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Dungeon Siege III
Character FAQ for Lucas Montbarron v0.83
Written by Stavi82
Based on the Xbox 360 version

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   ATTENTION - LEGAL INFORMATION - ATTENTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you are reading it on a different medium, other than the sites I have
listed below, be warned that the information may not be current, and I won't
much appreciate the person who took this FAQ without my or GameFAQs consent.

Authorized sites:
GameFAQs.com
NeoSeeker.com
PennyArcade.com
GamersHell.com

This guide may not be reproduced under any circumstances except for personal
and/or private use.  It may not be placed on any web site or otherwise
distributed publicly without advance written permission.  Use of this guide on
any other website or as part of any public display is strictly prohibited and
a violation of copyright law.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2011 James Moore
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   ATTENTION - LEGAL INFORMATION - ATTENTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                               Table of Contents

1. Game Information..........................[DSIN]

2. Dungeon Siege History.....................[DSHI]

3. Gameplay..................................[DSGF]
   A. Basics.................................[DSGB]
   B. Stats..................................[DSGS]
   C. Chaos Stats............................[DSGC]
   D. Abilities..............................[DSGA]
   E. Proficiencies..........................[DSGP]	
   E. Talents................................[DGST]
   F. Items..................................[DSGI]

4. Playable Character Bios...................[DSCH]
   A. Lucas Montbarron.......................[DSLB]
   B. Anjali.................................[DSAB]
   C. Katarina...............................[DSKB]
   D. Reinhart Manx..........................[DSRB]
 
5. Lucas Montbarron..........................[DSLM]
   A. Overview...............................[DSLO]
   B. Sword and Shield.......................[DLSS]
   C. Two-Handed stance......................[DLTH]
   D. Abilities..............................[DLAB]
   E. Talents................................[DLTA]
   F. Gear...................................[DLGE]
   G. Builds.................................[DLBU]

6. Questions and contact.....................[DSQC]


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Game Information [DSIN]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dungeon Siege III is the latest iteration of the Dungeon Siege series,
starting with the original Dungeon Siege in 2002 for the PC.

Developer....................Obsidian Entertainment
Publisher...............................Square Enix
Players...................................1-4 Co-op
Game Engine....................................Onyx
Available on...........360, PS3, Windows PC, OnLive
US Release............................June 21, 2011

Dungeon Siege III features the semi-linear quest progression of most Dungeon
Siege games.  The main quest is constantly moving forward, while side-quests
occasionally involve sidetracking or backtracking.  Often, there are many
enemies in your way with plenty of loot to collect.

A demo is currently available on the Xbox Live Marketplace.  visit the link to
begin downloading the demo to your console (both lines are one link):

http://marketplace.xbox.com/en-US/Product/Dungeon-Siege-III-Demo/
66acd000-77fe-1000-9115-d8025351880a?cid=RSS

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Dungeon Siege History [DSHI]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Dungeon Siege was released in 2002 for the PC.  Combat was mostly automated,
though you could pause the game and issue commands.  Character progression was
based on what class you were; fighter, archer, battle mage, or nature mage.
As you repeated actions, you gained stats i.e. swinging a sword increased
your strength, while casting a fireball increased your intelligence.

An online-only promotional mod was released, featuring a short, online-only
multiplayer campaign called "Yesterhaven".

Dungeon Siege: Legends of Aranna was released in November 2003.  It came 
bundled with the original Dungeon Siege, and featured a new campaign. As with
the original Dungeon Siege, an online-only multiplayer mod was released,
called "Return ro Arhok".


Dungeon Siege II was released in 2005, also only on Windows PC.  Similar to
the original Dungeon Siege, experience was earned by repeating actions. Powers
were added, which become unlocked when some skills reach certain levels. The
characters hired by the player were given personalities and interacted with
the player character at times.  Combat mages and nature mages were also given
more diversity in their spells.  Pets could also be purchased and matured by
feeding them unwanted items.

Dungeon Siege II: Broken World released in August 2006.  It added numerous new
features; two new hybrid classes, dwarves become playable, crafting is now
possible, and there is an additional campaign.  Players could also used codes
from items to unlock similar items in the PSP game, Dungeon Siege: Throne of
Agony.

Dungeon Siege: Throne of Agony is an exclusive on PlayStation Portable (PSP).
It was released October 2006.  It featured customizable characters and co-op
over local wireless.

There was a movie, but I refuse to list it in this FAQ for reasone true gamers
will appreciate.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  Gameplay [DSGF]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Basics [DSGB]
-----------------------------------

Gameplay in Dungeon Siege III is more streamlined than it's earlier PC 
counterparts.  Keep in mind that I do not have access to the PC version of the
game, and this FAQ is ONLY intended for Xbox 360 players.

The point-and-click gameplay is gone.  (It would be a little difficult for a
console game, dont you think?)  Instead, abilities are hotkeyed and divided
into stances and defensive abilities.  The following is the default keybinding
for the Xbox 360:

Move character.............[Left Analog Stick (LS)]
Adjust Camera.............[Right Analog Stick (RS)]
Change Camera Angle......[Right Stick Button (RSB)]
Attack..........................................[A]
Left Ability....................................[X]
Middle Ability..................................[Y]
Right Ability...................................[B]
Block/Evade.....................[Left Trigger (LT)]
Empower........................[Right Trigger (RT)]
Change Stance....................[Left Bumper (LB)]
Interact........................[Right Bumper (RB)]
Guide Line...............................[D-Pad Up]
Equipment.............................[D-Pad Right]
Minimap Zoom/Toggle....................[D-Pad Down]
Quest Log..............................[D-Pad Left]
Party Menu............................[Back Button]
Game Menu............................[Start Button]

Character movement is basic. Up moves towards the top of the screen, right to
the right.  Players can evade by holding the [LT] and tapping a direction on
the [LS].  You can not be hit by melee or projectile attacks while evading,
though curses and sustained area of effect abilities can still hit you.  While
[LT] is held down, the abilities mapped to [X], [Y], and [B] will change.

