ORIGINAL FAQ DATE: Friday, March 4th, 2011


                     _____  _  __ _
                    |  __ \(_)/ _| |
                    | |__) |_| |_| |_
                    |  _  /| |  _| __|
                    | | \ \| | | | |_
                    |_|  \_\_|_|  \__|

                    [Strategy Guide/FAQ]

*** Find me online ***
Main char: Shansa | Secondary char: Shanso, Meggido
Shard: Kelpmere
Faction: Defiant

===============================================================================

***DISCLAIMER***

As my primary character is on the Defiant side, the majority of this guide,
until finished (well, as finished as an MMO guide will ever be), is focused on
Defiants.

***DISCLAIMER***


UPDATE & REVISION HISTORY

Mar. 27th, 2011 (v0.2)
  Fairly big update, worked on a bunch of different sections.

Mar. 15th, 2011 (v0.1)
  First writing/draft/upload.  Not formatted the best, definitely doesn't
  follow my standard layout, but it's a large game with lots of information,
  so I wanted to get the actual info down moreso than the cosmetic.  Not
  necessarily happy with the order of contents, and that may or may not change
  depending on how it flows.

  Always looking for submissions!  Feel free to send any submissions to:

  jpaterson000 [at] msn [dot] com

  Be sure to include a name you wish to be credited as!

===============================================================================

Table of Contents

[1] Introduction
[2] Factions
    [2.1] Guardians
    [2.2] Defiants
[3] Races
    [3.1] Mathosian
    [3.2] High Elf
    [3.3] Dwarf
    [3.4] Ethian
    [3.5] Kelari
    [3.6] Bahmi
[4] Classes and Souls
    [4.1] Cleric
    [4.2] Mage
    [4.3] Rogue
    [4.4] Warrior
[5] Souls and Soul Trees
[6] Creating a Character
[7] Chatting
[8] Emotes
[9] Professions
    [9.1] Gathering
          [9.1.1] Butchering
          [9.1.2] Foraging
          [9.1.3] Mining
    [9.2] Crafting
          [9.2.1] Apothecary
          [9.2.2] Armorsmith
          [9.2.3] Artificer
          [9.2.4] Outfitter
          [9.2.5] Runecrafter
          [9.2.6] Weaponsmith
[10] Panels
    [10.1] Abilities
    [10.2] Achievements
    [10.3] Character
          [10.3.1] Character
          [10.3.2] Stats
          [10.3.3] Skills
          [10.3.4] Pet
          [10.3.5] Currencies
          [10.3.6] Notoriety
          [10.3.7] Artifacts
          [10.3.8] Mounts
          [10.3.9] Books
          [10.3.10] Companions
          [10.3.11] Titles
    [10.4] Crafting
    [10.5] Guild
    [10.6] Map
    [10.7] Quest
    [10.8] Raid
    [10.9] Social
    [10.10] Soul Trees
    [10.11] Support
    [10.12] War Front
[11] Combat
    [11.1] PvE
    [11.2] PvP
           [11.2.1] The Black Garden
           [11.2.2] The Codex
           [11.2.3] Whitefall Steppes
    [11.3] Dueling
[12] Game Options (Escape key)
[13] Merchants
     [13.1.1] PvP Merchants
[14] Instances/Dungeons
     [14.1] Iron Tomb
     [14.2] Deepstrike Mine
     [14.3] Foul Cascade
[15] Rifts and Tears
[16] Footholds and Invasions
[17] Planar Focuses and Essences
[18] Atlas of Telara
[19] Mounts
[20] Companions/Pets
[21] Quests
     [21.1] Daily Quests
     [21.2] Zone Wide Invasion Quests
[22] Book Texts
[23] Everything Else!
[24] Mob Listing
[25] Item Listing

===============================================================================

===============================================================================
| [1] Introduction                                                            |
===============================================================================

Welcome, one and all, to my guide for the new MMORPG from Trion, Rift.  You are
about to enter the world of Telara as a member of the Guardians, or as a member
of the Defiants.  The faction and class you choose will determine your role in
the fate of the world.

With rifts opening up everywhere, unleashing hordes of enemies into the land,
it'll be up to you, as a mighty warrior, a clerical healer or a stealthy
archer, to help fend off the invading forces and maintain the land which you
call home.

Ladies and gents, Rift will be compared to many games in the genre, most
notably World of Warcraft.  It bears some similarities, especially in the way
the screen is laid out and how everything is presented to you.

But unlike other games of this type, it's unique and is not simply a cookie
cutter cutout of Blizzard's multi-billion dollar baby.

This guide will, over time, hopefully serve to teach you everything you need to
know, and some things you don't even care about.  In most every case, however,
a strategy guide is not a substitute for the manual, so open that sucker up and
give it a quick once over.  If you bought a physical copy of the game, it'll be
in the box.  If you bought and downloaded a digital copy, you can open the Rift
launcher and click on "Manual" to open a .pdf file of the in-game manual.

Rift requires to run, as a minimum (taken from the manual):

OS: Windows 7, Windows Vista, Windows XP
Processor: Dual Core 2.0GHz or better
System memory: 2GB RAM
Hard disk space: 15.0GB available
Video card: NVIDIA GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or
            better
Optical Drive: 4x DVD-ROM drive
Sound: DirectX 8.1 compliant card
DirectX: 9.0C, June 2010 update
Input: Keyboard, mouse
Broadband internet connection: DSL, cable modem, or other high-speed connection

The story so far...

"Telara contains large deposits of sourcestone, charged matter from the dawn of
creation, and is located at a unique intersection where six elemental planes
converge. Elemental energies that come into contact with sourcestone become
physical, and Telara, so heavily influenced by every element (Life, Death, Air,
Fire, Water, and Earth), boasts incredible diversity and wealth.

Telara's people could enjoy endless prosperity, if only they could keep the
world safe from those who would plunder it.

THE BLOOD STORM & THE WARD

The planes form a nexus of energy around Telara, and it is this unrivaled power
that first attracted the elemental gods of the Blood Storm.  Led by Regulos,
god of Death, the Blood Storm devoured countless worlds in its unending hunger
for conquest. But when the Blood Storm moved toward Telara, its baleful gods
turned upon each other. Regulos sought to destroy Telara, but the lesser gods
of the Blood Storm wanted to rule it.
The vicious infighting that resulted allowed the people of Telara and their
native gods to strike back, imprisoning the elemental dieites one by one.
United, the Telarans expelled even the powerful Regulos, destroying his
physical form and banishing his spirit.
Helped by their gods, the Mages of Telara fashioned the Ward, a magical
barrier around the world. The Ward protected Telara from the planes, keeping
the peace by imprisoning the captured Blood Storm and preventing the return of
Regulos.

THE BARRIER BREAKS

For eons the Ward held, until it was breached through treachery.  In the many
years since, massive rifts have begun appearing where the planes intersect,
tearing through the Ward and bringing the chaos of these outer dimensions to
Telara. They must be stopped at all costs!"

(Storyline taken from page five of the Rift manual)

With all that said and done, read on, Telarians!

===============================================================================

===============================================================================
| [2] Factions                                                                |
===============================================================================

There are two warring factions in Rift; the Guardians, and the Defiants.  Each
faction has essentially the same purpose as the other, along with similar
characters and classes.

Read on for more on the lore of Rift, as well as a breakdown of the two groups.

===============================================================================
| [2.1] Guardians                                                             |
===============================================================================

"The Guardians are the chosen of the gods.  Brought back from death to save the
world from the corruption of the dragons, each Guardian has a great destiny to
become a celestial hero."

The Guardians are the "good" people of Telara, and see the Defiants and their
reliance and love for technology as an evil trait.

The main city for those who chose to be Guardians is Sanctum.  All Guardians
begin the game in the starting zone of Mathosia.

===============================================================================
| [2.2] Defiants                                                              |
===============================================================================

"Defiants have taken fate into their own hands, turning away from the Vigil to
pursue their own plan.  They harness the power of the planes to fuel magical
technologies for the defense of Telara."

Defiants are the "bad" people of Telara, those who have forsaken the gods and
focused on technology.

The main city for those who chose to be Defiant is Meridian.  All Defiants
begin the game in the starting zone of Terminus.

===============================================================================

===============================================================================
| [3] Races                                                                   |
===============================================================================

There are six player races in Rift, three per faction.

Dwarves, High Elves and Mathosians are members of the Guardians.

Bahmis, Eths and Kelari's are members of the Defiants.

===============================================================================
| [3.1] Mathosian                                                             |
===============================================================================

@@@

Description

-------------
Racial Traits
-------------
Legacy of the Shade:
Motivational Roar:

===============================================================================
| [3.2] High Elf                                                              |
===============================================================================

@@@

Description

-------------
Racial Traits
-------------
Grace of the Forest
Angelic Flight

===============================================================================
| [3.3] Dwarf                                                                 |
===============================================================================

@@@

Description

-------------
Racial Traits
-------------
Miracle of Hammerknell
Density

===============================================================================
| [3.4] Ethian                                                                |
===============================================================================

@@@

Description

-------------
Racial Traits
-------------
Desert Dweller's Birthright
Agility

===============================================================================
| [3.5] Kelari                                                                |
===============================================================================

@@@

Description

-------------
Racial Traits
-------------
Legacy of the Fire Islands
Camouflage

===============================================================================
| [3.6] Bahmi                                                                 |
===============================================================================

@@@

Description

-------------
Racial Traits
-------------
Shalastir Heritage
Mighty Leap

===============================================================================

===============================================================================
| [4] Classes                                                                 |
===============================================================================

Rift allows you to be one of four classes, but each class has subclasses that
will allow you to fine tune and shape your character.

