C R Y S I S        W A R H E A D

                                                By MJ






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- Updates
- Game Difficulty
- Suit Skills
- Other Skills
- Walkthrough
- Weapons and Modifiers
- Tips



Updates
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Nov.24: FAQ Complete. Will add explosive items next.


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Game Difficulty:
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Easy - Enemies are highlighted on map. Drivers control mounted guns. Simple
       Binoculars. Enemies speak English. You pick up ammo automatically. Less
       enemies.


Normal - Same as Easy but a few more enemies are around. Enemies visible on map.


Hard - Harder enemies. You regenerate health slower. Enemies speak English.
       You pick up ammo automatically. Normal Binoculars. Enemies don't show up
       on map.


Delta - Even harder enemies. They can kill you in a few hits. You regenerate
        health even slower. No enemy grenade notification on screen. No
        automatic ammo pick up. You have to do it manually. Enemies speak
        Korean. No crosshairs. Enemies aren't visible on map.


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Suit Skills:
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[Mouse 3 brings up your suit skills menu.]


Speed - You walk faster without spending energy. When running your energy
        depletes. Also your melee is faster.


Strength - Jump higher to reach rooftops, rocks and other structures. Melee does
           more damage.


Stealth - Enemies can't see you. Standing still will drain the energy slower and
          running drains energy faster. Very helpful in the harder difficulties.


Defense - Absorb damage at the cost of energy. This is helpful in the harder
          difficulties.


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Other Skills:
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Use - Besides interaction the use key can be used to grab a enemy. Use them as a
      shield! (Default: F)


Melee - Hit a enemy with your gun or fist. (Default: T)


Prone - Laying down on the ground. Good for hiding in bushes and such. Also good
        for aiming with scoped weapons. (Default: Z)


Grenade - Throw grenade. (Default: G). Switch grenade type with H.


Binoculars - View things from afar. Enemies and weapons will be highlighted.
             Use mousewheel to zoom. (Default: B)


Nightvision - See in the dark. I never used it much. (Default: I)


Weapon Modifier - Menu to modify current weapon. (Default: C)


Ammo switch - Depending on weapon it changes from single shot to burst,
              incedinary, or tactical attachment. (Default: X)


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Walkthrough:
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This was written on Normal difficulty. Since this game is pretty open I just
point what the mission objectives want you to do.



Missions:
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[1 - Call me Ishmael]


+ Get away from the crash site

Head SE to the next area.


+ Join with Sierra airstrike team

Equip maximum speed to make walking here somewhat faster. Head between NE and E
to the next objective. There are some KPA units along the way. Equip Reflex
sites to make shooting easier. You can find weapons in the house at NW on a
table in the back and grenades inside the broken car here. Head E to the next
area. Use maximum strength to jump over the broken bridge.


+ Access KPA tactical network

Head along the path and shoot up some KPA's. Ride a truck to make things faster.
Head S to the yellow dot. Use the computer to access the network. You can find
Dual weild SMG's on the table here too. Check the third trailer for weapons and
explosives.


+ Destroy propaganda station

Head SE to destroy the satelite on top. Use a grenade or a explosive to destroy
it. Pick up the weapons inside the house here and you're done. Head back to the
main road to the next objective.


+ Head to the beach resort

Head S and fight off the KPA's at the roadblock.


+ Secure the beach resort

Lots of KPA's to fight here. First we need to destroy the APC tank on the road.
Use your landmine's you got earlier and place it on the road. The tank will
blow up when it rides over it. Now head to the beach and kill the KPA's. Use
cover and run boost to heal if necessary. Once you killed the last one you
are done here.



[2 - Shore Leave]


+ Secure the camera

Head N and fight the KPA's along the way. Head towards the crashed jet. Grab
the camera next to the ammo supply.


+ Rendezvous with O'Neill

Head NE to meet up with O'Neill.


+ Keep O'Neill safe - Get to the rally point - Get to the VTOL

Follow O'Neill's truck or exit your vehicle and take a ride on O'Neill's truck.
Make sure to ride on the gunner seat to take out KPA's on the road. Shoot the
enemy trucks tires to make them stop following you.


+ Secure the LZ

Grab the sniper rifle in the middle of the area and take out all red targets.
Afterwards grab any ammo or grenades and find a ride.


+ Infiltrate the harbor

Grab a enemy vehicle nearby and head to the green dot. There will be heavy
KPA presence on the road. Take out the chopper with your turret. Switch trucks
if you get damaged a lot. After the checkpoint its best to go on foot. Theres
a sniper nest ahead and gun turrets that can take out your truck easily. Pick
off the KPA with your sniper rifle and grab a vehicle afterwards to the harbor.


