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    Weapon FAQ by Crono09

    Version: 1.01 | Updated: 09/12/12 | Printable Version | Search This Guide

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                               Deus Ex: Human Revolution
                                      Weapons FAQ
    
                                    By Chad S. Wrye
                                     (aka Crono09)
                                   crono@inorbit.com
    
                                     Version 1.01
                            Last Updated September 12, 2012
    
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    ============
    Introduction
    ============
    
    This is an in-depth FAQ for Deus Ex: Human Revolution, a first-person shooter 
    that follows cyborg security chief Adam Jensen as he investigates an attack on 
    Sarif Industries. In spite of deploring most FPS games, I played the original 
    Deus Ex because I got it for free, and I fell in love with it. The sequel Deus 
    Ex: Invisible War was a decent game, but it failed to live up to the 
    expectations produced by its predecessor. Human Revolution is a prequel that 
    stays loyal to the original game while reinventing some of its gameplay. It's 
    an excellent game that anyone who enjoys stealth games should get into.
    
    This FAQ came about because of my desire to compare the weapons to each other 
    to see which ones were best for my style of play. Since I could not find a 
    similar FAQ anywhere, I decided to share the information I discovered here. The 
    information in this FAQ applies to The Missing Link DLC as well.
    
    There isn't one best set of weapons in the game. Which weapons you choose will 
    depend on your own playing style and preferences. Someone doing a non-lethal 
    stealth play through will need a different weapon set than someone playing a 
    run-and-gun game. At the very least, I recommend having two to four different 
    weapons on hand so that you can handle the variety of situations that will come 
    up in the game. Also, if you are doing a non-lethal play through, you will 
    probably still need at least one lethal weapon for bosses.
    
    ====================
    How to Read This FAQ
    ====================
    
    The weapons are listed below roughly in order from least valuable to most 
    valuable in terms of purchase price and are given the name provided when you 
    look at a weapon in the game. Several items are only available through a pre-
    order bonus or DLC. These weapons are marked accordingly, indicating which pack 
    must be ordered to receive them. For each weapon, its statistics are listed 
    below it. A description of each statistic is as follows.
    
    Full Name:       This is the full name of the weapon as shown when you examine 
                     it on the inventory screen.
    
    Use:             This is taken directly from the weapon's description on the 
                     inventory screen. It indicates the main use for the weapon.
    
    Lethality:       Indicates whether the weapon will kill opponents or merely 
                     knock them unconscious.
    
    Iron Sight:      "Yes" means that the weapon has an Iron Sight mode. This 
                     centers the weapon on the screen and lets you use its sight to 
                     help with aiming. "Scope" means that the weapon has a scope, 
                     and going into Iron Sight mode will let you zoom in on targets 
                     to make long-range shots easier. "N/A" means that the weapon 
                     has neither a sight nor a scope, so it does not have an Iron 
                     Sight mode at all.
    
    Laser:           Indicates whether the Laser Targeting System upgrade can be 
                     applied to the weapon. An "N/A" means that it cannot.
    
    Silencer:        Indicates whether the Silencer upgrade can be applied to the 
                     weapon. An "N/A" means that it cannot.
    
    Special Upgrade: Some upgrades have special effects that only apply to one or 
                     two weapons. If one of these upgrades is compatible with a 
                     weapon, it will be listed here. If the weapon does not have a 
                     special upgrade, this will show "N/A" instead.
    
    Rate of Fire:    This is a relative indication of how fast the weapon fires on 
                     a scale of 1 to 10, taken from the in-game description. It can 
                     be upgraded with the Rate-of-Fire Upgrade. Both the initial 
                     rating and maximum rating are listed. For example, a rating of 
                     2-4 means that it starts out with a rating of 2 but can be 
                     upgraded up to a rating of 4. If only one number is listed, 
                     this statistic cannot be upgraded.
    
    Reload Speed:    This is a relative indication of how quickly you can reload 
                     the weapon on a scale of 1 to 10, taken from the in-game 
                     description. It can be upgraded with the Reload Speed Upgrade. 
                     Both the initial rating and maximum rating are listed. For 
                     example, a rating of 4-5 means that it starts out with a 
                     rating of 4 but can be upgraded up to a rating of 5. If only 
                     one number is listed, this statistic cannot be upgraded.
    
