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    Sword Lann by Adenosine

    Version: 1.04 | Updated: 01/24/11 | Printable Version | Search This Guide

    **********************************************************************
    Title: Vindictus - Sword Lann Guide
    Date: March 25, 2011
    System: PC
    Author: Adenosine
    E-mail: adenogames@hotmail.com 
    Version: 1.03
    
    PayPal Donations: adenogames@hotmail.com
     
    I happily accept any amount of money that you can spare to send to
    my PayPal account. Thank you very much!
    **********************************************************************
    
    
    History:
    March 25, 2011
    V 1.04 - Updated during the Rocheste Royal Cadets update.
           - Added Holy Ground and Fomorian Base missions.
    
    March 12, 2011
    V 1.03 - Updated during The Lost Artifact V 1.20 Patch.
           - Added Hilder Forest missions.
           - Updated Recommended Armor Sets, Weapons, and Accessories.
           - Added Levelling Areas.
           - Added Intermediate and Advanced Sword Lann Combos.
    
    February 28, 2011
    V 1.02 - Updated during The Lost Artifact V 1.20 Patch.
           - Added info about Furious Seven SP move.
           - Added Boat 5 Hoarfrost Depths section.
           - Coming Up Next -> Hilder Forest
    
    January 23, 2011
    V 1.01 - Updated during Shadowed By Darkness V 1.17 Patch.
           - Added strategies for new Blood Lord missions.
           - Added missing Critical Hit skill information.
    
    January 17, 2011
    V 1.00 - Guide Written During Episode 4: The Gnoll King Patch.
    
    
    Table of Contents:
    
    Part 1
    I. 	Introduction
    II. 	Preparation
    III.    Sword Lann Combos
             A. Intermediate Sword Lann Combos
             B. Advanced Sword Lann Combos
    IV.	Sword Lann Strategies
    V.	Sword Lann Priority Skills
    VI.	Sword Lann Secondary Skills
    
    
    Part 2
    VII.	Recommended Armor Sets
    VIII.	Recommended Weapons
    VIX.	Recommended Accessories
    
    
    Part 3
    X0.	Sword Lann VS Bosses
    X1.	Perilous Ruins
    X2.	Hoarfrost Hollow
    X3.	Ainle - Hilder Forest
    X4.	Prairie Entrance - Ruins of Sanctity
    X5.	Hoarfrost Depths
    X6.     Fomorian Base
    
    
    Part 4
    XI.     Levelling Areas
    
    
    Part 5
    - Copyright Information
    
    
    
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                                   Part 1
    ***************************************************************************
    
    
    ----------------
    I. Introduction:
    ---------------
    
    Welcome to the world of Vindictus! Set in a world where monsters of 
    legendary origins regularly kill people, you are just one person caught
    in this chaos involving gods, strange creatures, and fragile souls.
    
    In this guide, we will be focusing on the Lann type of character who 
    specializes in swords. He is more popularly known as a Sword Lann. The
    best traits of a Sword Lann is his ability to get out of harm's way
    fast as well as being able to use his evasion to lead into a counter
    attack. In essence, playing a Sword Lann is about hitting but not getting
    hit, which is very similar to the sport of boxing.
    
    
    
    
    ----------------
    II. Preparation:
    ----------------
    
    The first thing that you have to do is to set-up your controls properly.
    As a Sword Lann, being able to control your movements accurately is the
    key to surviving and accomplishing missions, no matter how hard they 
    are. To check out and modify the controls, just click Options at the
    main screen.
    
    
    
    Here is my recommended set-up:
    
    Controls:
    - Mouse Mode
    
    The reason why we will use Mouse Mode as our control is that it's a lot
    easier and more accurate to move the view around using your mouse than
    using your keyboard. As a Sword Lann, you have to be able to look around
    you while in the heat of battle so that you'll know which way to evade or
    attack.
    
    Next, click Advanced Settings. You'll see more choices. You can change the
    controls on the box on the left side to whatever key you feel most 
    comfortable with. 
    
    For a quick review, here are the default controls:
    W - Move Forward
    S - Move Back
    A - Move Left
    D - Move Right
    E - Grab
    R - Kick
    Shift - Run
    Left Click - Normal Attack
    Right Click - Smash Attack
    Space Bar - Evade/Dash
    
    Find the following settings and make sure you have a check mark on the
    box beside them:
    
    - Control Perspective with mouse. *IMPORTANT*
    - Auto-aim at enemies (when throwing).
    - Press Smash to kick downed enemies.
    - Grab when Attack+Smash are pressed.
    - Attack in the direction of the camera. *IMPORTANT*
    - Display boss names.
    - Always auto-aim secondary weapons. *IMPORTANT*
    
    
    
    
    -----------------------
    III. Sword Lann Combos:
    -----------------------
    
    As a Sword Lann, you don't have many skills that will deal huge amounts of
    damage individually. You will have to rely on combos in order to deal
    respectable damage.
    
    Keep in mind that you can CHANGE THE DIRECTION OF A COMBO ANYTIME because
    we control the direction of the view using our mouse. This is very useful
    because it gives you the opportunity to move somewhere else while you're
    still dealing damage.
    
    Also, remember that these combos are not just used for dealing damage,
    they are also useful for escaping. For example, if you are surrounded
    by enemies, there is one spinning combo that you can do where the monsters
    around you will get hit as you spin around to a certain direction. When
    monsters are hit, they won't be able to move or hit you back, and since
    you are able to move away, you have a better chance at finding a better
    fighting position.
    
    
    
    L = Left Click
    R = Right Click
    (NumberX) = number of times to press
    
    1. L(2) - a basic horizontal two hit combo from both swords.
    
    2. L(3) - continuation of the two hit combo, ends with a wide swipe.
    
    3. L(4) - continuation of the three hit combo, ends with a diagonal
    slash.
    
    4. R - just a stab, not really a combo. It's almost useless unless you 
    hit the monster with this resulting in a critical hit. It's true potential
    shows at higher levels when you have ranked up Critical Hit and you have
    weapons that can increase critical hit chances. When a critical hit occurs,
    you can perform Gliding and Lightning Fury attacks.
    
    5. L, R - a combo ending with a double diagonal upward slash. You are left
    momentarily vulnerable at the end because you are forced to stand in place
    for a while. 
    
    When you hit monsters with this combo, they usually stay in place at the
    end if they aren't knocked away. This can be useful if you want monsters
    to stay in place for a bit, but it's very dangerous if you are surrounded.
    
    6. L(2), R - a combo ending with a charging body rush. This is very 
    useful if you want to knock away monsters in front of you.
    
    7. L(3), R - the spinning combo. This is the most useful combo for now.
    This combo ends with you holding out your swords and spinning around to
    wherever you want. Not only do you damage the monsters around you while
    spinning, but the movement from your spinning creates a chance for you to
    escape and go to a better location if needed.
    
    8. L(4), R - a combo ending with a huge horizontal swipe in front
    of you. This deals a good amount of damage as well as a wide range. One
    more good thing about this is that you can cancel the final horizontal
    swipe by dodging/evading to another direction quickly.
    
    9. L(Repeatedly) - this combo ends up with you stabbing in front of you 
    as long as you have stamina left. This move is only possible to do if
    you have learned the Thousand Needles skill. I don't recommend this move
    because it leaves you at a stationary position, and whether you are 
    surrounded or you're only facing one monster, there's a good chance that
    you'll get hit somehow.
    
    10. L(Repeatedly), R - while you're still stabbing and you have stamina
    left, pressing R will lead to a huge horizontal slash attack in front of
    you. This is not recommended, especially for boss fights because you are
    left wide open for attacks.
    
    11. L(4 OR Repeatedly), R, L - the final attack is an area of effect
    ground smash from your two swords. All surrounding enemies within range
    are killed or knocked away. Very useful in extremely crowded situations.
    The ground smash part of this combo is unlocked once you reach Rank 9 of
    Thousand Needles.
    
    
    
    ----------------------------------
    A. Intermediate Sword Lann Combos:
    ----------------------------------
    
    These intermediate combos only require you to have certain moves but
    should work for any rank of the skill. They might seem common at first, 
    but when properly delivered, they can mean the difference between 
    surviving and defeating the enemies or getting killed. These are the
    most reliable combos that a Sword Lann can rely on.
    
    
    1. Double Crescent Chain - simply perform Double Crescent two or three
    times consecutively. This is very useful when a boss is stunned and you're
    trying to get a critical hit in for a chance to use Gliding Fury.
    
    2. Double Crescent -> Gliding Fury - after successfully landing a critical
    hit using Double Crescent, right click to use Gliding Fury. This is the
    most basic intermediate combo that you'll rely on a lot.
    
    3. Gliding Fury -> Lightning Fury - if a Gliding Fury hits with a critical
    hit, perform the Lightning Fury by right clicking. 
    
    
    
    
    ------------------------------
    B. Advanced Sword Lann Combos:
    ------------------------------
    
    Advanced combos require you to meet minimum skill ranks due to their
    special uses. Not meeting the minimum requirements could mean that the
    combos listed won't be as effective as they should be. These combos
    shine during very difficult situations such as in Gauntlet and Hero modes.
    Some might rely on Critical Hits, while others might rely on proper
    set ups.
    
    1. R -> Gliding Fury 
    Minimum Requirements:
    R9 Critical Hit
    R9 Gliding Fury
    RA Willpower Mastery
    
    At higher levels, you will find that most enemies will attack a lot faster.
    This is especially true in Gauntlet and Hero Mode. By using the Stab smash
    attack, which is done by a right click, you might get a critical hit in.
    This is why it's important to have your Critical Hit rank as high as 
    possible. The Gliding Fury will be your main damage dealer since it travels
    quite far and can hit multiple enemies with huge damage. A high will grants
    extra critical hit chances.
    
    2. R -> Gliding Fury -> Lightning Fury
    Minimum Requirements:
    R9 Critical Hit
    R9 Gliding Fury
    RA Lightning Fury
    RA Willpower Mastery
    
    This is the same as the first one, except with the addition of Lightning
    Fury. This is another reason why a high Critical Hit rank is important.
    
    3. Berserk -> Furious Seven
    Minimum Requirements:
    RA Berserk
    RA Furious Seven
    R9 Critical Hit
    RA Willpower Mastery
    
    Although Furious Seven is already a powerful move, it is better to use the
    extra damage boost given by Berserk. The first thing to do is to completely
    fill up your SP bar. Activate Berserk and then use smash attacks to fill
    up the SP bar again. Once it's full, use Furious Seven with it's amplified
    damage!
    
    4. L(4), R, L -> Gliding Fury
    Minimum Requirements:
    R9 Critical Hit
    R9 Gliding Fury
    R9 Thousand Needles
    
    If you get Thousand Needles to R9, it will let you use a ground smash move
    at the end of the combo. This ground smash will deal an area of effect
    type of damage to surrounding enemies. Since it can lead to critical hits, 
    use Gliding Fury when you can.
    
    
    
    
    ------------------------
    IV. Sword Lann Strategy:
    ------------------------
    
    Having some basic strategies in mind before going to battle can help you
    survive because you'll have ideas that you can rely on. As a Sword Lann,
    you can't just run in slashing at everything in front of you, especially
    in the more advanced dungeons, and most definitely not against bosses.
    You will need full control of your ability to dodge, understand patterns,
    and get timings right in order to become a good Sword Lann player. 
    
    
    
    1. Never stand in one place for too long.
    
    This is the most important rule of all, not just for Lann, but every 
    other character. Staying put means monsters will have the chance to 
    surround you and kill you. It gets worse when you face bosses who actually
    deal huge amounts of damage to you, no matter what level you are.
    
    
    2. Circle your opponents.
    
    Move in a circular path, either to the left or to the right when engaging
    enemies. The reason for this is that most normal monsters don't have
    combos and only attack once. This means that while they're trying to attack
    you, you're already on their side or behind them, ready to kill.
    
    Bosses are not that much of a different case. There are fewer opportunities
    for you to attack them, but circling them gives you a higher chance of 
    avoiding their attacks. 
    
    
    3. Don't attack bosses directly from the front.
    
    Bosses are unlike the normal monsters. Bosses will not stop moving or
    attacking as long as you have not hurt them enough. The best way is to
    keep circling them and let them finish their attacks, then go near them
    and deal some damage of your own.
    
    
    4. Know your sword's range.
    
    Another important thing that you need to know is your sword's attack
    range. Each sword has different range. Just try comparing the beginner's
    Twin Shortswords with the Blade of Ykesha or another sword. Their length
    is not just graphical, the longer the sword looks, the longer its reach is.
    The reason why you have to know how far your sword can reach is it lets
    you hit monsters from a farther position, which could mean the difference
    between getting hit and not.
    
    
    5. Study monster's attack patterns.
    
    Majority of the normal monsters have very predictable moves. As long as
    you keep circling them, they won't hit you. The bosses on the other hand
    are much more complicated. This is where studying their attack patterns
    come in very handy. Bosses have all sorts of attacks, from spinning 
    hammers to jumping exploding arrows. Most of them also have combo moves
    where if you get caught, you'll most likely die. Observe their moves for
    a while first and when you have a clear idea of how they move and attack,
    you'll be able to figure out their vulnerabilities.
    
    
    6. Know your combo's weaknesses and strengths.
    
    You can't rely on just one type of combo all the time and expect to not
    get hurt. Knowing the perfect situation to use each combo will enable you
    to have a better freedom of movement along with the ability to damage
    enemies. For example, the charging body rush combo which is done by pressing
    L(2), R, isn't a very good combo to use when you are surrouned by 
    aggressive enemies because even if you clear the path directly in front
    of you, the others from the sides and behind you are able to hit you 
    freely. In a situation where you are surrounded, a combo that can hit
    all around you is the best choice.
    
    
    7. Use your environment to your advantage.
    
    There are many ways by which you can use your environment to help you 
    defeat the monsters. Aside from grabbing the nearest log or vase and 
    smashing it on your opponent's head, you can also use the area for
    strategic purposes.
    
    For example, there are lots of tough enemies trying to surround and kill
    you. In this situation, if there aren't a lot of enemies who can shoot 
    projectiles at you, one solution is to go into a tight and narrow area, 
    such as an alley, and lead the monsters there. Since the alley is narrow,
    they won't be able to surround you. They'll only be coming in front of you
    where you can freely attack them as well. You have the advantage here
    because whenever you hit them, they stop attacking and you won't have to
    worry about getting hit from behind or the sides.
    
    Another example is by using traps to your advantage. In one of the early
    dungeons in Hoarfrost, you will encounter a trap with a spiked ceiling.
    To your left is a lever, and in front of you are angry goblins. As they
    rush towards you, you can kick the lever and crush them all with the
    falling ceiling spikes! 
    
    When it comes to boss battles, majority of them occur in areas where there
    are lots of destructible stuff, such as pillars. If you manage to get a
    boss near one of those destructible pillars, if they hit it (or if you 
    attack the pillar), the falling debris will actually stun them for a bit,
    giving you a chance to attack them all out!
    
    
    8. Be aware of the environment.
    
    Just because we can use the environment to our advantage doesn't mean it
    can't harm us. For example, in the first raid that becomes available, 
    which is against a giant polar bear in an ice cave, there are many ice
    crystal formations around the area. These things aren't there just to 
    be pretty. These are there to hinder your movements! Most of the time 
    people get killed by a boss is when they somehow get trapped and couldn't
    move. In a situation like this, it is best to destroy these obstacles
    first because later on, they might block your way while trying to escape,
    which then leads to your death.
    
    
    
    
    ------------------------------
    V. Sword Lann Priority Skills:
    ------------------------------
    
    In this section, we'll talk about which skills a Sword Lann should give
    priority to before the others. Although it is actually possible to max
    out all of your skills because you can earn the AP to upgrade them by
    doing missions, you will eventually have to settle with getting 10 AP per
    mission after you have completed all quests and finished that mission
    a number of times. By knowing which skills to give priority to, you will
    become a more efficient Sword Lann.
    
    Each skill has a description as well as information on how to use them.
    Some skills are listed here in the high priority section just because you
    need to get them to a certain rank in order to activate a more important
    skill.
    
    When ranking up skills, those with "As Soon As Possible!" can be ranked
    up in any order unless specified. Those with "Not Often" will have to wait
    until you have ranked up the "As Soon As Possible!" skills to a recommended
    level. Skills with "Only When Necessary" means that you can save AP by
    just ranking them up to the required level by whatever you're trying to
    use, such as swords and armor.
    
    Most of the time, the recommended rank to stop ranking a skill is Rank A.
    If you have to rank up multiple skills, then at least get the most 
    important one to Rank A before proceeding to the next skill.
    
    You can buy the skill books from the Mercenary Outpost, but some skills
    require you to finish stories or challenges first.
    
    
    
    
    
    1. Slip Dash
    When to Rank Up - As Soon As Possible! 
    AP Requirement - Moderate
    
    * Becomes more useful at Rank 9 and higher. Leave it at this rank if 
    you still need to rank up other important skills. Just remember that the
    moment it becomes possible to rank this up, then do so because it will
    save your life more than once and let you kill even the toughest of 
    bosses. 
    
    This is one of Sword Lann's starting skills, which also happens to be
    the most important way for you to evade enemy attacks. With this move,
    Lann lowers his stance and then dashes forward quickly. This move has
    "invincibility frames", which are moments in the animation where you 
    won't get hurt even if the attack passes through you. For example, at
    lower ranks, it will be hard to use Slip Dash to duck under a spinning
    hammer unless you time it extremely accurately. When you reach a higher
    rank, like R7 Slip Dash, you'll see that you don't need to be that
    accurate anymore to dash under the spinning hammer!
    
    Another function of Slip Dash is to act as a set-up move for Double 
    Crescent, another one of Sword Lann's most useful skills.
    
    There's also a strange way that you can put Slip Dash into good and
    practical use. Whenever you're near the edge of something where you can
    fall off from, if you move forward and then use Slip Dash, you'll zoom
    to the other side of the area, much like a "super leap" if you will. This
    is very useful if you want to jump from one place to another without 
    falling down and getting hurt, especially if you're on a bridge and you see
    monsters trying to chop it down on the other end.
    
    
    
    2. Nimble Dash 
    When to Learn - As Soon As Possible!
    AP Requirement - NONE
    
    How to Learn:
    - Rank up Slip Dash to Rank D.
    - Reach level 4 and do the "Nimble Dash" story.
    
    This is simply a second dash that you can do right after Slip Dash. As of
    now, the only rank available to it is F. Learn this as soon as you can!
    
    
    
    3. Furious Seven
    When to Learn - As Soon As Possible!
    AP Requirement - Moderate
    
    How to Learn:
    - Reach level 52 and buy the skill book.
    
    This is currently your most powerful SP (Special Attack) move. Furious
    Seven is comprised of seven strong Gliding Fury slashes, which is already
    very powerful alone.
    
    When you have a full 4 SP bars, you can activate this move by pressing
    the default key for SP moves (Z key). You can control the direction that
    each slash goes. At first you might be confused, but all it takes is a 
    little planning of when to use it and how to position your camera.
    
    The best way to use this is when the boss is temporarily stunned or when
    an entire crowd of monsters is clumped together. For the boss, you can have
    him right in front of you or to your left or right. Start the Furious 
    Seven move and right after the first hit, go the opposite direction to
    go back and hit the boss again. Repeat this until you're done with your
    seven hits.
    
    Furious Seven is just as imporant as your Slip Dash. If Slip Dash lets you
    survive, Furious Seven lets you get rid of the enemies, especially if you
    are playing on Hero Mode difficulty.
    
    
    
    4. Strength Mastery
    When to Rank Up - As Soon As Possible!
    AP Requirement - Heavy
    
    How to Learn:
    - Get to level 14 and buy the skill book.
    
    * Leave this at Rank D if you still have other important skills to rank
    up, such as Smash Mastery.
    
    Strength Mastery simply increases your strength. The more strength you 
    have, the more damage you can do to monsters. Another good effect of 
    having high strength is that you'll be able to carry heavy objects such as
    oversized pots which you can throw or smash at enemies.
    
    The reason why we can leave this at Rank D is just so you can activate
    the Weight Endurance skill, which will increase your ability to carry
    armor and weapons. Although having lots of strength also increases your
    damage, it is more important to have different offensive skills at a 
    higher level than just one passive skill such as Strength Mastery. Having
    different attack skills means you have a better way of dealing with
    different situations than being stuck with just one attack skill.
    
    
    
    5. Standing Endurance
    When to Rank Up - As Soon As Possible!
    AP Requirement - Light
    
    How to Learn:
    - Finish "Standing Endurance" story by bringing Light Battle Mail Greaves
      or Northern Pike Greaves to Marrec.
    
    * Get this skill to Rank 9 as soon as possible to gain the ability to roll
    away from danger the moment you get knocked down. This is the second most
    useful evasive/defensive maneuver next to Slip Dash.
    
    Standing Endurance helps you stay on your feet whenever you're hit. It
    also lets you get up a lot faster whenever you've been knocked down or
    when you're wearing heavy stuff.
    
    Another extra feature to this skill is if you get it to Rank 9, when you
    get knocked down, you can press the Spacebar to roll out of harm's 
    way almost instantly. This is very good for escaping combos from bosses 
    or additional hits. Just beware that the only direction you can roll is
    backwards, so make sure that if you do roll, you won't be trapped against
    a wall. This is still a lot better than waiting for around 5 seconds just
    to get up after being knocked down.
    
    This skill also requires very little AP, you might as well try to rank it
    up to Rank 9 to gain the advantage of rolling away.
    
    
    
    6. Combat Mastery
    When to Rank Up - Not Often
    AP Requirement - Moderate
    
    * Get this skill to Rank D right away just so you can activate Smash
    Mastery, then leave it alone for a while and just rank it up if you have
    no other important skills left.
    
    The only reason why it's up here in the high priority list is so you can
    get it to Rank D quickly, which in turn lets you learn Smash Mastery
    later on. Combat Mastery only increases the power of your normal attacks,
    but even at high ranks, normal attacks still won't do much against bosses.
    You will be relying more on your smash attacks for real damage.
    
    
    
    7. Smash Mastery
    When to Rank Up - As Soon As Possible!
    AP Requirement - Heavy
    
    How to Learn:
    - Get Combat Mastery to Rank D.
    - Get to level 22 and buy the skill book.
    
    * Always give priority to Smash Mastery before any other offensive skill.
    Offensive skills are all smashes, meaning if you have low Smash Mastery,
    they won't reach their full damaging potential. Just be sure to learn the
    offensive skills, and then get back to ranking up Smash Mastery. 
    
    Smash Mastery is one of your most important offensive passive skills. It
    increases the damage of your smash attacks, those moves that you do when
    you right click. This is where your real damage comes from. It is very
    important to rank this up as soon as you can.
    
    
    
    8. Double Crescent
    When to Rank Up - As Soon As Possible!
    AP Requirement - Moderate
    
    How to Learn:
    Reach level 24 and buy the skill book.
    
    Double Crescent is used after dashing in any direction. This is a jumping
    upward slash that is best used after evading an enemy's attack. This also
    has a good chance of damaging monsters critically, which can then lead to
    a chance to use another strong skill called Gliding Fury.
    
    Not only is Double Crescent very useful as a counter attack, it's also 
    useful in breaking off parts of a boss. The first example of a boss where
    you can break something off is the Gnoll Chieftain in Decisive Battle. If
    you avoid his spinning hammer attack or the smashing hammer attack, he will
    leave his head lowered near the ground. Use your Double Crescent to hit 
    his helmet and it will eventually break off after a few times!
    
    
    
    9. Gliding Fury
    When to Rank Up - As Soon As Possible!
    AP Requirement - Heavy
    
    How to Learn:
    Get to Level 24 and finish the "Gliding Fury" story.
    
    * Get this to the highest rank as soon as possible! The AP cost is very
    heavy, but this is your most powerful attack, it's worth it! If you still
    have other important skills to rank up, at least leave this at Rank 9 just
    so you can activate Lighting Fury, which is essentially a second Gliding
    Fury done right after the first critical hitting Gliding Fury.
    
    Gliding Fury is your first real heavy damage dealing smash attack. In order
    to use Gliding Fury, you need to hit a monster with a smash attack 
    (anything done with a right click) that does a critical hit. You know that
    your smash attack was a critical hit when you see a bright flash of light
    and hear a satisfying high pitched "shhwiing" sound. Once you have done a
    critical hit, right click and you'll do the Gliding Fury. Lann will rush
    forward with intense speed with one extremely powerful slash, knocking 
    down any normal monsters around, usually killing them all in one hit, 
    while dealing massive damage to bosses.
    
    Another way to use Gliding Fury is right after you get up using the Windmill
    move. If you have learned Windmill, then right after you do the spinning
    move to get up, press Spacebar to dash somewhere and then right click, you
    will then use Gliding Fury.
    
    There are two moves that gives the highest chance of a critical hit, which
    is needed to initiate Gliding Fury:
    
    a. L(3), R - this is the spinning combo. The spinning move itself hits
    for around 3 slashes or so, greatly increasing the chance for a critical 
    hit.
    
    b. Double Crescent - from my experience, Double Crescent also yeilds a
    good critical hit rate.
    
    
    
    10. Lightning Fury
    When to Rank Up - As Soon As Possible!
    AP Requirement - Light
    
    Hot to Learn:
    Reach level 40 and finish the Gliding Fury challenge.
    
    Lightning Fury is the second Gliding Fury. To use this, the first Gliding
    Fury must be a critical hit. When the first one is a critical hit, right
    click again and you will do the Lightning Fury. It doesn't look any 
    different to Gliding Fury.
    
    Take note that the AP requirement for this skill is very light, you might
    as well max it out right away because it definitely enhances your damage
    dealing ability! 
    
    Just to give you an idea of how great having both maxed Gliding Fury and
    Lightning Fury, if you happen to land those two moves on a boss, even if
    it is the same or higher level than you, you will take away almost an 
    entire life bar! On bosses whom you have out leveled already, you are 
    going to take away more than one bar, or kill them instantly as if they
    were normal monsters!
    
    
    
    11. Critical Hit
    When to Rank Up - As Soon As Possible!
    AP Requirement - Moderate
    
    How to Learn:
    Finish the "Chase" quest to access the "Critical Hit" story then finish
    it.
    
    * Critical Hit is what you need in order to initiate Gliding Fury and
    Lightning Fury!
    
    Offensively, this is the other most important passive skill for a Sword
    Lann. The first main use of Critical Hit is to let you use the Gliding and
    Lightning Fury attacks. The higher your Critical Hit rank, the higher the
    chance that your smash attacks will become Critical Hits and the damage
    caused by a critical hit will also be magnified. This is a very important
    skill that you have to max if you want to take full advantage of Gliding
    and Lightning Fury.
    
    
    
    12. Windmill
    When to Rank Up - Not Often
    AP Requirement - Moderate
    
    Hot to Learn:
    Finish the "Windmill" story when you have unlocked Dethrone the White
    Tyrant mission.
    
    * This is used to get back up after being knocked down, which can lead to
    a Gliding Fury if you dash when you get up. Just leave this at Rank F until
    you have finished ranking up other more important skills.
    
    Windmill isn't really that great, except for one feature. When you get
    knocked down, right click and you'll spin as you get up. Monsters near you
    will get hit but won't really get hurt. Once you're done spinning, dash
    to any direction and right click, you'll instantly do a Gliding Fury.
    
    
    
    13. Battle Respiration
    When to Rank Up - As Soon As Possible!
    AP Requirement - Moderate
    
    How to Learn:
    Reach level 26 and buy the skill book.
    
    Battle Respiration is what lets you recover your stamina a lot faster 
    when you are not attacking. This is very easy to notice once you've reached
    higher ranks for this. Right at the beginning of the game, if you keep
    using smash attacks, it will take a long time before you can recover your
    stamina, even if you're not doing anything. With high ranking Battle
    Respiration, it would take only a few seconds to completely refill your
    stamina, even if you're moving!
    
    This is one of the most essential skills of a Sword Lann because we rely
    on dashing in and out of danger, as well as using smash attacks. Slip Dash
    uses up a considerable amount of stamina when not ranked up well, so it's
    a good idea to rank it up along with Battle Respiration. 
    
    Battle Respiration is also very important because it lets us run and dash
    during boss battles without getting tired quickly. Bosses at later dungeons
    will be doing more and more combos, they'll be faster, and they'll even
    jump and dodge out of the way! If you don't have high Battle Respiration,
    you'll run out of stamina and you won't be able to move well. 
    
    
    
    14. Willpower Mastery
    When to Rank Up - As Soon As Possible!
    AP Requirement - Heavy
    
    How to Learn:
    Get to level 22 and buy the skill book.
    
    
    Willpower increases your chances of landing a critical hit on enemies. This
    is very important for Sword Lanns because the most powerful moves, Gliding
    Fury and Lightning Fury, both rely on a critical hit to happen before they
    can be used. Willpower also increases the maximum health.
    
    
    
    15. Weight Endurance
    When to Rank Up - As Soon As Possible!
    AP Requirement - Moderate
    
    How to Learn:
    - Raise Strength Mastery to Rank D.
    - Get to level 34 and buy the skill book.
    
    * Rank A is enough to let you wear Heavy and Plate armor sets at level
    44. Just rank up more when necessary.
    
    Weight Endurance increases your weight carrying capacity. This is very
    useful when you're going to wear heavy and plate armor types. Only rank
    this up when you are at the point where armor sets are made up of heavy
    and plate already, which is around level 20-32. 
    
    
    
    16. Heavy Armor Proficiency
    When to Rank Up - Only When Necessary
    AP Requirement - Moderate
    
    How to Learn:
    - Get to level 10 and buy the skill book.
    
    This is one of the important things that Lann needs to put AP on. This 
    lessens the weight of any heavy type of armor that you wear. Later on in
    the game, Lann's armor will be made up of both heavy and plate types. This
    is only considered a priority skill just because heavy and plate armor is
    Lann's most useful armor types.
    
