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|         |  Super Mario 64 DS FAQ |         |
|    _    |                        |         |
|  _| |_  |      Version 1.8       |   (X)   |
| |_   _| |                        | (Y) (A) |
|   |_|   |     Copyright 2005     |   (B)   |
|         |       NDS_Master       |         |
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|________/              Nintend[]DS \________|
|           |MIC.              []            |
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====================================
Super Mario 64 DS: Table of Contents
====================================

1. Copyright
2. Introduction
3. Version History
4. FAQs
5. Controls
6. Moves Information
7. Items
8. Full Area Walkthroughs
       A. Bob-omb Battlefield
       B. Whomp's Fortress
       C. Jolly Roger Bay
       D. Cool, Cool Mountain
       E. Big Boo's Haunt
       F. Hazy Maze Cave
       G. Lethal Lava Land
       H. Shifting Sand Land
       I. Dire, Dire Docks
       J. Snowman's Land
       K. Wet-Dry World
       L. Tall, Tall Mountain
       M. Tiny-Huge Island
       N. Tick Tock Clock
       O. Rainbow Ride
9. Castle Secret Stars
10. Quick Walkthroughs
       a). Bob-omb Battlefield
       b). Whomp's Fortress
       c). Jolly Roger Bay
       d). Cool, Cool Mountain
       e). Big Boo's Haunt
       f). Hazy Maze Cave
       g). Lethal Lava Land
       h). Shifting Sand Land
       i). Dire, Dire Docks
       j). Snowman's Land
       k). Wet-Dry World
       l). Tall, Tall Mountain
       m). Tiny-Huge Island
       n). Tick Tock Clock
       o). Rainbow Ride
       p). Castle Secret Stars
11. Unlockables
12. Bowser Battles
13. Warps
14. Secrets and Glitches
15. Mini-Games
       I.   Rabbit Locations
       II.  Yoshi's Mini-Games
       III. Mario's Mini-Games
       IV.  Luigi's Mini-Games
       V.   Wario's Mini-Games  
16. Touch Draw
17. Versus
18. Credits

=================================
1. Copyright 2004-2006 NDS_Master
=================================

This guide is copyrighted to me, which grants me full permission to use this 
guide and to post it wherever I want. It also gives me exclusive rights to my 
guide. Therefore, everyone else does not have permission to use my guide or 
to post it on any websites, publications, or other documents. To defend my 
rights, the United States has laws and other countries have international 
treaties. With its copyright, this guide is under the protection of many 
countries, and each of them takes stealing literary works very seriously. 
Should someone plagiarize my works or blatantly steal them, he or she will be 
performing an illegal act that can lead to dire consequences.

Fortunately, there is an easy solution if you want to use my guide. Just ask 
me. I typically allow websites to publish my works if they simply ask me 
permission. If you want to use my guides or reviews, contact me and I will 
quickly consider your request and reply. The answer will usually be yes, but 
it is imperative that you contact me first to make your usage of my written 
work legal. Since my e-mail became overcome by spam when I posted it, I no 
longer use it. Instead, you will have to send me a Private Message via my My 
Nintendo account. If you don't have a My Nintendo account, you will have to 
go to Nintendo.com to get one. It's free and easy. Once you have one, just PM 
me, NDS_Master, with your request. Thanks in advance for only using this 
guide when you have my permission.

===============
2. Introduction
===============

Welcome to version 1.75 of the Super Mario 64 DS video game guide! I have 
additional tips, strategies, secrets, and glitches, enough to keep someone 
occupied for a long time. I have thoroughly enjoyed writing this guide, and 
I hope that it helps you. Now, searching through long documents such as 
this can be trying, so there is an easy way to find exactly what you are 
looking for. Go to the Table of Contents above, and decide what section of 
the guide you are looking for. Click on Edit in the toolbar at the top of 
the screen (if your computer has one), and go to Find. Type in what you are 
looking for [exactly as it appears in the table of contents ( h). Shifting 
Sand Land, V.   Wario's Mini-Games, etc. )] and then click Find. It will 
take you exactly where you want to go. Useful, isn't it? Anyway, I have 
packed this newer version full of addition tips and information, and I have 
also gone more in-depth for a few power stars. It has what you want to know 
and more. Enjoy! 

--------------------
The Classic is Back!
--------------------

Mario returns yet again to Mushroom Kingdom to save the day! Upon receiving 
an invitation from Princess Toadstool, Mario and his two friends, Luigi and 
Wario, head to the castle. When they arrive there, however, they learn that 
Bowser has taken Princess Toadstool and the castle's power stars. What is 
worse, they too are imprisoned by Bowser. Has Bowser succeeded in taken 
over Mushroom Kingdom?

There is but one hope for the kingdom, and that is Yoshi. He was asleep on 
the castle while Mario and his friends were captured, and now it is up to 
him to save his friends. Yoshi must venture through the castle, head into 
the mysterious paintings on the walls, free his friends, and save the 
kingdom from Bowser's evil rule.

==================
3. Version History
==================

Version 0.1: This version never appeared on GameFAQs or any other game 
guide site because it was donned 'incomplete.' It had the first world and 
Controls section completed, as well as all the other basic parts needed for 
an FAQ. It did appear on a personal website that I had for a short period 
of time until I fully finished the guide.

Version 1.0: This version was the completed version of my game guide. It 
had walkthroughs on all 150 power stars (though about 10 of those 
walkthroughs were meager), a Controls section, a Secrets section, and a 
Bowser Battles section (though the latter had little information in it).

Version 1.5: Unsatisfied with the first completed version, I resolved make 
a version 1.5 almost as soon as I finished my first version. However, I did 
not complete version 1.5 until around two months later. It added a lot to 
the guide. First, I improved a few of the meager level walkthroughs that 
were in my first version. I also added the Quick Walkthrough section for 
people who just wanted a little information on how to earn the power stars. 
The Warps section and Secrets and Glitches section were also added in this 
version. The original Secrets section was renamed the Unlockables section 
because of the many e-mails that I received asking how to unlock various 
characters. I also fixed several typos and other grammatical problems that 
I discovered.

Version 1.6: In this version I added the Moves Information and Items 
sections. I added a few new secrets and glitches and also wrote in-depth 
walkthroughs for a couple of levels that were lacking in description. In 
this update I also added my Mini-Game FAQ to this FAQ so that the many 
websites who had gained permission to use my FAQ/Walkthrough would not need 
to clutter my inbox with additional requests to use my Mini-Game FAQ.

Version 1.65 Not worthy enough to improve a full tenth, version 1.65 only 
added a few things to the guide. It added an in-depth walkthrough for the 
Bowser in the Fire Sea level, fixed a few typos, and added in-depth 
walkthroughs to a couple more of the information deprived power star 
walkthroughs.

Version 1.7 In-depth information on completing Bowser in the Sky was added 
for this walkthrough, as well in-depth walkthroughs for a couple more 
levels.

Version 1.75 I finally decided to put my version history into my FAQ for 
all to read, and I also did some work on improving strategies, making more 
in-depth level walkthroughs, and fixing typos. I added the Touch Draw 
section and all three control modes.

Version 1.8 Corrected a major error regarding the red coins in the courtyard, 
and I also added a versus mode.

=======
4. FAQs
=======

If you have questions about the game, check out this section first. This 
sections answers many of the common questions people have about the game, 
and it discusses other general things about the game.

Q: Where is the ? switch that makes invisible ? boxes solid?

A: Go to the circle in the main room of the castle when you have 14 power 
stars and look into the sky. If you need more help, the full answer is in 
the Unlockables section of the guide, so look there.

Q: I have at least fourteen stars, and light is now coming down from the 
sky to the circle on the floor. I stand on the circle and press A or B. 
Instead of warping me to another level, the game brings up a text box that 
says "A voice from above is saying, 'Hey... Mario...'" Isn't it supposed to 
warp me to a secret world?

A: The problem is that you are pressing the A or B button when you stand on 
the circle. Instead, press the X button and look up at the sun. That will 
take you to the other world.

Q: Are there any warps in this game?

A: Yes, there are several warps in this game. They make it easy to travel 
from one place to another. Some of warps make levels much easier, while 
other warps are just there to make traveling quicker. There is a list of 
warps in this FAQ, but that is not the easiest way to learn the locations 
of warps. If you want the easiest way to learn about warps locations, visit 
our web site since we have pictures and descriptions of many of the warps.

Q: I cannot find a character cap in a level, and I need to turn into that 
character to collect a certain power star. How do I make that cap appear?

A: You can find caps in several levels that allow you to turn into a 
character before you unlock that character. However, character caps will 
not appear in many levels until you unlock the character that they belong 
to. If you need to turn into a certain character to complete a challenge, 
and that character's cap is not in the level, then you will just have to 
wait until you unlock that character to complete that challenge. When you 
unlock a character, their cap appears in all of the levels, so you can 
easily switch to them whenever you want to. 

Q: What happens if I lose my cap?

A: Two negative things happen if you lose your cap. First, whenever you 
open a ? box a Bob-omb will come out. You will not be able to use power 
flowers or feathers because a Bob-omb will come out instead. Also, the 
damage you receive will increase by 50%. If an enemy would normally give 
you two damage, he will give you three damage if you do not have your cap. 
If you lose your cap you can always find it in the place where you lost it, 
so make sure that you get your cap back as soon as possible.

Q: I can't get through the door with a keyhole that is in the main room of 
the castle! How do I get in there?

A: To get into that door, you have to get the key the unlocks it. To get 
the key, you must defeat Bowser in the Fire Sea. Bowser in the Dark World 
also gives you a key, but it only unlocks the basement door. Check out the 
Bowser Battles section if you want to know more.

Q: Does anything special happen if I collect all 150 stars?

A: Yes. Nintendo would not just leave you completely empty-handed after 
collecting 150 stars, so they threw in a few special extras for you to try 
out when you retrieved 150 stars. The next few sentences will contain 
spoilers, so leave now if you don't want to learn what happens. First, the 
cannon outside the castle will open up, and you can get in it and shoot to 
the top of the castle. At the top of the castle you will find a ? box, 
which will have a feather in it if you are Mario and a power flower if you 
are anyone else. The special items do not help you with anything, but they 
are fun to play around with. Three green mushrooms are also at the top of 
the castle, and if you go there as Luigi you will find your eighth rabbit. 
Also when you earn all 150 stars, the third Bowser will say something 
different if you fight him. The penguin that you race in Cool, Cool 
Mountain will put on weight, making him harder to defeat. That's about it. 
The special triple jump and the walkway up to the top of the castle were 
taken out in this version, so you cannot earn them.

===========
5. Controls
===========

-------------
Standard Mode
-------------

(Y) Yoshi cannot perform move

D-Pad: Walk around
Y (with D-Pad): Run
B: Jump
   Swim
A: Talk to people
   Read Signs
   Attack
   Pick up objects (Y)
   Throw objects (Y)
X: Adjust Camera Distance
L: Centers Camera
R: Crouch
Start: Pause
Select: Brings up control modes

Swimming

B (Hold): Steady Swim
B: (Repeatedly pressed): Fast Swim

Jumping

B + R: Ground Pound
B + B: Continuous Jump
B + B + B (While running): Triple Jump
R + B: Backward Somersault
R + B (While running) Long Jump
--> + Y, then <-- + B: Sideways Somersault

Attacks

A + A + A: Kick (Y)
B + A: Jump Kick (Y)
R + A: Trip
R + A (While running): Slide Kick
A (While running) Slide Attack (Y)

Additional Techniques

R + D-Pad: Crawl
D-Pad (While hanging): Climb
Y (While climbing): Climb faster
B (Next to tree or pole): Grab onto tree or pole
D-Pad (While on tree or pole): Rotate, Climb up or down
^ (While at the top of tree or pole): Handstand
B (Under wire net): Grab onto wire net
D-Pad (On wire net): Move around
Spinning the D-Pad (While holding a large enemy): Swing

--------------------------------
Standard Mode Special Techniques
--------------------------------

Mario

Wall Kick: Press B to jump towards a wall, then press B again when you hit 
it
Floating Ability: Collect a Power Flower, then press B repeatedly to float. 
Control direction with D-Pad
Flying with Wings: B + B + B (you do not need to be running), control 
direction with D-Pad

Yoshi

Swallow Enemies: A
Flutter Kick: Press B and hold it
Fire Power: Collect a Power Flower, then breathe fire with A
Lay Eggs: Press R when an object is in Yoshi's mouth
Spit: Press A when an object is in Yoshi's mouth to spit it out

Luigi

Scuttle: Hold down B while jumping
Water Run: Run across water using Y + D-Pad, then jump using B
Invisibility Power: Collect a Power Flower to become invisible

Wario

Wario Whack: Press A for this more powerful punch
Metal Power: Collect a Power Flower to turn into metal

