hide results

    Mercantile Guide by Vladimir_Marduk

    Version: 1.0 | Updated: 03/23/09 | Printable Version | Search This Guide

    Neverwinter Nights 2 Expansion Storm of Zehir
    Mercantile Guide
    Written by Vladimir Marduk, e-mail: cjoy8b @ yahoo . com
    version 1.0
    
    copyright (c) January 13, 2009
    Anyone can post this faq anywhere they would like, as long as they don't change
    anything.
    
    _______________________________________________________________________________
    _______________________________________________________________________________
    
                                  Table of Contents
    _______________________________________________________________________________
    _______________________________________________________________________________
    
    
    I................................................................[introduction]
    
    II.............................................................[Hints and Tips]
    
    III....................................................................[Basics]
    
    IV...................................................................[Samarach]
    
    V.............................................................[The Sword Coast]
    
    VI..................................................[Merchant Company Upgrades]
    
    VII............................................................[Rare Resources]
    
    VIII..........................................................[Resource Quests]
    
    IX...............................................[The Three Merchant Companies]
    
    X........................................................Towns and Trade Routes
    
        1......................................................[Crossroad Keep]
        2...........................................................[Highcliff]
        3.........................................................[Thundertree]
        4...........................................................[Phandalin]
        5..............................................................[Leilon]
        6...........................................................[Conyberry]
        7............................................................[New Leaf]
        8..........................................................[Port Llast]
        9.........................................................[West Harbor]
        10........................................................[Neverwinter]
    
    XI.............................................................[Jacoby's Store]
    
        1.....................................................Circle of Friends
        2......................................................Fated Winds [fw]
        3..................................................Forgotten Lords [fl]
        4........................................................Conyberry [cb]
        5........................................................Hillcliff [hc]
        6...........................................................Leilon [le]
        7.........................................................New Leaf [nl]
        8........................................................Phandalin [pd]
        9.......................................................Port Llast [pl]
        10.....................................................Thundertree [tt]
    
    XII..................................................................[Cheating]
    
    
    You can search for anything in [ ] using ctrl+f.
    _______________________________________________________________________________
    
    
    Initial Release: version 0.80
    
    Update to 1.0 inlcudes: Completion of the rare resource quests.
                            New section created, Jacoby's Store.
    
    
    _______________________________________________________________________________
    
    I. [Introduction]
    
            This is a guide explaining most, if not everything related to being a
            merchant in Neverwinter Nights 2: Storm of Zehir.  I will cover the
            basics, how much it will cost to set up a new trading post, and the
            trading rates for goods and resources.  Eventually I hope to delve
            into what the upgrades actually do in game, besides the obvious
            portal and Shrine of Waukeen upgrades.  Hope you find what you are
            looking for.
    
    _______________________________________________________________________________
    
    II.  [Hints and Tips]
    
            An easy way to tell much how a trade route will cost by the time it is
            finished is to just multiply how much it costs to establish it by six.
            So if it cost 1000 gold to start it, altogether you will be spending
            6000 gold to start and finish it.  Similarly, if you multiply the
            starting income of a caravan by two, you will know how much it will
            bring in once completely upgraded.
    
            With the exception of Neverwinter and Crossroad Keep you can do
            everything you need to do to construct and look at how all your
            caravans are coming along from the dialog that opens up when you click
            on a town.  You don't have to worry about messy loading times.
    
            If you plan on upgrading multiple caravans that have the same end town,
            it might be easier to go to that town to upgrade those trade routes.
            For instance, if you want to upgrade all five routes that lead to
            Neverwinter, just go to Neverwinter instead of all five individually.
    
    _______________________________________________________________________________
    
    
    III. [Basics]
    
            Storm of Zehir involves an economics system revolving around
            "trade bars."  They can be traded in for Gold at a rate of 1 trade bar
            to 150 gold to Variel in Crossroad Keep.  Trade bars will be your main
            source of income as most merchants will not buy your items for more
            than 1000 gold a piece.  Also, you may trade these bars for goods and
            rarer resources.
    
        Goods:
            Timber
            Ore
            Skins
    
        Resources:
            Salt
            Mithral
            Adamantine
            Dragon Mead
            Harvest Mead
            Dark Steel
            Knucklehead Ivory
            Zalantar Wood
    
            You will notice a lot of familiar materials in the resources.  In fact,
            everything I have listed can be used to craft items.  Ore creates metal
            weapons and armor, skins create leather items, and timber creates bows
            and such.  All you have to do is have the proper recipe, the right
            material (mithral, adamantine, ore, whatever), and the proper device
            blacksmith's workbench).  Crafting, however, is another guide
            altogether.
    
            Initially you will only be able to hold 10 of any combination of
            goods or resources, but by the time you finally make it to Crossroad
            Keep you will have room for 15.  For example, that means you can have
            five each of timber, ore, and skins after you reach CK.
    
            There should be a button on the inventory panel that looks like a
            caravan.  Click it and you will be able to see what goods, resources,
            and trade bars you are carrying.
    
            Once you gain control of the merchant company you have a few more
            options when you visit a city, but I cover that in the "The Sword
            Coast" section.
    
    _______________________________________________________________________________
    
    
    IV.  [Samarach]
    
            All the cities you can trade with in Samarach have the same trade
            values for items. These cities are Rassatan to the south, Taruin
            somewhere in the middle, Torich in the northeast.  Note that you can
            help a man in the Torich tavern by clearing out a salt mine, thus
            unlocking the salt trade there.
    
