FAQ/Walkthrough by legionangel

Version 1.11, Last Updated 2011-03-13

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Divinity II: Flames of Vengeance Walkthrough - Version 1.11

Copyright 2011 Joshua Doty legionangel04@yahoo.com

This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

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Keep In Mind

A lot of the side quests rely on Mindread. So putting as many points into it helps a lot.

Dragon Wizard Earrings

When talking to Ursula in the library of The Prancing Seahorse, mindread her and the earrings are yours.

Dragon Wizard Bracers

Go to the North chamber in The Temple of Nimir. On the chest at the top of the chamber there is a button on the side of it. Drop down onto the platform that appeared under the west side of the one you are on and jump to the chest. It has the bracers.

Dragon Wizard Cuirass

You must have read the Elven Alphabet found in the library of The Prancing Seahorse.

Mindread Nericon, the tree at the entrance to Crows Nest.

Dragon Wizard Leggings

Inside the library of The Prancing Seahorse, take the Anti-Demon Grip Spell. Go to the second floor of The Circle of Trust Inn. Mindread Byron to give you the option to tell him that Champions are making fun of Seekers. He will leave to door so you can now go in. When you try leaving the room you will have to kill Halliwell and take his key to Laeniels room.

Go to the Cosy Dwelling on Lanilor Lane. Unlock the room on the second floor. After killing Laeniel take the key that is on the table by the door. Unlock the Wooden Chest.

Dragon Wizard Helmet

After completing side quest: Fat Chance, Gula will give you the key to his chest.

Order of the Viper Helmet

Mindread Hannibal inside The Phoenix Inn. Then, mindread Ricky the bartender to reveal the key to the Top Room, its under the bridge in Lanilor Lane. Unlock the Top Room, go into the back room. Move the left picture up once and the right picture up twice. The helmet is inside the chest that appeared on the desk.

Order of the Viper Cuirass

Mindread Bulbas, the Champion in The Circle of Trust Inn. Ask about his armor and he will give it to you.

Order of the Viper Bracers

Inside the cellar of The Playhouse press the button on the wall to the left of the desk. Go into the area that just opened and they are in the chest.

Order of the Viper Belt

During side quest: Beauty and the Beast the belt is looted from the bag after killing Luxurious.

Order of the Viper Leggings

The Sewer Entrance is directly in front of you when you enter the Crows Nest. Talk to Dwayne. Mindread him to find out about the secret buttons near the torches to get into the storage room. Defeat him and take his Sewer Hatch Key.

There is a Lever on the second column on the left from the Sewer Entrance. Another is on the fourth column on the right. Another on the fourth column on the left. There are two chests in the storage room. The one in the back contains the Order of the Viper Leggings.

Shadow Archer Bracers

Mindread Decimus, guy in bed closest to the exit of The Healers House. Then, go upstairs and talk to Benard upstairs about the chest in the basement to get the key. Go down to the healers in Mardaneus Plaza and talk to Peter to get the password to unlock the basement door.

Shadow Archer Leggings

During side quest: Old Dog or New Tricks? choose Minius to go to The Temple of Nimir. There is a key by a skeleton in the hall going South. It unlocks the Iron Gate to the West Chamber. The second chest has the leggings.

Shadow Archer Cuirass

- Looted off Brancussi after killing him during side quest: A Swindler Swindled.

- Sold to you by Brancussi if you sided with the Assassins during side quest: A Swindler Swindled.

Shadow Archer Bracelet

In the Forgotten Crypt in Crows Nest. Pass the first two traps, turn off the poison by jumping onto three platforms to pull a lever. There is a key in the first torch on the left where you find Abbott. It opens the small chest on the desk.

Shadow Archer Helmet

After defeating the Engineer go to the Eastern most part of that platform, jump to the ones on the wall, and then to the one with the chest. Inside you will find the helmet.

Abbott

- In the Forgotten Crypt after you pass two traps and turn off the poison.

I saw something glistening in that torch, but Im afraid to burn my fingers.

Reveals a key in the first torch on the right. It unlocks the chest on the table. It contains the Shadow Archer Bracelet.

- After you talk to Skulk for the third time.

Ill stop the Engineer even if it means my death! At least my sacrifice will give my ally a chance.

Agnus

- Lady standing next to Tiffany, the jewellery dealer in the Great Market.

If I keep up the act Ill break even a Dragons heart and that jewel will be mine. Wouldnt be the first sucker to fall for my schemes. Just a couple more softies and I can live the life of a noblewoman!

You can buy her what she wants from Tiffany, if you mindread her you can tell her that her thoughts betray her, and then make her give you everything she has. Even if you dont buy her what she wants you can still take everything from her. Items are: pyrite, opal, and malachite.

Alfred

- Backstage of The Playhouse.

Perhaps I left that script in the secret part of the cellar. Well, secret anyone can push the button by the desk.

Lets you know that there is a button beside the desk in the cellar.

Alvaro

- If you take Toms finger when you meet him in Crows Nest you can walk into Luxurius Manor, and you will meet him.

{Behrlihn} - There is dark delight in this house. It would be entertaining to find out what it is.

Alzbeta

- Inside Alzbetas Emporium.

- Before you come out of the Sewers from Crows Nest

Lowers prices.

- After you come out of the Sewers from Crows Nest

Damned One be damned! How could I be so careless? If I had known a Dragon Knight would show up, Id have hidden my diary! Uncle Carl warned me about that!

Anne

- Met after freeing her from her cell in side quest: Beauty and the Beast.

My father Richard wants me to marry a valiant man, a Champion! But Tom is is valiant in his own right, isnt he?

Anona

- Lady sitting closest to the kitchen in The Phoenix Inn.

I cant believe I have to pretend these two dimwits are my friends. What a critic must do to stay incognito!

Lets you tell Bourdain, the chef in The Phoenix Inn, that she is the food critic.

Aquila

- Champion standing in front of the shrine in Lanilor Lane.

