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    Walkthrough by The Lost Gamer

    Version: 1.3 | Updated: 04/20/11 | Printable Version | Search Guide | Bookmark Guide

    Version 1.3 4/19/11
    
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    Nancy Drew Dossier: Resorting to Danger
    A Walkthrough by Michael Gray
    AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
    Copyright 2011
    
    
    For a list of all my various guides, check
    http://the_lost_gamer.tripod.com/guides.html
    
    
    Table of Contents:
    001.  General information
    002.  Characters
    003.  Video Walkthrough
    004.  Walkthrough
      004a. Chapter One: Introductions
      004b. Chapter Two: The Job
      004c. Chapter Three: Grumble in the Jungle
      004d. Chapter Four: Hair of the Dog
      004e. Chapter Five: On a Molecular Level
      004f. Chapter Six: Jasmine DANGER!
      004g. Chapter Seven: Jasmine Help
      004h. Chapter Eight: Suspects
      004i. Chapter Nine: Cosmetological Caper
      004j. Chapter Ten: Belly of the Beast
      004k. Chapter Eleven: Salon Horror
      004l. Chapter Twelve: Nicking off the Top
      004m. Chapter Thirteen: Furnace Room
      004n. Chapter Fourteen: Ivy's League
      004o. Chapter Fifteen: Missing Cassidy
      004p. Chapter Sixteen: Little Blue Doggy
      004q. Chapter Seventeen: Gossip Detective
      004r. Chapter Eighteen: Ticking Away
      004s. Chapter Nineteen: Garden of Delights
      004t. Chapter Twenty: Reception Ruins
      004u. Chapter Twenty-One: Mad Scientist
      004v. Chapter Twenty-Two: Who Could It Be Now?
      004w. Guest Room
      004x. Ivory Room
      004y. Laboratory
      004z. Waste Room
      004aa. Zen Zone
      004bb. Chapter Twenty-Five: Mingling Mingles
      004cc. Chapter Twenty-Eight: Safe Doggy
      004dd. Chapter Twenty-Nine: Tunnels of Danger
      004ee. Chapter Thirty: Endgame Sequence
    005.  Credits
    
    
    
    001-General Information
    ----------------------------------------------------------------
    
    This is a walkthrough for the PC game called Nancy Drew Dossier: 
    Resorting to Danger. It's a hidden object casual game in which 
    Nancy solves the mystery surrounding a series of bombings in a 
    spa. 
     
    You can contact me at ilovecartoonssomuch@yahoo.com if you want 
    to point out a mistake in my guide, put the guide on your 
    website, or something like that. 
    
    002-Characters
    ----------------------------------------------------------------
    
    Nancy Drew: Our hero, who has solved many mysteries over the 
    course of her lifetime. She has been hired to solve the mystery 
    of the Redondo.
    
    Helfdan Helgason: The biochemist at the Redondo. He is 
    overworked, and he wants to leave the Redondo to market his own 
    line of beauty products.
    
    Joanna Brown: The janitor at the Redondo. She has a large 
    collection of rats.
    
    Mrs. Montague: One of the rich patrons of the Redondo. She is 
    quite bossy, and she is fond of her dog, Mr. Mingles.
    
    Mr. Mingles: Mrs. Montague's pet dog. Mr. Mingles is a 
    Pomeranian, and he generally runs around the Redondo, getting 
    into trouble.
    
    Nick Bleski: The manager of the Redondo. He likes to boss Nancy 
    around, but then again, that's his job.
    
    Cassidy Jones: The receptionist at the Redondo. Cassidy seems to 
    not care much about anything.
    
    Jasmine Ivy: An actress, who has come to the Redondo for unknown 
    reasons. It seems she has been getting death threats.
    
    George Fayne: Nancy's best friend, who has made a bomb detector 
    for her. She appears in the opening scene.
    
    Bess Marvin: Nancy's other best friend, who also appears in the 
    opening scene. She is George's cousin.
    
    Hippocrates Bell: The original owner of the Redondo. Back then, 
    it was a mansion, not a spa.
    
    Eda Brooks: Jasmine Ivy's sister. She was the culprit in Nancy 
    Drew Dossier: Lights, Camera, Curses! She gets mentioned in this 
    game, but never seen.
    
    003-Video Walkthrough
    ----------------------------------------------------------------
    
    I made a video walkthrough for this game, so if you want, you 
    can see me solve the puzzles here:
    
    http://www.youtube.com/view_play_list?p=4401F96DE7C1E3F7
    
    The walkthrough comes complete with my audio commentary. Each 
    video covers one chapter.
    
    004-Walkthrough
    ----------------------------------------------------------------
    
    The Redondo is a spa for rich and famous people, but for some 
    unknown reason, a person has started bombing it. The manager, 
    Nick Bleski, has brought Nancy in to investigate. Nancy's 
    friends, Bess and George, have developed a bomb-detection device 
    which will definitely help her during this case.
    
    004a-Chapter One: Introductions
    ----------------------------------------------------------------
    
    Nancy starts by going to the Reception Area, where she meets 
    Cassidy Jones, the receptionist. He wants you to clean a few 
    things up around here, in a basic tutorial.
    
    The tutorial teaches you how to find items and use items. For 
    example, you highlight the flowers to select them. Then 
    highlight the case to put the flowers in the vase.
    
    Now try it for yourself. There are papers that need to be put 
    somewhere. Where? The folder on Cassidy's desk.
    
    The folder is still highlighted, which means it can be used 
    somewhere else. Where does the folder go? In the filing cabinet 
    in the lower left.
    
    The filing cabinet is closed. You can pick one of four action 
    buttons--press, pull, turn or scratch--and use them on any 
    object. Which one should you use on the drawer? Obviously, you 
    want to PULL the drawer open, then use the folder on the drawer.
    
    You can also pick up items for use in your inventory. Try this 
    by picking up the letter opener on Cassidy's desk. See how the 
    item joins the inventory, next to the four action icons?
    
    You can use inventory icons on items in the game. Try this out 
    by using the letter opener in your inventory on the letter near 
    the fishbowl.
    
    Click on the letter to read it. The little eye that pops up on 
    the cursor tells you that you can look at something in more 
    detail. (This basically replaces the LOOK action button in the 
    previous Nancy Drew Dossier game). Click "OK" when you're 
    finished looking at something.
    
    There is one last thing in the tutorial: the number in the 
    bottom/right tells you how many things there are on the screen 
    for you to interact with.
    
    The tutorial ends, and you're now on your own! Good luck, 
    detective!
    
    --- 
    
    Start by picking up the task list on Cassidy's desk. He wants 
    you to restock the shelves, dust the lights and clean the 
    display case.
    
    The shelves are along the right-hand side of the screen, and the 
    two boxes are on the floor. There are two empty shelves, so each 
    shelf goes with a box.
    
    The upper box has shampoo. The upper shelf needs shampoo. Use 
    the upper box on the upper shelf. The lower box has nail polish. 
    The lower shelf needs nail polish. Use the lower box on the 
    lower shelf. Makes sense, right?
    
    Now for dusting the lights. Grab the feather duster that is 
    leaning against Cassidy's desk, and use it on the lights above 
    Cassidy's desk.
    
    Finally, let's clean the harmonica display case (in the 
    lower/right). Use the cleaning tools on Cassidy's desk on the 
    display case to clean it.
    
    Hey, there's something suspicious about that harmonica! LIFT the 
    display case (with an action button) to get a better look. It's 
    hiding a piece of paper! We'll have to get it out and read what 
    it says.
    
    There is a drawer above the recycling bin at the reception desk. 
    PULL open this drawer (with an action button) to find a 
    screwdriver. Use the screwdriver on the harmonica to find a 
    note.
    
    Click on the note to read it. It's from someone named 
    Hippocrates Bell.
    
    004b-Chapter Two: The Job
    ----------------------------------------------------------------
    
    Nancy talks with Cassidy about Hippocrates Bell, and then she 
    goes to the Manager's Office to meet her boss, Nick Bleski.
    
    Conversation Mode begins. You need to pick the right answers 
    during the conversations in order to proceed. If you pick a 
    wrong answer, guess again. (You get less points if you pick 
    wrong answers).
    
