***** * * ***** ***** ***** ** ** ***** ***** ***** *****
* * * * * * * * * ** * * * * * * * *
* * * ***** * ***** * * * * ***** * * *
***** * * * ***** * * * * ***** * * * * *
* * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * *
***** ***** * ***** * * * * * * * * ***** *****
***** * * **** *****
* * * * * *
* * * * * *
* ***** * * *****
* *** * * * *
** * * * * *
***** * **** *****
--------------------------------------------------------------------------
~Test~
--------------------------------------------------------------------------
The width of text is 76 characters. If you can read this, your fine:
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW
--------------------------------------------------------------------------
~WARNING!!!~
--------------------------------------------------------------------------
I kindly ask all people using this walkthrough to check the website you
are viewing this from. If you have arrived here from anywhere other than
GameFAQ's, Gamespot, IGN, or AOL, then please notify me at once. I have
let a decent amount of other websites allow useage of my walkthrough, but
I would like to know if anyone out there is stealing it for their own
good. Thank you.
--------------------------------------------------------------------------
~Introduction~
--------------------------------------------------------------------------
Hello! You might know me as Deathborn 668 on the message boards and I
decided to write this FAQ for Super Mario 64 DS because....well....I
enjoy writing FAQ's. What more must I say? I absolutely loved the
orginal, and upon hearing of the arrival of this game, I nearly 'sploded
from excitement. After getting it the controls took some time to getting
used to, but this game delivers so much the orginal had and more.
Anyways...
If you see any information that's wrong, or that I haven't put in here
yet, please E-Mail me at someguy668 (at) yahoo (dot) com
About the FAQ....I repeat the description for Stars. Why do I do this?
It helps both people using this FAQ. During the normal Walkthrough I
will list most Secret Stars as we pass them, useful for people following
step by step, reading this FAQ as they play the game in order. I also
cover some things in a seperate section, so those people who just want
to look at a particular thing not in a jumbled mess of other Stars can
look their easily. Thanks for understanding. As always, use Ctrl+F to
quickly find what you are searching for.
--------------------------------------------------------------------------
~Table of Contents~
--------------------------------------------------------------------------
==============================================
I.Disclaimer |
==============================================
II.Story |
==============================================
III.The Cast of Characters |
|
III A.Mario |
|
III B.Luigi |
|
III C.Yoshi |
|
III D.Wario |
|
III E.Princess Peach |
|
III F.Toads |
|
III G.Bowser |
==============================================
IV.Controls |
|
IV A.Standard, Touch Mode, Dual-Hand Mode |
|
IV B.Basic button controls |
|
IV C.Moves for every character |
|
IV D.Character specific moves |
|
IV E.Items in the Game |
==============================================
V.Adventure Mode |
|
V A.Course 1:Bob-omb Battlefield |
-Getting access to the Castle |
-Big Bob-omb on the Summit |
-Footrace with Koopa the Quick |
-5 Silver Stars! |
-Big Bob-omb's Revenge |
-Mario Wings to the Sky |
-Find the 8 Red Coins |
-Behind Chain-Chomp's Gate |
-100 Coins Star |
-Back to the Castle..... |
|
V B.Course 2:Whomp's Fortress |
-Chip off Whomp's Block |
-To the Top of the Fortress |
-Shoot into the Wild Blue |
-Red Coins on the Floating Isle |
-Fall onto the Caged Island |
-Blast Away the Wall |
-Switch Star of the Fortress |
-100 Coins Star |
-Back to the Castle..... |
|
V C.Course 3:Jolly Rodger Bay |
-Plunder in the Sunken Ship |
-Can the Eel Come Out to Play? |
-Treasure in the Ocean Cave |
-Blast to the Stone Pillar |
-Red Coins on the Ship Afloat |
-Switch Star of the Bay |
-Through the Jet Stream |
-100 Coins Star |
-The Secret Aquarium |
-Back to the Castle..... |
|
V D.Course 4:Cool, Cool Mountain |
-Slip Slidin' Away |
-Li'l Penguin Lost |
-Big Penguin Race |
-Frosty Slide for 8 Red Coins |
-Snowman Lost His Head |
-Mario's Super Wall Kick |
-Switch Star of Cool, Cool Mountain |
-100 Coins Star |
-Back to the Castle..... |
|
V E.Goomboss's Chamber |
-Princess's Secret Slide |
-Looking at the Character Doors |
-Sunshine Isles |
-Red Coins in Goomboss's Area |
-Wall Kick Switch Star in Goomboss's Area |
-Goomboss Battle |
|
V F.Bowser in the Dark World |
-Red Coins |
-Switch Star |
-Facing Bowser |
-? Switch Level |
-Back to the Castle..... |
|
V G.Course 5:Big Boo's Haunt |
-Red Coins in the Courtyard |
-Go on a Ghost Hunt |
-Ride Big Boo's Merry-Go-Round |
-Secret of the Haunted Books |
-Seek the 8 Red Coins |
-Big Boo's Balcony |
-Eye to Eye in the Secret Room |
-Switch Star in the Basement |
-100 Coins Star |
-Getting Luigi |
-Back to the Castle..... |
|
V H.Course 6:Hazy Maze Cave |
-Swimming Beast in the Cavern |
-Elevate for 8 Red Coins |
-Metal-head Wario Can Move |
-Navigating the Toxic Maze |
-A-Maze-Ing Emergency Exit |
-Watch for Falling Rocks |
-Underground Switch Star |
-100 Coins Star |
-Back to the Castle..... |
|
V I.Course 7:Lethal Lava Land |
-Boil the Big Bully |
-Bully the Bullies |
-8-Coin Puzzle with 15 Pieces |
-Red-Hot Log Rolling |
-Hot-Foot-It Into the Volcano |
-Inside the Volcano |
-Flaming Silver Stars |
-100 Coins Star |
-Back to the Castle..... |
|
V J.Course 8:Shifting Sands Land |
-In the Talons of the Big Bird |
-Shining Atop the Pyramid |
-Inside the Ancient Pyramid |
-Stand Tall on the Four Pillars |
-Tox Box Switch Star |
-Pyramid Puzzle |
-Free Flying for 8 Red Coins |
-100 Coins Star |
-Back to the Castle..... |
|
V K.Course 9:Dire Dire Docks |
-Board Bowser's Sub |
-Chests in the Current |
-Pole-Jumping for Red Coins |
-Through the Jet Stream |
-Koopa Surfin' Switch Star |
-Inside the Cage |
-The Manta Ray's Reward |
-100 Coins Star |
-Back to the Castle..... |
|
V L.Bowser in the Fire Sea |
|
V M.Course 10:Snowman's Land |
-Snowman's Big Head |
-Chill with the Bully |
-Yoshi's Ice Sculpture |
-Whirl from the Freezing Pond |
-Snowman's Silver Star |
-Into the Igloo |
-Red Coins in the House |
-100 Coins Star |
-Unlocking Wario |
-Back to the Castle..... |
|
V N.Course 11:Wet-Dry Land |
-Shocking Arrow Lifts! |
-Top O' The Town |
-5 Secrets in the Shallows & Sky |
-Express Elevator--Hurry Up! |
-Go to Town for Red Coins |
-Quick Race Through Downtown! |
-Soaked Silver Stars |
-100 Coins Star |
-Back to the Castle..... |
|
V O.Course 12:Tall, Tall Mountain |
-Scale the Mountain |
-Mystery of the Monkey Cage |
-Scary 'Shrooms, Red Coins |
-Mysterious Mountainside |
-Blast to the Lonely Mushroom |
-5 Secrets of the Mountain |
-Breathtaking View from the Bridge |
-100 Coins Star |
-Back to the Castle..... |
|
V P.Course 13:Tiny-Huge Island |
-Pluck the Pirhana Flower |
-The Tip Top of the Huge Island |
-Rematch with Koopa the Quick |
-Klepto the Condor |
-Wiggler's Red Coins |
-Make Wiggler Squirm |
-Switch Star on the Island |
-100 Coins Star |
-Back to the Castle..... |
|
V Q.Course 14:Tick-Tock Clock |
-Luigi in the Cage |
-The Pendulum Switch Star |
-Get a Hand |
-Stomp on the Thwomp |
-Timed Jumps on Moving Bars |
-Stop Time for Red Coins |
-Tick Tock Silver Stars |
-100 Coins Star |
-Back to the Castle..... |
|
V R.Course 15:Rainbow Ride |
-Cruiser Crossing the Rainbow |
-The Big House in the Sky |
-Coins Amassed in a Maze |
-Swingin' in the Breeze |
-Tricky Triangles! |
-Somewhere Over the Rainbow |
-Switch Star of the Manor |
-100 Coins Star |
-Back to the Castle..... |
|
V S.Bowser in the Sky |
-Red Coins |
-Switch Star |
-Facing the Final Bowser |
|
V T.All of the Castle's Secret Stars |
|
V U.Bowser Battles |
==============================================
VI.Quick Walkthrough |
==============================================
VII.Mini-Games |
|
VII A.Yoshi's Mini-games |
|
VII B.Mario's Mini-games |
|
VII C.Luigi's Mini-games |
|
VII D.Wario's Mini-games |
|
VII E.Rabbits locations for Mini-games |
==============================================
VIII.FAQ (Frequently Asked Questions) |
==============================================
IX.Signs and Plaques List |
==============================================
X.Unique Star Requirements |
==============================================
XI.Multiplayer |
==============================================
XII.Well-Known Glitches |
==============================================
XIII.Secrets of the Castle |
==============================================
IXV.Maximum Coin Counts |
==============================================
XV.Complete 150 Star Checklist |
==============================================
XVI.Credits |
==============================================
--------------------------------------------------------------------------
~I.Disclaimer~
--------------------------------------------------------------------------
This FAQ IS NOT to be used in any way other than for refrence. The only
sites allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and
GameInformer. That is it. Feel free to print this out and use it as a
quick and handy guide for yourself. I don't really care if you do so.
DO'S
-Print his guide for your own useage
-Host this guide on another site (If you want to please E-Mail me for
permission)
-Give this guide to other people PROVIDED you don't use it for profit
DONT'S
-Sell this guide on EBay/Any other site for profit
-Take this guide and call it your own
-Plagerize and not give me credit
Thank you for following these guidelines. It's appreciated.
--------------------------------------------------------------------------
~II.Story~
--------------------------------------------------------------------------
It was a quiet and boring day as usual for Princess Peach. Bowser was
quite being expected to kidnap her for like the bazillinth time, so
Peach decided to invite Mario over for cake....again. Mario arives along
with Luigi and Wario, ready to crash the party (Having cake is
classified as a party?). The three enter he castle....but they never
come back out. Yoshi is seen sleeping on the roof and Lakitu notices as
well that the three never came out.
Lakitu tries to wake Yoshi up (Oddly, the cutscene shows him on the
ground now sleeping. Huh?) and Lakitu tells Yoshi what happened. Yoshi
soon finds out that Mario, Luigi, and Wario have been trapped inside the
castle walls, along with Princess Peach and 150 Power Stars. It's up to
Yoshi to rescue his friends and save Peach from the evil King Bowser.
Can Yoshi manage to accomplish this all by himself? Of course not, but he
will have some help along the way.
--------------------------------------------------------------------------
~III.The Cast of Characters~
--------------------------------------------------------------------------
Mario-Mario is, of course, the main character of the game. Mario is, of
course, worldly famous for his classic Jump, throwing a ton of parties,
his personality, and above all, saving Princess Peach hundreds upon
hundreds of times. Of course, Mario didn't start out with Peach. He
started way back over 20 years ago in Donkey Kong trying to sav his
girlfriend Pauline from the nastiness of Donkey Kong. Nobody knows
whether they broke up, or Pauline is the new Princess Peach. It'll never
be said. Mario is quite a well balanced character in this game, and his
speed and jumps will serve you well. You will be needing Mario for most
major elements of the game, so get used to using him a lot. Fortunately,
he's easy to use and if you played the original Super Mairo 64 you'll
find he hasn't changed a bit.
Luigi-The brother of the world famous Mario is finally playable again!
Ever since his experience at Luigi's Mansion, Luigi hasn't done a lot...
for quite a while. He's back with his trademark high jump and kick in
the air to keep him suspended up their longer. Luigi is sadly quite
weak...but that doesn't make any difference for the brother that has
laid in the shadows of Mario for a really long time. Everyone comes to
love Luigi at some point in playing Mario games, and the fact he can
walk on water is no exception.
