***** *   * ***** ***** *****    **  ** ***** *****  ***** *****
*     *   * *   * *     *   *    * ** * *   * *   *    *   *   *
*     *   * ***** *     *****    *    * *   * *****    *   *   *
***** *   * *     ***** *   *    *    * ***** *   *    *   *   *
    * *   * *     *     *   *    *    * *   * *   *    *   *   *
    * *   * *     *     *   *    *    * *   * *   *    *   *   *
***** ***** *     ***** *    *   *    * *   * *    * ***** *****

***** *   *   ****  *****
*     *   *   *   * *
*     *   *   *   * *
*     *****   *   * *****
* ***     *   *   *     *
**  *     *   *   *     *
*****     *   ****  *****
--------------------------------------------------------------------------
                                ~Test~                                  
--------------------------------------------------------------------------
The width of text is 76 characters. If you can read this, your fine:
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW

--------------------------------------------------------------------------
                              ~WARNING!!!~                               
--------------------------------------------------------------------------
I kindly ask all people using this walkthrough to check the website you 
are viewing this from. If you have arrived here from anywhere other than
GameFAQ's, Gamespot, IGN, or AOL, then please notify me at once. I have 
let a decent amount of other websites allow useage of my walkthrough, but 
I would like to know if anyone out there is stealing it for their own 
good. Thank you.

--------------------------------------------------------------------------
                             ~Introduction~
--------------------------------------------------------------------------
Hello! You might know me as Deathborn 668 on the message boards and I      
decided to write this FAQ for Super Mario 64 DS because....well....I 
enjoy writing FAQ's. What more must I say? I absolutely loved the 
orginal, and upon hearing of the arrival of this game, I nearly 'sploded 
from excitement. After getting it the controls took some time to getting 
used to, but this game delivers so much the orginal had and more. 
Anyways...

If you see any information that's wrong, or that I haven't put in here 
yet, please E-Mail me at someguy668 (at) yahoo (dot) com

About the FAQ....I repeat the description for Stars. Why do I do this? 
It helps both people using this FAQ. During the normal Walkthrough I 
will list most Secret Stars as we pass them, useful for people following 
step by step, reading this FAQ as they play the game in order. I also 
cover some things in a seperate section, so those people who just want 
to look at a particular thing not in a jumbled mess of other Stars can 
look their easily. Thanks for understanding. As always, use Ctrl+F to 
quickly find what you are searching for.

--------------------------------------------------------------------------
                           ~Table of Contents~
--------------------------------------------------------------------------
==============================================
I.Disclaimer                                 |
==============================================
II.Story                                     |
==============================================
III.The Cast of Characters                   |
                                             |
III A.Mario                                  |
                                             |
III B.Luigi                                  |
                                             |
III C.Yoshi                                  |
                                             |
III D.Wario                                  |
                                             |
III E.Princess Peach                         |
                                             |
III F.Toads                                  |
                                             |
III G.Bowser                                 |
==============================================
IV.Controls                                  |
                                             |
IV A.Standard, Touch Mode, Dual-Hand Mode    |
                                             |
IV B.Basic button controls                   |
                                             |
IV C.Moves for every character               |
                                             |
IV D.Character specific moves                |
                                             |
IV E.Items in the Game                       |
==============================================
V.Adventure Mode                             |
                                             |
V A.Course 1:Bob-omb Battlefield             |
 -Getting access to the Castle               |
 -Big Bob-omb on the Summit                  |
 -Footrace with Koopa the Quick              |
 -5 Silver Stars!                            |
 -Big Bob-omb's Revenge                      |
 -Mario Wings to the Sky                     |
 -Find the 8 Red Coins                       |
 -Behind Chain-Chomp's Gate                  |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V B.Course 2:Whomp's Fortress                |
 -Chip off Whomp's Block                     |
 -To the Top of the Fortress                 |
 -Shoot into the Wild Blue                   |
 -Red Coins on the Floating Isle             |
 -Fall onto the Caged Island                 |
 -Blast Away the Wall                        |
 -Switch Star of the Fortress                |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V C.Course 3:Jolly Rodger Bay                |
 -Plunder in the Sunken Ship                 |
 -Can the Eel Come Out to Play?              |
 -Treasure in the Ocean Cave                 |
 -Blast to the Stone Pillar                  |
 -Red Coins on the Ship Afloat               |
 -Switch Star of the Bay                     |
 -Through the Jet Stream                     |
 -100 Coins Star                             |
 -The Secret Aquarium                        |
 -Back to the Castle.....                    |
                                             |
V D.Course 4:Cool, Cool Mountain             |
 -Slip Slidin' Away                          |
 -Li'l Penguin Lost                          |
 -Big Penguin Race                           |
 -Frosty Slide for 8 Red Coins               |
 -Snowman Lost His Head                      |
 -Mario's Super Wall Kick                    |
 -Switch Star of Cool, Cool Mountain         |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V E.Goomboss's Chamber                       |
 -Princess's Secret Slide                    |
 -Looking at the Character Doors             |
 -Sunshine Isles                             |
 -Red Coins in Goomboss's Area               |
 -Wall Kick Switch Star in Goomboss's Area   |
 -Goomboss Battle                            |
                                             |
V F.Bowser in the Dark World                 |
 -Red Coins                                  |
 -Switch Star                                |
 -Facing Bowser                              |
 -? Switch Level                             |
 -Back to the Castle.....                    |
                                             |
V G.Course 5:Big Boo's Haunt                 |
 -Red Coins in the Courtyard                 |
 -Go on a Ghost Hunt                         |
 -Ride Big Boo's Merry-Go-Round              |
 -Secret of the Haunted Books                |
 -Seek the 8 Red Coins                       |
 -Big Boo's Balcony                          |
 -Eye to Eye in the Secret Room              |
 -Switch Star in the Basement                |
 -100 Coins Star                             |
 -Getting Luigi                              |
 -Back to the Castle.....                    |
                                             |
V H.Course 6:Hazy Maze Cave                  |
 -Swimming Beast in the Cavern               | 
 -Elevate for 8 Red Coins                    |
 -Metal-head Wario Can Move                  | 
 -Navigating the Toxic Maze                  |
 -A-Maze-Ing Emergency Exit                  |
 -Watch for Falling Rocks                    |
 -Underground Switch Star                    |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V I.Course 7:Lethal Lava Land                |
 -Boil the Big Bully                         |
 -Bully the Bullies                          |
 -8-Coin Puzzle with 15 Pieces               |
 -Red-Hot Log Rolling                        |
 -Hot-Foot-It Into the Volcano               |
 -Inside the Volcano                         |
 -Flaming Silver Stars                       |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V J.Course 8:Shifting Sands Land             |
 -In the Talons of the Big Bird              |
 -Shining Atop the Pyramid                   |
 -Inside the Ancient Pyramid                 |
 -Stand Tall on the Four Pillars             |
 -Tox Box Switch Star                        |
 -Pyramid Puzzle                             |
 -Free Flying for 8 Red Coins                |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V K.Course 9:Dire Dire Docks                 |
 -Board Bowser's Sub                         |
 -Chests in the Current                      |
 -Pole-Jumping for Red Coins                 |
 -Through the Jet Stream                     |
 -Koopa Surfin' Switch Star                  |
 -Inside the Cage                            |
 -The Manta Ray's Reward                     |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V L.Bowser in the Fire Sea                   |
                                             |
V M.Course 10:Snowman's Land                 |
 -Snowman's Big Head                         |
 -Chill with the Bully                       |
 -Yoshi's Ice Sculpture                      |
 -Whirl from the Freezing Pond               |
 -Snowman's Silver Star                      |
 -Into the Igloo                             |
 -Red Coins in the House                     |
 -100 Coins Star                             |
 -Unlocking Wario                            |
 -Back to the Castle.....                    |
                                             |
V N.Course 11:Wet-Dry Land                   |
 -Shocking Arrow Lifts!                      |
 -Top O' The Town                            |
 -5 Secrets in the Shallows & Sky            |
 -Express Elevator--Hurry Up!                |
 -Go to Town for Red Coins                   |
 -Quick Race Through Downtown!               |
 -Soaked Silver Stars                        |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V O.Course 12:Tall, Tall Mountain            |
 -Scale the Mountain                         |
 -Mystery of the Monkey Cage                 |
 -Scary 'Shrooms, Red Coins                  |
 -Mysterious Mountainside                    |
 -Blast to the Lonely Mushroom               |
 -5 Secrets of the Mountain                  |
 -Breathtaking View from the Bridge          |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V P.Course 13:Tiny-Huge Island               |
 -Pluck the Pirhana Flower                   |
 -The Tip Top of the Huge Island             |
 -Rematch with Koopa the Quick               |
 -Klepto the Condor                          |
 -Wiggler's Red Coins                        |
 -Make Wiggler Squirm                        |
 -Switch Star on the Island                  |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V Q.Course 14:Tick-Tock Clock                |
 -Luigi in the Cage                          |
 -The Pendulum Switch Star                   |
 -Get a Hand                                 |
 -Stomp on the Thwomp                        |
 -Timed Jumps on Moving Bars                 |
 -Stop Time for Red Coins                    |
 -Tick Tock Silver Stars                     |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V R.Course 15:Rainbow Ride                   |
 -Cruiser Crossing the Rainbow               |
 -The Big House in the Sky                   |
 -Coins Amassed in a Maze                    |
 -Swingin' in the Breeze                     |
 -Tricky Triangles!                          |
 -Somewhere Over the Rainbow                 |
 -Switch Star of the Manor                   |
 -100 Coins Star                             |
 -Back to the Castle.....                    |
                                             |
V S.Bowser in the Sky                        |
 -Red Coins                                  |
 -Switch Star                                |
 -Facing the Final Bowser                    |
                                             |
V T.All of the Castle's Secret Stars         |
                                             |
V U.Bowser Battles                           |
==============================================
VI.Quick Walkthrough                         |
==============================================
VII.Mini-Games                               |
                                             |
VII A.Yoshi's Mini-games                     |
                                             |
VII B.Mario's Mini-games                     |
                                             |
VII C.Luigi's Mini-games                     |
                                             |
VII D.Wario's Mini-games                     |
                                             |
VII E.Rabbits locations for Mini-games       |
==============================================
VIII.FAQ (Frequently Asked Questions)        |
==============================================
IX.Signs and Plaques List                    |
==============================================
X.Unique Star Requirements                   |
==============================================
XI.Multiplayer                               |
==============================================
XII.Well-Known Glitches                      |
==============================================
XIII.Secrets of the Castle                   |
==============================================
IXV.Maximum Coin Counts                      |
==============================================
XV.Complete 150 Star Checklist               |
==============================================
XVI.Credits                                  |
==============================================

--------------------------------------------------------------------------
                             ~I.Disclaimer~
--------------------------------------------------------------------------
This FAQ IS NOT to be used in any way other than for refrence. The only 
sites allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and 
GameInformer. That is it. Feel free to print this out and use it as a 
quick and handy guide for yourself. I don't really care if you do so.
DO'S
-Print his guide for your own useage           
-Host this guide on another site (If you want to please E-Mail me for  
permission)
-Give this guide to other people PROVIDED you don't use it for profit
                                                      
DONT'S
-Sell this guide on EBay/Any other site for profit
-Take this guide and call it your own
-Plagerize and not give me credit

Thank you for following these guidelines. It's appreciated.

--------------------------------------------------------------------------
                               ~II.Story~
--------------------------------------------------------------------------
It was a quiet and boring day as usual for Princess Peach. Bowser was 
quite being expected to kidnap her for like the bazillinth time, so 
Peach decided to invite Mario over for cake....again. Mario arives along 
with Luigi and Wario, ready to crash the party (Having cake is 
classified as a party?). The three enter he castle....but they never 
come back out. Yoshi is seen sleeping on the roof and Lakitu notices as 
well that the three never came out. 

Lakitu tries to wake Yoshi up (Oddly, the cutscene shows him on the 
ground now sleeping. Huh?) and Lakitu tells Yoshi what happened. Yoshi 
soon finds out that Mario, Luigi, and Wario have been trapped inside the 
castle walls, along with Princess Peach and 150 Power Stars. It's up to 
Yoshi to rescue his friends and save Peach from the evil King Bowser.

Can Yoshi manage to accomplish this all by himself? Of course not, but he
will have some help along the way.

--------------------------------------------------------------------------
                        ~III.The Cast of Characters~
--------------------------------------------------------------------------
Mario-Mario is, of course, the main character of the game. Mario is, of 
course, worldly famous for his classic Jump, throwing a ton of parties,
his personality, and above all, saving Princess Peach hundreds upon    
hundreds of times. Of course, Mario didn't start out with Peach. He 
started way back over 20 years ago in Donkey Kong trying to sav his 
girlfriend Pauline from the nastiness of Donkey Kong. Nobody knows 
whether they broke up, or Pauline is the new Princess Peach. It'll never
be said. Mario is quite a well balanced character in this game, and his 
speed and jumps will serve you well. You will be needing Mario for most 
major elements of the game, so get used to using him a lot. Fortunately,
he's easy to use and if you played the original Super Mairo 64 you'll 
find he hasn't changed a bit.

