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    FAQ/Walkthrough by SMFDoomas

    Version: 1.45 | Updated: 06/13/11 | Printable Version | Search This Guide

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    FAQ/Walkthrough
    
    VERSION 1.45
    
    Author: SMF Doomas
    
    Game: Dead Space 2
    
    Console: Xbox 360
    
    Difficult Written On: Survivalist
    Gametype Played On: New Game+
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -----------------------------------------------
    +					     +
     +          ~ Introduction ~ (I)           +
      +		               	         +
       +___________________________________+
    
    
    Would you like a side of necromorphs with that paranoia? Why of 
    course! Isaac Clark is back, but this time three years after the
    events of Dead Space. Your mental condition is getting worse by
    the minute, and you need a cure.
    
    
    -----------------------------------
    +		                  +
      + ~ Table of Contents ~ (TOC) +
        +_________________________+
    
    Side Note: Hit Ctrl+F to skip to a certain section by using the code.
    Include the parenthesis to make the search easier.
    
    Introduction...........................(I)
    
    Table of Contents......................(TOC)
    
    FAQS...................................(II)
    	Weapons..........................(II.I)
    	Armor............................(II.II)
    	Aid/Etc..........................(II.III)
    	Sellable Items...................(II.IV)
    	Definitions......................(II.V)
    	Writing Style....................(II.VI)
    	Know Something I Don't?..........(II.VII)
    	Quick Tips for Beating Stalkers..(II.VIII)
    	
    Updates................................(III)
    
    Controls...............................(IV)
    
    Walkthrough............................(1.00)
    Chapter 1: And the Paranoia Begins.....(1.01)
    Chapter 2: Why Hate Trains You Ask?....(1.02)
    Chapter 3: I Wish I Had Boot Thrusters (1.03)
    Chapter 4: Women Who'll Stalk You......(1.04)
    Chapter 5: Is It Sunday Already?.......(1.05)
    Chapter 6: Same Place, New People......(1.06)
    Chapter 7: Of Solar Arrays and Men.....(1.07)
    Chapter 8: Quid Pro Quo................(1.08)
    Chapter 9: Fun Little Tram Rides.......(1.09)
    Chapter 10: Fresh Wounds, Old Memories.(1.10)
    Chapter 11: ...........................(1.11)
    Chapter 12: ...........................(1.12)
    Chapter 13: ...........................(1.13)
    Chapter 14: ...........................(1.14)
    Chapter 15: ...........................(1.15)
    Credits/Legal..........................(C/L)
    
    
    
    
    -------------------------------------------
    +		                 	 +
      +             ~ FAQS ~ (II)          +
        +________________________________+
    
    This little section will describe; the weapons and correlating
    ammo, what I mean when I say something like, “random item”, etc.
    
    
    Weapons (Alphabetical)/Corresponding Ammo: (II.I)
    -------------------------------------------------
    
    - Contact Beam (9,000): Heavy damage energy projector.
    Primary Fire: Pull and hold RT to charge a high intensity blast,
    then release.
    Secondary Fire: Press RB to fire a blast of kinetic energy into
    the ground to push away all nearby objects.
    Uses: Contact Energy (4,000 x2)
    
    - Detonator (8,000): Proximity mine deployment tool. 
    Primary Fire: Pull RT to deploy a single proximity mine.
    Secondary Fire: Press RB to disarm the last deployed mine for
    recovery.
    Uses: Detonator Mines (1,200 x3)
    
    - Flamethrower (11,000): Hydrazine industrial torch.
    Primary Fire: Pull and hold RT got a steady stream of flame.
    Secondary Fire: Press RB to launch an entire flame fuel canister
    at a target for heavy damage.
    Uses: Flame Fuel (1,000 x25)
    
    - Force Gun (11,000): Handheld Graviton Accelerator.
    Primary Fire: Pull RT for a short range, high powered blast of
    kinetic energy with wide area of effect.
    Secondary Fire: Press RB for a long range, tight radius energy
    projection.
    Uses: Force Energy (900 x3)
    
    - Hacker Contact Beam (0): Primary Fire CHG -0.1 sec
    Seconday Fire DAM +5%
    Primary Fire: Pull and hold RT to charge a high intensity blast,
    then release.
    Secondary Fire: Press RB to fire a blast of Kinetic Energy into the
    ground to push away all nearby objects.
    Uses: Contact Energy (4,000 x2)
    Note: This is the same weapon as the Contact Beam, but upgraded
    as stated in the weapon description.
    
    - Javelin Gun (11,000): Pneumatic spear launcher with electrical charge.
    Primary Fire: Pull RT to launch a javelin. Caution: Danger of 
    impalement.
    Secondary Fire: Press RB to electrify the last javelin that was
    launched.
    Uses: Javelin Spears (400 x2)
    
    - Line Gun (7,000): Wide-beamed slicer with timed mines.
    Primary Fire: Pull RT to fire a wide energy beam. Can slice many
    objects at once.
    Secondary Fire: Press RB to fire a timed energy mine
    Uses: Line Racks (2,000 x2)
    
    - Plasma Cutter (N/A): High-energy mineral cutter.
    Primary Fire: Pull RT to fire a narrow cutting beam.
    Secondary Fire: Press RB to rotate the cutter 90 degrees.
    Uses: Plasma Energy (1,250 x6)
    
    - Pulse Rifle (4,000): Military-grade assault rifle with a high rate
     of fire.
    Primary Fire: Pull and hold RT to fire a fully automatic barrage
    of energy packets.
    Secondary Fire: Press RB to launch a grenade at your target.
    Uses: Pulse Rounds (1,250 x25)
    
    - Refurbished Plasma Cutter (0): Dead Space Unlock, used and
    refurbished by CEC.
    Primary and Secondary Fire: Same as Plasma Cutter.
    Uses: Plasma Energy (1,200 x6)
    Note: This gun is unlocked by having a Dead Space save on your
    Hard Drive
    
    - Ripper (8,000): Remote industrial saw.
    Primary Fire: Pull RT to tether a blade in a short radius from
    the saw.
    Secondary Fire: Press RB to eject a blade from the saw at high
    velocity.
    Uses: Ripper Blades (1,350 x3)
    
    - Rivet Gun (0): Rapid-fire rivet tool.
    Primary Fire: Pull RT to fire rivets. Rapid fire is enabled on
    this model.
    Secondary Fire: Press RB to discharge embedded rivets. Warning:
    Impalement damage is possible.
    Uses: Rivet Bolts (750 x10)
    Note: This gun is unlocked through pre-order of Dead Space 2.
    
    - Seeker Rifle (11,000): Advanced scouting rifle with precision
    scope.
    Primary Fire: Pull RT to fire a single long-range round.
    Secondary Fire: Press RB to toggle zoom mode and increase shot
    damage.
    Uses: Seeker Shells (1,000 x5)
    
    
    Armor (Alphabetical) (II.II)
    ----------------------------
    
    Advanced Suit (35,000):
    The Advanced Suit grants unique functionality to the wearer:
    	Stasis Bonus: Stasis recharge time is decreased by 50%.
    Purchase guarantees a minimum of 25 inventory slots and 20%
    armor.
    Your RIG retains the highest upgrade of Armor and Inventory.
    
    Elite Engineering Suit:
    Equipping this suit will give the wearer the following benefits:
    	15% increase in health restored by Med Packs.
    Purchase guarantees a minimum of 25 inventory slots and 25% armor.
    Your RIG retains the highest upgrade of Armor and Inventory.
    
    Elite Security Suit (30,000):
    Equipping this suit will give the wearer the following benefits:
    	15% damage bonus to Javelin Gun.
    Purchase guarantees a minimum of 25 inventory slots and 25% armor.
    Your RIG retains the highest upgrade of Armor and Inventory.
    
    Elite Vintage Suit (50,000):
    Equipping this suit will give the wearer the following benefits:
    	15% discount on purchases at the Store.
    Purchase guarantees a minimum of 25 inventory slot and 25% armor.
    Your RIG retains the highest upgrade of Armor and Inventory.
    
