*******      ********      *     *     *******     *******
       *      *         *         **    *     *           *      *
       *       *        *         * *   *     *           *      *
       *        *       *         *  *  *     *******     *******
       *       *        *         *   * *     *           *      *
       *      *         *         *    **     *           *       *
       *******      ********      *     *     *******     *       *

             *******         ****       *******      *       *
             *      *       *    *      *            *       *
             *       *     *      *     *            *       *
             *        *    ********     *******      *********
             *       *     *      *           *      *       *
             *      *      *      *           *      *       *
             *******       *      *     *******      *       *

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                            HOMETOWN HERO

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Being a Diner Dash addict, I’m happy to say that Hometown Hero extends a great 
series. The game is definitely a step up from Flo on the Go, even though Flo 
on the Go is still probably my favorite game of the series. Hometown Hero sees 
Flo going back to her hometown with her grandma, only to find out that several 
of her favorite places are going out of business there. Knowing Flo, she comes 
to the rescue and gets all the places back on their feet. The five new 
locations you head to include a zoo, museum, ballpark, and amusement park... 
and a “secret” fifth location. Four new customers types appear in this game, 
one of them being a familiar face from Diner Dash 1. You’ll also see some cool 
new features here, such as combining tables and training waiters.

This walkthrough contains everything you need to get through this game. Some 
of the levels will be very easy to finish, while others may give you 
significant trouble. All in all, it’s a very fun game.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Table of Contents
++++++++++++++++++++
1. Introduction
2. Menu
3. How To Play
4. Customer Types
5. Equipment
6. New Features
7. Walkthrough
8. Bonus Levels
9. Endless Shift
10. Credits & Update History

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 1: Introduction
&&&&&&&&&&&&&&&&&&&&&&&

Welcome to my guide!

For those of you who are new to Diner Dash... there are some tips in the 
chapter “Before You Start” on how to get the most out of a shift. I would 
atleast recommend knowing the previous two Diner Dash games before playing 
this one, but it’s not required. Both of the previous two are great ways to 
get soaked into this one. You can also play the first Diner Dash if you’d 
like, but that one is very different in comparison to the other three, so it’s 
not a big deal if you don’t.

If you’ve made it through DD2 and DD3, then this won’t be a lot of trouble. 
The last restaurant of the game is rather similar to the last restaurant of 
DD3, and the other ones aren’t that difficult, either.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 2: Menu
&&&&&&&&&&&&&&&

  - Story Mode – start Flo’s adventure...
  - Endless Shift – play an endless shift – choose your restaurant and 
difficulty level
  - Flo’s Closet – change Flo’s clothes
  - Get More Diner Dash – check out some other Diner Dash games.
  - Change Player – change to a different player.
  - Options – adjust the volume levels. There are 2 different types, sound and 
music. Turn the “Sound” bar up to hear sounds like food cooking, customers 
ordering, happiness boosting, customers appearing, and food/dessert being 
served. Turn the “Music” bar up to hear more of the restaurant’s music. You 
can also mute all sound or change the screen around.
  - Quit – quit the game.

Although it’s not listed in the menu, the “Help” section can be used in the 
Pause Menu. It can be very helpful for new players.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 3: How To Play
&&&&&&&&&&&&&&&&&&&&&&&

This is pretty much how it works with Diner Dash. Each of the steps below is 
separate, and everything is required to do in order for the customers to leave 
with tipping. If you chain actions together, you can earn more points, though. 
For instance, if you chain 2 checks, you’ll earn 50 points for the first one, 
and 100 more points for the second, and if you keep chaining, each one adds on 
another 50 points, so for a third chain, you’d get another 150 points. If you 
chain orders, you’ll get 20 points for the first, 40 points for the second, 60 
for the third, etc.

Seat customers (X points depending on colors)
Take order (20 points – order chain)
Drop order at ticket rack (order chain)
Pick up food (food chain)
Serve food (30 points – food chain)
Give check (50 points – check chain)
Clear dishes (40 points – dish chain)
Drop dishes at dish rack (dish chain)

All of the below actions are optional. Note that customers request snacks 
randomly, dessert if they’re really happy at the end of their meal, and the 
mop if they spill drinks.

Pick up snack(s) (snack chain)
Serve snack (100 points – snack chain)
Pick up mop (mop chain)
Mop up mess (30 points – mop chain)
Pick up dessert (dessert chain)
Serve dessert (80 points – dessert chain)

Well... that’s about all of the things to do with regular service. As in Diner 
Dash 2 and 3, though, you have to be careful, because customers can get angry 
with other customers. Cellphone addicts are always noisy, families are noisy 
when unhappy, teenagers are always noisy unless they’re flirting, and 
lovebirds kiss randomly. All customers except for families, joggers, cellphone 
addicts, lovebirds, and teens don’t like kissing or noise. More of this will 
be described in “Customer Types.”

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 4: Customer Types
&&&&&&&&&&&&&&&&&&&&&&&&&

OK, now the customer types are getting heavy. There are four new customer 
types, although one only appears very occasionally. This section shows the 
basic things to know about them – how they tip, their patience levels, and how 
fast they eat. Also, you’ll notice that if you look at the “Help” section of 
the game (on the pause menu), some of the statistics are a bit different than 
shown here. The reason for this is that I think some of the statistics are 
wrong after judging the customers from playing this game a lot. Also, for the 
tipping counts, “customer addition” means that if you have 2 customers of that 
type, then that’s one customer addition. A single customer will give a maximum 
tip of whatever is told, but customer additions will add on to the maximum 
tip.

Young Lady
**************
- Moderately patient
- Tips moderately
- Orders and eats at a moderate speed
- Moderately dislikes noise
- Requests dessert if atleast 4 out of 5 hearts are full
- Maximum tip is 110 pts: +10 per customer addition

Teenager
***********
- Moderately patient
- Tips moderately
- Orders and eats at a moderate speed
- Doesn’t mind noise
- Always noisy except when flirting
- +20 points for one flirt
- Requests dessert if atleast 4 out of 5 hearts are full
- Maximum tip is 110 pts: +10 per customer addition

Hungry Man
*************
- Moderately patient
- Doesn’t tip as well
- Orders at a moderate speed
- Eats at a fast speed
- Moderately dislikes noise
- Always orders seconds
- Requests dessert if atleast 3 out of 5 hearts are full
- Maximum tip is 110 pts; +10 per customer addition

Family
********
- Moderately patient
- Tips moderately
- Orders and eats at a moderate speed
- Doesn’t mind noise
- Noisy when unhappy
- Sometimes spills drinks
- Requests dessert if atleast 3 out of 5 hearts are full
- Maximum tip is 145 points

2 Moms & Babies
*****************
- Moderately patient
- Tips moderately
- Orders and eats at a moderate speed
- Doesn’t mind noise
- Noisy when unhappy (needs double highchairs)
- Sometimes spills drinks
- Requests dessert if atleast 3 out of 5 hearts are full
- Maximum tip is 130 pts.

Father & Son
***************
- Moderately patient
- Tips moderately
- Orders and eats at a moderate speed
- Doesn’t mind noise
- Sometimes spills drinks
- Requests dessert if atleast 3 out of 5 hearts are full
- Maximum tip is 130 pts.

Celebrity
************
- Not patient
- Tips very well
- Orders and eats at a moderate speed
- Moderately dislikes noise
- Gives mood bursts to nearby customers
- Requests dessert if atleast 4 out of 5 hearts are full
- Maximum tip is 550 pts: +50 per customer addition

Child Group
**************
- Moderately patient
- Does not tip well
- Orders at a fast speed
- Eats at a moderate speed
- Moderately dislikes noise
- Sometimes spills drinks
- Requests dessert if atleast 3 out of 5 hearts are full
- Maximum tip is 60 pts: +5 per child addition

Food Critic
**************
- Not patient
- Tips very well
- Orders at a slow speed
- Eats at a moderate speed
- Hates noise
- Costs you lost of points if she leaves mad
- Requests dessert if atleast 1.5 out of 5 hearts are full
- Maximum tip is 550 pts.

