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    FAQ/Walkthrough by redapocalypse04

    Version: 1.0 | Updated: 03/31/11 | Printable Version | Search Guide | Bookmark Guide

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    |                                  Crysis 2                                   |
    |                       Walkthrough By: redapocalypse04                       |
    |                       Contact: pbreedlove89@yahoo.com                       |
    |                                Version: 1.00                                |
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                               ||                     ||
                               ||  Table of Contents  ||
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    I. Walkthrough
    
      In at the Deep End____________________________[W1]
    
      Second Chance_________________________________[W2]
    
      Sudden Impact_________________________________[W3]
    
      Road Rage_____________________________________[W4]
    
      Lab Rat_______________________________________[W5]
    
      Gate Keepers__________________________________[W6]
    
      Dead Man Walking______________________________[W7]
    
      Seat of Power_________________________________[W8]
    
      Dark Heart____________________________________[W9]
    
      Semper Fi or Die______________________________[W10]
    
      Corporate Collapse____________________________[W11]
    
      Train to Catch________________________________[W12]
    
      Unsafe Haven__________________________________[W13]
    
      Terminus______________________________________[W14]
    
      Power Out_____________________________________[W15]
    
      Eye of the Storm______________________________[W16]
    
      Masks Off_____________________________________[W17]
    
      Out of the Ashes______________________________[W18]
    
      A Walk in the Park____________________________[W19]
    
    
    
    II. Collectibles
    
      Dog Tags______________________________________[L1]
    
      E-mails_______________________________________[L2]
    
      Keys__________________________________________[L3]
    
      Souvenirs_____________________________________[L4]
    
      Speeding Tickets______________________________[L5]
    
    
    
    III. Technical__________________________________[TECH]
    
    
    
    
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                                  ||               ||
                                  ||  Walkthrough  ||
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    This guide can also be found on the CheatMasters blog at:
    
    http://www.cheatmasters.com/blog/2011/08/31/crysis-2-walkthrough-guide/
    
    
    
    
                                 | ================== |
                                 |                    |
                                 | In at the Deep End |                        [W1]
                                 |                    |
                                 | ================== |
    
    
    
    
    After the cutscenes, you find yourself in a submarine. This functions as a 
    quick tutorial. When your fellow Marine asks you to nod your head, use the 
    Right Thumbstick to look around. After the submarine is hit, use the Left 
    Thumbstick to follow the Marines into a corridor. You'll need to use the B 
    button to crouch a couple of times up ahead. Finally, swim a short length to 
    exit the submarine.
    
    
    
    
                                   | ============= |
                                   |               |
                                   | Second Chance |                           [W2]
                                   |               |
                                   | ============= |
    
    
    
    
    After the cutscene, look on the table to your right for a Dog Tag. Move forward
    to the padlock and click in the Right Thumbstick to melee it. As you move 
    through the quarantine area, you may notice that you can pick up and throw 
    smaller objects. Hold X to pick it up, then press the Right Trigger to throw
    it. The longer you hold the trigger, the harder you'll throw it, but the more
    energy it will consume. You can also kick bigger objects, like tables and 
    cabinets. Click in and hold the Right Thumbstick to give it a hefty kick. 
    In the next room there's plenty of stuff to play around with, including a 
    laptop on one of the tables with an audio message you can listen to.
    
    Go up the stairs and you'll come to a gap to large to jump across normally. 
    Hold down A to do a Power Jump across it. Keep going until you reach a dead 
    end. At this point, hold A to jump up and grab the ledge above you, then 
    head through the door. You'll be required to open your visor when you get 
    outside by pushing Up on the D-Pad. You can move the cursor over enemies and 
    press X to highlight them, which makes them easier to spot in combat. You can
    also spot the various ammo boxes down below.
    
    Jump down to the street below and get some pistol ammo from one of the boxes.
    You will now engage in a firefight with two enemies. Press X to reload, hold
    down the Left Trigger to aim down sights, and press the Right Trigger to fire
    your weapon. After they're down you can grab an assault rifle from one of 
    their bodies or the large weapon box near the fountain. Move to the checkpoint
    and you'll be required to activate stealth mode.
    
    Press the Right Bumper to turn yourself invisible. It takes energy to walk 
    around while cloaked, so if you're getting low, find a place to hide, 
    uncloak, and let your energy recharge before you go back into stealth mode.
    Walk up to the enemy and click in the Right Thumbstick to perform a stealth
    kill. Move outside and dispose of the other two enemies here. Keep an eye on 
    the meter in the lower left. This lets you know how stealthy you are being.
    While you're outside, look for an E-mail on one of the tables in the middle of
    the area.
    
    Hold down A to jump onto the yellow container, then up to the roof. Before you
    jump down, a truck pulls up and one soldier gets out. He meets up with two more
    in the area. You can rush them or play it stealthy, but if you're still on the
    roof when they stop talking, they will spot you. Move forward and you'll come
    across a camp filled with soldiers. They're spread out enough that you can 
    do this stealthily if you want. Be wary of some on top of the diner in the 
    middle of the area.
    
    When you get to the gate, use the keypad. You will be unable to get through, 
    so detour to the left of the gate. There are a few more enemies in this area.
    Head into the tent and hit the next keypad. Use stealth mode to silently take
    out the next two enemies, then activate the laptop when you come to it.
    You'll have to pry open the doors to exit the park, enter the city streets, 
    and obtain the achievment for doing just that. Keep going to the end of the 
    street and turn into the alley to the left, in between The Pharmacy and another
    store. As you go through that other store, look on the counter for a Souvenir.
    
    Jump up to the next ledge and you'll be forced to enter Armor Mode. Press the
    Left Bumper to harden yourself against the explosives that the soldier shoots
    at you. Take down the rest of the enemies. Keep going and you'll wind up on the
    roof of a diner. There are a ton of enemies scattered around below you, plus
    another one on a rooftop ahead of you. Use your visor to scope them all out.
    You may notice the giant donut on the roof with you. Watch for one of the 
    soldiers to move by the car beneath the donut, then shoot the donut to make it
    fall on him. This will give you an achievement.
    
    Take out the rest of the soldiers here. There's a grenade box on the roof with
    you. Double tap Y to equip them, then press the Right Trigger to throw them.
    There's an ammo box and a grenade box in the upper left corner of the 
    intersection from the diner roof. When they're all dead, hop down and get on
    the street going North. Look at one of the lampposts and you'll see a huge 
    camera attached to it. Sprint in front of that camera to get a Speeding Ticket,
    which goes towards an achievement.
    
    If you would prefer to do this whole thing stealth style, you can. There are 
    some openings to the left of the diner rooftop in the ground, on the sidewalk.
    They lead to a sewage system. This runs under most of the area. If you drop
    down and go right, it'll lead you towards the subway. If you go left, you'll
    encounter some people living in the subway, and you'll be able to activate 
    Nanovision once you turn the power off. Do this by pressing Down on the D-Pad
    to make all thermal targets show up. There's another sewage tunnel that goes 
    from a hole near the scaffolding on the right side of the area right to the 
    subway entrance. If you go through that one, watch out for live wires above
    you, and make sure you shut the power off before going through the water.
    
    After you lift the gate to enter the subway, press Down on the D-Pad to 
    activate Nanovision, which is basically thermal vision. This area is crawling
    with little spider-like creatures. When you get to the end, you'll need to 
    run through the hall and hurry up and jump up to the ledge, because the 
    spiders won't stop spawning from those nests. Go up the stairs to finish this
    chapter.
    
    
    
    
                                   | ============= |
                                   |               |
                                   | Sudden Impact |                           [W3]
                                   |               |
                                   | ============= |
    
    
    
    
    Move through the building. There will be a side room as you move through with
    a shotgun in it if you want it. Once you fall down into the streets, move 
    forward and head left into the parking garage. Before you open the gate, 
    examine the ground to the left to find a silenced pistol with a red dot 
    sight attached. Here, you can press and hold the Back button to bring up the 
    attachments on any gun you've currently got equipped. Obviously the pistol will
    have a silencer and a red dot sight on it, which you can remove by pressing the
    button assigned to that particular attachment.
    
    There are two levels of parking garage that you need to move through, and 
    both of them have enemies to deal with. Once you're back outside, go up the 
    stairs and look next to a dead body for a Key. From here, if you follow the 
    right wall through the city streets, you'll eventually come a checkpoint of 
    sorts. This checkpoint has signs above it saying "POST NO BILLS" and there's
    a yellow container on a trailer parked in it. Sprint through this checkpoint
    to get a Speeding Ticket from a camera on the other side. It's advised that 
    you do this after clearing out most of the area.
    
