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Star Wars: The Force Unleashed
Speedrun FAQ Guide (For PS3) v. 1.00

Written & mostly discovered by: findlestick

Combat info (& other additional info) by GMG/BigVEE


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Version History
---------------
Version 1.00: 25th March 2012 - 12 April 2012 (File Size: 91KB)

--Guide started, tried to include as much as possible so that someone can do a
successful speedrun of this game as of this date. Having said that, there are
many improvements that can be made. I didn't worry all that much about
names of enemies or places etc. (I think I refer to Rodians as Felucians at a
few places, all this will be fixed in later updates of this FAQ...if there
are to be any).

If you see something incorrect in this guide, or if you know more skips,
tricks & exploits that would help in a speedrun of this game, please
contact me. Or if you have any questions feel free to contact me at the
details outlined at the very end of this FAQ...so here:--------[ms02]


_____________________________________________________________________
Table of Contents
_____________________________________________________________________
1. Intro.......................................................[in00]
 * About This Guide
 * About The Author
 * How to Use This Guide
 * Full Video Playlist of Skips, Speed Tricks & Techniques
____________________________________________________________________
2. Before Starting Your Speedrun...............................[bs00]
 * Required Combos.............................................[bs01]
 * Upgrades....................................................[bs02]
 * Sabers......................................................[bs03]
 * Action Camera...............................................[bs04]
 * Notes on Bosses.............................................[bs05]
____________________________________________________________________
3. Save Points [IMPORTANT].....................................[bs06]
 * The Game Clock & The "Momentum Glitch"......................[bs07]
 * Restarting Strategies [IMPORTANT]...........................[bs08]
____________________________________________________________________
4. Abbreviations...............................................[gt00]
____________________________________________________________________
5. Introducing "The Momentum Glitch"...........................[mg00]
____________________________________________________________________
6. The Techniques (How-to).....................................[tq00]
 * Super Aerial Strike.........................................[tq01]
 * Super Dashing Blast.........................................[tq02]
 * Trigger Breach Trick........................................[tq03]
 * High Jump & Infinite Jump...................................[tq04]
 * Infinite Air/Ground Dash....................................[tq05]
 * Grip Jump...................................................[tq06]
 * Short Range Long Jump.......................................[tq07]
____________________________________________________________________
7. Level-by-level Skips & Speed Tricks/Strategies..............[lv00]
 * Mission 'Vader' - Kashyyyk..................................[lvin]
 * Mission One - TIE Fighter Factory...........................[lv01]
 * Mission Two - Raxus Prime...................................[lv02]
 * Mission Three - Felucia.....................................[lv03]
 * Mission Four - The Empirical................................[lv04]
 * Mission Five - Cloud City...................................[lv05]
 * Mission Six - Imperial Kashyyyk.............................[lv06]
 * Mission Seven - Imperial Felucia............................[lv07]
 * Mission Eight - Imperial Raxus Prime........................[lv08]
 * Mission Nine - Death Star...................................[lv09]
 * DLC Mission - Jedi Temple...................................[lv10]
 * DLC Mission - Tatooine......................................[lv11]
 * Ultimate Sith Edition Mission - Hoth........................[lv12]
____________________________________________________________________
8. Miscellaneous...............................................[ms00]
 * Credits/Special Thanks......................................[ms01]
 * Contact Info................................................[ms02]
 * Legal Stuff.................................................[ms03]


_______________________________________________________________________________
1. Intro-------------------------------------------------------[in00]
_______________________________________________________________________________
 * About This Guide
   ----------------
The purpose of this guide is to assist anyone wishing to do a full speedrun of
this game 'from scratch'. It not only explains how to do certain techniques
required, but it also includes a level-by-level walkthrough of skips, speed
strategies & speedy combat info. And to top it off, there is full video
coverage of nearly all the skips, techniques etc. via YouTube links.

As much info as possible, in order to complete the game in world record time.


 * About The Author
   ----------------
One of my hobbies is to find skips, glitches & exploits in PS3 games, mainly
to help out potential future speedrunners of certain games. But besides
finding skips & exploits, I generally enjoy finding bizzare glitches for the
fun value they bring to me & to others.

I have also done two 'exploit speedruns' (including skips/glitches/exploits).
I did one of God of War 2 and also God of War 3, I'm always open to the
possibility of doing other speedruns in the future.

Games that I've done glitch-work on so far:
 * God of War 2
 * God of War 3 (As well as the GoW3 Demo)
 * Star Wars: The Force Unleashed
 * Star Wars: The Force Unleashed 2
 * Ninja Gaiden 2 Sigma
 * Ninja Gaiden 3
 * Uncharted 2
 * Uncharted 3
 * inFAMOUS
 * Dante's Inferno
 * Prince of Persia: The Forgotten Sands
 * Castlevania: Lords of Shadow
 * Green Lantern: RotM

More to come?...

I upload my skips/exploits & glitches to my (main) YouTube channel:
        http://www.youtube.com/user/findlestick

The main reason I like to 'glitch' is because it's both a creative &
intellectual exercise. Because you can ONLY use the 'tools' that the game
provides, you have to be inventive enough to use only those tools to find
the glitches, exploits, skips etc. In short, It's - very much - a problem
solving exercise.

A YouTube user once put it well: "A glitcher is a hacker...that only uses a
controller".


 * How to Use This Guide
   ---------------------
When using this guide, make note of the 'quickjump codes' provided. Example of
a quickjump code: [lv00]

Use the ctrl+f function and enter a code as provided in the 'Table of
Contents' to jump to a section of the guide fast. 

Or use the: "Edit> Find..." function at the top of your menu (That is next to
'File, View etc' from your drop-down menu).

I've also added "time-tags" to the video links, this means that if there is a
video that has something I want to show at - say - 3 minutes into a video...
you just need to press the link, and you will automatically get taken directly
to that time in the video. 

You don't need to search for that time within the video!


* Full Video-playlist of Skips, Speed Tricks & Techniques
  -------------------------------------------------------
Just in case you need it:
     http://www.youtube.com/playlist?list=PL5E1D18C689EE9BF6&feature=view_all


_______________________________________________________________________________
2. Before Starting Your Speedrun-----------------------------------------[bs00]
_______________________________________________________________________________
 * Required Combos-------------------------------------------------------[bs01]
   Firstly, the two most important 'Force Combos' you will need to do some 
pretty cool techniques are (in order of importance):
(a) Aerial Strike (Cost: 3 Points)
(b) Dashing Blast (Cost: 1 Point)

I've tested that in a speedrun it's possible to get the 4 points required,
simply by getting every Holocron before reaching General Kota Boss
(very early on) & by killing about 20-25 enemies (approx.) on the way to him.

NOTE: Get Aerial Strike as soon as possible!

NOTE2: "Regarding i-frames, you have them in the ground/air back/side evades
and Repulse (noting other cases isn't terribly important *QTEs and the last
hit of SSF*). That's part of ignoring the lasers in the (Death Star) firing
tube (getting in them while active)". (Gratz GMG)


 * Upgrades--------------------------------------------------------------[bs02]
This is an area that I've not yet done much research (maybe at a next update),
a speedrunner would have to consider this before starting a speedrun. GMG has
some info with regards to this:

"In terms of moves, you might want Saber Slam, Aerial Ambush, Aerial Assault,
Aerial Throw and Aerial Slam. Most of the air moves, really. Though I wonder
if the expense is too much (slowing you down). Sith Toss sets up air moves,
but I believe it still makes you get Aeriel Assault before you can unlock
either of the air throws (if you had to pick just one, I'm not sure which to
suggest over the other).

It is possible you could do without them and instead use simpler tactics:

NOTE: (Powers) Lightning is clearly good, but I don't know if you
need lvl2+. Lightning Shield is not necessary. Repulse lvl2+ might be
desirable for heavier damage when you do use it (which should be pretty often
as the cost doesn't change much between charged and uncharged, but the damage
does). Push doesn't seem like you'll be needing it upgraded much at all.
Same to SaberThrow.

TALENTS: I'm not sure you would have much need of more HP. I don't even think
you'll need more Force really. Force Affinity might help with regards to the
speed of recovering the Force...but I don't know that you'll often be pressed
to rapidly use it. Vitality covers the amount of HP you get back from
killing foes.

I don't know that you plan to get hit or have to recovery beyond the Jedi
Holocrons (and some Sith) perhaps *if at all*. Resilience covers the damage
you take, but again you aren't planning on soaking it up. Battle Meditation
covers the speed of charging Force powers, which might help to get an ugprade
for (charged Repulse), but seems somewhat dubious. 

Saber Mastery (attack damage for saber strikes) is an obvious call
*you want it*. Defense Mastery covers how good your passive and active blocks
are with returning bolt fire. I don't see you needing to worry about
this either.

Combo Mastery pertains not to damage for unlocked moves, but rather the cost
of certain 'combination' moves (Lightning Grenade, Impale, Cannonbal, etc.).
Lightning Grenade isn't very costly as it is. I don't believe this affects
special force moves like Saber Toss, Lightning Shield, Repulse, etc. It
probably won't help."

