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    Speedrun Mode FAQ by Anathema09

    Version: 1.0 | Updated: 10/14/08 | Printable Version | Search Guide | Bookmark Guide

    						      
    			   BRAID			      
    	     	Full Game Speedrun FAQ	   
    
    
        
    						      
    Version 1.0
    
    Written by Anathema 09
    
    Date began:  10/13/08
    
    
    
    
    
    TABLE OF CONTENTS  (Codes on the right are for quick access)
    
    Introduction					S1
    Speed Run FAQ					S2
    
    Home World / House				S3
    	
    World 2:  Time and Forgiveness			S4
    	2-1:  Three Easy Pieces			A1
    	2-2:  The Cloud Bridge			A2
    	2-3:  Hunt!				A3
    	2-4:  Leap of Faith			A4
    
    World 3:  Time and Mystery			S5
    	3-1:  The Pit				B1
    	3-2:  There and Back Again		B2
    	3-3:  Phase				B3
    	3-4:  The Ground Beneath Her Feet	B4
    	3-5:  Tight Channels			B5
    	3-6:  Irreversible			B6
    	3-7:  Lair				B7
    	3-8:  A Tingling			B8
    
    World 4:  Time and Place			S6
    	4-1:  The Pit				C1
    	4-2:  Jumpman				C2
    	4-3:  Just Out of Reach			C3
    	4-4:  Hunt!				C4
    	4-5:  Movement by Degrees		C5
    	4-6:  Movement, Amplified		C6
    	4-7:  Fickle Companion			C7
    
    World 5:  Time and Decision			S7
    	5-1:  The Pit				D1
    	5-2:  So Distant			D2
    	5-3:  (Man Holding Key)			D3
    	5-4:  Crossing the Gap			D4
    	5-5:  Window of Opportunity		D5
    	5-6:  Lair				D6
    	5-7:  Fragile Companion			D7
    
    World 6:  Hesitance				S8
    	6-1:  The Pit				E1
    	6-2:  There and Back Again		E2
    	6-3:  Phase?				E3
    	6-4:  Cascade				E4
    	6-5:  Impassable Folliage		E5
    	6-6:  Elevator Action			E6
    	6-7:  In Another Castle			E7
    
    World 1 and Epilogue				S9
    	1-4:  (Full Lotus)			F1
    	1-3:  (2/3 Lotus)			F2
    	1-2:  (1/3 Lotus)			F3
    	1-1:  Braid				F4
    	Epilogue				F5
    
    Acknowledgements				S10
    
    History / Legal					S11
    
    
    
    
    =========INTRODUCTION======================== S1
    
    Hey there!  Thanks for looking at my in-depth guide about the Full Game 
    Speedrun challenge for "Braid".  First, a little about me, a little about the 
    game, and then hopefully, a lot of answers that will either help you get your 
    15 Gamerpoint achievement or lower your time even further.
    
    This is my first FAQ.  While I was doing the speedruns on my game, I noticed 
    there were no FAQs to reference for those looking to shave off a few seconds 
    here or there.  Since I've turned to GameFAQs lord knows how many times in 
    the past 5 years, I feel like this is a good way to do my part and give back 
    to the community that saved my controller from being thrown across the room 
    in bouts of frustration during my other gaming endeavors.  And because it's 
    the first game I feel I'm qualified enough to write about.
    
    At the time of writing, I (Anathema 09) currently hold the 5th place spot on 
    the overall Xbox LIVE Braid Full Game Speedrun leaderboard with a time of 
    31:15.97.  Although I doubt I'll be able to usurp TaCoMonster209 or SprintGod 
    with their blistering Under-30 times, I know my current time still has a good 
    45-50 seconds I can shave off of it.  Plus, it's such a good way to avoid 
    doing everything else I'm supposed to be doing...
    
    
    
    =========Speed Run FAQs====================== S2
    
    Q:  What is a Full Game Speedrun and Why should I want to do one?
    
    A:  After completing "Braid" for the first time, you will notice there are 
    still 15 Gamerpoints to win for "Completing a Full Game Speedrun of Braid, 
    beating the challenge time."  This means in order to finish all your 
    achievements and get a full 200 / 200 for the game, you must be able to beat 
    the game in Speedrun mode in under 45 minutes, collecting ALL of the puzzle 
    pieces along the way.
    
    
    Q:  Wait, how is that even possible?  It took me 45 minutes to pass ONE level 
    on my first playthrough.
    
    A:  You too, huh?  For me, the beauty of "Braid" was even though I felt like 
    a complete and utter dolt when confronted with some of the puzzles for the 
    first time, they can all, in fact, be completed in A MINUTE A PIECE, on 
    average.  You just have to know how to work the puzzles and how to 
    efficiently move between them, which is what this guide is all about.
    
    Q:  But I'm not completely OCD and/or I'm a Well-Adjusted person with a 
    decent Job and Life and I desire to keep it that way so I don't need a face-
    melting time to feel good about myself.  Is this guide for me?
    
    A:  Sure.  You don't have to want to be able to play this game in 10 minutes 
    tops to want to know simple, efficient ways to play it in under 45 minutes.  
    I mean, you spent $15 on this game, you might as well soak every Gamerpoint 
    you can out of it.
    
    I'm including a feature in this guide that I wish I had when I was doing my 
    first Speedruns:  A Target Start time for each world, and a target Start Time 
    for Overachievers.  To play the game in 45 minutes or less, try to start each 
    world with your timer matching or reading less than the "Target Start Time".  
    If you REALLY want to get a low time, try to start each world with your timer 
    matching or reading less than the "For Overachievers" time.
    
    
    Q:  Are there spoilers in this guide?
    
    A:  Plot spoilers?  No.  We will be moving past the "plot" sections to 
    quickly too even care about what the books say.  Puzzle spoilers?  Yes.  And 
    I assume you wouldn't be here unless you wanted them, so I won't post 
    warnings.  Here is my one, blanket spoiler warning for this guide:
    
    IF YOU HAVE NOT YET PLAYED THIS GAME IN IT'S ENTIRETY FROM BEGINNING TO END, 
    SOLVING THE PUZZLES BY YOURSELF, COLLECTING THE PIECES BY YOURSELF, OR 
    READING THE BOOKS BY YOURSELF, YOU SHOULD GO AND DO THAT RIGHT NOW.  
    
    Seriously.  You can't even access Speedrun mode until you've beaten the game 
    once, and trust me, you're only robbing yourself out of one of the most 
    moving, sublime and amazingly-well written stories given to gamers.  Do 
    yourself a favor and do it on your own.
    
    
    Q:  Do I need to collect the hidden stars to complete the challenge time?
    
    A:  No.  The stars DO NOT EVEN APPEAR in Speedrun mode.  Only the puzzle 
    pieces need be collected.
    
    
    Q:  I'm bad at putting the puzzle pieces together when I'm in the home world.  
    Is this counted against me?
    
    A:  No.  The Speedrun timer stops when you are in Puzzle mode and after 
    raising the flag at the end of each world.  Feel free to take as much time as 
    needed in these places to grab food, run to the bathroom, shake the pins and 
    needles out of your legs, etc.  You could also just hit Pause at anytime to 
    stop the clock as well, but isn't it more gratifying when the game itself 
    gives you some downtime?
    
    
    And now, without further ado, warm your fingers up, it's time to sprint.
    
    
    
    ==========Home World / House ================= S3
    
    During the countdown, hold right so you start running immediately after the 
    timer ends.  My one friend seems to think constantly jumping is more 
    efficient than just running, but I'm inclined to argue that the quickest path 
    between two points is a straight line.  Honestly, it doesn't make much of a 
    difference, except on sloping or moving surfaces.  If you jump onto a corner, 
    or a surface that is sloping downward, many times, it will "boost" or 
    "slingshot" you off of it in the direction you were traveling in when you hit 
    it at a rate faster than your normal run.
    
    That being said, you can get two good "boost" jumps off the stairs leading 
    down from the starting point towards the house if you time it right.  
    Continue towards the house.  You can jump up the stairs leading inside if 
    you'd like and shave a couple milliseconds.
    
    Approach the door to World 2 and enter.
    
    
    
    ==========WORLD TWO:  TIME AND FORGIVENESS============= S4
    
    ==========2-1:  Three Easy Pieces =================== A1
     
    -- 3 Puzzle pieces, 0 Time-Independent--
    
    *Start Time:  0:17.8
    
    
    The name of this level says it all, though you'd be surprised how many times 
    you'll restart this one when you want to save seconds off your fastest 
    speedruns.  Move to the right, three jumps up the steps.  Boost jump down the 
    hill and slingshot yourself onto the lattice.  Keeping with the theme of "the 
    quickest way between two points is a straight line", move yourself DIAGONALLY 
    upwards toward the ledge at the top.
    
    Boost jump down the next hill and shimmy diagonally up the second lattice.  
    Drop down at the top.  Boost jump off the corner of the stairway heading 
    down.  If you timed it right, it will ricochet you off the bottom step as 
    well, speeding you up.  Immediately jump upon hitting the ground to land on 
    the platform.  Do not use the ladder and NEVER STOP MOVING.  Ladders are 
    ALWAYS slower than just jumping onto a reachable platform.  Remember that.
    