----------
Touch Mode
----------

(Y) Yoshi cannot perform move

Touch Screen: Walk/Run
B: Jump
   Swim
A: Talk to people
   Read Signs
   Attack
   Pick up objects (Y)
   Throw objects (Y)
X: Rotate Camera Right
Y: Rotate Camera Left
L: Centers Camera
Arrow on Touch Screen: Adjust Camera Distance
R: Crouch
Start: Pause
Select: Brings up control modes

Swimming

B (Hold): Steady Swim
B: (Repeatedly pressed): Fast Swim

Jumping

B + R: Ground Pound
B + B: Continuous Jump
B + B + B (While running): Triple Jump
R + B: Backward Somersault
R + B (While running) Long Jump
-->, then <-- + B: Sideways Somersault

Attacks

A + A + A: Kick (Y)
B + A: Jump Kick (Y)
R + A: Trip
R + A (While running): Slide Kick
A (While running) Slide Attack (Y)

Additional Techniques

R + Touch Screen: Crawl
Touch Screen (While hanging): Climb
B (Next to tree or pole): Grab onto tree or pole
Touch Screen (While on tree or pole): Rotate, Climb up or down
Touch Screen Up (While at the top of tree or pole): Handstand
B (Under wire net): Grab onto wire net
Touch Screen (On wire net): Move around
Circling around the Touch Screen (While holding a large enemy): Swing

-----------------------------
Touch Mode Special Techniques
-----------------------------

Mario

Wall Kick: Press B to jump towards a wall, then press B again when you hit 
it
Floating Ability: Collect a Power Flower, then press B repeatedly to float. 
Control direction with Touch Screen
Flying with Wings: B + B + B (you do not need to be running), control 
direction with Touch Screen

Yoshi

Swallow Enemies: A
Flutter Kick: Press B and hold it
Fire Power: Collect a Power Flower, then breathe fire with A
Lay Eggs: Press R when an object is in Yoshi's mouth
Spit: Press A when an object is in Yoshi's mouth to spit it out

Luigi

Scuttle: Hold down B while jumping
Water Run: Run across water using Touch Screen, then jump using B
Invisibility Power: Collect a Power Flower to become invisible

Wario

Wario Whack: Press A for this more powerful punch
Metal Power: Collect a Power Flower to turn into metal

--------------
Dual-Hand Mode
--------------

Touch Screen: Walk/Run
X or ^: Jump
   Swim
A or -->: Talk to people
   Read Signs
   Attack
   Pick up objects (Y)
   Throw objects (Y)
Double Sided Arrow on Touch Screen: Adjust Camera Distance
Y or <--: Centers Camera
B or v: Crouch
Start: Pause
Select: Brings up control modes

Swimming

X or ^: (Hold): Steady Swim
X or ^: (Repeatedly pressed): Fast Swim

Jumping

X or ^ + B or v: Ground Pound
X or ^ + X or ^: Continuous Jump
X or ^ + X or ^ + X or ^ (While running): Triple Jump
B or v + X or ^: Backward Somersault
B or v + X or ^ (While running) Long Jump
-->, then <-- + X or ^: Sideways Somersault

Attacks

A or --> + A or --> + A or -->: Kick (Y)
X or ^ + A or -->: Jump Kick (Y)
B or v + A or -->: Trip
B or v + A or --> (While running): Slide Kick
A or --> (While running) Slide Attack (Y)

Additional Techniques

B or v + Touch Screen: Crawl
Touch Screen (While hanging): Climb
X or ^ (Next to tree or pole): Grab onto tree or pole
Touch Screen (While on tree or pole): Rotate, Climb up or down
Touch Screen Up (While at the top of tree or pole): Handstand
X or ^ (Under wire net): Grab onto wire net
Touch Screen (On wire net): Move around
Circling around Touch Screen (While holding a large enemy): Swing

---------------------------------
Dual-Hand Mode Special Techniques
---------------------------------

Mario

Wall Kick: Press X or ^ to jump towards a wall, then press X or ^ again 
when you hit it
Floating Ability: Collect a Power Flower, then press X or ^ repeatedly to 
float. Control direction with Touch Screen
Flying with Wings: X or ^ + X or ^ + X or ^ (you do not need to be 
running), control direction with Touch Screen

Yoshi

Swallow Enemies: A or -->
Flutter Kick: Press X or ^ and hold it
Fire Power: Collect a Power Flower, then breathe fire with A or -->
Lay Eggs: Press B or v when an object is in Yoshi's mouth
Spit: Press A or --> when an object is in Yoshi's mouth to spit it out

Luigi

Scuttle: Hold down X or ^ while jumping
Water Run: Run across water using Touch Screen, then jump using X or ^
Invisibility Power: Collect a Power Flower to become invisible

Wario

Wario Whack: Press A or --> for this more powerful punch
Metal Power: Collect a Power Flower to turn into metal

====================
6. Moves Information
====================

Walk: This is a basic move, but it is important. If you walk for a short 
period of time, your character will start walking fast. Walking will get 
you just about everywhere that you need to go, so take full advantage of 
this move.

Run: Running helps speed up the game. Since it increases the game speed and 
allows you to do things quicker, you should spend most of your time 
running. Running also allows you to jump further, and you need to run to 
perform several of you moves.

Crawl: The crawl is by far the slowest method of transportation. When you 
use the crawl, you character will slowly crawl to their destination. There 
is virtually no use for this move in this game; walking is slow enough as 
it is.

Swim: Swimming is a useful technique, though it is only used in the water 
(go figure). If you need to get somewhere by going through water, you 
definitely need to swim. Press forward and B to dive into the water, and 
then use the D-Pad to swim in various direction. If you hold down B you 
will do the flutter kick, a useful move that propels you through the water 
at slow speeds. Since the flutter kick is slow, it is best if you press B 
repeatedly to do the breast stroke, a much faster means of transportation. 
When you are ready to exit the water, go to the surface and press backward 
and B.

Crouch: Crouching in itself has almost no use. You virtually never have to 
crouch for anything. Crouching does allow you to perform several other 
moves, so it is important in that aspect.

Talk to People: Talking is important in this game. By talking to characters 
you can learn a lot of information. Maybe someone will even give you a 
power star if you talk to them-you never know.

Read Signs: Reading signs is an important skill. While signs usually do not 
provide tips on power star locations, they do provide useful information 
throughout the game.

Pick up and Throw Objects: Picking up and throwing objects are two 
extremely important moves in this game (you cannot defeat Bowser without 
using them). With the ability to throw objects, you can easily defeat a 
variety of enemies that you could not defeat with a simple punch.

Jump: This is a basic move, but it is extremely important. Jumping allows 
you to get across small gaps and obstacles that are in your way, and it is 
an effective way to eliminate many enemies. Keep you finger over the jump 
button at all times.

Continuous Jump: The continuous jump is a great way to gain height. You can 
perform the continuous jump while standing still or while jumping, so it 
allows you to reach a variety of areas easily.

Triple Jump: The triple jump gives you an amazing amount of height and 
speed, but its usefulness is diminished since you can only use it when you 
are running. If you do manage to find a good area where you can use the 
triple jump, you will be able to use it to get into high areas.

Backward Somersault: Even though you can only use this technique when you 
are standing still and facing backwards, it is a excellent move. It gives 
you a little more height than the continuous jump, allowing you to get to 
areas higher up. The backward somersault is also an effective way to get 
behind enemies that are running at you. Luigi's backward somersault is 
amazingly high and he spins when he descends. Because Luigi's backward 
somersault is so effective, you should use it as your main way to get to 
higher  and farther places. Use Luigi's backward somersault over his triple 
jump; Luigi's backward somersault is better.

Long Jump: If you need to cross a large gap, the long jump is the way to 
go. The long jump allows you to jump a long distance with minimal running 
time. The long jump is also faster than running, so use it to get to places 
quickly.

Sideways Somersault: The sideways somersault has little usefulness in this 
game. It is a useful move against enemies like Bowser, but besides that 
there is little use for it. Pulling off the move is a challenge in itself, 
so stick with other moves that are more reliable and easier to use.

Flutter Kick: Yoshi is the only character that can use the flutter kick, 
and without it he could not even compete with the other characters. The 
flutter kick allows you to get a little more height and a lot more distance 
out of your jumps. You can go further using the flutter kick than you can 
using the long jump, so use the flutter kick to go across large gaps. 
Whether you need an extra bit of height, want to go further in your jumps, 
or you need both height and distance combined, the flutter kick is the way 
to go.

Scuttle: Scuttle is Luigi's way of gaining more distance. If you hold down 
B when you jump, Luigi will scuttle as he descends. The scuttle slows 
Luigi's descent by a small amount, allowing him to gain more distance. The 
farther you fall the less effective the scuttle is, and it will not protect 
you from fall damage.

Jump Kick: The jump kick is possibly the best overall move in the game, 
although it is frequently overlooked. Every character besides Yoshi can use 
the jump kick. You can use the jump kick to eliminate enemies in the air 
and to knock over large objects. Besides attacking, you can also use the 
jump kick as a jumping move. When you perform the jump kick, your character 
will push himself forward. This allows him to gain more distance. Since the 
jump kick gives you more distance, it is useful for getting across larger 
gaps. You can also use it after things such as Luigi's scuttle and the 
continuous jump, giving you maximum distance for your jumps. The only 
negative things about using the jump kick for additional distance is you 
will stop for half of a second when you land; you cannot immediately 
continue running.

Wall Kick: If you need height, the wall kick is the way to go. Even though 
Mario is the only one who can use this move, it is a useful move. The 
height that you can gain from it is only limited by the height of the walls 
that you are jumping against. It is a great move for getting up into 
various areas, especially if it is used with the triple jump.

Ground Pound: The ground pound is great as an aerial attack. You can use it 
to attack enemies from a unique direction, and you can use it to destroy 
various objects. The ground pound is particularly effective against ghosts; 
you do not have to worry about whether they are invisible or not when you 
attack them.

Punch: Punching is a useful technique that every character besides Yoshi 
can use. Punching allows you to eliminate many types of enemies, and it is 
useful in completing several challenges. You can also open up blocks with 
punches. Since the range of a punch is so small, it is best used as a way 
of opening boxes and solving puzzles instead of defeating enemies.

Kick: The kick has virtually no use whatsoever. It is about as strong as a 
regular punch, so there is no reason why you should use it. You also cannot 
move forward much when you use the kick, so it is almost useless for 
attacking enemies.

Trip: The trip is a cool move, but its usefulness is limited. Since you 
cannot move when you are going to use it, you usually have to wait for an 
enemy to come up to you before you can attack them with it. It is useful as 
a quick attack after you crawl toward an enemy, but you may not want to 
crawl since crawling is so slow.

Slide Kick: The slide kick is a useful, modified version of the slide. It 
is perhaps the best fast attack to use against an enemy. When you run at an 
enemy, all you need to do is to perform the slide kick to eliminate them. 
You can also control the slide kick better than the slide attack, making it 
the more useful of the two attacks. Press B when you are finished with the 
attack to get up quickly.

Slide Attack: While you have minimal control while using the slide attack, 
there are many times when you would want to use it. It has longer range 
than the slide kick, making it a useful attack for enemies that are far 
away. You lose control for short amount of time when you use it, but you 
can regain control quicker if you press B when you want to get up. It is 
also easier in terms of finger position to use the slide attack, so it you 
will probably use it as your main ranged attack. The slide attack also 
gives you additional distance after jumps, so use it if you want a little 
more distance. It is the only distance-enhancing move that you can use 
after the triple jump, making it useful for high distance moves. Also, no 
matter what height you did it from, you will not receive damage if you land 
with the slide attack. It is perfect for high fall situations. You can also 
use it to attack enemies from above.

Swallow: Swallowing is Yoshi's main form of attack. From enemies to coins, 
to power stars, to caps, to boxes, Yoshi can swallow almost anything. When 
you have an enemy in your mouth you can spit it back out by pressing A 
again. An enemy will usually die when you spit it out, and you can also use 
it to hurt other enemies.

Lay Eggs: When you have an enemy in your mouth, you can swallow it and lay 
an egg. You can shoot eggs straight across flat surface, and they will 
destroy any enemies that they come in contact with. When you defeat an 
enemy with an egg, you will receive coins for the enemy you defeated as 
well as for the enemy that you turned into an egg. Occasionally you will 
receive additional coins when you defeat an enemy with an egg.

Climb: Whether it's a pole or a tree, climbing is the best way to get up 
it. You can climb up poles and other objects, allowing you to reach great 
heights. Climbing is a necessity in several of the levels, so learn how to 
use it effectively. Certain objects will reward you if you climb them, so 
climb to the top of anything you grab onto to see if there is a reward.

========
7. Items
========

Throughout your journey, you will encounter many items that will help you. 
Each item does different things that will aid you. In case you are 
wondering what each item does, here is a list.

Yellow Coin

Increases your coin counter by one. Collect fifty yellow coins in a single 
level to earn a life, or one hundred coins in a regular level to earn a 
power star.

Red Coin

A red coin is worth two yellow coins, so it increases your coin counter by 
two. Collect 8 red coins in a single course to earn a power star.

