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                               FAQ/Walkthrough for
                               6 DAYS A SACRIFICE

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GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
3. Item List
4. Copyright Information


VERSION HISTORY
---------------

1.1:  19th June, 2008  (Format update)
1.0:  18th May, 2008   (First version)


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1.                                Introduction

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This is the fourth in a series of four adventures in the John DeFoe quadrilogy
by Yahtzee. The games can be downloaded for free from the developer's website:
http://www.fullyramblomatic.com/games.htm. This game takes place in the year
2189, 196 years after 5 Days a Stranger and 196 years before 7 Days a Skeptic.
After Theo DaCabe goes to inspect the Optimology Headquarters, he becomes
involved in the mysterious events that have spanned nearly four centuries.


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2.                                Walkthrough

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The game starts in the optimology building. Get the pamphlet on the desk.


DAY 1
-----

Theo wakes up in the laboratory complex. Talk to the guard and say "Urrgh...".
When the guard leans over Theo, use the guard to get the piece of paper. Give
the paper to Samantha. Talk to Sam and point to the console. Point to the door
in the north wall. After the cutscene, open the right door to the hall. Go east
to the next room to see a blast door. Walk west to the hall. Open the first
door on the left to get the guns from Janine. Walk right and give the guns to
Samantha. After the cutscene, talk about all topics to complete the first day.


DAY 2
-----

Open the right door and watch the cutscene. Open the left door to the hall.
Walk right and get caught by the guard. After a few seconds the gatekeeper will
release Theo. Open the left door to the hall. Walk left so that the guard
starts to walk toward Theo, then return to the room with the corpse. After the
cutscene, use the cellphone and call Samantha to say "I got the guard away from
the door.". Open the right door to the hall. Walk left and talk to Samantha.

After the cutscene, open the left door to the hall. Open the first door on the
left to enter the bedroom. Use the locker and enter OPEN, then press the X.
Open the locker and get the keycard. Open the left door to the hall. Open the
third door from left to enter the office. Use the computer and release level 1
security. Exit the office. Use the spectacles on the floor to get the lens.
Open the second door from the right to enter the security room.

Use the touchscreen and change the camera to camera 4. Use the touchscreen and
review input. Use the lens on the monitor to see the blast door password. Open
the left door. Walk east to the blast door room. Use the keycard in the slot at
the left side of the door. Use the keypad at the right side of the door and
enter 7759. Use the cellphone and call Janine to say "We need your help to open
the Hub.". After the cutscene, open the right door to complete the third day.


DAY 3
-----

Open the right door to enter the hall. Open the third door from the right to
see the guard. Talk to the guard about the bottom topic four times: He will
leave the room. Open the left door to the hall. Open the second door from the
right. Use the touchscreen and change the camera to 5. Enter the password
2741. Use the touchscreen and download the current image. Use the cellphone and
call Janine to say "I've seen what's inside the Hub.". Open the left door to
the hall. Open the first door from the right to enter the clone room.

Talk to Trilby and say "Anything coming back?": He remembers the name DeFoe.
Say "I have to go.". Open the left door to the hall. Open the second door from
the left. Talk to Canning and say "Who is John DeFoe?". Say "I've figured out
what Dr. Harty was doing.". Say "I think she was a cloner.". Open the left door
to the hall. Open the fourth door from the left. Use Samantha: The ID card is
not there. Open the right door to the hall. Walk right to the blast door room.
Talk to Janine and say "Do you have Dr. Harty's ID card?". Walk east to the
hall. Open the first door on the right to return to the clone room.

Give the ID card to Trilby. After the cutscene, walk left to the hall. Open the
third door from the left to enter the office. Get the documents on top of the
filing cabinet. Open the door to the hall. Open the second door from the right
to enter the security room. Use the fusebox to open it. Look at the papers in
the inventory to get the staple. Use the staple on the fusebox. Open the left
door to the hall. Walk east to the blast door room. After the cutscene, say
"John DeFoe is scared of him." to the gatekeeper to complete the third day.


DAY 4
-----

Open the left door to the hall. Open the second door from the left to see that
Canning has gone. Open the left door to the hall and Janine will appear. Avoid
Janine while walking right and open the third door from the right to enter the
shed. Get the pickaxe. Exit the shed. Walk into Janine to wake up in the
bedroom. Open the right door to enter the kitchen. Wait for Janine to get near
to Theo and then use the pickaxe on the hole to complete the fourth day.