    Jump onto the block-thing on the platform, then jump again off the RIGHT SIDE 
    of the block towards the gap in the upper platform.  Change your direction in 
    mid-air, staying as close to the upper-left platform as possible and drop 
    down 
    to the lower platform.  Upon landing, immediately move to the left, jump the 
    two gaps and collect your FIRST PUZZLE PIECE.  Immediately change your 
    direction and head back the way you came.  Jump the three gaps on the lower 
    platform, avoid the ladder to the upper platform, and jump up to the goomba-
    patrolled ground above you.
    
    Jump over the goomba and jump again from the RIGHT EDGE of the ground onto 
    the BLOCK sitting on the very left edge of the next platform.  The SECOND 
    PUZZLE PIECE is above this platform.  Jump on the goomba to reach it, 
    maintaining constant momentum towards the right.  Jump onto the goomba-cannon 
    and jump from there onto the next nearby platform.
    
    The THIRD PUZZLE PIECE is here.  If you were fast so far, you should be able 
    to naturally jump and land between the two patrolling goombas as they move to 
    the right.  Jump onto the one FURTHEST TO THE RIGHT first, change directions 
    in midair, then jump on the SECOND one (the one on the left), to get the 
    height necessary to reach the piece.  Collect the piece, then jump off the 
    newly-spawned goomba beneath to clear the cannon and drop down to the ground 
    below.
    
    Hit the ground running, moving right.  Quickly jump up the three platforms 
    and exit the level.
    
    
    =============2-2:  The Cloud Bridge =================== A2
    
    -- 2 Puzzle Pieces, 0 Time-Independent --  (4 Total)
    
    *Target Start time:  	1:04.00
    *For Overachievers:		1:02.58
    
    
    This is the ONLY level in the entire game that forces to to backtrack to it 
    once you've already moved on to the next level.  Efficiency-wise, that's 
    annoying, but it's not that big of a deal.  Boost jump off the downward hill 
    and clear the two fiery gaps to get the key.  Jump onto the ladder and climb 
    up.  Unlock the door.  Jump onto the cannon and run across the spawning 
    cloud.  Since this cloud is solid and moving in your direction, it will SPEED 
    YOU UP.  Take that into consideration as you time the jump to the second 
    cloud.  Collect the FIRST PUZZLE PIECE, jump to the next cloud and move on.
    
    The next moving cloud section is a spot where I advocate jumping over 
    running.  Since these clouds are moving AGAINST YOU, they will SLOW YOU DOWN, 
    but you need to move across them to get to the next puzzle piece.  Solution:  
    As soon as you touch down on one moving cloud, jump again while continually 
    moving to the right.  Your normal speed will be maintained and you'll land 
    right on top of the cannon, collecting your SECOND PUZZLE PIECE.  Clear the 
    goomba on the platform, boost jump down off the right corner of the platform 
    and move on, for now, to Level 2-3.
    
    
    =============2-3:  Hunt! =============================== A3
    
    -- 1 Puzzle Piece, 0 Time-Independent --
    
    *Target Start time:		1:28.00
    *For Overachievers:		1:25.42
    
    You must kill all the goombas here to lower the door blocking the puzzle 
    piece.  Move to the right, killing the one on ground level.  Climb the ladder 
    to the next platform, but DO NOT KILL THIS GOOMBA.  Jump the gap to the 
    platform on the left, kill the goomba.  Climb the ladder to the next platform 
    and kill that goomba as well.  Now, if you played this level quickly so far, 
    the goomba you spared on the platform below should not only still be alive, 
    but will be in range for you to jump down on it from above, springing 
    yourself to the upper platform on the right.  Kill that goomba, climb the 
    ladder.  Run over to the goomba on top, kill it, and collect your PUZZLE 
    PIECE.
    
    Now, DO NOT GO ON TO THE NEXT LEVEL.  REMEMBER, we need to backtrack and pick 
    up the two puzzle pieces we missed in level 2-2.  Fall to ground level, move 
    left and exit.
    
    
    ==============2-2:  The Cloud Bridge (part II) ========= A2
    
    -- 2 Puzzle Pieces left, 0 Time-Independent --
    
    *Target Start Time:		1:58.00
    *For Overachievers:		1:51.60
    
    Make a Bee-line towards the giant puzzle board.  Enter puzzle mode ASAP upon 
    reaching it.  Okay.  Here's the hardest part in this level.  You need to take 
    the one puzzle piece that looks like part of a platform and line it up so the 
    goomba on the platform above you and to the right will walk onto it.
    
    If you haven't moved any of the puzzle pieces yet, the one you want is on the 
    right side of puzzle mode in the middle.  Take it and move it to the upper 
    left corner of the puzzle mode.  DO NOT MOVE THE PUZZLE PIECE that's already 
    sitting there, as you can use it as a guide.  Line up the upper left corner 
    of the platform in the puzzle piece, NOT THE PUZZLE PIECE ITSELF so that it 
    touches the orange flower pedal on the piece below that's SECOND FROM THE 
    LEFT AND HANGING DOWNWARD.  If you did this correctly, when you exit puzzle 
    mode, the goomba should march from it's original platform onto the 
    "extension" you just placed there.
    
    Now, AS SOON AS THE GOOMBA moves onto the extension and is STILL MOVING TO 
    THE RIGHT, enter puzzle mode again and TAKE THAT PLATFORM PIECE AWAY FROM 
    WHERE YOU SO CAREFULLY LINED IT UP.  Far away.  To the other side of the 
    puzzle.  Move it off the puzzle if you'd like for good measure.  The goal is 
    to remove the platform beneath the goomba's feet as it's still moving to the 
    right so it falls to the ground and continues it's march to the RIGHT TOWARDS 
    THE DOOR and the PUZZLE PIECE above it.
    
    If you pulled that off, awesome.  Don't follow the goomba just yet.  There's 
    still one more puzzle piece on the platform above the door.  Enter puzzle 
    mode, move that platform piece once again so it's near the bottom right-hand 
    corner of the puzzle.  When you exit puzzle mode, jump onto the platform and 
    you'll find it's now SOLID and you can stand on it.  Go back into puzzle mode 
    from where you stand on the platform now and MOVE IT UP A LITTLE BIT.  When 
    you exit puzzle mode, the platform will have vanished from beneath your feet 
    and appeared around where your head is.  Solution:  As soon as you press "B" 
    to exit puzzle mode, press "A" to jump.  Tim will jump in mid-air and land on 
    the platform you just placed at your head.  Do this two to three more times 
    so you can jump onto the upper-right platform and collect the THIRD PUZZLE 
    PIECE from this level.
    
    After collecting the piece, fall down to the ground below.  Rush over to the 
    door to level 2-3.  The goomba should now be under it, or at least nearby.  
    Jump on him and collect the FOURTH PUZZLE PIECE from this level.  Exit, and 
    quickly move through level 2-3 as well to enter:
    
    
    ================2-4:  Leap of Faith ================== A4
    
    -- 4 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:		2:23.00
    *For Overachievers:		2:15.45
    
    Boost jump down the hill toward the ladder.  Climb up and immediately 
    activate the switch.  Wait for the goomba-cannon to launch a little guy 
    towards the moving platform.  As soon as the goomba touches the platform, 
    activate the switch once again.  Jump down the ladder and wait for the goomba 
    to mosey on over towards the level's entrance doorway.  Jump on him to 
    collect the FIRST PUZZLE PIECE from above the door.
    
    Climb back up the ladder, activate the switch and ride the platform toward 
    the goomba cannon.  As soon as you can, jump onto the cannon and move to the 
    edge of the cliff nearby.  Now, in my opinion, and I've played this game MANY 
    times, this next piece is the most ANNOYING one to get in the entire game.  
    It can make or break the beginning of your speedrun.  It's not HARD to get, 
    it's just all TIMING, and to me, that sucks.
    
    Anyway, you want to watch the fuse on the cannon below you.  When it gets 
    close to burning out, JUMP OFF THE CLIFF towards the right.  If you timed it 
    correctly, you'll land on top of the goomba that just got shot out of the 
    cannon and bounce up to the SECOND PUZZLE PIECE.  If not, well, rewind and 
    try again.  And Again.  And then re-start your Speedrun when it took you 
    fifteen tries to get a puzzle piece that should have taken five seconds to 
    get...  Hey, at least this one isn't in world 6.
    
    Okay, so now, you want to walk (NOT jump) off the cliff to the left.  Move 
    towards the center of the pit as you're falling.  As soon as you clear the 
    fiery pit on the left side of the crevice, move towards the left.  As you 
    clear the inconveniently placed fire pit in the center of the gorge, move 
    slightly to the right.  You'll land on a platform above a fiery pit of death 
    and collect the THIRD PUZZLE PIECE in the process.
    
    Jump down to the ground below and stand near the ladder.  As the goomba falls 
    from far above and bounces off the ground, jump on him to spring up onto the 
    ladder.  It's slightly faster than climbing the opening portion.  Climb up to 
    the alcove that houses the FOURTH PUZZLE PIECE.  Collect it, wait for the 
    goomba to fall past you, climb the ladder and jump off to the right to touch 
    solid ground.  Now it's just a matter of waiting for the plant to lower and 
    JUMPING (NOT RUNNING) uphill (it's faster) to raise the flag, bring the timer 
    to a halt and hear that the Princess is in another castle.
    