~GMG


 * Sabers:---------------------------------------------------------------[bs03]
The RUBAT saber crystal would be the best during your speedrun, since it deals
greater damage. Here is some general info on sabers:

Power Crystal: Ilum
>Augment: None
>Unlocked: Default

Power Crystal: Rubat
>Augment: Increased Damage
>Unlocked: Holocron #10 on TIE Fighter Factory

Power Crystal: Firkrann
>Augment: Attacks have a chance to deal Lightning damage
>Unlocked: Holocron #14 on Raxus Prime

Power Crystal: Lorrdian
>Augment: Blaster Deflection Increased
>Unlocked: Holocron #5 on The Empirical

Power Crystal: Ruusan
>Augment: Force Powers use less energy
>Unlocked: Holocron #1 on Cloud City

Power Crystal: Vexxtal
>Augment: Corrupts opponents with damaging aura
>Unlocked: Holocron #7 on Imperial Felucia

Power Crystal: Sigil
>Augment: Lightning attacks do more damage
>Unlocked: Holocron #1 on Imperial Raxus Prime

Power Crystal: Katak
>Augment: Attacks have a chance to drain Health from enemies
>Unlocked: Holocron #2 on Death Star

"I most often imagine you want to avoid 'chance' crystals (low chance) and
stick to guaranteed crystals though they too have low % alteration. When you
DO have to fight, most often I imagine saber strikes coming into play, so
RUBAT would be advised as there is no kinetic damage increase crystal, just a
generalized one for cheaper force usage (your exploits don't tend to require
more of it anyway) or lightning damage increase. That's how I see it anyway."

~GMG


 * Action Camera:--------------------------------------------------------[bs04]
Make sure you have it turned OFF!! (Press 'up' on the D-pad to toggle it off
and on). Action Camera is the feature that shows you any enemy that you send
flying 'in detail', having to watch this at any given moment will cost you
precious time.


 * Notes On Bosses-------------------------------------------------------[bs05]
Like with Proxy and some other bosses, square whoring with Block/movement
cancels can be enough to lock them (usually).

Also, the boss QTEs are identical each time, so it would help to have
them memorized so you can quickly do them without even having to (barely)
see each prompt, and also so you won't fail and be forced to restart
the 'chain'.


_______________________________________________________________________________
3. Save Points [IMPORTANT]:----------------------------------------------[bs06]
_______________________________________________________________________________
Since the game is inflexible with regards to save points, you need to make
sure you know where each auto-savepoint is. Namely because you need to be
%100 sure that you are happy with a segement of your run before you hit a
save point, cos once you hit a savepoint...there is no going back!

Since this is important, I've noted where every save point is in the
'level-by-level' walkthrough section below. (However, there is always a chance
I may have missed one, so take note of this).


 * The Game Clock & "The Momentum Glitch"--------------------------------[bs07]
Nearly every technique requires - what I call - 'THE MOMENTUM GLITCH' (I go
into this in more detail further below). And doing the Momentum Glitch
requires you to go into the menu for what seems like a long time...

...luckily the clock does NOT run when you are in the menus doing The Momentum
Glitch!

I've done extensive testing on this, & I can confirm this %100!


 * Restarting Strategies [IMPORTANT]-------------------------------------[bs08]
Right! With regards to restarting during the game (if you've messed up & want
to redo a segment of your run)...there is good news & bad news. Luckily there
is more good news than bad!

Here is the good news:
(a) If you mess up during your run, simply doing a 'Load Last Savepoint' will
RESET the clock! So you'll end up back at the last savepoint you hit, with
the clock also "rewinding" itself back to when you were last at that savepoint.

(b) If you exit the game at any point - including exiting just as you see
Starkiller start his 'dying animation'. The game resets the clock (at which
point you will have to re-load the saved game of course). If you then look at
your time on the saved game, you will notice that no time has elapsed.

Here is the bad news:
(a) If you kill Starkiller in an attempt to restart, the game will NOT reset
the clock. After killing Starkiller, the game will place Starkiller back at
the last savepoint that you hit...and it will also add all your previous time
that you took before & during death, to your game time.

So with these facts in mind, these will be your main strategies for restarting:

(a) If you mess up during a segement, you restart by pressing 'Start'>
Mission Select> (then select the required mission)> Load Last Save Point. 

NOTE: Make sure you restart before hitting a Save Point, more on this below at
the 'Savepoints' section.

(b) If it looks like Starkiller is about to die (Via enemies or falling off a
cliff or into insta-death collision) QUICKLY press 'Start'> Exit>. Then just
simply load your saved game, remember that if Starkiller dies...you will incur
a time penalty!

There are a couple of other ways to restart the game, but I've not looked into
them. Mainly because the above two methods are the most convenient as far as I
can tell. (If you want, you can look into the "continue game" restart. I can't
vouch for it with regards to the clock resetting or not, maybe at a future FAQ
update?).

NOTE: In the DLC missions, you can't access the "Mission Select" section of
the menu. So you have to use the restart by using method (b) above.
(Or possibly the "continue game" option, but can't vouch for this option).


_______________________________________________________________________________
4. Abbreviations:--------------------------------------------------------[gt00]
_______________________________________________________________________________
SAS = Super Aerial Strike
SDB = Super Dashing Blast
TBT = Trigger Breach Trick
HJ  = High Jump
IJ  = Infinite Jump
GJ  = Grip Jump
SRLJ = Short Range Long Jump
TMG  = The Momentum Glitch
AS = Aerial Strike
DB = Dashing Blast


_______________________________________________________________________________
5. Introducing THE MOMENTUM GLITCH [c: findlestick]----------------------[mg00]
_______________________________________________________________________________
The "Momentum Glitch" is the game-breaking glitch that is behind most of the
techniques that you will be using in your speedrun.

Simply put...this technique multiplies the momentum of certain techniques done
by Starkiller (it also works when you briefly use Darth Vader). 

The glitch works like this: If you start a certain movement, & then just as
Starkiller BARELY starts to perform the movement QUICKLY enter the menu and
then any sub-menu (except for 'mission objectives', save or exit)...if you
then simply return to the game screen, the momentum of the technique that
Starkiller started to perform earlier, will suddenly be increased by
about 8 to 12 times!

And if this wasn't enough, you can do this technique back-to-back infinitely
without losing ANY of the momentum. So it's possible to do some very useful
techniques thanks to The Momentum Glitch.


VIDEO EXAMPLE:
1, findlestick's vid (of only some of the possible techniques)
        http://www.youtube.com/watch?v=nA4vCldgK-s


_______________________________________________________________________________
6. The Techniques (How-to)-----------------------------------------------[tq00]
_______________________________________________________________________________
(a) Super Aerial Strike (SAS) [c: findlestick]---------------------------[tq01]
   (Requires 'Aerial Strike' Combo)

This technique allows you to go flying GIGANTIC distances at SUPER-SONIC
speeds in any direction you want! (As long as there is an object or enemy
about that you can target or lift with 'Grip'). You can infinitely do
back-to-back SASs. 

This is THE most important technique with regards to skips. And it's also the
fastest way of travelling around, so this is one of a few different options
you will use for generally getting around.

VIDEO EXAMPLE:
1, findlestick's vid (findlestick's vid of infinite SAS at 3:13):
      http://www.youtube.com/watch?v=PekhDDWyORY&t=3m13s
VIDEO EXAMPLE:
2, findlestick's vid (findlestick's vid of just a single SAS):
      http://www.youtube.com/watch?v=_DUtdZ_SuBA


Instructions on doing Super Aerial Strike (SAS)
1. Hold up an object or enemy in the direction you want to go flying. (Or
lock-on an object or enemy without lifing them to do the 'ground version').

2. Let go of the object...BUT...KEEP THE OBJECT 'LOCKED-ON' (So DON'T let go
of R1 AT ALL!)

3. As soon as you let the object go, move towards it 1 step, jump once
towards it and use Aerial Strike towards it...BUT...

4. ...then enter the menu even BEFORE Starkiller has barely moved an inch.
(That part is crucial, or it won't work properly).

5. From there, enter one of the submenu's (I usually enter the 'Data Bank'
sub-menu or the 'Costumes' sub-menu).

6. Don't do anything in any of the menus, you only need to enter them & then
immediately exit them, & them return to the game. 

*********NOTE: Doing Steps 4 to 6 (above), are required for nearly all these
techniques. So, from this point onwards (instead of describing steps 4 to 6
over & over) I'll simply refer to doing steps 4 to 6 (above) as "DO THE
MOMENTUM GLITCH".

7. Once you return to the game, Starkiller will go flying a MASSIVE distance
at SUPER-HIGH speeds.

*********NOTE: You can chain all individual techniques back-to-back
infinitely, By repeatly doing The Momentum Glitch over & over & over.

8. As a Bonus...you can then do a jump into Air Dash/Dashing Blast, to get
extra distance/finish off your jump.


_______________________________________________________________________________
(b) Super Dashing Blast (SDB) [c: findlestick]---------------------------[tq02]
   (Requires Dashing Blast Combo)

This techniques allows you to do a really long Dashing Blast to cross chasms,
or along the ground. This technique can be done back-to-back infinitely.
This is also one of a few different options you will use for generally
getting around.

Even tho this doesn't give you the distance or speed of the above technique
(SAS)...this does have the advantage that it can be done without relying an
any available oject or enemy. (Can be done on it's own anywhere, as long as
you have the 'Dashing Blast' Combo).

VIDEO EXAMPLE:
1, findlestick's vid (of infinite SDB 'Air', with menu edits at 3:03).
      http://www.youtube.com/watch?v=PekhDDWyORY&t=3m03s
VIDEO EXAMPLE:
2, findlestick's vid (of infinite Super Dashing Blasts (Ground), with edits)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=0m52s
VIDEO EXAMPLE:
3, findlestick's vid (of a single SDB, at the start of the vid)
      http://www.youtube.com/watch?v=nMQngnOGC_4


Instructions on doing Super Dashing Blast (SDB):
1. Jump (or double jump) followed by an 'Air Dash', followed up by a 'Dashing 
Blast'...

