up at the stars 
     and gains some Science enthusiasm.
    
    "Go Stargazing"
     ____ decides to give his co-worker the benefit of the doubt and travels to 
     a nearby hill. When they get to the location, the sky becomes very clouded
     and stargazing becomes impossible. The event is ruined and ____ must listen
     to someone he doesn't like whine all trip long about the clouds. ____ loses
     some Science enthusiasm. 
    
    "Don't Go Stargazing"
     ____ gently declines the invite and his co-worker then asks to borrow his
     binoculars. Unable to come up with an excuse, he lends them. During his 
     trip, his co-worker promptly loses the binoculars and ____ gets angry at
     him. Despite the binoculars being a run-of-the-mill pair, his co-worker 
     feels bad and insists on compensating him §150 for them.
    
    "Don't Go Stargazing"
     The co-worker is disappointed at ____'s answer and asks if he can borrow
     ____'s binoculars to go stargazing. While on the stargazing trip the 
     co-worker loses the binoculars and ____ has to pay §100 to get them 
     replaced. 
    
    ********
    *Work 3*
    ********
    
    "____ is asked to type up a presentation on DNA splicing for his boss. It
     should be clearly understandable and at the same time informative. ____
     thinks that he can impress his boss by adding animated pictures of genes
     to the presentation but in doing so, ____ will have a lot of time to 
     proofread the presentation. Should ____ go ahead and add cool-looking 
     pictures and make a basic and plain looking presentation?"
    
    "Add Pictures"
     ____'s boss is very impressed by the pictures added to the presenation. 
     It shows off the DNA splicing mechanism very well in the presentation 
     and ____ gains some enthusiasm in Science. 
    
    "Add Pictures"
     Right before ____ sends the presentation to his boss, the file gets 
     corrupted and ____ loses all of his work. His boss angrily yells at 
     ____ and he is demoted. 
    
    "Go with the Basics"
     ____ delivers the presenation with basic information that is easily
     understandable. ____'s boss is happy with the presentation and ____
     gains some Science enthusiasm. 
    
    "Go with the Basics"
     The presentation ____ hands over is mediocre and his boss is unimpressed.
     ____'s boss says that ____ should do better next time in preparing these
     types of presentations. ____ receives a loss in Science enthusiasm.
    
    **********
    *School 1*
    **********
    
    "Right before science class, a classmate who ____ rarely talks to has asked
     tomorrow to borrow his homework that was due today. ____ knows that this
     particular classmate has the tendancy of copying other student's homework
     before turning it in. Should ____ allow this classmate to borrow his 
     homework?"
    
    "Yes"
     ____ hands over his homework secretly to the fellow classmate. The 
     classmate begins to copy the homework onto a sheet of paper as ____ thought
     he would. The classmate is very pleased at ____'s gesture and asks to be
     invited to come over to ____'s house. ____ meagerly accepts.
    
    "Yes"
     ____ hands over his homework secretly to the fellow classmate, hoping that 
     the teacher will not see what has just transpired. Unbeknownst to ____,
     the teacher sitting across the room observes the whole thing and ____ ios 
     caught in the act! ____ loses some enthusiasm in Science. 
    
    "No"
     The classmate stares at ____ with unsettling eyes and walks away from him
     while mumbling something. ____ is later congratulated by the teacher for
     standing up for what's right and gains enthusiasm in science. 
    
    "No"
     Angered by ____'s answer, the classmate threatens to beat him up if he 
     doesn't hand over his homework, along with the simoleons in ____'s pocket.
     Not wanting to get hurt, ____ obliges and is later docked half a letter
     grade for not turning in his homework and loses §25.
    
    **********
    *School 2*
    **********
    
    "After class, ____'s friend rushes over to him and asks if ____ would like
     to join a study group with a bunch of classmates for the next science exam. 
     ____ is excited about the offer but is unsure if he should go because he 
     studies just as well by himself. Should ____ join the study group?"
    
    "Join"
     ____ joins the study group at a nearby library and a lot of topics are
     covered. ____ begins to feel good about the upcoming exam and gains some
     enthusiasm in Science.
    
    "Join"
     As the study group begins, they find themselves chatting more about 
     contraversal scientific theories rather than the material that is going to
     be covered on the exam. Disgruntled at the lack of focus in the group ____
     loses some enthusiasm in Science. 
    
    "Don't Join"
     ____ politely tells his friend that he has a lot to do tonight and going
     to a study group will be the best idea for him right now. He friend looks
     at ____ weirdly, but ____ is able to study well on his own and gains some 
     science enthusiasm.
    
    "Don't Join"
     Unable to persuade ____ into going to the study group, his friend is able 
     to sway him into getting some coffee with the group. Upon ordering a drink
     at the coffee shop, ____ notices that he has lost his wallet along the 
     way. ____ backtracks his steps but is unable to find the missing wallet. 
     ____ loses §25.
    
    **********
    *School 3*
    **********
    
    "While in the Science lab, ____ receives an opportunity to pick a partner on 
     a laboratory assignment. ____ can pick his buddy who isn't that bright or 
     pick the smartest student in class. Who should ____ ask to be his lab 
     partner?"
    
    "Buddy"
     His buddy is glad that they are able to work together on the lab project.
     They both work well together, giving each other ideas and solutions during
     the lab. ____ gains some enthusiasm in science. 
    
    "Buddy"
     Not far into the lab work, his buddy makes a call on his cell phone. 
     Abruptly, his buddy says that there is an emergency and tells ____ to finish
     the lab work for the both of them. ____ loses some Science enthusiasm from
     the stunt his buddy just pulled on him.
    
    "Smarts"
     Working with someone smarter than ____ allows him to learn more about the
     subject. Academically, ___ is glad he asked the smartest student to be his
     partner, though he did feel a little bad for not asking his buddy instead.
     ____ gains some points in science enthusiasm.
    
    "Smarts"
     The smart students shyly accepts ____'s request to be lab partners for the
     day. The other student quietly works on the lab project on her own, not
     paying any attention to ____. Before long, she has finished the project
     without ____ able to learn anything. ____ loses some points in science 
     enthusiasm. 
    
    ------------------------------------------------------------------------------
    [3.10] Music and Dance
    
    ********
    *Work 1*
    ********
    
    "____ is jamming to some music at work when a co-worker approaches him and 
     asks what he's listening to. ____ is a bit embarrassed by his new wave 
     indie-jam pop collection and isn't sure if he should let his co-worker 
     listen to it. Should he hand over the headphones or lie about his music?"
    
    "Give Headphones"
     His co-worker listens to "SoBop #4 Minor" and tells ____ that his musical 
     taste is different but awesome. They strike up a conversation, and ____
     invites his new friend over!
    
    "Give Headphones"
     It only takes a few seconds of listening to "SoBop #4 Minor" before his
     co-worker hands the headphones back to ____ and excuses himself. Clearly 
     put off by ____'s musical choice, he never again asks ____ about his 
     music. ____ loses some music and dance enthusiasm. 
    
    "Lie about Music"
     ____ fumbles around for a good excuse before informing his co-worker that
     he's listening to a podcast. His co-worker immediately loses interest and 
     ____ is able to go about his work. He inspired lie fuels his efficiency
     and ___ makes a small bonus!
    
     (Small as in §250 small)
    
    "Lie about Music"
     ____ isn't quite sure what to say and ends up telling his co-worker that 
     he's just listening to some work-related lectures. His co-worker 
     clearly doesn't believe that ____ was bouncing his head to work-related
     lectures but says nothing. The rift between the two of them causes 
     workplace tension and ____ is demoted to ease that tension.
    
    ********
    *Work 2*
    ********
    
    "A co-worker nis selling ballet tickets for the famous Simtopia Ballet
     Troupe and ____ snatches them up for what he thinks is a bargain. He
     later learns, however, that the tickets are actually for the Touring
     Troupe and not the actual Simtopia Troupe. Should ____ go back to the
     co-worker and ask for a discount or just accept the original selling
     price?"
    
    "Ask for Discount"
     ____ approaches his co-worker and argues his case for the discount. His
     co-worker immediately gives him a discount, having not realised that
     the tickets were for the touring company. In addition, his co-worker
     hands him a small membership card to a secret location!
    
    "Ask for Discount"
     ____ argues his case to his co-worker but his co-worker is adament
     and will not budge on the original selling price. ____ is dejected and 
     sells the tickets to someone else for less, taking a small loss on the
     tickets. 
    
     (Small loss is §100)
    
    "Accept Price"
     ____ doesn't want to aggravate his co-worker and so accepts the selling
     price and goes to the show. He ends up having a wonderful time and discovers
     that the tickets include an exclusive backstage tour. ____ is elated and
     gains some music and dance enthusiasm!
    
    "Accept Price"
     ____ doesn't want to approach his co-worker and instead glumly stew over
     the situation all day. His frustration peaks at the end of the day and when
     he makes an off-colour comment about the trustworthiness of his co-worker,
     his boss hears it and fines him for inappropriate workplace behaviour. 
    
     (Company fine of §200)
    
    ********
    *Work 3*
    ********
    
    "The work day feels long and no one seems to be working well. A co-worker 
     suggests a mid-work five minute dance party and several people begin 
     dancing with no music playing. Should ____ join this spontaneous idea or
     remain seated in case it's a miserable failure?"
    
    "Join"
     ____ isn't one to let a dance break - now matter how short or awkward - get
     away. He gets up and begins busting moves. The entire team is soon up and
     dancing to the silent music and everyone feels better after five minutes.
     ____ gains some music and dance enthusiasm.
    
    "Join"
     ____ isn't so sure about dancing to silent music, so he joins the dance
     party but turns on some music first. While everyone around ____ begins to
     dance, the music is loud and disturbs another team, who file a complaint
     against ____. He us forced to pay a fine for his disturbance at work."
    
     (A Fine of §150)
    
    "Stay Seated"
     The current dancers just look silly and dancing isn't going to make people
     work harder. Not only does ____ stay seated, he bets another co-worker that
     this idea is going to fail. After several minutes of only a few people 
     dancing, the dance break is called off and ____ pockets a small sum for 
     winning the bet.
    
     (A Small Bet of §200)
    
    "Stay Seated"
     ____ thinks the silent dancers are pretty silly and stays seated. Even when
     the rest of the team gets up and begins dancing, ____ continues to work. 
     The dance break lasts longer than five minutes and ____ is sad that everyone
     else seems to be having so much fun. He loses some music and dance 
     enthusiasm. 
    
    **********
    *School 1*
    **********
    
    "Today at school, ____ is asked to decide what instrument he would like to 
     learn for music class: the cello or the trumpet. Which would ____ like to
     learn how to play?"
    
    "Cello"
     ____ has always been drawn to the subtle artistry of the cello and takes
     to it like a cat to a fiddle. His fingers fly over the strings and everyone
     is impressed. ____ gains some music and dance enthusiasm!
    
    "Cello"
     ____ picks the cello, thinking it to be the more refined instrument. For
     some reason, though, ____ can't quite seem to wrap his mind around some of
     his fingertips on the instrument and drops the cello in disgust, breaking
     it. ____ is forced to pay for a replacement.
    
     (A Cello Replacement is §150)
    
    "Trumpet"
     Oh the trumpet! Harbinger of royalty and bringer of jolly. Of course ____
     picks the trumpet and his lips work wonders on the instrument at once. 
     ____ gains some music and dance enthusiasm!
    
    "Trumpet"
     ____ picks the trumpet, thinking it'll be more fun because of its volume.
     However, for some reason, ____ can't quite seem to figure out the way to
     get his lips to vibrate and play any recognisable notes. Frustrated, ____
     loses some music and dance enthusiasm.
    
    **********
    *School 2*
    **********
    
    "____ is starting to feel like dance is working its way into his life, and
     he likes it! In gym class, trying to figure out how to get more rhythm into
     his life, he spies two options: the relatively full dance team or the sparse
     but somewhat intriguing gymnastics team. Which should he approach?"
    
    "Dance Team"
     Gymnastics is no substitute for real dancing, and there's no thrill like 
     popping into the groove with dozens of other dancers at exactly the same
     moment. ____ auditions for and easily makes the dance team. To discuss some
     future choreography, ____ brings a friend home!
    
    "Dance Team"
     ____ is all about the dance team, but when the auditions are over, ____ is
     nervous. There is a lot of good dancers, and ____ ends up not making the 
     team at all. ____ loses some music and dance enthusiasm.
    
    "Gymnastics Team"
     It's not like the dancing ____ has done before, but the rhythms and beats of
     gymnastics are just as, if not more, challenging and fun. ____ learns that
     he'll get to pick the music and choreography for his first floor routine
     and is ecstatic. ____ gains some music and dance enthusiasm. 
    
    "Gymnastics Team"
     So it's not quite dancing, but gymnastics certainly has its own set of
     rhythms and beats. Unfortunately, ____ discovers that he is not very good 
     at finding them. After a day of injuries and failures, ____ is dejected
     and loses some music and dance enthusiasm. 
    
    **********
    *School 3*
    **********
    
    "____'s student band is scheduled to be the final act in the talent show today
     and they've been working on a rocking finale song. After hearing some of
     the early acts go, ____ begins to get a little concerned that their song is a
     bit too heavy for the many parents in the audience. Should they play it 
     anyway or tone it down a bit?"
    
    "Rock Out"
     ____'s not going to let his doubts taint the music. The band goes out and 
     rocks all out and the crowd loves it. It seems that the parents are even
     more into it than their children! ____ is very happy with their performance
     and the band wins the talent show and cash prize!
    
     (Cash Prize of §150)
    
    "Rock Out"
     Rocking out is all about sticking it to the man, and ____ isn't about to 
     tame up their song. The band goes out and rocks full force, only to find 
     that the audience does not respond at all. There is scattered applause 
     after they finish and ____ loses some music and dance enthusiasm.
    
    "Tone it Down"
     ____ doesn't want to end the show on a unenjoyable note for anyone, so he
     decides to tone the song down a bit. The amps get turned down and the 
     power chords become gentle strums. While it's not the same song they 
     rehearsed, it goes over well and everyone agrees that it was the best way
     to end the show. ____ gains some music and dance enthusiasm. 
    
    "Tone it Down"
     ____ is reluctant, but decides that the song needs to be tuned down a bit 
     for everyone's enjoyment. Such a big change so close to showtime, however,
     leads to a disaster on stage as the other band members aren't sure which
     sections were supposed to be played softer or which chords were supposed
     to be left out. The resulting mess is music to no one's ears and ____ loses
     some music and dance enthusiasm. 
    
    ------------------------------------------------------------------------------
    [4.01] Sue's Secret Kitchen
    
    Sue's Secret Kitchen is the secret lot for those who love their food, which
    is the Cuisine hobby. Your Iron Chef here is Sharlene Royce. In this lot, it
    contains:
    
    2 Kitchens           - Which contains
                           - A Food Processor
                           - 2 Microwaves
                           - A Fridge
                           - Dishwasher
                           - Coffee Machine
                           - Stove
                         - You can cook here for your cooking contests. You will
                           have to pay for the cost of the food that you use 
                           however.
    A Bathroom           - To do your do do.
    Cooking Contest      - You can enter the cooking contest here to win 500
                           Simoleons as a cash prize as well as a Blue Ribbon.
    Chocolate Maker      - The Chocolate Maker from the Culinary Career track is
                           available for use.
    
    ------------------------------------------------------------------------------
    [4.02] My Muse II - Art Studio
    
    My Muse II - Art Studio is the secret lot for those who admire the Arts and
    Crafts of the World. Their leader is Demi Louie and in this Art Studio, which
    is more of a nature park, there are:
    
    A Bathroom           - Where you can go and do your business.
    2 Pottery Stands     - Places where you can make some clay products.
    3 Sewing Machines    - Places where you can make fabric products.
    2 Easels             - Stands where you can make some artwork.
    2 Drafting Tables    - Tables where you can make some technical drawings.
    A Grill              - Sims do need to eat.
    
    ------------------------------------------------------------------------------
    [4.03] Desirable Discourse Film & Literature Club
    
    As posh as this sounds, it isn't the best of the Secret Lots. It is quite
    empty, well, thats studying Film and Literature for you. Your bankrupt leader
    is Cooper Seifert, and what is in the club?
    
    A Bathroom           - Reading books in the toilets is allowed here.
    Bar                  - All this upper class posh life much have something to
                           drink.
    Television           - With all the films on television, you need one to be
                           able to watch it all. 
    6 Bookshelves        - The second part of the hobby is Literature and you will
                           need something to read from.
    Grill                - To eat, and not burn books.
    2 Computers          - To get the plot summaries from Wikipedia.
    
    ------------------------------------------------------------------------------
    [4.04] Dreamy Fields
    
    The fields aren't so dreamy here, so don't be fooled by the name of the secret
    lot for Sports. Your MVP here is the Coach Kennedy Grove. And in these fields
    of glory contains:
    
    A Bathroom           - All that Gatorade needs to go out somewhere.
    A Grill              - Food goes in, Food goes out.
    2 Soccer Nets        - A place where you can practice your shooting at goals.
                           Imagine your goal is the net first.
    2 Basketball Hoops   - One is outdoor and one is indoor, so practice until you
                           can get the three-pointer.
    3 Putters            - The Putters from the Business Career track are found
                           here since Golf is considered a sport.
    3 Punching Bags      - The punching bags, the reward from the Athletic career
                           is available for you to punch on. 
    
    ------------------------------------------------------------------------------
    [4.05] Games of Glory
    
    The Games of Glory clubhouse is home to gamers near and far. Anyway, the 
    gaming guru here is Makoto Traver. The suit is the Gamer suit found in The
    Sims 2 - Season from the Gamer Career Track. Anyway, what can be found in
    Games of Glory is:
    
    A Bathroom           - Standard in all secret lots.
    Chess Board          - Most gamers need to increase their logic somewhere.
    Don't Wake the Llama - This new board game is another game that these gamers
                           need to collect. The sequel, Don't Wake the Alpaca was
                           not so successful. 
    2 Pinball Machines   - Pinball machines, while these to not make any real
                           Simoleons, they are a source of gaming.
    Pool Table           - A game that does not involve electricity in some way.
    4 Computers          - Ever want to host a LAN party or have a gaming
                           competition? Here's your chance.
    Television           - A wide screen television.
    Console              - A gaming device to use on the television.
    Grill                - You do need to eat you know.
    
    ------------------------------------------------------------------------------
    [4.06] Peerless Park Nature Retreat
    
    The Peerless Park Nature Retreat are for those who love nature. Your wonderful
    leader is the green Naenae Phillippine and in this park, it contains ... not
    much.
    
    A Bathroom           - You cannot urinate in the trees.
    A Grill              - Well, there are more than one, and tables!
    2 Hydroponic Setups  - Well, they aren't for growing drugs, but they can be
                           used to grow some plants. And make some money.
    Koi Pond             - The Oceanography reward, while it won't make money like
                           the Slacker reward, it will increase your appreciation
                           in nature.
    Fish Pond            - For those with Seasons, there is a pond in which you
                           can fish in. For those without, don't worry about it. 
    
    ------------------------------------------------------------------------------
    [4.07] Will's Garage
    
    Will's Garage is the secret lot for those who love Tinkering. Your leader,
    well, my leader is Ocean Pederson. In this Garage, there is:
    
    A Bathroom          - Where you can go to the bathroom.
    One Train Set       - You can operate and add parts to the train set. 
    2 Computers         - A Little Sister Laptop and a Moneywell Computer.
    2 Trash Compacters  - For you to tinker around with.
    2 Dishwashers       - Also for you to tinker around with.
    A Television        - To Watch and to tinker around with.
    A Microwave         - To cook your food and to tinker with.
    A Grill             - To eat something while you are there.
    A Bookshelf         - To study up on your mechanical skills.
    
    ------------------------------------------------------------------------------
    [4.08] Platinum Gym
    
    For those of you who are complete Fitness Nuts, the secret lot for Fitness is
    the Platinum Gym. Your fabled leader is the legendary, or not, Richard Beckett
    and this is what the Gym contains. 
    
    A Bathroom          - Standard in all secret lots.
    Grill               - You may be fit, but you need to eat.
    2 Exercise Bikes    - A great way to keep fit, without falling down.
    2 Exercise Weights  - Lets see how much your Sims can pull up.
    A Pool              - A place where you Sim can do some laps and blitz the
                          competition, but it is rather small.
    Army Course         - The Reward from the Military Career where your Sims have
                          to run through a designated army training course.
    
    As a note, you can actually gain Body points in the gym, whether it is a 
    glitch with the original version of FreeTime or not. Make it last.
    
    ------------------------------------------------------------------------------
    [4.09] Aspirational Laboratories
    
    Another secret lot, and this time, it is for the Science hobby. Your lead
    scientist here in the labs is Jace Rusewicz. In these labs, it contains:
    
    A Bathroom          - Scientists do need their toilet breaks.
    Telescope           - The most useful of all of the scientific tools since you
                          can search for constellations, planets and UFOs.
    Lab Station         - The Medicine Maker from the Science Career track is 
                          available for you to use here.
    Surgery Table       - It isn't as good as doing the real thing, but what is
                          more fun than throwing screwdrivers out of bodies?
    4 Ant Farms         - Wow, lets study ants, and shake up their homes.
    4 Computers         - You can read the latest scientific articles on the web
                          with these computers. 
    Stereo              - We still need to be interested in the latest tracks.
    Grill               - All great scientists do need to consume food. 
    
    ------------------------------------------------------------------------------
    [4.10] My Muse - Music & Dance Studio
    
    This is the secret lot for the Music and Dance hobby and your esteemed leader,
    for those faithful followers, is Noelle Dennis. In this club contains:
    
    A Bathroom          - You do need to go to the toilet you know.
    Stereo              - A place where you can practice your dance moves.
    2 Bars              - Bars are used to practice your ballet skills.
    Piano               - The staple musical instrument supplied in the base game.
    DJ                  - Allows you to perform Dance Contest
    Synthesizer         - Allows for your Sims to mix up random tracks.
    Grill               - Where else are you going to eat?
    
    ------------------------------------------------------------------------------
    [5.01] Architecture
    
    **************
    *Cement Mixer*
    **************
    
    Description
    "Not exactly the most glorious job in the world, but someone needs to mix the
     cement. This entry level job requires no real skills other than a little
     attention to detail and the desire to keep going to a job where you mix 
     cement all day long."
    
    Job Level: 1
    Carpool Arrival: 7am
    Work Hours: 8am to 3pm
    Salary: §155
    Requirements for Level 2: None
    
    Job Days: Monday, Tuesday, Thursday, Friday, Saturday
    Free Days: Wednesday, Sunday
    
    *************
    *Brick Layer*
    *************
    
    Description
    "You've moved off the factory floor and onto lots where actual homes are being
     built! Doing your small part to help erect structures both residential and 
     commercial, laying bricks and spreading that goop to make them stick
     together is only a bit tougher than mixing cement. Learn enough about bricks,
     though, and you might just get to supervise other people doing it."
    
    Job Level: 2
    Carpool Arrival: 7am
    Work Hours: 8am to 3pm
    Salary: §176
    Bonus for Promotion: §352
    Requirements for Level 3: 1 Mechanical Point
    
    Job Days: Monday, Tuesday, Thursday, Friday, Saturday
    Free Days: Wednesday, Sunday
    
    *********
    *Foreman*
    *********
    
    Description
    "Finally in change of more than yourself, you've made foreman of the 
     construction team! Your initiative has been noticed. Now put a little logic
     behind that mechanical knowledge of yours and someone might actually mistake
     you for an architect."
    
    Job Level: 3
    Carpool Arrival: 7am
    Work Hours: 8am to 3pm
    Salary: §284
    Bonus for Promotion: §568
    Requirements for Level 4: 1 Logic Point
                              2 Mechanical Points
                              1 Family Friend
    
    Job Days: Monday, Tuesday, Thursday, Friday, Saturday
    Free Days: Wednesday, Sunday
    
    ******************************
    *Head of Construction Company*
    ******************************
    
    Description
    "You've mastered cement, bricks, and various steel bars. You've led small 
     teams into construction emergencies and made them work. Now you've got the
     ultimate high-level view of building buildings as the head of the 
     construction company. Show some good leadership skills and work on your 
     creativity and those lofty architects might suddenly take an interest in
     you."
    
    Job Level: 4
    Carpool Arrival: 9am
    Work Hours: 10am to 5pm
    Salary: §415
    Bonus for Promotion: §830
    Requirements for Level 5: 2 Logic Points
                              1 Creativity Point
                              2 Mechanical Points
                              2 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    ************************
    *Architect's Apprentice*
    ************************
    
    Description
    "Construction is for chumps. You've made it inside the walls of the
     architecture firm, standing beside (or more often, behind) your
     mentor, who is going to teach you everything you need to know about
     how to design beautiful, beautiful buildings. Oh, and can you get him some
     coffee."
    
    Job Level: 5
    Carpool Arrival: 8am
    Work Hours: 9am to 4pm
    Salary: §525
    Bonus for Promotion: §1,050
    Requirements for Level 6: 3 Logic Points
                              2 Creativity Points
                              3 Mechanical Points
                              3 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    ***********
    *Draftsman*
    ***********
    
    Description
    "You've finally got your own desk and own drafting table, tilted at the 
     perfect angle, with straightedges and writing implements galore. Now's
     your opportunity to show that you can take an abstract building design, and
     through a series of straight lines, turn it into a blueprint. Keep building
     all those skills that got you here and you'll be a certified architect in
     no time!"
    
    Job Level: 6 [JOB REWARD]
    Carpool Arrival: 8am
    Work Hours: 9am to 4pm
    Salary: §615
    Bonus for Promotion: §1,230
    Requirements for Level 7: 4 Logic Points
                              4 Creativity Points
                              4 Mechanical Points
                              4 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    ***********
    *Architect*
    ***********
    
    Description
    "You've made it. The firm has given you all the necessary credentials to
     be an architect anywhere in the world, and you're well on your way to
     getting your first building built. A little extra creativity is just 
     what the architectural world needs right now."
    
    Job Level: 7
    Carpool Arrival: 8am
    Work Hours: 9am to 4pm
    Salary: §985
    Bonus for Promotion: §1,970
    Requirements for Level 8: 6 Logic Points
                              5 Creativity Points
                              5 Mechanical Points
                              6 Family Friends
    
    Job Days: Sunday, Monday, Tuesday, Thursday, Friday
    Free Days: Wednesday, Saturday
    
    ***********************
    *Architectural Partner*
    ***********************
    
    Description
    "Wow. You made partner. The firm is now partially under your guiding 
     hand, and a little bit of business knowledge will go a long way. Work on
     making good logical decisions and don't forget your construction roots. 
     It's not just about making buildings. It's about making them great."
    
    Job Level: 8
    Carpool Arrival: 9am
    Work Hours: 10am to 5pm
    Salary: §1,123
    Bonus for Promotion: §2,246
    Requirements for Level 9: 7 Logic Points
                              7 Creativity Points
                              5 Mechanical Points
                              8 Family Friends
    
    Job Days: Sunday, Monday, Tuesday, Wednesday, Friday
    Free Days: Thursday, Saturday
    
    ******************
    *Master Architect*
    ******************
    
    Description
    "You're a living legend, and when people pass by the houses and offices you've
     designed, they know they're in the presence of greatness. Keep reaching for
     the sky with more and more creative ventures and the world will be your
     oyster-shaped opera house. 
    
    Job Level: 9
    Carpool Arrival: 9am
    Work Hours: 10am to 4pm
    Salary: §1,970
    Bonus for Promotion: §3,940
    Requirements for Level 10: 10 Logic Points
                               9 Creativity Points
                               6 Mechanical Points
                               11 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday, Thursday
    Free Days: Sunday, Friday, Saturday
    
    **************
    *City Planner*
    **************
    
    Description
    "An entire city is at your disposal and the decisions you make affect
     thousands of Sims. Where should the hospital go? What style of houses best
     fit this residential district? We need more parks! The questions and demands
     of the populace fall to you, dear city planner. Answer them. Meet them. This
     is what you were meant to do.
    
    Job Level: 10
    Carpool Arrival: 8am
    Work Hours: 9am to 4pm
    Salary: §2,300
    Bonus for Promotion: §4,600
    
    Job Days: Sunday, Monday, Wednesday, Friday
    Free Days: Tuesday, Thursday, Saturday
    
    ------------------------------------------------------------------------------
    [5.02] Dance
    
    *********************
    *Aerobics Instructor*
    *********************
    
    Description
    "And 1 and 2 and step and bend and move and slide and kick and stretch and 3
     and 4 keep 'em moving and keep 'em guessing. Keep your own body in shape and
     maybe one day your dream of becoming an anaerobics instructor will come 
     true."
    
    Job Level: 1
    Carpool Arrival: 7am
    Work Hours: 8am to 3pm
    Salary: §215
    Requirements for Level 2: 1 Body Point
                              1 Family Friend
    
    Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
    Free Days: Monday, Thursday
    
    ***************
    *Backup Dancer*
    ***************
    
    Description
    "Here's your first opprtunity to show your skills and hopefully hone your
     craft by working with veterans in the industry. It's still technically a 
     starving artist position, but everyone has to start somewhere. Make sure you
     bring your "A" game everyday because you never know when you'll be given that
     opportunity to shine and impress someone."
    
    Job Level: 2
    Carpool Arrival: 2pm
    Work Hours: 3pm to 9pm
    Salary: §275
    Bonus for Promotion: §550
    Requirements for Level 3: 2 Body Points
                              1 Charisma Point
                              2 Family Friends
    
    Job Days: Tuesday, Wednesday, Thursday, Saturday, Sunday
    Free Days: Monday, Friday
    
    **********************
    *SimJazzer Instructor*
    **********************
    
    Description
    "When you left backup dancing to teach a workout class based on a 20 year old
     out-dated fad, you'll never know, but the world of dance moves in mysterious
     ways. Dust off that unitard, warm up the hair crimper, darn up those leg 
     warmers and hit the hardwoods: it's time for some creativity and some  
     pizzazz!"
    
    Job Level: 3
    Carpool Arrival: 7am
    Work Hours: 8am to 3pm
    Salary: §375
    Bonus for Promotion: §750
    Requirements for Level 4: 3 Body Points
                              1 Creativity Point
                              2 Charisma Points
                              3 Family Friends
    
    Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
    Free Days: Monday, Thursday
    
    ***********************
    *Pop 'n Lock Performer*
    ***********************
    
    Description
    "It's taken you a while to perfect your popping, but you've been a natural
     locker since birth. Now it's time to bring the two together. Keep in time,
     hit the streets, the clubs, the art shows, anywhere you can show your 
     stuff. Just remember to pop then lock, cause lockin' then poppin' is just
     as bad as frontin', which is almost as bad stackin' on stage."
    
    Job Level: 4
    Carpool Arrival: 12pm
    Work Hours: 1pm to 7pm
    Salary: §450
    Bonus for Promotion: §900
    Requirements for Level 5: 4 Body Points
                              2 Creativity Points
                              3 Charisma Points
                              4 Family Friends
    
    Job Days: Monday, Wednesday, Friday, Saturday, Sunday
    Free Days: Tuesday, Thursday
    
    ******************
    *Dance Video Star*
    ******************
    
    Description
    "Remember when you were that dancer standing with the other 8 dancers, behind
     that one dancer, who was standing behind all the famous people? Well, those
     days are long gone. Now you're the dancer standing in front of the other 8
     dancers, behind all the famous people. Call you mom, cause you've made it to
     the middle!"
    
    Job Level: 5
    Carpool Arrival: 9am
    Work Hours: 10am to 5pm
    Salary: §520
    Bonus for Promotion: §1,040
    Requirements for Level 6: 4 Body Points
                              4 Creativity Points
                              4 Charisma Points
                              5 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday
    Free Days: Friday, Sunday
    
    *********************
    *Interpretive Dancer*
    *********************
    
    Description
    "There are many interpretive dancers who are very famous in the interpretive
     dancing community. Like that girl that does the one about the willow tree,
     and that other guy who pretends he's blowing ribbons blowing on the breeze.
     Sometimes it can be difficult to interpret what a dancer is doing, but since
     it's pretty much all up to interpretation anyway who's to say you aren't 
     really really good?"
    