    ///////////////////////A QUICK NOTE////////////////////////////
    
    Don't exit out of the stuffed-animal dinosaur's speech box until you are 
    ready to move on.  Seriously.  Take a short breather.  The timer's stopped.  
    When you DO decide you're ready to move on, hold down LEFT on the Dpad or 
    Stick so when you press "A" and return to the House, Tim is already moving 
    toward the puzzle you have to assemble in order to reach World 1.  
    
    Over the course of 5 worlds, if it takes you 2 or 3 seconds to react to being 
    back in the House before you get moving again, that's FIFTEEN SECONDS you can 
    save on your time right there.  It doesn't sound like a lot, but believe me, 
    when your time starts getting into the low-thirties, you'll want every second 
    you can get.
    
    At the END OF WORLD TWO:
    
    *Target time:  		3:45.00
    *For OVerachievers: 	3:03.18
    
    
    =================== WORLD 3:  TIME AND MYSTERY =========================== S5
    
    =================== 3-1:  The Pit ======================================== B1
    
    -- No Puzzle Pieces --
    
    *Target Start Time:		3:52.00
    *For Overachievers:		3:10.60
    
    Ahh, The Pit.  Very straightforward.  Walk off the edge of the platform, fall 
    below, and collect the key from the goomba below.  This key is TIME-
    INDEPENDENT, so REWIND (at x4 or x8, always) to just before you fell in the 
    pit.  You'll still have the key.  Jump the gap, unlock the door and move on.
    
    
    =================== 3-2:  There and Back Again =========================== B2
    
    -- 1 Puzzle Piece, not Time-Independent --
    
    *Target Start Time:  	4:01.00
    *For Overachievers:  	3:18.34
    
    Run to the right, climb the lattice toward the second level platforms.  Land 
    on the left platform.  Climb the next lattice, land on the next platform up.  
    Avoid any falling baddies.  Climb the lattice, land on the top platform.  
    Avoid jumping on the baddies if you can.  It'll save you precious seconds.  
    Collect the key, then REWIND back to when you were on the lattice climbing up 
    to the first platforms.  This time, move towards the platform with the door.  
    Unlock it, collect your PUZZLE PIECE and move on.
    
    
    =================== 3-3:  Phase ========================================== B3
    
    -- 2 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:  		4:20.00
    *For Overachievers:		3:30.59
    
    Messing up the first part of this level will completely jeopardize your 
    attempts to quickly do the second part, so make sure you get it right the 
    first time.  If not, you're better off exiting and re-entering to reset the 
    clouds.  Or if you're going for Speed, restarting the whole run.  It's better 
    to restart with less than 4 minutes on the clock than make it all the way to 
    the end of the game and miss your time by a few seconds.  Trust me.
    
    Climb the lattice and detach as soon as you can stand on the platform above 
    you.  Jump on the GLOWING CLOUD moving to the left, then onto the NORMAL 
    CLOUD that should be right above and behind it to the right.  There's two 
    ways to do this next part, both work equally well.  Jump off the normal cloud 
    towards the right into thin air.  The Glowing clouds are TIME-INDEPENDENT.  
    They will keep spawning no matter HOW you monkey around with time.  The 
    normal clouds are not.  The trick is to either constantly rewind and play so 
    Tim is hovering in air right above where a GLOWING CLOUD will soon pass under 
    his feet, or just hold "X" and the RIGHT BUMPER simultaneously to FREEZE TIME 
    and wait for the GLOWING CLOUD to simply slide beneath you.  I'll leave it up 
    to you.  Either way, once you're safely on solid...er... cloud, jump to the 
    cannons and collect the FIRST PUZZLE PIECE.
    
    Jump down, move to the right, climb the lattice and find a similar puzzle.  
    If you did the first part efficiently and didn't rewind or freeze time more 
    than necessary, by the time you get to this platform, three clouds should be 
    headed your way:  A Normal cloud, a GLOWING cloud, and another normal cloud, 
    in that order.  Jump from cloud to cloud and then off into thin air again.  
    Same trick here.  Either do the constant rewind gag or freeze time until a 
    new GLOWING cloud passes under your feet.  Jump to the cannons and collect 
    the SECOND PUZZLE PIECE.  Boost-jump off the corner of the cannons to the 
    ground below and exit the level.
    
    
    ==================== 3-4:  The Ground Beneath Her Feet =================== B4
    
    -- 2 Puzzle Pieces, BOTH ARE TIME-INDEPENDENT --
    
    *Target Start Time:		5:22.00
    *For Overachievers:		3:57.88
    
    Both of the PUZZLE PIECES in this level are TIME-INDEPENDENT, and after you 
    see how easy that makes to speed things up when collecting them, you'll wish 
    EVERY piece was time-independent.
    
    Climb the ladder and move along the platform to the right.  Drop down in the 
    gap between the two platforms, avoiding the goomba, and activate the switch.  
    The goomba should have by now promptly firewalked itself to an early grave, 
    so as your TIME INDEPENDENT PLATFORM is moving beneath you, pull the CONSTANT 
    REWIND trick out of your bag to revive the little beast and keep him on the 
    very edge of the moving platform.  As soon as it touches solid ground, the 
    goomba will begin walking towards the KEY, and you need to activate the 
    platform again.  Before it can slide past to the other side, though, run down 
    to it and use it to JUMP towards the ladder and the doorway and let the 
    goomba deliver the key to your waiting arms (You did save it's life, after 
    all).  Climb the ladder, move along the platform, drop down through the gap.  
    Unlock the door and collect the FIRST PUZZLE PIECE.  
    
    Now for the really cool part.  REWIND (x4 or x8) back to just before you most 
    recently dropped down through the gap.  You don't have to go back around and 
    climb the ladder again, you don't have to wait for the platform to move, and 
    since that puzzle piece was TIME INDEPENDENT, you still have it in your hot 
    little hands.  You're welcome.
    
    Move to the right and drop to the ground below.  Approach the switch and 
    activate it.  Climb the ladder and move across the new TIME INDEPENDENT 
    PLATFORM and rest for a SPLIT SECOND on the spit of land the platform came to 
    a stop against.  Go back down to the switch and activate it again.  REWIND at 
    x8 back to when you were standing on that spit of land right above the SECOND 
    PUZZLE PIECE.  Since the platform is TIME INDEPENDENT, it's gone away now, so 
    drop below and collect your prize.  Since this is also TIME INDEPENDENT, you 
    can rewind again to when you were standing right above it and you'll still 
    have it.
    
    **Just a quick warning here.  The faster you can pull off the rewind, 
    generally, the better.  Just don't get careless with it.  Now that we're 
    dealing with things that aren't affected by time, it's really easy to work 
    yourself into a situation that you won't be able to get out of without 
    rewinding further and wasting more time.  So, buyer beware**
    
    
    ===================== 3-5:  Tight Channels ==============================B5
    
    -- 2 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:		6:05.00
    *For Overachievers:		4:41.47
    
    Move to the right, jumping over the little hump-hill if you want.  As you 
    approach the TIME INDEPENDENT GOOMBA CANNON above you, jump to kill the 
    little bunny that will most likely be trying to jump to kill you.  Jump again 
    as you approach the little plant in the ground before the gap, 'cuz that's a 
    bunny, too.  Cross the gap, climb the ladder, take one QUICK step towards the 
    FIRST PUZZLE PIECE, then move to your left, drop down and walk to where you 
    killed the second bunny.
    
    QUICKLY FREEZE TIME.  A TIME INDEPENDENT GOOMBA will shoot out and, 
    hopefully, land between fireballs.  Now, it's just a matter of pulling the 
    CONSTANT REWIND trick until you're standing back on the platform with the 
    puzzle piece, being careful not to let any of the fireballs touch the goomba.  
    If you did it right, he'll drop down to your platform, and you can 
    mercilessly use him to claim your PUZZLE PIECE.
    
    Jump down to the right over the gap and move to the right.  Every time you 
    pass a clump of flowers, they'll turn into SWARMS of death bunnies.  Just 
    keep running and ignore them.  If you get lucky, the PIPE PLANT will kill 
    some of them.  If not, no big deal.  Soon enough, you'll approach a cannon 
    that's firing quite rapidly towards the RIGHT.  Jump down to it's level, 
    being careful not to get shot.  Any pursuing bunnies should be fried by the 
    fireballs this cannon shoots.  Keep moving to the right and you'll find 
    another cannon up in the air firing TIME INDEPENDENT FIREBALLS at the ground.  
    You need to rewind so that ONE FIREBALL that is traveling to the RIGHT gets 
    HIT by one of the TIME INDEPENDENT FIREBALLS heading towards the ground.  
    This will cause every other RIGHT-TRAVELING FIREBALL to be destroyed and 
    allow you to fit in the "tight channel" leading to the SECOND PUZZLE PIECE.  
    Collect it and move on.
    
    
    ===================== 3-6:  Irreversible =================================B6
    
    -- 3 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:		7:17.00
    *For Overachievers:		5:47.76
    
    So the name of this level?  Yeah.  It's not kidding around.  You do NOT want 
    to make ANY mistakes here, or you'll be restarting the level, if not your 
    entire Speedrun.
    
