Fallout: New Vegas
Unique Weapons guide by homsarrunner3
Table of Contents:
---Unique Energy Weapons
-Heavy Energy Weapons
---Unique Melee Weapons
---Unique Unarmed Weapons
Hello, and welcome to my collectibles guide for
Fallout: New Vegas. New Vegas is an open world
RPG created by Bethesda Softworks and Obsidian
Entertainment, and released in November 2010 in
the US. Contained in this guide is every unique
weapon in the main version of New Vegas, not
including any unique weapons from the Dead
Money, Honest Hearts, Old World Blues, Lonesome
Road, Courier's Stash, or Gun Runner's Arsenal
DLC. I do plan to make similar guides for all
of those add-ons in the near future.
But enough about that. Each entry in this guide
contains the name of the weapon in question, as
well as a short description of where to find the
If you have any questions or comments about the
guide, feel free to pop me an email using the
address in the Legal/Contact Info section at the
bottom of the page.
12/19/11 Version 1.00: Posted the first version
of the guide.
All the weapons in the following section are
affected by your Guns skill, and any perks that
refer to guns.
-Lucky (Unique .357 Magnum Revolver)
Lucky is found in a Hard locked floor safe in
the gift shop of the Bison Steve Hotel in Primm.
Enter the front door of the hotel, then go
straight, and go into the first door on your
left. Be careful of the many convicts lurking
around the hotel. The floor safe holding Lucky
is behind the counter in the shop, on the floor.
It's a Hard lock, so you'll need a Lockpick skill
of at least 75 before you can attempt to break
into the safe.
-Mysterious Magnum (Unique .44 Magnum Revolver)
The Mysterious Magnum is found in the possession
of the Lonesome Drifter, who has set up camp near
a Sunset Sarsaparilla bilboard just east of the
El Dorado Dry Lake. You can get the gun from him
by killing him, pickpocketing it, or through the
sidequest "Talent Pool". Part of this quest
involves hiring the Lonesome Drifter to work at
the Tops Casino on The Strip. Go through his
dialog tree, and after you hire him you must pass
a Barter skill check of 50. Do this, and he will
give you the gun.
-That Gun (unique 5.56mm Pistol)
That Gun is located in Novac, inside the Dino
Bite gift shop. There are two ways of getting
the pistol; you can buy it from Cliff Briscoe,
the shopkeeper, or it can be stolen from the
shop's locked storage closet. The key to the
closet can be pickpocketed from Cliff.
Alternatively, you can lockpick the door. The
door has a Very Easy lock, so you can attempt
to pick it regardless of your Lockpick skill
-Maria (unique 9mm Pistol)
Maria is the pistol used by Benny, the boss of
the Tops casino. To get the gun, you must kill
Benny, or pickpocket it from him during the rare
occasions you see him during the main storyline.
You have a chance to kill Benny at the end of
the main quest "Ring-a-Ding-Ding!", or the
beginning of the main quest "Render Unto
Caesar". If you choose to kill Benny during the
latter quest, be advised that choosing to
crucify Benny will prevent you from obtaining
-This Machine (unique Battle Rifle)
This Machine is received at the end of the
unmarked quest "Dealing with Contreras". This
quest is begun by speaking with Sergeant
Contreras at the supply depot in Camp McCarran.
If you choose to turn in Contreras for his
crimes, This Machine will be given to you by
Liutenant Boyd. If you let Contreras get away
with it, he himself will give you the gun.
-Abiline Kid LE BB Gun (unique BB Gun)
The Abiline Kid Limited Edition BB Gun is
located in a slightly different location
depending on whether or not you have the Wild
Wasteland trait. If you do not have Wild
Wasteland, the gun is located in Field's Shack,
southwest of Nellis Air Force Base. The gun is
inside, on one of the shelves.
