ORIGINAL FAQ DATE: Friday, March 4th, 2011 _____ _ __ _ | __ \(_)/ _| | | |__) |_| |_| |_ | _ /| | _| __| | | \ \| | | | |_ |_| \_\_|_| \__| [Strategy Guide/FAQ] *** Find me online *** Main char: Shansa | Secondary char: Shanso, Meggido Shard: Kelpmere Faction: Defiant =============================================================================== ***DISCLAIMER*** As my primary character is on the Defiant side, the majority of this guide, until finished (well, as finished as an MMO guide will ever be), is focused on Defiants. ***DISCLAIMER*** UPDATE & REVISION HISTORY Mar. 27th, 2011 (v0.2) Fairly big update, worked on a bunch of different sections. Mar. 15th, 2011 (v0.1) First writing/draft/upload. Not formatted the best, definitely doesn't follow my standard layout, but it's a large game with lots of information, so I wanted to get the actual info down moreso than the cosmetic. Not necessarily happy with the order of contents, and that may or may not change depending on how it flows. Always looking for submissions! Feel free to send any submissions to: jpaterson000 [at] msn [dot] com Be sure to include a name you wish to be credited as! =============================================================================== Table of Contents  Introduction  Factions [2.1] Guardians [2.2] Defiants  Races [3.1] Mathosian [3.2] High Elf [3.3] Dwarf [3.4] Ethian [3.5] Kelari [3.6] Bahmi  Classes and Souls [4.1] Cleric [4.2] Mage [4.3] Rogue [4.4] Warrior  Souls and Soul Trees  Creating a Character  Chatting  Emotes  Professions [9.1] Gathering [9.1.1] Butchering [9.1.2] Foraging [9.1.3] Mining [9.2] Crafting [9.2.1] Apothecary [9.2.2] Armorsmith [9.2.3] Artificer [9.2.4] Outfitter [9.2.5] Runecrafter [9.2.6] Weaponsmith  Panels [10.1] Abilities [10.2] Achievements [10.3] Character [10.3.1] Character [10.3.2] Stats [10.3.3] Skills [10.3.4] Pet [10.3.5] Currencies [10.3.6] Notoriety [10.3.7] Artifacts [10.3.8] Mounts [10.3.9] Books [10.3.10] Companions [10.3.11] Titles [10.4] Crafting [10.5] Guild [10.6] Map [10.7] Quest [10.8] Raid [10.9] Social [10.10] Soul Trees [10.11] Support [10.12] War Front  Combat [11.1] PvE [11.2] PvP [11.2.1] The Black Garden [11.2.2] The Codex [11.2.3] Whitefall Steppes [11.3] Dueling  Game Options (Escape key)  Merchants [13.1.1] PvP Merchants  Instances/Dungeons [14.1] Iron Tomb [14.2] Deepstrike Mine [14.3] Foul Cascade  Rifts and Tears  Footholds and Invasions  Planar Focuses and Essences  Atlas of Telara  Mounts  Companions/Pets  Quests [21.1] Daily Quests [21.2] Zone Wide Invasion Quests  Book Texts  Everything Else!  Mob Listing  Item Listing =============================================================================== =============================================================================== |  Introduction | =============================================================================== Welcome, one and all, to my guide for the new MMORPG from Trion, Rift. You are about to enter the world of Telara as a member of the Guardians, or as a member of the Defiants. The faction and class you choose will determine your role in the fate of the world. With rifts opening up everywhere, unleashing hordes of enemies into the land, it'll be up to you, as a mighty warrior, a clerical healer or a stealthy archer, to help fend off the invading forces and maintain the land which you call home. Ladies and gents, Rift will be compared to many games in the genre, most notably World of Warcraft. It bears some similarities, especially in the way the screen is laid out and how everything is presented to you. But unlike other games of this type, it's unique and is not simply a cookie cutter cutout of Blizzard's multi-billion dollar baby. This guide will, over time, hopefully serve to teach you everything you need to know, and some things you don't even care about. In most every case, however, a strategy guide is not a substitute for the manual, so open that sucker up and give it a quick once over. If you bought a physical copy of the game, it'll be in the box. If you bought and downloaded a digital copy, you can open the Rift launcher and click on "Manual" to open a .pdf file of the in-game manual. Rift requires to run, as a minimum (taken from the manual): OS: Windows 7, Windows Vista, Windows XP Processor: Dual Core 2.0GHz or better System memory: 2GB RAM Hard disk space: 15.0GB available Video card: NVIDIA GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better Optical Drive: 4x DVD-ROM drive Sound: DirectX 8.1 compliant card DirectX: 9.0C, June 2010 update Input: Keyboard, mouse Broadband internet connection: DSL, cable modem, or other high-speed connection The story so far... "Telara contains large deposits of sourcestone, charged matter from the dawn of creation, and is located at a unique intersection where six elemental planes converge. Elemental energies that come into contact with sourcestone become physical, and Telara, so heavily influenced by every element (Life, Death, Air, Fire, Water, and Earth), boasts incredible diversity and wealth. Telara's people could enjoy endless prosperity, if only they could keep the world safe from those who would plunder it. THE BLOOD STORM & THE WARD The planes form a nexus of energy around Telara, and it is this unrivaled power that first attracted the elemental gods of the Blood Storm. Led by Regulos, god of Death, the Blood Storm devoured countless worlds in its unending hunger for conquest. But when the Blood Storm moved toward Telara, its baleful gods turned upon each other. Regulos sought to destroy Telara, but the lesser gods of the Blood Storm wanted to rule it. The vicious infighting that resulted allowed the people of Telara and their native gods to strike back, imprisoning the elemental dieites one by one. United, the Telarans expelled even the powerful Regulos, destroying his physical form and banishing his spirit. Helped by their gods, the Mages of Telara fashioned the Ward, a magical barrier around the world. The Ward protected Telara from the planes, keeping the peace by imprisoning the captured Blood Storm and preventing the return of Regulos. THE BARRIER BREAKS For eons the Ward held, until it was breached through treachery. In the many years since, massive rifts have begun appearing where the planes intersect, tearing through the Ward and bringing the chaos of these outer dimensions to Telara. They must be stopped at all costs!" (Storyline taken from page five of the Rift manual) With all that said and done, read on, Telarians! =============================================================================== =============================================================================== |  Factions | =============================================================================== There are two warring factions in Rift; the Guardians, and the Defiants. Each faction has essentially the same purpose as the other, along with similar characters and classes. Read on for more on the lore of Rift, as well as a breakdown of the two groups. =============================================================================== | [2.1] Guardians | =============================================================================== "The Guardians are the chosen of the gods. Brought back from death to save the world from the corruption of the dragons, each Guardian has a great destiny to become a celestial hero." The Guardians are the "good" people of Telara, and see the Defiants and their reliance and love for technology as an evil trait. The main city for those who chose to be Guardians is Sanctum. All Guardians begin the game in the starting zone of Mathosia. =============================================================================== | [2.2] Defiants | =============================================================================== "Defiants have taken fate into their own hands, turning away from the Vigil to pursue their own plan. They harness the power of the planes to fuel magical technologies for the defense of Telara." Defiants are the "bad" people of Telara, those who have forsaken the gods and focused on technology. The main city for those who chose to be Defiant is Meridian. All Defiants begin the game in the starting zone of Terminus. =============================================================================== =============================================================================== |  Races | =============================================================================== There are six player races in Rift, three per faction. Dwarves, High Elves and Mathosians are members of the Guardians. Bahmis, Eths and Kelari's are members of the Defiants. =============================================================================== | [3.1] Mathosian | =============================================================================== @@@ Description ------------- Racial Traits ------------- Legacy of the Shade: Motivational Roar: =============================================================================== | [3.2] High Elf | =============================================================================== @@@ Description ------------- Racial Traits ------------- Grace of the Forest Angelic Flight =============================================================================== | [3.3] Dwarf | =============================================================================== @@@ Description ------------- Racial Traits ------------- Miracle of Hammerknell Density =============================================================================== | [3.4] Ethian | =============================================================================== @@@ Description ------------- Racial Traits ------------- Desert Dweller's Birthright Agility =============================================================================== | [3.5] Kelari | =============================================================================== @@@ Description ------------- Racial Traits ------------- Legacy of the Fire Islands Camouflage =============================================================================== | [3.6] Bahmi | =============================================================================== @@@ Description ------------- Racial Traits ------------- Shalastir Heritage Mighty Leap =============================================================================== =============================================================================== |  Classes | =============================================================================== Rift allows you to be one of four classes, but each class has subclasses that will allow you to fine tune and shape your character. There are eight roles per class, for a total of 32 possible roles that you can be. Some roles are recommended to be paired with other roles, but you are not required to adhere to that; you can choose any combination of the