                    Here is what you can trade for in any town
                    in Samarach except Nimbre and Samargol:
    
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    ||  Ore   |  8  || Cold Iron  |  80 || Mithral | 200 || Harvest Mead |  80 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Timber |  4  || Adamantine | 300 ||  Salt   |  75 ||  Dragon Mead |  60 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Skins  |  10 || Dark Steel |  50 ||  Ivory  | 200 ||   Zalantar   | 130 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    
            The number to the right of each good/resource is how many trade bars
            you recieve for trading the town that good/resource.
    
            Samarach is boring, isn't it?
    
    _______________________________________________________________________________
    
    V.  [The Sword Coast]
    
            Now here is where it gets interesting.  You start off with just your
            headquarters in Crossroad Keep.  Sa'Sani starts your new life in the
            Sword Coast with a quest to find a suitable town to create a trading
            post within.  Each town has different requirements to build one.
    
            Once built, each trading post allows you to create caravans that travel
            to nearby towns to generate income in the form of trade bars.  You
            won't be able to pick up these trade bars directly; for that you will
            need to stop by your HQ and talk to Variel.  This should happen auto-
            matically when you chat with her, and should appear in yellow in the
            chat log.
    
            Each caravan will start at level one, which means that they will not
            generate as many trade bars as they might be able to, and they are
            very vulnerable to random monsters attacking them.  As with a fight
            between patrols and monsters, you can jump in and help caravans in
            trouble.  If it happens that you don't get to them in time, their
            condition becomes "almost dead" and they no longer generate income.
            When this happens they require your personal attention.
    
            When caravans are stopped after a monster attack as described above,
            they will require you to talk to them.  In the conversation they may
            ask for 50 trade bars as payment for doing a difficult job, 10 skins
            to repair the caravan, or 10 ore to repair weapons.  Fortunately, if
            you have a high diplomacy you will be able to talk them out of
            wanting the extra trade bars, or if you have a good craft weapon
            skill you can forgo some (if not all) of the goods required to
            help a caravan in trouble.
    
            Luckily, you can upgrade caravans up to level 3.  At that point they
            have maxed out how many trade bars are generated, and hardly ever
            lose to monsters.
    
    _______________________________________________________________________________
    
    VI.  [Merchant Company Upgrades]
    
            There are five improvements Variel mentions that you can pay for
            at your merchent HQ, each netting you 200xp.  Unfortunately you can
            only build upgrades after you have donated a certain amount of trade
            bars.  The first upgrade is free, second costs 500, third costs 500,
            forth costs 1000, and fifth costs 5000!  A grand total of 7000 trade
            bars!
    
            The five upgrades:
    
            1. Create propaganda for your merchant company.  This is by far the
            cheapest, requiring only 5 each of ore, timber, and skins.  Not
            sure what this does, however.
    
            2. You can also improve the armor of the Greycloak patrols.  This
            costs 5 each of mithral and adamantine.  Again, not sure what this
            does.
    
            3. Next is the Greycloak patrols' weapons, costing 5 cold iron, and
            5 zalantar.  Not sure of its usefulness...
    
            4. Building the shrine to Waukeen is another improvment, costing 5 each
            of timber and mithral.  Yay, your very own temple...
    
            5. Last is the portal upgrade which allows you to instantly tranport to
            any trading post you own, and it will do it for free.  How nice.
            Unfortunately this is one way, so you have to walk back to home base.
            This costs 5 each of adamantine and dark steel.
    
    NOTE:   Zxo has posted on the bioware forums that the propaganda and the
            shrine of Waukeen each give a bonus of 20% to your income, and all
            other improvements give a 10% bonus.
    
            Also, CrnaOvca in the same thread said that the bonuses are additive,
            with a final bonus of 70% for all five.
    
    Thanks to those two.
    
    _______________________________________________________________________________
    
    VII. [Rare Resources]
    
            There are nine rare resources you can trade for, and only 8 you can
            get in a single playthrough.  The reason being that you can only get
            Harvest Mead, or Dragon Mead, but not both.  With the exception of
            zalantar there is only one town that will trade you each rare
            rare resource, and each town stocks only 5 at a time.  They will
            replenish their stocks, but it usually takes a really long time for
            that to happen.
    
    
            ++-----------------++--------------------++
            ||                 ||                    ||
            ||  Rare Resource  ||      Location      ||
            ||                 ||                    ||
            ++-----------------++--------------------++
            ++-----------------++--------------------++
            ||                 ||                    ||
            ||      Salt*      ||       Torich       ||
            ||                 ||                    ||
            ++-----------------++--------------------++
            ||                 ||                    ||
            ||   Cold Iron*    ||     Phandalin      ||
            ||                 ||                    ||
            ++-----------------++--------------------++
            ||                 ||                    ||
            ||   Adamantine    ||       Leilon       ||
            ||                 ||                    ||
            ++-----------------++--------------------++
            ||                 ||                    ||
            ||   Dark Steel    ||      Conyberry     ||
            ||                 ||                    ||
            ++-----------------++--------------------++
            ||                 ||                    ||
            ||     Mithral     ||      Highcliff     ||
            ||                 ||                    ||
            ++-----------------++--------------------++
            ||                 ||      New Leaf      ||
            ||    Zalantar     ||         &          ||
            ||                 ||     Thundertree    ||
            ++-----------------++--------------------++
            ||  Harvest Mead*  ||                    ||
            ||        &        ||     West Harbor    ||
            ||   Dragon Mead*  ||                    ||
            ++-----------------++--------------------++
            ||                 ||                    ||
            ||   Knucklehead   ||     Port Llast     ||
            ||      Ivory*     ||                    ||
            ++-----------------++--------------------++
    
            Notice, resources with a star (*) require you to perform a quest
            before being able to trade for them.
    
