-----

    GRAND

    THEFT

    AUTO4

    -----

    GTAIV

    -----



LIBERTY CITY MINUTE / LOWEST PERCENTAGE
                 GUIDE



By Ben Heins ----- www.BenHeins.com



VERSION HISTORY:
 - 1.0 (7/8/12): Submitted "Liberty City Minute/Lowest Percentage Guide."
 - 1.1 (8/4/12): Adjusted mission numbers to reflect the actual numbers the
			game registers; streamlined the mission order; and
			finally, added contributed commentary from Nick.
 - 1.2 (3/14/13): Minor formatting inconsistencies remedied.



*******************************************************************************
Liberty City Minute/Lowest Percentage Guide © 2012, Ben Heins.
Grand Theft Auto IV © 2008, Rockstar Games.

Any duplication of this guide without my permission is strictly forbidden,
unless it is used only for personal means (no profit whatsoever). If you would
like permission to publish this guide on a website other than GameFAQs.com,
please e-mail me. I also retain the right to deny any requests.
*******************************************************************************



CONTENTS
--------



I. Introduction

II. Tips & Strategies

III. Detailed Guide

IV. Short Guide

V. Conclusion

VI. Credits



-------------------------------------------------------------------------------

I. INTRODUCTION

-------------------------------------------------------------------------------



If you have played Grand Theft Auto IV once through, you probably spent a great
deal of time absorbing the magnificent story, scenery, and gameplay. Therefore,
it might be true that you missed the "Liberty City Minute" achievement/trophy.
Alternatively, you may want to see how low of a completion percentage you can
get on your next playthrough. If so, this guide is for you!

I love this game and I have my ways of playing each mission; but I am not
naïve enough to think my ways are the best ways. The guide purposefully omits
details about the missions themselves in favor of allowing you to play the game
the way you want to play it.

Also, to be clear, this guide only includes the exact number of missions needed
to make the credits roll. Please see Section V for specific statistics and
other notes.

The goal? Have fun! (And nab that achievement/trophy!)



-------------------------------------------------------------------------------

II. TIPS & STRATEGIES

-------------------------------------------------------------------------------



This section is dedicated specifically to those of you attempting the "Liberty
City Minute." To get this achievement/trophy, you will need to complete the
main story in under 20 hours. This is pretty easy to do, especially if this is
not the first time you have played through the game. Best of luck!



	- BE SMART: If you're low on health, catch a cab to a safehouse or
	reload your game and rest.

	- CATCH CABS: Whenever you're on foot and need to get somewhere, catch
	a cab. If you’re not near a road after completing a mission, reload
	your game and catch one near your safehouse. This may be more difficult
	in the very beginning when you’re strapped for cash. The exception to
	catching cabs, of course, is when a part of a mission will require you
	to drive.

	- PASS TIME: If you are waiting for a call/text from someone important
	and are not receiving it, call them directly. If this does not work,
	rest and walk around the street outside your safehouse a bit. If this
	doesn't work, rinse and repeat.

	- SWITCH IT: There are many, many different orders of playing these
	missions. If you want to complete them in a different order than the
	one listed in the guide, feel free!

	- RAID 'EM: Collect ammo from dead people as often as possible, as you
	will not be visiting a gun store.

	- SAVE, PLEASE: Yes, the auto-save function should be your main save
	file. Sometimes, though, it may be wise to save a permanent file.

	- DON'T DIE: Ha! O.K., to be more realistic, I highly recommend
	reloading after dying.

	- NO FRIENDS: Ignore absolutely every friend and side-quest.

	- SKIP IT: Skip every cutscene and phone conversation.



-------------------------------------------------------------------------------

III. DETAILED GUIDE

-------------------------------------------------------------------------------



As stated, there are many orders in which these missions can be completed. The
recommended order below is quick and thorough, leaving no essential stone
unturned. Best of luck!



1. ROMAN: The Cousins Bellic
2. ROMAN: It’s Your Call

		* Call or rest repeatedly until Roman texts you to trigger the
		next mission.

3. ROMAN: Three’s a Crowd

	MISSION NOTE: Buy jeans to end the clothes shopping.