However, if you do have the Wild Wasteland
trait, the gun is not found in the shack. Once
you have recruited Rex, a cyberdog companion,
you will sometimes hear him say "Aroo" when
randomly traveling. Quickly initiate
conversation with him, and follow the dialog
tree until you ask him if someone fell down a
well. Once you do this, a location called
"Jimmy's Well" will be added to your world map.
The well appears right outside Field's Shack.
Go inside Jimmy's Well, and you will find a Mole
Rat (kill it) and a skeleton with a few supplies
lying around it, including the LE BB gun.
-La Longue Carabine (unique Cowboy Repeater)
La Longue Carabine is carried by Corporal
Sterling at Camp McCarran. You will have to kill
him or pickpocket the gun from him. Also, if you
complete the sidequest "Three-Card Bounty", he
and the rest of his squad will move to Camp
-All-American (unique Marksman Carbine)
The All-American is located in the armory of
Vault 34, on an overturned table on the right
side of the room. If the gun is not in the room,
check your human companion's inventory, as they
have a habit of picking the gun up for
themselves, the greedy rascals.
-Gobi Campaign Scout Rifle (unique Sniper
The Gobi Campaign Scout Rifle is found in a
location called the "Sniper's Nest" overlooking
Cottonwood Cove. The gun is in a footlocker with
a Very Hard lock, meaning you will need a
Lockpick skill of 100 to attempt to open it.
-Ratslayer (unique Varmint Rifle)
The Ratslayer is located inside the Broc Flower
Cave, on the upper level in the laboratory area,
underneath a desk. There are a lot of giant rats
in this room, so you will have to clear the area
out first. In addition, if you have the Wild
Wasteland trait, the laboratory will have
several Rodents of Unusual Size in it. (Oh yes,
they exist. Believe it.)
-Vance's 9mm SMG (unique 9mm SMG)
When you first hear of Vance's SMG, it will be
from Primm Slim, a robot in the Vikki and Vance
casino in Primm. He will tell you the gun is in
a nearby display case, but a quick glance
disproves this theory. You must pass a Science
skill check of 50 to convince Slim that he's been
hacked. He will then give you a memory block
containing the true location of the gun. It's
been taken to the Wins' Hideout, near Westside.
The gun is inside the hideout, in a safe with
a Very Hard lock. You can pick it (requires 100
Lockpick skill), or you can pass a Speech skill
check of 55 with Pauline Wins, and she will allow
you to open the safe and take anything you want
from it without having to pick it.
-Dinner Bell (unique Hunting Shotgun)
The Dinner Bell is the final reward you get for
completing the sidequest "Bleed Me Dry". It is
given to you by Red Lucy in The Thorn after you
complete this lengthy and difficult quest.
-Big Boomer (unique Sawed-Off Shotgun)
The Big Boomer is carried by Old Lady Gibson,
who lives and owns a shop at Gibson Scrapyard.
You have to kill or pickpocket her for the gun.
------Unique Heavy Guns------
-CZ57 Avenger (unique Minigun)
The CZ57 Avenger is located in a dangerous
location called "The Devil's Throat". Besides
being highly irradiated, it is also infested
with powerful Evolved Centaurs. The gun itself
is located inside a truck in the center of the
crater, next to the corpse of a prospector.
------Unique Energy Weapons------
All the weapons in the following section are
affected by your Energy Weapons Skill, as well
as any perks that refer to Energy Weapons.
------Unique Energy Pistols------
The Alien Blaster can only be found if you have
the Wild Wasteland trait. It is located just
north of the Horowitz Farmstead. Once you see
a spaceship crashed into the side of a cliff,
you're going the right way. You will find 2
Aliens and 1 Alien Captain, all armed with laser
weapons. The alien blaster is held by the
Captain along with a large supply of ammo, but
he will not use it in battle. Also, if you do
not have the Wild Wasteland trait, you will find
the YCS/186 gauss rifle at the same location.
