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    Sniper Guide by ABrookes

    Version: 1.5 | Updated: 04/19/10 | Printable Version | Search This Guide

    Call of Duty: Modern Warfare 2 (Xbox 360)
    Sniper Multiplayer Guide
    Copyright: 2010 Version 1.5
    Author: Martinelli
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    OUTLINE:
    
    
    
    I. Bootcamp: Fundamentals of Sniping.
    
    
    
    II. Locker Room: Guns Perks & Attachments.
    
    A) Primary Sniper Guns
    B) Secondary Gun
    C) Perks
    D) Attachments
    
    
    
    III. Damage & Advanced
    
    A) Where to Aim
    B) FMJ: Bullet Penetration
    C) Standing, Kneeling, or to be Prone
    D) In Position
    E) Staying in the Scope
    F) The 5 Second Scope
    G) Cover & Camouflage
    H) Pop & Drop
    I) Teamwork, be the eyes...
    J) Cold-Blooded Pro & Auto-Aim
    K) Claymores or C4
    L) Claymore Positioning
    
    
    
    IV. Map Overviews
    
    -Afghan
    -Derail
    -Estate
    -Favela
    -Highrise
    -Invasion
    -Karachi
    -Quarry
    -Rundown 
    -Rust 
    -Scrapyard
    -Skidrow
    -Sub Base
    -Terminal
    -Underpass
    -Wasteland 
    
    
    
    V. My Classes
    
    A) Hardcore Team Deathmatch
    B) Team Deathmatch
    C) Domination
    D) Cleaner
    E) Support a Sniper
    F) Counter Thermal
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    I. BOOTCAMP: Fundamentals of Sniping
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The 4 S's: Shadow, Shade, Shape, & Silhouette.
    Shadow's alert enemies before they see you, but Shadow's can help you hide. 
    (While window sniping, if your guns in the sun. take a few steps back.)
    While in Shadows your character's Shade is Darker making you harder to see.
    The Shape of the human figure can help you spot enemies in windows.
    (The manikin models on the Invasion map always look like other players)
    Lastly, a Silhouette can give away your position. 
    An obvious example: a human figure in a field outlined by the sky (Lie Down!).
    
    When Spotting as a sniper keep your gun pointed slightly down 
    so the horizon is not blocked & don't move; look for movement.
    
    When you reload, your character moves.
    When you move while crouched, your character stands-up.
    When you move for no reason, you... move...
    ...& movement attracts the attention of enemy Snipers.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    II. LOCKER ROOM:  Guns Perks & Attachments
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    A. Guns: All four are good but to each his own...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Chey Tac Intervention:
    Damage = High
    Accuracy= High
    Rate of Fire= Lowest
    Recoil= High
    
    Barrett .50cal:
    Damage = High
    Accuracy= Medium
    Rate of Fire= High
    Recoil= High
    
    Walther WA2000:
    Damage = Medium
    Accuracy= High
    Rate of Fire= Medium
    Recoil= Low
    
    M21 Enhanced Battle Rifle:
    Damage = Lowest
    Accuracy= Lowest
    Rate of Fire= Medium High
    Recoil= Low
    
    
    Intervention:
    Personal favorite:
    One shot kill (with stopping power perk) & it's accurate.
    Lacks ammo
    
    Barrett:
    Second favorite:
    One shot kill (with stopping power perk) & almost as accurate.
    When carrying Stingers this rifle can double as 			
    a close quarters, no scope, cannon... but that's a last resort.
    
    WA2000:
    My pick for Hardcore Deathmatch.
    One shot kill (without stopping power) even when suppressed.
    
    M21 EBR:
    Some people love this gun, I don't.
    Requires two or three body shots (double tap?) to kill.
    
    
    B. Secondary Weapon:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). Stingers are great but they make you stand out in a field like a flagpole.
    (position your right shoulder behind cover, like behind a tree, 
    the stinger now behind the tree helps you hide better) 
    2). Shotguns are great but limit range (Use Steady Aim perk w/ Akimbo)
    3). Pistols are great but hard to aim well. (I use a silenced USP)
    4). Machine Pistols are good too.
    
    
    C. Perks:
    ŻŻŻŻŻŻŻŻŻ
    1). I recommend Marathon (with smoke grenades) or Scavenger (with C4)
    2). Stopping Power for normal play & Cold Blooded for Hardcore.
    3). Steady Aim PRO for normal play & Ninja for Hardcore.
    *Commando is a decent option also.
    
    
    D. Weapon Attachments:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FMJ is awesome 
    1). window penetration & behind wall kills take practice.
    2). No boost in damage. FMJ's fly through obstructions more easily.
    
    Silencer is great in hardcore: 
    1). keeps you off radar, 
    2). removes bullet tracer, 
    3). conceals the weapons noise...
    (each sniper rifle makes a distinct noise heard from miles around)
    4). Unfortunately limits your damage (range) on long shots.
    
