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Summoner Spells

Summoners are allowed two different summoner spells per game. Each has its own use and cooldown. Some champions can make use of different summoner spells than others. Before the game starts you can choose these two spells underneath the champion select screen. You only start with a small selection of the summoner spells initially, however, as you level up you will unlock all other summoner spells. As of now, level 12 is the lowest level to use all summoner spells. N/A means self cast.

Summoner Spells

All Game Modes

Summoner spellDescriptionLevel UnlockedBase CooldownRangeSpecial notes
ExhaustReduces a target's Movement Speed and Damage Dealt by 30% and reduces their Attack Speed by 50% for 2.5 seconds8210550
GhostYour Champion ignores unit collision and moves 27% faster for 10 seconds.1210auto smart self-cast
HealHeals the user and every allied unit within cast range for 75 + (lvl × 15). All targets healed will have a 50% reduction in heal amount from other Summoner Heal spells for 35 secs.1300AoE range: 300
ReviveInstantly revives your Champion at your team's Summoner Platform and increases your champion's maximum health by 200 + (lvl x 20) for 2 minutes. 9 minute cooldown.1540auto smart self-castIncorrectly displays Cooldown in game
SmiteDeals 460 + (lvl x 30) True Damage to an enemy minion, pet, or jungle monster.170625
CleanseRemoves all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.2210auto smart self-castQuick Silver Sash is an alternative for the debuff removal, not the tenacity though. Does not remove Suppression.
ClarityRestores the mana of the user and every allied unit by 40% of their maximum mana.6180AoE range: 600, auto smart self-cast
IgniteTargets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.8210600
FlashTeleports your Champion to target nearby location under your mouse cursor.12300400 max distanceInstantly, however short range
BarrierShields your champion for 95 + (20 × level) for 2 seconds.1210auto smart self-cast


Summoner spellDescriptionLevel UnlockedBase CooldownSpecial notes (if any)
TeleportAfter 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled.2300Global, work on allied heimerdinger's turrets, shaco's jack in the boxes, jarvan's flag, and teemo's shrooms.
ClairvoyanceReveals an area of the map for 5 seconds.1060


Summoner spellDescriptionLevel UnlockedBase CooldowncRangeSpecial notes (if any)
GarrisonStrengthens allied capture points or weakens enemy capture points. (Allied Turret: Grants massive regeneration and attack speed for 8 seconds. Enemy Turret: Reduces damage by 80% for 8 seconds)12101000

Summoner Spell Recommendations

With the ever changing game play and versatility of many champions, it is impossible to assign the two best summoner spells for any given character. However, there are a multitude of options that are regarded as good choices. Some spells are very generic and recommended on virtually anyone, but some summoner spells only see use on very few champions. It is best to learn each champion and what they use best, or what summoner spells you enjoy using most with that specific champion

Generic Play Style

Pusher - Ghost, Teleport, Exhaust

Jungler - Smite, Ghost, Flash, Exhaust

Support - Clairvoyance, Flash, Ghost, Heal

Assassin - Exhaust, Ignite, Flash

Ranged - Ghost, Flash, Exhaust, Cleanse, Ignite, Heal

Stealth - Cleanse, Ghost, Flash, Heal, Revive, Exhaust,

Mage - Clarity, Ignite, Ghost, Flash,

Carry - Exhaust, Ghost, Flash, Heal

Tank - Heal, Ghost, Flash, Clairvoyance,

Fighter - Ignite, Exhaust, Ghost, Flash, Heal, Cleanse,

Melee - Exhaust, Ghost, Flash, Teleport, Cleanse, Ignite