Blue Coin

A blue coin is worth five yellow coins, so it increases your coins counter 
by five. You can find blue coins by pounding in blue coins switches and 
defeating more powerful enemies. If you are small, you receive blue coins 
from pounding Goombas.

Silver Star

Silver stars are found in a few levels. Collect five of them in a level to 
earn a power star.

Power Star

These protect Princess Peach's Castle, but Bowser has taken them. Collect 
power stars to advance through levels and restore peace to the castle. 
There are 150 power stars altogether.

Green Mushroom

When you take a green mushroom, your life counter will increase by one. 
Green mushrooms are found in hard-to-find places in levels and in boxes. 
You may also receive green mushrooms for performing certain tasks.

Red Mushroom

Red mushrooms are found in many of the levels. When you get one, you will 
grow to an enormous size. Since you are so large, you can easily destroy 
enemies and other things that you could not usually destroy by simply 
walking through them. Whenever you destroy something when you are large, a 
number will appear. The number will increase whenever you destroy 
something. When the number reaches 8, you will receive an extra life for 
each additional enemy that you destroy.

Koopa Shell

These are found in many boxes, but you can also get them by defeating a 
Koopa. When you step on a Koopa shell, you will start to ride it. On the 
Koopa shell, you cannot take damage from smaller enemies. Instead, you can 
ride right through them. When you are riding a Koopa shell, you can also 
surf over lava and water, making travel much quicker. Collide into a wall 
or large enemy and you will lose the Koopa shell. You can also press R 
while you are riding to make Koopa shell to disappear.

Sometimes Koopa shells appear underwater. If you find a Koopa shell 
underwater, press A next to it to pick it up. It will start glowing and 
moving through the water. When you are holding a Koopa shell underwater, 
you only need to use the D-Pad to move around. The Koopa shell only lasts 
for a short time however, making it virtually useless.

Feather

Take the feather, and you will get wings. Jump three times in a row (you do 
not need to run), and you will start to fly. Be careful though, the feather 
only lasts a short while.

Power Flower

When you get a power flower, you will receive a special ability depending 
on which character you are. Yoshi will breathe fire, Mario will float, 
Luigi will turn invisible, and Wario will turn into metal. Remember, the 
power flower only lasts a short while.

Cap

Even though your character starts out with their cap on, it is still an 
item. Caps decrease the amount of damage that you receive. Lose your cap, 
and the damage that you take will increase by fifty percent! If you lose 
your cap, you will no longer receive a power flower when you destroy a ? 
box. Instead, you will get a Bob-omb. If you lose your cap, you can always 
find it at the place where you lost it. If you lose your cap and then 
collect a power star in a level besides the level where you lost your cap, 
the Toad in the main room will get your cap and will wear it. Talk to the 
Toad to get your cap back. Also, if you take the cap of another character, 
you will transform into that character.

====================
8. Area Walkthroughs
====================

In order to enter the castle, you must first retrieve the key from the 
rabbit. The rabbit is hiding in the hedges, just to the left of where you 
start off. Run after him and swallow him. He will then give you the key to 
the castle. He will not appear until you go to the castle door, so make 
sure you stop there first.

=================================
A. Bob-omb Battlefield - Course 1
=================================

Once you enter the castle, go to the far left and up the small set of 
stairs. Go into the door, and you will enter a room with a painting of Bob-
ombs on the wall. Jump into that painting to enter this course.

---------------------------------
Star 1: Big Bob-omb on the Summit
---------------------------------

Recommended Character: Yoshi

In this level, you need to defeat the evil King Bomb-omb. You will begin on 
a path with several purple Bomb-ombs around you. Start by heading up the 
path towards the bridge. If any Goombas get in your way, defeat them by 
jumping on their heads. Go up the bridge and continue to follow the path, 
which will turn to the left. Keep following the path past the Chain Chomp 
and across the bridge that tilts when you walk on it. Be careful not to 
fall off the bridge. If you do, go back along the wall until you get back 
to the path. From there go up the slanted bridge and head back to where you 
fell off. 

Once you are past the tilting bridge, you will find stairs that are too 
steep for you to walk up. Jump over them onto the next large area. Turn 
towards the right and head to the mountain. Do not fall into the valley, 
but go across the path that spans the valley and leads to the mountain. 
When you get to the mountain, turn right and you will see a small pit with 
large balls rolling in it. Make your way carefully through the pit until 
you once again reach the path. 

Keep following the path up the mountain, being careful to dodge or jump 
over the balls that continuously roll down the mountain. Soon you will see 
an indentation in the mountain where balls come out to roll down the 
mountain. Go into it (when you are near it no balls come out), and stand 
motionless inside it for a couple seconds. You will then warp into another 
indentation higher up in the mountain. Walk out of it and follow the path 
up to the top of the mountain. 

At the top you will encounter King Bomb-omb and he will challenge you to a 
fight. Move away from him and wait until he throws a small Bob-omb at you. 
Pick it up (or swallow it), then throw it back at the King Bob-omb. If you 
hit him the explosion will knock him onto his back, and will pound the 
ground several times. Stay away from him while he does this. When he gets 
back up, prepare to pick up the next Bob-omb he will throw at you. Once you 
have hit him three times with his own Bob-ombs (as long as you have not 
left the mountain top) he will claim defeat and give you a power star.

-------------------------------------
Star 2: Footrace with Koopa the Quick
-------------------------------------

Recommended Character: Mario

When you begin the level, head over to where Koopa the Quick is standing. 
You need to be Mario to do this. If you are another character, you will 
need to find the Mario cap. To find the Mario cap, run along the path and 
go across the slanted bridge. At the top of the slanted bridge, keep going 
forward until you are in the grassy field. You will find the Mario cap in 
that field. After you put on the Mario cap, head back to the beginning of 
the level where Koopa is waiting.

Talk to Koopa, and he will challenge you to a race to the top of the 
mountain. When you accept his offer the race begins. The route is simple; 
just follow the path to the top of the mountain that you took in the 
previous level (Big Bob-Omb on the Summit). Be careful when you go through 
warps. If Koopa the Quick sees you go through a warp, he will accuse you of 
cheating at the end of the race. As long as he does not see you, you are 
safe when you go through warps. When you get to the top of the mountain, 
you will see a flag. Run over to the flag in order to complete the race. If 
you were faster than Koopa then you will receive a power star; if you were 
not then you will lose. One more thing: if you had to wear the Mario cap in 
order to race Koopa, need to still have the cap on when you get to the top 
of the mountain. If do not have it on, you will lose the race.

-----------------------
Star 3: 5 Silver Stars!
-----------------------

Recommended Character: None

This is a unique challenge that was added in. In it you must collect five 
silver stars in order to unlock a power star. As you start off, walk over 
to the beginning of the path. You will see the glass enclosure that the 
power star will appear in. After taking note of it, keep heading up the 
path. Above the tree that is closet to the bridge, there is a silver star. 
Jump onto the tree, and then climb up it. When you reach the top, press up 
once more to do a handstand. After that, jump and you will receive your 
first silver star.

Keep going down the path. Once you have passed the slanted bridge, jump 
over the fence and head into the large field. In the field you will see 
Chain Chomp running around wildly. His chain is still connected to him. At 
the very end of the chain is a silver star. Run up to where Chain Chomp is. 
When he passes you, run after him and perform several long jumps. Keep 
doing this until you have caught up with Chain Chomp and have taken your 
next silver star.

With two silver stars in your control, head across the field and back onto 
the path. Keep going as if you were headed to the top of the mountain. 
Immediately after you have crossed the tilting bridge, turn left and head 
onto the grassy area with a few trees on it. In the midst of a small group 
of four trees, there is a Goomba. Go over to it and jump on its head. When 
the Goomba is defeated it will produce the third silver star.

Next, jump onto the slightly higher area and run straight across it. Near 
the end of this higher field, in one of the flower beds, you will discover 
the fourth silver star. Once you have that power star in your hands, start 
heading up the mountain. In the first large grassy area you encounter, off 
to the right of the path, there are two Goombas. One of them has the final 
silver star, so jump on its head in order to defeat it. When the Goomba is 
gone, take the final silver star and the power star will appear. All you 
need to do now is to retrieve the power star. Jump over the fence that is 
next to the grassy area; you will fall down to the field where Chain Chomp 
is. Head back to the path and follow it back to the beginning. Jump at the 
glass enclosure in order to break it and retrieve the power star.

-----------------------------
Star 4: Big Bob-omb's Revenge
-----------------------------

Recommended Character: Mario

In this battle, King Bob-omb, angered by his previous defeat, challenges 
you to a rematch. In this fight you will need to pick up and throw the 
king. However, Yoshi is unable to perform these actions. If you are Yoshi, 
head up the mountain, but do not go into the warp. Instead, go past the 
warp and you will find a Goomba wearing Mario's hat. Defeat the Goomba and 
take Mario's hat. That will transform you into Mario, allowing you to fight 
King Bob-omb.

As with the other battle, you will need to get to the top of the mountain. 
Start by heading up the path, and go up the slanted bridge. When you are at 
the top of the bridge, turn right and jump over the fence. From there, walk 
into the flower bed and stand still. You will warp across the level, all 
the way to another flower bed. The entrance to the mountain is close to 
that flower bed, so head to the mountain. Follow the path all the way up 
the mountain until you reach the top of the mountain.

At the top of the mountain, you will encounter King Bob-omb. He will 
challenge you to a rematch. Run in circles around him until you manage to 
get behind him. Pick him up from behind and throw him. Be careful not to 
throw him off the mountain, or else he will jump back on and lecture you 
about how it is wrong to throw the king out of the ring. He will not take 
damage if he is thrown off of the mountain. Each time you successfully hurt 
him he will increase his speed, but you can still easily run behind him and 
grab him. If you throw him on the ground three consecutive times, (without 
leaving the top of the mountain) you will defeat him. He will disappear, 
leaving a power star. Jump into the power star to retrieve it.

------------------------------
Star 5: Mario Wings to the Sky
------------------------------

Recommended Character: Mario

This level requires the use of the cannon, and it is much easier to do if 
you have turned the ? boxes solid. First of all, go up to the purple Bomb-
omb that is next to the cannon plate and talk to him. If you talk to the 
correct Bomb-omb, he will open all the cannons in this level for you. When 
you have finished talking with the Bob-omb, head straight up the path and 
go across the slanted bridge. Instead of following the path to the left, 
keep going forward. Turn slightly right as you go. Soon you will see a 
large rock with a flat top. The top of the rock holds an entrance to a 
cannon. Go up to the top, and go into the cannon hole. The cannon will come 
up, and you will enter cannon view. 

Start by looking towards the mountain. In front of the mountain, a little 
to the left, is an island in the sky. Aim your cannon at the part of the 
island that is closest to the cannon, and then point the cannon upward as 
high as it will go. Shoot out of it and you will land on the island.

Once you are on the island, get the wing cap from the ? box. With the wing 
cap on, go into the cannon. In your sight you will see several groups of 
coins. There is a circle of gold coins that are around a center gold coin.

Shoot towards the center gold coins. When you are in the air, maneuver 
around to collect the center gold coins. When it is almost time for the 
wing to disappear, quickly fly back to the island. Get the wing cap once 
again, and repeat the process. Keep on doing this until you have gotten all 
five of the middle gold coins in the five groups. After that a power star 
will appear. Simply fly over to the power star and retrieve it to complete 
the level. Keep in mind that retrieving all five of the gold coins is 
difficult. It may require numerous attempts, but with perseverance you can 
complete this level.

----------------------------
Star 6: Find the 8 Red Coins
----------------------------

Recommended Character: None

This is the first mission where you have to collect all of the eight red 
coins in a level. As usual, start by heading up the path. Instead of going 
up the bridge, go to the left of the bridge. You will come across two 
platforms that are going up and down in a circular motion. Jump onto one of 
the platforms and ride it to the top. The first red coin is at the top. 
After retrieving the first red coin, jump onto the main land (do not fall 
back down). Run straight, going just to the right of the Chain Chomp's 
area. There is a rock with a red coin on the top of it. Simply run up the 
rock to retrieve the red coin. 

Once you have retrieved that coin, head to the cannon you used in the 
previous level to shoot to the island in the sky. Inside the cannon, shoot 
once again to the island. When you arrive, you will see a red coin above 
the tree on the island. Climb up to the top to the tree to get it. If you 
are not high enough when you get to the top, press up again to do a 
handstand on the tree. That will give you enough height. Press down to get 
down from the tree. After that, head back to where the Chain Chomp is. Just 
above the post that the Chain Chomp is chained to there is a red coin. As 
soon as the Chain Chomp jumps at you, run up to the post and get the red 
coin. Once the red coin is in your control, run back to the path to get 
away from the Chain Chomp's reach. 