Yoshi-How does anyone NOT know cute Yoshi? You start out as Yoshi, and I
do believe this is his first 3-D platformer that he can play in. Yoshi
has had a really long history, dating back nearly 15 years ago when he
first popped out of an egg and greeted Mario. Ever since then they have
been best friends Yoshi has a cool variety of moves. He has his
trademark Flutter Jump where you can stay suspended in the air a bit
longer. Quite useful if you jump off a cliff by accident. Yoshi is also
able to swallow his enemies and turn them into eggs which he can fling
into other foes. He'll be needing this move because Yoshi isn't capable
of punching or kicking, so you'll need to use eggs to destroy objects
the other characters would destroy by punching.
Wario-The Wario-Man is back in action, and this time starring in a game
with Mario. Oh, that's quite ironic. Wario has always been known for his
immense greed, which usually results in putting his life in danger just
to make off with a ton of cash. In the game, you probably won't be using
Wario all that much. The only thing useful about him is that he can
break certain blocks other characters can't, and he has a special
ability that allows him to walk underwater. He runs slow and has a
terrible jump, so in the platforming area you really don't want to be
relying on him.
Princess Peach-Also famous for being the damsel in distress, Peach has
been trapped inside the castle walls by her mortal enemy-Bowser.
Mario has had a really long relationship with Peach for a long time.
Isn't that nice? Not much is known about Peach's life, but perhaps it
will be soon thanks to the upcoming release of Super Princess Peach.
Maybe secrets will finally be revealed about this princess' life....
Toads-Toads have always been friendly and helpful to Mario and his
friends and love to have fun, and they are also easily frightened.
However, the hostile takeover of this castle doesn't stop many Toads (Or
supposedly just 1 warping all over the place) from helping Mario on his
quest to defeat Bowser. 3 Toads will kindly hand over Power Stars when
talked to.
Bowser-How does anyone not know Bowser? He's been Mario's rival for only
25 glorious years! Bowser is stupidly doing what he did several years
ago. Steal all the Power Stars of the castle, hide them, get some
baddies, trap Mario, Luigi, Wario, and hope to god Yoshi doesn't find
out. That's what Bowser did. Yay. Bowser has been a good guy on a few
occasions, once in Super Mario RPG. You will fight Bowser several times
through the game, but they will be fought only with Mario. Payback time!
--------------------------------------------------------------------------
~IV.Controls~
--------------------------------------------------------------------------
Every game has to have controls! There are 3 different control types in
this game so you can go ahead and choose which one fits you best.
==============================================
IV A.Standard Mode, Touch Mode, Dual-Hand Mode
==============================================
Standard Mode-In Standard Mode you use the D-Pad to Move around, holding
Y to run, B to jump, A to Grab objects (Or do other moves seen a few
sections below) and X to change the camera angles.
Touch Mode-In Touch Mode you use the Thumbstrap that should have come in
your DS's box to touch the screen and move around. The strap goes on
your left thumb, the X, B, A, and Y buttons are the same as in Standard
Mode.
Dual Hand Mode-In Dual Hand Mode you can use the Thunbstrap or pen in
either hand. X, B, A, and Y buttons have the same actions if you use the
left hand for the Thumbstrap or stylus pen, but if you use the right,
the D-Pad works like the X B A Y buttons. Up=X, Down=B, Left=Y, Right=A.
===========================
IV B.Basic Button Controls:
===========================
Here are the buttons you need to push to do some things....
Y (Hold)-Run
D-Pad-Move around
L-Center camera aroud players' shoulder (Camera will buzz if an object
is blocking the rotation of the camera)
R-Hold to crouch down, while in air push to make a Ground Pound
B-Jump
A-Grab an object
X-Change camera view to far away, your characters head (Player can move,
but can manuver the camera to get better views), or back to normal view
Select-Choose which mode you want (Dual Hand, Standard, Touch)
Start-Pause the game
Power-Turn your DS on and off
==============================
IV C.Moves for Every Character
==============================
Each character has these following moves:
Walking-Use the D-Pad without holding Y to walk. If you walk for a few
seconds without stoping you will start to fast walk.
Dashing-While walking hold the Y button to make your character dash
around. You can hold Y without moving until your character is jogging in
place. When you move when they are doing this you will have a quick dash
for a few seconds.
Jump-Simply push B to jump into the air. If you land on enemies with a
jump, they will be killed (Unless they are an unkillable enemy, or
something that can't be jumped on). If you jump near a ledge, you will
grab onto it.
Double Jump-Like the normal jump, push the B button after you land from
your first jump to jump again, but higher. You can grab onto ledges and
kill enemies, etc. just like the first jump.
Triple Jump-After landing from a double jump, push B one more time to
jump really high into the air and spin a lot (It doesn't effect the jump
at all). What you can do with the Triple Jump has the same effects as
normal jumps, but you can rach higher ledges. You MUST be moving to do a
Triple Jump.
Ground Pound-Push the "R" Button while jumping to fall butt first onto
the ground and pound it. This is useful for killing those annoying
enemies you can never seem to get jumped on. This technique is also
useful for pounding many switches that can only be activated by using a
Ground Pound. You can also use it before hitting the ground from a high
fall to not take any damage.
Side Somersault-This is one of the most useful moves to reach high
places in an incredibly fast amount of time, and if you have little room.
First, you need to be running (By holding Y) and then quickly tilt the
D-Pad, Thumb Strap, etc. in the opposite direction you are currently
running and while your character is mid-way through changing directions,
Jump. You will flip sideways in the air, and get a LOT of height. As I
already said, this move is VERY useful later in the game. All four
characters are able to utilize this excellant move. Use it well (You
need some room to pull this move off however....)
Long Jump-This is, by far, the number one most USEFUL move in the
entire game. You will be using it often. To cover long distance quickly,
get you across large gaps, and so much more. Simple. Start running with
Y of course, then Crouch with R, then quickly push B. Your character
will jump low, but very far. Like I already said, you will be using this
move everywhere before you know it. The best place to practice this
awesome move is outside of the castle.
Punch-The punch is a useful move when you are right next to an enemy
that you are trying to kill. Simple push the A button to lunge a fist at
the enemy, killing it (If the enemy can be killed). As a little note,
Yoshi CANNOT Punch. Instead of Punching, he gobbles enemies into his
mouth (This information is covered later). You can also puch away other
objects, walls, boxes, etc.
Pick Up an Object-If you are standing right next to a box, or some
other Pick-up-able object then simple push the A button to grab the
object in your arms and carry it around. As with Punching, Yoshi can't
grab boxes and stuff like that. He can however, devour small boxes into
square eggs.
Throw Object-While you are holding an object in your arms simply push
the A button again to throw the object. Depending on the object,
Coin(s) may come out of it. Isn't that just wonderful? Yoshi can throw
eggs by this action.
Crouch-Push the R button while not walking at all to Crouch down, with
your head between your knees. It's pretty much ducking really from
objects that are passing above you. While Crouching, you can use the
D-Pad, etc. to move around slowly, so you can pass through small tunnels.
All of the characters can pull off this stunt.
Swim-You'll be swimming very often in this game. When you jump into a
body of deep water, your character will stay in the water and the Power
Meter will appear. Push Y or B at an even rate to gain speed in
swimming. Use the D-Pad to steer, pushing Up to dive under and Down
to swim up (It's impossible to Dive/Surface with the Thumbstrap/Touch
Screen). Your Power Meter is like your Air Meter underwater. Every 6
or so seconds you will lose 1 bar of health from Air. When you surface
you will gain back all of your Air, then you can keep going. At the
surface of water, hold down and push B to jump out of the water. That's
all there really is to swimming. Keep in mind that if you lose your
entire health bar underwater, you will drown and lose a life. You must
come up for air eventually before drowning.
Kick-Yoshi cannot perform this move because he can't Punch. Simply
Punch three times. On your thrid Punch you will Kick instead. I don't
see much of a big deal out of Kicking, so you don't need to worry about
this move. I believe that it has a slightly larger range than punching,
but again I'm not too sure.
Jump Kick-You will rarely find the use for this move....only when you
need to knock something down or kill an airborne enemy. Anyways, while
Jumping, push A to make a Kick while in the air for a Jump Kick. Because
Yoshi can't Kick, he can't perform this move. Some enemies can be easily
defeated by this move, especially the ones whose weak points are suspended
above the ground. You can also use this move instead of a Ground Pound
to avoid damage before hitting the ground, but it doesn't work sometimes.
Use at your own risk.
Slide Kick-This is a pretty cool attack, but one that can easily get out
of control. While you are dashing, push R to Crouch (So you're
Crouching, and moving on the ground a little (sliding)), then push the
A button. You will put your foot out and slide across the ground,
destroying all in your path....assuming you don't die from a fall into
a pit before then!
Slide Attack-While your dashing, push the A button to leap far ahead
face first. You can bump into enemies and kill them, as well as grab
objects that you ram into while in the air, or sliding on the ground.
Just be sure you slide off into oblivion.
Side Step-If and when you stand next to a wall, your character will
start to do a pose like their hugging the wall. You can move left and
right slowly while hugging the wall to cross narrow pathways without the
threat of falling off.
Crawl-While you are Crouching (with the R button), you can move around
to easily crawl underneath things. Other than that there isn't much
point to this move. You are able to crawl up some hills that you can't
run up, sometimes providing shortcuts within a level. This move can also
be useful to avoid some enemies' attacks, such as ones that go in a
straight line in the air.
Climb Poles-When you are near a pole, jump onto it to grab onto it.
This doesn't work just for poles though. You can grab onto trees too.
You can press B to jump off in the direction the back of your character
is facing. Hold Up to climb up the pole, and hold down slide down it.
Hold Left or Right to rotate your body around the pole.
Handstand-Climb to the top of the pole. Stop, then hold up again, and
your character will be doing a handstand at the top of the pole/tree.
You can Jump really high and far when you jump from a Handstand
position, but your character will jump in the direction they are
facing, however.
Climb-When you get close to a ledge, your character will grab onto it
instead of falling. While they are hanging on you can push Down to make
them let go and fall (Possibly to their death). Press Up to have them
Climb Up onto the ledge they were dangling from. If you hold B or Y
while climbing Up, they will climb faster.
Climb Poles Quickly-Whenever you are hanging on a pole, simply hold the
Y button to quickly pull yourself quickly up the pole/tree. This is
useful if you need to climb the pole/tree quickly without much worry to
what direction you are facing.
Wire Nets Hanging-If you see a mesh net above you, jump and HOLD the
B button to grab onto the net. While on the net use the D-Pad,
Thumbstrap, etc. to move around on the net. Release the B Button when
you want to drop from the mesh net.
=============================
IV D.Character Specific Moves
=============================
--------------------------------------------------------------------------
~Mario~
--------------------------------------------------------------------------
Power:**
Speed:**
Jump:**
Mario is an extremly balanced character. All of his stats are great,
perfect for beginners, and you should probably use him as soon as you
unlock him, which isn't very long after you start the game. He has some
intresting moves, and a decent amount of them can only be performed by
him, making him very useful in many situations.
Normal Moves:
Wall Kick:When Mario gets on a wall he will slowly slide down it. You
can push B to kick off of that wall and gain a lot of height. You know
Mario is sliding down the wall when dust is coming from his feet on the
wall. The Wall Kick is useful when needing to reach high places with 2
walls between you.
Power Flower Boxes:
Wing Cap:Certain Power Flower Boxes will contain a wing when Mario hits
them. Mario will then grow wings on his cap after gaining them. He needs
to Triple Jump to start Flying through the air (Or basically, jump 3
times in succession, you don't need to be running). While flying, push
Up to fly down, and then push Down to gain more alitude from that quick
speed. It's best to shoot Mario out of a cannon with the Wing Cap, that
will give you plenty of speed, and enough altitude.
Floating Power:When you get a Power Flower Mario will bloat up like a
balloon for about 15-20 seconds. In this time you can keep pushing B to
make Mario float higher and higher in the air. When you want to quickly
end your floating Power, simply push the R button and Mario will revert
to normal.
--------------------------------------------------------------------------
~Luigi~
--------------------------------------------------------------------------
Power:*
Speed:**
Jump:***
The man in green is finally playable again since his last major
adventure. Luigi is quite basically the best character in the game
because of his insanely awesome abilities, one of which will make most
of the games stars pathetically simple.
