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    FAQ/Walkthrough by Scottiedogg54

    Version: 0.12 | Updated: 05/10/11 | Search Guide | Bookmark Guide

                   _                                                 
                  - - /, /,                     |\    /|   /\\   /|  
                    )/ )/ )  '       _           \\  /||  || || /||  
                    )__)__) \\ /\\  < \, ,._-_  / \\  ||  || ||  ||  
                   ~)__)__) ||  /   /-||  ||   || ||  ||  || ||  ||  
                    )  )  ) || /\\ (( ||  ||   || ||  ||  || ||  ||  
                   /-_/-_/  \\  ||  \/\\  \\,   \\/  ,/-'  \\/  ,/-' 
                                /                                    
                               (,                                    
    
     >.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<
    >|-------------------------------------|>
    <| Game: Wizard101                     |<
    >| Developer: Kingsisle Entertainment  |>
    <| Release Date: September 2, 2008     |<
    >| Cost: $9.95 per month*              |>
    <| Date of Guide Publication: 5/8/11   |<
    >| Guide Author: Scottiedogg54         |>
    <|-------------------------------------|<
     >.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<
    *$9.95 per month is the basic pricing model. There are other deals that will 
    get you subscription time for much less.
     
    
    Table of Contents
    - [TABLE] -
    
    Table of Contents..........[TABLE]
    Version History............[VHIST]
    Intro/About the Author.....[INTRO]
    Controls...................[CTRLS]
    Crowns or Sub?.............[CROS?]
    How to Use This Guide......[HOWTO]
    Walkthrough................[WTHRU]
    Crafting...................[CRAFT]
    Gardening..................[GRDNG]
    Credits....................[CREDS]
    Legal Stuff................[LEGAL]
    
    
    Version History
    - [VHIST] -
    
     Ver# Sections Completed    
    .====.====================.
    |0.10| Table of Contents  | 
    '----| Version History    |
         | Intro/About the    |
         | Author             |
         | Controls           |
         | Crowns or Sub?     |
         | How to Use This    |
         | Guide              |
         | Credits            |
         | Legal Stuff        |
         '--------------------'
          Walkthrough Parts Completed
         .=============================.
         | [PT1.1-3]                   |
         '-----------------------------' 
    
    Comments: First published version of the guide. Walkthrough is still in its 
    early stages, and the crafting and gardening sections have not yet been 
    started. Look forward to seeing the next stages of the guide in the 
    not-too-distant future!
    
    .====.
    |0.12| 
    '===='
          Walkthrough Parts Completed
        .=============================.
        | [PT1.4]                     |
        '-----------------------------' 
    
    Comments: Completed Sidequest Roundup #1.
    
    
    Intro/About the Author
    - [INTRO] -
    
    Hello, and welcome to my FAQ/Walkthrough for Wizard101. A game recognized by 
    the casual observer as a "kiddie" game, Wizard101 is one of the most in-depth,
    entertaining RPG's that I have ever played. I have put literally thousands of 
    hours into this game; far more time than I have with any other game. Although I
    have never played it, the battle system is similar to the one in Magic: The 
    Gathering.
    
    Wizard101 is a turn-based, role-playing card game. As you advance through the 
    story and level up, you'll gain more powerful spells and items. You follow the
    story of the young student who came from an unknown world to the Ravenwood 
    School of Magical Arts. Unfortunately, the school is under attack by the 
    ex-teacher, Malistaire Drake. The player follows Drake on a wild goose-chase 
    through five different worlds, eventually confronting him in a final showdown 
    in Dragonspyre.
    
    As of November, 2010, Kingsisle has added a seventh world: Celestia. Players 
    may now level to 60 and three new side schools have been added. This world 
    starts a new story line: the player's battle against Morganthe.
    
    As for myself, I am known as Onion Knight on the Wizard101Central forums. I am 
    a retired Tournament Master, a position on the forum staff. Wizard101 has been
    out for a little over two years, and I was disappointed to find that a game 
    with ten million members has no guide to call it's own on gamefaqs. I decided 
    to take it upon myself to undertake this massive project. After playing this 
    game for nearly as long as it has been out, I feel that I am qualified to do 
    so.
    
    That's just about all I have to say. Enjoy the guide! 
    
    
    Controls
    - [CTRLS] -
    
    |Movement|
    
    Left-Handed Players:
    
    Left handed players will want to hold the mouse in their left hand, and use the
    arrow keys with their right hand.
         ___
        | ^ |
     ___|___|___
    | < | V | > |
    |___|___|___|
    
    Up arrow: Move forward
    Down arrow: Move backward
    Right arrow: Turn right
    Left arrow: Turn left
    
    Right-Handed Players:
    
    Right handed players will want to hold the mouse in their right hand, and use 
    the w, a, s, and d keys with their left hand.
         ___
        | W |
     ___|___|___
    | A | S | D |
    |___|___|___|
    
    W: Move forward
    S: Move backward
    D: Turn right
    A: Turn left
    
    
    |Camera|
     
        /\
     __/
    [][]
     \/
    
    Left click + Mouse movement: Look around (no character movement/spin)
    Right click + Mouse movement: (character movement/spin)
    Left click + Right click: Move forward. Moving the mouse will cause your 
    character to change directions.
    
    
    Crowns or Sub?
    - [CROS?] -
    
    Being an MMO, it's only natural that Wizard101 has a complicated, multiple-
    option pricing model. You can either play through the game using access passes,
    which are bought through Crowns (a real money, in-game currency), or with a
    standard subscription. I'll list the rates on subs below:
    
    (All prices and tables below taken from Wizard101's website)
    
    $4.95 for 1ST MONTH
    $6.95each for FAMILY MEMBERSHIP
    $9.95 for 1 MONTH
    $49.95 for 6 MONTHS
    $79.95 for 1 YEAR
    
    ~*Special Offers*~
    $60.00 for 1 YEAR
    $75.00 for 1 YEAR & 13500 CROWNS
    
    As a Member you get: 
    access to ALL worlds
    Ranked PvP matches
    Ranked Derby races
    Castles & Lands
    advanced Crafting
    Message Boards
    more Chat options
    Gifting capabilities
    True Friends
    faster Energy regen
    larger backpack
    larger friends list
    faster Crafting timers 
    
    ...And the crowns pricing:
    
