Medieval II: Total War Cheats

Codes

  • Adding Ancillaries to Generals

    As mentioned above, enter the console with the ~ key.

    This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

    give_ancillary this ANCILLARYNAME

    Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

    CodeEffect
    drillmaster+25% movement, unit recruitment discounted
    brilliant_inventor+30 build points, +1 farming, 20% bonus on mining income
    scribe_ancillaryAdds Authority, Income Bonuses
    bardAdds Morale, Popularity
    doctorHave more kids, improves casualty recovery chance.
    apothecaryHave more kids.
    mentorIncreases Command
    shieldbearerIncreases Hit Points, Lowers Morale
    swordbearerIncreases Hit Points, Personal Security
    bodyguardIncreases Peraonal Security, Decreases Popularity
    foodtasterIncreases Personal Security
    tutorIncreases Piety, Trade Income

    Contributed By: Toomin22.



  • Adding Units to Stacks

    Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

    CodeEffect
    roganElephant Artillery
    vindalooElephant Rocketeer
    madrasElephants
    istanbulMercenary Monster Bombard
    georgeMercenary Monster Ribault
    houstonMercenary Rocket Launcher

    Contributed By: MarkRitchie1989.



  • Additional traits and ancillaries for Spies and Assassins

    Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other.

    CodeEffect
    false_documents+ 1 agent skill
    AssassinsGuildTrained 1/ ThievesGuildTrained 1+ 1 agent skill
    AssassinsGuildMember 1/ ThievesGuildMember 1+ 1 agent skill
    accomplice+ 1 agent skill
    monkey+ 1 agent skill
    beguiling_bard+ 1 agent skill, + 1 personal security
    pickpocket+ 1 agent skill, +1 line of sight
    handgun+ 1 assasination, +2 law (improves public order)
    explosives+ 1 sabotage
    spyglass+ 2 line of sight
    NaturalSpySkill 1-3 / NaturalAssassinSkill 1-3+1-3 agent skill

    Contributed By: d3sP0iL3r.



  • Cheating made simple =)

    Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>

    CodeEffect
    add_population _____ #Add population to desired city (note: for city's with two or more spaces use quotation marks ["])
    test_ancillary_localisationadds all ancillary to the character info display
    add_money #Adds desired quantity of money to your faction. 40K per number of times you enter the code.
    jerichoand the walls came a-tumblin' down
    create_mission <sent_faction> <mission_id>Attempt to create and add a mission to the specified faction
    date <year>changes the campaign date to the given year
    clear_messagesClear all the current stacked messages
    process_cq _______Completes all (possible) construction pending in queue
    process_rq _______Completes all (possible) recruitment pending in queue
    diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>creates a diplomacy mission
    create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>creates one or more units of the specified type
    capabilities <settlement_name>details of the current recruitment capabilities of a settlesment.
    recruitment_pool <settlement_name>details of the current recruitment pool of a settlement
    diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
    capture_settlement <settlement name>evicts current resident and gives to player.
    force_battle_victory <opt:capture_percent>forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
    force_diplomacy <accept/decline/off>Forces the negotiator to accept or decline a proposition
    give_ancillary this ______gives the character an ancillary
    mp <charactername> <amount>gives the character movement points
    give_trait_points <charactername> <trait name> <points>gives the character points for trait
    invulnerable_general <character_name>Invulnerble General (cannot be beat in battle)
    list_ancillariesLists all Ancillaries
    list_units <character/settlement name>lists all of the units in an army, with details.
    list_characters <opt:faction_type>lists all the characters in the world or those belonging to a faction
    list_traitsLists all traits
    move_character <name> <x>,<y>moves named character to position on campaign map
    remove_ancillary this ______removes ancillary from the character
    character_resetresets the character back to it's start of turn settings
    bestbuysells units cheaper
    diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>Set the diplomatic stance between the two factions (factions must be different)
    show_all_messagesShow all messages to all factions (on/off)
    show_cursorstatshows the cursor position and region id
    show_landings <opt:cursor/region_id>shows the landing positions available to the ai from a given region, default hides them
    auto_win attacker/defender (depending on circumstance)the attacker or defender wins the next autoresolved battle
    oliphauntthe biggest around
    toggle_perfect_spytoggles everyone's perfect spying ability.
    toggle_fowtoggles the fog of war on or off
    upgrade_settlement <settlement name>upgrade settlement level

    Contributed By: Death_Master911.