Luigi-The brother of the world famous Mario is finally playable again! 
Ever since his experience at Luigi's Mansion, Luigi hasn't done a lot...
for quite a while. He's back with his trademark high jump and kick in 
the air to keep him suspended up their longer. Luigi is sadly quite 
weak...but that doesn't make any difference for the brother that has 
laid in the shadows of Mario for a really long time. Everyone comes to 
love Luigi at some point in playing Mario games, and the fact he can 
walk on water is no exception.

Yoshi-How does anyone NOT know cute Yoshi? You start out as Yoshi, and I 
do believe this is his first 3-D platformer that he can play in. Yoshi 
has had a really long history, dating back nearly 15 years ago when he 
first popped out of an egg and greeted Mario. Ever since then they have 
been best friends Yoshi has a cool variety of moves. He has his 
trademark Flutter Jump where you can stay suspended in the air a bit 
longer. Quite useful if you jump off a cliff by accident. Yoshi is also 
able to swallow his enemies and turn them into eggs which he can fling 
into other foes. He'll be needing this move because Yoshi isn't capable 
of punching or kicking, so you'll need to use eggs to destroy objects 
the other characters would destroy by punching.

Wario-The Wario-Man is back in action, and this time starring in a game 
with Mario. Oh, that's quite ironic. Wario has always been known for his 
immense greed, which usually results in putting his life in danger just 
to make off with a ton of cash. In the game, you probably won't be using 
Wario all that much. The only thing useful about him is that he can 
break certain blocks other characters can't, and he has a special 
ability that allows him to walk underwater. He runs slow and has a 
terrible jump, so in the platforming area you really don't want to be 
relying on him.

Princess Peach-Also famous for being the damsel in distress, Peach has 
been trapped inside the castle walls by her mortal enemy-Bowser. 
Mario has had a really long relationship with Peach for a long time. 
Isn't that nice? Not much is known about Peach's life, but perhaps it 
will be soon thanks to the upcoming release of Super Princess Peach.
Maybe secrets will finally be revealed about this princess' life....

Toads-Toads have always been friendly and helpful to Mario and his 
friends and love to have fun, and they are also easily frightened. 
However, the hostile takeover of this castle doesn't stop many Toads (Or 
supposedly just 1 warping all over the place) from helping Mario on his 
quest to defeat Bowser. 3 Toads will kindly hand over Power Stars when 
talked to.

Bowser-How does anyone not know Bowser? He's been Mario's rival for only
25 glorious years! Bowser is stupidly doing what he did several years 
ago. Steal all the Power Stars of the castle, hide them, get some 
baddies, trap Mario, Luigi, Wario, and hope to god Yoshi doesn't find 
out. That's what Bowser did. Yay. Bowser has been a good guy on a few 
occasions, once in Super Mario RPG. You will fight Bowser several times 
through the game, but they will be fought only with Mario. Payback time!

--------------------------------------------------------------------------
                               ~IV.Controls~
--------------------------------------------------------------------------
Every game has to have controls! There are 3 different control types in 
this game so you can go ahead and choose which one fits you best.

==============================================
IV A.Standard Mode, Touch Mode, Dual-Hand Mode
==============================================
Standard Mode-In Standard Mode you use the D-Pad to Move around, holding
Y to run, B to jump, A to Grab objects (Or do other moves seen a few 
sections below) and X to change the camera angles.

Touch Mode-In Touch Mode you use the Thumbstrap that should have come in
your DS's box to touch the screen and move around. The strap goes on 
your left thumb, the X, B, A, and Y buttons are the same as in Standard 
Mode.

Dual Hand Mode-In Dual Hand Mode you can use the Thunbstrap or pen in 
either hand. X, B, A, and Y buttons have the same actions if you use the
left hand for the Thumbstrap or stylus pen, but if you use the right, 
the D-Pad works like the X B A Y buttons. Up=X, Down=B, Left=Y, Right=A.

===========================
IV B.Basic Button Controls:
===========================
Here are the buttons you need to push to do some things....
Y (Hold)-Run
D-Pad-Move around
L-Center camera aroud players' shoulder (Camera will buzz if an object 
is blocking the rotation of the camera)
R-Hold to crouch down, while in air push to make a Ground Pound
B-Jump
A-Grab an object
X-Change camera view to far away, your characters head (Player can move, 
but can manuver the camera to get better views), or back to normal view
Select-Choose which mode you want (Dual Hand, Standard, Touch)
Start-Pause the game
Power-Turn your DS on and off

==============================
IV C.Moves for Every Character
==============================
Each character has these following moves:
Walking-Use the D-Pad without holding Y to walk. If you walk for a few  
seconds without stoping you will start to fast walk.

Dashing-While walking hold the Y button to make your character dash 
around. You can hold Y without moving until your character is jogging in 
place. When you move when they are doing this you will have a quick dash 
for a few seconds.

Jump-Simply push B to jump into the air. If you land on enemies with a 
jump, they will be killed (Unless they are an unkillable enemy, or 
something that can't be jumped on). If you jump near a ledge, you will 
grab onto it.

Double Jump-Like the normal jump, push the B button after you land from 
your first jump to jump again, but higher. You can grab onto ledges and 
kill enemies, etc. just like the first jump.

Triple Jump-After landing from a double jump, push B one more time to 
jump really high into the air and spin a lot (It doesn't effect the jump
at all). What you can do with the Triple Jump has the same effects as 
normal jumps, but you can rach higher ledges. You MUST be moving to do a 
Triple Jump.

Ground Pound-Push the "R" Button while jumping to fall butt first onto 
the ground and pound it. This is useful for killing those annoying 
enemies you can never seem to get jumped on. This technique is also 
useful for pounding many switches that can only be activated by using a 
Ground Pound. You can also use it before hitting the ground from a high 
fall to not take any damage.

Side Somersault-This is one of the most useful moves to reach high 
places in an incredibly fast amount of time, and if you have little room. 
First, you need to be running (By holding Y) and then quickly tilt the 
D-Pad, Thumb Strap, etc. in the opposite direction you are currently 
running and while your character is mid-way through changing directions, 
Jump. You will flip sideways in the air, and get a LOT of height. As I 
already said, this move is VERY useful later in the game. All four 
characters are able to utilize this excellant move. Use it well (You 
need some room to pull this move off however....)

Long Jump-This is, by far, the number one most USEFUL move in the 
entire game. You will be using it often. To cover long distance quickly, 
get you across large gaps, and so much more. Simple. Start running with 
Y of course, then Crouch with R, then quickly push B. Your character 
will jump low, but very far. Like I already said, you will be using this 
move everywhere before you know it. The best place to practice this 
awesome move is outside of the castle.

Punch-The punch is a useful move when you are right next to an enemy 
that you are trying to kill. Simple push the A button to lunge a fist at 
the enemy, killing it (If the enemy can be killed). As a little note, 
Yoshi CANNOT Punch. Instead of Punching, he gobbles enemies into his 
mouth (This information is covered later). You can also puch away other 
objects, walls, boxes, etc.

Pick Up an Object-If you are standing right next to a box, or some 
other Pick-up-able object then simple push the A button to grab the 
object in your arms and carry it around. As with Punching, Yoshi can't 
grab boxes and stuff like that. He can however, devour small boxes into 
square eggs.   

Throw Object-While you are holding an object in your arms simply push 
the A button again to throw the object. Depending on the object, 
Coin(s) may come out of it. Isn't that just wonderful? Yoshi can throw 
eggs by this action.

Crouch-Push the R button while not walking at all to Crouch down, with 
your head between your knees. It's pretty much ducking really from 
objects that are passing above you. While Crouching, you can use the 
D-Pad, etc. to move around slowly, so you can pass through small tunnels. 
All of the characters can pull off this stunt.

Swim-You'll be swimming very often in this game. When you jump into a 
body of deep water, your character will stay in the water and the Power 
Meter will appear. Push Y or B at an even rate to gain speed in 
swimming. Use the D-Pad to steer, pushing Up to dive under and Down 
to swim up (It's impossible to Dive/Surface with the Thumbstrap/Touch 
Screen). Your Power Meter is like your Air Meter underwater. Every 6 
or so seconds you will lose 1 bar of health from Air. When you surface 
you will gain back all of your Air, then you can keep going. At the 
surface of water, hold down and push B to jump out of the water. That's 
all there really is to swimming. Keep in mind that if you lose your 
entire health bar underwater, you will drown and lose a life. You must
come up for air eventually before drowning.

Kick-Yoshi cannot perform this move because he can't Punch. Simply 
Punch three times. On your thrid Punch you will Kick instead. I don't 
see much of a big deal out of Kicking, so you don't need to worry about 
this move. I believe that it has a slightly larger range than punching, 
but again I'm not too sure.

Jump Kick-You will rarely find the use for this move....only when you 
need to knock something down or kill an airborne enemy. Anyways, while 
Jumping, push A to make a Kick while in the air for a Jump Kick. Because
Yoshi can't Kick, he can't perform this move. Some enemies can be easily
defeated by this move, especially the ones whose weak points are suspended
above the ground. You can also use this move instead of a Ground Pound
to avoid damage before hitting the ground, but it doesn't work sometimes.
Use at your own risk.

Slide Kick-This is a pretty cool attack, but one that can easily get out
of control. While you are dashing, push R to Crouch (So you're 
Crouching, and moving on the ground a little (sliding)), then push the 
A button. You will put your foot out and slide across the ground,
destroying all in your path....assuming you don't die from a fall into 
a pit before then!

Slide Attack-While your dashing, push the A button to leap far ahead 
face first. You can bump into enemies and kill them, as well as grab 
objects that you ram into while in the air, or sliding on the ground. 
Just be sure you slide off into oblivion.

Side Step-If and when you stand next to a wall, your character will 
start to do a pose like their hugging the wall. You can move left and 
right slowly while hugging the wall to cross narrow pathways without the
threat of falling off.

Crawl-While you are Crouching (with the R button), you can move around 
to easily crawl underneath things. Other than that there isn't much 
point to this move. You are able to crawl up some hills that you can't 
run up, sometimes providing shortcuts within a level. This move can also
be useful to avoid some enemies' attacks, such as ones that go in a
straight line in the air. 

Climb Poles-When you are near a pole, jump onto it to grab onto it. 
This doesn't work just for poles though. You can grab onto trees too. 
You can press B to jump off in the direction the back of your character 
is facing. Hold Up to climb up the pole, and hold down slide down it. 
Hold Left or Right to rotate your body around the pole.

Handstand-Climb to the top of the pole. Stop, then hold up again, and 
your character will be doing a handstand at the top of the pole/tree. 
You can Jump really high and far when you jump from a Handstand 
position, but your character will jump in the direction they are 
facing, however.

Climb-When you get close to a ledge, your character will grab onto it 
instead of falling. While they are hanging on you can push Down to make 
them let go and fall (Possibly to their death). Press Up to have them 
Climb Up onto the ledge they were dangling from. If you hold B or Y 
while climbing Up, they will climb faster.

Climb Poles Quickly-Whenever you are hanging on a pole, simply hold the 
Y button to quickly pull yourself quickly up the pole/tree. This is 
useful if you need to climb the pole/tree quickly without much worry to 
what direction you are facing.

Wire Nets Hanging-If you see a mesh net above you, jump and HOLD the 
B button to grab onto the net. While on the net use the D-Pad, 
Thumbstrap, etc. to move around on the net. Release the B Button when 
you want to drop from the mesh net.

=============================
IV D.Character Specific Moves
=============================
--------------------------------------------------------------------------
                                 ~Mario~
--------------------------------------------------------------------------
Power:**
Speed:**
Jump:**

Mario is an extremly balanced character. All of his stats are great, 
perfect for beginners, and you should probably use him as soon as you 
unlock him, which isn't very long after you start the game. He has some 
intresting moves, and a decent amount of them can only be performed by 
him, making him very useful in many situations.

Normal Moves:
Wall Kick:When Mario gets on a wall he will slowly slide down it. You 
can push B to kick off of that wall and gain a lot of height. You know 
Mario is sliding down the wall when dust is coming from his feet on the 
wall. The Wall Kick is useful when needing to reach high places with 2 
walls between you.

Power Flower Boxes:
Wing Cap:Certain Power Flower Boxes will contain a wing when Mario hits 
them. Mario will then grow wings on his cap after gaining them. He needs 
to Triple Jump to start Flying through the air (Or basically, jump 3 
times in succession, you don't need to be running). While flying, push 
Up to fly down, and then push Down to gain more alitude from that quick 
speed. It's best to shoot Mario out of a cannon with the Wing Cap, that 
will give you plenty of speed, and enough altitude.