    $1.00 for 500 CROWNS
    $10.00 for 5000 CROWNS
    $25.00 for 13750 CROWNS
    $50.00 for 30000 CROWNS
    $80.00 for 60000 CROWNS
    
    ~*Special Offers*~
    $60.00 for 60000 CROWNS
    
    As a Crowns player you get:
    Areas starting as low as $1!
    Use Crowns to participate in Ranked PvP and Pet Derby!
    Use Crowns to buy items in the Crown Shop that help to customize your Wizard101
    experience!
    Earn Crowns through our Refer A Friend program
    
    Wizard City Premium Area Pricing
      Commons	        Free!
      Pet Pavilion	        Free!
      Ravenwood	        Free!
      Shopping Distric      Free!
      Fairegrounds	        Free!
      Golem Court	        Free!
      Unicorn Way	        Free!
      Triton Avenue	        Free!
      Haunted Cave	        Free!
      Nightside	        Free!
      Dark Cave	        Free!*
      Cyclops Lane	          750
      Firecat Alley	          750
      Colossus Boulevard	  750
      Sunken City	          750
    *Dark Cave is free with purchase of Firecat Alley or Cyclops Lane
    
    Dueling Arena/Pet Pavilion
      Practice PvP/Derby	 Free
      Ranked PvP/Derby   80/match
             240/ 24hour Day Pass 
    
    Grizzleheim Premium Area Pricing
    =-Two areas for 1995-=
      Northguard 	 
      Savarstaad Pass
      Vigrid Roughland	 1995
      Mirkholm Keep	         1995
    =-Four Areas for 1995-=
      Nidavellir	         
      Hall of Valor         
      Winterdeep Warren     
      Helgrind Warren      
      Ravenscar	         1995 
    
    Krokotopia Premium Area Pricing
    =-Three areas for 915-=  
      Oasis	                  
      Altar of Kings
      Royal Hall
      Chamber of Fire	  915
      Palace of Fire	  915
      Throne Room of Fire	  915
    =-Three areas for 915  -=
      Krokosphinx	          
      Entrance Hall
      Hall of Champions
      Grand Arena	          915
      Vault of Ice	          915
      Emperor's Retreat	  915
    =-Four areas for 915-=
      Tomb of Storms          
      Well of Spirits
      Ahnic Family Tomb
      Djeserit Family Tomb
      Karanahn Barracks	  915
      Karanahn Palace	  915
      Temple of Storms	  915
      Tomb of the Beguiler	  915
    
    Marleybone Premium Area Pricing
    =-Four areas for 1200  -=
      Regent's Square        
      Royal Museum
      Digmoore Station
      Hyde Park
      Chelsea Court	         1200
      Ironworks	         1200
      Kensington Park	 1200
    =-Two areas for 1200-=
      Scotland Yard Roof	 
      Newgate Prison
      Knight's Court	 1200
      Katzensteins Lab	 1200
      Counterweight East	 1200
      Counterweight West	 1200
      Big Ben	         1200
    
    Mooshu Premium Area Pricing
    =-Two areas for 1200-=
      Jade Palace	         
      Hametsu Village
      Tatakai Outpost	 1200
      Crimson Fields	 1200
    =-Two areas for 1200-=  
      Yoshihito Temple       
      Ancient Burial Ground
      Village of Sorrow	 1200
      Tree of Life	         1200
    =-Two areas for 1200-=  
      Shoshun Village        
      Cave of Solitude
      Kishibe Village        1200
      Shirataki Temple       1200
    
    Dragonspyre Premium Area Pricing
    =-Three areas for 1200-=
      The Basilica           
      The Atheneum
      The Tower Archives
      Plaza of Conquests	 1200
      The Grand Chasm	 1200
    =-Two areas for 1200-=
      The Necropolis         
      The Drake Hatchery
      The Crucible	         1200
      The Labyrinth	         1200
    =-Two areas for 1200-=	
      Dragonspyre Academy       
      The Crystal Grove
      The Forum	         1200
      The Great Spyre	 1200
    
    Celestia Premium Area Pricing
    =-Three areas for 1695-=
      Survey Camp  	
      Celestia Base Camp  
      Grotto
    =-Two areas for 1695-=
      District of the Stars  	  
      Stellarium	
    =-Two areas for 1695-= 
      The Floating Land   
      Stormriven 	
    =-Two areas for 1695-=
      Stormriven Hall   
      The Lunarium 	
    =-Two areas for 1695-= 
      Science Center  
      Crustacean Empire 	
    =-Two areas for 1695-= 
      The Solar District  
      Trial of the Spheres 
    
    I'll keep it simple. Crowns are for the player who wants to take his/her time,
    doesn't care about the competition that PvP offers, and wants to play through
    the game several times over a long period of time. A subscription is for
    everyone else. There are tons of member benefits, and you can get a 
    subscription during the sales for $60.
    
    
    How to Use This Guide
    - [HOWTO] -
    
    In this guide I'll be using a few ASCII charts and/or graphs, so might as well
    explain how to use them! I'll start with the walkthrough tables of contents.
      _,-----.___,-----------._
     <  [PT1]  )  Wizard City  >
     /Ż`-----'ŻŻŻ`-----------'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \  Choose a School..........[PT1.1]                                          /
     /  The Tutorial.............[PT1.2]                                          \
     \  Unicorn Way..............[PT1.3]                                          /
     /  Sidequest Roundup #1.....[PT1.4]                                          \
     \  Cyclops Lane.............[PT1.5]                                          /
     /  Triton Avenue............[PT1.6]                                          \
     \  Sidequest Roundup #2.....[PT1.7]                                          /
     /  Firecat Alley............[PT1.8]                                          \
     \  Stormdrain and Sapphyra..[PT1.9]                                          /
     /  Sidequest Roundup #3.....[PT1.A]                                          \
     \  Nightside................[PT1.B]                                          /
     /  Sunken City..............[PT1.C]                                          \
     \  To Krokotopia!...........[PT1.D]                                          /
     /                                                                            \
     \____________________________________________________________________________/
    
    This is a walkthrough table of contents. As you can see at the top, this is the
    table of contents for Wizard City. Each section of the guide can be found by 
    pressing Ctrl + F to open the search toolbar, and then typing in the "code" 
    words. For example, if I was looking for the section on "Sidequest Roundup #1,"
    I'd type "[PT1.4]" into the search box. Then I'd press "Enter" and voila! You
    are now in the "Sidequest Roundup #1" section!
    