2. Then simply 'DO THE MOMENTUM GLITCH' (Remember...steps 4 to 6 at the
above 'SAS Section' explains how to do The Momentum Glitch).


_______________________________________________________________________________
(c) Trigger Breach Trick (TBT)[c: GMG, findlestick]----------------------[tq03]
   (Requires Aerial Strike Combo)

This technique lets you go through loading triggers undetected. So that it's
possible to skip triggers that load barriers, cutscenes etc. 

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=0m58s


Instructions on doing TBT:
1. Approach a trigger & stand as close as possible, without touching
the trigger.

2. Lock on to an oject that is behind the trigger.

3. Jump up & do an Aerial Strike at the targetted object.

4. If done correctly, Starkiller will go through the trigger undetected. Thus
skipping the trigger & whatever it would normally load.

5. The second way to do 'TBT', is to do a Super Aerial Strike
(SAS) through it. The advantage that SAS has, is that you don't have to
stand as close to the trigger when starting. The margin for error is much
greater with SAS.


_______________________________________________________________________________
(d) High Jump/Infinite Jump (HJ & IJ) [c: findlestick]-------------------[tq04]
   (No combos required, can be done from the very first moment of the game)

These techniques let you get decent vertical height to clear objects etc.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=8ab2uQqDjjg


Instructions on doing a High Jump:
1. Jump.

2. Do Momentum Glitch.
(Remember...steps 4 to 6 above at: "(a) Super Aerial Strike (SAS)", explains
how to do The Momentum Glitch).

Instruction on doing the Infinite Jump:
1. Jump.

2. Do Momentum glitch

3. When you see Starkiller rise about less than 2/3...do the momentum glitch.

4. When you see Starkiller rise about less than 2/3...do the momentum glitch.

5. Repeat over & over.

(Obviously the High Jump is just one single 'menu visit').


_______________________________________________________________________________
(e) Infinite Air/Ground Dash (IA/GD) [c: findlestick]--------------------[tq05]
   (Can be done from the very start of Mission 1)

This technique lets you do infinite dashes in mid air or on ground. It doesn't
get the distance or speed that Super Dashing Blast gets. But this has the
advantage that it can be done from the very start of the TIE Fighter Factory
Level. So you would use this before having enough points to get Dashing Blast.

This is also one of a few different options you will use for generally
getting around.

VIDEO EXAMPLE:
1, findlestick's vid (of the 'air' variation)
      http://www.youtube.com/watch?v=IprvdKdF_-k&t=0m20s


Note: The above vid shows the infinite air dash after doing a high jump.
And obviously the 'ground' variation is done on...well...ground...

Instructions on doing Infinite Air/Ground Dash:
1. Jump & do Air Dash. (Obviously don't jump for the ground version, just do a
ground-dash...but the rest is the same)...

2. Do The Momentum Glitch. (Remember that you can then chain this technique
back-to-back infinitely).

(Remember...steps 4 to 6 above at: "(a) Super Aerial Strike (SAS)", explains
how to do The Momentum Glitch).


_______________________________________________________________________________
(f) Grip Jump (GJ) [c: GMG, findlestick]---------------------------------[tq06]
   (Requires Aerial Strike)

This is one of (at least) two techniques that can be done without the use of
The Momentum Glitch. This technique allows you to cross chasms or to jump up
great heights very swiftly (tho not as far or as quick as 'Super Aerial
Strike'), but it is still a good/useful technique.

VIDEO EXAMPLE:
1, findlestick's vid (at the very start)
      http://www.youtube.com/watch?v=PekhDDWyORY


Instruction on doing Super Aerial Strike (SAS)
1. Hold up an object or enemy in the direction you want to go flying. 

2. Let go of the object...BUT...KEEP THE OBJECT 'LOCKED-ON' (So DON'T let go
of R1 AT ALL!)

3. As soon as you let the object go, move towards it 1 step, jump once towards
it and use Aerial Strike towards it. (You can also throw an object/enemy
before doing the Aerial Strike).

4. Starkiller will swiftly go flying towards the direction of the
object/enemy. You can then follow up with a jump/air dash/dashing blast to
get that extra distance.


_______________________________________________________________________________
(G) Short Range Long Jump (SRLJ) [c: GMG]--------------------------------[tq07]
   (Requires Dashing Blast to get optimal length)

This technique doesn't require The Momentum Glitch. It's basically stringing
together combos that give you longer-than-intended horizontal coverage.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=x0_buM-6ceY


Instruction on doing a Combo Long Jump:
1. Hold R1, & don't let go...

2. ...then Jump sideways ONCE off a ledge (keep holding R1)...

3. ...do a Side Dash (let go of R1)...

4. ...Jump. Then do an Air Dash Followed by a Dashing Blast.


_______________________________________________________________________________
7. LEVEL-BY-LEVEL SKIPS & SPEED TRICKS/STRATEGIES------------------------[lv00]
_______________________________________________________________________________
GAME START

Skip the intro 'Scrolling Words' cutscene by spamming X.


_______________________________________________________________________________
 * MISSION 'VADER'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>>>>--------<<<<KASHYKKK>>>>---------------------------------------------[lvin]
>--------<Start of the Level>-------------------------------------------------<
SAVE POINT: As soon you see Kashyyyk.

Skip - Instead of using the force to blast the 1st big wooden gate that Darth
Vader comes to, simply do 1 high jump over the left-hand-side of the gate.

SAVE POINT: After the door...when Darth reaches the 'circular' looking area of
cleared path ahead.

SAVE POINT: When you get to the 2nd circular 'lookout' that has a round roof.

NOTE: Even tho you can jump over the 2nd wall that obstructs you, it's just
quicker to use 'Force Push' to destroy it as you move along.

NOTE: Don't bother trying to high jump over the trigger that makes the TIE
Fighter break the bridge. I tried this, but the bridge has no solid collision.

SAVE POINT: When you get to the final lookout area before fighting the Rouge
Jedi (in other words, save point is at the round hut looking thing with the
round roof).

>--------<Rouge Jedi>---------------------------------------------------------<
Combat Info: Spamming 'Blast' followed by saber attacks seems to be a quick
was to kill this guy. When he has a 'Force Field' around him he can't be hit,
and soon afterwards he will do a 'Force Blast' that makes Darth go flying, so
be careful when you see this. Ground stabs do good damage to this guy.

Spam X to skip the cutscene after defeating the Rouge Jedi.

SAVE POINT: As soon as your spamming of the X button is successful in ending
the cutscene.

>--------<Grip Tutorial>------------------------------------------------------<
SAVE POINT: As soon as the tutorial area appears.

Speed Trick - When you have to throw the oject at the 3 Strom Troopers,
you can hit all 3 in one throw by either throwing the object from left to
right or right to left...thus hitting all three Storm Troopers quickly in
one throw.

Press X to quit tutorial.

SAVE POINT: As soon as you have quit tutorial.


_______________________________________________________________________________
 * MISSION ONE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<TIE FIGHTER FACTORY>>>>-------------------------------------[lv01]
Spam X to skip the cutscene.

SAVE POINT: As soon as you see the back of Starkiller after he lands.

>--------<Escape the Hangar>--------------------------------------------------<
Holocron: There is one up on a platform near the very middle of the Hangar,
near a spacecraft. You can either use this craft to get up to that platform,
or use a high jump.

Holocron: Go to the Hangar's exit door there is another Holocron up on the
platform directly above this door. If you already haven't gotten up to that
platform after getting the 1st/above Holocron, then use a high jump to get up
there.

Speed Trick: Kill a few enemies (to earn some points in order to get Aerial
Strike later on...generally speaking, you should be quickly killing enemies
occasionally to earn points) then just open the door while ignoring
any attacks.

SAVE POINT: As soon as you go through the exit door of the Hangar.

Blast the doors ahead, turn left & go straight. When you reach some enemies
that appear from the left, go right & get the...

Holocron: ...that is behind the door.

>--------<Reach the second level of the construction facility>----------------<
Skip - Use infinite Air Dash to cross to the area that is left of screen as
you approach the first enemies that appear in front of you. So cross the small
gap & get to the platform on the left. 

Holocron: Get the Holocron that is to the left of the platform that you landed
on. (Hidden behind some objects).

Holocron: When the elevator gets to the top, exit to the door that is to the
right, then go left. Get the Holocron hidden behind some stacked objects at
the very end of the platform.

Skip - Use Infinite Aerial Dash to cross to the large chasm that leads to the
exit doors of this entire area.

Holocron: Once you reach the other side of the chasm, go right & then straight
along the walkway, in the 2nd opening on the left you will find a Holocron.

VIDEO EXAMPLE:
1, findlestick's vid (Minus Holocron collection at 0:08):
        http://www.youtube.com/watch?v=EV0TATK5-8E&t=0m08s


SAVE POINT: When you get to 1/3 of the area inside the 1st automatic doors.

>--------<"Control Room">-----------------------------------------------------<
SAVE POINT: Once you exit the doors of this room.

SAVE POINT: When you reach the Infuser Room entery.

>--------<Escape the Infuser Room Containment Field>--------------------------<
Kill a few enemies - leave enough force power to pull the plug out - & then
remove the plug.

SAVE POINT: Once you've gone through the narrow tunnel & then fall through the
hole & land in front of the doors that lead to the Wing Assembly Area. (So
just at the start of that door).

>--------<Ascend the Wing Assembly (Area #1>----------------------------------<
Skip - You can skip this whole area by doing a High Jump directly up to the
Control Lookout area above, but land on top of the roof of the lookout tower
and get your...

Holocrons: There is one on top of the roof of the lookout tower, & one on the
right hand platform. As you face the wall where the 1st Holocron was.

