***** * * ***** ***** ***** ** ** ***** ***** ***** *****
* * * * * * * * * ** * * * * * * * *
* * * ***** * ***** * * * * ***** * * *
***** * * * ***** * * * * ***** * * * * *
* * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * *
***** ***** * ***** * * * * * * * * ***** *****
***** * * **** *****
* * * * * *
* * * * * *
* ***** * * *****
* *** * * * *
** * * * * *
***** * **** *****
--------------------------------------------------------------------------
~Test~
--------------------------------------------------------------------------
The width of text is 76 characters. If you can read this, your fine:
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW
--------------------------------------------------------------------------
~WARNING!!!~
--------------------------------------------------------------------------
I kindly ask all people using this walkthrough to check the website you
are viewing this from. If you have arrived here from anywhere other than
GameFAQ's, Gamespot, IGN, or AOL, then please notify me at once. I have
let a decent amount of other websites allow useage of my walkthrough, but
I would like to know if anyone out there is stealing it for their own
good. Thank you.
--------------------------------------------------------------------------
~Introduction~
--------------------------------------------------------------------------
Hello! You might know me as Deathborn 668 on the message boards and I
decided to write this FAQ for Super Mario 64 DS because....well....I
enjoy writing FAQ's. What more must I say? I absolutely loved the
orginal, and upon hearing of the arrival of this game, I nearly 'sploded
from excitement. After getting it the controls took some time to getting
used to, but this game delivers so much the orginal had and more.
Anyways...
If you see any information that's wrong, or that I haven't put in here
yet, please E-Mail me at someguy668 (at) yahoo (dot) com
About the FAQ....I repeat the description for Stars. Why do I do this?
It helps both people using this FAQ. During the normal Walkthrough I
will list most Secret Stars as we pass them, useful for people following
step by step, reading this FAQ as they play the game in order. I also
cover some things in a seperate section, so those people who just want
to look at a particular thing not in a jumbled mess of other Stars can
look their easily. Thanks for understanding. As always, use Ctrl+F to
quickly find what you are searching for.
--------------------------------------------------------------------------
~Table of Contents~
--------------------------------------------------------------------------
==============================================
I.Disclaimer |
==============================================
II.Story |
==============================================
III.The Cast of Characters |
|
III A.Mario |
|
III B.Luigi |
|
III C.Yoshi |
|
III D.Wario |
|
III E.Princess Peach |
|
III F.Toads |
|
III G.Bowser |
==============================================
IV.Controls |
|
IV A.Standard, Touch Mode, Dual-Hand Mode |
|
IV B.Basic button controls |
|
IV C.Moves for every character |
|
IV D.Character specific moves |
|
IV E.Items in the Game |
==============================================
V.Adventure Mode |
|
V A.Course 1:Bob-omb Battlefield |
-Getting access to the Castle |
-Big Bob-omb on the Summit |
-Footrace with Koopa the Quick |
-5 Silver Stars! |
-Big Bob-omb's Revenge |
-Mario Wings to the Sky |
-Find the 8 Red Coins |
-Behind Chain-Chomp's Gate |
-100 Coins Star |
-Back to the Castle..... |
|
V B.Course 2:Whomp's Fortress |
-Chip off Whomp's Block |
-To the Top of the Fortress |
-Shoot into the Wild Blue |
-Red Coins on the Floating Isle |
-Fall onto the Caged Island |
-Blast Away the Wall |
-Switch Star of the Fortress |
-100 Coins Star |
-Back to the Castle..... |
|
V C.Course 3:Jolly Rodger Bay |
-Plunder in the Sunken Ship |
-Can the Eel Come Out to Play? |
-Treasure in the Ocean Cave |
-Blast to the Stone Pillar |
-Red Coins on the Ship Afloat |
-Switch Star of the Bay |
-Through the Jet Stream |
-100 Coins Star |
-The Secret Aquarium |
-Back to the Castle..... |
|
V D.Course 4:Cool, Cool Mountain |
-Slip Slidin' Away |
-Li'l Penguin Lost |
-Big Penguin Race |
-Frosty Slide for 8 Red Coins |
-Snowman Lost His Head |
-Mario's Super Wall Kick |
-Switch Star of Cool, Cool Mountain |
-100 Coins Star |
-Back to the Castle..... |
|
V E.Goomboss's Chamber |
-Princess's Secret Slide |
-Looking at the Character Doors |
-Sunshine Isles |
-Red Coins in Goomboss's Area |
-Wall Kick Switch Star in Goomboss's Area |
-Goomboss Battle |
|
V F.Bowser in the Dark World |
-Red Coins |
-Switch Star |
-Facing Bowser |
-? Switch Level |
-Back to the Castle..... |
|
V G.Course 5:Big Boo's Haunt |
-Red Coins in the Courtyard |
-Go on a Ghost Hunt |
-Ride Big Boo's Merry-Go-Round |
-Secret of the Haunted Books |
-Seek the 8 Red Coins |
-Big Boo's Balcony |
-Eye to Eye in the Secret Room |
-Switch Star in the Basement |
-100 Coins Star |
-Getting Luigi |
-Back to the Castle..... |
|
V H.Course 6:Hazy Maze Cave |
-Swimming Beast in the Cavern |
-Elevate for 8 Red Coins |
-Metal-head Wario Can Move |
-Navigating the Toxic Maze |
-A-Maze-Ing Emergency Exit |
-Watch for Falling Rocks |
-Underground Switch Star |
-100 Coins Star |
-Back to the Castle..... |
|
V I.Course 7:Lethal Lava Land |
-Boil the Big Bully |
-Bully the Bullies |
-8-Coin Puzzle with 15 Pieces |
-Red-Hot Log Rolling |
-Hot-Foot-It Into the Volcano |
-Inside the Volcano |
-Flaming Silver Stars |
-100 Coins Star |
-Back to the Castle..... |
|
V J.Course 8:Shifting Sands Land |
-In the Talons of the Big Bird |
-Shining Atop the Pyramid |
-Inside the Ancient Pyramid |
-Stand Tall on the Four Pillars |
-Tox Box Switch Star |
-Pyramid Puzzle |
-Free Flying for 8 Red Coins |
-100 Coins Star |
-Back to the Castle..... |
|
V K.Course 9:Dire Dire Docks |
-Board Bowser's Sub |
-Chests in the Current |
-Pole-Jumping for Red Coins |
-Through the Jet Stream |
-Koopa Surfin' Switch Star |
-Inside the Cage |
-The Manta Ray's Reward |
-100 Coins Star |
-Back to the Castle..... |
|
V L.Bowser in the Fire Sea |
|
V M.Course 10:Snowman's Land |
-Snowman's Big Head |
-Chill with the Bully |
-Yoshi's Ice Sculpture |
-Whirl from the Freezing Pond |
-Snowman's Silver Star |
-Into the Igloo |
-Red Coins in the House |
-100 Coins Star |
-Unlocking Wario |
-Back to the Castle..... |
|
V N.Course 11:Wet-Dry Land |
-Shocking Arrow Lifts! |
-Top O' The Town |
-5 Secrets in the Shallows & Sky |
-Express Elevator--Hurry Up! |
-Go to Town for Red Coins |
-Quick Race Through Downtown! |
-Soaked Silver Stars |
-100 Coins Star |
-Back to the Castle..... |
|
V O.Course 12:Tall, Tall Mountain |
-Scale the Mountain |
-Mystery of the Monkey Cage |
-Scary 'Shrooms, Red Coins |
-Mysterious Mountainside |
-Blast to the Lonely Mushroom |
-5 Secrets of the Mountain |
-Breathtaking View from the Bridge |
-100 Coins Star |
-Back to the Castle..... |
|
V P.Course 13:Tiny-Huge Island |
-Pluck the Pirhana Flower |
-The Tip Top of the Huge Island |
-Rematch with Koopa the Quick |
-Klepto the Condor |
-Wiggler's Red Coins |
-Make Wiggler Squirm |
-Switch Star on the Island |
-100 Coins Star |
-Back to the Castle..... |
|
V Q.Course 14:Tick-Tock Clock |
-Luigi in the Cage |
-The Pendulum Switch Star |
-Get a Hand |
-Stomp on the Thwomp |
-Timed Jumps on Moving Bars |
-Stop Time for Red Coins |
-Tick Tock Silver Stars |
-100 Coins Star |
-Back to the Castle..... |
|
V R.Course 15:Rainbow Ride |
-Cruiser Crossing the Rainbow |
-The Big House in the Sky |
-Coins Amassed in a Maze |
-Swingin' in the Breeze |
-Tricky Triangles! |
-Somewhere Over the Rainbow |
-Switch Star of the Manor |
-100 Coins Star |
-Back to the Castle..... |
|
V S.Bowser in the Sky |
-Red Coins |
-Switch Star |
-Facing the Final Bowser |
|
V T.All of the Castle's Secret Stars |
|
V U.Bowser Battles |
==============================================
VI.Quick Walkthrough |
==============================================
VII.Mini-Games |
|
VII A.Yoshi's Mini-games |
|
VII B.Mario's Mini-games |
|
VII C.Luigi's Mini-games |
|
VII D.Wario's Mini-games |
|
VII E.Rabbits locations for Mini-games |
==============================================
VIII.FAQ (Frequently Asked Questions) |
==============================================
IX.Signs and Plaques List |
==============================================
X.Unique Star Requirements |
==============================================
XI.Multiplayer |
==============================================
XII.Well-Known Glitches |
==============================================
XIII.Secrets of the Castle |
==============================================
IXV.Maximum Coin Counts |
==============================================
XV.Complete 150 Star Checklist |
==============================================
XVI.Credits |
==============================================
--------------------------------------------------------------------------
~I.Disclaimer~
--------------------------------------------------------------------------
This FAQ IS NOT to be used in any way other than for refrence. The only
sites allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and
GameInformer. That is it. Feel free to print this out and use it as a
quick and handy guide for yourself. I don't really care if you do so.
DO'S
-Print his guide for your own useage
-Host this guide on another site (If you want to please E-Mail me for
permission)
-Give this guide to other people PROVIDED you don't use it for profit
DONT'S
-Sell this guide on EBay/Any other site for profit
-Take this guide and call it your own
-Plagerize and not give me credit
Thank you for following these guidelines. It's appreciated.
--------------------------------------------------------------------------
~II.Story~
--------------------------------------------------------------------------
It was a quiet and boring day as usual for Princess Peach. Bowser was
quite being expected to kidnap her for like the bazillinth time, so
Peach decided to invite Mario over for cake....again. Mario arives along
with Luigi and Wario, ready to crash the party (Having cake is
classified as a party?). The three enter he castle....but they never
come back out. Yoshi is seen sleeping on the roof and Lakitu notices as
well that the three never came out.
Lakitu tries to wake Yoshi up (Oddly, the cutscene shows him on the
ground now sleeping. Huh?) and Lakitu tells Yoshi what happened. Yoshi
soon finds out that Mario, Luigi, and Wario have been trapped inside the
castle walls, along with Princess Peach and 150 Power Stars. It's up to
Yoshi to rescue his friends and save Peach from the evil King Bowser.
Can Yoshi manage to accomplish this all by himself? Of course not, but he
will have some help along the way.
--------------------------------------------------------------------------
~III.The Cast of Characters~
--------------------------------------------------------------------------
Mario-Mario is, of course, the main character of the game. Mario is, of
course, worldly famous for his classic Jump, throwing a ton of parties,
his personality, and above all, saving Princess Peach hundreds upon
hundreds of times. Of course, Mario didn't start out with Peach. He
started way back over 20 years ago in Donkey Kong trying to sav his
girlfriend Pauline from the nastiness of Donkey Kong. Nobody knows
whether they broke up, or Pauline is the new Princess Peach. It'll never
be said. Mario is quite a well balanced character in this game, and his
speed and jumps will serve you well. You will be needing Mario for most
major elements of the game, so get used to using him a lot. Fortunately,
he's easy to use and if you played the original Super Mairo 64 you'll
find he hasn't changed a bit.
Luigi-The brother of the world famous Mario is finally playable again!
Ever since his experience at Luigi's Mansion, Luigi hasn't done a lot...
for quite a while. He's back with his trademark high jump and kick in
the air to keep him suspended up their longer. Luigi is sadly quite
weak...but that doesn't make any difference for the brother that has
laid in the shadows of Mario for a really long time. Everyone comes to
love Luigi at some point in playing Mario games, and the fact he can
walk on water is no exception.
Yoshi-How does anyone NOT know cute Yoshi? You start out as Yoshi, and I
do believe this is his first 3-D platformer that he can play in. Yoshi
has had a really long history, dating back nearly 15 years ago when he
first popped out of an egg and greeted Mario. Ever since then they have
been best friends Yoshi has a cool variety of moves. He has his
trademark Flutter Jump where you can stay suspended in the air a bit
longer. Quite useful if you jump off a cliff by accident. Yoshi is also
able to swallow his enemies and turn them into eggs which he can fling
into other foes. He'll be needing this move because Yoshi isn't capable
of punching or kicking, so you'll need to use eggs to destroy objects
the other characters would destroy by punching.
Wario-The Wario-Man is back in action, and this time starring in a game
with Mario. Oh, that's quite ironic. Wario has always been known for his
immense greed, which usually results in putting his life in danger just
to make off with a ton of cash. In the game, you probably won't be using
Wario all that much. The only thing useful about him is that he can
break certain blocks other characters can't, and he has a special
ability that allows him to walk underwater. He runs slow and has a
terrible jump, so in the platforming area you really don't want to be
relying on him.
Princess Peach-Also famous for being the damsel in distress, Peach has
been trapped inside the castle walls by her mortal enemy-Bowser.
Mario has had a really long relationship with Peach for a long time.
Isn't that nice? Not much is known about Peach's life, but perhaps it
will be soon thanks to the upcoming release of Super Princess Peach.
Maybe secrets will finally be revealed about this princess' life....
Toads-Toads have always been friendly and helpful to Mario and his
friends and love to have fun, and they are also easily frightened.
However, the hostile takeover of this castle doesn't stop many Toads (Or
supposedly just 1 warping all over the place) from helping Mario on his
quest to defeat Bowser. 3 Toads will kindly hand over Power Stars when
talked to.
Bowser-How does anyone not know Bowser? He's been Mario's rival for only
25 glorious years! Bowser is stupidly doing what he did several years
ago. Steal all the Power Stars of the castle, hide them, get some
baddies, trap Mario, Luigi, Wario, and hope to god Yoshi doesn't find
out. That's what Bowser did. Yay. Bowser has been a good guy on a few
occasions, once in Super Mario RPG. You will fight Bowser several times
through the game, but they will be fought only with Mario. Payback time!
--------------------------------------------------------------------------
~IV.Controls~
--------------------------------------------------------------------------
Every game has to have controls! There are 3 different control types in
this game so you can go ahead and choose which one fits you best.
==============================================
IV A.Standard Mode, Touch Mode, Dual-Hand Mode
==============================================
Standard Mode-In Standard Mode you use the D-Pad to Move around, holding
Y to run, B to jump, A to Grab objects (Or do other moves seen a few
sections below) and X to change the camera angles.
Touch Mode-In Touch Mode you use the Thumbstrap that should have come in
your DS's box to touch the screen and move around. The strap goes on
your left thumb, the X, B, A, and Y buttons are the same as in Standard
Mode.
Dual Hand Mode-In Dual Hand Mode you can use the Thunbstrap or pen in
either hand. X, B, A, and Y buttons have the same actions if you use the
left hand for the Thumbstrap or stylus pen, but if you use the right,
the D-Pad works like the X B A Y buttons. Up=X, Down=B, Left=Y, Right=A.
===========================
IV B.Basic Button Controls:
===========================
Here are the buttons you need to push to do some things....
Y (Hold)-Run
D-Pad-Move around
L-Center camera aroud players' shoulder (Camera will buzz if an object
is blocking the rotation of the camera)
R-Hold to crouch down, while in air push to make a Ground Pound
B-Jump
A-Grab an object
X-Change camera view to far away, your characters head (Player can move,
but can manuver the camera to get better views), or back to normal view
Select-Choose which mode you want (Dual Hand, Standard, Touch)
Start-Pause the game
Power-Turn your DS on and off
==============================
IV C.Moves for Every Character
==============================
Each character has these following moves:
Walking-Use the D-Pad without holding Y to walk. If you walk for a few
seconds without stoping you will start to fast walk.
Dashing-While walking hold the Y button to make your character dash
around. You can hold Y without moving until your character is jogging in
place. When you move when they are doing this you will have a quick dash
for a few seconds.
Jump-Simply push B to jump into the air. If you land on enemies with a
jump, they will be killed (Unless they are an unkillable enemy, or
something that can't be jumped on). If you jump near a ledge, you will
grab onto it.
Double Jump-Like the normal jump, push the B button after you land from
your first jump to jump again, but higher. You can grab onto ledges and
kill enemies, etc. just like the first jump.
Triple Jump-After landing from a double jump, push B one more time to
jump really high into the air and spin a lot (It doesn't effect the jump
at all). What you can do with the Triple Jump has the same effects as
normal jumps, but you can rach higher ledges. You MUST be moving to do a
Triple Jump.
Ground Pound-Push the "R" Button while jumping to fall butt first onto
the ground and pound it. This is useful for killing those annoying
enemies you can never seem to get jumped on. This technique is also
useful for pounding many switches that can only be activated by using a
Ground Pound. You can also use it before hitting the ground from a high
fall to not take any damage.
Side Somersault-This is one of the most useful moves to reach high
places in an incredibly fast amount of time, and if you have little room.
First, you need to be running (By holding Y) and then quickly tilt the
D-Pad, Thumb Strap, etc. in the opposite direction you are currently
running and while your character is mid-way through changing directions,
Jump. You will flip sideways in the air, and get a LOT of height. As I
already said, this move is VERY useful later in the game. All four
characters are able to utilize this excellant move. Use it well (You
need some room to pull this move off however....)
Long Jump-This is, by far, the number one most USEFUL move in the
entire game. You will be using it often. To cover long distance quickly,
get you across large gaps, and so much more. Simple. Start running with
Y of course, then Crouch with R, then quickly push B. Your character
will jump low, but very far. Like I already said, you will be using this
move everywhere before you know it. The best place to practice this
awesome move is outside of the castle.
Punch-The punch is a useful move when you are right next to an enemy
that you are trying to kill. Simple push the A button to lunge a fist at
the enemy, killing it (If the enemy can be killed). As a little note,
Yoshi CANNOT Punch. Instead of Punching, he gobbles enemies into his
mouth (This information is covered later). You can also puch away other
objects, walls, boxes, etc.
Pick Up an Object-If you are standing right next to a box, or some
other Pick-up-able object then simple push the A button to grab the
object in your arms and carry it around. As with Punching, Yoshi can't
grab boxes and stuff like that. He can however, devour small boxes into
square eggs.
Throw Object-While you are holding an object in your arms simply push
the A button again to throw the object. Depending on the object,
Coin(s) may come out of it. Isn't that just wonderful? Yoshi can throw
eggs by this action.
Crouch-Push the R button while not walking at all to Crouch down, with
your head between your knees. It's pretty much ducking really from
objects that are passing above you. While Crouching, you can use the
D-Pad, etc. to move around slowly, so you can pass through small tunnels.
All of the characters can pull off this stunt.
Swim-You'll be swimming very often in this game. When you jump into a
body of deep water, your character will stay in the water and the Power
Meter will appear. Push Y or B at an even rate to gain speed in
swimming. Use the D-Pad to steer, pushing Up to dive under and Down
to swim up (It's impossible to Dive/Surface with the Thumbstrap/Touch
Screen). Your Power Meter is like your Air Meter underwater. Every 6
or so seconds you will lose 1 bar of health from Air. When you surface
you will gain back all of your Air, then you can keep going. At the
surface of water, hold down and push B to jump out of the water. That's
all there really is to swimming. Keep in mind that if you lose your
entire health bar underwater, you will drown and lose a life. You must
come up for air eventually before drowning.
Kick-Yoshi cannot perform this move because he can't Punch. Simply
Punch three times. On your thrid Punch you will Kick instead. I don't
see much of a big deal out of Kicking, so you don't need to worry about
this move. I believe that it has a slightly larger range than punching,
but again I'm not too sure.
Jump Kick-You will rarely find the use for this move....only when you
need to knock something down or kill an airborne enemy. Anyways, while
Jumping, push A to make a Kick while in the air for a Jump Kick. Because
Yoshi can't Kick, he can't perform this move. Some enemies can be easily
defeated by this move, especially the ones whose weak points are suspended
above the ground. You can also use this move instead of a Ground Pound
to avoid damage before hitting the ground, but it doesn't work sometimes.
Use at your own risk.
Slide Kick-This is a pretty cool attack, but one that can easily get out
of control. While you are dashing, push R to Crouch (So you're
Crouching, and moving on the ground a little (sliding)), then push the
A button. You will put your foot out and slide across the ground,
destroying all in your path....assuming you don't die from a fall into
a pit before then!
Slide Attack-While your dashing, push the A button to leap far ahead
face first. You can bump into enemies and kill them, as well as grab
objects that you ram into while in the air, or sliding on the ground.
Just be sure you slide off into oblivion.
Side Step-If and when you stand next to a wall, your character will
start to do a pose like their hugging the wall. You can move left and
right slowly while hugging the wall to cross narrow pathways without the
threat of falling off.
Crawl-While you are Crouching (with the R button), you can move around
to easily crawl underneath things. Other than that there isn't much
point to this move. You are able to crawl up some hills that you can't
run up, sometimes providing shortcuts within a level. This move can also
be useful to avoid some enemies' attacks, such as ones that go in a
straight line in the air.
Climb Poles-When you are near a pole, jump onto it to grab onto it.
This doesn't work just for poles though. You can grab onto trees too.
You can press B to jump off in the direction the back of your character
is facing. Hold Up to climb up the pole, and hold down slide down it.
Hold Left or Right to rotate your body around the pole.
Handstand-Climb to the top of the pole. Stop, then hold up again, and
your character will be doing a handstand at the top of the pole/tree.
You can Jump really high and far when you jump from a Handstand
position, but your character will jump in the direction they are
facing, however.
Climb-When you get close to a ledge, your character will grab onto it
instead of falling. While they are hanging on you can push Down to make
them let go and fall (Possibly to their death). Press Up to have them
Climb Up onto the ledge they were dangling from. If you hold B or Y
while climbing Up, they will climb faster.
