The Last Remnant
Walkthrough and FAQ - by Rob Milligan aka "Krian83"
Version 0.5

===============================================================================
Contents
===============================================================================

1.00 Introduction & Version History

2.00 Guide to using this walkthrough

3.00 Disk 1 Walkthrough

	3.01 Battle of Yamarn Plain
	3.02 The World Map and Athlum
	3.03 Gaslin Caves
	3.04 Ruins of Robelia Castle
	3.05 Dillmore
	3.06 A Day's Beginning side/main quest
	3.07 Celepaleis
	3.08 Mr Diggs - Gaslin Caves
	3.09 Blackdale
	3.10 The Ivory Peaks
	3.11 Elysion
	3.12 The Catacombs
	3.13 Numor Mines
	3.14 Heroic Ramparts
	3.15 Nest of Eagles - Big Boss Battle

4.00 Disk 2 Walkthrough

5.00 Sidequests

6.00 Guild Quests

7.00 Mr. Diggs Upgrades

8.00 Achivements

9.00 Credits

10.00 Legal and Contact Info

===============================================================================
1.00 Introduction & Version History
===============================================================================

Version 0.1	Restarted The Last Remnant, began work on the guide.

Version 0.2	Gone through up to the Numor Mines, added info on Mr. Diggs,
		Added some guild quest info.

Version 0.3	Added some more of the main questline, and some more guild
		quests.

Version 0.4	Added a fair chunk more of the main questline, more guild
		quests and started on the side quests.

Version 0.5	Restarted the game again to check through the walkthrough
		and start the sidequests earlier, added even more guild
		quests and side quests. Added achivements Section.

Version 0.55	Started the unique leaders section, added a few more side
		quests.

===============================================================================
2.00 Guide to using this walkthrough
===============================================================================

This guide is designed to be as spoiler free as possible, where it might
prove useful in later games I have mentioned recruiting certain people
or using certain items but as much as possible I have left the nuts and
bolts of party use up to you.

This guide won't tell you how to fight every enemy, or the best party
setup or the best formations, as a lot of this relies on your personal
preference and combat style, but it will guide you through the dungeons
and give you info on a variety of bosses.

At the beginning of each section is a small checklist and info section
setout as follows:

Enemies:
Albic Qsiti:
	Bindbreath - AOE Small, causes blackout
(SS) Pest:
	Squash II - AOE Small
Grand Beetle:
	Multi Deadlocks x 2
	Squash II - AOE Small
(Greater) Nymphalidae
	Slap II - AOE Small
(King) Chimera

The above enemies section shows the common enemies you will encounter
and info on any particularly dangerous attacks.

For example the Qsiti can use an Area of Effect attack that also
causes blackout, causing your union to miss their turn.

The Grand Beetle can also deadlock two unions before you're able to flank
attack it.

With AoE attacks I have divided them into three groupings: 
Small AoE attacks - will generally effect 1 or 2 members of a union, up to the
	whole union.
Medium AoE attacks - generally effect the whole union and nearby members of
	other unions.
Large AoE attacks - generally effect every union.

Harvesting Items:
Shadow Metal
Steel Ore
Beastman's Coin
Rough Sylph Stone
Withered Parchment
Urn
Omos Morsel

Harvesting items show a list of items within the area that you can harvest
with Mr. Diggs, as you follow through the guide it will tell you where
each specific item is located.

Treasure Chests:
Chest 1:  Weapon Recipe 21
Chest 2:  Catacombs Map 1
Chest 3:  3,200 Gold
Chest 4:  Beastman Ale x 4
	  Fresh Oil x 4

Treasure chests tell you what each treasure chest contains, read through the
guide to find out exactly where they are located.

Boss fights are usually marked by a line of ********* above and below their
information. At the beginning the contain a quick reference to their name,
health and any special attacks as follows

Fiery Idol
Multi Deadlock x 3
HP: 8k
Attacks: Phelegethon - AOE Small
	 Flare - AOE Small
	 Inferno Insignia - AOE Large

then as much advice as possible on how to defeat the boss.

===============================================================================
3.00 Disk 1
===============================================================================

===============================================================================
3.01 Battle of Yamarn Plain
===============================================================================

After the intro vid, short battle controls intro

Just hammer a, you can't lose this fight. After the first roung you will fire
the Gae Bolg, ending the battle sequence.

More video

Walk to Emma and the glowing green object in front of you, if you target Emma
with left or right on the D-Pad and press A when your close enough a short
sequence will occur explaining treasure chests.

Congratulations, you've gained your first weapon, a basic Broadsword. To the
left is the weapons characteristics, as explained above. After Emma has walked
away you'll be able to equip the weapon.

Again approach Emma and talk to her and you'll be shown your first real
battle, a fight with some Jhana Fighters. After a further explanation on
battles the fight will start. These guys are particularly weak so there's no
need to worry about the fight, just hit A and you should take them out in two
or three turns.

After the fight, head towards the light and you'll get into your first boss
battle. You can always tell Boss battles versus normal battles due to the
slightly different load screen.

After the tutorial on morale you'll find yourself facing the boss Raptor,
again this is a particularly easy battle, just attack with combat arts and
after a few turns Rush will be able to launch his special attack, winning
the battle automatically.


===============================================================================
3.02 The World Map and Athlum
===============================================================================

Welcome to the world map, as you play through the game more and more locations
will be revealed to you. For now, select Athlum and press A.

After a short video sequence Emma will leave your party and you'll find
yourself standing on Xiphos way. Id suggest heading to the weapons shop and
picking Rush up a Kiteshield, although obviously your free to change to a 
different weapon type or dual wield weapons.

There really isnt much else to do at the moment so hit the back key and head
to Virtus parish. Head into the pub and you'll see the bartender has a ...! 
speech bubble. People usually grant you quests when you see these so head on
over and talk to him.

Once he's finished trying to pick you up he'll tell you David is in the castle.
You can now go back to the city map and you'll have access to the castle's
location.

During the game you'll find a fair few locations are opened up by talking to
NPC's, I'll point these out to you as we go along. Once your done looking
around head to the Castle and a short cut scene will give you two options
to go looking for Irina.

I'd suggest taking the Gaslin cave's first, as the monsters are slightly
easier than those in Robelia Castle. Once you've decided head back to
the world map (press back twice) and a new location will open up.

===============================================================================
3.03 Gaslin Caves
===============================================================================

Enemies:
Rosefly
Manticore

Treasure:
Chest 1:  300 gold
Chest 2:  Cureleaf x 5
	  Relaxing Herb x 5

Blocter will provide you with a map of the area. Press X to view this
at any time. Before doing anything else I would suggest saving, hit Y to
open the menu and select save. Although the monsters are weak its easy to 
forget to save and lose hours of play during the Last Remnant, especially 
as there is no Autosave. Head straight ahead and you should come into contact 
with a few enemies, most likely Roseflies. Pull the right trigger when the
speach bubble above them is red to initiate combat.

You may have noticed the critical trigger option during the battle,
personally I find it a bit irritating, so feel free to turn it off in
the config menu. On the plus side the computer will now do the critical
trigger automatically, and after it's performed 100 triggers for you, you'll
receive the Timing is Everything achivement without actually having to
work for it.

Blocter will inform you that they're susceptible to combat art's, so just
pound away and you should win pretty easily. Keep on following the tunnel
until you reach a fork in the path.

Take the left path first, but watch out for buried Manticore's, they're
not particularly difficult but they can surprise you and get a round of
free attacks in.

You may have noticed by now that enemies drop items after a fight, and
occasionally you can capture an enemy. Most of these are pretty worthless
items, used in the occasional upgrade, as for the captured enemies they
can be slightly more useful. The can fetch a high price in the shops and
will increase your shop points, eventually making more items available.

However, if you wish to get all of the achivements for this game then
I'd suggest you start splitting creatures now. It takes an incredibly
long time to split 500 creatures.

At the end of the left path is a treasure chest containing 300 gold, once
you've collected this turn around and head back to the fork, taking the other
path. A short while in you'll see another chest on your right, open this
to receive  five cureleaf's and five relaxing herb's, these can be used by
Blocter to perform healing item arts.

Run around the corner and you'll notice a strange item that looks a bit
like a treasure chest. This is actually a teleporter that takes you back
to the world map. Before you get the chance to use it however you'll
go into a cutscene followed by a boss battle with the Slave Traders.

Again, not a difficult battle, i'd suggest having Blocter target the
actual boss (shown by his HP being orange and ??? on the hp bar.) Use
Rush's union to attack one of the other minions. Once the first minion
is dead attack the second minion with Rush then concentrate on the boss,
I received 630 gold after the battle so you know have a bit of spending
money in Athlum.

Once your done talking to people head back to the thing with the green
orb in the middle and activate it with A. You can then choose to head back
to Athlum. Head to the castle and talk to David, he will tell you to check
out the Robelia Castle Ruins. Blocter will leave your squad and Pagus
will join you.

Head back to the world map and onwards to Robelia.

===============================================================================
3.04 Ruins of Robelia Castle
===============================================================================

Enemies:
Landworm
Vile Lizard
Chimera

Treasure:
Chest 1:  Cureleaf x 5
	  Relaxing Herb x 5
Chest 2:  Slayer Stone
Chest 3:  500 Gold
Chest 4:  Greaves

Upon entering the Castle Pagus will provide you with an Alizarin Orb. This
special item allows Rush to use invocation arts, the monsters here are
susceptible to magic so this is quite handy. He'll also provide you with
a map of the area.

Before I carry on with the guide, a quick interlude on the difference between
Mystic and Combat arts. Essentially they serve the same function, although
combat arts tend to deal slightly higher damage to one enemy, mystic arts
can usually be used against more than one enemy within a union at a time.

So on this basis Mystic arts are better for attacking multiple creature
unions, whilst combat arts are better for single creature unions. However
you need to use the arts to train in them. My suggestion is to stick with
mainly mystic arts, whilst using combat arts occasionally. Mystic arts tend
to be more powerful on disk 1, with combat arts catching up in disk 2.

Head straight on to the doors, (alternatively check out the left and right
of the path for a few battles) Once your through the doors head right for
a treasure chest containing five Cureleaf's and five Relaxing Herbs. Do a
180 and head through the open door, you can ignore the small room to the
left, it doesn't hold anything.

Follow the path around and you'll come to a larger room with two exits,
head to the doors at the top to find the second treasure chest, containing
the Slayer Stone. This is essentially a key to unlock the other door in
the room below.

Head through the door and you'll come to a crossroads. Turn right here and
you'll come to a third treasure chest containing 500 gold. Do a 180 and go
straight ahead, the path to the right leads to a dead end. When you hit some
stairs you'll see ??? appear at the bottom of the screen, this shows
that you are about to enter a new area.

You'll appear in a long hall with three exits, be careful if you take the door
to the left, it occasionally contains two chimera's which are considerably
stronger than the other monster's you've faced before.

The door to the right holds the fourth treasure chest containing some
Greaves. This accessory grants you a 3% increase to your speed.
Remember to open your inventory and equip this immediatly. Once
your ready (and you've remembered to save!) head to the center set of
doors.

After a short cut scene you'll be in a boss fight with the anti-Remnant
activists. Just use the same tactics as before, have pagus attack the
boss whilst Rush cleans up the minions. After the battle you should
receive a chunk of gold again.

Once your done take the teleporter and head back to Athlum Castle. After
talking with David he'll direct you to take the four generals and head
to Dillmoor.

===============================================================================
3.05 Dillmoor
===============================================================================
Enemies: 
Divain
Raptor
Jhana Fighter

Treasure:
Chest 1:  Cureleaf x 2
	  Relaxing Herb x 2
	  800 Gold
Chest 2:  Dillmoor Map

Upon entering Dillmoor, Torgal will talk to you about your talisman. Rush
will now be able to Timeshift. Press RB and you'll slow time down, allowing
you to tag multiple enemies and suck them all into one larger battle.

This will give you more creature drops and a higher chance to capture 
creatures, becareful using this in new areas however as the creature strength
can surprise you at times.

Head straight on from the entrance to reach the first treasure chest, this
contains two Cureleafs, two Relaxing Herbs and 800 gold. Head left from here
following the hill up and around to the right and you'll hit a bridge.

Just before the bridge to the right you'll see a second treasure chest, this
contains the Dillmoor Map.

Directly over the bridge you'll see another teleporter. The right path 
holds nothing of real interest at the moment, so hang a left and head up
the hill.

