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    Walkthrough by The_Will

    Version: 1.0 | Updated: 11/28/08 | Printable Version | Search Guide | Bookmark Guide

    Chronicles of Mystery: The Scorpio Ritual
    Author: The_Will
    Date: 29-11-2008
    Version: 1.0
                                    About the game
    *   It doesn't seem like you can skip any of the cutscenes, nor can you skip
        Sylvie's remarks outside of dialogues. Dialogue sequences can be skipped
        by clicking on the text area at the bottom of the screen.
    *   You can examine inventory items by right clicking them. This is sometimes
        necessary to progress in the game. Something to keep in mind when you get
    *   If the audio seems out of sync in the cut-scenes, try changing Player.
        exe's priority to High in Taskmanager. This could render your system
        unstable, so use with caution.
    About the game
        La Valetta
            Sylvie's Room
            Olivier's Study
            Olivier's Study - Hidden Compartment
            Olivier's Bedroom
            Flowerbed revisited
            Marina again
            Entrance to the tenement building
        Island of Gozo
            Simon's Trailer
        La Valetta - Second Visit
        Gozo - Second Visit
            Small Street
            Plaza with bins
        La Valetta - Third visit
        Gozo - Third Visit
            Secret Passage
        La Valetta - Fourth visit
        Gozo - Fourth visit
    Copyright and contact information
    +--                               La Valetta                                --+
    +-- Sylvie's Room
    Examine your desk and pick up your Plane Ticket. Open the drawer and pick up
    the Credit Card, ID Card and ID Picture. Zoom out and pick up your baggage,
    which is standing next to the bed. Finally, examine the fireplace and close
    the air vent to extinguish the fire. You can leave now, click on the door to
    +-- Olivier's Study
    Examine the desk and open the drawer. Pick up the bottle of Dried Glue, the
    Flashlight, Uncle's Photograph and the Ballpoint Cartridge. Examine the Coffee
    Table next to the bookshelf to the left of the door. Open the Jewelry Case and
    pick up the Maltese Coins contained inside.
    Zoom out of the Coffee Table and examine the Paneled Wall just to the right.
    There's a hidden compartment located inside the wall, but we seem to be unable
    to open it from this side. Exit to the Hallway.
    +-- Hallway
    Examine the recess on the left wall. That Vase doesn't seem right, let's fix
    it! Rotate the pieces (five in total) of the Vase so they are aligned
    correctly. You'll want the text to be visible. If you're having trouble, try
    rotating them as follows: (numbered 1-5, bottom to top) 1. Three turns, 
    2. Three turns, 3. Two turns, 4. Three turns, 5. Two turns. The hidden
    compartment in Olivier's Office is now open! Go back there and claim your
    +-- Olivier's Study - Hidden Compartment
    Examine the paneled wall again and try to open the compartment. That's not
    going to work, we need something thin to squeeze into the opening. Open the
    cabinet with your Scooter Key and pick up the letter contained inside, as well
    as the Old Volume, keep reading until you get to the page with strange writing
    then put it away. Read the letter from your uncle. Exit to the Hallway and go
    +-- Olivier's Bedroom
    Look at the Bedside Table and pick up the Sleeping Pills. Afterwards, leave
    the room and exit to the street.
    +-- Street
    Pick up the Wire lying between the stranger and the sewer drain, then talk to
    the stranger. Forget about using your Scooter to go anywhere, the key is too
    far bent to be usable. Exit to the Workshop. (lower left exit)
    +-- Workshop
    Talk to Stefano standing outside his shop. Discuss everything and he'll repair
    your scooter key for you. He'll also allow you to take the pliers. Pick them
    up and use them to cut the wire, then exit to the Plaza.
    +-- Plaza
    Go over to the Flowerbed and talk to the Elderly Man for some friendly
    chit-chat. Then head over to the Backstreet and walk through it to the
    +-- Courtyard
    Pick up the Old Newspaper on the right and the Leaky Ladle on the left, then
    carry on to the Marina.