		* Michelle will call you. Her icon will appear.
		
		* Roman will call shortly thereafter and you will be required
		to help him out of a jam. Do this before Michelle.

4. ROMAN: Bleed Out
5. MICHELLE: First Date

	MISSION NOTE: Pick up the Molotov cocktails under the last overhang
	before the bowling alley.

6. ROMAN: Easy Fare
7. ROMAN: Jamaican Heat

		* Vlad will call shortly after you speak with Roman. This will
		trigger his mission.

8. VLAD: Bull in a China Shop

		* Rest at your safehouse and Vlad will text you soon to trigger
		the next mission.

9. VLAD: Hung Out to Dry
10. VLAD: Clean Getaway
11. VLAD: Ivan the Not So Terrible

	MISSION NOTE: You can either let Ivan live or let him fall. It doesn’t
	matter! (Although, Ivan might not feel so hot if you drop him.)  :)

		* After this mission, call Roman (as a regular call, not an
		activity). If this does not work, reload your game and sleep.
		Roman will call shortly thereafter. If he asks to hang out, say
		no and call him back. He’ll say something about helping out
		with the family business. After this call, his icon will appear
		and trigger the next mission.
		
		* Alternatively, you may get a call from Little Jacob. Ignore
		his mission, for now.

12. ROMAN: Uncle Vlad

		* Call Roman afterward to trigger his mission.

13. ROMAN: Crime and Punishment

		* Little Jacob’s mission should have been triggered by now. You
		can still ignore it, or you can choose to tackle it now instead
		of later. Only the first of his two missions will be available
		at this point, though, so I would recommend waiting.
		
		* Rest up and Roman will eventually call to tell you he’s been
		shot, triggering the next mission.

14. FAUSTIN: Do You Have Protection?
15. FAUSTIN: Final Destination

		* Roman will text you, which will activate his mission. Avoid
		it for now.

16. FAUSTIN: No Love Lost

		* Choose to do Roman’s mission next.

17. ROMAN: Logging On

		* Roman will call you about Brucie’s exports. Ignore it, as
		this is not necessary.

18. FAUSTIN: Rigged To Blow

		* Call Roman or go to sleep until he calls you about meeting
		Brucie. After the phone call, both Brucie and Dimitri will
		appear as missions. Head to Dimitri.

19. DIMITRI: The Master and the Molotov

	MISSION NOTE: Don’t forget about answering Dimitri’s text and
	retrieving the body armor. 

		* After this mission you will have to decide between Little
		Jacob and Brucie. If you have not already completed Little
		Jacob’s missions, choose Jacob.

20. LITTLE JACOB: Concrete Jungle
21. LITTLE JACOB: Shadow

		* You will get a call from Little Jacob. Afterward, a message
		will appear telling you to either contact Dimitri or wait for
		him to contact you. Call Dimitri to automatically trigger the
		next mission.

22. DIMITRI: Russian Revolution
	
	MISSION NOTE: Your Molotovs may come in handy during the warehouse
	escape.

		* You will then be instructed to call Roman. This will
		automatically trigger the next mission.

23. ROMAN: Roman’s Sorrow

		* Keep ignoring Brucie and take Manny’s missions.

24. MANNY: Escuela of the Streets
25. MANNY: Street Sweeper

		* Call Mallorie to trigger Elizabeta’s mission.

26/27. ELIZABETA: Luck of the Irish

	MISSION NOTE: The game counts this mission as two missions, for some
	strange reason.

28. ELIZABETA: Blow Your Cover

		* Hit Brucie’s mission next.

		* Playboy may text you at some point, but just ignore his
		mission for now.

29. BRUCIE: Search and Delete
30. BRUCIE: Easy as Can Be
31. BRUCIE: Out of the Closet (Part I Only)

		* After exiting the café, Manny’s icon will reappear. Forget
		about French Tom and Brucie altogether.

		* It may help to hijack a helicopter at Helitours for this next
		mission.

32. MANNY: The Puerto Rican Connection

		* Playboy X should be the last icon on your screen.

		* While you’re out and about, you will receive a text from an
		Unknown Contact. Ignore him for now.

