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    Walkthrough by The-Apostle

    Updated: 01/22/11 | Search Guide | Bookmark Guide

    TALES OF MONKEY ISLAND CHAPTER 4:
    THE TRIAL AND EXECUTION OF GUYBRUSH THREEPWOOD
    
    Author: Apostle 92627
    Last updated: 1/19/11
    Email: apostle92627 (at) gmail (dot) com
    
    ===============================================================================
    TABLE OF CONTENTS
    ===============================================================================
    
    0. Introduction........................................................TREGT4.0
    1. Prologue............................................................TREGT4.1
    2. Bosun Krebbs........................................................TREGT4.2
    3. Joaquin D'Oro.......................................................TREGT4.3
    4. Hemlock McGee.......................................................TREGT4.4
    5. Trophy Collecting, Part 1...........................................TREGT4.5
    6. Elaine Gets Served..................................................TREGT4.6
    7. Schlock Shopper Supreme.............................................TREGT4.7
    8. Cloth...............................................................TREGT4.8
    9. Trophy Collecting, Part 2...........................................TREGT4.9
    10. Lion Paw..........................................................TREGT4.10
    11. Pepper............................................................TREGT4.11
    12. Tarot Cards.......................................................TREGT4.12
    13. Super Shock.......................................................TREGT4.13
    14. Beat de Singe.....................................................TREGT4.14
    15. Acknowledgements..................................................TREGT4.15
    
    
    
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    Introduction...........................................................TREGT4.0
    ===============================================================================
    
    
    If you are playing for the story, do NOT play this chapter unless you've played
    the first three, or you won't be able to follow it very well. This is my first
    walkthrough, so please bare with me.
    
    ===============================================================================
    Prologue...............................................................TREGT4.1
    ===============================================================================
    
    The first thing you do is choose one of the three selections. Plead not guilty
    by reason of insanity while in court to see the judge's reaction. Then say the 
    charges are stupid for another reaction. Finally, choose the obvious choice of 
    Not Guilty. Choose the first two for more laughs before choosing to defend
    yourself.
    
    First, you know at least one of the charges sounds suspicious. Call Bailiff 
    Hardtack to the stand and call him on his lies three times to get him to
    confess. One down, three to go.
    
    Then listen to the stories of the remaining three witnesses. You can even call
    Guybrush Threepwood to get the "Idiot for a Client" trophy. It's also good for 
    a few laughs. Now ask him about LeChuck. Then ask him about August 15th. 
    Finally, ask him about the plaintiff's case and you should get the trophy.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |             Idiot for a Client            |
                |   Explored the possibilities of Guybrush  |
                |        calling himself to the sand        |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    Because you can't progress the story any further, call a recess so you can 
    confer with your client. Talk to Hardtack and tell him you'd like to see your 
    lawyer, and because he's not very bright, he leaves you alone. Choose plan and 
    he's free after a disturbing argument.
    
    Now you can talk to Stan to get started on the "Schlock Shopper Supreme" 
    trophy. Ask him what he's selling. Then ask about the doll, beard toy, and t-
    shirt. You'll finish the trophy later. Pick up the beard toy. You'll need it to 
    advance the story later.
    
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    Bosun Krebbs...........................................................TREGT4.2
    ===============================================================================
    
    Judging by Krebbs' testimony and her brief, burn by nacho cheese sounds
    suspect. Visit Club 41.
    
    Before we continue, however, it's time to get started on another missable
    trophy: "What Do You Do With a Drunken Guybrush?". A couple of them are
    available right away but only until you complete part of the story. Anyway,
    walk up to Barkeep and ask for a drink. Start the trophy off by asking for the
    Grogtini and Grog. Then ask Morgan what she's drinking to get credit for
    drinking Blood Island Volcano Shots (BIVS). The rest we'll discuss later.
    
