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    FAQ/Walkthrough by overlordguide

    Version: 1.0 | Updated: 07/26/09 | Search Guide | Bookmark Guide

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    Version 1.0
    Email: overlordguide@yahoo.com
    
    <===========================================================================>
    <                            About this Guide                               >
    <===========================================================================>
    
    Welcome to my guide for Overlord II.  Hope you find this useful.  I'm writing
    this to help you through the single player portion of the game.  If you want
    some tips or hints for on-line play, you'll have to look somewhere else.
    
    I'm sure you'd figure this out on your own, but there are codes in brackets
    after each section in the Table of Contents.  You can search this page using
    these codes (Ctrl-F) to quickly jump to that section of the document.
    
    I've tried to reduce the spoilers as much as possible at the beginning.  Not
    that there's a ton of plot to the game, but you'd probably rather see things
    play out in the game than hear me talk about.  So, the section at the beginning
    of the guide up to the walkthrough will hopefully be pretty much spoiler free,
    other than things mentioned in the manual.  I’m not retyping the information in
    the manual, so make sure you read it.
    
    I'm writing this for the Xbox 360.  I don't have any information about any
    other platforms...
    
    <===========================================================================>
    <                             Table of Contents                             >
    <===========================================================================>
    <  >                                                                     <  >
    <  >  Overview  [**OV]                                                   <  >
    <  >                                                                     <  >
    <  >  Minions  [**MIN]                                                   <  >
    <  >  Domination vs. Destruction  [**DVD]                                <  >
    <  >  Tips and Advice [**TIP]                                            <  >
    <  >                                                                     <  >
    <  >  Walkthrough  [**WALK]                                              <  >
    <  >     Prelude  [**W-PRE]                                              <  >
    <  >     Becoming the Overload  [**W-OVR]                                <  >
    <  >     Getting the Red Minions  [**W-RED]                              <  >
    <  >     Conquering Nordberg  [**W-NOR]                                  <  >
    <  >     Sailing to Everlight  [**W-SAIL]                                <  >
    <  >     Getting the Green Minions  [**W-GRN]                            <  >
    <  >     Nordberg Commune  [**W-COM]                                     <  >
    <  >     Conquering Everlight  [**W-EVE]                                 <  >
    <  >     Getting the Blue Minions  [**W-BLUE]                            <  >
    <  >     The Wastelands  [**W-WST]                                       <  >
    <  >     Everlight Rebellion [**W-REB]                                   <  >
    <  >     Final Battle [**W-BAT]                                          <  >
    <  >                                                                     <  >
    <  >  Quest List  [**QST]                                                <  >
    <  >                                                                     <  >
    <  >  Enemies  [**FOE]                                                   <  >
    <  >                                                                     <  >
    <  >  Items  [**ITEM]                                                    <  >
    <  >     Resources [**I-RES]                                             <  >
    <  >     Life Totem Locations  [**I-LF]                                  <  >
    <  >     Mana Totem Locations  [**I-MN]                                  <  >
    <  >     Command Totem (Horde Size) Locations  [**I-CMD]                 <  >
    <  >     Dark Crystal Locations  [**I-DRK]                               <  >
    <  >     Spell Stone Locations  [**I-SPL]                                <  >
    <  >     Spell Catalyst Locations  [**I-CAT]                             <  >
    <  >     Forge Stone Locations  [**I-FOR]                                <  >
    <  >     Forge Equipment [**I-EQP]                                       <  >
    <  >                                                                     <  >
    <  >  Minion Levels and Titles [**I-TITLE]                               <  >
    <  >  Domination / Destruction Decisions [**DDD]                         <  >
    <  >  Maps / Levels  [**MAP]                                             <  >
    <  >  Achievements  [**ACH]                                              <  >
    <  >  Misc  [**MISC]                                                     <  >
    <  >                                                                     <  >
    <  >  Acknowledgements  [**ACK]                                          <  >
    <  >                                                                     <  >
    <===========================================================================>
    
    <===========================================================================>
    <                              Overview  [**OV]                             >
    <===========================================================================>
    
    Overlord 2 puts you in the role of a want-to-be evil overlord bent on
    overthrowing the Glorious Empire and establishing your own rule.  You are the
    child of the Overload in the first game.  While there are some references to
    the first game, you don't need to play the first one to understand what's
    going on.
    
    You, the Overlord, have a weapon, some armor, and a few spells to help you on
    your quest.  While you have a stronger physical attack than all your minions
    and you can upgrade your weapons, armor and spells, you are practically never
    strong enough to face the enemies on your own.
    
    To help you, you've got control on four different types of minions, although
    you'll have to unlock each of them as you progress through the game.  Each of
    the four different types of minions has different strengths and weaknesses that
    you'll have to take in consideration as you face each obstacle.  You don't have
    precise controls over you minions - you can either point them in a general
    direction or tell them to interact with a particular object or character.  Your
    minions are, for the most part, smart enough to figure out what you want to do
    based on what's near them.  However, their ability to prioritize sometimes
    leaves a little to desire as they decided to smash open a chest while ignoring
    the enemy next to them...
    
    At its heart, Overlord 2 is basically a puzzle solving game.  For most of the
    game, you're trying to figure out which types of minions to send where to get
    past the next obstacle.  If you keep dying or you’re getting stuck, try a
    different approach you might get through.
    
    Read the manual for more information on how to control your minions and what
    they'll do in different situations.  I'm not going to repeat most of that
    information in this guide.
    
    <===========================================================================>
    <                              Minions  [**MIN]                             >
    <===========================================================================>
    
    You'll get four different minion types throughout the course of the game.
    For all except the first type, the Browns, you'll have to find their hive
    before you can summon them directly.
    
    Your minions will gain experience and levels as you use them.  They'll also
    constantly try to upgrade any of their equipment - weapons, armor, hats, which
    they find.  If one of your minions dies, you can resurrect them in your tower
    for a cost of two of their colored life forces per level of the minion.
    
    You can upgrade each your minion types in the forge area of your tower.  It
    costs one dark crystal and 1000 gold times the level for the upgrade.  You can
    upgrade each minion type four times.  Your minions become more durable and
    have a stronger attack when you upgrade them, but it doesn't affect their
    experience level.
    
    Three of the four minion types have mounts that they can ride at various times.
    Your minions will lose their mounts when you move to a new map.
    
    <===============>
    < BROWN MINIONS >
    <===============>
    
    Strengths
         - Most durable minion
         - Second highest physical damage, but it's pretty close to the highest
    
    Weaknesses
         - Can't swim
    
    Special Abilities
         - Not exactly a special ability, but you can actually see the equipment
           that the browns are wearing.  If they pick up a snowman's head, you'll
           see them run around with it on their head.  All other minions can wear
           the same equipment, but you don't actually see it on them.
    
    Mount: Wolves
         - When riding a Wolf, the browns seem to have a stronger attack and are
           even more durable
         - Wolves can jump small gaps
         - Wolf riders can break up enemy formations if you sweep the wolves into
           them.
         - Enemies will usually kill the Wolf before your Brown minion, keeping
           your minion alive longer
    
    The brown minions are your primary fighters.  They are the first minions you'll
    control and the easy to use.  You point them at an enemy or an obstacle and
    they'll try to kill it / break it down with a physical attack.  They are the
    most durable of your minions and can hold their own against most foes.  There
    are some enemies they can't hurt or aren't very effective against.  Browns
    can't do too much against enemies with heavy armor or enemies that can defend
    themselves, like the elves.  They can keep these enemies occupied while your
    other minions do the real damage.  Also, if you go in to battle and knock the
    enemy over, your browns can beat them up when they're on the ground.
    
    <=============>
    < RED MINIONS >
    <=============>
    
    Strengths
         - Range attack minion
         - Does fire damage - there's a chance any enemy hit by a Red will catch on
           fire.  An enemy that's on fire won't attack or defend itself and will
           take continue damage while burning.
    
    Weaknesses
         - Second worst durable minion - if any enemy gets close to your Red,
           expect them to die pretty quickly.
         - Can't swim
    
    Special Abilities
         - Can walk through fire without taking damage
         - Can put out burning objects - target the object and send your Reds to it
    
    Mount: Salamanders
         - When riding a Salamander, the Reds seem to be a little more durable, but
           not a whole lot.  Salamanders seem to be the least durable mount.
         - Reds can fire on the move when they are mounted.
         - The damage Reds inflict on Salamanders is much greater than when they
           are on foot.
         - When a salamander is killed, it turns into a bomb, which will blow up
           after a short period of time.
         - Enemies will usually kill the Salamander before your Red minion, keeping
           your minion alive longer
    
    The Red minions are your range attackers.  Keep enemies away from your Reds,
    because they'll die really quickly.  The ability to catch enemies on fire is
    vital.  A burning enemy is vulnerable to attack and won't fight back.  Reds are
    good for breaking up enemy formations.  As long as they are far enough away
    that the soldiers won't come after them, your Reds can just keep burning one
    soldier at a time until the formation breaks.  You usually have to place your
    Reds at a guard marker to get them to attack, although they will attack the
    enemy you are attacking.
    
    <===============>
    < GREEN MINIONS >
    <===============>
    
    Strengths
         - Strongest attack
         - Second most durable minion, but don't expect them to last too long in
           direct combat
    
    Weaknesses
         - More of a specialty minion - they're very useful in some situations, but
           they typically require more planning and effort to use effectively
           compared to the Browns
         - Can't swim
    
    Special Abilities
         - Becomes invisible when stationed at a guard marker
         - Jumps on the enemies back when stationed at a guard marker.  Back
           attacks do much more damage than standard attacks
         - Can walk through green poison without taking damage
         - Can absorb green poison clouds - target the object and send your Greens
           to it.
    
    Mount: Spiders
         - When riding a Spider, the Greens are more durable and can be used for
           direct attacks just like a Brown
         - Spiders can climb up walls that have webs on them.
         - Enemies will usually kill the Spider before your Green minion, keeping
           your minion alive longer
    
    Greens are your sneaky, assassin minions.  They're really good against certain
    creatures and bosses.  Their ability to get on someone's back and attack does
    huge damage but it usually takes more effort to use effectively.  Typically,
    you'll have to place your Greens at a guard market and then lure your enemies
    to them.  There are some foes you'll encounter that can detect magical
    creatures.  The Green's invisibility doesn't help in these situations...
    
    If necessary, you can use your Greens like Browns to smash the nearest enemy,
    but they won’t be able to survive for anywhere near as long as a Brown could.
    
    <==============>
    < BLUE MINIONS >
    <==============>
    
    Strengths
         - Blue's strengths are in their special abilities
    
    Weaknesses
         - Least durable minion you've got.  They'll die really fast if an enemy
           gets to them.
         - Weak physical attack - although it's stronger than in the first Overlord
           game.  At least now they can break open a box or barrel in one hit
    
    Special Abilities
         - Can swim
         - Can resurrect dead minions if they reach the minion fast enough.  When
           a minion dies, you'll see a marker that looks like a post with head on
           top in the color of the dead minion.  As long as that marker exists, a
           blue can raise the dead minion.  Once the marker disappears, you can
           only raise the minion the graveyard in your tower
         - Can walk through blue ooze unharmed - actually, they'll cause the blue
           ooze to disappear when they're one it.
         - Are undetectable to enemies while you're sweeping them
         - Can power the raft
    
    Mount: None
    
    Be careful with the resurrection ability.  While it can save your minions, you
    have to make sure your Blues are in a safe location.  Since the Blues are so
    fragile, anything that would kill one of your other minions while kill the Blue
    that tries to revive them even faster.  You should place them at a guard marker
    out of the way to get the most of their resurrection ability.
    
    Unless I know that I'm going to need a particular mix of minions, I typically
    have half or a little more of my horde Browns, about half of what's left Reds,
    with the remainder Greens and Blues, just in case I need them.  I'm usually
    really light on Greens unless I find a situation where I need them.
    
    <===========================================================================>
    <                    Domination vs. Destruction  [**DVD]                    >
    <===========================================================================>
    
    The game offers you a choice of whether to dominate or destroy people at
    various points in the game.  If you want to get the 100% Domination or
    Destruction Achievements, you should decide what you want to do early on in
    the game. The path you choose determines the ending you get.  There are three
    endings, one for 100% domination, one for 100% destruction, and one for the
    situations in between.  There seems to be a bug in the game relating to the
    100% domination ending – most people get the middle ending even if they get
    the 100% Domination Achievement
    
    If you want to go the domination route, you'll end up using your Target spell
    until your target starts to drop to his / her knees.  If you stop the spell
    then, your target will become your slave.  If you keep pressing the Target
    spell, your target will die.  There are several points in the game where it
    gives you the choice of which route you want to go.  I've given my take on the
    advantages of going each route.
    
    <============>
    < Domination >
    <============>
    Advantages
         - The towns you enslave will produce items, gold, and life force for you.
           You have to physically collect it and the production only happens when
           you are present.  (In Nordberg, you can get life force from the seal
           farms and in Everlight, the people throw life force at you.
    
         - If you feel bad about kill townspeople, this gives you another option
           (although I'm not sure enslaving everyone's much of a better option.)
    
    Disadvantages
         - This is the harder route.  If you aren’t careful, you can kill someone
           you don’t want to.  Make sure you target the person you want to enslave
           with by pressing the left trigger.  Once the target starts taking damage
           from the Target spell, stop the spell.  If you let the target’s health
           drop to about 1/8, the person you have targeted will die.
    
         - The Target spells gets more effective as you upgrade it and as you go
           further down the domination path.  What this means is there is less time
           between when you start the spell and when your target starts to take
           damage.  You have to monitor your target’s health a little more
           carefully later in the game.  This probably isn’t going to be too much
           of an issue, but you should be aware of it.
    
         - There are certain places where the people you're targeting show up as
           enemies.  This means your minions will kill the people you're trying to
           dominate.  To be safe, you'll have to send your minions away and do
           these segments by yourself.
    
         - The items the town produces can usually be gotten faster in other
           locations, so it's not as much of an advantage as you might think.
    
    <=============>
    < Destruction >
    <=============>
    Advantages
         - You have a chance of getting life force, gold, and / or equipment from
           each person you kill.  In most situations, you get multiple lifeforce
           orbs for each villager you kill
    
         - Killing is easier than dominating.
    
         - If you accidently enslave someone, you still kill them to get
           destruction credit, as long as the quest doesn’t register as complete by
           your action.
    
    Disadvantages
         - Your trading a onetime drop of items from the people you kill for the
           items the people could produce if you dominated them instead.
    
         - The destruction root is more tedious than the domination root.  When you
           enslave a villager, you’ll get back the mana you used to dominate them.
           When you kill a villager with the Target spell, you won’t get the mana
           back.  It also takes more mana to kill than to dominate.  So, to
           dominate a village, you’ll end up running back to your Netherworld Gate
           to recharge your mana more frequently.  You can only kill about 3 or 4
           villagers with a full Mana bar when you just start out.
    
        - The cities that you capture have treasure chests near the Town Hall
          Netherworld Gate.  As you eliminate villagers, the number of chests
          decreases.  This is a nice source of gold in the game, but there are some
          better places to go that aren’t affected by your alignment.
    
    It's really your choice and doesn't have too much of an impact on most of the
    game.
    
    <===========================================================================>
    <                          Tips and Advice [**TIP]                          >
    <===========================================================================>
    Here are some things that I found helpful.
    
         - The save / checkpoint system can cause you to do a lot of back tracking
           if you die or quit the game before reaching the next save point.  Your
           current game status if fully saved only when you get the saving content
           message and you can go back to you tower from the current location.  You
           seem to get a checkpoint when the game checks of tasks.  If die, you'll
           be restored back to the last checkpoint.  If you quit the game, you'll
           restart at the last save point.  There might be a significant difference
           between the check point and the full save point.  It’s quite possible
           some sections could take you an hour or so before you can reach the next
           save point.
    
         - If you die when you are the overlord, you return to the last checkpoint.
           If you die while you are possessing a minion, you'll lose the minion
           and return to the overlord, but you won't lose any progress that you've
           made.
    
         - The sweep and the camera controls are both on the right stick.  If you
           press forward on the right stick, you'll enter sweep mode.  You can't
           move the Overlord until sweep mode ends.  It takes a couple of seconds
           to exit sweep mode once you stop moving the right stick.
    
         - It can a little while to get the timing right on the Target spell to
           dominate your target.  You can practice on people before you seize the
           town without having any impact on your domination / destruction rating.
           It takes roughly three seconds to dominate a person with an un-upgraded
           Target spell.  Use the left trigger to target your victim.  When your
           victim’s health starts to drop, release your spell and you should
           enslave them.
    
         - When you are going after a minion hive, you'll get access to minions of
           that hive's color, even though you can't summon them yet.  These minions
           will be replaced if they die without any cost to you, so don't worry
           about killing them.  They'll either reappear automatically or they will
           be in a bouncing urn.
    
         - The requirements for forging equipment in this game are much more
           reasonable than the first game.
    
         - There are only 30 Dark Crystals in the game, just enough to upgrade your
           minions and forge all the equipment.  This will be your biggest resource
           restriction during the game.  I've listed some good places to get the
           other resources after the walkthrough.  To fully upgrade all your
           minions and get what I think is the best equipment; you’ll need 24 Dark
           Crystals.
    
         - The Evil Eye helmet will give you two life forces for each life force
           you find in the game.  This is a good way to make sure you never have
           life force resource problems.
    
         - You probably should upgrade your minions before you spend Dark Crystals
           on your equipment.  Your minions are going to be doing more fighting
           than you are...
    
         - When you're outside your tower and Gnarl starts speaking to you, make
           sure you stop what you're doing and listen.  Sometimes he gives you the
           only clues you'll get on what to do next.  If you do something that
           interrupts him, you may never hear what he says.  Of course you could
           just look at this guide and find out what you're supposed to do next. :)
    
           The comments Gnarl makes in the tower aren't that useful for the most
           part.
    
         - On that note, some parts of the audio get hard to hear and can be
           important.  When Gnarl tells you what to do next, a lot of times there
           are other noises happening at the same time.  You might want to turn the
           subtitles on so you won't miss anything.
    
         - I found 65 people in Nordberg before I got the Greens, 85 total after the
           Greens, and 100 total once I got to the final section with the Blues.
    
           In EverLight, I found 80 people before the last door opened and the
           remainder in that last section.  The elves throwing the explosive bombs
           in the Elvin village are town folk.  You have to destroy two platforms
           of them, but don't kill the elves when they hit the ground, if you are
           going for 100% domination.
    
         - There are some houses, platforms, and tents that continuously spawn
           enemies.  For example, the igloos at the beginning of the game can
           continuously spawn hunters.  You have to destroy the building by sending
           your minions into it or by cutting down the platform to stop the
           continuous flow of attackers.
    
         - Up until the end of the game, the game is constantly introducing new
           minions, mounts, etc.  Typically when you first get access to a new item
           or helper, the game throw a series of obstacles and tasks that can only
           be used by the new minion, mount, etc.  For example, when you get your
           Red Minions, you'll have to use them to put out or walk through fire, do
           a ranged attack, and set other creatures on fire to proceed.  If you get
           stuck anywhere, try throwing minion or mount that you just acquired at
           the problem.
    
         - The Target spell can be useful for attacking enemies that you can't
           physically reach.  For some enemies, like the Elven Priestesses, it can
           pull them their inaccessible location to the ground where the rest of
           your minions can attack them.
    
         - If your minions get lost, they'll automatically go back to their
           burrows.  If you place your minions at a guard marker and move a good
           distance away from them, if you call them back to you, them might get
           lost and disappeared.  They can also disappear if they get stuck.
    
         - If you see a bunch of equipment or sparkles on the ground (equipment
           that’s really small), sweep all of your minions on to it.  If the
           equipment is better than what one of them has on, the minion will pick
           it up.  Sending minions out normally will send your strongest, best
           equipped minions first.  If the strongest minion returns to you before
           the weakest one goes out, you may never send the weak one out, so it
           might not get a chance to pick up some needed equipment. Sweeping your
           minions sends all of them out and gives each of them a chance to
           improve.
    
         - Finally, don't forget about the Back button on your controller.  It
           gives you the current status of your minions and resources on one page
           and the current quest status on the next.  There's also a full map of
           the current level on this quest status page.  That can be very useful to
           figure out what you need to do next.
    
    <===========================================================================>
    <                           Walkthrough  [**WALK]                           >
    <===========================================================================>
    
    The game is divided into quests and each quest has one or more tasks required
    to complete it.  You can press the Back button to see your active quests and
    their associated tasks.  There may be an exclamation point on the map that will
    show you the location of the next task.
    
    The Prelude really holds your hand through the first couple of tasks.  I'll go
    into a lot greater detail on each individual step simply because they are
    required tasks in the Prelude.  I'm assuming that once you get through the
    Prelude, you'll know the basics for controlling the Overload and the minions.
    
    <===========================================================================>
    <                             Prelude  [**W-PRE]                            >
    <===========================================================================>
    
    Note: The game won't save your progress until you actually reach the
          Netherworld Tower.  This means you have to get through the Prelude and
          find the entrance to your tower before you can exit the game.  If you
          quit too early, you'll have to start back at the Prelude for you next
          session.
    
    Note 2: You can’t die in the Prelude.  You can get knocked around, but you
             won’t actually lose health.
    
    The game starts with the Overlord as a child.  The opening portion is a mini
    tutorial on how to control the Overlord.  It starts with you getting hit in the
    back with snowballs.  If you turn around, you'll see the children throwing them
    and they'll run away.  Go around the corner and you'll get your first quest.
    
    Quest P1: Demonstrate your Overloading skills -
         - Quest P1 Task 1: Chase the children away
    
    You've got to impress the Brown minions who are watching you that you have what
    it takes to be an Overlord.  Go to the snowmen and hit with your stick.  There
    are three big snowmen in the immediate area.  When you knock them over, the
    base becomes a giant snow ball that rolls down the hill and drives the children
    off.  Follow the path down to the firecracker.  You only have to take out one
    of them to open up the path.
    
         - Quest P1 Task 1 Complete
         - Quest P1 Task 2: Show the Minions some magic
    
    You need to light a firecracker by facing them pressing the magic button (X).
    If you're facing the right direction and hold the X button long enough, the
    firecracker will light and shoot towards the children.
    
         - Quest P1 Task 2 Complete
         - Quest P1 Task 3: Control the Minions
    
    Break through the crates and go to the question mark on your map. You'll get 5
    brown minions to control.  Go towards the new question mark on your map.  Send
    your minions at the children to scare them away.  You can send them after the
    crates and boxes if you like, but there's not much there.  If you keep
    advancing and sending you minions at the children, you'll eventually drive them
    into a barn.
    
         - Quest P1 Task 3 Complete
         - Quest P1 Task 4: Wreak mayhem and destruction
    
    Follow the path around towards the gate.  Nev won't open the gate for you
    because he doesn't like you or your minions.  A child name Kelda will tell you
    to follow her to get into the town square.
    
    Quest P2: Find a way into the Town Square
         - Quest P2 Task 1: Follow Kelda
    
    Kelda will lead you through a hole in the barn (the one the children closed on
    you earlier).  There are some chests here that you can open for money.  The
    gold total doesn't show up on the screen the way it will later in the game, but
    it still counts.  Exit the far end of the barn.
    
         - Quest P2 Task 1 Complete
         - Quest P2 Task 2: Find the children's secret hideout
    
    There is a snow fort here with a blocked entrance.  At the far end of the area,
    there's a firecracker pointed at the entrance.  If you light it, it will break
    open the entrance.  However, if the children are in the fort, they'll throw
    snowballs at the fuse, putting it out before it will ignite.  You have to sweep
    your minions into the fort to chase the children away.  There's a break in the
    wall on the left side of the fort that your minions can fit through.  Sweep
    your minions through this and up to the children to scare them away.  If you're
    having troubles finding it, try to light the firecracker.  Kelda will run to
    the opening.  Just stand next to her and face the fort to find it.
    
    You'll have to recall your minions to get them back.  Once you do, light the
    firecracker to break open the entrance.  Go through the opening and you'll find
    a house with the number 5 in a circle plus a new task.
    
         - Quest P2 Task 2 Complete
         - Quest P2 Task 3: Steal the children's clothes
    
    Send your minions into the house and they'll come out wearing the children's
    clothes.  This gives you a new task
    
         - Quest P2 Task 3 Complete
         - Quest P2 Task 4: Fool the drunken villager
    
    Walk back to the gate and Nev will open it for you.
    
         - Quest P2 Complete
    
    You'll get 5 more minions as soon as you get through the gate. There are lots
    of things you can break in the town square.  All you have to do is light the
    firecracker in the middle of the square.
    
         - Quest P1 Complete
    
    When you light the firecracker, you'll hear the town bell ring and you'll get a
    new quest.
    
    Quest P3: Find out what's going on
         - Quest P3 Task 1: Follow Kelda to the Village Wall
    
    Your minions will have disappeared, but don't worry - they'll be back soon.
    Just follow Kelda through the newly opened gates.  The town is under attack,
    but you can safely follow Kelda up the walls.  When you get to the top of the
    walls, you'll see a cut scene of the Empire attacking.  You'll get tossed
    outside of the walls.
    
         - Quest P3 complete
    
    Quest P4: Head into the wilderness
         - Quest P4 Task 1: Follow the minions
    
    Remember, you can’t die in the Prelude, so don’t worry too much about keeping
    your Overlord out of trouble.  Your stick won’t hurt any of the soldiers, so
    you are completely dependent on the minions for this part.
    
    You need to head towards the question mark on the map to run away from the
    empire.  You'll be looking at the correct direction to run when you regain
    control.  You'll quickly get five minions to control as you run up the hill.
    There will be three soldiers you'll encounter, but your minions should easily
    defeat them.  Go past them and you'll get some more minions.  Your path will be
    blocked by five soldiers standing in a line.  If you try to target them, you'll
    see that you can only target them in a group.  These soldiers are in formation.
    Send all your minions at the soldiers to break up the formation.  Once it's
    broken the remaining soldiers can be easily defeated.
    
    Continue up the hill, collecting more minions as you go.  At the top of the
    hill, you'll see a bunch of soldiers and some archers on the ridge.  Send your
    minions to kill all of them.  Take down the three tents up here as well.  Some
    tents continuously spawn soldiers.  Get in the habit of destroying them so you
    won’t be overwhelmed by enemies.
    
    Follow the path away from the hill.  You'll see some wolves below that you will
    get to later.  At the top of this hill, you'll see a path blocked by a stone
    barricade.
    
         - Quest P4 Task 1 Complete
         - Quest P4 Task 2: Capture the catapult
    
    Turn away from the barricade and you'll see a clearing with some soldiers and a
    catapult.  Kill the soldiers and walk to the catapult.  You'll get a message to
    send 10 minions to the catapult.  Select it (Left Button) and send 10 minions
    into it.  You then get a message to step up to the steering platform.  Walk
    into the newly lit circle on top of the catapult and start it.
    
         - Quest P4 Task 2 Complete
         - Quest P4 Task 3: Shoot the barrier with the Catapult
    
    Ignore the quest right now and fire the catapult at the soldiers advancing up
    the path you just went up.  Practice using the catapult to take out the
    soldiers walking up the path and in front of the barrier.  There are also three
    sets of archers firing at you.  Destroy the barrier when you are done.
    
         - Quest P4 Task 3 Complete
         - Quest P4 Task 4: Escape across the ice flows to the Minion Burrows
    
    When you exit the catapult, there will be a bunch of wolves in front of you.
    Send you minions at them and they'll ride the wolves.  Past the barrier there
    will be a bunch of soldiers in formation and archers.  If you sweep your wolves
    into the formations, they'll break them pretty fast.  There are gaps between
    both sets of archers that you can't cross.  The wolves can easily jump these
    gaps, so use them to defeat the archers.
    
    Once you're through the soldiers, smash the cage the holds the big creature.
    The Yeti will start following you around.  Head back the way you came and
    you'll come up to another barrier.  The Yeti will break through it.
    
    Go to the new area and smash everything in sight.  Follow the path around to
    the next barrier.  Walk past that area to end the prelude.
    
         - Quest P4 Complete
    
    You have no tower items and no Dark Crystals at the end of the Prelude
    
    <===========================================================================>
    <                      Becoming the Overload  [**W-OVR]                     >
    <===========================================================================>
    
    After a cut scene where you grow up, you'll be in a new area (Hunting Grounds)
    with a new quest.  You've now got a health and mana bar, so you can be
    killed...
    
    Quest 1: Become the Overlord
         - Q1 Task 1: Combat Training
    
    Follow the minions.  When you reach the wooden bridge, break the barrels so you
    can get across.  Your path will be blocked by the Yeti in an ice block.  Smash
    the ice block to free the Yeti.  The minions will jump in a minion gate (pit).
    Select the pit and summon all the minions you can.  Send your minions at the
    Yeti and then hit him a couple of times yourself.
    
    The Yeti will jump across at chasm and start throwing boulders at you.  Send
    your minions to attack the wooden structure to the left of the Yeti.  When it
    comes down, it will create a path for your minions to the Yeti.  Sweep them
    there and the Yeti will leave, smashing open a new tunnel.
    
         - Q1 Task 1 Complete
         - Q1 Task 2: Gather 30 Lifeforce for Netherworld Minions
    
    Continue down the path and you'll get to the hunting grounds.  Yes, you do have
    to kill the baby seals to get their lifeforce.  This is the only level in the
    game that you have to kill them.  After you kill a few of them, a minion gate
    will appear near you.  Summon you maximum number of minions you can (15) and
    keep killing seals.  Kill a few more and the Yeti will jump over to your side
    and start attacking you.  Hit him a couple of times and he'll jump to an island
    and start lobbing snowballs at you.  Keep killing the seals and you'll get
    another cut scene that ends with the Yeti running off, opening up a new area.
    
    You'll see a new area with lots of seals that you can't reach right now.  There
    will also be a couple of full grown seals.  They're a little tougher for your
    minions to kill, since they can fight back, but they'll go down pretty quickly.
    Farther along the new area, you'll see a wolf.
    
         - Q1 Task 3: Tame Wolves to create Minion Mounts
    
    Send one minion to the one wolf, and your minion will mount it.
    
         - Q1 Task 3 Complete
    
    Enter the hunters’ village and smash everything.  Make sure you target the
    igloos since they'll continuously create hunters to replace the ones you've
    destroyed.  There are some wolves in cages here that your minions will free and
    mount while you are attacking the village.
    
    Just to the right the entrance to this village is another village.  Destroy
    that one and get the wolves there as well.  In the remains of the igloo is a
    wheel that your minions can turn. Send them to it to drop the bridge.  This
    might happen for you as your sending you minions into the village.
    
    Cross the bridge and start attacking the seals.  You get introduced to the
    elves that vow to protect the seals.  Once you kill three elves, their ship
    will sail off.  Your wolf riders should have no troubles with the elves.
    
    Sometimes Brown minions have troubles hitting elves, but if you hit them and
    knock them over, your minions will finish them off pretty quickly.
    
    Once the elves leave, you should be able to kill all the seals on the island.
    Once you kill enough seals to fill the 30 lifeforce requirement, the Yeti will
    open up a new path.  Your minions will usually return to you as soon as they
    kill whatever they are fighting.  You have to send them back out to collect
    the lifeforce orbs.
    
         - Q1 Task 2 Complete
         - Q1 Task 4 Enter the Sanctuary Cave
         - Q1 Task 5 Find a Spell Stone to pep up the Netherworld
    
    Go through the newly opened area.  Don't forget to check the side paths for
    chests.  Destroy the village on your right and go to the top of the hill and
    take out the igloo on the top of the hill.  The Yeti at the top of the hill
    will wander off when you get close and you'll get a chance to see Nordberg
    again.  There's some gold near the raised bridge to Nordberg. You can't reach
    Nordberg right now, so it's back to playing follow the Yeti again.  As you go
    down the hill, there are three hunters on a wooden bridge. You have to sweep
    your minions onto the bridge to reach them.  At the bottom of the hill,
    there is a large village for you to destroy.
    
    There is a wooden platform to the left of the large village.  The Yeti is there
    and four elves.  When you enter the platform, the Yeti will attack you.  Throw
    your minions at it and hit it a couple of times.  It will jump onto one of the
    hanging boats on the side of the platform, knocking off the two elves on either
    side of it.  Kill the elves and send your minions up to the platforms on either
    side of the Yeti's boat.
    Your minions will cut the ties to the boat, dropping it into the water.  The
    Yeti will jump down and start attacking you again.  Fight back and then repeat
    the process again when the Yeti jumps to the other boat.  Once you drop that
    boat, you get to fight the Yeti one last time.  When you hurt the Yeti enough,
    it will run off with the elves on their boat.
    
    Follow the path from the far end of the platform and your reach another area
    with hunters and soldiers.  You have to cut down the platforms to get the last
    couple of soldiers.  Up ahead is a cave entrance with fire at the mouth.  You
    can safely walk through it to the next map, but your wolves will stay behind.
    You'll never be able to take your minion's mounts between maps, unfortunately.
    
    Nordberg sanctuary
    
         - Q1 Task 4 complete
    
    Walk a little ways into the level and you'll get a cut scene that has the
    empire troops taking the spell stone you are looking for to Borius, the
    governor of Nordberg.
    
         - Q1 Task 5 Complete
         - Q1 Task 6: Take the Spell Stone to Nordberg
    
    Follow the path down and defeat the soldiers from the cut scene.  There are a
    couple of more soldiers at the next barrier.  Break it down and proceed
    onwards.  You'll come to an opening with a log over a stream to a Dryad.
    
    Approach her and the elves from before will tell her not to let you in.
    There's nothing you can do about this now, so ignore the entrance to the Dryad.
    Gnarl will make a comment about a Netherworld Stone, but you can't do anything
    with it right now either.  At the exit to the level, you'll see the Spell Stone
    lying on the ground with some dead soldiers.  Pick up the Spell Stone and go to
    the next level.  You have to target the spell stone and send at least five
    minions to it to carry it.
    
    Nordberg City
    
         - Q1 Task 6 Complete
         - Q1 Task 7: Find a Netherworld Gate to commit the Spell Stone
    
    When you enter the level, you'll see a bunch of gnomes guard the Spell Stone.
    In the cut scene that follows, you squish one of the gnomes, but unfortunately,
    that's the last time you'll kill one directly.  Your minions seem to be the
    only ones that can hit gnomes.  You'll get a side quest to kill a thousand of
    gnomes, but you aren't going to be completing this one for a while.  Well, you
    could keep coming back to this map and killing a few gnomes at a time, but it's
    not worth the effort.  There are easier places to find gnomes later on.
    
    Quest 2: Kill 1000 gnomes
         (The task for this quest shows you how many gnomes you've kill so far)
    
    Take the Spell Stone and climb the hill.  When you see the soldiers at the top
    fighting the gnomes, drop the Spell Stone and attack them. Continue on the path
    away from the bridge to fight some more gnomes.  You'll see a red glowing
    statue of a minion at the end of the path.  This is a command upgrade that will
    increase the number of minions you can control by 5, when you bring it to a
    Netherworld Gate.  Bring this statue with you across the bridge.  After you
    cross the bridge, a Netherworld Gate will open.  Your minion will automatically
    drop the Command Upgrade on it.  Send them back to get the Spell Stone and
    bring it to the gate too.  This will give you the evil presence / Target spell.
    Don’t let the Command Upgrade get to the Netherworld Gate before the game
    finishes telling you about the Spell Stone, or you might not get credit for
    receiving the Command Totem.
    
         - Q1 Task 7 Complete
         - Q1 Task 8: Use your spell to kill some villagers (3)
         - Q1 Task 9: Use your spell to subdue some villagers (3)
    
    The villagers are trying to prevent you from entering the town by throwing
    firecrackers at the paths to the city.  You can't cross these barriers right
    now.  Past the gate on the left is a wooden barrier.  Break it down and there's
    a red glowing totem behind it.  This is a Life Totem that will increase your
    health by one bar when you bring it to the gate.  Also notice that if you stand
    next to the gate, you will quickly recharge your health and mana.
    
    Before the gate will activate and let you enter the Netherworld, you have to
    complete the first quest.  Killing or subduing these townspeople won't affect
    your domination / destruction rating.  To subdue a village, target the villager
    with your left trigger then press and hold your magic button while facing a
    villager.  When the villager starts taking damage, release the magic button to
    enslave him or her.  This takes about three seconds. You can also just wait
    until the villager starts dropping to his or her knees, but this is a less
    precise way of do it.
    
    To kill a villager, keep pressing the magic button after the villager kneels.
    Kill 3 villagers and subdued 3 villagers to finish the quest.  If you subdue a
    villager, your mana bar will be recharged for the cost of subduing them.  If
    you kill a villager, your spell bar won't be recharged.
    
         - Q1 Task 8 and Task 9 complete
         - Q1 Task 10: Travel back to the Netherworld
    
    When you're done, enter the Netherworld gate.  Select the Netherworld Tower to
    enter your tower.
    
