Unique Weapon Guide by homsarrunner3

Version: 1.00 | Updated: 12/19/11 | Printable Version

Fallout: New Vegas
Unique Weapons guide by homsarrunner3

Table of Contents:
---Version Info
---Unique Guns
-SMGs(Submachine guns)
-Heavy Guns
---Unique Energy Weapons
-Energy Pistols
-Energy Rifles
-Heavy Energy Weapons
---Unique Explosives
---Unique Melee Weapons
---Unique Unarmed Weapons
---Legal/Contact Information

Hello, and welcome to my collectibles guide for 
Fallout: New Vegas. New Vegas is an open world 
RPG created by Bethesda Softworks and Obsidian 
Entertainment, and released in November 2010 in 
the US. Contained in this guide is every unique 
weapon in the main version of New Vegas, not 
including any unique weapons from the Dead 
Money, Honest Hearts, Old World Blues, Lonesome 
Road, Courier's Stash, or Gun Runner's Arsenal 
DLC. I do plan to make similar guides for all 
of those add-ons in the near future. 
But enough about that. Each entry in this guide 
contains the name of the weapon in question, as 
well as a short description of where to find the 

If you have any questions or comments about the 
guide, feel free to pop me an email using the 
address in the Legal/Contact Info section at the 
bottom of the page.

------Version Information------
12/19/11 Version 1.00: Posted the first version 
of the guide.

------Unique Guns------
All the weapons in the following section are 
affected by your Guns skill, and any perks that 
refer to guns.

---Unique Pistols---

-Lucky (Unique .357 Magnum Revolver)
Lucky is found in a Hard locked floor safe in 
the gift shop of the Bison Steve Hotel in Primm. 
Enter the front door of the hotel, then go 
straight, and go into the first door on your 
left. Be careful of the many convicts lurking 
around the hotel. The floor safe holding Lucky 
is behind the counter in the shop, on the floor. 
It's a Hard lock, so you'll need a Lockpick skill 
of at least 75 before you can attempt to break 
into the safe.

-Mysterious Magnum (Unique .44 Magnum Revolver)
The Mysterious Magnum is found in the possession 
of the Lonesome Drifter, who has set up camp near 
a Sunset Sarsaparilla bilboard just east of the 
El Dorado Dry Lake. You can get the gun from him 
by killing him, pickpocketing it, or through the 
sidequest "Talent Pool". Part of this quest 
involves hiring the Lonesome Drifter to work at 
the Tops Casino on The Strip. Go through his 
dialog tree, and after you hire him you must pass 
a Barter skill check of 50. Do this, and he will 
give you the gun.

-That Gun (unique 5.56mm Pistol)
That Gun is located in Novac, inside the Dino 
Bite gift shop. There are two ways of getting 
the pistol; you can buy it from Cliff Briscoe, 
the shopkeeper, or it can be stolen from the 
shop's locked storage closet. The key to the 
closet can be pickpocketed from Cliff. 
Alternatively, you can lockpick the door. The 
door has a Very Easy lock, so you can attempt 
to pick it regardless of your Lockpick skill 

-Maria (unique 9mm Pistol)
Maria is the pistol used by Benny, the boss of 
the Tops casino. To get the gun, you must kill 
Benny, or pickpocket it from him during the rare 
occasions you see him during the main storyline. 
You have a chance to kill Benny at the end of 
the main quest "Ring-a-Ding-Ding!", or the 
beginning of the main quest "Render Unto 
Caesar". If you choose to kill Benny during the 
latter quest, be advised that choosing to 
crucify Benny will prevent you from obtaining 
the pistol.

------Unique Rifles------

-This Machine (unique Battle Rifle)
This Machine is received at the end of the 
unmarked quest "Dealing with Contreras". This 
quest is begun by speaking with Sergeant 
Contreras at the supply depot in Camp McCarran. 
If you choose to turn in Contreras for his 
crimes, This Machine will be given to you by 
Liutenant Boyd. If you let Contreras get away 
with it, he himself will give you the gun.