    Back to the story. After asking Morgan what she's drinking, ask Barkeep for 
    BIVS, and you'll receive five shot glasses. Use a glass on the hot wax under 
    the skull candle. Outside Club 41, use one on the oil leaking from the 
    lamppost. Then use another shot glass on the puddle of molten glass by 
    Crimpdigit's house. Go to De Singe's lab to find weird oozing fluid and use 
    another glass on it. While you're here, use the hook on the monkey cage to 
    free... I mean steal the monkey. We'll need him later. Examine him BEFORE 
    advancing the story to get started on the "Musical Memories" trophy. Finally, 
    use a glass on the grease puddle.
    
    Now that you're done with that, use any one of your shot glasses on the
    Crimpdigit's Leg-Shaped Lamp to create a black spot on it. You are then given
    the lamp. The trick is to find the right combination to make a mark that looks
    like the one on Krebbs' leg. If you mess up, you can combine the leg with the
    cup of molten glass to start over. Anyway, first combine the leg lamp with the
    Cup of Hot Wax to turn it blue. Then combine it with the mysterious Caustic
    Fluid to get the Violet, Jolly Roger Shaped Burn. Combine it with the sketch if
    you'd like to see if it's right. Finally, return to court, call Krebbs to 
    the stand and present the leg to the judge.
    
    ===============================================================================
    Joaquin D'Oro..........................................................TREGT4.3
    ===============================================================================
    
    Now for D'Oro's charges. If you talk to him, he'll tell you he really needs a
    glass eye and he's self-conscious about being the only pirate who's not Poxed.
    Tell him to stop testifying and he'll ask for something in return. If you offer
    him a glass eye, he'll say he wants it to be the color of an angry Pox pirate.
    Leave him be for a few minutes. Go back to Crimpdigits and talk to him about
    creating ocular implants. He'll give you a glass eye. Now return to the judge
    and tell him "I object" to make him rage. Use the eye on him. Return to D'Oro
    to give it to him. He'll give you his map and tell you to show it to him.
    Return to court and show him the map he just gave you.
    
    ===============================================================================
    Hemlock McGee..........................................................TREGT4.4
    ===============================================================================
    
    If you're going for trophies, then you probably already asked Stan about the
    beard toy and picked it up after he dropped it. If not, do that now. If you
    haven't taken the monkey out of his cage as discussed earlier, go to De Singe's
    house and use your hook on the cage. First, combine the money with the toy.
    This magnetizes the iron in the toy. Now use the toy on the Bowl of cat food.
    Return to the court room. If you're following trophies, this is your last
    chance to examine the monkey before presenting him to the witness. Now present
    him to the witness to advance the story and get a trophy.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |             Ayyyye, the Jury              |
                |            Got Civil charges              |
                |        against Guybrush Dropped           |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    ===============================================================================
    Trophy Collecting, Part 1..............................................TREGT4.5
    ===============================================================================
    
    Before we continue the story, we have some missable trophies to get. If you're
    just playing for the story, you can skip ahead to the next section in this
    walkthrough.
    
    First, we'll get the "What's in a Name?" trophy. Talk to Krebbs. Say "You're
    not upset about the trial, are you?" Then: "About your quest for vengeance...".
    You get a trophy.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |             What's in a Name?             |
                |          Find out the horrifying          |
                |         truth about Bosun Krebbs          |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    Now we'll finish the "Musical Memories" trophy. All you have to do is use to
    the bathroom and Guybrush will whistle. You win another trophy.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |             Musical Memories              |
                |       Enticed Guybrush to indulge         |
                |           his musical impulses            |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    Now we'll get the "What Do You Do With a Drunken Guybrush?" trophy. First
    examine the icky puddle you left behind when you went to the bathroom. You'll
    see a scrap of paper stuck to your boot. Pick it up. Then pick up the scrap of
    paper on the right side of the bar. Lastly, pick up the scrap of paper by the
    exit. Talk to Krebbs and flirt with her. The dueling ladies will chase her into
    the bathroom. Then ask the judge for Scabb Island Sing. You'll have to repeat
    this process with Phatt Island Fuzzy Nostril and Tri-Island Tuna Colada. The
    judge is slow with this last one, opening up an opportunity to continue onto 
    the next section. You also get a trophy.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |  What Do You Do With a Drunken Guybrush?  |
                |             Drank everything              |
                |           available in Club 41            |
                - - - - - - - - - - - - - - - - - - - - - - -
    ===============================================================================
    Elaine gets served.....................................................TREGT4.6
    ===============================================================================
    