    For example, during the first break in the conversation, Nancy 
    has four options.
    
    She is here because she's supposed to...
    
    1. Run the place for a while.
    2. Pretend she works for a tabloid.
    3. Take over for the receptionist.
    4. Investigate the bombings.
    
    The correct answer is #4, investigate the bombings.
    
    Nick reminds Nancy that no one is supposed to know about the 
    bombings, especially not the customers. Instead, he calls them 
    "construction accidents". Nick also says that Nancy is going to 
    pose as the new general assistant, so no one will suspect she's 
    really a detective.
    
    Cassidy interrupts and says there are towels that need folding. 
    You get to pick another piece of conversation.
    
    Do you want me to...
    
    1. Go home now?
    2. See if any movie stars are around?
    3. Go out there and fold towels?
    4. Interrogate Mr. Jones?
    
    The answer is 3, go out there and fold towels. Nick tells Nancy 
    that "folding towels at reception" is code for "locate a bomb". 
    You see, the mad bomber leaves a note, right before he or she 
    sets off a bomb. Your job is to decode the note, then locate the 
    bomb and defuse it before it explodes.
    
    This is actually a minigame! You need to form complete letters 
    by swapping tiles. You can only make a swap if it results in a 
    match, and you can only swap two tiles if they are touching each 
    other horizontally, vertically or diagonally.
    
    In the top/left, you have help icons. One will switch around all 
    the tiles on the board, which is helpful in case you get stuck. 
    The other one will highlight a swap that can be made, which is 
    also helpful in case you get stuck.
    
    Every time you make a match, the meters on the right-hand side 
    fill up. Since this is the first time you're playing the 
    minigame, it only takes four matches to fill up a meter. So make 
    four matches each for each of the five letters, and you're done! 
    You can make more than four matches, if you want to. The more 
    matches you make, the more points you get!
    
    Once you finish, the bomber's note is deciphered. The clue is "I 
    hang out in the tropics", and the five letters are the ones from 
    the note: S V N I E.
    
    Switch the letters around to spell "VINES". That's the word that 
    answers the clue.
    
    Nancy then takes a look at her map, which Cassidy gave her. What 
    room is "vines"? That would be the Jungle Room, which means 
    that's where the bomb is. Click on the Jungle Room to go there.
    
    004c-Chapter Three: Grumble in the Jungle
    ----------------------------------------------------------------
    
    Nancy shows up in the Jungle Room, ready to look for the bomb. 
    However, one of the guests in the room starts up a conversation 
    with Nancy before any bomb-searching can take place.
    
    This is Mrs. Montague, one of the richest guests here. She's not 
    the nicest person ever, and in this chapter, she bosses you 
    around a lot.
    
    She starts up a conversation. When she asks for Mr. Mingles, 
    respond that Nancy is the new...General Assistant.
    
    Mrs. Montague demands that you scratch her nose. Select Mrs. 
    Montague's nose, then the "scratch" button. 
    
    Mrs. Montague demands that you adjust the heat of the mud bath. 
    The game then teaches you how to use hints: by clicking the 
    button in the lower/right. Confirm that you want to use a hint, 
    and the hint reveals an item you can find in the scene.
    
    You get two new hints every time you solve a chapter, and you 
    can also get hints from minigames.
    
    The hint reveals the compartment which is on the side of the mud 
    bath. This compartment has a button. Use the "press" action on 
    the button in order to press it. Then, use the "turn" action on 
    the temperature knob to turn up the temperature.
    
    Mrs. Montague is pleased. Now she wants you to water a plant. 
    The watering can is on the right-hand side of the screen, to the 
    left of the red roses. Pick it up, then use it on the base of 
    the waterfall near the mud bath. That fills the watering can 
    with water.
    
    Now, use the watering can on the plant, which is on the right-
    hand side of the screen, right of the red roses. Nancy will 
    water the plant.
    
    Mrs. Montague now demands that you read a tabloid article to 
    her. See the brown table in between the brown chairs? Select the 
    table, then use the "pull" action button to pull open the 
    drawer.
    
    The article is in the drawer. Look at the drawer to see the 
    article. It is about Jasmine Ivy, the actress. Rumor has it that 
    she is going to the Redondo for plastic surgery. Interesting...
    
    Mrs. Montague now demands that you make her some tea. Pick up 
    the piece of paper on the table in the lower/right, which has 
    the instructions on how to make tea. It says you need to use tea 
    leaves from the refrigerator. You should NOT expose the leaves 
    to water until they are in a strainer. The strainer goes in a 
    teapot, and tea is served in a teacup.
    
    Okay, let's see if we can follow these instructions. First 
    things first, we need to get tea leaves from the fridge. The 
    fridge is on the wall, to the right of the mud baths. Click on 
    the fridge, then use the "pull" action icon to pull open the 
    door. This gives us access to the tea leaves.
    
    The tea leaves go in the strainer, which is on the table in the 
    lower/right, with all the tea supplies. Select the strainer, 
    then the tea leaves. Nancy will put the tea leaves in the 
    strainer.
    
    The strainer goes in the teapot. Select the strainer, then the 
    teapot. Nancy puts the tea leaves in the teapot. Now, you just 
    need some water. The hot water disposal is on the left, on the 
    bottom shelf. Use the teapot on the hot water disposal to fill 
    it with water.
    
    Almost done! Use the teapot on the teacup which is on the table. 
    Then use the teacup on Mrs. Montague. Mrs. Montague becomes 
    contented and falls asleep.
    
    Time to find the bomb! Move your cursor all over the screen, 
    trying to find which place creates the most beeping sounds. It's 
    actually the shower head, so click on there.
    
    Time to defuse the bomb! Nancy opens the emergency override 
    panel. You can override a bomb by making a connection from one 
    side of the board to the other. The tutorial teaches you how to 
    play this minigame. Basically, all you do is swap pipes until 
    the connection is finished.
    
    If you run out of time, the game restarts. You can replay the 
    puzzle as many times as you want. I find it easiest to run the 
    game in windowed mode, then click outside of the game screen to 
    "pause" the game, so I can look for good connections at my 
    leisure.
    
    Once the puzzle is solved, the bomb is defused. Mrs. Montague 
    wakes up and talks about Mr. Mingles. Ask her if Mr. Mingles is 
    a dog, and she will say yes. She also says that Mr. Mingles is 
    probably at the salon, so that's our next stop.
    
    004d-Chapter 4: Hair of the Dog 
    ----------------------------------------------------------------
    
    Now that you're getting the hang of how things work in this 
    game, I'm going to simplify my descriptions in this guide. For 
    example, instead of saying "use the 'press' action button on the 
    elevator button", I'll just say "Press the elevator button".
    
    Nancy goes to the salon to find Mr. Mingles. The game tells you 
    about the "GOAL" button, which can give you more information on 
    a certain puzzle. For this puzzle tells you that Mr. Mingles is 
    trapped in the walls.
    
    Specifically, Mr. Mingles is inside the dumbwaiter in the 
    corner. Click on the dumbwaiter, and Nancy reads the clue that 
    opens the dumbwaiter. The pillar is the key...
    
    The pillar is to the left of the door, on the right hand side. 
    There's a display on the pillar, almost level with the doorknob. 
    Click on it.
    
    The pillar has a puzzle! Match the various items in groups of 
    two. The matches are rope and knot, cloud and rain, tree and 
    leaf, bird and feather, and constellation and star. Make all 
    five matches to open up a tube.
    
    Click on the tube. It has a letter about opening the dumbwaiter. 
    There are four puzzles in total. Each time you solve part of a 
    puzzle, a light will turn on. One puzzle deals with the 
    chandelier, another with the pantry shelf in the supply closet, 
    one with the pillars, and one with the drain. 
    
    Use the tweezers from the desk on the doorknob to open the 
    supply closet. This gives you a jewel, which should hang from 
    the chandelier light chain. The note says the order is blue, 
    yellow, purple, orange. Pull on the chandelier chains in that 
    order: pull the blue one, then the yellow one, then the purple 
    one, then the orange one. That's one puzzle solved!
    
