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    Mini-Game Guide by Eratticus

    Version: 1.0 | Updated: 07/24/09 | Printable Version | Search Guide | Bookmark Guide

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    Plants VS Zombies: The Mini-Game Guide
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ===================
    Writer: Eratticus
    Project Begins: July 18, 2009
    Version: 1.0
    Release Info: 05/05/09 (PC)
    ===================
    
    Introduction
    ************
    
    Hey there everybody, I'm back for my second GameFAQs guide and 
    this one will hopefully be helpful! I've been addicted to the best 
    tower defense game ever released for a few weeks now and it's really 
    some of the most fun you can have for $20. Anyways, here's what 
    you're all looking for. The Mini-Game guide. 
    
    When you go to the main menu in Plants VS Zombies there are four 
    main modes: Adventure, Mini-Games, Puzzle, and Survival. 
    Adventure's the story mode if you will, Mini-Games are mindless 
    fun and challenges, Puzzles are just that, and Survival is an endurance 
    challenge.
    
    Be aware that to unlock mini-game mode you need to play Adventure 
    first and unlock the first games. Also, when you begin Mini-Games, 
    you'll only have 2 unlocked initially but all 20 can be unlocked by
    beating earlier mini-games.
    
    
    Table of Contents:
    [Remember, Ctrl+F is incredibly useful in FAQs!]
    *****************
    I. Mini-Games
    	ZomBotany
    	Wall-Nut Bowling
    	Slot Machine
    	It's Raining Seeds
    	Beghouled
    	Invisi-Ghoul
    	Seeing Stars
    	Zombiquarium
    	Beghouled Twist
    	Big Trouble Little Zombie
    	Portal Combat
    	Column Like You See 'Em
    	Bobsled Bonanza
    	Zombie Nimble Zombie Quick
    	Whack a Zombie
    	Last Stand
    	ZomBotany 2
    	Wall-Nut Bowling 2
    	Pogo Party
    	Dr. Zomboss's Revenge
    
    II. Credits/Contact
    III. Legal
    
    ZomBotany
    ************
    What sick, twisted, diabolical person would create such insults to nature?!? 
    It doesn't matter; you've got to defend your garden 
    against zombie-plant hybrids. These zombies are all basic zombies 
    except they have plant heads so a little bit of a different 
    strategy is needed. Otherwise you just need to kill them all!
    
    Map:
    All Land, Day
    
    Zombies Encountered:
    Peashooter Zombies
    Wall-Nut Zombies
    
    Peashooter Zombies- Fire peas at your plants as they approach. 
    Very annoying, so take them out before they get you!
    
    Wall-Nut Zombies- Regular ol' zombies with a super strong defense. 
    Just chip away at their health and they'll go down or use Squash, Chompers, 
    or other instant kill plants.
    
    Plants/Weapons:
    All Plants
    Lawnmowers (Last Line of Defense)
    
    Strategy:
    You'll need a row or two of sunflowers and you'll especially want Wall-Nuts
    or Tall-Nuts. (Pumpkins work great too) Why? Because those pesky peashooting 
    zombies will constantly fire peas at your plants constantly decimating them. 
    Don't make your sunflowers or defenders victims, protect them. I personally 
    use catapult plants for this, but any type of offensive plant will take these 
    guys down fast. For Wall-Nut Zombies, instant kill plants are helpful 
    though not essential.
    
    
    
    Wall-Nut Bowling
    ****************
    Wall-Nut bowling was a level in Adventure and this one's a little 
    tougher. 
    
    Map:
    All Land, at Day [Special]
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    Newspaper
    Pole-Vaulters
    
    How Many Hits Does Each Take? 
    Regular (Flag)    - 1
    Conehead          - 2
    Buckethead        - 3
    Newspaper         - 2 (speeds up after first)
    Pole-Vaulters     - 1 (jumps the first Wall-Nut sent their way)
    
    Plants/Weapons:
    Wall-Nut
    Exploding Wall-Nut
    Lawnmowers (Last Line of Defense)
    
    Wall-Nut: Your basic 'bowling ball'. It follows one path until 
    it hits a zombie. It'll then bounce into the next lane over 
    (up/down) and continue to ricochet off zombies.
    
