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    Enemy List by gameman250

    Version: 1.05 | Updated: 01/13/10 | Printable Version | Search This Guide

    ===-------------------------------------------------------------------------===
    
    SPELUNKY!
    Besitary FAQ
    Created by: gameman250
    Version 1.05 - 1/12/2010
    
    /// Contents ///
    
    1 - Legal Schmegal
    2 - Contact Info
    3 - Version History
    4 - FAQ Intro
    5 - Game Information
    6 - Reading the List
    7 - The Bestiary List
    8 - Sources
    9 - Closing
    
    
    
    /// 1 - Legal Schmegal ///
    
    This guide is copyright 2009 Sam Marcinko (gameman250).  You may download this
    guide for personal use, but you are not allowed to sell it for profit.  You
    cannot claim this guide is a work of yours, either.
    
    This guide is intended to be hosted on GameFAQs (www.gamefaqs.com).  They have
    some stuff in their help section that says their affiliates and partner sites
    can link to this, but whatever.  Don't ask to have this guide hosted on your
    site.  For my two other FAQs I did a long time ago I did this and am keeping
    no track of who is featuring my guides where.  But as long as they credit me
    for the work I don't care.  This time around I'm keeping it on GameFAQs.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    
    
    /// 2 - Contact Info ///
    
    gameman250@gmail.com
    
    Use it for questions about the guide, mistakes you want to point out, or extra
    information you want to add in.  Specify in your subject line that your email
    is on one of those items.  Something along the lines of "Spelunky Bestiary FAQ
    Question / Correction / Suggestion" will work.  Anything else will most likely
    be junked.
    
    And yes, Gmail.  Blah blah blah, insecure, all because of a freakin' security
    question to recover the account.  Well I use the security question as a "second
    password" to prevent getting hacked.  Basically just put in some random garbage
    unrelated to what the question is in.  Thieves will have a hard time figuring
    it out.
    
    
    /// 3 - Version History ///
    
    [Version 1.05 - 1/12/2010]
    - Addition of Version History section (>_>) and update on Giant Piranha and
    Damsel entries.
    
    [Version 1.0 - 12/28/2009]
    - First version posted.  Contains nearly everything there is to know on the
    enemies of Spelunky!
    
    
    
    /// 4 - FAQ Intro ///
    
    It's been awhile since my craptacular Metroid: Zero Mission FAQ, huh?
    
    So why the call for an FAQ of any sort?  Well there's an entry for Spelunky! on
    GameFAQs but it lacks any FAQs or Cheats/Secrets at all.  Probably because
    there's a Spelunky Wiki available to detail all there is to know about
    Spelunky!  But I wanna add an FAQ just so it has something.  One on the game's
    enemy roster is a start, plus it lists all the enemies in a simple file instead
    of having to click through multiple pages to find information you want.  I may
    get around to putting up other In-Depth FAQs for the game, covering treasure,
    weapons, and anything else I can probably think of.  That is unless someone
    beats me to it.
    
    
    
    /// 5 - Game Information ///
    
    Spelunky! is a roguelike platformer that has randomly generated levels every
    time you play.  The game centers around exploring cave levels, collecting
    treasure, and combating enemy creatures.  The deaths you experience may be
    cheap, but at least it's nothing the likes of I Wanna Be The Guy cheap.
    
    You can download the latest version of the game for free at:
    
    http://www.spelunkyworld.com/original.html
    
    
    
    /// 6 - Reading the List ///
    
    {Enemy Name}
    [Areas found: --- (---)]
    [HP: - | POW: - | Corpse: - | Stunnable: - | Favor: -]
    Description goes here.  Multiple paragraphs will be used as it becomes
    necessary.
    