-Abiline Kid LE BB Gun (unique BB Gun)

The Abiline Kid Limited Edition BB Gun is 
located in a slightly different location 
depending on whether or not you have the Wild 
Wasteland trait. If you do not have Wild 
Wasteland, the gun is located in Field's Shack, 
southwest of Nellis Air Force Base. The gun is 
inside, on one of the shelves.
However, if you do have the Wild Wasteland 
trait, the gun is not found in the shack. Once 
you have recruited Rex, a cyberdog companion, 
you will sometimes hear him say "Aroo" when 
randomly traveling. Quickly initiate 
conversation with him, and follow the dialog 
tree until you ask him if someone fell down a 
well. Once you do this, a location called 
"Jimmy's Well" will be added to your world map. 
The well appears right outside Field's Shack. 
Go inside Jimmy's Well, and you will find a Mole 
Rat (kill it) and a skeleton with a few supplies 
lying around it, including the LE BB gun.

-La Longue Carabine (unique Cowboy Repeater)

La Longue Carabine is carried by Corporal 
Sterling at Camp McCarran. You will have to kill 
him or pickpocket the gun from him. Also, if you 
complete the sidequest "Three-Card Bounty", he 
and the rest of his squad will move to Camp 
Forlorn Hope.

-All-American (unique Marksman Carbine)

The All-American is located in the armory of 
Vault 34, on an overturned table on the right 
side of the room. If the gun is not in the room, 
check your human companion's inventory, as they 
have a habit of picking the gun up for 
themselves, the greedy rascals.

-Gobi Campaign Scout Rifle (unique Sniper 

The Gobi Campaign Scout Rifle is found in a 
location called the "Sniper's Nest" overlooking 
Cottonwood Cove. The gun is in a footlocker with 
a Very Hard lock, meaning you will need a 
Lockpick skill of 100 to attempt to open it.

-Ratslayer (unique Varmint Rifle)

The Ratslayer is located inside the Broc Flower 
Cave, on the upper level in the laboratory area, 
underneath a desk. There are a lot of giant rats 
in this room, so you will have to clear the area 
out first. In addition, if you have the Wild 
Wasteland trait, the laboratory will have 
several Rodents of Unusual Size in it. (Oh yes, 
they exist. Believe it.)

------Unique SMGs------
-Vance's 9mm SMG (unique 9mm SMG)

When you first hear of Vance's SMG, it will be 
from Primm Slim, a robot in the Vikki and Vance 
casino in Primm. He will tell you the gun is in 
a nearby display case, but a quick glance 
disproves this theory. You must pass a Science 
skill check of 50 to convince Slim that he's been 
hacked. He will then give you a memory block 
containing the true location of the gun. It's 
been taken to the Wins' Hideout, near Westside. 
The gun is inside the hideout, in a safe with 
a Very Hard lock. You can pick it (requires 100 
Lockpick skill), or you can pass a Speech skill 
check of 55 with Pauline Wins, and she will allow 
you to open the safe and take anything you want 
from it without having to pick it.

------Unique Shotguns------
-Dinner Bell (unique Hunting Shotgun)

The Dinner Bell is the final reward you get for 
completing the sidequest "Bleed Me Dry". It is 
given to you by Red Lucy in The Thorn after you 
complete this lengthy and difficult quest.

-Big Boomer (unique Sawed-Off Shotgun)

The Big Boomer is carried by Old Lady Gibson, 
who lives and owns a shop at Gibson Scrapyard. 
You have to kill or pickpocket her for the gun.

------Unique Heavy Guns------
-CZ57 Avenger (unique Minigun)

The CZ57 Avenger is located in a dangerous 
location called "The Devil's Throat". Besides 
being highly irradiated, it is also infested 
with powerful Evolved Centaurs. The gun itself 
is located inside a truck in the center of the 
crater, next to the corpse of a prospector.

------Unique Energy Weapons------
All the weapons in the following section are 
affected by your Energy Weapons Skill, as well 
as any perks that refer to Energy Weapons.

------Unique Energy Pistols------
-Alien Blaster
The Alien Blaster can only be found if you have 
the Wild Wasteland trait. It is located just 
north of the Horowitz Farmstead. Once you see 
a spaceship crashed into the side of a cliff, 
you're going the right way. You will find 2 
Aliens and 1 Alien Captain, all armed with laser 
weapons. The alien blaster is held by the 
Captain along with a large supply of ammo, but 
he will not use it in battle. Also, if you do 
not have the Wild Wasteland trait, you will find 
the YCS/186 gauss rifle at the same location.