    There will also be charts for bosses. I'll describe them as well.
     ____ ___________ __
    (BOSS)Rattlebones)04)
    |----'-----------'------------------------------------------------------------.
    | Rank: 1 Elite                                                               |
    | Health:   135                                                               |
    | School: Death                                                               |
    | Physical Attack: 85 (Death) Damage Per Pip                                  |
    | Minion: Dark Fairy                                                          |
    | Notable Item Drops: Myth Sprite (Pet)                                       |
    '-----------------------------------------------------------------------------'
    
    You're probably looking at this going, "Whoa, what do all the random numbers
    and letters mean? Allow me to enlighten you.
    
    Rank - Tells what rank the enemy is, obviously. Basically tells you how 
    dangerous they are. 1 is easy, 12 is hard.
    
    Health - If you don't know what this means, you need help.
    
    School - Tells what school the boss is!
    
    Physical Attack - Every mob has a standard attack. They vary in form, school 
    type, damage, and pip cost.
    
    Minion - What good is a big bad boss without a sidekick?
    
    Notable Item Drops - This just tells what items are worth farming off the boss.
    
    The Number Next to the Boss' Name - The level I recommend being at for this
    boss. This doesn't mean you can't kill him at a lower level, this is the level
    that you should be as if you are completing every quest as you go.
    
    Now that all the introductory junk is out of the way, time to get started on
    the REAL part of the guide!
    
     
    Walkthrough
    - [WTHRU] -
    
      _,-----.___,-----------._
     <  [PT1]  )  Wizard City  >
     /Ż`-----'ŻŻŻ`-----------'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \  Choose a School..........[PT1.1]                                          /
     /  The Tutorial.............[PT1.2]                                          \
     \  Unicorn Way..............[PT1.3]                                          /
     /  Sidequest Roundup #1.....[PT1.4]                                          \
     \  The Three Streets........[Pt1.5]                                          /
     /  Cyclops Lane.............[PT1.6]                                          \
     \  Triton Avenue............[PT1.7]                                          /
     /  Sidequest Roundup #2.....[PT1.8]                                          \
     \  Firecat Alley............[PT1.9]                                          /
     /  Stormdrain and Sapphyra..[PT1.A]                                          \
     \  Sidequest Roundup #3.....[PT1.B]                                          /
     /  Nightside................[PT1.C]                                          \
     \  Sunken City..............[PT1.D]                                          /
     /  To Krokotopia!...........[PT1.E]                                          \
     \____________________________________________________________________________/
     _        _                                    ,-,.-.,-.
    \ \  __  / /===================================| | . | |
     \ \/  \/ / Choose a School [PT1.1]            | | ' | |
      \__/\__/------------------------------------|___|_|___|
    
    Before you begin the game, you'll be asked to take a test to determine your 
    character's school. Of course, if you want to ruin the fun, you can click 
    "Skip the Test" in the bottom-left corner of the screen at the very beginning.
    I won't go over which choices in the quiz determine which school, as you can 
    very easily skip the test and get the school of your choice. Also, telling 
    which answers get what school kind of ruin the surprise, right? Anyways, here 
    is a brief overview of each school.
    
    ====
    Fire
    ----
    
    Pros:
    ~Second highest damage per pip on spells.
    ~Fire gets arguably the best PvP spell in the game (Link).
    ~Tons of DoT (Damage over Time) spells, making them a very powerful PvP school.
    ~Fire has the best 4-pip AoE (Area of Effect) spell in Meteor Strike.
    ~Fire has a 2-pip bubble spell (Wyldfire).
    
    Cons:
    ~Below average health.
    ~Second worst accuracy.
    
    Bottom Line:
    Fire, up until the Celestia update, was far and away the best PvP school for 
    1v1. Ice now takes that spot, but Fire with its vast amount of DoT's takes a 
    close second. Fire is very fun to play, and is good at finishing battles 
    quickly with its high damage. Whenever you can, invest in items that will boost
    your Fire accuracy, as fizzling is a recurring theme in the early Fire game.
    
    Overall PvE (Player versus Environment) Rating: 6/10
    Overall PvP (Player versus Player) Rating: 10/10
    
    ===
    Ice
    ---
    
    Pros:
    ~Highest health in the game.
    ~Tower Shield, the best shield in the game.
    ~Ice has a very solid minion.
    ~Ice gets generic resist instead of school-specific, making it an excellent 
    tank class.
    ~Ice's level 58+ gear outclasses the Commander arena set, which is most of the
    reason why Ice dominates the 1v1 arena.
    ~Ice has a 4-pip AoE (Blizzard).
    ~Ice has a 2-pip bubble (Balefrost).
    
    Cons:
    ~Mediocre accuracy.
    ~Low damage.
    
    Bottom Line:
    Ice is great for both PvE and PvP. Battles might take a while in PvE with your
    lower than average damage, but you will be very difficult to kill with your 
    larger-than-life health. You'll want to spend your cash on items that provide 
    generic resist as well as health, making you even more difficult to take down.
    
    Overall PvE Rating: 8/10
    Overall PvP Rating: 10/10
    
    =====
    Storm
    -----
    
    Pros:
    ~Huge damage, the highest in the game.
    ~Storm has a 2-pip bubble (Darkwind).
    ~Storm's minion was made for soloing (Water Elemental). It offsets Storm's low 
    health when used correctly.
    
    Cons:
    ~Lowest health in the game.
    ~Lowest accuracy of all schools.
    ~No 4-pip AoE spell.
    
    Bottom Line:
    Storm can be frustrating to play early on, so I don't recommend it to 
    beginners. However, if you can get past the fizzles early in the game, by 
    Mooshu you'll be getting items that increase your accuracy enough that you will
    be unstoppable in PvE. Invest in Keen Eyes treasure cards to boost your 
    accuracy early on, and you shouldn't see many fizzles. At level 18 Storm gets 
    its Water Elemental, which uses Taunt spells to draw attention to itself. Use 
    these liberally, and you will be able to solo just about anything. 
    Unfortunately for Storm, it's low health really brings it down in the arena, so
    it's not a preferable competitive school.
    