    Job Level: 6 [JOB REWARD]
    Carpool Arrival: 3pm
    Work Hours: 4pm to 10pm
    Salary: §680
    Bonus for Promotion: §1,360
    Requirements for Level 7: 5 Body Points
                              5 Creativity Points
                              5 Charisma Points
                              6 Family Friends
    
    Job Days: Monday, Thursday, Friday, Saturday, Sunday
    Free Days: Tuesday, Wednesday
    
    ************
    *Tap Dancer*
    ************
    
    Description
    "No one laughs at tap dancers, they laugh with them, and with the whole stomp
     and smash crazes going on the demand for tap dancers is at an all time high.
     Top hat. Check. Cane. Check. Mock sequined half tux with tails. Check. 
     Trashcan lids, drumsticks, empty paint cans, and faux graffitied concrete 
     wall sections are all optional, but entirely more trendy. Bring the noise,
     also being a decent amount of the funk, and don't forget the jazz hands."
    
    Job Level: 7
    Carpool Arrival: 2pm
    Work Hours: 3pm to 9pm
    Salary: §815
    Bonus for Promotion: §1,630
    Requirements for Level 8: 6 Body Points
                              6 Creativity Points
                              7 Charisma Points
                              8 Family Friends
    
    Job Days: Monday, Thursday, Friday, Saturday, Sunday
    Free Days: Tuesday, Wednesday
    
    *****************
    *Ballroom Dancer*
    *****************
    
    Description
    "Now it's your time to prove your technical proficiency to the dancing world.
     Ballroom dancing is so technical that almost all forms of artistic 
     expression have been removed, luckily all fashion sense has been removed as
     well. So, find the gaudiest outfit you can, slick back your hair, plaster
     a smile on your face, and let your feet do the talking while your competitors
     get to walking."
    
    Job Level: 8
    Carpool Arrival: 4pm
    Work Hours: 5pm to 11pm
    Salary: §1,380
    Bonus for Promotion: §2,760
    Requirements for Level 9: 7 Body Points
                              7 Creativity Points
                              8 Charisma Points
                              10 Family Friends
    
    Job Days: Thursday, Friday, Saturday, Sunday
    Free Days: Monday, Tuesday, Wednesday
    
    *****************
    *Flamenco Master*
    *****************
    
    Description
    "You've nearly made it. You've blown away all the competition in ballroom, 
     and you've risen to the rank of master of the dance! You now perform to
     sold out crowds of adoring fans. Agents are talking to you about perfume
     and clothing lines, and you've personally bought flamencos back to the
     masses. Keep your eyes on the prize, don't forget your roots, and focus
     on your art. Nobody likes a sell out, well, except all the people you are
     selling out to, and they tend to be able to afford concert tickets."
    
    Job Level: 9
    Carpool Arrival: 3pm
    Work Hours: 4pm to 10pm
    Salary: §2,025
    Bonus for Promotion: §4,050
    Requirements for Level 10: 9 Body Points
                               9 Creativity Points
                               9 Charisma Points
                               12 Family Friends
    
    Job Days: Thursday, Friday, Saturday, Sunday
    Free Days: Monday, Tuesday, Wednesday
    
    ***************************
    *World Class Ballet Dancer*
    ***************************
    
    Description
    "You are now the pinnacle of dance; the ultimate combination of technical
     and artistic prowess. So what if half of the audience is asleep during every
     performance? You are an artist, and art for art's sake is just as important
     as art for the masses. You now dance for you and you alone, a fallen angel
     swirling majestically in a sea of frozen honey and swan down. You are nature.
     You are magic. You are light and dark and steel and softness, the embodiment
     of the human form ... in tights."
    
    Job Level: 10
    Carpool Arrival: 3pm
    Work Hours: 4pm to 9pm
    Salary: §2,950
    Bonus for Promotion: §5,900
    
    Job Days: Friday, Saturday, Sunday
    Free Days: Monday, Tuesday, Wednesday, Thursday
    
    ------------------------------------------------------------------------------
    [5.03] Entertainment
    
    *******************
    *Stand Up Comedian*
    *******************
    
    Description
    "From open mic nights to low-paying gigs at coffeshops and pubs, you're making
     your rounds and paying your dues. Stick with it and work on that ever-
     important charisma to move up the entertainment food chain."
    
    Job Level: 1
    Carpool Arrival: 2pm
    Work Hours: 3pm to 10pm
    Salary: §240
    Requirements for Level 2: 1 Charisma Point
                              1 Family Friend
    
    Job Days: Monday, Thursday, Friday, Saturday, Sunday
    Free Days: Tuesday, Wednesday
    
    ***********************
    *Birthday Party Mascot*
    ***********************
    
    Description
    "To gain a little job stability, you have to give up a little dignity. Sure,
     you have to paint your face each day and perform lame magic tricks, but add a
     little creativity to your routine and you'll find room to grow."
    
    Job Level: 2
    Carpool Arrival: 10am
    Work Hours: 11am to 5pm
    Salary: §265
    Bonus for Promotion: §530
    Requirements for Level 3: 1 Creativity Point
                              1 Charisma Point
                              2 Family Friends
    
    Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
    Free Days: Monday, Wednesday
    
    ******
    *Mime*
    ******
    
    Description
    "Speaking is for those who cannot entertain in silence. With your whimsical 
     pantomimes and wide array of facial expressions, your silence speaks volumes.
     Just don't do that being blown away by the wind thing too many times."
    
    Job Level: 3
    Carpool Arrival: 1pm
    Work Hours: 2pm to 9pm
    Salary: §305
    Bonus for Promotion: §610
    Requirements for Level 4: 2 Creativity Points
                              2 Charisma Points
                              3 Family Friends
    
    Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
    Free Days: Sunday, Monday
    
    ***************
    *Lounge Singer*
    ***************
    
    Description
    "That voice of yours, while not perfect all the time, can certainly hold a
     room's attention. You've got the confidence to belt it out every night, and
     confidence will get you far in this business."
    
    Job Level: 4
    Carpool Arrival: 4pm
    Work Hours: 5pm to 11pm
    Salary: §420
    Bonus for Promotion: §840
    Requirements for Level 5: 3 Creativity Points
                              3 Charisma Points
                              4 Family Friends
    
    Job Days: Monday, Thursday, Friday, Saturday, Sunday
    Free Days: Tuesday, Wednesday
    
    ***************
    *Ventriloquist*
    ***************
    
    Description
    "You knew that one wooden dummy would come in handy one day. With him 
     sitting on your knee and you speaking for two, some people might call
     you crazy, but you know the truth. Ventriloquism is a lost art and is
     ripe for a comeback."
    
    Job Level: 5 [JOB REWARD]
    Carpool Arrival: 1pm
    Work Hours: 2pm to 9pm
    Salary: §505
    Bonus for Promotion: §1,010
    Requirements for Level 6: 2 Body Points
                              4 Creativity Points
                              4 Charisma Points
                              5 Family Friends
    
    Job Days: Monday, Wednesday, Friday, Saturday, Sunday
    Free Days: Tuesday, Thursday
    
    ********************
    *Round Table Knight*
    ********************
    
    Description
    "Entertaining would be wenches, whelps and knaves with wit and charm and
     keeping the King in an agreeable mood is the daily faire of the Round
     Table Knight. Keep your wits and wooden blade sharp and you'll end up on
     top!"
    
    Job Level: 6
    Carpool Arrival: 10am
    Work Hours: 11am to 6pm
    Salary: §690
    Bonus for Promotion: §1,380
    Requirements for Level 7: 3 Body Points
                              5 Creativity Points
                              5 Charisma Points
                              6 Family Friends
    
    Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
    Free Days: Sunday, Monday
    
    *********
    *Juggler*
    *********
    
    Description
    "Mastering the fine art of juggling isn't an east task, but you're right on
     track. Keep it up and you will start to defy gravity!"
    
    Job Level: 7
    Carpool Arrival: 1pm
    Work Hours: 2pm to 8pm
    Salary: §820
    Bonus for Promotion: §1,640
    Requirements for Level 8: 4 Body Points
                              6 Creativity Points
                              6 Charisma Points
                              8 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    **********************
    *Master of Ceremonies*
    **********************
    
    Description
    "Your voice and presence has made you an easily recognisable entity and now
     everyone wants to have you on their stage. Announcing winners, would-be's
     and has-been's will soon make you a household name!"
    
    Job Level: 8
    Carpool Arrival: 3pm
    Work Hours: 4pm to 11pm
    Salary: §1,120
    Bonus for Promotion: §2,240
    Requirements for Level 9: 6 Body Points
                              7 Creativity Points
                              8 Charisma Points
                              10 Family Friends
    
    Job Days: Monday, Thursday, Friday, Saturday, Sunday
    Free Days: Tuesday, Wednesday
    
    ***********
    *Headliner*
    ***********
    
    Description
    "You're on top of the world! At least, that's what the tabloids keep saying.
     Your every move is now photographed and talked about and frankly, it's
     flattering. Your name comes before anything else and you wouldn't have it
     any other way."
    
    Job Level: 9
    Carpool Arrival: 4pm
    Work Hours: 5pm to 11pm
    Salary: §2,540
    Bonus for Promotion: §5,080
    Requirements for Level 10: 6 Body Points
                               8 Creativity Points
                               10 Charisma Points
                               12 Family Friends
    
    Job Days: Thursday, Friday, Saturday, Sunday
    Free Days: Monday, Tuesday, Wednesday
    
    *****************
    *Prestidigitator*
    *****************
    
    Description
    "You've made the SimCity Water Tower disappear in front of thousands of 
     people. You've made the apparition of Bella Goth appear as smoke.
     You've made doubters believe and awed entire cities. In their eyes,
     you are a modern wizard."
    
    Job Level: 10
    Carpool Arrival: 2pm
    Work Hours: 3pm to 10pm
    Salary: §3,105
    Bonus for Promotion: §6,210
    
    Job Days: Sunday, Thursday, Friday, Saturday
    Free Days: Monday, Tuesday, Wednesday
    
    ------------------------------------------------------------------------------
    [5.04] Intelligence
    
    *********
    *Gumshoe*
    *********
    
    Description
    "Not much more than an assistant to a low-level detective you'll often just be
     taking orders and jotting down notes. Prove your worth doing the menial tasks
     and show your quick thinking to move up in the organisation."
    
    Job Level: 1
    Carpool Arrival: 10am
    Work Hours: 11am to 6pm
    Salary: §225
    Requirements for Level 2: 1 Logic Point
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    *************
    *Private Eye*
    *************
    
    Description
    "You're now able to afford your own office and assistant, but you're still
     trying to solve cases with grit and grumption. Pound the pavement and show
     your stuff. Work on your logic and your cleaning (crime scenes can get 
     messy!) and getting the attention of the senior agents shouldn't be too
     hard."
    
    Job Level: 2
    Carpool Arrival: 10am
    Work Hours: 11am to 6pm
    Salary: §310
    Bonus for Promotion: §620
    Requirements for Level 3: 2 Logic Points
                              1 Cleaning Point
                              1 Family Friend
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    **************************
    *Crime Scene Investigator*
    **************************
    
    Description
    "Every day is a new adventure as a Crime Scene Investigator. Each crime scene
     is a mystery to dissect, and each potential arrest requires the quick 
     thinking and solid decision making of a confident investigator. Are you that
     investigator?"
    
    Job Level: 3
    Carpool Arrival: 9am
    Work Hours: 10am to 5pm
    Salary: §325
    Bonus for Promotion: §650
    Requirements for Level 4: 3 Logic Points
                              1 Mechanical Point
                              1 Cleaning Point
                              2 Family Friends
    
    Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
    Free Days: Monday, Wednesday
    
    ***********************
    *Surveillance Operator*
    ***********************
    
    Description
    "Listening has always been a strong suit of yours, and now you're finally 
     being paid to do it. Keep your wits about you and your concentration sharp.
     The hours are a bit later, but a little extra work on your intelligence 
     skills can catapult you into the local intelligence limelight."
    
    Job Level: 4
    Carpool Arrival: 1pm
    Work Hours: 2pm to 8pm
    Salary: §395
    Bonus for Promotion: §790
    Requirements for Level 5: 4 Logic Points
                              2 Mechanical Points
                              2 Cleaning Points
                              3 Family Friends
    
    Job Days: Tuesday, Wednesday, Thursday, Friday, Sunday
    Free Days: Monday, Saturday
    
    *****************************
    *Reconnaissance Communicator*
    *****************************
    
    Description
    "If the Intelligence field has a middle management, you've reached it. The 
     grunt work of interviewing witnesses and long overnight stakeouts is over.
     You now oversee the poor saps who have to do that! Manage those saps well
     and the national branch will be sure to notice."
    
    Job Level: 5 [JOB REWARD]
    Carpool Arrival: 12pm
    Work Hours: 1pm to 7pm
    Salary: §490
    Bonus for Promotion: §980
    Requirements for Level 6: 5 Logic Points
                              3 Mechanical Points
                              3 Cleaning Points
                              4 Family Friends
    
    Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
    Free Days: Monday, Sunday
    
    ********************
    *Rookie Field Agent*
    ********************
    
    Description
    "This is it. The National stage. The pros. You've made it. As a Rookie Field
     Agent, you're out there with the best of the best, working for the SCIA on
     operations you can't even tell your grandma about. Stay with your mentor,
     learn quickly, and it won't be too hard to work your way up the SCIA ladder.
    
    Job Level: 6
    Carpool Arrival: 2pm
    Work Hours: 3pm to 10pm
    Salary: §650
    Bonus for Promotion: §1,300
    Requirements for Level 7: 6 Logic Points
                              4 Mechanical Points
                              4 Cleaning Points
                              6 Family Friends
    
    Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
    Free Days: Monday, Sunday
    
    *************
    *Field Agent*
    *************
    
    Description
    "No longer the freshesh fish in the SCIA, you've drop the Rookie from your 
     title and added responsibilities to your plate. Not only do new agents look
     up to you as a teacher, your skills will be challenged each day with new
     situations and obstacles."
    
    Job Level: 7
    Carpool Arrival: 2pm
    Work Hours: 3pm to 9pm
    Salary: §1,070
    Bonus for Promotion: §2,140
    Requirements for Level 8: 7 Logic Points
                              5 Mechanical Points
                              5 Cleaning Points
                              8 Family Friends
    
    Job Days: Tuesday, Wednesday, Thursday, Friday
    Free Days: Monday, Saturday, Sunday
    
    **************
    *Double Agent*
    **************
    
    Description
    "You've been entrusted with some of the most dangerous and exciting missions
     at the SCIA. Every day will bring travel, adventure, and espionage. While the
     SCIA may disavow you if you fail, succeeding just may save the world."
    
    Job Level: 8
    Carpool Arrival: 3pm
    Work Hours: 4pm to 10pm
    Salary: §1,540
    Bonus for Promotion: §3,080
    Requirements for Level 9: 8 Logic Points
                              7 Mechanical Points
                              6 Cleaning Points
                              10 Family Friends
    
    Job Days: Tuesday, Wednesday, Thursday, Friday
    Free Days: Monday, Saturday, Sunday
    
    *****************
    *Elite Operative*
    *****************
    
    Description
    "The cream of the crop. The best of the best. The heart of the artichoke. 
     None of these affectations can truly describe how much you've risen through
     the ranks at the SCIA. As an Elite Operative, you're given the missions
     that no one else dares to do. You succeed where others fail. Just make
     sure you keep your missions quick, clean, and efficient."
    
    Job Level: 9
    Carpool Arrival: 4pm
    Work Hours: 5pm to 11pm
    Salary: §3,225
    Bonus for Promotion: §6,450
    Requirements for Level 10: 9 Logic Points
                               8 Mechanical Points
                               8 Cleaning Points
                               12 Family Friends
    
    Job Days: Wednesday, Thursday, Friday
    Free Days: Sunday, Monday, Tuesday, Saturday
    
    **************
    *Head of SCIA*
    **************
    
    Description
    "All the Intelligence resources of the SCIA now lie at your feet. Thousands
     of agents are at your beck and call. Your daily decisions may save lives
     and tear down dictatorships. In many ways, you are now a god. Just a very
     secretive one."
    
    Job Level: 10
    Carpool Arrival: 10am
    Work Hours: 11am to 6pm
    Salary: §3,750
    Bonus for Promotion: §7,500
    
    Job Days: Tuesday, Wednesday, Thursday, Friday
    Free Days: Sunday, Monday, Saturday
    
    ------------------------------------------------------------------------------
    [5.05] Oceanography
    
    **************
    *Fish Chummer*
    **************
    
    Description
    "When Sims, or sharks, desire something other than clean cut fish, that's when
     the Fish Chummer steps in. Clean it? Cut it? Why bother when squeezing and
     smashing will just as easily do the job?"
    
    Job Level: 1
    Carpool Arrival: 3am
    Work Hours: 4am to 11am
    Salary: §185
    Requirements for Level 2: None
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    **********************
    *Dolphin Tank Cleaner*
    **********************
    
    Description
    "It's been suggested that Dolphins are the most intelligence species on the 
     planet. So rightly so, they need people to clean up after them. Thoughts of
     calculus, wave form particle physics, and balancing beach balls on one's
     nose, leave little time to tidy up a tank. You've got mechanical skills,
     they don't, so use 'em."
    
    Job Level: 2
    Carpool Arrival: 7am
    Work Hours: 8am to 3pm
    Salary: §215
    Bonus for Promotion: §430
    Requirements for Level 3: 1 Mechanical Point
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    *****************************
    *Sea Lice Research Assistant*
    *****************************
    
    Description
    "You're finally out of the dolphin tank and into the fire. Assisting a real
     live Medical Researcher with a Bona Fide degree from SimCity U's underwater
     telenovela department. And what a drama those sea lice are! Where the food
     chain meets the road they say, and how! Stay the course, get out of the lab
     once in a while and get some exercise, and you'll be on your way."
    
    Job Level: 3
    Carpool Arrival: 8am
    Work Hours: 9am to 4pm
    Salary: §295
    Bonus for Promotion: §590
    Requirements for Level 4: 1 Body Point
                              2 Mechanical Points
                              1 Family Friend
    
    Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
    Free Days: Sunday, Monday
    
    *************
    *Dive Master*
    *************
    
    Description
    "You're not just a diver anymore, and you're through with the constant itchy
     scalp. You are a master of diving and divers alike. Explore the deep for long
     lost relics, or shave some Simoleons off your monthly Oyster Bill. Remember to
     keep your own life clean and orderly as you still have to live in the real and
     dry world sometimes. But never forget, the world is your oyster! Oysters are
     your oysters!"
    
    Job Level: 4
    Carpool Arrival: 9am
    Work Hours: 10am to 4pm 
    Salary: §325
    Bonus for Promotion: §650
    Requirements for Level 5: 2 Body Points
                              3 Mechanical Points
                              1 Cleaning Point
                              2 Family Friends
    
    Job Days: Monday, Tuesday, Friday, Saturday, Sunday
    Free Days: Wednesday, Thursday
    
    **************************
    *Underwater Demolitionist*
    **************************
    
    Description
    "What could be more fun than blowing stuff up? Blowing stuff under water is
     what. You did the diving for ancient treasures, now it's time to set the
     charges and literally blow them out of the water."
    
    Job Level: 5
    Carpool Arrival: 8am
    Work Hours: 9am to 4pm
    Salary: §450
    Bonus for Promotion: §900
    Requirements for Level 6: 3 Body Points
                              4 Mechanical Points
                              2 Cleaning Points
                              3 Family Friends                          
    
    Job Days: Monday, Tuesday, Friday, Saturday, Sunday
    Free Days: Wednesday, Thursday
    
    ******************
    *Marine Biologist*
    ******************
    
    Description
    "Marine Biology. No longer just a fish squeezer or a hired hand spending all
     your free time trying to get water out of your ears. Now you're in the big 
     leagues, studying all types of strange. exotic, bioluminescent, poisonous- 
     barbed, ink-secreting, spear spitting sea life ... maybe you should invest
     in some goggles."
    
    Job Level: 6 [JOB REWARD]
    Carpool Arrival: 4am
    Work Hours: 5am to 11am
    Salary: §585
    Bonus for Promotion: §1,170
    Requirements for Level 7: 4 Body Points
                              6 Mechanical Points
                              3 Cleaning Points 
                              4 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday, Saturday, Sunday
    Free Days: Thursday, Friday
    
    ***************
    *Whale Tracker*
    ***************
    
    Description
    "Whales are really really big, but the oceans are even bigger, and that's
     where you come in. Your stint as a marine biologist left you longing for
     the smell of salt in your nose and the spray of sea in your face. So get
     out your galoshes and your GPS, and hit the high seas."
    
    Job Level: 7
    Carpool Arrival: 5am
    Work Hours: 6am to 1pm
    Salary: §860
    Bonus for Promotion: §1,720
    Requirements for Level 8: 5 Body Points
                              7 Mechanical Points
                              5 Cleaning Points
                              6 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday, Saturday, Sunday
    Free Days: Thursday, Friday
    
    ********************
    *Deep Sea Fisherman*
    ********************
    
    Description
    "Your experience with diving, demolition, marine life cycles, and migratory
     whale patterns, have put you in the perfect position to now reap the seas
     of all her plentiful bounties. Who cares about over-fishing, or dolphin
     safe tuna, you know where the fish are and you're going to get them."
    
    Job Level: 8
    Carpool Arrival: 2am
    Work Hours: 3am to 10am
    Salary: §1,320
    Bonus for Promotion: §2,640
    Requirements for Level 9: 7 Body Points
                              8 Mechanical Points
                              6 Cleaning Points
                              8 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday, Thursday
    Free Days: Friday, Saturday, Sunday
    
    *********************
    *Protector of Whales*
    *********************
    
    Description
    "Moving up in the world tends to mean being less hands-on, and more 
     managerial. As a protector of whales you now spend most of your time behind
     a desk on the phone lobbying the bureaucrats in SimCity to pass more
     stringent whale rights legislation. It's not exactly working for the man,
     but it's working in really close proximity to him."
    
    Job Level: 9
    Carpool Arrival: 6am
    Work Hours: 7am to 2pm
    Salary: §2,880
    Bonus for Promotion: §5,760
    Requirements for Level 10: 9 Body Points
                               9 Mechanical Points
                               7 Cleaning Points
                               10 Family Friends
    
    Job Days: Monday, Tuesday, Wednesday
    Free Days: Thursday, Friday, Saturday, Sunday
    
    ******************
    *Hand of Poseidon*
    ******************
    
    Description
    "Um, well, there's this pantheon of deities in ancient Greek culture, and, 
     well, one of the original three, well not actually the very original but the
     most well known three, split up the world into three sections. Poseidon took
     the seas, but the seas are really big ... so even though he's a Divine Being
     he could still really use some help; a right hand Sim if you will. Now all
     that's left to do is find that local trident store, hope the big guy
     doesn't ask you to deliver any plagues, and avoid payment in actual clam ..."
    
    Job Level: 10
    Carpool Arrival: 7am 
    Work Hours: 8am to 3pm
    Salary: §3,970
    Bonus for Promotion: §7,940
    
    Job Days: Monday, Tuesday, Wednesday
    Free Days: Thursday, Friday, Saturday, Sunday
    
    ------------------------------------------------------------------------------
    [5.06] Career Analysis
    
    This section is built to analyse all the jobs in the game. As you expect, 
    there will be comparsion now to the Seasons, University and Base game jobs, 
    taken off my FAQ of course, since I did right them. Warning, this will be a 
    long section to view. 
    
    BASE GAME JOBS
    
    **********
    *Politics*
    **********
    
    Campaign Worker - §34.22 per hour
                      §1540 per week
    
    Intern - §70 per hour
             §2100 per week
    
    Lobbyist - §84 per hour
               §2520 per week
    
    Campaign Manager - §68.89 per hour
                       §3010 per week
    
    City Council Member - §113.16 per hour
                          §3395 per week
    
    State Assemblyperson - §108 per hour
                           §3780 per week
    
    Congressperson - §140 per hour 
                     §4200 per week
    
    Judge - §284.5 per hour
            §4552 per week
    
    Senator - §136.11 per hour
              §4900 per week
    
    Mayor - §219.67 per hour
            §5260 per week
    
    **********
    *Medicine*
    **********
    
    Emergency Medicial Technician - §46.67 per hour
                                    §1400 per week
    
    Paramedic - §64.16 per hour
                §1925 per week
    
    Intern - §68 per hour
             §2380 per week
    
    Nurse - §63.78 per hour
            §2870 per week
    
    Resident - §96 per hour
               §3360 per week
    
    General Practitioner - §96.25 per hour
                           §3850 per week
    
    Specialist - §145.33 per hour
                 §4375 per week
    
    Surgeon - §163.33 per hour
              §4900 per week
    
    Medicial Researcher - §193.72 per hour
                          §5424 per week
    
    Chief of Staff - §214.14 per hour
                     §5996 per week
    
    **********
    *Business*
    **********
    
    Mailroom Technician - §28 per hour
                          §840 per week
    
    Executive Assistant - §36 per hour
                          §1260 per week
    
    Field Sales Representative - §50 per hour
                                 §1750 per week
    
    Junior Executive - §64 per hour
                       §2240 per week
    
    Executive - §93.33 per hour
                §2800 per week
    
    Senior Manager - §80.89 per hour
                     §3640 per week
    
    Vice President - §115.5 per hour
                     §4620 per week
    
    President - §175 per hour
                §5600 per week
    
    CEO - §237.86 per hour
          §6660 per week
    
    Business Tycoon - §350 per hour
                      §8400 per week
    
    **********
    *Athletic*
    **********
    
    Team Mascot - §25.66 per hour
                  §770 per week
               
    Minor Leaguer - §39.66 per hour
                    §1190 per week
    
    Rookie - §53.66 per hour
             §1610 per week
    
    Starter - §70 per hour
            - §2100 per week
    
    All Star - §89.83 per hour
               §2695 per week
    
    MVP - §148.83 per hour
          §3572 per week
    
    Superstar - §170 per hour
              - §4760 per week
    
    Assistant Coach - §297.6 per hour
                      §5952 per week
    
    Coach - §291.66 per hour
            §7000 per week
    
    Hall of Famer - §505.5 per hour
                    §9099 per week
    
    **********
    *Criminal*
    **********
    
    Pickpocket - §32.67 per hour
                 §980 per week
    
    Bagman - §40 per hour
             §1400 per week
    
    Bookie - §55 per hour
             §1925 per week
    
    Con Artist - §81.67 per hour
                 §2450 per week
    
    Getaway Driver - §74.375 per hour
                     §2975 per week
    
    Bank Robber - §92.75 per hour
                  §3710 per week
    
    Cat Burglar - §149.33 per hour
                  §4480 per week
    
    Counterfeiter - §177.33 per hour
                    §5320 per week
    
    Smuggler - §262.2 per hour
               §6300 per week
    
    Criminal Mastermind - §320.83 per hour
                          §7700 per week
    
    **********
    *Military*
    **********
    
    Recruit - §58.33 per hour
              §1700 per week
    
    Elite Forces - §75.83 per hour
                   §2275 per week
    
    Drill Instructor - §93.33 per hour
                       §2800 per week
    
    Junior Officer - §105 per hour
                     §3150 per week
    
    Counter Intelligence - §116.66 per hour
                         - §3500 per week
    
    Flight Officer - §128.33 per hour
                     §3850 per week
    
    Senior Officer - §135.33 per hour
                     §4060 per week
    
    Commander - §140 per hour
                §4200 per week
    
    Astronaut - §182.33 per hour
                §4376 per week
    
    General - §189.66 per hour
              §4552 per week
    
    *********
    *Slacker*
    *********
    
    Golf Caddy - §25.2 per hour
                 §630 per week
    
    Gas Station Attendant - §25.67 per hour
                            §770 per week
    
    Convenience Store Clerk - §35 per hour
                              §1050 per week
    
    Record Store Clerk - §42 per hour
                         §1260 per week
    
    Party DJ - §77 per hour
               §1540 per week
    
    Projectionist - §78.4 per hour
                    §1960 per week
    
    Home Video Editor - §102.67 per hour
                        §2452 per week
    
    Freelance Photographer - §157.6 per hour
                             §3152 per week
    
    Freelance Web Designer - §186.6 per hour 
                             §3732 per week
    
    Professional Party Guest - §350 per hour
                               §4200 per week
    
    *****************
    *Law Enforcement*
    *****************
    
    Security Guard - §56 per hour
                     §1680 per week
    
    Cadet - §74.67 per hour
            §2240 per week
    
    Patrol Officer - §69 per hour
                     §2760 per week
    
    Desk Sergeant - §102.67 per hour
                    §3080 per week
    
    Vice Squad - §114.33 per hour
                 §3430 per week
    
    Detective - §126 per hour
                §3780 per week
    
    Lieutenant - §137.67 per hour
                 §4130 per week
    
    SWAT Team Leader - §125 per hour 
                       §4375 per week
    
    Police Chief - §113.75 per hour
                   §4550 per week
    
    Captain Hero - §204.16 per hour
                   §4900 per week
    
    **********
    *Culinary*
    **********
    
    Dish Wisher - §15.75 per hour
                  §630 per week
    
    Drive Through Clerk - §42 per hour
                          §840 per week
    
    Fast Food Shift Manager - §36.4 per hour
                              §910 per week
    
    Host - §40.33 per hour
           §1210 per week
    
    Waiter - §61.6 per hour
             §1540 per week
    
    Prep Cook - §78.16 per hour
                §2345 per week
    
    Sous Chef - §116 per hour
                §4060 per week
    
    Executive Chef - §201 per hour
                     §4824 per week
    
    Restauranteur - §166.25 per hour
                    §5320 per week
    
    Celebrity Chef - §434 per hour
                     §6510 per week
    
    *********
    *Science*
    *********
    
    Test Subject - §36.16 per hour
                 - §1085 per week
    
    Lab Assistant - §53.66 per hour
                  - §1610 per week
    
    Field Researcher - §74.66 per hour
                       §2240 per week
    
    Science Teacher - §75 per hour
                      §2625 per week
    
    Project Leader - §90 per hour
                     §3150 per week
    
    Inventor - §84 per hour
               §3780 per week
    
    Scholar - §179.2 per hour
              §4480 per week
    
    Top Secret Researcher - §148 per hour
                            §5180 per week
    
    Theorist - §380.5 per hour
               §6088 per week
    
    Mad Scientist - §583.25 per hour
                    §6999 per week
    
    UNIVERSITY JOBS
    
    ************
    *Paranormal*
    ************
    
    Psychic Phone Pal - §36 per hour
                        §1260 per week
    
    Conspiracy Theorist - §53.57 per hour
                          §1875 per week
    
    Tarot Card Reader - §75 per hour
                        §2625 per week
    
    Hypnotist - §96 per hour
                §3360 per week
    
    Medium - §120 per hour
             §4200 per week
    
    Douser - §156 per hour
             §5460 per week
    
    Police Psychic - §231 per hour
                     §6930 per week
    
    UFO Investigator - §300 per hour
                       §8400 per week
    
    Exorcist - §415.67 per hour
               §7482 per week
    
    Cult Leader - §675 per hour
                  §9450 per week
    
    ***************
    *Show Business*
    ***************
    
    Screen Test Stand-In - §60 per hour
                           §2100 per week
    
    Body Double - §82.43 per hour
                  §2885 per week
    
    Bit Player - §102 per hour
                 §3570 per week
    
    Commerical Actor - §95.67 per hour
                       §4305 per week
    
    Cartoon Voice - §144 per hour
                    §5040 per week
    
    Supporting Player - §165 per hour
                        §5775 per week
    
    Broadway Star - §187.43 per hour
                    §6560 per week
    
    Leading Man - §367.5 per hour
                  §6615 per week
    
    Blockbuster Director - §435.86 per hour
                           §9153 per week
    
