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    FAQ/Walkthrough by feystruck

    Version: 0.23 | Updated: 10/30/09 | Printable Version | Search This Guide

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    Risen - Xbox 360 Walkthrough (English)
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    This FAQ/Walkthrough may be not be reproduced under any circumstances except
    for personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide on 
    any other web site or as a part of any public display is strictly prohibited, 
    and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    Copyright 2009 Rob Morris
    Contact: memoryseeker@hotmail.com
    
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    Version History
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    0.1 - Walkthrough added from beginning of game, Don's Camp and the trip to
    Harbour City. General and Combat hints and tips added. Skill listing added.
    0.23 - Harbour Town walkthrough added, Don's Camp and Monastery completed for
    Bandit faction playthrough. Monastery begun for Mage and Warrior paths, until
    completion of 'Basic Training'.
    
    Apologies for length of time between updates, but shortly after beginning
    writing this guide I got a job, so have less time to play, and other priorities
    to focus on. It will be completed though.
    
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    Index
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    To be added
    
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    General
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    Risen is a 3rd person perspective RPG with real-time combat. It has been
    unfavourably compared to TES: Oblivion, and isn't really a 'casual' friendly
    game. The initial character is weak, and combat can take some getting used to,
    it's not as 'pick up and play' as Oblivion is. However, it is a fun game once
    you give it a chance, let down by only two things, both of which seem to be
    native to the Xbox 360 version:
    1) Lighting. When it's dark, it's very, very dark, and there is no
    brightness/gamma setting. When indoors or underground, torches or the light 
    spell work perfectly fine, but outdoors in the dark, they don't illuminate very
    much at all. And there are no nightvision spells or objects. My tip, don't
    adventure outdoors during the night. Find a bed (easy to do) and sleep until
    morning, then adventure.
    2) Graphics. They're nowhere near as good as the PC version, though to be
    honest, I only really notice the graphics during conversations. General
    gameplay seems to be fine, but up close, the character models really are awful.
    Skin texture is non-existent, looking very plastic, with facial hair looking 
    like it's drawn on with a marker pen. The female characters have a very blocky
    look to their heads, and in general are not at all attractive, and the player
    character looks like he has no eyes, just empty sockets.
    
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    General Hints and Tips
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    - Save often. Combat is difficult to get the hang of at first, so you'll die 
    quite often. Also be especially careful in ruins. Many of them are trapped, and 
    traps are instant kills. The game is also susceptible to crashing.
    - When you have a weapon drawn, you can't pick anything up until you put it
    away
    - Don't be afraid to run away from some enemies. Many can be too tough to begin
    with, and you can always come back later. 
    - You can also lure enemies into areas with other NPCs, and they'll join in the 
    fights (and are generally quite tough),just make sure you get the final blow in
    or you may lose out on the exp reward.
    - NPC's have a sight cone of about 180 degrees in front of them. If out of that,
    they won't see you do something (useful for sneaking and stealing)
    - Pick up everything you can. Herbs are plentiful, and all have a use, even if
    just to sell.
    - Don't sell or eat the stat boosting herbs for attributes you'll want to raise
    later. They're the ingredients for +5 stat potions. Feel free to eat/sell ones
    for stats you don't intend to want potions for later.
    - To save time and money for later quests, try to always keep the following
    items in your inventory once you have them (Until you use them in quest): Pearl
    Necklace, 5 Boar Skins, 5 Wolf Skins, Cold Bog Body Heart, Small Emerald, 
    All beer, All Rum, 10 Apples, 1 Bone, 6 Wings.
    - Eating Apples and Eggs can raise your strength. Every 10 or so of each,
    you'll tend to gain +1 Strength.
    -Don't sell the Weed you pick up to anyone apart from a man called Rhombart
    - If you are intending to take Alchemy, keep all Wine you collect, and don't
    sell or use it. Healing and Mana potions have it as an ingredient.
    - If an NPC is rude to you and will no longer talk (Usually because you've
    annoyed them somehow, either by refusing to give them something or knocking
    them out) then use a Tell Joke scroll/spell on them, and they should like you
    again.
    Severe insult against them, like stealing something very important or getting
    them thrown out of town, and they will never like you, even after the spell, so
    don't waste it.
    - Wisdom can only be increased through reading bookstands and stone plates you 
    find out in the world
    - Buy the map from Nelson in Harbour Town
    - If you don't know where to go for a quest, use the left direction pad to open
    up the quest log, highlight a quest and use the RT twice to choose Quest Map.
    The map will have markers that show areas of relavance to the quest
    
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    Combat Tips
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    - Holding down the right trigger will keep you focused on an enemy, but you
    will lose the target lock if they dodge quickly to the side. Turn to regain it
    - Wolves dodge to the side
    - Stingrats, Sea Vultures and Scorpions dodge backwards
    - Rotworms and Moths usually dodge backwards, but sometimes (rarely) dodge to
    the side
    - Ashbeasts and Undead Beasts dodge backwards and to the sides
    - War Crickets can block blows, but don't dodge
    - Humanoid enemies (Humans, Saurians, Undead, Gnomes, Ogres) do everything, 
    block blows and dodge to the sides and backwards
    - Try to fight enemies in an environment that restricts their movements. Push
    backward dodgers up against an obstacle, push side dodgers into narrow areas
    - If you only have a weapon equipped, you cannot block beasts. You need a
    shield equipped to be able to block them (You can block beasts with 'arms',
    moths and crickets, with only a weapon equipped)
    - The combat tutorial at the beginning of the game lies. When it tells you to
    use the Y button to parry, ignore it or you'll get hurt. You cannot parry until
    you have learned a weapon skill to rank 2
    - To fire a ranged attack, use the right trigger (This also applies to crystal
    spells). With a bow, holding the right trigger will charge up the shot for more
    damage
    - To get a crosshair/zoom in when using a crossbow, click the Left analog
    button. You will only be able to move slowly when zoomed in though
    - At higher skill levels you will be able to use two hander swords and axes
    with one hand. This is not the case with staff fighting
    - There is no dual wielding.
    - Bows/Crossbows can be used to activate distant switches and winches. They
    won't activate distant levers though.
    - Gnomes and Saurian Priests seem to be the only enemies with a ranged attack 
    (Aside from Order Warriors and Mages, obviously)
    - Only under certain circumstances will a human enemy kill you. Most of the
    time they'll just knock you down and either arrest you, or steal stuff from you
    - Likewise, except for certain circumstances, most combats with other humans
    are non-lethal. If you want to kill them after knocking them down, keep them
    targetted and attack again. You'll do a finishing blow while they're down (It's
    not advisable to do this if the enemy is named though, as they tend to be quest
    NPCs)
    - Practice timing of your attacks, don't just button mash. If you press for the
    next attack as one lands, the next blow will be a lot faster. Button mashing
    makes for slow, ponderous swings that the enemy will often interrupt
    - The third/final blow of a chain combo is the most damaging
    - Don't try for too many attacks at once. Until you have higher combat skills
    that add to the chain combo, you can only chain together 3. After this you
    pause and most enemies will take this opportunity to attack you, and will
    interrupt the start of your next chain. Strike 3 hits at most then move back to
    being defensive (Blocking or ready to dodge), and wait for an opportunity to
    take another 3 strikes.
    
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    Skills
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    Combat Skills: Can only parry with a weapon with Rank 2 in a skill. Cost 10
    Learning Points per rank
    
    Sword Fighting - 10 Ranks. Used with swords and club weapons. Increasing rank
    adds to variety of blows, quicker attacks, more chain combos, and at rank 6 can
    wield Bastard Swords in one hand, at rank 9 can wield two handed swords in one 
    hand.
    Axe Fighting - 10 Ranks. Used with axes. Increasing brings similar benefits to
    swordfighting. At rank 6 can wield two handed axes in one hand
    Staff Fighting - 10 Ranks. Benefits similar to sword and axe fighting. All
    staff weapons are two handers, and no skill ever allows 1 hand use.
    Archery - 10 Ranks. Higher rank decrease reloading and draw (charging) time
    Crossbow - 10 Ranks. Higher ranks decrease reloading time
    
    Crafting Skills: Cost 5 Learning Points per rank
    
    Alchemy - 3 Ranks. Higher ranks allow for better potion making. Rank 3 is
    required for the +5 stat boosting potions. Require recipes to make potions
    Smithing - 3 Ranks. Allows crafting of swords and magic amulets rings. Higher
    ranks allow better items (Swords at 1, Bastard Swords at 2, Two Handed Swords
    at 3). Require Smith or Goldsmith tools
    Prospecting - 1 Rank. Allows mineral deposits to be mined with a pickaxe
    Gut Animals - 1 Rank. Allow additional loot items from beasts. Need tools for
    certain specific parts/animals.
    