33. PLAYBOY X: Deconstruction for Beginners
34. PLAYBOY X: Photo Shoot

		* Call Elizabeta to trigger her mission.

35. ELIZABETA: The Snow Storm
36. ELIZABETA: Have a Heart

		* Go to the first Unknown Contact (Francis McReary). Michelle
		will call and become your second Unknown Contact. Playboy will
		call and make Dwayne’s icon appear, as well. Permanently ignore
		Dwayne, but remember that Michelle’s missions (U.L.P.C.) need
		to be completed at some point. Feel free to tackle those
		whenever you want. In the meantime, go to Francis. (Mallorie
		may call in a panic, occasionally.)

37. FRANCIS: Call and Collect

		* Packie will call soon, producing his icon. Ignore Francis,
		and hit Packie.

38. PACKIE: Harboring a Grudge
39: PACKIE: Waste Not Want Knots

		* Go to Perseus and get your suit for Packie's next mission.

		* Three things happen: Packie will text you, Ray will call, and
		Mallorie will finally tell you that Roman has been kidnapped.
		You can speed things up by resting. Obviously, we know what
		takes priority.  :)

		* Ignore the prospect of dating Katie, of course.

40. ROMAN: Hostile Negotiation

		* Roman will call you at some point about the new safehouse in
		Algonquin.

41. PACKIE: Three Leaf Clover

		* At some point, you will get calls that prompt both Gerry and
		Derrick McReary’s icons. You are welcome to knock off some
		McReary missions at any point here, as that narrative runs
		parallel to the mob's.

		* Feel free to plow through Ray's missions now, as you will
		need to complete them anyway.

42. RAY: A Long Way to Fall
43. RAY: Taking in the Trash
44. RAY: Meltdown
45. RAY: Museum Piece
46. RAY: No Way on the Subway
47. RAY: Late Checkout

		* Rest up until Ray texts you about Phil Bell, or hit a McReary
		mission to pass the time.

48. PHIL: Truck Hustle

		* Phil prompts the assassination missions, but of course, they
		should be permanently ignored.

		* Reload and sleep until Phil calls about Jimmy Pegorino.

		* Change back into your suit, if you haven’t already done so,
		then go to Jimmy.

49. JIMMY: Pegorino’s Pride

		* Reload and sleep until Jimmy texts you.

50. JIMMY: Payback

	MISSION NOTE: If you’re going for a lowest percentage run, avoid the
	Stunt Jump during the chase.

51. PHIL: Catch the Wave

		* Both Jimmy and Phil will reappear on the map. Choose Jimmy
		first.

52. JIMMY: Flatline
53. PHIL: Trespass
54. PHIL: To Live and Die in Alderney

		* If you haven’t done any McReary missions, you should now have
		three McReary icons on your map. Michelle can still be ignored
		at this point. You’ll have to complete all three of the
		McRearys’ missions, so hit up Francis first.

55/56. FRANCIS: Final Interview (Part I & II)

	MISSION NOTE: During the intermission, you should reload and change
	back into your suit, if you have not already done so.

57. FRANCIS: Holland Nights

	MISSION NOTE: I always liked sniping Clarence from down the street.  :)

58. FRANCIS: Lure
59. GERRY: Actions Speak Louder than Words
60. GERRY: I Need Your Clothes, Your Boots, and Your Motorcycle
61. DERRICK: Smackdown

	MISSION NOTE: Armor is always near Derrick’s location, behind the wall
	where the cop car is, in the back of the station.

		* Reload and rest until three things happen: Derrick’s icon
		reappears, Ray texts you about your new safehouse in Alderney,
		and Ray calls to automatically activate the next mission.

62. NIKO: Weekend at Florian’s

		* You can now wrap up the McReary narrative.

63. DERRICK: Babysitting
64. DERRICK: Tunnel of Death

		* Reload and rest. It may take Francis a couple of rests to
		text you.

65. FRANCIS: Blood Brothers
	
	MISSION NOTE: Kill one of the brothers. Again, your choice doesn’t
	matter. (However, if you kill Derrick, Francis will be able to get the
	cops off your back in the future. This decision is a little unpopular,
	though.)  :)

		* Reload and rest a few times. Three more things will happen:
		Bernie will call, Ray will text, and finally, Packie will call
		and automatically put you in the next mission.