    Now, if you're still at the stairs with the Key, bring up your visor. You may
    notice three yellow points. These are tactical decisions that you can use to 
    make things easier. Of course, if you'd like, you can still just jump down and 
    start firing, but there are a lot of enemies roaming the streets here. If you
    look in the Western area you'll see a tactical option called Flank. This is a 
    hole that leads you to the second tactical option called Ascend. This is a 
    great way to bypass a lot of enemies, including pesky turret gunners in the 
    Humvees. If you do ascend, you'll find yourself on the roof with another 
    soldier, so be careful.
    
    If you choose the third tactical option, Explore, you'll go down a ramp and 
    through a garage right to the crash site. Not only is this also a great 
    stealth option, but you can find a Souvenir in here as well. It's in the 
    booth just before you leave. You'll have to charge up a melee attack to bust
    down the door and get inside. No matter what route you take, you'll end up at
    the crash site, which is crawling with soldiers and a helicopter. Go to the 
    bottom blue objective and you'll find a rocket launcher down there. This takes 
    up a heavy weapons slot, accessed by Right on the D-Pad, so you won't have to
    give up one of your current weapons. One shot from it should take down the 
    chopper easily.
    
    When you're ready, go up to the elevator doors on either side and push them 
    open, then drop down to the bottom. Keep going until you reach an open room.
    Here, use your visor to examine the tissue, which turns out to be human. Go 
    up and enter the room you couldn't get into before. You can jump out of the 
    window here. After the short "cutscene" type thing, kill one of the aliens 
    jumping around and take a tissue sample from it. At this point, the alien 
    tissue will integrate with your suit and you'll be asked to press Back to 
    bring up the Nanosuit upgrade screen. Here you can use the module you've 
    acquired to purchase an upgrade.
    
    From now on, when you kill those aliens, be sure to check the corpses for 
    nanosuit modules. Now, head towards the checkpoint and drop into the tunnel.
    As you move through this area, you'll have to deal with CELL troopers and 
    aliens. You can let them duke it out if you'd like. The aliens generally 
    slaughter the soldiers. When you fight the aliens, be careful of their melee
    attack. They like to lunge at you and knock you down. Fight your way through
    the tunnel until you reach the exit, which is a door on the right wall. Just 
    before that door, you should see another door on the right wall as well. Go
    in here and look on the couch for a Dog Tag. Go through the next door to end
    the chapter.
    
    
    
    
                                     | ========= |
                                     |           |
                                     | Road Rage |                             [W4]
                                     |           |
                                     | ========= |
    
    
    
    
    At the beginning, move into the next room, then go right and up the stairs. 
    Turn around and go into the room behind the stairs and look in the corner next
    to the "God Help Us" painted on the wall. You'll find a Souvenir here. Keep 
    going until you come to the window and a cutscene. When the chopper leaves, 
    enter stealth mode or they will spot you. Your tactical options here aren't 
    that great. You can observe from the window, which does nothing. You can move 
    outside and jump onto some scaffolding, which is useful for making your way 
    to the other two tactical options. From there you can either go through the 
    short subway tunnel or you can use the Humvees turret to wipe everyone out.
    
    There are a lot of enemies to take care of, and a turret will slice through 
    them rather nicely, but if you want a better vantage point, go through the 
    subway tunnel. When you come out, cloak and move along the left side. There 
    will undoubtedly be at least 3 soldiers lined up on the sidewalk. If you can 
    take care of them, there's a turret mounted on a roadblock here. You can easily
    annhilate the Humvee from this point. You can try to stealth the whole thing, 
    but making the cloak last long enough is difficult, to say the least.
    
    When you get on the bridge, look for grenades and ammo by the semi, then move 
    away. If the soldiers and two Humvees on the other side of the truck find out
    you're there, they'll start throwing grenades and shooting, which will 
    inevitably make the truck explode. Which hurts. You could stealth this, but, 
    especially with those grenades available, it's just easier to wipe them out.
    Further on you'll encounter another force of soldiers, including some that 
    rappel in further down the bridge.
    
    After the bridge collapses, the area will be filled with dust, so you'll need
    to use nanovision to make out enemies. The upside is, they'll also have a hard
    time spotting you. When you get to the end of the collapsed section of bridge,
    the dust will clear and you'll have four tactical options available to you:
    Observe, Stealth, Grenade, and Avoid. No matter what you do, the area is 
    crawling with bad guys, and there's a tank at the very end of the road. Your 
    destination is an area off to the right with an unmanned tank in it. Once you 
    get to the tank, don't get in yet. Instead, go Southwest. You should pass the 
    entrance to the area that you're in, and then come to another section that's
    partially walled off. In here there is an open container with some weapons, 
    ammo boxes, and grenade boxes. There's also a Key laying on the ground in here.
    
    Now hop in the tank. Right Trigger is the accelerator, Left Trigger is the 
    brake. Right Bumper fires the autocannon, while the Left Bumper fires rockets.
    Blow open the cracked wall in front of you and prepare to take on a Humvee, 
    another tank, and some soldiers. Once they're down, move forward. A Humvee 
    comes out of the tunnel as you enter it. Also, as soon as you're able to look
    out of the right side of the tunnel and see a ship sinking, you'll find 
    another tank to commandeer. Useful if yours has taken a beating. Keep driving
    the tank and you should get a Speeding Ticket automatically from a camera in
    the tunnel. You'll encounter a couple of checkpoints as you progress through
    the tunnel. They usually consist of a bunch of soldiers and a vehicle.
    
    Once you exit the tunnel, don't get in a rush, because two tanks will come down
    the street. Stay in the right lane and take out the tank that rushes you. The
    yellow container ahead of you will function as cover from the other tank's 
    fire. Take them both down, clear the parking lot ahead of soldiers, and get 
    out of the vehicle. A single soldier comes busting out of the door as you get
    near it. Enter the area to end this chapter.
    
    
    
    
                                      | ======= |
                                      |         |
                                      | Lab Rat |                              [W5]
                                      |         |
                                      | ======= |
    
    
    
    
    Right at the beginning you'll have four tactical options to choose from: 
    Stealth Kill, Smoke, Secure, and LedgeGrab. Stealth Kill is just you killing
    some guy after you jump out of the window. This will come naturally. Smoke is
    pretty useless in my opinion. You shoot the barrels and a small puff of smoke
    comes out. Before you move on to explore the other two tactical options, head
    left, onto the road above you. There are stairs leading up to it. Be careful, 
    as a Humvee and some soldiers will be here. Follow it all the way to the end.
    Here, you'll see a wrecked blue car with a dead soldier next to it. A Key is 
    laying on the ground next to them.
    
    Ledge Grab is just a way of getting over to the middle building with a bit 
    more stealth. It doesn't really help at all. Secure is the small building in 
    the middle. If you get on the roof, you'll find two turrets there. It's great
    for mowing down enemies, but ultimately, it's useless. The soldiers seem to 
    spawn infinitely, so your best bet is to try and sneak through this area. 
    
    Once inside the building, you'll find four guards floating around. Also, one of
    the first rooms you come across here has a table with a computer and monitor 
    on it. There's also an E-mail on it. Now make your way to the elevator and hop
    on it. It'll automatically take you up. It's next to the turret, against a 
    wall, if you're lost. At the top, eliminate three enemies and destroy the 
    targeted server. A helicopter will start shooting at you from the windows.
    Take out the gunner and it'll fly away. Soldiers will start pouring onto the 
    rooftop, however. Also, keep an eye on the elevator. A couple of enemies like
    to ride it up every once in a while.
    
    The chopper will come in again with another gunner, so take that one out, then
    continue to mop up the other soldiers. After they're gone, the heli comes 
    back, this time with rockets. Activate Armor mode and press Right on the D-Pad
    to pull out a rocket launcher. Hit the chopper once and it'll crash into your
    building. If the helicopter doesn't do it for you, head through the hole in 
    the floor. Before moving on, look on a box near one of the windows in this 
    room for a Souvenir.
    
    Head to the bottom of the staircase and shoot the padlock on the floor to drop
    below the building. Make your way around to the next set of stairs, climb up 
    to the top of the small building, and run across the wrecked yellow crane.
    As you approach the front of Gould's apartment, be on the lookout for four 
    more enemies. Once inside, take the elevator up and sit in the chair Gould has
    laid out for you. After you get back up, he'll lead you into another room. 
    Look on a bookshelf on the wall to your left as you enter for a Dog Tag.
    
