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    FAQ/Walkthrough by WinuX79

    Version: 1.02 | Updated: 01/11/10 | Search Guide | Bookmark Guide

    Build-A-Lot Non-Fancy Super Efficiency Guide
    
    Welcome to the Build-A-Lot Non-Fancy Super Efficiency Guide. It is Non-Fancy,
    because I see no point in making this guide look nice. It will contain
    information necessary for you to finish all levels of Build-A-Lot with super
    efficiency, and that's it.
    
    In that regard the copyright is that there is no copyright. Do whatever you
    want with this guide, aside from gaining some form of advantage using my work
    as your own. If you post this somewhere, and drop an e-mail to
    wizkid79@gmail.com to let me know I will be grateful.
    
    So, this guide is not for those who have no idea how to upgrade a house or
    something basic like that. It is for people who want to finish all of the
    levels, whilst earning the super efficiency award, and whilst maximizing
    their career earning all at the same time. This means some of the levels will
    be really challenging, and you will usually end up finishing the level very
    close to the efficiency marker, so hang on to your pants.
    
    I will not waste any time on the tutorial levels, as if you can't finish
    those at super efficiency you should probably watch Teletubbies instead.
    
    
    Level 4 - Pleasant Valley 1 of 3
    
    Starting resources:
    
     - Money: $50,000
     - Workers: 3
     - Materials: 500
     - 1 Rambler
     - 3 Empty lots
    
    Immediate goals:
    
     - Draft the Colonial blueprint
     - Own 1 Colonial
     - Own 2 Ramblers
     - Rental income of $6,000
    
    Goals revealed (that is, the goals you do not know about when you start the
    level and are revealed when you get close to completing your original goals):
    
     - None
    
    Steps:
    
    1. Sell the Rambler.
    2. Draft the Colonial blueprint.
    3. Build Colonial 1.
    4. Sell Colonial 1.
    5. Order 1,000 materials.
    6. Build Colonial 2.
    7. Build Colonial 3 + upgrade Colonial 2 (1/3).
    8. Upgrade Colonial 3 (1/3) + upgrade Colonial 2 (2/3).
    9. Upgrade Colonial 3 (2/3) + upgrade Colonial 2 (3/3).
    10. Upgrade Colonial 3 (3/3).
    11. Buy the empty lot, or one of the Ramblers, whichever is offered.
    12. Build Colonial 4 on the empty lot, or instead of the Rambler you have just
    bought.
    13. Upgrade Colonial 4 all the way to three stars (3/3).
    14. Buy a Rambler.
    15. Upgrade this Rambler all the way to three stars (3/3).
    16. Buy the other Rambler.
    
    Starting career earnings: $0
    Ending career earnings: $591,000
    
    
    Level 5 - Pleasant Valley 2 of 3
    
    Starting resources:
    
     - Money: $50,000
     - Workers: 3
     - Materials: 600
     - 3 Empty lots
    
    Immediate goals:
    
     - Own 3 Colonials
     - Rental income of $10,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    1. Build Colonial 1.
    2. Get +1 worker.
    3. Build Colonial 2.
    4. Sell Colonial 1 immediately after it is built (it should be selected whilst
    it is constructed to ensure a swift click on the sell button). The reason you
    have to hurry is that since this is the level that teaches you what a great
    thing it is, when one of your houses becomes damaged, the first house you
    leave alone for like 2 seconds will become damaged automatically.
    5. Build Colonial 3.
    6. Wait a second after Colonial 2 has been built, so that it can become
    damaged. Repair it.
    7. Order 1,000 materials.
    8. Sell Colonial 3.
    9. Buy an empty lot / Rambler, whichever is offered.
    10. Turn this latest purchase into a Colonial.
    11. You now have two Colonials. Do not upgrade them yet. Instead, buy two more
    offered items, and turn them into two more Colonials.
    12. You now have four Colonials. Immediately after you get a round of rent
    upgrade all of them (1/3). If you are a swift clicker, all of the upgrades
    will finish before the next round of rent.
    13. Order 100 materials.
    14. Immediately after you get a round of rent upgrade all of your Colonials
    (2/3). If you are a swift clicker, all of the upgrades will finish before the
    next round of rent.
    15. Your rental income is now $9,600, just below the goal. Upgrade one of the
    Colonials, then wait a second after the workers start, and upgrade another.
    Select one of the two-star Colonials, and as soon as the first three-star
    Colonial is ready - whilst the second one is still being upgraded to
    three-stars - upgrade this third Colonial. Select the last two-star Colonial,
    and as soon as the second three-star Colonial is ready, upgrade this last
    Colonial. This will ensure that before you complete the goals, and win the
    level all upgrades will finish, and you will end up with four three-star
    Colonials.
    
    Starting career earnings: $591,000
    Ending career earnings: $1,195,800
    
    
    Level 6 - Pleasant Valley 3 of 3
    
    Starting resources:
    
     - Money: $75,000
     - Workers: 3
     - Materials: 750
     - 5 Empty lots
    
    Immediate goals:
    
     - Draft the Post Office blueprint
     - Own a Post Office
     - Rental income of $12,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    What a coincidence, you have five empty lots, and the exact amount of materials
    to build five Colonials. We will do so, but make sure that Colonial 1 and 2 are
    built as close to the curve in the road as possible. The reason for this is it
    takes your workers the most time to get to those lots. The best would be to
    have as many lots on the right hand side (where the road enters the screen,
    since your workers will arrive from there) as possible. Definitely at least
    three, where you will build Colonial 3, 4, and 5. You want quick access to
    these for your workers when they upgrade these houses. If most or all of your
    lots are on the left hand side restart the level.
    
