Super Mario 64 DS
-----------------
Copyright 2004-2006 Brian McPhee
Author: Brian McPhee (Kirby021591)
E-mail: Kirby0215@aol.com
Most Recent Update: February 26, 2006
Originally Created: November 28, 2004
Version: 1.0
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-------------------------------Table of Contents--------------------------------
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Section 1*
Introduction*
Navigation*
Plot*
Controls*
Items*
Walkthrough Content*
Section 2*
Bob-omb Battlefield*
Whomp's Fortress
Jolly Roger Bay*
Cool, Cool Mountain*
Bowser in the Dark World*
Big Boo's Haunt*
Hazy Maze Cave*
Lethal Lava Land*
Shifting Sand Land*
Dire, Dire Docks*
Bowser in the Fire Sea*
Snowman's Land*
Wet-Dry World*
Tall, Tall Mountain*
Tiny-Huge Island*
Tick Tock Clock*
Rainbow Ride*
Bowser in the Sky*
Section 3*
150 Stars*
Mini-Games*
VS Mode*
Enemy List*
FAQ*
Section 4*
Credits and Legal Information*
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__________________________________________________________________________
/ \
/ \
||--------------------------------Section 1*----------------------------------||
\ /
\__________________________________________________________________________/
================================================================================
=================================Introduction*==================================
================================================================================
.......... What? Oh, a reader! Welcome to my walkthrough! I'll stop using
all those exclamations, by the way. Well, I was so excited that this game is
coming out. Not only did it come out, but also it came out on the new Nintendo
DS. The DS was hyped up to be awesome - a god among insects in the videogame
world. Well, the DS does not disappoint. And, one of my all-time favorite
games was Super Mario 64 for the N64. It was the best game out as soon as it
was released. It was spellbinding and addictive. Plus, just about 46 % of all
subsequent videogames featured the collect-the-items theme that Super Mario 64
sported. Also, 35 % of statistics are made up on the spot. All in all, Super
Mario 64 was unprecedented for a while, all ending when the N64 died out.
The sequel to the game was Super Mario Sunshine on the Game Cube. It wasn't
really a sequel, so to speak, but it definitely felt like it. It had almost the
same goal (collect all the Shine Sprites) and had a similar missions-in-the-
various-levels setup. And then, for a long time, no Mario games of this nature
were released. Sure, Mario and company were basking in the limelight, but they
weren't collecting Shine Sprites or Power Stars. And so, a remake of the
original genre-defining game was released today in North America on November 21,
2004. It probably isn't the same "today" I'm talking about while you're reading
this, but you understand.
I chose this game to be my next walkthrough about a month ago. I heard news of
the DS and I was mildly impressed (they hadn't shown all the features). About a
week after that I found out that Super Mario 64 DS was being remade. So, I
planned my walkthroughs so that this would be my fifteenth. You probably don't
care, but 15 is my lucky number, and it was important that this was it. Now
that I've sung the praises of this terrific game let's get to the actual review
for SM64DS.
First, since it is a brand-new console, I'll review the DS. The DS graphics are
like those of the N64, but a lot better. They don't rise to the standard Game
Cube set, but I wouldn't expect it. The only bad part, I'd say, is the camera
system. It would be so much easier if you could turn it without using the Touch
Screen, like with C Buttons on the N64. The DS itself is very nice. It has
loads of special features and it looks pretty cool to boot. The controls are
the only problem. It's not hard to learn how to use it, but for all our lives
we've been using control sticks and pads, this was an eye-opener. You get used
to it eventually, and most games do have buttons and touch control, letting you
play in a way most comfortable to you.
As for Super Mario 64 DS, it couldn't be better. At first you can control only
Yoshi, but eventually you branch out to Mario, Luigi, and even Wario. Each has
their own special abilities and moves. There are 150 Power Stars, not 120 like
in the original, and new courses to go along with them. Even pre-existing ones
have been changed around. There's other new stuff, too, such as a different
castle layout and addictive mini-games. So, if you have the DS, I recommend
getting this game. If you’ve never played the N64 version of this game, what
are you waiting for? Buy this game!
By the way, if you see any website using this guide other than GameFaqs.com,
please notify me. It is illegal, as this guide is copyrighted. It is the same
as stealing and actually is plagiarizing. Please contact me if you see a site
using this other than GameFaqs so I can stop it. With your help, I can stop my
work from being stolen. A thousand thanks.
================================================================================
==================================Navigation*===================================
================================================================================
Just a little tip for navigating through this giant document. On your keyboard,
press CTRL and F at the same time. If you have a Mac, press Apple and F at the
same time. In the screen that pops up, type in the name of the section you
want.
That's why I put all the asterisks (*) after section titles, although they are
pretty festive.
================================================================================
=====================================Plot*======================================
================================================================================
Very few Mario games have spectacular plots. Like any Mario game, the goal is
to save the princess and beat the bad guy, who is Bowser most of the time. This
game occurs after the first Super Mario 64. Here's what happened.
+----------------+
| The Plot |
+----------------+
Princess Peach, called Toadstool in the earlier games, has baked a cake for
Mario and invited him over via a letter. Mario is eager to accept, so he
dresses his best and goes off to eat cake and spend time with his girlfriend
Peach. Luigi and Wario come along for whatever reason (the instruction manual
says they are party crashers). They enter the castle, but they never come out.
From the first Super Mario 64, Yoshi has been waiting on the roof for Mario. A
Toad told him that if he waited long enough, he'd see Mario enter the castle.
Yoshi did, but when they didn't come out for a while, he got curious and dropped
in for a visit. Upon entering, Yoshi discovers that the castle is deserted,
save a few Toads scattered around. Yoshi talks to one and he finds out that
Bowser has imprisoned Peach and the castle's Power Star (which protect peace in
the castle) in the castle's walls and paintings. Determined to rescue Peach,
and maybe Mario, Luigi, and Wario along the way, Yoshi enters a painting.
There you go. Peach should've learned her lesson about inviting Mario over for
cake in the first Super Mario 64. Before we go to save that cake, let me give
you the low-down on the characters in the game.
+------------------+
| Characters |
+------------------+
Mario: Mario is the main character of the game, obviously, and is a well-rounded
hero. He's saved three damsels in distress in his heroic career, but Peach is
his tried and true, and quite possibly his girlfriend (which was never actually
confirmed). Mario and his younger brother Luigi are plumbers, actually, which
gives them the ability to use pipes as transportation. Mario got his name from
the landlord of the Nintendo of America building (named Mario Segali) because
they bore a resemblance to each other. Mario was made famous long ago in
arcades around the world for his high jump. He later developed an enemy in
Bowser and they've been at it ever since.
Luigi: Called the eternal understudy, Luigi is constantly shadowed by his older
brother Mario. Physically taller and slimmer than Mario, Luigi is also quite
skilled at the jump. There's rarely a game Mario's in that Luigi's not, though.
Luigi finally got his chance to shine in Luigi's Mansion, in which Luigi
actually saved Mario. Although Luigi isn't a superstar like his famous brother,
he's still won the hearts of millions with trademark quirks.
Wario: Wario was designed to be the "dark Mario," if you will. He is Mario's
opposite - burly, much chunkier, greedy, and evil. Wario used to be Mario's
villain, but they've gone their separate ways since, only meeting occasionally
while golfing or playing tennis. Wario was developed as a sort of filler bad
guy, but he's become very popular and has his own series of games that have
nothing to do with Mario at all. Wario even has a brother - who completely fit
the bill for a filler character - named Waluigi, who is Luigi's nemesis.
Although Wario and his lanky brother don't menace Mario anymore, even acting as
"friends," Wario is just as money-hungry as ever.
Yoshi: Yoshi is one of my personal favorites. Mr. Miyamoto, the heart and soul
of Nintendo (he designed Mario, Donkey Kong, Link, and others), said that he
wanted Mario to have a trusty steed in the first Super Mario Bros. game, but he
couldn't for technical reasons. Yoshi appeared as Mario and Luigi's dinosaur
friend in Super Mario World, and has been immensely popular ever since. Yoshis,
the species that Yoshi belongs to, come in a variety of colors that each differ
from their counterparts with special effects. Of course, the Yoshi we all know
and love is green, but they come in all the colors of the rainbow and a few
more.
He's had his own videogames as of late, but they are all Mario-related, making
Wario the only one of the four to have a totally non Mario-related series of
games.
Princess Peach: In the early days of Mario, the damsel in distress was named
Pauline. Things didn't work out with her and Mario, though, and so he moved on
to Princess Toadstool of the Mushroom Kingdom. Although Mario strayed away from
her once to rescue her Sarasaland counterpart, Princess Daisy, Mario has been
true to Peach since what seems like the dawn of time. Toadstool eventually
became friendlier with Mario and signed Peach rather than her boring last name.
It seems that trouble always arises when she sends Mario a letter or tries to go
on vacation. What a bother it must be, getting kidnapped 24/7.
Bowser: The King of the Koopa, Bowser is a monstrous titan that is always either
dogging Mario or abducting Peach. The reasoning behind this was simple at
first.
In the premiere Bowser game, Peach had the ability to stop the curse that Bowser
had cast over the land (turning the people of Mushroom Kingdom into blocks and
coins). Bowser has abandoned his magic, though. More often he uses brute force
or special items to achieve his goal - kidnap Peach. Although he claims to want
to rule the world, he has a long way to go if a lone plumber sometimes
accompanied by his brother can stop him. He has eight children (I think that he
can lay eggs asexually, because it would be really weird if he had a wife),
seven of whom died, I guess. Only one of them, Bowser Jr., Baby Bowser, Koopa
Kid, whatever, has gone on to future games. Bowser's fiendish plot in this game
was to steal the Power Stars of the castle and use them to lock Peach and her
saviors in the castle walls and paintings. Over time, the painting worlds will
overflow with monsters, and Bowser will have an army that can conquer the world.
Mario must stop Bowser by taking back the Power Stars. The only problem is that
the fate of Mario rests in Yoshi's hands, this time around.
Toad: Toads are the loyal subjects of Princess Peach. They are very timid and
cowardly, jumping at the drop of a pen, but who doesn't? The few Toads that
remain in the castle have valuable insight into Bowser's plans and provide hints
as to how to get Power Stars. A few of them have even found Power Stars, and so
it always pays off to talk to Toads. Toad was originally known as “Mushroom
Retainer,” but Toad eventually became the name for all residents of the Mushroom
Kingdom in Super Mario Bros. 3. Toad, the unique one, was playable first in
Super Mario Bros. 2 as a strong character with low jumps, but he starred in his
own game when Wario’s Woods rolled around in 1994. Since Wario’s Woods was the
last game on the NES to be released, Toad has the honor of being the last
playable character on an NES game.
Bob-omb Buddy: Bob-ombs are bomb enemies that go way back with Mario (to the
American version of Super Mario Bros. 2). Bob-ombs are black and they like to
explode in your face (jerks), but that’s not who we’re concerned with. Bob-omb
Buddies, on the other hand, are pink. In this game, they allow Mario and
friends to use their cannons to reach special parts of courses. They don't want
Bowser to succeed, either (the painting world was much better before Bowser
tainted it by hiding the Power Stars within). Viva la renaissance!
MIPS: A cohort of Bowser, this little bunny was entrusted with a Power Star in
Super Mario 64 (twice, actually). Mario caught it and it forked over the stars.
In this game, MIPS appears in several colors, varying with the character you
use,
and holds keys this time. Although MIPS and family carry keys, they aren’t easy
to catch. One key opens the castle door, but what do the others do? MIPS is an
acronym for “Million of Instructions per Second,” a chip in the Nintendo 64.
The rabbit shares this name with the chip.
There are other characters that are exclusive to the painting worlds, but these
are the main characters involved with the plot and progression of the game. I
suppose this section wasn't all that vital, but it was fun to read.
================================================================================
===================================Controls*====================================
================================================================================
Don't get me started! Mario has even more moves than in Super Mario 64, and he
has three friends with their variations of the moves. Since there are so many
and you may need any one of them at any given time, I'll list how to perform
them here. Universal moves can be performed by every character. Character-
specific moves can only be performed by that character. In the stats at the
beginning of each character section, three stars is the best rating and zero is
the worst. Power Flower moves are techniques only usable when that character
has a Power Flower.