{Behrlihn} - Ah, a leader of Champions,. Little does he know the Black Ring will gouge out his eyes, pierce his tongue with bone splinters from his own legs and put his head on a stake. To be a fly on the wall when it happens!

Ashrafs Door

- Door on the first floor of The Prancing Seahorse.

Ashraf really has to choose: he dotes over Ursula all the time, then spends hours pestering Alzbeta.

Means that Ashraf/Pumpkin is in Alzebtas Emporium.

Astridax

- Necromancer standing across from the shrine on Lanilor Lane.

Intelligence is increased.

None so shrewd or I can coax them to minister to my every demand. Acumen is the key.

Augustus

- Champion you talk to once you enter Aleroth.

Gain new incites.

Aulus

- Champion standing outside The Prancing Seahorse with Minius after you have gotten the side quest: Old Dog or New Tricks?

Thank the Divine they havent notice my wound. I may need a healer, but Ill be damned if I let another die in my stead.

During side quest: Old Dog or New Tricks?. Lets you tell him that he is wounded and Minius should go to The Temple of Nimir.

Balbus

- Champion sitting in The Circle of Trust Inn.

What to do? If the Black Ring attack, I will surely need my Order of the Viper armour to survive. But the Dragon Knight could put it to better use than I. Should I part with it in this heros favour?

Gives you the option to ask him about his armour. In turn he gives you Order of the Viper Cuirass.

Baldini

- In the corner of The Temple of Nimir.

When I was all the way up there where the flower grows, I noticed a button hidden at the back of a chest. I wonder what it does?

Lets you know that there is a button on the side of the chest at the top of the chamber. It reveals a platform just under the west side of the platform you are on. That lets you get to the chest in the corner. It contains the Dragon Wizard Bracers.

Bedlam

- In second cell in Wild Willows Manor.

Up, up goes the wall? Down, down go the funny pills!

Reveals a switch on the door frame in the Medicine Room.

Bedwyr

- Skeleton/Enchanter in The Phoenix Inn.

I know it would be useless to drink it without papillae, but still I should like an amphora of High Hall wine, just to remind me of foregone days.

Gives side quest: Mind Over Matter.

Bernard

- Guy in room upstairs in The Healers House.

Divine, if only I still had a copy of The Saucy Lass from Rivertown.

Gives side quest: Mind Over Matter.

Bert

- Champion standing in front of Sir Gulas House.

{Behrlihn} - There must be some way to gain entry to this place! It is crucial; essential!

Allows entry into Sir Gulas House after talking to Bernard, upstairs inside The Healers House, about Gula eating the food.

Bourdain

- Chef inside The Phoenix Inn.

Dexterity increase.

Ha, no one is as dextrous as I am with knife and fork and spoon!

Brancussi

- Inside Willys House if you sided with the Assassins during side quest: A Swindler Swindled.

Lowers prices.

Byron

- Seeker standing guard in front of Halliwells room on top floor of The Circle of Trust Inn.

All these damned Champions. No wonder Aleroth is going to the dogs! Seekers, those are what this city needs.

Lets you tell him that Champions are making fun of Seekers. Making him and the other guard walk away from the door.

Caracalla

- Ghost in Great Market.

{Berhrlihn} - What a pompous buffoon! Pray he finds the way to the Hall of Echoes soon so his petty memories may be devoured.

Carrot

- On table in the back of The Circle of Trust Inn.

She said Id give power to those that eat me, but Ill be damned if I let anyone know.

Casca

- Champion standing at the gate to Crows Nest.

We all might die soon, and all I can think about is the little zeppelin I used to play with as a child.

Gives side quest: Mind Over Matter.

Chanelle

- Herbalist and illusionist inside Chez Chanelle.

Master Herbalist raised by one point.

The ease with which I brew potions! I am truly a great herbalist.

Claire

- In front of burning house in Crows Nest.

{Behrlihn} Pathetic woman! If she cant be bothered to help her infant herself, just leave it be! Survival of the fittest.

Darvesh

- Bum sitting by crates in Mardaneus Plaza.

Praise the Divine I know where his maid keeps the key to Gulas kitchen or Id starve. Thinks I didnt see her put it among the flowers.

Reveals a key under the plant that unlocks the hatch right behind Sir Gulas House. Also lets you know that he is stealing food, which you can tell Bernard in the Healers House.

Decimus

- Guy in bed closest to the exit in The Healers House.

Bernard put some of my stuff in a chest downstairs: says its safe. But I really hope he didnt misplace my Shadow Archers Gloves.

Dorus

- Champion standing next to the caged undead in the Great Market.

{Berhlihn} - What a creature! Look at it: strong, vicious, deadly and obedient to a fault! This is what my army will need.

Dr. West

- Necromancer in basement of The Circle of Trust Inn.

If I could just get my hands on a new sort of limb! I ran out of goblin and Dragon Elf combinations ages ago.

Gives side quest: Mind Over Matter.

Dwayne

- In the Sewers in Crows Nest.

So Bloody annoying to have to press those secret buttons near the torches every time I want to get into the storage room!

Lets you know that there are three switches to press to open up the storage room.

There is a Lever on the second column on the left from the Sewer Entrance. Another is on the fourth column on the right. Another on the fourth column on the left. There are two chests in the storage room. The one in the back contains the Order of the Viper Leggings.

Ezaazh

- Demon that appears after lighting the candles in the Top Room of The Phoenix Inn.

Hail Abraxas, who gives strength through blood! I wonder what powers it would grant a feeble human such as this.

Means that if you drink his blood after killing him you get a small increase on some of your stats. Keep in mind that his blood is used for breaking the curse on Kelton in side quest: Something Rotten.

Flora

- Female Champion sitting at the bar in The Phoenix Inn.

Dear gods, I cant believe I lost my pearl necklace. It was a unique jewel!

Gives side quest: Mind Over Matter.