Characters have two different stances, toggled with the [LB].  The abilities
mapped to [X], [Y], and [B] will change depending on which stance you are in.
The utility of each stance depends on the character.  Some stances are best
close range, others are good for handling groups of enemies.

As you progress through the game, you will earn Power Orbs.  These allow basic
attacks to become much more powerful by pressing [A] while holding [RT].  When
you use an ability enough to fill the Mastery bar, you can press the ability
button while holding [RT] to unleash a much stronger or much more versatile
version of the ability.

The game has a minimap in the top right corner of the screen.  Pressing
[D-Pad Down] will toggle between two levels of zoom, or remove the minimap
completely.  Objectives are represented by a thick blue circle on the area
you need to go to trigger an event or find an NPC.  Save markers are blue
pen-and-quills. The brown satchels are shops.  Player characters are
represented by different icons:

Lucas.........................Blue Shield and Sword
Anjali....................................Red Spear
Katarina...............................Brown Pistol
Reinhart..................................Gold Gear

The Party Menu is accessed by pressing [Back Button].  It is laid out like so:

Equip
Quests
Abilities
Items
Lore
Deeds
Party Select

Equip is your equipment.  All equipment is owned by the main player character,
even in multiplayer sessions.  You can access this menu with a shortcut simply
by pressing [D-Pad Right].  Each character has their own armor type, though
rings and necklaces can be used by all characters.  Choose a category, then
press [A] to access the submenu of that equipment slot.  The current item is
shown in the left window, and a list of items available for that slot are
listed on the right.  In the center pane, you can see a comparison between the
equipped item and highlighted item.

Your quests are shown by pressing [D-Pad Left], or selecting "Quests" from the
Party Menu.  Your active quest is marked with a fleur-de-lis, and you can view
completed quests by pressing [Y] in this menu.  Quests with gold backgrounds
are completed quests, only requiring the player to return to the NPC for a
rewards.  While in the game, pressing [D-Pad Up] will show a line of gold orbs
to lead the player to the next objective of the active quest.

Abilities are laid out by tiers. Highlight any ability to see a description in
the right window.  You will see which proficiencies you have selected for the
highligted ability, as well as the mastery bar and ability description.  Press
the [LB] to check the current characters talents, or [RB] to check out which
proficiencies are available for each ability.

The Items tab is for looking through all items instead of just your current
character's gear.  The right side of the screen shows the item name in front
of a portrait for the character that can use the item.  Stats are listed below
the item's name, with a comparison to the currently equipped item.  Item
rarity is represented by a colored dot on the bottom right corner of each
piece of gear.  You can also transmute unwanted items into gold, though at a 
much lower price than a vendor will give you.

The Lore tab is simply a record of all the lore you have collected along the
way.  Aside from filling players in on the happenings and history of Ehb, you
get an achievement when you collect 60 pieces of lore.

Deeds are like mini-achievements.  Each one you earn will give you a slight
stat boost. They can be reviewed in the Deeds tab, and they are active at all
times.  Collect them all!

Party Select is simply that, choosing your companion.  You're only allowed to
have one active AI-controlled companion at a time.

Pressing [Start Button] will take you to the game menu.  You can set up your 
multiplayer preferences, review help topics, as well as other common game
features such as options, loading, and quitting the game.



STATS [DSGS]
---------------------------------------

Stats are what drives an RPG.  Running around with super-awesome epic-looking
armor means nothing if you're a warrior with zero attack power or a mage who
can't cast a fireball no bigger than a puff of smoke.

Press [Back Button] to see the stats of your current character and companion.
Press [X] to toggle between two different lists of stats, and press [Y] to
switch to the different stances.  The lists appear as follows:

Stance                                                Level ##
Hit Points............####/####  |  Attack DPS............####
XP..............#######/#######  |  Ability DPS...........####
Stamina....................####  |  Crit %...............##.##
Attack.....................####  |  Doom..................####
Will.......................####  |  Armor.................####
Agility....................####  |  Block.................####

Fire.......................####  |  Weakening.............####
Ice........................####  |  Withering.............####
Lightning..................####  |  Retribution...........####
Poison.....................####  |  Vampire...............####
Bloodletting...............####  |  Momentum..............####
Stagger....................####  |  Warding...............####

Companions will also have an Influence bar beneath their portaits.  Performing
actions conducive with that companion's morals while the companion is active
will increase it, while doing what they wouldn't suggest will decrease it.

Hit points are standard, "don't lose these or you die", run-of-the-mill RPG
numbers.  The more, the better.

XP is your experience.  When your current equals your max, you gain a level,
and the max increases.  Again, the more, the better.

Stamina is what determines your HP.  One stamina equals ten hit points.

Attack is your character's base Attack DPS.  This is often modified by talents
or buffs.

Will is your character's base Ability DPS.  Like attack, it is modified by
many factors.

Agility is what modifies your critical hit chance.  The more agility you have,
the more often you crit.  Agility scales with your level, so you will need
more to maintain the same crit chance at higher levels.

Attack DPS is the modified attack value.  Your normal attacks will do this
much damage.

Ability DPS is your modified will value.  For offensive abilities that deal
damage, your Attack DPS and Ability DPS is combined.  For defensive or for
abilities that do no damage, only Ability DPS is calculated.

Crit % is how often you will deal critical damage.  It is not calculated
additively.  A 10% crit chance means you only have a 1/10 chance of dealing
critical damage with that attack.  It does NOT mean you will deal critical
damage one time every ten attacks.  Some people get angry when they go nine
attacks without a crit, only to be disappointed by a normal tenth attack...

Doom is your critical damage multiplier.  The slower the weapon, the more
effective Doom is.