    Overall PvE Rating: 10/10
    Overall PvP Rating: 4/10
    
    ====
    Myth
    ----
    
    Pros:
    ~Four different minions; two of which are some of the best in the game.
    ~Orthrus and Minotaur are both dominating spells in the arena, due to them 
    being nearly unshieldable.
    ~Myth has a 2-pip bubble (Time of Legend).
    ~Myth has a 4-pip AoE spell (Humongofrog).
    
    Cons:
    ~Below average health.
    ~Mediocre accuracy.
    ~From levels 10 to 32, Myth gets no new solid attacking spells.
    ~Myth's highest hitting spells for most of the game (until the very end when 
    you get Medusa), Minotaur and Orthrus, are double hits and are very tricky to 
    boost.
    
    Bottom Line:
    Myth is in the top 3 in PvP, but is at the bottom in PvE. Low health and 
    accuracy, combined with mediocre damage makes for a very tricky game. If you
    can make it through, however, you'll be rewarded with a very powerful PvP 
    character. Use those minions!
    
    Overall PvE Rating: 3/10
    Overall PvP Rating: 9/10
    
    =====
    Death
    -----
    
    Pros:
    ~Above average health.
    ~A very powerful minion spell.
    ~Lifesteals make Death the top solo school.
    ~A Death school heal spell.
    ~Can carry more Infections and gets it for free.
    ~With the addition of the Mutate Death Minotaur and Skeletal Dragon, Death now 
    has some solid damaging attacks.
    ~Sacrifice, a heal exclusive to Death, is one of the game's best healing 
    spells.
    
    Cons:
    ~No 4-pip AoE.
    ~No 2-pip bubble.
    ~Lifesteals, Death's main attacks, have an extremely low damage output.
    
    Bottom Line:
    If you like to play solo, Death is the class for you. With Lifesteal spells you
    can take on literally everything in the game by yourself. As for PvP, Death is
    an average school. I rank it at number 4 (of 7), right outside of Ice, Fire,
    and Myth. However, in my opinion Death is the most fun class to play, and it
    works well with anyone who works odd hours or enjoys a challenge.
    
    Overall PvE Rating: 10/10
    Overall PvP Rating: 7/10
    
    ====
    Life
    ----
    
    Pros:
    ~Can use power pips on heal spells.
    ~Has a huge arsenal of healing abilites.
    ~High health.
    ~The best accuracy in the game.
    ~Awesome soloing ability, due to incredible healing.
    ~Rebirth, the best group heal spell in the game, is exclusive to Life.
    ~Life's version of Pixie, Fairy, can heal other players.
    
    Cons:
    ~No 4-pip AoE.
    ~No 2-pip bubble.
    ~One of the weakest schools in terms of damage.
    ~Does not get an AoE damage spell until level 58.
    
    Bottom Line:
    Like to play with friends? Life is the school for you. Even at the beginning of
    the game, Life has an ability that no one else gets: they can heal other 
    players. Death and Balance learn heal others spells later, but unless you train
    Life, no one else gets a non-self heal. In terms of solo-ability, Life ranks 
    high up. Battles will take forever, yes, but with your healing you will not 
    die. As for PvP, a Life wizard makes for a valuable asset on any team. In 1v1,
    though, Life's powers are limited, due to no solid bubble or AoE.
    
    Overall PvE Rating: 10/10
    Overall PvP Rating: 7/10
    
    =======
    Balance
    -------
    
    Pros:
    ~Generic boosts allow Balance to boost other schools.
    ~High health.
    ~Above average accuracy.
    ~Helping Hands allows you to heal others.
    ~Balance has two minions, and both are powerful.
    ~Has a 4-pip AoE.
    ~Unbalance is handy for locking your opponents Reshuffles.
    
    Cons:
    ~Balance's generic boosts are easily stopped by Tower Shield and Weakness.
    ~Very low damage output.
    ~Balance school enemies are big problems when they use Elemental Shields.
    ~Balance got gypped out of a level 58 spell, as well as a 48 spell.
    ~No 2-pip bubble.
    
    Bottom Line:
    Before the Celestia update, Balance was a solid school. Now, since they 
    honestly got nothing out of their 58 spell, most Balances use the same spells 
    they used in PvP at level 28 that they do at 60. The only cards that you get 
    past 28 that are helpful are Hydra, Spectral Minion, and... well... nothing 
    else. As for PvE, Balance is mainly a support school with its generic boosting
    spells. Soloing is a challenge for Balance, with its lack of boosting and weak
    spells. Poor Balance, it seems as if it is the one school Kingsisle decided to
    neglect.
    
    Overall PvE Rating: 5/10
    Overall PvP Rating: 4/10
    
    Now that we have that over with, make your choice, or, if you feel like 
    surprising yourself, take the test and see what you get. Once you've selected 
    your character's class, you will then be able to decide what your character 
    will look like, and then choose a name (selected from a list).
    
    The character I will be using in the making of this guide is Scot Dark, a 
    Theurgist (Life). I will be posting my character's status at the end of each 
    area, so you'll know what is a good pace to be at during your time in the game.
    I will be soloing everything in the game, as well as providing boss strategies
    and general battle strategies for each school. Have fun!
    
    Without further ado, your character is taken to the tutorial.
    
     _        _                                    ,-,.-.,-,
    \ \  __  / /===================================| | . | |
     \ \/  \/ / The Tutorial [PT1.2]               | | ' | |
      \__/\__/------------------------------------|___|_|___|
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | None                    |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | None                    |
    '-------------------------'                
    ,--------------------.----.
    | Recommended Level: | 01 |
    '--------------------'----'
    
    If you've played the game before, click "Skip the Tutorial." All you get out of
    this tutorial is a little bit of XP, so there is no reason to do it unless you 
    want to learn how to play the game.
    
    If you haven't played before, by all means do the tutorial. It will save me the
    trouble of creating a "how to duel" section of this guide, anyways.
    
    In the tutorial, you'll meet up with Headmaster Ambrose in front of Golem
    Tower, only to find out that someone is snooping around inside. You'll find 
    Malistaire, the game's main antagonist, as well as his Draconian minions. 
    You'll battle the minions under the guidance of Merle, learn the basics, get 
    your XP, and be carted off to the Headmaster's Office.
    