Floating Power:When you get a Power Flower Mario will bloat up like a 
balloon for about 15-20 seconds. In this time you can keep pushing B to 
make Mario float higher and higher in the air. When you want to quickly 
end your floating Power, simply push the R button and Mario will revert 
to normal.
--------------------------------------------------------------------------
                                 ~Luigi~
--------------------------------------------------------------------------
Power:*
Speed:**
Jump:***

The man in green is finally playable again since his last major 
adventure. Luigi is quite basically the best character in the game 
because of his insanely awesome abilities, one of which will make most 
of the games stars pathetically simple.

Normal Moves:
Walk On Water:Hold the Y button then walk onto water (Jumping onto it 
will NOT work) and Luigi will run on it for a few seconds, then he will 
start to swim like the other characters. 

Scuttle Walk:If you hold the B button you will slowly walk. This can 
also be done in the air too. Not much purpose actually.

Copter Somersault-If you do a backwards somersault with Luigi, after 
reaching the apex of his jump he will go into a helicopter motion 
(spinning around) and he will fall slowly, so controlling his fall is 
much easier. You can cheaply get many difficult to obtain stars using 
this move. You can also use this from high heights and you won't take 
damage when you hit the ground because you are slowly floating down.

Power Flower Ability:
Invisibility:When Luigi gets a Power Flower, he becomes invisible for 
around 20 or so seconds. In this time, he can walk through walls and he 
can easily bypass all enemies and not get hurt (or noticed for that 
matter). He still has all of his normal moves while invisible like 
jumping and stuff, however, he isn't able to kill any enemies when 
invisible so be aware of that. He will flash several times before the 
power wears off, so be alert for that.

--------------------------------------------------------------------------
                                 ~Yoshi~
--------------------------------------------------------------------------
Power:
Speed:**
Jump:***

Mario's best and most loyal companion. Yoshi is insanely cute, no? You
agree with me right? I know you do. Yoshi is really good. He may
be lacking in the Power department but that makes no difference. He can 
easily eat enemies and make them eggs as weapons, which is pretty cool
when you start using it.

Normal Moves:
Swallow:Push A to stick out Yoshi's tounge and grab enemies (And even 
some boxes!) into his mouth. If he eats enemies they will be swallowed a
few seconds after being inside his mouth.

Lay Egg:While you have an enemy, or a box inside Yoshi's mouth, you 
can push the R button to lay an egg. You can then push the A button to 
throw the egg at nearby enemies. The egg will continue to combo hit 
enemies as well, and after being killed you get Coins that he been 
earned from the killings you have done. This is effectively used just 
like punching foes. It will destroy boxes normally destroyed by 
punching, so think of this as Yoshi's altered punch.

Flutter Kick:While you are jumping hold B to have Yoshi do his 
classic Flutter Kick, which will keep him in the air longer and have him 
gain a little more height. This can only be done on the Normal Jumps and 
Double Jump's only, however. Like the rest of the characters, he spins
in this Triple Jump and won't be able to perform this move there.

Power Flower Ability:
Inferno Yoshi-After getting a Power Flower, Yoshi will be able to spit 
out fire by pushing A button for the next 15 seconds or so. This 
can instantly kill most enemies and melt ice. Very cool power and has 
awesome music to it. The power runs out quickly, so do what you need to 
do before the time expires.

--------------------------------------------------------------------------
                                 ~Wario~
--------------------------------------------------------------------------
Power:***
Speed:*
Jump:*

Hey Hey Hey! It's Wario! Your greedy little pig is back for action in
yet another platformer, but he isn't hoarding money this time around. 
He's here to crash the fun! And damn does he do a good job doing it. You
may like using Wario, but when you realize that his jumping and running 
really hinder him, as well as atrocious swimming, you may want to just 
do his stars and never use him again. Or not.

Normal Moves:
Wario Super Punch:Push the A button to punch. Super ain't it? But, Wario 
is so strong he is able to break the super solid Black Bricks you may 
have been seeing from time to time.

Swing n' Fling:This can only be done in VS Mode. Get near an enemy and 
push the A button to grab them. Now, you can spin them like Bowser, 
faster and faster and faster, then fling them away. Such an annoying 
attack to use on your opponents!

Power Flower Ability:
Metal Head Wario:After getting a Power Flower, Wario has the effects of 
the old Metal Cap. He will turn insanely heavy. He will be able to walk 
and not get effected by high winds. He can instantly kill enemies by 
walking into them also. He can walk underwater too! Just don't attempt 
any high jumps while metal, as he'll fall faster than a Goomba under 
Mario's foot.

======================
IV E.Items in the Game
======================
Coin-A yellow Coin. It is worth 1 Coin

Blue Coin-These coins are rare, but can easily be found in groups for 
a short time after activating a Blue Coin Switch. Worth 5 Coins.

Red Coin-These Coins come in groups of eight, scattered throughout the 
level. Collecting them all earns you a Star. They are worth 2 Coins.

1-Up Mushroom-Collect these green mystical Mushrooms for an extra life.

Mushroom-If you find one of these rare Mushrooms, your character will 
grow SUPER big, and will be able to bulldoze their way through 
literally anything! Signs, bowling balls, posts, if you hit it when 
super sized, it will be knocked off and a number appears 1-7 just adds, 
but after your 8th kill you will get an extra life for everything killed
after 8. I love killing stuff. It's just so much fun.

Spinning Heart-On some world's you may find a slowly spinning heart. If 
you walk through it, some of your health will be recovered. The faster 
you run through it, the more health that will be recovered.

? Switch-If you hit this large, bulbous red switch, all red blocks that 
have been in levels will become solid, and can finally be opened. They 
will reveal Power Flowers when hit.

? Block-Once you hit this block after the ? Switch has been activated, 
a Power Flower will float down and you can pick it up. If you are Mario,
some ? Blocks will reveal Wings for you to get.

Block-Just a normal red brick. Nothing to much to get excited about. A 
simple punch destroys the crate.

Black Brick-A very hard and solid brick. Only the power of Wario's punch
is able to break this heavy brick.

Mario's Cap-If you grab a character's Cap inside a level, you will 
transform into that character. You still have the voice of your orginal 
character, but you gain all of their abilities for the level (You look 
like them...). However, if you are hurt by an enemy, you will lose the 
Cap. It will run on the ground for a few seconds, then dissappear if you 
don't get it again. The hat will reappear somewhere else inside the 
level.

Luigi's Cap-Transforms your character into Luigi.

Wario's Cap-Transforms your character into Wario.

"!" Block-These orange blocks usually contain Coins, but sometimes other    
various items.

Koopa Shell-If you are able to find one of these rare shells, hop on it 
and cruise around the level. You will instantly kill any kill-able 
enemies you shred over. However, if you run into a brick, wall, 
unkillable enemy, etc. your shell will break and your back to running 
around again. What could be more fun than Koopa Surfin'? You can also 
get a Koopa Shell by killing the Koopa inhabiting it, then stealing the 
shell. Once you knock the Koopa out of his shell, be quick about getting
on the shell or he will hop right back into it.

Cannon-Not really an item...but a helpful device. By talking to a 
certain Bob-omb Buddy in the world, it will unlock the Cannon in the 
level. You can hop in the cannon and move the crosshair around to where 
you want to go. Push B to shoot out of the cannon.

--------------------------------------------------------------------------
                            ~V.Adventure Mode~
--------------------------------------------------------------------------
This is finally it. The main mode of the game. Your mission is to 
retrieve all 150 Power Stars. Let's get on with the Walkthrough!

--------------------------------------------------------------------------
                    ~V A.Course 1:Bob-omb Battlefield~
--------------------------------------------------------------------------
Mission:Getting access to the Castle
Well, you've finally started the game! You'll be shown the picture of 
Peach to the side with her reciting the shown letter on the screen for 
her inviting Mario for cake once again. Anyways, Lakitu is shown with 
his camera on his fishing pole as he zooms around the castle a few times 
(Notice Yoshi sleeping like a baby on the top of the castle). The 
camera zooms far away from the castle like in the original and a Warp 
Pipe appears. Mario jumps out but suddenly, 2 more Warp Pipes appear 
and Wario and Luigi come out! All three of them have a fight and then 
enter the castle, the camera high above the castle looking at them, 
with Yoshi in view again. After a while Lakitu notices the three of 
them haven't come back yet. Lakitu attempts at waking Yoshi up (Who is 
sleeping on the ground now....who knows how?) and Yoshi wakes up, 
looking dazed and tired. 

You finally get complete control over Yoshi, so start off by heading 
over to the Castle and try to go through the doors. Bowser's voice 
appears, and you are greeted with the message "You need a key to open 
this door!" Turn back across the drawbridge and Lakitu will tell you he 
saw a rabbit with a Key in his mouth. So now, head over to the headge 
maze which was right near where you first started and find the rabbit. 
Chase him around and when you get close to him push A to stick out 
Yoshi's tounge and gobble him. The rabbit will plea for mercy, and you 
will let him go, and he will hand over the Castle Key! Go inside the 
Castle now. Bowser's voice appears again with "Go Away! Nobody's home!" 
Head to the left and go through the door without a number on the Star on 
it, and then jump through the Painting of Bob-ombs, and get ready for 
your first world!

================================
Star 1:Big Bob-omb On the Summit
Difficulty:*/*****
Recomended Character:Anybody
================================
Welcome to Bob-omb Battlefield! Currently as you enter, the 
Pink Bob-ombs are at war with the Black Bob-ombs! Anyways, proceed 
straight up the hill and across the bridge, following the dirt path to 
the right, and up ahead you will see a huge Chain Chomp! He'll be 
playing in his little pen, safely connected to his post, just don't go 
too close to him or you will risk getting bitten by him and losing 3 
bars of health. Anyways, continue along the path until you reach a 
tilting bridge. Jump to keep it from tilting too much and proceed up 
the stairs to an open field. Manuver your way through the Bob-ombs and 
exploding bubbles to a large gate with an opening in it, which leads to 
the Mountain. Go right making sure to avoid those bowling balls rolling 
back in forth in that small pit. Across that you'll see a white slide, 
but DON'T go down it. Continue staying on the dirt path. As you go 
higher and higher up onto the mountain the path will get thinner and 
you'll see more bowling balls, at faster speeds. Eventually you will 
see a little hole in the side of the mountain. Jump into it and you will 
be warped to a spot that is higher on the mountain, effectively saving 
time. Continue your last few steps to the top where you will see a big 
Bob-omb. Get near King Bob-omb to engage a conversation, which will 
begin the fight! 

King Bob-omb will throw Bob-ombs at you, and your job is to pick them up 
in Yoshi's mouth, get close to King Bob-omb and spit them back out at 
him (With the A button again). King Bob-omb will begin bouncing around 
the arena for a few seconds. You don't need to worry. Simply avoid him. 
He'll throw Bob-ombs again at you so just repeat this simple drill and 
he'll bounce some more again. Hit him in this same process one more time 
and he will concede. He'll break open, and the first Power Star is yours 
for the taking!             

=====================================================
Star 2-Footrace With Koopa the Quick
Difficulty:*/*****
Recommended Character:Mario, if not get the Mario Cap
=====================================================
Start off the course by looking for the giant Koopa, also known as, 
Koopa the Quick. He really wants to challenge Mario badly, and refuses 
to race anybody else. If your not Mario, we need to take a little 
detour. Head straight up the path and over the bridge, then before 
meeting Chain Chomp go right into the large field with a Bob-omb, and a 
lot of Goombas. A Goomba near the top right area of this field is 
wearing the Mario Cap. Kill the Goomba and quickly grab the hat before 
it dissappears. Now, head back to Koopa the Quick and talk to him and 
agree to his proposal to race to where King Bob-omb was before-At the 
top of the mountain. As soon as Koopa the Quick starts running you gotta 
get yourself to the top of the mountain. 

Like we have already done before simply go straight up the path and 
over the bridge and to the left, past Chain Chomp. To save time and 
cover distance faster keep Long Jumping. Head over the tilting bridge 
and over the stairs and then go through the field, dodging and falling 
bubbles and stupid Bob-ombs in this area. After passing "Mountain Toll 
Booth" (That big gate) run up the hill to the left of the bowling ball 
pit. This little shortcut saves some time. Anyway, once your back on 
flat land continue your ascent around the mountain, jumping over any 
bowling balls that decide to get in your way. 

Once you reach that hole in the wall take the warp up the mountain. 
After getting out of the hole do a Backflip up to the top of the 
mountain and touch the flagpole to stop the timer. If you beat Koopa the 
Quick (And my god I'm sure you did) it's just a matter of waiting until 
he arrives at the finsih line to congratulate you, and then he will hand 
over his Star to you. Koopa the Quick will finish the race in about one
minute and thirty seconds, so that's how long you have to beat him. You
are allowed to use the hole-in-the-mountain work, but if you use any
cannons Koopa the Quick will deem you a cheater and not give you the
Star.