    After the speech, move out the front door and into the elevator, if you're 
    looking to stay stealthy. A soldier will bust through the door at the end of 
    the hall. You'll have to deal with multiple enemies as you move through the 
    next apartment. Once you reach the window, the chapter ends.
    
    
    
    
                                   | ============ |
                                   |              |
                                   | Gate Keepers |                            [W6]
                                   |              |
                                   | ============ |
    
    
    
    
    For now, just run and jump across rooftops. There are no enemies here. When 
    you reach what looks like a dead end, the roof with two water towers next to 
    each other, you'll need to drop down. Look for the low wall surrounding the 
    outside of the roof to be broken, and drop down from there. When you go all 
    the way down and hop on the metal platform, it breaks and you'll fall the 
    rest of the way to the ground. Get off and go left, then look left again. You 
    should see an alley going back between the buildings you just crossed. Go in 
    here and look on the steps for a Key.
    
    Move forward and you'll come across aliens battling soldiers. Be careful 
    because the soldiers have an APC with them. Try to take out the aliens yourself
    so you can grab the nanocatalysts from their corpses. There are plenty of 
    soldiers at the next checkpoint, and your best bet here will be to stealth 
    around them by going through the small garage on the left side of the street 
    and into the next building. Once you're back on the rooftop, you'll find a 
    lone guard. Take him out and you've got two tactical options: Snipe or Flank.
    
    Sniping isn't really going to do anything except stir up the hornet's nest.
    Your best bet is to stealth into each objective, set the fuse, then stealth to
    the next one. Before you blow the objectives, move to the front (Southeast) 
    doors of the church itself and look on one of the boxes for a Souvenir. Also,
    run down the street to the Southwest of the church to get a Speeding Ticket.
    
    After you blow up both objective, head into the marked trailer and pull the 
    switch. Also, grab the E-mail on the table in here. Head down to the gate on 
    street level and go inside. You will probably have to engage the guards around
    here. The chapter ends after this.
    
    
    
    
                                 | ================ |
                                 |                  |
                                 | Dead Man Walking |                          [W7]
                                 |                  |
                                 | ================ |
    
    
    
    
    At the beginning, activate armor mode and jump off the balcony here. The 
    armor will absorb the damage. You'll have a few options here, although you 
    will probably want/have to do them all. First, get onto the adjacent rooftop,
    wipe out all the enemies here, and start sniping soldiers on the opposite 
    rooftop. This isn't necessary, especially if you are going stealth, but you 
    will have to get over to that rooftop anyway, so it can't hurt to lighten the 
    load once you're there. Now, move into the next building. You need to make your
    way down, towards the Enter option. Here you'll find two blocks of C4, which 
    you'll need later on. While you're on the ground, you should also run over to
    the other building, the one with the blue objective on the roof, and follow 
    the wall ALL the way around to the other side. It's quite a walk, but at the 
    end you'll find a Key next to a teddy bear.
    
    Anyway, after you get the key, go back to the building with the Infiltrate 
    option and make your way to the top. There are more guys up here, on the bridge
    leading across to the next building. When you take them out, you'll also have
    to deal with whoever is left on that rooftop and a helicopter. Once they're 
    down, put some C4 on the door and blow it. There's another weapon cache to the
    left of here, on the roof, with more C4 and goodies if you need them.
    
    Once inside, go downstairs and deal with the three enemies here. In the 
    security booth, use the terminal, grab the E-mail next to it, and grab the 
    Souvenir on the other counter. Now get inside the elevator and ride it down.
    Once you get out, go left, jump over the poles, and grab the Dog Tag on the 
    floor. Meet up with Gould. After you get into the chair, you'll watch a 
    lengthy cutscene. After you fall out of the helicopter and regain control, 
    grab a gun and start killing aliens. A short time later, you'll be tasked with
    running away, so do it. The chapter ends when you move out of the area.
    
    
    
    
                                   | ============= |
                                   |               |
                                   | Seat of Power |                           [W8]
                                   |               |
                                   | ============= |
    
    
    
    
    The first part of this is just a lot of walking. When you reach the area with
    all the infected people and the tents, keep an eye out for two guys sitting on
    a cot to your left. Enter the tent/building behind them look on a desk to the
    right for a Dog Tag. Keep going until you enter the next big building with 
    the flags hanging outside. Look on the desk in the entrance room for an 
    E-mail and a shotgun. Go upstairs. When you get to a room with multiple tables
    and computers, look on a desk on the left side for a Souvenir.
    
    Also note that as you move through here, you can melee the little spiders for
    20 nanocatalysts a pop. Keep going until you exit this building. The next 
    area is crawling with aliens. You can stealth your way through this, but they
    have valuable nanocatalysts, so you might as well destroy them. Once you get 
    through the next building and outside again, Hargreave will speak to you once
    more. At this point, you should notice a monorail with a big chunk missing 
    out of the middle of it. Get on top of it via the stairs on the left side and 
    make your way over to the dead guy sitting in a chair. There's a Key next to 
    him.
    
    The area ahead is filled with aliens. After you kill them, more drop in, so 
    be careful. It's still relatively easy if you use proper cover and conserve 
    ammo, and the payoff in nanocatalysts is worth it. After you take them all out,
    you'll move up an inclined piece of road. Sprint up it to get a Speeding 
    Ticket. At the top, you'll have to deal with more aliens, including a big, 
    hulking son of a bitch that takes a hell of a lot of damage. This guy also 
    has some kind of rapid fire machine gun, and a large EMP rocket launcher type 
    weapon. He works well at practically ever range, so you'll have to use cover
    extensively to take him down. Once he's dead, move on, into the pipe, to end
    the chapter.
    
    
    
    
                                    | ========== |
                                    |            |
                                    | Dark Heart |                             [W9]
                                    |            |
                                    | ========== |
    
    
    
    
    There will be a few spiders to kill at the beginning of the subway, but the 
    area quickly becomes populated by aliens. Once you eliminate the first group 
    and move forward a bit, you'll be presented with some tactical options. You 
    can use the Ledge Grab to jump from the top of the wrecked subway car up to 
    the catwalks. There's a rocket launcher up there. At the foot of the stairs, 
    however, there are grenade and ammo boxes. Also, if you look to the right 
    from those boxes, you'll see an open door. Explore the room through here to 
    find a Dog Tag.
    
    If you go to the door with the Explore tactical option over it, you'll 
    eventually come to a room with a weapon box and an LMG. It's not a turret, 
    so it's not quite as powerful and it takes up a weapon slot, but it's well 
    worth it. This MG packs a punch and you'll be able to pick up more ammo for it
    as well. No matter what you do, remember that this area is still crawling with
    aliens AND explosive barrels/materials. Shoot wisely.
    
    Keep going until Hargreave speaks to you again. You should've seen the shadow
    on the wall of the little spider up ahead. At this point, go left through the
    opening and grab the Souvenir laying on the floor in there. Kick open the 
    next door. In the next area, you should see some orange scaffolding and you 
    will receive three tactical options. Use the Ledge Grab to get onto the 
    scaffolding. Up here you'll find a sniper rifle if you want it and another 
    Dog Tag. Keep moving and you will come across a weapon box with an X-43 Mike
    next to it. A unique weapon, you might want to pick it up. Move to the end of 
    the tunnel and light the fuse on the barrel to continue on.
    
    When you next get some tactical options, you'll find yourself in a large room
    filled with aliens. One of them is the juggernaut kind with the shield and tons
    of armor. Use the X-43 Mike to microwave lesser aliens, making them explode.
    When you finally kill the juggernaut alien, which shouldn't take as long as it
    did before, hurry up and grab the 500 nanocatalysts from his corpse. Those 
    things don't stick around for long. Sabotage the vein at the bottom and then
    head towards the Exit tactical option.
    
    You'll come across another large room with another vein to sabotage. Here, 
    you have the standard and generally useless Flank option. You also have Snipe,
    Neutralize, and Ascend, which is your way out of here. Sniping here is very 
    useful. There are a lot of enemies down there, and they will come rushing 
    you, so on higher difficulties, sniping may even be required. Neutralize 
    refers to the juggernaut alien hiding out next to the vein. You'll probably
    have to take him down. He has the high ground, a good vantage point, and he 
    doesn't like to move. Grenades will be very helpful here. If you prefer to just
    rush down there and get the job down, you'll find a useful "cubby hole" in the
    middle. It's a container that's been tore open, accessed by the green mesh
    platform. There's a weapon in here, along with grenade and ammo boxes.
    