    <><><><><><><><><>
    Headmaster's Office
    <><><><><><><><><>
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | Unicorn's Folly         |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | None                    |
    '-------------------------'                
    ,--------------------.----.
    | Recommended Level: | 01 |
    '--------------------'----'
    
    When you arrive in the office, speak to Headmaster Ambrose. You will receive 
    the "Unicorn's Folly" quest:
    
    *-*Unicorn's Folly*-*
    
    Given By: Merle Ambrose
    Objective: (1) Talk to Private Stillson (2) Talk to Private Connelly
    Reward: 30 XP, 5 Gold
    Hand In: Private Connelly
    
    Alright, now let's get ourselves situated. At the beginning of the game, you 
    are equipped with a Starter Deck (containing 3 copies of your school's rank 1 
    spell), as well as a wand that comes with 6 spells (1 copy of each school's 
    rank 1 spell besides your own). Now that you know what you've got, let's head 
    outside, to the Commons.
    
    <><><><><>
    The Commons
    <><><><><>
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | Find the Smiths         |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | Unicorn's Folly         |
    '-------------------------'                
    ,--------------------.----.
    | Recommended Level: | 01 |
    '--------------------'----'
    
    Welcome to Wizard City's central hub. There's plenty to do here, but 
    unfortunately for us, it's all locked up. For now, you can follow the arrows on
    the ground to reach Unicorn Way, or use your map [M]. However, we need to pick 
    up a side-quest first. Find Prospector Zeke on your map. He is located next to 
    Eloise Merryweather, near the Pet Pavilion. Once you find him, talk to him to 
    get your first "Zeke quest":
    
    *-*Find the Smiths*-*
    
    Given By: Prospector Zeke
    Objective: Find The Commons Smith, Ravenwood Smith, Unicorn Way Smith, Shopping
    District Smith, Olde Town Smith, Golem Court Smith, Firecat Alley Smith, Triton
    Avenue Smith, Cyclops Lane Smith, Colossus Boulevard Smith
    Reward: 355 XP, 76 Gold, 1 Training Point
    
    Zeke's quests are different from others in the game. You are given the task of 
    finding "Smiths" - small black men with red coats - in the various streets of 
    Wizard City. The reward for this quest is considerably larger than most other 
    quests in this area of the game, but you also get a Training Point, used to buy
    more spells. These are very valuable, and you only get a few over the course of
    the entire game. Use them wisely!
    
    Now that we've spoken to Zeke, head over to Private Stillson near the front of 
    Unicorn Way. After talking to him he will open up Unicorn Way, and you will be 
    complete the first of two objects for "Unicorn's Folly." Head into Unicorn Way.
    
     _        _                                    ,-,.-.,-,
    \ \  __  / /===================================| | . | |
     \ \/  \/ / Unicorn Way [PT1.3]                | | ' | |
      \__/\__/------------------------------------|___|_|___|
    
    <><><><><>
    Unicorn Way
    <><><><><>
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | Ghost Hunters           |
    | Saving Private O'Ryan   |
    | Fairies Wear Boots      |
    | Pesky Pirates           |
    | Yellow Brick Road       |
    | Not In Kansas Anymore   |
    | Grim Tales              |
    | They're Not Bad...      |
    | Finding Out Why         |
    | Freedom!                |
    | Sinister Skeleton       |
    | Stop the Maker          |
    | Rattlebones Report      |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | Unicorn's Folly         |
    '-------------------------'  
    ,--------.
    ; Enemies \ 
    |----------'--------------.
    | Lost Soul       |   65HP|
    | Skeletal Pirate |   95HP|
    | Dark Fairy      |  135HP|
    | Fairy Queen     |  235HP|
    '-----------------'-------'
    ,--------------------.----.
    | Recommended Level: | 01 |
    '--------------------'----'
    Welcome to Unicorn Way, the first monster-infested area of Wizard101. You'll be
    fighting your first real battle soon enough, but first we need to pick up a few
    quests. Speak with Private Connelly upon entering, and you will complete the 
    quest Unicorn's Folly. If you did the tutorial, this will level you up to 2, 
    and if not, you will level up soon enough. Private Connelly will now give you a
    new quest:
    
    *-*Ghost Hunters*-*
    
    Given By: Private Connelly
    Objective: Defeat 3 Lost Souls
    Reward: 35 XP, 5 Gold
    Hand In: Private Connelly
    
    Woohoo! A fighting quest! Head down the street past the gazebo to find the Lost
    Souls. Lost Souls can be killed by anything in your deck; just use the spell 
    with the highest accuracy. Defeat 3 of them, then return to Connelly.
    
    *-*Saving Private O'Ryan*-*
    
    Given By: Private Connelly
    Objective: Talk to Private Connelly
    Reward: 60 XP, 20 Gold, Robe (Varies, depending on school)
    Hand In: Private O'Ryan
    
    Open your map and find "Private O'Ryan." We won't be talking to him quite yet,
    as there are a few other quest givers that need your help. First, find the
    green robe-wearing fellow near Connelly named Ceren Nightchant. Speak to him to
    get a quest.
    
    *-*Fairies Wear Boots*-*
    
    Given By: Ceren Nightchant
    Objective: Defeat 2 Dark Fairies
    Reward: 35 XP, 5 Gold, Hat (Varies, depending on school)
    Hand In: Ceren Nightchant
    
    Head past the gazebo to find Olivia Dawnwillow. Speak to her to receive another
    quest.
    
    *-*Pesky Pirates*-*
    
    Given By: Olivia Dawnwillow
    Objective: Defeat 3 Skeletal Pirates
    Reward: 35 XP, 10 Gold, Ring (Flawed Opal Band)
    Hand In: Olivia Dawnwillow
     
    Follow the street to O'Ryan's house (use quest tracker if you want) and go 
    inside. Speak to him to update your quest.
    
    Objective: Talk to Private Connelly [X]
    Objective: Defeat 3 Skeletal Pirates [ ]
    
    Right outside his house are plenty of Skeletal Pirates. They have 95 health; a 
    Thunder Snake or Fire Cat spell will knock one out quickly. Once you have 
    defeated 3 of them, both the "Saving Private O'Ryan" and "Pesky Pirates" quests
    will be complete. Head back inside O'Ryan's house to get your reward. Equip the
    robe you received to get a small defensive boost to your school. Talk to him 
    again to get another quest.
    
    *-*Yellow Brick Road*-*
    
    Given By: Private O'Ryan
    Objective: Talk to Dorothy Gale
    Reward: 5 XP
    Hand In: Dorothy Gale
    
    Dorothy can be found on your map; head to her house to get another quest.
    