    _______________________________________________________________________________
    
    
    VIII. [Resource Quests]
    
            A. Salt - This is the first resource that you can do a quest to
            unlock.  South east of Torich is the salt mine named Mines of Selgol
            which happens to be infested with firenewts.  Most of these
            lizardfolk are the normal ones you would find just wondering around in
            Smarach, but way in the back you will find elite firenewts, a shaman,
            a sorceror and a boss.  The boss carries an item for another quest,
            by the way.  When you are finished clearing out the mine, don't forget
            to talk to Essien in the Torich inn.
    
    
    
        ___             ___
       |   |           |   |
       |   |___________|   |      _____
       |           \       |     |     |           Note that /\, in any way you
       |    boss   /___    |     |___  |           see them, are doors.  Also take
       |  & elites |   |   |     |     |           care in the hallway with groups
       |___     ___|___|   |_____|___  |           of monsters on either side of
           |   |   |    group /        |           you; if you attack one of those
           |___|   |___  of   \     ___|           groups and use the doors to
                       |newts |    |               keep the monsters at bay, the
        ___________    |   ___|____|_______        other group tends to notice.
        |     Q    |   |   |       |       |       You may end up with lizards on
        |  3  fire |   |/ \|    ___|    ___|       two sides.
        | newts    |   |   |   |       |
     ___|_______/ \|___|   |___| Group |___
    | X \              \       \   of      |
    |___/   ___________/    ___/ newts  ___|
    |           |      |   |   |       |
    |           |      |___|   |___    |
    |           |                  |   |
    |___| E |___|                  |___|
    
    X=amethyst,malachite,topaz,light hammer + 1
    Q=flute,lense of detection, thieve's tools +3
    E=entrance
    
    
            B. Cold Iron - A man Named Danley in the Phandalin Inn asks you to
            investigate the cold iron mine to the southeast of Phandalin.  He
            feels that the current owners are up to no good, and he would like
            you to stop them if they are.  Imagine that...they ARE up to no good.
            The two men at the very enterance to the mine turn out to be monsters
            in disguise.  Unfortunately the only way I have found to get them to
            reveal themselves (and progress through the quess) is to flat out
            call them liars.  You may have to point out that there is an illusion
            in order to call them out.  After that it is just a matter of
            clearing the mine of baddies.
    
            Silphidae has this to add:
    
            "You mention in the guide to Storm of Zehir that the only way to
            proceed with the quest to clear out the cold iron mine is to call the
            men at the beginning liars.  There is another way.  I was playing a
            drow who had giants as a favored enemy.  Because the men were giant
            creatures, one of my conversation options was to see that they were
            giants and attack."
    
            Jonathan Howard has this to add:
    
            "during the confrontation with the two Ogre Magi in the Cold Iron
            Ore Mine Umoja will also have the option to point out what they
            really are."
    
                                 _________
                                |         |
                         _______|      ___|
                        |           G  |
     ___________________|    ___       |
    |                           |      |
    |   G   ______    __     ___|___/ \|       G = group of monsters
    |      |      |  |  |   |      /   \       S = two treasure chests with 600
    |___   |    __|/\|__|___|      |S  |           gold and hide armor +2
        |  |   |        |          \___/
        |  |   |    G   |                      Note that the entrance to the room
        |  |   |        |                      with the S in is is locked and
        |  |___|__    __|___                   trapped, as is one of the chests.
        |      |  |  |  |   |
        |   G  |__|/\|__|   |__
        |                      |
        |_______________    ___|
                        |  |
                  ______|  |
                 |      |  |
                 |      |  |___
                 |             |
              ___|             |
             |          |      |
             |__________|      |
                        |      |
                        |      |
                        |      |
                        |_   __|
                          |E|
    
    
            C. Harvest Mead and Dragon Mead - Your quest for alcohol begins in
            West Harbor.  Lazlo Buckman wants you to go find their local wizard
            Tarmas who went to investigate a cave south of West Harbor.  Go there,
            but don't leave yet.  Search the cave, find the real wizard and rescue
            him.  It is possible to let him die, and I think that happens when you
            kill the dragon's without freeing him.  Go back to the village and
            find out the fake wizard was in fact a decrepid old black dragon.  You
            have the option of fighting for the black dragons or killing them, the
            former granting you dragon mead but no trading post, and the latter
            granting you harvest mead and a trading post.  Another thing to note
            that you can only get the treasure in the dragon cave if you kill the
            dragons, which you can still do if you killed Lazlo and his buds.
    
    
        E
       | |
       | |        _________
       | |       |         \
       \  \______|  |     F |
        \___S__   _/ \______|
        |     |\ X\          ______
        | X __| \  \        |   U  |      X = Trap
        |     | |   \   __  |_    _|      S = secret door
     ___|___/\|  \ X \_|  |___|/\|_       U = umberhull and mephits in jar
    |         |   |__              |      T = Statue of Tyr, using it summons
    | Shaman  |__   _|       ______|          mephits, attacking causes Tyr's
    |         /  \_/     T  /                 wrath
    |___      \_X           |             D = dragon hoard, only access is to kill
        |     | \____       |                 Voarag and Waevaer the dragons.
        |___/\|      \      |             W = Tarmas is here, you must have key
            | |____   \__   \                 from lizard chieftan to rescue
            |____  |  ___| X |
        _____ ___| |_|       \
       |     |    S           |
       |__W__|                |
       |      \               |
       |_____ /    Chieftan   |
             |                |
             |________________|
                         / \
                         \D/
    
    
            D. Knucklehead Ivory - In order to have access to ivory you must free
            Port Llast's dock.  To do this you must first talk to the Luskan
            captain and ask about the storms.  Apparently, the Luskans made deal
            with a local prioress of Umberlee to help them take Port Llast, and
            they didn't keep to their end of the deal.  So you are off to the north
            where you can find her cave.  There are four trials here.
    