Armor is how much damage reduction you have.  Physical damage, magic damage,
slashing damage, piercing damage, it's all the same here.  A 100 point melee
physical attack will be reduced as much as a 100 point super-mega-ultra-nuke.

Block is a little more complicated than you think.  When you block an attack,
you take zero damage, no matter what.  However, blocking drains your focus!
The amount of damage you would have taken is drained from your focus.  With
Block value, that damage is first reduced by the Block value, then drains your
focus.  For example, you block an attack that does 100 damage.  If you have no
block value at all, bye-bye focus.  However, if you have 60 block value, then
the attack is first reduced by 60, then the remaining 40 gets through as focus
damage.  This is a very good stat to have for boss fights!

Stagger is your chance to stun an enemy with an attack.  This value scales
with level, so more will be needed to maintain the usual stun chance at high
levels.

Retribution is how much damage will be dealt to enemies that hurt them.  A
Retribution value of 50 means there's a high chance any enemy that hits you
will take 50 damage.  This stat can even trigger off blocked attacks!

Momentum is a value that increases your focus gained through normal attacks.
This value scales with level, so you'll need more Momentum at higher levels to
maintain the same amount of focus gained through attacks.

Warding is the chance your character has to stun enemies that attack them.
Similar to Retribution, it will even stun enemies whose attacks you have
blocked.  This stat scales with level.



Chaos Stats [DSGC]
----------------------------------------

Chaos stats are fun little special effects of attacks and abilities.  Whenever
you deal damage, there is a set chance to inflict a secondary effect on an
enemy.  The chance and duration are constant, but the Chaos stat increases the
damage taken during this time.  Below are the stat, durations, chance to
trigger, and the damage it deals:

 ==================================================
|Chaos Stat    |  Duration  |  Chance  |  Damage   |
|--------------------------------------------------|
|Fire          |  6 seconds | Moderate | Moderate  |
|Ice           |  9 seconds | Moderate |    Low    |
|Lightning     |  2 seconds |  Small   | Moderate  |
|Poison        |  9 seconds | Moderate |   High    |
|Bloodletting  |  6 seconds |   High   | Moderate  |
|Weakening     |  9 seconds | Moderate |    Low    |
|Withering     |  9 seconds | Moderate |    Low    |
|Vampire       |   Instant  | Moderate | Moderate* |
 ==================================================
*=Based on personal experience.

Weakening reduces the amount of damage the enemy deals while the debuff runs
its course, while Withering increases the damage the enemy takes.  Vampire has
no duration, but the extra damage dealt by the effect is gained as health by
the character.

Stacking a certain type of Chaos stat against certain types of enemies is a
good strategy, however the inventory limitations of Dungeon Siege III make it
impractical.  The best stat to have is Vampire, because nothing is immune or
strong against it, and you won't waste itemization for other stats.

Weakening and Withering are outstanding stats for companions to have, 
especially Reinhardt, since he can deal damage to so many enemies at once.



Abilities [DSGA]
-------------------------------------

Abilities are the bread and butter of Dungeon Siege III.  Not using them is a
waste of potential, as well as that little blue bar of focus!

Every character has 9 abilities, divided into tiers, which are further divided
into Stance 1, Stance 2, and Defensive.  Let's look at the abilities screen:

 ================================================
|        Recruit        |                        |
|-----------------------|  -----                 |
|       |       |       | |Prof |  Ability       |
|   1   |   2   |  DEF  | |icie |                |
|       |       |       | |ncy  |                |
|-----------------------|  -----  Mastery        |
|      Legionnaire      | #####################  |
|-----------------------|                        |
|       |       |       |  Normal Description    |
|   1   |   2   |  DEF  |                        |
|       |       |       |                        |
|-----------------------|                        |
|         Master        |  Empowered Description |
|-----------------------|                        |
|       |       |       |                        |
|   1   |   2   |  DEF  |                        |
|       |       |       |                        |
 ================================================

At the start of the game, you have access to the Recruit tier of abilities.
Every 2-3 levels, you will gain an ability point to spend on an ability that
is in an available tier.  At levels 7 and 13, the Legionnaire and Master tiers
open up.

Next to the ability name in the description pane, there is a ring with five
segments.  This is a representation of how many proficiency points you have
invested in the ability.

Every ability has a mastery bar.  Using an ability repeatedly will increase
this bar.  Once it fills up, you get a notification on the screen, and you can
start using the empowered version of the ability.  Empowering an ability or
attack uses one Power Orb, in addition to the normal focus cost.  Defensive
abilities also expend one full Power Orb.

Power Orbs are located beneath your character's vitals.  Using abilities,
taking damage, or blocking attacks will increase the level of the first orb
that is incomplete, represented by an empty sphere with a yellow line showing
how close or far it is from being complete.




Proficiencies [DSGP]
--------------------------------

Every level, you will gain a proficiency point, except for level 5, where you
will gain 2 points.  You can spend these points on your currently learned
abilities.  Each ability has two additional bonuses.  Checking the party menu,
Abilities tab, then pressing [RB] will take you to the proficiencies screen.
(This occurs automatically when leveling up, once you are out of combat.)

Let's take a look at Lucas's proficiency screen

 =================================================
|    Ability            |    Selected Ability     |
|-----------------------|[   ][   ][   ][   ][   ]|
|    |                  |-------------------------|
|Icon|  Text            |    Stone Proficiency    |
|    |                  |-------------------------|
|-----------------------|                         |
|    Ability            |      Description        |
|-----------------------|                         |
|    |                  |                         |
|Icon|  Text            |-------------------------|
|    |                  |    Glass Proficiency    |
|-----------------------|-------------------------|
|    Ability            |                         |
|-----------------------|                         |
|    |                  |      Description        |
|Icon|  Text            |                         |
|    |                  |                         |
 =================================================

The best way I can describe the proficiencies is based on their backgrounds.
The top proficiency has a stone background on the description, whereas the
bottom one looks sort of like blue glass.