Climb Poles Quickly-Whenever you are hanging on a pole, simply hold the
Y button to quickly pull yourself quickly up the pole/tree. This is
useful if you need to climb the pole/tree quickly without much worry to
what direction you are facing.
Wire Nets Hanging-If you see a mesh net above you, jump and HOLD the
B button to grab onto the net. While on the net use the D-Pad,
Thumbstrap, etc. to move around on the net. Release the B Button when
you want to drop from the mesh net.
=============================
IV D.Character Specific Moves
=============================
--------------------------------------------------------------------------
~Mario~
--------------------------------------------------------------------------
Power:**
Speed:**
Jump:**
Mario is an extremly balanced character. All of his stats are great,
perfect for beginners, and you should probably use him as soon as you
unlock him, which isn't very long after you start the game. He has some
intresting moves, and a decent amount of them can only be performed by
him, making him very useful in many situations.
Normal Moves:
Wall Kick:When Mario gets on a wall he will slowly slide down it. You
can push B to kick off of that wall and gain a lot of height. You know
Mario is sliding down the wall when dust is coming from his feet on the
wall. The Wall Kick is useful when needing to reach high places with 2
walls between you.
Power Flower Boxes:
Wing Cap:Certain Power Flower Boxes will contain a wing when Mario hits
them. Mario will then grow wings on his cap after gaining them. He needs
to Triple Jump to start Flying through the air (Or basically, jump 3
times in succession, you don't need to be running). While flying, push
Up to fly down, and then push Down to gain more alitude from that quick
speed. It's best to shoot Mario out of a cannon with the Wing Cap, that
will give you plenty of speed, and enough altitude.
Floating Power:When you get a Power Flower Mario will bloat up like a
balloon for about 15-20 seconds. In this time you can keep pushing B to
make Mario float higher and higher in the air. When you want to quickly
end your floating Power, simply push the R button and Mario will revert
to normal.
--------------------------------------------------------------------------
~Luigi~
--------------------------------------------------------------------------
Power:*
Speed:**
Jump:***
The man in green is finally playable again since his last major
adventure. Luigi is quite basically the best character in the game
because of his insanely awesome abilities, one of which will make most
of the games stars pathetically simple.
Normal Moves:
Walk On Water:Hold the Y button then walk onto water (Jumping onto it
will NOT work) and Luigi will run on it for a few seconds, then he will
start to swim like the other characters.
Scuttle Walk:If you hold the B button you will slowly walk. This can
also be done in the air too. Not much purpose actually.
Copter Somersault-If you do a backwards somersault with Luigi, after
reaching the apex of his jump he will go into a helicopter motion
(spinning around) and he will fall slowly, so controlling his fall is
much easier. You can cheaply get many difficult to obtain stars using
this move. You can also use this from high heights and you won't take
damage when you hit the ground because you are slowly floating down.
Power Flower Ability:
Invisibility:When Luigi gets a Power Flower, he becomes invisible for
around 20 or so seconds. In this time, he can walk through walls and he
can easily bypass all enemies and not get hurt (or noticed for that
matter). He still has all of his normal moves while invisible like
jumping and stuff, however, he isn't able to kill any enemies when
invisible so be aware of that. He will flash several times before the
power wears off, so be alert for that.
--------------------------------------------------------------------------
~Yoshi~
--------------------------------------------------------------------------
Power:
Speed:**
Jump:***
Mario's best and most loyal companion. Yoshi is insanely cute, no? You
agree with me right? I know you do. Yoshi is really good. He may
be lacking in the Power department but that makes no difference. He can
easily eat enemies and make them eggs as weapons, which is pretty cool
when you start using it.
Normal Moves:
Swallow:Push A to stick out Yoshi's tounge and grab enemies (And even
some boxes!) into his mouth. If he eats enemies they will be swallowed a
few seconds after being inside his mouth.
Lay Egg:While you have an enemy, or a box inside Yoshi's mouth, you
can push the R button to lay an egg. You can then push the A button to
throw the egg at nearby enemies. The egg will continue to combo hit
enemies as well, and after being killed you get Coins that he been
earned from the killings you have done. This is effectively used just
like punching foes. It will destroy boxes normally destroyed by
punching, so think of this as Yoshi's altered punch.
Flutter Kick:While you are jumping hold B to have Yoshi do his
classic Flutter Kick, which will keep him in the air longer and have him
gain a little more height. This can only be done on the Normal Jumps and
Double Jump's only, however. Like the rest of the characters, he spins
in this Triple Jump and won't be able to perform this move there.
Power Flower Ability:
Inferno Yoshi-After getting a Power Flower, Yoshi will be able to spit
out fire by pushing A button for the next 15 seconds or so. This
can instantly kill most enemies and melt ice. Very cool power and has
awesome music to it. The power runs out quickly, so do what you need to
do before the time expires.
--------------------------------------------------------------------------
~Wario~
--------------------------------------------------------------------------
Power:***
Speed:*
Jump:*
Hey Hey Hey! It's Wario! Your greedy little pig is back for action in
yet another platformer, but he isn't hoarding money this time around.
He's here to crash the fun! And damn does he do a good job doing it. You
may like using Wario, but when you realize that his jumping and running
really hinder him, as well as atrocious swimming, you may want to just
do his stars and never use him again. Or not.
Normal Moves:
Wario Super Punch:Push the A button to punch. Super ain't it? But, Wario
is so strong he is able to break the super solid Black Bricks you may
have been seeing from time to time.
Swing n' Fling:This can only be done in VS Mode. Get near an enemy and
push the A button to grab them. Now, you can spin them like Bowser,
faster and faster and faster, then fling them away. Such an annoying
attack to use on your opponents!
Power Flower Ability:
Metal Head Wario:After getting a Power Flower, Wario has the effects of
the old Metal Cap. He will turn insanely heavy. He will be able to walk
and not get effected by high winds. He can instantly kill enemies by
walking into them also. He can walk underwater too! Just don't attempt
any high jumps while metal, as he'll fall faster than a Goomba under
Mario's foot.
======================
IV E.Items in the Game
======================
Coin-A yellow Coin. It is worth 1 Coin
Blue Coin-These coins are rare, but can easily be found in groups for
a short time after activating a Blue Coin Switch. Worth 5 Coins.
Red Coin-These Coins come in groups of eight, scattered throughout the
level. Collecting them all earns you a Star. They are worth 2 Coins.
1-Up Mushroom-Collect these green mystical Mushrooms for an extra life.
Mushroom-If you find one of these rare Mushrooms, your character will
grow SUPER big, and will be able to bulldoze their way through
literally anything! Signs, bowling balls, posts, if you hit it when
super sized, it will be knocked off and a number appears 1-7 just adds,
but after your 8th kill you will get an extra life for everything killed
after 8. I love killing stuff. It's just so much fun.
Spinning Heart-On some world's you may find a slowly spinning heart. If
you walk through it, some of your health will be recovered. The faster
you run through it, the more health that will be recovered.
? Switch-If you hit this large, bulbous red switch, all red blocks that
have been in levels will become solid, and can finally be opened. They
will reveal Power Flowers when hit.
? Block-Once you hit this block after the ? Switch has been activated,
a Power Flower will float down and you can pick it up. If you are Mario,
some ? Blocks will reveal Wings for you to get.
Block-Just a normal red brick. Nothing to much to get excited about. A
simple punch destroys the crate.
Black Brick-A very hard and solid brick. Only the power of Wario's punch
is able to break this heavy brick.
Mario's Cap-If you grab a character's Cap inside a level, you will
transform into that character. You still have the voice of your orginal
character, but you gain all of their abilities for the level (You look
like them...). However, if you are hurt by an enemy, you will lose the
Cap. It will run on the ground for a few seconds, then dissappear if you
don't get it again. The hat will reappear somewhere else inside the
level.
Luigi's Cap-Transforms your character into Luigi.
Wario's Cap-Transforms your character into Wario.
"!" Block-These orange blocks usually contain Coins, but sometimes other
various items.
Koopa Shell-If you are able to find one of these rare shells, hop on it
and cruise around the level. You will instantly kill any kill-able
enemies you shred over. However, if you run into a brick, wall,
unkillable enemy, etc. your shell will break and your back to running
around again. What could be more fun than Koopa Surfin'? You can also
get a Koopa Shell by killing the Koopa inhabiting it, then stealing the
shell. Once you knock the Koopa out of his shell, be quick about getting
on the shell or he will hop right back into it.
Cannon-Not really an item...but a helpful device. By talking to a
certain Bob-omb Buddy in the world, it will unlock the Cannon in the
level. You can hop in the cannon and move the crosshair around to where
you want to go. Push B to shoot out of the cannon.
--------------------------------------------------------------------------
~V.Adventure Mode~
--------------------------------------------------------------------------
This is finally it. The main mode of the game. Your mission is to
retrieve all 150 Power Stars. Let's get on with the Walkthrough!
--------------------------------------------------------------------------
~V A.Course 1:Bob-omb Battlefield~
--------------------------------------------------------------------------
Mission:Getting access to the Castle
Well, you've finally started the game! You'll be shown the picture of
Peach to the side with her reciting the shown letter on the screen for
her inviting Mario for cake once again. Anyways, Lakitu is shown with
his camera on his fishing pole as he zooms around the castle a few times
(Notice Yoshi sleeping like a baby on the top of the castle). The
camera zooms far away from the castle like in the original and a Warp
Pipe appears. Mario jumps out but suddenly, 2 more Warp Pipes appear
and Wario and Luigi come out! All three of them have a fight and then
enter the castle, the camera high above the castle looking at them,
with Yoshi in view again. After a while Lakitu notices the three of
them haven't come back yet. Lakitu attempts at waking Yoshi up (Who is
sleeping on the ground now....who knows how?) and Yoshi wakes up,
looking dazed and tired.
You finally get complete control over Yoshi, so start off by heading
over to the Castle and try to go through the doors. Bowser's voice
appears, and you are greeted with the message "You need a key to open
this door!" Turn back across the drawbridge and Lakitu will tell you he
saw a rabbit with a Key in his mouth. So now, head over to the headge
maze which was right near where you first started and find the rabbit.
Chase him around and when you get close to him push A to stick out
Yoshi's tounge and gobble him. The rabbit will plea for mercy, and you
will let him go, and he will hand over the Castle Key! Go inside the
Castle now. Bowser's voice appears again with "Go Away! Nobody's home!"
Head to the left and go through the door without a number on the Star on
it, and then jump through the Painting of Bob-ombs, and get ready for
your first world!
================================
Star 1:Big Bob-omb On the Summit
Difficulty:*/*****
Recomended Character:Anybody
================================
Welcome to Bob-omb Battlefield! Currently as you enter, the
Pink Bob-ombs are at war with the Black Bob-ombs! Anyways, proceed
straight up the hill and across the bridge, following the dirt path to
the right, and up ahead you will see a huge Chain Chomp! He'll be
playing in his little pen, safely connected to his post, just don't go
too close to him or you will risk getting bitten by him and losing 3
bars of health. Anyways, continue along the path until you reach a
tilting bridge. Jump to keep it from tilting too much and proceed up
the stairs to an open field. Manuver your way through the Bob-ombs and
exploding bubbles to a large gate with an opening in it, which leads to
the Mountain. Go right making sure to avoid those bowling balls rolling
back in forth in that small pit. Across that you'll see a white slide,
but DON'T go down it. Continue staying on the dirt path. As you go
higher and higher up onto the mountain the path will get thinner and
you'll see more bowling balls, at faster speeds. Eventually you will
see a little hole in the side of the mountain. Jump into it and you will
be warped to a spot that is higher on the mountain, effectively saving
time. Continue your last few steps to the top where you will see a big
Bob-omb. Get near King Bob-omb to engage a conversation, which will
begin the fight!
King Bob-omb will throw Bob-ombs at you, and your job is to pick them up
in Yoshi's mouth, get close to King Bob-omb and spit them back out at
him (With the A button again). King Bob-omb will begin bouncing around
the arena for a few seconds. You don't need to worry. Simply avoid him.
He'll throw Bob-ombs again at you so just repeat this simple drill and
he'll bounce some more again. Hit him in this same process one more time
and he will concede. He'll break open, and the first Power Star is yours
for the taking!
=====================================================
Star 2-Footrace With Koopa the Quick
Difficulty:*/*****
Recommended Character:Mario, if not get the Mario Cap
=====================================================
Start off the course by looking for the giant Koopa, also known as,
Koopa the Quick. He really wants to challenge Mario badly, and refuses
to race anybody else. If your not Mario, we need to take a little
detour. Head straight up the path and over the bridge, then before
meeting Chain Chomp go right into the large field with a Bob-omb, and a
lot of Goombas. A Goomba near the top right area of this field is
wearing the Mario Cap. Kill the Goomba and quickly grab the hat before
it dissappears. Now, head back to Koopa the Quick and talk to him and
agree to his proposal to race to where King Bob-omb was before-At the
top of the mountain. As soon as Koopa the Quick starts running you gotta
get yourself to the top of the mountain.
Like we have already done before simply go straight up the path and
over the bridge and to the left, past Chain Chomp. To save time and
cover distance faster keep Long Jumping. Head over the tilting bridge
and over the stairs and then go through the field, dodging and falling
bubbles and stupid Bob-ombs in this area. After passing "Mountain Toll
Booth" (That big gate) run up the hill to the left of the bowling ball
pit. This little shortcut saves some time. Anyway, once your back on
flat land continue your ascent around the mountain, jumping over any
bowling balls that decide to get in your way.
Once you reach that hole in the wall take the warp up the mountain.
After getting out of the hole do a Backflip up to the top of the
mountain and touch the flagpole to stop the timer. If you beat Koopa the
Quick (And my god I'm sure you did) it's just a matter of waiting until
he arrives at the finsih line to congratulate you, and then he will hand
over his Star to you. Koopa the Quick will finish the race in about one
minute and thirty seconds, so that's how long you have to beat him. You
are allowed to use the hole-in-the-mountain work, but if you use any
cannons Koopa the Quick will deem you a cheater and not give you the
Star.
=============================
Star 3-5 Silver Stars!
Difficulty:**/*****
Recommended Character:Anybody
=============================
This is your first searching Star! Here, the object is to find 5 Silver
Stars that are hidden through the level! That's pretty simple right?
Actually, that is very simple. The locations of all the Stars appear on
the Touch Screen map below, so you have an easy refrence if you need it.
But if your looking here, your at the right place. From your starting
position go forward until you see a tree that lies the infront of the
bridge. Climb to the top of it and do a Handstand Jump to collect the
first Silver Star that was waiting at the top of that tree. That's
Silver Star Number 1!
Now, as you have done in the previous two Stars continue straight along
the path and over the bridge. Go into the large field you will be
surprised to see that Chain Chomp has escaped and is running freely in
this field. He won't be chasing you, however. He is programmed to
continue circling the exact same path around the field over and over and
over again. The second Silver Star is bouncing on the end of his chain.
Chase that bad Chain Chomp around, or if you just can not get it very
easily, memorize the path Chain Chomp takes around the field. Then, get
in his path and intercept him (Not literally like take him down, but to
the side so you can get to his chain) and then you will have finally
grabbed Silver Star Number 2!
With two Silver Stars in our possesion, keep going along the dirt path
as if this was one of the Stars we already have gotten. Go past the pen
where Chain Chomp used to be, and across that annoying tilting bridge.
When you reach the stairs that we normally take up to the large, giant
field, take a left turn to reach a small area with some trees, 5 or so
posts stuck into the ground, and a few Goombas wondering around
aimlessly. One of those Goombas is the holder of a Silver Star, so jump
(Or if Yoshi, swallow) all of them until one of the Goombas releases a
Silver Star when it has been killed. The Silver Star will start to
bounce around the field, and if your unlucky will start to make a path
going to start, so to avoid the trouble of going up the bridge and all
that stuff again I suggest that you quickly retrieve that Silver Star
before any such foolishness happens to it. That is Silver Star
Number 3!
Now, after retrieving Silver Star Number Three, make your way across
that giant field by going up those stairs as usual, and go near the
giant gate like we have done every time so far. Make your way across the
field, avoiding all of the falling junk and evil Bob-ombs that litter
the field until you come across a few flower patches. One of these
flower patches has the Silver Star lying right in the middle of it! The
catch? There is none! Go up to it and easily claim Silver Star Number 4!
Great, we already have four Silver Stars in our possesion! Now it is
just a simple matter of finding the last and final Silver Star! As
usual, like in the previous few Stars, head up through the giant gate
and take the path to the left of the bowling ball pit. Quickly run up
it, or if you feel like you can do it much faster, run around the base
of the mountain until you reach a little streach of land with a tree and
two Goombas. One of those two Goombas holds the final and last Silver
Star, so kill it and collect the fleeing Silver Star before it jumps
away to annoying places. Now that you have all 5 Silver Stars, do you
remember that Glass Dome near the beginning of the course? The Power
Star will appear in that dome. Run over to it (It is just a short hop,
skip, and jump away) and bash into the glass dome to break it, and
retrieve your next Power Star.
=========================================================
Star 4-Big Bob-ombs Revenge
Difficulty:***/*****
Recommended Character:Mario, get Mario Cap if anyone else
=========================================================
It seems that King Bob-omb is quite ticked off over his previous defeat,
so he now calls out Mario to the ring and he wishes to destroy him!
Whether you are Mario or not start heading up the path like we have done
every single time so far in this course. Butm before you do talk to the
Bob-omb Buddies (The Pink Bob-ombs) and one of them will open all of the
cannons on the course. Isn't that nice? Anyways, continue straight
through the path and over the bridge. If you aren't Mario, take a right
(Like we have done before) before the Chain Chomp and head into the
open field. In the small array of Goombas the are wondering around
looking like total idiots, one Goomba, like before, has a Mario Cap on
him. Kill/Swallow that damn Goomba to make him drop hit Mario Cap, and
grab it if you haven't already done so. (Note:The Mario Cap here WON'T
appear until you have unlocked Mario!)
Anyways, head straight along the dirt path as usual, being sure to
dodge the rampaging and angry Chain Chomp trying to bite your head off
like he has done almost every time so far in this course. Continue your
trek by heading across the tilting bridge and going up the stairs to the
large battlefield. Manuver your way through the Bob-ombs and falling
water cannonballs. If a Bob-omb sees you, run away. Of course, if you
are caught in its explosion, I highly doubt one bar of health is gonna
make you lose. Continue through the field until you pass through the
opening in the gate, and head across the pit of bowling balls. Continue
walking around the mountain, making sure not to fall off of its narrow
paths, or worse, get hurt by a raging bowling ball. If you do, you will
lose your Cap (If you weren't Mario to begin with) and you will need to
quickly retrieve it before it gets teleported automatically back to the
field near the Chain Chomp. That is a long way back my friend.
Anyways, continue heading up the mountain until you reach the
commonly-sighted hole in the wall, so jump in like we have done before
and prepare to get warped to the top of the mountain. Continue along the
now larger path to reach the top of the mountain as Mario, where
King Bob-omb will greet you, only this time he wants his revenge on
Mario.
As you may remember before, Yoshi had to spit Bob-ombs at King Bob-omb
to make him lose three times to earn victory. This time around, you will
need to avoid him walking slowly at you, then run behind him and pick
him up with the A button. Then release him to throw him on the ground
with the A button again. He will get up, and start to walk a little
faster. Continue doing this until you have thrown him three times, in
which case he will concede defeat. (Note:If you throw King Bob-omb off
of the mountain arena, he will lecture you on NOT being allowed to throw
the King out of the Ring. You will start the battle anew if you do
this). After his three hits, King Bob-omb finally decides to not mess
with you anymore, and leaves behind another Power Star for you.
========================================================================
Star 5-Mario Wings to the Sky
Difficulty:***/*****
Recommmended Character:Mario, possible with others but takes MUCH longer
========================================================================
NOTE:This Star is VERY frustrating to complete without Mario! If
you want to be Mario for this Level, you will need to Wing Cap to
collect all of the secrets. In order to get the Wings, you will need to
have gone to the Wing Cap ? Towers and have pounded the ? Red Switch,
which will make every Red Floating Ghost Block solid, so you will be
able to hit them. Mario can hit the Red Block on the Floating Island for
the Wings, which will make this Star much easier.
Mario won't really be flying to the sky, he'll be flying around in it!
The object of this mission is introducing you to "Secrets". They are
special coins that when gotten, give you a number and the secret sound.
After finding all five secrets, a Star will appear. There are several
"Collect the Secrets" levels, and not all of the secrets are coins!
Anyways, if you haven't talked to the Bob-omb Buddy that is standing
next to the Cannon Cover, you must do so now. That way, you will have
access to all of the cannons inside Bob-omb Battlefield, and we will be
able to goto our destination. Go into close up camera view and look
around until you see a floating island in the sky. That's where we are
going.
Head straight through the dirt path as usual and go over the bridge,
as usual. When you reach Chain Chomp, take a right to the open field
with the Goombas wondering around with nothing in their minds (If they
have any). Head up a small grey hill in this field and you will enter
the cannon that lies on top of it. Look around until you spot the
Floating Island, then move the crosshair to the point of the Island that
is closest to you, then aim the cannon as far high as you can possibly
go. Now, push B to fire the Cannon! After a few seconds of flying
through the air you will finally have landed on, face first, on the
Floating Island! As Mario, grab the Wing Cap inside the Red ? Box and
hop inside the Cannon on the Island that is located just near the tree
(You can't possibly miss the hole in the ground).
Now that you are inside the cannon, you have the right of knowing this:
When you launch yourself out a cannon with the Wing Cap, you will gain a
lot of altitude after being shot out, very useful for high areas.
Anyways, look around with the crosshair of the cannon until you see a
circle of coins. You can't miss it. Aim for the center of that circle of
coins and push B to shoot yourself outta that cannon. After flying
through the coin in the center of the circle, you get the first secret!
Now, Mario will start to fly upwards for a few seconds. He may get a few
more secrets in this flight too. (There are five circles of Coins, and
each one has a center, which is the secret.). Now, if you missed any
secrets, and odds are you probably did, fly back to the island while
still in the air, grab the Wing Cap again, and hop inside the Island's
Cannon. Aim the cannon higher this time. If you see the secret, but you
miss it, then fly back to the Island, adjust the crosshairs, and fire
again. Continue to fire until you have collected all five secrets. The
Star will appear in the small field to the left of the stairs which are
past that darn tilting bridge. Fly down and land on the ground, and then
you should collect your Star and get out of the course.