DAY 5
-----

Walk to the cell door and the gatekeeper will appear. A few seconds after he
disappears, the dropper will open. Use the dropper to get a parcel. Look at the
parcel to get the blade. Use the left wall and a door will appear. Use the
blade on the door to exit the cell. Walk down to the bottom of the stairs to
enter the body of Chzo. Talk to the body and say "Wait here.". Use the blade on
the body. Use the energy on the left body to complete the fifth day.


DAY 6
-----

Open the door to the bedroom. Open the left door to the hall. Walk west to the
blast door room. Go through the doorway to bring the clones into the manor.
Open the right door to the trophy room and get the machete. Open the left door
to the lobby. Open the front door and another clone will appear. Go upstairs
and open the first door. Get the welding mask. Open the door. Go downstairs and
open the front door to let three more clones in. Go upstairs and open the far
right door to enter the bathroom. Get the apron to make the outfit. Open the
door. Go downstairs and open the front door to let three more clones in. Open
the left door twice to enter the kitchen. Use the outfit on the hole. After the
cutscene, wait until the room stops moving and then use the darkness to arrive
in the cellar. Use the tarpaulin three times. Go through the doorway. After the
cutscene, float right and use the arrogant man to complete the game.


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3.                                 Item List

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APRON
  Found in the bedroom in the DeFoe manor on day 6. It is one of three items
  needed to make the outfit.


BLADE
  Found by looking at the parcel in the inventory on day 5. After using the
  left wall in the cell, the blade is used on the left door. It is used on the
  body in the body of Chzo on day 5.


CELLPHONE
  Available at the start of the game. It is used to call Samantha on day 2
  after the guard has been killed by the tall man. It is used to call Janine on
  day 2 after the correct password has been entered on the blast door keypad.
  It can be used on day 3 to see the password to camera 5 in the security room:
  The image from camera 5 can then be downloaded onto the cellphone. It is used
  on day 3 to call Janine about the Hub.


ENERGY
  Found by using the blade on the body in the body of Chzo on day 5. It is then
  used on the left body in the body of Chzo.


GUNS
  After seeing the blast door on day 1, the guns are found by talking to Janine
  in the bedroom. They are given to Samantha.


ID CARD
  Found by asking Janine about the ID card on day 3. It is given to Trilby in
  the clone room.


KEYCARD
  Found in the locker in the bedroom on day 2. It is used in the slot at the
  left side of the blast door.


LENS
  Found by using the spectacles on the floor in the hall. After the input for
  camera 4 has been reviewed in the security room on day 2, the lens is used on
  the monitor to see the password for the blast door.


MACHETE
  Found in the trophy room in the DeFoe manor on day 6. It is one of three
  items needed to make the outfit.


OUTFIT
  Found on day 6 after the machete, welding mask and apron have been found in
  the DeFoe manor. It is used on the hole in the kitchen.


PARCEL
  Found in the dropper on day 5 after the gatekeeper has disappeared. It is
  looked at in the inventory to find the blade.


PAPER
  Found by using the guard on day 1 when he leans over Theo. It is given to
  Samantha.


PAPERS
  Found on top of the filing cabinet in the office on day 3. It is looked at in
  the inventory to find the staple.


PICKAXE
  Found in the shed on day 4. After Janice gets near Theo in the kitchen on day
  4, the pickaxe is used on the hole in the wall.


STAPLE
  Found by looking at the papers in the inventory. It is used on the fusebox in
  the security room on day 3.


WELDING MASK
  Found in the bedroom in the DeFoe manor on day 6. It is one of three items
  needed to make the outfit.


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4.                          Copyright Information

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This file is Copyright 2008 Tom Hayes. As it can be difficult to keep track of
websites that haven't posted the latest version of this file, please do not
distribute it without my permission. Send an e-mail to me if you would like to
post this file on your website and you will likely receive a positive response.
If you do post the file, please keep it in its original form with all of the
sections intact and credit the author (Tom Hayes) as the writer of the file.
The latest version of this file can be found at www.gamefaqs.com.