The brackets [   ] beneath "Selected Ability" represent proficiency levels.
When you spend proficiency points in the "stone" proficiency, the boxes become
illuminated from left to right with a stone background.  When you choose the
"glass" proficiency, the boxes fill up from right to left with the glass-like
background.  You are able to mix and match your ability's proficiencies how
you wish.

We'll use Lucas's "Blade Dash" as an example.  For this ability, his "stone"
proficiency is called "Hemorrhage" and his "glass" proficiency is called
"Lightning Precision".

Hemorrhage: Blade Dase deals an additional 20% damage, per rank in Hemorrhage,
to bleeding targets.

Lightning Precision: Lucas learns to instantly target vital areas, gaining 10%
chance to critically his with Blade Dash per rank in Lightning Precision.

Nice proficiencies, but we can't take them all. Sadface.  So, if you like to
exploit abilities or the Chaos: Bloodletting stat, Hemorrhage is a nice touch.
Let's put 5 points in it!

[ S ][ S ][ S ][ S ][ S ]

But what if you have a hell of a lot Doom and want to get see those
big red numbers more often?  Lightning Precision is sweet.

[ G ][ G ][ G ][ G ][ G ]

Wait!  What if you have a nice mix of Doom and Bloodletting?  Well, we can mix
it up!

[ S ][ S ][ S ][ G ][ G ]

With this setup, you will deal an extra 60% damage to targets that bleed with
those 3 points in the "stone" proficiency, Hemorrhage.  You will also have an
extra 20% chance to crit with Blade Dash thanks to the other 2 points going to
the "glass" proficiency, Lightning Precision.


Talents [DSGT]
-------------------------------------

Character talents are access through the Abilities menu by pressing [LB].
These are passive buffs independent to each character.  Here is the talent
screen:

 ===============================================
|    ---    |    ---    |    ---    |    ---    |
|   | 1 |   |   | 1 |   |   | 1 |   |   | 1 |   |
|    ---    |    ---    |    ---    |    ---    |
|===============================================|
|    ---    |      Talent Name      |    ---    |
|   | 3 |   |                       |   | 2 |   |
|    ---    |      Description      |    ---    |
|           |=======================|           |
|    ---    |    ---    I    ---    |    ---    |
|   | 3 |   |   | 3 |   I   | 2 |   |   | 2 |   |
|    ---    |    ---    I    ---    |    ---    |
 ===============================================

Each level, characters gain a talent point.  Each talent is outlined in a
circle with 5 segments.  Every point spent in a talent lights up one of the
segments around the talent.  Once a talent has 5 points, no more can be spent
on it.

Talents are divided into tiers.  Tier 2 unlocks at level 10, allowing points
to be spent on those talents.  Tier 3 unlocks at level 20.



Items [DSGI]
----------------------------------------

Unlike previous Dungeon Siege games, there are no consumable potions here.
Everything you pick up is either gold, an item that converts to gold when you
pick it up, or equipment.  I figured I would just put this section in the FAQ
to alleviate any complaints or worries that Square "forgot" to put potions in
the game.  I wouldn't put it past them, though...



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    Playable Character Biographies [DSCH]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In previous Dungeon Siege games, you always had your own name and no voice.
Well, in Dungeon Siege III, you don't have your own name, but at least you get
to have someone else's voice!

Leading up to Dungeon Siege III, the country of Ehb had been defended by the
10th Legion after the War of Legions.  The Legion protected and secured Ehb,
while the Monarchy maintained leadership and governing bodies.

Thirty years ago, the King was murdered, and an ambitious woman named Jeyne
Kassynder rallied the people and cast the blame on the 10th Legion for fear of
their power, for it had rivaled the Monarchy.  Kassynder eventually took over
control of the Azunai Church, as well as a large number of provinces in 
Eastern Ehb.  She marched against the Legion, wiping out every aspect of their
existence, until she finally crushed the remaining Legionnaires at Mornweald.

Now, after thirty years, the surviving Legionnaires are coming out of hiding.
They call upon all loyal to the 10th Legion and those with Legion blood to
take up arms against Jeyne Kassynder and take back Ehb from whatever threat
she poses upon the country.



Lucas Montbarron [DSLB]
------------------------------------

Hugh Montbarron was formerly the Grand Master of the 10th Legion.  Thirty
years ago, Jeyne Kassynder hunted down all Legionnaires and forced them to
Mornweald, where they made their final stand.  Nobody knows what happened in
that field, since only Jeyne Kassynder was the sole survivor.

After years of hiding in safehouses, Lucas Montbarron, heir to the 10th Legion
and last of his line of nobility, gets a message from Venerable Odo, an old
legionnaire and friend to the Montbarron family.  He is rallying those loyal 
to the Legion to the Rukenvahl Chapterhouse.

Lucas sets off, arriving at the Chapterhouse to see it aflame, with bodies of
Legionnaires riddles with arrows or sword wounds...



Anjali [DSAB]
------------------------------------

Anjali does now know who, or what, she is.  The only thing she knows is that
she is a member of the 10th Legion.  Her strange foreign appearance frightens
many people, and is a constant reminder that she is not of this world.

Many people, including Odo, believe she is an Archon, an ancient spirit of
fire and earth who served the gods that created the world.  This theory is
only reinforced by her ability to manipulate fire without any education in
magic or thaumaturgy.

Answering the call for Legion loyalists to rally at the Chapterhouse, Anjali
is captured by Lescanzi witches, who enchant her cell with bars that can not
be burned.  At the request of Odo, she is recused by Lucas, and they begin
their journey to free Ehb together.



Katarina [DSKB]
------------------------------------

Katarina is the half-sister of Lucas Montbarron.  Hugh Montbarron had become
entranced by a Lescanzi witch, who only seduce powerful and handsome men in
order to strengthen their clan of wandering nomads.