Bookworm
**********
- Very patient
- Tips moderately
- Orders and eats a slow speed
- Hates noise
- Requests dessert if atleast 4 out of 5 hearts are full
- Maximum tip is 110 pts: +10 per customer addition

Kindly Senior
****************
- Very patient
- Doesn’t tip as well
- Orders and eats at a slow speed
- Moderately dislikes noise
- Requests dessert if atleast 4 out of 5 hearts are full
- Maximum tip is 105 pts: +5 per customer addition

Cellphone Addict
*******************
- Not patient
- Tips well
- Orders and eats at a fast speed
- Doesn’t mind noise
- Always noisy
- Requests dessert if atleast 4 out of 5 hearts are full
- Maximum tip is 120 pts: +20 per customer addition

Business Woman
*****************
- Not patient
- Tips well
- Orders and eats at a fast speed
- Moderately dislikes noise
- Requests dessert if atleast 4 out of 5 hearts are full
- Maximum tip is 120 pts: +20 per customer addition

Lovebirds
***********
- Moderately patient in line
- Very patient when seated
- Tips moderately
- Orders at a moderate speed
- Eats at a slow speed
- Doesn’t mind noise
- Kisses randomly at table
- Only sits at 2-top tables
- Requests dessert if atleast 4 out of 5 hearts are full
- Maximum tip is 120 points

Tourists
***********
- Very patient in line
- Not patient when seated
- Tips well
- Orders and eats at a moderate speed
- Moderately dislikes noise
- Often requests for a picture taken
- Requests dessert if atleast 3 out of 5 hearts are full
- Maximum tip is 140 pts.

Jogger
*********
- Moderately patient
- Tips moderately
- Orders and eats at a moderate speed
- Doesn’t mind noise
- Never requests dessert
- Maximum tip is 110 pts: +10 per customer addition

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 5: Equipment
&&&&&&&&&&&&&&&&&&&&&&

Unfortunately, the staff phone is gone in this game, which makes the last 
shifts more difficult, but you’ll find out that earning your goals and expert 
goals may be easier due to the fact that you have flowers, which provide major 
points if you place them, and snacks are requested a lot more than the 
previous games. The bench is also back from DD2.

Drink Station
****************
Whenever a drink station lights up, you can serve drinks from it to any group 
that looks like they need a mood burst. Drinks give 1 and a half hearts of 
happiness, so use them wisely. Note that in restaurants 1, 2, and 4, you’ll 
have the option to upgrade your drink station at different points. The first 
upgrade will make it give drinks more often, the second will make it give a 
bigger happiness boost. Here are the different drinks per restaurant, although 
I’m not sure on all of them.
  - Fruit Drinks (Zoo)
  - Soda Pop (Ballpark)
  - Chocolate Lattes (Museum)
  - Slushies (Boardwalk)
  - Disco Punch (Disco)

Highchairs
************
Give highchairs to families so that the baby won’t make noise. The moms & 
babies group will need double highchairs, but the highchairs won’t fit unless 
they sit at a 4-top table. Highchairs do not fit at the bar, either.

Mop
*****
If a family spills their drinks, use the mop to clean up the mess. Also, in 
levels where shaking is a challenge, use the mop to clean up messes when the 
restaurant shakes. Mopping is very chainable, so try to always chain it 
whenever possible. The mop will stay in Flo’s hand until she cleans up all of 
the messes if there are more than one.

Podium
*********
Stand at the podium until the heart fills up to give everyone in line a good 
happiness boost. Unfortunately the podium fills up slower than it did in the 
previous two Diner Dash games, but it’s still a very useful tool. Note that 
you can use the podium upgrade in restaurants 2 and 4 when it is offered. The 
first upgrade makes it fill up faster, the second makes it give a bigger 
happiness boost and be able to use more often.

Dessert Station
******************
If a group requests dessert after their regular meal, then always try to serve 
it to them. Customers must be really happy to request it, though. You can also 
drop their check if things are too busy, but try to never do this unless 
you’re forced to. Joggers never request dessert, just so you know. Oh, and one 
very annoying thing about dessert; you cannot pick up dessert unless there is 
demand. This means that although one group may request dessert, you can only 
pick up one of the, and only one, unlike in Diner Dash 2. If two parties 
request it, though, you can pick up two. These are the different desserts for 
each restaurant.
  - Cherry Cheesecake (Museum)
  - Funnel Cakes (Boardwalk)
  - Jello (Disco)

Snack Station
****************
If a group requests snacks at any time during their meal, always do your best 
to serve some to them. You’ll notice that, compared to Flo on the Go, there 
are quite a lot of snack requests on a regular basis. Snacks are very 
profitable, though, but if you wait too long to serve them, the customers will 
get angry and won’t want it anymore. Fortunately, if the customers get angry, 
then the snacks go into the trash automatically without you having to go over 
there. These are the different snacks per restaurant:
  - Peanuts (Ballpark)
  - Muffins (Museum)
  - Candy Apples (Boardwalk)
  - Fondue (Disco)

Bench
********
When you have the bench you can seat customers that are waiting in line at it, 
but only one group, and once they’re seated, you can’t take them off unless 
you seat them to eat. The bench gives a 1/2 heart happiness boost. Note that 
in restaurant 3 and 5, you’ll get the opportunity to upgrade your bench. The 
first upgrade makes it give a bigger happiness boost, the second gives an even 
bigger boost.

Flowers
**********
Before customers are seated at the table, you can place flowers on it. Flowers 
give 100 points if customers sit at the table with them, so they’re very 
profitable. However, you have to pick up the flowers and place them at the 
tables BEFORE anyone is seated. Don’t worry a lot about this if the customers 
in line are getting angry, but try as best you can, especially if you’ve got 
the podium.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 6: New Features
&&&&&&&&&&&&&&&&&&&&&&&&

Diner Dash: Hometown Hero introduces a few new things to the Diner Dash 
series.

The biggest one is probably pushing tables together. You’ll do this in quite a 
few levels of the game, so get used to it. This is a very easy action to do – 
simply take the group of 4 or 6 and drag them between two 2-top tables that 
are near eachother, and they’ll automatically push together so you can seat 
them there if you want. Realize that this won’t be necessary in a lot of 
levels of the game, and some of them don’t even allow you to push the tables 
together. You can also do this with a group of six by pushing a 2-top and 4-
top table together.

For one shift in every restaurant, you’ll train a new waitress. These levels 
are sort of like  a competition. Here you have to simply earn more points than 
your opponent. This is a very easy feat. The expert goal is a little harder, 
especially in the last restaurant, because you have to earn a large amount 
over your opponent. In the training levels, the waitresses will simply do 
things that Flo does when she’s the sole server. She normally doesn’t have 
quick reflexes, though. Chaining is very hard to do, except for things like 
snacks. Don’t even attempt to use the podium on these levels, there’s little 
benefit from it, considering that the waitress can also seat customers. 
Remember that you get points from doing things related to attending for the 
customers, but also realize that color-matching and placing flowers (both of 
which are huge helps) will go towards your goal. Serving drinks does not, only 
do it if you really need to.

Obviously, there are a lot of new customer types in this game. They’re all 
described above in the “Customer Types” section. Teenagers require strategy, 
but if you get this strategy right (you manage to get boys near girls... and 
they flirt), then they’re good until you one of the groups leaves. These 
groups can also flirt with more than one group. Hungry men aren’t very 
abundant, but they’re a big pain when they show up. I recommend not trying to 
make a second chain of customers for their second “round.” Celebrities aren’t 
that tough to deal with, but they’re impatient, so obviously that’s going to 
be a problem. The food critic is also back, and she’ll appear in random levels 
of the game. She’s impatient, and she HATES noise. That should tell you enough 
about her. The good news is that she’s a great tipper if she’s happy.

One more thing: reservations. Reservations occur in the zoo and the museum. If 
you see a timer beside a table, that means that the table is reserved to an 
unknown group. Watch the timer; if it’s very slow, you can probably seat 
someone there until they come. If it’s really fast, then DO NOT seat anyone 
there. Why? The customers with the reservation will be a lot more impatient in 
line. I say that is probably fair. The good news is that you rarely have to 
work with reservations.

Well... that’s about everything that’s new. Oh, did I mention that the podium 
is slower? That kind of stinks. If you do podium upgrades, it’ll help, but 
some of the other upgrades are probably better. Speaking of which, twice in 
every restaurant you’ll get to upgrade your equipment. I suggest going with 
the running shoes atleast by the second time you get to upgrade.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 7: Walkthrough
&&&&&&&&&&&&&&&&&&&&&&

Well, here’s the main reason why I typed this walkthrough, doing the level-by-
level hints and statistics. For most levels, you probably won’t need a big 
strategy table, but I found some of them to be a little difficult, so I’ve 
made some.