=============================
Star 3-5 Silver Stars!
Difficulty:**/*****
Recommended Character:Anybody
=============================
This is your first searching Star! Here, the object is to find 5 Silver 
Stars that are hidden through the level! That's pretty simple right? 
Actually, that is very simple. The locations of all the Stars appear on 
the Touch Screen map below, so you have an easy refrence if you need it. 
But if your looking here, your at the right place. From your starting 
position go forward until you see a tree that lies the infront of the 
bridge. Climb to the top of it and do a Handstand Jump to collect the 
first Silver Star that was waiting at the top of that tree. That's 
Silver Star Number 1!

Now, as you have done in the previous two Stars continue straight along 
the path and over the bridge. Go into the large field you will be 
surprised to see that Chain Chomp has escaped and is running freely in 
this field. He won't be chasing you, however. He is programmed to 
continue circling the exact same path around the field over and over and 
over again. The second Silver Star is bouncing on the end of his chain. 
Chase that bad Chain Chomp around, or if you just can not get it very 
easily, memorize the path Chain Chomp takes around the field. Then, get 
in his path and intercept him (Not literally like take him down, but to 
the side so you can get to his chain) and then you will have finally 
grabbed Silver Star Number 2!

With two Silver Stars in our possesion, keep going along the dirt path 
as if this was one of the Stars we already have gotten. Go past the pen 
where Chain Chomp used to be, and across that annoying tilting bridge. 
When you reach the stairs that we normally take up to the large, giant 
field, take a left turn to reach a small area with some trees, 5 or so 
posts stuck into the ground, and a few Goombas wondering around 
aimlessly. One of those Goombas is the holder of a Silver Star, so jump 
(Or if Yoshi, swallow) all of them until one of the Goombas releases a 
Silver Star when it has been killed. The Silver Star will start to 
bounce around the field, and if your unlucky will start to make a path 
going to start, so to avoid the trouble of going up the bridge and all 
that stuff again I suggest that you quickly retrieve that Silver Star 
before any such foolishness happens to it. That is Silver Star 
Number 3!

Now, after retrieving Silver Star Number Three, make your way across 
that giant field by going up those stairs as usual, and go near the 
giant gate like we have done every time so far. Make your way across the 
field, avoiding all of the falling junk and evil Bob-ombs that litter 
the field until you come across a few flower patches. One of these 
flower patches has the Silver Star lying right in the middle of it! The 
catch? There is none! Go up to it and easily claim Silver Star Number 4!

Great, we already have four Silver Stars in our possesion! Now it is 
just a simple matter of finding the last and final Silver Star! As 
usual, like in the previous few Stars, head up through the giant gate 
and take the path to the left of the bowling ball pit. Quickly run up 
it, or if you feel like you can do it much faster, run around the base 
of the mountain until you reach a little streach of land with a tree and
two Goombas. One of those two Goombas holds the final and last Silver 
Star, so kill it and collect the fleeing Silver Star before it jumps 
away to annoying places. Now that you have all 5 Silver Stars, do you 
remember that Glass Dome near the beginning of the course? The Power 
Star will appear in that dome. Run over to it (It is just a short hop, 
skip, and jump away) and bash into the glass dome to break it, and 
retrieve your next Power Star.

=========================================================
Star 4-Big Bob-ombs Revenge
Difficulty:***/*****
Recommended Character:Mario, get Mario Cap if anyone else
=========================================================
It seems that King Bob-omb is quite ticked off over his previous defeat,
so he now calls out Mario to the ring and he wishes to destroy him!   

Whether you are Mario or not start heading up the path like we have done 
every single time so far in this course. Butm before you do talk to the  
Bob-omb Buddies (The Pink Bob-ombs) and one of them will open all of the  
cannons on the course. Isn't that nice? Anyways, continue straight 
through the path and over the bridge. If you aren't Mario, take a right 
(Like we have done before) before the Chain Chomp and head into the 
open field. In the small array of Goombas the are wondering around 
looking like total idiots, one Goomba, like before, has a Mario Cap on 
him. Kill/Swallow that damn Goomba to make him drop hit Mario Cap, and 
grab it if you haven't already done so. (Note:The Mario Cap here WON'T 
appear until you have unlocked Mario!)                                

Anyways, head straight along the dirt path as usual, being sure to 
dodge the rampaging and angry Chain Chomp trying to bite your head off 
like he has done almost every time so far in this course. Continue your 
trek by heading across the tilting bridge and going up the stairs to the 
large battlefield. Manuver your way through the Bob-ombs and falling 
water cannonballs. If a Bob-omb sees you, run away. Of course, if you 
are caught in its explosion, I highly doubt one bar of health is gonna 
make you lose. Continue through the field until you pass through the 
opening in the gate, and head across the pit of bowling balls. Continue 
walking around the mountain, making sure not to fall off of its narrow 
paths, or worse, get hurt by a raging bowling ball. If you do, you will 
lose your Cap (If you weren't Mario to begin with) and you will need to 
quickly retrieve it before it gets teleported automatically back to the 
field near the Chain Chomp. That is a long way back my friend.      

Anyways, continue heading up the mountain until you reach the 
commonly-sighted hole in the wall, so jump in like we have done before 
and prepare to get warped to the top of the mountain. Continue along the 
now larger path to reach the top of the mountain as Mario, where 
King Bob-omb will greet you, only this time he wants his revenge on 
Mario. 

As you may remember before, Yoshi had to spit Bob-ombs at King Bob-omb 
to make him lose three times to earn victory. This time around, you will 
need to avoid him walking slowly at you, then run behind him and pick 
him up with the A button. Then release him to throw him on the ground 
with the A button again. He will get up, and start to walk a little 
faster. Continue doing this until you have thrown him three times, in 
which case he will concede defeat. (Note:If you throw King Bob-omb off 
of the mountain arena, he will lecture you on NOT being allowed to throw 
the King out of the Ring. You will start the battle anew if you do 
this). After his three hits, King Bob-omb finally decides to not mess 
with you anymore, and leaves behind another Power Star for you.

========================================================================
Star 5-Mario Wings to the Sky
Difficulty:***/*****
Recommmended Character:Mario, possible with others but takes MUCH longer
========================================================================
NOTE:This Star is VERY frustrating to complete without Mario! If 
you want to be Mario for this Level, you will need to Wing Cap to 
collect all of the secrets. In order to get the Wings, you will need to 
have gone to the Wing Cap ? Towers and have pounded the ? Red Switch, 
which will make every Red Floating Ghost Block solid, so you will be 
able to hit them. Mario can hit the Red Block on the Floating Island for 
the Wings, which will make this Star much easier.                     

Mario won't really be flying to the sky, he'll be flying around in it! 
The object of this mission is introducing you to "Secrets". They are 
special coins that when gotten, give you a number and the secret sound. 
After finding all five secrets, a Star will appear. There are several 
"Collect the Secrets" levels, and not all of the secrets are coins!

Anyways, if you haven't talked to the Bob-omb Buddy that is standing 
next to the Cannon Cover, you must do so now. That way, you will have 
access to all of the cannons inside Bob-omb Battlefield, and we will be 
able to goto our destination. Go into close up camera view and look 
around until you see a floating island in the sky. That's where we are 
going.

Head straight through the dirt path as usual and go over the bridge, 
as usual. When you reach Chain Chomp, take a right to the open field 
with the Goombas wondering around with nothing in their minds (If they 
have any). Head up a small grey hill in this field and you will enter 
the cannon that lies on top of it. Look around until you spot the 
Floating Island, then move the crosshair to the point of the Island that 
is closest to you, then aim the cannon as far high as you can possibly 
go. Now, push B to fire the Cannon! After a few seconds of flying 
through the air you will finally have landed on, face first, on the 
Floating Island! As Mario, grab the Wing Cap inside the Red ? Box and 
hop inside the Cannon on the Island that is located just near the tree 
(You can't possibly miss the hole in the ground).

Now that you are inside the cannon, you have the right of knowing this:
When you launch yourself out a cannon with the Wing Cap, you will gain a 
lot of altitude after being shot out, very useful for high areas. 
Anyways, look around with the crosshair of the cannon until you see a 
circle of coins. You can't miss it. Aim for the center of that circle of 
coins and push B to shoot yourself outta that cannon. After flying 
through the coin in the center of the circle, you get the first secret! 
Now, Mario will start to fly upwards for a few seconds. He may get a few 
more secrets in this flight too. (There are five circles of Coins, and 
each one has a center, which is the secret.). Now, if you missed any 
secrets, and odds are you probably did, fly back to the island while 
still in the air, grab the Wing Cap again, and hop inside the Island's 
Cannon. Aim the cannon higher this time. If you see the secret, but you 
miss it, then fly back to the Island, adjust the crosshairs, and fire 
again. Continue to fire until you have collected all five secrets. The 
Star will appear in the small field to the left of the stairs which are 
past that darn tilting bridge. Fly down and land on the ground, and then 
you should collect your Star and get out of the course.        

For a challenge, try collecting the Star while you are still flying. It's
quite fun when your speeding down in a nosedive at the ground. The reason
why you want to keep getting the Wing Cap each time you return to the 
island is so you don't need to worry about it disappearing mid-flight.
Nothing says loving like free-falling several hundred feet back to earth.

=============================
Star 6-Find the 8 Red Coins!
Difficulty:**/*****
Recommended Character:Anybody
=============================
This should be your first red coin challenge! The object is simple. 
Locate and collect all eight red Coins scattered throughout the level. 
After you have found all eight shining beauties, a Power Star will 
appear. It's location is always the same-Above a blue star on the 
ground. Simple enough. Let's get started. Head straight as usual when 
you start, up the dirt path. But, before crossing the bridge go to the 
left and you should see 2 platforms going up and down in a continuous 
circuit. When one of the platforms reach near the ground, jump on it and 
ride it to the top. Before the platform rotates and you (likely) fall 
off, a Red Coin should be seen above it. Jump and grab it, and still in 
the air while jumping, move to the ground infront of you. Now, continue 
along the dirt path until you reach Chain Chomp (Not too far away) and 
head into the commonly-gone-into field to the right of his pen. To the 
left of the hill the cannon is located on is another hill, which looks 
quite uneven and isn't very tall. Your next red Coin is on the top of 
this hill, so run up it and grab the coin, the slide back down that 
short hill. All right! Two Red Coins down! Six more to find!

Great, we have two red Coins in our possesion. No cheering yet though. 
There is a lot more left to find. Get out of the field you are in and 
continue going along the dirt path until you enter Chain Chomp's pen 
again. If you haven't noticed, Chain Chomp is connected blatantly to the
small post that is lodged in the ground. Floating above that post 
happens to be yet another Red Coin. Get near Chain Chomp, but not too 
close so he hits you. Get close enough to be out of reach, and then when
he lunges at you but fails, use the time he plays around for a few 
seconds to get atop the post and jump for your third Red Coin. Now, 
continue along the dirt path and past the tilting bridge to those common 
stairs. Remember the field to the left of the stairs as we will be 
coming back to it. Head through the large battlefield until you reach 
the giant gate....again. Don't go through the door, but face it and move 
left until you reach a little portion of land that is underground and 
hidden from view. Inside is a Bob-omb, a switch that opens a giant gate 
infront of you, and extra life, and your fourth Red Coin. Halfway 
there!    

That's four Red Coins in our possesion! Just another four left to get. 
Now, head through the giant gate (Not the one opened by the switch, but 
the one that we always use to head towards the mountain). Instead of 
going through the bowling ball pit, run up the large hill to the left of 
it. Conveniently placed on the hill about halfway up or so happens to be
another Red Coin! Continue making your way around the mountain until you 
reach a cannon. (There are two cannons on the mountain however. Use the 
one that is closest to the top of the mountain). Once you have gotten 
inside of the cannon, aim for the floating Island as we did before, but 
aim for the tree that is sticking out of it. Aim above it (Not too above 
it, but somewhat above it) and fire away. Your character will start to 
lose altitude of course, but you should grab onto the tree, or even land 
on the island. Anyways, climb to the top of the tree and do a Handstand 
so your feet collect the sixth Red Coin! Just 2 left!

Now we have six Red Coins! Where on earth could the last two possible 
be? Well, they are stuck in the easiest to find spot ever. All you need 
to do is jump off of the Island and ground pound before you hit the 
ground (I don't want you taking a suicide fall). Then, make your way 
back to the dirt path again and pass Chain Chomp's pen again, and you 
will reach the tilting bridge and the stairs, again. I said before, 
remember the area to the left. Simply, head to the left where you should 
see a few posts in the ground and a few Goombas. Oh, and your shiny last 
two Red Coins are also nicely there. Nintendo probably couldn't think of 
any better locations. Oh well. It is best to save these last two Red 
Coins for last because the Star will appear just a few feet away from 
the last Red Coin in this small field. Isn't that very convenient? You 
simply have to agree that is nice. Anyways, grab the Power Star, and get 
ready for the next Star of this course!