    Exploding Wall-Nut: Once this Wall-Nut makes contact it explodes 
    much like a Doom-Shroom or a Cherry Bomb. Great for clearing out 
    clusters of zombies.
    
    Lawnmowers: They're still here in this mode. Don't be afraid to 
    use them as they can help you win. They're there for a reason.
    
    Strategy:
    This first go should be easy! But here are some hints:
    
    *HINT* The first zombie hit leaves no coins, the second zombie 
    hit leaves 1 Silver Coin, the third leaves 2 Silver Coins, the 
    fourth 3 Silver Coins, and the fifth leaves a Gold Coin! 
    So remember to make those Wall-Nuts bounce around! *HINT*
    
    *HINT* If you don't know which direction the Wall-Nut will go in, 
    remember that if it's in the bottom or top rows, it'll be forced 
    to go up or down respectively. In the middle three lanes 
    it can go either way *HINT*
    
    *HINT* Wall-Nuts always travel in a zig-zagging pattern once they 
    start to ricochet. *HINT* 
    
    Slot Machine
    ************
    Do you feel lucky? Do ya? You better be if you want to win at this 
    mini-game. Spend 25 sun to spin the slots. Match them up and win 
    fabulous prizes: Plants, Money, and more Sun. Get 2000 sun and you
    win this game. 
    
    Map:
    All Land, Day
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    
    Plants/Weapons:
    Slot Machine Plants:
    	Peashooters
    	Snow Peas
    	Wall-Nuts
    	Sunflowers
    Lawnmowers (Last Line of Defense)
    
    Strategy:
    Well this is really all about chance so there's no guaranteed 
    strategy. If you don't get any matches, the slot machine will 
    spit your sun back out so no need to worry about running out. 
    Get two of a kind and get a reward or three of a kind for a bigger
     reward (e.g.: 3 times the sun, 3 plants, gems). Just keep pulling that
     lever and try to keep the zombies at bay. It's not a very difficult
    game.
    
    
    It's Raining Seeds
    ******************
    There are so many jokes I can make here. But I'll refrain from it. 
    This is just a run of the mill defeat all zombies challenge but you
     can only plant seeds that fall from the sky.
    
    Map:
    Pool, Night, Raining, Fog
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    Screendoor
    Newspaper
    Quarterback
    Jack-in-the-Box
    Bungee
    Ducky Tube Zombies
    
    Plants/Weapons:
    Random drops from the sky 
    Lawnmowers & Pool Cleaners (if bought)
    
    Strategy:
    There's not much I can say other than to plant smart. Don't put all 
    your plants in one row, and just switch it up a little so there's 
    more than one type of plant in a row. The sky is usually gracious 
    enough to give you good plants so this should be a simple challenge. 
    The fact that the seeds are falling means you have to use them. You 
    can't keep them as if it were a conveyor belt game. The seeds WILL 
    eventually hit the ground where they'll stay for a second or two 
    before they fade away.
    
    Beghouled
    *********
    Plants VS Zombies fused with PopCap's other hit game Bejeweled! 
    Slide zombies together to make matching rows and win the game.
    
    Map:
    All Land, Night
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    Screendoor
    Quarter Back
    Newspaper
    
    Plants/Weapons:
    Reset (gives you a fresh new screen of plants) [for 100 Sun]
    Peashooters [upgradable to Repeaters for 1000 Sun]
    Snow Peas
    Puff-Shroom [upgradable to Fume-Shrooms for 500 Sun]
    Wall-Nuts [upgradable to Tall-Nuts for 250 Sun]
    Starfruit
    Magnet-Shrooms
    Refill crater (fills in a hole if a Zombie breaks through) [200 Sun]
    
    Strategy:
    Fun, but painfully simple. Just click and drag your plants into 
    horizontal or vertical rows of 3 or more. Keep upgrading and 
    you'll be able to fend off any zombies. Really there's no reason 
    not to have tons of excess sun which you should run into. This 
    mini-game can be done really fast.
    