Gardners Door

- Door on second floor of The Prancing Seahorse, on the left.

What is Gardner going to do in the emergency barracks? Hit on female Champions? Theyll have his privates for breakfast!

Means that Gardner/Carrot is on the first floor of The Circle of Trust Inn.

Gina

- Weapon and fish dealer in Great Market.

Lowers prices.

Gofannon

- Armor dealer in Great Market.

Lowers prices.

Gula

- After you gain entry to Sir Gulas House.

{Behrlihn] - Never mind how obnoxious he looks! He knows things and we must know them too!

- After completing side quest: Fat Chance.

{Behrlihn} - He was trapped in a body as I am trapped in a cave. His renewed life is worthless mine is not!

Halliwell

- Guy you run into on your way to Mardaneus Plaza.

{Behrlihn} - Looks like he wont be winning any beauty contests, this one, but there is more to him than meets the eye! He is of importance!

- You encounter him again when you try leaving his room on the second floor of The Circle of Trust Inn.

Ill quickly dispatch of this insect and warn Laeniel weve been found. First Ill return his key, then we will sacrifice his house-mates Tom and Hansel!

Hannibal

- Ghost inside The Phoenix Inn.

After all this time I still remember the secret of the paintings in the room upstairs. The Dark Knight rides his steed towards the tower. Your time has come, poor prisoner.

Means that the paintings in the Top Room of The Phoenix Inn: left one goes up once, center doesnt move, right one goes up twice.

Hansel

- Old man standing in front of caged undead.

Laeniel is really starting to scare me. I dont even understand that language he speaks and the chanting: what is that all about?

Heleon

- Healer waving you down on Lanilor Lane.

To think I found this ancient formula for healing potions by sheer luck. I hope my creations never end up in some other healers hands, or theyll figure out the recipe and have no use for me anymore.

Horace

- Gem dealer is Great Market.

Lowers prices.

Ivy

- Herb and plant dealer in Great Market.

Lowers prices.

Jake

- Met during side quest: The Murders in the Rue Lanilor.

I cannot be defeated long as my minions lie living in graves. And what living thing would think to fiddle with graves? Hehehe!

Lets you know that if you kill all four people in the graves in that room, you will then be able to kill him. First grave, blue paned by entrance to room. Second grave, in back of the room. Thirst grave, to the left of where Jake is.

Jango

- Inside Wild Willows Manor.

{Behrlihn} - I love this place, it reeks, it reminds me of tears, screams, pain, mutilation. Lets not leave just yet.

Jergos

- Magic dealer in Great Market.

Lowers prices.

Joramson

- Met after killing Dwayne is the Sewers in Crows Nest.

Healing skill iis raised one point.

Poor Otto, he is behond even my healing prowess now.

Kaan

- Goblin dealer on Lanilor Lane.

Lowers prices.

Kelton

- Skeleton in The Healers House basement.

{Demon} - Get out oh his head, meatling. This soul is mine to feast on!

Kenzo

- Guy being attacked by guards on your way to Mardaneus Plaza. Say that you will interrogate him.

Why didnt I just burn these damned letters? Now the whole plan might be in jeopardy.

Kevin

- Pig in room 101 of Madam Eves.

You can see flashes in Kevins mind that depict the murder of Folo, but from a low height. During the struggle Folo was repeatedly stabbed with a weapon that was afterwards flung under the bed.

Reveals the Enigmatic Blade under the bed.

Laeniel

- Inside the room on the second floor of the Cosy Dwelling. You must have defeited Halliwell to get the key to unlock the door.

Summon Demon skill raised one point.

I am a summoning master! Demons obey my command!

Madam Eve

- Inside Madam Eves.

Charm skill increased by one.

How easy it is to seduce for one with my charm.

Mara

- In the room blocked by the barrier of the backstage in The Playhouse.

{Behrlihn} - Eternity as a ghost among amateur players in a mediocre play. This death is remarkably like life.

Messalina

- In the basement of The Circle of Trust Inn.

Where could I have lost my coin? The only one ever struck with the profile of Bellegar on It!

Gives side quest: Mind Over Matter.

Minius

- Inside the locked room of the South chamber in the Temple of Nimir, if you chose him to go to the temple during side quest: Old Dog or New Tricks?.

To unlock the room you have to pull the levers in this order: 1, 2, 3, 4, 5, 4, 1.

I wonder what that key is for. But I dont want to take it from a skeletons hand. Those catacombs give me the creeps.

Lets you know that there is a key in the hand of a skeleton in the hall that goes south. It unlocks the Iron Gate to the West chamber. In the second chest are the Shadow Archer Leggings.

Mysus

- Guy in suit of armour in the Black Market. He is also the man that is on the wanted poster part of side quest: A Hunting We Shall Go Once More.

Lockpick raised by one.

Deodatus is a fool if he thinks the treasury is safe! No lock so difficult that I cant break it.

Najaad

- In Wild Willows Manor. After raising the wall by standing on one pressure plate with somebody else standing on the other.

Mana Leech skill raised by one point.

I drained almost all the powers from that filthy kidnapper and still he bested me!

- After returning the cup to Gulas Archeological Site.

{Behrlihn} - Well done, you saved a goblin. Since when is cannon fodder treated with such considerations?

Nericon

- Tree at entrance to Crows Nest.

You must have read the Elven Alphabet found in the library of The Prancing Seahorse.

Perhaps you search my thoughts for power, or wealth. How about I grant you the Dragon Wizards Armour?

Gives you the Dragon Wizard Cuirass.

Nerk

- Man standing in front of hatch across Madam Eves.

Where is that bloody Dormen? Ive been waiting for the merchandise for a week now! Verdistis is rather far away, but the blasted lazy bones should have made it before that wizard fellow put up the shield!

By telling him that you are Dormen he will give you access to the Black Market.

Nerus

- By the shrine in Crows Nest.

{Behrlihn} - This fellow is about to fail. Miserably.