    Damage Output:   This is a relative indication of how much damage each round of 
                     the weapon does on a scale of 0 to 10, taken from the in-game 
                     description. It can be upgraded with the Damage Upgrade. Both 
                     the initial rating and maximum rating are listed. For example, 
                     a rating of 3-7 means that it starts out with a rating of 3 
                     but can be upgraded up to a rating of 7. If only one number is 
                     listed, this statistic cannot be upgraded. A rating of 0 means 
                     that the weapon is non-lethal.
    
    Ammo Capacity:   This is a relative indication of how much ammunition the 
                     weapon can hold on a scale of 1 to 10, taken from the in-game 
                     description. It can be upgraded with the Ammo Capacity 
                     Upgrade. Both the initial rating and maximum rating are 
                     listed. For example, a rating of 7-10 means that it starts out 
                     with a rating of 7 but can be upgraded up to a rating of 10. 
                     If only one number is listed, this statistic cannot be 
                     upgraded.
    
    Size:            This indicates the size of the weapon based on the number of 
                     squares it takes up in the inventory grid. A size of 2x6 (12) 
                     means that the weapon takes up two vertical squares and six 
                     horizontal squares for a total of 12 squares. All weapons can 
                     be flipped, so a size of 2x6 can also be expressed as 6x2.
    
    Ammo Type:       The type of ammunition that the weapon uses.
    
    Purchase Price:  The number of credits needed to buy a weapon from a dealer. 
                     This price does not take discounts into consideration.
    
    Sell Price:      The number of credits you get for selling a weapon to a 
                     dealer. This assumes that there are no upgrades on the weapon. 
                     Each upgrade will increase the sell price.
    
    Missing Link:    Indicates whether the weapon can be obtained in The Missing 
                     Link DLC. Since The Missing Link has a separate inventory 
                     system from the main game, this can help with weapon planning 
                     for the DLC.
    
    Notes:           Any special notes about the weapon will be listed here. If 
                     there are no notes, this section will be left out.
    
    Review:          This is my personal take on the weapon, indicating when it 
                     might be useful.
    
    ============
    Weapons List
    ============
    
    10mm Pistol
    -----------
    Full Name:       Zenith 10mm Semi-Automatic Pistol
    Use:             Medium-range, lethal weapon.
    Lethality:       Lethal
    Iron Sight:      Yes
    Laser:           Yes
    Silencer:        Yes
    Special Upgrade: Armor-Piercing System
    Rate of Fire:    4-8
    Reload Speed:    5-9
    Damage Output:   3-7
    Ammo Capacity:   3-7
    Size:            2x3 (6)
    Ammo Type:       10mm Pistol Ammo
    Purchase Price:  350
    Sell Price:      180
    Missing Link:    Yes
    
    Review: The trusty 10mm Pistol may not be the best weapon in the game, but it's 
    definitely the most versatile. Its beginning stats are adequate, but not 
    exceptional. However, it can accept more upgrades than any other weapon, and a 
    fully upgraded pistol is a force to be reckoned with. Ammo for the pistol is 
    very common, so there's little risk of running out. With the Armor-Piercing 
    System, headshots from the 10mm Pistol can get one-hit kills even on enemies 
    with head armor. If you're not sure which weapon to stick with, you can't go 
    wrong with the 10mm Pistol no matter your playing style.
    
    Stun Gun
    --------
    Full Name:       Buzzkill Threat Negation Device (TND)
    Use:             Knock individual targets unconscious at close range. Result is 
                     instantaneous. Also useful on robots and electronic devices to 
                     confuse them temporarily.
    Lethality:       Non-Lethal
    Iron Sight:      N/A
    Laser:           N/A
    Silencer:        N/A
    Special Upgrade: N/A
    Rate of Fire:    1
    Reload Speed:    4
    Damage Output:   0
    Ammo Capacity:   1
    Size:            2x3 (6)
    Ammo Type:       Stun Gun Darts
    Purchase Price:  500
    Sell Price:      250
    Missing Link:    Yes
    Notes:           This weapon is silent without the need of the Silencer.
    