    Pull open the door to the supply closet. Here, we have the 
    pantry shelf, which is another puzzle. You need to put 15 ounces 
    of things onto the shelf, using the various bottles. There are 
    multiple combinations that work; the one I used involves every 
    bottle, except the red one, and the half-full blue bottle. 
    That's a second puzzle solved!
    
    The third puzzle is about the drain. Lift the drain to get a 
    key. This key opens the cabinet under the mosaic on the far 
    wall.  Flip the switch in the cabinet. That's the third puzzle 
    solved!
    
    The fourth puzzle is unriddling the pillars. We have three 
    pillars in this room, each with a puzzle on it.
    
    The pillar on the left has four items, which you must select in 
    the proper order.
    
    1. A rose, which is red with passion but cannot bleed.
    2. Cherries, which hide stones within. 
    3. A heart, which can be broken but won't shatter.
    4. A wine glass, which has a stem but never grows.
    
    This gives you a tile for the left side of the mosaic.
    
    The pillar on the middle has three times, which you must select 
    in the proper order.
    
    1. A piano, which has keys that open no locks.
    2. A key, which has teeth that cannot chew.
    3. A clock, which has no legs, but still can run.
    
    This gives you a tile for the middle of the mosaic.
    
    The pillar on the right has two items, which you must select in 
    the proper order.
    
    1. The moon, which mice don't like.
    2. Cheese, which mice do like (and is sometimes blue).
    
    This gives you a tile for the right-hand side of the mosaic.
    
    When you put all three mosaic tiles in place, the final puzzle 
    is solved. Mr. Mingles is then set free from the dumbwaiter, 
    just in time to see his owner, Mrs. Montague.
    
    Mrs. Montague starts a conversation with Nancy. She's mad, 
    because the bomb made a green mess everywhere. You should say 
    this:
    
    The mess came from...the shower head.
    Helfdan is the...biochemist.
    
    Nancy decides to take the green mess from the bomb to Helfdan. 
    He's inside the laboratory, so that's your next destination.
    
    004e-Chapter Five: On a Molecular Level 
    ----------------------------------------------------------------
    
    Nancy's going to the lab, so click on the laboratory on the map. 
    She then enters the lab and meets Helfdan.
    
    Helfdan is a nice enough fellow, and he is THRILLED to learn 
    that there is finally a new general assistant. He immediately 
    puts Nancy to work with the molecule machine, which is a 
    minigame.
    
    The tutorial explains this game. Click on a molecule to get it 
    to rotate clockwise. Left-click to get it to rotate counter-
    clockwise. If you ever get three colors, of three different 
    molecules, to match each other, they disappear.
    
    Make matches in the circles in order to solve the puzzle! This 
    puzzle always takes me a very long time, but it's not difficult 
    in theory. Just keep making match after match after match, with 
    an eye for any possible matches within the red circles, and 
    eventually, you finish.
    
    Once the puzzle is over, a conversation starts with Helfdan.
    
    Nancy thinks...the bomb was supposed to explode.
    
    Helfdan investigated the bomb, but it wouldn't have exploded. 
    Whoever made that gel bomb made it incorrect. That's odd.
    
    Mr. Bleski calls on the intercom, saying there are more towels 
    in reception. Nancy returns to reception, where Cassidy gives 
    her the next note. Click on the note to start the letter-
    matching minigame.
    
    The minigame is the same as before, only this time, there are 
    blank tiles. You can't use these tiles, unless the resulting 
    swap ends in a match.
    
    Also, you no longer get a lot of free powerups. Now, you have to 
    get powerups by making matches with powerup tiles. Solve the 
    puzzle _without_ using powerups, and you get bonus points.
    
    Once you solve the minigame, you get another anagram.
    
    Q: I am the common link between a polar bear and coconut meat.
    A: White.
    
    This refers to the Ivory Room, which is white. Select that as 
    your next location.
    
    004f-Chapter Six: Jasmine DANGER!
    ----------------------------------------------------------------
    
    Nancy goes to the Ivory Room, looking for the bomb. However, 
    before she can search for the bomb, an uppity guest forces her 
    to do some facials.
    
    This is another minigame, which the tutorial teaches you how to 
    do. Simply make up the woman's face to look like the face in the 
    picture.
    
    For the first facial, make the face brown. Then cover up both 
    eyes. Make the face yellow, then remove the kiwi slices over the 
    eyes. Done!
    
    For the second facial, make the face yellow. Cover up the mouth 
    with an orange slice and cover up the right-hand side of the 
    face with the half mask. Then make the face green, and remove 
    the mask and orange slice.
    
    For the third facial, cover up the nose. Make the face green. 
    Cover up the bottom half of the face. Make the face blue. Put 
    cherry paste on each cheek, then remove all the coverings on the 
    face.
    
    For the final facial, make the face brown. Cover up both eyes. 
    Then make the face yellow. Put the half-mask on the face, then 
    make the face brown. Remove all coverings on the face.
    
    The guest then leaves, satisfied. Nancy finds a note for 
    Jasmine, which says "I will not be ignored." Interesting.
    
    Time to find the bomb. It's inside the sensory deprivation unit 
    on the far left. Click on the unit, then click on its blue 
    display screen to learn how to open it.
    
    Of course, there are four puzzles you have to solve before 
    opening the unit. First, drain the pod. Then, refill it. Then, 
    refill the salt. Then, change the UV light.
    
    Pull open the cabinet which is left of the waterfall. Use this 
    hose on the sink faucet and then use the hose on the hose spout 
    at the bottom of the sensory deprivation unit.
    
    There's a wheel on the side of the sensory deprivation unit. 
    Turn it to drain the pod. Then, turn the handle on the sink 
    faucet to refill the pod. Okay! We're halfway done!
    
    Time to refill the salt. Press the button near the plant near 
    the waterfall to open up a hidden cabinet with salt. Use the 
    salt on the salt area (on the bottom of the sensory deprivation 
    unit, under the handle you turned).
    
    Take the UV bulb from the top of the hidden cabinet (the one 
    that had salt) and use it on the left side of the sensory 
    deprivation unit. The pod is all finished!
    
    Now you have the bomb-disarming minigame again. This time, you 
    have green tiles which you can't swap. Work around them, while 
    trying to make a connection.
    
    Once you disarm the bomb, Jasmine comes on. Oh my gosh! The note 
    was for Jasmine Ivy, the actress! A conversation ensues, which 
    Nancy says:
    
    The note in the room...was threatening.
    
    Jasmine takes the note and sends Nancy to her room to fix a 
    hissing sound. Select the guest room, and the chapter ends.
    
    004g. Chapter Seven: Jasmine Help
    ----------------------------------------------------------------
    
    All right, time to find out what is making the hissing sound in 
    Jasmine's room! Snooping while we're here certainly couldn't 
    hurt, either...
    
    Pull open the painting in Jasmine's closet to find a safe. Nancy 
    needs the combination in order to open it. Also in this room, we 
    have Jasmine's computer. Nancy needs the password in order to 
    access it.
    
    Examine the furnace-like thing to the right of Jasmine's bed. 
    It's a puzzle, where you have to match numbers and words.
    
    0 = freezing (0 is the freezing temperature of water)
    1 = unicorn (1 horn on a unicorn)
    2 = gemini (2 twins in gemini)
    4 = clover (4 leaves on a clover)
    5 = star (5 points on a star)
    7 = wonders (7 wonders in the world)
    8 = octopus (8 tentacles on an octopus)
    10 = decade (10 years in a decade)
    
    Solving the puzzle gives you a button. Press it to get Jasmine's 
    cell phone, which is what was making noise.
    
    Use the cell phone on the computer to read Jasmine's email. It 
    turns out that Jasmine's sister is Eda Brooks, the culprit from 
    the last Nancy Drew Dossier game.
    
    Use the cell phone on the safe. This reveals a number of 
    threatening notes that Jasmine has received.
    
    004h. Chapter Eight: Suspects
    ----------------------------------------------------------------
    
    Nancy returns to Nick Bleski's office and talks with him about 
    what's happened so far.
    