=======================================================================
Star 7-Behind Chain Chomp's Gate
Difficulty:**/*****
Recommended Character:Luigi for easiest way, but anybody else works too
=======================================================================
I'm sure we have seen a Chain Chomp in the course somewhere. Does 
anybody here remember where exactly? As always, head straight along the 
dirt path and go over the bridge, having no intention of stopping at all 
until you reach that dreaded Chain Chomp once again *sigh*. It's about 
time we helped the poor beast right? Get just outside of his lunging 
range and wait for him too, well, lunge at you. When he does and fails, 
quickly run to the post he is connected to and Ground Pound it. Quickly 
get off and to safety before Chain Chomp decides to lunge at you again. 
When he does lunge again, repeat that exact same process, jump off. Now, 
just like before, wait for the lunge, then make the final Ground Pound 
on the post to make if pounded all the way into the ground. Chain Chomp 
will bounce around for a few seconds in joy. He will then ram into a 
gate near his pen and break it, which gives you easy access to the Star 
that was once hiding behind it. Not too hard was that?   

However, if you want an easy way out of doing this Star, enter as Luigi. 
Now, head straight along the path until you reach the bridge and go to 
the right of it. A Red Block is there, so hit it for the Power Flower 
inside. Luigi will now become invisible! At this time, mad dash your way 
to Chain Chomp and simply WALK through the gate and collect your golden 
prize. Either way you choose to tackle this Star makes no difference, 
use whichever you prefer. At least try to make it a challenge and 
complete it the normal way.

===========================
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Mario
===========================
This is your first 100 Coins collecting challenge! This isn't exactly 
a selected Star from the menu. Instead, you just choose whatever Star 
you want, don't even bother doing it but actually go for collecting 100 
Coins. The Star will appear right above the 100th coin you recieve. So, 
let's get cracking! Don't choose the first Star as the cannons aren't
open, however. Choose any other Star except for that particular one.
As we all know, go straight from where you start up the path and when 
you reach the bridge for like the umpteenth time, go around and under 
it. You will find five Yellow Coins to your pleasure. Now, head left 
from under the bridge to a whole area of Bob-ombs in this dirt area. 
Pick up and throw all of them to have them explode and give up a Coin. 
They will quickly regenrate (Meaning they will reappear in the same 
place again) but won't give up another Coin. But now, we should have 
around 12-15 Coins or so. Oh yeah, make sure that you head back near 
where we started to a brick. Punch it to reveal a few Coins. So, head 
over the bridge now, killing the few Goombas that are on it for a few 
extra Coins. Keep going until you reach Chain Chomp. Before Chain Chomp 
and to the left was that rotating platforms right? Grab the Red Coin at 
the top for two more Coins to your total.                          

At this time we should have around 20 Coins, that is very good. Head 
to Chain Chomp but this time head towards the field to the right of him. 
In this field that we have commonly gone to in our travels lies a lot of 
Goombas, so kill them all and collect the Coins that they spit out. 
Also, if you choose Stars 3-7, a Koopa Troopa will be wondering around 
in this field too. Jump on him to kick him out of his shell, then stomp 
on the actual Koopa that's running around in embarassment to kill him, 
and he will give up a Blue Coin! It is worth five Yellow Coins, so you 
should get it! After killing all of the Goombas and Koopa in this area, 
your Coin total should be around 30-35 ish. 

Now, it is time to truly start getting a ton of Coins, and being Mario 
is absolutely neccassary for this mission. But before we should go to 
"Coin Heaven" as I like to call it, head over to kind little Chain 
Chomp, but grab a Bob-omb that is pretty close to him. Pick it up and 
run over to Chain Chomp and throw the bomb into his face. Chain Chomp 
will fly high for a few seconds, so get to the post he is attached to 
and run around it 3 times. After you have run around it a few times, 
five Yellow Coins will pop out. Don't forget to jump up and grab the Red 
Coin for another two Coins to your total!                           

Great! We have 40-45 Coins by this point! Let's get a ton more. Head 
back to the field that was to the right of Chain Chomp. Head up that 
ol' small hill into the Cannon, then launch yourself to the Floating 
Island. This is where being Mario comes in BIG handy! Grab the Wing Cap
from the Red Block and the head into the cannon on the Island, but 
before that get the Red Coin at the top of the tree. Head inside the 
cannon and launch yourself into the first Coin in the middle of the 
circle of coins. Secrets Coins also count as 1 Coin too! You should grab 
all five secrets, but don't grab the Star that'll appear of course! 
Continue to shoot yourself out of the cannon to fly into the Coin 
Circles and collect their Coins! After around 10 loops you will have 
probably collected most of the Coin Circles' Coins. At this time right 
now, you should have around 70 or so Coins! Wow, just around thrity or 
so by now left! You can continue to shoot yourself out of the cannon, 
but there are 5 Coin Circles, 9 Coins per circle so there are only 45 
Coins to be collected there. 30 is enough. Anyways, jump off of the 
island, making sure to ground pound before landing on the ground to not 
lose any health. The last few Coins are easily, easily gotten.          

Head onto the dirt path and follow it past Chain Chomp and over the 
tilting bridge of doomyness, and continue along up the stairs. In the 
large battlefield, you can easily kill 5 or so Bob-ombs walking around 
in the field for one Yellow Coin each. Continue along, not going through 
the giant gate until you reach some flower patches. One of the flower 
patches has a string of eight coins going around it. Collect them all 
(No big fat duh is needed for you to do that right?). Head back to the 
tilting bridge, but take a right (If your facing away from it, it's a 
right) until you reach the small area with two Red Coins. Collect them. 
There are also four or five posts stuck in the ground too. Run around 
each post several times to have five Yellow Coins pop out of each one. 
Pretty damn awesome right? That is another 20 to 25 more coins for your 
total! By now, if you have followed everything, you should have at least 
100 Coins by now. If you don't, circle around the mountain where you 
will find a few Goombas and a few strings of 5 Coins. If you still don't 
have enough, there are the leftover Red Coins and Coins in the sky.  

If you need more coins after this, start heading up the mountain. There 
are some bricks along the way, and several strings of five coins. There 
are two Bob-ombs along the way as well, just incase you need one last 
coin.

=========================
~Back to the Castle.....~
=========================
After getting your first Star from Bob-omb Battlefield you will get a   
message saying you can open any door on the first floor with a "1" on it.
If you did many Stars in Bob-omb Battlefield, you will also get a message 
saying you canopen the doors with a "3" on them too. The hunt for Mario 
and his pals continues! Head towards the right side of the lobby and 
enter the room with a 1 on it. Head into the painting.....

--------------------------------------------------------------------------
                     ~V B.Course 2:Whomp's Fortress~
--------------------------------------------------------------------------
Inside of the Lobby, head to the right and inside the Star with a "1" 
marked on it. Inside the room you will find another painting. It shows 
of a large tower, like a fortress. Whatever you make out of it, it is 
the second world, so get the B button ready and jump into Whomp's 
Fortress!                   

=============================
Star 1-Chip Off Whomp's Block
Difficulty:**/*****
Recommended Character:Anybody
=============================
As like in Bob-omb Battlefield, you start off this world with another 
Boss Battle, but this one just requires you to push the R button. Isn't 
that hard? I thought so. Start off by jumping onto the ledge that is 
right next to where you start, and make your way up the small dirt path 
like hill until you see three wierd things that are jutting out from the 
wall, then retracting back in, then jutting out again, and so on. If one 
of them pushes you off of the edge of the pathway you are on, you will 
fall onto a small piece of land, where you will need to work your way 
around back to this point again. Carefully get yourself past these 
things, where their only intention is to push you off. 

After you get past the three of them you will find a series of 4 
platforms. 2 of them are retracing into the wall and coming out again. 
You can wait until they are fully out and use that as the path, or you 
can simply jump across the small gap easily. If you fall into the hole, 
you will be near the same place as if you had fallen off from those wall 
things you just passed, so simply make your way back to this point. Make 
your way forward until you come across a series of stairs with Thwomps 
on some of them.                            

Now...there are two large Thwomps moving up and then smashing down, both 
at even intervals. When the massive pieces of stone are moving up, 
quickly move up the stairs before the first can come crashing on top of 
you. You need to also repeat this same (but easy) feat for the second 
Thwomp. Now, take the path to your right and you will reach a Pirhana 
Plant sleeping and blowing a nose bubble. Walk slowly (The touch screen 
is the best way to tip-toe silently) and Punch it when you are close 
(If you are Yoshi you can easily run past it, or jump over it, or you 
can do that anyways to save time). After you have managed to get past 
that, you will see a grey bridge in front of you. Quickly dash across it 
because it is divided into segements (They are easy to see) and once 
stepped upon, fall down to the earth. 

After that, quickly mad dash and you will see another Pirhana Plant, so 
kill it or ignore it, makes no difference. Infront of you is a rotating 
platform. When the platform stops at your side where you are, walk 
across it to the middle, and wait for it to stop at the other side of 
the fortress, then walk off of it. You will come around a bend, and 
should see a slow moving Whomp, with that stupid look in his eyes. Pass 
him, and continue on the path, where you will find another Whomp so pass 
him too. Behind the second Whomp is a platform that goes up and down 
(Like in Bob-omb Battlefield) so ride the platform to the top, and talk 
to the Whomp King to engage in battle!                  

The Whomp King will complain and complain how that they are used merely 
as stepping stones and pavement and all that wierd stuff (That is what a 
Whomp does? I had the wrong idea....) and will get really pissed off and 
you two will begin fighting! Like I said at the beginning of the level, 
if you can push the R button, this fight is very easy. Simply, get near 
him and when he stops moving for about half a second, get the hell out 
of his way. He will fall down with a slam, and if you weren't in his 
path, he will be lying on the ground for a few seconds. At this time, 
jump onto his back and then you need to execute a Ground Pound. That 
will damage him. The Whomp King won't be pleased by this, and he will 
quickly get up and chase you around again, and when he gets the chance 
he will try to smash you. As long as you avoid him and do another Ground 
Pound, he doesn't get much harder. After that, he will get right back up 
and try to smash you AGAIN. Make him miss and do one last Ground Pound 
to beat him. He will make a stupid pun (All puns are stupid aren't 
they?) and he will explode and a Star will pop out. Grab it to end the 
level.

=================================
Star 2-To the Top of the Fortress
Difficulty:**/*****
Recommended Character:Anybody
=================================
The very top of Whomp's Fortress has been replaced from a fighting arena 
to a large lookout tower (For what? There's nothing there really....). 
Whatever the reason, start off again by making your way up the first 
hill until you reach those stupid wall blockers. Jump over them and jump 
over the gaps between you and the moving platforms if they are in the 
wall. Continue around and up the stairs again, making sure to NOT get 
smashed by the Thwomp, because that is three bars of health right down 
the drain. Continue up those stairs, and up another series of tiny 
stairs with the sleeping Pirhana Plant. As before, you can easily jump 
over it or run past it and not get hurt. Next, you got the collapsing 
bridge, so quickly dash across the bridge to avoid falling into a little 
pond below (where you will need to get all the way back here again...). 
As before, make your way across the smaller bridge, and next to another 
sleeping Pirhana Plant. Wait for the rotating platform to get to you 
then run over to its center, and wait for it to rotate around back to 
the other side.                                    

Now that we are on the other side, continue along the path. If you need 
coins quickly (I doubt you will now but whatever) you can kill the 
Whomp's that are on this path. Continue to circle around this small area 
until you reach the rotating platform elevator. Wait for it to come 
down, then hop on and get onto the top of the fortress. You will see the 
new additions to the top right away. First of all, nearby is a Bullet 
Bill Blaster, which will launch unkillable Bullet Bills at you. They are 
VERY easy to avoid however, no worries. Go around the tower until you 
see a platform near the floor. Hop on it, and the next platform on the 
tower is moving into the wall, and back out. Hop onto it, then hop onto 
the next platform, and every other platform, for your information, is 
retreating into the wall and then back out. The last platform that is 
revolving around the tower (You are tecnically....) will be an elevator 
when stepped on and will take you to the top of the fortress, where 
another Star lies for the taking!                                     

There is a slightly easier way to obtain this Star. Get onto the tree at
the beginning of the level and jump to the shallow water area above. Head
left and talk to the Bob-omb Buddy to open up the cannon. You can use the
cannon to shoot yourself to the Star. Beware, though, this is slightly
difficult despite saving time. If you miss you will easily fall into
oblivion past the tower. Use the cannon at your own risk.

=======================================================
Star 3-Shoot into the Wild Blue
Difficulty:*/*****
Recommended Character:Anybody, Luigi can make this easy
=======================================================
Another Star that utilizes the importance of cannons! Hooray! When you 
first start off, face away from the grey wall and do a backflip up 
there. You should now be standing inside a pool (Or should I say, a 
pond) of shallow water. Head to the right where you should find a string 
of five Coins, a Cannon Cover, a nice Bob-omb Buddy that is standing 
right next to it (Now that is convenient....like it always should be). 
After you have talked to the Bob-omb Buddy, hop inside the Cannon for a 
short ride to the Star. Look around with the crosshairs once you are 
inside the cannon for a pole. Don't look for a pole that is tall and 
pretty high-that is the wrong pole you are aiming for! Instead, bring 
down the crosshairs until you can see a pole with a platform below it 
and above it. Move the crosshairs just barely above this pole and fire 
away! If you aimed the crosshairs perfectly, your character should grab 
onto the pole, and at that point, climb up onto the platform above you 
and grab that Star. If you overshoot the pole, there is a pillar to the 
left of the pole you can crash into. You won't break it or take any 
injuries, but you will drop right next to the pole. It's much safer 
and easier to perform.