    Review: The Stun Gun is a decent weapon for non-lethal play. However, bear in 
    mind that a takedown can be used in most situations where you could use the 
    Stun Gun, netting more experience. In spite of this, the Stun Gun still has its 
    uses when you must confront multiple targets and don't have time to recharge an 
    energy cell. It's also advantageous against bosses, most of whom can be 
    debilitated with use of the Stun Gun, leaving them open to attack from other 
    weapons.
    
    Revolver
    --------
    Full Name:       Diamondback .357 Magnum
    Use:             High-damage, medium-range weapon with slow firing rate.
    Lethality:       Lethal
    Iron Sight:      Yes
    Laser:           Yes
    Silencer:        N/A
    Special Upgrade: Exploding Rounds Package
    Rate of Fire:    3-4
    Reload Speed:    4-7
    Damage Output:   5-8
    Ammo Capacity:   2-4
    Size:            2x3 (6)
    Ammo Type:       Revolver Ammo
    Purchase Price:  600
    Sell Price:      300
    Missing Link:    N/A
    
    Review: This upgrade to the 10mm Pistol does quite a bit more damage. Ammo for 
    it is much less common, so it's probably not wise to make it your primary 
    weapon. If you're playing a non-lethal game, this is an excellent weapon to 
    keep for bosses. The Exploding Rounds Package is essential for this purpose 
    though.
    
    Machine Pistol
    --------------
    Full Name:       Hurricane TMP-18 Tactical Machine Pistol
    Use:             High rate-of-fire, but low in power. Useful against multiple 
                     weak enemies.
    Lethality:       Lethal
    Iron Sight:      Yes
    Laser:           Yes
    Silencer:        Yes
    Special Upgrade: Target-Seeking System
    Rate of Fire:    7-10
    Reload Speed:    4-8
    Damage Output:   1-3
    Ammo Capacity:   5-9
    Size:            2x4 (8)
    Ammo Type:       Machine Pistol Ammo
    Purchase Price:  750
    Sell Price:      380
    Missing Link:    Yes
    
    Review: Like the 10mm Pistol, this is a good general weapon that you find early 
    and can be useful throughout the entire game with the right upgrades. However, 
    there are better rapid-fire weapons, so this one loses its effectiveness much 
    sooner. It might be worth holding onto it in the beginning, but once the Combat 
    Rifle comes up, you can probably ditch the Machine Pistol.
    
    P.E.P.S.
    --------
    Full Name:       Pulsed Energy Projection System (aka P.E.P.S.)
    Use:             Knock-down multiple opponents at once. May result in targets 
                     falling unconscious.
    Lethality:       Non-Lethal
    Iron Sight:      N/A
    Laser:           N/A
    Silencer:        N/A
    Special Upgrade: N/A
    Rate of Fire:    1
    Reload Speed:    4
    Damage Output:   0
    Ammo Capacity:   1
    Size:            2x4 (8)
    Ammo Type:       P.E.P.S. Energy Pack
    Purchase Price:  750
    Sell Price:      380
    Missing Link:    N/A
    Notes:           This weapon's attack spreads out, allowing it to hit a group 
                     of targets.
    
    Review: The problem with the P.E.P.S. is that most people doing a non-lethal 
    play through are probably also doing a stealth play through, and P.E.P.S. is 
    anything but stealthy. There are few situations where the P.E.P.S. would be 
    more effective than strategic use of the Stun Gun and a few takedowns. On top 
    of that, P.E.P.S. ammo isn't all that common. I wouldn't recommend the P.E.P.S. 
    in most situations. However, it is arguably the best weapon for the final area 
    as long as you aren't trying to get the stealth bonuses.
    
    Combat Rifle
    ------------
    Full Name:       FR-27 Sanction Flechette Rifle [S.F.R.]
    Use:             Medium-range, fully automatic, lethal weapon.
    Lethality:       Lethal
    Iron Sight:      Yes
    Laser:           Yes
    Silencer:        Yes
    Special Upgrade: Target-Seeking System
    Rate of Fire:    5-8
    Reload Speed:    3-7
    Damage Output:   2-5
    Ammo Capacity:   4-7
    Size:            2x5 (10)
    Ammo Type:       Combat Rifle Ammo
    Purchase Price:  1250
    Sell Price:      630
    Missing Link:    Yes
    
    Review: This update to the Machine Pistol is superior in pretty much every way. 
    You will see it fairly early in the game, and it's a common weapon among 
    enemies. Ammo shouldn't be a problem at all. It's particularly useful against 
    enemies in a large group, more so once you get the Target-Seeking System. If 
    you're not doing a non-lethal game, this is a great choice for your primary 
    weapon.
    