    1. Build Colonial 1.
    2. Get +1 worker.
    3. As soon as he arrives build Colonial 2.
    4. As soon as Colonial 1 is ready, build Colonial 3, and sell Colonial 1.
    5. As soon as Colonial 2 is ready, build Colonial 4.
    6. Colonial 1 should be sold sometime now, immediately offer Colonial 2 for
    sale.
    7. Order 1,000 materials.
    8. As soon as Colonial 3 is ready, build Colonial 5.
    9. Colonial 2 should be sold around now, and something should have been
    offered. If you are lucky, it will be the empty lot, if not, the Rambler. Buy
    it, and turn it into Colonial 6.
    10. You now have four Colonials. Immediately after you get a round of rent,
    upgrade all of them, starting with those that are to the left, since the ones
    on the right will be reached by your workers practically instantly (1/3).
    11. The upgrades should finish before you get another round of rent (this
    method will be referred to as the rent-upgrade timing trick), when you do so,
    upgrade the houses again (2/3).
    12. Regardless of anything up for sale, do not buy it. Buy 1,000 materials
    instead, when you have the money, and upgrade your Colonials again, in two
    rounds (3/3).
    13. Check the timer. If it has not reached the letter 'N' in DEADLINE yet,
    buy the next offered item, and turn it into a three-star Colonial. You will
    probably get a damaged house sometime during this, take care of it (I will
    not mention things like this unless they are important for some reason).
    14. When the timer reaches the middle of letter 'N', buy the next available
    thing. Whatever it is, it will be turned into the Post Office, so demolish it
    (if the rent is due very soon you might want to wait that 1 or 2 seconds to
    get the money for this building).
    15. You now have the place for the Post Office, and you should have enough
    materials left for it. It requires 350 materials, and 4 workers. If you do
    not have enough materials, order as much as you need. If one of your houses
    becomes damaged right about now, do not fix it yet, unless you are really
    short on cash for the blueprint (you should not be, with the rent-upgrade
    timing trick).
    16. Draft the Post Office blueprint, as soon as you have the $25,000 for it.
    17. Build the Post Office.
    
    Starting career earnings: $1,195,800
    Ending career earnings: $3,142,800
    
    
    Level 7 - River Glen 1 of 4
    
    Starting resources:
    
     - Money: $75,000
     - Workers: 3
     - Materials: 750
     - 4 Empty lots
    
    Immediate goals:
    
     - Draft the Tudor blueprint
     - Own 2 Tudors
     - Own 1 three-star Rambler
     - Rental income of $16,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    1. Draft the Tudor blueprint.
    2. Build Tudor 1.
    3. Build Tudor 2.
    4. Sell Tudor 1.
    5. Order 2,500 materials.
    6. Build Tudor 3.
    7. Sell Tudor 2.
    8. Build Tudor 4.
    9. Get +3 workers.
    10. Buy the first thing you can (with a little luck it will be a Rambler),
    and turn it into Tudor 5.
    11. Sell Tudor 3.
    12. Now you have quite a bit of money ($150,000+), workers, and materials
    (2,000+). Start upgrading your existing Tudors using the rent-upgrade
    timing trick, buy everything you can, and turn them into three-star Tudors.
    If you start to be low on cash, sell one of the Tudors you have built after
    demolishing another building. If you can, spare the last Rambler, as you
    will need it, but if you have demolished it already, do not worry. Keep
    your eye on the timer, and when it reaches the 'N' in DEADLINE, purchase
    the next available item, and turn it into the three-star Rambler. You
    should have ended up with four three-star Tudors, and a three-star Rambler.
    
    Starting career earnings: $3,142,800
    Ending career earnings: $4,591,100
    
    
    Level 8 - River Glen 2 of 4
    
    Starting resources:
    
     - Money: $25,000
     - Workers: 3
     - Materials: 1,000
     - 5 Empty lots
    
    Immediate goals:
    
     - Own 4 Tudors
     - $150,000 in cash
     - Rental income of $25,000
    
    Goals revealed:
    
     - Own 1 three-star Colonial
    
    Steps:
    
    1. Build Tudor 1.
    2. Build Tudor 2.
    3. Sell Tudor 1.
    4. Order 2,500 materials.
    5. Build Tudor 3.
    6. Sell Tudor 2.
    7. Get +3 workers.
    8. Build Tudor 4.
    9. Build Tudor 5.
    10. Sell Tudor 3.
    11. You should now have plenty of money ($200,000+), 6 workers, and plenty of
    materials (around 2,000). There is still a lot of time left, so start upgrading
    your houses using the rent-upgrade timing trick. Unfortunately the route of
    your workers will practically ensure that you will fail the rent when you
    upgrade your Tudors from two to three stars.
    12. Buy everything that is offered, and turn it into a three-star Tudor, EXCEPT
    for the Colonial. If you buy that, upgrade it to TWO stars, and leave it there.
    You might run out of materials, buy a 1,000 bunch (you probably will not need
    more than that, if you do, handle the problem).
    13. You can safely buy everything, even Tudors, as your rent will be very high,
    and even if you hit the right-hand edge of the letter 'L' in DEADLINE with no
    money you will be able to accumulate the $150,000 if you have at least 5
    three-star Tudors.
    14. When you buy the last Tudor, upgrade it to three stars, and in the mean
    time, upgrade the Colonial to three-stars. You should have at least 6
    three-star Tudors, if you were lucky / quick / good, you might have ended up
    with 7 three-star Tudors.
    