    
    *HINT* The longer the row/column, the more sun it provides *HINT*
    
    *HINT* Upgrade, it keeps the Zombies at bay. *HINT*
    
    *HINT* If you wait a bit, 3 plants will glow indicating a match 
    you can make. Yes, this game tells you what to do. *HINT*
    
    
    Invisi-Ghoul
    ************
    The Zombies...are...already here apparently. You couldn't see them!
    
    Map:
    Pool, Night
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    Ducky Tube Zombies
    Jack in the Box Zombies
    Zomboni (Bobsledders)
    Dolphin
    
    Plants/Weapons:
    [this level is done conveyor belt style]
    Peashooters
    Squash
    Wall-Nuts
    Ice Shrooms
    Lily Pads
    Kernel Pults
    Lawnmowers (Last Line of Defense)
    Pool Cleaners (if bought)
    
    Strategy:
    This may be the only level where I'd suggest a rake. This way you
    can place some plants where you know a zombie's going to pop up. 
    Once you get enough plants, you'll want every lane to be filled 
    up to make sure you catch everything. Water zombies leave tell-tale 
    splashes when they enter the pool, so watch for those if you need to. 
    
    Ice Shrooms have the added benefit of showing you where all the 
    zombies are once you use them. (Ice crystallizes at the zombie's feet)
    
    *HINT* On the pool, place your Wall-Nuts BEHIND a Lilly Pad. Those 
    Dolphin Zombies will waste their jump on that first Lilly and get 
    stuck on your nut. *HINT*
    
    
    Seeing Stars
    ************
    Y'know. If you get all 120 of these you can meet Yoshi...
    
    Map:
    All Land, Day
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    
    Plants/Weapons:
    All (You MUST use Starfruit)
    Lawnmowers (Last Line of Defense)
    
    Strategy:
    Twin Sunflowers, and some powerful offensive plants, are key here. 
    You have to fill up 14 spaces of your lawn with Starfruit so you 
    have to do some space management. The sunflowers help make that 
    many Starfruit possible, and some Peashooters,
    or better yet Repeaters/Gatling Peas help make sure your first few 
    Starfruit remain on the lawn.
    
    I also suggest Tall-Nuts and Spikes as a way to keep that middle row 
    safe. It extends dangerously close to where the zombies spawn, 
    so I suggest working on this row last.
    
    *HINT* To beat off those zombies early on, make a column of 
    Starfruit. Don't plant horizontally. That way their awkward 
    attacks will reach all the rows. *HINT*
    
    *HINT* This minigame won't end until you get all the Starfruit 
    planted. It'd take a while, but you could use this to get 
    some money. *HINT*
    
    
    Zombiquarium
    ************
    Hey kids! Bored at home? Parents don't like you? Your dog too 
    busy spending time with the kid across the street? Well now 
    you can have a pet that loves you unconditionally! 
    
    Map:
    Aquarium [special]
    
    Zombies Encountered:
    Scuba
    
    Plants/Weapons:
    Add a Zombie [100 Sun]
    Brain-food [5 Sun]
    
    Strategy:
    This one is odd. You have some 'Sea Monkey' style Zombies in 
    an aquarium and the goal is to keep them appeased until you 
    get a full Sun-meter. Really there's no strategy involved... 
    you'll win eventually. Just keep clicking the aquarium to drop 
    Brains into the water. Buy new zombies to speed up the process. 
    If a zombie turns green, it's hungry. So drop a brain, and it's 
    fed. Content zombies will 'poop' (>.>) sun that you can collect.
    
    
    Beghouled Twist
    ***************
    Beghouled... WITH A TWIST! Seriously though, turn your plants clockwise 
    to make matches just like Bejeweled Twist.
    