    You don't have to rank this up right away. Before you decide to rank it
    up, go check the Heavy Armor Proficiency requirement of the armor set 
    you want to wear first so that you won't waste AP that you could put in
    other more useful skills.
    
    
    
    17. Plate Armor Proficiency
    When to Rank Up - Only When Necessary
    AP Requirement - Moderate
    
    How to Learn:
    - Get to level 30 and buy the skill book.
    
    The next armor type that Lann wears is plate armor, which is a lot heavier
    than heavy armor. Just rank it up according to what is required by the
    armor set you want to wear.
    
    *About Armor Proficiency***************************************************
    
    Also, another thing to note is that you can pretty much make progress in
    the game up to at least Boat 3 (Ainle) while just wearing your Premium
    Newbie Clothes. The reason for this is that as a Sword Lann, your focus is
    on evading hits and counter attacking. Also, you can join parties and 
    finish those dungeons that you find harder to finish alone.  You don't
    really need to waste AP on Light and Cloth Armor Proficiency.
    
    ***************************************************************************
    
    
    
    18. Twin Sword Mastery
    When to Rank Up - Only When Necessary
    AP Requirement - Light
    
    How to Learn:
    - Get to level 5 and buy the skill book.
    
    Just like before, check the sword's requirement and just rank it up to 
    there to save AP.
    
    
    
    19. Smash: Thousand Needles
    When to Rank Up - Not Often
    AP Requirement - Moderate
    
    How to Learn:
    - Finish the "Thousand Needles" story near the start of the game.
    
    * Raise this to Rank 9 just so you can use the ground smash area of effect
    move.
    
    This is one of the first offensive skills that you learn in the game. The
    "Thousand Needles" points out the stabs that you do when performing the
    move. To use this, simply don't stop left clicking and you'll go into the
    stabbing animation.
    
    Each stab uses 10 stamina, so in other words, the move doesn't exactly let
    you perform a thousand stabs! Not only that, but although you can change
    directions while you're stabbing, it doesn't really let you move far. You're
    still open to attacks from the sides and from behind.
    
    The only saving grace of Thousand Needles is when you get it to Rank 9. It
    lets you perform a ground smash area of effect attack. When you reach rank
    9, just press L(4), R, L. You will then end the combo by twirling and
    raising your two swords, and then driving them into the ground, causing
    a massive shockwave and explosion, hurting all the enemies around you. This
    is very good for clearing crowds of monsters, especially when you're alone
    and it also does great damage.
    
    Another way to use it is to perform Slashing High first, and then use
    Thousand Needles to stab something to death. With Slashing High, you 
    virtually have infinite stamina, allowing you to stab until the effect
    is over. Not only that, but you also won't be knocked down by boss attacks,
    which can be both good and bad. Still, you are a sitting duck as you 
    perform this move, and the negative overshadows the positive.
    
    
    
    
    --------------------------------
    VI. Sword Lann Secondary Skills:
    --------------------------------
    
    These skills are simply support skills. You don't need to level them up
    right away. You can even wait until all of the priority skills have been
    ranked up to Rank A before you start working on these. It's still up to
    you whether you want to rank them up now or not, since some are actually
    useful.
    
    
    
    
    
    1. Life Flare
    When to Rank Up - Not Often
    AP Requirement - Moderate
    
    How to Learn:
    - Get Willpower Mastery up to Rank D.
    - Finish the "Life Flare" story.
    
    Life Flare is a passive skill that lets you survive huge amount of damages,
    usually coming from bosses. If you are hit by an attack that is supposed
    to kill you, such as a giant hammer smacking you right in the head, and
    suddenly you see a red sparkly cloud-like thing around you, that means
    you've just been saved by Life Flare. 
    
    This isn't really something that we should rely on 100% because as Sword
    Lanns, our focus must be to evade those massive hits. It only shows it's
    true use during laggy moments in the game when you really have no control
    over your character. 
    
    At lower ranks, this will barely save you, but once you get it higher,
    you'll even be able to survive 4 direct hits from the red spider raid
    boss!
    
    
    
    2. Stamina Mastery
    When to Rank Up - When Possible
    AP Requirement - Heavy
    
    This skill increases the total amount of your stamina. Although at Rank A
    you'll only have 138 stamina, the 18 point increase is actually worth it
    for Sword Lanns. The reason is that since we rely on Slip Dash, if we rank
    up that skill to Rank 7, the Slip Dash will only consume 8 stamina. The
    18 point increase means that we have an additional two Slip Dashes that
    we can use to evade attacks, and some more extra stamina to actually run
    away.
    
    This is probably the most important secondary skill for the Sword Lann.
    
    
    
    3. HP Potion Proficiency
    When to Rank Up - When Possible
    AP Requirement - Light
    
    How to Learn:
    - Get to level 42 and buy the skill book.
    
    * Get this up to Rank A for good effects.
    
    This skill gives you the chance to gain a certain extra amount of health
    while drinking hp potions. In order to make this work, hold the key that 
    you assigned as your health potion key, then wait until your character
    brings down the potion in his hand and release the key. When timed right,
    you will have a red circular glow for a while saying that you successfully
    got the hp bonus.
    
    
    
    4. Agility Mastery
    When to Rank Up - When Possible
    AP Requirement - Moderate
    
    How to Learn:
    - Reach level 22 and buy the skill book.
    
    Agility reduces the time you are knocked down, which is a very good thing.
    It also enhances the effect of Battle Respiration, meaning you'll recover
    stamina a lot faster. This also increases your defense. 
    
    
    
    5. Health Mastery
    When to Rank Up - Not Often
    AP Requirement - Heavy
    
    How to Learn:
    - Get to level 30 and buy the skill book.
    
    This increases your health by 20 for each rank. It's not that important
    but it's good to rank up if you have nothing else to spend AP on.
    
    
    
    6. Stone Skin
    When to Rank Up - Not Often
    AP Requirement - Light
    
    How to Learn:
    - Get to level 26 and buy the skill book.
    
    When your armor breaks or when a certain body part doesn't have armor on,
    Stone Skin activates for that specific section. Instead of completely being
    defenseless for that part, Stone Skin activates and gives it some extra
    defense.
    
    At lower ranks, it's hard to see it's effectiveness, but the higher it
    gets, the better it gets. It may not save you from bosses completely, but
    any extra defense for low AP cost is always welcome.
    
    
    
    7. Berserk
    When to Rank Up - As Soon As Possible
    AP Requirement - Moderate
    
    How to Learn:
    - Get Combat Mastery to Rank C
    - Get to level 36 and finish "Berserk" story.
    
    Berserk is one of the most reliable attack enhancing skills for a Sword
    Lann. It only takes one SP Bar to use and it lasts for a minute at Rank
    A. The damage increase is also respectable, making it one of the best
    secondary skills Lann can have.
    
    
    
    8. Defense Mastery
    When to Rank Up - Not Often
    AP Requirement - Heavy
    
    How to Learn:
    - Get to level 18 and buy the skill book.
    
    * Only rank this up when you're actually able to use full heavy or plate
    armor sets. It will be useless if you don't.
    
    This is another skill where at lower ranks, it's very hard to appreciate.
    Only rank this up when you have raised the other more useful skills. Even
    at Rank 9, your defense will only be increased by 420. It's still a lot
    better to have a full heavy or plate set than having Rank A Defense 
    Mastery. 
    
    
    
    9. Campfire
    When to Rank Up - Not Often
    AP Requirement - Light
    
    How to Learn:
    - Get to Level 12.
    - Finish the "Nemesis" story.
    
    * Learn at least Rank F Campfire, just so you can repair your broken
    stuff while in a dungeon.
    
    When you use a campfire, you can sit near it and get healed as well as get
    buffs like increased damage.
    
    This isn't really a necessary skill to rank up, especially since you can
    always rely on Berserk for damage increase. If you have the spare AP, then
    go ahead and rank it up for the extra damage increase that you can stack
    up with Berserk's damage enhancement.
    
    
    
    10. Slashing High
    When to Rank Up - Not Often
    AP Requirement - Moderate
    
    How to Learn:
    - Get to level 38 and buy the skill book.
    
    This skill isn't useful offensively at all. What this skill does is it only
    makes you take damage from monsters but not get moved. Offensively, one
    might think that this is the perfect partner skill for Thousand Needles, 
    but this is actually the worst! First of all, Thousand Needles requires you
    to stay in place to continue stabbing. Although you won't get knocked 
    away even if you get hit, you still take damage. If the monster decided
    to do a combo on you and you can't be knocked away, then you'll take the
    hits a lot faster! You'll die soon. Another horrible aspect to this skill
    is that it takes 3 SP Bars to activate it! That's a lot! This skill only 
    lasts for a very short amount of time as well.
    
    Although this is probably the most useless skill when viewed from an 
    offensive manner, it's quite good if you wish to evade attacks or revive
    dead party members. Even if you get hit once while running away, you'll
    only take damage and you're still on the move. That's better than being
    caught in a combo without the chance to actually move at all.
    
    
    
    
    
    ***************************************************************************
                                   Part 2
    ***************************************************************************
    
    
    ----------------------------
    VII. Recommended Armor Sets:
    ----------------------------
    
    Here are some recommended armor sets for Sword Lann to wear. It is a good
    idea to know what the requirements are so that you won't be wasting AP
    ranking up the heavy and plate armor masteries when there are still more
    important skills to concentrate on.
    
    These sets were chosen while factoring in how fast one can level up to the
    first useful set, the ease of obtaining the set either from the market
    or by collecting materials and cash, and how good they are.
    
    Before we begin, I didn't include any of the armor sets lower than level
    20. Why is that? The reason is, levelling up in the game currently is
    very easy, especially if you understand and know the attack patterns of
    your enemies and bosses. You can practically solo majority of the missions
    as long as you are ranking up the "priority" skills regularly. You actually
    don't need to wear armor for any of the missions in the beginning boat
    "Perilous Ruins" because all of the monsters and bosses are slow and
    easy to predict.
    
    Also, remember that although this list only contains practical and
    functional armor sets, collecting the others not in this list is also
    good if you wish to earn more titles to increase your stats. You can
    always buy or craft the unwanted sets when they become cheap or when you
    have the important armor sets already.
    
    The more months pass, the better the chance that older armor sets become
    much cheaper and easier to obtain because people will be concentrating
    more on the latest stuff. The best way to get the other armor sets for
    the sake of titles and stat improvement is by waiting for their prices
    to go down. Just ask around and check the market often. 
    
    
    
    
    
    1. Blood Prince Set
    Type: Heavy
    Levels: 20-32
    Weight: 330 Stones
    Heavy Armor Proficiency: D
    
    The Blood Prince set is the first real functional set that you can buy
    or craft. It is actually good that you can still use it up to level 44.
    The materials are also very easy to collect from Ainle (Boat 3). If there
    ever was a default armor for Sword Lann, this would be it.
    
    It gives a respectable amount of everything, especially when considering
    that you finished Boat 1 and Boat 2 (Hoarfrost Hollow) practically naked or
    just wearing whatever quests gave you.
    
    Another reason why we want to use this is because starting from Ainle
    (Boat 3), bosses will start becoming more active and hit harder than 
    those Hoarfrost Hollow (Boat 2). Although we are supposed to not get hit,
    it's very hard to guarantee, especially due to lag or human error. Having
    an easy to make and dependable armor such as Blood Prince will increase
    our survivability and attack power.
    
    
    
    2. Elite Commander Set
    Type: Heavy
    Levels: 32
    Weight: 345 Stones
    Heavy Armor Proficiency: F
    
    The Elite Commander set is a "free" heavy armor set that you earn by
    doing the "Elite Commander" story. The quest comes from Ferghus later on
    when you already have access to Prairie Entrance/Ruins of Sanctity (Boat
    4). You get one part of the set for each part of the quest that you 
    complete.
    
    Unlike the Blood Prince set, this one only needs Heavy Armor Proficiency
    at Rank F to use, which is strange. Another big difference between this
    set and the Blood Prince is that there is a huge drop in strength. Although
    it lacks strength, it offers great will, which increases your chances of
    doing critical hits.
    
    Still, if you haven't ranked up Critical Hit to 9 and Willpower Mastery to
    A, the will this set offers seem to be useless.
    
    In terms of attack power, it's around 160 lower than Blood Prince. 
    
    Defense is just 132 lower than Blood Prince, which isn't really a lot.
    
    For a free heavy armor set, the only real problem is that it's 15 stones
    heavier than Blood Prince in total, so you might need to rank up your
    Weight Endurance earlier.
    
    Anyway, if for some reason you have no time to complete the Blood Prince
    set, this is a good alternative. It might be a tiny bit weaker, but it's
    almost as good as the Blood Prince with a tiny boost to your critical hit 
    due to it's will bonus.
    
    
    
    3. Spider Lord Set
    Type: Heavy
    Levels: 38-40
    Weight: 392 Stones
    Heavy Armor Proficiency: C
    
    The Spider Lord set is the first worthy set to go to raids for. You can
    get the materials for this by doing the "Hidden" raid mission in Boat 4,
    which leads to the Prairie Entrance and Ruins of Sanctity dungeons.
    
    The stat boost that this set gives over Blood Prince and Elite Commander is
    huge enough to give it an effort to collect materials for. Another reason
    to create this set is that you need the entire Spider Lord set in order
    to create the next great armor, the Laghodessa Slayer set, which is 
    actually an upgraded version of the Spider Lord.
    
    
    
    4. Laghodessa Slayer Set
    Type: Heavy and Plate
    Levels: 44
    Weight: 410 Stones
    Heavy Armor Proficiency: B
    Plate Armor Proficiency: B
    
    This is the upgraded version of the Spider Lord set. In order to craft this
    set, you first need to make the Spider Lord set. After that, you'll collect
    the materials from the raid mission called "Nightmare at the Ruins" from
    the giant green spider.
    
    This Laghodessa Slayer set actually gives a great boost in improvement from
    the Spider Lord set. Everything's been amplified considerably, and the 
    materials needed aren't that hard to get. The only problem you might 
    encounter is finding 34 green spider shells from the boss. Fortunately, the
    market seems to be overflowing with green spider shells since a lot of 
    people have already reached this raid mission. It shouldn't be too hard or
    expensive to obtain so go ahead and try to make this set.
    
    
    
    5. Royal Cadet Set
    Type: Heavy and Light
    Levels: 52
    Weight: 374 Stones
    Heavy Armor Proficiency: B
    Light Armor Proficiency: B
    
    Making the Royal Cadet set is part of the storyline so you'll end up
    trying to get a hold of this in one way or another. Fortunately, its stats
    are pretty good for a storyline related armor set. 
    
    The set is only slightly better than the Laghodessa Slayer set, but at the
    cost of agility. A massive boost in will pays for the loss in agility, 
    but the activation of critical hits is barely noticeable. The good thing
    about this set is it offers 38 more STR and 50 more DEF than Laghodessa
    Slayer set. They're not much, but crafting this set is very easy since
    most of the materials needed are common for throughout the related 
    missions.
    
    
    
    6. Sinister Half Plate Set
    Levels: 56
    Weight: 490
    Plate Armor Proficiency: B
    
    The Sinister Half Plate set is probably one of the most tiring sets to
    gather materials for. Materials are mostly collected from bosses and they
    rarely drop. Fortunately, it's all worth it because of the great increase
    in STR and DEF from the Royal Cadet set. Sinister set has 82 more STR
    and 620 more DEF than the Royal Cadet set.
    
    
    
    
    --------------------------
    VIII. Recommended Weapons:
    --------------------------
    
    There will be many swords available for you to use in this game, but
    getting them all will be too expensive. In this section, we will pick out
    which ones are worth getting.
    
    
    
    
    
    1. Skyfrost Twin Swords
    Level: 1
    Weight: 85 Stones
    Twin Sword Mastery: None
    
    This is the first good sword that you can craft that is worth it. Your
    starter sword just doesn't do good enough damage, that's why we need to
    replace it as fast as possible with this one. The usefulness of this 
    sword can actually last you up to the end of Hoarfrost Hollow (Boat 2).
    
    In order to craft Skyfrost, you need to finish the Decisive Battle mission
    in Perilous Ruins (Boat 1) first.
    
    
    
    2. Aodhan's Twin Swords
    Level: 16
    Weight: 99 Stones
    Twin Sword Mastery: F
    
    This is a quest reward that you get when you finish the "Aodhan's Sword"
    story. In order to get the quest, you need to finish the Decisive Battle
    related quests, and then finish the two "Objects of War" quests.
    
    Aodhan's Twin Swords are a lot better than Skyfrost Twin Swords and it's
    free. You might as well get this if you have the chance since the extra
    damage it provides will help you clear Hoarfrost Hollow better.
    
    
    
    3. Blade of Ykesha
    Level: 32
    Weight: 115 Stones
    Twin Sword Mastery: D
    
    The Blade of Ykesha is where you first feel powerful as a Sword Lann. The 
    damage and stat bonuses it provides far exceeds what the previous two
    can offer.
    
    The materials for this weapon are very easy to obtain from Ainle (Boat 3)
    and don't require much. The only material that you might have a bit of 
    trouble finding is the single Frost Stone it requires, which you can get
    from Hoarfrost Hollow.
    
    The reach of this sword is also a lot longer than the beginner swords! This
    means that you can stay away from monsters and still hit them! This is 
    very important, especially if you tend to solo dungeons a lot.
    
    
    
    4. Soul Slasher
    Level: 38
    Weight: 121 Stones
    Twin Sword Mastery: C
    
    This weapon also provides a respectable boost from the Blade of Ykesha,
    especially when it comes to the additional critical hit stat. With this
    sword, you'll have better chances pulling off Gliding Furies and Lightning
    Furies in a short amount of time! Another plus to this sword is the +58 
    Strength it gives, which contributes to the great damage you can inflict
    on monsters!
    
    The only problem with this weapon is that in order to create it, you'll
    need eight Solidified Blood pieces, which come from the jelly monsters
    in Ainle. Unfortunately, these materials are very rare, but if you happen
    to find them or see them cheap on the market, then get them and build
    this weapon.
    
    This sword becomes available to craft after you finish the "Hidden" raid
    mission.
    
    
    
    5. Blade of Ykesha: The Nihility
    Level: 42
    Weight: 125 Stones
    Twin Sword Mastery: C
    
    This weapon is the upgraded version of your old Blade of Ykesha sword and is
    also the reason why you should keep your original Blade of Ykesha. You just
    need a few easy to gather materials to upgrade your old weapon and you'll
    get this. 
    
    This is a very good weapon to make if you don't want to waste time trying
    to craft the Twin Nightmare, which requires a lot of materials from the
    raid boss called the Blood Lord. The difference between the Twin Nightmare
    and the Nihility version of Ykesha is just 64 attack points as well as a
    few points for other stats. 
    
    
    
    6. Ivory Twin Swords
    Level: 54
    Weight: 137 Stones
    Twin Sword Mastery: B
    
    This is a weapon worth gathering materials for. It also has long range like
    the Soul Slasher and best of all, the increase in attack power and other
    stats is very noticeable. The materials needed aren't that hard to get, but
    you'll just need a competent team to take on Irukul to gather 10 tusks from
    him. If you have the cash, you might as well just buy the tusks which
    don't seem to cost that much these days.
    
    
    
    
    ----------------------------
    IX. Recommended Accessories:
    ----------------------------
    
    Aside from the Hero Belt that you get from the gift box that you started
    with, there are other accessories in the game that are useful for Sword
    Lanns. Just because some are lower level than others doesn't mean they
    aren't more useful. It's all about what stats they offer.
    
    
    
    
    
    1. Friendship Ring
    Level: 6
    Stats: STR+4, AGI+4, INT+6, WILL+4
     
    The Friendship Ring is the first useful ring that you can have from all
    the rings available during the low levels. As a Sword Lann, you'll need
    all the STR, AGI, and WILL that you can get. Fortunately, this ring can
    be obtained for free by finishing the "Friendship Sword" quest near the
    beginning of the game. It is recommended to have two of these. Just buy
    another one from the market to get another.
    
    
    
    2. Old Cat's Eye Ring
    Level: 24
    Stats: STR+23, WILL+23
    
    This one gives a lot of bonus to STR and WILL. Unfortunately, it is quite
    a hard item to get because it drops from the giant jelly monster called
    Greed, which you can find as a mini-boss in the mission called Ulcha's
    Relic in Ainle (Boat 3). Fortunately, these don't seem to be that rare
    in the marketplace so just buy it from other people if you can. 
    
    
    
    3. Emptiness Ring
    Level: 32
    Stats: STR+17, AGI+17, WILL+17
    
    This is part of the Blood Prince set. Although the stats are a bit lower
    than Old Cat's Eye Ring, having the extra AGI instead of just STR and WILL
    can help a bit with recovering from being knocked down. You can craft
    this ring during the time when you can craft the Blood Prince set.
    
    
    
    4. Rampage Earrings
    Level: 34
    Stats: STR+25, AGI+18, WILL+20
    
    The first pair of useful earrings that you can have. You need to beat
    the boss named Rampage to get this. He is in the mission called Ruins of
    Sanctity on Boat 4.
    
    
    
    5. Bear Skin Belt
    Level: 48
    Stats: STR+32, AGI+14, INT+15, WILL+19
    
    Finally, your first useful belt aside from the Hero Belt that you get from
    the gift box! Just buy this from the market if you can since it's pretty
    cheap. 
    
    
    
    6. Sarghamiu Nose Ring
    Level: 48
    Stats: STR+63, WILL+17
    
    A huge upgrade from Rampage Earrings, despite the sacrifice of Will and Agi.
    You get this by beating Sarghamiu or simply buy this from the market.
    
    
    
    7. Warrior's Courage Ring
    Level: 52
    Stats: STR+38, AGI+44, WILL+10
    Set: Warrior's Courage
    Set Bonus: ATT+55
    
    Part of the Warrior's Courage set, this is definitely a huge leap from what
    the Old Cat's Eye ring can provide. Crafting it might be hard due to the
    amount of materials you need to collect, but it's definitely worth it
    especially since it gives an additional 55 attack points if you complete
    the set. 
    
    
    
    8. Warrior's Courage Emblem
    Level: 52
    Stats: STR+20, AGI+26, INT+20, WILL+20
    Set: Warrior's Courage
    Set Bonus: ATT+55
    
    The last part of the Warrior's Courage set. This is just as hard to make
    as the ring, but still worth it. Create the two items of this set to get
    the attack bonus!
    
    
    
    
    
    ***************************************************************************
                                   Part 3
    ***************************************************************************
    
    
    -------------------------
    X0. Sword Lann VS Bosses:
    -------------------------
    
    Sword Lann is very effective against majority of the bosses, especially
    the big slow ones. The only time that Sword Lann will really have any
    problem is when there's more than one boss or if the boss moves very 
    fast. Fortunately, a high ranking Slip Dash can let you dash under most
    of their big attacks, giving you the chance to either get close to them
    and use Double Crescent for some quick damage, or run away to safety.
    
    When a Sword Lann is playing in a party, one has to consider the probabilty
    of others dying. As a Sword Lann, Slip Dash will let you survive and
    evade bosses a lot easier than other character types. This means that you're
    most likely to be one of the few left standing during a boss battle. Use
    this to your party's advantage and revive any fallen members that you can.
    You never know when lag will affect your ability to use Slip Dash 
    effectively, so having more living members than dead ones works to 
    everybody's advantage.
    
    
    
    
    
    ----------------------------
    X1. Perilous Ruins (Boat 1):
    ----------------------------
    
    This is where the beginning boat (Boat 1) leads to. All the missions here
    are easy because they're just meant to introduce you to concepts about the
    game as well as to get a feel of how your specific type of character plays.
    The only trouble a newly created Sword Lann will have is in the mission 
    called Revenge because there are two bosses there, and at that point, your
    killing ability isn't that great yet. The other mission Sword Lann will have
    trouble with upon introduction is called Trampled Plains, where you 
    might have to beat two werewolf mini-bosses who are very fast, and three
    bosses at the end, one big and strong werewolf with the two smaller ones.
    
    Perilous Ruins also has a few traps that you'll have to overcome, but 
    nothing really hard. There's a giant rolling pin that you can easily avoid
    by hiding in one of the openings near a wall, and then there's the usual
    swinging logs that you can easily break by hitting it with the stab attack
    by right clicking, kicking, or slashing at it.
    
    
    
    
    
    1. Mercenary Training Site
    Level: 1
    Rating: Very Easy
    Boss: Wood Man Guard
    
    Reccomendations:
    - Solo
    - Hard Mode 
    - Kill an enemy using a smash attack.
    - Use a grab smash to kill an enemy and discover a title.
    - Grab a nearby object and kill an enemy to discover a title.
    - The wooden enemies are actually considered as "Gnolls".
    
    This is your very first mission. This is a tutorial level where enemies are
    animated wooden enemies. Just use one of your combos that ends with a 
    right click (smash) to kill them and finish the bonus mission requirement.
    
    
    Wood Man Guard:
    
    He is the giant wooden enemy at the end of the level. There's also a few
    of those smaller wooden enemies around. Take them out first, especially the
    archers so that nobody will be bothering you as you fight the boss. The
    boss is pretty one dimensional. He attacks in a slow manner doing a swipe.
    Just keep circling him going left while keeping him in your camera's
    view. This will make him miss you. At this point, use an L(2), R combo or
    use an L(3), R combo to give a good amount of damage to him. As soon
    as you're done with the combo, move a little away from him and start 
    circling him going to the left and repeat the process until he's dead.
    
    
    
    2. Fomorian Emblem
    Level: 2
    Rating: Very Easy
    Boss: Shadow Fang
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick or stomp the spiders in order to discover a title.
    - Oath: Win with 2 or fewer players.
    
    
    This is your first real mission where you actually fight monsters and not
    wooden enemies. Your enemies here are the wolf looking monsters called
    Gnolls. Some use clubs to hit you, while others use bows. They're all
    very easy to beat. There are also worms that bust out of the ground and
    just stay there doing nothing unless you stick to them too close, then 
    they'll actually swing their wormy bodies to hit you. There are also tiny
    spiders that you can kick or stomp on.
    
    
    Shadow Fang:
    
    Shadow Fang is very similar to the Wood Man Guard. The first thing you 
    need to do is kill his little underling Gnolls so that you won't be hit
    by a surprise attack. When you're done, concentrate on Shadow Fang. Treat
    him the way you fought Wood Man Guard, which is to circle to the left, 
    wait for him to miss his swing, then attack with the L(2), R or L(3), R
    combos. Repeat until he's dead.
    
    
    
    3. Gold Leather
    Level: 2
    Rating: Very Easy
    Boss: Embermain
    
    Recommendations:
    - Solo
    - Hard Mode
    - Break items in the environment to get ruin erg crystals.
    - Oath: Win within 15 minutes.
    
    
    Embermain:
    
    He is the orange Gnoll boss with a spiked weapon. The only difference he
    has with the others is that he has a forward moving spin attack which
    can easily be avoided by just staying away. Get near him at first and
    wait for him to crouch, that's the sign that he's about to start his two
    hit combo, which is an attack going down, followed by the spin attack. 
    Dont' stay in front of him as he's doing this, go to the left or right
    side. When he's done spinning, use an L(2), R or L(3), R combo to hurt
    him. Repeat until he's dead.
    
    An alternative and FUN way to kill him is to lead him back to the rolling
    pins trap. He'll get caught in them and take damage. It'll take a while, 
    but just have fun watching him get crushed over and over again as he kneels
    defenseless. He'll die soon enough.
    
    
    
    4. Gwynn's Request
    Level: 5
    Rating: Very Easy
    Boss: Foul Snowpaw
    
    Recommendations:
    - Solo
    - Hard Mode
    - Break items to get ice spirit remnant.
    - Get the drops from archers to get broken arrow.
    - Oath: Incapacitated < 10 times.
    
    
    Foul Snowpaw:
    
    The boss this time is an archer type with white fur. Just like before, take
    out the other weaklings first before dealing with the boss. Foul Snowpaw
    will usually shoot arrows that will miss, as long as you keep on circling
    going to the left. His special attack is just him jumping in the air to 
    shoot an arrow down towards you. Hit him with an L(2), R or L(3), R 
    combo and get away. He also has another attack when you're near him, which
    is just a simple stomp.
    
    
    
    5. Wind Through the Ruins
    Level: 6
    Rating: Very Easy
    Boss: Mad Grizzlepaw
    
    Recommendations
    - Solo
    - Hard Mode
    - Break items to get 5 rare ergs.
    - Oath: Season of Macha
    
    
    Mad Grizzlepaw:
    
    Another white furred Gnoll, he is more offensive than the previous bosses
    you have killed. When you first fight him, you might find that his health
    is a bit high, but that's fine because he has a limited attack set anyway
    that you can easily evade. Just keep circling to the left and you'll 
    avoid his normal attacks. He has two attacks the you have to watch out
    for. The first one is when he attacks normally, then suddenly he spins
    around. The second is when you're far from him and he suddenly runs and
    jumps towards you. This is why you should never stay in front of him, you
    have to be always on the move.
    
    One more tactic that you can employ to stun him is to lead him to one
    of the pillars around so that his spin attack will hit the pillar. Wait
    for him to get ready to attack then get out of the way! He will hit the
    pillar, which will then crumble and fall on him! When he gets hit by the
    debris, he'll kneel down, stunned, and you can attack him with all the
    moves you've got.
    
    
    
    6. Decisive Battle
    Level: 8
    Rating: Easy
    Boss: Gnoll Chieftain
    
    Recommendations:
    - Hard Mode
    - Party with other people on your first attempt to see the Gnoll Chieftain
      and then study how he moves and attacks.
    - Bring spears, the secondary weapons. You can throw spears at his helmet
      and it'll break off, it gives you the Crimson Rage Helmet.
    - Oath: Season of Macha for the first time.
    - Oath: Warrior's Challenge when you are ready to solo the mission as it
      cuts down the entire mission to just 2 levels instead of 3.
    - Use a spear to kill Bryalne, the big glowing wisp boss.
    