  • Console codes

    Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

    CodeEffect
    character_resetAllows a character to move again. Does not always work
    add_population "settlement name" "amount"Allows you to give a city more population automatically.
    give_trait this "trait" "level number"Allows you to give any trait your faction can have to a specific general.
    process_cq "settlement name"Anything in the city's building queue will be built automatically.
    add_money "amount"Gives you the specific amount of gold.
    show_cursorstatShows coordinates under mousecursor in format x,y
    toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
    auto_win "attacker/defender"When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
    move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords

    Contributed By: ssj18vegeta, Anteok, and wjeder.



  • Create a Unit

    Use the console to enter the following

    create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"


    Example -

    creat_unit "London" Longbowmen 2 9 3 3

    ^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

    CodeEffect
    create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"Creates Unit at any settlement/general you like

    Contributed By: P1r8te.



  • Detailed Codes for Several Console Commands

    Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

    give_trait this TRAITNAME #

    Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

    CodeEffect
    Loyal 3+Chivalry,Loyalty
    Brave 3+morale
    PoliticsSkill 3- loyalty, + authority
    Intelligent 3Increased Command, Income
    MathematicsSkill 3Increased Income
    GoodAdministrator 3Increased Law, Trade Income
    GoodMiner 3Increased Mining Income
    GoodTrader 3Increased Trade Income
    FathersLegacy 3Increases Authority
    VictorVirtue 3Increases Chivalry
    BattleChivalry 5Increases Chivalry
    NaturalMilitarySkill 3Increases Command
    GoodAmbusher 5Increases command skill (situational)
    GoodInfantryGeneral 1Increases command skill (situational)
    GoodCavalryGeneral 1Increases command skill (situational)
    GoodDefender 5Increases command skill (situational)
    GoodAttacker 5Increases command skill (situational)
    GoodCommander 5Increases command skill.
    BattleDread 4Increases Dread
    Energetic 3Increases Movement Points
    HighPersonalSecurity 3Increases Peraonal Security
    PublicFaith 4Increases Piety
    HaleAndHearty 3More kids, increased general's hitpoints

    Contributed By: Toomin22 and shadowmoonboy.



  • Giving Ancillaries and Traits to Apies/Assassins

    As mentioned above, enter the console with the ~ key.

    This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

    give_ancillary this ANCILLARYNAME

    Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

    NOTE: For the ones marked "TRAIT", use the command:

    give_trait this TRAITNAME #

    instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

    CodeEffect
    catamite+1 to agent's skill
    courtesan+1 to agent's skill
    pickpocket+1 to agent's skill
    dancer+2 to agent's skill
    GoodSaboteur 3TRAIT +1-3 to assassin's saboteur skill
    GoodAssassin 5TRAIT +1-5 to assassin's skill
    GoodSpy 5TRAIT +1-5 to spy's skill

    Contributed By: Toomin22.



  • Merchant Ancillaries and Traits

    Select unit with cursor/pointer, than open console with ~ key. Syntax should be give_trait this or give_ancillary this.

    CodeEffect
    MerchantsGuildMember 1/ MerchantsGuildTrained 1+1 finance
    trick_abacus+1 finance
    counterfeiter+1 finance
    merchant_clerk+1 finance
    WorldlyMerchant 1-2+1-2 finance
    LegalDealer 1-2+1-2 finance (and more resistant to asset seizure)
    SecureMerchant 1-2+1-2 finance (and more resistant to asset seizure)
    NaturalMerchantSkill 1-3+1-3 finance
    Monopolist 1-3+1-3 finance (+3 gives a -1 personal security)
    GoodMerchant 1-4+1-4 finance

    Contributed By: d3sP0iL3r.