    Thievery Skills: Cost 5 Learning Points per Rank
    
    Pickpocketing - 3 Ranks. Higher ranks allow for more risky targets
    Lockpicking - 3 Ranks. Higher ranks allow for more difficult locks to be picked
    Sneaking - 1 Rank. Allows the player to sneak, reducing detection. Click the
    left analog button to enter sneak mode. You cannot sneak with a drawn bow/xbow,
    but you can with a drawn melee weapon
    Acrobatics - 1 Rank. Allows the player to roll upon landing from a fall,
    reducing the damage taken
    
    Rune Magic: Cost 5 Learning Points per Rank
    Create Scrolls - 1 Rank. Allows the player to write their own magic scrolls,
    with the correct rune and ingredients
    Seal - 4 Ranks. Allows the player to use a rune from scroll creation to
    directly cast the spell themselves, without needing to use a scroll. This
    does not use up the rune. There is a minimum requirement of Wisdom to learn
    each Rank, 50 for 1, 100 for 2, 150 for 3, 200 for 4.
    
    Crystal Magic: Cost 10 Learning Points per Rank
    Fireball - 10 Ranks. Has an area of effect
    Magic Bullet - 10 Ranks. Fast recovery so can cast more often
    Ice Bolt - 10 Ranks. Has a chance of freezing the enemy in place
    With all crystal magic, higher ranks increase damage of the spell, and also
    the speed the projectile travels at.
    
    Skill Notes and Tips:
    I'd seriously advise everyone take Gut Animals and Prospecting. Both skills are
    great money-makers, but also useful otherwise. Gut Animals produces some scroll
    ingredients, and Prospecting is really needed for the Smithing skill
    
    I'd also say that Alchemy 3 is a must have for everyone, as it allows creation
    of decent healing and mana potions, as well as the permanent stat boosting
    potions
    
    Smithing isn't of huge use. You can only make swords with it, and although they
    are decent at lower level, you will soon find better weapons. And even though
    there are a couple of legendary sword pieces you can find, that need Smithing
    to re-assemble, the swords themselves aren't the best ones in the game.
    Swordmaking is also quite frustrating, as there are no unused smithing areas in
    the game, an NPC is usually using them, and they take longer at each item than
    you, which means you are often sat around waiting for the smith to finish using
    an item.
    Smithing is of better use for making magic rings and amulets, but again, you
    can  usually find better items out in the world.
    
    Pickpocketing can be a useful money-maker, and in more than a few cases
    actually helps with some quests where you need to get items from people. It's
    just a  shortcut though, and you can get the items without needing to steal
    them.
    
    Likewise with Lockpicking. Though without it you may be frustrated by chests
    and doors you can't open (And you only tend to find the Open Lock spells late
    in the game), there is nothing essential to completing the game inside anything
    that's locked, or if there is, the key to open them is available somewhere. 
    
    When it comes to magic, your Faction choice determines which you can learn. 
    
    If you choose the Bandit path, the only magic you can learn is Create Scrolls
    (Everyone can use scrolls at any time, without any skill needed). Warriors of
    the Order can learn Create Scrolls, and Crystal Magic. Only Mages get access
    to all magic, being able to Create Scrolls, Crystal Magic and the Seal skill.
    
    For combat purposes, it's best to pick one type of combat and specialise in it,
    rather than spread points around. Pick Sword or Axe, not both, and much the
    same with Crystal Magic. Pick whichever spell you like the best and stick with
    it. Spreading points around in everything will not be good for you in the
    long-run.
    
    With an unpatched version of the game, there is an exploit with Prospecting. If
    you save before mining a deposit, then mine it and not get a gem drop, just
    reload and mine it again. The game gives you a gem-drop for every 3 minings you
    do, and it keeps count even through reloads, so by reloading you can guarantee
    a gem drop at every deposit.
    
    It's also wise to save before performing Lockpicking or Pickpocketing. 
    Reloading allows you to learn the lockpicking sequence, then reload with no
    loss of picks, and when pickpocketing, you don't actually get a description of
    the items, just the icon pictures of each. So unless you memorise each item's
    icon, you can reload until you get what you want.
    
    When pickpocketing, don't try for items that are higlighted with a gold border
    around the icon. These are equipped, and will nearly always result in you being
    caught.
    
    Pickpocketing 3 can only ever be taught to players on the Bandit path. Warriors
    and Mages cannot learn that rank.
    
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    Walkthrough
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    At this writing, I have run through the game fully on the Bandit path, and part
    of the way as Mage (To where the quests return to being common to all paths).
    There are common quests to Mage and Order in the Monastery, but I may be
    missing some Order only quests. I hope to rectify this in later versions.
    
    This walkthrough was written while playing the English language Xbox360 version
    of Risen. Though most of the information is usable for the PC version, where I
    reference controls, I won't be able to give the equivalent controls for the PC.
    I am also aware that some NPC names will be different in non-english language
    versions of the game. (For example, I know for certain Master Aric, the master
    in charge of basic training in the monastery is not called Aric in the german
    language game). Unfortunately, there is little I can do about this at present.
    
    I will be making certain assumptions with the walkthrough. I will be assuming
    that you will be collecting every item you see or pass by, killing any
    enemy you happen to see, and opening every chest you see (That you can,
    lockpicking permitting).
    I will also be leaving the matter of when and where to save the game to you
    (Aside from certain points in the game where it is very advisable to save).
    I will also only be mentioning getting trained in specific skills I think
    everyone should have (Gut Animals, Prospecting, Alchemy). You are under no
    obligation to learn these skills if you do not want to. I leave the choice of
    other skill training entirely to you
    
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    Prologue
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    After the intro movie, you begin awakening on a rainy beach, clad only in rags.
    There are items and bodies scattered along the beach. Pick up everything you
    can. Once you interact with the body identified as Sara, she will wake up and
    start a conversation. If you haven't already picked up and equipped a weapon,
    she'll tell you to find one before she agrees to follow you. You can leave her
    to look around the area, or get her to follow you inland. Either way it makes
    no  difference (She doesn't fight). Before fighting anything, I'd suggest
    following the beach to the right, where you should find a body with a hunting
    knife on it.
    This is better than the clubs and sturdy sticks you have to use as weapons
    otherwise. More damage and a faster swing. Draw your weapon with the left
    bumper and attack with the A button. Practice your combos a bit. if you time
    each press to when the attack is about to hit, you should swing faster. This is
    an essential skill to master.
    Once you're happy with your weapon practice, search around the area and pick up
    everything. The only enemies you'll find are pretty easy to kill, young
    Spinerat and hungry Sea Vultures and Wolves. If you've mastered the quick
    swings, they'll go down to a single 3 combo. If not, just follow the combat
    tips mentioned earlier. Go into your inventory and use any Mussels you've found
    sometimes you get a pearl out of them. Sara will talk to you a couple more
    times. To the  leftmost side of the area is a cave. Sara won't come inside with
    you. Inside are some Gnomes. It can be a bit dark, but not pitch black. The
    gnomes shouldn't cause too much trouble, but they are tougher than the animals
    outside.
    Loot the bodies and grab the weapons they dropped and open all the chests. Best
    not to head further into the cave right now, we want to get Sara to safety
    first. Head back outside and once you think the area is clear of all items and
    plants, carry on up the path. Again, collect everything you find. On the left
    hand wall you will see a cave, this leads to the other cave, so don't enter it
    yet. Keep on up the path and you will see a house up ahead. Head towards it
    and another conversation with Sara. She will now stop following you. 
    If you're hurt, head round the outside of the house to the left. You'll find a
    water barrel. Use it and each drink will heal you a little bit. Heal yourself
    fully. 
    Now we're going to go back and clear out that gnome cave. Head back to the
    original entrance where you killed the gnomes and follow the passage. If you
    find it too dark, use a torch, but you will drop the torch if you draw your
    weapon. You will come to a second room with two more gnomes, and three chests.
    Kill these like the others and loot the chests and weapons. Continue along the
    passage but keep an eye out. There is drop ahead into another room. The fall 
    won't hurt you, but it's wise to get used to watching the way ahead. Later on
    the falls can be much bigger, and hurt or even kill you. Good habits now will
    pay off later. If you don't fall down the drop, look around down and you should
    see some smaller ledges allowing you to drop down more cautiously. Again, this
    is just good practice for later. There are some gold coins scattered on the
    floor, along with a skeleton to loot. Also note the Iron deposit on the wall.
    This is no good now, but useful later once you've learned Prospecting.
    Continue along the passageway, and you'll come out at the other cave entrance
    along the path, not far from the house. Return there now.
    Use the water barrel to heal again, if you've been hurt, then check inside the
    house. If you go in from the back, you find the bedroom. Take any item you find
    especially look carefully on the left side of the bed to find a key. Go to the
    next room to find a chest. With the key, you can open it. Inside you find some
    items, and a frying pan. Now you can cook the meat you've collected.
    Go outside and talk to Sara. She'll ask you to cook her some meat. (If you
    haven't opened the chest yet, or found the key, you get some different
    dialogue) Head to the nearby fire (There is some more raw meat to the side of
    the house near the fire), and use it. You get a cooking list. Choose the raw
    meat and cook 1 piece, don't cook the rest (You'll need it raw for later). Feel
    free to cook any fish or chicken you've picked up though. Now give the fried
    meat to Sara.
    