    +-- Marina
    Talk to Stefano's brother, doesn't look like those words Stefano told us are
    doing us any good. Head back to Stefano's Workshop and speak to him about your
    key. In case you're wondering, you won't get the key without paying for it.
    +-- Flowerbed revisited
    Go back to the Flowerbed on the Plaza and pick up the Cane. Use it to pick up
    the Watering Can, then put the Cane back under the bench. Examine the Watering
    Can and remove its head. Use the cut wires on the watering can head, then use
    the improvised rose on the Leaky Ladle. Now go back to the Marina.
    +-- Marina again
    Use the repaired Ladle on the Fish floating in the water. Talk to the Parrot
    and he'll ask for a fish. Give it to him and he'll complain about it being
    rotten. Use the Old Newspaper on the fish, then head over to the tenement
    +-- Entrance to the tenement building
    Examine the Entry Phone and ring the bell to appartment 5-R. Noone's home, ah
    well. Go to your scooter and use the key on the ignition, then use it again to
    start the engine and ride off.
    +--                             Island of Gozo                              --+
    +-- Arrival
    Pick up the Press ID lying at the bottom left, then pick up a leaf from the
    cactus. Afterwards, exit to the left.
    +-- Camping
    Speak with the Archaeologist and tell him you're with the press. Unfortunately
    he won't accept your Press ID without a picture. Fortunately, we've brought
    along a picture. Examine the Bottle of Dried Glue and take off the cap. Add
    the Cactus Leaf to the bottle to revitalise the glue. Put some Glue on the
    Press ID, then apply your Photo to it. Talk to the Archaeologist again, then
    head over to the ruins.
    +-- Ruins
    Examine the Spring just left of the big tree. Use the Watering Can on the
    puddle of water to fill it up. Afterwards, head over to the Temple.
    +-- Temple
    Go to the Underground Tunnel entrance and talk to the Police Woman. We won't
    get much done with her around. Talk to her until she offers to let you in if
    you bring her a cup of coffee. You might have to leave the area and come back
    in order to trigger this dialogue option. 
    Go back to the camping area and look at the cases. Pick up the Petrol Can.
    Afterwards, take a closer look at the trailer's door. We'll need something to
    open that lock. Use the Ballpoint Cartridge on the grate if you haven't bent
    it before, then use the bent cartridge on the lock and go inside.
    +-- Simon's Trailer
    Pick up the Brush and Spatula directly to your left. Hang the Flashlight on
    one of the hooks attached to the shelf above the desk. Now that we've got
    enough light to see what we're doing, examine the desk. Pick up the Metal
    Detector standing to the left of it, then power on his computer. Click on the
    little printer icon in the bottom right corner of the screen. Pick up the
    Coffee Thermos standing next to the laptop, then zoom out and grab the 
    printout from the printer.
    Exit the trailer and return to the Underground Tunnel entrance. Examine the
    Thermos and open it, then add the Sleeping Pills to make the coffee a bit more
    useful for us. Finally, give the coffee to the police officer. Enter the
    Underground, then exit again and go over to the generator. Try starting it by
    pressing the red 'On' button. Open up the fuel tank (red cap in the middle),
    and use the open jerrycan on the tank to fill it up. Try turning it off and on
    again. Apparently now the cooling system is malfunctioning. Open the radiator
    cap on top of the radiator on the left and use the Watering Can on it. Try
    restarting the generator again to see it finally come to life. Now enter the
    +-- Underground
    Enter the chamber. Look familiar? Go the centre of the chamber. This looks a
    lot like the image on the printout of Simon's computer. It looks like there's
    something that is supposed to be inserted into the pillars. Whatever it is
    though, we haven't got it. Go outside and go back to Simon's Trailer. Examine
    his desk and open the left drawer. Pick up the photographs of four sculptures
    and the photographs of a tablet, then leave the trailer again. Go back to the
    Temple area and examine the Fresh Site. Grab the Metal Detector and move it
    around the area until Sylvie exclaims she has found something. Use the spatula
    on the Metal, followed by the brush. Finally, pick up the signet ring and get
    back on your scooter.