  • Special Ancillaries and Traits for Priests

    Select the priest unit to effect with the cursor and open console with ~ key. Using : give_trait this : the words should be together in a string with each separate word starting with a uppercase ex. PriestLevel # . Using : give_ancillary this : the words should be lowercase and separated by a _ ex. choir_boy. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects.

    CodeEffect
    Purifier 1-3+ piety, +eligibility +purity +violence
    TouchedByTheGods 1-3++piety
    witch_hunter / deacon / librarian+1 piety
    monk+1 piety -1 purity
    nun+1 piety -1 violence
    zealous_disciple+1 piety, +1 personal security
    paladin+1 security, +1 purity, +1 violence
    StrongFaith 1-4 and/or PublicFaith 1-4+piety
    NaturalPriestLevel 1-3+piety
    PriestLevel 1-21 = bishop 2 = cardinal

    Contributed By: d3sP0iL3r.



Unlockables

  • Unlock all factions

    Find this directory:
    Medieval II Total War\data\world\maps\campaign\imperial_campaign

    Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.

    You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.

    Remember to make BACKUPS before you are editing the game files!!!!

    Contributed By: Crazybf2killer.



Rome: Total War Cheats

Codes

  • Codes for non-general characters, ie spies, assassins, diplomats

    During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.

    CodeEffect
    give_ancillary "character name" "catamite"gives a spy or assassin this ancillary= +1 subterfuge
    give_ancillary "character name" "courtesan"gives a spy or assassin this ancillary= +1 subterfuge
    give_trait "character name" "GoodDiplomat" 1-5gives any character between 1-5 influence- may or may not work on generals
    give_trait "character name" "GoodSpy" 1-5gives any character between 1-5 subterfuge- works on assassins too
    give_trait "character name" "GoodAssassin" 1-5gives any character between 1-5 subterfuge- works on spies too

    Contributed By: Schmeethe88.



Passwords

  • Console Codes

    Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.

    PasswordEffect
    create_unit "general's name" "unit name" "#"Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 "
    adjust_sea_bed <value>Adjusts sea bed to specified height
    add_population "settlement name" "amount"Allows you to give a city more population automatically. Max amount is 4000.
    give_trait "character" "trait" "level number"Allows you to give any trait your faction can have to a specific general.
    process_cq "settlement name"Anything in the city's building queue will be built automatically.
    filter_coastlinesApplys filter to world map coastlines
    capture_settlement <city name>Captures indicated city
    season <summer/winter>Changes season
    date <year>Changes year
    clear_messagesClears all stacked messages
    process_cq "CityName"Completes the construction instantly of any town/city
    oliphauntCreate a unit of Yubtseb Elephants
    create_building "city" "building name"Creates a building in the named city.
    diplomacy_missionCreates diplomacy mission
    create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack"creates unit in a place or unit instantly with experiences/defence/attack if put
    <command> ?Display help for listed command
    show_terrain_linesDisplays defensive terrain features
    JerichoEnemy's walls collapse.
    reset_displayForces display reset cycle
    force_battle_defeatForces local player's alliance to lose the battle
    force_battle_victoryForces local player's alliance to win the battle
    force_diplomacy <accept/decline/off>Forces opponent to accept diplomatic proposal
    give_trait "General/FamilyMember" "Trait" "Level"gives a general/family member a trait instantly
    mp <value>Gives character movement points
    give_trait_pointsGives character trait points
    give_ancillary <character> <ancillary>Gives indicated character the indicated ancillary
    add_money "amount"Gives you the specific amount of denarii you want. Max amount of 40000.
    kill_character <character>Kills specified character
    list_charactersLists all character in the world
    list_traitsLists all traits
    list_unitsLists all units in an army
    list_ancillariesLists available ancillaries
    invulnerable_general "general's name"Make the general invulnerable, may only work on battlefield
    move_character <name> <x,y>Moves indicated character to specified coordinates
    regenerate_radarRegenerates radar
    reload_texturesReloads all textures
    reload_shadersReloads all vertex shaders
    kill_faction <value>Removes faction from the game
    character_resetResets character to settings at start of turn
    run_aiRestarts an AI turn sequence
    amdb_max <value>Sets aerial map overlay depth bias for maximum zoom
    amdb_min <value>Sets aerial map overlay depth bias for minimum zoom
    amdb_offset <value>Sets aerial map overlay offset towards camera
    diplomatic_stance <value>Sets diplomatic stance between two factions
    set_building_health <value>Sets health of building of specifed type in a settlement
    ai_turn_speed <value>Sets max speed of turn processing during AI round
    show_battle_pathsShows all valid processed paths in pathfinder
    show_cursorstatShows cursor position and region ID
    show_landingsShows landing positions available to AI from a given region
    show_battle_street_planShows street plan for the settlement
    victoryShows victory message for faction for short or long campaign
    control <value>Switches player control to specified faction
    building_debugToggles building's debug mode
    toggle_restrictcamToggles camera restrictions
    toggle_flowing_waterToggles display of campaign map flowing water
    nw_statsToggles display of network stats
    toggle_perfect_spyToggles everyone's spying ability to perfect with infinite range
    toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
    toggle_overlayToggles overlay
    toggle_prToggles PR mode
    toggle_coastlinesToggles strategy map coastline display
    display toggle_towToggles tabbed output window
    toggle_terrainToggles terrain to display various data sets
    toggle_underlayToggles underlay
    trigger_adviceTriggers advice
    upgrade_effectTriggers unit upgrade effect
    disable_aiTurns off both enemy and ally AI
    auto_win "attacker/defender"When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
    zoom <value>Zooms to specified aerial map zoom


