______   ___    _____      __    ______    _____      __    ___     ___    __
 / ____ \ |__ \  |__   \    /  |  /  __  \  |__   \    /  |  |__ \   |__ \  / /
| (____--   /  \    |   \  /   |  | |_ --      |   \  /   |    /  \     \ \/ /
 \____ \   / /\ \   | |\ \/ /| |   > _|----    | |\ \/ /| |   / /\ \     >  <
--____) | / ____ \  |_| \__/ | |  | |__| |     | | \__/ |_|  / ____ \   / /\ \_
\______/_/ /    \ \__        |_|  \______/     |_|        __/ /    \ \_/_/  \_/
       /__/      \___\                                   /___/      \__\
 ___      _
  |  |_| |_
  |  | | |_
  _______    _________      __            __    __         __
 |   __  \  |   ______|    /  /\         /  /  /  \       |  |
 |  |  \  \ |  |          /  /  \       /  /  /    \      |  |
 |  |__/  / |  |______   /  / \  \     /  /  /  /\  \     |  |
 |  |____/  |  |______| /  /   \  \   /  /  /  /  \  \    |  |
 |  |       |  |       /  /     \  \ /  /  /  /____\  \   |  |
 |  |       |  |______/  /       \  /  /  /  /______\  \  |  |________________
 |__|       |________/__/         \/__/  /__/        \__\ |_________________  /
                     _______________      _____      __  _______    _______/ /
                    |__________    .'   .'  _  '.   |  |/ ____  \  |   _____/
                              .' .'    /  .' '.  \  |  | /    \  \ |  |
                            .' .'     |  / / \ \  | |  |/     |  | |  |-----.
                          .' .'       | |\ \ / /  | |  |      |  | |  |-----'
                        .' .'_________| | '._./  /  |  |      |  |_|__|_____
                      .'________________|._____.'   |__|      |_____________|

               ,---------------,
              |   WALKTHROUGH   |
           ,-------------------------------------------------------,
          |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~|
          |---------------------------------------------------------|
          |  1 - Introduction.............................[010000]  |
          |      i - Introduction.........................[010100]  |
          |     ii - Controls.............................[010200]  |
          |  2 - Walkthrough..............................[020000]  |
          |      i - Act 1................................[020100]  |
          |     ii - Act 2................................[020200]  |
          |    iii - Act 3................................[020300]  |
          |     iv - Act 4................................[020400]  |
          |  3 - Trophies.................................[030000]  |
          |      i - Trophies.............................[030100]  |
          |  4 - Just the Clicks..........................[040000]  |
          |      i - Act 1................................[040100]  |
          |     ii - Act 2................................[040200]  |
          |    iii - Act 3................................[040300]  |
          |     iv - Act 4................................[040400]  |
          |  5 - FAQs.....................................[050000]  |
          |  6 - Updates..................................[060000]  |
          |  7 - Contact..................................[070000]  |
          |  8 - Copyright................................[080000]  |
          |_________________________________________________________|
               |                                    |
               | Author: dark52                     |
               | Version: 1.0                       |
               | Updated: 13/05/10                  |
               | Website: http://sam.darkspyro.net/ |
               | Email: darkgta(at)gmail(dot)com    |
               |____________________________________|

,-----------------------------------------------------------------------------,
|~-[010000]~-~-~-~-~-~-~-~-~-~-~-INTRODUCTION~-~-~-~-~-~-~-~-~-~-~-~[010000]-~|
'-----------------------------------------------------------------------------'

 ,--------,                    ,--------------,                     ,--------,
| [010100] |~-~-~-~-~-~-~-~-~-|  Introduction  |~-~-~-~-~-~-~-~-~-~| [010100] |
 '--------'                    '--------------'                     '--------'

Welcome to my guide to the first episode of the third season of Telltale Games'
Sam & Max series; Sam & Max: The Devil's Playhouse - Episode 1: The Penal Zone.

This guide was written using the PlayStation 3 version of the game but aside
from references to controls it should be identical and applicable to all other
versions of the game.

If you don't want to read through a full walkthrough just to find the one thing
you're stuck on, there is also a section called 'Just The Clicks' which
contains just the bare minimum of direction to finish the game.

And there's an FAQs section with answers to some of the more common roadblocks.