    Moving right, CAREFULLY kill the two Goombas and the Death Bunny.  Move past 
    the ladder leading up to the FIRST PUZZLE PIECE.  Since we have to wait for 
    the time dependent left-moving platform to clear the TIME INDEPENDENT up-
    moving platform, we might as well solve other puzzles while they dance.
    
    Head over to the ladder leading underground.  Kill the death bunny hiding to 
    the RIGHT of the ladder BEFORE you go down, or it will be a PAIN to get back 
    up again.  Drop down below and move left.  Once the plant is in it's home, 
    jump over and collect the key.  Jump back quickly if you can, or just wait 
    for the plant to run it's course, cuz, again, if you rewind more than is 
    necessary here, those two platforms from the top of the level will block each 
    other.  Take your key and as soon as it unlocks the first door, REWIND.  That 
    door is TIME INDEPENDENT.  It'll stay down and you'll still have the key so 
    you can unlock the second door and collect the SECOND PUZZLE PIECE.
    
    Drop down to the level below and move to the left.  DO NOT COLLECT THE FIRST 
    KEY.  Wait for all the plants to clear and drop to the lowest level to get 
    the TIME INDEPENDENT KEY.  REWIND x8 back to where you stood before the first 
    of the three plants.  Unlock the door, then turn to the left and grab the KEY 
    you walked past initially.  Use this to unlock the second, TIME INDEPENDENT 
    DOOR, then pull the same trick from the level above:  rewind for one second 
    and use the same key to unlock the third door and collect the THIRD PUZZLE 
    PIECE.  Climb the ladders and leave the underground.
    
    Once above ground, move to the left.  Climb the ladder up to the second 
    level.  If you didn't make any errors in rewinding, the time dependent left-
    moving platform will have now cleared the TIME-DEPENDENT UP MOVING PLATFORM.  
    Feel free to rewind all you want now, though you probably won't want to, 
    since we ARE doing a Speedrun here.  Hold for a split-second at the top of 
    the ladder so the Bunny to the left emerges.  Jump down to the left and land 
    on the bunny to kill it.  Clear the plant, avoid the goombas and jump over to 
    the platform to collect the FIRST PUZZLE PIECE.
    
    Now, all you have to do is move all the way to the level's right, avoiding 
    the bunnies and the fire along the way, and exit the level.
    
    
    ====================== 3-7:  Lair ========================================B7
    
    -- No Puzzle Pieces --
    
    *Target Start Time:		9:30.00
    *For Overachievers:		7:15.43
    
    Out of the two "Boss" levels in this game, I find this to be the more 
    difficult one.  Let the goomba collect the key and fall into the pit.  Jump 
    the gap and then fall in after it.  You'll collect the key and die, but the 
    key is TIME INDEPENDENT, so just rewind to right before you fell and you'll 
    be in front of the door with the key to open it.
    
    So the thing that makes this Boss difficult is that he's TIME INDEPENDENT.  
    If you mess up rewinding here, you'll be adding tens of seconds onto your 
    time, as he can quickly move out of range of your attacks.  If you want to do 
    this as quickly as possible, you need to utilize the x8 rewind, but be 
    careful and pay attention while you're doing it or you'll be sorry.
    
    Don't approach the Boss as he sleeps.  Climb the lattice and drop the LEFT 
    CHANDELIER to wake him.  Immediately move to the RIGHT CHANDELIER and wait.  
    He will come in range, then move slightly out to the left.  Let him go.  When 
    he comes in range the next time, DROP THE RIGHT CHANDELIER.  AS SOON AS IT 
    HITS him, REWIND x8 to JUST BEFORE you dropped the LEFT CHANDELIER.  If you 
    did it right, Tim should be ready to drop the LEFT CHANDELIER on the BOSS as 
    he passes beneath.  Immediately move to the right and drop the RIGHT 
    CHANDELIER as he gets in range.  As soon as it hits, REWIND x8 AGAIN to right 
    before you dropped the LEFT CHANDELIER.  As the Boss passes beneath, let the 
    LEFT CHANDELIER fall, move to the right and drop the RIGHT CHANDELIER on him 
    as well.  Since the boss is TIME INDEPENDENT but the chandeliers are not, 
    technically, you only dropped two chandeliers the entire time, but he 
    sustained 5 points of cumulative damage.  Collect his key and move on.
    
    
    ====================== 3-8:  A Tingling =================================B8
    
    -- 2 Puzzle Pieces, FIRST PIECE TIME-INDEPENDENT --
    
    *Target Start Time:		10:09.00
    *For Overachievers:		7:53.68
    
    Move to the right and climb up the ladder.  At the top, immediately climb up 
    the ladder on the right.  You should be on the top level now.  Move all the 
    way to the left, drop down and take the KEY from the goomba.  Drop down to 
    the platform below and again to the ground.  Move right to the first ladder 
    you climbed up.  At the top, move LEFT this time, and down the two ladders to 
    the level with the SWITCH.  If you did this quickly, you should be right 
    behind the goomba as he approaches the switch.  Walk right behind him and hit 
    the switch to activate the TIME INDEPENDENT PLATFORM MOVING RIGHT above the 
    GROUND LEVEL.  The goomba will probably turn around quickly and kill you, but 
    no matter.  REWIND x8 to the PLATFORM IMMEDIATELY ABOVE THE LEVEL'S ENTRY 
    DOOR.  As you come out of rewind, the TIME INDEPENDENT PLATFORM should be 
    sliding out from under the platform you're standing on.  Jump onto the TIME 
    INDEPENDENT PLATFORM to reach the ladder leading to the FIRST PUZZLE PIECE.
    
    This puzzle piece is TIME INDEPENDENT, but that doesn't matter.  Start 
    climbing down the ladder, the drop down as soon as the TIME INDEPENDENT 
    PLATFORM MOVING RIGHT below clears it.  IMMEDIATELY upon landing on the 
    ground, move right, outrunning the TIME INDEPENDENT PLATFORM MOVING RIGHT.  
    Climb the initial ladder once again.  Drop down onto the MOVING PLATFORM as 
    it passes beneath you.  When the door is in range, jump at it with the KEY 
    and pass through.
    
    Climb the ladder all the way to the top.  Move across the lattice to the 
    right, avoiding the fireballs.  Drop down to the ground below and move left.  
    Standing on the CANNON, JUMP UP AND TO THE LEFT to cling onto the lattice.  
    Move carefully left, dropping down over the LEFT CANNON, and activate the 
    switch.  A TIME-INDEPENDENCE BESTOWING PLATFORM will move up into position in 
    the middle of the fire pit.  REWIND to a point where you were right above it 
    and drop down onto it.  REWIND x8 until there is no more movement whatsoever.  
    In essence, you just rewinded back to the beginning of the level, but you are 
    currently TIME INDEPENDENT, so you did not move.  Cool, huh?  Now just make 
    your way back over to the SECOND PUZZLE PIECE before the iron gate closes on 
    it.  Collect it and move all the way to the right of the level to raise the 
    flag and finish World 3.
    
    /////////////REMEMBER:  When you're ready to move back to the house, have 
    your Dpad or Stick already pointing LEFT so Tim will be on the move right 
    away towards the Puzzle board///////////////////////
    
    
    At the END OF WORLD THREE:
    
    *Target Time: 		11:59.80
    *For Overachievers: 	9:26.33
    
    
    ====================== WORLD FOUR:  TIME AND PLACE ====================== S6
    
    ====================== 4-1:  The Pit ===================================== C1
    
    -- No Puzzle Pieces --
    
    *Target Start Time:		12:05.00
    *For Overachievers:		9:31.56
    
    Move to the right, jump over the pit.  Move ALL THE WAY against the door.  
    The goomba below will pick up the TIME INDEPENDENT KEY.  Jump below.  Take 
    the key.  Rewind x4 or x8 until you're right in front of the door.  It will 
    unlock, allowing you through.  Continue on.
    
    
    ====================== 4-2:  Jumpman ==================================== C2
    
    -- 3 Puzzle Pieces, SECOND AND THIRD TIME-INDEPENDENT --
    
    *Target Start Time:		12:14.00
    *For Overachievers:		9:41.13
    
    Surprise, surprise.  This level requires some precise jumping.  Okay.  Move 
    to the right, climbing the ladder to the second level.  Move to the left, 
    climbing that ladder as well.  Once on the third level, MOVE TO THE LEFT and 
    jump out over the ENTRANCE DOOR.  You should stomp the now-rising goomba in 
    MID-AIR.  Using the boost, change directions and land to the left of the 
    suspiciously familiar gorilla on the top-most platform.  Jump over him and 
    collect the FIRST PUZZLE PIECE.
    
    Forget about the SECOND PUZZLE PIECE locked away for now.  Boost-jump off the 
    corner of the platform you're on if you can and land on the ground level near 
    the second set of platforms to the RIGHT of the locked doors.  Climb the 
    ladder and move SLIGHTLY to the right.  Jump over the FIREBALL that's hanging 
    in mid-air to land on the BLOCK at the left edge of the platform you're on.  
    Lining up your jumps carefully, jump up one platform to land to the LEFT 
    behind the CANNON.  Jump onto the CANNON and climb up the ladder.  Again, 
    jump to the LEFT onto the Block on the left edge of the platform you're on.  
    From there, jump up, collect the TIME INDEPENDENT KEY, and then jump down to 
    get the THIRD PUZZLE PIECE.
    