            The first requires you to make an offering, but make sure you have
            plenty of whatever you offer because the prioress will ask for at most
            5 times that much when you meet her.  That can amount to 900 trade
            bars or 12000 gold for the entire dungeon
    
            The second is a test of knowledge.  You can go around the room looking
            for clues and then answer questions that the statue gives you.  The
            statue should be the first thing you see, and the answers are:
    
            Everyones should fear Umberlee, She likes to drown people, her symbol
            is a blue-green wave in a spiral shape, and she controls the seas and
            oceans.
    
            Third trial is a fight, and make sure you have your entire party inside
            the door before it closes.  Two water elementals come out of the halls
            on either side of you.  Oh, and unless you want to fight a bunch of
            drown, don't pick up the loot that is on the corpses in the pool of
            water.  If you want to fight them, please be smart and fight them one
            at a time. When you enter the room, the hallway on the left opens the
            way you came in, and the one on the right opens the way forward.
    
            The last trial is possibly the hardest.  There are 9 dots you can stand
            on on the floor.  What you need to do is find the three triplets that
            go with each other.  The easy way:
    
                  3
                 / \
            _   1   2
            E   |   |   3---1
            _   1   2    \ /
                 \ /      3
                  2
    
            Ok, so that figure above represents the spots on the floor that you
            can stand on, the roughly hexagonal shaped one represents the dots
            on the outside, and the triangle represents the dots on the inside.
            Both shape are shown from the entrance of that room, E.  Each
            corresponding number must be stood on in at the same time, every 1
            should be stood on, then every 2, then every 3.  Once a triplet has
            been stepped on there should be a green glowing dot above each spot
            that was being stood on.  keep in mind that the triangle to the right
            is actually located inside of the hexagon.
    
            Doing this the hard way: to start, just pick a random spot, doesn't
            matter where; don't forget to force your party to not follow you, if
            they do they will get hurt.  So once you have your random spot you are
            standing on, pick another character and have them try the other spots.
            If nothing happens, then they found a good one; otherwise the character
            you are moving will get hurt, and it will look like a storm is brewing.
            Once you have two dots that are safe to stand on, look for the third.
            Once you have all three they should have glowing green dots floating
            above them, and you can start looking for the second and third
            triplets.  The door should open once all 9 spots on the floor have
            been activated and have the glowing green dots.
    
            The prioress demands that you pay what the Luskans wouldn't, which
            happens to be 3 times as much as what you offered when you entered
            the temple.  You could, however, always just kill her, but if you want
            her to sink the luskan ship, you had better do that first.  Sinking the
            ship will cost 2 times as much as what you offered in the first room.
    
    _______________________________________________________________________________
    
    IX. [The Three Merchant Companies]
    
            At some point it becomes necissary to obtain membership in one of the
            three merchant companies in Neverwinter, The Circle of Friends (CoF),
            The Forgotten Lords (FL), and The Fated Winds (FW).  These companies
            can be roughly associated with alighnment, good (CoF), neutral (FL),
            and evil (FW). You will also recieve a small skill bonus based on who
            you join.  Joining the CoF will grant you +2 to diplomacy, the FL will
            give you a +2 to appraise, and the FW will grant +2 to your intimidate
            skill.  You can only join one company. It turns
    
            Unfortunately, you can't join for free, but you do get to enter
            Neverwinter for free after you do join.  To join, you must enter
            neverwinter's Temple of Waukeen and go to one of the three rooms in
            the back of the temple.  Talk to one of the three people in charge
            of obtaining new recruits, and ask about joing.
    
    
            To join, talk to one of the following:
            Circle of Friends - Jon Archen
            Forgotten Lords - Aster Merris
            Fated Winds - Martin Keller
    
    
            Also, you will have to purchase ranks, will allow you access to
            better items in Jacoby's store.  What items you are allowed to
            Purchace depend on the guild you join.  Note that the final
            rank, the directorship, in addition to the trade bar requirement
            your company will require you to finish everything pertaining to the
            New Leaf quest to obtain it.
    
            *******
    
            Costs in trade bars per rank
            250 to join -> 1000 for rank 2  -> 2000 for next to ranks
               Associate        Colleage         Fellow and Directorship
    
            Total: 5250
    
            *******
    
            The skill bonuses and the manner in which they discuss certain
            events during the game are really the minor differences between the
            companies.  Sure, the Fated Winds are a group of cut-throat businessman
            who are willing to do anything in order to make a dollar, and the
            Circle of Friend are goodie two shoes, but there is a major difference
            in one of the quests.  Namely, whether they want you to liberate Port
            Llast or not.
    
            To recieve quests, just go up and talk to the person that made you a
            member and ask if there is anything you can do.
    
            Merchant Quests:
    
                    A. Sating the Sensate - this is a quest you can do from the
                    get go.  There is a fire gensai stanging outside the temple
                    of Waukeen in Neverwinter that would like you to bring him
                    8 rare resources.  Just take a gander at section VIII and
                    bring them to him.  Just as simple as that.  This should net
                    you 1500 trade bars altogether, and a grand total of 3400 xp
                    after you use the item he gives you.
    
                    B. The Trading Post - Would you like to open a trading post
                    in Neverwinter?  Well, here is your chance.  Just talk to
                    Sir Nevelle, and shell out 800 trade bars.  He can be found
                    wondering the streets or in the inn. You can do this quest
                    as soon as you join, so if you have 1050 trade bars lying
                    around, feel free to pick your company and get the trading
                    post.
    
                    c. Under New Management - Apparently in the Knight Captain's
                    absence Lusken "liberated" Port Llast.  Unfortunately, the
                    trade routes in and out of Port Llast has been cut off as well,
                    The three merchant companies all want you to restore trade to
                    Port Llast, but differ in how they want you to deal with the
                    Luskans.  The CoF wants you to take them out, the FW wants
                    you to keep them there, and the Forgotten Lords don't seem
                    to care.
    