(Note: The Alien Blaster is not a unique version 
of any weapon in the game. Rather, there are no 
common variants of it. Because of this, it can 
only be repaired by merchants, though you can 
repair it yourself with any energy pistol in the 
game if you have the Jury Rigging perk. Also, 
the weapon's ammo is also unique, which means 
the alien power cells you find on the alien 
captain are the only shots you will be able to 
fire with the blaster in the entire game.)

-Euclid's C-Finder

Euclid's C-Finder is held by a boy named Max in 
Freeside. You can pickpocket the weapon, or pay 
him 1,000 bottle caps for it. However, if you 
pass a Barter skill check of 45, you can convince 
Max to part with it for 20 bottle caps. However, 
you can't use it quite yet. See, the C-Finder 
doesn't actually fire anything (explaining why 
it was used by a child). Until you activate an 
orbital satellite called "ARCHIMEDES II" at the 
HELIOS One Plant at the end of the sidequest 
"That Lucky Old Sun", the C-Finder doesn't do 
anything at all. But once you *do* activate 
it... well... I won't spoil it for you.
(Note: Euclid's C-Finder does not have a common 
variant, so it can only be repaired by 
merchants. However, you can repair it yourself 
with any energy pistol if you have the Jury 
Rigging perk. Also, the C-Finder can only be 
fired once every 24 in-game hours after you 
activate the satellite, and you can't use it 

-Pew Pew (unique Laser Pistol)

Pew Pew is located in the Sunset Sarsaparilla 
Headquarters, in the prize vault. The only way 
into the vault is by collecting 50 Sunset 
Sarsaparilla Star Bottle Caps and giving them 
to a robot named Festus in the headquarters. He 
will unlock the door to the vault for you. 
Inside, you will find the corpse of a man named 
Allen Marks. Pew Pew is lying on the floor next 
to him.

-Pulse Gun

The Pulse Gun is located inside a locked chest 
in the armory of Vault 34. The chest has a Very 
Hard lock, meaning you must have a Lockpick 
skill of 100 before you can open it. 
Alternatively, you can open the chest without 
picking it if you steal Colonel Blackwell's Key 
from a filing cabinet in Pearl's Barracks at 
Nellis Air Force Base.

(Note: The Pulse Gun is a one of a kind weapon, 
and can only be repaired by merchants. If you 
have the Jury Rigging perk, however, you can 
repair it with any energy pistol. I have also 
heard that it can be repaired with Euclid's 
C-Finder without Jury Rigging, but I have not 
confirmed this myself.)

------Unique Energy Rifles------
-YCS/186 (unique Gauss Rifle)

The YCS/186 is located at the Mercenary Camp, 
east of Brooks Tumbleweed Ranch, and north of 
the Horowitz Farmstead. There are several 
mercenaries at the camp, the one wearing 
reinforced combat armor Mk. 2 is the one 
wielding the YCS.
(Note: You can only get the YCS if you do *not* 
have the Wild Wasteland trait. If you have that 
trait, you will find the Alien Blaster at the 
same location.)

-AER14 Prototype (unique Laser Rifle)

The AER14 Prototype is located in the common 
area of Vault 22. Take the elevator to the 5th 
floor (Pest Control), and enter the stairway 
door to the common area. The door is locked, and 
the difficulty of said lock is reported to vary 
from player to player (needs confirmation). I 
found the door at level 15, and it was an Average 
lock. (50 Lockpick skill required). Anyway, the 
weapon is laying on the floor next to a skeleton.

-Q-35 Matter Modulator (unique Plasma Rifle)

The Q-35 is located in the REPCONN Headquarters, 
on the first floor, very close to where you enter 
the building. However, the room holding the 
weapon is shut with a Very Hard locked door (100 
Lockpick skill required). D'oh! You can also 
open the door from the first floor by hacking 
a nearby Very Hard terminal (100 Science skill 
required). If you don't have enough skill in 
either of those categories, you will have to 
wander through the facility until you reach a 
hole in the floor above that lets you drop into 
the room holding the weapon. Success! 
(Note: Another way of entering this room is by 
exploring the facility until you find some dead 
Brotherhood of Steel paladins. Near them is a 
briefcase containing a pile of pre-war money, 
and a keycard that lets you bypass the Very Hard 
door on the first floor.)