    Netherworld Tower - Throne Room
    
         - Quest 1 complete
    
    Quest 3: Netherworld Tour
         - Q3 Task 1: All about your Throne
         - Q3 Task 2: Getting around the Netherworld
    
    Approach your throne and use it to sit down.
    
         - Q3 Task 1 Complete
    
    You'll have four events that you can select right now:
    
         - A Nordbergian Requests an Audience
         - Learn more about the Foundations (Q3 Task 3)
         - Learn more about the Private Quarters (Q3 Task 4)
         - Learn more about the Minion Burrows (Q3 Task 5)
    
    Ignore the first event right now so you can explore the tower.  Each time you
    visit a new area of the tower, you'll mark off one of the tasks for Netherworld
    Tour Quest.  You can't do much in the Foundation / Forge right now.  You need
    the Red Minions to power the forge, the armory is empty until you forge
    something, and you probably don't have enough gold to upgrade the brown
    minions.
    
    There's not much that you can do in the Minion Burrows.  You could raise any
    dead Brown minions right now, if you want.  You can easily get new minions to
    where you current minions are now, so this isn’t necessary.  You can look at
    your current Brown minions if you want.
    
    Likewise, the Private Quarters aren't very exciting either, since you haven't
    found any Spell Catalysts yet to upgrade your spells and you'll need a mistress
    to decorate your tower.
    
    There are, however, five urns containing Dark Crystals in the tower.  These
    Crystals are very rare and are used for upgrading minions and forging the most
    powerful weapons.  There are only 30 Dark Crystals in the game - just enough to
    get everything you need.  Now is probably a good time to collect these
    crystals.  The Dark Crystals are in an urn with a yellow glow.  You have to
    smash the urn with your axe to get the crystal.  Check out the Dark Crystal
    Guide if you have troubles finding them.
    
    View the audience to find out what's going on in Nordberg.  If you accept the
    request, you'll be immediately taken to the Nordberg gate.  Accepting or
    declining audience request has no bearing on your destruction / domination
    rating.
    
    If you're following this guide you should now have:
         - 1 Life Upgrade
         - 0 Mana Upgrades
         - 1 Command Upgrade (Horde Size - 20)
         - 1 Spell Stone (Target)
         - 0 Spell Catalysts
         - 0 Forge Stones
         - 5 Dark Crystals
    
    <===========================================================================>
    <                     Getting the Red Minions  [**W-RED]                    >
    <===========================================================================>
    
    When you return to Nordberg, you get two new quests.
    
    Quest 4: Conquer Nordberg Town
         - Q4 Task 1: Return to Nordberg (Completed when you arrive in Nordberg)
         - Q4 Task 2: Find out what's going on in Nordberg (Completed when you step
                off the Nordberg Tower Gate)
         - Q4 Task 3: Remove the Fire Barriers (You have to complete Quest 5
                before you can do this task)
    
    Quest 5: Find the Red Minions
         - Q5 Task 1: Go back to the Sanctuary Cave
    
    Return to the Sanctuary cave
    
         - Q5 Task 1 Complete
         - Q5 Task 2: Explore the Sanctuary to find the Red Minions
    
    Enter the Sanctuary and walk towards the crystal thing we ignored earlier.
    
    Quest 6: Open the Sanctuary
         - Q6 Task 1: Examine the Netherworld shard
    
    When the shard expands out of the ground, send all you minions to it and
    then use your magic next to it.  This will cause you to possess the minion who
    is on top of the shard.
    
         - Q6 Task 1 Complete
         - Q6 Task 2: Find a way in with your possessed minion
    
    Controlling a possessed minion works pretty much the same way as controlling
    your Overlord, except you've got no mana, your health bar is smaller but it
    automatically recharges, and if you die, you lose your minion but not your
    progress.  You're also smaller, so you can go places your Overlord can't and
    you possess all the natural abilities of your minion, like the ability of Red
    minions to ignore fire.  As you are using your possessed minion, you may run
    into a glowing white barrier.  This is the limit of your possession spell and
    you can't cross it.
    
    Take your minion and go back to the Dryad.  Just before you reach her, there's
    a small branch that goes off to the right.  Follow that branch around to the
    Dryad.  You'll eventually a find a large closed plant pod.
    
         - Q6 Task 2 Complete
         - Q6 Task 3: Destroy the pod to remove the roots
    
    You have to kill the Dryad to open up the path.  Dryads are special creatures
    that can't be directly killed.  If you attack a Dryad and her health drops to
    zero, she'll go into a sleeping state for a while.  Eventually, she'll wake up
    and start attacking again.  Dryads are bound to a pod, like the one you see in
    front of you.  When the Dryad is knocked out, the pod will open up.  When the
    pod's open, you can attack the flower inside.  Destroy the flower inside and
    you kill the Dryad.  There can be multiple Dryads bound to a single pod. If
    that happens, you have to knock out all the Dryads to get to the flower.
    
    Attack the Dryad and destroy the pod to continue. Dryads are pretty strong, so
    you might lose a minion or two in the process.
    
        Quest 6 complete
    
    Press and hold your magic button for about 3 seconds to return control to the
    Overlord.  Go into the newly opened area.  The fairies that you see in the cut
    scene are kind of a pain.  They won't attack you minions, but your minions will
    fall in love with them and follow them around without fighting.  If you're not
    careful, you'll end up losing a bunch of minions to them.  If there are any
    fairies on you path, leave you minions at a guard marker and kill the fairies
    yourself.  Also, there are oval circles on the ground made of white flowers.
    These are Venus fly trap things that will attack your minions when they go by.
    You might lose a couple of minions to these things.
    
    Go down the hill until you reach the Netherworld waypoint / gate.  There are
    Dryads up ahead.  You need to go past them, since you can only attack one of
    the two right now and you need to take down both of them to open the pod.  If
    you stay on the path, the Dryads won't attack you.  The fairies are down here,
    so set a guard marker for your minions and eliminate the fairies first.  Make
    sure you attack the pink crystals you see.  Some of them will give you the
    pink crystals you can use for forging weapons.
    
    Slide down the hill and you'll find a bunch of gnomes.  Dispatch them and then
    walk across the pond.  Your minions can't swim, but they should be smart enough
    to take the branch path across.  The gnomes will take out the next branch, so
    your minions are stuck.  Send them back to the minion pit and you'll go this
    part alone.  Don't worry, you won't be alone for very long.
    
    When you cross the next pond, there will be a gnome hill to your left with a
    soldier trapped inside.  Past the soldier to the right, you'll see a glow in
    the weeds.  That's another Dark Crystal inside an urn.  Go over and pick it up.
    If you one of your minions breaks the urn but doesn't collect it, a gnomes
    might pick it up and take it back to the gnome hole.  If this happens, the Dark
    Crystal will be lost forever.  If this happens and you want to get all the
    crystals, you have to quit your game without saving and try again.
    
    Continue along the path, ignoring the rest of gnomes until you reach some red
    thorns branches blocking your path.  Some Red minions will appear and burn down
    the barrier.  Follow them and your get a few Red Minions.
    
         - Q5 Task 2 complete
         - Q5 Task 3: Find the Red Hive
    
    You'll now have 10 Red minions you can use.  These don't count against your
    lifeforce, so if you lose any of them, you'll get some new ones for free.  Go
    back and eliminate the gnomes if you like.
    
    When you are done, send your Reds into the next two thorn barriers to continue.
    There are some thorns blocking a side area, which contains some stuff you can
    collect.  Follow the path around and you'll see the Red Hive across the river.
    
         - Q5 Task 3 complete
         - Q5 Task 4: Find a way to the Red Hive
    
    Continue along fighting the gnomes and the fairies in the next clearing.  Your
    Reds will do better against the fairies than the Browns because they will
    usually start attacking them outside of the fairies attraction range.  When
    you've cleared the area, step on the elevator (the wooden platform thing).
    
    There are two fly traps at the top of the hill, but your Red minions are very
    effective against all the creatures here.  Slide down the hill and face the
    Dryads we avoided earlier.  The Reds are really effective against them too.
    Take down both Dryads and then attack the pod to kill them.  When you are done,
    find the Brown minion pit and summon as many Browns as you can.
    
    Cross the bridge and you'll face a couple of elves.  Select your Browns and
    have them attack the elves.  When they reach the elves, select your Reds and
    place them at a guard marker near the elves but out of melee range.  The Reds
    will catch the elves on fire and the browns will quickly finish them.  This is
    a fairly standard technique you’ll end up using for most of the game.
    Alternately, if you send your Browns to fight and you walking into the fight
    yourself, your Reds will attack anyone you are attacking.
    
    Ride the next elevator up and you come to a platform with a lot of elves.  The
    elves that have swords will attack you.  The other elves are peasants.  Go down
    to the platform where Gnarl says to get a height advantage on the elves and
    send your browns at the elves there.  Place the Reds at a guard marker.  Any
    time a new elf comes near, send your Browns at him.  Your Reds should catch all
    the fighting elves on fire pretty quickly.  After they're gone, you pretty much
    have free reign on the platforms to break and collect what you want.
    
    At the end of the platform, you'll find a harp that you can collect.  The harp
    lets Quaver, the jester minion, sing about your accomplishments back in the
    tower.  There's a Brown minion pit and a Netherworld Gate (2) just past it.
    There are a few soldiers here as well, but they are panicking, so they aren't a
    threat to anyone.  Past the soldiers is another place where you can possess a
    minion.
    
    Go forward as the minion and you'll walk right into a narrow path down the
    cliff.  At the bottom will be two elves, which your minions should be able to
    take care of.  At the end of the platform with the elves is another elevator.
    Take it up and return control to your Overlord.  You now have a way for your
    Overload to get to the ground.
    
    On the ground, you'll face three Dryads protecting a single pod.  You have to
    take down the Dryads pretty quickly or else they will start recovering before
    the pod will open.  The pod you are looking for is near the base of the statue,
    to the left side.  It's in the water, so you'll have to target it with your Red
    minions.  Before you attack, you can look out over the field below.  There's a
    rock just past the Dryads, who are in the resting pose.
    
    The easiest way I've found through this is to leave your Browns behind and
    attack with your Reds.  The Reds will catch the field on fire, possibly hurting
    you and knocking out all the Dryads (and kill all Brown minions you have with
    you).  You should then be able to kill the pod.  You have to target the pod and
    send the Red minions to it to get them to attack it.
    
    When you have defeated the Dryads, cross the bridge.  Use the Reds to destroy
    the thorns and your Browns to destroy the statue.  The huge crystal will drop
    in front of you. Break that to find your first Mana Totem.  Queen Fay will
    appear and cause stones to start falling from above. Don't worry, they don't
    seem to do too much damage to either you or your minions as long as you keep
    moving.  Grab the Mana Totem and head over the bridge created by the fallen
    statue.  There are two elves here to watch for.  Follow the path around and
    you'll find the Red Hive.  Grab it, destroy the thorns and place both it and
    the Mana Totem on the Netherworld around the corner. When they're both gone,
    hop on the gate yourself and return to the tower.
    
         - Quest 5 Complete
         - Q3 Task 6: Visit the Forge in the Foundations
    
    You can visit the forge if you like to satisfy the new task, but there's
    nothing too exciting to make right now.  You'll get some better options very
    soon.  You might want to spend some money and upgrade your minions though.
    
    If you're following this guide you should now have:
         - 1 Life Upgrade
         - 1 Mana Upgrades
         - 1 Command Upgrade (Horde Size - 20)
         - 1 Spell Stone (Target)
         - 0 Spell Catalysts
         - 0 Forge Stones
         - 6 Dark Crystals
         - You should also have the harp and the Red Hive
    
    <===========================================================================>
    <                       Conquering Nordberg  [**W-NOR]                      >
    <===========================================================================>
    
    Travel back to Nordberg.  I summoned 10 Browns and 10 Reds for this next part.
    After the cut scene, you'll see a centurion advancing towards you.  Your Browns
    can occupy his attention but they can't really hurt him.  Your Reds will be
    able to catch him on fire and kill him.  You can also attack him, if you like.
    Once he's gone, go to the top of the stone wall, next to the formation of
    troops.  You can place your Reds at a guard marker here and they'll start
    attacking the soldiers safely.  Eventually the Reds will kill enough soldiers
    that they'll break formation.  Send your Browns down to mop up the remaining
    soldiers.
    
    Use your Reds on the fire barrier behind the formation when you are done,
    then break it when the fires go out.
    
         - Q4 Task 3 complete
         - Q4 Task 4: Find a way to flank the Ballista
    
    Straight ahead and down a slight hill is the first forge stone.  Collect that
    and then follow the path to the left.  You don't want to go down the path that
    leads straight to the city because the Ballista will kill you really quickly.
    
    In case you've lost your bearings, the Forge stone is where the entrance to
    the ice flows was in the Prelude.  The path to the left was the one you came up
    one to escape the city, and your gate is where the catapult was.
    
    Follow the path down the hill to the left of where you found the Forge Stone.
    
    You come upon another centurion in front of some soldiers in formation.  Take
    the centurion down and put your Reds on the top of the hill.  They'll catch
    most of the soldiers on fire.  Use your Browns to finish off the stragglers.
    
    Continue on down the hill.  You'll come to a place where there is a large
    formation of soldiers below you.  Place your Reds on top of the edge of the
    ledge and watch as they break up the Formation.  You can use your Browns to
    attack the running soldiers, but be careful about getting them too close to the
    formation.  The soldiers in the formation are too strong for your Browns.  Your
    Reds can't reach the centurion behind the formation, but you can hit him a
    couple of times and he'll follow you in range of the Reds.  Don't go after the
    centurion until you've taken care of all the soldiers.
    
    Down the hill to the left of these soldiers is yet another set of soldiers in
    formation.  You can park your Reds on the near side of the fence and they can
    attack the soldiers.  These soldiers are a little more challenging than the
    earlier ones.  They're moving around and they'll charge your minions if you let
    them get too close.  If they charge, you’ll lose your Reds quickly.
    
    Continue down the hill and you'll see some wooden steps in front of you.  Go up
    the steps, killing the few soldiers there.  Ignore the soldiers in formation.
    They won't move out of their formation, so they shouldn't cause you any
    problems.
    
         - Q4 Task 4 Complete
         - Q4 Task 5: Take over the Ballista
         - Q4 Task 6: Clear the blockades on the main road
    
    Send your minions into the Ballista and activate it.  You can then use it to
    pick off the three large formations of soldiers.  The formation directly in
    front of you will get some replacement soldiers from the tent, but they'll stop
    coming out eventually.  You can shoot the tent to take it down, if you like.
    Just keep firing until all the formations are panicking.  Use your minions to
    finish off the solders running around.
    
         - Q4 Tasks 5 and 6 complete
         - Q4 Task 7: Find a way to get into the Town
    
    Gnarl suggested that you follow the tracks, so take his advice.  You'll come to
    a dig site.
    
         - Q4 Task 8: Investigate the dig site
    
    Keeping following the path and you'll get to an intersection.  The way to the
    left is blocked, the soldiers in front of you are too tough to tackle right
    now, so that leaves the barrier on the right.  Let your Reds attack it and
    they'll create an opening for you.  You'll hear dogs barking in front of you.
    Take the opening on your right and send your Browns in.  Let them kill the
    soldiers there and mount the wolves.  Follow your Browns into the opening
    quickly.  Mount all the wolves that are provided to you.  If there are more
    wolves than you have minions, send some of your Reds back to get enough Browns.
    
    While you are getting your wolves, a formation of soldiers will block off the
    entrance.  (If you didn't follow your Browns in, you'll find yourself in the
    middle of this formation with a bunch of Red minions.)  Sweep your wolf riders
    into the formation.  They'll send a bunch of the soldiers flying, and kill the
    others pretty quickly.  Eliminate everyone here.
    
    Go back where you can from and kill the soldiers in formation that I told you
    to ignore earlier.  By sweeping your wolves into them, you should be able to
    break them up quickly.  (If you keep going down the path you were just on,
    you'll end up in the Hunting Grounds, on the other side of the bridge that we
    couldn't get through earlier.  Don't do this now or you might reset part of
    the quest.)
    
    Once you eliminate these soldiers, continue down that path until you reach a
    plank that only you minions can go on.  Sweep your wolf riders along the plank,
    onto the far platform, and over the gap to the next platform.  Send four of
    them to the wheel on the far platform.  That will open the door below your
    wolves and a cart with explosives will come out.  Follow the cart to the end of
    the path and target it with your Reds.  This will cause the cart to explode,
    creating an entrance for you to enter the dig site.  If you lose any wolf
    riders between now and the time you take Nordberg, just go back to the place
    where you got the wolves.  There should be one replacement wolf for each wolf
    you lost.
    
    Send your wolves in to the site to kill any of the soldiers running around.
    Keep an eye on the Reds.  A replacement cart will come out and your Reds like
    to target it, if they are at a guard marker that's within range of it.
    
    Send your wolves into the formation of soldiers on the second set of tracks.
    When those soldiers are gone, follow the first set of tracks to the cart shed
    and then go behind it. You see another wheel, which will let out a cart on the
    second set of tracks.  Use your minions to push the cart around the tracks to
    another barricade.  Have your Reds blow up the cart and that will take out the
    barricade.  Kill the centurion on the platform behind the barricade and send
    your minions to turn the wheel on top of the next shed.  This will bring a
    third car out.
    
         - Q4 Task 8 Complete
         - Q4 Task 9: Blow up the Town Gate
    
    Ignore the cart for now.  The town has deployed some defenses that can blow up
    the cart before it reaches the gates.  We need to clear out the defenders
    first.  Just down the track are some archers on a slight hill.  Send your
    wolves up the trail to the left, over the gap, and into the archers.  Note the
    barricade below the gap your wolves just jumped over.  We'll come back to that
    later.
    
    Go back towards the city and you'll see three archers firing at the tracks.
    Go underneath them and back up the path we came down to get to the Ballista.
    Opposite the ruined barn is a gap your wolves can jump.  You can sweep your
    wolves over this gap, through the top of the city and into the archers to
    eliminate them.  That should take care of the town defenses for now.
    
    Go back to the third cart you released and move the cart to the barricade I
    just told you to ignore.  Call your minions off just before they reach it and
    the cart will (hopefully) stop right in front of it.  Have your Reds blow it
    up.  Behind the barricade is another Command Totem.  Return that to your gate
    and get another 5 minions for your horde.
    
    Get another cart and push it all the way down the tracks until it stops at the
    gates.  Use your Reds to blow it up and open a way to Nordberg.  Unfortunately,
    another set of defenders will appear.  You'll have two formations in front of
    the gate, archers on either side of the gate, and archers at the end of the
    tracks.  You should be able to kill the three archers at the end of the track
    without engaging the formations.  You can go around the back way and eliminate
    the archers on the right side of the gate using your wolves just like before.
    
    After that I then took five minions and ran to the Ballista. You should be able
    to reach the Ballista without having to fight any of the formations.  From
    there, I could pick off the remaining three archers on the town walls.  These
    archers are unreachable except by the Ballista or your Red Minions standing in
    the gate were one of the formations is now standing.  I then used the Ballista
    to eliminate the two formation lines.  There are other approaches that could
    work just as well.  When you have killed all the soldiers you can enter the
    town.
    
         - Q4 Task 7 and 9 complete
         - Q4 Task 10: Find Borius
    
    Go into the town.  Some of the townsfolk will start throwing firecrackers at
    you.  Feel free to kill or dominate them.  This won't affect you destruction /
    domination rating right now.  The villagers always throw the firecrackers in
    the same spot, so you can usually just walk around the spot and get to them, if
    you want.  You can also bring your Reds, since they are immune to fire damage.
    I'd leave the Browns behind for now.  Follow the only path through the city,
    clearing out the firecracker throwing townspeople as you go.  When you see some
    Roman looking people on a platform or get near the temple, go back and get your
    Browns.  Then walk forward to trigger the cut scene.  Kelda seems all grown up
    now.
    
         - Q4 Task 10 complete
         - Q4 Task 11 Destroy the Temple
         - Q4 Task 12 Find a way to reach the Town Hall
    
    Kill the two soldiers in front of you.  Turn around and you'll see a bunch of
    soldiers in front of a temple.  Send your Brown minions at them and they'll
    kill the soldiers and destroy the temple.
    
         - Q4 Task 11 Complete
    
    Target the statue and send your minions to it.  They will push it down the
    hill, destroying the barricade that prevented you from reaching the town
    center.  Go back down the hill.  There will be a continuous stream coming at
    you of two to three soldiers.  They are coming from the bridge you just opened
    up and they'll continue coming until you reach the bridge.  Follow the soldiers
    to the bridge.  Walk forward past the gate.  You'll hear Marius and Borius
    talking.
    
    Follow the road down to the town center and walk up to the steps on your left.
    Walk up the first set of steps and place all of your minions at a guard marker.
    The next part can be a little challenging.  It's easier if you go through there
    alone and then call your minions to you.  Your minions move much faster than
    you do, so there is less chance they'll get hurt if they are running towards
    your safe location than if you are strolling out in the open.
    
    Continue up the stairs and the camera will lock at the end of an alley.  You
    are looking at a Ballista that's pointing at you.  Use the cover to make your
    way down the alley.  You are aiming for that little area between the left wall
    and the wooden stairs going up.  Don't stray too far to the right, because
    there are archers on the wall above you to the left.  The Ballista can shoot
    three arrows before reloading, so time your movements as best you can.  It is
    possible to reach this spot without getting hit.
    
    When you get there, call you minions to you.  When they arrive, sweep them up
    the stairs towards the Ballista.  You might have to kill the soldier there
    first before the Ballista can be targeted.  You also might have to take a step
    or two back so you can target the Ballista.  Once you take out the Ballista,
    sweep your minions up the stairs on the left wall to take out the archers.
    When your minions start attacking the archers, it's safe for you to climb the
    stairs.  Don’t start climbing the stairs before you take out the Ballista, or
     you will die pretty quickly.  If you die, you’ll be sent back to the point
    where you had to climb the hill past all the firecracker throwing villagers.
    
         - Q4 Task 12 Complete
         - Q4 Task 13: Defeat Borius
    
    At the top of the stairs, you will see a wooden plank that your minions can
    cross.  It leads up the stairs to a statue, although it might be hard to get
    the statue in view.  Sweep some minions to the statue and they'll push it down
    on Borius.
    
         - Q4 Task 13 complete
         - Q4 Task 14: Kill or Enslave Borius
    
    An elevator with a couple of soldiers will appear on the platform where the
    archers were. Kill the soldiers and have a minion throw the lever on the
    elevator.  This will cause the platform to lower into the Town Hall area where
    Borius is.
    
    It's decision time!  If you want to go the Domination route, hit Borius with
    your Target spell.  Release your spell when the statue breaks up to enslave
    him.  If you want to go the Destruction route, keep hitting him with your
    Target spell until he dies.
    
         - Q4 Task 14 Complete
         - Q4 Task 15: Take over Nordberg
    
    Go to the door next to Borius or where Borius was.  This will prompt you to
    take over the town.  It costs 50 Brown minion lifeforces, but you should be
    able to afford this with no problems.  Once you take over the town, anything
    you do to the townsfolk counts against your domination / destruction rating.
    As soon as you take over the town, you are transported back to the Netherworlds
    with your new mistress, Kelda.
    
         - Quest 4 Complete
         - Q3 Task 7: Visit Kelda in the Private Quarters
    
    Quest 7: Control Nordberg Town (The tasks for this quest tell you how many
         villagers you have enslaved or captured.)
    
    Your tower has started to improve, although it's still under construction.  Go
    up to the Private Quarters to talk to Kelda.  The tower decoration station is
    now active, but there aren't enough things available yet to make it worth the
    money.  Don't bother with it for now.  (It takes seven items to make a
    mistress happy and you've only got two available right now.)
    
         - Quest 3 complete
    
    Go back to Nordberg to collect a few things.  There's an audience request on
    your throne interface, but ignore it for now. Go back to the cart that you used
    to break open the town gates.  Push it into town and it will stop in front of a
    house.  Make sure there aren't any villagers nearby if you are going for
    domination and get your Reds to blow it up.  There will be a glowing urn behind
    the rubble.  Break it and get Dark Crystal #7.
    
    There are gnomes running around just outside the city, if you want to go chase
    them.  It's not a bad way to get some extra lifeforce.
    
    Go back through town to the place where the second Ballista was shooting at
    you.  The gate below it that was closed earlier should now be open.  Go through
    the gate all the way back and take the trail to the left.  Follow it all the
    way to the end.  You'll have to break through a couple of fences to get to the
    end.  At the end of the trail, there will be another glowing urn with Dark
    Crystal #8 inside.  This crystal is in the same location you started the
    Prelude. You've know got enough Dark Crystals to fully upgrade both you Brown
    and Red Minions. It will take 20,000 Gold to do it and that's going to take
    some collecting.  There are some chests near the second Nordberg Netherworld
    Gate that refill every time you enter the map.  If you start killing townsfolk
    for the destruction path, these chests will slowly disappear.  There are some
    other chests scattered about the level as well.  It's probably worth it to
    spend some time to get at least a couple of levels of upgrades for your
    minions.
    
    That's all the items you can get for now.  There are two areas of the town that
    are blocked to you, but you won't be able to open them up until you get your
    Green and Blue minions.  You can start dominating or kill villagers.  This will
    make the villagers work for you mining gold, creating equipment for your
    minions, or raising seals if you enslave them.  If you kill them, you’ll get
    several lifeforce orbs per person, plus some gold and some minion equipment.
    
    There are 21 villagers walking around outside in the areas that you can
    currently reach.  There are also two villagers per house.  Send your minions at
    the doors of the houses you see.  They will break down the doors, driving the
    villagers outside.  When they flee, they'll drop gold and minion equipment.  If
    you send your minions into a house with a broken door, they will destroy the
    house and find more gold.  There are a total of 65 villagers you can dominate
    or enslave at this point in the game, including the 21 that are outside.  If
    you miss one or two, you can leave the map and come back.  The villagers will
    reset to their original position.  Any closed door you find, except for the
    two at the Town Center, has a villager or two you can kill or enslave.
    Destroying a building or two doesn't seem to affect your destruction /
    domination rating.  If you destroy a building belonging to a villager you
    haven't killed or enslaved, the building will be rebuilt the next time you
    visit the city.
    
    If you kill the two occupants for a house, you can only destroy the house if
    you don’t leave the level.  If you kill all the occupants of a house, leave
    Nordberg, and then come back, the house won’t be targetable and you can’t
    destroy it.
    
    That's all you can do in Nordberg for now.
    
    If you're following this guide you should now have:
         - 1 Life Upgrade
         - 1 Mana Upgrades
         - 2 Command Upgrade (Horde Size - 25)
         - 1 Spell Stone (Target)
         - 0 Spell Catalysts
         - 1 Forge Stones
         - 8 Dark Crystals
    
    <===========================================================================>
    <                      Sailing to Everlight  [**W-SAIL]                     >
    <===========================================================================>
    
    Go back to your tower and choose the Nordbergian Requests an Audience option
    from your throne.  He'll tell you about some townspeople planning to steal a
    ship.  Travel to Nordberg Netherworld Gate 2, summon your minions, and leave by
    the newly open city gates next to you.  Don't bother collecting the wolves in
    Nordberg City, because you'll lose them when you go to the new level.
    
    Quest 8: Save your ship
    
         - Q8 Task 1: Go to Nordhaven
    
    Walk to the Netherworld Gate
    
         - Q8 Task 1 Complete
         - Q8 Task 2: Deal with the ship thieves in Nordhaven
         - Q8 Task 3: Find a way to melt the river ice
    
    Continue forward and you come to a village with igloos. Kill the people there
    and break the igloos.  There are two sets of hunters on ridges that throw
    spears at you.  Make sure you get both sets of them.
    
         - Q8 Task 4: Set fire to the tar pits (0/3)
    
    Past the village you come upon some gnomes and what Gnarl tells you is a Tar
    pit.  Get your Browns to kill all the gnomes on land then let your Reds target
    the two gnomes swimming in the tar.  The heat from the flames will melt some of
    the ice.
    
         - Q8: Task 4: Set fire to the tar pits (1/3)
    
    Go up the next hill and you'll see a clearing and spears coming in from the
    right side.  There will be a fire barricade in front of you and a hill to the
    right.  Go around the hill and send your minions over the wood braces to the
    platform behind the hill.  They will break the platform and kill the hunters.
    You can move your Reds under the part of the platform that wasn't broken and
    they'll kill the two remaining hunters.
    
    Bring your minions back out and use your Reds to put out the fire blocking the
    path.  Break the barrier when the fire is out.  Walk along the ridge, taking
    out the hunters in front of you. You'll come upon another village with a bunch
    of hunters below you.  Place your Reds at a guard marker and go down and attack
    with your Browns.  When you've cleared the village, climb the wooden stairs at
    the other side of the village.  There will be a wheel here your minions can
    turn.  This will release the tar into the pit next to the village.  Get your
    Reds to ignite that pit.
    
         - Q8: Task 4: Set fire to the tar pits (2/3)
    
    The heat from that fire will melt the ice that was blocking your path.  The
    side path will take you down to some seals, if you want them.  The main path
    will take us to our next pit.  Follow that path and you'll see two hunters.
    Attack them and a number of other hunters will come out from the road.  You
    should be able to take all of them.
    
    You'll cross a bridge the road will loop around the final tar pit.  There are a
    bunch of hunters spaced out along this road.  Take each set out before going
    after the next.  From where the last group of hunters stands, your Reds should
    be able to light the last tar pit.
    
         - Q8 Tasks 3 and 4 complete
    
    Continue down the path and you'll come to the city of Nordhaven.  As you
    approach you'll get a cut scene. You need to free your ship from the ice and
    you've got a choice on what to do.  You can light the final tar pit
    (destruction path) or enslave 10 villagers and they'll use dynamite to break
    your ship free (domination path).  Choose the option based on which path you
    want to follow.
    
         - Q8 Task 5: Set fire to the giant tar pit or subdue 10 villagers to
                      remove the ice for you
    
    Just outside of the village is a Netherworld Gate you can use to recharge
    yourself.  There's more than 10 villagers running around, so even if you
    accidently kill one of them, you can still complete the quest.  On the other
    side of the village is a large wooden gate that leads to a dead end.  When you
    go forward, hunters will break out of both sides and attack you. I placed my
    Reds on a guard marker just inside the entrance and they destroy the structure,
    sprung the trap before the hunters could attack.  There are about 5 villagers
    here you can subdue, if you are going the domination route.
    
    In front of you is the large tar pit.  There are three elves and a bunch of
    hunters in this area.  There are hunters a platform straight behind the
    entrance to the tar pit.  There are some more of them up the ramp to the big
    platform in the tar pit.  If you are going the destruction route, have your
    Reds light the barrels on top of the platform.  This will start the oil well
    gushing oil.  Have your Reds target the second set of barrels, below the
    gushing oil, and the tar pit and all of Nordhaven will catch on fire.  When the
    big tar pit catches on fire, all of the areas near the tar pit will be burning,
    so you won’t be able to visit them again.
    
    If you are going the domination route, there will be some villagers walking
    around the tar pits. There will be more on the trail leading off to the left of
    the pit.  When you've released the ship using one of these two methods, you'll
    get a new quest.
    
         - Quest 8 complete
    
    Quest 9: Set sail to Everlight
         - Q9 Task 1: Sail out of Nordhaven
    
    Go back to the ship and send 10 minions to it to power the ship.  I'd keep my
    Red minions with me, since they can attack targets from the bow of the ship.
    Ships are kind of interesting to control.  You use the right trigger to go
    forward and the left trigger to go back.  You steer the ship with the left
    stick and control the camera with the right.  The camera doesn't always
    automatically adjust to the direction your facing. It might take a little
    getting used to before you can control the ship well.  You ship's status
    replaces your health and mana bars.  The green bar on top represents the ship's
    health.  If it drops to zero, your ship will break up and you'll drown.  The
    bottom bar is the extra speed panel.  If you press the A button quickly, your
    drummer will increase his beats, making your minions row harder.
    
    Follow the river and you'll come to two elves on a platform in the middle of
    the stream.  Your Red minions on the front of the ship should take them out
    easily.  In the distance, you should see a ship blocking the way.  There are
    mines in front of it, which will sink you if you try to ram it.  Instead, head
    towards the dock on your left.  When you get close to it, you should see a
    message asking you if you'd like to dock.
    
    Quest 10: Destroy the ship blockage
         - Q10 Task 1: Dock your ship
         - Q10 Task 2: Find a way to destroy the ship that's blocking the river
         - Q9 Task 2: Get to open sea
    
    Dock your ship by getting the middle side of your ship close to the wooden
    platform.
    
         - Q10 Task 1 Complete
    
    Get off the ship.  Kill the elves and the adult seals in front of you.  Then
    run onto the next ice slab with all the seals.  You'll get a cut scene showing
    all the seals swimming away from you, right into the mines, taking out the
    elven ship.
    
         - Quest 10 complete
    
    Sail past where the elven ship was and you are on to Everlight Reef!
    
         - Q9 Tasks 1 and 2 complete
         - Q9 Task 3: Sail on to Everlight
    
    Everlight Reef
    
    There are some soldiers and elves stranded on ship debris that your Reds can
    pick off.  You can also run your ship into debris and the people on them will
    drown.  There is a Netherworld Gate immediately to your right when you start
    the level.  If you quit the game during this level, this gate (Everlight Reef
    Netherworld Gate 1) will typically be the one that has your ship.  If it's not
    there, check out the other gates you've accessed.  One of them will have your
    ship.  You can't do much on this level without a ship.  When you head out on
    the ship, I usually take 10 Brown minions, who I use to man the ship, and 15
    Red Minions to attack everything.
    
    Head forward, following the river.  It looks like there are a lot of places to
    go, but there's really only one path right now.  You go to an area and see two
    large doors in front of you.  Sail towards them and you'll see a cut scene of
    elves taking away colored cylinders that cause the doors to close.  The goal of
    this level is to move all four cylinder keys back to their proper location so
    you can open the gates.
    
    Quest 11: Open the Gates to Everlight
    
         - Task 1: Return the Gate Keys to their slots (0/4)
    
    Turn away from the gates and you'll see the center island with two large stone
    elven faces looking at you. The mouths are tunnels and in front of the faces
    are the slots to put the key stones.  This is the island we're going to land
    on. Head clockwise around this island.  You'll go under an arch and Gnarl will
    tell you that you need to find a safe place to moor the ship.  Just past this
    point, you should see a stone ledge that you can dock.  Your way will be
    blocked by two ruined ships, if you go too far.
    
    On land, head down the path and you'll see three elves fighting some soldiers
    in front of you.  The elves will probably win before you reach them.  Take out
    the elves.  The Red Gate Key will be next to you.  Take the gate key and follow
    the trail.  You'll see an urn across a deep pool of water, but unfortunately
    you can't reach it.  You'll need Blue minions to get it for you.  Continue on
    until you get to the Minion Pits.
    
    There are a couple of elves in front of you, but if you chase after them,
    they'll run off a ways and start throwing poison bombs, blocking off the path
    that way.  You can't reach the Command Totem that's below you right now either,
    although we will be able to get that shortly.   There is a tunnel that's
    directly opposite the minion pits.  Take the gate key down that tunnel and your
    minions will place it in the slot.
    
         - Q11 Task 1: Return the Gate Keys to their slots (1/4)
    
    The path continues to the right of the key.  You'll loop back over the tunnel
    you just went through.  There are two elves at the top.  Across the bridge is a
    platform that keeps spawning elves.  Take out the elves and the platform so it
    stops creating elves.  There's an elevator with the Teal Gate Key.  The key is
    powering the elevator.  It will keep going up and down until you take the Gate
    Key.  Make sure you take it when it's at the bottom.  You'll find that your way
    is block by some boats.  To the left of the boat that's blocking you is a
    convenient line of explosive barrels. Use your Reds to light the first one and
    they'll light one after another and knocking both ships out of the way.  Take
    the gate key forward around the corner and place it in the slot.  The second
    Netherworld Gate will pop up as on your way to the slot.
    
         - Q11 Task 1: Return the Gate Keys to their slots (2/4)
    
    You'll see a cut scene of elves putting the Yellow Gate Key on a ship.
    
    Quest 12: Seize the Elven ship
    
         - Q12 Task 1: Get to the Elven ship before they escape
    
    Don't worry, the ship won't start to sail until you get back to your ship and
    sail close enough to the island.  It won't escape either; it will just circle
    the map.  There's no time pressure for this quest.
    
    Go into the tunnel behind the Teal Gate Key and you'll come out behind the
    elves that were throwing poison.  Cut down the platform they are on and take
    them out.  They aren't a problem from this angle.  Head back to your ship. Make
    sure you have 15 Red Minions.  You'll need them for the next quest.  When you
    get to the ship, a mermaid will be waiting for you. She's pretty tough for
    minions, since she can blow water on them and knock them over.  She can't do
    much to you, so just walk up and hit her a few times.
    