(Note: The Alien Blaster is not a unique version
of any weapon in the game. Rather, there are no
common variants of it. Because of this, it can
only be repaired by merchants, though you can
repair it yourself with any energy pistol in the
game if you have the Jury Rigging perk. Also,
the weapon's ammo is also unique, which means
the alien power cells you find on the alien
captain are the only shots you will be able to
fire with the blaster in the entire game.)
Euclid's C-Finder is held by a boy named Max in
Freeside. You can pickpocket the weapon, or pay
him 1,000 bottle caps for it. However, if you
pass a Barter skill check of 45, you can convince
Max to part with it for 20 bottle caps. However,
you can't use it quite yet. See, the C-Finder
doesn't actually fire anything (explaining why
it was used by a child). Until you activate an
orbital satellite called "ARCHIMEDES II" at the
HELIOS One Plant at the end of the sidequest
"That Lucky Old Sun", the C-Finder doesn't do
anything at all. But once you *do* activate
it... well... I won't spoil it for you.
(Note: Euclid's C-Finder does not have a common
variant, so it can only be repaired by
merchants. However, you can repair it yourself
with any energy pistol if you have the Jury
Rigging perk. Also, the C-Finder can only be
fired once every 24 in-game hours after you
activate the satellite, and you can't use it
-Pew Pew (unique Laser Pistol)
Pew Pew is located in the Sunset Sarsaparilla
Headquarters, in the prize vault. The only way
into the vault is by collecting 50 Sunset
Sarsaparilla Star Bottle Caps and giving them
to a robot named Festus in the headquarters. He
will unlock the door to the vault for you.
Inside, you will find the corpse of a man named
Allen Marks. Pew Pew is lying on the floor next
The Pulse Gun is located inside a locked chest
in the armory of Vault 34. The chest has a Very
Hard lock, meaning you must have a Lockpick
skill of 100 before you can open it.
Alternatively, you can open the chest without
picking it if you steal Colonel Blackwell's Key
from a filing cabinet in Pearl's Barracks at
Nellis Air Force Base.
(Note: The Pulse Gun is a one of a kind weapon,
and can only be repaired by merchants. If you
have the Jury Rigging perk, however, you can
repair it with any energy pistol. I have also
heard that it can be repaired with Euclid's
C-Finder without Jury Rigging, but I have not
confirmed this myself.)
------Unique Energy Rifles------
-YCS/186 (unique Gauss Rifle)
The YCS/186 is located at the Mercenary Camp,
east of Brooks Tumbleweed Ranch, and north of
the Horowitz Farmstead. There are several
mercenaries at the camp, the one wearing
reinforced combat armor Mk. 2 is the one
wielding the YCS.
(Note: You can only get the YCS if you do *not*
have the Wild Wasteland trait. If you have that
trait, you will find the Alien Blaster at the
-AER14 Prototype (unique Laser Rifle)
The AER14 Prototype is located in the common
area of Vault 22. Take the elevator to the 5th
floor (Pest Control), and enter the stairway
door to the common area. The door is locked, and
the difficulty of said lock is reported to vary
from player to player (needs confirmation). I
found the door at level 15, and it was an Average
lock. (50 Lockpick skill required). Anyway, the
weapon is laying on the floor next to a skeleton.
-Q-35 Matter Modulator (unique Plasma Rifle)
The Q-35 is located in the REPCONN Headquarters,
on the first floor, very close to where you enter
the building. However, the room holding the
weapon is shut with a Very Hard locked door (100
Lockpick skill required). D'oh! You can also
open the door from the first floor by hacking
a nearby Very Hard terminal (100 Science skill
required). If you don't have enough skill in
either of those categories, you will have to
wander through the facility until you reach a
hole in the floor above that lets you drop into
the room holding the weapon. Success!
(Note: Another way of entering this room is by
exploring the facility until you find some dead
Brotherhood of Steel paladins. Near them is a
briefcase containing a pile of pre-war money,
and a keycard that lets you bypass the Very Hard
door on the first floor.)