    Engineering Suit:
    Purchase guarantees a minimum of 10 inventory slots and 5% armor.
    Your RIG retains the highest upgrade of Armor and Inventory.
    
    Hacker Suit:
    The Hacker Suit grants unique functionality to the wearer:
    	Hacking Bonus: Hack consoles require one less stage to complete.
    Purchase guarantees a minimum of 15 inventory slots and 15% armor.
    Your RIG retains the highest upgrade of Armor and Inventory.
    Note: This armor is unlocked by playing Dead Space: Ignition
    
    
    Riot Security Suit (0):
    The Riot Security Suit grants unique functionality to the wearer:
    	Weapon Bonus: Contact Beam receives a 10% bonus to damage.
    Purchase guarantees a minimum of 25 inventory slots and 25% armor.
    Your RIG retains the highest upgrade of Armor and Inventory.
    Note: This armor is unlocked through completion of Dead Space 2
    
    Security Suit:
    The Security Suit grants unique functionality to the wearer:
    	Weapon Bonus: Pulse Rifle receives a 5% bonus to damage.
    Purchase guarantees a minimum of 15 inventory slots and 10% armor.
    Your RIG retains the highest upgrade of Armor and Inventory.
    
    Vintage Suit (40,000):
    The Vintage Suit grants unique functionality to the wearer:
    	Store Discount: Items at the Store are discounted 10%.
    Purchase guarantees a minimum of 20 inventory and 15% armor.
    Your RIG retains the highest upgrade of Armor and Inventory.
    
    
    Aid/Etc. (Alphabetical) (II.III)
    --------------------------------
    
    Large Med Pack: Medical gel pack that restores a large amount of
    health. (10,000)
    
    Medium Med Pack: Medical gel pack the restores a medium amount of
    health. (5,000)
    
    Power Node: A Circuit Node used to upgrade your RIG, Stasis, and Tools
    at the Bench. (10,000)
    
    Small Med Pack: Medical gel pack the restores a small amount of health.
    (2,000)
    
    Stasis Pack: Restores Stasis Energy. (2,500)
    
    Sellable Items (Alphabetical) (II.IV)
    -------------------------------------
    
    Peng: There's always Peng! (10,000)
    
    Bronze Semiconductor: {Write Details} ()
    
    Ruby Semiconductor: {Write Details} ()
    
    Gold Semiconductor: {Write Details} ()
    
    
    Definitions (II.V)
    -------------------
    
    "Random Items": When I say, “random items” I mean any items that are
    not always there on every play through. For example, at one certain place,
    there may be 1,000 credits, but the next play through it may be reduced to
    800. Or may be something completely different.
    
    
    Writing Style (II.VI)
    ---------------------
    
    I wrote this guide trying to keep the surprise factor of Dead Space 2
    intact. So I DO NOT tell you where every enemy is, I do this so the game
    does not lose it's fun. However, whenever I think it is wise to restock
    on ammo, health, Stasis, and so on I will tell you. I will also tell you
    when something major is about to happen, but not what is about to happen.
    So yes, I know it seems like I'm speeding through the walkthrough.
    But that is only due to the fact that I don't tell you where the enemies
    are.
    
    Know Something I Don't? Questions? (II.VII)
    -------------------------------------------
    
    If you found something that I did not list, or even know something that
    I don't, please tell me. For example, if you know the price of the Elite
    Engineering Suit, or the Line Gun, or even a Random Item I might have
    missed. Please contact me to let me know at, sdoomas@gmail.com. Your
    contribution is always welcome, and your name, gamertag, or GameFaqs
    user name, will be listed in my credits. Or if you just have a question
    you can also feel free to ask me and I will get back to you as soon as
    I can.
    
    Thanks,
    SMFDoomas
    
    Quick Tips for Beating Stalkers (II.VIII)
    -----------------------------------------
    
    I highly suggest using either of the following; the Secondary Fire on
    the Pulse Rifle, the Secondary Fire on the Javelin, the Seeker Rifle, or
    the Flamethrower. (It only really works well if the Stalker is in Stasis).
    If you see a Stalker charging you, hit it with Stasis fast! Also, when you
    are in a rather crowded room, pick a spot where you can't easily get
    ambushed.
    
    
    ----------------------------------
    +		     	         +
      +        Updates (III)       +
        +________________________+
    
    Now
    ---
    
    2/16/11: Alright, I'm going to get back to work on my walkthrough as
    soon as I can. Most likely around Sunday will be the next major
    update. Which I plan on having at least three chapters added.
    
    
    2/18/11: *sigh* Well Dead Space 2 does not allow you to have DLC one
    one Xbox, bring your HDD to another, and then play it on a different
    one, due to it authorizing with a the code for the original 360.
    Which means that I can't load my save until I return to my original
    360 back home. I will try to delete the DLC, and try again, but the
    outlook seems rather grim. Sorry guys, you will have to wait until
    Tues to see my next major update.
    
    4/11/11: Well it seems that my walkthrough has fallen through the
    floor with me not doing it, and others posting theirs. So, once I
    get home today I will get right back to work on it. I may currently
    be the only one reading this update, but it gets me to get back on
    track. 
    	
    	Also, I made a few spelling/grammatical/overall updates as I
    spotted them re-reading my walkthrough.
    
    05/05/11: I've added two more chapters! Chapter 8 and Chapter 9!
    I also added two new sections! [Sellable Items] and
    [Quick Tips for Beating Stalkers]. As well as I added new weapons,
    and armor to their respective lists. Um, I'm adding what I can to
    the Sellable Items list, just after I find the price.
    
    Note: The Sellable Items list will include items that are not
    armor, weapons, or ammo. Mainly Semiconductors, and other items
    that have no other purpose in the game.
    
    ----------------------------------
    +		                 +
      +        Controls  (IV)      +
        +________________________+
    
    A: Action
    Confirm
    
    B: Kinesis (While Aiming)
    Quick Heal
    
    Y: Stasis (While Aiming)
    Recharge Stasis
    
    X: Reload
    
    Right Stick (RS): Look/Aim
    Locator (Click and hold RS)
    
    Left Stick (LS): Move
    Zero-g Launch (Click LS)
    
    D-Pad: Switch Weapon (Any Direction)
    
    Left Bumper (LB): Run
    
    Right Bumper (RB): Alternate Fire (While Aiming)
    Stomp
    
    Right Trigger (RT): Fire (While Aiming)
    Melee
    
    Left Trigger (LT): Aim (Pull and Hold)
    
    Back Button: RIG
    
    Start Button: Pause Menu
    
    
    -----------------------------------
    +		                  +
      +      Walkthrough (1.00)     +
        +_________________________+
    
    
    ~ Chapter 1: And The Paranoia Begins ~ (1.01)
    ---------------------------------------------
    
    
    
    
    
    ~ Chapter 2: Why Hate Trains You Ask? ~ (1.02)
    ----------------------------------------------
    
    
    
    
    ~ Chapter 3: I Wish I Had Boot Thrusters ~ (1.03)
    -------------------------------------------------
    
    	All right, with the Brute killed, and the train sequence finished, look around.
    
    	Behind the train on the left side is the <Pulse Rifle Schematic>
    and a random item, hooray! Now turn to the right, and run straight
    until you see a room with four CORE crates and a large toolbox. Behind
    these crates is...another Power Node, again hooray! Okay, now head back
    in front of the train and head towards the only lit room for miles.
    Inside are a couple open lockers, gather the items. head up and the
    ramp and find a Save Station. **SAVE NOW** 
    
    	After the save, head through the door. Head up another ramp,
    and as you come out the door, head towards the Titan Station
    Elementary, to find a random item. Now turn around and head
    towards the unlocked elevator. Near the elevator is a Save
    Station and a Store, near the store should be a random item.
    **SAVE NOW**
    
    	As you exit the elevator, turn to the left, and shoot the moving
    statue a bit. *Achievement/Trophy Unlocked!* Moving on...as you
    head near the statue turn to the left, facing BOLD Stylings, and find
    a Text Log. Continue on your path, near the vending machine should be
    a random item. Now as you head towards the Unitologist Recruitment
    center, keep going straight, to find another random item. In the
    Unitologist Recruitment Center to the right is another Text Log,
    now begin hacking to open the elevator.
    