    Jasmine Ivy has...been getting threats.
    Mrs. Montague was saved...from being covered with goo.
    The bomb in the Jungle Room...was a dud.
    
    Say all three of those answers, and the chapter ends with Mr. 
    Bleski ordering you to investigate the lab.
    
    004i. Chapter Nine: Cosmetological Caper
    ----------------------------------------------------------------
    
    Nancy goes to the lab to investigate.
    
    There is a monkey lunchbox, above the microwave. Use this on the 
    monkey, and Nancy will open the lunchbox. Inside, you find a 
    note from Helfdan's mom.
    
    Behind this note, is a clue about a key. Put the test tubes in 
    order, and the right key is fourth from the left. 
    
    Examine the test tubes. You need to arrange them in the proper 
    order, so that the two colors in the test tube, when mixed, 
    match the color the beaker. For example, blue and yellow make 
    green, so you put the blue and yellow tube in the green spot.
    
    The solutions are as follows, from left to right:
    
    White and yellow make pale yellow.
    Red and blue make purple.
    White and red make pink.
    Yellow and blue make green.
    Blue and black make dark blue.
    Yellow and red make orange.
    
    Now, pick out the correct key, which is the green one, the 
    fourth from the left. We just need to figure out how to get it 
    out of the test tube. If you select the test tube, Nancy figures 
    that melting the jelly will do the trick.
    
    Okay, so let's get the Bunsen burner working! Use the Bunsen 
    burner on the nearby hose to get the Bunsen burner working, then 
    use the Bunsen burner on the test tubes to get the key.
    
    Use the key on the bottom drawer of the table that holds the 
    Bunsen burner. It's not too far from the test tubes. Then, look 
    in the drawer to find a piece of paper about Compound X.
    
    Let's make some Compound X! All we need is gray powder, blue 
    fluid and purple fluid. Mix them in a flask of red fluid and 
    pour into a petri dish.
    
    First, let's get that flask of red fluid. The red fluid 
    dispenser doesn't work right now, so shake the lab coat in the 
    corner. The handle to the dispenser falls out. Use the handle on 
    the red fluid machine, then use the flask on the trolley on the 
    red fluid machine.
    
    Now, we need the gray powder, which is on the desk. Use it on 
    the scale to get five ounces of it, then use the gray powder on 
    the flask.
    
    Use the 500 mL container on the blue fluid, and then pour it in 
    the flask. Use the 1000 mL container on the purple fluid, and 
    then pour it in the flask.
    
    Now, use the flask on the petri dish on the trolley.
    
    While Nancy waits for Compound X to form, she does the molecule 
    minigame again. This is the last time you have to play this 
    particular minigame.
    
    Once the minigame is over, Nancy checks up on Compound X. 
    Unfortunately, Mr. Mingles runs in and steal the compound. Mr. 
    Mingles! Mr. Bleski then checks in with Nancy and sends her to 
    the furnace room.
    
    004j-Chapter Ten: Belly of the Beast
    ----------------------------------------------------------------
    
    Select the furnace room as your destination. Mr. Mingles should 
    be here somewhere, with the Compound X.
    
    When this chapter starts, there is a bonus round. Nancy has to 
    catch rats and put them in their cage. Click on a rat, hold down 
    the mouse button, then drag the rat to the rat cage, then let go 
    of the mouse button to release it in the cage.
    
    Try to catch as many rats as you can! The challenge lasts about 
    forty-five seconds, and you get bonus points for each rat that 
    is caught.
    
    Once the rats are gone, it's time to find Mr. Mingles! He's 
    hiding behind the green box, next to the red armchair. Click on 
    him.
    
    Joanna Brown arrives. She's kind of creepy. A conversation 
    ensues.
    
    Joanna is...the janitor.
    She knows about...the construction accidents.
    
    The rats belong to Joanna. She likes rats, and she also likes 
    her brother Elwood, who is a writer. Few people at the Redondo 
    Spa pay attention to her.
    
    Joanna hints that Nick Bleski is up to no good. At this point, 
    Nick interrupts and calls Nancy to reception. Joanna grabs Mr. 
    Mingles--who swallows the Compound X--and all three characters 
    in the furnace room leave.
    
    Nancy goes to reception, where there's another note to decode. 
    This time, there are locked tiles which can't be swapped. They 
    can still be matched with other tiles, though.
    
    There is also a plane tile, which can be swapped with any non-
    locked tile on the board, as long as it results in a match. 
    Useful!
    
    Make enough matches to fill the meters. The clue you get is "I 
    am a pair, yet one object". The answer, of course, is SCISSORS.
    
    Write out the word scissors, then select the salon as your next 
    destination.
    
    004k. Chapter Eleven: Salon Horror
    ----------------------------------------------------------------
    
    Nancy goes to the salon to find the next bomb...but she's too 
    late. The bomb explodes and cockroaches are everywhere.
    
    This is another bonus round. Grab cockroaches and put them in 
    the biohazard bin. Grab as many cockroaches as you can before 
    the timer runs out in forty-five seconds.
    
    004l. Chapter Twelve: Nicking off the Top
    ----------------------------------------------------------------
    
    Nancy goes to see Nick Bleski, only he's not in his office. 
    Joanna DID hint that Nick is up to no good, so let's see what 
    he's been up to.
    
    Check out the note on Nick's desk. It tells you how to solve the 
    puzzles in this room. First, find the eyeballs!
    
    Lift the corner of the carpet to find one eyeball. Examine the 
    painting on the wall to find another eyeball. Use both eyeballs 
    on the head-shaped design at the top of the cabinet.
    
    The head opens its mouth to give you papers. The papers have 
    clues for the locked cabinet. Solve both puzzles on the cabinet 
    to open it.
    
    One puzzle is determining the order of the animals, based off 
    the clues on the piece of paper. The order is cat, frog, rabbit, 
    dog and rat.
    
    The other puzzle is moving tiles around so each row and column 
    has one animal, one astrological symbol and one fruit. Oh, and 
    the same color never appears more than once in a row or column.
    
    There are a few solutions. One I got is this, which has the red 
    tiles form a diagonal:
    
    Purple symbol, yellow animal, red fruit
    Yellow fruit, red symbol, purple animal
    Red animal, purple fruit, yellow symbol
    
    Solving both puzzles opens a drawer. In the drawer is an 
    accounting sheet, which shows the Nick is embezzling money from 
    the Redondo and the guests. Oh my!
    
    Mrs. Montague then calls the office and demands that someone 
    find Mr. Mingles, because Joanna lost him. Nancy decides this is 
    a good time to snoop in Joanna's furnace room, so pick that as 
    your next destination.
    
    004m. Chapter Thirteen: Furnace Room
    ----------------------------------------------------------------
    
    There's a bomb in the furnace room! That's not good. It's behind 
    the furnace, so click on the furnace to find it.
    
    It's dangerous to open a working furnace, obviously, so let's 
    turn it off first. Lift the cover of the control box, on the 
    left side of the furnace (near the ground).
    
    The control box needs a crank. A crank is sticking out the wall 
    on the right, near the pipes. Use a broom on the crank to get it 
    down, then use the crank on the furnace control box. Turn the 
    crank, and the furnace turns off.
    
    Open up the furnace and deactivate the bomb by solving the bomb 
    minigame again. Nancy saves a small piece of paper that was 
    found in the bomb.
    
    Once the bomb is defused, it's time to investigate. Joanna has a 
    locked chest, so let's unlock it and see what's inside. First, 
    we'll have to find both keys for the chest.
    
    In the trash can in the lower/left is a screwdriver without a 
    handle. Use the handle from the mop container on the screwdriver 
    to make a makeshift screwdriver. Use this on the top of the 
    furnace to find the first key.
    
    The second key needs to be forged, believe it or not. 
    
    Examine the book on the bookshelf. Behind this book, you'll find 
    rat treats. Use the rat treats on a rat to get an ingot of 
    metal.
    
    Lift the drain to get a crucible. Use the ingot of metal on the 
    crucible, then use the crucible on the kiln to melt the metal.
    