Continue on just as if you were heading to the top of the mountain and go 
across the tilting bridge. Instead of jumping up the stairs, however, turn 
left and run to the area where the four posts are. There is a blue star on 
the ground; this is where the star will appear once you get all eight red 
coins. On either side of the blue star is a red coin; get both of them and 
head back to the path. Jump up the stairs. Now, instead of heading across 
the gray stone bridge, run past it and go into the small valley just behind 
it. From there, go under the stone bridge. There is a red coin there, as 
well as a switch that will open up the gates. Do not go through the gates; 
go back up to the top of the stone bridge and head to the mountain. 

Once you are next to the mountain, do not turn right to go through the pit 
with the balls in it. Instead, go to the left and start heading up the 
grassy incline. There is a red coin on it. You will slow down when going up 
the incline, but do not jump or try any other moves. Doing that will cause 
you to slide back down to the bottom. Just keep running (or walking as you 
get higher) until you reach the red coin. When you have the final red coin, 
the blue star you encountered earlier will produce a power star right above 
it. Slide down the slope, and leave the mountain. Run across the grassy 
plain until you reach the area with the power star. Go to the power star to 
complete the level.

---------------------------------
Star 7: Behind Chain Chomp's Gate
---------------------------------

Recommended Characters: Luigi or Wario

You may have noticed this power star in previous levels. It is tucked away 
in the small cage behind the Chain Chomp. Start by heading up the path 
until you reach the Chain Chomp. As soon as he jumps at you, run to the 
post he is chained to. Instead of merely getting the red coin that is 
there, jump above the post and pound it into the ground. It will go a short 
way into the ground each time you pound it. Keep pounding it until Chain 
Chomp gets ready to jump at you again, then quickly run away. Continue to 
do this until the post is completely in the ground. Wario can pound the 
entire post into the ground after pounding it just once, so this level is 
easiest with him. After the post is completely in the ground, Chain Chomp 
will be free to roam wherever he wants. He will smash down the gate, 
allowing you to get the power star inside of it.

If you are Luigi, there is another way that you can get this power star. 
When you begin the level, run just to the right of the slanted bridge. You 
will find a ? box. Break it open, and take the power flower that is inside 
of it. With the power flower, Luigi will become invisible. Run over to 
where the Chain Chomp is. Since you are invisible, you can run into the 
cage without worrying about the Chain Chomp.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Mario

To get the final power star in this level you will need to collect 100 
coins. There are well over 100 coins in the level, so accomplishing this 
task should not be that difficult. When you start the level, destroy the 
brick box by pounding it. It will give you coins. From there, go under the 
first bridge you would normally cross. There are several coins under it. 
Before heading up the bridge, travel through the valley area, getting near 
the Bomb-ombs so they will light their fuses and run after you. Run away 
from them so that when they explode you do not get hurt. Once they are 
destroyed, go back to where they exploded and take the few coins they leave 
behind. 

Head back to the main path and destroy the few Goombas there. Once you 
cross the first bridge take a right, heading off the normal path. A Koopa 
is there, as well as a few Goombas. The Goombas will give you a coin when 
you destroy them, and the Koopa will give you a blue coin, worth five 
yellow ones. You will find many coins in the place where you get the star 
for collecting all eight red coins (across the tilting bridge that is 
immediately after the Chain Chomp, and to the left). When you are near the 
star, get the few coins lying on the ground. Destroy the few Goombas to get 
their coins. Next, go to the short poles sticking out of the ground near 
the blue star. Do not destroy them. Instead, run in circles around one of 
them for a while. If you do it correctly it will produce several yellow 
coins. Do this to each of the four poles, collecting the coins that they 
give you. 

Once you have depleted that area of its coins, go up to the next area, 
slightly higher above the one you were just on. There are several coins 
scattered around the flower beds in the area, so do not hesitate to collect 
them. Having retrieved the coins near the flower beds, start heading up the 
mountain. After the pit and off to the side of the path, you will see a 
grassy area with a box and a Goomba. Destroy the Goomba to get its coins 
and then destroy the box to receive the coins that is contain. When you 
have those coins, keep heading up the mountain. Do not go in the warp, but 
simply continue up the mountain. Next to the two cannons, you should see 
two lines of coins that you can retrieve. 

If you still need coins, make your way down the mountain and go to the 
island in the sky. Get the wing cap and head into the cannon, as there are 
many coins in the sky that you can get. Gather as many as you need to reach 
the one hundred coin limit. Do not forget that red coins also count as two 
yellow coins. If you collect all eight red coins in the level, they will 
give you the equivalent of sixteen yellow coins. Remember, once you collect 
100 coins the power star will appear in the location of the last coin you 
got. Make sure that your 100th coin is in an easy area to get to. Using all 
the methods described in this section, you should easily acquire 100 coins 
receive power star.
NOTE: When you collect the power star for collecting 100 coins it will not 
take you out of the level. You can still continue to play the level and 
even collect another power star.

==============================
B. Whomp's Fortress - Course 2
==============================

Requirement: 1 Power Star
As soon as you collect your first power star, you can enter Whomp's 
Fortress. When you enter the castle, head to the right of the center set of 
stairs. You will find a wooden door, and a door with a one on it. Go into 
the door with a one on it, and you will enter a large room with a painting 
in it. The painting is of Whomp's Fortress. Jump into the painting to enter 
Whomp's Fortress.

------------------------------
Star 1: Chip Off Whomp's Block
------------------------------

Recommended Character: Yoshi

As in the previous world, you begin this world with a battle against a 
boss. First, however, you have to make it to the boss. Start of by going up 
the small ramp. Instead of turning right after you go up the ramp to 
continue on the path, face the wall and do a double-jump up to it. Doing 
this will allow you to grab onto the edge. Climb up, and then turn right to 
go up a much simpler path. Once you have done that, turn left and head to 
the wall of the fortress. There are some Piranha Plants in the way, but you 
can defeat them if you quickly attack them before they wake up. If they do 
wake up, run away from them until they fall back asleep, and then try to 
defeat them again. 

Once you are next to and facing the fortress, make your way to the left, 
staying next to the wall. You will encounter a narrow ledge extending from 
the fortress. It is small, but do not be alarmed. You can easily get past 
it if you side-step. When you are on the small ledge you will see a Piranha 
Plant that is asleep right in front of you. Even though you are still on 
the ledge, stop side-stepping and jump above the Piranha Plant. When you 
are above it, pound the ground before it wakes up to kill it. When the 
Piranha Plant is dead you can safely proceed.

If you happen to fall off, retrace your path back to the path you took to 
get to the higher level and continue on from there. After you are past the 
Piranha Plant, you will see a rotating board that occasionally stops. 
Carefully walk over to the place where the board stops. When it stops, run 
onto the middle of it since the obstacle will knock you off if you are not 
in the middle. Wait for the board to get past the obstacle, and then start 
running across to the other side so that when it does stop you can 
immediately move on to solid ground. 

Now that you are back on a solid area, you can easily run along the path 
until you come to the moving platforms. A few small Whomps are on the path, 
but they are slow and you can easily run past them. If you wish to fight 
them, run in front of them so they will jump down at you, but do not let 
them smash you. When they are on the ground, jump above them and do your 
pound the ground move. This will destroy them, producing several coins. 
Once you reach the moving platforms, jump onto one. It will take you up to 
the top of the fortress. At the top, simply jump off the platform and onto 
the main area. 

Go up to the large Whomp standing in the middle of the arena. He will start 
off by complaining about how people show no respect for blocks, and then he 
will start to fight you. Defeat him as you would the smaller Whomps; run in 
front of him so he jumps down at you (make sure you do not get hit), and 
then jump on top of him and do your pound the ground move. If you manage to 
do this three times without falling off the top of the fortress or dying, 
you will defeat him and he will give you a power star.

----------------------------------
Star 2: To the Top of the Fortress
----------------------------------

Recommended Character: Yoshi

With King Whomp gone, the fortress has a new addition. In this level you 
need to get to the top of the fortress. Start out by walk up the dirt ramp 
that is at the beginning of the level. Follow the dirt path as it goes 
slightly upward. Several block enemies will try to push you off of the 
path. To get past them, wait until they go into the fortress and then run 
past them.

When you are past the stone enemies in the wall, you will encounter several 
platform that move in and out of the wall. Wait until a platform is out of 
the wall, and then run across it onto a solid platform. Keep doing this 
until you reach the area with the Thwomp.

Instead of attempting to get past the Thwomp, head past the blocks until 
you reach the corner that is made of bricks and a wire wall. Stand in the 
corner and face the bricks. The game will warp you to the corner of a 
platform sticking out of the castle. After you complete the warp, run back 
onto the main ledge next to the fortress. Run along the ledge until you 
reach the moving platform. Jump onto the platform, and ride it as high as 
it will go. After that, jump onto the top of the fortress. At least, the 
top of the fortress as it was in the previous level. Once you get to the 
place where you fought the massive Whomp, you will discover the addition to 
the fortress-a tower. Avoiding the bullet bills that are occasionally shot, 
find the lowest platform sticking out of the tower. Once you find it, jump 
on it.

Safely on the first platform, look for the next platform that is sticking 
out of the tower. When you find it, jump to it. Keep jumping across the 
platforms that are sticking out of the tower. The easiest way to do this is 
to go to the outer edge of each platform before jumping to the next one so 
that the tower does not get in your way.

You will find that many of the platforms move in and out of the tower. Get 
past these the same as you would any other platform, but wait until they 
have come halfway out of the tower before you jump to them. This will give 
you maximum time to make the jump to the next stationary platform. Continue 
on until you reach the final platform, and then jump on it. This platform 
is really an elevator, and it will lift you to the top of the fortress when 
you land on it. When you are at the top, jump onto the tower and claim your 
power star.

--------------------------------
Star 3: Shoot into the Wild Blue
--------------------------------

Recommended Character: None

In order to get this star you need to access the cannon. Start by going up 
the small dirt ramp at the beginning of the level. Instead of turning 
right, head straight towards the brick wall and do a continuous jump. You 
will grab onto the edge of the brick wall. Pull yourself up, and then run 
straight through the shallow water. When you have gone through the water, 
you will once again be on paved ground. There is a cannon there with a 
purple Bob-omb next to it. Talk to the Bob-omb, and he will open up the 
cannon for you. Next, go into the cannon.

Once you are inside the cannon, turn to the left so that you can see a 
large pole sticking out of a higher level on the fortress. Line the pole up 
with the very center of the top and bottom crosshairs. After you have 
complete that, you should notice that the pole is on an extension of the 
wall, which has three floors coming out of it. Line up the bottom of the 
bottom crosshair with the lower line on the very top floor. When you have 
done that, shoot the cannon. You will fly across the land, and grab onto 
the another pole that is coming out of the lowest floor. Climb down from 
the pole and then walk over to get the star.

There are also two other ways to get this star, in case you want to try 
them. One them requires you to go onto the next highest level. After that, 
move away from the extended platform you are trying to get onto. Run 
towards the platform, and do a long jump. If you do it correctly, you will 
land on one of the lower two floors that comes out of the wall, allowing 
you to make your way to the star.

For the other method you need to be Luigi. As Luigi, go past the cannon 
down the slanted walkway. Keep going until you are almost under the lowest 
platform. Turn so your back is towards the platform, and then do a backward 
somersault. You will jump high enough so that you will land on the 
platform; from there all you need to do is get the star.

--------------------------------------
Star 4: Red Coins on the Floating Isle
--------------------------------------

Recommended Character: Mario

Once again you are presented with the challenge of collecting all eight red 
coins in a level. When the level commences, go up the small, dirt ramp. 
Once you are on the dirt walkway, turn right and head to where the blocks 
are coming in and out of the wall. Wait until they go into the wall. Run 
past them, jumping up to grab your first red coin as you go. Stop right 
next to where the platforms are coming out of the wall.

When the platforms start coming out of the wall, quickly run past them. 
After that, turn around and head up the stairs that the Thwomps are 
pounding. Wait until each Thwomp is going up into the air, and then run 
past the Thwomp onto a higher level. When you are on the stair past the 
second Thwomp, turn around and face him. When he comes down to the ground, 
do a continuous jump on top of him. Ride him as he goes up. When he is as 
high as he goes, jump up and collect your next red coin.

With two red coins in your possession, jump down from the Thwomp onto the 
stairs. Go to the top of the stairs, and then turn right to head to the 
fortress. A Piranha Plant is sleeping next to the fortress, and there is a 
red coin behind him. Attack the Piranha Plant, or sneak behind him. 
Whatever you do, make sure you get the red coin!

After that, face the fortress and turn left. Stay next to the fortress, 
even when the path becomes narrow. Side-step along the narrow path until 
you get your forth red coin. Once you have done that, run over to where the 
Piranha Plant is and attack him. That will clear the way for you to enter 
onto the spinning platform.

When the rotating platform stops next to the wall you are standing on, run 
onto it and go to the middle. Wait for it to turn completely around so that 
it stops at the other side. When it does, run to the edge of the platform, 
and ride it back to the place that you got on. You will get the red coin 
that is suspended in the air. Next, run back to the middle of the platform. 
When it once again stops at the other side, run across it back onto solid 
ground. Stay next to the fortress, and keep running until you encounter two 
revolving platforms. Jump onto one of them and ride it to the next level of 
the fortress.