------Unique Heavy Energy Weapons------
-Tesla-Beaton Prototype (unique Tesla Cannon)

The Tesla-Beaton Prototype is located at the 
Crashed Vertibird, in the far southeast of the 
world map. Be careful, as there may be several 
Hardened Mister Gutsies and Hardened Sentry 
Bots guarding the vertibird.

------Unique Explosives------
All the weapons in this category are affected 
by your Explosives skill, and any perks that 
refer to explosives.

------Unique Explosive Launchers------
-Thump-Thump (unique Grenade Rifle)

Thump-Thump is located inside the Nellis Array 
at Nellis Air Force Base. The weapon is on the 
floor next to two broken generators and a 

-Mercy (unique Grenade Machinegun)

Mercy is located in Dead Wind Cavern, lying next 
to a dead Brotherhood of Steel member at the back 
of the cave. You should not come to this area 
until you are very high level, as the gun is 
guarded by various types of deathclaws, 
including the ridiculously dangerous Legendary 

-Annabelle (unique Missile Launcher)

Annabelle is located near the very top of Black 
Mountain, just outside Tabitha's headquarters. 
There is a nightkin sniper wielding the weapon. 
Proceed with caution.

------Unique Thrown Explosives------
-Holy Frag Grenade(s) (unique Frag Grenades)

The only 3 Holy Frag Grenades in the game are 
located in the basement of the Camp Searchlight 
church, which is on the eastern side of the camp. 
Be forewarned that the basement is home to a pair 
of golden geckos. Also, the grenades are only 
available to players with the Wild Wasteland 
trait. If you don't have the trait, you will find 
two mini-nukes in the same spot.

Operating instructions: From the Book of 
Armaments, Chapter 2, verses 9-21:
And Saint Atalor raised the Hand Grenade up on 
high, saying, "O Lord, bless this thy Hand 
Grenade, that with it thou may blow thy enemies 
to tiny bits, in thy mercy." And the Lord did 
grin, and the people did feast upon the lambs, 
and shoats, and carp, and antripians, and 
orangutans, and breakfast cereals, and fruit 
bats, and lard. And the Lord spake, saying, 
"First, shalt thou take out the holy pin. Then, 
shalt thou count to three. No more, no less. 
Three shalt be the number thou shalt count, and 
the number of the counting shalt be three. Four 
shalt thou not count, neither count thou two, 
excepting that thou proceed to count to three. 
Five is right out. Once the number three, being 
the third number, be reached, then lobbest thou 
thy Holy Hand Grenade of Antioch towards thy 
foe, who, being naughty in my sight, shall snuff 
it." Amen.

------Unique Melee Weapons------
All the weapons in this category are affected 
by your Melee Weapons skill, and any perks 
relating to melee weapons.

------Unique Bladed weapons------
-Chopper (unique Cleaver)

The Chopper is located at Wolfhorn Ranch, inside 
the main farmhouse, sitting on a stove.

-Chance's Knife (unique Combat Knife)

Chance's Knife is located near the Tribal 
Village, north of Goodsprings. Up a hill near 
the Tribal Village is a small grave. You need 
a shovel to access the grave, which contains 
Chance's Knife, as well as a few other items. 
Watch out for the cazadores!

-Knock-Knock (unique Fire Axe)

Knock-Knock is located at Camp Searchlight, in 
the fire station. You can't enter the station 
until you get the key from a man living in the 
camp named Logan. You can kill or pickpocket 
Logan for the key, or complete his sidequest, 
"Wheel of Fortune". Once inside the station, 
kill the Queen Radscorpion inside (good luck 
with that one) and search  through the stalls 
in the upstairs restroom. Knock-Knock is in one 
of them.

-Liberator (unique Machete)

The Liberator is the weapon used by Dead Sea, 
a Caesar's Legion soldier at Nelson. To get it, 
you must either kill Dead Sea, pickpocket it, 
or complete the sidequest "We Are Legion". Note 
that doing this quest will undoubtedly make you 
hated by the NCR.