    - Enemy Name: Name of the enemy.  You can figure out the appearance of the
    enemy from there.
    - Areas found: Which areas you'll see the enemy in.  In parenthesis is the
    level feeling the enemy appears in if it's exclusively found in that type of
    level.  Special level types will be thrown at you at random, and a line of text
    at the bottom of the screen will let you know what type of level you've
    entered.
    - HP: Enemy's health.
    - POW: Amount of damage the enemy can deal.
    - Corpse: If the enemy leaves a corpse when killed, thus allowing you to pick
    it up and use it as a throwing weapon.
    - Stunnable: If the enemy can be stunned, thus allowing you to pick it up and
    use it as a throwing weapon.
    - Favor: How much favor you get for leaving it stunned or dead on an altar.
    You'll get half as much favor for the dead corpse of the enemy.  Favor earns
    you prizes when you get enough of it.  Destruction of altars gets you negative
    favor and some punishments to boot.
    
    The enemies are ordered by area they first appear in, followed by a more
    complex setup as to how they're arranged.  Generally it's by their threat
    level, but some enemies are grouped together, such as small enemies and then
    larger, sub-boss versions of enemies.  Trust me when I say it won't be very
    disoragnized.
    
    
    
    /// 7 - The Bestiary List ///
    
    {Snake}
    [Areas found: 1]
    [HP: 1 | POW: 1 | Corpse: No | Stunnable: No | Favor: n/a]
    You can't have a game with a guy looking like Indiana Jones without some
    snakes!  All they do is slowly move back and forth, so they're easy to kill.
    In all areas of the game, a pot may contain a snake inside.
    
    {Bat}
    [Areas found: 1 and 2]
    [HP: 1 | POW: 1 | Corpse: No | Stunnable: No | Favor: n/a]
    Bats attach themselves to the ceilings and fly at you when they come near.
    They're generally easy to get rid of unless you trap yourself in a small gap
    below them.
    
    {Skeleton}
    [Areas found: All]
    [HP: 1 | POW: 1 | Corpse: No | Stunnable: No | Favor: n/a]
    See those skull heads lying around?  Most of them can be picked up and tossed
    around as weak, fragile throwing weapons.  But some of these are actually the
    heads of skeletons, lying around and rising up to attack you!  But these guys
    are absolutely weak and pathetic; they just move forward in a direction and
    that's it.  The only reasonable way they'll damage you is if you try to pass by
    them as they rise up (because you don't suspect they are skeletons).
    
    {Spider}
    [Areas found: 1]
    [HP: 1 | POW: 1 | Corpse: No | Stunnable: No | Favor: n/a]
    Spiders hang on the ceiling and try to drop on you if you pass under them.
    They jump around a lot and can be tricky to kill.  The best strategy for taking
    them out is to throw an item while they're still on the ceiling.  Like the
    snake, some pots may contain spiders inside (applies to all areas in the game).
    
    {Giant Spider}
    {Areas found: 1]
    [HP: 10 | POW: 2 | Corpse: No | Stunnable: No | Favor: n/a]
    A bigger spider means bigger trouble.  But there's an easy way to kill one.
    There are two patches of webbing right under where the giant spider hangs.
    Throw a bomb at one of them and, provided it stays put, you're guaranteed to
    blow him up!  You'll also get Bomb Paste and a few Jewels for the kill.
    
    {Caveman}
    [Areas found: All]
    [HP: 3 | POW: 1 | Corpse: Yes | Stunnable: Yes | Favor: 2]
    Cavemen show up in all areas, but most frequently in Areas 2 and 4.  In Area 3
    they are actually encased in some of the ice blocks, and bombing those open
    will free them.  Normally they'll just walk around, occasionally hop something.
    But once they catch sight of you they start charging at you.  Then you dodge
    them and they continue running until they hit an obstruction in their path.  At
    that point they turn back around and keep trucking.
    