There are eight roles per class, for a total of 32 possible roles that you can
be.  Some roles are recommended to be paired with other roles, but you are not
required to adhere to that; you can choose any combination of the eight roles
you want.

In addition to the standard eight classes, each one has one special PvP soul
that you can purchase for 2500 Favor.  The PvP soul is just like any other soul
and will require you to purchase a new role in order to use it.

Roles from one class do not apply to another class.  A Cleric cannot choose to
become a Bladedancer, and a Warrior Paladin can't become a Necromancer.

===============================================================================
| [4.1] Cleric                                                                |
===============================================================================

Cabalist
--------
OFFENSIVE SOUL
  The Cabalist is an offensive cleric who draws on powers that others fear.
  Using ritual and sigil to call forth seeping death and suffocating water,
  they devastate the battlefield with powerful attacks that catch all of their
  enemies in a sinking grip.
SUGGESTED PAIRINGS: Soon!

Druid
-----
OFFENSIVE SOUL
  A Druid is a powerful offensive melee combatant who exists in harmony with
  the forces of nature.  They are able to call forth uncorrupted fae spirits
  from the plane of life to harry their foes, heal their allies and even
  manifest as a companion creature.
SUGGESTED PAIRINGS: Shaman, Justicar

Inquisitor
----------
OFFENSIVE SOUL
  Inquisitors are offensive clerics who specialize in the ministering of pain.
  They channel their divine wrath into individuals they deem worthy of
  punishment, corrupting the blood in their veins and slowing the beat of their
  very hearts.
SUGGESTED PAIRINGS: Cabalist, Purifier

Justicar
--------
DEFENSIVE SOUL
  Justicars are healing clerics who excel at fighting shoulder to shoulder with
  their allies in close combat.  Their conviction builds with each swing of
  their weapon, bolstering nearby allies and powering their potent healing
  magic.
SUGGESTED PAIRINGS: Shaman, Druid

Purifier
--------
HEALING SOUL
  Purifiers are healing specialists who draw from a synthesis of life and fire
  spirits allowing them to focus incredible healing energies on a single
  individual.  Their spiritual power can also be focused outwards smiting down
  those who oppose them.
SUGGESTED PAIRINGS: Sentinel, Warden

Sentinel
--------
HEALING SOUL
  The Sentinel is a healer who brings the blessings of light and healing to all
  that would do the will of the gods.  Capable of healing large groups of those
  in need, Sentinels bolster their allies with the life of the gods, and
  protect themselves with the wrath of the divine.
SUGGESTED PAIRINGS: Purifier, Warden

Shaman
------
OFFENSIVE SOUL
  The Shaman is an offensive cleric who serves as a conduit for the elemental
  forces that comprise the world.  This power augments the Shaman's every
  attack, making them powerful melee combatants, as well as shielding them from
  harm.
SUGGESTED PAIRINGS: Druid, Justicar

Warden
------
HEALING SOUL
  The Warden is a healer who calls upon the soothing power of water.  They
  specialize in slow healing that escalates over time, making them ideal at
  aiding allies over prolonged fights that would leave most exhausted and
  unable to continue.
SUGGESTED PAIRINGS: Sentinel, Purifier

===============================================================================
| [4.2] Mage                                                                  |
===============================================================================

Archon
------
SUPPORT SOUL
  Archons are support specialists who have mastered the art of stealing an
  opponent's strength and converting that raw energy into beneficial magic.
  This allows them to bolster their allies, instantly turning the tide of
  battle when things seem bleakest.
SUGGESTED PAIRINGS: Chloromancer, Warlock

Chloromancer
------------
HEALING SOUL
  The Chloromancer is a healing specialist who draws on the vital energies of
  plants and nature to find a balance between life and death.  This allows them
  to harness energies into a devastating force, or recycle destructive magic to
  heal their allies.
SUGGESTED PAIRINGS: Warlock, Archon

Dominator
---------
SUPPORT SOUL
  The Dominator is a support specialist who excels at terrorizing their
  opponents, leaving them unable or unwilling to act.  Those who are capable of
  mustering the courage to assault a Dominator will find themselves at the
  mercy of arcane shields that return the fury of their blows tenfold.
SUGGESTED PAIRINGS: Stormcaller, Necromancer

Elementalist
------------
OFFENSIVE SOUL
  Elementalists are offensive mages who specialize in manipulating and
  controlling the raw energies of the planes.  Through fierce discipline and
  strict study, they have learned to master the primal forces of the elements
  and bind them into physical form to serve their will.
SUGGESTED PAIRINGS: Stormcaller, Pyromancer

Necromancer
-----------
OFFENSIVE SOUL
  Necromancers are offensive mages who have mastered the forbidden art of
  reanimating the dead and binding them to their will.  Their twisted magics
  allow them to siphon off the vital essence of their opponents leaving them
  frail and unable to defend themselves from their undead minions.
SUGGESTED PAIRINGS: Warlock, Dominator

Pyromancer
----------
OFFENSIVE SOUL
  Pyromancers are offensive mages whose soul focus is the mastery of fire.
  They are capable of harnessing this power for a multitude of uses, from
  massively destructive fireballs to more subtle manipulations that trap their
  opponents behind a blazing wall of fire.
SUGGESTED PAIRINGS: Elementalist, Archon

Stormcaller
-----------
OFFENSIVE SOUL
  A Stormcaller is an offensive specialist who has learned to harness the
  power of the weather.  They can devastate a large area by drawing on the
  power of wind and water, chilling their opponents with freezing rain or
  stopping their hearts with a bolt of lightning.
SUGGESTED PAIRINGS: Elementalist, Dominator

Warlock
-------
OFFENSIVE SOUL
  Warlocks are offensive specialists who embrace the darker forces of entropy
  and death.  From within a cloak of protective shadow, these mages direct
  deathly energies inexorably consuming their enemies' lives, and feeding the
  Warlock on their stolen breath.
SUGGESTED PAIRINGS: Necromancer, Chloromancer

===============================================================================
| [4.3] Rogue                                                                 |
===============================================================================

Assassin
Bard
Bladedancer
Marksman
Nightblade
Ranger
Riftstalker
Saboteur

===============================================================================
| [4.4] Warrior                                                               |
===============================================================================

Beastmaster
Champion

Paladin
-------
DEFENSIVE SOUL
  A Paladin is a defensive warrior specializing in the use of shields to
  deflect incoming damage and set up powerful counter attacks.  In addition,
  they call upon divine powers to bolster their own defenses as well as those
  of nearby allies.
SUGGESTED PAIRINGS: Void Knight, Warlord

Paragon
Reaver
Riftblader
Void Knight

Warlord
-------
SUPPORT SOUL
  A veteran and survivor of many battlefields, the Warlord is a support
  specialist who has lived his life in conflict and understands it at an
  instinctual level.  With powerful command auras, he controls the field of
  battle, emboldening allies and weakening opponents.
SUGGESTED PAIRINGS: Paladin, Reaver

===============================================================================

===============================================================================
| [5] Souls and Soul Trees                                                    |
===============================================================================

Soon!

===============================================================================
| [5.1] Cleric Soul Trees                                                     |
===============================================================================

Soon!

===============================================================================
| [5.1.1] Cabalist                                                            |
===============================================================================

Soon!

===============================================================================

===============================================================================
| [6] Creating a Character                                                    |
===============================================================================

You need to have a virtual identity to play Rift, just like any other MMO.  Are
you going to be a healer, saviour of those in need?  A tank, protector of the
innocent?  A stealthy rogue, who relies on the element of surprise?  Or the
glass cannon mage, powerful but vulnerable?

The first step to creating and defining who you will be is to choose a shard.
A shard is a realm, or server, or whatever other word you choose to call it as,
but in Rift, it's a Shard.

You are allowed to create up to six characters per shard.  This can be any
combination of Guardian and Defiant characters.  You are not limited to six
characters per account, though, and you can create more on another shard.
However, characters on one shard cannot interact with those on another, meaning
you cannot chat, send items, quest, etc.  As of Rift's release date, you also
cannot move characters from one shard to another, although this feature may
come in the future, similar to Warcraft's Character Transfer option.

There are four types of shards; PvE, PvP, RP-PvE and RP-PvP.

PvE = Player vs. Environment
This is the standard shard.  Players quest and play normally, and only engage
in PvP whenever they choose to.  You begin the game not flagged for combat.
PvP is only playable in a battleground, flag yourself by typing /pvp, or
attacking another player of the opposing faction who is flagged.  If both
people aren't flagged, neither of you will be able to attack the other.

PvP = Player vs. Player
Same rules apply as PvE, except you are always flagged for player vs. player
combat, and can attack or be attacked at any time, anywhere, by any player of
the opposing faction.

RP-PvE = Role-Playing Player vs. Environment
Same rules apply as a PvE shard, except you are to abide by roleplay rules and
"become" your character.  Character names must be fantasy in nature, and you
are not allowed to have names like Steve or Ijustpwnedu.  The way you act and
chat are to be in the nature of a fantasy environment.

RP-PvP = Role-Playing Player vs. Player
Same rules apply as a PvP shard, except you must adhere to roleplaying
standards as described above.