Glitches

  • Stop other factions from moving.

    After you end your turn it shifts through the other factions movements. If you save during the turn of another faction and then load, that faction will go through the rest of the turn without moving armys/navys or attacking.

    Contributed By: Zeketheo.



Unlockables

  • Beat the Game unlock NEW starting Nations

    Beat the game in a full Campaign (50 nations and Take out SPQR) to Unlock New Starting Nations

    UnlockableHow to Unlock
    EgyptBeat Game
    GaulBeat Game
    GermanBeat game
    SluicidBeat Game
    SpainBeat Game

    Contributed By: TheRealMrRoboto.



  • Unlocking and editing features.

    There are some features you can add or edit by going to your Rome Total War folder. (Default: C:\Program Files\Activision\Rome - Total War). Click on the word document named Preference.

    UnlockableHow to Unlock
    Chane Unit SizeNext to the words UNIT_SIZE change the number to either 20(Small), 40(Normal), 80(Large), or 160(Huge)
    Change the User InterfaceNext to the words MINIMAL_UI change FALSE to TRUE
    Remove CutscenesNext to the words EVENT_CUTSCENES change TRUE to FALSE
    Remove FatigueNext to the word FATIGUE change TRUE to FALSE
    Remove MoraleNext to the word MORALE change TRUE to FALSE
    Remove the Auto SaveNext to the words AUTO_SAVE change TRUE to FALSE
    Remove Unit BannersNext to the words SHOW_BANNERS change TRUE to FALSE
    Skip the PrologueNext to the words FIRST_TIME_PLAY change TRUE to FALSE
    SubtitlesNext to the word SUBTITLES change FALSE to TRUE
    Turn off Fog of WarNext to the words FOG_OF_WAR change TRUE to FALSE
    Turn off the AdvisorNext to the words MUTE_ADVISOR change FALSE to TRUE, and next to BLIND_ADVISOR change FALSE to TRUE
    Turn off Unit Arrow MarkersNext to the words DISABLE_ARROW_MARKERS change FALSE to TRUE
    Unlimited AmmoNext to the words LIMITED_AMMO change TRUE to FALSE
    Unrestricted CameraNext to the words RESTRICT_CAMERA change TRUE to FALSE
    WidescreenNext to the words USE_WIDESCREEN change FALSE to TRUE

    Contributed By: Zealot06.