After a short cutscene you'll enter another boss battle against
a vicious plant and its vile plant minions.

*******************************************************************************
Vicious Plant
Multi Deadlock's
HP: 5k
Attacks: Natural Gas - AOE Small

I'd suggest targetting the minions first for this battle, clean them up as
quickly as possible, then concentrate on the Vicious Plant. The Vile Plants
tend to only use basic attacks, and with their low HP (1k) they're pretty
easy to dispose of. With luck the vicious plant will stand by until your
ready for him. Keep your health up and you should have no problems.

*******************************************************************************

After the battle you'll automatically return to Athlum castle for another
cutscene.

Rush will wind up in the Town Center and you can now access the union board.
Your currently allowed two unions with a maximum capacity of three units, 
three leaders during battle and you can hire up to five leaders.

Torgal and Emma have now also left your party. Seeing as Rush is now on his
own this would be a good time to head off and hire a few people. Stop by Rod's
components first and get rid of any useless components or monsters, the
extra cash is worthwhile. Afterwards head on to Virtus Parish and take the
left path to the Union of the Golden Chalice.

Speak to the man behind the desk and you'll receive three options. Recruit
Leader, Dismiss Leader and Guild Tasks. There are only two leaders available
at the moment, but I'd suggest hiring both of them as you'll need the help
in the following battles.

Its also worth while checking out the guild tasks as you've probably completed
one or two of them by now. These are covered in depth in the Guild Quests
section. Once your done talking to the guild make sure you open the Union
board and add Oakes and McGrady to your party. You could create
a union of 1 and a union of 2 if you wished but I think a single three man
union is a better option at this point in the game.

From here head to the pub and look to your right, you should see a NPC with
a quest called "Mysterious Woman." if not, talk to the bartender and try
leaving and re-entering the pub/city.

She'll give you your first sidequest (although its also a part of the main
quest arc) and send you on your way to the Ruins of Robelia Castle again.

===============================================================================
3.06 A Day's Beginning side/main quest.
===============================================================================
Given: Mysterious Lady, Warrior's Honor, Athlum
Quest: Deliver letter to weeping yama.
Reward: 100 gold

Head straight ahead here and talk to the Weeping Yama in front of you. You'll
automatically warp back to the pub in Athlum and receive your reward, and
she'll tell you that there are lots of other people who will need help too.

From this point forwards side quests will be available to you, these give
you a variety of new features, such as extra leaders, financial rewards
and special items. However I will cover all of these in the side quest
section, so for now on with the main questline.

Talk to the Bartender again and he'll tell you about a place called Celepaleis,
go to the world map and a new location will now be available.

===============================================================================
3.07 Celepaleis
===============================================================================

Celepaleis has a few new items available in the shops, however your first
port of call should be the Apprentice Craftsman. He's to your right
and up a bit and has a quest icon above his head.

Talk to him and you'll see a short cut scene, after its done talk to him again
and he'll tell you he needs some Light Metal before he can do any 
customization work. If you go to the city map you'll now be able to access
the Lamberro District. Head to the pub there and the Apprentice Craftsman
will be inside to your right.

Talk to him again and he'll introduce you to Mr. Diggs. You'll then be warped
to the Gaslin Caves.

===============================================================================
3.08 Mr Diggs - Gaslin Caves
===============================================================================
Enemies:
Rosefly
Manticore

Harvesting Items:
Light Metal
Gaslin Copper

Reward: 1000 gold

Head straight up the path and you'll see your first harvesting point to the 
right, its a small patch with flickering lights and an ! icon above it. Run
up to it and press A and Mr. Diggs will try to harvest from it. You should
easily get the item you require.

As soon as you do you'll be warped back to Celepaleis and receive your reward.

A soldier with a quest bubble will now appear in the pub, talk to him and he
will tell you that Lord David has summoned you to the castle in Athlum, before
you go you might want to stop off in Grants Way and have a quick look at
item customization. Now would be a good time to go hunting for the few items
you need to upgrade your weapons or shields and gain a battle rank or two
in the process.

After your done, head back to Athlum to see Lord David. A short cutscene later
and you'll have a fancy new set of duds for you to show off plus David and
Torgals squads will join your party. Head back to the world map and you'll
now have access to Blackdale

After entering Blackdale a short cutscene will play and you'll go straight
into a boss fight

******************************************************************************
Jager
HP: 6.3k
Attacks: Basic only

A fairly simple battle, the two guest unions are pretty powerful, so they'll
actually provide a bit of help. Reinforcements will enter this battle, so
rather than take out the minions as quickly as possible try to concentrate
your attacks on Jager to finish him off, then work on the minions.
*******************************************************************************

After the battle you'll venture into Blackdale

===============================================================================
3.09 Blackdale
===============================================================================
Enemies:
(Giant) Spider:
	Cavalry Call
Skull Scavanger
Hypnos

Harvesting Items:
Copper Ore
Natural Oil
Stone
Ischion Morsel

Treasure:
Chest 1:  Combat Francisca - 1
	  Weapon Recipe 3
Chest 2:  Restoleaf x 3
	  Cureleaf x 3
	  Relaxing Herb x 6
Chest 3:  Blackdale Map 1

Walk straight ahead and take the left at the t junction as the right passage
is blocked at the moment. At the next T junction you can head right to reach
a dead end with a dig point containing copper ores and natural oil. Carry
on down the main path and you should see your first treasure chest containing
a combat francisca and a no 3 weapon recipe. Just past this is another dead
end to your left, here you'll find a dig point containing stone, however it
can occasionally alert nearby monsters, causing them to follow you everywhere.

Carry on down the main path and over the stone bridge and you'll see another
dead end to your right. Follow this and you'll reach the second treasure
chest containing three Restoleaf's, three Cureleaf's and six Relaxing Herb's, 
this is also the area the Dominator spawns, a guild quest rare. See the guild
quest's section for details.

Keeping heading along the path and you'll enter the Sapphire Pit. As soon as
you enter you'll be at a t junction, the right path is another dead end which
may hold an excavation point. Carry on down the main path and you'll reach a
section where the path widens, here you'll find the third treasure chest,
this contains Blackdale Map 1. Just past this chest should be an excavation
point containing an Ischion Morsel. Morsel's are special items Mr Digg's eats,
they restore his dig count and increase it by one point.

You might want to save at this point. Carry on down the path to enter a new 
area and trigger a cutscene. After the cutscene you'll enter a boss fight.

*******************************************************************************
Fiery Idol
Multi Deadlock x 3
HP: 8k
Attacks: Phelegethon - AOE Small
	 Flare - AOE Small
	 Inferno Insignia - AOE Large

This is a slightly harder fight simply due to the increased strength of the
minions and the AoE attacks of the Idol. As usual take out the minions ASAP
and keep your health up. His Inferno Insignia attack is a huge pain as it
will attack all unions and do a significant amount of damage, and if your
unions die its game over, even if the guest unions survive. After he's into
critical damage he also starts to use the Flare attack rather than normal
attacks. I was at battle rank 8 with one union with 939hp for this fight,
so it can be done with quite a poor group, however if you find it too 
difficult it might be worthwhile leaving blackdale for a bit and grinding at 
Robelia or Gaslin. 
*******************************************************************************

After another cutscene you'll find yourself back at Athlum Castle, after all
the cutscenes here are done David and Torgal's squad will leave your party.

Head on to any part of town and look for an Athlumian Guard with a quest
bubble and he'll tell you to head back to the castle again as David has some
information for you, so head back to the castle. A cutscene will play and
you'll be asked to head on to Elysion. After the cutscenes your units will get
an upgrade again. You can now have three unions, nine troops in a battle, four
leaders in a battle, ten leaders in the party and recruit ten soldiers from
the officer in the town square.

So your first priority is to head to the town square and start hiring.
Personally I prefer three unions of three troops, however you might find two
unions preferable, its up to you. Finally when hiring troops try to make
sure they can all use invocations or evocations, basically later on in the
game when you have more AP if every union uses the same stle of magic
attack (e.g. they all use an invocation art) you'll release an arcana attack.

In the case of Invocations this means they'll use an art called blackout 
which damages every enemy union for a fair bit of damage. I haven't been
able to confirm yet if this works for Evocations, or Psionics or any other
type of mystical art.

As a side note, I originally thought this could only be done on Disk 2 (this
is where you start to see the load screen info on Arcana) however I recently
used Blackout during the battle at eagle nest so obviously you can use it
during disk 1. 

This is a good point in the game to start tracking down side quests and guild
quests, check the relevant sections for info on these quests.

Once your done head on to the world map and make your way to the ivory peaks.

===============================================================================
3.10 The Ivory Peaks
===============================================================================
Enemies:
(King) Raptor:
	Charge - AOE Small
Demon:
	Multi Deadlocks x 3
Rosefly:
	Poison Sting - Poison
	Cavalry Call

Harvesting Items:
Timber
Vine
Natural Oil
Ebru Seeds
Insect Egg Cluster

Treasure:
Chest 1:  Ivory Peaks Map
Chest 2:  Ballista Formation
Chest 3:  Leraje Princeps
	  Wayfarer's Ward

Almost as soon as you enter the Ivory Peaks you'll run into a harvesting
point just in front of the two raptors, this point contains timber, vine and
natural oil, it can also hit you with a charm aura. Head on further down the
road following as it curves to the left and you'll see a tree with a second
harvesting point, this contains timber, natural oil and Ebru Seeds. From
the tree go right and you should see a ramp leading down to the sunken area.
Head down this and towards the right and you will come to an enclosed space
with the first treasure chest, this contains the ivory peaks map.

Hug the right wall all the way around until you see a wavering mosaic on the
wall, just in front of this is the third harvesting point, this contains
timber and insect egg clusters a little bit beyond this you'll run into the
second treasure chest, this contains the Ballista formation. Carry on hugging
the right wall and eventually you'll see the third chest on your left, this
contains a Leraje Princeps and Wayfarer's Ward. Head on from here keeping to
the right and eventually you'll reach the exit to the world map, this will
open up Elysion.

===============================================================================
3.11 Elysion
===============================================================================

After the cutscene you'll find yourself on the city map, make your way to the
Assembly Plaza, go straight ahead, hang a left up the stairs and go straight
ahead down the next set of stairs and you'll see a door leading to the 
Academy Entrance hall. In here you'll see a woman in front of you with a quest
bubble, speak to her to find out that your parents are stuck in the sacred
lands.

###Item Warning###
Turn right here and follow the path to your left, you'll see a woman looking
at a tall pot plant, if you speak to her she'll hand you an academy visistone,
as the game progresses the woman will hand you up to fifty of these, however,
they are special items so you can't get rid of them and all they do is give
you a tiny bit of information on enemies and remnants. So feel free to avoid
them.

Head back to the city map and make your to Tula Street for another cutscene,
after this make your way back to Assembly Plaza, take the stairs up, turn right
and you should see a Court Lady with a quest icon, talk to her and you'll
get a further cutscene.

Up the stairs and to the right to head into the Ark Gate and you'll trigger
yet another cutscene and find yourself in the sacred lands.

This area is pretty linear, just follow the path as theres no treasures or
monsters in this area. You'll reach a new area and see a device in front of
you, use this and carry on following the path using any devices your see
until you eventually reach a large door, through this and into yet another
cutscene. After these you'll find yourself back at the Elysion city map, head
on to the Genaade District, go straight ahead up the steps and you'll enter
the temple, from here go to the left and you'll see a Qisti Monk Warrior with
a quest bubble, talk to him to gain access to the Catacombs.

===============================================================================
3.12 The Catacombs
===============================================================================
Enemies:
Albic Qsiti:
	Bindbreath - AOE Small, causes blackout
(SS) Pest:
	Squash II - AOE Small
Grand Beetle:
	Multi Deadlocks x 2
	Squash II - AOE Small
(Greater) Nymphalidae
	Slap II - AOE Small
(King) Chimera

Harvesting Items:
Shadow Metal
Steel Ore
Beastman's Coin
Rough Sylph Stone
Withered Parchment
Urn
Oilfly
Omos Morsel

Treasure Chests:
Chest 1:  Weapon Recipe 21
Chest 2:  Catacombs Map 1
Chest 3:  3,200 Gold
Chest 4:  Beastman Ale x 4
	  Fresh Oil x 4

A quick warning before you carry on, the monsters are here are considerably
stronger than those you've faced before, unless you've been level grinding, so
save often. Go straight ahead, down the stairs and through the main doors,
follow the path to your right, through the door and along the corridor, you'll
hit another door, go through this to reach the eastern area.