There is a secondary way you can grab this Star if you are absolutely 
horrible at controlling the Cannon. Go past the Bob-omb Buddy and you 
will be at a slanting down pathway. You can go into Close-Up Camera Mode 
to view the platform the Star is on. Not very far up high is that? Go 
near the cannon and start a running dash towards that platform. Get the 
Jump ready, then do a Double Jump, and after that, a Triple Jump. If you 
did everything just so perfectly, your Triple Jump will have gone high 
enough for your character to grab onto the platform above which contains 
the Star! If you are paying as Mario, you can also use a Wall Jump instead
of a Triple Jump to reach this platform.

There is actually yet another way of conquering this Star also. 
Personally, I find it (Actually, it is) the easiest way and the quickest 
and the most effeicient way of getting the Star. The only thing is you 
need to be Luigi. Get pretty close to being to the side of the high 
platform that contains the Star to Shoot into the Wild Blue. Simply do a 
Backflip, and Luigi's Copter Move after the backflip and you should be 
on the platform with the Star on it. Of course, there are NO Luigi Caps 
in the level until you have rescued Luigi which I will cover later in 
this FAQ. Use whichever of these three methods to claim your shiny 
prize.                                                    

=======================================
Star 4-Red Coins on the Floating Island
Difficulty:***/*****
Recommended Character:Anybody
=======================================
All right. We are about to start our second Red Coin collecting 
challenge! Sounds fun doesn't it? I know it sounds fun. That's because 
it is kinda fun. Nobody should like collecting these thing, but this 
one isn't too bad. It is a challenge none the less. As always, start off 
the level by going up the first hill until you reach the things that are 
moving in and out of the stupid wall once again. Above the thing in the 
middle is a pretty Red Coin. Wait until the thing is retracted out, and 
then you should jump on top of it and collect your first Red Coin. That 
is only number one however, we have seven more left to go, but the rest 
aren't all that hard.                              

After collecting your first red Coin, continue on your merry way and 
keep jumping across the gaps made by the platforms that keep going in 
and out of the wall. Continue and make the turn as you head up the large 
stairs with the even larger Thwomp smashing up and down. Avoid him, and 
his brother that is a few stairs away from him. However, after you pass 
the second Thwomp, don't keep going. Instead, wait for that same second 
Thwomp to come down, and then you need to jump on top of him. Don't 
worry-the spikes on him won't affect you at all. At the apex of the 
Thwomp's rise, a Red Coin is visble. Jump up to reach it before the 
Thwomp comes down with a mighty fall again. That is two Red Coins down. 
This isn't too hard is it? If you can't get the Red Coin easily with a 
jump, then use a backflip to reach it. Be careful where you land so you 
don't take too much damage.                                 

Now, we are in a convenient position. Fall down off the wall and you 
will land in that large section below Whomp's Fortress. Follow the path 
around, dodging Goombas, Pirhana Plants, boxes, and other junk until you 
reach a small section with three Pirhana Plants and two flower patches. 
Lying above one of these flower patches lies the third Red Coin. To 
avoid getting killed before we reach that Coin, it is best to tip toe 
and kill (or just Punch) the Pirhana Plant heads to kill them. Once all 
three of the Pirhana Plants are killed, nothing should stop you from 
getting the third Red Coin. The only thing you need to worry about 
before you were to actually get this Red Coin is how you fall from your 
previous position. If you fall to fast or high, then odds are you are 
gonna go crashing out of the level. You can also take the safe, long 
path around if you aren't feeling very great about jumping a long jump 
to an easy position.                         

Now that we finally have three Red Coins in our possesion, make your 
way back very carefully to the Thwomp we passed a Red Coin or two ago. 
After passing both Thwomp Bros., continue along the path until you reach 
some brownish black stairs and another sleeping Pirhana Plant. Kill him, 
or tip toe past behind him, because the Red Coin he guards is sitting 
just behind him. Use either strategy then quickly run away from him, but 
stop before passing the collapsing bridge.                            

Now we have four Red Coins in our possesion, let's head to number 
five. Actually, we barely have to head anywhere to actually recieve it. 
Before the collapsing bridge is a very narrow ledge. On that ledge lies 
your fifth Red Coin. Go up and collect it. You should sidle around the 
ledge by hugging the wall. Doing this is much safer and it is highly 
unlike you will fall off the thin ledge. After collecting it, slowly 
make your way to the Pirhana Plant and Punch him in the mouth, which 
makes easy access to the rotating platform ahead of you.         

Past the Pirhana Plant that is not there any more, you should be able to 
see the rotating platform once again. Wait for the platform to reach 
your side then get onto it and head for the center. When it reaches the 
other side get onto the stick that is attacked to the middle of the 
rotating platform and stand on the middle of it. Now, when the platform 
rotates it's way around back to where we started again, you will pass 
through a string of Coins, with a Red Coin being one of them. Now, get 
back to the center of the rotating platform and wait for it to swing 
around to the other side again. Now it is just a matter of finding those 
last two naughty Red Coins! Now you get several options. There are two 
optional ways of getting up to those last few Red Coins, and it depends 
on the character you are currently using. If you are Yoshi you must take 
one of the options, the other is impossible for him. Anyways, here are 
the following options you have to take:

You can always continue up the fortress after getting off the 
rotating platform again. Avoid the Whomp's and avoid the other Whomp as 
you board the orange elevator up to the top arena. Near the actual 
tower, is a large wooden plank. All you need to do is punch and Jump 
Kick the board to make it fall over. After it has fallen over, simply 
walk across it to the other side where you will find a series of Islands 
for you to cross. The first island is only an arrow, so jump to the next 
Island which contains your Seventh Red Coin. Then, jump onto the next 
smaller Island carefully for your eigth and final Red Coin. This will 
make the Power Star appear at the very bottom of the level. Great.    

However, if you are Yoshi you should know that it is impossible for 
the little dino to punch so we must use the alternative plan to reach 
the Floating Islands. Simply, go back all the way to where you started 
the level. Yes, all the way back there. Now, go onto the tree and climb 
to the top and jump off. An owl should pop out. The owl will say he will 
take you any place you want to be taken by grabbing onto him and holding 
the B button. Do so. He'll soar high into the sky, and then you will 
have control of him. Manuver the owl until you can see your shadow over 
the Floating Islands, then release B. Hop over the two Islands to 
collect your last and final Red Coins to make the Star appear way back 
at the very bottom of the level.    

Now, head down off the Floating Islands very carefully, making sure you 
don't fall into an empty abiss and die, as that would be absolutely bad 
at this point in time. Continue making your way down the tower and 
fortress, skipping the rotating platform and simply sliding down the 
hill to the spot near the cannon. Then, head through the water back to 
where you started. Head to the left like we did earlier to collect your 
third Red Coin, and above the Blue spinning star will be your next Power 
Star! Awesome job, that wasn't too hard was it? Get ready to exit the 
level and prepare to enter for more Stars! Oh boy!         

=================================
Star 5-Fall Onto the Caged Island
Difficulty:***/*****
Recommended Character:Anybody
=================================
You may have noticed while flying around in the previous challenge that 
there was another Floating Island with a cage on it. In that cage is 
another Star. Your objective now is to simply retrieve the Star, easier 
said than done.  Start off by climbing your way to the tippy top of the 
tree right near where you start. An owl will pop out and excaim that he 
has been sleeping, but he is happy to take you where ever you want to go 
right now. Simply jump up to him and hold the B button. The owl will fly 
sky high into the air. Your objective now is to manuver the owl and drop 
down onto the Caged Island. However, the owl at first is flying much 
higher than the Caged Island, so it is nearly impossible to find your 
shadow on the Caged Island...and remember, your shadow is your friend 
when knowing where to drop down onto that darned island. However, there 
is an easier way of telling where you know when to drop off the owl.  

There is actually a simple way of landing on the Island safely and 
there aren't too many problems involved with this method. Simply circle 
around the island over and over again with the owl. The owl starts to 
fly lower and lower as time goes on. This makes it so that eventually 
you will be so low that you are only a few feet off of the ground on the 
Caged Island. At this point, it is pretty simple to let go of the B 
button to drop down. Then, enter the cage and retrieve your prize, which 
is yet another Power Star.                            

=============================
Star 6-Blast Away the Wall
Difficulty:*/*****
Recommended Character:Anybody
=============================
This is, in my opinion, a really clever Star to get, not to mention it 
is pretty cool what you have to do to get the Star. After you start take 
the usual path up the hill and carefully past those stupid wall-pushers 
(Hey...that is a pretty good name for them) and cross over the gaps 
between you and those moving platforms. Make your way up the stairs of 
death by being careful to avoid those constantly irritating Thwomps that 
possibly cause you so much trouble. Once you reach the top of the 
stairs, go down the white ramp and jump into the shallow water and make 
your way forth to the cannon located on the other side of the pool (You 
should probably know by now where it is). Now, the fun begins.    

Once you are in the cannon move he crosshair around and you can view 
two corners of a wall. One corner is close to the cannon and the other 
is much further  away from the other wall and the cannon. Look for the 
pointed wall that is further away from the cannon and aim just barely 
above it. Fire the cannon and when your character plows into the wall 
head first, it will shatter and another Power Star will be revealed. 
Now, make your way up the white ramp again and jump past the sleeping 
stupid Pirhana Plant. Now, quickly get across the collapsing bridge 
where you will find the corner of the wall, the Power Star is just lying 
there on top of that wall that was broken away, so grab that Power Star 
and get out of the course.                                    

==========================================
Star 7-Switch Star of the Fortress
Difficulty:**/*****
Recommended Character:Anybody except Yoshi
==========================================
I love mad dashes! Anyways, this is your first Switch Star. A Switch 
Star is where you must locate a yellow Star shaped switch, and then step 
on it. A Star will appear inside a glass dome somewhere else inside the 
level, and you must get the Star before time runs out. Otherwise, the 
Star will disappear and you must hit the switch again to make the Star 
appear to restart the chase for the Star. Anyways, as long as your not 
Yoshi, head to the right of where you start and make your way across the 
meadow, avoiding stupid Goombas in your way, then jump over the fence 
connecting the two areas together. Now, there should be a box nearby, so 
punch it and it will reveal a Star Switch. You can break this block as 
Yoshi, however, if you swallow and enemy  and hit the block with an egg. 
Anyways, hit the switch to make the Star appear inside the glass dome in 
the level. Let's run!                                    

Start running forward, past the group of three Pirhana Plants and a 
few Goombas and plenty of posts. Now, jump over the fence and over the 
crates that are blocking you. Jump over the small gap and use the crates 
that lie infront of you as stairs to reach the next section of land. 
Make a turn, and the Glass Dome that contains the Star should be in 
perfect view. Hurry up and get it before time runs out. This Star wasn't 
too hard really. But Switch Stars in future levels are going to be far 
more difficult, as they will have very strict time limits and you 
generally have to cross a larger, more lethal distance in order to reach 
where the Star is located.

=========================================
Star 8-Collect 100 Coins!
Difficulty:*/*****
Recommended Character:Mario, Luigi, Wario
=========================================
Whomp's Fortress is literally loaded with Coins. You can find them 
almost everywhere within this level. However, you are going to need to 
Punch, Kick, and Ground Pound your way to most of them, so Yoshi won't 
be much help here. Mario is definately the preferred character you 
should use, but Luigi works just as well. Start off by turning around 
when you start and kill the Pirhana Plant in the flower patch for a Blue 
Coin, worth five normal Coins. Don't go up the hills just yet. 

Keep heading along at the bottom section of Whomp's Fortress where you 
will see some Goombas and a circle of coins that are sitting, circling a 
flower patch. Killing everything here will net you another ten coins. By 
now we should have around 15. Not bad for a start. Head to the fence and 
jump over it making sure to land on the path. Break the nearby four 
brick boxes to collect three coins out of most of them. Head up the 
ledge to a few more flower patches. Two Pirhana Plants will spring up, 
so keep your distance until they fall asleep. Then, tiptoe and kill both 
of them for another two Blue Coins, which is the same as ten more Yellow 
Coins. Run around the post that is nearby a few times until five more 
Yellow Coins pop out of it. So far, we have only explored one area of 
the fortress and we should have 30-40 Coins by now. This is a pretty 
decent start.                                           

Now, head back to where you started the course and head up the hill to 
those things that pop out of the wall at random times once again. You'll 
find a red coin that we collected before, worth two Yellow Coins so of 
course, collect it. Now, head across the moving platforms again and up 
the stairs where the Thwomps are located and avoid them. When you get 
past the second one, wait for it to stomp the ground, then jump on top 
of him. At the apex of the Thwomp's rise there will be another red coin, 
worth two more Yellow Coins so of course, grab it. 

