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    Almanac Guide by Smoke Rulz

    Version: 1.25 | Updated: 11/01/10 | Printable Version | Search Guide | Bookmark Guide

    FAQ Created by: Smoke_Rulz
    Game Created by: PopCap Games ( http://www.popcap.com )
    Latest Update: 11/01/10
    Current Version: 1.25
    See Section 5 for the Update List
    Note: To instantly jump to any section of the FAQ, highlight the term you see
    inside the parentheses ( ) to the right, copy it (Ctrl+C), do a page find
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    1. Copyright & Site Listing                                          (sec1copy)
    2. Introduction                                                     (sec2intro)
    3. Plant Information                                                (sec3plant)
       - a. Peashooter      (sec3pea)        - aa. Cactus          (sec3cactus)
       - b. Sunflower       (sec3sun)        - bb. Blover          (sec3blover)
       - c. Cherry Bomb     (sec3cherry)     - cc. Split Pea       (sec3split)
       - d. Wall-nut        (sec3wall)       - dd. Starfruit       (sec3star)
       - e. Potato Mine     (sec3mine)       - ee. Pumpkin         (sec3pumpkin)
       - f. Snow Pea        (sec3snow)       - ff. Magnet-shroom   (sec3magnet)
       - g. Chomper         (sec3chomp)      - gg. Cabbage-pult    (sec3cabbage)
       - h. Repeater        (sec3repea)      - hh. Flower Pot      (sec3pot)
       - i. Puff-shroom     (sec3puff)       - ii. Kernel-pult     (sec3kernel)
       - j. Sun-shroom      (sec3sunsh)      - jj. Coffee Bean     (sec3coffee)
       - k. Fume-shroom     (sec3fume)       - kk. Garlic          (sec3garlic)
       - l. Grave Buster    (sec3grave)      - ll. Umbrella Leaf   (sec3leaf)
       - m. Hypno-shroom    (sec3hypno)      - mm. Marigold        (sec3mari)
       - n. Scaredy-shroom  (sec3scared)     - nn. Melon-pult      (sec3melon)
       - o. Ice-shroom      (sec3ice)        - oo. Gatling Pea     (sec3gatling)
       - p. Doom-shroom     (sec3doom)       - pp. Twin Sunflower  (sec3twin)
       - q. Lily Pad        (sec3lily)       - qq. Gloom-shroom    (sec3gloom)
       - r. Squash          (sec3squash)     - rr. Cattail         (sec3cat)
       - s. Threepeater     (sec3three)      - ss. Winter Melon    (sec3winter)
       - t. Tangle Kelp     (sec3kelp)       - tt. Gold Magnet     (sec3gold)
       - u. Jalapeno        (sec3peno)       - uu. Spikerock       (sec3rock)
       - v. Spikeweed       (sec3weed)       - vv. Cob Cannon      (sec3cannon)
       - w. Torchwood       (sec3torch)      - ww. Imitater        (sec3tater)
       - x. Tall-nut        (sec3tall)
       - y. Sea-shroom      (sec3sea)
       - z. Plantern        (sec3plantern)
    4. Zombie Information                                              (sec4zombie)
       - a. Zombie                  (sec4reg)
       - b. Flag Zombie             (sec4flag)
       - c. Conehead Zombie         (sec4cone)
       - d. Pole Vaulting Zombie    (sec4pole)
       - e. Buckethead Zombie       (sec4bucket)
       - f. Newspaper Zombie        (sec4paper)
       - g. Screen Door Zombie      (sec4door)
       - h. Football Zombie         (sec4football)
       - i. Dancing Zombie          (sec4dancing)
       - j. Backup Dancer           (sec4backup)
       - k. Ducky Tube Zombie       (sec4ducky)
       - l. Snorkel Zombie          (sec4snorkel)
       - m. Zomboni                 (sec4zomboni)
       - n. Zombie Bobsled Team     (sec4bobsled)
       - o. Dolphin Rider Zombie    (sec4dolphin)
       - p. Jack-in-the-Box Zombie  (sec4jack)
       - q. Balloon Zombie          (sec4balloon)
       - r. Digger Zombie           (sec4digger)
       - s. Pogo Zombie             (sec4pogo)
       - t. Zombie Yeti             (sec4yeti)
       - u. Bungee Zombie           (sec4bungee)
       - v. Ladder Zombie           (sec4ladder)
       - w. Catapult Zombie         (sec4pult)
       - x. Gargantuar              (sec4gargan)
       - y. Imp                     (sec4imp)
       - z. Dr. Zomboss             (sec4zomboss)
    5. Update List                                                     (sec5update)
    6. Contact Info                                                   (sec6contact)
    7. Thanks & Credits                                                (sec7thanks)
    SECTION 1. COPYRIGHT & SITE LISTING                                  (sec1copy)
    Copied straight from the GameFAQs.com Help area for the sake of ease:
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright. All trademarks and copyrights contained in this
    document are owned by their respective trademark and copyright holders.
    In addition, this FAQ currently can *** ONLY BE SEEN *** on these sites:
    If you see it on any other site, including ones that people generally despise
    (such as CheatCC.com), then please notify me, and/or request to the site owners
    that the FAQ be removed.
    If you would like to host this FAQ publically, then I please request that you
    ASK ME PERMISSION first. If I allow you to host it, I ask that you DO NOT EDIT
    IT AT ALL and make sure that all due credit IS GIVEN TO ME. If I agree to let
    you host it, I will place your site in this section, and keep you up to date by
    sending any updates I make to the FAQ.
    See the Contact Info section near the end of the FAQ if you'd like to get in
    touch with me.
    SECTION 2. INTRODUCTION                                             (sec2intro)
    Hey it's Smokey here again, for my first FAQ that isn't for a Bookworm related
    game! But... it's still a PopCap one. Haha. This is Plants vs. Zombies, a great
    PC game, but believe it or not, I first played it on my 360. The downloadable
    Xbox Live version is just as good if not better than the classic PC game. This
    game is pretty much the only reason why Tower Defense games should exist.
    I won't be going into specifics about how this game works, and what all of its
    game modes are and what not, since this is not a full-on FAQ/Walkthrough. This
    FAQ is mainly about the Almanac and its really hilarious sayings. I noticed
    that there's no FAQ on the site that shows off the great Almanac sayings of
    the Plants, so I decided to make one. Then I figured, why not just include all
    of the Zombies as well?
    So this is designated as an Almanac FAQ: Showing you exactly what the Almanac
    says about everything in the game. I want this to be a simple text reference
    for anyone who'd like to see the capabilities of each plant, or if they just
    want to copy/paste a funny Almanac paragraph to one of their friends. To be
    honest, the humor of this game is one of main reasons why I ended up getting
    it. So if this FAQ helps anyone else purchase this game, then I'm all for it,
    because I know they'll enjoy it. :)
    I'll also be including my own general opinion on the various plants, including
    perhaps some extra gameplay tips. Since the Almanac is partially for gameplay
    statistics, I might as well help add to the helpfulness. ;) However, if you'd
    like something a little more in-depth, check out cyrad1's Plant Guide here on
    GameFAQs. It's very juicy and stat-filled, so it should definitely help you
    on understanding all the plants for your desired build needs.
    Note as well: I have submitted this FAQ under the 360 version of the game, if
    only because it's the only version of the game I own, and the one I played
    all the way through. I assume the Almanac is exactly the same as the PC
    version, but it's possible they changed a thing or two, so I don't want anyone
    getting confused.
    This FAQ is pretty much one-shot, but I'm not past adding some more little
    nuggets to it later if I deem something is worth updating. If anyone out there
    feels there's something I REALLY should add to this FAQ, or if you find a
    mistake that I made somewhere, feel free to check out Section 6 for info on
    how to contact me. If I decide to use your info, I'll be sure to add you to
    Section 7 as thanks.
    That's a long enough intro. On to the FAQ itself!
    SECTION 3. PLANT INFORMATION                                        (sec3plant)
    Here we start off with all the adorable weapons of destruction you have at your
    command. The entries are pretty self-explanitory, but just for FAQs sake, here
    is a key on how to read each entry:
    COST: Sun you need to plant it     RECHARGE: Time until you can plant again
       General notes listed in the Almanac are here, if any
    OTHER STUFF: Things like "Damage," "Toughness," "Special," etc. will go here
       Hilarious flavor text goes here
    NOTES: These are little things I have to say about each plant
    INFO: This is extra in-depth info I figure needs to be known
    A. PEASHOOTER                                                         (sec3pea)
    COST: 100     RECHARGE: Fast
       Peashooters are your first line of defense. They shoot peas at attacking
    DAMAGE: Normal
       How can a single plant grow and shoot so many peas so quickly? Peashooter
       says, "Hard work, commitment, and a healthy, well-balanced breakfast of
       sunlight and high-fiber carbon dioxide make it all possible."