    Pull the lever on the side of the armchair to reveal a key mold. 
    Use the metal in the crucible on the mold to forge the key.
    
    The mold is in the middle of the floor. Use the towel above the 
    rat cage to pick it up, because it's too dangerous to pick up 
    the key with your bare hands. Use the key on the mop water to 
    cool it down.
    
    Now, use both keys on Joanna's chest to unlock it. Inside, we 
    find a hate shrine for Jasmine Ivy. Read the article on the left 
    side of the shrine, and Nancy decides that Jasmine's room is her 
    next destination.
    
    Pick the Guest Room as your next location.
    
    004n. Chapter Fourteen: Ivy's League
    ----------------------------------------------------------------
    
    Nancy goes to Jasmine's room. There are two things to look at. 
    First, there is her to-do list, and second, there is her laptop. 
    Darn, she changed her password!
    
    Jasmine's phone is lost again, so let's find it and learn what 
    her new password is. The way to do this is by finding all the 
    pieces of Jasmine's business card. Jasmine's phone number is on 
    her business card, and Nancy can call her phone to find where it 
    is.
    
    One piece of the card is in the sofa, and another is under the 
    chair, by the desk. One is inside the magazine on the coffee 
    table, and one is on the note on the salad bowl.
    
    Pull open the drawer on the coffee table to find another piece. 
    Pull open the bathroom door, then lift the drain. Use tongs 
    (near the sink in the room) to get the piece from the drain. 
    Shake the sheet on the ironing board in the bathroom for another 
    piece.
    
    The eighth and final piece is under the bed. Look inside 
    Jasmine's bathrobe to find tape, then use the tape on the 
    business card pieces. Put the pieces together like a jigsaw 
    puzzle to get the business card.
    
    Use the business card on the phone in this room (near the 
    bathroom door) to get Jasmine's cell phone to start ringing. 
    It's coming from the TV cabinet.
    
    Pull open the patio door to find the remote for the TV. Its 
    batteries are dead. Use the batteries from Jasmine's bathrobe on 
    the remote control, then push the button on the remote control. 
    The TV pops up, and you find the cell phone.
    
    Use the cell phone on the laptop to read an email from Jasmine 
    Ivy's agent. Jasmine's agent wants her to publicize the 
    threatening notes.
    
    Jasmine Ivy comes in the room and starts a conversation.
    
    The janitor has...a rat collection.
    The latest rumor is that Jasmine...had plastic surgery.
    Eda Brooks is Jasmine's...sister.
    
    Jasmine Ivy is upset that the Tinsel Town Tattler falsely 
    reported that she has undergone surgery, and she is upset at the 
    insinuation that she and Eda Brooks are related. The two of them 
    ARE sisters, but she still doesn't like it when someone mentions 
    that fact.
    
    Nick Bleski then calls Nancy to reception.
    
    004o. Chapter Fifteen: Missing Cassidy
    ----------------------------------------------------------------
    
    Cassidy has gone off somewhere, so Nancy needs to answer phone 
    calls for him. Answer twenty calls in a row, without making five 
    mistakes, and you solve this challenge.
    
    It's easy enough to solve this challenge. Click on a call and 
    hear what the person has to say. Then, drag the call to the room 
    they want. For example, if the person says, "I'd like to talk to 
    your boss", make that call go to the Manager's Office.
    
    If you don't answer calls quickly enough, the caller hangs up 
    and that counts as a dropped call.
    
    Do this challenge over and over again, until you do it 
    successfully. Once you're done, you get a phone call from 
    someone who wants to know more about Jasmine Ivy, and you get a 
    phone call from Jasmine herself. It seems that Jasmine and 
    Cassidy are romantically involved.
    
    Examine the magazine on the coffee table. Does it look familiar? 
    The scrap of paper found inside the bomb, two chapters ago, 
    belongs to this magazine! We have to open up recycling and find 
    out who the magazine belongs to.
    
    Examine the note on the desk to learn that Mr. Mingles hid the 
    key. That crazy dog!
    
    Pull open the cabinet drawer, on the right, under the shelves of 
    shampoo-related products. Press the button to turn off the 
    fountain. The fountain is the grayish rock thing on the left. 
    Examine it to see that it is covered with stones.
    
    There's a pencil scoop on the desk. Use it on the empty drawer, 
    left of the recycling bin. This puts the pencils in the drawer. 
    Use the scoop on the rocks at the fountain to find the keys.
    
    The keys are too far for us to reach, though. Use the paper clip 
    on the desk on the harp in this room to form a makeshift fishing 
    hook. Use this hook on the keys to grab them.
    
    Use the keys on the recycling bin, then look inside the bin to 
    learn that the magazine belongs to Cassidy. Cassidy then enters 
    the room and starts a conversation.
    
    Why did she find...a magazine piece in the last bomb?
    The magazine...practically declares war on the wealthy.
    
    Cassidy explains that the magazine is sent to him for free, and 
    anyone could have taken a piece of the magazine in order to 
    frame him.
    
    Nick then calls and orders Nancy to go to the Jungle Room to 
    find Mr. Mingles.
    
    004p. Chapter Sixteen: Little Blue Doggy
    ----------------------------------------------------------------
    
    Mr. Mingles is in this room, covered with bubbles. Click to 
    destroy bubbles and find Mr. Mingles.
    
    Once you find and click on Mr. Mingles three times, the 
    challenge ends.
    
    Nick Bleski arrives and starts a conversation.
    
    Mr. Mingles...swallowed an explosive compound.
    Helfdan calls the compound...Compound X.
    
    Nick knows all about Compound X, and he knows that it is 
    completely non-toxic, which means Mr. Mingles will be okay after 
    swallowing it. Nick sends Nancy to the salon.
    
    004q. Chapter Seventeen: Gossip Detective
    ----------------------------------------------------------------
    
    Nancy goes to the Salon. The first thing she does is perform a 
    series of five facials, so do the facials minigame again.
    
    Pull open the door to the supply closet. Your goal for this 
    chapter is to get the machine in here working again. Examine the 
    paper at the top of the machine to read the note which says how 
    to get it working.
    
    First, grab the window latch in the supply closet, near the 
    ceiling. Use it on the ceiling window in this room. This opens 
    the vacuum vents on the floor.
    
    Sadly, the vacuum are all covered with hair. One by one, use the 
    hair from each vent on the trash can in the supply closet, under 
    the sink. A piece of paper was inside each vent, so pick all 
    three of them up.
    
    Examine the colored squares on the vacuum in the supply closet. 
    Use the papers from the vent on squares. Press the squares, 
    according to the numbers and colors on the pieces of paper.
    
    The proper order to press the squares in is green green purple, 
    green purple blue, blue purple blue. This reveals some fan parts 
    with a stuck screw.
    
    Use the tweezers from the table (in the lower/left corner) on 
    the screw in the vacuum fan. Use the glue from the table on the 
    vacuum fan to get its pieces into place.
    
    There is a loose screw above the vacuum fan. Use the nail file 
    from the table on the loose screw to tighten it. Then, press the 
    red button on the vacuum to get it working.
    
    The people in the Salon then talk about the Zen Zone. This is 
    Nancy's next destination.
    
    004r. Chapter Eighteen: Ticking Away
    ----------------------------------------------------------------
    
    Nancy goes into the Zen Zone, where she has to do another series 
    of facials. Perform four facials, and that will be the last time 
    you do facials in this game.
    
    Then, Nancy looks for the bomb. It's inside the cabinet. Of 
    course, the cabinet is locked.
    
    There are five knobs to the cabinet, lying around the room. 
    Match the five knobs with the five drawers in the cabinet that 
    need knobs.
    
    The yellow knob is on a chair. The red knob is on the ground, 
    right of the sand box. The green triangle knob is at the bottom 
    of the display on the wall. The green cross knob is under the 
    red chair. Finally, the white knob is on a shelf.
    
    Once all four knobs are in place, we have an animal puzzle. 
    Match the pairs of animals, according to the clues. The six 
    pairs are these:
    
    Boar and mouse
    Snake and sheep
    Tiger and monkey
    Rooster and dragon
    Dog and bull
    Horse and rabbit
    
    Solving the puzzle results in finding the next bomb. Do the bomb 
    disarming minigame to find a note from Jasmine to Cassidy. 
    They're in the garden right now!
    