    
    Bryialne:
    
    This is just the random mini-boss that you may or may not fight in this
    mission. It is a giant wisp that just flies around and rams you. There's
    really nothing special about this one. Just wait for it to fly up in the
    air, move around a bit, and then charge towards you. Just keep circling 
    to either left or right and it'll miss you. As soon as it passes by, chase
    after it and then hit it with a quick L(2), R or L(3), R combo. It'll
    die soon.
    
    There's also a chance that you'll fight this wisp just after passing the
    rolling pins trap. If that is so, then an alternative way to kill it is
    to lure it back there and let it get crushed by the rolling pins over and
    over again.
    
    
    Gnoll Chieftain:
    
    He is big, red, and he has a giant hammer to squash you into human paste.
    This is your first real challenge as he is a huge jump in difficulty when
    compared to the other bosses. Despite his size, he still moves considerably
    fast and his attack range is very far due to his long and huge hammer.
    
    After killing the Gnoll Veterans, the chief will finally stand up and 
    decide to go after you himself. Unfortunately, there's a lot of underlings
    who suddenly appear to join him in killing you. The first thing to do is
    to clear the smaller Gnolls. There's a lot of them, but don't worry, you 
    can use the chief's attack to kill them by accident! Just lure the chief
    towards a group of little Gnolls and wait for him to wind up his hammer
    and raise his leg. This means he's going to do his massive spin attack!
    The little Gnolls will get hit and die in one hit from the hammer.
    
    When the other Gnolls are dead, it's time to take on the chief himself.
    The chief has two main attacks, a spinning attack and a downward hammer
    smash. 
    
    
    Spinning Attack - the chief will bring his hammer to his back and raise 
    his leg. After about 2 seconds, the chief will spin his hammer around
    towards you. In order to avoid getting hit at the lower levels, just run
    to his side and then run away so that he will spin to where you were once
    before. As soon as his spinning attack passes by, run towards him and 
    from a medium distance, use an L(3), R combo. You don't need to hit him
    with the L, L, L part of the combo, the real damaging part of the combo
    is the R smash, which is your own spinning attack. After hitting him with
    this, run away again and wait for him to do the next move.
    
    
    Downward Hammer Smash - the chief will raise his hammer high above his 
    head and then after about 2 seconds, bring it down to the ground, 
    smashing everything caught under it. This is his easiest move to avoid.
    Simply circle him to the left, wait for him to bring his smash down, and
    then quickly hit him with an L(3), R combo and get away quickly.
    
    
    Finally, when you're near the boss, he might try to kick you, so just
    simply dodge to the left and you'll be fine.
    
    
    Breaking Off Gnoll Chieftain's Helmet:
    
    To break off the chief's helmet, you can bring down his health to around
    2 or 3 bars. If you're playing hard mode, you'll know his health is low
    when he starts getting tired trying to attack you and just huffs and puffs
    in place. During this moment, his head will be lowered, exposing his 
    helmet clearly. Throw a spear to hit it. Wait until he recovers and then
    wait for him to get tired again and hit it once more to finally break it 
    off.
    
    Another way to break his helmet off is when you learn Double Crescent or
    Gliding Fury and you hit his helmet with one of those moves. The easiest
    to use is Double Crescent in this case. What you have to do is lure him to
    use his spinning hammer attack. Instead of circling to the left, run away
    from him instead so that he's still following you while he's spinning.
    When he finishes spinning, run in and use the Double Crescent on his
    lowered head. 
    
    You can also throw debris on his head, such as broken parts of pillars that
    you can find around the area. Doing this is a lot harder and riskier to 
    do though, as throwing and carrying things around make you move slow.
    
    
    
    7. Friends?
    Level: 8
    Rating: Easy
    Boss: Veteran Centurial Captain
    
    Recommendations:
    - Solo
    - Hard Mode
    - Oath: Win without potions.
    
    
    Veteran Centurial Captain:
    
    This is the first boss where you'll be made to wait and fight off wave
    after wave of opponents. You won't fight the captain yet as you'll have
    to kill around 75 of his underlings first, who are made up of Veteran
    Gnolls and archers.
    
    The best strategy for this level when you first encounter it is to rely on
    your L(3), R spin attack. You will be surrounded by 10 or more Gnolls
    at any given time, so being able to move and attack at the same time is
    very important. If you're having difficulty dealing with enemies from all
    sides, then lure them back to the staircase where you started from. This
    area is a lot narrower then the open field, meaning that the monsters are
    easier to keep in front of you or just to one side. Just be careful not
    to be caught in a combo and you'll be fine.
    
    As soon as you see the archers pop up, kill them as fast as you can. It 
    just takes one arrow to hit you to mess up your combo, make you stop in
    place, and give the entire group of Veteran Gnolls a chance to attack you.
    
    One of the most important things to remember about this battle is you will
    rely on your stamina for the entire encounter! Never let your stamina fall
    below half or reach 25% of your total, because that's dangerous. You'll
    need the extra stamina to run away or dash if needed.
    
    After killing around 75 Veteran Gnolls, the Veteran Centurial Captain will
    appear. There will still be other Veteran Gnolls so take care of them 
    first, just run away and ignore the captain for now.
    
    When you're done killing all the archers and the 100 Veteran Gnolls, it's
    time to kill the captain. He is actually nothing special. Just keep 
    circling to the left, make him miss his slow attack, use L(3), R on
    him and then move away. Simply repeat until he's dead.
    
    
    
    8. Revenge
    Level: 8
    Rating: Easy
    Bosses: Jagged Tooth and Wolf Tail
    
    Recommendations:
    - Party with other people if you still don't have the Double Crescent move
      or if it is your first attempt on this mission.
    - Kill 10 Gnolls with objects.
    - Kill 3 wisps with spears.
    - Break items to get 3 rare ergs.
    - Oath: Season of Macha
    
    
    Jagged Tooth and Wolf Tail:
    
    This is your first boss fight where you'll have to deal with two bosses
    at once. Jagged Tooth is the one who uses bow and arrows, while Wolf Tail
    is the one who uses a mace.
    
    There is a strategy to use that will let you solo these two even at low 
    levels. Although it is good to usually take out the archer first in this
    case, we can use him to hurt his friend! Jagged Tooth will charge up his
    attack from time to time. You know that this is happening when his arrow
    is suddenly glowing brightly. While this is all happening, put Wolf Tail
    between you and Jagged Tooth so that when Jagged Tooth shoots the big
    arrow attack, it will hit Wolf Tail and stun him! At this point, just
    use a quick L(3), R combo on Wolf Tail, and if possible, a simple
    L, R combo as he gets up. Get away and repeat the process until Wolf Tail
    is dead.
    
    When Jagged Tooth is all that's left, simply cirle him to the left, make
    him miss a normal shot or his glowing shot, and then pound him with an
    L(3), R combo. If he starts moving backwards, follow him and keep doing
    the combo until he starts attacking again. Repeat until he's finally
    dead.
    
    
    
    9. Trampled Plains
    Level: 30
    Rating: Hard
    Bosses: Black Breeze and two werewolves.
    
    Recommendations:
    - Party with people the first few times you do this mission. When you first
      gain access to this mission, it will be near impossible to solo. The
      mini-bosses are very fast and the boss is accompanied by the same two
      fast mini-bosses.
    - Bring spears and save it for the boss battle. It usually takes one or
      two spears to bring down Black Breeze and the two werewolves, giving you
      a chance to actually land a combo in.
    - By this level, you should have both Gliding Fury and Double Crescent, 
      even if you haven't maxed them out yet. They'll still be very useful.
    
    
    Two Werewolves:
    
    You return to Perilous Ruins at around level 30 to take on this mission.
    Unlike the other missions in Perilous Ruins, this actually requires 
    tokens for you to go in. 
    
    There is a possibility that you will have to fight two werewolves as
    mini-bosses in this mission. These two are very fast and they'll jump
    around to confuse you. Fortunately, the environment this fight happens in
    can be advantageous to you. There are pillars that you can break or lead
    the werewolves to accidentally jump into. If they jump into the pillars, 
    they'll break it and get stunned for a short amount of time. Land a quick
    L(3), R combo to deal some damage. There's a good chance you'll land
    a critical hit, so use your Gliding Fury when it happens to deal great
    damage.
    
    Another way to deal with these two is to get yourself near a wall. This
    removes any possibility for them to get behind you, so you'll just have
    to worry about your front and two sides. Wait for one to get near you
    and use your Double Crescent to get in a hit. If it's a critical hit, 
    follow it up with Gliding Fury. If one of them gets stunned, then use 
    the L(3), R combo to hit it for another chance at Gliding Fury.
    
    
    
    Black Breeze and Two Werewolves:
    
    This time, you have two werewolves with a big one named Black Breeze. They
    will all jump around and jump at you, even Black Breeze is surprisingly 
    fast!
    
    The first thing to do when you get to the boss battle area (it's the
    same one where you fought the Gnoll Chieftain) is to slowly go down the
    stairs. When you're near the bottom, you might be lucky enough to just
    lure Black Breeze alone or just the two werewolves without Black Breeze.
    In the case you are successful with just luring the main boss or the 
    two together, just go back up the stairs and fight them there. 
    
    Anyway, if you still have to fight all three at the same time, try to 
    focus on one of the weaker werewolves first. Run to the otherside across
    from the stairs and you'll be under the roof of the structure with 
    massive pillars. You can use the pillars to run around  in order to 
    avoid being attacked. This will also prevent them from surrounding you 
    all the time. 
    
    While there are still three monsters left, do not use the Gliding Fury
    yet. It's too risky because there's a slight delay at the end of Gliding
    Fury that leaves you open to attacks, and these monsters are very fast.
    Your best move for now is the Double Crescent because it allows you to
    attack while being moved somewhere else.
    
    After taking out one werewolf, go for the other. Just continue using the
    massive pillars as a shield against the boss and the werewolf. Use 
    Double Crescent and if ever the boss is on the other side of the pillar, 
    you can use the Gliding Fury on the werewolf when the chance occurs.
    
    Finally, when it's just Black Breeze who's left, hit him with a spear to
    stun him, then use the L(3), R combo to deal good damage with the
    chance for a critical hit, which you can then follow up with Gliding
    Fury. Just keep hitting him with a spear whenever he stands up and give
    him that spinning combo with Gliding Fury. After a long and challenging
    battle, you should emerge victorious.
    
    
    
    
    
    ------------------------------
    X2. Hoarfrost Hollow (Boat 2):
    ------------------------------
    
    Hoarfrost Hollow is an ice cave where Kobolds stay in. There are also
    bridges in the cave that you have to cross to the other side, but 
    usually, naughty Kobolds will chop the bridge down to make you fall! The
    way to deal with this is to look for a safe landing spot somewhere, for
    example, to the right of a bridge where the ice is going up. Instead of
    crossing the bridge, run towards the safe landing spot. When you're near
    the edge and about the fall off, use Slip Dash! You'll amazingly zoom
    towards the safe landing zone and won't take damage.
    
    Aside from naughty Kobolds chopping your bridge down, there are other
    traps that you have to be careful of. One is a falling spiked ceiling trap
    that kills instantly. You can lure the Kobolds under it and then kick the
    lever to kill them if you want. Another trap is where a rolling pin travels
    over and under a passage that you have to take. Another trap is something
    that resembles a scene from Indiana Jones, except that this time, it's 
    massive ice boulders that come chasing you down!
    
    
    
    
    
    1. Hoarfrost Hollow
    Level: 10
    Rating: Easy
    Boss: Cunning Etunoch
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kill Cunning Etunoch with objects.
    - Oath: Win without potions.
    
    
    When you first begin this mission, you'll be surprised by the giant polar
    bear who happens to pass by an opening and look at you for a while, as if
    to say you're going to be his next meal. You'll also be introduced to your
    first interactive trap after that scene. Simply wait for some Kobolds to
    get under the spiked ceiling, then kick or hit the lever to crush them. Be
    careful, this trap can kill you in one hit as well!
    
    
    Cunning Etunoch:
    
    This guy has an ugly name. Fortunately, he's very easy to kill as well.
    Kill the other Kobolds first and then deal with him. He's the green guy
    with the massive head. Simply circle him to the left and then unleash 
    the L(3), R combo after he misses. He'll die soon enough.
    
    
    
    2. Southern Rock Cliff
    Level: 11
    Rating: Easy
    Boss: Loud Etunoch
    
    Recommendations:
    - Solo
    - Hard Mode
    - Bring spears to disable Speedy Ekuloch.
    - Oath: Incapacitated < 3 times.
    
    
    Speedy Ekuloch:
    
    This one's a mini-boss who likes running away. Just like the other Kobold
    bosses so far, he's still predictable. Just avoid his attack while you
    circle to the left, and then give him an L(3), R combo. When you hurt
    him enough, you'll see the message on the screen that he's trying to
    run away! At this point, face him and throw a spear! If the spear hits,
    he'll kneel down and his escape will be stopped. Continue with the same
    tactic and he'll die.
    
    
    
    Loud Etunoch:
    
    He's not too different from the previous ones as well. He can do a 2 hit
    combo, but that's all he can do. He'll throw a normal hit, then swing his
    axe going back. That's it. Just circle to the left and then hit him with
    the L(3), R combo.
    
    
    
    3. Western Ice Passage
    Level: 11
    Rating: Easy
    Boss: Jolly Ebeloch
    
    Recommendations:
    - Solo
    - Hard Mode
    - Bring spears to hit Eflame with.
    - Oath: Win without using feathers.
    
    
    Eflame:
    
    This is another wisp mini-boss. He is no different to Bryialne in terms
    of fighting style. He just has one extra move where flames shoot out 
    from the sides, but that rarely happens and it rarely hits. Just make him
    charge towards you, dodge him to either direction, and then lay the
    L(3), R combo on it. If you want, use a spear to knock it down for a 
    while so that you can damage it more.
    
    
    Jolly Ebeloch:
    
    This one is a Kobold that uses a slingshot to fire from far away. He is
    nothing to worry about. Just circle to the left, make him fire off a shot,
    and then use the L(3), R combo. Be careful when you're close to him, 
    he might throw up at you and you won't be able to run for a set amount
    of time!
    
    
    
    3. Meet the Cave Spider
    Level: 12
    Rating: Easy
    Bosses: Two Red Soldier Spiders
    
    Recommendations:
    - Solo
    - Hard Mode
    
    
    Two Red Soldier Spiders:
    
    The fight happens in a place with lots of huts. Be careful not to get
    blocked by the huts or else you might get killed. Sometimes, if one of the
    boss spiders try to squeeze in through the huts, he'll die!
    
    Anyway, the only real attack you have to watch out for from these two is 
    the jump attack. You'll know they're ready to jump when they change their
    body position to a crouching one. Simply run or dash to the left, keep
    circling them and they won't hit you. Try to get the two of them in just
    one direction, and then use the L(3), R combo to hit them at the same
    time while moving away. 
    
    
    
    4. Another Slingshot
    Level: 13
    Rating: Easy
    Bosses: Brother Ebeloch and Jolly Ebeloch
    
    Recommendations:
    - Solo
    - Hard Mode
    - Bring spears to kill Eflame with.
    - Oath: Season of Macha
    
    
    Eflame:
    
    This mini-boss is back in this mission, simply treat it the same way you
    did the last time. When it's near death, use a spear to kill it to get the
    bonus mission points.
    
    
    Brother Ebeloch and Jolly Ebeloch:
    
    Now you have to fight two long range bosses. Nothing to worry about. Just
    focus on one target at a time and keep circling him. If you can, try to
    line up your target with the other one so that your target gets hit with
    the bullets from the other boss! Be careful because Brother Ebeloch will
    run away and his legs might hit you in the process.
    
    As always, use the L(3), R combo when one of them gets stunned. This time
    though, try to use the L(2), R charging body rush combo when you think
    there's not enough time for the L(3), R combo to finish. Simply focus
    on one boss at a time, then move on to the next and the mission will be
    over.
    
    
    
    5. Final Slingshot
    Level: 15
    Rating: Normal
    Bosses: Big Brother Ebeloch, Brother Ebeloch, and Jolly Ebeloch
    
    Recommendations:
    - Party with others when you're just starting this mission because you will
      have to fight three bosses at the end, which can be hard when you still
      don't have moves like the Double Crescent and Gliding Fury. 
    - Hard Mode
    - Oath: Season of Macha
    
    
    Big Brother Ebeloch, Brother Ebeloch, and Jolly Ebeloch:
    
    This is your first time to fight three bosses at once. You've fought the
    two before, the new one is Big Brother Ebeloch. Big Brother's specialty is
    to fire off three consecutive bullets. Although fighting the slingshot 
    brothers sounds pretty easy in theory, having to deal with Big Brother's
    three bullets, Borther's escape attack, and Jolly's normal bullets can
    be troublesome when combined.
    
    It is recommended to take out Jolly first, who is the boss in yellow
    clothing. The reason for this is that he doesn't have an escape attack
    and he can't fire off consecutive bullets at you. He's the easiest target,
    and in a battle where you're overwhelmed, being able to take out at least
    one enemy at a time greatly improves your chances of surviving.
    
    When dealing with Jolly, what you have to watch out for is the Big 
    Brother's 3 bullets. Try to line up Jolly with those shots so that he 
    gets stunned. Don't worry much about the Brother Ebeloch because his real
    power comes from his escape attack. Don't get too offensive with Jolly
    because he might vomit on you.
    
    When Jolly is dead, the next to take out is Big Brother Ebeloch. He is a 
    lot easier to deal with than Brother Ebeloch. Just wait for him to fire
    off three rounds while you circle to the left, and then make him eat the
    L(3), R combo. Brother Ebeloch is nothing to worry about.
    
    After killing Big Brother Ebeloch, it's time to deal with Brother. Just
    wait for him to miss, then give him the L(3), R combo. When he starts
    running away, move back and let him do so to avoid being damaged. Repeat
    and he'll die soon.
    
    
    
    6. Fomorian Order
    Level: 15
    Rating: Easy
    Boss: Speedy Ekuloch
    
    Recommendations:
    - Solo
    - Hard Mode
    - Bring spears to foil the escape of Fake Ekuloch.
    - Oath: Win with 2 or fewer players.
    
    
    Speedy Ekuloch:
    
    You have fought this guy before as a mini-boss in other missions. This time
    you will have to fight his "fake" versions twice before facing the real
    one. The two fakes will try to escape, so whenever they try to, throw a
    spear at them to stun them and then go in for the kill with the L(3), R
    combo.
    
    When you reach the third one, he's the real deal! This guy fights just like
    the two fakes, except that as an additional attack, he can go crazy and
    run after you while trying to chop you down repeatedly. When he starts
    running, you better start running and circling him to the left again!
    
    After he misses, deal with him using the L(3), R combo until he dies.
    
    
    
    7. Frost Stones
    Level: 17
    Rating: Moderate
    Boss: Quiremigal
    
    Recommendations:
    - Party during your first time because the three giant worms called the
    King Icedredge might give you trouble on your first encounter, then just
    solo next time.
    - Hard Mode
    - Bring Spears to knockdown King Icedredge worms.
    - Oath: Win without repairing armor.
    
    
    King Icedredge:
    
    There's a chance that you'll have to fight three giant blue worms called
    the King Icedredge. They practically attack the same way as the normal
    blue worms, meaning they'll try to hit the ground you're standing on
    by bashing their "mouths" with it or if you stay too close for a while,
    they'll start to swing twice from left to right. The only additional
    attack that they have is that they can spit green slime at you.
    
    Although the three giant worms are easy to deal with due to the nature of
    their slow and predictable attacks, the problem comes when they spawn
    grouped together. Not all of them will do the same attacks at once, and
    that means you might get hit with an attack you weren't expecting from 
    the worm you are targetting.
    
    The best way to deal with this problem is to find and target the worm that
    is away from the others. By doing this, you'll have a better chance of 
    attacking and not getting interrupted. Anyway, the technique is to move
    left or right and wait for the worm to spit the green slime. As soon as
    it spits, quickly run towards it and then perform a Double Crescent to
    hit it with. Use Gliding Fury when possible then run away. Repeat the
    process until it's dead.
    
    Now that you have taken care of one, the problem comes in dealing with
    two giant worms who are close to each other. Look at the area around you
    and you'll notice that there are huts and other objects lying around. Grab
    a heavy object or destroy a hut to get a large chunk of wood, and then 
    throw or use it to hit one of the worms. The objects have a good chance of
    knocking down the worms and you'll be able attack without being bothered
    for a while. Just be careful of the other worm as you attack the one that
    just got knocked down. As always, try to use Gliding Fury when you can.
    
    Another way to knockdown these worms is to throw spears at them. Only use
    long combos such as the L(3), R spinning combo and the L(4), R combo when
    the worm is down. These combos will give the worm time to attack you while
    you're in the middle of performing them so stick to using Double Crescent
    while they're still active.
    
    
    Quiremigal:
    
    Quiremigal is a lot easier to deal with that those three giant worms. When
    you first see Quiremigal, it will be inside what seems to be a strange
    bud or egg. It's just bizarre and disgusting. Surrounding it are normal
    little worms. The very first thing to do is take out the surrounding worms
    and be careful not to hit Quiremigal. As long as you don't damage it,
    the thing won't attack you, giving you a better chance to clear all of the
    normal worms.
    
    After you have removed the worms, you can try to destroy the nearby huts
    so that you'll have wood and other stuff that you can use as weapons just
    in case you want to.
    
    When you're ready, go ahead and start attacking Quiremigal. Suddenly, it
    will get mad and burst out of its bud/egg casing. It's really a huge red
    worm! Don't panic, it's very easy though. Just like with King Icedredge,
    you just need to be careful with staying too close to it because that's the
    only real way it can attack you with its body swing attack or mouth to 
    ground smash. The other attack it has is its ability to dig into the ground,
    grab a giant chunk of ice, and then throw it at you! As always, you can 
    easily avoid getting hit by circling around this giant worm.
    
    As for your attack, you can actually rush in a bit and perform a spinning
    combo to hit it and then use Gliding Fury to damage it more. Run away 
    after doing this because it will attack soon. You can also try to hit it
    with the long reach of your L(4), R combo, just start it from a safe 
    distance.
    
    When Quiremigal digs and grabs a huge chunk of ice, run to the left or 
    right, and when it throws the ice chunk, rush in and perform a quick 
    combo or Double Crescent, use Gliding Fury when possible. Repeat these
    simple steps and it'll die soon enough, just don't get impatient.
    
    
    
    8. Brynn's Research
    Level: 18
    Rating: Easy
    Boss: Robust Echeloch
    
    Recommendations:
    - Solo
    - Hard Mode
    - Bring small bombs to blow up wisps with.
    - Oath: Season of Macha
    
    
    Robust Echeloch:
    
    This guy looks like a football player. Anyway, this guy is very easy to
    beat because he is very predictable. He has three main form of actions.
    All of these actions are preceeded by him drinking a potion, and the color
    of the bubbles from the potion tells what action he will do. If the bubbles
    are red, it doesn't seem to really do anything for him or to us, so feel
    free to attack with a spinning combo or an L(4), R one from afar. If the
    bubbles are orange, simply continue circling him in either direction and
    then attack him with a spinning combo or L(4), R because he will just 
    throw something towards us. If the bubbles are green, quickly get behind
    him or to either side, as long as you keep away from his front because he
    will spit out green stuff. That's it, he's really nothing compared to
    other bosses and should be extremely easy to deal with.
    
    
    
    9. Source of the Rumor
    Level: 18
    Rating: Easy
    Bosses: Feeble Ebeloch, Constipated Older Brother and Hemorrhoidal Older 
    Brother
    
    Recommendations:
    - Solo
    - Hard Mode
    - Oath: Season of Macha
    
    
    Feeble Ebeloch, Constipated Older Brother and Hemorrhoidal Older Brother:
    
    This is more like a comedy mission. The story in this mission is that
    the three Kobold Brothers from before tried to eat the "Candy of Life" 
    which is supposed to make them immortal, unfortunately, it gave them tummy
    troubles instead! This is why their names were changed to reflect the
    ailment that they each have.
    
    Anyway, this time, only the Hemorrhoidal Older Brother has a slingshot 
    while the other two use axes. What makes the mission easy is that these
    guys are sick and they get stunned from time to time because they aren't
    feeling well. You can easily perform a spinning combo or an L(4), R combo
    on any of them without much worrying at all.
    
    Feeble Ebeloch uses just one axe. He swings it forward, then swings it
    backwards. That's it. The Constipated Older Brother uses two battle axes
    and just tries to charge forward and hit you twice. The Hemorrhoidal Older
    Brother still uses his slingshot to shoot you three times. The only sound
    advice here is to avoid getting surrounded by them. They'll mostly be
    stunned most of the time due to their sickness anyway so you can take out
    any of them easily. As long as they're in front of you, you'll have no
    real problem.
    
    
    
    10. Kobold Chief
    Level: 19
    Rating: Easy
    Boss: Sturdy Emuloch
    
    Recommendations:
    - Solo
    - Hard Mode
    - Bring spears to break Sturdy Emuloch's shield.
    - Oath: Season of Macha
    
    
    Sturdy Emuloch:
    
    First of all, take out the underlings when the battle begins. There's only
    a few of them and avoid Sturdy Emuloch as long as you haven't gotten rid
    of the little ones.
    
    When you're done with the normal monsters, it's time to take the big guy
    on. Sturdy Emuloch is huge and slow. He has a few slow attacks, but the
    danger here is that each of these attacks and easily break your armor, even
    if it is a Laghodessa Slayer set!
    
    The most important thing to do is to circle him to the left. He has an 
    attack where he will punch the ground twice while moving, so make sure you
    keep circling him. When he is in the middle of throwing the second punch,
    begin the spinning combo or an L(4), R combo and hit him from behind. If
    you get the chance to use Gliding Fury, then use it in a way that it will
    hit him while you slide going to his side or away from him.
    
    Another thing to watch out for is when he crouches down. Don't get near him
    while he is crouching because he will suddenly swing his arms both ways.
    What you can do is if you have a sword like the Blade of Ykesha or a Soul
    Slasher that has long range, then use the L(4), R combo from afar while
    he is crouching to hit him. Just to be safe, simply wait for him to get
    up again and then bait him into doing his two ground punches.
    
    There is also a very quick and easy way to kill him. In the area where you
    fight him, there's a hut near the left wall. It's the wall where you can
    hide behind to take a break from fighting. Destroy the hut in front and
    leave the hut to the side of this wall. Lead Sturdy Emuloch between the
    wall and the hut and since he is wide, he'll get stuck to the hut. The
    strange thing is, while he's stuck, he also takes damage from the hut! You
    can easily take away 3 or 4 bars of life from him this way before he 
    manages to push the hut aside or destroy it himself.
    
    
    Breaking Off Sturdy Emuloch's Shield:
    
    Study Emuloch's shield is on his left arm, which is on our right. Simply
    throw a spear there and hopefully it will hit. If you somehow don't break
    it off and you're already out of spears, then find some blocks of ice and
    throw it towards his shield. It will break after around 3 or 4 hits.
    
    
    
    11. Dethrone the White Tyrant - RAID
    Level: 20
    Rating: Easy
    Boss: Giant Polar Bear
    
    Recommendations:
    - Party during the first few times, solo afterwards.
    - Hard Mode
    - Brings spears to break off the bear's red eye.
    - Oath: Season of Macha
    
    
    Giant Polar Bear:
    
    Finally, you are ready to face your first raid boss! Raid bosses are a lot
    more challenging that the normal bosses. Raid bosses are typically gigantic
    in size, and they can normally kill everyone in just 1 or 2 hits! The first
    time you see this boss might intimidate you, but don't worry because as 
    long as you understand how it attacks, you will beat it.
    
    First of all, when you get to the battle area, you will be greeted by 
    a bunch of Kobolds. Get rid of them quickly and move forward. The entire
    Kobold group will suddenly get destroyed by the angry bear. Now that the
    real battle has begun, keep in mind that you must not stay too close to 
    the bear because it is too big and its attacks can reach you from far away.
    Simply keep a moderate distance between you and the bear and you should
    be able to effectively circle him to the left.
    
    The Giant Polar Bear actually has a number of attacks that you have to
    watch out for. The first one is his left paw attack. When he stomps his
    two front legs, it means he's going to use his left paw attack. At this
    point, you can easily circle him to the left or right. You can also hit
    him with a spinning combo or an L(4), R combo if you're able to read this
    move fast enough that you can quickly run to his left or right and perform
    the combos before he finishes doing the left paw attack. Only use the
    Gliding Fury to move away from the bear as you hit him.
    
    The second attack is his right paw attack. This move is a lot faster and
    more dangerous than the left paw attack. You'll know that he'll use the
    right paw attack when he raises his right shoulder and arm. Be sure you 
    are circling him to the left so that you won't get hit. Use a spinning
    combo when you know he's going to do this and then get away quickly. He 
    will also recover fast after this right paw attack, only try to use
    Gliding Fury going away from the bear.
    
    The third attack is a two hit right paw, left paw combo. The bear will
    raise its body and its right arm then swing the right arm first and then
    the left while the bear's moving forward. This attack is very dangerous
    and can kill you instantly. The best way to counter this attack is when
    you know that the bear's going to use this move, quickly run a bit to the
    left. The bear will then swing his right paw as he moves forward. At this
    point, the bear should be on your right side (because it didn't hit you!),
    so now perform a spinning combo while keeping the bear in front of you. He
    won't hit you anymore but you can still hit him from behind! Use the 
    Gliding Fury if you can then run away. 
    
    Another way to counter his two hit combo is by running to the left a bit
    as he swings his right arm, and then performing a Double Crescent after
    the bear swings it's right arm.
    
