+-------------------------+
                          |                         |
                          |        SAM & MAX        |
                          |                         |
                          |      - Season 3 -       |
                          |  THE DEVIL'S PLAYHOUSE  |
                          |                         |
                          |      - Episode 4 -      |
                          |     BEYOND THE ALLEY    |
                          |       OF THE DOLLS      |
                          |                         |
                          +-------------------------+
                          | Spoiler Free            |
                          | Walkthrough for the PC  |
                          | version.                |
                          | Written by Fredk22      |
                          +-------------------------+
                          | Version 1.0 - 26.07.10  |
                          +-------------------------+

Version 1.0: Released 26.07.10
        Initial release of the walkthrough.

-----------------------------| TABLE OF CONTENTS |-----------------------------

Press Ctrl + F to bring up a browser dialog that allows you to search for
words. Search for a section's keyword to go there.

        1. Introduction         [INT10]
        2. Legal Notice         [LGN20]
        3. Walkthrough          [WKT30]
                3.1. Act 1        [WKT31]
                3.2. Act 2        [WKT32]
                3.3. Act 3        [WKT33]
        4. Contact Information  [CON40]
        5. Last Gasp            [LAG50]


--------------------------------| INTRODUCTION |-------------------------------
[INT10]

Welcome to the walkthrough for the PC version of Sam & Max 304! My intention
with this walkthrough is to provide a spoiler-free guide that allows you to
enjoy the game to its fullest without having anything spoiled if you need to
look up something. Sometimes you may stumble upon descriptions of certain
events to clarify something, but I make sure to never reveal any of the story!
I hope this walkthrough will provide helpful!

Thank you for reading,
	- Fredk22


--------------------------------| LEGAL NOTICE |-------------------------------
[LGN20]

This FAQ is only meant for GameFAQs.com and its users. It may not be featured
anywhere else, in any way, without my personal written permission. Do not ask
for permission.

To claim that this document is yours - edited or not - is plagiarism. This is
illegal and will not be tolerated.

Any personal use (printing, quoting with reference, saving...) is of course
permitted!

For any questions, please e-mail me (see the table of contents).

I would appreciate any reports of illegal use of this walkthrough!

Thank you for reading this.


--------------------------------| WALKTHROUGH |--------------------------------
[WKT30]

This section contains walkthroughs of each act of the game. Please use the
table of contents at the top of the page to browse the acts.

SPOILER-FREE GUARANTEE: If you, at any moment, feel that the guide is too
revealing, please notify me (see the table of contents) and I will attempt to
reformulate it. However, please remember that something is not necessarily a
spoiler if it describes something that is not important or related to story.
Sometimes, descriptions are necessary, but I attempt to make them as basic as
possible.

NOTICE: As of Episode 304, The Devil's Playhouse is no longer divided into acts
for some reason. This could make it a little harder to follow the guide, so I
have taken the liberty to divide it in acts myself - Basically, the beginning,
middle and end of the story.


-----------------------------------| ACT 1 |-----------------------------------
[WKT31]

So your first objective is to get out! You may remember the green button behind
the counter from episode 1. Try pressing it... But you'll need to try something
else. Look at the radio to receive the Mind Reading power. Use it on Girl
Stinky, then talk to her about what she just thought of. Use mind reading on
her once more to get a hint as to what to do.

You need to access the toaster, but there is a Samulacra arm there. Pick up a
peanut butter ball from the counter and use it from the inventory (click the
squaky toy icon). Check out the freezer to get a "fudgesicle", and give it to
the Samulacra. You can now use the toaster.


-----------------------------------| ACT 2 |-----------------------------------
[WKT32]

All right, now we're back to good old "free roaming" investigation. As always
it's a good idea to talk to people, and to get a good idea of what your goals
actually are.

First of all you'll be able to explore this lab a bit. Look at the cloning tank
to the right and the cooking controls to the left for two small scenes, and you
can move on.

Head back to Stinky's Diner again and meet with Flint Paper. Interrogate Stinky
until she talks (Doesn't matter much what you choose to say). You need to find
out what Grandpa Stinky wants... By reading his mind, maybe?

Well, now we've established a goal; Find the cake. Back in the cloning lab,
take a right. Knock on the door if you wish, but first and foremost, look in
the trash can to find Sal's number. We'll come back to this place later, but
for now, teleport to Sal.

Pick up Charlie Ho-Tep. You'll want to talk to Sal, but first you need to get
rid of the Samulacra near him. Use ventriloquism on the Bluster Blaster or the
garage door, and talk to Sal. Ask him about the cake, and use rhinoplasty on
the picture. Before you go, talk to the Bluster Blaster about itself and about
Bosco, to get a letter from Bosco. Teleport back to Stinky's Diner.

Here, use the rhinoplasty to become a cake. After the scene, head back to the
cloning lab. There's not much to do here, so go through the left tunnel this
time. Talk a bit if you want to, then click the gong to begin the seance.

Now you need to trick Harry. First, talk to him. Then use ventriloquism on the
picture he presents, but to no success. Use mind reading on Harry, and use
ventriloquism once more on his picture.