VIDEO EXAMPLE:
1, findlestick's vid (minus Holocron collection):
        http://www.youtube.com/watch?v=BEf25s-YTy8


>--------<Wing Assembly Area #2>----------------------------------------------<
Holocrons: As you enter this area, do a double High Jump up to the platform on
the left that has a Holocron on it. While you are up there, proceed towards
the 'broken Wing Assembly' that has a Holocron on it & get it.

Note: If you have killed enough enemies & gotten all the cubed Holocrons, it's
possible to have 2 Force Combo points at this stage.

REMEMBER: You want 4 Force Combo Points in order to get Aerial Strike &
Dashing Blast (The key Combos required to do 90% of your important skips in
this game).

SAVE POINT: About halfway through the hall that leads to the doors that you
use to enter the Tie Assembly Area.

>--------<Tie Assembly Line>--------------------------------------------------<
Holocrons: Get the Holocron that is inside the left hand side of this assembly
area.

NOTE: IF YOU HAVE ENOUGH POINTS TO GET "AERIAL STRIKE" WHEN YOU GET TO THIS
POINT, YOU SHOULD GET IT NOW.

Skip - If you have managed to get enough Force Combo Points to buy Aerial
Strike, you can skip having to pull the plug out simply by doing a "Trigger
Breach Trick", to skip the trigger that loads the electric barrier. 

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=pEO_I4cczm8


Once you skip the barrier, go and get your...

...Holocrons: Get a holocron that is hidden in a room that is to the right of
that barrier that has the removable plug behind it. There is another one
hidden amongst some of those electrified cylinders. Pull the plug & leave
through the exit.

Holocrons: Get the Holocron that is inside the right hand side of this
assembly area. And then get the 2nd one that is to the right, near where the
TIE Fighters come down through the roof.

>--------<Defeat General Kota>------------------------------------------------<
SAVE POINT: At the end of Kota intro cutscene

Combat Info:
"Slap the piss out of him (square slaps), Punish each ULT with Sith Flurry
(basic grab) into ground stab *he won't resist when fatigued*.

Anytime you knock him down, try for a ground stab. You can grip him, but I
don't find that as reliable as you might want it to be (still pretty good for
him and Proxy).

For the second bit with the heated floor, I fancy just preventing him from
getting uptop with a square slap or push, but I'm not sure that is the FASTEST
way you could use."

~GMG

SAVE POINT: Once Kota is dead


_______________________________________________________________________________
 * MISSION TWO>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<RAXUS PRIME>>>>---------------------------------------------[lv02]
>--------<Blast Your Way Into the Giant Hyperdrive Engine>--------------------<
SAVE POINT: As soon as Starkiller lands.

Skip - Use The Trigger Breach Trick to skip trigger that loads the Hyperdrive
Core cutscene. (c: GMG)

VIDEO EXAMPLE:
(findlestick's vid, at 0:57)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=0m57s


Skip - Use SAS to go over & around the entire Hyperdrive Core. Hit the
***SAVE POINT*** that is just after the Hyperdrive Core exit. Then restart the
last save point, so that everything loads normally.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=LYq033dDix4


Skip - Just after exiting the Hyperdrive Core, you can skip directly to the
end of the Crashed Starship by doing back to back Super Aerial Strikes. (Use
the map to help you get through the unloaded graphics of the inner ship).

VIDEO EXAMPLE:
1, findlestick's vid (at 1:02)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=1m02s


>--------<Crashed Starship>---------------------------------------------------<
SAVE POINT: Just before you hit the trigger that loads the cutscene that shows
you the Crashed Starship.

Skip - If you didn't use the skip above to skip the entire Crashed Starship
area, you can also do that same skip now (but obviously this is slower).

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=9N3rmEs5Dkk


SAVE POINT: Once you have gone through the entire Starship & the game has
loaded you at the next area.

>--------<Destroy the Scavenger Camp's Shield Generators----------------------<
Speed Trick - Use a SAS to quickly cross directly to the large blue
double-doors on the far side that you use the force to open.

VIDEO EXAMPLE:
1, findlestick's vid (at 2:02)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=2m02s


SAVE POINT: During the cutscene that shows you the electric barrier after
having gone through the large door that you just opened with the force.

Skip - Skip this entire area by doing a SAS over the barrier door directly
from where you stand at the end of the intro cutscene.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=5aj36fLh8b4


SAVE POINT: Halfway through the tunnel the leads to the 1st Junk Titan.

>--------<Find a Way to Cross the Junk Chasm>---------------------------------<
Skip - It's possible to use The Trigger Breach Trick on one of those floating
robots to skip the intro cutscene. Tho this one is tricky, since the 'force
drain' robots (located at the cutscene trigger) move about and can ruin your
Aerial Strike distance required.

Skip - Before it was discovered that time does not run when you are in the
menus (to do the momentum glitch) this boss could be skipped by doing a short
range long jump to get to the horizontal beam in the background, double jump
to reach the next area below...

...however, since time doesn't run in the menus, it's actually quicker (and
easier) to use Super Dashing Blast to get to the platform below the jet/wing
area.

VIDEO EXAMPLE:
1, findlestick's vid (of the slightly slower method, c: GMG):
        http://www.youtube.com/watch?v=x0_buM-6ceY


Incidently, it's also possible to do back-to-back SAS's directly from the spot
where the game normally shows you a cutscene of the Jet Engine. Back-to-back
SAS's will leave you on top of some walkable collision above the jet/wing
area. However there is a maze of collision up there that takes too long to
weave through to make this method viable, and to top it off you also have to
backtrack to the start of the platform to hit a savepoint.

SAVE POINT: As soon as you reach the platform that is located beyond/below the
jet/wing area.

>--------<Infiltrate the Jedi Temple & Defeat Kazdan Paratus>-----------------<
Speed Trick: Don't bother unfurling the platform that is ahead on the right...
just jump on it's base and then continue over.

SAVE POINT: Just as you start to walk through a path with large blocks of junk
to your left & your right.

Skip - Once you have passed some enemies (Just Before arriving at the 2nd Junk
Titan arena) use one of those enemies to do some back-to-back SAS's directly
up to the top of the elevator...where the trigger is that loads Kazdan Paratus
(The Boss fight up top).

SAVE POINT: Just as you are about to reach the 2nd Junk Titan area.

>--------<2nd Junk Titan>-----------------------------------------------------<
Skipped! (See above).

>--------<Kazdan Paratus>-----------------------------------------------------<
SAVE POINT: As soon as the battle starts.

Combat Info:
"Obviously you will want lightning to open him up, but what is the fastest way
at low level? Ring-out isn't that damaging (wastes time), but gives time to
recover. Ground stabs tend to miss him.

You might try lightning into grip for lightning grenade (spike him into the
ground or at the ceiling?) then try to maybe ground stab *dangerous on his
wake up*.

His Titan is easier to deal with. Lighting imbued combos, lightning force
power, Leaping Slash, etc. control it well."

~GMG

Spam X to skip the cutscene.

SAVE POINT: As soon as the cutscene has been skipped.


_______________________________________________________________________________
 * MISSION THREE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<FELUCIA>>>>-------------------------------------------------[lv03]
SAVE POINT: As soon as Starkiller lands at Felucia.

Skip: You can skip the cutscene that shows the Felucians coming out from their
lair, simply by doing an SAS (to the left) directly from behind that
cutscene's trigger and end up at the very entrance to the Mushroom Ascent.

VIDEO EXAMPLE:
1, findlestick's vid (at 2:27)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=2m28s


SAVE POINT: Just before you enter the Mushroom ascent.

>--------<Fight Your Way Through the Mushroom Ascent>-------------------------<
Skip - Use SAS to go directly up to the upper level/exit of the Mushroom
Ascent, no need to even fight any of the Felucians.

VIDEO EXAMPLE:
1, findlestick's vid (at 3:16)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=3m16s


SAVE POINT: Near the end of the tunnel that leads out of the mushroom
ascent.

NOTE: From this point onwards you can probably do a few SAS's around the place
to skip some of the navigation on the way to Shaak Ti.

SAVE POINT: When you reach some "Michelin-Manesque ribbed" silvery-grey
(pointy) pillars.

SAVE POINT: When you reach a ledge that overlooks a large open area where
Rancors appear.

SAVE POINT: Just after exiting the large/open Rancor area.

SAVE POINT: After you go through various tunnels & reach the edge of a large
open area.

LOADING POINT: When you have just exited the large open area.

SAVE POINT: As soon as you see Starkiller appear at the ancient abyss.

>--------<Defeat Shaak Ti (I)>------------------------------------------------<
Combat Info:
"Repulse (works well for) her and her friends. Opens her for ground stabs,
cause her to fly into ring-out (not so great) or into the pustules (lovely
damage). Having lvl2 might be desired."

~GMG

>--------<Shaak Ti (II)>------------------------------------------------------<
"During the tentacle slams, you can use the i-frames of Repulse or
back/sideevades or merely keep to the extreme left/right.  It is probably
better you avoid saber lock-up with her not just for time concerns, but
because Felucians can wail on you during it and the victory toss.  It just
isn't a very big help".

~GMG

Skip the cutscene after defeating Shaak Ti by spamming X.

SAVE POINT: As soon as you have skipped the defeated Shaak Ti cutscene.


_______________________________________________________________________________
 * MISSION FOUR>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<THE EMPIRICAL>>>>-------------------------------------------[lv04]

>--------<Defeat the Purge Trooper>-------------------------------------------<
SAVE POINT: As soon as you get control of Starkiller (so, after the droid
finishes talking).