    The fourth attack that the bear has is a three hit swinging right paw
    combo. You'll know that the bear is going to use this when he stands up
    and roars in anger. After roaring, he will then swing his right arm
    forward, then somehow move in a curved manner with his second attack, 
    and then he finishes off the combo with another curved movement for the
    third attack. His movement seems to travel in a triangular way, so if you 
    are facing him and he is going to do this, move to his right or get behind
    him quickly to avoid getting hit.
    
    There is a way to take advantage of the fourth attack. When the bear roars,
    quickly run towards it and perform a Double Crescent in such a way that 
    you will land behind him. There's a good chance that you'll get the chance
    to use Gliding Fury, so use it and hit its butt! Whether you were able to
    use the Gliding Fury or not, quickly perform a spinning combo from 
    behind and then use another Gliding Fury if the chance comes. After that,
    let him finish his three hit combo.
    
    Other attacks to watch out for comes when you are behind him. He will 
    sometimes quickly swing towards you. If you ever find yourself in this
    situation, if you have a Rank 9 or higher Slip Dash, you can easily wait
    for his swing to nearly hit you, then quickly use Slip Dash going towards
    it. There's a good chance that you will not get hit. You can follow this
    up with a Double Crescent right after he misses you, and if you can use
    Gliding Fury, use it to hit him while getting away.
    
    The Giant Polar Bear is really a challenging boss the first few times you
    fight him but as long as you keep a safe distance from him and remember
    what to do in each situation, you should be able to solo him even while
    wearing just Premium Rookie Clothes.
    
    
    Breaking Off Giant Polar Bear's Red Eye:
    
    Breaking off the bear's eye is quite easy. Just wait for him to use his
    left paw attack (the one where he stomps twice) and move to his left. As
    soon as he gets up, from mid-range, throw a spear towards his eye. He'll
    hop backwards while whining if you successfully hit his eye. Make every
    spear count because Double Crescent doesn't seem to be capable of 
    taking out its eye.
    
    
    
    12. Prepare for Counterattack
    Level: 21
    Rating: Easy
    Bosses: Jolly Ebeloch, Shrewd Ekuloch, Cunning Etunoch, Robust Echeloch and
    Sturdy Emuloch
    
    Recommendations:
    - Party the first few times, solo when you are higher level and can deal
    more damage.
    - Bring spears to kill 4 commanders with to get money bonus and battle 
    points in Normal Mode.
    - Bring a campfire kit to use behind the wall of ice to repair armor or
    gain some buffs.
    - Hard Mode
    - Oath: Season of Macha 
    
    
    Jolly Ebeloch, Shrewd Ekuloch, Cunning Etunoch, Robust Echeloch, and Sturdy
    Emuloch:
    
    This battle is more of a "gauntlet" type of fight. You have fought each of
    these bosses before, but now there's a timer counting down and each time
    the counter reaches 0, the next boss arrives. Since there's a countdown, 
    the best way to deal with this is to bring a party with you if you're not
    yet strong enough to kill each boss within the time limit. However, if 
    you are already strong enough, just deal with each one as you have dealt
    with them before.
    
    As always, the first thing to do is remove the little monsters from the
    battlefield then take on the main boss.
    
    Although this mission seems boring, if you set it to normal mode and kill 
    at least 4 bosses using your spears, you'll get money bonus! You can earn
    around 20K each time you complete the mission as long as you do this. The
    downside is you'll have to wait for a long time for each boss to arrive.
    
    
    
    13. Culprit Behind the Disturbance
    Level: 27
    Rating: Easy
    Boss: Strong Ekelch
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kill 10 enemies with objects.
    - Oath: Season of Macha
    
    
    Strong Ekelch:
    
    Strong Ekelch is just a better version of Robust Echeloch. They even look
    the same! The only difference is that Strong Ekelch can power up and 
    become faster in battle. You know that he has powered up when his weapon
    glows green.
    
    For attacks, he has the green slime attack where he spits when you're
    nearby. Another attack is just his normal one hit attack where he moves
    forward while slashing once. He also has a 2 hit combo where he spins
    forward with a slash, and then he slashes backwards. His last combo is
    a 4 hit combo where is will slash  while moving towards you every second.
    
    Strong Ekelch is a fairly easy boss to beat. Simply circle him going to the 
    left and wait for him to spit out the green slime. When he does that, you
    have three choices on how to attack. You can perform your spinning combo,
    the L(4), R combo for long reach, or you can use Double Crescent on him.
    Use Gliding Fury if you can, but make sure that you're moving away from 
    him as you hit him.
    
    His attacks are pretty strong but easily avoidable. When he crouches down
    and starts shaking, that means he's powering up. His weapon will glow green
    and all of his moves are faster. There's a risk in using the L(4), R combo
    here because he's become faster. Stick to the spinning combo from afar
    or Double Crescent after making him miss.
    
    When he performs his 2 hit combo, you can actually use the L(4), R combo
    or spinning combo as long as you hit him from afar after you let him finish
    swinging his weapon back. Just make sure you watch for his forward spinning
    attack so that you'll know he's going to do the 2 hit combo.
    
    For the 4 hit combo, simply stay away and circle him going to the left. 
    Start the spinning combo or L(4), R combo when you are on his side or
    behind him as he's throwing the third of fourth attack of his combo, and
    then face him to make the last hit reach him. You'll have a good chance
    to use Gliding Fury at this point.
    
    
    
    14. Spider Overload
    Level: 33
    Rating: Moderate
    Bosses: Gloomy Echapelch and Mini-boss Spiders
    
    Recommendations:
    - Party at first because you'll be fighting multiple bosses at the same
    time with an army of spiders. You can solo this later after you've gained
    the ability to kill and stun monsters quickly with high ranking attacks.
    - Hard Mode
    - Oath: Season of Macha
    
    
    Gloomy Echapelch and Mini-boss Spiders:
    
    This fight is going to be hard if you don't have Rank A offensive skills 
    and the proper armor and weapons. At around level 33, you should have at
    least the Blood Prince set or an Elite Commander set and have the Blade of
    Ykesha as your weapon. Having two Old Cat's Eye rings also help increase
    your damage dealing ability.
    
    Gloomy Echapelch is a strange boss. It's actually a Kobold that seems to
    be mind controlled by a spider attached to its head. The worst part of the
    battle is that there's a lot of spiders trying to kill you, and then there
    are also at least 4 mini-boss spiders who will hunt you down. This is 
    literally an overload of spiders!
    
    Although this might seem like an impossible task, you can actually solo
    this fight. This is where your spinning combo, L(3), R, shines the most.
    You will always be surrounded by spiders, but the spinning combo will
    allow you to move to any direction while spinning your swords. The little
    spiders die, and your chances of being able to use Gliding Fury increases.
    
    Never stay in one location for too long, always run around and keep relying
    on your spinning combo to take out anything near you. Although you can
    use Double Crescent, it's not as effective because the moment you land, 
    something mind be already behind you ready to attack.
    
    Whenever you get the chance to use Gliding Fury and Lightning Fury, use
    them hitting the bosses. Although it would be good to be able to target 
    one boss at a time, being constantly surrounded is not exactly the best
    time to do this. Still, if you can manage to just pick one boss at a time
    and successfully hit him with the Gliding Fury and Lightning Fury attacks,
    then do so. If not, that's fine and just make sure you land the hits on
    them.
    
    As for dealing with Gloomy Echapelch himself, be careful because he is
    very fast. Fortunately, his attacks are very predictable. He will just 
    attack from the front with either a 1 hit attack or a 2 hit combo. Just
    keep circling to the left and you won't get hit.
    
    For the rest of the battle, just be patient and don't get surrounded
    and let the spinning combo and the Gliding Fury and Lightning Fury do the
    damage until the mini-bosses die. Eventually, only Gloomy Echapelch will
    remain and you'll have no problems left.
    
    
    
    15. White Tyrant's Challenge - RAID
    Level: 36
    Rating: Moderate
    Boss: Giant Polar Bear
    
    Recommendations:
    - Party the first few times, then solo it.
    - Hard Mode
    - Oath: Win with 4 or fewer players. This actually gives more exp in this 
    mission than Season of Macha for some strange reason.
    
    
    Giant Polar Bear:
    
    The bear is back and angrier than ever! His fur is bloody and it wants to
    kill you because you beat it earlier, not to mention you poked its eye
    out as well! This bear has become more powerful, faster, and has a new set
    of moves to obliterate you with! 
    
    Before you jump into battle, the very first thing you need to do is to
    destroy the ice formations around the perimeter of the main cave. The
    reason for this is that these ice formations can block your way when you
    need to get out of the bear's way. The most popular reason why people die
    fighting this bear is that they "got trapped". When people weren't trapped
    they just did fine, but the moment their way got blocked, the bear caught 
    them and killed them in a few seconds, mostly with belly smash attacks.
    When you're done clearing the area of ice formations while avoiding the
    bear, return to the center of the cave and start the fight.
    
    The first attack he has is a quick right paw jump attack. This is very
    similar to the right paw attack that he used in the "Dehtrone the White
    Tyrant" mission.
    
    The second new attack is the belly smash move. What the bear does is stand
    on its two hind legs, walk towards you for about 2 or 3 seconds, then try
    to squish you with its belly. Make sure you are not too close to him when
    he stands because his standing animation will hurt you. When he starts 
    walking towards you, run towards his right leg (which is on our left). As
    you are getting close to the leg, try move the mouse so that the view will
    show that the bear is more on our right side now and we are looking on its
    left side. At this point, which is around 2 or 3 seconds, he will start to
    belly smash the ground. Use Slip Dash going the opposite direction of the
    bear while avoiding its right leg. When done properly, you will slide just
    far enough to not get hit. After this escape, you can actually completely
    face the bear and use Double Crescent to hurt it. If you do manage to 
    get the chance for a Gliding Fury, make sure you are using it to hit the
    bear while moving away from it.
    
    Mastering how to escape the bear's belly smash move is the key to winning
    this battle, because it is the move that the bear can spam and kill you
    with the moment it catches you with one. The main idea is making the 
    bear's right leg the center of your view as you run towards it and not
    the bear's body itself. If the bear's main body is at the center of your
    view, then you haven't moved the view with the mouse enough. If you 
    remember this and time the Slip Dash just as the bear tries to belly smash
    you, you'll be safe. At first this method of escape can be hard, but once
    you get the feel for it, you can make a fool of the bear whenever he
    tries this belly smash move.
    
    The third new attack is the roaring ground shockwave move. The bear stands
    and roars just like before, but this time, his rage causes shockwaves on
    the ground to travel far and actually hurt you! This is why it is never
    a good idea to keep close to the bear for long periods of time. When the
    bear does this roaring ground shockwave move, don't face the bear directly
    and then start the L(4), R combo. When you do the L(4) part, the bear must
    not be in front of your view. The reason is you don't want to move towards
    the shockwave. When you are going to click the R part of the combo, quickly
    face the bear. By this time, the shockwaves have disappeared and the range
    from your sword will be able to hit the bear. Make sure you're using the
    Blade of Ykesha or the Soul Slasher sword for this counterattack to 
    reach the bear.
    
    The fourth attack is a simple jump attack in place. The bear just gets mad
    and jumps high and then drops at the same location. Nothing dangerous here,
    just make sure you dash away if you're near him to avoid damage. You can
    quickly hit him with a spinning combo move or the L(4), R combo is you start
    it just before he lands back on the ground. As always, use Gliding Fury to
    hit him while going away.
    
    The fifth attack is the same 2 hit combo that he used before. It's a right
    swipe and a left swipe while moving forward. Use the same counterattack 
    that you used before, which is to run to the left and then as soon as he
    begins using the combo, use the spinning combo and face him as soon as his
    first right swipe attack passes by, or use the Double Crescent after he
    passes by you. You can safely use the Gliding Fury towards him afterwards.
    
    Other attacks that you have to be careful with are its turnaround swipe
    whenever you're behind it and its "butt attack" that it does as it jumps
    backwards.
    
    This bear is actually easy, the only danger is that it can kill you in
    1 or 2 hits and completely break your armor if you ever get caught. It
    also has a long lifebar, so it's more a test of patience and concentration
    than anything else. Avoid using Lightning Fury because the bear recovers
    fast. Only use Lightning Fury when it's knocked down or when you're sure
    that you can use Lightning Fury to get away from it in time.
    
    
    
    
    
    -----------------------------------
    X3. Ainle - Hilder Forest (Boat 3):
    -----------------------------------
    
    Ainle is a town that's been attacked by fomors who seem to have been
    controlled by vampires. The town still features some vegetation, a sign
    of a once prosperous time that had the ability to grow all sorts of
    crops.
    
    Now that the town is burning, most of the area is inaccessible. Trees have
    been left without leaves while the cemetery has crumbled and lost all forms
    of beauty it once had to pay respect to the departed inhabitants of the
    town. Around the town, tools that were used to raise crops or clean the
    streets such as brooms and pitchforks could be easily taken to use as
    weapons of death. Flames blocking the way could be put out by tossing a
    huge jar of water towards it. A building's entrance blocked by burning
    debris could also be cleared by destroying a nearby supporting wood.
    
    The enemies in this town are the zombie-like goblins. They are grey and
    mostly harmless. They usually attack from the front with wooden clubs.
    Red spiders also litter the area for some inexplicable reason. There are
    also "blood jellies", little red blobs that can only try to reach out
    for you but still cause damage anyway. Of course, the main enemies, the
    vampires are present as well. These vampires are not your typical handsome
    looking types. These guys are literally skullheads who will claw, stab,
    or even cast fireballs to kill you. They have no intention of converting
    you into one of them, they just want you dead.
    
    
    Hilder Forest unfortunately looks just the same way as the Ruins of 
    Sactity. Trolls, huge creatures with wild hair that somewhat resemble a 
    mix between a gorilla and a dog, inhabit this place. These are very strong
    creatures and they are actually fast despite what their size may tell you
    initially.
    
    
    
    
    
    1. A Town Engulfed
    Level: 22
    Rating: Easy
    Boss: Servant of Twilight
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick 7 monsters to death.
    - Oath: With without wearing armor.
    
    
    Servant of Twilight:
    
    This oversized goblin is pretty easy to beat. He just does a 2 hit combo
    attack where he pounds the ground in front of him with his weapon, and
    then moves forward with a second swing. He is very slow and useless. Simply
    circle him to the left and perform either the spinning combo or the L(4), R
    combo. Use Gliding Fury and Lightning Fury when possible. As long as you
    don't stay in front of him, you won't be hurt at all.
    
    
    
    2. Hell Beyond the Door
    Level: 23
    Rating: Easy
    Boss: Information Chief Kalis
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick 5 spiders to death.
    - Oath: Season of Macha
    
    
    Servant of Hell:
    
    This goblin is a mini-boss that carries a pickaxe. He only has a few
    moves available and he's slow as well. Keep circling him to the left
    and you'll be safe. When he roars, he will do a jump attack. Most of the
    time, it's a 3 hit combo jump attack, so wait until he finishes his combo.
    From a safe distance, perform a spinning combo or an L(4), R combo and
    use Gliding Fury and Lightning Fury since he's slow. He'll die eventually.
    
    
    Information Chief Kalis:
    
    This guy is another big but slow monster. His attacks are easily read. His
    first attack is a simple downward slash from his sword. His second attack
    is a running upward slash, which he does after letting out a roar. His
    last attack is a forward spinning slash. Just circle to his left while
    maintaining a medium distance between you and him and you won't get hurt.
    
    To attack him, you can freely use the spinning combo anytime one of his 
    attacks end, or even use the L(4), R combo from afar. Alternatively, you
    can use Double Crescent when his first or second attack eneds, but when he
    does his spinning move, make sure he's finished before doing it or you 
    might get hit.
    
    
    
    3. Ellis' Trust
    Level: 23
    Rating: Easy
    Boss: Servant of Hell
    
    Recommendations:
    - Solo
    - Hard Mode
    - Bring small bombs to kill Servant of Hell with.
    - Oath: Equipment destroyed < 5 times.
    
    
    Servant of Twilight:
    
    You've fought this boss before on the very first mission in Ainle. He only
    has a 2 hit combo that moves forward, and you can abuse him with the 
    spinning combo or L(4), R combo. He's so easy that's probably why he got
    demoted to mini-boss status.
    
    Servant of Hell:
    
    This is the green guy with the pickaxe who uses jump attacks. Simply wait
    for him to stop jumping around and use the spinning combo or L(4), R combo
    on him. Use Gliding and Lightning Fury to dispose of him quickly.
    
    
    
    4. Wake Up Call
    Level: 24
    Rating: Easy
    Bosses: Information Chief Kalis and Servant of Hell
    
    Recommendations:
    - Solo
    - Hard Mode
    - Bring small bombs to kill Kalis with.
    - Kill 10 goblins with objects.
    - Oath: With with 2 or fewer players.
    
    
    Information Chief Kalis and Servant of Hell:
    
    This is probably one of the most shocking and brutal missions ever just for
    the introduction scene before the actual boss battle! Anyway, this time you
    will have to defeat both Kalis and the Servant of Hell at the same time.
    Fortunately, they are both slow.
    
    The easiest thing to do is focus on Kalis. He's more of a threat than the
    Servant of Hell who simply loves to jump around with his pickaxe. Deal with
    Kalis the same way you did before, just be sure that the Servant of Hell is
    busy jumping around somewhere else before doing the spinning combo or the
    L(4), R combo on Kalis.
    
    For a quick review, Kalis only has three attacks. A downward slash, a 
    running upward slash, and a spinning slash that moves forward. As for the
    Servant of Hell, he just jumps around a lot. Just focus all of your effort
    on Kalis and keep circling him to the left. Once you kill him, you can
    now easily take out the Servant of Hell. 
    
    
    
    5. Friend or Foe
    Level: 25
    Rating: Easy
    Boss: The Ashen
    
    Recommendations: 
    - Solo
    - Hard Mode
    - Kill 5 vampires with objects.
    - Oath: Win while playing solo.
    
    
    The Ashen:
    
    Finally, you get to face a real skullheaded vampire boss. This boss called
    the Ashen is pretty creepy at first because it looks so malnourished and
    it moves so slow. For a vampire boss, he's pretty easy. He can only attack
    you with his claws when you are in front of him. As always, circle him to
    the left or right to avoid the hits. 
    
    The only thing you really have to be careful of is his flaming ground smash 
    attack. What happens is he raises both hands and charges up some fire, then 
    moves forward, smashing both hands to the ground, causing an explosion. You
    just have to circle him and get behind him as he charges up the fire in 
    his hands. As soon as he creates the explosion on the ground, immediately
    perform a spinning combo or an L(4), R combo to deal damage to him. Use
    Gliding Fury to get away from him quickly because he might attempt another
    flaming ground smash.
    
    
    
    6. Piercing the Crescent Moon
    Level: 26
    Rating: Moderate
    Boss: The Red Bearer
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kill 2 jellies with small bombs.
    - Oath: Season of Macha
    
    
    The Ashen:
    
    This time, Ashen has become a simple mini-boss. Just like before, he can
    only claw at you when you're directly in front of him and he can use the
    flaming ground smash attack. Just wait for him to do the flaming ground
    smash and then attack him from behind with the spinning combo or L(4), R
    combo and use Gliding Fury when possible. He's very easy and should give
    you no trouble.
    
    
    The Red Bearer:
    
    This is the first "normal" boss (not a raid boss) that actually gives some
    challenge the first time you meet him. The Red Bearer's fighting style is
    similar to fencing. He has a long needle like sword similar to an epee. His
    attacks specialize in stabbing, but he can also do a swipe from time to 
    time. 
    
    This time, it is recommended to circle him going to the right since
    he mostly does stab attacks from his right hand (when facing him, it's on
    our left), which leaves his left side (our right) open to attacks. If
    you have the Blade of Ykesha or Soul Slasher, wait for him to perform a
    2 hit combo, that's when we'll attack.  Circle him to the right, then let
    him stab or swipe on the first part of his combo, and then perform the L(4),
    R combo from a safe distance to hit him. This is the safest way to hit him
    without getting stabbed. Also, don't stay directly behind him for too
    long because he can suddenly face you and hit you.
    
    
    
    7. Ulcha's Relic
    Level: 27
    Rating: Easy
    Boss: The Blood Drinker
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick Greed to death.
    - Oath: Season of Macha
    
    
    Greed:
    
    Greed, a giant red jelly, is the mini-boss of this mission. It is just
    as slow as the normal jellies, but its size gives it the advantage of long
    range attacks and area of effect damage!
    
    When fighting this monster, it is best to not rush in. Keep circling it
    to either direction from mid-range. Its attacks are comprised mostly of
    it trying to reach you by stretching or jumping towards you. After it 
    misses, you can perform a spinning combo or L(4), R combo to deal damage
    to it. Use Gliding Fury to hit it while getting away.
    
    The only thing you have to watch out for is when it tries it's aoe attack.
    What it does is it will vibrate a bit in place and then suddenly expand
    it's body to reach out all around it! Whenever you see it jiggle in place,
    run away quickly. Study the safe distance whenever it does this, and then
    next time, wait for it to expand once again. After it expands, hit it with
    the spinning combo or L(4), R combo and it should die soon.
    
    
    The Blood Drinker:
    
    This vampire boss called the Blood Drinker is very easy. His main attacks
    are all about shooting fireballs and he rarely claws at you. He'll raise his
    hand and form a fireball. As he does this, circle him to the left or right
    and then as soon as he throws the fireball, run towards him and use Double
    Crescent for quick damage.
    
    Alternatively, you can also hit him with the spinning combo or L(4), R
    combo when he is about to throw the fireball. What you have to do is as
    soon as he raises his hands to form a fireball, face right or left so that
    he isn't in front of your view and start the spinning combo or L(4), R
    combo. When you are about to press the R part of the combo, face him so 
    that it will hit. 
    
    The other attack that you have to watch out for is his flaming ground
    smash move, similar to the other vampire boss' attack. He'll raise both
    hands, gather fire power, and then smash it in front of him. While he's
    doing this, simply get behind him, wait for him to finish the attack, and
    then pound him with the spinning combo or L(4), R move. He's not a real
    challenge, very easy.
    
    
    
    8. Dead End Street
    Level: 28
    Rating: Moderate
    Boss: The Reaper
    
    Recommendations:
    - Solo
    - Hard Mode
    - Brings spears to kill Kalis with.
    - Oath: Season of Macha
    
    
    Information Chief Kalis:
    
    Kalis appears once again but this time as a mini-boss! His attacks are 
    still the same, a downward slash, a running upward slash, and a forward
    spinning slash. Simply circle him, wait for him to miss, and use the 
    spinning combo or L(4), R combo on him. Use spears to kill him for extra
    money.
    
    
    The Reaper:
    
    This vampire is a real challenge when you first meet him. He fights 
    similar to one of the vampire bosses with the epee, but he is a lot 
    faster, stronger, and the reach of his sword can be misleadingly far! Just
    to give you an idea of how far it can reach, if he is in the center of
    a medium sized room and you are against the wall, his stab attack will
    still reach you!
    
    This guy also has a few formidable combos of his own. His first attack is
    a swipe and then stab combo. The second attack is a simple uppercut with
    his left claw that he rarely uses. The other one is a 2 hit combo with his
    left claw followed by a downward slash from his sword. His final attack
    is a powered up stab attack which you can see that he is charging first
    as he stands still. This final attack has the longest range and will 
    damage you greatly.
    
    To fight this guy, we need to stay at mid-range. At close range, he has
    the advantage because he's too fast. The first thing to do is to circle
    him going to the right. We circle to the right because his stabs come from
    our left. Whenever he stabs, he leaves himself open on our right side.
    
    The best thing to do is to wait for him to use the powered up stab. The
    moment you see him charging his stab, quickly look to the right so that
    he will be on our left, and start doing the L(4), R combo. Quickly put him
    at the center of your view when you're about the press the R part of the
    combo. The huge swipe should hit him. Of course, having the Blade of
    Ykesha or a Soul Slasher is recommended.
    
    We can also use the same tactic when he does his two hit combos. Using the
    Doule Crescent is quite risky  because it requires us to get close to 
    him and he can easily disrupt our attacks due to his speed. It's best to
    stay and attack him from mid-range with our L(4), R combo.
    
    
    
    9. Being from the Other World
    Level: 29
    Rating: Easy
    Boss: The Knight
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kill Ashen and Gravedirt with objects.
    - Break off The Knight's Steel Blade.
    - Oath: Season of Macha
    
    
    Ashen and Gravedirt:
    
    These two are just mini-bosses. They are similar to the very first vampire
    boss. They're extremely slow and they'll just claw at you when you get
    too near. The only other dangerous attack they have is a flaming ground
    smash move where they charge fire above their head and smash it to the
    ground. Just get behind them when they do this and use Double Crescent, the
    spinning combo, or an L(4), R combo and then follow it up with a quick
    Gliding Fury. They're easy.
    
    
    The Knight:
    
    The Knight is actually a lot easier than the Reaper just because he doesn't
    move as much and he predictably casts fireballs when you are far away from
    him. His attacks are similar to what The Reaper has, but he doesn't have
    the long range capability of Reaper and the powered up stab attack. The
    only other move Knight has is when you get too close, he'll put fire on
    his sword and swipe at you. He also has a flaming ground smash which can
    be easily avoided by continually moving left or right.
    
    To beat Knight, circle him to the right. Wait for him to perform a stab
    attack and then use Double Crescent on him, and use Gliding Fury to get
    away when possible. When you see him put fire on his sword, move away a 
    bit so that you won't get hit and then perform a spinning combo or the
    L(4), R combo and make the final hit reach him. When he prepares a fireball,
    just continue circling him to the right, and as soon as he throws it, run
    to him and use Double Crescent. If he does the flaming ground smash attack,
    get out of his way and then use the spinning combo or L(4), R combo.
    
    
    Breaking Off The Knight's Steel Blade:
    
    It is very easy to break his steel blade. Simply stay far away from him
    and he will charge up a fireball. At this moment, just run to the left. As
    soon as he throws the fireball, quickly aim your spear at his sword on his
    right hand (our left) and throw it. He'll react if you successfully hit it.
    Do this a few times until it breaks.
    
    
    
    10. Blood Prince
    Level: 31
    Rating: Hard
    Boss: Blood Prince
    
    Recommendations:
    - Party the first few times, then solo later on.
    - Hard Mode
    - Kill 3 wisps with spears.
    - Oath: Season of Macha
    
    
    
    The Red Bearer:
    
    In this mission, we'll have to beat three former bosses. The first one is
    the Red Bearer. Just beat him the same way you did before. Just avoid the
    extra little vampire that appears from time to time.
    
    
    The Reaper:
    
    This one is the hardest of the three bosses. As always, remain circling to 
    the right and wait until it uses it's powered up stab or the 2 hit combo
    and then hit him with your own L(4), R combo. Remember to always stay at
    mid-range so his shorter hits won't hit you.
    
    
    The Blood Drinker:
    
    The easiest of the bosses. He just throws fireballs and uses a flaming
    ground smash. Just circle him to either left or right and then attack him
    with a spinning combo or L(4), R combo right after he throws the fireball.
    If he does the flaming ground smash attack, get behind him and pound him
    with the spinning or L(4), R combo.
    
    
    The Blood Prince:
    
    The Blood Prince is the boss of all these vampires. He is big and has a
    long sword as well. You can think of him as the combination of the best
    traits of the previous vampire bosses with a few extra moves of his own.
    
    His normal attacks are very similar to Reaper's attacks. He stabs and then
    spins around to swipe at you for a 2 hit combo. Sometimes, he can add a 
    third attack at the end with another extra swipe. These can easily be
    negated by circling him to the right where he is more exposed to attacks
    from us after right at the end of his combos. When you see him doing a 2
    or 3 hit combo, put him on your left view and start doing the L(4), R combo
    but as soon as you get to the R part, look at him again to make the R hit
    him.
    
    When he decides to throw fireballs, get away quickly! He will raise his hand
    and flames will twirl around his body. These flames will burn you! This 
    time around, circle him going to the left where it's easier to dodge the
    fireball. As soon as you see him releasing the fireball, you have two 
    choices. You can run towrads him and attack with a Double Crescent or just
    as he releases the fireball, begin the L(4), R combo while he's on your 
    right side and then face him to hit with the R part after he shoots the
    fireball.
    
    One of his attacks can be easily taken advantage of. When he does a weird
    pose as he leans back, he will move forward to attack and then suddenly
    jump backwards with another attack! Simply move to the left or right and
    as he jumps and misses you, perform a spinning combo or an L(4), R combo.
    
    Only use Gliding Fury to get away from him. Lightning Fury is not that 
    recommended because he usually recovers fast from attacking. Only use
    Lightning Fury when he's been knocked down.
    
    
    Breaking Off Blood Prince's Weapon:
    
    It's tricky trying to break his weapon because he moves too fast. The only
    good chance you have is when he tries to create a fireball above his head.
    At this point, hit his right arm with a spear. You can also use Gliding
    Fury or Double Crescent to break his weapon, but it's hard to pull off, so
    just try to use spears instead. It takes around 5 spears to break it off. 
    
    
    
    11. The Unveiling Truth
    Level: 41
    Rating: Hard
    Bosses: Ashen, Gravedirt, Servant of Hell, Information Chief Kalis, The Red 
    Bearer, Greed, The Knight
    
    Recommendations:
    - Party if at level 44 you still aren't strong enough to kill the Ainle 
    bosses in under 3 minutes each. Solo if you meet the requirements below.
    - Normal Mode
    - Kick Ashen and Gravedirt to death.
    - Bring spears to kill Greed with.
    - Oath: Any
    - Armor and Weapon: At least a Laghodessa Slayer Set with Soul Slasher.
    - Skills: Combat Skills at least Rank 9, Training Skills at least Rank A, 
    Restoration Skills at least Rank A, SP Skills at least Rank A.
    - Level: At least 44.
    - Use Attack Boost potions if you're not strong enough to deal massive 
    damage.
    