    Map:
    Land, Night
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    Screendoor
    Quarter Back
    Newspaper
    
    Plants/Weapons:
    Reset (gives you a fresh new screen of plants) [for 100 Sun]
    Peashooters [upgradable to Repeaters for 1000 Sun]
    Snow Peas
    Puff-Shroom [upgradable to Fume-Shrooms for 500 Sun]
    Wall-Nuts [upgradable to Tall-Nuts for 250 Sun]
    Starfruit
    Magnet-Shrooms
    Refill crater (fills in a hole if a Zombie breaks through) [200 Sun]
    
    Strategy:
    People like to overcomplicate this one. Honestly, you can click 
    anywhere on the screen and get matches. And for me, this seems 
    to get the job done quicker than looking for possible matches...
     If you click on a cluster of plants, they all will shift clockwise.
    
    Example:
    Plant 1 - Plant 2
    Plant 3 - Plant 4
    
    1 goes to 2, 2 goes to 4, 4 to 3 and 3 to 1.
    
    If there's no possible matches, these groups won't rotate.
    
    *HINT* Upgrade once it's possible. This one's easy, but it's 
    always nice to have some more defense. *HINT*
    
    Big Trouble Little Zombie
    *************************
    They're tiny, they're toony, and they WANT YOUR BRRAAAAINS!!!
    
    Map:
    Pool, Day
    
    Zombies Encountered:
    [all zombies are miniature versions]
    Regular (Flag)
    Conehead
    Buckethead
    Quarterback
    Ducky Tube
    Scuba
    
    Plants/Weapons:
    [this level is done conveyor belt style]
    Peashooter
    Wall-Nut
    Cherry Bomb
    Lilly Pad
    Lawnmowers (Last Line of Defense)
    Pool Cleaners [if bought]
    
    Strategy:
    You should have a good one worked out by now... right? This level's 
    just a gimmick really. Tiny zombies. Everything else works just as it 
    normally would. Also, this minigame is pretty gracious when it comes 
    to Cherry Bombs and the like so it should be easy to clear out the 
    pint-sized zombies invading your lawn.
    
    Like any normal scenario, put your offense in the back by the mowers, 
    make a line of Wall-Nuts 3 or 4 spaces ahead of your Peashooters, 
    and you should be set. Feel free to use some Cherries. 
    They make life easier.
    
    Portal Combat
    *************
    Aperture Science is not responsible for any injuries that may occur 
    while using portal technology.
    
    Map:
    All Land, Night
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    Balloon
    Quarterback
    
    Plants/Weapons:
    [this level is done conveyor belt style]
    Peashooter
    Repeater
    Cactus
    Wall-Nut
    Cherry Bomb
    Lawnmower (Last Line of Defense)
    
    Strategy:
    This one's always fun do to the random portals. These portals can make 
    or break your strategy as they spawn around the yard. These portals can 
    ultimately screw you over if you try to play to them. I wouldn't take 
    them for granted. You should however, try to fill in every lane with a 
    few plants. That way even if a portal shifts you can keep laying down 
    the damage. Also remember to save Cacti for Balloonnists.
    
    
    Column Like You See 'Em
    ***********************
    It's not the classic SEGA puzzle game, but it's still a really 
    fun mini-game!
    
    Map:
    Roof, Day
    
    Zombies Encountered:
    Regular 
    Conehead
    Buckethead
    Polevaulter
    Quarterback
    Ladder
    Jack-in-the-Box
    Gargantuan (Imp)
    
    Plants/Weapons:
    [this level is done conveyor belt style]
    Kernel Pult
    Cabbage Pult
    Melon Pult
    Jalapeno
    Tall-Nut
    Magnet Shroom
    Coffee Bean
    Pumpkin
    Squash
    Pot
    Roof Cleaner [if bought]
    
    Strategy:
    You start off with a roof full of pots. Now any plant you put in these
    pots gets put into every single pot in that respective column. So just 
    use some common sense here, put your Tall-Nuts and such up front, you 
    offense in the back, and enjoy the utter chaos that is this mode. 
    For the Gargantuans, make sure you save up some Jalapenos. You'll 
    need them!
    