 ,--------,                      ,----------,                       ,--------,
| [010200] |~-~-~-~-~-~-~-~-~-~-|  Controls  |~-~-~-~-~-~-~-~-~-~-~| [010200] |
 '--------'                      '----------'                       '--------'

Here are the PlayStation 3 controls. They're listed in the Help & Settings menu
under Controller Map, but just in case:

                  o----------------------------------------o
                  | BUTTON       | ACTION                  |
                  |--------------|-------------------------|
                  | X            | Use, Talk To, Select    |
                  |--------------|-------------------------|
                  | O            | Back, Cancel, Run       |
                  |--------------|-------------------------|
                  | Square       | Use Inventory Item      |
                  |--------------|-------------------------|
                  | Triangle     | Enter Max Mode          |
                  |--------------|-------------------------|
                  | L1           | Cycle Selected Object   |
                  |--------------|-------------------------|
                  | R1           | Cycle Selected Object   |
                  |--------------|-------------------------|
                  | R2           | Show Selectable Objects |
                  |--------------|-------------------------|
                  | D-Pad        | Menu Navigation         |
                  |--------------|-------------------------|
                  | Left Analog  | Move, Menu Navigation   |
                  |--------------|-------------------------|
                  | Right Analog | Select Max Power        |
                  |--------------|-------------------------|
                  | Select       | Notebook                |
                  |--------------|-------------------------|
                  | Start        | Menu, Pause             |
                  o----------------------------------------o

And the PC controls. Again they're listed in the Help & Settings menu under
Keyboard Map and Mouse Map (and also Controller Map if you want to use a
controller):

    o---------------------------------------------------------------------o
    | KEY                                     | ACTION                    |
    |-----------------------------------------|---------------------------|
    | WASD, Arrow Keys, 8, 4, 6, 2            | Movement, Menu navigation |
    |-----------------------------------------|---------------------------|
    | Left Button (hold and drag)             | Move                      |
    |-----------------------------------------|---------------------------|
    | Q, M, End, 7                            | Max Mode                  |
    |-----------------------------------------|---------------------------|
    | N, C, 3, Page Down                      | Open Notebook             |
    |-----------------------------------------|---------------------------|
    | Shift, Right Button (hold while moving) | Run                       |
    |-----------------------------------------|---------------------------|
    | Enter, 5, Left Button                   | Select, Use               |
    |-----------------------------------------|---------------------------|
    | Ctrl, Right Button                      | Cancel, Close             |
    |-----------------------------------------|---------------------------|
    | I, E, Del, Ins, 0, 9, Middle Button     | Open Inventory            |
    |-----------------------------------------|---------------------------|
    | Space                                   | Pause                     |
    o---------------------------------------------------------------------o

,-----------------------------------------------------------------------------,
|~-[020000]~-~-~-~-~-~-~-~-~-~-~-~WALKTHROUGH~-~-~-~-~-~-~-~-~-~-~-~[020000]-~|
'-----------------------------------------------------------------------------'

 ,--------,                        ,-------,                        ,--------,
| [020100] |~-~-~-~-~-~-~-~-~-~-~-|  Act 1  |~-~-~-~-~-~-~-~-~-~-~-| [020100] |
 '--------'                        '-------'                        '--------'

We begin not at the beginning but on a spaceship. In order to reach that
distant oh so familiar gun you're going to utilise Max's psychic powers. Switch
control to him as there's nothing you can do as Sam at the moment.

Simply select the toy telephone labelled as "Teleportation". There's only one
destination and it's "Stinky's Cell", dial it (in a way that doesn't make
sense) and you'll teleport over to Stinky on her throne. Unfortunately gaining
Sam's gun is not enough to defeat General Skun-ka'pe so you're going to have to
dig into your inventory by pressing the Square button.

Once you've opened it close it again. Then open it again after targeting the
General, select the Homing Beacon and use it on Skunkape. Still not enough
you're going to need get a new psychic power for Max. Simply click on the
display case as Sam to reach it.

With your new Shapeshifting power granted by the Rhinoplasty you're going to
need to delve into Max's mind again and select this new power. Aim at the
painting of a plant to your right and press X to transform into a plant. Now
that there's a picture of the plant on the stuff you can transform by pressing
Square. Back as Sam again use the Homing Beacon on Skunkape one more time,
success!

Select Skun-ka'pe once again and this time use the Remote Control on him to
open the portal to... The Penal Zone!