Restaurant #1: Zoo
#####################

We start out with Flo getting off a plane from the airport and her Grandma 
Florence driving up. Apparently Flo is on vacation and she wants to revisit 
her hometown. As they’re driving along, Flo is excited about everywhere she 
wants to go, and Florence tells her that the city isn’t quite like it used to 
be. Once they’re at the zoo, Flo notices how shabby the place is looking. Flo 
remarks that there’s no one to be seen around as she’s feeding an elephant. 
They go grab a bite to eat when Florence falls off a chair that breaks. The 
waiter says he’s sorry, and says that the city cut their funding. Flo is 
furious, and she wants to fix things up. Guess what she’s going to do? :)

This restaurant starts out very lightly. There are only 2 customer colors, as 
always, and when a group leaves angry, they’ll cost you 500 points. The music 
is pretty calm, which is a nice way to start out. The zoo won’t be any trouble 
to Diner Dash veterans, except for maybe a few of the expert goals if you 
don’t chain. The new players shouldn’t have trouble as long as they pay close 
attention and get tips from this walkthrough.

Level 1
**********
Goal: 500 pts.
Expert Goal: 1000 pts.
Upgrades: N/A
Difficulty: 0/10
Tables: 2
Challenges: N/A
New Customers: Young Lady
New Equipment: N/A

If you’ve already played Diner Dash before, then you can skip the tutorial 
here by simply pressing on the “Skip Tutorial” button. This is the easiest 
shift of the game, quite obviously. If you’re playing the tutorial version, 
the customers don’t even get angry from waiting, but only expect this on the 
tutorial and no other levels.

Level 2
**********
Goal: 2000 pts.
Expert Goal: 3000 pts.
Upgrades: Counter
Difficulty: 2/10
Tables: 6
Challenges: N/A
New Customers: N/A
New Equipment: N/A

Six tables is a lot, but there’s not a rush of customers, and you’ll be seeing 
some groups of four, so you have to push tables together for that. Simply drag 
the group over two 2-tops that are nearby eachother and release. Try chains of 
three if you can. By the way, you’ll get to pick one of three things at the 
beginning of every shift to add to your restaurant. This one happens to be the 
counter.

Level 3
**********
Goal: 2500 pts.
Expert Goal: 5000 pts.
Upgrades: Main Course
Difficulty: 4/10
Tables: 5
Challenges: N/A
New Customers: Girl Teen
New Equipment: N/A

Here’s the idea – seat the teen girls away from the young ladies. This is very 
easy to do in this shift, but could cause problems later (like in the next 
shift). Seat the teen girls at the bottom right table, there shouldn’t be that 
many. Chaining should also be fairly easy in this level.

Level 4
**********
Goal: 5000 pts.
Expert Goal: 7000 pts.
Upgrades: Floor
Difficulty: 5/10
Tables: 4
Challenges: N/A
New Customers: N/A
New Equipment: Fruit Drink Blender

Well, keeping the chatty girls away from the other customers will be very 
tough this shift. Maybe that’s why Flo has provided fruit drinks for us this 
shift. Serve them up to anybody who’s getting annoyed by noise. Don’t worry, 
you’ll find a solution for those girls next shift. :)

Level 5
**********
Goal: 7000 pts.
Expert Goal: 9000 pts.
Upgrades: Equipment
Difficulty: 4/10
Tables: 6
Challenges: N/A
New Customers: Boy Teen
New Equipment: N/A

First things first, pick the running shoes for your equipment upgrade. As for 
the shift, it’s easy now that you’ve got the teenagers in two genders, boys 
and girls. They’ll flirt if you seat them next to eachother. That is, boys 
next to girls. This also earns you some minor points.

Level 6
**********
Goal: earn 10 more points than the trainee
Expert Goal: earn 500 more points than the trainee
Upgrades: Waitress
Difficulty: 3/10
Tables: 6
Challenges: Waiter Training
New Customers: N/A
New Equipment: N/A

Ah, a waiter training shift. This is very easy. Your trainee will be very, 
very slow-reacting. In fact, if you’re on your toes yourself, you may be able 
to get through this without the trainee earning any points. If that happens, 
congrats. :) Try not to chain much. I say this because the “opponent” will 
often try to break it, so it’s not worth it. Avoid serving drinks, let the 
trainee do that. It brings no points.

Level 7
**********
Goal: 6000 pts.
Expert Goal: 8000 pts.
Upgrades: Animal
Difficulty: 6/10
Tables: 5
Challenges: N/A
New Customers: N/A
New Equipment: N/A

Reservations. These can be annoying. It isn’t hard this shift, considering 
there’s only one. Just watch the timer carefully, you should be able to seat 
the first pair of ladies at that table and still get the reserved table seated 
on time. This level can be challenging once you get past the halfway point 
because the line will build up a bit. Some customers may be angry when you 
seat them, but fix this with drinks and fast service.

Level 8
**********
Goal: 6200 pts.
Expert Goal: 9000 pts.
Upgrades: Equipment
Difficulty: 5/10
Tables: 6
Challenges: N/A
New Customers: N/A
New Equipment: Flowers

I suggest picking the running shoes or the drink station for your upgrade this 
shift. You’ll notice that it’s harder to match up teen girls and guys this 
time, so you’ll have to get out those drinks and serve them up. The flowers 
are a great help, though. I also suggest not making huge chains. It can get 
pretty confusing if you do. One more thing, the flowers. They’re worth BIG 
points (100 each). It’s very helpful to place them if you can.

Level 9 
**********
Goal: 10000 pts.
Expert Goal: 13000 pts.
Upgrades: Tables & Chairs
Difficulty: 6/10
Tables: 7
Challenges: N/A
New Customers: N/A 
New Equipment: N/A

This shift is probably the hardest yet. However, it shouldn’t be too bad. 
Watch carefully at where you put your teens. Pushing together tables will be 
needed later on. Serve drinks to anyone that’s unhappy. Don’t kill yourself at 
chaining, either, you don’t need huge ones, maybe 3 or 4 will do the job.

Level 10
***********
Goal: 10500 pts.
Expert Goal: 13000 pts.
Upgrades: Foliage
Difficulty: 6/10
Tables: 7
Challenges: N/A
New Customers: N/A
New Equipment: N/A

The middle table is for reservations: the first one comes very quick. If 
you’re good, you can probably chain the first seven groups that come in, but 
don’t wait too long on that reserved group, or they’ll get really impatient. 
There are more reservations after that as well, so look out. The only thing 
that’s bad about this level is the table arrangement. Not necessarily about 
how the customers interact, but more the way Flo gets around them. When she’s 
a the top left and you want to go to the bottom left, she takes the long way 
around instead of going along the left side. It’s troublesome, but you can do 
it.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Restaurant #2 – Homerun Park
###############################

Flo’s finally brought the zoo back to being popular, and outside of the gates 
we see a stream of people coming in... I feel sorry for that waitress we 
trained. Anyway, Flo has received free tickets to tonight’s ballgame at 
Homerun Park. When the two get there, however, the place is deserted. Flo 
remarks that she thought it used to sell out every night. The two go to get 
some food at the diner, only to find out that the service is terrible – two 
guys are walking out and one of them claims he waited 30 minutes for a cold 
hot dog. Flo gets a smile on her face and you know what happens next...

The ballpark will introduce two brand new customers to the Diner Dash series, 
along with the return of a regular from DD2 and DD3. These levels can be 
rather challenging if you don’t chain, so I suggest trying that more if you 
haven’t been. This is a fun restaurant with a nice atmosphere.

Level 11
***********
Goal: 4000 pts.
Expert Goal: 5500 pts.
Upgrades: N/A
Difficulty: 5/10
Tables: 4
Challenges: Noisy Speakers/Spilled Drinks
New Customers: N/A
New Equipment: Soda Pop Fountain, Mop

This isn’t that much trouble. You’ve got a drink station so make sure you use 
it. Also, be wary of a couple of things about this level: first of all, if you 
seat customers in the top right spot, they’ll get an earful of speaker noise. 
Try to seat teens up there. Second of all, if you do seat young ladies up 
there, they may spill their drinks from the surprise. (How?) Use the mop to 
clean up the mess. This is a rather easy shift, it shouldn’t take much 
chaining to get through, either.

Level 12
***********
Goal: 5000 pts.
Expert Goal: 7500 pts.
Upgrades: Counter
Difficulty: 5/10
Tables: 5
Challenges: N/A
New Customers: Hungry Man
New Equipment: Flowers

Now you’ve got flowers, use them to your advantage (they’re worth 100 points 
each). The hungry men are a different story. They eat twice, and they’re 
terrible for chaining - that is, on their second round. I never even try to 
chain on their second round, just their first. Also, notice that they’re fast 
eaters, even though they take normal time to order. They also don’t like 
noise, so make sure you keep the teens a flirtin’.