                    To restore trade you have to take care of Port Llast's
                    undead problem, and possibly stop the raging storm outside of
                    the port.  For the storm you can look at my resource quests
                    section (VIII) since that is how you gain access to knucklehead
                    ivory.  The source of the undead is linked to a necromancer
                    who has set up camp in a cemetary called Gothaladreum.  You
                    have to get its location from the Luskan in charge!  I have
                    spent a lot of time looking for it on the world map before
                    I realized this.  If you would like, you can talk to septimus
                    and he will help you deal with the undead problem, and if you
                    don't enlist the necromancer's help in taking back Port Llast
                    you may be able to convince Septimus to join your group
                    as a cohort.
    
                    You will recieve a nice reward from the luskan in charge of
                    port last if you get rid of the undead and the storm (it
                    doesn't matter if you sink his ship in the process either).
                    You will obtain the Seal of Illusk, with a boost to
                    diplomacy, intimidation and strength (4,8 and 2 respectivly.)
                    If you want to defeat the Luskans before getting a reward for
                    your activities, the new man in charge (the one the luskan's
                    locked up) will grant you some expirience and another item.
                    Sigil of the Last Port grants +3 AC vs orcs and +2 con.  I
                    think the expirience is around 1500xp.
    
                    You can go about defeating the Luskans many ways, but they will
                    all involve you going toe to toe with the gaurds in town.  You
                    can make this easier though, by recruiting the help of the
                    necromancer, or by paying the prioress of Umberlee to sink
                    the Luskan's ship, thus preventing them from getting backup.
                    You can refer to the resource quest section on how to do that.
    
                    *********
    
                    D. New Leaf Shortage - This quest requires you to be rank 1
                    (colleage), and also happens to be the precursor to becoming
                    the director of your company.  As the name implies, New Leaf
                    is dearly in need of supplies.  If you bother to investigate
                    it appears that there are bandits raiding the village.  Their
                    camp is to the south near the river crossing.
    
    _______________________________________________________________________________
    
    X. Towns and Trade Routes
    
            As I have mentioned before, you must create a trading post before you
            can start creating caravans...that is, before you can get more trade
            bars as income.  Each caravan generates a different amount per route,
            and each caravan has 3 tiers, levels 1, 2, and 3.  Creating a trading
            post requires trade bars and goods while creating caravans require
            lots of gold.  For each city I have listed the requirements for each
            trading post, and each caravan.  Yes, I have listed caravan routes
            twice, but that is just for easy reference.  Just look up the town you
            are interested in to find what you need.
    
            Remeber, upgrading your caravans not only increases their income,
            but keeps them from dying every time they meet a monster.
    
            You can keep tabs on everything by talking your warehouse manager
            in Crossroad Keep, including what caravans are in transit, are
            upgrading, or are waylaid.  You can also do this at towns; by visting
            your trading post, you can click on "check on the status of your
            caravans."
    
            IMPORTANT:
            To create a caravan from one town to another, you have to have a
            trading post at each, you have to be at one of the towns, and then
            visit your trading post.  You don't actually have to enter the trading
            post, you can just construct a caravan from the town's dialog.
    
            For the caravans, you can read them like this:
            info for establishing -> info for upgrade 2 -> info for upgrade 3
    
    ______________________________________________________________________________
    
    
    [Crossroad Keep]  Located in the center of the map
    
            This is your base of operations, and counts as a trading post
    
            Caravans:
                    Gold required to send to Highcliff, 1000 -> 2000 -> 3000
                            Profit per level:     20 -> 30 -> 40
    
                    Gold required to send to Leilon, 4000 -> 8000 -> 12000
                            Profit per level:     80 -> 120 -> 160
    
                    Gold required to send to Neverwinter, 2000 -> 4000 -> 6000
                            Profit per level:     40 -> 60 -> 80
    
                    Gold required to send to Thundertree, 2500 -> 5000 -> 7500
                            Profit per level:     50 -> 75 -> 100
    
                    Gold required to send to Phandalin, 3500 -> 7000 -> 10500
                            Profit per level:     70 -> 105 -> 140
    
    You can not trade for anything at Crossroad Keep
    
    
    
    _______________________________________________________________________________
    
    
    
    
    [Highcliff] Located just west of Crossroad Keep
    
            Cost to build trading post: 100 trade bars and 5 timber.
    
            Caravans:
                    Gold required to send to Crossroad Keep, 1000 -> 2000 -> 3000
                            Profit per level:     20 -> 30 -> 40
    
                    Gold required to send to Leilon, 3750 -> 7500 -> 11250
                            Profit per level:     75 -> 112 -> 150
    
                    Gold required to send to Neverwinter, 1000 -> 2000 -> 3000
                            Profit per level:     20 -> 30 -> 40
    
                    Gold required to send to West Harbor, 5000 -> 12000 -> 18000
                            Profit per level:     120 -> 180 -> 240
    
    Highcliff's trade rates:
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     || can buy |     ||              |     ||
    ||  Ore   |  6  || Cold Iron  |  80 || Mithral | 200 || Harvest Mead |  80 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Timber | 12  || Adamantine | 300 ||  Salt   |  75 ||  Dragon Mead |  60 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Skins  |  5  || Dark Steel |  50 ||  Ivory  | 200 ||   Zalantar   | 130 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    
    Highcliff's skins and timber trade rate is as high as it can get, so sell here.
    Also, this is as cheap as ore gets, so buy here.
    