After choosing your shard, you then choose your faction.  These are Guardians
or Defiants.  See the appropriate section for information on either.

When you've selected your faction, you choose your race.  Each faction has
three different races with different racial abilities (see the above section
for more).  You cannot change races later in the game, nor can you change your
sex, so pick what you want to stay with at this point.

Your second last choice is that of what class you want to be.  This is your
base class; souls will come later.  You can be:

Warrior
  Primarily wears plate, is a tanking/defensive class.  Focuses mainly on melee
  combat.
Cleric
  Primarily wears chain or cloth, they are an offensive caster, healer, and
  off-tanker.
Mage
  Primarily wears cloth, they are a powerful offensive caster, but very
  vulnerable.
Rogue
  Primarily wears leather, they are an offensive DPS class with limited
  defensive capabilities.

Finally, once your race, sex and calling have been chosen, you can customize
your character's appearance.  Hair, eyes, makeup, body size, ears, facial hair,
skin, markings, etc.  The options, while not limitless, are pretty varied and
gives you literally hundreds of combinations should you choose to play around.

Once you've settled on an appearance, choose what you will go as by entering a
name in the box at the bottom of the screen, and you're done!

Continuing on will return you to the shard screen, where you can choose to
create another character, or enter the game with the one you've just created.

Go forth, and take back Telara!

===============================================================================

===============================================================================
| [7] Chatting                                                                |
===============================================================================

Rift has several different chat channels, a few more than other games.

Depending on the area you are in, you will be in the general channel for that
area, which will be:

/1

Rift also features chat channels for your level range, from:

1-9
10-19
20-29
30-39
40-50

These chat channels are usually:

/4

Finally, there is trade chat, which is only active in cities.  This channel is
usually:

/3

The remaining ways to chat are as follows:

/p (Party)
/g (Guild)
/s (Say, local area only)
/ra (Raid)
/bg (Battleground/Warfront)
/y (Yell)
/t (Tell/whisper)

===============================================================================

===============================================================================
| [8] Emotes                                                                  |
===============================================================================

Soon!

===============================================================================

===============================================================================
| [9] Professions                                                             |
===============================================================================

Professions are, like in many other games, one of the main sources of income.

Rift has three gathering professions:
Butchering, Foraging, Mining

And six crafting professions:
Apothecary, Armorsmith, Artificer, Outfitter, Runecrafter, Weaponsmith

Professions of four levels of progress:
---------------------------------------
Novice (cap is level 75)
Skilled (cap is level 150)
Expert (cap is level 225)

Each profession is listed in detail in its appropriate section.

===============================================================================
| [9.1] Gathering                                                             |
===============================================================================

Gathering professions are what nets you the raw materials that let you create
items.  You may also sell these materials to people to craft items instead.
You can make quite a bit of money off of selling materials!  The auction house
is a great place for this, although standing in a city and shouting "WTS Tin
Ore, pst" is also a good way of selling products.

Unlike some other games, you can track more than one item at a time.

===============================================================================
| [9.1.1] Butchering                                                          |
===============================================================================

Butchering is the art of skinning the animals you find or kill for their hides,
which can be converted into leather, which can make armors.

After killing a beast, right-clicking on it will allow you to skin the animal
for whatever hide or crafting material, such as a Cracked Rib.

You can also skin mobs killed by other players, as long as that mob has been
looted.  Same goes the other way; if you kill a mob and loot it but don't
butcher it, someone else may swoop in and take it.

-------
Recipes
-------
*********
Materials
*********
Medium Leather
Thin Leather
Soft Leather

===============================================================================
| [9.1.2] Foraging                                                            |
===============================================================================

Foragers hunt and gather various plants and wood, which are used in a multitude
of recipes, primarily for Apothecary.

Nodes will show up on your minimap as a blue diamond.

-------
Recipes
-------
*********
Materials
*********
Yew Plank

===============================================================================
| [9.1.3] Mining                                                              |
===============================================================================

Mining is the art of mining mineral ores you find throughout Telara.  The
refined material, which you get from converting the ore into bars, is used
primarily for armor and weapon crafting.

Taking Mining gives you the Track Mine ability, which will display a blue
diamond on the minimap whenever you are near an ore.

Mining is NOT player specific.  If you and another player rush to the same spot
and that person hits it first, it is theirs and will disappear once the ore has
been harvested.  This causes another mineral ore to appear elsewhere in the
world.

Nodes will show up on the minimap as a blue diamond.

-------
Recipes
-------
*********
Materials
*********
Silver Bar
Iron Bar
Copper Bar
Tin Bar

===============================================================================
| [9.2] Crafting                                                              |
===============================================================================

Crafting professions are what you create; potions for raids, armor, weapons,
runes, etc.

Crafters use materials purchased or acquired from gatherers.  A lot of people
like to choose one or two gathering professions, and then one crafting
profession.  If you plan on leveling more than one character, like me, it may
be an idea to take all three gathering professions and level your alt as a
crafter.

===============================================================================
| [9.2.1] Apothecary                                                          |
===============================================================================

"Apothecaries are skilled in creating potions, vials, and other useful
concoctions."

As the game tells you, Apothecary, like their real life counterpart, are
responsible for making potions, elixirs, and the like.  A high-level
Apothecary is a great addition to any raid, as they can keep everybody going
stocked with the best items.

-------
Recipes
-------

Soon!

===============================================================================
| [9.2.2] Armorsmith                                                          |
===============================================================================

"Armorsmithing will allow you to craft plate armor, chain armor, and shields.
Armorsmiths are also able to salvage armor, which lets them break the piece
down to gain crafting materials.  Mining and butchering work best with this
tradeskill."

Armorsmiths are the counterpart to Weaponsmiths.  You go to them to fashion
weapons, and Armorsmiths provide the protection you need against the weapons
created by opposing Weaponsmiths.  This skill, just like Weaponsmithing, will
require tons, tons, and tons of metal.

-------
Recipes
-------
*****
Chain
*****
Tin Boots

*****
Plate
*****
Tin Sabatons

===============================================================================
| [9.2.3] Artificer                                                           |
===============================================================================

"Artificers are the crafters of necklaces, rings, wands, and staves.  Their
unique training also grants them the ability to break these items into raw
materials.  Mining and Foraging work best with this tradeskill."

You turn to an Armorsmith for armor (or an Outfitter for cloth and Leather),
and a Weaponsmith to make you most weapons.  For accessories, such as what is
listed above, and staves for you there magic folks, is what you'll need an
Artificer for.

-------
Recipes
-------

Soon!

===============================================================================
| [9.2.4] Outfitter                                                           |
===============================================================================

"Outfitters are skilled at creating cloth and leather armor.  Outfitters can
also salvage armor, which allows them to break down armor into crafting
materials.  Butchering pairs best with this tradekskill."

My main character is an Outfitter, and I'm glad I chose it.  It's a fairly easy
skill to level, made even more easy if you have Butchering with it, as
suggested.  Bag space is very important in Rift, as it is in every other MMO,
and if history holds from past games, creating bags for people, or selling them
on the auction house, will prove to be very, very lucrative.

-------
Recipes
-------
****
Bags
****
Burlap Bag

*****
Cloth
*****
Cotton Handwraps
Cotton Breeches
Cotton Shoulderpads
Cotton Shoes
Burlap Robe
Burlap Handwraps
Burlap Breeches
Burlap Shoulderpads
Burlap Shoes

************
Enhancements
************
Sticky Grips
Thin Insoles
Tough Riding Chaps

*******
Leather
*******
Thin Leather Gloves
Thin Leather Leggings
Thin Leather Shoulders
Thin Leather Boots
Soft Leather Brigandine
Soft Leather Gloves
Soft Leather Leggings
Soft Leather Shoulderpads
Soft Leather Boots

*********
Materials
*********
Bolt of Cotton
Bolt of Burlap

===============================================================================
| [9.2.5] Runecrafter                                                         |
===============================================================================

"Runecrafters are trained to create runes and enchantments to increase the
potency of equipment. Their training also allows them to Runebreak, which lets
them siphon crafting materials from enchanted items."

Think an Enchanter from World of Warcraft; that's what a Runecrafter does.  If
you purchased the Collectors Edition of Rift, you get the Shrouded Rune as you
begin the game, which adds Endurance and a Death Resist modifier to your
weapon.  Items like this are what a Runecrafter will make, among many other.

-------
Recipes
-------

Soon!

===============================================================================
| [9.2.6] Weaponsmith                                                         |
===============================================================================

"Weaponsmiths are able to create any weapon that is not a wand or a staff.  In
addition, Weaponsmiths are able to salvage weapons for materials.  Mining and
Foraging work best with this tradeskill."

Warriors are in constant need of upgraded equipment to withstand the attacks of
higher and higher leveled enemies.  Who do they turn to?  Weaponsmiths, of
course (read: you).

-------
Recipes
-------
****
Bows
****
Yew Shortbow

*****
Maces
*****
Tin Truncheon

******
Swords
******
Tin Longsword

===============================================================================

===============================================================================
| [10] Panels                                                                 |
===============================================================================

Panels, or information screen, are what is brought up when you hit the C key.
It lists everything relavent to your character; vital stats, pets acquired,
mounts you've obtained, weapons, items, achievements, bladah bleedy blah yada.

===============================================================================
| [10.1] Abilities                                                            |
===============================================================================

Soon!

===============================================================================
| [10.2] Achievements                                                         |
===============================================================================

Soon!