    Shotgun
    -------
    Full Name:       Widowmaker TX Shotgun
    Use:             High-damage, close-range lethal weapon with a damage spread.
    Lethality:       Lethal
    Iron Sight:      Yes
    Laser:           N/A
    Silencer:        N/A
    Special Upgrade: Burst Round System
    Rate of Fire:    2-5
    Reload Speed:    2-5
    Damage Output:   6-10
    Ammo Capacity:   5-9
    Size:            2x4 (8)
    Ammo Type:       Shotgun Cartridges
    Purchase Price:  1500
    Sell Price:      750
    Missing Link:    Yes
    Notes:           This weapon's attack spreads out, allowing it to hit a target 
                     multiple times or possibly hit more than one target.
    
    Review: You'll start seeing this weapon around the same time as the Combat 
    Rifle. I honestly wasn't a fan of it. It does a lot of damage, but it's a 
    close-range weapon, and you usually want to take out enemies before they get 
    that close. It can be effective against bosses, although there are better 
    weapons for that. The Shotgun isn't a bad weapon, and a run-and-gun player 
    might get some use out of it, but most people will want something else. Note 
    that the Burst Round System isn't necessarily a good upgrade for human enemies. 
    Most of them will go down from one hit from the Shotgun without this upgrade, 
    so the Burst Round System will only result in wasted ammo. It's only an 
    advantage against robots or bosses.
    
    Double-Barrel Shotgun
    ---------------------
    *Tactical Enhancement Pack only*
    Full Name:       Huntsman Silverback
    Use:             High-damage, close-range lethal weapon.
    Lethality:       Lethal
    Iron Sight:      Yes
    Laser:           N/A
    Silencer:        N/A
    Special Upgrade: N/A
    Rate of Fire:    2
    Reload Speed:    3-5
    Damage Output:   9-10
    Ammo Capacity:   1
    Size:            1x6 (6)
    Ammo Type:       Shotgun Cartridges
    Purchase Price:  1500
    Sell Price:      750
    Missing Link:    N/A
    Notes:           This weapon's attack spreads out, allowing it to hit a target 
                     multiple times or possibly hit more than one target. It comes 
                     with a built-in Burst Round System.
    
    Review: For a weapon that you have to pay real money to get, this isn't all 
    that great. It has better starting stats than the regular Shotgun, but it's 
    otherwise an inferior weapon. It has high damage without being upgraded, but 
    its slow firing rate and dismal ammo capacity make it useless against multiple 
    enemies or bosses. An upgraded Shotgun is more effective. I don't think that 
    this weapon is worth it.
    
    A reply from kokushishin offered a different opinion: "I think you're 
    understating the Silverback. It has a fast reload and it needs less shots to 
    take out enemies overall. It also takes up less room than the normal shotgun."
    
    Tranquilizer Rifle
    ------------------
    Full Name:       PAX-22 Tranquilizer Rifle
    Use:             Knock individual targets unconscious at long range. Completely 
                     silent, but useless against robots. There is a delay of a few 
                     seconds before the drugs take effect. This delay will be 
                     longer on stronger targets.
    Lethality:       Non-Lethal
    Iron Sight:      Scope
    Laser:           N/A
    Silencer:        N/A
    Special Upgrade: Target-Leading System
    Rate of Fire:    2
    Reload Speed:    3-6
    Damage Output:   0
    Ammo Capacity:   1
    Size:            2x6 (12)
    Ammo Type:       Tranquilizer Darts
    Purchase Price:  1500
    Sell Price:      750
    Missing Link:    Yes
    Notes:           This weapon is silent without the need of the Silencer. It 
                     also fires in an arc rather than a straight line. Headshots 
                     from this weapon will make the enemy fall unconscious more 
                     quickly than hits to the body.
    
    Review: If you're doing a non-lethal play through, this weapon is 
    indispensable. It's the only non-lethal weapon that is effective at a distance, 
    and it's completely silent to boot. Even players doing a lethal game will get 
    some use out of this weapon since unconscious enemies will distract other 
    enemies, giving you an opening to go in for your attack. If you want to remain 
    stealthy, this is one of the most useful weapons in the game.
    