When you are at the next level (the place where you fight Whomp), go until 
you see a tall board sticking up from the ground. Stand behind it, jump, 
and kick it (Yoshi cannot do this, so if you are Yoshi you need to get a 
cap). Do it one more time, and the board will fall down. Walk across the 
board, onto the arrow platform. From there, jump to the next platform and 
collect the red coin on it. Jump onto the spinning platform next to the 
platform the red coin was on. After that, jump down to the lowest spinning 
platform. On that platform, do a continuous jump to get up to the next 
spinning platform. Take the red coin on the spinning platform.

With seven red coins, you only need one more in order to finish the level. 
Run down onto the lowest spinning platform, and run across it toward the 
first spinning platform you were on. Next, run off of the spinning 
platform, still facing the first spinning platform you were on. Pound the 
ground in order eliminate taking damage. You should land where you first 
met the Thwomps. Run along the fence until you reach the corner where the 
fence meets the building (it is next to a ? box). When you reach that spot, 
jump forward and down to the lowest level. After that, jump onto the bricks 
and onto the next area. Run straight across that area until you reach the 
flower beds. When you do, jump over them, into the red coin. The blue star 
will produce a power star.

All you need to do now is to make it back to the power star. Run around the 
flower beds infested with Piranha Plants, and head back the way you came. 
Fall onto the lower level with the brick blocks on it, and then jump across 
the small gap. Stay near to the building as you pass the next Piranha 
Plant. Past the lone Piranha Plant, jump across the final gap you will 
encounter in this mission. Run past the Goomba until you are at a end of 
that area. Jump up and over the fence on the next area, and you will land 
in the area just above the place where you were at. At this point the power 
star will be right in front of you; run into it to get it.

----------------------------------
Star 5: Fall onto the Caged Island
----------------------------------

Recommended Character: None

In this stage, you need to collect a power star that is in a cage. Start by 
climbing up the tree at the beginning of the level. An owl will come out of 
it. The owl will then offer you a ride. Go under the owl and jump into its 
claws. You will grab onto the owl and the owl will fly up to the top of the 
level. If you wanted to, you could attempt to maneuver the owl so that you 
could drop into the cage from that height that you start out. However, this 
is difficult to do; it is best if you are lower when you drop.

As soon the owl is at the peak of its flight, turn sharply to the left. 
Keep turning left until you are back where you began. Now you will be much 
lower. Direct the owl towards the platform that the cage is on. When you 
see your shadow above the platform let go of the owl, and drop down onto 
the platform. Walk into the cage and take the power star to finish the 
level.

---------------------------
Star 6: Blast Away the Wall
---------------------------

Recommended Character: None

Even though it is one of the last power stars in the stage, this power star 
is one of the easiest power stars to get. Start by going up the first ramp 
in the level, and then double-jump next to the wall that is right in front 
of the ramp. You will grab onto the wall higher up. Pull yourself up and 
run straight across the water until you reach dry land, and then go into 
the cannon. If you have not opened the cannon up yet, talk to the Bob-omb 
Buddy next to the cannon entrance before you attempt to enter the cannon. 
Once you are inside the cannon, look around until you find the two, skinny 
walls that come out of the fortress. A spinning platform is in between 
them. 

After you have found the two walls, aim at the top, right corner of the one 
that is furthest away and shoot. When you hit the corner it will break off 
and you will fall back to the ground. A star will appear where the far 
wall's corner was. Get back into the cannon and shoot into the star to get 
it (you can also walk up to the top of the wall and then walk into the star 
if you want).

-----------------------------------
Star 7: Switch Star of the Fortress
-----------------------------------

Recommended Character: Mario

This is one of the easiest stars to get in this level; you just need to be 
fast. Start out by heading towards the Piranha Plant. Before you get to 
him, turn left and head across the grass. Keep running until you reach the 
fence, and then jump over the fence onto the lower area. A Goomba is in the 
lower area, as well as a brick block. Walk over to where the area ends with 
a bottomless pit, and then turn so you face the wall. The brick block is 
there.

Destroy the brick block, and you will find a star switch under it. Step on 
it to make the star appear. In order to get to the star, start by jumping 
over the pit. Run until you reach the Piranha Plant, and then turn left so 
that you do not wake him up. Keep going until you reach the next pit, and 
then jump over it. You will land on an area with a Bullet Bill cannon and 
three brick blocks. Jump over the bricks blocks, onto the next area. As you 
make your way through that area, stay next to the wall so that the Piranha 
Plants will not hurt you. Keep running until you can once again turn to the 
left, and then jump over the next gap. You will land on a small platform 
with an imprisoned power star on it. Simply jump into the glass enclosure 
free the power star.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Mario

Because Whomp's fortress has such a large number of coins, earning this 
star is simple. Start off by climbing up the tree, and getting the coin 
that is above it. From there, head to the first sleeping Piranha Plant. If 
you are Yoshi, jump above him and pound him before he wakes up. If you are 
one of the other characters, go up to the plant and hit it before it has a 
chance to bite. When the Piranha Plant has fully shriveled and died, a blue 
coin will appear where it was.

Turn left after you have defeated the Piranha Plant, and head along the 
grass. Defeat the two Goombas in order to acquire their coins. When they 
are gone, pound the two poles all the way into the ground. Take the coins 
they give you, and then head over to the flower bed and collect the eight 
coins there.

Having completed that area, jump over the fence and down to the lower area. 
There is a Goomba there for you to defeat. Next, jump over the small pit 
and go over to the Piranha Plant. Defeat it to collect its blue coins. 
There is a block there that you can destroy; it has a mushroom that will 
make you large for a short period of time. If you are large, you can easily 
collect coins and defeat enemies. When you have defeated the Piranha Plant, 
turn left and jump over the pit. There is a total of nine coins in the 
blocks across the gap. After you have collected the nine coins in the 
blocks, jump up to the next level and take on the three Piranha Plants that 
reside there. Each Piranha Plant will give you a blue coin, so from the 
three Piranha Plants you can obtain the equivalent of fifteen yellow coins.

Now you are almost done with this challenge. Grab the red coin for good 
measure, and then turn left and jump over the two gaps that you will 
encounter. Beyond the gaps are two Goombas that you can destroy. When they 
are out of the picture, pound down the blue coin switch and collect the 
four blue coins that will appear.

By this time you will be nearly finished with this star. Head up the ramp, 
defeating the Goomba as you go, and collect the five coins that are after 
it. Now you should have enough coins to complete the level. If not, head 
across the shallow water. Near the ramp that leads out of the water, you 
will find a group of eight coins. If you still do not have enough coins, 
head up the ramp and collect the five coins on it. After that, drop to the 
ramp directly below it and collect the five coins there.

By this time you should have more than enough coins to earn the power star, 
but there are many coins that you can still collect if you want a record. 
When you have the five coins that are on the ramp, keep going until you 
reach the block enemies that come out of the wall. A red coin is above 
them, and it will give you two yellow coins. After you have that red coin, 
continue onward until you reach the area with the Thwomps.

There are two brick blocks in the area with the Thwomps. The first one has 
a red mushroom in it, and the second one has three yellow coins in it. 
After you collect the yellow coins from the second brick block, head up the 
stairs. When you are past the second Thwomp, turn around and jump on top of 
it. There is a red coin above the second Thwomp, and it will give you two 
yellow coins.

After you have those coins, jump up the rest of the stairs. At the top of 
the stairs, turn right and head over to the Piranha Plant. Defeat the 
Piranha Plant to get its blue coin. Also, take the red coin that is behind 
the Piranha Plant. When you have done that, continue to follow the path 
next to the fortress. It will become extremely narrow, but you can still 
walk on it. Walk along the narrow portion of the path to collect another 
red coin. At the end of the narrow area you will find another Piranha 
Plant. Defeat it to earn another blue coin.

When you have done that, go onto the spinning board. Wait until the board 
goes past the obstacle, and then run to the end of it. As it spins around, 
you will get the five coins that are in the air. After you have those 
coins, walk back to the middle and wait for the board to get past the 
obstacle.

As soon as the board passes the obstacle, run across it onto the solid 
ground. To the left you will see a platform that is a large extension of 
the fortress. Jump onto the extension, and defeat the Goomba that is on it. 
There is also a brick block with three yellow coins in it.

After you have destroyed the brick block, get off of the extension. As you 
may have noticed, the extension that you were on is really the ceiling of a 
two-story extension. On the top story of the extension, there are several 
coins. You can long jump from the fortress into the top story to get the 
coins, or you could go to the cannon and shoot to the top story. No matter 
what way you do it, be sure to collect those coins if you are going for a 
high score.

With those coins in your control, jump down to the paved area beneath the 
extension. Run up the paved path, and then run across the area of shallow 
water. At the end of the water, there is a paved path that leads to the 
level of the fortress that you were on. Go up the paved path, and make it 
back to the place where you were at.

Upon your arrival back at the extension of the fortress, you will find a 
Whomp. You probably assume that you are supposed to defeat the Whomp in 
order to get all of its coins. While this would seem right, it is not. If 
you simply defeat the Whomp, you will only get five coins. If you use 
another method, however, you can get ten coins.

The other method is simple. Walk in front of the Whomp, and get it to jump 
down at you. When it does, run out of the way so that it does not hurt you. 
After that, jump on the back of the Whomp. A coin will come out, but the 
Whomp will remain alive. Keep doing this until you have received five 
yellow coins from the Whomp. When you have the five yellow coins from the 
Whomp, get it to jump down and then pound it. You will destroy the Whomp, 
and an additional five coins will come out. That gives you a total of ten 
coins from a single Whomp. Continue on along the path for a short amount of 
time, and get ten coins from the other Whomp the same way that you got ten 
coins from the first Whomp.

When you have defeated the second Whomp, jump onto one of the moving 
platforms and ride it as high as it will go. Jump off of it when you are at 
the top. From there, run over to the tall board and jump kick it twice. It 
will fall over, creating a walkway to another platform. Walk across the 
board until you reach the arrow platform. Take all of the coins on the 
arrow platform, and then jump to the platform with the red coin on it. 
Collect the red coin, and then jump onto the first spinning platform. It 
does not have any coin on it, so jump to the next spinning platform and 
collect the eight coins on it. Finally, jump to the final spinning platform 
and take the red coin on it. By this time you should have all of the coins 
in the level, although you may be able to get more using the extra coins 
with Yoshi trick.

=============================
C. Jolly Roger Bay - Course 3
=============================

Requirement: 3 Power Stars
As soon as you enter the castle, head all the way to the right side of the 
main room and go up the stairs that are there. You will find a door with a 
three on it. Go into the door, and you will enter a large room with several 
aquariums in it. In the center of the room you will find a picture. Jump 
into the picture to enter Jolly Roger Bay.

------------------------------------
Course 1: Plunder in the Sunken Ship
------------------------------------

Recommended Character: None

When you enter this world, you will drop onto a small piece of land. The 
rest of the level is water. Start by swimming out into the ocean. After a 
while you will be in an area that is like a circle. Dive down into the 
water. Just below the surface, you will see a pirate ship. Swim down to the 
pirate ship. Inside one of the windows of the pirate ship is an eel. Swim 
down to the left of the eel, but be sure to keep your distance. As you 
near, the eel will come out of the pirate ship. Once he is away, swim 
through the window the eel was in.

You will enter the pirate ship, which is full of water. There is a single 
treasure chest inside the pirate ship. Swim over to the front of the chest, 
and get right next to it. It will open up, and a large air bubble will come 
out of it. Swim into the air bubble. It will break, giving you a full 
supply of air. The water level in the ship will also go down. When all of 
the water is out of the ship, head over to where many small platforms are 
sticking out of slanted portion of the ship. Jump onto the platforms one at 
a time, making your way to the top (I would recommend staying to the left). 
At the top, jump over onto the platform that has the yellow box on it. 
Break the yellow box, and it will give you a power star.

-------------------------------------
Star 2: Can the Eel come out to Play?
-------------------------------------

Recommended Character: None

The second power star of this world is fairly simple to get. As you begin 
the level, run into the water and swim towards the pirate ship. Keep 
swimming until you reach the pirate ship. As soon as you reach the ship, 
dive underwater. In one of the walls of the sea, far beneath the pirate 
ship, you will see the venomous eel that you encountered in the last level. 
Go right up next to it-being careful not to touch it-until it comes out. If 
it does not come out while you are near it swim to the top for more air and 
try again. 

Once the eel comes out of its cavern you will see it swimming around. You 
will also see a power star connected to its tail. All you must do in this 
level is get the power star. This is easier said than done. The eel swims a 
little faster than you do, so simply chasing it probably will not work. 
Instead you will have to wait somewhere until the eel nears you, and then 
quick get the power star before the eel gets away. It will take time, but 
with persistence you can do it. As soon as you touch the power star on the 
eel's tail, it will float away from the eel and rest in a certain spot in 
the ocean. At this point you have accomplished the hardest task in the 
level. Swim over to where the power star rests, and take it to finish the 
level.