+----------------------------+
| Universal Techniques |
+----------------------------+
Standard Mode: This style of game play involves using the D Pad to move instead
of the touch screen. It is the best way to play.
Touch Mode: The alternate playing method is to use the thumbs (or fingers) on
the touch screen (lower one). This is harder to do because it takes away from
the other buttons and it is hard to control the velocity at which the character
moves.
Dual-Hand Mode: If you choose this style of play, you use the pen on the touch
screen like you would your thumbs in Touch Mode. Again, this isn't very useful.
The Nintendo DS caters to both left and right-handed players with the pen. If
you are left-handed, hold the pen with your left hand and use the buttons like
the control pad. If you're right, you can use the control pad normally.
Walk: This is the easiest move and you have to master using it. Depending on
how you choose to play the game, you can use the D Pad (the +), the touch
screen,
or you can use the special pen included with the DS to move around. It is
easiest to use the D Pad because most people learned to play games that way.
However, the pen and the touch screen are useful at certain points in the game.
Dash: While walking, press Y. You'll run faster. This will probably be used
more often than walking alone.
Jump: Press B to do a standard jump move. Landing on most enemies or sometimes
hitting enemies while in air will damage them. It is also convenient for
ascending steps and ledges.
Continuous Jump: I call this the Double Jump in the guide because that's what it
was called in Super Mario 64. Just jump twice, pressing B to jump as you land
from the first.
Triple Jump: Do two continuous jumps in a row while moving. This covers a great
vertical distance.
Ground-Pound: Also called "pound the ground," press R while in air. The
selected character will drop down, bottom first, and smash the ground. Use this
to flatten certain enemies or objects.
Backward Somersault: Press R to crouch and then press B to do a backwards
somersault. You won't use it too often, but it comes in to play a fair amount
of times.
Side Somersault: At first you'll hardly ever use this, but it is a very useful
jump. While running in a certain direction, make a sharp turn opposite the way
you were headed. The character you're controlling with stop himself with his
feet and turn around. As he does, press B (or Y, depending on direction).
Again, this move is a lifesaver. If you don't understand the explanation, think
about it as a U-turn. Press B/Y as you get to the turning point in the U.
Long Jump: Another useful move is the long jump. While running crouch by
pressing R and then press B to jump. The faster you're moving, the farther
you'll go.
Punch: Mario, Wario, and Luigi can use punch. Press A to simply punch the air.
Pick Up Object: I often refer to this as "grabbing." Simply approach an object
and press A to pick it up. Most objects cannot be picked up.
Throw: After grabbing an object or enemy, press A again to throw it. Yoshi
cannot perform this move, nor can he pick up objects.
Crouch: Press R and you will crouch. While moving, press it to slide. Press it
on a slope and your character will start sliding whether you move or not. This
move is heavily used because it lets you use other moves from the crouch
position.
Swim: If you hold B, your character will "swim steadily." This was called a
Flutter Kick in the original Super Mario 64. Press B repeatedly to "gain
speed." That was called a Breast Stroke in SM64.
Kick: Yoshi cannot perform this move. Punch three times in a row as
Mario,Wario,
or Luigi and you'll kick the third time.
Jump Kick: Yoshi can't do this, either. While jumping, press A to do a midair
kick.
Slide Kick: This is a pretty risky move in the later levels. While dashing,
press R to crouch and then press A. You will slide extended foot-first forward.
Sweep Kick: While crouching (a stationary crouch), press A to do a sweep kick,
which is sometimes helpful when multiple enemies are approaching you (it covers
more ground than a regular kick).
Slide Attack: Press A while dashing to do a slide attack, which is very similar
to a slide kick.
Side Step: When standing next to a wall (while facing it), you're character will
"hug the wall." Move along the wall from there and you can cross very narrow
paths safely.
Crawl: While crouching, move around to crawl. This is slow, but effective when
getting into a small space or sneaking up on enemies.
Climb Poles: You can climb on trees and poles (and a few other thin cylindrical
objects). Press B to jump off of them in the direction opposite the one your
character is facing.
Handstand: Climb to the top of a pole or tree and you will do a handstand.
Jumping from that position results in a very stylish bound.
Climb: When facing the edge of a flat object, press B to jump on and tilt the
control pad in the direction of the edge to climb up slowly. Press B
alternately to go faster.
Climb Quickly: I will refer to this as "climb" as well. When facing the edge of
a flat object that you could hang onto, press B to jump on and pull yourself up
with B to go faster. To drop from that position, press R or down on the control
pad.
Wire Nets: Certain grids of wires can be used to hang on. Press B to jump on
and hold it to hang there. Move along the wire net with the control pad.
+-------------------+
| Mario Moves |
+-------------------+
+------------------+
| Power: ** |
| Speed: ** |
| Jump: ** |
+------------------+
Wall Kick: One of the more useful techniques, when you jump to a wall, press B
when Mario hits it to jump off from it.
Wings: When Mario finds the item "Wings" (based on the Wing Cap), he can fly.
Pressing up on the control pad causes Mario to descend, down to ascend, and the
other directions turn him. You must ascend and descend well to gain height and
speed. Do a triple jump when you have Wings to start flying. You stop when you
hit ground or a solid object.
+-------------------+
| Yoshi Moves |
+-------------------+
+------------------+
| Power: |
| Speed: ** |
| Jump: *** |
+------------------+
Swallow: This is the Yoshi equivalent of a punch. Press A to stick Yoshi's
tongue out. Certain enemies and objects can be swallowed, which gives you two
options.
Egg: After swallowing an enemy, press R to lay an egg. You can also press A to
spit out a swallowed object.
Flutter Kick: Press and hold B to sort of glide through the air for a short
period of time. I was unaware that Yoshis could do this, but one does in Paper
Mario: The Thousand-Year Door, too, so they all must be able to.
+-------------------+
| Luigi Moves |
+-------------------+
+------------------+
| Power: * |
| Speed: ** |
| Jump: *** |
+------------------+
Backward Somersault: Press R to crouch and then press B to do this. It is just
Luigi's version of the regular backward somersault.
Scuttle: Hold B to slowly progress forward. This can be done in air, too.
Water Run: Dash up to water and press Y as you step onto it. For a short time,
Luigi can walk on water.
+-------------------+
| Wario Moves |
+-------------------+
+------------------+
| Power: *** |
| Speed: * |
| Jump: * |
+------------------+
Wario Whack: As you can see, Wario's your man for power. Press A to do his
version of the punch, which can break blocks that other character's can't.
Swing and Fling: This can only be done is VS Mode. Press A to grab an enemy and
then rotate the control pad rapidly to swing them around. Press A again to
launch them in whatever direction you happen to be facing.
+--------------------------+
| Power Flower Moves |
+--------------------------+
Floating Power: When Mario is exposed to a Power Flower, he starts floating
upwards as if he had the old item P-Bag from Super Mario World.
Fire Power: When Yoshi gets his hands on a Power Flower, he can breathe fire
with A.
Invisibility Power: Luigi turns invisible, as if he had a Vanish Cap from Super
Mario 64. He is unaffected by quite a few obstacles and enemies altogether.
Metal Power: The new Metal Cap from Super Mario 64, this turns Wario to Metal
Wario when he gets a Power Flower. He doesn't flinch in the face of fire or
enemy attacks, and he sinks to the bottom of water.
Those are all the moves - every one. Phew, I'm exhausted.
================================================================================
=====================================Items*=====================================
================================================================================
There are only a few items in the game, but they have a wide range of effects.
Mario's Cap: When your character finds this in a course, he "turns into" that
character, or at least he can mimic their moves. Taking damage causes you to
drop the cap, and it will appear on the second screen. It eventually
disappears.
Mario's Cap turns your character into the Mario.
Luigi's Cap: This turns your character into Luigi.
Wario's Cap: This turns your character into Wario.
? Switch: The traditional switches in Mario games, these materialize blocks that
let you get Power Flowers or Wings for your character.
? Block: Hitting this after finding the "?" Switch lets you attain the Power
Flower/Wings for varied effects depending on character.
Power Flower: These useful items appear from ? Blocks or are occasionally found
out in the open. They have different effects on different characters, but they
are often needed to get a Power Star.
Wings: The equivalent of the Wing Cap from SM64, these let Mario take to the
sky.
Do a triple jump with these on to start flying, allowing you to reach new
heights and hidden places.
Block: Blocks can be broken by certain characters, depending on what kind of
block it is.
Yellow Coin: Collecting one of these restores one sliver of your Power Meter.
If you lose all your power, you lose a life. When you finish the course with
fifty coins, you gain a life. 100 gives you a Power Star.
Red Coin: These are worth two Yellow Coins. Find all eight in a course and
you'll get a Power Star.
Blue Coin: These are worth five Yellow Coins. Blue Coin Blocks are scattered
around the courses, and their main function is to help you get 100 coins.
Spinning Heart: Run through this to recover health. The faster you run through,
the more health is recovered.
Koopa Shell: Sometimes in "!" Blocks, always from hitting Koopas, this lets you
shell-surf over water, lava, and land. It disappears when you run into a wall.
1-UP Mushroom: This gives you an extra life.
Mushroom: Eating this makes your character bigger. As a bigger self, you're
much stronger. In fact, most enemies can be beaten in this form just by
touching them.
"!" Block: These contain other items that are released when you hit them.
Cannon: Talking to the Bob-omb Buddy in the course lets you use the cannon. Use
the cursor to aim and shoot with A.
And let the walkthrough begin after this short walkthrough content guide.
================================================================================
==============================Walkthrough Content*==============================
================================================================================
This is just a list of where I put the guides (in what sections). They're not
all in the same section because of lack of needed characters, items, etc.
------------------------------Bob-omb Battlefield-------------------------------
Bob-omb Battlefield: 1-4
--------------------------------Whomp's Fortress--------------------------------
Whomp's Fortress: 1-6, 8
--------------------------------Jolly Roger Bay---------------------------------
Mario as Character
The Princess's Secret Slide: 1-2
Sunshine Isles: 1
Goomboss Battle: 1
? Switch: 1
Bob-omb Battlefield: 5-8
Whomp's Fortress: 7
Rec. Room Key
The Secret Aquarium: 1
Jolly Roger Bay: 1-5
------------------------------Cool, Cool Mountain-------------------------------
Cool, Cool Mountain: 1-6
----------------------------Bowser in the Dark World----------------------------
Bowser in the Dark World: 1-2
--------------------------------Big Boo's Haunt---------------------------------
Castle Courtyard: 1
The Secret of Battle Fort: 1
Luigi as Character
Big Boo's Haunt: 1-6
Jolly Roger Bay: 6
---------------------------------Hazy Maze Cave---------------------------------
Rec. Room Key x 4
Toad: 1
Hazy Maze Cave: 1-8
--------------------------------Lethal Lava Land--------------------------------
Lethal Lava Land: 1-8
-------------------------------Shifting Sand Land-------------------------------
Shifting Sand Land: 1-4
--------------------------------Dire, Dire Docks--------------------------------
Dire, Dire Docks: 1-2
-----------------------------Bowser in the Fire Sea-----------------------------
Bowser in the Fire Sea: 1-2
---------------------------------Snowman's Land---------------------------------
Rec. Room Key x 2
Castle: 1
Wario as Character
Chief Chilly Challenge: 1-2
Behind the Waterfall: 1-2
The Secret Under the Moat: 1
Goomboss Battle: 2
Big Boo's Haunt: 7-8
Big Boo Battle: 1
Jolly Roger Bay: 7-8
Cool, Cool Mountain: 7-8
Shifting Sand Land: 5-8
Toad: 1
Snowman's Land: 1-8
---------------------------------Wet-Dry World----------------------------------
Dire, Dire Docks: 3-8
Rec. Room Key
Wet-Dry World: 1-8
------------------------------Tall, Tall Mountain-------------------------------
Tall, Tall Mountain: 1-8
--------------------------------Tiny-Huge Island--------------------------------
Tiny-Huge Island: 1-8
--------------------------------Tick Tock Clock---------------------------------
Toad: 1
Over the Rainbows: 1-2
The Secret Under the Moat: 2
Tick Tock Clock: 1-8
----------------------------------Rainbow Ride----------------------------------
Rainbow Ride: 1-8
-------------------------------Bowser in the Sky--------------------------------
Big Boo Battle: 2
Rec. Room Key x 16
Glowing Rabbits: 1
Bowser in the Sky: 1-2
I got a ton of e-mail between my first and second update (the original version
1.0 was completed on the 26 of November, by the way). I decided that, for your
convenience, I'd make a list of all the secret Power Stars in the castle. You
can find them in the above sections. If you print this page off, you'll have a
checklist.