Follow this corridor along and you'll reach the first harvesting point in this
area, it contains shadow metal and steel ore. Head into the next room and the
doors will slam shut, trapping you in with two albic qsiti, once they've been
defeated the doors will open and you can carry on. Through the next corridor
and into the room and on your right you'll find the first treasure chest
containing Weapon Recipe 21. Leave the room and follow the corridor, and
eventually you'll reach a T Junction, to your right you'll see a depression
filled with fog. This fog slows you down to a walk but enemies can still run
making it easy to ambush you.

There should be an excavation point there, this contains an Omos Morsel,
increasing Mr. Diggs count by another point. Carry on to the circular room
and again a door will slam down, this time however another door will open. In
this room there is also a dig point containing Beastman coin's, shadow metal
and steel ore but this point can also alert near by monsters.

Go through into the next room and defeat the Nymphalidae's and Albic Qsiti's,
this room is also the location for Sledgehammer, a guild quest rare monster,
head on through to the next room and hang a right, through the closed door
and follow the path around to the next chest, containing the catacombs map.

Head back and through the unopened door and down the path until you hit
another long patch of fog, halfway down is an alcove to your left, theres a
harvesting point here containg rough sylph stones and withered parchment. Head
up the ladder here to reach the third treasure chest containing 3,200 gold.

Head back along the path and up another ladder and you'll eventually hit a
door leading back into the central area. Follow the path and you'll run into
another fogged area, past this and through the door to find yourself back in
the starting room on the other side of the cavern. Turn left immediatly and
you'll find the fourth treasure chest containing four Beastman Ales and four
Fresh Oils, theres also a harvest point a little further on in the center
of the room containing steel ore, Oilfly and urn's.

Head through the door, down the stairs and through the next door into the
large open area, carry on through the next door and you'll see a transporter
to your right. Head up to the door ahead and on into the next room, at the
very end is a harvesting point containing withered parchments, rough sylph
stones and rough Oberon stones. Theres a doorway to your left covered by four
groups of Albic Qsiti, these are chained to the door but they will all attack
you when you initiate a fight, so make sure you save before attacking them. 
If you have real difficulty I'd suggest heading off and doing some level
grinding, and make sure your items are the best you can customise to at the
moment.

After you've defeated the Qsiti head through the door they were blocking to
trigger another cutscene. After the cutscene is finished you'll be 
automatically sent back to Hendler in Elysion. Head straight forwards and you
will see Emma with a quest bubble, talk to her and she'll take you to the
numor mines.

===============================================================================
3.13 Numor Mines
===============================================================================
Enemies:
Quien
Dagon
Feralwood:
	Natural Gas - AOE Small, poison
(Grand) Rockgrater

Harvesting Items:
Shadow Metal
Rough Sylph Stone
Steel Ore
Rough Alp Stone
Vackrel Iron
Rouch Cuchulainn Stone
Urn

Treasure Chests:
Chest 1:  Commanders Rapier
Chest 2:  Avalanche Formation
Chest 3:  Numor Mine Map 1
Chest 4:  Stone of Marshall

The first thing you'll notice in this area is that you've lost all of your
party members and soldiers, fortunatly if you decide to return to Elysion
your party regroups.

Now you can choose to split your union into two single unions, however this
invites defeat in detail as your health will be pretty low. I'd recommend
putting your party into a formation that keeps them pretty far apart, the
Cup of Celapaleis is a pretty good option, but its worthwhile checking the
others out.

There are also reduced enemies here to help keep you from being too
overwhelmed, but make sure you pick your battles carefully.

Head straight along the path, the door to your right holds nothing at the
moment so feel free to bypass it. On your right hand side you'll see an
elevator, a platform with a wheeled contraption in the middle. Press A on the
lefthand side to grab the lever. You need to constantly click the left stick
back to move the platform down.

At the bottom of the lift turn right to grab the first treasure chest
containing a Commander's Rapier. A little further beyond this in the dead
end is the first harvesting point containing shadow metal and rough sylph
stones.

Turn around and head up the path, the side path to your right leads to a dead
end, so keep heading straight, at the top hang a right, the first side path
to your left has a harvesting point at the entrance containing Shadow Metal,
Steel Ore and Rough Alp Stones however it can also alert nearby monsters.

Carry on up the main path ignoring another side path on your right and you'll
hit a door, go through here and down the elevator to the undeveloped zone.

Go through the doorway and straight ahead you'll find a harvesting point
containing Shadow Metal and Vackel Iron. Back a bit and to your left is 
another elevator down, becareful using this as Dagons can catch you
by surprise on your way down.

The elevator stops at two locations on the way down. Get off at the first
location and head to the back of the room to find the second treasure chest
containing the Avalanche Formation upgrade. Get back onto the elevator and 
you can head down to the second stop, this area occasionally contains 
Rockgraters, you need to kill these for a later guild quest, so its worth
taking some out if you can see them there now. At the rear of this area
you'll also find a harvesting point containing Rough Alp Stones, Rough
Cuchulainn Stones and Vackel Iron

Head back to the elevator and ride it down to the bottom of the shaft, 
here take a left to a dead end with treasure chest number three containing
Numor Mine Map 1. Turn around and head up the path, the first turning on your
left holds a harvesting point containing Rough Alp Stones, Vackel Iron and 
Shadow Metal. Carry on up the path until you reach another fork in the road,
the right path holds a treasure chest at the end containing the stone of
marshall, this is another key remnant similar to the Slayer Stone you used
in the ruins of Robelia Castle.

Go back to the fork in the path and follow it along to yet another fork,
on the right is a harvesting point containing Urns, Rough Alp Stones and 
Rough Cuchulainn Stones. Take the left fork and follow this to the end, 
you'll encounter a teleporter to take you back to Elysion and a sealed 
doorway, this would be a good point to save. Unlock the door and get ready
to face the boss.

*******************************************************************************
Namul Sin & Niram Sin
HP: 8k
Attacks: Heavensflight - AOE Small

Theres not a huge amount of strategy with this boss, just keep on plugging
away and keep your health up. His HP is fairly low, so use combat or mystical
arts where you can and if your lucky, launch an omnistrike.
*******************************************************************************

After the fights over you should receive Triumph Belt as a reward, its a
pretty good accessory for Rush if your using combat arts & a sword as it 
increases his Strength (increasing damage) and gives a +2 to his sword, also
increasing damage. If not hold on to it and one of the other characters will
probably ask you for it at some point.
===============================================================================

After the battle a cutscene will play and you'll find yourself back in the
tunnel. Use the transporter and it will return you straight to Athlum.

Your maxium unions will now be upgraded to four, you can use 12 units in a
battle, five leaders in a battle, hold 12 leaders in your party and recruit
15 Athlumian soldiers. Take the time to reorganise your unions. I personally
prefer 3 unions of four soldiers, but go with whatever feels best.

Head on to the world map and make your way to the Heroic Ramparts.

===============================================================================
3.14 Heroic Ramparts
===============================================================================
Enemies:
(Giant) Shellfly
	Poison Sting II - Poison
Jhana (Arch)Magus
Misericorde
	Laserbreath - AOE Small

Harvesting Points:
Equiselum
Titicaca Leaf
Brachion Morsel

Treasure Chests:
Chest 1:  Marauders' Glave
Chest 2:  Heroic Ramparts Map
Chest 3:  Greaves of Growling
Chest 4:  Medal of Strength
	  Weapon Recipe 26
	  Weapon Recipe 27

Follow the path straight ahead towards the trees and where the path splits,
just to the left is a harvesting point containing Equiselum and Titicaca Leaf,
it can also give you a terrify aura.

Follow the dirt path that heads off to the left all the way until your
through the gate, turn towards your right and head for where the river joins
the hillside, here you'll find your first treasure chest containing the
Marauders' Glaive formation. Turn around and head all the way back to the 
original split in the path in the beginning area.

Take the path that heads off to the right, and go through the gate in the
ramparts wall. Turn to your left and hug the wall, following it as far as
you can go and you'll come to the second treasure chest, this contains the
Heroic Ramparts map.

Turn around and hug the riverbank, you'll see a couple of trees, between the
nearest tree and the riverbank is an excavation point containing a Brachion 
Morsel. Head all the way over to the right and up into the little side area
next to the keep section (if you look at the map its the area to the right of
the section boxed in by walls, bisecting the river) here you'll find a 
treasure chest containing some Greaves of Growling. Head back around and into
the keep. Later on in the game this is the location of the Jhana Royals if
you have the downloadable content for the game.

In the top left hand corner of this area is the fourth treasure chest, which
contains three medals of strength, weapon recipe 26 and weapon recipe 27.

Head through the gate and follow the main path all the way to the end and this
will take you back to the world map, unlocking Nagapur. Please note there's
a second exit to the heroic ramparts close to where you picked up the
Marauder's Glave formation, this exit will unlock the city of Ghor for
some further side quests.

Once you've entered Nagapur you'll find yourself in Flussbahn. Go straight
ahead and down the stairs, then hang right at the first pier, at the end 
you'll see a dock worker with a quest bubble. Talk to him and a short cutscene
will play. After you've had your marching orders head back to the city map
and make your way to Sudenalm. Follow the right wall around and you'll see
Pagus standing by a shop with a quest bubble. Talk to him and tell him
you've seen everything then head back to the city map and on to Nordenalm.

Go straight ahead and you'll see a big tree planter to your left, Emma is
on the left hand side of this. Talk to her and tell her your ready then
make your way back to Flussbahn, a cutscene will play then you need to head
back to Sudenalm, theres another large tree planter, head for this and
behind it is a guy called Oswald with a quest bubble, run over and talk to
him then yet again go back to Flussbahn for another cutscene.

###############################################################################
Missable potential sidequest warning! (SV41)

There is a small chance that there is a side quest that can be missed out here
in the various cities you've been to so far there is a warrior woman running
around with a quest bubble.

I've been avoiding all sidequests so far in the main game, instead wanting
to concentrate on writing the FAQ, but I know she disappears soon. Basically
she gives you a new line of dialogue in every city you speak to her. For
example if you speak to her for the first time in Celepalais the dialogue
line will be exactly the same if you speak to her for the first time in
Nagapur, but if you spoke to her in celepalais you'll get different dialogue
in Nagapur.

I don't know if this is an actual quest - I didnt pursue it on my first play
through and its going to be quite a while before i come back to check this
so just in case I thought I'd warn you guys first.
###############################################################################

Head to the world map and make your way to Athlum castle, after a cutscene
Emma will leave your party, so remember to rearrange union's if she was a
member. This would be a good point to save the game, then head to the world
map and make your way to the Nest of Eagles.

===============================================================================
3.15 Nest of Eagles - Big Boss Battle
===============================================================================
Enemies:
3 Unit Strike Squad x 3
2 Unit Strike Squad x 1
2 Unit Escort Squad x 1
	Restorative Tincture - Heals itself and other units
3 Unit Magus Squad  x 2
	Silencer - AOE Small - Causes Silence
	Poison - AOE Small - Causes Poison
	Blackout - AOE Large - Very rare but does high damage to everyone


Head to the Nest of Eagles and you'll immediatly get into a boss style fight.
This is the first (unless you count the very first battle) of the big boss
battles, essentially there are lots of enemy minions with (in this battle)
two Boss Units. In the enemy list above I've listed all of the enemy units
and any attacks you need to watch out for, I'll detail the two bosses below.

Strategywise you should begin by sending all of your unions after the enemies
C & D unions at the beginning. As soon as you move you'll receive a unit of
Celepalis soldiers as a reinforcement and the enemy will receive a magus squad
as reinforcement. The Celepalis soldiers are next to useless however and really
only fill the role of meat sheild for the fight.

C & D have about 4k health, so you should take them out pretty quickly, after
they're done the enemies will get reinforcements, but the best bet here is to
stay on your toes and do any healing you need until you AP is maxed.

If any of the enemy units move towards you take them out as quickly as
possible, this allows you to take them on one at a time rather than having
to deal with loads of them at once.

*******************************************************************************
Roeas
HP: 10k
Attacks: Midnight Sun - High Damage to one unit
	 Overdrive - Allows multiple attacks

Roeas has a pretty strong attack but fairly low defence, she also can't 
multi deadlock, so ideally you'd seperate her and then swarm her with unions.
Her midnight sun attack can be frustrating, particularly when the other
enemy minions flank attack you, but just keep pounding on her and eventually
you should get rid of her with no serious problems.
*******************************************************************************

*******************************************************************************
Castanea
HP: 23k
Attacks: Victory Cry - reduces morale
	 Kilohit - AOE Medium
	 Catapult - AOE Small
	 Overdrive - allows multiple attacks

Castanea is a little bit harder to fight, his HP is higher, his attacks
are pretty strong and they can insta-KO a soldier and while Roeas is still
alive he'll use Catapult to do some pretty hefty damage.