    *HINT* If there's any plant in the column you're tying to plant in, 
    that plant will NOT be replaced. Also, if there's no pot, no plant 
    can be placed there. *HINT*
    
    *HINT* These are some really overwhelming waves, so don't be too 
    hesitant to buy the Roof Cleaners. *HINT*
     
    
    Bobsled Bonanza
    ***************
    Just like a regular game, only the lawn starts with ice tracks already 
    in it. Hordes of bobsledding zombies and zombonies threaten your 
    garden in this somewhat tedious mini-game.
    
    Map:
    Land with pool, at Day
    
    Zombies Encountered:
    Regular (Flag)
    Ducky Tube Zombie
    Bobsled Team (Bobsled Zombies)
    Zomboni
    
    Plants/Weapons:
    All Plants
    Lawnmowers
    Pool Cleaners (if bought)
    
    Strategy:
    Hur... this one is tough. It'll definitely whittle down your defenses. 
    But what you'll want to do is. Start with Sunflowers and Pults (I 
    prefer pults, the Kernel Pult's butter slows down zombonis) 
    Get enough sun to use Jalapenos and clear out the ice. 
    Next you'll want to put Spikerocks on the far edge of the lawn. 
    Right where the Zombonis come in. When their wheels touch the 
    Spikerock they'll pop and disappear. Spikerocks last a while, 
    but only for 3 or so Zombonis so you'll have to keep replacing them. 
    That is the best and most sure-fire way of winning this one. 
    Hopefully your added protection will save you enough sun to take 
    care of the pool.
    
    *HINT* Spikeweed is risky. If a Zomboni hits it, it'll be taken out. 
    But so will the Spikeweed. Not recommended. *HINT*
    
    *HINT* Spikerocks will also take out regular zombies pretty fast. 
    They're excellent! *HINT*
    
    
    Zombie Nimble Zombie Quick
    **************************
    The zombies are coming! The zombies are- Already here...
    
    Map:
    Pool, Day
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    Pole Vaulter
    Ducky Tube
    Dolphin
    
    Plants/Weapons:
    All Plants
    Lawnmowers (Last Line of Defense)
    Pool Cleaners [if bought]
    
    Strategy:
    By this point you should be a good defender. You just have to do it faster. 
    Follow what you did in Adventure. Make a row of Sunflowers, 
    a row of offensive plants (Peas/Pults) and leave some space in-between 
    them and the Wall-Nuts/Tall-Nuts you're going to put in front. 
    Garlic is always helpful, directing your zombies into the rows you want.
    
    *HINT* Everything is faster, sun falls faster, zombies move faster, and 
    Peashooters shoot faster. That's the gimmick here. *HINT*
    
    
    Whack a Zombie
    **************
    "RIIIIIISE FROM YOUR GRAVE!"
    The classic arcade game shows up in Plants VS Zombies as a simple yet 
    fun click-a-thon.
    
    Map:
    Land, Night, Lots of gravestones
    
    Zombies Encountered:
    Regular
    Conehad
    Buckethead
    
    How Many Whacks does each take?:
    Regular     - 1
    Conehead    - 2
    Buckethead  - 3
    
    Plants/Weapons:
    Your trusty mallet
    Gravebuster [75 Sun]
    Ice Shroom  [75 Sun]
    Potato Mine [25 Sun]
    Lawnmowers (Last Line of Defense)
    
    Strategy:
    This game is very self explanatory and you should have no problems 
    with it. Just click the zombies as fast as you can. Occasionally a 
    zombie will drop some sun. Pick em up! You can use them to buy Gravebusters, 
    which are very helpful. They stop a possible zombie 
    from rising up, and every grave you 'bust' gets you a coin! If you 
    want to make money doing this one, thatís the way to go. 
    