    *-*Not In Kansas Anymore*-*
    
    Given By: Dorothy Gale
    Objective: Talk to Dorothy's Friends
    Reward: 45 XP, 20 Gold, Boots (Ruby Slippers)
    Hand In: Dorothy Gale
    
    Run up the road to Dorothy's friends' house. Your quest log will be updated.
    
    Objective: Talk to Dorothy's Friends [X]
    Objective: Talk to Dorothy Gale [ ]
    
    Head back to Dorothy to receive your reward. The shoes are... terrible... but
    you can equip them if you want (especially if you're going for the whole Judy
    Garland look). It won't make much of a difference, really.
     
    Your next target is Dark Fairies. Hit them with 2 high accuracy attacks, or 1 
    Thunder Snake. Return to Olivia Dawnwillow to get your reward (equip the ring 
    for a bitof health), as well as a new quest.
    
    *-*Grim Tales*-*
    
    Given By: Olivia Dawnwillow
    Objective: Talk to Boris Tallstaff
    Reward: 75 XP, 20 Gold
    Hand In: Merle Ambrose
    
    This quest requires you to leave Unicorn Way, which we're not quite ready to do
    yet. Head over to Ceren to get the reward from "Fairies Wear Boots" (equip the
    shoes for more resist), as well as a new quest.
    
    *-*They're Not Bad...*-*
    
    Given By: Ceren Nightchant
    Objective: Talk to Lady Oriel
    Reward: 45 XP, 5 Gold, Treasure Card (Seraph)
    Hand In: Lady Oriel
    
    Lady Oriel hangs out at the very back of Unicorn Way, in the Hedge Maze. Before
    you enter, face the giant unicorn statue in front of the Hedge Maze (while 
    facing the Hedge Maze) and turn left. You'll see the Unicorn Way Smith hiding
    in a corner. Run over to him to clear the objective.
     
    Find Lady Oriel in the Hedge Maze and speak to her to get your reward, as well 
    as a new quest.
    
    *-*Finding Out Why*-*
    
    Given By: Lady Oriel
    Objective: Defeat Dark Fairies and collect 3 Fairy Dust
    Reward: 35 XP, 10 Gold, Boots (Varies, depending on school)
    Hand In: Lady Oriel
    
    Head outside and smash 3 Dark Fairies, using the same methods you used before.
    By now, you'll probably be needing a mana refill. You can always pick up blue
    wisps in the street, but you can also go back to the Commons and play minigames
    at the Fairegrounds to fill back up. Your choice.
    
    Once the Fairies are done in, you'll get an update:
    
    Objective: Defeat Dark Fairies and collect 3 Fairy Dust [X]
    Objective: Talk to Lady Oriel [ ]
    
    Speak to Lady Oriel to receive your reward. Equip the shoes to have a full set
    of clothing! You'll also get another quest.
    
    *-*Freedom!*-*
    
    Given By: Lady Oriel
    Objective: Open 4 Bone Cages in Unicorn Way
    Reward: 75 XP, 20 Gold, Furniture Item (Small Candle), SPELL CARD (Life gets
    Fairy, everyone else gets Pixie)
    Hand In: Lady Oriel
    
    Remember those creepy-looking cages all over Unicorn Way? Open 4 of them (just
    follow the sidewalk until you reach one, then move on) to update your quest
    log.
    
    Objective: Open 4 Bone Cages in Unicorn Way [X]
    Objective: Return to Hedge Mze and visit Lady Oriel [ ]
    
    Return to the Hedge Maze to be greeted by a Fairy. After a conversation, you'll
    get another update.
    
    Objective: Open 4 Bone Cages in Unicorn Way [X]
    Objective: Return to Hedge Mze and visit Lady Oriel [X]
    Objective: Talk to Lady Oriel [ ]
    
    Yes! A heal spell! Life wizards get Fairy, which can heal anyone for 420. 
    Everyone else gets Pixie, which can only heal yourself for 400. You'll also get
    a useless Small Candle (unless you're into housing, of course).
    
    *-*Sinister Skeleton*-*
    
    Given By: Lady Oriel
    Objective: Talk to Ceren Nightchant
    Reward: 15 XP, 10 Gold
    Hand In: Ceren Nightchant
    
    Run all the way back up the street to Ceren Nightchant. Time to finish Unicorn
    Way once and for all, and stop the evil on the streets!
    
    *-*Stop the Maker*-*
    
    Given By: Ceren Nightchant
    Objective: Defeat Rattlebones
    Reward: 100 XP, 13 Gold, Boots (Varies, depending on school), Wand (Varies, 
    depending on school), Furniture Item (Books)
    Hand In: Ceren Nightchant
    
    Heal up, because it's time for a boss fight. Max your mana as well; you don't 
    want to run out in the middle of a fight. Find Rattlebones' location on your
    map, and head to his tower.
     ____ ___________ __
    (BOSS)Rattlebones)04)
    |----'-----------'------------------------------------------------------------.
    | Rank: 1 Elite                                                               |
    | Health:   135                                                               |
    | School: Death                                                               |
    | Physical Attack: 85 (Death) Damage Per Pip                                  |
    | Minion: Dark Fairy                                                          |
    | Notable Item Drops: Myth Sprite (Pet)                                       |
    '-----------------------------------------------------------------------------'
    This will probably be the first time you've talked a two-on-one situation by
    yourself, but don't panic. The only way you'll lose the battle is through 
    horrible luck. If you still feel uncomfortable, head to the Bazaar and buy a 
    wand that gives 45 damage wand attacks for around 20 gold. Use wand attacks to
    wear down the Dark Fairy (3 hits will knock it out) and use Pixies if you get
    in trouble.
    
    Once Rattlebones goes down, return to Ceren Nightchant to get a whole load of
    rewards. Equip your new wand (it gives wand attacks instead of rank 1 cards;
    get used to it as you'll be using this type of wand for the rest of the game)
    and boots, and accept the new quest.
    
    *-*Rattlebones Report*-*
    
    Given By: Ceren Nightchant
    Objective: Talk to Merle Ambrose
    Reward: 130 XP, 30 Gold, Potion Bottle
    Hand In: Merle Ambrose
    Badge: Hero of Unicorn Way
    
    Use the "Teleport to Commons" button and head to The Commons.
    