    * This is the beginning where missions in the game become a lot tougher and
    lack of properly ranked skills will kill you! This mission is still 
    possible to complete solo, but only if you have the above recommended ranks 
    for your skills. Remember that you have to kill all groups before the group 
    of Knight and Greed shows up in under 3 minutes each or they'll gang up on 
    you!
    
    
    Ashen and Gravedirt:
    
    This one's another gauntlet type of fight where you have to destroy a few 
    familiar Ainle bosses. The first team that you have to fight is Ashen and 
    Gravedirt accompanied by little vampires. Kill the vampires first so you 
    won't get distracted.
    
    Their attacks only consist of a few claw swipes if you stay in front of them
    and a flaming ground smash which you could easily avoid by circling them to
    the left or right.
    
    Group the two of them together and use the spinning combo to get the chance
    to use Gliding and Lightning Fury attacks on them. They shouldn't be a 
    problem even if they hit you since they're too weak.
    
    Use Berserk when possible!
    
    
    Servant of Hell, Information Chief Kalis and The Red Bearer:
    
    This is a very interesting mix of bosses that you have to fight at the same 
    time. Servant of Hell and Information Chief Kalis are slow bosses, while the 
    Red Bearer is the only fast one.
    
    By this point in the game if you meet the minimum requirements stated in the 
    mission information above, these monsters won't hurt you that much even if 
    you get hit, but you still have to be careful. Anyway, you can actually 
    group them together or at least Kalis and Red Bearer and just let Servant of
    Hell jump around as he pleases. Circle them to the left after making them 
    miss and then use the spinning combo and then Gliding and Lightning Fury 
    attacks if possible. Don't worry, this fight is really messy.
    
    If you get hurt badly, run away and use a few HP potions to heal up. Try to 
    get the extra hp HP bonus with at least Rank A HP Potion Proficiency. When 
    you're ready, group Kalis and Red Bearer together again and continue the 
    punishment. They'll get stunned a lot especially if you use Gliding Fury on 
    them.
    
    There should still be a little time left to deal with Servant of Hell after 
    beating the other two. Just keep circling to the left and chase this 
    monster. Right after his third jump, pummel him with the spinning combo and 
    Gliding Fury as well as Lightning Fury to keep him down for good.
    
    Use Berserk when possible!
    
    
    Greed and The Knight:
    
    Get rid of the little Jellies and others first. This time you have to beat 
    the giant Greed as well as Knight. The first target should be Greed because 
    he's easier to kill, just be careful because Knight will be throwing 
    fireballs at you. 
    
    As for Greed, the usual tactics apply, but since we also have to deal with 
    Knight at the same time, it's preferable to use the spinning combo to hit 
    Greed with instead of L(4), R combo from afar. The reason is the spinning 
    combo will at least move you to some other direction, making Knight's 
    fireball miss. Use Gliding and Lightning Fury to take out Greed. Don't 
    worry about getting hit by Greed since he's weak.
    
    After you destroy Greed, Knight should be a lot easier to deal with. 
    Circle him to the left or right and make him miss his combo and then use 
    the spinning combo or L(4), R combo. Use Gliding and Lightning Fury attacks. 
    He won't hurt you as much as the first time when you fought because you 
    have better equipment and skills this time around. He'll die soon enough.
    
    
    
    12. Regrets...Too Late
    Level: 42
    Rating: Hard
    Bosses: Monchopper and The Spark
    
    Recommendations:
    - Party with people for now. Solo if you can bring enough Palala bombs and 
    have at least met the minimum requirements from the previous mission.
    - Hard Mode
    - Bring spears to kill The Spark with.
    - Use small bombs to kill Moonchopper.
    - Kick 15 monsters to death.
    - Use Attack Boost potions if your damage dealing capabilities aren't 
    enough.
    
    
    Moonchopper and The Spark:
    
    Moonchopper looks like a highly upgraded version of The Reaper. He wears an 
    all black costume with massive white horns. His attacks also resemble what 
    Reaper can do, but much more complex.
    
    Moonchopper is best dealt with from mid-range. Although all of his attacks 
    can reach really far, especially the stab attacks, we need to still be 
    within mid-range so that if we use the spinning or L(4), R combos, we can 
    still hit him in the end.
    
    His first attack is a 2 hit combo started off with a stab from his right 
    hand, followed by a claw swipe from the left (our right), and then followed 
    by a spinning upside down jumping combo! This is the most dangerous attack 
    that you have to watch out for coming from him. This combo has a very high 
    chance of not only breaking your armor, but killing you at the end as well!
    
    To counter this combo, just lure him into doing it while circling him to 
    the right. Once you see him stab and then do the claw swipe, it's almost 
    guaranteed he's going to use the spinning combo as well. At this point, 
    put him in the left view and then start doing the L(4), R combo. Make the 
    R part hit him and then use Gliding Fury to pass by him. Don't use the 
    Lightning Fury because it's risky since he recovers quickly.
    
    His second attack is a normal 2 hit combo where he swipes with his right 
    hand and then stabs forward. The third attack is another 2 hit combo, it's 
    just two consecutive charged up stabs.
    
    The Spark is just an upgraded version of The Blood Drinker. He wears 
    the blue robe, but unlike other vampires, this is the first one that uses 
    lightning instead of fire as his elemental attack.
    
    Spark's most powerful attack is  one could be described as a 
    "lightning rain" attack. He raises his arms to gather lightning and then 
    numerous lightning bolts shoot down from the air in a straight light all 
    going towards his target. This can be avoided by simply circling him to the
    left. Just be careful because this attack has a somewhat wide range. To 
    counter this, make him shoot out the lightning rain first and then from 
    his side, perform a spinning combo and follow it up with Gliding Fury if 
    possible. 
    
    His second attack is the lightning ground smash, which looks similar to a 
    flaming ground smash. He gathers lightning above his head and then smashes 
    the ground in front of him, causing a mini lightning shockwave. Very easy 
    to avoid by staying from mid to far range. To damage him, just perform a 
    spinning combo or L(4), R combo right after he does the attack.
    
    His third attack is a simple lightningball attack. It's similar to how a 
    fireball attack works, except that it's made of lightning. To fight back, 
    just don't stay directly on the lightningball's path and use Double 
    Crescent or a spinning combo when you're near him.
    
    Fighting both of them at the same time is harder. Both of them are fast 
    and all of their attacks can reach far. Use the nearby trees and run 
    around them to separate the two temporarily. The only chance to beat them 
    if you only meet the previous equipment and skill rank requirements is by 
    killing one of them with the help of Palala bombs. Get them together and 
    use a Palala bomb. We need them to be near each other so that the Palala 
    bomb will stun both of them at the same time. 
    
    With them stunned, choose Spark as your first target. Use the spinning 
    combo all the time and use Gliding Fury and Lightning Fury when possible. 
    Activate Berserk and use Attack Boost potions if possible. After around 5 
    to 10 seconds, the stunning effects of the Palala bomb should wear off. 
    Just as the two are standing up, throw another Palala bomb. The moment the 
    Palala bomb explodes, the two should have been running towards you again 
    already. They'll be stunned again and simply repeat the process of 
    concentrating all of your attacks on Spark. When you get rid of him, 
    Moonchopper shouldn't be an issue at all.
    
    
    
    13. Shadowed by Darkness - RAID
    Level: 43
    Rating: Hard
    Boss: Blood Lord
    
    Recommendations:
    - Party for now unless you already have the ability to deal massive damage 
    to him.
    - Normal or Hard Mode.
    - Kick Blood Lord to death.
    - All party members must have at least Rank A or 9 in the skills that they 
    use to be effective, especially skills that cause damage.
    - All party members must bring Palala bombs.
    - At least Slip Dash Rank 7!
    
    * Currently, it is extremly hard to solo Blood Lord as a Sword Lann not 
    because of how hard he is, but just simply because of how little damage we 
    cause him even if our skills are mostly rank 9 or 7. We have no trouble of 
    avoiding his attacks, but the time limit for the battle is a little less 
    than 1 hour, and in order to really beat him alone, we'll have to 
    consistently use Gliding Fury almost once every opportunity, which is very 
    few and isn't always consistent.
    
    
    Blood Lord:
    
    Before heading out into the center of the place, clear out the nearby 
    obstacles to your right and to your left. Destroy the fences and the graves
    and then head to the center with an L(4), R combo to hit the monument in 
    the middle and hopefully topple it.
    
    The Blood Lord will appear and so will his little vampires. Kill the vampire
    s first. Lure all the vampires together and then use a quick spinning combo
    to take out majority of them. Just avoid the Blood Lord for now. There's 
    also a good chance that the Blood Lord will accidentally hit his own 
    minions, killing them. This is very true when he floats up in the air and 
    causes a meteor shower to fall, which covers a wide area, killing the 
    nearby enemies and anyone who gets caught under it.
    
    Once you have taken out the vampires, it's time to battle the Blood Lord! He 
    is the most powerful raid boss for now. Not only can he kill you in 3 to 4 
    hits even if you have rank 9 to 7 skills with the recommended equipment, 
    but he is also extremely fast and has the ability to teleport! You can 
    think of the Blood Lord as a "Super Lann" because just like us, he relies 
    on speed to kill.
    
    The very first important thing to remember when fighting the Blood Lord is 
    that whenever he teleports, he SHALL reappear right behind you! Remember 
    this fact! No matter what you do, whether you're running, attacking, or 
    doing nothing, he SHALL reappear behind you unless your back is against a 
    wall. Always make your camera look behind you.
    
    If you are against a wall, he will just reappear near your front or sides, 
    which is very bad because he is big and will block your way if you try to 
    escape or disorient you. Always stay away from the wall and stick to the 
    center of the battle area.
    
    The second most important thing to do while fighting him is to wait for him 
    to appear behind you, and then that's when you move going away from him to 
    your right. Just position yourself in the middle of the battle area. Do not 
    move at all. When he reappears behind you, that's when you move. In other 
    words, make your character run towards the lower right corner of your 
    screen while keeping him in the center of your view! Most of his attacks 
    come from his right hand and travel in a straight line, just be careful of 
    the massive wide swipes that he can also do. When you move to away from him
    going right, you'll always have a good view of what he's doing so that you 
    can counter what he's going to do, you'll be able to Slip Dash without 
    much risk, and it can allow you to run away from him and recover for a bit.
    
    The last important idea that you have to remember is that we are fighting a 
    counterattack type of battle. In other words, we let him attack us first, 
    then based on his attack, we move or hit him with something that works. The
    reason is he is very fast and only has a few vulnerabilities. Even at times 
    when he seems open, he can quickly attack us once again, that's why we 
    choose carefully when to attack him. This means even sacrificing an open 
    hit that we should have taken for the sake of not getting hit ourselves.
    
    
    Blood Lord has a lot of attacks that he can use!
    
    Flaming Ground Smash - just like other vampires, he can collect fire energy 
    with his hands and then smash the ground in front of him. To counter this, 
    simply use Slip Dash at the moment of impact to avoid getting hurt (this 
    should make you go backwards a bit), and then use Double Crescent to hit 
    back. Using Gliding Fury is risky after he does this attack. From a Flaming
    Ground Smash, he could attack right away with any of his other moves! The 
    best course of action is to stop after Double Crescent and start moving to 
    the lower right away from him again and watch what he does.
    
    2 Hit Claw Swipe Uppercut Combo - he uses his right arm to do a claw swipe
    (our left) and then follows it up with a left uppercut (our right). In order
    to counter this, simply use Slip Dash on the first swipe, and then move 
    forward towards him and use Slip Dash on the uppercut to avoid it. Use 
    Double Crescent. If you get the chance to use Gliding Fury, hit him with it
    while going to the right for a good chance to avoid whatever attack he may 
    try. This is the move where we can use Gliding Fury the best, just be 
    careful not to get stuck in front of him while doing Gliding Fury, which 
    sometimes happens.
    
    5 Hit Crazy Combo - first he will lower his head and then suddenly he will 
    claw all around him 5 times. If he does it in front of you, simply move away
     from him (go towards your camera) maybe around 3 to 5 steps and stop if you
    're still in good health. Right after he stops attacking, use the stab 
    attack R(1)! Yes! Finally the stab attack has a use! This is better than 
    doing a risky spinning combo or L(4), R combo because he might decide to 
    continue his attack with another combo or move! The stab attack also has a 
    chance to become a critical hit, which can then lead to Gliding Fury! Be 
    careful, only use Gliding Fury the moment you see him try to teleport away. 
    Otherwise just move to the lower right of the screen away from him.
    
    Clawing Fury - we just call it "Clawing Fury" because it's very similar to 
    our Gliding Fury. He slides forward with great speed with a single powerful 
    slash from his claws. Simply avoid this be using Slip Dash going to the 
    right. If you somehow Slip Dash in a way that he's still within reach right 
    after he does it, hit him with a stab attack and watch what he does next.
    
    Furious Claw 5 - this is similar to the yet unreleased "Furious 7" special 
    move for Sword Lanns. In this version, Blood Lord will use Clawing Fury 
    five times going left and right, changing directions all the time. If he 
    starts this in front of you, simply move away or go towards your camera for
    about 3 to 5 steps and then stop if you're in good health. If you need to 
    use an HP potion, now is the time, you can drink one before he finishes the 
    attack! If you want to fight aggressively, right after he ends his attack, 
    he will stop for a bit and then roar. Run towards him and hit him with a 
    stab or Double Crescent because there's a good chance he will just teleport 
    away.
    
    Meteor Shower - Blood Lord suddenly floats up in the air. After stretching 
    his hands and body, a meteor falls down in the surrounding area.There are 
    two ways to deal with the Meteor Shower. 
    
    Meteor Shower Strategy 1:When you see this happen, simply run far away and 
    dont' risk getting hit just to hit him a few times. Those things will burn 
    you, and that can bring your health down to very low soon! Simply stay away 
    and use this as a chance to use 2 HP potions if needed.
    
    Meteor Shower Strategy 2:
    If you are near him and he starts the animation for Meteor Shower, move away 
    a bit. Wait for him to float up in the air. As soon as he's up there, go 
    directly under him! The meteors will not hit you under him and you'll be 
    free to stab him a few times for a chance to get a critical hit. If you 
    ever hit him with a critical, only use Gliding Fury going behind him! 
    There seems to be less meteors falling behind him than to his sides and 
    front.
    
    Flaming Breath - the Blood Lord stands still for a bit and then suddenly a 
    long stream of fire escapes from his mouth! He blows this for a few seconds. 
    The only way to avoid this is to run as far away as possible because it can 
    reach you from half the area away! No use running to the left or right 
    because he'll just follow you around as he blows fire from his mouth. Use 
    this instead to take 1 HP potion. 
    
    Upside Down Claw Attack - when he teleports behind you, there's a chance 
    he'll reappear upside down and then swipe at you with his claws. Simply move
    away from him going to the right corner of your screen while keeping him in 
    view. The safest attack after you avoid his claw attack is to stab him. The 
    reason is the stab won't leave you open to attacks for a long time and 
    you'll have the option of reacting right away depending on what he does. 
    If he is just going to teleport, then use Gliding Fury when you can. 
    Otherwise, just observe what he does and counterattack accordingly.
    
    Claw Swipe - a simple 1 hit claw swipe attack. Simply Slip Dash to the lower
    right of your screen as you keep him in view. Don't use Double Crescent or 
    any attack yet because there's a good chance his attack will become a 
    Double Claw Dash.
    
    Double Claw Dash - this is a 2 hit combo where he will move forward as if 
    using the Clawing Fury, except it's just a normal wide claw swipe. The 
    first swipe comes out slow, but the second one comes out faster, so that's 
    what you have to be careful of. Use Slip Dash going to the lower right of 
    your screen to avoid the first and second claw swipes, and then stab him. 
    Use Gliding Fury going away from him if he doesn't continue into another 
    attack.
    
    
    When fighting as a party, it is recommended that everyone brings Palala 
    bombs. The most useful method is to have the first name at the top of the 
    party member list to throw the bombs as needed to stun the Blood Lord until 
    he runs out. When he runs out of Palala bombs, he'll tell the entire group 
    and the name below him will be the new Palala bomber. This goes on until 
    everyone has used up their Palala bombs. The Blood Lord remains stunned 
    for around 5 seconds after a Palala bomb goes off. The Palala bomber is 
    advised to not attack when it's his turn to throw Palala bombs and simply 
    throw them every 5 seconds.
    
    As soon as everyone gets in the boss room, quickly make a campfire if 
    possible with the highest rank available. After everyone's been buffed, 
    take out the obstacles to the left and right, and then use L(4), R combo 
    to take out the monument at the middle.
    
    The boss fight will begin soon and have the group take out all the little 
    vampires as fast as possible.
    
    When the Blood Lord's all alone, the leader must use a Palala bomb to stun 
    the Blood Lord. Everyone should rush in and use their strongest moves or 
    combos to deal massive damage to the Blood Lord. When he's about to move 
    again, the assigned Palala bomber must throw another one and keep the Blood 
    Lord stunned. 
    
    Simply repeat this simple process until the Blood Lord is dead. The only 
    thing that is required is everyone's participation with the Palala bombing 
    to keep the Blood Lord stunned.
    
    If for some reason everyone runs out of Palala bombs and the Blood Lord is 
    still alive, don't panic! Sword Lanns can act as the bait and avoid the 
    attacks while others can deal damage to the Blood Lord. Always watch the 
    status of your members and try to revive anyone who's dead, especially 
    those with party feathers.
    
    Another good tactic is for everyone to stay together while facing one 
    direction. The reason is that the Blood Lord will surely reappear behind 
    one of you, and since you're together, you'll be able to react quickly and 
    know which direction to attack. Most of the time when parties get wiped out 
    is when the Blood Lord kills everyone one at a time because everybody is 
    too separated. Even if somebody dies, as long as you're close, someone 
    will be able to revive the dead people.
    
    
    Breaking Off the Blood Lord's Mask:
    
    Breaking off his mask is actually quite easy! Simply wait for him to do the 
    Meteor Shower move. As soon as he lands back to the ground, throw a spear 
    right to his face and he'll react! 
    
    You can also throw a spear to make it hit behind his head (where you'll see 
    his hair and bald spot) as he's spinning in the air. Position yourself just 
    outside of the Meteor Shower's affected area. Just wait for him to spin 
    around in the air and just before you can see his hair and bald spot 
    directly in front of you, throw your spear. The time the spear travels 
    going up is enough to put his bald spot and hair right at the center.
    
    Another opportunity to hit his face with a spear is right as he uses the 
    Flaming Breath move. As long as you're in a safe area, throw a spear right 
    to his face!
    
    One more chance to hit his face with a spear is when he's chasing you. He 
    usually goes after you right after he does the 5 Hit Crazy Combo move and 
    the Furious Claw 5 attack.
    
    
    
    
    14. Beginning of the Memory
    Level: 53
    Rating: Moderate
    Boss: Meperdu
    
    Recommendations:
    - Party first.
    - Kick 10 Infected Hemdrills to death.
    - Kill Meperdu with a spear.
    - Hard Mode.
    - Oath: Any
    
    
    Meperdu:
    
    This is the first Troll boss you will face. Although he is pretty easy to
    beat, he has a shoulder charge move that will stun and damage you that can
    truly be annoying. The easiest way to deal with him is to circle him to
    the right. He doesn't have much health so it's better to use Berserk to
    increase your attacking power and finish this fight quickly.
    
    Shoulder Charge - whenever you are within mid-range, there's a chance he
    might attempt to use a shoulder charge move on you to stun you and
    cause damage at the same time. This is his most annoying move because if
    you get pushed against the wall, he could just repeat this and you'll die.
    If you ever get hit by this, try to Slip Dash to the right as soon as
    possible to escape! It's dangerous to try and counter this move so just
    wait for him to do something else before you go on the offensive.
    
    Double Club Swing - he will swing his club twice if you get close to him.
    The club can actually reach up to mid-range despite its deceptively short
    length. When you see him swing his club, just run away to avoid getting
    hit. You can also attack him while he's doing this by using Slip Dash to 
    duck under his swings and then use Double Crescent to counter attack. Run
    away and then circle him to the right from mid-range because he might 
    repeat this move.
    
    Overhand Smash-Club Spin - his two hit combo that we can fully exploit! He
    first brings his club over his head and smashes it to the ground in front
    of him. After that, he spins once to try and hit you with the club. To
    avoid the first overhand smash, just keep circling him to the right. As
    soon as he spins, use Slip Dash away from him and use Double Crescent. Use
    Gliding Fury to get away while hitting him.
    
    
    
    15. Investigation
    Level: 54
    Rating: Hard
    Boss: Harma
    
    Recommendations:
    - Party first, Meperdu is now part of the normal Troll squad you will fight.
    - Try to kill Meperdu with objects. You'll know he's near death when he
    starts getting tired. Hit him with objects at this time or have someone use
    chain hooks on him.
    - Hard Mode.
    - Oath: Any
    
    
    Harma:
    
    Harma is a magician type Troll. He is weak if you circle him to the right.
    He also shoots out black balls that will take out your stamina if you get
    hit, which is very dangerous for Sword Lanns! Also, don't get hit by his
    staff because that will also take out your stamina!
    
    Double Black Ball Attack - he swings his staff twice in a diagonal way and
    one black ball that hurts you and depletes your stamina is created with
    each swing. Stay close to him and Slip Dash towards him and to the right
    for each swing to avoid the black balls. Use Double Crescent on the second
    Slip Dash to hurt him and then use Gliding Fury going to the right.
    
    Charged Black Ball - he concentrates dark magic into a big black ball and
    after around 4 seconds, he fires it off towards you quickly. Just Slip
    Dash to the right to avoid this attack.
    
    Spinning Staff - if you stay close to him, he will spin around using his
    staff to hurt you. Just use Slip Dash to avoid getting hit and then use
    Double Crescent to damage him.
    
    
    
    16. West Hilder Forest
    Level: 54
    Rating: Moderate
    Boss: Matur
    
    Recommendations:
    - Party first.
    - Kill 5 jellies with small bombs.
    - Kick 5 Trolls to death.
    - Kill Arteoul with objects.
    - Hard Mode.
    - Oath: Any
    
    
    Arteoul:
    This is a wisp boss similar to Ephnesien who also uses explosive fire
    attacks. There is really nothing into this fight. All it does is try to
    bump into you and create an explosion when you're near it. It sometimes
    shoots a line of fire from the side which rarely hits you. Just put it
    against a wall and unload your Double Crescent and Gliding Fury attacks.
    
    
    Matur:
    
    Matur is an easy boss to deal with. He is actually a lot easier than the
    previous Troll bosses you've encountered. He just flings stones at you
    from a distance. He is weak if you circle to the left.
    
    Stone Throw - he'll throw stones at you from far away. Just circle him to
    the left and the stones won't hit you. Get near him and as soon as he
    misses, use Double Crescent on him followed by Gliding Fury to the left.
    
    Ground Pound - sometimes when you stay near him for too long, he'll walk
    forward and smash the ground with his fists, similar to an attack by
    Black Belly. Simply circle or Slip Dash to the left and then counter with
    Double Crescent followed by Gliding Fury.
    
    Power-up - he'll punch the ground and grab some kind of plant. After he
    eats the plant, he gains speed and power. He still attacks the same so
    this isn't an issue at all.
    
    Giant Rock Throw - while powered up, he'll pull a giant rock from the
    ground and hurl it towards you. Just circle to the left and Slip Dash
    to avoid it.
    
    
    
    17. Habitat for Wild Plants
    Level: 54
    Rating: Moderate
    Boss: Famenu
    
    Recommendations:
    - Party first.
    - Kill Famenu with a smash attack.
    - Kill Matur twice.
    - Hard Mode.
    - Oath: Any
    
    
    Famenu:
    
    At first impression Famenu might seem very scary and too powerful because
    he loves spinning around with his giant arm weapon. He also has a charging
    move that can get you pinned to a wall and kill you in a few seconds. This
    boss is fairly easy and predictable, but in order to fight him, we'll
    actually use the walls against him. He is weak if we circle him to the 
    left. 
    
    7 Spin Combo - this is his trademark move. He will get mad at first and
    then start spinning seven times while following you. Good thing this is
    not such a fast move. Although we can easily Slip Dash under each attack,
    it will be a waste of stamina. The 7 Spin Combo can easily be avoided by
    running away or circling him to the left while running. In order to do
    damage to Famenu, lead him to a nearby wall while he's still spinning. He
    will still try to spin by the wall will limit his movements. After his 
    sixth spin, get ready to watch for his seventh and final spin, as he's
    doing the seventh spin go ahead and use Slip Dash to get in close and 
    use Double Crescent then Gliding Fury to the left.
    
    Double Charging Thrust - he will hold his weapon in front of him and start
    running towards you. Use Slip Dash to dodge to the left, but keep your
    camera focused on him. He will stop running and charge towards you once
    more, so just Slip Dash to the left one more time. In order to counter this,
    go near the walls and make him charge right to it. This will trap him on
    his second attempt to charge at you and you will be able to easily use
    Double Crescent and Gliding Fury afterwards.
    
    Thrust-Swing-Spin Attack - he will stand for a bit and take a stance, then
    he will shortly charge towards you. After that, he'll hold his weapon back
    and swing it like a baseball bat, then end the attack with one spinning
    move. This combo is easily avoidable by circling to the left and using
    Slip Dash if you accidentally get near him. It's still best to lead him
    near a wall so that he won't be able to get away and then you'll be able
    to land a Double Crescent or a stab attack when he's done.
    
    
    Cheap Way to Beat Famenu:
    
    This boss fight always happens in the same room type. A long hall leads
    to a small square room where Famenu spawns after beating up the little
    Trolls. When Famenu starts his 7 Spin Combo move from the far left or
    right of the room, go back into the hall and he'll get stuck spinning
    into the wall trying to get you! You can use this time to drink potions
    if needed. Best of all, this is a very safe way to wait for him to
    finish his 7 Spin Combo, simply go back out and use Double Crescent and
    then Gliding Fury to damage him. Every time he prepares to do the 7 Spin
    Combo, go back to the hall and get him trapped.
    
    
    
    18. Forest Ruins
    Level: 55
    Rating: Hard
    Boss: Zyarga
    
    Recommendations:
    - Party first.
    - Use spears to kill Matur.
    - Use smash attack to kill 15 Hemdrills.
    
    
    Zyarga:
    
    Zyarga is only tough because of his oversized sword. Fortunately, his
    attack patterns can be easily read. Other than his sword, his other asset
    is his speed as he can move forward quite fast. He is weak if you circle
    to the right.
    
    Sword Thrust - he thrusts his sword once forward. Very easy to avoid, just
    move to the right. You can actually counter his sword thrust with your own
    stab! As soon as he moves forward, you also move forward but to his right
    and then use the stab smash attack. You won't get hit but you'll hit him,
    and if you do get a critical hit, use the Gliding Fury going to the right!
    
    Thrust-Spinning Slash - he thrusts his sword once just like before, but
    he turns around quickly with a spinning slash. Move right to avoid the
    thrust, and then use Slip Dash once he starts to spin. Use Double Crescent
    to damage him. If you get a critical hit, watch what he does next first.
    If he is going to use the Sword Thrust move, use Gliding Fury going to the
    right, if he's not going to use the Sword Thrust, use Gliding Fury going
    to the left.
    
    Cross Slash - sometimes he will slash twice towards you. You can stay away
    and then use Slip Dash on the second slash and follow it up with Double
    Crescent. Use Gliding Fury to get away.
    
    Triple Charging Thrusts - he gets mad and then thrusts his sword while
    moving forward three times. Simply circle to the right and make him miss
    twice. On the third thrust, use Slip Dash to move towards him and use
    Double Crescent to damage him. If you get a critical hit, watch what he
    does next. If he goes for a Sword Thrust, use Gliding Fury to the right, 
    if not, use Gliding Fury to the left.
    
    
    
    19. Forest Ruins
    Level: 56
    Rating: Hard
    Boss: Taonu
    
    Recommendations: 
    - Party first.
    - Bring spears to break Taonu's fangs.
    - Kill King Moss Jelly with a small bomb.
    
    
    King Moss Jelly:
    
    Another jelly boss. His only attacks are to expand into a circle with a 
    big diameter to hit everyone surrounding him and to stretch into one 
    direction to target a specific person. The easiest way to deal with him
    is to use the L(4), R combo to reach him just like how you've dealt with
    all other jelly bosses, and then run away so he won't reach you.
    
    
    Taonu:
    
    What makes this battle hard is that there are lots of little Trolls and
    you also have to deal with both Matur and Meperdu, which were former 
    bosses who have now been demoted into becoming normal Troll attackers. The
    very first thing to do is take out the little Trolls as well as Matur and
    Meperdu. The most important ones to take out first are Matur and Meperdu, 
    so get them together and use Furious Seven on them right away. Be careful
    because Taonu might join in and kill you fast. Furious Seven, when landed
    correctly should take out Matur and Meperdu right away, along with any
    little Trolls that happen to be nearby.
    
    Taonu himself isn't scary. He is just big, but his attacks are very easy 
    to read and dodge. Circle him to the right to make this fight and dodging
    attacks a lot easier. You can think of Taonu as an oversized Meperdu who
    has the ability to jump and power up.
    
    Rapid Mace Pound-Spinning Mace Combo - this is what he usually does. He
    will pound his mace on the ground a few times and then pause for a bit 
    before spinning with the mace. You can easily avoid the rapid mace pound
    by circling to the right. The spinning mace can easily be avoided using
    Slip Dash to the right. Use Double Crescent to damage him and then use
    Gliding Fury to the right.
    
    Jumping Mace Smash - he jumps up in the air and tries to smash his mace
    on you. Easily avoidable using Slip Dash, use Double Crescent to damage him
    then use Gliding Fury to the right.
    