    +--                        La Valetta - Second Visit                        --+
    We find ourselves in the bedroom. Go downstairs and leave the house. Go to the
    entrance to the tenement house and use the entry phone. Ring the bell to
    appartment 5-R and enter it to finally meet James. After talking to him, go
    back to your uncle's house and enter his Study. Open the Hidden Compartment
    and grab the book you and James spoke about, then bring him the book. Back to
    Gozo! Hop on your scooter again.
    +--                           Gozo - Second Visit                           --+
    Go to the Temple area and find Henri Simon at the Fresh Site. Talk to him and
    watch Sylvie rant a bit. After your little chat, you get a call from James
    about the location of the stones. Let's check out the address. To the scooter
    +--                                Istanbul                                 --+
    +-- Arrival
    Talk to the Rickshaw Owner before leaving the scene to the right. Enter the
    Courtyard to find an annoying guard blocking our way. We'll come back here
    later. Leave to the right once more to reach the Crossroads and talk to the 
    Trader. Afterwards enter the Small Street.
    +-- Small Street
    Examine the Cabriolet. Apparently parking on such a slope is reason to rummage
    through someone's car, but hey, who am I to complain? ^^
    Try to pet the kitty. Bad kitty! Give him the wrapped fish and he'll flee the
    scene. Try to move the gearlever. We'll need to figure out some way to hide
    our tracks. Enter the Art Gallery. Talk to the guard, then walk to the back
    and talk to Faina Flatow. Afterwards go back to the Courtyard.
    +-- Courtyard
    Pick up the Poker lying close to the bottom. Examine the bins and use the
    Poker on the Rubber Ball to remove it from the bin. Go back to the Small
    Street and use the ball on the front wheel. Next, use the gear lever. Finally,
    use the Poker on the Rubbel Ball and enjoy. With the guard gone, we can now
    enter the Plaza with bins.
    +-- Plaza with bins
    Box puzzle, yay! You'll have to move the Bin and the Crate so that you can
    climb them to get to the back of the Gallery. You can only push or pull an
    object, and you will have to position Sylvie manually in order to do so.
    Start with the bin. Move it up, then walk to its left and pull it left once.
    Walk around it and push it left once more. Position yourself below the barrel
    and push it all the way up against the wall, that's one done. Next the crate:
    Push it up twice, pull it right, then push it right, pull it down one block,
    then pull it right twice. When you're done, leave the area to the Gallery.
    +-- Warehouse
    Start by examining the desk. Take the Business Card and Powder-case from the
    handbag. Then take the scarf from the desk. Take a look behind the wardrobe.
    Pick up the Bicycle Chain and Bicycle Pump. Tie the Scarf to the Powder-case
    and hang the contraption on the third hook from the left. Rotate the
    Powder-case once. Then leave and follow the beam of light. Use the Switchcase
    to turn on the lights and take a look at the crates in the left corner. Use
    the Poker on the crates to open them. Take the four Stone Cubes from the small
    crate, then leave the area. Go back to the Rickshaw and give him the Bicycle
    Chain and Pump and he'll give you a ride.
    +--                        La Valetta - Third visit                         --+
    Run through the house a bit if you like, although there's nothing there. No
    sign of the thief or your uncle. Go outside and talk to the incredibly useful
    Inspector Granc. After that, go over to James's house. Use the Entry Phone to
    get the door open, then enter the house. Examine Flatow's to find out some
    writing on the back, then talk to James. Leave James's house and move into the
    Backstreet. Someone's following us, interesting... ah well, hop on the scooter
    for another trip to Gozo.