------Unique Heavy Energy Weapons------
-Tesla-Beaton Prototype (unique Tesla Cannon)
The Tesla-Beaton Prototype is located at the
Crashed Vertibird, in the far southeast of the
world map. Be careful, as there may be several
Hardened Mister Gutsies and Hardened Sentry
Bots guarding the vertibird.
All the weapons in this category are affected
by your Explosives skill, and any perks that
refer to explosives.
------Unique Explosive Launchers------
-Thump-Thump (unique Grenade Rifle)
Thump-Thump is located inside the Nellis Array
at Nellis Air Force Base. The weapon is on the
floor next to two broken generators and a
-Mercy (unique Grenade Machinegun)
Mercy is located in Dead Wind Cavern, lying next
to a dead Brotherhood of Steel member at the back
of the cave. You should not come to this area
until you are very high level, as the gun is
guarded by various types of deathclaws,
including the ridiculously dangerous Legendary
-Annabelle (unique Missile Launcher)
Annabelle is located near the very top of Black
Mountain, just outside Tabitha's headquarters.
There is a nightkin sniper wielding the weapon.
Proceed with caution.
------Unique Thrown Explosives------
-Holy Frag Grenade(s) (unique Frag Grenades)
The only 3 Holy Frag Grenades in the game are
located in the basement of the Camp Searchlight
church, which is on the eastern side of the camp.
Be forewarned that the basement is home to a pair
of golden geckos. Also, the grenades are only
available to players with the Wild Wasteland
trait. If you don't have the trait, you will find
two mini-nukes in the same spot.
Operating instructions: From the Book of
Armaments, Chapter 2, verses 9-21:
And Saint Atalor raised the Hand Grenade up on
high, saying, "O Lord, bless this thy Hand
Grenade, that with it thou may blow thy enemies
to tiny bits, in thy mercy." And the Lord did
grin, and the people did feast upon the lambs,
and shoats, and carp, and antripians, and
orangutans, and breakfast cereals, and fruit
bats, and lard. And the Lord spake, saying,
"First, shalt thou take out the holy pin. Then,
shalt thou count to three. No more, no less.
Three shalt be the number thou shalt count, and
the number of the counting shalt be three. Four
shalt thou not count, neither count thou two,
excepting that thou proceed to count to three.
Five is right out. Once the number three, being
the third number, be reached, then lobbest thou
thy Holy Hand Grenade of Antioch towards thy
foe, who, being naughty in my sight, shall snuff
------Unique Melee Weapons------
All the weapons in this category are affected
by your Melee Weapons skill, and any perks
relating to melee weapons.
------Unique Bladed weapons------
-Chopper (unique Cleaver)
The Chopper is located at Wolfhorn Ranch, inside
the main farmhouse, sitting on a stove.
-Chance's Knife (unique Combat Knife)
Chance's Knife is located near the Tribal
Village, north of Goodsprings. Up a hill near
the Tribal Village is a small grave. You need
a shovel to access the grave, which contains
Chance's Knife, as well as a few other items.
Watch out for the cazadores!
-Knock-Knock (unique Fire Axe)
Knock-Knock is located at Camp Searchlight, in
the fire station. You can't enter the station
until you get the key from a man living in the
camp named Logan. You can kill or pickpocket
Logan for the key, or complete his sidequest,
"Wheel of Fortune". Once inside the station,
kill the Queen Radscorpion inside (good luck
with that one) and search through the stalls
in the upstairs restroom. Knock-Knock is in one
-Liberator (unique Machete)
The Liberator is the weapon used by Dead Sea,
a Caesar's Legion soldier at Nelson. To get it,
you must either kill Dead Sea, pickpocket it,
or complete the sidequest "We Are Legion". Note
that doing this quest will undoubtedly make you
hated by the NCR.
-Figaro (unique Straight Razor)
Figaro is the weapon used by Sergio, a gang
member at The King's School of Impersonation.
You must kill Sergio or pickpocket him for the
------Unique Blunt weapons------
-Nephi's Golf Driver (unique 9 Iron)
Nephi's Golf Driver is the weapon used by Driver
Nephi. He is always hostile to you, so if you
want the weapon, you'll have to kill him for it.