SKIP: It's possible to skip everything from this very first moment of this
level (from the 'Gas Room'), all the way to the hallway just before you get
to the cutscene of the Trooper welding close some doors.

The skip is done by doing a dash/dashing blast against a wall of collision
that is behind any of those medical beds. Once out of bounds, you have to
immediately do a high jump (or a few back-to-back levitations) to end up on
top of the roof of the 'Gas Room'. 

Once you are out of bounds, make your way to the final savepoint (before Juno)
& then 'restart'. On restart, Starkiller will appear towards the end of
the level.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=ODCpbAUDt8Q


Most of the level is skipped, but here is info on sections that were
skipped just in case you need them:

SAVE POINT: When you blast through the exit door to the room that has various
cylindrical glass containers.

SAVE POINT: When you blast through the door of a large open room that has many
enemies shooting at you, some of them are up on platforms.

>--------<Escape the ISS Empirical>-------------------------------------------<
COMBAT INFO for final room: "Maybe slaughter some of the troublesome types
with Repulse sending them down below or even multi-gripping to toss them into
the laser gate. Stand near laser gate and grip objects from uptop
*takes practice to get position down well* Rush Juno"

~GMG

Skip the cutscene after you rescue her by spamming X.

SAVE POINT: As soon as the cutscene has been skipped.


_______________________________________________________________________________
 * MISSION FIVE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<CLOUD CITY>>>>----------------------------------------------[lv05]
>--------<Start of the Level>-------------------------------------------------<
SAVE POINT: As soon as Starkiller finishes speaking shortly after he just
appears.

Skip - Use one of those short 'pig-men' to Grip Jump to the final platform.

SAVE POINT: As soon as you reach the final tunnel that leads to the landing
platforms outside. (NOTE: This is the final savepoint until the Shadow Guard
boss has been killed).

Skip - Use one of the enemies to Grip-Jump directly to the final platform.

VIDEO EXAMPLE:
1, findlestick's vid (of both the above skips):
        http://www.youtube.com/watch?v=OwM3j0hb2M0


SAVE POINT: As soon as Starkiller lands at the final platfom, at that point
Load Last Save Point so that Kota appears next to you on restart.

Speed Trick: There is a red Holocron nearby that gives you unlimited force,
use this to quickly kill the 'pig-men' on the mechanical machines.

>--------<Shadow Guard>-------------------------------------------------------<
Combat Info:
"You can't ignore his help safely with the tactic I used to control him
(Sith Flurry to send him into the 'garage' across from where they land
*getting him against a wall as the grab sends them to where our back faces*
then Ground Stabbing the (hell) out of him*).

You might be able to ignore them more if you have Sith Toss and air grab
antics (leaving him open to ground stabs, Charged Saber Toss, lightning, etc).

It is too slow to turn off his AI and chip him and ring-out doesn't really
help (once again).

It probably isn't as fast as just using Sith Toss to air grab to ground stab,
but distanced lightning grenade spam is pretty effective against him".

~GMG

Skip the cutscene after defeating the Shadow Guard by spamming X.

SAVE POINT: As soon as you have skipped the cutscene.


_______________________________________________________________________________
 * MISSION SIX>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<IMPERIAL KASHYYYK>>>>---------------------------------------[lv06]
>--------<Make Your Way to the Commander's Retreat>---------------------------<
SAVE POINT: At the start of the level, just before you get to the tree trunk.

Skip the cutscene by spamming X.

SAVE POINT: As soon as the cutscene is skipped, and Starkiller appears at the
next area.

Skip: Do 2 back-to-back SAS' on one of the flamethrower enemies that appear in
a short cutscene to quickly get Starkiller directly behind the large blue
doors. Hit the ***SAVE POINT*** that is behind there & restart, on restart
everything loads as normal.

VIDEO EXAMPLE:
1, findlestick's vid (at 3:35)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=3m35s


SAVE POINT: Just behind the large blue doors.

Skip - Once you appear behind on the other side of the large blue doors (after
restart), you can grab an enemy that is behind the transparent shield...& from
here you can do 3 back-to-back SAS's all the way to the area behind Ozzik
Sturn's personal quarters. Thus skipping this entire area, including the
battle with the Imperial Guard (where the Wookie is caged in the middle of a
circular room).

When you do the SAS's...just make sure you land behind the EXIT DOOR to that
room, where the ***SAVE POINT*** is. (Watch the map as you go flying).

After that, just restart and you will be loaded at the start of the Wookie
hunting grounds.

VIDEO EXAMPLE:
1, findlestick's vid (at 4:23)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=4m23s


>--------<Ozzik Sturn's Personal Quarters>------------------------------------<
Skipped! (See above).

>--------<Fight Your Way Through the Wookie Hunting Grounds>------------------<
Speed Trick: Do a ground SAS or 2 to quickly get to the door that belongs to
the 'Wookie Prison' Containment Fields.

>--------<Prison Containment Fields>------------------------------------------<
SAVE POINT: As soon as you walk through the door to this area.

Skip: Use The Trigger Breach Trick to skip (at least) the first trigger that
loads the first 2 sets of barriers. (The trigger that loads the final sets of
barriers is probably skippable, but this is difficult - if not impossible -
due to so many enemies about to mess up your Aerial Strike...cos of the
auto-targetting). 

VIDEO EXAMPLE:
1, findlestick's vid (at 5:12)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=5m12s


There is an infinite Force Holocron towards the end of the tunnel that you can
use to spam at enemies, if they get in the way of you targetting the
electrical cable.

SAVE POINT: As you are exiting the Prison Containment Field area.

>--------<Destroy the Skyhook & Kill Ozzik Sturn>-----------------------------<
Speed Trick - Do a Super Aerial Strike to get up ontop of the Skyhook Comm
Tower, you can safely & quickly pull every hook out without any
interruptions. (Just keep an eye out for those flying flamethrower
troopers tho).

VIDEO EXAMPLE:
1, findlestick's vid (at 5:22)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=5m22s


NOTE: Ozzik Sturn appears after you have pulled out the 2nd hook, but stay up
at the top of the tower to continue to safely/quickly pull out all the hooks.

>--------<Ozzik Sturn>--------------------------------------------------------<
Speed Trick - You can knock Ozzik Sturn off the ledge that is in front of the
tower. Get the infinite force Holocron, and spam burst on his legs to edge him
towards the ledge. Then if you do downwards air strikes, over & over...you
will see him drop into the chasm pretty quickly. (c: GMG)

VIDEO EXAMPLE:
1, findlestick's vid (at 5:56)
      http://www.youtube.com/watch?v=EV0TATK5-8E&t=5m56s


Combat Info:
"Infinite MP uncharged push spam to the cliff (avoiding damage dealing
*mostly* or dealing with the QTE).

Should be the best bet unless you're on Easy with MAX power using the damage
buff Sith Holocron (I believe those give a meaningful increase, but I'm not
sure exactly how much it offers). There might also be an HP drain aura Sith
Holocron around. I forget".

~GMG

Spam X to skip the cutscene.

SAVEPOINT: As soon as the cutscene has been skipped.


_______________________________________________________________________________
 * MISSION SEVEN>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<IMPERIAL FELUCIA>>>>----------------------------------------[lv07]
>--------<Fight Your Way Through the Imperial Base Camp>----------------------<
SAVE POINT: As soon as you see Starkiller.

Skip: By using SAS on one of those large tooth/horns on the ground at the 1st
clearing, you can go flying all the way to the narrow walkway that has the
transparent shields on it.

Hit the ***SAVE POINT*** at the end of this narrow walkway & restart, so that
everything loads normally.

VIDEO EXAMPLE:
1, findlestick's vid (at the very start)
      http://www.youtube.com/watch?v=-aYpEJ9uZrM


SAVE POINT: Shortly after smashing the rocks that fall in front of you, A few
body lengths in.

Skip: You can use a Felucian here to directly get to the ***SAVE POINT*** that
is at the start of the Sarlacc area. Once you hit this save point, restart.

VIDEO EXAMPLE:
1, findlestick's vid (at 1:04)
      http://www.youtube.com/watch?v=-aYpEJ9uZrM&t=1m04s


>--------<Activate the Stabilizer Nexus Power Generators>---------------------<
Speed Trick - Do 2 back-to-back Super Dashing Blasts from the ledge that
overlooks this area to quickly get to the generator on the right, &
electrify it.

From behind that generator (towards the left) you can do a
Short-Range-Long-Jump around a wall of collision to get to the generator that
is to the left of screen.

From there you can use an enemy or Sarlacc tooth to do a SAS directly to the
final generator that is to the right of this one. Thus skipping all navigation
in this entire area.

VIDEO EXAMPLE:
1, findlestick's vid (minus the SDB at the start of the area, at 1:49)
        http://www.youtube.com/watch?v=-aYpEJ9uZrM&t=1m49s


LOADING POINT: At the end of the cutscene of Starkiller walking into the
elevator.

>--------<Sarlacc Stomach>----------------------------------------------------<
SAVE POINT: Shortly after seeing Starkiller at the bottom of the elevator.

Speed Trick: VERY QUICKLY jump inside the hole with the flaps as soon as you
get to it. If you wait they will close & you'll have to wait for them to open
again.

SAVE POINT: As soon as you jump in the hole that has some flaps that
open & close.

SAVE POINT: As soon as you reach the start of the wind tunnel.

>--------<Sarlacc Wind Tunnel>------------------------------------------------<
Speed Trick: It's possible to go through this tunnel very quickly by doing a
ground Super Dashing Blast, followed by an SAS against one of the Felucian's
approching you from the tunnel's exit. This will send you flying quickly
through the exit. 