Level 13
***********
Goal: 8000 pts.
Expert Goal: 10500 pts.
Upgrades: Main Course
Difficulty: 6/10
Tables: 6
Challenges: Noisy Speakers/Spilled Drinks
New Customers: N/A
New Equipment: Podium

Ah... the podium. This is arguably the most helpful tool you have, but 
unfortunately, its power has been decreased in Hometown Hero. Now it takes 
longer to fill up. (sigh...) Oh well, you still need to use it. It’s great 
when it comes to big chains, which you don’t need in this level. Also, don’t 
forget that the speakers are back to being noisy.

Level 14
***********
Goal: 9500 pts.
Expert Goal: 12000 pts.
Upgrades: Equipment
Difficulty: 5/10
Tables: 6
Challenges: N/A
New Customers: Family
New Equipment: Highchairs

Families are no big deal. Just treat them like young ladies, except that you 
need to get them highchairs or they’re noisy. Speaking of noise, they don’t 
mind it at all. You’ll find that this is a very smooth shift. The teens all 
are close together so they can flirt, and everybody comes at a pretty moderate 
pace. Don’t expect this in the following levels...

Level 15
***********
Goal: 10500 pts.
Expert Goal: 13500 pts.
Upgrades: Floor
Difficulty: 6/10
Tables: 6
Challenges: N/A
New Customers: Moms & Babies
New Equipment: Peanuts Station

Oh boy, now you’re serving peanuts. Here’s the plus side: snacks of any type 
can earn MAJOR points if you chain them. The negatives side is that there’s a 
lot of requests. This can disrupt your podium talking, or even a simple chain 
that you’re already started. Customers request them while they’re deciding 
what to order or when they’re eating. This isn’t too bad, but later shifts 
will cause you trouble. The moms and babies are easy to deal with aside from 
the fact that they need double highchairs. DO NOT seat them at a 2-top table. 
This practically turns them into cellphone addicts or non-flirting teens.

Level 16
***********
Goal: 12500 pts.
Expert Goal: 14500 pts.
Upgrades: Long Wall
Difficulty: 6/10
Tables: 7
Challenges: Leftover Dishes
New Customers: Group of Kids (Unintroduced)
New Equipment: N/A

Ack!!! What a pain the beginning of this level is. FIRST you have to clear off 
that big mess. Here’s an idea that may work well: clear all of the dishes, but 
leave the spills. When you seat your first chain of customers, they’ll all 
request the mop, and you can earn a mop chain PLUS happiness boosts. This 
level also has an unintroduced customer type in it, the group of kids. These 
groups shouldn’t bring you too much trouble, but they’re really bad tippers. 
This shift shouldn’t be too hard after the beginning, though. Remember to 
place flowers.

Level 17
***********
Goal: 11500 pts.
Expert Goal: 13500 pts.
Upgrades: Tables & Chairs
Difficulty: 6/10
Tables: 7
Challenges: N/A
New Customers: Celebrity
New Equipment: N/A

Celebrities. They’re impatient, but realize that they tip MAJOR points. 
There’s actually only one group of them in this level, so it shouldn’t be a 
big problem. They’ll also send off nice mood bursts for nearby customers. This 
can be a great way to even out their happiness if noise is near them. This 
shift is a lot like the previous ones, so there’s not much else new.

Level 18
***********
Goal: 14000 pts.
Expert Goal: 18000 pts.
Upgrades: Equipment
Difficulty: 7/10
Tables: 7
Challenges: N/A
New Customers: N/A
New Equipment: N/A

Hmm... that goal and expert goal are really up there. Chaining is essential, 
along with pleasing celebrities. Really, though, if you’ve made it through the 
previous shifts with lots of points, you’ll make it through this one pretty 
easily. There’s lots of teenagers, but there are no hungry men... thank 
goodness.

Level 19
***********
Goal: earn 500 more points than trainee
Expert Goal: earn 2000 more points than trainee
Upgrades: Waitress
Difficulty: 4/10
Tables: 7
Challenges: Waiter Training
New Customers: Bookworm (unintroduced)
New Equipment: N/A

Here’s the training shift for the restaurant. Remember, there’s really no 
point in even trying to chain, your opponent will mess up it most of the time. 
This should be pretty easy. However, going after a snack as soon as a group 
requests it is essential, because your trainees really enjoy serving those (I 
wonder why, they’re only worth 100 points each, more if you chain them). 
Speaking of 100 points each, flowers are also worth that, place them right at 
the beginning and you’ve got yourself a guaranteed 700 points. Also, you’ll be 
seeing another customer type that wasn’t introduced, the bookworm. You should 
know that although the bookworms are patient, they HATE noise. The very 
beginning of the level presents a tough spot. You’ll get groups that fill up 
all of the 4-top tables, and then a pair of moms & babies. Seat them in the 
upper table, assuming that there’s a family below them. This will save you 
from having several annoyed customers early on.

Level 20
***********
Goal: 13000 pts.
Expert Goal: 15500 pts.
Upgrades: Wall
Difficulty: 5/10
Tables: 7
Challenges: Color-Matching
New Customers: Food Critic (unintroduced)
New Equipment: N/A

Another unintroduced customer type! And this is a tough one, the food critic. 
There’s only one, thank goodness. She’s impatient, but like the celebrities, 
she’s a great tipper (550 pts if she’s got 5 stars). Don’t let her be near 
noise, she hates it. The left itself, though, is rather easy. This is maybe 
the only color-matching level that is, though. You can earn much of your goal 
from just matching the colors, which you’re forced to do anyway.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Restaurant #3 – Museum
#########################

Well, the diner at the ballpark has brought many people back there, and we see 
a flood of spectators coming in to watch the game. Grandma Florence claims 
that she’s got a day planned tomorrow at the museum. When she goes to look for 
her tickets, a paper falls out. Flo looks at it and reads “Florence’s Groovy 
Disco” with “1975” underneath it. When she asks what it is, Florence says that 
it’s nothing and a long story (this is a little foreshadowing of what’s to 
come later on, more will be revealed after the museum). Anyway, once they’re 
in the museum, Flo is sad that her favorite t-rex exhibit is gone. The janitor 
says that the museum’s funding has been cut – he’s also the owner of the diner 
inside, in addition to being the curator as well. So guess what Flo offers? Do 
I really need to say it? :)

The museum actually isn’t that hard if you ask me, the ballpark may have been 
harder. The bad news about it is that the reservations are back. You’re also 
going to be seeing two of the most beloved customers of the Diner Dash series 
(sarcasm added). Still, it’s not really that hard as long as you chain and use 
your (*cough* slow *cough*) podium well. The nice music is a good change of 
atmosphere after the ballpark. I think you’ll get through this restaurant 
pretty easily. Remember though – any customer that leaves angry now costs you 
750 points. You shouldn’t worry about losing customers, though, until the 
boardwalk.

Level 21
***********
Goal: 5500 pts.
Expert Goal: 9000 pts.
Upgrades: N/A
Difficulty: 4/10
Tables: 4
Challenges: Shaking
New Customers: N/A
New Equipment: Flowers

This shift is so easy. The customers come in the most perfect way they 
possibly can – you can match their colors with the seats easily, and make 
chains without having any customers get angry. Plus you’ve got flowers to put 
on the tables. The only thing that will maybe cause you trouble is the shaking 
from the roaring mammoth. How can a big noise cause so many drink spills?

Level 22
***********
Goal: 9500 pts.
Expert Goal: 11500 pts.
Upgrades: Counter
Difficulty: 6/10
Tables: 5
Challenges: N/A
New Customers: Bookworm
New Equipment: Chocolate Latte Machine

Now that the goals have shot up, and you’ve got reservations, AND you’ve got 
an odd mix of colors that don’t seem to match up well, this is definitely 
going to be trickier. The bookworms are, in a way, kind of annoying, due to 
the fact that they’re noise-haters and they’re so darn slow. Your first 
reservation right off the bat is a pair of bookworms. Realize that the first 5 
groups of customers (including them) can probably be in one chain. Color-
matching is hard here, so instead rely on flowers and big chaining. You will 
have to push the middle and lower tables together at times, but be careful 
that there isn’t someone reserved to the lower one that’s coming up.