    _______________________________________________________________________________
    
    
    [Thundertree] Located almost directly north of Crossroad Keep
    
            Cost to build trading post: 100 trade bars and 5 ore.
    
            Caravans:
                    Gold required to send to Crossroad Keep, 2500 -> 5000 -> 7000
                            Profit per level:     50 -> 75 -> 100
    
                    Gold required to send to Conyberry, 8000 -> 16000 -> 24000
                            Profit per level:     160 -> 240 -> 320
    
                    Gold required to send to Neverwinter, 3000 -> 6000 -> 9000
                            Profit per level:     60 -> 90 -> 120
    
    Thundertree's trade rates:
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    ||  Ore   |  9  || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Timber |  3  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||   can buy    |     ||
    || Skins  |  3  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    You can find the cheapest deal for timber here.
    
    _______________________________________________________________________________
    
    
    [Phandalin] located almost directly east of Crossroad Keep
    
            Cost to build trading post: 200 trade bars and 5 ore.
    
            Caravans:
                    Gold required to send to Crossroad Keep, 3500 -> 7000 -> 10500
                            Profit per level:     70 -> 105 -> 140
    
                    Gold required to send to Conyberry, 2500 -> 5000 -> 7500
                            Profit per level:     50 -> 75 -> 100
    
    Phandalin's trade rates:
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||  can buy   |     ||         |     ||              |     ||
    ||  Ore   |  9  || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Timber |  6  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Skins  |  1  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    You can find the cheapest deal for skins here.
    You have to finish a quest to trade for Cold Iron.
    
    _______________________________________________________________________________
    
    
    [Leilon] Located south-southeast of Crossroad Keep.
    
            Cost to build trading post: 300 trade bars and 5 skins.
    
            Caravans:
                    Gold required to send to Crossroad Keep, 4000 -> 8000 -> 12000
                            Profit per level:     80 -> 120 -> 160
    
                    Gold required to send to West Harbor, 6000 -> 12000 -> 18000
                            Profit per level:     120 -> 180 -> 240
    
                    Gold required to send to Highcliff, 3750 -> 7500 -> 11250
                            Profit per level:     75 -> 112 -> 150
    
    Leilon's trade rates:
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    ||  Ore   |  6  || Cold Iron  |  80 || Mithral | 200 || Harvest Mead |  80 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||  can buy   |     ||         |     ||              |     ||
    || Timber |  12 || Adamantine | 300 ||  Salt   |  75 ||  Dragon Mead |  60 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Skins  |  5  || Dark Steel |  50 ||  Ivory  | 200 ||   Zalantar   | 130 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    Skins and timber are as expencive as you can get here, and ore is the cheapest
    
    
    _______________________________________________________________________________
    
    [Conyberry] Located directly north of Phandalin
    
                    Cost to build trading post: 500 trade bars and 10 skins.
    
            Caravans:
                    Gold required to send to New Leaf, 8000 -> 16000 -> 24000
                            Profit per level:     160 -> 240 -> 320
    
                    Gold required to send to Phandalin, 2500 -> 5000 -> 7500
                            Profit per level:     50 -> 25 -> 100
    
                    Gold required to send to Thundertree, 8000 -> 16000 -> 24000
                            Profit per level:     160 -> 240 -> 320
    
    Conyberry's trade rates:
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    ||  Ore   |  15 || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Timber |  6  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||  can buy   |     ||         |     ||              |     ||
    || Skins  |  5  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    This is as expensive as ore or skins can get.
    
    
    _______________________________________________________________________________
    
    
    [New Leaf] Located northwest of Conyberry in the middle of a forest.
    
                    Cost to build trading post: 800 trade bars and 10 ore.
    
            Caravans:
                    Gold required to send to Conyberry, 8000 -> 16000 -> 24000
                            Profit per level:     160 -> 240 -> 320
    
                    Gold required to send to Neverwinter, 10000 -> 20000 -> 30000
                            Profit per level:     200 -> 300 -> 400
    
    New Leaf's trade rates:
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    ||  Ore   |  9  || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Timber |  3  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||   can buy    |     ||
    || Skins  |  3  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    Who would have guessed New leaf has the lowest price for timber possible...
    
    
    _______________________________________________________________________________
    
    
    [Port Llast] Located north-northwest of Neverwinter.
    
                    Cost to build trading post: 100 trade bars and 5 ore + a quest.
    
            Caravans:
    
                    Gold required to send to Neverwinter, 4500 -> 9000 -> 13500
                            Profit per level:     90 -> 135 -> 180
    
    Port Llast's trade rates:
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    ||  Ore   |  15 || Cold Iron  |  80 || Mithral | 200 || Harvest Mead |  80 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Timber |  6  || Adamantine | 300 ||  Salt   |  75 ||  Dragon Mead |  60 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     || can buy |     ||              |     ||
    || Skins  |  5  || Dark Steel |  50 ||  Ivory  | 200 ||   Zalantar   | 130 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    Notice you can make the best profit possibly here by trading ore and skins.
    Also, trading for ivory requires a quest.
    
    
    _______________________________________________________________________________
    
    
    [West Harbor]  Located directly south of Highcliff in the marsh.
    
                    Cost to build trading post: just a quest, and must not side
                                                with dragons
    
            Caravans:
                    Gold required to send to Highcliff, 5000 -> 10000 -> 15000
                            Profit per level:     100 -> 150 -> 200
    
                    Gold required to send to Leilon, 6000 -> 12000 -> 18000
                            Profit per level:     120 -> 180 -> 240
    
    New Leaf's trade rates:
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||    can buy   |     ||
    ||  Ore   |  9  || Cold Iron  |  40 || Mithral |  80 || Harvest Mead |  45 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||    can buy   |     ||
    || Timber |  6  || Adamantine |  50 ||  Salt   |  50 ||  Dragon Mead |  20 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    ||        |     ||            |     ||         |     ||              |     ||
    || Skins  |  3  || Dark Steel |  50 ||  Ivory  | 100 ||   Zalantar   |  70 ||
    ||        |     ||            |     ||         |     ||              |     ||
    ++--------+-----++------------+-----++---------+-----++--------------+-----++
    You can only trade for harvest mead or dragon mead, not both.
    