Normal Moves:
Walk On Water:Hold the Y button then walk onto water (Jumping onto it
will NOT work) and Luigi will run on it for a few seconds, then he will
start to swim like the other characters.
Scuttle Walk:If you hold the B button you will slowly walk. This can
also be done in the air too. Not much purpose actually.
Copter Somersault-If you do a backwards somersault with Luigi, after
reaching the apex of his jump he will go into a helicopter motion
(spinning around) and he will fall slowly, so controlling his fall is
much easier. You can cheaply get many difficult to obtain stars using
this move. You can also use this from high heights and you won't take
damage when you hit the ground because you are slowly floating down.
Power Flower Ability:
Invisibility:When Luigi gets a Power Flower, he becomes invisible for
around 20 or so seconds. In this time, he can walk through walls and he
can easily bypass all enemies and not get hurt (or noticed for that
matter). He still has all of his normal moves while invisible like
jumping and stuff, however, he isn't able to kill any enemies when
invisible so be aware of that. He will flash several times before the
power wears off, so be alert for that.
--------------------------------------------------------------------------
~Yoshi~
--------------------------------------------------------------------------
Power:
Speed:**
Jump:***
Mario's best and most loyal companion. Yoshi is insanely cute, no? You
agree with me right? I know you do. Yoshi is really good. He may
be lacking in the Power department but that makes no difference. He can
easily eat enemies and make them eggs as weapons, which is pretty cool
when you start using it.
Normal Moves:
Swallow:Push A to stick out Yoshi's tounge and grab enemies (And even
some boxes!) into his mouth. If he eats enemies they will be swallowed a
few seconds after being inside his mouth.
Lay Egg:While you have an enemy, or a box inside Yoshi's mouth, you
can push the R button to lay an egg. You can then push the A button to
throw the egg at nearby enemies. The egg will continue to combo hit
enemies as well, and after being killed you get Coins that he been
earned from the killings you have done. This is effectively used just
like punching foes. It will destroy boxes normally destroyed by
punching, so think of this as Yoshi's altered punch.
Flutter Kick:While you are jumping hold B to have Yoshi do his
classic Flutter Kick, which will keep him in the air longer and have him
gain a little more height. This can only be done on the Normal Jumps and
Double Jump's only, however. Like the rest of the characters, he spins
in this Triple Jump and won't be able to perform this move there.
Power Flower Ability:
Inferno Yoshi-After getting a Power Flower, Yoshi will be able to spit
out fire by pushing A button for the next 15 seconds or so. This
can instantly kill most enemies and melt ice. Very cool power and has
awesome music to it. The power runs out quickly, so do what you need to
do before the time expires.
--------------------------------------------------------------------------
~Wario~
--------------------------------------------------------------------------
Power:***
Speed:*
Jump:*
Hey Hey Hey! It's Wario! Your greedy little pig is back for action in
yet another platformer, but he isn't hoarding money this time around.
He's here to crash the fun! And damn does he do a good job doing it. You
may like using Wario, but when you realize that his jumping and running
really hinder him, as well as atrocious swimming, you may want to just
do his stars and never use him again. Or not.
Normal Moves:
Wario Super Punch:Push the A button to punch. Super ain't it? But, Wario
is so strong he is able to break the super solid Black Bricks you may
have been seeing from time to time.
Swing n' Fling:This can only be done in VS Mode. Get near an enemy and
push the A button to grab them. Now, you can spin them like Bowser,
faster and faster and faster, then fling them away. Such an annoying
attack to use on your opponents!
Power Flower Ability:
Metal Head Wario:After getting a Power Flower, Wario has the effects of
the old Metal Cap. He will turn insanely heavy. He will be able to walk
and not get effected by high winds. He can instantly kill enemies by
walking into them also. He can walk underwater too! Just don't attempt
any high jumps while metal, as he'll fall faster than a Goomba under
Mario's foot.
======================
IV E.Items in the Game
======================
Coin-A yellow Coin. It is worth 1 Coin
Blue Coin-These coins are rare, but can easily be found in groups for
a short time after activating a Blue Coin Switch. Worth 5 Coins.
Red Coin-These Coins come in groups of eight, scattered throughout the
level. Collecting them all earns you a Star. They are worth 2 Coins.
1-Up Mushroom-Collect these green mystical Mushrooms for an extra life.
Mushroom-If you find one of these rare Mushrooms, your character will
grow SUPER big, and will be able to bulldoze their way through
literally anything! Signs, bowling balls, posts, if you hit it when
super sized, it will be knocked off and a number appears 1-7 just adds,
but after your 8th kill you will get an extra life for everything killed
after 8. I love killing stuff. It's just so much fun.
Spinning Heart-On some world's you may find a slowly spinning heart. If
you walk through it, some of your health will be recovered. The faster
you run through it, the more health that will be recovered.
? Switch-If you hit this large, bulbous red switch, all red blocks that
have been in levels will become solid, and can finally be opened. They
will reveal Power Flowers when hit.
? Block-Once you hit this block after the ? Switch has been activated,
a Power Flower will float down and you can pick it up. If you are Mario,
some ? Blocks will reveal Wings for you to get.
Block-Just a normal red brick. Nothing to much to get excited about. A
simple punch destroys the crate.
Black Brick-A very hard and solid brick. Only the power of Wario's punch
is able to break this heavy brick.
Mario's Cap-If you grab a character's Cap inside a level, you will
transform into that character. You still have the voice of your orginal
character, but you gain all of their abilities for the level (You look
like them...). However, if you are hurt by an enemy, you will lose the
Cap. It will run on the ground for a few seconds, then dissappear if you
don't get it again. The hat will reappear somewhere else inside the
level.
Luigi's Cap-Transforms your character into Luigi.
Wario's Cap-Transforms your character into Wario.
"!" Block-These orange blocks usually contain Coins, but sometimes other
various items.
Koopa Shell-If you are able to find one of these rare shells, hop on it
and cruise around the level. You will instantly kill any kill-able
enemies you shred over. However, if you run into a brick, wall,
unkillable enemy, etc. your shell will break and your back to running
around again. What could be more fun than Koopa Surfin'? You can also
get a Koopa Shell by killing the Koopa inhabiting it, then stealing the
shell. Once you knock the Koopa out of his shell, be quick about getting
on the shell or he will hop right back into it.
Cannon-Not really an item...but a helpful device. By talking to a
certain Bob-omb Buddy in the world, it will unlock the Cannon in the
level. You can hop in the cannon and move the crosshair around to where
you want to go. Push B to shoot out of the cannon.
--------------------------------------------------------------------------
~V.Adventure Mode~
--------------------------------------------------------------------------
This is finally it. The main mode of the game. Your mission is to
retrieve all 150 Power Stars. Let's get on with the Walkthrough!
--------------------------------------------------------------------------
~V A.Course 1:Bob-omb Battlefield~
--------------------------------------------------------------------------
Mission:Getting access to the Castle
Well, you've finally started the game! You'll be shown the picture of
Peach to the side with her reciting the shown letter on the screen for
her inviting Mario for cake once again. Anyways, Lakitu is shown with
his camera on his fishing pole as he zooms around the castle a few times
(Notice Yoshi sleeping like a baby on the top of the castle). The
camera zooms far away from the castle like in the original and a Warp
Pipe appears. Mario jumps out but suddenly, 2 more Warp Pipes appear
and Wario and Luigi come out! All three of them have a fight and then
enter the castle, the camera high above the castle looking at them,
with Yoshi in view again. After a while Lakitu notices the three of
them haven't come back yet. Lakitu attempts at waking Yoshi up (Who is
sleeping on the ground now....who knows how?) and Yoshi wakes up,
looking dazed and tired.
You finally get complete control over Yoshi, so start off by heading
over to the Castle and try to go through the doors. Bowser's voice
appears, and you are greeted with the message "You need a key to open
this door!" Turn back across the drawbridge and Lakitu will tell you he
saw a rabbit with a Key in his mouth. So now, head over to the headge
maze which was right near where you first started and find the rabbit.
Chase him around and when you get close to him push A to stick out
Yoshi's tounge and gobble him. The rabbit will plea for mercy, and you
will let him go, and he will hand over the Castle Key! Go inside the
Castle now. Bowser's voice appears again with "Go Away! Nobody's home!"
Head to the left and go through the door without a number on the Star on
it, and then jump through the Painting of Bob-ombs, and get ready for
your first world!
================================
Star 1:Big Bob-omb On the Summit
Difficulty:*/*****
Recomended Character:Anybody
================================
Welcome to Bob-omb Battlefield! Currently as you enter, the
Pink Bob-ombs are at war with the Black Bob-ombs! Anyways, proceed
straight up the hill and across the bridge, following the dirt path to
the right, and up ahead you will see a huge Chain Chomp! He'll be
playing in his little pen, safely connected to his post, just don't go
too close to him or you will risk getting bitten by him and losing 3
bars of health. Anyways, continue along the path until you reach a
tilting bridge. Jump to keep it from tilting too much and proceed up
the stairs to an open field. Manuver your way through the Bob-ombs and
exploding bubbles to a large gate with an opening in it, which leads to
the Mountain. Go right making sure to avoid those bowling balls rolling
back in forth in that small pit. Across that you'll see a white slide,
but DON'T go down it. Continue staying on the dirt path. As you go
higher and higher up onto the mountain the path will get thinner and
you'll see more bowling balls, at faster speeds. Eventually you will
see a little hole in the side of the mountain. Jump into it and you will
be warped to a spot that is higher on the mountain, effectively saving
time. Continue your last few steps to the top where you will see a big
Bob-omb. Get near King Bob-omb to engage a conversation, which will
begin the fight!
King Bob-omb will throw Bob-ombs at you, and your job is to pick them up
in Yoshi's mouth, get close to King Bob-omb and spit them back out at
him (With the A button again). King Bob-omb will begin bouncing around
the arena for a few seconds. You don't need to worry. Simply avoid him.
He'll throw Bob-ombs again at you so just repeat this simple drill and
he'll bounce some more again. Hit him in this same process one more time
and he will concede. He'll break open, and the first Power Star is yours
for the taking!
=====================================================
Star 2-Footrace With Koopa the Quick
Difficulty:*/*****
Recommended Character:Mario, if not get the Mario Cap
=====================================================
Start off the course by looking for the giant Koopa, also known as,
Koopa the Quick. He really wants to challenge Mario badly, and refuses
to race anybody else. If your not Mario, we need to take a little
detour. Head straight up the path and over the bridge, then before
meeting Chain Chomp go right into the large field with a Bob-omb, and a
lot of Goombas. A Goomba near the top right area of this field is
wearing the Mario Cap. Kill the Goomba and quickly grab the hat before
it dissappears. Now, head back to Koopa the Quick and talk to him and
agree to his proposal to race to where King Bob-omb was before-At the
top of the mountain. As soon as Koopa the Quick starts running you gotta
get yourself to the top of the mountain.
Like we have already done before simply go straight up the path and
over the bridge and to the left, past Chain Chomp. To save time and
cover distance faster keep Long Jumping. Head over the tilting bridge
and over the stairs and then go through the field, dodging and falling
bubbles and stupid Bob-ombs in this area. After passing "Mountain Toll
Booth" (That big gate) run up the hill to the left of the bowling ball
pit. This little shortcut saves some time. Anyway, once your back on
flat land continue your ascent around the mountain, jumping over any
bowling balls that decide to get in your way.
Once you reach that hole in the wall take the warp up the mountain.
After getting out of the hole do a Backflip up to the top of the
mountain and touch the flagpole to stop the timer. If you beat Koopa the
Quick (And my god I'm sure you did) it's just a matter of waiting until
he arrives at the finsih line to congratulate you, and then he will hand
over his Star to you. Koopa the Quick will finish the race in about one
minute and thirty seconds, so that's how long you have to beat him. You
are allowed to use the hole-in-the-mountain work, but if you use any
cannons Koopa the Quick will deem you a cheater and not give you the
Star.
=============================
Star 3-5 Silver Stars!
Difficulty:**/*****
Recommended Character:Anybody
=============================
This is your first searching Star! Here, the object is to find 5 Silver
Stars that are hidden through the level! That's pretty simple right?
Actually, that is very simple. The locations of all the Stars appear on
the Touch Screen map below, so you have an easy refrence if you need it.
But if your looking here, your at the right place. From your starting
position go forward until you see a tree that lies the infront of the
bridge. Climb to the top of it and do a Handstand Jump to collect the
first Silver Star that was waiting at the top of that tree. That's
Silver Star Number 1!