    Icon - §1255.5 per hour
           §15066 per week
    
    ********
    *Artist*
    ********
    
    Canvas Stretcher - §33 per hour
                       §1155 per week
    
    Street Caricaturist - §51 per hour
                        - §1785 per week
    
    Souvenir Whittler - §62.57 per hour
                        §2190 per week
    
    Comic Book Penciller - §90 per hour
                           §3150 per week
    
    Wedding Photographer - §115.43 per hour
                           §4040 per week
    
    Art Forger - §191.29 per hour
                 §5356 per week
    
    Fashion Photographer - §255 per hour
                           §7140 per week
    
    Acclaimed Muralist - §318.86 per hour
                         §6696 per week
    
    Conceptual Artist - §375 per hour
                        §7875 per week
    
    Visionary - §909.8 per hour
                §13647 per week
    
    *****************
    *Natural Science*
    *****************
    
    Ratkeeper - §46.43 per hour
                §1625 per week
    
    Algae Hunter - §69 per hour
                   §2415 per week
    
    Clam Wrangler - §96 per hour
                    §3360 per week
    
    Scatmaster - §112.43 per hour
                 §3935 per week
    
    Soil Identifier - §135 per hour
                      §4725 per week
    
    Rogue Botanist - §162 per hour
                     §5670 per week
    
    Animal Linguist - §192 per hour
                      §6720 per week
    
    Unnatural Crossbreeder - §222 per hour
                             §7770 per week
    
    Dinosaur Cloner - §326.14 per hour
                      §9132 per week
    
    Ecological Guru - §499.86 per hour
                      §10497 per week
    
    SEASONS JOBS
    
    *******
    *Gamer*
    *******
    
    Noob - §20.5 per hour
           §615 per week
    
    Button Masher - §21 per hour
                    §735 per week
    
    Trash Talker - §37.5 per hour
                   §1125 per week
    
    Gold Farmer - §42.28 per hour
                  §1480 per week
    
    Flag Capturer - §54.17 per hour
                    §1625 per week
    
    Platform Jumper - §75.5 per hour
                      §2265 per week
    
    Power Leveler - §95.38 per hour
                    §3052 per week
    
    Real Time Strategizer - §135.71 per hour
                            §4750 per week
    
    Guild Leader - §178.57 per hour
                   §5000 per week
    
    Game Designer - §243.75 per hour
                    §9750 per week
    
    ***********
    *Education*
    ***********
    
    Playground Monitor - §30.71 per hour
                         §1075 per week
    
    Teacher's Aide - §45.14 per hour
                     §1580 per week
    
    Substitute Teacher - §64.57 per hour
                         §2260 per week
    
    Elementary School Teacher - §91.71 per hour
                                §3210 per week
    
    High School Teacher - §125.67 per hour
                          §3770 per week
    
    University Guest Lecturer - §260 per hour
                                §6240 per week
    
    High School Principal - §234.28 per hour
                            §8200 per week
    
    College Senior Professor - §283.14 per hour
                               §9910 per week
    
    College Dean of Students - §347.14 per hour
                               §12150 per week
    
    Education Minister - §575 per hour
                         §13800 per week
    
    *****
    *Law*
    *****
    
    File Clerk - §24.67 per hour
                 §740 per week
    
    Law Firm Receptionist - §26.88 per hour
                            §1075 per week
    
    Legal Secretary - §52.14 per hour
                      §1825 per week
    
    Legal Biller - §60.29 per hour
                   §2110 per week
    
    Paralegal - §69.71 per hour
                §2440 per week
    
    Personal Injury Attorney - §103.57 per hour
                               §3625 per week
    
    Family Law Attorney - §123.57 per hour
                          §4325 per week
    
    International Corporate Lawyer - §146.88 per hour
                                     §5875 per week
    
    Entertainment Attorney - §224.57 per hour
                             §7860 per week
    
    The Law - §273.14 per hour
              §9560 per week
    
    ************
    *Journalism*
    ************
    
    Yearbook Club Supervisor - §19.17 per hour
                               §575 per week
    
    Blog Writer - §45.6 per hour
                  §1140 per week
    
    Internet Movie Critic - §47.83 per hour
                            §1435 per week
    
    Fact Checker - §55 per hour
                   §1925 per week
    
    Obituary Writer - §76.17 per hour
                      §2285 per week
    
    Horoscope Writer - §133.6 per hour
                       §3340 per week
    
    Sports Columnist - §145.67 per hour
                       §4370 per week
    
    Investigatory Journalist - §166.86 per hour
                               §5840 per hour
    
    Magazine Editor - §208.57 per hour
                      §7300 per hour
    
    Media Magnate - §293.75 per hour
                    §11750 per week
    
    *******
    *Music*
    *******
    
    Record Store Clerk - §19.29 per hour
                         §675 per week
    
    Piano Tuner - §26.57 per hour
                  §930 per week
    
    Coffee Shop Sound Engineer - §31.86 per hour
                                 §1115 per week
    
    Summer Camp Music Teacher - §47.86 per hour
                                §1675 per week
    
    Battle of the Bands Judge - §75.33 per hour
                                §1808 per week
    
    Roadie - §76.43 per hour
             §2675 per week
    
    Studio Musician - §171.67 per hour
                      §5150 per week
    
    Concert Pianist - §278.57 per hour
                      §5850 per week
    
    Symphony Conductor - §350 per hour
                         §8400 per week
    
    Rock God - §471.67 per hour
               §11320 per week
    
    ***********
    *Adventure*
    ***********
    
    Ambassador's Intern - §24.57 per hour
                          §860 per week
    
    Spelunker - §37.5 per hour
                §1125 per week
    
    Multiregional Sim of Some Question - §62.5 per hour
                                         §1875 per week
    
    Deep Sea Excavator - §69.17 per hour
                         §2075 per week
    
    Relic Liberator - §116 per hour
                      §2900 per week
    
    Dread Pirate - §124.29 per hour
                   §4350 per week
    
    Warhead Disarmer - §175 per hour
                       §5250 per week
    
    Hostage Negotiator - §260 per hour
                         §7800 per week
    
    International Sim of Mystery - §238.75 per hour
                                   §7640 per week
    
    Space Pirate - §546 per hour
                   §13650 per week
    
    **************
    *Architecture*
    **************
    
    Cement Mixer - §22.14 per hour
                   §775 per week
    
    Brick Layer - §25.14 per hour
                  §880 per week
    
    Foreman - §40.57 per hour
              §1420 per week
    
    Head of Construction Company - §59.29 per hour
                                   §2075 per week
    
    Architect's Apprentice - §75 per hour
                             §2625 per week
    
    Draftsman - §87.86 per hour
                §3075 per week
    
    Architect - §140.71 per hour
                §4925 per week
    
    Architectural Partner - §160.43 per hour
                            §5615 per week
    
    Master Architect - §328.33 per hour
                       §7880 per week
    
    City Planner - §328.57 per hour
                   §9200 per week
    
    *******
    *Dance*
    *******
    
    Aerobics Instructor - §30.71 per hour
                          §1075 per week
    
    Backup Dancer - §45.83 per hour
                    §1375 per week
    
    SimJazzer Instructor - §53.57 per hour
                           §1875 per week
    
    Pop 'n Lock Performer - §75 per hour
                            §2250 per week
    
    Dance Video Star - §74.29 per hour
                       §2600 per week
    
    Interpretive Dancer - §113.33 per hour
                          §3400 per week
    
    Tap Dancer - §135.83 per hour
                 §4075 per week
    
    Ballroom Dancer - §230 per hour
                      §5520 per week
    
    Flamenco Dancer - §337.5 per hour
                      §8100 per week
    
    World Class Ballet Dancer - §590 per hour
                                §8850 per week
    
    ***************
    *Entertainment*
    ***************
    
    Stand Up Comedian - §34.29 per hour
                        §1200 per week
    
    Birthday Party Mascot - §44.17 per hour
                            §1325 per week
    
    Mime - §43.57 per hour
           §1525 per week
    
    Lounge Singer - §70 per hour
                    §2100 per week
    
    Ventriloquist - §72.14 per hour
                    §2525 per week
    
    Round Table Knight - §98.57 per hour
                         §3450 per week
    
    Juggler - §136.67 per hour
              §4100 per week
    
    Master of Ceremonies - §160 per hour
                           §4800 per week
    
    Headliner - §423.33 per hour
                §10160 per week
    
    Prestidigitator - §443.57 per hour
                      §12420 per week
    
    **************
    *Intelligence*
    **************
    
    Gumshoe - §32.14 per hour
              §1125 per week
    
    Private Eye - §44.29 per hour
                  §1550 per week
    
    Crime Scene Investigator - §46.43 per hour
                               §1625 per week
    
    Surveillance Operator - §65.83 per hour
                            §1975 per week
    
    Reconnaissance Communicator - §81.67 per hour
                                  §2450 per week
    
    Rookie Field Agent - §92.86 per hour
                         §3250 per week
    
    Field Agent - §178.33 per hour
                  §4280 per week
    
    Double Agent - §256.67 per hour
                   §6160 per week
    
    Elite Operative - §537.5 per hour
                      §9675 per week
    
    Head of SCIA - §535.71 per hour
                   §15000 per week
    
    **************
    *Oceanography*
    **************
    
    Fish Chummer - §26.43 per hour
                   §925 per week
    
    Dolphin Tank Cleaner - §30.71 per hour
                           §1075 per week
    
    Sea Lice Research Assistant - §42.14 per hour
                                  §1475 per week
    
    Dive Master - §54.17 per hour
                  §1625 per week
    
    Underwater Demolitionist - §64.29 per hour
                               §2250 per week
    
    Marine Biologist - §97.5 per hour
                       §2925 per week
    
    Whale Tracker - §122.86 per hour
                    §4300 per week
    
    Deep Sea Fisherman - §188.57 per hour
                         §5280 per week
    
    Protector of Whales - §411.43 per hour
                          §8640 per week
    
    Hand of Poseidon - §567.14 per hour
                       §11910 per week
    
    ------------------------------------------------------------------------------
    [6.01] Carefree Koi Pond by Simulated Life
    
    "Nothing says "I Love Nature" more than accepting it in your own backyard.
     This simulated koi pond creates the perfect environment for our extraordinary
     long-lived koi. The built-in filtration system converts any organic material
     into specically formulated koi food and removes all waste products without
     you having to life a finger - all you have to do is watch and enjoy!"
    
    Carefree Koi Pond by Simulated Life
    Job Level       : Level 6 - Marine Biologist (Oceanography)
    Increase Skill  : None
    Increase Motive : Fun - 10, Environment - 10
    Bonus           : Nature Interest
    
    This job reward is basically a new form of aquarium. This is where you can
    watch and feed fish, the same as a regular fish tank, except what makes this
    one more special than a normal fish tank is that it will increase the interest
    of Nature in any Sim that bothers to observes it. Other than that, it is a 
    nice decoration for the outdoors, since it has to be placed on grass tiles,
    and not tiles with flooring over it, so outside it goes. It will go nicely 
    with a zen garden. 
    
    ------------------------------------------------------------------------------
    [6.02] "Starstruck" Personal Fame Stars
    
    "Let others bask in your glow with this bona-fide Personal Fame Star. It's
     not only a great conservation starter, it's a way to let the world know
     "They Love Me! They really love me!"
    
    "Starstruck" Personal Fame Stars
    Job Level       : Level 5 - Ventriloquist (Entertainment)
    Increase Skill  : None
    Increase Motive : Social - ?
    Bonus           : None
    
    This is one of the more worthless job rewards other there, since it does
    pretty much nothing. The only thing it does do, besides it being available
    in two colours, a black or white star, is that it will increase the Social
    bar of any Sim that goes near it. Other than that, there are no real uses
    to this item. Great decoration, place it on your front door, or make a 
    walk of fame, but other than that, pointless. You can't even interact with  
    this item!
    
    ------------------------------------------------------------------------------
    [6.03] SIM Series Drafting Table by QuicKraft
    
    "QuicKraft introduces the SIM series Drafting Table. This perfectly angled 
     drafting table sues the finest materials and an ergonomic design to
     create the clutter-free workspace needed to develop your talent in 
     technical drawing."
    
    SIM Series Drafting Table by QuicKraft
    Job Level       : Level 6 - Draftsman (Architecture)
    Increase Skill  : Creativity
    Increase Motive : Fun - 5
    Bonus           : Arts & Craft Interest
    
    One of the better rewards out there, this is basically another easel to work
    on, instead of paintings, you make blueprints. You have the choice to Draft
    Blueprint, Draft Scene or Draft Custom. Drafting a Scene is basically taking
    a photo with the in-game camera and using the Drafting Table to make a drawing
    out of that scene. Draft custom is basically the same, but you get to draft
    another picture of something else. The Draft Blueprint is the main option. 
    
    The option basically allows you to draw a blueprint of an item, and there are
    4 that your Sim can draft. They can draft a car (the customised car), the
    UFO decoration, the Grand Piano from Bon Voyage and the Weathernaught Weather
    Changer from Seasons. After your Sim has spent roughly 4 hours on this, they
    will end up with a technical drawing in your inventory. You can sell this
    drawing or mount it up on the wall. Like the easel, the more you draw, the
    more the drawings will be worth. Again, one of the better rewards out there
    that you can obtain.
    
    ------------------------------------------------------------------------------
    [6.04] Better Barre by Deuxjoint Ltd.
    
    "The ballet barre is an essential component for practice whether you're a 
     beginning ballerina, a versed virtuoso, or competent cavalier. When 
     practicing "a la barre" you want to worry about your technique, not
     whether the bar can handle the pressure. We present to you the Better Barre -
     a bar designed for the better balleter, crafted to help perfect your 
     positions."
    
    Better Barre by Deuxjoint Ltd.
    Job Level       : Level 6 - Intrepretive Dancer (Dance)
    Increase Skill  : None
    Increase Motive : Fun - 1
    Bonus           : Interest in Music & Dance
    
    Again, not a very useful reward at all. All this does is allow your Sim to
    practice ballet with the bar, a much better item to practice with over your
    generic bar from the buy catalog. I'll admit that I don't bother using this
    but if you want your Sims to perfect their ballet, this item is for you. Did
    I mention that this allows you to gain some interest in Music and Dance? Yes,
    I'm pretty sure I did. Use it, but don't be surprised that it is not 
    interesting. 
    
    ------------------------------------------------------------------------------
    [6.05] Audio Augmenter by Little Mole Inc.
    
    "Knowing is half the battle and if you want to win the war, you have to be
     the one with the intel. Our extended range, omni-directional, high-gain, 
     multi-element microphone and dish transmitter is what you need to get the job
     done. Little Mole, Inc. is not responsible for results of misuse of our
     products."
    
    Audio Augmenter by Little Mole Inc.
    Job Level       : Level 5 - Reconnaissance Communicator (Intelligence)
    Increase Skill  : None
    Increase Motive : Fun - ?, Social - ?
    Bonus           : A Lot of Things
    
    This little machine is used solely for spying and its many devious task. You
    can only use this to spy on others, and by doing so, you make pick up some
    interesting chatter or noises, and this can lead to some good rewards, or 
    some poor returns. Anyway, there are a list of what can happen, and here they
    are. 
    
     ----------------------------------------------------------------------------
    | Heard                                           | Found                    |
    |-------------------------------------------------+--------------------------|
    | Hearing where the money is hidden               | §200 Simoleons Found     |
    | Hearing someone dropping some money             | §75 Simoleons Found      |
    | Hearing someone drop coins onto the pavement    | §43 Simoleons Found      |
    | Hearing where your neighbours hide their cash   | §95 Simoleons Found      |
    | Hearing your neighbours are upset               | Decrease in Fun          |
    | Hearing someone laugh loudly                    | Absolutely Nothing       |
    | Hearing some people gossip with each other      | Increase in Social       |
    | Hearing a dirty secret about someone            | Increase in Social       |
    | Hearing somebody going to the bathroom          | Decrease in Bladder      |
    | Hearing a juicy tip for work                    | Increase in Job          |
    |                                                 | Performance              |
     ----------------------------------------------------------------------------
    
    There is one that I haven't mentioned. When you spy, sometimes, your 
    neighbours might come over and demand some privacy. When this happens, a Sim
    living close to your Sim will come over and shove you. Of course, when you
    hear your neighbours demanding their privacy, occupy yourself with something
    and cancel the action, because this will lead to a drop in relationship. 
    Still, this is a pretty cool reward.
    
    ------------------------------------------------------------------------------
    [7.01] Architecture
    
    **************
    *Cement Mixer*
    **************
    
    "The factory receives a huge order of cement from a very prestigious company.
     The boss tells ____ this could be the break that the company needs to bring
     in more business in the future. ____ is ordered to make twice the amount of
     cement she usually makes. So ____ has a great idea of making two mixers going
     on at the same time, cutting her work time in half. As ____ is pouring
     ingredients into the mixer she notices that her shoes are untied. She proceed
     to tie them and forgets how much of the ingredients she has already poured 
     in. What should ____ do?"
    
    "Continue with this Batch"
     Luckily for ____, all the ingredients were already poured into the mixer. 
     ____ is able to meet the quota and is promoted to Brick Layer.
    
    "Continue with this Batch"
     At the end of the mixing process the cement fails to form and is ususable. 
     ____ fails to meet the quota and is fired from her job.
    
    "Restart and make a New Batch"
     ____ begins to remake the cement batch and with little material lost she is
     able to make up for time and deliver the quota by the end of the day. ____ is
     promoted to Brick Layer. 
    
    "Restart and make a New Batch"
     ____ begins to remake the cement batch but her boss is furious when she finds
     out that she wasted materials from the previous batch. ____ is scolded and
     is fired from her job. 
    
    *************
    *Brick Layer*
    *************
    
    "____ is ordered to build a wall near the side of the road near an elderly 
     home. This was due to a complaint that nearby traffic was disturbing the
     members of the home. As ____ is building the wall, she notices part of the
     wall sinking into the ground. The incomplete wall can be seen to be deforming
     the soft foundation leading to an imperfect wall structure. The wall must be
     complete by the end of the day. Should ____ rebuild part of the sinking wall
     or add more bricks to it?"
    
    "Add more Bricks"
     By adding more bricks the sinking side of the wall, ____ is able to complete
     building the wall with no sign of structual defects to the wall. Plus, it
     seems to look good on the uneven terrain. The foreman reviews ____'s work and
     congratulates her on a job well done and her ingenious design. ____ receives
     §100.
    
    "Add more Bricks"
     ____ begins to add more bricks to the falling wall hoping it will even out on
     the top. As ____ begins layering bricks on the top, the wall begins to tilt
     forward slowly until, with a full crashing motion, it comes down. The once
     promising wall is nothing more than mere debris shattered like broken glass.
     Disappointed at ____'s actions, her boss is forced to make her work back as a
     cement mixer until ____ learns her lesson.
    
    "Rebuild the Wall"
     Not pleased with what has unfoleded, ____ begins to reconstruct the failing
     section of the wall. ____ works diligently and quickly to catch up on lost
     time. Sweat pours down her face and her back muscles begin to ache from the
     uncomfortable bending over this job requires. Her foreman comes by to check
     on her progress and is surprised that ____ was able to analyse her problem
     and decide the best approach while on the job. Admiring her ability to do
     things right, the foreman helps ____ to complete the wall. ____ receives a 
     point of logic. 
    
    "Rebuild the Wall"
     ____ beigins to rebuild the section of the wall that is sinking. She makes
     sure the foundation is sturdy enough before she begins this time. Rebuilding
     that section of the wall, however, takes the entire rest of the day and ____
     is unable to complete the task that was assigned to her. Furious by her 
     slow progress, ____'s boss decide to demote her back to Cement Mixer. 
    
    *********
    *Foreman*
    *********
    
    "____ receives an emergency road work request: there was a major car crash and
     the ensuing fire has destroyed part of a major roadway. ____ is in charge of
     the repairs on the road and has to try and complete the work as soon as 
     possible. When ____ gets to the site, she surveys the damage and draws up a 
     repair plan in her head. ____ can either call in heavy machinery to help do 
     the work or have all her workers there and use hand tools. What should she 
     do?"
    
    "Call in the Heavy Machinery"
     The construction vehicles soon arrive and repair on the road begins. ____ is
     able to direct each of the workers efficiently and gets the job done ahead 
     of time. ____'s boss is so impressed that ____ is promoted to Head of
     Construction Company.
    
    "Call in the Heavy Machinery"
     ____ waits a couple of hours for the vehicles to arrive. There is no sign
     of them when she receives a phone call. The person on the line says that the
     vehicles will not arrive today as they are scheduled for construction work at
     a nearby office and there are no extras he can use. After wasting three 
     hours of company time and failing to deliver on the promised work, ____'s
     pay for the day is cut.
    
    "Have the Workers start with what they have"
     ____ starts shouting out orders to her fellow colleagues, directing them
     to repair this road. Through the long hard day, ____ is able to keep her
     head up and stay focused. She is able to get the work done by the promised
     time and she is awarded with a §100 bonus.
    
    "Have the Workers start with what they have"
     ____ begins to order her colleagues around the damage areas, telling them
     what to do. The limited tools they have and the use of pure manual labour
     makes a few of the workers unhappy and impatient. One of her workers begins
     an argument with another co-worker and a fight breaks out. ____ is able to
     stop the fight but is forced to send both of the involved workers home. 
     The repairs on the road is delayed and ____ is unable to complete the work
     by the promised time. ____ is scolded by her lack of leadership and loses a
     logic point. 
    
    ******************************
    *Head of Construction Company*
    ******************************
    
    "While in the office, ____ receives two different project deals from seperate
     clients. The local government has proposed a contract to construct a new 
     freeway near a heavy populated residential area while a highly prestigious
     businessman would like to commission the company to build him a new 
     skyscraper. With the company's current manpower, the construction company
     can only take one of the deals. Which project should ____ decided to focus
     on getting a contract with?"
    
    "Local Government"
     After long hours in meeting rooms with the politicians, ____ is able to 
     successfully work out a contract with the local government. The CEO of the
     construction company is very impressed with ____'s business skills and
     rewards ____ with §100.
    
    "Local Government"
     After long hours in meeting rooms with the politicians, ____ is unable to 
     come to a compromise on the construction of the freeway. Disappointed at
     this turn of events, ____ calls the wealthy businessman about his 
     skyscraper offer. The businessman tells ____ that he already has a contract
     with another construction company. For failing to get either contract, ____
     is demoted to Foreman.
    
    "Wealthy Businessman"
     After long hours in meeting rooms with the wealthy businessman, ____ is able 
     to successfully work out a contract to build a skyscraper. The CEO of the
     construction company is very impressed with ____'s business skills and
     rewards ____ with §100.
    
    "Wealthy Businessman"
     After long hours in meeting rooms with the wealthy businessman, ____ is 
     unable to come to a compromise on the construction of the skyscraper. 
     Disappointed at this turn of events, ____ calls the local government about 
     the freeway offer. The local government tells ____ that they already have a
     contract with another construction company. For failing to get either 
     contract, ____ is demoted to Foreman.
    
    ************************
    *Architect's Apprentice*
    ************************
    
    "While working in ____'s cubical a fellow co-worker stops by and begins 
     conversing about current events. ____ has a terrain survey report due 
     today and needs time to work on it. ____ doesn't want to be rude, so she
     tries to keep the conversation brief. Oblivious to ____'s hints, the 
     co-worker suggests they go down to the nearby kitchen to grab a drink and
     continue the discussion. Should ____ humour her co-worker and hopefully
     lose him in the kitchen or tell the co-worker nicely to leave her alone?"
    
    "Go to the Kitchen"
     ____ proceeds to the kitchen at a light job. They reach the kitchen and
     each of them has grabbed a soda when another co-worker arrives and greets
     them. The talkative co-worker begins a conversation with the newcomer. 
     ____ finds this to be the perfect time to slip away as both parties are
     focused on each other. The distraction is finally over and ____ is able
     to continue and finish the terrain survey report. ____ gains a logic 
     skill point. 
    
    "Go to the Kitchen"
     ____ proceeds to the kitchen with her co-worker and grabs a cup of coffee.
     Not wanting to stop and continue the conversation, ____ leads her co-worker
     back to ____'s desk so she can continue working without further delay. 
     In an attempt to zone out her co-worker's voice, ____ doesn't see the pen
     on the floor. ____ slips on the pen and her cup of coffee flies into the
     air, landing on the laptop and destroying anything that was on there. 
     ____ is disgusted with the situation and ends up losing all the work she
     had done on the terrain survey report. As a penalty from not delivering
     the report on time, ____ is not paid for the day. 
    
    "Ask to Leave Alone"
     ____ begins to tell her co-worker about how stressed out she is, mentioning
     project deadlines and how much this job has taken a toll on her. ____
     explains that she really needs some time to focus on this terrain survey
     report to get it done right. The co-worker is sympathetic to the situation
     and tries to cheer ____ up. Tactfully getting rid of the co-worker and
     jumping over this office hurdle, ____ is able to get the report done in time
     and gains a logic skill point. 
    
    "Ask to Leave Alone"
     ____ is annoyed at her co-worker and bluntly asks him to go away. Disgusted
     by ____'s attitude and tone of voice, the co-worker storms out of ____'s
     cubical and begins complaining to other co-workers how much of a monster she
     is. Rumours begin spreading of ____'s meanness and her poor work ethics. 
     ____'s co-workers begin to stay away from her and ____ loses one point in
     charisma. 
    
    ***********
    *Draftsman*
    ***********
    
    "The boss as taken notice of ____'s hard work and her job confidence is 
     soaring. She is able to work quickly and sometimes lend a hand to other
     workers in a jam. A fellow draftsman asks for help with a difficult design.
     ____ considers helping out but is dealing with pressure to meet a fast
     approaching deadline. Not wanting to disappoint her boss or the coworker, 
     ____ must decide to help her teammate or not. What should she do?"
    
    "Help the Teammate"
     The boss agrees with and appreciates ____'s attitude on teamwork. Her clever
     fix really saves the day and ____'s coworker now owes her a huge favour.
     ____ gets a logic skill point.
    
    "Help the Teammate"
     ____ misses an important deadline helping her teammate. The boss reprimands
     her for not working smarter and as a result their relationship suffers. ____
     is demoted to Architect's Apprentice. 
    
    "Do not Help the Teammate"
     It is a competitive world and ____ can not help everyone all the time. The 
     boss hears about the decision and feels ____ knows how to work well with 
     others and prioritise. Smart decisions are the key to success and as a 
     result, ____ gets a promotion to Architect. 
    
    "Do not Help the Teammate"
     A solution to her teammate's dilemma ends up being the key to landing a major
     contract. ____'s lack of teamwork puts a strain on several working 
     relationships and her boss loses faith in her abilities. ____ loses a 
     charisma skill point. 
    
    ***********
    *Architect*
    ***********
    
    "____'s firm has been chosen to complete in a prestigious architectual design
     contest. She, along with a few other architects, is hand picked for an
     opportunity of a lifetime. All designs go before the Partners and ____ is
     one of the finalists. For the next round, ____ must work in a team of two and
     finds herself alongside a stubborn co-worker whose style is completely
     opposite from her own. Compromise seems to be out of the question. Will ____
     sacrifice or stick to her ideas?"
    
    "Sacrifice"
     ____ can always learn from others. There will be plenty of opportunities to
     design her own buildings one day. ____'s humble attitude wins her stubborn
     teammate over and the result of their teamwork is a creative masterpiece. 
     ____ receives a charisma skill point.
    
    "Sacrifice"
     ____'s original design is solid, but since she didn't believe in it, she is
     seen as not having enough confidence to manage her own ideas. ____ loses a 
     charisma skill point. 
    
    "Fight for Idea"
     ____ is talented, her designs are solid, and the work should know it. Because
     she believes in her designed and doesn't back down, she wins respect from her
     teammate and the Partners. ____'s work has a chance of winning the 
     competition for the firm. ____ receives a §2000 Simoleon bonus.
    
    "Fight for Idea"
     Unfortunately, while talented, ____'s lack of compromise rubs her teammate 
     and the Partners the wrong way. Since in high-pressure situation, ____ does
     not work well in teams, the firm no longer thinks she is the best fit for
     the job. ____ loses pay for the day. 
    
    ***********************
    *Architectural Partner*
    ***********************
    
    "While looking at resumes for a position, ____ comes across a very interesting
     CV. An architect from Simigistan with years of experience has applied as a 
     draftsman. This applicant would certainly make a great draftsman for a very
     low salary, but he is not certified by the Architectual Board of Sim City! 
     It would be a shame to pass up such a great candidate, but if the Board 
     finds out about the lack of certification, the firm will be fined. What 
     should ____ do?"
    
    "Hire Him!"
     ____ offers the man a job and he accepts immediately. As ____ shows him 
     around the office, they run into Mr. McAnwolt, a senior partner in the firm.
     As it turns out, McAnwolt is from Simigistan as well and the two have an
     immediate connection. ____ receives a lot of praise for her great work in
     getting the best people on team, even if they don't have the proper 
     paperwork. As a thank you, ____ gets §3000 Simoleons!
    
    "Hire Him!"
     ____ is so impressed with the applicant's resume that she offers the man a 
     job on the spot. Unfortunately, it turns out that the man was hired by a 
     competing company to prove that ____'s firm hires people without the proper
     credientials. The Architectual Board fines the firm a lot of money and the
     Senior Partners won't let this one go without passing some of the fine on to
     ____. She is charged §3000 Simoleons!
    
    "Don't Risk a Fine"
     ____ decides not to take a risk on hiring a guy without the proper paperwork.
     Doubting her decision, ____ talks to one of the Senior Partners about this.
     Mr. McAnwolt assures ____ that she did the right thing by not hiring the man
     and commends ____ on her integrity. The McAnwolt goes on to explain that this
     incident has shown him that ____ is way overdue for a promotion and that ____
     is ready for the next step. ____ gets a promotion!"
    
    "Don't Risk a Fine"
     ____ decides not to take a risk on hiring a guy without the proper paperwork.
     Doubting her decision, ____ talks to one of the Senior Partners about this.
     Mr. McAnwolt hear about this he is outraged. Passing up a potential great
     employee because of a technicality is a bad move for the firm. McAnwolt gives
     ____ a talking-to and says that ____'s status as partner will have to be 
     reviewed. ____ gets demoted to Architect!
    
    ******************
    *Master Architect*
    ******************
    
    "When Sim City was looking for someone to design the new city hall, ____ 
     decided to submit her ideas and received great feedback. Today, the city 
     council wants to inspect the final models and make a decision on who will
     get the contract. Just before the presentation, ____ notices that the other
     firm has left their model unattended. It would be oh so easy for ____ to make
     a few "subtle" changes. What should ____ do?"
    
    "Mess up the Model"
     It might not have been the classiest move, but it certainly did the trick.
     Rearranging a few columns was subtle enough that the other firm didn't notice
     until it was too late. With the opposition's model being a little 
     odd-looking, it's a no-contest. ____ wins the design for the new City Hall!
     As a sign of the Firm's gratitude, ____ gets §12000 Simoleons. 
    
    "Mess up the Model"
     ____ is confident that the little "design upgrade" will push the other team
     right out of the competition. So it comes to her surprise that the City
     Council is "very impressed" with the "groundbreaking design" and the way
     they thought "outside the box". ____'s design doesn't even get looked at 
     and the contract goes to the other firm. Needless to say, ____'s boss is
     less than happy and fires ____ on the spot. 
    
    "Don't Touch It"
     No need to mess with a competitor's miniature when you know that your own
     design is way better. It comes to no surprise for ____ that her design is
     very well received when the City Council looks at it. It only takes them
     minutes to decide that this is the City Hall they had always imagined.
     ____ gets the contract and a sizable bonus of §15000 Simoleons. 
    