eight roles you want. In addition to the standard eight classes, each one has one special PvP soul that you can purchase for 2500 Favor. The PvP soul is just like any other soul and will require you to purchase a new role in order to use it. Roles from one class do not apply to another class. A Cleric cannot choose to become a Bladedancer, and a Warrior Paladin can't become a Necromancer. =============================================================================== | [4.1] Cleric | =============================================================================== Cabalist -------- OFFENSIVE SOUL The Cabalist is an offensive cleric who draws on powers that others fear. Using ritual and sigil to call forth seeping death and suffocating water, they devastate the battlefield with powerful attacks that catch all of their enemies in a sinking grip. SUGGESTED PAIRINGS: Soon! Druid ----- OFFENSIVE SOUL A Druid is a powerful offensive melee combatant who exists in harmony with the forces of nature. They are able to call forth uncorrupted fae spirits from the plane of life to harry their foes, heal their allies and even manifest as a companion creature. SUGGESTED PAIRINGS: Shaman, Justicar Inquisitor ---------- OFFENSIVE SOUL Inquisitors are offensive clerics who specialize in the ministering of pain. They channel their divine wrath into individuals they deem worthy of punishment, corrupting the blood in their veins and slowing the beat of their very hearts. SUGGESTED PAIRINGS: Cabalist, Purifier Justicar -------- DEFENSIVE SOUL Justicars are healing clerics who excel at fighting shoulder to shoulder with their allies in close combat. Their conviction builds with each swing of their weapon, bolstering nearby allies and powering their potent healing magic. SUGGESTED PAIRINGS: Shaman, Druid Purifier -------- HEALING SOUL Purifiers are healing specialists who draw from a synthesis of life and fire spirits allowing them to focus incredible healing energies on a single individual. Their spiritual power can also be focused outwards smiting down those who oppose them. SUGGESTED PAIRINGS: Sentinel, Warden Sentinel -------- HEALING SOUL The Sentinel is a healer who brings the blessings of light and healing to all that would do the will of the gods. Capable of healing large groups of those in need, Sentinels bolster their allies with the life of the gods, and protect themselves with the wrath of the divine. SUGGESTED PAIRINGS: Purifier, Warden Shaman ------ OFFENSIVE SOUL The Shaman is an offensive cleric who serves as a conduit for the elemental forces that comprise the world. This power augments the Shaman's every attack, making them powerful melee combatants, as well as shielding them from harm. SUGGESTED PAIRINGS: Druid, Justicar Warden ------ HEALING SOUL The Warden is a healer who calls upon the soothing power of water. They specialize in slow healing that escalates over time, making them ideal at aiding allies over prolonged fights that would leave most exhausted and unable to continue. SUGGESTED PAIRINGS: Sentinel, Purifier =============================================================================== | [4.2] Mage | =============================================================================== Archon ------ SUPPORT SOUL Archons are support specialists who have mastered the art of stealing an opponent's strength and converting that raw energy into beneficial magic. This allows them to bolster their allies, instantly turning the tide of battle when things seem bleakest. SUGGESTED PAIRINGS: Chloromancer, Warlock Chloromancer ------------ HEALING SOUL The Chloromancer is a healing specialist who draws on the vital energies of plants and nature to find a balance between life and death. This allows them to harness energies into a devastating force, or recycle destructive magic to heal their allies. SUGGESTED PAIRINGS: Warlock, Archon Dominator --------- SUPPORT SOUL The Dominator is a support specialist who excels at terrorizing their opponents, leaving them unable or unwilling to act. Those who are capable of mustering the courage to assault a Dominator will find themselves at the mercy of arcane shields that return the fury of their blows tenfold. SUGGESTED PAIRINGS: Stormcaller, Necromancer Elementalist ------------ OFFENSIVE SOUL Elementalists are offensive mages who specialize in manipulating and controlling the raw energies of the planes. Through fierce discipline and strict study, they have learned to master the primal forces of the elements and bind them into physical form to serve their will. SUGGESTED PAIRINGS: Stormcaller, Pyromancer Necromancer ----------- OFFENSIVE SOUL Necromancers are offensive mages who have mastered the forbidden art of reanimating the dead and binding them to their will. Their twisted magics allow them to siphon off the vital essence of their opponents leaving them frail and unable to defend themselves from their undead minions. SUGGESTED PAIRINGS: Warlock, Dominator Pyromancer ---------- OFFENSIVE SOUL Pyromancers are offensive mages whose soul focus is the mastery of fire. They are capable of harnessing this power for a multitude of uses, from massively destructive fireballs to more subtle manipulations that trap their opponents behind a blazing wall of fire. SUGGESTED PAIRINGS: Elementalist, Archon Stormcaller ----------- OFFENSIVE SOUL A Stormcaller is an offensive specialist who has learned to harness the power of the weather. They can devastate a large area by drawing on the power of wind and water, chilling their opponents with freezing rain or stopping their hearts with a bolt of lightning. SUGGESTED PAIRINGS: Elementalist, Dominator Warlock ------- OFFENSIVE SOUL Warlocks are offensive specialists who embrace the darker forces of entropy and death. From within a cloak of protective shadow, these mages direct deathly energies inexorably consuming their enemies' lives, and feeding the Warlock on their stolen breath. SUGGESTED PAIRINGS: Necromancer, Chloromancer =============================================================================== | [4.3] Rogue | =============================================================================== Assassin Bard Bladedancer Marksman Nightblade Ranger Riftstalker Saboteur =============================================================================== | [4.4] Warrior | =============================================================================== Beastmaster Champion Paladin ------- DEFENSIVE SOUL A Paladin is a defensive warrior specializing in the use of shields to deflect incoming damage and set up powerful counter attacks. In addition, they call upon divine powers to bolster their own defenses as well as those of nearby allies. SUGGESTED PAIRINGS: Void Knight, Warlord Paragon Reaver Riftblader Void Knight Warlord ------- SUPPORT SOUL A veteran and survivor of many battlefields, the Warlord is a support specialist who has lived his life in conflict and understands it at an instinctual level. With powerful command auras, he controls the field of battle, emboldening allies and weakening opponents. SUGGESTED PAIRINGS: Paladin, Reaver =============================================================================== =============================================================================== |  Souls and Soul Trees | =============================================================================== Soon! =============================================================================== | [5.1] Cleric Soul Trees | =============================================================================== Soon! =============================================================================== | [5.1.1] Cabalist | =============================================================================== Soon! =============================================================================== =============================================================================== |  Creating a Character | =============================================================================== You need to have a virtual identity to play Rift, just like any other MMO. Are you going to be a healer, saviour of those in need? A tank, protector of the innocent? A stealthy rogue, who relies on the element of surprise? Or the glass cannon mage, powerful but vulnerable? The first step to creating and defining who you will be is to choose a shard. A shard is a realm, or server, or whatever other word you choose to call it as, but in Rift, it's a Shard. You are allowed to create up to six characters per shard. This can be any combination of Guardian and Defiant characters. You are not limited to six characters per account, though, and you can create more on another shard. However, characters on one shard cannot interact with those on another, meaning you cannot chat, send items, quest, etc. As of Rift's release date, you also cannot move characters from one shard to another, although this feature may come in the future, similar to Warcraft's Character Transfer option. There are four types of shards; PvE, PvP, RP-PvE and RP-PvP. PvE = Player vs. Environment This is the standard shard. Players quest and play normally, and only engage in PvP whenever they choose to. You begin the game not flagged for combat. PvP is only playable in a battleground, flag yourself by typing /pvp, or attacking another player of the opposing faction who is flagged. If both people aren't flagged, neither of you will be able to attack the other. PvP = Player vs. Player Same rules apply as PvE, except you are always flagged for player vs. player combat, and can attack or be attacked at any time, anywhere, by any player of the opposing faction. RP-PvE = Role-Playing Player vs. Environment Same rules apply as a PvE shard, except you are to abide by roleplay rules and "become" your character. Character names must be fantasy in nature, and you are not allowed to have names like Steve or Ijustpwnedu. The way you act and chat are to be in the nature of a fantasy environment. RP-PvP = Role-Playing Player vs. Player Same rules apply as a PvP shard, except you must adhere to roleplaying standards as described above. After choosing your shard, you then choose your faction. These are Guardians or Defiants. See the appropriate section for information on either. When you've selected your faction, you choose your race. Each faction has three different races with different racial abilities (see the above section for more). You cannot change races later in the game, nor can you change your sex, so pick what you want to stay with at this point. Your second last choice is that of what class you want to be. This is your base class; souls will come later. You can be: Warrior Primarily wears plate, is a tanking/defensive class. Focuses mainly on melee combat. Cleric Primarily wears chain or cloth, they are an offensive caster, healer, and off-tanker. Mage