Now, as you have done in the previous two Stars continue straight along
the path and over the bridge. Go into the large field you will be
surprised to see that Chain Chomp has escaped and is running freely in
this field. He won't be chasing you, however. He is programmed to
continue circling the exact same path around the field over and over and
over again. The second Silver Star is bouncing on the end of his chain.
Chase that bad Chain Chomp around, or if you just can not get it very
easily, memorize the path Chain Chomp takes around the field. Then, get
in his path and intercept him (Not literally like take him down, but to
the side so you can get to his chain) and then you will have finally
grabbed Silver Star Number 2!
With two Silver Stars in our possesion, keep going along the dirt path
as if this was one of the Stars we already have gotten. Go past the pen
where Chain Chomp used to be, and across that annoying tilting bridge.
When you reach the stairs that we normally take up to the large, giant
field, take a left turn to reach a small area with some trees, 5 or so
posts stuck into the ground, and a few Goombas wondering around
aimlessly. One of those Goombas is the holder of a Silver Star, so jump
(Or if Yoshi, swallow) all of them until one of the Goombas releases a
Silver Star when it has been killed. The Silver Star will start to
bounce around the field, and if your unlucky will start to make a path
going to start, so to avoid the trouble of going up the bridge and all
that stuff again I suggest that you quickly retrieve that Silver Star
before any such foolishness happens to it. That is Silver Star
Number 3!
Now, after retrieving Silver Star Number Three, make your way across
that giant field by going up those stairs as usual, and go near the
giant gate like we have done every time so far. Make your way across the
field, avoiding all of the falling junk and evil Bob-ombs that litter
the field until you come across a few flower patches. One of these
flower patches has the Silver Star lying right in the middle of it! The
catch? There is none! Go up to it and easily claim Silver Star Number 4!
Great, we already have four Silver Stars in our possesion! Now it is
just a simple matter of finding the last and final Silver Star! As
usual, like in the previous few Stars, head up through the giant gate
and take the path to the left of the bowling ball pit. Quickly run up
it, or if you feel like you can do it much faster, run around the base
of the mountain until you reach a little streach of land with a tree and
two Goombas. One of those two Goombas holds the final and last Silver
Star, so kill it and collect the fleeing Silver Star before it jumps
away to annoying places. Now that you have all 5 Silver Stars, do you
remember that Glass Dome near the beginning of the course? The Power
Star will appear in that dome. Run over to it (It is just a short hop,
skip, and jump away) and bash into the glass dome to break it, and
retrieve your next Power Star.
=========================================================
Star 4-Big Bob-ombs Revenge
Difficulty:***/*****
Recommended Character:Mario, get Mario Cap if anyone else
=========================================================
It seems that King Bob-omb is quite ticked off over his previous defeat,
so he now calls out Mario to the ring and he wishes to destroy him!
Whether you are Mario or not start heading up the path like we have done
every single time so far in this course. Butm before you do talk to the
Bob-omb Buddies (The Pink Bob-ombs) and one of them will open all of the
cannons on the course. Isn't that nice? Anyways, continue straight
through the path and over the bridge. If you aren't Mario, take a right
(Like we have done before) before the Chain Chomp and head into the
open field. In the small array of Goombas the are wondering around
looking like total idiots, one Goomba, like before, has a Mario Cap on
him. Kill/Swallow that damn Goomba to make him drop hit Mario Cap, and
grab it if you haven't already done so. (Note:The Mario Cap here WON'T
appear until you have unlocked Mario!)
Anyways, head straight along the dirt path as usual, being sure to
dodge the rampaging and angry Chain Chomp trying to bite your head off
like he has done almost every time so far in this course. Continue your
trek by heading across the tilting bridge and going up the stairs to the
large battlefield. Manuver your way through the Bob-ombs and falling
water cannonballs. If a Bob-omb sees you, run away. Of course, if you
are caught in its explosion, I highly doubt one bar of health is gonna
make you lose. Continue through the field until you pass through the
opening in the gate, and head across the pit of bowling balls. Continue
walking around the mountain, making sure not to fall off of its narrow
paths, or worse, get hurt by a raging bowling ball. If you do, you will
lose your Cap (If you weren't Mario to begin with) and you will need to
quickly retrieve it before it gets teleported automatically back to the
field near the Chain Chomp. That is a long way back my friend.
Anyways, continue heading up the mountain until you reach the
commonly-sighted hole in the wall, so jump in like we have done before
and prepare to get warped to the top of the mountain. Continue along the
now larger path to reach the top of the mountain as Mario, where
King Bob-omb will greet you, only this time he wants his revenge on
Mario.
As you may remember before, Yoshi had to spit Bob-ombs at King Bob-omb
to make him lose three times to earn victory. This time around, you will
need to avoid him walking slowly at you, then run behind him and pick
him up with the A button. Then release him to throw him on the ground
with the A button again. He will get up, and start to walk a little
faster. Continue doing this until you have thrown him three times, in
which case he will concede defeat. (Note:If you throw King Bob-omb off
of the mountain arena, he will lecture you on NOT being allowed to throw
the King out of the Ring. You will start the battle anew if you do
this). After his three hits, King Bob-omb finally decides to not mess
with you anymore, and leaves behind another Power Star for you.
========================================================================
Star 5-Mario Wings to the Sky
Difficulty:***/*****
Recommmended Character:Mario, possible with others but takes MUCH longer
========================================================================
NOTE:This Star is VERY frustrating to complete without Mario! If
you want to be Mario for this Level, you will need to Wing Cap to
collect all of the secrets. In order to get the Wings, you will need to
have gone to the Wing Cap ? Towers and have pounded the ? Red Switch,
which will make every Red Floating Ghost Block solid, so you will be
able to hit them. Mario can hit the Red Block on the Floating Island for
the Wings, which will make this Star much easier.
Mario won't really be flying to the sky, he'll be flying around in it!
The object of this mission is introducing you to "Secrets". They are
special coins that when gotten, give you a number and the secret sound.
After finding all five secrets, a Star will appear. There are several
"Collect the Secrets" levels, and not all of the secrets are coins!
Anyways, if you haven't talked to the Bob-omb Buddy that is standing
next to the Cannon Cover, you must do so now. That way, you will have
access to all of the cannons inside Bob-omb Battlefield, and we will be
able to goto our destination. Go into close up camera view and look
around until you see a floating island in the sky. That's where we are
going.
Head straight through the dirt path as usual and go over the bridge,
as usual. When you reach Chain Chomp, take a right to the open field
with the Goombas wondering around with nothing in their minds (If they
have any). Head up a small grey hill in this field and you will enter
the cannon that lies on top of it. Look around until you spot the
Floating Island, then move the crosshair to the point of the Island that
is closest to you, then aim the cannon as far high as you can possibly
go. Now, push B to fire the Cannon! After a few seconds of flying
through the air you will finally have landed on, face first, on the
Floating Island! As Mario, grab the Wing Cap inside the Red ? Box and
hop inside the Cannon on the Island that is located just near the tree
(You can't possibly miss the hole in the ground).
Now that you are inside the cannon, you have the right of knowing this:
When you launch yourself out a cannon with the Wing Cap, you will gain a
lot of altitude after being shot out, very useful for high areas.
Anyways, look around with the crosshair of the cannon until you see a
circle of coins. You can't miss it. Aim for the center of that circle of
coins and push B to shoot yourself outta that cannon. After flying
through the coin in the center of the circle, you get the first secret!
Now, Mario will start to fly upwards for a few seconds. He may get a few
more secrets in this flight too. (There are five circles of Coins, and
each one has a center, which is the secret.). Now, if you missed any
secrets, and odds are you probably did, fly back to the island while
still in the air, grab the Wing Cap again, and hop inside the Island's
Cannon. Aim the cannon higher this time. If you see the secret, but you
miss it, then fly back to the Island, adjust the crosshairs, and fire
again. Continue to fire until you have collected all five secrets. The
Star will appear in the small field to the left of the stairs which are
past that darn tilting bridge. Fly down and land on the ground, and then
you should collect your Star and get out of the course.
For a challenge, try collecting the Star while you are still flying. It's
quite fun when your speeding down in a nosedive at the ground. The reason
why you want to keep getting the Wing Cap each time you return to the
island is so you don't need to worry about it disappearing mid-flight.
Nothing says loving like free-falling several hundred feet back to earth.
=============================
Star 6-Find the 8 Red Coins!
Difficulty:**/*****
Recommended Character:Anybody
=============================
This should be your first red coin challenge! The object is simple.
Locate and collect all eight red Coins scattered throughout the level.
After you have found all eight shining beauties, a Power Star will
appear. It's location is always the same-Above a blue star on the
ground. Simple enough. Let's get started. Head straight as usual when
you start, up the dirt path. But, before crossing the bridge go to the
left and you should see 2 platforms going up and down in a continuous
circuit. When one of the platforms reach near the ground, jump on it and
ride it to the top. Before the platform rotates and you (likely) fall
off, a Red Coin should be seen above it. Jump and grab it, and still in
the air while jumping, move to the ground infront of you. Now, continue
along the dirt path until you reach Chain Chomp (Not too far away) and
head into the commonly-gone-into field to the right of his pen. To the
left of the hill the cannon is located on is another hill, which looks
quite uneven and isn't very tall. Your next red Coin is on the top of
this hill, so run up it and grab the coin, the slide back down that
short hill. All right! Two Red Coins down! Six more to find!
Great, we have two red Coins in our possesion. No cheering yet though.
There is a lot more left to find. Get out of the field you are in and
continue going along the dirt path until you enter Chain Chomp's pen
again. If you haven't noticed, Chain Chomp is connected blatantly to the
small post that is lodged in the ground. Floating above that post
happens to be yet another Red Coin. Get near Chain Chomp, but not too
close so he hits you. Get close enough to be out of reach, and then when
he lunges at you but fails, use the time he plays around for a few
seconds to get atop the post and jump for your third Red Coin. Now,
continue along the dirt path and past the tilting bridge to those common
stairs. Remember the field to the left of the stairs as we will be
coming back to it. Head through the large battlefield until you reach
the giant gate....again. Don't go through the door, but face it and move
left until you reach a little portion of land that is underground and
hidden from view. Inside is a Bob-omb, a switch that opens a giant gate
infront of you, and extra life, and your fourth Red Coin. Halfway
there!
That's four Red Coins in our possesion! Just another four left to get.
Now, head through the giant gate (Not the one opened by the switch, but
the one that we always use to head towards the mountain). Instead of
going through the bowling ball pit, run up the large hill to the left of
it. Conveniently placed on the hill about halfway up or so happens to be
another Red Coin! Continue making your way around the mountain until you
reach a cannon. (There are two cannons on the mountain however. Use the
one that is closest to the top of the mountain). Once you have gotten
inside of the cannon, aim for the floating Island as we did before, but
aim for the tree that is sticking out of it. Aim above it (Not too above
it, but somewhat above it) and fire away. Your character will start to
lose altitude of course, but you should grab onto the tree, or even land
on the island. Anyways, climb to the top of the tree and do a Handstand
so your feet collect the sixth Red Coin! Just 2 left!
Now we have six Red Coins! Where on earth could the last two possible
be? Well, they are stuck in the easiest to find spot ever. All you need
to do is jump off of the Island and ground pound before you hit the
ground (I don't want you taking a suicide fall). Then, make your way
back to the dirt path again and pass Chain Chomp's pen again, and you
will reach the tilting bridge and the stairs, again. I said before,
remember the area to the left. Simply, head to the left where you should
see a few posts in the ground and a few Goombas. Oh, and your shiny last
two Red Coins are also nicely there. Nintendo probably couldn't think of
any better locations. Oh well. It is best to save these last two Red
Coins for last because the Star will appear just a few feet away from
the last Red Coin in this small field. Isn't that very convenient? You
simply have to agree that is nice. Anyways, grab the Power Star, and get
ready for the next Star of this course!
=======================================================================
Star 7-Behind Chain Chomp's Gate
Difficulty:**/*****
Recommended Character:Luigi for easiest way, but anybody else works too
=======================================================================
I'm sure we have seen a Chain Chomp in the course somewhere. Does
anybody here remember where exactly? As always, head straight along the
dirt path and go over the bridge, having no intention of stopping at all
until you reach that dreaded Chain Chomp once again *sigh*. It's about
time we helped the poor beast right? Get just outside of his lunging
range and wait for him too, well, lunge at you. When he does and fails,
quickly run to the post he is connected to and Ground Pound it. Quickly
get off and to safety before Chain Chomp decides to lunge at you again.