    NOTES: He's a cute little bugger, isn't he? I love using these early on
           until I have a lot of sunflowers. Also note that all pea-firing plants
           have unlimited range, so the farther back they are, the better.
    B. SUNFLOWER                                                          (sec3sun)
    COST: 50      RECHARGE: Fast
       Sunflowers are essential for you to produce extra sun. Try planting as many
       as you can!
       Sunflower can't resist bouncing to the beat. Which beat is that? Why, the
       life-giving jazzy rhythm of the Earth itself, thumbing at a frequency only
       Sunflower can hear.
    NOTES: She's the cutest little bugger in the game. Absolutely required on
           every level, except many nighttime ones, but you can still use her
           there anyway. Keep them in the very back, unless you need a column 1
    C. CHERRY BOMB                                                     (sec3cherry)
    COST: 150     RECHARGE: Very Slow
       Cherry Bombs can blow up all zombies in an area. They have a short fuse so
       plant them near zombies.
    DAMAGE: Massive
    RANGE: All zombies in a medium area
    USAGE: Single use, instant
       "I wanna explode," says Cherry #1. "No, let's detonate instead!" says his
       brother, Cherry #2. After intense consultation they agree to explodonate.
    NOTES: I think "medium area" refers to 9-square block of area on and around
           where you place the bomb. Very useful, but watch for the recharge
    D. WALL-NUT                                                          (sec3wall)
    COST: 50      RECHARGE: Slow
       Wall-nuts have hard shells which you can use to protect your other plants.
       "People wonder how I feel about getting constantly chewed on by zombies,"
       says Wall-nut. "What they don't realize is that with my limited senses all
       I can feel is a kind of tingling, like a relaxing back rub."
    NOTES: He's also cute. Everything is cute! He's useful early-on like the
           Peashooter, until you're really swimming in Sun power. Then you move on
           to his big brother.
    E. POTATO MINE                                                       (sec3mine)
    COST: 25      RECHARGE: Slow
       Potato Mines pack a powerful punch, but they need a while to arm themselves.
       You should plant them ahead of zombies. They will explode on contact.
    DAMAGE: Massive
    RANGE: All zombies in a small area
    USAGE: Single use, delayed activation
       Some folks say Potato Mine is lazy, that he leaves everything to the last
       minute. Potato Mine says nothing. He's too busy thinking about his
       investment strategy.
    NOTES: The low cost and faster recharge time compared to other instant-kills
           make him alright, but the priming time really kills it for me. The
           absolute best use for him is at the very beginning of a round, while
           you are setting up your columns of Sunflowers, and the zombies are
           coming at you 1-by-1. A Potato Mine will be primed by the time a zombie
           reaches it, and the Mine should finish recharging in time for the 2nd.
           After that, though, I find very little use for the mine. Perhaps saving
           the back column for them on levels with Diggers?
    F. SNOW PEA                                                          (sec3snow)
    COST: 175     RECHARGE: Fast
       Snow Peas shoot frozen peas that damage and slow the enemy.
    DAMAGE: Normal, slows zombies
       Folks often tell Snow Pea how "cool" he is, or exhort him to "chill out."
       They tell him to "stay frosty." Snow Pea just rolls his eyes. He's heard
       'em all.
    NOTES: I love this little guy in any level where I'm not using Torchwoods.
           The slowdown effect is incredibly useful. Note that multiple frozen
           peas do not stack, so you only need one column of these guys if you
           intend on using them. Put them behind all your more heavily-damaging
           plants. Excellent when paired with Spikeweed/Spikerock.
    G. CHOMPER                                                          (sec3chomp)
    COST: 150     RECHARGE: Fast
       Chompers can devour a zombie whole, but they are vulnerable while chewing.
    DAMAGE: Massive
    RANGE: Very short
    SPECIAL: Long delay between chomps
       Chomper almost got a gig doing stunts in Hollywood but it fell through when
       his agent demanded too much on the front end. Chomper's not resentful,
       though. He says it's just part of the business.
    NOTES: A fast-charging instant kill plant? You betcha. Unfortunately, it feels
           like it takes a solid 2 minutes for it to finish eating, which limits
           its usefulness. Its range is actually 2 squares, so it's best to have
           one behind a Nut, or a Chomper behind another Chomper. Also, this is one
           of my favorite flavor text entries in the game.
    H. REPEATER                                                         (sec3repea)
    COST: 200     RECHARGE: Fast
       Repeaters fire two peas at a time.
    DAMAGE: Normal (for each pea)
       Repeater is fierce. He's from the streets. He doesn't take attitude from
       anybody, plant or zombie, and he shoots peas to keep people at a distance.
       Secretly, though, Repeater yearns for love.
    NOTES: The bread-and-butter plant for just about any big-time build. Columns
           of Repeaters behind Torchwoods is the standard way of doing things in
           this game. You should definitely experiment with other stuff for the
           sake of fun, but you can't go wrong with this guy. Also, one of my
           favorite flavor texts in the game.
    I. PUFF-SHROOM                                                       (sec3puff)
    COST: 0       RECHARGE: Fast
       Puff-shrooms are cheap, but can only fire a short distance.
    DAMAGE: Normal
    RANGE: Short
    Sleeps during the day
       "I only recently became aware of the existence of zombies," says
       Puff-shroom. "Like many fungi, I'd just assumed they were fairy tales or
       movie monsters. This whole experience has been a huge eye-opener for me."
    NOTES: Your first nighttime plant. These are absolutely essential. They're
           completely free, so definitely litter the whole battlefield with them
           at the start, until you build up sun for better shrooms. I have also
           used them as fodder to slow down some zombies. If you're wondering,
           their range is 3 squares.
    J. SUN-SHROOM                                                       (sec3sunsh)
    COST: 25      RECHARGE: Fast
       Sun-shrooms give small sun at first and normal sun later.
    SUN PRODUCTION: Low, then normal
    Sleeps during the day
       Sun-shroom hates sun. He hates it so much that when it builds up in his
       system, he spits it out as fast as he can. He just won't abide it. To him,
       sun is crass.
    NOTES: The nighttime sun plant. You can actually use Sunflowers during the
           night stages, but I actually prefer this guy, at least at first. The
           little suns (they give 15 Sun) are fine early on because shrooms are
           cheap overall, and by the time you've littered the field with Puffs
           and Fumes, your Sun-shrooms will be giving you bigger sun. In a long
           level like Survival, I'll eventually replace them with Sunflowers.
    K. FUME-SHROOM                                                       (sec3fume)
    COST: 75      RECHARGE: Fast
       Fume-shrooms shoot fumes that can pass through screen doors.
    DAMAGE: Normal, penetrates screen doors
    RANGE: All zombies in the fume cloud
    Sleeps during the day
       "I was in a dead-end job producing yeast spores for a bakery," says
       Fume-shroom. "Then Puff-shroom, bless 'im, told me about this great
       opportunity blasting zombies. Now I really feel like I'm making a
    NOTES: The bread-and-butter attacker for night stages. Their range is 4
           squares, but they damage EVERY zombie in their cloud, whereas pea
           plants hit only zombies in front of groups. Plus they're cheap, so
           it's easy to litter the field with them. I do eventually upgrade to
           bigger guns in Survival, though. Also, the Almanac doesn't say it,
           but their spores ignore ladders as well, not just the doors.
    L. GRAVE BUSTER                                                     (sec3grave)
    COST: 75      RECHARGE: Fast
       Plant Grave Busters on graves to remove the graves.
    USAGE: Single use, must be planted on graves
    SPECIAL: Removes graves
       Despite Grave Buster's fearsome appearance, he wants everyone to know that
       he loves kittens and spends his off hours volunteering at a local zombie
       rehabilitation center. "It's just the right thing to do," he says.
    NOTES: Required for nighttime front lawn stages. You gotta kill off those
           graves before the final flag. Zombies can still eat him, though, so be
           careful when you plant him. Also, I'm not sure what he's supposed to
           be based off of. Looks kind of like a tree trunk, I guess?