    Starting career earnings: $4,591,100
    Ending career earnings: $7,234,700
    
    
    Level 9 - River Glen 3 of 4
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 3
     - Materials: 2,000
     - 5 Empty lots
    
    Immediate goals:
    
     - Draft the Workshop blueprint
     - Own 1 Workshop
     - Employ 6 workers
     - Own 5 Tudors upgraded with three stars
    
    Goals revealed:
    
     - None
    
    Steps:
    
    1. Build Tudor 1.
    2. Build Tudor 2.
    3. Sell Tudor 1.
    4. Order 2,500 materials.
    5. Build Tudor 3.
    6. Draft the Workshop blueprint.
    7. Sell Tudor 2.
    8. Build a Workshop.
    9. Get +3 workers.
    10. You should have a lot of cash, so start buying the smaller buildings, and
    turn them into Tudors.
    11. When you get below $100,000, sell one of your Tudors.
    12. Continue and buy up all the small houses, and turn them into Tudors.
    13. Start upgrading your Tudors with stars using the rent-upgrade timing trick.
    14. You will probably run out of materials in the mean time. Order 1,000. You
    will need more later, but 2,500 is overkill, even with the damages.
    15. When you have 4 three-star Tudors, DO NOT upgrade the fifth one to three
    stars, only two.
    16. When you are almost out of time, upgrade any two-star Tudors to three
    stars. You should end up with 7 three-star Tudors in the end.
    
    Starting career earnings: $7,234,700
    Ending career earnings: $10,686,400
    
    
    Level 10 - River Glen 4 of 4
    
    Starting resources:
    
     - Money: $75,000
     - Workers: 3
     - Materials: 750
     - 6 Empty lots
    
    Immediate goals:
    
     - Draft the Library blueprint
     - Own 1 Library
     - Rental income of $30,000
    
    Goals revealed:
    
     - Own 2 Ramblers upgraded with three stars
    
    Steps:
    
    1. Build Tudor 1.
    2. Build Tudor 2.
    3. Sell Tudor 1.
    4. Sell Tudor 2.
    5. Order 5,000 materials.
    6. Something will probably be up for sale now, so buy it.
    7. Build Tudor 3.
    8. Sell Tudor 3.
    9. Right about now another item should be up for sale, buy it.
    10. You now have a lot of money, and materials, so get new workers, and then
    simply start upgrading and buying everything, and turn them into three-star
    Tudors, EXCEPT for the two last Ramblers. Upgrade them to three stars, to
    complete the in-game goal.
    11. When the end is getting close, draft the Library blueprint, and then build
    it on the lot of your last acquisition.
    
    
    Starting career earnings: $10,686,400
    Ending career earnings: $15,181,100
    
    
    Level 11 - Evergreen Park 1 of 5
    
    Starting resources:
    
     - Money: $150,000
     - Workers: 3
     - Materials: 1,000
     - 4 Empty lots
    
    Immediate goals:
    
     - Own 2 Estates
     - No empty lots
     - Rental income of $35,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    1. Build a Tudor.
    2. Draft the Estate blueprint.
    3. Sell the Tudor as soon as it is complete.
    4. Get +2 workers (yes, two, and not three, because the first offered item
    might be a Colonial, and not an empty lot, and buying +3 workers now will leave
    you with insufficient funds to buy the Colonial - if this happens you will lose
    money when you sell something at the same time).
    5. Build Estate 1.
    6. Sell Estate 1.
    7. Something will probably be up for sale now, buy it, but do not demolish it
    immediately.
    8. Order 5,000 materials.
    9. Build a Workshop (if you have something that is not demolished now would be
    a good time to do so, as you have two workers that do nothing whilst the others
    build the Workshop).
    10. Something might be up for sale again, buy it, but do not demolish it yet,
    as you should first build Estates.
    11. Build Estate 2.
    12. Sell Estate 2.
    13. Build Estate 3.
    14. Get +3 workers.
    15. Get +3 workers again.
    16. Build Estate 4.
    17. You now have plenty of resources and two Estates, so start upgrading those
    using the now well known trick. Also start buying up everything and turning
    them into three-star Estates. MAKE SURE you always have at least one empty lot,
    or else you will finish the level prematurely. If a building is being
    demolished, the lot counts as empty, so as soon as you start demolishing a
    smaller house you can start building an Estate on the other empty lot.
    18. It is likely that right before the end one of the existing Estates will be
    offered for sale. You should have enough money to buy it. Before you do that if
    you really want to hit the most career earnings you might have a chance to
    upgrade the previously acquired Estate to one star. You should end up with 6
    three-star Estates, 1 one-star Estate, and 1 Estate.
    
    Starting career earnings: $15,181,100
    Ending career earnings: $21,111,900
    
    
    Level 12 - Evergreen Park 2 of 5
    
    Starting resources:
    
     - Money: $75,000
     - Workers: 3
     - Materials: 750
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 1 Workshop
     - Inspect 1 house
     - Own 4 Estates
    
    Goals revealed:
    
     - $250,000 in cash
    
    Steps:
    
    Try to be quick about the first four steps. Meaning, when you build the first
    house, aim for a lot in the middle, as your workers will get there the fastest.
    As soon as it starts building, select another empty lot in the middle, and
    hover your mouse over the build Tudor button, and as soon as Tudor 1 is ready,
    click it, then sell Tudor 1 immediately. The reason for this hurry is that
    sometimes you can sell the second Tudor before anything gets offered (usually
    the Rambler is the one), and can order 5,000 materials instead of 2,500. This
    might make it possible to finish the level with an additional fully upgraded
    Estate, netting you $390,000 more in career earnings. Only for perfectionists
    8-)
    