You can take him out before Roeas or clean up everyone else then keep a union
back to use as healers/revivers whilst the other two dish out the damage, your
choice really.
*******************************************************************************

Both of the bosses use overdrive as soon as you've defeated one of them, so
try to keep a union back as healers/revivers and ideally get them both down to
low health before finishing one off. Roeas is definatly easier to defeat
however, so try to make sure you take out Castanea first.

After the battle is over a cutscene will play, personally I think its one of
the best in the game, but meh.

After the cutscenes are over you'll have a new leader, be able to create five
unions, have 15 people in a battle, have 6 leaders per battle, hold on to
15 leaders and recruit up to 18 soldiers.

You'll automatically be transfered back to Athlum Castle, the first thing you
should do is reorganise your unions to take advantage of the new troops
available. I'd personally suggest three unions with five troops in each
but its up to you. 

At this point I'd suggest taking a break from the questline. Run off and do
the sidequests, carry out a few guild quests and some serious levelling is
a pretty good idea too.
===============================================================================
5.00 Side Quests
===============================================================================

These are set out similarly to the main questline, however they usually
feature a quick set of info at the top showing you the quest and the reward.

===============================================================================
5.01 Sidequest Contents
===============================================================================

	5.02 Baulson
	5.03 Bravery and Loyalty
	5.04 Athlum's Witch
	5.05 The Trade Route
	5.06 Celepaleis's Witch
	5.07 A Single Soul
	5.08 A Dreaming Rose
	5.09 When The Rose Blooms
	5.10 Wisdom's Echo
	5.11 The Secret Letter
	5.12 For Love The Bell Tolls
	5.13 The Silent Soul
	5.14 The Hero
	5.15 The War of a Thousand Years
	5.16 Goodbye, Sweet Love
	
===============================================================================
5.02 Baulson - Missable Quest
===============================================================================
Given:   Baulson, Warrior's Honor, Athlum
Quest:   Rescue a child from the Caves
Reward:  500 gold
	 Baulson (Unique Leader)
Enemies: 
Rosefly
Manticore 

Baulson will join you as a guest union. Just follow the main cave path
to the end and you'll find the child and get into a boss fight.

*******************************************************************************
Bandit Leader
HP: 1.5k
Attacks: Basic attacks only

A pretty simple fight, use your main union to take out the minion union, let
the guest union attack the bandit leader. The minion has about 700hp so you
should take him out in one turn, the leader not much more so you should
take him out without having to worry about your HP.

*******************************************************************************

After the fight you'll be warped back to the pub in Athlum and receive your
reward from Baulson.

===============================================================================
5.03 Bravery and Loyalty - Missable Quest
===============================================================================
Given:	 Emma, Warrior's Honor, Athlum
Quest:	 Destroy the Giant in Robelia Ruins
Reward:	 1,500 Gold
	 Mano Salia
Enemies: 
Vile Lizard
Jhana Fighter
Landworm
Wild Raptor

Treasure Chests:
Chest 1: Robelia Ruins Map 2
Chest 2: Fortune Wristlet
Chest 3: Aerial Insecta Ale x 4
	 Fresh Oil x 4

Harvesting Points:
Gaslin Copper
Natural Oil
Translucent Water
Stone
Light Metal

Go straight ahead and a short conversation will trigger, afterwards you'll
find you have access to a new area of the Robelia Ruins, talk to the soldier
and he'll tell you to head through the door to the right to reach the giant.

However, we're going to ignore his instructions and instead head to the left,
follow the path around and eventually you'll hit a set of double doors, go
through these and in front of you should be a treasure chest containing map 2
of the Robelia Ruins.

Go through the doorway to the right and head up the stairs, follow the large
hall around to the right and at the end you'll see a pile of rubble, go to
the right of this and theres a harvesting point containing Gaslin Copper and
Natural Oil, but be warned, this point can also spray you with a liquid
that temporarially decreases your dig count by one.

Head to the otherside of the rubble and go through the double doors, carry on
through here and the next set of double doors, follow the halls around and 
you'll eventually go through a set of doors that open into a long narrow
corridor. Just to your right is a harvesting point containing Natural Oil,
Translucent Water and Stone.

At the bottom of this hallway go into the next room and you'll see another
harvesting point ahead and to the left containing Light Metal, Gaslin Copper
and Natural Oil, this dig point can occasionally fully restore your dig count.

Turn right and you should see a chest in the top left corner of the room
containing a fortune wristlet, this item increases your HP and I believe
gives you bonus items after defeating Jhana. Unbolt the doors and head
on through, then hang a right and go down the stairs.

Follow the corridor and you'll come to a room full of rubble, follow this
around and go through the door at the top to find a chest containing four
aerial insecta ale and four fresh oil. Head back out into the main room and
follow this around, then down a corridor, in the next room straight ahead
is a harvesting point containing stone, gaslin copper and natural oil, this
point can also alert nearby monsters.

Hang a left and follow the room around down a short corridor and there will
be two doors to your right that both lead into the same room. Go into here
and you'll see a teleporter, turn left and head down into the corridor
and you'll see a harvesting point to your left containing Translucent Water
and Natural oil.

This would be a good point to save your game, when your ready head through the
doors at the end of the corridor and a cut scene will launch, after the
cutscene you'll be in a boss battle

*******************************************************************************
Third Committee Combat Squad
HP: 3.5k
Attacks: Basic Only

This battle can be a pain, as the two blackwings are tougher than the actual
boss, they'll use curse against you during the first round of combat and
afterwards they can hit you with Artsap, draining your AP.

I'd suggest ignoring the birds and sending your unions against the boss,
though they might attack you and curse you. The other option is to have
two small unions (two units) attack the birds whilst a 5 strong union attacks
the boss, this will stop your main union from getting hit by curse and
hopefully keep the birds occupied for long enough to kill the boss.
*******************************************************************************

Once your done you'll be warped back to the Town Square in Athlum to receive
your reward.

===============================================================================
5.04 Athlum's Witch
===============================================================================
Given:   Mage-Like Girl, Town Square, Athlum
Quest:   Purchase a potion from the girl in Athlum (Costs 500 gold)
Reward:  Fresh Oil
	 Aerial Insecta Ale
Enemies: None!

Just buy the potion off of her for 500 gold and the quest is completed.

===============================================================================
5.05 The Trade Route
===============================================================================
Given:	 Ambitious Merchant, Warrior's Honour, Athlum
Quest:	 Escort the Surveyor through the Gaslin Caves
Reward:	 Gaslin Copper x 6
	 Iron Ore x 4
	 Jhana Alloy x 2
	 Rough Spriggan Stone x 1
	 Access to The Great Sand Sea
	 Access to Balterossa
Enemies: 
Jhana Fighters
Jhana Shaman
Jhana Magus

Treasure Chests:
Chest 1: Restoleaf x 5
	 Relaxing Herb x 5
Chest 2: Gaslin Caves Map 2
Chest 3: Mootpoint
	 Weapon Recipe 10 x 1

Harvesting Points:
Nage Leaf
Oilfly
Beastman's Coin
Jhana Alloy
Iron Ore
Steel Ore
Beast Scale
Mystic Fiend Scale

Head up the path from the Gaslin Caves and take the first right, you'll pass
into a new area and just in front of you is the surveyor. You can follow
him or just run on ahead. After a short walk he'll offer you a choice, if
you tell him to wait there will be no enemies, but if you send him ahead
you'll run into a small group of Jhana Fighters.

A little further on you'll reach a fork in the road, head right to miss the
Jhana, head left to get into a fight with some Jhana Shaman.

Further ahead is a similar choice to the first one, with similar answers, tell
him to wait to skip the fight or tell him to go on to fight some Jhana Magus.

Carry on down the path and you'll see a treasure chest to your right, this
contains 5 x Restoleaf and 5 x Relaxing Herbs at the next fork in the road
he'll ask you where to go again, head right to get into a fight with some 
Jhana Fighters, head left to miss them.

If you chose to fight them head back up the sidepath quickly to find the
second chest containing Gaslin Caves Map 2 and a harvesting point containing
Nage Leaf, Oilfly and Beastman's Coins, this spot will also tend to give
you a charm aura.

Carry on down the tunnel and after a bit you should see a harvesting point
on your left, this also contains Nage Leaf, Beastman's Coins and Oilfly. Just
past this theres another option, if you chose to take them on the Jhana runs
away, if you wait and see then you end up fighting four union's of Jhana
Fighters.

A few more steps forward and theres another harvest point on the left, this
time containing Jhana Alloy, withered parchment, Iron Ore and Steel Ore it
can also alert nearby enemies.

Just past this there's yet another harvest point on the right, this time
containing Beast Scale and Mystic Fiend Scale.

Carry on down the path and he'll offer you a final choice, this time however
select go on to miss the fight or wait to get into a fight with four Jhana
Fighter Unions.

Near the end of the tunnel is the third treasure chest containing Mootpoint
and weapon recipe 10. Just past here and you can exit out to the Great Sand
Sea and receive your reward. If you haven't been to the Sand Sea yet then
just go pretty much straight to exit back to the world map.

Just as a side note, the reward doesn't change if you skip the fights, so
feel free to do whichever you prefer.

===============================================================================
5.06 Celapaleis's Witch
===============================================================================
Given:	 Mage-Like Girl, Grants Way, Celepaleis
Quest:	 Purchase a herb from the girl in Celepaleis (Costs 1000 Gold)
Reward:	 Cureleaf x 7
	 Relaxing Herb x 7
Enemies: None!

It's the same girl you met in Athlum only now she's stuck in Celepaleis, just
buy the herb off of her to complete the quest.

===============================================================================
5.07 A Single Soul
===============================================================================
Given:	 Rhagoh, Amber Tavern, Celepaleis
Quest:	 Check on the guy picking flowers in the forest.
Reward:	 5,000 Gold
	 Rhagoh (Unique Leader)
Enemies: 
(Giant) Shellfly
	Dissonence - AOE Small, causes paralysis
	Poison Sting II - AOE Small, causes poison

Treasure Chests:
Chest 1: Cuchulainn's Heart
Chest 2: Darken Forest Map 1

Harvesting Points:
Televa Vine
Surgill Bulb's

Head up the path until you reach a turning to the left, take this as the
path straight ahead leads to a dead end at the moment. Carry on along this
path and you'll see another turning to the right, carry on going straight
and follow the path to the end, on the other side of the large tree trunk
is a chest containing Cuchulainn's Heart.

Head back down the path and take the turning you skipped earlier (first
turning to the left) and you'll walk down a short slope, at the bottom turn
right, hugging the wall and you'll hit a harvesting point with Televa Vine
and Surgill Bulb's. Carry on following the wall and you'll hit the second
treasure chest, containing the Darken Forest Map 1.

Keep on following the wall until you enter an area thats a bit of an offshoot
(if you look at the map its the section at the top that sticks out to the
right.) Cross over to the left hand wall and keep close to it going north,
here is a harvesting point containing Zale Timber and Surgill Bulb's. After
you've harvested anything you wanted, head into the middle of the area
to speak to Rhagoh's Acquaintance, after a brief bit of conversation you'll
be in mini boss fight, without the boss.

Its not a particularly difficult fight, just keep an eye out for the Feralwood
slamming you with poison attacks. If you've done this quest when I suggested
you take a break from the main storyline then you should have no problems
defeating the enemy.

After the fight you'll have the option to read a letter in the man's pocket,
this gives you a bit more background on Rhagoh and Kate and as far as I can 
tell doesnt affect anything else, so feel free to read it, the quest reward
stays the same either way.

===============================================================================
5.08 The Dreaming Rose
===============================================================================
Given:	 Baron Nielsen, Amber Tavern, Celapaleis
Quest:	 Find the Barons Missing Wife
Reward:	 Gaslin Copper x 2
	 Natural Oil x 3
	 1,000 Gold
Enemies: 
Raptor

This quest is fairly easy, if you followed my guide you should have a map
of the area, open this up your looking for the most southwestern point where
the Timber and Insect Egg Clusters harvesting point was. Head straight here
and you'll see the Barons Wife, Violet and Gabriel looking at the Liafort.