    M. HYPNO-SHROOM                                                     (sec3hypno)
    COST: 75      RECHARGE: Slow
       When eaten, Hypno-shrooms will make a zombie turn around and fight for you.
    USAGE: Single use, on contact
    SPECIAL: Makes a zombie fight for you
    Sleeps during the day
       "Zombies are out friends," asserts Hypno-shroom. "They're badly
       misunderstood creatures who play a valuable role in our ecology. We can and
       should do more to bring them round to our way of thinking."
    NOTES: I almost never used these guys outside of Adventure mode. To me it's
           easier to just kill everything. However, if you want to make use of
           it, aim to take over Football Zombies, and Dancing Zombies BEFORE
           they summon their Backup Dancers.
    N. SCAREDY-SHROOM                                                  (sec3scared)
    COST: 25      RECHARGE: Fast
       Scaredy-shrooms are long-ranged shooters that hide when enemies get near
    DAMAGE: Normal
    SPECIAL: Stops shooting when enemy is close
    Sleeps during the day
       "Who's there?" whispers Scaredy-shroom, voice barely audible. "Go away. I
       don't want to see anybody. Unless it's the man from the circus."
    NOTES: Outside of that one conveyor level, I never ever used these things. I
           can see the point behind them: Extremely low cost, unlimited range,
           backrow fighters. I found it easier to just litter the field with
           Fume-shrooms until I had the sun for Snow Peas.
    O. ICE-SHROOM                                                         (sec3ice)
    COST: 75      RECHARGE: Very Slow
       Ice-shrooms temporarily immobilize all zombies on the screen.
    DAMAGE: Very light, immobilizes zombies
    RANGE: All zombies on the screen
    USAGE: Single use, instant
    Sleeps during the day
       Ice-shroom frowns, not because he's unhappy or disapproves, but because of
       a childhood injury that left his facial nerves paralyzed.
    NOTES: This guy is actually really useful, but despite that, I almost never
           used him outside of the conveyor levels where he's absolutely needed.
           The immobilization effect lasts about 2 seconds, which is more than
           enough, trust me.
    P. DOOM-SHROOM                                                       (sec3doom)
    COST: 125     RECHARGE: Very Slow
       Doom-shrooms destroy everything in a large area and leave a crater that
       can't be planted on.
    DAMAGE: Massive
    RANGE: All zombies in a huge area
    USAGE: Single use, instant
    SPECIAL: Leaves a crater
    Sleeps during the day
       "You're lucky I'm on your side," says Doom-shroom. "I could destroy
       everything you hold dear. It wouldn't be hard."
    NOTES: God he looks so evil~ This is another shroom I basically never used.
           His area of effect is quite large (I think it may be 7x7?) so it is
           indeed very useful, I just never bothered. The crater is leaves is
           not that bad a problem if you don't intend to plant there. Also,
           the craters heal eventually.
    Q. LILY PAD                                                          (sec3lily)
    COST: 25      RECHARGE: Fast
       Lily pads let you plant non-aquatic plants on top of them.
    SPECIAL: Non-aquatic plants can be planted on top of it.
    Must be planted in water
       Lily Pad never complains. Lily Pad never wants to know what's going on. Put
       a plant on top of Lily Pad, he won't say a thing. Does he have startling
       opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside.
    NOTES: Absolutely required for pool levels. I have not much to say about him,
           other than I find it annoying to be slapping so many of them down,
           haha. Note that zombies will have to eat through them too, so they
           can be fodder if necessary.
    R. SQUASH                                                          (sec3squash)
    COST: 50      RECHARGE: Slow
       Squashes will smash the first zombie that gets close to it.
    DAMAGE: Massive
    RANGE: Short range, hits all zombies that it lands on
    USAGE: Single use
       "I'm ready!" yells Squash. "Let's do it! Put me in! There's nobody better!
       I'm your guy! C'mon! Whaddya waiting for? I need this!"
    NOTES: A low-cost massive-damage plant, and actually really useful, although
           chances are you won't be killing more than one zombie with it. It's
           perfect in a tight spot, though, and it can even kill things behind
           it or on its own square. Also, I love the grunting noise he makes. :D
    S. THREEPEATER                                                      (sec3three)
    COST: 325     RECHARGE: Fast
       Threepeaters shoot peas in three lanes.
    DAMAGE: Normal (for each pea)
    RANGE: Three lanes
       Threepeater likes reading, backgammon and long periods of immobility in the
       park. Threepeater enjoys going to shows, particularly modern jazz. "I'm
       just looking for that special someone," he says. Threepeater's favorite
       number is 5.
    NOTES: I think most people don't bother with this guy, but I actually think he
           can be really fun on levels where I don't feel like using Gatling Peas
           and putting up with their recharge time. If you're gonna use him, don't
           bother putting any in the very top or very bottom lanes. Use Repeaters
           instead. Also, another one of my favorite flavor texts in the game.
    T. TANGLE KELP                                                       (sec3kelp)
    COST: 25      RECHARGE: Slow
       Tangle Kelp are aquatic plants that pull the first zombie that nears them
    DAMAGE: Massive
    USAGE: Single use, on contact
    Must be planted in water
       "I'm totally invisible," Tangle Kelp thinks to himself. "I'll hide here
       just below the surface and nobody will see me." His friends tell him they
       can see him perfectly well, but he'll never change.
    NOTES: Another overall pretty useful plant that I just never used much. The
           main problem is that it only kills a single zombie, but it can still
           be very useful in a pinch. The pool has much weaker zombies compared
           to the land, though, so do what you'd like.
    U. JALAPENO                                                          (sec3peno)
    COST: 125     RECHARGE: Very Slow
       Jalapenos destroy an entire land of zombies.
    DAMAGE: Massive
    RANGE: All zombies in a land
    USAGE: Single use, instant
       "NNNNNGGGGGG!!!!!!!!" Jalapeno says. He's not going to explode, not this
       time. But soon. Oh, so soon. It's close. He knows it, he can feel it, his
       whole life's been leading up to this moment.
    NOTES: I didn't use this guy much, despite being incredibly useful, he's
           REALLY the best on certain levels with Zombonis and Gargantuars. You
           just gotta watch that recharge timer. Definitely a prime candidate
           for an Imitater.
    V. SPIKEWEED                                                         (sec3weed)
    COST: 100     RECHARGE: Fast
       Spikeweeds pop tires and hurt any zombies that step on them.
    DAMAGE: Normal
    RANGE: All zombies that walk over it
    SPECIAL: Can't be eaten by zombies
       Hockey is Spikeweed's obsession. He's got box seat season tickets. He keeps
       close track of his favorite players. And he consistently cleans up in the
       office pool. Just one problem: he's terrified of pucks.
    NOTES: Yet another very useful plant I don't use too much. It's definitely
           really good for shield-holding zombies if you're not using Magnets.
           They ignore the shields and attack the zombie straight away. They
           still have to eat away at headgear zombies, however, which is silly.
           The BEST use you'll get out of it though is instantly killing Zombonis
           and Catapults. The Spikeweed is also destroyed, however, so be sure to
    W. TORCHWOOD                                                        (sec3torch)
    COST: 175     RECHARGE: Fast
       Torchwoods turn peas that pass through them into fireballs that deal twice
       as much damage.
    SPECIAL: Doubles the damage of peas tht pass through it. Fireballs deal damage
             to nearby zombies on impact.
       Everybody likes and respects Torchwood. They like him for his integrity,
       for his steadfast friendship, for his ability to greatly maximize pea
       damage. But Torchwood has a secret: he can't read.
    NOTES: One of the best plants in the game. Place them in front of your pea
           plants, behind your Nuts, and watch the waves of zombies fall. It's
           like poetry in motion. Also the Almanac doesn't say it, but they
           also melt frozen peas and turn them into normal peas. So either
           don't use Snow Peas, or put them in FRONT of the Torchwoods. Fire
           peas will also melt zombies that have been iced over, so it's kind
           of funny to see them shift between frozen and unfrozen states
    X. TALL-NUT                                                          (sec3tall)
    COST: 125     RECHARGE: Slow
       Tall-nuts are heavy-duty wall plants that can't be vaulted over.
    TOUGHNESS: Very high
    SPECIAL: Can't be vaulted or jumped over.