    Power-up - he grabs some plant from the ground, eats it, then becomes 
    faster and stronger! He is still very slow compared to other bosses that
    you've faced despite this power-up. Only the damage increase is noticeable,
    all in all nothing to worry about.
    
    Rapid Mace Pound-Spinning Mace-Jumping Mace Smash Combo - a very simple
    combination of his normal attacks. For the rapid mace pound, just circle
    to the right. For the Spinning Mace, simply Slip Dash to the right or
    even go behind him. For the jumping mace smash, just Slip Dash back or
    to the right then use Double Crescent and Gliding Fury on him.
    
    
    Breaking Off Taonu's Fangs:
    
    His fangs are very easy to break off. The target is his big face. You have
    so many opportunities to break it off.
    
    Power-up - when he eats the plant, he will stand still. Throw a spear at
    his face.
    
    Jumping Mace Smash - use Slip Dash to dodge backwards, use Double Crescent
    to hit his face. It might take a few tries but it still hurts him.
    
    
    
    20. Shady Forest - RAID
    Level: 56
    Rating: Hard
    Boss: Klaus
    
    Recommendations
    - Make a party with a good mix of Sword and Spear Lanns, Fionas with good
    shields, and Evies who can use Mercury Trap.
    - Have someone bring spears to break Klaus' horn off.
    - Have two or more people bring chain hooks to temporarily disable Klaus by
    hooking his legs.
    - Kill Matur with a small bomb.
    
    
    Klaus:
    
    Klaus is a Troll magician. He uses big black balls that both hurt you and
    take out your stamina. Another thing that makes his attacks bad for you is
    that they can put a Damage Over Time effect on you and if someone touches
    you, they get infected by it, too! You know you're infected if you see
    black clouds around your body. 
    
    Right at the start of the battle, have any Spear Lanns start breaking the
    objects in the room, especially the spider eggs. The fight takes place in
    the same place where you fought the Giant Spider, which is a very small
    room with lots of stuff that can stop your movement. 
    
    The Fionas need to attract Klaus' attention so that he will run into them
    as they use Heavy Stander, the move where Fionas kneel and use their shield
    to stop anything in front of them. While Klaus is busy trying to continue
    running, everyone else can attack.
    
    Evies must also use their Mercury Traps to temporarily stop or slow down
    Klaus, which gives people another chance to attack him, use potions, or
    revive others.
    
    As a Sword Lann, most of Klaus' attacks are easily dodged by Slip Dash, just
    be careful not to get hit by the big black balls because it'll take out
    your stamina, making you useless and an easy kill.
    
    Charging Rush - Klaus runs towards someone. He usually runs towards a
    person who is drinking a potion or reviving others. This is easily dodged
    by using Slip Dash going to the left or right. Just be sure you're not too
    close when he starts running because it'll be almost impossible to avoid.
    
    Staff Attack - right after he stops running, he will use his staff to
    hit someone. Be careful because a black ball also comes out of his staff,
    which takes out the stamina of whoever is hit. Even if you avoid the
    black ball, the staff can still physically damage you. This is easy to 
    avoid by circling to the left and using Slip Dash. Use Double Crescent
    but don't use Gliding Fury yet because he might repeat this attack and
    you'll get hit for sure.
    
    Black Ball Barrage - Klaus raises his staff and a dark cloud forms above
    him. Multiple black balls come out of the cloud, travelling in every
    direction! This is his most annoying attack and also hardest to avoid.
    The only way you can avoid this is by using Slip Dash to dodge backwards.
    If a ball is going your way, it normally lands on where you were standing.
    By using Slip Dash to go back, it will just land in front of you. The last
    black ball he releases is a bit larger than the others and has homing
    capabilities. If you see the big black ball coming for you, start running
    to either left or right and use Slip Dash as soon as it's near you. You can
    also hide behind the walls where the balls can't reach you.
    
    
    Breaking Off Klaus' Horn:
    
    Klaus' horn is very hard to break off because he moves a lot and the only
    time he actually stands still is during his Black Ball Barrage attack. Just
    stay far away from him and wait for the Black Ball Barrage move. The moment
    he raises his staff, his horns are exposed so throw a spear to hit them.
    
    
    
    21. The Weeping Queen - RAID
    Level: 58
    Rating: Very Hard
    Boss: Spider Queen
    
    Recommendations:
    - Form a party that can use Chain Hooks, that's the only secondary weapon
    as of now that can affect the Queen.
    - Bring party feathers.
    - Have Defense Mastery at Rank 9, Life Flare at Rank 6, every offensive
    skill at Rank 6, Heavy and Plate Mastery at Rank A.
    - Practice using Chain Hooks until you're comfortable with how it works.
    - Oath: Any
    
    
    Queen Spider:
    
    This is the hardest and most irritating raid boss as of now. The Queen is
    too fast, too powerful, and uses cheap tactics to kill almost everyone in
    just one hit. This is why Life Flare is important to be at Rank 6, since
    the only way you'll have a chance to survive is by letting this skill save
    you!
    
    In order to have a chance to beat the Queen without having to resort to
    using Party Graces, a proper plan must be used, and that is called the
    Chain Hook plan. The Chain Hook plan involves having assigned players
    using chain hooks on both front legs of the Queen to hold her down, giving
    others a chance to attack all out. 
    
    To prepare for the Chain Hook plan, it is advisable to have at least 4
    people who can use chain hooks, but the ideal is a group of 6 chain hook
    people. Unfortunately, Evie types can't use chain hooks for some odd 
    reason. The reason why we need an even number of chain hookers is because
    it takes two hooks to make the Queen go down.
    
    The first thing to do, depending on how many people can use chain hooks, is
    to make a LEFT leg and RIGHT leg team. Left means your left, right means
    your right, while the Queen is right in front of you for the sake of 
    clarity. 
    
    The next thing after assigning people to be on LEFT and RIGHT teams is to
    assign a hooking order. The reason for this is to have a chance to 
    constantly hold the Queen down and not give her a chance to run away. For
    example, the first people from LEFT and RIGHT teams will use the chain 
    hooks on the Queen. After around 6 seconds, the Queen will start to get up.
    
    The second people from LEFT and RIGHT teams will then take over to use
    chain hooks on the Queen and the first people who used chain hooks will be
    free to join the attack. When the second people from both teams lose hold
    of the Queen, the first people from both sides can use their chain hooks
    again. They take turns in using chain hooks and attacking until they run
    out of chain hooks. If the last two members can use chain hooks, then it 
    will be their turn after the second people are done using chain hooks 
    instead of making the first people do it again.
    
    Here's an example to give you a clearer idea of how the Chain Hook plan
    works:
    
    LEFT Team Members - A, B, C
    RIGHT Team Members - D, E, F
    
    First People to use Chain Hooks: A and D
    Second People to use Chain Hooks: B and E
    Third People to use Chain Hooks: C and F
    * If C and F are Evie types, chain hooks are unavailable to them. Just
    let them constantly attack the Queen and build up their SP move bars.
    
    1. After the intro to the battle plays, the Queen will be standing in the
    middle for a few seconds. Both LEFT and RIGHT teams should use this time
    to go to their positions. LEFT team goes left, RIGHT team goes right.
    
     LEFT Team   QUEEN   RIGHT Team
    
    2. A and D should quickly aim for the nearest front leg of the Queen to
    them. The Queen will now go down for 6 seconds.
    
    3. While A and D are holding the Queen down, everyone else should attack
    with everything they've got. The Queen will only be held down for 6
    seconds. After 4 seconds, the Second People, which are B and E, should
    get ready to use their chain hooks on the Queen's legs.
    
    4. The Queen is now getting up. Second People B and E must now fire their
    chain hooks to the nearest front leg of the Queen to keep her down.
    
    5. While B and E are holding her down, everyone else should continue 
    attacking. After 4 seconds, C and F should be ready with their chain hooks.
    
    6. The Queen is now back up once again after 6 seconds. C and F must fire
    thir chain hooks to hold the Queen down some more.
    
    7. Everyone else must continue to attack. After 4 seconds, First People
    A and D should be ready with the chain hooks once again.
    
    8. The Queen is now back up! A and D must use the chain hooks to hold the
    Queen down once more while everyone else attacks.
    
    9. Repeat steps 2 to 8 until the Queen is dead or everyone runs out of
    chain hooks.
    
    
    When to use SP Moves during the Chain Hook Plan:
    
    1. Right after your turn using chain hooks - The reason for this is that
    for example, the First People are using chain hooks and you're part of
    the Second People. SP Moves can last more than 6 seconds, which is the
    maximum time the Queen can be held down. This means that by the time the
    Queen gets up, you're still not done using your SP move and you won't be
    able to use the chain hook on her with your partner. 
    
    2. While the Queen gives birth - this is the only real time she's not
    moving around. Don't waste your SP move since she's extremely fast while
    moving and you'll just miss.
    
    
    What to do if the Queen gets free or you run out of chain hooks:
    
    1. Start moving a lot - if you don't move, there's a good chance she'll
    just burst through the ground directly under you and get you killed
    right away.
    
    2. Don't attack if she's looking at you - if the Queen is aiming for you,
    you have to concentrate on avoiding her attacks. Attacking her at this
    moment will just get you killed.
    
    3. Revive fallen members - expect lots of deaths. You need to have others
    alive to serve as distraction because everyone can only attack her safely
    if the Queen is aiming for someone else.
    
    4. Use baby spiders as a source of SP bars - she gives birth to baby 
    spiders that have boss-like characteristics. They are tough to kill, but
    very easy to avoid. Use smash attacks to build your SP bars quickly.
    
    
    
    The Queen has a variety of attacks at her disposal, and avoiding them
    while she's aiming for you isn't really easy. The most important thing
    to remember is to never stand too close to her especially if she's looking
    at you. An easy way to determine where she will reappear next is by
    following the "BOSS" sign on top of her. Even if she's underground, that
    sign will still be on top of her.
    
    Ground Crawl - she digs into the ground then reappears behind you. She then
    starts crawling forward, hitting everything in front of her. The moment
    she starts crawling, use Slip Dash to the left. Just don't be too close or
    you won't be able to escape at all.
    
    Ground Claw - similar to Ground Crawl, instead of reappearing behind you
    in her entirety, only her claws are visible from the ground. The claws then
    move forward very quickly before disappearing into the ground again. This
    is a lot harder to avoid than the Ground Crawl due to its speed. Just like
    before, use Slip Dash to the left to have a chance to avoid it.
    
    Ground Jab - her claw bursts out from the ground, but instead of
    moving forward, it just jabs at you before going back underground. After
    1 second after bursting out of the ground, the jab happens. Use Slip
    Dash to the left and then use Double Crescent while you're on the side.
    
    Jump Attack - similar to how the other boss spiders jump. The Queen just
    jumps forward trying to land on you. Just stay away or use Slip Dash to
    get away. She's too big to Slip Dash under.
    
    Vertical Jump Smash - instead of jumping forward, the Queen jumps up high
    into the air. After around 2 seconds, she lands on top of you. The moment
    she's in the air, start running away. Right as she lands, use Slip Dash
    to get away and use Double Crescent to hit her. Use Gliding Fury to the
    right to escape.
    
    Jab-Swipe-Spin Combo - this is very similar to Thorn Laghodessa's combo.
    She jabs at you with one claw, follows it up with a claw swipe, and then
    finishes it with a spin attack. If you're close, use Slip Dash to avoid
    the jab and the swipe, you can just run away from the spin attack.
    
    Battle Birth - the Queen actually takes time to give birth while in battle!
    She's very vulnerable at this point so go to her side and use Double
    Crescent and Gliding Fury or Furious Seven if you have it available. The
    baby spiders she gives birth to are actually boss type spiders, meaning
    they take some time to kill. Use these babies to build your SP bar with.
    
    
    
    22. Holy Ground
    Level: 40
    Rating: Easy
    Boss: The Emperor
    
    Recommendations:
    - Solo.
    - Hard Mode.
    - Oath: Any
    
    
    The Emperor:
    
    This boss is actually just a weak version of Blood Lord with some 
    projectile attacks. Fight him as you would fight Blood Lord, meaning
    wait for him to show up behind you and counter whatever he does. He only
    has a few moves. This is the last boss that you'll have to fight for
    your transformation quest.
    
    Spawn Vampires - he calls for help and a bunch of vampires show up. Take
    out these little vampires so that nobody will disturb you as you kill the
    boss.
    
    Lightningball - he gathers electricity in his hand and shoots a ball of
    lightning towards you. Simply move to the right to avoid this.
    
    Rising Fire - he gathers fire energy and makes rise from the ground
    towards you! Simply move to the right.
    
    Swing-Uppercut Combo - just like what Blood Lord does. The two hits can 
    be easily dodged with Slip Dash. It's a lot slower than what Blood Lord
    does. Use Double Crescent after the second hit.
    
    Clawing Fury - a very slow forward claw slashing attack. Just move to the
    right and use the stab and glide combo to hurt him.
    
    
    
    --------------------------------------------------
    X4. Prairie Entrance - Ruins of Sanctity (Boat 4):
    --------------------------------------------------
    
    This place is comprised of two places. The first is the Prairie Entrance
    which is located in a place surrounded by mountains and other forms of
    rock formations while having the benefit of clear skies and a bright sun.
    There are camps here created by the Gnolls, most of which have been 
    outfitted with traps of different kinds such as spinning spike machines
    and spikes that shoot up from the ground. There are even trapholes that
    are covered by wood which you can easily spot. In the camps, there are
    huts that you can destroy as well as various objects such as shields and 
    pots which you can use to kill enemies with.
    
    Speaking of enemies, the Gnolls return to battle you once again. Previously
    you have battled the weaker Gnolls in the first few beginner missions. 
    This time, the real tough Gnolls appear because they are the main soldiers
    of the Gnoll King called Black Scar. There are now warriors and sentinels
    in the ranks that will battle you, and some even carry giant hammers to
    smash you with. Toads also join the battle for some reason.
    
    The other place is called the Ruins of Sanctity. It is the complete 
    opposite of the Perilous Ruins. Now, the area is dark and moody. The 
    structures are crumbling due to deterioration. Because of this, you will
    often find natural traps where structures crumble around you and you have
    to run as fast as possible to avoid being killed. Some traps though are
    more planned, such as walls trying to crush you and the giant rolling
    pins intending to turn you into a mercenary pancake.
    
    The Gnolls are still in charge of the Ruins of Sanctity, but you will find
    more spiders and toads here this time, because hidden in the ruins are
    three giant creatures. A giant toad and two giant spiders.
    
    
    
    
    
    1. Prairie Entrance
    Level: 32
    Rating: Easy
    Boss: Nine Fingers
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick 5 Gnolls to death.
    - Oath: Equipment destroyed < 10 times.
    
    
    Nine Fingers:
    
    Nine Fingers is a Gnoll in yellow outfit who uses a mace to smash you with.
    He normally jumps from side to side quickly to confuse you, so there is
    no point trying to chase him. Whenever he jumps from side to side, he'll
    definitely jump towards you with a spinning mace attack after around three
    jumps. Just circle him to the left to make him miss, then as soon as he's
    still in mid-air after missing you, perform an L(4), R combo and then run
    away. Just watch out because he might decide to jump at you again once
    more. One good way to catch him if you can't hit him is to lure him near
    a wall and make him jump towards you. He'll hit the wall and wouldn't be
    able to run away quickly, giving you a chance to land a combo.
    
    His other attacks are nothing to worry about. It's just a simple 1 hit
    mace attack, and then the other is a 2 hit downward mace attack followed
    by an upward attack. Circling to the left negates the effectivity of
    these attacks and you can use the spinning combo or L(4), R combo as soon
    as he misses you. Feel free to use Gliding Fury and Lightning Fury.
    
    
    
    2. Red Archer
    Level: 32
    Rating: Easy
    Bosses: Four Red Sentinels
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick 5 toads to death.
    - Oath: Win without repairing armor.
    
    
    Four Red Sentinels:
    
    This is another battle where you have to fight multiple bosses at the same
    time. Fortunately for you, these archers are easy to deal with because
    all they can do is shoot you with arrows and try to hit bash you with 
    their bow whenever you get too near.
    
    As long as you are moving around, they won't hit you at all. They are easy
    enough to fight all at the same time, so when you fight them, lure them
    to a narrow hallway. They'll still try to jump and shoot arrows at you
    but you can easily hit all of them with the spinning combo or the L(4), R
    combo. Use Gliding Fury and Lightning Fury whenever you can because they
    are prone to getting stunned. Just keep doing the spinning combo for 
    critical hits and the Fury attacks to take them out quickly.
    
    
    
    3. Prairie Gnoll
    Level: 33
    Rating: Easy
    Boss: Dim Gray
    
    Recommendations:
    - Solo
    - Hard Mode
    - Brings spears to kill Argontel with.
    - Oath: Season of Macha
    
    
    Argontel:
    
    This one's another wisp type of boss. It doesn't really do much except to
    fly towards you hoping to hit you and sometimes setting the ground on fire.
    What it's good at is flying away. Use a spear or two to knock it down and
    then hit it with some combos of your choice. It only has a short life.
    
    
    Dim Gray:
    
    Dim Gray is a huge Gnoll who carries a giant flaming hammer. He only has
    a few attacks which are the same as what the Gnoll Chieftain from the first
    boat has. He has an overhead hammer smash and a spinning hammer attack. The
    only new attack here is his sliding kick attack where he runs towards you
    and performs what looks like a baseball slide kick. You can easily dodge
    this by circling him to the left or right.
    
    Simply beat him the same way you beat the Gnoll Chieftain. When he tries
    to perform an overhead hammer smash, run to the left or right and then 
    when he smashes the ground, hit him with a spinning combo and then Gliding
    Fury if possible. If he tries to use the spinning hammer attack, just move
    away to a safe distance and then as soon as he spins, perform the L(4), R
    combo and make the R part hit him.
    
    
    
    4. Hunter at the Ruins
    Level: 34
    Rating: Easy
    Boss: Slingshot
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kill a Red Sentinel with a small bomb.
    - Oath: Season of Macha
    
    
    Four Red Sentinels:
    
    These are the same four archers you fought earlier. Simply lead them back
    to the narrow hallway and then perform the spinning combo and use Gliding
    Fury and Lightning Fury whenever you can. They'll get stunned most of the
    time and die soon enough.
    
    
    Slingshot:
    
    He's another Gnoll who wears yellow. The weapon of this boss this time is
    the bow. He has three main ways of attacking. The first is the normal 
    arrow shots which you can easily avoid by moving around. The second is
    a jumping flaming arrow attack, you can easily avoid this by circling him
    to either left or right. The third attack is his omni-directional arrow
    attack, where he gets mad and then starts shooting arrows like a machine
    gun in every direction. Keep moving and stay far away from him to avoid
    getting hit.
    
    To attack him, when he shoots a normal arrow, you can just run in and
    use the Double Crescent and then a Gliding Fury if possible. To easily 
    damage him when he does his jumping flaming arrow attack, lure him near a
    wall or somewhere with a roof. He'll become temporarily trapped after firing
    the arrow and you can land a spinning combo or L(4), R combo on him. The 
    only real threat is his omni-directional arrow attack, the rest is easy.
    
    
    
    5. Ruins of Sanctity
    Level: 35
    Rating: Easy
    Boss: Rampage
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick 10 giant jaw spiders to death.
    - Oath: Season of Macha
    
    
    Everwhite:
    
    Everwhite is a mini-boss that you might fight. He is a giant Gnoll wearing
    all white and has a flaming hammer. He is actually a lot harder than the
    previous Gnoll bosses. His overhead hammer smash is performed twice
    consecutively. He also has the spinning hammer attack. His best attaack is
    his raging hammer smash, where he screams out of anger and then pounds
    the ground with his hammer just once, but a huge explosion occurs that can
    damage you even if you're in mid-range! It's best to stay very far from
    him at this point.
    
    To fight him, when he does the 2 hit overhead hammer combo attack, simple
    circle him to either right or left. After avoiding the first hammer smash,
    use the Double Crescent on him then move away then start circling him 
    again in order to avoid the second hammer smash. Perform a spinning combo
    after the second hammer smash and then use Gliding Fury to get away from 
    him. The safe way is to simply let him complete his 2 hit overhead hammer
    smash combo before attacking.
    
    As for his spinning hammer attack, it's just the same as what the other 
    Gnoll bosses have. Just move away and let him spin, then perform an L(4), R
    combo to reach him from afar.
    
    There's no way to fight back against his raging hammer smash, so simply
    run as far away as possible. This means, you have to avoid being trapped 
    near the walls because it will make it harder for you to escape if he
    ever decides to do this.
    
    
    Rampage:
    
    Rampage uses two battle axes as weapons. He'll normally run towards you and
    try to do a 2 hit combo on you using his axes. You can easily avoid this by
    circling him to the left. His next attack is an angry shoulder charge move,
    similar to what football players do. Simply run to the left or right and
    as he passes by, perform a spinning combo or an L(4), R combo and then 
    follow it up with a Gliding Fury. Lightning Fury is a bit risky because
    Rampage is still a fast boss. 
    
    
    
    6. The Five Spider Brothers
    Level: 36
    Rating: Easy
    Bosses: Soldier, Red Soldier, Stiped Soldier, White Soldier Black Soldier
    Spiders
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick Black Soldier Spider to death.
    - Use small bomb to kill White Soldier Spider
    - Oath: Season of Macha
    
    
    Soldier, Red Soldier, Stiped Soldier, White Soldier Black Soldier Spiders:
    
    It's just a group of big spiders. There's nothing to really worry about.
    The easiest way to deal with them is to group them together and then
    use the spinning combo, follow it up with Gliding Fury and Lightning Fury.
    They will mostly be stunned throughout the fight, so it shouldn't take long
    until they're all dead.
    
    
    
    7. Gnoll King, Ruler of the Ruins
    Level: 37
    Rating: Moderate
    Boss: Black Scar
    
    Recommendations:
    - Party at first, solo when you can kill Everwhite and Dim Gray fast enough.
    - Hard Mode
    - Bring small bombs to kill Everwhite with.
    - Bring spears to break Black Scar's mask with.
    - Kill Black Scar with normal attacks.
    - Oath: Season of Macha
    
    
    Dim Gray:
    
    There's a chance in this mission where you'll have to fight both Dim Gray
    and Everwhite, both only separated by a few minutes before the join up to
    beat you. This is why it's important that you can kill them both quickly.
    
    Nothing's changed, Dim Gray is still easy to deal with. Simply circle him
    to the left, make him miss his overhead hammer smash, and then pound him
    with a spinning combo. Avoid his spinning attack and his sliding kicks and
    punish him some more.
    
    
    Everwhite:
    
    The same goes for Everwhite. He's still the hardest Gnoll boss you've fought
    so far, and the small space that you are fighting in works to his advantage
    because it'll be harder to get away from.
    
    Just circle him to the left or right, make him miss his 2 hit overhead
    hammer smash combo and then attack him with the spinning combo. When he
    spins, get out of the way and try to reach him with the L(4), R combo. When
    he roars in anger and tries the raging hammer smash move, run as far away
    as possible to avoid the massive ground explosion.
    
    
    Black Scar:
    
    You finally meet the Gnoll King! He only has a couple of attacks and
    he shouldn't be a problem. The first attack is just a simple swipe at
    you with his battle axe. His other attack is to throw an axe at you when
    you're far away. His last attack is to simply charge at you like a 
    football player. 
    
    To beat him, simply circle him to the left and wait for him to miss an
    attack, then use Double Crescent and then Gliding Fury to get away. If he
    decides to start throwing axes at you, simply keep moving and circling him
    to the left until you're close enough to use the Double Crescent to hit
    him. Use Gliding Fury to get away. His last attack is the charging attack,
    which we can take advantage of. As you are circling him and he misses you
    as he's charging, quickly perform the L(4), R combo and make R hit him. 
    He's not a big problem yet.
    
    
    Breaking Off Black Scar's Mask:
    
    There are two opportunities to break his mask off with spears. The first
    is when he throws axes at you. Simply get near him where he still throws
    axes, and then avoid one. As soon as you see that the axe won't hit you,
    stop moving and then quickly throw a spear right to his face!
    
    The second chance you have to hit his mask is right after he does his
    charge attack. Run away and make him miss his charge. Try to get in front
    of him before he recovers and as soon as he stands, throw a spear to his
    face!
    
    Hit him around 3 times in the face and the mask will break off.
    
    
    
    8. Goliath
    Level: 38
    Rating: Easy
    Boss: Goliath
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick 10 toads to death.
    - Use a small bomb to kill a giant toad.
    - Oath: Win with 2 or fewer players.
    
    
    Giant Toads:
    
    These two are mini-bosses. All they can do is stick their tongue out to 
    hit you or spit at you. Just circle them to the left and then perform a 
    spinning combo and then use Gliding Fury and Lightning Fury when possible.
    They're easy and nothing special.
    
    
    Goliath:
    
    This is the biggest toad of all, it even has colorful warts! Just like the
    giant toads, it can stick its tongue out and spit at you. It can also jump
    at you in an attempt to crush you with its bloated body. It can also try
    to hit you twice if you're directly in front of it.
    
    Beating this boss is just the same as how you treated the others. Just keep
    circling him to the left and when he misses an attack, use a spinning
    combo and then Gliding Fury. When he jumps forward, you can easily hit him
    with any combo you want as long as you make him miss hitting  you.
    
    
    Breaking Off Goliath's Tendon:
    
    Breaking off this toad's tendon is a lot harder than killing it because it
    always faces you. You have to somehow get behind it just to have a chance
    to throw a spear at the right spot.
    
    The best way to get its tendon is by waiting for it to jump. As soon as it
    lands, you should already be behind it and facing its right leg. The right
    leg of the toad is red. Throw the spear and hit it and the frog will react.
    Do this around 5 times and you're done.
    
    
    
    9. The Fleeing Gnoll King
    Level: 39
    Rating: Easy
    Boss: Black Scar
    
    Recommendations:
    - Solo
    - Hard Mode
    - Kick Black Scar to death.
    - Oath: Season of Macha
    
    
    Black Scar:
    
    It's time to fight the king once more, but this time, he has upgraded his
    attack set! The first most obvious change is that when he tries to hit you
    with his axes when he's near, he'll jump backwards and then throw an axe!
    The other new move he has is his furious axe combo attack where he'll roar
    out of anger and then follow you arround while trying to chop you up.
    
    To beat him, whenever he gets near, just circle him to the left to avoid
    his axe combo. Don't stop circling him because for sure he'll throw an axe
    towards you! Get near him as he throws axes and use Double Crescent to hit
    him when you're in distance. It would be good to lure him near a wall so
    that he won't be able to escape easily when you get near.
    
    When he roars and uses the furious axe combo, the best way to deal with this
    is to actually run towards him, but at the last minute, use Slip Dash going
    diagonally forward and to the right. This should put you behind him as he
    tries to helplessly follow you around while chopping the ground. At this
    point, he won't make it and he'll tire out. As soon as you're behind him,
    unleash the spinning combo and or even an L(4), R combo and follow it up
    with Gliding Fury. He'll die soon enough. 
    
    Just don't get trapped in a corner with him or you're going to die, most
    especially if he does the furious axe combo.
    
    
    Breaking Off Black Scar's Mask:
    
    This time it's a lot easier to do! The first chance you get is just like 
    before, right after he throws an axe. Simply move to the left and when 
    you're sure the axe won't hit you, throw a spear right to his face!
    
    The second new chance you get is right after he does the furious axe combo.
    At the end of that attack, he'll get tired and he won't be able to move. Get
    in front of him and stick a spear right to his face!
    
    
    
    10. Hidden - RAID
    Level: 41
    Rating: Easy
    Boss: Giant Spider
    
    Recommendations
    - Solo
    - Hard Mode
    - Oath: Win with 3 or fewer players.
    
    
    Giant Spider:
    
    Although intimidating in size, the giant spider is actually very easy to
    defeat. It only has a long life, but its patterns are very easy to read.
    The only other problem the you will encounter is the small space where you
    will have to fight this thing.
    
    The very first thing you have to do when you get inside the room is to break
    the two nearby pillars to your right and the eggs as well. These things are
    so out of place and will block your way sooner or later and get you killed.
    As soon as you're done dealing with the nearby pillars and the eggs, it's
    time to fight the giant spider.
    
    Always stay in the middle of the room where you won't get trapped. The giant
    spider only has a few attacks. The best distance to fight him is from mid-
    range. His first attack is a simple claw attack from the right (our left).
    The next attack is a 2 hit combo where he raises his right leg for a second
    before bringing it down, followed by a swipe from his left leg. His third
    attack is a jump attack.
    
    To beat this spider, you have to keep circling it going to the right, where
    most of his attacks won't hit. When he does his right claw attack, answer 
    it by giving him an L(2) combo. Yes, just a simple 1-2 attack from your 
    swords. You can also use Double Crescent but it's risky because it might
    recover fast and hit you. The simple L(2) combo lets us deal small damage
    while being able to gain control of our character right away.
    
    When he does the 2 hit combo, here is what you have to do. Continue circling
    to the right to avoid the right claw's smash, then immediately use Slip
    Dash going to the right to avoid the left claw swipe. At this point in the
    game, you should have at least Rank 9 Slip Dash. As soon as you dodge the
    left swipe, use Double Crescent and then follow it up with a Gliding Fury
    as you get away from the spider.
    
    When the spider crouches, it's going to jump towards you. Just keep circling
    to the right and make it miss. As soon as it lands, you can hit it with a
    Double Crescent and then Gliding Fury to get away. If you time it right, as
    soon as it's still in the air and you know you're not going to get hit, use
    a spinning combo or an L(4), R combo to hit it.
    
    Those are the only things to do with this spider. The real danger is getting
    trapped near the walls or pillars with eggs. Just stay in the middle of
    the room and you'll be fine.
    