He lives in some abandoned buildings southwest
of The Strip.
-The Humble Cudgel (unique Lead Pipe)
Being in the sewers, the Humble Cudgel is pretty
difficult to locate, so prepare for a giant wall
The Cudgel is in the North Sewers, which are
accessed via a door in The Thorn. To get there,
enter The Thorn, follow the north wall, and
finally follow the east wall to the corner. Once
inside the Northern Sewers, head down to the
bottom center of the local map, where you'll
find a large pipe, which is the entrance to the
Central Sewers. Head straight and take a left
at the T intersection then look northeast and
see a red light in the next tunnel. That light
marks a door. Through the door is the corpse of
a man named Blind Luke. Take the key from his
body, as you'll need it to get the Cudgel. Next,
head southeast through the local map to find a
sandbag wall and some NCR soldiers in a tunnel.
Go west past this tunnel and up a couple of ramps
to find a large group of Fiends guarding a door.
Kill them, go south through the door and into
the next room to find a set of metal stairs. At
the top of the stairs is the locked door you
needed Blind Luke's key for. This door leads to
the Sealed Sewers. Inside is a family of
assorted ghouls. Kill them and in the first room
on the left will be a dead prospector. The Humble
Cudgel is on his corpse. Whew!
-Oh, Baby! (unique Super Sledge)
Oh, Baby! is located in the far southwest open
area of Charleston Cave. It is lying on the
ground near the west wall, next to a dead
------Unique Unarmed weapons------
Wait, isn't "unarmed weapon" an oxymoron? Well,
whatever. All the weapons in this section are
affected by your Unarmed skill, and any perks
that relate to Unarmed.
The Cram Opener is the weapon used by Little
Buster in Camp McCarran, who is often found
punching a practice dummy near the tents. You
have to kill him for the fist, but if you want
to do it without making anybody angry, shoot the
trucks closest to him. They'll explode "by
accident". You get the Cram Opener, and (almost)
nobody gets hurt! It's a win-win!
However, if you *really* don't want to kill
Buster for the fist, complete the sidequest
"Three-Card Bounty" for Major Dhatri. Once you
do that, Buster will leave Camp McCarran, and
he will eventually wind up dead on the train
tracks near Freeside's north gate. You can then
take it from his rotting corpse with no guilt.
-Golden Gloves (unique Boxing Gloves)
The Golden Gloves are located in the Lucky 38
Casino, on a shelf behind the bar on the casino
-Pushy (unique Displacer Glove)
Pushy is located inside the Ruby Hill Mine, on
the corpse of a Jackal gang member lying near
the dry tunnel entrance in the lake area.
-Recompense of the Fallen (unique Dog Tag Fist)
Recompense of the Fallen is found inside the
office of Aurelius of Phoenix, a Caesar's Legion
soldier at Cottonwood Cove. The fist is in
-Love and Hate (uniqued Spiked Knuckles)
Love and Hate is the weapon used by the Viper
gang leader at Bonnie Springs. The leader is
always hostile to you, and the entire gang posse
in the town must be killed before Love and Hate
can be safely taken.
-Paladin Toaster (unique Zap Glove)
The Paladin Toaster is located inside Black Rock
Cave. It is on the corpse of a prospector being
guarded by several nightkin.
This guide was written by me, homsarrunner3.
Some of the locations for weapons were found at
fallout.wikia.com, the Fallout wiki. Special
thanks to GameFAQs.com for allowing me to post
this on their website.
This guide was written exclusively for
GameFAQs.com as of right now. Do not email me
asking to put this guide on any other website.
I will say no. I will only post this on another
website *myself* if I feel like it.
If you have any questions, comments, or other
feedback about the guide, send me an email at
firstname.lastname@example.org, and please title the
subject "New Vegas weapons".
Thank you for reading, and have a nice day.