----------------------------------
Star 3: Treasure in the Ocean Cave
----------------------------------

Recommended Character: None

As its name suggests, this level requires you to find treasure in the ocean 
cave. This is not treasure like many people would think of it as; this is a 
power star. Start by swimming out into the ocean. Keep swimming through the 
long, dreary waters until you reach the ship. When you do, dive down into 
the water. Swim down for a while, and search for a tunnel as you head down. 
There are several yellow coins near the entrance of it, forming a circle. 
If you are having trouble locating the tunnel, use the map on the lower 
screen.

Once you have located the tunnel, swim over to it. Take the yellow coins 
that are there to increase your air supply, and bravely swim through it. 
After a while, the tunnel will head up to the surface. As you resurface on 
the other side of the underwater tunnel, you will notice that you are in a 
secret cave.

Head across to the other side of the cave; that is where the treasure is. 
Watch out for the pillars, since many of them fall when you near them. Go 
to the completely other side of the cave. There are four treasure chests 
there. In order to take the treasure, you need to open up all four treasure 
chests in the correct order. The treasure chests form a diamond shape; the 
directions here are given as if you are facing the front of the treasure 
chests. Start by heading to the treasure chest in the very back. Go right 
up next to its lock, and the treasure chest will open. Still facing the 
front of that treasure chest, go to the treasure chest that is to the left 
and open it up. Next, go to the treasure chest on the far right and open it 
up. Finally, open up the last treasure chest-the one that was in the front-
and you will complete the puzzle. A star will come out of the treasure 
chest, and land in the middle of the four treasure chests. Go over to the 
power star and take it.

---------------------------------
Star 4: Blast to the Stone Pillar
---------------------------------

Recommended Character: Mario

There are two methods to get this power star. One of them is much easier 
than the other. One method of acquiring the star requires the cannon. Jump 
into the cannon and aim so that you hit the tall, thin, rock structure to 
the far left when you shoot out. If you hit the right one you will grab 
onto it, and then you can jump onto the platform with the yellow box on it. 
It is difficult to figure out how to aim your cannon using this method, so 
the other one is recommended.

Another method of getting this power star requires Mario and the ? box. As 
Mario, stay on the small piece of land and go over to where the ? box is. 
Break it, and a power flower will come out of it. Take the power flower, 
which will cause you to float. Next, quickly float up and over to where the 
pole-like structures and the yellow box are. You will have just enough time 
to float onto the platform high in the air before the power flower runs 
out. After that, all you need to do is to break the box and claim your next 
power star.

------------------------------------
Star 5: Red Coins on the Ship Afloat
------------------------------------

Recommended Character: Luigi

It is time yet again to collect those 8 red coins. Begin the level by 
diving into the water, but do not go too deep. The ocean floor is near the 
surface when you first go underwater, and then it drops down a good 
distance, making the water above it semi-deep. Below the pirate ship, 
however, the water drops even further until it is as deep as it can get. 
Start out by swimming along ocean floor that is closest to the surface. 
Keep swimming underwater until you find a clam. Swim next to the clam, but 
do not touch it. It will open up, and then you can swim into its mouth. 
Take the red coin that is there and leave before it shuts its mouth.

When you have the first red coin, swim to the floor of the semi-deep area. 
There are several clams on the ground, as well as a circle of gold coins. 
Using the method stated above, swim next to each of the clams in the area, 
causing them to open their mouths. Two of the clams on this section of the 
underwater ground have red coins in their mouth.

After you have taken those red coins, swim down to the very bottom of the 
level. Several coins are on the ground, along with a single clam. Get the 
clam to open its mouth, and then take the red coin that it has.

Next, swim back to the surface, and head back towards the section of land 
that you start out on. Near the section of the land, a short ways into the 
water, is a large, block platform. It has a pole-like structure sticking 
out of the water next to it. Swim around the block platform until you find 
a floating platform that you can jump onto. Once you are on the floating 
platform, jump up to the block platform. Jump onto the pole-like structure, 
and climb to the top of it. At the very top of the structure, press up and 
your character will do a handstand. That will give you enough height to 
retrieve the red coin at the top of the structure.

After that, jump back down onto the block platform. Jump off of the block 
platform onto the floating platform. Run across the floating platform, and 
soon you will come to another block platform. Jump onto it, and walk over 
to the switch that is on it. Step on the switch to make blocks appear. The 
blocks will only be there a short while, so make your way across the 
platforms and the bricks as quickly as possible. Eventually the blocks will 
lead to a dead end, next to the ship. Wait for the front of the ship to go 
down low (if you have enough time), and then jump onto the ship. Stay at 
the very front of the ship as it goes back up. When the front of the ship 
is as high as it will go, you will see a red coin, hovering above the front 
of the ship. Jump up and take the red coin.

Next, head to the back of the ship. To get to the very back of the ship you 
need to get to the second story. There is a large wall separating the 
second story from the first. When you get to the wall, turn your back to 
it. Perform a backward somersault; it will give you enough height to make 
it to the second story of the ship. Wait for the back of the ship to go 
high into the air, and then take the two red coins that are on either side 
of the second story. Now you will have eight red coins, and the power star 
will appear on the second story of the ship. Jump into the power star to 
eliminate this challenge from your to-do list.

------------------------------
Star 6: Switch Star of the Bay
------------------------------

Recommended Character: Luigi

It is time now for the main attraction: Luigi's invisibility act! If you 
are not Luigi to begin the level, you can easily and quickly pick up his 
cap on the way to the show. Start off by swimming straight, all the way to 
where the pirate ship is. After you reach the pirate ship, dive down and 
head to the bottom of the level. If you are not Luigi, quickly head down to 
the ground and pick up his cap before continuing. When you are near the 
bottom of the level, turn and find the entrance to the tunnel. There is a 
ring of gold coins around it.

Once you have found the entrance to the underwater tunnel, swim into it. 
Follow it the short distance it goes, all the way until it leads to the 
surface. When you arrive at the surface, get out of the water and walk into 
the large cavern. You will find a ? box in the cavern. Walk over to where 
the ? box is. When you are under the ? box, look around until you see the 
large wire wall that is in the cavern. After you have found the wire wall, 
turn and face the wire wall. When you are facing it, break open the ? box 
and take the power flower that is inside of it. It will turn you invisible.

Run towards the wire wall, going along the wall to your right. There is a 
place where the right wall moves back, forming and indentation. Keep 
following the right wall as it forms the indentation. Inside the 
indentation, you will discover a star switch. Step on the star switch, and 
then run as fast as you can towards the wire wall. Since you are invisible, 
you will be able to walk right through it. Run through the wire wall, and 
break the glass enclosure to acquire the power star that is inside of it.

------------------------------
Star 7: Through the Jet Stream
------------------------------

Recommended Character: Wario

While you were playing this level, you should have seen this power star, 
taunting you as it sat calmly in the midst of a strong current that you 
could not get into. Finally it is time to take that power star away from 
its home and add it to your collection. If you are not Wario, go over to 
where his yellow cap is and put it on, and then head back to the beginning. 
As you begin the level, head out into the water. Swim for a short distance, 
and then turn to the right. You will see two block platforms sticking out 
of the water. Swim in between the two block platforms. Go onto the area of 
land that is next to the block platform that is farthest away from where 
you started off. Do a continuous jump to get onto the block platform (a 
backward somersault also works), and head over to the ? box. Break open the 
? box, and take the power flower that is inside of it. The power flower 
will make Wario metal.

Since your time with the power flower is limited, you will need to go 
quickly. Run straight towards the pirate ship and do a long jump into the 
water. If you do not do a long jump you might land on the slope heading to 
the lowest part of the sea, slowing your trip to the bottom and potentially 
causing you to not have enough time to retrieve the power star. If you did 
the long jump, and you positioned yourself correctly, you will land at the 
bottom of the sea. From there, all you need to do is walk into the power 
star to get it.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Luigi

Jolly Roger Bay has a limited amount of yellow coins, but it has several 
blue coins to make up for that. Start out the level as any character 
besides Yoshi. When you begin, go over to the brick block, and break the 
one that is closest to where you began. Take the three coins that come out 
of it.

Before you break the second block, run over to the blue coin switch. Pound 
it into the ground, and then quickly run over to the block and punch it. It 
will break, a you will find a shell inside it. Run onto the shell, and ride 
it across the water, following the path of the blue coins. There is a total 
of eight blue coins that you can collect, but there are plenty of yellow 
coins in the level if you do not get all eight of the blue coins.

Once the blue coins are gone, maneuver the shell back to the place where 
you began the level, and crash into the wall. The shell will disappear, and 
you will regain control of your character. Stay on the land, and defeat the 
Goombas that are there. Take the yellow coins that they give you.

When you have those yellow coins, run back to where the blue coin switch 
was. Enter the water at that point, and follow the sea floor down until it 
makes the first big drop. It will lead down to a small area where several 
clams are. Eight yellow coins are in the center of the area. Collect them 
and then head back up to the surface.

Back at the surface, swim over to where the three pole-like structures are 
sticking out of the water. Around one of them is eight yellow coins, hidden 
just below the surface of the water. Collect all eight of the yellow coins 
there.

Once you have done that, swim in between the two large block platforms, 
which are at the opposite side of the level. Go over onto the small piece 
of land that is between the large block platforms. There is a line of coins 
coming up from the ground. Stand under the line of coins, and perform a 
backward somersault. That will get you most, if not all, of the yellow 
coins there.

Next, jump onto the block platform that is connected to the small piece of 
land. There is a ! switch on it. Step on the ! switch, and then head across 
the blocks. Whenever you go across a row of blocks, you will end up on one 
the wooden walkways near the block platform. Each walkway has several coins 
on it, so collect them all.

When you have those coins, jump into the water and swim over to the pirate 
ship. When you are next to the pirate ship, dive straight down. Go to the 
very bottom of the level. Nine yellow coins are one the ground at the very 
bottom of the level.

Once you have those yellow coins, swim over to the entrance of the 
underwater tunnel. There is a ring of eight yellow coins in front of it. 
Collect the yellow coins there (you get a life if you swim through the ring 
of yellow coins!), and then make your way through the tunnel. 

When you are through the tunnel, you will resurface in a large cavern. Make 
your way towards the end of the cavern. Defeat any Goombas you encounter, 
and take the yellow coins that they give you. Near the wire wall is a group 
of eight yellow coins that you can collect. By the time you collect these 
eight yellow coins, you should have one hundred yellow coins. If you are 
still short on coins after collecting the yellow coins, remember that each 
red coin counts as two yellow coins. If you still need more coins, collect 
all of the red coins in the level. After that, you should have met or 
exceeded the one hundred coin goal. Take the power star and finish the 
level (or world).

=================================
D. Cool, Cool Mountain - Course 4
=================================

Requirements: 3 Power Stars
This is another easy area to get to. Start by heading into the castle. Once 
you are inside, head to the left of the center set of stairs. Do not go up 
the small set of stairs off to the side; instead, go into the door with a 
three on it. Inside the door, go straight forward. Jump over the small 
railing, and then jump into the center painting to enter this world.

-------------------------
Star 1: Slip Slidin' Away
-------------------------

Recommended Character: None

The first level of this world takes you to one of only three large slides 
in the game. To get to the slide, you first have to jump onto the small 
house at the beginning of the level, and then you have to jump into the 
chimney. Once you have done that, you will go to the beginning of a large 
slide. This slide offers a few challenging curves, but overall it is not 
that difficult. Head down the slide, going at whatever pace you decide, and 
turn slowly through the first curve. From there keep heading down the 
slide, but be careful as you maneuver through two more turns. When you are 
through those two curves, a wall will show up at one side of the slide, 
making it easier to go around the next turn.

In the area where there is a wall on one side of the slide, there is also a 
shortcut. As you go down the slide you will see a line of coins that heads 
into the wall. If you want to take the shortcut, follow the coins into the 
wall. You will go through the wall, and you will go down a different and 
easier route that is impossible to die on. At the end of the alternate 
route, you will fly off of the slide and onto the upper ledge of the end 
cabin. All you need to do is jump down, exit the cabin, and get the star.

If you decided not take the shortcut, keep going down the slide, carefully 
heading through each turn. Continue through the slide until you enter into 
the cavern. Be careful, since at the end of the slide there is a single, 
small line of ice cubes you will need to slide across. Once you are past 
the ice cubes, you can exit the cabin and take the power star.

-------------------------
Star 2: Li'l Penguin Lost
-------------------------

Recommended Character: Mario

In this level you need to find the correct little penguin and return it to 
its mother. Begin the level by jumping onto the chimney of the house, but 
do not go inside the chimney. Jump onto the level just above the chimney. A 
little penguin is walking around. Go over to the penguin and pick him up 
(you need a character besides Yoshi to do this). After that, jump back down 
to where you started. With the penguin still in your hands, head over to 
where the slippery ramp is (away from the broken bridge). Start sliding 
down the slippery ramp.