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    Chapter One
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    Once you've given the meat to Sara, your next quest is to head inland. But
    first check out the areas around the house to the south for some herbs, a chest
    but avoid fighting the wolf (Not because it's dangerous, but because now we
    want to maximise gains, and it's better to kill animals when you can skin/gut
    them.
    I'd then suggest using the bed in the house to sleep until the next morning.
    Next morning, head out the path to the north, that zig zags up a hill. You'll
    have to kill some more animals along the way, but these are unavoidable. Pick
    up every item and herb you find along the way. Eventually you'll see a small
    ruin ahead of you, with some moths fluttering about near it. Hug the right hand
    wall up the small slope, and you'll find a gravestone. Pick up the items there,
    and equip the shield. Finally, you can properly block all enemies with the B
    button.
    Head back the way you came and skirt around the ruins to the left. We don't
    want to go in or fight the moths just yet, but kill the Stingrat to the left if
    it attacks. Carry on up the hill, and you'll come to another abandoned house.
    To  the left of it is another water barrel if you've been hurt. Then head
    inside the house.
    After a small scene, you're tasked with finding a better weapon. You can do
    this in the house. Look around the first room and you'll find a cupboard.
    Search it to find a key. Also search the smaller room for a few gold on the
    floor as well as a healing potion. Then head upstairs, grab the items on the
    bench, then open the chest. Bingo, a better weapon, and your first map. Check
    it with the down direction arrow. Not exactly great is it. But it'll do for now
    Equip your new sword and head back outside. Talk to Jan and tell him about Sara
    ** If you are absolutely desperate to become a Warrior of the Order right now,
    and don't want to wait for later, ask Jan to show you to Harbour Town. Follow
    him, then run down the path, past the farm, and across the walkway over the
    lake. You can stop to pick herbs, but try not to get close to any animals so
    you don't get attacked. Following the path, take the left fork that's
    signposted 'Volcano Keep'. Pass the man (Stan) on the path, and follow it up,
    again avoiding the moths in the area. Cross the farm field to the left and a
    man called Severin will beat the snot out of you. Let him. You'll be knocked
    out and when you wake up will be in the Monastery. You have no choice to become
    a mage because you were brought here by a guard, and you can't leave. Your only
    choice now is to join the Order, and skip ahead to the Chapter 1: Monastery
    section**
    
    Otherwise, ask Jan to take you to his camp, then follow him. He shows you some
    ruins guarded by the Order first, then to the edge of the swamp. Go the way he
    tells you to, into the swamp. You might be attacked by Stingrats here, don't
    worry if you are, just kill them and follow the walkway. You'll find a hunter
    called Doug by a fire (and a nearby water barrel, so heal if you need to). Talk
    to Doug, and agree to help him hunt the nearby worm. Follow him and help him
    fight. With two of you, it shouldn't be too difficult, just wait for it to
    focus attacks on Doug, then 3 combo it and back away. Rinse and repeat till
    it's dead.
    Talk to Doug again, then use all conversation options. He'll give you some meat
    to take to camp. Go back to the walkway where you met Doug, then follow it
    along further into the swamp.
    