    Have your Browns run the ship and leave your Reds to as attackers for the ship.
    I'd recommend turning around and going back the way you came instead of going
    through the area that was just opened up when you blew up the two ships.  There
    are a couple of mermaids that will attack you every time you cross this part.
    It's a pointless battle that you can easily avoid.
    
    When you get back to the gates, head towards the island to the right of the
    gates.  The elven ship will break through the rock barricade and try to escape.
    
         - Q12 Task 1 complete
         - Q12 Task 2: Burn the sails to stop the ship
    
    This battle can get ugly if you're not careful.  The elven ship is faster than
    yours, so you have to burn the sails to slow it down.  When you get near the
    ship, your Reds will target the sails and catch them on fire.  Catching the
    sails on fire isn't enough, since they will never fully burn off automatically.
    The only way you can remove the sails is for your Reds to inflict enough damage
    on them to destroy them.  To make the fight even more challenging, the elven
    ship has a ram on the front of it that can seriously damage your ship.  If you
    let them hit you ship with any speed, they'll take off about a 1/3rd of your
    ship's health.  Three hits and you are sunk.  The elven ship will circle the
    central island until you burn its sails or you get sunk. You can chase it if
    you like.  That's what Gnarl tells you to do. You'll pass through the mermaids
    I warned you about each trip around the island.  Alternately, you can just wait
    in the open area near the gates and attack them as the pass around the island.
    Just make sure they don't ram you.
    
    Chasing them is probably the easiest option, because the elven ship has
    troubles navigating around the dock and you can catch them when they are trying
    to turn around.  When you successfully burn off the sails (there will be no
    cloth left on the frame and no flames), you will get a new task.
    
         - Q12 Task 2 complete
         - Q12 Task 3: Board their ship
         - Q12 Task 4: Kill the elves
    
    Pull up alongside the elven ship and dock next to it.  When you get near the
    elven ship, the elves might board your ship.  Deactivate the ship and fight the
    elves yourself, since your Reds will probably need a little protection.  Kill
    off the elves and move over to their ship.  Take that ship and the Yellow Gate
    Key it’s carrying.
    
         - Quest 12 complete
    
    Across from the dock you used for the first two Gate keys is a smaller dock
    hidden the rocks.  If you are near it, dock. Follow the path to the end and
    kill the elves you find there.  There's a Life Totem here.  Your minions will
    take it back to your ship.  Dock at the center island and take the Gate Key the
    Netherworld Gate there.
    
    Just past the first place you docked on the center island is a pile of rocks in
    the water.  They may still be some elves and soldiers in the water in front of
    it.  Ram the rocks with your ship and you'll break through to a new dock.  Moor
    the ship here and collect the Command Totem on the shore. The easiest way I
    found the ram through the rocks is line the ship up with the rocks, back up as
    far as I can, and charge at it at full speed.  Hit the drummer a few times to
    make the ship go even faster.
    
    You can collect these items now or after you place the Yellow key.
    
    Whatever you choose to do, take the Yellow Gate Key back to the place where the
    elven ship broke free.  There's a platform inside where you can dock your ship.
    Grab the key and walk along the cost.  There are a few mermaids here, but your
    minions seem to have an easier time against them when the mermaids are on land.
    Take the gate key up the steps.  A mermaid will pop out of the water when you
    climb the stairs.  The platform is another elevator.  Take the key off when you
    get to the top.  Climb the stairs, take a right turn, carry the Yellow Gate Key
    down through the tunnel and place it in the slot.
    
         - Q11 Task 1: Return the Gate Keys to their slots (3/4)
    
    Go back through the tunnel and take a right.  The elevator won't work anymore,
    since we can't use the Gate key on it.  Go down the stairs to the first landing
    and take a right.  There's a glowing urn with Dark Crystal #9 at the end of a
    short path.  You'll have to send your minions to get it for you.  Go down to
    the beach and take out all the mermaids.  Watch your minions here because the
    mermaids can easily drown them.  Go to the end of the beach and have your Reds
    light the explosive barrel.  Return back to the stairs and then go up the newly
    opened path.  This will allow you to get back to your ship.
    
    Head straight out of the cove and back towards the entrance to the level.
    You'll pass the center island on your left and you should see a stone barrier
    in the water in front of you. Ram into it and enter a new area.  The dock is
    the broken looking platform just in front of the statues coming out of the
    water.
    
    Don't go up the stairs yet.  On the left and right sides of the stairs are
    paths that lead to the base of elven platforms.  Destroy these platforms before
    you climb the stairs.  If you don't, you'll get chocked with gas bombs on the
    main path.  When you have broken both platforms, climb the stairs.  Things will
    start to get interesting as you climb higher.  The way to the top has five of
    those elven platforms that constantly spawn elves.  You have to push your way
    through the elves and destroy all the platforms before you'll be safe here.
     The best way I've found to get through this is to place all my minions at a
    guard marker when the elves are near.  While my minions are occupying the
    elves, I take down their platforms.  When I can, I advance my minions closer to
    the top.  Whatever you decide to do, the fight can get a little intensive if
    you don't take down the platforms fast enough.  If you place all your minions
    at a guard marker, the Browns will be on the outside and will protect the Reds
    in the middle.
    
    At the top of the hill is the Green Gate Key. Pick it up and take it to through
    the tunnel to the final key slot.  That will open the gates and finally give us
    a way off this level.  Sail through the gates.
    
         - Quest 9 complete
         - Quest 11 complete
    
    
    If you're following this guide you should now have:
         - 2 Life Upgrade
         - 1 Mana Upgrades
         - 3 Command Upgrade (Horde Size - 30)
         - 1 Spell Stone (Target)
         - 0 Spell Catalysts
         - 1 Forge Stones
         - 9 Dark Crystals
    
    <===========================================================================>
    <                    Getting the Green Minions  [**W-GRN]                   >
    <===========================================================================>
    
    Everlight Jungle -
    
    You have washed up in the jungle without any minions
    
    Quest 13: Everlight Jungle
    
         - Q13 Task 1: Venture further into the jungle
    
    Quest 14: Find your mission crew
    
         - Q14 Task 1: Find Minions crew members (0/10)
    
    Your first crew member is right in front of you.  Your crew members will be
    white hanging cocoons.  Hit the cocoon once to knock it down and a second time
    to break it open.  You'll be attacked by spiders whenever you release a crew
    member and at some other random points.  If you hit some of the trees, fruit
    will fall.  If you break open the fruit, you will usually find health or mana
    potions.  Make use of them, since you'll be doing a lot of the fighting for a
    while.  The spiders will give you green lifeforce orbs, so make sure you
    collect all of them.
    
    Move along the beach and up the stairs.  Your second minion will be at the top
    of the stairs.  Make sure you look around for things to break.  There are a lot
    of chests lying around.  After you get your second minion, you'll cross a
    bridge and see a chest with two torches right next to it.  Send a minion to
    open it and you'll get your first Champion Hat.  This hat will give your minion
    the title "Survivor Champion".  Champion hats are unique hats that seem to make
    your minions stronger.  They each have a unique look.  This hat is the upper
    part of a skull with a cap that has a pirate skull and cross bones on it.  The
    cap covers the minion's left eye.
    
    Take the path to the right and you'll find two more of you minions, bring your
    total up to four.  Go back to the fork in the road and take the other path.
    When you get to another bridge, you'll see a Netherworld Gate appear.
    Unfortunately, you can't reach it right now.  Go down the hill and you'll find
    your fifth minion.  To the left of the main trail from where you are is a small
    area with your sixth minion.
    
    Continue along the main trail and you'll run into a couple of elves.  There are
    a bunch of chests in the beach straight ahead.  The trail leads off to the left
    where you'll find your seventh minion.  Continue up the trail and you'll come
    to a large open area.  There is an enormous elven woman walking around.  You
    have to kill her to open the doors on the far end of the courtyard.  After you
    attack her for a while, she'll throw off your minions, and jump to a pedestal
    on either side of the courtyard.  She'll then summon a number of spiders to
    you.  Your minions can't hurt her when she's on the pedestal, but you can hit
    her or attack her with your Target spell.  Towards the end of the fight, you'll
    get some regular elves fighting you too.
    
    After the fight, go out the far side of the courtyard and follow the path to
    your Netherworld gate.  Don't bother summoning any minions here.  You can't use
    them for very long.  Go down to the bottom of the hill to the large elven
    goddess statue.  The second forge stone is in front of it.  Pick it up and go
    back to the Netherworld gate.  Send all your minions back, since they won't be
    able to cross the water you have to go through to continue with this level.
    
    Go back to the place where you found the forge stone and cross the pond by
    yourself. Follow the path up and you'll see a giant panda.  The panda will
    ignore you as long as you don't attack it or break any of the bamboo near it.
    You probably aren't going to be able to kill it by yourself, so just go past
    it.  The narrow rock gaps are too small for the panda to fit through, so run
    past them if a panda is chasing you.
    
    Go out through the two rock gaps and break the bamboo in front of you.  Retreat
    back to the rocks until the panda calms down again.   When it's lost interest
    in you, go through the bamboo you just broke and take the path to the right.
    You'll get a cut scene show the Green minions on the other side of the map.
    What you want to do is go forward and take the branch to the left.  However,
    the path to the left and right is blocked by bamboo and there is a panda
    sitting right there.  You are supposed to come up the side path, break the
    bamboo, have the panda chase after you, and then loop around to the opening
    and break the bamboo to the Greens.  I wasn't always able to make it work, so I
    just went to the right of the panda, cut through the bamboo and ran to the
    Greens.  You can also do some hit and run acts against the bamboo until you
    make it in.
    
    Quest 15: Rescue the Green Minion Hive
         - Q15 Task 1: Find the guarded Empire Building
    
    When you get in, you'll get control of some Greens.  Place them at a guard
    marker, and they'll jump on the panda's back, killing it quickly.  If the panda
    has moved away, go to where it is and send your Green minions onto his back.
    The Green's back attack is very strong, but they aren't as durable as Browns in
    a direct attack.  If you place your Green minions at a guard marker, they will
    become invisible and will try to jump on the back of any creature that walks
    by.
    
    You'll have 15 minions to control.  If you lose some, you can go back to a
    place with green poison clouds, such as where you first found the Greens, and
    your supply will be replaced.  Go back the way you came and kill the second
    panda that has its back to you.  Go up the trail blocked by bamboo and you'll
    come to a barrier with poison coming out of it.  Send your minions to the
    barrier and they'll remove the poison.
    
    Break through the barrier and go forward.  Another of your Brown minions will
    be in a cocoon in front of you.  Release him and kill the spiders that come
    after you.  Head down the hill and you'll come to a place where some Green
    minions spawn.  They'll bring your number of Green minions back to 15.
    
    Go down the hill and you'll come on a clearing with two elven women.  You'll
    only really have to fight one at a time.  This fight should go easier than the
    last one, because your Greens are much more effective against these elves than
    your Browns were.  You also have more the twice as many minions this time.
    
    Place you Green minions on a guard marker to the front and side of one of the
    elves.  Use your Target spell to bring her to the ground.  Your Greens will
    jump on her, doing a bunch of damage.  She'll eventually jump to a platform
    across a river.  Send your Green minions up the trail that leads behind her and
    they will jump on her back again.  She'll jump back to her original spot, so
    you can start the process over again.  Repeat this until both elves are dead.
    The elves will throw stuff at you and summon spiders, but those shouldn't cause
    you too many problems.
    
    Exit this area and you see a Green spawning zone to your left.  To your right
    is a beach.  When you get on the beach, turn to the right.  There's a rock
    archway through some underbrush.  You can walk through it and you'll see a
    little niche with another of those glowing urns.  This one holds Dark Crystal
    #10.  We've now gotten 1/3rd of the crystals!
    
    Follow the beach around the corner and you'll find your ninth crew member.  Cut
    him down, deal with the spiders, and return to the main path.  There will be an
    elf or two on this path.  Further down the path, there's an opening in the rock
    and you'll find your last crew member hanging from a tree.
    
         - Quest 14 Complete
    
    Head down the hill and you'll come to the back of the elven statue that was
    blocking your way earlier.  Kill the elves there and send your minions to move
    the statue out of the way.  This will open that path back to the Netherworld
    Gate.
    
         - Quest 13 Complete
    
    Head back up towards the Netherworld Gate.  When you get to the first ridge,
    there will be a green poison barrier in front of you. Have your Greens
    eliminate it and break it down.  Behind the barrier is the Halo spell.
    
    Go back to the gate and find the last poison barrier on this level.  Take that
    one out and go to the next level.  You don't need to summon any additional
    minions, because you'll just be using Greens in a few minutes.
    
    Everlight Facility -
    
    Go forward until you get to the Netherworld Gate.  Send back all your minions
    except for your Greens.  Head down the hill to the road leading to the
    facility.  You can't enter it this way, because the doors will shut on you.
    Instead, head to the river and climb up the opposite hill.  You should come to
    a possession stone where you can possess a Green minion.  This next session
    will take a fair amount of time.  Your progress won’t be saved until you return
    the Green Hive to the Netherworld.
    
    As a Green minion, head across the ravine into the facility.  There will be a
    guard with his back to you that you can take out quickly.  There will also be a
    bouncing urn with green energy coming off it.  This will contain a Green minion
    if you need one or possibly a Green lifeforce.  There are a bunch of chests on
    this level, so be sure to the collect the gold.
    
    The only way you can go is to the left.  You see your Green hive there and it
    will trigger a cut scene.  The things on top of the towers are Sentinels that
    are looking for magical creatures.  If you are in their sight, they will burn
    the health out of you really fast.  We won't reach them for a little while.
    The metal guys with the pump looking thing on their back are Eradicators that
    destroy magically creatures.  You don't want to be in front of them when you
    fight them, because they will kill your minions really quickly. Your Greens can
    take care of them pretty quickly if they can reach their back, however.
    
         - Q15 Task 1 Complete
         - Q15 Task 2: Retrieve the Green Hive from the guarded Empire building
         - Q15 Task 3: Destroy the Sentinel tower
    
    You can't do anything with the hive right now, so break the barrels until you
    see a raised pad on the floor with the number 5.  Send at least 5 minions on
    the pad to activate it and the door to your left will open.  Dark Crystal #11
    is in this new area.
    
    There's a small door to the right of the hive.  Go through that and you'll be
    in a new room.  There will be an Eradicator in front of you to the right and
    one on the ground.  Our ultimate goal for this room is to open the door behind
    the Eradicator on our level, by turning the wheel you can see to the right of
    him.  You can't get to this Eradicator right now though.
    
    Instead, head left, across the conveniently placed wooden planks, to the other
    side of the courtyard.  Follow the hall down until you see a little door that
    will lead you to the ground.  Place your Greens on a guard marker out of the
    way and watch the Eradicator below you.  When he starts walking away from you,
    take your Greens and run to the garden that the Eradicator is patrolling.
    Place them on a guard marker near one of the entrance to the garden.  When the
    Eradicator walks by, your Greens should jump on his back and kill him.  If you
    let the Eradicator see you while you are looking down on the garden, he will
    try to come up to your level.  Alternately, when his back is turned, you can
    just run up behind him and send your Greens on him.  Once you get rid of him,
    the ground floor is fairly safe for you to explore, although the other
    Eradicator can shoot through the floor if he sees you.
    
    The next part can get a little tricky if you aren't careful.  Head up the
    stairs towards the upper Eradicator.  There are some gnomes trapped in a
    garden.  To the left of the gate into the garden is another pad that takes 5
    minions to activate.  When you do that, the gnomes will escape and the
    Eradicator will chase after them.  Run around the corner so the Eradicator
    can't see you but you can see him.  When his back is towards you, send your
    Greens at him and take him down.  Turn the wheel at the end of the platform he
    was guarding and you can enter the gate he was protecting.
    
    Go down that hallway and you'll see another Eradicator with his back to you.
    Take him down and turn the wheel in front of him.  That will open the gate that
    gets you back to the Green hive. You can bring the Green hive to the next
    closed gate if you like.  Gnarl will fuss at you if you don't, but it doesn't
    really matter.  There's another opening just before the next gate.  Enter that
    and work your way around the room until you get a cut scene that introduces you
    to Juno.
    
    Once the scene is over, there are no guards down below.  Feel free to go down
    there, collect the items and eliminate anyone you see.  There are a couple of
    Green minions in jars, if you need to replace your ranks.  When you are done,
    continue along the ledge on the side of the room until you find another
    Eradicator with his back to you.  Take care of him and open the next gate using
    the nearby wheel.
    
    Leave the hive where it is for now.  Walk forward and get a cut scene on the
    Sentinels. Place your minions at a guard marker. It's easier to do this next
    part by yourself.   Where the Sentinel is scanning, the ground is glowing in
    red.  You don't want to be that zone or you will constantly lose health.
    There's a little area past the door where you can go under the Sentinel.  He
    can't see you when you are there.  When the red patch is on the far side of the
    corridor, make a run for that opening.  Walk to the opening at the other end
    and wait for the red spot to move to where you came up.  Then run out and take
    the doorway to your left.  Follow that path to the left, up some stairs, and
    you'll be at the base of the Sentinel Tower.  Hit it a couple of times and you
    knock the tower over, killing the Sentinel.
    
    Once you've killed the first Sentinel, call your minions back to you, go down
    the stairs and take the exit on the other side of the closed gate. You can now
    open that.  Bring the hive forward until you find yet another closed gate.
    
    There's another opening in front of the gate, which will take you to a new room
    with an Eradicator patrolling the upper level.  Wait until he starts walking
    away from you and either attack him or place your minions at a guard marker,
    just off his path, so they can attack him when he comes back.  There's a garden
    path behind the walkway that the Eradicator is using.  I guess you could use
    that to sneak around him, but it's much easier to just take him out.  There's
    another Eradicator blocking the exit to this room.  Step on the pad at the far
    side of the walkway, and you'll release a continuous stream of gnomes.  These
    will occupy the Eradicator's attention, so you can find an opportunity to
    attack him.  Be careful because the Eradicator likes to come up the stairs when
    the gnomes come out.  If he sees you, he can wipe out your Greens pretty fast.
    
    You can harvest some lifeforce here by killing gnomes, but your Greens aren't
    as effective at doing this as your Browns are.  You can come back to this level
    later and harvest gnomes easier than you can do it now.  There's a wheel next
    to the gate on the lower level.  Turn that to open to door to stairs leading up
    to the other side of the gate.  Kill the soldiers and open the gate.  Bring the
    Green hive all the way forward to the elevator near the stairs you came up.
    Let your minions place the hive down automatically and they'll drop it on the
    right spot for the elevator.
    
    Run across the wood plank bridge and step on the pad to open up the door.
    There will be some minions waiting here if you've lost any.  Also, turn the
    wheel near the closed gate.  This will open the gate so you can come back to
    this spot quickly if you end up dying between now and the end.  Go into the
    room where you found the replacement minions, take the far exit and work your
    way down the stairs.  You'll come out in another enclosed area with an
    Eradicator on the other side the fence.  He'll be patrolling the area, so take
    him down when his back is turned.
    
    Don't go down where the soldiers are; instead go around the back side of the
    level using the stone passageways.  Keeping going around and you'll see a
    panda. He's on your side, so don't worry.  Turn away from him and you should
    see an opening to the outside.  Go outside and break through the stuff you see
    here.  Go across the plank bridge to the glowing urn.  That's holding Dark
    Crystal #12.  You've know got enough crystals to fully upgrade your Brown, Red
    and Green minions, although you'll need to get the Green Minion Hive before you
    can upgrade your Greens.
    
    Go back to the room with the panda.  Go past the panda and through the opening
    on the far end to a pad.  Step on that to release the panda. He'll kill all the
    soldiers in the room.  There is an Eradicator patrolling in front of the panda.
    Make sure he doesn't see you as you run to the pad.  When the panda is done
    helping out, leave through the main doors.  This will take us to the ground
    floor of the main room.
    
    Be careful in this room.  There are a number of Eradicators here plus there are
    four Sentinels still watching the room.  You still have to be methodical about
    clearing the room.  Press the pad immediately on your right when you enter the
    main room.  This will open the gate to your right and replace your lost
    minions.  Climb to the top of the hill in this room and out the hole in the
    wall.  That's the second Sentinel's tower in front of you.  Take that down and
    we've got three Sentinels left.
    
    Go back down and hide in the plants to the left of the stairs.  There is an
    Eradicator patrolling the main hallway below.  You a good vantage point for
    watching his patrol.  Take him out carefully.  There is another Eradicator
    watching the passageway down the stairs so make sure you don't send your
    minions too far.  Run down from your current garden to the one on the other
    side of the room.  This will bring you behind the other Eradicator I just told
    you about.
    
    After you take him down, go through the hole in the far wall.  Run forward to
    you see another pad.  Step on that and the gate to some stairs will open up.
    Don't go up the small set of stairs into the main room or you'll get
    slaughtered by the Sentinel above you.  If you go up the stairs you just
    opened, you'll end up near the base of another Sentinel tower - 3 down, 2 to
    go.
    
    Run into the gardens at the middle of the room when no one is looking, using
    the small stairs near the pad the opened the gate to the last Sentinel. There's
    another opening in the garden right next to the open we came through.  Wait
    until the Eradicator has his back turned and there's no red spot in front of
    the gate.  Go towards the gate.  The wheel opens up the gate to where we saw
    Juno.  Ignore the gate and go up the stairs to the right.  You'll find the base
    for another Sentinel tower about halfway down the fence.  Now there is only one
    Sentinel left.
    
    Continue along the walkway and you'll see a floor pad. Step on that and you'll
    release two pandas, one of which will take care of the Eradicator standing next
    to the last Sentinel.  That tower is in the same spot as the last one, just on
    the opposite side of the room.  That should take care of everyone except for
    one or two Eradicators patrolling around the gardens.  Eliminate them and you
    are finally safe!
    
         - Q15 Task 3 Complete
    
    Go back up to where you released the pandas.  In the room next to the second to
    last Sentinel tower is another of those glowing urns.  That gives us Dark
    Crystal #13.  Go to the last Sentinel Tower location and turn the wheel there.
    That will lower the elevator with the Green Hive.  If the elevator doesn't stay
    down, then you haven't put the hive in the correct location.  You have to go
    back upstairs and let the minions place instead of calling them off and letting
    them drop it.
    
    Grab the hive and head for the front doors to the facility.  Take the hive back
    to the Netherworld Gate and drop it off.
    
         - Q15 Task 2 Complete
         - Q15 Task 4: Leave the guarded Empire Building
    
    Return control back to you Overlord and go back to the Netherworld gate.  Send
    back all your Green minions.  Go back down to the road and cross the river.
    Summon some green minions and break through the poison gate here.  Go through
    and enter the next area
    
    Everlight Temple outskirts
    
          - Quest 15 complete
    
    Quest 16: Everlight Town
    
          Q16 Task 1: Gain Entrance to Everlight Town
    
    Go back to the Netherworld Tower.  This might be overkill, but you probably
    should do all these steps before quitting or the game might not register that
    you've gotten the Green Hive.  So people have reported problems with the game
    registering that they got the Green Hive
    
    Before we continue with the game, there are some other things that we should
    go.  First, go to your forge and make the Evil Eye Helmet, if you can afford
    it.  If not, collect the resources that you need to buy it.  This helmet will
    give you two lifeforces for each lifeforce you collect.  It's a good way to
    make sure you don't run out of lifeforce.  When you are forging equipment make
    sure you leave enough minions behind (at least 50), so you a) won't run out and
    b) won't use your minions that you've been traveling with.
    
    Also, upgrade your Brown, Red and Green minions in the forge as much as you
    can.  You have enough Dark Crystals to fully upgrade them, but you probably
    don't have enough Gold.  If you have anything left, you might consider giving
    yourself a new weapon.
    
    Go back to the city of Nordberg and summon some Greens.  We can open up a new
    part of the town with our Greens.  Go to the main gate and take the path up the
    hill.  This is the same route you went to find Borius the first time.  About
    halfway up the hill, you'll see a barrier with poison.  Use your Greens to take
    it down and you'll enter a new part of the town.  There are 6 villagers outside
    and the rest are in houses.  You should have 85 people enslaved or killed by
    the time you finish this area.  There's a Mana Totem in the new area.  You can
    turn a wheel and open a gate to get better access to this new part of town.
    
    Go back to the Everlight Facility to the gnome spawning point on the ground
    floor.  It's on the left side of the first courtyard.  Send 5 minions to the
    pad next to the gnome gate and an infinite stream of gnomes will appear.  Just
    keep sending your minions at them and you'll finish the Gnome quest.  You'll
    also get a bunch of lifeforce for you Brown, Red and Green minions, plus some
    Pink Crystals.  When you kill your 1000th gnome, it will drop the Gnome
    Champion hat.  Make sure you've got a Brown Gnome to pick it up.  This is one
    of the best places in the game to harvest lifeforce and Pink Crystals.
    
         - Quest 2 complete
    
    If you're following this guide you should now have:
         - 2 Life Upgrade
         - 2 Mana Upgrades
         - 3 Command Upgrade (Horde Size - 30)
         - 2 Spell Stone (Target and Halo)
         - 0 Spell Catalysts
         - 2 Forge Stones
         - 13 Dark Crystals
    
    <===========================================================================>
    <                        Nordberg Commune  [**W-COM]                        >
    <===========================================================================>
    
    You've got a couple of people requesting an audience with you.
    
         - A Mysterious Lady Appears
    
              This one has actually been there for a while, but we've been
              concentrating on getting the Green Hive.  She'll give you access to
              the Wastelands.  You can't go very far in this level without the Blue
              minions.  There are a couple of items you can pick up right now, but
              I'll get to them when you can really explore the Wastelands.  You can
              get a Mana Totem, the last Spell Stone, a Spell Catalyst, and a Dark
              Crystal in the areas that you can visit right now.
    
         - A Nordbergian Requests an Audience
    
              This man tells you that some of your people have joined an Elven
              Commune.  Take this quest and you'll go to the Nordberg Commune.
    
    Nordberg Commune
    
    Quest 17: Deal with the Nordberg Commune
         - Q17 Task 1: Tear the Commune apart
    
    This quest will affect your domination / destruction rating.  You are free to
    kill everyone outside the commune, but when you get in, you should only enslave
    them if you are going the domination route.  When you enter the level, go
    forward until Gnarl starts talking to you
    
         - Q17 Task 2: Open the Gate to the Commune
         - Q17 Task 3: Find your Wolves
    
    Break the thorn blockade to your right and follow the trail.  When you get to
    the second branch (the one that doesn't lead to the commune) take the left one
    and go on the bridge.  There are some hunters on the bridge and some on a ledge
    below you. Have your Reds take the ones out on the ledge.  At the end of the
    bridge is a cave. Break the barrier and you'll find some wolves.
    
    Go back and take the other branch (breaking the thorn barrier with your Reds)
    and you'll find a bunch of seals.  There are hunters above you that your Reds
    can fight.  At the end of the path is a burning barricade. Break through that
    and you'll be in a hunters' village.  To get the hunters above you, you can
    slowly pick them off as you go or run and break the barricade as fast as you
    can.  Behind the barricade is a road leading up to all the hunters.  Break up
    the village and get the rest of your wolves.  I think the hunters will only
    appear if you start attacking the seals.
    
        - Q17 Task 3 complete
    
    Go back up the hill.  A lot of hunters will appear on the trail as you go up,
    so watch for them.  When you reach the Netherworld Gate, go towards the burning
    barricade.  Behind the barricade is an opening that your wolves can jump.
    Sweep them down the hill to the wheel.  They'll turn that and open the gates of
    the commune.
    
         - Q17 Task 2 complete
    
    If you are going the domination route, you don't want to take your Reds into
    the commune.  They'll burn the fields which will kill the villagers.  There are
    about three or four fighting elves in the commune, which you have to kill.
    Leave your minions by the igloos and go forward by yourself and enslave the
    villagers if you are going the domination route.  Watch out because the
    villagers are marked as hostile when you target them  When you get all of them,
    you'll get a message that you'll get a message and the villagers will start
    killing seals.  If you go the destruction route, just kill everyone.  There's a
    spell catalyst at the top of the hill. It looks like a blue glowing ball with
    silver on the outside.
    
         - Quest 17 Complete
    
    If you're following this guide you should now have:
         - 2 Life Upgrade
         - 2 Mana Upgrades
         - 3 Command Upgrade (Horde Size - 30)
         - 2 Spell Stone (Target and Halo)
         - 1 Spell Catalysts
         - 2 Forge Stones
         - 13 Dark Crystals
    
    <===========================================================================>
    <                      Conquering Everlight  [**W-EVE]                      >
    <===========================================================================>
    
    Everlight Temple Outskirts-
    
    When you are done with the side quests, go back to the Everlight Temple
    Outskirts.  Walk around the corner and you'll see a bunch of soldiers.  You can
    attack the ones next to you without bring the rest of the troops over to you.
    Some spiders will come and attack the troops, but they won't do too much
    damage.  There's a formation of soldiers in area, a tent the continuously
    spawns four soldiers, and two archers at the gate.  Take them out as best you
    can.  I let my minions attack the formation while I took out the archers.
    
    You can't open the gate right now, so head into the jungle.  There's an
    Eradicator with his back to you heading out into the jungle that you have to
    kill.  Past that is a clearing with more soldiers and another Eradicator.  When
    you move into the area or start attacking, spiders come out too. There will be
    another spell catalyst on the raised platform to the right.  There's a gate in
    front of you.  Walk through it to see a cut scene.
    
    Quest 18: Spider Queen Temple
    
         - Q18 Task 1: Find a way into the Temple
    
    You'll see a temple in the distance, which you can't reach, and a spot for two
    Gate keys.  One of the keys is there, but the other is missing.  Send your
    minions to pick up the key stone and take it back down to the clearing. Go down
    the path you haven't taken yet, break through the bamboo and move the statue
    out of the way.
    
    You'll eventually find another temple.  Have your minions place the Gate Key on
    that temple, and the gate will open.  You'll see the missing gate key on the
    far side of the temple.  Enter and face a Rock Troll (you didn't think it was
    going to be that easy, did you?).  The troll is pretty tough and likes to do a
    belly flop on your minions. Try to get them away when he looks like he's going
    to jump.
    
    When he's dead, grab both Gate Keys and head back.  Your path will be blocked
    by a formation of soldiers.  There will be three archers firing on you and on
    centurion behind all of them.  You have no choice but to just punch through the
    formation and fight everyone.  This can be a pretty bloody fight.
    
    The best way I’ve found to do this fight is to have my horde filled with 30
    Brown minions.  I swept my minions into the formation, which knocked several of
    the soldiers away.  I then charged in myself and tried to break through the far
    side of the formation.  When I got through, I ran forward and took down the
    archers.  When I was done, the rest of my Browns had already finished off the
    soldiers.
    
    When you are done, take both Gate Keys to the Spider Temple entrance and set
    them down. The walkway to the temple will raise and you can enter.  For the
    next part, I used a horde with 20 Green and 10 Brown minions.
    
         - Q18 Task 1 complete
    
    Walk across the bridge and you'll face several waves of spiders. Fight through
    them into the temple.  You'll get to an open space in front of a gate.  When
    you walk into the middle of the room, the floor will collapse and you'll face
    the spider queen.  (You can walk along the edge of the room and get the chests,
    if you are careful.)
    
         - Q18 Task 2: Defeat the Spider Queen
    
    The Spider Queen will run along the walls occasionally sending a few smaller
    spider waves at you.  She'll stick to the wall unless you knock her off.
    Occasionally, she’ll jump down off the wall and attack you, but you probably
    aren’t going to damage here much this way.  Once you knock off half her health,
    she’ll mostly stick to one of the corners protecting a floor pad.
    
    There's a pad in the middle of the room that will send water out of two sides
    of the room.  Of course, the Spider Queen won't normally be on those walls.
    You'll notice there are two flowers on the floor.  When one of your minions
    picks one up, it lights a fuse and the flower will blow up eventually.  The
    spider likes to investigate the source of the explosion.
    
    So, you need to take the flower to the side of the room where water comes out
    (the gates on the wall) and drop it.  When the flower explodes and the spider
    goes to investigate, step on the floor pad.  This will send the Spider Queen to
    you and she'll land on her back.  Send all your Greens at her and they'll attack
    her belly.  Your Browns can attack her as well, but they won’t do as much
    damage.  You can wade in there and attack her too.  Eventually, she'll get up,
    throw everyone off, and head back to the wall.
    
    If the center pad isn't lit, then you'll need to travel with a minion or two
    over the four pads in the corner.  That will reactivate the pad, so you can
    start the process all over again.  If you take too long, you might have to go
    back over some of the outer pads.  After a few rounds, the spider will start
    protecting one of the side panels.  You need to set off a flower somewhere on
    between to pads to move the spider away.  There are minion pits on the walls
    that you can use to summon what you need.
    
    Kill the Spider Queen as best you can.  You can get the Spider Champion hat for
    a Brown Minion, but it’s probably the most challenging one to get.  There’s a
    cut scene when you kill the Spider Queen and then you regain control.  Gnarl
    will give a little speech for about 30 seconds, and then you’ll get another cut
    scene.  During that speech, you have to move from the back of the Spider
    Queen’s body to her front and send your Brown minions out near her head.
    
    The one advantage you have is that your minions can’t land the killing blow on
    the Spider Queen.  If you only let your minions attack her when her health is
    down to 1/4, you can let them damage her until they stop attacking her.  If you
    send your minions at her and they just run back but the Spider Queen stays
    lying on her back, she just needs one hit from you to kill.  If you replace all
    your minions with Brown minions at this point, you will have better odds that
    one of the minions you send out will find this hat.
    
         - Q18 Task 2 complete
         - Q18 Task 3: Find a way out of the Temple
    
    After the second cut scene, you've got now spiders to mount your Greens.  The
    spider riders can walk on walls that are covered with webs.  That's what you
    have to do to get out of here. Put some Greens on the spiders and sweep them up
    the wall.  There are four pads on the wall with blue outlines.  You have to
    sweep the spiders over the all the pads in the series to get the floor to rise
    to the next level.  If you miss a pad, the floor will drop back down to the
    lower level and you'll have to start over.  If the rising floor hits a spider
    on the wall, your spider rider will fall, possibly killing the spider and / or
    the rider.
    
    At each level, there is a place where you can get new spiders and there are a
    lot of gold chests.  The paths you have to follow for the first two levels are
    pretty linear.  You're pretty much just sweeping the spiders right and up
    across the webs.  The second one is a little more challenging because you've
    got a narrower area to work with and some objects on the wall that slightly
    obstruct your path.
    
    The third and final one is much more challenging.  The first two pads are
    similar to the ones you've hit before, but the third one requires you to go
    around some obstacles before you get to it.  It's very difficult to get to this
    pad while the floor is rising.  A much easier way of doing this is to take a
    spider and run it up the wall, skipping the first pad.  Sweep it to the third
    pad and place it on a guard marker.  This is more challenging than it sounds
    because it's hard to precisely control the spiders while you are sweeping and
    the camera might not follow you for the entire trip up.  You might want to
    place spider on the second pad as well, to make things easier.  You could try
    to put a spider on the fourth pad, but I've never been able to get the camera
    to show it.  With your spiders in place, you can sweep you other spider(s) over
    the first pad, ignore the other two, and just aim for the final pad.  You might
    lose the minions or at least the spiders on the guard markers, but you should
    be able to raise the floor to the top.  It might take a couple of tries to get
    this to work.  Don't quit your game until you get to the top and get a
    waypoint / gate.  Otherwise, you'll have to start back moving the Gate Keys to
    the Spider Temple when you reload.
    
         - Quest 18 complete
    
    When you get to the top, walk into the room and get the gate / waypoint.  (You
    can quit your game when the waypoint appears.)  There's some circular stairs to
    your left.  Climb them and step on the pad at the top.  This will open up a
    secret room.  Go up the main stairs and take the ledge along right wall.  There
    are a number of chests here plus a Mana Totem.  Inside the secret room, there
    are more chests and Dark Crystal #14.  This is the best place to find gold in
    the game.
    
    Exit this room and you'll be back in the room where you fell.  Mount up the
    spiders and leave the temple.  There are two Eradicators in the clearing past
    the Gate Stones.  You should be able to get behind both of them and let your
    Greens take them out.  There's one more Eradicator where in front of the large
    gates.
    
    You'll notice there are number of walls with webs on them.  You can send your
    Spider up these to find chests and other things.  The spider web on the raised
    walkway on way back to the Netherworld Gate has Dark Crystal #15.
    
    Go to the main gates and send your Spiders up the wall on the right side of the
    gate.  Press the two pads on the wall and the gate will open.  Run across the
    bridge and you are on your way to Everlight.
    