    Crossbow
    --------
    Full Name:       HawkEye Xbow XH-II
    Use:             Completely silent, long-range lethal weapon.
    Lethality:       Lethal
    Iron Sight:      Scope
    Laser:           N/A
    Silencer:        N/A
    Special Upgrade: Target-Leading System
    Rate of Fire:    1
    Reload Speed:    2-5
    Damage Output:   8-10
    Ammo Capacity:   1
    Size:            2x5 (10)
    Ammo Type:       Crossbow Arrows
    Purchase Price:  2000
    Sell Price:      1000
    Missing Link:    N/A
    Notes:           This weapon is silent without the need of the Silencer. It 
                     also fires in an arc rather than a straight line. Arrows may 
                     be retrieved from enemies [credit: kokushishin] and sometimes 
                     from surfaces depending on the type of surface they hit.
    
    Review: This is a great weapon for stealth players, mainly because it's 
    completely silent. It has a long range, but the arc it fires in may make 
    headshots more difficult. Its weakness is that it's a single-shot weapon, so 
    it's only good against isolated enemies. If you don't have access to the 
    Silenced Sniper Rifle, this weapon is vital if you want to remain stealthy.
    
    Heavy Rifle
    -----------
    Full Name:       M-404NF (Non-Fixed) Battle Rifle
    Use:             Powerful and features a high rate-of-fire. Great to use 
                     against tough opponents.
    Lethality:       Lethal
    Iron Sight:      N/A
    Laser:           Yes
    Silencer:        N/A
    Special Upgrade: Cooling System
    Rate of Fire:    7-10
    Reload Speed:    1-3
    Damage Output:   4-7
    Ammo Capacity:   6-10
    Size:            2x6 (12)
    Ammo Type:       Heavy Rifle Ammo
    Purchase Price:  2500
    Sell Price:      1250
    Missing Link:    Yes
    Notes:           It takes time for the barrel to speed up, creating a delay in 
                     firing this weapon. Extended use without the Cooling System 
                     will cause the weapon to overheat, making it unusable for a 
                     short time.
    
    Review: Available midway through the game, this is the strongest rapid-fire 
    weapon you'll find. It can mow down groups of opponents with ease. It's 
    probably not a good idea to make this your primary weapon because ammo can take 
    up a lot of inventory space. However, it's great to hold onto it for stronger 
    enemies or bosses. Non-lethal players may want to make this their main boss-
    killing weapon.
    
    I received this comment from kokushishin: "One full stack of heavy rifle ammo 
    (200) is more efficient than the several stacks of 50s you'd need with the 
    others."
    
    Sniper Rifle
    ------------
    Full Name:       Longsword 202 Extreme Range Sniper Rifle (ERSR)
    Use:             High-damage, extreme-range lethal weapon. Ideal for headshots 
                     from afar.
    Lethality:       Lethal
    Iron Sight:      Scope
    Laser:           Yes
    Silencer:        N/A
    Special Upgrade: N/A
    Rate of Fire:    2-5
    Reload Speed:    2-5
    Damage Output:   7-10
    Ammo Capacity:   1-4
    Size:            2x8 (16)
    Ammo Type:       Sniper Rifle Ammo
    Purchase Price:  3000
    Sell Price:      1500
    Missing Link:    Yes
    
    Review: The Sniper Rifle has the longest range of any weapon in the game. It 
    does a lot of damage, especially when it's upgraded, and it's easier to get 
    headshots with it than any other weapon. It fires quickly enough that you can 
    probably take out a few opponents before reloading. The problem with it is its 
    noise. A shot from this weapon will alert every enemy around to your presence. 
    This makes it difficult to use for stealth players. If you're trying to be 
    stealthy, you're probably better off with the Crossbow.
    
    Laser Rifle
    -----------
    Full Name:       LS-66 Sabre Directed Energy Rifle (DER)
    Use:             Ammunition-intensive but packs a punch. The sustained beam can 
                     be moved around to hit multiple targets with a single burst.
    Lethality:       Lethal
    Iron Sight:      Scope
    Laser:           N/A
    Silencer:        N/A
    Special Upgrade: N/A
    Rate of Fire:    10
    Reload Speed:    1-4
    Damage Output:   7-10
    Ammo Capacity:   6-10
    Size:            2x6 (12)
    Ammo Type:       Laser Rifle Battery
    Purchase Price:  N/A
    Sell Price:      1500
    Missing Link:    N/A
    Notes:           The beam from this weapon can pass through walls and other 
                     solid objects.
    