--------------------------------------------------------------------------------
Castle's Secret Stars
--------------------------------------------------------------------------------
? Switch: 1
Behind the Waterfall: 1-2
Big Boo Battle: 1-2
Bowser in the Dark World: 1-2
Bowser in the Fire Sea: 1-2
Bowser in the Sky: 1-2
Castle Courtyard Red Coins: 1
Chief Chilly Challenge: 1-2
Glowing Rabbit Star: 1
Goomboss Battle: 1-2
Over the Rainbow: 1-2
Secret Room in the Castle (see Snowman's Land): 1
Secret Aquarium: 1
Sunshine Isles: 1
The Princess's Secret Slide: 1-2
The Secret of Battle Fort: 1
The Secret Under the Moat: 1-2
Toad: 1-3
--------------------------------------------------------------------------------
That's everything in the walkthrough. You can use it to more easily locate the
star you need. Don't e-mail me saying that I didn't cover something because I
cover every star - all 150.
--------------------------------------------------------------------------------
__________________________________________________________________________
/ \
/ \
||--------------------------------Section 2*----------------------------------||
\ /
\__________________________________________________________________________/
================================================================================
==============================Bob-omb Battlefield*==============================
================================================================================
+-------------------------+
| Key to the Castle |
+-------------------------+
You see and hear the letter as read by Peach. Mario is invited to Peach's
castle in Mushroom Kingdom for cake. Lakitu, the cameraman, zooms in, seeing
Yoshi sleeping, and sees Mario, followed by Luigi and Wario, come out and run
into the castle. Lakitu awakens Yoshi after a black screen. You need a key to
enter Mushroom Castle. As you look around in frustration, Lakitu comes down and
talks to you. He tells that a rabbit in the area took a key. Use the Touch
Screen to see where the rabbit is (a star with an E by it). Run to it and use A
to swallow it. Let him out by continuing talking to it and he'll give you the
key for sparing him.
Run northeast to the entrance of the castle and open it. Yoshi enters the
castle and you hear Bowser telling you to vamoose. Inside, look left to see a
Toad. He tells you that the trio of heroes went into the room to the left.
Open the door up the mini-stairs and open the door. Jump into the painting.
+---------------------------------+
| Big Bob-omb on the Summit |
+---------------------------------+
Touch Yoshi to begin the level. From the start, you're asked to talk to the
Bob-omb Buddy. Talk to it to find out that Mario went to the Big Bob-omb on the
mountain and he never returned. Let's go to the mountain! From the start, run
up the bridge ahead and you'll see three new enemies, Goombas. Jump on them or
swallow them for a coin. Continue up the path to the left and you'll see a
large enemy called a Chain Chomp. Run past it and you'll see a lever bridge.
Quickly walk across the bridge and go up the stairs to the right. Further to
the right is a gate with an opening. Walk through the opening and look right.
Run into the pit and avoid the black boulders. Run past them and go up the
path,
dodging boulders as you go. Stop when you see a hollow part of the mountain,
where the boulders come from. Walk into it and stand there. You'll warp near
to the top of the mountain. Step out of the alcove you're in and go right.
Continue along the path to see the big baddie - Big Bob-omb. He commends Yoshi,
for he made it this far, even without a mustache. In this battle, unlike in
Super Mario 64, you can't grab him and throw him down. You're Yoshi, remember.
Big Bob-omb also has a new strategy, throwing Bob-ombs at you. When he does,
swallow them with A and shoot them out with A again. Aim at Big Bob-omb. When
he gets hit by the explosion he bounces around. Avoid him and he'll eventually
start over. Do this three times and you'll victor. Since you beat him (how
embarrassing), he gives you your first Power Star! One down, one hundred forty-
nine to go!
+-------------------------------------+
| Footrace with Koopa the Quick |
+-------------------------------------+
So far, all the missions are the same. From the start, go up a bit and you'll
see Koopa the Quick, dying for a rematch with Mario. He asks you to bring Mario
to him so he can race him again. KTQ, you see, lost to Mario in a race for a
Power Star twice in Super Mario 64. But you need to find Mario, and you don't
know where he is. That's only a minor setback, though. From Koopa the Quick,
run up the bridge and go straight over the fence. On the Touch Screen, you're
looking for Mario's red cap. You'll find a Goomba wearing it near a large gray
stone. Swallow the Goomba impersonator and dawn Mario's cap. Suddenly, you
transform into him. You have all his abilities, too! Get to know Mario's
abilities and return to the Koopa the Quick, straight down. On the Touch
Screen,
he's the big star.
Talk to him and first, he'll insult your weight, and second, he'll challenge you
to a race. Select "Go," and it will begin. Run straight up the bridge and go
left past the Chain Chomp to the lever bridge. Run across and you'll have
noticed that Koopa the Quick is going a different route. He's going a way you
can't go, so don't bother looking for him. Head up the stairs to the right and
continue right to the opening in the gate. Run past the boulders like last time
to the cave in the mountain. Step in and warp to the top. Make sure you don't
get hit by a boulder or you'll lose your cap. Try to retrieve it if you do. At
the top, run around to the summit and to the flagpole. Wait for Koopa the Quick
to arrive and take the Power Star.
+-----------------------+
| 5 Silver Stars! |
+-----------------------+
This is a new mission not in the original. At the start, approach the Bob-omb
Buddy on the rock and talk to him. He'll open the hatch to the cannon for you.
We're not using it now, but it will be handy in time. Right ahead of them is a
Star Sphere. By collecting all the Silver Stars in the level, the Power Star
appears. Let's track them down (good thing that important things in this game
are on the Touch Screen). For the first one, walk over near the bridge. Climb
the tree below it (along the path to it) and jump out from the top to get it.
Now run up the bridge and past the gate to the north.
In here, a Chain Chomp is running around with a Silver Star tied to it. Run to
it from behind and take it for yourself. Now go right, past the other Chain
Chomp, and over the lever bridge. Jump up the stairs and you'll be in the pre-
mountain area. Look in the corner for the third Silver Star is a patch of
flowers surrounded by coins. Now run through the opening in the gate to the
mountain. You see the slope directly ahead? Instead of going right, dash up
the slope. You'll find two Goombas near the top. Defeat one for the fourth
Silver Star.
Remember that if you take damage, your stars will pop out and you must recollect
them. Now slide down the slope you came up on and go through the gate again.
Run straight forward in the direction of the fifth Silver Star on the Touch
Screen. You'll enter a gated area with Goombas around it. One of the Goombas
has a Silver Star in its possession. Defeat it, taking the spoils, and a Power
Star appears inside the Star Sphere. Jump over the gate and run northeast to
the star.
+-----------------------------+
| Big Bob-omb's Revenge |
+-----------------------------+
Once again, a brand new mission. Like the last mission and the missions before,
run up the bridge at the start and go left past the Chain Chomp. Take the lever
bridge across and go up the stairs and through the opening in the gate to the
right. If you noticed, there are lots of blocks around the place. Go right on
the mountain past the boulders straight to the cave. Warp there like in the
first mission to the top. Run around the path to the summit, where you must
defuse Big Bob-omb. He has a new star from Bowser, so it is worth your while.
However, Big Bob-omb doesn't fight like last time. You need to pick him up and
throw him, like in that first epic bout between him and Mario in SM 64.
Run off the summit to the cave, for you can't beat him as you are. At the cave,
go left of the door and run down to a wooden plank. Cross it to see a Goomba
sporting Mario's Cap. Take it off his hands with a swallow and then return to
the summit. This time around, you can take Big Bob-omb on. He's actually much
easier as Mario. Dash behind him and press A to grab him. Throw him with A as
well and he'll take damage. Do this twice more and you'll win. Take the star
that appears when he finally explodes. What a sad ending for the baron of
blasting matter.
Those are all the missions we can do for now, and so we'll return to this course
later with the proper equipment.
================================================================================
===============================Whomp's Fortress*================================
================================================================================
+------------------------------+
| Chip off Whomp's Block |
+------------------------------+
To get to the second course, go to the castle lobby. To the right of the sun
painting on the floor is a door with a 1 on it (ground level). Approach the
door and Yoshi will open it using the Power Stars. Open the door and jump in
the painting.
Once inside, jump onto the ledge directly ahead. Slowly walk forward, for parts
of the wall extend out, trying to push you. They've changed the way a number of
things look in this level, including the Thwomps. To reach the Thwomp, go ahead
past the stones and over the gaps (run or jump across when the gap is filled by
a platform). The Thwomp here looks like the traditional kind as opposed to the
large blue kind. When it rises, run under it and up the ramp. Hop up the
stairs, avoiding the next Thwomp as well. At the top of the stairs you'll see a
Piranha Plant to the right. You want to walk slowly, or may be even crawl past
it (press R and start moving to crawl). If it awakens, you'll be sorry. To the
left of it is a bridge.
Run across it as it collapses and stop at the end, taking Mario's Cap. Take the
plank across the gap and take the other rotating plank across the gap. You'll
be knocked off if you don't stand in the center (so move to the center before it
turns). On the other side is a Whomp, an enemy introduced to the Mario series
in SM64. Despite its rocky physique and menacing, rather-stupid stare, it is a
total pushover. Run up to it and it will smash it's body into you. If you're
standing right in front of it, it will completely miss you. Then ground pound
its back (jump and press R in air). Round the corner to see another one.
Defeat it and take the lift nearby up to the top of the fortress.
At the top is the Whomp King. That's not its official name, but I call it that.
He is quite disgruntled because, he says, you "walk all over him and his
people." Yes, the Mushroom Castle is made of Whomp stones (that's creepy).
Regardless of his bragging and the fact that you are a sixth of his height
(approximately), he is just like his minions - pathetic. Since three is his
lucky number, he takes three hits. Stand between its legs and when it jumps up,
about to fall on you, run forward between them. When he falls, he'll lie prone
for a while. Rush in and give him a good ground pound. Don't stay on his back
for too long or when he rises you'll slide off the arena. Like in Super Mario
64, he says that he's a mere steppingstone and that he won't gravel, err grovel
(he made a funny!). Take the Power Star.
+----------------------------------+
| To the top of the Fortress |
+----------------------------------+
It is time that you learned a shortcut. By the starting point is a tree, right?
Jump in and have Yoshi's back face the ledge above you. Press B to jump off and
when you land, head up the ramp to the right. At the top, head left past the
Piranha Plant and left again, over the collapsing bridge. At the other side
take Mario's Cap and use the wooden beam to cross the gap. Wait for the
platform to shift in your direction and run to the center of it before it turns.
When it changes again, cross it. At the other side is the familiar Whomp.
Skip/fight it and continue to the next Whomp around the bend. Either skip over
it or stay to fight. Take the lift up ahead of the second Whomp to where the
Whomp King once reigned.
In place of our good friend, the admirable king, is a tower like the one in the
painting of the level. There's a Bullet Bill Blaster, too. Run past the Bullet
Bill Blaster to the left and jump to the first platform. When the platforms to
the right extend, jump to them, and do this to work your way up to the top
platform. It acts as an elevator, taking you to the top of the tower where
you'll find a Power Star.
+--------------------------------+
| Shoot Into the Wild Blue |
+--------------------------------+
I remember this mission. From the start, jump in the tree. Jump backwards to
the ledge above. An owl comes out, but we don't need it for this mission. Go
left to the Bob-omb Buddy of the course. Talk to it to lower the cannon hatch.
Again, we don't use it right now, so continue along the path down a slope ahead.
Defeat the Goombas in the area and ground the switch, called a Blue Coin Block.
To the left four Blue Coins, each worth five, appear. Collect them and return
to the cannon hatch.
Hop in and let me explain how it works. The cursor shows where you're aiming,
although you never actually go to that point (gravity prevents you). To get to
where the star is, position the lowest arrow so that the bottom line touches the
top of the far pillar in the distance. Now position the lowest triangle so that
its left tip touches the side of the pillar. Lower the cursor very slightly and
shoot. If all goes well, you'll be blasted right onto a pole. Slide down and
take the Power Star.