===============================================================================
| [10.3] Character                                                            |
===============================================================================

The Character tab displays all information relevant to your current
character, such as your stats and their numbers, pets, books, mounts, any
titles you have earned, your reputation with various factions (Notoriety), and
more.

===============================================================================
| [10.3.1] Character                                                          |
===============================================================================

The Character panel is where you equip and view your player's items, as well as
the planar focuses you have equipped.

The left side of the screen shows your:

Helm
Shoulders
Chest
Gloves
Belt
Pants
Boots

The right side of the screen shows your:

Main Weapon
Off-hand
Ranged Weapon
Neck
Trinket
Ring
Ring

===============================================================================
| [10.3.2] Stats                                                              |
===============================================================================

The stats tab shows you all your stats; racial starting starts, point boosts
from items, etc.  Any stats that are green are currently being affected by a
positive buff or boost.  Any stats that are red are currently being affected by
a negative buff or boost.

****
Main
****
Health               Armor
Mana                 Strength
Intelligence         Wisdom
Dexterity            Endurance
Valor                Toughness

**********
Resistance
**********
Life Resist          Water Resist
Death Resist         Earth Resist
Fire Resist          Air Resist

************
Melee/Ranged
************
Attack Power         Dodge
Physical Crit        Parry
Hit                  Block

*****
Spell
*****
Spell Power
Spell Crit
Focus

===============================================================================
| [10.3.3] Skills                                                             |
===============================================================================

The Skills panel lists all your skills you can build, including professions.
Click the drop-down title (in capitals) to hide or show that particular
category.

===============================================================================
| [10.3.4] Pet                                                                |
===============================================================================

The pet panel shows information relating to your pet.  If you're playing a
character that doesn't have access to a pet, such as a Clerical Healer, this
screen will just tell you that you don't have any currently summoned pets.

For those who do have pets, however, this panel will tell you all about your
pets:

Health
Strength
Intelligence
Wisdom
Dexterity
Endurance
Armor
Valor
All resistance levels (Life, Death, Fire, Water, Earth, Air)
Attack power
Physical crit
Hit
Dodge
Parry
Block
Spell Power
Spell Crit
Focus

===============================================================================
| [10.3.5] Currencies                                                         |
===============================================================================

Currencies in Rift are divided into different categories.

----
Coin
----
Platinum (highest)
Gold
Silver (lowest)

-----------
Sourcestone
-----------
Planarite
Corrupted Sourceshard
Corrupted Soulstone

---
PvP
---
Favor

--------
Crafting
--------
Artisan's Mark

---------
Artifacts
---------
Lucky Coin

===============================================================================
| [10.3.6] Notoriety                                                          |
===============================================================================

Notoriety is your reputation with the various factions in Telara.  They are
typically gained by performing quests and generally getting on the good side of
whatever faction you're trying to impress.

Notoriety follows this level of progression, assuming a start from beginning:

Neutral -> Friendly -> Decorated -> Honored

-----------------
Warfront Factions
-----------------
The Moribund
Eldritch Seekers

-------------
Rift Factions
-------------

Mercurial Savants
The Grim Disciples

-------------
Ally Factions
-------------

Freemarch Wardens

===============================================================================
| [10.3.7] Artifacts                                                          |
===============================================================================

Randomly throughout the world, on mobs, etc., you will find items that belong
to a specific archaelogical collection.  By completing collections, you will
earn special rewards and currencies which can be used to purchase new items,
only available with that currency.

It is possible to find items that you've already turned in.  In this case,
because the item is not bound on pickup, you can send it to an alt to help them
complete a collection, give to a friend, etc.

-----------
Collections
-----------
Abyssal Ritual Jars (4 items)
Enrinke's Missing Artifacts (2 items)
The Day the Rifts Came (4 items)

===============================================================================
| [10.3.8] Mounts                                                             |
===============================================================================

Lists all of the mounts you have acquired, whether it be through quests, buying
them, or unlocking them as a collector's edition purchase.  This screen shows
you all of them and allows you to summon them.

For a complete listing of mounts, please see the Mounts section.

===============================================================================
| [10.3.9] Books                                                              |
===============================================================================

This panel holds the collection of books you've found throughout Telara.  Each
book you have can be opened and read at any time.  Unlike other games, you do
not have to stand around to read a book or other form of lore where you find
it, as it is convienently added to your collection in the same way a pet or
mount is.

This section lists just the books you can collect.

----------------
Listing of Books
----------------
A History of the Eth (blue)
Acacia Zardonis: Nightblade (yellow)
Amardis Mathos: Paladin (yellow)
Elementalists, The First Mages (yellow)
Exodus (purple)
Nlyol Cliffswind: Sentinel (yellow)
Nysyr: Inquisitor (yellow)
On Neddra the Warlock (yellow)
Phynmious Rothmann: Pyromancer (yellow)
Talos Roda: Purifier (yellow)
The Unholy Blight: Reavers (yellow)
Vachir Altan: Champion (yellow)
Veseslav: Assassin (yellow)

===============================================================================
| [10.3.10] Companions                                                        |
===============================================================================

Lists all of the pets you have acquired, whether it be through quests, buying
them, or unlocking them as a collector's edition purchase.  This screen shows
you all of them and allows you to summon them.

For a complete listing of pets, please see the Companions/Pets section.

===============================================================================
| [10.3.11] Titles                                                            |
===============================================================================

Throughout the game, you can earn titles for crafting, quests, reputation
gains, etc.  You can have a prefix, a suffix, or both, so you could be

Shansa the Novice Miner

Or when you unlock prefixes, you could be:

Mistress Shansa the Barbarian

******
Prefix
******

NONE YET

******
Suffix
******
--------------
Faction Titles
--------------
Champion of Freemarch
The Warden

-----------
Zone Titles
-----------
Of Meridian

---------------
Crafting Titles
---------------
Novice Outfitter
Novice Miner
Skilled Miner
Novice Butcher
Skilled Butcher

===============================================================================
| [10.4] Crafting                                                             |
===============================================================================

Soon!

===============================================================================
| [10.5] Guild                                                                |
===============================================================================

Soon!

===============================================================================
| [10.6] Map                                                                  |
===============================================================================

Soon!

===============================================================================
| [10.7] Quest                                                                |
===============================================================================

Soon!

===============================================================================
| [10.8] Raid                                                                 |
===============================================================================

Soon!

===============================================================================
| [10.9] Social                                                               |
===============================================================================

Soon!

===============================================================================
| [10.10] Soul Trees                                                          |
===============================================================================

Soon!

===============================================================================
| [10.11] Support                                                             |
===============================================================================

Soon!

===============================================================================
| [10.12] Warfront                                                            |
===============================================================================

Warfronts are battlegrounds, where the Guardians face off against the Defiants
to achieve various goals.

Warfronts are all PvP combat, and there are daily quests, as well as standard
quests, involving warfront locations.  You can queue for one by pressing K on
your keyboard, or visit a Warfronter Battlemaster in major locations.

****************
The Black Garden
****************
Martyrdom: 5 to 10 players per team
Levels: 10-19

Soon!

===============================================================================

===============================================================================
| [11] Combat                                                                 |
===============================================================================

Soon!

===============================================================================
| [11.1] PvE                                                                  |
===============================================================================

Soon!

===============================================================================
| [11.2] PvP                                                                  |
===============================================================================

PvP is player-vs-player, where the people you fight are controlled by other
players, as opposed to mobs and such, which are strictly computer controlled.

If you play on a PvE realm, you can only engage in world PvP if you and the
other person are flagged for PvP combat.  Aside from this, the only way to
engage in PvP is to play in a Warfront.

If you play on a PvP realm, you are always flagged for combat (same for your
enemies), and can attack or be attacked at will.  Ganking, which is the act of
purposely waiting for a character, usually of a much lower level, and killing
them over and over again.  This occurs most often at the site of where the
player died, as the opposing player will wait for the person to run back,
spawn, and attack them as other person is at half health.

===============================================================================
| [11.2.1] The Black Garden                                                   |
===============================================================================

Soon!

===============================================================================
| [11.2.2] The Codex                                                          |
===============================================================================

Soon!

===============================================================================
| [11.2.3] Whitefall Steppes                                                  |
===============================================================================

Soon!

===============================================================================
| [11.3] Dueling                                                              |
===============================================================================

Soon!

===============================================================================

===============================================================================
| [12] Game Options (Escape key)                                              |
===============================================================================

Soon!

===============================================================================

===============================================================================
| [13] Merchants                                                            |
===============================================================================

This section will have a list of the major merchants in the game, their goods,
etc.  PvP merchants, faction merchants, Planarite merchants, etc.  It won't
list the common merchants, such as profession merchants or the General Goods
merchants.

===============================================================================
| [13.1] PvP Merchants                                                      |
===============================================================================

Soon!

===============================================================================

===============================================================================
| [14] Instances/Dungeons                                                     |
===============================================================================

Soon!

===============================================================================
| [14.1] Iron Tomb                                                            |
===============================================================================

Soon!

------
Quests
------

----
Mobs
----
Cruel Defiler
Cruel Incendiary
Cruel Tormenter
Endless Apparation
Endless Channeler
Endless Cleaver
Endless Reaver
Endless Spiritbinder
Endless Sunderer
Putrid Ravager
Shadowed Fiend
Shadowed Render
Veiled Ripper

------
Bosses
------
Caor Ashstone
The Three Kings
Ragnoth the Despoiler

===============================================================================
| [14.2] Deepstrike Mine                                                      |
===============================================================================

Soon!