    	As you exit the elevator, on the desk is a Text Log and a random 
    item. Do not go straight into the vent, instead go into the room on the
    right, wait for the necromorphs to appear. Make sure you are against a
    wall where you CAN'T get sucked out by rapid decompression. Now, bust
    open that window to cause a rapid decompression, and wait for the door
    to close. Head towards the closed door, and head left into this room,
    for a random item. 
    
    	In the room across from this one is a another random item. Now
    head into the vent. Head straight once you get out of the vent, for some
    Supply Crates. Turn around and head towards the two corpses, finding another
    Supply Crate on top of covered crates. Ignore the Trash Compactor door for
    now, and head up the ramp. Once you come into the room, you'll see
    a Bench, a Save Station, an active console, and some open lockers to your
    left. **SAVE NOW, Upgrade if you like**
    	
    	Activate the console to stop the Trash Compactor, head back down
    the ramp into the Compactor Room. Welcome the your first interaction with
    Zero Gravity! Press down on the Left Stick to move around in Zero G, go
    ahead and get a feel for it and grab the items. (Reminder: Hold LB to
    activate the boosters, and press RB to orient Isaac to the ground. This
    makes Isaac's feet face the floor, so you wont be upside down.)
    
    	Head straight from the room you entered, into the Tunnel 1
    Fan Control room. Which is the room to the right of the Fan Tunnel.
    Activate the fan, head back out and go to the room to the left of the
    door you entered from first. You will find a Power Node, and some
    open lockers. Now...fly into the wind tunnel, you can boost the whole
    way through, just to make it go faster, and making it easier to dodge
    the giant blocks of trash. As you get close to the garbage chute, look
    to the right to find a platform, with the doorway that you need to go
    through. Head straight to find some Supply Crates, now head up the ramp,
    and go right at the top to find a random item.
    
    	Now, in the room with the flickering light is a door activated by a
    Power Node, feel free to open it. (You will find a replacement in just a
    second) This room contains a number of random items. If you didn't go
    into the room, pick up the battery with Kinesis, and put it into the
    battery plug next to the elevator door. Outside the elevator door to the
    left is a Power Node, head through the door, and head straight to find a
    random item and a Text Log. 
    	
    	Leave this room, and go into the next one to find a random item.
    Leave this room as well, head to the right and enter yet another open
    door. Go towards the baby room, but head right for a random item. Face
    the right to see a dresser, for another random item, and head out the
    door. Turn to the right, go to the busted vending machine for another
    random item. Head back and out the door, and through the other. Head
    towards the back, and to the right to find the elevator. Feel free to
    have a fun ride! Now, Leave the elevator, to find a Save Station.
    **SAVE NOW** 
    	
    	Now head to left, and turn left at the opening. Now head behind
    the Marker statute, and turn left to find a <Schematic for Javelin Spears>.
    Turn around and head to the other table on the right side to find a
    random item. Leave the statue area and head towards the open door, and
    through the other at the end of the long hall. Once you enter this room,
    head through the open door across the hall, to reach...Chapter 4!
    
    
    ~ Chapter 4: Women Who'll Stalk You ~ (1.04)
    --------------------------------------------
    
    All right, after that warm welcome, head through the door on the left.
    Turn right, grab a random item by the corpse, and head through that door.
    After you get the Text Log underneath the chair head out, up the stairs,
    and into the Gift Shop. **SAVE NOW, Upgrade if you like** 
    (I suggest stocking up on supplies) 
    
    	After you're done in the gift shop, head back into the room that
    triggered the start of Chapter 4. Now go into the room on the right side,
    in here there are 3 random items, and a door to another security booth,
    go in there. After you collect this Audio Log head back out and all the
    way up these stairs. 
    
    	Head through the only unlocked door, and keep an eye out for random
    items as you head near the stairway. Head into the unlocked elevator at
    the back of the pillar, and through the open door. Once you do, you can
    head to the right, to find a door that will lead you back into one of the
    main rooms. If you don't and just head forwards, you will find your self
    in the Indoctrination Room. 
    
    !-Rapid Decompression Room-!
    	
    	Head towards the back to find two things of random items and towards
    the red door for another. Now head into the unlocked red door.
    (REDRUM! REDRUM!) Towards the glass window are two Supply Crates, and near
    a chair is a Text Log.
    
    **Puzzle Solution!** 
    Take off the second panel, near the first one that flew off when you first
    entered this room. This will expose the empty fuse slot. Now near the chair
    where you found the Text Log, is a panel that is still attached to the wall.
    (Not for long) Take it off with Kinesis and take the spare fuse. Now take
    said fuse, and put it into the empty fuse spot to unlock the door to the
    Observation Room. 
    **Puzzle Solution, Fin** 
    
    	Now leave this room, and use Stasis on the now malfunctioning door,
    and slip under it when you have the chance. To your right will be a random
    item and a Supply Crate, as well as a random item on the table to the left.
    Continue onwards to find a Save Station. **SAVE NOW** 
    
    	In this room on the left shelf is a <Security Suit Schematic>,
    a random item, and a Supply Crate on the middle shelf. Now into and out of
    the vent! Now once you're finished with that little sequence, pick up that
    Power Node on the desk in front of you. As well as a random item on a 
    table in the back of the room. Through the door on the left side, is a door
    that leads you back to the room that takes you to the library.
    *RECCOMENED: Restocking* 
    
    	Head through there back into the room that triggered Chapter 4, and go
    back into the Gift Shop room. Start restocking on health, ammo, and 
    Stasis. You can upgrade your weapons if you like. I would also suggest
    having either a Pulse Rifle, or a Javelin Gun, as well as plenty of
    ammo or each/both. Now head back through the room on the right side,
    up the stair case, and into the room on the right. Turn left and enter
    the door at the end of the hall. Turn left again, and through the door
    at the end of the hall, to enter the Basilica. Now, instead of
    immediately entering the elevator, head to the end of the walkway for
    two Supply Crates, and two random items. Now you can enter the elevator. 
    
    	Now head left, out the gated hallway thing, and to the unlocked
    door...Or not. Well, might as well enjoy the scenery. 
    
    **TIPS*
    Now for fighting these enemies called, Stalkers. I highly suggest using
    either of the following the Secondary Fire on the Pulse Rifle, the
    Secondary Fire on the Javelin, or the Seeker Rifle. If you see a
    Stalker charging you, hit it with Stasis fast! Once you killed all
    of them, there should be about four, take a breather. 
    **TIPS*
    
    
    	You will also know when it's over when Daina contacts you. Head
    into one of the hallway like things and begin hacking to activate the
    elevator. Once you take the elevator up, take a left to find a Power Node
    underneath the corpse. Now turn around and follow the walkway to the
    end to find two random items, and an open door. Head through this door
    and to the left, into the Conduit Room. In this room is an Audio Log,
    a Power Node, and a random item. Leave the Conduit Room, follow the
    hallway to the end, to find a door the leads you back to the room with
    the Gift Store. **I recommend restocking, upgrading, saving** If you
    did go to the Gift Store, head back up the stairs, to the right,
    and into the Funerary Wing.
    
    	Follow the hallway until you reach the red door that leads the
    Reunion Chapel. Head towards the suspended coffin, on both sides of
    the coffin are a random item. Head behind the coffin area, to an active
    elevator. Leave the elevator, AND RUN TO THE OTHER DOOR! Are you safe?
    Good. Because there was nothing even there! Open the door to
    find...a Save Station! **SAVE NOW** This room also triggers Chapter 5!
    
    
    ~ Chapter 5: Is It Sunday Already? ~ (1.05)
    -------------------------------------------
    
    	Head through the door, and go to the right, all the way down the hall is
    a Supply Crate. Now go left, turn right at the bottom of the ramp, and
    go through the door, into the second cryochamber room. You can head either
    way, because both side have a Supply Crate on them. Now head through the door
    into the third cryochamber room. Now go to right, and enter the room on the
    left to find a Text Log. 
    