    {Damsel}
    [Areas found: All]
    [HP: 4 | POW: 1 | Corpse: Yes | Stunnable: Yes | Favor: 8]
    Okay, so the Damsel is not an enemy out to hurt you.  The POW stat of 1 refers
    to the damage she can deal as a thrown object.  The idea is to pick up the
    damsel and take her to the exit (alive).  Doing this rewards you with a kiss,
    which gives you an extra point of health.  Damsels themselves don't take fall
    damage and they only lose 1 HP from thrown items or arrows.  Firearms inflict
    normal damage, spikes will auto-kill them like anything else.  Your whip does
    nothing but serve to fufill your S&M desires. o_o
    
    Damsels in kising parlors will give you a kiss for upwards of $20,000
    (pricey!), or you can take the whole damsel for $100,000.  If you have the
    money for it you can get multiple kisses out of a damsel instead of buying her
    entirely and carrying her to the exit for one single kiss.  Don't pick her up
    unless you're either prepared to buy her for $100K or steal her from the
    shopkeeper.  If you put her down she'll start running after a stun period, and
    when she runs outside of the shop the shopkeeper will consider you a thief.
    
    Damsels can be sacrificed on the altar for 8 favor.  Is it worth it, though?
    If you're doing a City of Gold run you'll have to kill yourself in a level in
    Area 3 that has the Ankh statue while you're in possession of the Ankh in order
    to get the hedjet.  You'll be revived with 4 HP, regardless of what your prior
    HP count was.  So don't save the damsel if it'll put you over 4 HP.  Sacrifice
    her instead.  Sacrificing is also encouraged once you get the Kapala, as you
    can collect blood from damaged / killed enemies to increase your health.  A
    much more reliable method.  That, and offering the damsel on the altar puts you
    towards more prizes.
    
    {Shopkeeper}
    [Areas found: All]
    [HP: 20 | POW: 1-24 | Corpse: Yes | Stunnable: Yes | Favor: 12]
    Hell hath no fury like an angered shopkeeper.  If you steal from their stores
    or attack them they will not hold anything back.  An angry shopkeeper will
    break out his shotgun and blast at you, and your chance of survival is minimal,
    depending on if you can get to a safe spot or not.  And he chases you pretty
    fricken' fast, too.  That, and his jump is pretty high.  If stunned he will
    recover really fast, so going for his dropped shotgun is a big risk.  If
    killed, the shopkeeper will yield some gold nuggets (plus you can salvage the
    shotgun).  Unfortunately, this will make every shopkeeper you encounter later
    kill you on sight.  AND they stick an angry shotgun-toting shopkeeper near the
    exits of every level afterwards.  If you don't kill a shopkeeper but still piss
    him off all future shopkeepers will be displeased with you for only a few more
    levels.  Make them angrier and the punishment extends.  In short: if you take
    on one shopkeeper you take on many (or all of them).
    
    If you are crazy enough to want to fight a shopkeeper you will need some
    strategy behind it.  The simplest method is to walk right up to him with a
    shotgun and blast him in the face.  Twice, to be on the safe side.  You can
    even use a shotgun for sale in shop without having to buy it!  If you have a
    pistol, shoot him once at point-blank, and keep firing until he's dead.  For
    something a little more fun yet a bit risky, pick up a web cannon and shoot him
    with it, then immediately jump and start hoping on his head.  He'll be trapped
    in the webbing while you can pull an easy jump chain!  After enough of this 
    jumping he'll drop dead.  There are some other methods out there, but a shotgun
    or a pistol will do the job with the most efficiency.
    
    NOTE: Since shopkeepers have a really really short stun time it'll be
    practically impossible to get the whole 12 favor when sacrificing them on an
    altar.  You'll have to kill him and take 6 favor instead for the sacrifice.
    
    {Ghost}
    [Areas found: All]
    [HP: Infinite | POW: Insta Kill | Corpse: No | Stunnable: No | Favor: n/a]
    Ghosts are your punishment for dwelling in a level for too long.  At two
    minutes in, you get a warning in the form of the music slowing down and a
    message that says "A chill runs up your spine!  Let's get out of here!"  Thirty
    seconds later the ghost appears and chases you around.  It can even pass
    through walls!  It will kill you in one hit, and you have no way to kill it,
    so just get to the exit and it won't bother you again until you trigger it in
    the same fashion.  If you're willing to risk it you can make the ghost pass
    over jewels to turn them into diamonds, thereby increasing their value.
    