    Review: You won't find the Laser Rifle until late in the game, but it is quite 
    handy. It can cut through enemies like butter, and being able to fire through 
    walls lets you get in some surprise attacks, especially if you got the Wall-
    Penetrating Imager augmentation. The main problem with this weapon is that ammo 
    is rare, and it drains that ammo as quickly as it drains life from its targets. 
    That greatly limits how much you can use it. If you're doing okay with your 
    other weapons, you can probably skip the Laser Rifle. It is worth noting that 
    this weapon's ability to fire through walls makes it the best weapon to use 
    against the final boss.
    
    Silenced Sniper Rifle
    ---------------------
    *Tactical Enhancement Pack only*
    Full Name:       Longsword Whisperhead Suppressed Extreme Range Sniper Rifle 
                     (SERSR)
    Use:             Long-range, medium damage, silent lethal weapon.
    Lethality:       Lethal
    Iron Sight:      Scope
    Laser:           Yes
    Silencer:        N/A
    Special Upgrade: N/A
    Rate of Fire:    2-4
    Reload Speed:    2-5
    Damage Output:   5
    Ammo Capacity:   2-5
    Size:            2x8 (16)
    Ammo Type:       Sniper Rifle Ammo
    Purchase Price:  3500
    Sell Price:      1750
    Missing Link:    N/A
    Notes:           This weapon is silent without the need of the Silencer.
    
    Review: Another pre-order bonus weapon, this one actually does have some value. 
    It sacrifices damage to make the Sniper Rifle quieter. Of course, this is a big 
    deal for stealthy players since the noisiness of the Sniper Rifle was a huge 
    mark against it. As long as you get headshots, the lower damage shouldn't be a 
    problem. The Silence Sniper Rifle can hold more ammo than the Crossbow, 
    allowing you to take out more targets before reloading. Overall, this is a 
    compromise between the Sniper Rifle and the Crossbow, so which one you pick 
    will depend on which characteristics are more important to you.
    
    Grenade Launcher
    ----------------
    *Explosive Mission Pack only*
    Full Name:       Linebacker G-87 MSGL (Multiple Shot Grenade Launcher)
    Use:             High-damage, lethal, long-range weapon with an area-of-effect. 
                     Very effective against most targets, although augmented 
                     individuals and robots may require a few hits before they go 
                     down.
    Lethality:       Lethal
    Iron Sight:      N/A
    Laser:           N/A
    Silencer:        N/A
    Special Upgrade: N/A
    Rate of Fire:    2-4
    Reload Speed:    2-4
    Damage Output:   10
    Ammo Capacity:   2
    Size:            3x4 (12)
    Ammo Type:       Grenade Launcher Ammo
    Purchase Price:  N/A
    Sell Price:      1750
    Missing Link:    N/A
    Notes:           This weapon does explosive damage that will affect all targets 
                     within an area upon impact. It also fires in an arc rather 
                     than a straight line.
    
    Review: This weapon is an alternative to the Rocket Launcher. It has a lot of 
    the same problems that the Rocket Launcher has, but it has the advantage of 
    taking up half the inventory space. It can also fire more quickly than the 
    Rocket Launcher. The problem is that you won't get this weapon until very late 
    in the game, and ammo is extremely limited. It's particularly useful against a 
    single boss, but other than that, it's probably not worth it.
    
    Rocket Launcher
    ---------------
    Full Name:       329-Series Man-Portable Rocket System (MPRS)
    Use:             Very-high damage, long-range lethal weapon with added area-of-
                     effect. Useful against armored targets.
    Lethality:       Lethal
    Iron Sight:      Scope
    Laser:           N/A
    Silencer:        N/A
    Special Upgrade: Heat Targeting System
    Rate of Fire:    2
    Reload Speed:    1-5
    Damage Output:   10
    Ammo Capacity:   1
    Size:            3x8 (24)
    Ammo Type:       Rockets
    Purchase Price:  4000
    Sell Price:      2000
    Missing Link:    Yes
    Notes:           This weapon does explosive damage that will affect all targets 
                     within an area upon impact.
    