    If at any time the zombie waves get too large to handle, plant an Ice Shroom. 
    All zombies onscreen will be momentarily frozen, allowing you 
    time to whack away.
    
    
    Last Stand
    **********
    It's YOUR last stand! Work with 5000 (no sunflowers allowed) to 
    build the ultimate defense. Also, no pool cleaners or lawnmowers. 
    
    Map:
    Land with pool, at Day
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    Screendoor Zombie
    Newspaper
    Ducky Tube Zombie
    Pole-Vaulting
    Quarterback Zombie
    Dolphin Riders
    Ladder Zombie
    Jack-in-the-Box Zombie
    
    
    Plants/Weapons:
    All Plants (except for sun-producing ones)
    
    Strategy:
    This is quite possibly the most difficult mini-game, so a good strategy 
    is essential. I'm not gonna lie, the first three tries at this I failed. 
    Why? I kept trying to play offensive. Don't bother. Use the zombies 
    paths against them. Make them walk by Magnet-Shrooms, Fume-Shrooms, Spikes, 
    and keep them at bay with Pumpkins and Tall-Nuts. Really if 
    you build an excellent defense here, you can literally get up and 
    leave and the zombies will be taken care of easily.
    
    Also, garlic is great here. It saves you plenty of sun if you put it in 
    the top and bottom lanes. Make sure you put two at the very right. 
    (the second is for pole-vaulters)
    
    
    *HINT* If you haven't bought 'em yet, get Spikerocks and Fume Shrooms. 
    They can be invaluable here. *HINT*
    
    
    ZomBotany 2
    ************
    Those mutant zombies are back and they've brought some new friends...
    
    Map:
    Pool, Day
    
    Zombies Encountered:
    Peashooter Zombies
    Wall-Nut Zombies
    Jalapeno Zombies
    Tall-Nut Zombies
    Squash Zombies
    Gatling Pea Zombies
    Ducky Tube Peashooter Zombies
    
    Peashooter Zombies- Fire peas at your plants as they approach. 
    Very annoying, so take them out before they get you!
    
    Ducky Tube Peashooter Zombies- Just like their terrestrial brothers, 
    except these guys take the water.
    
    Wall-Nut Zombies- Regular ol' zombies with a super strong defense. 
    Just chip away at their health and they'll go down or use Squash, 
    Chompers, or other instant kill plants.
    
    Jalapeno Zombies- Much like a Jack-in-the-Box zombie, if you let it 
    live too long it'll go off taking out an entire lane of plants.
    
    Tall-Nut Zombies- Similar to their Wall-Nut counterparts, only tougher.
     Do yourself a favour and Squash, Chomp(er), or explode these guys.
    
    Squash Zombies- These guys walk forward until they're one square away 
    from a plant. Then their heads jump off and squash the plant in 
    front of them and killing themselves. The best way to deal with these 
    kamikazes? Either have a strong offense (lots of shooters/pults) 
    make them kill themselves by laying down a cheap plant, or squash them!
    
    Gatling Pea Zombies- Oh boy these things are obnoxious. They fire 
    bursts of peas, constantly decimating your defenses. The best way 
    to deal with them is probably an instant kill plant, but these 
    guys don't have much health either.
    
    Plants/Weapons:
    All Plants
    Lawnmowers (Last Line of Defense)
    
    Strategy:
    Start out with your Sunflowers. A Rake is handy for this one because it 
    shows you where the first zombie will strike. That way you can either 
    put up a good defense in that lane or build around it. 
    Twin Sunflowers are a good help here, as they are in almost any level. 
    Tall-Nuts and Pumpkins will help keep zombies back but when Squash and 
    Jalapeno zombies show up you better be prepared to fight back.
    
    You might find yourself hard pressed for sun in this minigame, and that's 
    most likely because you're wasting time planting plants that will get 
    taken down. Your rows should consist of a good defense and offense. 
    Just have one and not the other and you're gonna have to re-plant 
    a lot which is something you can't afford. 
    