===============================================================================
| [14.3] Foul Cascade                                                         |
===============================================================================

Soon!

------
Quests
------
Corrupted Queen
-Defeat Queen Valinara
-Defeat Krasimir Barionov
-Defeat Matron Verosa
-Defeat Countess Surin Skenobar

Corruptive Rituals
-Offer a Mordant Pyromancer's Skeletal Heart to Krasimir Barionov's altar
-Offer a Endless Bloodmender's midal heart to Countess Surin Skenobar's altar
-Offer a Malevolent Necrothrall's anubian heart to Matron Verosa's altar
-Collect Shade Essences from Risen Spirits 0/3

Heart of Stone
-Destroy Earthen Mounds 0/4

----
Mobs
----

------
Bosses
------
Queen Valinara
Krasimir Barionov
Matron Verosa
Countess Surin Skenobar

===============================================================================
| [14.4] King's Breach                                                        |
===============================================================================

Soon!

------
Quests
------
Protect the Breach
-Defeat Hunter Suleng
-Defeat Ravalos
-Defeat Autoch or Mondrach
-Defeat Shadehorror Phantasm

Aelfwar Resources
-Capture Life Bombs 0/3

Strange Plots of the Aelfwar
-Use the Spirit Caller 0/1

Rift: King's Breach: Defeat the Jadescale Lifewardens

----
Mobs
----

------
Bosses
------

===============================================================================

===============================================================================
| [15] Rifts and Tears                                                        |
===============================================================================

Soon!

===============================================================================

===============================================================================
| [16] Footholds and Invasions                                                |
===============================================================================

Soon!

===============================================================================

===============================================================================
| [17] Planar Focuses and Essences                                            |
===============================================================================

Soon!

===============================================================================

===============================================================================
| [18] Atlas of Telara                                                        |
===============================================================================

This section will have a list of all the zones in the game, cities, important
locations, quest hubs, etc.

Soon!

===============================================================================

===============================================================================
| [19] Mounts                                                                 |
===============================================================================

Mounts help you travel the world in sty-- well, not necessarily in style, but
definitely with an improved speedd boost.  The basic mounts start at a 60%
increase.  It isn't a ton, but compared to walking, it's fantastic.  If you
purchased the digital collector's edition, you get a mount which will be
awaiting you in your inbox once you step out of the tutorial world, and you can
immediately ride it.  This makes questing at the lower levels so much easier,
as it gets you from point-to-point quicker, and lets you empty your bags more
quickly by traveling to merchants.

----------
Mount List
----------
Ancient Tartagon (60%)
Black Tail Vaiyuu Reins (60%)
Nimble Platinum Eldritch Steed Bridle
Rock Vaiyuu Reins (60%)
Striped Vaiyuu Reins (60%)
Tawny Vaiyuu Reins (60%)

===============================================================================

===============================================================================
| [20] Companions/Pets                                                        |
===============================================================================

Companions are the various pets you can find/buy throughout the world of
Telara. They are almost always NCP, or Non-Combat Pets.  They look pretty, some
are cute, some are ugly, but they all serve one purpose: to be cosmetic and
follow you around.  They offer no perks, no penalties.  They are there to show
off. So... show off the cute ones.  Please.

---------------------------------------
Name of Item --> Companion it gives you
---------------------------------------
Bog Shambler
Bogling Surprise
Forest Disruptor
Form of the Deep
Gray Siamese Cat
Headache Maker
Mordant Crawler Hatchling
Pearlescent Conch  --> Deep One Sprawnling*
Scorched Collar    --> Hellhound Pup*
Shiny Lil' Trinket --> Bogling Wastrel*
Stone Egg          --> Cockatrice Chick*

*This item is a Collectors Edition unique pet.

===============================================================================

===============================================================================
| [21] Quests                                                                 |
===============================================================================

The main aspect of most MMO games, questing comes in various forms.  Kill a
certain number of mobs, collect a certain number of items, explore an area,
escort someone, light something on fire, sabotage this, stealth through that,
etc.

===============================================================================
| [21.1] Daily Quests                                                         |
===============================================================================

Daily quests are recognized as a circle icon with an arrow, which means
"repetitive" or "repeat", above the questgivers head.  These are daily quests.
Every zone will have at least one daily quest for you to perform.  For example,
the daily in Freemarch requires you to plant and harvest five crops, then turn
them in for a small coin reward as well as some drinks.  There are also daily
quests for crafting professions, and PvP dailies.

Daily quests reset early morning server time.  I don't know the exact time, but
it appears to be between 3am and 5am server, although I could be mistaken.

-----------------
Freemarch Dailies
-----------------

6903 5202

------------------
Stonefield Dailies
------------------

-----------
PvP Dailies
-----------

----------------
Crafting Dailies
----------------

===============================================================================
| [21.2] Zone Wide Invasion Quests                                            |
===============================================================================

Every zone in the game has zone wide invasion quests that occur whenever that
zone is invaded.  If you are in the zone, you automatically accept a quest,
which will appear at the top of your quest tracker above all other quests.  If
you leave the zone, you "abandon" the quest, but re-entering the zone, while
the invasion is still on, will pick it up again.  If you enter a zone that is
being invaded, you will accept the quest automatically as well.

-------------------
Freemarch Invasions
-------------------

The following invasions take place in Freemarch.  They can pop up at anytime,
anywhere.  Most invasions are preceded with the sky darkening, and a message
being displayed across the middle of your screen.

*****************
The Crushing Deep
*****************
OBJECTIVES
-Defend wardstones from the minions of Akylios
-Close Water Rifts 0/5
-Defeat the Tidal Invasions 0/20

BOSS (appears randomly once the objectives are fulfilled)
Xan'thaerid

ACHIEVEMENT AWARDED
Dead Lobster

*****************
The Hand of Death
*****************
OBJECTIVES
-Defend wardstones from the undead
-Close Jakub's Rifts 0/8
-Defeat Jakub's Invasions 0/18

BOSS (appears randomly once the objectives are fulfilled)
The Claw of Regulos

ACHIEVEMENT AWARDED
Declawed

--------------------
Stonefield Invasions
--------------------

-----------------------
Scarlet Gorge Invasions
-----------------------
**************
The Bone Dance
**************
OBJECTIVES
-Defend Wardstones from the undead
-Close Death Rifts 0/10
-Destroy Plane of Death invasions 0/30

BOSS (appears randomly once the objectives are fulfilled)
Thangula

ACHIEVEMENT AWARDED
Dead Thang

*************
Winged Horror
*************
OBJECTIVES
-Defend wardstones from the hordes of Terrovex
-Defeat the undead invasions 0/50

BOSS (appears randomly once the objectives are fulfilled)
Terrovex

ACHIEVEMENT AWARDED
Vexing the Terror

--------------------
Silverwood Invasions
--------------------
******************
March of the Gedlo
******************
OBJECTIVES
-Defend Wardstones from Wanton forces
-Defeat Fire Rifts 0/13

BOSS (appears randomly once the objectives are fulfilled)
Cinderon

ACHIEVEMENT AWARDED
Cinderfella

--------------
Scarwood Reach
--------------
***********
Hard Knocks
***********
OBJECTIVES
-Defend Wardstones from the forces of Domovinius
-Close Life Rifts 0/12

BOSS (appears randomly once the objectives are fulfilled)
Domovinius

ACHIEVEMENT AWARDED
Battle Scars

*************************
Systematic Deconstruction
*************************
OBJECTIVES
-Defend Wardstones from the Plane of Earth creatures
-Destroy Plane of Earth invasions 0/50

BOSS (appears randomly once the objectives are fulfilled)
VX-27 Excavator

ACHIEVEMENT AWARDED
Disassembled

===============================================================================

===============================================================================
| [22] Book Texts                                                             |
===============================================================================

This section may or may not ever see the light of day, but it will be the texts
from the books you find throughout Telara, helping to explain the backstory to
the world, factions, Regulous, etc.

===============================================================================

===============================================================================
| [23] Everything Else!                                                       |
===============================================================================

This section will be for miscellany, notes, random thoughts, what-ifs, etc.
It's for the stuff that doesn't really fit in any other section.  It's for...
everything else!

===============================================================================

===============================================================================
| [24] Mob Listing                                                            |
===============================================================================

This section will list every mob in the game (eventually).  To start off, the
mobs will be listed by name, but as the game grows and people (including
myself) find out more, there will be more information added about each mob.
If you'd like to contribute info about a mob, find my e-mail at the bottom of
this section and shoot me a message; be sure to include the name with which you
wish to be credited as.

Coming soon!

===============================================================================

===============================================================================
| [25] Item Listing                                                           |
===============================================================================

This section will list almost every item in the game (eventually).  Items will
be listed alphabetically in their appropriate category.  To start with,
everything except consumables will be listed just by the name and category of
the item.  If you'd like further information on the item, such as DPS, damage
absorbed, etc., check out one of the many websites dedicated to Rift, and
punch in the name of the item in the search engine.

If you'd like to contribute an item, find my e-mail at the bottom of this
section and shoot me a message; be sure to include the name with which you wish
to be credited as.

-----
Trash
-----

Bone Dust

-----------
Consumables
-----------

Ethereal Discordant Energy
Use: Deal 300 damage to a planetouched or planebound enemy.

Lesser Healing Potion
Use: Heals 109 health.

Lesser Scroll of Endurance
Use: Adds 3 Endurance for one hour.