Secrets

  • HUGE amount of Denari

    Go to
    <your directory>\Data\world\maps\campaign\imperial_campaign

    Then open the text file &quot;descr_strat&quot;.

    Go all the way down till you see (Heres what it should look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to 999999 (Most i've done) on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari

    ; &gt;&gt;&gt;&gt; start of factions section &lt;&lt;&lt;&lt;

    faction romans_julii, comfortable caesar
    denari 5000
    settlement

    Contributed By: swordmaster66.



Rome: Total War Barbarian Invasion Cheats

Codes

  • Cheat codes

    First push the "~" key then enter the following code:

    CodeEffect
    add_population Town/City 4000Adds to population, 4k max at a time though, and a _ needs to be used between two named cities/towns
    process_cq citynameComplete all buildings in queue in 1 turn
    create_unit <settlement/character> <unit ID> <amount> <exp/armor/weapon>Create unit with given stats
    add_money 20000get 20000 denari
    character_reset NameGives your player a second go (or more depending on how often you use it) just insert the characters name where name is ie. Klorni_Gastrous
    add_money 40000Receive 40000 denari
    give_ancillary Character ancillarySome ancillaryies only work for certain characters/factions so play around a little. this gives you retinue ie. bodyguards or oracles.
    give_trait "Character" "Trait" numberthe traits can be found on the board if you like and for number, some go up 2 5 some 4 and most are 3 so just experiment.
    toggle_fowtoggle fog of war on/off


  • Family member traits

    When in game press the ~ key, and enter the codes (replacing the words character name with your character's name) to give/remove the character trait in the right column.
    NOTE: use quotation marks
    NOTE: space between last " and number is optional