    	Leave this section the same way you entered, and continue down the
    hall, to find another Supply Crate. Go down the ramp and enter the fourth
    cryochamber room, you can head either way you want again, being that
    their are Supply Crates on both sides again. Once again, after collecting
    the items, head into the fifth and final cryochamber room. Now...WHO'S
    READY TO RUUMMMBLLE!? Once you have finished the fight...So many quotes,
    so little time. Head through the door, and go forward to get a Text Log. 
    
    	Now get in front of the elevator, but turn around first to find a
    Gold Semiconductor between two groups of the mechanical arms. Now ride
    the elevator down to see the Gravity Flux Generator (for lack of a
    known name). Head behind it to find a Power Node and the hacking panel.
    But don't hack it just yet, turn to the left a little ways to see the
    <Ripper Schematic>. Ok, now you can begin to hack the controls
    for the Gravity Flux Generator, which will release mechanical arms to
    stop certain parts of the Generator. 
    
    **Puzzle Solution!** 
    In order to solve this puzzle, you have to pull down the mechanical arms
    that have been exposed by the panels dropping down. The first set of
    mechanical arms are easy to match up, just pull them down and get ready
    for the next set. The second set requires you to be a bit faster, so I
    would suggest running from the the first arm of the second set, to the
    second arm. Now the third and final set will require you to be much
    faster. So once you bring down the first arm, hit the Generator with
    Stasis and run to the second arm and bring it down. Now gravity has
    been disabled! 
    **Puzzle Solution, Fin** 
    
    	Once gravity has been disabled, a fan will be turned on to slow
    the descent of the coffins coming from the top area. Hit the fan with
    Stasis, fly past it, and continue to the very top. For safety reasons,
    hit the door with Stasis just as it is letting a coffin through. Once
    again, fly through that part, and head towards the top middle of the
    room to find the <Medium Med Pack Schematic>. 
    
    	You can land anywhere you want, but it would be easier if you
    land near the Artificial Gravity Control panel. Activate it to open
    the door across from you. Through the door to the right is a store.
    **I would suggest stocking up on your supplies here**. Continue on through
    the door way and up the stairs. 
    
    	Hey look a Bench!...Wait, what? Power outage? Now?! *sigh* Well,
    wait for the power outage to be over and head behind the coffin to find
    a random item. Go back to the middle of the room, and take a left. Wait,
    the door ways blocked?! Great, just great! Head towards the Bench, and
    turn around to see three coffin holders blocking your way to a vent and a
    Save Station. Move those out of the way to be able to save and progress
    through the story. Yay! **SAVE NOW, Upgrade if you like** 
    
    	Head through the vent, and exit it once you reach the end. Have a
    nice fall! Now turn around to find three random items, turn to the right
    to find...more random items! Now leave this little corner, and go back
    the way you were facing when you fell. You will find a door, go through
    it, and head straight to find the <Line Racks Schematic>. 
    
    	Now turn around and head through the only opening, head to the
    right and on the shelf are two random items. Turn to the left again,
    to find a Supply Crate and an open door. Open the box, and head through
    the door. In this hallway there is nothing that special until you reach
    the door, where there are two Supply Crates. After collecting the items,
    head through this door as well. Get out a strong weapon, one that you
    are good with helps, and get ready. After that little fun part is over,
    look at the base of the second to last Marker Pillar, on the left, to
    find a Medium Med Pack. 
    
    	Now head up stairs, either side works, there's nothing special on
    the left or right side. Once you reach the point where the paths meet,
    go through the door. Head behind this Marker statue, 
    (Can you say obsessed?) to find an active elevator. Go ahead and ride
    the elevator all the way to the top. Now, feel free to exit the elevator
    any time. In this circular room are three random items, but in the office
    are; a Power Node on the desk, the <Detonator Schematic> on a
    shelf behind the desk, a Save Station also behind the desk, and a random
    item in front of a shelf on the right side. **SAVE NOW**
    
    	Leave the office and go right, open the door, and get man handled
    by a couple of security guards. Cutscene and Sequence time! In case you
    do not know what to do, and are actually still reading this...SHOOT THE
    YELLOW PARTS NOW! Once he drops you, RUN! Great...the gunships back....
    After a short little cutscene, you have to shoot a gas canister to get
    rid of him. Once that's over, hooray! You made it to Chapter 6!
    
    ~ Chapter 6: Same Place, New People ~ (1.06)
    -------------------------------------------------
     
    	Ok, after flying through that window, (what fun) and through the
    door, (even MORE fun). Turn around back into the room you flew in through,
    to find a random item by the fallen lamp, and a Power Node on the desk in
    the back on the left. Now, turn to your left to find a bathroom, and in the
    shower area on the left is another random item. Now leave this room, and
    head for the open room on the right. In this room are two random items;
    one on the shelf to your right as soon as you enter. Also in the bathroom,
    lying near the shower. Once you've taken the items in this room go ahead and
    leave. 
    
    	Straight ahead of you is an unlocked door that you'll want to
    go through. Once you've entered this room, there is a washing machine section
    to your left, feel free to break the glass to enter. In here is a random item
    on the table to the left, and a Save Station to your right. **SAVE NOW**
    
    	Now face the exit of the washing machine section, to see an unlocked
    door, start walking towards it. Near the door though on a table to the right
    is yet another random item, pick it up, and head through the door. On this
    little overview area is a Supply Crate directly in front of you. There is
    also the <Seeker Rifle Schematic> near the door to the right. Once
    you've collected these goodies, head back into the room with the washing
    machines. Now you can take the door on the right side, and continue on!
    
    	Walk down the hall a ways until you see an open door to the left, go
    ahead and enter the room. In here there is one random item, it can be
    found by going through the doorway on the right, and it's just lying
    on the table near the corpse on the couch! Haven't you always wanted
    to take other people's stuff? Go ahead and leave this room, again
    continuing down the hall, and entering the supply room on your left.
    
    	There are two random items here, one on the shelf to your left
    as soon as you enter. As well as one on the work bench to your right. With
    those items collected, face the exit, and go into the room across from you.
    There will be a random item on the chair on the right side. Check the
    bathroom for any extra items. See any? No? Well leave the room then. GAH!
    I hate alarm clocks! *begins to shot alarm clock* That will teach it...
    Right, back to the walkthrough. Once you have left this room, turn right
    and through the unlocked door. Once you enter this hallway, have a nice
    little chat with Stross. Once that conversation is over, there is a
    Supply Crate on the left side of the hall. But on the right side of the
    hall, (opposite the Supply Crate), is an active elevator. Ride the elevator
    down, and find a corpse of an EarthGov soldier, replaying a message from
    Tiedemann and a Save Station in front of the corpse. **SAVE NOW**
    
    	Continue on down the hall past the Save Station, to find an open
    walk way, with another Marker Statue. Now behind this Marker Statue is
    two random items, and a Supply Crate. The first random item is near the
    far left window. On the right is a Supply Crate hugging the statue,
    and the second random item is on a table also on the right side. Oh,
    and I would suggest making sure all your weapons have full mags.
    Now leave the statue area, and head towards the door at the far back
    of the room. I would also suggest not running into the hallways but
    staying in this open area so you have the advantage...Now, once that
    ambush is taken care of, continue towards that door to find a random
    item.
    
    	Turn around, and head back up the staircase on the right, and
    turn right again to enter another hallway. Begin to turn right, and
    head closer to the Store. There should be the yell/growl of a Pregnant,
    so be sure to take him out before you enter the store. **I would suggest
    stocking up on items.** Once you've stocked up on supplies, turn towards
    the left and head to the unlocked door. Mmmm...Look at all that blood!
    My advice to you in this area, is if you hear a kind of deep guttural
    sound, keep an eye out for little liver looking blobs. These beauties
    are called Cysts, and they will blow you to hell. Now follow the blood
    trail to see what looks like a waiting area for the Sprawl's tram.
    Also, I would suggest walking on the moving sidewalk, considering
    that that will be the area with less Cysts. Keep a close eye out for
    them, especially the one on the support beam on the right. Once you are
    clear of the walkway, you will see; a Save Station, a Bench, and a
    Power Node enabled door. **SAVE NOW, Upgrade if you like.** It is
    recommended that you open the Power Node door if you are low on
    supplies.
    