Minor Healing Potion
Use: Heals 446 health.
Requires: Level 5

----------
Containers
----------

Ethereal Puresource (BoP)
Use: Reveal a random reward from the planes.
Requires: Level 15

Fieldstone
Use: Reveals a precious stone.

--------------------
Crafting Ingredients
--------------------

Ethereal Planar Dust

---------------
Planar Essences
---------------

Illusory Shadestone of the Fortress (BoE)

----------------
Uncommon (green)
----------------

Bruiser's Breeches of the Merciless (BoE)
Cat: Legs, Leather

Driftwood Staff (BoP)
Cat: Weapon, 2H (Staff)

Endless Court Wrap (BoP)
Cat: Legs, Cloth

Friar's Leggings of the Sage (BoE)
Cat: Legs (Chain)

Hunter's Sash (BoP)
Cat: Belt, Cloth

Leggings of the Warden (BoP)
Cat: Legs, Chain

Orphiel's Focus (BoP)
Cat: Off-Hand (Totem)

Researcher's Field Staff (BoP)
Cat: Weapon, 2H (Staff)

Shard of the Primeval (BoP)
Cat: Off-Hand (Totem)

Stitched Belt (BoP)
Cat: Belt, Cloth

---------------------
Epic Quality (purple)
---------------------

Shrouded Rune (BoP)

===============================================================================

===============================================================================
| [27] Hotfix History                                                         |
===============================================================================

This section will begin with Hotfix Update 5 (March 5, 2011, 8:00am PST), as it
is the first post-launch update.  The previous hotfixes all had to do with the
headstart launch

********
UPDATE 5
********
GENERAL
* Removed the 'turtle costume' left over on mounted characters whose turtle
  mount entitlements were removed for the end of head start.
* Tracking abilities no longer trigger global cooldown, which also reduces
  their effect on Rift contribution.
* Konstantin will no longer be tricked into respawning after being killed.
* Opening a received mail will not start the 3 day expiration timer.
* Mail containing account-level entitlement rewards will not expire.

===============================================================================

===============================================================================
| [28] Major Update History                                                   |
===============================================================================

This section will list all the major updates and patches, usually the ones that
require the servers to come offline for the patch to be applied.

****************************
UPDATE 1.01 (March 11, 2011)
****************************

GENERAL GAMEPLAY

* You can now link locations in chat! Just like other links, shift-right-click
  your map or minimap while entering chat text. Clicking someone's location
  link in chat will place a waypoint on your own map.
* You can swim up using the jump key while also in mouselook mode (default:
  right mouse button to look around).
* Added a custom error if you cannot use a questgiving item.
* Raid groups roaming across the lands to destroy non-Rift/Invasion content
  will see lowered experience rewards.
* Experience for appropriately sized groups relative to the difficulty of Rift,
  Invasion, and Foothold content has been returned to higher amounts as seen
  previously in Beta.
* Cash loot is now auto-split in all group loot modes, including Free-for-All.
* Players are now automatically bound to the Soul Recall point of the first
  Porticulum Master they speak to.
* Achievement: Seeking Solace: Fixed an issue causing the achievement to grant
  early and prevent you from looting the other objects.

RIFTS AND INVASIONS

* Fixed a bug during Major Rifts where low ranking contributors wouldn't get
  Planarite. All contributors should receive at least some Planarite.
* Reduced the amount of zone event participation required to earn the rare
  Sourceshards.
* Experience for Rift, Invasion, and Foothold content now scales down from
  these increased levels when very oversized groups are participating – with
  the net result being that very large groups should see experience values
  similar to the amounts granted prior to this update. Smaller groups will see
  increased experience reward.
* Reduced Notoriety gained from Invasions from 75 to 50 total.
* Increased the bonus health given to Rift NPCs when nearby player population
  is high. Also added increased damage based on population.
* Added additional fail-safes to ensure Colossi bosses appear at the end of
  events.

CULT SAGA

* The Care and Imprisonment of Changelings: Changed to not require you to have 
  claimed the colossi mob. You only need to participate in the kill.
* Links in the pages of the book 'Clever Kehmeh' have been fixed so all seven 
  pages are readable.
* Anthousa Mona and Kaspar Massi have updated character models. Kaspar also has
  a new voice!
* The necklace rewards for the Epic Cult Saga have had their power increased.

ANCIENT WARDSTONES

* Quests for Ancient Wardstones are now labeled as such in your quest journal.
* After turning in quests at some Ancient Wardstones, a Rare Planar Goods
  Merchant might appear so you can purchase sweet gear with the currency you
  just earned.

GUILD PERKS

* Journeyman has been fixed and will now work as described.

COMBAT

* Abilities and other effects that increase the duration of other effects now
  do so before that duration calculation is modified by diminishing returns.
* You can no longer cycle between ranged and melee weapons while casting an
  ability.
* Fixed several maintained buffs that would cause non-offensive polymorphs to
  break (ex: troll disguise in Stonefield, etc).

SOULS
CLERIC

* Clerics: Fixed a bug causing some procced heals to consume effects that
  modify next heal.

CABALIST

* Nebulous Haze: Now only increases cast time by the 20% shown in the tooltip.

DRUID

* Satyr: Reduced size of the model; it's now approximate in size to a Bahmi.
* Faerie’s Favor: Now limited to one stack per caster, instead of one stack
  total.

INQUISITOR

* Soul Drain: No longer applies Clinging Spirit without the caster having spent
  any points on that ability. Changed tooltip to better indicate that this is a
  player-based area of effect ability.
* Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9.
* Clinging Spirit: Fixed the tooltip to reflect that this only increases
  magical damage taken.
* Life and Death Concord: Description now properly indicates that the effect
  may not occur again for 6 seconds, rather than 8.

JUSTICAR

* Righteous Mandate: No longer blocks itself from being recast on the same
  target.
* Doctrine of Loyalty: Rank 5 now properly removes a Conviction.

PURIFIER

* Searing Transfusion: Will no longer consume effects that don't actually
  modify it, such as Flashover, Enflamed Rejuvenation, or Greater Empowerment.
* Life of the Era: Fixed the tooltip to clear up confusion with the radius
  appearing to be the buff value.
* Fiery Blessing: No longer triggers the global cooldown, as the tooltip
  already claimed it did.

SHAMAN

* Frozen Earth: No longer stacks with other snares.
* Courage of the Bear: Fixed the tooltip to include restriction of only
  maintaining one Courage at a time.
* Bitter Wind: Tooltip now explains that this ability does not trigger a global 
  cooldown.
* Lightning Hammer: Fixed Rank 7's tooltip.
* Endless Winter: Will now show the icon with Show Ability Icons option
  enabled.
* Brutalize: Updated the icon to actually look like a bleed effect instead of
  using the same icon as Massive Blow.

WARDEN

* Healing Cataract: Fixed a bug causing the mana cost to be calculated as a
  single-target heal rather than a raid heal.
* Crushing Wave: Range reduced to 20 meters.
* Overflow: Now with more actual heals!

MAGE
ARCHON

* Ashen Defense: Corrected the debuff tooltip to match the ability description.
* Mental Flare: The cooldown reduction provided by Swift Thoughts is now
  reflected in the ability tooltip.
* Pillaging Stone: Rank 9 and 10 now give the correct buff values when cast.
* Searing Vitality: Damage can now critically hit.
* Consuming Flames: The self-damage portion of this ability will no longer
  critically hit the caster.
* Burning Purpose: Polymorph, Confuse, Root, and Fear effects will not trigge
  the damage proc.

CHLOROMANCER

* Entropic Veil: Will no longer be overwritten by less effective buffs.
* Nature’s Touch: Rank 2 now gives 22 Charge when cast.
* Essence Surge: Reduced aggro generated by this ability.

DOMINATOR

* Instant-cast spells no longer consume Quick Thinking proc effects.
* Improved Mana Wrench: Now correctly affects the energy drain of Mana Wrench
  rank 4.
* Transmogrify will no longer land on the Dominator if it is reflected.

ELEMENTALIST

* Icy Carapace: Fixed an issue with the ability description and debuff tooltip.
  They now correctly show damage values. This is also correctly modified by all
  effects that apply to Water damage.

NECROMANCER

* Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if it was
  alive when the owner died in a Warfront.
* Lich Form: Fixed a tooltip issue.

PYROMANCER

* Heat Wave, Internalize Charge: Will no longer be overwritten by less
  effective buffs.
* Withering Flames: Increased damage.
* Wildfire: Procs now appear in the reactive abilities UI.
* Backdraft: Rank 1 tooltip now lists the correct damage values.

STORMCALLER

* Arctic Blast: Now has a 20 second cooldown.
* Improved Electrocute: Now properly affects the cooldown of Electrocute.

TEMPLAR [PvP]

* Echoes of Ascension: Now also restores 20% mana.
* Blessing of the Stone, Creeping Remedy, Little Off the Top: All of these will
  now correctly appear with Show Ability Icons setting enabled.

WARLOCK

* Reconstruct: Reduced aggro generation of this ability.

ROGUE
ASSASSIN

* Expose Weakness: Fixed a bug so that the charges of this ability are only
  consumed by physical damage effects. Also fixed so it correctly adds extra
  damage.
* Poison Malice: Removed from global cooldown. Now costs 25 Energy to activate.