As a side note, during the Marion's Blessing side quest you get a remnant
here. After you've spoken to them a mini boss fight similar to that in
5.07 will launch, but this time Violet and Gabriel will join you as a guest
union.

After another conversation you'll return to the Baron in Celapaleis


===============================================================================
5.09 When the Rose Blooms
===============================================================================
Given:	 Baron Nielsen, Ambert Tavern, Celapaleis
Quest:	 Find the Barons Wife again.
Reward:	 2,000 Gold
	 Access to Sword of the Three Realms Guild
	 Gabriel (Unique Leader)
	 Violet (Unique Leader)
Enemies: 
Rosefly
	Poison Sting - AOE Small - poison attack
	Pinprick - InstaKO one unit.
Manticore
Wyvern
	Dust Devil II - AOE Medium

Treasure Chests:
Chest 1: Beastman Ale x 4
	 Fresh Oil x 4
Chest 2: Gaslin Caves Map 3
Chest 3: 2,000 Gold

Follow the main path to the end, the same location you went to find the
kidnappers in Baulson's Quest, you'll find that the Caves now go much deeper
however, but the path is still very linear. Follow the path along and you'll
come to a T junction, turn right here and you'll see a treasure chest
containing four Beastman Ales and four Fresh Oils. Turn around and follow the
path and eventually you'll pass into a new area, the Canal of Repentence.

Follow the path ahead until you reach a T-Junction. The left path is a dead
end, but it holds a treasure chest containing the third Gaslin Caves Map.

If you check the map you'll see at the very end of the path is a blue dot,
this is our objective. Keep on following the path until you reach a split in
the road. If you take the left path it leads down to a teleporter, so keep
following the main pathway. You'll reach a small circular area that bisects
the pathway, in here is a treasure chest containing 2,000 Gold.

Eventually you'll reach Gabriel, the first choice doesn't make a difference,
for the second option choose to help him and he'll take you back to 
Celapaleis, when you arrive you'll get into another mini boss battle with
some Wyverns, some Manticores and Vile Lizards. Violet and Gabriel will
join you again.

Again, this is a fairly easy fight, just keep an eye on your health and bash
away at them and you should have no problems.

After the battle you'll be warped back to the Amber Tavern to receive your
reward.

===============================================================================
5.10 Wisdom's Echo
===============================================================================
Given:	 Old-Fashioned Woman, Pub Drachenhauch, Nagapur
Quest:	 Take Glenys to find the ancient warrior.
Reward:	 Honor of Oath
	 Batwings Formation
	 Glenys Unique Leader
Enemies: 
(Greater) Flauros
	Venom Mist - AOE Medium - causes poison
Vicious Plant
	Natural Gas - AOE Medium - causes poison
Vile Plant
Vulture
	Dust Devil II - AOE Medium
Arachnid
Donda

Treasure Chests:
Chest 1: Heatershield
	 Superior Necklace
Chest 2: Chisel, formation upgrade
Chest 3: Aveclyff Map 1
Chest 4: Leapfrog, formation upgrade.
Chest 5: Ring of the Patient Ear
	 Charm Recipe 5 x 1

Harvesting Points:
Gaster Morsel
Opsis Morsel

Upon entering Dillmoor Gleny's will join you as a guest union and give you
the plateau key follow the same route as you did for the first time you
entered Dillmoor, up the hill and over the bridge.

At the bridge you want to turn right instead of left, however, head up to
the hill and at the third set of columns, to the right of the broken column
is an excavation point containing the Gaster Morsel, increasing Mr. Diggs
count by one. Carry on to the top of the hill and hiding behind a column 
behind the rubber soul is a treasure chest containing Heatershield and a
superior necklace.

Head back down the hill, go past the turning to the bridge and follow the path
around until you come to a large double door set into the side of the hill.
Use the plateau key and follow the path around until you reach another door.

After a quick chat with Evelyn follow the path straight ahead. We need to
make our way down to the bottom of this area, but the paths are broken and
the lifts are out of order.

Head to the left and go through the first door, straight ahead is a treasure
chest containing Chisel, a formation upgrade. Turn right and head through
the door, this room should be the room that spawns Whitehorn, a guild quest
unique, but he doesnt appear on disk one, keep on going straight through the
next door.

Here you'll need to go around the piles of rubble, then turn right, head up
the corridor and through the door to get back to the central region. Turn
right and you'll see a lift that leads down to the second level.

Turn right and take the first doorway, go down the corridor and head to the
right to find a treasure chest containing Aveclyff Map 1. Turn around and
follw the hallways till you hit the third corridor along, then take the door
here back to the central region.

Turn right and head straight across, go through the other doorway to get
back into the side halls. Turn left and head through the doorway, then take
the first side corridor you come to, heading back out to the central area.

Turn left here and ypu'll find an elevator that takes you down to the bottom
level, turn right and follow the path all the way around to reach a chest
containing Leapfrog, a formation upgrade. Take the first doorway you can
and follow the halls around to the north eastern point to find a chest
containing a Ring of the Patient Ear and Charm Recipe 5.

Leave through the doorway back to the central area and turn right, follow the
path around, take the first doorway you come to, between the second and third
pillar on the right hand side is an excavation point (there may be a donda
sitting on top of it) containing an Opsis Morsel, increasing Mr. Diggs count.

Follow the halls around and the next room contains a teleporter, head back
into the main area and again, turn right following the pathway around until
you can head down the stairs. In this lower area are loads of pests, this is
a great place to chain together lots of enemies, and you can easily reach
a chain of 200+ for both the achivement and the chains of steel guild quests,
as the enemies will automatically respawn, I'd strongly suggest doing this
now as it can be a pain to do it in any other location.

Once your satisfied with your chains you need to make the enemy boss spawn,
you do this by getting as many of the landworms to follow you as possible,
you can do this by aggropulling them (get near them and pull RT without
being close enough to launch a battle) but whilst this works well for the
first few you often find you've actually launched a battle.

I find the best method is to use timeshift to tag lots of them, then run
around until it recharges, fortunatly landworms are fairly slow, so its
pretty easy to dodge them. Once you have the majority following you
you'll see a vile plant type creature start to appear near the blocked
stairs, simply run into him to initiate battle.

*******************************************************************************
Mantroskylo
HP: 35k
Attacks:
	Silencer - AOE Medium - causes silence

He'll start the battle with a union of landworms and a spiritlord assisting
him, send one union after the landworms, another after the spiritlord and
the third union after Mantroskylo.

Watch out for the curse attack of the spiritlord, its a pain to deal with
and will usually end up killing or botching a union, make sure the union
attacking it isnt the only union with a revive skill.

His silencer attack can be pretty devastating to a union, but as long as you
keep your hp up and pound him he shouldn't be too difficult. Admittedly I
was at BR 40 for this, so if he does prove to be too hard a bit of grinding
might be in order. (Chaining together lots of landworms is actually pretty
good for this, I was fighting groups of 7 - 10 at a go and rapidly increasing
my BR)
*******************************************************************************

Once the fight is over you'll warp back to Nagapur for your reward.

===============================================================================
5.11 The Secret Letter
===============================================================================
Given:	 Gloomy Man, The Heavenly Terrace, Elysium
Quest:	 Deliver a letter to Balterossa
Reward:	 Access to The Southwestern Road
	 Access to Balterossa
	 Jade Orb - Grants rush the use of Remedies
Enemies: 
Manticore
Vile Plant
Aeronite
	Multi Deadlocks x 2
	Acidbreath - AOE Medium
	Surefire - InstaKO one unit

Harvesting Points:
Sweet Nectar
Nage Leaf
Land Insecta Husk
Kacz Seed
Mystic Fiend Fang
Rough Elven Stone
Jhana Alloy
Iron Ore

Treasure Chests:
Chest 1: 3,200 Gold
Chest 2: Southwestern Road Map
Chest 3: Betrothal Band

Head back to the main map and you'll see the southwestern road has become
available for you, once you've entered the area head straight on until you
see a small circular area off to your right, head in there to find a harvesting
point containing Sweet Nectar, Land Insecta Husks and Nage Leafs, this spot
can also give you a terrify aura.

Turn around and continue on, sticking close to the right wall, eventually
you'll reach a treasure chest containing 3,200 gold. If you do a 180 from here 
and cross right over to the other side you should see a large tree to your
right at the top of a small hill, theres a harvesting point here containing
Kacz seeds and Mystic Fiend Fangs.

Head back around and carry on forwards until you eventually hit a bridge, if
you turn right here theres a little side area, stick to the left wall and you
will hit another harvesting point containing Kacz Seed and Sweet Nectra, this
point also regularly gives you a terrify aura.

Head over the bridge and as soon as you've crossed it stick to the right,
you'll hit a treasure chest containing the Southwestern Road Map. Turn around
and head back and to your right and you'll see another bridge, head across
this and turn left, head up the hill and at the top is the third chest
containing a Betrothal Band.

Turn around and head straight down the hill, you'll see another large tree,
on the rear of this is a harvesting point containing Sweet Nectar, Nage Leaf
and Kacz Seeds. 

Head off to the right and you'll reach another digging point containing 
Rough Elven Stones, Jhana Alloy and Iron Ore. Head on down to the bottom of
the hill and you'll exit the area giving you access to Balterossa.

Enter Balterossa and turn right, the pub is located close to the entrance
so you should find it with no problems. Once your inside turn left and you'll
see a Cheerful man, talk to him and he'll ask you a question, you can choose
either option, it doesn't make a difference. He'll give you your reward, 
theres no need to return to Elysium as the Gloomy man has left the building.

===============================================================================
5.12 For Love the Bell Tolls
===============================================================================
Given:	 Classy Man, Cafe Moondust, Balterossa
Quest:	 Escort Paris to meet Charlotte in Mojcado Castle
Reward:	 Access to Mojcado Castle
	 Godstone of Love
Enemies: 
Jhana (Arch)Fighter
Pest
	Squash II - AOE Small
Jhana (Arch)Shaman
Papillion
	Slap III - AOE Small
	Dazzle Dander - AOE Medium - Silence effect

Treasure Chests:
Chest 1: Club
Chest 2: Restoleaf x 3
	 Relaxing Herb x 3
Chest 3: Mojcado Castle Map
Chest 4: 2,100 gold
Chest 5: Necklace Recipe 2 x 1
Chest 6: Wroth Volcano Formation Upgrade
Chest 7: 1,800 Gold
Chest 8: Earring Recipe 2 x 1
Chest 9: Elf's Emerald

Harvesting Points:
Jhana Alloy
Vase Fragments
Osteon Morsel


Mojcado castle is a bit of a maze, lots of rooms linking in to each other
and quite a few bits and pieces hidden around, so forgive me for any back
tracking I might put you through.

Head up the passage a little bit and theres a hallway to your right, head
up here and there is another turn off to your left, go through here and turn
right and you'll see a treasure chest containing a club.

Head back out through the doorway you entered and turn left, keep going
straight until you reach a new area, the phoenix section. Follow this hall
and you'll eventually hit a harvesting point containing Jhana Alloy and
Vase Fragments turn left and go through the door to reach a treasure chest
containing three restoleaves and three relaxing herbs.

Turn around and head all the way back to the Gateway Section. Hang a right
here and follow the corridor up, take the ??? left then take the first right.
Follow this up a little bit, the turn right again to reach a room with two
wings, turn right and theres a treasure chest containing the Mojcado Castle
Map 1.

Head back into the hallway, at the t junction turn right, at the next junction
turn left. You'll reach the main hallway, turn right here until you reach
the crossroads, then hang a left until you reach an exit to the left.
Head into this room and bare right to reach a treasure chest containing 2,100
gold.

Follow this room around and into the next room, then head on out into the
hallway. Head down to the cross roads, carry on straight and take the first
right. In this room theres a doorway thats semi hidden in the corner, but
the map should show you the location. Head in there to find a treasure chest
containing a Necklace Recipe 2.

Head back out through the top door, turn left and take the first left turning
to reach the senecio section. A quick word of warning, enemies in here are
stronger than those in the main area, pests go from having about 300 health
to having 1000 health. Head along the corridor and as soon as you enter the
first room look to your left to see a world map teleporter.

Theres a small room off to the right, but you can ignore this as it doesn't
contain anything. Head straight up and turn to the right to find a treasure
chest containing Wroth Volcano, a formation upgrade.