    CodeEffect
    give_trait "Character Name" "Sobrity"2Abstemious
    give_trait "Character Name" "PhilosophySkill"3Abstruse Philosopher
    give_trait "Character Name" "Aesthetic"3Aestetic
    give_trait "Character Name" "RabbleRouser"1Agitator
    give_trait "Character Name" "ArchitectSkill"2Architect
    give_trait "Character Name" "Austere"3Austere
    give_trait "Character Name" "Berserker"1Axebitten
    give_trait "Character Name" "Berserker"3Berserker
    give_trait "Character Name" "Energetic"4Blessed With Vitality
    give_trait "Character Name" "Brave"2Brave
    give_trait "Character Name" "GoodAdministrator"1Bureaucrat
    give_trait "Character Name" "Girls"1Casual Adulterer
    give_trait "Character Name" "GoodAttacker"1Confident Attacker
    give_trait "Character Name" "GoodCommander"1Confident Commander
    give_trait "Character Name" "GoodDefender"1Confident in Defence
    give_trait "Character Name" "Aesthetic"2Connoisser
    give_trait "Character Name" "VistorRomanVirtue"3Conqueror
    give_trait "Character Name" "VistorOthersVirtue"3Conqueroring Hero
    PoliticsSkill"give_trait "Character Name" "PoliticsSkill"3Consumate Politician
    give_trait "Character Name" "Rabblerouser"4Demagogue
    give_trait "Character Name" "PublicFaith"1Devout
    give_trait "Character Name" "Xenophobia"1Distrusts Outsiders
    give_trait "Character Name" "ArchitectSkill"1Draughtsman
    give_trait "Character Name" "Disciplinarian"2Drillmaster
    give_trait "Character Name" "Energetic"3Energetic
    give_trait "Character Name" "NaturalPhilosophySkill"2Epert on Natural Philosophy
    give_trait "Character Name" "PoeticSkill"3Epic Poet
    give_trait "Character Name" "GoodAmbusher"3Exceptional Ambusher
    give_trait "Character Name" "InspiringSpeaker"2Famous Orator
    give_trait "Character Name" "VistorOthersVirtue"2Famous Vistor
    give_trait "Character Name" "Brave"3Famously Courageous
    give_trait "Character Name" "RhetoricSkill"1Fluent Speaker
    give_trait "Character Name" "PoeticSkill"1Fond of Ribald Rymes
    give_trait "Character Name" "Feck"2Foul Mouthed
    give_trait "Character Name" "GoodSiegeAttacker"1Gate Breaker
    give_trait "Character Name" "GoodSiegeAttacker"1Gate Keeper
    give_trait "Character Name" "GoodAmbusher"1Good Ambusher
    give_trait "Character Name" "GoodAttacker"2Good Attacker
    give_trait "Character Name" "GoodCommander"2Good Commander
    give_trait "Character Name" "GoodDefender"2Good Defender
    give_trait "Character Name" "Epicurean"1Gourmet of Life
    give_trait "Character Name" "ArchitectSkill"3Great Architect
    give_trait "Character Name" "GoodAttacker"4Great Attacker
    give_trait "Character Name" "GoodCommander"4Great Commander
    give_trait "Character Name" "GoodDefender"4Great Defender
    give_trait "Character Name" "InspiringSpeaker"3Great Orator
    give_trait "Character Name" "VistorRomanVirtue"2Great Vanquisher
    give_trait "Character Name" "Xenophobia"2Hates Strangers
    give_trait "Character Name" "GoodAttacker"5Heroic Attacker
    give_trait "Character Name" "GoodDefender"5Heroic Defender
    give_trait "Character Name" "PublicFaith"3Honors the Gods
    give_trait "Character Name" "Brave"5Insanely Brave
    give_trait "Character Name" "GoodSiegeAttacker"3Into the Breach
    give_trait "Character Name" "Feck"4Irredeemably Foul Mouthed
    give_trait "Character Name" "GoodSiegeAttacker"4Legendary City Defender
    give_trait "Character Name" "GoodCommander"5Legendary Commander
    give_trait "Character Name" "GoodSiegeAttacker"4Legendary Siege Expert
    give_trait "Character Name" "Warlord"4Legendary Warlord
    give_trait "Character Name" "Energetic"1Lively
    give_trait "Character Name" "Xenophobia"3Loathes Foreigners
    give_trait "Character Name" "LogisticalSkill"2Logistical Expert
    give_trait "Character Name" "LogisticalSkill"3Logistician
    give_trait "Character Name" "Aesthetic"1Lover of Beauty
    give_trait "Character Name" "Disciplinarian"3Martinet
    give_trait "Character Name" "Warlord"2Mighty War Chief
    give_trait "Character Name" "NaturalPhilosophySkill"3Natural Philosopher