Primarily wears cloth, they are a powerful offensive caster, but very vulnerable. Rogue Primarily wears leather, they are an offensive DPS class with limited defensive capabilities. Finally, once your race, sex and calling have been chosen, you can customize your character's appearance. Hair, eyes, makeup, body size, ears, facial hair, skin, markings, etc. The options, while not limitless, are pretty varied and gives you literally hundreds of combinations should you choose to play around. Once you've settled on an appearance, choose what you will go as by entering a name in the box at the bottom of the screen, and you're done! Continuing on will return you to the shard screen, where you can choose to create another character, or enter the game with the one you've just created. Go forth, and take back Telara! =============================================================================== =============================================================================== |  Chatting | =============================================================================== Rift has several different chat channels, a few more than other games. Depending on the area you are in, you will be in the general channel for that area, which will be: /1 Rift also features chat channels for your level range, from: 1-9 10-19 20-29 30-39 40-50 These chat channels are usually: /4 Finally, there is trade chat, which is only active in cities. This channel is usually: /3 The remaining ways to chat are as follows: /p (Party) /g (Guild) /s (Say, local area only) /ra (Raid) /bg (Battleground/Warfront) /y (Yell) /t (Tell/whisper) =============================================================================== =============================================================================== |  Emotes | =============================================================================== Soon! =============================================================================== =============================================================================== |  Professions | =============================================================================== Professions are, like in many other games, one of the main sources of income. Rift has three gathering professions: Butchering, Foraging, Mining And six crafting professions: Apothecary, Armorsmith, Artificer, Outfitter, Runecrafter, Weaponsmith Professions of four levels of progress: --------------------------------------- Novice (cap is level 75) Skilled (cap is level 150) Expert (cap is level 225) Each profession is listed in detail in its appropriate section. =============================================================================== | [9.1] Gathering | =============================================================================== Gathering professions are what nets you the raw materials that let you create items. You may also sell these materials to people to craft items instead. You can make quite a bit of money off of selling materials! The auction house is a great place for this, although standing in a city and shouting "WTS Tin Ore, pst" is also a good way of selling products. Unlike some other games, you can track more than one item at a time. =============================================================================== | [9.1.1] Butchering | =============================================================================== Butchering is the art of skinning the animals you find or kill for their hides, which can be converted into leather, which can make armors. After killing a beast, right-clicking on it will allow you to skin the animal for whatever hide or crafting material, such as a Cracked Rib. You can also skin mobs killed by other players, as long as that mob has been looted. Same goes the other way; if you kill a mob and loot it but don't butcher it, someone else may swoop in and take it. ------- Recipes ------- ********* Materials ********* Medium Leather Thin Leather Soft Leather =============================================================================== | [9.1.2] Foraging | =============================================================================== Foragers hunt and gather various plants and wood, which are used in a multitude of recipes, primarily for Apothecary. Nodes will show up on your minimap as a blue diamond. ------- Recipes ------- ********* Materials ********* Yew Plank =============================================================================== | [9.1.3] Mining | =============================================================================== Mining is the art of mining mineral ores you find throughout Telara. The refined material, which you get from converting the ore into bars, is used primarily for armor and weapon crafting. Taking Mining gives you the Track Mine ability, which will display a blue diamond on the minimap whenever you are near an ore. Mining is NOT player specific. If you and another player rush to the same spot and that person hits it first, it is theirs and will disappear once the ore has been harvested. This causes another mineral ore to appear elsewhere in the world. Nodes will show up on the minimap as a blue diamond. ------- Recipes ------- ********* Materials ********* Silver Bar Iron Bar Copper Bar Tin Bar =============================================================================== | [9.2] Crafting | =============================================================================== Crafting professions are what you create; potions for raids, armor, weapons, runes, etc. Crafters use materials purchased or acquired from gatherers. A lot of people like to choose one or two gathering professions, and then one crafting profession. If you plan on leveling more than one character, like me, it may be an idea to take all three gathering professions and level your alt as a crafter. =============================================================================== | [9.2.1] Apothecary | =============================================================================== "Apothecaries are skilled in creating potions, vials, and other useful concoctions." As the game tells you, Apothecary, like their real life counterpart, are responsible for making potions, elixirs, and the like. A high-level Apothecary is a great addition to any raid, as they can keep everybody going stocked with the best items. ------- Recipes ------- Soon! =============================================================================== | [9.2.2] Armorsmith | =============================================================================== "Armorsmithing will allow you to craft plate armor, chain armor, and shields. Armorsmiths are also able to salvage armor, which lets them break the piece down to gain crafting materials. Mining and butchering work best with this tradeskill." Armorsmiths are the counterpart to Weaponsmiths. You go to them to fashion weapons, and Armorsmiths provide the protection you need against the weapons created by opposing Weaponsmiths. This skill, just like Weaponsmithing, will require tons, tons, and tons of metal. ------- Recipes ------- ***** Chain ***** Tin Boots ***** Plate ***** Tin Sabatons =============================================================================== | [9.2.3] Artificer | =============================================================================== "Artificers are the crafters of necklaces, rings, wands, and staves. Their unique training also grants them the ability to break these items into raw materials. Mining and Foraging work best with this tradeskill." You turn to an Armorsmith for armor (or an Outfitter for cloth and Leather), and a Weaponsmith to make you most weapons. For accessories, such as what is listed above, and staves for you there magic folks, is what you'll need an Artificer for. ------- Recipes ------- Soon! =============================================================================== | [9.2.4] Outfitter | =============================================================================== "Outfitters are skilled at creating cloth and leather armor. Outfitters can also salvage armor, which allows them to break down armor into crafting materials. Butchering pairs best with this tradekskill." My main character is an Outfitter, and I'm glad I chose it. It's a fairly easy skill to level, made even more easy if you have Butchering with it, as suggested. Bag space is very important in Rift, as it is in every other MMO, and if history holds from past games, creating bags for people, or selling them on the auction house, will prove to be very, very lucrative. ------- Recipes ------- **** Bags **** Burlap Bag ***** Cloth ***** Cotton Handwraps Cotton Breeches Cotton Shoulderpads Cotton Shoes Burlap Robe Burlap Handwraps Burlap Breeches Burlap Shoulderpads Burlap Shoes ************ Enhancements ************ Sticky Grips Thin Insoles Tough Riding Chaps ******* Leather ******* Thin Leather Gloves Thin Leather Leggings Thin Leather Shoulders Thin Leather Boots Soft Leather Brigandine Soft Leather Gloves Soft Leather Leggings Soft Leather Shoulderpads Soft Leather Boots ********* Materials ********* Bolt of Cotton Bolt of Burlap =============================================================================== | [9.2.5] Runecrafter | =============================================================================== "Runecrafters are trained to create runes and enchantments to increase the potency of equipment. Their training also allows them to Runebreak, which lets them siphon crafting materials from enchanted items." Think an Enchanter from World of Warcraft; that's what a Runecrafter does. If you purchased the Collectors Edition of Rift, you get the Shrouded Rune as you begin the game, which adds Endurance and a Death Resist modifier to your weapon. Items like this are what a Runecrafter will make, among many other. ------- Recipes ------- Soon! =============================================================================== | [9.2.6] Weaponsmith | =============================================================================== "Weaponsmiths are able to create any weapon that is not a wand or a staff. In addition, Weaponsmiths are able to salvage weapons for materials. Mining and Foraging work best with this tradeskill." Warriors are in constant need of upgraded equipment to withstand the attacks of higher and higher leveled enemies. Who do they turn to? Weaponsmiths, of course (read: you). ------- Recipes ------- **** Bows **** Yew Shortbow ***** Maces ***** Tin Truncheon ****** Swords ****** Tin Longsword =============================================================================== =============================================================================== |  Panels | =============================================================================== Panels, or information screen, are what is brought up when you hit the C key. It lists everything