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    Story Script by LordBFG

    Version: 1.01 | Updated: 08/14/08 | Printable Version | Search This Guide

    Braid Story Script
    August 13, 2008
    Written By LordBFG
    
    Version 1.01
    
    So, like many games I have encountered, the in game text is difficult to read 
    on some TVs. I figured I would take the time to write all this out for those 
    who are having trouble reading it. I will put the story in the order in which 
    it appears in the game, for sake of not stumbling upon massive spoilers or 
    anything like that. All this belongs to Jonathan Blow because he made the game, 
    but since it is indeed an XBLA game, I guess Microsoft gets some credit as 
    well.
    
    
    
    "Chapter 2: Time and Forgiveness" 
    
    "Tim is off on a search to rescue the Princess. She has been snatched by a 
    horrible and evil monster. This happened because Tim made a mistake."
    
    "Not just one. He made many mistakes during the time they spent together, all 
    those years ago. Memories of their relationship have become muddled, replaced 
    wholesale, but one remains clear: the princess turning sharply away, her braid 
    lashing at him with contempt."
    
    "He knows she tried to be forgiving, but who can just shrug away a guilty lie, 
    a stab in the back? Such a mistake will change a relationship irreversibly, 
    even if we have learned from the mistake and would never repeat it. The 
    princess's eyes grew narrower. She became more distant."
    
    "Our world, with its rules of causality, has trained us to be miserly with 
    forgiveness. By forgiving them too readily, we can be badly hurt. But if we've 
    learned from a mistake and became better for it, shouldn't we be rewarded for 
    the learning, rather than punished for the mistake?"
    
    "What if our world worked differently? Suppose we could tell her: 'I didn't 
    mean what I just said,' and she would say: 'It's okay, I understand,' and she 
    would not turn away, and life would really proceed as though we had never said 
    that thing? We could remove the damage but still be wiser for the experience."
    
    "Tim and the Princess lounge in the castle garden, laughing together, giving 
    names to the colorful birds. Their mistakes are hidden from each other, tucked 
    away between the folds of time, safe."
    
    
    
    "Chapter 3: Time and Mystery"
    
    "All those years ago, Time had left the Princess behind. He had kissed her on 
    the neck, picked up his travel bag, and walked out the door. He regrets this, 
    to a degree. Now he's journeying to find her again, to show her knows how sad 
    it was, but also to tell her how good it was."
    
    "For a long time, he thought they had been cultivating the perfect 
    relationship. He had been fiercely protective, reversing all his mistakes so 
    they would not touch her. Likewise, keeping a tight rein on her own mistakes, 
    she always pleased him."
    
    "But to be fully couched within the comfort of a friend is a mode of existence 
    with severe implications. To please you perfectly, she must understand you 
    perfectly. Thus you cannot defy her expectations or escape her reach. Her 
    benevolence has circumscribed you, and your life's achievements will not reach 
    beyond the map she has drawn."
    	
    "Tim needed to be non-manipulable. He needed a hope of transcendence. He 
    needed, sometimes, to be immune to the Princess's caring touch."
    
    "Off in the distance, Tim saw a castle where the flags flutter even when the 
    wind has expired, and the bread in the kitchen is always warm. A little bit of 
    magic."
    
    
    
    "Chapter 4: Time and Place"
    
    "Visiting his home for a holiday meal, Tim felt as though he had regressed to 
    those long-ago years when he lived under their roof, oppressed by their 
    insistence on upholding strange values which, to him, were meaningless. Back 
    then, bickering would erupt over drops of gravy spilt onto the tablecloth."
    
    "Escaping, Tim walked in the cool air toward the university he'd attended after 
    moving out of his parent's home. As he distanced himself from that troubling 
    house, he felt the embarrassment of childhood fading into the past. But now he 
    stepped into all the insecurities he'd felt at the university, all the panic of 
    walking a social tightrope."
    
    "Tim only felt relieved after the whole visit was over, sitting back home in 
    the present, steeped in contrast he saw how he'd improved so much from those 
    old days. This improvement, day by day, takes him ever-closer to finding the 
    Princess. If she exists - she must! - she will transform him, and everyone."
    
    "He felt on his trip that every place stirs up an emotion, and every emotion 
    invokes a memory: a time and location. So couldn't he find the Princess now, 
    tonight, just by wandering from place to place and noticing how he feels? A 
    trail of feelings, of awe and inspiration, should lead him to that castle in 
    the future her arms enclosing him, her scent fills him with excitement, creates 
    a moment so strong he can remember it in the past."
    
    "Immediately Tim walked out his door, the next morning, toward whatever the new 
    day held. He felt something like optimism."
    
    
    
    "Chapter 5: Time and Decision"
    
    "She never understood the impulses that drove him, never quite felt the 
    intensity that, over time, chiseled lines into his face. She never quite felt 
    close enough to him - but he held her as though she were, whispered into her 
    ear words that only a soul mate should receive."
    
    "Over the remnants of dinner, they both knew the time had come. He would have 
    said: 'I have to go find the Princess,' but he didn't need to. Giving a final 
    kiss, hoisting a travel bag to his shoulder, he walked out the door. Through 
    all the nights that followed, she still loved him as though he stayed, to 
    comfort her and protect her, Princess be damned."
    
    
    
    "Chapter 6: Hesitance"
    
    "Perhaps in a perfect world, the ring would be a symbol of happiness. It's a 
    sign of ceaselessness devotion: even if he will never find the Princess, he 
    will always be trying. He still will wear the ring."
    