    Review: In most first-person shooters, the Rocket Launcher is one of the best 
    weapons to get. However, Deus Ex doesn't play like other FPS games. The 
    explosion caused by the Rocket Launcher eliminates any chance of being 
    stealthy. Using this against a single human, or even a group of humans, is 
    overkill, especially since there just isn't that much ammo available for it. 
    It's one of the only weapons effective against robots and turrets, but grenades 
    serve that purpose much better. On top of that, you'll need to use a good chunk 
    of your inventory space to hold the Rocket Launcher and its ammo. There are 
    definitely times when the Rocket Launcher is nice to have, but when it comes 
    down to it, you can make better use of that inventory space.
    
    Burke's Revolver
    ----------------
    *The Missing Link DLC only*
    Full Name:       Diamondback .357 Magnum "Pieter Burke" Custom Special
    Use:             High-damage, medium-range weapon with a slow firing rate.
    Lethality:       Lethal
    Iron Sight:      Yes
    Laser:           Yes (Default)
    Silencer:        N/A
    Special Upgrade: N/A
    Rate of Fire:    5
    Reload Speed:    5
    Damage Output:   6
    Ammo Capacity:   2
    Size:            2x3 (6)
    Ammo Type:       Revolver Ammo
    Purchase Price:  N/A
    Sell Price:      2000
    Missing Link:    Yes (DLC Only)
    Notes:           The Laser Targeting System is attached to this weapon by 
                     default, so there is no need for the upgrade. This weapon only 
                     exists in The Missing Link and cannot be obtained in the main 
                     game.
    
    Review: This unique weapon is basically an upgraded Revolver. It's a good 
    general weapon in The Missing Link, especially since there aren't many upgrades 
    to be found in this DLC. The problem is that The Missing Link is geared around 
    stealth, making noisy weapons like this of limited use. On the other hand, it's 
    probably the best weapon to have on hand in the DLC for those situations where 
    you do need to shed some blood.
    
    Plasma Rifle
    ------------
    Full Name:       Hi-NRG Plasma Lance
    Use:             High-damage, long-range weapon capable of dealing damage to 
                     multiple targets at once provided they are very close 
                     together.
    Lethality:       Lethal
    Iron Sight:      N/A
    Laser:           Yes
    Silencer:        N/A
    Special Upgrade: Cooling System
    Rate of Fire:    4-5
    Reload Speed:    3-7
    Damage Output:   4-7
    Ammo Capacity:   4-7
    Size:            2x6 (12)
    Ammo Type:       Plasma Capsules
    Purchase Price:  N/A
    Sell Price:      N/A
    Missing Link:    N/A
    Notes:           This weapon can hit multiple targets in a small area. Extended 
                     use without the Cooling System will cause the weapon to 
                     overheat, making it unusable for a short time.
    
    Review: The Plasma Rifle is arguably the best overall weapon in the game. It 
    can incinerate enemies so quickly that its actual stats don't mean a whole lot. 
    The problem is that it's the last weapon you find, so by the time you get it, 
    you don't really need it much anymore. It's nice to have against the final 
    boss, but other weapons can also be effective. Whether or not you want to 
    switch over to this one for the final bout is up to you. Note that there are 
    very few weapon upgrades available after you obtain the Plasma Rife, so if you 
    want to fully upgrade it, you'll have to hold on to upgrades from earlier in 
    the game.
    
    ===============
    Version History
    ===============
    
    1.00   06/02/2012   * Original version of the FAQ
    1.01   09/12/2012   * Minor grammar fixes and comments from kokushishin
    
    =================================
    Copyright and Contact Information
    =================================
    
    This FAQ is copyright of Chad S. Wrye (aka Crono09), 2012. It is intended for 
    personal use only and may not be sold or used for financial gain by anyone 
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    international copyright law. This FAQ may be freely distributed as long as no 
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    Deus Ex and all related video games, characters, and other properties are 
    trademarks of Eidos Montreal and Square Enix. All other trademarks or 
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    Special thanks goes to kokushishin for his recommendations to this FAQ.
    
    The author of this FAQ can be reached at crono@inorbit.com. Please contact the 
    author for permission to post this FAQ, to ask questions related to the FAQ, or 
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