    
    
    11. Nightmare at the Ruins - RAID
    Level: 43
    Rating: Hard
    Bosses: Giant Spider and Thorn Laghodessa Spider
    
    Recommendations:
    - Party for now.
    - Hard Mode
    - Bring spears to break off Laghodessa's Sharp Claw.
    - Oath: Win without repairing armor.
    
    
    Giant Spider and Thorn Laghodessa Spider:
    
    For now, it's hard to solo these two as a Sword Lann so you'll have to work
    with a team. The most recommended team is one with at least 3 or 4 Spear
    Lanns while the rest can be any types. It's also important to bring some
    Lights of Palala because these bombs can stun the spiders. Although Golems
    can help, they can actually harm the team by blocking the path of the
    Spear Lanns, so Golems aren't recommended when the team is going to rely on
    Spear Lanns to keep the spiders "stun locked".
    
    The first thing to do when you get in the boss room is have someone to throw
    a Palala bomb to stun the two spiders. While this is happening, the Spear
    Lanns should start using their spin attack to push the two spiders close
    together. Have another Palala bomb thrown to keep the spiders stunned until
    they are pushed against the wall.
    
    When the spiders are already against the wall, have the Spear Lanns go to
    either side and push the two spiders towards another direction. Have a few
    more Palalas thrown to ensure that the spiders remain stunned. The spiders
    will remain stun locked by the Spear Lanns as they keep spinning, while
    the rest can attack with them and do their roles such as heal damaged
    members.
    
    So what is the role of a Sword Lann in this battle? The most important role
    for a Sword Lann is contributing to the damage dealt by the Spear Lanns by
    relying on the spinning combo to get a chance to use Gliding and Lightning
    Fury on the spiders. Although the spinning attack from Spear Lanns can keep 
    the spiders stun locked for a long time while dealing damage, they don't
    have the chance to use Gliding Fury often because they have to keep spinning
    or the spiders will get free. A Sword Lann who can use Gliding Fury and
    Lightning Fury in quick succession can keep up with the damage dealing
    ability of the Spear Lanns who just keep spinning.
    
    The second role of a Sword Lann is to throw Palala bombs as assigned or
    when the assigned Palala bombers have run out of stock. The worst thing
    that can happen is to run out of Palala bombs and suddenly the spiders
    get free from being stun locked.
    
    The third role of a Sword Lann is to help fight the Giant Spider if ever
    it gets separated from the Thorn Laghodessa. Why? The reason is that as a
    Sword Lann, you have a good chance of soloing the Giant Spider while the 
    rest concentrate on the Thorn Laghodessa. You don't even need to damage
    the Giant Spider that much, just distract it enough so that the others 
    can revive fallen members without being attacked. Optionally, you can also
    help fight the Thorn Laghodessa, or whichever spider is free and is 
    causing trouble to the healer and reviver.
    
    The last role of a Sword Lann is to revive other party members. For example,
    if the assigned "Evie" reviver dies during an important part of the battle
    and everybody's busy keeping the spiders stun locked, you can quickly run
    to the dead reviver and help him/her get up to continue reviving and 
    healing the team. Another reason why a Sword Lann is good for reviving is
    that even if a spider boss decides to go after you, you can turn your
    rescue mission into a distraction mission by simply avoiding the boss' 
    attacks while someone else completes the rescue mission.
    
    
    Breaking Off Thorn Laghodessa's Sharp Claw:
    
    This one's a bit tricky and requires sacrifice from one of your party
    members. Right at the beginning of the fight, have someone run to the
    far right corner of the room to lure both spiders away from the team. No
    one else should move or it'll attract the spiders and the whole plan will
    fail.
    
    As soon as the sacrificial member is in the corner and the spiders are near
    him, everyone should go to the left corner of the room nearest to the 
    entrance. You might have to clear some eggs and pillars quickly to get
    there.
    
    When you're in position, the sacrificial member should have died already
    or at least near death. Anyway, when the sacrificial member has died, the
    spiders will be in the far corner opposite from your location and they
    won't attack you. This is the time to target the claw!
    
    Just go forward a little bit but don't reach the middle of the room. Prepare
    to launch a spear and target the Thorn Laghodessa's right claw (it's on our
    left). The best time to throw the spear is during the time that it roars
    because you can be sure it won't move. If you hit it correctly it will
    react. Just hit the claw a few times and it'll eventually break.
    
    
    
    
    
    ------------------------------
    X5. Hoarfrost Depths (Boat 5):
    ------------------------------
    
    Continuing deeper into the earlier ice caves, once can find the Hoarfrost
    Depths. There are still numerous Kobolds to be found here who wear their
    winter suits, probably because even they can't bear the freezing temperature
    of the icy walls of this cave. The Kobolds here have also smartened up,
    they have more projectile attackers than before who will shoot you with
    darts that may inflict poison and other sorts of nasty effects on you.
    
    Deeper into the area is the territory of the Yetis. The Yetis are known to
    most people as the "Bigfoot". These are creatures who are very huge, strong,
    and hairy. They also come in a variety of colors. There are white, blue, 
    and yellow furred yeti, and of course, the best of them are even bigger,
    faster, and stronger than the rest!
    
    
    
    
    
    1. Patrolling the Depths
    Level: 42
    Rating: Moderate
    Boss: Gallant Eiwoch
    
    Recommendations:
    - Important skills should be Rank 9 and higher to be effective. Slip Dash
    must be at least Rank 7!
    - Party first, this is the point in the game where things are a lot harder
    than anything you've ever faced before.
    - Hard Mode.
    - Oath: Any
    
    
    Gallant Eiwoch:
    
    As soon as the battle starts, take out all of the little Kobolds first then
    you can deal with the main boss.
    
    This Kobold uses his weapon as a baseball bat. He's agile but not too 
    fast so you would really have no problems with him. He only has a limited
    set of attacks and the best way to get counter opportunities is by circling
    him to the right.
    
    Baseball Swing - he holds his sword as if it's a baseball bat and swings
    it hard. You can land an easy L(3), R combo if you distance yourself from
    him and then land the R part right after his swing misses you. You can 
    also try to use Double Crescent on him after you make him miss to get
    a Gliding Fury chance.
    
    Thrust-Overhand-Jump Attack Combo - he has a three hit combo but it's very
    easy to dodge. Just keep circling to the right and his thrust, overhand
    slash, and then jump slash attack will miss you. 
    
    Spinning Attack - he runs towards you and then starts spinning around for
    a few seconds. You can easily avoid getting hit by Slip Dashing twice to
    the right. After he finishes spinning, he is left vulnerable so rush in
    and hit him with Double Crescent followed by Gliding Fury.
    
    
    
    2. Snowman Alert
    Leve: 43
    Rating: Moderate
    Boss: Acid Egurwoch
    
    Recommendations:
    - Party first.
    - Hard Mode.
    - Use a spear to kill King Poison Digger with.
    - Oath: Any
    
    
    King Poison Digger:
    
    This is another giant worm just like the others that you have beaten. The
    same strategy applies. Take out the little worms first that may spit on
    you and distrupt your attack on the big worm, and then focus on the main
    boss.
    
    A good way to fight this is to rush in with a Double Crescent, use Gliding
    Fury when you can, and then run away. Use Berserk if you have it. Just
    repeat the cycle until it's dead.
    
    
    Acid Egurwoch:
    
    Just like before, take out the little Kobolds first.
    
    This is the main boss of this mission. He seems to have been inspired by
    Naruto's (a character from the manga/anime Naruto) costume and fighting
    style. His outfit is a mix of bright yellow and orange, and he even has
    the trademark Naruto goggles!
    
    For his fighting style, he uses magic most of the time.
    
    Shadow Clone - he pulls out a yellow talisman (a rectangular piece of paper)
    and waves it in the air. After around 3 seconds, a clone of him appears!
    Don't worry, the clone is much weaker than him, but the clone can be quite
    a burden so take it out fast so you can concentrate on the main boss again.
    He is very vulnerable when he is waving around the yellow talisman, so 
    go use the L(4), R combo on him or a Double Crescent and follow it up with
    a Gliding Fury.
    
    Yellow Fireball - a yellow orb forms above him, after a few seconds it 
    flies towards you rapidly! You can easily avoid this by using Slip Dash to
    the right. After he fires the fireball, he somehow burns himself a bit and
    he is vulnerable. Run to him quickly and pound him with some combos.
    
    Red Explosion - a red orb forms above him and then explodes right in front
    of his face! This is a very damaging attack, fortunately it's very easy
    to avoid, simply run away when you see the red orb.
    
    Gliding Air Kick - he fires a rope that attaches to the opposite side of the
    room and then glides forward with a kick, similar to how Batman fights. You
    can easily avoid this by not staying in front of him. This can be a bit
    annoying since he uses this to escape whenever he's cornered.
    
    
    
    3. Greedy Kobold
    Level: 44
    Rating: Moderate
    Boss: Raging Ekuloch
    
    Recommendations:
    - Party first.
    - Hard Mode.
    - Oath: Any
    
    
    Raging Ekuloch:
    
    Kill the little Kobolds first to make this battle a lot easier.
    
    This Kobold is exactly the same as Speedy Ekuloch from earlier missions at
    Hoarfrost Hollow. The only upgrade this one has is that if he hits you,
    you will suffer from some damage over time effect, which is very annoying.
    Let's take a quick review of his moves in case you've forgotten since it's
    been a long time since you have fought him.
    
    Charging Crazy Combo - he rushes forward and wails his weapons at you. 
    Just circle to the left and he'll miss. If he gets tired after the attack,
    go in and do an L(4), R combo or a Double Crescent to punish him. If he's
    not tired, don't attack yet because he can spin around and hit you.
    
    Delayed 1-2 Combo - he swipes with his axe once, and then brings it back to
    hit you. Wait for the second swipe to come, if it doesn't, then use a
    Double Crescent to hit him.
    
    
    
    4. Windgun
    Level: 43
    Rating: Moderate
    Boss: Crafty Eniloch
    
    Recommendations:
    - Party first.
    - Hard Mode.
    - Kick Ailliagh to death.
    - Oath: Any
    
    
    Crafty Eniloch:
    
    Take out the huts and fences and then the little Kobolds first. They can
    get you killed even if the boss is very easy.
    
    Once you're done clearing the area, you can face the boss without a problem.
    Just keep a medium distance between you and the boss. He will usually jump
    away, so perform an L(3), R combo and use Gliding Fury when possible. If
    he decides to hit you with his weapon, just Slip Dash under it and hit him
    with a Double Crescent.
    
    Dart Attack - when he blows his "Windgun", Slip Dash from mid-range towards
    him to avoid the darts, then crush him with a Double Crescent followed by
    Gliding Fury when possible. Repeat until he's dead.
    
    
    
    5. Ocean Scent
    Level: 45
    Rating: Moderate
    Boss: Yellow-bellied Ewynsoch
    
    Recommendations:
    - Party first.
    - Kill 4 wisps with spears.
    - Oath: Any
    
    
    Ailliol:
    
    This is an ice-based wisp boss. It acts just like the other wisp bosses
    except that it can fire an ice crystal projectile towards you if you keep
    staying in front of it. Just like before, circle it to either left or right
    and then use combos and Double Crescents to kill it. Try to trap it near a
    wall.
    
    
    King Ice Jelly:
    
    This is another annoying jelly type boss. It moves a little faster than
    the blood jelly boss, and it can stretch itself into spikes to reach you.
    Fortunately, it can only stretch towards one direction, so the moment you
    see it preparing to stretch, just circle to the right and Slip Dash. Once
    he misses, make him eat a Double Crescent and a Gliding Fury if possible.
    
    
    Yellow-bellied Ewynsoch:
    
    This is your first real challenge on the new boat. Kill all the other
    Kobolds first and clear the area. 
    
    This boss uses a hammer and a shield. His blows are extremely powerful and
    your armor will break quickly when you get hit. Not only that, he can also
    set you on fire with the help of his little lantern powered hammer.
    
    Overhand Smash-Spinning Smash - this is his two hit combo. He smashes his
    hammer from above, and then spins around to hit you again. Simply circle
    to the left to avoid the overhand smash and then use Slip Dash towards him
    to duck under the spinning smash. Use Double Crescent to hit him and then
    use Gliding Fury to get away while hitting him.
    
    Thrust-Spinning Smash-Flying Spin Smash - this is his almost instant kill
    three hit combo. He thrusts with his hammer and then follows it up with
    a spinning smash attack and ends it with a flying spin smash that will
    set you on fire. To avoid this, just circle him to the left. Use Slip Dash
    going to the left if you're dangerously close to any of his attacks. Wait
    for the flying spin smash part and then face him and use Double Crescent
    to hit him and use Gliding Fury for another hit while going away.
    
    Shield Defense - he will hide behind his shield and taunt you to make you
    attack him. If you do, he has a good chance to hit you with his own 
    counter attack that could kill you fast. Use this time to recover your
    stamina or drink an HP potion and wait for him to move again.
    
    
    
    6. Yeti, an Ancient Race
    Level: 46
    Rating: Moderate
    Boss: Sarghamiu
    
    Recommendations:
    - Party first.
    - Kill 5 Kobolds with objects.
    - Hard Mode.
    - Oath: Any
    
    
    Sarghamiu:
    
    This is the first Yeti boss that you'll face. Take out all the smaller ones
    first before taking him on.
    
    He is actually very easy. All he normally does is fling some snowballs 
    towards you which you can avoid by circling to the right. Whenever he 
    flings snowballs, just Slip Dash near him and hit him with Double Crescent.
    Use Gliding Fury to get away from him as you hit him.
    
    Jumping Sit Attack - from time to time, he'll get annoyed and then just
    jump in the air in an effort to sit on you. Just circle to the right and
    when he lands, hit him with an L(3), R combo and use Gliding Fury if 
    possible. 
    
    Double Hand Smash - if you get too close to him, sometimes he'll try to
    smash you with both of his hands. Just circle to the right to avoid him
    and then use Double Crescent on him.
    
    
    
    7. Appearance of a Small Bear
    Level: 48
    Rating: Moderate
    Bosses: White and Black Bears, Friendly Eweroch
    
    Recommendations:
    - Party first.
    - Kill White Bear with normal attacks, twice in the same session.
    - Spear Black Bear to death, twice in the same session.
    - Oath: Any
    
    
    White Bear:
    
    It appears as a mini-boss early in the mission. It's a very tiny version
    of the White Tyrant but only has one move, which is to try to belly flop
    on you despite it's tiny stature. Just circle it in either direction and
    land an L(3), R combo or a Double Crescent followed by Gliding Fury.
    
    
    Black Bear:
    
    The same tactic should be applied to this one.
    
    
    Friendly Eweroch with the White and Black Bears:
    
    The only reason this battle becomes hard is because you have to fight three
    bosses at once. Although the two bears still act the same, Eweroch can
    actually make them charge right at you, and this is dangerous if you get
    trapped in a corner with the bears charging in to crush you.
    
    Fortunately, taking out the two bears first is easy because Eweroch tends 
    to move far away from you and will only try to shoot arrows or command the
    bears to rush you. Simply circle to the right or left and make the bears
    fall on their own or miss a rush. When they fall over, hit them with the
    L(3), R combo and Gliding Fury. Simply repeat until they're dead.
    
    Once the two bears have been killed, it's time to face Friendly Eweroch.
    He will backflip away from you all the time, but don't get too close because
    this backflip can actually hurt you. Just wait for him to accidentally
    backflip into a wall to get him trapped. Do an L(4), R combo since the 
    range of this combo is far and you can safely hit him as he backflips
    against the wall.
    
    Multiple Arrow Shots - this is his only other move. He plants his arrows on
    the ground near him and then starts shooting a bunch of arrows at you. Just
    circle him to the right and you won't get hit. Right after he's done, rush
    him and do an L(3), R combo and follow it up with a Gliding Fury. You 
    can also use Double Crescent. Repeat until he's dead.
    
    
    
    8. Big Horn Yeti
    Level: 47
    Rating: Moderate
    Boss: Big Horn
    
    Recommendations:
    - Party first.
    - Kick 10 spiders to death.
    - Use small bomb to kill Ailliol.
    - Kill Big Horn with spear.
    - Oath: Any
    
    
    Big Horn:
    
    He is huge and he jumps a lot, but he's nothing to be scared of as he only
    has a few attacks.
    
    Forward Jump - he'll simply jump forward trying to hit you with his body.
    Just circle to the right to avoid this and use Double Crescent on him. Be
    careful not to get close as he lands because he might do a spinning fist
    attack.
    
    Triple Jump Attack - he'll pound on his chest first and then jump three 
    times in a row to crush you. You can avoid the entire combo by using Slip
    Dash going towards him to the right so that you end up just behind him right
    as he pounds his chest and starts his first jump. From here, you can start
    the L(3), R combo or L(4), R combo and follow up with a Gliding Fury.
    
    Ice Spit - he burrows his face into the ice and spits out a bunch of 
    iceballs! Just run to the right to avoid getting hit.
    
    
    
    9. Hoarfrost Hollow in Flames
    Level: 48
    Rating: Easy
    Boss: Marvelous Emaighsoch
    
    Recommendations:
    - Party first.
    - Kick King Poison Digger to death.
    - Use a spear to kill King Poison Digger.
    - Oath: Any
    
    
    Marvelous Emaighsoch:
    
    This is another magic using Kobold. Although he is fast, he is quite easy
    to beat.
    
    Explosive Mines - this is his usual means of attack. He will push his staff
    forward and form an explosive floating magic mine in the air. Just avoid
    it or it will explode! If you're near him and he does this, just Slip Dash
    to the right and use Double Crescent then get away.
    
    Explosive Wind-up Toy - he creates a small wind-up Kobold toy that will 
    follow you around and then explode upon contact. It's slow, but he can 
    make a lot of these. Just run around and try to lead it back to him or
    throw objects at it to make it explode safely.
    
    Flaming Power-up - he stands and then suddenly flames engulf him. Don't
    touch him during this time or you'll get burned! Wait for him to finish
    powering up and then he'll start moving again.
    
    Explosive Palm Thrust - when he is powered up with flames, he can collect
    energy into his palm and thrust it forward to make it explode. It can 
    reach up to medium range. Just circle to the left or Slip Dash to the left
    and then use Double Crescent followed by Gliding Fury.
    
    
    
    10. Yeti King
    Level: 49
    Rating: Hard
    Boss: Rockjaw
    
    Recommendations:
    - Party first.
    - Kill 2 yeti leaders with spears.
    - Oath: Any
    
    
    Big Horn:
    
    Just like before, take out all the smaller Yetis first, especially the
    blue ones who fling snowballs and then deal with him. The area is very
    small this time, so make sure to take out huts and anything that might
    get in your way.
    
    
    Rockjaw:
    
    Immediately take out all of the smaller Yetis, especially the blue ones
    that fling snowballs then destroy all nearby huts and obstacles, you're
    going to need all of the space fighting this gigantic Yeti!
    
    Rockjaw only has limited moves, but his massive size makes up for his
    mediocre attacks, making him extremely hard to avoid, even with Rank 6
    Slip Dash! In order to dodge his attacks effectively, you must always have
    the proper medium range between you and him. If you get too close, it's
    impossible to avoid his attacks! Fortunately, his attacks are easy to read
    because he normally does a little move that tells you which attack he's
    going to do.
    
    Jumping Forward Smash - his usual attack is to jump forward to smash his
    body against yours. He will first crouch a little before jumping forward, 
    so make sure you are already circling him to the right and using Slip
    Dash if needed to avoid this fast attack. Right after he does this, you
    have a small amount of time to land a Double Crescent, depending if you're
    near him or not. If you land a Double Crescent, run away because he will
    most likely use a spinning fist attack.
    
    Triple Rolling Smash - he will go crazy and hold his head while yelling and
    then suddenly curl himself into a ball! He will then roll towards you and
    then stop once he gets behind you, then he'll roll towards you again, and
    then after that, he'll do the last third rolling smash towards you like a
    bowling ball. This is where it gets a little tricky to use Slip Dash. If 
    you are too close, you will still get hit no matter what that is why you
    have to be at medium range to him while he's doing this. As soon as he rolls
    into a ball, Slip Dash going towards him and to the right so that you end
    up behind him. As he stops rolling, make sure he's in your camera's view
    and then Slip Dash towards him and to the right once more. For the last
    roll, do the same to avoid getting hit. After his third attempt to roll 
    into you, he'll get dizzy and sit down. Run to him and use Double Crescent
    or an L(3), R combo and use Gliding Fury. Run away quickly or you might
    get hit.
    
    Triple Jump Smash - this one is very easy to avoid. He'll roar a bit and
    then jump forward slowly while using his hand to smash you, followed by
    another, and then followed by a rush jump move. To avoid this, simply circle
    him to the right. The first two jumps can be easily avoided just by moving
    to the right, while the third rush jump has to be avoided with a Slip Dash
    going to the right. Sometimes you won't need to use Slip Dash the third
    attack because he will already be facing another direction. If you get this
    chance, use Double Crescent or the L(3), R combo to hit him, followed by
    Gliding Fury and then run away!
    
    Stationary Jump Smash - from time to time he'll get annoyed and would just
    jump in place once. Just stay away and then use Double Crescent right 
    after this lackluster attack.
    
    
    Breaking Off Rockjaw's Helmet:
    
    Simply hit the thick pad on Rockjaw's forehead with a spear or Double 
    Crescent a few times to break it off. The best time to do this is when he
    does his annoyed animation. This usually happens after a Stationary Jump
    Smash or if he keeps on missing you.
    
    
    
    11. Madness
    Level: 50
    Rating: Hard
    Boss: Calm Ezroch
    
    Recommendations:
    - Party first.
    - Kill 4 wisps with spears.
    - Hard Mode.
    - Oath: Any
    
    
    Calm Ezroch:
    
    He might be intimidating at first due to his size, speed, and power, but
    he's actually a lot easier than Rockjaw to fight because you can easily
    avoid and use Slip Dash on all of his attacks! This oversized Kobold uses
    two battle axes and loves to jump a lot! He also has an interesting 
    variety of attacks.
    
    Double Forward Chop - this is his normal attack. He simple moves forward
    while doing two chops with his axes. Simple circle to the right to avoid
    it and then use Double Crescent followed by Gliding Fury if you're near
    him.
    
    Jumping Double Chop - he jumps in the air and tries to chop you with both
    of his axes. Simply maintain a medium distance to him or circle him to
    the right and you won't get hit. Use Double Crescent followed by Gliding
    Fury to damage him afterwards.
    
    Spinning Double Chop - if you get too close to him, he will spin around
    with his two axes. Just stay away to avoid this or use Slip Dash to actually
    dodge this move and then land your own Double Crescent.
    
    Power Up - it doesn't seem to be an actual move, but it lets him perform
    extra moves that he normally wouldn't use. Just let him finish this and
    watch what he does next.
    
    Double Chop to Jumping Chop - he will perform a quick double chop moving
    forward and then jump up in the air to land a quick final chop. Simply
    circle to the right as he does the double chops and then use Slip Dash to
    the right to avoid the jumping chop. Use Double Crescent and follow it up
    with Gliding Fury.
    
    Raging Chop Combo - he will scream in anger and then start swinging his
    axes all over the place. Just run away when he starts screaming and you
    won't get hit. Right after he's done with this combo, he'll kneel down 
    tired, this is your chance to land an L(3), R combo and pummel him with
    Gliding Fury if you want to.
    
    
    Breaking Off Calm Ezroch's Horn:
    
    Breaking his horn off is very easy because he usually screams most of the
    time. To break his horn, simply throw at spear at his head. There are two
    clear opportunities to do this. The first one is right after he does the
    Raging Chop Combo. As he's kneeling down tired, throw a spear to his head.
    
    The second chance that you have is actually right after a jumping chop. As
    he gets up, aim for his head and hit it with a spear.
    
    
    
    12. Irukul - RAID
    Level: 51
    Rating: Hard
    Boss: Irukul
    
    Recommendations:
    - Party.
    - Bring chain hooks to help others bring down Irukul.
    - At least Slip Dash Rank 6, Life Flare Rank 7, Furious Seven Rank A,
      Gliding Fury Rank 9, Lightning Fury Rank 9, Defense Rank A, 
      Berserk Rank A, Standing Endurance Rank 9, Critical Hit Rank 9,
      Smash Rank 9, Stamina Mastery Rank A, HP Potion Proficiency Rank A.
    - Oath: Any
    
    
    Irukul:
    
    As a Sword Lann, there is no current way to solo this boss yet. The reason
    for this is that there are two stages in this fight. The first one requires
    you to break the ice blocking your path as Irukul chases you. This is very
    hard to do alone and would just get you killed. It is best to bring a full
    party to this battle for now.
    
    The most common strategy is to have at least an Evie who can summon Golems
    in the party. Right at the beginning when the entire team has to run and
    break the ice, the Evie will create the Golem and make it fight Irukul as
    a form of distraction. This has to be maintained until the party makes it
    to the next part of the battle. You can also run faster by hugging the wall
    to the right while running. This somehow makes you move faster.
    
    For the second stage of this fight, you're in a wide open area surrounded
    by ice. There are two ladders that you can climb up. Above, you'll find
    big stones that you can drop on Irukul to knock him down temporarily. Assign
    at least one person to be the stone dropper. Don't rely on the stones too
    much as Irukul moves a lot so dropping one on him is very unlikely unless
    he gets into position at the right spot. Be careful of the wisps that spawn
    near the stones.
    
    As for Irukul himself, the team should be assigned people who will use 
    hooks to hold him down in pairs. The pair will chain Irukul and the rest
    will attack. As soon as Irukul gets up, he has to be chained down again.
    There are only a few opportunities to shoot the hooks to his legs. The
    best one is during his Ice Breath attack. The assigned hook guys should
    always try to be behind Irukul and wait for this chance, and then they
    hook their respective leg to bring Irukul down. As soon as they both run
    out of hooks, they should tell the next assigned hooking team that it's
    their turn so as to not disrupt the continuity of the attack on Irukul.
    Another chance to use the hooks is whenever Irukul is knocked down. By
    having two people use the hooks on his legs, the knock down time will be
    increased! Other people can use chunks of ice to hit him as well. This
    can do decent damage and might even cause his tusk to break as long as
    you hit his face with it.
    
    Always use Berserk if it's Rank A or have someone else in the party
    activate it. Let the Evies also activate whatever buffs they can manage,
    expect lots of deaths in this fight.
    
    Running Attack - even Irukul's running movement is an attack due to his
    size! Do not stay close to Irukul at all. Always maintain a medium to far
    distance. To avoid this, just run and Slip Dash to the right. Circle Irukul
    to the right.
    
    Double Tusk Charge - Irukul moves close to you and then uses his tusks to
    hit you twice. It is almost impossible to avoid at close range even with
    Slip Dash Rank 6. The best way to avoid this is the be at medium or far
    range from him and then Slip Dash to the right. Always circle Irukul to
    the right.
    
    Ice Breath - Irukul breathes in deep and suddenly lets out a very strong
    and far reaching ice breath. To avoid this, if you're close or in medium
    range from him, run and then Slip Dash going towards him and to the right,
    you should end up right by his side. You can then hit him with Double
    Crescent and Gliding Fury. This is also the best chance to use the
    Furious Seven move because he's not moving.
    
    Turning Swipe - if ever you're on his side or behind him, Irukul might
    do a turning swipe attack, similar to what the tyrant polar bear does. This
    can easily be avoided by using Slip Dash at the right time. Use Double
    Crescent right after you have dodged.
    
    
    Breaking Off Irukul's Tusk:
    
    This one is pretty tricky because Irukul moves his head a lot! The target
    tusk is the right tusk (if Irukul is facing us, it's the one on our left).
    Just throw a spear at it or use Double Crescent. One of the best chances
    to do this is when he does his Ice Breath attack, so don't waste your
    spears until he does this move.
    
    
    
    13. Proof of Courage
    Level: 52
    Rating: Moderate
    Bosses: Eiwoch, Egurwoch, Ewynsoch, and Emaigsoch
    
    Recommendations:
    - Party first.
    - Get Furious Seven skill and rank it to A as soon as possible!
    - Kill Eiwoch with an object.
    - Kill Egurwoch with a smash attack.
    - Kill Ewynsoch with a normal attack.
    - Kill Emaigsoch with a spear.
    - Normal Mode.
    - Oath: Any
    
    This battle is similar to "Prepare for Counterattack" where each boss
    appears after around 3 minutes. Be sure to get a full party to take out
    each boss fast with the proper kill requirement or risk fighting them
    all at the same time! Since you should now be level 52 or higher, you
    should have Furious Seven. Build your SP bar and save the Furious Seven
    move for Ewynsoch, the Kobold with the shield and hammer because he's
    the toughest of the bunch.
    
    
    Eiwoch:
    
    This is the Kobold who uses baseball moves. Clear the huts and the little
    Kobolds first before dealing with this one. Circle to the right as usual
    and treat him as you have done before.
    
    
    Egurwoch:
    
    This is the Naruto inspired ninja Kobold. Remember to Slip Dash to avoid
    his fireballs and then to keep away from the red explosive orb! Take out
    his clone as well and then deal with him like before.
    
    
    Ewynsoch:
    
    This one is the hammer and shield user, still as deadly as before. Just
    remember the patterns of his attack from before to know when to attack him.
    Unleash your Furious Seven to end this fight quickly before Emaigsoch
    shows up!
    
    
    Emaigsoch:
    
    This is the magic user who uses explosive mines and wind-up explosive toys.
    Avoid the mines and use Double Crescent often. When he powers up, use
    Slip Dash to avoid the Explosive Palm Thrust attack.
    