		* If you aren’t back in your suit already, get in it now.

66. PACKIE: Undertaker

		* Get to Jimmy.

		* Alternatively, feel free to knock out Bernie’s missions at
		any point, as these will need to be completed.

67/68. JIMMY: Pest Control (Part I & II)

	MISSION NOTE: The first part is literally just a cutscene.
	
	MISSION NOTE: Reload and rest for a while after the first part. Jimmy
	will eventually call and automatically continue the mission.

		* While you were resting, Gerry likely called from jail,
		prompting his icon to reappear. Deal with his mission next.

69/70. GERRY: I’ll Take Her (Part I & II)

		* Call Packie or rest up until he calls to trigger the next
		mission.

71. NIKO: Ransom

		* Call Packie or rest up until he calls to trigger the next
		mission.

72. GERRY: She’s a Keeper
73. GERRY: Diamonds Are a Girl’s Best Friend

		* Time to take care of Bernie, if you haven’t already.

74. BERNIE: Hating the Haters
75. BERNIE: Union Drive

		* Reload and rest until Bernie texts you.

76. BERNIE: Buoys Ahoy

	MISSION NOTE: If you’re going for the lowest percentage, avoid the
	Stunt Jumps in the river.

		* Bernie will call later in the game and offer you Bryce’s
		Infernus. Permanently ignore it.

		* Finally, tackle Michelle’s mission (the Unknown Contact).

77. U.L.P.C.: Wrong Is Right
78. U.L.P.C.: Portrait of a Killer

		* You’ll get a call from the U.L.P.C. employee, which will
		activate Jon’s mission. Feel free to hit these at any time, as
		they need to be completed.

79. U.L.P.C.: Dust Off

	MISSION NOTE: I highly recommend taking a helicopter for this mission.

		* Eventually, the U.L.P.C. employee will call and tell you he
		will be in touch. Then, after some time (a few rests), you will
		be automatically thrown into the next mission.

80. U.L.P.C.: Paper Trail

		* Time to complete Jon’s missions, if you haven’t already.

81. JON: Entourage
82. JON: Dining Out
83. JON: Liquidize the Assets

		* You will have to rest a few times before the U.L.P.C.
		employee calls. In the meantime, Mallorie, Roman, Brucie, and
		Kate will call. When the employee does finally call, the next
		mission will be automatically triggered.

84. NIKO: That Special Someone

		* Bernie will call shortly after you drop Roman off, and
		Jimmy’s call won’t be too far behind.

85. JIMMY: One Last Thing

		* Both Roman and Kate will call before you can choose an
		option.

		* Realistically, taking the deal will be much quicker than the
		revenge option. The firefight in the warehouse is infinitely
		easier and faster than the battle on the boat. This is, of
		course, the saddest ending.

86. NIKO: If The Price Is Right

		* Roman will call, followed by Jimmy and Kate.

87. NIKO: Mr. & Mrs. Bellic

		* Little Jacob will text you. Call him to activate the final
		mission.

88. NIKO: A Revenger’s Tragedy



-------------------------------------------------------------------------------

IV. SHORT GUIDE

-------------------------------------------------------------------------------



Same guide as above, but without notes. Again, this is simply a suggested order
and can be adjusted as needed.