         - Q16 Task 1 complete
         - Q16 Task 2: Get into Everlight Town
    
    City of Everlight
    
    Make sure you have some Greens and head down the path. Put your Greens on the
    spiders that you'll run into.  You'll run into several archers in groups along
    the path.  You can sweep your minions into them (Greens and Browns) to take
    them out.  You'll meet a formation in front of the second set of archers and
    two others further down the path.
    
    You reach a clearing with a bunch of soldiers.  There's a group of soldiers
    milling around in the middle, a big formation blocking the exit, a centurion on
    a ledge to the right and archers up the stairs to the left.  Take out the
    soldiers in the middle, the run up and take down the archers.  Send your
    spiders up the webs on the right side until they reach the centurion.  That
    should take care of everything except the soldiers in formation.  Break up the
    formation and you can get closer to the city.  Actually, you can place all your
    minions in a formation in front of the soldiers, but out of reach, and your
    Reds will burn through them pretty quickly without the soldiers attacking.
    
         - Q16 Task 2 complete
         - Q16 Task 3: Kill or subdue the Everlight Governess
         - Q16 Task 4: Destroy the Temple
    
    Head down through this new area until you get to a closed gate.  To the right
    of that is a possession stone.  Possess a minion and enter the town through the
    narrow passage near the possession stone.  There are no enemies for the
    duration of this possession.  All you have to do is make your way to the main
    gate, turn the wheel and turn back into the overlord.
    
    Enter the city and climb the stairs to the left.  There will be a small
    formation of soldiers and some archers above them.  At the top, there are two
    tents that spawn soldiers: one in front of you and one all the way down on the
    left.  After you eliminate the soldiers, turn the lever near the first tent.
    That will open a door that will let you go around the back side of the city.
    There's a large formation at the end.  There's a Command Totem behind the
    soldiers.  Pick it up because the Netherworld gate is around the corner.  You
    can use the extra minions for the final battle to take the city.  Past the gate
    on the next lower platform is another tent.  The next level down, there's
    another tent to the right.  To the left of the tent are a number of archers you
    should take out before going lower.  Keep following the main path and you'll
    run into two more formations.
    
    When you make it to the steps leading up with torches on either side, stop.
    Make sure you have your full set of minions and you are fully healed.  Walking
    through that archway will trigger the big battle for the city.  Enter the city
    and watch the pre-battle cut scene.
    
    Quest 19: Find the Blue Minions
    
        - Q19 Task 1: Infiltrate Empire City
    
    This battle can get out of hand if you aren't careful, due to the spawning
    soldiers.  There's a pool in front of you and soldiers coming from either side.
    Run to the right and break through that formation as quickly as you can.  Reach
    the archers in the back and kill them.  Then send a minion or two into the tent
    to get rid of that.  Clean up all the soldiers nearby and you can have a moment
    to relax.  Be careful about placing your Reds on a guard marker near here.
    There are lots of explosive barrels nearby and if they set one of those off,
    you could lose a lot of minions.
    
    There's a path for your minions over the pool.  Send them over that and they'll
    take out the archers on the other side and the tent as well.  Now you just have
    to deal with the formation blocking the left side.  Break through that
    formation using whatever technique you like and climb the steps to the temple.
    Any soldiers standing at the temple will disappear during the cut scene.  Take
    out the centurion, destroy the temple and enslave / kill the governess.
    Enslaving or killing the governess effects your domination / destruction
    rating.
    
         - Q16 Task 3 and 4 complete
         - Q16 Task 5: Start Town Control over Everlight
    
    Pay the 50 Brown minion lifeforce charge at the town gate near Juno and you'll
    control the town.
    
         - Q16 Complete
    
    Quest 20: Control Everlight Town (The tasks track how many villagers you have
              enslaved or killed)
    
    When you control the city, you'll be taken back to your tower.  It looks nice
    now that the construction is finished.  Juno takes over as your first mistress
    when she appears.  The full set of mistress upgrades for both mistresses is
    also available in your Private Quarters.  When you enter your Private Quarters,
    take a left and go down the long corridor.  At the end you'll see both Juno
    and Kelda.  You can select which one of them will be your first mistress.
    That's the one you'll see walking around the throne room and your Private
    Quarters.  You will be able to purchase her decorations in the room near the
    place where you select your mistress.  If you buy all seven of you mistress’s
    upgrades, she'll become your special friend.  You get a cut scene and an Xbox
    achievement for each mistress that becomes your special friend.  You don't
    get any other bonuses that I’m aware of.  It costs 3,100 to purchase all of a
    mistress’s items.
    
    Go back to Everlight and enslave or kill the population.  You should be able to
    reach 80 villagers right now, 48 outside and 32 in buildings. In Everlight,
    there are 4 people per building.  Some of the people are so large, that they
    can't make it out the door.  If you stand in front of the building they are in,
    you can hit them with your Target spell even when they are inside.
    
    If you're following this guide you should now have:
         - 2 Life Upgrade
         - 3 Mana Upgrades
         - 4 Command Upgrade (Horde Size - 35)
         - 2 Spell Stone (Target and Halo)
         - 2 Spell Catalysts
         - 2 Forge Stones
         - 15 Dark Crystals
    
    <===========================================================================>
    <                    Getting the Blue Minions  [**W-BLUE]                   >
    <===========================================================================>
    
    When you go to your throne, there's a new audience option.
    
         - Travel to the Empire
    
    Select that option and you'll be taken to the Empire's Docks.  You get and
    complete a quest for selecting this option.
    
    Empire Harbor -
    
    Quest 21: Go to the Empire Heartlands
         - Q21 Task: Set Sail for the Empire Heartlands
         - Q21 Complete
    
    Quest 22: Find a way into Empire City
         - Q22 Task 1: Get to the Empire City's Gates
         - Q22 Task 2: Get past the Harbor Fort
    
    Summon your minions and look around.  There should be a few soldiers milling
    around.  As you go through the docks, a formation of soldiers will block the
    hills and archers will appear on either side, of the on a ledges.  The soldiers
    in the formation will charge you when you get close.  If you want, you can lead
    them around the corner, away from the archer support.
    
    Once you clear out the soldiers and collect everything near the docks, you can
    head up the hill to the gates.  The next part I found much easier to do without
    minions, but it works with them as well. The gates are closed, so continue
    around the bend.  When you get near the fort, you'll get a cut scene and then a
    catapult will start firing at you.  When you regain control, run - there's a
    big rock heading your way!  You path forward is blocked by a stone barricade.
    What you need to do is stand next to it, wait until either you see the catapult
    firing or hear the whistling sound of a stone coming towards you and run away.
    If you've timed it correctly, the stone will miss you and destroy the barriers.
    It's harder to successfully dodge with a bunch of minions, because some of them
    will likely lag behind and get pummeled.  It's doable; I just find it easier by
    going solo here.  If you have minions, move them just past where the barrier
    was, behind the large rock, and place them on a guard marker.  The catapult
    can't reach them here.
    
    Continue on the path, and your view will lock on the catapult.  There's a
    formation on the far side of the road that's blocking your way.  You probably
    could just send minions at it and break through, but what I do is get close
    enough to them that they start marching towards me.  I stay as close as I can
    to them without them striking me and watch the catapult. When the stone is in
    the air, I run back down the path.  If you get the timing right and the stone
    is on target, it will hit the soldiers, knocking them down and hopefully
    killing a couple.  You can stand really close to the soldiers that are knocked
    to the ground and get the catapult to fire another shot at them.  Keep doing
    this and eventually the formation will break.  Take care of the stragglers and
    move on up the trail they were blocking.  Don't get hit!  If you have your
    minions behind the rock, the catapult will shoot at them more often then you.
    Once you get rid of the soldiers, you'll need some minions to turn the wheel to
    raise the bridge.  Go across and you'll be safe from the catapult.
    
         - Q22 Task 2 complete
    
    You'll come to a Netherworld gate.  Across from the gate and down the road is a
    hill you can climb.  There's a Command Upgrade totem on top that will increase
    your horde size to 40 (if you've collected all the totems so far).
    
    Continue further down the path and you'll see some soldiers bathing.  You can
    take them out if you like. They won't do much to you either way.  Send all your
    minions into the tent and they'll come out dressed as soldiers.  Around the
    bend is a possession stone.  Take control over a minion and take the path under
    the arch.  As a side note, there are some peacocks running around here.  They
    make funny hats for your Browns...
    
         - Q22 Task 3: Dress up 16 Minions as Centurions
         - Q22 Task 4: Take control of the catapult
    
    In the area beside the fort, break the boxes near the bridge and turn the
    wheel.  This will raise the bridge so you can get across.  You can then walk to
    the fort and they'll raise the bridge for you (because you look just like
    soldiers).  When you get in the fort, send your minions to the area immediately
    to the left.  In one of the items is Dark Crystal #16.  You can break
    everything here without causing a problem.  When you are done, take the steps
    up to the catapult.  Leave the forge stone for now, because we can't reach the
    gate while we are possessed.  Hop onto the catapult.
    
         - Q22 Task 3 complete
    
    From the catapult, take out everyone you see.  A couple of sets of soldiers
    will come out of the city gates and advance to you.  Gnarl will tell you when
    they are about to appear. Take them out before they reach you or you'll have to
    fight them with your minions.  You have to destroy the city gates and the stone
    barricade leading to the overlord from the catapult.  It takes full power to
    reach the city gates, about three or four notches to reach the outside of the
    fort gates, and as little as possible to reach the spot in the fort where the
    soldiers congregate, if you let them in.  By notches, I mean the notched wooden
    posts that rise up from either side of the catapult as you increase the pull on
    it.
    
         - Q22 Task 4 complete
         - Q22 Task 5: Explore further into the Empire Heartlands
    
    Return to the overlord and clean up any stragglers.  You can safely explore the
    rest of this level, now that the catapult isn't shooting at you. Make sure you
    remember to get the forge stone before you leave.  For those of you will fond
    memories of the first Overlord, there are bunch of sheep outside of the fort.
    Exit through the newly open / destroyed gate.
    
         - Q22 Task 5 complete
    
    Empire Heartland
    
    When you get to the new area, you'll walk down toward a large road.  When you
    get close, you'll see a cut scene.
    
         - Q22 Task 1 complete
         - Q22 Task 6: Get yourself a Sedan Chair
         - Q22 Task 7: Find a good location for the Netherworld Gate
         - Q22 Task 8: Get onto the main road
    
    Just a warning - even after you've cleared everything out on the road don't go
    under the arch to the main gates on foot.  You'll get slaughtered by a catapult
    really fast.  Don't go to the road yet either.  It's covered with guards and
    Sentinels right now.  As you walk down the path your own, you'll hear a message
    to that affect.
    
         - Q22 Task 9: Take down the Sentinel on the main road
    
    There are four Sentinels you need to eliminate, even though the text of the
    quest implies there is only one.  Stick to the path parallel to the road and
    you'll come to your Netherworld Gate
    
         - Q22 Task 7 complete
    
    Head up the stairs, take a right and head up the next set of stairs.  There
    will be a Sentinel platform at the top you can take down.  Don't stay up here
    for too long, because you'll be under attack by archers.  There's a possession
    stone near the Netherworld Gate.  You only need five minions to activate the
    stone.  I'd suggest only using that number.  More than that and your extra
    minions start getting in the way.
    
    Take your possessed minion and run across the road.  Don't stop until you are
    across, because the archers will be shooting at you.  You'll find out that you
    are supposed to take Senator Drearius's Sedan chair.  Head down the hill and
    change into centurions' clothes.  Walk towards the circle of soldiers and
    you'll be sent to challenge the Gargantuan.  You can't kill him right now.  The
    Gargantuan likes to lower his head and charge at you.  What you need to do is
    stand in front of the gate and wait for him to charge.  When he starts moving,
    get out of the way and he'll break through the gate.
    
         - Q22 Task 8 complete
    
    When he breaks through the gate, the rest of the soldiers will leave. Don't
    exit through the gates yet.  In front of you is a Sentinel.  Watch the ground
    for the red search area.  When the way is clear, run to the tower and take it
    down.  Go down the road towards the gates.  Take your first left and you'll see
    two more Sentinel towers.  Make sure you don't get spotted by them or all the
    soldiers will start attacking you.  You can take down the nearest tower by
    yourself.  You have to let the Gargantuan charge into the final tower to take
    it down.
    
         - Q22 Task 9 complete
    
    Go back to the Overload and come back to the road.  Take out all of the
    soldiers you see on the road.  Again, don't go through the archway at the end
    of the road.  Take out all of the soldiers with the Gargantuan and then take
    down the Gargantuan himself.  He will knock your minions all over the place,
    but he doesn't seem to cause them that much damage.  When the Gargantuan dies,
    he drops Dark Crystal #17.
    
    Head up the hill into Senator Drearius's villa.  He'll run inside and you'll be
    attacked.  Take out the soldiers and approach the entrance to the house.  There
    are a bunch of archers on the house ready to fire at you.  Attack either side
    of the house at the windows.  The wall will come down and you can run up the
    staircase at the soldiers.  Send your minions under the archway and they'll
    take down the soldiers and the main part of the house.
    
         - Q22 Task 10: Destroy the Villa and take down Senator Drearius
    
    When you walk through the remains of the house, Senator Drearius will beg for
    his life.  If you are going the Domination route, enslave him and his wife.  If
    you are going the destruction route, kill him.  Grab the spell catalyst at the
    front of the house.  When you are done, send your minions to the sedan chair
    and walk into it.  If you are going the domination route, Juno might fuss at
    you for not completing the Drearius task, but it will get checked off as soon
    as you get in the chair.
    
    Note: This task doesn’t fully register until you complete Quest 19.
    
         - Quest 22 Complete
         - Q19 Task 1 Complete
         - Q19 Task 2: Find the Arena Dungeons
    
    Empire Sewers -
    
    You've got to break down a bunch of the houses to proceed.  This doesn't affect
    your domination / destruction rating, so just start tearing down buildings.
    The one to next to the sewer grate has a wheel that your minions can turn to
    drop the grate.  The houses in the middle let you get to the grate.
    
    Go through the sewer pipes and knock open the next gate.  Welcome the fun of
    this level, continuously spawning frogs.  If you run by the frogs and up the
    stairs past them, you can hit the open grate to close it.  This will stop the
    frogs from spawning here.  Turn the wheel and go to the next set of sewer
    pipes.
    
    There are two frogs in the tunnels that you have to get through to get to the
    next section of the slums.  You have to break through some houses to proceed.
    You want to go straight forward.  The house on the far left hides a sewer pipe
    that constantly spawns frogs.  You probably should avoid destroying that, if
    you can.  Go forward enough and you see your gate appear.  Some of the locals
    will start attacking you if you destroy their homes.  You can kill them
    without affecting your domination / destruction rating.
    
    Make your way down the stairs and you'll see another sewer pipe that spawns
    frogs.  Hit the grate closed and kill the frogs.  You can't get to the Dark
    Crystal under the grate until you have Blue Minions.  Step on the pad and when
    the raft comes through it will ram the gate that blocks it.  Send your minions
    on it to kill the soldiers and cross to your Netherworld Gate.
    
         - Q19 Task 2 Complete
         - Q19 Task 3: Enter the Arena Dungeons
    
    Enter into the Arena dungeons.  You'll have to take care of a couple of
    soldiers here.  You'll see the Blue Hive across the river, but of course it
    isn't going to be that easy to get to it.
    
         - Q19 Task 3 Complete
         - Q19 Task 4: Free the Blue Minions (0/12)
    
    Head inside and take out everything.  You find some blue gnomes in the jars
    that will give you blue lifeforce.  As you leave this area, some soldiers will
    drop a short gate that was blocking your way.  Go done this hallway and turn
    the wheel to drop a sewer grate outside.  Go back to your Netherworld Gate and
    return all your minions.  The next part is going to be just you and the Blue
    Minions you rescue.
    
    Your Blue Minions aren't fighters.  They'll die even faster than Reds against
    enemies, so you are pretty much on your own for most of the fights here.  You
    might consider upgrading your weapon and / or armor before proceeding.  If you
    do the next section right, you won't have to fight too much, but if you make a
    mistake, you can find yourself facing enemies...
    
    Enter to the sewer opening on the left of the arena dungeon entrance.  Break
    down the door and enter.  Ignore the pad near you (it isn't active yet) and
    climb up the stairs.  Go around the corner.  There are two pairs of guards
    here.  Take one pair down at a time.  If you are hurt, run back to your
    Netherworld Gate to recharge.  Step on the floor pad past the last set of
    guards. This will drop one Blue minion near you and some other jars holding the
    Blues in the water in front of you.  Make sure you are fully healed at the
    Netherworld gate before you walk into the room with jars of Blues.  When you
    enter that room, the path to your Gate will close.
    
    There are two jars with blues in the water with you.  The other jars have
    fairies or gnomes.  Kill anything that isn't you Blues.  Send your Blues
    through the fence opening in the water to the last jug.  You now have 4 Blues.
    Send all four of them up the ramp and into the wheel with the number 4 above
    it.  The wheel is opposite the last jug you opened and the ramp up is close to
    the far wall.
    
    Go through the newly open door and up the ramp to the right.  There's another
    pad in front of you.  Across the water are two Eradicators with a ramp between
    them.  The ramp is lit by a spotlight.  What you have to do is drop one of the
    sparkling blue minion jars on the ramp.  If you do, you'll get a Blue, who will
    swim to you, away from the Eradicators.  If you miss, your Blue will drop in
    front of the Eradicator and be killed.  You've got to get 4 Blue minions free
    this way, but you've got an unlimited number of attempts to do it.  After you
    get four, no more jugs with Blues will appear.  There's a slight delay between
    the time you step on the pad and the time the jar drops, so make sure you step
    on the pad just as it reaches the edge of the ramp.
    
    There's a pad further down the walkway with the number 8 on it.  Send your
    Blues on to that and the gate blocking the walkway will drop.  This will open
    up the next section. There are blues on top of two high platforms and a gap in
    the middle.  There's a wheel with the number six on it and a pad on the
    walkway.  Go between the two platforms and place one of your Blues at a guard
    marker.  Step on the pad and you'll notice a claw will come down from the
    ceiling and grab one of the Blues.  The wheel will move the claw between the
    platforms.  When you Blues are turning it, it will go from left to right.
    When they release the wheel, it will return to the left platform.
    
    What you have to do is grab a Blue off the platform, move the claw with the
    Blue over the gap between the platforms and get off the pad.  The claw will
    release the Blue, who will drop to his death.  The Blue that you have at the
    guard marker between the two platforms will resurrect the fallen Blue.  You
    have to do this for 4 Blue minions to get your full 12.  The more Blues on the
    wheel, the faster the claw will move to the right.  The less Blues you have on
    the wheel below 6, the faster the wheel will go to the left.  You have to do a
    little bit of timing with this one and some selective recalls from the wheel to
    get all the Blues, since they don't always stand on the far left or right
    spots.  The jugs up there with the Blues contain a bunch of lifeforce
    
         - Q19 Task 4 Complete
         - Q19 Task 5: Use the Raft to reach the Blue Hive
    
    When you are done, start to leave and path you came down with be blocked.  A
    bunch of guards will come down and block off an entrance to the water.  Gnarl
    will tell you about the blink ability of your Blues.  Basically, as long as you
    a sweeping your Blues, your enemies won't see them.  Send all your minions to
    the pad with the number 12.  This will drop the gate that holds the Blue minion
    prison.  Break everything here and you'll get an additional 3 Blue minions,
    plus some gold and blue lifeforce.  Sweep the minions down towards the pad near
    the water’s edge (this doesn't do anything right now) and into the water.  Have
    them swim up the ramp with the soldiers and onto the pad with the 8 on it.
    This will drop the gate on the path so you can get down to the soldiers.  Make
    sure you sweep your Blues away from them after they activate the pad.
    
    You don't want to fight these soldiers, if you can avoid it.  There are
    probably too many of them for you to handle by yourself and the Blues are
    pretty much worthless for this fight.  Run past them.  A couple of them might
    turn towards you, but if you run up the slope, they won't chase you.  You'll
    come out above a pit with a bunch of soldiers.  On the far side are two pads
    with the number 8 on them.  You want to sweep you minions down the ramp on the
    left, through all the soldiers, into the gate in the back, up the back ledge
    over, and onto both pads.  As long as you don't stop sweeping, your Blues
    should be fine.
    
    This will drop bottles that will kill some of the soldiers and will release
    some fairies and gnomes that will occupy the attention of the remaining
    soldiers.  You should be able to take out the distracted soldiers, if you want.
    One or two of them may not be distracted, especially if they happen to see the
    Blues.
    
    The far side is now open.  Down the path are four soldiers and another pad with
    the number 8 on it.  Send your Blues on it to open some gates and then bring
    the Blues back to you. Go back the way you came, past the guards that are
    looking in the water.  You can now return back to the entrance of the level.
    There's a pad there with a 12 on it.  Step on that and a way to the Arena
    dungeon entrance opens.  Now you can get to your gate, heal, and get the rest
    of your minions.
    
    Go back to the area you were just in and go to the place where you were
    dropping Blues to their death.  Under the left platform is a pad.  Send your
    minions on that and it will open a gate.  Go in there and you'll be up with the
    two Eradicators.  Eliminate them.  Past the second one is Dark Crystal #18.
    You can eliminate the rest of the soldiers here if you like...
    
    Go back outside and send your Blues to the raft that you stopped to get to the
    Netherworld Gate.  They'll allow you to move it out of the way and then they
    can get the Dark Crystal #19, below the gate that was spawning frogs.  There's
    second dock next to your Gate that you can dock at, get off the raft, and sweep
    the Blues through to the urn.  If they don't bring the crystal back, bring the
    raft back to its original dock and get the Crystal.
    
    There's a Spell Catalyst in the water behind your gate.  Your blues can reach
    it.
    
    When you are done, go back to the raft near the Blue hive.  When you get near
    it, some soldiers take off with it.  You have to follow them.  (You can't catch
    them, so there is no reason to rush)
    
         - Q19 Task 5 (revised): Follow the Blue Hive
    
    A soldier will step the pad you ignored earlier to stop you from following the
    hive.  Your Reds should take care of him quickly.  Continue after the Hive and
    you'll end up in the palace.
    
    Empire Palace
    
         - Quest 19 complete
    
    Quest 23: Find the Blue Hive in the Palace
    
         - Q23 Task 1: Find the Blue Hive
    
    Just run through this level to the end, breaking and grabbing everything you
    can.  There aren't any enemies here - until the end...
    
    Empire Arena
    
         - Q23 Task 1 Complete
         - Q23 Task 2: Find a new way into the Imperial Palace
    
    So, now we're in the Arena waiting area - with no minions, health or mana.
    Your gate will open and you'll see some jars with minions.  You should be able
    to release 9 blue minions before getting near the guards.  Use them to turn the
    wheel near the gate where you started.  You can get two more minions inside.
    More importantly, there are health and mana potions inside.  Take out the three
    guards near the final gate.  They aren't as tough as most soldiers.  Use your
    minions to turn the wheel and open the last gate.  You can get a total of 15
    Blue minions.  If you want, you can enslave the slaves here. They'll help you
    fight, but they are really weak - as in, they'll die with a couple of hits.
    Also, most of them won't make it outside before the gate closes.  When you are
    done, the gate to the Arena should be open.  Time to step out...
    
    Quest 24: Survive the Arena Games
         - Q24 Task 1: Resurrect the dead Minions
    
    Quest 25: Arena Escape
         - Q25 Task 1: Find a way to escape the Arena
    
    In the Arena, there are guards around some exits, just standing there.  You can
    ignore them, but they will attack you if you hit them.  There are a bunch of
    jars with minions in them, both along the ground and on two raised platforms.
    The barrels around the walls have potions in them.
    
    When you run out, there will be a bunch of jars in the middle. The guards will
    go by breaking them open, releasing your minions and then killing them.  Use
    your blues to resurrect them.  (The first time I played the game, I waited
    until the game brought me outside and this part didn't happen).  A few moments
    after this, you'll start the first round.
    
         - Q24 Task 1 complete
         - Q24 Task 2: Survive the slave round
    
    The slaves are pretty weak. Just ignore them and break the jars around the side
    of the Arena to get your some Reds.  With your Reds, go back towards the Arena
    entrance.  You'll see two raised ledges with a bunch of jars on them.  They're
    closed off behind doors, but your Reds can light the explosive barrels on fire
    to open the doors.  Do that - the ledge is a useful place to fight from and
    retreat to for later rounds.  You might want to do this to both ledges, since
    there’s a nice supply of minions on each ledge.  Make sure you have a decent
    number of Reds so they can catch things on fire from the ledge.  When you are
    done preparing, get rid of the slaves.
    
         - Q24 Task 2 complete
         - Q24 Task 3: Survive the unicorn round
    
    You'll go against two unicorns this round.  Unicorns like the charge and knock
    your minions over.  They can't do this when you are on the ledge, but you
    should be able to take them done fairly easily regardless.
    
         - Q24 Task 3 Complete
         - Q24 Task 4: Survive the Gargantuan round
    
    There is one Gargantuan this round, but he seemed tougher than the one we met
    earlier. There are also some slaves running around for this round
    
         - Q24 Task 4 Complete
         - Q24 Task 5: Survive the all-out round
    
    The next round has a Gargantuan, a unicorn or two, some slaves and some gnomes.
    A few of the gnomes run on you almost immediately.  If you avoid fighting for a
    little while, some of the creatures will fight each other.  You don't have to
    kill all of the slaves to finish this round.  The Gargantuan can't do too much
    against your minions when they are up high.  The Gargantuan and the slaves may
    take out the unicorn for you.  When you've taken out everything except for the
    slaves, you win the round.
    
         - Q24 Task 5 Complete
         - Q24 Task 6: Survive the Yeti round
    
    You can't hurt the Yeti right now.  He's in the middle of the arena; protected
    by a stone tower he's on.  He's too high to hit with anything except magic and
    your magic won't really hurt him.  He throws explosive barrels at you for his
    attack.  I put my minions on the ledge to get them out of the way, since they
    can't help much initially.
    
    What you need to do is take down Solarius's viewing platform.  To do that, you
    need to get in the stands.  There are some wooden doors guarded by soldiers on
    either side of the viewing platform (the opposite end from where you came in).
    Position your Overlord in front of the doors.  When the Yeti throws his barrels
    at you, get out of the way and he will break down both sets of doors.  When he
    breaks open the doors, collect some minions and enter the doors.  You'll end up
    in the stands.  Go to the end of the stand closest to the platform and send you
    minions through the small gap.  They will break the two pillars to the platform
    on your side.  Go to the opposite side and repeat.  When you destroy the first
    set of pillars, you get the following task:
    
        - Q25 Task 2: Destroy the pillars at both sides of the Imperial Lodge
    
    Take down the pillars on both sides and the fights done.  The Yeti is playing
    with the seal and oblivious to you. You can either enslave or kill him,
    depending on the path you are following.  When you enslave him, he shrinks to a
    smaller sized creature.
    
        - Quest 24 Complete
        - Q23 Task 2 Complete
        - Q25 Task 1 and 2 Complete
        - Q23 Task 3: Retrieve the Blue Hive
        - Q25 Task 3: Kill or enslave the Yeti
    
    When you are facing the ruined Imperial Lodge, the Arena Champion's hat is to
    the right of the Yeti. Make sure you send a Brown minion to pick it up.  There
    is a Yeti Champion hat available if you kill the Yeti.
    
    Also, if you kill the Yeti, there will be a Yeti skin rug in the middle of your
    Private Quarters.  If you enslave the Yeti, he'll be hanging out in a cage in
    the Minion Burrows.
    
        - Q25 Task 3 Complete (when you kill or enslave the Yeti)
        - Q25 Task 4: Escape the Arena
    
    Send your minions up the broken slab in the lodge to get the Blue Hive. Once
    your minions put in on the gate, take the gate yourself back to the tower.  You
    have now gotten all of the minion types!
    
        - Quest 23 Complete
        - Quest 25 Complete
    
    Before we go on, there are a few things that we can do now that we have Blue
    minions.  Go to Everlight Netherworld Gate and summon some Blue Minions. Head
    to the beach and go to the water.  You'll see a small island just off the far
    left side of the beach. Go there and you'll see a Spell Catalyst at the top of
    the hill.  As your going back down the hill, you'll see a stone archway on you
    left.  Sweep your minions through it, over the walkway to the Dark Crystal #20.
    
    Next, go to Everlight Reef Gate 2.  You should be near the Teal Gate Key stone.
    Go through the tunnel behind the gate key, take a left and follow the path
    until you reach water.  You'll pass the Red and Brown Minion Pits along the
    way.  In front of you should be a small piece of land with a glowing urn.  Send
    your Blues to it, and they will bring you back Dark Crystal #21.
    
    Finally, go back to the Nordberg Netherworld Gate 2.  Go through the gate that
    had the second Ballista and follow the trail to the right.  You should end up
    on dock with a raft.  There's a Life Totem across the river.  Get on the raft
    and go to the dock on that island and pick it up.  Then go to the town dock
    that we haven't used.  This is the last part of Nordberg.  There are five
    villagers walking the streets and ten inside five houses.  Kill or enslave
    them and you'll taken care of Nordberg.
    
         - Quest 7 Complete
    
    Make sure you bring some Brown minions back to the Nordberg gate near the
    chests.  There's a new Champion hat there, Borius' Champion.  If you leave this
    level before picking up the hat, it will be gone forever.
    
    If you're following this guide you should now have:
         - 3 Life Upgrade
         - 3 Mana Upgrades
         - 5 Command Upgrade (Horde Size - 40)
         - 2 Spell Stone (Target and Halo)
         - 5 Spell Catalysts
         - 3 Forge Stones (all)
         - 21 Dark Crystals
    
    <===========================================================================>
    <                         The Wastelands  [**W-WST]                         >
    <===========================================================================>
    
    Wasteland Main -
    
    Quest 26: Visit the Wasteland
    
    Take the Wasteland Main Gate to the Wastelands.  If you don't have the
    Wasteland Gate, talk to the Mysterious Woman from your throne.  Make sure you
    have a fair number of Blues in your group - at least 10.  You will need them
    shortly.  Go straight down the path in front of you.  You'll see a light
    bluish crystal ahead.  When you walk towards it, Gnarl recognizes it as part of
    the old tower heart.
    
         - Quest 26 Complete
    
    Quest 27: Gather all the Tower Heart shards
         - Q27 Task 1: Gather the Tower Heart shards from the Wasteland (1/12)
    
    Our task for the level will be to gather these heart pieces. Walk forward and
    you'll come to an area with light blue, glowing puddles. If you walk into these
    puddles, you'll take damage.  If any of your minions, except the Blues, walk
    into it, they'll mutate into a killer Minion that will attack you.  If a Blue
    walks into the ooze, they will temporarily push the ooze away so you can safely
    walk through it.  There are all kinds of stuff buried in the ooze through this
    level, so make sure you send your blues through each puddle.
    
    Straight ahead in this area is a Spell Stone.  It's the Minion Spell used to
    charge up your minions or sacrifice them for health.  You don't need Blues to
    get this stone, so it is available to you earlier.
    
    Go forward and you'll come to a ruined hobbit village.  You can send your
    minions into the houses for money.  There's a Spell Catalyst behind the green
    poison cloud at the end of the village.  Your Greens can get it.
    
    Go back to the open area and go back to the left (the area that you haven't
    explored yet and that isn't blocked by a pool of ooze).  Far below you should
    be looking down on a huge blue ooze river.  We'll get there later.  There's a
    Mana Totem down this way blocked by fire.  Your Red minions can get this item.
    You have to sweep them to it.  I usually end up getting one or two of them
    mutating into huge minion monsters when I do this.  If this happens to you,
    kill the mutant minion when it comes at you.
    
    Now go to the part of the road this is block by blue ooze.  Before you cross
    it, turn around and put the ooze to your back.  Walk forward and pass by the
    left side of the pool of ooze in front of you.  You'll pass through a stone
    archway.  There's a small space back here that holds Dark Crystal #22.  It can
    be a little hard to see the opening, but you’ll see the area on your map.
    
    Go back to the road that's blocked by the ooze.  Send your Blue minions through
    it and follow right after them with the rest of your minions in tow.  You could
    place some blues on guard markers to keep the ooze away, but you should have
    more than enough time to make it through before the ooze comes back.  Open the
    barrier with the wheel and cross the ooze on the far side.
    
    You'll come to a village with people exiled from the Empire for being magical.
    One of them will mutate into a zombie. There's nothing here really, but feel
    free to break everything, if you want.  There's a barrier at the end of town.
    Break it to continue onward.
    
    Tower Shard #2 is past the barrier on the right.  Past that on the right is a
    Red Minion Pit blocked by blue ooze.  On the left is a wheel blocked by ooze
    first and fire second. Place a blue in the ooze on a guard marker to keep the
    ooze a bay and send your Reds to turn the wheel.  The wheel lowers the gate
    behind the barrier at the end of the trail.  Go through the barrier and into
    the zombie village.  There are a few zombies around here and some blue slugs
    the will constantly come out of the ooze on the left.  Go up the wooden stairs
    on the right and send your minions into the house on the far right.  Dark
    Crystal #23 is inside this house.  You might have to send your minions at it a
    couple of times before they pick it up.
    
    Go into the pool of ooze to the left.  There will be a bunch of small blue
    slugs coming at you.  Take care of them and go back through the arch.  There's
    a Health totem back here.  Send your Blues to pick it up, but make sure you
    still have some Blues with you.  The Blues will be able to take the Health
    totem back without too many problems.  There's a wheel in the ooze on the
    outside that opens the next gate. I think the slugs stop spawning when you turn
    the wheel.
    
    There's a floating rock elevator past the next barrier.  Get on it and it will
    take you to Tower Shard #3.  Get back on it and ride it to the lower path.
    You'll get a Netherworld Tower gate with a full set of spawning pits.  Dump
    most of your Blues here and get some Browns for fighting.  There's no ooze in
    the next part.
    
    Go up the hill to the hobbit village.  All the inhabitants here are zombies.
    You have to send your minions into their houses to stop them from spawning.
    There are four homes that you have to break into to stop all the zombies.  One
    end of the town is blocked by a gate, so go up the other one.  There's a
    Command Totem here and Tower Shard #4.  We've now gotten all of the Command
    Totems and your maximum horde size should be 45.  You can raise your horde size
    by an additional 5 minions by wearing The Infernal Command helmet.  There's a
    tent next to the Command Totem and another one the opposite side of the trail.
    That second tent has an urn holding Dark Crystal #24.
    
    Head through the gate at the end of town and you'll see an elf jump around you
    to a ledge.  There are a few soldiers below.  Take out the soldiers and the elf
    offers you a truce and wants to take you to Queen Fay.  Follow the path to the
    end and you'll talk with Queen Fay.  She'll offer to send the elf, Florian, to
    help you locate the remaining pieces of the Tower Heart.
    
         - Q27 Task 2: Follow Florian to find the Tower Heart shards
    
    Follow Florian up the hill.  He tells you the remaining Shards are behind the
    gate in the zombie town that we couldn't get through.  He opens the gate so you
    can continue.  Don't do it yet.  Go back to your gate and change your minion
    setup.  You want 5 to 10 Browns, 1 or 2 Reds, 1 or 2 Greens and the rest Blues.
    We're going to that big, blue ooze river and we'll need the Blues to clear a
    path.
    
    When you get back to the town, there will be a huge blue slug waiting for you.
    You have to kill it to continue.  It can only attack you if it's facing you, so
    you could just run around it by yourself and kill it.  You can use your minions
    too - it's your choice.  When you kill the slug, it will turn into a pool of
    ooze.  If you do nothing, the slug will regenerate itself.  Send a blue minion
    through the ooze and you'll kill the slug.
    
    After you kill the slug, head down the hill.  You'll come to the edge of that
    huge, blue ooze river.  Florian will jump between the closest Tower Heart
    shard, but since his order is somewhat random, I'm going to just come up with
    an order.  What you are going to do when you are in the pool is select your
    Blues and constantly send them forward the direction you want to go. The blues
    with you should prevent the ooze from coming back while protecting you and your
    other minions.  We're going to just work our way around the river going to the
    left.  Stick to the left wall, unless I tell you differently.  Your Blues will
    come back with a whole lot of stuff including gold and some unexpected Tower
    Shards.  It’s not always easy figuring out where things come from down here.
    
    You'll cross a little ooze pool, hit some dry land, and then come to the real
    ooze river.  Straight in front of you is Tower Shard #5.  You Blue minions will
    probably pick it you when you send them out to clear the way.
    
    Send your minions towards the left wall and one of them will come back with
    Tower Shard #6.  There's some Green gas coming from up ahead on the left.  Head
    for that.  There are a couple of small slugs near there, so make sure you kill
    them before they beat up your Blues. There's a side passage down here with Dark
    Crystal #25.  If you are sending out your Blues to the left, one of them will
    probably just come back with it.  I think it's in the passageway just past the
    green clouds we were heading for, but I never actually saw the crystal before
    my Blues picked it up.
    