    The ghost can be spawned by two more things:
    - In the Restless Dead Level (Undead infested level that you may randomly get
    in Area 2) there may be a Crystal Skull treasure.  Picking it up will spawn the
    ghost.  But you can always bomb the ground the Crystal Skull rests on to
    bypass triggering it.
    - Destroying your third and every subsequent altar will spawn the ghost.  Plus
    it will make the level dark.
    
    The ghost will not spawn under these conditions:
    - You won't see the ghost on Level 1 or Level 16.  It's a little too harsh to
    spring the ghost on you when you start a new game, and Level 16 is the final
    boss fight which can drag on past two and a half minutes.
    - If you have the Hedjet item the ghost will never appear!
    
    {Golden Scarab}
    [Areas found: 1, 2, and 4 (Dark Level)]
    [HP: 1 | POW: 0 | Corpse: No | Stunnable: NO | Favor: n/a]
    A Golden Scarab is not really an enemy, but a treasure instead!  Found only in
    dark levels, the Golden Scarab emits a small area of light, unlike any other
    enemy in the game.  Collecting one of these earns you quite a sum of money (a
    little less than what the Golden Idol is worth, and it all varies by area, but
    since there are several of these in a dark level it's a better deal).  But it
    dies from anything.  Even your damn ropes!  Additionally, Golden Scarabs try to
    avoid you, so you'll have to chase it a little.
    
    {Blue Frog}
    [Areas found: 2]
    [HP: 1 | POW: 1 | Corpse: No | Stunnable: No | Favor: n/a]
    Blue Frogs jump around when you come near them.  Be wary of their jumping;
    they can either do a short jump or a long jump.
    
    {Red Frog}
    [Areas found: 2]
    [HP: 1 | POW: 1 | Corpse: Yes | Stunnable: No | Favor: n/a]
    Red Frogs are exactly the same as Blue Frogs, but if you kill one it turns into
    a bomb and explodes a few seconds afterwards.  You can either stay clear of the
    imminent explosion or use it to your advantage (you can pick it up, if you
    want).  Explosions from red frogs are actually a bit smaller than from your
    bombs.  Bombs can blast through two tiles in the ground while red frogs can
    only blast through one.
    
    {Monkey}
    [Areas found: 2]
    [HP: 1 | POW: 1? | Corpse: No | Stunnable: No | Favor: n/a]
    Monkeys can climb around on vines and ropes, if you've left some for them.
    What they're known for is clinging to your back and either stunning you or
    trying to steal some of your items.  Or both.  And I swear, some of these may
    have inflicted a point of damage at one time or another.  If you've got a
    monkey on your back (>_>) mash some buttons and you may kill him.  A more
    effective strategy is to flip over a ledge, and this will dislodge the monkey.
    Do this over a spike pit where they frequent the most and you'll have him dead
    instatnly.
    
    {Man-Eating Plant}
    [Areas found: 2]
    [HP: 3 | POW: Insta Kill | Corpse: No | Stunnable: Yes | Favor: 2]
    It's not a human that eats plants.  It's a plant that eats humans.  It'll eat
    you, damsels, and cavemen.  It won't eat cultists or yeti.  I tested that in
    the Level Editor.  Don't jump on it unless you have the spike shoes, cause
    it'll eat you there!  And be careful carrying a stunned one to an altar.  If
    it wakes back up mid-trip it eats you in the blink of an eye.
    