    
    
    14. Unfinished Business
    Level: 52
    Rating: Moderate
    Boss: Inonoch:
    
    Recommendations:
    - Party first.
    - Kill 10 Kobolds with kicks.
    - Kill Inonoch with objects.
    - Hard Mode.
    - Oath: Any
    
    
    Inonoch:
    
    Inonoch is very similar to Emaigsoch. Both are Kobold magic users and use
    the fire element and wind-up explosive toys. Their fighting styles are
    similar but Inonoch is a lot more aggressive and powerful. When you
    reach him, you should have a full SP bar. Lure the little Kobolds and
    Inonoch together and then use Furious Seven on them to take out the 
    Kobolds and damage Inonoch at once. Only a few Kobolds should remain
    alive by the end of your initial attack, making the battle a lot easier.
    
    Wind-up Explosive Toy - just avoid this and try to get it behind Inonoch
    for a chance to make it explode safely. You can try throw objects at it
    to make it blow up.
    
    Explosive Palm Thrust - unlike Emaigsoch, Inonoch doesn't need to power up
    just to use this. Be careful and just keep circling to the right and
    use Slip Dash to avoid getting hit with this. Counter with a Double
    Crescent and get away.
    
    Floating Mine Bomb - another familiar move. A ball of fire floats in the
    air and explodes upon contact. Just maneuver around it.
    
    Explosive Palm Thrust-Jumping Explosion Smash - he does the Explosive Palm
    Thrust first then continues to jump into the air to smash you with more
    explosives. Simply use Slip Dash to avoid the Explosive Palm Thrust and
    then either use Slip Dash towards him or going to the right as soon as he
    jumps. Use Double Crescent to counter him and then use Gliding Fury to 
    get away.
    
    
    
    15. Revived Fear - RAID
    Level: 52
    Rating: Moderate
    Boss: Black Belly
    
    Recommendations:
    - Party first.
    - Kill Black Belly with normal attacks.
    - Hard Mode.
    - Oath: Any
    
    
    Black Belly:
    
    This giant Yeti isn't really that tough and scary no matter what he may
    look like. He is just a giant version of Rockjaw. He is weak if you 
    circle him going to the right. All you really have to worry about is his
    size and a few additional attacks that are easy to avoid. The best way
    the describe this fight is that it's a little similar to how you fought
    the Giant Spider. Since Black Belly moves a lot, wait for him to do
    the Ground Punch before using your Furious Seven oh him because he would
    normally repeat the Ground Punch a few times before doing something else.
    
    Triple Rolling Smash - he will get mad and hold his head a bit then 
    curl up into a ball. He will try to roll into you three times. Easily
    avoidable by using Slip Dash going to the left or right. Just make sure
    to face him with each pass so you can use Slip Dash accordingly.
    
    Triple Jump Smash - another familiar move from Rockjaw, simply Slip Dash
    towards him and to the right so that you end up behind him and he'll 
    continue jumping without hitting you. Use the L(3), R combo or an L(4), R
    combo to damage him.
    
    Forward Jump - he'll crouch a bit and then suddenly jump forward. Easily
    avoidable by using Slip Dash to the right. If you somehow avoid the hit
    and he's nearby, use Double Crescent to damage him. Another time that he
    does this is after he goes mad and screams a lot. Get ready to Slip Dash
    to the right by this time.
    
    Ground Punch - he will try to punch you using his right fist, smashing it
    to the ground. This is easily avoidable by using Slip Dash to the right
    and then using Double Crescent to counter him. Use Gliding Fury when
    possible to get away and hit him.
    
    Double Fist Overhand Smash - he steps forward and then puts both fists up
    in the air and then suddenly falls to smash you with his fists. Easily
    avoidable by using Slip Dash to the right. Use Double Crescent right after
    he misses followed by Gliding Fury.
    
    
    
    16. Howling Soul - RAID
    Level: 52
    Rating: Moderate
    Boss: Cold Imich
    
    Recommendations:
    - Party first.
    - Kill Cold Imich with normal attacks.
    - Hard Mode.
    - Oath: Any
    
    
    Cold Imich:
    
    This boss is similar to Ezroch, but when he powers up, he leaves a trail
    of blue flames behind that can damage you upon contact, so avoid those.
    Other than that, he's not really hard. If you're playing in a party, even
    just one person who successfully uses hooks on his legs will be able to
    take him down. Furious Seven must only be used when he's stunned because
    most of his attacks cause him to move around too much, making it hard to
    hit him. 
    
    Double Chop - he moves forward and chops twice with his battle axes. Just
    circle to the right and use Double Crescent then Gliding Fury.
    
    Jumping Cross Chop - he crosses his axes over his chest and then jumps
    forward to hit you. Just circle to the right and use Double Crescent then
    Gliding Fury to the left.
    
    Double Chop to Jumping Chop - he chops twice towards you and then jumps to
    land one final chop. Just Slip Dash to the right as soon as he jumps and
    use Double Crescent then Gliding Fury to the left.
    
    Blue Flame Power Up - he powers up and then gets engulfed in blue flames.
    Just wait for him to finish this and get ready for the Triple Crossed Axe
    attack!
    
    Triple Crossed Axe - right after he powers up, he jumps forward with the
    axes crossed over his chest, then jumps back towards you again, and then
    one final time, similar to how the Rolling Smash works coming from the
    Yeti bosses. The same technique applies to avoid this, just use Slip Dash
    moving forward to his right, then focus your camera on him again and use
    Slip Dash once more towards him and to his right. Repeat one last time as
    he does his final return. After his third attack, use Double Crescent if 
    you are near him and then use Gliding Fury to the left.
    
    Flame Droppings - while he's powered up, he'll occasionally leave blue flame
    drops on the ground that will hurt you. Just avoid touching them.
    
    
    
    17. Two Moons
    Level: 52
    Rating: Moderate
    Bosses: Nesien and Ephnesien
    
    Recommendations:
    - Party first.
    - Spear 5 wisps to death.
    - Hard Mode.
    - Oath: Any
    
    
    Nesien and Ephnesien:
    
    Nesien will be the first in the battlefield. Nesien acts like any other
    wisp boss, it shoots some sparkly projectile which can eaisly be avoided
    by circling to the right. It can also try to bump into you to cause damage.
    After a few seconds, Ephnesien will appear. Just concentrate attacking one
    of them. As soon as you knock down one of them, use the Furious Seven
    to inflict major damage. Don't use Furious Seven while they're flying
    around.
    
    Ephnesien is the wisp who uses fire explosion at close range. When you
    get close, Ephnesien will start charging the explosive and you'll see 
    fire. Run away and let it explode. If ever you get caught in one, be 
    careful because Ephnesien can cast another explosive right away to finish
    you off.
    
    The recommended way to deal with these two is to take out Nesien first 
    since it is dangerous with its long range projectile attacks. Ephnesien
    can only really damage you if you get too close to it and it uses the
    explosive right at your face.
    
    
    
    
    
    ---------------------------
    X6. Fomorian Base (Boat 6):
    ---------------------------
    
    The Fomorian Base is set near the end of the day at the Prairie. Goblins,
    Gremlins, and even Ogres work together to cause trouble to people. There
    are new traps in this area in the form of mysterious plates on the ground.
    Step on the wrong plate and rocks or even cannonballs will crush you to
    death! Most of the enemies here have the ability to use projectiles, so
    it is very important to be careful.
    
    
    
    
    
    1. Chicanery
    Level: 57
    Rating: Easy
    Boss: Hobgoblin
    
    Recommendations
    - 
    - Kick Hobgoblin to death.
    - Kill 7 spearmen with spears.
    - Oath: Any
    
    
    Hobgoblin:
    
    This is the first goblin boss you'll find at the Fomorian Base. His attacks
    are easy to avoid. Simply circle to the right to avoid his attacks.
    
    Forward Thrust - he thrusts his sword forward just like Zyarga does. This
    move is easily countered by moving to his right and using a stab as soon
    as he passes by. If you do a critical hit, use Gliding Fury going to the
    right.
    
    Triple Baseball Swings - he swings his sword like a baseball bat. You'll
    know this is what he's doing when you see his first attack do a baseball
    swinging motion. After around a 2 second delay, the next 2 swings will
    follow quickly. Simply stay away to avoid getting hit. After his last
    swing, quickly run in and stab him and use Gliding Fury to the right if
    you can.
    
    Kick-Jumping Slash - if you get too close he'll kick you away and then
    jump on you with a slash. Just circle to the right to avoid and use 
    Double Crescent or a stab when he's done. Use Gliding Fury to the right
    to get away.
    
    
    
    2. Storeroom
    Level: 57
    Rating: Moderate
    Bosses: Goblin Sword Trainer, Spear Trainer, Artillery Trainer
    
    Recommendations:
    - Party first.
    - Kill Sword Trainer with normal attacks.
    - Kill Spear Trainer with spears.
    - Kill Artillery Trainer with small bombs.
    - Oath: Any
    
    
    Goblin Sword, Spear, and Artillery Trainers:
    
    You fight three goblin bosses at once! Fortunately, each one of them has
    a limited set of moves so they're pretty easy to beat. All of their 
    attacks can be avoided by circling to the right.
    
    For the Sword Trainer, he basically has the same moves as Hobgoblin, but
    he just has one extra move:
    
    Double Diagonal Slashes - he'll slash with his sword diagonally going 
    up and then turn around and slash diagonally downwards. Easy to avoid using
    Slip Dash on the attacks. Hit him with a stab or Double Crescent and 
    use Gliding Fury to the right.
    
    The Spear Trainer acts like the other spear goblins that you've been 
    fighting. He can throw a spear, hit you with it or perform one extra
    move:
    
    Vaulting Kick - he uses his spear to throw his body into the air and kick
    straight at you. Easily avoided by moving to the right.
    
    The Artillery Trainer is the easiest of the bunch. All he does is shoot
    once or three times in a row and then retreat. If you get near him, he'll
    try to hit you twice with his launcher. Use Double Crescent and then
    Gliding Fury right after he misses a shot.
    
    
    
    3. Contact:
    Level: 57
    Rating: Moderate
    Boss: Explosives Expert Prompush
    
    Recommendations:
    - Party first.
    - Hard Mode.
    - Oath: Any
    
    
    Explosives Expert Prompush:
    
    This guy is a monster terrorist! He has all sorts of bombs and even a
    grenade launcher! Fortunately, he isn't much trouble as long as you keep
    moving so you won't get shot at.
    
    Grenade Launch - he shoots out a grenade towards you. Just keep moving
    to the right to avoid it. If you're near, stab him or use Double Crescent
    and then Gliding Fury to the right.
    
    Multiple Grenade Launch - he shoots out a bunch of grenades towards you.
    Just like before, move to the right and then use Double Crescent and 
    Gliding Fury to the right.
    
    Scatter Bombs - he literally goes mad and throws bombs all over the place.
    The only way to avoid getting hurt is to watch where the bombs land and
    get away from them. Make your way towards him and then use Double Crescent
    and Gliding Fury.
    
    Explosive Jump Launcher - he shoots the ground, the force of the explosion
    pushes up in the air. While in the air, he aims and shoots another 
    grenade at you! Just move to the right. Make sure you're not near him
    when he does this move!
    
    Launcher Bash - if you get near him, he'll bash his grenade launcher over
    your head twice. Easily dodged using Slip Dash. Use Double Crescent or
    stab and then Gliding Fury to the right.
    
    
    Breaking Off Prompush's Hand Guard:
    
    To break this thing, wait for him to aim his grenade launcher at you. He
    will kneel down. Look at his left knee (our right). Above it he will place
    his left hand (our right). Throw a spear on that left hand and he'll get
    hurt. Do this a few times until it breaks off.
    
    
    
    4. Rocktune's Cabin
    Level: 57
    Rating: Easy
    Boss: Weapon Maker Rocktune
    
    Recommendations:
    - Party first.
    - Kick Rocktune to death.
    - Kick 5 poison toads to death.
    - Hard Mode.
    - Oath: Any
    
    
    Weapon Maker Rocktune:
    
    Rocktune is actually an extremely easy boss to fight! Although he can
    make stationary guns that shoot out green goo that will slow you down,
    they can easily be destroyed. Just keep circling to the right.
    
    Double Crescent - Rocktune actually has this move! He'll slash once and
    then use Double Crescent. Easily avoidable by moving to the right or
    using Slip Dash on both hits. Use your own Double Crescent and Gliding
    Fury to punish Rocktune!
    
    Spin Slash - sometimes he'll do a spinning slash when you get too near.
    Just stay away or use Slip Dash. Follow it up with Double Crescent and
    Gliding Fury to the right.
    
    Stationary Gun Creation - he'll actually make weapons on the ground 
    during battle. While he's creating them, rush him and use Double Crescent
    and Gliding Fury right in front of him. This will damage him and quickly
    destroy the stationary gun that he's trying to make.
    
    Fake Creation Slash - he'll trick you into thinking that he's making a 
    stationary gun but when you get close he'll slash you instead. Use Slip
    Dash to avoid the slash and use Double Crescent as revenge.
    
    
    
    5. Cadet's Challenge
    Level: 57
    Rating: Hard
    Boss: Storm Researcher Willy
    
    Recommendations:
    - Party first.
    - Kill 6 gremlins with objects.
    - Kill 4 wisps with spears.
    - Hard Mode.
    - Oath: Any
    
    
    Storm Researcher Willy:
    
    One of the cheapest bosses ever! All it takes is for him to shoot out
    a homing tornado and you won't be able to do much against him because the
    homing torpedo won't stop until you're dead.
    
    Tornado Circle - he shoots out a tornado in front of him. Suddenly more
    tornadoes appear around him as he dances a bit. Simply stay away to
    avoid getting hit. After the tornadoes disappear, use some combos on him.
    
    Homing Tornadoes - he'll shoot out a few tornadoes that will follow you 
    around until you're dead. These things won't disappear. Even if you run
    to a different area they will follow you. Extremely cheap. He normally
    uses this move when he's near death.
    
    
    
    6. Bandits
    Level: 57
    Rating: Easy
    Boss: Torture Expert Sting
    
    Recommendations:
    - Party first.
    - Kill 4 party officers with spears.
    - Hard Mode.
    - Oath: Any
    
    
    Torture Expert Sting:
    
    Sting is a very easy boss as long as you don't get electrocuted. He has
    a backpack that he uses to shoot out electricity. Just circle him to the
    right and you'll be fine.
    
    Electricity Stream - he shoots out a stream of electricity that shocks
    anything directly in front of him for a few feet. Just circle to the right
    and then use Double Crescent and then Gliding Fury to the right when he's
    done.
    
    Moving Electricity Stream - he shouts out a stream of electricity but 
    this time, he follows you around! Circle to the right and use Double
    Crescent and Gliding Fury to the right when he's done.
    
    Raging Electricity Stream - similar to his other attacks, except that he
    gets mad first before shooting. Be careful of the final burst of 
    elecricity at the end because it'll follow you. Just circle to the right
    or use Slip Dash to go to his right and behind him when he's about to
    fire the final shot. Use Double Crescent and Gliding Fury to the right.
    
    Gun Bash - if you get too close, he'll bash you with his gun. Just stay
    away or use Slip Dash to avoid it and use Double Crescent and Gliding
    Fury to the right.
    
    
    
    7. Herb Lands
    Level: 58
    Rating: Easy
    Boss: Information Chief Kanjel
    
    Recommendations:
    - Kill Sword Trainer with an object.
    - Kill 5 poison toads with small bombs.
    - Hard Mode.
    - Oath: Any
    
    
    Information Chief Kanjel:
    
    Kanjel's main asset is his speed. Otherwise, he is pretty simple to beat.
    Just circle to the right.
    
    Double Leaping Slash - this is his 2 hit combo. He'll start with
    a horizontal slash first and then leap backwards with another slash. Just
    stay away.
    
    Jumping Slash - he jumps in the air and tries to cut you with a vertical
    slash. Just move to the right and use Double Crescent and Gliding Fury
    as he misses.
    
    Doulble Slash-Jumping Slash - a deadly 3 hit combo. The first two attacks
    are very quick. Just circle to the right, use Slip Dash to dodge, and 
    after his second attack is done, use Double Crescent to hit him. He'll
    jump into the air for a Jumping Slash attack, use Slip Dash to avoid it
    and then hit with another Double Crescent and Gliding Fury to the right.
    
    
    
    Breaking Off Kanjel's Arm Emblem:
    
    His left arm has a red arm band thing. The best way to hit it with spears
    is to wait for him to do the Double Leaping Slash. The moment you see the
    horizontal slash, throw your spear where his arm band would be. The best
    range to make this work is from mid range, because it won't give him time
    to avoid the spear.
    
    
    
    8. Rocky Wilderness
    Level: 58
    Rating: Easy
    Boss: Spear Instructor Jagursh
    
    Recommendations:
    - Party first.
    - Kill spear trainer with kicks.
    - Hard Mode.
    - Oath: Any
    
    Spear Instructor Jagursh:
    
    Another easy boss whose only good characteristic is its long health bar.
    He uses a spear/lance to fight you. Easily avoided by circling to the 
    right.
    
    Double Leaping Slash - similar move to Kanjel, he slashes and then leaps
    back with another slash. Just let him be.
    
    Jumping Slash - another stolen move from Kanjel. He jumps into the air
    and tries to slash you vertically. Just circle to the right and use
    Double Crescent. Don't use Gliding Fury right away because he might
    hit you with a normal slash because of his long spear/lance.
    
    Double Slash-Jumping Slash - another copy of Kanjel's move. He slashes
    twice quickly and then jumps in the air to slash down at you. Just like
    before, use Double Crescent on his second slash, then use Slip Dash to
    avoid the Jumping Slash and use Double Crescent to counter.
    
    
    Breaking Off Jagursh's Emblem:
    
    Target his left shoulder (our right) and throw spears at it. Just like
    before, the best time to do this is during a Double Leaping Slash move.
    Once you see the horizontal slash, throw the spear from mid range towards
    his shoulder.
    
    
    
    9. Lost Road
    Level: 58
    Rating:
    Boss: Commander Kakrish
    
    Recommendations:
    - Party first.
    - Use spear to kill religious fanatic.
    - Use normal attacks to kill 3 trainers.
    - Hard Mode.
    - Oath: Any
    
    
    Commander Kakrish:
    
    Despite being a big monster, he's very easy to beat because of his 
    predictable moves! Circle him to the right to avoid attacks.
    
    Turning Diagonal Slashes - he'll slash diagonally upwards and then spin 
    to slash diagonally downwards. Use Slip Dash to avoid both and use
    Double Crescent and Gliding Fury to the right.
    
    Forward Shield Bash - he jumps backwards and then uses his shield to
    ram into you. Simply use Slip Dash to the right and you'll avoid it. Run
    up to him quickly and stab him and use Gliding Fury to the right.
    
    Jumping Shield Bash - he jumps to the sides out of your view. Be sure to
    visually track him down. He'll then use the Shield Bash towards you, just
    use Slip Dash to the right or left, depending on which direction is
    safest. Run up to him and stab him then use Gliding Fury to the right.
    
    
    
    10. Fruitful
    Level: 58
    Rating: Easy
    Boss: Gatekeeper Jirkal
    
    Recommendations:
    - Party first.
    - Use small bomb to kill giant poison toad.
    - Use object to kill giant poison toad.
    - Hard Mode.
    - Oath: Any
    
    
    Gatekeeper Jirkal:
    
    A very easy boss despite his towering height. Just circle to the right
    and you'll be fine!
    
    Brisk Walk - he gets mad and starts following you fast. Just use Slip Dash
    to the right and try to get behind him and he won't be able to kick you
    around.
    
    Flaming Ground Punch - his fists suddenly fire up and he punches the ground
    twice. His first hit comes from his right hand (our left) followed by
    the left (our right). Simply use Slip Dash to the right to avoid both
    punches and then use Double Crescent and Gliding Fury to the right.
    
    Belly Flop - he jumps in the air and tries to land on you using his tummy.
    Easily avoidable by using Slip Dash to the right. Use Double Crescent
    and then Gliding Fury to the right.
    
    
    Breaking Off Jirkal's Belly Skull:
    
    Simply throw your spears at his belly skull design. This is easily done
    after he does his Belly Flop. As he gets up, throw your spears to his
    tummy!
    
    
    
    11. Buried Sorrow
    Level: 58
    Rating: Moderate
    Boss: Ogre Centurion
    
    Recommendations:
    - Party first.
    - Kill Centurion with smash attack.
    - Kill 2 ogre warriors with objects.
    - Kill 4 petty officers with kicks.
    - Hard Mode.
    - Oath: Any
    
    
    Ogre Centurion:
    
    He is a really big ogre with a giant hammer. Although large, his attacks
    can be dodged without much trouble. Just circle to the right.
    
    Stationary Wild Hammer Smash and Swing - he smashes the hammer right in
    front of you, then smashes it to your right, then left, and then he 
    swings it all around. The moment you see him smash the hammer to your
    right, let him smash to the left and then quickly go behind him. His 
    swings won't hit you from behind and you'll be free to unload some
    combos. 
    
    Moving Wild Swings - he'll be following you around while swinging his
    hammer. Try to run away and then use Slip Dash to move away and to the
    left.
    
    Powerful Hammer Smash - he pauses for a bit before smashing his hammer
    towards you. Simply circle to the right and use Slip Dash to avoid it 
    then follow it up with Double Crescent and Gliding Fury to the right.
    
    
    
    12. Colhen in Flames
    Level: 58
    Rating: Easy
    Boss: Blood Fist
    
    Recommendations:
    - Party first.
    - Kill Blood Fist witih smash attacks.
    - Hard Mode.
    - Oath: Any
    
    
    Blood Fist:
    
    Blood Fist is another huge boss who is slow and easy to read. Simply 
    circle to the right and you'll be fine.
    
    Power Punch - he winds up his punch and throws it forward, creating a
    drill effect with the punch. Just circle to the right and use Double
    Crescent after he misses then use Gliding Fury to the right.
    
    Jumping Knee - he steps back and then jumps forward with his left knee
    pointing towards you. Just Slip Dash anywhere and you'll avoid it, then
    follow it up with Double Crescent and Gliding Fury to the right.
    
    Ground Punch - he gathers power in his right fist and then punches the
    ground after around 3 seconds. The force of his punch causes the ground
    to crumble. Just Slip Dash to the right even if you're in the area of
    destruction and then use Double Crescent and Gliding Fury to the right.
    
    Arm Swing - if you get to close, he might sometimes swing his arms to
    push you away. Just stay at mid-range and you'll be fine.
    
    
    
    13. Pursuit
    Level: 59
    Rating: Moderate
    Boss: Vehemence
    
    Recommendations:
    - Party first.
    - Kill 5 Goblin spearmen with spears.
    - Hard Mode.
    - Oath: Any
    
    
    Vehemence:
    
    This is a magician type of boss. He uses a lightning based staff to shoot
    out all sorts of projectiles. Fortunately, these things are still quite
    easy to dodge by circling to the right.
    
    Homing Lightningballs - he sticks his staff into the ground and suddenly
    lightningballs come flying out to chase you! Simply circle to the right
    or Slip Dash to avoid getting hit. After dodging around 2 of those, get
    near him and use Double Crescent and Gliding Fury to the right.
    
    Lightning Rain - he dances around a bit and then lightning rains all around
    him. Just Slip Dash away to safety.
    
    Lightning Strike - it starts out as a Lightning Rain but he suddenly faces
    you and points the staff towards you, making all of the lightning chase
    you. Simply Slip Dash to the right to avoid it.
    
    Lightning Blast - he charges his staff with lightning power and then 
    thrusts it towards you, releasing a powerful stream of lightning. Just
    Slip Dash to the right and towards him then use Double Crescent and Gliding
    Fury to the right.
    
    
    Breaking Off Vehemence's Green Gem:
    
    He has a green gem on his left arm (our right). Wait for him to do the 
    Homing Lightningballs attack where he sticks his staff into the ground.
    Position yourself to his right and throw a spear towards the green gem.
    You can also break the green gem off by throwing a spear at it while
    he's walking towards you.
    
    
    
    14. Rescue
    Level: 59
    Rating: Moderate
    Boss: Warlord Black Hammer
    
    Recommendations:
    - Party first.
    - Hard Mode.
    - Oath: Any
    
    
    Heavy Warrior:
    
    Just a big black ogre similar to the Ogre Centurion except that he only
    has two forms of attack.
    
    Hammer Smash - typical Ogre hammer smash. Just use Slip Dash to the right
    and then use Double Crescent and Gliding Fury.
    
    Wild Stationary Smash and Swing - a copy of Centurion's move. Avoid the
    first frontal smash and the second smash to your right. Get behind him
    where you'll be safe. Unleash some combos.
    
    
    Warlord Black Hammer:
    
    This guy is one giant Ogre with a massive black hammer! Even when big,
    he isn't really that hard to beat, just be careful of the little 
    monsters that he summons to battle from time to time. Circle him to the
    right to avoid most of his attacks.
    
    Spinning Hammer - he twirls his hammer above his head for around 2 to 3
    seconds before spinning around low. Use Slip Dash when he spins to avoid
    it. Use Double Crescent to counter.
    
    Spinning Hammer Smash - he does Spinning Hammer first, but follows it up
    with an overhand hammer smash. Just use Slip Dash to the right to avoid
    the hits and use Double Crescent and Slip Dash to the right.
    
    3 Hit Hammer Combo - he smashes the hammer to the ground then pulls it up
    for another hit, then finally delivers the final smash to the ground. Use
    Slip Dash to the right to avoid all 3 hits. Use Double Crescent afterwards
    and then use Gliding Fury to the right.
    
    Rallying Call - he calls a bunch of little monsters to help him. Take them
    out quickly so you won't be disturbed.
    
    
    Breaking Off Black Hammer's Shoulder Spike:
    
    Right after he finishes the 3 Hit Hammer Combo, his shoulder with the
    spike is very exposed. Throw a spear at it to break it.
    
    
    
    15. Gremlin Lair
    Level: 59
    Rating: Easy
    Boss: Poison Maker Venom
    
    Recommendations:
    - Party first.
    - Kick Giant Poison Toad to death.
    - Use a spear to kill Giant Poison Toad.
    - Use smash attack to kill Venom.
    
    
    Poison Maker Venom:
    
    This boss doesn't really have much variety in its attacks, but it uses
    its gas gun to create clouds of poison that sticks around for a while and
    travels in the air. Try to position him near a wall so we won't be able
    to escape.
    
    Poison Spray - he shoots out a puff of poison cloud. Just wait for him
    to finish and use Double Crescent and Gliding Fury to the right.
    
    Spinning Poison Spray - he runs up to you and shoots some poison clouds
    around. Get away first then when he's done, use Double Crescent and
    Gliding Fury.
    
    Triple Poison Blast - he shoots out 3 consecutive puffs of poison cloud
    going right for you as he leaps back. Just follow him as you circle around
    him and after the third blast, just use Double Crescent and Gliding Fury.
    
    
    
    16. The Secret
    Level: 59
    Rating: Easy
    Boss: Weapons Expert Flambe
    
    Recommendations:
    - Party first.
    - Kill 7 petty officers with normal attacks.
    - Use small bomb to kill Flambe.
    - Hard Mode.
    - Oath: Any
    
    
    Weapons Expert Flambe:
    
    Another easy boss who isn't cheap. He uses a flamethrower to fight. Just
    circle to the right to avoid most hits.
    
    Flame Stream - he shoots out a stream of flames towards you. Just circle
    to the right or use Slip Dash then use Double Crescent and Gliding Fury
    when you're near.
    
    Spinning Flame Stream - he shoots out a stream of flames but spins around
    a bit. Just let him finish and go to him and use Double Crescent and
    Gliding Fury.
    
    Explosive Launcher - he charges his flamethrower and shoots the ground
    beneath him, causing him to be launched in the air. Just stay away the
    moment you see him charge the flamethrower.
    
    
    
    
    
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                                   Part 4
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    -------------------
    XI. Leveling Areas:
    -------------------
    
    Although levelling up in the game isn't really that important, being at the
    maximum possible level in the game grants you some gold bonus at the end
    of each mission. Of course, it also means that you have more freedom to 
    choose which missions you'd like to play.
    
    
    Levels 1 to 19: 
    Mission: Decisive Battle (Boat 1)
    Oath: Warrior's Challenge Solo
    
    The reason why we pick Decisive Battle is because it doesn't require you
    any tokens to play this mission. The Gnoll Chieftain is also very easy to
    beat solo. Simply do all your quests as they come and when you have nothing
    else to do, then solo Decisive Battle repeatedly.
    
    
    Levels 20 to 30:
    Mission: Dethrone the White Tyrant (Boat 2)
    Oath: Win with 4 or fewer players.
    
    Yes, this is the very first raid mission you've been to. It is very easy
    to solo once you've studied the boss' attack patterns. 
    
    
    Levels 31 to 35:
    Mission: Blood Prince (Boat 3)
    Oath: Win with 2 or fewer players.
    
    Although you have to fight 4 bosses here, they shouldn't pose any real
    threat to you after you've studied their moves. 
    
    
    Levels 36 to 41:
    Mission: White Tyrant's Challenge (Boat 2)
    Oath: Win with 4 or fewer players.
    
    This is actually a lot easier than the Blood Prince mission since you only
    need to fight one boss. The bear is very easy to read and counter. It will
    only take some time but it's worth it due to the exp.
    
    
    Levels 42 to 60:
    Mission: Hidden (Boat 4)
    Oath: Win with 3 or fewer players.
    
    By the time you're level 42, if you have the recommended armor set and
    weapon, and if you've studied the Giant Spider's attacks, this will be
    an extremely easy fight which could last up to 5 minutes or less. This is
    the favorite exp grinding spot especially during Free Token events.
    
    
    
    
    
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                                   Part 5
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    ----------------------
    Copyright Information:
    ----------------------
    
    I wrote this guide so that people can use it for FREE. You can post this
    FAQ in any website as long as people can access it for FREE. 
    
    
    
                          Copyright 2011 - 9999 Adenosine