+--------------------------------------+
| Red Coins on the Floating Isle |
+--------------------------------------+
Yes, in every level there are eight Red Coins. Collecting them all makes a
Power Star appear. Talk to the Bob-omb Buddy to the left of the starting point
and he'll display all eight of the Red Coin locations on the map. Not like you
need it, since you have a guide. From the start, go up the ramp with the stones
ejecting from it. Use the central pillar as a stepping stone to get the first
Red Coin above it. Continue forward over the gaps to the Thwomp. When the
timing is good, run under it and onto the stairs. Run to the top step and use
it to jump to the Thwomp nearby. Ride it up to the second Red Coin.
Now jump off to the top of the stairs. Crawl near the Piranha Plant and right
behind you'll take the third Red Coin. Now side step around the corner and take
the fourth Red Coin. To side step, approach the wall and walk along it. Slowly
walk past the Piranha Plant to the left and use the rotating platform to get
into the center of the gap. When it shifts position, get on the edge of the
platform so that when it spins you get the fifth Red Coin. Now return to the
beginning of the course, where the tree is. Jump in and an owl comes out.
Jump to the owl where his shadow is and hold B to hang on. Direct it with the
control pad over near the tower. Do you see the floating islands in the sky
near it? Drop to one of those (release B) and take the Red Coin on it. Jump
across the platform to the seventh Red Coin on the stone platform. Wasn't that
owl music good? I thought so. From where you got the seventh Red Coin, look
down. Drop down and run into the cluster of Piranha Plants ahead for the eighth
Red Coin. Return to the beginning and take the Power Star.
+----------------------------------+
| Fall Onto the Caged Island |
+----------------------------------+
This is a nice level, short and sweet. Jump intot he tree and an owl will pop
out. Jump to it and hold B to remain flying. You'll automatically start toward
the tower. To the right is a caged platform with a star on it. Fall down
(ground pound to stop yourself on it) and take the Power Star.
+---------------------------+
| Blast Away the Wall |
+---------------------------+
Another easy one. My favorite. At the start, jump into the tree and back-jump
to the ledge. Ignore the owl and head left to the cannon. Get it and shoot
Yoshi into the corner of the wall to the far right. When you do, you'll take
some damage, but you'll destroy that part of the wall. Get back in the cannon
and put the cursor a little above the Power Star that appeared. You'll take and
drop down, doing the signature "Yoshi!"
+-----------------+
| 100 Coins |
+-----------------+
You get one start from getting 100 Coins. First head right and go up to the
flower patch. Defeat the Goombas around it and take the coins around it for a
total of 10 coins. Ground pound both the stakes near them three times for 20
coins in all. Now get the coin on top of the owl-tree for 21 and jump onto the
ledge behind. Get the five coins on the ramp for 26 and drop down into the
water. Get the coins here and go left to the cannon, getting those five, for 39
coins in all. Go down the slope north of the cannon and defeat three Goombas
along the way for 42 coins. Ground pound the Blue Coin Block to have 62. Run
up the slope and go right to the slope. Take it up to a Piranha Plant. Defeat
it for five coins. To defeat a Piranha Plant, slowly walk up to it (so it
doesn't wake up) and jump onto its head. It can be done.
Take the Red Coin behind it, too, for 67 coins. Side step around the corner and
take the Red Coin for 69. Don't risk it beating the adjacent Piranha Plant (too
close of quarters). Get on the rotating platform and use it to get the coins
there for a total of 77 coins. Cross over the gap and you'll see a Whomp.
Before beating it, jump on its back five times and each time a coin comes out.
Then beat it for 87 coins. Repeat this with the Whomp around the corner for 97
coins total. Return to the start of the level and collect the fives coins on
the lower ramp near the start to have 102, qualifying you for the star.
================================================================================
================================Jolly Roger Bay*================================
================================================================================
+----------------------+
| Rescuing Mario |
+----------------------+
Yes, we can finally add Mario to our arsenal. I was getting a bit tired of
Yoshi, anyways. Go to the Rec. Room. To get there, go up the stairs and open
the 1 Star Door to the right. Inside, go through the only door you can, the
central one. The other doors are locked, containing Mario, Luigi, and Wario.
Through the central door is the Recreation Room, where you can unlock
mini-games.
There's also an 8 Star Door in here. Flaunt those stars to open it and you'll
see a picture of Mario.
+-------------------+
| Mario's Key |
+-------------------+
Jump in the painting. Welcome to this short level deep in some creepy woods.
The music here is a bit different from the music in World 1-2 of the original
Super Mario Bros. From the start, slide down the wood and follow the trail to
the right. Notice the Goombas. I see a theme, here. Continue right until you
see some moving platforms in the water (which hurts you). Take these platforms
across until there are no more. Go left to a Piranha Plant. Avoid it and jump
onto the log platform behind it. To defeat the Lakitu attacking you easily,
swallow one of the Spinies it throws and press R to make them into an egg.
Press A again to cast the egg at him (like a homing egg). Climb up the pole
here and at the top jump off. You'll get a 1UP for doing it. Go right over the
bridge, which is infested with annoying Goombas, to an opening in a platform.
Drop in and you'll see Goomboss, the grand pooh-bah of Goombas. Fed up with
Mario stomping on his cohorts, Goomboss locked him away (incidentally, Goomboss
is almost identical to Goomba King, a “boss” that Mario faced in Paper Mario on
the Nintendo 64). At first, Goomboss has three Goomba followers. Dash around
the arena to get behind him and swallow one of his Goombas. Press R to make it
into an egg and press A to fire it at Goomboss. He gets bigger and get three
more minions. Repeat and this time he'll have nine. Do it again and he'll
lose.
He explodes and leaves behind Mario's Key.
+-----------------------------------+
| The Princess's Secret Slide |
+-----------------------------------+
Go two rooms back and open the door with an M on it. Yoshi will stay behind and
Mario will jump out. Now that you have Mario, we'll be using somebody else much
more often. Now, as Mario, jump into the stained glass of Peach to the right.
It's a secret level. Slide down to the bottom this time - getting there is all
that's important. At the end there will be an "!" Block with a Power Star
inside. Take it and you'll reappear in the castle's lobby. Reenter the slide
course for the second star you can get in it. Slide down in less than 21
seconds, that's 20 seconds and 99 milliseconds or less, and you'll get another
one. That's a good deal. Getting it in Super Mario 64 DS is way easier than I
remember it in Super Mario 64 was. To do it, always press up on the control pad
to go faster. Avoid walls, although I hit one and made it. Try to stay in the
middle of the slide. It should be pretty easy to do if you concentrate.
+----------------------+
| Sunshine Isles |
+----------------------+
Another secret course already? Yes. There is. Go one room north of where you
unlocked Mario and you'll be in the Recreation Room. Jump into the tropical
picture in here and you'll enter Sunshine Isles, which is obviously a course
meant to reflect Super Mario Sunshine. From the start, look for the buzzard
flying around. Jump at its talons and knock out the first Silver Star. Go to
the leftmost island and you'll find a Silver Star lying on it in plain site.
The third one is at the top of the central island, highest tier. Drop down
behind it and you'll see an opening in the back of the island containing the
fourth Silver Star. Go to the island above that one and climb the tree for the
fifth. With all of those in hand, return to the first island and take the Power
Star.
+-----------------------+
| Goomboss Battle |
+-----------------------+
We're going back to get the Power Stars in there and then you can leave for
good.
Slide down at the start and take the first gray platform to the right. Take the
narrow path to the right and take the ramp up behind you to a Piranha Plant.
Defeat/avoid it and take the gray platforms across the gap to a road. On it,
press the Star Switch to make a star appear. Run left (I'm assuming you're
still Mario) and wall kick your way up to the star. You won't exit the level,
though, so drop down with the fifteenth Power Star and go to the gray platforms.
Take them back to the winding maze reeking of Goomba. Go right to the platform
with the stake on it. Take the path below it to the Bob-omb Buddy. Talk to him
and he shows you where the Red Coins are. For now, you cannot get them all, so
exit the course.
+----------------+
| ? Switch |
+----------------+
Thanks to that pit stop at Goomboss Battle, we can now press a new switch that
will make a few old levels possible to complete. Since you have 15 Power Stars
from using the guide, the lobby is lit up. Particularly, light is shining to
the sun symbol. Stand on the sun and look up at the ceiling. You'll be taken
to ? Switch, a level that used to be called Tower of the Wing Cap. For the
first time you're there, fly straight to the central tower. Press the switch
there and all the red blocks in the courses will materialize. We're going to be
making a lot of stops at old levels, let me tell you. Reenter the course once
you've hit the switch to get the Power Star lurking in the course. At the
start,
fly straight forward and get the two Red Coins grouped together. Fly right from
there, getting those two Red Coins, and go left now, getting those two Red
Coins.
Turn to the last cardinal direction and take the Red Coins there. This way,
you're constantly descending to get the Red Coins, which makes it much easier.
Fly to the tower in the center to get the Power Star.
+------------------------------+
| Mario Wings to the Sky |
+------------------------------+
Go back to Bob-omb Battlefield so that we can get the remaining stars there now
that Mario has his block. Go as Mario, my favorite of the four (after all, he
is the classic). This mission's title was actually the name of a secret course
in Super Mario 64. At the start, go to the bridge and hit the Wing Block right
of it. Take the Wings and run up the bridge to the large, gray stone. Inside
is a cannon. Use it to shoot to the island in the sky. Try to overshoot. If
you do, you'll take control of Mario after a bit and start flying in the air.
Direct Mario to the island in the sky. Renew Mario's Wings and do a triple jump
to start flying through the rings of coins. Your objective is to get all five
of the coins inside the rings. Fly through, getting the first four by regular
means. Use the cannon on the island to give yourself altitude, and then fly to
the fifth coin. The Power Star appears right below where the fifth and highest
coin is.
+----------------------------+
| Find the 8 Red Coins |
+----------------------------+
You stoked? I've come to dislike certain missions like this. The later levels
are great, though, because the Red Coins are practically back-to-back. The
first Red Coin is left of the bridge. Take the lift up and get it at the top.
Then go right to an open area under the island overhead. The second Red Coin is
in the area, on one of the rocks. Go back to the path and to the Chain Chomp.
The third Red Coin is on the stake holding it down. Nab it and run. Go across
the lever bridge and go right. Go to the opening in the gate and fall into the
ditch to the left of it. Enter the tunnel and take the fourth Red Coin and the
1UP shortly after. Press the "!" Switch if you want to. Now go back up and
through the opening in the gate.
Run up the slope to the fifth Red Coin as you do. Keep dashing up the slope
until you reach a block. Mario can break this type of block, called a brick.
Hit it for a Mushroom. Now that Mario is gargantuan, he's super-tough. Have
your fun as a giant and hike up the mountain, across a wooden plank, to a
cannon.
Use it to shoot to the floating island (aim for the Red Coin in tree). Now take
the Wings and fly down to where the star from the previous mission appeared, a
gated area directly ahead of the floating island. Gather the two Red Coins
around the stakes and the Power Star appears right next to you.
+---------------------------------+
| Behind Chain-Chomp's Gate |
+---------------------------------+
This was a really obvious one that I remember quite clearly from SM64. Go up
the bridge and left. Presto! It's Chain Chomp. Wait at a good distance for it
to lunge at you. Immediately swoop in and ground pound the stake it's chained
to once or twice. Run out quickly to avoid damage and repeat the process for
the third ground pound. Upon doing this, Chain Chomp will be free. He rushes
about frantically, getting used to his freedom, and destroys the gate near him
in the process. Take the Power Star that was behind the gate.
+-----------------+
| 100 Coins |
+-----------------+
The very last mission in Bob-omb Battlefield is to get 100 coins. From the
start, run up to the block ahead and hit it for 3 coins. Defeat the Goombas on
the path to and on the bridge for 6. Get the five coins beneath the bridge for
11. Defeat the other enemies on the ground to the left in this starting area
for 16 coins. Now take the bridge up and jump into the little region of Bob-omb
Battlefield with the island overhead. Defeat the Goombas here if you want, but
the Koopa is the major haul. Find the turtle-looking creature and stomp it.
Take its shell, the item called a Koopa Shell, and surf into the de-shelled
Koopa for five coins, giving you 21. Surf around for a while, enjoy yourself,
and when you lose it go get the Wings by the bridge at the start.