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    Ch 1: The Don's Camp
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    Right, now we're going to get some serious questing done, for exp and cash. 
    Don't worry about helping the bandits if you're wanting to join the Order or 
    Mages later on. These quests won't tie you to the bandit faction.
    First things first, you want to talk to the man named Sam. He's cutting wood to
    the right. You can talk to Ricardo or Domingo if you like, but the pair of them
    are pretty rude. Talk to Sam about woodcutting, and when the conversation ends,
    head round the building and talk to Brogar. He's also pretty rude, and tells
    you to get him some meat. Head across the ditch and up the slope to find the
    smith and a cauldron. Find Rachel and talk to her. Exhaust all options. If she
    ends the conversation with you, talk to her again. Eventually you'll have a lot
    of quests from her, as well as handing over the meat she needs (You should have
    enough by this point unless you've ignored what I said earlier and have been
    cooking what you found). Now talk to Oscar the Smith and exhaust all options
    with him. You should end up with a quest to find five sword pieces. Sell him
    all the spare weapons you've picked up. You should now have around 200 gold.
    Time to earn some serious money. Go down the ramp and find the fighter called
    Craig (He has red hair and moves about a bit). Exhaust all conversation options
    to discover he has a piece of the sword. Don't buy it off him though. Talk to
    him about the arena, and agree to fight in it, then choose to make a bet. Say
    you'll fight Ricardo. Now, save, unequip your weapon (That's right) and
    go talk to Ricardo and challenge him to a fight, then follow him to the arena.
    Fight him according to the tips I've given. You'll be fighting with fists
    though (Remember to 'draw' them with the left bumper)
    The reason for this is that fists are extremely fast, and you should be able to
    interrupt any attack he makes against you. Just be aware of his dodging, and 
    dodge yourself if need be (with the x button and leftstick back or sideways).
    If you don't want to fight with fists, then please feel free to fight with a
    weapon. I've just generally found I can end the fights faster and with less
    damage when I use fists.
    If he beats you, reload and try the fight again until you beat him.
    Once he's knocked down, use Left bumper to put your fists away and pick up the
    weapon he dropped, then loot him. You are now the proud owner of a crossbow.
    Talk to Ricardo again if you want to gloat, then go back to Craig to collect
    your winnings. (Use the water barrel to heal)Wow, 10 gold richer. Now, bet 
    you'll beat Lorenzo.
    Save and talk to Lorenzo. He's even ruder than anyone else. Don't exhaust 
    conversation options with him, just challenge him direct to a fight. Follow him
    to the arena, and fight him, again with fists. He's a little tougher than 
    Ricardo. As before, once he's knocked out, pick up the weapon he dropped and 
    loot him. Again, talk if you want to gloat, then go collect your winnings from 
    Craig. Bet against Domingo.
    Now, before you can fight Domingo, you need to look around the camp and try to
    find a beer to pick up. Don't pick them up from inside buildings, these are
    'owned' items and picking them up will be flagged as stealing. Best bet is to
    go back to where Rachel is, then further towards the temple. Turn left before
    the guard and there should be a beer on some crates. Head back, talking to 
    Beppo and agreeing to get his crates delivered, then head back to the camp
    entrance and talk to Domingo. He won't fight you until you give him a beer.
    Once you do, head to the arena, and fight him as the others. He's the toughest
    yet, especially as he has a shield and will block, but keep up the pressure
    with swift combos and you should win. Pick up his shield, weapon and loot him.
    Now you have an upgraded shield to equip.
    Head back to Craig and collect your winnings, then mention that Craig himself
    would be a good fight. Bet against him, then follow him to the arena. Knock him
    out the same as all the others, then pick up weapon and loot him. Your first
    piece of the golden sword, and a shortbow. Talk to Craig and he'll refuse to
    hand over your winnings, claiming the goods you stole cover them. Nothing you
    can do about this, but it's not a problem. Now, exhaust all conversation
    with Craig, then bet against Brogar. It's time to take the Big Fish down a peg.
    Save, then talk to Brogar. Give him his meat, then challenge him to an arena
    fight. You eventually have to persuade him by stating you've beaten all his
    best fighters already. He'll agree to the fight. Follow him to the arena.
    Brogar is tough, but by now you should be used to the arena fights, and should
    be able to defeat him. As always, grab his dropped weapon and shield, then loot
    him. Your second pice of the sword.
    Talk to him once he wakes up, and mention 'While you were out cold' and ask for
    proper work. Exhaust all options apart from 'Get your own meat'. Choose that
    and he sics all his fighters on you, they'll attack when you go near them (They 
    won't kill you, but multiple enemies are a lot tougher to fight than one on one
    in the arena). Re-equip your weapon, and head up the slope to the side of the 
    arena. You'll find a worker named Branon there. Talk to him and agree to his
    request. Now head back to the camp (healing at the barrel if you need to, you
    probably do, Brogar is a nasty fight). Talk to Ricardo again if you haven't had
    his quest to kill the disgusting bugs, then go collect your winnings from Craig.
    Now sell your spare weapons and shields to Oscar. You should now have over 500
    gold.
    On your way back down the ramp, check the buildings by the fire. The one with
    bathtub doesn't seem to be owned by anyone. You can safely loot the chest for a
    +1 Crossbow ring and some other items. This bed is also available for use if it
    starts to get dark while you're adventuring around here. Now head out to talk
    to Sam again. Exhaust all conversation options, and get him to train you in
    hunting. Learn the Gut Animals skill, then exit. Go back along the walkway to
    find Doug (If he's not at the fire and barrel, he'll be where you killed the
    worm), and trade with him. Buy the Jaw Chisel and Wing Shears from him.
    Head back to the camp, and to the fire where Lorenzo and Craig hang out. Walk
    round the right-hand building to find Hawkins. Talk to him and tell him you'll
    get his workers back to work. Now continue around the building to find another
    fire with some people around it. Unequip your weapon and talk to Clay, who is
    lying down by the fire. Threaten him into going to work, and he'll try to fight
    you. Beat him down just like the others in the arena. It may be a bit more
    difficult as there are no walls to back him into, but you should have no bother
    he's not as tough as Domingo or Brogar. Once he's beaten, talk again and he'll
    head off to work. Re-equip your weapon. Look around the area, but don't talk to
    Dwight yet. First of all pick up everything, which should net your a shovel and
    pickaxe at the very least. The chest is safe to loot, as is the nearby beer.
    Now look at the ground. You should see a patch of dirt that's different to the
    rest. This signifies buried treasure. Look at it and use the A button. Nothing
    will highlight, but keep pressing until an animation starts. You'll dig up a
    chest. Loot it.
    Now, head back to where Hawkins is, and look across the swamp. You should see
    some fluttering moths. Time to go kill them. This may be your first multi enemy
    fight, and they tend to be very difficult, so save beforehand. Just try to keep
    all your enemies in front of you. If you get them clustered together, you can
    hit more than one during a combo, but don't worry if you don't get the optimum
    positioning. If you find the fight too hard, back up a little and the people in
    the camp will help you, but unless you land the killing blow, you don't get exp
    for the kill (It still counts as a kill for the quest though). Once all are
    dead check the island for items. There are two chests, some tools, and a buried
    treasure. Kill the little nautilus creaturs here. They're harmless, but they
    drop a shell you can either sell or use for scroll ingredients. Be careful of
    the nearby Bog Body. Lure it to the island to fight if you're confident, or 
    avoid if your hits are low after fighting the bugs. Bog Bodies tend to block a 
    lot, but as always, swift 3 hit combos should take it down. After looting, you
    should have your third sword piece, a useless amulet (Which isn't so useless)
    and a ring of Axe Fighting +1.
    Now, check your inventory. You need to have at least 3 beers (Which you should
    have by now). Head across to the next island you can see that has a fire
    burning on it. Some more tools to loot, a chest and a buried treasure. (If
    you're low on hit points, remember to head back to the camp to heal with the
    water barrel, then come back.) Be careful here as there is a pack of stingrats
    nearby, as well as a rotworm. Fight these as and when you want to, retreating
    to camp to heal if needed. Now look around for another island with a fire and a
    man on it. Time to meet the local drunk, Luis.
    Talk with Luis, eventually you have to bribe him with beer. Ask about sword
    pieces and he reveals he has one. Offer to buy it, and he'll haggle you up to
    two beers. Pay him, now you have 4 pieces of the sword. If you don't have
    enough beer, there should be another one on some barrels down the path behind
    Beppo.
    Now, explore the swamp killing anything you come across. Do not enter the cave 
    yet. Along the southeast edge of the swamp you should find another worker round
    a fire, Enrico. He's a bit strange, but with the help of the useless amulet,
    you can persuade him to return to work. Now clear the rest of the swamp, once
    done head back to camp.
    Go to where you fought Clay, then up the nearby slope, then follow the path to
    the right. You should meet Phil on his way down. You can talk to him here, or
    later on (He'll be at the fire where Clay was). Further up, you'll find a farm
    with some paddy fields (You might get too close to a pack of wolves and have to
    fight them. Clay will help if you lure them close to him). Talk to the farmhand
    Odel and buy all the weed he has. Then clear the fields of all enemies. Be very
    careful when dealing with the Bog Bodies, they're very tough and will likely
    come at you in multiples. Luring them back towards Clay is a very good idea.
    Once the fields are cleared, and you have all the weed you've seen, go and talk
    with Rhombart. Agree to his errand of beer delivery, and also get the quest to
    collect brugleweed, then cash in any you have on you. Finally, I would advise
    learning Alchemy 1 from him, unless you really don't want to learn Alchemy. But
    I would advise it as a skill for everybody. It's reasonably cheap (15 LP) and
    extremely useful.
    Now head back down to the main camp. Talk to Phil if you haven't already, to
    receive a reward, then deliver the beer to Rachel, and tell her everything you
    know. Then go to Ricardo and tell him about the bugs being dead, and exhaust
    all other conversation aside from training. Head back to Branon up behind the
    arena and talk to him. He'll head back to work.
    Now for the most dangerous fighting you've done so far. Remember the cave in
    the swamp? That's our next destination. But first take the time to get some
    training at the camp, if you want to. Craig teaches Strength and Sword Fighting
    Phil  trains Sneak, Pickpocket and Open Lock, Sam trains Dexterity, Bow and
    Sneak, Domingo trains Strength and Axe Fighting, and Ricardo trains Crossbow.
    Better Weapon skills and stats (Str for melee fighters, Dex for archers) can be
    useful in the next difficult fights, but are not necessary. With better stats
    you can even upgrade your weapons at the traders (Oscar and Doug), but again
    it's not necessary, just makes things a bit easier.
    Once you're set, head for the swamp cave. Save and head inside (When I say save
    I'm not just saying only save when I say. You should be regularly saving anyway,
    these are just points at which it's very advisable to make sure you have a 
    recent save point). There are a *lot* of moths inside, and if you aren't
    careful they can swarm you. You want to carefully use your missile weapon to
    pull them in smaller groups through the cave entrance, and fight them in the
    narrow  entryway. Then heal up, and try pulling the next group. it can be
    difficult and frustrating work, but keep at it. If you're finding it too hard,
    don't be afraid to run away, and try to draw them towards either the camp or
    Luis' island, so you get help.
    Once all the moths are dead, you can explore the cave. I'd advise using some
    light source for this, preferably a torch. Be careful of the drop, and *do not*
    go down it, there's no way back up and you'll have to fight through lots of 
    wolves...you're not really experiences enough for that yet. Note the many ore
    deposits in here for later. You should find Dorgan's body in here. Loot him of
    his goods, and you'll get the final piece of the sword, as well as a suspicious
    list. Don't go down the passageway. There's a ghoul down there and it's s bit
    too tough for you right now. Time to go back to camp. 
    Back at camp go and talk to Rachel, and show her the list, then do the same
    with Sam. Finally, head to Brogar and tell him about Clay and Dorgan. You can
    tell him what you like about what you found on the body, I generally go with
    saying I didn't search it. Brogar should now ask you to go collect Protection
    money for him. Talk to him and exhaust all options (Leaving 'get your own meat'
    again)
    Now go talk to Sam and Rachel again, and they'll advise going along with the
    job and collecting the money.
    Now we go talk to Oscar. Here we have a few options. Hand him the sword pieces
    and he'll reforge the blade. He'll then show it to you, then ask for it back.
    If you refuse to return it, you get the gold blade (A 30 damage sword that
    needs 30 strength to wield) but Oscar will never deal with you again, even if
    you cast 'Tell Joke' on him. Return it to him and Oscar will continue to trade
    with you.
    He will even train you in Strength and Smithing. The thing is, you *need* the
    sword to be able to get in to see the Don. You can now either buy it from Oscar
    for 200 gold, or (if you have learned Pickpocket 2), you can steal it from him.
    Now take the protection money from him (It's probably best to do this before
    reforging the sword if you intend not returning it to Oscar). Taking the money
    doesn't seem to affect Oscar's attitude to you, even if the dialogue suggests
    it will.
    Now go to Beppo and ask for protection money. Seems Beppo doesn't pay, but he's
    not surprised at the scheme. You get some exp for telling him about it. Head up
    to the swamp farm and get the money from Odel and Rhombart (If you've not
    killed the bog bodies, Rhombart won't pay until you have). Then head down to
    where Phil is at the fireside, and talk to Dwight. Get him to pay his money,
    then  tell him to get back to work. When he asks 'Says who?' , say you're
    telling him, and he'll get back to work. Now go to Hawkins and collect his
    money, then inform him about all his worker being back to work. If you really
    want, buy the workers clothing from him, but it's a bit of a rip-off, and
    really only necessary if you're sick of looking at your character in castaway
    rags (You can buy some  other armour in a short while for only 200 gold in
    Harbour town. It isn't as good as the Workers clothes, and doesn't look as nice
    either).
    Next, do a circuit of the people out in the swamp, Luis, Enrico, Branon and
    Doug collecting their protection money. That should now be everyone. Return to
    talk  to Brogar, and inform him you're keeping the money. He'll threaten you,
    but  since you've beaten him already, he's all talk and no action, and will
    fold.
    Next, go talk to Rachel again, tell her everything, back to Brogar, threaten
    to tell the Don and he folds, then back to Rachel to finish it off. Finally, if
    you mention to Rachel you need a place to sleep, she gives you Brogar's hut. Go
    and evict him, then take everything from the hut, as it's now yours.
    Finally, back to Rachel, tell her about the sword, and she'll give you
    permission to go into the temple and talk to the Don.
    