relavent to your character; vital stats, pets acquired, mounts you've obtained, weapons, items, achievements, bladah bleedy blah yada. =============================================================================== | [10.1] Abilities | =============================================================================== Soon! =============================================================================== | [10.2] Achievements | =============================================================================== Soon! =============================================================================== | [10.3] Character | =============================================================================== The Character tab displays all information relevant to your current character, such as your stats and their numbers, pets, books, mounts, any titles you have earned, your reputation with various factions (Notoriety), and more. =============================================================================== | [10.3.1] Character | =============================================================================== The Character panel is where you equip and view your player's items, as well as the planar focuses you have equipped. The left side of the screen shows your: Helm Shoulders Chest Gloves Belt Pants Boots The right side of the screen shows your: Main Weapon Off-hand Ranged Weapon Neck Trinket Ring Ring =============================================================================== | [10.3.2] Stats | =============================================================================== The stats tab shows you all your stats; racial starting starts, point boosts from items, etc. Any stats that are green are currently being affected by a positive buff or boost. Any stats that are red are currently being affected by a negative buff or boost. **** Main **** Health Armor Mana Strength Intelligence Wisdom Dexterity Endurance Valor Toughness ********** Resistance ********** Life Resist Water Resist Death Resist Earth Resist Fire Resist Air Resist ************ Melee/Ranged ************ Attack Power Dodge Physical Crit Parry Hit Block ***** Spell ***** Spell Power Spell Crit Focus =============================================================================== | [10.3.3] Skills | =============================================================================== The Skills panel lists all your skills you can build, including professions. Click the drop-down title (in capitals) to hide or show that particular category. =============================================================================== | [10.3.4] Pet | =============================================================================== The pet panel shows information relating to your pet. If you're playing a character that doesn't have access to a pet, such as a Clerical Healer, this screen will just tell you that you don't have any currently summoned pets. For those who do have pets, however, this panel will tell you all about your pets: Health Strength Intelligence Wisdom Dexterity Endurance Armor Valor All resistance levels (Life, Death, Fire, Water, Earth, Air) Attack power Physical crit Hit Dodge Parry Block Spell Power Spell Crit Focus =============================================================================== | [10.3.5] Currencies | =============================================================================== Currencies in Rift are divided into different categories. ---- Coin ---- Platinum (highest) Gold Silver (lowest) ----------- Sourcestone ----------- Planarite Corrupted Sourceshard Corrupted Soulstone --- PvP --- Favor -------- Crafting -------- Artisan's Mark --------- Artifacts --------- Lucky Coin =============================================================================== | [10.3.6] Notoriety | =============================================================================== Notoriety is your reputation with the various factions in Telara. They are typically gained by performing quests and generally getting on the good side of whatever faction you're trying to impress. Notoriety follows this level of progression, assuming a start from beginning: Neutral -> Friendly -> Decorated -> Honored ----------------- Warfront Factions ----------------- The Moribund Eldritch Seekers ------------- Rift Factions ------------- Mercurial Savants The Grim Disciples ------------- Ally Factions ------------- Freemarch Wardens =============================================================================== | [10.3.7] Artifacts | =============================================================================== Randomly throughout the world, on mobs, etc., you will find items that belong to a specific archaelogical collection. By completing collections, you will earn special rewards and currencies which can be used to purchase new items, only available with that currency. It is possible to find items that you've already turned in. In this case, because the item is not bound on pickup, you can send it to an alt to help them complete a collection, give to a friend, etc. ----------- Collections ----------- Abyssal Ritual Jars (4 items) Enrinke's Missing Artifacts (2 items) The Day the Rifts Came (4 items) =============================================================================== | [10.3.8] Mounts | =============================================================================== Lists all of the mounts you have acquired, whether it be through quests, buying them, or unlocking them as a collector's edition purchase. This screen shows you all of them and allows you to summon them. For a complete listing of mounts, please see the Mounts section. =============================================================================== | [10.3.9] Books | =============================================================================== This panel holds the collection of books you've found throughout Telara. Each book you have can be opened and read at any time. Unlike other games, you do not have to stand around to read a book or other form of lore where you find it, as it is convienently added to your collection in the same way a pet or mount is. This section lists just the books you can collect. ---------------- Listing of Books ---------------- A History of the Eth (blue) Acacia Zardonis: Nightblade (yellow) Amardis Mathos: Paladin (yellow) Elementalists, The First Mages (yellow) Exodus (purple) Nlyol Cliffswind: Sentinel (yellow) Nysyr: Inquisitor (yellow) On Neddra the Warlock (yellow) Phynmious Rothmann: Pyromancer (yellow) Talos Roda: Purifier (yellow) The Unholy Blight: Reavers (yellow) Vachir Altan: Champion (yellow) Veseslav: Assassin (yellow) =============================================================================== | [10.3.10] Companions | =============================================================================== Lists all of the pets you have acquired, whether it be through quests, buying them, or unlocking them as a collector's edition purchase. This screen shows you all of them and allows you to summon them. For a complete listing of pets, please see the Companions/Pets section. =============================================================================== | [10.3.11] Titles | =============================================================================== Throughout the game, you can earn titles for crafting, quests, reputation gains, etc. You can have a prefix, a suffix, or both, so you could be Shansa the Novice Miner Or when you unlock prefixes, you could be: Mistress Shansa the Barbarian ****** Prefix ****** NONE YET ****** Suffix ****** -------------- Faction Titles -------------- Champion of Freemarch The Warden ----------- Zone Titles ----------- Of Meridian --------------- Crafting Titles --------------- Novice Outfitter Novice Miner Skilled Miner Novice Butcher Skilled Butcher =============================================================================== | [10.4] Crafting | =============================================================================== Soon! =============================================================================== | [10.5] Guild | =============================================================================== Soon! =============================================================================== | [10.6] Map | =============================================================================== Soon! =============================================================================== | [10.7] Quest | =============================================================================== Soon! =============================================================================== | [10.8] Raid | =============================================================================== Soon! =============================================================================== | [10.9] Social | =============================================================================== Soon! =============================================================================== | [10.10] Soul Trees | =============================================================================== Soon! =============================================================================== | [10.11] Support | =============================================================================== Soon! =============================================================================== | [10.12] Warfront | =============================================================================== Warfronts are battlegrounds, where the Guardians face off against the Defiants to achieve various goals. Warfronts are all PvP combat, and there are daily quests, as well as standard quests, involving warfront locations. You can queue for one by pressing K on your keyboard, or visit a Warfronter Battlemaster in major locations. **************** The Black Garden **************** Martyrdom: 5 to 10 players per team Levels: 10-19 Soon! =============================================================================== =============================================================================== |  Combat | =============================================================================== Soon! =============================================================================== | [11.1] PvE | =============================================================================== Soon! =============================================================================== | [11.2] PvP | =============================================================================== PvP is player-vs-player, where the people you fight are controlled by other players, as opposed to mobs and such, which are strictly computer controlled. If you play on a PvE realm, you can only engage in world PvP if you and the other person are flagged for PvP combat. Aside from this, the only way to engage in PvP is to play in a Warfront. If