    
    _______________________________________________________________________________
    
    
    [Neverwinter]  Located north-northwest of Crossroad Keep, just across the river
    
                    Cost to build a trading post: 800 trade bars, plus 250 to join
                                                  a merchant company.
    
            Caravans:
                    Gold required to send to Port Llast, 4500 -> 9000 -> 13500
                            Profit per level:     90 -> 135 -> 180
    
                    Gold required to send to New Leaf, 10000 -> 20000 -> 30000
                            Profit per level:     200 -> 300 -> 400
    
                    Gold required to send to Highcliff, 1000 -> 2000 -> 3000
                            Profit per level:     20 -> 30 -> 40
    
                    Gold required to send to Crossroad Keep, 2000 -> 4000 -> 8000
                            Profit per level:     40 -> 60 -> 80
    
                    Gold required to send to Thundertree, 3000 -> 6000 -> 9000
                            Profit per level:     60 -> 90 -> 120
    
    You can not trade for anything at Neverwinter.
    
    
    _______________________________________________________________________________
    
    [Jacoby's Store]
    
            Every time you add a new trading post to a town, that town will send
            a merchant to Crossroad Keep to sell goods particular to the town they
            hail from.  You can't actually purchace these goods from them directly,
            but they are available in Jacoby's store.  Also, whatever merchant
            company you hook up with will also send items to sell.
    
       Circle of Friends Store items:
    
              Armor:
                Tower Shield +2
                Half Plate +2
                Breastplate +2
                Chain Shirt +2
                Heavy Shield +2
                Full Plate +2
    
              Weapons:
                Bastard Sword +2
                Quarterstaff +2
                Katana +2
                Ironwood Warmace +1
                Mace +2
                Mithral Warmace
                Lesser Mace of Disruption
    
              Miscellaneous:
                Belt of Strength +4
                Bracers of Armor +4
                Amulet of Health  +4
                Periapt of Wisdom +4
                Ring of Fortitude +2
                Purple Dragon Ring
                Ring of Divine Power(3)
                Ring of Freedom of Movement
    
              Recipes:
                Adamantine Bandad Mail
                Adamantine Chain Shirt
                Adamantine Chainmail
                Adamantine Full Plate
                Adamantine Half Plate
                Adamantine Heavy Shield
                Adamantine Scalemail
                Adamantine Tower Shield
                Mithral Breastplate
                Mithral Banded Mail
                Mithral Chain Shirt
                Mithral Full Plate
                Mithral Half Plate
    _______________________________________________________________________________
    
       Fated Winds Store items:    [fw]
    
              Armor:
                Dread Wraps
                Illusionist's Robe
                Robes of the Dark Moon
                Skin of Shadow
                Assassin's Garb
                Assassin's Leathers
                Darksteel Chain Shirt
                Rogue Links
                Shadow Thief Leather Armor
    
              Miscellaneous:
                Ring of Invisibilty
    
              Has the same Recipes as Circle of Friends
    
    _______________________________________________________________________________
    
       Forgotten Lords Store items:    [fl]
    
              Armor
                Breastplate +2
                Chainmail +2
                Chainmail +1
                Mithral Breastplate
                Scale Mail +2
                Umber Hulk Hide Breastplate
    
              Weapons:
                Fey Spear +1
                Halberd +2
                Spear +2
                Spear +1
                Zalantar Spear
                Sling +2
                Charming Sling
                Alchemical Silver Bullets
                Bullets of Smiting
                Lightning Bullet
                Ice Bullet
    
              Miscellaneous
                Ironskin Ring
                Commander's Ring
                Ring of Clear Thought +1
                Ring of Disease Immunity
                Ring of Force Shield
                Brawler's Belt
                Boots of the Winterlands
                Boots of Striding +2
                Cloak of Protection vs Evil
                Cloak of protec5tion vs Good
                Nymph Cloak +4
                Amulet of Health +2
                Amulet of Will +1
                Luckstone
    
              Has the same recipes as Circle of Friends
    
    _______________________________________________________________________________
    
       Conyberry Store items:    [cb]
    
              Armor:
                Chain Shirt +2
                Mithral Chain Shirt
                Padded Armor +2
                Salamander Hide Studded Leather Armor
    
              Weapons:
                Composite Longbow +2
                Bolt +2
                Bolt +1
                Bolt
                Arrow +2
                Arrow +1
                Arrow
                Scythe +2
                Kama +2
                Neverwinter Kukri
                The Nightthief's Nimble Knife
                Feyduster +1
                Shuriken +2
                Ice Dart
                Rapier +2
                Kukri +2
                Katana +2
    
              Miscellaneous:
                Cloak of Resistance +2
                Nymph Cloak +2
                Bracers of Dexterity +2
    
              Recipe:
                Cloak of Charisma +4
    
    
    _______________________________________________________________________________
    
       Highcliff Store items:    [hc]
    
              Armor:
                Arcane Scholar Robes
                Illusionist's Robe
                Mage's Battle Robe
                Wizard's Robe
                Grey Robe of the Archmagi
    
              Miscellaneous:
                Ring of Protection +2
                Bracers of Armor +4
                Ring of Minor Cold Resistance
    