    	Once you have saved, upgraded, and/or opened the Power Node
    door. Head through the unlocked door into the Hyperion Hall Apartments.
    If you head to the back of this hallway, on the left is a random item.
    If you collected the item, turn around, and head back towards the door,
    but turn right when you can. Now before you try and kill the fire there
    are some items that you can collect. Activate Zero Gravity mode and fly
    up to the first balcony to find an Audio Log on the left side. How sad...
    Well, fly up to the second balcony to find a Supply Crate floating on the
    left side. Now run to the right side to see another Supply Crate floating
    a little ways from the balcony. And take note of that little station
    attached to the ceiling. Now head back down to the first floor.
    
    **Puzzle Solution!**
    	Alright, to stop the fire and allow yourself to continue, you have
    to put it out. How you ask? Well keep reading! In this room you will see
    two active Oxygen Stations which are fueling the fire. The first one is
    simple to turn off, just pull out the battery that is powering the station.
    Now, turn around to see the second Oxygen Station, walk behind the area
    that is facing you. You should see a panel just underneath the Oxygen pumps.
    Pull it off to expose the battery, and then pull out the battery. What?
    The fire still burns you say? Well, do you remember that thing I told
    you to take a note of? The one that's on the ceiling? That's another
    Oxygen Station, and you have to disable it. Just do what you did to the
    second station and, there you go! The fire is out!
    **Puzzle Solution, Fin**
    
    	Once the fire is out, you can feel free to leave the room with it having
    no Oxygen. You can also turn an Oxygen Station back on if it makes you feel
    better. Either way, head into the area that was once blocked by flames, and
    head left to find an unlocked door. Once you head through the door, head
    into the only room you can, to find a random item on a table to your left.
    You will also see a blown battery, looks like we need a replacement...
    Hmmm...now where can we go to get an extra battery? Oh! That's right,
    the room you were just in! So head back into that room with the three
    Oxygen stations, take an extra battery, and bring it back to the room
    with the bad one. Take out the bad battery, if you haven't already, and
    put the good one in. Hooray! Now we can use the elevator!...Wow, that
    was a close one...Once you exit the elevator you will see; a Supply Room,
    a Supply Cabinet, a Save Station, and a Power Node holder near a locked
    door. **SAVE NOW**
    
    	After you have saved, and collected everything you want, shoot the
    fuse to allow yourself entry to the Supply Storage room. Well, there's
    a lot of boxes, and some shrieking, guess it's time to run into some
    more women. Make sure all your weapons are loaded, your Stasis bar is
    full, and you are comfortable with your health level. Once the check
    is complete, head down the ramp to find 3 sets of Detonator Mines
    (1 each) I would suggest using the same strategy discussed in Section
    1.04. Which is, “using either of the following the Secondary Fire on the
    Pulse Rifle, the Secondary Fire on the Javelin, or the Seeker Rifle.
    If you see a Stalker charging you, hit it with Stasis fast!” But since
    this room is a lot more crowded always keep an eye out behind you.
    
    **NOTE** If you leave the caged area and turn right as soon as you can,
    you will see a Stasis Recharge Station. Remember its location.
    
    	Walk forwards through the gap between the two sets of CORE crates,
    and turn to your right, you should see a Supply Crate. Use Kinesis to pull
    it towards you. Now heads towards the set of lockers on your left, walk
    forwards a bit to see two more Supply Crates on top of some CORE crates.
    This one is a bit tricky to see, but there is a Stasis Pack near the
    Supply Crate that is closest to you. Now keep your finger on the aim
    button, and walk between the set of CORE crates closest to you. This
    should cause the Stalkers to engage you. Get ready for a fight! Just
    remember the advice I gave you! Also, if you feel safer camping near
    the ramp that brought you into this room, go ahead because they can't
    get behind you from there. There should be maybe 4 to 5, possibly 6.
    I wasn't exactly counting how many I killed, but the end of the
    dramatic music should be a clue.
    
    	There are still a few more things in this room that you can collect
    though. If you head to the very back of this room, you will see a set of
    lockers, some open, some not. Once you arrive at the lockers, and collect
    the items, turn a bit more than 90 degrees to the right, to see more open
    lockers. Head back towards the set of lockers I mentioned before this one.
    On your way there you should see a locked door, head towards it, but turn
    left to see a panel you can hack to open the smaller door. Now hack the
    panel to open the door. Follow the hallway, and go all the way up the ramp
    to your left...Man, that's A LOT of blood! Head through the open door at
    the top of the ramp, and continue on through the open door way...Do you
    hear gun shots? And swearing? Go towards the source of the gunshots and
    yelling. But first make a stop at the Unitologist Recruitment Center,
    near the elevator is a Supply Crate. Now you can continue towards the
    source of the gunfire. Also, before you cross the bridge there is
    another Supply Crate at the end of the walkway. Now you can cross the
    bridge.
    
    	...How friendly. Well, continue walking towards her for now, once you
    do reach her, enjoy the cutscene! After you and Ellie have a nice little
    chat, she decides to continue on her own. Well that sucks, so much for a
    friend for the ride. Before you go into the elevator turn right and walk
    down the hall, near what used to be BOLD Stylings is a Supply Crate,
    hugging the right wall. If you turn around you will be staring the
    <Pulse Rounds Schematic>, face to...well you get my point. Once these
    little items have been collected, head back towards the elevator and hop
    on.
    
    	Outside of the elevator, directly to your left is a Store, and a Cyst
    blocking a safe entry to the store. I suppose you know what to do with it.
    If you don't need anything from the store, head forward to find a Save
    Station, or if you accessed the Store turn around to find the Save Station.
    Either way, **SAVE NOW**
    
    	On the left side of the moving walkway, directly across from the Save
    Station, is a random item. Now turn to your right, and head towards Fashion
    Kid. Underneath the busted out door is a Power Node. Continue on towards
    the Titan Station Elementary. Once you are in front of the door, turn left
    to find a Supply Crate. Now before you enter the Titan Station Elementary,
    look closely at the door. If you see it, and have taken care of it,
    continue on. Otherwise, there is a Cyst on the upper right hand side of the
    entry to the Elementary. Once the door is clear, go ahead and enter.
    
    	Creepy, huh? Well head to the left side of the pillar, towards the fence,
    to find a random item. Start walking down the hall that's on the right side
    of the pillar. But stop for a moment and look through that window...Well...
    moving along! Once you reach the end of the hall, go into the unlocked door
    on the left. Once you've cleared the crib room, enter the classroom...Oh great.
    Well, once even more are taken care of, approach the teachers desk.
    Surprise! Ok, now that this room is completely empty head behind the
    teacher's desk. Now through the unlocked door on the left wall. And
    continue down another hallway to your right. After the first set of
    colored lights on the right wall is another unlocked door, go on
    through. On the desk is a Text Log, along with two Supply Cabinets
    on the walls. Now near the unlocked door is a Save Station.
    **SAVE NOW**
    
    	Head through the door, turn right, and head all the way down the hall.
    Looks like your paranoia is acting up again. After that little scene is over,
    continue down the hall to find a random item. Now you can turn around and
    enter the gymnasium. In order to get to the stage, head behind the seating
    area. Once you have made it through the seating area, weave your way to the
    stage. I never really was one who enjoyed doing plays. So work your way back
    stage. After the surprise passes take a right to find a panel that controls
    the power to the stage. Hack it to bring the gym back to normal. (At least
    somewhat). Once you have cleared the gym of the mutant children, head
    towards the newly exposed door. Near the door you will find a number of
    unlocked lockers just waiting to be opened! Once you've collected
    everything you want, head through the unlocked door.
    