    Head to the temple, talking to Beppo on the way to gain the reward for getting
    the crates delivered again, then go inside. Go near the Don and he'll start a
    conversation. When he gets to the part about why he should employ you, act a
    bit cocky, saying that the Don should be begging you for help. He'll laugh and
    offer you some work to head into Harbour town to get a report from his men
    there.
    Don't worry if you're wanting to join the Order or Mages, even though you're
    working for the Don, you haven't joined his gang yet. If you intend using swords
    you don't have to hand the golden sword to the Don yet. Keep hold of it until
    you get a better weapon. If you're not going to use swords, hand it over for a 
    nice cash reward.
    Next, have a look around the temple, reading the bookstands. Don't jump up the 
    ramp next to the Waterpipe. It leads further into the temple and there are a 
    couple of ghouls down there.
    Talk to Cormac, and I'd advise learning Alchemy 3 from him if you can, and if 
    you have the cash, maybe buy some recipes from him for the weaker potions (and
    make some using the alchemy table if you have enough ingredients. I'd not make
    any healing ones though, not yet. You want to keep hold of those plants for now)
    
    Finally, if you're intending to join the Don's men, go and talk to Fincher.
    He'll give a quest to go attack the nearby ruins held by the Order. Choose to
    lead it yourself. Go outside and talk to all the named fighters (except Brogar),
    and they'll follow you. Now head to the Ruin that Jan showed you way back when
    he first showed you to the camp, and you'll have a huge fight with the Order 
    forces there. Once it's cleared, talk to one of your fighters to send them home
    then go back to talk to Fincher. Say Hawkins will collect the crates, then go
    tell him to do it (I couldn't find any way of completing the quest if I said I'd
    collect the crates personally. You can't carry anything).
    
    From now on, you can freely kill most animals you see. The exceptions are Boars
    (Though I'd advise killing at least 3-4 for some skins) and Stingrats. Try to
    leave these animals around if you can. You'll be picking up the tools to
    gut/skin them in Harbour Town.
    
    Next, head back down to the house where Jan is, then down the hillside towards 
    where you left Sara, back at the beginning of the game. Stop at the ruins on
    the way, kill off the Grave Moths and go inside. Let yourself fall into the
    trapdoor in the first room, kill the last Grave Moth, loot the chest and use
    the lever on the wall to open the gate so you can leave the ruins. Head back to
    the house where Sara is, tell her help is on the way, go round the back and
    kill the wolf you left there before, and finally head back to Jan's house.
    Ask him to show you the way to Harbour City, and follow him. He'll show you to
    the Novice's Farm. Head down to the farm and introduce yourselves.
    
    -------------------------------------------------------------------------------
    Ch 1: The Novice's Farm
    -------------------------------------------------------------------------------
    Talk to the farm leader, Tristran, and offer to help out. Now go talk to Thomas
    He needs help collecting grain, so do it for him. You need 10 grains, and they 
    are all in his small field, so it's not difficult. Next, talk to Tellur, but
    he's a hard worker and needs no help. Finally, find Henson and agree to kill
    the nearby wolves for him. Head behind the farm to find a cave. Enter and kill 
    hungry wolves until you've completed the quest. Search the cave for a chest,
    but don't leave through the other larger exit. Head back the way you came, to
    find Henson waiting for you. Seems a Warrior of the Order has turned up, and
    will  arrest you if he sees you. Follow Henson's advice and hug to the left
    returning to the barn, then head inside and sleep (You are safe to loot the
    chest and items in here). When you awake, the Warrior has gone, and you can
    talk to Henson about the dead wolves. Now talk to Tristran again, then go ask
    Tellur to guide you to Harbour City. 
    Keep following Tellur, asking him to continue when he stops, making notes of
    where he says certain paths lead, until he says he can no longer
    continue. Head down the narrow path he left you at, between the cliffs, and
    follow the right hand wall. There are a couple of fights, but they should be no
    problem to you at this point. Finally you will reach a gate. To the right of it
    are a few scattered coins and items, take them, then go and talk to the guard, 
    Leto. After some talk, he'll agree to let you into the town for a bribe of 100
    gold, though he's willing to take it in trade goods. Once inside, you won't be
    able to leave again though (But that's alright, we'll find a way). Pay the man
    and enter...
    
    -------------------------------------------------------------------------------
    Ch 1: Harbour City
    -------------------------------------------------------------------------------
    Welcome to the area of the game where you truly decide which faction you're
    going to join.
    Many quests in the city have two resolutions, labelled (For the Order) and
    (For the Don). Completing four of these quests for one side ties you into that
    faction for the rest of the game. So be prepared to pick soon whether you want
    to join the Don's Bandits, or the Order. With the Order, you'll get a further
    choice later on as to whether you join as a Warrior, or as a Mage. You *must*
    complete a certain quest in the city to be given the Mage choice (But it isn't
    at all hard). Trying to remain neutral isn't really possible.You have to pick a
    side to properly leave the town (You can jump the wall, but you get stuck with 
    no story progression until you go back to town and pick a side, or go to the
    monastery and get press-ganged into being a Warrior). I wouldn't recommend
    playing both sides against the middle. Pick a faction and stick with it, doing
    all the quests on their side. Doing all quests for a faction gives them control
    of the town later on.
    
    Take a look around once you're in the city. Pay attention to the guards, a few
    rooms round here are prohibited, and they'll tell you to get out. It's not 
    worth tangling with them. You can freely take the milk and open the chest by
    the cows. Heading further down, you'll meet Arno, a down on his luck farmer who
    has been forced to resort to begging. It's up to you if you're charitable, but
    I usually give him some gold, then receive a quest to collect some healing from
    Master Belschwur.
    
    The next person you will find is Delgado, the first of the Don's men you meet.
    Talk to him, and accept his quest (Don't worry, accepting a quest won't tie you
    to a faction, only choosing a conversation line that says (For the ...) will do
    that. Once you've spoken to Delgado, carry on into town. You'll be hailed by a
    Warrior of the Order, Sebastien. Talk with him, agree to his quest, don't be
    afraid to tell him what Delgado's plans are. Agree to help him again. Seems
    he wants you to do the same quest as Delgado.
    Head down the steps straight ahead, and turn right to see a man, Fuller,
    probably working a whetstone. You can safely open the nearby chest. Talk to
    Fuller, and  goad him into a fight. Beat him the same way you beat the Bandit
    Fighters in the arena, he's not very tough. Now heal up if you need (You'll
    have to do it yourself, there is no nearby barrel, best to use fried meat or
    chicken). Now go and talk to Costa. Threaten him about the money, and he'll
    call for Fuller, but Fuller won't answer, having been beaten. Keep threatening
    and Costa will attack.
    Beat him as usual. He's nowhere near as tough as anyone you've fought so far.
    Loot his unconscious body to get a purse. Now make your choice. Take the purse
    to Delgado to pick the Don's men, to Sebastien to choose the Order.
    If you pick Delgado, he'll now offer to teach pickpocketing as well as giving
    you a further 'shakedown' quest. Choose Sebastien, and he'll give you a further
    quest to run Delgado out of town (You finish this by going to talk to Delgado)
    
    Now, head back to Costa. Talk to him, and he'll forgive you due to the prospect 
    of you spending money at his store. If you see anything you want, buy it. Costa
    sells a suit of armour 'Officers Clothes' for 200 gold. It's not necessary
    though unless you're really sick of wearing castaway rags. Now head behind the
    stairs of Costa's shop, behind Fuller, and there's a chest you can safely open
    for a boar skin (You're going to need 5 soon)
    
    Carry on along the street for now until you get bothered by a chatty fishmonger
    Talk to him, and agree to find someone to buy the stall from him. Now head
    right up some stairs, and follow the street. There will be a man called Finn
    sitting on a bench. Head up the stairs next to him to a room. Here is a chest
    (with a wolfskin) a second boarskin, and a bed that's safe to sleep in (If you
    need to)
    Now head back down and towards the cauldron in the street.
    