    Now on to the last vein. When you start getting close, some aliens will rush 
    you. One of them is larger than the others, but not as large or as tough as 
    the juggernaut aliens, so don't worry, especially if you still have the X-43.
    All of the aliens in this area are particularly aggressive, especially the 
    juggernaut. He will rush the hell out of you. Try to move forward and take out
    most of the other aliens, then draw him back onto the broken highway. If you 
    can get him to the spot where you had to jump down, between that spot and 
    the container with an ammo box next to it, you can easily look down and drill
    him in the head to finish him off quickly.
    
    After you sabotage the last vein, enter the main structure. Once it spits you
    out, you'll have to do some button pressing to crawl back up onto the 
    road. From here, just run to the finish line. You won't make it before the 
    flood sweeps you away, but you can still give it your best shot. This ends 
    the chapter.
    
    
    
    
                                  | ================ |
                                  |                  |
                                  | Semper Fi or Die |                        [W10]
                                  |                  |
                                  | ================ |
    
    
    
    
    Grab your pistol when it prompts you to and move around the area, collecting
    nanocatalysts from the dead aliens. Follow the lead Marine forward and he'll
    take you right to a small ammo cache. From here, you'll have a few tactical 
    options. First, run over to the Resupply tac option. There's an ammo box here,
    but you can also trade your Majestic pistol for a Ranged version. Now make your
    way to Grenade for a grenade box, and then over to Support for a rocket 
    launcher. If you go over to the Explore tac option and follow this ledge, you
    will come across an SMG with a red dot sight.
    
    Move forward and you'll come across more tactical options and an area filled
    with aliens. The Snipe option is useful here, although you may be forfeiting
    some nanocatalysts. Still, if you get up to it, you'll be right by a store 
    called SuperSavin'. Go inside here and look on the counter for a Souvenir. 
    Flank and Stealth are just two different ways of tackling the situation. You 
    will have to eventually step in and start helping out or your Marines will 
    get trashed. Once you whittle down the first group, a dropship dumps more 
    aliens out and also starts shooting at you, so take cover.
    
    After you clear them out, move into the next room. This area has a bunch of 
    weapons, an ammo and grenade box, and some C4, so stock up. There are a lot of
    ammo and grenade boxes and weapons in the next area, too, but there are also a 
    lot of aliens here. The Use tac option refers to a turret. Clear this area out
    and move forward. A dropship will dump some more aliens ahead of you, including
    a juggernaut alien. Kill them and move on. After you hear comm chatter, you'll
    get a tactical option: Drive. It's a Humvee just ahead. Before you get in it, 
    hop on the overturned black container to your left and get up to the small 
    platform. Kick the car off, then sprint off the edge towards a camera mounted
    on a sideways pole to get a Speeding Ticket.
    
    Drive a Humvee a short distance, then get out and move forward to meet up with
    some Marines. Here, you can move to the ship on the right to provide cover.
    There are weapons and ammo up here, including a sniper and a grenade launcher.
    Once you clear the aliens out, move forward and you'll be tasked with holding
    the position filled with ammo and weapons. From here, you will have to fight 
    off two or three waves of enemies. One of those waves includes a juggernaut
    alien. After they're down, you'll have to deal with the dropship, which will
    continually perform strafing runs on your position. It's quick and hard to 
    hit, but you have plenty of toys to play with. You can use a rocket launcher 
    or a heavy turret, but the SWARMER deals a lot of damage if you can land all
    the hits. There are several SWARMER's floating around this area.
    
    Once the ship is down, jump up to the ledge and continue on. You will come 
    across an overturned amublance before long. It's next to a supply truck, an 
    ammo box, and a dead body. Next to the body you'll find a Dog Tag. Now move 
    into the tunnel to end this chapter.
    
    
    
    
                                 | ================== |
                                 |                    |
                                 | Corporate Collapse |                       [W11]
                                 |                    |
                                 | ================== |
    
    
    
    
    At the beginning, move forward and enter the wrecked bus to your right. At 
    the end you'll find a body with a Key next to it. At this point you'll also 
    engage a few aliens. Move forward until you receive some tactical options.
    Stealth is a great way to not only get behind them, but to also nab the a 
    Souvenir. Swim down and through the hole in the head of the Statue of Liberty
    to find it, along with a grenade box. The Use option refers to a standard 
    turret, and the Take option refers to a building where most of the aliens are 
    centered at. At the bottom you'll find ammo and weapons, including grenade 
    launchers. Once you've taken all of the enemies down, make your way to the 
    Use Turret tac options and hop inside the tank. Blow open a way into the 
    parking garage, and deal with the aliens that drop down, including a 
    juggernaut. They are easily dealt with in this vehicle.
    
    Once inside the parking garage, you'll have to fight your way through a load 
    of CELL soldiers, including two Humvees. Once inside the actual building, it 
    doesn't get any easier. The first room is filled with enemies. When you first
    enter the main building, go into the room to your left, before you hit the 
    metal detector. You should see a big sign on the wall that says Hargreave
    Rasch Life Insurance. Look on the counter to the right of it to find an 
    E-mail. Down the next hallway you'll find a soldier on a turret. You may want
    to rip that turret off, you'll probably need it.
    
    The rest of the way is clear of enemies, at least until you reach the security
    terminal. Use it, and the room will start flooding with CELL personnel. This
    is where that turret comes in handy. One of them also has a grenade launcher.
    Once they're all down, use the terminal again, and this time the room will 
    start flooding...literally. After you get sucked out of the building and 
    regain control, go back underwater. There's a wrecked car underwater, very 
    close to you and the surface. Look next to it for a Dog Tag.
    
    From here, just keep moving through the tunnels. You won't be able to do 
    anything about the firefight happening above you, so ignore it. You will 
    eventually get back on street level and enter an open area with a huge alien 
    mech in the middle. This part is tricky. You have to shoot at the red spots 
    on the back of it to deal damage. Also, this thing will not only obliterate 
    you easily, but it also sends out an EMP pulse that drains your energy to 
    zero. You will have to be clever with the cloak and armor here. The building
    that you're in isn't a good place to be. If you go up to the Explore tac 
    option, you'll find some C4 and grenades, which are good if you've got good 
    aim. The mech tends to roam around below this platform anyway, so it's worth 
    a shot. If you go down and through the buses, you'll come to a hole with a 
    rocket launcher inside. This is the Acquire tac options. You can also continue
    around this area in a circle, moving through the store next to the hole and up
    to the room with the Resupply tac option on it. There's another rocket launcher
    in here.
    
    Just keep darting in and out of cover and hitting this thing sporadically. 
    Use cloak to get around, and use armor if you want to stay out in the open for
    a bit or if you want to start throwing grenades under it. After a while it'll
    finally die, and when it does, you can go to the pieces and collect 2000 
    nanocatalysts. Regroup with the vehicles to end this chapter.
    
    
    
    
                                  | ============== |
                                  |                |
                                  | Train to Catch |                          [W12]
                                  |                |
                                  | ============== |
    
    
    
    
    When you first see Marines, you'll have to deal with a couple of aliens. There
    is more ammo and a weapon in the next building. When you get to the rooftop 
    area, you'll be presented with three tactical options: Stealth, Use and Take.
    Take refers to an ammo box with some C4 and a rocket launcher next to it. Use
    refers to a turret on top of the small building here, and Stealth is just a 
    slightly sneakier route to get to one of the missile batteries. Before you do 
    any of that, you'll have to actually pass through the checkpoint gate. Sprint 
    through it to get a Speeding Ticket from the camera on a pole on the left side
    of the street literally just past the checkpoint gate.
    
    You will have to bring two missile batteries online. The one to your right as 
    you pass through the checkpoint is bound to give you the most trouble. There
    will be aliens crawling all over it, including one up high, so watch yourself.
    The one on the far left should be relatively simple, and after you've activated
    both of them, you just need to mop up the rest of the opposition. Enter the 
    building and grab the Souvenir off of the desk in front of you. Now go up the
    stairs and head to the middle. Activate armor mode so you can walk through 
    the fire up here.
    
    If you're looking for an achievement, bring up your visor and look right. You 
    should see a tactical option called Scan. With your visor still up, move 
    towards it and press X over the hexagonal symbol when it appears on your HUD
    to get Literary Agent. Keep moving until you're outside again. You'll have to 
    assist some Marines fighting aliens. The Take tac option here refers to a 
    grenade launcher. Escort the Marines to another batch of aliens. Here you'll 
    find some turrets, one on the platform directly ahead of you and one near the 
    exit.
    