    If you got either the "What Do You Do With a Drunken Guybrush?" or the "Musical
    Memories" trophies, you're already a step ahead. If not, use the bathroom. When
    you come out, you'll leave a rather unsettling mess on the floor. Examine it to
    see a scrap of paper stuck to your shoe. Then flirt Krebbs to make your lady
    friends jealous. They chase her into the bathroom, opening up the opportunity
    to give ask the judge to make a Tri-Island Colada. Attach the summons notice
    onto the dart board. Say something offensive to Morgan to get her to let her
    guard down. Elaine stabs the summons by mistake.
    
    You find yourself back in court. Pick up La Esponja Grande to move the story
    forward and pick up your next trophy.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |              Use the Source               |
                |           Got criminal charges            |
                |       dropped... with a little help       |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    ===============================================================================
    Schlock Shopper Supreme................................................TREGT4.7
    ===============================================================================
    
    Now we can finish the "Schlock Shopper Supreme" trophy. If you're not
    interested, skip ahead. First talk to Stan. Say "I see you've got some new
    souvenirs." Ask about the pin. Now the LeChuck Doll. Finally ask about the
    Voodoo Lady figurine. The trophy should be yours.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |          Schlock Shopper Supreme          |
                |               Fully perused               |
                |                Stan's wares               |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    ===============================================================================
    Cloth..................................................................TREGT4.8
    ===============================================================================
    
    Talk to the Voodoo Lady. She gives you the Feast for the Senses menu. Thus
    begins a six-part quest. Now we can access both De Singe's Lab and the Jungle.
    
    First, we'll go to the Jungle, where the Voodoo Lady's shack is. Click on
    Creepy Shack. You know from experience, moths are attracted to light. Use the
    Leg-Shaped Lamp on them. Now go back to the Docks. Use the Lamp with Moths on
    Stan and they will fly to the sign. Ask Stan if you can see his wares, then ask
    to see the LeChuck doll to get the moths to attack. Now pick up the remains of
    Stan's jacket and combine it with La Esponja Grande.
    
    Now head for De Singe's Lab. If you want to finish off the missable trophies,
    continue reading. If not, skip ahead.
    
    ===============================================================================
    Trophy Collecting, Part 2..............................................TREGT4.9
    ===============================================================================
    
    First, we'll get the "Push ze Buttons of SCIENCE!" trophy. Next to the balcony
    off to the right is a Curious Helmet hanging from the ceiling. Examine it to
    get Guybrush to pull it down. Press all the buttons to get the trophy. I'll go
    left to right, but you can press them in any order. The first one numbs his
    tongue. Push the second one and he shrinks. The third one blinds him. The last
    one temporarily flips the screen. Now you can bask in the fact that you
    participated in science. Oh, and the glory of unlocking the trophy.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |       Push ze Bottons of SCIENCE!         |
                |         Tried all four of the             |
                |       buttons in De Singe's Lab           |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    Now for the "Guybrush Goes Classy" trophy. This trophy is also story-related,
    but only to the point that the item you get here is needed to advance the
    story. Use your hook on the backroom door next to the skeleton. You now have
    the Sack of Severed Legs. Eeeww... What was De Singe THINKING?! Anyway, take
    the sack to the jungle. Take the path up, off to the left. Use the sack on the
    altar for a laugh. And a trophy.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |            Guybrush Goes Classy           |
                |           Experienced Guybrush's          |
                |             Brush with the Bard           |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    ===============================================================================
    Lion Paw..............................................................TREGT4.10
    ===============================================================================
    
    If you followed the trophy guide, you're a step ahead; if not, then use your
    hook on the backroom door to get the Sack of Severed Legs. Examine the jar. It
    helps for this puzzle. Also, if you haven't picked up the Bag of Sugar from the
    floor of Club 41, do so now. There's a clue in the Jungle lab that the Skeleton
    has in his hand.
    