    Somewhere near the cauldron you should find Master Belschwur. Talk to him, and
    he'll give you a quest to deliver healing potions. **This is the quest you need
    to complete if you want to become a Mage** He'll give you a list of people to 
    take the potions to, read if you want, but I'll be guiding you to them.
    
    Talk to Flavio, who will be either at his nearby store, or hanging around the 
    cauldron. He should offer a quest to exchange 5 wolf and 5 boarskins for meat
    at the Butchers. Accept. Also, trade with him and buy the Sting Breaker and
    Jaw Tongs (allowing you to fully loot stingrats and boars). You can now talk to
    Pavel about skins if you like, but he's not hugely helpful.
    
    Now head up the nearby stairs, past Hugh and into the building. Here you
    will find Cole. Talk to him, and give him a potion. He'll give you a wolfskin. 
    The chest in here can be safely opened once Cole has left, but you 
    need Open Locks to be able to do it. Head back outside, to the cauldron, then 
    down the nearby stairs. The building on the left is Josh's tavern. Talk to Josh
    and give him a healing potion. (If you helped Delgado, you can try and collect
    protection money. You'll get a choice of 100 gold or free beer and tip-offs, up
    to you which you choose). Talk to Dirk for a quest, then buy the artifact from
    him.
    
    Now head back to the cauldron, then return towards the fishmonger. Stop to talk
    to Finn on the way and give him a healing potion. Now head left, back to Costa,
    and talk to Elias across the street. Give him a healing potion. Then return to
    Arno and his sick wife, and give him a potion. Agree to find shelter for them.
    Return to Costa, and purchase a room for Arno and Martha (costs 30 gold).
    Return to Arno, tell him, then talk to his wife for a cooking recipe.
    
    Now, all the way back to Belschwur, to receive rewards for the potions and
    finding Martha a bed. **With Belschwur's recommendation, you will be able to
    choose to become a Mage when you go to the Monastery later** The next time you
    get near a Warrior of the Order, they will tell you the Commandant wants to see
    you.
    
    Now, back to the reluctant Fishmonger, down the stairs, and into the building
    on the left. Talk to Nelson, the map-maker, and ask him to draw a map of the 
    island for you (It won't be ready until you have a proper way of leaving the
    town). Head outside again, and talk to Cid, who will give you a quest.
    
    Now head down the stairs and turn right. Go along the street to find Rodriguez
    and talk to him, ask him about his plans. He'll tell you to find out about the
    recent burglaries. After exhausting all conversation, head past him to the
    small building on the right. Inside you find Baxter. Question him about the
    robbery to get the names of three suspects. Also, if you killed at least 3
    boars on the way to the town, you should now have enough skins to trade for
    meat.
    
    Now, head back to Nelson the map-makers. Question him about the robbery. 3 more
    names, 2 of which match Baxter's statement. Now head over the street to tell
    Cid about Rodriguez's plans. Then find Kayleigh (She should be somewhere close)
    Notice she mentions a ring. That's the stolen ring from Nelson. if you have the
    pickpocket skill (level one is enough), you can steal it from her. If not, you
    can ask her what she wants in exchange. She asks for a string of pearls. By
    this she means a Pearl Necklace. If following this walkthrough and my tips to
    loot everything you see, you should already have one. Make the trade, then go
    back to Nelson and give him the ring. He gives it back to you as a reward. It's
    a +1 Acrobatics ring. Very useful if you don't want to learn the actual skill
    later.
    
    Now, go all the way back to Flavio's, handing the meat over to Belschwur on the
    way. Get the reward from Flavio for the delivery, then ask about the robbery.
    You should now have 1 name in common with all 3 robberies.
    
    The spy is currently sleeping in the room over Costa's store, so let's go pay
    him a visit. Under pressure, he'll crack and admit his crimes. Now you choose
    which way to go with the quest, For the Don, or For the Order. Siding with the
    Don means the spy has to disappear. You can kill him if you want, but letting
    him go has no further consequences. Now go and talk to either Cid or Rodriguez,
    then go talk to the other one to finish this quest.
    
    **If you sided with the Don, Cid will now train you in Open Locks and Sneak. He
    also offers a further quest, shakedown the butcher. Head to the butchers, which
    is the building Rodriguez is guarding, and talk to Dargal. After threats, he'll
    attack you. Once beaten, he still refuses to pay, and you get the ominous
    message about the quest cancelled. Don't worry. Go back to Cid, and he has an
    alternate plan. However, to complete the next bit you need to learn Open Locks,
    and Sneak is pretty important too, unles you are very, very fast. Once you have
    these skills, go back to the butchers and hug the wall by the bottom of the
    stairs, then sneak (by clicking the left analogue button). Sneak (or run)
    upstairs, turn back on yourself, and the chest is in the lefthand corner. Pick
    it and loot, then return to Cid to complete this quest**
    
    Now, head past Rodriguez and into the fancy looking house ahead of you. This is
    the local brothel. Talk to Sonja behind the desk (don't pay for information)
    and find out about the trouble she's been having. Now head to the left and into
    a room with 2 bathtubs. Talk to Gwen in here, and say you'll help her out. Head
    back into the main room, and talk to the troublemaker, Erikson. Threaten him
    and he'll attack. Once beaten and looted, threaten him again and he'll leave.
    You've also acquired an interesting key from him. Now talk to Gwen again, then
    Sonja.
    
    **If you want some extra experience and a tell joke scroll, give Sonja 50 gold
    for a 'recommendation', then talk to Olga. You'll get 100 exp and the scroll.
    And no, you don't get to see any cinematic or cutscene, or even any naughty
    noises. The screen just goes black, then you're in a conversation with Olga. 
    It's interesting to note that this is one of the reasons Risen got banned in
    Australia...you get rewarded for sleeping with a prostitute**
    
    Head back past Rodriguez, but instead of going up the stairs to where Cid is,
    turn right and follow the quay. Keep going until you see Lukor on your left.
    Talk to him, follow where he goes and talk again. A new quest, plus some names
    of  people to get the items from. If you're intending to side with the Don,
    make sure you haggle Lukor up to 400 gold. Go back to where you first met Lukor
    and talk to Carascos at the warehouse door for the other side of the quest. Now
    find Duram, who will be nearby. He won't give you the armour plates you need,
    and  doesn't have them on him. You have three choices, pay him 200 gold, attack
    him and loot the key from him (but make sure you do this in an area no-one else
    is, or you'll face multiple opponents and very likely get KO'd. You won't be 
    arrested, but someone will steal from you), or pickpocket the key from
    him (Rank 1 is enough).
    
    Carry on round the quay past the ship, talking to Sergio along the way to
    receive another quest. At the end of the quay you'll reach a gaol, where
    Captain Romanov is being held. In order to talk to him you can either
    pickpocket the key from the guard (Rank 1 is enough), take a chance on beating
    him up, or get him a 'companion' from Madame Sonja's (Go to the brothel, pay 50
    gold, come back to the cell, talking to Anika on the way, she's usually on a
    bench near Carascos)
    **Another of the reasons Australia banned Risen... more rewards for using
    prostitutes**
    
    Once inside, talk to Romanov. Exhaust everything. He'll give you a quest and a
    key. Leave and head back to where Lukor is now sitting. Now head up the nearby
    ramp to where an ogre and possibly a Warrior are. Go up the stairs to the left
    building. In here is Duram's chest. Open it with his key to get the first
    armour pieces. Go back down the stairs. Now, run quickly into the door 
    opposite the ogre, the one the guard might be in front of. You'll be chased.
    Run up the stairs to the right, then out the ramp to the roof. The ogre and
    guard will stop chasing you now. Follow the walkway into the warehouse, and
    loot Romanov's chest. To get down, look below for another walkway, and drop off
    Be  careful with further looting, unless you've been sneaking, Carascos could
    spot you. Exit the warehouse. Now either return the casket (you can't open it)
    to Romanov (For the Don) or to Sergio (For the Order).
    
    Now, let's go talk to the Commandant. Head back towards the brothel, and take
    steps to the right, and follow them all the way up to the guardhouse. After
    being challenged at the gate, you'll be let in. Before talking to Carlos, go
    inside the building and loot it throroughly (Make sure no-one can see you when
    you take stuff). There's a ring and a bookstand in Carlos' room. Now go and
    talk to him. Answer how you like.
    