    1. Build Tudor 1.
    2. Build Tudor 2.
    3. Sell Tudor 1.
    4. If you are not a perfectionist, order 2,500 materials. If you are, do not
    order anything yet.
    5. Sell Tudor 2.
    6. If you are a perfectionist, order 5,000 materials now. If you have already
    ordered the 2,500 materials in step 4, buy the offered item (make sure it
    leaves you above $120,000, which is needed for the +6 workers after the
    Workshop is built).
    7. Build a Workshop.
    8. Get +3 workers.
    9. As soon as they arrive, build Estate 1.
    10. Get +3 workers again.
    11. Build Estate 2.
    12. Sell Estate 1.
    13. Build Estate 3.
    14. Something should be offered sometime now, buy it, and turn it into Estate
    4.
    15. You will probably also need to order another 5,000 materials.
    16. Now you have three Estates, and a lot of materials. Start upgrading the
    Estates, and inspect them (you might fail in collecting the rent during
    inspection).
    17. Now starts the fun part. Most of the houses that are not yours are Tudors.
    This means you will have to keep your cash over $150,000, to buy any that is
    offered. But you also need to keep your cash below $250,000, or you win the
    level. The easiest way to do so, is to keep ordering materials. Always aim for
    an amount that will leave you with the right amount of cash (usually 1,000,
    sometimes 2,500). Keep an eye on how much rental income you will receive, so
    that you do not accidentally end up with too much money.
    18. When the timer reaches the middle of letter 'L' in DEADLINE, you will have
    just enough time to upgrade a no-star Estate to a three-star Estate. So
    anything you purchase from now on will probably not get upgraded all the way
    (inspection is not that interesting, as it does not raise the value of a
    house). You should end up having 8 three-star Estates, probably all of them
    inspected also. If you are really really lucky / quick / good, you might have
    ended up with 9 three-star Estates. Took me about fifteen tries to verify for
    the sake of this guide. I have once epic failed by $5,000...
    
    Starting career earnings: $21,111,900
    Ending career earnings: $27,893,400
    
    
    Level 13 - Evergreen Park 3 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 4
     - Materials: 1,000
     - 5 Empty lots
    
    Immediate goals:
    
     - Own 1 Bank
     - Rental income of $40,000
    
    Goals revealed:
    
     - Own 2 three-star Tudors
    
    Steps:
    
    1. Get +1 worker, and +250 materials.
    2. When the worker arrives build Estate 1.
    3. Build Estate 2.
    4. Sell Estate 1.
    5. Order +5,000 materials.
    6. Sell Estate 2.
    7. Something might be offered now. If it is something small, a Rambler or a
    Colonial, buy it. Since you do not have all that many workers yet, do not
    demolish it.
    8. Get +3 workers.
    9. Build Estate 3.
    10. Get +3 workers (you might have a chance to demolish that house if you
    bought it earlier).
    11. Something might be offered again, if it is something small, buy it.
    12. Sell Estate 3.
    13. You now have a lot of everything, so start building and trick-upgrading
    Estates. The layout of the level is terrible, you will fail quite a bit of
    rent, especially with the three-star upgrades. One thing that might help is the
    letter-trick. When you receive a letter, send your workers to do something,
    then immediately open the letter. This pauses the timer for everything,
    including DEADLINE, but your workers can still move, and get to their
    destination. You can thus spare a second or so (they will not start their task
    until you close the letter of course).
    14. When you have the chance, buy the two Tudors. Do not demolish them, as the
    hidden goal is to have two of these upgraded to three-stars. This is good,
    since you can stop upgrading the second Tudor after two stars, and thus have an
    easy way to almost instantly finish the level.
    15. When the timer reaches the 'I' in DEADLINE, your next purchase should be
    the one that you turn into a Bank. When you get it, demolish it, and draft the
    Bank blueprint.
    16. Build the Bank, and when the timer is almost up, upgrade the second Tudor
    to three stars. You should end up with at least 6 three-star Estates, quite
    probably even 7, aside from the two Tudors and the Bank.
    
    Starting career earnings: $27,893,400
    Ending career earnings: $34,608,300
    
    
    Level 14 - Evergreen Park 4 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 4
     - Materials: 1,000
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 5 three-star Estates
     - No empty lots
     - Rental income of $75,000
    
    Goals revealed:
    
     - $500,000 in cash
    
    Steps:
    
    1. Get +1 worker, and +250 materials.
    2. When the worker arrives build Estate 1.
    3. Build Estate 2.
    4. Sell Estate 1.
    5. Order +5,000 materials.
    6. Sell Estate 2.
    7. If something small is offered around now, buy it, but do not demolish it
    yet, as you have very few workers.
    8. Build Estate 3.
    9. Get +3 workers.
    10. Build Estate 4 (you might have a chance to demolish that earlier building
    now).
    11. Sell Estate 3.
    12. Something small might be offered again, buy it, and demolish it if you can
    spare the workers.
    13. Get +3 workers.
    14. Build Estate 5.
    15. Get +3 workers.
    16. From now on it should be obvious that you have to buy and turn everything
    you can into a three-star Estate, whilst making sure you do not run out of
    materials (try to buy them in 5,000 bunches). It should not be a problem with
    all the experience you have by now. Your last purchase should be around when
    the meter reaches the right-hand side of the letter 'L' in DEADLINE, as you
    will still have time to upgrade it to three-stars and get the required
    $500,000, even if you had almost no money after the purchase. You should end
    up with 11 three-star Estates.
    
    Starting career earnings: $34,608,300
    Ending career earnings: $42,284,550
    
    
    Level 15 - Evergreen Park 5 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 4
     - Materials: 750
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 1 Bank
     - 1 Bank donating to charity
     - Rental income of $80,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    1. Get +1 worker, and +500 materials.
    2. Build Estate 1, when the worker arrives.
    3. Build Estate 2.
    4. Sell Estate 1.
    5. Order +5,000 materials.
    6. Sell Estate 2.
    7. If something small is offered around now, buy it, but do not demolish it
    yet, as you have very few workers.
    8. Build Estate 3.
    9. Get +3 workers.
    10. Build Estate 4 (you might have a chance to demolish that earlier building
    now).
    11. Sell Estate 3.
    12. Something small might be offered again, buy it, and demolish it if you can
    spare the workers.
    13. Get +3 workers.
    14. Build Estate 5.
    15. Get +3 workers.
    16. Since you have easy control over immediately winning this level (you can do
    so with one click when setting the Bank to donate) it is not that hard to
    figure out where to go from here. Start upgrading your Estates, buy everything
    you can, and turn it into another three-star Estate. It also makes sense to
    build a Workshop on this level when you have at least four Estates, and inspect
    them, so that you do not have to fool around with repairs. The property taxes
    are enough of a headache, but at least you can get rid of that with one click
    and no workers. While the DEADLINE is going to be very close, it is not all
    that hard to finish the level with a Bank, a Workshop, and everything else
    turned into a three-star Estate (11 of them).
    
