Review by Lucavix
"Big Boobs does not excuse Bad Game Design!"
Red Alert 3 is a fair game, a decent game, but it is a far cry from a good game. For the size it takes up on your computer you might be expecting a top notch RTS, but this game falls short in almost every way. I didn't expect much going in with the huge EA logo on the box, after all EA isn't known for turning out many good games lately, but I was surprised at just how mediocre and bland this game was.
Story: 6 out of 10
The Story is a mixed bag, the cut scenes are acted out like they are directed by some cheesy Sci-Fi Channel original movie scene writer with some very awkward and unrealistic responses from the cast of characters. To cover up this fact, EA makes sure to have large breasted women in every other scene to distract the male audience with pushed out cleavage. The saving grace to the story is the Empire of the Rising Sun, which has a fairly interesting story and fairly interesting characters compared to the other two factions, the Soviets and the Allies.
Gameplay/Controls: 5 out of 10
The Gameplay would have been good in 2000, when the last Red Alert game was released, but the RTS department has seen massive improvements to it's AI responses, unit trees, and interface sense. When you're crossing a bridge to take out a reactor and it flips into a cut scene while your units get slaughtered (as often happens for the empires first mission) that's just bad game design. A lot of the units are useless and the unit AI is horrible, enemies with greater range can just pick units off and they'll just stand there without even trying to run. Another problem is that the playable factions seem rather unbalanced, and the "co-op" gameplay in single player mode often becomes more of a nuisance than anything else.
Graphics: 5 out of 10
The Graphics in this game, regardless of settings, are horrible for 2008-2009. Back when Red Alert 2 came out they would have been fine, but with the Dawn of War games and other big names to compare it to, the game's an eye sore. You'd think with it's system requirements you'd see well modeled 3d images and be zooming in to get a nice 3d view of the carnage left on the battle field after a big slaughter but in this game you'll be rushing to complete the next objective just to see another crappy cut with cheesy second rate actors.
Sound: 8 out of 10
Bleh, the sound is fine. There's nothing wrong with it, some of the musical numbers are actually good and a few of the unit comments are unintentionally funny. Or maybe they're meant to be funny, with EA it's hard to tell.
Multiplayer: 4 out of 10
In Co-Op the missions either never last long enough or are too demanding to be trusted with another player. The whole Co-Op system is clunky at best, and the online service that handles the connections is horrible. In Player vs Player, the gameplay is truly horrible, the factions are too unbalanced and the PvP maps are very uninspired. Granted, I thought the Dawn of War maps were bad for multiplayer because they weren't balanced well, but this game's maps are just so bland and uninteresting that few people even want to play most of them.
Replay Value: 6 out of 10
The replay value comes from there being 3 factions to play with right from the start. The problem is that the Co-Op AI will keep you from experiencing as much gameplay between missions as you should, and the Soviets and Allies have horrible mission cutscenes that rely too much on suggestive eying from the big breasted women and too little on acting quality or story substance.
Overall Score: 5 out of 10
I'd give it a lower score, but if you're really hurting for an RTS fix and don't care where you get it from, the Empire's campaign will patch you up. Of course if you want a quality RTS look elsewhere, the only saving grace I can really give this game is a single interesting faction to play as.
Reviewer's Score: 5/10 | Originally Posted: 02/05/09
Game Release: Command & Conquer: Red Alert 3 (US, 10/28/08)
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