    "Don't Touch It"
     ____ is confident in her design and doesn't need dirty tricks to win. Or 
     does she? The City Council seems to be not impressed and quickly decides 
     on the other firm's design as their front runner. As a result, ____ gets a
     talking-to from her boss, who decides to bill her with part of the project 
     cost. ____ loses §9000 Simoleons!
    
    **************
    *City Planner*
    **************
    
    "A new contract presents ____ with her boldest challenge yet: planning the
     layout of an entire city. After a lot of thinking, she has a solid idea for
     a modern city that would not wow, but at least please the customers. However,
     last night ____ had a dream of a completely different design. It was
     experimental and groundbreaking, but will anyone like it? Which plan should
     ____ follow?"
    
    "Use the Safe Design"
     When people ask for a city planner, they don't want something too crazy, so
     going the safe route is probably the best idea for ____. It only takes a few
     minutes to convince the committee that ____ has a solid idea of what the city
     is going to be like. Knowing that ____ is a reliable partner for a project 
     like this is the main criterion for the board. Their faith in her abilities
     translate into a higher offer and ____ goes home with some extra cash! ____
     gets §40000!
    
    "Use the Safe Design"
     After a few minutes of her presentation to the Sim City planning committee,
     ____ can see the eyes of the listeners glaze over. Desperately trying to get
     their attention back, she alters her presentation and goes for a more 
     "visionary" style, reaching for big works and challenging many a 
     city-planning convention. After she has talked herself into a frenzy, ____
     holds her breath only to find the listeners staring at her in bewilderment.
     Before she can finish her presentation, ____ is thanked and shown the door
     and never hears from the committee again. The presentation was a big waste
     of time and money, costing ____ §25000!
    
    "Go with the Dream!"
     No one wants to be bored with the same old design over and over again. City
     Planning is all about having a vision, is this is the time to go big. ____
     starts talking and builds a mental image of a city that is absolutely
     unique, environmentally friendly and highly productive. The board is 
     quickly captivated and buys into the vision right away. ____ gets a huge
     bonus of §50000!
    
    "Go with the Dream!"
     ____ embarks on a bold presentation that outlines the "dream city". 
     Unfortunately, ____ never really thought through the details of the plan and
     the board easily points out the holes in her concept. It quickly becomes 
     clear that ____ is going nowhere with her ideas and the board listens
     reluctantly until ____ finishes and is ushered off the stage. The mediocre
     presentation has severely damaged ____'s credibility with the Sim City
     officals, who promptly cancel another contract. The costs ____ §35000
     Simoleons!
    
    ------------------------------------------------------------------------------
    [7.02] Dance
    
    *********************
    *Aerobics Instructor*
    *********************
    
    "____ is in the middle of a class, moving from group stretches to some step
     exercises, when she feels a slight twinge in her ankle. She's not sure 
     whether it's a momentary thing or an actual injury. Her class is excited 
     and ready to go. Should ____ continue the class or not?"
    
    "Continue the Class"
     ____ decides to soldier on. Although the ankle gives her some pain, ____
     channels it into one of the best aerobics classes she's ever taught. The
     gym supervisor, who happened to be monitoring the class, notices ____ nursing
     her ankle afterwards and offers her a promotion for being such a hard
     worker!
    
    "Continue the Class"
     ____ decides to soldier on. The step exercises begin well, but ____'s ankle
     soon begins to hurt much more. Having aggravated the injury, ____ is unable
     to even leave the room and collapses on the spot. The class is thrown into a
     panic and ____'s boss tells her to take a permanent break from the job.
    
    "Cancel the Class"
     ____ decides to take care of her ankle before it gets worse. She explains the
     situation to the class and asks them to continue without her. Everyone is 
     supportive of her decision and wishes her good luck. At the doctor's, it is
     revealed that her ankle is on the verge of a major injury. The doctor patches
     it up, saying that it will recover even stronger than before. ____ gains
     a body skill point!
    
    "Cancel the Class"
     ____ decides to take care of her ankle before it gets worse. She cancels the
     class and heads to the doctor, where she learns that nothing is medically 
     wrong with her ankle. When ____ gets back to the gym, her supervisor lets
     her know that she will go unpaid today for not finishing her class. 
    
    ***************
    *Backup Dancer*
    ***************
    
    "The dressing room is buzzing with excitement as ____ arrives at work. It 
     seems that lead dancer Shakey Shakum has fallen ill and one of the backup
     dancers will have to take over for tonight. This could be the big break
     ____ needs or simply an embarrassing attempt at something outside of her
     league. Should ____ volunteer to take over?"
    
    "Volunteer"
     ____ steps up and says she'll go on for the sick Shakey. Whispers start
     running through the dressing room and everyone is spectulating on how
     ____ will do. The show starts, the lights go on, and ____ rocks the crowd.
     After the standing ovation at the end of the show, Shakey's manager offers
     ____ a unique position at a local celebrity fit club, teach Jazzercise to 
     well-known influencers in the local dance scene!
    
    "Volunteer"
     ____ steps up and says she'll go on for the sick Shakey. Whispers start
     running through the dressing room and everyone is spectulating on how
     ____ will do. The show starts, the lights go on, and ____ is clearly
     unprepared. There are steps and portions of Shakey's routine that are 
     beyond ____'s skill range. The show ends, ____ leaves the stage with her
     confidence shaken, and loses a body skill point!
    
    "Let Someone Else do it"
     ____ decides that the pressure of replacing Shakey - even for one night - 
     is too much. She goes about preparing for her usual routine and lets
     another backup dancer volunteer. The show isn't nearly as good as it 
     usually is with Shakey, but the audience seems to enjoy ____'s 
     performance, covering for the missing backup dancer, ____ gains a charisma
     skill point!
    
    "Let Someone Else do it"
     ____ decides that the pressure of replacing Shakey - even for one night - 
     is too much. She goes about preparing for her usual routine and lets
     another backup dancer volunteer. The show goes off well. Too well. The
     other backup dancer is moved to the front and the group decides to move 
     their weakest backup dancer down, ____ is demoted!
    
    **********************
    *SimJazzer Instructor*
    **********************
    
    "Teaching SimJazzer at a celebrity club has it's advantages, especially
     when street dancing superstar Mister Infinity walks in. ____ has been
     working on some moves of her own outside of work. Should she bust them
     out for Mister Infinity or just lead the SimJazzer class as usual?"
    
    "Bust a Move"
     "Dang! You got some pretty sweet moves and excellent body control. What
     are you doing leading a silly SimJazzer class? You and me, we're taking
     this on the road." It seems Mister Infinity just gave ____ a promotion!
    
    "Bust a Move"
     "Come on. Seriously. I came here to SimJazzer and you're looking to score
     some personal audition time with me or something? I thought this club was
     supposed to protect me from people like you. Guess I'll have to find 
     another club!" ____ loses a charisma skill point.
    
    "Just SimJazzer"
     "You give SimJazzer a new meaning! I've never jazzed or exercised like 
     that in all my life. I want to personally thank you and extend an 
     invitation to join my Infinity Summer Tour. It looks like you have the
     body and dance skills to keep up." Mister Infinity has given ____ a 
     promotion!
    
    "Just SimJazzer"
     "That was some pretty weak sauce there. I've done better SimJazzer routines
     in my house. You really need to add some character to your routines. Maybe
     I'll come back when this class has improved." ____ loses a charisma skill 
     point!
    
    ***********************
    *Pop 'n Lock Performer*
    ***********************
    
    "Touring on the Infinity Tour with Mister Infinity has been eye-opening, 
     to say the least. The entire dance world is on the cusp of a revolution.
     Mister Infinity and his cohorts are attempting to keep things old school
     while a group of young upstarts named New Dance order are proposing a shift
     to new school. ____ is going to have to pick a side. Which will she pick?"
    
    "Old School"
     Staying true and loyal to those that taught her everything, ____ decides
     to stay with Mister Infinity and the old-schoolers. For her definitive 
     stand, the old-schoolers use their connections to boost ____'s career to
     the next level with a promotion to Dance Video Star!
    
    "Old School"
     Staying true and loyal to those that taught her everything, ____ decides
     to stay with Mister Infinity and the old-schoolers. While the effort is 
     noble, ____ ends up missing out on a creative explosion from the new 
     school and loses a creativity skill point!
    
    "New School"
     ____ think she's learned all she can from the old school and that it's time
     to try out some new things. It happens to be just the right time to switch,
     as the new school experiences a creative explosion and ____ is in the centre
     of it, popping and locking like never before. ____ gains a creativity skill 
     point!"
    
    "New School"
     ____ think she's learned all she can from the old school and that it's time
     to try out some new things. Unfortunately, the quick jump alienates ____ from
     both schools, as the old school views her as a traitor and the new school 
     views her as a hypocrite. Unaccepted by anyone, ____ has to leave the scene
     and return to lowly jazzercise once again.
    
    ******************
    *Dance Video Star*
    ******************
    
    "____ is preparing for the biggest video shoot of her life when she finds out
     that all her backup dancers are stuck in an airport many miles away! With
     no way to get new dancers quickly, she has two choices: have the video 
     feature ____ as the only dancer or edit in lots of stock footage to cover
     the portions that would have featured backup dancers. Which one should she
     pick?"
    
    "Feature ____"
     The video shoot goes well, and as the video hits screens everywhere, fans are
     ecstatic. Having all ____ all the time gets her name on everyone's lips and
     gets ____ a promotion to Intrepretive Dancer, where she can dance on her own 
     all the time.
    
    "Feature ____"
     The video shoot goes well, and as the video hits screens everywhere, fans are
     less than pleased. With the extra amount of time that ____ is featured in
     the video, it's clear that she uses up all her moves in the first few 
     minutes. ____ is disappointed in herself and loses a creativity skill point!
    
    "Stock Footage"
     The video shoot goes well, and as the video hits screens everywhere, fans are
     ecstatic. The stock footage has a nostalgic touch to it and the limited 
     amount of time that ____ appears on-screen only heightens the public's 
     anticipation of her next video. ____ gains a charisma skill point!
    
    "Stock Footage"
     The video shoot goes well, but as the video is released, fans cringe at
     the excessive use of stock footage that they've seen in many videos before.
     Critics complain of very little dancing in the dance video, and the studio
     cuts their losses by demoting ____ back down to Pop n' Lock Performer.
    
    *********************
    *Interpretive Dancer*
    *********************
    
    "____ is finishing up her performance for the evening when she is approached
     by one of the audience members, who asks what a certain aspect of the
     performance is about. While ____ thinks it is about emotional repression,
     she also wants audience members to make their own intrepretations. What
     should ____ tell the audience member?"
    
    "Emotional Repression"
     ____ gives a short background on the dancing in that section and how it 
     relates to emotional repression in her mind. The audience member thinks it
     over, and thanks ____. It turns out that the audience member is a critic and
     publishes a glowing review of a "true dancing artist". ____ gains a  
     creativity skill point!
    
    "Emotional Repression"
     ____ gives a short background on the dancing in that section and how it 
     relates to emotional repression in her mind. The audience member snickers 
     and leaves. ____ feels artistically violated and loses a creativity skill
     point!
    
    "Open to Intrepretation"
     ____ mentions that although there are inspirations for the dance, she prefers
     the audience take away their own intrepretations. The audience member smiles
     and thanks her. The exchange makes ____ feel good about the dance and she
     gains a charisma skill point!
    
    "Open to Intrepretation"
     ____ mentions that although there are inspirations for the dance, she prefers
     the audience take away their own intrepretations. The audience member turns 
     out to be a critic who calls ____ a "weak artistic soul." ____ is crestfallen
     and loses a creativity skill point!
    
    ************
    *Tap Dancer*
    ************
    
    "While attending a regional dance competition, ____ is approached by another
     dancer outside the tap division. The dancer's partner hasn't showed up and
     he needs someone to dance in order to compete. Unfortunately, it would be at
     the same time as the tap competition. Should ____ help him out or stick to
     her own divison?"
    
    "Help Other Dancer Out"
     ____ has little ballroom experience and decides to help her fellow dancer 
     out. It turns out that the competition isn't too great and ____ and her 
     partner end up winning the competition. Several sponsors watching the 
     competiton notice ____ as well and offer to help her reach the Ballroom 
     Dancer level.
    
    "Help Other Dancer Out"
     ____ has little ballroom experience and decides to help her fellow dancer 
     out. It turns out that the competition is tougher than expected and ____'s
     experience is less than she remembers. She and her partner end up at the 
     bottom and ____ loses a charisma skill point!
    
    "Stick to Tap"
     ____ is humbled by the offer, but thinks it would be better to stick to
     her tap. ____ ends up winning the tap competition and the other dancer's
     partner ends up showing up in time. Playing it safe ends up being the right
     choice and ____ gains a body skill point!
    
    "Stick to Tap"
     ____ is humbled by the offer, but thinks it would be better to stick to
     her tap. The slight distraction is enough to throw her concentration though,
     and she ends up underperforming. The entire night is a bust and when ____ 
     attempts to apologise to the dancer in search of a partner, he brushes her
     off. ____ loses a charisma skill point!
    
    *****************
    *Ballroom Dancer*
    *****************
    
    "____ has been dancing very well in competition whn she is approached and 
     offered a television gig. It's a reality show where ____ will be dancing 
     with a supreme court justice. The premise sounds shaky but televised
     exposure could give a big boost to ____'s career. Should she do it?
    
    "Take Offer"
     Supreme Dance Off is a rating success and soon households everywhere are
     tuning in. ____ becomes a household hame, and she is able to expand from
     entering competitions into a world where she truly feels she belongs:
     flamenco. ____ has been promoted to Flamenco Master!
    
    "Take Offer"
     Supreme Dance Off enjoys a few weeks with high ratings, but the viewers
     soon grow bored with the show. ____, stuck in a contract for the entire
     season, feels like she's wasting her talent. ____ loses a creativity 
     point!
    
    "Decline Offer"
     Supreme Dance Off tanks and ____ pats herself on the back for not being a 
     part of the disaster. Instead, she spends her spare time working diligently
     to get better. ____ gains a body skill point!
    
    "Decline Offer"
     Supreme Dance Off becomes a huge success and ____ kicks herself for not
     being a part of it. Wading in self-pity, ____ forgets to keep up her
     exercise  routine and loses a body skill point!
    
    *****************
    *Flamenco Dancer*
    *****************
    
    "The Mayor's ball is coming up and ____ has a very important and public 
     performance here. Every audience is slightly different and ____ is unsure
     whether to perform a more conservative dance, rooted in flamenco, or a more
     modern dance, borrowing from other dance styles. Which should she do?"
    
    "Conservative"
     ____'s dance goes off without a hitch and the audience loves it. The mayor
     himself congratulates ____ on the artistic purity of her dance. ____ spends
     the rest of the evening mingling with the town's elite and gains a charisma
     skill point!
    
    "Conservative"
     ____'s dance goes off without a hitch, but the audience seems bored with it.
     The mayor thanks her for her "solid, predictable" performance and then shows
     her the door. ____ loses a charisma skill point!
    
    "Modern"
     ____ adds a few modern twists to her flamenco routine. The mayor, afterwards,
     talks about how so few dancers are taking chances nowaday and praises ____
     for being so daring. ____ gains a creativity skill point!
    
    "Modern"
     ____ adds a few modern twists to her flamenco routine. The audience doesn't
     know what to make of it and the applause at the end of the performance is
     scattered and weak. The mayor thanks ____ for her "interesting" performance
     and sends her home. ____ loses a charisma skill point!
    
    ***************************
    *World Class Ballet Dancer*
    ***************************
    
    "____ has just finished performing when famous ballet dancer Mikey Birish 
     challenges her to a ballet dance off to determine once and for all who 
     the best ballet dancer in the world is. ____ accepts and Mikey says that 
     ____ can determine the location. Where should the dance off be held?"
    
    "Public Stage"
     ____ wants everyone to see the entire dance off, and so reserves the local
     auditorium. The place is packed and the dance off is an amazing display of
     glissades and sissonnes. Both dancers are obviously very good, and the two
     agree on a tie. With a huge following, the two announce they will go on
     tour together. ____ gains a charisma skill point. 
    
    "Public Stage"
     ____ wants everyone to see the entire dance off, and so reserves the local
     auditorium. The place is packed Mikey absolutely destroys ____ with an
     amazing grand jete near the end of the routine. ____ is embarrassed, storms
     off stage, and loses a charisma skill point. 
    
    "Private Venue"
     ____ doesn't want a large spectacle, so decides to hose the dance off in a
     small private dance venue. A large standing-room crowd shows up and the
     show goes on for hours. The judges finally declare ____ the winner. Mikey
     graciously accepts defeat and ____ gains a body skill point!"
    
    "Private Venue"
     ____ doesn't want a large spectacle, so decides to hose the dance off in a
     small private dance venue. A large standing-room crowd shows up and there
     clearly enough room for everyone. The dance off begins, but the crowd 
     soons turn rowdy because there aren't enough seats. The two dancers call
     the show off and everyone leaves upset. ____ loses a charisma skill point!
    
    ------------------------------------------------------------------------------
    [7.03] Entertainment
    
    *******************
    *Stand Up Comedian*
    *******************
    
    "____ is in the middle of a somewhat amusing joke about airplane food when
     a heckler from the audience hurls a half-eaten ear of corn onto the stage.
     Knowing that this could make or break the whole act, ____ has to make a quick
     choice. Should she throw the corn back at the heckler or pick it up and make
     a "corny" joke?"
    
    "Throw it Back"
     ____ picks up the corn and throws it back at the heckler, hitting him right
     in the forehead. The low-brow audience finds the mild violence beyond 
     hilarious. ____ decide it's time to take her career to the next level and 
     begins work as a Birthday Party Mascot. 
    
    "Throw it Back"
     ____ picks up the corn and throws it back, but unfortunately ends up
     missing the heckler and barely misses the old woman behind him, who becomes
     so shocked that she faints. The owner of the comedy club is furious and fires
     ____ on the spot!
    
    "Make a Joke"
     ____ picks up the corn and makes a brillant quip about corn, elephants and
     a one-legged monkey with a surly disposition. The audience finds it 
     hilarious, and even the heckler laughs so hard he turns red in the face.
     ____ gains a Creativity skill point!
    
    "Make a Joke"
     ____ picks up the corn and delivers a one-liner about corn, motorcycles, and
     a blind chihuahua. The joke is followed by twenty seconds of extremely 
     awkward silence, until people start standing up to leave. ____ loses a 
     Creaitivity skill point!
    
    ***********************
    *Birthday Party Mascot*
    ***********************
    
    "____ is performing a magic trick when she appears to remove her thumb when
     one of the children becomes frightened by the illusion and begins to cry. 
     Should ____ explain that magic isn't real or try to distract the child
     with a balloon animal?"
    
    "Explain the Trick"
     ____ quickly explains that it's just a trick and that she still has both
     thumbs. The children are relieved. ____ gains a charisma skill point!
    
    "Explain the Trick"
     ____ explains that it's just a trick. The children are relieved that she
     still has her thumbs, but are now more upset by the realisation that 
     magic isn't real. ____ loses a charisma skill point. 
    
    "Distract with Balloon Animal"
     ____ whips out a balloon and makes a pretty red kangaroo. The child
     quickly forgets about the magic trick, enamored with his new toy. ____
     gains a charisma skill point!
    
    "Distract with Balloon Animal"
     ____ whips out a balloon and makes a lovely purple giraffe. As she's
     handing it to the child, the balloon pops. The children are not amused. 
     ____ loses a charisma skill point!
    
    ******
    *Mime*
    ******
    
    "____ is mining on a street corner when a rival mime with the intent of 
     taking over the corner. The rival whips out an invisible ninja sword.
     Should ____ produce a sword to fight back or mime a dove as a gesture
     of peace?"
    
    "Fight Back"
     ____ whips out an invisible broadsword. What ensues is an epic battle,
     invisible sword clashing against invisible sword, each sweeping strike
     bringing them closer to misfortune. Finally, ____ gains the upper 
     hand and forces the rival to forfeit. ____ wins the day and gains a Body
     skill point!
    
    "Fight Back"
     ____ whips out an invisible scimitar and the two circle around one 
     another, clashing silently in an epic duel. Eventually, the rival manages
     to knock the scimitar away and ____ is forced to forfeit the duel and
     the corner. ____ loses a body skill point!
    
    "Offer Peace"
     ____ mimes a dove of peace. The rival is so touched that he mimes a goose
     of kindness in response and the two come together in harmony. ____ gains a
     Charisma skill point.
    
    "Offer Peace"
     ____ mimes a dove of peace that flies in a friendly circle around the rival.
     The rival, unimpressed, brandishes his sword and the scared dove flies away.
     ____ loses a Charisma skill point.
    
    ***************
    *Lounge Singer*
    ***************
    
    "____ is in the middle of a famous melody when she realises that she's 
     forgotten the words to the second verse. Should she repeat the first verse
     or try to make up her own words?"
    
    "Repeat"
     ____ nonchalantly repeats the words from the first verse, but sings them
     with more conviction this time around. The audience eats it up. ____ earns a 
     creativity skill point. 
    
    "Repeat"
     ____ awkwardly repeats the words from the first verse, hoping that the 
     audience won't notice. Unfortunately, it's painfully obvious and the audience
     seems bored. ____ loses a creativity skill point!
    
    "Improvise"
     ____ quickly improvises a second first, coming up with some brilliantly 
     rhyming commentary about unrequited love. ____ earns a creativity skill 
     point!
    
    "Improvise"
     ____ attempts to improvise a second verse, but stumbles when she can't think
     of a word that rhymes with "orange". The audience becomes uninterested. ____
     loses a creativity skill point!
    
    ***************
    *Ventriloquist*
    ***************
    
    "____ and her dummy are performing a bit about llamas and alpacas when the
     dummy's head falls right off. Should ____ pick the head up, reattach it and
     go on with the bit or should she ditch the dummy and turn it into a solo
     act?"
    
    "Pick it Up"
     ____ picks up the head and screws it back onto the body, going on with the
     act. The audience giggles when the dummy looks relieved to have its head
     back. ____ earns a Charisma skill point!
    
    "Pick it Up"
     ____ reattaches the head, but the audience seems shaken up by having
     witnessed the decapitation. ____ loses a Charisma skill point!
    
    "Ditch the Dummy"
     ____ tosses the dummy's head offstage, shouting "you go a-HEAD! I'll catch
     up with you later!" The audience loves it. ____ gains a Charisma skill point.
    
    "Ditch the Dummy"
     ____ tosses the dummy's head off to the side, saying "that's using your 
     head!" The audience groans at the horrible pun. Several people walk out in
     disgust. ____ loses a Charisma skill point!
    
    ********************
    *Round Table Knight*
    ********************
    
    "Sir Lostalot, the only rival of ____ for the role of the King (and most loved
     by the crowd) has suggested that the round table be converted into a square
     table to better find his seat. Should ____ agree with the preposterous idea
     or challenge the fallacious knight?"
    
    "Agree"
     ____ agrees that the table be changed. The King laughs at the idea thinking
     it was meant to be in jest. The table does not get changed, but ____ earns
     favour with the King for making him laugh and gains a Charisma skill point!
    
    "Agree"
     ____ agrees with the wayward knight. The King is outraged at the flagrant
     disregard of tradition and throws a tantrum! In anger he trips over his 
     robes and lands on the floor. The audience is amused, but the King is  
     humiliated. ____ loses a Charisma skill point.
    
    "Challenge"
     ____ challenges Sir Lostalot to a duel! ____ easily beats him in single 
     combat and the King is moved by ____'s devoutness to tradition. ____ gains
     a Body skill point!
    
    "Challenge"
     ____ challenges Sir Lostalot to a duel. In the enusing bout ____ manages to
     beat him, but rips her tunic in the process. ____ is charged §200 for a new
     tunic. 
    
    *********
    *Juggler*
    *********
    
    "While juggling at the SimCorps Annual "Kids at Work" dinner, one of the 
     children requests that his ice cream cone be added to the objects ____ is
     already juggling. While the number of objects isn't an issue, ice crema is
     a tricky task. Should ____ agree to the ice cream, or suggest something else
     in its place?"
    
    "Ice Cream"
     ____ adds the ice cream to the mix and pulls off the juggling routine with
     style! The children and employees are amazed and ____ gets a §1000 bonus!
    
    "Ice Cream"
     ____ adds the ice cream to the routine and it quickly becomes a melted 
     mess! The children begin to cry and the employees laugh at ____'s
     incompetence. ____ loses a Charisma skill point!
    
    "Something Else"
     Knowing the trouble that melted ice cream can do to a routine, ____ grabs
     a couple of popped corn balls off a nearby table. Taking a bite out of each
     one during the act, ____ manages to entertain everyone. ____ gains a Charisma
     skill point!
    
    "Something Else"
     Deciding that melted ice cream would ruin the act, ____ picks up some 
     plastic-covered popped corn balls and begins to juggle. On the way into the
     air they pass through a nearby candle flame. ____ continues juggling the 
     balls of fire until the routine is over. The crowd loves it, but due to 
     slightly singed fingertips, ____ loses a Body skill point!
    
    **********************
    *Master of Ceremonies*
    **********************
    
    "Just after ____ reads the names from the envelope for the winner of the 
     "Best Actress" award at the 5th Annual "Sim Superstar Awards," one of the
     non-winning nominees rushes onto the stage to steal the award! ____ hand off
     the Simmy Award to the sore loser or try to hold on to it for the real
     winner?"
    
    "Loser"
     ____ knows that this type of situation is exactly what keeps people glued
     to their sets and lets the loser grab the award. The winner rushes onstage
     and wrenches it from the losing wenches hand and a struggle ensues. ____
     gains a §2000 bonus for bringing the ratings up!
    
    "Loser"
     ____ lets the loser grab the award. The winner rushes onstage and attempt
     to take what is rightfully hers. The loser uses the award to knock the
     winner unconscious! The ceremony is postponed and ____ loses a Charisma 
     skill point for letting things get out of hand!
    
    "Winner"
     ____ signals for a commercial break and calmly explains to the loser that
     this isn't going to make matters better, just more embarrassing and that
     ____ agrees that she should have won. The loser walks back to her seat and
     the ceremony continues without further interruption. For handling the 
     situation so well, ____ gains a Charisma skill point!
    
    "Winner"
     ____ attempts to hold the loser back and hand the winner the award. The loser
     turns on ____ and attempts to wrench the award from ____'s hand, accidently 
     knocking over the podium which falls on ____ and causes a broken leg. ____
     is unable to continue the show and loses a Body skill point!
    
    ***********
    *Headliner*
    ***********
    
    "____ is handlining a show at Sim Square Arena when she suddenly feels a sharp
     pain in her stomach. Is it the Mexican Food she had for dinner? Something 
     more ominous? The tickets have already been sold and ____ has to now decide
     whether to perform through the pain or cancel the show. What should she
     do?"
    
    "Perform"
     ____ decides that her fans are the reason she's gotten to where she has. She
     gets on stage and tries to ignore the pain. With screams of adulation rushing
     over her, ____ is able to deliver a top-notch performance while hiding her
     discomfort. ____ gains a Charisma skill point!
    
    "Perform"
     ____ decides that her fans are the reason she's gotten to where she has. She
     gets on stage and tries to ignore the pain. With screams of adulation rushing
     over her, ____ is unable to focus on her performance and soon feels a wave of
     nausea. She throws up near the first row of audience members and staggers
     backstage. ____ loses a Charisma Skill point!
    
    "Cancel"
     ____ appears on stage, apologises to her fans, and states that she'll have
     to cancel this one show due to a sudden sickness. The crowd is disappointed
     but the arena works out a new contract with ____ that has her performing
     two additional shows. ____ enjoys a healthy bonus payout of §10000 and the
     crowds are appeased. 
    
    "Cancel"
     ____ appears on stage, apologises to her fans, and states that she'll have
     to cancel this one show due to a sudden sickness. The crowd is disappointed
     and begins to riot. The few security guards that ____ hired for the event are
     insufficient and several Sims, along with ____, end up injured. ____ loses a
     body skill point. 
    
    *****************
    *Prestidigitator*
    *****************
    
    "Each of ____'s new illusions have been bigger and better than the last. ____
     decides to create one final illusion so big that it will never be forgotten.
     Should ____ make herself disappear or create two of herself?"
    
    "Disappear"
     In front of a large crowd, ____ disappears herself. The illusion astounds
     everyone when ____ appears in a completely different location several hours
     later, she gets a huge round of applause. The mayor gives ____ the key to the
     city and a huge bonus of §25000.
    
    "Disappear"
     In front of a large crowd, ____ disappears herself. She is not prepared for
     the sheer number of people, though, and some of the audience see through her
     illusion from an unexpected angle. Disgraced in the prestidigitation 
     community, ____ is forced to step back down being a Headliner.
    
    "Make Two"
     A large crowd assembles to watch as ____ attempts to copy herself. Through a
     complex system of levels and pulleys (behind the scenes, of course), the
     illusion goes off without a hitch and ____ is able to even have a 
     conversation with herself before she turns back into one Sim. The crowd goes
     wild and ticket sales for ____'s next tour skyrocket, landing ____ a large
     bonus of §20000!
    
    "Make Two"
     A large crowd assembles to watch as ____ attempts to copy herself. The a
     complex system of levels and pulleys (behind the scenes, of course) 
     malfunctions, creating four versions of ____, only two of which have torsos.
     The crowd laugh at the mistake and ____ is forced to cancel her next tour.
     Slow ticket sales means ____ lose §3000!
    
    ------------------------------------------------------------------------------
    [7.04] Intelligence
    
    *********
    *Gumshoe*
    *********
    
    "With her veteran detective partner, ____ is sent to investigate a missing 
     pet. A local family says that their cat, Buster, has disappeared before
     finishing its breakfast, which it usually eats quickly. ____'s parnter 
     decides the first two tings to do are question the family further and 
     investigate the cat's breakfast. Which should ____ volunteer to do?"
    
    "Breakfast"
     As ____ digs through the wet cat food, she notices a small trail of food
     leading into the bathroom. When she opens the toilet, she discovers that
     Buster managed to climb into the toilet and pull the lid down, trapping
     himself in the bowl. ____ returns a rather wet buster to a relieved family.
     Back at headquarters, ____ is given a promotion for cracking the case!
    
    "Breakfast"
     With no further instructions, ____ spends the entire afternoon digging around
     the cat food and looking around the bowl to no avail. Her partner turns up 
     a few leads with the family and back at headquarters, tells the commissioner
     that ____ was "practically useless" on the case. With no one to back her up,
     ____ is told to pack up and find a new job. 
    
    "Family"
     When talking to the family, ____ notices that something is wrong with the
     youngest boy right away. Pressing further, the boy reveals that he is 
     adopted and used to get much more attention, but recently the family seems
     to be placing more affection on the cat. Understanding the situation, ____
     finds the cat in the boy's closet and tells the family that it had wandered
     into the yard. For finding the pet and tactfully handling the situation,
     ____ is given a promotion!
    
    "Family"
     Brand new to interrogation, ____ doesn't know the right questions to ask. 
     She comes away from each conversation more and more confused, and eventually
     stops writing down notes. Back at headquarters, when comparing notes, her
     partner becomes exasperated with ____'s sloppy note-taking and dock's her a
     day's pay to teach her a lesson!
    
    *************
    *Private Eye*
    *************
    
    "A dashing man walks into ____'s office and asks if she can help him find his
     wife. Although her gut tells her the man is lying, ____ is tempted by the
     large bundle of cash he tosses onto her desk. On the way out, he drops a 
     handkerchief with the initials B.O.G. on it. Should ____ look for the wife
     or follow him to see if he's being honest?"
    
    "Find the Spouse"
     Using the hankerchief, ____ is able to confirm that B.O.G. is indeed the wife
     and is indeed missing. Using her connections and training, ____ quickly finds
     Brianna and reunites her with her husband. Everyone is happy and ____ ends up
     with a promotion!
    