    *HINT* Kelps a much more cost effective way to quickly deal with water 
    zombies than Squash. *HINT*
    
    
    Wall-Nut Bowling 2
    ******************
    Wall-Nut bowlin's back! The waves are a lil' more relentless, but so 
    are the Wall-Nuts!
    
    Map:
    All Land, at Day [Special]
    
    Zombies Encountered:
    Regular (Flag)
    Conehead
    Buckethead
    Newspaper
    Screendoor
    Dancing (Dancers)
    Pole-Vaulters
    
    How Many Hits Does Each Take? 
    Regular (Flag)    - 1
    Conehead          - 2
    Buckethead        - 3
    Newspaper         - 2 (speeds up after first)
    Screendoor        - 4
    Dancing (Dancers) - 1 Each
    Pole-Vaulters     - 1 (jumps the first Wall-Nut sent their way)
    
    Plants/Weapons:
    Wall-Nut
    Exploding Wall-Nut
    Lawnmowers (Last Line of Defense)
    Giant Wall-Nut
    
    Wall-Nut: Your basic 'bowling ball'. It follows one path until 
    it hits a zombie. It'll then bounce into the next lane over (up/down) 
    and continue to ricochet off zombies.
    
    Exploding Wall-Nut: Once this Wall-Nut makes contact it explodes 
    much like a Doom-Shroom or a Cherry Bomb. Great for clearing out 
    clusters of zombies.
    
    Lawnmowers: They're still here in this mode. Don't be afraid to use them 
    as they can help you win. They're there for a reason.
    
    Giant Wall-Nut: A colossal Wall-Nut that takes out ALL Zombies in a row, 
    regardless of what type they are. This behemoth is unstoppable and an 
    instant kill to any zombie.
    
    *HINT* The first zombie hit leaves no coins, the second zombie 
    hit leaves 1 Silver Coin, the third leaves 2 Silver Coins, the 
    fourth 3 Silver Coins, and the fifth leaves a Gold Coin! 
    So remember to make those Wall-Nuts bounce around! *HINT*
    
    *HINT* If you don't know which direction the Wall-Nut will go in, 
    remember that if it's in the bottom or top rows, it'll be forced to go 
    up or down respectively. In the middle three lanes it can go either 
    way. *HINT*
    
    *HINT* Wall-Nuts always travel in a zig-zagging pattern once they 
    start to ricochet. *HINT* 
    
    
    Pogo Party
    **********
    Your roofs defenses can easily be jumped over by these dastardly 
    pogoers! And they're still coming...
    
    Map:
    Roof, Day
    
    Zombies Encountered:
    Regular (Flag)
    Pogo Zombie
    
    Plants/Weapons:
    All Plants
    Roof Cleaners (Last Line of Defense) [if bought]
    
    Strategy:
    I tell ya, if you haven't bought roof cleaners yet you might 
    wanna consider it. This level is incredibly annoying with the constant 
    Pogoers. Start by building a back column of sunflowers. 
    By the time you get to the 5 flower the first pogoer should be 
    spawning. 
    
    Now you have two options to disable him. Tall-Nuts work well,
    and so do Magnet-Shrooms. Magnets cost more, 
    but they can disable multiple lanes of pogoers. 
    Tall-Nuts are less, but they only work on one lane of pogoers, 
    but they have the added bonus of keeping all zombies in that 
    lane at bay. 
    
    I'd also suggest skipping out on Peashooters. Go for the 
    Cabbage-Pult/Kernel-Pult. And remember that a Pogo Zombie 
    can bounce right over all of your plants 
    (except Tall-Nuts) 
    
    Once your sunflowers are up, start placing Pults and Tall-Nuts. 
    Work within the three pots you start with. Once you have a steady 
    supply of sun, and all your rows are protected, start placing more 
    Pults/Shrooms/Tall-Nuts to push the zombies back towards their side 
    of the screen.
    
    
    Dr. Zomboss's Revenge
    *********************
    Guess whose back? The final boss fight is here and tougher than 
    before. It also seems he's packing more health and zombies...
    