    The very next area has a couple of aliens that are easily dispatched. However,
    try to get your hands on a heavy turret ASAP, because a juggernaut alien will 
    drop right next to you. Sustained turret fire at mid-to-close range will chew
    him up. Head into the next building. When the door opens, enter, but then 
    turn left and head into the side room before you go down the tunnel. There's a 
    Key in here. Ahead you'll find a weapons cache, and once outside you'll be 
    thrust back into the heat of battle. Aside from multiple regular aliens, a 
    huge juggernaut alien also comes into play, rendering the Stealth tac option
    kind of useless. Still, you've got a big turret there to play with. Once 
    they're all down, open the gate and hop inside the Humvee to end the 
    chapter.
    
    
    
    
                                   | ============ |
                                   |              |
                                   | Unsafe Haven |                           [W13]
                                   |              |
                                   | ============ |
    
    
    
    
    After you have to open the gate, you'll come face to face with three aliens.
    Take them down and move up to the military barricade. Jump up here and 
    continue on to the Staff Sergeant. After he talks to you and opens the gate, 
    go straight forward to the end of this platform and look for a Dog Tag on a 
    stack of small brown boxes. When you move forward, you might want to use a 
    lower route, especially if you are going stealth. There are aliens on the 
    bridge and on a platform to the right. When you reach the courtyard type area,
    you'll find a whole lot more enemies, extending all the way to the Onyx 
    building itself. Stealth is a great, albeit difficult, way to get through this.
    
    When you get to the street that runs directly in front of the Onyx building 
    (the one with the broken monorail and tram car crashed into it), go to the 
    Southwest end and sprint to get a Speeding Ticket from a camera down here.
    When you enter the room and have to press the button to open the garage 
    door, look on a desk to the right of that button for a Souvenir. Go through 
    the open garage door and arm the three detonators. When you arm the last one, 
    the lights will go out and aliens will enter the parking garage. Take them 
    out, but be prepared for a juggernaut alien when you exit, plus more regular
    aliens scattered around.
    
    Once they're down, make your way to the left side of the building with the 
    objective in it and jump up through the hole. Go to the opposite side and use
    the elevator shaft to get up to the next floor, then go back to the other 
    side and grab the transmitter. Watch out for aliens all through this excursion.
    After you fall to the ground during the cutscene, fight your way back to the 
    stronghold and take out the juggernaut alien on the street. Move into the 
    door to end the chapter.
    
    
    
    
                                      | ======== |
                                      |          |
                                      | Terminus |                            [W14]
                                      |          |
                                      | ======== |
    
    
    
    
    The first part of this is just walking around. When you finally meet up with 
    Gould and Barclay, go to the table to your left and pick up a Dog Tag. Get 
    into the elevator with Barclay. At the top, after he leads you into another 
    room, look on the table in the middle for a Souvenir. You'll eventually be 
    sent up to hold the line while the people are being evacuated. Immediately get
    on a turret and start pounding the juggernaut alien before he can get close.
    Mop up the others, and more aliens will come through, along with a mech. The
    regular aliens won't stop spawning, so just focus on the mech. The stores on 
    the right, on street level, are a good place to run around in. Once the mech 
    is down, don't forget to pick up the nanocatalysts. Hop in the Humvee to end 
    this chapter.
    
    
    
    
                                     | ========= |
                                     |           |
                                     | Power Out |                            [W15]
                                     |           |
                                     | ========= |
    
    
    
    
    Follow the Marine for a bit. Before you move through the checkpoint that has
    the "Evac Center" marquee on top of it, look inside the short trailer to the 
    right of it for a Key. Right after you pass through the checkpoint, get on 
    the left sidewalk and double back. You should be able to enter a place called
    Amim's Sandwich Bar. Look on the counter for a Souvenir. Also, sprint through
    the checkpoint or somewhere just in front of it to get a Speeding Ticket from 
    a camera in front of the checkpoint. Now that you've got all that out of the 
    way, move to the objective. Here you'll be presented with an area you must 
    defend from aliens and two tactical options. The Search tac option points 
    you to a small building with some ammo and weapons inside, including a 
    rocket launcher. The Use Turret is just one of a few heavy turrets mounted 
    around this area.
    
    You'll have to deal with a few waves of aliens here. The first wave contains
    a juggernaut alien. Once they're all down, you'll have to deal with another
    mech. You'll have plenty of room to manuever, and there's no shortage of 
    rocket launchers or other heavy weaponry laying around. What makes this one 
    so annoying are the constant smaller aliens that run around the area, giving 
    away your position. Once the mech is down, pick up his nanocatalysts and move
    to the choppers. Before you get on, look on a table next to a truck to the 
    right of your objective for a Dog Tag. Enter the huge structure to sabotage it.
    After you revive yourself, crawl forward and jump up to the helicopter to end
    this chapter.
    
    
    
    
                                 | ================ |
                                 |                  |
                                 | Eye of the Storm |                         [W16]
                                 |                  |
                                 | ================ |
    
    
    
    
    Swim to the island and activate your cloak. You can and should probably try to
    stealth most of this first part. There are just loads of enemies around here, 
    and stealth is a viable option, if you keep an eye on your energy meter. Try
    to make it to the ruined houses before you have to uncloak for the first time.
    When you get close to the building covered in vines, you'll be presented with
    some options. Stealth is obviously the best way of getting inside undetected.
    If you go in the front door on the ground floor, look to your right and grab
    the E-mail on the table. Stealthing your way through the building is very easy.
    After Hargreave tells you about the EMP trap, move under the door and jump up 
    to the second floor. Turn around and jump to a very small ledge to get up to 
    the third floor.
    
    Make your way to the substation. If you want the Souvenir in the watchtower 
    to the right, you may have to break stealth for a bit. You'll need to get on 
    top of the big platform next to the tower and jump to it from there. There's 
    a soldier in the tower, obviously. The rest of the substation is crawling 
    with enemies, and you should and can easily circumvent all of them using 
    stealth and a route on the far right. Basically, just go straight from the 
    watchtower to the front door of the building and use the elevator, all 
    without being spotted.
    
    When you get out of the elevator, move forward until you see a guy. You can 
    take him out silently. In the next room, follow the walkway around to the 
    room on the other side and look in it for an E-mail. You will probably have to
    dispatch the two guards here. You can avoid the other guards if you want, but 
    you might have to deal with them eventually anyway. Rush in and kill the power.
    You will have to use nanovision to see, and if you equip that AND stealth mode,
    your energy will drain real quick. It's easier to just run and gun until you're
    halfway through the next big room, then stealth and run for the elevator.
    
    Back up top, get around the perimeter wall and move towards the objective. 
    Once inside the garage, you'll be caught in Lockhart's EMP trap, which as we 
    both know, turns out to be a dud. When the side door opens, run in, stock up 
    on weapons, grab the Dog Tag on one of the boxes, and then melee the padlock
    on the grating on the floor and drop down. Now make your way to Lockhart's 
    building.
    
    There is practically no easy way to do this. It's a fortress, and stealth 
    isn't an option. There's only one way in, and it's filled with enemy. Your 
    best bet is to get as close as possible with stealth, which should be on the 
    little bridge thing, and then bust your way inside. Go up the stairs, 
    activate armor mode, and power kick the door down. Press the Right Trigger 
    when prompted to finally put Lockhart out of his misery. Look on a desk in 
    here after you do for an E-mail. Also, you can pick up Lockhart's Gauss Rifle.
    
    Now stealth your way over to the objective. Take out the three guards and 
    raise the door to end the chapter.
    
    
    
    
                                     | ========= |
                                     |           |
                                     | Masks Off |                            [W17]
                                     |           |
                                     | ========= |
    
    
    
    
    Hop in the elevator. Up top you can grab a Stealth Scarab if that's more 
    your style. On this floor, you can keep going straight ahead to flank around 
    the enemies at the checkpoint. However you do it, move up the stairs and enter
    the first door you come across. This will be the tac option Explore. You'll 
    find a weapon in here along with a Dog Tag right in front of it. Keep going 
    up the stairs and into the next area. This place is filled with guards, and 
    you will definitely be better off stealthing your way along the left side. 
    You'll have to kill the final guard just before Hargreave's room, but it's no 
    big deal.
    