    <><><><><>
    The Commons
    <><><><><>
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | Sergeant's Orders       |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | Rattlebones Report      |
    '-------------------------'                
    ,--------------------.----.
    | Recommended Level: | 05 |
    '--------------------'----'
    
    Speak to Merle Ambrose in the Headmaster's House to get a potion bottle.
    Potions will fully restore your health and mana, and can be refilled by buying
    from the potion vendor in the Fairegrounds (COMPLETE ripoff, never buy it) or
    through playing mini-games.
    
    *-*Sergeant's Orders*-*
    
    Given By: Merle Ambrose
    Objective: Takl to Sergeant Muldoon
    Reward: 15 XP, 13 Gold
    Hand In: Sergeant Muldoon
    
    Sergeant Muldoon is in Olde Town, so let's pick up a few sidequests first!
    Welcome to your first sidequest roundup!
     
     _        _                                    ,-,.-.,-,
    \ \  __  / /===================================| | . | |
     \ \/  \/ / Sidequest Roundup #1 [PT1.4]       | | ' | |
      \__/\__/------------------------------------|___|_|___|
    
    <><><><><>
    The Commons
    <><><><><>
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | Enrollment              |
    | A Dreadful Situation    |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | Grim Tales              |
    '-------------------------'                
    ,--------------------.----.
    | Recommended Level: | 05 |
    '--------------------'----'
    
    Speak to Merle Ambrose to receive a new quest.
    
    *-*Enrollment*-*
    
    Given By: Merle Ambrose
    Objective: Talk to Arthur Wethersfield, Moolinda Wu, Cyrus Drake, Halston 
    Balestrom, Lydia Greyrose, Dalia Falmea, Malorn Ashthorn
    Reward: 25 XP, 1 Training Point
    Hand In: Merle Ambrose
    
    Head outside and speak to Penny Dreadful to get another quest.
    
    *-*A Dreadful Situation*-*
    
    Given By: Penny Dreadful
    Objective: Talk to Mr. Lincoln
    Reward: 5 XP, 5 Gold
    Hand In: Penny Dreadful
    
    Head over to the library and speak with Boris Tallstaff to update your "Grim
    Tales" quest log.
    
    Objective: Talk to Boris Tallstaff [X]
    Objective: Talk to Merle Ambrose [ ]
    
    Head back to Merle and finish the quest. Head over to Ravenwood (to the right
    of the Headmaster's House when facing it) and speak with all of the teachers.
    Return to Merle again and get your training point. Head over to the
    Fairegrounds. Facing the carousel from the entrance, walk straight around it on
    the left side and look behind the trees. The Commons Smith will be hiding 
    there. That's another one down! Exit the Fairegrounds and head left into Golem
    Court. 
    
    <><><><><>
    Golem Court
    <><><><><>
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | Science Fair            |
    | Second Gear             |
    | The Final Piece         |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | A Dreadful Situation    |
    '-------------------------'                
    ,--------------------.----.
    | Recommended Level: | 05 |
    '--------------------'----'
    
    Speak with Mr. Lincoln there to update your "A Dreadful Situation" quest
    log.
    
    Objective: Talk to Mr. Lincoln [X]
    Objective: Talk to Merle Ambrose [ ]
    
    Run around the Golem Tower and look behind a tree directly behind it. The Golem
    Tower Smith is there! Three down! Head back around and speak to Regina
    Flametalon. 
    
    *-*Science Fair*-*
    
    Given By: Regina Flametalon
    Objective: Defeat Wooden Construct and Collect Enchanted Wood | Talk to Regina
    Flametalon
    Reward: 20 XP, 5 Gold
    Hand In: Regina Flametalon
    
    This quest requires you to head inside Golem Tower. If you feel like you are
    under-leveled (which is reasonable), come back to this section later. If you 
    want to go ahead and get it over with, and get a cool badge, go ahead and do it
    now.
    
    =-=
    
    Below is a mini-guide I posted on Wizard101 Central about soloing Golem Tower 
    at low levels. The guide was written for a Balance wizard who couldn't manage
    it, so keep that in mind. If you didn't train Death as a side (or aren't Death
    yourself), buy Ghoul treasure cards.
    
    With preparation, I'd say that Golem Tower is fairly easy at any level above 5
    (assuming your luck doesn't completely fail you).
    
    Some notes.
    
    -- Full health, mana, and potions are a necessity.
    
    -- Tough treasure cards (buy-able at the Library) make GT possible at lower 
    levels. If you are Balance, I'll just assume your side-school is either Ice, 
    Life, or Death (the most likely choice). Unless you say differently, I'll just 
    assume you chose Death. If this isn't what you chose just let me know. For this
    run you'll be needing 3 Tough treasures.
    
    -- Buy a 50 damage wand. You can clear the first few floors using only wand 
    attacks and saving your pips for healing. Two hits from a 50 damage wand knocks
    a basic Golem out without the expense of any pips. Use those extras for Pixie!
    
    -- This is a huge tip. Make sure you go first in the first battle. If you 
    don't, hit [ESC] and then "Quit." You'll reset outside the tower when you log 
    back in, with no health/mana lost. You're probably wondering why this matters, 
    but towers are special in the fact that if you go first on the first floor, you
    will go first on all floors.
    
    -- Floor-by-floor analysis:
    
    (1)
    A single Woodwork Golem.
    Deck:
    (3) Elemental Shield
    (3) Ghoul
    I'm going to assume through the entire tower you are going first. Toss up an 
    Elemental Shield just in case the Golem decides to send out Fire Cat or Thunder
    Snake. Use Ghoul on the following round to finish the fight, and gain back any 
    lost health.
    
    Full Health? Yes.
    Potion? Yes.
    
    (2)
    Two Woodwork Golems.
    Deck:
    (3) Ghoul
    (2) Pixie
    Wand attack one of the Golems twice, then heal with Pixie. Kill the other Golem
    with Ghoul on the following round.
    
    Full Health? Yes.
    Potion? Yes.
    
    (3)
    Two Clockwork Golems.
    Deck:
    (3) Elemental Shield
    (2) Ghoul
    (2) Pixie
    Sideboard:
    (1) [Tough] Scarab / Dark Sprite
    This is where it starts to get tougher, but our own Toughness (bad pun, I know)
    helps us out. Right off the bat use a Tough'd Scarab / Dark Sprite to knock out
    one Golem. Toss up an Elemental Shield on the following turn. Ghoul the other 
    Clockwork. Only use the Pixies if something goes wrong.
    