Turn around and head back to the gateway section. Here go to the t junction
and turn left, follow this all the way to the top and then turn right, go
straight ahead and take the first left turning to enter the Oath section.

Head straight until you hit the crossroads, turn left here and go down a bit
until theres a turning off to your right, follow this up and at the very top
turn right to see a treasure chest containing 1,800 gold. Turn around and 
head back to the crossroads.

Go straight ahead and you'll see a turning with a narrow hallway off to the
right, head down this to reach a treasure chest containing Earring Recipe 2.
Head back to the main to the main hall, turn right and head on to the next
crossroads. To your right is a transporter. Turn left and head up the
hallway.

At the T junction turn right and head all the way to the end, you'll
find an excavation point containing an Osteon Morsel, increasing
Mr Diggs count by one. Turn around and head back until you reach a turning
to the right, just past this is a harvesting point containing Jhana Alloy
and Vase Fragments, this spot can also alert nearby monsters.

Head back to the turning you've just pased and head up it until you reach a
fork in the road, take the right fork and head up the hallway and into the
first room, head to the right and you'll see a treasure chest containing
an Elf's Emerald.

Head back to the fork in the road and take the other path, when you reach the
section that starts to curl around to the left you might want to save your
game.

Go on, and after a very short cutscene you'll get into a boss fight.

*******************************************************************************
Hitman
HP: 5k
Attacks: Basic only

This isn't a very difficult battle, he's accompanied by two unions of Jhana
fighters but they should fall to your unions pretty quickly and he doesn't
multi deadlock, so feel free to surround him and pound him until he's down.
*******************************************************************************

After your done you'll be warped back to Balterossa for your reward.
===============================================================================
5.13 The Silent Soul
===============================================================================
Given:	 Scaredy-Cat Magus, Cafe Moondust, Balterossa
Quest:	 Touch the poles in order to obtain the deserts treasure.
Reward:	 Access to the Great Sand Sea
	 Godstone of Souls
Enemies: 
Deathclaw
Grand Beetle

Treasure Chests:
Chest 1: Spriggan's Step
	 1,600 Gold
Chest 2: Great Sand Sea Map
Chest 3: Despair's Edge
	 Wayfarer's Ward
	 1,500 Gold
Chest 4: Bullseye Formation Upgrade

Harvesting Points:
Passionbloom
Oilfly

Speak to the Magus and she'll give you a code to use on the poles in the
Great Sand Sea. Once you've finished talking to her you'll be warped to
the Great Sand Sea. Go straight ahead and bear off to the right, you'll see
a point heading down hill slightly, this leads into a new area, the searing
cauldron.

A word of warning, the Great Sand Sea is a huge area with very few landmarks,
and this particular quest requires lots and lots of running back and forth,
so this first section will cover hunting down the treasure chests and any
harvesting points then the next section will cover actually doing the quest.

Additionally I'll be giving compass point readings to follow on the map,
so if you've set your map to move I'd suggest changing the config options
to a fixed point.

###############################################################################
Treasure and Harvest point hunting section

Head down the hill until you've cleared the walls on either side, tuen south
east and you should see a large red rock in the distance, head towards this.
Eventually you'll hit the edge of the map, turn right and hug this following
it as it bears around to the left.

You'll wind up on the otherside of the rock, and see a chest containing a
Spriggan's Step and 1,600 gold. From here turn around and head due south, going
to the left of the large rock until you hit the edge of the map. Turn right
and head due west. After a very long walk you should pass between two
sand dunes, keep on going until you hit an obstruction (you'll be at the
top of a sand dune/sand cliff) turn left and follow the edge down going a 
south westerly direction and you should see a treasure chest containing
the Great Sand Sea Map.

If you turn left and follow the hillside along you'll come to a harvesting
point containing passionbloom and oilfly. Turn around and head back to the 
treasure chest.

From here head up along the edge of the sand dune until you can head west
north west, go in this direction until you see a deep depression in the
ground, surrounding a deep hole. Head to the hole and on the left side of it
is a treasure chest containing a Despair's Edge, a Wayfarer's ward and 1,500
gold.

Head around the depression and go due north until you hit a rock wall. Turn
to your right and follow this around and you'll come to a harvesting point
containing passionblooms. From here turn right and head due east, the side
of the map forms a kind of wave pattern and you need to go along it until
you reach the second part of the wave that sticks in.

Turn right here and head due south you should immediatly see the fourth
treasure chest stuck into the back of the sand dune. This contains the
Bullseye formation upgrade. From here head north east until you hit the
edge of the map, follow this eastwards until your back to the entry point
of the map.

###############################################################################

To do this quest you need to touch the four poles in order to show the way
to the deserts treasure. There are two sets of poles in the desert, a set
that runs West-South-West and a set that runs South. The southern poles
have letters and the westerly poles have numbers.

Head almost due south to reach the first pole, if you touch it you'll see it
holds the letter a, the next is b and so on. So head straight for the third
pole in and select it with a.

From here head due west, you should be able to see a transporter soon, head for 
that, go to the left around the sand dune and when your past it you should see
two dune tops in front of you. Head for a point between them and keep on
going, eventually you'll see a pole thats over at an angle pointing towards
the depression in the ground, this is number 4, so make sure you click a on it.

Note that if you've gotten number three by accident it doesnt affect anything,
just head west and you'll number four pretty soon. Turn around and head east
back past pole three and towards pole 2. When you reach pole two turn right
a little and you should see a pole on a hilltop, head towards this. This is
B so make sure you select it, then turn right so your heading in a generally
south direction, you should see two posts, on further and higher than the
other, head for this taller one.

Once you've crested the dune you should see the next post, this is our goal
so head straight for it. Turn around and head due north, you should see a
big rock in the distance, head straight for it.

When your at the rock turn north east and head straight up the dune, when
you've crested it you should see a pole in front of you, this is the next
one in the sequence, pole a, so go and click it.

Turn left and head west and you should see another pole fairly nearby, this
is pole 1, the final pole of the sequence, head straight for it and select
it and a short cutscene will play showing a small boy.

Turn left a bit and head southwest you'll go past the world map transporter
and see two rocks, you want to head for the middle point of these. When your
close enough the boy will disappear again and something will appear on
the ground. You can't actually see it, but if an exclamation mark doesnt
pop up try using left and right on the d-pad to scan for it, you may need
to hunt around a bit but it will be between the two rocks on the northern
side.

Press a and the boy will appear and just as quickly disappear, then you'll
warp back to the pub and speak to the Magus and receive your reward.

===============================================================================
5.14 The Hero
===============================================================================
Given:	 Archaeologist, Cafe Moondust, Balterossa
Quest:	 Defeat the undead monster.
Reward:	 Access to the great subterrane
	 2,500 gold
	 Honor of Determination
	 Vanguard Formation
Enemies:
(Giant) Spider
	Basic Attack - can occasionally poison your union
	Cavalry Call
Deathclaw 
(Greater) Flauros
	Chomp II - can instaKO a unit
	Venom Mist - AOE Small - Poison effect
	Cavalry Call
Terrapest
	Squash II - AOE Small
Imp
	Bodycheck II - AOE Small
	Bumrush - AOE Small
Demon King
	Poison Gas - AOE Small - poison effect
	Flamebreath - AOE Medium - burned effect
	Artsap - removes all targeted unions action points

Treasure Chests:
Chest 1: Mineral Water x 3
	 Vitaeroot x 3
Chest 2: Great Subterrane Map
Chest 3: 1,600 Gold
Chest 4: Divine Statue Key Remnant
Chest 5: Fortune Wristlet x 1
Chest 6: 1,700 gold
Chest 7: Shamshir

Harvesting Points:
Translucent Water
Kacz Seed
Nage Leaf
Beast Scale
Platter Fragment
Stone
Rough Sylph Stone
Tashlon Shell
Rough Elven Stone
Sweet Nectar
Nage Leaf
Large Feather
Land Insecta Carapace
Sturdy Vine
Ous Morsel

Go straight ahead and you'll quickly reach a t junction, go straight ahead
here and follow the path down and you'll hit a crossroads, turn left and head
up the path to find a treasure chest containing three mineral waters and
three vitaeroot. Turn around and head back to the cross roads, take the
next path to your left and follow it down to access the tranquil springs.

Head up the path and you'll see a fork in the road, hang a right and follow
this path on until you see a turning to your left, head up this to find
a treasure chest containing the great subterrane map.

Turn around and hang a left at the t junction, carry on up the path until you
reach another t junction, theres a plant here to the right with a harvesting
point containing Kacz Seed and Nage Leaf, this spot can also give you a
terrify aura. Take the left path and follow it through to the end to reach a
harvesting point containing translucent water.

Turn around and head back to the cross roads and turn left, head down this
path until you see a turning to your left, head up here for a treasure chest
containing 1,600 gold. Theres only harvesting points after this so if you
want to skip them just head back to the unspoken path and skip the next
two paragraphs.

Turn around and head back to the main path, turning left and following it
past the first open area and into the second open area, here you'll see a
transporter and a harvesting point containing beast scale, platter fragments 
and stone, this point can also occasionally fully restore your dig count.

Turn to the left and head down to the bottom of the path, in the pool of water
is a harvesting point containing Tashlon Shell, Rough Sylph Stone and Rough
Elven Stone. Once your done turn around and head all the way back to the
entry area, the unspoken path.

Head back up the path, the dead end to your left holds a harvesting point
at the end containing Sweet Nectar and Nage Leaves. Keep on heading up the
path until you reach the t junction, hang a left here and follow the path
down until you reach the Sandfall Labyrinth.

There are seven winged stele in this area, and you need to activate all of
them to gain access to your final destination. However to activate all of 
them you need to find a divine statue.

Follow the path down and you'll see the first winged stele in front of you,
turn right here and follow the path until you reach a fork in the road,
take the left path and follow it on to reach the treasure chest containing
the divine statue key remnant.

Follow the path on and to the right and you'll reach a stele, touch it and
use the statue to deactivate it. Carry on following the path north and then
to the east to reach another stele, deactive this. On your left is a
harvesting point containing sweet nectar, nage leaf and large feathers, this
point can also give you a provoke aura.

Head straight on and you'll pass the fork where you originally went left,
keep on going and you'll be back to the first stele, you can deactivate it
now. Turn right and head along the side of the sand cliff, theres a turning
to the left, but if you carry on past it you'll encounter a harvesting
point containing Kacz Seed and Land Insecta Carapaces. This point can also
give you a provoke aura.

Turn around and head back to the turning you just passed, head up here and
almost immediatly you should see another stele, deactivate this. Turn left
here and head up the path, at the fork in the road take the right path
to find an excavation point holding an Ous Morsel, increasing Mr Diggs count
by one.

Head back to the stele you just deactivated and take the path to your left,
about halfway along you'll see a harvesting point to your right containing
Sweet Nectar and Sturdy Vines, this point can also give you a charm aura.

Carry on up the path and you'll reach another stele, deactivate this then
head straight on, the path to your left is a dead end that doesnt hold
anything so you can ignore it. You'll come to a turning to your right, go
past this and to your right will be a treasure chest containing a fortune
wristlet.

Turn around and you see a hanging vine that has a harvesting point containing
Kacz Seed and Sturdy Vines. Head back to the turnoff you just passed and
follow that along to reach another stele with a transporter nearby.

Head left and follow the path around and you should make your way to the final
stele, after you've deactivated it a short cutscene will play showing you
the appearence of a transporter.

Go straight ahead until you reach a fork in the road, take the path to the
right and follow it on to reach a treasure chest containing 1,700 gold.
Carry on down the path and when you reach the end you'll see an exclamation
mark spring up, press A to give you the option to jump down the cliff.

At the bottom go forward to the stele then turn left and you should see the
teleporter immediatly. These red teleporters are different to the green ones
in that they transport you to another place in the dungeon rather than taking
you back to the world map, so teleport across to the other side of the
chasm.

You should see a demon type monster in front of you, behind him is a
treasure chest containing a shamshir, but you'll need to head back here to
open it. Save your game and head forwards to get into a boss fight.

*******************************************************************************
Mantroskylo
HP: 9k
Multi Deadlocks x 2+
Attacks:
	Merry-go-round - AOE Medium
	Surefire - Rarely hits but instaKO's a unit.

This boss isn't particularly difficult, there are no enemy minion unions to
worry about so just launch a full attack against him. Merry=go=round can
be a bit of a pain but just keep your health up and he should fall quickly.

The only other thing to note is that he has exactly the same name as the boss
in the Wisdom's Echo quest.
*******************************************************************************

After the fight is over you'll be warped back to the pub for your reward.