    Since that piece is TIME INDEPENDENT, REWIND x8 ALL THE WAY BACK to when you 
    picked up the FIRST PUZZLE PIECE.  You should have the KEY with you now as 
    well.  Jump the gap, open the door and collect the SECOND PUZZLE PIECE.  Drop 
    to the ground below and move all the way to the right, using the SECOND LEVEL 
    PLATFORM to cross over the PIPE PLANT.  Exit the level.
    
    
    ====================== 4-3:  Just Out of Reach =========================== C3
    
    -- 2 Puzzle Pieces, BOTH TIME-INDEPENDENT --
    
    *Target Start Time:		12:50.00
    *For Overachievers:		10:11.30
    
    Climb the ladder and get off at the level with the switch.  Activate the 
    switch and continue climbing the ladder to the top.  Move to the left, jump 
    out over nothing and BOUNCE off the goomba in MID-AIR to RETURN TO THE LEVEL 
    YOU JUST JUMPED OFF OF.  The gate is now down and you can jump on the 
    goomba's head to clear it and collect the FIRST PUZZLE PIECE.
    
    This section requires careful timing.  Jumping off to the right, CHANGE 
    DIRECTION IN MID-AIR to bounce on the goomba falling from the top level.  
    Since you hit him while moving LEFT, he should still be alive.  Change 
    directions in MID-AIR once again to move to the RIGHT and land on the 
    platform right in front of the ladder.  If you did this correctly, the goomba 
    will still be alive.  Move to the right until he collects the TIME-
    INDEPENDENT KEY.  REWIND back to the ORIGINAL jump you made onto this goomba.  
    This time, move continuously to the RIGHT as you jump on him.  The goomba 
    will die and drop the KEY.  Now, just avoid landing on the upper platform and 
    COLLECT the KEY.
    
    REWIND once again to the ORIGINAL jump you made onto this goomba.  This time, 
    move continuously to the RIGHT as you jump on him.  Land on the upper 
    platform, key and all.  Climb the ladder and claim the SECOND PUZZLE PIECE.
    
    REWIND one last time to just BEFORE you initially jumped on our poor, 
    chronically abused goomba.  This time, miss him completely, fall to the 
    ground, and exit the level.
    
    
    ======================= 4-4:  Hunt! ====================================== C4
    
    -- 1 TIME-INDEPENDENT Puzzle piece --
    
    *Target Start Time:		13:39.00
    *For Overachievers:		11:01.49
    
    This is the one level that I found it almost impossible to improve on from my 
    earliest run-throughs, so instead of holding your hand through it, I'll give 
    you the order to stomp the goombas in and let you do it as you see fit:
    
    Top Level
    Third Level, Left
    Second Level, Left
    Ground Level
    Second Level, Right
    Third Level, Right.
    
    And remember, that puzzle piece is TIME INDEPENDENT, so REWIND x8 back to 
    when you stomped SECOND LEVEL, RIGHT for quick exit from this level.
    
    
    ======================== 4-5:  Movement by Degrees ====================== C5
    
    -- 2 Puzzle Pieces, BOTH TIME-INDEPENDENT --
    
    *Target Start Time:		14:18.00
    *For Overachievers:		11:42.32
    
    Move to the right, jumping over the first TIME INDEPENDENT PLANT.  Come to a 
    rest IMMEDIATELY to the RIGHT of the SECOND TIME INDEPENDENT PLANT.  You 
    should be FACE TO FACE with the goomba.  As soon as the two plants on the 
    right go down far enough for the goomba to walk over them without being 
    eaten, move to the ladder and climb it.  The goomba will be eaten by the 
    leftmost plant in the process.  Don't worry about it.  At the top of the 
    ladder, jump off to the LEFT onto the BLOCK.  The goomba will revive.  Wait 
    until the leftmost plant goes down and jump to the right.  Keep moving to the 
    right until you hear the *tingle* sound of a key getting picked up.  
    IMMEDIATELY REWIND x8 to the point where Tim and the goomba were having their 
    staring contest, and the KEY will be delivered right into your waiting hands.  
    Climb the ladder, move to the left, watch out for the bunny, climb the second 
    ladder, unlock the door and take the FIRST PUZZLE PIECE.
    
    REWIND x8 until you were on the first ladder.  Jump off to the right.  Move 
    right, falling down near where the ladder hangs over the fire pit.  Move 
    right until the rightmost plant above you is down.  Let the next TIME 
    INDEPENDENT GOOMBA that spawns above you pass over the rightmost plant and 
    REWIND to where you fell down near the fire pit.  The SECOND PLANT should be 
    down.  After the GOOMBA crosses, REWIND til when you were on the FIRST 
    LADDER.  The FINAL PLANT should be down.  The goomba passes and falls to the 
    platform above you.  Climb up, jump on him and claim the SECOND PUZZLE PIECE.  
    Fall down the right and exit the level.
    
    
    ======================== 4-6:  Movement, Amplified ====================== C6
    
    -- 2 Puzzle Pieces, BOTH TIME-INDEPENDENT --
    
    *Target Start Time:		16:00.00
    *For Overachievers:		12:11.83
    
    Climb the ladder immediately in front of you and QUICKLY jump off to the 
    right to get a boost jump off the goomba before the two plants can come out 
    and munch him.  Climb the ladder on the right to the FIRST LEVEL of MOVING 
    CLOUDS and move to the left.  Since these clouds are moving in your 
    direction, they will SPEED YOU UP.  Move to the left far enough to revive the 
    goomba below, then move to the RIGHT, allowing time for the two fast-moving 
    plants to retreat.  Jump off the clouds towards the right and you should hear 
    the *tingle* of a key being picked up.
    
    REWIND x8 until you hear that poor goomba get munched by the plants below.  
    MOVE ALL THE WAY ON THE FIRST LEVEL OF CLOUDS TO THE LEFT.  Fall down and 
    collect the TIME INDEPENDENT KEY.  Rewind x4 or x8 until you're by the ladder 
    leading from the FIRST LEVEL OF CLOUDS to the SECOND LEVEL OF CLOUDS.  Climb 
    the ladder.  Up here, the clouds are moving AGAINST you, so your speed is 
    SLOWER than normal.  As soon as you lose contact with the clouds, like when 
    you jump, however, your speed returns to normal.  Keep that in mind as you 
    JUMP over the TIME INDEPENDENT PLANT, unlock the door and collect the FIRST 
    PUZZLE PIECE.
    
    REWIND x8 until you're at the RIGHTMOST LADDER leading to the first and 
    second level of clouds.  Climb to the second level.  JUMP OUT from the right-
    edge of the cannon, and a FAST-MOVING CLOUD will rush underneath you.  DO NOT 
    JUMP from this cloud until you reach it's very rightmost edge.  When it's in 
    range, jump onto the stationary platforms and collect the SECOND PUZZLE 
    PIECE.  Drop down and exit the level.
    
    
    ======================== 4-8:  Fickle Companion ========================= C8
    
    -- 2 Puzzle Pieces, BOTH TIME-INDEPENDENT --
    
    *Target Start Time:		17:08.00
    *For Overachievers:		12:58.44
    
    Okay, so far in this World, we've had nothing but Time-Independent keys.  Now 
    we get to see what happens when our keys are suddenly dependent on time.  And 
    it ain't a lot of fun.
    
    Move right, collect the key and climb the ladder.  Move right and activate 
    the switch.  Jump down, move right and stomp the goomba.  Now, BACK UP just 
    enough so the time-dependent platform will "catch" the next TIME INDEPENDENT 
    GOOMBA that shoots out of the cannon above.  When it does, CAREFULLY move to 
    the left, allowing the goomba to walk on the platform towards the left 
    without falling off.  When you're about underneath the switch, the goomba 
    should pick up the KEY and begin moving to the left.  RUSH to the first 
    ladder you climbed up.  Move to the ladder immediately to your left and CLIMB 
    IT HALFWAY UP.  As the KEY CARRYING TIME INDEPENDENT GOOMBA passes beneath 
    you, climb down the ladder to stomp him WITHOUT letting go of the ladder.  
    You will collect the key from him and can now climb up to the door and 
    collect the FIRST PUZZLE PIECE.
    
    REWIND or RUN QUICKLY down to the second level.  Move past the switch.  DO 
    NOT ACTIVATE IT.  Drop down and to the right.  If another goomba has already 
    spawned and is walking by the locked door, stomp it.  If not, OPEN THE LOCKED 
    DOOR and move to the RIGHT of it.  HANG OUT THERE until a new goomba spawns 
    and drops down to you.  As soon as it does, move to the left of the door, 
    reclaiming your key and letting the door lock itself.  Let the goomba kill 
    you.  As he passes, he'll take your key.  Pull the CONSTANT REWIND TRICK to 
    revive yourself and let the goomba pass with the key.  Once he does, REWIND 
    to the point where you were standing JUST INSIDE of the locked door.  Since 
    you did that in the past, it'll open again (Gotta Love World 4).  Your goomba 
    will now be delivering the key to you on the ground level.  Take it, open the 
    door, collect the SECOND PUZZLE PIECE, climb the ladder just outside the 
    locked door and move all the way to the right to complete World 4.
    
    Oh, and a quick note.  Since you have to be moving to the right even after 
    you raise the flag on this level and the Puzzle in the house is on the left, 
    you get transported back to the house after you pass the FOURTH PILLAR on the 
    bridge.  You don't get to press "A" and choose when.  Be ready for it.
    