When he does lunge again, repeat that exact same process, jump off. Now,
just like before, wait for the lunge, then make the final Ground Pound
on the post to make if pounded all the way into the ground. Chain Chomp
will bounce around for a few seconds in joy. He will then ram into a
gate near his pen and break it, which gives you easy access to the Star
that was once hiding behind it. Not too hard was that?
However, if you want an easy way out of doing this Star, enter as Luigi.
Now, head straight along the path until you reach the bridge and go to
the right of it. A Red Block is there, so hit it for the Power Flower
inside. Luigi will now become invisible! At this time, mad dash your way
to Chain Chomp and simply WALK through the gate and collect your golden
prize. Either way you choose to tackle this Star makes no difference,
use whichever you prefer. At least try to make it a challenge and
complete it the normal way.
===========================
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Mario
===========================
This is your first 100 Coins collecting challenge! This isn't exactly
a selected Star from the menu. Instead, you just choose whatever Star
you want, don't even bother doing it but actually go for collecting 100
Coins. The Star will appear right above the 100th coin you recieve. So,
let's get cracking! Don't choose the first Star as the cannons aren't
open, however. Choose any other Star except for that particular one.
As we all know, go straight from where you start up the path and when
you reach the bridge for like the umpteenth time, go around and under
it. You will find five Yellow Coins to your pleasure. Now, head left
from under the bridge to a whole area of Bob-ombs in this dirt area.
Pick up and throw all of them to have them explode and give up a Coin.
They will quickly regenrate (Meaning they will reappear in the same
place again) but won't give up another Coin. But now, we should have
around 12-15 Coins or so. Oh yeah, make sure that you head back near
where we started to a brick. Punch it to reveal a few Coins. So, head
over the bridge now, killing the few Goombas that are on it for a few
extra Coins. Keep going until you reach Chain Chomp. Before Chain Chomp
and to the left was that rotating platforms right? Grab the Red Coin at
the top for two more Coins to your total.
At this time we should have around 20 Coins, that is very good. Head
to Chain Chomp but this time head towards the field to the right of him.
In this field that we have commonly gone to in our travels lies a lot of
Goombas, so kill them all and collect the Coins that they spit out.
Also, if you choose Stars 3-7, a Koopa Troopa will be wondering around
in this field too. Jump on him to kick him out of his shell, then stomp
on the actual Koopa that's running around in embarassment to kill him,
and he will give up a Blue Coin! It is worth five Yellow Coins, so you
should get it! After killing all of the Goombas and Koopa in this area,
your Coin total should be around 30-35 ish.
Now, it is time to truly start getting a ton of Coins, and being Mario
is absolutely neccassary for this mission. But before we should go to
"Coin Heaven" as I like to call it, head over to kind little Chain
Chomp, but grab a Bob-omb that is pretty close to him. Pick it up and
run over to Chain Chomp and throw the bomb into his face. Chain Chomp
will fly high for a few seconds, so get to the post he is attached to
and run around it 3 times. After you have run around it a few times,
five Yellow Coins will pop out. Don't forget to jump up and grab the Red
Coin for another two Coins to your total!
Great! We have 40-45 Coins by this point! Let's get a ton more. Head
back to the field that was to the right of Chain Chomp. Head up that
ol' small hill into the Cannon, then launch yourself to the Floating
Island. This is where being Mario comes in BIG handy! Grab the Wing Cap
from the Red Block and the head into the cannon on the Island, but
before that get the Red Coin at the top of the tree. Head inside the
cannon and launch yourself into the first Coin in the middle of the
circle of coins. Secrets Coins also count as 1 Coin too! You should grab
all five secrets, but don't grab the Star that'll appear of course!
Continue to shoot yourself out of the cannon to fly into the Coin
Circles and collect their Coins! After around 10 loops you will have
probably collected most of the Coin Circles' Coins. At this time right
now, you should have around 70 or so Coins! Wow, just around thrity or
so by now left! You can continue to shoot yourself out of the cannon,
but there are 5 Coin Circles, 9 Coins per circle so there are only 45
Coins to be collected there. 30 is enough. Anyways, jump off of the
island, making sure to ground pound before landing on the ground to not
lose any health. The last few Coins are easily, easily gotten.
Head onto the dirt path and follow it past Chain Chomp and over the
tilting bridge of doomyness, and continue along up the stairs. In the
large battlefield, you can easily kill 5 or so Bob-ombs walking around
in the field for one Yellow Coin each. Continue along, not going through
the giant gate until you reach some flower patches. One of the flower
patches has a string of eight coins going around it. Collect them all
(No big fat duh is needed for you to do that right?). Head back to the
tilting bridge, but take a right (If your facing away from it, it's a
right) until you reach the small area with two Red Coins. Collect them.
There are also four or five posts stuck in the ground too. Run around
each post several times to have five Yellow Coins pop out of each one.
Pretty damn awesome right? That is another 20 to 25 more coins for your
total! By now, if you have followed everything, you should have at least
100 Coins by now. If you don't, circle around the mountain where you
will find a few Goombas and a few strings of 5 Coins. If you still don't
have enough, there are the leftover Red Coins and Coins in the sky.
If you need more coins after this, start heading up the mountain. There
are some bricks along the way, and several strings of five coins. There
are two Bob-ombs along the way as well, just incase you need one last
coin.
=========================
~Back to the Castle.....~
=========================
After getting your first Star from Bob-omb Battlefield you will get a
message saying you can open any door on the first floor with a "1" on it.
If you did many Stars in Bob-omb Battlefield, you will also get a message
saying you canopen the doors with a "3" on them too. The hunt for Mario
and his pals continues! Head towards the right side of the lobby and
enter the room with a 1 on it. Head into the painting.....
--------------------------------------------------------------------------
~V B.Course 2:Whomp's Fortress~
--------------------------------------------------------------------------
Inside of the Lobby, head to the right and inside the Star with a "1"
marked on it. Inside the room you will find another painting. It shows
of a large tower, like a fortress. Whatever you make out of it, it is
the second world, so get the B button ready and jump into Whomp's
Fortress!
=============================
Star 1-Chip Off Whomp's Block
Difficulty:**/*****
Recommended Character:Anybody
=============================
As like in Bob-omb Battlefield, you start off this world with another
Boss Battle, but this one just requires you to push the R button. Isn't
that hard? I thought so. Start off by jumping onto the ledge that is
right next to where you start, and make your way up the small dirt path
like hill until you see three wierd things that are jutting out from the
wall, then retracting back in, then jutting out again, and so on. If one
of them pushes you off of the edge of the pathway you are on, you will
fall onto a small piece of land, where you will need to work your way
around back to this point again. Carefully get yourself past these
things, where their only intention is to push you off.
After you get past the three of them you will find a series of 4
platforms. 2 of them are retracing into the wall and coming out again.
You can wait until they are fully out and use that as the path, or you
can simply jump across the small gap easily. If you fall into the hole,
you will be near the same place as if you had fallen off from those wall
things you just passed, so simply make your way back to this point. Make
your way forward until you come across a series of stairs with Thwomps
on some of them.
Now...there are two large Thwomps moving up and then smashing down, both
at even intervals. When the massive pieces of stone are moving up,
quickly move up the stairs before the first can come crashing on top of
you. You need to also repeat this same (but easy) feat for the second
Thwomp. Now, take the path to your right and you will reach a Pirhana
Plant sleeping and blowing a nose bubble. Walk slowly (The touch screen
is the best way to tip-toe silently) and Punch it when you are close
(If you are Yoshi you can easily run past it, or jump over it, or you
can do that anyways to save time). After you have managed to get past
that, you will see a grey bridge in front of you. Quickly dash across it
because it is divided into segements (They are easy to see) and once
stepped upon, fall down to the earth.
After that, quickly mad dash and you will see another Pirhana Plant, so
kill it or ignore it, makes no difference. Infront of you is a rotating
platform. When the platform stops at your side where you are, walk
across it to the middle, and wait for it to stop at the other side of
the fortress, then walk off of it. You will come around a bend, and
should see a slow moving Whomp, with that stupid look in his eyes. Pass
him, and continue on the path, where you will find another Whomp so pass
him too. Behind the second Whomp is a platform that goes up and down
(Like in Bob-omb Battlefield) so ride the platform to the top, and talk
to the Whomp King to engage in battle!
The Whomp King will complain and complain how that they are used merely
as stepping stones and pavement and all that wierd stuff (That is what a
Whomp does? I had the wrong idea....) and will get really pissed off and
you two will begin fighting! Like I said at the beginning of the level,
if you can push the R button, this fight is very easy. Simply, get near
him and when he stops moving for about half a second, get the hell out
of his way. He will fall down with a slam, and if you weren't in his
path, he will be lying on the ground for a few seconds. At this time,
jump onto his back and then you need to execute a Ground Pound. That
will damage him. The Whomp King won't be pleased by this, and he will
quickly get up and chase you around again, and when he gets the chance
he will try to smash you. As long as you avoid him and do another Ground
Pound, he doesn't get much harder. After that, he will get right back up
and try to smash you AGAIN. Make him miss and do one last Ground Pound
to beat him. He will make a stupid pun (All puns are stupid aren't
they?) and he will explode and a Star will pop out. Grab it to end the
level.
=================================
Star 2-To the Top of the Fortress
Difficulty:**/*****
Recommended Character:Anybody
=================================
The very top of Whomp's Fortress has been replaced from a fighting arena
to a large lookout tower (For what? There's nothing there really....).
Whatever the reason, start off again by making your way up the first
hill until you reach those stupid wall blockers. Jump over them and jump
over the gaps between you and the moving platforms if they are in the
wall. Continue around and up the stairs again, making sure to NOT get
smashed by the Thwomp, because that is three bars of health right down
the drain. Continue up those stairs, and up another series of tiny
stairs with the sleeping Pirhana Plant. As before, you can easily jump
over it or run past it and not get hurt. Next, you got the collapsing
bridge, so quickly dash across the bridge to avoid falling into a little
pond below (where you will need to get all the way back here again...).
As before, make your way across the smaller bridge, and next to another
sleeping Pirhana Plant. Wait for the rotating platform to get to you
then run over to its center, and wait for it to rotate around back to
the other side.
Now that we are on the other side, continue along the path. If you need
coins quickly (I doubt you will now but whatever) you can kill the
Whomp's that are on this path. Continue to circle around this small area
until you reach the rotating platform elevator. Wait for it to come
down, then hop on and get onto the top of the fortress. You will see the
new additions to the top right away. First of all, nearby is a Bullet
Bill Blaster, which will launch unkillable Bullet Bills at you. They are
VERY easy to avoid however, no worries. Go around the tower until you
see a platform near the floor. Hop on it, and the next platform on the
tower is moving into the wall, and back out. Hop onto it, then hop onto
the next platform, and every other platform, for your information, is
retreating into the wall and then back out. The last platform that is
revolving around the tower (You are tecnically....) will be an elevator
when stepped on and will take you to the top of the fortress, where
another Star lies for the taking!
There is a slightly easier way to obtain this Star. Get onto the tree at
the beginning of the level and jump to the shallow water area above. Head
left and talk to the Bob-omb Buddy to open up the cannon. You can use the
cannon to shoot yourself to the Star. Beware, though, this is slightly
difficult despite saving time. If you miss you will easily fall into
oblivion past the tower. Use the cannon at your own risk.
=======================================================
Star 3-Shoot into the Wild Blue
Difficulty:*/*****
Recommended Character:Anybody, Luigi can make this easy
=======================================================
Another Star that utilizes the importance of cannons! Hooray! When you
first start off, face away from the grey wall and do a backflip up
there. You should now be standing inside a pool (Or should I say, a
pond) of shallow water. Head to the right where you should find a string
of five Coins, a Cannon Cover, a nice Bob-omb Buddy that is standing
right next to it (Now that is convenient....like it always should be).