With this method, you only have to wait through 1 'wind cycle'.

VIDEO EXAMPLE:
1, findlestick's vid (at 3:16)
      http://www.youtube.com/watch?v=-aYpEJ9uZrM&t=3m16s


LOADING POINT: At the end of the cutscene where the Sarlacc spits Starkiller
out.

>--------<Outside the Sarlacc again>------------------------------------------<
SAVE POINT: As soon as you see Starkiller again.

Skip: Grab an enemy and do an SAS directly to the exit point of this clearing.
Hit the...

...LOADING POINT: At the end of the narrow walkway. Soon after that, you will
appear at the edge of the Rancor Graveyard.

VIDEO EXAMPLE:
1, findlestick's vid (at 3:27)
      http://www.youtube.com/watch?v=-aYpEJ9uZrM&t=3m27s


>--------<Rancor Graveyard>---------------------------------------------------<
SAVE POINT: As soon as you see Starkiller again.

Spam X so skip the Senator cutscene.

>--------<Bull Rancor >-------------------------------------------------------<
Combat Info:
"Probably going to have to go with baiting charge (maybe catch the attention
of it with a lightning hit), use about two lightning saber strings and back
away to repeat while catching Brood with Repulse. I don't really see a faster,
more reliable way".

~GMG

NOTE: There is NO SAVE POINT after killing the Bull Rancor, the next save
point is after defeating Maris Brood.

>--------<Maris Brood >-------------------------------------------------------<
Speed Trick: It's possible to get Maris stuck against the walls, if you do,
you can just spam Square for a very quick & painless victory.

Spam X to skip the Maris defeated cutscene.

SAVE POINT: As soon as you have skipped the cutscene.


_______________________________________________________________________________
 * MISSION EIGHT>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<IMPERIAL RAXUS PRIME>>>>------------------------------------[lv08]
Spam X to skip the intro cutscene.

>--------<Find the Imperial Dropship>-----------------------------------------<
SAVE POINT: As soon as you see Starkiller.

Skip - Use a piece of targetable trash located at the large pile of rubbish at
Starkillers rear right, to do a SAS directly to the tunnel that leads to the
next large battle arena. When you enter the tunnel that is located near the
jet engine, you will hit the...

...SAVE POINT: Inside the start of the tunnel that leads to the large battle
area. (Then restart, after doing the above skip, in order for everything to
load).

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=MxMbFa6U570


>--------<Large Open Battle Arena>--------------------------------------------<
Skip - Once you exit the short tunnel, go left of screen from there and do a
short-range long jump to the some walkable collision on the left, from there
you can just walk then doublejump/air dash/dashing blast to the exit tunnel.

VIDEO EXAMPLE:
1, findlestick's vid (see above video)


SAVE POINT: Towards the end of the tunnel that leads to the next area.

>--------<Fight Your Way to the Dropship Roof>--------------------------------<
Skip: Use SAS to go directly to the roof, the trigger that loads the dropship
cutscene is in a rectangular hole that is up there (This skips the
entire area).

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=o55jwkPI6RI


Spam X to skip the Dropship cutscene.

>--------<Infiltrate the Imperial Ore Collection Facility>--------------------<
SAVE POINT: As soon as you see Starkiller.

Skips - It's actually possible to skip everything from this very spot...ALL
the way to 'Proxy-as-the-Shadow-Guard' Boss fight.

To do this, firstly use one of the robots in front of you to do a SAS over
the large (hangar?) building that is in front of you. Try not to go too high
over it, otherwise the ***SAVE POINT*** at the next area will not be there.
As you are flying over the (hangar?) building, try to land near the door
belonging to the next circular area...that's where the ***SAVE POINT***
should be. 

Once you hit the ***SAVE POINT***, restart so that everything loads normally.

Skip - (continued...) - After restart, use one of the enemies to do a SAS
over the barriers that are in front of you. When you land at the next area,
the 2 spinning 'door opening mechanisms' that are on the left and right won't
actually work when you raise them. But that's fine, because there is a great
skip that can be done here...

...(while most of the graphics are invisible) just press the button that
activates 'hold' (R1 on PS3) until you grab any invisible object that can be
lifted up with 'grip'. Then use that object to do 3 back-to-back SAS's
directly up to the large golden 'Ring' that you see high above/in
front of you.

...as you fall, try to stay to the left of the very large tower-like object
that is directly in front of you. Eventually you will hit the trigger that
loads the 'Proxy-as-the-Shadow-Guard' Boss fight.

Thus skipping nearly everything. If you include this large skip with the
other Imperial Raxus Prime skips...90% of this level is skippable.

VIDEO EXAMPLE:
1, findlestick's vid (at 3:59)
      http://www.youtube.com/watch?v=-aYpEJ9uZrM&t=3m59s


>--------<Make Your Way to the Central Ring of the Facility>------------------<
Skipped! (See above video)

General info about this area (just in case you need it):

SAVE POINT: As soon as you go through the doors belonging to this circular area
with the flames.

SAVE POINT: Just as the elevator you are on is about to reach the bottom.

>--------<Ring Facility Main Entrance>----------------------------------------<
Skipped! (See above video)

General info about this area (just in case you need it):

SAVE POINT: Once you have just gone through the exit door.

>--------<Main Facility Atrium>-----------------------------------------------<
Skipped! (See above video)

General info about this area (just in case you need it):

...LOADING POINT: Once you hit the trigger at the top of the elevator.

>--------<'Proxy-as-the-Shadow-Guard'>----------------------------------------<
SAVE POINT: As soon as you see 'Proxy-as-the-Shadow-Guard'.

Combat Info:
"I'm not SURE it is the fastest way, but I'll note that my NFR+ NUR+ used a
lock to make the fight fly by. I would use (I believe) block canceling with
something like 's,s,L2' starting with the Shadow Guard (very start) and get
his HP down to about nothing *not sure you can see his HP at the very start so
that can be troublesome*.

IF done right, he transforms to each form for a single move and moves on until
he turns to Maul. As Maul you can do this again, but it is harder to catch him
(without getting lit up) for it.

Again, I'm not sure this is the fastest way though it obviously takes away his
combat options. Getting him open to ground stabs might be better and Saber
Slam into air grabs sets that up rather nicely. I'd have to leave the speed
testing to you.

It would certainly help to have MAX Saber Damage, Rubat, etc. to make the
slaps count for more".

~GMG

NOTE: There is NO savepoint between 'Proxy-as-the-Shadow-Guard' & Proxy.

>--------<Proxy>--------------------------------------------------------------<
NOTE: There is NO savepoint between Proxy & 'Proxy-as-Darth-Maul.

>--------<Proxy-as-Darth Maul>------------------------------------------------<
LOADING POINT: At the end of the cutscene where Starkiller gets onto the
elevator.

>--------<Overload the Accelerator Towers to Destroy the Shipyard>------------<
SAVE POINT: As soon as you see Starkiller inside the small enclosed area.

NOTE: Since Starkiller is standing closest to the door that is behind him, it
makes sense to go in that direction first. Also, there is only one Gun Track
to overload in that direction. 

After you overload that Gun Track, backtrack & overload the other Gun Tracks
in order.

SAVE POINT: The instant you have overloaded the final Gun Track.

Spam X to skip the cutscene.

>--------<Bring Down the Imperial Star Destroyer>-----------------------------<
NOTE: The prompts at this part of the game are LYING to you!!! DON'T follow
them (until it time to pull both controllers downwards of course!).

GMG has some info on this:"To be clear, the general rule is indeed to point it
level and center then left/right and slightly up, but the truth is that there
are very specific positions the game wants the ship in before it lets you pull
it down. You must learn these positions so you can get the pull down prompt.

As for the fastest you can do it, I've only once (narrowly) managed to do
it in two sessions. Three is the norm. 1 prompt seems impossible for higher
settings (you will get shredded)".

Spam X to skip the cutscene.

SAVE POINT: As soon as the cutscene has been skipped.


_______________________________________________________________________________
 * MISSION NINE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<DEATH STAR>>>>----------------------------------------------[lv09]
Spam X to skip the cutscene.

>--------<Find a Way Into the Death Star Laser Tube>--------------------------<
SAVE POINT: As soon as you see Starkiller.

Speed Trick: Kinda obvious...but just do a burst at the floor in the middle of
this area, to go through it.

SAVE POINT: As soon as Starkiller falls through the floor.

>--------<Laser Tube>---------------------------------------------------------<
Speed Trick: I've yet to try this, but GMG has noted that it's possible to
use i-frames belonging to the ground/air back/side evades, to actually get
inside the large green laser & actually travel inside of it. This is
something that would need to be looked into further.

SAVE POINT: Shortly after breaking through the 2nd green lens (as you reach an
automatic door that is on the left).

SAVE POINT: Shortly after breaking through the 4th green lens (as you reach
some automatic doors that are on the left & right).

LOADING POINT: After opening the door (that has the flamethrower-guys about),
the loading point is just inside that door.

SAVE POINT: As soon as you see Starkiller.

SAVE POINT: As soon as you reach the door that leads you directly back into
the laser tube/Pulsarium Rings area.

>--------<Align the Pulsarium Rings>------------------------------------------<
Skip - By using short range long jumps, it's possible to skip the Pulsarium
Rings puzzle.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=JcROVtzs2MY


However a more realistic way to skip the Pulsarium Rings would be to do a
long jump across the 1st Chamber while the laser is on, & then hit the...

...SAVE POINT: It is located in-between both Pulsarium Rings chambers...