    
    ///////////REMINDER:  Dpad or Stick all the way to the LEFT as you exit this 
    level //////////////////////
    
    
    At the END OF WORLD FOUR:
    
    *Target Time:			18:08.00
    *For Overachievers:		13:58.92
    
    
    ========================= WORLD FIVE:  TIME AND DECISION ================ S7
    
    ========================= 5-1:  The Pit ================================== D1
    
    -- 1 Puzzle Piece, not Time-Independent --
    
    *Target Start Time:		18:17.00
    *For Overachievers:		14:07.86
    
    One of the easiest pieces in the game.  Simply walk of the ledge while moving 
    to the right.  AS SOON AS YOU WALK OFF THE LEDGE, REWIND to right before you 
    fell.  Your shadow will fall and collect the PUZZLE PIECE.  Jump the gap and 
    exit.
    
    
    ========================= 5-2:  So Distant =============================== D2
    
    -- 2 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:		18:22.00
    *For Overachievers:		14:14.04
    
    Move right towards the ladder.  Climb up.  Pause while standing on the 
    switch.  Give it a good two-count and throw the switch.  REWIND x8 to when 
    you were climbing the ladder.  Climb and move all the way to left.  Your 
    shadow will throw the switch so you can run under, climb the lattice and 
    claim the FIRST PUZZLE PIECE.
    
    Drop down and move to the right.  Wait for the goomba to approach the 
    platform with the switch on it.  Bounce off of him and throw the switch.  
    Rewind to just before you took the goomba out.  Your shadow will bounce on 
    the goomba's shadow, leaving you free to bounce on the goomba, run under the 
    gate, climb the lattice and collect the SECOND PUZZLE PIECE.  Drop down and 
    exit the level.
    
    
    ========================= 5-3:  (Man Holding Key) ======================= D3
    
    -- 2 Puzzle Pieces, SECOND IS TIME-INDEPENDENT --
    
    *Target Start Time:		18:52.00
    *For Overachievers:		14:43.54
    
    Move to the right, climbing the lattice to the second level.  Move to the 
    right, approach the gap and drop down to where the KEY rests.  Pick up the 
    key, move left and jump as far as you can over the fiery pit.  As soon as you 
    die, REWIND x8 back to the TOP OF THE LATTICE.  CLIMB down to the RIGHTMOST 
    EDGE jutting out over the fiery pit.  Your shadow will pick up the key, jump 
    over the pit and hand it to you.  Climb the lattice, open the door on the 
    left and grab the FIRST PUZZLE PIECE, and in my opinion, the coolest one in 
    the game to solve :)
    
    Move right along the platform.  Drop down to where the key used to be.  Move 
    right, underneath the boxed-in room thing the SECOND PUZZLE PIECE is inside 
    of.  Approach the ladder and JUMP.  If you time it right, you'll spring off 
    the top of the death bunny so cunningly placed at the base of the ladder.  If 
    not, just rewind and try again.  You'll get it after two shots or so.  
    Anyway, collect the SECOND PUZZLE PIECE and REWIND x8 to just before you 
    dropped down from the upper level.  Cross the top of the SECOND PUZZLE PIECE 
    ROOM, jump on the platforms towards the door and exit.
    
    
    ========================= 5-4:  Crossing the Gap ========================== 
    D4
    
    -- 3 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:		19:24.00
    *For Overachievers:		15:16:39
    
    There are two ways to play this level.  One involves using a glitch involving 
    a ladder to quickly get one of the puzzle pieces.  Though I admit using the 
    glitch is the faster method, I, for one, have found it to be unreliable.  I 
    cannot get it to work every time, and so I choose instead to present a method 
    I know to work every single time.
    
    ***If you would like to see an example of this "ladder glitch" technique, 
    many videos exist on YouTube.  Please do not email me asking questions about 
    it.  Your email will be promptly deleted and I will not get back to you***
    
    Move to the right, jumping up to the staggered platform without using the 
    ladder.  Climb the next ladder you come across and move to the left.  Climb 
    the ladder and continue to the left past the switch and the moveable 
    platform.  Fall or jump down and stomp on the goomba below.
    
    REWIND x8 to the point where you were by the switch.  As soon as your shadow 
    falls below the moveable platform, hit the SWITCH and jump across the 
    platform to the GOOMBA CANNON.  Bounce off the newly spawned goomba's head to 
    reach the platform holding the FIRST PUZZLE PIECE.
    
    From here, jump off to the right, towards the SECOND PUZZLE PIECE.  Another 
    goomba should have spawned below and walked across the moveable platform and 
    the SHADOW PLATFORM behind it to approach the carpet-looking thing holding 
    the ladder up to the SECOND PUZZLE PIECE.  Bounce on the goomba's head to 
    reach the ladder and claim the piece.
    
    Jump to the ground level far below.  You want to position yourself so you're 
    standing a body-length away from the overhanging platform just above your 
    head.  As the next goomba approaches, hit the REWIND button for a split 
    second to create a STATIONARY SHADOW of yourself on that spot.  Climb the 
    ladder to the TOP of the overhanging platforms.  As the goomba falls onto 
    your shadow below, he'll BOUNCE UP.  You want to JUMP onto him from above, 
    launching yourself towards the platform on the RIGHT holding the THIRD PUZZLE 
    PIECE.  Collect it, then drop down and exit the level.
    
    ========================= 5-5:  Window of Opportunity =================== D5
    
    -- 2 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:		20:12.00
    *For Overachievers:		16:07.48
    
    Bound up the couple platforms on the right and climb the ladder to reach the 
    highest platform.  Move right until you reach the gap.  Jump the gap and 
    stomp the approaching goomba to take the KEY.  Fall down the ladder and move 
    to the GLOWING PINK DOOR and open it.  REWIND x8 to the point where you JUST 
    took the key.  This time, fall down to the platform with the NON-GLOWING 
    door.  Open it, run through to the left, jump off the top of the GLOWING DOOR 
    to reach the ladder.  Climb up and move to the left to activate the SWITCH.  
    Move right through the NOW-OPEN GLOWING DOOR.  Climb the ladder, jump the gap 
    on the left, and move back to the beginning of the level to claim the FIRST 
    PUZZLE PIECE.
    
    Climb the ladder to the highest platform.  Move ALL THE WAY TO THE RIGHT, 
    jumping the second gap.  Fall down the next ladder you come across.  Run 
    through the "room" towards the switch that's above your reach.  Stand beneath 
    it, count to 2 and press "B".
    
    REWIND x8 to the point right before you fell down the last ladder.  Move 
    across the top of the room and activate the SWITCH IMMEDITATELY.  Jump on the 
    platform to your right.  Your shadow should activate the switch in the room 
    beneath you, raising you up towards the platform with the SECOND PUZZLE 
    PIECE.  Grab it, fall to the ground level and exit.
    
    
    ========================= 5-6:  Lair =================================== D6
    
    -- 1 Puzzle Piece, not Time-Independent --
    
    *Target Start Time:		21:23.00
    *For Overachievers:		17:03.23
    
    Like I said before, I find this to be the easier of the two Bosses in the 
    game.  Here's how I do it:
    
    Cross the gap and climb the lattice over into the Boss's lair.  This time, 
    you WANT to approach him and wake him up.  When he does get up, climb the 
    lattice and drop the LEFT CHANDELIER on him.  IMMEDIATELY AFTER IT HITS, 
    REWIND until it looks like you haven't done it yet.  Move to the RIGHT 
    CHANDELIER.  Your shadow, meanwhile, drops the LEFT SHADOW CHANDELIER on the 
    Boss, sending him your way.  When he's in range, drop the RIGHT CHANDELIER.  
    AS SOON AS IT HITS HIM, REWIND a SPLIT SECOND BACK and "BOUNCE" the 
    CHANDELIER onto him again.  
    Two points of damage in 3 seconds.  Move over to the LEFT CHANDELIER and 
    REPEAT and this Boss is Toast in ten seconds, flat.
    
    Grab his key and move to the left.  Watch out for the goombas on the ground.  
    They can be hard to spot in the debris and they're probably looking for 
    revenge right now.  Climb the lattice and open the door to the left near 
    where you entered the level.  Run to the switch, give yourself a count of two 
    and PULL IT.
    
    REWIND x8 back to when you JUST picked up the KEY.  This time, move to the 
    RIGHT, unlock the door leading out of the level, and you'll notice at the top 
    of the hill a gate blocking the puzzle piece.  Wait... your shadow just 
    activated the switch.  Hurry up and grab the PUZZLE PIECE before the gate 
    falls and exit the level.
    
    
    ========================= 5-7:  Fragile Companion ======================= D7
    
    -- 1 Puzzle Piece, not Time-Independent --
    
    *Target Start Time:	22:08.00
    *For Overachievers:	17:40.52
    
    Thankfully, this level isn't anywhere NEAR as annoying as the other 
    "companion" level.  Climb the lattice and claim the KEY from the goomba in 
    whatever way you see fit.  Drop to the level below with the doors.  Approach 
    the first door, and JUST before you touch it with the key, REWIND for a split 
    second.  Your shadow will unlock the first door, leaving you free to unlock 
    the second door and take the PUZZLE PIECE.  Now, just backtrack down the 
    ladder, move to the right and raise the flag over World Five.  We're done 
    here.
    