       People wonder if there's a rivalry between Wall-nut and Tall-nut. Tall-nut
       laughs a rich, baritone laugh. "How could there be anything between us? We
       are brothers. If you knew what Wall-nut has done for me..." Tall-nut's
       voice trails off and he smiles knowingly.
    NOTES: Pretty much essential on all but the most hardcore of Gloom-shroom
           builds. You can start with Wall-nuts, and then upgrade to these. Also
           a must-have for any level with pogos, vaulters, or dolphins. I love
           me some Tall-nuts. :D
    Y. SEA-SHROOM                                                         (sec3sea)
    COST: 0       RECHARGE: Slow
       Sea-shrooms are aquatic plants that shoot short ranged spores.
    DAMAGE: Normal
    RANGE: Short
    Must be planted in water
    Sleeps during the day
       Sea-shroom has never seen the sea. It's in his name, he's heard loads about
       it, but he's just never found the time. One day, though, it'll go down.
    NOTES: The aquatic version of the Puff-shroom. Free, short ranged, and good
           for fodder. Only difference is the slow charge time. I definitely
           toss a few of these in the pool before I lay down some better plants
           on some Lily Pads.
    Z. PLANTERN                                                      (sec3plantern)
    COST: 25      RECHARGE: Slow
       Planterns light up an area, letting you see through fog.
    RANGE: One lane
    SPECIAL: Lets you see through fog
       Plantern defies science. He just does. Other plants eat light and excrete
       oxygen; Plantern eats darkness and excretes light. Plantern's cagey about
       how he does it. "I'm not gonna say 'sorcery,' I wouldn't use the term
       'dark forces,' I just... I think I've said enough."
    NOTES: Very good for fog levels, but whether you'll want to use them or not is
           up to you. You'd definitely have to keep them protected with nuts and
           pumpkins, but if you're going for a specialized build, there may not be
           any room for it, in which case you just use the Blover. Also, despite
           what the Almanac says, the Plantern's range appears to be 3 lanes. You
           can plant exactly two of them: Lane 2/Column 6 & Lane 5/Column 6, and
           you'll be free of fog the entire level, if they stay alive.
    AA. CACTUS                                                         (sec3cactus)
    COST: 125     RECHARGE: Fast
       Cactuses shoot spikes that can hit bother ground and air targets.
    DAMAGE: Normal
    RANGE: Ground and air
       She's prickly, sure, but Cactus's spikes belie a spongy heart filled with
       love and goodwill. She just wants to hug and be hugged. Most folks can't
       hang with that, but Cactus doesn't mind. She's been seeing an armadillo
       for a while and it really seems to be working out.
    NOTES: I barely ever used this one. It's alright when Balloon Zombies are
           introduced, but after you get the Blover, there's no point in ever
           using a cactus again. Noteworthy though in that it's one of only a
           few female plants.
    BB. BLOVER                                                         (sec3blover)
    COST: 100     RECHARGE: Fast
       Blovers blow away all balloon zombies and fog.
    USAGE: Single use, instant
    SPECIAL: Blows away all balloon zombies
       When Blover was five, he got a shiny new birthday cake. Blover made his
       wish, huffed and puffed, but was able to extinguish only 60% of the
       candles. Instead of giving up, though, he's used that early defeat as a
       catalyst to push himself harder ever since.
    NOTES: Almost required for fog levels, definitely required if there's Balloon
           Zombies. There's other options for dealing with balloons, but I simply
           love an instant use, fast recharge, relatively cheap Blover. Plus, he
           is super cute.
    CC. SPLIT PEA                                                       (sec3split)
    COST: 125     RECHARGE: Fast
       Split Peas shoot peas forward and backwards.
    DAMAGE: Normal
    RANGE: Forward and backwards
    FIRING SPEED: 1x forward, 2x backwards
       "Yeah, I'm a Gemini," says Split Pea. "I know, big surprise. But having two
       heads-- or really, one head with a large head-like growth on the back--
       pays off big in my line of work."
    NOTES: A Peashooter with a Repeater sticking out the back of its head. What a
           cute little monstrocity. Unfortunately, I disagree with the flavor
           text. I've pretty much never used him at all. His main usage appears
           to be against Digger Zombies, but there's better options in case those
           guys come up.
    DD. STARFRUIT                                                        (sec3star)
    COST: 125     RECHARGE: Fast
       Starfruits shoot stars in 5 directions.
    DAMAGE: Normal
    RANGE: 5 directions
       "Aw, man," says Starfruit. "I went to the dentist the other day and he said
       I have four cavities. I've got-- count it-- ONE tooth! Four cavities in one
       tooth? How does this happen?"
    NOTES: Another plant I have absolutely never used. It shoots in five places,
           sure, but none of them are really "forward." It's funny and useful
           in that one scary conveyor level when you absolutely litter the place
           with them, but otherwise, I can't find a use for the cute guy. :(
    EE. PUMPKIN                                                       (sec3pumpkin)
    COST: 125     RECHARGE: Slow
       Pumpkins protect plants that are within their shells.
    SPECIAL: Can be planted over another plant
       Pumpkin hasn't heard from his cousin Renfield lately. Apparently Renfield's
       a big star, some kind of... what was it... sports hero? Peggle Master?
       Pumpkin doesn't get it. He just does his job.
    NOTES: An essential plant on any level that's gonna get really long or really
           nasty. I love planting these around Tall-nuts as well as the first few
           rows of my attackers, in the case of Pole Vaulters or submerged
           zombies in the pool. It's also my prime candidate for an Imitater. You
           just can't go wrong with Pumpkin. Got a great flavor text, too.
    FF. MAGNET-SHROOM                                                  (sec3magnet)
    COST: 100     RECHARGE: Fast
       Magnet-shrooms remove helmets and other metal objects from zombies.
    RANGE: Nearby zombies
    SPECIAL: Removes metal objects from zombies
    Sleeps during the day
       Magnetism is a powerful force. Very powerful. Sometimes it scares
       Magnet-shroom a little. He's not sure if he can handle that kind of
    NOTES: Another of the best plants in the game, and the top candidate for a
           Coffee Bean. The amount of tough zombies this thing makes completely
           irrelevant is just ridiculous. Their range is a couple squares, and
           they do take a little while to get rid of their metal prizes once
           they've pilfered, so the more you have, the better. One column should
           do the trick.
    GG. CABBAGE-PULT                                                  (sec3cabbage)
    COST: 100     RECHARGE: Fast
       Cabbage-pults hurl cabbages at the enemy.
    DAMAGE: Normal
    RANGE: Lobbed
       Cabbage-pult is okay with launching cabbages at zombies. It's what he's
       paid for, after all, and he's good at it. He just doesn't understand how
       the zombies get up on the roof in the first place.
    NOTES: The first & most basic catapult, for the roof levels. There's a little
           bit of confusion with this one, as I'll explain below. In terms of
           catapult-ness, this one is alright, I guess, but I prefer the other
           ones. I'll use this one early on if I want the extra damage, before I
           have a lot of sun to work with.
    INFO: The catapults here might be a little confusing when looking over all
          the plants in the Almanac. The damage of the Cabbage-pult is listed as
          "normal," which is the same as a Peashooter. However, Cabbages actually
          do more damage than peas; Peas are basically 1 unit of damage, while
          cabbages are 2. However, catapults fire only once every 2 seconds, so the
          two plants both do the same damage over the same time. This will easily
          cause some confusion, but let's just say that 2 damage is "normal" for
          catapult plants. Also, one awesome thing to remember for ALL catapults:
          They attack right onto the heads of zombies, so they ignore shields like
          Screen Doors.
    HH. FLOWER POT                                                        (sec3pot)
    COST: 25      RECHARGE: Fast
       Flower Pots let you plant on the roof.
    SPECIAL: Allows you to play on the roof
       "I'm a pot for planting. Yet I'm also a plant. HAS YOUR MIND EXPLODED YET?"
    NOTES: Absolutely required for the roof stages. That's about it. I damn well
           hate those stages because of all the damn Flower Pot micromanagement
           I have to do, but that's what makes them challenging, haha. Also, the
           shortest Plant flavor text in the game!
    II. KERNEL-PULT                                                    (sec3kernel)
    COST: 100     RECHARGE: Fast
       Kernel-pults fling corn kernels and butter at zombies.