And yet there's still more to be done to defeat General Skun-ka'pe. Walk on
down to Harry Moleman in the glass cage and attempt to talk to him, the
disembodied brain will then give you the next toy to help you in your quest. To
pick it up just walk back up the ramp and collect it from the display case on
the right near the exit.

Switch to Max again and aim the mind reading receptacle at Harry (you may also
wish to read the minds of the other people present, especially if you've after
trophies). Once you've got Harry's phone number you can now teleport to it
using Max's Teleportation power.

There's a picture of a gun on the wall in the status displays, simply switch to
Max, select the Rhinoplasty and transform into that space bazooka. Have Sam
pick up Max to finish off this first section and send General Skun-ka'pe into
The Penal Zone.

 ,--------,                        ,-------,                        ,--------,
| [020200] |~-~-~-~-~-~-~-~-~-~-~-|  Act 2  |~-~-~-~-~-~-~-~-~-~-~-| [020200] |
 '--------'                        '-------'                        '--------'

Now that we're at the start of the story you can begin by chatting to the
friendly General Skun-ka'pe, it's not entirely essential though so you can skip
it if you're in a hurry. You should notice that exhausted dialog options will
either vanish or go grey and they'll then just repeat stuff you've already
heard.

Once you've finished chatting head into Skunkape's spaceship. You'll
automatically go up to the upper deck where you'll find the dying brain, your
current task is revealed: to revive the brain. Use the Future Vision on Sam and
you'll learn what you need to solve the problem, some Demon Broth and a Power
Core. Before you head on out head on over to the other side of the deck and
attempt to open the ominous door.

Press the Personal Effects Button and then dig through the drawer to find a
Hard Hat and an Off-World Vacation Ticket. Exit the spaceship and as you do so
you should notice Flint Paper walk into Stinky's Diner. Use Max's Future Vision
on Flint Paper to learn of his impending death. Give him the Hard Hat from the
spaceship to alter the future, your first indication that what you see in the
Future Visions is not set in stone. Ask Flint about Stinky and then about the
Big Case he mentions, he'll give you a note that contains Stinky's phone
number.

Before you leave you'll also want to use the Future Vision on the radio on the
counter next to Grandpa Stinky. This should let you know of Harry Moleman's
future luck on the lottery. Go outside and then off towards the DeSoto. After a
brief chat with the C.O.P.S. that have taken up residence inside it you'll want
to grab the Jumper Cables from the back seat and then use the phone to call
Stinky's cell phone. Ask to meet and then use the map to get to Bosco Tech
Labs.

Head inside and then go down the lift to get near to Harry Moleman, trade him
the Vacation Ticket in exchange for his Lottery Ticket (you need to have used
the Future Vision in Stinky's). Leave the lab and go back to Stinky's Diner to
give the Lottery Ticket to Grandpa Stinky in order to get him to leave his
Demon Broth alone so that you can take it.

Once you've picked up the Broth go behind the counter and press the green
button to activate a secret passage under Flint Paper's table. Step onto it to
go down there. Investigate the pile o' junk to the right to find the missing
Power Core as well as an old scanner. Now that you've got both items you should
go back up through the tunnel, outside onto the street, up into the spaceship
and up to the upper deck.

Use the Demon Broth and the Power Core on the jar and then the Jumper Cables
you got from the back of the DeSoto. This will bring the brain back to life and
the end of this second act.

 ,--------,                        ,-------,                        ,--------,
| [020300] |~-~-~-~-~-~-~-~-~-~-~-|  Act 3  |~-~-~-~-~-~-~-~-~-~-~-| [020300] |
 '--------'                        '-------'                        '--------'

Head down to the lower deck per the brain's request and steal the Telephone
from the display case, Max now has the power to teleport just like in the first
act of the episode. Helpfully he also knows more than one phone number. Make
sure to pay attention to Gordon when he tells you that Max will teleport anyone
he's touching, it is kind of important to realise this.

Anyway, your first destination can be anything you like, but for the purposes
of this walkthrough it should be Stinky's Cell. Pick up the phone from the
ground and then teleport off to Bosco Tech.

With Max under attack inside and another guard standing between Sam and Max you
should head up onto the roof via the Fire Escape on the left side of the
building. Walk out onto the banner and harass the pigeon on the end of it. It
should drop the ring onto the street below. But before you go and pick it up,
stay out on the banner and switch to Max.