Hired as a mercenary by the Archon Rajani to eliminate the members of the
newly-formed 10th Legion, Katarina has a change of heart due to her blood
being half Legion.  She warns Lucas of a trap, and tells him of the prisoners
that the Lescanzi mercenaries have taken from Raven's Rill, which include
Odo's ward, Anjali.

When the mercenaries are defeated, Katarina grabs her rifle and pistols, joins
Lucas and Anjali, and set off to rid the world of Jeyne Kassynder.



Reinhardy Manx [DSRB]
------------------------------------

Reinhardt Manx is an eccentric man of science and magic in the city of
Stonebridge.  When he received the letter to rally at the Chapterhouse, he
"regretfully declined".  He deduced that there would be a massacre, as not all
former Legionnaires were loyal and someone would have set a trap.

Reinhardt always things logically, and often outloud.  It is often obnoxious,
but his knowledge of machines and magic make him incredibly formidible in
combat.  Besides, if they approached him about his behavior, he could lose his
train of thought and something could be exploded violently...

When Lucas, Anjali, and Katarina arrive in Stonebridge, Reinhardt easily spots
them and joins the fight to save Ehb...whether they like it or not.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Lucas Montbarron [DSLB]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Overview [DSLO]
-----------------------------------

Lucas Montbarron is the main protagonist in Dungeon Siege III.  He is the
perfect example of an RPG warrior.  He's strong, quick, and in-your-face with
an impressive arsenal of steel and muscle.  He can hold off armies of minions
with a blade twice the size of his enemies, and he can shrug off the hammering
attacks of trolls thrice his size.

Lucas's stances are Sword and Shield, which I will refer to as (S&S) from now
on, and Two-Handed stance, which I will call (2H).

He wears heavy armor that often has much higher block, armor, and stamina than
his allies, and his two handed swords have loads of attack and secondary
offensive stats.

Very few of his abilities rely on Ability DPS so the lack of Will can be
overlooked, but the talent Force of Will can change the game drastically. He
only has one ranged attack, but he has a charge attack for both stances that
close the distance very quickly.

Overall, Lucas is a terrific beginner's character that will still keep even
the most hardcore veteran entertained.



Sword & Shield [DLSS]
-------------------------------------

S&S is Lucas's single target defense mode.  His normal attacks only damage the
enemy that is directly in front of him.  Using his shield, Lucas is able to
mitigate more damage than parrying attacks with his 2H stance, as shields have
much more block than any other piece of gear.

Lucas is also capable of knocking down or stunning enemies with his Shield
Pummel ability.  It works on almost all minibosses as some main bosses, as
well.  He is able to escape from powerful AoE attacks with evasion and charge
back in immediately.

This is the stance to use when face-to-face with bosses.


Two-Handed Stance [DLTH]
-------------------------------------

2H is the trash stance.  You'll spend most of your time waving around a giant
metal stick, running through dungeons like a Legionnaire Lawnmower.  The AoE
output in this stance is incredible, rivaled only by Reinhardt.

While Lucas may be short on ranged attacks, it doesn't make things difficult.
Blade Dash is incredibly fast, and has the range of a full screen.  Wind Shear
can go off-screen and pull enemies you didn't know existed.  Combine the two,
and things will die quickly.

Abilities cost quite a bit in this stance, so only use them when facing 5 or
more enemies.  Any less is just a waste of focus when you could simply wail on
them and keep your focus full for the horde of reinforcements that archer or
mage in the back of the group is calling for.



Abilities [DLAB]
-------------------------------------

Here I will list all of Lucas's abilities and what I think about them.  Your
results may vary, so take my opinions with a grain of salt.  Each ability will
have their "Stone" and "Glass" proficiencies listed as well.

Now, let's see what makes Lucas Lucas, shall we?


Shield Pummel (S&S)
-------------------
Proficiencies: Brutal Pummel and Impetuous Slam
Lucas bashes the enemy with his shield, doing 20% of normal damage and
stunning his opponent for 3 seconds.
When empowered, Shield Pummel affects all enemies in an arc in front of Lucas.

Brutal Pummer: Shield Pummel does an additional 20% damage per rank in Brutal
Pummel.

Impetuous Slam: Shield Pummel gains a 20% chance, per rank in Impetuous Slam,
to knock down opponents.

Rating: ****
This is Lucas's go-to ability for S&S stance.  With enough Momentum, you can
keep the enemy stunned 100% of the time.  However, the proficiencies for this
ability are lackluster.  You're not using Shield Pummel for the damage aspect,
you're using it for the stun, so Brutal Pummel isn't worth it.  Also, there's
little need to knock down enemies when you can just keep them stun locked, so
Impetuous Slam is worth little more than Brutal Pummel.



Blade Dash (2H)
---------------
Proficiencies: Hemorrhage and Lightning Precision
Lucas dashes forward in the blink of an eye, slashing through any enemies in
his patch.
An empowered Blade Dash causes Lucas to repeatedlt dash from one enemy to the
next, until he runs out of Power or enemies.

Hemorrhage: Blade Dash deals an additional 20% damage, per rank in Hemorrhage,
to bleeding targets.

Lightning Precision: Lucas learns to instantly target vital areas, gaining 10%
chance to critically hit with Blade Dash per rank in Lightning Precision.

Rating: *****
This is the ability that makes you feel like a badass.  One enemy, or one
THOUSAND enemies, Lucas will eat them all for breakfast.  The proficiencies
are incredible.  Hemorrhage calls for MASSIVE damage if you stack Bloodletting
or have 5/5 Wounding Gale from Wind Shear.  Lightning Precision will become
less valuable at higher levels when you start having a lot of crit, but due to
the limited character progression in DS3, you can take one or the other.



Graceful Repose (DEF)
---------------------
Proficiencies: Live by the Sword and Combat Rage
Lucas enters a state of repose, regenerating 50% of his health over the next
30 seconds.
The benefits of Graceful Repose are applied to the entire party when the
ability is empowered.