    Starting career earnings: $42,284,550
    Ending career earnings: $52,152,350
    
    
    Level 16 - Lakeside 1 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 4
     - Materials: 750
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 2 premier lots
     - Rental income of $85,000
    
    Goals revealed:
    
     - No empty lots
     - 3 three-star Tudors
    
    Steps:
    
    1. Get +1 worker, and +500 materials.
    2. When the worker arrives build Estate 1.
    3. Build Estate 2.
    4. Sell Estate 1.
    5. Order +5,000 materials.
    6. Sell Estate 2.
    7. If something small is offered around now, buy it, but do not demolish it
    yet, as you have very few workers.
    8. Build a Workshop (you might have a chance to demolish that earlier building
    now).
    9. Build Estate 3.
    10. Get +3 workers.
    11. Build Estate 4.
    12. Sell Estate 3.
    13. Something small might be offered again in the mean time, buy it, and
    demolish it if you can spare the workers.
    14. Get +3 workers.
    15. Build Estate 5.
    16. Get +3 workers.
    17. This level is actually easy to win, so start upgrading / buying and turning
    everything into a three-star Estate, except for the two Tudors. You will
    probably need to sell one of your Estates to get another 5,000 materials, or
    cash, but other than that you should not have a hard time. Upgrade the two
    Tudors, and turn the very last Estate into the third three-star Tudor. You
    should end up with a Workshop, 3 three-star Tudors, and every other lot should
    have a three-star Estate.
    
    Starting career earnings: $52,152,350
    Ending career earnings: $60,963,250
    
    
    Level 17 - Lakeside 2 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 4
     - Materials: 1,000
     - 7 Empty lots
    
    Immediate goals:
    
     - Own 1 Mansion
     - $1,000,000 in the bank
     - Rental income of $100,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    1. Get +1 worker, and +250 materials.
    2. When the worker arrives build Estate 1.
    3. Build Estate 2.
    4. Sell Estate 1.
    5. Order +5,000 materials.
    6. Sell Estate 2.
    7. If something small is offered around now, buy it, but do not demolish it
    yet, as you have very few workers. Definitely draft the Mansion blueprint in
    the meantime.
    8. Build a Workshop whilst the blueprint arrives (you might have a chance to
    demolish that earlier building now).
    9. Get +3 workers.
    10. Build Mansion 1.
    11. Sell Mansion 1.
    12. Order +5,000 materials and +6 workers altogether.
    13. Start building Mansions, buying whatever you can and upgrading your
    Mansions. When you start to be low on cash, sell one non-upgraded Mansion. Also
    keep an eye on materials, as Mansions consume them rapidly.
    14. This level is easy, you can finish with a Workshop and a three-star Mansion
    on all other lots without too much trouble.
    
    Starting career earnings: $60,963,250
    Ending career earnings: $79,355,550
    
    
    Level 18 - Lakeside 3 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 4
     - Materials: 1,000
     - 4 Empty lots
    
    Immediate goals:
    
     - Own 3 Mansions on premier lots
     - No empty lots
     - Rental income of $150,000
    
    Goals revealed:
    
     - Own 2 two-star Estates
    
    Steps:
    
    This level is almost identical to the previous one, except for one small
    detail, you will need 2 two-star Estates too. Just follow the steps described
    for the previous level, build two Estates at the beginning, and make sure you
    spare two Estates, whilst turning everything else into a Workshop and fully
    upgraded + inspected Mansions. When you get the first, upgrade it to two stars,
    then inspect it. When you get the second one, upgrade it to one star, then
    stop. This way have an almost immediate means to finish the level. You might
    want to inspect it, so that it does not become damaged. It will lose the
    inspection when you upgrade it to the second star, but that is not a problem,
    since inspections do not raise the value of houses.
    
    Starting career earnings: $79,355,550
    Ending career earnings: $95,944,850
    
    
    Level 19 - Lakeside 4 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 1,000
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 7 Mansions
     - Inspect 5 houses
     - $1,000,000 in the bank
    
    Goals revealed:
    
     - None
    
    Steps:
    
    Again this level is pretty similar to the previous two. You have 5 workers at
    the beginning, so you do not have to order one to build an Estate. Do so
    immediately, then order 250 materials, sell the first Estate, build the second,
    sell it, Workshop, +5,000 materials, +9 or so workers, everything turned into a
    Mansion, you know the drill by now. You should finish with a Workshop and a
    fully upgraded Mansion on every lot but one. Near the end, when you have
    everything but the cash requirement, keep ordering materials to keep you below
    1 million dollars, but around or above 600,000 that is needed to buy a Mansion
    that is for sale.
    
    Starting career earnings: $95,944,850
    Ending career earnings: $116,532,750
    
    
    Level 20 - Lakeside 5 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 1,800
     - 7 Empty lots
    
    Immediate goals:
    
     - Own 1 Saw Mill
     - Rental income of $180,000
    
    Goals revealed:
    
     - Own 1 three-star Tudor
    
    Steps:
    
    Finally, something to stir things up a little. The Saw Mill. You will
    definitely want to build one of these on every level from now on, as you can
    save a lot of time, and millions of dollars on materials with it. Start by
    ordering two extra workers, and you can build a Mansion right after they
    arrive. Sell it, of course, and use the money to draft the blueprint for the
    Saw Mill, and order 2,500 materials which will be enough for the Workshop, the
    Saw Mill, and the second Mansion, which you should also sell immediately to
    have cash. After that, keep turning everything into Mansions, whilst keeping an
    eye on the amount of materials you have. From here on, just stick to the usual
    deal with Mansions. It is easy to finish this level within the super-efficiency
    marker with a Workshop, a Saw Mill, a three-star Tudor, and every other lot
    with a fully upgraded Mansion.
    