+ Access KPA tactical network - Locate weapons cache

Use your speed boost to run in and take out the KPA behind the gun turret. Stock
up on ammo near by and jump over the barbed fence with strength boost. Kill more
KPA's and locate the weapons cache where you can find a grenade launcher! Head
towards the green dot, more KPA's along the way. Access the network inside the
trailer.


+ Board the submarine

Use your speed boost and take out the KPA's ahead. You have to be fast or the
place will fill up with KPA. Use your grenade launcher to quickly take them out.
Board the sub to finish here.



[3 - Adapt or Perish]


+ Persue Colonel Lee - Get to the hovercraft

Jump on the boxes and use strength to jump out. Grab the weapons and get to the
hovercraft. Ignore the enemies nearby. We have to go after Colonel Lee. If you
get lost you can always exit the craft and just strength jump on the rocks to
get to the checkpoint.


+ Rendezvous with Eagle Team

Don't bother fighting the aliens. Just run to the checkpoint. Grab the Gauss
rifle and head out.


+ Head to the tunnel

Stay with your team, these aliens can do big damage on you. Take them out with
the Gauss. Destroy any turret trucks by just shooting it until it explodes.
You can find a shotgun inside one of the white houses. Also you can grab any
weapon from the frozen KPA's by just meleeing them to knock there weapon out of
there hand. Head towards the checkpoint.


+ Destroy the exosuit

Grab the missle launcher and grenade launcher near the entrance. Hide behind
something for cover and keep shooting at it. Ignore the little aliens and focus
on the big one. Once its dead the little ones disappear. Grab any weapons/ammo
and enter the tunnel.



[4 - Frozen Paradise]


+ Persue Colonel Lee

Grab the sniper rifle near the car if you don't have it already and pick off the
guys on the boat. Make your way down to the checkpoint and pick off enemies with
the rifle and grenades on the turret. Grab the missle launcher and chaingun
laying around before heading up the boat. To get on the boat use strength to
jump onto the icy rocks. Head inside where the jet is.


+ Find a way through the carrier

Go in and face some enemies, grab any guns and make your way to the right corner
. Head down the long corridor and down the hole. Clear the enemies and go to the
vending machines are at. Look up and strength jump up. Ammo/weapons located
here. Stock up and head to the green dot.


+ Persue Colonel Lee

Use the gauss to take out the aliens quicker. Fight the soldiers with scoped
weapons. Use the boat has cover and to restock on ammo. Use shotgun on the
little aliens to kill them faster. Remember to speed run for cover to heal. Head
S to the cave.


+ Get to the mining complex

Head in and fight aliens / soldiers along the way. Head down to the complex
without getting seen. Don't fire at them just yet. Find a opening in the fence
to reach the checkpoint.


+ Rendezvous with Eagle Team - Clear the compound

Clear out the aliens and meet up with Eagle Team. If you attract the big flying
alien a rocket can take it out in 1 hit.


+ Defend the area

Stock up and hold off the aliens. You can also use the tank gunner but you
don't have to. Stock up again and enter the mine.



[5 - Below the Thunder]


+ Exit the cave

Make your way thru the cave. Nothing hard here.


+ Find the freight tunnel

Head upward to fight a few soldiers here. Use grenades to get the guy behind
the turret to leave it. Finish them off and go left and jump the rocks up. Go
pass the mining equipment and jump down the hole. Kill the enemies in the corner
to the right and head that way to find ammo. Go back and go straight to a game
save. Fight more enemies here and head straight.

A truck will chase you here. Use a grenade and time it to kill it in one hit.
More soldiers will pop put. Use the sniper rifle and pick them off. Same thing
in the next room. Head upstairs to find the elevator.


+ Locate the train

More fighting here. Afterwards head to the otherside to get on the train.



[6 - From Hell's Heart]


+ Keep track of the train

All you have to do here is survive. Use the turrets to take out the enemies and
choppers.


+ Disable the train

Head S to the trains control tower. You can find weapons/ammo in the houses.
Climb the ladder and the train will start again. Use the truck nearby to get
back on the train. Then it's back to killing soldiers.


+ Keep track of the train

Man the turrets and kill them all. When the train stops look for ammo/weapons
at the destroyed jet. Then get back on the train.


+ Massive attack

Aliens will attack. Use the turret or go on foot and kill them all. Afterwards
get back on the train.