Use the Teleportation power to Teleport to Stinky's Cell which should now be in
Sam's pocket. Both Max and the gorilla attacking him will appear next to Sam,
both guards are now taken care of. Go down to the door and pick up that ring
before going inside to find a receipt. Go down the lift and grab the Remote
Control from Momma Bosco. Next it's back off to the spaceship so teleport to
Sybil's and you will appear on the street next to her boxes.

Climb aboard the spaceship and enter the Moleman room up on the upper deck.
When you can, teleport to Stinky's Diner leaving behind all of your inventory.
Talk to Grandpa Stinky and then proclaim your love for General Skunkape, this
will get him and Max into a scuffle. Exit out of the dialog choices without
saying anything else, and so with Grandpa's hand on Max's head you can teleport
them to Stinky's Cell which is still back in the Moleman room.

The badge will be removed from Grandpa Stinky and placed in the personal
effects box. Once outside press the button and regain all of your items from
the box, plus the homing beacon and a shot glass.

Teleport off to the C.O.P.S. now to install the Crime-Tron XL and begin
scanning your clues. To install it simply use the scanner on any of the
C.O.P.S. and then you'll be able to insert two items at a time to try and
generate a new location on the map. The only current combination is the Shot
Glass and Stinky's Cell Phone. This will unlock Meesta Pizza for you to travel
to.

The thing to do here is use Stinky's Cell Phone with the pizza boxes in the
rubbish bins to the side of Meesta Pizza. Teleport to Stinky's Cell once the
pigeon has taken it to find another clue. Insert this into the Crime-Tron along
with the Engagement Ring. This will unlock the "Hard Luck" Pawn Shop on your
map.

To solve this little puzzle you're going to need to look into the future, more
specifically the future of the trash cans. This will inform Sam of what to look
for in those trash cans, so search them to find the banana peel. Move the
manhole cover and then use the Banana Peel on the moved cover to get rid of the
guard. Enter the Pawn Shop and you'll find a Paddle Ball Toy.

Once again put this into the Crime-Tron XL along with the receipt you found
inside Bosco Tech. Head off to the Toy Store. All you need to do here is use
Future Vision on Sam.

 ,--------,                        ,-------,                        ,--------,
| [020400] |~-~-~-~-~-~-~-~-~-~-~-|  Act 4  |~-~-~-~-~-~-~-~-~-~-~-| [020400] |
 '--------'                        '-------'                        '--------'

Back in the cell on Skun-ka'pe's spaceship you've now got to try to replicate
the first act. Talk to Stinky. Choose the Stinky option and then claim that
Skunkape isn't so bad, then choose the Spaceship option. Teleport over to
Stinky and you'll learn of the deception.

To escape from... The Penal Zone! you just need to try to teleport to any
location, wherever you choose you'll end up at Bosco Tech. Take the Rift
Generator from the table and then teleport back to Stinky on the General's
ship.

Leave the conversation with the brain and then use the Homing Beacon on
Skunkape once again.

Teleport down to Sybil's boxes and as you approach the street between Bosco's
Inconvenience and Stinky's Diner you'll be attacked by Skunkape's ship. Try to
get the aiming circle to stop right over Sybil's boxes so that when it fires it
hits the crack and creates a large hole in the ground. Once it has done that
teleport to Sybil's phone again.

Go through the tunnel to reach the final area of the game.

Take one end of the Power Cable from the wall next to the Toybox and plug it
into the Toybox. This will power up the building using the unimaginable power
that resides within the Devil's Toybox. Plug the Rift Generator into the outlet
behind the boiler and then turn it on.

To finally throw Skunkape into the Penal Zone you're going to need to turn up
the boiler to get the Molemen to sweat profusely, it should stay on and the
sweat should go all the way to where Skunkape is standing. Once you've done
that you simply need to use the Paddle Ball Toy on Skunkape to finish the
episode.

,-----------------------------------------------------------------------------,
|~-[030000]~-~-~-~-~-~-~-~-~-~-~-~-TROPHIES~-~-~-~-~-~-~-~-~-~-~-~-~[030000]-~|
'-----------------------------------------------------------------------------'

There are thirteen different trophies in the PlayStation 3 version of the game,
here are the details of each.