    Now leave, and take the archway on the right on the slope down. Stop and talk
    to the woman sweeping, Tilda. You can get a quest from her to find her sons.
    You've spoken to one already, Beppo, at the Don's camp. Now, go and try to
    enter the fancy house with the guard, Hernandez. He'll stop you. On talking
    accept his job, then turn around and go talk to Toni, who is sitting on a
    nearby bench. Agree to his job. Now go back and tell Hernandez all about it. 
    Hernandez will give you permission to enter the house. (If you're siding with
    the Don and would prefer to do this like a proper thief, don't tell Hernandez
    anything, and wait until night. Go round the left side back towards the brothel
    and you can climb on the brothel roof. From there you can jump up into one of
    the windows, and sneak about the fancy house. You will be attacked if spotted
    inside though. It's much easier to tell Hernandez and have free run of the
    house). Once inside, you can safely loot the place (as long as no-one can see
    you, remember an NPC's field of vision is 180 degrees in front of them).
    Upstairs you'll find Olf, the imprisoned treasure seeker. Talk to him, and
    agree to help him get free. Do not pay for information on his golden bowl. Olf
    is also the Prospecting trainer, so learn the skill from him if you wish (I'd
    advise it, it's a good money maker). Now head back down to the ground floor,
    and go into the room with the throne. On one wall is a green  mosaic style
    picture of a tree. Move around in front of it trying to activate it.
    You'll eventually get an animation of pressing a secret switch, and a door
    opens in this room. Go into the secret room for the amulet and a bookstand. Now
    either (For the Order - Hand the amulet to Hernandez, talk to Toni, then talk
    to Hernandez again) or (For the Don - Hand the Amulet to Toni).
    You should now have completed 4 quests for a faction. Next time you pass a
    guard (For the Don) or a Warrior (For the Order), you'll get a summons to speak
    to their leader (Carlos or Scordo). Don't worry about that for now.
    
    Talk to Marcello. Agree to his task. Now look for the nearby weapon shop. To
    the left is the forge, speak to the smith working there, Walter. He needs a
    break, so then go into the shop and speak to Alvaro, the shopkeeper. He'll give
    you a quest to hire servants. There are two of them, one is to the right of the
    shop, near the town gate, the other is to the left of the shop, up on the
    battlements. Once you've hired them both, go back and speak to Alvaro, then to
    Walter again.
    
    Head to the right of the fancy house. Here is the Alchemist's shop. Go inside
    and talk to the shopkeep, Leonardo. He'll give you a quest to collect healing
    plants. If you've followed my advice and have picked up every herb you've seen,
    and haven't been eating them, you should have enough to finish the quest right
    away. Now go outside and talk to Weasel, sitting on a bench opposite the shop.
    Find out what he wants, then agree to help (Or go tell Marcello, who will just
    tell you to go along with Weasel's plan). You now have to follow Garth. Stay
    back from him, but keep him in sight. Eventually, as you near the butchers,
    you'll be solicited by Lily, a prostitute. All the time she's speaking, Garth
    is walking away, so it's best to skip her speech and quickly tell her you're
    not interested (Use the B button to skip speech). Keep following Garth all the
    way.
    Eventually, he meets with his contact near the Gutters Tavern. Go talk to him,
    and a fight will break out. You'll have to fight Garth (Who is easy) and Cutter,
    the town guard (Who is a bit tougher). By now you should be used to fighting
    human opponents, so shouldn't have too much trouble. Try to take Garth down
    first.
    Make sure to try and find the shield Cutter drops. It's a nice upgrade. Talk to
    the pair to get the package, then quickly go into Josh's tavern and tell Dirk
    to go to the meeting place.
    
    Now, on the way back to Weasel/Marcello, stop at the bottom of the stairs
    leading down to the harbour, and go into the busy building to the left. This is
    Patty's Tavern. There are a few people we want to talk to in here. First, at
    the table to the left as soon as you enter is Ingvar. You can either fight him
    for his armour pieces (He walks out of the tavern, follow him for the fight),
    or pick his pocket for it (Only Rank 1 needed).
    Now, go through the same with Vasili. Again, you can either fight or pickpocket
    to get his plates.
    Next, talk to Nico. To talk to him again you need to give him some rum. If you
    don't have any, you can buy some from Patty behind the bar. Nico is willing to
    buy the fishmongers, but wants you to provide the gold he needs to do so by
    buying a ring off him. Agree (It's a +3 Str ring. Bit of a rip-off, but it
    shouldn't break your bank). Next talk to Dytar, the last triplet. To get his
    bowl you either buy it for 150 gold, or you can pickpocket it (Rank 2 skill
    required). Then tell him to go to the meeting place.
    Finally talk to Patty. You should end up with a quest to get her out of town,
    as well as information about the key you got from Erikson. Head back up towards
    Costa's. On the left side of the street is a locked door, but the key fits it.
    Search the house and chest, then go back to speak with Patty again. After this,
    if you're still on good terms with Romanov, you can go tell him about what you
    found. Hand the armour plates over to Lukor (For the Don) or Carascos (For the 
    Order), then head back towards Weasel/Marcello.
    On the way back you'll pass the lighthouse. Go down the steps behind it to the
    lower floor. Behind a pillar by the barrels is a key. Take it. Now go outside
    and up to the next floor of the lighthouse (Be careful of the hole in the
    middle of the room). Loot the chest with the key, then look carefully around
    the room, you will find a Telekinesis scroll. Now look up into the rafters of
    the room,  there is a golden bowl. Use the telekinesis scroll to grab it. Now
    you have all three bowls.
    Go back to hand the drug package to Weasel (For the Don) or Marcello (For the
    Order)
    **If you sided with the Don and gave the drugs to Weasel, he gives you some
    advice on getting more protection money. He asks you to gather information on
    Alvaro and Konrad. Alvaro will pay up if you steal Marcello's staff from his
    cellar. Walter will give you this information. Tilda tells you Konrad has a 
    favourite cow. Return to Weasel, tell him this information, then act on it.
    Sneak into Alvaro's cellar and steal the staff, then go to your original entry
    to the town, and kill the named cow (You may have to fight the farmer). Sell
    the staff back to Alvaro, and after speaking to Weasel again, sneak into
    Konrad's room and leave the cow head in his bed (Nice nod to The Godfather
    there)**
    
    Time to finish up. If you've sided with the Order, go report back to Carlos,
    tell him everything. He'll tell you to find the Don's top man in town. Then go
    back to Carascos and hand over the bowls to him. Then head to the brothel. If
    you sided with the Don, just head straight to the brothel. If you want to do
    the next part legitimately, you need to buy information from Sonja. If not,
    just head into the bathroom and find the picture that's exactly like the one
    with the secret button in the Don's house. This one also has a secret button
    that opens a door. Head down here to meet Scordo, the Don's top lieutenant in
    town.
    
    Talk to Scordo, trade if you like. If you sided with the Don hand the golden
    bowls to him. He'll also give you a quest to deliver a package to the Don, and
    give you a key to the exit passage. If you sided with the Order, you'll have to
    pickpocket (rank 2) or beat him up to get the key. Once you have the key, check
    out all the passages and open all doors. One leads to a storeroom, another to
    the secret room in the Don's house, the last to outside the town. Now head back
    into town. Go back to Hernandez and get him to free Olf, then talk to Olf when 
    he comes outside. (If you sided with the Order, go back to report to Carlos
    again). Now go talk to Patty and tell her about the secret passage, then head
    to to the bottom of the lighthouse where the triplets have gathered, and tell
    them about it as well. Follow them to Scordo's storeroom, then tell Olf and
    Patty that the passage is clear. 
    If you sided with the Don's men, read on. If you sided with the Order, skip the
    next section and begin reading at Ch1: Monastery (Order)
    
    -------------------------------------------------------------------------------
    Ch 1: The Monastery (Bandit)
    -------------------------------------------------------------------------------
    Follow Patty and the triplets outside to the beach. They'll sit down at a fire,
    but have nothing more to say to you for now. Search the area. **If you want an
    achievement, keep walking out to the tidal shelf on the shore. A HUGE worm will
    attack you each time you do this, but won't kill you, just deposit you back on
    the beach. Do this 10 times to earn the 'Fervent Swimmer' achievement**
     Follow the path northwards inland, but avoid the gate into town. Eventually,
    you reach the crossroads Tellur showed you earlier. Go back to the Novice's
    farm, and from there return to the Don's Camp. Head in to report back to the
    Don and hand over the package. Congratulations, you'll be promoted to Hunter.
    You can now buy some nice Hunter's Armour from the Don, but it'll cost you 1000
    gold.
    Next, the Don will appoint you his negotiator to the Inquisitor, and tell you
    to head to the Monastery to talk with him. So head out. If you like, talk to
    the people in the camp to show off your new status (And tell Beppo his mother
    misses him), before heading back to the crossroads north of where you came out
    of town.
    Now head north, past a guard (Stan), and follow the road until you see a farm.
    (If you want to check out the ruin near the guard, once you've entered the
    lower room, turn back to the entrance. On the left side of the entrance is a
    ring set in the wall. Activate this ring and you'll pull a secret switch that
    disables the spike trap. Now use a ranged weapon to shoot the switch above the
    portcullis, and kill the war cricket in there. You can now loot a ring and a
    chest)
    Head across and talk to the leader of the farm there, Severin.
    He'll give you a quest to kill some gnomes to the north. Go back to the road
    and follow it, the gnomes are on the next level up the hill, to your left. Kill
    them and return to Severin. He may try to give you another quest to check on
    Rudolph.
    You probably led the Don's men to Rudolph's camp and killed him, so don't worry
    about this one. Check behind the barn for a dig spot.  Carry on up the road to
    the top.
    