you play on a PvP realm, you are always flagged for combat (same for your enemies), and can attack or be attacked at will. Ganking, which is the act of purposely waiting for a character, usually of a much lower level, and killing them over and over again. This occurs most often at the site of where the player died, as the opposing player will wait for the person to run back, spawn, and attack them as other person is at half health. =============================================================================== | [11.2.1] The Black Garden | =============================================================================== Soon! =============================================================================== | [11.2.2] The Codex | =============================================================================== Soon! =============================================================================== | [11.2.3] Whitefall Steppes | =============================================================================== Soon! =============================================================================== | [11.3] Dueling | =============================================================================== Soon! =============================================================================== =============================================================================== |  Game Options (Escape key) | =============================================================================== Soon! =============================================================================== =============================================================================== |  Merchants | =============================================================================== This section will have a list of the major merchants in the game, their goods, etc. PvP merchants, faction merchants, Planarite merchants, etc. It won't list the common merchants, such as profession merchants or the General Goods merchants. =============================================================================== | [13.1] PvP Merchants | =============================================================================== Soon! =============================================================================== =============================================================================== |  Instances/Dungeons | =============================================================================== Soon! =============================================================================== | [14.1] Iron Tomb | =============================================================================== Soon! ------ Quests ------ ---- Mobs ---- Cruel Defiler Cruel Incendiary Cruel Tormenter Endless Apparation Endless Channeler Endless Cleaver Endless Reaver Endless Spiritbinder Endless Sunderer Putrid Ravager Shadowed Fiend Shadowed Render Veiled Ripper ------ Bosses ------ Caor Ashstone The Three Kings Ragnoth the Despoiler =============================================================================== | [14.2] Deepstrike Mine | =============================================================================== Soon! =============================================================================== | [14.3] Foul Cascade | =============================================================================== Soon! ------ Quests ------ Corrupted Queen -Defeat Queen Valinara -Defeat Krasimir Barionov -Defeat Matron Verosa -Defeat Countess Surin Skenobar Corruptive Rituals -Offer a Mordant Pyromancer's Skeletal Heart to Krasimir Barionov's altar -Offer a Endless Bloodmender's midal heart to Countess Surin Skenobar's altar -Offer a Malevolent Necrothrall's anubian heart to Matron Verosa's altar -Collect Shade Essences from Risen Spirits 0/3 Heart of Stone -Destroy Earthen Mounds 0/4 ---- Mobs ---- ------ Bosses ------ Queen Valinara Krasimir Barionov Matron Verosa Countess Surin Skenobar =============================================================================== | [14.4] King's Breach | =============================================================================== Soon! ------ Quests ------ Protect the Breach -Defeat Hunter Suleng -Defeat Ravalos -Defeat Autoch or Mondrach -Defeat Shadehorror Phantasm Aelfwar Resources -Capture Life Bombs 0/3 Strange Plots of the Aelfwar -Use the Spirit Caller 0/1 Rift: King's Breach: Defeat the Jadescale Lifewardens ---- Mobs ---- ------ Bosses ------ =============================================================================== =============================================================================== |  Rifts and Tears | =============================================================================== Soon! =============================================================================== =============================================================================== |  Footholds and Invasions | =============================================================================== Soon! =============================================================================== =============================================================================== |  Planar Focuses and Essences | =============================================================================== Soon! =============================================================================== =============================================================================== |  Atlas of Telara | =============================================================================== This section will have a list of all the zones in the game, cities, important locations, quest hubs, etc. Soon! =============================================================================== =============================================================================== |  Mounts | =============================================================================== Mounts help you travel the world in sty-- well, not necessarily in style, but definitely with an improved speedd boost. The basic mounts start at a 60% increase. It isn't a ton, but compared to walking, it's fantastic. If you purchased the digital collector's edition, you get a mount which will be awaiting you in your inbox once you step out of the tutorial world, and you can immediately ride it. This makes questing at the lower levels so much easier, as it gets you from point-to-point quicker, and lets you empty your bags more quickly by traveling to merchants. ---------- Mount List ---------- Ancient Tartagon (60%) Black Tail Vaiyuu Reins (60%) Nimble Platinum Eldritch Steed Bridle Rock Vaiyuu Reins (60%) Striped Vaiyuu Reins (60%) Tawny Vaiyuu Reins (60%) =============================================================================== =============================================================================== |  Companions/Pets | =============================================================================== Companions are the various pets you can find/buy throughout the world of Telara. They are almost always NCP, or Non-Combat Pets. They look pretty, some are cute, some are ugly, but they all serve one purpose: to be cosmetic and follow you around. They offer no perks, no penalties. They are there to show off. So... show off the cute ones. Please. --------------------------------------- Name of Item --> Companion it gives you --------------------------------------- Bog Shambler Bogling Surprise Forest Disruptor Form of the Deep Gray Siamese Cat Headache Maker Mordant Crawler Hatchling Pearlescent Conch --> Deep One Sprawnling* Scorched Collar --> Hellhound Pup* Shiny Lil' Trinket --> Bogling Wastrel* Stone Egg --> Cockatrice Chick* *This item is a Collectors Edition unique pet. =============================================================================== =============================================================================== |  Quests | =============================================================================== The main aspect of most MMO games, questing comes in various forms. Kill a certain number of mobs, collect a certain number of items, explore an area, escort someone, light something on fire, sabotage this, stealth through that, etc. =============================================================================== | [21.1] Daily Quests | =============================================================================== Daily quests are recognized as a circle icon with an arrow, which means "repetitive" or "repeat", above the questgivers head. These are daily quests. Every zone will have at least one daily quest for you to perform. For example, the daily in Freemarch requires you to plant and harvest five crops, then turn them in for a small coin reward as well as some drinks. There are also daily quests for crafting professions, and PvP dailies. Daily quests reset early morning server time. I don't know the exact time, but it appears to be between 3am and 5am server, although I could be mistaken. ----------------- Freemarch Dailies ----------------- 6903 5202 ------------------ Stonefield Dailies ------------------ ----------- PvP Dailies ----------- ---------------- Crafting Dailies ---------------- =============================================================================== | [21.2] Zone Wide Invasion Quests | =============================================================================== Every zone in the game has zone wide invasion quests that occur whenever that zone is invaded. If you are in the zone, you automatically accept a quest, which will appear at the top of your quest tracker above all other quests. If you leave the zone, you "abandon" the quest, but re-entering the zone, while the invasion is still on, will pick it up again. If you enter a zone that is being invaded, you will accept the quest automatically as well. ------------------- Freemarch Invasions ------------------- The following invasions take place in Freemarch. They can pop up at anytime, anywhere. Most invasions are preceded with the sky darkening, and a message being displayed across the middle of your screen. ***************** The Crushing Deep ***************** OBJECTIVES -Defend wardstones from the minions of Akylios -Close Water Rifts 0/5 -Defeat the Tidal Invasions 0/20 BOSS (appears randomly once the objectives are fulfilled) Xan'thaerid ACHIEVEMENT AWARDED Dead Lobster ***************** The Hand of Death ***************** OBJECTIVES -Defend wardstones from the undead -Close Jakub's Rifts 0/8 -Defeat Jakub's Invasions 0/18 BOSS (appears randomly once the objectives are fulfilled) The Claw of Regulos ACHIEVEMENT AWARDED Declawed -------------------- Stonefield Invasions -------------------- ----------------------- Scarlet Gorge Invasions ----------------------- ************** The Bone Dance ************** OBJECTIVES -Defend Wardstones from the undead -Close Death Rifts 0/10 -Destroy Plane of Death invasions 0/30 BOSS (appears randomly once