    004s. Chapter Nineteen: Garden of Delights
    ----------------------------------------------------------------
    
    Nancy goes to the garden, but it is full of guests at the 
    moment. Nancy will have to lead a few guests to the rejuvenation 
    stations located in the maze.
    
    Press the help button to see a map of the garden maze. The five 
    rejuvenation stations are easily identified, due to their white 
    umbrellas.
    
    Find a client and take her to the nearest rejuvenation station. 
    Do this four times in a row to solve this challenge.
    
    Now, Nancy needs to sneak up on Jasmine and Cassidy, who are on 
    the right hand side of the screen. You want to reach them, 
    without running into the rotating red block that circles them.
    
    Once you get close enough to Jasmine and Cassidy, you overhear 
    their conversation. The conversation is cut short by a bomb 
    exploding in reception.
    
    004t. Chapter Twenty: Reception Ruins
    ----------------------------------------------------------------
    
    Nancy goes to reception, which was attacked by a bomb. Nick is 
    understandably upset about this.
    
    Tell Nick that Nancy was eavesdropping on someone. Nick then 
    decides not to call the police, and he orders Nancy to find some 
    evidence within the ruins of the reception room.
    
    There is a puzzle board on the ground, which says there is 
    another bomb in this room. Uh oh! Let's find the tiles to the 
    puzzle board, quickly!
    
    Pull open the cabinet drawer, under the shampoo products. Use 
    the fish food on the fish. Use the fish net (above the harmonica 
    display) on the fish bowl to get a tile from inside the fish 
    bowl.
    
    Use the towel on the desk on the tile which is stuck in the 
    window.
    
    A screwdriver is in the pencil scoop. Use this on the tile on 
    the Redondo sign, and use it on the tile stuck in the front of 
    the front desk.
    
    The final tile is on a yellow cloth, too high for Nancy to 
    reach. Use the branch from the case (close to the left-hand side 
    of the screen, near the window) on the tile to grab it.
    
    Once you have all five tiles, use them on the puzzle board. Move 
    the letters around to spell "recycle". Pull open the recycling 
    bin and do the bomb disarming minigame another time.
    
    There's a letter to Nancy in the bin, along with an angry note 
    from Helfdan. Nancy decides to visit Helfdan in the laboratory, 
    so select the laboratory as your next location.
    
    004u. Chapter Twenty-One: Mad Scientist
    ----------------------------------------------------------------
    
    Helfdan isn't here right now. Grab the clipboard on the animal 
    cages and read it.
    
    Examine each animal cage. There's a piece of paper inside each 
    cage! Nancy wants to get the pieces of paper, but first, she'll 
    have to make the animals happy.
    
    First, let's take care of the cat, from Nancy Drew Dossier: 
    Lights, Camera Curses!. The cat needs gray paste. Fill the empty 
    flask with water from the sink, then use the flask on the gray 
    powder from the desk. Pull open the fridge to find some tuna. 
    Give the tuna to the cat, then take the paper from the cat's 
    cage.
    
    Second, let's take care of the monkey, from Nancy Drew: Ransom 
    of the Seven Ships. Use the aloe from the top shelf with the 
    rolling pin on the trolley. Then, give the aloe gel to the 
    monkey. Use the monkey chow from the trolley on the monkey, then 
    take the paper from the monkey's cage.
    
    Third, let's take care of Iggy the Iguana, from Nancy Drew: 
    Legend of the Crystal Skull. Take the tea, which is inside a 
    beaker on the trolley, and use it on the Bunsen burner. Put the 
    tea in the ice cooler, then use the tea on Iggy the Iguana. 
    Shake the lab coat in the corner to get a loquat, and give the 
    loquat to Iggy. Then, click Iggy's cage to get a piece of paper.
    
    Finally, we have Casper the Squirrel, from Nancy Drew: Warnings 
    at Waverly Academy. Use the nuts on the trolley on Casper, then 
    take the piece of paper from Casper. That was easy.
    
    Now that Nancy has all four pieces of paper, put them together 
    like a jigsaw puzzle. Helfdan then enters with Mrs. Montague. It 
    seems that Helfdan plans on leaving the Redondo, because he 
    wants to start his OWN private spa. He needs some funding from 
    Mrs. Montague to finance this spa.
    
    Nancy decides to report to Mr. Bleski. Go to the manager's 
    office.
    
    004v. Chapter Twenty-Two: Who Could It Be Now?
    ----------------------------------------------------------------
    
    Nancy goes to Mr. Bleski's office. He asks her to name someone 
    as the prime suspect. Choose one of the six characters: Nick 
    Bleski, Joanna Brown, Cassidy Jones, Helfdan Helgasson, Mrs. 
    Montague or Jasmine Ivy.
    
    The person you pick here will end up being the culprit at the 
    end of the game. Choose carefully!
    
    Over the next five chapters, you will visit five locations, 
    including the garden. The order you visit the locations, as well 
    as which locations you visit, depends on the culprit you pick. 
    Here is the general information about the place:
    
    If Nick is the culprit, you go to the Zen Zone first. You do not 
    go to the laboratory.
    
    If Cassidy is the culprit, you go to the Zen Zone first, and you 
    do not go to the laboratory.
    
    If Helfdan is the culprit, you go to the laboratory first, and 
    you do not go to the Ivory Room.
    
    If Mrs. Montague is the culprit, you go to the Ivory Room first, 
    and you do not go to the Waste Room.
    
    If Jasmine is the culprit, you go to the Guest Room first, and 
    you do not go to the Zen Zone.
    
    If Joanna is the culprit, you go to the Waste Room first, and 
    you do not go to the Guest Room.
    
    My guide will, of course, discuss what you do in all the 
    possible locations. I decided to discuss them in alphabetical 
    order, starting with the Guest Room.
    
    004w. Guest Room
    ----------------------------------------------------------------
    
    If there is a bomb that leads to the Guest Room, the clue is "I 
    play a leading role in fooling my audience", and the answer to 
    the clue is "actress". The bomb is inside the headboard to 
    Jasmine's bed.
    
    Nancy's goal in this chapter is to find some evidence belonging 
    to Jasmine. That evidence is her diary, from inside her 
    suitcase.
    
    Pull open the drawer of the cabinet in the bathroom. Inside, 
    there is information about Yorick, the octopus. He likes to eat 
    food. If you look at Yorick, Nancy notes that he has a key in 
    one of his tentacles. You'll have to distract him with food to 
    get the key.
    
    Pull open the fridge to get food for Yorick. Now, we just need a 
    container for it. The cow container near the computer looks 
    good, but it's full of candy right now. Use the cow container on 
    the empty bowl in the pantry, and Nancy pours the candy in the 
    empty bowl. Now that the cow container is empty, use the food in 
    the fridge on the cow container. 
    
    Pull the panel near the octopus and press the button inside. 
    This opens up a food vent, at the top of the aquarium. Use the 
    octopus food on the octopus, and the octopus puts the key at the 
    top of the aquarium. Make sure to grab the key.
    
    The other puzzle in this room is matching leaves. Use the leaf 
    from the wall of the shower on the box on the coffee table, 
    which has a leaf design. This gives you half of a key. Then, use 
    the leaf from the window leading outside on the box on the desk. 
    This gives you the second half of the key. Use the two halves of 
    the key on each other to get a full key.
    
    Use the black key to open Jasmine's suitcase, near her bathrobe. 
    Use the gold key to open her diary. That's the evidence we're 
    looking for!
    
    004x. Ivory Room
    ----------------------------------------------------------------
    
    If there is a bomb that leads to the Ivory Room, the clue is "If 
    you fail, you'll have a mammoth problem on your hands". The 
    answer is "elephant", and the bomb is inside some towels.
    
    Your goal in this room is to find some evidence about Mrs. 
    Montague, which she keeps in her large handbag. Sadly, both the 
    handbag and Mr. Mingles get swept up in a pneumatic tube.
    