    {Piranha}
    [Areas found: 2]
    [HP: 1 | POW: 1 | Corpse: Yes? | Stunnable: No | Favor: n/a]
    Piranhas can be found swimming in bodies of water of any size.  They'll chase
    after you once you enter the water.  They're easy to kill, but if you want its
    corpse you'll need to remove it from the water.  To do this, bomb a part of the
    wall that causes all the water to leak out (or disappear, actually), and you'll
    see the corpse.  But you can't get favor for it, so the only reason you'd bomb
    the wall next to water is to clear a path.
    
    {Giant Piranha}
    [Areas found: 2 (Rushing Water Level)]
    [HP: 40 | POW: 1 | Corpse: No | Stunnable: No | Favor: n/a]
    In the lowest parts of the Rushing Water Level the Giant Piranha swims about.
    While it'll inflict little damage it is flanked by a bunch of smaller piranhas.
    For that matter, fightning the giant piranha is not recommended.  It'll drop
    some random crates if you do kill it, but can you trust any of them to give you
    something really useful?  If you're going for the kill anyway use either a
    shotgun to clear away the smaller Piranhas in the process, or use a Sticky Bomb
    if you can aim it right.
    
    {Jiang Shi}
    [Areas found: 2 (Restless Dead Level)]
    [HP: 1 | POW: 1 | Corpse: No | Stunnable: No | Favor: n/a]
    These zombies shuffle along slowly and do small jumps.  They're pretty much
    downgraded versions of Blue Frogs.  Jump on them or whip 'em and they're done.
    
    {Vampire}
    [Areas found: 2 (Restless Dead Level)]
    [HP: 6 | POW: 1 | Corpse: No | Stunnable: Yes | Favor: 1]
    Vampires are very quick enemies and will pursue you like hell.  And since they
    can turn into vampire-bats to fly around you're in some extra trouble.  There
    are two pluses to fighting vampires.  One, they take extra damage from arrows.
    Either bring a bow along or salvage an arrow from an arrow trap (from Area 1,
    because there are no arrow traps in Area 2).  Two, they drop a Cape when
    defeated.
    
    {Yeti}
    [Areas found: 3]
    [HP: 5 | POW: 1 | Corpse: Yes | Stunnable: Yes | Favor: 4]
    Yetis are completely immune to your whip, so you'll need to throw something at
    them, jump on them, or bring a carryable weapon.  Yetis can throw you around if
    they touch you.  While you won't take damage from the throw itself, you will
    take damage from whatever you hit afterwards.  But it could be worse.  Since
    Area 3 has a bottomless pit at the bottom of each level you may be thrown
    towards that.  Or get thrown towards a Flying Saucer and get blown the hell up.
    Or maybe fall into a spike trap, if available.  Any Yeti that blocks your path
    in tight passages or on higher ledges is a real pain to deal with, at least
    with nothing but a whip.
    
    {Yeti King}
    [Areas found: 3 ("Smells Like Wet Fur" Level)]
    [HP: 30 | POW: 2 | Corpse: No | Stunnable: No | Favor: n/a]
    A giant version of the Yeti.  He has two attacks.  Number one is throwing you
    around, and number two is making a growl noise that causes ice blocks fall from
    the ceiling.  You'll need two shotgun blasts, a bomb blast, a UFO-kamikaze,
    or a successful chain of jumps to kill this fool.  Your reward for killing it
    is some blue jewels, ropes, and Spike Shoes.
    
    {Flying Saucer}
    [Areas found: 3]
    [HP: 1 | POW: See Below | Corpse: No | Stunnable: No | Favor: n/a]
    Flying Saucers fly around and shoot plasma blasts downward when you pass under
    one of them.  They can sort've follow you around as well.  If you destroy one
    it explodes.  If you stomp one it'll fall down and then explode.  Sometimes the
    alien piloting the saucer will survive the wrecking of his ship and float down
    with a parachute.  It acts the same way a snake does, so I won't make a
    separate entry for it.
    
    Damage the Flying Saucer can inflict:
    - Touch: 1
    - Plasma Blast: 3
    - Explosion: A whole hell of a lot.
    