Level 23
***********
Goal: 7500 pts.
Expert Goal: 11000 pts.
Upgrades: Main Course
Difficulty: 5/10
Tables: 5
Challenges: Shaking
New Customers: Kindly Senior
New Equipment: Bench

Ah, the bench has returned. Although it’s not a very big equipment thing, it’s 
still handy in the long run, because you get a nice little boost (not big) if 
you simply seat someone there for a second. Choose who you want to seat there 
wisely. This is a pretty easy shift, the table arrangement is much nicer to 
work with this shift than the previous one. I guess having no reservations is 
also a big plus.

Level 24
***********
Goal: 9500 pts.
Expert Goal: 10500 pts.
Upgrades: Equipment
Difficulty: 5/10
Tables: 5
Challenges: N/A
New Customers: N/A
New Equipment: Muffin Station

It’s Teen Day, so expect quite a few teenagers. In fact, 10 out of the 15 
groups are teenagers. It’s going to be very easy to chain, especially since 
it’s very easy to get them flirting, and the muffins will help get more points 
– make sure you get them to all people who request them, and try to chain them 
if you can.

Level 25
***********
Goal: 12000 pts.
Expert Goal: 15000 pts.
Upgrades: Floor
Difficulty: 7/10
Tables: 6
Challenges: N/A
New Customers: Cellphone Addict
New Equipment: Cherry Cheesecake Station

Alright, our life has just gotten harder for three reasons. #1, you’ve got the 
most annoying customers in the game now, the cell addicts. #2, there are now 
six tables. #3, you’ve got reservations for cell addicts. And the cell addicts 
are impatient. Great. Don’t kill yourself when it comes to chaining. You may 
find that some customers will be seated near cellphone addicts even though 
they don’t like noise, just really avoid seating bookworms near them. That’s 
not a good thing if you do. If you can, serve the cherry cheesecake, but it’s 
not a big deal.

Level 26
***********
Goal: 11500 pts.
Expert Goal: 15500 pts.
Upgrades: Tables & Chairs
Difficulty: 7/10
Tables: 6
Challenges: Blackout
New Customers: Food Critic
New Equipment: N/A

The only reason I think this may be harder is because of the power outage. The 
flashlight gives a full light where it’s shone, but if you look hard you can 
still see what’s going on in the darker areas. The food critics aren’t that 
tough to deal with, just seat them quickly, which you should be able to do. 
Make smaller chains, don’t overdo it. The cell addicts are scarce, too, which 
is always nice. You shouldn’t find yourself in any hard spots, really. The 
blackout is your biggest hard spot, but if you’ve played Flo on the Go, you’ll 
be used to levels like these. The good news is that this is the only blackout 
level in Hometown Hero.

Level 27
***********
Goal: earn 4500 more points than trainee
Expert Goal: earn 7500 more points than trainee
Upgrades: Waitress
Difficulty: 4/10
Tables: 6
Challenges: Shaking, Waiter Training
New Customers: Business Woman
New Equipment: N/A

You may sigh when you see that the businesswomen have returned, but there are 
only two customer types in this level – one of them is the business woman, the 
other is the celebrity. And there’s an equal mix of them, an exact equal mix. 
This is the easiest shift you’ve had to do since the first one of this 
restaurant. Plus it’s a training shift, which makes it just as easy. Every 
time the business women get upset, the celebrities will make them starstruck. 
The customers come through in a way that color-matching is easy. Here’s the 
idea: you get three celebrity groups first, place each of them diagonal from 
eachother at the tables (i.e., none of them are directly next to eachother). 
Then fill the businesswomen in (there’ll be three groups of them, quite 
conveniently) at the remaining tables. This sets you up perfectly so that each 
group of business ladies are getting starstruck by two or three celebrity 
groups. Remember not to let the trainee seat them first, though, or they’ll 
screw everything up.

Level 28
***********
Goal: 10000 pts.
Expert Goal: 13000 pts.
Upgrades: Equipment
Difficulty: 6/10
Tables: 6
Challenges: N/A
New Customers: N/A
New Equipment: N/A

Grr... more reservations. This is quite a laid back shift, though, nothing 
really bad is going to happen here. Except for one thing dealing with 
reservations – when you get to the first reservation (two hungry men) seat 
them at the bench. Yes, they’ll get a little angry, but it beats seating the 
food critic that comes behind them at the bench. She also has a reservation. 
It seems like Playfirst wanted to trick you on this one. Other than that, it’s 
pretty easy to come by. You should get the goal and expert goal easily, 
assuming you chain and serve dessert (and place flowers).

Level 29
***********
Goal: 15000 pts.
Expert Goal: 18500 pts.
Upgrades: Exhibit
Difficulty: 7/10
Tables: 6
Challenges: N/A
New Customers: N/A
New Equipment: N/A

You may have noticed that there was a specific set of customer types last 
shift, well, there’s a specific set this shift. You’ll be serving young 
ladies, cell addicts, teenagers, and pairs of moms and babies this shift. This 
is an interesting combination, but realize that the only customer type that 
doesn’t like noise are the young ladies. Place them in a separate chain for 
just their type if you’d like. The reason that this shift may be a little more 
challenging is the color-matching. Sometimes it just doesn’t work out, and 
that’s OK, but atleast try to match as many colors as you can. It’ll earn you 
some big points.

Level 30
***********
Goal: 15000 pts.
Expert Goal: 19500 pts.
Upgrades: Path
Difficulty: 7/10
Tables: 6
Challenges: N/A
New Customers: N/A
New Equipment: N/A

Only four customer types this shift – young ladies, business women, cellphone 
addicts, and bookworms. The bookworms don’t even show up until the very end, 
though, and by then all of your cell addicts (and there aren’t very many) 
should be gone. There’s another reservation table – you should be able to seat 
some businesswomen there before the first one arrives. There’s no indication 
of a second reservation, but a little over halfway through the shift, some 
more reserved cell addicts come in. Make sure the table is empty so that they 
can be seated, or you’re in trouble. The goal for this shift is attainable 
without chaining, just so you know. The expert goal is not.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Restaurant #4 – Amusement Park/Boardwalk
###########################################

Well, Flo’s a hero once again, and several people cheer are thanking her for 
everything she and Florence have done. Next thing you know, they’re off to the 
boardwalk, speeding along in the car. Grandma Florence tells Flo that isn’t 
like it used to be, but Flo wants a funnel cake badly. While they’re walking 
there, Florence looks at an old building with “Florence’s Groovy Disco” on it. 
Flo asks what’s wrong, and Florence tells her that she used to run that place. 
However, she couldn’t keep the business afloat and it had be shut down. Flo 
feels bad for her and wishes she could’ve done something. Anyway, the two go 
off to the amusement park restaurant, where there’s a sticky mess on a table. 
The waiter tells them that things have been running downhill since the city 
cut their funding, but Flo cuts him off to say that she’s gonna fix this 
restaurant for good. Gee, like I didn’t know that was going to happen...

The amusement park, I must admit, is a rather tough restaurant. It’s not so 
much the table arrangements and your customer types, but more the line. Use 
the podium well – I would suggest upgrading your podium either the first or 
second time, it’s going to be very useful. You’ll notice that there will be an 
awful lot of snack requests once you start serving them, too. Do your best and 
realize that you may lose a few customers in some levels, but it’s not a big 
deal if you’re already doing well. However, it’s –1000 for anyone who leaves, 
so try not to let very many go.

Level 31
***********
Goal: 10000 pts.
Expert Goal: 15000 pts.
Upgrades: N/A
Difficulty: 6/10
Tables: 5
Challenges: Shaking
New Customers: Lovebirds
New Equipment: Slushie Machine, Podium, Flowers

This shift isn’t too bad; the table arrangement is a little awkward, but not 
terrible. Be careful, because noise from the upper left tables travels to the 
central 6-top table. The only groups of six you’ll be seeing are celebrities 
(MAJOR POINTS!!!), so you’ll need to serve drinks to them if there’s teenagers 
sitting up there. One more thing, the rollercoaster. It’s the thing that 
causes spilling of glasses in this restaurant.

Level 32
***********
Goal: 6500 pts.
Expert Goal: 8000 pts.
Upgrades: Counter
Difficulty: 6/10
Tables: 8
Challenges: Shaking
New Customers: Tourists (unintroduced)
New Equipment: Candy Apple Station

The tourists are unintroduced, but the only thing that you really should know 
about them is that they request you to take their picture. This messes up 
chaining terribly, but it gives them a nice happiness boost if you do. The 
rollercoaster is shaking things up again – why does it seem like this one 
causes more drinks to spill? You can probably get the goal without chaining 
this shift, a little chaining will net you the expert. The snacks are very 
profitable. You’ll get a lot of requests, but don’t forget to use the podium. 
Also, notice that the dash bar appears on the counter once during the shift. 
If you grab it quickly, then Flo gets super speed...

Level 33
***********
Goal: 12000 pts.
Expert Goal: 18500 pts.
Upgrades: Main Course
Difficulty: 8/10
Tables: 8
Challenges: N/A
New Customers: N/A
New Equipment: Funnel Cake Station

This is a very overwhelming shift. The customers will be piling on the line 
while you’ve got a lot of things to do at the tables. Don’t worry about big 
chaining, it isn’t worth doing. The first 8 groups that show up should be your 
only big chain of the level. Try to serve funnel cakes if possible: if it 
works better not to, then don’t. If the podium weren’t so darn slow, then this 
would be a 7/10 difficulty level, but it’s slow, so we have to deal with it.

Level 34
***********
Goal: 9000 pts.
Expert Goal: 11500 pts.
Upgrades: Equipment
Difficulty: 4/10
Tables: 8
Challenges: N/A
New Customers: Jogger
New Equipment: N/A

Ah, my favorite customer of the game has arrived, the jogger. They don’t mind 
noise at all, and the rest of their behavior is much like the young lady. I 
also LOVE this shift because all of your customers don’t mind noise, and 
you’ve got noisy customers on your hands. Color-matching can also earn you 
some big points this shift. This is probably the easiest shift of the 
boardwalk, so enjoy it.

Level 35
***********
Goal: 9500 pts.
Expert Goal: 13000 pts.
Upgrades: Plants
Difficulty: 6/10
Tables: 7
Challenges: N/A
New Customers: N/A
New Equipment: N/A

There’s quite a few groups of six here. Make smaller chains, four will 
probably do. Use the podium well – I’m assuming that you upgraded that when 
you did your upgrades last shift. Color-matching can be very profitable this 
shift, especially with the 6-top tables, so don’t seat everybody in the order 
that they appear. The good news is that none of your customers are noisy.

Level 36
***********
Goal: earn 1000 more points than trainee
Expert Goal: earn 6000 more points than trainee
Upgrades: Waitress
Difficulty: 5/10
Tables: 8
Challenges: Waiter Training
New Customers: N/A
New Equipment: N/A

Most training shifts are easy, this is no exception. The best part is that all 
of your customers don’t mind noise – joggers, cell addicts, and teens are who 
you’ll be serving. Color-matching is profitable, but don’t let your opponent 
seat them first! Don’t forget to grab the dash bar if you can. Your trainee 
seems to be very fond of it.

Level 37
***********
Goal: 18000 pts.
Expert Goal: 22000 pts.
Upgrades: Tables & Chairs
Difficulty: 7/10
Tables: 8
Challenges: Snack Rush
New Customers: N/A
New Equipment: N/A

Yikes! Your goals have shot up quite a bit. Chaining will be needed greatly to 
get through here. Snacks should be chained at all times as well. I really hope 
you upgraded your podium, it’ll need to be faster if you want to make this 
easier, and you really need to make this easier. You’ll see quite a few 
celebrities here, use them to your advantage in both points and other 
customers’ happiness. Color-matching can earn you big points here, so try to 
do it well. Although the lines builds up, by the end you’ll be seeing fairly 
patient customers, which is always nice.

Level 38
***********
Goal: 12500 pts.
Expert Goal: 16500 pts.
Upgrades: Equipment
Difficulty: 6/10
Tables: 6
Challenges: N/A
New Customers: N/A
New Equipment: N/A

Well, here’s an interesting combination – joggers, moms & babies, and hungry 
men. The hungry men appear a little later in this shift. Chaining will be 
needed here, but realize that if all of your customers in the chain are noise-
resistant, then highchairs are not a problem. They do give mood bursts to the 
moms, though. You should get by this shift pretty easily, all of your 
customers are fairly patient.

Level 39
***********
Goal: 21500 pts.
Expert Goal: 25000 pts.
Upgrades: Ride
Difficulty: 5/10
Tables: 7
Challenges: Color-Matching
New Customers: N/A
New Equipment: N/A

This is easy. Atleast, it should be if you’ve come this far. You can make 
three chains out of the customers in this level, and you can do it easily – 
just seat the customers that came first in that chain that you’re ready to do. 
It’ll all work out. You have to color-match, but that’s the fun part! You 
really shouldn’t have to serve dessert, either – if you chain and get the huge 
color-matching points, too, and place flowers, you’re well on your way to the 
expert goal.

Level 40
***********
Goal: 20000 pts.
Expert Goal: 30000 pts.
Upgrades: Coaster Tracks
Difficulty: 8/10
Tables: 8
Challenges: N/A
New Customers: N/A
New Equipment: N/A

Whereas the previous shift was very easy, this one contains the biggest rush 
of customers you’ve had so far. If you’re chaining everything and placing 
flowers, you may be able to let a few customers leave – probably the 
businesswomen. Really, though, you have to try and keep as many of them as 
possible. Hopefully you upgraded the podium once so that it’ll be quicker this 
shift. If you need do, make chains of just six. This is less to handle and you 
won’t get as many snack requests at once.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Restaurant #5 – Florence’s Groovy Disco
##########################################

Well, after all of the hard work Flo has done, she celebrates by taking a ride 
on the Old Time Machine Coaster. Florence tells her to hang on tight, but as 
the rollercoaster starts, Flo is shot backwards and thrown into a warp. (Not 
sure exactly what that is...) When she comes out of it, she steps off the 
rollercoaster and her grandma is nowhere to be seen. However, as she walks 
around, she sees the building Florence was talking about earlier... Florence’s 
Groovy Disco is in business! People are lined up at the door, and Flo thinks 
that she’s gone back in time. She enters the building and sees her grandma 
holding two trays. Flo asks her if she needs some help, and the two make 
friends.

This restaurant is one of my favorite in the series – I like it because of the 
cool outfits the customers wear and the great music theme. However, it’s also 
one of the hardest restaurants in the series. The thing you’ll notice about 
the disco is that it strongly resembles the spaceship restaurant from DD3. Not 
in looks, but in the gameplay – most of the shifts have the same number of 
groups, goals and expert goals, and overall ideas that the corresponding shift 
on the rocket restaurant had. The customer types change some, but not much. 
Still, there’s specific tips you’ll need to get through each level. Well, 
let’s get going...

Level 41
***********
Goal: 12000 pts.
Expert Goal: 16000 pts.
Upgrades: N/A
Difficulty: 8/10
Tables: 5
Challenges: Shaking
New Customers: N/A
New Equipment: N/A

Err... does it bother anyone else that, even though we’re in the 70’s, there 
are still teens and businessmen with cellphones?

You’ll notice right off the bat things are similar to DD3’s Level 41 – the 
first three customer types are exactly the same (and the exact same colors) 
and the goal and expert goal are the same. The table arrangement isn’t though. 
Once you’re done examining everything cool about this restaurant, you have to 
be serious to play this. The expert goal is tough, and it isn’t possible to 
achieve either goal if you don’t chain. The first three groups will make a 
chain, and the next five will. That should get you started. You may have to 
make some customers wait a little while, but give them quick service once 
they’re seated and they’ll get happy again. You shouldn’t really have any 
circumstances where cell addicts or teens annoy your customers, because there 
are normally lovebirds or joggers to keep things going smoothly. Hopefully in 
my next version I will get an expert goal strategy for this, since it is 
steep.

Level 42
***********
Goal: 16000 pts.
Expert Goal: 20000 pts.
Upgrades: Counter
Difficulty: 7/10
Tables: 5
Challenges: N/A
New Customers: N/A
New Equipment: Podium, Flowers, Disco Punch Pitcher

All of your new equipment will make things a bit easier now. There’ll be times 
in this shift where customers get annoyed by cell addicts or teens – it’s OK 
as long as you serve them punch. Keep using the podium, and try to make chains 
of five. This will be harder as you get towards the end, but if you’re nearing 
your goals by then, you can afford to make smaller ones. Don’t forget to place 
flowers.