    Map:
    Roof, Night
    
    Zombies Encountered:
    Regular 
    Conehead
    Buckethead
    Newspaper
    Screendoor
    Pole-Vaulters
    Jack-In-The-Box
    Pogo
    Zomboni (Bobsledders)
    Bungees
    Quarterback
    Ladder
    Gargantuan (Imps)
    Dr. Zomboss
    
    Plants/Weapons: [come across on a conveyor belt up top]
    Cabbage-Pult
    Kernel-Pult
    Melon-Pult
    Ice-Shroom
    Jalapeno
    Pot
    Roof Cleaners (Last Line of Defense) [if bought]
    
    Strategy:
    This one will test your patience. Really that's what you need to win. 
    Start out by placing the Pults in the back row, and SAVE those 
    Ice Shrooms and Jalapenos. You'll need them for Dr. Zomboss' fire 
    and ice attacks. If his fireball/iceball does clear out a row of 
    your plants it WILL also take out a roof cleaner. So that's not
    something you'll want.
    
    The Gargantuans will be your next problem. Two Jalapenos will 
    take them out, but they may be hard to come by. If you don't have 
    the peppers use Ice Shrooms to slow them down. Your Pults, 
    especially Melon Pults, will then make quick work of them.
    
    Now for the Winnebago... This attack is when Dr. Zomboss throws the 
    car down onto your plants, taking out up to 6 at a time. 
    I have no idea what to do about this, it's inevitable that 
    it'll happen. Just make sure you replace the plants you lose 
    to keep up a solid defense.
    
    Bungees? Well these can be taken care of with Jalapenos and Ice 
    Shrooms but sometimes it's easier to just let them take some plants. 
    Your biggest worry should be Dr. Zomboss.
    
    Yes your resources will be spread thin but thatís what this 
    one's all about. If you keep your rows together and use EXTRA 
    Jalapenos and Ice Shrooms to fend off zombies, Dr. Zomboss will 
    go down. These extra Jalapenos and Ice Shrooms are useful too for 
    freezing and burning Dr. Zomboss when he presents himself to your 
    plants for direct hits. 
    
    This isn't the most difficult minigame but it's definitely up there.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    FAQ (Frequently Asked Questions)
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Q: Why should I play mini-games mode? Is there any reward?
    
    A: You should because it's fun! And there is a reward. 
    Every new minigame you complete is one Gem ($1000) and every time 
    you beat it again it's 5 Gold Coins ($500 + bonuses from the game). 
    And if you beat all 20 minigames, its one step closer to the golden 
    sunflower trophy. Plus, some of these minigames are useful to 
    make money. (ex. Last Stand, Wall-Nut Bowling, Seeing Stars)
    
    Q: If you could eat any of the plants in this game, which one would 
    you eat?
    
    A: Well now... I'd eat just about any of them! But to me a cob from 
    the cob cannon sounds really delicious.
    
    Q: Does stuff I buy from Crazy Dave carry over to the minigames?
    
    A: Yes and no. Yes your items will carry over but in some minigames 
    certain items and plants aren't allowed.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Credits & Contact
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Thank you guys at PopCap games for making this addictive game, and the people 
    at Steam for providing some of the best games around! 
    I'd also like to thank Scott at VGCats, because without his post on his site, 
    I wouldn't have heard of Plants VS Zombies. My friend Justin convinced me it 
    was worth it, and he was right.
    
    If you would like to contribute to this FAQ I welcome you all to send in 
    suggestions/ideas/questions/comments/complaints to eratticus26@yahoo.com
    
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Legal
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    This FAQ was written by Eratticus. I am submitting the FAQ to 
    GameFAQs, one of the best game communities on the web, in hopes
    of helping out some players. It's a great site if you need any 
    help with games and I wouldn't want it to be posted anywhere 
    else. Got that? No stealing!
    
    (c) 2009 Nick "Eratticus" Brown