    Thermal Scope, hate it...
    1) won't work properly on snow maps
    2) can be countered by Cold Blooded
    3) blurs your target making accuracy more difficult
    4) disorients the sniper when moving vision between spotting & scope.
    5) BUT it makes the enemy into a Christmas tree & that's enough.
    
    Heartbeat Sensor, so-so...
    1) if someone is near me I should hear them without this attachment,
    excluding ninja pro enemies, who won't show up on the device anyways
    	
    Acog, nah...
    1) it's about half the zoom of the standard scope & less accurate
    2) you do NOT need to hold your breath however
    3) personally i'd prefer an M16 but some folks do okay as an Acog Sniper
    
    Extended Mags, nah....
    1) Doesn't give extra ammo so why bother.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    III. DAMAGE & ADVANCED
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    A. Where to Aim...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    1). Head & Torso are one shot kills
    with the Intervention or Barrett (with Stopping Power).
    
    2). Limbs do less damage.
    
    3). The WA2000 (with Stopping Power) 
    is comparable to the Barrett (without Stopping Power).
    
    4). The M21 may take repeated shots to kill but the gun has no recoil.
    
    
    B. FMJ Bullet Penetration...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). Wounding the enemy means they are going to run 
    for a corner or lie down... plan your next shot through the wall.
    2). You can vector an enemy position by following tracer fire or 
    by measuring the distance from a gun nozzle sticking out into view.
    3). Different objects allow for different bullet penetration & better cover.
    - Barrels (not the red ones) are impenetrable.
    - Hills are impenetrable (a.k.a. the earth)
    - Cars (not windows), though they explode, are near impenetrable
    - Trees give a lot of protection.
    - Concrete walls & metal dumpsters give some protection.
    - Glass & aluminum-siding give next to no protection. 
    - Some foliage gives zero protection, some is impenetrable...
    (palm tree branches, & banana leafs specifically on Favela)
    
    
    C. Standing, Kneeling, or to be Prone...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). Be invisible or barely visible...
    Generally, I snipe kneeling & prone undercover after a shot.
    But prone has a delay so I recommend standing when possible,
    & dropping to a knee undercover after a shot.
    
    
    D. In position...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). Your head (through the lens) is the only thing an enemy need see. 
    Snipers don't stand in open fields. 
    If you're standing, your body should be behind cover.
    
    2). Be aware of how exposed you are especially to your blind sides.
    Many amateur Snipers making themselves vulnerable to 180°
    
    
    E. Staying in the Scope...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). If your “Sniper Alley” is narrow (say looking out a window) 
    then there's little reason to leave your scope view. 
    Doing so would alert enemys to your position when viewing killcam.
    
    
    F. The 5 second Scope...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). if you spot a target, you might not want to shoot right after scoping
    the reason being that the killcam will give away your position
    instead, scope in & follow the target for 5 seconds before firing
    the enemy will watch the killcam & see 5 seconds of tunnel vision 
    instead of spotting your sniper nest
    -i mainly do against enemy snipers who are distracted
    
    
    G. Cover & Camouflage...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). Lie behind tall grass & behind bushes to optimize camouflage.
    Lying in front of foliage won't do much, though easier to see.
    
    2). Be aware of how much penetration objects have & if they explode
    If you carry claymores, you might want to blow up the car near you.
    
    
    H. Pop & Drop...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). after taking a shot, take cover unless you've acquired the next target: 
    your breath needs a moment to recharge & there's no reason for			
    staying exposed after firing off a cannon on a cliff
    
    2). if hidden with a sniper staring down your position, 
    take a breath before jumping out so you're steadied before him
    
    
    I. Teamwork, be the eyes...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). in between spotting, check the radar, observe troop movements
    if a flanks exposed, tell the team even if you don't see enemies... 
    more times than not i've seen this save lives... report enemy snipers			
    (listen for the Barrett & then glance at radar to position enemy snipers)
    
    2). a sniper left undefended is as good as dead... 
    I've found telling people to defend me doesn't work but what might 
    work is telling them where the enemy is or moving with your team.
    
    
    J. Cold-Blooded Pro & Auto-Aim
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). when someone goes over your crosshairs the autoaim kicks in 			
    pulling your aim toward them - however CBP negates said affect
    
    2). Stopping power isn't needed in Hardcore so everyone takes CBP
    w/ Silencers making them invisible to Harriers, Helos, UAV, etc...
    
    
    K. Claymores or C4
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1). Double Tap reload to explode C4 or Tap L-Bumper rapidly
    2). Sitrip Perk makes Claymores/C4 highlight for the enemy user.
    3). Scrambler Pro will delay Claymores.
    4). Flash, & Stungrenades can momentarily disable Claymores/C4.
    