Now you can talk to Momma Bosco. Given that you've investigated the cloning
pods, talk to her about this. Read her mind and confront her lie. Talk about it
once more, ask for help and say you have an idea. You'll get a hair. This can
be used in the clone cooking controls... But then there's the problem with the
tentacles.

Return to the office door where you got Sal's number. Knock on the door and
then read Papierwaite's mind. Click on the keypad.

Talk about the tentacles in the cloning lab (If you approached the clone
cooking controls - otherwise, go back and do that first) and about the Cthonic
Destroyer. You need to somehow find that using the parchment you receive.

Go back to Momma Bosco and look at the Dimensional Destabilizer. This thing
can be very useful in combination with the parchment. What the machine does is
send Sam to some strange dimension - When he returns, there will be a
particular special effect and Sam will display three symptoms. He'll be seeing
things (read his mind to find out what), he'll have a vision of the future
(use future vision on him) and he'll be doing some uncontrollable gestures and
sounds.

So how does it all work? The dials change Sam's symptoms when he returns. They
don't actually say what they do, but trial and error is sure to work. Try
changing only one dial at a time and seeing which symptom it changes.

If you read the parchment, you'll find that it has clues to what you want Sam's
symptoms to be. This is the result you should end up with after turning enough
dials:

        Laughing uncontrollably
        Imagining bugs (Read Sam's mind)
        Being eaten by a monster (See Sam's future)
        Entering with a flash of light

Did you get Sam to do all that? Good job. Go back to the lab and use the new
Cthonic Destroyer on the tentacles, and use the hair in the clone cooking
controls. However, it's not enough. You need more Bosco DNA! Try the letter
from Bosco.

Finally, you need to get to the platform. Look at it. From the close-up view,
use your gun on the lights, then on the mug, and teleport to Stinky's Cell.
Order the clones to go to the Toybox. After the scene changes, use
ventriloquism.


-----------------------------------| ACT 3 |-----------------------------------
[WKT33]

There's nothing you can do as Max because the dancing Sams are blocking the
way. Switch to Sam right away, and talk to Charlie Ho-Tep. Talk to him about
Junior, and you'll be able to poke around at some things. Click the music sheet
to change the music. There are several effects from each music piece, altering
the statue. You need to repeat this every time you want to chagne the music.
Here's a table of the music's effects:

                           Face         Crown        Tablet       Samulacra
    Tabula Charlie         Change       No effect    Change       Block both
    Face of Darkness       Change       No effect    No effect    Open right
    Flaming Crowns         No effect    Change       No effect    Open left
    Take 2 Tablets 4...    No effect    Change       Change       Block both

What follows is a pretty complex puzzle. In fact, it took me two playthroughs
to realize that some effects carry over from one song change to another. For
example, if the statue is holding a ribcage, the ribcage doesn't go away even
if you play Face of Darkness to make the Samulacra open up the right path. If
you realize how the system works, it's not as hard after all!

You see? Good! So, your goal is now to climb the statue. First, play either
Take 2 Tablets 4 the Mind Plague or Tabula Charlie to change the tablet.

Next, you need to actually get up to it. You may notice that if you walk into
the Sams, you'll be smacked into the sky. Play Face of Darkness, go right, and
walk into the Sams.

Now, there may or may not be tentacles. If there aren't, play Flaming Crowns.
Click the tentacle.

For this part, switch back to Sam and change the music to Tabula Charlie. As
Max, use mind reading on Sam, then use rhinoplasty on the picture of Charlie
Ho-Tep. Next use ventriloquism on The Devil's Toybox and choose "Norrington
voice".

The End!


----------------------------| CONTACT INFORMATION |----------------------------
[CON40]

If you want to contact me, please use the following e-mail:

kirderf22@hotmail.com

I will answer any question about the guide, and I appreciate feedback as well!
Just make sure what you're writing is actually serious, I don't want to hear
about something completely unrelated. Also, while I hope you read the legal
notice, I feel I must stress once more: No, you can not receive permission to
host this document online, or to publish it anywhere else for that matter.


---------------------------------| LAST GASP |---------------------------------
[LAG50]

Well, that's another one over! I hope this one has been useful too, and I am
especially hopeful that it doesn't spoil too much. You see, the big problem
with this one are the complex puzzles that require some degree of description
to make sense at all, so it's been hard to keep the unnecessary info to a
minimum.

Thanks a lot to the following people
- GameFAQs, for their excellent FAQ/Walkthrough hosting!
- Telltale Games (and Steam's summer sale!) for the game Sam & Max: The Devil's
  Playhouse!
- Anyone who has read this walkthrough, and especially those of you who dropped
  me some feedback!

With 3 Devil's Toybox walkthroughs down I have 2 to go - As usual, look for an
episode 305 walkthrough shortly after the game's release. In the meantime, you
can also expect a spoiler-free episode 302 walkthrough to come your way.

Thank you, and good-bye!

	Copyright 2010 Fredrik "Fredk22" Johannessen
	Sam & Max copyright Telltale Games