    Look at the tube, which says the controls are in the floor. 
    Then, look at the back of the chair, which has the manual for 
    something called CAEMBADS. You have to activate the CAEMBADS 
    machine to find the controls in the floor.
    
    Examine the wall near the faucet to see a note. Then, examine 
    the thing next to the note. It's a control panel, but you can't 
    reach it. Pull open the microwave to find a tool. Use the tool 
    on the control panel, then press the button on the control panel 
    to make the chair lie flat.
    
    Now that the chair is flat, pull open the door under the chair. 
    Press the button behind the door, and the machine comes to life!
    
    The machine is password protected, and the password has three 
    parts. Examine all three fishbowls. The three fish names are the 
    three parts of the password. Use the "Sh" fish on the computer, 
    the "Ark" fish on the computer, then the "Bait" fish on the 
    computer. "Sharkbait" is the password!
    
    The arm joins in the machine aren't working. They need to be 
    oiled. Use the grease (near the towels on the upper shelf) on 
    both arm joints in turn.
    
    Press the button on the left of the machine, the "I" button. 
    Then, press the button on the right of the machine, the "L" 
    button. The machine will highlight a part of the floor.
    
    Use the tool in the microwave on the floor. The machine here is 
    stuck. Use the glue from the surgical table (right of the chair) 
    on the machine on the floor. Then, pull the level on the floor.
    
    Mr. Mingles reappears, along with the handbag. Look at it to 
    find the piece of evidence about Mrs. Montague.
    
    004y. Laboratory
    ----------------------------------------------------------------
    
    If there is a bomb that leads to the laboratory, the clue is 
    "You should be examining the situation much more closely". The 
    answer is "microscope", and the bomb is in the area near the top 
    of the red machine.
    
    Your goal in this area is to find the clue about Helfdan, which 
    is locked in the cabinet.
    
    Pick up the notepad on the desk and read it to learn about his 
    laser. Let's activate the laser to get the key to the cabinet!
    
    Examine the blueish machine near the back of the room. This is a 
    gas-creating machine. Use the magnet on the beaker. Turn the 
    Bunsen burner's knob. Use the yellow liquid on the blue liquid, 
    and use the powder on the green liquid. This creates a lot of 
    purple gas.
    
    Shake the lab coat in the corner. This gives you a tube. Use the 
    tube on the purple gas machine to fill the tube with purple gas.
    
    Press the button on the laser machine, hanging from the ceiling. 
    The top of the machine flips open. Use the tube on the open 
    machine top. The laser is ready to go!
    
    You just need to send the laser some commands from the computer. 
    Look at the computer. It is locked by some questions about the 
    animals. Take the animal information sheet, from the animal 
    cages, and read about the animals to log onto the computer.
    
    The answer to the computer questions are Casper, Bean, Iggy, 
    Cat, Iggy and Bean. The laser then activates, and you get the 
    key to the cabinet. Use the key on the cabinet to find evidence 
    about Helfdan.
    
    004z. Waste Room
    ----------------------------------------------------------------
    
    If there is a bomb that leads to the waste room, the clue is 
    "what you should do with bad hands and eggs". The answer is 
    "discard", and the bomb is inside the basket of laundry.
    
    Your goal in this area is to find a piece of evidence about 
    Joanna, which is located inside the autoclave.
    
    There is a message in the dryer. Pull it open, then use the wet 
    towels (in the laundry basket) on the dryer. Press the button on 
    the dryer and the steam makes the message clear. It's a series 
    of numbers.
    
    The machine on the left hand side of the screen is an autoclave. 
    Read the manual, then read the computer screen. Apparently, 
    someone printed something out on the special autoclave ink that 
    only appears inside the autoclave.
    
    The printer under the computer is stuck. Use a tool from the 
    garbage in the lower/left corner on the printer, then look at 
    the printer.
    
    Check the monitor on the autoclave. It's password protected. Use 
    the message from the dryer on the autoclave to get it working. 
    Look at the autoclave monitor and push the button to open it.
    
    Once the autoclave opens, twelve pieces of paper get spread over 
    the room. Let's find all twelve pieces of paper.
    
    1. On the red bags in the yellow bin.
    2. Press the elevator button to open its doors. The paper is 
    inside the elevator.
    3. Under the green box on the stairs in the bottom/right.
    4. On the red bags in the lower/left.
    5. Under the printer.
    6. Under the green autoclave machine.
    7. On the white laundry basket.
    8. Shake a bathrobe to get a piece of paper.
    9. On the ground, left of the green laundry container.
    10. On a shelf, left of the dryers.
    11. On the lamp on the ceiling. It's too high up. Use the bent 
    pipe (from the three red sacks near the stairs) on the air tank, 
    then turn the air tank's valve to get the piece of paper.
    12. Below the air tank.
    
    Put the pieces of paper in the autoclave bin. Press the 
    autoclave button, and then look at the piece of paper.
    
    You have to put all twelve pieces together, like a jigsaw 
    puzzle, to get some evidence about Joanna. Speaking of Joanna, 
    here she is now! She starts a conversation.
    
    Joanna's brother is...a writer.
    The brother wrote...Mid-Break at Waverly.
    
    Elwood, Joanna's brother, was very close to getting a movie 
    deal, when someone rejected his script at the last minute. 
    Joanna is very mad about this, and she is especially mad at the 
    movie person who rejected the script.
    
    004aa. Zen Zone
    ----------------------------------------------------------------
    
    If a bomb leads to the Zen Zone, the clue is "Why don't you sit 
    down and contemplate this one". The answer is "meditate", and 
    the bomb is inside a bottle on top of the shelf.
    
    Your goal in this room is to find some evidence about Cassidy 
    (and Nick).
    
    There's a piece of paper that you need to read in this room. It 
    has the clues for the two puzzles in this room, so find the 
    paper and read it.
    
    The paper says you need to touch colors in the sky. The colors 
    are red, yellow, black, green and white. Those are the colors of 
    the lanterns on the ceiling. Click the lanterns in that order to 
    get a lot of marbles.
    
    Mr. Mingles made paw prints in the sand here. Look at the sand, 
    and then use the nearby rake on the sand. This reveals more 
    marbles. Click on the sand to pick up all the marbles, then look 
    at the display in this room. Use the marbles on the display.
    
    The clues appear onscreen. You need to put three marbles in each 
    of the five spots: wood, metal, water, fire and earth. Five 
    marbles are based off of senses, five are based off of 
    directions, and five are based off of colors.
    
    Wood is green, east and sight. 
    Metal is white, west and smell. 
    Water is black, north and hearing. 
    Fire is red, south and taste. 
    Earth is yellow, center and touch.
    
    Once all marbles are in place, the sand in the sand garden 
    disappears. A piece of evidence that is related to both Cassidy 
    and Nick is found.
    
    004bb. Chapter Twenty-Five: Mingling Mingles
    ----------------------------------------------------------------
    
    Chapter Twenty-Five will always take place in the garden, where 
    Nancy is trying to find Mr. Mingles. Simply chase after Mr. 
    Mingles, and wait until he stops running. When this happens, run 
    up to him, and he buries a piece of evidence.
    
    Mr. Mingles has five pieces of evidence. Pick up all five of 
    them, and then put the pieces of evidence together, like a 
    jigsaw puzzle, to read what the evidence is. It is always the 
    piece of evidence from the room that you don't visit; for 
    example, if it is evidence about Helfdan, you don't go to the 
    laboratory to find Helfdan's evidence.
    
    004cc. Chapter Twenty-Eight: Safe Doggy
    ----------------------------------------------------------------
    
    Chapter Twenty-Eight brings an end to the visiting of the 
    various rooms, in order to find evidence. Now, Nancy goes to the 
    reception area to find Mr. Mingles for once and for all.
    
    Click on the gray thing behind the front desk. Lift it to find 
    out that Mr. Mingles is locked in a safe. Really, Mr. Mingles? 
    How did you get locked in a safe?
    
    Let's unlock the safe. Examine the safe to learn that there is a 
    computer program that unlocks the safe. Examine the computer, 
    then click on the SafeStuf.exe program.
    