...and then restart so that you have to wait almost no time for the laser to
start up again. Once it does, do another long jump to skip the 2nd Chamber.

SAVE POINT: As you are about to reach the final automatic doors that lead to
the Convergence Chamber.

>--------<Activate the Convergence Chamber Lift>------------------------------<
Skip - Use the Trigger Breach Trick (Aerial Strike against one of the control
panels) to skip the cutscene that normally shows you the Convergence Chamber.

Skip - Use one of the broken control panel pieces that you just broke with
Aerial Strike, and do a SAS to go directly to the upper level Shadow Guard
battle.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=PbRL3zu2gSI


>--------<Defeat the Shadow Guard>--------------------------------------------<
At this date, there is no clear-cut way to quickly skip this battle. Asides
from just trying to draw enemies away from the door, then quickly trying to
opening it with the occasional interruption.

>--------<Darth Vader I>------------------------------------------------------<
SAVE POINT: As soon as you see Mr.Vader.

Combat Info:
"I fancy Saber Slam into air grab to ground stab where I can get it, but often
enough the ground stab will miss, he might fail to launch, etc. The lock isn't
reliable for long at all, so I won't note it. You know the basics of fighting
S1 (DVI)".

~GMG

>--------<Darth Vader II>-----------------------------------------------------<
CHECK POINT: As soon as you see Darth...HOWEVER...this is a different sort of
check point...

...Mainly because, if you die here while fighting Darth Vader II (DVII), the
game will restart you back to the start of DVII. BUT, should you restart
during Darth Vader II...the game will instead restart you back at the very
start of the Darth Vader I battle.

Combat Info:
"S2 (DVII)is just Lightning Grenade junk at him, jump over for some lightning
saber combos (2x), leap away and repeat. I've seen S3 (DVIII) mostly skipped,
but don't really understand the glitches of S2 (DVII) well enough to say how
to keep him from just infinitely tossing you away until he can get the
platforms down".

~GMG

Spam X to skip the cutscene.

>--------<***The Emperor OR Darth Vader III***>-------------------------------<
Choose either The Emperor OR Darth Vader for your final battle. I don't know
which is quicker, GMG suggests that fighting Darth Vader III is faster.

>--------<The Emperor (should you choose him)>--------------------------------<
CHECK POINT: As you hit the Emperor Battle trigger. Again, like the Darth Vader
II checkpoint above, this check point is a different type of check point:

If you get killed here during The Emperor battle, the game will restart you
right here at the start of the Emperor Battle.

HOWEVER, should you want to RESTART...you will be restarted all the way back
at the start of the DVI fight.

Combat Info:
"Focus on saber will not help much with your main enemy here at all (unsafe to
get his face *Saber Toss is safer*).

You can Repulse his 'tosses' away, but he can be a dick and opt to not drop
his shileld for a while or even just bring it all back again.

Returning his lightning and returning with your own is probably what you'll be
doing (maybe change crystals to Sigil for extra lightning damage *might count
for the returns on him too*).

As for his help, grabs into air grabs into ground stabs or Repulse into ground
stab and such things (mess) them up pretty fast".

~GMG

>--------<Darth Vader III (should you choose him)>----------------------------<
CHECK POINT: Again, like the Darth Vader II check point above, this check point
is a different type of check point:

If you get killed here during DVIII, the game will restart you right here at
the start of the DVIII battle.

HOWEVER, should you want to RESTART...you will be restarted all the way back
at the start of the DVI fight.

Combat Info:
"S3 is basically S1 again. Parry opens him up for the combos you'll want.
Saber lock-up can help (once). Force lock-ups too, but they might slow the
fight more than they're worth.

The Darkside fight is potentially shorter than the Emperor. Just parry into
Saber Slam (s,t,s,S) to air grab to ground stab over and over. Nothing to it
(with some practice). You will (mess) him up".

~GMG

Spam X to skip the final game cutscene, I recommend to NOT watch the credits
just in case time runs during that time.

Spam X during the credits to skip them (or possibly 'Start' button, you should
check this just to make sure).

SAVE POINT: As soon as you have skipped the credits.


_______________________________________________________________________________
_______________________________________________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>THE END<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
_______________________________________________________________________________
_______________________________________________________________________________

Should you choose to include the DLC levels in your speedrun, here is the info
for them. I don't know how you include these into a speedrun, I'd suggest to
either do each level as a completed speedrun in itself.

OR

Time each level & add the final time of each one to your 'Main-Game'
speedrun time.
_______________________________________________________________________________
General notes on the DLC/Ultimate Sith Edition Misson:
1. It seems that if you want to restart a certain section (in order to re-do
it)...the game doesn't let you go into the 'Mission Select' menu tab, in order
to reach the restart option. So restarting will require exiting the game and
then reloading the saved game.

2. When you do one of these DLC missions from scratch, you will need to enter
the menu as soon as you can to get Aerial Strike. Luckily the game gives you
the 3 points required to get it.


_______________________________________________________________________________
 * DLC MISSION>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<JEDI TEMPLE>>>>---------------------------------------------[lv10]
>--------<Find a Way to Enter the Jedi Temple>--------------------------------<
SAVE POINT: As soon as you load the game.

Speed Trick: You start with 3 Combo Points straight away, so get Aerial Strike
as soon as you can enter the menu.

SAVE POINT: As soon as you enter through the large entry doors.

>--------<Find a Way to Cross the Central Chasm>------------------------------<
Skip - Use SAS (or possibly grip jump) to cross the chasm, thus skipping the
entire inner chambers of the Entry Hall.

LOAD POINT: As soon as you reach the blue light on the other side of
the chasm.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=T3tOJmkT0qM


SAVE POINT: As soon as you see Starkiller.

>--------<Complete the Trials of the Mind>------------------------------------<
SAVE POINT: As soon as you see Starkiller appear at the start of the Mind
Trials.

Skip - You can skip this entire Jedi Mind Trials section up until the start of
the final Boss fight. 

Pull the blue orb to the middle & use SAS to fly to the left of screen, then
jump/air dash/dashing blast to a platform on the left of screen. Run along
this platform towards the final Boss area, until it runs out. From there
jump/dash & land on top of a column, from there double jump/air dash/dashing
blast & land on the final Boss arena.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=C70vQSGz5jc
	

>--------<Dark Apprentice>----------------------------------------------------<
SAVE POINT: As soon as the actual battle with the Sith Warrior starts

COMBAT INFO: "Not sure what to say about the fastest handling but it is
something like this for me with all options:

Sith Slash (s,t,t) him off the platform (though ring-outs aren't incredibly
damaging), wait for him as he respawns in the center, Sith Slash such that
the first lightning hit lands as he falls and the second as he lands and watch
for signs (laughter, hit bouncing off him, the shield coming up, etc.) of him
prepping his control confusing move.

You cannot i-frame through that move, but you can out range it (about as large
as the platform). Perhaps jump off the platform, air evade further out then AS
at him or Dashing Blast maybe. You'll get a feel for it.

If he goes Jedi, you have no choice but to get in his face and hold block.
When he switches between the two forms, your lock will break and not let you
quite control the direction of attacks for about a second. Get used to this.
Recall that any hits landed on him as a Jedi will merely hurt you and
regenerate his life.

S2 is such that you can grip the rocks and toss them into each other to speed
things up (making him rush to the next Repulse). Alternatively, there are
positions you can stand to make his object toss collide with the objects next
to them. He starts on our left first (get to about the 9 or 10 o'clock
position) then rush to the right (2 or 3 o'clock) to have him destroy his
other payload. You don't need him to destroy the platform to speed this up,
you need him to more quickly use his repulses (three or four times).

During each Repulse teleport, I like to slap him a few times and time an
evade (you could use repulse instead for i-frames and damage). I forget if his
doing that destroys part of the ground. I'm thinking just the object toss
does. If I 'misremember', you have to clear the gaps.

NOTE: I've used infinite AS to keep assaulting him and even sustained
lightning, but doing this and avoiding his object toss isn't easy. I seem to
recall the objects pretty well negating my i-frames. That said, I don't know
that I thought to try using repulse to destroy the rocks. It could be faster
to get just close enough to repulse on side then do the same to the other
(forcing him to come to you).

S3 is S1 again basically"

~GMG

LOADING POINT: As soon as the 'defeated Dark Apprentice' cutscene has ended.

SAVE POINT: Shortly after the loading screen has ended.


_______________________________________________________________________________
 * DLC MISSION>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<TATOOINE>>>>------------------------------------------------[lv11]
>--------<Enter Jabba the Hutt's Palace>--------------------------------------<
SAVE POINT: As soon as you load the game.

NOTE: As far as I can tell...there is no way to skip the intro credits.

Skip the cutscene by exiting the game and then pressing 'continue game'.

NOTE: As soon as you see Starkiller there is a ***CHECK POINT*** but not
actually a save point...as far as I can tell. You'll need to test this.

Skip - It's possible to skip the entire Sandcrawler section by doing a SAS
directly from the start of the level, & end up on top of the sandcrawler. You
then need to jump off the Sandcrawler towards Jabba's Temple & hit a
***SAVE POINT***. Once you hit the ***SAVE POINT***, you have to restart by
exiting the game, and then loading the saved game again.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=36TBmfD9MSo


>--------<Overload the Palace Door Security System>---------------------------<
Skip - Once you disable the security system, you can skip the battle at
Jabba's Temple Entry by bringing a rock to it's entrance (this is quicker than
doing the battle)...and then just do a 'ground SAS' to glitch through the
trigger. Thus skipping the entire battle, and going directly to meet his
Jabba-the-Huttness!