When the ramp starts to turn, do not turn with it. Keep going straight and 
jump over the railing. You will fall far down, but since you will land in 
snow you will not take damage. You will simply be stuck for a few seconds 
and you will drop the penguin. As soon as you are out of the snow, go over 
to the penguin and pick him up again. After that, look around until you see 
the large penguin. Bring the little penguin over to the large penguin. When 
you have brought the little penguin to the large penguin, the large penguin 
will reward you with a power star. Just jump up to the power star to get 
it.

There are several fun things to do with this level. Before you bring the 
child to the mother penguin, you can do something else that is fun. Jump 
down to where the mother penguin is, and then jump onto the cottage that is 
next to her. You will find a baby penguin on the cottage. If you bring that 
baby penguin to the mother, she will tell you that it is not her child. She 
will also tell you that the real mother of little the penguin must be 
worried sick. It is interesting to note that the only other penguin you 
meet in the level is the one in the slide, so perhaps the little penguin on 
the cottage is that penguin's child.

Also, the mother of the little penguin is happy when you bring her child to 
her. However, she is very protective of her little child, and you will make 
her angry if you take her little child away. If you pick up the little 
penguin again and start to run away, the mother penguin will put on an 
angry expression and start to run after you. She cannot hurt you, so there 
is nothing to worry about. It is just something fun you can do.

Finally, you can do something fun with the power star. After the mother 
penguin makes the power star appear, take the mother penguin's child. With 
the little penguin in your arms, run over to the power star and retrieve 
it. Your character will take the power star and do their victory dance, but 
the little penguin will remain frozen in the air.

------------------------
Star 3: Big Penguin Race
------------------------

Recommended Character: Mario

Once again, you need to enter the cabin in order to go to the slide. For 
this level, a large penguin is at the beginning of the slide. He will 
challenge you to a race. If you accept, you will need to race him down the 
slide. Go down quickly, pressing forward the entire way, and maneuver along 
the slide. Do not take the shortcut or try to jump from one level of the 
slide to another. If you do, the penguin will accuse you of cheating and 
will not give you the victory. If you manage to survive the slide and beat 
the penguin, the penguin will give you a star when you he gets to the end 
of the slide. This is a difficult level to beat, so you may have to play it 
several times in order to beat it.

When you have collected one hundred fifty stars, something will change in 
this level. If you go to race the penguin when you have one hundred fifty 
stars, you will discover that the penguin has gained a lot of weight. The 
penguin is much larger, but he is just as fast and he is ready to challenge 
you to a race. It is harder to beat the penguin when he is so large, giving 
you an additional challenge. After you have one hundred fifty stars and you 
want something else to do, head back to the large penguin and race him 
again.

------------------------------------
Star 4: Frosty Slide for 8 Red Coins
------------------------------------

Required Character: Yoshi

First, it is important to note that only Yoshi can complete this level. If 
you are not Yoshi, head back to the character room and switch to him before 
attempting this level. When you begin the level, jump onto the top of the 
cabin, and then onto the area with the little penguin on it. Frozen in an 
ice block is a red coin. Look at the red coin, and then turn completely 
around. Go down the first slope, and stop on the first flat area you come 
to. A campfire is there. Swallow the fire, and then jump back up to where 
the red coin is. Go over to the ice block, and breathe the fire at it. It 
will melt, allowing you to take the red coin.

Once you have your first red coin, jump back down to where you started. 
Head over to where the broken bridge is (just behind the spot where you 
start out). Run across the broken bridge, and fall onto the slope that is 
beneath it. Slide down the slope, and stop when the area becomes flat. Once 
again, there is a red coin inside of an ice cube. A campfire is also 
nearby. Swallow the campfire, and breathe the fire at the ice block. The 
ice block will melt, and you will be able to take the red coin that is in 
it.

Having completed that part of the level, turn so that you face the slope 
you just came down. When you are facing the slope, turn left and run across 
the area you are on. Keep running even when it ends, and fall onto the area 
that is a good ways below it. Next, turn right and run along the edge of 
the mountain. When you have ran for a while, you will see a red coin next 
to the mountain. Go past the brick blocks, and keep going until you find 
the red coin next to the purple Bob-omb. Take the red coin, and then turn 
around and head back the way you came. 

Run towards the bridge with the snowmen jumping on it. Instead of going 
across the bridge, go to the right of it. Stay next to the edge, and go 
until you are next to the top of the ski lift thing. In that small area you 
will find a red coin.

Jump back up to the higher area, and then go across the bridge that the 
snowmen are jumping on. Go under the snowmen when they jump into the air. 
When you are across the bridge, you will see two paths. One will go 
straight, the other will head down. For now, go onto the path that goes 
straight. There is a bridge that is broken, and a red coin is on the edge 
of the first part of the bridge. The star that will appear when you have 
all eight red coins is on the other side of the bridge. Since you do not 
have eight red coins yet, take the red coin that is on the bridge and head 
back to the bridge with the snowmen on it.

When you reach the place where the path splits, go onto the path that leads 
down (you could just fall through the broken part of the bridge), and head 
all the way to the lowest part of the level. When you have made it to the 
lowest level, run past the cabin and head over to the ski lift. There is a 
cannon plate there, and a tree is next to the cannon plate. Jump onto the 
tree and climb to the top of it. When you are at the top, press up one more 
time to do a handstand. That will give you enough height to get the red 
coin that is above the tree. Once you have the red coin, press down to get 
down from the tree.

Head away from the ski lift, going along the edge of the
mountain/cabin/wooden walkway. An area underneath the mountain is directly 
after the wooden walkway. The area underneath the mountain is not simply a 
cave, as it is mainly made of a large hole. A rickety bridge is the only 
thing to keep travelers from falling into the abyss if they decide to 
journey to the small piece of land under the mountain. Go across the bridge 
and make your way onto the small piece of land. No matter how unimportant 
the small piece of land may seem, it does hold a red coin and is invaluable 
in this mission. Take the red coin, and venture back across the bridge 
until you reach the safety of normal ground.

Back on normal ground, continue to head away from the ski lift. At the very 
edge of the base of the mountain, tucked away in a corner next to the 
mountain, is the final red coin. Carefully walk over to the red coin and 
pick it up. When you do, the power star will appear.

With all eight red coins in your control, head back to the cabin. The 
wooden walkway that you came down to get to the base of the mountain is 
next to the cabin. Go up the wooden walkway, following it through a one 
hundred eighty degree turn. Keep going as the path turns to snow, and make 
sure that you avoid the snowman that is in the snow. Past the snow area, 
the path will once again turn into a wooden bridge that slants upward. When 
you are at the top of the slanted wooden bridge-right before the bridge 
with the jumping snowmen-turn onto the snow area. Turn completely around so 
that you are facing the broken bridge. There are two main ways to get 
across the gap in the bridge. You can either run to the edge and do a long 
jump, or you can go to the edge, jump, and perform your flutter kick move. 
Once you have made it across the gap, all you have to do is collect the 
power star.

-------------------------------
Star 5: Snowman's Lost His Head
-------------------------------

Recommended Character: None

If you happened to meet the bodiless snowman in this level and you felt 
sorry for him, feel sorry no more! This is the level where that poor 
bodiless snowman becomes normal again. Start this level by jumping onto the 
chimney of the cabin. From there, jump onto the area that the little 
penguin is on. Slide down the small slope to the left, and get up as soon 
as you reach the area right before the long slope. There is a small 
pedestal there, and the a snowball is on the pedestal. Go up to the 
snowball and talk to it.

The snowball will tell you how it needs a head, and it will asks you to 
show it where one is. Wait a few seconds until the snowball starts to roll, 
and then quickly slide down the slope that is in front of the snowball. You 
will slide onto the main slippery slope. Press forward the entire way so 
that you will go at maximum speed, and head down the slope. Once you are at 
the bottom of the slope, jump back onto your feet and run. Run along the 
edge of the mountain until you see the head of the snowman. 

Run over next to the head of the snowman, and stand next to it. When the 
snowball comes rolling down, wait until it gets near you and then move out 
of the way. You must wait until the snowball is almost to you before you 
move away from the head of the snowman. If you move away too early, the 
snowball will not know where to go and it will roll of the mountain. 
Because of this, you need to make sure that you wait until the snowball is 
headed straight towards the head before you move out of the way. When you 
have directed the snowball to the head, you can sit back and watch what 
happens.

The snowball will collide with the head, and, in a gravity-defying feat, 
force the head on top of it to form a perfect snowman. When the snowman is 
complete, all you need to do is talk to him, and he will give you your next 
power star.

-------------------------------
Star 6: Mario's Super Wall Kick
-------------------------------

Recommended Character: Mario

Mario does have a super wall kick. In fact, he is the only one who has a 
super wall kick. For that reason, it is best if you switch to Mario for 
this level. When you enter the level, head backwards to the broken bridge. 
Go to the edge of the bridge and stand still for a moment. The game will 
warp you to the bottom of the level.

Now that you are at the bottom of the level, go across the two bridges and 
get back onto solid ground. As you leave the second bridge, turn Mario 
right. Head past the cabin, as well as the large penguin. Near the edge of 
the area you will find a cannon plate. If you did not open up the cannon 
plate in a previous level, you will need to do it now.

To open up the cannon plate, walk over to where the ski lift is. Stand on 
the ski lift, and wait as it goes up. Between the top and bottom of the ski 
lift is a small island. Jump onto the island; there is a Bob-omb buddy 
there. Talk to the Bob-omb buddy, and he will open up the cannons for you. 
When the ski lift gets all the way to the top, it will come back down. When 
it is next to you, jump onto it and ride it the rest of the way to the 
ground.

Safely back on solid ground, head into the cannon. In order to get across 
the large expanse, you will need to aim the cannon carefully. Start by 
finding the tree that is across the gap (not the tree on the island), and 
line up the middle of the crosshairs with that tree. Once you have done 
that, aim your cannon up a considerable amount. The cannon should still be 
lined up with the tree, and it should also be just below the center of the 
large rock above the tree. There is plenty of room for imperfection here; 
you only need to hit the tree to safely grab onto it. When you have 
properly aimed the cannon, shoot out of it. You will grab onto the tree, 
and from there you can slide down onto solid ground.

Run along the small ledge that extends from the mountain. Soon it will 
become narrow, and two enemies will appear on the narrow portion of the 
ledge. Walk carefully across the narrow ledge, and punch the enemies when 
you near them. Past the narrow ledge, you will discover a large gap that 
you need to do the long jump across. Have a decent running start, and when 
you near the edge, crouch and jump in order to do the long jump. After that 
gap, run a short ways and then get on the slanted hill that is there.

Now that you are on the slanted hill, you are finally ready for the wall 
kick portion of the level. Run up the slope as fast as you can, and jump 
towards the wall. When you hit the wall, quickly jump again to do the wall 
kick. You will jump off the wall, onto another slanted hill higher up.

On the higher hill, you will once again have to do the wall kick. Run up 
the hill, and, before you reach the end of the hill, jump once so that you 
land at the very edge of the hill. As soon as you land, jump forward again 
to do the continuous jump, acquiring enough height to do a decent wall 
kick. Upon hitting the wall, quickly jump again. Mario will do a wall kick, 
jumping up to the highest platform. Connected to the platform is a row of 
ice, with a power star at the end. Carefully make your way across the ice 
and over to the power star.

It is possible to beat this level without using the cannon or Mario. To do 
it without using the cannon or Mario, start off as Luigi. Make you way down 
the mountain until you reach the bridge with the jumping snowmen on it. 
Stand on the edge of the land next to the bridge, and face away from the 
bridge. Then, do a backward somersault. Luigi will fly into the air and 
begin to spin. Spin away from land until you are past the steep slope just 
under the main land. As soon as you are under the steep slope, twirl under 
the mountain and to the place where you go using the cannon.

When you have done that, you have made it past the part with the cannon 
without using the cannon. From there, make your way along the edge of the 
mountain, destroying the flower enemies as you go. As you reach the area 
where you need to do a long jump, do either a long jump or a backward 
somersault to get over it. From there, head up the slope. Whenever you get 
to a place where you need to use Mario's wall kick, use Luigi's backward 
somersault instead. It will give you enough height to get up to each of the 
higher areas. Upon reaching the highest piece of land, run over and collect 
the power star to finish the level.

------------------------------------------
Star 7: Switch Star of Cool, Cool Mountain
------------------------------------------

Recommended Character: Wario

As you begin this level, head backwards along the path until you come to 
the broken bridge. Stand motionless on the broken edge of the bridge. The 
game will warp you over to another bridge at the bottom of the level. Make 
you way off of the bridge that you are warped to, as well as the bridge 
that is next to it. Back on solid ground, you are ready for the next part 
of the level.