              Recipe:
                Perfected Acid Flask
                Perfected Alchemest's Fire
                Perfected Choking Powder
                Perfected Holy water
                Perfected Tanglefoot Bag
                Perfected Thunderstore
                Bracers of Armor +5
                Cloak of Protection +2
                Headband of Intellect +4
    
    _______________________________________________________________________________
    
       Leilon Store Items:    [le]
    
              Armor:
                Banded Mail +2
                Full Plate +2
                Half Plate +2
                Shield of teh Dragonslayer
                Tower Shield +2
                Darksteel Banded Mail
                Darksteel Full Plate
                Darksteel Half Plate
    
              Weapons:
                Greataxe +2
                Halberd +2
                Dragonslayer
                Greatsword +2
                Dwarven Waraxe +2
                Battleaxe +2
                Deepstone Progeny
                Ice Reaver +1
    
              Recipes:
                Leilon makes any adamantine weapon recipe available for purcahce
                including arrows, bolts, and bullets. (no ranged weapons)
                Belt of Strength +$
    
    _______________________________________________________________________________
    
       New Leaf Store Items:   [nl]
    
              Armor:
                Leather Armor +2
                Skin of the Forest
                Armor of the Wolf
                Darksteel Chain Shirt
                Hide Armor +3
                Light Ironwood Shield
                Light Shield +3
                Zalantar Light Shield
                Shield of the Wisp Hunter
    
              Weapons:
                Heavy Crossbow +2
                Composite Longbow +2
                Shortbow +2
                Spear +2
                Quarterstaff +2
                Bolt +2
                Bolt +1
                Bolt
                Arrow +2
                Arrow +1
                Arrow
                Handaxe +2
    
              Recipes:
                Composite Longbow (2)
                Composite Shortbow (2)
                Belt of Agility +4
                Periapt of Wisdom +4
    
    _______________________________________________________________________________
    
       Phandalin store items:    [pd]
    
              Armor:
                Adamantine Half Plate
                Adamantine Banded Mail
                Adamantine Full Plate
                Mithral Full Plate
                Mithral Banded Mail
                Mithral Half Plate
                Wyvern Full Plate
                Wyvern Half Plate
                Adamantine Tower Shield
                Mithral Tower Shield
                Adamantine Heavy Shield
                Mithral Heavy Shield
    
              Weapons:
                Short Sword +2
                Dagger +2
                Bastard Sword +2
                Longsword +2
                Mace +2
                Flail +2
                Warhammer +2
                Warmace +2
                Morningstar +2
    
              Recipes:
                Belt of Agility +4
                Phandalin has all cold iron weapon recipes (no ranged weapons, just
                ammo)
    
    _______________________________________________________________________________
    
       Port Llast Store Items:   [pl]
    
              Armor:
                Darksteel Breastplate
                Mithral Breastplate
                Darksteel Chain Shirt
                Studded Leather Armor +1
                Stormlord's Leathers
                Mithral Chain of Greater Frost resistance
                Leather Armor +1
                Studded Leather Armor +1
    
              Weapons:
                Darksteel Rapier
                Scimitar of Speed
                Scimitar +2
                Rapier +2
                Alchemical Silver Scimitar
                Cold Iron Rapier
                Cold Iron Scimitar
                Shimmering Blade
                Club +2
                Light Hammer +2
                Longbow +2
                Light Crossbow +2
                Dart +2
                Sickle +2
    
    _______________________________________________________________________________
    
       Thundertree Store Items:   [tt]
    
              Armor:
                Harper Agent Leathers
                Arcane Archer Chain Shirt
                Woodsman Outfit
                Hair Shirt of Ilmater
                Leather Armor +3
                Eldritch Knight Chain Shirt
    
              Weapons:
                Piercing Arrow
                Bolt of Piercing
                Giant's Bane
                Duskwood Heavy Crossbow
                Shederran Heavy Crossbow
                Shederran Light Crossbow
                Duskwood Light Crossbow
                Duskwood Longbow
                Shederran Longbow
                Shederran Shortbow
                Duskwood Shortbow
                Sling of Force
                Tunderbeast Axe
                Spear +2
    
              Miscellaneous:
                Ring of Minor sonic Resistance
                Ring of Protection +1
                Amulet of Natural Armor +1
                Scarab of Protection +1
                Cloak of Elvenkind
                Boots of Elvenkind
                Lesser Boots of Tumbling
                Forest Walkers
    
              Recipes:
                Gloves of Dexterity +4
                Thundertree allows you to purchace all zalantar weapon crafting
                recipes (this involves only wooden weapons)
    
    _______________________________________________________________________________
    
    
    XII. [Cheating]
    
            If you wish, you may cheat using the console.  To bring down the
            console type `, and to use these cheats you must type DebugMode 1 and
            hit enter.
    
            To create ore, timber, or skins: rs ka_give_good(n,#) where n
            identifies the good, and # is the number desired.
    
            n = 1,2,3 for ore, timber, and skins, respectively.
    
            To create trade bars use: rs ka_give_bars GiveBars(#)
            # is the number of bars.
    
            To create a rare resource use: rs ka_give_rare GiveCargo(n,#)
            Where n is the resource, and # is the number of those resources.
    
            n  |  resource
            1  |  cold iron
            2  |  adamantine
            3  |  dark steel
            4  |  mithral
            5  |  salt
            7  |  knucklehead ivory
            9  |  harvest mead
            10 |  dragon mead
            11 |  zalantar
    
    Thanks to bryanskrantz, kgambit, and Corran132 for posting these cheats in a
    thieves-guild.net forum thread.
    
    
    _______________________________________________________________________________
    
    Official Permission Given:
            Neoseekers.com
            supercheats.com
            gamefaqs.com