    Anyway, get to the place where the Green poison clouds are coming out.  You
    should be able to find dry land here.  There's a valley that's filled with the
    green clouds. Send a Green minion down here and it will grab Tower Shard #7.
    
    Again follow the left wall and you'll come to a place with flames shooting out.
    You'll see a trail up the hill with flames.  There are two pools of ooze here.
    You can safely walk around the first set of flames.  Put all of your minions on
    guard marker.  Call one Blue back (select Blue minions and press the return
    button once).  Place that minion on a guard marker in the first pool.  Walk
    past the flame, sticking to the far wall away from it and call another Blue
    minion to you.  Place that minion on a guard marker at the second pool.  Then
    call a Red minion to you and send him through the fire to get the Tower Shard
    #9.  When it returns, go down the hill and call all minions to you.  Somewhere
    on the way to this Shard, the Blue minions brought back Tower Shard #10.  I'm
    not quite sure where they found it.  I think it was under the red flame on the
    right side of the ooze river.
    
    Continue on to the left and you'll come to some ruins.  There are some mutant
    minions here.  Kill them with the help of your Browns.  Somewhere around here
    is the Wasteland Champion hat.  Send your Browns running around the ruins and
    one of them will probably pick it up.  I never saw this hat on the ground, so
    I’m not sure where my Browns found it.
    
    There's a Spell Catalyst here.  Have your Blues pick it up so they can safely
    bring it through the ooze.  Follow the Catalyst back and your Blues will take
    it to a new Netherworld Gate.  Some zombies will pop out of the ooze as your
    minions go by.  Make sure you protect your Blues from the zombies.  The 11th
    Tower Shard is next to the new Netherworld Gate.
    
    Once you have 11 Tower Shards, head to the right of your Netherworld gate.  You
    will find a path going up to a closed gate.  Florian will open it for you if
    you’ve collected 11 Shard pieces.  Follow Florian up the trail and you'll see
    the Shard sitting in the middle of a depression.  When you get close, a giant
    slug will eat it.  Kill the slug and run your Blue through the ooze.  The last
    Tower Heart Shard will appear. Grab it and watch the cut scene.
    
         - Quest 27 complete
    
    Quest 28: Escape from the Wastelands
         - Q28 Task: Escape!
    
    Quest 29: Revive the Tower Heart
         - Q29 Task 1: Return to the collected shards in the Wasteland Sanctuary
                       (the typo is in game’s text, not mine)
    
    There's a huge army of soldiers coming down the hills around you.  Run back up
    the hill through the ooze river.  Seriously, run away – you can’t survive the
    fight against all these soldiers, especially being as heavy on Blues are you
    are right now.
    
    When you cross the ooze barrier, you're safe here for a moment.  A Gargantuan
    will break through a stone barrier to your left, run into the ooze on the right
    and die.  Go up where the Gargantuan came from.  Another one will appear and
    chase some slugs.  Go to the place where he came from to get to the minion
    spawning pits.
    You can replace or rebalance your minions. You won't need as many blues now,
    but you still need some.  You might want some more fighters to take on the
    Gargantuan.
    
    Kill the Gargantuan and use your minions to turn the wheel. This will open the
    gate.  Kill the slugs that come out and go through the gate.
    
         - Quest 28 Complete
    
    Follow the trail and you'll come to one last pool of ooze blocking your path.
    Go through it and there will be a formation of soldiers on the left side.  You
    can run past them up the hill.  Run up the S curve as archers will be firing
    arrows at you. When you reach the top, you'll see three more soldiers on top of
    a hill kill them and then double back to the last turn before going down the
    hill.  Right at the last curve is a small path your minions can take.  Dark
    Crystal #26 is at the end of this path.  (You can come back for this one later,
    if you don't feel like dodging arrows.)
    
    Head down the big hill where you killed the three soldiers.  Take a left and
    follow the path to the end.  You'll end up in the Sanctuary.
    
         - Q29 Task 1 complete
    
    Wasteland Sanctuary
    
    Follow the path to the now reassembled Tower Heart.  Queen Fay will tell you to
    take the Tower Heart to the lower depths and charge it at the four shrines.  Oh
    and she's sacrificing the lives of all her creatures down there to do it.  So
    the “good” leader is sacrificing all her subjects to save herself and filling
    her lands with giant statues of herself...
    
         - Q29 Task 2: Go to the Sanctuary Depths
         - Q29 Task 3: Charge the Tower Heart at the Shrines
    
    Tell your minions to grab the heart and follow them to the elevator.  There are
    some minion pits before the elevator, if you want to change your horde
    configuration around or replace lost minions.  Hop on the elevator.
    
    Wasteland Sanctuary Depths
         - Q29 Task 2 Complete
    
    Grab the Tower Heart again.  Your minions will take it to the first shrine.
    Use your Target spell on the Crystal shrine.  When you drain the crystal, the
    shrine breaks and the platform you are on collapses.  The Tower Heart will roll
    down the hill and you and your minions fall to the ground.  Head down the path
    and you'll come on a Spell Catalyst.  Grab it and continue down to your
    Netherworld Gate.  You can't use the ramp thing to the right of the catalyst
    right now.
    
    Quest 30: Into the Depths
         - Q30 Task 1: Retrieve the Tower Heart from the Gnomes
    
    The Tower Heart landed on a gnome hole and we have to get it back. Don't send
    your minions to pick it up yet.  If you do, they'll open up a continuous stream
    of explosive gnomes.  Instead grab a few Blues and go out into the water on the
    right.  Send them to the statue.  Wait until they bring it close to the gnome
    hole.  When they do, send some minions to pick up the Tower Heart.  Your Blues
    will cover the hole with the statue, so only a few suicidal gnomes will escape.
    
         - Q30 Task 1 complete
    
    Take the path up the hill and you'll come to the second shrine, with fire
    burning below.  Charge the Tower Heart with the shrine.
    
    Again the shrine will collapse and you'll be in the middle of as circle
    surrounded by fire.  A number of salamanders will come out and circle you in
    the fire.  They come in and attack you every so often.  Salamanders aren't too
    tough, but when they are rolling, they can knock your minions over.  Also, when
    they die, the turn into bombs that explodes.  They don't seem to do too much
    damage, but they can take out a couple of minions.
    
         - Q30 Task 2: Get past the fiery Salamanders and find the Tower Heart
    
    When you kill all the Salamanders, the fire will go out and you can proceed
    forward.  Some elves have taken the Tower Heart, so we have to get it back
    again.  You'll see the elves take the Tower Heart up in an elevator.  On either
    side of the elevator are floor pads for 5 minions.  When you have that many
    minions on both pads, the elevator will lower.  Opposite each pad is a
    Salamander spawning pit.  Salamanders will constantly come and attack your
    minions.  Make sure you have some Browns and Blues in the mix for each group
    and they should be able to withstand the attack.  There's minion pits just past
    this area if you need more minions.  When the Elevator is fully down, jump on
    it.  You don't need to have your minions with you - they will magically appear
    at the top of the elevator.
    
    Conveniently at the top of the elevator are the Tower Heart and the third
    shrine. Send your minions to the Heart and they'll take it to the correct spot.
    Charge the Heart, and the shrine will break.  You'll get a cut scene
    introducing you to the Salamander King
    
         - Q30 Task 2 complete
         - Q30 Task 3: Chase down and kill the Salamander King
    
    The platform you are on will collapse and you'll be on a wooden half pipe.
    Quickly run to the right side of the pipe.  The Salamander King will roll back
    and forth on the left side.  There's a hold in the bottom of the pipe on the
    Salamander's side.  You have to run down that when you have an opening.  To
    make things more interesting, the Salamander King leaves a trail of fire when
    you roll.  If you want to escape without damage, you have to jump through after
    the fire dies down, but before the Salamander King comes back.  You’ll probably
    lose a couple of minions here.  Also, make sure you move away from the pipe
    when you hit the ground.  Sometimes your minions will land on a spot where they
    get stuck, so they end up returning to their spawning pits.
    
    When you get down, the Salamander King will jump in the area in front of you.
    Jump down towards him and he'll get out of the way.  Run down the hill and you
    will see a pool on the left.  The Salamander King will fall in it and be
    stunned.  Hit him a few times and he'll jump away.  Go up the hill.
    
    At the top, you'll see a circular pit with a minion pad on either side plus a
    platform in the middle.  The Salamander King will roll down the pit and
    occasionally go up the ramp and stop.  You have to put a minion on the pad to
    raise the bridge so you can go across to the middle platform.  Run down the
    stairs and up the ramp, avoiding the Salamander King.  He'll jump up to the far
    ledge when you make it across.  Get to the far pad and call one minion to you.
    As long as one minion is on the pad below the Salamander King, you can summon
    all the minions to you.
    
    Go down to the wooden platform near the water and step on the floor pad.  This
    will raise the bridge and you can run across.  The Salamander King will jump
    and the water, so you can hit is a few more times before he runs away.  Go back
    over the bridge to the side with the pad and follow the bit of land down near
    the wall.  In a pond at the bottom is a Mana Totem.  Have your Blues grab it
    and go back over the bridge.  As you walk up the hill, you find a Netherworld
    gate with minion spawning pits.  Grab any minions you need (making sure you
    have at least a couple Browns and Blues) and head up the trail.
    
    You'll come to an open room with filled with water.  The Salamander King is
    rolling back and forth across the room, hoping over a broken bridge on your
    right, over the water and to the other side.  What you need to do is go in the
    water and break the supports to the broken bridge.  You have to cross the
    Salamander's path once to get to the far side, walk to the opposite end of the
    room, cross the path again and go down the steps into the water.  You can then
    break the supports to the ramp.  You can do this yourself (that's the way I
    prefer to do it) or send Blue minions to do the work.  Oh, when you are on the
    far side of the room, the smaller salamanders will continually spawn and attack
    you...
    
    The next time the Salamander King hits the bridge after you break the supports,
    he'll fall into the water.  You can finally kill him when he's in the water.
    
         - Quest 30 Complete
    
    Turn around and you'll see the Salamander King's head on the ground.  Break it
    apart and the Tower Heart will be inside.  When you break it, the Dragon
    Champion Hat will be lying where the head use to be.  You might have to move
    the Tower Heart to see it.
    
    The salamanders will now be available for mounts to your Reds. Your Reds can
    fire on the move while they are riding Salamanders and their fireballs are much
    bigger and seem to do more damage.  You can also roll Salamanders up those half
    circle ramps you've been passing.  Salamanders aren't very durable, however.
    If you send them at enemies, they'll die just as fast as your Reds will.  Fill
    all the Salamanders with Red minions, summoning more if you need them.
    
    You get a chance to roll your salamanders up the half ramps right now.  Go to
    the place where you took the stairs down to the water and sweep your Reds over
    the ramp and to the floor pad on the opposite side.  That will raise a bridge
    so you can get across with the Tower Heart.
    
    When you move forward, a couple of bombs will drop.  Back up until they
    explode.  Go forward again and you'll see some soldiers rappel into the center
    of a ramp.  Sweep you Salamanders around the ramp, and they should kill the
    soldiers.  When they are dead, you can safely cross this ramp.  There will be
    another ramp going up the other side.  The same pattern will happen here -
    bombs drop and then soldiers appear.  Past the second ramp, you'll run into
    about three more dropping bombs.  Be ready for them.  You'll come to a
    Salamander spawning hit and get three more Salamanders plus some minion jars.
    Grab the Salamanders and keep going.
    
    At the end of this path, you'll arrive at the fourth shrine.  Charge your Tower
    Heart up with the last of these.  Again the shrine will break and you'll crash
    to the ground.
    
         - Q29 Task 3 Complete
         - Q29 Task 4: Go back to Sanctuary Town
    
    It appears there wasn't enough of a charge in the shrines to active the Tower
    Heart.  You have to go back to the Queen to figure out what to do next.
    
    You get dumped down next to where you found the Mana Totem.  The smart thing to
    do would be to just run to the Netherworld Gate and transport the Heart to the
    Queen, but unfortunately you aren't allowed to do that.  You've got to run back
    through the entire level to get to the original elevator.
    
    Run back the way you came.  Bombs will drop from the ceiling and archers will
    rappel in.  Dodge the bombs and kill the archers as best you can.
    
    You'll pass another salamander spawning point next to your Netherworld Gate.
    Get the Salamanders.  Two more archers will drop in front of you, but these are
    harder to kill with your Salamanders because there isn't as much room to move
    past them.  I took these out myself and saved the Salamanders for the next
    room.  That room is the circular room where we first saw the salamanders.
    There are a bunch of soldiers in the middle of this room.  You are supposed to
    be able to roll the Salamanders around the room killing the people inside, but
    the archers are good enough shots that they'll pick off the Salamanders as they
    roll around.  I swept all my minions around to create distraction as I ran
    around the room to the middle.  Once I was there, I let my minions attack
    everyone.  If you lose any Salamanders, you can go back to your gate to get
    three more.
    
    The far end of the circular area is open now.  You'll run right into an urn
    with Dark Crystal #27. Past this and you'll be back to the gnome holes.  You
    can use your Salamanders to burn the gnome holes.  It will give you a lot of
    life for each one you destroy.
    
    Keep going forward, past your Netherworld Gate until you get to another
    Salamander ramp. Use that to press the far pad to raise the bridge, cross it,
    and then step on the next pad.  This will give you access to the elevator back
    to the Wastelands Sanctuary.
    
         - Q29 Task 4 Complete
         - Q29 Task 5: Bring the Tower Heart back to Queen Fay
    
    Wastelands Sanctuary
    
    The Sanctuary is under attack and Gnarl tells you to hurry.  You don't have to
    hurry - there's no time limit on this level.
    
    Follow the only path down.  You'll see some archers firing at you as your
    descend, but run past them for now.  When you get to the bottom, you'll see two
    statues and some troops in front of them.  Send your minions to the status.
    They'll push the statues into the troops so you don't have to attack them.  The
    statues will also block the arrows so you can safely pass.  The first statue
    will eventually kill the soldiers or push them off the ledge.  Continue up the
    pathway.  You'll come to an intersection.  The path to the right is blocked
    with rubble.  There's a centurion to the left and an empty path straight ahead.
    Take the path straight ahead.  You might have to kill the centurion first if he
    notices you.  The path straight ahead will bring you to a platform with a lot of
    stuff.  Break it all up and you'll find Dark Crystal #28.
    
    **** Note: this is your only chance to get this Dark Crystal.  You won't be
               able to come back to this level once you've finished it. ****
    
    Go back to where the centurion was.  Kill him if he's still there and then
    attack the formation blocking the path.  Some elves will help you for this
    fight, so it should go pretty fast.
    
    Continue on and you'll get to a new Netherworld gate.  Queen Fay will be in
    front of you and your minions will automatically drop the Tower Heart.  Walk
    towards Queen Fay to trigger the cut scene.
    
         - Q29 Task 5 Complete
         - Q29 Task 6: Drain Queen Fay to recharge the Tower Heart
    
    You have to drain Queen Fay the same way you drained the shrines earlier.  If
    you've read the section about the domination / destruction path, you will
    notice is says something about draining Queen Fay.  Don't worry about that
    right now.  There's a very obvious cut scene when you have a decision to make.
    For now, just drain her as fast as you can regardless of the path you are
    following.  Before you start, place all your minions at a single guard marker.
    Make sure you have some Blues to revive any minions who fall, a number of Reds
    to catch things on fire, and a bunch of Browns to fight and to protect your
    Reds and Blues.  Placing your minions at a guard marker will position them so
    they can handle the attacks that will come when you start draining Queen Fay.
    Place the guard marker near where you are standing so your minions can protect
    you at the same time.  I'd put them on the steps to the platform in front of
    Queen Fay and have you stand behind them.
    
    When you drain a quarter of Queen Fay’s energy, some fairies will swoop down
    and carry her off.  Follow Queen Fay.  You'll face several waves of elves, but
    if you've gotten all the Command Upgrades, your minions should be able to
    handle them without a problem.  As you follow the Queen, you'll come to a place
    with Dryads.  There will be four of them here bound to a single pod in the
    middle.  If you have a fair number of Red minions, they should be able to take
    them down pretty quickly.  Two of the Dryads are on hills on the edges of this
    area.  You have to burn all four of them to open the pod.
    
    Just past the Dryads, you'll find Queen Fay.  Your minions will drop the Tower
    Heart next to her.  Just to make life easier, I'd continue going forward
    clearing out everything.  This area is one giant loop that will bring you back
    to the Netherworld Gate.  There are 20 Salamanders straight ahead for your
    Reds.  Around the corner are two unicorns.  You are on a ledge above them, so
    you could leave your minions on top and lure the unicorns to them or you could
    sweep your Salamanders by to kill them.  When you are done, go back and drain
    Queen Fay for a second time.
    
    When you get about halfway through draining her, the fairies will move Queen
    Fay to the middle of the unicorn field.  Drain Queen Fay again.
    
    Again the fairies will take her away.   They'll take Queen Fay back to the
    place where you started draining her.  This is the last time you'll have to do
    this.  There will be more elves here than before, but your minions, especially
    the Reds on their Salamanders, should handle this with no problem.  Again stand
    next to Queen Fay and place your minions on a guard marker blocking the path to
    her.  Drain Queen Fay for the final time.  When her energy bar goes to zero,
    you'll get a cut scene and the new evil, Dark Fay will start walking back to
    your Netherworld Gate.
    
         - Q29 Task 6 Complete
         - Q29 Task 7: Overcharge Dark Fay or take her as your Mistress
    
    If you are taking the Domination route, just left Queen Fay go.  If you are
    going to Destruction route, hit Dark Fay with your Target Spell until she dies.
    It doesn't take much to overcharge her.  You'll still get her as your mistress,
    only she'll be the Ghost Fay instead of Dark Fay.
    
    Right next to where you drained Queen Fay, you'll see a light blue crystal on
    the ground.  This is the Sanctuary Champion hat.  If you are looking down the
    stairs from where Fay was standing, the hat is on the left side, very close to
     the stairs.  You have to move very quickly if you want to drain Fay and get
    the champion hat.  Whatever your choice, you end up back at the Netherworld
    Tower after the Sanctuary gets destroyed.
    
    You don’t have much time to pick up this hat.  Once the Sanctuary is destroyed,
    your chance to get this hat is gone.  You might want to keep a couple of Browns
    next and stand in front of Queen Fay for the last bit of her draining.  This
    way, you can just send your Browns forward to the hat as soon as finish
    draining her and still have time to over-drain her if you are going the
    destruction route.
    
    When you get back to the Netherworld, our three mistresses try to bribe you
    into make them first mistress.  Dark \ Ghost Fay offers you Salamanders, Kelda
    offers you wolves, and Juno offers you Spiders for the final battle.  You will
    have summoning pits for the animal of the mistress that you choice as first
    mistress when you start the final battle.  You can change your decision at any
    time.  Even during the final fight, you can return the tower and change your
    choice.  I personally choose the Wolves for the entire battle, but choose
    whatever animal you like the most.
    
    You probably should go and become "special friends" with each of the
    mistresses.  When you are done, you can become "special friends" with all of
    them at once.  What you have to do is split the tower decorations between them.
    There are three items in the Private Quarters and three items in the Throne
    room.  You need to have each woman have one item in each location and set the
    banners to the Overlord's banners.  The items for the throne room are: the
    statues, the alcoves, and the throne.  The items for the Private Quarters are:
    the Candles, the Bed, and the Rug & Curtains.
    
    For example, select Kelda's statues and candles, Juno's alcoves and Bed, Fay's
    throne and curtains, and the Overlord's Banners.  I think you get a health
    bonus for doing this.  The cut scene reward shows your mistresses offering you
    a totem of a minion holding a yellow ball.  This looks like the top of the
    health totem pole, but that already had a top.  I’m not really sure what this
    reward gets you.  You will still only get the animals for your currently
    selected first mistress.
    
    You should also forge your final set of equipment.  I'd recommend the Internal
    Armor, Infernal Commander, and the Reaper.  You should also have fully upgraded
    all your minions. If you have been following this guide, you have more than
    enough Dark Crystals for all of these things.  If you need more gold, go to the
    Everlight Temple.  If you need more lifeforce and Pink Crystals, go hunt gnomes
    at the Everlight Facility.  You can also get lifeforce and Pink Crystals near
    the gnome holes below the first Wastelands Sanctuary Depths gate.
    
    If you've done everything in the order suggested by this guide, there's only
    one thing that needs to be done before we can start the final mission - we need
    to finish the dominating or destroying Everlight.  Sit on your throne and
    select the 'An Everlightian Requests an Audience" option.
    
    If you're following this guide you should now have:
         - 4 Life Upgrade
         - 5 Mana Upgrades (all)
         - 6 Command Upgrade (all) (Horde Size - 45)
         - 3 Spell Stone (all) (Target, Halo, and Minion)
         - 8 Spell Catalysts
         - 3 Forge Stones (all)
         - 28 Dark Crystals
    
    <===========================================================================>
    <                       Everlight Rebellion [**W-REB]                       >
    <===========================================================================>
    
    Quest 31: Rebels in Everlight Town
        - Q31 Task 1: Find a way into the Elf village
    
    The elves in Everlight are staging a revolution and you need to put it down.
    This quest isn't terribly hard for destruction, but it can be a pain for
    domination.  If any of your citizens get killed by a bomb, the death will count
    against you.  For the most part, this isn't an issue.  The part that's
    difficult is that the bomb throwing elves are villagers that you need to
    enslave.  They are on towers throwing the bombs at you.  When you take down the
    tower, they'll start to attack you.  You have to enslave them and be careful
    your minions don't kill them.  It's really easy to mess up and accidently kill
    a villager you when you don't want to.  Your minions will automatically attack
    any enemy that attacks you or that you attack.  You can very easily have your
    minion kill the village that you are trying to enslave.
    
    All the elves with swords, like the ones you've been fighting all game are
    enemies that you can safely kill.  All the elves that throw poison are also
    enemies that can be killed.  It's the bomb throwing ones that you can't hurt if
    you are going for 100% domination.
    
    When you start the level, you come out from the Netherworld Gate near town
    hall.  A couple of bombs will go off while you summon your minions.  A few
    Browns, some Greens, several Reds, and a couple of Blues should be fine for the
    first part.  You are heading for the one gate that we've never been able to get
    through.  Every path except the one to that gate is blocked off.  You'll run
    into several elves as you go there and you'll see some bombs go off, but none
    of them seem to be near you minions or the other villagers.  Right next to you
    second Netherworld Gate / waypoint is a barrier with explosive barrels in it.
    Blow it up with your Reds.  Beyond the barrier is the gate that we've never
    been able to open.  There are some explosive barriers here too, so blow them
    up too.
    
         - Q31 Task 1 complete
         - Q31 Task 2: Find and stop the rebels in Everlight Town
    
    Enter the gate and you'll see some Spiders.  Put your Greens on Spiders and
    then place all your minions at a guard marker.  We don't want them right now.
    Select one minion to come with you.  Reds or Blues are nice for this, because
    they usually won't attack unless you set them at a guard marker. A single Blue
    minion is probably the best choice if you are trying for domination.
    
    Head down the hill with your minion in tow.  There will be three elven
    platforms here, two that have supports you can reach and one that doesn't.  The
    ones that have the exposed legs / supports hold the poison throwing elves you
    can kill.  Break two of the supports per platform to bring the elves down.  You
    can then kill these elves even if you are going for 100% domination.  The final
    tower has bomb throwing elves, which you don't want to kill if you are going
    the domination route.  You actually can't kill them when they are in the tower,
    which is good, because you need their bombs to blow up barriers.
    
    There's a stone barrier to the left of the ramp when you can down. You have to
    have your minion pick up one of the bombs and carry it to the barrier to blow
    it up.  The bomb throwers won't throw the bomb close enough to the barrier to
    break it for you.
    
    There are two elves with swords on the bridge behind the barrier.  Kill them.
    Leave all your minions somewhere before the bridge.  Go to the end of the
    bridge. In front of you are some bomb throwing villagers and to your left are
    some poison throwing elves.  Break down the platform for the poison throwing
    elves and eliminate them.
    
    When you've gotten the poison tower, bring back your Red or Blue minion.  You
    have to take down the bomb throwing tower.  You need to use bombs to do it.
    When the villagers throw a bomb at you, run it back to them and place it next
    to the stone barrier.  That should take down the barrier and the villagers.
    If you are going the destruction route, kill the villagers.  If you are going
    the domination route, run back and pull you minion with you.  Get him out of
    range and put him on a guard marker.  Then enslave the two villagers that just
    fell.  The fall shouldn't hurt them much. There is one more tower that we have
    to take down right behind the first one.  These villagers have to be enslaved
    if you want to enslave 100% of the villagers.  Be careful because two or three
    bomb hits on the first villagers you enslaved will kill them.  If an enslaved
    villager is killed, it counts as kill against you.  This part is probably the
    trickiest part in the game to get the enslaving correct.  I had to revert to a
    save game several times the first time I tried this part.
    
    When you are through with taking care of the tower and the villagers, there’s
    one last set of elves you have to deal with.  There are about 8 elves on a
    platform around the corner from the last bomb throwing platform.  How you deal
    with them depends on whether you are trying for the domination or the
    destruction route.
    
    If you are going for domination, get your spider-riding greens.  Go down the
    path and you'll see a bunch of villagers on a platform. Don't get too close to
    it.  Before you get to the platform, you'll see a path of spider webs up the
    wall to the platform. Sweep your spider riders along this path to the platform.
    As soon as you get to the platform, the rebellion will be over.  Don't worry -
    the spider riders won't kill anyone.  The villagers will all jump off the
    platform, so you won't have troubles enslaving them.
    
    If you are going the destruction route, get your Red minions.  Go down the path
    to the platform and let your Reds kill everyone one.  Alternately, you can kill
    the elves with your Target spell.  Usually after you kill one or two of them,
    the one you killed with drop a bomb on the platform that will kill the rest.
    
         - Quest 31 Complete
    
    All the remaining villagers should be at the end of the path, past the last
    platform.  Kill or enslave them.  This should be the last thing you need to do
    to get 100% domination or destruction.
    
    Some people have had to go back to the Empire Heartlands and kill Senator
    Drearius and his wife a few times to get the 100% destruction rating.
    
    Just a note: I was going the domination route when I was writing this guide.
    When I viewed my status using the Back button, my alignment bar still had a
    triangle of red next to the destruction side, even though the game gave me the
    100% Domination achievement.
    
    When I went for 100% Destruction, my entire bar was blue.  I never enslaved
    anyone during the destruction game, or at least I killed everyone I
    accidentally enslaved.  I did kill some people with the domination spell
    outside of the alignment quests.  I'm not sure if that caused the problem or
    the Senator Drearius registering funny was the issue.
    
    Before you leave this map, go back to the town hall Netherworld Gate.  Right
    next the chest closest to the stairs is the Everlight Champion Hat.  Have a
    Brown that doesn't have a Champion hat already pick it up.  Your minion will
    say something like, "That's very special" when he finds it.
    
    When you look at your quest list, it should be empty now - unless you've
    already started the final battle.
    
    If you're following this guide you should now have:
         - 4 Life Upgrade
         - 5 Mana Upgrades (all)
         - 6 Command Upgrade (all) (Horde Size - 45)
         - 3 Spell Stone (all) (Target, Halo, and Minion)
         - 8 Spell Catalysts
         - 3 Forge Stones (all)
         - 28 Dark Crystals
    
    <===========================================================================>
    <                           Final Battle [**W-BAT]                          >
    <===========================================================================>
    
    Sit on your throne and chose the Assault Plan option.  It should be the only
    option left under the Quest section.  If there are more options, go back and
    finish the ones you missed.  This audience doesn't actually take you to the
    final location.  It will give you a chance to change your minion mounts before
    you start.  Again, Kelda gives you Browns wolves, Juno gives you Green spiders
    and Fey gives you Reds Salamander.  Make your choice - I chose the wolves.
    
    Quest 32: Assault Empire City
         - Q32 Task 1: Emerge in the Empire Heartlands
         - Q32 Task 2: Breach the City wall with the Tower Heart
    
    When you arrive at the Empire Hills location, you'll get a cut scene where
    Gnarl describes your battle plan for the attack.  There are three hills you
    have to capture.  When you capture them, you'll get a catapult to attack the
    enemy below.  The ultimate goal is to use the final catapult to launch the
    Tower Heart at Empire City.
    
         - Q32 Task 1 Complete
    
    Quest 33: Tactical Plan
         - Q33 Task 1: Take the first hill
    
    Summon your minions.  You'll need at least 20 minions for whichever mount you
    chose.  You'll need at least 5 Blue minions to revive those who fall.  You'll
    needs some Reds to catch enemies on fire. You're going to be doing a bunch of
    head on fighting too, so you'll need melee fighters as well.  If you've found
    all the Command Totems and you've got the Infernal Commander helmet on, you can
    summon up to 50 minions, so you can get a sizeable army.  With this many
    minions, it's inevitable that some of them will get lost and disappear on you.
    If you notice you've got less than your maximum number of minions, go back and
    summon some more.
    
    The Tower Heart is right next to the gate.  You can bring it with you for the
    next part or leave it, take the first hill, then come back and get it.  Gnarl
    will fuss at you if you leave it, but it doesn't really matter what you do.
    
    Head down the hill and at the first clearing, you'll find the animal summoning
    pit from your mistress.  Summon all 20 of the animals and put your minions on
    their backs.
    
    Keep going down the hill and you'll see some soldiers watching slaves work.
    Some additional soldiers will come out of the tent on the other side of the
    pit.  There are also some archers shooting fire arrows at you near the tent.
    Send your minions out to eliminate everyone.
    
    Go up the hill.  There are a large number of soldiers in formation and some
    archers behind them.  Another formation of soldiers will come over the mountain
    when you attack.  Take them down however you set fit.
    
         - Q33 Task 1 Complete
         - Q33 Task 2: Allow a Netherworld Catapult to be deployed on the first
                       hill
    Bring the Tower Heart to the first hill and have your minions place it on the
    glowing stand.  A catapult will rise up out of the ground.
    
         - Q33 Task 2 Complete
         - Q33 Task 3: Shoot boulders to repel the attacking waves
    
    Get on the catapult and leave the rest of your minions at a guard marker near
    the Tower Heart.  Some archers are eventually going to start shooting up at you
    and you don't want your minions in the line of fire.
    
    The front of the bridge is about 2 clicks of the catapult.  Behind the bridge
    where the soldiers group together before advancing is about 4 clicks. When the
    soldiers are on the side walking towards the center is about 5 clicks.  It's
    about 6 to 8 clicks to reach where the soldiers come out.  There will be one
    set of soldiers guarding the entrance to the bridge.  There will be two waves
    of soldiers in formation coming at you.  Each wave has two formations of
    soldiers led by a centurion.
    
    Some archers will come up on the hill to your left; they are about 2 clicks
    away.  Some other archers will come out near the building on the left. That
    building is about for clicks away.  The archers will try to attack your
    catapult if they can't reach your minions.  You and your minions on the
    catapult seem pretty safe.  You can hear the catapult make distinct clicks as
    you pull back on the trigger.
    
    There are also two guard towers that you need to take out before leaving the
    catapult.  There are the big wooden towers.  They'll fire arrows down at you if
    you don't take them out.  One is next to the bridge the runs off to the right.
    The other is on the left side of the field, almost in line with the large blue
    beam going to the sky (the next hill we're going to).  When you take out all
    the soldiers in the formations, you'll get your next task.
    
         - Q33 Task 3 Complete
         - Q33 Task 4: Get a Catapult onto the second hill
    
    Move down the hill, across the bridge and back toward the soldier tent.  A
    Gargantuan will appear near the tent and the tent will spawn soldiers.  Take
    out the Gargantuan and knock down the tent. Near the tent is the last Spell
    Catalyst.  If you're getting attacked by arrows when you cross the bridge, you
    didn't destroy both guard towers with the catapult.  Replenish you minions and
    mounts if needed and bring the Tower Heart across the bridge to the right.
    
    When you get to the first bend in the road, leave all your minions at a guard
    marker.  Make sure the ones carrying the Tower Heart drop it and go to the
    guard marker as well.  Around the corner, there's a new enemy - soldiers that
    throw bombs at you.  You can usually dodge them pretty easily, but with as many
    minions as you have right now, it's hard to keep them out of harm's way.  The
    soldiers are above you on a hill.  When they get close to the edge, you can
    kill them with your Target spell.  Kill both of them this way, dodging the
    bombs as best you can.
    
    Bring your minions to you and head around the hill.  You'll see some soldiers
    in formation in front of you. They'll start to run away as you advance.  Send
    your minions after them, but call them back when they reach the top of the
    first set of stairs.  There is another formation at to the top of the stairs
    and you don't want your minions to face them one at a time.
    
    If you get this next part right, the fight is really easy.  If you get it
    wrong, it's pretty tough.  There's a formation of soldiers blocking the stairs.
    There's a centurion looking down on the platform to the left.  If you kill the
    centurion, the soldiers will panic and run away. If you just hurt the centurion
    but don't kill him, he'll back away behind the formation and you have to bust
    through some pretty tough soldiers.  If you use Reds to just catch him on fire,
    he'll lose about half his health and then back away.  I had my Reds attack him
    and then hit him with my Target spell.  The combination of the two attacks
    killed him.
    
    There's a tent behind the formation, to the left and up the hill that will
    constantly spawn soldiers.  Some archers will fire arrows over the cliff, so
    there's still a decent fight even if you cause the formation to break up.  The
    soldiers here are heavily armored and aren't easy for your minions to take down,
    especially if they are in formation.  When you take care of all the soldiers up
    here, place the Tower Heart on the stand to get catapult number 2.
    
         - Q33 Task 4 Complete
         - Q33 Task 5: Flatten the opposition
    
    I'd use Reds to man the catapult and put the rest your minions on the bottom of
    the stairs.  When you first get on the catapult, a line of archers will shoot
    fire arrows at you from behind some stone barriers.  They won't do much damage
    to your Reds, but they'll hurt everyone else.  If you hit the stones in front
    of the archers, you'll take out the archers.  It will take a few shots to get
    all the archers.  When you do, some siege towers start coming towards you.  You
    want to try and hit the wooden parts of the soldier to break them.  It seems to
    take a couple of shots to destroy each one. There are three towers total.  I
    have never had enough time to take them all down before they reach the
    catapult.  If they get near, you'll leave the catapult and have to attack the
    soldiers.  When you eliminate all the soldiers, you're given your next task.
    
         - Q33 Task 5 Complete
         - Q33 Task 6: Get a Catapult to the third hill
    
    Before you leave the catapult, there a guard tower to your right.  Make sure
    you take it down.  There are also three archers directly right and across the
    courtyard.  If you set your catapult on maximum, the stone will break in front
    of them, but the debris from the stone might take one or two of them out.  Take
    them down or you'll have to run through a flammable field with archers shooting
    fire at you.  Also, to the left of the guard tower are some stone platforms.
    Between the two platforms is a stone barricade.  You can break that barricade
    with the catapult.
    
    Go down to where the archers were and break down the wooden barrier.  Go
    forward until you see the soldiers appear.  There will be a formation of
    soldiers in front of you and five bombers between the two platforms.  You might
    think you can take these soldiers down with the catapult, but it won't work.
    There is a large stone above the formation that blocks the catapult’s stones
    from hitting the formation.  The bombers seem to be immune to the catapult's
    rock.  I hit them dead on three or four times and they didn't flinch.
    
    The bombs that the bombers throw will do a little bit of damage if they touch
    you and then more damage when they explode.  You can't just stand next to the
    soldiers in formation and run as the bombers throw their bombs, because most of
    the time that bombs will just roll down the walkway, away from the formation.
    If you stand in front of the formation and let the bombs hit you, they will
    stay where they bounce off of you.  You can then run as the fuse starts going
    and the bombs should be close enough to the soldiers to hurt them.  It might
    take a few times to break up the formation.
    
    When the soldiers are dead or running, go up the stairs to the right.  There
    will be a stone barricade at the top.  Just stand next to the barricade and
    wait.  The bombers will throw bombs towards you.  Eventually one will hit you
    and stick near the barricade.  Run away if there's one near you and the fuse
    starts going.  With the barricade down, you can run up and kill the one soldier
    on top and the two near bombers.  Grab some of your wolf riders, bring them
    back to the platform, and have them jump the gap.  Have your wolf riders kill
    the remaining bombers.  When they are done, sweep them to the field on to the
    left of the platform with the last set of bombers.  Dark Crystal #29 is in the
    field.  I don't think this area is accessible except for by wolves.  The last
    Life Totem is on a ridge that you can get to from the first platform.
    
    For some reason, your minions really seem to get lost around here.  If you
    place your minions at a guard marker around here and turn the corner, they all
    have a tendency to get lost.  When they get lost, the go back to their minion
    pits and you have to summon them again.
    