Go back to where you ran over the Koopa and jump into the cannon in the large
gray rock. Shoot up toward the island and fly around it, landing on the island.
Take the Red Coin atop the tree for 23 and then get new Wings. Use Mario at
first and then the cannon to collect the coins in the rings (from the mission
"Mario Wings to the Sky") in the air. When you have 60 or more, stop, and fly
to the mountain, where there are five coins set up by a cannon hatch. Collect
those, go over the wooden beam, and get the other five coins to have 70. Now go
to the area where you got the stars for the eight coins/Mario Wings to the Sky
missions. In here, collect the two Red Coins and defeat the Goombas to have 76
coins. Now stomp down all four of the stakes, each for five coins, to have 96.
Go up the stairs and hit the block you see for three coins. Defeat any of the
Bob-ombs over here for the last coin. Take the star and finish whatever mission
you were on.
+-----------------------------------+
| Switch Star of the Fortress |
+-----------------------------------+
This is the last star we're getting in Whomp's Fortress. From the start, go
right and up, jumping over a gate and a gap to do so. See the brick? Mario can
break it, whereas Yoshi could not. Break the brick here to uncover a Star
Switch. Press it and instantly turn left. Go down to the start, using the tree
as a ledge to get to the watery region. Run left to the cannon and down the
slope. Hop over the gate to the platform with the Power Star in it. With this
route (alternate to what you were supposed to do), you'll be there with time to
spare. I rhymed! And now, finally moving on.
+---------------------+
| Mini-Game Key |
+---------------------+
We're going to the next level, yes, but there's a secret level to do real quick,
first. Jolly Roger Bay is on the other side of a door in the lobby. Find the 3
Star Door on the right side of the lobby and open it. Reacting to the Star
Power, the door slowly opens. Inside you'll find not only a new level (they
changed the painting picture for Jolly Roger Bay), but a rabbit. Catch it by
luck almost, grabbing it as it runs, and it will give you a key. If you take it
to Princess Peach's Rec. Room, you can now play new mini-games. Now to enter
the secret course.
+---------------------------+
| The Secret Aquarium |
+---------------------------+
In the room where you got the key, to the left on the wall is an opening.
Double jump to reach it and climb into the hole. You'll be in an underwater
level where you can practice swimming and collect the eight Red Coins. Four are
in rings of coins above the floor, and the other four are on the floor. Coins
refill air, so get coins often to avoid suffocation. Now we can finally get to
the next course.
+----------------------------------+
| Plunder in the Sunken Ship |
+----------------------------------+
For the first mission jump into the water and swim out to the open area. That
is, swim until you, when you look down, there's a huge underwater crevice below.
Now, let me explain something. You need air bubbles or coins to breathe
underwater or else you'll run out of oxygen. For some reason, they made the
game so that if you take damage on your Power Meter, dive in water, and swim to
the top, all your health is restored. If you take damage in the water below,
surface. Swim onto the sunken ship and swim to the side of the eel in the
window. Stay completely still and it will miss you.
Plus, it leaves its position. Swim through the now unguarded window and you'll
be inside the ship. Swim to the top for air real quick and then submerge again.
Near the entrance you'll find a treasure chest. I remember in Super Mario 64,
there were three. Regardless, touching the lock on the chest makes it open and
the water drain. Jump from platform to platform until you reach the Power Star
in "!" Block at the top.
+-------------------------------------+
| Can the eel Come out to Play? |
+-------------------------------------+
Cure the eel! Swim to where the ship was (now floating) and look up. You'll
see a cave with the evil eel inside. Like last time, swim to the side of the
eel and he will completely miss you in his attempted bite. Swim towards its
tail when it is completely out of the cave and touch the Power Star on it. The
Power Star moves back to the cave. Swim over and take what's yours.
+----------------------------------+
| Treasure in the Ocean Cave |
+----------------------------------+
Swim down to where the ship had sank. From this point on, the eel is a full-
time enemy; watch yourself. Look for a tunnel lower than the cave the eel
presided over. It has a circle of rings in front of it. When you find it, swim
through the tunnel and you'll be in the cave Cap'n hid his treasure. Run to the
left all the way. As you go you only need worry about Goombas and the
collapsing pillars. Be careful. When you reach four treasure chests set up
like a compass, stop. Touch the chest closest to the cave wall first. Then the
chest left of it. Touch the right chest next, and then the one furthest from
the wall. Take the Power Star that comes out. All right!
+---------------------------------+
| Blast to the Stone Pillar |
+---------------------------------+
From the origin swim to the right. You'll find two gray stones with a wooden
platform between them. Jump on the platform and use it to reach the lower gray
stone, which has the Bob-omb Buddy on it. Talk to him and he'll ready the
cannon for you. Jump into the cannon near the start and position the cursor as
I say. First, be in line with the leftmost stone spire. Now position the upper
corner of the left arrow so that it touches the stone wall that acts as the
boundary of the course. Shoot from there and you'll land on the stone pillar.
Climb to the top and jump off (remember, you jump backwards) to the Power Star.
+------------------------------------+
| Red Coins on the Ship Afloat |
+------------------------------------+
From the start, swim down to a clam in the water. Slowly approach it from the
front and its mouth opens. Grab the Red Coin inside and get out of there. Swim
past the clam to the right of that one to find another which has a Red Coin in
its mouth. From there, swim up to the surface while moving toward the starting
point. You'll see a clam to the left as you do so. It has the third Red Coin
in its mouth. For the fourth Red Coin, swim onto the wooden platform and jump
to the Bob-omb Buddy. Hop onto the stone pole and take it up to a Red Coin.
Jump to get it, back onto the stone with the Bob-omb Buddy. Return to the
wooden platform and go to the other stone ledge. Use it to dive into the water
where the ship was.
Near where the ship was is a clam. Inside is the fifth Red Coin. Now return to
the gray stony ledge opposite the Bob-omb Buddy. Press the "!" Switch to make
blocks appear where the gaps ahead were. Use the blocks to cross safely to the
ship (jump onto it). On the bow is the sixth Red Coin. Now triple jump your
way to the back of the ship, where you'll get the seventh and eighth Red Coin.
The Power Star appears directly ahead of them.
We can't get anymore stars here, and so we're moving on.
================================================================================
==============================Cool, Cool Mountain*==============================
================================================================================
+-------------------------+
| Slip Slidin' Away |
+-------------------------+
The door is where Whomp's Fortress would be, but on the opposite side. That is,
it is a 3 Star Door right of Bob-omb Battlefield. Open it and jump into the
painting.
At the starting point jump down the chimney of the cottage. Welcome to the
slide that makes this course famous. Start sliding down. Remember, this is not
a race. Don't feel pressured to go quickly, because it might result in losing a
life. Brake if you feel like you're going off the edge and don't press forward
if you can't handle it. It's a really good idea to zoom out with X so you see
more of the upcoming track. Also, stay in the center of the track, especially
at the end. The slide finishes with a narrow, icy bridge across the gap. Exit
the house at the end and a Power Star pops out. Take it, duh.
+-------------------------+
| Li'l Penguin Lost |
+-------------------------+
Above the chimney you'll see a little baby penguin wandering around. Get to it
and grab him (A). Now to find the mother. Drop down to the starting point and
notice the slope to the left. Slide down with little penguin, avoiding the
walls (they'll make you drop the bundle of joy). At the end you'll slide down
to a disembodied snowman. Take the bridge to the right across (when the snowman
jump toward you, run under them) and when it starts to incline, jump off the
bridge to some snow. You'll be stuck in the snow for a few seconds, and the
penguin will wander around. Pick it up and show it to its mommy, who is right
in the area. Mario, unite-r of penguin families everywhere!
+------------------------+
| Big Penguin Race |
+------------------------+
Jump into the chimney at the start. Big Penguin, the star slider of Cool, Cool
Mountain, wants a worthy opponent. Choose to race it and let the good times
begin. Really, though, this isn't too hard. Always press forward on the
control pad and stay in the center of the course (blocking Big Penguin's
progression). At the end, Big Penguin will give you a gold medal! Err, star.
+------------------------------------+
| Frosty Slide for 8 Red Coins |
+------------------------------------+
You actually need to be Yoshi for this mission. Go switch from Mario to Yoshi.
Above the chimney is a block of ice that only Yoshi can break. To the left of
the block is some fire. Swallow it (A) and go back to the ice. Press A again
to breathe fire, melting the ice. Now take the slope down until you reach the
narrow bridge with coins down the center. Jump off the edge of it and ground
pound to land on an icy platform below. Melt the ice here for the second Red
Coin in the same way you did the first.
Now go to the upper edge of the platform and drop down to a bridge with the
third Red Coin on it. Now drop down the hole in the bridge and take that ramp
down to the mommy penguin. Go right of her (do not pass go) to see a bridge.
Step out, take the Red Coin, and go back to the main area. The Goomba here is
wearing Mario's Cap, but we don't need it. Go right to the very edge where
you'll find the fifth Red Coin. Now go left to a tree with the sixth Red Coin
in it.
Continue left to a lift. Step on the wooden platform and take it to a platform
with a Bob-omb Buddy on it. As long as we're here, talk to him. Wait for the
lift to come back and take it up to the top, where you'll gain the seventh Red
Coin. Now go up all the way until you see a Red Coin against the Snow Mountain
wall. Now that you have it, we need to get the star. Run down the bridge with
the snowmen on it. At the end, ground pound your way to the bottom where the
penguin is. Run to the bridge near here where the fourth Red Coin was. Stand
on the edge of the bridge and you'll be warped to the start of the level. Slide
down the slope until you see your by the Power Star on the Touch Screen. There
should be a low wall you can jump over. Do so and you'll find the star.
+-------------------------------+
| Snowman's Lost his Head |
+-------------------------------+
I totally remember this one. From the start, get on the ledge where the little
penguin is and drop to the left twice to see a snowball on a pedestal. He needs
a good (get this) head on its shoulders. As soon as you're done talking to it,
slide down the slopes. You need to slide right into the pedestal that the
snowman's head is one (right into the side). Then run around to the front of
the head, talk to it, and get on the other side of the head. If you beat the
snowball to the snowman, it will follow your trail and crash into the snowman
for a more perfect union. Take the Power Star that results.
+-------------------------------+
| Mario's Super Wall Kick |
+-------------------------------+
Switch out Yoshi for Mario. At the start, roll down the slopes to the assembled
snowman. Cross the bridge and take the ramp down to the cannon. Inside, aim
the cursor at the part of the wall above the tree that kind of sticks out. I
can't really explain it, but you want to shoot Mario with the cursor in line
with the tree, but far above it. When you shoot, you'll hang onto the tree. Go
around the corner, past some enemies (no need to side step, by the way) and
round the corner again to see a trail of rings in the shape of an arrow. Long
jump across the gap (run, press R and then B, really fast) and go right of the
Spinning Heart you find. Wall kick off the wall to the right to get onto the
path above. Now start a triple jump to the left. At the peak of the jump wall
kick off the left wall to a path above. Walk across the icy road to the Power
Star.
The remaining stars will be gotten later when we are better prepared.
================================================================================
===========================Bowser in the Dark World*============================
================================================================================
+-----------------+
| To Bowser |
+-----------------+
Yes, we're finally going to face Bowser. Go up the stairs and to the star door
to the left. Open it and enter. Walk towards the Peach painting. As you go,
the floor swallows you. Go as Mario, by the way.
+--------------------------------+
| Bowser in the Dark World |
+--------------------------------+
There are two Power Stars here, so we'll get them along the way. From the
start,
go forward, over the gap, and press the switch when the fire is gone. Return to
the starting point. A Red Coin has blocks leading to it. Get the Red Coin and
go back to the fire shooter. When the fire is down, press the switch. Wait for
the fire to return and leave again, and then get the Red Coin the fire
continually sears. You have two so far. Go right over the rotating platforms.
Continue right until you see a ramp, which you should take up to the left. Use
the platforms to go left, where you'll find three Goombas. Now go up the bridge
and go left, getting a Red Coin by one of the crystals as you go. Obviously,
avoid the electric enemies or you will be electrocuted.