   ,----------------------------------------------,
  | [030101]      We're on the Case!      [030101] |
   '----------------------------------------------'

Sent General Skun-ka'pe to the Penal Zone in Max's future vision.

Finish Act 1.

   ,---------------------------------------------,
  | [030102]      The Brain Awakens      [030102] |
   '---------------------------------------------'

Brought the Alien Brain back to life.

Finish Act 2

   ,--------------------------------------,
  | [030103]      Ape Escape      [030103] |
   '--------------------------------------'

Tracked down General Skun-ka'pe.

Finish Act 3.

   ,------------------------------------------,
  | [030104]      The Penal Zone      [030104] |
   '------------------------------------------'

Sent General Skun-ka'pe to the Penal Zone once and for all.

Finish Act 4.

   ,----------------------------------------------,
  | [030105]      Is This Your Card?      [030105] |
   '----------------------------------------------'

Read the mind of everyone aboard General Skun-ka'pe's flagship.

During Act 1 when you get the playing cards, read the minds of Sam, Stinky,
Skun-ka'pe, Harry, and the brain.

   ,--------------------------------------,
  | [030106]      Soothsayer      [030106] |
   '--------------------------------------'

Saw a future vision for Sam in every possible environment.

Use Max's Future Vision on Sam in every location.

   1. Straight & Narrow - helps to be by the front of the office.
   2. Subway - Lincoln side
   3. Bosco-Tech - Outside
   4. Bosco-Tech - Inside
   5. Stinky's Diner
   6. Skun-ka'pe's ship
   7. Meesta Pizza
   8. Pawn Shop
   9. Toy Store
  10. The Cavern of the Box

   ,------------------------------------------------,
  | [030107]      To the Five Boroughs      [030107] |
   '------------------------------------------------'

Visited every location available in this case.

Make sure to visit every place. The only optional place really is the first
part of the subway. Otherwise you'll get this at the end.

   ,--------------------------------------,
  | [030108]      Crime-Tron      [030108] |
   '--------------------------------------'

Used all of the correct combinations of clues in the Crime-Tron.

Another one that you'll get when doing the story. The combinations are Shot
Glass with Stinky's Cell Phone, Postcard with Engagement Ring, and Paddle Ball
Toy with Receipt.

   ,---------------------------------------------,
  | [030109]      Pret-a-teleporter      [030109] |
   '---------------------------------------------'

Teleported to every available phone in the case.

You can achieve this as soon as you gain the teleportation power in Act 3. Just
teleport to all five of the remaining locations (Stinky's Cell will have
already been done in Act 1).

   ,--------------------------------------------,
  | [030110]      Ask Your Parents      [030110] |
   '--------------------------------------------'

Heard 7 references no one under the age of 30 will understand.

The following dialogs all contribute towards the trophy:

   1. Act 1 - Right at the end of the intro cutscene - "I can't wait to get my
      stinking paws on that damn dirty ape!" - Planet of the Apes
   2. Act 1 - Fire bazooka Max at Skunkape. - "Say hello to my little buddy!" -
      Scarface
   3. Act 2 - Pram in subway - "Rosemary keeps wandering off and leaving this
      thing behind." - Rosemary's Baby
   4. Act 2 - Wardrobe inside Bosco-Tech - "It probably leads to a fantastic
      land of wonder and thinly-disguised religious allegory!" - "Good call,
      Max. We already wasted enough time poking around that tollbooth. - The
      Lion, the Witch and the Wardrobe / The Phantom Tollbooth
   5. Act 2 - Ectoplasm inside Bosco-Tech - "That must be ectoplasmic jelly,
      'cause ectoplasmic jam don't shake like that!" - It Must Be Jelly (Cause
      Jam Don't Shake Like That) by the Glenn Miller Orchestra.
   6. Act 2 - Find Scanner and Power Core in the subway - "Oh boy! Whose head
      do we explode first?" "Not that kind of scan-- what the?!" - Scanners
   7. Act 2 - Awaken the brain - "Gordon's ALIVE?" - Flash Gordon

   ,--------------------------------------------------,
  | [030111]      Don't Ask Your Parents      [030111] |
   '--------------------------------------------------'

Heard 10 double entendres.