For a challenge, try collecting the Star while you are still flying. It's
quite fun when your speeding down in a nosedive at the ground. The reason
why you want to keep getting the Wing Cap each time you return to the
island is so you don't need to worry about it disappearing mid-flight.
Nothing says loving like free-falling several hundred feet back to earth.
=============================
Star 6-Find the 8 Red Coins!
Difficulty:**/*****
Recommended Character:Anybody
=============================
This should be your first red coin challenge! The object is simple.
Locate and collect all eight red Coins scattered throughout the level.
After you have found all eight shining beauties, a Power Star will
appear. It's location is always the same-Above a blue star on the
ground. Simple enough. Let's get started. Head straight as usual when
you start, up the dirt path. But, before crossing the bridge go to the
left and you should see 2 platforms going up and down in a continuous
circuit. When one of the platforms reach near the ground, jump on it and
ride it to the top. Before the platform rotates and you (likely) fall
off, a Red Coin should be seen above it. Jump and grab it, and still in
the air while jumping, move to the ground infront of you. Now, continue
along the dirt path until you reach Chain Chomp (Not too far away) and
head into the commonly-gone-into field to the right of his pen. To the
left of the hill the cannon is located on is another hill, which looks
quite uneven and isn't very tall. Your next red Coin is on the top of
this hill, so run up it and grab the coin, the slide back down that
short hill. All right! Two Red Coins down! Six more to find!
Great, we have two red Coins in our possesion. No cheering yet though.
There is a lot more left to find. Get out of the field you are in and
continue going along the dirt path until you enter Chain Chomp's pen
again. If you haven't noticed, Chain Chomp is connected blatantly to the
small post that is lodged in the ground. Floating above that post
happens to be yet another Red Coin. Get near Chain Chomp, but not too
close so he hits you. Get close enough to be out of reach, and then when
he lunges at you but fails, use the time he plays around for a few
seconds to get atop the post and jump for your third Red Coin. Now,
continue along the dirt path and past the tilting bridge to those common
stairs. Remember the field to the left of the stairs as we will be
coming back to it. Head through the large battlefield until you reach
the giant gate....again. Don't go through the door, but face it and move
left until you reach a little portion of land that is underground and
hidden from view. Inside is a Bob-omb, a switch that opens a giant gate
infront of you, and extra life, and your fourth Red Coin. Halfway
there!
That's four Red Coins in our possesion! Just another four left to get.
Now, head through the giant gate (Not the one opened by the switch, but
the one that we always use to head towards the mountain). Instead of
going through the bowling ball pit, run up the large hill to the left of
it. Conveniently placed on the hill about halfway up or so happens to be
another Red Coin! Continue making your way around the mountain until you
reach a cannon. (There are two cannons on the mountain however. Use the
one that is closest to the top of the mountain). Once you have gotten
inside of the cannon, aim for the floating Island as we did before, but
aim for the tree that is sticking out of it. Aim above it (Not too above
it, but somewhat above it) and fire away. Your character will start to
lose altitude of course, but you should grab onto the tree, or even land
on the island. Anyways, climb to the top of the tree and do a Handstand
so your feet collect the sixth Red Coin! Just 2 left!
Now we have six Red Coins! Where on earth could the last two possible
be? Well, they are stuck in the easiest to find spot ever. All you need
to do is jump off of the Island and ground pound before you hit the
ground (I don't want you taking a suicide fall). Then, make your way
back to the dirt path again and pass Chain Chomp's pen again, and you
will reach the tilting bridge and the stairs, again. I said before,
remember the area to the left. Simply, head to the left where you should
see a few posts in the ground and a few Goombas. Oh, and your shiny last
two Red Coins are also nicely there. Nintendo probably couldn't think of
any better locations. Oh well. It is best to save these last two Red
Coins for last because the Star will appear just a few feet away from
the last Red Coin in this small field. Isn't that very convenient? You
simply have to agree that is nice. Anyways, grab the Power Star, and get
ready for the next Star of this course!
=======================================================================
Star 7-Behind Chain Chomp's Gate
Difficulty:**/*****
Recommended Character:Luigi for easiest way, but anybody else works too
=======================================================================
I'm sure we have seen a Chain Chomp in the course somewhere. Does
anybody here remember where exactly? As always, head straight along the
dirt path and go over the bridge, having no intention of stopping at all
until you reach that dreaded Chain Chomp once again *sigh*. It's about
time we helped the poor beast right? Get just outside of his lunging
range and wait for him too, well, lunge at you. When he does and fails,
quickly run to the post he is connected to and Ground Pound it. Quickly
get off and to safety before Chain Chomp decides to lunge at you again.
When he does lunge again, repeat that exact same process, jump off. Now,
just like before, wait for the lunge, then make the final Ground Pound
on the post to make if pounded all the way into the ground. Chain Chomp
will bounce around for a few seconds in joy. He will then ram into a
gate near his pen and break it, which gives you easy access to the Star
that was once hiding behind it. Not too hard was that?
However, if you want an easy way out of doing this Star, enter as Luigi.
Now, head straight along the path until you reach the bridge and go to
the right of it. A Red Block is there, so hit it for the Power Flower
inside. Luigi will now become invisible! At this time, mad dash your way
to Chain Chomp and simply WALK through the gate and collect your golden
prize. Either way you choose to tackle this Star makes no difference,
use whichever you prefer. At least try to make it a challenge and
complete it the normal way.
===========================
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Mario
===========================
This is your first 100 Coins collecting challenge! This isn't exactly
a selected Star from the menu. Instead, you just choose whatever Star
you want, don't even bother doing it but actually go for collecting 100
Coins. The Star will appear right above the 100th coin you recieve. So,
let's get cracking! Don't choose the first Star as the cannons aren't
open, however. Choose any other Star except for that particular one.
As we all know, go straight from where you start up the path and when
you reach the bridge for like the umpteenth time, go around and under
it. You will find five Yellow Coins to your pleasure. Now, head left
from under the bridge to a whole area of Bob-ombs in this dirt area.
Pick up and throw all of them to have them explode and give up a Coin.
They will quickly regenrate (Meaning they will reappear in the same
place again) but won't give up another Coin. But now, we should have
around 12-15 Coins or so. Oh yeah, make sure that you head back near
where we started to a brick. Punch it to reveal a few Coins. So, head
over the bridge now, killing the few Goombas that are on it for a few
extra Coins. Keep going until you reach Chain Chomp. Before Chain Chomp
and to the left was that rotating platforms right? Grab the Red Coin at
the top for two more Coins to your total.
At this time we should have around 20 Coins, that is very good. Head
to Chain Chomp but this time head towards the field to the right of him.
In this field that we have commonly gone to in our travels lies a lot of
Goombas, so kill them all and collect the Coins that they spit out.
Also, if you choose Stars 3-7, a Koopa Troopa will be wondering around
in this field too. Jump on him to kick him out of his shell, then stomp
on the actual Koopa that's running around in embarassment to kill him,
and he will give up a Blue Coin! It is worth five Yellow Coins, so you
should get it! After killing all of the Goombas and Koopa in this area,
your Coin total should be around 30-35 ish.
Now, it is time to truly start getting a ton of Coins, and being Mario
is absolutely neccassary for this mission. But before we should go to
"Coin Heaven" as I like to call it, head over to kind little Chain
Chomp, but grab a Bob-omb that is pretty close to him. Pick it up and
run over to Chain Chomp and throw the bomb into his face. Chain Chomp
will fly high for a few seconds, so get to the post he is attached to
and run around it 3 times. After you have run around it a few times,
five Yellow Coins will pop out. Don't forget to jump up and grab the Red
Coin for another two Coins to your total!
Great! We have 40-45 Coins by this point! Let's get a ton more. Head
back to the field that was to the right of Chain Chomp. Head up that
ol' small hill into the Cannon, then launch yourself to the Floating
Island. This is where being Mario comes in BIG handy! Grab the Wing Cap
from the Red Block and the head into the cannon on the Island, but
before that get the Red Coin at the top of the tree. Head inside the
cannon and launch yourself into the first Coin in the middle of the
circle of coins. Secrets Coins also count as 1 Coin too! You should grab
all five secrets, but don't grab the Star that'll appear of course!
Continue to shoot yourself out of the cannon to fly into the Coin
Circles and collect their Coins! After around 10 loops you will have
probably collected most of the Coin Circles' Coins. At this time right
now, you should have around 70 or so Coins! Wow, just around thrity or
so by now left! You can continue to shoot yourself out of the cannon,
but there are 5 Coin Circles, 9 Coins per circle so there are only 45
Coins to be collected there. 30 is enough. Anyways, jump off of the
island, making sure to ground pound before landing on the ground to not
lose any health. The last few Coins are easily, easily gotten.
Head onto the dirt path and follow it past Chain Chomp and over the
tilting bridge of doomyness, and continue along up the stairs. In the
large battlefield, you can easily kill 5 or so Bob-ombs walking around
in the field for one Yellow Coin each. Continue along, not going through
the giant gate until you reach some flower patches. One of the flower
patches has a string of eight coins going around it. Collect them all
(No big fat duh is needed for you to do that right?). Head back to the
tilting bridge, but take a right (If your facing away from it, it's a
right) until you reach the small area with two Red Coins. Collect them.
There are also four or five posts stuck in the ground too. Run around
each post several times to have five Yellow Coins pop out of each one.
Pretty damn awesome right? That is another 20 to 25 more coins for your
total! By now, if you have followed everything, you should have at least
100 Coins by now. If you don't, circle around the mountain where you
will find a few Goombas and a few strings of 5 Coins. If you still don't
have enough, there are the leftover Red Coins and Coins in the sky.
If you need more coins after this, start heading up the mountain. There
are some bricks along the way, and several strings of five coins. There
are two Bob-ombs along the way as well, just incase you need one last
coin.
=========================
~Back to the Castle.....~
=========================
After getting your first Star from Bob-omb Battlefield you will get a
message saying you can open any door on the first floor with a "1" on it.
If you did many Stars in Bob-omb Battlefield, you will also get a message
saying you canopen the doors with a "3" on them too. The hunt for Mario
and his pals continues! Head towards the right side of the lobby and
enter the room with a 1 on it. Head into the painting.....
--------------------------------------------------------------------------
~V B.Course 2:Whomp's Fortress~
--------------------------------------------------------------------------
Inside of the Lobby, head to the right and inside the Star with a "1"
marked on it. Inside the room you will find another painting. It shows
of a large tower, like a fortress. Whatever you make out of it, it is
the second world, so get the B button ready and jump into Whomp's
Fortress!
=============================
Star 1-Chip Off Whomp's Block
Difficulty:**/*****
Recommended Character:Anybody
=============================
As like in Bob-omb Battlefield, you start off this world with another
Boss Battle, but this one just requires you to push the R button. Isn't
that hard? I thought so. Start off by jumping onto the ledge that is
right next to where you start, and make your way up the small dirt path
like hill until you see three wierd things that are jutting out from the
wall, then retracting back in, then jutting out again, and so on. If one
of them pushes you off of the edge of the pathway you are on, you will
fall onto a small piece of land, where you will need to work your way
around back to this point again. Carefully get yourself past these
things, where their only intention is to push you off.
After you get past the three of them you will find a series of 4
platforms. 2 of them are retracing into the wall and coming out again.
You can wait until they are fully out and use that as the path, or you
can simply jump across the small gap easily. If you fall into the hole,
you will be near the same place as if you had fallen off from those wall
things you just passed, so simply make your way back to this point. Make
your way forward until you come across a series of stairs with Thwomps
on some of them.
Now...there are two large Thwomps moving up and then smashing down, both
at even intervals. When the massive pieces of stone are moving up,
quickly move up the stairs before the first can come crashing on top of
you. You need to also repeat this same (but easy) feat for the second
Thwomp. Now, take the path to your right and you will reach a Pirhana
Plant sleeping and blowing a nose bubble. Walk slowly (The touch screen
is the best way to tip-toe silently) and Punch it when you are close
(If you are Yoshi you can easily run past it, or jump over it, or you
can do that anyways to save time). After you have managed to get past
that, you will see a grey bridge in front of you. Quickly dash across it
because it is divided into segements (They are easy to see) and once
stepped upon, fall down to the earth.
After that, quickly mad dash and you will see another Pirhana Plant, so
kill it or ignore it, makes no difference. Infront of you is a rotating
platform. When the platform stops at your side where you are, walk
across it to the middle, and wait for it to stop at the other side of
the fortress, then walk off of it. You will come around a bend, and
should see a slow moving Whomp, with that stupid look in his eyes. Pass
him, and continue on the path, where you will find another Whomp so pass
him too. Behind the second Whomp is a platform that goes up and down
(Like in Bob-omb Battlefield) so ride the platform to the top, and talk
to the Whomp King to engage in battle!
The Whomp King will complain and complain how that they are used merely
as stepping stones and pavement and all that wierd stuff (That is what a
Whomp does? I had the wrong idea....) and will get really pissed off and
you two will begin fighting! Like I said at the beginning of the level,
if you can push the R button, this fight is very easy. Simply, get near
him and when he stops moving for about half a second, get the hell out
of his way. He will fall down with a slam, and if you weren't in his
path, he will be lying on the ground for a few seconds. At this time,
jump onto his back and then you need to execute a Ground Pound. That
will damage him. The Whomp King won't be pleased by this, and he will
quickly get up and chase you around again, and when he gets the chance
he will try to smash you. As long as you avoid him and do another Ground
Pound, he doesn't get much harder. After that, he will get right back up
and try to smash you AGAIN. Make him miss and do one last Ground Pound
to beat him. He will make a stupid pun (All puns are stupid aren't
they?) and he will explode and a Star will pop out. Grab it to end the
level.
=================================
Star 2-To the Top of the Fortress
Difficulty:**/*****
Recommended Character:Anybody
=================================
The very top of Whomp's Fortress has been replaced from a fighting arena
to a large lookout tower (For what? There's nothing there really....).
Whatever the reason, start off again by making your way up the first
hill until you reach those stupid wall blockers. Jump over them and jump
over the gaps between you and the moving platforms if they are in the
wall. Continue around and up the stairs again, making sure to NOT get
smashed by the Thwomp, because that is three bars of health right down
the drain. Continue up those stairs, and up another series of tiny
stairs with the sleeping Pirhana Plant. As before, you can easily jump
over it or run past it and not get hurt. Next, you got the collapsing
bridge, so quickly dash across the bridge to avoid falling into a little
pond below (where you will need to get all the way back here again...).
As before, make your way across the smaller bridge, and next to another
sleeping Pirhana Plant. Wait for the rotating platform to get to you
then run over to its center, and wait for it to rotate around back to
the other side.
Now that we are on the other side, continue along the path. If you need
coins quickly (I doubt you will now but whatever) you can kill the
Whomp's that are on this path. Continue to circle around this small area
until you reach the rotating platform elevator. Wait for it to come
down, then hop on and get onto the top of the fortress. You will see the
new additions to the top right away. First of all, nearby is a Bullet
Bill Blaster, which will launch unkillable Bullet Bills at you. They are
VERY easy to avoid however, no worries. Go around the tower until you
see a platform near the floor. Hop on it, and the next platform on the
tower is moving into the wall, and back out. Hop onto it, then hop onto
the next platform, and every other platform, for your information, is
retreating into the wall and then back out. The last platform that is
revolving around the tower (You are tecnically....) will be an elevator
when stepped on and will take you to the top of the fortress, where
another Star lies for the taking!
There is a slightly easier way to obtain this Star. Get onto the tree at
the beginning of the level and jump to the shallow water area above. Head
left and talk to the Bob-omb Buddy to open up the cannon. You can use the
cannon to shoot yourself to the Star. Beware, though, this is slightly
difficult despite saving time. If you miss you will easily fall into
oblivion past the tower. Use the cannon at your own risk.
=======================================================
Star 3-Shoot into the Wild Blue
Difficulty:*/*****
Recommended Character:Anybody, Luigi can make this easy
=======================================================
Another Star that utilizes the importance of cannons! Hooray! When you
first start off, face away from the grey wall and do a backflip up
there. You should now be standing inside a pool (Or should I say, a
pond) of shallow water. Head to the right where you should find a string
of five Coins, a Cannon Cover, a nice Bob-omb Buddy that is standing
right next to it (Now that is convenient....like it always should be).
After you have talked to the Bob-omb Buddy, hop inside the Cannon for a
short ride to the Star. Look around with the crosshairs once you are
inside the cannon for a pole. Don't look for a pole that is tall and
pretty high-that is the wrong pole you are aiming for! Instead, bring
down the crosshairs until you can see a pole with a platform below it
and above it. Move the crosshairs just barely above this pole and fire
away! If you aimed the crosshairs perfectly, your character should grab
onto the pole, and at that point, climb up onto the platform above you
and grab that Star. If you overshoot the pole, there is a pillar to the
left of the pole you can crash into. You won't break it or take any
injuries, but you will drop right next to the pole. It's much safer
and easier to perform.
There is a secondary way you can grab this Star if you are absolutely
horrible at controlling the Cannon. Go past the Bob-omb Buddy and you
will be at a slanting down pathway. You can go into Close-Up Camera Mode
to view the platform the Star is on. Not very far up high is that? Go
near the cannon and start a running dash towards that platform. Get the
Jump ready, then do a Double Jump, and after that, a Triple Jump. If you
did everything just so perfectly, your Triple Jump will have gone high
enough for your character to grab onto the platform above which contains
the Star! If you are paying as Mario, you can also use a Wall Jump instead
of a Triple Jump to reach this platform.
There is actually yet another way of conquering this Star also.
Personally, I find it (Actually, it is) the easiest way and the quickest
and the most effeicient way of getting the Star. The only thing is you
need to be Luigi. Get pretty close to being to the side of the high
platform that contains the Star to Shoot into the Wild Blue. Simply do a
Backflip, and Luigi's Copter Move after the backflip and you should be
on the platform with the Star on it. Of course, there are NO Luigi Caps
in the level until you have rescued Luigi which I will cover later in
this FAQ. Use whichever of these three methods to claim your shiny
prize.
=======================================
Star 4-Red Coins on the Floating Island
Difficulty:***/*****
Recommended Character:Anybody
=======================================
All right. We are about to start our second Red Coin collecting
challenge! Sounds fun doesn't it? I know it sounds fun. That's because
it is kinda fun. Nobody should like collecting these thing, but this
one isn't too bad. It is a challenge none the less. As always, start off
the level by going up the first hill until you reach the things that are
moving in and out of the stupid wall once again. Above the thing in the
middle is a pretty Red Coin. Wait until the thing is retracted out, and
then you should jump on top of it and collect your first Red Coin. That
is only number one however, we have seven more left to go, but the rest
aren't all that hard.
After collecting your first red Coin, continue on your merry way and
keep jumping across the gaps made by the platforms that keep going in
and out of the wall. Continue and make the turn as you head up the large
stairs with the even larger Thwomp smashing up and down. Avoid him, and
his brother that is a few stairs away from him. However, after you pass
the second Thwomp, don't keep going. Instead, wait for that same second
Thwomp to come down, and then you need to jump on top of him. Don't
worry-the spikes on him won't affect you at all. At the apex of the
Thwomp's rise, a Red Coin is visble. Jump up to reach it before the
Thwomp comes down with a mighty fall again. That is two Red Coins down.
This isn't too hard is it? If you can't get the Red Coin easily with a
jump, then use a backflip to reach it. Be careful where you land so you
don't take too much damage.
Now, we are in a convenient position. Fall down off the wall and you
will land in that large section below Whomp's Fortress. Follow the path
around, dodging Goombas, Pirhana Plants, boxes, and other junk until you
reach a small section with three Pirhana Plants and two flower patches.
Lying above one of these flower patches lies the third Red Coin. To
avoid getting killed before we reach that Coin, it is best to tip toe
and kill (or just Punch) the Pirhana Plant heads to kill them. Once all
three of the Pirhana Plants are killed, nothing should stop you from
getting the third Red Coin. The only thing you need to worry about
before you were to actually get this Red Coin is how you fall from your
previous position. If you fall to fast or high, then odds are you are
gonna go crashing out of the level. You can also take the safe, long
path around if you aren't feeling very great about jumping a long jump
to an easy position.
Now that we finally have three Red Coins in our possesion, make your
way back very carefully to the Thwomp we passed a Red Coin or two ago.
After passing both Thwomp Bros., continue along the path until you reach
some brownish black stairs and another sleeping Pirhana Plant. Kill him,
or tip toe past behind him, because the Red Coin he guards is sitting
just behind him. Use either strategy then quickly run away from him, but
stop before passing the collapsing bridge.
Now we have four Red Coins in our possesion, let's head to number
five. Actually, we barely have to head anywhere to actually recieve it.
Before the collapsing bridge is a very narrow ledge. On that ledge lies
your fifth Red Coin. Go up and collect it. You should sidle around the
ledge by hugging the wall. Doing this is much safer and it is highly
unlike you will fall off the thin ledge. After collecting it, slowly
make your way to the Pirhana Plant and Punch him in the mouth, which
makes easy access to the rotating platform ahead of you.
Past the Pirhana Plant that is not there any more, you should be able to
see the rotating platform once again. Wait for the platform to reach
your side then get onto it and head for the center. When it reaches the
other side get onto the stick that is attacked to the middle of the
rotating platform and stand on the middle of it. Now, when the platform
rotates it's way around back to where we started again, you will pass
through a string of Coins, with a Red Coin being one of them. Now, get
back to the center of the rotating platform and wait for it to swing
around to the other side again. Now it is just a matter of finding those
last two naughty Red Coins! Now you get several options. There are two
optional ways of getting up to those last few Red Coins, and it depends
on the character you are currently using. If you are Yoshi you must take
one of the options, the other is impossible for him. Anyways, here are
the following options you have to take:
You can always continue up the fortress after getting off the
rotating platform again. Avoid the Whomp's and avoid the other Whomp as
you board the orange elevator up to the top arena. Near the actual
tower, is a large wooden plank. All you need to do is punch and Jump
Kick the board to make it fall over. After it has fallen over, simply
walk across it to the other side where you will find a series of Islands
for you to cross. The first island is only an arrow, so jump to the next
Island which contains your Seventh Red Coin. Then, jump onto the next
smaller Island carefully for your eigth and final Red Coin. This will
make the Power Star appear at the very bottom of the level. Great.