the objectives are fulfilled) Thangula ACHIEVEMENT AWARDED Dead Thang ************* Winged Horror ************* OBJECTIVES -Defend wardstones from the hordes of Terrovex -Defeat the undead invasions 0/50 BOSS (appears randomly once the objectives are fulfilled) Terrovex ACHIEVEMENT AWARDED Vexing the Terror -------------------- Silverwood Invasions -------------------- ****************** March of the Gedlo ****************** OBJECTIVES -Defend Wardstones from Wanton forces -Defeat Fire Rifts 0/13 BOSS (appears randomly once the objectives are fulfilled) Cinderon ACHIEVEMENT AWARDED Cinderfella -------------- Scarwood Reach -------------- *********** Hard Knocks *********** OBJECTIVES -Defend Wardstones from the forces of Domovinius -Close Life Rifts 0/12 BOSS (appears randomly once the objectives are fulfilled) Domovinius ACHIEVEMENT AWARDED Battle Scars ************************* Systematic Deconstruction ************************* OBJECTIVES -Defend Wardstones from the Plane of Earth creatures -Destroy Plane of Earth invasions 0/50 BOSS (appears randomly once the objectives are fulfilled) VX-27 Excavator ACHIEVEMENT AWARDED Disassembled =============================================================================== =============================================================================== |  Book Texts | =============================================================================== This section may or may not ever see the light of day, but it will be the texts from the books you find throughout Telara, helping to explain the backstory to the world, factions, Regulous, etc. =============================================================================== =============================================================================== |  Everything Else! | =============================================================================== This section will be for miscellany, notes, random thoughts, what-ifs, etc. It's for the stuff that doesn't really fit in any other section. It's for... everything else! =============================================================================== =============================================================================== |  Mob Listing | =============================================================================== This section will list every mob in the game (eventually). To start off, the mobs will be listed by name, but as the game grows and people (including myself) find out more, there will be more information added about each mob. If you'd like to contribute info about a mob, find my e-mail at the bottom of this section and shoot me a message; be sure to include the name with which you wish to be credited as. Coming soon! =============================================================================== =============================================================================== |  Item Listing | =============================================================================== This section will list almost every item in the game (eventually). Items will be listed alphabetically in their appropriate category. To start with, everything except consumables will be listed just by the name and category of the item. If you'd like further information on the item, such as DPS, damage absorbed, etc., check out one of the many websites dedicated to Rift, and punch in the name of the item in the search engine. If you'd like to contribute an item, find my e-mail at the bottom of this section and shoot me a message; be sure to include the name with which you wish to be credited as. ----- Trash ----- Bone Dust ----------- Consumables ----------- Ethereal Discordant Energy Use: Deal 300 damage to a planetouched or planebound enemy. Lesser Healing Potion Use: Heals 109 health. Lesser Scroll of Endurance Use: Adds 3 Endurance for one hour. Minor Healing Potion Use: Heals 446 health. Requires: Level 5 ---------- Containers ---------- Ethereal Puresource (BoP) Use: Reveal a random reward from the planes. Requires: Level 15 Fieldstone Use: Reveals a precious stone. -------------------- Crafting Ingredients -------------------- Ethereal Planar Dust --------------- Planar Essences --------------- Illusory Shadestone of the Fortress (BoE) ---------------- Uncommon (green) ---------------- Bruiser's Breeches of the Merciless (BoE) Cat: Legs, Leather Driftwood Staff (BoP) Cat: Weapon, 2H (Staff) Endless Court Wrap (BoP) Cat: Legs, Cloth Friar's Leggings of the Sage (BoE) Cat: Legs (Chain) Hunter's Sash (BoP) Cat: Belt, Cloth Leggings of the Warden (BoP) Cat: Legs, Chain Orphiel's Focus (BoP) Cat: Off-Hand (Totem) Researcher's Field Staff (BoP) Cat: Weapon, 2H (Staff) Shard of the Primeval (BoP) Cat: Off-Hand (Totem) Stitched Belt (BoP) Cat: Belt, Cloth --------------------- Epic Quality (purple) --------------------- Shrouded Rune (BoP) =============================================================================== =============================================================================== |  Hotfix History | =============================================================================== This section will begin with Hotfix Update 5 (March 5, 2011, 8:00am PST), as it is the first post-launch update. The previous hotfixes all had to do with the headstart launch ******** UPDATE 5 ******** GENERAL * Removed the 'turtle costume' left over on mounted characters whose turtle mount entitlements were removed for the end of head start. * Tracking abilities no longer trigger global cooldown, which also reduces their effect on Rift contribution. * Konstantin will no longer be tricked into respawning after being killed. * Opening a received mail will not start the 3 day expiration timer. * Mail containing account-level entitlement rewards will not expire. =============================================================================== =============================================================================== |  Major Update History | =============================================================================== This section will list all the major updates and patches, usually the ones that require the servers to come offline for the patch to be applied. **************************** UPDATE 1.01 (March 11, 2011) **************************** GENERAL GAMEPLAY * You can now link locations in chat! Just like other links, shift-right-click your map or minimap while entering chat text. Clicking someone's location link in chat will place a waypoint on your own map. * You can swim up using the jump key while also in mouselook mode (default: right mouse button to look around). * Added a custom error if you cannot use a questgiving item. * Raid groups roaming across the lands to destroy non-Rift/Invasion content will see lowered experience rewards. * Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta. * Cash loot is now auto-split in all group loot modes, including Free-for-All. * Players are now automatically bound to the Soul Recall point of the first Porticulum Master they speak to. * Achievement: Seeking Solace: Fixed an issue causing the achievement to grant early and prevent you from looting the other objects. RIFTS AND INVASIONS * Fixed a bug during Major Rifts where low ranking contributors wouldn't get Planarite. All contributors should receive at least some Planarite. * Reduced the amount of zone event participation required to earn the rare Sourceshards. * Experience for Rift, Invasion, and Foothold content now scales down from these increased levels when very oversized groups are participating – with the net result being that very large groups should see experience values similar to the amounts granted prior to this update. Smaller groups will see increased experience reward. * Reduced Notoriety gained from Invasions from 75 to 50 total. * Increased the bonus health given to Rift NPCs when nearby player population is high. Also added increased damage based on population. * Added additional fail-safes to ensure Colossi bosses appear at the end of events. CULT SAGA * The Care and Imprisonment of Changelings: Changed to not require you to have claimed the colossi mob. You only need to participate in the kill. * Links in the pages of the book 'Clever Kehmeh' have been fixed so all seven pages are readable. * Anthousa Mona and Kaspar Massi have updated character models. Kaspar also has a new voice! * The necklace rewards for the Epic Cult Saga have had their power increased. ANCIENT WARDSTONES * Quests for Ancient Wardstones are now labeled as such in your quest journal. * After turning in quests at some Ancient Wardstones, a Rare Planar Goods Merchant might appear so you can purchase sweet gear with the currency you just earned. GUILD PERKS * Journeyman has been fixed and will now work as described. COMBAT * Abilities and other effects that increase the duration of other effects now do so before that duration calculation is modified by diminishing returns. * You can no longer cycle between ranged and melee weapons while casting an ability. * Fixed several maintained buffs that would cause non-offensive polymorphs to break (ex: troll disguise in Stonefield, etc). SOULS CLERIC * Clerics: Fixed a bug causing some procced heals to consume effects that modify next heal. CABALIST * Nebulous Haze: Now only increases cast time by the 20% shown in the tooltip. DRUID * Satyr: Reduced size of the model; it's now approximate in size to a Bahmi. * Faerie’s Favor: Now limited to one stack per caster, instead of one stack total. INQUISITOR * Soul Drain: No longer applies Clinging Spirit without the caster having spent any points on that ability. Changed tooltip to better indicate that this is a player-based area of effect ability. * Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9. * Clinging Spirit: Fixed the tooltip to reflect that this only increases magical damage taken. * Life and Death Concord: Description now properly indicates that the effect may not occur again for 6 seconds, rather than 8. JUSTICAR * Righteous Mandate: No longer blocks itself from being recast on the same target. * Doctrine of Loyalty: Rank 5 now properly removes a Conviction. PURIFIER * Searing Transfusion: Will no longer consume effects that don't actually modify it, such as Flashover, Enflamed Rejuvenation, or Greater Empowerment. * Life of the Era: Fixed the tooltip to clear up confusion with the radius appearing to be the buff value. * Fiery Blessing: No longer triggers the global cooldown, as the tooltip already claimed it did. SHAMAN * Frozen Earth: No longer stacks with other snares. * Courage of the Bear: Fixed the tooltip to include restriction of only maintaining one Courage at a time. * Bitter Wind: Tooltip now explains that this ability does not trigger a global cooldown. * Lightning Hammer: Fixed Rank 7's tooltip. * Endless Winter: Will now show the icon with Show Ability Icons option enabled. * Brutalize: Updated the icon to actually look like a bleed effect instead of using the same icon as Massive Blow. WARDEN * Healing Cataract: Fixed a bug causing the mana cost to be calculated as a single-target heal rather than a raid heal. * Crushing Wave: Range reduced to 20 meters. * Overflow: Now with more actual heals! MAGE ARCHON * Ashen Defense: Corrected the debuff tooltip to match the ability description. * Mental Flare: The cooldown reduction provided by Swift Thoughts is now reflected in the ability tooltip. * Pillaging Stone: Rank 9 and 10 now give the correct buff values when cast. * Searing Vitality: Damage can now critically hit. * Consuming Flames: The self-damage portion of this ability will no longer critically hit the caster. * Burning Purpose: Polymorph, Confuse, Root, and Fear effects will not trigge the damage proc. CHLOROMANCER * Entropic Veil: Will no longer be overwritten by less effective buffs. * Nature’s Touch: Rank 2 now gives 22 Charge when cast. * Essence Surge: Reduced aggro generated by this ability. DOMINATOR * Instant-cast spells no longer consume Quick Thinking proc effects. * Improved Mana Wrench: Now correctly affects the energy drain of Mana Wrench rank 4. * Transmogrify will no longer land on the Dominator if it is reflected. ELEMENTALIST * Icy Carapace: Fixed an issue with the ability description and debuff tooltip. They now correctly show damage values. This is also correctly modified by all effects that apply to Water damage. NECROMANCER * Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if it was alive when the owner died in a Warfront. * Lich Form: Fixed a tooltip issue. PYROMANCER * Heat Wave, Internalize Charge: Will no longer be overwritten by less effective buffs. * Withering Flames: Increased damage. * Wildfire: Procs now appear in the reactive abilities UI. * Backdraft: Rank 1 tooltip now lists the correct damage values. STORMCALLER * Arctic Blast: Now has a 20 second cooldown. * Improved Electrocute: Now properly affects the cooldown of Electrocute. TEMPLAR [PvP] * Echoes of Ascension: Now also restores 20% mana. * Blessing of the Stone, Creeping Remedy, Little Off the Top: All of these will now correctly appear with Show Ability Icons setting enabled. WARLOCK * Reconstruct: Reduced aggro generation of this ability. ROGUE ASSASSIN * Expose Weakness: Fixed a bug so that the charges of this ability are only consumed by physical damage effects. Also fixed so it correctly adds extra damage. * Poison Malice: Removed from global cooldown. Now costs 25 Energy to activate. BARD * Deafening Music: This ability now updates the tooltip damage numbers for Coda of Fury and Coda of Wrath. * Coda of Cowardice: Debuff should now be in the same stacking group as the Archon's Ashen Defense and the Shaman's Vengeance of the Piercing Cold. * Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage. BEASTMASTER * Backhanded Blow: Now gives an Attack Point and triggers the global cooldown. BLADEDANCER * Dancing Steel: Fixed so that it includes immunity to knockback when active. * Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed from global cooldown. These now cost 25 Energy to activate. INFILTRATOR [PvP] * Fixed a number of ability tooltip issues. MARKSMAN * Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and Forget: Removed from global cooldown. Now cost 25 Energy to activate. * Quick Reload: Removed from global cooldown. * Retreat: Should now put you 20 meters back from your current location at use. * Lightning Fury: Fixed a tooltip error so it properly indicates that this reduces armor by a fixed value, instead of a percentage. Tooltip also now updates when spending points in Collateral Damage. * Fan Out: Tooltip now updates when you add points into Collateral Damage. * On the Double, Gateway: The additional effect making you immune to Snares and Roots (when you've purchased Gateway) is now displayed on On the Double. NIGHTBLADE * Fell Blades: Healing debuff should now be in the same stacking group as the Druid's Spiteful Spirit. * Ebon Fury: Taken off of global cooldown. Now costs 25 energy to activate. * Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked. RANGER * Fleeting Instinct: Fixed so that it doesn't cause stealth to break when active. * Master Huntsman: Fixed a spelling error in ability description. * Track Beasts, Track Humanoids: Updated the tooltips to indicate that only one tracking ability can be active at a time. * Prey on the Weak: Fixed a tooltip bug. RIFTSTALKER * Boosted Recovery: The incoming healing bonus has been reduced to 2-6%, down from 10-30%, to be in line with the Warlord ability Figurehead. * Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time: No longer causes Stealth to break when using Shadow Shift, Shadow Stalk, Shadow Warp, and Flashback. * Stalker Phase: No longer causes Stealth to break when using Shadow Stalk. * Track Air Rifts: Updated the tooltip to indicate that only one tracking ability can be active at a time. * Fixed a bug allowing Riftstalker teleports to cause them to occasionally fall through the world. SABOTEUR * Carpet Bombing: Taken off of global cooldown. Now costs 25 Energy to activate. * Annihilation Bomb: Should now deal damage if the enemy is immune to stuns instead of failing both damage and stun components. * Track Constructs: Updated the tooltip to indicate that only one tracking ability can be active at a time. WARRIOR PALADIN * Balance of Power, Tip the Balance: Fixed an issue where these were being additionally affected by Attack Power, making the heal amount greater than it should have been. * Paladin’s Reprisal: Now has icons that match between the ability and the Soul Tree. * Aegis of Salvation: Now stacks correctly with other Endurance buffs. REAVER * Crest of the Abyss: Now properly applies its armor buff. VOID KNIGHT * Discharge: To better fit with desired usage, Discharge has a few new changes. Cooldown has been changed to 8 seconds. Damage reduced to come in line with other large-hit abilities. The Damage effect is now increased by Attack Power, to scale better with characters and gear. * Singularity: Tooltip now displays the correct durations for each Attack Point. * Rift Summon: Fixed tooltip. * Quality Care: Clarified the tooltip on this ability to help explain it better. WARLORD * Intercept: Can now be used on allies that are behind the Warlord. * Aspect of the Elements: Power cost changed to match with other Aspects. * Empowering Strike: Threat generation has been increased to match Leader's Mark. ZONES DROUGHTLANDS * The Stray One: Podovaxus should now properly give quest credit. * Podoxavus is no longer quite so spammy on death. * Tampering With the Well: Fixed an issue causing this quest to not update correctly. * Splitmouth Shamans have changed to Splitmouth Elementalists and regained their casting class, including more pew pew! FREEMARCH * There is a new porticulum at Knight's Stand to make travel around Freemarch easier. We also added a path from one side of Smith's Haven to the other. * Washed Away: Reduced Mayor Jerrin's respawn time. * I Heard a Storm Was Coming: Reduced the Fathomlord's respawn time. * No Mercy for the Merciless: Reduced Iriri the Merciless' respawn time. * Burning Down the Hill: Increased the number of tents that can be set on fire, and decreased the respawn of kerosene urns. Decreased general frustration level by 80%. * The Living and The Dead: Fixed an issue that could cause innocent bystanders to be teleported to Scarlet Gorge during this quest. * A Rift location close to Meridian that spawned NPCs inside of rocks should no longer do so. IRON PINE PEAKS * Fixed a missing quest - Protector of Your Weak - in the Guardian quest flow. * Dagda Skullthumper, the Redsnow bandit, should no longer return to life instantly when slain. MERIDIAN * Removed the obsolete reagent vendor. These were not the items you were looking for. MOONSHADE HIGHLANDS * Hammerlord Post has more generally 'interesting' things going on in it. * Polish to loot tables for Rift events. SCARLET GORGE * The Living and the Dead: Now with voiceover! * A Failure of Leadership: Fixed an issue that caused this quest to take a long time to reset. SCARWOOD REACH * In the Blighted Pit, characters with pets should no longer aggro Gnarlbone while he is still behind his energy field. * Crushing Chitin: Total amount of Bloodsilk Mageweavers has been increased, which should make this quest less frustrating. * Friend to Nature: Tamed Beast no longer auto-flags Defiants for PvP when they defend themselves. * Rift - Eaters of the Dead: The Sable Broodmother should now be killable. SILVERWOOD * The Uncovered Grave that can occasionally be found in Treant's Grove is now home to some Undead who don't particularly like their crypt being disturbed. * Rift: Gedlo Supply Drop should be dropping more fun now! STILLMOOR * Death faction NPCs are now friendly with their buddies, the Death Rift NPCs. * The Stillmoor defenders that shout for help during Zone Events no longer shout all the way to Moonshade Highlands. STONEFIELD * Fatal Distraction: Using the control collar now increments that quest objective for the entire party. * Bad for Business: Quest now allows more types of trolls to count toward the objectives. * Rift - Deepstrike Summons: Skarn in this Rift event no longer have extra health and damage boosts. DUNGEONS AND RAIDS * Fixed an issue where Expert Dungeons and Raid lockouts would sometimes reset a day later than intended. * Water, Life, Death, and Air Raid Rifts are now available. * Made the failure messages for Raid Rift lures more consistent with why the lure failed. * Fixed Raid readycheck behavior. Indicators will now clear properly when leaving a group. Failing a readycheck now has a sound effect. * Fixed a bug with parties disbanding and reforming inside an instance not being properly joined to that instance. * Expert: Abyssal Precipice and King’s Breach bosses now drop the correct type of Rift lure components. ABYSSAL PRECIPICE * Iceclaw Skuttler's Shell Shock no longer crits, and has reduced damage. * Expert: Kaler Andrenos now has a Frenzy ability. CHARMER’S CALDERA * Expert: Xaeiel and Sanwusu are no longer required to be killed to gain credit for defeating Gronik. * Expert: Smouldaron now has a Frenzy ability. DARKENING DEEPS * Standard: Gatekeeper Kaleida’s health reduced. * Standard: Rotted Dredgers on Overseer Markus’ platform no longer give loot or experience. DEEPSTRIKE MINES * Overseer Markus: Fixed a bug where his Frenzy could be cleansed. * Expert: Overseer Markus: Frenzy now stacks. FALL OF LANTERN HOOK * Rorf's Infected Wound should now properly remove when the target reaches full health. * Expert: Flamebringer Druhl’s Molten Instability is no longer cleansable. FOUL CASCADE * Expert: Queen Vallnara’s hatchlings should no longer despawn after appearing. GREENSCALE’S BLIGHT [Raid] * Increased