The following dialogs all contribute towards the trophy:

   1. Act 1 - Enter teleportation mode for the first time. - "Now select a
      phone number that Max has memorized, to teleport himself and his furry
      longtime companion to that location. And also Sam."
   2. Act 1 - Put homing beacon on Skun-ka'pe. - "Now we just use the remote
      control Momma Bosco gave us, and Skunkape gets sucked right in the Penal
      Zone! So to speak."
   3. Act 2 - Speak to Max about "Other planets", you'll need to first ask
      about the Presidency, and Sybil before the option appears. - "I don't
      need to go to another planet for a methane-rich environment, as long as
      I've got you, pal."
   4. Act 2 - Pick up the Jumper Cables from the DeSoto. - "It's simple, Sam:
      the RED cable goes on the RIGHT nipple, the BLACK cable clamps to the..."
   5. Act 3 - Exit conversation with Superball at the start of the act. -
      "We'll hit that gorilla where it hurts the most!" "Right in the Penal
      Zone!"
   6. Act 3 - Phone in pizza boxes - "Swallowed whole! I've never seen anything
      like that before!" - "Not since we accidentally wandered into that
      theater on Times Square."
   7. Act 4 - At the end of the opening cutscene of Act 4. - "Only YOU can
      return General Skun-ka'pe to... The Penal Zone!" "Tee hee."
   8. Act 4 - After being trapped in the Penal Zone. - "He just wanted to rub
      our noses in the Penal Zone! So to speak."
   9. Act 4 - Teleport back to Skunkape's ship after escaping from the Penal
      Zone. - "not only did I defeat Sam & Max, but I took care of the Penal
      Zone in one stroke!" "Unfortunate word choice."
  10. Act 4 - Talk to cultists about Rift Generator - "I gotta turn on this
      machine to stop a gorilla." "Down the tunnel, first door to your right."

   ,------------------------------------------,
  | [030112]      Frequent Flier      [030112] |
   '------------------------------------------'

Smacked Max out of the way in every environment.

You need to bump into Max and send him flying into the air. To achieve this you
need to do it in every single area where you can walk around, and this counts
each small section individually. So there are four places to do this at Bosco
Tech for example; one outside, one on the roof, one in the entrance, and one
down inside.

   1. Skun-ka'pe's ship lower deck.
   2. Skun-ka'pe's ship upper deck.
   3. Straight & Narrow
   4. Subway - Lincoln side
   5. Bosco-Tech - Outside front
   6. Bosco-Tech - Outside roof
   7. Bosco-Tech - Inside entrance
   8. Bosco-Tech - Inside lower floor
   9. Stinky's Diner
  10. Subway - Stinky's Diner secret tunnel
  11. Skun-ka'pe's ship - Mole processing room
  12. Meesta Pizza
  13. Pawn Shop
  14. The Penal Zone
  15. Subway - Sybil's boxes
  16. The Cavern of the Box

   ,----------------------------------------------------------,
  | [030113]      Part of a Nutritious Breakfast      [030113] |
   '----------------------------------------------------------'

Used the Nutrition Specs to reveal a secret object.

Once you have completed the game start a new game and the DeSoto map will have
a new location. Go there and search through the dumpster to find the Nutrition
Specs. Use the Nutrition Specs on the pudding Abraham Lincoln in the subway and
then click on it to search for the discrepancy.

,-----------------------------------------------------------------------------,
|~-[040000]~-~-~-~-~-~-~-~-~-~-~JUST THE CLICKS~-~-~-~-~-~-~-~-~-~-~[040000]-~|
'-----------------------------------------------------------------------------'

 ,--------,                        ,-------,                        ,--------,
| [040100] |~-~-~-~-~-~-~-~-~-~-~-|  Act 1  |~-~-~-~-~-~-~-~-~-~-~-| [040100] |
 '--------'                        '-------'                        '--------'

   ,--------------------------------------,
  | [040101]      Jail Break      [040101] |
   '--------------------------------------'

   1. Switch to Max.

   2. Select teleportation power.

   3. Teleport to "Stinky's Cell".

   ,-----------------------------------------,
  | [040102]      Homing Beacon      [040102] |
   '-----------------------------------------'

   1. Open inventory.

   2. Close inventory.

   3. Target General Skun-ka'pe.

   4. Open inventory.

   5. Use the Homing Beacon on the General.

   6. Click on display case.

   7. Switch to Max.

   8. Select shapeshifting power.

   9. Aim at plant picture to the right.

  10. Transform into plant.

  11. Use the Homing Beacon on the General again.

   ,------------------------------------------,
  | [040103]      The Penal Zone      [040103] |
   '------------------------------------------'