    give_trait "Character Name" "GoodSiegeAttacker"3None Shall Pass
    give_trait "Character Name" "Disciplinarian"1Obessional Trainer
    give_trait "Character Name" "InspiringSpeaker"1Outstanding Speaker
    give_trait "Character Name" "PhilosophySkill"1Philisophically inclined
    give_trait "Character Name" "PhilosophySkill"2Philosopher
    give_trait "Character Name" "PoeticSkill"2Poet
    give_trait "Character Name" "PoliticsSkill"1Political Animal
    give_trait "Character Name" "PoliticsSkill"2Politician
    give_trait "Character Name" "Rabblerouser"3Rabblerouser
    give_trait "Character Name" "Epurean"3Rarified Tastes
    give_trait "Character Name" "Epicurean"2Refined Tastes
    give_trait "Character Name" "PublicFaith"2Religious
    give_trait "Character Name" "BadAdministrator"-2Remove Administraively Inept
    give_trait "Character Name" "Arse"-3Remove Aggressively Perverse
    give_trait "Character Name" "ApicianRomanVice"-3Remove Apician Glutton
    give_trait "Character Name" "PublicAtheism"-2Remove Atheist
    give_trait "Character Name" "Girls"-2Remove Blatant Adulterer
    give_trait "Character Name" "BoringSpeaker"-3Remove Boring Beyond Belief
    give_trait "Character Name" "BoringSpeaker"-4Remove Boring Little Tit
    give_trait "Character Name" "BoringSpeaker"-2Remove Boring Speaker
    give_trait "Character Name" "Arse"-2Remove Catamite
    give_trait "Character Name" "Stoic"-2Remove Cold Manner
    give_trait "Character Name" "BadSiegeDefender"-1Remove Cowers Behind Walls
    give_trait "Character Name" "Coward"-3Remove Craven Coward
    give_trait "Character Name" "PublicAtheism"-3Remove Despises the Gods
    give_trait "Character Name" "BadSiegeAttacker"-1Remove Dislikes Attacking Walls
    give_trait "Character Name" "Coward"-1Remove Doubtful Courage
    give_trait "Character Name" "Drink"-3Remove Drunkard
    give_trait "Character Name" "Drink"-4Remove Drunken Lout
    give_trait "Character Name" "PublicAtheism"-1Remove Faithless
    give_trait "Character Name" "Xenophilia"-3Remove Fascinated by Outsiders
    give_trait "Character Name" "Gambling"-2Remove Gambler
    give_trait "Character Name" "ApicianRomanVice"-2Remove Glutton
    give_trait "Character Name" "ApicianRomanVice"-1Remove Gourmand
    give_trait "Character Name" "Arse"-4Remove Grotesquely Perverse
    give_trait "Character Name" "PublicAtheism"-4Remove Hates the Gods
    give_trait "Character Name" "Ignorance"-1Remove Ignorant
    give_trait "Character Name" "BadAttacker"-2Remove Incompetent Attacker
    give_trait "Character Name" "BadCommander"-2Remove Incompetent Commander
    give_trait "Character Name" "BadDefender"-2Remove Incompetent Defender
    give_trait "Character Name" "BadAttacker"-1Remove Indifferent Attacker
    give_trait "Character Name" "BadCommander"-1Remove Indifferent Commander
    give_trait "Character Name" "BadDefender"-1Remove Indifferent Defender
    give_trait "Character Name" "Slothful"-3Remove Indolent
    give_trait "Character Name" "Slothful"-4Remove Indolent Lardy Arse
    give_trait "Character Name" "Gambling"-3Remove Inveterate Gambler
    give_trait "Character Name" "BadAdministrator"-1Remove Jobsworth
    give_trait "Character Name" "BadDisciplinarian"-3Remove Kills With Kindness
    give_trait "Character Name" "Slothful"-2Remove Lazy
    give_trait "Character Name" "BadSiegeDefender"-3Remove Liability in Defense
    give_trait "Character Name" "Drink"-2Remove Likes a Drink
    give_trait "Character Name" "Gambling"-1Remove likes a flutter
    give_trait "Character Name" "Xenophilia"-2Remove Likes Strangers
    give_trait "Character Name" "Arse"-1Remove Minion
    give_trait "Character Name" "Coward"-2Remove Morbidly Fearful
    give_trait "Character Name" "Drink"-6Remove Paralytic
    give_trait "Character Name" "BadAmbusher"-3Remove Pathetic Ambusher
    give_trait "Character Name" "BadAttacker"-4Remove Pathetic Attacker
    give_trait "Character Name" "BadSiegeAttacker"-3Remove Pathetic Besieger
    give_trait "Character Name" "BadCommander"-4Remove Pathetic Commander
    give_trait "Character Name" "BadDefender"-4Remove Pathetic Defender