    When you are done here, continue around the corner and you'll hear some
    soldiers complain about getting the siege tower stuck.  A formation of tough
    soldiers will appear.  Draw them forward a little bit and then return to the
    second catapult to kill them.  Return to the fort.  Before you get to the fort,
    place your minions on a guard marker.  You've got to play dodge the catapult
    boulder again.
    
    When you walk to the fort's entrance, the soldiers inside the fort will close
    the door.  Continue forward along the fort's wall.  Around the corner is a
    stone barricade.  As soon as you turn the corner, you are within range of the
    city's catapult.  Get near the barrier and wait until you hear the whistling
    sound of an arriving stone before you run away.
    
    Once the barricade is down, bring all your minions with you, past where the
    barricade was and into the little courtyard beyond.  You should be safe from
    the catapults here.  Behind the boxes in front of you are a number of bombs.
    Have one of your minions pick up the bomb and carry it to the door that's up
    the stairs on the left.  The bomb will open the door and you can get in the
    fort the back way.
    
    Enter the fort and kill all the soldiers inside.  Climb the first set of stairs
    to the catapult and take a right into the small area there.  There are some
    steps to the right that lead towards the top of the doors that the soldiers
    were closing on you. The Legion Champion hat is up here, so send a Brown to
    pick it up.  It's a ridiculously large military standard as a hat, so if you
    see your minion with a huge bronze thing on his head, you've picked up the hat.
    You can do this before or after the catapult sequence.
    
    Get the Tower Heart and place it in the stand in the fort.  The third catapult
    will appear and the Tower Heart will be loaded into the catapult automatically.
    
         - Quest 33 Complete
    
    Launch the Tower Heart at the city.  The catapult is aimed at the right spot so
    just pull back the catapult to it maximum and release it.  The Tower Heart will
    blow a hole in the city gates.
    
         - Q32 Task 2 Complete
         - Q32 Task 3: Deal with the last of the defenders
    
    A huge number of troops in formations will come out of the city.  There will be
    several waves of them and some of the wave will run out of the city before
    making a formation.  You have to break up every formation.  There are also five
    guard towers firing arrows at you.  Try to shoot them down when you have a
    chance, especially the three directly across from you.  There will be two waves
    of foot soldiers in three or four formations total.  Then there will be a wave
    of archers in several smaller formations. Finally, a number of sappers will
    come out.  Luckily, you are launching explosives this time instead of just
    rocks.  If you hit near a formation, you'll probably take it out with the
    explosion.  It's almost impossible to take out the sappers with the catapult,
    since they don’t make a formation.  There are a number of them, so you might
    end up losing a bunch of minions.  When you've killed the bulk of the
    defenders, you'll get a new task.
    
         - Q32 Task 3 Complete
         - Q32 Task 4: Get into the City
    
    Head towards the gate and after a cut scene, you'll face two Gargantuan
    soldiers.  Once you get through them, enter the city gates.
    
         - Quest 32 Complete
    
    Empire City
    
    Quest 34: Empire City
         - Q34 Task 1: Destroy the four Temples to remove the shield from around
                       the Palace (0/4)
    
    When you enter the gates, go forward until you get the cut scene.  When it's
    over, go to the left to get away from the archers.  It's hard to target the
    archers where they are and there's no reason you need to be in their line of
    fire right now.  There's a building to the left of the stairs going down.
    Destroy it and you'll find the spawning pit for your mounts.  Get your mounts
    and go down the stairs.
    
    This level is full of sappers who will throw bombs at you.  If the sappers
    aren't reachable on the ground, then that usually means they will continually
    re-spawn if you kill them.  The bombs will wipe through your minions, if you've
    got them bunched up.  I typically take on the sappers by myself or with one
    minion only.  I bring the minion because a lot of the times, the sappers are
    there to provide the bombs you need to break open a barrier.
    
    Anyway, go forward through the archway and you'll get a cut scene.  You won't
    get anything for killing the locals, so you can just ignore them.  Leave all
    but one of your minions at a guard marker and go around the corner.  There will
    be a sapper above you on the left.  You can kill him with the Target spell, but
    a new one will immediately spawn and take his place.  There's a formation
    blocking your path.  If you send your minions to pick up one of the bombs the
    sapper throws or one of the inactive bombs on the ground and place it in front
    of the soldiers, you can usually break open the formation in one blast.
    
    Take care of the soldiers and move a little past where they were standing.  You
    should be safe from the sapper here.  Summon all your minions to you and then
    use them to attack the two soldiers at the far end of the road.  When you are
    done, go down the steps and walk towards your first temple.  When you approach
    it, you'll see a cut scene where two citizens turn into zombies.  Kill the
    zombies and take down the first temple.
    
         - Q34 Task 1: Destroy the four Temples to remove the shield from around
                       the Palace (1/4)
    
    Head up the far stairs and your Netherworld Gate will arrive.  Break through
    the barricades to get to your gate.  You can ignore the rubble that blocks off
    the way to the left.  You can't get through it right now.  Go down to the
    barriers on the left.  Place your minions on a guard marker and break the
    barrier.  Have one minion take one of the nearby bombs and place it next to the
    formation to break it up.  Mop up the remaining soldiers.
    
    Make sure all your minions are on guard marker on the main road, a little off
    to the side.  Walk up to the stairs to the next courtyard until you get the cut
    scene.  This place is now filled with sappers and a couple of Gargantuans.  The
    Gargantuans are pretty aggressive with their charges.  Try to get them to
    charge down to the street and your minions will finish them off quickly.
    
    Run around and kill all the sappers near the temple.  You'll have to destroy
    the house on the right to expose the bottom of the stairs that you need to go
    up to get to the sapper above you.  Go back and kill the two sappers in the far
    enclosed area as well.  There are two sappers to the left on a raised porch who
    are throwing bombs at some stairs going up.  Ignore them for right now.  You
    can't kill them.
    
    Go back and get your minions.  If you follow the wall to the right as you come
    up the stairs from the road, you'll find the archers that were shooting at you
    at the beginning of the game.  When you are done clearing everything out, have
    your minions destroy the second temple.
    
         - Q34 Task 1: Destroy the four Temples to remove the shield from around
                       the Palace (2/4)
    
    Park your minions at a guard marker and bring one minion to the place where the
    sappers are throwing bombs at the stairs.  Take one of their bombs and run it
    to the doors at the top of the stairs to blow it open.
    
    Summon all your minions and run past the bombs to the opening at the top of the
    stairs.  There are four archers out here for you to attack.  Climb the stair
    until you come to the wooden barriers. Break through them and you'll see the
    third temple.  You can take the temple down without incident.
    
         - Q34 Task 1: Destroy the four Temples to remove the shield from around
                       the Palace (3/4)
    
    Go down the stairs and take a right.  You'll see a tent next to the building in
    front of you.  Go to the front of the building and have your minions attack the
    doors.  This will bring down the building.  In case you didn't notice, any
    building on your map that shows up as red can be destroyed.
    
    After you take down the building go into the new area.  There are no enemies
    here, so just break up all the boxes until you get to the top of the stairs
    leading do to the rubble.  Send one of your minions to get a bomb near the top
    of the stairs and take it to the rubble.  This will blast a path through the
    rubble into the big courtyard in front of the palace.
    
    Enter the courtyard and watch the cut scene with Solarius.  Kill or enslave all
    the people you see running around so they don't turn into zombies.  Send your
    minions to the final temple to take it down and eliminate the source for new
    zombies.  When you take it down, the doors to the palace will open.
    
         - Q34 Task 1 Complete
         - Q34 Task 2: Get into the Emperor's Palace
    
    Before you go into the palace, go up to the doors and take a left.  Climb the
    stairs you see to the top and break the jars on the balcony.  The last Dark
    Crystal, #30, is in one of those jars.  This is the last Dark Crystal and the
    last collectible item in the game.  When you are done, enter the palace.
    
         - Quest 34 complete
    
    Empire Palace
    
    Quest 35: Emperor's Palace
         - Q35 Task 1: Find the Magic Containment room
    
    When you enter the palace, the opening on your right contains a Netherworld
    Gate and spawning pits for your minions.  Go through the doors and you'll find
    four of the crossbow men.  As you enter the room, a formation of the strongest
    soldiers blocks the way forward.  Your Reds can't seem to do much to them and
    your Browns don't do a lot of damage when they hit.  Your Browns should be
    pretty tough right now themselves, so they can fight these soldiers.
    
    The best option I’ve come up with it get 45 Brown minions and 5 Blue minions.
    I placed the Blue minions on a guard marker out of reach from the formation.
    I then swept the Browns into the formation and let them duke it out.
    
    You might consider turning on the subtitles, if you haven't already.  Someone
    starts explaining what is going on, but some of the explanations might happen
    while you are in the middle of a fight.  I found it easier to read what's going
    on rather than trying to hear over the sound of the fight.
    
    Once you get through the formation, go to the next room.  There are no enemies
    in here until you get to the far doors. Then three crossbow men will come out.
    
    Enter the next room and go down the stairs to the fourth big room.  There are
    some of the tougher soldiers in this room.  Some crossbow men will come in as
    well.  Since the soldiers aren't in formation, they are much easier to take
    down. Clear this room and you'll enter the Magic Containment room.
    
         - Q35 Task 1 Complete
         - Q35 Task 2: Locate the Emperor and take him down
    
    Palace Grounds
    
    Quest 36: Ooze on the Loose
         - Quest 35 complete
         - Q36 Task: Destroy the Devourer
    
    After the last cut scene, you are dumped into chasing after a huge ooze beast.
    You are going to need a few Blues to get through the ooze to the next part.
    This ooze will completely disappear when the Blue minions walk through it, so
    you don't have keep Blues near you just to prevent it from going back.  Send
    your Blues forward to clear a path to the first room.
    
    When you get into the room, you'll get a cut scene, and the Devourer will start
    converting the slaves around the room into zombies.  Ignore Gnarl's advice for
    a little while and get rid of the zombies.  You might want to just kill all the
    slaves in the room you can to eliminate the enemy source for Devourer.
    
    When it's down to just you and the Devourer, it's time to adjust the makeup of
    your horde.  For most of the level, you are going to be targeting the blue pus
    sacks on the Devourer.  Only your Reds and Greens can attack them, but your
    Greens are much more efficient at this than the Reds.  That beginning said; the
    Reds are pretty useful in certain parts of this level.  What I'd recommend is
    keeping 5 Browns to protect your main group, 8 Blues, 7 Greens, and 30 Reds.
    In all the rooms of this level, you are going put the Browns and Reds at a
    guard marker plus 5 Blues to resurrect anyone who gets killed.
    
    You are going to keep the Greens and 3 Blues with you to attack the Devourer.
    The Greens will attack the pus balls and the Blues will clear any ooze that's
    preventing the Greens from getting to their targets.  The Greens won't run
    through the ooze if you target the pus balls directly.  You can send your Blues
    to save any of the Greens who die, if you need to.  If a Green falls into an
    ooze puddle, the Green will mutate.  You might have to replace a couple of
    Greens here, but hopefully not too many.
    
    Once you've got your horde to your liking, put everyone except for your Greens
    at a guard marker.  Once all the zombies are gone, there's really not much
    danger in the room.  Stand near your guarded minions and target one of the
    pustules.  Send your Greens at it.  When they destroy it, the Devourer will
    lunge at you.  It shouldn't do much damage, but if it gets near your guarded
    Reds, they'll take out a number of the remaining pus balls.  After you've
    broken enough of them, the Devourer will break down a wall and go to the
    second area.  Clear the ooze out with your Blues and follow him.
    
    When you get to the second room, you'll get a cut scene a then you'll regain
    control.  The only serious dangers in this room are two sets of archers, mostly
    because they aren’t easy to get to.  There are some soldiers that will rush you
    too. Take your Browns and follow the path along the wall to the right.  There's
    a gap at the end of the path that your minions can go through.  Send them
    through so they get on the adjacent platform and kill the first set of archers.
    
    Once you've taken out all the archers, bring your minions to the part of the
    platform you can get to and place them on a guard marker.  The Devourer can't
    hurt you here.  The Devourer might make a few zombies here, but not enough to
    cause your minions any problems.  If you are lucky, the Devourer will come
    close to you and your Reds will make short work of the pus balls.  If not, take
    your Greens and a couple of blues and send the Greens at the pustules.  Sweep
    your Blues through any ooze that you need to remove to clear a path to the
    Devourer.  If you use you Greens, you might have to kill the second set of
    archers. Just get close to them and use your Target spell.  They should drop
    pretty quickly.
    
    When you destroy enough of the pus balls, the Devourer will flee to the third
    room.  When the cut scene introducing this room ends, you'll be near a ledge
    looking down on the Devourer.  The Devourer won't really move from where it is
    and probably won't directly attack you, but I'd recommend staying away from its
    front.  You can't clear away all the ooze from around the monster in this room.
    If you try, it will just start convulsing and dumping more ooze on the ground.
    
    Take all your Reds and place them at a guard marker near the edge of the ledge
    and leave 5 of your Blue minions with them.  None of the creatures seem to be
    able to make it to the ledge, especially if you stay away from it, so they
    should be pretty safe there.  The Devourer will start regurgitating the animals
    it ate.  These are pretty much all the non-boss creatures you've run into
    throughout the game.  The Reds you've got on the ledge should kill everything
    almost immediately.
    
    Take the rest of your minions and go down the stairs so you are behind the
    Devourer.  Except for some suicidal gnomes, you'll be pretty safe here.  If
    anything does make it to you, you'll have the five Browns to help you out.
    Just stay behind the beast and target the pus balls.  You might have to wait
    for him to get closer to the ground before your Greens can reach him.  Most of
    the time, if you send your Greens to a puss ball and they stop instead of
    attacking it, then the ooze is too much for them to jump over.  Send a Blue to
    eliminate it and then send your Greens out again.
    
    There should be three pus balls for you to destroy.  There's also a big one on
    the front of the Devourer's head, but your Reds will take care of that for you.
    After you destroy those three, the beast will spit out Solarius.  Run toward
    him and hit him with your Target spell.  Before you can kill him, the Devourer
    will eat him again.  Run back behind the Devourer and it will regenerate three
    more pus balls plus the one on his head.  Take those pustules out again and the
    Devourer will spit out Solarius again.  Keep doing this until you eventually
    kill Solarius.
    
         - Quest 36 Complete
    
    When Solarius dies, you've beaten the game.  There are three different endings,
    one for 100% destruction, one for 100% domination, and one for anything in the
    middle.  However, I finished my latest game getting the 100% domination
    achievement, but got the middle ending.  Some people have gotten the 100%
    domination ending, but most haven't.  It’s possible there are a different set
    of criteria for getting the domination ending versus what’s required from the
    achievement, but I suspect this is a bug.
    
    Once you finish the game, you can go back to any area you've already visited,
    but there's not much reason to do so.  The enemies don't re-spawn, so the areas
    are pretty much deserted.  You can't go back to the Arena, Wasteland Sanctuary,
    Empire Palace, or the palace grounds after you leave them.  Well, you can
    actually get to the Wasteland Sanctuary from the Wastelands, but you can't
    really enter it, because the bridge it broken.
    
    Final item totals:
         - 5 Life Upgrade
         - 5 Mana Upgrades
         - 6 Command Upgrade (Horde Size - 45)
         - 3 Spell Stone (Target, Halo, and Minion)
         - 9 Spell Catalysts
         - 3 Forge Stones
         - 30 Dark Crystals
    
    <===========================================================================>
    <                            Quest List  [**QST]                            >
    <===========================================================================>
    
         This section has a list of all the quests in the game plus a really brief
    hint on what you need to do.  Look at the Walkthrough for details on each
    quest.
    
    <================>
    < Prelude Quests >
    <================>
    
    Prelude Quest 1: Demonstrate your Overloading skills
    
         Task 1: Chase the children away
              Follow the on screen instruction until you get to the firecrackers
    
         Task 2: Show the Minions some magic
              Light one of the firecrackers using your lightning spell
    
         Task 3: Control the Minions
              Send your minions after the children to chase them away
    
         Task 4: Wreak mayhem and destruction
              Light the firecracker in the town square
    
    Prelude Quest 2: Find a way into the Town Square
    
         Task 1: Follow Kelda
              Follow Kelda through the barn to the snow fort
    
         Task 2: Find the children's secret hideout
              Break through the fort to the hideout behind it
    
         Task 3: Steal the children's clothes
              Send your minions into the hideout
    
         Task 4: Fool the drunken villager
              Go to the main gate with your minions dressed like children
    
    Prelude Quest P3: Find out what's going on
    
         Task: Follow Kelda to the Village Wall
              Simply follow Kelda to the top of the city walls
    
    Prelude Quest P4: Head into the wilderness
    
         Task 1: Follow the minions
              Just follow the path up the hill
    
         Task 2: Capture the catapult
              Clear out the soldiers at the top of the hill and send your minions
              into the catapult
    
         Task 3: Shoot the barrier with the Catapult
              Knock out the soldiers and the stone barricade with the catapult
    
         Task 4: Escape across the ice flows to the Minion Burrows
              Make your way to the end of the level
    
    <==============================>
    < Becoming the Overload Quests >
    <==============================>
    
    Quest 1: Become the Overlord
    
         Task 1: Combat Training
              Fight the Yeti in the underground area
    
         Task 2: Gather 30 Lifeforce for Netherworld Minions
              Kill the baby seals to get the required life force
    
         Task 3: Tame Wolves to create Minion Mounts
              Send one minion to the lone wolf
    
         Task 4: Enter the Sanctuary Cave
              Make your way through the Hunting Grounds to the level's exit
    
         Task 5: Find a Spell Stone to pep up the Netherworld
              Walk a little ways into the Sanctuary Cave
    
         Task 6: Take the Spell Stone to Nordberg
              Pick the Spell Stone up at the end of the Sanctuary Cave and let your
              minions take it to the next level
    
         Task 7: Find a Netherworld Gate to commit the Spell Stone
              Take the Spell Stone to the Nordberg Netherworld Gate
    
         Task 8: Use your spell to kill some villagers
              Use your Target Spell to kill 3 villagers
    
         Task 9: Use your spell to subdue some villagers
              Use your Target Spell to dominate 3 villagers
    
         Task 10: Travel back to the Netherworld
              Step into the Nordberg Netherworld gate and go to your tower
    
    Quest 2: Kill 1000 gnomes
    
         There are some spots in the Everlight Facility that continuously spawn
         gnomes.  This is probably the easiest place to kill the required number,
         although you might kill this many just completing the game.
    
    Quest 3: Netherworld Tour
    
         Task 1: All about your Throne
              Just sit on your throne
    
         Task 2: Getting around the Netherworld
              I think you need to travel to your first new map in the Netherworld
    
         Task 3: Travel to the Foundations
         Task 4: Travel to the Private Quarters
         Task 5: Travel to the Minion Burrows
              Go to the different sections of the Netherworld
    
         Task 6: Visit the Forge in the Foundations
              Visit the Forge again after you get the Red Minion Hive
    
         Task 7: Visit Kelda in the Private Quarters
              Go the Private Quarters after you rescue Kelda
    
    <======================================================>
    < Getting the Red Minions & Conquering Nordberg Quests >
    <======================================================>
    
    Quest 4: Conquer Nordberg Town
    
         Task 1: Return to Nordberg
              Travel back to Nordberg
    
         Task 2: Find out what's going on in Nordberg
              Step off the Nordberg Netherworld Gate
    
         Task 3: Remove the Fire Barriers
              Use your Red Minions to put out the fires and then break the barriers
    
         Task 4: Find a way to flank the Ballista
              Take the path behind the far barrier to the Nordberg gates
    
         Task 5: Take over the Ballista
              Send your minions to man the Ballista
    
         Task 6: Clear the blockades on the main road
              Take out the soldiers guarding the town entrance
    
         Task 7: Find a way to get into the Town
              Use the explosives cart to blow off the doors to the city
    
         Task 8: Investigate the dig site
              Release the explosives cart on the tracks to the city gates
    
         Task 9: Blow up the Town Gate
              Light the explosives cart to blast open the city gates
    
         Task 10: Find Borius
              Go through to the city to find Borius at the top of the elevator
    
         Task 11 Destroy the Temple
              Break the temple near where you found Borius
    
         Task 12 Find a way to reach the Town Hall
              Get onto the wooden wall that has the second Ballista
    
         Task 13: Defeat Borius
              Push the statue on Borius
    
         Task 14: Kill or Enslave Borius
              Use your Target spell to break the statue pinning Borius to enslave
              him or keep using it until he dies.
    
         Task 15: Take over Nordberg
              Go to the doors to town hall behind Borius and pay to take the city
    
    Quest 5: Find the Red Minions
    
         Task 1: Go back to the Sanctuary Cave
              Go back to the Nordberg Sanctuary Cave
    
         Task 2: Explore the Sanctuary to find the Red Minions
              Make your way through the Nordberg Sanctuary until you find the Reds
    
         Task 3: Find the Red Hive
              You'll see the hive shortly after you find the Red minions
    
         Task 4: Find a way to the Red Hive
              Get to the end of the Nordberg Sanctuary level to reach the hive
    
    Quest 6: Open the Sanctuary
    
         Task 1: Examine the Netherworld shard
              Walk up to the Netherworld shard
    
         Task 2: Find a way in with your possessed minion
              Cross the bridge into the Sanctuary
    
         Task 3: Destroy the pod to remove the roots
              Kill the Dryad and destroy the pod
    
    Quest 7: Control Nordberg Town
    
         Task 1 – Tracks the number of villagers are alive (starts at 100)
         Task 2 - Tracks the number of villagers you have enslaved
         Task 3 - Tracks the number of villagers you have killed
              Enslave or kill all the villagers in Nordberg.  If you kill the
              villagers, the count in Task 1 will drop.
    
    <=============================>
    < Sailing to Everlight Quests >
    <=============================>
    
    Quest 8: Save your ship
    
         Task 1: Go to Nordhaven
              Enter Nordhaven from Nordberg City
    
         Task 2: Deal with the ship thieves in Nordhaven
              Enslave the villagers at the end of the level or light the final tar
              pit
    
         Task 3: Find a way to melt the river ice
         Task 4: Set fire to the tar pits
              Light the first three tar pits
    
         Task 5: Set fire to the giant tar pit or subdue 10 villagers to remove the
                 ice for you
              Enslave the villagers or light the tar pit on fire
    
    Quest 9: Set sail to Everlight
    
         Task 1: Sail out of Nordhaven
         Task 2: Get to open sea
              Leave Nordhaven by boat
    
         Task 3: Sail on to Everlight
              Leave Everlight Reef by boat
    
    Quest 10: Destroy the ship blockage
    
         Task 1: Dock your ship
              Dock your ship at the nearby wooden platform
    
         Task 2: Find a way to destroy the ship that's blocking the river
              Send the seals into the mines next to the elven ship
    
    Quest 11: Open the Gates to Everlight
    
         Task: Return the Gate Keys to their slots
              Place all four gate keys in their slots
    
    Quest 12: Seize the Elven ship
    
         Task 1: Get to the Elven ship before they escape
              Go to the island, just to the right of the doors.  Get close enough
              and the Elven ship will come out
    
         Task 2: Burn the sails to stop the ship
              Have your Red minions completely burn the sails off the ship
    
         Task 3: Board their ship
         Task 4: Kill the elves
              Dock your ship with the Elven ship and kill the elves
    
    <===========================>
    < Getting the Green Minions >
    <===========================>
    
    Quest 13: Everlight Jungle
    
         Task: Venture further into the jungle
              Open the path for your Green Minions to the Netherworld Gate
    
    Quest 14: Find your mission crew
    
         Task: Find Minions crew members (0/10)
              Cut down the minions in the spider web cocoons.  There are 7 before
              the Netherworld Gate and 3 after you find the Green Minions
    
    Quest 15: Rescue the Green Minion Hive
    
         Task 1: Find the guarded Empire Building
              Enter the Everlight Facility as a Green Minion
    
         Task 2: Retrieve the Green Hive from the guarded Empire building
              Bring the Green Hive to the Netherworld Gate
    
         Task 3: Destroy the Sentinel tower
              Take down the five Sentinel towers in the Everlight facility
    
         Task 4: Leave the guarded Empire Building
              Enter the Everlight Temple Outskirts by breaking the barrier at the
              far end of the road to Everlight Facility
    
    <==================>
    < Nordberg Commune >
    <==================>
    
    Quest 17: Deal with the Nordberg Commune
    
         Task 1: Tear the Commune apart
              Kill or enslave about 10 villagers in the Commune
    
         Task 2: Open the Gate to the Commune
              Turn the wheel with your wolves to drop the Commune Gate
    
         Task 3: Find your Wolves
              Get your wolves from the hunters’ village
    
    <======================>
    < Conquering Everlight >
    <======================>
    
    Quest 16: Everlight Town
    
         Task 1: Gain Entrance to Everlight Town
              Exit the Everlight Temple Outskirts to Everlight Town
    
         Task 2: Get into Everlight Town
              Open the main gates to the town with a possessed minion
    
         Task 3: Kill or subdue the Everlight Governess
              Enslave or kill the governess near the Everlight Town Hall
    
         Task 4: Destroy the Temple
              Break up the temple near Town Hall
    
         Task 5: Start Town Control over Everlight
              Purchase the town control option from Everlight’s Town Hall
    
    Quest 18: Spider Queen Temple
    
         Task 1: Find a way into the Temple
              Place the two Gate Keys to open the temple
    
         Task 2: Defeat the Spider Queen
              Kill the Spider Queen
    
         Task 3: Find a way out of the Temple
              Raise the platform three times until you reach the main temple level
    
    Quest 20: Control Everlight Town
    
         Task 1 - Tracks the number of villagers are alive (starts at 100)
         Task 2 - Tracks the number of villagers you have enslaved
         Task 3 - Tracks the number of villagers you have killed
              Enslave or kill all the villagers in Everlight
    
    <==========================>
    < Getting the Blue Minions >
    <==========================>
    Quest 19: Find the Blue Minions
    
         Task 1: Infiltrate Empire City
              Use Senator Drearius’s Sedan Chair to get to the Empire Sewers
    
         Task 2: Find the Arena Dungeons
              Navigate through the Empire Sewers to your Netherworld Gate
    
         Task 3: Enter the Arena Dungeons
              Walk into the Arena Dungeon Area
    
         Task 4: Free the Blue Minions (0/12)
              Rescue 12 Blue Minions from the Dungeon
    
         Task 5: Use the Raft to reach the Blue Hive
              Take the rescued Blue Minions to the raft
    
         Task 5 (revised): Follow the Blue Hive
              Use the raft to exit the Empire Sewers
    
    Quest 21: Go to the Empire Heartlands
    
         Task: Set Sail for the Empire Heartlands
              Travel to the Empire Harbor
    
    Quest 22: Find a way into Empire City
    
         Task 1: Get to the Empire City's Gates
              Exit the Empire Harbor to the Empire Heartlands
    
         Task 2: Get past the Harbor Fort
              Make it past the Harbor Fort to the Netherworld Gate
    
         Task 3: Dress up 16 Minions as Centurions
              Enter the catapult in the Harbor Fort with all your minions dressed
              up like a soldiers
    
         Task 4: Take control of the catapult
              Destroy the soldier formations, the Harbor Gate, and the stone
              barrier to the Overlord using the Catapult
    
         Task 5: Explore further into the Empire Heartlands
              Pass through the Harbor Gate
    
         Task 6: Get yourself a Sedan Chair
              Ride in Senator Drearius’s Sedan Chair
    
         Task 7: Find a good location for the Netherworld Gate
              Find the Netherworld Gate in the Empire Heartlands
    
         Task 8: Get onto the main road
              Bring your possessed minion to the main road
    
         Task 9: Take down the Sentinel on the main road
              Kill all four Sentinels on the main road
    
         Task 10: Destroy the Villa and take down Senator Drearius
              Kill or enslave Senator Drearius and his wife and then ride his Sedan
              Chair.  This task probably won’t register as complete until you
              actually make it to the Empire Sewers.
    
    Quest 23: Find the Blue Hive in the Palace
    
         Task 1: Find the Blue Hive
              Navigate through the Empire Palace
    
         Task 2: Find a new way into the Imperial Palace
              Destroy the four pillars holding up the Arena viewing platform
    
         Task 3: Retrieve the Blue Hive
              Take the Blue Hive from the destroyed viewing platform
    
    Quest 24: Survive the Arena Games
    
         Task 1: Resurrect the dead Minions
              Use your Blue minions to revive the minions killed by the soldiers
    
         Task 2: Survive the slave round
              Kill all the slaves in the Arena
    
         Task 3: Survive the unicorn round
              Kill the two unicorns
    
         Task 4: Survive the Gargantuan round
              Kill the Gargantuan
    
         Task 5: Survive the all-out round
              Kill the Gargantuan and the unicorns
    
         Task 6: Survive the Yeti round
              Destroy the four pillars on the viewing platform
    
    Quest 25: Arena Escape
    
         Task 1: Find a way to escape the Arena
         Task 2: Destroy the pillars at both sides of the Imperial Lodge
              Destroy the four pillars on the viewing platform
    
         Task 3: Kill or enslave the Yeti
              Destroy or dominate the Yeti
    
         Task 4: Escape the Arena
              Exit the Arena through the Netherworld Gate
    
    <================>
    < The Wastelands >
    <================>
    
    Quest 26: Visit the Wasteland
    
          Go to the Wastelands
    
    Quest 27: Gather all the Tower Heart shards
    
         Task 1: Gather the Tower Heart shards from the Wasteland (1/12)
              Collect all 12 pieces of the Tower Heart
    
         Task 2: Follow Florian to find the Tower Heart shards
              Collect all 12 pieces of the Tower Heart
    
    Quest 28: Escape from the Wastelands
    
         Task: Escape!
              Run away from the army and open the gate past the second Gargantuan
    
    Quest 29: Revive the Tower Heart
    
         Task 1: Return to the collected shards in the Wasteland Sanctuary
              Go to the Wasteland Sanctuary
    
         Task 2: Go to the Sanctuary Depths
              Take the elevator down to the Wasteland Sanctuary
    
         Task 3: Charge the Tower Heart at the Shrines
              Charge the Tower Heart at the four crystal Shrines
    
         Task 4: Go back to Sanctuary Town
              Take the elevator back to the Wasteland Sanctuary
    
         Task 5: Bring the Tower Heart back to Queen Fay
              Find Queen Fay in the Sanctuary
    
         Task 6: Drain Queen Fay to recharge the Tower Heart
              Drain Queen Fay four times
    
         Task 7: Overcharge Dark Fay or take her as your Mistress
              Kill Dark Fay with your Target spell or let her walk to your
              Sanctuary Gate
    
    Quest 30: Into the Depths
    
         Task 1: Retrieve the Tower Heart from the Gnomes
              Get the Tower Heart from the Gnome Hole
    
         Task 2: Get past the fiery Salamanders and find the Tower Heart
              Arrive at the second shrine
    
         Task 3: Chase down and kill the Salamander King
              Kill the Salamander King
    
    <=====================>
    < Everlight Rebellion >
    <=====================>
    
    Quest 31: Rebels in Everlight Town
    
        Task 1: Find a way into the Elf village
             Blast the rubble blocking side door in Everlight
    
        Task 2: Find and stop the rebels in Everlight Town
             Kill or enslave the Everlight rebels.  This quest should end when you
             deal with the elves on the final platform.
    
    <=====================>
    < Final Battle Quests >
    <=====================>
    
    Quest 32: Assault Empire City
    
         Task 1: Emerge in the Empire Heartlands
              Travel to the Empire Hills
    
         Task 2: Breach the City wall with the Tower Heart
              Use the catapult on the third hill to launch the Tower Heart at the
              city gates.
    
         Task 3: Deal with the last of the defenders
              Kill all the defenders that emerge from the city
    
         Task 4: Get into the City
              Enter the city
    
    Quest 33: Tactical Plan
    
         Task 1: Take the first hill
              Eliminate the resistance around the first hill
    
         Task 2: Allow a Netherworld Catapult to be deployed on the first hill
              Place the Tower Heart on the stand on the first hill
    
         Task 3: Shoot boulders to repel the attacking waves
              Eliminate the soldiers below the first catapult
    
         Task 4: Get a Catapult onto the second hill
              Take the Tower Heart to the stand on the second hill
    
         Task 5: Flatten the opposition
              Eliminate all the archers and siege engines at the second catapult
    
         Task 6: Get a Catapult to the third hill
              Take the Tower Heart to the stand inside the fort on the third hill
    
    Quest 34: Empire City
    
         Task 1: Destroy the four Temples to remove the shield from around the
                 Palace (0/4)
              Break the four temples inside Empire City
    
         Task 2: Get into the Emperor's Palace
              Enter the palace gates
    
    Quest 35: Emperor's Palace
    
         Task 1: Find the Magic Containment room
              Travel to the end of the Empire Palace Level
    
         Task 2: Locate the Emperor and take him down
              Wait for the cut scene
    
    Quest 36: Ooze on the Loose
    
         Task: Destroy the Devourer
              Defeat the final monster in the game
    
    <===========================================================================>
    <                             Enemies  [**FOE]                              >
    <===========================================================================>
    This section contains a list of all creatures in the game that will fight you.
    There are some situations where villagers will fight you in the game, but for
    the most part, they are harmless, so they aren’t mentioned here.
    
    Adult Seals:
    
         Adult seals are sometimes found near baby seals.  While they do have an
         attack, it’s pretty weak.  They might be able to take an unequipped, level
         one Brown down one on one, they’re only really strength is their high
         health.  If you hit one hard enough, it will roll over on its back without
         attacking for a while.
    
    Archers:
    
         Archers are human soldiers with a range attack.  Archers’ arrows can be
         pretty damaging from a distance, but archers are almost defenseless in
         melee range.  They have much less health than soldiers of the same level.
         Archers never appear in formation.
    
         Some archers, from the middle of the game on, shoot flaming arrows, which
         will catch you on fire if you get hit.  They won’t do much damage to your
         Red Minions, but all other minion type and the Overlord will take
         significant fire damage if they catch on fire.
    
         At the end of the game, there are some highly armored archers that have
         crossbows.  They have a much higher defense than the earlier archers, but
         they still have much less health than the highly armored soldiers.
    
    Centurions:
    
         Centurions are big roman soldiers with bronze armor.  They have a huge
         belly and their armor is custom fitted to their belly.  When Centurions
         are near soldiers, the soldiers are much more likely to create a
         formation.  Soldiers in formation are much less likely to panic and break
         formation when a Centurion is nearby.  If possible, it’s best to take out
         the Centurion before attacking the formation, since a strong soldier
         formation can be tough to break.
    
         Centurions’ armor is pretty strong.  Most melee attacks from the Overlord
         or your minions won’t do much if any damage.  Upgraded Overlord weapons
         make fighting the Centurion a more viable option.
    
         Centurions are very flammable, so catching one on fire from with your Red
         minions is very effective at taking down a Centurion.  Your target spell
         will also work well.
    
    Devourer:
    
         This is a boss battle.  See the Empire Palace Grounds section for details
         on this fight.
    
    Dryads:
    
         You can attack a Dryad and knock her health down to zero, but it won't
         kill the Dryad.  She's just rest for a little bit and then start fighting
         again.  You have to destroy the pod the Dryad is connected to in order to
         kill the Dryad.  You can only attack the pod when it's open and it will
         only open when the Dryad is resting.  There may be multiple Dryads
         connected to a single pod.  You have to knock out all of them for the pod
         to open.  If one of the Dryads recovers, the pod will close.
    
    Elven Ship:
    
         The elven ship is faster and more maneuverable than your ship.  It also
         has a battering ram on its front.  If it rams your ship three times, your
         ship will sink.  You have to have your Reds attack the sails and
         completely burn off its sails.  Sails that are on fire won’t burn up
         completely – you have to keep attacking until the sails are gone.  Once
         the sails are gone, you can board the ship and kill its defenders.
    
    Elves:
    
         There are several different types of elves throughout the game.  There are
         also elven villagers that behave just like human villagers.  The elven
         fighters are:
    
         - Elven Poison Bombers
    
              These elves have green poison bombs on them and will throw the bombs
              at you when you get close.  They only throw bombs at you when they
              stand on a raised platform.  A lot of times the elves are used to
              create an obstacle for you to overcome.  Usually, you have to find a
              way to cut down the platform they are on.  They have much lower
              health than most elves.
    
         - Elven Priestesses
    
              The Priestesses are enormous elven women.  They have a lot of health,
              but they typically don’t do much direct damage.  They can jump pretty
              far, which they usually use to get out of danger.  If your Browns or
              Greens are attacking her, the priestess will eventually use magic to
              throw them off before she jumps away.  This will sometimes stun you
              minions and knock them down, but it’s not a very damaging attack.
    