Now, head off and continue to the top of the stairs. Instead of going 
right to the Pirhana Plant, go straight and follow the ramp down. On the 
ramp are five more Yellow Coins. After those coins jump into the shallow 
pool of water and collect the circle of eight Yellow Coins perched near 
a wall. Go over near the cannon where another string of five more Yellow 
Coins waits for you to collect. Hop into the cannon and blast to the 
pole like we did a few Stars ago and go up to the next platform for     
another circle of eight Yellow Coins. Jump off onto the ground and find 
a Blue Coins Switch. These switches, once Ground Pounded, make a few 
Blue Coins appear nearby for a limited time. Activate the switch and 
collect the four Blue Coins nearby for another twenty Yellow Coins. At 
this point, we should have around 60 Coins. Time to find the rest of 
them easily. Just so you know, there's about another 140 coins in this 
level, so the remainder to find isn't all that challenging. 

Now, head back to the grey ramp that we came down forth earlier and 
climb back up it. Head to the left to where the Pirhana Plant is 
sleeping like a baby, tip toe up to him and kill him with a Punch for 
another 5 Coins. Also, you should collect the Red Coin that is lying 
nearby. Now, don't go through the collapsing bridge. Instead, cross the 
narrow ledge that contains another Red Coin nearby. Right after you 
collect that Red Coin you will be near another Pirhana Plant. Kill him 
with a Punch and collect his Blue Coin. Now, wait until the rotating 
platform comes to you then run to the middle. When the platform stops at 
the other side, get onto the middle of the walkway of the platform, and 
wait for it to take you around and collect four Yellow Coins and a 
Red Coins. 

By this point, you should have at least 80 Coins. Now, actually cross 
the platform to the other side and wait for the Whomp to fall down on 
you (But make sure you get away just in time). Then, jump on him five 
times. Each time you jump on him you get one Yellow Coin. After five 
jumps, do a Ground Pound to actually kill him, for another five Coins. 
You should also do this same technique for the Whomp around the corner. 
By now, you should have 100 Coins and the Star should appear. If you 
don't have 100 Coins yet, go up the elevator and punch down the board 
and collect about 20 or 25 Coins that are on the Floating Islands. That 
should get you your missing Coins.

==========================
~-Back to the Castle.....~
==========================
Back inside Peach's Castle, if you already have gotten 3 Stars and 
opened up all the doors nothing new has happened. If you already have 
eight or more Power Stars you can now go and rescue Mario. Obtaining 
Mario is covered in a later section. For now though, head to the right 
of Whomp's Fortress and enter the 3 Star door there and enter the 
painting for our next world.

--------------------------------------------------------------------------
                    ~V C.Course 3:Jolly Roger Bay~
--------------------------------------------------------------------------
At the far left side of the main lobby of the Castle is a door with a 3 
on it. This door leads to Jolly Roger Bay, your first water based level. 
Many new things are going to happen within this very level, so sit tight 
and keep reading for the strategies on the next 8 Stars and a Castle 
Secret Star.

=================================
Star 1-Plunder in the Sunken Ship
Difficulty:**/*****
Recommended Character:Anybody
=================================
Welcome to Jolly Roger Bay! The whole land is covered in for the most 
part, surprise  surprise, water. But don't fret, this isn't like most 
dreaded water levels. It is actually quite calm and relaxing. Anyways, 
in this Star the object is to raise the sunken ship far below the 
surface of the water, by entering it and opening a special treasure 
chest. Sounds fun doesn't it? Anyways, you will start on a tiny beach of 
land, so start off by walking into the water infront of you. Incase you 
have forgotten how to swim, keep pushing Y at even intervals to keep 
swimming. You can push B and hold Down on the surface to jump from the 
water. 

Continue to swim on the surface of the water until you come up to some 
large sticks popping up out of the ground really high. After this you 
should be in a large area of water. Now, start swimming down into the 
depths of the ocean here. Keep swimming down (Holding Up on the D-Pad) 
until the sunken ship comes into view. Now, keep going until you are 
swimming on the deck of the ship. Try to swim around and find a giant
eel that is lodged inside the window on the deck of the ship. He will 
pop his head out once or twice. Now, head back up to the surface for air 
to restore your Power Meter. Now, head back down to the ship and to the 
same window the eel just was. He is out of the window now, so swim 
inside it to appear in the ship.                              

You are now inside of the sunken ship. Swim around until you see a 
treasure chest. Swim up to it, and when it opens, start swimming like a 
mad man towards the bow of the ship. Why? The ship is rising, and the 
water is flowing out of the ship. Keep swimming higher until you can't 
swim higher anymore. If you are close to the top (And you should be) 
just carefully make a few jumps to the very top platform where the Star 
lies inside a ! Box. However, if you are stuck down pretty far down the 
ship, you are gonna have to make a lot of careful jumps to reach the top 
of the ship. Alternatively, you can crouch down and climb the wall that 
way, but it is faster if you can jump good. If not, start climbing the 
wall because you don't have any other options if you choose not to. You 
could, of course, just restart the level and try  again if jumping up 
the platforms is too difficult for you. No matter which method you use 
to reach the top, hit the ! Box at the top to recieve your shiny 
reward.                                       

====================================
Star 2-Can the Eel Come Out to Play?
Difficulty:**/*****
Recommended Character:Anybody
====================================
Oh, that is such a nice title. Uh-huh, do you really want a giant eel to 
come out and play with you? Not to mention he might just eat you (He 
doesn't in the game but he should). Of course, he has a Star attached to 
the end of his tail, so that peaks out intrest into getting him into 
coming out to play with us. So, start off as usual by swimming into the 
waters. Keep going straight and straight, past the two large poles from 
the water until you reach the wall on the far end side. Now, start to 
swim down and down and down....but DON'T swim right up at the wall. Keep 
a little distance between you and the wall. Eventually you will come 
across a hole in the wall, which is the eel's home. He is still there, 
so stay beneith him as he pops his head out in rage.     

After a few seconds of roaring, he will slowly come out of his home in 
the seaweed and he will start to swim around in the ocean for about 
thrity seconds before he goes back to his home in the seaweed. The Star 
is attached to the very end of his tail. While he is coming out of his 
home you can easily touch the Star there, otherwise you gonna half to 
swim around for him to get it. Once you touch the Star on his tail it 
will float over to a location that is right near his home, so go get 
your reward for playing with that jerk. At least your not food for 
Unagi.    

=================================
Star 3-Treasure in the Ocean Cave
Difficulty:*/*****
Recommended Character:Anybody
=================================
Just as the title of the Star suggests, you will be out hunting treasure 
that is located somewhere in an ocean cave. Start out, as usual, by 
jumping into the water ahead of you and swimming past those same two 
pillars, every time, and heading for the now risen ship. When you reach 
that floating ship, start to dive under the water and keep moving to the 
left. Eventually, you will come across a cirlce of coins under the 
water, with a cave opening right behind it. How convenient can this 
possibly get. You can get a 1-Up if you  swim through the rings of 
coins. It's difficult to reach in the water, though, so be careful if 
you attempt to grab it. 

If you are having any trouble finding the exact location of the entrance 
to the ocean cave, remember that the overhead map on the Touch Screen 
shows to location of the Star so you should find the entrance near that 
too. Once you have swum into the entrance you will finally be on dry 
land again. However, in this old pirates cave, some old Cap'n has set 
off plenty of booby traps, along with a few Goombas, to protect his 
treasure.                                     

Now that you are finally in the Ocean Cave, start to walk forward. You 
will hear a strange sound, and may see a giant pillar falling towards 
you! This was the booby trap I was telling you about earlier. Somebody 
set up a lot of pillars around the Ocean Cave and made them set off when 
any unwelcomed visitor walked in. It just doesn't seem like the best 
security system to me. Walk  around the Ocean Cave being sure to not get 
smashed by those falling pillars. If you do, it's your health on the 
line, but they do minimal damage so you don't need to worry. 

When you reach the end of the Ocean Cave you will see a group of four 
treasure chests. This is the treasure the signposts are referring to. 
However, there is a riddle. You have to open all four chests in a 
certain order to collect your Star. I am going to give you the correct 
combonation for opening the Treasure Chests. I am going to assume you 
are standing in front of the first one, facing their keyholes. Anyways, 
open the chest to the very far back most. After touching it's lock, it 
will open up, and the number one will be revealed. Next, touch the 
treasure chest in the far left and touch its lock to open it up, 
revealing the number two. Now, open the chest in the far right and touch 
its lock again to have it open. The number three will appear. Now, open 
the final chest in the front. It will open when you touch its lock and a 
Star will appear in the center of all the chests, yours for the taking.  

================================
Star 4-Blast to the Stone Pillar
Difficulty:***/*****
Recommended Character:Mario
================================
There are two different ways you can use to tackle this Star. It is 
your option which path you want to take. It makes no difference which. 
The goal is the same-to reach a small piece of land jutting from the 
wall of the world and break the ! Box to reveal a Star. Simple, but 
getting there is the difficult part of the task. Okay, here's the 
longer but more loyal path. See infront of where you start in the water 
is a small grey hill with a cannon cover? Remember that, we will be 
coming back to that shortly. 

Start swimming towards the right side of the level until you  
reach a platform and some land. Jump onto the platform on the water and 
use that as a boost in order to get to the land on the right side of it. 
Right there is the Bob-omb Buddy that we are looking for. Talk to him 
and he will open up the Cannon Cover. Now, easily swim all the way back 
to the cannon near the start. Hop inside the cannon at the top of that 
tiny grey hill. Once inside manuver the crosshairs until you find those 
pillars sticking up from the water that we have passed like on every 
previous Star. Aim a little above the very top of the pillar and fire 
away! You should grab onto the pillar (Your character CANNOT grab onto 
the fat part of the pillar!). Now, have your back facing the little 
platform near the pillar and jump. Break open the box there and claim 
the Star. If you miss, either being too low or too high, you will need 
to swim back to the cannon and try again. However, there is a much 
easier way to obtain this Star.

You need to be Mario to do this technique. At start head to the right 
near those wondering Goombas. They are standing near a Red ! Box. Break 
open the box with Mario for a Power Flower to make him inflated like a 
balloon. Keep pushing B to make Mario gain height, and manuver his way 
over to that piece of land that has the Star in the box on it. You have 
to be quick though, you won't have much time to get over to that island. 
However, this way is much faster and easier than taking the cannon, 
however it is faster to take the cannon if already unlocked. Mistakes 
are easy to make in each option, and it is a long swim back to try 
again! There is also a Red ! Box near a !  Switch to the right of the 
platform with the Star on it. You can attempt to float to the platform 
from here if you wish.                        

===================================
Star 5-Red Coins on the Ship Afloat
Difficulty:**/*****
Recommended Character:Anybody
===================================
Once again, you will have to look high and low for all eight Red Coins 
hidden within this level. Half of them are  actually hidden from view, 
and if you can't find them, you have come to the right place to look
where their locations just might be. This Star isn't so bad. If you 
somehow get  injured, just hop in the water and surface to the top to 
refill your life meter.  Let's get started!

First start off by jumping into the water like you must have done in 
almost every single Star so far. Repetitive isn't it? Swim down, but not 
too far where you will see two clams right near each other. One of the 
clams, when you get close to them, contains a Koopa Shell. It is quite 
pointless to ride underwater as it just makes you swim a little faster 
for about 10 seconds. Go near the clam that is close to that one and he 
will open up to reveal our first Red Coin. Awesome, one red Coin down 
and just seven more to go!     

Now, you should surface for more air unless that previous Red Coin gave 
you your Air back, in which case you should keep on swimming under 
water. Swim down into the next section which is deeper than the clam we 
just found. Keep going until you see two clams on the left and one on 
the right. Go to the one on the right and get close to him. He will open 
up and he will reveal Red Coin number two, simply sitting there just 
waiting to be taken. Grab this as well.

Now, it is off to finding Red Coin number three Actually, it is 
right next to Red Coin number two. I said before to choose the clam on 
the left didn't I? Now, go back a few feet and choose the clam on the 
right and wait for him to open up, and he will reveal another Red Coin, 
just lying there begging to be taken by you. That's three down!        

Now, keep swimming forward, going all the way to the very bottom of the 
level, where another clam is perched near some seaweed. I do believe 
that you are capable of figuring out what to do form there. Collect your 
fourth Red Coin that lies inside that stupid clam. But don't worry, 
there aren't anymore Red Coins that can be found inside clams (Not  
like that is hard or anything, just repetitve).                   