    There are four parts to the safe combination: marine feed, reeds 
    with rhythm, popular notes and Mary's birthday.
    
    Look at the calendar to learn that Mary's birthday is March 6th. 
    Therefore, the answer to that part of the combination is 3, 6.
    
    Lift up the harmonica glass and read the engraving. It says the 
    harmonica is too good to play forever. That's 2 good 2 play 4 
    ever. Therefore, the answer to that part of the combination is 
    2, 2, 4.
    
    Pull open the drawer under the shampoo bottles, and look at the 
    fish food. It fortifies your fish. That's 4 tify, so the answer 
    to that part of the combination is 4.
    
    Finally, let's find some popular notes. Lift up the music stool 
    near the harp, then look at the sheet music. The music is "1, 2, 
    3 to a Better Me". If the "to" in the title represents 2, that 
    means this clue is 1, 2, 3, 2.
    
    Enter all the answers into the computer program. The password is 
    4 36 1232 224. Submit all four parts of the password, and the 
    safe opens. Mr. Mingles is saved! Pick him up to end the 
    chapter.
    
    004dd. Chapter Twenty-Nine: Tunnels of Danger
    ----------------------------------------------------------------
    
    All six characters appear, and a long conversation ensues.
    
    Mrs. Montague is upset...about the botched spinal manipulation.
    Helfdan is...asking Mrs. Montague for funding.
    It's against the rules...for staff members to date guests.
    Jasmine upset...Joanna's brother.
    
    Various plot points get discussed in the conversation. For one 
    thing, Cassidy is secretly dating Jasmine Ivy. For another, 
    Joanna is the one who has been sending threatening notes to 
    Jasmine Ivy, in revenge for Jasmine rejecting the script written 
    by Elwood, Joanna's brother.
    
    Mrs. Montague is appalled when Joanna mentions the bombs at the 
    Redondo. Helfdan is overjoyed, because bombs at the Redondo 
    constitute dangerous working conditions. Dangerous working 
    conditions is a violation of his contract, so he can finally 
    stop working at the Redondo, like he wants to!
    
    Everyone leaves and Nick orders Nancy to find the bomb.
    
    The bomb detector goes off. That's odd. Use it to find that 
    there is something in the stones by the fountain.
    
    Examine this thing. It's a map, showing an underground bomb 
    shelter. This must be the bomber's hideout! After all, the 
    bomber handled this piece of paper at one point in time, which 
    is why it set off the bomb detector.
    
    Nancy enters the bomb shelter by means of the garden. The door 
    here is locked with a really complicated lock.
    
    Examine the stone pig in the corner. Nancy decides she needs to 
    go to a place with many statues. Select the garden at this 
    point.
    
    004ee. Chapter Thirty: Endgame Sequence
    ----------------------------------------------------------------
    
    Ready for a difficult puzzle? Nancy needs to match clues to the 
    statues in the garden!
    
    For example, the clue on the pig reads "He wrote about 
    Charybdis' whirlpool". Go to the statue in the middle of the 
    garden (the one Nancy starts out by), which is of Homer. Homer 
    is the one who wrote about Charybdis in "The Odyssey", and there 
    are whirlpools by the statue of Homer, which lets you know this 
    is the statue you want.
    
    Use the pig on the statue. You get a coin and a hint for an 
    upcoming puzzle. Take the coin.
    
    Nancy gets a scroll from Homer. What statue does the scroll 
    belong to?
    
    The scroll belongs to Pythagoras, in the bottom/left hand corner 
    of the maze. He has students sitting around him, which is how 
    you know he gets the scroll.
    
    You then get a lyre. Give this to the Hermes statue, against the 
    left-hand wall, in the middle. Hermes invented the lyre, after 
    all.
    
    Hermes gives you a snake. Give this to the Apollo statue, in the 
    upper/right corner. He is near the laurel tree.
    
    Apollo gives you a trident. Give this to the Poseidon statue, 
    which is on the left hand side, in the bottom/right corner. He's 
    on a fountain with dolphins.
    
    Poseidon gives you an axe. Give this to Hephaestus, who is along 
    the right hand side, in the middle. He is near a forge.
    
    Hephaestus gives you a scale. Give this to Hippocrates, who is 
    in the right hand side, upper half, in the middle. He has fire.
    
    Hippocrates gives you some grapes. Give this to Aesop, who is is 
    in the lower/right. He has animals near him.
    
    Aesop gives you a feather. Give this to Athena, who is on the 
    left hand side, in the middle/right. She has an owl.
    
    Athena gives you a hound dog. Give this to Artemis, who is on 
    the left hand side, on the island in the upper/left. She has a 
    deer near her.
    
    Artemis gives you a sextant. Give this to Hipparchus, who is on 
    the right hand side, in the upper/left corner. He has lunar 
    markings on the base of his statue.
    
    Hipparchus gives you a compass. Give this to Euclid, who is on 
    the left hand side, on the bottom, in the middle. He has books 
    around his statue.
    
    Okay, that's all twelve statues! Once you're done with a statue, 
    sparkles appear around it.
    
    Nancy returns to the complicated lock. In her notebook, she 
    wrote down all twelve clues from all twelve statues. Match the 
    clues with the pictures, with the twelve coins.
    
    On the left-hand side, the pictures are of:
    
    A triangle, belonging to Pythagoras (his theory is a trinity of 
    points)
    A star, belonging to Hipparchus (never looked down)
    A diamond, belonging to Euclid (his axioms were acute and 
    obtuse)
    A rabbit, belonging to Aesop (slow and steady wins the race)
    A longboat, belonging to Homer (bow sternly on an epic journey)
    A caduceus, belonging to Hippocrates (repeats his oath)
    
    On the right-hand side, the pictures are of:
    
    An owl, belonging to Athena (winged and wise)
    The sun, belonging to Apollo (opposite to Artemis and Poseidon)
    Some fish, belonging to Poseidon (schools' master)
    A bow and arrow, belonging to Artemis (hunts only by moonlight)
    Fire, belonging to Hephaestus (lights the night with his fire)
    A winged sandal, belonging to Hermes (flighted messenger)
    
    The door then opens, and Nancy goes into the bomber's lair. All 
    right! We're almost done! Let's just find a definitive piece of 
    evidence, which will prove who the bomber is, beyond a doubt!
    
    This piece of evidence is the diary belonging to the bomber.
    
    The light on the right is not turned on right now. There are two 
    pieces of cord belonging to the light. Use them on each other to 
    put them together. Use the soldering gun (on the same desk as 
    the light) on the cords to get the light working again.
    
    You can now look at the post-it notes, but they are blank for 
    some reason.
    
    Turn the crank on the fan against the far wall. Nancy sees 
    something behind the grate, but she can't reach it. Let's make 
    something that will grab this item. Use the wire cutters on 
    wire, then use the tape from the other desk on the wire. A 
    length of wire with tape on the end should work, right? Use this 
    wire on the grate to get the small metallic item.
    
    What IS this item? It belongs to the phonograph. Use it on the 
    phonograph, then turn the phonograph crank. This opens up a 
    cabinet with a purple light bulb inside.
    
    Use this light bulb on the light on the right. Writing suddenly 
    appears on the post-it notes. Look at the notes, then arrange 
    them in the proper order.
    
    The proper order reads "Once upon a time, a specialty, luxury 
    spa was built in Northern California. Its clients were wealthy 
    and beautiful, but they and the spa were rotting from the 
    inside.
    
    The numbers on the notes are 36353182.
    
    Use the notes on the locked box on the shelf, on the left. This 
    gives you the culprit's journal, which is blank. Use the journal 
    on the light, to read the writing.
    
    The person who you named as your main suspect in Chapter Twenty-
    Two then appears. He or she is the bomber! And worse yet, the 
    culprit just activated a massive bomb!
    
    Pick the correct answer in the conversation with the culprit, 
    then defuse the final bomb. The game the ends, and you see what 
    happens afterwards. Congratulations! You just beat the game!
    
    004-Credits
    ----------------------------------------------------------------
    
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    post this FAQ on your own site, please ask me first 
    (instructions under general information).