+ Reach the bridge

Reach the bridge to finish here.



[7 - All the Fury]


+ Infiltrate the airfield

Head E and pick off the oncoming enemies with your scope and head inside the
airfield. Watch for the mines!


+ Locate and secure the container - Get more munitions

More killing here. Locate the yellow dots to find rockets and other weapons.
In the next checkpoint you will face a chopper and a APC, along with soldiers.
Head towards the container afterwards.


+ Contact the VTOL

Get into any vehicle and ride to the checkpoint. Clear out any foes and head to
the tower and climb up the long ladder. Use the radio in the corner to contact
VTOL.


+ Defend the container - Get the experimental weapon - Destroy exosuit

First we need to get to the weapon. Run to the crashed plane and look inside.
It is inside a container. It has unlimited ammo but is slow to charge. Head N
to destroy the exosuit. This thing is tough. You need about 15-20 good shots
(im guessing, didn't actually count them) to take it down. It will flash when it
is hit. To avoid the homing rockets use the red/white storage container to hide
inside. It's located near the exosuit. Afterwards head back to the container to
finish the game. Congrats!


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Weapons and Modifiers:
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Pistol - Standard, not good for the later enemies in the game. Can be dual
         wield.
         
         Modifiers: Laser, Silencer, Flashlight


SCAR - Good weapon for long range. Grenade launcher is a plus.

       Modifiers: Laser, Silencer, Flashlight, Tactical attachment, Grenade
                  launcher, Iron sights, Reflex sights, Assault Scope


FY71 - Good rifle early game because soldiers carry it. Also it has the
       tactical attachment that can kill a KPA in 1 hit. Later in the game you
       will get incendinary ammo which kills soldiers even quicker! It has just
       about every attachment you would want. My fav gun.

       Modifiers: Laser, Silencer, Flashlight, Tactical attachment, Iron sights,
                  Reflex sights, Assault Scope, Sniper Scope, Grenade launcher,
                  Incendiary ammo


AY69 SMG - Can be dual wield. Eats ammo fast. Not good for long range fights.

           Modifiers: Laser, Silencer, Flashlight


Shotgun - Good for alien killing and upclose action. This with stealth are
          great.

          Modifiers: Flashlight, Iron sights, Reflex sights


Submachinegun - Good for the second level because soldiers carry it. Can carry a
                lot of ammo. Theres better guns than this though.

                Modifiers: Laser, Silencer, Flashlight, Iron sights, Reflex
                           sights


Precision Rifle - Excellent for sniping. Prone for steadier aim.

                  Modifiers: Laser, Flashlight, Iron sights, Reflex sights,
                             Assault Scope, Sniper Scope


Missle Launcher - Use this to take down choppers and alien flyers. You only get
                  3 missles.

                  Modifiers: none


FGL40 Grenade Launcher - This can take out quite a few soldiers if there close
                         enough. Its secondary fire is a remote grenade that is
                         thrown out but doesn't detonate until you press Mouse
                         2. You can even pick it up and throw it. Its secondary
                         ammo is the EMP grenades which can be handy for the
                         soldiers in the snow levels and aliens.

                         Modifiers: Flashlight, EMP ammo


Gauss Rifle - Great for alien killing. Slow charge up though. Hard to find ammo
              for.

              Modifiers: Laser, Iron sights, Reflex sights, Assault Scope


PAX Cannon - Last weapon you get near the end. Can kill alien flyers quickly
             with 1 hit. Use it on the red exosuit. Slow charge.

             Modifiers: none.


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Tips:
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These are tips for the harder difficulties.


- Use Binoculars: Binoculars can highight all nearby enemies on the map. Easier
                  to kill them when you know where they are.


- Vehicles: Take out the tires to make them stop chasing you. Then grenade them!


- Meatshields: Grab a enemy and use them as a shield! They absorb all the
               damage.


- Hit and Run: Since enemies have a uncanny aim in the harder difficulties its
               best to use Speed or Stealth and a good close up weapon like
               shotgun to pick them off one by one, then run away.


- Stealth heal: Use stealth to refill your health.


- Steady aim: Use prone for steadier sniping.


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Copyright 2008 - MJ (goforbrokehub@yahoo.com)

This FAQ was created by MJ. It may freely be saved to your hard
drive, or printed, if it is not used for monetary transactions. You may post
it on a Website if you e-mail me first to inform me of this, no changes are
made, and that I am given credit for this FAQ. I reserve the right to
require any website hosting this work to remove it.

Crysis Warhead Developed by Crytek 2008. All Rights Reserved.