    give_trait "Character Name" "BadSiegeDefender"-2Remove Pathetic Defender of Cities
    give_trait "Character Name" "Ignorance"-2Remove Pig Ignorant
    give_trait "Character Name" "BadAmbusher"-1Remove Poor Ambusher
    give_trait "Character Name" "BadAttacker"-3Remove Poor Attacker
    give_trait "Character Name" "BadCommander" -3Remove Poor Commander
    give_trait "Character Name" "BadDefender"-3Remove Poor Defender
    give_trait "Character Name" "BadDisciplinarian"-1Remove Poor Disciplinarian
    give_trait "Character Name" "Slothful"-1Remove Rather Lazy
    give_trait "Character Name" "Stoic"-1Remove Restrained
    give_trait "Character Name" "BadAmbusher"-2Remove Rotten Ambusher
    give_trait "Character Name" "Coward"-4Remove Ruled be Fear
    give_trait "Character Name" "Gambling"-4Remove Ruled by luck
    give_trait "Character Name" "Girls"-5Remove Sexual Predator
    give_trait "Character Name" "Drink"-5Remove Sot
    give_trait "Character Name" "Stoic"-3Remove Stoic
    give_trait "Character Name" "BadAdministrator"-3Remove Stunningly Incompetent
    give_trait "Character Name" "BoringSpeaker"-1Remove Tedious Speaker
    give_trait "Character Name" "BadDisciplinarian"-2Remove Too Considerate
    give_trait "Character Name" "BadSiegeAttacker"-2Remove Useless Besieger
    give_trait "Character Name" "Xenophilia"-1Remove Welcoming to Foreigners
    give_trait "Character Name" "Ignorance"-3Remove Willfully Ignorant
    give_trait "Character Name" "Girls"-3Remove Womaniser
    give_trait "Character Name" "Girls"-4Remove Won't Take No for an Answer
    give_trait "Character Name" "RhetoricSkill"3Rhetorical Export
    give_trait "Character Name" "IanR"1Self publicised
    give_trait "Character Name" "Berserker"2Sheildbiter
    give_trait "Character Name" "GoodAdministrator"2Skilled Bureaucrat
    give_trait "Character Name" "RhetoricSkill"2Skilled Debator
    give_trait "Character Name" "GoodAmbusher"2Sneaky Ambusher
    give_trait "Character Name" "Sobrity"1Sober
    give_trait "Character Name" "Drink"1Social Drinker
    give_trait "Character Name" "Austere"2Spartan
    give_trait "Character Name" "StrategicSkill"2Stategic Expert
    give_trait "Character Name" "StrategicSkill"3Stategist
    give_trait "Character Name" "Austere"1Stern
    give_trait "Character Name" "GoodSiegeAttacker"2Strong as Stone
    give_trait "Character Name" "Feck"1Strong Language
    give_trait "Character Name" "GoodAdministrator"3Superb Administrator
    give_trait "Character Name" "GoodAttacker"3Superior Attacker
    give_trait "Character Name" "GoodCommander"3Superior Commander
    give_trait "Character Name" "GoodDefender"3Superior Defender
    give_trait "Character Name" "Feck"3Swears Like a Trooper
    give_trait "Character Name" "MathematicsSkill"1Tactical Expert
    give_trait "Character Name" "TacticalSkill"2Tactician
    give_trait "Character Name" "MathematicsSkill"2Tactician
    give_trait "Character Name" "Sobrity"3Teetotal
    give_trait "Character Name" "Rabblerouser"2Tub-Thumper
    give_trait "Character Name" "LogisticalSkill"1Understanding of Logistics
    give_trait "Character Name" "MathematicsSkill"3Understanding of Mathematics
    give_trait "Character Name" "NaturalPhilosophySkill"1Understanding of Natural Philosophy
    give_trait "Character Name" "StrategicSkill"1Understanding of Strategy
    give_trait "Character Name" "TacticalSkill"1Understanding of Tactics
    give_trait "Character Name" "TacticalSkill"3Understanding of Tatics
    give_trait "Character Name" "Brave"1Untouched by Fear
    give_trait "Character Name" "Brave"4Utterly Fearless
    give_trait "Character Name" "VistorRomanVirtue"1Vanquisher
    give_trait "Character Name" "PublicFaith"4Venerates the Gods
    give_trait "Character Name" "Energetic"2Very Lively
    give_trait "Character Name" "VistorOthersVirtue"1Vistor
    give_trait "Character Name" "GoodSiegeAttacker"2Wall Breaker
    give_trait "Character Name" "Warlord"1War Chief
    give_trait "Character Name" "Warlord"3Warlord

    Contributed By: fjer.



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