    Starting career earnings: $116,532,750
    Ending career earnings: $134,774,650
    
    
    Level 21 - Granite Springs 1 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 1,800
     - 7 Empty lots
    
    Immediate goals:
    
     - Own 1 Fire Station
     - Own 2 Estates on premier lots
     - $4,000,000 in the bank
    
    Goals revealed:
    
     - None
    
    Steps:
    
    Whoa, four million in the bank? Things start to get so serious. Why? No
    worries, it is possible to finish this level almost perfectly (you might be
    able to do a perfect run, I gave up after a couple of tries). Remember that I
    wrote for the previous level that you should always build a Saw Mill from now
    on? Scratch that for this level. Here we go.
    
    1. Build an Estate.
    2. Order 500 materials.
    3. Sell the Estate.
    4. Build a Workshop, and whilst it is being built, order 5,000 materials.
    5. Get +3 workers. Get more later on, but about 11 should be enough for most of
    this level.
    6. Start building Mansions and selling them. Buy the small houses in the
    meantime, demolish them, build a Mansion in their place and keep selling them.
    7. When you have about two million in cash, build a bank.
    8. Continue to sell Mansions.
    9. When you are around three and a half million, build another bank. From now
    on, only buy houses and materials if you remain around (preferably above) three
    and a half million. This means you will have to pass on some houses that are
    for sale. Build Mansions when you can, and keep them from now on (upgrade and
    inspect them of course).
    10. One more thing is important on this level, you will need two Estates on
    premier lots. There are three premier lots and it seems they always have a
    Tudor and two Mansions on them. Turn the Tudor into one of the Estates. When
    you buy one of the premier Mansions, keep it, and turn the second one into the
    second Estate instead.
    11. You should be able to finish with a Workshop, a Fire Station, two banks,
    two premier Estates, and almost every other lot with a Mansion (you will almost
    surely run out of time before you can acquire the last Mansion, so build the
    Fire Station instead of the Mansion you buy before that).
    
    Starting career earnings: $134,774,650
    Ending career earnings: $160,136,100
    
    
    Level 22 - Granite Springs 2 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 1,000
     - 7 Empty lots
    
    Immediate goals:
    
     - Own 1 Saw Mill
     - Buy 3 upgrade permits
     - Own 3 four-star Mansions
    
    Goals revealed:
    
     - Own 5 three-star Estates
    
    Steps:
    
    1. This level is a lot more peaceful than the last one. Start by building an
    Estate.
    2. Order 500 materials in the meantime.
    3. Build a Saw Mill.
    4. Sell the Estate.
    5. Order 5,000 materials.
    6. Build a Workshop.
    7. Get +3 workers.
    8. Build a Mansion.
    9. Sell the Mansion.
    10. Start getting extra workers (I had 17) and building / upgrading Mansions
    (get permits for them and upgrade them to four stars when you have the money).
    You have a Saw Mill, a Workshop, and need 5 Estates. This leaves you with 9
    lots for Mansions which you should get first of course, then get on with the
    Estates. It is easy to finish this level with a Saw Mill, a Workshop, 9 fully
    upgraded (this time it means four stars) and inspected Mansions, and 5
    three-star Estates.
    
    Starting career earnings: $160,136,100
    Ending career earnings: $176,886,650
    
    
    Level 23 - Granite Springs 3 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 1,000
     - 8 Empty lots
    
    Immediate goals:
    
     - Own 1 Tudor on a premier lot
     - Own 1 Estate on a premier lot
     - Own 1 Mansion on a premier lot
     - Rental income of $200,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    Another easy one. Follow the procedure for the previous level keeping the
    premier Tudor as the last building you erect (I just had to write this word
    down somewhere). You should finish with a Saw Mill, a Workshop, all the
    required buildings (four stars for all, except for the Tudor) and all other
    lots with four-star Mansions.
    
    Starting career earnings: $176,886,650
    Ending career earnings: $196,086,000
    
    
    Level 24 - Granite Springs 4 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 1,000
     - 6 Empty lots
    
    Immediate goals:
    
     - Have $2,000,000 in the bank
     - Own 5 Colonials
    
    Goals revealed:
    
     - Own a four-star Estate
    
    Steps:
    
    Suspiciously easy goals for a level this much into the game... but alas, you
    will only have a small extra task revealed to you.
    
    1. Build an Estate.
    2. Order 500 materials in the meantime.
    3. Build a Saw Mill.
    4. Sell the Estate.
    5. Order 5,000 materials.
    6. Build a Workshop.
    7. Get +3 workers.
    8. Build a Mansion.
    9. Sell the Mansion.
    10. You should really know the drill from here, that is, upgraded Mansions.
    There are 17 lots in this level, you will need two for the Workshop and the Saw
    Mill, five for the Colonials, and one for the Estate, leaving you with nine
    lots for Mansions. Definitely aim for the premier lots with these, as the
    required buildings can be built anywhere. You should end up with the required
    buildings, and fully upgraded Mansions on all other lots, except for one.
    
    Starting career earnings: $196,086,000
    Ending career earnings: $214,180,100
    
    
    Level 25 - Granite Springs 5 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 1,000
     - 8 Empty lots
    
    Immediate goals:
    
     - Own a Museum on a premier lot
     - Rental income of $250,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    1. Build an Estate.
    2. Order 500 materials in the meantime.
    3. Build a Saw Mill.
    4. Sell the Estate.
    5. Order 5,000 materials.
    6. Build a Workshop.
    7. Get +3 workers.
    8. Build a Mansion.
    9. Sell the Mansion.
    10. Regular drill from here on. Can be finished with a Saw Mill, a Workshop, a
    Museum on a premier lot, and all other lots containing fully upgraded Mansions.
    