Live by the Sword: While under the effects of Graceful Repose, Lucas gains 5%
life steal per rank in Live by the Sword.

Combat Rage: Disruption of Lucas's Graceful Repose enrages him, granting 5%
more Power from damage taken per rank in Combat Rage.

Rating *****
This is Lucas's healing ability.  Everyone has one.  You can keep it up almost
100% during a boss fight, especially with enough points vested in Live by the
Sword.  Three points means you gain 15% of the damage you deal as health.
That is a LOT of healing, considering the damage Lucas can dish out.  Combat
Rage is also incredibly handy, as your Power Orbs will fill up faster while
you heal yourself.  My advice is to get 3 points in Live by the Sword and 2
points in Combat Rage.



Heroic Charge (S&S)
-------------------
Proficiencies: Willful Charge and Executioner's Charge
Lucas charges into battle, delivering a powerful strike.
An empowered Heroic Charge knocks down Lucas's target and inflicts
signifigantly more damage.

Willful Charge: Lucas gains an additional 20% Ability DPS per rank when using
Heroic Charge.

Executioner's Charge: Heroic Charge automatically critically hits any target
with less than 10% health.  This percentage increases by 10% per rank.

Rating **
This ability is only useful in boss fights where there is a constant threat of
point-based attacks.  Evade out, charge back in.  The focus cost is kind of
high, but given it's situational use only, it's acceptable.  Willful Charge is
somewhat useless unless you're running a Force of Will build.  Executioner's
Charge is nice as well, but you won't be using the ability enough to 
capitalize on the additional damage.  In my honest opinion, and points put 
into Heroic Charge are wasted.



Wind Shear (2H)
---------------
Proficiencies: Wounding Gale and Slowing Shear
Lucas slashes through the air, creating a vortex that cuts through enemies in
his path. After hitting 8 enemies, the shear dissipates.
When empowered, every enemy struck by Lucas's Wind Shear blast is knocked down

Wounding Gale: Wind Shear gains a 20% chance, per rank in Wounding Gale, to
apply the Bleeding status to opponents.

Slowing Shear: Creatures affected by Wind Shear are slowed by 10% per rank in
Slowing Shear

Rating *****
This ability adds to Lucas's badassness.  If you put 5 points in Wounding Gale
and 3-5 points in Hemorrhage from Blade Dash, you're looking at four digit
crits from Blade Dash.  If you're running with Reinhart as your primary
companion, Slowing Shear is incredibly valuable, though you could just use the
empowered version to knock the enemies down and captialize on Reinhart's AoEs.
The best part of this ability is the incredible speed it activates.  It feels
as if it's part of my combos sometimes.



Shield Wall (DEF)
-----------------
Proficiencies: Deflecting Shield and Reflexive Defense
Lucas shrugs off blows by force of will, increasing Armor by 20% for 30
seconds.
Shield Wall's benefits are extended to the entire party when empowered.

Deflecting Shield: While under the effects of Shield Wall, Lucas's Block Value
goes up 20% per rank in Deflecting Shield.

Reflexive Defense: While under the effects of Shield Wall, Lucas reflects 10%
per rank of melee damage inflicted upon him back to his attacker

Rating ****
When Graceful Repose just isn't enough to offset the damage, Shield Wall 
reigns.  Deflecting Shield is handy for defense-focused players, but for most
of us that will be playing Lucas, Reflexive Defense is incredible.  For those
times where you're surrounded by behemoths who are actually capable of
stopping your Blade Dash, you will have the armor to withstand their blows and
shove them right back down their throats.  Stavidodachacha.



Vanguard's Strike (S&S)
-----------------------
Proficiencies: Vanguard's Gale and Valorous Renewal
Lucas leaps into the air and dives down, delivering a punishing attack.
When empowered, Vanguard Strike knocks down Lucas's target, as well as any
nearby enemies.

Vanguard's Gale: Vanguard's Strike pushes nearby enemies 1 meter and slows
them by 10% for 5 seconds.  Each rank adds 1 meter pushback and +10% slow.

Valorous Renewal: When Lucas defeats an enemy with Vanguard's Strike, he
regains 5 Focus per rank in Valorous Renewal.

Rating ***
This is a useful escape ability with points in Vanguard's Gale.  When in a
boss fight and surrounded, this ability gives you enough time to roll away,
hit your Graceful Repose, and switch to 2H and spam Wind Shears in order to
clear the rabble. Only 2-3 points is necessary to turn this into a superior
defensive ability.



Earthrending Strike (2H)
------------------------
Proficiencies: Tremor and Magnitude
Lucas slams his sword into the ground, causing an eruption of energy from the
earth, damage all enemies in a cone in front of him.
An empowered Earthrending Strike extends in a full circle around Lucas and
knocks down all affected enemies.

Tremor: Enemies affected by Earthrending Strike have a 20% chance to be
knocked down per rank in Tremor.

Magnitude: Each rank of Magnitude extends the range of Earthrending Strike by
2 meters.

Rating *
This had the potential to be a great ability, but the execution time is just
painstakingly slow.  By the time you actually get this ability to fire, you
just took half your health in damage, and you could have swung your sword two
or three times.  Don't waste proficiency points or Power Orbs on this ability.



Unbridled Wrath (DEF)
---------------------
Proficiencies: Unstoppable Wrath and Endless Wrath
Lucas taps into his inner wrath, regenerating Focus for the next 30 seconds.
The entire party benefits from Unbridled Wrath when the ability is empowered.

Unstoppable Wrath: While under the effects of Unbridled Wrath, Lucas has a 20%
chance to ignore interruption from enemy attacks per rank in Unstoppable Wrath

Endless Wrath: While under the effects of Unbridled Wrath, Lucas's Focus
Regeneration is increased by an additional 10% per rank in Endless Wrath.