Noa

- Woman that approaches you when you first walk into The Prancing Seahorse.

{Behrlihn} - There is a mystery here that needs solving! We must make it into the library!

Peter

- Healer in Mardaneus Plaza.

{Behrlihn} - Another healer doing his best for a dying soldier while Damian hovers above. Might as welll try to teach a rabbit the value of dinner table etiquette and achieve more beneficial results.

Pumpkin

- Inside Alzbetas Emporium.

I hope no one knows what power one may receive when they eat me in this pumpkin form!

Purvis

- Guy sitting closest to the door inside The Phoenix Inn.

To think I traveled all the way from Verdistis to taste the Chefs Coq Bourre!

Ransid

- Bum sitting outside Chez Chanelle.

{Behrlihn} - Such vermin should be rounded up and burned. A black heart, but a weak will. How I abhor it!

Ricky

- Bartender inside The Phoenix Inn.

Blast! Halliwell will kill me when he finds out I lost the key to the top chamber. Must have lost it under the bridge.

Reveals key under the bridge in Lanilor Lane.

Servus

- Inside the entrance to The Ministry.

- Before you complete side quest: Damsel in Distress.

Here I am on guard without my good war hammer. Left it on my bed. Stupid.

Sheridan

- Champion standing in front of room 103 of Madam Eves.

{Behrlihn} - I sense something behind this door! Find a way in! You must!

Skulk

- First encounter is when you enter the Forgotten Crypt.

Haec blasphema et execranda hujus mundi

- Second encounter is after you pass the first trap.

faex et sentina poenam in magos prophanos bene constitutam

- Third encounter is after you free Abbott and follow him to the last trap.

pro scelerato mentis ausu jure meretur.

All three mindreads are the password to turn off the last trap. If you cant do all three, you can still turn off the trap by letting Abbott sacrifice himself.

Snister

- Guy sitting by the kitchen in The Phoenix Inn.

Damn this filthy place. Just cook whatever it is you have so I can go home.

Taurus

- You encounter him after you meet Tom on the East side of Crows Nest.

This joker has another thing coming if she thinks shes a match for me and my enchanted bracelet!

Teddy

- In first cell in Wild Willows Manor.

Jango dances tango, talks of butterflies to the key. What a loon!

Thaddeus

- Enters library in The Prancing Seahorse after Ursula leaves or is killed.

{Behrlihn} - Drain the knowledge from him, Dragon! This is what we seek!

Thomas Door

- Door on second floor of The Prancing Seahorse, on the right.

Sad how Thomas spends so much time with a chap he doesnt even like. Just because Hansel serves a decent glass of whisky.

Means that Hansel/Apple is in the Cosy Dwelling on the second floor.

Tiffany

- Jewellery dealer in Great Market.

Lowers prices.

Tom

- You encounter him on the East side of Crows Nest.

Good heavens, Taures was right: I am a coward. The love of my life is in mortal danger, but still I dare not try and save her!

Tomato

- Tomato in first bedroom on second floor in Cosy Dwelling.

I hope no one knows Im a super tomato or they might get it into their heads to eat me!

Ursula

- In library of The Prancing Seahorse.

How clever of me to enchant earrings. Subtle, yet so strengthening.

You will get the Dragon Wizard Earrings.

Valeri

- Man examining the runes on the wall after you pull a lever that activates the runes on Lanilor Lane.

If I could only add that rare Raccoon Rune to my collection.

Virginius

- Champion standing at steps in front of Caracallas.

When all this fighting is over Im going on a walking tour through the Dark Forest. But would that be safe without a compass? I really need one, if I could find one.

Gives side quest: Mind Over Matter.

Willy

- You run into him as you are leaving the Great Market going to Lanilor Lane. Again, after killing the Assassins in Willys House during side quest: A Swindler Swindled.

{Behrlihn} - This chap seems to be thinking about a trick he once played on you. Hahaha! How on earth could you fall for that?

{Behrlihn} - You can see his next move coming a mile away!

Tips

- The healer and guard arguing about whether the bodies should be burned or studied, there is a key under the bodies that unlocks the golden chest in the corner. If you let the bodies be burned, go into a building, and come back out you will be able to get the key.

- The key on the floor in the South-East corner of the main floor in The Healers House unlocks the wooden chest in the North-West corner of the room.

- After reading Alzbetas diary play the harp, lute, harp, and lute again.

- The citizens corpse in the little alcove to the left of the shrine on Lanilor Lane has the key to the wooden chest by him.

- The key on the table at the end of Lanilor Lane unlocks the Iron Chest next to the entrance to The Temple of Nimir.

- If you chose Minius to go to the Temple of Nimir there is a key by a skeleton in the hall that goes south that unlocks the Iron Gate to the West chamber. Inside the second chest are the Shadow Archer Leggings.

- If you find some alcohol at any point in the game keep it. You will use it during side quest: Bartender.

- In the House of Secrets, in Crows Nest. After you take the two keys from the chest pick the left, center, or right door. Then go straight back and you will be able to get to the chests.

To Find a Wizard

- Carrot on table in the back of The Circle of Trust Inn, is Gardner.

- Pumpkin on a table in Alzbetas Emporium, is Ashraf.

- Apple on a table on the second floor in Cosy Dwelling is Thomas.

If you accidentally eat one of them, check the book by the barrier. The number combination is 1, 6, and then 8.

Unlock the doors and pull the levers. Go through the door where barrier has disappeared. Confront Ursula.

If you let Ursula go she gives you a sword.

If you decide to fight her you will be transported to an island. Kill everything you can, then walk onto the broken bridge and walk off on the East side. Keep going down, pull the lever, and use the teleport. Use the teleports if Ursula isnt near you and kill her. Open the chest and take the Vegetable Spell. Take the portal back to the library.

After Ursula is defeated or let go, Thaddeus enters the library. Ask him about Rhode. He will then tell you about the Wizard Wars and some about how to find Behrlihn. If you have the Vegetable Spell, examine it.