    
    L. Claymore Positioning
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Three basic positions: in front, behind, & beside the enemy...
    1). Claymores in front work well when he's going up stairs.
    2). Claymores behind an enemy when he's entering doorways.
    3). Claymores to the enemy's side when his path is a straight line.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    IV. MAP OVERVIEWS
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    I'm going to point out Sniper Spots I like in order of priority 
    using terminology I use. If it doesn't make sense, this is just bonus. :)
    
    
    Afghan
    ŻŻŻŻŻŻ
    Cliff, Back of Cliff covering caveside, Cropfield, Big Bunker
    
    
    Derail – Sniper map
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    3rd Story Window, Roof Left & Right, Electrical, Center Building windows
    
    
    Estate – Sniper map
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Upper House Behind the bed, Boathouse, 
    West Building (Charlie), Garage (Bravo)
    
    
    Favela – Difficult
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Rooftops (watertower, center tower, two story roof, banana leaf field),
    Street Corner covering Barbershop, Playground & NE Corner, South Building.
    
    
    Highrise
    ŻŻŻŻŻŻŻŻ
    Above Coffee Bar, Within Cubicals, Upper Windows near Bar, Behind the Bar, 
    On the Roof, On the Crane... (Search YouTube tutorials for this map)
    
    
    Invasion
    ŻŻŻŻŻŻŻŻ
    Top Gas Station, Balcony building (near video store), Embassy Balcony...
    
    
    Karachi
    ŻŻŻŻŻŻŻ
    Above Charlie, Center Tower, Coffee House, 
    Chicken Coops watching Alpha or Charlie, Alpha watching Chickens...
    
    
    Quarry
    ŻŻŻŻŻŻ
    3 story building, Missile room, North building, Pipeline, Backyard (west wall)
    
    
    Rundown – Sniper map
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hotel, prone west of the North bridge, South building, West building, etc...
    
    
    Rust
    ŻŻŻŻ
    Not a Sniper map
    
    
    Scrapyard – Difficult
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Upper Office & 3 story building
    
    
    Skidrow
    ŻŻŻŻŻŻŻ
    Above Alpha, Above Charlie, Parking lot on crates
    
    
    Sub Base
    ŻŻŻŻŻŻŻŻ
    East Road (Southside is better than Northside) & any roof in the middle...
    
    
    Terminal
    ŻŻŻŻŻŻŻŻ
    Behind ticket desk observing Terminal, 
    Standing on chairs observing Burgertown/Bookstore,
    On the Roof by the bar, Back of plane or cockpit...
    
    
    Underpass
    ŻŻŻŻŻŻŻŻŻ
    West Tower, East Building, South West Building, North East foliage
    
    
    Wasteland –  Sniper map
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    West Fields, On the Roofless House, West Buildings, Car Yard, Church, etc...
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    V. MY CLASSES...
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    My classes for different game types or situations. 
    “The Cleaner” is for when someone infiltrates my Sniper Nest, 
    this class is designed to hunt them down & get me back sniping ASAP.
    “Support for Snipers” when I want to help another sniper.	
    
    
    A. Hardcore Team Deathmatch
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary: WA2000 w/ Silencer
    Secondary: USP w/ Silencer
    Equipment: C4
    Special Grenade: Smoke
    Perk 1: Scavenger Pro
    Perk 2: Cold-Blooded Pro
    Perk 3: Ninja Pro
    Death Streak: Final St&
    
    
    B. Team Deathmatch
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary: Intervention w/ FMJ
    Secondary: USP w/ Silencer
    Equipment: Throwing Knife
    Special Grenade: Smoke
    Perk 1: Marathon Pro
    Perk 2: Stopping Power Pro
    Perk 3: Steady Aim Pro
    Death Streak: Painkiller
    
    
    C. Domination
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary: Barrett 50 Cal w/ FMJ
    Secondary: Stinger
    Equipment: Claymore
    Special Grenade: Smoke
    Perk 1: Scavenger Pro
    Perk 2: Stopping Power Pro
    Perk 3: Steady Aim Pro
    Death Streak: Painkiller
    
    
    D. Cleaner
    ŻŻŻŻŻŻŻŻŻŻ
    Primary: AK47 w/ Heartbeat Sensor
    Secondary: One Man Army
    Equipment: Semtex
    Special Grenade: Flash
    Perk 1: One Man Army Pro
    Perk 2: Cold-Blooded Pro
    Perk 3: Ninja Pro
    Death Streak: Martyrdom
    
    
    E. Support a Sniper
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary: M4A1 w/ Grenade Launcher
    Secondary: Stinger
    Equipment: Claymore
    Special Grenade: Flash
    Perk 1: Scavenger Pro
    Perk 2: Stopping Power Pro
    Perk 3: Comm&o Pro
    Death Streak: Final Stand
    
    
    F. Counter Thermal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary: Barrett 50 Cal w/ Thermal	
    Secondary: SPAS-12 Shotgun
    Equipment: Claymore
    Special Grenade: Smoke
    Perk 1: Scavenger Pro
    Perk 2: Stopping Power Pro
    Perk 3: Steady Aim Pro
    Death Streak: Painkiller
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    
    fin.
    questions?
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