    DAMAGE: Light (kernal), normal (butter)
    RANGE: Lobbed
    SPECIAL: Butter immobilizes zombies
       Kernel-pult is the eldest of the Pult brothers. Of the three of them,
       Kernel is the only one who consistently remembers the others' birthdays.
       He bugs them about it a little, too.
    NOTES: One of the best plants in the game, I'd say. The kernels have damage
           equal to peas, but the butter is equal to cabbages, and causes a two
           second immobilization. The butter comes out seemingly at complete
           random, but it will prove to be essential in the roof levels, trust
           me. The more of these there are, the more butter will be flung!
    INFO: As noted above with the Cabbage-pult, there's some possible confusion
          with this plant. The damage is listed as "light," but that's because the
          kernels do 1 damage, in comparison to the 2 damage done by cabbages and
          butter, while still having the 2-second firing time. So... Peashooter
          and Kernels do the same damage, yet one is "normal" and one is "light."
          Again, the Almanac is taking the firing rate into account, as well as
          the cabbages, so 1 damage is "light" for catapults.
    JJ. COFFEE BEAN                                                    (sec3coffee)
    COST: 75      RECHARGE: Fast
       Use Coffee Beans to wake up sleeping mushrooms.
    USAGE: Single use, instant
    SPECIAL: Can be planted over another plant, wakes up mushrooms
       "Hey, guys, hey!" says Coffee Bean. "Hey! What's up? Who's that? Hey! Didja
       see that thing? What thing? Whoa! Lions!" Yep, Coffee Bean sure does get
    NOTES: Here's what you need to use in order to use those damn sleeping shrooms
           during the day levels. Unfortunately, there's very little worth using
           these on. The whole point of shrooms is to be cheap for the nighttime
           stages. In my opinion, the only targets for these are Magnet, Gloom,
           Fume, and Ice. Everything else, don't even bother.
    KK. GARLIC                                                         (sec3garlic)
    COST: 50      RECHARGE: Fast
       Garlic diverts zombies into other lanes.
    USAGE: On contact
    SPECIAL: Diverts zombies into other lanes
       Lane-diversion isn't just Garlic's profession. It's his passion. He carries
       an advanced Doctorate in Redirection from the Brussels University. He'll
       talk all day about lane vectors and repulse arrays. He even pushes things
       into alternate avenues at home. Somehow his wife puts up with it.
    NOTES: This is a really awesome plant if you're going for a strategy that
           uses him. You can use an entire lane for non-attacking plants, and
           put a Garlic at the front. Unless it's a pool level, the lane the
           zombies move to is random, so watch for that. Also gotta make sure
           to replace the Garlics if they take too much damage. Also, another
           of my favorite flavor texts in the game.
    LL. UMBRELLA LEAF                                                    (sec3leaf)
    COST: 100     RECHARGE: Fast
       Umbrella Leaves protect nearby plants from bungees and catapults.
    SPECIAL: Protects adjacent plants from bungees and catapults
       "SPROING!" says Umbrella Leaf. "Didja like that? I can do it again.
       SPROING! Woo! That's me popping up to protect stuff around me. Yeah. Just
       like that. EXACTLY like that. Believe it."
    NOTES: A required plant on the Roof levels in Adventure, and possibly in
           Survival. Bungee Zombies are an absolute nuisance. They protect a 3x3
           area around them, so there's a few spots you can place them im the
           level and be completely protected. I also make sure to Pumpkin any in
           the front.
    MM. MARIGOLD                                                         (sec3mari)
    COST: 50      RECHARGE: Slow
       Marigolds give you silver and gold coins.
    SPECIAL: Gives coins
       Marigold spends a lot of time deciding whether to spit out a silver coin or
       a gold one. She thinks about it, weighs the angles. She does solid research
       and keeps up with current publications. That's how winners stay ahead.
    NOTES: Completely useless in normal play, but very good for money farming when
           you have the Last Stand minigame unlocked. I've stumbled upon several
           good strategies for using Last Stand to get easy money. I've also used
           some in the easy Survival levels before I had Last Stand. Also, she's
    NN. MELON-PULT                                                      (sec3melon)
    COST: 300     RECHARGE: Fast
       Melon-pults do heavy damage to groups of zombies.
    DAMAGE: Heavy
    RANGE: Lobbed
    SPECIAL: Melons damage nearby enemies on impact.
       There's no false modesty with Melon-pult. "Sun-for-damage, I deliver the
       biggest punch on the lawn," he says. "I'm not bragging. Run the numbers.
       You'll see."
    NOTES: The big baddy of the pults. Very expensive, though. I tend to only use
           Kernel-pults, unless the level is going to be long enough and I'll be
           swimming in sun. If that happens, you better be using the Winter
           Melons as well. In case it's not obvious, the melons do splash damage
           on top of direct hit damage. What ISN'T said though is that the splash
           damage is only half the direct hit damage, but that's to be expected.
    INFO: Since I went into specifics on the Cabbage and Kernel catapults, I guess
          I could do some more here. Melons fire once every 2 seconds just like the
          other two. The difference is the damage: Melons are 4 damage on direct
          hit, and the splash damage (in the 3x3 area around the direct hit) is 2
          damage. Other zombies in the same square might take splash damage
          instead of direct hit, but I'm not sure. Still, it's pretty awesome.
    OO. GATLING PEA                                                   (sec3gatling)
    COST: 250     RECHARGE: Very Slow
       Gatling Peas shoot four peas at a time.
    DAMAGE: Normal (for each pea)
    Must be planted on Repeaters
       Gatling Pea's parents were concerned when he announced his intention to
       join the military. "But honey, it's so dangerous!" they said in unison.
       Gatling Pea refused to budge. "Life is dangerous," he replied, eyes
       glinting with steely conviction.
    NOTES: The first of the upgrade plants! Overall, upgrade plants are pretty
           hit-or-miss, but Gatling Peas are very good fun if you're using
           a Repeater-Torchwood build and have a ton of Sun to throw around.
           The 4 PPS (peas-per-second) is just awesome, and very little can
           withstand it. Just gotta watch the price, is all. Also, this is
           probably by absolute favorite flavor text in the game. It's just
    PP. TWIN SUNFLOWER                                                   (sec3twin)
    COST: 150     RECHARGE: Very Slow
       Twin Sunflowers give twice as much sun as a normal sunflower.
    Must be planted on Sunflowers
       It was a crazed night of forbidden science that brought Twin Sunflower into
       existence. Thunder crashed overhead, strange lights flickered, even the
       very roaring wind seemed to hiss its angry denial. But to no avail. Twin
       Sunflower was alive, ALIVE!
    NOTES: I think a lot of people may ignore this one, but I love it. If I can
           plant one, I'm planting it. You may not need to upgrade EVERY one of
           your Sunflowers with it, unless the level is quite long, but with
           enough of these guys out, your Sun count is gonna be mesmerizing. If
           you don't necessarily need a "mesmerizing" sun count, then notice: One
           column of Twinflowers will give you the same sun production as two
           columns of regular Sunflowers. That leaves an extra column for offense!
           Also, of course, one of the best flavor texts in the game.
    QQ. GLOOM-SHROOM                                                    (sec3gloom)
    COST: 150     RECHARGE: Very Slow
       Gloom-shrooms release heavy fumes in an area around themselves.
    Must be planted on Fume-shrooms
       "I've always enjoyed releasing heavy fumes," says Gloom-shroom. "I know a
       lot of people aren't cool with that. They say it's rude or that it smells
       bad. All I can say is, would you rather have your brain eaten by zombies?"
    NOTES: One of the best plants in the game. A Gloom-shroom + Garlic funnel
           strategy is one of the strongest setups in just about any level in the
           game that you could possibly use it on. The Almanac is a little empty
           with this one, though. I think its cloud does "normal" damage, but it
           shoots 4 times per second (or per 2 seconds?) in the 3x3 area around it,
           and on its own square. Also, it sleeps during the day, but it will be
           awake if you Coffee Beam the Fume first. I'm not sure if it ignores
           Screen Doors and Ladders like the Fume, however. Doesn't seem like it.
    RR. CATTAIL                                                           (sec3cat)
    COST: 225     RECHARGE: Very Slow
       Cattails can attack any lane and shoot down balloon zombies too.
    Must be planted on Lily Pads
       "Woof!" says Cattail. "Woof woof woof! Doest his confuse you? Do you expect
       me to say 'Meow' like a cat just because the word 'cat' is in my name and I
       also look like a cat? That's not how things work around here. I refuse to
       be pigeonholed."