Damage of Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas. * Increased Health of Johlen, Hylas. * Enraged bosses now have increased movement speed. * Increased Damage of Blighted Hexmasters, Blighted Guards, Voracious Bloodletters, Blighted Sentries, and Blightleaf Protectors. * Increased Health of Blightleaf Shamblers. Duke Letareus * Decreased the amount of time before Letareus Enrages. Infiltrator Johlen * Damage from Furious Wisps and Swarming Wisps now report properly in the combat log. * Lowered the health of Concussion Bombs. * Reduced the damage of Swarming Wisps. * Decreased the amount of time before Johlen Enrages. Oracle Aleria * Necrotic Boon now increases run speed. * Decreased the amount of time before Aleria Enrages. * Necrotic Eruption can no longer be cast on pets. * Lowered the health of Invigorating Wisps. * Invigorating Wisps no longer continue channeling after they are killed. * Killing one Invigorating Wisp will not disrupt the channel of another Wisp. Prince Hylas * Hylas now summons Blightleaf Guards during Invocation of Life after a period of time has passed. * Hylas’ lieutenants now cast Shared Purpose, an aura effecting Hylas and other lieutenants. * Soul Fracture: Increased Life damage significantly. * Contagious Cottontail: The wandering effect range has been reduced. * Landmine: Warning time slightly increased. IRON TOMB * Standard: Shadowed Fiends and Shadowed Renders no longer respawn indefinitely. * A number of Iron Tombs quests were rewarding items from the Realm of the Fae item list. These are corrected and these quests now offer unique items. KING’S BREACH * Flesheater Autoch’s Wounding Charge now deals less damage. REALM OF THE FAE * Fae Lord Twyl can no longer be reset after being killed. RUNIC DESCENT * A number if item drops in this zone were set to an incorrect level. These have been corrected and items upgraded to match with their new, proper level requirement. * Eliam the Corrupted: Fixed a bug where Wretched Souls were not casting Wretched Union during this encounter. * Expert: Atrophinius the Fallen’s Death Rite now has a warning message. It can also be cast during Atrophinius’ Charge state. * Expert: Atrophinius the Fallen: Reduced the duration of Deathly Draught and Staggering Blitz. Tick values have been adjusted so the net effect is the same. * Expert: Rictus now has a Frenzy ability. PVP/WARFRONTS * Warfronts: Deserters will not be tolerated! If you leave a Warfront before the match has finished you will not be allowed into additional Warfronts for 15 minutes. * Whitefall Steppes: If you manage to get the other team's Sourcestone into your own starting area, it will return to its spawn point. * Black Garden: Applied more physics to prevent double-jumping up walls. Darn gravity! * Port Scion: Increased the power of bosses and mini-bosses in this Warfront. There are also more benefits for defending objects in this map! Ascended Defender buff increases Favor gain by 5% when near certain important objectives or NPCs. * Rewards from Warfront quests no longer have a required level to use. * Embrace the End: Quest now rewards The Moribund notoriety, instead of Eldritch Seekers. * Quests that require winning 5 matches of a given Warfront no longer give multiple updates for each member of the raid who is on the quest. * Guards will pay more attention to stopping PvP attacks. CRAFTING * Increased the range of skillups given from refining a tier of hide, ore, and wood. These recipes should award a few more points and stay green longer. * Expert Dungeons now drop recipes for Apothecary and Runecrafting. * Parchment and Vellum recipes are once again available from any Artificer Trainer. * Planar faction merchants now have new Runecrafting recipes. These include Planar resistance runes and, in some cases, unique-flagged Planar runes. * Crafting Quest: Pure Distillate: Defiants can now complete the second step. Craft on, McCrafty! * Recipes purchased from Planar faction merchants can no longer be resold for silver. * The Runecrafting Artisan Store now offers some new Master level recipes. Pure stat runes for weapons and three unique Planar runes have recipes for sale. * Fixed a number of Artisan Store end-game runes that were applying incorrect enhancements. * The Apothecary recipes offered by the Arcane Hand, Dragonslayer Covenant, Order of Mathos, and Icewatch have been changed. Heroic Manasurge Vial, Heroic Fortified Vial, and Heroic Enduring Vials have been removed. New recipes for Heroic Warding Potion, Heroic Philter of Power, Sheepish Concoction, and Exalted Bottle of Tricks have been added in their place. * Removed faction requirement to purchase Runecrafting and Apothecary Artisan recipe scrolls. * Fixed an issue where the Light Seafoam Dye recipe scroll required 90 skill to use instead of 110, which was the recipe's actual requirement to craft. * The Favor quartermasters in Meridian and Sanctum now offer Runecrafting recipes for Valorous Runes. * Fixed an issue where Rugged Fabric was not combining properly into Processed Cloth. * A large number of Weaponsmith-crafted items were marked as ‘Unique’. Some of these should have been Unique-Equip meaning you can make many of them but only have one equipped at a time. Some should not have been Unique at all. These are now updated so you can craft as many as you’d like! * Updated Riding Chaps, Insoles, Padding, and Whetstones. All of these temporary items now have a duration of four hours, rather than 5-30 minutes. * Brilliant Tough Rune and Blazing Tough Rune: Changed from Toughness increase to Dodge and Endurance increase. * Recipe for Ceremonial Visage now requires Stillmoor-appropriate drops instead of Iron Pine drops. * Soft Tissue Boots can now be Runebroken. * Werewolves can now be Butchered. * Renamed Icebound Tear to Icebound Heart. * Recipe: Fireworks: Now teaches the intended recipe. * Removed a Kingswood Log node from Shimmersand that would respawn repeatedly. * Fixed rare cases where you could be double-charged when learning a new recipe from a trainer. * All items sold from Vendors can no longer be Salvaged or broken down with Runebreaking. * Previously, skinnable animals would show red or white text in the skill requirement tooltip. Now it shows appropriate skill level coloration based on your Butchering level. * Raised the spawn rate of Copper in level 12+ and 15+ areas of Freemarch. * Added more harvest nodes to Gloamwood, particularly ore. Iron should be more abundant. * Added more harvest nodes to Stonefield, covering a number of gaps. Like Gloamwood, a specific focus was given to increasing Iron nodes. ITEMS * Toughness is now available on four item slots: Shoulders, Chest, Legs, and Feet. Toughness is only available on items at and above level 50. The amount of Toughness per each item has been reduced as a result of this change. * Fixed a bug causing some items to reset their cooldowns when teleporting or logging out and in. * Potions that grant Charge now display what they're modifying in the combat log. * Iron Claw Shooter: Fixed so it boosts Attack Power instead of Spell Power. * Amphibious Brew: Corrected duration to 8 minutes. * The PvP reward, Diminishing Helm: This was improperly set as a breastplate. Fixed it to go on your head instead. * Fixed a bug causing Lesser Scrolls to be unusable until level 5. They can now be used at level 1. * Reduced effectiveness of Indomitable Runeshards, Thin Planar Lenses, and Reinforced Planar Lenses. * Book: ‘The Bahmi: A Study’ can now be read. * Dichrom’s ‘Eternal Breastplate’, which is a helm, has been renamed to Eternal Helm. Not to be confused with Plutonus’ Eternal Breastplate, which is, in fact, chest armor. * Granite Falls Spaulders now properly sort as Shoulder items in the Auction House. * Starting equipment can no longer be sold to vendors. GRAPHICS AND AUDIO * Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking. * Changed overhead PvP Quest icons to be color coded based on faction. * Added new PvP mouse cursors. * Fixed missing projectile effect on Flame Spear. * Improved lighting for more natural-looking character skin. * Updated sky and ambient lighting scheme for more ‘3D’ feel. * More ghostly ghosts! * Updated a bunch of Soul ability sounds. * Updated visual effects for Marksman soul abilities for a new unified look. * The 'UI Volume' slider no longer affects non-environmental background noise anymore. * Additional volume mix tuning for relative loudness/quietness of audio. * The camera should work better with underwater clipping, making it so you aren't seeing above and below water at the same time. * Adjusted the swim height of female Dwarves so their heads are above water. COMMANDS AND MACROS * /leave (channel name) now works! This used to only allow channel numbers. * Macro tooltips now show all lines of the macro. * When replying to a tell, you can now hit Tab to cycle through names of people you’ve recently received /tells from. * The macro system now supports the /suppressmacrofailures command, which will block the "Can only cast one ability per macro" and other messages generated by any commands following the /suppressmacrofailures entry. * A macro's #show will now work after training up ranks in a #show'n ability. * Fixed mousebutton 3, 4, and 5 + a keyboard modifier key (SHIFT, ALT, CTRL) not working very well when bound to an action bar. * Also fixed mousebutton 3, 4, and 5 + Shift not working when replacing an existing keybinding. * /wink correctly prints the wink emote text, rather than /flirt's. * Substitution tokens such as %t, %R, etc, now work in /tweets. * You can now shift-click to split stacks of items in your bank or bank bags. * Destroying items now works from the character sheet, even if your inventory is full. CLASS MECHANIC UI * Fixed a bug that would remove the Class Mechanic UI when resetting the UI. * Class Mechanic UI: Fixed a bug causing the current number of stacks to carry over to new targets that didn’t actually have them. * Class Mechanic UI: Now displays time remaining for each effect. * Class Mechanic UI: Fixed a bug that could allow Saboteur charges displayed to increase beyond 5. =============================================================================== =============================================================================== This guide copyright 2011 by James Paterson. All rights reserved. No unauthorized reproduction, reposting or editing of any sort is permitted. This guide will only be updated and maintained on the GameFAQs website and the author's personal website. This document is protected under the Copyright Act of the United States, Canada, and other countries. Rift, and all contents relating to but not necessarily including some of the information in this guide, is copyright Trion, 2011. All rights reserved.
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