    /////////////This time, you're gonna want to have the Dpad or Stick pointing 
    RIGHT as you press "A" to return to the house.  The Puzzle Boards on the 
    bottom floor of the house are both to the RIGHT of their respective 
    doors/////////
    
    
    At the END OF WORLD FIVE:
    
    *Target Time:  			22:28.00
    *For Overachievers:		18:08.70
    
    
    ========================= WORLD SIX:  HESITANCE ========================= S8
    
    ========================= 6-1:  The Pit ================================= E1
    
    -- No Puzzle Pieces --
    
    *Target Start Time:		22:32.00
    *For Overachievers:		18:12.38
    
    Not much to do here.  Just cross the pit and onto the next level.
    
    
    ========================= 6-2:  There and Back Again ==================== E2
    
    -- 1 Puzzle Piece, Not Time-Independent --
    
    *Target Start Time:		22:37.00
    *For Overachievers:		18:16.53
    
    Kind of like the puzzle from World 3-2.  Climb the lattice, but this time, 
    head toward the platform with the door.  About a body-length onto the 
    platform, DROP your RING.  Now just make your way up to the KEY, avoiding the 
    baddies, especially the death bunny under the CANNON.  Return with the key to 
    the platform with the door, picking up your RING as soon as you pass by it.  
    Unlock the door, take the PUZZLE PIECE and move on to the next level.
    
    
    ========================= 6-3:  Phase? =================================== E3
    
    -- 2 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:		23:09.00
    *For Overachievers:		18:50.22
    
    Climb the lattice, land on the platform and jump onto the approaching cloud.  
    IMMEDIATELY DROP your RING.  BEGIN RUNNING toward the right.  At the edge of 
    the cloud, JUMP to the right.  Time should slow you enough to give you a safe 
    landing on the next approaching cloud.  From there, jump to the cannon and 
    collect the FIRST PUZZLE PIECE.
    
    *****Here, I always find it easier to drop to the ground, move all the way to 
    the left, and exit and re-enter this level.  It resets everything and gets 
    rid of that pesky time-slowing ring we left behind.*****
    
    Re-entering the level, move to the right.  Climb the lattice to the TOP 
    platform.  Just barely to the left of the conveniently-placed daisy, DROP 
    your RING.  Climb the lattice down to the platform beneath.  Jump on the 
    approaching cloud, and then, just before it dissipates, run and JUMP from 
    it's rightmost edge toward the right.  You will pass through the ring's 
    stasis field and will slow down enough to land on the next incoming cloud.  
    From there, jump to the cannon, collect the SECOND PUZZLE PIECE and move on 
    to the next level.
    
    
    ========================= 6-4:  Cascade ================================= E4
    
    -- 3 Puzzle Pieces, SECOND IS TIME-INDEPENDENT --
    
    *Target Start Time:		24:34.00
    *For Overachievers:		19:41.75
    
    Run to the ladder, and avoiding all the cannon fire, make your way up to the 
    top level.  Move to the LEFT, carefully jumping over the fiery pit and 
    avoiding the flying goombas.  You want to lay your RING down EXACTLY THREE 
    BODY-LENGTHS from the CANNON.  JUMP into the air and BOUNCE off the next 
    approaching goomba.  Time will slow down the rate of your decent.  You'll be 
    falling just in enough time to bounce off a SECOND GOOMBA, which will give 
    you enough height to reach the upper platform and claim the FIRST PUZZLE 
    PIECE.
    
    PICK UP YOUR RING and move to the right, jumping over the fiery pit and 
    coming to rest just to the RIGHT of the platform above with the goomba 
    cannon.  When the cannon fires, let the goomba fall onto the level with you, 
    then jump on it's head to land on the same platform as the goomba cannon.  
    When the next goomba spawns, jump over it and let it fall to the platform you 
    just came from.  Before it can fall again, jump on it to LAUNCH YOURSELF to 
    the UPPER PLATFORM ON THE RIGHT.  Take the KEY, and fall down to the platform 
    below that's in the FIRING LINE of the FIREBALL CANNON.
    
    Jump over to the FIREBALL CANNON all the way to the RIGHT.  The idea here is 
    to time it so a goomba falling from above can land on the platform this 
    cannon is firing onto without getting killed.  DROP YOUR RING when the timing 
    is right, then jump over to the platform, stomp your goomba on it's head and 
    collect the SECOND, TIME-INDEPENDENT PUZZLE PIECE.
    
    Since Jonathan Blow took mercy on us here for having to time that last little 
    bit, simply REWIND to a point where you didn't jump on the goomba yet.  Let 
    it fall to the level below, then pick up your ring and follow.  When it moves 
    to the left and falls once more to the BOTTOM LEVEL, jump on it's head to 
    LAUNCH YOURSELF to the top of the cannon hovering over the fiery pit.  DROP 
    YOUR RING and time your jump so you can land on the platform to the left 
    without getting incinerated by the onslaught of FIREBALLS.  Run down the 
    tight corridor, unlock the door, and activate the switch.
    
    Wait for the fireball to clear the hallway you need to travel down, then make 
    a mad dash to the ladder.  Avoiding the barrage, climb to the top, move left, 
    jumping over the fiery pit, avoiding the flying goombas and hurdling the 
    cannon.  Fall down the gap above the door you used to enter the level and 
    collect the THIRD PUZZLE PIECE.
    
    *****Here, I exit and re-enter the level to get rid of the effects of the 
    time ring I left on top of the cannon.***
    
    Move along the ground level all the way to the right and exit.
    
    
    ========================= 6-5:  Impassable Foliage ======================= E5
    
    -- 2 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:		26:59.00
    *For Overachievers:		21:20.14
    
    The beginning of this one is kinda like that puzzle from World 3-6, 
    "Irreversible".  You want to DROP your RING underneath the one platform 
    MOVING UP.  It needs to stay there until the platform MOVING LEFT is above 
    the Astronaut or Knight-thing's shoulder.  Or you could just kill the goomba 
    and the bunny and then PICK UP the ring.  Both ways work well.  Anyway, after 
    you've done that, climb the ladder and move to the... right?  Yup.  After all 
    that work, we're not even going for that PUZZLE PIECE yet.  See, we'd have to 
    wait for the LEFT-MOVING PLATFORM to get alllllll the way over to the left to 
    collect the piece, and time wasted, is, well, time wasted in a Speedrun, so 
    climb to the top of the platforms and move all the way to the right to find 
    the next puzzle.
    
    So for this one, the plants are slaves to time and the goombas are TIME-
    INDEPENDENT.  So that means, basically, you can control the plants, but not 
    the goombas.  Here's how I did it.
    
    When the RIGHT-MOST PLANT is DOWN, FREEZE TIME.  LET GOOMBA #1 PASS.
    
    Let time resume.
    
    When the MIDDLE PLANT is DOWN, FREEZE TIME.  LET GOOMBA #1 PASS.
    
    Let time resume.
    
    When the RIGHT-MOST PLANT and the LEFT-MOST PLANT are DOWN, FREEZE TIME.  LET 
    GOOMBA #1 Pass and fall onto the platform with the puzzle piece while GOOMBA 
    #2 moves towards the MIDDLE PLANT.
    
    Let time resume.
    
    When the MIDDLE PLANT IS DOWN, FREEZE TIME.  LET GOOMBA #2 PASS.
    
    And finally, the LEFT-MOST PLANT should also be DOWN while TIME is still 
    FROZEN.  LET GOOMBA #2 PASS and fall onto the platform with the puzzle piece.
    
    Okay, so now you might see a problem.  See, that platform with the puzzle 
    piece is too high to jump to with just one goomba, and the space separating 
    the two is too much to get a double jump off of them.  Not so.  Here's what 
    to do:  When GOOMBA #1 is about to march past useful range, JUMP on him to 
    get the BOUNCE.  Now, either FREEZE TIME or do the CONSTANT REWIND trick 
    AFTER --- REPEAT --- AFTER Tim has reached the top of his bounce and IS ON 
    THE WAY DOWN.  Now, when GOOMBA #2 passes beneath you, just bounce on him 
    like he was right behind GOOMBA #1 and you'll reach the platform the FIRST 
    PUZZLE PIECE is on.  Magic.
    
    With that done, return to the first puzzle we were working on.  Climb down 
    the ladder to the platform underneath the fast-moving plant.  DROP your RING 
    beneath the plant, then climb the ladder and wait for it to retreat into it's 
    pipe so you can pass.  Watch out for the falling goombas as you move to the 
    left and COLLECT the SECOND PUZZLE PIECE.
    
    Forget about the RING as you move to the right and this level's exit.  Just 
    don't forget to jump to avoid the death bunny cleverly hidden underneath the 
    Puzzle Box area.
    
    
    ========================== 6-6:  Elevator Action ======================== E6
    
    -- 3 Puzzle Pieces, 0 Time-Independent --
    
    *Target Start Time:		28:28:00
    *For Overachievers:		22:54.49
    
    Using the system of ladders, work your way to the top of the maze, being 
    careful not to incinerate yourself along the way.  At the top, activate the 
    switch and ride the platform down to the KEY.  Watch out for the death bunny 
    hiding right underneath the KEY.  Grab it, activate the switch, then ride the 
    platform back up to the top.  DROP your RING at the RIGHT edge of the 
    platform, then pull the lever.  As the platform slowly descends, the ring 
    will slow the cannon's rate of fire, allowing you to pass through easier.  
    Still, be careful.  It's ALWAYS more time-efficient to wait out an oncoming 
    fireball than to rush through and have to rewind and take twice the time.
    