You know need to find five wizards that know which orb to put on which rune.

Clue 1

In the library in The Prancing Seahorse is an Anti-Demon Grip Spell on the desk and the Elven Alphabet on a pile of books by the desk. Its only useful after you meet the tree, Nericon, in Mardaneus Plaza. Take the Anti-Demon Grip Spell to The Circle of Trust Inn. On the second floor talk to the Seekers. The only way to make them leave is to mindread them and tell them that some Champions are making fun of the Seekers. You will then be able to get into Halliwells room. Halliwell will come in after you when you try to leave. After defeating him take Halliwells Pendant. Examine it. Also take his Laeniel Room Key. It unlocks the door on the second floor of the Cosy Dwelling.

Clue 3

Complete Side Quest: An Appetite for Murder and then Fat Chance.

Clue 4

Complete Side Quest: Nericons Wrath/Dead Rising.

Clue 5

Complete Side Quest: Rune Handles.

Champion Academy

In Source Square go through the door where Skulk was, The Champion Academey. Go down the stairs in the North-East corner. Pull the lever on the North side of the room on the upper floor. Then go downstairs and pull the next lever. Theofolus comes out and you have to kill him. Take the Helmet of Secrets from the chest.

Go back to the main room, up the stairs, and right into a room with a lot of beds. Stay on the East wall, put on your helmet, and then pull the lever past the last bed. Walk to the center of the room, take off your helmet, jump onto the bed with the canopy to get to the platforms leading to the Blue Moon orb.

Go to the west side of the second floor. Before you go through the next doorway, stand next to the last couch, put on your helmet, and take the new path to the Violet Blast orb.

Get off that path and go through the doorway. Go in the room on your right. Stand on the pressure plates in this order: South-West, North-West, South-East, and North-East. Take the Fire God orb off the desk.

Leave the room and pull the first lever till the torch turns green, second lever till the torch is blue, and third till the torch is red. Take off your helmet and take the White Snow orb off the alter in the West side of the room.

Go back to the main room and into the doorway in the West. Put on the helmet, walk through, and take the helmet off. Walk across the planks and jump over the holes in the floor. Walk up the to locked door, turn around, put your helmet on, jump onto the glowing platform, then to the one on the wall, then take your helmet off and jump onto the floating platforms, then onto the platform on the wall. Put your helmet back on, jump onto the two glowing platforms, then the one on the wall. Take off your helmet and take the platforms to the Moss Rat orb in the cage.

Get back on the floor and take the stairs down. In the room with the eight runes on the floor put the White Snow orb on the Mountain rune, Moss Rat on Death, Blue Moon on Sheild, Violet Blast on Gold, and Fire God on Snake. Enter the Antediluvian Vault.

Antediluvian Vault

Bellegar will challenge you to a fight. Dont worry about attacking him, just concentrate on his summons. After he retreats go further into the vault.

At the first intersection go straight, left, left, and right. Bellegar stops you again.

If you follow his advice and leave Berhlihn alone he will give you Bellegars Device.

If you side if Behrlihn the vault will open and Willy shows up. I wont tell you what happens to him. Lets just say justice is served.

Whether you choose Bellegar or Bihrlihn you will still get the Eye of the Patriarch as a power you can use in your dragon form while escorting the zeppellin.

You will be transported to Augustus. Tell him you have the power to destroy the Black Ring. Make a save before you tell Augustus you are ready, because the game will periodically autosave. If you load from that save and the zeppelin is almost destroyed, oops.

When you are ready to continue let Augustus know.

WARNING!

Doing this will start the end of the game and you will not be able to go back to Aleroth. Make a save before you tell Augustss you are ready.

Zeppelin Escort

You must know escort the zeppelin in dragon form. Follow the arrowed path. Destroy everything in your way as quickly as possible. Do not forget to use your powers, especially the Eye of the Patriarch. Use that on the nests and when you are surround by ballista towers.

After the first section of islands you can tell the zeppelin to attack a target you choose with one of your hotkeys. Go for the big ones first.

Final Battle

Once the zeppelin hits the main tower you are confronted by Ygerna who must DIE! If you sided with Bihrlihn, he is there too.

The end.

A Hunting We Shall Go Once More

Balbus - Champion sitting at a table in The Circle of Trust Inn.

Talk to him to claim your reward for killing the people on the wanted lists by the door.

Mysus - On Lanilor Lane next to The Playhouse, talk to Nerk. Mindread him to convince him to let you in. Talk to Mysus and tell him his time is up. Kill everybody and take his Book of Contacts.

Carmina - Inside Decimus House in Crows Nest.

Jango - Inside Wild Willows Manor in Crows Nest. Step on the pressure plate and then head towards the entrance.

A Swindler Swindled

Willy - You run into him when you first enter Lanilor Lane.

You can get some money out of Willy three times: when you first enter Lanilor Lane, then when you go to the end of Lanilor Lane, and finally when you are about to walk past Heleon.

Go to his house and agree to get rid of the Assassins in his house. Pick a side.

Assassins - Brancussi will sell you his wares along with the Shadow Archer Cuirass.

Willy - He will set the house on fire and you have to kill the assassins. As soon as they are dead the fire is out and Willy comes out of the back room with another scam. You will also get the Shadow Archer Cuirass by checking the bag that appeared after killing Brancussi.

An Appetite for Murder

Bernard - in the top floor of the Healers House.

Go to Mardaneus Plaza and talk to Darvesh about the missing healers. Mindread him to find the key to Gulas Kitchen. Go into the Sewer Entrance in Crows Nest.

The Sewer Entrance is directly in front of you when you enter the Crows Nest. Talk to Dwayne. Mindread him to find out about the secret buttons near the torches to get into the storage room. Defeat him and take his Sewer Hatch Key.

There is a Lever on the second column on the left from the Sewer Entrance. Another is on the fourth column on the right. Another on the fourth column on the left. The chest in the back has the Order of the Viper Leggings.