However, if you are Yoshi you should know that it is impossible for
the little dino to punch so we must use the alternative plan to reach
the Floating Islands. Simply, go back all the way to where you started
the level. Yes, all the way back there. Now, go onto the tree and climb
to the top and jump off. An owl should pop out. The owl will say he will
take you any place you want to be taken by grabbing onto him and holding
the B button. Do so. He'll soar high into the sky, and then you will
have control of him. Manuver the owl until you can see your shadow over
the Floating Islands, then release B. Hop over the two Islands to
collect your last and final Red Coins to make the Star appear way back
at the very bottom of the level.
Now, head down off the Floating Islands very carefully, making sure you
don't fall into an empty abiss and die, as that would be absolutely bad
at this point in time. Continue making your way down the tower and
fortress, skipping the rotating platform and simply sliding down the
hill to the spot near the cannon. Then, head through the water back to
where you started. Head to the left like we did earlier to collect your
third Red Coin, and above the Blue spinning star will be your next Power
Star! Awesome job, that wasn't too hard was it? Get ready to exit the
level and prepare to enter for more Stars! Oh boy!
=================================
Star 5-Fall Onto the Caged Island
Difficulty:***/*****
Recommended Character:Anybody
=================================
You may have noticed while flying around in the previous challenge that
there was another Floating Island with a cage on it. In that cage is
another Star. Your objective now is to simply retrieve the Star, easier
said than done. Start off by climbing your way to the tippy top of the
tree right near where you start. An owl will pop out and excaim that he
has been sleeping, but he is happy to take you where ever you want to go
right now. Simply jump up to him and hold the B button. The owl will fly
sky high into the air. Your objective now is to manuver the owl and drop
down onto the Caged Island. However, the owl at first is flying much
higher than the Caged Island, so it is nearly impossible to find your
shadow on the Caged Island...and remember, your shadow is your friend
when knowing where to drop down onto that darned island. However, there
is an easier way of telling where you know when to drop off the owl.
There is actually a simple way of landing on the Island safely and
there aren't too many problems involved with this method. Simply circle
around the island over and over again with the owl. The owl starts to
fly lower and lower as time goes on. This makes it so that eventually
you will be so low that you are only a few feet off of the ground on the
Caged Island. At this point, it is pretty simple to let go of the B
button to drop down. Then, enter the cage and retrieve your prize, which
is yet another Power Star.
=============================
Star 6-Blast Away the Wall
Difficulty:*/*****
Recommended Character:Anybody
=============================
This is, in my opinion, a really clever Star to get, not to mention it
is pretty cool what you have to do to get the Star. After you start take
the usual path up the hill and carefully past those stupid wall-pushers
(Hey...that is a pretty good name for them) and cross over the gaps
between you and those moving platforms. Make your way up the stairs of
death by being careful to avoid those constantly irritating Thwomps that
possibly cause you so much trouble. Once you reach the top of the
stairs, go down the white ramp and jump into the shallow water and make
your way forth to the cannon located on the other side of the pool (You
should probably know by now where it is). Now, the fun begins.
Once you are in the cannon move he crosshair around and you can view
two corners of a wall. One corner is close to the cannon and the other
is much further away from the other wall and the cannon. Look for the
pointed wall that is further away from the cannon and aim just barely
above it. Fire the cannon and when your character plows into the wall
head first, it will shatter and another Power Star will be revealed.
Now, make your way up the white ramp again and jump past the sleeping
stupid Pirhana Plant. Now, quickly get across the collapsing bridge
where you will find the corner of the wall, the Power Star is just lying
there on top of that wall that was broken away, so grab that Power Star
and get out of the course.
==========================================
Star 7-Switch Star of the Fortress
Difficulty:**/*****
Recommended Character:Anybody except Yoshi
==========================================
I love mad dashes! Anyways, this is your first Switch Star. A Switch
Star is where you must locate a yellow Star shaped switch, and then step
on it. A Star will appear inside a glass dome somewhere else inside the
level, and you must get the Star before time runs out. Otherwise, the
Star will disappear and you must hit the switch again to make the Star
appear to restart the chase for the Star. Anyways, as long as your not
Yoshi, head to the right of where you start and make your way across the
meadow, avoiding stupid Goombas in your way, then jump over the fence
connecting the two areas together. Now, there should be a box nearby, so
punch it and it will reveal a Star Switch. You can break this block as
Yoshi, however, if you swallow and enemy and hit the block with an egg.
Anyways, hit the switch to make the Star appear inside the glass dome in
the level. Let's run!
Start running forward, past the group of three Pirhana Plants and a
few Goombas and plenty of posts. Now, jump over the fence and over the
crates that are blocking you. Jump over the small gap and use the crates
that lie infront of you as stairs to reach the next section of land.
Make a turn, and the Glass Dome that contains the Star should be in
perfect view. Hurry up and get it before time runs out. This Star wasn't
too hard really. But Switch Stars in future levels are going to be far
more difficult, as they will have very strict time limits and you
generally have to cross a larger, more lethal distance in order to reach
where the Star is located.
=========================================
Star 8-Collect 100 Coins!
Difficulty:*/*****
Recommended Character:Mario, Luigi, Wario
=========================================
Whomp's Fortress is literally loaded with Coins. You can find them
almost everywhere within this level. However, you are going to need to
Punch, Kick, and Ground Pound your way to most of them, so Yoshi won't
be much help here. Mario is definately the preferred character you
should use, but Luigi works just as well. Start off by turning around
when you start and kill the Pirhana Plant in the flower patch for a Blue
Coin, worth five normal Coins. Don't go up the hills just yet.
Keep heading along at the bottom section of Whomp's Fortress where you
will see some Goombas and a circle of coins that are sitting, circling a
flower patch. Killing everything here will net you another ten coins. By
now we should have around 15. Not bad for a start. Head to the fence and
jump over it making sure to land on the path. Break the nearby four
brick boxes to collect three coins out of most of them. Head up the
ledge to a few more flower patches. Two Pirhana Plants will spring up,
so keep your distance until they fall asleep. Then, tiptoe and kill both
of them for another two Blue Coins, which is the same as ten more Yellow
Coins. Run around the post that is nearby a few times until five more
Yellow Coins pop out of it. So far, we have only explored one area of
the fortress and we should have 30-40 Coins by now. This is a pretty
decent start.
Now, head back to where you started the course and head up the hill to
those things that pop out of the wall at random times once again. You'll
find a red coin that we collected before, worth two Yellow Coins so of
course, collect it. Now, head across the moving platforms again and up
the stairs where the Thwomps are located and avoid them. When you get
past the second one, wait for it to stomp the ground, then jump on top
of him. At the apex of the Thwomp's rise there will be another red coin,
worth two more Yellow Coins so of course, grab it.
Now, head off and continue to the top of the stairs. Instead of going
right to the Pirhana Plant, go straight and follow the ramp down. On the
ramp are five more Yellow Coins. After those coins jump into the shallow
pool of water and collect the circle of eight Yellow Coins perched near
a wall. Go over near the cannon where another string of five more Yellow
Coins waits for you to collect. Hop into the cannon and blast to the
pole like we did a few Stars ago and go up to the next platform for
another circle of eight Yellow Coins. Jump off onto the ground and find
a Blue Coins Switch. These switches, once Ground Pounded, make a few
Blue Coins appear nearby for a limited time. Activate the switch and
collect the four Blue Coins nearby for another twenty Yellow Coins. At
this point, we should have around 60 Coins. Time to find the rest of
them easily. Just so you know, there's about another 140 coins in this
level, so the remainder to find isn't all that challenging.
Now, head back to the grey ramp that we came down forth earlier and
climb back up it. Head to the left to where the Pirhana Plant is
sleeping like a baby, tip toe up to him and kill him with a Punch for
another 5 Coins. Also, you should collect the Red Coin that is lying
nearby. Now, don't go through the collapsing bridge. Instead, cross the
narrow ledge that contains another Red Coin nearby. Right after you
collect that Red Coin you will be near another Pirhana Plant. Kill him
with a Punch and collect his Blue Coin. Now, wait until the rotating
platform comes to you then run to the middle. When the platform stops at
the other side, get onto the middle of the walkway of the platform, and
wait for it to take you around and collect four Yellow Coins and a
Red Coins.
By this point, you should have at least 80 Coins. Now, actually cross
the platform to the other side and wait for the Whomp to fall down on
you (But make sure you get away just in time). Then, jump on him five
times. Each time you jump on him you get one Yellow Coin. After five
jumps, do a Ground Pound to actually kill him, for another five Coins.
You should also do this same technique for the Whomp around the corner.
By now, you should have 100 Coins and the Star should appear. If you
don't have 100 Coins yet, go up the elevator and punch down the board
and collect about 20 or 25 Coins that are on the Floating Islands. That
should get you your missing Coins.
==========================
~-Back to the Castle.....~
==========================
Back inside Peach's Castle, if you already have gotten 3 Stars and
opened up all the doors nothing new has happened. If you already have
eight or more Power Stars you can now go and rescue Mario. Obtaining
Mario is covered in a later section. For now though, head to the right
of Whomp's Fortress and enter the 3 Star door there and enter the
painting for our next world.
--------------------------------------------------------------------------
~V C.Course 3:Jolly Roger Bay~
--------------------------------------------------------------------------
At the far left side of the main lobby of the Castle is a door with a 3
on it. This door leads to Jolly Roger Bay, your first water based level.
Many new things are going to happen within this very level, so sit tight
and keep reading for the strategies on the next 8 Stars and a Castle
Secret Star.
=================================
Star 1-Plunder in the Sunken Ship
Difficulty:**/*****
Recommended Character:Anybody
=================================
Welcome to Jolly Roger Bay! The whole land is covered in for the most
part, surprise surprise, water. But don't fret, this isn't like most
dreaded water levels. It is actually quite calm and relaxing. Anyways,
in this Star the object is to raise the sunken ship far below the
surface of the water, by entering it and opening a special treasure
chest. Sounds fun doesn't it? Anyways, you will start on a tiny beach of
land, so start off by walking into the water infront of you. Incase you
have forgotten how to swim, keep pushing Y at even intervals to keep
swimming. You can push B and hold Down on the surface to jump from the
water.
Continue to swim on the surface of the water until you come up to some
large sticks popping up out of the ground really high. After this you
should be in a large area of water. Now, start swimming down into the
depths of the ocean here. Keep swimming down (Holding Up on the D-Pad)
until the sunken ship comes into view. Now, keep going until you are
swimming on the deck of the ship. Try to swim around and find a giant
eel that is lodged inside the window on the deck of the ship. He will
pop his head out once or twice. Now, head back up to the surface for air
to restore your Power Meter. Now, head back down to the ship and to the
same window the eel just was. He is out of the window now, so swim
inside it to appear in the ship.
You are now inside of the sunken ship. Swim around until you see a
treasure chest. Swim up to it, and when it opens, start swimming like a
mad man towards the bow of the ship. Why? The ship is rising, and the
water is flowing out of the ship. Keep swimming higher until you can't
swim higher anymore. If you are close to the top (And you should be)
just carefully make a few jumps to the very top platform where the Star
lies inside a ! Box. However, if you are stuck down pretty far down the
ship, you are gonna have to make a lot of careful jumps to reach the top
of the ship. Alternatively, you can crouch down and climb the wall that
way, but it is faster if you can jump good. If not, start climbing the
wall because you don't have any other options if you choose not to. You
could, of course, just restart the level and try again if jumping up
the platforms is too difficult for you. No matter which method you use
to reach the top, hit the ! Box at the top to recieve your shiny
reward.
====================================
Star 2-Can the Eel Come Out to Play?
Difficulty:**/*****
Recommended Character:Anybody
====================================
Oh, that is such a nice title. Uh-huh, do you really want a giant eel to
come out and play with you? Not to mention he might just eat you (He
doesn't in the game but he should). Of course, he has a Star attached to
the end of his tail, so that peaks out intrest into getting him into
coming out to play with us. So, start off as usual by swimming into the
waters. Keep going straight and straight, past the two large poles from
the water until you reach the wall on the far end side. Now, start to
swim down and down and down....but DON'T swim right up at the wall. Keep
a little distance between you and the wall. Eventually you will come
across a hole in the wall, which is the eel's home. He is still there,
so stay beneith him as he pops his head out in rage.
After a few seconds of roaring, he will slowly come out of his home in
the seaweed and he will start to swim around in the ocean for about
thrity seconds before he goes back to his home in the seaweed. The Star
is attached to the very end of his tail. While he is coming out of his
home you can easily touch the Star there, otherwise you gonna half to
swim around for him to get it. Once you touch the Star on his tail it
will float over to a location that is right near his home, so go get
your reward for playing with that jerk. At least your not food for
Unagi.
=================================
Star 3-Treasure in the Ocean Cave
Difficulty:*/*****
Recommended Character:Anybody
=================================
Just as the title of the Star suggests, you will be out hunting treasure
that is located somewhere in an ocean cave. Start out, as usual, by
jumping into the water ahead of you and swimming past those same two
pillars, every time, and heading for the now risen ship. When you reach
that floating ship, start to dive under the water and keep moving to the
left. Eventually, you will come across a cirlce of coins under the
water, with a cave opening right behind it. How convenient can this
possibly get. You can get a 1-Up if you swim through the rings of
coins. It's difficult to reach in the water, though, so be careful if
you attempt to grab it.
If you are having any trouble finding the exact location of the entrance
to the ocean cave, remember that the overhead map on the Touch Screen
shows to location of the Star so you should find the entrance near that
too. Once you have swum into the entrance you will finally be on dry
land again. However, in this old pirates cave, some old Cap'n has set
off plenty of booby traps, along with a few Goombas, to protect his
treasure.
Now that you are finally in the Ocean Cave, start to walk forward. You
will hear a strange sound, and may see a giant pillar falling towards
you! This was the booby trap I was telling you about earlier. Somebody
set up a lot of pillars around the Ocean Cave and made them set off when
any unwelcomed visitor walked in. It just doesn't seem like the best
security system to me. Walk around the Ocean Cave being sure to not get
smashed by those falling pillars. If you do, it's your health on the
line, but they do minimal damage so you don't need to worry.
When you reach the end of the Ocean Cave you will see a group of four
treasure chests. This is the treasure the signposts are referring to.
However, there is a riddle. You have to open all four chests in a
certain order to collect your Star. I am going to give you the correct
combonation for opening the Treasure Chests. I am going to assume you
are standing in front of the first one, facing their keyholes. Anyways,
open the chest to the very far back most. After touching it's lock, it
will open up, and the number one will be revealed. Next, touch the
treasure chest in the far left and touch its lock to open it up,
revealing the number two. Now, open the chest in the far right and touch
its lock again to have it open. The number three will appear. Now, open
the final chest in the front. It will open when you touch its lock and a
Star will appear in the center of all the chests, yours for the taking.
================================
Star 4-Blast to the Stone Pillar
Difficulty:***/*****
Recommended Character:Mario
================================
There are two different ways you can use to tackle this Star. It is
your option which path you want to take. It makes no difference which.
The goal is the same-to reach a small piece of land jutting from the
wall of the world and break the ! Box to reveal a Star. Simple, but
getting there is the difficult part of the task. Okay, here's the
longer but more loyal path. See infront of where you start in the water
is a small grey hill with a cannon cover? Remember that, we will be
coming back to that shortly.
Start swimming towards the right side of the level until you
reach a platform and some land. Jump onto the platform on the water and
use that as a boost in order to get to the land on the right side of it.
Right there is the Bob-omb Buddy that we are looking for. Talk to him
and he will open up the Cannon Cover. Now, easily swim all the way back
to the cannon near the start. Hop inside the cannon at the top of that
tiny grey hill. Once inside manuver the crosshairs until you find those
pillars sticking up from the water that we have passed like on every
previous Star. Aim a little above the very top of the pillar and fire
away! You should grab onto the pillar (Your character CANNOT grab onto
the fat part of the pillar!). Now, have your back facing the little
platform near the pillar and jump. Break open the box there and claim
the Star. If you miss, either being too low or too high, you will need
to swim back to the cannon and try again. However, there is a much
easier way to obtain this Star.
You need to be Mario to do this technique. At start head to the right
near those wondering Goombas. They are standing near a Red ! Box. Break
open the box with Mario for a Power Flower to make him inflated like a
balloon. Keep pushing B to make Mario gain height, and manuver his way
over to that piece of land that has the Star in the box on it. You have
to be quick though, you won't have much time to get over to that island.
However, this way is much faster and easier than taking the cannon,
however it is faster to take the cannon if already unlocked. Mistakes
are easy to make in each option, and it is a long swim back to try
again! There is also a Red ! Box near a ! Switch to the right of the
platform with the Star on it. You can attempt to float to the platform
from here if you wish.
===================================
Star 5-Red Coins on the Ship Afloat
Difficulty:**/*****
Recommended Character:Anybody
===================================
Once again, you will have to look high and low for all eight Red Coins
hidden within this level. Half of them are actually hidden from view,
and if you can't find them, you have come to the right place to look
where their locations just might be. This Star isn't so bad. If you
somehow get injured, just hop in the water and surface to the top to
refill your life meter. Let's get started!
First start off by jumping into the water like you must have done in
almost every single Star so far. Repetitive isn't it? Swim down, but not
too far where you will see two clams right near each other. One of the
clams, when you get close to them, contains a Koopa Shell. It is quite
pointless to ride underwater as it just makes you swim a little faster
for about 10 seconds. Go near the clam that is close to that one and he
will open up to reveal our first Red Coin. Awesome, one red Coin down
and just seven more to go!
Now, you should surface for more air unless that previous Red Coin gave
you your Air back, in which case you should keep on swimming under
water. Swim down into the next section which is deeper than the clam we
just found. Keep going until you see two clams on the left and one on
the right. Go to the one on the right and get close to him. He will open
up and he will reveal Red Coin number two, simply sitting there just
waiting to be taken. Grab this as well.
Now, it is off to finding Red Coin number three Actually, it is
right next to Red Coin number two. I said before to choose the clam on
the left didn't I? Now, go back a few feet and choose the clam on the
right and wait for him to open up, and he will reveal another Red Coin,
just lying there begging to be taken by you. That's three down!
Now, keep swimming forward, going all the way to the very bottom of the
level, where another clam is perched near some seaweed. I do believe
that you are capable of figuring out what to do form there. Collect your
fourth Red Coin that lies inside that stupid clam. But don't worry,
there aren't anymore Red Coins that can be found inside clams (Not
like that is hard or anything, just repetitve).
Now, swim back to the surface quickly so we avoid the risk of running
out of air and suffering a horrible death. Do any of you remember
where that Bob-omb Buddy was that you (Should have) talked to a few
Stars ago? Swim to the surface and swim to the right side of the level
and then jump onto the platform floating in the water. Then, jump onto
the platform the Bob-omb Buddy is happily trotting on. Right next to the
platform you are currently standing on is another large, tall pillar
sticking up from the water. Climb this pillar all the way to the top. Do
a Handstand (There is no neccessity to jump) and you will have collected
your fifth Red Coin. Now we are about to enter the home streach for
wrapping up this Star! Let's keep going and stay focused!
Go back to the platform that is on the water then go to the other side
and jump on that large platform there. There is no need to hit the ? Red
Block there, unless you'd rather float to your destination. Activate the
! Switch by stepping over it, then carefully go over the next few
platforms that lead to the risen ship. They are very thin, so don't do
any dashing unless falling off doesn't bother you whatsoever (you can
also use Mario's floating powers to reach the ship). Once you reach the
end of the path, wait for the ship to tilt close to you, then jump
aboard. Stay near the bow of the ship and wait for the front of the
ship to tilt upwards. It will reach high enough for your next Red Coin
to come into view, so quickly jump and reach it for Red Coin Number
Six! However, likewise I already said, it is easier to use Mario's
Balloon Power from a Power Flower to quickly and easily reach the ship,
and even better, reach the Red Coin that is on the bow even if the ship
is tilting away from it!
Now, head for the stern of the ship. You will need to use a Triple Jump
to get over the wall and onto the back of the ship. Fortunately, there
is plenty of deck space to pull a quick and easy Triple Jump together to
reach the back of the ship. Once you are on the back of the ship you
should easily see the blue star marker, signifying that is where the
Power Star will appear after getting these last two Red Coins. Wait for
the back of the ship to tilt upwards, and those last two final Red Coins
will finally come into view. Quickly catch both of them before the ship
tilts away from them and you have to wait for the back-tilt again just
to reach them. The Power Star will, like I already said, appear just a
few inches away from you, so easily grab it to clear this Star.
==================================
Star 6-Switch Star of the Bay
Difficulty:***/*****
Recommended Character:Luigi needed
==================================
Oh boy! This is your second Switch Star. If you read what I said at the
end of the Switch Star star in Whomp's Fortress I clearly said "You
won't always be just running to the Star...". That is true here. As
Luigi, start swimming and keep going past those pillars once again, and
as you reach the middle of the rather large lagoon, start swimming into
the depths of this ocean. Like you did before, locate the entrance to
the Ocean Cave. It is easily marked by those circlce of coins, so you
can't miss it. Once you have surfaced inside the cave, you should find a
Goomba wearing a Luigi Cap nearby if you aren't Luigi already. Anyways,
I hope you get ready for some fun!
We are, of course, inside the wonderous Ocean Cave. As Luigi (or at
least wearing his Cap) Hit the Red ? Block nearby, and grab the Power
Flower. Luigi will turn invisible. This is his Flower Power. He can walk
through walls and enemies and not get detected, well for at least a
short time. Try the cap out on those falling pillars. They go right
though you don't they. Go near Goombas and they won't notice you (You
can easily see yourself, but they can't). After you have finished
looking at the cool stuff with this power, hit the Red ? Block again to
get another Power Flower to turn invisible. Hurry along and stay near
the right side of the Ocean Cave's wall until you find the Star Switch.
Hit it!
To your surprise, the Star will appear in a Glass Dome behind a gate
wall. Oh boy. The timer is ticking down for the Switch Star, and your
Flower Power is going to wear off soon. There isn't much time. Quickly
start long jumping your way to the gate, then run through it while
invisible. Just one of the powers of being invisible-walking through
walls. Break the Glass Dome for your Power Star reward! If you run out
of time, you will need to go back and rehit the switch to place the
Star into the dome.
