Question from sukhjinderdeol

Error during initialization: Unhandled exception caught How to fix this?

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...

Error during initialization:
Unhandled exception caught

My Computer's Specifications:

Satellite A350
X86-based PC
ProcessorIntel(R) Core(TM)2 Duo CPU P7350 @ 2.00GHz, 2000 Mhz, 2 Core(s), 2 Logical Processor(s)
ATI Mobility Radeon HD 3470
Windows Vista Home Premium


jas_19 answered:

If you get the "Unhandled exception caught error" in multiplayer it happens because your game is not original.If it's cracked there's no way of fixing this.If you get this error and your game is original,try re-installing the game.
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