    +--                           Gozo - Third Visit                            --+
    Move over to Simon's trailer to pick up an interesting phone call. Apparently
    whoever he's talking to can talk extremely fast... amazing. Examine his bagage
    and take his keys. Head over to the van and use the key on the van door. Enter
    the van and open the toolbox. Pick up the hammer and chisel. Go over to the
    small crate and use the hammer on the nails, then use the chisel on the cover
    to open it. Do the same for the big crate. Not much we can do with that now
    though. Exit the van.
    +--                                  Rome                                   --+
    +-- Courtyard
    Great, just what we needed. Use the chisel on the van door to open it and get
    out. Examine the area next to the fountain and look at the broken column
    fragment. We should be able to use that to smash open the Entry Gate. Next,
    examine the fountain and reattach the garden hose. Open the valve to find out
    the hose gets clogged with algae.
    Examine the Window with Planks to the left of the van. Pick up the Broom. Then
    use your hammer on the nails holding the board together. That should do as a
    lever. Now we just need to figure out some way of smoothing the cobbles. Move
    over to the Archway. After the conversation walk round a bit and leave the
    archway. Come back to find out they've reached an agreement and enter the
    +-- Inside
    Pick up the thread from the bottom left corner. Examine the ledge above the
    fireplace. Examine the ledge above the fireplace. Pan down and pick up the
    Small Shovel. Use the Broom on the pile of soot to uncover a code. Look up at
    the ledge again. Those buttons have the same images as the code, unfortunately
    one of the buttons we need to press is too dirty. 
    Go outside and head over to the area with the fountain. Grab some soil from
    the big plant in the lower left corner. Use it on the puddle we created 
    earlier next to the fountain, then use the broom to spread out the mud. Use
    the plank as a lever on the column piece and pull it to open the gate.
    Go out into the street and head left. Talk to the taxi driver, then grab a
    bough from the blueish plant on the wall. Head over to the cafe on the right.
    Take the moist napkins from one of the tables, then go back into the mansion.
    Use the Bough with the Moist Napkins, then use the String to secure it and
    enter the room with the fireplace. Use the cleaning stick on the dirty button,
    then use the broom to enter the right combination (numbered from left to
    right): 7, 4, 9, 6, 2, 5. Use the Small Shovel on the Secret Passage to keep
    the door open, then enter the passage.
    +-- Secret Passage
    Pick up two stones from the pile on the left. Use a stone on the first moving
    stone slab (where the cursor changes to a sort of bow and arrow), and click
    when the slab is at the bottom position. Do the same with the second slab.
    Timing this can be a bit annoying at times, but don't worry, there's an
    infinite supply of stones, so you can not get stuck here. After blocking both
    slabs, continue into the Storage.
    +-- Storage
    Pick up the roll of Scotch Tape from the box on the left. Pick up the cap from
    the floor near the chairs. Pick up the Feather Duster next to the door, and
    Packing Paper and Nun's Apparel from the wardrobe. Go behind the screen to
    change into the nun's outfit, then open the door to enter the Hallway.
    Pick up the candle from the table across the door. Examine the trolley with
    Vatican Post. Use all four Stone Cubes on the Packing Paper, then examine it
    and click on the paper to fold it. Use the Scotch Tape to seal it shut. Next
    use the Candle on the Cap to fill it with wax and put the candle back in its
    place. Speak to the Security Officer, then enter the Study.
    +-- Study
    Speak with the Cardinal. After this, try not to be too annoyed about another
    horribly timed phone conversation. Enter the Study again and examine the
    Cardinal's desk. Of course, no adventure can go without a 'press through
    writing puzzle', pick up the pen from the desk, then take the Sheet of Paper.
    Use the Pen on the Package of stones to address it. Put the pen back in its
    place, then move away from the desk. Examine your Feather Duster and pull out
    a feather. Use the Soot-blackened Broom on the Sheet of Paper, then use the
    Feather on it to make the invisible text visible.