Level 43
***********
Goal: 25000 pts.
Expert Goal: 30000 pts.
Upgrades: Main Course
Difficulty: 8/10
Tables: 6
Challenges: N/A
New Customers: N/A
New Equipment: Fondue Station

OK, this shift REALLY resembles Level 43 of the rocket restaurant. The 
difference is that there’s a lot of different customer types (there were only 
four in that level). If you’ve done that level, you’ll know how hard the 
expert goal was. It’s the same here. The good news is that now snacks are 
requested more often, and you get 100 points from each flowers you place on 
the tables. In my opinion, this one is easier than Flo on the Go’s version. 
However, like the rocket restaurant level, you have to color-match VERY well. 
Before you even seat customers, it’s wise to try and arrange them so that you 
know how their colors will match up. This takes more time, but if you’re 
standing at the podium while you’re thinking, all you can do is make the 
customers happier. There’s no doubt that this’ll be tough, but you can make it 
through. Visit the podium in every spare second you have – and make sure that 
the heart fills up. Put down flowers all of the time. Chain as many snack 
requests as possible, but if the podium is almost full and you get some 
requests, don’t run after them right away. This expert goal strategy should 
help you get through this. One note – the hungry men in the first chain can 
have a separate chain for their second round, there’s no need to try and chain 
them with the upcoming group of customers.

Customer Type           Chain       Table
***************************************************
6 Hungry Men            1           4
4 Hungry Men            1           2
6 Bookworms             1           1
2 Celebrities           1           6
4 Bookworms             1           3
4 Tourists              1           5
2 Lovebirds             2           6
4 Business Women        2           3
4 Business Women        2           5
4 Seniors               2           2
1 Celebrity             3           6
6 Seniors               2           4
6 Seniors               2           1
6 Bookworms             3           5
2 Cellphone Addicts     4           6
4 Bookworms             3           2
4 Bookworms             3           3
6 Girl Teenagers        4           4
4 Business Women        3           1
6 Bookworms             3           4
6 Celebrities           5           1
5 Bookworms             5           3,6
6 Business Women        5           4
4 Joggers               4           3
6 Business Women        5           5
4 Boy Teenagers         4           5
4 Cellphone Addicts     4           2
6 Girl Teenagers        4           1
***************************************************

Level 44
***********
Goal: 20000 pts.
Expert Goal: 25000 pts.
Upgrades: Equipment
Difficulty: 7/10
Tables: 6
Challenges: Shaking
New Customers: N/A
New Equipment: Jello Station, Bench

Here’s another tough shift. However, both the goal and expert goal are easy to 
attain as long as you chain. Color-matching should not be near as big of a 
priority as it was in the previous level. Lots of groups of six come in, so 
you’ll have to push tables together to make it work. You’ll notice that 
families, joggers, and lovebirds are plentiful, so dealing with cell addicts 
will not be hard.

Level 45
***********
Goal: 15000 pts.
Expert Goal: 18000 pts.
Upgrades: Floor
Difficulty: 6/10
Tables: 6
Challenges: N/A
New Customers: N/A
New Equipment: N/A

Once again, the customer types and colors closely resemble Level 45 of Flo on 
the Go. However, this is much easier. First of all, your expert goal is down 
2000 points. You’ve got flowers to serve, and there are six tables instead of 
only five. This shouldn’t require a strategic table to make it through.

Level 46
***********
Goal: 34000 pts.
Expert Goal: 39000 pts.
Upgrades: Tables & Chairs
Difficulty: 8/10
Tables: 7
Challenges: Color-Matching
New Customers: N/A
New Equipment: N/A

You’ll notice that this shift looks a lot like Level 46 of Flo on the Go. The 
table arrangement is nearly the same. This is a very tough shift, though. Long 
chaining WILL be needed to get the expert score, and even the regular goal is 
only attainable by chaining somewhat. The color-matching does make up a big 
part of your score, but that won’t be enough to get through. Here’s a strategy 
that should get you through with ease. Sometimes customers will get annoyed 
from noise, so make sure that you serve them drinks – this will happen in 
chains 1, 4, and 5. It shouldn’t be hard to deal with as long as you pay 
attention. Don’t forget to put flowers out, and use all of your spare time to 
stand at the podium. Snack requests should be less – that’s what I learned 
from my experiences, atleast. The hardest chain will be chain #4 – in this 
one, you have two groups getting annoyed by cell addicts, and one of them is 
bookworms. Serve the drinks to the bookworms, and make sure that you get the 
cell addicts above them out of there really quick. The young ladies will get 
annoyed, but the celebrities will give them winks so it helps even things out.

----------    ----------    ----------
|   1    |    |   2    |    |   3    |
----------    ----------    ----------

----------    ----------    ----------
|   4    |    |        |    |        |
----------    |   5    |    |   6    |
              ----------    ----------
----------
|   7    |
----------

Customer Type		Chain		Table		Other Notes
*****************************************************************************
2 Young Ladies          1           1           <-- Serve continuous drinks
2 Lovebirds             1           3
2 Lovebirds             1           7
2 Cellphone Addicts     1           2
3 Bookworms             1           6
1 Young Lady            2           7
2 Boy Teenagers         2           2
1 Girl Teenager         2           3
2 Young Ladies          1           4
4 Joggers               1           5
3 Bookworms             2           5
3 Celebrities           2           6
2 Cellphone Addicts     4           3
2 Young Ladies          5           7
1 Cellphone Addict      4           2
2 Tourists              3           3
2 Young Ladies          2           1
2 Celebrities           2           4
2 Boy Teenagers         3           2
2 Girl Teenagers        3           5
1 Cellphone Addict      3           4
2 Lovebirds             3           1
3 Business Women        3           6
1 Bookworm              5           3
3 Young Ladies          4           5           <-- Serve continuous drinks
2 Joggers               5           2
1 Business Woman        4           7
2 Celebrities           4           4
2 Bookworms             4           6           <-- Serve continuous drinks
2 Lovebirds             4           1
3 Cellphone Addicts     5           5
*****************************************************************************

Level 47
***********
Goal: 20000 pts.
Expert Goal: 25000 pts.
Upgrades: Equipment
Difficulty: 6/10
Tables: 5 + Bar
Challenges: Shaking
New Customers: N/A
New Equipment: Bar

This is not a tough shift. I know that the goal can be reached without 
chaining (probably not the expert, though). The table arrangement isn’t really 
that tough to work with. By the way, if you’re not experienced with the bar, 
here are some things to know about it. First (despite what the game says), 
lovebirds will only sit on the first and second spots of the bar if there is 
someone sitting in seat #3. Families also can sit at it, but there’s no room 
for any highchairs, so treat them like cell addicts if you do. Also, noise 
travels from the bar to the tables and vice-versa – watch where you place 
customers.

Level 48
***********
Goal: earn 4500 more points than trainee
Expert Goal: earn 9000 more points than trainee
Upgrades: Waitress
Difficulty: 6/10
Tables: 5 + Bar
Challenges: Waiter Training
New Customers: N/A
New Equipment: N/A

Here’s another training shift. This one is easily the hardest out of them all, 
but it’s still pretty easy compared to the other shifts you do in this 
restaurant. Once again, trying to chain is not advised – of course, if you can 
get some chains, go for them, but don’t expect a lot. Things get pretty crazy 
here as far as the seating goes – try your hardest to seat customers before 
the other waitress does, things will work a lot better. Atleast try and make 
sure that no customers except for lovebirds end up at the 2-top tables, 
there’s a lot of them this shift and only two tables that they’ll sit at. 
Don’t worry so much and you’ll make it through.

Level 49
***********
Goal: 20000 pts.
Expert Goal: 25000 pts.
Upgrades: Spotlight
Difficulty: 8/10
Tables: 6 + Bar
Challenges: No Color Bonus
New Customers: N/A
New Equipment: N/A

Yikes... no color bonuses this shift. This means two things – you get no extra 
points from color bonuses, and you also get no happiness boost when you seat 
customers immediately unless there are flowers on the table. The latter of 
these two is the harder one to deal with. Chaining is easy enough. There are 
quite a few cell addict groups this shift, make sure you know how you’re going 
to plan your seating arrangement before you seat a chain. Remember that the 
two-top tables can be pushed together if you need to. Also note that if you do 
push the tables together to seat a noisy group, the noise will not reach the 
table below it.