    "Find the Spouse"
     It turns out that ____ isn't the only person who was hired to find B.O.G.
     When ____ runs into a bounty hunter named Ice, she ignores Ice's warning 
     only to find herself being watched and followed herself. Intimidated into
     submission, ____ gives up the case but keeps the money. Her agency later 
     finds out and revokes her detective license!
    
    "Follow the Client"
     ____ follows him and discovers that his missing wife is not only not his 
     wife but also not missing at all. It seems ____ was being set up all along
     as a pasty to take the fall for a heist the two were planning. ____ informs
     the local law enforcement of the plan and earns kudos all around for seeing
     through their ruse! To top it off, ____ earns a promotion!
    
    "Follow the Client"
     After following him for a while, ____ seems him take off a wig and mustache.
     She confronts him about the deception to find out that he is a high-profile
     actor. Cameras appear out of nowhere, and his missing wife case makes the
     front pages - exactly what he was trying to avoid. For her lack of discretion
     and poor handling of the case, ____ is demoted!
    
    **************************
    *Crime Scene Investigator*
    **************************
    
    "While investigating a large industrial freezer, ____ finds that notorious
     organised crime boss the Banana, currently wanted on several charges, frozen
     in a block of ice. It seems the Banana wanted to prevent himself from having
     to appear in court. Should ____ have the frozen Banana stand trial or should
     she attempt to thaw him out first?"
    
    "Frozen"
     With the Banana still frozen, the prosecution has an easy time with the case.
     Witnesses speak freely, the Banana is unable to spin facts, and his usual
     charisma is lost in the frost. Having him tried while frozen is a brillant 
     move that nets ____ a worthy promotion. 
    
    "Frozen"
     ____ proudly presents the Banana still frozen, over to the DA. When the DA
     attempts to put the Banana on the stand, though, the judge laughs. 
     Discovering that the DA is serious, the judge calls for a mistrial and drops
     all charges. The entire office is furious at ____ for the misstep and she is
     demoted.
    
    "Thaw"
     While thawing the Banana, ____ is able to interrogate him in the state unlike
     any other. The Banana seems to respond truthfully to any questions put to him
     and ____ is able to quickly get multiple confessions. The case never even
     reaches trial and as lead investigator, ____ is rewarded with a promotion!
    
    "Thaw"
     With no offical thawing chamber in the lab, ____ is forced to make do with
     the sauna. ____ As steam fills the room, ____ loses sight of the Banana and
     when the steam clears, the Banana is nowhere to be seen. Held responsible
     for his escape, ____ is reprimanded harshly for not handling over the Banana
     sooner and is demoted while losing the day's wages. 
    
    ***********************
    *Surveillance Operator*
    ***********************
    
    "____ is on a weeklong survillence job, listening in on several discret 
     meetings occuring on the luxury liner Seaward Bound. The boat is owned by
     known criminal mastermind Pop Pop Pauly. When Pop incriminates not only
     himself but his other meeting-mates, ____ needs to make a quick decision.
     Does she rush into the boat and make some quick arrests or play it by the
     book and wait for backup?"
    
    "Rush In"
     Making an executive decision, ____ makes her team onto the boat to make
     the arrests before the window of opportunity closes. The criminals are 
     caught off guard and ____'s small team is able to arrest all of them
     without any fuss. Her quick decision making is praised by the entire
     department and ____ is offered a promotion to Reconnaissance Communicator,
     where she'll have to make such important decisions on a daily basis.
    
    "Rush In"
     Making an executive decision, ____ makes her team onto the boat to make
     the arrests before the window of opportunity closes. The surveillance
     team - without formal field training - is unable to board the boat 
     secretly, however, as Pop's guards see them approaching and asking for
     identification. By the time they make it topside, the criminals are gone
     and ____ has blown the cover of her entire team. ____ is chastised by her
     boss for the poor decision and loses a logic skill point!
    
    "Wait for Backup"
     ____ decides to play things by the book and wait for the on-call 
     boat-boarding team to board the ship. It turns out to ball a good call
     as the Seaward Bound has supersonic defences that the surveillance team
     would never have been able to breach. The other team and her supervisor
     congratulate ____ on her good surveillance work. ____ gains a logic
     skill point!
    
    "Wait for Backup"
     ____ decides to play things by the book and wait for the on-call 
     boat-boarding team to board the ship. As they wait, Pop gets suspicious
     of the surveillance boat and the Seaward Bound begins to move. By the
     team the other team arrives, the Seaward Bound is in international waters
     and no longer within their jurisdiction. ____ is called into her 
     supervisor's office the next day and must take the fall for her mistake
     with a very public demotion. 
    
    *****************************
    *Reconnaissance Communicator*
    *****************************
    
    "After half a year tracking the activities of a mysterious Mr. F, who has been
     financing several large-scale metalworking operations around town, ____ 
     notices a large withdrawal in Mr. F's bank account. While she doesn't have
     any hard evidence, ____ has to make the decision of her career. Mr. F might
     be planning something catastrophic that can't be stopped once in motion.
     Does ____ move to bring in Mr. F now or wait for better evidence?"
    
    "Now"
     ____ decides it's now or never and orders her squad to bring in Mr. F and
     search his premises. What they find points definitively to a dastardly
     scheme of robot army domination. With Mr. F under wraps and the robots
     deconstructed, the populace can go about their days in peace. ____ gains
     a mechanical skill point for her role in the robot caper!
    
    "Now"
     ____'s team moves in on Mr. F's mansion only to find that he was planning
     a large all-metal birthday bash for his mother. Ever the polite man, Mr.
     F invites the team to stay and celebrate with them, but ____ is too
     ashamed. The team felt like they've wasted six months and ____ in that
     she is being demoted to Surveillance Operator in order to work on her
     decision-making skills. 
    
    "Wait"
     Not wanting to endanger their long months of work without some solid 
     evidence, ____ decides to be patient. The decision pays off within the
     week as Mr. F, getting careless with time, visits a local warehouse.
     Investigation of the warehouse discovers Mr. F's secret - a robot army! - 
     and the team moves in swiftly. Mr. F is sent to an asylum and the robots
     are recommissioned as local police officers. For an excellent job on this
     lengthy case, ____ is promoted!
    
    "Wait"
     A few more suspicious moves are made by Mr. F in the upcoming weeks, but
     nothing solid emerges. ____ continues to wait, only to awake one morning
     to devastating headlines. Mr. F's secret robot army has risen up and Mr.
     F has claimed several cities as his own personal domain. No one is able
     to stand up against the machines and nothing can be done now. As the
     head of the team in charge, this disasterious result costs ____ her job
     and she is fired!
    
    ********************
    *Rookie Field Agent*
    ********************
    
    "____'s been out on assignment a few times with her partner and starting to
     get the hang of things. While storming a potential safehouse of a known
     spy, her partner tells ____ to cover the front door while he goes around 
     back. After a few minutes of covering the front door, a man runs out and
     takes off down the road. Should ____ attempt to catch him on foot or wait
     on her partner and take the car?"
    
    "On Foot"
     There's no time to spare. ____ takes off after the man on foot. The two
     are about evenly matched in speed, but the man, intimidated by ____'s
     continued footsteps behind him, trips and falls. ____ apprehends the spy
     single-handed and is praised for her quick feet. The head of the SCIA
     himself congratulates ____ and offers her a promotion to field agent!
    
    "On Foot"
     There's no time to spare. ____ takes off after the man on foot. Though the
     speed of the two seems about equal, the man clearly knowns the area better
     than ____. Slowly, ____ falls behind as the man hops over fences and walls,
     until he is no longer in sight. Panting, ____ returns to the house, where
     her partner chews her out for taking off on her own. ____ is assigned to
     trash cases for a while and loses a logic skill point!
    
    "Take the Car"
     ____ starts up the car and pulls up to the front door, just in time to catch
     her partner barreling out of the house. With the car, they quickly catch up
     with the man and are able to trap him in a ditch on the side of the road. 	
     They make the arrest together and share the credit. Back at headquarters,
     their boss congratulates them on excellent teamwork. He thinks that it's 
     about time for ____ to take some more responsibilities and gives her a 
     promotion to Field Agent!
    
    "Take the Car"
     ____ starts the car and pulls up to the front door, only to realise that 
     her partner has already taken off on foot down the road. Both men are
     running down the centre of the road, and ____ can't make tight enough
     turns with the car without endangering her partner. ____ finally stops the
     car, gets out, and joins the footrace. Seeing that he is no longer being
     pursued by vehicle, the spy quickly ducks off the main road into the nearby
     corn fields and easily eludes them. ____ loses a mechanical skill point!
    
    *************
    *Field Agent*
    *************
    
    "The largest identity thief in recent history has been elusive and wily for
     several years when the case ends up on ____'s desk. The chief knows for a 
     fact that the thief is in town for one day only. With a full squad to 
     control, ____ has to determine where the thief will strike next. Should she
     send her agents to past victims to look for a pattern or spread the team
     across town in attempt to canvas all possible locations?"
    
    "Victims"
     The majority of the squad begin going through the case history and 
     interviewing old victims. It's slow going, but ____ makes a breakthrough 
     when several of the victims mention seeing a delivery van. A quick scan 
     of delivery trucks in the area narrows down the possible suspects to two.
     The team is able to move in quickly and make the arrest of the year. ____'s
     good work is rewarded with a secret promotion to Double Agent. 
    
    "Victims"
     The majority of the squad begin going through the case history and 
     interviewing old victims. It's slow going and the day wears on. With 
     nothing to show by dinner time, ____'s boss loses patience and takes her
     off the case. She is assigned to another lower-profile case and loses her
     confidence and a logic skill point!
    
    "Location"
     After sending junior agents to canvas the town, ____ sits in the control
     centre, attempting to watch for suspicious or desperate activity. She
     notices a delivery truck moving around town, making frequent stops but
     no deliveries. Reports from the field tell of a suspicious driver and
     when the team moves in on the truck, the identity thief gives up and turns
     himself in. ____'s quick thinking has won the day and she gains a logic
     skill point!
    
    "Location"
     After sending junior agents to canvas the town, ____ sits in the control
     centre, attempting to watch for suspicious or desperate activity. It seems
     the thief is one step ahead of them, though. ____'s agents begin reporting
     tons of false reports of suspicious activity and it's impossible to tell
     which are decoys and which are actual crimes. The day ends in a disaster,
     with three new identity victims, and no new information on the thief to
     show for it all. ____ is demoted for her poor performance on the case. 
    
    **************
    *Double Agent*
    **************
    
    "Given an urgent top secret mission to bring home some foreign research on
     cures for vampirism, ____ has little time to prepare. With the few hours
     she spends on the jet en route, should she study the local language and
     culture, or look into the information on vampirism and the antidote?"
    
    "Study Language and Culture"
     After mastering the basic phrases and some advanced grammar, ____ is ready
     to hit the town. She soon discovers that although certainly not fluent, most
     of the locals find her broken speaking charming and point her towards the
     research facility. Once inside, ____'s knowledge of local customs makes the
     scientists think she's one of them and they gladly hand over their research.
     For succeeding without confrontation, ____ gets a promotion!
    
    "Study Language and Culture"
     After mastering the basic phrases and some advanced grammar, ____ is ready
     to hit the town. She soon discovers however, that her basic phrasebook is
     woefully out-of-date and that the locals instantly notice her broken speaking
     and incorrect accent. Her cover as a new scientist for the research 
     facility is laughed at and she travels back home empty-handed. The boss is
     furious with ____ and demotes her!
    
    "Study Vampirism Research"
     ____ studies the research facility blueprint, but learns even more about
     vampire lore. She arrives at the foreign town just in time to witness a flock
     of vampires descending on the town centre. Having just read about it,
     she is able to take command of the town's vampire defence mechanisms and 
     repel the vampires. As a show of gratitude, the townspeople voluntary 
     hand over a bit of research. ____ gains a mechanical skill point!
    
    "Study Vampirism Research"
     ____ studies the research facility blueprint, but learns even more about
     vampire lore. However, upon arriving at town, she realises she doesn't know
     how to communicate with the locals nor how to pose as a local scientist. 
     Her attempts to fit in by operating machines in the research facility 
     end up breaking the research instruments and everyone begins to distrust
     her. She is forced to withdraw before any further damage is done. ____
     loses a mechanical skill point!
    
    *****************
    *Elite Operative*
    *****************
    
    "The head of the SCIA hands ____ a mission of critical importance: retreving
     a national securit llama from a detention facility, currently guarded by
     the Llama Crusaders. ____ must decide whether to attempt to enter 
     surrepititiously and grab the llama before anyone notices or use diplomacy
     in an attempt to work out a bargain. Which should she choose?"
    
    "Secret Entry"
     Breaking into the facility through the roof proves easy, and ____ glides
     through the hallways until she reaches the llama's pen. She vaults into the
     enclosure, silently picks up the llama with her LRT and calls for copter
     pickup. Before any of the crusaders notice, both ____ and llama are back in
     safe hands. ____ gains a mechanical skill point!
    
    "Secret Entry"
     Breaking into the facility through the roof proves easy, and ____ glides
     through the hallways until she reaches the llama's pen. She vaults into the
     enclosure only to find that she didn't notice the security field, which 
     locks down the pen. ____ is released after a large ransom and the llama is
     taken to a secret location elsewhere. The agency is disappointed and demotes
     ____ back down to Double Agent.
    
    "Use Diplomacy"
     Stealing the llama back, ____ argues, will only make the crusaders angrier.
     Instead, ____ calls up the lead crusader and proposes a deal : they release
     the llama and the agency promises to no longer use llamas in dangerous  
     secret ops. Having reason, the lead crusader agrees. The SCIA head is 
     very impressed and, considering retirement, offers ____ the job!
    
    "Use Diplomacy"
     Stealing the llama back, ____ argues, will only make the crusaders angrier.
     Instead, ____ calls up the lead crusader and proposes a deal : they release
     the llama and the agency promises to no longer use llamas in dangerous  
     secret ops. The lead crusader laughs at ____, saying that the crusaders 
     do not make deals and that the llamanapping will continue. ____ is  
     disheartened and loses a logic skill point!
    
    **************
    *Head of SCIA*
    **************
    
    "The New Sim Times publishes an expose on the SCIA, stating that they have
     been known to use repeated llama bleating at a tactic to extract information
     from informants who are not entirely forthcoming. Repeated Llama Bleating 
     (RLB) is illegal but ____ knows that not all employees of the SCIA agree
     with the law. Should ____ state she is cracking down on internal RLB or
     deny that RLB ever happens at the SCIA?"
    
    "Crack Down"
     ____ decides the public can handle the harsh truth and admits that some 
     RLB occures but that the entire SCIA will be cracking down internally on 
     employees who think they can get away with it. The public applauds the
     brave endeavour and employees at the SCIA are happy to be working in an
     agency they can be proud of. ____ gains a government bonus of §30000!
    
    "Crack Down"
     ____ decides the public can handle the harsh truth and admits that some 
     RLB occures but that the entire SCIA will be cracking down internally on 
     employees who think they can get away with it. The public is appalled
     that the agency does indeed consort in RLB and calls for immediate
     agency-wide reforms. The reforms leave the agency with a lean budget 
     and ____ is fined §4000!
    
    "Deny It"
     ____ blasts the New Sim Times for their story and categorically denies that
     any RLB occurs within the SCIA. The public seems mollified and the press
     intimidated enough that things continue on as normal. As RLB continues
     in the deeper halls of the SCIA, ____ reaps the profits with a bonus of
     §25000!
    
    "Deny It"
     ____ blasts the New Sim Times for their story and categorically denies that
     any RLB occurs within the SCIA. When the Times publishes a leaked photo of
     a bleating llama, however, the public outcry over the scandal reaches a 
     fever pitch and ____ is forced to step down as SCIA head and return to
     being only an Elite Operative. 
    
    ------------------------------------------------------------------------------
    [7.05] Oceanography
    
    **************
    *Fish Chummer*
    **************
    
    "It's just another day on the job when ____ suddenly realises that she
     doesn't have any more fish to chum. The current amount of chum will probably
     feed the animals for half a day, and ____ was never given instructions on
     what to do if she ran out of fish. Should ____ go out and buy more fish to
     chum or use artifical fish food instead?"
    
    "Buy Some Fish"
     ____ runs out and quickly buys as much fish as she can, then returns to
     chumming. Emergency avoided! Upon hearing about the potential disaster,
     ____'s boss appreciates her extra effort and gives her a promotion!
    
    "Buy Some Fish"
     ____ runs out and quickly buys as much fish as she can, then returns to
     chumming. Emergency avoided! Upon hearing about the potential disaster,
     ____'s boss points to the extra fish warehouse that is used for just such
     a purpose. The extra fish have gone bad now, and ____ is forced to pay §150
     for the unnecessary fish she bought out of her pocket. 
    
    "Use Artifical Food"
     ____ figures that this situation is exactly what the artifical fish food
     is for. She begins chumming the artificial food until it looks pretty
     much like natural fish chum. The small variety in their diet drives the 
     performing animals to jump even higher than normal the rest of the day and
     ____ gets a small bonus of §200 as a result!
    
    "Use Artifical Food"
     ____ figures that this situation is exactly what the artifical fish food
     is for. She begins chumming the artificial food until it looks pretty
     much like natural fish chum. The small variety in their diet ends up
     making most of the performing animals sick and the afternoon performances
     need to be called off. For causing this disaster, ____ is fired!
    
    **********************
    *Dolphin Tank Cleaner*
    **********************
    
    "While going about her daily routine, ____ comes across an especially strange
     dolphin. It nuzzles up to her and quickly seems to form a friendship. It then
     swims to the cage entrance which leads to the ocean and gently bumps its 
     head on the glass. It seems to want to be free. Should ____ obey its wishes
     or keep it in?"
    
    "Obey the Dolphin"
     ____ has developed a bond with this dolphin and really feels it urge to be 
     free. She decides to open the cage door and the dolphin swims out. While ____
     wonders how to explain to her boss what happened, the dolphin suddenly swims
     back with what appears to be a small satchel. ____ looks inside to find 
     undersea treasure that the dolphin has dug up! ____ gets §300!
    
    "Obey the Dolphin"
     ____ has developed a bond with this dolphin and really feels it urge to be 
     free. She decides to open the cage door and as she does so, the entire group
     of dolphins makes a break for it. ____ is able to contain one lone dolphin.
     When her boss finds out about the loss of all the dolphins, he is furious
     and fires ____.
    
    "Keep it In"
     ____ doesn't take orders from dolphins, even clever charming ones. She
     refuses to let the dolphin go. When the dolphin continues to bump its head
     against the gate, though, ____ senses something it wrong. She calls the 
     medic, who treats the dolphin and thanks ____ for the diagnosis. For saving
     the dolphin, ____ ends up with a promotion!
    
    "Keep it In"
     ____ doesn't take orders from dolphins, even clever charming ones. She
     refuses to let the dolphin go. The dolphin is clearly upset with her and
     refuses to do the stunt show later that day. ____'s boss is angry with her
     and withholds her pay for the day. 
    
    *****************************
    *Sea Lice Research Assistant*
    *****************************
    
    "Bored of watching sea lice do nothing hour after hour, ____ decides to
     take a short break and play solitaire on the office computer. She looks back
     after finishing the game and the sea lice are gone! Where could they have
     gone? More importantly, what is ____ going to do? Tell her boss the truth
     or replace the sea lice and pretend nothing happened?"
    
    "Tell the Truth"
     ____ doesn't want to get into further trouble and confesses that she took
     her attention off the sea lice for a while. Her boss chuckles a bit and
     points to some of the fish in the tank. The sea lice have moulted and
     attached themselves to the fish. Her boss is glad to be alerted of the sea
     lice moulting and gives ____ a promotion to help kick-start her potential.
    
    "Tell the Truth"
     ____ doesn't want to get into further trouble and confesses that she took
     her attention off the sea lice for a while. Her boss looks around the 
     tank and is unable to find the sea lice. Weeks of research are lost, but
     her boss respects ____ for telling the truth. ____ loses her pay for the
     day.
    
    "Replace Sea Lice"
     ____ quickly takes half the sea lice from another tank and dumps them into
     the original tank, hoping that no one will be the wiser. Later, her boss
     is surprised to see unexpected movement from sea lice so young. This
     surprising research results in more grant money, and ____ pockets a small 
     bonus of §300!
    
    "Replace Sea Lice"
     ____ quickly takes half the sea lice from another tank and dumps them into
     the original tank, hoping that no one will be the wiser. Later, when her
     boss examines the tank, he's appalled that all the fish inside are dead.
     It turns out that young sea lice and mature sea lice are very different.
     Forced to tell the truth, ____ reveals what she did. Her boss then
     promptly fires her!
    
    *************
    *Dive Master*
    *************
    
    "____ surfaces from an uneventful dive to find a lovely mermaid sleepig on
     the rocks near her boat. Up until this moment, ____ had never believed in
     mermaids but her eyes don't lie. Should she report this beauty to the
     media or should she leave the creature in peace?"
    
    "Report it"
     It's an incredible discovery and ____ is vaulted into fame and fortune
     instantly. To go along with the news story of the year, ____ is promoted!
    
    "Report it"
     It's an incredible discovery, or at least, it would be if anyone believed
     ____. Instead, the media and everyone ____ tells laugh at her and her boss
     demotes her until she can tell the difference between real and fictional
     sea creatures.
    
    "Leave it"
     ____ decides to let sleeping mermaids lie, but her boss is a bit more
     eager and reports the mermaid against ____'s wishes. It turns out to be
     a bad move on her boss's part as he is disgraced and ridiculed in the
     public eye. ____ gladly steps up into her boss's role with a self-made
     promotion after her boss is forced to resign.
    
    "Leave it"
     ____ decides to let sleeping mermaids lie, but her dive partner is a bit
     more eager and reports the mermaid against ____'s wishes. Credit goes
     to her partner for the discovery, and ____ - in anger - kicks her boat
     and injures herself. ____ loses a body skill point!
    
    **************************
    *Underwater Demolitionist*
    **************************
    
    "An underwater treasure awaits beyond a grouping of sturdy rock and ____
     needs to decide what the best way to demolish the rock would be. Should she
     use C4, which is controlled but weaker, or dynamite, which is stronger but
     more volatile?"
    
    "C4"
     ____ decides to use C4 and sets off a charge. The rocks crumble away,
     revealing the treasure and ____ and her crew successfully recover all of
     it. ____ gets a large bonus of §500 with today's pay!
    
    "C4"
     ____ decides to use C4 and sets off a charge. The rocks begin to crumble,
     but the charge isn't enough to open a path to the treasure. The crew is
     running out of air and so must surface for the day. For failing to get the
     treasure, ____ receives no pay today. 
    
    "Dynamite"
     ____ decides to use dynamite and explodes a few sticks to clear the rubble.
     The rocks explode perfectly, leaving the treasure unharmed and esay to 
     retreive. ____ gains a mechanical skill point!
    
    "Dynamite"
     ____ decides to use dynamite and explodes a few sticks to clear the rubble.
     Not knowing the right amount to use, ____ overcompensates and explodes not
     only the rocks but also the treasure behind it. The crew comes up empty and
     ____ loses a mechanical skill point.
    
    ******************
    *Marine Biologist*
    ******************
    
    "During a research expedition, ____ discovers a new species of algae under 
     some rocks. It's a great find and the new algae must be named. Should ____
     name it after herself or after her head of research?"
    
    "Self"
     Having found it, ____ decides to name the algae after herself. After 
     publishing her findings, a large marine corporation is encouraged by
     her research and offers her a promotion in their company, tracking whales!
    
    "Self"
     Having found it, ____ decides to name the algae after herself. After 
     publishing her findings, her head of research is furious at ____ for her
     vanity. ____ is demoted for this political misstep at work.
    
    "Head of Research"
     Her head of research deserves to be recognised and this algae is just the
     way to do it. The findings are published and ____'s head of research is
     surprised and greteful for the nod. Great money begins rolling in and
     ____ gets a hefty bonus of §1000!
    
    "Head of Research"
     Her head of research deserves to be recognised and this algae is just the
     way to do it. After a little more research, it turns out that the algae
     is a parasite and feeds off sickly fish that fall within its reach. ____'s
     head of research is somewhat ashamed of having his name attached to it
     and forces ____ to spend §800 if her own money to offically rename the
     species. 
    
    ***************
    *Whale Tracker*
    ***************
    
    "It's a calm, crisp day on the high seas, yet ____ feels anxious for some
     strange reason. She's tagged seven calves today, which is close to a 
     record, but still finds herself scanning the horizon for the intangible 
     source of her anxiety. Out of nowhere, a massive white whale comes abow
     to the ship and, just as quickly, speeds off into the horizon and 
     disappears. ____ searches for any other crew members who might have
     witnessed the anomoly, but none are on deck. Should she set sail in
     pursuit, or chalk the vision up to exhaustion?"
    
    "Chase the Whale"
     ____ isn't about to let this one get away. She's never seen a whale
     so white or so big before and she sets sail after it immediately. 
     Before the day is out, the boat has caught up with the whale, and ____
     shoots a tag into the whale. ____'s hunch is that the whale is a new
     species pans out with the data they collect from it and ____ is 
     promoted for her excellent find!
    
    "Chase the Whale"
     ____ isn't about to let this one get away. She's never seen a whale
     so white or so big before and she sets sail after it immediately. 
     The day is long  and the waters are tough. After many fruitless hours,
     ____ admits that the whale - if it ever existed, has gotten away. The long,
     arduous chase has left her exhausted and ____ loses a body skill point!
    
    "Forget It"
     ____ chalks up the large white whale to poor vision and long hours. The
     team instead begins to head back to port and manages to tag several
     more calves on the way back, making it a record-breaking day. The extra
     research gained from today alone is invaluable and ____ gets a bonus of
     §2000 for her good work!
    
    "Forget It"
     ____ chalks up the large white whale to poor vision and long hours. The
     team instead brgins to head back to port. When ____ reaches the lab with
     her new tags, the room is abuzz with talks of a enormous white whale
     that another tracking team tagged. The other team gets the funding that
     was going to go to ____'s team and due to budget cuts, ____ loses §1000.
    
    ********************
    *Deep Sea Fisherman*
    ********************
    
    "____ is 5 miles off the coast, trolling for Yellowfin, when the nets hit
     a snag. Normally she'd send one of the junior seamen down to deal with
     this, but she decides a quick dip might be just what she needs to cure
     the boredom. She suits up and plunges down and on her way down, runs into 
     a peculiar fish that seems to be following her. All of a sudden, in strage
     bubbly fashion, the fish begins to speak to her, telling of times when
     fish were free to roam the waters and when Sims let them be. It pleads with
     ____ to leave it free and its brethen alone. Should ____ take heed of the
     omen and abandon her fishing, or capture the fish for the scientific 
     discovery that it is?"
    
    "Give Up Fishing"
     The talking fish is too much for ____, and she decides to give up fishing.
     Asked by her boss to give her reasons for the sudden change, ____ attempts
     to articulate the feelings of the fish. Her boss is moved and promotes her
     to Protector of Whales, where she will no longer have to harrass fish but
     protect them.
    
    "Give Up Fishing"
     The talking fish is too much for ____, and she decides to give up fishing.
     Asked by her boss to give her reasons for the sudden change, ____ attempts
     to articulate the feelings of the fish. Her boss is confused and 
     disappointed and tells ____ that the only option he can think of is to 
     demote her to Whale Tracker.
    
    "Capture the Fish"
     ____ knows one thing, a talking fish equals big money. ____ captures the 
     fish and calls it a day, taking it back to the lab so she can put it in a
     safe environment right away. It continues to converse with ____, who
     tapes the conversations and sells them for §4000.
    
    "Capture the Fish"
     ____ knows one thing, a talking fish equals big money. ____ captures the 
     fish and calls it a day, taking it back to the lab so she can put it in a
     safe environment right away. It seems upset with ____ and refuses to talk.
     Coax as she might, the fish never speaks again and ____ loses §2000 
     on funding on her silly claims. 
    
    *********************
    *Protector of Whales*
    *********************
    
    "A recent government conference has proposed legislation, likely to pass,
     they would allow drilling within certain areas of the ocean that would drive
     away many whales from their breeding grounds. ____'s division is strictly
     disallowed from using any funds to lobby for or against the legislation,
     but ____ really wants this legislation to fail. Of course, ____ could bribe
     a few key people to get the necessary votes. It's not the most savoury 
     option, but should ____ do it?"
    
    "Bribe Them"
     ____'s not about to let those whales get chased out so easily. She decides
     ot go ahead with a few bribes. They work wonders and no one finds out,
     resulting in the legislation being dismissed and the whales being saved.
     For her superb mojo, Poseidon himself appears to ____ and offers her a 
     position as his assistant.
    
    "Bribe Them"
     ____'s not about to let those whales get chased out so easily. She decides
     ot go ahead with a few bribes. Unfortunately, information about the bribes
     leak to the public and ____ is publicly shamed. She must resign from her
     position and accept a demotion to Deep Sea Fisherman again. 
    
    "Let it Pass"
     ____ isn't about to indulge in illegal shenanigans just to prevent whale
     migration pattern changes. Instead, she makes a few important phone calls
     to key voters and outlines the ramifications of the bill passing. In the
     end, the vote is closer than expected and the bill is defeated! For the
     good work, ____ receives a small bonus of §8000!
    
    "Let is Pass"
     ____ isn't about to indulge in illegal shenanigans just to prevent whale
     migration pattern changes. Instead, she makes a few important phone calls
     to key voters and outlines the ramifications of the bill passing. In the
     end, ____ is unable to change the outcome and the bill passes. The drilling
     wreaks havoc on all the tracking the team has been doing and ends up a
     much bigger hassle than expected. ____ ends up having to give up §3000
     of income.
    
    ******************
    *Hand of Poseidon*
    ******************
    
    "Poseidon is having some brotherly trouble with Zeus and Hades and decides to
     play a prank on them. He wants ____ to distract them by running naked 
     through the town, buring effigies of Zeus and Hades. ____ is concerned about
     this plan. She is both concerned about possible retribution from the 
     brothers and about being seen as a crazy person. Still, Posideon has never 
     let her down before. Should she do it?"
    
    "Run Naked"
     ____ always wanted to run around naked and Poseidon has just given her the
     excuse she needed. Even through a lot of people in town think ____ is
     deranged, Posideon is very pleased with her distraction and shower her
     with §15000 as a reward. 
    
    "Run Naked"
     ____ always wanted to run around naked and Poseidon has just given her the
     excuse she needed. A lot of people in town think ____ is deranged, and Zeus
     and Hades are quite upset with her. They end up taking their revenge by
     weakening ____ and she loses a body skill point. 
    
    "Skip this Assignment"
     Run around naked? Burn effigies of the most powerful gods on Olympus? ____'s
     going to sit this one out. Turns out to be a good thing too, as ____ doesn't
     have to share in Posideon's punishment when his brothers find out and
     instead Zeus gives ____ §20000 for her smart decision. 
    
    "Skip this Assignment"
     Run around naked? Burn effigies of the most powerful gods on Olympus? ____'s
     going to sit this one out. When he finds out, Posideon is incensed and 
     dismisses ____ as his employee. ____ is forced to retake a job as Protector
     of Whales. 
    
    ------------------------------------------------------------------------------
    [8.01] Architecture
    
    **************
    *Cement Mixer*
    **************
    
    Description
    "Not exactly the most glorious job in the world, but someone needs to mix the
     cement. This entry level job requires no real skills other than a little
     attention to detail and the desire to keep going to a job where you mix 
     cement all day long."
    
    Job Level: 1
    Carpool Arrival: 2pm
    Work Hours: 3pm to 6pm
    Salary: §56
    Requirements for Level 2: None
    
    Job Days: Monday, Tuesday, Thursday, Friday, Saturday
    Free Days: Wednesday, Sunday
    
    *************
    *Brick Layer*
    *************
    
    Description
    "You've moved off the factory floor and onto lots where actual homes are being
     built! Doing your small part to help erect structures both residential and 
     commercial, laying bricks and spreading that goop to make them stick
     together is only a bit tougher than mixing cement. Learn enough about bricks,
     though, and you might just get to supervise other people doing it."
    