    	Make a left once you've gone through the door, and make a mad dash
    to the end of the hall. Now, directly behind the pillar is an unlocked
    door that leads to a room with a Text Log right in front of the door.
    As well as the <Flamethrower Schematic> in the back room. Exit the
    room, and take a right to find a random item near another gate. Turn
    around, and enter room 305. Now, in the blue rocket ship is a Power
    Node, take it, and head towards the elevator...Wow, she's getting
    more and more evil by the second. Right, into the elevator. Once you
    exit the elevator, there are two Supply Cabinets, and a Supply Crate
    near the cabinets. Now to the right are two Supply Crates, and a
    Save Station. **SAVE NOW**
    
    	Continue on down the hall, past that GIANT hole in the wall.
    What could have even caused that? Well, anyways, moving along. I
    would suggest doing another self check before you go through the door.
    Which means, check your health, check your Stasis, and check all your
    mags in your weapons. Ready? Head through the door. After Ellie says,
    “I can't hold it back!” Do a swift search of the room. You should see
    a Brute. Here's a good tactic to bring him down. 
    
    *TIPS*
    When he gets about 10 feet away from you hit him with Stasis, run
    behind him, and hit the yellow spots on what looks like backwards
    knees. I would highly suggest using either; the Line Gun, the
    Pulse Rifle, or the Plasma Cutter. As these fire fast, and/or do
    a good amount of damage per area. 
    *TIPS*
    
    **WARNING**
    With no legs, the Brute will begin to fire what looks like puss balls
    at you! These come at you at blinding speeds so keep a good distance!
    You can either throw them back at him, or dodge them and shoot his
    shoulders!
    **WARNING**
    
    	With this Brute defeated there are a lot of items to gather. So
    head to the middle of the room, the area with the odd statues, and face
    the Transport Hub sign. Now, turn to the left until you see a locked
    door, head towards it. Near this door you will see two Supply Cabinets
    and the <Vintage Elite Suit Schematic> behind some glass to your
    right. 
    
    NOTE: I believe this Schematic is only there after you have beaten the
    game once before.
    
    	At the door just two steps to the right of where the Schematic
    can be found, is a Supply Crate. Now turn right again, and walk straight
    past the door you have to go through, to find another Supply Crate.
    This gets repetitive, I know. But turn right once more, and straight
    again to find some open lockers and a Supply Crate behind them.
    Turn to the left, and go straight towards the bar to find a Supply Crate
    somewhat hidden behind a chair. Now you can head through the only
    unlocked door there is. 
    
    	In front of you are two more Supply Crates, and to the left of
    those two crates, are two MORE crates. Turn around, and head through
    the unlocked door. See that blue beam blocking the hall way? Shoot the
    part that is projecting the beams to destroy it. Head down the ramp now,
    but beware of the Guardian! Once he is killed there is a Supply Crate
    next to the tables, and a random item behind the tables in the right
    corner. Pick up the Conductor the Guardian dropped, open the Supply
    Cabinet behind you, and enter the elevator.
    
    **INSERT DISC TWO**
    
    	Congratulations! This elevator ride triggers Chapter 7!
    
    
    ~ Chapter 7: Of Solar Arrays and Men ~ (1.07)
    ---------------------------------------------	
    
    	So, head forward and towards your left and right are a Bench and
    a Store, respectively. Towards the down ramp at the back of this room is
    a Save Station. Head towards it, kill 'em all yet? If you have...
    **Restock, Upgrade, and Save Now** I would suggest stocking up on Line
    Racks, Pulse Rounds, or Contact Energy, if you have the weapons to use
    the ammo with. If you don't I would suggest purchasing one of them and
    getting a feel for it. Now you can continue on down the ramp.
    How beautiful...head through the door to the Solar Array Elevator, and
    follow the walkway. Well so much for riding the elevator right away.
    Head left and into the Elevator Maintenance Bay. Right as you exit the
    second door, there will be a Supply Crate floating in front of you.
    Grab it with Kinesis and smash it. Onto another puzzle! 
    
    	But first, there are some items you can collect. Once you have
    access to the elevator shaft, head towards the giant glass window to
    find a random item. Now, go just below the elevator to find two random
    items, and a <Ripper Blade Schematic>. Finally head to the very bottom
    of the shaft, (through the area the elevator would usually be) to find
    a Power Node. If you are going to use the puzzle solution, read on.
    
    **Puzzle Solution!**
    Near the elevator and you will see two more chunks of debris blocking
    your way. Luckily both have thrusters already attached to them, shoot
    them, and continue downwards. Head underneath the elevator to find
    two thrusters already attached to the bottom.
    Shoot them, and head back to the area you first entered through.
    **Puzzle Solution, Fin**
    
    	Head back through the two doors, and into the elevator to begin
    your ride to the Solar Array. As I mentioned before with getting certain
    types of ammo/weapons, they would come in handy around now. Which are
    either/or the Pulse Rifle, Line Gun, or Contact Beam. If you use the
    Pulse Rifle, use the Secondary Fire. The Line Gun I am sure is rather
    self explanatory. Or if you use the Contact Beam use the Secondary to
    knock off any and all enemies that are there. Also my suggestion is
    that you work fast, and stick to the middle of the elevator.
    
    	What fun that was. Well leave the elevator and to the right towards
    the unlocked lockers. Remember keep your eyes and ears open! Near these
    unlocked lockers is a Supply Crate, feel free to take what's inside.
    Turn around and go towards the left side of the elevator to find another
    set of unlocked lockers, and a Supply Crate a few steps before the
    lockers. In one of these lockers you will find a <Force Gun Schematic>.
    Now head through the door behind the elevator.
    
    	After this...bizarre welcome head to the right, and right again,
    to find a corpse on a bed to the right. And a Text Log on a table to
    the left of the bed. Turn around to find a random item on the table.
    Now leave this room and go straight. In front of you, next to the door,
    is a Save Station. To the left of you is a Store, as well as a Supply
    Cabinet, and a random item on the desk in the back, right side of the
    room. **SAVE NOW, Restocking is recommended.**
    
    	Head through the door...wait, what? No access? Well, do you
    remember that corpse on the bed I pointed out? Turns out you need
    it. So grab the corpse and bring it to the door. Howard Phillips?
    Well anyways, head right on through the door. A ways in front of
    you is a Supply Crate, take what's inside. Traps? She doesn't
    want you here, does she? Head back out the door where you most
    likely ditched the body. Sorry Howard, this time your our scapegoat.
    Take his body and throw him through the traps. Cruel, I know,
    but necessary none the less. Once you have cleared the second
    trap in the main hall, turn left to find a Supply Cabinet.
    Turn around to find another trap, you can trigger it using
    Howard or an item laying by the opening of this hall. Head
    towards the pipes closest to you to see a circuit breaker,
    open it up to find a Power Node. Back into the main hall,
    and through the door.
    
    	!-!-Highly Dangerous Rapid Decompression Room-!-!
    
    	Alright with the room cleared, head back towards the
    door you entered from to find a Supply Crate, open it up as well.
    Turn around, and take note of the elevator here. Head into the room
    that AI is flickering by, to find two unlocked lockers, a Stasis
    Recharge Station, and a hacking panel. Do what you will with the
    lockers, and Recharge Station. Once you have, begin hacking the
    panel. Head towards the now activated elevator, and ride it up.
    Right in front of you is a Supply Crate, and a Bench. I would
    not use the Bench at all right now, just make a note of it.
    Once you feel, and hear, it is safe to do so, use the Bench if you
    would like to.
    
    	Turn around and follow the walk way until you see something
    blocking your path forward, move it with Kinesis. Once you have moved
    it, pull down the bridge to continue on. A trap will activate, but you
    can shoot it, causing it to explode. A little ways past the trap
    is a hallway with a set of unlocked lockers to the left. Be careful
    as a trap will activate around the second to last set of pillars in
    the hall. Turn around and head towards the door to find another
    Supply Crate, and a Save Station on the wall to the right of the door.
    **SAVE NOW**
    
    	Head through the door...damn, AI cut off life support. I would
    suggest hacking the panel first before collecting any items. Just so
    you won't run out of time and not notice. There are two Stalkers in
    this room, one with no legs, and one that has legs. That is one of the
    few times I will tell you! Once they have been taken care of head
    to the panel and hack it. Ahhh, breath in that air. Now, there
    are items in this room, both of which are in Supply Cabinets, on
    either end of the secondary hallway. Head through the door to enter
    the Computer Mainframe Access room. Follow the walkway to see the
    Mainframe...Lockdown? Looks like we have to do this the hard way.
    Turn to the left, and head to the back of this room and turn right
    to find a random item. 
    