         - Elven Soldiers
    
              An elf soldier is a little harder to kill than the average human
              soldier, at least by a melee attack.  The elves seem to do a good job
              blocking the attacks of Brown minions.  If you knock the elven
              soldier to the ground or catch it on fire, your Brown minions can
              attack him effectively.
    
    Eradicators:
    
         Eradicators are heavily armed men with a large double pump backpack and a
         hose that shoots blue magic sparks / energy.  Eradicators are extremely
         deadly to minions who get caught in the path of their hose.  Even the
         strongest minion will be killed in a matter of moments if an Eradicator
         shoots him.
    
         Eradicators can be safely taken down by sending Green minions on his back.
         Alternately, your Overlord can attack him directly.  The Eradicator’s
         weapon will constantly suck out some of the Overlord’s life, but it takes
         it at a fairly slow rate, so you should have plenty of time to kill it.
    
    Fairies:
    
         While fairies won't hurt your minions, they will distract them.  When your
         minions see a fairy, they'll follow the fairy around without paying
         attention to their welfare.  The fairies can easily lead your minions into
         a deadly situation.  You'll probably have to deal with the fairies
         yourself, since your minions might be worthless.  A minion who is under
         the spell of a fairy will have hearts coming off of his head.
    
    Foot Soldiers:
    
         There are several different types of foot soldiers you will encounter
         throughout the game.  Soldiers get progressively more heavily armored and
         tougher as you progress.  Soldiers with heavy armor or the really large
         bent rectangular shields are typically immune to the Red minions’
         fireballs.
    
         Soldiers who are alone are usually fairly easy to take down.  Soldiers
         who are panicking and running aimless, will typically not attack or even
         fight back when you attack them.
    
         Soldiers who are in formation can be really tough.  Soldiers in formation
         have a much higher defense and can’t be individually targeted.  If
         possible, find some alternate way to break up the formation that just
         throwing your minions at it.  In a lot of situations, there are things you
         can do to either break up the formation or weaken its moral.  If there is
         a Centurion nearby, killing the Centurion will weaken the formation’s
         resolve.  If the soldiers in the formation are vulnerable to fire, try
         positioning your Red minions so they can attack the formation for a safe
         location.
    
    Gargantuans:
    
         A Gargantuan is a giant soldier.  A Gargantuan will either attack by
         swinging its sword or by charging.  When a Gargantuan is getting ready to
         charge, it will paw the ground like a bull.  The Gargantuan will then put
         his head down and runs until it realizes that it has passed his target,
         hits a wall or runs through his enemies.
    
         Gargantuans are vulnerable to pretty much any attack.  Their charge
         typically doesn’t do much damage, but it will knock down and stun your
         minions.  The Gargantuans’ sword is much more damaging.  The safest time
         to attack a Gargantuan is when it’s stunned from running into a wall.
    
         You can use a Gargantuan to knock things down for you.  If you stand in
         front of an object you want destroyed, wait for the Gargantuan to charge
         you and then step out of the way.  Gargantuans will alter their course if
         they see you move, so wait until one get close before dodging, if you can.
    
    Giant Frogs:
    
         The big danger to your minions with Giant Frogs is their tongue.  A frog
         will catch a minion with his tongue and pull it into his mouth.  If you
         don’t kill the frog quickly, the frog will eat your minion.  Frog’s a
         vulnerable to all types of attacks
    
    Giant Slugs:
    
         The Giant Blue Slugs only appear by themselves during the game.  They can
         lunge out at anything in front of them can cause a fair amount of damage.
         If you attack it from behind, the slug can’t fight back and will try to
         turn around to face you.
    
         When you finally take the Giant Slug’s health to zero, the slug will turn
         into a pool of ooze.  If you do nothing, the slug will regenerate and
         start attacking again.  You have to send a Blue Minion through the ooze to
         break it up and kill the slug.
    
    Gnomes:
    
         For the most part, gnomes just run around and don’t attack you or your
         minions.  There are some suicidal gnomes that will charge your Overlord,
         jump on him, and start biting his arms or legs.  When this happens, you’ll
         get a sound like a fuse is lit and the gnomes will eventually explode,
         causing some damage to the Overlord.  The Overlord can’t attack a gnome,
         at least not with his weapons.  You have to use your minions to take out
         the gnomes.
    
    Hunters:
    
         Around the ice levels, the main enemies are hunters.  Hunters are humans
         that have various ice and seal hunting related weapons.  Some of them are
         melee attackers and some of them are range attackers.  They have no
         special defenses or abilities, so any attack can take them down.
    
    Mermaids:
    
         Mermaids are the half large women, half fish creature you’ll find on the
         Everlight Reef.  When they are in the water, they can spit water at your
         minions, knocking them over and preventing your minions from attacking.
         Since the spray does damage, mermaids can eventually kill your minions
         with their spray attack.  When Mermaids are on land, they seem to be able
         to pull you minions under water.
    
         The Overlord doesn’t seem to be too affected by these attacks and he can
         take one out with a couple of swings of his weapon.  The Overlord has a
         much easier time against Mermaids than the minions do, although minions
         can kill one.
    
    Mutant Minions:
    
         If any minion other than a Blue minion is exposed to the blue ooze for a
         while, they will turn into a mutant minion.  Mutant minions are much
         bigger than normal minions, but they lose all their special abilities.
    
    Pandas:
    
         Pandas are usually either on your side or neutral.  If you cut down bamboo
         plants near a neutral panda, the panda will become aggressive and try to
         attack you.  Eventually an angry panda will calm down and become passive
         again.  The best way to kill a panda is to have Green minions back stab
         him.  The Overlord isn’t terribly effective against Panda, since the Panda
         can do more damage to the Overlord faster than the Overlord can do damage
         back.
    
    Salamander King:
    
         The Salamander King is the boss of the Wastelands Sanctuary Depths.  See
         that section for ways to defeat him.
    
    Salamanders:
    
         Salamanders are the mounts for your Red Minions.  When you first meet
         them, they are enemies that will attack you.  They don’t have much health,
         but when it goes to zero, salamanders will turn into bombs that explode.
    
    Sappers:
    
         Sappers are empire soldiers that throw bombs.  You can recognize them by
         the large torch in their right hand and the funny way that they move.  The
         bombs they throw will do a little bit of damage if they hit you while they
         are moving and a lot of damage when they explode.  Anyone caught in the
         blast of the bomb will catch on fire.
    
         Sappers can be deadly to large groups of minions, since you minions tend
         to cluster together.  A few well placed bombs from sappers and you can
         lose most of your horde.  I find it easier to leave my minions behind and
         kill them with the Overlord, since he can dodge the bombs as long as you
         are paying attention.
    
         Sappers are also used by the game to create puzzles.  There are several
         times where you have to pick up the bombs from a sapper with a minion and
         move it to a location where the explosion will take out a barrier.  It’s
         probably better to only have minion with you when you solve these types of
         puzzle.  You usually can’t kill the Sappers involved in a puzzle until the
         barrier has been destroyed.
    
    Slaves:
    
         You’ll face slaves in the arena.  These are just peasants with some
         weapon.  They are pretty easy to defeat.
    
    Sentinels:
    
         Sentinels are creatures that can detect magic.  If you get caught within a
         Sentinel’s beam, you or your minions will rapidly lose health.  There is a
         red spot on the floor where the Sentinels are looking.  If you stay out of
         that spot, the Sentinel won’t see you.
    
         Sentinels always appear on towers in the game.  You defeat a Sentinel by
         destroying the base of the tower.
    
    Slugs:
    
         Slugs are small blue creatures you’ll find in the Wastelands.  They are
         fairly weak.
    
    Spider Queen:
    
         The Spider Queen is the boss of the Everlight Temple.  See that section of
         the walkthrough for tips on how to defeat her.
    
    Spiders:
    
         Before you kill the Spider Queen, the spiders will attack you.  The
         spiders come in various sizes.  They aren’t terribly tough, although a
         Green minion might have trouble against one by himself.  Once you kill the
         Spider Queen, the spiders will be tame mounts for your Green minions
    
    Unicorn:
    
         A unicorn’s main attack is a charge attack that will knock over you and
         your minions.  Unicorns can be a fairly tough opponent.  For most
         encounters, there is usually some place above the unicorn where you can
         place your Red minions.  Unicorns will die pretty quickly if they are lit
         on fire.  A unicorn will always paw the ground before it charges.
    
    Venus Fly Traps:
    
         In the Nordberg Sanctuary, there are some white ovals made of flowers on
         the group.  If you or your minions approach them, the Venus Fly Trap will
         snap out of the ground.  If a minion is right over the center of the
         plant, he will die.  Red minions will attack the Venus Fly Trap while it
         is still in the ground.  Your Brown minions have to wait for the fly trap
         to spring before they can attack it.
    
    Yeti:
    
         You’ll face the Yeti twice in the game as an enemy.  In the Hunting
         Grounds, you can just keep attacking it with your Overlord and you
         minions.  In the Arena, you can’t attack the Yeti until you take down
         Solarius’s Viewing Lodge.  Once you do, the Yeti will stop attacking and
         you can kill or enslave him easily.
    
    Zombies:
    
         Zombies are mutated people that have been exposed to the magic blue ooze.
         They will attack you without weapons.  They have a moderate amount of
         health and do a moderate amount of damage.  By the time that you first
         meet them, you and your horde should be strong enough that they aren’t a
         serious threat.
    
    <===========================================================================>
    <                             Items  [**ITEM]                               >
    <===========================================================================>
    
    The following sections list all the items you can find, create, etc. in the
    game.  All of the set items, like the command and life totems, are usually
    pretty visible in the game.  It might take some maneuvering to get to the item,
    but you'll typically find them if you're paying attention.  The Dark Crystals
    are the one exception to this.  Some of the Dark Crystals are in fairly obscure
    places and easy to overlook.  Also, there are a couple of crystals you only
    have one shot at getting per game.
    
    <===========================================================================>
    <                            Resources [**I-RES]                            >
    <===========================================================================>
    
    There are four different types of resources in the game: gold, minion life
    force, pink crystals, and dark crystals.
    
    <======>
    < Gold >
    <======>
    
    Gold comes in brown money sacks.  You'll usually find it in chests, dropped by
    the creatures you kill, or in house that you destroy or break into.
    
    Gold is used to pay for minion upgrades, forge equipment, and to personalize
    your tower.  If you personalize your tower with all seven items from your
    current mistress, you will become your mistress's "special" friend.
    
    The best places I've found to harvest gold is in the chests in front of the
    second Nordberg gate after you conquer the town, in chest near the governess of
    Everlight, after you conquer the town, and in the hidden room near the
    Everlight Temple waypoint.  The Everlight Temple has the most gold.
    
    For the town chests, you seem to get the most gold the first time you visit one
    of these areas per game session.  Each subsequent visit seems to give you less
    gold, until you exit the game and restart.  Sometimes, if you stay away for a
    long period of time, the town’s chests will have a lot of money again.  If you
    kill villagers instead of enslaving them, the number of chests will decrease.
    When most villagers are gone, there will be no more treasure chests.
    
    Most things in the game aren’t too expensive. It usually doesn't take too many
    visits to the temple to get the money you need.  You can get at least 1000 gold
    per visit to the Everlight Temple and usually much more.
    
    The most expensive item in the game is the Infernal Armor that costs 10,000
    gold, so that's not too many trips.  The 50,000 gold needed for the achievement
    will take about an hour if you are just farming the Everlight Temple.
    
    <===================>
    < Minion Life force >
    <===================>
    
    Minion life force is a glowing colored ball.  The color of the ball tells you
    what type of life force it is: yellow / white for the Browns, red for the Reds,
    green for the Greens and blue for the Blues.  The color of the life force you
    get seems to be random in most situations.  You will only get the life force
    for the types of minion hives that you own although you will get some life
    force for a new minion type on the maps where you first meet the new minions.
    
    Minion life force is used to create new minions, to resurrect dead ones at the
    tower's graveyard, and to forge equipment.  You can summon one minion per
    lifeforce, up to the maximum size horde you can command.  It costs 2 minion
    lifeforce orbs per level of the minion you are trying to resurrect.  Some
    equipment has a cost in minion life force, but they're not as excessive as they
    were in the first game.  The maximum amount of life force for any piece of
    equipment is 125 life force orbs of a particular color.
    
    Minion life force orbs get dropped when you kill certain creatures.  Some
    always drop orbs, others occasionally do, and some drop multiple orbs.  The
    best place I've found to collect life force is at the continuous gnome spawning
    gate in the Everlight Facility.  You can just stand near the opening and send
    your minions forward, killing the gnomes as they come out.  If you do this to
    get the 1,000 gnomes you need for the achievement, you've probably gotten most
    of the life force you'll need for the game, unless you lose a lot of minions
    and / or resurrect a lot of fallen minions.  You won’t get any blue minion
    lifeforce orbs here though.
    
    The other place where you can quickly get lifeforce is the gnome holes in the
    Wasteland Sanctuary Depths.  After you complete this level, if you send your
    minions down here, you can easily get 20 to 30 or more lifeforce orbs quickly.
    You’ll get a lot of Blue Minion orbs here as well.  You have to leave this
    level to reset the gnomes though.
    
    If you dominate Everlight, some of the townspeople will start spontaneously
    generating life force when they're behind booths.
    
    Make sure you always have more lifeforce of a particular minion type than your
    horde size.  You don’t want to spend one of the minions you fight with to
    create a weapon or resurrect another minion.
    
    <===============>
    < Pink Crystals >
    <===============>
    
    Pink crystals look like - surprise, surprise - pink crystals.  You'll get them
    for killing some magic creatures and by breaking up pink crystal formations.
    
    Pink crystals are only used for the creation of equipment at the forge.  The
    requirements in crystals are never very high.  Except possibly at the very
    beginning of the game, you'll probably never be limited by creating items by
    lack of crystals.  Usually it's the other resources that are in limited demand.
    If you are trying to forge every item in the game, you will start running into
    some resource restraints though.
    
    If you want extra crystals, go to the Everlight Facility and kill gnomes, just
    like you do to harvest life force.  You'll probably get most the crystals
    you'll need in the game just by going there to finish the Gnome Grinder
    achievement.  The gnome holes in the Wasteland Sanctuary Depths are also a good
    place to find a few crystals.
    
    If you want to go some place just get Pink Crystals, go back to the Nordberg
    Sanctuary.  If you go up the hill from the first Sanctuary Netherworld gate,
    you’ll find a number of pink crystal formations and some fairies.  Fairies
    seem to drop Pink Crystals on a fairly frequent basis and the pink crystal
    formations will yield a few crystals as well.
    
    <===============>
    < Dark Crystals >
    <===============>
    
    Dark crystals are black crystals with a yellow glow.  They usually appear in a
    glowing yellow urn that you have to break to get the crystal.  Some of them do
    appear just lying on the ground.
    
    Dark crystals are used to upgrade your minions and to forge the most powerful
    equipment.  Both of the activities are available in the forge / foundation
    section of your tower.
    
    There are only 30 Dark Crystals in the game - just enough to upgrade all your
    minions and forge all the possible equipment.  See the “Dark Crystal Locations
    [**I-DRK]” section for a list of all the Dark Crystal locations.
    
    <===========================================================================>
    <                      Life Totem Locations  [**I-LF]                       >
    <===========================================================================>
    
    Each Life Totem increases your life bar by one segment.  Life Totems are little
    statues that have a red glow.
    
    1) Nordberg City - Just past the first Netherworld gate, you'll find a wooden
            barricade.  Break the barricade and you'll reach this item.
    
    2) Everlight Reef - There is a dock on the opposite shore from the first dock
            you make on the inner island.  At the end of the path from the dock is
            this Life Totem.
    
    3) Nordberg City (Requires Blue Minions) - Go through the gate that had the
            second Ballista and follow the trail to the right.  You should end up
            on dock with a raft.  Use your Blue Minions to power the raft.  Take
            that raft to the dock on the left.  The totem is on the island.  You
            have to have your minions take the totem to your raft, then take the
            raft to another dock that has access to a Netherworld Gate.
    
    4) Wastelands (Requires Blue Minions) - Go to the first zombie village - the
            one with the continuously spawning blue slugs.  Go through the ooze on
            the left size of the village to the area behind the rocks to find this
            totem.
    
    5) Empire Hills – Just past the second hill / catapult, there’s a spot where
            five bombers / sappers throw bombs at you from two raised platforms.
            There are steps going up on the right that are blocked by a stone
            barrier.  You have to use a bomb to destroy the barrier.  When you get
            to the top, go to the back to find the Life Totem.
    
    <===========================================================================>
    <                      Mana Totem Locations  [**I-MN]                       >
    <===========================================================================>
    
    Each Mana Totem increases your mana bar by one segment.  Mana Totems are little
    statues that have a blue glow.
    
    1) Nordberg Sanctuary - When you destroy the giant statue to Queen Fay at the
            end of this level, a large blue crystal will fall in front of you.
            Break the crystal and this Mana Totem will be inside.
    
    2) City of Nordberg (Requires Green Minions) – Break the poison barrier in
            Nordberg.  When you enter the city gates, take a left.  The barrier
            will be about half way up the hill.  The Mana Totem is sitting in the
            middle of the new area.
    
    3) Everlight Temple – The Mana Totem is near all the treasure chests
    
    4) Wastelands – Go to the first area that has the blue ooze and take a left.
            You’ll arrive at a place with flames coming out of the ground.  The
            Mana Totem is behind the flames.  You don’t need the Blue Minions to
            get this item.
    
    5) Sanctuary Depths – In the area where you hit the Salamander King for the
           second time and get your second Netherworld Gate, go to the side of the
           pond opposite the gate.  In a pool at the bottom of the hill you will
           find this item.  You will need Blue Minions to retrieve it.
    
    <===========================================================================>
    <               Command Totem (Horde Size) Locations  [**I-CMD]             >
    <===========================================================================>
    
    Each command totem increases the maximum number of minions in your horde size
    by 5.  The Infernal Commander helmet also increases your maximum horde size by
    5.  If you get all the command totems and are wearing the Infernal Commander,
    you can command 50 minions.  Command Totems look like a statue of minion and
    have a red glow.
    
    1) Nordberg City - This item is located at the top of the hill before you cross
           the bridge into Nordberg.  If you stand on the bridge and face away from
           Nordberg, you should see the red glow in front of you.
    
    2) Nordberg City - Blow up the rubble half way down the tracks lead to the city
           gates.  Stop a cart in front of the rubble and use your Red to blow up
           the cart to get rid of the rubble.
    
    3) Everlight Reef - Use the Elven ship to break through the rocks just past the
           first dock on the center island. Moor your ship on the dock behind these
           rocks to get this totem.
    
    4) Everlight City – This item is just before the second Netherworld Gate, in
           front of the gate to the Elven village at the back of the map.
    
    5) Empire Harbor – Just past the Netherworld Gate for this level is a hill with
           a little path to the top, on the opposite side from the gate.  This item
           is sitting on the hill.
    
    6) Wastelands – This item is sitting on top of a hill, on the edge of the
           hobbit village with the constantly spawning zombies.  This is the second
           village that just has zombies and is right before you meet Florian.
    
    <===========================================================================>
    <                      Dark Crystal Locations  [**I-DRK]                    >
    <===========================================================================>
    
    Dark Crystals are used to upgrade your minions and to forge the most powerfully
    items for your overlord.  To fully upgrade all your minions and forge all the
    equipment, you need 30 Dark Crystals.  There are exactly 30 in the game.  Dark
    Crystals are reddish black crystals that have bright yellow red glow / halo.
    A lot of times they appear in glowing yellow urns.  You have to break the urn
    to get the crystal.
    
    Thanks to Simulcrum for posting a guide on the Dark Crystals.  I found a little
    over 2/3rds of them on my own, but probably would never have found some of them
    if it wasn't for his guide.
    
    1) Netherworld - Throne Room - With your back to the throne, it's in an urn on
            the side path to your right, between the point where the path splits in
            two and the entrance to your Private Quarters
    
    2) Netherworld - Private Quarters - This crystal is in an urn at the point of
            the outside path.  It's the point that's farthest from the entrance.
    
    3) Netherworld - Forge - Follow the path around past the armory and the Tower
            Upgrade station, and you'll see the glowing urn that holds this crystal
    
    4) Netherworld - Minion Burrows - Go to the place where the Red Hive is / will
            be.  There's a path to the left that goes behind the hive.  On the
            opposite side of the hive, there's a branch that leads to a broken
            wooden bridge.  The urn will be right near the break in the bridge.
    
    5) Netherworld - Minion Burrows - Go to the Brown Hive and follow the path to
            the right. Just behind the hive is a niche that contains another urn.
    
    6) Nordberg Sanctuary Cave - Past the pond where you have to leave your brown
            minions, is a gnome hole with a soldier inside it complaining about
            the gnomes biting his ankles.  Past this hole in the corner is the Dark
            Crystal inside an urn. You should see the glow of the crystal to the
            right of the hole.  Make sure you get this crystal quickly once you
            break the urn or the gnomes may grab it and take it back to the gnome
            hole.  If that happens, the crystal will be gone forever.
    
    7) City of Nordberg - This crystal is in an urn hidden by rubble.  After you
            break open the city gates, push another cart down the tracks all the
            way to the end.  It will come to a stop next to a house.  Have your Red
            minions destroy the cart and you will see the urn with this crystal
            behind the rubble.
    
    8) City of Nordberg - This crystal is available after capture the city.  Go to
            the gate next to the second Ballista.  Now that you control the city,
            this gate should be open.  Go through it and follow the trail all the
            way back.  Take the path to the left and follow it to the end.  You'll
            have to break a fence or two to reach the end and the path will wind a
            bit.  At the very end of the path, you'll see a urn with this crystal.
            This is the same path you followed down in the Prelude.
    
    9) Everlight Reef - The urn that holds this crystal is on a side path half way
            down the hill after you place the Yellow (third) Gate key.  You have to
            send your minions to get it.
    
    10) Everlight Jungle – After the battle with the two elven priestesses, there
            will be a long beach on the right side of the path.  Take an immediate
            right when you get on the beach and go under the stone arch.  The urn
            with this crystal will be beneath the arch.
    
    11) Everlight Facility – To the left of spot where you first find the Green
            Hive is a pad with the number 5 on it.  Send at least 5 minions to the
            pad to open the gate next to the pad. Inside the area behind the gate
            is an urn with this crystal.  You need to possess a minion to get this
            crystal.
    
    12) Everlight Facility – In the room off to the left of the ground floor, there
            is an enclosed corridor with a single panda.  At the far end of that
            corridor is an opening to the outside.  Break all the stuff out here
            and you’ll find a plank running to a small outcropping.  Across that
            plank is an urn that holds this crystal.
    
    13) Everlight Facility – On the ground floor of the facility, behind the final
            to Sentinel Tower are two cages with Pandas.  You have to step on the
            pad between the cages to open them.  The cage you have to pass to get
            to the pad contains the jar with this crystal.
    
    14) Everlight Temple – This crystal is located in the secret room.  Climb the
            circular staircase and step on the pad at the top to open the secret
            room.
    
    15) Everlight Temple Outskirts (Requires Greens mounted on Spiders) – On the
            stone walkway between the Netherworld gate and the clearing before the
            city gates there’s a wall with a spider web on it.  The crystal is on
            the ledge above the wall.
    
    16) Empire Harbor – Enter the fort and take an immediate left.  There’s an urn
            there with this crystal.
    
    17) Empire Heartlands – Kill the Gargantuan.  He will drop a Dark Crystal when
            he dies.
    
    18) Empire Sewers – You have to get your Blue minions and open a path back to
            the Netherworld Gate to get this crystal.  Go back to the place with
            the two platforms that dropped the minions to their deaths.  To the
            left of the left platform is a floor pad that takes a large number of
            minions to activate.  That pad will open a gate that gives you access
            to the Eradicators.  Past the second Eradicator is an urn with this
            crystal.
    
    19) Empire Sewers (Requires Blue Minions) – This crystal is under a grate near
            the Netherworld Gate.  The grate is below the last sewer pipe that
            spawned the frogs.  You might be able to sweep your minions to this
            crystal – I was able to do this the first time I tried.  More likely,
            you’ll have to put your Blue minions on the raft, move the raft to the
            other dock near the Netherworld Gate, sweep your minions number the
            grate, and then move the raft back to its original position so you can
            get the crystal.
    
    20) City of Everlight (Requires Blue Minions) – On the left side of the beach
            when facing the water is a small island the Overlord can reach on foot.
            Up the hill on the right is a stone archway.  Sweep your minions
            through that and across the beam to get the crystal on the far side.
    
    21) Everlight Reef (Requires Blue Minions) – Take Everlight Reef Netherworld
            Gate 2 to get here.  You should be near the Teal Gate Key stone.  Go
            through the tunnel behind the gate key, take a left and follow the path
            until you reach water.  You'll pass the Red and Brown Minion Pits along
            the way.  In front of you should be a small piece of land with a
            glowing urn.  Send your Blues across the water to fetch this crystal.
    
    22) Wastelands (Blue Minions are not required for this crystal) – Go to the
            first area with the blue ooze puddles.  Find the path that’s blocked
            off by blue ooze and turn around so it’s to your back.  There is an
            opening in the rock just to the left of an ooze puddle in front of you.
            It’s kind of hard to see, so you just start walking towards it.  The
            crystal is through the opening.
    
    23) Wastelands – This crystal is in the first zombie village.  It has a blue
            pool of ooze with constantly spawning slugs.  Go up the stairs towards
            into the village and send your minions to the back right house.  You
            might have to send your minions at the house a couple of times to break
            enough stuff so they can reach the crystal.
    
    24) Wastelands – This crystal is near the second zombie village – the one with
            the hobbit houses that spawn zombies.  There is a tent on the left side
            of the only exit that is open initially.  The crystal is in an urn
            under this tent.
    
    25) Wastelands – Go to the big ooze river and send your minions up the left
            side.  I think this crystal is in the long side passage between the
            green poison cloud area and the fire plume area, but my minions always
            brought the crystal back before I could see its location.
    
    26) Wastelands – On the hill that you flee with the arrows coming out at you,
            there’s a little path near that your minions can enter.  The crystal is
            at the top of the path.  If you are having troubles finding it, go to
            the top of the slide and return to the last bend in the trail.  The
            minion path should be right in front of you.  You can return to this
            point later on, if you miss it or don’t want to deal with the arrows.
    
    27) Wasteland Sanctuary Depths – When you are returning to the Wasteland
            Sanctuary elevator, the urn with this crystal will be in your path.  It
            is between the circular earthen room where you first encountered the
            salamanders and the gnome holes.  It’s blocked off when you go through
            it the first time, but it is open when you are returning to the
            Sanctuary Elevator.
    
    28) Wasteland Sanctuary – Right after you get past the two statues that you
            move to block out the archers, you will come to an intersection.  To
            the right is a path blocked by stones, to the left is a Centurion, and
            straight ahead is path climbing to a platform.  Take the path straight
            ahead and break open everything in the platform.  This crystal is in a
            jar on this platform.
    
            **** NOTE: You only get one chance to get this crystal.  When you
                       finish all the tasks on this level, you will automatically
                       return to your Sanctuary and you will never be able to get
                       back here.
    
    29) Empire Hills – After the second catapult / hill, you will have to pass
            through two raised stone platforms that have sappers on them.  You can
            use the sappers’ bombs to blow up the stones next near the top of right
            side platform.  You have to have wolves to jump to the left platform.
            At the bottom of the left platform and to its left is a small field
            that contains a jar with the crystal.
    
    30) Empire City – Just before you enter the gates to the palace, take a left
            and follow the stairs to the top.  In the items at the top will be an
            urn with the final crystal.
    
    <===========================================================================>
    <                      Spell Stone Locations  [**I-SPL]                     >
    <===========================================================================>
    
    Spell Stones give you access to different types of spells.  Spell stones look
    like discs that have a glowing blue center.
    
    Except for the Target spell to enslave people and to sometimes reach
    inaccessible enemies, I typically don't use the spells.  I can't comment on
    how effective they are, but I've included information about them for
    completeness sake.
    
    1) Target Spell -
    
       Location:
    
            Nordberg Sanctuary and then Nordberg City - You'll run into this stone
            during the normal game.  You have to collect the stone and bring it to
            the Netherworld gate before you can proceed in the game.
    
       Description:
    
            This spell is used to dominate or kill enemies.  It's your basic
            attack spell.  If you use it briefly - up to the point that your target
            starts to kneel, you will dominate / enslave your target.  If you use
            it longer, you will kill your target.  Most enemies can't be enslaved -
            only killed through this spell.  As you upgrade the spell, you can
            target multiple people at once.  The Target spell will kill or dominate
            people faster the more you upgrade it and the more you move towards one
            alignment or the other.
    
    2) Halo Spell –
    
       Location:
    
            Everlight Jungle – Down the hill from the Netherworld Gate is a barrier
            with poison surrounding it.  This spell stone is behind the barrier.
            The other barrier near the get leads to the Everlight Facility.  You
            need the Green Minions to take down the barrier.
    
       Description:
    
            This spell will pump up your minions.  If you release the spell
            quickly, your minions will get an attack and defense boost.  If you
            hold the spell for longer, you'll release a shockwave that will damage
            all enemies.  I haven't really used this spell that often.
    
    3) Minion Spell -
    
       Location:
    
            Wastelands – The spell stone is sitting in the middle of the first area
            with blue ooze.  You don’t need the Blue Minions to reach this item.
    
       Description:
    
            This spell will charge up a minion when you send it out.  If you hold
            the spell briefly, you will launch you minion like a missile at your
            target.  If you hold the spell for longer, you'll sacrifice your minion
            for additional health.  I haven't really used this spell that often.
    
    <===========================================================================>
    <                     Spell Catalyst Locations  [**I-CAT]                   >
    <===========================================================================>
    
    Spell Catalysts upgrade the power of your spells.  Spell Catalysts are glowing
    blue balls.  So far, I've only found nine catalysts.  I haven’t seen any one on
    the message boards find any more.  To fully upgrade a spell, you need to apply
    four catalysts to it.  So it either we'll all missing three catalysts or you
    can't fully upgrade all your spells.
    
    1) Nordberg Commune – This catalyst is at the top of the hill, at the back of
            the commune.
    
    2) Everlight Temple Outskirts – In the open area before the steps up to the
            Spider Temple, this catalyst will be sitting on a raised stone
            platform.
    
    3) Empire Heartlands – This catalyst is in the front of Senator Drearius’s
            villa.  It’s on the left of the entrance to his compound.
    
    4) Empire Sewers (Requires Blue Minions) – The catalyst is in the water behind
            your Netherworld Gate.  Your blues will have to swim out to fetch it.
    
    5) City of Everlight (Requires Blue Minions) – Go the far left side of the
            beach when you are facing the water.  There is an island in front of
            you that you can wade to.  There will be a catalyst on top of the hill
            on this island.
    
    6) Wastelands (Requires Green Minions) – When you get to the first area with
            the puddles of blue ooze; go straight to the back.  There’s a ruined
            hobbit village here.  To the right is a poison area that with a spell
            catalyst.  You don’t need your Blue Minions to get this item.
    
    7) Wastelands – At the back of the big, blue ooze river, there are some ruins
            where you will get attacked by mutant minions.  There’s a spell
            catalyst at the far end of these ruins.
    
    8) Wasteland Sanctuary Depths – Between the spot where you fall after using the
            first shrine and your Netherworld gate, you’ll see this catalyst
            sitting in your path.
    
    9) Empire Hills – In the valley below the first catapult hill, you see an army
            tent on the far side.  The tent is near where the formation of soldiers
            appeared.  To the right of the tent is the final catalyst.
    
    <===========================================================================>
    <                      Forge Stone Locations  [**I-FOR]                     >
    <===========================================================================>
    
    The Forge Stones unlock different items that you can create from forge in your
    tower.  There are three forge stones.  They look like steel pyramids with
    yellow symbols on them.
    
    1) Nordberg City - This stone is in plain sight, just past the fire barricade
            on the way to flank the Ballista
    
    2) Everlight Jungle - This stone is in plain sight, down the hill from the
            Netherworld Gate.
    
    3) Empire Harbor – This Forge Stone is in the Harbor fort, near the catapult.
            As you are going up the steps to the catapult, it will be right in
            front of you.
    
    <===========================================================================>
    <                         Forge Equipment [**I-EQP]                         >
    <===========================================================================>
    
    Through the forge in your tower, you can create new equipment for your
    Overlord.  You can give him new weapons, armor and helmets.  There are three
    types of weapons available: swords, axes, and maces.  In the original game,
    swords were the fastest but did the least damage; maces were the slowest but
    did the most damage; axes were in the middle.  I think the same is true in this
    game.  It will take some combination of gold, pink crystals, dark crystals and
    minion life force to create each item.
    
    - The Smooth Slicer (sword) - Available when you get the Red Minion Hive
         Cost: 10 Browns, 500 Gold, and 10 Pink Crystals
    
    - The Mad Batter (Mace) - Available when you get the Red Minion Hive
         Cost: 15 Browns and 750 Gold
    
    - The Executioner (Axe) - Nordberg City Forge Stone
         Cost: 100 Browns, 5000 Gold, and 5 Pink Crystals
         - This is a nice axe for the beginning of the game
    
    - The Scorcher (Sword) - Nordberg City Forge Stone
         Cost: 50 Reds, 3000 Gold, and 15 Pink Crystals
         - This sword adds some fire damage for an extra bonus
    
    - Elemental Armor (armor) - Nordberg City Forge Stone
         Cost: 25 Browns, 25 Reds, 25 Greens, 7500 Gold, 25 Pink Crystals, and 1
              Dark Crystal
         - Makes you more damage resistant and adds an extra bar to your lifeforce
    
    - The Evil Eye (helmet) - Nordberg City Forge Stone
         Cost: 25 Browns, 25 Reds, 25 Greens, 4000 Gold, and 20 Pink Crystals
         - Gives you two lifeforces for each one you collect.  Get this helmet as
           soon as you can!
    
    - The Berserker (Axe) - Everlight Jungle Forge Stone
         Cost: 125 Browns, 6000 Gold, 10 Pink Crystals, and 1 Dark Crystal
    
    - The Warlock (Sword) - Everlight Jungle Forge Stone
         Cost: 25 Green, 4000 Gold, 35 Pink Crystals, and 1 Dark Crystal
    
    - The Beast Master (Mace) - Everlight Jungle Forge Stone
         Cost: 50 Green, 5000 Gold, 25 Pink Crystals, and 1 Dark Crystal
    
    - The Reaper (Axe) - Empire Harbor Forge Stone
         Cost: 50 Brown, 50 Red, 50 Green, 50 Blue, 2000 Gold, 10 Pink Crystals and
               3 Dark Crystal
         - This is my favorite weapon - it does nice damage and gives you back
           health on each kill
    
    - The Apocalyptor (Mace) - Empire Harbor Forge Stone
         Cost: 50 Brown, 75 Red, 7000 Gold, 15 Pink Crystals and 2 Dark Crystals
    
    - Infernal Armor (armor) - Empire Harbor Forge Stone
         Cost: 100 Brown, 50 Red, 50 Green, 50 Blue, 10,000 Gold, 50 Pink Crystal,
               and 3 Dark Crystals
         - The best armor - it protects you and gives you more health
    
    - The Infernal Commander (helmet) - Empire Harbor Forge Stone
         Cost: 75 Brown, 50 Red, 50 Green, 25 Blue, 6,000 Gold, 40 Pink Crystals
               and 2 Dark Crystals
         - Increases your horde size by 5.
    
    <===========================================================================>
    <                    Minion Levels and Titles [**I-TITLE]                   >
    <===========================================================================>
    
    Your minions all start out at level one.  As they gain experience from doing
    things while in your horde, they will gain in experience level.  Your minions
    will get stronger and tougher as they gain levels, although this might not be
    obvious at first.  The game ramps up the difficultly of your opponents at
    roughly the same pace your minions get stronger.  However, if you bring a brand
    new minion into tough area, you’ll notice they don’t seem to hold up quite as
    well as some of your other minions.
    
    You can see information about your minions in the Minion Burrows of your Tower.
    Each minion type that you’ve recovered has its own hive area in the burrows.
    You can look at each hive and see your minions, listed from most powerful to
    least powerful.  The power ratings are based on the minion’s level and the
    equipment the minion is wearing.
    
    Each minion has a title as well.  The default titles are based on the level of
    the minion.  The Red, Green, and Blue minions will all have these titles.  The
    Brown minions will only have these titles if their equipment does not give them
    a different title.
    
    <=================>
    < Standard Titles >
    <=================>
    
    Level 1 - the New Born
    Level 2 - the Scout
    Level 3 - the Grunt
    Level 4 - the Trooper
    Level 5 - the Slayer
    Level 6 - the Warmonger
    Level 7 - the Warrior
    Level 8 - the Veteran
    Level 9 - the Elite
    Level 10 - Raiser of Hell
    
    <=====================>
    < Brown Minion Titles >
    <=====================>
    
    Your Brown minions can get special titles for picking up equipment from enemies
    or creatures that they defeat.  Not all equipment has a title, especially the
    generic equipment the minions will find in crates and other items they break
    open.  Some of the powerful late game equipment does not have titles
    associated with it, so your minions may start going back to the standard titles
    later in the game.
    