    When you get to the bottom, collect your ring from underneath platform (Jump 
    underneath it if you don't get the option by just walking by).  Climb the 
    ladder, unlock the door and collect the FIRST PUZZLE PIECE.
    
    Moving all the way to the right, we find a whole bunch of ladders and 
    elevators.  Climb the ladder furthest to the right.  Jump up to the platform 
    with the switch on it.  IMMEDIATELY UNDERNEATH THE CANNON, DROP your ring, 
    THEN pull the switch.  Jump to the UP-DOWN moving platform, which will make 
    you TIME INDEPENDENT.  REWIND x4 until the platform is at it's original 
    position, but your RING is still under the cannon.  If your ring disappears, 
    you went back too far and have to try again.
    
    Avoid the incoming cannon fire and jump to claim the SECOND PUZZLE PIECE 
    above the cannon.
    
    Fall to the platform with the switch, below.  PICK UP your RING.  Activate 
    the switch.  Jump once again to the UP-DOWN platform.  REWIND x4 until the 
    platform is halfway to it's original position.  Release the "X" button and 
    IMMEDIATELY DROP your RING.  The UP-DOWN PLATFORM will move slowly, but the 
    LEFT-MOVING PLATFORM will zoom by beneath.  As soon as the LEFT-MOVING 
    PLATFORM has enough clearance to slide under the UP-DOWN PLATFORM, PICK UP 
    your RING.  Climb the ladder to the switch above you to release a ladder 
    further to your left, which will come to rest on the ground level, leading up 
    to the now-stopped LEFT-MOVING PLATFORM.
    
    Drop down and climb that new ladder up to the LEFT-MOVING PLATFORM.  Standing 
    on this platform makes you TIME-INDEPENDENT.  REWIND x4 until the ladder you 
    just climbed up was falling.  QUICKLY jump onto that ladder, REWIND x4 again, 
    and JUMP OFF TO THE LEFT as you fall towards the alcove containing the THIRD 
    PUZZLE PIECE.  Pick it up, drop to the ground and exit the level.
    
    
    ========================== 6-7:  In Another Castle ====================== E7
    
    --1 Puzzle Piece, not Time-Independent --
    
    *Target Start Time:		31:04.00
    *For Overachievers:		24:25.68
    
    Last Puzzle piece!  And both times are WELL under 45 minutes right now.  
    Climb the ladder and move all the way to the RIGHT at the top of the 
    platform.  DROP you Ring.  Give it a good 4 to 5 count and pick it up again.  
    Drop down to the ground level.  Jump over the fiery pit and DROP your RING by 
    the CANNON.  When the coast is clear, climb the ladder and stand on the 
    GLOWING, TIME-INDEPENDENCE GRANTING AREA.  REWIND x8 until your RING APPEARS 
    at the top of the LEFT PLATFORM where you ORIGINALY LAID IT DOWN.  
    IMMEDIATELY get out of rewind, pull the nearby switch, jump down and wait by 
    the fiery pit.  When the ring and the key fall together, jump over the pit, 
    hit "Y" to claim the ring and you'll land holding the key as well.  Now just 
    drop the ring by the cannon again, climb the ladder, unlock the door and 
    claim the FINAL PUZZLE PIECE.
    
    Move all the way to the right (forget about the ring) to shockingly be told 
    that the Princess must be in another castle.
    
    ///////////////And don't forget to hold RIGHT on the Dpad or Stick when 
    you're ready to go back to the house//////
    
    
    At the END OF WORLD SIX:
    
    *Target Time:			32:11.00
    *For Overachievers:		26:07.43
    
    
    ========================= WORLD ONE and EPILOGUE ======================== S9
    
    Assuming you've been assembling the puzzles after each World, the ladder to 
    the attic and World One should be completed now.  Since the last levels are 
    fairly straightforward, I won't offer much in the way of a "walkthrough", 
    I'll just note a few common ways to take a second or two off your time.  
    Every little bit helps.
    
    ========================= 1-4:  (Full Lotus) ============================= F1
    
    Note where the goombas rise up from the ground.  Run IMMEDIATELY towards that 
    spot and JUMP at it like you were going to stomp on a goomba that was there.  
    If you did this RIGHT AWAY as soon as you entered this level, a goomba will 
    have spawned beneath you and you'll spring up to the door right away.
    
    
    ========================= 1-3:  (2/3 Lotus) ============================= F2
    
    Stop one goomba from flying up to the cannon.  Climb the ladder, stomp him 
    and LAUNCH yourself towards the door.
    
    
    ========================= 1-2:  (1/3 Lotus) ============================= F3
    
    Stop TWO goombas from flying up to the cannon.  Ride one up to the first 
    platform and TRY to bounce IMMEDIATELY to the second platform by the cannon 
    from that SAME goomba.  That way, when that first goomba gets sucked towards 
    the cannon, you can jump on him to LAUNCH yourself towards the door instead 
    of waiting for the second one to get up there.  It saves about 10 seconds if 
    you can do it the first way, but if you miss it, it's not that big of a deal.  
    That's why you had your second gooma ready as a backup.
    
    
    ========================= 1-1:  Braid ==================================== F4
    
    *Target Start Time:  		33:19.00
    *For Overachievers:		27:06.00
    
    Okay.  The last level.  It's completely straightforward.  Use all the 
    instincts you've developed in your Speedruns so far to cut the last few 
    seconds you can off your time.  Remember:
    
    ** It's faster to fall off of ladders than climb down one.
    
    ** It's faster to fall off of lattice than climb down it, but you have to 
    CONTINUOUSLY HOLD DOWN, else Tim will grab the lattice again if you're moving 
    in ANY DIRECTION along it.
    
    ** You HAVE to hold down "X" from the time you touch the platform outside the 
    Princess's window until the screen flashes RED when you reach the "beginning" 
    of the level again.  If you let go of "X" at any time during that sequence, 
    the action on screen will stop, but the clock will keep running.  Don't lose 
    your hard earned seconds by doing something like this.
    
    >>>>>>>>>>>>From the top of this level until you reach the final door in the 
    Epilogue, count on adding about 4 minutes and 20 seconds to your time.  So, 
    if you start this level and your time reads 43:40.00, and you're going for 
    the Challenge Time of 45 Minutes, you might as well restart and try again, 
    since your time cannot possibly be any faster than 48:00.00.<<<<<<<<<<<<
    
    
    ======================== Epilogue ======================================= F5
    
    Not much to do here.  I've had one of three scenarios play out in this level 
    every time I've played a speedrun:
    
    1)  This level isn't even seen since I restarted, realizing I wasn't going to 
    set a new time record.
    
    2)  This level becomes a nail-biting, mad dash to the finish when I'm just a 
    few seconds under my last best time.
    
    3)  This level amounts to a victory march, since I've so thoroughly destroyed 
    my past record.
    
    
    Needless to say, Scenario 1 plays out MUCH more frequently than do the 
    others....
    
    If you took the time to read this guide and really practice some of the 
    things I've suggested, hopefully you'll get a lot more 2s and 3s now :)
    
    If you've been following along with the times, here's what it should read:
    
    
    At the END OF THE GAME:
    
    *Target Time:			37:40.00
    *For Overachievers:		31:36.93
    
    Both times are *well* under the 45 minute Challenge time.  
    
    
    
    =========================== ACKNOWLEDGEMENTS =========================== S10
    
    ** Jonathan Blow and NumberNone for creating this amazing game that has 
    quickly become one of my favorites.  I cannot wait to see what you guys do 
    next!
    
    **KILLMOTRON for introducing me to this game in the first place and telling 
    me I should write this guide.
    
    **XG3 for his incredibly well thought-out take on this game's story.
    
    **And last, but certainly not least, Klaus Teuber for constantly challenging 
    me to lower my time and giving me a reason to shoot for the Top 10 in the 
    first place.  Two more and you're in.
    
    
    ============================ HISTORY/LEGAL ============================== S11
    
    Version History:  1.0 (10/13/08)  First Version of this Guide completed
    
    This guide is copyright (c) 2008 by Anathema 09.
    
    This guide is meant for personal use only.
    
    It is only meant to be hosted on GameFAQs.com.  Any other site, person, or 
    entity wishing to post, publish, broadcast, or transmit this guide in any way 
    is prohibited without the author's explicit permission.
    
    Contact:  hrhtheamazing@hotmail.com
    
    Contact clarification:  Do not email me asking questions without indicating 
    "Braid Speedrun" in the title.  I will not respond.  Do not email me 
    gibberish.  I will not respond.  Do not write to me unless you speak English, 
    as that is the only language I speak and will not make an attempt to learn 
    yours just for the sake of answering a question.  That all being said, if you 
    have a LEGITIMATE question, comment, or concern about this guide, feel free 
    to drop me a line.  I never mind hearing from sane people who want to be 
    better gamers.
    
    I hope you found this guide helpful and you enjoyed this game as much as I 
    did.