Take the ladder to the Sewer Hatch Exit. You can let Alzbeta alone for a discount. Otherwise turn her into Bernard. He will give you access to Sir Gulas House. Behrlihn says you should pay him a visit.

And It Burns, Burns, Burns

Claire - In front of the burning house in Crows Nest

When you are inside run into the room on the West side of the ground floor, the letters are on the desk in the South-West corner of the room. Go upstairs, ignoring everything that attacks you and grab the baby in the next room on the South side. The key to the Jewel Box opposite the baby is in the previous room in the North-West corner on the floor.

Baldinis Bouquet

Inside The Temple of Nimir, in the top chamber, you will find Baldini. He will ask you to get the flower that doesnt exist that is at the top of the chamber and take it to Chanelle.

Go up the ladder behind him, up the next and pull the lever. Jump to the platform in the North-East corner. Then, climb up the ladders that you just lowered. Jump to the platform that is on the North wall, then to the West, and pull the lever. Get back on the ground and use the teleport. Go up the next ladder, jump to the platform in the West, up the ladder, down another. Look at the chest above you and jump. Pick the flower. Is a button on the back side of the chest. Walk off the Eastern edge, jump to the next platform. Inside that chest you will find the Dragon Wizard Bracers.

Go to Lanilor Lane and enter Chez Chanelle. Ask Chanelle if she knows a Baldini. Give her the flower, walk out the Chez Chanelle, into another building, and then go back to Chanelle. The perfume is finished.

Take it back to Baldini.

Bark Up the Right Tree

Lieutenant Casca - Standing in front of the gate to Crows Nest

When you approach Casca, one of his men will go into the Crows Nest and get struck down. Enter the Crows Nest and the tree will start talking to you in an old Elven language. You have to gain access to the library in The Prancing Seahorse. The book you are looking for is Elven Alphabet. It is on top of a stack of books in the South-West corner of the library. Read the book and go back to the Crows Nest and talk to the tree.

Bartender

Pass the gate and go in the room on the right and take the Doctors Note and read it.

Go through the next gate and open the door in the South. Go into the room in the North-West corner. Examine the corpse and take the Doctors Note and Supply Room Key. Read the note.

In the room to the left on the South wall is Bedlam. Mindread him.

Go back towards the entrance and into the Supply Room. Take the Medicine Room Key on the floor. Go back to the room where Bedlam is and open the Medicine Room. Press the Lever on the door frame. Take Queen Ormhildrs Cup.

Make your way back to the entrance and you run into Jango. Ask him to help you with the pressure plates. If you kill him, take his key. Talk to Teddy, and ask him to help with the pressure plates. Follow him to a locked door. Check it and talk to Najaad. He wants some alcohol. Examine the Necromancers Corpse and take the Troll Cell Key, Necromancers Notes, and the Crystall Skull. Read the note.

Start walking towards the entrance, and then tell Jango that no one leaves this place unless in a coffin. Kill him and take his Bracelet. Give it to Captain Balbus.

Back in Wild Willows Manor, Give Najaad some alcohol after unlocking his cell.

Then go into Gulas Archeological Site. If you need a key talk to Heleon in Lanilor Lane. Tell him you will get his potions. Starts Side Quest: Herbal Medicine.

Once you are inside Gulas Archeological Site. Take the key at the bottom of the steps, go through the door in front of you. Place the cup on the Pedestal in the back of the room.

Return to Najaad and let him out.

Beauty and the Beast

Tom - Found past Decimus House.

-If you take his finger you can walk into Luxurius Manor, show the finger to Alvaro, and be let in. Show the finger to Luxurius and he will unlock the chest in the room. There is nothing special in it though.

- Without taking his finger you need to search Taurus House on Lanilor Lane. Inside the house go to the second floor. In the next room, pull the lever till the third kettle drops. Take the key and go into the West room downstairs.

Go into the Sewers. Take a left and then another left. The color of the statues from left to right is: Red, Blue, Green, Blue. Take the Private Chamber Key from the chest.

Leave that room and turn right, right, then left. Open the door to the Private Chamber. In the south of the room you will find Luxurius and Anne. After Luxurius is dead take his Jail Key, the Order of the Viper Belt, and free Anne. Mindread her and tell her that Tom sent you.

After Anne leaves turn around and press the button between the two candle stand on the fountain. Its at your feet. You now have to press three more buttons. One is on the side of the round table to the left of the bed. The next is behind the candle stand next to Annes cell. The last one is on a post by the fountain.

Take the door to the left to Luxurius House. In the bedroom on the second level is a chest.

Then go out to Lanilor Lane. Tom and Anne are in the Cosy Dwelling.

Brothers In Arms

Eareb/Nathirap - Standing next to Willys House on Lanilor Lane.

Go up the street and talk to Aquila and tell him about the goblin brothers. Go farther up the street and talk to Kaan. As if he has any traditional goblin weaponry. If you Mindread him he will lower his prices. Go back to Eareb and Nathirap and give them the weapons and armour. Wait for both of them to walk up to Aquila. Talk to him

Damsel in Distress

Servus - Inside The Ministry by the entrance.

Once you enter the Crows Nest, Servus House is the first door on the left. Go in and kill everything. On the pillar to the left of the room with the teleport there is a switch. Examine the corpse and take the Teleport Stone. Place the stone on the teleport. There are two chests in this room.

Return to Servus.

Dead Rising

Augustus - Met once you enter Aleroth. Inside The Ministry after that. Ask him if there is anything you can do for him.

Complete Side Quest: Nericons Wrath.

Eternal Commitment

Decimus - Guy lying in bed closest to the entrance of The Healers House.

Decimus House is in Crows Nest, its inside a small chest on the desk in the East of the house. Return it to Decimus or Astridax as part of side quest: Sinister Motives.

Everybodies a Critic

Bourdain - Chef in The Phoenix Inn.