Rating *****
This is the granddaddy of abilities.  If you know a long fight is coming, dive
in head first and unleash this baby.  You become a torrent of steel and blood,
ripping apart everything in sight.  Spamming Wind Shear and Blade Dash without
remorse almost makes you feel sorry for those mercenaries.  5/5 Endless Wrath
is the way to go, because let's face it, who would want to try to interrupt a
maniac dashing around at the speed of sound?




Talents [DLTA]
------------------------------------

Earlier, I discussed talents in general ([DGST]).  I will list Lucas's talents
in detail here, in order by tier.  Remember, tier 2 unlocks at level 10 and 
tier 3 unlocks at level 20.  Talents will be listed in a clockwise fashion
from the talent screen outlined above, starting at the top left corner.


Tier 1 Talents
--------------

Devastating criticals: Critical hits deal an additional 10% bonus damage per
rank.
-Great to have if you focus on stacking Agility and Doom.
-Rating ****

Force of Will: Lucas gains 10% of his will as Attack DPS. Each rank grants an
additional 10%.
-If you build your Lucas based on ability damage and Momentum, this is a must-
 have.
-Rating ****

Victory Rush: When Lucas defeats an opponent, there is a 4% chance, per rank
in Victory Rush, that he will regain 10% of his health.
-If you put one point in this, go the whole five.  Otherwise, just pop your
 Graceful Repose and drop the points elsewhere.
-Rating ***

Wrathful Might: Lucas receives a 4% bonus to Attack per rank of Wrathful Might
-Pretty much required for any sort of Lucas build.
-Rating *****


Tier 2 Talents
--------------

Focused Strikes: Lucas gains a 4% chance, per rank in Focused Strikes, to
generate additional Focus when attacking enemies.
-This is a pretty good talent for bat-out-of-hell Lucas builds.  Toss battle
 plans out the window and just go for broke, then profit thanks to this talent
-Rating ****

Rejuvenation: Whenever Lucas is healed, the amount of healing is increased by
4% per rank in rejuvenation.
-Excellent talent. Graceful Repose is only increased to 36% with 5/5, but this
 talent benefits Live by the Sword more than any other of Lucas's healing
 abilities.
-Rating *****

Trade Master: Lucas is able to sell items for 4% more coins per rank in Trade
Master.
-Useless.
-Rating *


Tier 3 Talents
--------------

Cull The Weak: Lucas gains an additional 2% chance per rank to critically hit
enemies with less than one-third of their health remaining.
-This talent is not particularly good, as investing 5 talent points for an
 extra 10% crit ONLY on enemies with 33% or less health is very wasteful. I
 suppose on hardcore with many more named monsters this would be nice to have.
-Rating **

Death Defying: Lucas gainst a 7% chance, per rank in Death Defying, to shrug
off attacks when he is under 25% health.  Shrugged off attacks deal no damage.
-This is a spectacular talent to have.  You will often find yourself at or
 below 25% on boss enemies, and avoiding death 35% of the time is a godsend.
 Also, Retribution and Warding CAN activate off shrugged off attacks! Too bad
 it's a late tier 3 talent...
-Rating ****

Focused Rage: Lucas gains a 5% chance, per rank in Focused Rage, to generate
Focus when damaged by enemies.
-Great talent for those who like to go all out and toss defenses out with the
 kitchen sink.
-Rating ****




Gear [DLGE]
------------------------------------

Gearing Lucas is not as simple as just throwing him the biggest piece of plate
armor you get your hands on.  You can get by on easier difficulties with that
frame of mind, but for some situations in normal, and in hardcore, it's a good
idea to plan a strategy for your Legionnaire.

For just winging it, stack up Stamina, Agility, and Attack.  That's about it.
If you're having some trouble with a boss, find yourself a set of "tanking"
gear.  This will have a lot of Stamina, Armor, and Block on it.  Weakening,
Warding, and Retribution is also handy when you have to play defensively,
especially with Warding and Retribution triggering from blocked attacks.

Later on, in the builds section, you will see the build I am currently using
for my Lucas.  It relies heavily on Force of Will, which adds 50% of your will
as Attack DPS, so I favor gear that has a lot of Will on it.

As of the game's current state, I do not have a comprehensive list of Artifact
quality items (orange named).  When I finish the list, I will be using this
section to reference best in slot gear from the builds section.  As of now,
the best two-handed sword I've found is Foecleaver, so let's start with that!

I am going to omit the Chaos prefix from Chaos stats, as it just takes up too
much space in the item descriptions.


Two-handed swords
-----------------

Foecleaver
-Attack............31
-Doom..............45
-Bloodletting......12

Location: The First People's Village (reward from the High Shaman)



Longswords
----------


Shields
-------


Pauldrons
---------

Bladerest Shoulders
-Attack............33
-Armor.............29
-Doom..............66

Location: Stonebridge vendor


Vambraces
---------


Cuirass
-------


Greaves
-------


Rings
-----

Raven Ring
-Agility............5
-Doom..............11

Location: First Village vendor


Amulets
-------

Talisman of the Arcane
-Will...............5
-Momentum...........2

Location: Raven's Rill vendor



Builds [DLBU]
------------------------------------

This section is where I will detail any builds I use or come up with during 
any of my extremely rare "Eureka!" moments.  If you can think of any builds,
feel free to shoot me an email and I'll post it here with your name and all
that stuff.  Contact info is at the end of the FAQ.

Now, on to the builds!

Magic Man
---------

Abilities:
-Blade Dash: 3/5 Hemorrhage, 2/5 Lightning Precision
-Graceful Repose: 3/5 Live by the Sword, 2/5 Combat Rage
-Wind Shear: 5/5 Wounding Gale
-Unbridled Wrath: 5/5 Endless Wrath
-Vanguard Strike: 5/5 Vanguard's Gale
-Shield Wall: 5/5 Reflexive Defense

Talents:
-5/5 Devastating Criticals
-5/5 Force of Will
-5/5 Victory Rush
-5/5 Wrathful Might
-5/5 Death Defying
-5/5 Focused Rage

This is the psychotic, bloodthirsty, son of the 10th that I'm currently using
on normal difficulty.  If I see 5+ enemies, then I hit Graceful Repose and
starting chopping bodies.  If there are 10+, as well as some larger commander
type enemies, I'll hit Unbridled Wrath as well.  Finally, if there are just
floods of large enemies, I'll hit all three of my defensive abilities and then
start spamming Blade Dash and Wind Shear like mad.