   1. Use the Remote Control on Skun-ka'pe.

   2. Talk to Harry.

   3. Click on display case to the right of the ship.

   4. Switch to Max.

   5. Select mind reading power.

   6. Read Harry's mind.

   7. Teleport to "Harry's Cell".

   8. Use shapeshifting power on picture of gun on wall.

   9. Pick up gun.

 ,--------,                        ,-------,                        ,--------,
| [040200] |~-~-~-~-~-~-~-~-~-~-~-|  Act 2  |~-~-~-~-~-~-~-~-~-~-~-| [040200] |
 '--------'                        '-------'                        '--------'

   ,---------------------------------------,
  | [040201]      Preperation      [040201] |
   '---------------------------------------'

   1. Go into spaceship.

   2. Use Future Vision on Sam.

   3. Click on "ominous door" to the left.

   4. Press Personal Effects Button.

   5. Look in Personal Effects drawer for Hard Hat and Vacation Ticket.

   6. Leave spaceship.

   7. Go into Stinky's Diner.

   ,--------------------------------------,
  | [040202]      Power Core      [040202] |
   '--------------------------------------'

   1. Use Future Vision on Flint Paper.

   2. Use Hard Hat on Flint Paper.

   3. Ask about Stinky.

   4. Ask about Big Case.

   5. Go to the DeSoto.

   6. Take Jumper Cables.

   7. Use phone to call Stinky's Cell.

   8. Ask to meet.

   9. Go to Stinky's Diner.

  10. Go behind counter.

  11. Press green button.

  12. Use secret passage.

  13. Investigate pile of junk to find Scanner and Power Core.

  14. Go into spaceship.

  15. Use Power Core on brain jar.

  16. Use Jumper Cables on brain jar.

   ,---------------------------------------,
  | [040203]      Demon Broth      [040203] |
   '---------------------------------------'

   1. Go to Stinky's Diner.

   2. Use Future Vision on radio on counter.

   3. Use map in DeSoto to go to Bosco Tech.

   4. Use Vacation Ticket on Harry.

   5. Go to Stinky's Diner.

   6. Use Lottery Ticket on Grandpa Stinky.

   7. Take Demon Broth.

   8. Go into spaceship.

   9. Use Demon Broth on brain jar.

 ,--------,                        ,-------,                        ,--------,
| [040300] |~-~-~-~-~-~-~-~-~-~-~-|  Act 3  |~-~-~-~-~-~-~-~-~-~-~-| [040300] |
 '--------'                        '-------'                        '--------'

   ,--------------------------------------,
  | [040301]      Bosco Tech      [040301] |
   '--------------------------------------'

   1. Go to lower deck.

   2. Take telephone from display case.

   3. Teleport to Stinky's Cell.

   4. Pick up Stinky's Cell.

   5. Teleport to Bosco Tech.

   6. Climb Fire Escape.

   7. Walk onto banner.

   8. Pester pigeon to drop Engagement Ring.

   9. Switch to Max.

  10. Teleport to Stinky's Cell.

  11. Climb down Fire Escape.

  12. Pick up Engagement Ring.

  13. Go inside Bosco Tech to pick up Receipt.

   ,-----------------------------------------,
  | [040302]      Homing Beacon      [040302] |
   '-----------------------------------------'

   1. Teleport to Sybil's Cell.

   2. Go into spaceship.

   3. Enter Mole Man room next to brain jar.

   4. Teleport to Stinky's Diner.

   5. Talk to Grandpa Stinky.

   6. Proclaim your love of Skun-ka'pe.

   7. Exit conversation.

   8. Switch to Max.

   9. Teleport to Stinky's Cell.

  10. Press Personal Effects Button.

  11. Look in Personal Effects drawer for Homing Beacon and Shot Glass.

   ,--------------------------------------,
  | [040303]      Skun-ka'pe      [040303] |
   '--------------------------------------'