BARD

* Deafening Music: This ability now updates the tooltip damage numbers for
  Coda of Fury and Coda of Wrath.
* Coda of Cowardice: Debuff should now be in the same stacking group as the
  Archon's Ashen Defense and the Shaman's Vengeance of the Piercing Cold.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack,
  since these effects break on damage.

BEASTMASTER

* Backhanded Blow: Now gives an Attack Point and triggers the global cooldown.

BLADEDANCER

* Dancing Steel: Fixed so that it includes immunity to knockback when active.
* Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed from global
  cooldown. These now cost 25 Energy to activate.

INFILTRATOR [PvP]

* Fixed a number of ability tooltip issues.

MARKSMAN

* Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and Forget:
  Removed from global cooldown. Now cost 25 Energy to activate.
* Quick Reload: Removed from global cooldown.
* Retreat: Should now put you 20 meters back from your current location at use.
* Lightning Fury: Fixed a tooltip error so it properly indicates that this
  reduces armor by a fixed value, instead of a percentage. Tooltip also now
  updates when spending points in Collateral Damage.
* Fan Out: Tooltip now updates when you add points into Collateral Damage.
* On the Double, Gateway: The additional effect making you immune to Snares and
  Roots (when you've purchased Gateway) is now displayed on On the Double.

NIGHTBLADE

* Fell Blades: Healing debuff should now be in the same stacking group as the
  Druid's Spiteful Spirit.
* Ebon Fury: Taken off of global cooldown. Now costs 25 energy to activate.
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.

RANGER

* Fleeting Instinct: Fixed so that it doesn't cause stealth to break when
  active.
* Master Huntsman: Fixed a spelling error in ability description.
* Track Beasts, Track Humanoids: Updated the tooltips to indicate that only one
  tracking ability can be active at a time.
* Prey on the Weak: Fixed a tooltip bug.

RIFTSTALKER

* Boosted Recovery: The incoming healing bonus has been reduced to 2-6%, down
  from 10-30%, to be in line with the Warlord ability Figurehead.
* Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time: No longer
  causes Stealth to break when using Shadow Shift, Shadow Stalk, Shadow Warp,
  and Flashback.
* Stalker Phase: No longer causes Stealth to break when using Shadow Stalk.
* Track Air Rifts: Updated the tooltip to indicate that only one tracking
  ability can be active at a time.
* Fixed a bug allowing Riftstalker teleports to cause them to occasionally fall 
  through the world.

SABOTEUR

* Carpet Bombing: Taken off of global cooldown. Now costs 25 Energy to
  activate.
* Annihilation Bomb: Should now deal damage if the enemy is immune to stuns
  instead of failing both damage and stun components.
* Track Constructs: Updated the tooltip to indicate that only one tracking
  ability can be active at a time.

WARRIOR
PALADIN

* Balance of Power, Tip the Balance: Fixed an issue where these were being
  additionally affected by Attack Power, making the heal amount greater than it
  should have been.
* Paladin’s Reprisal: Now has icons that match between the ability and the Soul
  Tree.
* Aegis of Salvation: Now stacks correctly with other Endurance buffs.

REAVER

* Crest of the Abyss: Now properly applies its armor buff.

VOID KNIGHT

* Discharge: To better fit with desired usage, Discharge has a few new changes.
  Cooldown has been changed to 8 seconds. Damage reduced to come in line with
  other large-hit abilities. The Damage effect is now increased by Attack
  Power, to scale better with characters and gear.
* Singularity: Tooltip now displays the correct durations for each Attack
  Point.
* Rift Summon: Fixed tooltip.
* Quality Care: Clarified the tooltip on this ability to help explain it
  better.

WARLORD

* Intercept: Can now be used on allies that are behind the Warlord.
* Aspect of the Elements: Power cost changed to match with other Aspects.
* Empowering Strike: Threat generation has been increased to match Leader's
  Mark.

ZONES
DROUGHTLANDS

* The Stray One: Podovaxus should now properly give quest credit.
* Podoxavus is no longer quite so spammy on death.
* Tampering With the Well: Fixed an issue causing this quest to not update
  correctly.
* Splitmouth Shamans have changed to Splitmouth Elementalists and regained
  their casting class, including more pew pew!

FREEMARCH

* There is a new porticulum at Knight's Stand to make travel around Freemarch
  easier. We also added a path from one side of Smith's Haven to the other.
* Washed Away: Reduced Mayor Jerrin's respawn time.
* I Heard a Storm Was Coming: Reduced the Fathomlord's respawn time.
* No Mercy for the Merciless: Reduced Iriri the Merciless' respawn time.
* Burning Down the Hill: Increased the number of tents that can be set on fire,
  and decreased the respawn of kerosene urns. Decreased general frustration
  level by 80%.
* The Living and The Dead: Fixed an issue that could cause innocent bystanders
  to be teleported to Scarlet Gorge during this quest.
* A Rift location close to Meridian that spawned NPCs inside of rocks should no 
  longer do so.

IRON PINE PEAKS

* Fixed a missing quest - Protector of Your Weak - in the Guardian quest flow.
* Dagda Skullthumper, the Redsnow bandit, should no longer return to life
  instantly when slain.

MERIDIAN

* Removed the obsolete reagent vendor. These were not the items you were
  looking for.

MOONSHADE HIGHLANDS

* Hammerlord Post has more generally 'interesting' things going on in it.
* Polish to loot tables for Rift events.

SCARLET GORGE

* The Living and the Dead: Now with voiceover!
* A Failure of Leadership: Fixed an issue that caused this quest to take a long
  time to reset.

SCARWOOD REACH

* In the Blighted Pit, characters with pets should no longer aggro Gnarlbone
  while he is still behind his energy field.
* Crushing Chitin: Total amount of Bloodsilk Mageweavers has been increased, 
  which should make this quest less frustrating.
* Friend to Nature: Tamed Beast no longer auto-flags Defiants for PvP when they
  defend themselves.
* Rift - Eaters of the Dead: The Sable Broodmother should now be killable.

SILVERWOOD

* The Uncovered Grave that can occasionally be found in Treant's Grove is now
  home to some Undead who don't particularly like their crypt being disturbed.
* Rift: Gedlo Supply Drop should be dropping more fun now!

STILLMOOR

* Death faction NPCs are now friendly with their buddies, the Death Rift NPCs.
* The Stillmoor defenders that shout for help during Zone Events no longer
  shout all the way to Moonshade Highlands.

STONEFIELD

* Fatal Distraction: Using the control collar now increments that quest
  objective for the entire party.
* Bad for Business: Quest now allows more types of trolls to count toward the
  objectives.
* Rift - Deepstrike Summons: Skarn in this Rift event no longer have extra
  health and damage boosts.


DUNGEONS AND RAIDS

* Fixed an issue where Expert Dungeons and Raid lockouts would sometimes reset
  a day later than intended.
* Water, Life, Death, and Air Raid Rifts are now available.
* Made the failure messages for Raid Rift lures more consistent with why the
  lure failed.
* Fixed Raid readycheck behavior. Indicators will now clear properly when
  leaving a group. Failing a readycheck now has a sound effect.
* Fixed a bug with parties disbanding and reforming inside an instance not
  being properly joined to that instance.
* Expert: Abyssal Precipice and King’s Breach bosses now drop the correct type
  of Rift lure components.

ABYSSAL PRECIPICE

* Iceclaw Skuttler's Shell Shock no longer crits, and has reduced damage.
* Expert: Kaler Andrenos now has a Frenzy ability.

CHARMER’S CALDERA

* Expert: Xaeiel and Sanwusu are no longer required to be killed to gain credit 
  for defeating Gronik.
* Expert: Smouldaron now has a Frenzy ability.

DARKENING DEEPS

* Standard: Gatekeeper Kaleida’s health reduced.
* Standard: Rotted Dredgers on Overseer Markus’ platform no longer give loot or
  experience.

DEEPSTRIKE MINES

* Overseer Markus: Fixed a bug where his Frenzy could be cleansed.
* Expert: Overseer Markus: Frenzy now stacks.

FALL OF LANTERN HOOK

* Rorf's Infected Wound should now properly remove when the target reaches full
  health.
* Expert: Flamebringer Druhl’s Molten Instability is no longer cleansable.

FOUL CASCADE

* Expert: Queen Vallnara’s hatchlings should no longer despawn after appearing.

GREENSCALE’S BLIGHT [Raid]

* Increased Damage of Duke Letareus, Infiltrator Johlen, Oracle Aleria, and 
  Prince Hylas.
* Increased Health of Johlen, Hylas.
* Enraged bosses now have increased movement speed.
* Increased Damage of Blighted Hexmasters, Blighted Guards, Voracious
  Bloodletters, Blighted Sentries, and Blightleaf Protectors.
* Increased Health of Blightleaf Shamblers.

Duke Letareus

* Decreased the amount of time before Letareus Enrages.

Infiltrator Johlen

* Damage from Furious Wisps and Swarming Wisps now report properly in the
  combat log.
* Lowered the health of Concussion Bombs.
* Reduced the damage of Swarming Wisps.
* Decreased the amount of time before Johlen Enrages.

Oracle Aleria

* Necrotic Boon now increases run speed.
* Decreased the amount of time before Aleria Enrages.
* Necrotic Eruption can no longer be cast on pets.
* Lowered the health of Invigorating Wisps.
* Invigorating Wisps no longer continue channeling after they are killed.
* Killing one Invigorating Wisp will not disrupt the channel of another Wisp.