    The titles are assigned based on the hat and the weapon the minions hold.  If
    both the hat and the weapon give the Brown minion a different title, the minion
    will take the title of the hat.
    
    Below is a list of the titles that I’ve seen.  It’s not complete because I’m
    sure I haven’t seen every possible combination in the game.  Also since the
    hats hide the weapon titles, it’s not always easy to see the weapon titles.
    
    I know I'm missing the titles for the snowman head you can get at the beginning
    of the game, the panda head, and the blue slug's head from the Wastelands.  I'm
    probably missing a lot of the weapon titles.
    
    Brown Minion Hat Titles:
    
         Bad Bagger - Brown hat and mask with green plant shoots coming out the
                      top.  The hat covers your minion's left eye
         Centurion Crusher - Bronze Centurion helmet with red plume
         Elf Agitator - Brown crown with a flower on the left
         Elf Enrager - White elf bandana with a knot on top
         Elf Eviscerator - Head band with a flower on the left side
         Elf Robber - Black hood that covers the minion's mouth
         Elf Scalper - Elf hairpiece
         Elfbane - Green mask
         Eradicator - Eradicator helmet
         Empire Eviscerator - A blue halo head band
         Empire Rogue - Jeweled diadem
         Empire Scourge - Jeweled head band
         Empire Scoundral - Gold Crown
         Empirebane - Red jeweled monocole
         Fairy Flayer - Fairy flower hat
         Giant Slayer - Gargantuan hat
         Hunter Hurter - The front fur portion of an Arctic Hood
         Legion Basher - Silver soldier hat
         Little Rascal - Nordberg children's hat from the Prelude
         Lizard Lover - Salamander head
         Magic Mauler - Sentinel Hood
         Nordbergian Gnasher - Silver hat with ear flaps and a white pompom on top
         Nordic Nerfer - Brown cap with white rim and ear flaps
         Peacock Plucker - Peacock hat
         Plant Pummeler - A plant root / limb with thorns
         Pointy-hat Punisher - Gnome hat and mustache
         Priestess Purger - Elf female priestess hat
         Sapper Slapper - Bomber helmet
         Seal Slayer - Baby seal head
         Super Smasher - Elite guard's helmet with black plume
    
    Brown Minion Weapon Titles:
    
         Centurion Crumbler - Centurion sword
         Elf Smasher - Elven sword
         Giant Gouger - Gargantuan sword
         Hunter Hacker - Hunter spear
         Legion Slicer - Legion sword
         Magic Masher - Sentinel Scyth
         Sapper Splatterer - Bomber's torch
         Unicorn Slayer - Unicorn horn weapon
    
    <============================>
    < Brown Minion Champion Hats >
    <============================>
    
    There are some special Champion Hats that your Brown minions can pick up
    through the course of the game.  They have a special look and give your Browns
    a special title.  You only get one chance to pick up each hat per game.  You
    usually get these hats for completing some significant event or defeating a
    boss.  These hats seem to make your minions stronger than other minions of the
    same level.  You can also hear your minions make comments on how they are
    champions.
    
    Thanks to ss4goku2003 on the GameFaqs message board for finding this.  Also,
    thanks to akira10000 for posting pictures of some of the hats that I didn't
    find.
    
    The hats are listed in the level that you’ll find them, assuming that you
    complete side quests as soon as you can.
    
         - Survivor Champion (Skull top with a Pirate bandana that covers your
                              minion's left eye) - Everlight Jungle
                You can find this hat in the Everlight Jungle, after a bridge.  The
                hat is in a chest that has two torches on either side.  It's just
                past the second crew minion you release.
    
         - Gnome Champion (Large gnome hat with a bunch of mushrooms on it.  Your
                           minion also has a gnome face)
                After killing all 1000 gnomes the last one will drop this hat
    
         - Spider Champion (Spider Queen Head) - Everlight Temple
                This hat is found right after you defeat the Spider Queen.  In my
                opinion, this is the hardest hat to get because you have a very
                limited time to get it.  When the cut scene for killing the Spider
                Queen ends Gnarl gives a little speech.  When his speech ends,
                another cut scene starts and your chance to get this hat is lost.
                You end the first cut scene behind the Spider Queen.  You have to
                move to the Spider Queen's head and send your Brown minions at the
                head for one of them to pick it up.
    
                The one advantage you have is that your minions can't land the
                killing blow on the Spider Queen.  When the Spider Queens health
                has dropped to the point where the next blow will kill her, your
                minions will stop attacking her.  The first cut scene starts when
                you hit the Spider Queen with your weapon.  If you let your minions
                do all the fighting against the Spider Queen once her health drops
                to about a quarter, it should be really obvious when it's up to you
                to deliver the killing blow.  (Your minions won’t attack the Spider
                Queen anymore.)  If you then replace all your minions with Brown
                minions before you kill the Spider Queen, you'll have a large
                supply of Browns which you can send all over the front of the Spider
                Queen's body.  This should give you a better chance that one of them
                will pick it up.
    
         - Yeti Champion – (Yeti Head) - Arena
                If you kill the Yeti, the Yeti's head will be available as a hat.
                It will appear right where the Yeti use to be standing.  Doing this
                gives you destruction points.
    
         - Arena Champion (Spiked Gladiator Helmet with a huge red plume) – Arena
                After finishing the arena, this hat it to the right of the yeti.
                Unfortunately, you have brand new minions for this mission, so the
                Brown that picks this one up will be really weak.  You will
                probably pick this hat up without even noticing it if you send some
                Browns to pick up the Blue Hive.
    
         - Borius's Champion (Tall white hat with a red jewel in front - it looks
                              like a sultan's hat) – Nordberg City
                After enslaving/destroying everyone in Nordberg, this hat will be
                next to the gate with all the Treasure Chests (town hall).  Don’t
                leave the Nordberg City level until you pick this hat up.
    
         - Wasteland Champion (It looks like a large Red Minion's skull - with the
                               horns) – Wasteland
                This hat is on the far side of the giant blue ooze pond.  You'll
                find it after getting attacked by the mutant minions.  I picked
                this hat up, but I'm not quite sure where I found it.  It might be
                dropped by the last mutant minion you kill.
    
         - Dragon Champion (Red Salamander head) – Wasteland Sanctuary Depths
                After killing the King Salamander, you have to break open his head
                to get the Tower Heart.  Right next to the Tower Heart or possibly
                below the Tower Heart after you move it, you'll see this hat.
    
         - Sanctuary Champion (Blue crystal) – Wasteland Sanctuary
                Found in the Sanctuary after draining Queen Fay.  It's right next
                to Queen Fay's last position, to her right when you are facing her.
                You will have to move quickly to get this hat and over drain Fay,
                if you are going down the destruction path.  There’s not a lot of
                time to play around here.  If you are planning on getting the Ghost
                Fay, I'd call a couple of Brown minions to you when Queen Fay is
                almost drained.
    
                Stand in front her and drain her.  Get the last bit of her health
                and after she starts walking towards your gate, send your Browns
                forward.  Hopefully they'll run over the hat and pick it up so you
                can chase down Fay.  You don't have much time here, because Fay
                walks to the gate in about 10 to 15 seconds.
    
         - Everlight Champion (Jeweled headdress with feathers - it looks like a
                               Las Vegas showgirl’s headpiece) – City of Everlight
                After enslaving / destroying the last person in second town, this
                hat will be lying right by the netherworld gate near the town hall,
                right next to the chests of gold.
    
         - Legion Champion (Giant bronze standard) – Empire Hills
                When you are walking up the stairs to the catapult, go to the
                landing on the right instead of entering the catapult.  Follow the
                stairs up to the ramparts.  The hat is among the containers at
                highest level.
    
    <===========================================================================>
    <                 Domination / Destruction Decisions [**DDD]                >
    <===========================================================================>
    
    This part lists the places in the game that impact you domination or
    destruction rating.  Note that if you are trying to get 100% Domination, you
    have to enslave 100% of the people in the towns.  If you are trying to get 100%
    Destruction, you have to kill 100% of the people in the towns.  If you kill
    some and dominate others, even if it's one different by 1 person, you won't get
    the 100% rating.
    
    Enslaving means you use your target spell on the person you want to enslave
    long enough for them to drop to their knees.  If you keep the target spell
    going after this, you will kill your target.  Use the left trigger to target
    the person you want to enslave.  Release your spell when the person starts to
    take damage.
    
    There are three separate lists here. The first list contains all the situations
    that impact your domination / destruction rating.  The next two lists give
    detailed information on what you need to do for the domination and destruction
    paths.
    
    <====================================>
    < Domination / Destruction Decisions >
    <====================================>
    
    1) Enslave or kill Borius, the governor of Nordberg
    
    2) Enslave or kill all 100 villagers in the city of Nordberg
       - There are two villagers per house.  They will run outside when you break
         down the door.
    
       - If you destroy a home but don’t kill or enslave the residents, the house
         will return the next time you come back.
    
       - 65 villager are available you first capture the city - 21 outside and 44
         in homes.
    
       - 20 villagers are behind the poison barrier – 6 outside and 14 in homes.
         You need Green Minions to reach these villagers
    
       - 15 villagers are reachable by raft – 5 outside and 10 in homes.  You need
         Blue Minions to reach the villagers
    
    3) Enslave the villagers of Nordhaven or light the final tar pit on fire
    
    4) Enslave or kill the villagers in the Nordberg Commune
    
    5) Enslave or kill the governess of Everlight
    
    6) Enslave or kill all 100 villagers in the city of Everlight
       - There are four villagers per house.  Some of them might not be able to run
         outside when you break the door, but you can target them inside the house.
    
       - If you destroy a home but don’t kill or enslave the residents, the house
         will return the next time you come back.
    
       - 80 villagers are available when you first capture the city - 48 outside and
         32 in houses
    
       - 20 elves are in the Elf Quarters, which are available right before the
         final mission
    
    7) Enslave or kill Senator Drearius and his wife in the Empire Heartlands
    
    8) Enslave or kill the Yeti in the Arena
    
    9) Let Queen Fay walk to your Netherworld Gate or drain her to death
    
    <=================>
    < Domination Path >
    <=================>
    
    1) Enslave Borius, the governor of Nordberg – Hit Borius with the Target spell
           until the statue breaks.
    
    2) Enslave all the villagers in the city of Nordberg
    
    3) Enslave 10 people in Nordhaven who will ship free with firecrackers.  Do not
           light the final tar pit on fire.
    
    4) Enslave the about 10 villagers inside the commune.  Note that the villagers
           are marked as enemies so your minions will kill them.  If you want to
           dominate the commune, it's better to go in by yourself.  You’re Reds
           will light the fields on fire, killing lots of the villagers
    
    5) Enslave Governess of Everlight
    
    6) Enslave all the villagers in the city of Everlight – The last 20 people are
           the elves that become available during the Everlight revolt.  Be careful
           not to kill any of the villagers during the revolt.  The elves throwing
           the exploding bombs are villages you need to enslave.  There are two
           platforms with two elves each that you have to destroy to proceed.
           Destroying the platforms shouldn’t kill these elves.  You have to
           enslave them and keep them alive to get full domination.
           Be careful, because if someone attacks you and your minions are near,
           your minions will automatically start attacking them.  You should try to
           move your minions away before attempting to enslave the bomb throwers.
           That might not be possible, because the bombers have a tendency to
           follow you.
    
           You have to send Green spider riders over to the last platform to end
           the rebellion.  If you try to enslave anyone on the last platform,
           they'll probably drop a bombing killing all the elves on the platform.
    
    7) Enslave Senator Drearius and his wife - If you enslave him, the task doesn’t
           always get marked off until you get in the Sedan chair.  Juno will fuss
           at you when you send your minions to the chair, but as long as both
           Drearius and his wife are dominated, you’ll get credit for this.
    
           It's possible that the failure of the game to recognize that they are
           enslaved is the reason why so many people can't get the 100% Domination
           ending video.
    
    8) Enslave Yeti in the Arena - When the Yeti is playing with the seal in the
           Arena, hit him with your Target spell, he'll start to shrink.  When he
           stops shrinking and release your Target spell, you'll dominate him.  It
           takes longer to dominate him than normal people.
    
    9) Let Queen Fay go to your Netherworld Gate – After you drain her as part the
           main story, just leave her alone.
    
    <==================>
    < Destruction Path >
    <==================>
    
    Note: If you accidently enslave someone, you can usually turn around and kill
          them and still get destruction credit.
    
    1) Kill Borius, the governor of Nordberg
    
    2) Kill all the villagers in the city of Nordberg
    
    3) Light the final tar pit in Nordhaven on fire – You need to climb the wooden
           platform near the final tar pit and have your Red Minions light the
           explosives on the platform in the middle.  This will blow off the top of
           the oil rig.  Have your Red minions target the new explosives on the
           platform to light the fire.
    
    4) Kill everyone inside the Nordberg Commune or at least kill enough people to
           get credit for destroying the commune
    
    5) Kill Governess of Everlight
    
    6) Kill all the villagers in the city of Everlight – The last 20 people are the
           elves that become available during the Everlight revolt.  Kill the bomb
           throwers, since they count as villagers When you reach the final
           platform with about eight bomb throwing villagers, either use your Red
           minions or your Target spell to kill them.  Usually, when you kill the
           first villager, he will drop a bomb that will kill everyone else.  Don’t
           send your spiders to the platform or you might not get credit for killing
           the revolutionaries.  You also have to destroy the final platform.  If
           you've killed all the bombers and the quest hasn't ended, have your Reds
           attack the platform.  When it collapses, the rebellion will be over.
    
    7) Kill Senator Drearius and his wife – Some people have had to go back and do
           this multiple times to get credit for killing him
    
    8) Kill the Yeti in the Arena
    
    9) After you drain Queen Fay, you’ll get a cut scene and she’ll start walking
           towards your Netherworld gate.  Hit Queen Fay with your Target spell
           until she dies.  Make sure you get her before she reaches your gate, or
           you might not get destruction credit for this.  You have to move pretty
           fast to catch her, because she walks almost as fast as you do.
    
    Note: Destroying buildings, accepting / rejecting audiences, enslaving or
          killing people outside of the city quests doesn't seem to have any impact
          on your alignment.  The game starts counting the 100 people in the towns
          once you get the quest by purchasing the domination from the town's hall.
          Anyone you enslave or kill in the town before that point doesn't have any
          impact on your overall rating.
    
    Note 2: Most people don't seem to get the domination ending, even though
            they’ve gotten the 100% domination Xbox Achievement.  Either there’s a
            bug in the game preventing that final ending from showing (more likely)
            or there’s a different / stricter set of criteria to get the domination
            ending than the 100% domination achievement (less likely).  It is
            possible that you can only use you Target spell for enslaving to get
            the 100% domination ending.  I haven’t tried this yet.  I think it's
            probably due to the weird tracking of the Senator Drearius task.
    
    <===========================================================================>
    <                           Maps / Levels  [**MAP]                          >
    <===========================================================================>
    
    This section has information about each level / map in the game and how it
    connects to other maps.  It's mostly so I can have an alternate way of
    describing where things are.
    
    A (G) appearing after an area's name means that map has a gate.  If there is a
    number after the 'G', such as (G3), the map contains that many gates.
    
    <===============>
    < Prelude Areas >
    <===============>
    
    Prelude Nordberg
    
    Points of Interest -
    ------------------
         None - There are no Netherworld gates or items that you can collect
                during the Prelude.  It's just a tutorial area.  The map is
                similar to the Nordberg you run into later in the game, but some
                parts have changed, most notably the children's snow fort section.
    
    <===================>
    < Netherworld Tower >
    <===================>
    
                                       Forge
                                         |
                                         |
              Private Quarters ---- Throne Room (G) ---- Minion Burrows
    
    Points of Interest -
    ------------------
    
    Throne Room:
    
         - Netherworld Gate - Sit on your throne to activate this gate
    
         - Entrance to Private Quarters - behind your throne
    
         - Transport to Forge - step on the glowing circle opposite end of your
           throne on the left
    
         - Transport to Minion Area - step on the glowing circle on the opposite
           end of your throne
    
         - Dark Crystal #1 - in a glowing urn on a side passage to your left when
           you're facing your throne.  It's between the entrance to your Private
           Quarters and the point where the side path splits in two.  You have to
           smash the urn with you weapon to get the crystal.
    
    Private Quarters:
    
         - Magic upgrade station - in the loop on the right side of your chambers.
           From the magic station you can upgrade your spells if you have Spell
           Catalysts
    
         - Decorate your tower - At the far end of your quarters is a raised disc
           that allows you to choose the decorations for your tower.  You have to
           rescue Kelda before this becomes available.  If you select all of the
           options for your current first mistress, she will become your "special
           friend".  It takes 3,100 gold to buy all 7 items.  You have to rescue
           Juno before you have access to all the items for any mistress.
    
         - Dark Crystal #2 - in a glowing urn at the peak in the outside loop.
           The peak is on the opposite side as the entrance from the Throne room.
    
    Forge:
    
         - Forge - used to create items for your overlord.  The forge becomes
           available when you get the Red Hive.  Each Forge stone you get lets you
           create more items.
    
         - Armory - lets you switch between armor, helmets, and weapons that you've
           already created
    
         - Tower Upgrade - This station looks like a wooden crane.  You can upgrade
           any minion type you've recovered up to four times.  To purchase the
           upgrade, you have to spend one Dark Crystal and 1,000 gold times the
           level you’re upgrading to.
    
         - Dark Crystal #3 - in a glowing urn just past the Tower Upgrade
    
    Minion Burrows:
    
         - You can view each minion you have at the hive of that minion's color.
           You obviously have to have recovered the hive of the minion's type
           before it is available here.
    
         - Graveyard - allows you to revive dead minions.  It costs 2 life force
           orbs per level of the dead minion to resurrect the minion.  The minions
           are sort by color first and level \ power within a particular color.
           Minions that have more powerful equipment will sometimes appear before
           minions of a higher level.
    
         - Dark Crystal #4 - In a glowing urn at the end of a broken wooden bridge.
           There's a path the circles behind the Red Hive.  At the midpoint of
           this path is another path the leads to a broken bridge.  The urn holding
           this crystal is on the bridge
    
         - Dark Crystal #5 - There's a path that goes behind the Brown Minion Hive.
           Behind the hive, there's a niche off this path.  The urn for this
           crystal is in this niche.
    
    
    <=======================>
    < Nordberg and Vicinity >
    <=======================>
    
                ---------------- Nordberg City (2G) -------------- Nordhaven
                |                       |                              |
                |                       |                              |
         Hunting Grounds ---- Nordberg Sanctuary (3G)          To Everlight Reef
    
    Points of Interest -
    ------------------
    
    Hunting Grounds:
    
         - You have to drop the bridge to Nordberg from the Nordberg side before
           you can travel to Nordberg from the Hunting Grounds.
    
    Nordberg Sanctuary:
    
         - There's a minion possession stone near the entrance to Nordberg City
    
         - There's a second minion possession stone at the end of the raised elf
           platforms.
    
         - Harp - sitting at the end of the elf platform, just before the
           second Netherworld Gate.
    
         - Mana Totem - hidden in the crystal held by the statue of Queen Fay.  You
           have to knock down the statue and break the crystal to get this item.
    
         - Dark Crystal #6 - in an urn just past the spot where you had to release
           you Brown minions so you could cross pond.  There’s a gnome hole with a
           soldier inside.  The crystal urn is past the soldier.  You have to
           collect the crystal quickly after you break the urn or a gnome might
           take it back to the gnome hole where it will be lost forever.
    
         - Nordberg Sanctuary Gate 1 - located just before the place that had two
           Dryads.
    
         - Nordberg Sanctuary Gate 2 - located near the second spot where you can
           possess a minion.
    
         - Nordberg Sanctuary Gate 3 - located at the end of the map, near the Red
           Hive location.
    
    Nordberg City:
    
         - Target Spell Stone - at the entrance to this level.  You have to pick it
           up as part of the first quest.
    
         - Command Upgrade - at the top of the hill before you cross the bridge
           into Nordberg.
    
         - Life Totem - just past the first Netherworld Gate, behind a wooden
           barricade.
    
         - Life Totem – on the island on the left side of the pond.  You need your
           Blue minions to power the Raft to reach this item.
    
         - Mana Totem – in the town area behind the poison barrier.  You need the
           Green minions to remove the poison so you can break the barrier.
    
         - Nordberg Forge Stone - located just past the first burning barrier.
    
         - Command Upgrade - behind a stone barricade half way down the train
           tracks leading to the city.  You have to have your minions push the
           explosives cart to the barricade and have your Red minions blow it up.
    
         - Dark Crystal #7 - in an urn hidden by rubble.  After you break open the
           city gates, push another cart down the tracks to the end.  It will come
           to a stop next to a house.  Have your Red minions destroy the cart and
           you will see the urn with this crystal behind the rubble.
    
         - Dark Crystal #8 - available after capture the city.  Go to the gate
           next to the second Ballista.  Now that you control the city, this gate
           should be open.  Go through it and follow the trail all the way back.
           Take the path to the left and follow it to the end.  You'll have to
           break a fence or two to reach the end and the path will wind a bit.  At
           the very end of the path, you'll see a urn with this crystal.  The urn
           is where you started the game during the Prelude.
    
         - Nordberg Netherworld Gate 1 - located just outside of the main
           entrance into Nordberg.
    
         - Nordberg Netherworld Gate 2 - located next to town hall
    
    Nordhaven (Tar Pits):
    
         - There are no items on this level
    
         - Nordhaven Netherworld Gate 1 - located near the entrance from Nordberg
    
         - Nordberg Netherworld Gate 2 - near the village where you find your ship
    
    
    <================>
    < Everlight Reef >
    <================>
    
    
    From Nordhaven ----> Everlight Reef (2G) ----> To Everlight Jungle
    (One way Trip)                                    (One way trip)
    
    Points of Interest -
    ------------------
    
    Everlight Reef
    
         - You cannot travel from Everlight Reef back to Nordhaven.
    
         - You cannot travel from Everlight Jungle back to Everlight Reef.
    
         - Life Totem - There is a dock on the opposite shore from the first dock
           you make on the inner island.  At the end of the path from the dock is
           this Life Totem.
    
         - Command Totem - Use the Elven ship to break through the rocks just past
           the first dock on the center island. Moor your ship on the dock behind
           these rocks to get this totem.
    
         - Dark Crystal #9 - The urn that holds this crystal is on a side path half
           way down the hill after you place the Yellow (third) Gate key.  You have
           to send your minions to get it.
    
         - Dark Crystal #21 – Is on the central island with the two Gate Key
           Stones.  From the Everlight Reef Netherworld Gate 2, go through the
           tunnel behind the Teal Gate Key, take a left and follow the path until
           you reach water.  You'll pass the Red and Brown Minion Pits along the
           way.  In front of you should be a small piece of land with a glowing
           urn.  Send your Blue minions across the water to fetch this crystal.
    
         - Everlight Reef Netherworld Gate 1 - located at the entrance to this
           level.  If you return to this level, this is probably the gate that will
           have your ship.
    
         - Everlight Reef Netherworld Gate 2 - located on the second island, near
           the Teal Gate Key location
    
    <===============================>
    < Everlight City and Vicinities >
    <===============================>
    
                                                         Everlight Temple (G)
                                                                  |
                                                                  |
    Everlight Jungle (G) - Everlight Facility (G) -- Everlight Temple Outskirts (G)
                                                                  |
                                                                  |
                                                         City of Everlight (3G)
    
    Points of Interest -
    ------------------
    
    Everlight Jungle
    
         - Halo Spell Stone – behind the lower of the two poison barriers near the
           Netherworld Gate
    
         - Everlight Forge Stone - just down the hill from the Netherworld Gate
    
         - Dark Crystal #10 - under a stone arch just to right when you walk on the
           second large beach.  The beach is located just past the battle with the
           two Elven Priestesses
    
         - Netherworld Gate - located near the exit to the Everlight Facility
    
    Everlight Facility
    
         - There’s a possession stone beyond the main road
    
         - The gnome gate on the ground floor is one of the best sources of Brown,
           Red, and Green lifeforce in the game.
    
         - Dark Crystal #11 – behind the gate to the left of where you first find
           the Green Hive.  You have to step on the nearby pad to open the gate.
    
         - Dark Crystal #12 – in the room with the single panda, go through the
           opening to the outside.  Send your minion across the plank that’s hidden
           behind the boxes to the far side.
    
         - Dark Crystal #13 – where the two pandas are in side by side cages, the
           crystal is in the left cage.
    
         - Netherworld Gate - located near the entrance from the Everlight Jungle
    
    Everlight Temple Outskirts
    
         - Spell Catalyst – on a raised platform before you climb the steps to the
           Spider Temple
    
         - Dark Crystal #15 – requires a Green Minion mounted on a Spider to reach.
           Go to the stone walkway between the Netherworld gate and the opening in
           front of the gates to Everlight.  Send your Spider up the spider web on
           the wall.
    
         - Netherworld Gate - located near the entrance from the Everlight Facility
    
    Everlight Temple
    
         - There’s a secret door that you can open by stepping on the pad at the
           top of the circular staircase.
    
         - Mana Totem – near the chests and in front of the secret door
    
         - Dark Crystal #14 – behind the secret door
    
         - This area, including the chests behind the secret door, is the best
           place to find gold in the game.
    
         - Netherworld Gate - near all the treasure chests
    
    City of Everlight
    
         - Command Totem – just before Netherworld Gate 2, in front of the locked
           gate to the elven quarters
    
         - Spell Catalyst – on the island on the left side of the beach when facing
           the water.  You need the Blue Minions to bring this item back to the
           gate.
    
         - Dark Crystal #20 – on the island on the left side of the beach when
           facing the water.  On the right side of the hill going up to the spell
           catalyst is an archway.  Run your Blue minions through the archway and
           across the beam to get this crystal
    
         - Netherworld Gate 3 - located just past the main gates to the city, which
           you had to reach by going through all the soldiers.
    
         - Netherworld Gate 2 - located in the city near the gate to the elven
           quarters
    
         - Netherworld Gate 1 - located near Town Hall
    
    <==================>
    < Nordberg Commune >
    <==================>
    
    Nordberg Commune (G)
    
    Points of Interest -
    ------------------
    
         - Spell Catalyst – at the top of the hill near the back of the commune
    
         - Netherworld Gate – This is the only entrance and exit to this level
    
    <==================================>
    < Empire City – Blue Minion Rescue >
    <==================================>
    
    
    Empire Harbor (G) --- Empire Heartlands (G) ---- Empire Sewers (G)
                                                             *
                                                             *
                                                             *
                                                       Empire Palace ---  Arena (G)
    
    Points of Interest -
    ------------------
    
    Empire Harbor
    
         - Command Totem – up a hill just beyond the Netherworld Gate
    
         - Everlight Forge Stone – near the catapult in the Harbor fort
    
         - Dark Crystal #16 – to the left of the entrance to the Harbor fort
    
         - Netherworld Gate – past the Harbor fort and after you lower the bridge
    
    Empire Heartlands
    
         - There is a possession stone just past the Netherworld Gate
    
         - Senator Drearius’s villa and Sedan chair are on the opposite side of the
           road from the Netherworld Gate
    
         - Spell Catalyst – in front of Senator Drearius’s house
    
         - Dark Crystal #17 – dropped by the Gargantuan when he dies
    
         - Netherworld Gate – half way up the path beside the main road
    
    Empire Sewers
    
         - You can reach the Empire Palace by raft.  You need your Blue Minions to
           power the raft.  Once you complete the Arena section, the raft is gone
           and you can’t get back to the Empire Palace
    
         - Spell Catalyst – in the water behind the Netherworld Gate.  You need
           Blue Minions to reach this spell.
    
         - Dark Crystal #18 – use the floor pad in the room with the two platforms
           where you had to drop your Blue Minions to their death.  The crystal is
           past the two Eradicators
    
         - Dark Crystal #19 – under the sewer grate near your Netherworld Gate.
           You may be able to sweep your Blue minions to it, but most likely, you
           will have to move the raft with your Blue minions, sweep them under the
           grate, and move the raft back to pick up this crystal
    
         - Netherworld Gate – right in front of the Arena Sewers
    
    Empire Palace
    
         - You can’t reach this level once you complete the Arena.
    
         - There are no enemies or items on this level
    
    Arena
    
         - Once you leave this area via the Netherworld Gate and have collected the
           Blue Minion Hive, you can never return
    
         - There are no items on this level
    
    <================>
    < The Wastelands >
    <================>
    
    The Wastelands (2G) **** Wastelands Sanctuary (G*)
                                       *
                                       *
                                       *
                         Wastelands Sanctuary Depths (2G)
    
    Points of Interest -
    ------------------
    
    The Wastelands
    
         - Life Totem – at the back of the blue ooze pool in the first zombie
           village where the blue slugs constantly spawn.
    
         - Mana Totem – on the far left side of the first area where you find the
           blue ooze.  You need Red Minions to get through the fire, but you don’t
           need Blue minions
    
         - Command Totem – at the top of the hill above the second zombie village
    
         - Minion Spell Stone – in the middle of the first area where you find the
           blue ooze.  You don’t need Blue minions to reach this item
    
         - Spell Catalyst – in the ruined hobbit village off of the first area with
           the ooze puddles.  You need Green minions to get through the poison
           cloud, but you don’t need Blue minions
    
         - Spell Catalyst – in the ruins at the far end of the ooze river where you
           get attacked by mutant minions
    
         - Dark Crystal #22 – under an opening in the rock off of the first area
           with blue ooze.  This crystal is in the little nook pointing towards
           your Netherworld gate.  You don’t need your Blue Minions to get this
           crystal
    
         - Dark Crystal #23 – in the first zombie village.  This crystal is in the
           house on the back right after you climb the stairs.
    
         - Dark Crystal #24 – on the hill above the second zombie village, under a
           tent near the open gate
    
         - Dark Crystal #25 – on the left side of the big ooze river, just above
           the place where you need the Green minions to get the Tower Shard
    
         - Dark Crystal #26 – on the path you take when you are escaping the empire
           soldiers and the archers are firing on you is a path that only your
           minions can take.  The path is on the bend right before the slide down
           to the bottom of the hill.
    
         - Netherworld Gate 1 – at the entrance to this level
    
         - Netherworld Gate 2 – right after you step off the moving rock elevator
    
    Wasteland Sanctuary
    
         - Dark Crystal #28 – is only available when you are returning the Tower
           Heart to Queen Fay.  Just past the statues that you have to push to
           block the archers, you’ll come to an intersection.  Go straight to reach
           a platform that has this crystal.  If you go left, you’ll run into a
           Centurion.
    
           Note: You only have one opportunity to get this crystal.  Once you drain
                 Queen Fay, you won’t be able to get this crystal again, so make
                 sure you get it before you when you can
    
         - The Wasteland Sanctuary gets destroyed after you drain Queen Fay, so you
           can never get back to the main part of this level.  You can enter the
           level from the Wastelands, but the bridge into the level is broken and
           you can’t cross it.  All other access points to the sanctuary are
           destroyed.
    
         - Netherworld Gate – this gate is available until you finish draining
           Queen Fay.  Once you drain Queen Fay, the sanctuary is destroyed and you
           cannot return.
    
    Wasteland Sanctuary Depths
    
         - Mana Totem – in a small pool on the opposite side of the large pool from
           the second Netherworld Gate.
    
         - Dark Crystal #27 – is in the middle of the path as you are returning to
           the Sanctuary elevator after kill the Salamander king.  There’s a new
           pathway open between the place where you first encountered salamanders
           and the gnome holes.  The crystal is on this path.
    
         - Spell Catalyst – on the path between where you fall after draining the
           first shrine and your Netherworld Gate
    
         - Netherworld Gate 1 – is below where you fall after draining the first
           shrine
    
         - Netherworld Gate 2 – is just past the second encounter with the
           Salamander King, next to a large pool
    
    <=============================>
    < Empire City – Final Assault >
    <=============================>
    
    Empire Hills (4G) ----- Empire City (G) ***** Empire Palace (G*)
                                                           |
                                                           |
                                                Empire Palace Grounds
    
    Points of Interest -
    ------------------
    
    Empire Hills
    
         - Life Totem – after the second catapult, there are two platforms with a
           bunch of sappers throwing bombs at you.  The Life Totem is just past
           these platforms.  You need to go up the stairs next to the right
           platform to reach this item.
    
         - Spell Catalyst – next to the soldiers’ tent in the area below the first
           catapult
    
         - Dark Crystal #29 – in the little grassy area to the left of the platform
           with the second set of sappers.  This platform is between the second and
           third hills.  You need Brown minions mounted on wolves to reach this
           crystal.
    
         - Netherworld Gate 1 – is where you start this level
    
         - Netherworld Gate 2 – is on top of the first hill
    
         - Netherworld Gate 3 – is on top of the second hill
    
         - Netherworld Gate 4 – is on top of the third hill, inside the fort
    
    Empire City
    
         - Dark Crystal #30 - located up the stairs to the left of the doors to the
           palace
    
         - Netherworld Gate – is on the main road, near the gates to the courtyard
           in front of the palace.
    
    Empire Palace
    
         - There are no items to collect.
    
         - The doors to the palace are only open until you kill the final boss.
           After that, the palace doors are closed and the palace is inaccessible.
    
         - The palace here is the same palace you were in before you went to the
           Arena, only you were coming into the palace from a different direction.
    
         - Netherworld Gate – is right near the entrance from Empire City.  This
           gate is only available until you defeat the final boss.
    
    Empire Palace Grounds
    
         - There are no items to collect or gates on this level.  You can’t reach
           this level after the final battle nor can you leave it without quitting
           the game.
    
    <===========================================================================>
    <                               Misc  [**MISC]                              >
    <===========================================================================>
    
    REVISION HISTORY:
    
    1.0 – Completed the walkthrough.  I removed the Achievement section, since this
          information is already available in other guides.  I think this guide is
          complete, except for missing a few of Brown minion titles.  If you notice
          any problems, something I've missed, grammar or spelling mistakes, let me
          know.
    
    0.2 – Completed the walkthrough through the conquering of Nordberg.  I made
          some formatting changes to clean a few things up as well.
    
    0.1 – Initial version – The first part is done.  I'm adding each section
          the walkthrough as I get to it in the game I'm playing.  I'll fill in the
          list section up to the point that I've reach in the walkthrough.  If I'm
          missing something in the lists for the portion of the walkthrough that
          I've covered, please contact me.  (overlordguide@yahoo.com)
    
    COPYRIGHT NOTICE:
    
    This walkthrough may not be reprinted or distributed on any web site or printed
    media without my expressed written consent.  This document is provided as a
    free resource to its intended audience.  No other party may receive any
    monetary compensation for any portion of the material presented within this
    document.  If permission is given by me to use this document, it must be
    presented in its original form unedited, with the exception of correcting any
    spelling or grammar errors contained in this document or any reformatting
    required to present this document on a given web site.  The owner of this
    document reserves the right to rescind permission to use this document, if the
    owner feels that any of the conditions stated in the copyright notice have been
    violated. This copyright notice must accompany any reprinted version of this
    document.
    
    Copyright © 2009
    
    <===========================================================================>
    <                         Acknowledgements  [**ACK]                         >
    <===========================================================================>
    
    I used Simalcrum's guide, at http://faqs.ign.com/articles/997/997038p1.html,
    to find a couple of Dark Crystals I missed on my first pass through the game.
    I think I found around 24 plus of the 30 on my own.  I also looked at this and
    some other online line guides when I was writing this guide to make sure I
    didn't miss anything.  All of them seemed to link back to Simalcrum's guide,
    so I'm only mentioning that one.  Thanks Simalcrum for making such a great
    resource!
    
    I got stuck in a few places when I was doing my original run through.  I used
    some of the posts on the gamefaqs board to get me through.  I read a number of
    them, but they're kind of hard to credit.  Much of that information has been
    copied and repeated so many times, that I've had a lot of trouble figuring out
    the original source.  If you feel you're the original source for any
    information in this guide, let me know and I'll give you credit.  Thanks for
    everyone on the board for the help you've given me and others!
    
    One of the items I know I got from the board was the information on what is
    need for 100% Domination or 100% Destruction.  That information appears all
    over the place, but whoever figured it out, thanks!
    
    ss4goku2003 for posting information on the Brown minion champion hats.
    
    akira10000 for posting pictures of the Champion Hats that I haven't found.
    
    Jamerific for helping me find the Spider Champion Hat
    
    88link88 for finding that you have to use your Reds to kill the last rebelling
    elves in Everlight to get 100% destruction.
    
    Dentorin for writing the 100% destruction requirements clearly
    

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