At the end, go right (use the yellow block that extends and retracts). On the
other side of the platform is the fourth Red Coin. Get it and go right again to
the revolving platforms. On the first pair, get the fifth Red Coin as it goes
around. Now take the first pair to the second pair to the platform with the
Goomba. For the sixth Red Coin, go left or right, depending on which way you're
facing, on a narrow path to a platform with a spike on it. The sixth is behind
the spike. Return to the platform with the Goomba and go right. On the lever
platform, stand on the left side to raise the right. Get onto the next and
raise the left side. Jump onto the overhanging ledge and to the one left of it
for the seventh Red Coin.
Use the lever platforms to go right to a Goomba. If you use X, you can see that
there's a Red Coin to the upper-left. Side step to the ledge and walk left to
get it. Now go back to the Goomba platform and use the platforms to reach an
"!" Switch. Press it and go up the stairs. Behind the warp pipe is the Power
Star from the coins. Also there is the Star Switch. Press it and slide down
the slope (that was a staircase). Fall onto the ramp and stand on the right
side to raise the left. Make a jump for the platform above and go one more left
to get the star. Now return to the warp pipe and take it down.
+--------------------+
| Boss: Bowser |
+--------------------+
Bowser looks a lot better than he did from Super Mario 64, but not really great.
He's easy this time. Run behind him and grab his tail. Swing him around with
the control pad and use the Touch Screen to show where Mario is facing. When
the arrow is lined up with one of the spiky things (bombs), release A and let
Bowser soar. If done correctly, Bowser will go straight into a bomb and all his
health will be depleted. Walk up to his squirming body and he'll take off
unscathed, but leaving behind the basement key.
================================================================================
================================Big Boo's Haunt*================================
================================================================================
+----------------------------+
| The Castle Courtyard |
+----------------------------+
We're going to a new course! From the lobby, take either door next to the doors
for Cool, Cool Mountain or Whomp's Fortress. You could open the basement now,
or you could follow the ghost. Follow it down the hall and through the door to
the castle courtyard. There's a secret level in our midst. But before that,
we're getting one of the various secret stars here. In the courtyard you can
find a plethora of Boos, enemies from Mario's past. Ground pound them to beat
them. They disappear when you look at them directly (very shy). Eight of the
Boos here have Red Coins inside. Ground pound those eight for yet another one
of the castle's secret stars. Now to get to the other star. Where to look. I
know! As Mario, punch the blocks
to reveal a hole. Fall in.
+---------------------------------+
| The Secret of Battle Fort |
+---------------------------------+
Like Sunshine Isles, this is a secret course with Silver Stars littered around
it. For the first, run right to the corner and break the block for it. Follow
the path north to another corner. To the left is a Goomba with the second
Silver Star inside it. Go north again to a third corner. Fall into the pit
diagonally below it and break the brick for the third Silver Star. For the last
two, go to the center of the level and beat down the Goomba by the pole. That's
one Silver Star. Climb the pole and jump to the fifth Silver Star. Follow the
wire path right into the Power Star.
+--------------------------+
| Go on a Ghost Hunt |
+--------------------------+
In the courtyard there is a particularly large Boo in the northwestern region.
Ground pound it to reveal a cage. Jump in and you'll enter the fifth course,
Big Boo's Haunt.
From the start, run up to the mansion door and open it. First, go to the second
door to the left. Face away from the Boo painting and let a Boo come out.
Ground pound it and the other. Now go to the door right of it. In here are two
enemies, a Boo and an eye monster. Run around the eye monster to make it dizzy
and it will die. Ground pound the Boo. Now exit this room and go one right.
Follow the path to a collapsing bridge. Ground pound the Boo and take the door.
Side step to the next Boo and defeat it. The master of terror has come. Enter
the main room in the mansion and Big Boo is there to fight. He is exceedingly
easy. Ground pound him thrice (three times) and he will be beat. Each time he
gets smaller. On the third time he disappears and a Power Star forms. Step on
the mat and stairs pop up. Take them to the star.
+-------------------------------------+
| Ride Big Boo's Merry-Go-Round |
+-------------------------------------+
From the start, go left to an abandoned building. Inside, step on the wire
elevator to take it down. Walk through the door. Go through the hallway, too.
Go left, up, and through the door. In here, step onto the large rotating arena.
Defeat all the Boos in here with ground pounds and Big Boo emerges. Defeat him
like last time with three ground pounds and you'll victor quite easily. Take
the Power Star that forms.
+-----------------------------------+
| Secret of the Haunted Books |
+-----------------------------------+
Enter the mansion at the start and take the stairs up, which are still there.
Take the second door to the left. Inside is a vast library, filled to the brim
with haunted books. Run down the first aisle and make a turn. Three books are
sticking out on their shelves and you must correct that. First, jump to hit the
highest book. Hit the lowest next, and the middle last. The bookcase slides
away to reveal a door. Enter it and take the Power Star.
+----------------------------+
| Seek the 8 Red Coins |
+----------------------------+
This isn't too tough. Enter the mansion and take the first door to the left.
Inside is a harmless piano, or is it? Take the Red Coin behind it. Down,
piano!
Now go through the door to the left. In here are two Red Coins (two and three)
and a Boo wearing Luigi's Cap. Intriguing... Take the cap and you'll become
Luigi. Hooray! Exit to the main room of the mansion. Enter the lower door
right of the stairs. In here, side step to the left to take the fourth Red
Coin.
Now head up the stairs. First enter the far-right door. Run around the
bookcase and you'll see some open space. Hug the wall (the floor is a trap) and
take the Red Coin. Go through the door you came by. Go left a door to see an
eye beast. Run around it in the direction the pupil is moving and it will die
(again).
Go through the archway in the room to see some coffins. Walk up to the lowest
one to the right and take the Red Coin under it (six) before it collapses. Now
exit and go left one more door. In here, navigate the wire floor to the seventh
Red Coin. Now go back to the rightmost room. Run around the bookcase and go
through the other door. You need to have lost Luigi's Cap by now. As Mario,
hit the Red Block and take the Power Flower to start floating. Float to the
eighth Red Coin in the air and then to the star to the left.
+-------------------------+
| Big Boo's Balcony |
+-------------------------+
You ready to take Big Boo again? Enter the mansion and take the rightmost door
at the top of the stairs. Do you see the elevated wooden platform. You could
either wall kick, or take the alternative (which is easier at the time being).
That is, hit the Red Block and float up to the secret ledge above. Notice the
painting of Luigi. We'll come back for him. For the time being, go through the
double doors to the right. It's Big Boo! Ground pound him three times to get
the Power Star. Man, they made this game easier! Use the Red Block (which is a
new addition) to float up to the Power Star.
+---------------------+
| Finding Luigi |
+---------------------+
Get it? Luigi is trapped in a ghost-infested place, like in Luigi's Mansion,
where Luigi wins a mansion in a contest he didn't enter, which turns out to be
King Boo's plot to capture him (he already had Mario). Luigi is afraid of
ghosts, so naturally Bowser would do this. Enter the mansion and take the
rightmost door on the second story. Either float or wall kick to the secret
area and open the door. Now jump into the Luigi painting.
+----------------------+
| Big Boo Battle |
+----------------------+
Ah! That laugh is creepy. Turn down the volume, folks. At the start, take the
north door, the Red Coin included. You'll return to where you were. This seems
to be a maze. Take the right door and you'll be in a new room, at least. Run
across the collapsing bridge and take the Red Coin. Follow the collapsing
bridge to the right for the third Red Coin. Don't go through the door, though.
The obvious exit to this room is the one with the least incentive, the left
exit.
You'll enter another room. I like this place a lot better than Goomboss Battle.
Jump across the pit to the Red Block. Take the Power Flower inside to float to
the fourth Red Coin in the corner.
Drop down to the fifth Red Coin on the ground. This time, take the right door.
You see, they made us think that the path that led to nothing was the one to
take - but they were tricking us so you take the Red Coin path. In here, take
moving platforms to the sixth and seventh Red Coins. This time, take the north
door (on the Touch Screen). The Bob-omb Buddy tipped me off to this.
Unfortunately, you cannot get the eighth Red Coin, so just run across the bridge
to the painting. At the end take the platforms up to a hole in the floor. Fall
in.
You're in a room with mirrors in it. Notice Lakitu, the cameraman, in the
mirror. Walk up to it and Mario's reflection becomes that of Luigi. Talk about
insulting! Big Boo appears, wearing a crown (which leads me to believe that Big
Boo is also King Boo). He locked away the wimpy green mustache man, and he will
do the same to you. Big Boo sticks inside the mirror, rarely coming out.
Ground pound his shadow, which can attack you, on the non-mirror side. When Big
Boo fails after three hits, he takes off. Take Luigi's Key.
+-------------------------+
| The Green Machine |
+-------------------------+
Go to the Switch Room of the castle where you freed Mario and this time free
Luigi. Now we must simply rescue Wario and whoever is behind the other door.
Now that we have Luigi, there's quite a bit to do. Let's start by finishing the
Big Boo's Haunt levels that we can.
+-------------------------------------+
| Eye to Eye in the Secret Room |
+-------------------------------------+
Enter the mansion as Luigi and take the stairs up. Enter the rightmost door and
use a backward somersault (R + B) to reach the secret alcove. Once up there,
take the door. Take the double doors to the right to Big Boo's Balcony. No,
we're not fighting him again. Take the Power Flower from the Red Block, which
makes Luigi invisible, and run back into the mansion. Go left and through the
painting of the shy Boo (as invisible Luigi, you can). In this secret room, run
around the eye monster to defeat it. Although this is a particularly large one,
it should pose no threat. When you win, take the Power Star.
+------------------------------+
| Switch Star of the Bay |
+------------------------------+
Return to Jolly Roger Bay to get the star there. Swim down to where the ship
was and take the tunnel. Surface and go forward to a Red Block. Take the Power
Flower to become invisible. Run along the wall to see the Star Switch. Run
over it and run into the cage, taking the Power Star that appears.
================================================================================
================================Hazy Maze Cave*=================================
================================================================================
+---------------------+
| Rabbit Season |
+---------------------+
Let's start getting to the next stage by entering the basement, finally using
the key we got from Bowser. Go to the room with the hallway that leads to Big
Boo's Haunt and open the locked door. Welcome to the basement! Take the door
to the right. In here, go right and you'll see not one, but two rabbits. You
must be Mario for them to be there. Catch one of them for a Mini-Game Key. The
other also has one in its grasp. Awesome. Now you can play more mini-games.
+--------------------+
| More Rabbits |
+--------------------+
In the basement where the rabbits are, look at the painting of the fireball. Go
right of it to a door. That door leads to Hazy Maze Cave, but we're not going
there yet. Below it is another door. Take it and jump into the water. Swim
through the tunnel and surface. Ground pound both the pillars in the water and
it will drain. It also drains the water in the moat. Take the rusted door that
the water had once covered out into the castle moat. In it is another rabbit.
Chase it down for another Rec. Room Key. You'll find another one on the path
above the moat near the waterfall. Both give Mini-Game Keys, so share in the
wealth.
+------------+
| Toad |
+------------+
We're going to the next course, yes, but there's an extremely brief Power Star
to get first. Hazy Maze Cave is in the area of the basement with the two
rabbits. Find a star door with no number on it that is elevated above the other
courses. That's the entrance. Take it and you'll see a whirlpool of color.
Look around the corners for a Toad. When you find him, talk to him. He'll give
you a Power Star he managed to attain. Now enter the whirlpool.
+------------------------------------+
| Swimming Beast in the Cavern |
+------------------------------------+
From the start, go left. Use the long jump to bridge the gap. Go through the
door. In here, called the Black Hole region, go right over the wire path and to
another one after a stony part. There wasn't this second wire path in Super
Mario 64, I'll tell you that. Back in my day, you had to jump. Anyways, cross
the path to the slope the boulders are rolling down. Run all the way up and go
right through a metal door. Now collect the coins and the 1UP to the right and
then take the elevator down. Go down the path at the bottom into the water. On
the DS, the sea monster doesn't look as threatening. It's even wearing Wario's
Cap (how adorable). Of course, it has a diving mask on, too, which isn't too
menacing. Ground pound its back to tame the beast and then step onto its head.
You'll turn into Wario, yes. Direct the sea dragon toward the central island.
As Wario you can break the boulder on it. Take the Power Star that pops out.
