The design brief for this game was quite simple: 'Create the most advanced strategy game yet seen on a home computer'.
The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent.
The controls: Total simplicity.
The players learning curve: Steep.
Addiction factor: High.
Visual appeal: Vital.
Possible strategies: Endless.
The results: - FINAL FRONTIER
Quick to learn but hard to master, FINAL FRONTIER is a fast, fully icon operated 1 player vs computer strategy simulation not unlike a real time chess game where the player can design his own pieces and structure his own moves.

User Ratings


Your Rating:

  1. Never Owned
  2. Played It
  3. Used to Own
  4. Digital
  5. Own
Never Owned
Which Retail Release(s)?

Hold the CTRL or Command key to select multiple releases


1 total votes

Your Rating:

  1. ½ out of 5
  2. 1 out of 5
  3. 1½ out of 5
  4. 2 out of 5
  5. 2½ out of 5
  6. 3 out of 5
  7. 3½ out of 5
  8. 4 out of 5
  9. 4½ out of 5
  10. 5 out of 5
Not Rated

100% of 1 total votes

Your Rating:

Not Rated
Not Yet Rated

Your Rating:

Not Rated
Not Yet Rated

Your Rating:

Not Rated

Registration Required to Vote

In order to save your ratings you must have a GameFAQs account. Please log in or register to continue.

Ask a Question

If you're stuck in Final Frontier, ask your fellow GameFAQs members for help.

To ask or answer questions, please log in or register for free.