After you have talked to the Bob-omb Buddy, hop inside the Cannon for a
short ride to the Star. Look around with the crosshairs once you are
inside the cannon for a pole. Don't look for a pole that is tall and
pretty high-that is the wrong pole you are aiming for! Instead, bring
down the crosshairs until you can see a pole with a platform below it
and above it. Move the crosshairs just barely above this pole and fire
away! If you aimed the crosshairs perfectly, your character should grab
onto the pole, and at that point, climb up onto the platform above you
and grab that Star. If you overshoot the pole, there is a pillar to the
left of the pole you can crash into. You won't break it or take any
injuries, but you will drop right next to the pole. It's much safer
and easier to perform.
There is a secondary way you can grab this Star if you are absolutely
horrible at controlling the Cannon. Go past the Bob-omb Buddy and you
will be at a slanting down pathway. You can go into Close-Up Camera Mode
to view the platform the Star is on. Not very far up high is that? Go
near the cannon and start a running dash towards that platform. Get the
Jump ready, then do a Double Jump, and after that, a Triple Jump. If you
did everything just so perfectly, your Triple Jump will have gone high
enough for your character to grab onto the platform above which contains
the Star! If you are paying as Mario, you can also use a Wall Jump instead
of a Triple Jump to reach this platform.
There is actually yet another way of conquering this Star also.
Personally, I find it (Actually, it is) the easiest way and the quickest
and the most effeicient way of getting the Star. The only thing is you
need to be Luigi. Get pretty close to being to the side of the high
platform that contains the Star to Shoot into the Wild Blue. Simply do a
Backflip, and Luigi's Copter Move after the backflip and you should be
on the platform with the Star on it. Of course, there are NO Luigi Caps
in the level until you have rescued Luigi which I will cover later in
this FAQ. Use whichever of these three methods to claim your shiny
prize.
=======================================
Star 4-Red Coins on the Floating Island
Difficulty:***/*****
Recommended Character:Anybody
=======================================
All right. We are about to start our second Red Coin collecting
challenge! Sounds fun doesn't it? I know it sounds fun. That's because
it is kinda fun. Nobody should like collecting these thing, but this
one isn't too bad. It is a challenge none the less. As always, start off
the level by going up the first hill until you reach the things that are
moving in and out of the stupid wall once again. Above the thing in the
middle is a pretty Red Coin. Wait until the thing is retracted out, and
then you should jump on top of it and collect your first Red Coin. That
is only number one however, we have seven more left to go, but the rest
aren't all that hard.
After collecting your first red Coin, continue on your merry way and
keep jumping across the gaps made by the platforms that keep going in
and out of the wall. Continue and make the turn as you head up the large
stairs with the even larger Thwomp smashing up and down. Avoid him, and
his brother that is a few stairs away from him. However, after you pass
the second Thwomp, don't keep going. Instead, wait for that same second
Thwomp to come down, and then you need to jump on top of him. Don't
worry-the spikes on him won't affect you at all. At the apex of the
Thwomp's rise, a Red Coin is visble. Jump up to reach it before the
Thwomp comes down with a mighty fall again. That is two Red Coins down.
This isn't too hard is it? If you can't get the Red Coin easily with a
jump, then use a backflip to reach it. Be careful where you land so you
don't take too much damage.
Now, we are in a convenient position. Fall down off the wall and you
will land in that large section below Whomp's Fortress. Follow the path
around, dodging Goombas, Pirhana Plants, boxes, and other junk until you
reach a small section with three Pirhana Plants and two flower patches.
Lying above one of these flower patches lies the third Red Coin. To
avoid getting killed before we reach that Coin, it is best to tip toe
and kill (or just Punch) the Pirhana Plant heads to kill them. Once all
three of the Pirhana Plants are killed, nothing should stop you from
getting the third Red Coin. The only thing you need to worry about
before you were to actually get this Red Coin is how you fall from your
previous position. If you fall to fast or high, then odds are you are
gonna go crashing out of the level. You can also take the safe, long
path around if you aren't feeling very great about jumping a long jump
to an easy position.
Now that we finally have three Red Coins in our possesion, make your
way back very carefully to the Thwomp we passed a Red Coin or two ago.
After passing both Thwomp Bros., continue along the path until you reach
some brownish black stairs and another sleeping Pirhana Plant. Kill him,
or tip toe past behind him, because the Red Coin he guards is sitting
just behind him. Use either strategy then quickly run away from him, but
stop before passing the collapsing bridge.
Now we have four Red Coins in our possesion, let's head to number
five. Actually, we barely have to head anywhere to actually recieve it.
Before the collapsing bridge is a very narrow ledge. On that ledge lies
your fifth Red Coin. Go up and collect it. You should sidle around the
ledge by hugging the wall. Doing this is much safer and it is highly
unlike you will fall off the thin ledge. After collecting it, slowly
make your way to the Pirhana Plant and Punch him in the mouth, which
makes easy access to the rotating platform ahead of you.
Past the Pirhana Plant that is not there any more, you should be able to
see the rotating platform once again. Wait for the platform to reach
your side then get onto it and head for the center. When it reaches the
other side get onto the stick that is attacked to the middle of the
rotating platform and stand on the middle of it. Now, when the platform
rotates it's way around back to where we started again, you will pass
through a string of Coins, with a Red Coin being one of them. Now, get
back to the center of the rotating platform and wait for it to swing
around to the other side again. Now it is just a matter of finding those
last two naughty Red Coins! Now you get several options. There are two
optional ways of getting up to those last few Red Coins, and it depends
on the character you are currently using. If you are Yoshi you must take
one of the options, the other is impossible for him. Anyways, here are
the following options you have to take:
You can always continue up the fortress after getting off the
rotating platform again. Avoid the Whomp's and avoid the other Whomp as
you board the orange elevator up to the top arena. Near the actual
tower, is a large wooden plank. All you need to do is punch and Jump
Kick the board to make it fall over. After it has fallen over, simply
walk across it to the other side where you will find a series of Islands
for you to cross. The first island is only an arrow, so jump to the next
Island which contains your Seventh Red Coin. Then, jump onto the next
smaller Island carefully for your eigth and final Red Coin. This will
make the Power Star appear at the very bottom of the level. Great.
However, if you are Yoshi you should know that it is impossible for
the little dino to punch so we must use the alternative plan to reach
the Floating Islands. Simply, go back all the way to where you started
the level. Yes, all the way back there. Now, go onto the tree and climb
to the top and jump off. An owl should pop out. The owl will say he will
take you any place you want to be taken by grabbing onto him and holding
the B button. Do so. He'll soar high into the sky, and then you will
have control of him. Manuver the owl until you can see your shadow over
the Floating Islands, then release B. Hop over the two Islands to
collect your last and final Red Coins to make the Star appear way back
at the very bottom of the level.
Now, head down off the Floating Islands very carefully, making sure you
don't fall into an empty abiss and die, as that would be absolutely bad
at this point in time. Continue making your way down the tower and
fortress, skipping the rotating platform and simply sliding down the
hill to the spot near the cannon. Then, head through the water back to
where you started. Head to the left like we did earlier to collect your
third Red Coin, and above the Blue spinning star will be your next Power
Star! Awesome job, that wasn't too hard was it? Get ready to exit the
level and prepare to enter for more Stars! Oh boy!
=================================
Star 5-Fall Onto the Caged Island
Difficulty:***/*****
Recommended Character:Anybody
=================================
You may have noticed while flying around in the previous challenge that
there was another Floating Island with a cage on it. In that cage is
another Star. Your objective now is to simply retrieve the Star, easier
said than done. Start off by climbing your way to the tippy top of the
tree right near where you start. An owl will pop out and excaim that he
has been sleeping, but he is happy to take you where ever you want to go
right now. Simply jump up to him and hold the B button. The owl will fly
sky high into the air. Your objective now is to manuver the owl and drop
down onto the Caged Island. However, the owl at first is flying much
higher than the Caged Island, so it is nearly impossible to find your
shadow on the Caged Island...and remember, your shadow is your friend
when knowing where to drop down onto that darned island. However, there
is an easier way of telling where you know when to drop off the owl.
There is actually a simple way of landing on the Island safely and
there aren't too many problems involved with this method. Simply circle
around the island over and over again with the owl. The owl starts to
fly lower and lower as time goes on. This makes it so that eventually
you will be so low that you are only a few feet off of the ground on the
Caged Island. At this point, it is pretty simple to let go of the B
button to drop down. Then, enter the cage and retrieve your prize, which
is yet another Power Star.
=============================
Star 6-Blast Away the Wall
Difficulty:*/*****
Recommended Character:Anybody
=============================
This is, in my opinion, a really clever Star to get, not to mention it
is pretty cool what you have to do to get the Star. After you start take
the usual path up the hill and carefully past those stupid wall-pushers
(Hey...that is a pretty good name for them) and cross over the gaps
between you and those moving platforms. Make your way up the stairs of
death by being careful to avoid those constantly irritating Thwomps that
possibly cause you so much trouble. Once you reach the top of the
stairs, go down the white ramp and jump into the shallow water and make
your way forth to the cannon located on the other side of the pool (You
should probably know by now where it is). Now, the fun begins.
Once you are in the cannon move he crosshair around and you can view
two corners of a wall. One corner is close to the cannon and the other
is much further away from the other wall and the cannon. Look for the
pointed wall that is further away from the cannon and aim just barely
above it. Fire the cannon and when your character plows into the wall
head first, it will shatter and another Power Star will be revealed.
Now, make your way up the white ramp again and jump past the sleeping
stupid Pirhana Plant. Now, quickly get across the collapsing bridge
where you will find the corner of the wall, the Power Star is just lying
there on top of that wall that was broken away, so grab that Power Star
and get out of the course.
==========================================
Star 7-Switch Star of the Fortress
Difficulty:**/*****
Recommended Character:Anybody except Yoshi
==========================================
I love mad dashes! Anyways, this is your first Switch Star. A Switch
Star is where you must locate a yellow Star shaped switch, and then step
on it. A Star will appear inside a glass dome somewhere else inside the
level, and you must get the Star before time runs out. Otherwise, the
Star will disappear and you must hit the switch again to make the Star
appear to restart the chase for the Star. Anyways, as long as your not
Yoshi, head to the right of where you start and make your way across the
meadow, avoiding stupid Goombas in your way, then jump over the fence
connecting the two areas together. Now, there should be a box nearby, so
punch it and it will reveal a Star Switch. You can break this block as
Yoshi, however, if you swallow and enemy and hit the block with an egg.
Anyways, hit the switch to make the Star appear inside the glass dome in
the level. Let's run!
Start running forward, past the group of three Pirhana Plants and a
few Goombas and plenty of posts. Now, jump over the fence and over the
crates that are blocking you. Jump over the small gap and use the crates
that lie infront of you as stairs to reach the next section of land.
Make a turn, and the Glass Dome that contains the Star should be in
perfect view. Hurry up and get it before time runs out. This Star wasn't
too hard really. But Switch Stars in future levels are going to be far
more difficult, as they will have very strict time limits and you
generally have to cross a larger, more lethal distance in order to reach
where the Star is located.
=========================================
Star 8-Collect 100 Coins!
Difficulty:*/*****
Recommended Character:Mario, Luigi, Wario
=========================================
Whomp's Fortress is literally loaded with Coins. You can find them
almost everywhere within this level. However, you are going to need to
Punch, Kick, and Ground Pound your way to most of them, so Yoshi won't
be much help here. Mario is definately the preferred character you
should use, but Luigi works just as well. Start off by turning around
when you start and kill the Pirhana Plant in the flower patch for a Blue
Coin, worth five normal Coins. Don't go up the hills just yet.
Keep heading along at the bottom section of Whomp's Fortress where you
will see some Goombas and a circle of coins that are sitting, circling a
flower patch. Killing everything here will net you another ten coins. By
now we should have around 15. Not bad for a start. Head to the fence and
jump over it making sure to land on the path. Break the nearby four
brick boxes to collect three coins out of most of them. Head up the
ledge to a few more flower patches. Two Pirhana Plants will spring up,
so keep your distance until they fall asleep. Then, tiptoe and kill both
of them for another two Blue Coins, which is the same as ten more Yellow
Coins. Run around the post that is nearby a few times until five more
Yellow Coins pop out of it. So far, we have only explored one area of
the fortress and we should have 30-40 Coins by now. This is a pretty
decent start.
Now, head back to where you started the course and head up the hill to
those things that pop out of the wall at random times once again. You'll
find a red coin that we collected before, worth two Yellow Coins so of
course, collect it. Now, head across the moving platforms again and up
the stairs where the Thwomps are located and avoid them. When you get
past the second one, wait for it to stomp the ground, then jump on top
of him. At the apex of the Thwomp's rise there will be another red coin,
worth two more Yellow Coins so of course, grab it.