    A novice named Bryn is having trouble here. He's hearing noisy monsters, so
    agree to sort them out for him. Head back down a level, and kill the gnomes
    that are around a campfire, then report back to Bryn. Finally, head to the
    Monastery doors and get let in by the guard.
    
    Inside, after talking with Master Pallus, head to the main courtyard. Talk to
    people if you like, beforeheading down the passage just to the right of the
    smith with a guard Yoki at the end. Bribe him to get access to the cemetary (2
    rolls of brugle does the trick, or you could try gold). Once in the cemetary,
    check the far left corner for a dig spot, then head into the crypt and
    thoroughly loot it.
    You'll end up with a book 'Wisdom in Combat' Head back out to the training yard
    
    Head down the passage behind Master Vitus, and turn right round the corner of
    the building to the pig sty. Once no-one is looking, feel free to beat up
    Dalman for his wine cellar key. Then head back round the building and up the
    steps to where Vince is. After he lets you through, enter the building to your
    left and read the two bookstands, then go and talk to Master Illumar. He agrees
    to teach you Create Scroll once you get writing materials.
     
    If you want the learn the skill, talk to Erlan, and he suggests
    talking to Caspar. Caspar is back down in the lower area. Turn right as you
    reach the bottom of the stairs, then left past some chambers. Caspar will sell
    you parchment, but wants a bone and 6 wings for a quill. If you don't have
    those items on you follow his advice on finding some in the monastery.
    
    Once you have the quill, check out the nearby wine cellar and clear it out,
    then head back to Master Illumar and learn the Create Scroll skill. He gives
    you a  rune to write Light scrolls. You can buy other ones from him, or Master
    Cyrus. The rest you have to find while adventuring.
    
    Cross over to the other building to talk to Master Cyrus. You can steal the
    storeroom keys from the bookstand if you're careful, then head down stairs 
    and loot it.
    Trade with Master Cyrus if you want, but he doesn't have much of use to a
    bandit.
    
    Leave the building, turn right and you'll be hailed by Master Ignatius. During 
    the conversation, you should get permission to leave again. For now, ignore the
    impressive looking building and turn left, heading down some steps and past
    more chambers, entering a small library straight ahead. Talk to the named
    Warrior in here and give him the book, then go to the end of the room and
    activate the ring on the right wall of the archway to open it. Follow the
    passage down to the library proper.
    
    The following steps will take you through the library to loot it as much as you
    can, for now. (Remember to loot each area before moving on). Ignore the door on
    your left in the passage and go straight ahead. Head to the left, then right to
    open a door. Enter this room and drop through the hole (or use the levitate
    ball, levitation is quite fun). Go through the door in the lower room, and use
    the  Open Lock ball to open the door. Use the crystal ball again, and head back
    to the beginning of the main library, and use your readied spell to open the 
    impossible locked door. Go through the door opposite the levitation room, and
    use the telekinesis ball to press the switch above the door. Then use a
    Nautilus scroll to go through the small gap on the opposite side of the room.
    Use the Nautilus ball in here to go back through the gap, then return to the
    previously impossibly locked room, and go through the gap there. Go from this
    room to the  next, where Master Abrax is, use the lever, and exit back to the
    Monastery.
    
    Now return to where Master Ignatius is, and go into the impressive building. 
    After talking with Inquisitor Mendoza, follow him to end up in front of a
    magical gateway. Mendoza will task you with recovering some crystal discs, and
    give you your first teleport stone. You will now move on to Chapter 2.
    
    ** If you're wanting another achievement, the Monastery is a good place to get
    the 'Idiot' one. Simply find one of the open ledges with the huge drop below,
    save, and jump off to your death. Reload, and repeat 10 times**
    
    -------------------------------------------------------------------------------
    Ch 1: The Monastery (Order)
    -------------------------------------------------------------------------------
    Go back to the secret tunnel and head outside to the beach. Patty and the 
    triplets are here, but have nothing new to say to you right now. Search the
    area.
    **If you want an achievement, keep walking out to the tidal shelf on the shore.
    A HUGE worm will attack you each time you do this, but won't kill you, just
    deposit you back on the beach. Do this 10 times to earn the 'Fervent Swimmer'
    achievement**
    
    Follow the path northwards inland. Eventually, you reach the crossroads Tellur
    showed you earlier.
    Now head north, past Stan, and follow the road until you see a farm. (If you
    want to check out the ruin near the guard, once you've entered the lower room,
    turn back to the entrance. On the left side of the entrance is a ring set in
    the wall. Activate this ring and you'll pull a secret switch that disables the
    spike trap. Now use a ranged weapon to shoot the switch above the portcullis,
    and kill the war cricket in there. You can now loot a ring and a chest)
    Head across and talk to the leader of the farm there, Severin.
    He'll give you a quest to kill some gnomes to the north. Go back to the road
    and follow it, the gnomes are on the next level up the hill, to your left. Kill
    them and return to Severin. He may try to give you another quest to check on
    Rudolph. We'll get back to this one later. Check behind the barn for a dig spot
    Carry on up the road to the top.
    
    A novice named Bryn is having trouble here. He's hearing noisy monsters, so
    agree to sort them out for him. Head back down a level, and kill the gnomes
    that are around a campfire, then report back to Bryn. Finally, head to the
    Monastery doors and get let in by the guard.
    
    Master Pallus will automatically assume you're a pressganged criminal, so
    surprise him with your volunteer status. He's even more surprised by the letter
    of recommendation you brought with you, And will give you the choice of which
    path you'd like to take, Warrior of the Order (referred to from this point on
    as Warrior) or the path of the Mage.
    If you choose Warrior, head through the left door (His right) and talk to XX
    there. He's a bit of a joker, but will hand you some new armour, and then offer
    to lead you to your room. Follow him.
    If you choose Mage, go into the room to your right (Master Pallus' left) and
    talk to Taylor. He'll equip you with new armour, and offer to lead you to your
    room. Follow him.
    
    You enter a courtyard full of recruits training with staff combat. You'll be
    stopped my Master Aric, who tells you to get a staff and return to him for
    basic training. After he's spoken, find your guide and follow them to your
    room.
    Your first meeting with the Inquisitor. It seems your roomie has been murdered,
    and as you've only just arrived, it couldn't have been you, so the Inquisitor
    assigns you to be the detective, as it's not worth his time. Talk to your guide
    once more, he can tell you where to get a staff, then enter your room. You can
    freely loot in here, but of real interest is the murder weapon on Hemlar's body
    the package of Brugleweed at the side of the bookcase, and Hemlar's purse at
    the head of the right-hand bed. These are all clues to the murder. Collect them
    
    Now, before doing anything else we're going to complete basic training. Head 
    back to the training courtyard, and find the smith Karlson, up some steps. Talk
    to him and he'll give you a novice's staff. **You don't actually have to equip
    the staff, or even use it in the upcoming training, just have it in your
    inventory**
    
    Now go back to talk to Master Aric. He tells you to train with Tucker, William
    and Kato. Kato is close by, so talk to him. Hmm, not a nice man. Instead, head
    back past the smith to find Tucker sweeping the floor. Talk to him. He trains
    strength gain, but despite what he says, you don't have to train the stat with
    him to advance basic training. You only have to beat him in a fight. Challenge
    him and you fight in the nearby arena. Beat him. (He should be no trouble to
    you by now, and as I said, you don't have to use a staff to fight). Once he's
    beaten talk to him again, then head to the training yard and find William.
    You've now found the second of Tilda's sons. William teaches Staff Fighting,
    but once again you don't actually have to train the skill in order to complete
    'training' with him. Just fight him in the arena. After beating William (and
    talking to him again), talk to Kato. He'll attack you immediately. Beat him,
    talk again, and then you have another fight with him in the arena. Once
    defeated, William will inform you that Aric is a good friend of Kato's, so you
    may have problems. This is indeed the case, as Aric will challenge you to a
    fight. So just beat him.
    Once this is done, talk to him again and you'll have passed basic training. He
    tells you to talk to Master Vitus.
    
    To be continued...