    NOTES: I've almost never used this adorable pile of kitty. I think its damage
           is just "normal," and sure it can attack every lane, but I'm just fine
           with the stuff I have in the lanes. It is definitely amazing for those
           Balloon Zombies though, since they will prioritize popping balloons
           instead of anything else. Otherwise, they'll attack whatever zombie is
           closest, including ones BEHIND the Cattails. Use these on long Survival
           levels to deal with Balloons (especially on Endless), otherwise, I see
           little point. But hey, one of the best flavor texts in the game.
    SS. WINTER MELON                                                   (sec3winter)
    COST: 200     RECHARGE: Very Slow
       Winter Melons do heavy damage and slow groups of zombies.
    DAMAGE: Very heavy*
    RANGE: Lobbed
    FIRING SPEED: 1/2x*
    SPECIAL: Melons damage and freeze nearby enemies on impact
    Must be planted on Melon-pults
       Winter Melons tries to calm his nerves. He hears the zombies approach. Will
       he make it? Will anyone make it?
    * = See the INFO below
    NOTES: If you're gonna be using Melon-pults, then definitely bring this one
           along. You may not need to upgrade EVERY Melon you have, but you might
           as well if you have the sun and the time. They're the same as normal
           Melon-pults (see below), but their damage (including splash!) causes
           the same slowdown effect as Snow Peas! These are absolutely devastating
           when enough of them are used. Tons of damage, mass slowdown, and all
           the normal advantages of catapults. I love 'em.
    INFO: Here it is... The most flawed Almanac entry in the game. While the other
          catapults were basically being compared to the Cabbage-pult (2 damage is
          "normal", no mention of firing rate), this plant is actually being
          compared to the Peashooter plant. Hence, "very heavy" is used as the
          damage, and firing speed is actually mentioned as being "1/2x." If you
          compare this to Melon-pult, it makes it seem like the Winter Melon does
          more damage, but fires even slower. This is not the case: Winter Melon
          has the exact same damage (4 direct, 2 splash) and firing rate (1 shot
          every 2 seconds) as the normal Melon-pult. For whatever reason, this
          Almanac entry is compared to the Peashooter rather than the Cabbage-pult.
          So... Don't get confused! I guess. Haha.
    TT. GOLD MAGNET                                                      (sec3gold)
    COST: 50      RECHARGE: Very Slow
       Gold Magnets collect coins and diamonds for you.
    Must be planted on Magnet-shrooms
       "How did I end up here?" asks Gold Magnet. "I was on the fast track--
       corner office, full benefits, stock options. I was gonna be Vice President
       Midwestern Operations. Now I'm here, on this lawn, in serious danger of
       being eaten to death. Ooh! A coin!"
    NOTES: Completely useless in normal play. These are meant to be used in those
           Marigold Last Stand builds I mentioned before. In that case, they're
           very useful. Though it should be noted that their range is limited,
           and their coin-collecting movement appears to be a little random. So
           move your cursor around and get coins with it. Also, you won't need
           a Coffee Bean to wake up your Magnet-shroom OR the Gold Magnet.
    UU. SPIKEROCK                                                        (sec3rock)
    COST: 125     RECHARGE: Very Slow
       Spikerocks pop multiple tires and damage zombies that walk over it.
    Must be planted on Spikeweeds
       Spikerock just got back from a trip to Europe. He had a great time, met
       some wonderful people, really broadened his horizons. He never knew they
       made museums so big, or put so many paintings in them. That was a big
       surprise for him.
    NOTES: If you're gonna be using Spikeweeds, you should probably bring this
           guy along. I think it does more damage, still cannot be eaten, and
           it will go through multiple Zombonis and Catapults without being
           destroyed immediately like the Spikeweeds. Not many zombies can
           withstand all your attacking plants after they've walked over a few
           Spikeweeds/rocks. Plus Zombonis are horrifying. In addition, this
           is easily the best non-sequiter flavor text in the game.
    VV. COB CANNON                                                     (sec3cannon)
    COST: 500     RECHARGE: Very Slow
       Press (A) on the Cob Cannon to launch deadly cobs of corn.
    Must be planted on 2 side-by-side Kernel-pults
       What's the deal with Cob Cannon, anyway? He went to Harvard. He practices
       law in a prestigious New York firm. He can explode whole areas of zombies
       with a single corn-launch. All this is common knowledge. But deep inside,
       what really makes him tick?
    NOTES: Now this is some awesome stuff. I've used this just to mess around,
           otherwise having a couple of these in the water during Survival:
           Endless is absolutely necessary to win. It takes a lot of effort to
           get out (700 sun total), but being able to fire giant corn cobs that
           do "Massive" damage in a 3x3 range anywhere you want to fire them on
           the screen? Awesome. They do have to take some time before they arm
           themselves with a new cob, however, so you gotta watch that. Also,
           they can be eaten just as fast as any other plant, despite their
           large size. What's up with that? And you can't even Pumpkin them to
           avoid that. Lame.
    WW. IMITATER                                                        (sec3tater)
       Imitaters let you use two of the same plant during a level!
       "I remember the Zombie Wars back in '76," says Imitater in a rapsy,
       old-man's voice. "Back then, we didn't have all these fancy peashooters and
       jalapenos. All we had was guts. Guts and a spoon."
    NOTES: I think I've seen people ignore this guy altogether, but he can be
           really REALLY useful if he's imitating the right plant. Imitater is an
           exact replica of whatever plant you pick to imitate, including Cost,
           Recharge, and all the general Notes. Two things to note, though: One,
           it takes Imitater a few seconds to transform, so don't let it get
           eaten. And two, it cannot copy Upgrade plants. My favorite targets for
           Imitater are Pumpkin, Tall-nut, Jalapeno, Sun-shroom, and Cherry Bomb.
    SECTION 4. ZOMBIE INFORMATION                                      (sec4zombie)
    And now we have the (somewhat) adorable weapons of destruction that are trying
    to eat all of your everything! There's not nearly as many of these guys as
    there are plants, so that's good for my fingers. As before, here's a little
    key for reading the entries:
       General notes listed in the Almanac are here, if any
    OTHER STUFF: Things like "Toughness" and "Speed" are here
       Hilarious flavor text goes here
    NOTES: These are little things I have to say about each zombie
    EXTRA: This is extra stuff I feel I should mention about a given zombie
    A. ZOMBIE                                                             (sec4reg)
       Regular Garden-variety Zombie
       This zombie loves brains. Can't eat enough. Brains, brains, brains, day in
       and night out. Old and stinky brains? Rotten brains? Brains clearly past
       their prime? Doesn't matter. Regular zombie wants 'em.
    NOTES: Thank goodness for you and your super low health. :)
    B. FLAG ZOMBIE                                                       (sec4flag)
       Flag Zombie marks the arrival of a huge pile or "wave" of zombies.
       Make no mistake, Flag Zombie loves brains. But somewhere down the line he
       also picked up a fascination with flags. Maybe it's because the flags always
       have brains on them. Hard to say.
    NOTES: This one is simply the first one to die at each huge wave. Mwahaha.
    C. CONEHEAD ZOMBIE                                                   (sec4cone)
       His traffic cone headpiece makes him twice as tough as normal zombies.
    TOUGHNESS: Medium
       Conehead Zombie shuffled mindlessly forward like every other zombie. But
       something made him stop, made him pick up a traffic cone and stick it on his
       head. Oh yeah. He likes to party.
    NOTES: The very first zombie in the game that will annoy you if you don't have
           a suitable attack force yet. Also one of the funnier flavor texts.
    D. POLE VAULTING ZOMBIE                                              (sec4pole)
       Pole Vaulting Zombie vaults with a pole.
    TOUGHNESS: Medium
    SPEED: Fast, then normal (after jump)
    SPECIAL: Jumps the first plant he runs into
       Some zombies take it further, aspire more, push themselves beyond the
       normal into greatness. That's Pole Vaulting Zombie right there. That is so
    NOTES: This guy is gonna piss you off if you don't have Tall-nuts up yet.
           If you do, then he's hardly a threat. He's annoying in Wall-nut Bowling,
    E. BUCKETHEAD ZOMBIE                                               (sec4bucket)
       His bucket hat makes him extremely resistant to damage.
    WEAKNESS: Magnet-shroom
       Buckethead Zombie always wore a bucket. Part of it was to assert his
       uniqueness in an uncaring world. Mostly he just forgot it was there in the
       first place.