    **Hidden Item Guide**
    Now tear off the panel on the back wall to
    expose a vent. Reroute the vent, and head through. Take off all the
    panels on the walls, and remove every fuse. Take the fuse with dots
    that form a square and place it in the lower left opening on the third
    panel. If it turns blue you're good.
    
    	Take the fuse with dots that form a plus sign a place it in the
    slot above the one above the one you just put in. Now look for the fuse
    that has the design below and place it in the lower right hand slot.
    
    * * *
    *   *
      *
    
    	Take the final fuse and place it in the only open spot. If you did
    this correctly all the fuses should be blue, and you should hear a faint
    hiss. Head back towards the vent to find a panel that allows you to
    re-route the vent again, so go ahead and activate the panel. Head into
    and out of the vent, look to your left to find a circuit breaker with a
    Power Node in it. Now in front of the vent are two Supply Crates, and two
    Supply Cabinets. Now between the pillars is PENG! **Achievement/Trophy
    Unlocked**
    **Hidden Item Guide, Fin**
    
    	
    **Puzzle Solution!**
    	Now head back through the vent, and back into the fuse room.
    And head towards the window, and look down to see a diagram of how to
    arrange the fuses. Look back towards the window and activate the panel.
    Leave the room via vent, leave the vent, re-route it, and head back
    through the vent. Do the same with this room by looking at the floor
    and arranging them the way the diagram states. Face the window again
    and activate the panel.
    **Puzzle Solution, Fin**
    
    	Leave this room, by the vent, again. Once you exit the vent, you
    will see five circuits in total. Destroy them all to deactivate AI.
    Head through the door to come into another hallway. In this hallway
    are five Supply Crates. There are three in the secondary hallway, and
    two in the main hall. Also in the secondary hall are two Supply Cabinets
    on either side. Leave this hallway, to find a random item on the table
    right. Towards the back of the walkway are a Save Station and a Power
    Node locked door. In the Power Node locked door is a
    <Contact Beam Schematic>, a plethora of random items, and a Text Log.
    **SAVE WHEN IT IS SAFE** Head towards the locked door, and hack the
    panel to open the door. Head through the long hall way, listen to a
    bit of ranting, and activate the lift. Exit the door and activate
    Zero Gravity mode. The panel in front of you is not aligned, see that
    odd little station attached to the panel? Fly towards it, go behind it,
    and activate it, and align it with the panel in front of you by using
    the RS.
    
    	If you look all the way down you will see an area with an 02
    recharge station, and three Supply Crates. Now, look up slightly,
    see that giant lump of flesh? Get near it so it notices you,
    and get behind cover to where you can shoot it, but it's little
    spores can't get to you. A good place would be the walkway between
    the Solar Array you just aligned and the one near the blob. But, on
    this walkway are three Supply Crates. Once you've killed it, it
    will spit out a Conductor, collect it. At the base of this Array are
    three more Supply Crates, collect them also. Head up to the top of
    Array and activate and align it with the panel opposite this one.
    Head towards the collector panels, and back into the lift, and take
    a seat.
    
    **TIPS**
    To get through this area successfully stay towards the far right
    side, the far left, and once the debris with the glass appears, far
    right. For the tube, stay in the middle and fly through it, only
    moving to make sure you don't hit a wall. For the GIANT piece of
    debris, aim for the green spot, and maneuver with the same idea
    as the tube. Which is only to make sure you don't hit a wall.
    Go immediately far right, and aim for the bright spot. If you made
    it, well done!
    **TIPS**
    
    In this room are four Supply Cabinets, two in front, two in back, as
    well as a Medium Med Pack in the back. Outside of the room is a Supply
    Crate, and a Store to your right. **Restocking is strongly Recommended**
    Turn around head towards the stairs, but to the right is a Save Station.
    **SAVE NOW** Turn around to find a Supply Crate, head down the stairs,
    and through the door. Prepare for a fight!
    
    	Once you hear your queue to leave, go ahead and do so. Get on the
    elevator and activate it. Feel free to enjoy this heart-to-heart with
    Ellie. Leave the elevator to trigger...Chapter 8!
    
    ~ Chapter 8: Quid Pro Quo ~ (1.08)
    ----------------------------------
    
    	To your left is a Supply Crate on a wall, head down the ramp and
    through the door. In the right hand corner of this room is a Save Station
    and a Store. **SAVE NOW, Restocking is Recommended**
    
    	If you saved, turn to right to see a random item, and a Audio Log
    collect them. Now turn around and go up the ramp towards Administrator
    Entrance. Open, the door and head into this beautiful room! On your right
    just a few steps into the room is a Circuit Breaker, which holds a Power
    Node. Turn right once again to find a Supply Cabinet. Turn around and
    walk past the stack of desks, and turn around to find a Small Health
    Pack. Take it, and leave this room. In this room, to your right is
    a Power Node enabled door. This room is quite special, as it has the
    <Vintage Suit Schematic>. 
    
    	If you don't have a Power Node to open it, you can run back to
    the store and buy one. The room also contains a few nice random items.
    Leave the Secure Storage room, if you entered it, and head towards the
    door on the other side of the room. But, to the right of the door is a
    Supply Cabinet. Take what's inside again, and leave this room. As soon
    as you enter, to your right is another Supply Cabinet, now turn around
    and continue down the hall. In the back of this hallway, near the locked
    door, is an Audio Log. If you picked it up, turn around and leave this
    room. Walk towards the back of this room. Oh, hello, nice to see you
    again!...Not! Well, turn to the left and exit the Record Room. To your
    left is another unlocked door you'll want to go through.
    
    	Follow this walkway into the Fuel Processing Control room. After
    you have a warm welcome, take the items in the lockers to your left,
    turn around, head towards the door. To the right of the door to the
    Pressurization Control room is a Save Point. **SAVE NOW*
    
    	Once you've saved, turn and enter the Pressurization Control room.
    Walk forward and to the left to find the <Detonator Mines Schematic>.
    Now follow this walkway to just before the ramp leading to the Bench.
    Make sure the room is clear before you use it! If you used the Bench,
    turn to the right and head through the door. And if not, then head
    through the door! Ahh Zero Gravity, how fun it is!
    
    **Puzzle Solution!**
    	Activate Zero-G mode, and attach that thruster to the bottom of
    the metal door. Once it's attached, shoot it. Head past the door and
    take the two Supply Crates in front of you. Turn to your left, and
    move right along. Well this makes things slightly more difficult!
    No worries though! First you want to clear the first set of fans,
    so float past the opening. But be sure you are high enough to float
    past the second set. Now the third set might sneak up on you, so go
    slowly past the second set, and position yourself so you can make it
    past the third.
    
    	Once you've cleared the fans, float into this large, and nicely
    lit room. In this room, close to the floor in the left corner, are two
    Supply Crates. Turn to the source of the light. See the thing that is
    blocking those beams of energy? Get ready to fly past it. Hit it with
    Stasis, and fly past when you feel it's safe. Once you've gotten past
    that, and into the next room, look down. On the floor is a Stasis
    Recharge Station, and two Supply Crates.
    