   1. Teleport to DeSoto.

   2. Use Scanner on C.O.P.S.

   3. Use Shot Glass and Stinky's Cell Phone on Crime-Tron.

   4. Travel to Meesta Pizza.

   5. Use Stinky's Cell Phone on pizza boxes to the side of Meesta Pizza.

   6. Teleport to Stinky's Cell.

   7. Use Postcard and Engagement Ring with Crime-Tron.

   8. Travel to Pawn Shop.

   9. Use Future Vision on trash cans.

  10. Look in trash cans for Banana Peel.

  11. Open manhole cover.

  12. Use Banana Peel with manhole cover.

  13. Go inside Pawn Shop.

  14. Use Paddle Ball Toy and Receipt with Crime-Tron.

  15. Travel to Toy Store.

  16. Use Future Vision on Sam.

 ,--------,                        ,-------,                        ,--------,
| [040400] |~-~-~-~-~-~-~-~-~-~-~-|  Act 4  |~-~-~-~-~-~-~-~-~-~-~-| [040400] |
 '--------'                        '-------'                        '--------'

   ,--------------------------------,
  | [040401]      Cell      [040401] |
   '--------------------------------'

   1. Talk to Stinky.

   2. Choose Stinky dialog.

   3. Claim Skun-ka'pe isn't so bad.

   4. Select Spaceship choice.

   5. Teleport to Stinky's Cell.

   ,----------------------------------,
  | [040402]      Beacon      [040402] |
   '----------------------------------'

   1. Teleport anywhere.

   2. Pick up Rift Generator from table.

   3. Teleport to Stinky's Cell

   4. Use Homing Beacon on Skun-ka'pe.

   ,--------------------------------,
  | [040403]      Rift      [040403] |
   '--------------------------------'

   1. Teleport to Sybil's Cell.

   2. Approach street between Bosco's and Stinky's.

   3. Move towards Sybil's boxes to get the ship to fire at them.

   4. Teleport to Sybil's Cell.

   5. Go through tunnel.

   6. Click on Power Cable on wall to the left.

   7. Use on the Toybox.

   8. Plug Rift Generator into outlet behind boiler.

   9. Switch on Rift Generator.

  10. Turn up Boiler.

  11. Use Paddle Ball Toy on Skun-ka'pe.

,-----------------------------------------------------------------------------,
|~-[050000]~-~-~-~-~-~-~-~-~-~-~-~-~-FAQS~-~-~-~-~-~-~-~-~-~-~-~-~-~[050000]-~|
'-----------------------------------------------------------------------------'

      Q: How do I give Harry the Vacation Ticket?

A: You need to find something that he has that he'll be willing to trade for
it. Use your Future Vision on the radio in Stinky's Diner to learn of Harry's
future lottery win.

      Q: Flint Paper won't finish eating his spaghetti! What do I do?

A: You need to use the Future Vision on him and then give him the Hard Hat.

      Q: How do I get the Homing Beacon from Grandpa Stinky?

A: First you need to go into the Mole man room on the spaceship. Then teleport
to Stinky's Diner and get into a conversation with Granpa Stinky. If you praise
Skun-ka'pe then Grandpa Stinky and Max will get into a scuffle. Whilst his hand
is on Max's head teleport to Stinky's Cell which should still be in the Mole
man room.

,-----------------------------------------------------------------------------,
|~-[060000]~-~-~-~-~-~-~-~-~-~-~-~-~UPDATES~-~-~-~-~-~-~-~-~-~-~-~-~[060000]-~|
'-----------------------------------------------------------------------------'

      v1.0 - 13/05/10

Added the Ask Your Parents and Don't Ask Your Parents trophy lists thanks to an
official post by Chuck on the Telltale Games Forums detailing them.

      v0.9 - 19/04/10

Completed the walkthrough, still need to expand on some of the trophies.

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|~-[070000]~-~-~-~-~-~-~-~-~-~-~-~-~CONTACT~-~-~-~-~-~-~-~-~-~-~-~-~[070000]-~|
'-----------------------------------------------------------------------------'

Please contact me at the following email address regarding the game. Make sure
to state the name of the game in your email and to have read the Walkthrough in
order to make sure that your question hasn't already been answered.

      darkgta (at) gmail (dot) com

I am not technical support.

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|~-[080000]~-~-~-~-~-~-~-~-~-~-~-~-COPYRIGHT~-~-~-~-~-~-~-~-~-~-~-~-[080000]-~|
'-----------------------------------------------------------------------------'

      Copyright 2010 dark52

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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