===============================================================================
5.15 The War of a Thousand Years
===============================================================================
Given:	 Conspiracy Theory Nut, Cafe Moondust, Balterossa
Quest:	 Defeat the monster roaming the Great Subterrane
Reward:	 Rough Elven Stone x 1
	 2,000 Gold
Enemies: See 5.14

The details for all treasure chests and harvest points have been given in
5.14, as well as how to create the transporter, so for the purposes of speed
this guide will skip all extraneous info and guide you directly to the world
map transporter.

After speaking to the conspiracy theory nut you'll be warped to the great
subterrane, go straight ahead to the first junction and hang a right, follow
the path to reach The Sandfall Labyrinth.

Go straight ahead to the first stele, if its deactivated then go straight
ahead and you should see the transporter, if not follow the guide in 5.14.
Once you've teleported across you should see a chimera type enemy in front
of you, run into it to start the boss fight

*******************************************************************************
Absolute Queen
Multi Deadlocks
HP: 13.5k
Attacks: Basic only

Not a difficult fight at all really, there are no minions and I didn't see
any special attacks, though admittedly I killed the queen off in about three
turns. The only word of warning I'll offer is that shes pretty good at dodging,
over three different battles I launched Ex Machina four times and she dodged
all of them, so probably best to stick with combat arts and hope for critical
chances.
*******************************************************************************

After the battles done you'll be warped back to balterossa to collect your
reward.

===============================================================================
5.16 Goodbye, Sweet Love
===============================================================================
Given:	 Paris, Cafe Moondust, Balterossa
Quest:	 Escort Paris and Charlotte to the seer.
Reward:	 Bracelet of Grafting
	 3,000 Gold
Enemies: See 5.14

All of the enemies and treasure/harvesting info has been covered in 5.14 so
please refer to that for guidance on any extra information.

After a short cutscene you'll have two options, choose the first one. Go
straight ahead down the path to the first junction, go straight on here
until you reach the next junction, here you also want to head straight
on until you reach the tranquil springs.

Head up the path and where the road forks hang a right, keep on going past
the turning to the left until you hit the t junction. Turn right here and
follow the path all the way down, ignoring the turning to the left until
you reach the end.

*******************************************************************************
Seer
HP: 12.5k
Attacks:
	Eclipse - AOE Small

The seer is joined by two minions of Amoeba's, these guys are more annoying
than anything, but you probably want to send two unions off to deal with them
whilst leaving the seer up to your third union or hope paris takes him on. The
amoeba's have aproximately 6.7k for group b (the four strong minion) and 5k
for group c (the three strong minion)

The seer doesn't multi deadlock, so if Paris does take him head on then its
just a matter of tapping a until the fights over.
*******************************************************************************

After the fight you'll be warped back to Balterossa for your reward.

===============================================================================
5.
===============================================================================
Given:	 
Quest:	 
Reward:	 
Enemies: 

===============================================================================
Guild Quests
===============================================================================

Some of the Guild Quests can be a real pain, I have personally done a couple
of hundred runs attempting to get unique monsters to spawn. I'll attempt
to provide spawn patterns for all of the uniques to give you an idea of
what to look for but expect to invest a lot of time in getting them. Also
always save before fighting a unique monster. A lot of them drop or split
into unique items used for other guild quests, but they wont always give
you that item in the end battle screen.

For item collector quests I tend not to bother too much with mentioning
where to get them, you can refer to my other guide, the common bestiary,
for some of them, or theres also a good guide on rare monsters and components
that can tell you the rest.

For weapons I'll list what and where to buy the base item, then how to 
customise it to reach the desired weapon, in the case of rare items required
for customisation (such as manticore heads for the ramskull) i'll also list
where to get ahold of those.

===============================================================================
Union of the Golden Chalice
===============================================================================

No 1  - Kill 8 Spiders
Reward:	Cup of Celapaleis Formation

No 2  - Kill 6 Nussknackers
Reward:	Belt Formation

No 3  - Kill 7 Crabs
Reward:	Lotion Formula

No 4  - Kill 12 Quien
Reward:	Blueprint 1 x 4
	2,000 Gold

No 5  - Kill 6 Jhana Magus
Reward:	Blueprint 1 x 5
	3,500 Gold

No 6  - Kill 12 Rockshell
Reward:

No 7  - Kill 9 Barbarossa
Reward:

No 8  - 
Reward:	

No 9  - Kill 18 Vanargand
Reward:	Oarfish Weekly

No 10 - 
Reward:	

No 11 - Kill 10 Hraesvelg
Reward:	Jewel of Undelwalt
	Phantom Weekly

You can find Hraesvelg in the Heroic Ramparts

No 12 - 
Reward:	

No 13 - Kill The Dominator, Blackdale
Reward:	Counteroffensive Formation

Attempts to spawn: 79
Availability:
As soon as you have access to blackdale.

Spawn Location:
If you've followed the guide then you'll know but basically turn left at
the entrance, follow the path and its up the second pathway on the right.

Mob Spawn Pattern:
Three spiders, followed by 1 skull scavenger, then an empty area. Normally
imps or hypnos spawn in the cavern immediatly after the first skull scavenger.

To do a speed run to check go to the left of the first spider, the right
of the next two spiders, then enter timeshift as you pass the skull scavenger.
With any luck you'll see the hypnos/imps and can make it back past the bird
before the timeshift runs out, then head back to the exit. If the area is
clear then there should be an excavation point in the area with the
imps/hypnos, if there isnt or if theres one just past that area then
you've probably spawned the Jade Golem instead.

HP:	45k
Multi Deadlocks x 3
Attacks:
	Curse - AOE Small - causes cursed status.
	Poison gas - AOE Small - Causes poison status
	Acidbreath - AOE Medium - Causes acid burn status
	Whirlwind - AOE Medium
Drops:	Spiritlord Scale
	Large Feather
Splits: Spiritlord Fur
	Archfiend Talon
	Archfiend Rawhide
	Large Feather

Notes: Casts curse during the first round, so its probably best to send
just one union in against him and have the others wait or attack from afar.
His AOE attacks can be a pain, particularly Whirlwind, as this can hit
all of your unions for quite a chunk of damage, fortunatly he doesn't seem
to use it too often.

No 14 - Kill The Bloodthirsty Beast, Ivory Peaks
Reward:	Union of the Golden Chalice Rank 1

Attempts to spawn: 25
Availability:
Disk 1 After completing the Numor Mines

Spawn Location:
Near the exit to the Ivory Peaks in the sunken area. It looks like a normal
raptor, so be sure to use targetting to check.

Mob Spawn Pattern:
The Demon's will not spawn when the Bloodthirsty beast is present.
The first two raptors must be awake when the bloodthirsty beast spawns.

HP:	 25k
Mutli Deadlocks x 3
Attacks: 
	Charge II - AOE Small
Drops:	 Raptor Hide
Splits:	 Raptor Carapace
	 Mystic Fiend Husk
	 Thick Raptor Carapace
	 Elven Core

Notes: Be sure to save before fighting the bloodthirst beast, he is one of
the few creatures that drops an Elven Core, but won't always drop it, so
you can reload if necesary.

No 15 - Kill The Void Intruder
Reward:	

No 16 - Kill The Sledgehammer
Reward:	Union of the Golden Chalice Rank 2

Attempts to spawn: 1 (previous game 69)
Availability:
Disk 1, story progression is needed, but not sure how far.

Spawn location: 
Again, its covered in the walkthrough, but head into the catacombs,
take the door to the right, then just keep on following the
path into the eastern area. Follow the path again until you reach
a fork in the road, take the left fork and its in the room just
after the circular room.

Mob Spawn Pattern:
In the first room with the three Albic Qsiti there should be a moth
flying around on the otherside of the crack in the floor .When you reach the
third room in the eastern area (the one with the exit to the left) there must
be no Grand Beetles or Gluttons present.

Unconfirmed: I had this but some people suggest it isnt true. In the first
room with the Qsiti there may be an excavation point on the broken stairs
to the right (left of the door) if this is present then the sledgehammer has
probably spawned.

Finally, if you reach this area and there is a unique called The Bandit
present then your probably not far enough along in the story.

HP:	65k
Multi Deadlocks x 3
Attacks:
	Hammerspin - AOE Medium
	Provoke - Lowers Defence
Drops:	Colossus Rawhide
	Beastman Rawhide
Splits:	Beastman Rawhide
	Large Bone
	Retral Colossus Shell
	Cuchulainn Core

Personally I didn't find him too difficult at BR 41. The biggest pain is
his hammerspin attack, it can hit all of your unions if they're all 
committed. Otherwise keep your health up, if a union is knocked out then
revive it asap. If you do have difficulty then you might want to keep one
union in reserve for healing/resurrection. Finally his health has been
reported as 50k, but it was 65k for me, so watch out for a possibly higher
HP than you expected.

No 17 - Kill the Ruler of the Dawn
Reward:	Vile Lizard Weekly

Attempts to spawn: 27
Availability:
Disk 1, after the numor mines

Spawn Location:
Near the bloodthirsty beast, its the point where the second demon/evil 
eye/wyvern spawns. You'll often see a royalguard here which is also a bee
type monster, so be careful not to confuse the two.

Mob Spawn Pattern:
One of the first raptors must be asleep, no Demons/Wyverns/Evil Eyes
can spawn, roseflies were also present, but this may be chance.

HP:	14k
Attacks: 
	Pinprick II - Can instaKO a unit
Drops:	Thin Fly Wing
Splits:	Anthrophilum Needle
	Aerial Insecta Fluid
	Thin Fly Wing

Notes: This is possibly the easiest unique rare i've faced, his pinprick
attack can be annoying, but with such low health you should be able to
take him out pretty quickly.

Defeating him also gives you the Hero of Dawn achivement. The anthrophilum
needle is another guild quest item, so make sure you hold onto it.

No 18 - Kill The Whitehorn
Reward:	

No 19 - Kill The Snowtoad
Reward:	

No 20 - 
Reward:	

No 21 - Kill The Nordri
Reward:	

No 22 - 
Reward:	

No 23 - 
Reward:	

No 24 - 
Reward:	

No 25 - Collect 3 Copper Ores
Reward:	Blueprint 1 x 1
	1,000 Gold

No 26 - Collect 2 Commemerative Medals
Reward:	Hawk-eye Formation

Purchase a Katana at the weapons shop in Athlum, then disasemble it at 
the customization shop.

No 27 - Obtain 3 Gaslin Copper
Reward:	Mystic Mountain Formation

No 28 - Obtain 2 flasks of Natural Oil
Reward:	Blueprint 1 x 2
	1,200 Gold

Harvest it at the Ivory Peaks

No 29 - Obtain 3 Horns
Reward:	Vampire Formation

No 30 - Obtain 3 Vase Fragments
Reward:	Blueprint 1 x 2
	1,500 Gold

No 31 - Obtain an Elven Core
Reward:	Blueprint 1 x 2
	1,800 Gold

No 32 - Obtain 2 Pieces of Shadow Metal
Reward:	Blueprint 1 x 3
	2,800 Gold

No 33 - Obtain 4 Passionblooms
Reward:	Blueprint 1 x 3
	2,600 Gold

No 34 - Obtain a Marquise Sylph
Reward:	

No 35 - Obtain 5 Fossilized Trees
Reward:	

No 36 - Obtain 3 Titicaca Leaves
Reward:	Blueprint 1 x 4
	2,500 Gold

Harvest from the Heroic Ramparts

No 37 - Obtain 3 pieces of Royotian Steel
Reward:	Lion's Den Formation Upgrade

No 38 - Obtain 3 dragon eggs
Reward:	

No 39 - Obtain a nymph core
Reward:	

No 40 - 
Reward:	

No 41 - Obtain 3 vials of Ether Water
Reward:	Amoeba Weekly

No 42 - Obtain 2 Heavy Metals
Reward:	Blueprint 1 x 6
	5,200 Gold

No 43 - Obtain 3 Coral
Reward:	Grand Beetle Weekly

No 44 - 
Reward:	

No 45 - 
Reward:	

No 46 - 
Reward:	

No 47- 
Reward:	

No 48 - Obtain 3 vials of Black Oil
Reward:	Blueprint 1 x 6
	6,000 gold
	Hydra Weekly

No 49 - 
Reward:	

No 50 - Obtain a warrior's broadsword
Reward:	Potion Formula

Buy a broadsword from Smiley Latts's Shop, Athlum, Xiphos Way

Customise a Broadsword into a combat broadsword = Broadsword + Copper Ore x 2
+ Manticore Husk x 2 + Landworm Talon x 5 + 1280 gold.