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=Pxm2l4yskT4


SAVE POINT: Just as you have entered Jabba's Temple.

>--------<Escape the Rancor Pit>----------------------------------------------<
SAVE POINT: As soon as the Rancor battle starts.

Skip - You can skip the entire Rancor battle by VERY quickly opening the gate.

>--------<Escape to Mos Eisley>-----------------------------------------------<
SAVE POINT: Shortly after leaving the Rancor Pit & turning right towards the
closed arched-gate.

SAVE POINT: A short distance before getting on the elevator that goes down.

Speed Trick: You can go through the 'electrified hallway' quickly by doing a
SAS through all of it, you may fall at the end tho.

VIDEO EXAMPLE:
1, findlestick's vid (at 3:06)
        http://www.youtube.com/watch?v=yIKYrTGLLCA&t=3m6s


SAVE POINT: A short distance before getting on another elevator that goes down.

SAVE POINT: Shortly before the reaching the door to the Torture Room.

>--------<Torture Room>-------------------------------------------------------<
SAVE POINT: At the end of the narrow coridoor after leaving the Torture Room.

>--------<Furnace Room Shute Entrance>----------------------------------------<
Speed Trick: You can simply open the small hatch that leads you down the
shute, or you can do a SDB through it.

SAVE POINT: Shortly after falling down the narrow shute..

>--------<Furnace Conveyor Belt Room>-----------------------------------------<
SAVE POINT: Shortly after getting on the conveyor belt.

SAVE POINT: Shortly after falling down the shute at the end of the conveyor
belt.

LOADING POINT: As soon as you drop down the shute that leads to the Boba Fett
Boss battle.

>--------<Boba Fett>----------------------------------------------------------<
SAVE POINT: As soon as you can control Starkiller.

COMBAT INFO: "His shield can only be taken down by Saber Toss and Lightning
hits. You can lock him with square hits into block/movement cancels (better
against a wall) until pig guards back him up (s,s,s,L2). His attacks can kill
them (friendly fire). You have to be careful of his flamethrower.

The missile splash damage seems to go through walls so don't count on that
saving you (i-frames are your only hope). Even evading the missile can be
dangerous (as it can loop around or blow up near enough to you to still land).

Really though, the fight can be as easy as laying into him with lightning
type hits to make his jetpack malfunction, hound him and ground stab the Hell
out of him before perhaps repeating the cycle. Maybe Repulse to clear away pig
guards".

~GMG

>--------<Obi-Wan Kenobi>-----------------------------------------------------<
SAVE POINT: As soon as you can control Starkiller.

COMBAT INFO: "Sith Slash to ground stabs works fine. I'm pretty sure he can be 

locked, but don't recall specifics. Catching him reliably isn't probable
though. As a ghost, he is even more vulnerable to lightning. I believe
Leaping Slam and AS can ground him even without lightning.

If you can manage to get him to open the lightning floor then slap him into
that location (perhaps firing off some lightning to stack on the damage),
he should go down really fast.

For his training droids, you might want to try Leaping Slam and/or Repulse to 

blow them away. You really don't want them interferring or Ben using his 

improved mind trick (truly a hateful move). His rapid push spam is a bizarre 

special trick and his improved Shadow Guard rush is a super fast, super strong, 

super armor having nightmare. Do not get hit or mess around enough to let him 

get this going".

~GMG

>--------<Obi-Wan's Spirit>---------------------------------------------------<
LOAD POINT: As soon as the 'defeated Obi-Wan's Spirit has finished.

Press 'Start' to skip the end credits.


_______________________________________________________________________________
 * ULTIMATE SITH EDITION MISSION>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_______________________________________________________________________________
>--------<<<<HOTH>>>>----------------------------------------------------[lv12]
SAVE POINT: As soon as you load the game.

Speed Trick: To avoid having to see the scrolling credits, quit game back to
the PS3's main menu. Then start up the game again, and press continue game to
end up directly at the start of the Hoth Level (thus skipping the credits &
cutscene). 

This is time consuming, but not as time consuming as actually having to sit
through the entire intro credits & cutscene.

>--------<Infiltrate Echo Base>-----------------------------------------------<
SAVE POINT: Just after you break the small circular sheet of ice & enter a
small opening behind it.

>--------<Unstable Ice Chasms>------------------------------------------------<
SAVE POINT: Just after you break a another small circular sheet of ice & enter
a small opening behind it.

>--------<Echo Base>----------------------------------------------------------<
SAVE POINT: Just as you are about to reach an 'icy-staircase'.

>--------<Disable the Energy Field>-------------------------------------------<
Skip - From here you can skip EVERYTHING all the way until AFTER the 1st Luke
Skywalker battle. You just need to do an SAS into the chasm that is out of
bounds, to end up on top of the map. From there you just need to run
out-of-bounds all the way to the area that is after the 1st Luke
Skywalker Fight.

The trigger that loads the 1st Luke Skywalker battle is kinda tricky to skip.
I recommend doing a jump/air dash/dashing blast to the area above the 'Luke
Battle Trigger' then run slightly left towards the battle arena door (while
out-of-bounds)...then do another jump/air dash/dashing blast towards the
actual battle arena.

From there, just fall down to the area that is AFTER the exit door belonging
to the 1st Luke skywalker battle area, the...***LOADING POINT*** trigger that
loads the next area is there...so hit it.

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=W4DzGSFsVf0


>--------<Observation Tower Lift>---------------------------------------------<
Skipped! (See Above video).

>--------<Luke Skywalker I>---------------------------------------------------<
Skipped! (See above video)

General info about this area (just in case you need it):

SAVE POINT: As soon as the fight with Skywalker starts.

SAVE POINT: As soon as the fight with Skywalker ends.

LOADING POINT: As soon as you exit the Luke battle area doors.

>--------<Find the Main Hangar>-----------------------------------------------<
SAVE POINT: As soon as you see Starkiller.

NOTE: The hole in the wall gets blasted open, EITHER when you've killed a
certain amount of enemies, OR it might be that the hole in the wall gets
blasted open after a certain amount of time. I recommend looking into this.

SAVE POINT: Just after breaking the 1st electrical cylinder while inside the
narrow 'electrical tunnel'.

SAVE POINT: About halfway through the coridoor that leads to a door that has
a red/yellow cross on it. (The one that gets blasted open by some
snow monsters.

Skip: It's possible to completely skip the entire section of the Main
Hangar, where you have to destroy the two large generators. 

This is done by breaching the wall at the final 'narrow snow-tunnel'
(the one that you have to go through because some snow falls & blocks
your way)...anyway, towards the left/end of that tunnel you can breach
the wall. And then while out-of-bounds just go towards the Millenium
Falcon, & hit a trigger that is directly behind the electrical shield.

Once you hit that trigger, the Luke Boss battle loads, thus skipping the
entire ordeal at the Main Hangar!

VIDEO EXAMPLE:
1, findlestick's vid
      http://www.youtube.com/watch?v=G8SrARiIy0I


The Main Hangar is basically skipped, but here is some info just in case you
need it.

SAVEPOINT: Just as you get to the main opening to the main Hangar.

>--------<Luke Skywalker II>--------------------------------------------------<
COMBAT INFO: "Sith Slash (s,t,t) into ground stabs again. The ideal for Dark
Jedi Skywalker is to force hm into a corner along the bottom leftside and
keep point blank so he can't really do much of anything (sustained lightning
and saber toss will often miss *get a feel for this and evade as needed*)".

~GMG

>--------<Fallen Luke>--------------------------------------------------------<
LOADING POINT: As soon as the 'defeated Luke' cutscene has ended.

Skip the end credits by (spamming X? or Pressing 'start'?...I suspect it's
'start'...).


_______________________________________________________________________________
_______________________________________________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>THE END<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AGAIN <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
_______________________________________________________________________________
_______________________________________________________________________________


_______________________________________________________________________________
8. Miscellaneous---------------------------------------------------------[ms00]
_______________________________________________________________________________
 
* Credits/Special Thanks-------------------------------------------------[ms01]
   
--GodModeGOD/BigVEE: For adding text to the 'Combat Info' sections of this
FAQ, as well as other useful additional info. And for taking an interest in my
glitch-run of this game.
YT channel: http://www.youtube.com/user/BigVEE)

--AKheon: An interesting glitcher, with a sharp glitching mind. At times we
tag-team to tear games to pieces. God of War IV anyone?...
YT channel: http://www.youtube.com/user/AKheon
   
--addaminsain: For being a funny bastard! And doing great work on PAIN-type
runs in the God of War series. "Make it easy, Take it easy!"
YT channel: http://www.youtube.com/user/addaminsain

--CrucialSuicide (formerly known as emerio): A great glitcher & all-round nice
guy. There isn't a game-map created yet that can contain him.
YT channel: http://www.youtube.com/user/CrucialSuicide


 * Contact Info----------------------------------------------------------[ms02]
My main YT channel:
        http://www.youtube.com/user/findlestick

My Twitter account (Contact me here should my YT account ever vanish): 
        http://twitter.com/findlestick

If you have any questions, I'm always available for helping people out. But I
urge you to read the FAQ & make sure that your question hasn't already been
covered here.


 * Legal Stuff-----------------------------------------------------------[ms03]
Copyright  2012 Rick S Findle
All text is available under the terms of the GNU Free Documentation License.
 
http://www.gnu.org/copyleft/fdl.html#SEC1
 
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. Newest version of this guide will
always be at GameFAQs, so check there if you're not certain.


_______________________________________________________________________________
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_______________________________________________________________________________
End of FAQ...




...may the Glitch be with you.
_______________________________________________________________________________
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_______________________________________________________________________________