Mindread Anona. She is sitting at the table with the laughing women to find out she is the food critic. Go to Mardaneus Plaza and mindread Darvesh to reveal Under the bridge in Lanilor Lane on the West side is a Back Door Key sitting under a plant. Go in Back Entrance and take the Gorgombert that is on the table. Return to Bourdain and give him the Gorgombert. Leave the building, go into another, and back to Bourdain.

Fat Chance

Gula - Inside Gula House. You gain access into it after completing side quest: An Appetite for Murder.

If you dont have to key to Gulas Archeological Site, talk to Heleon. He is the healer that is flagging you down on Lanilor Lane. Go to Gulas Archeological Site by the Waypoint Shrine in Madaneus Plaza. Take the key that is at the bottom of the steps in one of the urns. It unlocks the door in the North and South. In the South door is a chest. In one of the urns is another key. Go into the door in the North. Put the plate on the Pedestal in the South of the room. Return to Gula. Inside Gulas Chest take Gulas Book.

Fire em Up

Bedwyr - In the Enchanters Room in The Phoenix Inn.

Pick up the Enchanters Room Key behind Hannibal. Go upstairs and unlock the room in the South. Through the conversation you find out that he need a Goblin Energy Orb. If you mindread him you will be given the Side Quest: Mind Over Matter. Go to Lanilor Lane and talk to Kaan, the goblin that is yelling at you. Ask about the orb. If you Mindread him he will lower his price. Once you bought it, take it to Bedwyr.

First Aid

Peter - Healers in Mardaneus Plaza.

He will give you the password to the cellar in the Healers House. There you will find the orb. Take it back to Peter.

Herbal Medicine

Heleon - Healer flagging you down on Lanilor Lane.

Go into Gulas Archeological Dig. The first potion is on the East wall by the entrance. Pick up the Troll Cave Key at the bottom of the steps in the urn. You can open the door on the left for a chest. Another Troll Cave Key is in an urn to the right of the chest. Open the other door. The second potion is next to the door in front of you. The third potion is on the North wall past the door. The fourth potion is on the desk on the East wall. The fifth potion is in the North-West corner of the room.

You have two options as to what to do next. You can return the potions to Heleon, or you can turn him in as a fraud to Bernard at the Healers House and give him the potions.

Jewellery In Law

Ransid - Sitting next to Chez Chanelle.

Go farther down Lanilor Lane, pass the two ladies standing at the kettle, and into The Playhouse.

Watch the ghosts rehears the play. Pick up the Backstage Key in the North-East corner of the room. Go through the door on the West side and talk to Alfred. Mindread him to find out about the button by his desk in the cellar. Go into the cellar at the end of the hall.

The desk is on the North side of the cellar. Take the script on the desk and press the button to the left of the desk. Go into the hidden area and take the Charcoaled Manuscript.

Read the script and remember Camillas lines. Return to Alfred and tell him you are ready. If you need to change sex to go Chez Chanelle, its right next to Ransid, and ask Chanelle if she can do something about your hair. Once you are a female tell Alfred you are ready.

The lines are as follows: 2, 1, and 4. Astaroth will appear. Kill him and the other ghosts. Go into the room where the barrier has disappeared and talk to Mara. Tell her Ransid would like her earrings. Return to Ransid and give him the earrings. Or, you can give them to Astridax as part of his Side Quest: Sinister Motives.

Mind Over Matter

Mindread the following people to find out what they want.

Messalina - In the basement of The Circle of Trust Inn.

On Lanilor Lane to the east of the Waypoint Shrine is chest. Jump onto the platform next to it, search the corpse and take the coin. She will give you The Saucy Lass from Rivertown. Take that to Bernard in the Healers House.

Bernard - In Healers House. Wants a book called The Saucy Lass from Rivertown. Given to you by Messalina after you give her, her coin.

Bedwyr - In the Enchanters Room in the Phoenix Inn. Wants some High Wall Wine. Given to you by Bernard after you give him his book.

Dr. West - In the basement of The Circle of Trust Inn. Wants some new types of limps. Given to you by Bedwyr after giving him his wine.

Casca - In Mardaneus Plaza, in front of the Crows Nest. Thinking about the little zeppelin he played with as a child. Given to you by Dr. West after giving him his limb.

Virginius - In Market. Wants a compass. Given to you after you give Casca his zeppelin.

Flora - Sitting at the bar in the Phoenix Inn. Lost her pearl necklace. Given to you after giving Virginius a compass.

Valeri - Examining the runes on Lanilor Lane after you pull a handle that activates one of them. Wants a Rare Raccoon Rune. Given to you by Flora after you give her a pearl necklace.

Nericons Wrath

Nericon - Tree at the entrance to Crows Nest

Go into Crows Nest. In the far back you will find the Forgotten Crypt.

When you get inside you are greeted by Skulk. Mindread him. Make your way through the fire and pull the lever to open the door. Again, you are stopped by Skulk. Mindread him again. Make your way through the fire and pull the next lever. When you get to the next door, pull the lever to open it.

Jump onto the platform on the East wall, then the one to the South-West, and then the North. Pull the lever.

Go through the opened door and meet Abbott. Mind read him to find out that there is a key in the first torch. It unlocks the small chest on the table.

Walk out of the room and turn left. You are again stopped by Skulk, Mindread him. If you have not read Skulks mind every time, you can destroy the trap by telling Abbott you cant find a way through.

Take the door to Source Square.

Go up the stairs and down the hall. You will meet The Engineer. Concentrate on pulling the levers. Then go after The Engineer. Once he is dead, take his sword and examine it. Return to Nericon and Augustus.

Old Dog or New Tricks?

Messalina - In the basement of The Circle of Trust Inn.

You will run into Aulus and Minius on Lanilor lane by The Prancing Seahorse. You can Mindread Aulus to find out that he is wounded. They are fighting about who will go into the Temple of Nimir. You have to choose one or the other. I suggest choosing Minius so that you can get a key in the temple to unlock a the Iron Gate. There are two chests in that room. The second one contains the

Go back and tell Messalina what the hold-up was.