Now, head off and continue to the top of the stairs. Instead of going
right to the Pirhana Plant, go straight and follow the ramp down. On the
ramp are five more Yellow Coins. After those coins jump into the shallow
pool of water and collect the circle of eight Yellow Coins perched near
a wall. Go over near the cannon where another string of five more Yellow
Coins waits for you to collect. Hop into the cannon and blast to the
pole like we did a few Stars ago and go up to the next platform for
another circle of eight Yellow Coins. Jump off onto the ground and find
a Blue Coins Switch. These switches, once Ground Pounded, make a few
Blue Coins appear nearby for a limited time. Activate the switch and
collect the four Blue Coins nearby for another twenty Yellow Coins. At
this point, we should have around 60 Coins. Time to find the rest of
them easily. Just so you know, there's about another 140 coins in this
level, so the remainder to find isn't all that challenging.
Now, head back to the grey ramp that we came down forth earlier and
climb back up it. Head to the left to where the Pirhana Plant is
sleeping like a baby, tip toe up to him and kill him with a Punch for
another 5 Coins. Also, you should collect the Red Coin that is lying
nearby. Now, don't go through the collapsing bridge. Instead, cross the
narrow ledge that contains another Red Coin nearby. Right after you
collect that Red Coin you will be near another Pirhana Plant. Kill him
with a Punch and collect his Blue Coin. Now, wait until the rotating
platform comes to you then run to the middle. When the platform stops at
the other side, get onto the middle of the walkway of the platform, and
wait for it to take you around and collect four Yellow Coins and a
Red Coins.
By this point, you should have at least 80 Coins. Now, actually cross
the platform to the other side and wait for the Whomp to fall down on
you (But make sure you get away just in time). Then, jump on him five
times. Each time you jump on him you get one Yellow Coin. After five
jumps, do a Ground Pound to actually kill him, for another five Coins.
You should also do this same technique for the Whomp around the corner.
By now, you should have 100 Coins and the Star should appear. If you
don't have 100 Coins yet, go up the elevator and punch down the board
and collect about 20 or 25 Coins that are on the Floating Islands. That
should get you your missing Coins.
==========================
~-Back to the Castle.....~
==========================
Back inside Peach's Castle, if you already have gotten 3 Stars and
opened up all the doors nothing new has happened. If you already have
eight or more Power Stars you can now go and rescue Mario. Obtaining
Mario is covered in a later section. For now though, head to the right
of Whomp's Fortress and enter the 3 Star door there and enter the
painting for our next world.
--------------------------------------------------------------------------
~V C.Course 3:Jolly Roger Bay~
--------------------------------------------------------------------------
At the far left side of the main lobby of the Castle is a door with a 3
on it. This door leads to Jolly Roger Bay, your first water based level.
Many new things are going to happen within this very level, so sit tight
and keep reading for the strategies on the next 8 Stars and a Castle
Secret Star.
=================================
Star 1-Plunder in the Sunken Ship
Difficulty:**/*****
Recommended Character:Anybody
=================================
Welcome to Jolly Roger Bay! The whole land is covered in for the most
part, surprise surprise, water. But don't fret, this isn't like most
dreaded water levels. It is actually quite calm and relaxing. Anyways,
in this Star the object is to raise the sunken ship far below the
surface of the water, by entering it and opening a special treasure
chest. Sounds fun doesn't it? Anyways, you will start on a tiny beach of
land, so start off by walking into the water infront of you. Incase you
have forgotten how to swim, keep pushing Y at even intervals to keep
swimming. You can push B and hold Down on the surface to jump from the
water.
Continue to swim on the surface of the water until you come up to some
large sticks popping up out of the ground really high. After this you
should be in a large area of water. Now, start swimming down into the
depths of the ocean here. Keep swimming down (Holding Up on the D-Pad)
until the sunken ship comes into view. Now, keep going until you are
swimming on the deck of the ship. Try to swim around and find a giant
eel that is lodged inside the window on the deck of the ship. He will
pop his head out once or twice. Now, head back up to the surface for air
to restore your Power Meter. Now, head back down to the ship and to the
same window the eel just was. He is out of the window now, so swim
inside it to appear in the ship.
You are now inside of the sunken ship. Swim around until you see a
treasure chest. Swim up to it, and when it opens, start swimming like a
mad man towards the bow of the ship. Why? The ship is rising, and the
water is flowing out of the ship. Keep swimming higher until you can't
swim higher anymore. If you are close to the top (And you should be)
just carefully make a few jumps to the very top platform where the Star
lies inside a ! Box. However, if you are stuck down pretty far down the
ship, you are gonna have to make a lot of careful jumps to reach the top
of the ship. Alternatively, you can crouch down and climb the wall that
way, but it is faster if you can jump good. If not, start climbing the
wall because you don't have any other options if you choose not to. You
could, of course, just restart the level and try again if jumping up
the platforms is too difficult for you. No matter which method you use
to reach the top, hit the ! Box at the top to recieve your shiny
reward.
====================================
Star 2-Can the Eel Come Out to Play?
Difficulty:**/*****
Recommended Character:Anybody
====================================
Oh, that is such a nice title. Uh-huh, do you really want a giant eel to
come out and play with you? Not to mention he might just eat you (He
doesn't in the game but he should). Of course, he has a Star attached to
the end of his tail, so that peaks out intrest into getting him into
coming out to play with us. So, start off as usual by swimming into the
waters. Keep going straight and straight, past the two large poles from
the water until you reach the wall on the far end side. Now, start to
swim down and down and down....but DON'T swim right up at the wall. Keep
a little distance between you and the wall. Eventually you will come
across a hole in the wall, which is the eel's home. He is still there,
so stay beneith him as he pops his head out in rage.
After a few seconds of roaring, he will slowly come out of his home in
the seaweed and he will start to swim around in the ocean for about
thrity seconds before he goes back to his home in the seaweed. The Star
is attached to the very end of his tail. While he is coming out of his
home you can easily touch the Star there, otherwise you gonna half to
swim around for him to get it. Once you touch the Star on his tail it
will float over to a location that is right near his home, so go get
your reward for playing with that jerk. At least your not food for
Unagi.
=================================
Star 3-Treasure in the Ocean Cave
Difficulty:*/*****
Recommended Character:Anybody
=================================
Just as the title of the Star suggests, you will be out hunting treasure
that is located somewhere in an ocean cave. Start out, as usual, by
jumping into the water ahead of you and swimming past those same two
pillars, every time, and heading for the now risen ship. When you reach
that floating ship, start to dive under the water and keep moving to the
left. Eventually, you will come across a cirlce of coins under the
water, with a cave opening right behind it. How convenient can this
possibly get. You can get a 1-Up if you swim through the rings of
coins. It's difficult to reach in the water, though, so be careful if
you attempt to grab it.
If you are having any trouble finding the exact location of the entrance
to the ocean cave, remember that the overhead map on the Touch Screen
shows to location of the Star so you should find the entrance near that
too. Once you have swum into the entrance you will finally be on dry
land again. However, in this old pirates cave, some old Cap'n has set
off plenty of booby traps, along with a few Goombas, to protect his
treasure.
Now that you are finally in the Ocean Cave, start to walk forward. You
will hear a strange sound, and may see a giant pillar falling towards
you! This was the booby trap I was telling you about earlier. Somebody
set up a lot of pillars around the Ocean Cave and made them set off when
any unwelcomed visitor walked in. It just doesn't seem like the best
security system to me. Walk around the Ocean Cave being sure to not get
smashed by those falling pillars. If you do, it's your health on the
line, but they do minimal damage so you don't need to worry.
When you reach the end of the Ocean Cave you will see a group of four
treasure chests. This is the treasure the signposts are referring to.
However, there is a riddle. You have to open all four chests in a
certain order to collect your Star. I am going to give you the correct
combonation for opening the Treasure Chests. I am going to assume you
are standing in front of the first one, facing their keyholes. Anyways,
open the chest to the very far back most. After touching it's lock, it
will open up, and the number one will be revealed. Next, touch the
treasure chest in the far left and touch its lock to open it up,
revealing the number two. Now, open the chest in the far right and touch
its lock again to have it open. The number three will appear. Now, open
the final chest in the front. It will open when you touch its lock and a
Star will appear in the center of all the chests, yours for the taking.
================================
Star 4-Blast to the Stone Pillar
Difficulty:***/*****
Recommended Character:Mario
================================
There are two different ways you can use to tackle this Star. It is
your option which path you want to take. It makes no difference which.
The goal is the same-to reach a small piece of land jutting from the
wall of the world and break the ! Box to reveal a Star. Simple, but
getting there is the difficult part of the task. Okay, here's the
longer but more loyal path. See infront of where you start in the water
is a small grey hill with a cannon cover? Remember that, we will be
coming back to that shortly.
Start swimming towards the right side of the level until you
reach a platform and some land. Jump onto the platform on the water and
use that as a boost in order to get to the land on the right side of it.
Right there is the Bob-omb Buddy that we are looking for. Talk to him
and he will open up the Cannon Cover. Now, easily swim all the way back
to the cannon near the start. Hop inside the cannon at the top of that
tiny grey hill. Once inside manuver the crosshairs until you find those
pillars sticking up from the water that we have passed like on every
previous Star. Aim a little above the very top of the pillar and fire
away! You should grab onto the pillar (Your character CANNOT grab onto
the fat part of the pillar!). Now, have your back facing the little
platform near the pillar and jump. Break open the box there and claim
the Star. If you miss, either being too low or too high, you will need
to swim back to the cannon and try again. However, there is a much
easier way to obtain this Star.
You need to be Mario to do this technique. At start head to the right
near those wondering Goombas. They are standing near a Red ! Box. Break
open the box with Mario for a Power Flower to make him inflated like a
balloon. Keep pushing B to make Mario gain height, and manuver his way
over to that piece of land that has the Star in the box on it. You have
to be quick though, you won't have much time to get over to that island.
However, this way is much faster and easier than taking the cannon,
however it is faster to take the cannon if already unlocked. Mistakes
are easy to make in each option, and it is a long swim back to try
again! There is also a Red ! Box near a ! Switch to the right of the
platform with the Star on it. You can attempt to float to the platform
from here if you wish.
===================================
Star 5-Red Coins on the Ship Afloat
Difficulty:**/*****
Recommended Character:Anybody
===================================
Once again, you will have to look high and low for all eight Red Coins
hidden within this level. Half of them are actually hidden from view,
and if you can't find them, you have come to the right place to look
where their locations just might be. This Star isn't so bad. If you
somehow get injured, just hop in the water and surface to the top to
refill your life meter. Let's get started!
First start off by jumping into the water like you must have done in
almost every single Star so far. Repetitive isn't it? Swim down, but not
too far where you will see two clams right near each other. One of the
clams, when you get close to them, contains a Koopa Shell. It is quite
pointless to ride underwater as it just makes you swim a little faster
for about 10 seconds. Go near the clam that is close to that one and he
will open up to reveal our first Red Coin. Awesome, one red Coin down
and just seven more to go!
Now, you should surface for more air unless that previous Red Coin gave
you your Air back, in which case you should keep on swimming under
water. Swim down into the next section which is deeper than the clam we
just found. Keep going until you see two clams on the left and one on
the right. Go to the one on the right and get close to him. He will open
up and he will reveal Red Coin number two, simply sitting there just
waiting to be taken. Grab this as well.
Now, it is off to finding Red Coin number three Actually, it is
right next to Red Coin number two. I said before to choose the clam on
the left didn't I? Now, go back a few feet and choose the clam on the
right and wait for him to open up, and he will reveal another Red Coin,
just lying there begging to be taken by you. That's three down!
Now, keep swimming forward, going all the way to the very bottom of the
level, where another clam is perched near some seaweed. I do believe
that you are capable of figuring out what to do form there. Collect your
fourth Red Coin that lies inside that stupid clam. But don't worry,
there aren't anymore Red Coins that can be found inside clams (Not
like that is hard or anything, just repetitve).
Now, swim back to the surface quickly so we avoid the risk of running
out of air and suffering a horrible death. Do any of you remember
where that Bob-omb Buddy was that you (Should have) talked to a few
Stars ago? Swim to the surface and swim to the right side of the level
and then jump onto the platform floating in the water. Then, jump onto
the platform the Bob-omb Buddy is happily trotting on. Right next to the
platform you are currently standing on is another large, tall pillar
sticking up from the water. Climb this pillar all the way to the top. Do
a Handstand (There is no neccessity to jump) and you will have collected
your fifth Red Coin. Now we are about to enter the home streach for
wrapping up this Star! Let's keep going and stay focused!