    Starting career earnings: $214,180,100
    Ending career earnings: $238,643,950
    
    
    Level 26 - Summit Ridge 1 of 5
    
    Starting resources:
    
     - Money: $200,000
     - Workers: 5
     - Materials: 2,000
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 1 Castle
     - Rectal income (not a typo) of $275,000
    
    Goals revealed:
    
     - Own 3 four-star Tudors
     - Own 4 four-star Estates
    
    Steps:
    
    1. You have a significant boost in starting resources compared to the previous
    levels, so you can build a Mansion immediately after ordering extra workers (+2
    is enough but you can get +3. The amount of money you could save by waiting for
    the Workshop is miniscule).
    2. Order +100 materials.
    3. Sell the Mansion.
    4. Build a Saw Mill. Castles consume materials at a crazy rate, so you will
    need tens of thousands for them.
    5. Order +5,000 materials, and build a Workshop.
    6. Build another Mansion, then sell it.
    7. Get extra workers, extra materials, and draft the blueprint for the Castle.
    8. Build one as soon as you have all of this, then sell it.
    9. Start building / upgrading Castles. You have altogether 17 lots, two needed
    for the Saw Mill and the Workshop, seven for the required Tudors and Estates,
    leaving you with eight for Castles. If you are a perfectionist, aim for Castles
    for all the premier lots.
    10. When all lots not owned by you are required for the Estates and the Tudors,
    switch to building these (some can also be bought). It is not too hard to end
    up with all the required houses, plus fully upgraded Castles on all other lots,
    including the premier lots.
    
    Starting career earnings: $238,643,950
    Ending career earnings: $269,542,250
    
    
    Level 27 - Summit Ridge 2 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 2,000
     - 5 Empty lots
    
    Immediate goals:
    
     - Own 3 Castles on premier lots
     - Own 3 four-star houses
     - Rental income of $350,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    Oh well, almost completely back to the fewer resources. You need three premier
    Castles and there are three premier lots, so that kind of settles it. On the
    other hand the requirement for four-star houses will be met by your premier
    Castles anyway.
    
    1. Get +2 workers.
    2. Build a Mansion.
    3. Order +100 materials.
    4. Build a Saw Mill.
    5. Sell the Mansion.
    6. Order +5,000 materials.
    7. Build a Workshop.
    8. Start getting more workers and materials, whilst building Castles on every
    available lot. Sell the first one to have cash. It is actually harder not to
    win this level before owning every lot in the neighbourhood, then winning it
    before the super-efficiency timer runs out. Just remember that a lot counts
    as empty even if the building on it is getting demolished. If you are a
    perfectionist, demolish your Workshop near the end, when no empty lots are
    available anymore, and rebuild it as the very last building, and thus have time
    to upgrade all Castles to four stars (only recommended for crazy people).
    
    Starting career earnings: $269,542,250
    Ending career earnings: $318,078,900
    
    
    Level 28 - Summit Ridge 3 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 2,000
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 5 Castles
     - Own 1 Saw Mill
     - Rental income of $400,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    Regular drill. Repeat steps 1-7. for the previous level, then start building
    and upgrading Castles. It is hard to get a fully upgraded Castle on all extra
    lots, but maybe you will make it.
    
    Starting career earnings: $318,078,900
    Ending career earnings: $362,172,250
    
    
    Level 29 - Summit Ridge 4 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 2,000
     - 7 Empty lots
    
    Immediate goals:
    
     - Own 1 bank
     - $5,000,000 in the bank
     - 18 empty lots
    
    Goals revealed:
    
     - None
    
    Steps:
    
    This one is special, and thus, real fun. A challenging one too. You will need
    to raise a lot of money, whilst destroying every building in the process,
    leaving only one bank standing in the end, and nothing else. The trick here is
    that if you only have banks, and no buildings they will pay you a very small
    percentage as interest. So build a bank and then a Castle, and keep building
    them in pairs (after starting the level the usual way, see steps 1-6. for level
    27). A Workshop is not necessary for this level, so is upgrading houses. It
    just takes too much time, workers, and materials. When you have five Castles,
    and four banks, stop building banks. Instead, kick back, and let your money go
    above three million. After this, keep your money near this amount (preferably
    above), and buy every house you can. Do not do anything with them, just let
    them pay the rent. When the end is near, you should have close to five
    million in the bank, so start buying extra workers, and start demolishing
    everything. Banks take more time to be demolished. I had over 35 workers by the
    end of the level. Leave the last bank standing, duh.
    
    Starting career earnings: $362,172,250
    Ending career earnings: $381,747,700
    
    
    Level 30 - Summit Ridge 5 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 2,500
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 1 Ice Rink on a premier lot
     - Rental income of $400,000
    
    Goals revealed:
    
     - Own 4 three-star Estates
    
    Steps:
    
    1. Back to the usual deal, but this time no extra materials are necessary,
    since you start with 500 more. So get +2 workers.
    2. Build a Mansion.
    3. Build a Saw Mill.
    4. Sell the Mansion.
    5. Buy +5,000 materials.
    6. Build a Workshop.
    7. Get +3 workers.
    8. Build a Castle, then sell it.
    9. Regular drill from now on, extra workers, materials, upgraded Castles
    everywhere. Keep the second premier lot you acquire unoccupied for the Ice
    Rink. Keep in mind that you will need the last four lots for the Estates.
    