    Enter Hargreave's room. When the next set of doors open, you'll get a look at 
    the real Hargreave. There's a container in here on the right with an X-43 
    Mike. Go back out and pick up the Souvenir on the table with the syringe, 
    then the syringe itself. After the cutscene, run up the stairs and get out of 
    there. After you kick a crate out of the way, look on the floor to the left 
    in that next room for an E-mail. You'll have to shut off the power via the 
    switch on the left wall to cross the water. Turn it back on again on the other
    side so you can use the keypad and open the gate.
    
    Once outside, you'll be facing a bunch of aliens. If you have the X-43, this 
    won't be too difficult. Still, there's a big juggernaut alien amongst them.
    The middle building with the helipad on top holds a lot of weapons and ammo.
    The next building you need to move through also has a few enemies in it. Get
    to the elevator and use it. Outside you'll link up with some allies fighting 
    more aliens. Clear them out and move on, under the garage door. Here you'll 
    have three tactical options: Snipe, Flank, and Avoid. Avoid is the best 
    solution to the problem ahead. A ton of aliens, including two of the 
    juggernaut types roam that area. Better to just run/jump past them and over 
    to the elevators.
    
    Once you get to the bridge, look by the ammo box for another X-43 Mike.
    You'll have to deal with a load of enemies here, including two juggernaut 
    aliens. There's plenty of ammo laying around though. After you pass through 
    the checkpoint under the green signs that say 2 Ave-South and 1 Ave-North, 
    keep an eye out for a pole in the middle of the road that brances into two 
    horizontal beams. The right-most beam has a 25 mph speed limit sign on it, 
    and above that, a camera. Sprint in front of it for a Speeding Ticket and 
    the achievement. Keep going to end the chapter.
    
    
    
    
                                  | ================ |
                                  |                  |
                                  | Out of the Ashes |                        [W18]
                                  |                  |
                                  | ================ |
    
    
    
    
    Move forward and jump up to Tara and Gould. Now move forward and get some 
    weapons, grenades, and ammo from the cache next to the vehicle. Before you 
    get in it, move to the end of the area on foot. There's a gate at the end. Just
    before you get to that gate, look on the right side for some yellow barrels and
    a big slab of busted concrete/debris. A Key is on this slab. Now hop inside 
    the tank. You'll be on the turret as you barrel through the city. Eventually 
    you'll have to take down a large juggernaut alien. At this point, enemies will
    start dropping from the sky, so stay ready on the guns. You will also have to 
    deal with a mech, though it's pretty easy to take out with this kind of 
    firepower.
    
    Once the tank is out of commission, you'll need to move into the next building.
    Aliens are all over on the outside, and you'd probably be better off simply 
    swinging around to the far right and using the Stealth tac option to bypass 
    them. The Take tac option refers to some C4. Once you get to the elevators, 
    look inside the one that's already open and grab the Dog Tag. Ride the 
    elevator up and go right when you get out. Keep going until you enter an 
    open area. You should see what looks like a couple of hotel rooms crashed into
    your building. Get up to the top one and look next to the bed, right on the 
    edge, for a Souvenir.
    
    If you go left when you get out of the elevators, you can follow a Stealth 
    option over to a turret that you can use to wipe out most of the opposition 
    here. Once it's clear, move to the balcony-type thing and open your visor. 
    Hit X to mark the dropship flying around in front of you. This calls in the 
    airstrike. Now move into the window with the turret in it, go up the stairs 
    and out the hole. The next rooftop is crawling with enemies. You can easily 
    stealth this, but if you don't want to stealth it, the Take tac option refers
    to a Gauss Rifle. You can use it to take down the juggernaut alien. You'll 
    see him if you look towards the blue objective while standing where you pick 
    up the gauss rifle. If you do engage them, be prepared for another juggernaut
    alien to drop in near the biggest top-most greenhouse. You'll need to move 
    over here anyway if you want a Dog Tag. You will have to get on top of that 
    biggest greenhouse. There's a dead body on the roof and the tag is next to it.
    
    
    
    
                                 | ================== |
                                 |                    |
                                 | A Walk in the Park |                       [W19]
                                 |                    |
                                 | ================== |
    
    
    
    
    For now, just follow the path and enjoy the view. Keep an eye out for a bus
    on your left side as you move along. Look in it, next to the driver's seat, 
    for a Key. After the huge chunk of ground falls away, you'll have to take out 
    two aliens, and then you'll enter an area filled with aliens. There's plenty
    of ammo to be had, as Tara points out. The Flank option can be useful, but it
    cuts you off from the raised chunks of ground you just came from, and they 
    are a nice fallback point when things start to get heavy. The Ambush tac 
    option refers to some C4 and an ammo box, and the Use Turret refers to the 
    turret on a Humvee. This is a nice bit of firepower, so use it. Remember to 
    break it off and take it with you though. If you stay in the Humvee you are 
    just a sitting duck for the juggernaut alien.
    
    After you deal with the first group of enemies, another wave drops in, 
    including another huge shielded foe. Take them out and move forward. Another 
    wave will drop in, mostly composed of the slightly heavier variants of aliens 
    that have single shot rifles and drop 300 nanocatalysts. Move up the hill. 
    Keep an eye out on your right for two containers, one is yellow and one is 
    black/gray. The black/gray one has doors that are partially open. Shoot the 
    red barrel inside to blow them open. Move inside the container to find an 
    X-43 Mike and the very last Souvenir, which should get you the achievement.
    You'll come to a point where you can go downstairs and through three arches.
    Do that and you'll find a bunch of weapons and ammo boxes. Also, look on the 
    left wall for a Dog Tag. Now you'll have to use the two tactical options 
    available to sabotage the spore veins. Both are relatively easy and guarded 
    by a few aliens each.
    
    Once they're down, a huge spore drops in that you need to sabotage. I recommend
    trying to pick most of the aliens here off from a safe distance. When you get 
    close to the spore, more will drop in. If you just rush in, you'll be trying 
    to hold off enemies on all sides, including two juggernaut aliens. You can 
    move back to the structure that you passed through, the one with the three 
    arches. If you go up top, you'll find more ammo, some sniper rifles, and 
    turrets. When you've killed everyone that they send, sabotage the final vein.
    Now move through the tube and towards the objective. Before you're allowed to 
    enter, you'll have to deal with this game's version of the final boss: 4 
    cloaked spec-ops aliens that take an amazingly large amount of damage to kill.
    Nanovision can be used here, but even their thermal signatures are minute, and
    you'll probably be able to spot them better with the naked eye. Save your 
    energy for Armor Mode, because you'll probably need it. There are two Volt 
    SMGs down here that are good for stunning them, along with an ammo box. Just 
    stay in motion, pelting them with fire. Luckily they usually only attack one 
    or two at a time, while the other two stay up top and fire down at you. You 
    can move out of their line of sight and deal with the ones on the ground. 
    Each one drops 5,000 nanocatalysts, but at this point it's pretty irrelevant.
    Once they're all dead, move forward into the spire, ignoring the other aliens.
    In here, activate armor mode when it tells you to and do all of the button 
    pressing necessary to finally end the game.
    
    
    
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  ||                ||
                                  ||  Collectibles  ||
                                  ||                ||
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    
    
                                      | ======== |
                                      |          |
                                      | Dog Tags |                             [L1]
                                      |          |
                                      | ======== |
    
    
    
    
    1. At the very beginning of the 2nd chapter, Second Chance, look on the table
       to your right for the Dog Tag.
    
    2. In the 3rd chapter, Sudden Impact. After you get your first nanosuit 
       upgrade, you'll have to drop into a tunnel/canal and fight your way through
       it. Your foes include both soldiers and aliens. At the end, there are two 
       doors on the right hand wall. The furthrest one is the exit, but the one 
       before that has this Dog Tag in it. Look on the couch.
    
    3. In the 5th chapter, Lab Rat. Inside Gould's apartment, after he has you sit
       in the funky looking chair, he'll lead you into another room. In here, look
       on a bookcase on the left wall for the Dog Tag.
    
    4. In the 7th chapter, Dead Man Walking. After get in the elevator and ride it
       down. When you exit, go left, over the poles, to find this Dog Tag laying 
       on the floor.
    
    5. In the 8th chapter, Seat of Power. You'll come to an area with a bunch of 
       infected people and some rounded yellow tents/buildings. Keep an eye out 
       for two guys still alive sitting on a cot to your left. Enter the tent 
       behind them and look on a desk to the right for the Dog Tag.
    