    Full Health? If not at full, then very near.
    Potion? Yes.
    
    (4)
    Two Clockwork Golems.
    Deck:
    (3) Elemental Shield
    (2) Ghoul
    (2) Pixie
    Sideboard:
    (1) [Tough] Scarab / Dark Sprite
    Exact same fight as last time. Right off the bat use a Tough'd Scarab / Dark 
    Sprite to knock out one Golem. Toss up an Elemental Shield on the following 
    turn. Ghoul the other Clockwork. Only use the Pixies if something goes wrong.
    
    Full Health? If not at full, then very near.
    Potion? Yes.
    
    (5)
    One Iron Golem and one Clockwork Golem.
    Deck:
    (3) Elemental Shield
    (2) Ghoul
    (2) Pixie
    Sideboard:
    (1) [Tough] Scarab / Dark Sprite
    Go ahead and quaff the potion here, as this is the last floor. The same 
    strategy that worked on the last two floors will work here as well.
    
    Enjoy your badge!
    
    =-=
    
    I'll go ahead and list Regina Flametalon's next few quests.
    
    *-*Second Gear*-*
    
    Given By: Regina Flametalon
    Objective: Defeat Clockwork Golem and collect Charged Gear
    Reward: 45 XP, 10 Gold, Boots (Vrixx's Footwraps)
    Hand In: Regina Flametalon
    
    *-*The Final Piece*-*
    
    Given By: Regina Flametalon
    Objective: Defeat Iron Golem and Collect Steam Capacitor
    Reward: 100 XP, 26 Gold, Treasure Card (Ghoul), Treasure Card (Blood Bat),
    Furniture Item (Bottle Burner)
    
    For Regina's quests, only go as far into Golem Tower as you have to to complete
    the quest. Leave, get her next quest, then get a little farther. Once you're
    all done, you get the Golem Tower Champion badge! Wear it with pride.
    
    That just about wraps up Golem Court, so let's move on.
    
    <><><><><>
    The Commons
    <><><><><>
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | Our Daily Dread         |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | A Dreadful Situation    |
    '-------------------------'                
    ,--------------------.----.
    | Recommended Level: | 05 |
    '--------------------'----'
    
    Our Sidequest Roundup is coming to a close, but there are a few last sides to
    pick up. Speak to Penny to get "Our Daily Dread."
    
    *-*Our Daily Dread*-*
    
    Given By: Penny Dreadful
    Objective: Defeat Lost Soul, Skeletal Pirate, Rotting Fodder, Field Guard
    Reward: 35 XP, 10 Gold
    Hand In: Penny Dreadful
    
    We can't complete this one yet, so let's move on to the Shopping District.
    
    <><><><><>
    Shopping District
    <><><><><>
    
    The only thing of interest here is the Shopping District Smith. Take a right at
    the first intersection, then another right where the Amulet and Wand shops are.
    Go through the alley to the left of the wand shop to find a tree. Look near it
    to get the Shopping District Smith. Four down! Head back out and go to Olde 
    Town.
    
    <><><><><>
    Olde Town
    <><><><><>
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | Bear Market             |
    | Trade Voyage            |
    | Walkabout               |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | N/A                     |
    '-------------------------'                
    ,--------------------.----.
    | Recommended Level: | 05 |
    '--------------------'----'
    
    Head down the path to the left to find a large, viking-esque ship, Speak to the
    bear, Baldur Goldpaws, to receive a quest.
    
    *-*Bear Market*-*
    
    Given By: Baldur Goldpaws
    Objective: Talk to Prospector Zeke, Harold Argleston, Aubert Quickhammer | Talk
    to Baldur Goldpaws
    Reward: 15 XP, 13 Gold
    Hand In: Baldur Goldpaws
    
    Zeke is in the Commons, Harold in the Library, and Quickhammer in the Shopping
    District. Speak to them all and return to Baldur for another quest.
    
    *-*Trade Voyage*-*
    
    Given By: Baldur Goldpaws
    Objective: talk to Vidar Silverthread, Thrain Stormfriend, Dain Goldwright |
    Talk to Baldur Goldpaws
    Reward: 15 XP, 13 Gold
    Hand In: Baldur Goldpaws
    
    You'll get a sneak-peek of Grizzleheim here. Speak to the three merchants and
    return to Baldur. You'll be taken back to Olde Town. We've got one more side to
    finish before we get back to the main story, so let's get it over with. Speak
    with Private Guildenstern to get one more quest.
    
    *-*Walkabout*-*
    
    Given By: Private Guildenstern
    Objective: Talk to Harold Argleston | Talk to Sabrina Greenstar | Talk to 
    Regina Flametalon
    Reward: 25 XP, 10 Gold
    Hand In: Regina Flametalon
    
    Harold is in the Library, speak to him first. Then speak to Sabrina in the
    Fairegrounds before talking to Flametalon in Golem Court. All the sidequests
    are wrapped up for now, so let's move on to the story quests!
    
     _        _                                    ,-,.-.,-,
    \ \  __  / /===================================| | . | |
     \ \/  \/ / The Three Streets [PT1.5]          | | ' | |
      \__/\__/------------------------------------|___|_|___|
    
    ,--------.------------.
    ; Quests ; To Receive ;
    |--------'----------------.
    | Olde News               |
    '-------------------------'
    ,--------.------------.
    ; Quests ; To Turn in ;
    |--------'----------------.
    | Sergeant's Orders       |
    '-------------------------'                
    ,--------------------.----.
    | Recommended Level: | 05 |
    '--------------------'----'
    More coming soon!
    
    
    Credits
    - [CREDS] -
    
    gamefaqs - For hosting this FAQ/Walkthrough.
    
    Kingsisle Entertainment - For creating this awesome game!
    
    Wizard101 Central Community - For being a great community, obviously, and for
    keeping me in this game for two years.
    
    Wizard101 Central Wiki - The quest information on this site helped me out more
    than you could possibly imagine. Shout out to all the wiki masters.
    
    And last but not least...
    
    YOU - For reading this guide and recommending it to other users, hehe.
    
    
    Legal Stuff
    - [LEGAL] -
    
    This guide may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.
    
    Copyright 2011 Scott "Scottiedogg54" R.
    
    Later!
    -Scottiedogg54/Onion Knight

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