Now, swim back to the surface quickly so we avoid the risk of running 
out of air and suffering a horrible death. Do any of you remember 
where that Bob-omb Buddy was that you (Should have) talked to a few 
Stars ago? Swim to the surface and swim to the right side of the level 
and then jump onto the platform floating in the water. Then, jump onto 
the platform the Bob-omb Buddy is happily trotting on. Right next to the 
platform you are currently standing on is another large, tall pillar 
sticking up from the water. Climb this pillar all the way to the top. Do 
a Handstand (There is no neccessity to jump) and you will have collected 
your fifth Red Coin. Now we are about to enter the home streach for 
wrapping up this Star! Let's keep going and stay focused!

Go back to the platform that is on the water then go to the other side 
and jump on that large platform there. There is no need to hit the ? Red 
Block there, unless you'd rather float to your destination. Activate the 
! Switch by stepping over it, then carefully go over the next few 
platforms that lead to the risen ship. They are very thin, so don't do 
any dashing unless falling off doesn't bother you whatsoever (you can 
also use Mario's floating powers to reach the ship). Once you reach the 
end of the path, wait for the ship to tilt close to you, then jump 
aboard. Stay near the bow of the ship and wait for the front of the 
ship to tilt upwards. It will reach high enough for your next Red Coin 
to come into view, so quickly jump and reach it for Red Coin Number 
Six! However, likewise I already said, it is easier to use Mario's 
Balloon Power from a Power Flower to quickly and easily reach the ship, 
and even better, reach the Red Coin that is on the bow even if the ship 
is tilting away from it!                                            

Now, head for the stern of the ship. You will need to use a Triple Jump 
to get over  the wall and onto the back of the ship. Fortunately, there 
is plenty of deck space to pull a quick and easy Triple Jump together to 
reach the back of the ship. Once you are on the back of the ship you 
should easily see the blue star marker, signifying that is where the 
Power Star will appear after getting these last two Red Coins. Wait for 
the back of the ship to tilt upwards, and those last two final Red Coins 
will finally come into view. Quickly catch both of them before the ship 
tilts away from them and you have to wait for the back-tilt again just 
to reach them. The Power Star will, like I already said, appear just a 
few inches away from you, so easily grab it to clear this Star.     

==================================
Star 6-Switch Star of the Bay
Difficulty:***/*****
Recommended Character:Luigi needed
==================================
Oh boy! This is your second Switch Star. If you read what I said at the 
end of the Switch Star star in Whomp's Fortress I clearly said "You 
won't always be just running to the Star...". That is true here. As 
Luigi, start swimming and keep going past those pillars once again, and 
as you reach the middle of the rather large lagoon, start swimming into 
the depths of this ocean. Like you did before, locate the entrance to 
the Ocean Cave. It is easily marked by those circlce of coins, so you 
can't miss it. Once you have surfaced inside the cave, you should find a 
Goomba wearing a Luigi Cap nearby if you aren't Luigi already. Anyways, 
I hope you get ready for some fun!    

We are, of course, inside the wonderous Ocean Cave. As Luigi (or at 
least wearing his Cap) Hit the Red ? Block nearby, and grab the Power 
Flower. Luigi will turn invisible. This is his Flower Power. He can walk 
through walls and enemies and not get detected, well for at least a 
short time. Try the cap out on those falling pillars. They go right 
though you don't they. Go near Goombas and they won't notice you (You 
can easily see yourself, but they can't). After you have finished 
looking at the cool stuff with this power, hit the Red ? Block again to 
get another Power Flower to turn invisible. Hurry along and stay near 
the right side of the Ocean Cave's wall until you find the Star Switch. 
Hit it!                                              

To your surprise, the Star will appear in a Glass Dome behind a gate 
wall. Oh boy. The timer is ticking down for the Switch Star, and your 
Flower Power is going to wear off soon. There isn't much time. Quickly 
start long jumping your way to the gate, then run through it while 
invisible. Just one of the powers of being invisible-walking through 
walls. Break the Glass Dome for your Power Star reward! If you run out 
of time, you will need to go back and rehit  the switch to place the 
Star into the dome.                                       

==================================
Star 7-Through the Jet Stream
Difficulty:*/*****
Recommended Character:Wario needed
==================================
I'm sure that this whole time in the lagoon you have surely seen a 
Power Star just sitting in a pile of bubbles. If you tried to get it you 
would have found it to be impossible because the rapid air is pushing 
you in an upward motion. However, this is one way you can obtain this 
Star. You need to be  Wario, or at least get his cap within the level so 
you can be him, so start your  swimming and trek over to the floating 
platform in the water on the far right side of the level that we have 
been to a few times previously. Once you have jumped on just cross over 
to the platform that is to the left of it (With the switch that leads to 
the floating ship, that platform) Once you are finally on that platform 
as Wario, and not anybody else, hit the Red ? Block for a Power Flower. 
It will turn Wario all metallic. He has awesome powers because he is 
metallic!                                                   

For one thing, you don't have to breathe. Period. Oh boy...Next, you 
can simply bulldoze your way through almost anything just by touching 
it. Enemies instantly die and give up their coins once touched in your 
metallic form. Also, you can't swim. You walk underwater. That final 
trait is what is gonna help you retrieve this Power Star in the Jet 
Stream. Once you are Metal Wario, quickly jump off of the platform into 
the deep deep lagoon. Wario will be falling to the very bottom and once 
you are at the bottom you can control his walking again. Walk over to 
the Jet Stream, which can't push you anywhere because you are so heavy. 
Just simply jump to claim your shiny Star as a prize.         

If you need to get this Star and you haven't unlocked Wario yet, then 
head into the  ocean cave. There is a Goomba in here who is wearing a
Wario Cap. Kill him and  collect the cap, then head to the area in the 
aforementioned paragraph.

=========================================
Star 8-100 Coins Star
Difficulty:***/*****
Recommended Character:Mario, Luigi, Wario
=========================================
There aren't too many Coins stuck inside Jolly Roger Bay. Infact, I 
estimate about 140 Coins. You better be quick at collecting coins from 
enemies because they can mean everything. However, there are a ton of 
Blue Coins in the beginning to make up for the lack of Yellow Coins. 
Start off by turning to your right and killing the few Goombas that are 
wondering nearby. Now, go over to the 2 brick blocks. Destroy the one 
that was closest to you when you started the world. It will spit out 3 
Yellow Coins. Now, Ground Pound the nearby Blue Coin Switch to make a 
massive amount of Blue Coins appear on the surface of the water. Quickly 
break the other block to reveal a Koopa shell. Ride it quickly over the 
water to collect all of the Blue Coins before they all disappear. There 
are eight wonderful Blue Coins. A hefty sum indeed. We have just started 
the level, and by now, you should have at least fourty Coins. That 
didn't take to long to collect.                    

To save time, ride the Koopa Shell all the way back to the beginning of 
the level and crash into the wall. It will break and you won't be riding 
it anymore. Anyways, jump into the water and start swimming down. There 
will be a tiny submerged pillar sticking out of the ground underwater 
and there are eight Yellow Coins circling around the little pointy 
thing. After collecting all eight keep going until you see a clam. One 
clam has a Koopa Shell that you can ride for a few seconds underwater, 
but it is really pointless. The other clam shell nearby has a Red Coin 
inside of it, so grab that. By this point in time you should have at 
least fifty Coins. Were doing damn good! Come back to the surface for 
air if you need it, and prepare to dive right back down again.  

Keep swimming on the surface now until you reach those tall pillars 
sticking out from the water that you have passed on practically every 
Star you have done already and around one of those pillars is another 
circle of eight Yellow Coins. Awesome, and by now you should have at 
least sixty Coins or more if you have done some exploring on your own. 
Head back to the surface if you haven't already and swim to the far 
right side of the level now and hop on top of the platform in the water 
and head to the right, then jump on top of the pole there and climb to 
the top to find a Red Coin. You just can not argue with an easy two 
Coins. Now, head back to the left across the platform in the water and 
head up onto the adjacent platform with a ! Switch and a ? Red Block on 
it. Activate the ! Switch to create a temporary pathway between the 
platforms infront of you. There are a total of five Coins on each of the 
platforms that lie infront of you, so collect all fifteen Yellow Coins. 
At this point in time you should have at least Seventy Five or even 
more Coins. Not too bad.

Continue along the platforms however and board the risen ship again.
Grab the three Red Coins that are hanging above the ship. If you can't 
reach them easily, wait for the tilt of the ship to rock the ship high 
so you can easily jump into the three suspended Red Coins. Now, jump 
into the water and start swimming torwards the very bottom of the lagoon 
here. You should find another clam which contains another Red Coin, 
perfect for the taking. Also, you can find some of the character Caps 
near many strings of Coins. I can't say for sure how many strings of 
Coins there are exactly, but there are a few. Also, head for the Ocean 
Cave entrance and collect the circle of coins underwater near it. By 
now, if you have followed everything, you should have at least One 
Hundered Yellow Coins. Your shiny Star should appear. If you don't have 
100 Coins just yet, go into the ocean cave and kill all the enemies 
there and collect the coins near the walls of the cave. If you STILL
don't have enough then there are still a few Red Coins that I didn't 
cover yet. If you don't have 100 Coins at that point, I don't think it 
is very possible to get the Star. Exit the level and come back to retry 
this annoying challenge for the rare Coins! Remember, there may be a few 
Goombas somewhere in the level you may not have killed yet; they just 
might have your missing Coin(s)!                                       

=====================
~The Secret Aquarium~
=====================
Near the door that leads back to the lobby from Jolly Roger Bay is a 
little hole in the wall. Jump inside it for a seret Star challenge. You 
are inside a giant aquarium! There is no way of getting any air. The 
object is to collect all eight Red Coins. Pretty simple really. No 
detailed explainations are needed. Simply, there are four circles or 
coins in the upper half of the aquarium. In the center of all four of 
these coin circles lies a Red Coin. After you have easily collected four 
Red Coins, swim down to the bottom of the aquarium. There are another 
four Red Coins down here. There is one Red Coin in each corner of the 
room. After you have collected all eight of the Red Coins, your Star 
will appear in the bottom, center of the room. This is an absurdly easy 
Castle Secret Star to obtain right now, so you might as well just get 
it out of the way.

=========================
~Back to the Castle.....~
=========================
By now you should have access to every door in the lobby except the Big 
Star Door, depending on how many Stars you have and who you have 
unlocked. Let's continue  to the left side of the lobby and enter the 3 
Star Door there too, and get ready to enter the next painting of 
snowballs.

--------------------------------------------------------------------------
                    ~V D.Course 4:Cool, Cool Mountain~
--------------------------------------------------------------------------
You have finally made it to your first snow-themed world! Cool, Cool    
Mountain! The paths are all slippery, I warn you, and evil snowmen are 
you to whack you with their mighty snowballs. More annoyingly is how 
this is a mountain suspended in air, so one wrong move and you may be 
sliding off the mountain. Try not to do that. You can enter this course 
by entering the door on the bottom left side of the lobby with a "3" 
marked on its Star. Have fun. Snow levels are far more fun then what 
they probably sound like.

=============================
Star 1-Slip Slidin' Away
Difficulty:*/*****
Recommended Character:Anybody
=============================
Ever felt the need for speed while sliding on your butt down a giant 
slide made of ice? Well, I'm sure you haven't but that is exactly your 
mission today! As soon as you enter Cool, Cool Mountain, you will get a 
message saying to enter the cabin that lies only a few feet in front of 
you. It's a shame that there  isn't a door. However, a nearby sign 
kindly tells you to act like Santa. So, hop onto the roof of the cabin 
and jump into the chimney. Oh boy, what fun! You will appear at the top 
of a huge slide, as you can easily tell by your trusty map on the Touch 
Screen. Get ready to race down this here slide! Start off by  running 
for the slide, and you will instantly be sitting on your butt sliding 
down it. 

The controls for sliding are pretty simple. Hold Up to slide faster, 
hold Down to slow down, and move left and right (You don't move very 
quickly though, so be aware of that in turns). Keep on sliding down at 
whatever pace is safest for you and carefully turn right around the 
first turn. In a few seconds you will pass over a small gap, but at 
whatever speed the hill of the slide makes you cross over. Now, you will 
take a quick right turn, followed by a very sharp left turn. Now, you 
have two choices on the path you want to take.                     

You can now take the shortcut path, or the real path. You can take 
the shortcut if you don't want to easily die. However, you are gonna be 
doing this course again, in a race, with no shortcuts allowed! It's your 
choice. Anyways for the shortcut, right after that sharp left turn you 
will find a string of five Yellow Coins leading into a wall. Should be 
fairly obvious. Follow the coins into the wall and you will pass through 
the wall into a super secret shortcut. Your in a big tunnel, no way to 
possible die. Isn't that great? Just hold up to quickly pass through the 
tunnel easily and you will be spit out inside the ending cabin, the 
finish line. You can earn a few wondering 1-Ups when you are sliding 
down the tunnel. (I'll discuss what happens next soon.)                 

However, if you want practice (And I highly suggest you do!) then 
instead of following the coin path, follow the slide to another right 
turn. The path will slowly curve to the left, only to bring you to two 
ninety degree turns! This is the hardest part of the track. The slide is 
tilting toward the edge, so I suggest staying near the inside of the 
track, close to