    6. In the 9th chapter, Dark Heart. Near the beginning you'll be presented 
       with three tactical options: LedgeGrab, Explore, and Observe. Shortly after
       this you'll come to an area with catwalks above it. The stairs to get up 
       there has grenade and ammo boxes next to it. From those boxes, turn right 
       and go through the open doorway into the room. The Dog Tag is in here on 
       the floor.
    
    7. In the 9th chapter, Dark Heart. After acquiring the Souvenir and kicking 
       the door, you'll be in a tunnel with orange scaffolding. Ledge Grab the 
       first one to find this Dog Tag next to a dead body and a sniper rifle.
    
    8. In the 10th chapter, Semper Fi or Die. After taking down the dropship near
       the end of the chapter, jump up and meet up with the Marine calling for you.
       Keep moving and you will soon come across an overturned ambulance to your 
       right. There is an ammo box and a dead body in front of it. Look next to 
       the body for this Dog Tag.
    
    9. In the 11th chapter, Corporate Collapse. After you use the security 
       terminal, the glass on the front of the building cracks and water pours in,
       then sucks you out. Once you regain control, go back underwater and look for
       a wrecked car very close to you. The Dog Tag is next to it.
    
    10. In the 13th chapter, Unsafe Haven. After you meet up with the Staff 
        Sergeant early in the chapter, he'll talk to you and open the gate. Walk 
        straight forward to the end of the platform and you should see the Dog 
        Tag sitting on a stack of small brown boxes.
    
    11. In the 14th chapter, Terminus. Near the beginning, when you meet up with 
        Gould and Barclay, check the table to your left for this Dog Tag.
    
    12. In the 15th chapter, Power Out. After you destroy the mech and must get 
        on a chopper. Don't move to the objective yet. Instead, look on a table
        next to a truck to the right of the objective for this Dog Tag.
    
    13. In the 16th chapter, Eye of the Storm. After you get trapped in a garage
        and Lockhart uses the EMP trap on you, which turns out to be a dud. Head 
        into the door that opens. There are weapons in here, along with floor 
        grates that you'll need to melee open. The Dog Tag is in here on a box.
    
    14. In the 17th chapter, Masks Off. When heading upstairs, enter the first 
        door you come across. It's the one with the Explore tactical option in 
        it. In here you'll find a box with a weapon in it on the floor. The Dog
        Tag is in front of this box.
    
    15. In the 18th chapter, Out of the Ashes. After you get out of the tank, you 
        will move into a building and into an elevator. Before you get into that 
        elevator with the objective on it, look inside the other elevator. This 
        Dog Tag is on the ground in here.
    
    16. In the 18th chapter, Out of the Ashes. When you get to the rooftop with 
        greenhouses on it, make your way to the biggest greenhouse/house here. You
        will need to get on the roof of that building and look for a dead body. 
        The Dog Tag is next to it.
    
    17. In the 19th chapter, A Walk in the Park. After fighting your first big 
        batch of aliens, you will go up a hill and then have the option of going
        down some stairs and through three arches. Look on the left wall in here
        for the Dog Tag.
    
    
    
    
                                      | ======= |
                                      |         |
                                      | E-mails |                              [L2]
                                      |         |
                                      | ======= |
    
    
    
    
    1. In the 2nd chapter, Second Chance. Just after you activate Stealth Mode for
       the first time, you'll move back outside and kill two guards. The E-mail is
       on a table in the middle of this area.
    
    2. In the 5th chapter, Lab Rat. After you enter the large building near the 
       beginning, look in one of the first rooms you come across for a table with
       a computer and a monitor on it. The E-mail is on this table.
    
    3. In the 6th chapter, Gate Keepers. After blowing both the fuel and ammo 
       dumps, you will have to enter a trailer and pull a switch. The E-mail is on
       a table inside the trailer.
    
    4. In the 7th chapter, Dead Man Walking. After blowing open the doors on the 
       roof and killing the enemies inside, you'll have to enter a security booth
       and use a keypad. In this booth, you'll find the E-mail next to the keypad.
    
    5. In the 8th chapter, Seat of Power. Once you enter the building with the 
       American flags hanging from it, look on the first desk here for the E-mail.
       There's also a shotgun next to it.
    
    6. In the 11th chapter, Corporate Collapse. After you move through the 
       parking garage and enter the Hargreave-Rasch building proper, move into the
       first room on your left, just before the metal detector. There is a sign 
       in here on the wall that says Hargreave Rasch Life Insurance. Look on the 
       counter to the right of that sign for the E-mail.
    
    7. In the 16th chapter, Eye of the Storm. Enter the large building covered in 
       vines via the front door and look to your right. The E-mail is on a table 
       here.
    
    8. In the 16th chapter, Eye of the Storm. After you ride the elevator down into
       the substation, you will enter a big room with green floors. Follow the 
       walkway around to a small room on the other side guarded by 2 enemies. The
       E-mail is in that room.
    
    9. In the 16th chapter, Eye of the Storm. After you kill Lockhart, look around
       the room for this E-mail on a desk.
    
    10. In the 17th chapter, Masks Off. After you meet Hargreave and use the 
        syringe, you'll be running out of the area. You will have to kick a crate
        out of the way. Once you do, enter the room and look on the floor to the
        left for the E-mail.
    
    
    
    
                                       | ==== |
                                       |      |
                                       | Keys |                                [L3]
                                       |      |
                                       | ==== |
    
    
    
    
    1. In the 3rd chapter, Sudden Impact. After you exit the parking garage, 
       you'll come to a flight of stairs. Go up them and look for the Key next to 
       a dead body.
    
    2. In the 4th chapter, Road Rage. You'll come to a tank/APC type vehicle that
       you need to commandeer. Before you do that, head to the Southwest. 
       You should pass the entrance to the area that you're in. Keep going and 
       you will find another partially walled off section with an open container 
       inside. This container has weapons, ammo and grenade boxes, and the Key.
    
    3. In the 5th chapter, Lab Rat. At the beginning, just after you jump out of 
       the window, head left (Northwest) onto the road here. Follow it to the 
       end, past the wrecked semis. At the end you should find a wrecked car with
       a dead soldier next to it. The Key is on the ground here.
    
    4. In the 6th chapter, Gate Keepers. After jumping across rooftops, you 
       should jump onto a small metal platform which then falls to the ground. Once
       down there, go left and turn left again. Go down that alley that cuts 
       between the buildings you just crossed and look on the steps back here for
       the Key.
    
    5. In the 7th chapter, Dead Man Walking. In the beginning area, if you follow
       the wall of the building with the blue objective on it around to the
       Southwest, you'll find the Key on a planter next to a teddy bear.
    
    6. In the 8th chapter, Seat of Power. After taking out your first group of 
       aliens, you'll go through another building and exit outside again. Move 
       forward and you should notice a monorail with a big chunk missing from the 
       middle. Use the stairs on the left side to get up on top of it, and then 
       make your way over to the dead guy sitting in a chair. The Key is next to 
       him.
    
    7. In the 11th chapter, Corporate Collapse. At the very beginning, move forward
       and enter the wrecked bus to your right. At the end you'll find a body with
       the Key next to it.
    
    8. In the 12th chapter, Train to Catch. After fighting one of the big aliens 
       with a shield, you'll enter a decontamination chamber. The door will open 
       for you to proceed down an orange tunnel. Before you do, check the small 
       side room to the left for the Key.
    
    9. In the 15th chapter, Power Out. At the beginning you'll have to pass through
       a checkpoint with "Evac Center" scrolling along in a marquee at the top of
       it. Before you do that, look in the short trailer to the right of it for 
       the Key.
    
    10. In the 18th chapter, Out of the Ashes. At the beginning, do NOT get inside
        the vehicle. Instead, move to the end of this area on foot. At the end 
        there is a gate. Just before you reach it, look to your right for some 
        yellow barrels and a big slab of busted concrete/debris. The Key is on 
        this slab.
    
    11. In the 19th chapter, A Walk in the Park. Near the beginning, if you follow
        the path, you will see a bus to your left. Go inside and look near the 
        driver's seat for the Key.
    
    
    
    
                                     | ========= |
                                     |           |
                                     | Souvenirs |                             [L4]
                                     |           |
                                     | ========= |
    
    
    
    
    Collecting all of these yields the Tourist achievement.
    
    
    
    
    1. In the 2nd chapter, Second Chance. After passing through the park and 
       getting the achievement for it, you'll be on a city street. At the end 
       you will be forced to go left and move through a store. In that store, look
       on the counter for the Souvenir, a Statue of Liberty.
    