+-------------------------------+
| Elevate for 8 Red Coins |
+-------------------------------+
From the beginning, go right past the hazards to a door. On the other side,
slide down the pole. Go left to see some stairs. Climb them up and talk to the
helpful Bob-omb Buddy. You want to be Mario for this mission. First, hop onto
the moving platform to the right. Use it to reach the blocks, in which two of
the Red Coins are hidden, and the upper-left corner on a ledge, where the third
is hidden. Drop off the elevator and return to the stairs. The elevator's
position is now reset. Move forward to a flat surface and jump on. Take the
purple pole up and jump backwards onto the ledge behind it. Step on the moving
platform. As it follows the set path you'll reach a brick. Punch it with Mario
and get the fourth Red Coin inside. Continue to find the fifth in the air.
Further along is the sixth (jump over the grassy ledge so you don't fall off).
Near the end is a platform with the seventh and eighth Red Coins on them. When
you've collected all eight, drop down to the Power Star in the center of the
room.
+---------------------------------+
| Metal-Head Wario can Move |
+---------------------------------+
Even though this is the name of the mission, it is a whole lot easier to do when
playing the first mission. Choose to play the first mission. Go left, long
jumping over the pit. Open the door and follow the path to the boulder slope.
Run up, past the boulders, and right through the door. Get the coins and 1UP if
you wish, and then take the elevator down. Take Wario's Cap from the swimming
dragon of the Underground Lake and go back to the elevator (not taking it up).
Hit the block to get a Power Flower. It turns Wario to metal, letting him walk
on the bottom of the lake, among other things. Rush down the path (jumping is
faster) and go underwater. Continue following the underwater path to an "!"
Switch in the water. Press it with Wario's great metal girth and the gate ahead
opens. Go through the door that is now accessible. In here, get hit by the
spider that jumps out of the pit to be back to Mario. Long jump across the gaps
to the Power Star.
+---------------------------------+
| Navigating the Toxic Maze |
+---------------------------------+
What, you exclaim. A mission with Wario when we have him not yet, you say to
yourself with a mixture of curiosity and confusion. This probably didn't happen
to you, actually, but that would be cool. From the start, go right. Notice the
Goomba with Wario's Cap on its head? Take the cap and become Wario. Now go to
the door further to the right. Enter the construction site by sliding down the
pole. Go right past a location sign and left into a hallway with a wooden door
at the end. Open it and you'll be on the threshold of the toxic maze below.
Drop into the hole (you need to be Wario when you do) and immediately run
forward out of the gas. Hit the Red Block for a Power Flower. This turns Wario
metal, not having to breathe in the gas. Go right to the first opening and take
it. Go around until you see some green stuff - maybe moss - hanging down from a
ledge. Triple jump onto the ledge it dangles from and use the door. In this
room, head forward to an elevator that leads to a Power Star.
+---------------------------------+
| A-maze-ing Emergency Exit |
+---------------------------------+
From the start, head right. Defeat the Goomba wearing Wario's Cap to become
Wario. Continue right through the door and down the pole. Go up past the sign
and hang a left through another door. In here, drop down the hole. The toxic
gas hurts you and racks up a lot of damage, so run to elevated land ahead as
soon as you land. Avoid the Snifit to keep Mario as Wario. Run forward and
take the Power Flower to become Metal Wario. You no longer need to breathe in
the toxic gas. Head right to the first opening and go through. A little to the
left is a Mole. From where it is (don't worry about taking damage - you cannot
when metal from enemies), triple jump to the metal door on the ledge to the
upper-left.
When you open it, go down the hall to an elevator. Take it up and open the door
at the top. You'll find yourself right over the Black Hole region. Since Wario
has such weak jumping abilities, you'll have to triple jump to reach the wire
net. Hold B to actually hang on. Go slowly, tilting the camera to suit your
needs as you go. Follow the narrow wire path to the trail of coins and then
right to the Power Star.
+-------------------------------+
| Watch for Rolling Rocks |
+-------------------------------+
Start as Mario and go right. There is a way to bypass the long jump needed to
enter the Black Hole region. Take Wario's Cap from the Goomba along the way,
first off. Then enter the construction site. When you slide down the pole, you
land near a tunnel. Enter it and go to the elevator at the end. Take it up and
go through the door. You're in the Black Hole region. Go around the path to
where the boulders roll down. Using the Touch Screen, look for when a Power
Star is moving down the slope. When that's happening, have Wario smash that
boulder. Take the Power Star that comes out.
+-------------------------------+
| Underground Switch Star |
+-------------------------------+
From the start, head right. Take Wario's Cap from the Goomba (boy, this sure
would be easier if we actually had Wario) and go right to the construction site.
Slide down the pole and go to the corner, where you'll find one of the abundant
black blocks that have been frustrating us lately. Wario, however, can break
them. Give it a good punch and you'll reveal a Switch Star. Press it and then
run over to the right up the stairs. Take the stairs up and then the elevator
across the gap to the Power Star. Being Mario would make it faster.
+-----------------+
| 100 Coins |
+-----------------+
Yes, we're actually going to get every star in this level on our first try - no
leaving. Play on any mission but the first. From the start, defeat the spider
enemy for 3 coins. Go right, defeating the Goombas to become Wario. Defeat the
spider to have 6 coins and collect the trail of coins to have 11. Now go right
through the door. Take the pole down into the construction site. Defeat the
enemies on the ground to have 19 coins. Collect the eight Red Coins in here to
have 35. Break the block that has 3 coins on it in the air for 38 and defeat
the eye monster (walk around it) to have 43. Now, making sure that you are
indeed Wario (you may have to return to the first room using the poles), destroy
the black block for 46 coins. Now enter the Toxic Maze pre-area. Collect the
five coins for 51 and then drop into the maze.
Quickly become metal, first off. Defeat the Snifit nearby for 53 coins and then
go right to a Blue Coin Block. Hit it and run left. Assuming you collect 15
(because it is a low number and it may be true), you'll have 68. Return to
where the Blue Coin Block was and go north. Redeem your Power Flower and defeat
the bats for 72 coins. Now find your way back to the construction site. Take
the elevator up to the Black Hole region.
Run to the slope and collect the five coins on them for 77 coins. Now go right
and you'll see an "!" Block by some coins. Collect the coins to have 85. Now
take the elevator down and defeat the three Goombas here to have 88 coins. Swim
over to the central island and take the coins around it to have 96. Now go back
to the Black Hole. Defeat the spider and bat there (very carefully) for 99.
Return to the starting point and break the crate for the last coin, getting you
the star.
================================================================================
===============================Lethal Lava Land*================================
================================================================================
+--------------------------+
| Boil the Big Bully |
+--------------------------+
The painting is of a large fireball in the main basement area, left of the
entrance to Hazy Maze Cave. You can't miss it.
I love this course for one reason - the major shortcut within. Look behind you
at the start and you'll see an island with a Red Block on it. Long jump there
(you must be Mario) and take the Wings inside to start flying. You're headed
northeast, past a volcano. On the touch screen, it's the brown square platform
left of one at the end of the somewhat M-shaped winding path. On it you will
see Big Bully. Don't worry though, because he's a pushover (ah, I'm so punny).
Big Bully cannot physically hurt you. He can only knock you into the lava,
which hurts you. Lure Big Bully to the edge. Dodge left or right, depending on
where you are. Now Big Bully will be running at you from either left or right.
Ground pound him when he comes and you'll have him in the lava. Use the stairs
that appear to reach the Power Star.
+-------------------------+
| Bully the Bullies |
+-------------------------+
Yeah! Give them a taste of their own medicine. From the start, long jump to
the island behind you. Take the Wings (again, must be Mario) and fly to the
platform that is east of where you fought Big Bully. Like last time, ground
pound is your friend. However, you don't have to lure them to the edges;
repeated ground pounds work. After beating the three little bullies, Big Bully
comes to take his revenge. This time, stand near an edge and he'll charge you.
Dodge out of the way to get behind him and punch him in. Take the Power Star
that appears.
+------------------------------------+
| 8-Coin Puzzle With 15 Pieces |
+------------------------------------+
This is so easy it's frightening. Long jump to the island behind you and take
the Wings. Start flying dead ahead to the north to see one of those sliding
puzzles, only with Bowser on it. Land and collect all eight Red Coins right
there, no catch. The Power Star appears in the upper-right corner.
+---------------------------+
| Red-Hot Log Rolling |
+---------------------------+
Yes, we're supposed to use a log for this course, but we've found it much easier
just to fly. Take Mario into the lava land and long jump backwards to the Wings
on the island. Fly in the direction of the starting point until you see a large
caged wall. Fly left of it onto a brown platform with two bullies on it. Do a
triple jump from there to fly into the cage. Go over the log and fly right to
the Power Star in the upper-left hand corner.
+------------------------------------+
| Hot-Foot-It Into the Volcano |
+------------------------------------+
Take the Wings on the island behind you and fly into the volcano to the
northeast. Inside, start by jumping forward onto the long platform. Now head
up the path. As you do you'll pass a fire shooter and you'll reach a Bob-omb
Bully. Ignore the latter and continue up the trail. Watch out for the huge
weight that falls from the wall. As you continue up you'll need to hop across
some floating platforms and pass more fire shooters to reach another Bob-omb
Bully. If it knocks you off, you'll be really angry, so just avoid it. Cross
the narrow path and you'll reach some poles, the most dangerous part of all.
Actually, it's very easy. In Super Mario 64 there were more poles and it was
tricky. In this remake, jump to the pole and backwards jump to the pole behind
it. Climb up as much as you can without performing a handstand and jump
backwards. Take the Power Star. You earned it.
+--------------------------+
| Inside the Volcano |
+--------------------------+
Been there, done that. But really, we must venture into the unknown yet again.
From the start long jump to the island behind you and take the Wings. Fly into
the volcano (sound familiar?). When you land, look behind you. Where's more to
the volcano than the regular path. Take the smaller platforms behind you to
Luigi's Cap. Being Luigi has its perks in here, so take it. Jump to the last
platform and take the lift. Jump to the second lift when you can and take it to
the pole. Climb it and jump onto the next pole (you may want to stop for the
1UP). Take it to a chain of three small islands. With tremendous caution
(because they are so tiny) jump across to the Power Star.
+----------------------------+
| Flaming Silver Stars |
+----------------------------+
Ooh, my favorite type of mission. not. I'm glad to say that every single easy
mission from Lethal Lava Land made it into the remake. From the start, long
jump behind you to the island with the Red Block. Take the Wings and long jump
again to the crescent-shaped platform ahead for the first Silver Star. Jump
onto the long, gray platform to the right. Take it to the sliding Bowser
puzzle.
From there, go north until you can long jump to another island in the lava to
the right with the second Silver Star on it. Long jump back to the path
connecting the sliding puzzle to the rotating fiery island. Get on that
rotating island and long jump to the third Silver Star.
You could've used the Wings already, but if not, let's start flying. Fly to the
"hill" right of where you fought the three Bob-omb Bullies in the second mission
and take the fourth Silver Star. Now long jump to the platform south of that,
which has an eye monster on it and the fifth Silver Star. From there, long jump
to the nearby Red Block. Don't take it; it's just a regular Power Flower. Take
the path down to some gray panels in the lava. Jump from them to gray platforms
to one further left/south with a bully on it and an eye monster at the far end.
Return to the starting point from here and long jump to the Power Star.
Note: If you hit the block with the Koopa Shell in it, you can surf across the
lava to collect the Silver Stars very easily.
+-----------------+
| 100 Coins |
+-----------------+
Just like in Hazy Maze Cave, we aren't leaving until we get all the stars. Good
thing we didn't need Wario once in this entire course. Pick any mission and
start by long jumping back to the Red Block. First fly to the long gray
platform before the sliding puzzle. Take the coins there and those on the
puzzle (remember that yellow coins appear after you've gotten the red) for about
30 coins. We'll assume 30, since you probably didn't get all the yellow coins.
Go north twice to be on the spinning platform with the flame chain. Collect the
coins there to have 36. Jump to the platform to the right and again to the
right (onto a long platform that lava seeps in on). Get the coins here to have
41. Jump onto Big Bully's platform. Don't fight Big Bully, because violence
isn't the answer, but instead get the coins to have 45 total.
Use the wire platform to the right to traverse the lava and end up on the
platform with the three Bob-omb Bullies. Take the coins here and you'll have
53.
Now jump south and get the four coins on the platforms in the lava to have 57.