Go back to the platform that is on the water then go to the other side
and jump on that large platform there. There is no need to hit the ? Red
Block there, unless you'd rather float to your destination. Activate the
! Switch by stepping over it, then carefully go over the next few
platforms that lead to the risen ship. They are very thin, so don't do
any dashing unless falling off doesn't bother you whatsoever (you can
also use Mario's floating powers to reach the ship). Once you reach the
end of the path, wait for the ship to tilt close to you, then jump
aboard. Stay near the bow of the ship and wait for the front of the
ship to tilt upwards. It will reach high enough for your next Red Coin
to come into view, so quickly jump and reach it for Red Coin Number
Six! However, likewise I already said, it is easier to use Mario's
Balloon Power from a Power Flower to quickly and easily reach the ship,
and even better, reach the Red Coin that is on the bow even if the ship
is tilting away from it!
Now, head for the stern of the ship. You will need to use a Triple Jump
to get over the wall and onto the back of the ship. Fortunately, there
is plenty of deck space to pull a quick and easy Triple Jump together to
reach the back of the ship. Once you are on the back of the ship you
should easily see the blue star marker, signifying that is where the
Power Star will appear after getting these last two Red Coins. Wait for
the back of the ship to tilt upwards, and those last two final Red Coins
will finally come into view. Quickly catch both of them before the ship
tilts away from them and you have to wait for the back-tilt again just
to reach them. The Power Star will, like I already said, appear just a
few inches away from you, so easily grab it to clear this Star.
==================================
Star 6-Switch Star of the Bay
Difficulty:***/*****
Recommended Character:Luigi needed
==================================
Oh boy! This is your second Switch Star. If you read what I said at the
end of the Switch Star star in Whomp's Fortress I clearly said "You
won't always be just running to the Star...". That is true here. As
Luigi, start swimming and keep going past those pillars once again, and
as you reach the middle of the rather large lagoon, start swimming into
the depths of this ocean. Like you did before, locate the entrance to
the Ocean Cave. It is easily marked by those circlce of coins, so you
can't miss it. Once you have surfaced inside the cave, you should find a
Goomba wearing a Luigi Cap nearby if you aren't Luigi already. Anyways,
I hope you get ready for some fun!
We are, of course, inside the wonderous Ocean Cave. As Luigi (or at
least wearing his Cap) Hit the Red ? Block nearby, and grab the Power
Flower. Luigi will turn invisible. This is his Flower Power. He can walk
through walls and enemies and not get detected, well for at least a
short time. Try the cap out on those falling pillars. They go right
though you don't they. Go near Goombas and they won't notice you (You
can easily see yourself, but they can't). After you have finished
looking at the cool stuff with this power, hit the Red ? Block again to
get another Power Flower to turn invisible. Hurry along and stay near
the right side of the Ocean Cave's wall until you find the Star Switch.
Hit it!
To your surprise, the Star will appear in a Glass Dome behind a gate
wall. Oh boy. The timer is ticking down for the Switch Star, and your
Flower Power is going to wear off soon. There isn't much time. Quickly
start long jumping your way to the gate, then run through it while
invisible. Just one of the powers of being invisible-walking through
walls. Break the Glass Dome for your Power Star reward! If you run out
of time, you will need to go back and rehit the switch to place the
Star into the dome.
==================================
Star 7-Through the Jet Stream
Difficulty:*/*****
Recommended Character:Wario needed
==================================
I'm sure that this whole time in the lagoon you have surely seen a
Power Star just sitting in a pile of bubbles. If you tried to get it you
would have found it to be impossible because the rapid air is pushing
you in an upward motion. However, this is one way you can obtain this
Star. You need to be Wario, or at least get his cap within the level so
you can be him, so start your swimming and trek over to the floating
platform in the water on the far right side of the level that we have
been to a few times previously. Once you have jumped on just cross over
to the platform that is to the left of it (With the switch that leads to
the floating ship, that platform) Once you are finally on that platform
as Wario, and not anybody else, hit the Red ? Block for a Power Flower.
It will turn Wario all metallic. He has awesome powers because he is
metallic!
For one thing, you don't have to breathe. Period. Oh boy...Next, you
can simply bulldoze your way through almost anything just by touching
it. Enemies instantly die and give up their coins once touched in your
metallic form. Also, you can't swim. You walk underwater. That final
trait is what is gonna help you retrieve this Power Star in the Jet
Stream. Once you are Metal Wario, quickly jump off of the platform into
the deep deep lagoon. Wario will be falling to the very bottom and once
you are at the bottom you can control his walking again. Walk over to
the Jet Stream, which can't push you anywhere because you are so heavy.
Just simply jump to claim your shiny Star as a prize.
If you need to get this Star and you haven't unlocked Wario yet, then
head into the ocean cave. There is a Goomba in here who is wearing a
Wario Cap. Kill him and collect the cap, then head to the area in the
aforementioned paragraph.
=========================================
Star 8-100 Coins Star
Difficulty:***/*****
Recommended Character:Mario, Luigi, Wario
=========================================
There aren't too many Coins stuck inside Jolly Roger Bay. Infact, I
estimate about 140 Coins. You better be quick at collecting coins from
enemies because they can mean everything. However, there are a ton of
Blue Coins in the beginning to make up for the lack of Yellow Coins.
Start off by turning to your right and killing the few Goombas that are
wondering nearby. Now, go over to the 2 brick blocks. Destroy the one
that was closest to you when you started the world. It will spit out 3
Yellow Coins. Now, Ground Pound the nearby Blue Coin Switch to make a
massive amount of Blue Coins appear on the surface of the water. Quickly
break the other block to reveal a Koopa shell. Ride it quickly over the
water to collect all of the Blue Coins before they all disappear. There
are eight wonderful Blue Coins. A hefty sum indeed. We have just started
the level, and by now, you should have at least fourty Coins. That
didn't take to long to collect.
To save time, ride the Koopa Shell all the way back to the beginning of
the level and crash into the wall. It will break and you won't be riding
it anymore. Anyways, jump into the water and start swimming down. There
will be a tiny submerged pillar sticking out of the ground underwater
and there are eight Yellow Coins circling around the little pointy
thing. After collecting all eight keep going until you see a clam. One
clam has a Koopa Shell that you can ride for a few seconds underwater,
but it is really pointless. The other clam shell nearby has a Red Coin
inside of it, so grab that. By this point in time you should have at
least fifty Coins. Were doing damn good! Come back to the surface for
air if you need it, and prepare to dive right back down again.
Keep swimming on the surface now until you reach those tall pillars
sticking out from the water that you have passed on practically every
Star you have done already and around one of those pillars is another
circle of eight Yellow Coins. Awesome, and by now you should have at
least sixty Coins or more if you have done some exploring on your own.
Head back to the surface if you haven't already and swim to the far
right side of the level now and hop on top of the platform in the water
and head to the right, then jump on top of the pole there and climb to
the top to find a Red Coin. You just can not argue with an easy two
Coins. Now, head back to the left across the platform in the water and
head up onto the adjacent platform with a ! Switch and a ? Red Block on
it. Activate the ! Switch to create a temporary pathway between the
platforms infront of you. There are a total of five Coins on each of the
platforms that lie infront of you, so collect all fifteen Yellow Coins.
At this point in time you should have at least Seventy Five or even
more Coins. Not too bad.
Continue along the platforms however and board the risen ship again.
Grab the three Red Coins that are hanging above the ship. If you can't
reach them easily, wait for the tilt of the ship to rock the ship high
so you can easily jump into the three suspended Red Coins. Now, jump
into the water and start swimming torwards the very bottom of the lagoon
here. You should find another clam which contains another Red Coin,
perfect for the taking. Also, you can find some of the character Caps
near many strings of Coins. I can't say for sure how many strings of
Coins there are exactly, but there are a few. Also, head for the Ocean
Cave entrance and collect the circle of coins underwater near it. By
now, if you have followed everything, you should have at least One
Hundered Yellow Coins. Your shiny Star should appear. If you don't have
100 Coins just yet, go into the ocean cave and kill all the enemies
there and collect the coins near the walls of the cave. If you STILL
don't have enough then there are still a few Red Coins that I didn't
cover yet. If you don't have 100 Coins at that point, I don't think it
is very possible to get the Star. Exit the level and come back to retry
this annoying challenge for the rare Coins! Remember, there may be a few
Goombas somewhere in the level you may not have killed yet; they just
might have your missing Coin(s)!
=====================
~The Secret Aquarium~
=====================
Near the door that leads back to the lobby from Jolly Roger Bay is a
little hole in the wall. Jump inside it for a seret Star challenge. You
are inside a giant aquarium! There is no way of getting any air. The
object is to collect all eight Red Coins. Pretty simple really. No
detailed explainations are needed. Simply, there are four circles or
coins in the upper half of the aquarium. In the center of all four of
these coin circles lies a Red Coin. After you have easily collected four
Red Coins, swim down to the bottom of the aquarium. There are another
four Red Coins down here. There is one Red Coin in each corner of the
room. After you have collected all eight of the Red Coins, your Star
will appear in the bottom, center of the room. This is an absurdly easy
Castle Secret Star to obtain right now, so you might as well just get
it out of the way.
=========================
~Back to the Castle.....~
=========================
By now you should have access to every door in the lobby except the Big
Star Door, depending on how many Stars you have and who you have
unlocked. Let's continue to the left side of the lobby and enter the 3
Star Door there too, and get ready to enter the next painting of
snowballs.
--------------------------------------------------------------------------
~V D.Course 4:Cool, Cool Mountain~
--------------------------------------------------------------------------
You have finally made it to your first snow-themed world! Cool, Cool
Mountain! The paths are all slippery, I warn you, and evil snowmen are
you to whack you with their mighty snowballs. More annoyingly is how
this is a mountain suspended in air, so one wrong move and you may be
sliding off the mountain. Try not to do that. You can enter this course
by entering the door on the bottom left side of the lobby with a "3"
marked on its Star. Have fun. Snow levels are far more fun then what
they probably sound like.
=============================
Star 1-Slip Slidin' Away
Difficulty:*/*****
Recommended Character:Anybody
=============================
Ever felt the need for speed while sliding on your butt down a giant
slide made of ice? Well, I'm sure you haven't but that is exactly your
mission today! As soon as you enter Cool, Cool Mountain, you will get a
message saying to enter the cabin that lies only a few feet in front of
you. It's a shame that there isn't a door. However, a nearby sign
kindly tells you to act like Santa. So, hop onto the roof of the cabin
and jump into the chimney. Oh boy, what fun! You will appear at the top
of a huge slide, as you can easily tell by your trusty map on the Touch
Screen. Get ready to race down this here slide! Start off by running
for the slide, and you will instantly be sitting on your butt sliding
down it.
The controls for sliding are pretty simple. Hold Up to slide faster,
hold Down to slow down, and move left and right (You don't move very
quickly though, so be aware of that in turns). Keep on sliding down at
whatever pace is safest for you and carefully turn right around the
first turn. In a few seconds you will pass over a small gap, but at
whatever speed the hill of the slide makes you cross over. Now, you will
take a quick right turn, followed by a very sharp left turn. Now, you
have two choices on the path you want to take.
You can now take the shortcut path, or the real path. You can take
the shortcut if you don't want to easily die. However, you are gonna be
doing this course again, in a race, with no shortcuts allowed! It's your
choice. Anyways for the shortcut, right after that sharp left turn you
will find a string of five Yellow Coins leading into a wall. Should be
fairly obvious. Follow the coins into the wall and you will pass through
the wall into a super secret shortcut. Your in a big tunnel, no way to
possible die. Isn't that great? Just hold up to quickly pass through the
tunnel easily and you will be spit out inside the ending cabin, the
finish line. You can earn a few wondering 1-Ups when you are sliding
down the tunnel. (I'll discuss what happens next soon.)
However, if you want practice (And I highly suggest you do!) then
instead of following the coin path, follow the slide to another right
turn. The path will slowly curve to the left, only to bring you to two
ninety degree turns! This is the hardest part of the track. The slide is
tilting toward the edge, so I suggest staying near the inside of the
track, close to