    2. In the 3rd chapter, Sudden Impact. After you pick up the Key in this 
       chapter, if you bring up your visor you will see three yellow tactical 
       options. Look North for the option called Explore. If you go there you'll
       find a garage that you can go through which takes you directly to the 
       crash site. The Souvenir, a taxi, is in the booth just before you leave the
       garage. You'll have to charge up a melee attack to bust down the door.
       If you don't use the yellow tactical option, the garage exits into the 
       crash site, so just go there and look around on the bottom area for it.
       The booth in question will be just inside the door.
    
    3. In the 4th chapter, Road Rage. At the very beginning, move into the next 
       room, then turn right and head up the stairs. Turn around and enter the 
       room behind the stairs. Look in the corner next to the "God Help Us" 
       painted on the wall for this Souvenir, which is a cop car.
    
    4. In the 5th chapter, Lab Rat. After shooting down the helicopter and entering
       the hole it made. Look around the room you're in, the one with the wrecked
       chopper in it. This Souvenir, New York City itself, is on a box near a 
       window.
    
    5. In the 6th chapter, Gate Keepers. You'll come across the Wall Street Church.
       At this point, you'll be tasked with blowing up a fuel dump and an
       ammo dump. Go up to the front doors of the church, the Southeast doors, and
       look on one of the boxes for this Souvenir, a model of the church itself.
    
    6. In the 7th chapter, Dead Man Walking. After you blow open the doors on the 
       roof and kill all the enemies inside, you'll have to enter a security booth
       and use a keypad. The Souvenir, a model of a hot dog stand, is on a 
       counter in here.
    
    7. In the 8th chapter, Seat of Power. After entering the building with the 
       flags hanging from it and grabbing the E-mail, you will go upstairs. Keep 
       going until you reach a room with multiple tables with computers on them.
       Look on a table on the left side for the Souvenir, a model of city hall.
    
    8. In the 9th chapter, Dark Heart. You'll come to a point where you will see 
       a large and ominous looking shadow of one of the little spiders on the wall.
       When you move forward, you'll find Hargreave's men, dead, and he'll start 
       talking to you. Go through the opening on your left and you will see the 
       Souvenir, a model of a subway car, laying on the floor in plain sight.
    
    9. In the 10th chapter, Semper Fi or Die. When you first fight aliens, you 
       will have multiple tactical options. Make your way up to the Snipe option, 
       on your right. There are two stores here, a Pharmacy and a SuperSavin'. Go
       inside the SuperSavin' and look on the counter for this Souvenir, a model
       of a ship.
    
    10. In the 11th chapter, Corporate Collapse. Near the beginning of the mission
        you'll come to an area filled with aliens. You will notice the head of the
        Statue of Liberty sitting a pool of water. Swim down and look for a hole 
        in the head. Swim inside to find the Souvenir.
    
    11. In the 12th chapter, Train to Catch. After you bring the missile batteries
        online, you will enter a burning building. Look on the first desk for 
        this Souvenir.
    
    12. In the 13th chapter, Unsafe Haven. When you enter the room below the Onyx
        and hit the button to open the garage door, look on the desk to the right
        of that button for this Souvenir.
    
    13. In the 14th chapter, Terminus. After you get into the elevator with 
        Barclay. When you get to the top, he'll talk about the people below you, 
        then lead you into another room. In this room, look on the middle table
        for a Souvenir.
    
    14. In the 15th chapter, Power Out. After you get the Key and pass through the
        checkpoint, get on the left sidewalk and double back. You should be able
        to enter a building called Amim's Sandwich Bar. The Souvenir is on a 
        counter in here.
    
    15. In the 16th chapter, Eye of the Storm. After you pass through the first 
        building, you will approach a substation. You should see a watchtower to 
        your right. To get into it, enter the substation and get on the large 
        electrical platform next to it, then jump from there. The Souvenir, a model
        of a lighthouse, is in the tower.
    
    16. In the 17th chapter, Masks Off. After you get a look at the real Hargreave,
        he'll tell you to pick up a syringe off of a table. The Souvenir is on 
        the same table.
    
    17. In the 18th chapter, Out of the Ashes. After you ride the elevator up, 
        get out and go right. Follow this around until you reach an open area. To
        your left you should see what looks like two hotel rooms crashed into your
        building. Get up onto the top one and look next to the bed, right at the
        edge, for this Souvenir.
    
    18. In the 19th chapter, A Walk in the Park. After fighting the first batch
        of aliens, you'll move up a hill. Keep an eye out for two containers on 
        your right, one yellow and one black/gray. Shoot the red barrel inside 
        the black/gray one to open the doors and look inside for the Souvenir. This
        is just before you have to sabotage the spore veins.
    
    
    
    
                                  | ================ |
                                  |                  |
                                  | Speeding Tickets |                         [L5]
                                  |                  |
                                  | ================ |
    
    
    
    
    Collecting all of these yields the Speeding Tickets secret achievements.
    
    
    
    
    1. In the 2nd chapter, Second Chance. Shortly after you use the Armor Lock mode
       on your suit for the first time, you'll wind up on top of a diner with a 
       big donut to your left. Kill the enemies below and then drop down and 
       SPRINT up the street going North. You may notice a huge camera attached to a
       lamppost here. Once you sprint past it, it'll take your picture and you'll
       get a Speeding Ticket.
    
    2. In the 3rd chapter, Sudden Impact. After leaving the parking garage you'll
       come to a flight of stairs. This is the same area where you get the Key for
       this chapter. From here, follow the right wall all the way down the 
       streets until you reach a checkpoint with signs above it saying "POST NO 
       BILLS". There will be a yellow container on a trailer parked in it. Sprint
       through this checkpoint to get the Speeding Ticket from the camera on the 
       other side.
    
    3. In the 4th chapter, Road Rage. After you commandeer the tank you'll enter
       a tunnel. Once you're able to look out of the tunnel on the right side, 
       you'll see a ship sinking and a helicopter will start flying near you. Just
       keep driving the tank and you'll get this Speeding Ticket automatically.
    
    4. In the 6th chapter, Gate Keepers. When you get to the Wall Street Church, 
       you'll be tasked with blowing up a fuel dump and an ammo dump. Go to the
       street to the Southwest of the church and run down it to get this
       Speeding Ticket.
    
    5. In the 8th chapter, Seat of Power. After you get the Key, Hargreave will 
       talk about the ecology of the place and how this is as close to alien 
       world as you will ever come. You'll have to fight a bunch of aliens around 
       this point. After they're all dead, you'll find yourself moving up an 
       inclined piece of road. Sprint up it to get the Speeding Ticket.
    
    6. In the 10th chapter, Semper Fi or Die. After you kill the big juggernaut
       alien, you will come across a Humvee that you can drive. Before you do 
       that, look to the left for an overturned black container. Use it to climb 
       up to a platform. Up here, kick the car off so you have room. Now sprint
       forward, off the platform, towards the camera, which is on a sideways pole
       just ahead of you. This will get you the Speeding Ticket.
    
    7. In the 12th chapter, Train to Catch. Near the beginning you will come to a
       checkpoint called Evacuation Post C1. Run through the left most gate here 
       to get the Speeding Ticket.
    
    8. In the 13th chapter, Unsafe Haven. You will come to a street that runs 
       right in front of the Onyx building. It has a monorail and tram car 
       crashed into it. Go to the Southwest end and sprint to get a Speeding 
       Ticket from a camera on the sidewalk.
    
    9. In the 15th chapter, Power Out. Near the beginning you will have to move 
       through a checkpoint with Evac Center on a marquee above it. Sprint through
       it on the right side to get the Speeding Ticket.
    
    10. In the 17th chapter, Masks Off. Once you get onto the bridge, after you 
        fight two large aliens, you will pass through a checkpoint of sorts with 
        green signs above it saying 2 Ave-South and 1 Ave-North. After this, 
        keep an eye out for a pole in the middle of the road that branches into
        two horizontal beams. The right-most beam has a 25 mph speed limit sign 
        on it and a camera above that. Sprint in front of it for the Speeding 
        Ticket.
    
    
    
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                   ||             ||
                                   ||  Technical  ||                         [TECH]
                                   ||             ||
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    
    Any website may use this guide, as long as it is kept intact and proper credit 
    is given. Contact me at pbreedlove89@yahoo.com if you have any
    questions about the guide or the game.