    NOTES: I almost always use Magnet-shrooms if a level is long enough, because
           of these guys, but also some other zombies that are coming up soon.
           Man I love Magnet-shrooms.
    F. NEWSPAPER ZOMBIE                                                 (sec4paper)
       His newspaper provides limited defense.
    SPEED: Normal, then fast (after losing newspaper)
       Newspaper Zombie was *this* close to finishing his sudoku puzzle. No wonder
       he's freaking out.
    NOTES: I'm not sure, but I think flaming peas might kill off his newspaper in
           one shot. Also, he's barely a threat, since after his newspaper is
           destroyed, he stands there for a second, exposing him to damage before
           he can really start running toward you. He may be a nuisance in the
           Wall-nut Bowling game, though.
    G. SCREEN DOOR ZOMBIE                                                (sec4door)
       His screen door is an effective shield.
    WEAKNESS: Fume-shroom and Magnet-shroom
       He got his screen door from the last inexpertly defended home he visited,
    NOTES: These guys are very annoying when they march at the front of a line, 
           since it'll take a while to punch through that screen door. Unless
           you have Magnet-shrooms, of course. Fume-shrooms also make him
           irrelevant on nighttime levels. It's worth noting that Snow Peas will
           not affect him until that door is gone. Catapults and Spikeweeds/rocks
           will also completely ignore his shield.
    EXTRA: There's a zombie that's not mentioned in the Almanac: the Trash Can
           Zombie. He's basically exactly like a Screen Door zombie; no headgear
           and holding a shield that blocks attacks. Hence, it has all the same
           weaknesses as the Screen Door zombie, except possibly the Fume-shroom.
           I figured this was the best place to mention him.
    H. FOOTBALL ZOMBIE                                               (sec4football)
       Football Zombie makes the big plays.
    TOUGHNESS: Very High
    SPEED: Fast
    WEAKNESS: Magnet-shroom
       Football Zombie gives 110 percent whenever he's on the field. He's a team
       player who delivers both offensively and defensively. He has no idea what a
       football is.
    NOTES: Thank goodness for that Magnet-shroom weakness, cause these guys are
           one annoying zombie without it. Enough firepower can take these guys
           out without the magnets, but expect to take some chewings. Also, another
           one of the funnier flavor texts.
    I. DANCING ZOMBIE                                                 (sec4dancing)
       Any resemblance between Dancing Zombie and persons living or dead is purely
    TOUGHNESS: Medium
    SPECIAL: Summons back-up dancers
       Dancing Zombie's latest album, "GrarrBRAINSarblarbl," is already rocketing
       up the undead charts.
    NOTES: The only thing I find really annoying about these guys is that the
           Backup Dancers can appear slightly past your defenses if you have them
           set up far enough forward. Otherwise, they're not too bad. Bonus points
           if you can get him under the effects of a Hypno-shroom before he
           summons his backups. All 5 of them will be under your control! Also I
           think the intro text is a little lame now that the Dancing Zombie no
           longer looks like Michael Jackson. :(
    J. BACKUP DANCER                                                   (sec4backup)
       These zombies appear in sets of four whenever Dancing Zombie rocks out.
       Backup Dancer Zombie spent six years perfecting his art at the Chewliard 
       Performing Arts School in Zombie New York City.
    NOTES: Not much to say about these guys, other than to watch for the one that
           may appear slightly inside your defenses.
    K. DUCKY TUBE ZOMBIE                                                (sec4ducky)
       The ducky tube allows this zombie to float on water.
    Only appears in the pool
       It takes a certain kind of zombie to be a Ducky Tuber. Not every zombie can
       handle it. Some crack. They can't take it. They walk away and give up on
       brains forever.
    NOTES: The Almanac doesn't say so, but these guys can also appear in Conehead
           and Buckethead variety, which will obviously give them a different
           Toughness rating. Even more annoying are the ones that appear out of
           the pool a few squares from the normal zombie entry point. Also, might
           be the funniest of all zombie flavor texts.
    L. SNORKEL ZOMBIE                                                 (sec4snorkel)
       Snorkel Zombies can swim underwater.
    SPECIAL: Submerges to avoid attacks
    Only appears in the pool
       Zombies don't breathe. They don't need air. So why does Snorkel Zombie need
       a snorkel to swim underwater? Answer: peer pressure.
    NOTES: Gotta have some sort of Nut in the water just for these guys. They will
           avoid attacks unless they're eating, otherwise they're as weak as the
           weakest zombies.
    M. ZOMBONI                                                        (sec4zomboni)
       The Zomboni applies ice, steam, and pressure to your plants.
    SPECIAL: Crushes plants, leaves an ice trail
       Not to be mistaken for a Zamboni® brand ice resurfacing machine. Zamboni®
       and the image of the ice-resurfacing machine are registered trademarks of
       Frank J. Zamboni & Co., Inc., and "Zomboni" is used with permission. For
       all your non-zombie-related ice resurfacing needs, visit www.zamboni.com!
    NOTES: Spikeweeds are absolutely required if you're dealing with these guys.
           Unless they appear on the roof, which is one of the meanest things
           this game has done to me. Spikerocks and various Massive damage plants
           are also useful, especially Jalapenos to melt those pesky ice trails.
           Also the longest and perhaps silliest flavor text in the game.
    EXTRA: This guy actually had a different flavor text in the PC version of the
           game at one point. I have no idea why it was changed, because it's
           actually funnier than the existing one. I'll put it down here:
       Often mistaken for a zombie driving an ice machine, the Zomboni is a
       totally different life-form more closely related to a space ogre than
       a zombie.
    N. ZOMBIE BOBSLED TEAM                                            (sec4bobsled)
       These zombies appear in teams of four.
    TOUGHNESS: Low (each zombie)
    SPECIAL: Only appears on ice
       Zombie Bobsled Team worked hard to get where they are. They live together,
       eat brains together and train together to become a cohesive zombie unit.
    NOTES: These guys are actually incredibly rare. I honestly can't remember
           seeing them much outside of the Bobsled Bonanza minigame, where they
           are VERY dangerous. As long as you don't have a really long ice trail
           on a level where they appear, they're not much of a threat.
    O. DOLPHIN RIDER ZOMBIE                                           (sec4dolphin)
       Dolphin Rider Zombies use dolphins to exploit weaknesses in your pool
    TOUGHNESS: Medium
    SPEED: Fast, then slow (after jump)
    SPECIAL: Jumps over the first plant he runs into
    Only appears in the pool.
       The dolphin is also a zombie.
    NOTES: The water versions of Pole Vaulter Zombies. And likewise, Tall-nuts
           will make them irrelevant. What IS relevant though is the shortest
           flavor text in the game!
    P. JACK-IN-THE-BOX ZOMBIE                                            (sec4jack)
       This zombie carries an explosive surprise.
    TOUGHNESS: Medium
    SPEED: Fast
    SPECIAL: Jack-in-the-Box explodes
    WEAKNESS: Magnet-shroom
       This zombie shivers, not because he's cold but because he's crazy.
    NOTES: This guy would be an absolute pain to deal with if it weren't for the
           shining beacon of hope known as the Magnet-shroom. Otherwise, he can
           explode in... I think a 3x3 area, completely wrecking any sort of
           defense you have in 3 lanes. The explosion is completely random, so
           hopefully you can kill him or Magnet-shroom his weapon before he nukes
           anything you have set up. Possibly your most feared enemy in Survival:
    Q. BALLOON ZOMBIE                                                 (sec4balloon)
       Balloon Zombie floats above the fray, immune to most attacks.
    SPECIAL: Flying
    WEAKNESS: Cactus and Blover
       Balloon Zombie really lucked out. The balloon thing really works and none of
       the other zombies have picked up on it.
    NOTES: This guy is made completely irrelevant just by Blovers. Catcus and
           Cattail also work very well, but I find it to be far simplier to just
           plant a Blover and send a whole horde of them flying. Do NOT forget any
           of those 3 if you notice that Balloon Zombies are in the level.
    R. DIGGER ZOMBIE                                                   (sec4digger)
       This zombie digs to bypass your defenses.