Long jump to the platform with the eye beast to the right. Defeat the eye
monster and take the coins. The grand total will be 70. Long jump to the
winding, slightly M-shaped, platform to the left and collect the three coins
along it as you go south (73). Go left again, collecting the coins along the
gray platform in order to have 78. Collect the coin on the gray platform to the
right and on the platform circling the volcano to have 85.
Jump south, to platforms with more coins (88) and then jump to where the bully
is, further to the south. Go to the eye monster on the other side of the bridge
and beat it to have 93 coins. Stand in the indentation beneath where the eye
sat and you'll warp to the island with the Red Block. Use the Wings to fly in
the direction of the starting point, a bit more to the left though, to a
platform with two Bob-omb Bullies. Take the coins here and you'll get the Power
Star.
================================================================================
==============================Shifting Sand Land*===============================
================================================================================
+-------------------------------------+
| In the Talons of the Big Bird |
+-------------------------------------+
This cleverly hidden course is left of the painting of Lethal Lava Land. As you
go, you'll see a dead-end. Jump into the wall here and you'll enter the eighth
course.
Although I despise this course, it is made much easier by the presence of a Red
Block near the start, much like Lethal Lava Land. Go right from the start to
see a pavilion. The large, cactus-looking creature is called a Pokey.
Nonetheless, go in front of the pavilion and use a backward somersault to get on
top. Triple jumps and side somersaults also work. Once on top, hit the Red
Block and fly toward the huge buzzard with a star in its talons, which should be
directly ahead near a reddish pillar. Simply touch the star and the buzzard
will drop it. Take the star on the ground.
+--------------------------------+
| Shining Atop the Pyramid |
+--------------------------------+
Another laborious task made easy thanks to Wings. Head right and backward
somersault onto the pavilion. Take the Wings from the Red Block and fly
directly at the pyramid. The Power Star is right there, in a little indentation
into it.
+----------------------------------+
| Inside the Ancient Pyramid |
+----------------------------------+
Let it be known to all that I absolutely hate this mission and one other much
like it. Head right and hop onto the pavilion. Take the Wings from the Red
Block and fly onto the pyramid (there's a flat ledge with an "!" Block on it to
land on). Enter the pyramid if you dare. Inside, head right. Pass the Goombas
and continue along that path until you reach a huge Thwomp. This is a special
breed that has been mummified. As it rises, wall kick off of it. You'll be by
two Goombas and a pole. Take the pole up and go right upon landing. Use the
wire net to cross over the slope and continue right over some steps.
As you go right here, you'll see another special Thwomp that rolls. When it is
rolling away, run towards it until you see a nook you can slip into. Stay there
until it rolls by and go right again. Take the rising platforms up and go right
again. What'd you expect, going left? Dodge the electric enemies and side step
right at the end to reach a pole. Take it up and jump off. Look left to see a
Thwomp. Run under it as it jumps and go to the other side. Go right up the
slope and jump to reach the Power Star.
+--------------------------------------+
| Stand Tall on the Four Pillars |
+--------------------------------------+
If you've been using this guide throughout the playing process, you have exactly
64 Stars right now, the ideal number for Super Mario 64 DS. This is an
interesting mission to say the least. At the start run right and get the Wings
atop the pavilion. Fly to each of the pillars around the pyramid (four in all)
and stand on them, getting the coin you find. You can run up the pillars
without the Wings. By one of them you need to talk to the Bob-omb Buddy (we'll
use the cannon later). Keep in mind that there's a tornado near one of the
pillars and one of them is completely surrounded by quick sand. When you step
on all four, the point of the pyramid explodes, revealing a hole. Fly in if you
still have the Wings. If not, long jump onto the flat part of the pyramid.
There's a Red Block there. Either way, fly into the pyramid via that special
entrance.
Inside a cage, you descend into the center of the pyramid. When you stop, get
on the rail and enter the hole in the red block. To assure that you're not
Yoshi, who cannot complete this mission normally, you must punch a brick in your
way. Follow the path down to the heart of the pyramid where the "ancient ones"
have slept forever. Step on the brick altar before you and two hands form. Now
you must battle them (hand-to-hand). While one hand tries to push you off the
edge, the other stands there acting as the eye. Run up to the second hand and
punch its eye. They have a few new attacks since Super Mario 64, such as
crushing you and a move in which both hands attack at once. After three hits to
one, it dies. The other tries to shove you right out of the arena. Punch its
eye before it can and you've won. Take the Power Star.
And that's the last star we can get. We will return, though, with that
powerhouse Wario.
================================================================================
===============================Dire, Dire Docks*================================
================================================================================
+--------------------------+
| Board Bowser's Sub |
+--------------------------+
We're finally opening the star door! When you do (it's in the first room of the
basement), you won't see Bowser's level, but a new course. Jump in and you'll
begin.
When you fall in, dive down. Note that the sharks and orange fish, called Cheep
Cheeps, can hurt you. Swim through the tunnel, which is right after a ring of
coins. Follow the arrows through the tunnel and you'll enter Bowser's personal
dock. In the dead center is a huge submarine branded with the face of Bowser.
Swim around it and you'll find land. Hit the "!" Switch to make bricks appear.
Take them onto Bowser's submarine where you'll find the Power Star.
+-----------------------------+
| Chests in the Current |
+-----------------------------+
You could face Bowser right now, but there's still a star to get in the docks.
The remaining six will be available after defeating Bowser for the second time.
Dive down and locate the chests. You must open them in a particular order. The
first chest's lock faces the vortex and is by a clam. Open it and take the air
bubble. Follow the trail to the second one, which is by some sea plants. The
third chest is right by the vortex. Swim to it and open it. An air bubble and
a Power Star come out. Take the Power star and be prepared to take Bowser down.
================================================================================
============================Bowser in the Fire Sea*=============================
================================================================================
+------------------------------+
| Bowser in the Fire Sea |
+------------------------------+
Drop into the hole on the other side of the Star Door and you're in the second
Bowser level. From the start head right onto a wire platform. Jump over the
block and onto the gray platforms as the cage is dunked in lava. At the end,
take the 1UP (in Bowser levels they bend over backwards to give us 1UP's), and
use the panels ahead to cross the gap. Take the wire ramp up to a Red Coin.
Take it back down and go right past a Spinning Heart. Take the pole and use it
to jump onto the lever platform to the left. On it you'll get the second Red
Coin. Continue left to a pole. Take it up and jump off to the northeast to get
the third Red Coin. Now run onto the elevator to the left and then quickly run
off. Drop down from where the elevator was and take the fourth Red Coin it was
hiding.
Now go right, up the pole, left, and back up the pole to be in the cage where
you were. Take the elevator up. At the top go left. Use the platform to cross
the lava (avoid the fire, obviously). Run up the ramp to the flat part and go
across the wood beam to another ramp. Avoid the bully here and take the fifth
Red Coin. Drop down onto the wire net. Head left, past some Bob-omb Bullies
and moving platforms, to a rising path. Follow it up to the third blue platform
and wait. As the path rises you'll be able to reach the sixth Red Coin. Now
continue up the path to reach a classic Bowser's Castle road. Take it up until
you see a Star Sphere. A Star Switch is nearby. Go right very slowly to avoid
damage and you'll get the seventh Red Coin along the way. Use the pole to the
right to get in through the stone slot. Wall kick your way on top of the
platform and you'll see the Star Switch. Drop down to the right once more and
on the pole you'll get the eighth Red Coin. Use the pole to go left again and
use that pole to go up. Wall kick to the Power Star.
Now to get the other star in here with the Star Switch. Jump to the right and
step on it. Instantly jump to the left and straight down into the panels in the
lava. You should have full health from the Power Star, so don't worry about the
lava. Just go right and take the Power Star (you only have to watch out for
being burnt after being burnt twice). If you time it right, the panels will be
clear of lava and you'll have no trouble at all. With the second Power Star in
hand, go right. Cross the panels, heal at the Spinning Heart, and use the pole
to go through the slots in the stone. Wall kick to the Star Switch and jump
right onto another ledge. Go right over the collapsing bridge and down the
funnel.
+--------------------+
| Boss: Bowser |
+--------------------+
My, you've grown, Bowser. Bowser's arena is designed to give him the advantage,
and it does tenfold. He'll start the fight off by jumping, which causes the
arena to shake. If you don't make it, you'll slide into Bowser, or off the
arena on the rebound. He also has a new type of fire breath that sends multiple
flames out. His most annoying new trick, though, is his ability to warp around
the arena. Get close to his tail and he warps like a maniac. But he also
charges you, which is his greatest weakness. Stand on the opposite end of the
arena as him and he'll start running to you in a vain attempt to tackle you.
Run around him (he won't be able to stop) and grab his tail as he tries to stay
on the arena. Swing him around and so long, Bowser! Throw him right at the
bomb. You beat Bowser again, even with his careening arena of doom and his dumb
teleportation trick. Talk to him and he'll excuse himself, leaving the key to
the second floor behind.
================================================================================
================================Snowman's Land*=================================
================================================================================
+--------------------+
| Green Rabbit |
+--------------------+
Time to enter the second floor of the castle. Go to the top of the stairs in
the lobby and use that key. Take the stairs up and you'll find a rabbit. Catch
it and you'll get another Mini-Game Key. Oh happy day!
+------------------------+
| The Great Beyond |
+------------------------+
You have to be Luigi to do this next part. We are going to FINALLY add Wario to
our team. Look around on the second floor for a door with an arch over it.
Enter it, as Luigi, and you'll be in the room that begins Snowman's Land.
There's a huge mirror in here, too. Take a Power Flower from the pedestal so
that Luigi becomes invisible. Run through the mirror and go down to the door.
Open it and you'll be in a white void with a Power Star in it. Take the star
and go back through the door. See the picture of Wario to the right? Jump in.
+------------------------------+
| Chief Chilly Challenge |
+------------------------------+
I don't see what icy people have got against Wario, but I don't care! We're
going to get Wario, who seems to be needed for just about every course in some
mission. Very rarely does a level come along that only one character - Luigi -
may enter. Take the slide down and you'll land in a huge, windy crevice. It
blows you to a platform with two Bob-omb Bullies on it. When you've dealt with
them hop onto the gray platforms and take them across to another icy ledge. Use
the wire platform to cross the gap, taking the first Red Coin as you go. On the
other side, go right. Use the winds to get the second Red Coin in the sheet of
coins and go forward into an icy pond. Take the third Red Coin in it and get
out; the water hurts you. Jump over the fence to the arena of bullies.
In it, take the fourth Red Coin and quickly jump over the fence to the arrow
sign (to avoid being pummeled by the Bob-omb Bully army). Use the moving
platforms ahead to bridge the gap. The second platform should be used to get
the fifth Red Coin and the fourth platform the sixth Red Coin. Cross over and
then use the platforms to reach the next tier, which has a Red Block on it. Hit
it to become invisible. Drop down to the first tier and pass through the bars
to take the seventh Red Coin. Renew your Power Flower and run around the tiers
to get Mario's Cap. Go back to the Red Block and take the Power Flower. Use it
to float to the huge icy island in the air ahead. On it is the eighth Red Coin
and a Red Block for you to use to return to where you were. Do so and take the
Power Star. Now take the platforms up to a hole in the ice. Fall in.
Chief Chilly is undoubtedly the stupidest of the captors. He captured Wario
because his mustache was better than his. Well, the arena is the hardest part
of the battle. He's basically just like Big Bully, but he is much smarter. He
doesn't fall for all the tricks. Just about the only way to beat him is with
relentless ground pounds. Try to knock him off the arena. Remember that he
cannot directly damage you, so as long as you don't fall off the arena, you're
invincible. When you knock him off the first time he pops back up and remodels
the arena. Repeat the process and the arena becomes even smaller. What Chief
Chilly doesn't realize, though, is that he makes the battle easier each time.
The arena falls into a frigid lake. Knock him in one more time and you'll have
won!!!!!! Take the key. We've got a whole lot of catching up to do.
+---------------------------+
| Luigi to the Rescue |
+---------------------------+
Go now and rescue Wario, that muscle-bound titan. He is the key to a whole lot
of Power Stars, my friend. Although he is jump-challenged, he is really strong
and we can at last break those pesky black blocks. First we will return to
Chief Chilly Challenge to get the last star there. That's only the beginning.
+----------------------------------------+
| Return to Chief Chilly Challenge |
+----------------------------------------+
Go back to the room where you entered Chief Chilly Challenge as Luigi. Turn
invisibl