    	Now, in order to get past this obstacle you have to hit one of
    the rotating gears with Stasis. Fly past as you see the gear turn
    towards you. You have about 6 seconds to get past that thing from when
    you hit it, to when it does a full rotation. Once you've cleared that,
    once again go into the next room. Face the metal door, and turn around
    to find a thruster pack. Take it, attach it to the door, and shoot it.
    Go past the door and look down to see three Supply Crates. Take what
    you need and look up. See all of that? Notice the three rings, the
    pattern they activate in, and how long they stay on for. Once you have
    taken note of these, use them to your advantage to get past them. Now,
    stop between the second and third ring of fire once you have, get ready
    for a fight. After you've killed him, take the Semiconductor he dropped,
    as well as a thruster pack. Look around the ring to see a metal door. 
    Once again, attach it to the door, and shoot. Go past the door, and to
    the unlocked door.
    **Puzzle Solution, Fin!**
    
    	Head through the unlocked door, being sure to pick up that Small
    Med Pack before going through! Huh, weird. Well, walk along this
    walkway, and through the next door. Face the left, and pick up the
    Power Node inside the Circuit Breaker. Turn to the right, and head
    through the door.
    
    	Sure is nice to finally see a friendly face, am I right? Well,
    after the cutscene, turn around and head to the back of the room. In
    this little dark corner is a Supply Crate, and a 
    <Large Med Pack Schematic>. Turn around, and head to the lockers. Once
    you've collect the items in the lockers, I would say you should...
    **SAVE NOW**
    
    	Now head towards the unlocked door, and remove the items
    blocking it. Head on through into the Fuel Pressurization Tower Lower
    Level. Congratulations! This room triggers Chapter 9!
    
    ~ Chapter 9: Fun Little Tram Rides ~ (1.09)
    -------------------------------------------
    
    	So, follow this walkway to the the end, and on the left wall is
    an elevator. Ride it to the top. Go forward and the left into this
    little hall. At the end of this hall to your left, is a Conduit Room.
    This room is great for restocking! This room has several assorted
    random goodies, plus an Audio Log as well as the
    <Hacker Contact Beam Schematic>. Leave the room, and follow the walkway
    in front of you. But go left when you can, turn around, and there will
    be two Supply Crates. Leave this little area and continue to the
    unlocked door. On, and near the shelf in the back of this room are two
    random items, and an Audio Log, respectively. To the right of the
    unlocked door, is a store. **I would suggest restocking!**
    
    	Now head right on through the unlocked door into the High Pressure
    Modulation Area. Continue down this, severely cramped hallway, into this
    room. Continue on past this little room as well, turning right at the
    end of the hallway to find an elevator. Going up! 
    
     !-!-Highly Dangerous Decompression Room-!-!
    
    Run to the wall across from you, turn left and hug the wall. Be careful
    what you do here! Once that is taken care of, head back towards the
    elevator and look to the left to see a Circuit Breaker holding a Power
    Node. Now turn around and head through the unlocked door. See that box
    at the end of the hall? Pick it up, face the hall closest to the door,
    and destroy the traps using the box. Now, walk up the ramp, turn to the
    left, and move away the crates. Behind these crates are an Audio Log,
    and the <Flame Fuel Schematic>. Head back into the hall and walk up
    the ramp furthest from the door. Take the Supply Crate, and continue
    on once the area is clear. But turn to the left before going to the
    elevator to find a random item near an unlocked door. Now, ride the
    elevator up. Once the area is clear enter the Transport Mechanism
    Control room. On the back left side is a Save Station and a Bench.
    **SAVE NOW, Upgrade if you like.**
    
    	On the shelf to the right of the Bench though, is a random item.
    Now, on the back right side of the room is a Stasis Recharge Station
    and a random item on the shelf to the right of it.
    
    **Puzzle Solution**
    	On the back right side of the room, is a large blue gear.
    Pick it up, and put it in the top area of the malfunctioning gear
    mechanism. On both sides of the mechanism are two rounded panels
    that can be lifted with Kinesis. Both have a part you need. The
    left on is simple just lift it up to the roof and let go. Take the
    piece in here and put it in the lower area. Now for the right one,
    lift it up to the roof, hit it with Stasis, and snag the last piece.
    Place that piece in the only open spot, turn around and activate the
    control panel.
    **Puzzle Solution, Fin!**
    
    	Once the area is clear I suggest **SAVING AGAIN**, just to be
    safe. Now, leave this room and enter the tram. Go to the front, and
    activate another control panel. Walk to the door after that little
    chat (AGAIN), and open it for Strauss and Ellie. After this cutscene,
    leave the tram, and turn to your left to find three Supply Crates.
    As well as another one behind you. Be sure you go to that stray
    Supply Crate as there is a <Security Elite Suit Schematic>. Now,
    turn to face the unlocked door, to see a Save Station. **SAVE NOW**
    
    	Head right on through the door into the Pressurized Fuel
    Storage room. I'm guessing you know what this room has? Well, if
    you guessed Woman Who'll Stalk You, you are correct! Now, in front
    of you is a random item, as well as to your left is a Circuit Breaker.
    Take both of the items. Head a little bit forwards, toward the crate
    against the wall that the Circuit Breaker was on. Once you get past the
    crate, turn to the left to find an Audio Log. Head forward more until
    you hear that recognizable screech of a Stalker. Now, use the same
    strategy that we always have for beating Stalkers!
    (Reference Section II.VII) Once the room is cleared of any enemies,
    I counted about 8, one has no legs, take a breather. 
    
    	There are several things to find in this room however. And I
    will start from the beginning of the room. There is a Supply Crate
    a bit ahead of where the Audio Log was. And even further forward from
    that are two more Supply Crates in the back of the room. From these
    Supply Crates, turn left and forward so you are past these two stacked
    crates. To the left of them is another Supply Crate. Straight on forward
    from that Supply Crate is another in the back corner of this room. If
    you turn left and walk forward, there is a Supply Crate on top of a large
    crate. Now past this Supply Crate, is the exit. And near the exit are two
    more Supply Crates. Make sure the area is clear, and ride the elevator
    down. Walk through this rather lengthy hallway, once you reach the end
    there is a Store and a Save Station
    **SAVE NOW, restocking is highly recommended**
    
    	Once you have done all that, head through the door to the Fuel
    Mega Storage room. See that giant tentacle? That's right, he's your
    enemy! Here's some tips to help you.
    
    **TIPS**
    	Begin by taking the explosive red barrels, and chuck them at the
    giant tank the tentacle is holding. When it finally explodes take the
    elevator down. Now comes the fun part! Quickly take the two Supply
    Crates to the left of you, and continue to the machine that feed you
    the explosive barrels. Take them, and throw them at the tank under the
    tentacle. Be careful of any small Tormenters that may come after you!
    Keep up the assault until the tank explodes! Once it explodes, QUICK!
    RUN! GET TO THE TRAM! GOOO! NOW! There is an elevator to the left of
    where the tram is above.
    **TIPS**
    
    	Once you are in the tram, sit back, and watch the cutscene!
    *sigh* Hello again, old friend. Walk on through the two sets of doors,
    and ride the transport. Get off the transport, and through the doorway.
    In this hallway there are two Supply Crates, both on a crate, and both
    on the left side of the hall. Now take this elevator up...and welcome
    to Chapter 10!
    
    ~ Chapter 10: Fresh Wounds, Old Memories ~ (1.10)
    -------------------------------------------------
    
    	Hop off the elevator and take a familiar walk down the docking
    bay. Near the unlocked door is two Supply Crates, take them, and head
    through the door. To the left of the door is an unlocked locker, take
    what's inside, and continue through the next door. On the seat in front
    of you is a random item, to the left is a Supply Crate and a Save Station.
    **SAVE NOW**
    	
    
    
    	
    
    	
    
    ---------------------------------------
    +       ~ Credits/Legal ~ (C/L)       +
     +		                    +
      +_______________________________+
    
    Credits
    -------
    
    Thanks to DyNaMiC AxTxS: For prices on armor/weapons
    Thanks to II Dexter II: For prices on weapons
    
    
    Legal Stuff
    ------------
    
    Below is a list of websites/people that have permission to use my work.
    These permissions will stay valid unless changes have been made without
    my written consent.
    
    Websites
    -------------
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    People
    ---------
    Paul Fisch, "Games Master: Xbox Game Guides"
    
    
    Please ask for my permission to use my FAQ/Walkthrough on your site.
    You can contact me at sdoomas@gmail.com
    
    Copyright 2011 Greyson Palmer