    Move the left ladder closer to the portrait by clicking on the bookcase where
    it says 'Place for ladder'. Then examine the portrait and keep using the
    Feather Duster on the Portrait Frame until a key falls down. Pick up the key
    and use it on the lock in the left part of the portrait frame. Open the
    portrait and look at the safe. Enter the code from the Sheet of Paper by
    clicking on the corresponding digits: 1 5 6 5. Then use the Dial to open the
    safe. Pick up the Signet Ring and the Vatican Documents. Push the Twin Signet
    Ring into the cap of Wax we had prepared earlier, then examine the Documents.
    Read all the pages until you get another vision, then place the Documents back
    in the Safe.
    Leave the Study to find out the guard has gone away. Push the ladder over to
    the window side, then examine the curtains. Use the Garden Shears on both
    sides of the rope. Then combine the two ropes to form one long rope. Leave the
    Study and place our Package in the mail trolley.
    +-- Garden
    Leave the Hall and enter the Garden. Pick up the Garden Shears lying near the
    bottom right. Move over to the left to the Garden by the Wall. Examine the
    Recess and use the Guarden Shears on the Flowers and afterwards on the Creeper
    to uncover openings in the wall.
    Go back to the fountain area and look at the low wall. On it are eight Stone
    Elements. Number them 1 - 8 from left to right. Pick up 1, 2, 4 and 7. Go back
    to the Garden by the Wall and zoom in on the Recess. Place piece 1 (Vita) in
    the bottom hole. Place 4 and 7 (Et) in the second hole. Place 2 (top part of
    Virtus) in the third hole. Go back to the other part of the garden and pick
    up the remaining pieces. Go back to the recess and place part 6 (bottom of
    Virtus) in the third hole. Place parts 8 and 5 (Labore) in the fourth hole and
    finally place part 3 (In) in the top hole.
    Climb to the top of the wall and tie your hammer to the Bound Rope. Then use
    this combination on the Embrasure and climb down to the street and talk to the
    taxi driver. Give him the Bouqet of Flowers to get a ride.
    +--                        La Valetta - Fourth visit                        --+
    Go downstairs and open your mailbox. Pick up the Package, the Correspondence
    and the Check, then read the letter, open the package to retreive your cubes
    and finally examine the check. Go outside and go to the Workshop of Stefano.
    Ask him to make a replica of the Signet Ring. He agrees to do so if you go to
    Tore and tell him 'This Evening - Yes'. Go to the Marina and deliver the
    message and go back to Stefano. With the ring in hand, hop on your scooter and
    we're off to Gozo again.
    +--                           Gozo - Fourth visit                           --+
    Go to the temple and enter the Underground chamber. Place the stone cubes in
    each of the four pillar tops. You'll see which cube needs to go where by
    looking at the pattern on the top and matching it with the pattern on the
    stone cubes. You can examine and turn the stones around to find out its mark.
    Next we need to align the pillars to match the planet alignment as described
    in the Vatican Documents. Take note of which symbol represents which planet.
    Let's start with the lower left pillar, turn the rings so it shows the
    following pattern, from top to bottom: Saturn, Iupiter, Venus, Alipes.
    Move on to the top left pillar. You see that the top ring can not be moved.
    Simply go by the same pattern, but offset by one. From top to bottom: Alipes,
    Saturn, Iupiter, Venus.
    Repeat this for the next two pillars. Top right: Venus, Alipes, Saturn, 
    Iupiter. And bottom right: Iupiter, Venus, Alipes, Saturn. If you've done it
    right, you'll get a cutscene.
    Congratulations, you've finished the game!
                           Copyright and contact information
    Copyright 2008 Jan-Willem Willebrands.
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright. Yada yada yada.
    Right enough of that. If you liked this guide and would like to publish it on
    your website, just send me an email. Also if you have any suggestions,
    additions or other things you really think I should know, drop me a line: