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    FAQ/Walkthrough by Brokaliv

    Version: 1.0.2 | Updated: 03/08/15 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
    
                                         T H E
    
                                   W I T C H E R   2
    
                          A S S A S S I N S   O F   K I N G S
    
                            E N H A N C E D   E D I T I O N
    
    ===============================================================================
    
                                     Version 1.0.2
                                      By Brokaliv
                              Email: brokaliv@gmail.com
                             Date Started: April 19, 2012
    
    ===============================================================================
    
    This Walkthrough is allowed to be hosted at the following sites:
    
    GameFaqs - www.gamefaqs.com
    Neoseeker - www.neoseeker.com
    Cheat Happens - www.cheathappens.com
    IGN - faqs.ign.com
    The Genie - www.thegenie.net
    Evermore Forums - www.evermoreforums.com
    Super Cheats - www.supercheats.com
    Cheat Code Central - www.cheatcc.com
    Loose Lemon - www.looselemon.com
    
    ===============================================================================
    
    This guide was written using the XBOX 360 version of The Witcher 2: Assassins
    of Kings: Enhanced Edition for all difficulties. The guide may have some
    differences in it from playing between the PC and the XBOX 360; I will try to
    add as many differences as possible to make it work for all versions.
    
    This is based on a mature rated game. The guide now features all four endings
    on Roche's side of the game. It doesn't have very much variation except for
    some very minor details of who appears in the last few cut scenes. I am
    currently playing through the game along Iorveth's story line now on Dark Mode
    to knock the rest out.
    
    Due to the FAQ being really long, it is best to use the CTRL+F feature to
    search the Table of Contents to get to the section you want faster.
    
    If you would like to donate some money to help pay for my college funds and
    other games you wish I would write a guide for please send some money to me
    through www.paypal.com at acstupak@yahoo.com
    
    Thanks for the support.
    
    Geralt - "I love these pussies with cocky names."
    
    -----------------------------
    
    Philippa - "Triss, stop thinking with your vagina and get ahold of yourself!"
    
    -----------------------------
    
    Geralt - "I think it worked"
    
    King Henselt - "Are you sure?"
    
    Geralt - "All I can say for sure is a dwarf can pass through a woman's legs...
              even on tip-toe."
    
    -----------------------------
    
    Sheldon - "Have we heard of it? Do pigs have tight arses?"
    
    Zoltan - "To tell you the truth, I have no idea"
    
    Sheldon - "Well it's just a sayin'"
    
    Zigrin - "You're the only one that says that..."
    
    ----------------------------
    
    Brigida - "I'd thank you Roche, if you weren't such a shit!"
    
    ----------------------------
    
    Unknown Dwarf - "My favourite type of magic - Lesbomancy!"
    
    -------------------------------------------------------------------------------
    CONTENTS
    -------------------------------------------------------------------------------
    
     1. Controls
     2. Walkthrough
      2.01 - Tutorial
      2.02 - Prologue
        2.02.01 - By the King's Will
        2.02.02 - Melitele's Heart
        2.02.03 - By the King's Will Continued
        2.02.04 - At the Fore
        2.02.05 - Barricade
        2.02.06 - At the Fore Continued
        2.02.07 - Trial by Fire
        2.02.08 - To the Temple
        2.02.09 - Woe to the Vanquished
        2.02.10 - To the Temple Continued
        2.02.11 - Blood of His Blood
        2.02.12 - The Dungeons of the La Valettes
        2.02.13 - Melitele's Heart Continued
      2.03 - Chapter 1
        2.03.01 - A Rough Landing
        2.03.02 - By The Gods - Stringing Up Sods
        2.03.03 - The Kayran
        2.03.04 - Bring it on: Flotsam
        2.03.05 - Poker Face: Flotsam
        2.03.06 - One On One: Flotsam
        2.03.07 - Woe to the Vanquished Continued
        2.03.08 - Fight Club
        2.03.09 - Indecent Proposal
        2.03.10 - The Ballista
        2.03.11 - Indecent Proposal Continued
        2.03.12 - Hung Over
        2.03.13 - A Sword For Monsters
        2.03.14 - The Kayran: A Matter Of Price
        2.03.15 - The Scent of Incense
        2.03.16 - Little Shop of Dreams
        2.03.17 - The Scent of Incense Continued
        2.03.18 - Malena
        2.03.19 - The Nekker Contract
        2.03.20 - In The Claws of Madness
        2.03.21 - Troll Trouble
        2.03.22 - The Endrega Contract
        2.03.23 - The Kayran: A Matter of Price
        2.03.24 - The Kayran Continued
        2.03.25 - Mystic River
        2.03.26 - The Kayran: Ostmurk
        2.03.27 - The Kayran Continued
        2.03.28 - The Kayran: A Matter of Price Continued
        2.03.29 - The Assassins of Kings
        2.03.30 - Returning Memories
        2.03.31 - The Rose of Remembrance
        2.03.32 - The Assassins of Kings Continued
        2.02.33 - Melitele's Heart Continued
        2.03.34 - The Assassins of Kings Continued
        2.03.35 - Where is Triss Merigold? - Sided with Iorveth
        2.03.36 - Where is Triss Merigold? - Sided with Roche
        2.03.37 - Margot's Disappearance
        2.03.38 - Where is Triss Merigold? - Sided with Roche Continued
        2.03.39 - At a Crossroads: Vernon Roche
        2.03.40 - Death to the Traitor!
        2.03.41 - At a Crossroads: Scoia'tael
        2.03.42 - The Floating Prison
      2.04 - Chapter 2 (Roche's Side)
        2.04.01 - Prelude to War: Kaedwen
        2.04.02 - Bring it on: Kaedweni Camp
        2.04.03 - Conspiracy Theory
        2.04.04 - Little Sisters
        2.04.05 - Lost Lambs
        2.04.06 - The Blood Curse
        2.04.07 - Lost Lambs Continued
        2.04.08 - In Cervisia Veritas
        2.04.09 - Poker Face: Kaedweni Camp
        2.04.10 - Against the Blue Stripes
        2.04.11 - A Score to Settle
        2.04.12 - The Butcher of Cidaris
        2.04.13 - Ave Henselt!
        2.04.14 - From a Bygone Era
        2.04.15 - Rotfiend Contract
        2.04.16 - The Path to Vision
        2.04.17 - Courage Symbolized
        2.04.18 - Conspiracy Theory Continued
        2.04.19 - The Assassins of Kings Continued
        2.04.20 - The Blood Curse Continued
        2.04.21 - Hatred Symbolized
        2.04.22 - A Sackful of Fluff
        2.04.23 - The Spear of Destiny
        2.04.24 - Death Symbolized
        2.04.25 - Where is Triss Merigold? Continued
        2.04.26 - The Blood Curse Continued
        2.04.27 - The Assassins of Kings Continued
        2.04.28 - The Eternal Battle
        2.04.29 - Conspiracy Theory Continued
        2.04.30 - The Siege of Vergen (Mystic River Continued)
      2.05 - Chapter 2 (Iorveth's Side)
        2.05.01 - Prelude to War: Aedirn
        2.05.02 - The War Council
        2.05.03 - Mottle Love Scene
        2.05.04 - Subterranean Life (Hey, Work's on in the Mines!)
        2.05.05 - Poker Face: Vergen
        2.05.06 - Bring it On: Vergen
        2.05.07 - One on One: Vergen
        2.05.08 - A Score to Settle
        2.05.09 - With Flickering Heart (The Eternal Battle) (Hunting Magic)
        2.05.10 - Where is Triss Merigold? Continued (Mystic River Continued)
        2.05.11 - Hunting Magic Continued
        2.05.12 - The Harpy Contract (The Queen Harpy Contract)
        2.05.13 - A Sackful of Fluff
        2.05.14 - The Harpy Contract (The Queen Harpy Contract) Continued
        2.05.15 - Hunting Magic Continued
        2.05.16 - Royal Blood
        2.05.17 - Suspect: Thorak
        2.05.18 - The Walls Have Ears
        2.05.19 - Baltimore's Nightmare (Suspect: Thorak Continued)
        2.05.20 - Royal Blood Continued
        2.05.21 - Where is Triss Merigold? Continued (From a Bygone Era)
        2.05.22 - A Matter of Life and Death
        2.05.23 - The Eternal Battle Continued
        2.05.24 - Vergen Besieged
      2.06 - Chapter 3 (Roche's Side)
        2.06.01 - For Temeria!
        2.06.02 - A Score to Settle Continued
        2.06.03 - Bring It On: Loc Muinne
        2.06.04 - For Temeria! Continued
        2.06.05 - Crown Witness
        2.06.06 - Lilies and Vipers
        2.06.07 - Pacta Sunt Sevanda
        2.06.08 - The Messenger
        2.06.09 - Lilies and Vipers Continued
        2.06.10 - Poker Face: Loc Muinne
        2.06.11 - Mystic River Continued
        2.06.12 - The Gargoyle Contract
        2.06.13 - An Encrypted Manuscript
        2.06.14 - From a Bygone Era Continued
        2.06.15 - For Temeria! Continued
        2.06.16 - Where is Triss Merigold? Continued
        2.06.17 - Of His Blood and Bone
        2.06.18 - A Summit of Mages
        2.06.19 - Enter the Dragon
      2.07 - Chapter 3 (Iorveth's Side)
        2.07.01 - For a Higher Cause!
        2.07.02 - Where is Triss Merigold? Continued
        2.07.03 - The Spellbreaker
        2.07.04 - The Secrets of Loc Muinne (Dearhenna's Journal)
        2.07.05 - Bring It On: Loc Muinne
        2.07.06 - A Tome Truly Rare
        2.07.07 - A Score to Settle Continued
        2.07.08 - Poker Face: Loc Muinne
        2.07.09 - Mystic River Continued
        2.07.10 - The Gargoyle Contract
        2.07.11 - An Encrypted Manuscript
        2.07.12 - From a Bygone Era Continued
        2.07.13 - A Summit of Mages
        2.07.14 - Enter the Dragon
      2.08 - Epilogue (Roche's Side)
      2.09 - Epilogue (Iorveth's Side)
      2.10 - Dark Mode
     3. Version History
     4. Credit 
     5. Copyright
    
    -------------------------------------------------------------------------------
    1. Controls
    -------------------------------------------------------------------------------
    
     1. XBOX 360 Controls
     2. PC Controls
    
    **********************
    *1. XBOX 360 Controls*
    **********************
    Back Button - Hold to enter and exit tutorial windows
                  Open Inventory Panel/Journal Panel (Use Left or Right Triggers)
    
    Left Analog Stick - Move Character
                        Control Cursor in Arm Wrestling
    
    Left Stick Press - Use Witcher's Medallion
    
    Right Analog Stick - Rotate Camera
                         Select targets during combat
                         Roll dice in dice poker game
    
    A Button - Collect items from containers
               Equip items
               Tracks quest when in the Journal
               Talk to NPC's
               Accept in menus
               Quick Attack when sword is drawn
    
    B Button - Dodge attacks, combo'd with Left Analog Stick
    
    Y Button - Drop items out of Inventory Panel
               Casts Sign
    
    Left Bumper - Sort Items
    
    Right Bumper - Sort Items
    
    Left Trigger - When in Inventory Panel switches to Journal and back
                   Press and hold to open the quick menu
                   Press and hold while having an enemy selected to target lock
    
    Right Trigger - When in Inventory Panel switches to Journal and back
                    Press and hold while in combat to Parry
    
    Directional Pad - Left will draw and sheathe Steel Sword
                      RIght will draw and sheath Silver Sword
    
    ****************
    *2. PC Controls*
    ****************
    
    Movement - WSAD
    
    Run - Caps Lock
    
    Walk/Run - Left Shift
    
    Fast Attack - Left Mouse Click
    
    Strong Attack - Right Mouse Click
    
    Dodge - Space
    
    Block - E
    
    Lock on Target - Alt
    
    Additional Weapon - R
    
    Cast Sign - Q
    
    Adrenaline - X
    
    Sheathe Weapon - 0
    
    Steel Sword - 1
    
    Silver Sword - 2
    
    Next Sign - 3
    
    Next Item - 4
    
    Cast Aard - 5
    
    Cast Yrden - 6
    
    Cast Igni - 7
    
    Cast Quen - 8
    
    Cast Axii - 9
    
    Medallion - Z
    
    Quick Menu - Left CTRL
    
    Special Action - F
    
    Show/Hide HUD - H
    
    Character Attribute - C
    
    Inventory - I
    
    Journal - J
    
    Map - M
    
    Quicksave - F5
    
    Quickload - F9
    
    Exit - Esc
    
    -------------------------------------------------------------------------------
    2. Walkthrough
    -------------------------------------------------------------------------------
    
    If you didn't play the first game here is the official video made to catch you
    up to speed - http://www.youtube.com/watch?v=RPHgWfWFr9k
    
    It is recommended to play through the tutorial before starting a new game due
    to the controls being very complex, especially for an Xbox 360 game.
    
    *******************************************************************************
    2.01 - Tutorial
    *******************************************************************************
    
    You first learn that if you press and hold the Back button to bring up the
    tutorial panel whenever the Back Button icon shows up on the left side of the
    screen. You also learn that when you start a new quest, the mini-map on the
    right side of the screen will tell you what to do. Exit out of this panel to
    have another panel pop-up.
    
    %%%%%%%%%%%%%%%%%%%
    Camera and Controls
    %%%%%%%%%%%%%%%%%%%
    Rotate the Right Analog Stick to move the camera around, also letting you
    select a target during combat.
    
    Use the Left Analog Stick to move your character, the further you tilt the
    Analog Stick the faster your character will move.
    
    Now practice this as Geralt starts to talk to himself about how his boat is
    leaky with soaked boots. Head up the dock towards the corpse and you will
    enter another tutorial:
    
    %%%%%%%%%%%%%%%
    Picking up loot
    %%%%%%%%%%%%%%%
    Press the A Button when standing by a container, lootable corpse, or anything
    that has an item in it to collect the contents. If you approach the object
    holding the items close enough you will bring up a window showing you the top
    four most valuable items inside.
    
    Now practice on the corpse up and to your left to loot it. You will immediately
    be put in to another tutorial:
    
    %%%%%%%%%
    Inventory
    %%%%%%%%%
    Press the Back Button to open the Inventory Panel to see the items you have.
    
    While the Inventory window is open press the A Button to equip and unequip the
    items in the list. THe Right and Left Bumpers will allow you to sort the items,
    while the Y Button will allow you to drop an item out of the inventory freeing
    up room.
    
    Now try it out by opening the inventory and going down to the "Tournament
    Announcement", activate it to read about a Tournament and then equip the
    Squire's Boots. Go ahead and throw away the Soaked Boots. Now leave the
    Inventory screen. Immediately after another pop-up tutorial will appear:
    
    %%%%%%%%%%%%%%
    Journal Update
    %%%%%%%%%%%%%%
    Press the Back Button and go to your journal using the Left or Right Triggers
    for quest information. You can also press the A Button when looking in your
    journal on one quest at a time to track it.
    
    Take a look at the Journal, but you do not have to activate the quest as it is
    already selected to be tracked. Now head up the path to start another tutorial:
    
    %%%%%%%%%%%%%%%%%%%%%
    Character Interaction
    %%%%%%%%%%%%%%%%%%%%%
    Press the A Button to talk to a character you encounter, make sure to move the
    camera over to the person and press the button.
    
    Now head over to the injured knight and talk to him just like the tutorial
    instructed you to do. You will tell him that you will locate some herbs and
    brew him a health potion. This brings up another pop-up tutorial:
    
    %%%%%%%%%%%%%%
    Quest Tracking
    %%%%%%%%%%%%%%
    Now that you have a second quest added you can perform quest tracking. Simply
    open the Journal and select the quest you want to track using the A Button.
    
    Once again the quest is already being tracked automatically (possibly a minor
    unimportant glitch). Head down the path the way you came to reach the blip on
    your mini-map which brings up another pop-up tutorial:
    
    %%%%%%%%%%%%%%%%%%%
    Witcher's Medallion
    %%%%%%%%%%%%%%%%%%%
    Press the Left Analog Stick (L3) and this will detect nearby containers, herbs,
    monsters, Places of Power, and threats. Once the medallion is used, you must
    wait for a cooldown timer to use it again.
    
    Now activate the Witcher's Medallion to see four glowing spots all around you
    where Herbs are, collect them all. Once all four are collected another pop-up
    tutorial will appear:
    
    %%%%%%%
    Alchemy
    %%%%%%%
    You can prepare potions, bombs, or blade oils whenever you have the correct
    formula for the item as well as the required ingredients. You can only create
    a mixture when meditating. You can purchase both the formulae and ingredients
    from shopkeepers or find them in a variety of places through out the game.
    Ingredients can also b harvested off plants and carved out of monsters corpses.
    To get to the meditation window press and hold the left bumper to bring up the
    quick menu. Then without pressing anything else press the A Button to begin
    meditating.
    
    Now jump in to the meditating state and select "Alchemy". This will bring up
    the Formulae window. With the Healing Brew highlighted by default simply press
    the Y Button to create it. Now back out of the menus and head back to talk to
    the wounded knight.
    
    Ask him "What happened here?" then tell him "Get well. I've gotta go.", he will
    then hand you the invite to the arena. Now continue down the path you were
    heading to reach a big wooden door leading to the village and try to open it.
    Beer trial!? THe gate guard will not let you in because he thinks you are a
    monstrous vampire jester, so you are forced to wait until morning to prove you
    are not afraid of the rising sun. Another pop-up tutorial will appear:
    
    %%%%%%%%%%
    Meditation
    %%%%%%%%%%
    You can meditate to a predetermined hour of the day/night instead of waiting
    around in-game. You once again must go to the meditation panel and this time
    select "Wait Time".
    
    Now go to the quick menu, meditate, and click on "Wait Time". You now have a
    clock showing with a greyed out arrow as the current hour and the orange arrow
    as the hour you want to wait until. Select Dawn and accept, now back out of the
    menus. The rooster will crow, so head to the door and try again. You will then
    enter the Arena with a pop-up tutorial:
    
    %%%%%%%%%%%%%%%
    Combat Training
    %%%%%%%%%%%%%%%
    Pressing Left on the Directional Pad will draw and sheathe your Steel Sword.
    Pressing Right on the Directional Pad will draw and sheathe your Silver Sword.
    
    Now draw your Steel Sword. You will then go in to another pop-up tutorial:
    
    %%%%%%%%%%%%%%%%
    Target Selection
    %%%%%%%%%%%%%%%%
    Simply rotate the camera towards the enemy you want to attack. Place the little
    sight icon on an opponent you want to select and engage in combat.
    
    Now select each of the three enemies in front of you in the order the game
    asks.
    
    %%%%%%%%%
    Targeting
    %%%%%%%%%
    Press and hold the Left Trigger to target and lock on to the currently selected
    enemy. This stays on them until you release the button or they die.
    
    You can use the Right Analog Stick to switch between targets while you have a
    target lock activated. Tilting left/right will select the target in the
    appropriate direction. Tilting Up/Down will select the target that is closer or
    further away.
    
    Now lock on to the knight and you will be prompted in-game that the A Button
    does a quick attack. Attack the knight as he charges at you. Now press the X
    Button to perform a Strong Attack. Now that the Knight is defeated, you must
    kill the two remaining enemies at the same time. Once they are defeated another
    pop-up tutorial will appear:
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Parrying, Dodging, and Ripostes
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    You will learn that slow opponents have strong attacks, while swift opponents
    bring in weaker more frequent attacks. Both of these types of enemies require
    you to know how to dodge and parry. Parrying DOES NOT fully block attacks, it
    just reduces the damage. You CAN NOT parry magic attacks! You can either dodge
    the spell or protect yourself from it with a spell of your own. You will then
    go straight in to another tutorial:
    
    %%%%%
    Vigor
    %%%%%
    Vigor is shown as the yellow bar in the upper left corner of the screen. It
    will drop every time you parry an enemy's attack or cast a Sign. If your Vigor
    is to low you will not be able to cast Signs, but you can still parry. Vigor
    will regenerate over time, you can also use potions to help accelerate the
    process. Vigor affects the damage you deal to enemies. When leveling your
    character you can add points to your Vigor limit.
    
    Now perform some parry moves on the new enemy. You will then be prompted to
    dodge the opponents attacks by pressing the B Button along with a direction on
    the Left Analog Stick to roll out of the way. After a few dodges you will have
    another pop-up tutorial appear:
    
    %%%%%%%
    Riposte
    %%%%%%%
    You can counter attacks with what is called Riposte. Simply block with the
    Right Trigger held and when the Riposte marker appears on the enemy press an
    attack button quickly. Note that in the normal game you CAN NOT riposte until
    you have unlocked it in the Character Tree.
    
    %%%%%%%%%
    Aard Sign
    %%%%%%%%%
    Casting a Sign takes 1 Vigor point. The Aard Sign will knock down or stun your
    enemy, allowing you to kill them with a single blow. You will want to use this
    especially against enemies with shields.
    
    When you return to the fight press the Y Button to cast Aard on the opponent.
    
    %%%%%%%%%%%%%%%%
    Critical Effects
    %%%%%%%%%%%%%%%%
    Not only can everyone deal regular damage, but they can all inflict a critcial
    effect during combat. These effects will remain for a certain amount of time.
    The Stun and Knockdown effects allow Geralt to finish off opponents instantly.
    Be aware that some enemies are immune to selected effects and will require a
    different approach.
    
    Now go and attack your stunned enemy.
    
    %%%%%%%%%%
    Quick Menu
    %%%%%%%%%%
    Bring up the Quick Menu to select a Sign on the left side of the menu. You will
    have to also press the A Button to confirm your selection, release the bumper
    to resume playing. Note that while you are in this menu ENEMIES WILL STILL
    ATTACK YOU! Remember where all the Signs are at to minimize damage when you
    select them.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%
    Critical Effects on Geralt
    %%%%%%%%%%%%%%%%%%%%%%%%%%
    Both positive and negative effects remain active for only a certain time. The
    effect duartion is displayed at the top of the screen.
    Bleeding - represented by a drop of blood
    Blinding - represented by an eyeball
    Incineration - represented by a triforce of flames
    Freezing - represented by a snowflake
    Poisoning - represented by a green skull and bones
    Intoxication - represented by a potion on top of a swirl
    
    You will now be incinerated by the mage to show you the icon on the top of the
    screen.
    
    %%%%%%%%%%%%
    Low Vitality
    %%%%%%%%%%%%
    Your Vitality is represented by the red bar, this is your health. When your
    Vitality gets low you need to switch to the defensive and cast the Quen Sign
    to reduce damage you receive from your enemies.
    
    %%%%%%%%%
    Quen Sign
    %%%%%%%%%
    The Quen Sign absorbs damage dealt by your enemies. You can reflect damage back
    to the enemy when you acquire the relevant ability. Also note that while the
    Quen Sign is cast you will no longer have Vigor regeneration!
    
    Now quickly go in to the Quick Menu and select the Quen Sign and cast it on
    yourself.
    
    %%%%%%%%%
    Axii Sign
    %%%%%%%%%
    The Axii Sign gives you temporary control of an enemy. Note that the effects do
    not happen instantly. Once casted on to the enemy do not recast it and wait for
    Geralt to tap in to the enemies mind and control them. You will have to cast
    and hold the spell on them to get it to work.Also note that some
    monsters are immune to the Axii Sign.
    
    %%%%%%%%%%
    Yrden Sign
    %%%%%%%%%%
    The Yrden Sign is a magical trap that is traced on the ground and will
    immobilize enemies. Use this to trap enemies and attack them from behind or
    have an edge on running away from a tough fight.
    
    Now dodge the Gargoyle and quickly equip the Yrden Sign to set a trap on the
    ground for it to walk through. Once it is caught in the trap equip the Igni
    Sign and set the Gargoyle on fire.
    
    %%%%%%%%%%%%%%%%
    Quick Slot Items
    %%%%%%%%%%%%%%%%
    Open your inventory to locate your items that can go in to quickslots. Press
    the A Button to place items like traps, bombs, daggers, and lures in your
    Pocket quickslot on the right side of the screen. Once back in the normal
    screen you can easily access these items quickly.
    
    Head over to the side of the arena and take the contents from the chest. Now go
    to your inventory an set the Well-Balanced Dagger, Samum, and Talgar Winter
    trap in your pocket. Now bring up the quick slot menu and select your bombs,
    then throw them at the enemy. Now select the traps in the quick menu and set
    them up against the Knight. Finally select the daggers and throw them at the
    mage to take him down.
    
    %%%%%%%%%%%%%%%%%%%%%
    Character Development
    %%%%%%%%%%%%%%%%%%%%%
    For the first six levels you can only unlock abilities in the Training Path.
    As you acquire more Talents, you will be able to spend on abilities from the
    three remaining paths: Magic, Alchemy, and Swordsmanship.
    
    %%%%%%%%
    Mutagens
    %%%%%%%%
    Mutagens can be used to modify some of Geralt's abilities. To use a mutagen,
    go to the Character Development Panel and find an ability with a mutagen slot
    on the "Training" path. Place a mutagen in the slot to upgrade that ability.
    Search the corpses of slain monsters to find more mutagens.
    
    Open your Inventory and you will now see you leveled up to 8. Press the
    trigger to go to Character screen and place the talent point anywhere you want
    to in the Training path on the top.
    
    %%%%%%%%%%%%%
    Final Trial 1
    %%%%%%%%%%%%%
    You now must prove that you have learned everything that has been taught to
    you. You will face three waves of enemies, explore the chest and use the items
    you get from inside. When you are ready step in to the circle at the edge of
    the arena.
    
    %%%%%%%%%%%%%%%%%%%%
    Preparing for Combat
    %%%%%%%%%%%%%%%%%%%%
    Drink some potions which will raise your toxicity level, if that maxes out you
    can not drink any more potions until it lowers again. Get in to your meditation
    menu and go to Potions. Add one Maribor Forest and two Swallow Potions.
    
    Nowvhead over to the circle away from the door to start the battle. Attack them
    all or run through the door to quit the tutorial. Either way you will then be
    assessed and reccomended a difficulty level to play on.
    
    *******************************************************************************
    2.02 - Prologue
    *******************************************************************************
    
    Watch the cut scene and then Geralt will be brought to an interrogation chamber
    where he must talk about the events that happened to the Blue Stripes
    commander, Vernon Roche. It is best to start from the top of the list and work
    your way down so you get the most out of the Prologue.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.01 - By the King's Will
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Select "That morning, the King summoned me."
    
    Watch the cut scene and then say whatever you want in the dialogue decisions to
    Triss. Take the Orens (Cash in this game) from the cabinet and then leave the
    tent. Take the herbs on both sides of the hill and then head down and in to the
    camp below. Head along the right collecting herbs and searching barrels for
    items along the way. Talk to the lone Knight for some backstory of something
    Geralt did in the past and continue over to where Newboy has a question for
    you. Once you see the amulet you have a few choices to say to them about it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.02 - Melitele's Heart
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    "The amulet could help." - Newboy will go in to battle not wearing any armor.
    He will then be killed and you will locate his body later in the story, this
    ends this quest line. NOT THE BEST CHOICE.
    
    "I doubt it." - Newboy keeps the amulet and wears armor to battle, thus
    surviving the fight and you will see him later on through the story. You
    however have to kill him yourself and take the amulet off his body if you want
    to have it. NOT THE BEST CHOICE.
    
    "Where did you get this?" - This will give you more options in the dialogue to
    talk about. BEST TO CHOOSE THIS ONE.
    
         "I'd say the amulet could help you." - This option will get Newboy killed
         in battle. NOT THE BEST CHOICE.
    
         "Seems to me the amulet brings trouble." - This option grants you the
         amulet in payment for your advice on the matter, you must accept the gift
         to continue the quest further. Newboy will wear armor and be seen later in
         the story. BEST TO CHOOSE THIS ONE.
    
         "It's infused with magic, though what kind, I don't know." - This option
         makes Newboy wear both the amulet and armor in to battle. You will meet
         him later in the story where you can kill him for the amulet if you wish
         to have it. NOT THE BEST CHOICE.
    
    You now have the talisman known as Newboy's Talisman, you can use this for a
    quest after the Prologue is over to give you a decent bonus...right now it is
    cursed, taking 10% of your armor rating at the moment; this doesn't really hurt
    you at the moment because your armor this early in the game isn't very powerful
    anyway.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.03 - By the King's Will Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Continue looping around to the right and collect any herbs and items you come
    across to pick up. You will wrap around through some sick and dying people,
    then when you reach the second tent on your right afterwards you will be
    prompted about Circle's of Power. Activate your medallion to get the Circle of
    Vigor which enhances your health regeneration. Now catch yourself on fire at
    the campfire 15 or 16 times to unlock the PYROMANIAC ATTRIBUTE. Now wrap around
    the wooden walls to your right collecting more items and herbs along the way to
    enter a training area.
    
    Go over to the Training Dummies to destroy the five there which goes towards
    unlocking the EXPERIENCED ATTRIBUTE. Now head around to the back of the tents
    to locate two mini games; arm wrestling and dice poker.
    
    %%%%%%%%%%%%%
    Arm Wrestling
    %%%%%%%%%%%%%
    Place your bet and then you have to move the cursor to the left or right so it
    stays inside the yellow lines, this keeps Geralt focused and allows him to over
    power the opponent.
    
    %%%%%%%%%%
    Dice Poker
    %%%%%%%%%%
    Place your bet. Now you need to either roll a better set with the five dice
    than the opponent does. Roll the dice with the Right Analog Stick, do it gently
    because if any dice fall off the table you can't use them to help you. You will
    roll the dice twice. Once you roll once, you must choose which dice you want to
    roll again. Here is a list of the sets you want to try and make:
    
    Royal Straight Flush - 1-2-3-4-5 or 2-3-4-5-6
    
    Full House - Three of one kind and Two of another
    
    Five of a Kind - Five of any number
    
    Four of a Kind - Four of any number
    
    Three of a Kind - Three of any number
    
    Two Pair - Two matched sets of numbers
    
    One Pair - One pair of any number
    
    1 - Single Circle
    2 - Two overlapped Circles
    3 - Downward Triangle
    4 - Square
    5 - Five-pointed Star
    6 - Six-pointed Star
    
    I like to save before starting this game and then maximize my bets to earn the
    max profit. Rinse and repeat as much as you like. If you get a Five of a Kind
    you will unlock an ACHIEVEMENT. Now head out of this little secluded training
    area and head around to the right along the path and up the big hill. Head to
    the right along the board walk and start a cut scene.
    
    @ACHIEVEMENT UNLOCKED - Poker!
    
    Now follow the King up the hill for another cut scene. You are then given the
    spyglass, as you look through it you will see a man just below the crosshairs.
    Aim just below him and enter the coordinates to take him out; he will say One
    and a half degrees...this will unlock an ACHIEVEMENT. If you do end up missing
    this will result in more enemies attacking you later in these back stories.
    
    @ACHIEVEMENT UNLOCKED - Eagle Eye
    
    Head up the ladder and follow the king to climb another ladder. Go up a few
    other ladders to reach the top for a speech and then ending this part of the
    flash back.
    
    Select "The Assault."
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.04 - At the Fore
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head in to battle and kill everyone on the top of the wall to watch a cut scene
    that starts right after.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.05 - Barricade
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head in front of the kings guards and drop down a few times towards the arrows,
    then turn to the edge of the wall to drop down on to some construction and go
    down the ramp to drop down some more. Meditate and create some potions as well
    as drink a Swallow Potion. Equip your bombs, traps, and throwing knives to your
    quick access menu as well. Kill the enemies you encounter and make your way up
    to the ballista. First you should run past it to the back of the area and go to
    the right to find a dead assassin tucked away on the side. Head up close to him
    and you will unlock the ASSASSIN ABILITY.
    
    *NOTE - this character is based on Altair from the Assassin's Creed games,
    Geralt makes fun of him saying "They will never learn."*
    
    Now head back to the ballista and tap the button it asks on the screen to cock
    the weapon. Fight off another wave of enemies and then aim the weapon. Once
    again fight another wave to finally launch the bolt. 
    
    Head back to the area you were just at and head to the far end along the left
    to kill a group of enemies before heading up the stairs. Climb the structure on
    the landing and get back to the tower you just opened up.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.06 - At the Fore Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Fight the enemies with your fellow Knights and then head up the curved path to
    kill the archers. Head back down and go help the King. Watch the cut scene and
    kill everyone inside. Climb the ladder on the side and move forward for a cut
    scene.
    
    Now run through the arrows straight ahead and start killing the enemies behind
    the barricades. Make your way through the enemies on the right going up the
    ramp. You should easily unlock another ACHIEVEMENT here.
    
    @Achievement Unlocked - Perfectionist
    
    Climb the ladder and then the structure on your left as you come to the top of
    the tower for a cut scene.
    
    "As you wish" - This will initiate a battle where you must fight Aryan and all
                    of his men. NOT THE BEST CHOICE.
    
    "Surrender and save your men." - This opens more dialogue options to go through
                                     to talk to him. BEST TO CHOOSE THIS ONE.
    
         "Drop your weapon fool." - Aryan will surrender. BEST TO CHOOSE THIS ONE
                                    IF YOU WANT HIM ALIVE.
    
         "Let's settle this between us." - You will get to fight Aryan one-on-one.
                                           He will die in this match. THIS OPTION
                                           IS GOOD TO CHOOSE IF YOU WANT HIM DEAD.
    
    If you want the Executioner attribute you must kill him, otherwise if you want
    the Strong Back attribute you must choose the option to keep him alive. Whether
    he lives or dies you will get a small insight on Aryan from Roche once you have
    finished the talk and won the fight if they had one.
    
    "What happened to the Dragon."
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.07 - Trial by Fire
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Use your Quen Sign immediately to help absorb any fire damage. Head through the
    side walkway tunnels and fight off more enemies as the dragon shoots its flames
    in to the area. Once you get to the other side Triss will blast open the gate
    with her magic. Advance through the tunnl as the dragon makes the ceiling
    collapse, Triss will hold the rubble up as you escape. Now run across the
    bridge as it collapses for a cut scene and then finish this section.
    
    "We split up at the monastery"
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.08 - To the Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Watch the cut scene and then turn around and head down the stairs in to town.
    Start entering houses and taking anything you find inside. Head all the way
    down the stairs to the group of people on the right and take the path around to
    the left. You will see a short cut scene starting a side quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.09 - Woe to the Vanquished
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Save before you continue in to the house as your influence with things is not
    very high in level yet, so you can easily fail at any of the options you choose
    to use. You will want to use these options often to level the influence up. If
    you fail you fail the quest and watch the people die. If you are successful you
    should tell the survivors to "Take care of yourselves." as this has a better
    payout of XP and extends the quest later, then telling them you want money too.
    
    Now leave the house and take a left to find the group of soldiers, talk to the
    Commander and tell him the only options available. You must now fight him and
    when you win they will unblock the door to the building. Now head inside to let
    them know they have been freed. Tell them to "Be careful.". The quest is marked
    finished, but if you chose not to get paid either time you will have more to
    the quest later on.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.10 - To the Temple Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head further down the path and help the two soldiers fight off the enemies over
    here. You can search inside the houses for more items. Now head back around to
    the large group of soldiers and people to find a doorway just past the dead
    body that is shown in a short cut scene. Use the Aard Sign on the wooden wall
    straight ahead to open a passage forward. Prepare to fight more enemies
    protecting a well and easily get an ACHIEVEMENT here if you haven't already by
    doing three ripostes leading to their deaths. Once they are dead, descend the
    ladder.
    
    @Achievement Unlocked - Focus
    
    Now drink the Cat Eye potion so you can see better in this dark area and equip
    the Silver Sword...you will encounter your first monsters down here. Head
    around the corner drop down a hole to find the monsters. Kill the Drowner and
    go to the right to find the CIRCLE OF LIFE to activate with your medallion.
    Kill two enemies with two different Signs to unlock the CONJUROR ATTRIBUTE. Now
    head the opposite way and look just to the left of the hall to your right. If
    you scan it with your medallion the whole wall will glow orange, shoot it with
    Aard to blast it open and get the TEMERIAN SWORD which is much better than your
    regular steel sword. Turn right through the passage in to a hallway. Get to the
    end and enter a square room with another enemy to kill. Blast through the
    wooden panels on the right side of the room with Igni to fight another monster.
    Now turn to the left and go through the gate and up the ladder.
    
    Now move towards the opening for a cut scene and then go up the stairs for
    another battle. Go through the door and climb through the hole at the end of
    the hallway on the right. Head up the hill to kill the three guards and enter
    the guardhouse.
    
    Kill more guards inside and then exit through the wooden doors outside again
    to be behind the gates that the King is trying to chop through. Kill the
    enemies back here and take the GATE GUARD'S KEY from him. Head back in to the
    guardhouse to unlock the gate and turn the wheel to let the King and his men
    inside. Meet them through the door you just went through to start a cut scene
    and the end of this part of the back story.
    
    Choose "It all started with Tailles."
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.11 - Blood of His Blood
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Afterour talk and convincing the Archpriest where the children are, turn around
    and head through the door on the right to go down the spiral stairs. Go through
    another door to reach the Seclusion. Head straight down the stairs and open the
    chest straight ahead to get the WELL-BALANCED SILVER DAGGERS, NEKKER's IN THE
    MIST book, and the DIAGRAM OF SUPERB LEATHER TROUSERS. Search the rest of the
    area for more items.
    
    Now head back up the stairs to the main temple room you were in earlier and
    head north for a cut scene. Now get the King to safety by heading straight down
    and moving out of the way of the fire when it shoots a fireball. Now go up the
    stairs for a cut scene that catches you up to the present time.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.12 - The Dungeons of the La Valettes
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Talk to Roche about the details on everything below the "I'm not the murderer."
    statement, once your done with those choose "I'm not the murderer.". You can
    then drag out the conversation longer or straight up tell Roche "I'd hunt down
    the killer." to move things on. If you choose  "None of your buisiness", you
    can then say "You win. I'm going to talk - candidly." to move the story on. Or
    choose "Go fuck yourself. I've already told you I didn't do it...". DO NOT
    follow up with [Attack him] as this will result in a Game Over. Instead you
    have to tell him "I can help you get the murderer.".
    
    Watch the rest of the cut scene and you will see a cartoon cut scene where
    Geralt regains some of his memory kicking in the RETURNING MEMORIES quest. You
    will now be put back in to the prison cell, this portion of the game will be
    different depending on whether or not you killed Aryan La Valette and what you
    did in the Melitele's Heart quest. Now you either can "FREE YOURSELF" and fist
    fight both guards, or "PROVOKE" them and have to fight only one guard. If you
    won the Dice Poker and arm wrestling back at the beginning of the game you will
    now unlock another ACHIEVEMENT once you beat the guards here.
    
    @Achievement Unlocked - Gambler
    
    Once you are free take the prison key that was dropped and leave the cell. Grab
    some clothes on the rack nearby with a SMALL BLACKJACK weapon. Head up the
    stairs and put out the torch when prompted. You must now decide to go about the
    rest of the area in stealth or just go in blazing with a blackjack. If you want
    to gather items, it is best to just go in killing everyone in your path and
    collecting the items.
    
    %%%%%%%%%%%%%%%%
    Stealth Approach
    %%%%%%%%%%%%%%%%
    Carefully head through the door and immediately to the cell on your left to
    avoid the guard as he inspects the noise, when he runs past you stay on the
    left side of the doorway to the cell so he doesn't see you and he will look
    through the door you just opened. Now sneak up behind him and tap the strong
    attack button to knock him out. You will want to save after every successful
    stunned guard to stay stealth through the whole thing.
    
    Put out the next two torches and go up the stairs carefully. Watch the
    mini-map for the next enemies position and get across the doorway to hide from
    him before he comes your way to look through the opening. As he walks away put
    out the torch and then sneak up behind him to knock him out, then quickly go to
    the prisoner in the upper left corner to tap the button and calm him down
    before he alerts the guards. Advance and hide behind some barrels on the left,
    then when his back is turned head in and knock him out. Now take his key off
    him and head to the door on the right for a cut scene. This part will be
    different depending on if you killed Aryan or not.
    
    %%%%%%%%%%%%%%%%%%%%
    Non-Stealth Approach
    %%%%%%%%%%%%%%%%%%%%
    Head up and through the door with your weapon drawn to take on the guard that
    rushes over to you. Continue forward up more stairs to battle another one. Turn
    to the right and attack two more guards, as one is threatening to rape a female
    prisoner in the back left. Take the RUSTY KEY off him. Calm the other female
    prisoner and head back down the stairs, you can now unlock the door on your
    right.
    
    Inside drop down to a lower level and search around the path for items. You can
    find a GUISARME in the cell with the skeleton locked in a stock. As you head
    around the corner and up a few steps you will over hear someone being tortured.
    This depends on if you killed Aryan or not.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Stealth Approach - Aryan Dead
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Head up the stairs the way everyone went and go to the left at the
    intersection for a Club you can pick up as a different weapon, then wait for
    the guard at the top of the stairs to turn his back on you and stun him, save
    your game. Put out both of the torches and then go down the right hall to hide
    behind the center wall. Wait for the guard to come and then walk away, follow
    him and stun as soon as possible. Head to the left and use the first set of
    barrels to hide from a guard on the left side. Wait for him to walk away and
    then advance to the next set of barrels, put out the torch on your right. Once
    the guard walks away again put the torch out on the left and knock him out.
    Sneak around to the other side and knock out the guard over here too. Now go
    through the gate door on the side for a cut scene.
    
    Stay in the room as Shilard goes to open the door and informs the guards that
    you have escaped, they will not come in this room and will run towards your
    cell. Now head out of the room and through the now unlocked gate and take the
    SWORD on the weapon rack. Head through the door to the outside.
    
    %%%%%%%%%%%
    Aryan Alive
    %%%%%%%%%%%
    Aryan can't walk on his own because of the torture he has endured so Geralt
    will have to help carry him. Take him up the steps and he will have you set him
    down and clear out the area before helping him any further. Exit the door and
    quiet the prisoner straight ahead. Now turn to the right and head through the
    open door.
    
    Go up the steps and through another doorway, head to the left and stay in this
    deadend as a guard comes around at the top of the stairs. When the guard turns
    his back go up and knock him out, save your game. Put out both of the torches
    and then go down the right hall to hide behind the center wall. Wait for the
    guard to come and then walk away, follow him and stun as soon as possible. Head
    to the left and use the first set of barrels to hide from a guard on the left
    side. Wait for him to walk away and then advance to the next set of barrels,
    put out the torch on your right. Once the guard walks away again put the torch
    out on the left and knock him out. Sneak around to the other side and knock out
    the guard over here too. Once they are all dealt with head back to Aryan where
    you left him and help him back through this area by taking the second door on
    the left.
    
    Aryan then opens a secret passage for you and then starts to set the oil
    reserves on fire. Head through the passage as it explodes behind you. Take the
    sword off the stand and leave through the door. Head up the stairs and fight
    two guards as Triss whispers to you by the docks to have you follow her.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Non-Stealth Approach - Aryan Dead
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    You can take a peek through a crack in the wall to see a topless Baroness Mary
    La Valette. She pleeds with the torturer that she will sign the papers, but he
    still wants to torture her regardless. Once you are done looking head further
    down and climb the wall where the floor turns to a grate. Jump down and knock
    out the Scribe to the left, then fight the torturer. Search him to get the
    CLAWER DIAGRAM.
    
    Search the rest of the room and when you reach the topless Baroness a cut scene
    starts up. Shilard will come through the door with an elite guard for some
    dialogue. No matter what you say the outcome is the same here. Wait 20 seconds
    like he asks so he can get ahead and inform the guards to distract them. Finish
    searching the area, you can find the Baroness's confession that was written
    stating that she had incest with her son and had the two other children to keep
    them from having the throne.
    
    Now head up the stairs and through the door, wrap around to the right and up
    more stairs. Get the CLUB on the left and go up the stairs as you find Shilard
    calling all of the guards to follow him further through the dungeon. Now you
    must go to the right and hide over by the barrels as he tells them you have
    escaped and are running around the dungeon. Wait for them all to run down there
    and then you are free to run to the far end and go through the gate. As you
    head upstairs look on the weapon rack for a SWORD. Head through the door to the
    outside.
    
    %%%%%%%%%%%%%%%%%%
    All paths combined
    %%%%%%%%%%%%%%%%%%
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.02.13 - Melitele's Heart Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    If you saved Newboy from his death earlier in the game, then you will be
    confronted by him as you leave the dungeon. Ask him about the Scoia'tel ambush
    he will hand you the ABOUT DRAGONS book. He then goes up the stairs to have the
    guards follow him away from you.
    
    If you already have the amulet from him just head up the stairs and go straight
    for the boat.
    
    If you don't have the amulet from him head up the stairs before they leave and
    kill them all to grab it.
    
    If Newboy died you will have to look around the docks for his body to grab the
    talisman.
    
    Now head up the stairs to fight through a few enemies. If you take to long
    Triss will pop in to help the fight and have you follow her to the boat which
    starts a cut scene. You will gain all the items you gained earlier in the game
    as well as what you gained in the dungeon. This will unlock an ACHIEVEMENT.
    
    @Achievement Unlocked - The Fugitive
    
    *******************************************************************************
    2.03 - Chapter 1
    *******************************************************************************
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.01 - A Rough Landing
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Watch the cut scene and then go down the steps of the ship to search the chest
    by the mast for a quilted leather, then hop off the right side of the boat.
    
    Search around for a Circle of Life to activate straight ahead and to the right.
    Take the herbs and search the crates and chests to locate the WITCHER'S SILVER
    SWORD DIAGRAM. Now head up the path and watch the cut scene. It doesn't matter
    what dialogue you choose here to continue the story.
    
    After the cut scene you must protect everyone from any enemies that rush in to
    the orange shields that Triss is holding up to protect from arrow attacks.
    Just keep rotating the camera back and forth from the front and back to see
    both sides of the path, kill any enemies that wander in to the barrier. Soon
    after the force field starts to fade, you will be near the trading post. Watch
    another cut scene and you will gain the COVER ATTRIBUTE as long as you stayed
    under Triss's cover spell the entire time.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.02 - By The Gods - Stringing Up Sods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    As you head towards town check inside the covered storage area for a lot of
    items you can use. While you are here with a lot of ingredients make at least
    five potions and oils to unlock an ACHIEVEMENT. Now head in to town through the
    large wooden door and head left through another large wooden door to reach the
    hanging with a cut scene.
    
    @Achievement Unlocked - Apprentice
    
    You find out that the informer is about to get hung. Head over to the inn at
    your immediate left and go over to the left side of it to enter a wooden door,
    this leads to the Harbor behind the inn. Head down the ramp and cast the spell
    on the barrels as prompted and the guard on the upper level will walk towards
    you to investigate. Run past him and through the wooden door on the right to
    get behind the scaffold.
    
    Move to the back of the scaffold and climb up the back to fist fight the
    executioner. Watch the cut scene and then head in to the inn right after
    everyone else, Geralt notices a Notice Board that we will look at a little
    later just to the right of the door. Look to the left behind the counter when
    you enter the Inn to find a shopkeeper, talk to him and sell some goods. Get
    rid of what you don't need and store things you want to hold on to. The nice
    thing about this storage is that it travels with you from town to town and can
    be accessed in all the inns. So anything you put in here now, can be accessed
    in another city later. Talk to the group in the center to finish the quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.03 - The Kayran
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After talking to the townsfolk and calming them down or beating up the trouble
    making loud mouth, you will be automatically put on Kayran hunting duty. Head
    back up to the upper portions of the docks and turn to the left to head down
    the stairs. Go through the large wooden doors to start a cut scene with Triss.
    She has you follow her over to Cedric. Follow her and climb the two ladders up
    to a post where you will start another cut scene.
    
    Start with the dialogue just above "Let's Trade." and work your way up the list
    to get a lot of good information from him. You will get the ability to buy/sell
    items, craft items for you, and start a secondary quest. Now it is time to
    prepare for the quests ahead so go back inside the Inn again.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.04 - Bring it on: Flotsam
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    When you first make it back to the inn, look to your left to see three men
    sitting at a table. Talk to Skinny, Sten, and arm wrestle him. Once you win you
    will officially start this quest.
    
    Skinny, Sten, and Wiry Wilks will trade places at the table allowing you to arm
    wrestle him. Once you defeat him he will trade places with Big Max. Once you
    win you are told that the final man to beat is Bartholomew Bargee, he is out in
    the village.
    
    You can only wrestle him during the day. Head out the back door of the inn and
    turn to the right to run down the stairs and through the large wooden doors. Go
    up to the boats along the shore to find him building them. Talk to him and then
    follow him over to a table nearby to start wrestling. Once you defeat him you
    will be told that there was once someone much stronger than him, this also
    completes the quest.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    Exploring Flotsam
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Head back to the inn and go downstairs and search around for items. Go through
    the door at the foot of the stairs as well as under them to bedrooms that you
    can search for more items as well. Sometimes in these rooms you can find some
    prostitutes to give them Oren for sex; you will have to pay her at least 50%
    of her minimum wager to get her to do anything. Other than a cut scene there is
    nothing of value to this.
    
    Now head through the door to the next room to gather a few more items and find
    where they are keeping a Dice Poker game and fist fighting.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.05 - Poker Face: Flotsam
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Talk to Bendeck at the table to start a poker tournament quest. Once again,
    here are the instructions on how to play:
    
    Place your bet. Now you need to either roll a better set with the five dice
    than the opponent does. Roll the dice with the Right Analog Stick, do it gently
    because if any dice fall off the table you can't use them to help you. You will
    roll the dice twice. Once you roll once, you must choose which dice you want to
    roll again. Here is a list of the sets you want to try and make:
    
    Royal Straight Flush - 1-2-3-4-5 or 2-3-4-5-6
    
    Full House - Three of one kind and Two of another
    
    Five of a Kind - Five of any number
    
    Four of a Kind - Four of any number
    
    Three of a Kind - Three of any number
    
    Two Pair - Two matched sets of numbers
    
    One Pair - One pair of any number
    
    1 - Single Circle
    2 - Two overlapped Circles
    3 - Downward Triangle
    4 - Square
    5 - Five-pointed Star
    6 - Six-pointed Star
    
    This is a great chance to try for a Five of a Kind to get your achievement if
    you didn't the first time earlier in the game. Once you defeat Bendeck you must
    go against Casimir. Your third opponent is at the table as well, he refuses to
    play you until you have defeated the first two. Once this happens talk to
    Zindrab.
    
    Once you have defeated the third opponent you must seek out Einer Gausel in the
    Nonhuman District. You will find him in the house on the corner. He has books
    for sale, the ability to get your haircut! and Poker Dice!!
    
    Once he is defeated he will tell you how to find the fifth and final opponent
    in this area named Sendler. You will need to head to the harbor and then over
    to Lobinden area. You can usually find him in his house or walking around once
    in a while as a taxidermy. Play poker with him and when you win you will
    complete this quest. Ask him about traps and choose the freezing trap as this
    is one of the better traps.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.06 - One On One: Flotsam
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    While in the basement of the Inn talk to Sheridan in the red suit to get in on
    the fighting. Place your bet and then fist fight through three battles. Once
    these three are won you will meet King Ziggy and he will ask that you meet him
    at the town square after midnight. This will open the "Fight Club" quest. Note
    that sometimes the game glitches and only needs you to fight two battles, even
    if this happens you need to do the third battle. This rewards you with a
    DIAGRAM for SUPERB LEATHER TROUSERS; you may have collected this earlier in the
    prologue.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.07 - Woe to the Vanquished Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (Only appears if you saved the people and refused there payments earlier)
    
    Exit the Inn back out to the Town Square to find that it is now night time.
    Turn to the right and head towards the large wooden doors you have come from
    when you first entered this town. Here a cut scene will start and you will meet
    with some people you saved back in the prologue if you saved them and refused
    to take there reward for you. Now accept the reward and you will get 50 Orens,
    REINFORCED LEATHER ENHANCEMENT, and a DIAGRAM to the HEAVY LEATHER JACKET.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.08 - Fight Club
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now talk to King Ziggy just outside the Inn while its dark. Tell him you want
    in and follow him as he runs through a door across the square. Chase after him
    to a guarded door and agree to leave your weapons at the door; you will be
    informed that the weapons will be waiting for you in a trunk.
    
    Follow King Ziggy through another doorway. Gather the items and follow after
    him up some steps and through another door. Now follow him, gathering items
    along the way. You will then follow him down in to an underground fighting
    ring...I am Jack's smirking revenge...oops wrong story.
    
    You will have to fight through four fights. The problem is when it comes to the
    fourth fight Loredo pulls you aside and tells you that you have to lose this
    fight. If you agree and fail the fight you also will fail the mission. You will
    get 250 Orens and 60 XP, your friend Dandelion will be bankrupt since he bet on
    you.
    
    If you refuse you get to play through the fight and win 200 Orens and 100 XP.
    Loredo will threaten you and he places two thugs by one of the doors to the
    town square and harbor, go kill them to get them out of the way.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    Exploring Flotsam
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    While in the town square go to the Guard House just to the right of the inn.
    Loot all the items you find and go up the stairs to find two Training Dummies
    you need to destroy quickly so you don't piss off the guards. If you don't have
    a powerful weapon to knock them down fast enough, take a few swings at them and
    sheath the sword again, then swing some more.
    
    Now exit the Guard House and head away from the inn, head past the large wooden
    doors and ladder The next door between the merchant stalls leads you to Louis
    Merse's House. Take the loot and talk to Louis to find out that you are to talk
    to him when you kill monsters found on the bulletin board out on the side of
    the Inn.
    
    The two merchants Fioravanti and Vilmos Bartok sell a lot of goods, but at a
    very expensive price. Don't bother getting any alchemy or crafting ingredients,
    just focus on a few key formula's you seem to like. Head further to the right
    through the opening to see two people talking quietly about you, talk to them.
    They ask that you go through an experiment and if you agree you will receive
    CRITICAL EFFECTS MUTAGEN.
    
    Now wait until midnight to work on another quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.09 - Indecent Proposal
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now that it is night, head through the nonhuman district and get to Loredo's
    compound entrance. Talk to the guards to start a cut scene. Now move forward to
    start another cut scene and to start a quest off to the side of this one.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.10 - The Ballista
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You must now destroy the ballista, but you need a distraction. Find Margarita
    the prostitute and talk to her. She asks you to pay her to do it, you can pay
    her or ask a favor for a favor. She wants you to humiliate Myron and Alphonse.
    This is a good choice if you know how to arm wrestle.
    
    Once you have paid her or arm wrestled the two men have her head over to the
    guard for a distraction. Once they leave, head up to the ballista and sabatoge
    it by searching it. Now head up the stairs after Roche.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.11 - Indecent Proposal Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you head up the stairs you will get a cut scene. Head back down the stairs
    and talk to Roche under them, a man will over hear your conversation and has an
    offer for the Witcher. Listen to what he has to say, this lets you learn that
    they are hiding a trap for the beast in the back. At this time you should drink
    a Cat Potion so you can see the guards.
    
    As Roche calls for the soldier to come report to him, run along the right side
    of the path and hide behind the rock while the other soldier patrols the left
    side, sneak around and stun him. (Normally you should be able to just sneak
    past him and just knock out the second guard only, but it can get glitchy at
    times) Watch out for the buckets on the ground so you don't kick them. Quickly
    go around the corner to the left to stun the guard taking a quick pee break.
    Save your game here.
    
    Now climb the two ledges to the right and then drop down on the other side of
    the wall. Sneak along the wall and wait for the soldier to look your way. Once
    he turns away, sneak up behind him and knock him out. Now climb the ladder and
    crates to hide and look inside the window. Climb back down and wai along the
    next wall for the guard to have his back turned on you, knock him out. Now go
    to the end of the area and jump the low wall.
    
    Loot everythig here and take the IRON FRAME and DIAGRAM for WITCHER'S ROBUST
    SILVER SWORD, ASTROGARUS' ARMOR, and a FIBRE ENHANCER. Now climb the ladder and
    drop back down the other side. Talk to Roche and tell him what you over heard.
    You will also unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Man of the Shadows
    
    Follow Roche up the stairs and talk to Bartel at the top. Head inside alone and
    go through the door on the right for a cut scene. Head in to the first room
    before the stairs on the left. Watch the cut scene and then loot the room
    before you leave. Now exit the compound through the courtyard and search the
    chest outside for your items.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    Exploring Flotsam
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Go on your way back to the town square, taking a right and go through the
    middle towards the doors. You will find a group of three mercenaries sent to
    capture you dead or alive for the murder of the king. Kill them where they
    stand. Now turn back around and turn left down the first street. Cross the
    intersection and go through the large wooden door. Inside you will locate two
    more Training Dummies, destroy them. Now leave the area the way you came, loop
    back through townsquare and go through one of the two doors back in to the
    Nonhuman district. Go back to where the Training Dummies are and destroy them
    once again to unlock the EXPERIENCED ATTRIBUTE.
    
    Now head back in to the Nonhuman District and turn to the right. Talk to
    Berthold Candeleria, you want to buy the DIAGRAM: JAGGED BLADE from him as this
    will be the most powerful secondary weapon in the game for a little while once
    you get it made. You could buy the SILVER-PLATED SWORD from him but you have
    the plans to make a better one, all you should need is two SILVER ORE from him
    if you have been collecting everything else that you can see. Go in to all the
    houses here and take all of the items you see in there. In one of the houses
    you will meet Einar Gausel, he sells some really good books on the enemies you
    will encounter around the area, search his house first for a lot of free ones
    before you buy them.
    
    Once you are done searching the houses, head over to the building just to the
    left of the Inn at the town square. This building is the home to the Blue
    Stripes. Here you will see Roche at the table right when you come in if you
    have completed "Indecent Proposal". Search the building for loot and then talk
    to Ves in the back room after you save.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.12 - Hung Over
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Watch the cut scene and then accept Ves's offer at knife throwing. You are told
    to throw at three different items randomly; The Map, the cured ham hanging from
    the ceiling, and the oar hanging in the corner of the room. Do not miss
    obviously, and don't take to long to throw it. Once you hit all three items you
    will unlock the THROWER ATTRIBUTE.
    
    Once you are done with throwing knives a cut scene will start up. Roche will
    pick a fight with the citizens. Vess will ask you to stop him, if you say you
    will try and fail at it, you will have to fist fight Roche. After the cut scene
    Ves asks you to drink...say yes. You will then start an arm wrestling
    competition. If you beat them both you will win the sword of Creyden.
    
    Geralt will then wake up on the beach practically naked when a man comes by and
    wakes you up. Pay him the 31 Orens, as intimidating may not work. He tells you
    to talk to the Madame Margot at the Brothel. Head over there now and ask her
    what happened yesterday. She makes you pay around 36 Oren....apparently you
    rode some prostitutes out to the port! Now you must speak to Ves.
    
    Head over to the Blue Stripes HQ and speak with her. She will then give you a
    key to open the trunk by the window to reclaim all of your items.
    
    ###############################################################################
    NOTE: If you want to remove the tattoo (You don't have to)
          Head over to the Inn and talk to Triss about tattoo removal. She will
          tell you to bring her Green Mold, White Myrtle Petals, and Wolf's Aloe
          Leaves. You should have plenty of White Myrtle Petals so go to Anezka in
          Lobinden for the other two ingredients
    ###############################################################################
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.13 - A Sword For Monsters
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You need to replace the sword you lost from the dragon back in the prologue.
    
    ###############################################################################
    NOTE: If you are playing the PC version of the game and have a save file from
          the end of that game that contains a Silver Sword in his inventory you
          will already have a Silver Sword.
    ###############################################################################
    
    You can either decide to buy a pre-made one from a merchant (This is the second
    worst Silver Sword in the game) or gather the materials needed and make the
    better Silver Sword with them. This is the better option, buy the SILVER ORE
    from Berthold Candeleria and have him craft the sword for you. Equip it and you
    will complete this quest.
    
    DIAGRAM: WITCHER'S ROBUST SILVER SWORD
    --------------------------------------
    1 x Diamond Dust
    1 x Timber
    2 x Iron Ore
    2 x Silver Ore
    45 Oren
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.14 - The Kayran: A Matter Of Price
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head through the large wooden doors from the Craftsmen's District to the
    Harbor. Speak to the Merchant here to start a dialogue with him. Asking for an
    advance in pay or telling him that you will tell Sile he is looking to cheat
    her of money is not the way to go with this. Instead you need to tell him to
    double the amount, this will open more dialogue.
    
    Use the Axii Sign to try to get the amount doubled. This will not only double
    the reward, but also gets you the HAGGLING ATTRIBUTE once the Kayran is
    defeated.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.15 - The Scent of Incense
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head around the corner down the pier from the merchants area. As the dock turns
    to the right and then back to the left you will find Vencei Pugg, he has an
    offer for you. He wants you to get a formula from a vendor to prove that he
    sells harmful incense for some Oren. Head back in to the town square.
    
    You will now see an angry mob just outside the vendor's spot to start another
    quest that branches from this one.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.16 - Little Shop of Dreams
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head over to the mob and talk to them to find that the people want you to close
    down the shop because they suspect it is selling drugs. They offer Geralt a
    reward for confirming the suspisions and closing it down. The reward is only
    going to be 20 Orens, head over to talk to the shop keeper. You will want to
    buy any formulas from him at this point if you are interested. There isn't
    really much here to bother with.
    
    If you say "I see.", you are able to walk away and come back later.
    
    Your best option is to try "I know there's something exceptional about it..."
    You then have three options to decide the fate of the shop, as the last option
    lets you walk away and come back later.
    
    If you say "I believe you.", the shop will remain open.
    
    If you say "Why would you want to poison your neighbors?", persuades him in to
    closing the shop down.
    
    If you say "I'll be back tomorrow - with Loredo", will intimidate him in to
    closing the shop down.
    
    If you close the shop and haven't asked about the formula yet he will
    automatically give you the formula you ask for when you talk to him next. This
    helps with the core quest - "The Scent of Incense".
    
    Your best option is to use "I'll be back tomorrow - with Loredo", this also
    unlocks an ACHIEVEMENT! You will also get the real formula for "The Scent of
    Incense".
    
    @Achievement Unlocked - Intimidator
    
    Now talk to the mob and gather up your 20 Orens!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.17 - The Scent of Incense Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to the dock and talk to Vencel Pugg at his waiting spot.
    
    $$$$$$$$$$$$$$$
    $ Best Option $
    $$$$$$$$$$$$$$$
    
    The best option to say is "Yup.", this will continue the quest.
    
    $$$$$$$$$$$$$$
    $ Bad Option $
    $$$$$$$$$$$$$$
    
    If you say "I'm not about to give it to you.", Pugg will get angry and leave.
    You will find him with four bandits ready to ambush you out in the woods later.
    
    $$$$$$$$$$$$$$$$$$$$$$$$
    $ Best Option Continued$
    $$$$$$$$$$$$$$$$$$$$$$$$
    
    With the better option chosen he tells you to meet him at the gate on the
    market side. Head over there now and talk to him at the spot designated on your
    mini-map.
    
    He will tell you that he has to blind-fold you.
    
    $$$$$$$$$$$$$$$
    $ Best Option $
    $$$$$$$$$$$$$$$
    
    Refuse both times he asks to blind fold you. He marks the spot on your map and
    heads off for his lab. Go over to the lab and head around to the left to gather
    up the items you find including a MOON RUNE.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    $ No Blindfold - Real Formula "Best" $
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    If you gave him the real formula you will get 200 Oren, 85 XP, and the FORMULA:
    TAWNY OWL. I went ahead and killed them all anyways, you can then search the
    area for more items and get another FORMULA: TAWNY OWL. Ride the boat back to
    Flotsam.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    $ No Blindfold - Fake Formula $
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    If you give him the fake formula Pugg will order his men to attack you at this
    time. Kill them all and loot the place for the FORMULA: TAWNY OWL. Take the
    boat back to Flotsam.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$
    $ Blindfold - Real Formula $
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    If you agreed to be blindfolded you will be jumped by Puggs men on the way to
    the secret lab, they will take all your weapons. You then have to wait while
    they test the formula.
    
    If it is real you will be asked to be blindfolded again. If you accept you will
    get 200 Oren and the FORMULA: TAWNY OWL; no XP and no chance to loot the place.
    
    If you refuse it is the same outcome as if you were blindfolded and gave the
    Fake Formula.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    $ Blindfold - Fake Formula (And Real Formula with refusing blindfold to exit) $
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    Pugg will tell you that you will be kept hostage. You will have to fight your
    way out of the secret lab. Destroy the door with the Aard Sign and roll past
    the bandits to get the sword leaning on the table. Use it to kill everyone.
    You will get 85 XP and the FORMULA: TAWNY OWL from a chest. Now take the boat
    back to Flotsam.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    Exploring Lobinden
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Head to the village just outside Flotsam where you met Cedric. Loot the area
    and houses for random items. Now go in to Anezka's house and look at her shop.
    You will want to buy her ENDREGA TEETH, you need 15 of them for your Jagged
    Blade to be crafted. You will need to exit the house and re-enter to get her to
    refresh her list. Once all 15 are collected, go next door to craft the sword.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.18 - Malena
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head to the north east area of Lobinden to trigger an area where guards are
    surrounding a woman talking about Malena. Head in and interupt the guards. Two
    of the guards are missing, last seen with her. Tell them "Leave it to me." to
    continue the quest. The other option fails you.
    
    Now head to the harbor of Flotsam and go to the north west to find a cave
    entrance where the group of guards will wait outside with Malena. Search the
    blood spot at the entrance and head in to the cave. Hop down the ledges, pull
    your Silver Sword out and cast Quen on yourself. Now get out your bombs to
    throw as a huge rush of Nekkers come after you. Axii Sign helps a lot too to
    control one of them and they usually get in the way of the other Nekkers.
    
    Once they are all dead loot the chest and body, then examine it. Now head to
    the other side and kill some more Nekkers before climbing the ledge to your
    left. Follow the blood around a big gap and kill more Nekkers to climb another
    ledge.
    
    A few steps in you will find the two guards with Scoia'tel Arrows in them.
    Don't bother with the ladders as this only goes to a locked door, head out the
    way you came. Save the game and head over to the group to start a cut scene
    immediately.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    $ Lie and say "Monsters killed them." $
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    If you choose this option you should complete "In the Claws of Madness" first,
    before proceeding.
    
    Malena will thank you and tell you to meet her at the waterfall in the forest.
    
    If you head out to meet her set up traps all over the waterfall area before
    talking to her. Once you do talk, she will tell you that you know to much and
    a Scoia'tel ambush will happen. Kill them all and loot there bodies for a rare
    DHU BLEIDD ARMOR ENHANCEMENT.
    
    Now chase after Malena to the old mansion from the quest "In the Claws of
    Madness" and locate her by a pile of rubble, you will find her through the old
    main doorway and to your right, just as you walk in to where the old mansion
    once stood. You will have a few different dialogues to decide through at this
    point when you find her:
    
    "You don't deserve any." gets you 125 XP once you kill her.
    
    "Loredo will judge you." gets you nothing!
    
    "Away with you." - gets you 125 XP
    
    Choose any of the two except giving her to Loredo.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    $ Tell Truth and say "They were shot. $
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    You will then get two options:
    
    "Let's hear it." and then say "Lead on." to have the whole group lead to the
    tree branch where you saw Iorveth and you all get ambushed. This will be easier
    than earlier as you have backup. Search the bodies for the DHU BLEIDD ARMOR
    ENHANCEMENT.
    
    "I don't believe you." or "Enough of your lies." gets you 125 XP.
    
    The DHU BLEIDD ARMOR ENHANCEMENT is a very good item to find, so re-load and
    try again to get it if you don't get it the first time.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.19 - The Nekker Contract
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head to the Notice Board in front of the Inn and take the contract down for
    this one. You need to do some research on the monsters, most likely you will
    already have the Nekkers in the Mist book from the Prologue.
    
    Visit Cedric and get the formula for the Grapeshot Bomb if you didn't already
    have it. Now Meditate and create 4 bombs. You must now go to the south of the
    large tree you see on the south east corner of the town map to get on to a path
    and take it to the right to see a circular path (on your mini-map). Go left on
    it and fight the Nekkers until they slow down the respawn, plant a bomb by
    pressing the action button when prompted. Remember that using your medallion
    will help you find them. You should be inbetween two trees on the main map now
    just near the fork in the road.
    
    Now head east towards the tree on the right and circle around the base of it
    for two more nekker nests. Once these two are destroyed you will have one left.
    Head due south from the tree and cross the creek. If you reach the waterfall,
    go to the east side and a few feet to the north to start a fight with some
    Nekker's just outside there nest. While you are out here disarm five traps you
    come across and interrupt Geralt from succeeding by activating your medallion.
    This will unlock the SAPPER ATTRIBUTE.
    
    Once all four nests are destroyed head back in to town and go in to Louis Merse
    home to have a talk with him about the reward of 75 XP and 150 Orens.
    
    I have uploaded a map I found to help you visualize the locations easier:
    
    https://docs.google.com/file/d/0B_XDxP-9JGT5a19HUUdFYV9hZUU/edit?usp=sharing
    
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    2.03.20 - In The Claws of Madness
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you have talked to Cedric about the quest, head out to the house in the
    woods. You will meet Rupert just before getting to the mansion. As you two are
    talking you will be stormed by Nekker's. Head around to the left to kill off
    more Nekkers as they approach. Activate the Circle of Power just before you
    find the dog dead on the ground. Now wrap around and head down the stairs to
    the room below.
    
    Now head in to the next room for a cut scene where a spectre comes out with
    fire coming from all the cells. Head around the corner and jump down in to the
    next room. Here you will want to oil your sword with Spectr Oil and drink some
    Petri's Philtre. Now grab the HOSPITAL FILES (III) from the chest on your right
    and kill the two spectres that appear. Once they are killed a fire will
    extinguish at the door, head through after you collect the ESSENCE OF DEATH.
    
    You will see a ghost trying to bust the wall down straight ahead, don't bother
    going in as he will just vanish and reappear each time you leave. Go to the
    right and move forward for a cut scene. Continue after the spectre as the fire
    dies straight ahead when approached. Use your Quen Sign to protect yourself
    from the fire as you head around to the left. Head up the steps at the end and
    pass two ghosts that won't hurt you.
    
    Now head down some steps at the other end and drop down in to a room with some
    Wraiths to fight. Loot the room for a ROBUST CUTLASS and HOSPITAL FILES (I).
    Now head through the only exit out and on the corner you can examine a drawing
    on the wall. Use Aard Sign just to the right of this drawing to blast open the
    wall where someone sealed it up. Inside you can find a random armor
    enhancement.
    
    As you head around two corners you will run in to the second missing person you
    are looking for. He is a bit dillusional and needs some medicine. Prepare for
    another Wraith battle and head towards the fire, take a right just before it.
    As you approach the far table kill the Wraith that spawns and then turn around
    to kill another Wraith that spawns after the first one is dead. Now head over
    to the table to grab the medicine. Get in to the next room to loot the chest
    for HOSPITAL FILES (II) along with documents on the Wild Hunt. Head back and
    hand him the medicine to watch a cut scene.
    
    After the cut scene the fire dies out and the other survivor runs away. Head in
    to where the fire just was and watch a cut scene to find out what the spectre
    wants. Head back the way you came to locate Gridley waiting for you, and talk
    to him to get teleported out. You now have to decide how to solve this quest.
    
    Choosing "You need to see something. Come with me." will have them go down in
    to the basement and burst in to flames. You get 100 XP, loot the bodies for 60
    Orens a piece, another copy of the ROBUST WITCHER'S SILVER SWORD (You should
    already have this), and the curse is lifted. Search the chest nearby for
    HOSPITAL FILES (IV) which will then unlock an ACHIEVEMENT!
    
    Choosing "The ghost wants you dead." is the better choice. You will get two
    pairs of Nekker Eyes and Nekker Hearts and you must head back through the
    basement to reach the wraith at the end again. Prepare for a battle with the
    Wraith using some Spectre Oil and talk to him when you are ready. He will
    know they are false regardless of whether you use Nekker or Pig parts. Fight
    him a little easier than the previous Wraiths you have encountered and loot it
    for HOSPITAL FILES (IV). After the battle an ACHIEVEMENT will unlock.
    
    @Achievement Unlocked - Librarian
    
    Now go speak to Rupert and Gridley when you are done to decide what to do with
    them.
    
    If you choose "You have to be punished." Geralt will take them to Loredo. This
    choice reveals something about Loredo's mother that you will never hear through
    the other decision. You will also get 100 XP.
    
    Choosing "Now, go away" isn't the best decision as you won't get any XP for it.
    
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    2.03.21 - Troll Trouble
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    Head over to the Notice Board just outside the Inn and take the notice off the
    board for this quest. Now head out to the spot to find a man fighting off a
    group of Nekkers with an oar. Help him and then he will tell you what has been
    happening at the bridge. He will ask that you first talk to Chorab in Lobinden
    before you decide the fate of the Troll.
    
    Head back to Lobinden and find Chorab usually sleeping against a building near
    the central area with a fire. He tells you that he is only leaving the bridge
    screwed up because he started drinking, and Geralt is asked to help the Troll.
    Now head back to the bridge and drop down the side of the bridge from ledge to
    ledge to get to the lair. Talk to the Troll and no matter what is said he will
    start to attack you.
    
    Once you get his HP down halfway he will ask you to stop. Now you must decide
    a big decision. This decision is for two seperate achievements...To spare or to
    kill ALL Trolls in the game. Due to the game having mulitple endings...EIGHT at
    that, you have to branch your story to help make it easier for you to get these
    achievements. Once you get them both it doesn't matter what you decide to do.
    Kill the Trolls achievement, you will want to side with Roche later; otherwise
    choose the other side if you want to get the achievement for sparing them.
    
    $$$$$$$$$$$$$$$$$$$$$
    $ Killing the Troll $
    $$$$$$$$$$$$$$$$$$$$$
    If you decide to kill the troll say "Not good enough" and continue the fight.
    Once you kill the troll head back to Louis Merse for your reward. You will get
    50 Orens and 125 XP. Now remember that if you have not received the secret
    achievement for killing all trolls, you should stick with this decision!
    
    $$$$$$$$$$$$$$$$$$$$$
    $ Helping the Troll $
    $$$$$$$$$$$$$$$$$$$$$
    If you want to help the poor alcoholic say "What's with the heavy drinking?".
    The second response doesn't matter what you say as Geralt wants to help find
    the killers for him. Now head back in to town and talk to Zoltan at the Inn.
    Ask him why anyone would want a troll's head. Now go back outside the front of
    the Inn and up the stairs to Sile's room to talk to her. Ask her if troll heads
    are used in alchemy.
    
    Now head in to Lobinden just outside Flotsam and speak to Sendler. You will
    find him inside the his house located just behind the house in front of the
    fire pit that a lot of people gather around. Inside you will be able to examine
    the Female Troll's head. Ask him "Where'd you get the she-troll's head?". He
    will tell Geralt that Dmitri sold it to him. One of Dmitri's people will be at
    the Inn after dark. Now ask for the head back and he offers to play you in dice
    poker for it. Play him in a game of Dice Poker for the Troll's Head, you will
    have to complete the "Poker Face: Flotsam" quest first. Once you win choose the
    She-troll's head.
    
    Now head over to the Inn and meditate until after midnight. Head inside and go
    downstairs to the room where you play dice and fight. Talk to the man in the
    middle of the room standing by the barrel. Either intimidate him or fistfight
    him to get the location of Dmitri.
    
    Now you must prepare for a good fight against Dmitri and his men. Bring Hanged
    Man's Venom and oil your blood just before heading over to the cemetary. You
    can reach the cemetary by going back out to Lobinden and then heading out in to
    the woods at the northern most exit, wrap around to the left and climb the
    small hill to reach the cemetary above the village. Keep Quen up and take down
    the lackies first. Loot all of the bodies, including the elven spy. You will
    retrieve REPORT FOR THALER, DMITRI'S LETTER OF SAFE PASSAGE, and BANDIT HIDEOUT
    KEY. Now head back to the troll.
    
    Hand over the head and the troll will hand you the DIAGRAM: HUNTER'S ARMOR. Now
    tell him you found the murderer's. Now head back to Lobinden and talk to Chorab
    for your reward. You will have to either accept half the payment promised or
    intimidate him in to giving you the rest.
    
    ###############################################################################
    Raid the bandit hideout
    ###############################################################################
    
    If you helped the troll and took the key from Dmitri's body you can access the
    bandit's hideout. Head back down in to the water where you met the troll and go
    to the right. Before reaching the dead end in the river head up the ruins on
    the left and go along the right edge to get back on to land. Head down the
    hill on the other side and start fighting through some Bandits.
    
    In the far back guarded by a lot of Bandit's you will locate a locked house
    that uses the key you found. Kill them all off and then head inside to loot the
    place. There isn't anything to special here though.
    
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    2.03.22 - The Endrega Contract
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    You should be powerful enough to perform this quest now. Head to the notice
    board near the Inn and take this paper off the board. You will now want to go
    purchase the book on Endrega from Einar Gausel, now read it to learn about the
    enemies you are about to face. Now stock up on traps as you will have to fight
    some larger Queen verions of the Endrega.
    
    Take the side path along the river out of Lobinden. Head all the way forward
    through Nekkers and take a right when the trees block your path to find
    Endrega's protecting large green pods. Kill the Endrega and then set up a load
    of traps all around. Once you feel secure open all three pods to destroy the
    insides. Once all three are destroyed a queen will come out to attack you. Get
    the queen to get caught on a trap and then start attacking her. If you have
    Insectoid oil for your blade go ahead and use it.
    
    Looking at your main map you should be at the large tree just below the middle
    of the town. You now want to head east to the river to find the waterfall. Now
    head north up along the path and you will pass a destroyed wagon with dead
    bodies. In a few feet away from this Endrega will attack you as the nursery is
    a few more feet up and to the right. Repeat the tactics here on the second
    queen.
    
    Once both queens are killed head back to Louis Merse for your reward. You will
    get the DIAGRAM: SUPERB WITCHER'S SWORD, 200 Orens, and 75 XP. The diagram is
    for the best Silver Sword you can get in Chapter 1, it is recommended to make
    it at this time. By now you should be or are very close to reaching Level 10
    which unlocks an ACHIEVEMENT!
    
    @Achievement Unlocked - Journeyman
    
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    2.03.23 - The Kayran: A Matter of Price
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now do as you were told a few hours ago and head to the harbor to talk to the
    merchants about the Kayran and the price of completing the quest.
    
    Asking for an advance gets you 200 Orens now but gets you a small pay out over
    all.
    
    If you ask him to double your fee he will think its rediculous. You will now
    want to use the Axii option "You'll double the reward.". This will later help
    unlock the Haggling attribute.
    
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    2.03.24 - The Kayran Continued
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    Now head east out of the town and village heading deeper in to the forest. You
    will need your standard weapon ready to kill off the Bandits patrolling these
    roads. The second group of Bandits up the road by the fire has a chest of 50
    Orens. Continue up the path to locate Triss, so this is where she's been
    waiting!
    
    Get out your Silver Sword now and follow Triss down to the Kayran's Lair. As
    you hop down two more ledges and seeing some footprints Geralts Medallion will
    react. You can see why in the distance as a load of Drowners ambush you. Its
    best to oil the blade with necrophage oil and use Quen Signs often. Once they
    are all killed head over to the mucus on the cliff edge and collect some. Triss
    will cast an examination spell on the mucus to find out the monster is sick and
    dying due to being mutated quickly....by someone's magic perhaps?
    
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    2.03.25 - Mystic River
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    Since we are already over by the ship go over to it and scan the area with the
    Medallion. Just at the lip of the ship you will find a skeleton on the left,
    when you search it the quest will activate; you also get a key.
    
    Now loot the barrel near the Skeleton and then head to the right side of the
    tipped over ship to unlock a chest with some documents and crafting materials.
    Read the two documents and then you must find a Royal Post Mailbox. Now head
    back to Flotsam.
    
    Once inside Flotsam head over to Louis Merse's house and go over to his desk.
    Search the little chest on it to drop the papers off. Now talk to Louis about
    the postbox and use Axii to take a look inside. You will unlock the CONJUROR
    ABILITY at this time. Drop the mail off and take the other letter out to review
    it.
    
    This quest will continue later in the game.
    
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    2.03.26 - The Kayran: Ostmurk
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head over to Lobinden and speak to Cedric about the Ostmurk to help in your
    battle. He will tell you that the moss will grow in a cave deep in the woods
    beneath some elven ruins.
    
    Now head out to the good old waterfall you may have seen a few times and look
    behind it for a cave if you haven't already looked. Head down in to the depths
    where, depending on the time of day, you will find Nekkers, Drowners, or
    Scoia'tael.
    
    When the path comes to the first split in the path you can locate some ROBUST
    WELL-BALANCED DAGGERS. At the second split in the path climb up the one on the
    right to continue further in to the cave. Take the next right to grab a MAIL
    ARMOR ENHANCEMENT. Headig further in you will face a Greater Rotfiend. Oil
    your Silver Sword with necrophage oil along with casting Quen. Once the monster
    is killed you will need to roll away to avoid its explosive poisonous body.
    
    Now head over to the bright blue glowing moss and collect the OSTMURK. Now
    meditate and go in to your Alchemy to create at least one Mongoose potion.
    
    This quest will finish when you use the Mongoose Potion at the start of the
    Kayran fight.
    
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    2.03.27 - The Kayran Continued
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    It is finally time to take on the beast everyone at the harbor is worried
    about. Head over to Cedric and purchase DIAGRAM: KAYRAN TRAP and craft it if
    you collected the Iron Frame during the sneaking section at Loredo's compound.
    You may have to go see Berthold Candeleria in the Non-Human district blacksmith
    shop for Silver Ore if you don't have any on you. You will need the Kayran Trap
    part you found, 2 Oil, 1 Iron Ore, and 1 Silver Ore to make it.
    
    Now head over to the Inn and go upstairs from the front of the building. Go
    inside the second door to find Sile to talk to, tell her you are ready. The
    game will then load you out deep in the forest with Sile. Head over to the edge
    and drink the Mongoose Potion here, then drop down the ledges just before the
    bridge on the right. Soon a cut scene will start as you make your way back to
    the ship.
    
    At this time being just level 10 or so you will only be able to take about
    three to four hits from this boss. DO NOT try to go around to the back of the
    Kayran as it will sweep you back in front of it and start a really deadly combo
    on you! Also DO NOT go to far back or else you will get caught in swamp weeds
    and have to quickly press the interaction buttons that pop-up on the screen to
    get free of them!
    
    You want to start by eliminating tentacles from the massive beast. Roll out of
    the way of the tentacle the beast always raises right away to smash down on
    you. If you get inbetween the two tentacles right in front of you, it will back
    up and spit a poison at you. Since you drank the Mongoose Potion the poison
    will not hurt you. Now run over to the yellow marker located on the field and
    place the Kayran Trap here by pressing the button indicated on the screen when
    you are standing in the spot. Once the Kayran slams down on the trap you will
    unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Artful Dodger
    
    The Kayran's health will now reduce one-third of the way. Quickly get in front
    of the now severed tentacle and wait for the Kayran to stop its temper tantrum
    of pain. Once the tantrum is over use the Yrden Sign somewhat near another
    tentacle. Wait for it to slam down on the ground and roll out of the way as the
    tentacle becomes stuck. Now with the Silver Sword slash at the tentacles
    bulging spot to sever the tentacle. This will reduce the health to half now.
    Use Yrden one more time on the great beast to destroy a third tentacle, the
    health will now come down to one third left at this point.
    
    As the Kayran throws another tantrum, this time it will swing one of its
    remaining tentacles horizontally catching Geralt on it. You will then need to
    mash the button prompted on the screen to fill the bar allowing Geralt to stab
    the tentacle. The creature will then smash against the bridge causing it to
    fall on to it.
    
    At this time the fallen bridge becomes a sloped ramp that you will need to roll
    up. Once at the top a cut scene starts up and Geralt kills the Kayran. You gain
    1,750 XP and unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Kayranslayer
    @AKA in some versions - Oh My God! You Killed the Kayran! You Bastards!
    
    Head over to the main body on the right side and collect the items off the
    body.
    
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    2.03.28 - The Kayran: A Matter of Price Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to the harbor and speak to the merchant you negotiated with earlier.
    You will gain anywhere from 500 to 1,000 Orens. Also if you talked him in to
    doubling the amount to 1,000 Orens you will unlock the HAGGLING ABILITY. You
    will also receive the DIAGRAM: KAYRAN SKIN ARMOR.
    
    Go craft this item now and get other things upgraded as you wish.
    
    14 Robust Cloth
    6  Hardened Leather
    1  Kayran Skin
    8  Twine
    
    Once the armor is completed you will unlock an ACHIEVEMENT in about a minute
    once the game realizes you crafted it.
    
    @Achievement Unlocked - Backbone
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.29 - The Assassins of Kings
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    When you head away from the merchant Triss will teleport in and tells you that
    someone adjunct with Iorveth is on the prisoner boat and Geralt wants to speak
    to him. Follow Triss out to the ship and talk to the soldiers to be let on the
    ship. Head below and to the opposite end to start a cut scene. Now cast the
    Axii Sign on him by repeatably tapping the button to cast the spell.
    
    It doesn't matter what options you choose here to go through the conversation.
    Near the end try to use a method of convincing that you haven't used much to
    help level it up.
    
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    2.03.30 - Returning Memories
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once the conversation with Ciaran is over, Geralt will have another clue opened
    to his past. Triss will tell him that with just a single petal of the Rose he
    can get his memories fully restored.
    
    You must now decide whether to take Triss with you on the trip to look for the
    Rose or not to. If you take her with you can unlock a love scene between the
    two of them soon as well as unlocking an attribute when she comes with.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.31 - The Rose of Remembrance
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Either follow Triss if she is tagging along or go talk to Cedric for
    information on the location.
    
    Talking to Cedric makes you fetch him some Vodka and drink with him, you will
    have a drunken screen effect making it a little difficult to navigate the
    monster infested woods, or you will have to give him Orens for him to buy the
    Vodka himself. 
    
    Once you make it to the waterfall you will find the marker on the mini map
    indicating the path leading up the to the gardens, or Triss will automatically
    know where to go.
    
    If Triss is not with you, you must pick the Rose and head back to the Inn to
    hand it over to Triss. You will gain no XP or any boosts with this method.
    
    If Triss is with you head up the path she chooses and grab the flower to give
    to her. Climb up the many ledges and you will soon reach the Elven Baths. Now
    take the Rose and hand it to Triss. Soon after three bandits from town will
    come up and talk about removing the statue to put in the Chancellors new
    garden. Triss steps in to stop them and a fight begins, kill them all with your
    standard sword. Don't forget to use Quen since Triss seems to have a hard time
    throwing fireballs at the right people...
    
    After another cut scene the two of you will fall through the ground to the
    Elven Baths. Save your game here so you can watch the Love scene once, but it
    is best to pass it up in the long run. Turn to Geralts right and loot the chest
    and plants. Read the book on The Wild Hunt. Now talk to Triss and make a
    decision.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    % Love Scene - No Resistance to Magic Attribute %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    If you want the love scene say "You could use a bath."...this however has a
    drawback of not getting the powerful Resistance to Magic Attrbute. Follow it up
    with "I can't" to get the quest XP. You then see a cut scene where Triss and
    Geralt have a love scene while two elves and a dwarf walk up top and see the
    dead bodies. Once the cut scene ends Triss will tell you not to get caught up
    in things when your memory returns. Anything you say doesn't matter until the
    end of the conversation. Be sure to pick "I can't". This option gets you the
    quests XP and most likely will level you up again. Roche will then smash
    through the wall in to the bath house and help you out of the area.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    % No Love Scene - Helps Unlock Resistance to Magic Attribute %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    If you decide to skip the love scene for the Resistance to Magic Attrbute say
    "Nothing. Let's get out of here." This will then skip the love scene and you
    will then have another conversation that is the same at this point for either
    choice you picked. Triss will tell you not to get caught up in things when your
    memory returns. Anything you say doesn't matter until the end of the
    conversation. Be sure to pick "I can't". This option gets you the quests XP and
    most likely will level you up again. Now you will be allowed to use Aard Sign
    on the opposite corner to blow open the wall and get back to the surface. As
    you reach the top you will over hear a conversation that you would have heard
    from the cut scene in the love scene, but instead you will interrupt them.
    
    Now head to the opposite side of the room where you first fell in and use Aard
    Sign on the wall when it prompts you to get an opening you can climb through.
    As you head up you will over hear the elves and dwarf that were above your
    location as you interrupt them. Try the "Let us leave in peace." option and
    then tell them to fight you for the best outcome.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.32 - The Assassins of Kings Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head back to town and meet up with Zoltan back at the Inn. Ask him about
    Iorveth and he will arrange you to meet him. Shortly after Zoltan will bring
    you to a pillar and a cut scene will start, the elves ask you to meet Iorveth
    at a clearing. Zoltan then explains to Geralt that this is a known trap, but
    Geralt wants to go anyways.
    
    Put Insectoid Oil on the Silver Sword and head out to the clearing, make sure
    to activate the three circles along the way to boost your powers. Use the Quen
    Sign at all times and dodge-roll around to the back of the Arachas and start
    wailing on it with the Silver Sword. Try to kill it and loot right away before
    the next cut scene starts, if you don't you will lose out on any items it
    leaves behind due to a glitch, with a slight chance it stays.
    
    During this conversation do not say "You're a murderer.", this will trigger a
    cut scene of both Zoltan and Geralt die.
    
    If you say "Let Zoltan go.", you don't want to say "Loredo was right about
    you."; this will get you killed as well.
    
    You must tell him "Letho wants you dead." to start another cut scene.
    
    Now go through all the dialogue you want to listen too and then say "I need to
    do something first." so you don't go automatically in to a difficult battle.
    You now have some time to do a few more errands.
    
    Use this time to now search the area for loot. If you didn't get a chance to
    loot the dead Arachas earlier, check to see if it is still there. It usually
    glitches out and you won't be able to grab the items. Now head back over to
    where you jumped down from and look to the right for a path heading through
    some bushes. At the entrance to this path on the right you can search and find
    the Sword of Kaer Morhen. This is the second best Silver Sword you can find in
    Chapter 1.
    
    Now head back to Flotsam and purchase any valuable items they all hold at this
    point as it is about time for us to move on with the game very shortly. Once
    that is done head over to Lobinden and talk to Anezka.
    
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    2.02.33 - Melitele's Heart Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Ask Anezka "Tell me what you know about this amulet" to start the quest. She
    will tell you that there is magic in it and will want to buy it from you.
    
    If you say "I wouldn't mind selling it" a cut scene will start up and she
    settles for 200 Orens. If you accept it by saying "I want to get rid of it."
    Geralt gets 200 Orens and 50 XP.
    
    Saying "I've changed my mind" stops the cut scene and sale.
    
    Saying "It must be precious to you." starts another cut scene, then use the
    persuasion option "A customer like me doesn't come along often....". If you are
    successful she will tell you that the talisman is actually Melitele's Heart, a
    potent protective amulet that was cursed. She will then tell you that she
    thinks she can reverse the spell using a Troll's Tongue, Eyes of an Arachas,
    Fetus of Endrega, and the essence of death.
    
    Troll Tongue - Get from Troll Trouble quest by killing and looting the body or
                   buy it from Cedric
    
    Eyes of Arachas - Get from the previous quest fighting the Arachas
    
    Fetus of Endrega - From looting Endrega or during the Endrega Contract (Known
                       as Endrega Embryo)
    
    Essence of Death - Get during the quest In the Claws of Madness
    
    Once you have the ingredients head back to Anezka and ask about the talisman
    and ask more about the ritual. Ask her if she can perform the ritual and she
    tells Geralt to meet her at midnight over at the Shrine to Veyopatis. Make sure
    you have some Spectre Oil and get some Fury Traps to spread out around the area
    of where Anezka meets you. Its best to use some Mutagens and place a Fire Rune
    in your Silver Sword as well.
    
    Head over and meet her in the woods, then tell her you are ready.and she will
    start the ritual. You must protect her from Spectres that appear trying to stop
    her from fixing the talisman. Keep them focsed on you and use Quen whenever it
    runs out.
    
    Once Anezka says she has done it, the wraiths will stop. Go back and talk to
    her asking if there is "Succeeded?" she will hand over the talisman which is
    now named MELITELE'S HEART. It now gives you a Vitality Regen of +1. You will
    also get 125 XP for completing the quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.34 - The Assassins of Kings Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now it is time to head over to meet up with Iorveth and talk with Letho. Climb
    the path to the left of the waterfall and climb up a ledge just before Iorveth
    to start a cut scene. Simply move forward with Iorveth bound like a prisoner
    and go in to the area where you and Triss were at a little while ago to meet
    Letho.
    
    There is a huge decision at this point that influences the story in Chapter 2.
    You have to either give Iorveth his sword and side with him or help Roche. If
    you side with Roche he will give you more XP.
    
    Regardless of what is said you will have to make your decision and help either
    person, then fight Letho. You must use Yrden and any traps that you have to
    catch him off guard. Don't go to far away or else he will throw a bomb, use
    Aard, or Igni on you. Just set the traps and then hack away at him when he is
    caught. Get his life down to halfway and you will win the fight. After the
    cut scene whoever you sided with in the battle will come check on you.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.35 - Where is Triss Merigold? - Sided with Iorveth
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Run back to Flotsam and you will find the village in a burning mess. Head to
    the Inn as soon as you arrive. When you reach the town square you will see that
    the humans have revolted against the nonhuman district attacking them. You can
    interrupt a group of humans beating up a dwarf. Stop a few more situations any
    way you feel and then enter the Inn.
    
    Deal with another situation inside the Inn to stop a small group from killing
    two elves inside. Then talk to Dandelion to figure out where Triss is. Now head
    to Sile's room back outside and up the stairs. As you leave the Inn again
    another mob will appear at the far end. Now head upstairs and in to her room
    for a cut scene. Look around for clues and you will find a peephole leading to
    the Brothel. Leave the room and go next door to speak to the Madam.
    
    Speak to Margot for a cut scene and then you will be in control of Triss as she
    talks to Philippa. After the cut scene you gain control of Geralt again to ask
    questions and watch cut scenes. Margot will then tell Geralt to hand Iorveth a
    list of Derae's killers. Choose the top option if you accept it.
    
    Now head out to the forest on your way back over to the elven ruins. Use Cat
    Potion to track the spots of Cedric's blood, or use the Medallion to see spots
    on the ground every so often. You will find his body around the lake, when you
    walk up near him you will start a cut scene. You will now receive 900 XP after
    the cut scene.
    
    You must now decide to either join Roche or Iorveth, this choice branches the
    story towards four endings on both sides. This is a great place to SAVE YOUR
    GAME to reload later and get all the endings. Skip to 39 or 40 to continue on.
    You can choose which person to go see in the Journal!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.36 - Where is Triss Merigold? - Sided with Roche
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Follow Roche back to Flotsam, when you reach the square you will find that they
    are throwing a feast. Either drink and get wasted while trying to find Triss or
    decline for now. Head over to the Inn and go inside while Dandelion is talking
    about you. Once again drink some more or turn it down. Dandelion will have a
    key to Sile's place, follow him up the stairs.
    
    Head inside the room to find a big bloody mess. Check around the room and find
    the peephole to the brothel. Head back outside and over to the next door and
    talk to Derae. She explains what her and Margot saw as a flash back begins.
    Triss will be talking to Dethmold, a sorcerer for King Henselt. Go through the
    information until you find out that Margot is missing and Cedric staggered off
    in to the forest, most likely his blood.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.37 - Margot's Disappearance
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head inside the Inn and go downstairs to enter the room where the Dice Poker
    and fist fighting is going on. Go straight across the room through the other
    door to reach the Brothel. Head in to the first door on the right to find that
    Margot has hung herself. You can find her suicide note at her feet, she was
    Iorveth's informant.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.38 - Where is Triss Merigold? - Sided with Roche Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back outside of the Inn and either use a Cat Potion or Geralt's medallion
    to see the blood on the ground. Leave through the side gate out to Lobinden.
    Wrap around to the right in to the forest and get your Steel Sword ready as a
    unit of Scoia'tael attacks you. Make your way over to the waterfall to locate
    Cedric dying near the water.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.39 - At a Crossroads: Vernon Roche
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to Flotsam and seek out Roche at the Blue Stripes Head Quarters. Talk
    to him about what he learned new to move the story along. Then say "All right,
    let's do it your way." to fully join Roche.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.40 - Death to the Traitor!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    %%%%%%%%%%%%%%%
    Best Way Inside
    %%%%%%%%%%%%%%%
    Head back to the Nekker Cave just outside the harbor area and enter it. Go all
    the way through fighting your way deep in to the cavern to locate a ladder that
    a guard will start to climb down. Kill him and then climb up the ladder to go
    through the trap door at the top. You will be in the area where you found the
    Kayran Trap Part. Talk to a girl named Helen here and get 400 XP for using this
    method to get in to the compound.
    
    %%%%%%%%%%%%%%%%%%%
    Standard Way Inside
    %%%%%%%%%%%%%%%%%%%
    Get to a vendor or store most of your items in the Inns basement since you will
    be ablto grab a lot of loot out of the compound. Now head over to the alley
    designated as the meeting spot at night for a cut scene. Climb the ladder and
    walk across the board to drop in to the compound.
    
    Wait in this spot for a merchant to come by looking for a girl named Helen.
    When he has his back turned towards you, knock him out. Now quietly walk around
    to the right and wait for the guard walking around with the torch to walk away.
    Carefully go around the corner and there may be another guard taking a pee
    break just to your right. Knock him out and quickly get over to and hide by the
    stack of logs straight ahead. When the next guard with a torch on your right
    starts to walk away from you, sneak up from behind and knock him out.
    
    Take the key off this knocked out guards body and go through the door over here
    to find Helen, get up to her to start a cut scene. She tells you that Ves was
    taken to a tower, Geralt frees her and now you must find Loredo's mother.
    
    %%%%%%%%%%%%%%
    Paths Combined
    %%%%%%%%%%%%%%
    Climb the scaffolding to the left of where Helen was standing and then jump in
    to the open window. A cut scene will start up showing whats going on in the
    tower at the same time as you getting in to the house.
    
    Carefully make your way around the kitchen and over to the door at the opposite
    end to see where a guard is patrolling, wait for him to turn his back and then
    knock him out. Now head through the door on the left and wrap around the corner
    for a cut scene that has a Quick Time Event (QTE) on certain difficulties. Wait
    around the room looting it as the effects of the fisstech wears off. You will
    find the key on her body.
    
    Now head up the stairs for a cut scene on whats happening to Ves at the same
    time. Take the door at the end of the hall, NOT the door on the right. Now wait
    for a guard to come out of the room and look out the window, knock him out. Now
    carefully head in to the room a little bit and steal from the small chest on
    your right for LOREDO'S LETTER. Its best to also kill the two guards in the
    room. Head up the stairs and carefully enter the next room. You must sneak
    through this first bed chamber and in to the next room to open the chest for a
    key to the tower. Now climb the stairs up another level.
    
    Enter the next room at the top of the stairs to see Ves in the distance and
    Loredo not around. Be careful as you will have to hit a button as he charges
    you with a spear, this again depends on your difficulty. Attack him and roll
    out of the way when he swings the spear around. Keep on him with light attacks
    to get him in to a corner and then you can usually just mash the botton to
    attack him and kill him off really quickly. Now head over to Vess and release
    her.
    
    Loot the room and then check the other door to find Moril laying in the bed on
    the left. She has been locked up here and is pregnant. Now head down the stairs
    and then a cut scene will start as her water breaks. Ves takes her back up the
    stairs to deliver the baby as guards appear below. Head down and deal with them
    and then continue down the stairs. After passing through the mothers room take
    the door on your left to join Roche and his men.
    
    Roche will tell Geralt they ran in to a problem and then a cut scene will
    start. You take control as Roche in a battle against Iorveth. Just run away
    from his swings and then hit him a few times to get him to give up. You will
    now unlock an @ACHIEVEMENT!
    
    Achievement Unlocked - To Aedirn!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.41 - At a Crossroads: Scoia'tael
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This quest can come to you in two different ways. If you sided with Iorveth at
    the fight and handed him a sword he will meet you right after Cedric dies. Tell
    Iorveth he can count you in.
    
    If you sided with Roche during the fight you will meet Dandelion and Zoltan
    after Cedric dies. You will have to head up the path just to the left of the
    waterfall to reach the Elven Ruins where the rose was. Talk to Zoltan to the
    left of the statue as you walk in the entrance door. Have him give the signal
    and then you are told to meet at the river bend at midnight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.03.42 - The Floating Prison
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head to the meeting spot and you will be told that two groups will be attacking
    from different angles. Head back up the path and follow your group past
    Flotsam's gates. As you wrap around the corner some guards will attack and then
    climb the ledge to lad in to another area.
    
    As you wrap around the bend to the right another group of guards will be
    waiting for you to slaughter. Head to the right and drop down the ledge, move
    forward to start a cut scene. Now continue along the ledge hugging to the right
    and climb up, not down, to reach the front side of Flotsam for a cut scene.
    
    Head down the path a little bit and drop down to the shore. Mow down the guards
    as you make your way over to the ship. Get on the ship itself and kill the
    remaining guards.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    If you want to use this opportunity to get branched stories so you don't have
    to play through the whole thing again THIS IS THE SPOT TO SAVE A SEPERATE FILE!
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    Now go to the far side of the ship and free Iorveth as he is tied up to watch a
    cut scene.
    
    Loredo sets a house full of elven women on fire, Geralt decides he will not let
    them die and jumps off the boat. You can either free the women or go kill
    Loredo, depending on which you choose will determine which two endings you can
    work towards at the end of the game; a total of four endings to work on!
    
    To free the women, run past all of the townsfolk as they ask you to save all the
    women. As you wrap around to the watch tower you must fight off more guards at
    the entrance, then head inside. Climb up both ladders quickly as the fire will
    start to spread and burn you if you don't move fast enough. Once at the top
    start releasing the three women by selecting them and tapping the action prompt
    to untie them. Watch a cut scene.
    
    To kill Loredo, run past all the townsfolk asking you to free the women and do
    not turn towards the watch tower. Instead continue after Loredo as he runs over
    to the townsquare. You will meet a part of the townsfolk that do not like
    Geralt and you will have to fight through them and some more guards. Once
    inside the townsquare you will find Loredo up on the gallows while his best men
    are on the ground charging you. Toss a few bombs at them and then go in for the
    kill. Once the personal guards are dead you will have to fight the shielded
    guard. Once he is dead go after Loredo for an easy kill. Now head back to the
    dock and go a little ways up and look to the right to use the rowboat and watch
    the cut scene.
    
    Ask about Roche when you get the first chance to get a cut scene and unlock an
    ACHIEVEMENT!
    
    Achievement Unlocked - To Aedirn!
    
    *******************************************************************************
    2.04 - Chapter 2 (Roche's Side)
    *******************************************************************************
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.01 - Prelude to War: Kaedwen
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    We start this next chapter as a character named Henselt. After the live talking
    head down the hill through the underpass and over to the other people staight
    ahead as they greet you, take a left just before you get up to them. If you are
    on Dark Mode and want to get the Oathbreaker Dark Armor Set save your game now.
    Continue around the bend to reach the outdoor tent for a cut scene.
    
    Say whatever you want for the first option and then when the dragonslayer comes
    in you will want to make a decision on what to do.
    
    Saying "Silence, Dethmold" you can duel Saskia one on one by saying "I'll
    fight."; Saying "My plans for you are altogether different" you start a large
    battle between the two forces.
    
    Saying "Will you threaten me as well?" with a little cut scene and then you
    will have to choose another option from the three first options.
    
    Saying "You're taking a great risk" opens more dialogue. "I've heard enough"
    starts the mass battle and "I will hear you out" gives you a duel offer.
    
    Whatever you choose you will have to do battle, the one-on-one battle is the
    easiest of them all.
    
    Once it is done the game goes in to a cut scene. You will now regain control of
    Geralt and have to fight off the Wraiths. After fighting through a dozen or so
    Wraiths you will fight Draugirs. Make sure to loot at least one of them before
    killing the second, these items are needed for Dark Mode Armor Set Oathbreaker.
    Once they are killed another cut scene will start and just like when Triss
    protected you from the arrows, only easier.
    
    Walk with the group and kill off any Wraiths that get through the barrier. Soon
    some shaman Wraiths will stop Dethmolds power and you must go kill them quickly
    to get the barrier back up. Continue walking along the path again fighting off
    any of the enemies that manage to get through. Shortly after again more Wraiths
    will slow Dethmolds power, take them out and move on as the eclipse is almost
    over. As you make it to the final stretch Wraiths will stop him again just
    before reaching the safety of the fort. Make sure to fight quickly and kill
    both Draugir that appear so you can loot them and get the Draugmir Armor
    Fragment. THis battle seems to be timed and if you don't swing fast enough you
    may have to reload the autosave to try again for it...of course it is only
    needed on Dark Mode difficulty.
    
    If you are on Dark Mode and want to make the Oathbreaker Set of Dark Armor
    check your inventory at this time and make sure you picked up a Draugmir Armor
    Fragment. If you didn't get one from the Draugir that attacked in the field
    reload and try again. You have another chance with a special Bullvore later on
    as well, but it is best to get it now so you can create it as soon as possible.
    The Bullvore seems to barely drop this item, so it is best to get it now.
    
    After another cut scene Geralt has to follow the gate guard to the forts tavern
    which turns in to a tour of the camp. He shows you where the Armorer is, the
    canteen, circles back out and over to the tournament grounds. After Zyvik gets
    his winnings he will take you to a prisoner section where you see a bound elf.
    This concludes the tour and awards you with an @ACHIEVEMENT!
    
    Achievement Unlocked - Tourist
    
    Now follow Zyvik up the path to a gate where he leaves you on your own. Now
    search the tents and the area for items and then go to the group of people
    standing outside the tent at the end to find Shilard. Talk to him with any
    option but don't use the Axii Sign as he is always immune. Now enter the tent
    at the end and talk to Henselt, it doesn't matter what you say here either.
    After the conversation you are asked to break the curse of the battlefield,
    along with 1,000 XP.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    Exploring Kaedweni's Camp
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Head back to the area where the Canteen was and talk to Isidor just behind the
    tent on the left to do some shopping. Once you are done shopping and selling
    items.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.02 - Bring it on: Kaedweni Camp
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to the area where the Canteen was and go to the group of men standing
    at the fire and arm wrestle the man on the right. Once you win arm wrestle the
    man on the far left. Now head over to the blacksmith tent and talk to the man
    just to the left of it to arm wrestle him. Now go back to the upper camp area
    where the King is and talk to Adam Pangratt about arm wrestling, win against
    him to win the challenge.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.03 - Conspiracy Theory
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head over to Dethmold's tent to talk to him. make sure to explore every
    talkable line here to get the most out of the story. Also make sure to mention
    the line about "What's with the coins?". Now check the bookshelf for THE REALMS
    OF THE NORDLINGS.
    
    Now we must do some good deeds around the camp so the guards will let Geralt
    talk to the elf prisoner.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.04 - Little Sisters
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    In the main section of camp head past the tournament grounds and you will start
    a cut scene as a soldier is sucker punched. Talk to him after the cut scene
    ends, if at any point he walks away from your insults talk to him again to
    continue on. Ask him "Why did you go to the riverside?", "Around what time did
    all this happen?", this opens up "I could get rid of that spectre. For a
    price.", then responde with "I guess I'll have to." to advance the quest.
    
    Now head out of the camp the way you came in and Zyvik will ask you to find two
    soldiers that wandered off. Cross the small bridge to Roche's camp and locate
    Liva and talk to her in the Brothel section. Ask her everything on the list to
    learn about the area and the hut on the beach. Now head over to the hut by
    wrapping around the camp to see the blue tents and cross the river and go in to
    the ravine.
    
    Take the first right and you will come out near the beach. As you head towards
    the hut you will see a spectre on the beach, approaching it only makes it
    vanish. Head over to the hut and you will find nothing inside, so head out back
    to the graveyard off to the side. Look for a tombstone marked as Malget's. It
    will have an arrow pointing down, a diamond, and an arrow pointing up. Now head
    to the side of the hut to find some barrels you can destroy with Aard and
    reveal a secret door to descend.
    
    In the secret basement you will find three altars with candles, each marked
    with a symbol on the front. Light the Down Arrow, Diamond, and then the Up
    arrow to reveal another secret room. Now leave the basement and head down to
    the beach. You will be able to speak to a spectre now. You must now decide what
    you want to do:
    
    "I kill wraiths." or "I'm a witcher." followed by "You lie. Die." puts you in
    to a battle against three spectres with higher than normal health. Once you win
    the battle, go talk to Mavrick for your reward of 50 Oren and 50 XP.
    
    "I'm a witcher." followed by "I'll need to check that." lets you go seek out
    Mavrick. If you say "The spectre claims you're a murderer." Mavrick runs away.
    You will find his torn up body out at the beach and the spectres will summon a
    demon to deal with you. When you kill it you gain the diagram to the BEST steel
    sword in the game called "MAHAKAMAN SIHIL". This is the only way to obtain it,
    no XP and no Orens. You also fail the quest this way.
    
    The other option is to say "I'm a witcher." followed by "I'll need to check
    that." Go talk to Mavrick and tell him "I need your help to drive the spectres
    off". Now head back to the hut and get Mavrick to follow you down to the beach.
    Now say "I need to ask you something" followed by "Tell the truth". If you turn
    against him here the three spectres fight him alongside you, then you fight the
    demon and get the sword diagram, failing the quest. If you side with Mavrick,
    the two of you fight the three spectres. You will gain 300 XP with no Orens
    even though it is in the cut scene.
    
    Its up to you in the end, either feed an innocent man to the demons for a sword
    diagram or get your 300 XP. The truth is he did not kill the women...he is
    actually the three girls brother. The father had killed the daughters because
    the knights had raped them.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.05 - Lost Lambs
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head across the river from the blue striped tents and take a right to get to
    the beach. Wrap around to an opening where a cut scene will start and you will
    have found the two soldiers that are missing. Tell the two soldiers you will
    help them, but first Geralt wants to look around the area.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.06 - The Blood Curse
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head over to the center of the area where the wooden wheel is and explore the
    area. You will then get a prompt to examine a lot of things, go down the list
    and take the SQUARE COINS, LETTER, and the RUSTY NAIL. Head back to the two
    soldiers and talk to them but DO NOT hand over the nail.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.07 - Lost Lambs Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head back along the beach and kill off two waves of Drowners. Go to Zyvik
    and collect your reward.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.08 - In Cervisia Veritas
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back in the fort you most likely have heard and seen up to three drunks yelling
    annoyingly, one right by Mavricks beginning spot from "Little Sisters". Talk to
    the drunk about Odrin. You must now locate Odrin but must get more information
    about him before you head out. Now go to the Canteen area of the fort to talk
    to another drunk about Odrin. Once finished with him you need to continue
    further back, past the Canteen to reach the third and final drunk; talk to him
    about Odrin. (Heading to this third drunk will also trigger a cut scene
    starting another quest.
    
    You now must exit through the west gate of the camp which is located next to
    the first drunk we talked to in the main fort area. Wrap around down to the
    beach and over to the right to locate Odrin sleeping on the ground. Pick him up
    and carry him back to the forts gates. The guards will then ask why you are
    trying to bring him in to the camp. You must say "He's my prisoner. I need to
    question him." to get him inside for free. Now go inside and pick Odrin back up
    and you automatically get the first drunk to follow you. Head towards the
    Canteen and collect the other two drunks in this area.
    
    Now take them all to the Canteen to start a cut scene. Do not say "I want to
    help you" or "Something's awry", this will fail your quest. You will then learn
    more about the Square Coins and the conspiracy, this opens further work for the
    "Conspiracy Theory" quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.09 - Poker Face: Kaedweni Camp
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Talk to the two men right outside the Canteen to learn of other dice players.
    You must beat these two in order to advance.
    
    Look for Zyvik, usually asleep to the right of the Canteen or at the south
    entrance. Once you win this third match go seek out Madam Carole. She is
    usually found at the entrance to the Brothel tent.
    
    Once she is defeated you will be directed to Lasota, go back inside the fort
    and over to the area with the Canteen. Head inside the first tent on the right
    to locate him. Once you win you are offered to be paid (200 Orens) or something
    special which is to pick one of three crafting material diagrams. Best choice
    is to choose Hardened Leather or Studded Leather.
    
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    2.04.10 - Against the Blue Stripes
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    Exit through the south entrance of the fort and turn over to the right to reach
    Roche's blue tented camp. Head down to the beach around the corner to find some
    men fighting and talk to the spectators. You can then get in to a fist fight
    competition with them. Defeat two fighters and the third will be Vernon Roche
    himself.
    
    Once you win the three fights a man comes up and calls you a snitch saying you
    have to fight him.
    
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    2.04.11 - A Score to Settle
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    This quest is unlocked by defeating the three men in "Against the Blue Stripes"
    quest. After you defeat him he will tell you to stop looking for the square
    coins.
    
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    2.04.12 - The Butcher of Cidaris
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    When you went to help look for Odrin for the drunks near the Canteen you most
    likely activated the cut scene to this quest. Head inside the Canteen and talk
    to Manfred in the back right corner. It doesn't matter which options you choose
    as you will learn about his son either way. Tell him you will help, now go talk
    to Sven. It doesn't matter what you say at this part either as he will agree
    regardless.
    
    Now head up the little hill and to the tent on the right to meet Letande Avet
    and tell him how its going to be. Tell him you want to fight him to get the
    duel set up. Now go back to Sven and talk to him. Say "Let's go get 'em" when
    your ready to go.
    
    Use your Signs on Leistham except for Axii as it doesn't have much of an effect
    on him; use that on Leistham instead to make things easier. Once finished head
    through the door and learn more about the Square Coin, again being directed to
    the Brothel with Whistling Wendy.
    
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    2.04.13 - Ave Henselt!
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    Exit the arena and walk around the top near Proximo to start a cut scene where
    you will be invited to fight in some night tournaments. Now head back to
    Proximo and talk to him about starting a fight during the day. Go through the
    four battles fighting each opponent using Quen and Aard alongside your sword
    slashes. Your fourth opponent will be Ves. You must win the match so she is
    pleased with your skills if you want to sleep with her.
    
    Once you defeat Ves you will unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Gladiator
    
    Now head out of the fort and over to the blue stripes campsite. Find and speak
    to Ves, you need to make sure and say "That was a Great Duel" followed by "I
    also feel like using this opportunity." Once you make it inside the tent tell
    her "She's both brave and beautiful" and follow up with "I like that idea".
    You will unlock another ACHIEVEMENT.
    
    @Achievement Unlocked - Heartbreaker
    
    This will also finish the quest.
    
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    2.04.14 - From a Bygone Era
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    Now we should finish up a quest that we found from the hut on the beach a
    little while ago. Head back in to the fort and go to the upper section where
    the king is. Now seek out Dethmold and ask him to read the notes you found. He
    asks to buy them from you, refuse and keep them for later.
    
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    2.04.15 - Rotfiend Contract
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    This is the last optional quest available for this area, go to the Notice Board
    by the Canteen and grab the paper for this quest to start it. You must rid the
    area of Rotfiends by burning corpses found out in the battlefield. Leave the
    fort and head out and to the left once you are lined up with the red campsite.
    You will run in to some Rotfiends by a merchant wagon, kill them and then burn
    the two bodies. Continue a little ways forward to burn a third body.
    
    Now turn around and head past the red campsite and wrap around to the left to
    find a group of soldiers fighting off more Rotfiends. Help them deal with the
    group and then locate a body below the tower, about 10 feet away. Now look for
    a worn path a little further away from the tower and head up the path so you
    are going away from the Blue Stripes tent to find a fifth corpse to burn. Now
    go further from the tower to the right and locate the sixth body behind a group
    of bushes.
    
    Now head back near the fort and go to the right of it past where you just lit
    the first three corpses on fire. You will find a notice board aread that just
    has a Wanted sign on it, get on the other side of the fissure and go near the
    spikes from the fort. You will likely find some soldier's yelling for help and
    get a jump in to another quest. Head in and help them, or fight off the enemies
    to search the corpses. Now burn the remaining three corpses to finish up the
    quest objective. We will turn it in upon our return from the quest that just
    started up.
    
    Here is a map with locations with those still having trouble locating them:
    
    https://docs.google.com/file/d/0B_XDxP-9JGT5MjFIXzNCeUtmOTA/edit?usp=sharing
    
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    2.04.16 - The Path to Vision
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    Help the knights fighting off the Rotfiends or if they have all died already
    loot there corpses for a note to the visionary. Now head up the hill through
    the opening on the right (the left one gets you in to a back way inside the
    fortress). Now if you take the next right Geralt will mention that the
    medallion is vibrating, head in and kill the Endrega that comes out at you. Now
    head around and to the right to find a group of soldiers and a mage that want
    to capture you for killing Foltest, take care of them.
    
    Turn back around and when you reach the area where the Endrega was you will
    most likely have a lot more of them to fight depending on the time of day. Turn
    to the right and head around the bend to the left to find a shrine you can use
    the medallion at to get a Circle of Life. Now comb the far side water for a
    dead body in the water that you can take the ARBITRATOR Steel Sword from, this
    is a really good magical sword to have in your inventory. Now get back on track
    with heading over to the Visionaries place.
    
    Now as you head down the path run to the hut as some Haries come flying down
    and get inside the circle of candles.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
            QUICK OREN EARNING HARPIES
    This area is special and will give you a very
    quick Harpy regeneration spot to earn Orens
    fast. The group of Harpies that spawn here are
    hooked to a section from the top of the hill
    down to the edge of the candle circle. All you
    need to do is run down the hill and turn
    around at the ircle of candles, go back up to
    the top of the hill and turn around again. As
    you descend and climb the hill each time more
    Harpies will spawn; kill the Harpies, repeat
    running the hill and repeat! Gather up Harpy
    Feathers to sell to the shops for some quick
    Orens! If you want to shoot for the Miser
    achievement it should take under 3 hours of
    farming the items and selling them to repeat
    the process.
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    Now head inside and speak to the Visionary, depending on what happened to the
    soldiers earlier this part will play out a little differently. You either can
    hand him the Orens the soldiers gave you if they were alive. It is best to
    keep the money they gave you as the bribe will be less. Now tell him you will
    join his religion, don't do the donation.
    
    If the soldiers died just go straight to the joining religion part. He tells
    you that you must go to the twin lakes (Where we just were to get the sword)
    and drink a potion in the evening before you meditate. Search the hut for
    THE VISIONARY'S NOTES II and III. Now head around the corner and find
    Sabrina's Shrine where we activated the Circle of Life earlier to start the
    ritual. Select the Visionary's Potion and drink it, then return to the playing
    screen to go in to a vision.
    
    You will see a gigantic chicken up and to the left of you. Just walk around
    and soon it will be over. Geralt awakens on a cliff edge up above the shrine,
    take THE VISIONARY'S NOTES I. Now drop off the ledge and go back to the
    Visionary to tell him what you have seen. Tell him the truth as he can see past
    your lies. Now ask him all the questions to get to where the spear is located
    at now.
    
    When you go out to fight the Harpies again you will be very close to getting
    another ACHIEVEMENT!
    
    @Achievement Unlocked - The Butcher of Blaviken
    
    Now head back to the fort by either taking the short cut or through the front
    door. Head over to the Canteen and talk to the relic vendor to your right when
    you get inside. Sell off your Harpy Feathers and any other items you wish to
    get rid of. If you milk the Harpies you can easily unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Miser
    
    Now ask about Yohan's Spear and tell him to give you the information on where
    it ended up. Now if your intimidation level is high enough use "Tell me, and
    we'll part in peace."
    
    Talk to Proximo to collect your reward on the contract.
    
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    2.04.17 - Courage Symbolized
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    Head out to the red brothel tents now and speak to Madame Carole by the large
    tent. Tell her you want a romp with one of the girls. Now show her the square
    coin and then request Whistling Wendy. Head inside and talk to Whistling Wendy
    on the right and say "I want your smile to part the gates of paradise."
    
    Follow her around the corner and drop down the hole she opens up for you. Now
    drink some potions and oil your standard steel blade with Hanged Man's Venom.
    Enter the door to get in to a big battle. You must fight Traut and five of his
    men. While you are fighting the Plotters get there health really low and throw
    a Grapeshot in the middle of them to kill a few at once with one bomb to unlock
    an ACHIEVEMENT!
    
    @Achievement Unlocked - Torn Asunder!
    
    Kill off the rest of the enemies and then Geralt believes they were tipped off,
    so search the area for clues and take SELTKIRK'S ARMOR from Traut to finish
    this quest.
    
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    2.04.18 - Conspiracy Theory Continued
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    Head through the back door and up the stairs to come out of the old tower. Now
    head back in to the fort and find Dandelion by the camp fire in the main part
    if he isn't at the Brothel fire. Once you find him ask if the letter is his
    crap. When you get the answer head up to the upper camp to talk to Dethmold.
    
    Tell him "I found the conspirators and Traut." followed by "Any reward on the
    conspirators' heads?" and then say "One can never have too much coin" to get
    the reward, but the quest is not over.
    
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    2.04.19 - The Assassins of Kings Continued
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    TURN SUBTITLES ON IN ORDER TO UNDERSTAND WHAT IS BEING SAID IN THIS PART OF THE
    QUEST!
    
    You should now have plenty of respect under Geralt's belt to talk to the 
    prisoner tied to the log in the main area, you will have to talk to the guards
    first before you can talk to him. Choose all the options in any order to get
    the information you need.
    
    This is all we can do for this quest at the moment.
    
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    2.04.20 - The Blood Curse Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back up to Dethmold to say "I need to cross to the other side for the
    spear." and "I could use some magic dust." Now head back to the main fort area
    and Zoltan will speak with you. Hand him some Vodka and tell him to come with
    across the mist. Head over to the Brothel and get in your storage. Drop off and
    take neccessary items before you leave since you will not get to go in any
    storage units where you are about to head out to.
    
    Now head down the fissure and in to the blue mist. The medallion doesn't work
    quite as planned but shows a purple ball flying through the area on the path
    you need to take to cross the area. Try to run past all the Wraiths and keep
    activating the medallion to see the correct path needed to take.
    
    Head out of the ravine and take a left at the intersection to get a cut scene.
    Now head up the path along the left and get to the town for a cut scene. Ask
    about where you can find a certain flag to get the location marked on your map
    and that you need to see Saskia. Zoltan will enlist to get you the sword.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.21 - Hatred Symbolized
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Leave the city and take the path to the right to get back to where the
    Scoia'tael guards are at. Now continue back down the hill and wrap around to
    the left and when you reach the totem take a sharp left. You will very shortly
    reach the entrance to a tunnel. Drink some Cat Potion as it gets very dark and
    a little bit dangerous.
    
    Head inside the door and go forward to open another door. Kill the Nekkers as
    they attack along your way to Zoltan. In the large room wrap around to the left
    and fight more Nekkers as they run at you. Take the door on the right and move
    through the room and go through another door.
    
    Watch out for the nest of Nekkers to pop up on your left. Go to the end and
    head through the door, followed by another door at the end of the hall. In here
    you must fight a Greater Rotfiend. Take the left tunnel as the door requires a
    key and head through the door. Head to the right and fight the Nekkers and
    Rotfiends, then take a left at the intersection. As you move forward you will
    come face to face with a Bullvore. **Make sure to save the Bullvore Brain for
    later use in Chapter 3 as there is now a glitch stopping the Bullvore from
    spawning later on** Now go in to the room it was guarding and check the chest
    for a BLOOD SWORD. Head back the way you came and take the other path through
    the door we skipped now.
    
    You will fight another Bullvore in here, you will get the DRAUGIR ARMOR
    FRAGMENT from him. Locate the Dwarven body in this room to get the CATACOMB KEY
    we need for that door we saw earlier. Continue forward andyou will find Zoltan
    with an unexpected guest. After the conversation you also learn the location of
    the Spearhead. If you want to grab the TEMERIAN LEATHER GALLIGASKINS that were
    behind the locked door, choose stay underground; otherwise return to the
    surface.
    
    Head back through the door you came through and go across the room to take the
    door on the opposite end. Head through the door on the right here and take a
    left to unlock the door. Now head through this tunnel and kill the Nekkers and
    Rotfiends guarding the chest on the right. Open it up for your item. Now head
    back the way you came through the door and straight to another door. Go through
    this tunnel to get to another door and wrap around the cave to the left with
    the curve. Go through the door and take a left here to go through another door
    and take yet another left. When you reach the fires take a sharp right and go
    through the doors to make it outside.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.22 - A Sackful of Fluff
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    As Geralt leaves the mine wrap around to the left at the shrine to find a hut
    by the Old Quarry. Talk to the man here to start the quest, he wants you to
    gather him up some Harpy Feathers. Leave the hut and go straight ahead and
    around to the right making your way down to the water as Harpies start
    attacking you from all directions. Take the 12 feathers back to him and then
    haggle the price up if you wish, but the overall prize is an item not the Orens
    for this quest.
    
    He asks for 60 more feathers, so head back and start collecting more, it
    doesn't take to long. If you head down to the bottom slowly killing off every
    Harpy and rest at the man's hut you just have to do three runs if you didn't
    have any feathers from earlier still. Sometimes the Harpies have a hard time
    respawning, if this is the case go to the next quest and back again.
    
    Once you drop off the 60 feathers, he asks for 8 more. Once you finish up he
    says he is done collecting the feathers, we will have to visit him later.
    Meditate for a day to two days and check back with him. You will be in an
    awkward moment with the man as he wears the feathers all painted yellow. He
    will then give you ELTHON'S TROPHY.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.23 - The Spear of Destiny
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to the city and talk to Skalen at the entrance. Play and beat him in
    Dice Poker for the Spearhead. Once you win it beat him a second time for a
    sword from the warrior princess Xenthia. The third prize is very important to
    grab from him, the Dun Banner Cloak. You will need this for a quest coming up.
    Once that is over he refuses to play you anymore.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.24 - Death Symbolized
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You must now locate the entrance to the catacombs. Head back to the city where
    you left Zoltan and go up the stairs on your left right when you enter the
    gates. Take a right to get to the Old Gate and get to the far back area to go
    through a tunnel, heading through two doors. Get over to the river and cross at
    the shallow point in the front half, pass the hill on your right as this
    starts waves of Harpies. Move forward and get one of the Bandits attention to
    shoot his arrows at you. You will need to deal with the melee attacking bandits
    too, but once those are dead you can have up to three archers to try and deal
    with. If you have ARROW REDIRECTION leveled up in your Training section get the
    arrow to go back and kill him for an ACHIEVEMENT! You will also unlock the
    BATTER ABILITY. To reflect arrows, simply have the appropriate person as your
    target and hold the block button. Wait for the arrows to whittle down the life
    until they die.
    
    @Achievement Unlocked - Ricochet
    
    Now continue along the path and head down the hill at the far end. Activate the
    Circle of Strength and then head in to the Dwarven Catacombs. Head down the
    stairs and as you cross the bridge you should see cracks with light behind the
    section of wall straight ahead, shoot Aard at this spot to open the wall. Ready
    some traps and Quen as you are about to fight some Wraiths inside. You can then
    uncover the corpses laying around to get a few worthless items and a Silver
    Sword called FATE, but it is most likely under-powered already from what you
    have.
    
    Leave this little section and skip the next two fake walls as they are useless
    to even look at. Activate the Circle of Endurance and then blast open the wall
    next to it. Fight off more Wraiths and search the area for the WILD HUNT'S
    INVESTIGATOR'S NOTES found on the left corpse. Now head around the corner still
    inside this crypt area and blast through another wall to get on the other side
    of the wreckage. Head across the bridge and down the stairs.
    
    Kill the Wraiths inside the next room and then blast through the fake wall.
    Head inside and you will come face to face with a spirit that is guarding the
    Dun Banner. The best outcome is to convince him you are a surviving member of
    the Dun Banner.
    
    "I served in the Banner"
    "You got it wrong"
    "Menno Coehoorn"
    "Coehoorn is dead"
    "Vandergrift and Seltkirk"
    "I was led out by a priest"
    
    Now turn to the left and take the Dun Banner, leave the Beaver Skin Cap in its
    place. Now head out of the Catacombs and over to the mists to cross back over.
    Simply head in to the mists and run back across the battlefield using the
    medallion to guide you back with the purple orb again. Head straight over to
    the gates and you should see the mists to get you out on the other side. Head
    up the hill on a cut scene to jump right in to another quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.25 - Where is Triss Merigold? Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Follow Roche up to the fort and go to the upper part of the camp. Now head
    through the northern gate to watch another cut scene as the ship sails away.
    Head in to the white tent and take SONG OF THE HUNT and SHILARD
    FITZ-OESTERLEN'S FIRST LETTER TO THE EMPEROR.
    
    Seek out Sile de Tansarville usually found in the upper camp area inside a tent
    the same as Dethmolds close to the middle fort area entrance. Ask her what she
    knows about the Wild Hunt, then tell her you found notes from a scholar on the
    Hunt. She tells you to talk to a man named Myron.
    
    Myron is located in the tent across from the Canteen most of the time sitting
    in a chair. Head over and talk to him about the Hunt. Tell him you found some
    notes of a scholar and then go through the list to learn more about it. Once
    done tell him you found a poem about the Wild Hunt, he will refuse to talk to
    you about the poem as it doesn't interest him; this however allows you to talk
    to different people about it in Chapter 3.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.26 - The Blood Curse Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head over to King Henselt in his tent and talk to him to start the quest.
    You will load over to the site where Sabrina was executed and go talk to
    Henselt again. He tells Geralt that he observed the execution from up on top of
    the hill, and will have you follow him to the very spot.
    
    You must now have King Henselt draw the diagram that Dethmold has created on
    the paper. In order to complete this have him go to the following choices in
    this order:
    
    Sour Milk in the Stone Bowl
    Raven Corpse
    Scorched Tree
    Goat Skull
    Black Candles
    Petrified Bread
    Pixie Ring
    
    When playing the STEAM version of the game, you may have to use this order:
    
    Petrified Bread
    Black Candles
    Goat Skull
    Scorched Tree
    Raven Corpse
    Sour Milk in the Stone Bowl
    Pixie Ring
    
    Head over to any of the locations you had Henselt go to and use the interaction
    cue to set it on fire, this starts a cut scene. Wraiths will appear making the
    two guards flee. You must protect King Henselt from the Wraiths as they spawn.
    It is best to use some Spectre Oil at this point. Once completed you will get
    the EXORCIST ATTRIBUTE. Head back to Henselt's tent for another cut scene, you
    will be told the King is occupied until sundown if you arrive to early; past
    midnight is best.
    
    The dialogue here can be different depending on what happened but the outcome
    does not matter as you will be brought straight in to an on-going quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.27 - The Assassins of Kings Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You are now face-to-face with two assassins attacking King Henselt. Use Quen
    and throw some bombs at them. Follow them up with Yrden on one of the assassins
    so you can get in easily and start destroying them. If you need to spread some
    Hanged Man's Venom on your Steel Sword to start whittling the life down faster.
    
    When you get one of the two assassin's to three-fourths health another cut
    scene will start. Again whatever you say here doesn't really matter. Now you
    must head over to Dethmold, he is not at his usual tent this time though. Head
    over to the tent across from the Canteen to locate him. He will be standing on
    the right side already prepared to start the ritual. Talk to him and then you
    will need to get some Gadwall. Get the formula from Myron, he should be
    standing outside the tent if not in his usual chair.
    
    You will need, the parenthesis shows some examples you can use to substitute
    what item you want to use for each:
    
    1 x Rebis (Celandine flower/Nekker Heart/Drowner Brain)
    1 x Vermillion (Endrega Jaw/Endrega Saliva/Wolfsbane)
    1 x Caelum (Amethyst Dust/Endrega Venom/Bryonia)
    1 x Sol (Verbana)
    1 x Aether (Elemental Stone/Scleroderm/Harpy Eyes)
    
    Most of these items can be purchased from the Reilc Vendor in the Canteen.
    
    Once it is created go back in the tent and drink it. Now talk to Dethmold again
    and the ritual will start.
    
    Once the fog leaves you will be in control of the assassin that Geralt killed.
    Fight through the Harpies that appear with your assassin ally. Once they are
    killed move forward and kill off more Harpies as they fly past. When you reach
    the mist take a right and go inside the cave. Let the other assassin enter the
    door to unlock it and then follow afterwards. Save your game here as it gets a
    little tricky from here.
    
    Follow right behind the other assassin as you carefully walk through a lot of
    snares. You will be brought back and have to do it again if you trigger a trap.
    Once you make it through this room you will have to go down a hall to another
    door that your assassin ally will open. Head over to Letho to start a cut scene
    and then you will be at the fort heading up to assassinate King Henselt.
    
    Save your game at this point, if you screw up at this point the game continues
    but we need to get an achievement. Move forward and sneak up behind each of the
    two guards to snap there necks. Once this is done the fog comes back as you and
    the other assassin appear in a cave, walk a few steps forward to hear a quick
    piece of conversation before the fog takes over again and places you in the
    upper fort area. Kill the guards and once the next cut scene starts you will
    unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Necromancer
    
    You must now fight Geralt either until you die or until you get his health to
    about halfway to finish up. Once out of the trance you can tell Dethmold about
    Sile and that you know the location of the hideout.
    
    Now leave the fort through the normal door and go past the red and blue tents
    as you head right. Head in to the ravines where you went to the hut to stop the
    ghostly sisters from killing the scared soldier, but instead of taking the
    first right continue along the left. Kill the Harpies and any Bandits you run
    in to along the way. Just like in the trance take a right when you reach the
    mists to reach the cave with the door in it.
    
    When you get inside the cave you will be introduced to the Gargoyle. Head
    around the traps and as Geralts medallion reacts you will find another Gargoyle
    off to the right in the hallway leading up to where the assassins met up with
    Letho. Head through the door to find a Golem. Dodge-roll a lot and attack it
    with whatever you have left. Once defeated you get the DAVID ATTRIBUTE. Once
    the creature is dead the remaining assassin will call for Geralt. He is laying
    wounded just to the right of the chest. He tells you a little about your past
    which starts a cut scene and advances your "Returning Memories" quest. Now head
    back to the fort to talk to Dethmold.
    
    Head back to his tent and talk to him as he hands you the medallion you have
    been trying to get your hands on. This will finish up the Faith Symbolized
    quest automatically.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.28 - The Eternal Battle
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Talk to Dethmold again and tell him you are ready to lift the curse. He will
    tell you that the Visitor's ghost has changed in to a Draug. You need to
    prepare for this somewhat difficult battle, noting that you CAN NOT use potions
    in this battle at all. Get some Talgar Winters and Zerrikanian Suns to help out
    in the fight. When you get in to battle use Quen and be prepared to use Aard.
    
    Now head out to the Battlefield and enter the mists. You will immediately get
    possessed by a ghost and watch a cut scene. You must now head over to the
    enemies standard and cut it down. The only problem is the standard bearer has
    transformed in to a Draugir. You must fight through some enemies and have none
    of your normal extra Witcher moves at this moment. As you get moving forward
    you will be surrounded by flames; you can use these to get the enemies to run
    in to them and take damage as well. Chop them all down as you run away from any
    charge attacks to win this part.
    
    After another cut scene you will have to go inform the Commander that the
    standard has been captured and you need reinforcements. You must run through
    a hailstorm of flaming arrows that is being fired from your own side. You must
    get to wooden structures to hide from the arrows but you can not stay for too
    long as the structure will burn down. Just run from one structure to the next
    inbetween the horn blows as nothing will stand more than two hits. Once you
    make it to the last cover point just run up ahead to start a very important cut
    scene.
    
    Now you are possessed by Seltkirk of Gulet. Head forward and kill off the waves
    of soldiers as you get near Vandergrift. Once the second wave is killed a
    flaming rock will crush the gate so you can move forward. Get over to
    Vandergrift to see that he has turned in to a Draug. Geralt will talk to
    Seltkirk and tells him to leave as this is a task for a Witcher, not a knight.
    You now have some time as Geralt to attack the Draugir that appeared. Get it
    down to half health and the Draug will come out and kill it off for you.
    
    Now you must fight the Draug, still as Geralt. Roll out of the way as it
    charges through and lay down some Talgar Winters and use Aard on him. Rush in
    and hack away at him. Get out of the way when he yells for an assist as flaming
    arrows come in from off the side of the area. It is best to roll out of the way
    from its charges and back attack him for enormous damage. Once it is defeated
    you will unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Fat Man
    
    Now you will be possessed once more, this time by a priest. Run down the hill
    as you don't have to worry about the soldiers behind you and get to the mists
    to make it to Henselt. You will also see another cut scene that advances the
    Returning Memories quest some more.
    
    You will awaken at the Brothel with Dandelion nearby. Say whatever you want at
    this part and then you will learn of a meeting place by the plotters.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.29 - Conspiracy Theory Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You can no longer go inside the camp as it is closed and the Blue Stripes have
    left for a mission somewhere. Head out to the hut atop the cliff to see what is
    going on. Head in to the ravine again past the red and blue tents and take a
    right. As you head close to the hut you will over hear voices of some
    conspirators. Get over to the hut to start a cut scene.
    
    Once done talking run back to the Blue Stripes camp to warn them. As you reach
    the tents the Kaedwini soldiers guarding the place will attack you. Kill them
    all and a woman will tell you that everyone was invited to a feast in the fort
    by Dethmold.
    
    Quickly run to the fort entrance to find the guards are now gone. Head inside
    the fort.
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    $$                                                                $$
    $$                     GLITCH WARNING!!!!                         $$
    $$                                                                $$
    $$ Have your swords sheathed and let Roche open the doors FIRST!! $$
    $$                                                                $$
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    Kill off the men standing around the main area as Roche heads in to do some
    attacking. Now head in to the area of the Canteen to be approached by a lot of
    soldiers. Kill them off and then run in to the Canteen for a cut scene.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.04.30 - The Siege of Vergen (Mystic River Continued)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Leave the fort and head past the red and blue tents in to the ravines. Continue
    down the left side where the Harpies were and you will now find soldiers you
    must kill. Head further in the ravine and now you can take the path that was
    blocked by the mists earlier.
    
    You will find a Troll patrolling the area, the bad part is since you are
    playing on Roche's side even if you were to sweet talk her. It is best to kill
    her if you killed the last Troll to work towards your achievement for killing
    them off. You will want to search the trunk in the ship as well so you can
    continue the Mystic River quest later on in Chapter 3. If you kill the Troll
    you will notice that you get TRISS' BANDANA. Now head around the path and take
    the left turn as the path on the right is a long dead end.
    
    Fight the Harpies and continue along the edge and head away from it for just a
    little bit. Fight through the cluster of Harpies and move on. You will come up
    to a Troll being attacked by some guards. Kill off the guards and if you need
    to kill the Troll as well tell him that she is dead. This enrages him against
    you, killing this third Troll will unlock an ACHIEVEMENT! Or if you saved all
    the trolls you will unlock the other ACHIEVEMENT!
    
    @Achievement Unlocked - Trollslayer
    
    or if you let all the Trolls live
    
    @Achievement Unlocked - Friend of Trolls
    
    Head down the path and ready your standard Steel Sword to fight through more
    soldiers. As you head forward through one more group of soldiers you will see
    that the standard gateway that you used earlier is now blocked with debris.
    Head back the way you came and up the path on the left to get in to the
    tunnels, enter the door straight ahead.
    
    Drink a Cat Potion so you can see in the very dark tunnels. Head forward to see
    that Demolds mercenaries are all inside this tunnel. Enter the next room for a
    short cut scene and then kill off the enemies. Head around to the left to find
    some soldiers killing a Rotfiend, take them all out. Head through the door on
    the right and kill more enemies. Go through the door on the right and take the
    long curved path to another door.
    
    Kill the enemies straight ahead and then take the path on the left. Enter the
    door and you will have to fight a little larger fight here against more
    soldiers and rotfiends then any of the other battles so far. Now get in to the
    next room past the door to find a lot of men along with Dethmold himself.
    
    You must focus on the soldiers first as Dethmold will not go below halfway
    health until then. Dodge his magic attacks as he randomly teleports through
    the cavern room and work on killing off the other soldiers. Once everyone has
    been killed off you can now focus your attacks on Dethmold. Use Aard to knock
    him down and attack him as he can't use magic at the moment, then roll away to
    repeat. Once youget his life down to about 25% he retreats behind a magic wall
    that you can not walk through and teleports away.
    
    You now have the choice to kill or let Adam Pangratt live or die. This doesn't
    effect the endings to your game...it only effects whether you killed Aryan La
    Valette at the start. If you did and you choose to kill him you are one step
    closer to the Executioner Attribute. If you let him live he gives you an Armor
    Enhancement. Now head through the door along the wooden wall and move forward
    to get out of the mines.
    
    Enter the door ahead to reach another tunnel and out the other side to see the
    war going on. A cut scene will start up as you are reunited with Zoltan. Tell
    him you are looking for Henselt and then Sile. You also are told to help
    Iorveth as he is holed up somewhere with a small group of Squirrels.
    
    Head through the door on the left and up the stairs to start a cut scene and
    the bridge gets broken. Head up more stairs and out the door and start killing
    soldiers on the right and then the left as they start executing civilians. Do
    not take the tunnel yet and head away from the fighting so the door you just
    came out of is on your right. Pass the elven archers and enter the building.
    
    Help the elves fight off the soldiers and then take the path to the left of the
    chest up the steps. Turn to the right and go up the stairs and through the door
    at the top. Fight through the soldiers for a quick rude cut scene and then head
    back out of the building the way you came. Head through the tunnel around the
    corner from the stairs you came up and you will find a Golem attacking the
    area. Use Quen and dodge-roll everything as it can easily one-hit kill you.
    attacking it and don't get caight in a corner as it can easily trap you in a
    horrible knock down continuosly until death.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    If you want to use this opportunity to get branched stories so you don't have
    to play through the whole thing again THIS IS THE SPOT TO SAVE A SEPERATE FILE!
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    Enter Phillipa's house and watch the cut scene. Kill off the Royal guards in
    pairs of two making sure to stay away from the main door where the shielded
    guards are at with Henselt. Once the first two are dead the shielded men will
    attack, kill them and you will get to fight Henselt.
    
    Once you get his life down to the end another cut scene will start. You must
    now decide to let Roche kill him or have Roche leave him alone. Depending on
    what you have Roche do determines which of the endings you will get. The nice
    thing is you only have to let him live one time on Roche's side as it is
    required for one specific ending. The other three times you can kill the
    bastard. If you kill Henselt and have also decided to kill Aryan La Valette and
    Adam Pangatt you will unlock the EXECUTIONER ATTRIBUTE.
    
    If you let him live you get an ACHIEVEMENT!
    
    @Achievement Unlocked - Reasons of State
    
    Watch the cut scene and then you unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Alea Iacta Est
    
    ###############################################################################
    
    Now insert Disc 2 if you are playing on the Xbox 360
    
    To do this leave the console on this screen and press the eject button, swap
    out Disc 1 for Disc 2 and press the eject button again to close the tray. Wait
    about a minute without the need to touch anything else and it will load you up
    automatically on the path you need to be on.
    
    If any odd errors happen try clearing your Xbox's Hard Drive Cache in the
    system menu located on the dashboard.
    
    ###############################################################################
    
    *******************************************************************************
    2.05 - Chapter 2 (Iorveth's Side)
    *******************************************************************************
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.01 - Prelude to War: Aedirn
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    We start this next chapter as a character named Prince Stennis of Vengerberg.
    After the live talking head up the path and around the bend as you pass by some
    oof your soldiers. Go up the hill and wind around the path. If you are playing
    Dark Mode and want the Oathbreaker set of Dark Armor save your game here. Reach
    the tent and watch another cut scene.
    
    If you respond with "Greater forces have crumbled beneath Vergen's walls" then
    you will get another set of options.
    
       Either of the first two options, "This is Upper Aedirn" and "This is the
       richest piece of land in the north" will continue the conversation.
    
          Saying "Withdraw your army and you'll save them from being massacred"
          or "You can have the Dragonslayer" will put you in a fight against all of
          Henselt's men.
    
          Selecting "I'll reimburse you for your military escapade" has Henselt
          offer to fight you in a duel. Accept the challenge!
    
       Saying "I am forced to accept your terms" will make you fight all of
       Henselt's men.
    
    Saying "You'll break all the treaties" will put you in a fight against all of
    Henselt's men right away.
    
    If you are fighting Henselt in a duel just block him and take all the counters
    you can get.
    
    If you are fighting all of Henselt's men, try to get a break away and run
    straight for Henselt to defeat him, once this is done a cut scene will start.
    
    After the cut scene you will be in control of Geralt again, you must fight off
    the Wraiths that appear. Once you have killed off quite a few protecting Saskia
    two Draugir will appear, they act just like heavy shielded knights. Once you
    defeat the two of them another cut scene will start up. Make sure to kill them
    quickly and loot the bodies to get the Draugmir Armor Fragment from one of them
    if you are on Dark Mode difficulty. Also note you can get the Armor Fragment
    from the Draugir later on when you adventure through the mist again in "Where
    is Triss Merigold? Continued".
    
    The magical owl, which is Philppa, will be shielding the group as you
    make your way down the hill. Most of the Wraiths will be repelled by the owls
    instant-kill attacks, so just keep an eye out for any that manage to make it
    through the lines.
    
    Eventually a Draugir will appear and the owl will fly away due to Wraith mages
    hitting it with magic. You must quickly kill it to get the owl to come back so
    everyone is safe within the shield again. You will then make your way across
    the battlefield and be once again stopped by another Draugir. Fight it off to
    get the owl to come back once again. After a little while it will happen a
    third time as well. Eventually you will locate a bright light at the end of the
    field for a cut scene.
    
    If you are on Dark Mode trying for the Oathbreaker Dark Armor Set check your
    inventory at this time for the Draugir Armor Fragment, if you didn't get one
    from one of the five Draugir then reload your save and try again for it. This
    will be the best time to grab it; otherwise you get one more chance near the
    middle of the chapter to get one.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.02 - The War Council
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Follow Skalen over to a building and then heading around some halls to reach
    your room. Talk to Skalen about arm wrestling to get the quest marked on your
    journal, you must defeat two others before you can get to him. Now leave the
    Inn and head back up the stairs. Wrap around to the left and head up the path
    to reach a door guarded by a dwarf.
    
    Head inside and then take the first door on the right to reach the council room
    for a cut scene. Once all is done you will be given a lot of quests to embark
    on and finish this current one.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.03 - Mottle Love Scene
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    THE FOLLOWING IS ONLY AVAILABLE IF YOU SAVED THE ELVEN WOMEN FROM THE FIRE AND
    DIDN'T GO AFTER LOREDO....ALSO I AM TOLD THIS IS NOT AVAILABLE IN THE
    AUSTRALIAN VERSION OF THE GAME, SORRY.
    
    This is not actually a quest but I put it in its own section. Head down the
    stairs and wrap around to the left to get a cut scene. Now head through the
    gates that were just opened. Head out the main gate after the small marketplace
    and take a left at the branch in the path.
    
    SAVE YOUR GAME HERE!
    
    Talk to Mottle and she mentions you saved her from the fire and wants to tempt
    Geralt in to something. Respond with "Tempt?" and then say "All right." and
    then the love scene will start....not sure why this one was the one that was
    taken out of the Australian version as it isn't the "worst" of them....
    
    Now talk to her again and she will give you the KEY TO THE TUNNEL OF THE
    FOUNDERS to some old mine pit. The mine just so happens to be to her right and
    brings you out to the old quarry where you can fight some Harpy's.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.04 - Subterranean Life (Hey, Work's on in the Mines!)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head over to the Inn and just before heading inside grab the "Proclamation of
    Closure of the Mines" off the Notice Board and head inside the Inn. Head over
    to the table in the back right corner and talk to Zoltan for a cut scene. Ask
    all the questions from the bottom up after you take a drink, the group sets out
    to help you at the mine.
    
    Head over to the Innkeeper and hand over any heavy items and then leave the Inn
    to head over to a craftsman that can make some Grapeshots, or if you already
    have three then hunt down Cecil. Head back up the stairs and wrap around the
    pit to the right to go up the ramped path. Take the first door on the right to
    enter a tunnel to the northern area. Now wrap around to the right to go through
    another tunnel to locate the group along with Cecil, talk to him.
    
    If you picked up the contract off the Notice Board mentioned at the start of
    this quest you will start a side quest called "Hey, Work's on in the Mines!" as
    well. Head through the door to find the first room all bloody. Now go through
    the next door as the group files in behind you. I now have a map uploaded for
    all to use in order to help them locate the passages and important items.
    
    Rotfiend Tunnels - Red
    Important Items - Blue
    Locked Storage Room - Yellow
    Storage Room Key - Yellow with Black Dot
    Dwarven Immortelle - Green
    
    https://docs.google.com/file/d/0B_XDxP-9JGT5R3doXzJ4RU9ybEE/edit?usp=sharing
    
    Blank version of map:
    
    https://docs.google.com/file/d/0B_XDxP-9JGT5RGxhTUhLWDdUUEU/edit?usp=sharing
    
    Check the body of the dwarf you find on the floor for some POISONED HARPY CLAWS
    that we will need later. Head through the next door and kill a group of
    Rotfiends followed by a cut scene. Search the chamber and then take the door on
    the right and fight some more Rotfiends. Now search the body at the end of the
    tunnel for BALIN'S FIRST MAP, BALIN'S JOURNAL I, and UPPER SHAFT KEY. Now set
    off a bomb with the prompt at the very edge of the hole to seal the shaft.
    
    Head back to the larger chamber now and skip the door to the right for now as
    you will need a different key for this. Head straight ahead from where you just
    came out to be attacked by a lot of Rotfiends. Loot the area and use the door
    at the far end and loot the area. Watch out for the group of Rotfiends in the
    far end with a Greater Rotfiend.
    
    Head back the way you came and take the door to the right of the door that
    leads to the larger chamber, this requires the key we found earlier. Now kill
    the Rotfiend and Greater Rotfiend found inside this tunnel and loot the area.
    As you are looting another Rotfiend and a Greater Rotfiend will come around the
    corner to the right and fight. Head the way they came from to move on and go
    through the door at the end once you are done looting.
    
    Heading in to this tunnel chamber you will have to fight usually a single
    Rotfiend. Skip the door on the right as it requires a different key, continue
    through the tunnel. Check the dead dwarf for BALIN'S SECOND MAP, BALIN'S
    JOURNAL II, and the MIDDLE SHAFT KEY. Now head around the far bend to collapse
    the second tunnel. Go back the way you came and use the new key on the door you
    just skipped over, careful as another Rotfiend may have appeared here.
    
    Now head in to the next large chamber to fight through a large mess of
    Rotfiends and Greater Rotfiends. Get back on the boardwalk if you left the path
    and head straight and through the door at the end. Enter the chamber at the end
    and loot the place for BALIN'S THIRD MAP, BALIN'S JOURNAL III, and the LOWER
    SHAFT KEY. Head back the way you came in to the large chamber and take the side
    road.
    
    When you reach the bend in the road, take the door on the right. Use the
    medallion to see a lot of traps set in this tunnel. Continue through the
    heavily trap laid path to another door and head inside. Inside the room you
    will find BALIN'S JOURNAL IV and the STOREHOUSE KEY from the door we skipped
    near the beginning of these mines. Now go back the way you came and take the
    other path at the split and go inside the next door. Save your game here if you
    are playing on Dark Mode trying to get the Oathbreaker Armor Set.
    
    Continue to move forward through the tunnel and Geralt's medallion will start
    to vibrate. Go around the bend and through a low tunnel and wrap around the
    bend as someone starts talking about how bad it smells. Once you make it
    around the corner you will find a Bullvore and some Rotfiends. Be careful with
    this Bullvore as it is a special one. Once you kill them all loot the area for
    the DWARVEN IMMORTELLE and then go to the end of the tunnel to seal the final
    spot off. You may be able to get the Draugmir Armor Fragment needed for the
    Oathbreaker Set off of this Bullvore, but I haven't had any luck yet out of
    thirty reloads.
    
    Head back through the low tunnel and you will be given the option to return to
    the surface or stay underground. If you want to check out the Storage room stay
    down here.
    
    Head around the bend and through the door, then take a left once you hit the
    boardwalk. Head along the long tunnel after passing through the door and then
    through another. Wrap around to the left and go through another door. Turn to
    the immediate right and go through the door to reach the first chamber again.
    Now wrap around to the left to enter the door we skipped earlier.
    
    Head over to the shaft on the right to locate a RED METEORITE SWORD. Now trail
    back a little bit to take the left shaft. At the end go through the door to
    reach a chamber with some items to loot and then a door on the left wall that
    you need to unlock with the storage key. Inside is the ROBUST SWORD OF DOL
    BLATHANNA. Now leave the mines.
    
    Once you made it out watch the cut scene and "Subterranean Life" will be
    completed. Now head up the slope and around to the right to enter the red door
    to find Cecil in his house. Talk to him about the Necrophage Nest to collect
    and finish the "Hey, Work's on in the Mines!" quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.05 - Poker Face: Vergen
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The easiest way to start this quest is to head in to the Inn and talk to the
    Innkeeper, ask him to play you in Dice. He will refuse until you beat a few
    others first but it will add it to your quest log with a general direction of
    where to go.
    
    Head out of the Inn and up the stairs wrapping around to the right. Go up the
    sloped path and through the first door on the right to get through the tunnel.
    Head over to the smith area and enter the door behind him to find some Dwarves
    playing Dice Poker. Beat both of them so you can play against the next man up
    in the ranks, the Innkeeper.
    
    Head back to the Inn and challenge the Innkeeper to a Dice Poker game. You will
    then be told to locate and play Cecil Burdon. Leave the Inn and go up the
    stairs to wrap around to the right. Head up the sloped path and through the
    door on the right. Now wrap around some more and head through the tunnel and go
    up the slope on the left to reach his house on the right of the large door.
    
    Once you win you will be told to go up against Haggard, the Blacksmiths
    apprentice. Head back over to where you played your first two matches and talk
    to Haggard about Dice Poker. Once you win the match you will win the quest,
    tell Haggard you don't want gold. If you are on Dark Mode and like to work on
    getting the Dark Armor sets it is best to ask for the Blue Meteorite Steel.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.06 - Bring it On: Vergen
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to the Inn and challenge Sheldon Skaggs and Yarpen Zigrin to a match
    of arm wrestling. Once they are defeated Geralt will be told to go wrestle
    Skalen Burdon, whom you received the quest in the first place from. Head out to
    challenge him, this will be a more difficult match then the previous two.
    
    Once defeated head back to the Inn and talk to Sheldon and Yarpen for an Earth
    Rune and Fire Rune.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.07 - One on One: Vergen
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to the Inn and go to the far end of the room and talk to any of the
    men in the back. Accept the challenge and put down your coin. Once you fight
    through all the men you will be challenged by Silgrat, this starts a new quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.08 - A Score to Settle
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you have defeated everyone a nobleman named Silgrat will challenge you to
    a duel. Defeat him and he wants Geralt to kill him for he is dishonored. Geralt
    dishonors him even more by refusing. The quest does not finish at this point
    and you will see him later on.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.09 - Death Symbolized (With Flickering Heart) (Hunting Magic)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    !!!!NOTE WITH FLICKERING HEART MUST BE COMPLETED BEFORE GIVING THE BANDANA TO!!
    !!!!PHILIPPA                                                                 !!
    
    Talk to the elf Ele'yas outside the Inn if you haven't already and agree to
    look in to the matter for him. Now head to the market and talk to Felicia Cori
    to buy the SURGICAL TOOLS from her Quest Items section. Now go through the main
    gates and take a right at the split in the road. Head down the path to reach
    the Burned Village and look to the right along the rubble to find a dead body.
    Geralt says he smells sulfur.
    
    Now head back up the path and in to Vergen. Take the stairs to your left as you
    enter the city and wrap around to the right to reach the outskirts of the city.
    Head to the back end and go through the tunnel to enter a door. Head through
    the small shaft to come out the other side. As you reach the water you will run
    in to some Scoia'tael that want to capture Geralt. Cast your Quen and then take
    them all down. Cross the river at the front shallow area to reach the other
    side. Fight off the Harpies and head up the sloped path, you may have some
    Bandits attack you as well depending on the time and if you go over to far at
    the moment.
    
    Take the curve around the raised land and then jump over the gap. You will now
    have to fight more Harpies up here and then jump a second gap over to the other
    side. When you make it to the other side another group of Harpies will appear,
    kill them. Now head over to the left side of the tower and climb up the ledge
    here to grab the MAGICAL CRYSTAL.
    
    Now head back across the two gaps and down the slope. Head to your right when
    you reach the bottom and fight the Bandits and Nekkers if they have not already
    killed them off. When you reach the pond on your left and three trees just to
    the right of it, look for the body behind the trees. The body has THE WHITE
    FLAME book. Now head further in to the forest and take a right to go down the
    hill. Activate the Circle of Power and head in to the crypts.
    
    Turn to the left and head down the stairs to cross a small stone bridge. On the
    other side use Aard to blast through the wall. Now use some necrophage oil on
    your blade and go in to the room to fight a group of Wraiths. Once all the
    Wraiths are killed, head to the back of this chamber and uncover the body on
    the back wall to fight another Wraith and get FATE, a silver sword, off the
    body. Leave the room and go to the right as there is no reason to look at any
    of the other bodies.
    
    Go past the second bridge and two more walls you could use Aard on to reach a
    dead end. Activate the Endurance circle and then Aard through the third wall.
    Head inside and fight some more Wraiths. You only need to uncover the body on
    the left to get the WILD HUNT INVESTIGATOR'S NOTES. Now head down the tunnel in
    the back left of the room to reach another chamber. Head over to the candle lit
    body on the right wall and uncover the body to find a fresh body.
    
    Examining the clothes shows traces of sulfur like at the burned village
    
    Examining the head shows its in better condition than the rest of the body
       Dark circles around the eyes
       Delicate bites on the neck
    
    Examining the arms lets you look at a few things
       A few hairs are in the hand
       The arms are cut up badly as if he defended himself, there is a metal
          splinter found in the cuts
    
    Examining the torso lets you see some cuts and the option to turn it over
       Ferocious wounds on the chest
       Flipping the body over shows fingernail marks along the back and a book
    
    Once done looking and summarizing, Geralt concludes that this is the work of a
    Succubus and the book is from Dandelion. You don't need to examine any other
    bodies so bust through the wall with Aard and cross the next bridge. Head in to
    the room and kill off the Wraiths. Use Aard on the next section of the wall to
    start a cut scene with the holder of the Dun Banner. The best outcome is to
    trick him in to thinking you are a surviving member of the Dun Banner. You can
    do this by answering the questions like this:
    
    "I served in the Banner"
    "You got it wrong"
    "Menno Coehoorn"
    "Coehoorn is dead"
    "Vandergrift and Seltkirk"
    "Biggerhorn took me prisoner"
    
    If you get a question wrong you can give him the Beaver Cap if you got it from
    the quest "Baltimore's Nightmare" but we have not covered this quest yet. These
    questions can be answered from what Yarpen has told you and by reading the book
    THE DUN BANNER, then you should know all these answers.
    
    Now head over to the table coffin and take the Standard and Sword of the Dun
    Banner. This complete's "Death Symbolized". Now head back in to the previous
    room and take a right to fight more Wraiths, use necrophage oil if the oil has
    run out by now. Once they are all taken care of head up the stairs and across
    the bridge to take another right and cross the first bridge to leave the
    catacombs.
    
    Go back across the river and in to Vergen, go to the Inn. Now Dandelion likes
    to play tricks on some people...like me for instance. Usuaully you can find him
    hanging out in the main room of the Cauldron by the fireplace where Zoltan sits
    with everyone. If for any reason he is not in this spot head upstairs around
    midnight and go in to the first door to find him in his room asleep. Now head
    out to the Burned Village after midnight to start a cut scene.
    
    Dandelion will ask you how to begin, choose these options:
    
    If our bodies...
    My heart would inquire...
    Or treat it as a morsel...
    
    You now are in control of Dandelion and have to make a decision to either get
    Geralt or head down in to the cellar without him. If you go in without getting
    Geralt, Geralt will get pissed and head in after Dandelion. Watch out for
    Wraiths that may spawn around the area on your way over to the cellar door.
    
    You then have the choice to fight and kill her by saying "Your lying" or help
    investigate what is really going on. If you choose to kill her make sure you
    have some throwing daggers to interrupt her spell casting to take her down as
    quick as possible without any interference. Upon killing her you will receive
    the SUCCUBUS' WAND as well as some random high selling loot. Once the succubus
    is dead go talk to Ele'yas by the entrance of the Inn to tell him the case is
    solved. He will then reward you with Angivare, a steel sword, and 100 orens
    with 200 XP.
    
    Whether you get Geralt right away or not you can either fight her or ask "Like
    the others?" if Dandelion went in alone...or both paths lead to "Who's the
    murderer?" She explains one of her lovers has actually fallen in love with her
    to the point where he is killing all of her other lovers. Ask her who it is and
    you are told it is Ele'yas...the one that had you look in to the murderers in
    the first place.
    
    Now ask why you should help her and she wants her name cleared and will now
    offer you a reward. Tell her you will speak to Ele'yas. Head back up the ladder
    and go seek out Ele'yas over at the entrance to the Inn. Tell him he lied to
    you. Either answer gives you the same ultimate outcome to where you can talk to
    Iorveth about the murderer or kill the Succubus. Since he is the murderer head
    up the stairs near the main gate to Vergen and enter the outskirts to talk to
    Iorveth.
    
    If you had the Surgical Tools when you went to the catacombs to look at the
    body you will have the scrap of metal on you now...otherwise you will have to
    buy the tools and then go get the piece to continue the quest this way. Iorveth
    will go check on Ele'yas but returns saying that he fled the city. Head back to
    the burned village to talk to the Succubus.
    
    As you enter the burned village Ele'yas will come from around the corner and
    attack you. Use Igni and standard sword skills to kill him as he is nothing
    special. Now head down the ladder and enter the Succubus' room, you now have
    the option to have sex with her or not. Either choice gains you nothing, except
    if you accept sex you get to see her hoof ;) now that's something sexy! After
    your choice she tells you she left a gift in the chest. In the chest you will
    get Thyssen's Armor, Rook potion, some orens, and 200 XP. If you had sex with
    her you also get to walk around for a little bit like you are drunk as her
    powers fade off on you.
    
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    2.05.10 - Where is Triss Merigold? Continued (Mystic River Continued)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Leave the Inn and head up the stairs and wrap around to the right to go up the
    sloped path. Head through the door on the right to reach the tunnel and then go
    up and around to the left to start a cut scene. You will find Philippa and her
    lover/assistant in the room giving her a massage. Ask about looking for Triss.
    She suggests you head to the Inn and talk to the drunkard talking about flying
    women.
    
    Head over to the Inn and talk to the drunk standing in front of the Innkeeper,
    you probably already know the one with his annoying one liner up until now. Buy
    him a drink, make sure to bribe large to get the story. Ask about what the
    woman looked like and you will learn that the woman not only sounds like Triss
    but Letho left her, and then a Troll came and picked her up.
    
    Now leave the Inn and go up the stairs taking a left turn. Head through the
    large gate past all the market place and then leave the city. If you didn't get
    to take the key from Mottle earlier you will have to take the path to the right
    and go throuh the burned down village. Head down the slope and around to the
    left to reach a clearing just after the wooden gateway. Head to the right up
    the slope to find the Troll. If you have the key you can go to the left and
    through the doorway, wrap around to the right past the old quarry and then past
    the shrine and turn left up the slope to get to the Troll.
    
    Talk to the Troll and learn that the trolls were trying to help Triss but she
    ran away, the trolls wife went after her. Go through the options from the
    bottom of the list and up. Geralt finds out that when Triss was feeling better
    she ran away in the night. Ask about the bandanna and he tells you that his
    wife has the bandanna. Now if you have killed the previous troll tell him "We
    will see" and he will attack you. If you are trying not to kill the trolls tell
    him "I won't kill her".
    
    Continue south and fight through the Harpy infested area. Once you dispose of
    them continue along the path to reach the upper far edge of the Old Quarry and
    more Harpies will appear. Continue along and then take the right turn at the
    intersection. This will bring you to a ship that the troll was talking about
    where Triss and Letho fell near. If you have completed Mystic River up to this
    point then you can open the next chest on this ship for the JOURNAL FROM THE
    EYLA TARN and continue the MYSTIC RIVER quest on to the next step for chapter
    3.
    
    Now head back the way you came and go up the steep hill straight ahead to fight
    more Harpies. Head down the hill on the other side and take a right. Climb the
    ledge and start a cut scene to find some mercenaries. If you are wanting to
    kill her as the final troll for your achievement help them, otherwise tell them
    that she needs to live.
    
    Once you make your decision you will either help them fight the she-troll or
    fight off as many of the mercenaries as possible. Afterwards during the cut
    scene tell them they are looking for Letho. Afterwards tell them to surrender
    to Saskia.
    
    If you killed the troll search her body and get Triss' Bandana. You will now
    unlock an ACHIEVEMENT!
    
    If you let the troll live ask her about Triss and then she will return to her
    husband. The she-troll will give you the bandana and the other troll will give
    Geralt the TROLL HORN. You will now unlock an ACHIEVEMENT!
    
    @ACHIEVEMENT UNLOCKED - Trollslayer
    
    or if you helped the trolls....
    
    @ACHIEVEMENT UNLOCKED - Friend of Trolls
    
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    2.05.11 - Hunting Magic Continued
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    Head back to Philipa's house to tell you found a magic crystal. Geralt and her
    will then discuss what you have found and figures it is best to talk to Cecil
    to get the Harpy's Lair opened so you can go inside and get more crystals that
    will hopefully be more powerful. We can take this time to also go through a few
    other quests as well.
    
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    2.05.12 - The Harpy Contract (The Queen Harpy Contract)
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    Head over to the Notice Board outside the Inn and take the Harpy Contract and
    Queen Harpy Contract from off the board. Now go talk to Haggard to collect
    and/or craft seven HARPY TRAPS. Next you will need to go talk to Cecil at his
    home. Tell him you need to reach the Harpy Lair to start a cut scene and
    blackmail.
    
    Now head out of town past the market place and through the Tunnel of the
    Founders if you can, otherwise head to the right on the path through the burned
    down village. Take a left at the intersection and then go past the worshiping
    statue and a little to the right. You will reach the Old Quarry either way with
    a cabin just before descending.
    
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    2.05.13 - A Sackful of Fluff
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    Head inside the cabin and talk to the man here to start the quest, he wants you
    to gather him up some Harpy Feathers. Leave the hut and go straight ahead and
    around to the right making your way down to the water as Harpies start
    attacking you from all directions. Take the 12 feathers back to him and then
    haggle the price up if you wish, but the overall prize is an item not the Orens
    for this quest.
    
    He asks for 60 more feathers, so head back and start collecting more, it
    doesn't take to long. If you head down to the bottom slowly killing off every
    Harpy and rest at the man's hut you just have to do three runs if you didn't
    have any feathers from earlier still. Sometimes the Harpies have a hard time
    respawning, if this is the case go to the next quest and back again.
    
    Once you drop off the 60 feathers, he asks for 8 more. Once you finish up he
    says he is done collecting the feathers, we will have to visit him later.
    Meditate for a day to two days and check back with him. You will be in an
    awkward moment with the man as he wears the feathers all painted yellow. He
    will then give you ELTHON'S TROPHY.
    
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    2.05.14 - The Harpy Contract (The Queen Harpy Contract) Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Make your way down the quarry and when a group of Harpies attack you set up a
    Harpy Trap, then retreat a little bit. Make sure a Harpy takes the trap and not
    a Erynia. Set a trap down and wait for a Harpy to carry it away to one of the
    nests. Once the nest is destroyed set another one down for another Harpy to
    take. Destoy FOUR nests outside and then clear out the quarry to make it to the
    bottom.
    
    Now head over to the tall door at the bottom and unlock it with Cecil's key to
    head inside. As you head through the area and standard Harpies spawn around you
    will want to plant a Harpy Trap for them to take. Take the KAEDWINI LEATHER
    ARMOR off the soldier's dead body on the big bend after the first nest you
    encounter in here.
    
    Now climb the ledge and this will be another place to plant a Harpy Trap, run
    forward in to the little cave area to hide from the Harpies so they will take
    the bomb. Now finish them off and then wrap around the path to enter a cave.
    Look immediately to your right for a CRYSTALIZED DREAM. Kill some more Celaeno
    Harpies and continue down the path. Once you head in to another cave doorway
    you will find another group of normal Harpies and need to plant the final Harpy
    Trap to take care of all the nests. This will also unlock the character ability
    BIRDMAN.
    
    Drop down at the end of this path and take a left to drop down again. Head down
    the path and take a left at the fork to start a cut scene. Now prepare some
    potions that will help boost your characters build and then place a lot of
    traps around the area and near the projector. Get your Dancing Stars ready and
    then take Letho's Dream Crystal out of the projector. This will summon the
    Queen Harpy and eight of her Celaeno minions. Take them all down by letting the
    traps grab them and throwing Dancing Stars all over to take them down swiftly.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.15 - Hunting Magic Continued
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    Now go in the next chamber and kill another Celaeno to take the CRYSTALIZED
    DREAM and then get jumped by two more Celaeno's. Climb back up the ledge and
    take the left path and wrap around to a sharp left. In this chamber you will
    find another KAEDWINI LEATHER ARMOR and another CRYSTALIZED DREAM off to the
    right. Once you take this dream you will be attacked by three more Celaeno
    Harpies.
    
    Leave the chamber and head around to the left to drop down the ledge. Take the
    CRYSTALIZED DREAM around to the right and another group of three Celaeno
    Harpies will attack. Head back to the dream projector and use the Silver
    Crystal to find Baltimore's dream which starts another quest. Check the Green
    Crystal for a random peasant's sex dream. The Red Crystal is the dream from the
    dragon that attacked you at the prologue of the game. Finally the Blue Crystal
    is from Iorveth's dream about food and speaking in elf. Now leave the cavern
    and head up the quarry to get back to town.
    
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    2.05.16 - Royal Blood
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head back to the city and go to Philippa's house again. Talk to her and let
    her know you found Triss's Bandanna. Once you finish talking there is someone
    outside, a mob is forming to kill the prince.
    
    From Philippa's head down the stairs and through the eastern tunnel, take a
    right at the end and go through the red door at the end. Go left to find a
    crowd of people and start a cut scene as you walk in to them. Say whatever when
    prompted and then you must talk to as many groups as possible before Iorveth
    can't contain the mob any longer.
    
    The trick is you only are able to question two groups of people before you run
    out of time. You will want to talk to the THREE DWARVES and the PEASANTS. This
    will bring about two more quests to help you further your investigations unlike
    asking other people.
    
    Do not talk to anyone else at this time or you will trigger a cut scene making
    you have to decide to early, leave the castle and begin working on your two
    leads.
    
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    2.05.17 - Suspect: Thorak
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    Leave the hallway and take the door on the right. Now head back across to the
    main area and up the sloped path just past the tunnel. Wrap around to the left
    and go up the stairs to locate Thorak. Now ask him if he was the one that
    crafted her goblet; he replies with an offended no.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.18 - The Walls Have Ears
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    Head back towards the Inn but go past the steps and wrap around to the left. Go
    up the hill and talk to Willy at the top and Willy refuses to tell Geralt what
    happened. Use either intimidation or Axii on him to get him to talk about the
    Priest that was talking to Stennis.
    
    Now head over to Cecil at his house just to the right of the large gates. Ask
    him where Reverend Olcan lived and he will mark it on your map. Head out of
    Cecil's house and through the tunnel to the Inn. Once there head past the
    marketplace and wrap around the corner to the left. Now head to the wooden door
    on the right. Search the Reverend's house at his table to locate some diagrams.
    For now you will want to leave the rest of the Royal Blood quest alone and DO
    NOT go to the castle until later.
    
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    2.05.19 - Baltimore's Nightmare (Suspect: Thorak Continued)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once back in town head over to Cecil's house but go left at the intersection to
    get a little cut scene. Head over to Thorak and talk about Baltimore with him.
    Now head down to the old door you just passed. Inside you will see a large
    blood stain on the floor. Loot the room and then use Aard on the false wall
    near the back. Inside this secret room you will find BALTIMORE'S DIRECTIONS and
    BALTIMORE'S KEY.
    
    Read the directions and you will find a riddle. Once you leave Thorak will come
    around the corner and ask if you found anything. It is best just to lie about
    it so you can easily complete the two investigation quests as well. Now read
    the notes you found and head to the burned village to find an old well in the
    middle of the village.
    
    Now head north towards the river that you can see on your map, within ten paces
    you must turn left to head down the hill to the Scoia’tael group. Take a left
    and go through the large gate ahead. Now continue along the path to reach the
    wooden statuette and take the middle road that leads to the quarry.
    
    Now head past the shack to the edge and use your medallion when Geralt mentions
    it is vibrating. Look to the right of the smooth rock and you will see a stone
    with a rune pointing to the left. Continue along the path heading down the
    quarry keeping an eye out for other stones with rune arrows showing you the way
    to the bottom. Once you follow all the rune stones down to the bottom of the
    quarry you will find that it leads you up the small hill to the left of the
    Harpy Dream Caves. On the hill you will find a chest to unlock and get a RUNE
    KEY.
    
    Now the next section of Baltimore's notes say going on the path to the right
    back at the intersection of three paths. Head up the hill and turn around the
    corner to the left where the Trolls are/were at. Fight off the Nekkers and
    Harpies as you continue along the path. At the intersection take a right to
    reach the marooned ship and wait until noon to see where it casts its shadow
    from the bowsprit. It will point to some bushes by a cave-like area. Use Igni
    on the bushes to reveal a door and unlock it with your new key.
    
    Head inside and search the room for a chest in the back right of the room.
    In the chest you will find the BEAVER CAP you could use in "Death Symbolized"
    if you mess up trying to trick him in to thinking you are of the Dun Banner if
    you haven't already done this quest. You will also get BALTIMORE'S NOTES. If
    you told Thorak what you found in the old workshop then he will come in as you
    are about to take the items out and asks for the notes. In return you will get
    discounts at his shop, orens and 300 XP. If you don't agree to hand it over he
    will fight you, this is the same for lying to him at the start.
    
    The best option is to kill them. Use Axii on one dwarf to have them help you
    fight the others and use Igni as well to make quick work of them. Once they are
    dead take Thorak's key to help move things along in "Suspect: Thorak". Back
    where the chest was containing the Beaver Cap and notes you will find a weapon
    rack with FALCHION, a steel sword, but it isn't very powerful.
    
    Now head back to Vergen and head past the Inn up the hill. Take the first door
    on the right and then wrap around to the right once you are out of the tunnel
    to get back to Thorak's place on the left. SAVE YOUR GAME as this part gets
    glitchy...head inside his house at the top of the stairs and unlock the small
    chest on the right side of the room to get OLCAN'S RECEIPT, DIAGRAM: ROBUST
    YELLOW METEORITE SWORD, and some ORENS. This chest is glitchy and you sometimes
    do not receive these items! If "Suspect: Thorak" does not update you need to
    reload your game save and try again!
    
    Now run over to Cecil's house and give him Baltimore's Notes. You will then
    receive Gwyhr, a Steel Sword that has decent damage.
    
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    2.05.20 - Royal Blood Continued
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    Head back to the Castle of the Three Fathers to have a cut scene start. You
    will now have to decide what to do about Stennis. You have two options which
    has a changing impact on the game.
    
    If Geralt sides with the mob they will beat Stennis and you can collect the
    ROYAL BLOOD needed to save Saskia. You gain 1,000 XP and later on when we are
    working on the rest of "Where is Triss Merigold?" you will have to pretend to
    be Roche's prisoner as he escorts you through the camp to safety. You will
    have to get around some commanders as you go to the main gate.
    
    If Geralt sides with the royals and does not allow him to be beaten to death
    then you will have to find other means as to getting the royal blood.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.21 - Where is Triss Merigold? Continued (From a Bygone Era)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Go to Philippa's house and as you approach the door a cut scene will start with
    Philippa playing with her apprentice. Philippa tells you that Triss seems to
    be on the other side of the mist, but the signal is faint. She will aide you in
    owl form to help get you across the mist. Leave town and head through the
    burned village. Go down the hill and take a right at the intersection and walk
    in to the mist.
    
    As you walk in the mist a cut scene will start and the white owl will return to
    give you the same shield as before. Stay inside the shielding and let the owl
    do most of the work battling off the wraiths. Soon after walking a little ways
    you will need to kill some Wraiths holding the owl captive and a Draugir...if
    you kill the wraiths you will automatically cancel out the Draugir and not
    have to kill it.
    
    !!NOTE YOU CAN GET DRAUGMIR ARMOR FRAGMENTS FROM THE DRAUGIR HERE TO COMPLETE!!
    !!THE DARK ARMOR SET FOR CHAPTER 2 IF YOU WERE UNABLE TO GET IT EARLIER!!!!!!!!
    
    You will need to fight more Wraiths and a Draugir one more time just before
    you get to exit the mist. Once you leave the mist Philippa will tell you she
    can not go any further so Dethmold does not sense her presence. Automatically
    sometimes in your inventory you will get the SHILARD FITZ-OESTERLEN'S ORDERS to
    read, or go around to the left of the fire pit and take it off the dead
    Nilfgaardian soldier.
    
    Now head around to the path on the right and up to the next dead body for a cut
    scene where Geralt pulls out a statue as Roche and a soldier come up to greet
    him. You can tell him anything you want from the the options and then he will
    tell you two ways to get in to the camp, either sneak through or go through a
    cave.
    
    First we need to get a side quest started so we can finish it up in Chapter 3.
    Head west towards the brothel tents and go past them. You will need to follow
    the river to the find the wooden pole sticking out of the water. Head in to the
    ravine here and take a right at the intersection to reach a beach with an old
    house on a cliff above. Go to the left side of the house and use Aard on the
    barrels to locate a secret cellar door to climb down.
    
    Light the candles in the order of Down, Diamond, and then Up to reveal a secret
    room. Inside the room you will locate MALGET'S NOTES. This will start "From a
    Bygone Era". Now if you head back to where you came out of the mist you can
    follow the two options available to you.
    
    ******************************
    OPTION A - Unlocks Achievement
    ******************************
    To sneak through camp, head northwest up to the pit of spikes just outside the
    fort and you will find a section of the cliffs open to the right to enter.
    Inside you will have to fight off the Rotfiends and then can wrap around to the
    left where three bodies are laying around that you can burn. You will then have
    to drop down a ledge and then jump across a gap to another rock straight ahead.
    Drop down the ledge and then go across the beach to climb up another ledge to
    reach the Canteen.
    
    You will now be in sneaking mode, move forward a little bit and a drunk will
    come out of the Canteen, first tent on left, and gets the attention of two
    soldiers ahead of you. Wait for them to all walk away. Now sneak through the
    middle past them and turn to the left at the tent where the soldier is
    sharpening his sword. Slowly move towards the soldier kneeled down by the fence
    and he will eventually leave to the left. Head up to where he was and go to the
    right to enter a door.
    
    Slowly move through this hallway as a squad moves away from your position.
    Continue along the fence as all the soldiers are focused on the fights
    happening in the battle ring on the other side of the area. You will find a
    soldier peeing and will eventually walk away to the right. Head past this spot
    and continue to stick to the fence on your left to wrap around at the corner.
    You will run in to the Cook who will start to yell for someone but you can
    quickly use Axii on him to calm him. Wait in this area as another patrol unit
    comes through a gate on the left. When they are clear head through that gate.
    
    Sneak over to where the soldier by the cliff is standing and stun him so you
    can safely make it down the cliff edge to the beach. Now run around to the cave
    entrance and you will get the CHILD OF THE NIGHT attribute and you will unlock
    an ACHIEVEMENT!!
    
    @Achievement Unlocked - Black Ops
    
    Drop down in to the cave and fight off the Rotfiends that attack. You will want
    to take the branch to the right to fight a Bullvore for its brain to have in
    Chapter 3 for a very good item recipe. You can also find some decent loot down
    this way. Head back and go to the left once you have dealt with the Bullvore.
    You can either take another tunnel to the left when you reach the boat stowed
    away in the cave to reach a part of the beach with a small cave of items on the
    left and a path to the right leading to the section of cave you need to reach
    or continue adventuring through the cave deeper to reach the same destination.
    If you choose to continue through the cave you can activate a Circle of
    Strength and jump the pit to fight a Golem. You will locate the ARMOR OF BAN
    ARD which is pretty decent along with some nice boots. Now get to the other end
    of the cave to exit. Activate the circle of power on your right and then go to
    the left to talk to a Nilfgaardian soldier and be captured.
    
    ********
    OPTION B
    ********
    Head south west to the brothel and speak to Madame Carol. You can take this
    time to have sex with a few prostitutes and then talk to her for a price. Ask
    if she knows of a way in to the camp. It will cost at least 500 Orens to get
    her to accept the bribe. Once she accepts she will give you a key and tell you
    the entrance is inside the tent.
    
    Head inside the tent and wrap around to the right to drop down in to a hole.
    Head inside the old tower and go to the door on the far end. The door on the
    right is not accessible as it would just bring you right back to the front of
    the brothel. After entering the door go to the left and drop down in to the
    hole in the floor.
    
    Head through the cave and you will be attacked by a Bullvore as you head north.
    Skip the exit to the left as this leads to the camp and kill the Rotfied
    wandering around in here. You can either take another tunnel to the left when
    you reach the boat stowed away in the cave to reach a part of the beach with a
    small cave of items on the left and a path to the right leading to the section
    of cave you need to reach or continue adventuring through the cave deeper to
    reach the same destination. If you choose to continue through the cave you can
    activate a Circle of Strength and jump the pit to fight a Golem. You will
    locate the ARMOR OF BAN ARD which is pretty decent along with some nice boots.
    Now get to the other end of the cave to exit. Activate the circle of power on
    your right and then go to the left to talk to a Nilfgaardian soldier and be
    captured.
    
    ************
    PATHS JOINED
    ************
    Tell the ambassador anything as it does not matter and Geralt will have a
    flashback. When Geralt comes back from the flashback you find out where Triss
    is located. After the next cut scene you must defeat Vanhemar. Using throwing
    daggers will be very helpful to stop him from casting Igni spams. Cast Quen and
    go in for quick attacks once he teleports himself to a spot. Roll out of the
    way of the other soldiers. Roche and Vess will be helping you in this battle as
    well. You can grab the ARMOR OF LOC MUINE off Vanhemar once you defeat him.
    Kill the remaining soldiers gives you another cut scene, it does not matter
    what you say to Roche here. Ask to look around the camp first and search inside
    the white tent for SONG OF THE HUNT and AMBASSADOR SHILARD FITZ-DESTERLEN'S
    FIRST LETTER TO THE EMPEROR. Now head over to Roche and tell him you are ready.
    
    *******************
    IF STENNIS IS ALIVE
    *******************
    Roche will run a diversion. Go through the door after he does and then hide
    behind the crates on the right side while Roche tells the soldiers to help him
    with the Nilfgaardians and they all rush past you to the gate. Continue along
    the cliff edge to the right and go behind the tent to find a set of barrels you
    can use Aard on. This will distract the guards in front of Henselts tent, head
    back to the left and enter the tent once they have gone around the corner to
    check on what has happened. Talk to Henselt, it yet again does not matter what
    you say as he gives you the ROYAL BLOOD no matter what. He then has you
    escorted safely out of the camp.
    
    ******************
    IF STENNIS IS DEAD
    ******************
    Roche will bind you hands and you will have to pretend to be a prisoner. You
    must avoid the commanders so they don't see you and question where you are
    being taken. Get to the main gate so you can leave the camp.
    
    ************
    PATHS JOINED
    ************
    Head back to Philippa by heading down the ravine and a cut scene will start.
    Geralt tells Philippa what happened to Triss and that Cynthia her apprentice
    has lied to her.
    
    Start to head back through the mist, shortly you will need to fight some
    wraiths with another chance to get the Draugmir Armor Fragment. You will then
    have a second opportunity about three-fourths of the way to the other side to
    fight another Draugir and the Wraiths that capture the owl. Get through the
    exit of the mist and then run back to Vergen.
    
    Get back to Philippa's house for a cut scene and you find out that Cynthia got
    away...but she left her pouch with the ROSE OF REMEMBRANCE in it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.22 - A Matter of Life and Death
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now talk to Philippa to let her know you have found all of the ingredients
    needed and a cut scene will start. Saskia will be cured along with a bit of
    "Lesbomancy". You will get the COMMANDER'S SWORD and the NEGOTIATOR, a Silver
    Sword.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.23 - The Eternal Battle Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to Philippa's house and talk to her about lifting the curse. Now head
    back to the mist at the outskirts of the burned village. When you enter the
    mist a cut scene will start. You will immediately get possessed by a ghost and
    watch a cut scene. You must now head over to the enemies standard and cut it
    down. The only problem is the standard bearer has transformed in to a Draugir.
    You must fight through some enemies and have none of your normal extra Witcher
    moves at this moment. As you get moving forward you will be surrounded by
    flames; you can use these to get the enemies to run in to them and take damage
    as well. Chop them all down as you run away from any charge attacks to win this
    part.
    
    After another cut scene you will have to go inform the Commander that the
    standard has been captured and you need reinforcements. You must run through
    a hailstorm of flaming arrows that is being fired from your own side. You must
    get to wooden structures to hide from the arrows but you can not stay for too
    long as the structure will burn down. Just run from one structure to the next
    inbetween the horn blows as nothing will stand more than two hits. Once you
    make it to the last cover point just run up ahead to start a very important cut
    scene.
    
    Now you are possessed by Seltkirk of Gulet. Head forward and kill off the waves
    of soldiers as you get near Vandergrift. Once the second wave is killed a
    flaming rock will crush the gate so you can move forward. Get over to
    Vandergrift to see that he has turned in to a Draug. Geralt will talk to
    Seltkirk and tells him to leave as this is a task for a Witcher, not a knight.
    You now have some time as Geralt to attack the Draugir that appeared. Get it
    down to half health and the Draug will come out and kill it off for you.
    
    Now you must fight the Draug, still as Geralt. Roll out of the way as it
    charges through and lay down some Talgar Winters and use Aard on him. Rush in
    and hack away at him. Get out of the way when he yells for an assist as flaming
    arrows come in from off the side of the area. It is best to roll out of the way
    from its charges and back attack him for enormous damage. Once it is defeated
    you will unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Fat Man
    
    Now you will be possessed once more, this time by a priest. Run down the hill
    as you don't have to worry about the soldiers behind you and get to the mists
    to make it to Henselt. You will also see another cut scene that advances the
    Returning Memories quest some more.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.05.24 - Vergen Besieged
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the cut scene and asking about what happened head out of Philippa's house
    to meet up with Zoltan...don't forget to re-equip your swords. Once you reach
    the main gates Saskia will tell Zoltan to prepare the main gate. Wait for him
    to finish talking to start a cut scene. Once the Kaedweni army arrives run up
    the stairs on the right and fight through the soldiers to reach the large
    wooden wheel on the other end to pour hot oil all over the soldiers below.
    Clear a few soldier's from up on the top row and then rejoin Zoltan as this is
    an infinite supply coming up the ladder. The Kaedwenian army has a mage show up
    that blasts through the defenses so you will need to fall back. Do not stay to
    long or else Dethmold will show up with a really powerful lightning attack.
    
    Now head up the stairs after Zoltan and prepare Aard for use. The Kaedweni army
    will set up more ladders and climb up to where you are and you can shoot them
    off the edge with your magic. Fight off the wave of knights as they scale the
    wall until a cut scene starts. Once the second wave is over you will have
    another cut scene.
    
    Saskia wants you to look through some secret tunnels as a group of scouts did
    not return. Have Saskia go with you and head over to the mines by following her
    to the entrance. As you enter the mines a group of Mercenaries will be waiting
    to attack inside, kill them all. Use Aard to spray them away from you and
    strike fast with Dancing Star bombs if you have them. Once the first group is
    killed, go through the next door to fight another group.
    
    Move forward in the mines and you will run in to Dethmold and a group of his
    mercenaries. Start taking down the numbers of soldiers and as you either are
    nearly killed or you almost defeat Dethmold a shocking cut scene will start.
    Talk through all the options and then follow Saskia back out of the mines.
    Zoltan will be waiting for you and a cut scene will start. If you have saved
    the Trolls they will be aiding you in battle now.
    
    Once again defend the walls like you have been until a cut scene starts.
    Iorveth has returned with more Scoia’tael archers. Now head up and down the
    small set of stairs with Zoltan to reach a ladder to descend. Now head over to
    Iorveth for a cut scene and then get Zoltan over to the wheel to have him close
    the gates. Another cut scene will start, Iorveth feels that Saskia is not
    acting like herself and wants to follow them.
    
    Now head in to Philippa's house and search the back room to find a book on
    VENOMS AND POISONS. Philippa has used the Rose of Remembrance to influence
    Saskia. Now follow Iorveth to start another cut scene.
    
    ###############################################################################
    
    Now insert Disc 2 if you are playing on the Xbox 360
    
    To do this leave the console on this screen and press the eject button, swap
    out Disc 1 for Disc 2 and press the eject button again to close the tray. Wait
    about a minute without the need to touch anything else and it will load you up
    automatically on the path you need to be on.
    
    If any odd errors happen try clearing your Xbox's Hard Drive Cache in the
    system menu located on the dashboard.
    
    ###############################################################################
    
    *******************************************************************************
    2.06 - Chapter 3 (Roche's Side)
    *******************************************************************************
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=
    2.06.01 - For Temeria!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head along the snowy path and fight off some Harpies as they come down upon
    Geralt and Roche. After the second wave of Harpies you can go off to the left
    and activate a Circle of Life and take a look at the city below. Head down the
    winding path through more Harpies. Once you make it to the base you see some
    guards that don't seem to like Geralt. Roche will split up and tell the guards
    they should let you through.
    
    For right now wrap around to the right and head up the path as the medallion
    goes off. You will find an Arachas in front of you as well as one that appears
    behind you. Charge the frontal one so you don't get slashed in the backside
    and take them out. Once they are defeated you will find Deithwen Silver Sword
    in the bushes to upgrade too.
    
    Now head back to the soldiers that Vernon Roche went up to and vouched for you
    to be let in. PC users have to go about this area differently seen in the #
    section. Head through the camp and step through the ruins as you cross the
    bridge to easily move on and through the main gates doors. Now head through the
    middle door and through the Temerian Camp to the other side through another
    door. Head up the stairs and over to the left to get through another door. Head
    through this room to the back and out another door to finally be at the Town
    Square.
    
    ###############################################################################
    
    If you are playing the PC version of the game and imported your game save from
    the first Witcher game that has Geralt allied with the Order you can try your
    luck at walking through the front gates. That is if the Order's current
    headmaster is still Siegfried of Denesle. If Siegfried is alive you will be
    allowed to pass through the camp without any problems and go straight through
    the main gates of the city. This imported save will also add another merchant
    to the city.
    
    If you don't have the save then you can head through the cave just before the
    spot where you fought the two Arachas. Head through and jump the ledge and
    eventually fight through some Endrega. Wrap around the corner to get out of the
    caves on the other side of the Orders camp. Now fight through some Harpies and
    get around the chasm. Now climb a ledge in the ruins and drop down in to the
    building to successfully get in to the city without your imported save. Now get
    to Roche in the Town Square.
    
    ###############################################################################
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.02 - A Score to Settle Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head around in the square to find the man that is pissed off at you from the
    the fort in Chapter 2. Beat him at a fist fight and finally finish the quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.03 - Bring It On: Loc Muinne
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head around the corner to the man doing push-ups. Arm wrestle him with the
    minimum bet as he will win no matter what. Accuse him of cheating and then to
    save money in the long run say "Make my day". If you want to beat him at his
    own game you will have to invest in a Anabolic Steroids drink purchased from
    Marcus.
    
    Saying "Make my day" allows you to fist fight him for an easy win. Now talk to
    him again and arm wrestle him for an easy win. He will then give you the
    Diagram: LONG ROBUST GAUNTLETS. This also finishes the quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.04 - For Temeria! Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head back to the main area of the Town Square where we were rudely
    interrupted by the soldier that wanted revenge over the Square Coins incident.
    Talk to the merchant to the left of Roche about the Wild Hunt to learn of a
    supposed sword under the city.
    
    Head around the corner and talk to Bras of Ban Ard and talk about the
    Manuscript if you didn't sell it. Either bribe him or use Hex on him. He will
    then tell you the sequence in which it must be said.
    
    Go to the Notice Board by the Inn and grab the Gargoyle Contract as well. Now
    head back to Roche to continue the quest. Follow Roche to the right side and
    get a cut scene. Say either line and then head inside and head up to the King.
    Say anything you want with him and then when the talking is over head back to
    the Town Square with Roche for a cut scene.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.05 - Crown Witness
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Tell the witness you will help her and just leave now. You will load over to a
    bridge. Head through the Orders campsite and go through the gate that was not
    accessible earlier. She decides to head through the woods as she believes the
    men that are looking for her are waiting on the main path. Head along with her
    as she runs fast. Head forward and soon you will reach a cut scene.
    
    Head along the winding path and then you will be ambushed by some men, kill
    them all before they hurt her. Continue along the path past where the archers
    were posted as some Endrega come down from the trees. Now go the opposite way
    and drop off a ledge to the path below and take a right. Quickly run in and
    kill the group of Bandits waiting around.
    
    Drop down another ledge and continue running forward along the path as it bends
    to the right. When you reach the smuggler and his boat you discover that he has
    been killed. Fight the enemies that appear and when they are all killed you
    start a cut scene. Talk through all the options from the bottom up. Now choose
    to stay out in the forest afterwards.
    
    Head back up the path and climb the ledge you dropped down earlier to get back
    up to the little camp site where the bandits were stationed at. Turn to the
    right and walk up the path to fight off some Endrega. Head up to the nursery
    and start attacking the cocoons to summon the Queen Endrega and a minion. Use
    Insectod Oil and take them down over by the campfire. Now go back to the ruins
    and wait till at least midnight.
    
    Search off to the left of the ruins for a small path that leads back to a long
    cave. Head through killing the Neckers you come across and take the left turn
    at the intersection. Make sure it is still in the hours of night! Head to the
    left towards the fire for more Nekkers hiding around. As you make it towards
    the back of the cave Geralt's medallion will start to vibrate.
    
    Head up to the fire in this section and pick up DORIAN'S DIARY. If it is still
    late out just past midnight you will activate a fight with a Werewolf. Be
    careful and use Quen a lot as the enemy will have a lot of Hit Points. Keep on
    it and roll out of the way often placing Yrden traps when possible. Once
    defeated you can search it for the WEREWOLF TROPHY. Now head back to Loc Muinne
    and your quest will be completed.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.06 - Lilies and Vipers
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back through the Order of the Flames campsite and get back in to town.
    Head straight down the middle to talk with Baron Kimbolt as a cut scene ties up
    just before Geralt arrives. Confront him about the letter he sent to change the
    course on the caravan. No matter what you say about the letter you must choose
    whether to take it to a scribe or say they are not credible.
    
    The best option is to choose to take it to his scribe. Leave his tent and turn
    to the left to go back through the door and wrap around to your immediate left
    through the open doorways. He is piss drunk so head in to his office and search
    the two bookcases for the information needed. Now head over to the table and
    you will have to try it on some of the draft letters to get it right.
    
    Select "Test a draft letter" and you will need to add the following:
    
    Add burnt lime to the flask
    Add water to the flask
    Add cormorant guano to the flask
    Heat the flask, capture the vapors and douse them with water
    
    Now test the Baron's letter and repeat the process. The letter will then change
    to orange. Now head back to Kimbolt to discuss the letter. He then asks you to
    look in to another matter. Tell him "What would that be?", then ask where you
    can find the messenger and then say you will do it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.07 - Pacta Sunt Sevanda
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    As you leave the area you will be notified by a messenger telling Geralt to go
    talk to Count Maravel. Head over there now and you will learn that the Baron
    has had a lot of Blackmailers coming in and out of his tent. He asks that you
    hurry over there to find out what he is being blackmailed for.
    
    Head out the back door to the main square and go through the destroyed hall
    just past the inn. Head up to the group and speak with the Mercenary Leader.
    You now have to decide whether to let the soldiers take the mercenaries out or
    help them. The best option is to help them so you can learn the truth about the
    good Baron. Once you learn the important juicy information its time to do the
    small job for the Baron.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.08 - The Messenger
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head out of the square and towards the cities main gates to get over to the
    fountain. Go talk to Aldrich and tell him "Let's go". Now follow Aldrich
    through a door and talk to him again when he stops. He will then point out the
    man you are looking for. Run up to catch up with them and Lash tells his two
    guards that you are following, kill them.
    
    Now head through the door ahead and you will have to fight five more guards.
    Once they are dealt with head through the door in the back right. Head through
    the next door on the left to finally catch up to him. He starts casting magic
    on the ground through circles that appear, roll out of there way.
    
    In order to hurt him you need to run up to where he is standing and when he
    teleports away use Yrden to plant a trap on his spot. Get him to reappear in
    this location by running up to him each time and he will teleport to another
    pre-determined spot. Once he is caught you can run up to him and he will attack
    without teleporting. Take his life down a little bit and then he will cast
    Quen on himself. This also starts his Igni attacks at you. Kill him off and
    search his body to get some more information.
    
    You learn that this has become a cluster #$*@! The Baron hired the mercenaries
    to kill the children, yet Maravel forged a letter to have the caravan re-routed
    and had a different mercenary group try to kill everyone.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.09 - Lilies and Vipers Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head to Natalis near the fountain and tell him you know what happened to
    the royal children. Since we completed both the previous quests we can accuse
    the correct person. Choose to accuse Kimbolt AND Maravel. They can't take them
    both so the Constible makes a plan and you finish the quest after the cut scene
    ends.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.10 - Poker Face: Loc Muinne
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head north from the fountain through the door and head north up the bridge. If
    you go to the house on the right you can fight three Gargoyle's. Continue up
    the path and fight the Bounty Hunters searching for you. Now head in to the
    building next to them to find all the Dice Poker players.
    
    Play against Aylaya and Filly to win a spot against the sorcerer. Go to the
    next table over and talk to Hadrian the Black. Once you win against the
    sorcerer he tells you to play against his apprentice. Talk to the woman next to
    the sorcerer. When you win she tells you to talk to the Incredible Lockhart,
    they are located over at the square.
    
    Once you win the final game you can choose Orens or a special item. It is best
    to either pick the Runes or the design. NOTE that you should only consider the
    diagram if you killed and searched the Trolls as you will need the skins from
    them to use it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.11 - Mystic River Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head past the cheating arm wrestler and Marcus and enter the door just past
    them. Head down the stairs in the sewers and through the next door to take a
    left. If you already got the pages translated that you didn't sell to Dethmold
    back in Chapter 2 you will find a flaming head sentry. Tell it you will talk to
    it later and continue through the sewers taking a right.
    
    Fight the Rotfiends you find and then search in the corner of the next room for
    a chest that continues the quest. Now head back out of the sewers the way you
    came. Gather the items you need and then head over to a craftsman as any will
    work even though the game tells you that they have to also be a mage. Once the
    item is crafted you will finish the quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.12 - The Gargoyle Contract
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You should have already picked up the contract from outside the inn off the
    board. Now head over to Bras of Ban Ard and ask him if he knows anything about
    gargoyles. Buy the Runes of Power volumes I through IV from him as well. Now
    seek out Felicia Cori found across the square and buy "GARGOYLES, GUTTERS,
    SPLUTTERS" and read it to learn more about the Gargoyles.
    
    Now head down the destroyed hall just past the Inn and use the door on the
    right just after going past the dead dwarf. Head down the stairs and take a
    right. Head straight down the walkway and through the ruined door to encounter
    some Gargoyle's to fight. Once they are defeated go down the stairs and through
    the gated door.
    
    You will come to a room with runes glowing all over and a locked chest. Find
    and read the podium to get a random clue as to how you must complete this
    puzzle. You should read your books on the runes that you bought as well to
    learn what each symbol is. Note that you actually only need to know four of the
    symbols.
    
    Animal - looks like a 5 or an S
    Art - looks like a triangle with a smaller triangle inside
    Sky - looks like a square with a line through the middle
    Time - Looks like an hourglass with the top removed or a teepee
    
    First Clue:
    A doe's long shadow
    The moon quietly moans
    It is autumn already
    Answer: ANIMAL, SKY, ART, TIME
    
    Second Clue:
    Three field mice
    Dance in a circle at dusk
    Stars are like grain
    Anwer: ANIMAL, ART, TIME, SKY
    
    Third Clue:
    Glittering fish
    Dying on a fresco
    Struck by lightning
    Answer: ANIMAL, TIME, ART, SKY
    
    Fourth Clue:
    Behold the comet
    It is like a wolf in times of scarceness
    An evil lullaby
    Answer: SKY, ANIMAL, TIME, ART
    
    Fifth Clue:
    Divertimento!
    Clouds are like bees
    When bells ring
    Answer: ART, SKY, ANIMAL, TIME
    
    Sixth Clue:
    On the dark sky
    The beauty of a falcon's flight
    Faster and faster
    Answer: SKY, ART, ANIMAL, TIME
    
    Once you read the passage on the podium, match it up to one of the six clues to
    get the answer needed. Go up to each symbol and extinguish them. When all of
    the runes are de-activated the chest will unlock for you at this time. In the
    chest you will locate ADDAN DEITH SILVER SWORD and DIAGRAM: ELDER BLOOD
    TROUSERS.
    
    Now leave the ampitheater the way you came and head back through to the square
    to get to the east over to the fountain. Now head north to get to where you
    played some of the card players earlier. When you enter the area take a right
    and then enter the door on the left to fight more Gargoyle's. Once they are all
    killed head down the stairs through the gated area. Inside this room you will
    have to fight a Golem. Use Falka's Blood on your Silver Sword and keep Quen up.
    There is a chance you can get the Golem to become stuck in a corner with the
    columns in the way allowing you to open up a range of attacks on it. Take it
    down and then check the chest for DIAGRAM: ELDER BLOOD GAUNTLETS.
    
    Head back to the fountain area and head through the main door towards the
    entrance to the city. Take a right in this garden room and through the door
    around the corner. Go through the door on the left in to another area. Now
    take a right and run in to the area where you fought the Mage in "The
    Messenger". Once you get in to the heart of the area you will kick on a cut
    scene. This part tends to get glitchy and the Gargoyle's either come after you
    or they will sit on the roof the whole time. Once they are dealt with head in
    to the cellar. Read the portion off the podium and then de-activate the
    remaining runes. Once they are taken care of loot the treasure chest and you
    will get ANCIENT MANUSCRIPT and DIAGRAM: ELDER BLOOD BOOTS.
    
    Now head back to Bras of Ban Ard in the square to collect your reward and you
    unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Pest Control
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.13 - An Encrypted Manuscript
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to the square and talk to Bras of Ban Ard about the manuscript and
    the ingredients needed to break the spell. The ingredients were obtained from
    previous chapters:
    
    Warrior Nekker Blood - Obtainable in the Werewolf Cave
    
    Queen Endrega's Pheremones - One shot at the Endrega Nursery outside the
                                    Werewolf Cave
    
    Bullvore Brain - Sewers inside the city (Glitched, will no longer spawn in
                                              sewers...you must get in Chapter 2)
    
    Harpy's Egg / Rotfiend Tongue - north part of town on the high ledges / Sewers
                                       and inside the Werewolf Cave
    
    Be careful not to sell any of these items so you can get your reward!
    
    Once you have all of the ingredients head back and you will get the recipe for
    forging the legendary sword named CAERME. Grab the neccessary items needed and
    have him craft it for you.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.14 - From a Bygone Era Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head past the cheating arm wrestler and Marcus and enter the door just past
    them. Head down the stairs in to the sewers and through the next door and take
    a left. If you already got the pages translated that you didn't sell to
    Dethmold back in Chapter 2 you will find a flaming head sentry. It asks for the
    password:
    
    Zi
    Udda-ya
    la-la
    Gat
    Exa
    Nibbit
    Kanpa
    Gat
    Uddu-Zi
    
    Now head in to the magic portal and you will find Garelt in another chamber
    where you must solve a puzzle. You have to get all of the braziers to light up
    at one time. If you light or extinguish one the braziers the braziers to the
    left and right of this one will do the opposite of what it was currently doing
    as well.
    
        4 5
    
     3       6
    
     2       7
    
         1
    
    Light 1, 6, 2, and then 1 again to open the doorway. 
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    SAVE YOUR GAME
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    Then head through the door and down the stairs to talk to a man standing around
    down here. You may use this opportunity to reset your stat placements and
    change how your Geralt is built. Reload your save after changing the build and
    max out each of the three areas to unlock the respective Achievements for
    unlocking the certain stats.
    
    @Achievement Unlocked - Swordmaster
    
    @Achievement Unlocked - Master of Magic
    
    @Achievement Unlocked - Master Alchemist
    
    You can also callenge the Operator, but you can't do so if you used him to
    reset your stats; you will have to reload your save again. If you have
    completed all of the quests up until this point you will have a lot of the
    required items needed to bring with you in to this battle. Grab a lot of Talgar
    Winter traps to have on hand along with a good stock of Dancing Stars and
    potions you want to use; also have the ingredients in your stash to be able to
    make more on the fly.
    
    Use Hanged Man's Venom on your Steel Sword, which should be Caerme. Equip Addan
    Deith or if you have a stronger Silver Sword have that ready as well. Make sure
    to create and equip the complete set of Elder Blood and the Vran armor or
    Ysgith armor if you are a mage build. Fully equip your equipment with Armor
    Enhancements and Runes as you will need all the advantages as possible to work
    through this fight. You should also be at or very close to max level 35 at this
    point as well. Drink your strongest potion enhancements at this time.
    
    Now go talk to the Operator and tell him "I'm no chosen one" to piss him off in
    to a fight with you.
    
    He will start the fight by usually spam shooting Geralt seeking fireballs. The
    Operator will also cast Quen, which you should do the same. As he starts to
    create a fireball you will want to roll over to him and start attacking him
    from the side and get a few hits before he casts Quen on himself. Use your
    STEEL SWORD with the oil on it as he is considered a human enemy. Do not get
    him cornered as he will then teleport across the room or smash his staff on you
    causing Geralt to be stunned or knocked down. Use Igni and Dancing Stars on him
    to help keep his health low; it regenerates faster than any enemy in the game.
    
    In this first stage of the fight you will want to prevent the ability of
    summoning any Gargoyles in to the fight. For every 25% of health the Operator
    loses he will summon two extremely over powered Gargoyles to the fight to help
    him out. If they get summoned you will need to switch to your Silver Sword to
    do good damage to them.
    
    ## In order to prevent the Gargoyles from being summoned you can run up to each
    of the four pillars and extinguish the flames. Once ALL FOUR are extinguished
    the Gargoyles can not be summoned, allowing you to focus on the Operator. ALSO
    NOTE that the Operator will be able to summon one set of Gargoyles after you
    have extinguished the flames, once they are dealt with he will not be able to
    call for more.
    
    Once you defeat the Operator he will drop the best prize for the entire fight,
    the OPERATOR'S STAFF, along with DRAGON SCALES, a Vran Armor Enhancement, and a
    Magic Wrap. The staff has an amazing 80% chance of incineration and a 10%
    chance to freeze.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.15 - For Temeria! Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You must now decide if you want to help Roche or find Triss and this WILL
    CHANGE your ending depending on what you choose. It's best to help Triss and
    play to the end of the game and then load the other save to play through for
    two more endings. Once you decide who you are helping this quest will finish
    up.
    
    To help Triss go to 2.06.16 otherwise to help Roche go to 2.06.17.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.16 - Where is Triss Merigold? Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    From the square head north along the left side of the building where the
    cheating arm wrestler is. You will find Shilard Fitz-Oesterien arguing with
    the guards not to let anyone in or out of the door. Talk to him about Triss
    and watch the cut scene. Geralt takes him hostage and this completes the "For
    Temeria!" quest.
    
    Move forward towards the crossbow guard and take a right along with the guard.
    This will start a cut scene and they will kill your hostage. Kill all the
    guards and then check your dead hostages body for a letter to the emperor. Head
    through the open doorway to the narrow hallway and climb up the ladder quickly.
    Turn to the right and get up to the two archer guards to kill them. Continue
    this way and drop down a few ledges to make it down to some water.
    
    Use some Hanged Man's Venom Oil on your blade as they send a lot of guards in
    to the pond to attack you. Mow them down and then climb up the side to start
    another cut scene. Say what you want to him and then you will be in a large
    fight again with more soldiers. Roll around to dodge the mages spells and the
    arrows that start to shoot at you. As you whittle them down the shielded guards
    will be called in to fight you as well. Soon after that Matsen will equip a
    large shield as well and come down to fight Geralt too.
    
    Once you kill them all take the keys from his dead body. Now head down the
    stairs and unlock the door. Head down the stairs and talk to Triss with a very
    long cut scene. Now take Triss out of the prison cell and through the door past
    the dead guards as Triss talks about them. Head back through the hall and out
    the door for another cut scene. Once it is done you will receive 2,500 XP and
    this should get you to level 35 and thus unlocking an ACHIEVEMENT!
    
    @Achievement Unlocked - Guru
    
    Now go to 2.06.18
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.17 - Of His Blood and Bone
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head in to the square and go down the slope down in to the sewers to locate
    Roche standing around. You can tell him at this point that you found out what
    happened to the two children. Now tell him you are ready to go if you want to
    side with him. Now watch the cut scene and then use Axii to get past the guards
    at the gate.
    
    Run down the tunnel and then watch another cut scene. You will then have to
    bust out your sword and start fighting guards off to your right as Roche takes
    out the archers on the left wall. Once you dispose of them another group will
    be told to rush in as Dethmold's Apprentice teleports out of the area. Kill the
    next wave of guards and move forward to the tower and go through the door on
    the left.
    
    Fight through the wave of enemies as you dodge the arrows coming from the wall
    straight ahead. Take a right and watch out for the apprentice's fireballs that
    he shoots down. You will want to definitely start to use Quen at this point if
    you haven't started to already. Mow through the three shielded guards here. Now
    move forward in to another camp area and kill some more guards on the ground.
    Once they are all killed the apprentice will teleport down to the ground for
    you to fight.
    
    Head down the stairs that become unblocked once the apprentice is dead and
    enter the door. You can't get to the girl yet, if you let Roche kill Henselt
    you will find his body laying on a stone table in this room. Going near the
    body starts a short cut scene. Now take a left in this room to try and find
    Dethmold. Watch the cut scene and then search his body for DETHMOLD'S SAFE KEY.
    Now open the safe to find FORGOTTEN VRAN SWORD.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    If you want to use this opportunity to get branched stories so you don't have
    to play through the whole thing again THIS IS THE SPOT TO SAVE A SEPERATE FILE!
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    Head back to the other room to find the girl now free and then a cut scene will
    start to play. You must now make a decision here which will change the ending:
    
    "Kings don't always keep their word..." will make Roche think twice about his
    plans and hand her over to Natalis. You then have to follow up with "Stop and
    think - what else could you do?" and then "Freedom comes at a price".
    
    To bring her to Radovid simply tell him "Ok, let's go". Head outside and then
    the Order of the Flaming Rose will take her to Radovid. You will then unlock an
    ACHIEVEMENT. (Same achievement as below if you played one way or the other)
    
    @Achievement Unlocked - Kingmaker
    
    If you chose to not take her to Radovid you will have to fight through the
    Order that waits outside the door. Make sure to have the Forgotten Vran Sword
    equipped so they are frozen very fast. move forward and through the door. Go
    back through the sewers and up to the gate to start a cut scene. This will also
    unlock an ACHIEVEMENT! (Same achievement as above if you played one way or the
    other)
    
    @Achievement Unlocked - Kingmaker
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.18 - A Summit of Mages
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back through the square and down the ruined hall just to the right of the
    Inn. As you head towards the door on the side a cut scene will start up
    depending on whether you let Roche kill Henselt earlier or not. Now go through
    the doorway towards the ampitheater.
    
    Head down and to the left to find Triss or Roche here, depending on who you
    just got done helping, and talk to them. Tell them you are ready to go and
    watch the cut scene.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.06.19 - Enter the Dragon
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Immediately use Quen and run up the stairs behind you past all of the flaming
    bleachers. Run straight up to the tower as Sile starts to tell you to turn back
    before you die. Right before climbing up the ledge drink any potions you want
    to use for this battle. Keep rolling up the stairs as the dragon attacks
    through the tower. Watch a cut scene and then Sile will tell Geralt someone
    sabatoged her teleporter. She asks that you remove the flawed diamond, you will
    have to do both decisions on two seperate playthroughs, or reloads, as this
    will unlock two different ACHIEVEMENTS! Note that this part does not influence
    the endings as well.
    
    @Achievement Unlocked - Witch Hunter
    
    or if you decided to remove the flawed diamond...
    
    @Achievement Unlocked - Sensitive Guy
    
    Also if you save her she will tell you more information on what is going on.
    
    Soon after your decision the dragon will bust through the wall forcing you to
    fight it as the stairs are no longer accessible. Simply dodge the attacks of
    the dragon and slice at its head with your Silver Sword. Cast Quen on yourself
    again and keep at it until you drop the dragon's HP to half.
    
    Once you drop the health down far enough a cut scene will play and the tower
    floor will be smashed up. Geralt will now be left on a ledge of the tower wall
    and need to climb up the edge on the left side. Climb up to the roof and the
    dragon will then fly back over to you.
    
    Once again roll around to dodge the attacks and come in from a side to hit the
    dragon once or twice, then roll away so it can't hit you with a defensive
    swipe. When the dragon gets up in the air you can throw some bombs and daggers
    at it to deal some damage, this can be a little troublesome if you time it
    wrong and get hit by fire; also remember to keep your Quen up. Keep taking down
    its life until a cut scene starts. Once in the cut scene be ready to press some
    buttons that the game calls out for Quick Time Events. You will then have to
    decide what happens to the dragon. This just like Sile does not change anything
    for the games ending, however you will get one of two ACHIEVEMENTS!
    
    @Achievement Unlocked - Being Witcher George
    
    or if you decide to let the dragon live.....
    
    @Achievement Unlocked - Dragonheart
    
    @Achievement Unlocked - Once Ain't Enough
    
    This ends Chapter 3 and puts you in to the Epilogue now!
    
    *******************************************************************************
    2.07 - Chapter 3 (Iorveth's Side)
    *******************************************************************************
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.01 - For a Higher Cause!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head down the mountain path with Iorveth and kill the Harpies that fly down to
    attack you. When you reach the bottom a cut scene will start up. Now you must
    decide to go through the caves with Iorveth or check out the camp.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Taking the caves with Iorveth
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Follow Iorveth down in to the caves around the corner, follow him until you
    reach the waterfall for a cut scene on a monster lurking in the background.
    Jump the chasm and run through the cave until you reach the Arachas that you
    must fight. Cast Yrden and attack it in the back to kill it quickly.
    
    Continue up the path where some Endegra Warriors are and eventually you will
    make it out of the caves to kill more Harpies. Head up the path and then climb
    up the side of the wall to jump down to the room below. Head in to a larger
    room where you and Iorveth will be attacked by some Gargoyles. Now go through
    two doors to reach the front of Loc Muine and then pass the main door to the
    other side door. Once you reach the cut scene of the knights you will have to
    make a decision to either let the knights arrest you or sneak through the
    sewers.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Taking a look at the Order's Camp
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    If you head up to the camp you will be stopped by the knights and have to fight
    through them....you will not survive unless you are playing on PC with the
    following conditions:
    
    ###############################################################################
    
    If you are playing the PC version of the game and imported your game save from
    the first Witcher game that has Geralt allied with the Order you can walk
    through the front gates. That is if the Order's current headmaster is still
    Siegfried of Denesle. If Siegfried is alive you will be allowed to pass through
    the camp without any problems and go straight through the main gates of the
    city. This imported save will also add another merchant to the city.
    
    ###############################################################################
    
    %%%%%%%%%%%%%%%%
    Getting Arrested
    %%%%%%%%%%%%%%%%
    Go up to any patrol and let them defeat you and you will be arrested. Now ask
    Philippa all the questions and then Radovid will come and take out her eyes.
    You will need to use Igni to undo your bindings and then a cut scene will start
    as Geralt kills a guard and knocks out the Ambassador. Now fight the next guard
    with the newly acquired sword. Now head over and talk to Philippa again.
    
    Now you must decide to save Triss or help Saskia. If you want to save Triss
    you will continue "Where is Triss Merigold?". If you choose to help Saskia you
    will have to complete "The Spellbreaker" quest.
    
    %%%%%%%%%%%%%%%%%%%%%%%%
    Going through the Sewers
    %%%%%%%%%%%%%%%%%%%%%%%%
    Head through the door on the side which activates some Gargoyles to fight..or
    avoid them and roll through the door to the left as they won't follow you. Head
    to the right and kill the bounty hunters. Head around the Dice Poker house for
    now and take a left to go up a ramp and climb a wall. Kill the Harpies that
    attack and then take a left to go down the slope.
    
    Avoid the soldiers at the first right turn and go around the building so they
    don't see you. Now take a left and enter the door on the left to enter the
    sewers. Go down the stairs and take a left to go through another door. Turn to
    the left and head down in to a room to take a right where you will have to
    fight some Rotfiends. Get to the other end and here you will locate parts to
    "Mystic River" if you want to grab it now or come back for it. Now turn left
    and go through the gate.
    
    Kill the Rotfiend in here and then climb the ledge on the left side of the
    tunnel. Kill the Rotfiend and drop down at the other end to kill more. Climb up
    the two ledges on the right and fight another group of Rotfiends. Now drop down
    the ledge and run straight ahead for a cut scene.
    
    Wait for the guards to scout ahead in to the sewers and kill them. Now head
    back up to get the rest of the guards to come after you and kill them. Enter
    the cell on the right to start a cut scene that will kill the final guard and
    knock out the ambassador.
    
    Ask your questions and then you must decide to save Triss or help Saskia. If
    you want to save Triss you will continue "Where is Triss Merigold?". If you
    choose to help Saskia you will have to complete "The Spellbreaker" quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.02 - Where is Triss Merigold? Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Geralt will grab Ambassador Shilard Fitz-Desterlen and have him tell you how he
    got in to the dungeon. Leave the cell and take a left through the door as you
    can't go anywhere else. Go down the stairs to the Sewers and take a left to
    enter another open door to head back up the stairs. At the top of the stairs
    turn to the left with the armed guards. This will start a cut scene and they
    will kill your hostage. Kill all the guards and then check your dead hostages
    body for a letter to the emperor. Head through the open doorway to the narrow
    hallway and climb up the ladder quickly. Turn to the right and get up to the
    two archer guards to kill them. Continue this way and drop down a few ledges to
    make it down to some water.
    
    Use some Hanged Man's Venom Oil on your blade as they send a lot of guards in
    to the pond to attack you. Mow them down and then climb up the side to start
    another cut scene. Say what you want to him and then you will be in a large
    fight again with more soldiers. Roll around to dodge the mages spells and the
    arrows that start to shoot at you. As you whittle them down the shielded guards
    will be called in to fight you as well. Soon after that Matsen will equip a
    large shield as well and come down to fight Geralt too.
    
    Once you kill them all take the keys from his dead body. Now head down the
    stairs and unlock the door. Head down the stairs and talk to Triss with a very
    long cut scene. Now take Triss out of the prison cell and through the door past
    the dead guards as Triss talks about them. Head back through the hall and out
    the door for another cut scene. Now you can work on side quests.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.03 - The Spellbreaker
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head straight ahead down in to the sewers and Iorveth will join up with you as
    he kills some Nilfgaardian soldiers. Take a right and follow Iorveth in to the
    next section of the sewer. Now you can ask more questions and then Geralt tells
    Iorveth to lead her as he takes the lead to kill any monsters in the way.
    
    Head through the next gate and kill the massive swarm of Rotfiends. Now
    continue through the sewer and go through another door to kill a large group of
    Rotfiends. Now enter the gate to the right and head up the stairs in front of
    the others to make sure the coast is clear. Once you get inside kill off the
    Gargoyles guarding the house and then Iorveth and Philippa will enter. Grab
    PHILIPPA EILHART'S NOTES off the desk in the room to the right and the DRAGON
    SCALES as well for the third set of Dark Armor if you are on Dark Mode. Now go
    to the other room and go upstairs for a cut scene.
    
    Now you must use her notes to perform the candle lighting. You will see three
    patterns in the notes and only one is correct...it is random. Try them one at
    a time until you hear Geralt say that was right. Then Philippa summons an
    Elemental and flies away as the owl. Keep Quen up and don't stop moving as
    explosive blasts will continuosly come under your feet. Whittle down its health
    and eventually you will defeat it. Once defeated take the dagger from the chest
    and then have a discussion with Iorveth. Once the cut scene is over you will
    have unlocked an ACHIEVEMENT!
    
    @Achievement Unlocked - Spellbreaker
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.04 - The Secrets of Loc Muinne (Dearhenna's Journal)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head to the square and you will see a cut scene about a man not wanting to do
    work for sorceresses...its the same group of scientists you encountered back in
    Flotsam. They are working for Cynthia agree to work with them or tell them you
    will think about it and come back later. They will meet you under the tower,
    you can get to them by simply entering the door to it in the front. You have
    two choices of meeting up with the group, a quick way or an adventurous harder
    way:
    
    %%%%%%%%%%%%%%%%%%%%
    ADVENTUROUS HARD WAY
    %%%%%%%%%%%%%%%%%%%%
    Go in the door and head to the first door you come to, pull out your Silver
    Sword to ready yourself against some Bruxa and Wraiths. Be very careful of the
    Resonating Crystal, if you hit it the crystal will take a decent chunk of your
    health. Once they are all defeated you must solve the puzzle of the crystals.
    Use Igni on the two crystals that have the lamps next to them and use Aard on
    the two that have nothing next to them to open the passage forward.
    
    Head through the hall and go in to the next room. Head to the other side of the
    room to face the large lizard-man statue. You must pick up the FORGOTTEN VRAN
    SWORD and this will activate a Guard to battle. Watch out as he uses Quen and
    Igni spams a lot. He will also teleport on to the ledges on the sides and will
    then use this opportunity to summon two Wraiths, however every time he is able
    to summon it will add another Wraith...so the second time he summons there will
    be three wraiths, fourth time he summons there will be five wraiths, etc.. Use
    Quen on yourself and throw some Dancing Stars when you can. While you are
    fighting the Wraiths you will need to make sure not to stand in one spot for to
    long or the Guard will cast a fireball where you are standing.
    
    Once the Guard is dead another door will open for you to go through. You will
    fight a few Bruza and a Wraith. You can also get the DIAGRAM: NILFGAARDIAN
    FALCONER'S GAUNTLETS. Head through the next door and go up the stairs to the
    next door and enter it...this places you in the Quick Way section after
    entering its door.
    
    %%%%%%%%%
    QUICK WAY
    %%%%%%%%%
    Go in the door and head all the way down, skip the first door you pass and
    enter the second. You can peek through the hole on the right to over hear the
    conversation. Head inside and either tell Cynthia "There will be no deals" to
    kill them all or continue the quest by saying "Let's hear it". It is
    recommended to continue on with the quest...if you play your cards right you
    can also have sex with Cynthia later on. Next agree to help. Scavenge the area
    and then move in to the cave system with the group.
    
    Head through the gate and fight off the monsters that appear, usually Rotfiends
    are in this section of the sewers. Once they are defeated head through the next
    door and take a left. You must now fight some Endrega's along with a Queen
    Endrega. Once they are dealt with you can go the opposite way the group is
    going through another door to fight more Rotfiends alone to gather crafting
    items. Now head through the gate towards the laboratory.
    
    In this next room you will find GYNVAEL AEDD, a silver sword. As you move close
    to the other side a cut scene will start showing you that the Redanians are now
    in the sewers looking around as well. Head a little ways down the hallway and
    another cut scene will start that reveals the entrance. You will now be facing
    a Guardian Eye that has a random riddle:
    
    "Pleasant or terrible, I come at night or in daytime. Short or long, but yours
     alone, essential, I am..."
    Answer: Dream
    
    "I'm seen to fly, described as hard. I can be your currency and heal all
     wounds, but not many things can stand my test."
    
    Answer: Time
    
    "Capable of kindness and cruelty, I take victims when I sour. I can be on your
     side or wrong you. I bring gifts, though you already have me."
    
    Answer: Fate
    
    Head through the door and down the hall for a cut scene to see that someone has
    dropped down from above with rope recently. Gather items further down the hall
    and then come back to go through the door. You will now need to defeat a squad
    of Redanian soldiers inside the laboratory. Once they are all dead take the
    ASTROLOGICAL CURIOS, LEGENDARY TREASURES, THE GNOMES OF MAHAKAM AND TIR TOCHAIR
    and ASTROLOGICAL CHARTS books to read quickly as Cynthia activates the next
    Guardian Eye. Go to the door after reading the books and looking at each of the
    alcoves. The Guardian Eye will give you another riddle to solve:
    
    "A group of travelers wandering through the dark, three guides above them so
     three were marked. At night they trailed a drake serpentine and a silver lady,
     shining and fine, if only her visage she would deign to unfold. By day they
     followed a mountain fault, its riches untold."
    
    Ask about the first verse and choose The Dragon Constellation.
    
    Ask about the second verse and choose The Full Moon.
    
    Now ask about the third verse and choose The Mines Leading in to the Mountain.
    
    Now give it a shot and stand at the mines picture just to the left of the Eye.
    
    The last scientist will be burned alive as an intruder for not participating in
    the puzzle and the door will open revealing a Golem. SAVE YOUR GAME here and
    then head inside. You must persuade the Golem that it is a living creature. Ask
    him everything you can and then use Axii to persuade the Golem in to believing
    it is a live creature, if you fail you can either reload or kill three Golems
    which are very powerful. You must use Quen and Yrden....or answer just like
    this and you will completely mess up its mind to pass easily:
    
    Do you have a name?
       What exactly are you?
          Has anyone tried to enter before us?
          Who is allowed to pass?
          Can you make sovereign decisions?
          I have other questions
       You're a masterpiece
          You are self aware. Are you lonely?
          Can I ask you for your name-word?
          Can I ask about your program?
          I have other questions
       I know enough
          I know you're a guardian, and I respect that
             I'm a guest here and I wish to talk
                Let's talk about lies and delusions
                   Only you and the master's will exist. Everything else is
                   doubtful
    
    Now search the room and you will find ECLIPSE, a Silver Sword, starting on the
    left side. Then grab DEARHENNA'S NOTES I and then DEARHENNA'S NOTES II to the
    right of that. Soon after a cut scene will happen and then Geralt demands his
    payment. Cynthia tells him he was part of the Wild Hunt and had survived. Then
    ask if there are anymore details. She tells you not to trust Letho, that he is
    your foe today...but he wasn't always. Then get the other details to find out
    that the only proof you have about being of the Hunt is by knowing that the
    spies would be killed for lying...and that Cynthia likes you.
    
    You now can finish this quest in three ways...
    
    All right. We're even. - Geralt lets the two go and they teleport away. You
                             will not get to continue the side quests that lead up
                             to sleeping with Cynthia.
    
    I can't let you leave with that thing - You will be forced to fight Cynthia and
                                            Adalbert at the same time. Use Quen and
                                            kill Cynthia first. Try to spam Aard on
                                            Adalbert to interrupt his Quen spells.
                                            Loot Cynthia's body for DEARHENNA'S
                                            NOTES IV and BANE OF THE VRANS. This
                                            will finish "Dearhenna's Journal" once
                                            you collect the other two pages on the
                                            other side of the room and starts "A
                                            Tome Truly Rare". You obviously will
                                            not be able to have sex with Cynthia
                                            doing this option. Also you get to use
                                            the artifact three times.
    
    I'd like to try the artifact - This is your best option. You will have to fight
                                   Adalbert but Cynthia will help you. Keep Quen up
                                   and spam Aard on him to take down his Quen. Then
                                   go in for an attack when the protection drops.
                                   You get to use the device once with this option.
                                   Once him and his clones are dead ask Cynthia
                                   some questions before using the artifact. When
                                   asked if you get to meet her again she tells you
                                   to find her at the Inn. Now use the device and
                                   select someone to spy on. Cynthia will then
                                   teleport out to the Inn. Grab the other
                                   DEARHENNA'S NOTES III and V if you haven't
                                   already and then loot Adalbert for DEARHENNA'S
                                   NOTES IV. This concludes "Dearhenna's Journal"
    
    Now head through the door you have not been through to get FORMULA: SPECTRE OIL
    and then head out the way you came to be teleported up to the surface.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.05 - Bring It On: Loc Muinne
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now head over to the large muscular man next to the tower with the store clerk.
    Arm wrestle him with the minimum bet as he will win no matter what. Accuse him
    of cheating and then to save money in the long run say "Make my day". If you
    want to beat him at his own game you will have to invest in a Anabolic Steroids
    drink purchased from Marcus.
    
    Saying "Make my day" allows you to fist fight him for an easy win. Now talk to
    him again and arm wrestle him for an easy win. He will then give you the
    Diagram: LONG ROBUST GAUNTLETS. This also finishes the quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.06 - A Tome Truly Rare
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    %%%%%%%%%%%%%%%%%%%
    IF CYNTHIA IS ALIVE
    %%%%%%%%%%%%%%%%%%%
    Head to the Inn in the main commons area and talk to her right inside the door.
    Now say the following:
    
    What did Dearhenna actually research?
    I know about the book
    Every word you say is a lie
       I'm curious to know the real Cynthia
          [Embrace Cynthia]
    
    %%%%%%%%%%%%%%%%%%
    IF CYNTHIA IS DEAD
    %%%%%%%%%%%%%%%%%%
    You already have the book Bane of the Vrans in your possession and can decide
    to sell it to Bras of Ban Ard or not.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.07 - A Score to Settle Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Save your game as this is a bit glitchy!
    
    Head north from the Inn and go past the tower and go all the way to the back.
    Take a left and head up the hill to kill your way through the Harpies. Take a
    right and jump down from the ledge to the ramp below. Go to the right and kill
    the bounty hunters looking for you and then head in to the building to your
    left where the Dice Players are playing to start a cut scene.
    
    You must fight Silgrat in a fist fight once again to finally be done with him.
    Unfortunately it is sometimes difficult to use the A Button of the Xbox 360
    version as the dice players are so close the game prompts to talk with them. If
    you do click the button at the wrong time you may start a conversation with
    someone and be glitched out of the fight, with no way to get back in to it
    unless you reload your save.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.08 - Poker Face: Loc Muinne
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    In the same building where you fought Silgrat you will find all the Dice Poker
    players.
    
    Play against Aylaya and Filly to win a spot against the sorcerer. Go to the
    next table over and talk to Hadrian the Black. Once you win against the
    sorcerer he tells you to play against his apprentice. Talk to the woman next to
    the sorcerer. When you win she tells you to talk to the Incredible Lockhart,
    they are located over at the square.
    
    Once you win the final game you can choose Orens or a special item. It is best
    to either pick the Runes or the design. NOTE that you should only consider the
    diagram if you killed and searched the Trolls as you will need the skins from
    them to use it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.09 - Mystic River Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head past the cheating arm wrestler and Marcus and enter the door just past
    them. Head down the stairs in the sewers and through the next door to take a
    left and then continue through the sewers taking a right.
    
    Fight the Rotfiends you find and then search in the corner of the next room for
    a chest that continues the quest. Now head back out of the sewers the way you
    came. Gather the items you need and then head over to a craftsman as any will
    work even though the game tells you that they have to also be a mage. Once the
    item is crafted you will finish the quest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.10 - The Gargoyle Contract
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You should have already picked up the contract from outside the Inn off the
    board. Now head over to Bras of Ban Ard and ask him if he knows anything about
    gargoyles. Buy the Runes of Power volumes I through IV from him as well. Now
    seek out Felicia Cori found across the square and buy "GARGOYLES, GUTTERS,
    SPLUTTERS" and read it to learn more about the Gargoyles.
    
    Now head down the destroyed hall just past the Inn and use the door on the
    right just after going past the dead dwarf. If Stennis is alive you will get a
    cut scene here. Head down the stairs and take a right. Head straight down the
    walkway and through the ruined door to encounter some Gargoyle's to fight. Once
    they are defeated go down the stairs and through the gated door.
    
    You will come to a room with runes glowing all over and a locked chest. Find
    and read the podium to get a random clue as to how you must complete this
    puzzle. You should read your books on the runes that you bought as well to
    learn what each symbol is. Note that you actually only need to know four of the
    symbols.
    
    Animal - looks like a 5 or an S
    Art - looks like a triangle with a smaller triangle inside
    Sky - looks like a square with a line through the middle
    Time - Looks like an hourglass with the top removed or a teepee
    
    First Clue:
    A doe's long shadow
    The moon quietly moans
    It is autumn already
    Answer: ANIMAL, SKY, ART, TIME
    
    Second Clue:
    Three field mice
    Dance in a circle at dusk
    Stars are like grain
    Anwer: ANIMAL, ART, TIME, SKY
    
    Third Clue:
    Glittering fish
    Dying on a fresco
    Struck by lightning
    Answer: ANIMAL, TIME, ART, SKY
    
    Fourth Clue:
    Behold the comet
    It is like a wolf in times of scarceness
    An evil lullaby
    Answer: SKY, ANIMAL, TIME, ART
    
    Fifth Clue:
    Divertimento!
    Clouds are like bees
    When bells ring
    Answer: ART, SKY, ANIMAL, TIME
    
    Sixth Clue:
    On the dark sky
    The beauty of a falcon's flight
    Faster and faster
    Answer: SKY, ART, ANIMAL, TIME
    
    Once you read the passage on the podium, match it up to one of the six clues to
    get the answer needed. Go up to each symbol and extinguish them. When all of
    the runes are de-activated the chest will unlock for you at this time. In the
    chest you will locate ADDAN DEITH SILVER SWORD and DIAGRAM: ELDER BLOOD
    TROUSERS.
    
    Now leave the ampitheater the way you came and head back through to the square
    to get to the east over to the fountain. Now head north to get to where you
    played some of the card players earlier. When you enter the area take a right
    and then enter the door on the left to fight more Gargoyle's. Once they are all
    killed head down the stairs through the gated area. Inside this room you will
    have to fight a Golem. Use Falka's Blood on your Silver Sword and keep Quen up.
    There is a chance you can get the Golem to become stuck in a corner with the
    columns in the way allowing you to open up a range of attacks on it. Take it
    down and then check the chest for DIAGRAM: ELDER BLOOD GAUNTLETS.
    
    Head back to the fountain area and head through the main door towards the
    entrance to the city. Take a right in this garden room and through the door
    around the corner. Go through the door on the left in to another area. Now
    take a right and run in to the area where you fought the Mage in "The
    Messenger". Once you get in to the heart of the area you will kick on a cut
    scene. This part tends to get glitchy and the Gargoyle's either come after you
    or they will sit on the roof the whole time. Once they are dealt with head in
    to the cellar. Read the portion off the podium and then de-activate the
    remaining runes. Once they are taken care of loot the treasure chest and you
    will get ANCIENT MANUSCRIPT and DIAGRAM: ELDER BLOOD BOOTS.
    
    Now head back to Bras of Ban Ard in the square to collect your reward and you
    unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Pest Control
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.11 - An Encrypted Manuscript
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back to the square and talk to Bras of Ban Ard about the manuscript and
    the ingredients needed to break the spell. The ingredients were obtained from
    previous chapters:
    
    Warrior Nekker Blood - Must be obtained in Chapter 2
    
    Queen Endrega's Pheremones - One shot in the sewers during "The Secrets of Loc
                                 Muinne" unless you already have some from previous
                                 chapters
    
    Bullvore Brain - Sewers inside the city (Glitched, will no longer spawn in
                                              sewers...you must get in Chapter 2)
    
    Harpy's Egg / Rotfiend Tongue - north part of town on the high ledges / Sewers
    
    Be careful not to sell any of these items so you can get your reward!
    
    Once you have all of the ingredients head back and you will get the recipe for
    forging the legendary sword named CAERME. Grab the neccessary items needed and
    have him craft it for you.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.12 - From a Bygone Era Continued
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head past the cheating arm wrestler and Marcus and enter the door just past
    them. Head down the stairs in to the sewers and through the next door and take
    a left. If you already got the pages translated that you didn't sell to
    Dethmold back in Chapter 2 you will find a flaming head sentry. It asks for the
    password:
    
    Zi
    Udda-ya
    la-la
    Gat
    Exa
    Nibbit
    Kanpa
    Gat
    Uddu-Zi
    
    Now head in to the magic portal and you will find Garelt in another chamber
    where you must solve a puzzle. You have to get all of the braziers to light up
    at one time. If you light or extinguish one the braziers the braziers to the
    left and right of this one will do the opposite of what it was currently doing
    as well.
    
        4 5
    
     3       6
    
     2       7
    
         1
    
    Light 1, 6, 2, and then 1 again to open the doorway. 
    
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    SAVE YOUR GAME
    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    
    Then head through the door and down the stairs to talk to a man standing around
    down here. You may use this opportunity to reset your stat placements and
    change how your Geralt is built. Reload your save after changing the build and
    max out each of the three areas to unlock the respective Achievements for
    unlocking the certain stats.
    
    @Achievement Unlocked - Swordmaster
    
    @Achievement Unlocked - Master of Magic
    
    @Achievement Unlocked - Master Alchemist
    
    You can also callenge the Operator, but you can't do so if you used him to
    reset your stats; you will have to reload your save again. If you have
    completed all of the quests up until this point you will have a lot of the
    required items needed to bring with you in to this battle. Grab a lot of Talgar
    Winter traps to have on hand along with a good stock of Dancing Stars and
    potions you want to use; also have the ingredients in your stash to be able to
    make more on the fly.
    
    Use Hanged Man's Venom on your Steel Sword, which should be Caerme. Equip Addan
    Deith or if you have a stronger Silver Sword have that ready as well. Make sure
    to create and equip the complete set of Elder Blood and the Vran armor or
    Ysgith armor if you are a mage build. Fully equip your equipment with Armor
    Enhancements and Runes as you will need all the advantages as possible to work
    through this fight. You should also be at or very close to max level 35 at this
    point as well. Drink your strongest potion enhancements at this time.
    
    Now go talk to the Operator and tell him "I'm no chosen one" to piss him off in
    to a fight with you.
    
    He will start the fight by usually spam shooting Geralt seeking fireballs. The
    Operator will also cast Quen, which you should do the same. As he starts to
    create a fireball you will want to roll over to him and start attacking him
    from the side and get a few hits before he casts Quen on himself. Use your
    STEEL SWORD with the oil on it as he is considered a human enemy. Do not get
    him cornered as he will then teleport across the room or smash his staff on you
    causing Geralt to be stunned or knocked down. Use Igni and Dancing Stars on him
    to help keep his health low; it regenerates faster than any enemy in the game.
    
    In this first stage of the fight you will want to prevent the ability of
    summoning any Gargoyles in to the fight. For every 25% of health the Operator
    loses he will summon two extremely over powered Gargoyles to the fight to help
    him out. If they get summoned you will need to switch to your Silver Sword to
    do good damage to them.
    
    ## In order to prevent the Gargoyles from being summoned you can run up to each
    of the four pillars and extinguish the flames. Once ALL FOUR are extinguished
    the Gargoyles can not be summoned, allowing you to focus on the Operator. ALSO
    NOTE that the Operator will be able to summon one set of Gargoyles after you
    have extinguished the flames, once they are dealt with he will not be able to
    call for more.
    
    Once you defeat the Operator he will drop the best prize for the entire fight,
    the OPERATOR'S STAFF, along with DRAGON SCALES, a Vran Armor Enhancement, and a
    Magic Wrap. The staff has an amazing 80% chance of incineration and a 10%
    chance to freeze.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.13 - A Summit of Mages
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head back through the square and down the ruined hall just to the right of the
    Inn. As you head towards the door on the side a cut scene will start up
    depending on whether you let Stennis die earlier or not, if you haven't already
    let the cut scene start. Now go through the doorway towards the ampitheater.
    
    Talk to Triss or Iorveth at the door, depending on whether you rescued Triss or
    helped Philippa. If you helped Triss you will need to head down to the soldiers
    by the gate and kill them so the two of you can get through. If you helped
    Philippa back to her house then Iorveth has already killed the guards and will
    be waiting for you to head in with him.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    2.07.14 - Enter the Dragon
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Immediately use Quen and run up the stairs behind you past all of the flaming
    bleachers. Run straight up to the tower as Sile starts to tell you to turn back
    before you die. Right before climbing up the ledge drink any potions you want
    to use for this battle. Keep rolling up the stairs as the dragon attacks
    through the tower. Watch a cut scene and then Sile will tell Geralt someone
    sabatoged her teleporter. She asks that you remove the flawed diamond, you will
    have to do both decisions on two seperate playthroughs, or reloads, as this
    will unlock two different ACHIEVEMENTS! Note that this part does not influence
    the endings as well.
    
    @Achievement Unlocked - Witch Hunter
    
    or if you decided to remove the flawed diamond...
    
    @Achievement Unlocked - Sensitive Guy
    
    Also if you save her she will tell you more information on what is going on.
    
    Soon after your decision the dragon will bust through the wall forcing you to
    fight it as the stairs are no longer accessible. Simply dodge the attacks of
    the dragon and slice at its head with your Silver Sword. Cast Quen on yourself
    again and keep at it until you drop the dragon's HP to half.
    
    Once you drop the health down far enough a cut scene will play and the tower
    floor will be smashed up. Geralt will now be left on a ledge of the tower wall
    and need to climb up the edge on the left side. Climb up to the roof and the
    dragon will then fly back over to you.
    
    Once again roll around to dodge the attacks and come in from a side to hit the
    dragon once or twice, then roll away so it can't hit you with a defensive
    swipe. When the dragon gets up in the air you can throw some bombs and daggers
    at it to deal some damage, this can be a little troublesome if you time it
    wrong and get hit by fire; also remember to keep your Quen up. Keep taking down
    its life until a cut scene starts. Once in the cut scene be ready to press some
    buttons that the game calls out for Quick Time Events. You will then have to
    decide what happens to the dragon. If you saved Triss then it does not really
    matter which option you choose, you can use this opportunity to get either
    achievement that you still don't have. If you freed Philippa and escorted her
    back to her house and need to free Saskia of the spell then you will need to
    rescue her at this point....you will get one of two ACHIEVEMENTS!
    
    @Achievement Unlocked - Being Witcher George
    
    or if you decide to let the dragon live.....
    
    @Achievement Unlocked - Dragonheart
    
    @Achievement Unlocked - Once Ain't Enough
    
    This ends Chapter 3 and puts you in to the Epilogue now!
    
    *******************************************************************************
    2.08 - Epilogue (Roche's Side)
    *******************************************************************************
    
    ###############################################################################
    If you chose to rescue Triss
    ###############################################################################
    
    Triss helps Geralt up the wall and back inside the city and tells him what
    happened while he was gone fighting the dragon. She also explains that Letho
    is waiting for him over at the fountain.
    
    SAVE YOUR GAME in case you want to change your mind on what to do with Letho!!!
    
    Head left through the doorway and drop down the ledge. Head down the ramp and
    in to the street for a cut scene. Roche has rescued Foltests daughter and is
    being attacked by Kaedwini guards. Geralt and Triss run up to aide him to
    protect the daughter. Fight off the guards and as usual WATCH OUT for Triss's
    happy trigger finger as she lights up anyone that gets in the way....is she
    really on Geralt's side? wtf?!
    
    After they are dead another cut scene will start to play with Roche's anger on
    not helping him. Roche and the child set off in to hiding for a while. Head
    down the stairs or ramp and take a left along the street and go through the
    only accessible door.
    
    Head over to the three mages for a cut scene and learn that the city will be
    sealed off in one hours time. Now take a right and head in to the doorway to
    reach the fountain area and activate another cut scene, Letho. Now head over to
    Letho to find that he switched out the diamond on Sile as one last prank.
    
    He offers Geralt vodka, it doesn't matter what you answer to on this. He then
    triggers memories to come back. After the cut scene say "I chased you for many
    reasons." and then go through the list of questions to learn what has happened
    for your old friend Letho and Yennefer. He also has a ton of other information
    on the entire plot of the game as to why everything went down. Once you are
    done talking to your old friend say "Let's finish this".
    
    Now you must decide whether to fight and kill your old friend or not. If you
    decide to let him leave unharmed say "Go. Somewhere far away." This will unlock
    an ACHIEVEMENT!
    
    @Achievement Unlocked - Old Friends
    
    Watch the cut scene of the ending you have made with your decisions and then
    another ACHIEVEMENT will unlock. When helping Triss she has two endings
    depending on whether or not you let Roche kill Henselt.
    
    @Achievement Unlocked - To Be Continued
    
    If you decide to fight Letho tell him "Give it your best shot". Now oil your
    sword with Hanged Man's Venom and lay down some traps and use Yrden. Be careful
    with him as he is now speed boosted from the last time you fought him. Like the
    last time you fought him you will want to stay semi-close as he will throw
    bombs at you if you run to far. Keep Quen up at all times and slowly take his
    health down.
    
    When his health gets to the last quarter of a bar he becomes raged. He will get
    a little stronger and still keep on you extremely tough. With careful moves and
    good trap placements you can take him down nicely. Once you defeat him you get
    to watch a cut scene and then unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Avenger
    
    Watch the final cut scene and unlock another ACHIEVEMENT.
    
    @Achievement Unlocked - To Be Continued
    
    If you played the entire game on Dark Difficulty you will unlock one final
    ACHIEVEMENT!
    
    @Achievement Unlocked - Madman
    
    ###############################################################################
    If you chose to help Roche and give Anais to Natalis
    ###############################################################################
    
    Roche helps Geralt up the wall and back inside the city and tells him what
    happened while he was gone fighting the dragon. He also explains that Letho
    is waiting for him over at the fountain.
    
    Head to the left in a bloody area and hop down the ledge to the ramp floor.
    Cross the street and go through the doorway for a cut scene. Now head through
    the closed door. As you make your way down the stairs or ramp the Order of the
    Flaming Rose will attack from around the corner. Continue to the left and
    through the next door.
    
    Wrap around and enter the door in the middle. Now run forward to find Triss
    sitting with Letho. Triss will come up and talk to you briefly which completes
    "Where is Triss Merigold" at this time. Now head forward and talk to Letho.
    
    He offers Geralt vodka, it doesn't matter what you answer to on this. He then
    triggers memories to come back. After the cut scene say "I chased you for many
    reasons." and then go through the list of questions to learn what has happened
    for your old friend Letho and Yennefer. He also has a ton of other information
    on the entire plot of the game as to why everything went down. Once you are
    done talking to your old friend say "Let's finish this".
    
    Now you must decide whether to fight and kill your old friend or not. If you
    decide to let him leave unharmed say "Go. Somewhere far away." This will unlock
    an ACHIEVEMENT!
    
    @Achievement Unlocked - Old Friends
    
    Watch the cut scene of the ending you have made with your decisions and then
    another ACHIEVEMENT will unlock.
    
    @Achievement Unlocked - To Be Continued
    
    If you decide to fight Letho tell him "Give it your best shot". Now oil your
    sword with Hanged Man's Venom and lay down some traps and use Yrden. Be careful
    with him as he is now speed boosted from the last time you fought him. Like the
    last time you fought him you will want to stay semi-close as he will throw
    bombs at you if you run to far. Keep Quen up at all times and slowly take his
    health down.
    
    When his health gets to the last quarter of a bar he becomes raged. He will get
    a little stronger and still keep on you extremely tough. With careful moves and
    good trap placements you can take him down nicely. Once you defeat him you get
    to watch a cut scene and then unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Avenger
    
    Watch the final cut scene and unlock another ACHIEVEMENT.
    
    @Achievement Unlocked - To Be Continued
    
    If you played the entire game on Dark Difficulty you will unlock one final
    ACHIEVEMENT!
    
    @Achievement Unlocked - Madman
    
    ###############################################################################
    If you chose to help Roche and give Anais to Radovid
    ###############################################################################
    
    Roche helps Geralt up the wall and back inside the city and tells him what
    happened while he was gone fighting the dragon. He also explains that Letho
    is waiting for him over at the fountain.
    
    Head to the left in a bloody area and hop down the ledge to the ramp floor.
    Cross the street and go through the doorway for a cut scene. Now head through
    the closed door. As you make your way down the stairs or ramp the Temerian
    guards will attack from around the corner. Continue to the left and through the
    next door.
    
    Wrap around and enter the door in the middle. Now run forward to find Triss
    sitting with Letho. Triss will come up and talk to you briefly which completes
    "Where is Triss Merigold" at this time. Now head forward and talk to Letho.
    
    He offers Geralt vodka, it doesn't matter what you answer to on this. He then
    triggers memories to come back. After the cut scene say "I chased you for many
    reasons." and then go through the list of questions to learn what has happened
    for your old friend Letho and Yennefer. He also has a ton of other information
    on the entire plot of the game as to why everything went down. Once you are
    done talking to your old friend say "Let's finish this".
    
    Now you must decide whether to fight and kill your old friend or not. If you
    decide to let him leave unharmed say "Go. Somewhere far away." This will unlock
    an ACHIEVEMENT!
    
    @Achievement Unlocked - Old Friends
    
    Watch the cut scene of the ending you have made with your decisions and then
    another ACHIEVEMENT will unlock.
    
    @Achievement Unlocked - To Be Continued
    
    If you decide to fight Letho tell him "Give it your best shot". Now oil your
    sword with Hanged Man's Venom and lay down some traps and use Yrden. Be careful
    with him as he is now speed boosted from the last time you fought him. Like the
    last time you fought him you will want to stay semi-close as he will throw
    bombs at you if you run to far. Keep Quen up at all times and slowly take his
    health down.
    
    When his health gets to the last quarter of a bar he becomes raged. He will get
    a little stronger and still keep on you extremely tough. With careful moves and
    good trap placements you can take him down nicely. Once you defeat him you get
    to watch a cut scene and then unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Avenger
    
    Watch the final cut scene and unlock another ACHIEVEMENT.
    
    @Achievement Unlocked - To Be Continued
    
    If you played the entire game on Dark Difficulty you will unlock one final
    ACHIEVEMENT!
    
    @Achievement Unlocked - Madman
    
    *******************************************************************************
    2.09 - Epilogue (Iorveth's Side)
    *******************************************************************************
    
    ###############################################################################
    If you chose to rescue Triss
    ###############################################################################
    
    Triss helps Geralt up the wall and back inside the city and tells him what
    happened while he was gone fighting the dragon. She also explains that Letho
    is waiting for him over at the fountain.
    
    SAVE YOUR GAME in case you want to change your mind on what to do with Letho!!!
    
    Head left through the doorway and drop down the ledge. Head down the ramp and
    in to the street for a cut scene. Iorveth has been injured and captured by the
    Kaedwini army as he is being carted around. Now kill off the unit and save
    Iorveth or run past and leave him there to be a prisoner/die.
    
    After they are dead another cut scene will start to play with Triss wondering
    why they just helped Iorveth. Now head down the path and to the left through
    the door as Triss stays behind with Iorveth if you saved him or she comes with
    you to the next room.
    
    Head over to the three mages for a cut scene and learn that the city will be
    sealed off in one hours time. Now take a right and head in to the doorway to
    reach the fountain area and activate another cut scene, Letho. Now head over to
    Letho to find that he switched out the diamond on Sile as one last prank.
    
    He offers Geralt vodka, it doesn't matter what you answer to on this. He then
    triggers memories to come back. After the cut scene say "I chased you for many
    reasons." and then go through the list of questions to learn what has happened
    for your old friend Letho and Yennefer. He also has a ton of other information
    on the entire plot of the game as to why everything went down. Once you are
    done talking to your old friend say "Let's finish this".
    
    Now you must decide whether to fight and kill your old friend or not. If you
    decide to let him leave unharmed say "Go. Somewhere far away." This will unlock
    an ACHIEVEMENT!
    
    @Achievement Unlocked - Old Friends
    
    Watch the cut scene of the ending you have made with your decisions and then
    another ACHIEVEMENT will unlock. When helping Triss she has two endings
    depending on whether or not you let Roche kill Henselt.
    
    @Achievement Unlocked - To Be Continued
    
    If you decide to fight Letho tell him "Give it your best shot". Now oil your
    sword with Hanged Man's Venom and lay down some traps and use Yrden. Be careful
    with him as he is now speed boosted from the last time you fought him. Like the
    last time you fought him you will want to stay semi-close as he will throw
    bombs at you if you run to far. Keep Quen up at all times and slowly take his
    health down.
    
    When his health gets to the last quarter of a bar he becomes raged. He will get
    a little stronger and still keep on you extremely tough. With careful moves and
    good trap placements you can take him down nicely. Once you defeat him you get
    to watch a cut scene and then unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Avenger
    
    Watch the final cut scene and unlock another ACHIEVEMENT.
    
    @Achievement Unlocked - To Be Continued
    
    If you played the entire game on Dark Difficulty you will unlock one final
    ACHIEVEMENT!
    
    @Achievement Unlocked - Madman
    
    ###############################################################################
    If you chose to help Philippa
    ###############################################################################
    
    Iorveth helps Geralt up the wall and back inside the city and tells him what
    happened while he was gone fighting the dragon. He also explains that Letho
    is waiting for him over at the fountain. He also mentions he saw Letho rescue
    Triss from the Nilfgaardian camp for you.
    
    Head left through the doorway and drop down the ledge. Head down the ramp and
    in to the street for a cut scene. Some sorceresses are about to be raped by
    some Kaedwini troops. Kill them and then head further down the path for another
    group of Nilfgaardian troops to kill.
    
    Wrap around and enter the door in the middle. Now run forward to find Triss
    sitting with Letho. Triss will come up and talk to you briefly which completes
    "Where is Triss Merigold" at this time. Now head forward and talk to Letho.
    
    He offers Geralt vodka, it doesn't matter what you answer to on this. He then
    triggers memories to come back. After the cut scene say "I chased you for many
    reasons." and then go through the list of questions to learn what has happened
    for your old friend Letho and Yennefer. He also has a ton of other information
    on the entire plot of the game as to why everything went down. Once you are
    done talking to your old friend say "Let's finish this".
    
    Now you must decide whether to fight and kill your old friend or not. If you
    decide to let him leave unharmed say "Go. Somewhere far away." This will unlock
    an ACHIEVEMENT!
    
    @Achievement Unlocked - Old Friends
    
    Watch the cut scene of the ending you have made with your decisions and then
    another ACHIEVEMENT will unlock.
    
    @Achievement Unlocked - To Be Continued
    
    If you decide to fight Letho tell him "Give it your best shot". Now oil your
    sword with Hanged Man's Venom and lay down some traps and use Yrden. Be careful
    with him as he is now speed boosted from the last time you fought him. Like the
    last time you fought him you will want to stay semi-close as he will throw
    bombs at you if you run to far. Keep Quen up at all times and slowly take his
    health down.
    
    When his health gets to the last quarter of a bar he becomes raged. He will get
    a little stronger and still keep on you extremely tough. With careful moves and
    good trap placements you can take him down nicely. Once you defeat him you get
    to watch a cut scene and then unlock an ACHIEVEMENT!
    
    @Achievement Unlocked - Avenger
    
    Watch the final cut scene and unlock another ACHIEVEMENT.
    
    @Achievement Unlocked - To Be Continued
    
    If you played the entire game on Dark Difficulty you will unlock one final
    ACHIEVEMENT!
    
    @Achievement Unlocked - Madman
    
    *******************************************************************************
    2.10 - Dark Mode
    *******************************************************************************
    
    ###############################################################################
    Chapter 1 Dark Armor - Blasphemer Set
    ###############################################################################
    
    Talk to Berthold Candeleria in the nonhuman district, he usually sells all of
    the diagrams for the set. You must have all the items equipped to use the
    swords, otherwise it will eat away at your life.
    
    Blasphemer's Trousers - 4 Hardened Leather
                            4 Studded Leather
                            6 Robust Cloth
                            4 Endrega Hide
                            40 Oren
    
    Blasphemer's Gauntlets - 6 Hardened Leather
                             2 Robust Cloth
                             4 Twine
                             2 Endrega Venom
                             40 Oren
    
    Blasphemer's Boots - 4 Hardened Leather
                         2 Studded Leather
                         6 Robust Cloth
                         1 Endrega Hide
                         25 Oren
    
    Blasphemer's Armor - 14 Studded Leather
                         8 Nekker Claws
                         4 Amethyst Dust
                         4 Diamond Dust
                         6 Robust Cloth
                         150 Oren
    
    Anathema - 12 Silver Ore
               4 Iron Ore
               3 Timber
               2 Yellow Meteorite Ore
               4 Nekker Teeth
               135 Oren
    
    Ultimatum - 12 Iron Ore
                2 Hardened Leather
                2 Timber
                1 Diamond Dust
                5 Nekker Teeth
                125 Oren
    
    ###############################################################################
    Chapter 2 Dark Armor - Oathbreaker Set
    ###############################################################################
    
    On Iorveth's path find Mael and on Roche's side talk to Lasota.
    
    Oathbreaker's Trousers - 6 Hardened Leather
                             4 Twine
                             4 Robust Cloth
                             6 Harpy Feathers
                             135 Orens
    
    Oathbreaker's Gauntlets - 6 Hardened Leather
                              2 Robust Cloth
                              4 Twine
                              2 Amethyst Dust
                              60 Orens
    
    Oathbreaker's Boots - 2 Studded Leather
                          4 Hardened Leather
                          2 Essence of Death
                          2 Robust Cloth
                          70 Orens
    
    Oathbreaker's Armor - 12 Robust Cloth
                          18 Studded Leather
                          1 Diamond Dust
                          2 Twine
                          1 Draugir Armor Fragment
                          550 Orens
    
    Virgin - 14 Silver Ore
             2 Iron Ore
             2 Timber
             2 Diamond Dust
             2 Essence of Death
             200 Orens
    
    Black Unicorn - 14 Iron Ore
                    2 Hardened Leather
                    3 Timber
                    2 Blue Meteorite Ore
                    5 Amethyst Dust
                    175 Orens
    
    ###############################################################################
    Chapter 3 Dark Armor - Kinslayer Set
    ###############################################################################
    
    Talk to Bras of Ban Ard for all of the diagrams. The Dragon Scales are obtained
    in specific ways.
    
    Roche's side: Kill the Operator in "From a Bygone Era" or going to Philippa's
                  house which is to the right of the Inn in the commons area just
                  to the right of the town crier.
    
    Iorveth's side: You must side with Philippa in the prison and escort her back
                    to her house to gain access to her room to get it or kill the
                    Operator in "From a Bygone Era"
    
    Kinslayer's Armor - 16 Hardened Leather
                        18 Robust Cloth
                        6 Twine
                        2 Harpy Saliva
                        6 Harpy Feathers
                        750 Orens
    
    Kinslayer's Boots - 6 Hardened Leather
                        4 Studded Leather
                        4 Gargoyle Dust
                        2 Robust Cloth
                        100 Orens
    
    Kinslayer's Gauntlets - 6 Hardened Leather
                            4 Robust Cloth
                            2 Twine
                            2 Gargoyle Dust
                            2 Harpy Feathers
                            100 Orens
    
    Kinslayer's Trousers - 4 Twine
                           4 Studded Leather
                           2 Robust Cloth
                           1 Dragon Scales
                           1 Troll Tongue
                           150 Orens
    
    Weeper - 14 Silver Ore
             2 Iron Ore
             2 Timber
             4 Elemental Stone
             2 Blue Meteorite Ore
             250 Orens
    
    Mourner - 16 Iron Ore
              4 Leather
              2 Timber
              3 Gargoyle Dust
              2 Essence of Death
    
    -------------------------------------------------------------------------------
    3. Version History
    -------------------------------------------------------------------------------
    
    Version 1.0.2 - Added new pattern possibly needed for Steam version of game
                      when lifting the curse for the king in 2.04.26
                    Updated email address to my gmail account, trying to get away
                      from yahoo email
                    Added quest Bring it on: Vergen to guide
    
    Version 1.0.1 - PC Controls added
    
    Version 1.00 - Added in "From a Bygone Era" in to 2.05.20 as I forgot to inform
                      that you need to get these notes so you can complete a few
                      side quests in Chapter 3
                   Added the final Dark Armor Set to the Dark Armor section
                   Finished the game
    
    Version 0.75 - Added a map to 2.05.04 - Subterranean Life (Hey, Work's on in
                      the Mines!)
                   Inserted "Death Symbolized", "With Flickering Heart", and the
                      start of "Hunting Magic" in to 2.05.08 as this seems like a
                      better spot to put these quests
                   Modified the name of 2.04.30 to also hold the continued quest of
                      Mystic River
                   Added the continuation of Mystic River to 2.05.09
                   Moved Hunting Magic Continued to 2.05.10
                   Re-arranged the Harpy Contracts again to fit them in to a new
                      spot I believe would be a better position for them
                   Successfully re-arranged the quests in an order that allows you
                      to complete "Suspect: Thorak" and "Baltimore's Nightmare"
                   Iorveth's Chapter 2 is complete
    
    Version 0.64 - Fixed a missing word and a mistyped word in the prologue
                   Added a map to 2.03.19 - The Nekker Contract to make it easier
                      to find the nests
                   Added what happens in 2.03.12 - Hung Over if you fail to
                      intimidate Roche
                   Updated 2.03.28 - The Kayran: A Matter of Price Continued, now
                      personally comfirmed that the achievement pops by just
                      crafting the item...it just takes the game about 50 seconds
                      to realize you crafted it
                   Added a map to 2.04.15 - Rotfiend Contract to make it easier to
                      find the bodies
                   Added a glitch warning to section 2.04.29
                   Added a note on some confusion about the Operator fight and how
                      to stop the gargoyles from spawning...the Operator can summon
                      the gargoyles one time after you extinguish the torches, but
                      once they are gone I have never had them return during the
                      fight....tested 5 times from 2 completely new saves on both
                      normal and dark difficulties
                   Bullvore is now glitched in Chapter 3 sewers and will 95% of the
                      time not spawn down here anymore. I have added a note to the
                      quest "2.04.21 - Hatred Symbolized" as a reminder to get and
                      save the Bullvore Brain for Chapter 3
                   Added more detail to 2.06.17 - Of His Blood and Bone if you let
                      Roche kill Henselt his body appears in the room where the
                      hostage is
    
    Version 0.59 - Finished re-arranging the Harpy Contract quests
    
    Version 0.57 - Moved "The Harpy Contract" further down the list of quests on
                      Iorveth's side to make it a little easier
                   Re-arranged some quests on Iorveth's path to make things more
                      easily completed
                   Added information on Chapter 2's Dark Armor Set "Oathbreaker"
                   Added to both sides of the story for Chapter 2 where a good
                      place to get Draugmir armor will be at the very beginning of
                      the Chapter to optimize the longest time possible with the
                      Oathbreaker Dark Armor Set
    
    Version 0.55 - Worked on the route of siding with Roche during the fight before
                      attacking Letho for the first time
                   Finished the Margot's Disappearance quest
                   Completed "Where is Triss Merigold? - Sided with Roche" in
                      Chapter 1
                   Added the Iorveth side of the game for Chapter 1
    
    Version 0.53 - Added what to do when you want to help the first troll in
                      Flotsam
                   Changed the message at the beginning of the guide
                   Added the Bandit Hideout location if you help the troll in
                      Flotsam
    
    Version 0.52 - Added the beginning of the Dar Mode section with chapter 1's
                      Dark Armor set
                   Fixed a grammar error in a Chapter 1 quest
    
    Version 0.50 - Completed fourth playthrough where I sided with Roche, killed
                      Henselt, and then went to help Triss
                   Started a new game and let Aryan live; no matter if you go
                      through the part in stealth or guns blazing you have to do
                      the same thing so I got rid of the two seperate sections for
                      stealth and non-stealth with Aryan alive, making it just
                      Aryan Alive
    
    Version 0.36 - Completed third playthrough where I sided with Roche, let
                      Henselt live, and then went to help Roche. I then handed
                      Anais to Natalis
                   Added more information on how to get the two endings for Triss
                      on Roche's side
    
    Version 0.24 - Completed second playthrough where I sided with Roche, let
                      Henselt live, and then went to help Roche. I then handed
                      Anais to Natalis
    
    Version 0.12 - Completed one playthrough where I sided with Roche, let Henselt
                      live, and then went to rescue Triss
    
    Version 0.10.1 - Came up with a decent strategy to fighting the Operator from
                        the quest "From a Bygone Era"
    
    Version 0.10 - Wrote and re-ordered the locations for the Gargoyle rune rooms
                      to make it a little easier with a better Silver Sword
                   Found spots to get the required items for "An Encrypted
                      Manuscript" quest
                   Started the last part to "From a Bygone Era", working on a
                      strategy to fight the Operator and live to tell about it
    
    Version 0.09.1 - Rewrote that Mystic Quest does not end at "The Siege of
                        Vergen" like the game showed, but actually continues later
                        on in Chapter 3
                     Added Mystic River to Chapter 3
    
    Version 0.09 - Fixed the "Lilies and Vipers" Quest to have the best outcome
    
    Version 0.08.1 - Added more information on how to swap discs to continue the
                        story in to Chapter 3
    
    Version 0.08 - Completed Chapter 2 for Roche's Side
    
    Version 0.05 - Added a link to official video of Witcher 1 to catch those up
                      to speed with the story. It is located at the beginning of
                      the walkthrough section.
                   Corrected the quest title "The Path to Vision"
                   Corrected the enemies used to get the Ricochet Achievement in
                      Roche's side of Chapter 2; they aren't elves they are
                      bandits.
    
    Version 0.04.5 - Added in more places where some achievements can be earned and
                        found an exploit to harvest Orens in Chapter 2 on Roche's
                        side to get the Miser achievement very quickly.
    
    Version 0.04.2 - Moved the quest "Little Sisters" around so it wouldn't be
                        unpurposely broken in to two parts
    
    Version 0.04 - Finished Chapter 1 partial playthough choosing Roche's side.
                      Will have to play through again and choose the other side
                      still.
    
    Version 0.03 - Moved "The Endrega Contract" further down to make it easier on
                      the player to play through it
                   Corrected "In The Claws of Madness" where you can get the
                      Librarian Achievement in just one decision to actually being
                      able to get it in either decision
                   Worked on Troll Trouble and added the decision path for killing
                      the troll; will have to add helping the Troll on my second
                      playthrough
    
    Version 0.02 - Added Controls to the control section
                   Added Tutorial Section
                   Wrote the Prologue, still have to run through again allowing
                      Aryan to live
                   Started work on Chapter 1
    
    -------------------------------------------------------------------------------
    4. Credit
    -------------------------------------------------------------------------------
    
    W. Mccarthy - Noticing I forgot to add "Bring it on: Vergen" to the guide
    
    kurokox - Different pattern possibly needed on Steam version of game for
                 lifting the curse in section 2.04.26
    
    jkmcilwaine - Providing PC Controls
    
    The Witcher Wiki - Providing a few maps for the difficult monster nest quests
    
    oskman888 - Pointing out what kind of bomb is needed for The Nekker Contract
    
    -------------------------------------------------------------------------------
    5. Copyright 2015
    -------------------------------------------------------------------------------
    
    This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
    anyone to take this guide and rip it off. This document cannot be changed or
    altered in any way, shape or form. You are welcome to ask permission if you
    would like this guide posted on your website. This document is for private use
    only. You are free to print it out but you don't have permission to sell it for
    profit. This document is not to be published in any form of media publication
    unless you have the permission of me before hand. The websites listed below
    have permission to have this guide published on their sites. Use of this guide
    on any other web site or as a part of any public display is strictly
    prohibited, and a violation of copyright. That is all, thank you.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Copyright 2015 Alan Stupak
    
    If you would like to donate some money to help pay for my college funds please
    send some money to me through www.paypal.com at acstupak@yahoo.com
    
    Thanks for the support.
    
    GameFaqs - www.gamefaqs.com
    Neoseeker - www.neoseeker.com
    Cheat Happens - www.cheathappens.com
    IGN - faqs.ign.com
    The Genie - www.thegenie.net
    Evermore Forums - www.evermoreforums.com
    Super Cheats - www.supercheats.com
    Cheat Code Central - www.cheatcc.com
    Loose Lemon - www.looselemon.com