    "But the thing makes its presence known. It shines out to others like a beacon 
    of warning. It makes people slow to approach. Suspicion, distrust. Interactions 
    are torpedoed before Tim can open his mouth."
    
    "In time he learns to deal with the others carefully. He matches their hesitant 
    pace, tracing a soft path through their defenses. But this exhausts him, and it 
    only works to a limited degree. It doesn't get him what he needs."
    
    "Tim begins to hide the ring in his pocket. But he can hardly bear it - too 
    long tucked away, that part of him might suffocate."
    
    
    
    "Chapter 1"
    
    "At a cafe on a bright plaza, most customers sit back, feeling the warmth of 
    the sun, enjoying their cold drinks. But not Tim - he barely notices the sun, 
    doesn't really taste his coffee. For him this corner affords a good view of the 
    city, and in the teetering of the passers-by, in the arc of a shop-girl's hand 
    as she displays tea to an interested gentleman, Tim hopes to see clues."
    
    "That night at the cinema, fictitious adventurers lunge implausibly across the 
    screen. The audience here is mixed. Some are patrons of the cafe, now sitting 
    excitedly in the plush chairs, eager for another new flavor, for distraction 
    from the boredom of their easy lives. Other seats hold fisherman and farm 
    workers, hoping to forget their toils and rest their hands."
    
    "Tim is here too, but he is scrutinizing the gloss on the lips on the screen, 
    measuring the angle of the plume of a distant helicopter crash. He thinks he 
    discerns a message, when the cinema closes and most of the audience strolls 
    down the plaza to the south, Tim goes north."
    
    "People like Tim seem to live oppositely from the other residents of the city. 
    Tide and riptide, flowing against each other."
    
    "Tim wants, like nothing else, to find the Princess, to know her at last. For 
    Tim this would be momentous, sparking an intense light that embraces the world, 
    a light that reveals the secrets long kept from us, that illuminates - or 
    materializes! - a final palace where we can exist in peace."
    
    "But how would this be perceived by the other residents of the city, in the 
    world that flows contrariwise? The light would be intense and warm at the 
    beginning, but then flicker down to nothing, taking the castle with it; it 
    would be like burning down the place we've always called home, where we played 
    so innocently as children. Destroying all hope of safety, forever."
    
    
    
    "Epilogue"
    
    "The boy called for the girl to follow him, and he took her hand. He would 
    protect her; they would make their way through this oppressive castle, fighting 
    off the creatures made of smoke and doubt, escaping to a life of freedom. The 
    boy wanted to protect the girl. He held her hand, or put his arm around her 
    shoulders in a walking embrace, to help her feel supported and close to him 
    amid the impersonal throngs of Manhattan. They turned and made their way toward 
    the Canal St. subway station, and he picked a path through the jostling crowd." 
    
    "He worked his ruler and his compass. He inferred. He deduced. He scrutinized 
    the fall of an apple, the twisting of metal orbs hanging from a thread. He was 
    searching for the Princess, and he would not stop until he found her, for he 
    was hungry. He cut rats into pieces to examine their brains, implanted tungsten 
    posts into the skulls of water-starved monkeys."
    
    "He scrutinized the fall of an apple, the twisting of metal orbs hanging from a 
    thread. Through these clues he would find the Princess, see her face. After an 
    especially fervent night of tinkering, he kneeled behind a bunker in the 
    desert; he held a piece of welder's glass up to his eyes and waited."
    
    "On that moment hung eternity. Time stood still. Space contracted to a 
    pinpoint. It was as though the earth had opened and the skies split. One felt 
    as though he had been privileged to witness the Birth of the World..."
    
    "Someone near him said: 'It worked.'"
    
    "Someone else said: 'Now we are all sons of bitches.'"
    
    "The candy store. Everything he wanted was on the opposite side of that pane of 
    glass. The store was decorated in bright colors, and the scents wafting out 
    drove him crazy. He tried to rush for the door, or just get closer to the 
    glass, but he couldn't. She held him back with great strength. Why would she 
    hold him back? How might he break free of her grasp? He considered violence."
    
    "He cannot say he has understood all of this. Possibly he's more confused now 
    than ever. But all these moments he's contemplated - something has occurred. 
    The moments feel substantial in his mind, like stones. Kneeling, reaching down 
    toward the closest one, running his hand across it, he finds it smooth, and 
    slightly cold."
    
    "He tests the stone's weight; he finds he can lift in, and the others too. He 
    can fit them together to create a foundation, an embankment, a castle."
    
    "To build a castle of appropriate size, he will need a great many stones. But 
    what he's got now, feels like an acceptable start..."
    
    The End
    
    
    I hope this will help a few people whose TVs are full of suck and such. If you 
    are reading this just so you don't have to pay the $15 for the game, shame on 
    you. You aren't getting the full story because I can't put cutscenes in this, 
    and you are missing out on a beautiful 2d platformer, like no other.
    
    So right, email me with any comments, concerns, critiques, and remember, don't 
    use without my permission. Just an easy email to TheSnoogan(at)yahoo(dot)com 
    (change to the symbols) asking if you can use it on your site will do. 
    
    As of August 14, 2008, the only sites permitted to use this FAQ are:
    www.GameFaqs.com
    www.NeoSeeker.com
    
    (c)2008 LordWorthy FAQs