==================================
Star 7-Through the Jet Stream
Difficulty:*/*****
Recommended Character:Wario needed
==================================
I'm sure that this whole time in the lagoon you have surely seen a
Power Star just sitting in a pile of bubbles. If you tried to get it you
would have found it to be impossible because the rapid air is pushing
you in an upward motion. However, this is one way you can obtain this
Star. You need to be Wario, or at least get his cap within the level so
you can be him, so start your swimming and trek over to the floating
platform in the water on the far right side of the level that we have
been to a few times previously. Once you have jumped on just cross over
to the platform that is to the left of it (With the switch that leads to
the floating ship, that platform) Once you are finally on that platform
as Wario, and not anybody else, hit the Red ? Block for a Power Flower.
It will turn Wario all metallic. He has awesome powers because he is
metallic!
For one thing, you don't have to breathe. Period. Oh boy...Next, you
can simply bulldoze your way through almost anything just by touching
it. Enemies instantly die and give up their coins once touched in your
metallic form. Also, you can't swim. You walk underwater. That final
trait is what is gonna help you retrieve this Power Star in the Jet
Stream. Once you are Metal Wario, quickly jump off of the platform into
the deep deep lagoon. Wario will be falling to the very bottom and once
you are at the bottom you can control his walking again. Walk over to
the Jet Stream, which can't push you anywhere because you are so heavy.
Just simply jump to claim your shiny Star as a prize.
If you need to get this Star and you haven't unlocked Wario yet, then
head into the ocean cave. There is a Goomba in here who is wearing a
Wario Cap. Kill him and collect the cap, then head to the area in the
aforementioned paragraph.
=========================================
Star 8-100 Coins Star
Difficulty:***/*****
Recommended Character:Mario, Luigi, Wario
=========================================
There aren't too many Coins stuck inside Jolly Roger Bay. Infact, I
estimate about 140 Coins. You better be quick at collecting coins from
enemies because they can mean everything. However, there are a ton of
Blue Coins in the beginning to make up for the lack of Yellow Coins.
Start off by turning to your right and killing the few Goombas that are
wondering nearby. Now, go over to the 2 brick blocks. Destroy the one
that was closest to you when you started the world. It will spit out 3
Yellow Coins. Now, Ground Pound the nearby Blue Coin Switch to make a
massive amount of Blue Coins appear on the surface of the water. Quickly
break the other block to reveal a Koopa shell. Ride it quickly over the
water to collect all of the Blue Coins before they all disappear. There
are eight wonderful Blue Coins. A hefty sum indeed. We have just started
the level, and by now, you should have at least fourty Coins. That
didn't take to long to collect.
To save time, ride the Koopa Shell all the way back to the beginning of
the level and crash into the wall. It will break and you won't be riding
it anymore. Anyways, jump into the water and start swimming down. There
will be a tiny submerged pillar sticking out of the ground underwater
and there are eight Yellow Coins circling around the little pointy
thing. After collecting all eight keep going until you see a clam. One
clam has a Koopa Shell that you can ride for a few seconds underwater,
but it is really pointless. The other clam shell nearby has a Red Coin
inside of it, so grab that. By this point in time you should have at
least fifty Coins. Were doing damn good! Come back to the surface for
air if you need it, and prepare to dive right back down again.
Keep swimming on the surface now until you reach those tall pillars
sticking out from the water that you have passed on practically every
Star you have done already and around one of those pillars is another
circle of eight Yellow Coins. Awesome, and by now you should have at
least sixty Coins or more if you have done some exploring on your own.
Head back to the surface if you haven't already and swim to the far
right side of the level now and hop on top of the platform in the water
and head to the right, then jump on top of the pole there and climb to
the top to find a Red Coin. You just can not argue with an easy two
Coins. Now, head back to the left across the platform in the water and
head up onto the adjacent platform with a ! Switch and a ? Red Block on
it. Activate the ! Switch to create a temporary pathway between the
platforms infront of you. There are a total of five Coins on each of the
platforms that lie infront of you, so collect all fifteen Yellow Coins.
At this point in time you should have at least Seventy Five or even
more Coins. Not too bad.
Continue along the platforms however and board the risen ship again.
Grab the three Red Coins that are hanging above the ship. If you can't
reach them easily, wait for the tilt of the ship to rock the ship high
so you can easily jump into the three suspended Red Coins. Now, jump
into the water and start swimming torwards the very bottom of the lagoon
here. You should find another clam which contains another Red Coin,
perfect for the taking. Also, you can find some of the character Caps
near many strings of Coins. I can't say for sure how many strings of
Coins there are exactly, but there are a few. Also, head for the Ocean
Cave entrance and collect the circle of coins underwater near it. By
now, if you have followed everything, you should have at least One
Hundered Yellow Coins. Your shiny Star should appear. If you don't have
100 Coins just yet, go into the ocean cave and kill all the enemies
there and collect the coins near the walls of the cave. If you STILL
don't have enough then there are still a few Red Coins that I didn't
cover yet. If you don't have 100 Coins at that point, I don't think it
is very possible to get the Star. Exit the level and come back to retry
this annoying challenge for the rare Coins! Remember, there may be a few
Goombas somewhere in the level you may not have killed yet; they just
might have your missing Coin(s)!
=====================
~The Secret Aquarium~
=====================
Near the door that leads back to the lobby from Jolly Roger Bay is a
little hole in the wall. Jump inside it for a seret Star challenge. You
are inside a giant aquarium! There is no way of getting any air. The
object is to collect all eight Red Coins. Pretty simple really. No
detailed explainations are needed. Simply, there are four circles or
coins in the upper half of the aquarium. In the center of all four of
these coin circles lies a Red Coin. After you have easily collected four
Red Coins, swim down to the bottom of the aquarium. There are another
four Red Coins down here. There is one Red Coin in each corner of the
room. After you have collected all eight of the Red Coins, your Star
will appear in the bottom, center of the room. This is an absurdly easy
Castle Secret Star to obtain right now, so you might as well just get
it out of the way.
=========================
~Back to the Castle.....~
=========================
By now you should have access to every door in the lobby except the Big
Star Door, depending on how many Stars you have and who you have
unlocked. Let's continue to the left side of the lobby and enter the 3
Star Door there too, and get ready to enter the next painting of
snowballs.
--------------------------------------------------------------------------
~V D.Course 4:Cool, Cool Mountain~
--------------------------------------------------------------------------
You have finally made it to your first snow-themed world! Cool, Cool
Mountain! The paths are all slippery, I warn you, and evil snowmen are
you to whack you with their mighty snowballs. More annoyingly is how
this is a mountain suspended in air, so one wrong move and you may be
sliding off the mountain. Try not to do that. You can enter this course
by entering the door on the bottom left side of the lobby with a "3"
marked on its Star. Have fun. Snow levels are far more fun then what
they probably sound like.
=============================
Star 1-Slip Slidin' Away
Difficulty:*/*****
Recommended Character:Anybody
=============================
Ever felt the need for speed while sliding on your butt down a giant
slide made of ice? Well, I'm sure you haven't but that is exactly your
mission today! As soon as you enter Cool, Cool Mountain, you will get a
message saying to enter the cabin that lies only a few feet in front of
you. It's a shame that there isn't a door. However, a nearby sign
kindly tells you to act like Santa. So, hop onto the roof of the cabin
and jump into the chimney. Oh boy, what fun! You will appear at the top
of a huge slide, as you can easily tell by your trusty map on the Touch
Screen. Get ready to race down this here slide! Start off by running
for the slide, and you will instantly be sitting on your butt sliding
down it.
The controls for sliding are pretty simple. Hold Up to slide faster,
hold Down to slow down, and move left and right (You don't move very
quickly though, so be aware of that in turns). Keep on sliding down at
whatever pace is safest for you and carefully turn right around the
first turn. In a few seconds you will pass over a small gap, but at
whatever speed the hill of the slide makes you cross over. Now, you will
take a quick right turn, followed by a very sharp left turn. Now, you
have two choices on the path you want to take.
You can now take the shortcut path, or the real path. You can take
the shortcut if you don't want to easily die. However, you are gonna be
doing this course again, in a race, with no shortcuts allowed! It's your
choice. Anyways for the shortcut, right after that sharp left turn you
will find a string of five Yellow Coins leading into a wall. Should be
fairly obvious. Follow the coins into the wall and you will pass through
the wall into a super secret shortcut. Your in a big tunnel, no way to
possible die. Isn't that great? Just hold up to quickly pass through the
tunnel easily and you will be spit out inside the ending cabin, the
finish line. You can earn a few wondering 1-Ups when you are sliding
down the tunnel. (I'll discuss what happens next soon.)
However, if you want practice (And I highly suggest you do!) then
instead of following the coin path, follow the slide to another right
turn. The path will slowly curve to the left, only to bring you to two
ninety degree turns! This is the hardest part of the track. The slide is
tilting toward the edge, so I suggest staying near the inside of the
track, close to the edge. Why? The track doesn't tilt there. You will
need speed to pass through these tight curves without falling off. If
you attempt to hug the outside of the track, the hills will probably
push you off the course. It's better to risk going on the inside of the
turns than the outside. After passing through Dead Man's Curves you will
go into a small hill, then the path will tilt in a circle inside a
tunnel to the right. Then for the finale, you will go over a thin ice
bridge (Non collapsing) and pass the finish line. Which ever path you
took makes no difference. Either way, head out of the cabin door to the
left and out comes your Star, so go ahead and claim your bounty.
=========================================
Star 2-Li'l Penguin Lost
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
=========================================
Ah yes. I hope you aren't a mugger or something because in this mission
you are required to act like the good guy and help return a lost baby
penguiun to its mother. Doesn't that just sound great? Start off the
course again by jumping up to the chimney, but don't go into it.
Instead, jump up to the next ledge above you. You should be able to
easily see a baby penguin waddling around up here and crying for
attention. If you are Yoshi, you can't grab the penguin. This will just
make the penguin freak out if you put him into your mouth. You will spit
him out no matter what. Grab him with Mario, Luigi, or Wario and prepare
for a frosty slide! Go back to where you pretty much started and turn
around and walk on the short path until you reach a bridge that is
broken. Look downwards. You should see a giant side of the mountain with
a giant ice block on land far below. Walk off the edge of the bridge and
slide down the side of the mountain but make sure you jump before you
reach the land at the end of it! Otherwise, with your momentum you will
keep going, and off the side you will plummet to your doom!
Now you should see that giant ice block. It is quite difficult to miss,
as you should have landed right next to it. Continue to the left and
when you reach the edge of this little platform you should go into
close-up Camera View and look down to make sure you see a ledge. Now,
continue forward and if you look to your left, you should see a giant
bridge, this time with the middle collapsed. Save that memory for a
later Star, however. Contine following the dirt path until you reach a
hill going down shortly afterwards. A Mr. Blizzard (Those are the
snowmen) will pop up in the middle of this hill. He'll attempt to throw
snowballs at you. If they hit, you will drop the pengiun. If that
happens, pick him up before he walks over and gets lost. Avoid the Mr.
Blizzard, and reach the resting point with another enemy. Avoid all
enemies because if hit, you drop the penguin. Now, follow the wooden
ramp down to the very bottom of the mountain where the giant Mother
Penguin lies. Bring the penguin up to her and she will talk to you and
you will be awarded with a Star.
However, if you wanna play a funny joke on the Mother Penguin, go to the
tree that lies right near Mother Penguin. Get on a Handstand at the very
top of it and jump to the top of the cabin (The one you exit from in
Star 1). There will be another penguin crying on this roof. Go ahead and
bring it to the Mother Penguin. Mother Penguin will cry that it isn't
her baby and then you just let go of the penguin. There's nothing else
but that funny conversation, and it isn' necessary to do to get
anything.
=============================
Star 3-Big Penguin Race
Difficulty:**/*****
Recommended Character:Anybody
=============================
Like you did in Star 1, head into the chimney of the nearby cabin.
Instead of absolutely nothing blocking your way to the frosty slide, a
big penguin (Father Penguin?) is standing there. Get near him and he
will challenge you to a race to the bottom of the slide. First one there
wins and gets to keep the prize, which is a Star in this case. Start
off quickly, holding Up the whole time. Get past the calm first right
turn and don't lose focus when you jump over the following gap. Keep
your speed steady as you make your way through the tight right turn,
folowed by an even tighter left turn. Now, DON'T take the shortcut! If
you do, once you and the penguin reach the finish he will accuse you of
a cheater (he's so mean).
Now, you are gonna quickly approach the two big hairpin turns. Stay at
the inside of the track, keep your speed pretty high, and just follow
the turn you will then find yourself heading into the final phase of the
slide (again) by going down a short but pretty big hill, then circle
around in a tunnel all the while gaining speed, make sure to keep
yourself in the middle of the track! Now, you will go across a thin ice
bridge in the middle of the track, and then cross the finish line. If
you beat the big penguin (And you should have done so with ease) then
just wait in the cabin for the big penguin to cross the finish line. He
will waddle around for a few seconds and then give you the Star for
crushing his record.
It's best that, during the race, to stay just behind the penguin. If you
get ahead of him, he will speed up really fast to get ahead of you, and
barely tends to slow down. Try to overtake him just at the end so he
doesn't have enough time to speed up. Also make sure you don't leave the
cabin at the end, otherwise you will have to beat the penguin all over
again.
===================================
Star 4-Frosty Slide for 8 Red Coins
Difficulty:**/*****
Recommended Character:Yoshi needed
===================================
Whoopee! Another frantic chase for another eight shiny Red Coins. This
time around we have to search everywhere on the mountain just to find
all of them. This sounds fun doesn't it? Just so you know you will be
finding a few Red Coins inside large blocks of ice, which can only be
melted and accessed by Yoshi. So, here we go! Start off as usual by
jumping on top of the chimney but not falling down. Jump up to the ledge
above you and walk to the right, down a little slope until you reach a
campfire....which should be extingished by now, but whatever. Have Yoshi
eat the campfire (That's gonna hurt tomorrow) and walk back up that same
slope until you reach an ice block near that penguin that got lost
again. Have Yoshi spit out the fire (With the A button again) which will
melt that dumb ice block which will reveal the first Red Coin.
Now you have one Red Coin in your posssion. Next, from where you are
standing now go back to where you started and go to the broken bridge
that is behind where you first started. Run off the bridge and start
quickly sliding down the mountain for a few seconds. When the land gets
flat again at that little section, jump and make a Ground Poind so
you don't go sliding off the edge, which just leads to your quick death.
Once you are on this little section of land you should see another ice
block. Walk around the ice block and you should see another campfire.
Awesome. Like you just did a few seconds ago, gobble up the campfire and
unleash the breath on the ice block, which will promptly melt away into
nothing. The ice block will leave a Red Coin behind. Collect the second
coin.
Now after collecting your second Red Coin, turn around, and continue to
walk until you walk off the edge onto the ground of the mountain again.
You will know if you are in the right place if you see a giant
snowball's head infront of you. If that Snowball is there, head to the
right and stay along the mountainside. Eventually you will come upto a
Bob-omb Buddy, who when talked to will show you the locations of all the
Red Coins on your Touch Map (But only for as long as you talk to it).
Anyways, after finishing that conversation, you will easily find your
third Red Coin lying conveniently right next to where the Bob-omb Buddy
is. Grab the coin.
The fourth Red Coin, fortunately, isn't far away at all. Simply turn
around from where you were from getting the previous Red Coin, and head
back towards the bodyless Snowman. Head to the right and you should fall
down a short ledge, and be near the edge of the world. Head to the left,
following the path until you fall into yet another little ledge, which
is the top stop for the gondola ride. Here, is where you fourth Red Coin
awaits. Not too bad, halfway there!
Jump back up two levels so you are even on the path with the giant
snowball head and the long bridge, which should be at this point right
next to you. Head across that long bridge. However, there are two Mr.
Blizzards that are kindly hopping back and forth on it. If you get hurt
you will be bumped back, and possibly off the edge of the world. That's
not good. When the Mr. Blizzard in front of you is in the air, quickly
run under him and repeat that same process for the next one that guards
your path. After that bridge you will find a wooden pathway leading
downwards, and another ledge to the left of you. Jump up onto that
ledge. The only thing here is another bridge, but the middle of it is
broken and missing. On the remaining side closest to you, however, lies
another thing. Your fifth Red Coin. Grab the Coin, and prepare to move
on.
Awesome, now your almost there. The remaining few Coins are easily
gotten. Head back off the ledge again, and onto the wooden pathway.
Follow it down and you will start to slide down on the snowy path ahead
of you for a second or two, and then be back on another wooden pathway.
Follow the next pathway down to the every bottom of Cool, Cool Mountain.
Once you are off the wooden path and on snow, head to the right near the
cannon, but don't go inside it. You should see a tree that is right next
to the cannon. I wonder what could be at the top of this tree. Quickly
jump onto it and climb to the top, and push up until you do a Handstand.
The Handstand is high enough for you to grab the Sixth Red Coin. Now,
climb back down the tree.
From where you are now (at the bottom of that tree), head over to the
right, stopping (or not) to visit Mother Penguin. Soon enough you will
reach another wooden bridge that is extending out way over an empty
abyss, and connects to a small island where another wooden bridge is
connected to that, but ends so you would just walk right off if you did.
If you were to stand on the end of that second bridge you would be
warped back to start. Anyways, you will easily find your Seventh Red
Coin on that small island that both bridges are connected to.
Now it is time to find the last and final Red Coin. The position of the
last Coin usually stumps a decent amount of the players that first did
this level. Isn't that funny? And come to think of it, the Red Coin lies
a few feet from where Coin seven was. Simply head back away from the
previous bridges and farther to the right. You will eventually reach the
end of the mountain. Heh, and wouldn't you know? There is your last Red
Coin, tucked away at the very corner of the wall, right next to the
edge. Walk very carefully to make sure you don't fall off the edge. If
you hit the wall, you'll just slide off of it. However, you will
probably then end up sliding off the level. Avoid doing so. Getting the
final coin makes the Power Star appear.
Remember that broken bridge near Red Coin five? The Power Star happens
to appear on the other end of that same bridge. However, it is pretty
simple to make your way back up there again. Head all the way back to
the left, left and left some more, past Mother Penguin until you reach
the Gondala Ride. Get yourself onto it, and the gondala will
automatically start moving and it will make its way up the mountain to
the very spot where we saw the fourth Red Coin, right near the long
bridge. Head across the long bridge, making sure to avoid those nasty
Mr. Blizzards and head up the ledge to the broken bridge. You have two
options of making it across with Yoshi. You can either take a step back
and quickly run forward and before you reach the end of your section of
bridge, make a long jump and you hopefully aimed corectly at the other
side. Or, you can double jump with Yoshi, and use his Flutter Kick to
make it over to the other side. Either way, whichever path you choose,
collect your Power Star.
==============================
Star 5-Snowman's Lost His Head
Difficulty:***/*****
Recommended Character:Anybody
==============================
I'm sure that by now you have all encountered the large bodyless Snowman
that lies near the bridge with the hopping Mr. Blizzards right? I'm sure
you must have felt sorry for him, but now is the time to finally help
him turn that frown upside down with his new body! From where you start
head up over the chimmney and onto the ledge above it where that baby
penguin is still crying. Head down the little hill to the left and you
will see a tiny snowball on a tiny platform. Walk up to the snowball and
it will explain its situation. You see, the snowball is without a head.
He asks you if you know any good places where he can find a head to
connect to. Don't you know someone who could use a good body?
Yep, it's that snow-head near the midpoint of the mountain. After you
finish talking to the snowball, agree into leading him towards his new
home. He will stand still on the platform for a few seconds, use this
time to jump off of the wooden area you are currently on, and start
sliding down the mountain as fast as you possibly can. The snowball will
follow your path. It will grow bigger and bigger, rolling faster and
faster too. Hurry along through the mountain, past that really hard
180-Degree turn. By now the giant snowball is possibly in view! Oh my!
There isn't too much time too lose! Keep sliding until the land comes
flat again. Then jump to be back on your feet again, and now it is time
to run like hell to the final destination before the snowball comes
around the bend.
Your final destination is, of course, the snowman's head himself. Run
over to it as quickly as you can and get near him to talk to him. The
sad snowball head will look gloomly at you and ask you to find a body
for him. It should be coming right on cue. Stay there to the side of the
snowman and quickly manuver the camera until you can see the giant
snowball rolling quickly at you. You should be facing it to make the
snowball roll towards you, otherwise it will just roll of the
mountainside. Right before it hits you, dodge out of its way, and it
will hopefully crash into the snow-heads head. The fully completed
snowman will be very delighted with his new body, and he will hand over
a Star.
I'm not sure what triggers the snowball to crash off the mountain or
not, the detection for it is very finnicky. I have the most success
standing behind the snow head, but even that sometimes fails. Just keep
retrying the level if you fail until you finally get the snowball to
crash into the head.
=======================================
Star 6-Mario's Super Wall Kick
Difficulty:**/*****
Recommended Character:Mario (Go figure)
=======================================
Yes, you have little choice whether or not to go into this world as
Mario. If your not Mario, you can easily find his Cap elsewhere in
the level. Mario does have a special Wall Kick doesn't he? Well, it now
is time to put that famous Wall Kick of his to the test. Start off by
turning around from where you start and head onto the broken bridge.
Wait at the end of it for a few seconds to get warped down to the very
bottom of the mountain.
Awesome, you are at the very bottom of the mountain. The position that
we need to be in. Now, head across the bridges that you are standing on,
and go back to solid ground. Head all the way to the left, and even
past Mother Penguin until you see a cannon cover on the ground, with
that old tree right next to it. Right near the cannon cover is the
easiest way too suicide-fall off the level. However, near the cannon too
is a small gondala. Oh boy!
Simply jump onto the gondala, and within a few seconds of you doing so
it will start moving slowly up the side of the mountain on its chains.
There is no need to worry about cliche stuff, the rope won't break or
anything. In the middle of your ride you will see a floating island with
a Switch Star Button, a tree, and the most important factor for this
Star, the Bob-omb Buddy. Jump off of the gondala ride and carefully get
onto the island and then talk to the Bob-omb Buddy. She will kindly and
promptly open the cannon for you to use to reach our next destination.
Now, you just need to wait.
Wait for the gondala to slowly make its way back to your position.
When it finally gets to you, jumpback onto it and ride it all the way
back to the bottom of the mountain. Now, with your newly opened Cannon,
simply jump into it and prepare to fire away at the destination. Look
around for a tree that is across the large gap and is pretty even in
elevation to where you are looking. Obviously, if you were to aim right
at the tree, you wouldn't come anywhere near hitting the tree. You'd
undershoot it and fall to your death. Same here. You are going to need
to shoot pretty high. Shoot up at the mountainside's roof (As I call it)
but not too high. The exact position is slightly hard to determine.
Don't worry about hitting the roof, Mario should arc perfectly if you
did it right. If you were lucky enough and choose the right position for
the cannon you will hopefully grab onto the tree in the distance.
However, a shot aimed too high will cause Mario to hit his head on the
wall and fall to his death. Too low, you won't even make it close to
that tree. Either way, you are pretty much dead if you can hit the
tree.
Now, slide down off the tree, and you will be greeted with a thin, not
to mention long ledge with a few enemies wondering aimlessly on it. Oh
what fun this is going to give us. Walk along the path that simply
continues to get narrower and narrower, punching the Flower-like enemies
that are currently occupying the ledge at that same time too. Clear the
way, and cross the bend to another portion of the mountain. Here, you
will be greeted with a large gap. But I'm sure that by now we know just
how to handle things like this. In case you've forgotten (shame if you
did), it is the Long Jump technique. Get across the long gap. Pass
through the heart there if you lost any health so far.
You should be on a slanted hill right now, with another hill right near
you. Get on that hill, which will continue to slowly rise and then you
will come to a wall. Doesn't everyone just love walls? Stand back, and
get a good running start. Before hitting the wall, perform a Double
Jump, and then when you hit the wall, Mario will start sliding down it.
You can push B again to make him do his famous Wall Jump during this
time, which will propel you higher from the boost from the wall. Now you
are on a higher piece of land, here comes the final stretch!
Now that you are on this higher piece of land, start dashing, and keep
the camera behind Mario for the best view as to know when to execute
your jumps. Eventually, you will see a large gap. Stop there and look at
the wall. Pretty un-even wall isn't it right there? There isn't much
choice right now. Head back a little ways, then start running. Perform a
Triple Jump into the wall, with your final Jump at the very edge of the
platform you are on right now. If you did it successfully, you will
start sliding down the wall, so Wall Kick onto the final platform. If
you missed, you'll be back at the Spinning Heart to recover any damage
taken, so you need to do your Wall Kicks all over again. You may be able
to clear this wall jump with only a Double Jump, but its fairly tricky
and often you won't get enough height in order to make the jump. The
final platform is simple. Carefully cross the bridge of ice and on the
platform that comes afterword, your shining Power Star is waiting.
=========================================
Star 7-Switch Star of Cool, Cool Mountain
Difficulty:***/*****
Recommended Character:Wario needed
=========================================
We have had some experience with Switch Stars before, and like I said
again and again, its never just running towards that Star in a Dome.
Anyways, whoever you are, start off again like before be turning around
and following the path to that broken bridge again. Wait on the end of
it for a few seconds to get transported to the very bottom of Cool, Cool
Mountain. Here, I hope you are prepared, because the actual switching,
and the actual Starring are coming up!
If you aren't Wario yet, grab the Wario Cap one of the Goombas is
wearing right near where you are on the bridges. Finally, when you are
Wario, head over to Mother Penguin and go to her frozen waddling pool.
Go into close up Shoulder Camera view, and look down. You can see the
glass dome under the ice! We shall worry about this later. For now, head
over to the cannon, and continue past it. Head over and hop onto the
gondala for a short ride to our good old pal-The Switch.
About halfway through the Gondala Ride you will see that floating island
with the lonely tree and the Bob-omb Buddy on it, doing very little to
pass the time away. However, there also happens to be a Switch on this
island too (I'm sure by now from previous Stars that you must have
noticed it too). So go ahead and walk on the Switch to activate it. You
will find out the Star is in that glass dome under Mother Penguin's
frozen pool. Lucky us? There isn't any time to wait for the gondala to
come back and take us to solid land again however. Our solution is
quick, easy, and seemingly suicidal. Long Jump off of the island towards
land where Mother Penguin is. You won't make it. However, wind will gust
out from under you, and you still have complete control of yourself in
the air, so float on over to solid land again. Hurry up and run to
Mother Penguin's little pond and stand on it. Make a Ground Pound and
the ice will shatter (Was it thin ice or has Wario gained weight?) and
you will drop down to the Glass Dome, should break it open, and claim
the Star.
===========================
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Yoshi
===========================
Ah yes, the dreaded Collect 100 Coins challenge that perils everyone in
every course. Fortunately, Cool, Cool Mountain has plenty of Coins, and
then some. In fact there are around 150 Coins or so, that is if you do
everything perfectly and don't miss anything. There isn't anything Yoshi
can't do on this level, so he's your man. (You need his fire breath to
destroy some blocks!!!) Best of all, there's a glitch that can allow you
to get infinite coins, so you should have no reason not to get over 100
within several attempts.
First off, anyone who has played this level before should know that
there are tons, and I mean many Coins on the Frosty Slide itself alone.
Yep, you should remember that there are a ton of coins indeed if you
have ever been down there. Start off as usual, jump onto the chimney and
grab all five Yellow Coins that lead inside it. Ninety five more to go.
Are you ready to round up a ton of Coins? Good. Head down the slide. A
Blue Coin is quickly running down the slide too, so as you are quickly
making it down, you should grab it. A few Yellow Coins come before that
Blue Coin too. By now you should have at least ten Coins. Head around
the next turn and there are five more Coins before that little "Jump"
you always make. There are five more Coins above the jump, so jump
before the jump itself to collect those too. Now as you enter the
winding right turn follwed by the sharper left turn there are a few more
coins placed on the slide. Get them.
Now, there are five Coins leading into the wall "Shortcut". Try to get
them, but avoid the shortcut. Keep going as the slide goes striaght into
those big bad turns. The giant hairpin turn has a few Coins on it, risk
it if you want too, but a few Coins won't make much of a difference.
Keep going along the track, but stay in the middle. You will go down the
gap, with a huge string of about 20-30 Coins in it. Easy cash. As you
head through the final tunnel stay in the middle again as you go along
the thin ice bridge. Another 20-30 or so Coins lie on this bridge as
well! Now you have crossed the finish line, but who cares? Exit the
cabin, but don't get the Blue Star that appears from the door opening.
By now you should have at least 50 to 70 Coins. If you don't have that
much I suggest you head to the top and do the slide over again. Head to
the right of where you exited and where you will find two Goombas. Kill
them both for the Coins they give out. Head along and over the nearby
bridge and collect the coin on the island. Head back, and farther to the
right and collect the other Red Coin there at the very corner of the
mountain. Head all the way back, past Mother Penguin and to the tree
that is right next to the cannon. Do a Handstand at the top of the tree
to collect another Red Coin, further boosting your coin total. After
this head all the way back again to those two bridges that are connected
to the small island. Stay at the end of the second bridge to get warped
all the way back to the beginning of the course.
Now, instead of going into the chimmney, head down the path until you
start sliding down the mountain. There are a string of five Coins coming
up. Around the next corner of this mountain is another five coins. Soon
enough you will see the path your sliding on take a 180-Degree turn. To
the right of this turn is a ledge, so while sliding Jump up to this
ledge, where a Blue Coin Switch awaits its duties. Pound it for a measly
two Blue Coins that appear nearby. If you don't have 100 Coins by now,
then head down the next ledge and long jump across the broken bridge,
and kill the enemies nearby, as well as the coins just lying on the
ground. If not STILL by now, head back for the Frosty Slide. You are
obviously missing a lot of coins on that, because I've covered the whole
mountain. However, there is still the matter of a few Red Coins
remaining, so get those too.
If you're curious about the glitch that allows you to get infinite
coins, remember the Goombas near the exit of the cabin? Every time you
go down and complete the frosty slide, the Goombas there will reappear,
and you can kill them again for their coins. If you want to, it's as
simple as going down the slide over and over again for three coins. If
you use the shortcut, this isn't too hard at all.
=========================
~Back in the Castle.....~
=========================
Well, that is it for the first four worlds, and currently the only ones
you can access. Well, since you have nothing else possible to do right
now, I do believe it is high time that you saved Mario right about now.
Of course, there are a few Secret Stars I'm gonna tell you how to get on
the way their of course, so that's pretty useful for the future. Mario
is close, so don't lose focus!
--------------------------------------------------------------------------
~V E.Goomboss's Chamber~
--------------------------------------------------------------------------
Like I just stated above, you have done almost everything you can in the
Castle so far. The exception is a few Castle Secret Stars that you can
obtain, and a look at the future. Buckle up, because it is finally time
that we rescued glorious Mario.
=========================
~Princess's Secret Slide~
=========================
This Star is pretty easy to obtain. Go forward in the lobby to the
second floor of the lobby, and head to the right and enter the 1 Star
Door. Upon entering this door, head to the right and you will see a
picture of Princess Peach looking sideways holding flowers. Jump into
that stained glass painting for a secret level. In this secret level,
you will find yourself sitting at the top of a rather large slide. Damn
that sounds cool doesn't it? Remind you of something? It's similar to
the Cool, Cool Mountain slide, but far easier, so I think you have had
enough practice on these stunts. Head down the first ramp, and you
should notice the timer in the top right corner of the screen. Don't
worry about that until later. Go around the first left sharp turn, about
270-Degrees or so until the wall dissappears and there aren't any walls.
You will slide down a rather large hill, followed by a 180-Degree right
turn, where you will pass through a lot of coin strings and a series of
mini-hills. Then, you will pass through a quick left turn, then a right
turn, then another left turn, and then it is a quick straight slide to
the finish line. After crossing the finish line, jump up onto the
platform and break the ! Box to open the Star, claim it.
================================
~Looking at the Character Doors~
================================
After clearing the Secret Slide you will appear back in the Castle
Lobby again, so make it back to the second floor and enter the 1 Star
door again. This time, we are going to look at those Character Doors.
There are four doors. One of them has a red M over it, one has a green L
over it, another has a yellow W over it, and the fourth door has nothing
over it. Walk over to the three doors with letters on them. You will get
the message that someone is calling for help on the other side of the
door. The fourth door you will find out has only silence on the other
side. Did someone die? Heh, that would be funny, but alas, no.
Obviously, Mario, Luigi, and Wario are stuck trapped behind those doors
with their corrosponding letters. We need to find their keys keys so
that we can unlock them to play as them! Head into the middle door now.
================
~Sunshine Isles~
================
You should be inside the middle door now. You will see that your in some
sort of playroom. Talk to the Toad inside and he will explain his
situation. This room is actually the Princess' Playroom. She has had
these games ever since she was a little kid (....my the years pass...)
and that he has lost all of the keys that open the drawers to access
those games. He will ask you to find them, but you should worry about
finding those keys later. They are a bit annoying to find as well.
Anyways, it is time to actually go to Sunshine Isles. Isle Delfino,
anyone? Inside of the Princess's Game Room, to the left of the Toad is a
painting of what seems like a resort island, so jump into it for a
Mini-World.
There is only one Power Star to be found in this region though, but
no matter. You will start off on a small island, with the Star Sphere
right near you. Let's get those Silver Stars! Start off by heading to
the left onto the nearby small island. Then, head straight until you are
upon a tiny sand bar. It is upon this sand bar you will find your first
Silver Star. Now, from your location on the sand bar another island,
that is short though, should be pretty close to you. It also has a palm
tree on it. Walk in the water over to that palm tree island. Once you
are on that island, climb up the palm tree until you are at the very
top. It is here, you shall find your second Silver Star. The next Silver
Star from your location is currently never in an exact location.
Klepto the Vulture is flying around with the Silver Star clawed firmly.
It is best advisible to just stay in one place and wait for him to fly
over to where you are. When he comes near jump up and him. Klepto will
get all freaked out and drop the Silver Star, which will start to bounce
around Sunshine Isles. Grab it before it gets annoying to catch, and
that will be Silver Star number three. Now, the last two Silver Stars
are pretty close nearby, fortunately. Head to the center and tall island,
and jump up the the very top of it. It is here, bouncing happily up and
down, where your fourth Silver Star lies. Now, jump off of the island
into the water, and start circling around the center islands base until
you find a tiny alcove in the bottom of it. This is where your fifth and
final Star lies. Now, the Power Star appears in the Star Sphere near
where you began. From this point, head just back a few feet and you
should be there. Claim the Star.
==============================
~Red Coins in Goomboss's Area~
==============================
This secret Star lies only in Goomboss's Area. Wow, what a surprise
that was to find out. Start off in the lobby, and head to the second
floor of it and enter the One Star Door on the far right side. Once
inside, head straight through the middle door into the Princess's Play
room. Head to the right of the bouncing Toad, and through the 8 Star
Door. In this next tiny room you are going to see some tables and
chairs, not to mention a nearby Mario painting. Wait, what? I think you
know the drill with paintings. Jump inside it, as this must be where
Mario is getting held.
Awesome. You now, once again, have the glorious and yet daunting
task of searching frantically for another set of eight Red Coins. Many
of them are hidden well, and you are going to need to use every character
for the job. Wario to break some bricks, Mario to float up high, Luigi to
mad dash while invisible, and Yoshi for some jumps that are slightly
easier if you use him. Start off as usual by sliding down to log and
moving around to the left. Kill that Goomba if he is in your way.
After you pass the above part, keep heading straight until you find
the giant log stump platforms moving up and down. They subside into the
water, then come back up onto dry land. Jump onto the first moving
platform as it is going up. Then, jump onto the second platform as it is
receding down, now quickly jump onto the third platform. If you can't,
keep yourself in the air to avoid falling onto the stump which is in the
poisonous water. After getting past the third log, jump onto solid land
for your next task, and Red Coin!
All right. You are away from the daunting water of doom. What now? Look
to your left and you should see a small platform going back and forth to
where near you are standing now, and into the empty abiss. When that
small platform comes back to you, jump onto it and wait until it takes
you over the abyss. Now, another platform is coming your way too. When
it is right next to your platform jump onto it carefully, and ride it
over to a small tree stump with a lone Goomba and a black brick. The
Goomba standing around there will be wearing a Wario Cap, if you aren't
Wario right now. Grab the Cap and destroy the black brick for our first
Red Coin. Seeming daunty task now right?
Carefully head back over the platforms, making sure not to fall off into
the empty abyss. When you get back to solid land, head straight until
you see a sleeping Pirhana Plant to your right, and a wire mesh net
right behind it. Grab onto the wire net and hand over hand, move all the
way over to the other side, however, along the way in the middle of the
net you will find your second Red Coin. Collect it, and go back to where
you came (The spot before you jumped for the wire net.)
That's two Red Coins already! Now, head straight along the path,
killing the Pirhana Plant along the way if you feel like it if you need
health. Climb up the very tall pole. There will be a Lakitu circling
around you now, but you can simply ignore him because he can't do
anything while you are climbing the tall pole. Climb quickly (By holding
Y and climbing the pole) until you reach the very top. Pretty damn great
view isn't it? On this circular log is a small branch extending out (Not
the wooden bridge you may see!). At the tip of this branch lies your
third Red Coin. After you retrieve this Red Coin, go back to the pole
and slide all the way back down the pole back to the log where the
Pirhana Plant used to be. More Red Coins coming up!
Now that we are on this log, jump back to the checkered-colored pathways
and head towards the left, and the pathway will quickly become narrow.
Destroy any annoying boxes that may get in your way, and keep following
the path until there are two directions to go-Left or Right. Choose to
go left and continue following the path, still getting rid of useless
boxes that may block your path. Follow the path some more and it will
appear as to come to a dead end. However, the seemingly "wall" that
signifies the dead end is actually a big tree stump moving up and down.
When it stops at the bottom for a second or two, jump onto it and ride
it to the top. At the apex of the stump's travels, you will find the
fourth Red Coin in mid air. You can jump to get it, but a Backflip is
the best way to ensure you grab it. That's four down!
After retrieving your fourth Red Coin, head back onto the tree stump
and wait for it to reach ground level again, then hop off of it. Now, it
is a bit of a long path to the fifth Red Coin. Follow the pathway, to
the right instead of left when you get to the fork again. Keep following
the winding pathway, with moving platforms to add to the annoyence until
you come across a wide section of platform. Head to the left, where you
will see a sleeping Pirhana Plant. Kill it if you feel like it, then
head behind it and you will see the Blue Star Marker, and that's where
the Star will appear after the eight Red Coins are found. Head behind it
to find five logs that are moving up and down, and go way out over the
pit of emptiness. Carefully navigate over all five logs and you will be
on the last platform, with another sleeping Pirhana Plant (Is this their
home or something?). Kill it to easily clear the path for the prize that
is behind it-your fifth Red Coin. Be careful!
That's another Red Coin down! The remaining three are all in the same
area, but require Mario and Luigi to get. Anyways, after collecting
your fifth Red Coin, head across the logs again (You should notice they
are actually in-sinc with eachother to create the path back easier).
Once you are on the other side, take a left until you reach a pretty big
gap over the poisonous water. Long Jump over it, until you are on a
realitvely large platform, with a small, tilting diamond shaped platform
in the middle of it. Jump onto the small diamond-shaped and tilting
platform. You can see the sixth Red Coin lying just within a Jump's
reach hovering above the diamond platform.
Nearby is a Goomba wearing a Mario Cap if you aren't already him yet.
You need Mario for the following Red Coin. The Goomba should be within
a few feet or so of your current location on the platform. If there is
no Mario Cap lying nearby, either you are already Mario, or you need to
look at the Touch Screen Map. Easily locate the Mario Cap, and rush over
to it and grab it. If you are sure there is no Mario Cap within the
level, go ahead and beat Goomboss (path is a few sections below), that
way you can be sure a Mario Cap will appear somewhere within
Goomboss's Area.
Anyways, from where you should be, near the diamond shaped platform,
look around and nearby you should see some more diamond-shaped tilting
platforms all lined up, and they connect to a log far away in the
distance. Hmmm, so hop aboard the tilting platform (Heh, the tilt is
pointless if you are worried about falling off into the abiss, you can't
fall off these platforms unless you walk off intentionally). Then jump
to the next platform, and then to the final one, and then hop to the
small log. All there is here is a lonely signpost and a ? Red Block. Hit
the block and recive the Power Flower that pops out of it. Now, quickly
push B to keep floating upwards. Aim for the very top of the gigantic
tree stump that isn't moving. Once you reach the very tip top of the
tree stump, you can't posssibly miss the Red Coin lying in the middle.
Now we are only one Red Coin away from another Star! Jump off of the
giant tree towards land, and make sure to Ground Pound before slamming
onto the ground to not lose four Bars of Health (It is a huge fall).
Anyways, turn right near that lonely diamond shaped platform and kill
the nearby Goomba for a Luigi Cap, which we need to earn the last Red
Coin. If that Goomba isn't there, look at the Touch Screen Map until you
find the Luigi Hat. It's always there even if you haven't unlocked him.
Head back across those three diamond shaped tilting platforms. Well what
do you know? You happen to be right back on the small log containing the
Red ? Block we hit eariler. Get ready for a quick race!
Hit the ? Red Block and get the Power Flower that falls from it to
recieve the power of being invisible. You don't have very much time,
only 15 or so seconds. You need to hurry! Head quickly across those
three tilting diamond shaped platforms again. After you do that, head to
the left and keep going until you are at the base of the giant tree
stump. Stand in the middle of it, then do a high Backflip. You will see
a wire gate on this small ledge you are currently standing on. Because
of the fact you are invisible, you can, with ease, go right through the
gate and collect the last and final and eigth Red Coin that simply lies
there. If you are trapped inside the gate right now, then grab the Power
Flower in the red ? block to get out.
Now, it is a matter of actually getting the Power Star that appeared. It
is actually close by. You even saw that Blue Star Marker before right?
After jumping off of the not high up ledge, make your way to the left
and cross the gap with a Long Jumpo when it appears. Cross along the
narrow and winding platforms until you reach those moving up and down
tree stumps again. Your Power Star is waiting there!
==========================================
~Wall Kick Switch Star in Goomboss's Area~
==========================================
This secret Star lies only in Goomboss's Area, as if the title didn't
already make you think that. In order to obtain this Star you need to be
Mario, so either beat Goomboss first to play as him or obtain his cap in
the area (I think you must unlock Mario first to have the cap appear).
You have to use Mario for this Star, obviously as the title states, only
he can do the stupendous Wall Kick. So it is best that you enter
Goomboss's Area as Mario to make this Star short and easy to get.
Anyways, start out as usual at the top of the log, so slide down it to
the first platform. Instead of taking the path to the left as usual, go
straight across the short gap and follow the mild path to the right.
Keep going and going. By the time you meet back up with the main path
you should see a very narrow path that is a hill going upwards. That
hill leads to our destination, so, wonder what happens now?
Walk up the path. By the time you reach the top, the platform will
flatten and get a little wider. There will be a Pirhana Plant sleeping
soundly up here. Kill it. No risk of falling off this high platform
thanks to no more Pirhana Plants. Cross the diamond shaped platforms
very carefully to reach another platform, quite high up above
land...actually, technically it is floating because of the pit right
past the edge of the platform. Anyways, head to the right when you are
on this platform making sure to not fall off (It is wide so that isn't a
problem, but it never hurts to be extra cautious) until you reach a
little bit of pathway sticking out. It is here, where the Star Switch of
Goomboss's Area is located. Ready for a little fun?
As Mario (you have to be Mario at this point), activate the switch.
You will see the Star appear in what seems to be a cage, but that
isn't a difficult problem. After hitting the switch, run all the way to
the end of the platform, making sure you don't bump into those Goombas
to stall up time, or worse, knock off the cap you are currently wearing.
Next, the bottom of the "cage" should be infront of you. Jump onto the
wall infront of you, and do a wall kick to the other side of the cage.
Keep doing this quickly, pressing in the direction you wanna go after
each Wall Kick until you finally reach the very top of the cage. Quickly
now, jump into the Star Sphere to break it, and claim yet another Power
Star.
=================
~Goomboss Battle~
=================
Alright! I think it is about high time to find the Key for Mario's Room
and unlock him. Head back to the Princess's Play Room and enter the 8
Star Door, then jump into the Mario painting afterwards.
Now you are inside Goomboss's Area. Your objective is to navigate this
large complexion of platforms to find the secret hole, which warps us to
where Goomboss is waiting. Let's roll! Begin the area by sliding down
the log that rests infront of you at start. Kill the Goomba (or swallow
him) if he gets in your way, and then continue onto the left to the next
area, where another Goomba might get in your way. If he, and his
constant running around in annoys you, then just make an egg out of him.
Can't hurt.
Now, infront of you are three giant logs that are moving up and down.
Jump onto the first one as it is moving up, then jump onto the second
log as it is moving up from the poisionous water. Just a good mention to
let you know, the water is poison. Every few seconds that you are in it
you will lose one Bar of Health. Anyways, continue onto the third
platform as it rises from the poisonous water (or jump quickly to the
other side, it itsn't far away) onto solid land.
Now, follow the platform forward then jump up to another platform where
a Pirhana Plant is sleeping. You should have made an egg earlier, and if
you did, chuck it at the Pirhana Plant to kill him if its sleeping. If
you don't have an egg, jump over him as he wakes up and onto the next
platform. On this platform, you will find a rather tall pole, and an
annoying Lakitu flying around and around. Climb the pole quickly to save
time, then once you reach the top I must inform you that you are pretty
damn close to Goomboss. Head across the very large bridge that lies
infront of you, with three Goombas wondering on it. A thin bridge.
Swallow the Goombas, and be sure to make one of them an egg. After
passing this bridge you will see three platforms. The first one has a
Pirhana Plant on it, so kill him with your egg. The second has a
spinning heart on it, so use that to recover any damage you have recieved
on your way up here. The last has a hole in it. Jump into it to be
warped to Goomboss.
Goomboss is a bit wacked out. His eyes just explain it. You see,
Goomboss is quite pissed at the fact Mario continues to just stomp all
over Goombas, and his interference has annoyed him to no end. So, he
decided to lock up Mario in a room and take the key. Well that wasn't
very nice was it? And so, you begin the battle! Goomboss will throw out
three Goombas behind him, and will start slowly marching his way around
the giant tree stump you're on. The middle is all poisonous water, so be
careful. Dash around the inside of the tree stump to catch up to
Goomboss quickly. Be prepared to stop, because as you approach behind
Goomboss, he, and his small army of Goombas, will stop. His Goombas will
now attack you. Swallow one and transform it into an egg. Throw the egg.
It will kill the other two Goombas, and hit the back of Goomboss.
Goomboss will turn around and look at you angrily, and then grow larger
in rage. Now you've pissed off Goomboss once. He will throw out six
Goombas behind him now, two rows of three. They will march FASTER around
the tree stump.
You better get yourself moving, or Goomboss will plow right into you.
When you finally get to the back of Goomboss again, he will stop as
usual and his army of six Goombas will attack you. Like before, swallow
one and make it into an egg, then throw it. It will kill the other five
Goombas, and hit Goomboss right in the rear again. Now, Goomboss will
turn around to look at you again, and now, he will grow even bigger, and
redder in terrific rage. He will spit out nine Goombas, three rows of
three. He is now literally stomping his way around the tree stump.
Dashing isn't nearly enough. You will barely be faster than Goomboss
when running, so that may take a while. Instead, get near to front of
him, then jump into the poisonous pool, then jump out when he and his
Goombas have passed you. Sure, you take some damage, but it speeds up
the battle. Catch up to his army of Goombas and simply repeat the
process. Swallow a Goomba and make it into an egg, then throw it to kill
the other eight Goombas and hit Goomboss the final time.
Goomboss will admit defeat in other ways a Goomba can be destroyed, and
then he will grow bigger until he explodes into hundreds of Goombas that
fall off the field. Then, the Mario Key is left behind. Grab it to clear
the level. Now, go to the Mario door and open it to greet our old
superhero!
However, you can also clear the Goomboss battle as Wario, Luigi, and
even Mario. If you enter the battle as the famous Mario, Goomboss will
be upset and surprised. He'll say "I thought I had you locked up in a
room! I will now stomp all over YOU!" The way to beat him with the
'Stached Three is to go around the stump as usual, and when caught up to
Goomboss, punch a Goomba into the back of him. Do that three times to
win. Also, you get a different ending for winning as Mario.
--------------------------------------------------------------------------
~V F.Bowser in the Dark World~
--------------------------------------------------------------------------
After collecting Twelve Stars, and thusly freeing Mario from Goomboss,
you will have access to the large Star Door at the top, left hand corner
inside the Lobby of Peach's Castle. With Mario, head over to the door to
unlock the seal Bowser put on it. Now, any character can access that
door now. Enter as anybody (Even as Yoshi, however he will be grabbing a
Cap later if you enter as him) and continue down the long hallway. You
will see a picture of Peach in the distance. So close! As you get closer
the painting turns from a picture of Peach, to a picture of Bowser. When
you are a few feet away from the painting, a trapdoor will open
underneath you (What a cliche surprise) and you will fall into Bowser in
the Dark World (Its not really dark) for the first time.
Now you are inside the Dark World. You'll be greeted by a message from
Bowser saying "Bwahhhahahahaha! You fell right into my trap! I warn you
my friend!" or something to that extent. Obviously, as anyone can
plainly see, the object of the Dark World is to make it all the way to
Bowser and fight him. Start off by running across the wide platform you
start off on. You will go a few platforms down, then go across a very
thin wooden bridge. After that, and up the next hill you will come to a
Fire Breathing Statue. Wait until after it shoots its flames, then run
past it.
After the fire shooter, you will see two large diamond shaped
floating platforms moving in a counterclockwise direction. Jump on one
of them, and ride it over to the other side of the platform then jump
off. On solid ground again, start running up the hill. You will come to
a sudden U-Turn though. In that U-Turn happens to be another Fire
Breathing Statue. How fun. Wait for it to stop shooting, then make the
U-Turn. Then, after the U-Turn, run up the following hill. It will come
to an end, and a few feet infront of you is a bunch of platforms moving
in a circular motion. Jump on one of them and ride it higher to the top.
When you reach a large, circular platform, jump off the ride.
Now that you are on the circular platform, kill the Goombas if you feel
like it (or are running out of health). Anyways, you will see a wooden
bridge to the north. Head on it, and then the platform will quickly take
a sudden left turn (a guardrail here protects the possibility of still
running forward). Now, on this thin green pathway, there are no
guardrails. There is no need to run like its the Olympics. Take your
time. Pass the crystals in the ground as they do nothing. You will see a
few Amps circling some crystals. Avoid getting shocked by them. Continue
along the pathway until you reach the end of it. Then, you will see a
platform floating in midair, with an orange platform going out and
receding into it over and over again. While the platform is out, jump
onto it and quickly jump onto the middle platform. Now, on the other
side of it is the same orange platform moving in and out. Jump onto it
then quickly get off when the next platform is visible.
Now, infront of you is another set of two moving platforms moving in a
counterclockwise direction. Jump on one when it passes you, then face to
the right. You will see another pair of moving platforms, perfectly
insync with the platform you are on. When one of them passes you, that
is your time to jump onto it. Now, just sit tight until it passes the
solid platform. When the moving platform passes it, jump onto it. Now
you are back on solid land. This next part of the Dark World is a bit
tricky, so kill the nearby Goomba that may hinder you.
Turn to your left to view the large tilting platforms. Remember that
tilting bridge in Bob-omb Battlefield? This one (and the following one)
is just like that, except much bigger and more tiltier. Jump onto the
first tilting platform and keep running. Your weight will shift the
platform up, so you will start running slow for a second as it begins
evening out again. As the next platform is in view, get near it and
jump. It is quite an easy jump if the first tilting platform is tilted
up while you jump. At the end of this platform is the final platform.
Jump onto it, then fall down a short way to another platform with some
Goombas on it. Kill them so they won't bother you. Climb up the few
platforms to the right and you will find a ! Red Switch. Activate it to
make the large ramp infront of you form into stairs. Climb up the stairs
before time runs out. Then, a pipe will be infront of you. Jump in to
fight Bowser.
You'll fall onto a large, blue, octagonal platform, then the camera
will shift towards Bowser. He'll say he trapped your friends behind the
castle walls, took the Power Stars, all that lovely stuff. I think it is
time we kicked his freakin ass. Bowser will slowly stomp towards you
during the whole match. He will stop around every 10 or so seconds to
breath fire at a low range. Most of the flames leave Coins behind, pick
them up for health. Now, to the real fighting. You see the 8 Big Black
Bombs lined up around the corners of the stage? Your object is to throw
Bowser into one of them to win. To do so, you need to run around Bowser,
and grab his tail.
If you are Yoshi, wait until Bowser breathes fire breath, and a random
Cap will be left behind so you can kill Bowser. Anyways, once you have
grabbed onto his tail, you need to twirl him around. Rotate the D-Pad in
which ever direction you want. Or, you can use the Touch Screen to swing
him around too. The faster you spin the faster you spin in-game. Press A
again to throw Bowser when you have lined up his flight with a Bomb. If
you miss, he will be thrown over the edge into the bottomless pit, in
which Bowser just flies up from somehow. Keep battling until you have
thrown Bowser into a Bomb once. He will concede defeat, but you will get
no Stars from him (that jerk!). He will evaporate into the sky, and
leave a Key behind. Grab the Key to clear the level, and head back to the
Castle.
--------------------------------------------------------------------------
~V G.Course 5:Big Boo's Haunt~
--------------------------------------------------------------------------
Ah yes, Big Boo's Haunt. What a creepy course with scary memories
many years ago. I always had a personal grudge against this course, but
now I've changed my views. I just wish it could be much scarier than it
is now. It seems so plain, as you will see when you first enter.
However, this is a pretty neat course, so hopefully you aren't too
spooked by what the house is going to throw at you. The music is cool as
well. There is a very intresting way of entering this course, and it
isn't to difficult of figuring out either.
In the Lobby, head through the wooden doors on both sides of the first
floor. Instead of going down the staris past the door, head down the
long hallway where a Boo will be waiting, then run off in fear of seeing
you. It is a tiny Boo you should see, the normal sized ones. After
getting 15 or so Stars, (and hitting the ? Switch I think), a Big Boo
will be there, and then run off in fear. At the end of the long hallway
is a door entering to the Courtyard. In here, many, many Boos float
along the ground. Big Boo is waiting in right corner of the courtyard.
Kill him with a Ground Pound to kill him. He will leave a birdcage type
thing, with a small house inside. Get near the cage to be transported
inside, where Big Boo's Haunt lies. However, Yoshi, sadly, cannot enter
this level. I dunno why the game desginers didn't allow him. Ground
Pounds from him only phase the Boo's. And everybody knows you can't eat
ghosts.
============================
~Red Coins in the Courtyard~
============================
Before you begin your official business entering Big Boo's Haunt, there
is an easy Castle Secret Star you can get before entering. All around
the Courtyard is a TON of Boo's. I mean a lot (And the Big Boo in the
corner of course). Most of the Boo's have Yellow Coins inside them,
which can only be gotten after Punching/Ground Pounding them to death,
which they will then drop. However, eight Boo's contain Red Coins
instead of Yellow Coins inside them. This, fortunately, is such an easy
Red Coin mission I don't think I need to explain to you how to do it.
Boo's will float towards you while your back is turned away from them,
however, you still may run into a bit of trouble with finding all of
them.
If you face a Boo, it will become transparent in fright. Oh boy. If you
get hurt by a Boo in its normal state, that's 2 Health Bars ticked off.
However, there's infinite life here. Simply, jump into the water around
the Eternal Star statue, float at the surface, and wait for your health
to be replenished back to full. Pretty darned simple isn't it? Anyways,
right past the door when you enter the Courtyard a Boo will begin coming
towards you right then. He contains Red Coin #1. There are a few Boo's
in the water, none have Red Coins however. To the right end of the
Courtyard are around 5-7 Boo's just wondering around with no intention.
Three of them have Red Coins inside of them, so I think you know the
drill. A hop, spin, Pound. Then, head behind the Star Statue for another
Boo with another Red Coin.
Now you have three left to find. Head to the left side of the Courtyard
for where the Big Boo is located, and there are another bunch of Boo's.
The final three Red Coins are inside some of them. After collecting all
8 Red Coins, head over and grab the Power Star that appears behind the
Star Statue (Would made sense above the statue, but that's just the
opinion of others).
Just as a note, many people complain that this star is impossible to
obtain after a certain time. It has been proven this rumor is total
bullcrap. Please, if you don't see the red coins, then you HAVE gotten
this Star. There is no way of making the coins disappear without getting
the Star. If you are missing a Castle Secret Star, and the coins aren't
here, you aren't missing this Star. Stop complaining about how this is a
glitch.
=========================================
Star 1-Go on a Ghost Hunt
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
=========================================
All right! You have finally entered Big Boo's Haunt for the first time.
Are you ready? Good. Just don't ask how we got transported into the
birdcage on the ground, or why the time of day is nighttime all of a
sudden (Creepiness). Anyhow, as the title of this Star suggests, you are
going to go on a hunt for ghosts and kill them like you have never
killed a ghost before (Even though in the Red Coins Star you should have
done you have already killed a bunch of ghosts).
Aside from that silliness, you will start off infront of Big Boo's
Mansion, at nighttime like I said. The object is to kill the five Boo's
that are roaming around somewhere inside that Mansion. Instead of going
into the main doors right now, we are going to save some time. Head
around the Mansion to the very back of it. There will be a door in the
back. Head inside it. There will be two Boo's floating around (At least
they were. Now they will start floating towards you!), and if you have
unlocked Luigi already, one of them will be wearing a Luigi Cap (And
that makes sense, how?). Kill the nearest Boo to you. You will get the
message "Ghosts....don't...DIE! Can you make it out of here alive?".
Creepy right? Kill the next Boo in this room to get that same message
again. You have to ignore the messages, these Boo's have to die. Head
back outside of the Mansion. Anyhow, you have already killed 2 of the 5
Boo's inside Big Boo's Haunt.
Now you need to find the other three. Head around the Mansion like you
did before, heading for the front. Head inside the front doors and you
will be inside Big Boo's Mansion. You will see there are many doors on
the first floor and the second floor. The second floor is in-accessable
right now because the stairs are retracted into the ground now. We don't
need the stairs though, not yet. Head into the door at the top left
corner of the first floor (On the northern wall, not the leftern wall).
Inside of this room you will find a Mr. I staring at you, and another
Boo. Kill the Boo there and recieve that familar message again.
Now, head of the room you are in now, and move over one door to the
right. In here you will be in a pretty large room. There is a seemingly
bottomless pit in this, and the following room. However, falling down
takes you to the basement of Big Boo's Mansion. Just follow the path
around, through a few doors, and then take the elevator back up and get
back here if neccassary. Anyways, you just entered the door to this
room. Stay along the path railing until you come to a collapsing bridge
yet again. Quickly run across this bridge before falling. On the other
side is your 4th Boo. Kill him, and let's find the last one.
After killing that Boo, another door should be right in front of you.
Head into it, and you will be in a smaller room with no railings at
all and narrow pathways. Head along the pathway, hugging the wall until
you get to a little piece of walkway that is jutted out with a Red Coin
on it. A Boo will come towards you when your back is turned from him, so
do that. Then do a Double Jump to get height, then Ground Pound to kill
the 5th and final Boo. He can be a bit stubborn and likes to stay
suspended above the empty pit sometimes. If the Boo does this, exit and
re-enter the room to reset his position so he hopefully comes toward
you. A message will come up saying the Master of Terror and Mischief
has arrived. The Big Boo! Heehee, so, I think it'd be rude to keep Big
Boo waiting for us. Leave the room and back into the main lobby of the
mansion.
Head into the door right past the final Boo that leads right back to
the Lobby of the Mansion. You may not see him at first, but Big Boo is
in the room with you. Run around him and Punch him (or Ground Pound,
either one works fine) to make him get pushed around, and get a little
smaller. After three hits Big Boo will dissappear. If you leave the
fight at any time and leave the Mansion, Big Boo will be back at full
health again. Anyways, he will put the Star on the Second Floor (figures)
after his defeat. However, the stairs will come out of the ground too so
you can easily reach the Star at the top of the stairs.
=========================================
Star 2-Ride Big Boo's Merry-Go-Round
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
=========================================
What you need to do to complete this Star is a lot like Big Boo's Merry
Go Round, kill the five Boo's on it, then kill Big Boo himself once
again. Not a very hard mission, but you'll see! Getting to the
merry-go-round is harder than the actual fight itself. As you start off,
don't head inside the Mansion as it is just a waste of time. Head to the
left from where you start and you should see the Mansion Shed next to
the edge of the world. Enter that shed by its only door. You will find a
Mr. I in there, ignore him, and hop on the red-grated elevator and ride
it to the basement of the mansion. Head along the narrow path, knee deep
in water. You will eventually come to a door. Can you hear it now? Head
through the door to find another long hallway infront of you. At the end
of this hallway you should start to here creepy and odd Merry-Go-Round
music that they play at carnivals. Erm. Head through the door and in
this room, head to the left, and get back on solid ground on your near
right. There is a door leading inside the large building thing right
next to you, where the source of the music is. Head inside the door to
be in the next area for the Star.
Now, you will be inside a small room, with a Merry-Go-Round circling
around and around, with many large pictures of Boo's on the sides, some
spitting out flames. Watch out. Head to the other side of the ride (No
rhyme intended) and turn your back away from the painting. A Boo will
come out. Kill him as usual with a Ground Pound. Now, another two Boo's
will appear. Kill them both before you get hurt by them. Then, another
Boo, shortly followed by another Boo. Kill them both. Out of the
painting the Boo's have been spawning out of comes Big Boo once again to
steal the show. The constant rotation of the Merry-Go-Round and the fire
spitting paintings makes this a slightly cramped battle. The Ground
Pound method is best for defeating Big Boo. Keep trying to kill him and
don't get hurt at all because 3 hits from either Big Boo or the fire is
death for you. If you need health, head outside and jump into the deep
water. However, you will start the battle with Big Boo at full health
again. Keep cool, and Pound your way to another Star.
=========================================
Star 3-Secret of the Haunted Books
Difficulty:*/*****
Recommended Character:Mario, Luigi, Wario
=========================================
Ah yes, the long forgotted haunted library in Big Boo's Mansion. How fun
it seems, the librarian must have freaked out in the mansion and then
left. Anyways, the haunted library in the Mansion has a few "dishelved"
books, and being the nice person that you are, you need to put them back
in their proper order. Head into the Mansion as usual. There isn't
anything of intrest on the first floor, so head up the stairs to the
second floor. Go into the door on the left wall, farthest away from the
window at the far end of the hallway. That door over there is useless.
Now, you are in the haunted library. Two tall shelves of books line up
the long hallway, but make a narrow path. No, nothing important will
happen here. They won't be falling ontop of you when you pass them, or
something silly like that. However, when you get near some parts of the
bookcase, flying books will fly out to the other side. This makes this
area another Mad-Dash scene. Quickly run through the hall of books
and even if a few hit you, its just 1 Health Bar. Keep going until you
reach a dead end.
Here at this dead end wall, three books are sticking out of the wall.
Oh great. First, hit the highest book. Then, hit the lowest book to
punch it into the wall. Then finally, hit the final book in the middle
into the bookshelf. You hit the books by jumping into them. Punching
works as well, but the higher one is tricker if you decide to punch it.
You will hear the "You solved the puzzle!" sound effect and then
the bookshelf infront of you will slide out of the way revealing
another passageway. Follow the short path to a door infront of it. This
door will lead you to a tiny balcony above the Music Room, with your
Star within easy reach.
===========================
Star 4-Seek the 8 Red Coins
Difficulty:**/*****
Recommended Character:Mario
===========================
Well, it was fairly obvious this had to happen. Another set of 8
Red Coins are stuck in Big Boo's Mansion and it is up to you to retrieve
them. It is always up to us to save them. Anyways, no Red Coins are in
the Basement of the Mansion (Big Boo's Merry Go Round area is the
basement area) so if you fall down there, head right back up to the top
of the Mansion. Anyways, when you start, head into the Mansion. Head
inside the first door on the far left right near where you came in.
You will see a nice Piano sitting in the corner and a chair. Behind the
Piano is your first Red Coin. Get close to that Piano though, and he
will start to chomp really loud, with the sound effects like piano
keys getting mashed together. If he touches you that's 2 Health Bars
gone. You need to quickly get in there, distract the piano briefly by
luring it out into the open, then run in and get the red coin before the
Mad Piano (The name it has gotten for 8 years) before anything else
happens, then quickly get the hell outta the room. The Mad Piano will
start chomping the heck out a few seconds after the chair attacks you.
That's enough time to make off with the bounty.
After getting the red coin in that creepy room, don't go back the way
you came. There should be another door (Far from the Piano) on the wall,
so head into it. There are a few bookshelves, a few chairs, a large
picture of a Boo in fright, and some Red Coins. Near another door on the
wall (That leads back to the Main Lobby) is a bookshelf. Double Jump up
to the top and claim your second Red Coin. Get down, and near the door
leading to the Piano is another bookshelf. Double Jump up there to
collect your third Red Coin. Not too hard is this?
Now that we are in the main Lobby, head straight across to the other
side of the wall, and enter the door nearest to the door leading back
outside of the Mansion. This room, again, his a pit leading back to the
Mansion Basement so avoid that. There is a Boo in this room. Don't take
chances wasting time by killing him as Boo's aren't ever much of a
threat. Head along the narrow pathway, hugging the wall until you reach
a small jutted out platform, basking near a window under the moonlight.
Your fourth Red Coin is here. Head back the way you came now.
Now you have four Red Coins. Halfway there, lucky you. There aren't
anymore Red Coins on the 1st Floor, so don't bother looking. Head up to
the second floor instead now. There are two doors infront of the stairs
on the Second Floor. Head inside the door to the left. You will be
walking on wire mesh now. The whole floor isn't covered, however, only
some parts of it. Sad isn't it. Carefully make your way around the mesh,
and to the other side where a Red Coin can be found nearly camoflauged
into the grating. Collect it. Carefully head back around the wire mesh
again and back out to the exit of the room. If you fall down at all,
your in a room on the first floor. No big deal really. If that happens,
just climb back up to the second floor.