1. ROMAN: The Cousins Bellic
2. ROMAN: It’s Your Call
3. ROMAN: Three’s a Crowd
4. ROMAN: Bleed Out
5. MICHELLE: First Date
6. ROMAN: Easy Fare
7. ROMAN: Jamaican Heat
8. VLAD: Bull in a China Shop
9. VLAD: Hung Out to Dry
10. VLAD: Clean Getaway
11. VLAD: Ivan the Not So Terrible
12. ROMAN: Uncle Vlad
13. ROMAN: Crime and Punishment
14. FAUSTIN: Do You Have Protection?
15. FAUSTIN: Final Destination
16. FAUSTIN: No Love Lost
17. ROMAN: Logging On
18. FAUSTIN: Rigged To Blow
19. DIMITRI: The Master and the Molotov
20. LITTLE JACOB: Concrete Jungle
21. LITTLE JACOB: Shadow
22. DIMITRI: Russian Revolution
23. ROMAN: Roman’s Sorrow
24. MANNY: Escuela of the Streets
25. MANNY: Street Sweeper
26/27. ELIZABETA: Luck of the Irish
28. ELIZABETA: Blow Your Cover
29. BRUCIE: Search and Delete
30. BRUCIE: Easy as Can Be
31. BRUCIE: Out of the Closet (Part I)
32. MANNY: The Puerto Rican Connection
33. PLAYBOY X: Deconstruction for Beginners
34. PLAYBOY X: Photo Shoot
35. ELIZABETA: The Snow Storm
36. ELIZABETA: Have a Heart
37. FRANCIS: Call and Collect
38. PACKIE: Harboring a Grudge
39: PACKIE: Waste Not Want Knots
40. ROMAN: Hostile Negotiation
41. PACKIE: Three Leaf Clover
42. RAY: A Long Way to Fall
43. RAY: Taking in the Trash
44. RAY: Meltdown
45. RAY: Museum Piece
46. RAY: No Way on the Subway
47. RAY: Late Checkout
48. PHIL: Truck Hustle
49. JIMMY: Pegorino’s Pride
50. JIMMY: Payback
51. PHIL: Catch the Wave
52. JIMMY: Flatline
53. PHIL: Trespass
54. PHIL: To Live and Die in Alderney
55/56. FRANCIS: Final Interview (Part I & II)
57. FRANCIS: Holland Nights
58. FRANCIS: Lure
59. GERRY: Actions Speak Louder than Words
60. GERRY: I Need Your Clothes, Your Boots, and Your Motorcycle
61. DERRICK: Smackdown
62. NIKO: Weekend at Florian’s
63. DERRICK: Babysitting
64. DERRICK: Tunnel of Death
65. FRANCIS: Blood Brothers
66. PACKIE: Undertaker
67/68. JIMMY: Pest Control (Part I & II)
69/70. GERRY: I’ll Take Her (Part I & II)
71. NIKO: Ransom
72. GERRY: She’s a Keeper
73. GERRY: Diamonds Are a Girl’s Best Friend
74. BERNIE: Hating the Haters
75. BERNIE: Union Drive
76. BERNIE: Buoys Ahoy
77. U.L.P.C.: Wrong Is Right
78. U.L.P.C.: Portrait of a Killer
79. U.L.P.C.: Dust Off
80. U.L.P.C.: Paper Trail
81. JON: Entourage
82. JON: Dining Out
83. JON: Liquidize the Assets
84. NIKO: That Special Someone
85. JIMMY: One Last Thing
86. NIKO: If The Price Is Right
87. NIKO: Mr. & Mrs. Bellic
88. NIKO: A Revenger’s Tragedy



-------------------------------------------------------------------------------

V. CONCLUSION

-------------------------------------------------------------------------------



Upon finishing the final mission, your stats will say you have completed 56.51%
of the game and 88 missions. These are the lowest possible numbers at the end
of the game.

If anyone can achieve lower numbers, please contact me! I need two things to
verify your claim:

1. A confirmation of which mission(s) in the list above that you did not have
   to play.
2. A picture of your stats.

Grand Theft Auto IV - and really, almost every GTA game - is a masterpiece.
This one, specifically, continues to amaze me five years later. Driving through
New York City in real life now only makes me want to do one thing: Crank "New
York Groove" and rock out!  :)



-------------------------------------------------------------------------------

VI. CREDITS

-------------------------------------------------------------------------------



- Rockstar Games for creating the best game I have ever played.

- Dan Houser and Ryan Humphries for being nothing short of inspiring.

- GameFAQs.com for hosting this FAQ.

- CJayC for making this all possible.

- Nick for helping me out.

- Dave for over 15 years of friendship and video game madness.



Other Guides by Me:

* Knife/Bow-Only Challenge Guide (Turok: Dinosaur Hunter)



Note:

Please feel free to contact me directly at www.BenHeins.com!