-Figaro (unique Straight Razor)

Figaro is the weapon used by Sergio, a gang 
member at The King's School of Impersonation. 
You must kill Sergio or pickpocket him for the 

------Unique Blunt weapons------
-Nephi's Golf Driver (unique 9 Iron)

Nephi's Golf Driver is the weapon used by Driver 
Nephi. He is always hostile to you, so if you 
want the weapon, you'll have to kill him for it. 
He lives in some abandoned buildings southwest 
of The Strip.

-The Humble Cudgel (unique Lead Pipe)

Being in the sewers, the Humble Cudgel is pretty 
difficult to locate, so prepare for a giant wall 
of text:

The Cudgel is in the North Sewers, which are 
accessed via a door in The Thorn. To get there, 
enter The Thorn, follow the north wall, and 
finally follow the east wall to the corner. Once 
inside the Northern Sewers, head down to the 
bottom center of the local map, where you'll 
find a large pipe, which is the entrance to the 
Central Sewers. Head straight and take a left 
at the T intersection then look northeast and 
see a red light in the next tunnel. That light 
marks a door. Through the door is the corpse of 
a man named Blind Luke. Take the key from his 
body, as you'll need it to get the Cudgel. Next, 
head southeast through the local map to find a 
sandbag wall and some NCR soldiers in a tunnel. 
Go west past this tunnel and up a couple of ramps 
to find a large group of Fiends guarding a door. 
Kill them, go south through the door and into 
the next room to find a set of metal stairs. At 
the top of the stairs is the locked door you 
needed Blind Luke's key for. This door leads to 
the Sealed Sewers. Inside is a family of 
assorted ghouls. Kill them and in the first room 
on the left will be a dead prospector. The Humble 
Cudgel is on his corpse. Whew!

-Oh, Baby! (unique Super Sledge)

Oh, Baby! is located in the far southwest open 
area of Charleston Cave. It is lying on the 
ground near the west wall, next to a dead 

------Unique Unarmed weapons------
Wait, isn't "unarmed weapon" an oxymoron? Well, 
whatever. All the weapons in this section are 
affected by your Unarmed skill, and any perks 
that relate to Unarmed.

-Cram Opener

The Cram Opener is the weapon used by Little 
Buster in Camp McCarran, who is often found 
punching a practice dummy near the tents. You 
have to kill him for the fist, but if you want 
to do it without making anybody angry, shoot the 
trucks closest to him. They'll explode "by 
accident". You get the Cram Opener, and (almost) 
nobody gets hurt! It's a win-win!

However, if you *really* don't want to kill 
Buster for the fist, complete the sidequest 
"Three-Card Bounty" for Major Dhatri. Once you 
do that, Buster will leave Camp McCarran, and 
he will eventually wind up dead on the train 
tracks near Freeside's north gate. You can then 
take it from his rotting corpse with no guilt. 

-Golden Gloves (unique Boxing Gloves)

The Golden Gloves are located in the Lucky 38 
Casino, on a shelf behind the bar on the casino 

-Pushy (unique Displacer Glove)

Pushy is located inside the Ruby Hill Mine, on 
the corpse of a Jackal gang member lying near 
the dry tunnel entrance in the lake area.

-Recompense of the Fallen (unique Dog Tag Fist)

Recompense of the Fallen is found inside the 
office of Aurelius of Phoenix, a Caesar's Legion 
soldier at Cottonwood Cove. The fist is in 
Aurelius' desk.

-Love and Hate (uniqued Spiked Knuckles)

Love and Hate is the weapon used by the Viper 
gang leader at Bonnie Springs. The leader is 
always hostile to you, and the entire gang posse 
in the town must be killed before Love and Hate 
can be safely taken.

-Paladin Toaster (unique Zap Glove)

The Paladin Toaster is located inside Black Rock 
Cave. It is on the corpse of a prospector being 
guarded by several nightkin.

This guide was written by me, homsarrunner3. 
Some of the locations for weapons were found at 
fallout.wikia.com, the Fallout wiki. Special 
thanks to GameFAQs.com for allowing me to post 
this on their website.

------Legal/Contact information------
This guide was written exclusively for 
GameFAQs.com as of right now. Do not email me 
asking to put this guide on any other website. 
I will say no. I will only post this on another 
website *myself* if I feel like it.

If you have any questions, comments, or other 
feedback about the guide, send me an email at 
homsarrunner3@aol.com, and please title the 
subject "New Vegas weapons".

Thank you for reading, and have a nice day.