Prince Hylas

* Hylas now summons Blightleaf Guards during Invocation of Life after a period
  of time has passed.
* Hylas’ lieutenants now cast Shared Purpose, an aura effecting Hylas and other
  lieutenants.
* Soul Fracture: Increased Life damage significantly.
* Contagious Cottontail: The wandering effect range has been reduced.
* Landmine: Warning time slightly increased.

IRON TOMB

* Standard: Shadowed Fiends and Shadowed Renders no longer respawn
  indefinitely.
* A number of Iron Tombs quests were rewarding items from the Realm of the Fae
  item list. These are corrected and these quests now offer unique items.

KING’S BREACH

* Flesheater Autoch’s Wounding Charge now deals less damage.

REALM OF THE FAE

* Fae Lord Twyl can no longer be reset after being killed.

RUNIC DESCENT

* A number if item drops in this zone were set to an incorrect level. These
  have been corrected and items upgraded to match with their new, proper level
  requirement.
* Eliam the Corrupted: Fixed a bug where Wretched Souls were not casting
  Wretched Union during this encounter.
* Expert: Atrophinius the Fallen’s Death Rite now has a warning message. It can
  also be cast during Atrophinius’ Charge state.
* Expert: Atrophinius the Fallen: Reduced the duration of Deathly Draught and
  Staggering Blitz. Tick values have been adjusted so the net effect is the
  same.
* Expert: Rictus now has a Frenzy ability.

PVP/WARFRONTS

* Warfronts: Deserters will not be tolerated! If you leave a Warfront before
  the match has finished you will not be allowed into additional Warfronts for
  15 minutes.
* Whitefall Steppes: If you manage to get the other team's Sourcestone into
  your own starting area, it will return to its spawn point.
* Black Garden: Applied more physics to prevent double-jumping up walls. Darn
  gravity!
* Port Scion: Increased the power of bosses and mini-bosses in this Warfront.
  There are also more benefits for defending objects in this map! Ascended
  Defender buff increases Favor gain by 5% when near certain important 
  objectives or NPCs.
* Rewards from Warfront quests no longer have a required level to use.
* Embrace the End: Quest now rewards The Moribund notoriety, instead of
  Eldritch Seekers.
* Quests that require winning 5 matches of a given Warfront no longer give
  multiple updates for each member of the raid who is on the quest.
* Guards will pay more attention to stopping PvP attacks.


CRAFTING

* Increased the range of skillups given from refining a tier of hide, ore, and
  wood. These recipes should award a few more points and stay green longer.
* Expert Dungeons now drop recipes for Apothecary and Runecrafting.
* Parchment and Vellum recipes are once again available from any Artificer
  Trainer.
* Planar faction merchants now have new Runecrafting recipes. These include
  Planar resistance runes and, in some cases, unique-flagged Planar runes.
* Crafting Quest: Pure Distillate: Defiants can now complete the second step.
  Craft on, McCrafty!
* Recipes purchased from Planar faction merchants can no longer be resold for
  silver.
* The Runecrafting Artisan Store now offers some new Master level recipes.
  Pure stat runes for weapons and three unique Planar runes have recipes for
  sale.
* Fixed a number of Artisan Store end-game runes that were applying incorrect
  enhancements.
* The Apothecary recipes offered by the Arcane Hand, Dragonslayer Covenant,
  Order of Mathos, and Icewatch have been changed. Heroic Manasurge Vial,
  Heroic Fortified Vial, and Heroic Enduring Vials have been removed. New
  recipes for Heroic Warding Potion, Heroic Philter of Power,
  Sheepish Concoction, and Exalted Bottle of Tricks have been added in their
  place.
* Removed faction requirement to purchase Runecrafting and Apothecary Artisan
recipe scrolls.
* Fixed an issue where the Light Seafoam Dye recipe scroll required 90 skill to
  use instead of 110, which was the recipe's actual requirement to craft.
* The Favor quartermasters in Meridian and Sanctum now offer Runecrafting
  recipes for Valorous Runes.
* Fixed an issue where Rugged Fabric was not combining properly into Processed
  Cloth.
* A large number of Weaponsmith-crafted items were marked as ‘Unique’. Some of 
  these should have been Unique-Equip meaning you can make many of them but
  only have one equipped at a time. Some should not have been Unique at all.
  These are now updated so you can craft as many as you’d like!
* Updated Riding Chaps, Insoles, Padding, and Whetstones. All of these
  temporary items now have a duration of four hours, rather than 5-30 minutes.
* Brilliant Tough Rune and Blazing Tough Rune: Changed from Toughness increase
  to Dodge and Endurance increase.
* Recipe for Ceremonial Visage now requires Stillmoor-appropriate drops instead
  of Iron Pine drops.
* Soft Tissue Boots can now be Runebroken.
* Werewolves can now be Butchered.
* Renamed Icebound Tear to Icebound Heart.
* Recipe: Fireworks: Now teaches the intended recipe.
* Removed a Kingswood Log node from Shimmersand that would respawn repeatedly.
* Fixed rare cases where you could be double-charged when learning a new recipe
  from a trainer.
* All items sold from Vendors can no longer be Salvaged or broken down with
  Runebreaking.
* Previously, skinnable animals would show red or white text in the skill
  requirement tooltip. Now it shows appropriate skill level coloration based on
    your Butchering level.
* Raised the spawn rate of Copper in level 12+ and 15+ areas of Freemarch.
* Added more harvest nodes to Gloamwood, particularly ore. Iron should be more
  abundant.
* Added more harvest nodes to Stonefield, covering a number of gaps. Like 
  Gloamwood, a specific focus was given to increasing Iron nodes.


ITEMS

* Toughness is now available on four item slots: Shoulders, Chest, Legs,
  and Feet. Toughness is only available on items at and above level 50. The
  amount of Toughness per each item has been reduced as a result of this
  change.
* Fixed a bug causing some items to reset their cooldowns when teleporting or
  logging out and in.
* Potions that grant Charge now display what they're modifying in the combat
  log.
* Iron Claw Shooter: Fixed so it boosts Attack Power instead of Spell Power.
* Amphibious Brew: Corrected duration to 8 minutes.
* The PvP reward, Diminishing Helm: This was improperly set as a breastplate.
  Fixed it to go on your head instead.
* Fixed a bug causing Lesser Scrolls to be unusable until level 5. They can now
  be used at level 1.
* Reduced effectiveness of Indomitable Runeshards, Thin Planar Lenses, and
  Reinforced Planar Lenses.
* Book: ‘The Bahmi: A Study’ can now be read.
* Dichrom’s ‘Eternal Breastplate’, which is a helm, has been renamed to Eternal
  Helm. Not to be confused with Plutonus’ Eternal Breastplate, which is, in
  fact, chest armor.
* Granite Falls Spaulders now properly sort as Shoulder items in the Auction
  House.
* Starting equipment can no longer be sold to vendors.


GRAPHICS AND AUDIO

* Fixed issues causing player armor to appear the wrong colors after respawning
  or Soul Walking.
* Changed overhead PvP Quest icons to be color coded based on faction.
* Added new PvP mouse cursors.
* Fixed missing projectile effect on Flame Spear.
* Improved lighting for more natural-looking character skin.
* Updated sky and ambient lighting scheme for more ‘3D’ feel.
* More ghostly ghosts!
* Updated a bunch of Soul ability sounds.
* Updated visual effects for Marksman soul abilities for a new unified look.
* The 'UI Volume' slider no longer affects non-environmental background noise
  anymore.
* Additional volume mix tuning for relative loudness/quietness of audio.
* The camera should work better with underwater clipping, making it so you
  aren't seeing above and below water at the same time.
* Adjusted the swim height of female Dwarves so their heads are above water.


COMMANDS AND MACROS

* /leave (channel name) now works! This used to only allow channel numbers.
* Macro tooltips now show all lines of the macro.
* When replying to a tell, you can now hit Tab to cycle through names of people
  you’ve recently received /tells from.
* The macro system now supports the /suppressmacrofailures command, which will 
  block the "Can only cast one ability per macro" and other messages generated 
  by any commands following the /suppressmacrofailures entry.
* A macro's #show will now work after training up ranks in a #show'n ability.
* Fixed mousebutton 3, 4, and 5 + a keyboard modifier key (SHIFT, ALT, CTRL)
  not working very well when bound to an action bar.
* Also fixed mousebutton 3, 4, and 5 + Shift not working when replacing an
  existing keybinding.
* /wink correctly prints the wink emote text, rather than /flirt's.
* Substitution tokens such as %t, %R, etc, now work in /tweets.
* You can now shift-click to split stacks of items in your bank or bank bags.
* Destroying items now works from the character sheet, even if your inventory
  is full.


CLASS MECHANIC UI

* Fixed a bug that would remove the Class Mechanic UI when resetting the UI.
* Class Mechanic UI: Fixed a bug causing the current number of stacks to carry
  over to new targets that didn’t actually have them.
* Class Mechanic UI: Now displays time remaining for each effect.
* Class Mechanic UI: Fixed a bug that could allow Saboteur charges displayed to
  increase beyond 5.

===============================================================================
===============================================================================

This guide copyright 2011 by James Paterson.  All rights reserved.  No
unauthorized reproduction, reposting or editing of any sort is permitted.  This
guide will only be updated and maintained on the GameFAQs website and the
author's personal website.  This document is protected under the Copyright Act
of the United States, Canada, and other countries.

Rift, and all contents relating to but not necessarily including some of the
information in this guide, is copyright Trion, 2011.  All rights reserved.