    Job Level: 2
    Carpool Arrival: 2pm
    Work Hours: 3pm to 6pm
    Salary: §76
    Bonus for Promotion: §152
    Requirements for Level 3: 1 Mechanical Point
    
    Job Days: Monday, Tuesday, Thursday, Friday, Saturday
    Free Days: Wednesday, Sunday
    
    *********
    *Foreman*
    *********
    
    Description
    "Finally in change of more than yourself, you've made foreman of the 
     construction team! Your initiative has been noticed. Now put a little logic
     behind that mechanical knowledge of yours and someone might actually mistake
     you for an architect."
    
    Job Level: 3
    Carpool Arrival: 2pm
    Work Hours: 3pm to 6pm
    Salary: §102
    Bonus for Promotion: §204
    
    Job Days: Monday, Tuesday, Thursday, Friday, Saturday
    Free Days: Wednesday, Sunday
    
    ------------------------------------------------------------------------------
    [8.02] Dance
    
    *********************
    *Aerobics Instructor*
    *********************
    
    Description
    "And 1 and 2 and step and bend and move and slide and kick and stretch and 3
     and 4 keep 'em moving and keep 'em guessing. Keep your own body in shape and
     maybe one day your dream of becoming an anaerobics instructor will come 
     true."
    
    Job Level: 1
    Carpool Arrival: 3pm
    Work Hours: 4pm to 7pm
    Salary: §62
    Requirements for Level 2: 1 Body Point
                              1 Family Friend
    
    Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
    Free Days: Monday, Thursday
    
    ***************
    *Backup Dancer*
    ***************
    
    Description
    "Here's your first opprtunity to show your skills and hopefully hone your
     craft by working with veterans in the industry. It's still technically a 
     starving artist position, but everyone has to start somewhere. Make sure you
     bring your "A" game everyday because you never know when you'll be given that
     opportunity to shine and impress someone."
    
    Job Level: 2
    Carpool Arrival: 3pm
    Work Hours: 4pm to 7pm
    Salary: §85
    Bonus for Promotion: §170
    Requirements for Level 3: 2 Body Points
                              1 Charisma Point
                              2 Family Friends
    
    Job Days: Tuesday, Wednesday, Thursday, Saturday, Sunday
    Free Days: Monday, Friday
    
    **********************
    *SimJazzer Instructor*
    **********************
    
    Description
    "When you left backup dancing to teach a workout class based on a 20 year old
     out-dated fad, you'll never know, but the world of dance moves in mysterious
     ways. Dust off that unitard, warm up the hair crimper, darn up those leg 
     warmers and hit the hardwoods: it's time for some creativity and some  
     pizzazz!"
    
    Job Level: 3
    Carpool Arrival: 3pm
    Work Hours: 4pm to 7pm
    Salary: §112
    Bonus for Promotion: §224
    
    Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
    Free Days: Monday, Thursday
    
    ------------------------------------------------------------------------------
    [8.03] Entertainment
    
    *******************
    *Stand Up Comedian*
    *******************
    
    Description
    "From open mic nights to low-paying gigs at coffeshops and pubs, you're making
     your rounds and paying your dues. Stick with it and work on that ever-
     important charisma to move up the entertainment food chain."
    
    Job Level: 1
    Carpool Arrival: 3pm
    Work Hours: 4pm to 7pm
    Salary: §51
    Requirements for Level 2: 1 Charisma Point
                              1 Family Friend
    
    Job Days: Monday, Thursday, Friday, Saturday, Sunday
    Free Days: Tuesday, Wednesday
    
    ***********************
    *Birthday Party Mascot*
    ***********************
    
    Description
    "To gain a little job stability, you have to give up a little dignity. Sure,
     you have to paint your face each day and perform lame magic tricks, but add a
     little creativity to your routine and you'll find room to grow."
    
    Job Level: 2
    Carpool Arrival: 3pm
    Work Hours: 4pm to 7pm
    Salary: §82
    Bonus for Promotion: §164
    Requirements for Level 3: 1 Creativity Point
                              1 Charisma Point
                              2 Family Friends
    
    Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
    Free Days: Monday, Wednesday
    
    ******
    *Mime*
    ******
    
    Description
    "Speaking is for those who cannot entertain in silence. With your whimsical 
     pantomimes and wide array of facial expressions, your silence speaks volumes.
     Just don't do that being blown away by the wind thing too many times."
    
    Job Level: 3
    Carpool Arrival: 3pm
    Work Hours: 4pm to 7pm
    Salary: §105
    Bonus for Promotion: §210
    
    Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
    Free Days: Sunday, Monday
    
    ------------------------------------------------------------------------------
    [8.04] Intelligence
    
    *********
    *Gumshoe*
    *********
    
    Description
    "Not much more than an assistant to a low-level detective you'll often just be
     taking orders and jotting down notes. Prove your worth doing the menial tasks
     and show your quick thinking to move up in the organisation."
    
    Job Level: 1
    Carpool Arrival: 2pm
    Work Hours: 3pm to 6pm
    Salary: §48
    Requirements for Level 2: 1 Logic Point
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    *************
    *Private Eye*
    *************
    
    Description
    "You're now able to afford your own office and assistant, but you're still
     trying to solve cases with grit and grumption. Pound the pavement and show
     your stuff. Work on your logic and your cleaning (crime scenes can get 
     messy!) and getting the attention of the senior agents shouldn't be too
     hard."
    
    Job Level: 2
    Carpool Arrival: 2pm
    Work Hours: 3pm to 6pm
    Salary: §85
    Bonus for Promotion: §170
    Requirements for Level 3: 2 Logic Points
                              1 Cleaning Point
                              1 Family Friend
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    **************************
    *Crime Scene Investigator*
    **************************
    
    Description
    "Every day is a new adventure as a Crime Scene Investigator. Each crime scene
     is a mystery to dissect, and each potential arrest requires the quick 
     thinking and solid decision making of a confident investigator. Are you that
     investigator?"
    
    Job Level: 3
    Carpool Arrival: 2pm
    Work Hours: 3pm to 6pm
    Salary: §106
    Bonus for Promotion: §212
    
    Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
    Free Days: Monday, Wednesday
    
    ------------------------------------------------------------------------------
    [8.05] Oceanography
    
    **************
    *Fish Chummer*
    **************
    
    Description
    "When Sims, or sharks, desire something other than clean cut fish, that's when
     the Fish Chummer steps in. Clean it? Cut it? Why bother when squeezing and
     smashing will just as easily do the job?"
    
    Job Level: 1
    Carpool Arrival: 2pm
    Work Hours: 3pm to 6pm
    Salary: §47
    Requirements for Level 2: None
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    **********************
    *Dolphin Tank Cleaner*
    **********************
    
    Description
    "It's been suggested that Dolphins are the most intelligence species on the 
     planet. So rightly so, they need people to clean up after them. Thoughts of
     calculus, wave form particle physics, and balancing beach balls on one's
     nose, leave little time to tidy up a tank. You've got mechanical skills,
     they don't, so use 'em."
    
    Job Level: 2
    Carpool Arrival: 2pm
    Work Hours: 3pm to 6pm
    Salary: §83
    Bonus for Promotion: §166
    Requirements for Level 3: 1 Mechanical Point
    
    Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
    Free Days: Saturday, Sunday
    
    *****************************
    *Sea Lice Research Assistant*
    *****************************
    
    Description
    "You're finally out of the dolphin tank and into the fire. Assisting a real
     live Medical Researcher with a Bona Fide degree from SimCity U's underwater
     telenovela department. And what a drama those sea lice are! Where the food
     chain meets the road they say, and how! Stay the course, get out of the lab
     once in a while and get some exercise, and you'll be on your way."
    
    Job Level: 3
    Carpool Arrival: 2pm
    Work Hours: 3pm to 6pm
    Salary: §108
    Bonus for Promotion: §216
    
    Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
    Free Days: Sunday, Monday
    
    ------------------------------------------------------------------------------
    [8.06] Career Analysis
    
    This section is an analysis of all the teen jobs in the game, and compare 
    those added in Seasons and FreeTime.
    
    **********
    *Politics*
    **********
    
    Door to Door Poller - §17.67 per hour
                          §265 per week
    
    Campaign Worker - §24 per hour
                      §360 per week
    
    Intern - §37.33 per hour
             §560 per week
    
    **********
    *Medicine*
    **********
    
    Nursing Home Attendant - §21.67 per hour
                             §325 per week
    
    Orderly - §29 per hour
              §435 per week
    
    Emergency Medicial Technician -  §41.67 per hour
                                     §625 per week
    
    **********
    *Business*
    **********
    
    Gofer - §17.33 per hour
            §260 per week
    
    Mailroom Technician - §25.33 per hour
                          §380 per week
    
    Executive Assistant - §24.5 per hour
                          §490 per week
    
    **********
    *Athletic*
    **********
    
    Waterperson - §32.33 per hour
                  §485 per week
    
    Locker Room Attendant - §36.67 per hour
                            §550 per week
    
    Team Mascot - §41.67 per hour
                  §625 per week
    
    **********
    *Criminal*
    **********
    
    Street Hawker - §16.67 per hour
                    §250 per week
    
    Numbers Runner - §20.66 per hour
                     §310 per week
    
    Pickpocket - §35 per week
                 §525 per week
    
    **********
    *Military*
    **********
    
    Paintball Attendant - §19 per hour
                          §285 per week
    
    Recruit Training Corps - §19.25 per hour
                             §385 per week
    
    Recruit - §33.33 per hour
              §500 per week
    
    *********
    *Slacker*
    *********
    
    Golf Caddy - §15 per hour
                 §225 per week
    
    Gas Station Attendant - §23.67 per hour
                            §355 per week
    
    Convenience Store Clerk - §32 per hour
                              §480 per week
    
    *****************
    *Law Enforcement*
    *****************
    
    School Crossing Guard - §15 per hour
                            §225 per week
    
    Parking Lot Attendant - §25 per hour
                            §375 per week
    
    Security Guard - §31.25 per hour
                     §625 per week
    
    **********
    *Culinary*
    **********
    
    Dish Wisher - §21 per hour
                  §315 per week
    
    Drive Through Clerk - §21 per hour 
                          §420 per week
    
    Fast Food Shift Manager - §18.2 per hour
                              §455 per week
    
    
    *********
    *Science*
    *********
    
    Lab Glass Scrubber - §21.33 per hour
                         §320 per week 
    
    Test Subject - §35 per hour
                   §525 per week
    
    Lab Assistant - §38.33 per hour
                    §575 per week
    
    SEASON JOBS
    
    *******
    *Gamer*
    *******
    
    Noob - §15 per hour
           §225 per week
    
    Button Masher - §24.67 per hour
                    §370 per week
    
    Trash Talker - §35.67 per hour
                   §535 per week
    
    ***********
    *Education*
    ***********
    
    Playground Monitor - §21.33 per hour
                         §320 per week
    
    Teachers Aide - §21.5 per hour
                    §430 per week
    
    Substitute Teacher - §38.67 per hour
                         §580 per week
    
    *****
    *Law*
    *****
    
    File Clerk - §24.67 per hour
                 §370 per week
    
    Law Firm Receptionist - §24.5 per hour
                            §490 per week
    
    Legal Secretary - §36.25 per hour
                      §725 per week
    
    ************
    *Journalism*
    ************
    
    Yearbook Club Supervisor - §19 per hour
                               §285 per week
    
    Blog Writer - §28 per hour
                  §420 per week
    
    Internet Movie Critic - §38.33 per hour
                            §575 per week
    
    *******
    *Music*
    *******
    
    Record Store Clerk - §17.33 per hour
                         §260 per week
    
    Piano Tuner - §25 per hour
                  §375 per week
    
    Coffee Shop Sound Engineer - §32.67 per hour
                                 §490 per week
    
    ***********
    *Adventure*
    ***********
    
    Ambassador's Intern - §24 per hour
                          §360 per week
    
    Spelunker - §23.75 per hour
                §475 per week
    
    Multiregional Sim of Some Question - §31.25 per hour
                                         §500 per week
    
    **************
    *Architecture*
    **************
    
    Cement Mixer - §18.67 per hour
                   §280 per week
    
    Brick Layer - §25.33 per hour
                  §380 per week
    
    Foreman - §34 per hour
              §510 per week
    
    *******
    *Dance*
    *******
    
    Aerobics Instructor - §20.67 per hour
                          §310 per week
    
    Backup Dancer - §28.33 per hour
                    §425 per week
    
    SimJazzer Instructor - §37.33 per hour
                           §560 per week
    
    ***************
    *Entertainment*
    ***************
    
    Stand Up Comedian - §17 per hour 
                        §255 per week
    
    Birthday Party Mascot - §27.33 per hour
                            §410 per week
    
    Mime - §35 per hour
           §525 per week
    
    **************
    *Intelligence*
    **************
    
    Gumshoe - §16 per hour
              §240 per week
    
    Private Eye - §28.33 per hour
                  §425 per week
    
    Crime Scene Investigator - §35.33 per hour
                               §530 per week
    
    **************
    *Oceanography*
    **************
    
    Fish Chummer - §15.67 per hour
                   §235 per week
    
    Dolphin Tank Cleaner - §27.67 per hour
                           §415 per week
    
    Sea Lice Research Assistant - §36 per hour
                                  §540 per week
    
    ------------------------------------------------------------------------------
    [9.01] Architecture
    
    **************
    *Cement Mixer*
    **************
    
    "The factory receives a huge order of cement from a very prestigious company.
     The boss tells ____ this could be the break that the company needs to bring
     in more business in the future. ____ is ordered to make twice the amount of
     cement she usually makes. So ____ has a great idea of making two mixers going
     on at the same time, cutting her work time in half. As ____ is pouring
     ingredients into the mixer she notices that her shoes are untied. She proceed
     to tie them and forgets how much of the ingredients she has already poured 
     in. What should ____ do?"
    
    "Continue with this Batch"
     Luckily for ____, all the ingredients were already poured into the mixer. 
     ____ is able to meet the quota and is promoted to Brick Layer.
    
    "Continue with this Batch"
     At the end of the mixing process the cement fails to form and is ususable. 
     ____ fails to meet the quota and is fired from her job.
    
    "Restart and make a New Batch"
     ____ begins to remake the cement batch and with little material lost she is
     able to make up for time and deliver the quota by the end of the day. ____ is
     promoted to Brick Layer. 
    
    "Restart and make a New Batch"
     ____ begins to remake the cement batch but her boss is furious when she finds
     out that she wasted materials from the previous batch. ____ is scolded and
     is fired from her job. 
    
    *************
    *Brick Layer*
    *************
    
    "____ is ordered to build a wall near the side of the road near an elderly 
     home. This was due to a complaint that nearby traffic was disturbing the
     members of the home. As ____ is building the wall, she notices part of the
     wall sinking into the ground. The incomplete wall can be seen to be deforming
     the soft foundation leading to an imperfect wall structure. The wall must be
     complete by the end of the day. Should ____ rebuild part of the sinking wall
     or add more bricks to it?"
    
    "Add more Bricks"
     By adding more bricks the sinking side of the wall, ____ is able to complete
     building the wall with no sign of structual defects to the wall. Plus, it
     seems to look good on the uneven terrain. The foreman reviews ____'s work and
     congratulates her on a job well done and her ingenious design. ____ receives
     §100.
    
    "Add more Bricks"
     ____ begins to add more bricks to the falling wall hoping it will even out on
     the top. As ____ begins layering bricks on the top, the wall begins to tilt
     forward slowly until, with a full crashing motion, it comes down. The once
     promising wall is nothing more than mere debris shattered like broken glass.
     Disappointed at ____'s actions, her boss is forced to make her work back as a
     cement mixer until ____ learns her lesson.
    
    "Rebuild the Wall"
     Not pleased with what has unfoleded, ____ begins to reconstruct the failing
     section of the wall. ____ works diligently and quickly to catch up on lost
     time. Sweat pours down her face and her back muscles begin to ache from the
     uncomfortable bending over this job requires. Her foreman comes by to check
     on her progress and is surprised that ____ was able to analyse her problem
     and decide the best approach while on the job. Admiring her ability to do
     things right, the foreman helps ____ to complete the wall. ____ receives a 
     point of logic. 
    
    "Rebuild the Wall"
     ____ beigins to rebuild the section of the wall that is sinking. She makes
     sure the foundation is sturdy enough before she begins this time. Rebuilding
     that section of the wall, however, takes the entire rest of the day and ____
     is unable to complete the task that was assigned to her. Furious by her 
     slow progress, ____'s boss decide to demote her back to Cement Mixer. 
    
    *********
    *Foreman*
    *********
    
    "____ receives an emergency road work request: there was a major car crash and
     the ensuing fire has destroyed part of a major roadway. ____ is in charge of
     the repairs on the road and has to try and complete the work as soon as 
     possible. When ____ gets to the site, she surveys the damage and draws up a 
     repair plan in her head. ____ can either call in heavy machinery to help do 
     the work or have all her workers there and use hand tools. What should she 
     do?"
    
    "Call in the Heavy Machinery"
     The construction vehicles soon arrive and repair on the road begins. ____ is
     able to direct each of the workers efficiently and gets the job done ahead 
     of time. ____'s boss is so impressed that ____ is rewarded with §200.
    
    "Call in the Heavy Machinery"
     ____ waits a couple of hours for the vehicles to arrive. There is no sign
     of them when she receives a phone call. The person on the line says that the
     vehicles will not arrive today as they are scheduled for construction work at
     a nearby office and there are no extras he can use. After wasting three 
     hours of company time and failing to deliver on the promised work, ____'s
     pay for the day is cut.
    
    "Have the Workers start with what they have"
     ____ starts shouting out orders to her fellow colleagues, directing them
     to repair this road. Through the long hard day, ____ is able to keep her
     head up and stay focused. She is able to get the work done by the promised
     time and she is awarded with a §100 bonus.
    
    "Have the Workers start with what they have"
     ____ begins to order her colleagues around the damage areas, telling them
     what to do. The limited tools they have and the use of pure manual labour
     makes a few of the workers unhappy and impatient. One of her workers begins
     an argument with another co-worker and a fight breaks out. ____ is able to
     stop the fight but is forced to send both of the involved workers home. 
     The repairs on the road is delayed and ____ is unable to complete the work
     by the promised time. ____ is scolded by her lack of leadership and loses a
     logic point. 
    
    ------------------------------------------------------------------------------
    [9.02] Dance
    
    *********************
    *Aerobics Instructor*
    *********************
    
    "____ is in the middle of a class, moving from group stretches to some step
     exercises, when she feels a slight twinge in her ankle. She's not sure 
     whether it's a momentary thing or an actual injury. Her class is excited 
     and ready to go. Should ____ continue the class or not?"
    
    "Continue the Class"
     ____ decides to soldier on. Although the ankle gives her some pain, ____
     channels it into one of the best aerobics classes she's ever taught. The
     gym supervisor, who happened to be monitoring the class, notices ____ nursing
     her ankle afterwards and offers her a promotion for being such a hard
     worker!
    
    "Continue the Class"
     ____ decides to soldier on. The step exercises begin well, but ____'s ankle
     soon begins to hurt much more. Having aggravated the injury, ____ is unable
     to even leave the room and collapses on the spot. The class is thrown into a
     panic and ____'s boss tells her to take a permanent break from the job.
    
    "Cancel the Class"
     ____ decides to take care of her ankle before it gets worse. She explains the
     situation to the class and asks them to continue without her. Everyone is 
     supportive of her decision and wishes her good luck. At the doctor's, it is
     revealed that her ankle is on the verge of a major injury. The doctor patches
     it up, saying that it will recover even stronger than before. ____ gains
     a body skill point!
    
    "Cancel the Class"
     ____ decides to take care of her ankle before it gets worse. She cancels the
     class and heads to the doctor, where she learns that nothing is medically 
     wrong with her ankle. When ____ gets back to the gym, her supervisor lets
     her know that she will go unpaid today for not finishing her class. 
    
    ***************
    *Backup Dancer*
    ***************
    
    "The dressing room is buzzing with excitement as ____ arrives at work. It 
     seems that lead dancer Shakey Shakum has fallen ill and one of the backup
     dancers will have to take over for tonight. This could be the big break
     ____ needs or simply an embarrassing attempt at something outside of her
     league. Should ____ volunteer to take over?"
    
    "Volunteer"
     ____ steps up and says she'll go on for the sick Shakey. Whispers start
     running through the dressing room and everyone is spectulating on how
     ____ will do. The show starts, the lights go on, and ____ rocks the crowd.
     After the standing ovation at the end of the show, Shakey's manager offers
     ____ a unique position at a local celebrity fit club, teach Jazzercise to 
     well-known influencers in the local dance scene!
    
    "Volunteer"
     ____ steps up and says she'll go on for the sick Shakey. Whispers start
     running through the dressing room and everyone is spectulating on how
     ____ will do. The show starts, the lights go on, and ____ is clearly
     unprepared. There are steps and portions of Shakey's routine that are 
     beyond ____'s skill range. The show ends, ____ leaves the stage with her
     confidence shaken, and loses a body skill point!
    
    "Let Someone Else do it"
     ____ decides that the pressure of replacing Shakey - even for one night - 
     is too much. She goes about preparing for her usual routine and lets
     another backup dancer volunteer. The show isn't nearly as good as it 
     usually is with Shakey, but the audience seems to enjoy ____'s 
     performance, covering for the missing backup dancer, ____ gains a charisma
     skill point!
    
    "Let Someone Else do it"
     ____ decides that the pressure of replacing Shakey - even for one night - 
     is too much. She goes about preparing for her usual routine and lets
     another backup dancer volunteer. The show goes off well. Too well. The
     other backup dancer is moved to the front and the group decides to move 
     their weakest backup dancer down, ____ is demoted!
    
    **********************
    *SimJazzer Instructor*
    **********************
    
    "Teaching SimJazzer at a celebrity club has it's advantages, especially
     when street dancing superstar Mister Infinity walks in. ____ has been
     working on some moves of her own outside of work. Should she bust them
     out for Mister Infinity or just lead the SimJazzer class as usual?"
    
    "Bust a Move"
     "Dang! You got some pretty sweet moves and excellent body control. You
     deserve a bonus!"It seems Mister Infinity just awarded _____ a bonus of
     §100!
    
    "Bust a Move"
     "Come on. Seriously. I came here to SimJazzer and you're looking to score
     some personal audition time with me or something? I thought this club was
     supposed to protect me from people like you. Guess I'll have to find 
     another club!" ____ loses a charisma skill point.
    
    "Just SimJazzer"
     "You give SimJazzer a new meaning! I've never jazzed or exercised like 
     that in all my life. I want to personally thank you." Mister Infinity has 
     given ____ a reward of §100.
    
    "Just SimJazzer"
     "That was some pretty weak sauce there. I've done better SimJazzer routines
     in my house. You really need to add some character to your routines. Maybe
     I'll come back when this class has improved." ____ loses a charisma skill 
     point!
    
    ------------------------------------------------------------------------------
    [9.03] Entertainment
    
    *******************
    *Stand Up Comedian*
    *******************
    
    "____ is in the middle of a somewhat amusing joke about airplane food when
     a heckler from the audience hurls a half-eaten ear of corn onto the stage.
     Knowing that this could make or break the whole act, ____ has to make a quick
     choice. Should she throw the corn back at the heckler or pick it up and make
     a "corny" joke?"
    
    "Throw it Back"
     ____ picks up the corn and throws it back at the heckler, hitting him right
     in the forehead. The low-brow audience finds the mild violence beyond 
     hilarious. ____ decide it's time to take her career to the next level and 
     begins work as a Birthday Party Mascot. 
    
    "Throw it Back"
     ____ picks up the corn and throws it back, but unfortunately ends up
     missing the heckler and barely misses the old woman behind him, who becomes
     so shocked that she faints. The owner of the comedy club is furious and fires
     ____ on the spot!
    
    "Make a Joke"
     ____ picks up the corn and makes a brillant quip about corn, elephants and
     a one-legged monkey with a surly disposition. The audience finds it 
     hilarious, and even the heckler laughs so hard he turns red in the face.
     ____ gains a Creativity skill point!
    
    "Make a Joke"
     ____ picks up the corn and delivers a one-liner about corn, motorcycles, and
     a blind chihuahua. The joke is followed by twenty seconds of extremely 
     awkward silence, until people start standing up to leave. ____ loses a 
     Creaitivity skill point!
    
    ***********************
    *Birthday Party Mascot*
    ***********************
    
    "____ is performing a magic trick when she appears to remove her thumb when
     one of the children becomes frightened by the illusion and begins to cry. 
     Should ____ explain that magic isn't real or try to distract the child
     with a balloon animal?"
    
    "Explain the Trick"
     ____ quickly explains that it's just a trick and that she still has both
     thumbs. The children are relieved. ____ gains a charisma skill point!
    
    "Explain the Trick"
     ____ explains that it's just a trick. The children are relieved that she
     still has her thumbs, but are now more upset by the realisation that 
     magic isn't real. ____ loses a charisma skill point. 
    
    "Distract with Balloon Animal"
     ____ whips out a balloon and makes a pretty red kangaroo. The child
     quickly forgets about the magic trick, enamored with his new toy. ____
     gains a charisma skill point!
    
    "Distract with Balloon Animal"
     ____ whips out a balloon and makes a lovely purple giraffe. As she's
     handing it to the child, the balloon pops. The children are not amused. 
     ____ loses a charisma skill point!
    
    ******
    *Mime*
    ******
    
    "____ is mining on a street corner when a rival mime with the intent of 
     taking over the corner. The rival whips out an invisible ninja sword.
     Should ____ produce a sword to fight back or mime a dove as a gesture
     of peace?"
    
    "Fight Back"
     ____ whips out an invisible broadsword. What ensues is an epic battle,
     invisible sword clashing against invisible sword, each sweeping strike
     bringing them closer to misfortune. Finally, ____ gains the upper 
     hand and forces the rival to forfeit. ____ wins the day and gains a Body
     skill point!
    
    "Fight Back"
     ____ whips out an invisible scimitar and the two circle around one 
     another, clashing silently in an epic duel. Eventually, the rival manages
     to knock the scimitar away and ____ is forced to forfeit the duel and
     the corner. ____ loses a body skill point!
    
    "Offer Peace"
     ____ mimes a dove of peace. The rival is so touched that he mimes a goose
     of kindness in response and the two come together in harmony. ____ gains a
     Charisma skill point.
    
    "Offer Peace"
     ____ mimes a dove of peace that flies in a friendly circle around the rival.
     The rival, unimpressed, brandishes his sword and the scared dove flies away.
     ____ loses a Charisma skill point.
    
    ------------------------------------------------------------------------------
    [9.04] Intelligence
    
    *********
    *Gumshoe*
    *********
    
    "With her veteran detective partner, ____ is sent to investigate a missing 
     pet. A local family says that their cat, Buster, has disappeared before
     finishing its breakfast, which it usually eats quickly. ____'s parnter 
     decides the first two tings to do are question the family further and 
     investigate the cat's breakfast. Which should ____ volunteer to do?"
    
    "Breakfast"
     As ____ digs through the wet cat food, she notices a small trail of food
     leading into the bathroom. When she opens the toilet, she discovers that
     Buster managed to climb into the toilet and pull the lid down, trapping
     himself in the bowl. ____ returns a rather wet buster to a relieved family.
     Back at headquarters, ____ is given a promotion for cracking the case!
    
    "Breakfast"
     With no further instructions, ____ spends the entire afternoon digging around
     the cat food and looking around the bowl to no avail. Her partner turns up 
     a few leads with the family and back at headquarters, tells the commissioner
     that ____ was "practically useless" on the case. With no one to back her up,
     ____ is told to pack up and find a new job. 
    
    "Family"
     When talking to the family, ____ notices that something is wrong with the
     youngest boy right away. Pressing further, the boy reveals that he is 
     adopted and used to get much more attention, but recently the family seems
     to be placing more affection on the cat. Understanding the situation, ____
     finds the cat in the boy's closet and tells the family that it had wandered
     into the yard. For finding the pet and tactfully handling the situation,
     ____ is given a promotion!
    
    "Family"
     Brand new to interrogation, ____ doesn't know the right questions to ask. 
     She comes away from each conversation more and more confused, and eventually
     stops writing down notes. Back at headquarters, when comparing notes, her
     partner becomes exasperated with ____'s sloppy note-taking and dock's her a
     day's pay to teach her a lesson!
    
    *************
    *Private Eye*
    *************
    
    "A dashing man walks into ____'s office and asks if she can help him find his
     wife. Although her gut tells her the man is lying, ____ is tempted by the
     large bundle of cash he tosses onto her desk. On the way out, he drops a 
     handkerchief with the initials B.O.G. on it. Should ____ look for the wife
     or follow him to see if he's being honest?"
    
    "Find the Spouse"
     Using the hankerchief, ____ is able to confirm that B.O.G. is indeed the wife
     and is indeed missing. Using her connections and training, ____ quickly finds
     Brianna and reunites her with her husband. Everyone is happy and ____ ends up
     with a promotion!
    
    "Find the Spouse"
     It turns out that ____ isn't the only person who was hired to find B.O.G.
     When ____ runs into a bounty hunter named Ice, she ignores Ice's warning 
     only to find herself being watched and followed herself. Intimidated into
     submission, ____ gives up the case but keeps the money. Her agency later 
     finds out and revokes her detective license!
    
    "Follow the Client"
     ____ follows him and discovers that his missing wife is not only not his 
     wife but also not missing at all. It seems ____ was being set up all along
     as a pasty to take the fall for a heist the two were planning. ____ informs
     the local law enforcement of the plan and earns kudos all around for seeing
     through their ruse! To top it off, ____ earns a promotion!
    
    "Follow the Client"
     After following him for a while, ____ seems him take off a wig and mustache.
     She confronts him about the deception to find out that he is a high-profile
     actor. Cameras appear out of nowhere, and his missing wife case makes the
     front pages - exactly what he was trying to avoid. For her lack of discretion
     and poor handling of the case, ____ is demoted!
    
    **************************
    *Crime Scene Investigator*
    **************************
    
    "While investigating a large industrial freezer, ____ finds that notorious
     organised crime boss the Banana, currently wanted on several charges, frozen
     in a block of ice. It seems the Banana wanted to prevent himself from having
     to appear in court. Should ____ have the frozen Banana stand trial or should
     she attempt to thaw him out first?"
    
    "Frozen"
     With the Banana still frozen, the prosecution has an easy time with the case.
     Witnesses speak freely, the Banana is unable to spin facts, and his usual
     charisma is lost in the frost. Having him tried while frozen is a brillant 
     move that nets ____ a bonus of §100.
    
    "Frozen"
     ____ proudly presents the Banana still frozen, over to the DA. When the DA
     attempts to put the Banana on the stand, though, the judge laughs. 
     Discovering that the DA is serious, the judge calls for a mistrial and drops
     all charges. The entire office is furious at ____ for the misstep and she is
     demoted.
    
    "Thaw"
     While thawing the Banana, ____ is able to interrogate him in the state unlike
     any other. The Banana seems to respond truthfully to any questions put to him
     and ____ is able to quickly get multiple confessions. The case never even
     reaches trial and as lead investigator, ____ is rewarded with a bonus of 
     §150!
    
    "Thaw"
     With no offical thawing chamber in the lab, ____ is forced to make do with
     the sauna. ____ As steam fills the room, ____ loses sight of the Banana and
     when the steam clears, the Banana is nowhere to be seen. Held responsible
     for his escape, ____ is reprimanded harshly for not handling over the Banana
     sooner and is demoted while losing the day's wages. 
    
    ------------------------------------------------------------------------------
    [9.05] Oceanography
    
    **************
    *Fish Chummer*
    **************
    
    "It's just another day on the job when ____ suddenly realises that she
     doesn't have any more fish to chum. The current amount of chum will probably
     feed the animals for half a day, and ____ was never given instructions on
     what to do if she ran out of fish. Should ____ go out and buy more fish to
     chum or use artifical fish food instead?"
    