Customise a Combat Broadsword into a Warriors Broadsword = Combat Broadsword
+ Gaslin Copper x 2 + Light Metal x 1 + Vulture Fur x 3 + 2880 Gold

No 51 - Obtain a Shamshir
Reward:	

No 52 - Obtain a Commanders Taber-Zin
Reward:	Blueprint 1 x 4
	2,500 Gold

No 53 - Obtain a Ramskull
Reward:	

No 54 - Obtain a daimyo katana
Reward:	

Buy a Katana from Vergil's Armory, Athlum, Xiphos Way

Customise a Katana into a Battle Katana = Katana + Copper Ore x 2 + Fly
Needle x 4 + Mystic Fiend Fur x 7 + 1340 gold

Customise a Battle Katana into a Ronin Katana = Battle Katana + Gaslin
Copper x 2 + Grand Spider Horn x 5 + Mystic Fiend Fur x 7 + 3020 Gold

Customise a Ronin Katana into a Samurai Katana = Ronin Katana + Steel
Ore x 2 + Beast Egg x 6 + Fly Husk x 7 + 10080 Gold

Customise a Samurai Katana into a Daimyo Katana = Samurai Katana + Royotian
Steel x 3 + Land Insecta Talon x 6 + Jhana Hide x 3 + 22680 Gold

No 55 - Obtain a champions lance
Reward:	Blueprint 1 x 5
	5,400 Gold
	Fly Weekly

Buy a Lance from Vergil's Armory, Athlum, Xiphos Way

Customise a Lance into a Combat Lance = Lance + Copper Ore x 2 + Fenris
Horn x 6 + Insecta Juices x 6 + 1660 Gold

Customise a Combat Lance into a Warrior's Lance = Combat Lance + Gaslin
Copper x 2 + Fur x 3 + Insecta Juices x 6 + 3740 Gold

No 56 - 
Reward:	

No 57 - 
Reward:	

No 58 - Have 2 Marauders in the party
Reward:	Mystic Shield Formation

No 59 - 
Reward:	

No 60 - Have a party member with 26+ strength
Reward:	Blueprint 1 x 1
	500 Gold

No 61 - Have a party member with 30+ strength
Reward:	Blueprint 1 x 4
	2,600 Gold

No 62 - 
Reward:	

No 63 - Create 10 Battle chains
Reward:	Pincers Grip Formation

No 64 - Create 30 Battle chains
Reward:	Blueprint 1 x 4
	1,300 Gold

No 65 - Create 50 Battle chains
Reward:	Blueprint 1 x 5
	3,800 Gold

No 66 - Bind 5 Treasure Chests
Reward: Pentacle Formation

DLC Quests

No 68 - Kill the Eldritch Dragon
Reward:	Auld Broadsword
	Reya's Note
	20,000 gold

No 73 - Obtain 3 Damascus Ore
Reward:	Meller Crystal
	Legendary Platter
	Professional Customization

===============================================================================
Sword of Three Realms
===============================================================================

No 1  - Kill 6 Flauros
Reward: Blueprint 2 x 2
	1,800 Gold

No 2  - Kill 5 Vultures
Reward: Sword of Three Realms Rank 1

No 3  -	Kill 6 Rockgraters
Reward: Blueprint 2 x 3
	2,800 Gold

No 4  - Kill 7 Glutton
Reward:

No 5  - Kill 3 Spiritlords
Reward: 

No 6  -	Kill 5 Bullfighters
Reward:	Tiger's Den formation

No 7  - Kill 14 Nidhogg
Reward:	Wings of Nagapur Formation

No 8  - Kill 8 Wailing Larva
Reward: Glove Formation

No 11 - Kill 15 Charybdis
Reward:	Blueprint 2 x 5
	5,600 Gold

No 12 - Kill 9 Mandragoras
Reward: Blueprint 2 x 5
	5,400 Gold

No 15 - Kill 14 Glagonos
Reward:	Battle Crown Formation

No 17 - Kill the Eye of Damnation
Reward:	Sword of the Three Realms Rank 2

No 18 - Kill Goko
Reward: 

No 21 - Obtain 4 Beastman Bones
Reward: 

No 22 - Obtain 3 Mystic Fiend Talons
Reward: Blueprint 2 x 1
	1,600 Gold

No 23 - Obtain 2 bottles of Plantae Fluid
Reward: Cascade Formation

No 24 - Obtain 5 pelts of Thick Mystic Fiend Fur
Reward: Wedge Formation

No 25 - Obtain 4 Mystic Fiend Fangs
Reward: Blueprint 2 x 2
	2,500 Gold

No 26 - Obtain 3 bottles of Land Insecta Fluid
Reward: 

No 27 - Obtain 4 Sky Dragon Husks
Reward: 

No 28 - Obtain 2 pieces of Winged Insecta Meat
Reward:

No 29 - Obtain 3 Beastman Rawhides
Reward: Blueprint 2 x 2
	3,100 Gold

No 30 - Obtain 4 Darkfiend Talons
Reward: 

No 31 - Obtain 3 Mystic Fiend Husks
Reward: Manticore Weekly

No 32 - Obtain 2 Tanned Land Dragon Hides
Reward:	Blueprint 2 x 2
	3,200 Gold

No 33 - Obtain 2 pieces of Archfiend Meat
Reward: 

No 34 - Obtain 4 Land Insecta Talons
Reward: Blueprint 2 x 2
	3,400 Gold

No 35 - Obtain 5 Mystic Fiend Horns
Reward: 

No 36 - Obtain 3 Tanned Archfiend Hides
Reward: 

No 37 - Obtain 4 War Dragon Talons
Reward: 

No 39 - Obtain 4 Bottles of Faerie Fluid
Reward:	Blueprint 2 x 3
	4,500 Gold

No 41 - Obtain 2 Darkfiend Wings
Reward: Azhdaha Weekly

No 43 - Obtain 2 Archfiend Pelts
Reward:	Whirlpool Formation

No 44 - Obtain 5 Faerie Rawhides
	Blueprint 2 x 4
	4,900 Gold

No 49 - Obtain an Assassin's Dagger
Reward:	Blueprint 2 x 2
	2,900 gold

No 50 - Obtain a Elites Scepter
Reward:	Wave Crest Formation

No 51 - Have 2 Freelancers in the party
Reward: Blueprint 2 x 1
	1,400 Gold

No 53 - Have a party member with 35+ Str
Reward: Blueprint 2 x 4
	3,600 Gold

No 54 - Have a party member with 33+ Int
Reward: Jhana Weekly

No 57 - Have a party member with 45+ Int
Reward: Demon Weekly

No 58 - Have a party member with 30+ speed
Reward:	Oculus Weekly

DLC Quests

No 61 - 100 Battle Chains
Reward: Shamshir
	Boggarts Trapeziod
	Kobold's Halfdutch
	Dragonicle Ore

===============================================================================
Ring of the Labyrinth Guild
===============================================================================

No 1  - Kill 6 Glasya Labolas
Reward: Blueprint 3 x 2
	5,200 Gold

No 2  - Kill 12 Harpylia's
Reward:	The Daily Jhana

No 23 - Obtain a Bune Fin
Reward: Blueprint 3 x 2
	5,100 Gold

No 24 - Obtain a Concealed Spiritlord Horn
Reward: Hill and Vale Formation

No 27 - Obtain Leap Frog Blood
Reward: The Daily Anthrovore

No 28 - Obtain a Sharp Hraesvelg Fang
Reward: The Daily Colossus

No 41 - Obtain a demon eye
Reward:	Blueprint 3 x 2
	7,200 Gold

No 47 - Obtain a Harpylia's Hide
Reward:	Blueprint 3 x 2
	6,000 gold
	The Daily Fly

No 50 - Obtain a Mermaid's Malice
Reward: Ring of Labyrinth Rank 1

No 59 - Bind 50 Treasure Chests
Reward: Blueprint 3 x 2
	6,300 Gold

===============================================================================
7.00 Unique Leaders
===============================================================================

This section will list all of the unique leaders and their unique quest
availability, these are usually triggered as part of story line progression
so I'll attempt to list this where possible, at a later date I'll provide
a hiring order to maximise your chance of getting all quests.

To spring a unique quest you must talk to a leader several times, it takes
some gametime to launch these quests, but you could leave all of them until
the end of the game and then run around grinding until they become available.

The only exception to this is Emma's quest, which must be done before the 
Nest of Eagles fight. Finally, most of this is based off of actually playing
through the quests, so if i've missed a leaders quest (for example i tend
to get rid of Baulson as soon as i've done his quest) please email me and let
me know.

1: Baulson
Quests:	None
Availability: Disk 1, after completing the Baulson sidequest.
Location: Athlum, Golden Chalice
2: Loki
Quests:	1 on Disk 2
Availability: After defeating the Fiery Idol
Location: Athlum, Golden Chalice
3: Caedmon
Quests: 

===============================================================================
7.00 Mr. Diggs Upgrades
===============================================================================

Mr Diggs

Power:

Level 1: Wee Power
Level 2: Baby Power
	 Learns Corkscrew - Slightly increased chance of a loop
	 Learns Power Thruster - Slightly increased chance of multiple buried
	 treasures.
Level 3: Amateur Power
	 Learns Drill Storm - Slightly increases amount of gold in buried
	 treasures.
Level 4: Apprentice Power
	 Learns Dig Module - slightly increases chance of harvesting multiple
	 rare components
Level 5: Rookie Power
Level 6: Mediocre Power
Level 7: Intermediate Power

Technique:

Level 1: Wee Technique
Level 2: Baby Technique
Level 3: Amateur Technique
	 Learns Big Scoop - slightly increase chance of harvesting multiple
	 components
Level 4: Apprentice Technique
Level 5: Rookie Technique
Level 6: Mediocre Technique
	 Learns High-power Thruster - Increased chance of multiple buried
	 treasure
Level 7: Intermediate Technique

Instinct:

Level 1: Wee Driller
Level 2: Baby Driller
Level 3: Amateur Driller
	 Learns Search Adaptor - slightly increases rare chance
	 Learns Gold Digger - slightly increases the chance of finding better
	 items.
Level 4: Apprentice Driller
Level 5: Rookie Driller
Level 6: Mediocre Driller
	 Learns Auger Drill - increases loop chance
Level 7: Intermediate Driller
Level 8: Advanced Driller
	 Learns Platinum Digger - Increases the chance of finding better items
	 in buried treasure.

===============================================================================
8.00 Achivements
===============================================================================

The Battlemaster - Participate in over 100 battles
The Rules of Consecution - Exceed a battle chain of 200
Death and Destruction - Defeat over 2000 monsters
Unleashing Secret Powers - Use Timeshift over 100 times
Timing is Everything - Execute over 100 critical triggers
The Guildmaster's Faith - Finish over 30 Guild Tasks
March of the Soldiers - Recruit over 30 Soldiers
The Heir of Ultimate Fate - Create the item Ragna Rock
The Ravenous Hunter - Harvest Necrotic Metal
Guru of the Mystic - 
Monster Dismantler - Take apart over 500 monsters
Reduce, Reuse, Recycle - Take apart over 300 items
The Lone Fighter - Complete the Villain and the Sightless girl quest
The Dragonslayer - Defeat the Ancient Dragon
The Great Soldier - Defeat the Void Intruder
Hero of the Dawn - Defeat the Dawn Ruler
The Godslayer - Deafeat the Fallen

Secret Achivements

The Bloodhunter - Defeat over 30 monsters in one battle
Living Rich - Obtain over 200,000 gold
Lost Words of the Gods - Spend over 100,000 gold

Reputed Secret Achivements

The Final Instance - Finish the quest "Things Unchangeable"
The Last Remnant - Defeat the Conqueror

===============================================================================
9.00 Credits
===============================================================================

Brodie again, for the game and the digs information
Boo, for the chillout time on the computer, love ya babes.

===============================================================================
10.00 Contact and Legal Info
===============================================================================

If you'd like to get in touch with any questions, comments or data for this
faq please feel free to email me at krian83-spam-@hotmail.co.uk removing
-spam- from within the addy.

Copyright 2008 Rob Milligan aka "Krian83" this is my own original work and
may not be reproduced, used or copied at anywhere except for GameFAQ's
without my explicit permission.

===============================================================================

===============================================================================