    {Giant Alien}
    [Areas found: 3 (Psychic Presence Level)]
    [HP: 10 | POW: 1 | Corpse: Yes | Stunnable: No | Favor: n/a]
    The Giant Alien hides in what appears to be a giant spaceship and has a barrier
    in front of it to stop thrown objects (but oddly enough, bullets aren't
    stopped).  It can also shoot psychic bubbles that tail you and stun you with
    1 point of damage inflicted.  Normally I try to ignore the Giant Alien but my
    source I'm using to write this FAQ tells me the big guy is guarding a Jetpack.
    If you have a few bombs to spare it may be worth it.
    
    BTW, it apparently leaves a corpse, but you can't lift it and get it to an
    altar.
    
    {Cultist}
    [Areas found: 4]
    [HP: 10+ | POW: 1 | Corpse: Yes | Stunnable: Yes | Favor: 6]
    Cultists wear red masks and are more dangerous than normal cavemen.  These guys
    can jump fairly high and if you come in contact with one of them they'll throw
    your hind around.  And that's bad, especially when Area 4 has lava among a lot
    of other traps.  Keep your distance when dealing with cultists.
    
    {Magma Man}
    [Areas found: 4]
    [HP: See below | POW: 2 | Corpse: No | Stunnable: No | Favor: n/a]
    Hang around any body of lava long enough and you might see this guy pop out.
    He'll just move along, minding his own business, killing any enemy that runs
    into him.  He has an HP amount of 200 to start, but his HP drops by 1 for each
    frame that passes.  This game runs at 30 fps, so he'll be dead in about...
    *does the math* six and a half seconds.  Why does his HP drain?  Probably
    because he's being exposed to air or something.
    
    {Mummy}
    [Areas found: 4]
    [HP: 20 | POW: 2 | Corpse: No | Stunnable: No | Favor: n/a]
    The mummy can shoot swarms of flies at you, so stay the frick out of the way
    of this.  The mummy itself moves slowly.  To kill this fool, you can drop on it
    from a higher platform and try bouncing on its head, or more simply: plant a
    Sticky Bomb on him and he's toast.  Killing a Mummy on Level 13 rewards you
    with the Scepter, which lets you shoot those psychic bubbles the Giant Alien
    fires.  Sadly, if you are doing the City of Gold quest you'll need the Scepter
    (plus the Hedjet) to open the door to the city, and the Scepter disappears
    once you open the door.
    
    {Giant Head}
    [Areas found: 4 (Level 16)]
    [HP: Infinite | POW: Insta Kill | Corpse: No | Stunnable: No | Favor: n/a]
    Well this isn't so much an enemy as is it the FINAL BOSS OF THE GAME!  He hops
    around... slowly.  If you run under him he'll try to smash you, crushing any
    ground under him.  So in essence, this is like playing the final boss of Super
    Mario Bros. 3.  You can speed up this battle by bombing some of the ground
    away.  Often, the Giant Head will spawn enemies from previous areas when he
    smashes the ground.  This includes bats, frogs, snakes, and spiders.  Good luck
    handling this dude. o_o
    
    
    
    /// 8 - Sources ///
    
    - Spelunky Wiki (http://spelunky.wikia.com/) - Used primarily as a checklist to
    keep track of which enemies I have covered, and borrowed stat information from
    there.
    - This YouTube video of a Spelunky Speedrun
    (http://www.youtube.com/watch?v=QRnhHvHexsM) - Where I saw the trick with
    killing a shopkeeper with the web cannon.  Jump to 0:45 in the video.  I've
    tested this myself and it works.
    
    
    
    /// 9 - Closing ///
    
    ...Nothing else to really say.  Stay tuned for more Spelunky! related FAQs.
    And be sure to email me with mistakes and suggestions.  You'll be credited in
    the sources section if I take it.
    
    Gameman out.