    TOUGHNESS: Medium
    SPEED: Fast, then slow
    SPECIAL: Tunnels underground and appears on the left side of the lawn
    WEAKNESS: Split Pea and Magnet-shroom
       Digger Zombie spends three days a week getting his excavation permits in
    NOTES: Another zombie made irrelevant by Magnet-shrooms. Which is very nice,
           because otherwise this guy is trouble. He tunnels to the back of your
           lawn, gets dizzy, and then starts eating your plants from the left
           to the right. If you don't have Magnets or can't use them, then saving
           the back row for Squashes or Potato Mines is a nice idea, or Pumpkin
           your Sunflowers and plant some Split Peas.
    S. POGO ZOMBIE                                                       (sec4pogo)
       Pogo Zombie hops to bypass your defenses.
    TOUGHNESS: Medium
    SPECIAL: Hops over plants
    WEAKNESS: Magnet-shroom
       Sproing! Sproing! Sproing! That's the sound of a powerful and effective
       zombie doing what he does best.
    NOTES: Despite what the Almanac says, I don't find him very effective at all.
           He is destroyed not only by Magnet-shrooms, but Tall-nuts as well! So
           if you aren't using Magnets, the Tall-nuts you very likely are using
           are all you need to ruin his day. If you don't have either, then you
           may be in trouble.
    T. ZOMBIE YETI                                                       (sec4yeti)
       A rare and curious creature.
    SPECIAL: Runs away after a short while
       Little is known about the Zombie Yeti other than his name, birth date,
       social security number, educational history, past work experience and
       sandwich preference (roast beef and swiss).
    NOTES: An incredibly rare find indeed. You only start seeing him on your 2nd
           run through Adventure, and even then you probably won't. I actually
           first saw him on the thunderstorm conveyor level, and I killed him,
           too! I saw him again on the Heavy Weapon game at the very end, but he
           got away. :( Also, excellent flavor text.
    U. BUNGEE ZOMBIE                                                   (sec4bungee)
       Bungee Zombie attacks from above.
    TOUGHNESS: Medium
    SPECIAL: Descends from the sky and steals a plant
       Bungee Zombie loves to take risks. After all, what's the point of being
       dead if you don't live a little?
    NOTES: These zombies might just anger you more than any other non-giant ones.
           In Roof levels, they drop down to leave some zombies in the middle of
           the level, but if they actually show up on the enemy list, then you're
           in trouble because of that damn plant stealing thing. Thankfully, a few
           Umbrella Leaves in the right spots will render them harmless.
    V. LADDER ZOMBIE                                                   (sec4ladder)
       Ladder Zombie climbs over obstacles.
    TOUGHNESS: Medium
    SPEED: Fast, then slow (after placing ladder)
    WEAKNESS: Fume-shroom and Magnet-shroom
       He picked up the ladder for $8.99.
    NOTES: Another day, another zombie made irrelevant by the Magnet-shroom. And
           if there is any zombie you want to have the Magnet-shroom ready for,
           it's this one. Just one ladder means that any and all zombies in that
           lane can climb right over your Tall-nuts. Not good. Magnet-shrooms can
           also pick up placed ladders, I believe, and stuff like Cherry Bombs
           can dislodge them.
    W. CATAPULT ZOMBIE                                                   (sec4pult)
       Catapult Zombie operates heavy machinery.
    TOUGHNESS: Medium
    SPECIAL: Lobs basketballs at your plants
       Of all the things Catapult Zombie could launch with his catapult, 
       basketballs seemed like the best and most obvious choice.
    NOTES: Spikeweeds & Spikerocks make him useless, much like Zombonis. However,
           he first appears on the Roof. In which case, Umbrella Leaves make him
           useless! If you don't have either of those, then your Sunflowers in the
           back are gonna take a beating. Use Pumpkins on them, in that case.
    X. GARGANTUAR                                                      (sec4gargan)
       Gargantuar is a gigantic zombie.
    TOUGHNESS: Extremely high
       When Gargantuar walks, the earth trembles. When he moans, other zombies
       fall silent. He is the zombie other zombies dream they could be. But he
       still can't find a girlfriend.
    NOTES: And here he is, the most annoying zombie in the entire game! It takes
           TWO plants that deal "Massive" damage to take this guy out, or just a
           ton of normal fire from whatever else you have. He does not eat any of
           your plants, but rather smashes them for instant kills. Spikerocks are
           the exception: it will actually take several hits to get past them.
           Make sure you have plenty of instants to deal with this guy. Also for
           hilarity's sake, sometimes the Gargantuar will be wielding another
           zombie instead of a telephone pole.
    EXTRA: In Survival: Endless, there's another version of the Gargantuar, called
           the Giga-Gargantuar. This version has red eyes, and takes __FOUR__
           sources of "Massive" damage to take down. That's just ridiculous!
    Y. IMP                                                                (sec4imp)
       Imps are tiny zombies hurled by Gargantuar deep into your defenses.
       Imp may be small, but he's wiry. He's proficient in zombie judo, zombie
       karate and zombie bare-knuckle brawling. He also plays the melodica.
    NOTES: As if Gargantuar wasn't bad enough on his own, he's gotta hurl this
           thing at you when he loses half his health. This guy may be weak, but I
           guarantee he'll eat at least one plant before he dies. And if there's
           nothing to attack him, you're gonna lose a lawnmower. Definitely
           Pumpkin everything in your middle-back rows to prevent the death of
           your plants. I'd also recommend Jalapeno. Gargantuar hits 50% health,
           throws this guy, Jalapeno kills them both. Awesome.
    Z. DR. ZOMBOSS                                                    (sec4zomboss)
       Dr. Zomboss rules them all.
    TOUGHNESS: Extreme (in Zombot shell)
       Edgar George Zomboss achieved his Doctorate in Thanatology in only two
       years. Quickly mastering thanatological technology, he built his fearsome
       Zombot and set about establishing absolute dominance of his local
    NOTES: Behold! The final boss of the game! This guy is no joke, and one heck
           of an intense fight, and yet, pretty fun. Just make sure to quickly
           replace everything he destroys or steals. I think he looks wicked
           cool, too.
    SECTION 5. UPDATE LIST                                             (sec5update)
    11/01/10 - VERSION 1.25
    I decided to go back through the FAQ and update the info on several plants and
    zombies to be more helpful, and also correct any errors I might have left in
    the text. Here is a full list of everything that got at least some kind of
    notable revision:
       Potato Mine (change)
       Spikeweed (more info)
       Cabbage-pult (change & new info)
       Kernel-pult (new info)
       Coffee Bean (change)
       Melon-pult (new info)
       Twin Sunflower (more info)
       Gloom-shroom (change)
       Cattail (more info)
       Winter Melon (change & new info)
       Cob Cannon (change)
       Screen Door Zombie (new info)
       Jack-in-the-Box Zombie (change)
       Gargantuar (new info)
       Imp (more info)
       Various minor changes all over the FAQ
    10/19/10 - VERSION 1.05
    Quick update here. I added the original flavor text for the Zomboni, courtesy
    of a friend of mine. Also, a few text errors here and there I spotted.
    10/18/10 - VERSION 1.00
    The first... and most likely final update to the FAQ! It is what it is. If I
    feel the need to add or update anything, possibly based off of things sent to
    me, then I shall. Until then, enjoy the hilarity.
    SECTION 6. CONTACT INFO                                           (sec6contact)
    If you'd like to get in touch with me, to ask a question or to submit/correct
    something to/in the FAQ, that'd be great. My e-mail is the following, with the
    normal signs (@ and .) removed to keep away spam bots:
    SmokeRulz ~at~ gmail ~dot~ com
    Please provide a clear subject header, such as "Plants vs. Zombies FAQ," so I
    know what you're e-mailing me about. E-mails with a weird or no subject will
    likely not be read.
    I have instant messenger names as well, but I will not give them out here. If
    you *really* feel like you need to speak to me over one, simply ask for it over
    e-mail. I use AIM, YIM, and MSN via the Trillian multi-messenger program.
    SECTION 7. THANKS & CREDITS                                        (sec7thanks)
    Thanks to PopCap Games, for creating such a neat, fun, and addicting game. And
    for releasing such a cool version on the 360!
    Thanks to CJayC and the GameFAQs.com crew for hosting this FAQ, and for just
    having such a neat and helpful site.
    Thanks to my friend Luke for pointing out the Zomboni's original flavor text.
    And thank YOU, for reading. :)
    -=*=- END OF FAQ -=*=-
    Copyright ©2010 Joshua Cobb, aka Smoke_Rulz