Reminiscence of the Past

Talk to Ricky, the bartender in The Phoenix Inn, about his mothers amulet.

Inside Henry and Eleanors House in Crows Nest, after you kill everything, in the back room is a small chest on a table by the bed. It contains the amulet. Behind the candled on the West side of the room is a switch. Go into the cellar.

There is a chest in the room to your right. Go up the other ladder. The lever in front of you opens the gate. There are two chests in this room. Give the amulet to Ricky or Astridax as part of side quest: Sinister Motives.

Rune Handles

1. On wall just past gate to Lanilor Lane.

2. On right hand wall, just past door to The Prancing Seahorse.

3. Just to the right of the Sewer Entrance in Crows Nest.

4. Past Decimus House in Crows Nest on the wall on the right, where you meet Tom.

5. Behind the bush where you first arrived in Aleroth.

Talk to Aleri, he is the guy examining the runes you just lit up. Ask him what they mean from left to right. Keep going to Lanilor Lane. Just past the gate to the right is a statue. The sequence is: 1, 2, 2, 3, 1. Go into the Maxos Shrine.

Once you pull one of the chains under a rune you have a limited time to kill everything. So, kill everything first. Pull the chain past the first gate, then the ones at the end of the top hall in the West and the one at the end of the Southern hall. Again, you have a limited time to kill everything.

Once everything is dead go through the gate that just opened. You have to choose the chest on the left or right. It doesnt matter which one you choose as long as you take the Maxos Bracelet. Examine it.

Seahorse Salad

First part of main quest: To Find a Wizard

Sinister Motives

Astridax - Necromancer standing across from the shrine on Lanilor Lane.

Earrings for Astridax - Side Quest: Jewellery In Law.

Talk to Ransid, sitting outside of Chez Chanelle, and he will ask you to get his mother-in-laws earrings from The Playhouse.

A Ring for Astridax - Side Quest: Eternal Commitment.

Talk to Decimus, lying in a bed closest to the exit in The Healers House, and he will ask you to get his dead wifes ring from his house in Crows Nest.

An Amulet for Astridax - Side Quest: Reminiscence of the Past.

Talk to Ricky, bartender in The Phoenix Inn, about his mothers amulet. He will ask you to get it out of his house in Crows Nest.

Something Rotten

Kelton - Mindread Decimus, guy lying in bed closest to exit in The Healers House. Talk to Bernared, guy upstairs in The Healers House, about the chest in the basement and he will give you the key to it. Talk to Peter, a healer in Mardaneus Plaza, to get the password to open the basement door. This also gives you side quest: First Aid. Go into the basement in The Healers House and talk to Kelton.

Mindread Ricky, the bartender at the Phoenix Inn to find out that he lost Halliwells key under the bridge. Go down Lanilor Lane. Under the bridge on the North side you will find the Phoenix Inn Top Room Key.

Go back to the inn and into the top room. Light the candles on the floor, the demon Ezaazh appears. Kill him and return to Kelton.

Spectre at the Feast

Caracalla - Ghost in Great Market. Dont forget to take the key on his corpse

Inside Crowells House you will find Caracalla. Light the two candles by the door on the right. There is a button on column to the left of the blood X on the wall. Pull the lever. Take and read the Dead Champion Note. Take the Dining Room Key from the corpse.

Go into the Dining Room. Take and read the Fallen Warrior Note next to the corpse. Light the two candles by the door in the West. Walk down the hallway to the North and light the candles on both side of the hall by the painting of the woman and the two at the end of the hall.

Go down the revealed hall and you will encounter Invisible Terror. Light the four candles in the corners of the room to see the ghosts attacking you. Caracalla will tell you when the candles are starting to go out.

After the ghosts are killed, the teleport in the room activates. Take it to Caracallas chest.

The Murders in the Rue Lanilor

Madam Eve - Inside Madam Eves.

In Room 101, Mindread Kevin to find the broken blade under the bed.

In Room 102, take the Weird Piece of Flesh that is between the beds.

Go back and tell Madam Eve about the broken blade and the flesh. Go to the Great Market and show the broken blade to Gofannon, the blacksmith. Now, go to The Circle of Trust Inn in Mardaneus Plaza and show the flesh to Dr. West.

Return to Madam Eves and tell Sheridan what you have found, she will let you in the room. Pick up the Pixie Dust next to the bed. Show it to Madam Eve. Go into Chez Chanelle just up the street and show the dust to Chanelle.

Return to Madam Eves and go in the last room. Stand right where you picked up the Pixie Dust and use Pixie Flacon Chanelle just gave you.

Follow the trail of blood to a button on the wall to the left of the bed. Go into the Eerie Undercroft.

Take the first left and jump onto the platforms as they appear to get to a chest. Take the crystal.

Go back, turn left, then right, and kill Rotha. Take her crystal.

Leave the room and turn right. Put the crystals on the pedestals.

Enter the room that just opened and you will meet Jake.

Turn right and press the blue brick on the wall, Derk and Danas Tombstone. Kill them. Get to the South side of the room and press Folos Tombstone. Kill Him. Get to the South-East corner of the room and press Michaels Tombstone. Kill him. Now go kill Jake. Open the chest that just appeared and take Zombie Jakes Ring, and examine it. Return to Madam Eve.

Trail of Deceit

Hansel - Standing in front of the caged undead in Great Market.

Follow trail of bread and sausage to Cosy Dwelling. The diary is on second floor, on table next to bed.

If you just give him the diary you get the key to the chest in his room.

If you read the diary and tell Hansel that you wont tell anybody you get the key to the chest in his room.

If you read the diary you can tell Dorus, the Champion standing by the undead, and watch Hansel get his butt kicked. Loot his bag and you get the key to the chest in his room.

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