If you are Wario, make your way to the frozen pond that the large penguin 
is near. If you are not Wario, defeat the Goomba wearing Wario's hat. After 
taking the hat, make your way to the frozen pond. When you are on the pond, 
jump into the air and pound the ground. The ice of the pond will break, 
revealing the glass enclosure that the switch star will be in. With that 
done, jump out of the pond.

Next, run over to the ski lift thing. Stand on the ski lift, and wait for 
it to go up. Halfway up the ski lift, you will see an island in the sky. 
Jump onto the island. After that, step onto the switch star that is on the 
island. A star will appear in the glass enclosure. Run off the island, 
heading towards the area of ground that the star is on. Instead of falling 
to your death, a gust of wind will blow up, taking you across the gap and 
over to the area that the star is on. When you land, you may get stuck in 
the ground for a short amount of time. Once you get out of the ground, 
quickly run over to the pond where the star is. Break open the glass 
enclosure to take the star.

-------------------
100 Coin Power Star
-------------------

Recommended Character: None

This level has an abundance of coins; collecting this power star should not 
be that difficult. When you start off, jump onto the chimney of the cabin. 
There is a vertical line of five coins coming up from the chimney. Do a 
backward somersault and get them all.

When you have those coins, jump into the chimney. You will fall down to 
where the slide is. Go to the entrance of the slide. If the penguin 
challenges you to a race, do not accept the challenge. Head down the slide, 
and try to collect every single coin that is on the slide. Do not take the 
shortcut, as it contains no coins. Once you are at the end of the slide, 
leave the cabin. By collecting the five coins above the chimney, as well as 
every single coin on the slide, you could have a total of eighty-two coins 
by now.

As you leave the cabin, walk to the left, making your way to where the 
bridges are. Go across the first bridge, and then go to the end of the 
second bridge. Stand still for a moment, and you will warp to the top of 
the level. If you did not get many coins on the slide, head back into the 
cabin and try to get them on your second time through. If you have most of 
the coins in the slide, head straight along the path.

At one point the path will go up a short ways, and after that it becomes a 
long slope. Slide down the slope, collecting all of the yellow coins that 
are on it. Slow down so that you can get the coins easier. Once you are at 
the bottom of the slope, you could have a total of one hundred two coins, 
if you got all of the yellow coins (and the one blue coin of the slide) 
that were specified.

More than likely, you were unable to acquire one hundred coins from going 
down the two slopes. Never fear, there are plenty of other opportunities to 
get coins. Start by destroying the blocks next to the snowman, and taking 
the coins that are in them. Also, defeat all the flower enemies and Goombas 
that you find, taking their coins.

There are also the eight red coins, which will give you the equivalent of 
sixteen yellow coins. If you go to where the red coin star is (on the small 
piece of land, on the other side of the bridge with a large gap in it), you 
can get even more coins. When you reach the red coin star, face the wall 
that goes straight up, and jump. You should either grab onto the top of it, 
or land above it. When you are on the area above the red coin star, you 
will see a blue coin switch. Face the mountain, and pound it into the 
ground. The two blue coins will appear to your right. If you still need 
coins, head to the area where you complete Mario's Super Wall Kick. 
Directly in front of the large gap you need to do the long jump across, you 
will find an arrow made of eight yellow coins. By this time you should have 
enough coins to make the one hundred coin power star appear.

=============================
E. Big Boo's Haunt - Course 5
=============================

Requirement: 15 Power Stars
Note: Yoshi cannot enter this level.
Big Boo's Haunt has a unique entrance. In order to get to Big Boo's Haunt, 
enter the castle, and then go in one of the two wooden doors that do not 
have stars on them.  Once you are through the doors, you will see a ghost 
(if you have enough power stars). Chase him through the hallway. Follow him 
through the door he goes through, out into the courtyard. Run to the other 
side of the courtyard, going off the pavement to the left of the fountain. 
There are two ghosts there (one if you do not have enough power stars). One 
of them has the entrance to Big Boo's Haunt. Defeat the ghost, and a cage 
will appear on the ground. Run next to the cage to enter this level.

--------------------------
Star 1: Go on a Ghost Hunt
--------------------------

Recommended Character: Mario

The goal of this level is exactly as its name suggests; you need to hunt 
down and defeat all of the ghosts in the area. When you start out you face 
the haunted mansion. Instead of heading into the front door, go around to 
the back of the mansion and go into the back door. There are some ghosts in 
the back room you enter, defeat them by running up behind them and punching 
them. You can also jump above the ghosts and pound them, as this is easier 
to do. 

Once you have eliminated them, leave that room and head back to the front 
of the mansion. Head into the front door. When you enter the mansion, you 
will discover that the main room of the mansion has two levels, but that 
you can only access one of them. The task is simple: Go into each of the 
rooms and eliminate all of the ghosts that you find (the eyes are not 
ghosts). 

The two room to the left do not have any ghosts in them, so you do not have 
to worry about entering them. The left door on the back wall leads to a 
small room with an eye and a ghost in it. You only need to defeat the ghost 
in the room, but you can defeat the eye if you want to. After you exit the 
left door on the back wall, go into the right door on the back wall.

In that room, you will come across what seems like a bottomless pit. If you 
happen to fall in it, do not worry; it leads to the basement of the 
mansion. You can escape by going until you find the single door that leads 
to a hallway and finally to an elevator (do not worry about the two doors 
leading to the merry-go-round for now). At the top of the elevator you will 
find an exit that leads out of the small house near the mansion. 

When you enter the right door on the back wall, you will find yourself in a 
large room. Walk in the room until you find the bridge that connects the 
two ledges in the room. The bridge falls when you walk on it, so you will 
have to move quickly. Run across the bridge, and defeat the ghost that is 
on the other side. Upon completing that task, head into the door that is 
next to the ghost. You will enter another room that has several ledge 
suspended above black hole that leads to the basement. Walk carefully 
across the ledge, defeating the ghost as you go. After you defeat that 
ghost, a message will come up announcing Big Boo's arrival. Walk to the 
next door, and go in it to enter the main room.

Big Boo waits for you in the main room of the mansion, and he is ready to 
fight. Defeat him as you would any other ghost, just remember you must hit 
him three times to defeat him. Big Boo is easiest if you jump above him and 
pound him. If you leave the room, Big Boo will regain all of his strength. 
After you defeat Big Boo he will disappear, and a star will appear on the 
second level. Stairs will come up from the ground, leading to the second 
level. Go up the stairs and get the star to beat the level.

-------------------------------------
Star 2: Ride Big Boo's Merry-Go-Round
-------------------------------------

Recommended Character: None

The goal of this level is similar to that of the previous level, destroy 
all of the ghosts in an area and then defeat Big Boo. Instead of heading 
into the mansion at the beginning of this level, turn and go into the shed 
that is near the mansion. An eye resides inside the shed, but do not worry 
about it. Run onto the elevator, and stand on it as it goes down. If you 
get impatient waiting for the elevator to make it to the bottom, jump off 
of the elevator and do your pound the ground move so you will not receive 
damage. When you arrive in the basement, head through the only door in the 
room. It will lead to a hallway, at the end of which is another door. Go 
through that door and take an immediate left. Keep going until you come to 
a door, and then go in it. 

A large spinning disk is in the middle of the room, with several pictures 
of ghosts all around. Go onto the disk and wait until a ghost comes out of 
a picture. All of the ghosts come out of the same picture, so stay near 
that picture as you wait for other ghosts. Whenever a ghost comes out of 
the picture, defeat it. You can punch the ghosts to defeat them, but I 
recommend either pounding them from above or using your slide attack 
against them. One of the pictures also doubles as a fire emitter, so make 
sure that you avoid the fire. When you have destroyed all of the ghosts in 
the room, Big Boo will appear. Attack him as you would any other ghost. 
When you have hit him three times without leaving the room, he will give 
you a power star.

-----------------------------------
Star 3: Secret of the Haunted Books
-----------------------------------

Recommended Character: None

Mysterious books hold the key to this power star; you need to find the 
books and discover their secret. As you enter the level, head straight for 
the front door of the mansion. Go into the mansion. After that, ignore all 
of the doors on the first floor, and go up the large stairs to the second 
floor. Once you are on the second floor, turn and run straight to the left 
wall. Go into the first door you come to on that wall.

Inside the door you will find several shelves of books. They make a small 
passageway. Run through the passageway, and jump over the many books that 
are shot from the shelves. Make your way through that stretch of the 
passageway, and then turn with the passageway and follow it until you come 
to the end. A wall blocking is your path, with three books sticking out of 
it.

Jump up and hit the highest book that is sticking out. Then, punch the 
lowest book that is sticking out of the shelf. When those two books are in, 
hit the book that is between the highest and lowest books. Once you have 
done that, the shelf will move to the side, extending the passageway and 
revealing a door. Run up to the door and go through it. On the other side 
of the door is a small, enclosed platform with a star on it. Run over to 
the star and complete the level.

----------------------------
Star 4: Seek the 8 Red Coins
----------------------------

Recommended Character: Mario

Yet again, it is time to collect all eight red coins in a level. All of 
these coins are in the main mansion, so you do not have to worry about 
running all over the level to find these red coins. As you enter the 
mansion, turn to your left and go into the first door. There is a coin in 
that room, hidden behind the piano. Run and get the coin, but be cautious 
since the piano will come after you.

Instead of heading back through the door you came from, go through the 
other door in the room. It will take you to another room where there are 
two bookcases. There is a red coin on each of the bookcases, so make sure 
you collect them both. Watch out for the flying chairs in the room. Once 
you have collected those two coins, make your way back to the main room.

As you exit into the main room, run straight across to the wall opposite of 
the door you came out of. Go into the only door on that wall. As you enter 
the room, turn and side-step along the narrow path. There is a coin where 
the path widens once again. Take the coin (watch out for the ghost that is 
in the room), and head back the way you came.

With four coins in your control, you have retrieved all of the red coins on 
the first level. Head up the stairs to the second level. When you are at 
the second floor, you will see two doors in front of you. Go into the one 
on the left. The room you enter has only wire for a floor. Walk carefully 
across the wire until you get to the red coin in the room, and then head 
carefully back to the door of the room.

Outside of that room, go into the other door on that same wall. You will 
enter a room with a single eye in it. Ignore the eye and go to the area 
where the coffins are. Stand next to the first coffin on the right, and 
when it stands up, run under it to get the red coin. Leave that room.

Go into the door on the wall that is closest to the door you just exited. 
Go around the bookcase in that room, over to the next part of the room. A 
red coin is on what appears to be normal, solid ground. In front of the red 
coin is a tilting panel. Go past the panel and take the red coin.

With seven red coins now in your control, exit the room, using the door 
next to the red coin. Once you are through the door, you will be on a small 
platform on the second story. The red coin is way up high, in the middle of 
the room. If you are Mario, break open the ? box and take the power flower 
that is in it. Float up to the red coin to get it. If you are another 
character, jump on top of the ? box (do not break it), and from there jump 
to the red coin. When you have all eight red coins, the power star will 
appear on the main area of the second floor. Go up the stairs to the second 
floor, immediately turn left, and head over to where the power star is.

-------------------------
Star 5: Big Boo's Balcony
-------------------------

Recommended Character: Mario

If you fought him twice, you've got to fight him three times. Yes, Big Boo 
wants to challenge you again. If you should choose to accept his challenge, 
start by heading into the mansion. Go up to the second floor. Turn and head 
to the right wall, and go into the door that is there.

Run straight past the bookcase, but do not turn when you reach the end 
wall. Instead, head over to where the ? box is. If you are Mario, open up 
the ? box and take the power flower that is in it. Float up to the top of 
the room, and then over to the small platform at the top of the room. If 
you are another character, jump on top of the ? box, and then jump over to 
the platform at the top of the room.

Once you go through the door, you will find yourself in the attic. Ignore 
the painting of Luigi on the wall, and jump onto the raised platform in the 
room. Go through the door that is on the raised area. You will end up 
outside, stuck on a small balcony with-you guessed it-Big Boo. Fight him 
just like you did the other times; run partially behind him, and hit him 
while he is visible. You can also jump above him and pound him to defeat 
him. Once you have hit him three times without leaving the balcony, Big Boo 
will disappear. A power star will appear above you, on top of the roof.

If you are Mario, getting the power star is easy. Just break open the ? 
box. Take the power flower that comes out, and float up to the power star. 
If you are another character, it is harder to get to the power star. Run 
along the platform, and do a long jump over to the part of the roof that 
sticks out. Run up it until you are on the flat stretch of that part of the 
roof. Head over to the main roof, and walk up it until you once again are 
on a flat area. Walk carefully over to the middle of the roof, and then 
slide down to the next flat area. The power star is there, so all you need 
to do is walk over to the power star.

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Star 6: Eye to Eye in the Secret Room
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Recommended Character: Luigi

To get this star, you need to be Luigi. If you start the level as a 
character besides Luigi, get the Luigi cap before you continue. The Luigi 
cap is in the very back room of the mansion. When you are ready to take on 
this challenge, go into the mansion. From