    "Buy Some Fish"
     ____ runs out and quickly buys as much fish as she can, then returns to
     chumming. Emergency avoided! Upon hearing about the potential disaster,
     ____'s boss appreciates her extra effort and gives her a promotion!
    
    "Buy Some Fish"
     ____ runs out and quickly buys as much fish as she can, then returns to
     chumming. Emergency avoided! Upon hearing about the potential disaster,
     ____'s boss points to the extra fish warehouse that is used for just such
     a purpose. The extra fish have gone bad now, and ____ is forced to pay §50
     for the unnecessary fish she bought out of her pocket. 
    
    "Use Artifical Food"
     ____ figures that this situation is exactly what the artifical fish food
     is for. She begins chumming the artificial food until it looks pretty
     much like natural fish chum. The small variety in their diet drives the 
     performing animals to jump even higher than normal the rest of the day and
     ____ gets a small bonus of §75 as a result!
    
    "Use Artifical Food"
     ____ figures that this situation is exactly what the artifical fish food
     is for. She begins chumming the artificial food until it looks pretty
     much like natural fish chum. The small variety in their diet ends up
     making most of the performing animals sick and the afternoon performances
     need to be called off. For causing this disaster, ____ is fired!
    
    **********************
    *Dolphin Tank Cleaner*
    **********************
    
    "While going about her daily routine, ____ comes across an especially strange
     dolphin. It nuzzles up to her and quickly seems to form a friendship. It then
     swims to the cage entrance which leads to the ocean and gently bumps its 
     head on the glass. It seems to want to be free. Should ____ obey its wishes
     or keep it in?"
    
    "Obey the Dolphin"
     ____ has developed a bond with this dolphin and really feels it urge to be 
     free. She decides to open the cage door and the dolphin swims out. While ____
     wonders how to explain to her boss what happened, the dolphin suddenly swims
     back with what appears to be a small satchel. ____ looks inside to find 
     undersea treasure that the dolphin has dug up! ____ gets §150!
    
    "Obey the Dolphin"
     ____ has developed a bond with this dolphin and really feels it urge to be 
     free. She decides to open the cage door and as she does so, the entire group
     of dolphins makes a break for it. ____ is able to contain one lone dolphin.
     When her boss finds out about the loss of all the dolphins, he is furious
     and fires ____.
    
    "Keep it In"
     ____ doesn't take orders from dolphins, even clever charming ones. She
     refuses to let the dolphin go. When the dolphin continues to bump its head
     against the gate, though, ____ senses something it wrong. She calls the 
     medic, who treats the dolphin and thanks ____ for the diagnosis. For saving
     the dolphin, ____ ends up with a promotion!
    
    "Keep it In"
     ____ doesn't take orders from dolphins, even clever charming ones. She
     refuses to let the dolphin go. The dolphin is clearly upset with her and
     refuses to do the stunt show later that day. ____'s boss is angry with her
     and withholds her pay for the day. 
    
    *****************************
    *Sea Lice Research Assistant*
    *****************************
    
    "Bored of watching sea lice do nothing hour after hour, ____ decides to
     take a short break and play solitaire on the office computer. She looks back
     after finishing the game and the sea lice are gone! Where could they have
     gone? More importantly, what is ____ going to do? Tell her boss the truth
     or replace the sea lice and pretend nothing happened?"
    
    "Tell the Truth"
     ____ doesn't want to get into further trouble and confesses that she took
     her attention off the sea lice for a while. Her boss chuckles a bit and
     points to some of the fish in the tank. The sea lice have moulted and
     attached themselves to the fish. Her boss is glad to be alerted of the sea
     lice moulting and gives ____ a small bonus of §200 as a reward!
    
    "Tell the Truth"
     ____ doesn't want to get into further trouble and confesses that she took
     her attention off the sea lice for a while. Her boss looks around the 
     tank and is unable to find the sea lice. Weeks of research are lost, but
     her boss respects ____ for telling the truth. ____ loses her pay for the
     day.
    
    "Replace Sea Lice"
     ____ quickly takes half the sea lice from another tank and dumps them into
     the original tank, hoping that no one will be the wiser. Later, her boss
     is surprised to see unexpected movement from sea lice so young. This
     surprising research results in more grant money, and ____ pockets a small 
     bonus of §200!
    
    "Replace Sea Lice"
     ____ quickly takes half the sea lice from another tank and dumps them into
     the original tank, hoping that no one will be the wiser. Later, when her
     boss examines the tank, he's appalled that all the fish inside are dead.
     It turns out that young sea lice and mature sea lice are very different.
     Forced to tell the truth, ____ reveals what she did. Her boss then
     promptly fires her!
    
    ------------------------------------------------------------------------------
    [10.01] Lifetime Aspiration Points
    
    There is a new feature called the Lifetime Aspiration Meter. The basic 
    workings of the system is that as your Sim progresses throughout their life,
    they will experiment some big events. Some events such as an engagement, a 
    marriage, having a child or reaching the top of their career paths will edge
    them closer to achieving their lifetime aspiration. Even when they reach it,
    there will be another lifetime aspiration to reach, and that will have its 
    own goals associated with it. For example, once you have become that Hall of
    Famer, you will get a new want to become the new Mayor of SimCity, and as
    such, you may get a boost in the Lifetime Aspiration Meter if you max out 
    Charisma. And don't think that this is all done by yourself, events such as
    being taught as a child to walk, or being taught to speak, you, even as a 
    child can gain Aspiration points. Please note that children cannot spend the
    points, only when they actually have a set aspiration can they spend the 
    points.
    
    Besides achieving the big events, you will get points for maintaining your
    aspiration meter at a high level, which is done by completing your needs on a
    daily basis. The higher the meter is, the more points that your Sim will gain
    in the end. Therefore, it would be beneficial for your Sims to have high 
    aspiration meters, rather than to laugh at their desperation actions.
    
    Initially, you will have 5 points to spend, but your meter has a maximum of
    16 points that you can use. There are also 4 sets that you can spend your
    points on, each with 4 options, the more valuable ones being at the very end
    of the column, or in this case, the top. There are columns for your Needs, 
    Career, Primary Aspiration and Secondary Aspiration. Please note that the 
    final benefit for every aspiration would not be available if it is accessed
    via a secondary aspiration. For example, you cannot access the Financial 
    benefit of Investing while your primary aspiration is Knowledge. Also, the
    Primary Aspiration is the aspiration of your Sim, you cannot directly change
    it nor choose it.
    
    Should you choose to use the ReNuYu Orb, the Lifetime Aspiration Rewards
    will be reset again, so if you make the change, be wary to reprogram your
    little dudes because they will be missing their little boosts. This is done
    because your aspirations may change and that will wreak some havoc. But if
    you want to, you can use the Orb to reset your rewards anyway, so either way,
    if you want to reset the rewards, go ahead, use the orb. 
    
    ------------------------------------------------------------------------------
    [10.02] Career Benefits
    
    Benefit #1 - Life of Luxury
    
    "No matter how career-oriented a Sim may be, vacation days keep their morale
     up and head. Your employers value you so much that they let you build
     vacation days much faster than your colleagues."
    
    I personally believe that vacation days are quite unnecessary because you 
    could just call in sick if you miss the carpool or didn't get to your car in
    time. Vacation days are only good if you have worked hard and don't really 
    want to work for a week or so. However, the benefits that lie ahead are far
    more appealing than this one, and as such, this is a stepping stone for
    what lies ahead. The only good thing about the vacation day over the sick day
    is that you get paid for it. What company will pay money to their employees
    to not turn up? Cause I wanna join.
    
    Benefit #2 - Business Instinct
    
    "While some Sims may try to wrigh the pros and cons of every decision, the
     profits often go to whoever makes the right choice the fastest. You always
     go with your gut, and your career chance card choices are right eighty 
     percent of the time, every time."
    
    This one is actually decent because chance cards can really pay off. While
    at the lower end of the career ladder, they can help build your skills up
    good, and at the other end of the ladder, they can really pay off the big
    Simoleons. At the other end, you are looking onwards of 40k, and since you
    have a 80% chance of being right, the odds are looking good for a big 
    bonus.
    
    Benefit #3 - Friends in High Places
    
    "When you're buddies with an executive, you get promoted even though nobody
     else likes you! Your friend requirement for any promotion in any career is
     reduced by one."
    
    This is useful to some degree, moreso at the other end of the career ladder,
    where you need a large amount of friends and that can mean a lot of 
    maintenance. Therefore, reducing the amount of friends that you need can be
    relatively helpful, but at the other end of the scale, you can have some more
    valuable time to build up your skills, rather than making friends. Also, with
    one less friend, that is one less relationship that you have to maintain, and
    if you have 15 friends, maintenance can be a bit of a problem. 
    
    Benefit #4 - Plead for Job
    
    "A true go-getter doesn't let a little thing like getting fired stand in the
     way of their career! This interaction, available on all phones for 24 hours
     after being fired, allows you to appeal to your boss for one last chance.
    
     (This benefit only applies to standard careers, not to Sim-owned businesses)
    
    A decent benefit that has some good qualities to it. F?irst of all, being 
    fired can be the result of a dud chance card, and think of this as insurance
    against that 20% going against you. Other than that, it isn't too easy to get
    fired. As such, the plead for job is useful, in an emergency. Of course, 
    there is a success rate of the odds whether your boss will take you back or
    not, and that will depend on your job performance meter. If it is poor, then
    your odds of success is quite low, while on the otherhand, if it is full, then
    things will look up. And the final statement applies to Open for Business 
    users, as the Employee cannot plead for job.
    
    ------------------------------------------------------------------------------
    [10.03] Needs Benefits
    
    Benefit #1 - Slower Need Decay - Social and Comfort
    
    "Sitting in a coffee shop with a friend is a great way to unwind, but you've
     learned there are times when a responsible Sim has to ignore their desire
     for social interaction and comfort."
    
    This first one is a pretty good benefit. Social decay can drain pretty fast
    and it one of the most annoying to keep at a high level. Comfort is quite
    easy to refill, but quick to drain. Besides, any slowing in decay must be a 
    good thing, right? Social is a pain for people with no friends, so any slowing
    of the decay is great. 
    
    Benefit #2 - Slower Need Decay - Bladder and Hygiene
    
    "For some vain Sims, personal hygiene can take up hours per day. You, however,
     exhibit the effortless perfection that only the truly self-confident can 
     pull off."
    
    Another slower decay, but even more useful than the other. Bladder is the 
    fastest to decay, and hygiene is a close second, and most activities will drop
    those two like flies meeting fly spray. Therefore, any drop may help you make
    a little more Simoleon, for the same some of bathroom time. With slower decay,
    you can keep your mood up for work.
    
    Benefit #3 - Slower Need Decay - Fun and Hunger
    
    "Like most Sims, you love slacking off with a bag of chips in front of the TV.
     However, you're mature enough to know you need to take care of all your
     responsibilities before giving in to such temptation."
    
    Well, the slower hunger decay is a good thing, because it does take time to
    cook a decent meal, and a bit more time to actually eat the meal. Its all 
    about efficiency. Anyway, the fun decay is decent, but isn't the best thing
    in the world. Fun actually does decay however, faster when you are building
    your skills, so it is quite handy, at times. So with this, you Sims will get
    less bored by reading a boring book. Not bad at all.
    
    Benefit #4 - Slower Need Decay - Energy
    
    "When those around you seem to brag through life like as groggy zombies,
     it's easy for someone as happy and healthy as you to feel energised all
     through the day."
    
    This is a great incentive to increase the Needs benefits. Why? Because energy
    is something that takes a long time to refill, even the fastest bed will take
    at least 4 hours to refill a depleted meter. Therefore, any slowing of the
    energy decay will make that 4 hours last even longer, which is a good thing,
    after all, any need decay that is slowed will make any refilling interaction
    worth more and last much longer, which in turn, is a good thing, believe it
    or not. 
    
    ------------------------------------------------------------------------------
    [10.04] Popularity Benefits
    
    Benefit #1 - Hospitality
    
    "Being the outgoing and gregarious Sim that you are, you're always quick to 
     invite a new friend into your home. You are more likely to bring home a 
     friend from work or school."
    
    This is a good benefit if you are seeking to make friends. You will get a 
    nice boost to your relationship meter if you bring them home, to the tune of
    25 daily relationship and 10 lifetime relationship, and this gives you a 
    nice stepping stone to becoming a good friend. A great first step to the
    world of being popular.
    
    Benefit #2 - Slower Need Decay - Bladder and Energy
    
    "A true party Sim knows that going to the bathroom or falling alseep is the
     surest way to miss a party's best moment. You avoid the heedless call of 
     nature and you think sleeping is best left to babies and cats."
    
    This one starts off with a nice touch. The Bladder bar will have a slower 
    decay, and since they have the fastest decay rate, this would be helpful 
    somewhat in containing the amount of times you need to go to the toilet, even
    though your Sims don't drink any wayer at all. The Energy bar has the slowest
    decay, but a large refill time, and as such, you are getting more bang for 
    your buck.
    
    Benefit #3 - 3-Way Calling
    
    "While a standard conservation may be enough stimulation for a normal Sim, the
     true social butterfly prefers a conference call. During a phone conservation
     with another Sim, you can use the phone to call a third Sim, and build 
     relationship with both."
    
    If you use the phone to maintain relationships, or to drag up a low social 
    bar, this is the benefit for you. While you are talking to one person, you
    can use this benefit to call another person and build relationships with both
    of them. This way, when you make one friend via the phone, this benefit will
    effectively double the amount of friends you make in the end. Also, it will
    end up with the other two Sims being friendly with each other. The problem is
    that you end up having a massive phone bill.
    
    Benefit #4 - Fast Friends
    
    "A truly open-minded socialite, you value friendship with any and all Sims who
     cross your path. Your positive relationship gains with other Sims are always
     larger than those of Sims without this benefit."
    
    Again, this is another benefit that helps you make more friends. This 
    basically means that any positive interaction, or successful interaction, will
    net your more relationship points than usual. The extra amount you gain will
    depend on the amount usually gain from a successful interaction. Only 
    successful interactions are multiplied, unsuccessful interactions will not
    result in more points being lost.
    
    ------------------------------------------------------------------------------
    [10.05] Romance Benefits
    
    Benefit #1 - Massive Attraction
    
    "If there's one thing you know how to do, it's strike up a conservation with a
     hot stranger. Using a combination of psychology, wit, and sheer animal
     magnetism, you create a large boost in chemistry with any Sim you meet."
    
    This benefit basically increases the chemistry with every Sim you meet, 
    allowing you to edge closer to that elusive 3 Bolt chemistry mark. While this
    may make a fast track to a romantic relationship, you really don't want 
    estranged, angry, ex-lovers coming after you, slapping you for an affair 
    because more chemistry relationed actions are related ones. And the Chemistry
    is only for those your Sims are actually attracted to, so heterosexual Sims
    will not gain more Chemistry with Sims of the same gender, and vice versa.
    
    Benefit #2 - Slower Need Decay - Hygiene and Energy
    
    "The hallmark of a true romance Sim is their ability to not only stay up
     all night, but to look and smell great for the duration. You can spend less
     time on sleep and hygiene, which frees you up for ... other pursuits."
    
    The hygiene benefit is not that useful, after all, if you are going to go to
    the toilet, might as well take a bath while you're at it. Again, anything
    that will slow the rate energy slows down is good since energy takes a long
    time to recharge, and coffee can only get you so far without making you run
    to the toilet.
    
    Benefit #3 - Local Legend
    
    "There comes a time in every Casanova's life when their reputation begins to
     precede them. Word of your romantic prowess has spread through town, and
     neighbours of your preferred gender are more likely to be found
     "coincidentally" strolling past your house."
    
    Well, if you are really desperate for a partner, or a new lover, then this is 
    the one for you. The gender that you prefer is quite simple to determine. If
    you are a romance Sim, you can easily look at your wants panel and see who
    you want to flirt with. Well, once you have this, do a count on which gender
    runs past the fastest. Useful if you are desperate, not useful if you are not.
    And besides, how many Sims can accidently walk past your house hoping for a 
    long night?
    
    Benefit #4 - Smooth Talk
    
    "Every romance Sim worth their salt knows the second most important thing to
     getting a lover is keeping them. The Smooth Talk interaction is useful not
     only to build relationship quickly with a potential romantic interest, but
     it also smooths things over with a Sim who is furious with you."
    
    This is useful for romance Sims as you are going to have furious Sims who
    have caught you in the act. With this new interaction, you are able to stop
    the furious meter, and this will allow you to resume normal interaction with
    that Sim, and the relationship is restored. This can also increase your
    relationship with other friends by boosting your score, despite not being
    in the furious state.
    
    ------------------------------------------------------------------------------
    [10.06] Fortune Benefits
    
    Benefit #1 - Skilled Negotiator
    
    "Fortune-minded Sims are naturals at the fine art of haggling, and what
     negotiations could be more important than the one of your salary? Your
     ruthless nature nets you a hefty bump in salary compared to other Sims."
    
    This is a good boost in the Simoleons that you will bring home. This is 
    basically an increase in the amount you bring home after you return from work.
    Although this is not witnessed from your job panel, if you read the remark of
    "Welcome Home ____" the amount that you bring back can be up to 25% of your
    normal salary. Useful if you are desperate for the extra cash to pay the 
    bills off.
    
    Benefit #2 - Slower Need Decay - Fun and Comfort
    
    "If there's a place you should never find an aspiring millionaire, it's on the
     couch watching TV. While other Sims slack off, you're willing to shortchange
     fun and comfort in favour of that next big check."
    
    This is one of the most useless of the benefits since both bars are relatively
    easy to fill up by sitting down watching TV. Any since FreeTime has some 
    decent things to do with the television, this is pretty useless. But the 
    benefits down the chain are not. And besides, they both drop pretty fast, but
    the Needs Rewards already cover it, so it is rather moot. 
    
    Benefit #3 - Financial Advice for Cash
    
    "When people get the idea that you're an expert at something, it's a very
     simple matter to sucker them into giving you some of their money. The Giv
     Financial Advice interaction, available on any computer, allows you to make
     money every hour from the comfort of your office."
    
    Make money from the computer. Although it does make some money, it will depend
    on your overall skill level. If you have pretty weak skills overall, you will
    average about 75 Simoleons in an hour or so, 200 Simoleons at the end of the
    scale. While this may make some money, you are probably better off drawing
    paintings or selling items make from the pottery wheel. In the end, it is good
    for a quick buck, but for a job, this isn't exactly the best way to go.
    
    Benefit #4 - Investing
    
    "For a smart Sim with good instincts, playing the stock market can seem like 
     making money out of thin air. Each afternoon, you'll have a chance to gain or
     lose some of your family funds. If other members of your household have this
     benefit, your chances of making a profit are increased."
    
    This is quite a useful benefit because you actually are making money without
    doing anything. Every afternoon, at 4pm, you will have the chance of making
    or losing money, the amount you gain or lose will depend on your family
    funds, the more you have, the more you stand to win or lose. Also, the amount
    of people with this benefit in your household will have an effect, but hey, 
    it is literally free money. And who doesn't want that? Again, it will not be
    a truckload of money, but some money is better than none. 
    
    ------------------------------------------------------------------------------
    [10.07] Knowledge Benefits
    
    Benefit #1 - Slower Need Decay - Social and Fun
    
    "While other Sims spend their time at parties and on dates, you've got your
     priorities in order for a lifetime of learning. You still like to watch TV
     or talk on the phone from time to time, but not as often as other Sims."
    
    This is semi useful, since Social is quite a pain to refill and quick to
    decay, but since Fun will drop while you are reading books, this is useful
    for those who will want to gain skills. But you can gain skills, albeit 
    limited, from the television, so maybe social is the only thing that should
    be used here.
    
    Benefit #2 - Impart Knowledge
    
    "You've spent so much of your life with your nose in a book that you can
     practically substitute for one. This interaction, under the Talk ... menu,
     lets you offer to teach another Sim a skill you know well. Sims can also use
     the Ask ... menu to request that you give them a lesson."
    
    Well, this is basically like teaching a Sim skills from a career reward. You
    can only impart knowledge in a field as long as your skill level is higher
    than that of the Sim you wish to teach, rather than being equal or below their
    skill level, otherwise, they'd be teaching you. Useful in some fields, such as
    Cleaning, but less useful in others, such as cooking. It is actually faster
    than a book, so it isn't such a bad idea to learn from a sensei. So, little
    up little grasshopper...
    
    Benefit #3 - Eureka!
    
    "There are left-brained Sims, and there are right-brained Sims, and then 
     there's you. By thinking with both hemispheres of your brain, you experience
     moments of clarity that make your learning rate much faster than those other
     half-brained types."
    
    This is exceptionally helpful for building skills, since your learning rate is
    much increased. Useful if you want the job promotion the very next day after
    you have been promoted today. For anybody who wants a quick skill boost, this
    is the way to go. And when you are at the top, you can teach your skills to 
    those not as talented as you, so not bad at all. Too bad you can't run a 
    tutoring school, otherwise, you'd be making some serious money.
    
    Benefit #4 - Summon Aliens
    
    "What knowledge could be more tantalizing than that of life on another planet?
     This interaction, available on all telescopes, allows you to attempt to 
     hitch a ride on any flying saucers that happen to be passing by."
    
    Well, if you want a quick fix to the abducted by aliens want, here it is. This
    is only useful if you want an alien baby, or to furfil that want, but other
    than that, it is not as useful as it could be. After all, you only want to 
    be abducted some many times.
    
    ------------------------------------------------------------------------------
    [10.08] Pleasure Seeker Benefits
    
    Benefit #1 - Fast Metabolism
    
    "With all the dining out you do, it'd be easy to let your physique fall into
     disrepair. Lucky for you, you've got those enviable genes that let you keep
     in tip-top shape with just an occasional workout. You burn off fat much
     faster than normal Sims."
    
    This is quite an interesting benefit, one I benefit myself. Anyway, this one
    is where you can exercise to burn off fat. That is, move from the fat shape
    to the fit shape by exercising. With this benefit, your exercise will shed
    more fat than those who do it the hard way. Not too bad if you actually eat
    a lot, but if you don't indulge in those 15 course meals, it isn't all that
    useful.
    
    Benefit #2 - Slower Need Decay - Bladder and Energy
    
    "The keep up a lifestyle of constant partying and late nights on the town,
     self disclipine is key. You've mastered the brutal art of the mid-week 
     all-nighter, and your neighbour's brother's friend's cousin claims he
     once saw you stand in line for a club's bathroom for six hours without
     even breaking a sweat."
    
    This is a better benefit, as both are quite useful. Bladder has a very
    quick decay and energy a slow one, but making them even slower is better
    since it will mean you don't need to go to the toilet as often as well as
    going to bed later and waking earlier. Not too bad, you can go for an extra
    game of pool in the time and knock down more mixed drinks that anyone else.
    Remember kids, don't binge drink, it isn't good for you, or your liver, or
    your wallet.
    
    Benefit #3 - Write Restaurant Guide
    
    "After spending thousands and thousands of Simoleons on dinner and drinks
     over the years, you've come up with a plan to recoup some of your costs. 
     This interaction, available on any ocmputer, lets you turn your food
     enthusiasm and cooking skill into guides that can be sold to a publisher."
    
    This is one available on the computer which allows you to basically, write
    a novel with the difference of one being fiction and the other being about
    food. With the Restaurant Guide, you basically rely on your cooking skill
    level to make some money. The higher the skill, the higher you chances of
    success are. And might I mention that this will increase you interest in the
    hobby of Cuisine. This is a great way to make some money, but the time to
    make a book compared to how much some jobs pay, it is only worthwhile in
    your Sim's spare time, not as a full time job. After all, I only FAQ in my
    spare time, not a job.
    
    Benefit #4 - Rowdy Folk Song
    
    "Between all late-night party animals there seems to be a shared knowledge 
     of a song that won't be found in any book or jukebox. You have no memory
     of how you learned it, but it's a great way to build relationships with a 
     large group of revelers."
    
    This one is an interesting one because the folk song can help you increase
    your social and your fun as well as building the relationships with the other
    Sims that you are singing with. Interesting, but not the best way to make
    some friends. Still, it is a mass social interaction since everyone will be
    forced to join in, less they get kicked out of the massive group that you are
    now leading.
    
    ------------------------------------------------------------------------------
    [10.09] Family Benefits
    
    Benefit #1 - Grandpa's Comfort Soup
    
    "A family recipe passed down through generations, this savoury soup increase
     the comfort of any Sim who eats it. It also cures the Sim of any sickness
     they may have."
    
    This is a great benefit to start things off. This soup, which you can cook 
    with no cooking skill requirements, will refill the hunger bar because it is
    still food, and the comfort bar because it is a comfort soup. And the fact
    that is can cure sickness is interesting because it is much better than 
    sleeping or resting for 14 hours. 1 soup v 14 hours, I'd pick the soup. One
    of the most useful skills, and if you have OfB, you can sell this for some
    money.
    
    Benefit #2 - Slower Need Decay - Fun and Comfort
    
    "Any good parent knows they need to put the needs of their family before
     their own. To ensure that your family gets the most fun and comfort you can
     provide, you're willing to forego some in your own life."
    
    This is one of the most useless of the benefits since both bars are relatively
    easy to fill up by sitting down watching TV. Any since FreeTime has some 
    decent things to do with the television, this is pretty useless. But the 
    benefits down the chain are not.
    
    Benefit #3 - Plead With the Social Worker
    
    "Every parent makes mistakes, but it is possible to get a second chance at 
     raising your kids. If the social worker comes to collect your kids as a 
     result of poor parenting, you'll have a chance to please your case with her.
     The higher relationship you have with your kids, the more likely she is to
     hold off on taking them away."
    
    To get the social worker in the first place, you will seriously have to
    neglect the needs of your child, which is not that easy to do. It is useful
    if you have made a single mistake, like going to work and not feeding it,
    and the social worker comes along, you may get a second chance. It all 
    depends on your relationship, and a roll of the dice. Seriously, you must be
    a bad parent if you end up with this.
    
    Benefit #4 - Super Fertility
    
    "What could be more adorable than a new bundle of joy in the family? A
     matched set! You or your partner have a greatly increased chance of giving
     birth to twins when becoming pregnent."
    
    Well, this is useful, but think about it, twins means a lot more work than a
    single child. Twins will make your life a pain because you need to look after
    two sets of needs to ward off the social worker. Sure, it will increase your
    Aspiration points, but can you protect them from the social worker? Sounds
    like a good idea for a new movie. Anyway, for those with Open for Business,
    you don't need this, you already have the Cheesecake for this. And on a more
    serious note, having twins is more a luck of the draw rather than your super
    dooper fertility. Fertility has nothing to do with twins except that it is 
    needed for conception. After conception, fertility has nothing to do with
    anything and twins occur after conception. Wiki Twins for more info. 
    
    ------------------------------------------------------------------------------
    [10.10] Grilled Cheese Benefits
    
    Benefit #1 - Bottomless Stomach
    
    "The cheeseatarian lifestyle is currently not endorsed by any of the medical
     or nutritional advisory boards, and it's not hard to see why. However, for 
     someone who two major food groups are cheese and buttery bread, you manage
     to keep your figure remarkably trim. You gain fatness points from foods 
     much slower than normal sims. "
    
    This basically means, if you eat more food, or excess food when your hunger
    bar is already filled, you will get fatter, and this benefit will make that
    the excess food will make you fatter slower. Useful to a point, but then 
    again, this is the grilled cheese aspiration, and food is the key. This 
    applies to all food, not just Grilled Cheese Sandwiches. What kind of 
    bottomless stomach only accepts grilled cheese?
    
    Benefit #2 - Slower Need Decay - Bladder
    
    "You seem to spend every waking hour putting grilled cheese into your face.
     Where does it all go? Actually don't answer that. You seem to have a giant
     bladder, or just a special talent at ignoring the call of nature."
    
    Well, this is one of the better need decay benefits since it is devoted just
    to bladder. This means that you need to go to the toilet less often, and 
    that is obviously a good thing since it is the quickly one to drop and is
    often dropping at double the rate of other motives, and any stop to it would
    be appreciated. Now, you can drink more high quality nectars, but don't do
    the booze, it isn't good for your health.
    
    Benefit #3 - Paint Grilled Cheese
    
    "A little-known and possibly true fact is that the first cave paintings 
     ever discovered depicted ancient Sims making and eating grilled cheese
     sandwiches. Turophiles throughout the ages have upheld this glorious
     tradition with such masterworks as The Gouda Lisa and The Swiss-tine
     Chapel. You can create your own foray into the genre by using any
     easel."
    
    Well, do you really want to paint a portrait of a grilled cheese sandwich?
    You can do so, and make some money out of it provided that you have some
    creativity points to make a decent job out of it. Place it on your wall
    and let it be a reminder to the almighty Grilled Cheese. Apparently, they
    sell for more than your normal paintings. Still, it is rather funny to
    witness.
    
    Benefit #4 - Conjure Grilled Cheese
    
    "Using a secret technique handed down through the ages, you are able to
     focus the mysteriously cheesy energies of the Milky Way and manifest
     them as a perfectly toasted sandwich. This self interaction will create a
     snack to fill your belly, but all that magical concentration tends to be
     draining when it comes to comfort and energy."
    
    This is desperation at the very least. Only when you are really in need
    for food should you do this because it really does put a strain on your
    comfort and energy and those take time to refill, while energy can be 
    easily fixed up. Therefore, this is the extreme of the extreme, and only
    use it if you are either bored, or need food. Still, I must know how they do
    that, I mean, how can you make a Grilled Cheese Sandwich out of thing air. 
    You'd need like bread, cheese and a toaster. 
    
    ------------------------------------------------------------------------------
    [10.11] Secondary Aspirations
    
    Benefit #1 - Choose a Secondary Aspiration
    
    "Not every Sim is satisfied to spend their life in pursuit of a single goal.
     By choosing a secondary aspiration, you can unlock some of that aspiration's
     benefits. You will also begin to receive wants that were previously 
     restricted to Sims of that aspiration."
    
    This is a handy benefit. This allows you to access the first three benefits
    of any other aspiration that is not delegated as your Primary Aspiration.
    Although you can't access the best of the best, you can get some pretty nifty
    benefits as well as your original benefits that are gained from your primary
    aspiration. Pretty cool eh?
    
    ------------------------------------------------------------------------------
    [11.01] The Genie
    
    The Genie is basically found in a lamp that will be given to you randomly
    by a gypsy. You will only get another one in another 14 days so you must
    use the lamp wisely, or you might waste an opportunity. How does the gypsy
    give it to you. Well, I myself am not exactly sure, but the chances of the
    gypsy giving you the lamp increase based on the amounts of Sims on the lot.
    The higher chances come with higher Lifetime Aspiration points. The more you
    have accumulated, the more likely the gypsy will give you the lamp. Well,
    you need to have a lot of people, and the lamp isn't exactly life changing,
    but it is useful, and shiny.
    
    Dusty Old Lamp - Cannot be Sold
    "The Lamp has inexplicably been present at many important historical events,
     from ancient wars of conquest to last weekend's swap meet at the community
     centre. Many are the Sims who would commit desperate acts to attain this
     treasure, but now its power has come to rest with you. From within its
     spout, a soft purple glow emanates invitingly ..."
    
    Well, the cannot be sold statement is not really accurate. When you first
    get the lamp from the gypsy, who sneaks up to your house, you have the option
    to sell it for 1000 Simoleons. You can get 29000 Simoleons more than that
    with three wishes for Wealth.
    
    Well, there are 6 different things that you can wish for once you have summon
    the genie out of his bottle, or rather, lamp. You can wish for Wealth, Piece
    of Mind, Cheat Death, Long Life, Beauty and Resurrection. Unlike an aspiration
    item, you don't need to have a high aspiration level to use it. Each wish as 
    its own result.
    