Level 50
***********
Goal: 30000 pts.
Expert Goal: 40000 pts.
Upgrades: Speakers
Difficulty: 10/10
Tables: 5 + Bar
Challenges: N/A
New Customers: N/A
New Equipment: N/A

Unless you already know the “perfect strategy” to get through this, or you’ve 
finished Diner Dash: Flo on the Go, then you may be ripping your hair out 
wondering why on Earth this is so difficult. Ask yourself something – how many 
colors are the customers wearing this shift? Did you ever notice that a lot of 
the groups can be color-matched PERFECTLY? That’s the key to getting through 
here. This is almost exactly like Level 50 of Flo on the Go (aside from a few 
different customer types replacing ones from that game) – the only difference 
is that you don’t have to color-match. Despite this, I would advise treating 
this level like you have to color-match. If you use the strategy below, then 
you’ll probably make it out of this level with over 47000 pts. Make sure you 
set flowers out, serve dessert at all times, and use the podium as much as 
possible. There will be a few instances where you’re forced to make noise-
disliking customers sit near the noisy ones – it’s alright, just make sure 
that you serve them lots of drinks. When it comes to the two groups of hungry 
men, don’t try to chain their second round with the upcoming chain, it takes 
more time and it’s just not worth the effort. Veterans of Flo on the Go will 
recognize what’s going on right away, the table arrangement is exactly the 
same and the customer types and their colors are nearly the same as well.

Bar
----------
|   1    |
|        |       ----------    ----------
|   2    |       |        |    |   2    |
|        |       |   1    |    ----------
|   3    |       |        |
|        |       ----------    ----------
|   4    |                     |        |
|        |                     |   3    |
|   5    |       ----------    ----------
|        |       |        |
|   6    |       |   4    |    ----------
|        |       |        |    |   5    |
|   7    |       ----------    ----------
|        |
|   8    |
----------

Customer Type		Chain		Table		Other Notes
***************************************************************************
2 Young Ladies          1           5           <-- Serve continuous drinks
2 Lovebirds             1           2
3 Bookworms             1           1
4 Hungry Men            1           3
6 Cellphone Addicts     1           4
4 Joggers               1           Bar 5-8
4 Business Women        1           Bar 1-4
4 Young Ladies          2           3
6 Boy Teens             3           4
3 Bookworms             2           Bar 5-7
3 Business Women        2           4
4 Girl Teens            3           3
3 Celebrities           5           3
2 Tourists              2           2
1 Hungry Man            2           Bar 8
4 Bookworms             2           1
2 Business Women        2           Bar 1,2
3 Young Ladies          3           Bar 2-4     <-- Serve continuous drinks
2 Lovebirds             3           5
2 Joggers               5           2
6 Business Women        4           4
4 Tourists              3           Bar 5-8     <-- Serve continuous drinks
3 Tourists              4           1
2 Lovebirds             3           2
6 Cellphone Addicts     3           1
2 Boy Teens             5           5
3 Business Women        4           Bar 1-3
3 Girl Teens            5           4
6 Cellphone Addicts     5           1
4 Young Ladies          4           3
1 Young Lady            5           Bar 5/8
4 Joggers			5           Bar 1-4
***************************************************************************

Well, you’ve made it to the end. Pretty good game, isn’t it? After Flo and 
Florence say good-bye, Flo gets on her journey home – it’s not that far away, 
actually, just a quick ride on the rollercoaster. When Flo gets off the tracks 
for the second time, it’s present day. Grandma Florence is waiting, and she 
tells Flo that they should go get something to eat. Where do they go? The best 
disco restaurant around, Florence’s Groovy Disco! It’s funny how this disco is 
still so popular, even though it’s the 21st century...

Now that you’re done, go back and see if you can pass any of the expert goals 
you may have missed before. If you get all of the expert goals in one 
restaurant, you unlock the bonus level of the restaurant. All of these bonus 
levels are somewhat tough, I have them all described briefly below. There is 
no reward for passing them, they’re just a little something extra.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 8: Bonus Levels
&&&&&&&&&&&&&&&&&&&&&&&

If you get all of the expert goals in one restaurant, you’ll unlock the bonus 
level for that restaurant. These are accessible from the map – there are 
descriptions for each of them. Personally, I consider bonus levels a fun thing 
to do instead of something serious. Some of them are rather hard. They all 
have something special about them. The only thing I really dislike about them 
is that the restaurant’s look goes back to when it first began (i.e., there 
are few background people in the place, the upgrades are not put in). They 
should’ve done it so that it was like it was when Flo left. Oh well, it 
doesn’t stop the levels from being fun...

Sunday Lunch
***************
Goal: 12000 pts.
Expert Goal: 15000 pts.
Location: Zoo
Tables: 6
Equipment: Flowers, Fruit Drink Blender, Tart Station, Ice Cream (?) Station,
   Mop

This is very tough. It’s all teens and seniors, and although neither of them 
are terrible to deal with as long as you keep the teens flirting, the goal and 
expert goal are rather high for having no podium. Color-matching gives you a 
boatload of points, though. You’ll also notice that there are now snacks and 
dessert in the zoo restaurant. I think that they’re tarts and ice cream 
(covered with fudge... yum), but I could be wrong. You’ll also notice that the 
lion roars and causes drink spills here (why couldn’t they let him roar in the 
regular levels?).

All-Star Game
****************
Goal: 10000 pts.
Expert Goal: 13750 pts.
Location: Ballpark
Tables: 8
Equipment: Flowers, Cotton Candy Station, Peanut Station, Soda Pop Fountain,
   Mop, Highchairs, Podium

This isn’t too hard, the highchairs and mop are pretty well pointless 
considering nothing shakes and there are no families. There’s only certain 
customer types here, and most of them are easy to work with. The table 
arrangement helps a lot. This one isn’t too hard as long as you serve lots of 
cotton candy for dessert and use the podium.

Tourist Invasion
*******************
Goal: 12000 pts.
Expert Goal: 14250 pts.
Location: Museum
Tables: 6
Equipment: Flowers, Chocolate Latte Machine, Podium, Cherry Cheesecake
   Station, Muffin Station, Mop

This is kind of weird – most of the seats on the tables are colored in black 
when you begin, so few color bonuses can be made. Your customer types are very 
narrowed down, you’ll notice lots of cell addicts and tourists, pretty much. 
This is tough, I wouldn’t kill myself at attaining the expert goal.

Birthday Bash
****************
Goal: 20000 pts.
Expert Goal: 25000 pts.
Location: Boardwalk
Tables: 7
Equipment: Flowers, Highchairs, Mop, Candy Apple Station, Funnel Cake
   Station, Podium, Slushie Machine

Gosh, this birthday kid must have an awful lot of friends! All customer types 
have kids in them, that’s really all there is to say. Most of them are very 
low tippers, if you want the expert goal you’ve got to be spot on with 
everything. Serving dessert, placing flowers, getting snacks, using the 
podium... pretty well everything. This is extremely tough.

Flo’s Inferno
****************
Goal: 25000 pts.
Expert Goal: 30000 pts.
Location: Disco
Tables: 7
Equipment: Flowers, Podium, Mop, Disco Punch Pitcher, Fondue Station, Jello
   Station

Wow... I don’t have any advice for you on this bonus level. The customer types 
are all mixed up, it’s pointless telling you what to look for. This is 
probably the hardest level of this game, bonus levels and regular ones 
combined. The customer types are pretty well all impatient, but they’re good 
tippers. If you want the expert goal, more power to you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 9: Endless Shift
&&&&&&&&&&&&&&&&&&&&&&&&&&&

Endless shift is unlocked for each restaurant once you unlock it in the 
regular Story Mode. In Endless Shift, the shift never ends, and all of the 
different customer types come in to eat at your restaurant. It starts out 
only one customer type, and then the other customer types come in as you go 
along. Whenever you reach a goal, the “Upgrades” button flashes and you can 
pick something to help you work faster. Then a higher goal is set, and you 
can keep using the “Upgrades” button to help you work. 

There are 3 different difficulties, “Easy”, “Medium”, and “Hard”. The 
customers will have different patience per difficulty level. Also, whenever a 
group leaves angry, you loose a star. Once you loose all of your stars, the 
shift is over. There are 5 stars in the Easy level, 4 in the Medium level, and 
only 3 in the Hard level.

Endless Shift may seem easy at first, but you’ll find out that unless you have 
the proper equipment later on, it gets very tough, as the customers get more 
and more impatient!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Part 10: Credits and Update History
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

Version 1.00 complete – 8/12/10
Version 1.10 complete – 12/20/13
 - Fixed a few of the charts in the fifth restaurant
 - Fixed some grammatical errors and other stuff

Special Thanks:
  - GameFAQs, for posting this walkthrough
  - Playfirst, for making a spectacular series
 
Thanks a lot for reading this review! Feel free to print this for personal 
use, and have fun with the game!