This is a ability-heavy build, so gear that favors Will and Attack will
benefit this maniac more than anything.  Bloodletting and Vampire are good
stats to go for to increase the Blade Dash damage and get yourself a little
extra healing.

(By the way, I call it the Magic Man because of the amount of Will this build
uses.  Nothing magical about it, I just thought it was ironic.)


-------------------------------

LUCAS: WINDíS WISDOM (submitted by II OE II. Thanks!)
 
First, all of my abilities were mastered so they cost less focus to use.
 
Here is the build in detail
 
ABILITY SCORES
HP: 1970
 
1-Handed
ARMOR: 197
ATTACK: 187
ABILITY: 192
CRIT 7.41
DOOM: 0
BLOCK: 131
 
2-Handed
ARMOR: 164
ATTACK: 226
ABILITY: 283
CRIT: 17.75
DOOM: 0
BLOCK: 97
 
 
ABILITIES AND UPGRADES
Graceful Repose
    4 Live by the Sword
    1 Combat Rage
 
Heroic Charge
    5 Executionerís Charge
 
Shield Wall
    1 Deflecting Shield
    4 Reflexive Shield
 
Wind Shear
    5 Wounding Gale
 
Earthrending Strike
    1 Tremor
    4 Magnitude
 
Unbridled Wrath
    5 Endless Wrath
 
 
TALENTS
 
Devastating Criticals 5
Force of Will 5
Wrathful Might 5
Focused Strikes 5
Rejuvination 5
Death Defying 5
(no need for focused rage since you wont need the extra focus from being hit)
(no need for the chance to heal on enemy kill either with all the bleeding 
damage)
 
 
GEAR: Most of these are blue quality items except for my shoulders which are
green. It took me a long while to find them in shops and cost a fortune.
 
Shamshir of Resolve
    76 Agility
    21 Attack
    100 Will
 
Pauldrons of Resolve
    14 Stamina
    40 Will
    33 Armor
    14 Block
 
Determined Rerebraces
    11 Stamina
    32 Will
    27 Armor
    11 Block
 
Fallen Championís Mail (from avatar of war i believe in the Spire)
    62 Stamina
    64 Armor
    53 Block
 
Greaves of Resolve
    19 Stamina
    50 Will
    39 Armor
    19 Block
 
Determined Ring
    20 Will
    3 Armor
 
Pendant of Blood (bought from Spire vendor)
    5 Bloodletting
    13 Vampire
 
Broadsword of Life-Stealing
    9 Agility
    26 Attack
    9 Will
    Vampire 39
 
Vengeful Tower Shield of Sanctuary
    33 Armor
    34 Block
    22 Retribution
    22 Warding
 
 
What makes this build so special do you ask? Well, being on hardcore, the 
monsters are obviously tougher yes? Well, my average hit is approx 900, with 
an average crit of 1400-1700.. The highest crit i have seen was 3200 with 
Vanguardís Strike (its not upgraded, and no debuff on enemy). It packs HUGE 
DAMAGE in singles combat, but can also rape at range with Wind Shear. Give it 
100% chance to cause bleeding, and if you have graceful repose up, ALL BLEED 
DAMAGE WILL HEAL YOU. This made fighting almost anything in Glitterdelve 
Mines and onward a piece of cake, even the end boss. Now, for fighting 
Jeyne, all you need to do is turn on Gentle Repose and Unbridled Wrath. 
While its active, just run in large circles around the area and use Wind 
Shear at targets in front of you. NEVER BEHIND! this way you can hit enemies 
you couldnt normally hit, like the ones outside the arena area and the ones 
on the other side of Jeyneís shield. Speaking of critical damage, the highest 
initial hit i have seen was 700, with a bleed of 200. Heh, talk about super 
awesome ya?



I'll be adding more builds as they come, either by submission or if I find a
way to reset my stats.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          Questions and Contact [DSQC]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Questions
---------

Q: Where are the rest of the characters in this guide?
A: This is a Lucas Montbarron guide.  I'll get around to the other characters
   eventually, but this is only my first playthrough.

Q: Where is this NPC/item?
A: I don't know.  This is a character-specific FAQ.  If I get around to a full
   walkthrough, GameFAQs will be the first place I post it.

Q: Why did you pick Lucas?
A: Because I like hitting things violently.

Q: What's so special about Dungeon Siege, anyway?
A: It's one of the few "lootwhore dungeon crawlers" available today.

Q: How can I submit changes or builds for your FAQ?
A: My contact info is at the end of the FAQ.



Revisions
---------
0.83 - Added submission for build from II OE II.
0.82 - Updated authorized websites.
0.81 - Updated authorized websites.


WIP
---
-Add more builds
-Add Artifact drops
-Add a multiplayer section


Disclaimer
----------

I have typed this guide with my own two hands.  I have not copy or pasted, I 
did not use or have access to a strategy guide, nor I have used anyone else's
word other than my own.  All information other than the history of Dungeon
Siege is taken by my own personal experience and play time.


Special Thanks
--------------
F. Frank at my local M&p game store for allowing me sit in the back and play
this game for 9 straight hours!
Obsidian for making a great game!
The wifey for letting me stay up all night to write!
My two sons for not shutting down my Xbox or computer while I typed!
Square Enix for doing...well, something.  Who cares what they do, anyway?


Contact
-------

GameFAQs: stavi82
Email: stavi82@gmail.com
XBL: Morvidus
Blood Type: O+

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  GAME OVER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~