    Wealth        - When you wish for wealth, your nice little genie will deliver
                    you a sack of Simoleons to the tune of §10,000. Wow, that is
                    a lot of money. The next day, the sack will be back with 
                    another 7,000 Simoleons in it, and then, the next day, with
                    3,000 Simoleons. That gives a total of 20,000 Simoleons, which
                    is quite a fair amount. There is a nasty side effect to this 
                    in that this wish will increase the odds of a burglar visiting
                    your house for the next few days.
    
    Piece of Mind - By choosing Piece of Mind, this will have no side effects,
                    but will allow you to have a platinum aspiration level for
                    the rest of the Sim's life. This is not available of your
                    Sim already has permanent Platinum.
    
    Cheat Death   - This allows the Sim who has wished for Cheating Death to 
                    allow themself to plead for their own life, and at first, this
                    will be successful. However, after each successful plead with
                    Mr. Reaper, the success rate is decreased 10%. Note by 
                    pleading death while dying of old age, you will only prolong
                    the Sim's life for another day.
    
    Long Life     - Like the Elixir of Life, this will prolong the life of the
                    Sim by another 3 days. No side effects here.
    
    Beauty        - This will increase the chemistry between your Sim and another
                    Sim of their perferred gender to the maximum level of 3 bolts.
                    This will last for a total of 4 days and this will also 
                    increase the amount of walker past your house, their gender
                    the perferred gender of your Sim who has wished for Beauty.
                    And this will also remove any sunburn if you have Seasons.
    
    Resurrection  - This will allow the genie to resurrect a dead Sim in the
                    neighbourhood, provided that the tombstone or the urn is still
                    somewhere in the neighbourhood. However, this will have a 
                    chance that the resurrected Sim will be a zombie. For those
                    without University, this is the only way to obtain a zombie
                    without that expansion pack. 
    
    ------------------------------------------------------------------------------
    [12.01] Overview
    
    Bug Catching is an activity that will get you in tune with nature. This is 
    done by clicking on a bit of grass and selecting the Hunt Bugs option. There
    are three types of bugs, Beetles, Butterflies and Spiders. The Beetles are
    the easiest to catch, then the Butterflies and then the Spiders. All bar one
    is easy to catch. More on that later. 
    
    When you collect your first bug, you will receive a bug box, straight into 
    your inventory, and this will hold all the bugs that you have caught and 
    will catch in the future. This little box, as you build up your collection,
    will increase your enthusiasm in Nature itself. 
    
    Your enthusiasm in nature will play a role in bug collecting. Originally,
    you can only collect beetles, and on rare occasions, you can catch a 
    butterfly or two. One you reach Level 5, you can obtain spiders for your
    collection although they are somewhat rarer. The butterflies will now be 
    more common that before. Once you reach Level 8, you can collect all the
    bugs, but they take time, especially the Socialus butterfly. I will admit
    right now, you can use the BoolProp to collect all the bugs, and I gave up
    on catching that damn Socialus Butterfly because it took forever. Anyway,
    your bug collection will look like this.
    
     ____'s Bug Collection
     This bug box is designed to keep all of the bugs that you have collected 
     safe and dry. Made by hand from a master craftsman from Twikkii Island you
     can rest assured that no bugs will ever be getting back out of this box
     once they get in.
    
    Anyway, I'll go through all 30 bugs that you can catch, 10 on each, and
    the location of each in the bug box. You will have to bear with the poor 
    hand-drawn ASCII art. 
    
    While you are collecting bugs, your hygiene will start to drop. Also, you will
    sooner or later encounter some bees that will chase you and this will drop
    your fun and comfort. However, as you gain more enthusiasm in nature, which
    they activity will no doubt do, you will gain fun. All other motives will
    decay as usual.
    
    UPDATE: The Socialus butterfly was unable to be caught due to a glitch in the
            game. As of the latest patch, it was fixed and now able to be caught.
    
    ------------------------------------------------------------------------------
    [12.02] Beetles
    
    The hard insect that makes a rather large crunch when you step on it. There
    are 10 of them, each with their colours ahead, and their positions on the 
    bug box. 
    
     ----------------------------------------- 
    |                                         |
    |                                         |
    |                           2             |
    |     5                                   |
    |                                   10    |
    |                 7                       |
    |                                         |
    |                                         |
    |        9                    3           |
    |                                         |
    |                                         |
    |             1                           |
    |                     8                   |
    |    4                                    |
    |                                 6       |
    |                                         |
     ----------------------------------------- 
    
    1  - The Dapper Pinstripe Beetle - A longer beetle with a blue and white 
         colour.
    
    2  - The Polka Beetle - A roundish beetle with a yellow shell and black polka
         dots, hence the name
    
    3  - The Couch Potato Beetle - A smaller beetle with relatively long limbs and
         is grey in colour.
    
    4  - The Gentleman Beetle - Another smaller beetle with a primarily orange
         shell and black dots.
    
    5  - The Jack Beetle - A beetle similar to the Couch Potato Bettle, it is 
         small and grey in colour.
    
    6  - The Prancer Beetle - An oval shape beetle with a green outer shell, red
         underbelly and black dots.
    
    7  - The Tri-Horn Greeves Beetle - A larger beetle with a larger rear end,
         and a shiny black shell.
    
    8  - The Ringo Beetle - Looking nothing like Ringo Starr, it is a small beetle
         and complete green in colour. 
    
    9  - The Mock Ladybug Beetle - Looking exactly like a Ladybug, it has a white
         neck shell and a red body shell, spotted with black dots.
    
    10 - The Green Bottle Beetle - A long beetle, with a green shell with other
         green coloured stripes along it.
    
    ------------------------------------------------------------------------------
    [12.03] Butterflies
    
    The move from a caterpillar into a beautiful butterfly. Anyway, there are also
    10 of these as well, and are relatively easy to catch, except for the Socialus
    butterfly, which is annoying as hell.
    
    
    
     ----------------------------------------- 
    |                                         |
    |                                         |
    |                                         |
    |                      3          9       |
    |            4                            |
    |   7                                     |
    |                                         |
    |                  6                      |
    |                            1            |
    |       10                                |
    |                                         |
    |                                         |
    |                2                        |
    |    5                         8          |
    |                                         |
    |                                         |
     ----------------------------------------- 
    
    1  - The Jelly Butterfly - Looking nothing like jelly, this butterfly is a 
         colour of red and purple with 4 yellow dots.
    
    2  - The Peanut Butterfly - Looking nothing like a peanut, this butterfly
         is a fusion of red and orange with 6 yellow dots.
    
    3  - The Empress Butterfly - Not even the shape of a crown, this like a fusion
         of orange and purple with many yellow speckles.
    
    4  - The Blue Featherwing Butterfly - Not normal blue, it is light blue and is
         extremely shiny too look at. Shame real butterflys don't look like this.
    
    5  - The Margarina Butterfly - A heavily black butterfly with white and green
         shades.
    
    6  - The Mademe Butterfly - A three stripe butterfly, two in the shade of 
         hot pink and a shiny white stripe in the middle. 
    
    7  - The Vampire Butterfly - Looking nothing like blood, this is a purple 
         butterfly with a really shiny coat and 4 white dots.
    
    8  - The Pygmalion Butterfly - A transfusion of pink and white, this butterfly
         is surround with white specks.
    
    9  - The Copper Pot Butterfly - Not a shade of copper, but a shade of yellow
         with a heavy black outline.
    
    10 - The Socialus Butterfly - A mix of green and white, speckled with yellow
         dots and many waves. The most annoying bug to catch.
    
    ------------------------------------------------------------------------------
    [12.04] Spiders
    
    Spiders, the most deadly out of the three bugs, and you don't get bitten. Same
    deal here, you have 10 of these to collect, and they ain't pretty. But the
    names are interesting though, and politically correct.
    
     ----------------------------------------- 
    |                                         |
    |                                         |
    |          6               5              |
    |                                         |
    |                                         |
    |    9             10             1       |
    |                                         |
    |                                         |
    |                                         |
    |          3               8              |
    |                                         |
    |                                         |
    |                                         |
    |    2              4             7       |
    |                                         |
    |                                         |
     ----------------------------------------- 
    
    1  - The Striped Spindler Spider - A spider with a metallic grey body and
         yellow and red striped legs which are rather thin.
    
    2  - The Grey Widow Spider - A play on the Black Widow, this spider has 
         thin legs and is complete grey.
    
    3  - The Paratrooper Spider - Looking nothing like a soldier, this spider
         has short stubby brown legs and a shiny black body.
    
    4  - The Mock Spider - Looks more like a pondskater, it has a small grey
         body and violet longs, which are paper thin.
    
    5  - The Itsius Bitsius Spider - A play on Itsy Bitsy spider, it has a white
         body and thin black legs.
    
    6  - The Hot Dog Spider - Something not tasty, this spider has a red top
         body and a green bottom body, complete with orange legs. 
    
    7  - The Queen Charlotte Spider - A stranger looking spider, it has a small
         black body and purple legs, also paper thin.
    
    8  - The Huntsperson Spider - A play on the Huntsman, it has a grey body with
         a red stripe with black legs, and 2 legs on the side are arranged in a
         pincer formation.
    
    9  - The Single-Fanged Betsy Spider - A tiny looking spider which has a 
         completely orange body with black stripes on the legs.
    
    10 - The Teddy Bear Spider - Something you don't want to cuddle, it is the
         fattest of the spiders with an orange body complete with black spots.
    
    ------------------------------------------------------------------------------
    [13.01] Talentless Hack
    
    Well, you really can't be that talentless. Anyway, to sart to do some pottery,
    you need to have a pottery wheel to actually spin the clay on. This can be
    found in the Misc section under the Hobbies bar. That is all that you actually
    need to purchase, you actually don't need a chair, which will be pretty
    uncomfortable, which in turn leads to a drop in Comfort and Hygiene.
    
    To increase in talent badges, you need to do what happened in Open for 
    Business and Seasons, you need to do the same thing over and over again. This
    is repetitive and it appears that the ones from FreeTime take longer than 
    their counterparts in Seasons and Open for Business. Having a higher talent
    badge will increase your production speed of previous level items as well as
    decreasing the failure rate of the products.
    
    Anyway, the only item that you can currently make is a Perfectly Small Plate.
    
    "Small, flat and versatile, this homemade plate is a great accessory to any
     room. Just place it wherever decor is needed and - voila! - instant beauty.
     (For decorative use only! TundraClay is not liable for comestible use of
     creations made from TundraClay.)"
    
    This is available in a variety of 6 different colours. It will cost you about
    §30 to make one plate. You will be able to sell it, if you make it perfectly,
    for §40 whilst one that is a failure will one be able to be sold at §20.
    
    ------------------------------------------------------------------------------
    [13.02] Bronze Badge
    
    Once you get to the bronze stage after making hundreds and thousands of 
    plates, you will be able to make two more different items, a Tiny Tea Set or
    a Simple Vase.
    
    Simple Vase
    "Simple and small, this vase is place-able almost anywhere. Also great for 
     gift-giving. (For decorative use only! TundraClay is not liable for 
     comestible use of creations made from TundraClay.)"
    
    Tiny Tea Set
    "This beautiful tiny tea set looks perfect in any room. Display your unique
     creations for all to see. (For decorative use only! TundraClay is not liable
     for comestible use of creations made from TundraClay.)"
    
    Both of these items will have a variety of 6 different colours to actually
    choose from. The Vase will cost you §35 to manufacture and will sell for the
    low price of §55. If it is a dud vase, it will only sell for §28. The Tiny
    Tea Set will cost you §42 to produce, it will sell at §70 and if you stuff it
    up, you can sell the failure for §35.
    
    ------------------------------------------------------------------------------
    [13.03] Silver Badge
    
    The Silver Badge shall unlock some more items that you can make, despite the
    fact that you don't need to bake the pottery first. Anyway, you can now make
    a Handmade Clay Pot and a Simsonian Clay Pitcher.
    
    Handmade Clay Pot
    "This clay pot is hand constructed from the finest clay imported from beneath
     the frigid northern tundra. The clay is transported across the ocean and 
     flash-thawed for decorative use. (For decorative use only! TundraClay is not
     liable for comestible use of creations made from TundraClay.)"
    
    Simsonian Clay Pitcher
    
    "Elegantly crafted from clay and ready for display in your home, this pitcher
     is the picture of perfection. (For decorative use only! TundraClay is not 
     liable for comestible use of creations made from TundraClay.)"
    
    These items will have 6 different colours as well, just like the Plate, the
    Tea Set and the Vase. The Clay Pot will cost you §40 to actually make and
    can be sold for §100 if it is perfect, whilst it will only sell for §50. 
    Still, unlike the other craftables, it will cover the cost of production. 
    The Pitcher will cost you §48 to make and will sell for §120, whilst a crap
    failure will only sell §60. Again, it covers the cost of production.
    
    ------------------------------------------------------------------------------
    [13.04] Gold Badge
    
    The coveted Gold Badge is the last that you can get for Pottery. This is only
    one item that you can unlock at this level, the Ginormous Jug.
    
    "Originally used for storing grain and other comestibles, this large piece
     of pottery is now relegated for home decor. (For decorative use only! 
     TundraClay is not liable for comestible use of creations made from 
     TundraClay.)"
    
    Also available in a large range of pretty, senseless colours, this will cost
    you only §60 to actually make. Of course, this will have a high selling price
    of §300 and even if you fail, you will still make a good profit of §150 as the
    selling price. Thats the price of 2 and a half clay rocks.
    
    ------------------------------------------------------------------------------
    [14.01] Talentless Hack
    
    Sewing is not too different from Pottery since you still need a Sewing Machine
    to actually sew stuff as well as a chair to sit down on. You pretty much need
    to have a chair to do sewing, less you sew you own hand, which I have seen
    happen, and it isn't pretty. Anyway, while you are busy avoiding needles 
    entering your fingers, you can only create the Basic Potholder.
    
    "A beginner's sewing project done to perfection! A bit thin to actually hold
     pots, but certainly beautiful enough to sit on the wall."
    
    You only have a limiting three colours to choose from, so it isn't hard to
    make a choice. It will cost an almighty §40 to make and you can only make a
    measly selling price of §50, with a failure price half of that. Not exactly
    the way to make money, but its a start. Well with sewing machines, you can
    start family operated sweatshops. Too bad there is no one to investigate this.
    
    To increase in talent badges, you need to do what happened in Open for 
    Business and Seasons, you need to do the same thing over and over again. This
    is repetitive and it appears that the ones from FreeTime take longer than 
    their counterparts in Seasons and Open for Business. Having a higher talent
    badge will increase your production speed of previous level items as well as
    decreasing the failure rate of the products.
    
    ------------------------------------------------------------------------------
    [14.02] Bronze Badge
    
    The jump from talentless hack to Bronze Medalist at the Games will increase
    what you can make by 3 items. Certainly beyond the level of hopelessness.
    Anyway, you can make a nice Teddy Bear, some Curtains and some Wide Curtains.
    
    Shiny Sewn Curtains
    "An example of a solid pattern and good execution, these shiny and durable
     curtains will frame your windows for years."
    
    Little Bear Boo
    "What a cute little bear! Your sewing has improved and it shows wit thit
     well put together and cuddly toy."
    
    Well, there are only available in again, a limiting three colours. The nice
    little BoBo will cost you §56 in materials and will sell for a tidy sum of
    two pizzas, §80. The Smaller Curtains will cost you §180 to make and will
    sell for §300, not bad at all. The Wide Curtains will cost you §225 to make
    and will sell for §375, the mL amount of a can of Coke. If you stuff up, the
    sell price will be half the maximum selling cost. If it is a half, it will be
    rounded up. 
    
    ------------------------------------------------------------------------------
    [14.03] Silver Badge
    
    The Silver Badge will unlock two new items that you can sew, and by now, you
    would have stopped sewing your fingers. You can now sew a lovely quilt and 
    an outfit that your Sims can actually wear. Wow, I didn't know that fabric 
    on the machine was cotton, nylon, polyester all in one.
    
    Quality Quilt
    "Your long hours of sewing and dedication to the art of the quilt have paid
     off. The quilt is well-made and good-looking. Take a bow; your stoic
     stitching has brought you here."
    
    The Quality Quilt is a quality quilt available in three different colours.
    This Quilt will actually start to make some money. Even as it might cost a
    hefty §450 to get the fabric to make one, it will sell for double that price,
    a nice §900 Simoleons. And besides, it does look good on the walls.
    
    The Outfit however, is a different story. These outfits are basically you
    making an outfit from the game and using that to sell, or to wear. You will
    have the outfit choices of Everyday, Swimwear, Gym Clothes, Formal, Undies
    and PJs. Each of them will cost you §120 to make and will sell for the
    price of §400. I wonder how the clothing stores can sell so cheaply. Anyway,
    if you want to keep it, you can place in into your wardrobe by removing it
    from your inventory and adding it.
    
    ------------------------------------------------------------------------------
    [14.04] Gold Badge
    
    The Gold Badge is the best of the best, and with this option of making a 
    custom outfit, it can be described as the best. The Custom Outfits is you
    basically making your own outfit, for any age group, sex and what you want
    to type of clothing to be. So basically, this is a way for your to make your
    own custom clothing and designs.
    
    You basically have to design the clothes yourself. This is done by choosing
    and selecting the colours and options for your clothes that you want. You
    can make them for every age group, male or female. It will cost you §75 to 
    make a single custom outfit, and for your trouble, the selling price will
    be tenfold your producting costs, it will sell for a decent §750. A 1000%
    markup, not bad. I guess this is how the big clothing companies makes money.
    Anyway, if you don't want to, you can place this in your Wardrobe and wear
    it around with pride.
    
    ------------------------------------------------------------------------------
    [15.01] Study Parenting
    
    You now have the option to study parenting as a "skill". This is to say that
    you can go to the bookshelf and choose to study parenting as if it were a
    skill that you can study such as cooking, cleaning and mechanical. Unlike a 
    normal skill, this topic will not have skill points, so that if you max it
    out, you would be a super-dooper parent. You can only study it, and finish it
    once. Once you do that, you have the ability to do better parenting. Note
    that all Sims can learn this, not just those who happen to have kids. 
    
    When you have mastered the skill of parenting, your Sim will have the ability
    to "Check On" the baby, and this will have a thought bubble appear on the
    top of their head, indicating the lowest motive that the baby has. You get
    the general idea what a chicken drumstick would mean hunger, a bed will mean
    energy, a chair would mean comfort, a toilet will mean bladder, a showerhead
    will mean hygiene and such. This will save you from the evil visit from the
    social worker. 
    
    ------------------------------------------------------------------------------
    [16.01] Best Friends Forever
    
    You can now have some Best Friends Forever. This is basically where the
    lifetime relationship is at a high level, which is generally above 75. This
    will have a BFF status, represented with the two happy faces next to each
    other. This will result in less maintenance overall for the relationship, as
    it will decay slower than a normal relationship would. Also, you will have
    some exclusive interactions that are only available to Best Friends, so 
    make sure that you check it out. The interaction will allow you to somehow
    yell across the lot you are on to your BFF, so either you have an extremely
    large lung capacity or you truly are BFF.
    
    ------------------------------------------------------------------------------
    [16.02] NPC Aging
    
    Now when you age, you no longer age alone. When you are a day out of turning
    into the next level, you can choose up to three NPCs, that are good buddies
    of yours to age with you. This basically allows you to marry NPC Sims from
    your childhood, without you having to control it. Don't worry, your 
    neighbourhood won't run out of children age with you. So in all your
    transitions, you no longer have to leave anyone behind.
    
    If you replace someone important or essential for daily operations, such as
    the mail person, the papergirl, the maid, etc, the game will spawn a 
    replacement for itself, so there will be a neverending supply of papergirls,
    a neverending supply of maids, mailmen, delivery persons, etc. Wow, its like
    a mass cloning factory. 
    
    ------------------------------------------------------------------------------
    [17.01] Writing Books
    
    Writing books have been completely overhauled. Writing a book is no longer 
    write for 24 hours and get a call with your reward from royalties. You now
    have to option to write about whatever you want. To write a novel, you have to
    go through a process.
    
    First of all, you need to choose how your book is going to plot out. Your
    first choice is how the plot is going to develop. You need to progress your
    plot 5 times, and you have 44 choices on what you can move onto. This is done
    via the images at the bottom. The screen should look like this.
    
     [] -> [] -> [] -> [] -> []
    
     [] [] [] [] []
     [] [] [] [] []
     [] [] [] [] []
    
    There are 44 choices, and they are: Warfare, Space, Rainy Weather, Birds, 
                                        Insects, Puzzles, Skyscrapers, Snowfall,
                                        Fish, Peace, Rockets, Sunshine, Elephants,
                                        Rats, Simoleons, Flowers, Tennis, X-Rays,
                                        Doctors, Cruise Liner, Soccer, Sumo, 
                                        Ghosts, Wizards, Trains, Baseball, Skying,
                                        The Genie, Aeroplanes, Soup, Crime, 
                                        Ambulance, UFOs, Cats, Babies, Sirens, 
                                        Phone, Aliens, Question Mark, Treasure 
                                        Maps, Teddy Bears, More Aliens, Dogs and
                                        DNA/Forsenic Crime.
    
    After you have chosen the 5 points on how to proceed, you need to choose a 
    cover or dustjacket for your book, and here, you have a nice total of 7
    to choose from. They are: A Kid's Book Style Cover
                              A Culinary Guide Style Cover
                              A Harry Potter Style Cover
                              A Sherlock Holmes Style Cover
                              A Romantic Novel Style Cover
                              An Alien Style Cover
                              An Encyclopedia Style Cover
    
    Now, you can start writing your book, and this would take about 28 hours to
    complete. A while later, when your book is complete, you need to have a Title
    for your book and a brief description of the book. When you have decided on
    what to call it and what to name it, you will receive the phone call saying
    if the book is a success or not, and your reward for royalties will come in.
    
    This is another new part. A delivery van will turn up and deliver you a copy
    of the book that you have now just written. You can accept the delivery and
    you now have the option to read the book or to put it away. When you do put
    it away, you can access the book when you go to the bookshelf and click the
    new "Read Novel" function and you can read the book that you have just read.
    You might even gain some goodies from the book that you have written. Talk
    about a overhaul. 
    
    ------------------------------------------------------------------------------
    [17.02] Reading Books
    
    Reading books are changed somewhat as well. You can now read certain genre for
    the books. This is in tune with the overhaul of the novel writing system.
    You can now access the bookshelf and the read book function will allow you
    to read books for 6 different genres. They are : Mystery
                                                     Childrens
                                                     Cooking
                                                     Romance
                                                     SciFi
                                                     Drama
    
    If you want a match up, the Kid Style Book is the Children's Book, the
    Culinary Guide Style cover is matches with the Cooking Book, Romance Novel
    with Romance, Sherlock Holmes with Mystery, Encyclopedia Style with Drama
    and Aliens with SciFi. Harry Potter doesn't deserved to be mentioned. Reading
    these books will help your Sims gain interest in the hobby of Film and
    Literature, and books will fall in the latter.
    
    ------------------------------------------------------------------------------
    [17.03] Movies
    
    With your television, you can now decide to watch movies as well as your
    regular programs. These are basically movies that have been created, probably
    by Maxis, in game and tuned to become movies. There are 5 different genres
    that you can choose from, and each of these genres will host 2 different 
    movies that you can watch.
    
    Spooky      - Werewolf
                - Cat Lady
    Children's  - Family Fun
                - Fairies
    Drama       - Pool Table
                - Bubble Bath
    Comedy      - Mime Cat
                - Chicken
    Action      - Weather Control
                - Fetch
    
    You can watch the movies, and the credits, which start at the beginning, but
    you won't be able to understand a word that they will say. Watching these
    movies will increase the enthusiasm gain in Film and Literature. If you want
    to watch it and get max enthusiasm, watch it on triple speed and let it
    guide. 
    
    ------------------------------------------------------------------------------
    [17.04] Games
    
    When you first start up the game, a Mr. Rod Humble will turn up and give you
    a computer.
    
    "Greetings. They call me Mr. Humble and I am here to bestow upon you a great
     gift. This box contains Sims wonders that will dazzle and amaze. You have
     been awarded this for reasons far too great to tell. Open it, if you
     dare! Open it, I say!"
    
    When you open the present, something will appear in your inventory.
    
    "The gift from Mr. Humble turns out to be a new computer for you and your 
     family! Perhaps this machine and the game included on it are signs of 
     things to come? The computer has been placed in your inventory. Enjoy!"
    
    When you select the Mr. Humble Computer, you get this little message.
    
    Mr. Humble's Computer - §1,350
    "A generous gift from the mysterious Mr. Humble, containing all standard
     computer software and accessories, as well as an exclusive game!"
    
    Well, as a recap, you have 4 games that are included in the base game. The
    first was the SSX3 snowboarding game. The second is the SimCity 4 - Rush Hour
    game. The third is the Sims - Bustin' Out. The fourth, that you can download
    off the internet is The Urbz - Sims in the City. 
    
    Now, the fifth game, the "exclusive" game that is included ONLY in Mr.
    Humble's computer is The Sims 3. Thats right, the Sims 3, due for release
    in 2009 will be included in the computer, already installed. That was nice
    of him, providing a game that is not released. Must be an EA employee.
    
    There are another 4 games that you can purchase from the games rack at any
    community lot. They are:
    
    MySims - §95
    "Explore a whole new world with MySims - it's your world to transform! Move
     to a town that has been struggling lately. With a little creativity 
     and some help from the locals, you can make this place thrive!"
    
    EA Sports FIFA 08 - §95
    "FIFA 08 brings you closer to the action than ever before. More user-control.
     social gameplay modes and even greater depths of authenticity ensure 
     that soccer gamers and soccer fans will live out their club glories
     themselves."
    
    Spore - §95
    "Create your own creature and personalise it exactly as you want. Then guide
     it throught the fantastic world of Spore, from tidepool to galactic travel."
    
    Command and Conquer 3 - Tiberium Wars - §95
    "The acclaimed Command and Conquer series returns with Command & Conquer
     3 Tiberium Wars. Setting the standard for the future of RTS gaming once
     more, C&C 3 takes you back to where it all began - the Tiberium Universe."
    
    Well, these four games are the new games, and three have been released, with
    Spore yet to be released. I've already written guides for MySims and C&C 3
    and I'll probably do one for Spore as well, but other than that, happy
    gaming. The odds of me writing one for the Sims 3 will depend on whether I
    can be bothered to write one for it or not, and whether the reviews are 
    saying good or bad things on it. Anyway, playing any of these games will
    increase your enthusiasm in the fine art of Gaming.
    
    Oh, and once you have Mr. Humble's computer installed, the Sims 3 game will
    apply to all your household computers, therefore, after it is installed, you
    don't need his computer anymore. And Mr. Humble? Never heard from him ever
    again. Mysterious indeed.
    
    ------------------------------------------------------------------------------
    [A] Contact Information
    
    APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. 
    
    Hey, what do you know, it looks just like my previous legal things, cause I'm
    too lazy to make another one. That block button is mighty fun to use.
    
    ******************************************************************************
    Before you E-Mail me, read the guide first. If the answer is not in here, then
    E-Mail me. If it is, don't bother as I won't reply.
    ******************************************************************************
    
    To contact me, e-mail me at
    hillsdragon13 [at] hotmail [dot] com
    
    Replace at with @ and dot with .
    
    Don't add me to MSN Messenger List because if I don't know you, I won't accept
    you, simple as that. 
    
    E-Mail me (and anyone else you want to e-mail) with courtesy and respect as 
    we are living people like you. Have a title of what you are sending so I know
    what is going on. If you try to send attachments, I won't open them so stick
    the information in the E-Mail. 
    
    Please write in English or anything close to it. It can't understand foreign
    languages so please don't give me a page long quote in Mexican or Antarctic
    penguin language cause I don't understand.
    
    Don't write in sloppy English. I mean, who the hell would understand "Hwo Od 
    Yoi Di Tjih Ni Tje Sdgs?" Don' be too formal, a question is not a freakin
    business agreement so don't say "Dear Sir, In accordance to your Walkthrough
    to the PC Game, The Sims 2, ..." it makes me wonder if I'm talking to a freak,
    the President of the United States of America or Bill Gates or Donald Trump.
    
    I will credit you if you send me information about this game that is not in
    the FAQ. I will also be grateful if you see this FAQ somewhere else other than
    Gamefaqs or a site which has my permission. If you do, tell me so I can kick
    their ass to Pluto and make them bounce off to the other side of the Universe.
    
    I will not respond to:
    
    * Spam
    * Bill Gate's Spam (He gets spam of up to 4 million per day)
    * Something not related with the Sims 2
    * Something already covered
    * Illegal stuff, like CD-Keys and Pirated Versions
    * Technical Problems
    
    Technical Problems will not be answered as they should be sent to Maxis not 
    me.
    
    I didn't design the game so I shouldn't know what's wrong with it, its your
    game not MINE.
    
    ------------------------------------------------------------------------------
    [B] Webmaster Information
    
    ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED	BELOW
    GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS
    
    YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT.
    YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT.
    
    ------------------------------------------------------------------------------
    [C] Credits
    
    This section is where you see your name. It will be long. The names are either
    Board Names from the Boards or your e-mail so if your name is Bob Rob and 
    another Bob Rob posted the message, the First Bob Rob will not be credited so
    in short, someone around the world who shares the same name as you will not
    be credited for your work.
    
    CJayC, Thanks for the Memories
    SBAllen for the job of administration GameFAQs
    Maxis and EA for developing the game
    Me for making it
    Sims 2 BBS for a lot of help
    The reader who sent in info on the Money Sack from the genie. I've lost the
    email so, sorry about the lack of name
    Hotmail for giving me the e-mail account
    http://www.rootsecure.net/index.php?p=ascii_generator for the ascii art
    You for reading it
    
    ------------------------------------------------------------------------------
    [D] Sites FAQ is on
    
    Current FAQ is On
    www.gamefaqs.com will always have the latest versions
    
    May be outdated
    www.neoseeker.com
    www.supercheats.com
    
    ------------------------------------------------------------------------------
    [E] Copyright
    
    This game is Copyright 2008 Maxis and Electronic Arts. All Rights Reserved
    
    This document is copyrighted by US and Canadian and Australian Laws. This FAQ
    is for personal use only. This is not to be used for commercial or personal
    gain. Websites publishing this guide without permission will face punishment
    under the law. All sites except GAMEFAQS are not allow to host this FAQ 
    without my permission.
    
    This document is protected by the copyright laws that were founded in the
    Bernes Copyright Convention in 1968. It states that:
    
    The expression “literary and artistic works” shall include every production
    in the literary, scientific and artistic domain, whatever may be the mode or
    form of its expression, such as books, pamphlets and other writings; lectures,
    addresses, sermons and other works of the same nature; dramatic or 
    dramatico-musical works; choreographic works and entertainments in dumb show;
    musical compositions with or without words; cinematographic works to which
    are assimilated works expressed by a process analogous to cinematography;
    works of drawing, painting, architecture, sculpture, engraving and 
    lithography; photographic works to which are assimilated works expressed by a
    process analogous to photography; works of applied art; illustrations, maps, 
    plans, sketches and three-dimensional works relative to geography, 
    topography, architecture or science.
    
    If you fail to follow the law, you will be indited for fraud and is a criminal
    offense and result in a criminal record. You will find it extremely hard to 
    find a job if you have a criminal record. Do not sell this document or claim 
    it as your own or you will be punishable under the law. If you wish to know 
    more about this law as you don't believe that you are breaking copyright, 
    feel free to do a google search on the Bernes Copyright Convention. 
    
    You are not to sell this piece of work, claim it as your own, make any 
    finanical gain out of this guide, or any other illegal activity. You are 
    allowed to print this guide out and use it for personal uses but that is the
    only thing you can do with this guide. 
    
    Please abide with the terms. If not, you will be facing a lawsuit you cannot
    win. 
    
    This document is copyright 2008. All Rights are not for Free