    Starting career earnings: $381,747,700
    Ending career earnings: $423,651,700
    
    
    Level 31 - Palm Grove 1 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 2,500
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 1 Surf Shop (the game does not specifically mention it, but it needs to
       be built on a premier lot - as the image of it suggests when you read the
       level description)
     - Employ 12 workers
    
    Goals revealed:
    
     - Own 6 four-star ramblers
     - Own 1 Colonial on a premier lot
    
    Steps:
    
    The goals seem a bit too easy for the 31st level... This time, though, you
    will get quite a few extra requirements during the level.
    
    1. Get +2 workers.
    2. Build a Mansion.
    3. Build a Saw Mill.
    4. Sell the Mansion.
    5. Buy +5,000 materials.
    6. Build a Workshop.
    7. Get +3 workers.
    8. Build a Castle, then sell it.
    9. Regular drill from now on, extra workers, materials, upgraded Castles
    everywhere. Keep in mind that both premier lots will be needed, so no Castles
    on those. Even if you fool around like I did, and need to demolish a few
    Castles for the Ramblers you should be able to finish with all requirements,
    fully upgraded, and your Castles also fully upgraded on all other lots.
    
    Starting career earnings: $423,651,700
    Ending career earnings: $460,245,850
    
    
    Level 32 - Palm Grove 2 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 2,500
     - 7 Empty lots
    
    Immediate goals:
    
     - Own 3 Castles on premier lots
     - Pwn (not a typo again, getting tired of guide-writing) 4 four-star Mansions
     - Own 5 four-star Estates
    
    Goals revealed:
    
     - Yeah, right, with this many required buildings we do need extra goals...
       There are 20 lots on the entire level, and we already know what we have to
       do with 14 (requirements + Saw Mill + Workshop). There are three premier
       lots, and we also already know what to put on them.
    
    Steps:
    
    1. Get +2 workers.
    2. Build a Mansion.
    3. Build a Saw Mill.
    4. Sell the Mansion.
    5. Buy +5,000 materials.
    6. Build a Workshop.
    7. Get +3 workers.
    8. Build a Castle, then sell it.
    9. Regular drill from now on, extra workers, materials, upgraded Castles. This
    time only six Castles can be built altogether (including the one you have
    sold), as the other lots will be required. When you are done with them, start
    throwing up the Mansions, and when you have enough of those, the Estates. You
    can finish with all the requirements plus Castles on all other lots, with
    everything upgraded all the way.
    
    Starting career earnings: $460,245,850
    Ending career earnings: $498,994,600
    
    
    Level 33 - Palm Grove 3 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 2,000
     - 6 Empty lots
    
    Immediate goals:
    
     - Own 1 Cinema on a premier lot
     - $10,000,000 in the bank
    
    Goals revealed:
    
     - 10 inspections
     - Own 8 houses
    
    Steps:
    
    10 million in the bank? Sweet. Plus we start with 2,000 materials again, so do
    not forget to order the extra 100 to have enough for the Saw Mill after the
    Mansion is built. On the other hand the extra goals will be completed anyway,
    so that makes this one somewhat easier.
    
    1. Get +2 workers.
    2. Build a Mansion.
    3. Order +100 materials.
    4. Build a Saw Mill.
    5. Sell the Mansion.
    6. Order +5,000 materials.
    7. Build a Workshop.
    8. One Castle one bank until you have four banks as on one of the previous 
    levels. This is actually easier to win then that one was, as you will have a
    lot more money, if you let it go above five million, and keep it there, before
    starting to buy up everything. This time upgrade the Castles too. You might
    want to set one of the banks to donation so that you do not have to fool
    around with property taxes, which are also quite hefty for four-star Castles.
    If you are a perfectionist, demolish your banks near the end, and build an
    upgraded Castle instead of those too.
    
    Some people reportedly had problems with this level, here is a video to help
    you out further, should you need it:
    
    http://www.youtube.com/watch?v=GozmxNiWgt4
    
    Starting career earnings: $498,994,600
    Ending career earnings: $561,956,250
    
    
    Level 34 - Palm Grove 4 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 2,000
     - 6 Empty lots
    
    Immediate goals:
    
     - $10,000,000 in the bank
    
    Goals revealed:
    
     - Own 5 four-star Mansions
    
    Steps:
    
    10 million in the bank? Sweet. Wait...
    
    1. Get +2 workers.
    2. Build a Mansion.
    3. Order +100 materials.
    4. Build a Saw Mill.
    5. Sell the Mansion.
    6. Order +5,000 materials.
    7. Build a Workshop.
    8. Start building Castles and selling them until you have about five million.
    Then build a bank. From now on, keep your cash around five million, only buying
    what you can afford, and turn it into a fully upgraded Castle. Except for the
    Mansions. With the one you have built at the beginning, there should be exactly
    five. Upgrade them all the way except for the last one, this way you will have
    an almost instantaneous way of winning the level. Every other lot can have a
    fully upgraded Castle (maybe even demolish your bank and throw one there too,
    but it is true that you could do so with your Workshop and Saw Mill too).
    
    Starting career earnings: $561,956,250
    Ending career earnings: $624,561,200
    
    
    Level 35 - Palm Grove 5 of 5
    
    Starting resources:
    
     - Money: $100,000
     - Workers: 5
     - Materials: 2,000
     - 5 Empty lots
    
    Immediate goals:
    
     - Own 1 Marina on a premier lot
     - $15,000,000 in the bank
     - Rental income of $500,000
    
    Goals revealed:
    
     - None
    
    Steps:
    
    Final level of the game. I have expected a harder one. Just do the usual drill
    of the last levels, sell Castles after the first steps, up until you have above
    five million, build a bank, then start buying / building / upgrading Castles
    when you have the cash to do so. Congratulations for beating Build-a-Lot
    super-efficiently!
    
    Starting career earnings: $624,561,200
    Ending career earnings: $697,070,750
    
    
    Version History:
    
    v1.00 - Initial release.
    v1.01 - Some typos corrected.
    v1.02 - Minor editorial changes, and a video for Level 33, should you still
    have problems finishing it.

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