    Now head to the Wishing Well. Dump the Sack of Sugar down the Wishing Well and
    fireflies will swarm. Now use the Sack of Severed Legs on the Wishing Well.
    Head over to the Altar and use the Sugar-Dipped Severed Leg on it. Leave and
    come back. You'll find the leg gone but a trail of fireflies leading the way.
    Go left, left again, and up to where the calendar is located.
    
    Hit R1 to highlight the Firefly-Illuminated Hidden Trail and then examine it.
    Use the Burned Out Leg Lamp on the Jungle Beast and then grab the Lion Paw. Now
    combine the Lion Paw with La Esponja Grande, but it'll only work if you fed it
    its first course.
    
    ===============================================================================
    Pepper................................................................TREGT4.11
    ===============================================================================
    
    Now head back Club 41. There's new changes. Check out the pepper and the sign.
    Then talk to W.P. about the challenge. He'll take the pepper out and Guybrush
    will have to hold it on his tongue for eleven seconds. If you got the "Push ze
    Buttons of SCIENCE!" trophy, then you already know you can numb your tongue. If
    not, head over to De Singe's Lab. Examine the Curious Helmet hanging from the
    ceiling. Then push the button on the far left. Now, whatever you do, do NOT
    examine anything else. If you do, your tongue will lose its numbness. Just
    return to Club 41. Now use your Hook on the Pepper. Combine the Pepper 
    with La Esponja Grande.
    
    ===============================================================================
    Tarot Cards...........................................................TREGT4.12
    ===============================================================================
    
    If you open your map all the way, you can fold in the corners to create a new
    map. Now you can access new areas. Use the alternate map to find the red idol.
    Then unfold the bottom left corner of the map to find the question mark. Use
    your hook on the Locked Chest. Combine the newly acquired Tarot Cards with La
    Esponja Grande.
    
    ===============================================================================
    Super Shock...........................................................TREGT4.13
    ===============================================================================
    
    During the puzzle to get the Pepper, did you notice Guybrush getting zapped on
    his way out Club 41? Go there now. Examine the No-Longer-Red Carpet. Now walk
    back and forth until Guybrush gets charged up, then try to exit. He will get a
    super shock, and that charges La Esponja Grande. Now exit and you get a trophy
    after a brief scene.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |            Feast for the Senses           |
                |            Almost completed the           |
                |             Feast of the Senses           |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    ===============================================================================
    Beat de Singe.........................................................TREGT4.14
    ===============================================================================
    
    Throw La Esponja Grande at the Vaycaylian Wind-Control Device. Dump the Sack of
    Sugar still in your inventory into the Bucket of Water to summon Fireflies. Now
    use the Pepper on De Singe and he'll dunk his head into the sugar water. The
    Fireflies will be attracted to him. Ask De Singe, "When you're done with
    Elaine, can I have some Jus de Vie?" This will make De Singe attract moths. Now
    toss La Esponja Grande into the Vaycaylian Wind-Control Device. This ends the
    game and gets you your final trophy.
    
                - - - - - - - - - - - - - - - - - - - - - - -
                |                  TROPHY:                  |
                |               Adieu, Adieu...             |
                |              Defeated De Singe            |
                |                                           |
                - - - - - - - - - - - - - - - - - - - - - - -
    
    ===============================================================================
    Acknowledgements......................................................TREGT4.15
    ===============================================================================
    
    I'd like to thank IGN for its PC walkthrough, and mjc0961 on the
    ps3trophies.org message boards for his trophy topic. Without them, this
    walkthrough would not have been possible.
    

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