Outside back on the second floor, head into the other door on the exact
same wall as the door you just exited. You will find a Mr. I in this
room. Kill him if you wish, and head into the open room near him. There
are 6 coffins on the floor (Nothing comes out of them, fortunately). Get
near the one at the bottom right corner of the room. The coffin will
lift itself up. Get the Red Coin before it slams down again. You can see
what lies under other coffins too, but there isn't much else to see.
Anyways, leave the room.
Head to the far right wall, and enter either door there. If you entered
the farthest one, longer path. Anyways, your seventh Red Coin is in
this bookshelf room, near a piece of tilting floor. The floor is under a
Yellow ! Box. Stand on it too long, you'll tilt down all the way into
the basement. The seventh Red Coin is here, so grab it. Exit to the
farthest door away from this Red Coin.
You need to be Mario for this part. The final Red Coin is now in the
top-middle area of the lobby. The only way to reach it is using the
Power Flower inside the ? Red Box on the platform you should be on right
now. Grab it and float up to reach the eigth and final Red Coin. If you
aren't Mario, a Cap for him is waiting underwater near the Merry Go
Round. You can also Triple Jump into the Coin, however, it is very
difficult to pull off. Do so if needed and not wanting to waste time.
After uniting all 8 Red Coins, the Power Star will appear on the top
floor, in the shine of the moonlight. Run up the stairs to the top
floor, run to the left until you reach another shining prize.
===========================
Star 5-Big Boo's Balcony
Difficulty:**/*****
Recommended Character:Mario
===========================
Big Boo actually wants to fight us again? After two straight thrashings
he simply wants more!? Wow, what a trooper. Fortunately, this is your
last encounter with Big Boo (Unless you count unlocking Luigi's Big Boo,
but that is King Boo in my opinion). Anyways, enter the Mansion as usual
and head up the stairs to the second floor. Head to the door on the far
right wall. Oh the joy.
Run straight past the bookcase (Make sure not to get hurt by giant books
that may pop out) and get onto a small platform with a ? Red Block on
it. Hit the block and take the Power Flower that lies inside. Float up
high until you can see a ledge with a door on it. Get onto the ledge,
and inside the door. If you are a character other than Mario, jump onto
the Red ? Block and do a Backflip. You will be able to go high enough
and far back enough to land on the ledge there.
Go through the door. On the wall you will see a painting of Luigi. You
should worry about that picture in a later section. For now, keep going
forward until you see double-doors on a small platform in the attic area
of the Mansion. Go through the doors. You will be, literally, on Big
Boo's Balcony. Great view from up here if it weren't for the fact Big
Boo is trying to ruin the fun. He is exactly the same as all the other
times you have fought him. Simply Ground Pound him or Punch him while he
is visible. Keep doing this, smaller and smaller he gets after each hit
(3 times) until he dies. (Note that Big Boo will be at full health again
if you fall off the balcony and re-enter the Mansion.) The Power Star
will appear at the very top of the Mansion.
This is where being Mario comes in handy. Its quite a long way around,
if it weren't for the convienent Power Flower in a ? Red Block on the
balcony. Double Jump to hit the block. Get the Power Flower and float up
to the top of the Mansion and claim your prize. If you aren't Mario,
then things are trickier. You need to Long Jump to one side of the
Mansion (The left or right) and land on the small flat section near the
roof. Now, run or Jump up to the very top of the roof. The very top is
pretty flat, and not tilted like one would expect. Now, run over to the
middle of the roof until you are pretty much even for the area the Power
Star is floating on. Slide down the side of the roof and get the
Star.
====================================
Star 6-Eye to Eye in the Secret Room
Difficulty:**/*****
Recommended Character:Luigi needed
====================================
Gotta love Luigi's Invisible Power! In fact, it is neccessary to
complete this Star! If you aren't Luigi, head to the back of the
Mansion, and through the back door there. A Boo will be wearing a Luigi
Cap (It still makes no sense) so kill the Boo and put on the Cap if you
need to. Anyways, head into the Mansion like you have for almost every
Star. Head up the stairs to the second floor, and enter the door on the
right side, like you did in our previous Star.
Run past the bookcase again, avoid the giant chomping books that may
appear. When you are on the small platform with the ? Red Block, hit it
and collect the Power Flower to be invisble. Turn and face the wall, now
do a backflip. Maunver Luigi's "Copter" move so you land on the small
alcove above. Enter the door there. You shall now be in the attic of the
Mansion, like you were a short time ago.
Now that you are in the attic, head straight away from the Luigi
painting, past the double doors leading to the balcony, and make a left
turn. You will see a Boo picture who is cowering in fear from being
looked at I suppose. As Luigi, and being invisible, you can easily walk
right through this painting. On the other side is a small room with a
single Boo in there. Also, there is a giant Mr. I. Run around him in
circles until he spins and dies, where he releases the Star.
==================================
Star 7-Switch Star in the Basement
Difficulty:**/*****
Recommended Character:Wario needed
==================================
I have recieved e-mail tips on another, easier way of doing this Star. I
describe it in the last paragraph.
Like mad-dashes? Damn good. You shall be doing one in this mission. It
is quite a hectic Switch Star. The timer for the Star is plenty, it is
just a matter of doing so before you run out of invisibility power.
Ahem. We will need to start out as Wario. Head into the Mansion and take
the door on the right closest to the entrance doors. Remember this room?
It leads down to Big Boo's Merry Go Round if you fell down. Heh. Fall
down. Now you are in the basement of the Mansion (Obviously from the
Star title, the Switch must be here). If you aren't Wario, there will be
a Wario Cap somewhere underwater near where you are now. Head into the
Big Boo's Merry Go Round, but head to the other side simply and out that
other door. As Wario, go to the left and you should see a black brick
just sitting there. Use Wario's power muscles to break it.
It will reveal the Star Switch. Activate it and you will see the Star
appear behind a mesh wall. The timer is about 8 seconds. Wario can't
reach the Star. You are gonna need some help for this one. Head towards
the mesh wall, and a door is near it. Follow the one way path from the
door until you reach an elevator, taking you back to the haunted shed.
Head out to the Mansion. Instead of going inside, head to the back of
the Mansion, and inside the back door there. A Boo will be wearing a
Luigi Cap. Kill him and grab the Cap. Head back outside now and goto the
front of the Mansion. Once inside, head to the second floor, and the
door on the right side of the wall. Get the ? Red Block Power Flower.
Here comes the Mad Dash! Head to the left of the room. Under a ! Yellow
Block is fake floor. It tilts. Stay on the left side and wait for you to
fall over from the floor. You will fall to the first floor and miss
land, cause you will fall into the pit and land in the basement waters.
Head to land, and to the left. Jump past the Star Sphere and through
the gate while invisible and quickly activate the Star Switch. There
is plenty of time to reach the Star. However, it is a matter of "Will
the invisiblity wear off?". Quickly head for the gate and jump through
it and break the glass dome to claim another Power Star. I don't think
there is any other path to take for this Star.
However, many (and I mean tons) of people have E-Mailed me about an
easier method for this Star. Simply reveal the Switch then switch to
Mario. Activate it then run across the outside of the Merry Go Round
until you reach the Star Sphere. Heh, it works but is a little tricky
(but eons easier than my method to say the least)
=========================================
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
=========================================
This place is absolutely full of freaking Coins! There are eleven Boo's,
each one contains a Blue Coin. Not to mention, many Mr. I's, Blue Coin
Switch, and normal enemies, this Star is rather simple. Just irritating
if you fall down to the basement all that often. As you start, there
should be a spider or 2 nearby. Kill him for three Coins. To the left of
where you started, there should be a small box hoppning up and down a
few inches off the ground. Grab the box, and it will spring into the air
three times, going higher and higher each time. After the thrid time,
when it hits the ground it will break open. Out will pop out five Yellow
Coins. Meh, that's chip change but it'll do for now.
Now that there aren't anymore Coins infront of the Mansion, head over to
the left and look at the haunted shed. Actually, don't look-go inside
instead! You have been here many times before. I'm sure you have seen
the Mr. I staring at you plenty of times. Run around him three times.
Make sure his actual eye is actually staring at you as you run around,
otherwise you won't have his attention and you won't be able to kill
him. After you succesfully run around him a few times, he will spin in
defeat, and hand over a Blue Coin.
You will get to Big Boo's Merry Go Round later (When it is convenient)
so for now, head out of the shed. You aren't going to go inside the
Mansion just yet. Head to the back of the Mansion like you have done a
few times before. You will see two Spiders crawling around on the
ground. Kill both, for three Yellow Coins from each one, for a total of
6. Then, there are a few more Coins stored inside the nearby ! Yellow
Block, so break it for some more. Now, head inside the back door of the
Mansion nearby. You are in a small room and there are two Boo's floating
around inside, most likely floating towards you now. Run around them and
Punch them from behind, or if you want to, Ground Pound both of them.
They will each give up a Blue Coin. By now, you should have at least 25
Coins.
Now there aren't anymore Coins around the perimeter of the Mansion. No
real choice but to go inside. Inside the main room of the Mansion, head
towards the room at the far wall, leftern door. Inside of this room is
another Boo. To make it less annoying, use a Ground Pound on him quickly
to kill it and claim his Blue Coin because another Mr. I is in this room
too. You know the drill. Run around him like a little kid, making sure
his pupil is watching your every move until he spins around and around
and dies, where he gives you another Blue Coin.
Leave this room now and head back to the main lobby. Go into the room on
the rightern side of the back wall this time around, pretty close to
your current location. Walk around the short pathway until you reach the
collapsing bridge again. Quickly (But, of course, to make things less
annoying, carefully) run across the bridge to the other side. The camera
controls are pitiful in this room. It is pretty hard to coordnate
yourself to kill the Boo that rests on the other side of the bridge.
Killing him with a Ground Pound is your best option. Now that you should
have at least 40 Coins, head through the door to the next room.
In this next, but familar room, there are thin pathways along the wall,
with no railings at all. Slowly cross the dreaded pathway, hugging the
wall the whole time until you reach a jutted out piece of platform.
There is a Red Coin here, so grab it for 2 more Coins. Also, a Boo
should be floating towards you as well. Kill the Boo when he is entirely
over the platform you are on. You don't want the precious Blue Coin to
fall down into the basement where it is impossible to retrieve. That's
around 45-50 Coins so far. Not bad at all. Much more left. Keep hugging
the wall until you reach a door leading to the main lobby.
Head straight across the room to the door on the other side. Enter it
and you will be in the dreaded Mad Piano Room. Oh no! Quickly swing
around the Mad Piano and grab the Red Coin resting behind it. Exit from
the door on the wall, not the one however leading to the main lobby. In
this next room is another 2 bookshelves and a table, Boo painting in
fright, and a few chairs. Get on top of both bookshelves with a Double
Jump. On top of each bookshelf is another Red Coin. You should have at
least 60 Coins by this point in time.
That is all the Coins on the first floor of the Mansion. Head up to
the second floor, where even more Coins await. Head into the door on the
right of the backern wall. Inside lies another Mr. I. Run around him a
few times, as long as he is watching you, until he spins in defeat.
Collect the Blue Coin then leave the room.
Head into the door on the right wall. Inside, avoid the giant books and
go to the other side of the room onto the tilting floor. Hit the !
Yellow Block over the floor for a few more Coins. Now, head for the Red
Coin and get it, then get onto the platform with the Red ? Block. As
Mario, you can grab it and then float to the door on the hidden ledge.
As Luigi, you can easily backflip up there. As Wario, get ontop of the ?
Red Block, then make a backflip to reach the attic door. Head inside the
door. You should be inside the attic.
Near the stairs in the attic leading towards the doors for Big Boo's
Balcony lies a Blue Coin Switch. Ground Pound it (What else???). 4 Blue
Coins will appear, 2 to the left of the stairs, and 2 to the right of
the stairs. Collect them all for 20 more Coins. Now, head over to the
Boo-in-fright painting. Keep your back to the painting and wait a few
seconds for a Boo to pop out of the painting. Kill him with a Ground
Pound as he approaches you for another Blue Coin. By now, we should have
at least 70 Coins, even 90 if you can.
Head up the short stairs to Big Boo's Balcony. We have no business with
Big Boo (depending on the Star you choose to enter the level, he may be
there or not). If you are Mario, head behind him and hit the ? Red Block
for a Power Flower, then float to the roof of the Mansion. If you are
Luigi or Wario, head to a Long Jump to the sides of the roof, then climb
the wall of the roof to the very flat section at he very top. Walk
carefully along it-there are 6 more Yellow Coins up here for the taking.
Afterwards, jump off the roof, Ground Pound before landing.
Now, if you haven't recieved the Power Star for 100 Coins yet, there is
one last place to check. On the ground, head for the haunted shed.
Inside, take the elevator downwards until you reach the bottom, then run
through the winding path, knee deep in water until you reach a door. Go
into the door and cross the long hallway until you reach another door.
In this next room, head up onto the platform and enter the door (There
many doors aren't there?) for Big Boo's Merry Go Round. Head around it
until you find the painting that is spitting out Boo's. There are a
total of 5 Boo's that come out of the painting before the actual Big Boo
arrives. Kill all the Boo's. Each one contains a Blue Coin. By this
point, you should have at least 100 Coins, so collect your Power Star.
If you don't have 100 Coins, you must have missed a few enemies, or you
didn't collect the blue coins that most of them dropped. If the former,
go back into the Mansion and find them (Or Red Coins I missed). If the
latter, then you need to restart the level to collect the blue coins.
===============
~Getting Luigi~
===============
Its about time we finally unlocked poor, scared Luigi. His painting you
have found out to be in Big Boo's Haunt. Head inside the Mansion at
start. As usual, and make your way up to the second floor. Head into the
door at the the far right wall. Grab the Power Flower inside the Red ?
Block in the platform if Mario, otherwise Backflip up to the serect
attic. Inside the Attic is the Luigi painting. Jump inside.
Note:It is quite advantageous to enter as Mario, as he is faster and
can jump better. Wario cannot do much stuff in the secret world that
Mario can do easily. However, both heroes are neccessary for all 8 Red
Coins, covered later!
Welcome to King Boo's area! Seems simple when you first get dropped into
a room similar to Big Boo's Merry Go Round. there are 4 doors. Does it
matter which one you choose? Actually, yes it does. 3 doors are fakes.
Enter them and you will reappear where you are now. 1 door leads to the
next room, so keep doing that until you are in King Boo's lair. From
where you start, head inside the door to the right and enter inside it.
You will be taken to the next room. Just a note:If you lose all of your
health, or fall in a pit, you will be back at start of the merry go
round. Anyways, run across the platform to the center platform, avoiding
the collapsing bridges tumbling. At the Mr. I platform, take the
collapsing bridge to the left. Hurry and get across there for a door
to the next room.
In this next room, there is a square platform in the middle with a ?
Red Block on it. Under the block is another tilting floor. Long Jump to
this middle platform. Then, Long Jump to the ledge on the right and
enter the door there to be transported to the next room. There are
another 4 ledges with doors, but no center platform. Instead, there are
several moving platforms. Look to the left, and get a running start.
Long Jump over to the platform on the left.
Now you will enter a rather thin but large room. There is a huge
chasm infront of you, with a very long collapsing bridge across it. Get
a running start, and start rushing across the bridge. Ignore the pesting
Boo's near the bridge, walk into the 1-Up on the bridge and quickly
cross to the other side. You will see a platform nearby. Jump onto it
and ride it upwards. When you see another platform, jump onto it. It
will work its way to the right, stopping near another platform. Jump
onto it. This platform will ride to the very top. Now, jump off and hop
into the nearby hole to be teleported once again.
Now, you will fall down into a rather large rectanglular room, with a
large mirror infront of you. Walk up to the mirror and get into the
camera mode behind your shoulders. Keep the camera there for a few
seconds, then you will see your reflection turn into Luigi! Next to you
appears King Boo who will introduce himself. (Note:I realize he
introduces himself as Big Boo, but that crown on him, not to mention
that laughter in the entire level, clearly signifies he's King Boo). He
will teleport himself to the other side of the mirror. At this point,
pretend you are Luigi in that mirror. Simply Punch King Boo from behind,
or perform a Ground Pound on him. You can see his shadow on your side of
the mirror, so he's still easy to hit if you view the battle like that.
He will then get angry and teleport to your side of the mirror. Now, act
like the character you really are now. Ground Pound or Punch King Boo
from behind again while he is visible. Sometimes on your side, he will
breathe a few blue flames. Avoid them. After a 2nd hit he will teleport
back to the other side of the mirror again. As Luigi, hit him once
more. He will give up and tell you to visit him anytime you want. King
Boo will dissappear into the sky, and the Luigi Key will fall from the
sky. Pick it up to clear the level.
=========================
~Back to the Castle.....~
=========================
Head back to the character room and insert the Key into Luigi's Door.
You will have successfully unlocked Luigi! Awesome. Head back to the
long hallway where Big Boo's Haunt is, but head down the long stairs
nearby. Put the Key you got from Bowser into the door, and head into the
basement. Head along the path, ignoring the big Star door until you
reach another door. Head inside, take the path to the right. Then right
again, then left. Jump onto the platform and go into the door with a
Star on it. Inside the plumbing room is a small tub of a silvery liquid.
Jump inside to be teleported to Hazy Maze Cave.
--------------------------------------------------------------------------
~V H.Course 6:Hazy Maze Cave~
--------------------------------------------------------------------------
Hazy Maze Cave has many paths, but one simple goal. Get all 8 Stars in
the world. The actual highlight of the cave is, quite literally, the
Hazy Maze lying within. It is a complex maze of toxic fumes. Every few
seconds you are in the gas, you lose 1 Health Bar. However, a few Power
Flowers can fix that problem eliminating damage or even the need to
breathe. Sea beasts, manual elevators, large gaps, black holes, and the
actual Hazy Maze, all combine into one gigantic level. Do your best not
to get completely lost while navigating the maze.
===================================
Star 1-Swimming Beast in the Cavern
Difficulty:*/*****
Recommended Character:Wario needed
===================================
The Star title may make you have second thoughts about this Star. But
don't worry, the swimming beasy is actually very friendly. Even though
signs around the level may say otherwise. Welcome to the Hazy Maze Cave!
Many paths, many routes, and many Stars lie within this complex cave. At
the start there are always two ways to go-Left or Right. There are
elevators around the level so you can reach other areas if you take the
wrong path. Anyways, for this Star you want to take the left path first.
Keep running until you see a large gap in the ground. Long Jump your way
across it and then open the door to the next room.
You are now in the Black Hole Room. This room got its name for,
obviously, the gigantic black hole in the middle of the room. At the
other end of the room are giant boulders falling from the sky rolling
towards the hole, then fall into it. Head to the right on the red
grating path. There are some Swoopers and a Spider on the grating, so
avoid them from getting pushed off of the path into the hole. Keep
going, passing the wooden door on the right, and over another grating.
Now you are on the path the big boulders are on. Stay close to the
wall to avoid chances of being hit by one of these giant boulders.
Keep going until the path goes to the right. Follow it, then open the
door to the next room.
In this next small room there is a wire wall seperating you and a Star,
but this isn't the Star you are currently searching for. In this room
also is an elevator. Ride it down quite a long ways to the bottom. Then,
follow the short path with Goombas to the water.
Now you are actually in the cavern of the swimming beast. His name is
Dorrie (Yes, that is a guy). He is calmly swimming peacefully around a
small island in the middle of the giant pool. Hop into the water if you
haven't yet already and swim around the cavern to get a look at things.
There is a ! Switch and a nearby gate, also a high platform with double
doors WAY out of reach above the water. That is for later as well. For
now, however, swim around the cavern until you reach Dorrie who is
swimming slowly. You may notice something he is wearing on his head.
Get onto Dorrie's back and do a Ground Pound. He will screech and then
lower his neck. Walk on her neck and get onto her head. You will pick up
the Wario Cap he is wearing if you aren't already Wario. Now, on his
head, he will rise back up.
On Dorrie's head, you are pretty much in control of him. Face the
direction on his head to make him swim in that direction. Look around
for the small island in the lagoon. Wait until Dorrie swims close to the
island and then jump off of the kind sea creatures' back onto the
island. Grab the coins if you want to. There is a gigantic boulder in
this island. Break it with Wario to reveal the Star.
=========================================
Star 2-Elevate for 8 Red Coins
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
=========================================
Once again you will need to collect the eight red coins hidden somewhere
within the level. Fortunately for you they are all near eachother,
making this a pretty simple Star. Some Red Coins are lying in boxes in
this mission. Because of the fact Yoshi can't punch even with fists, he
is useless for the challenge. As the title says, you will be using
elevators to collect your Red Coins. Anyways, start off this Star by
heading down the right path this time. Stay to the left side as you see
a Spider jump from a bottomless pit. After that pit, avoid a small one
on the left, then take the wide left path around another pit. Then, you
should see a door over a small but wide pit. Two flame towers emerge
from it every few seconds, so avoid that, then jump across. On the other
side, go inside the door there.
In this next but large room you will find yourself on a high platform
with a cage to the right. To the left of you is a pole. Use that pole to
slide down and touch the ground. Head to the right now and keep on
running. In the near distance are a series of very large stairs that
take a few jumps to get up. Jump on the first one, then the next and
then the last one. Jump onto the platform next to them.
Now, turn around and face to the right. You should see the metal Work
Elevator infront of you, awaiting you commands. Jump onto the middle of
it. The Work Elevator is 100% Manual. It operates this way. You can
clearly see the 4 directional arrows on the elevator, can't you? If you
step on an arrow, the Work Elevator will move at an even pace in that
direction. The Work Elevator stops motion if you get off of it. If your
off for too long, it will disappear in reappear in its original position.
So as a recap:Directional arrows you step on to make motion. You don't
to stand on it for the button to stay pressed. Only 1 button at a time
can be pressed. If you hit a button while another is already pushed, the
elevator starts moving in the new direction.
Now, the directions I am going to give you are assumed you are facing to
the right of the Star Sphere on a platform infront of you. Anyways, hit
the forward button to start the elevator moving forwards slowly. Now,
before the elevator crashes into the platform, hit the left button (Note:
If the elevator crashes into something, the button the opposite will be
automatically active)Next, when you see a nearby platform with the Star
Sphere I was talking about eariler, crash into it. Its no big deal. The
elevator will shake a little. While it is shaking, hit the forward
button one more. When the elevator is clear of the platform, hit the
left button to get the elevator to move left now. Soon enough, a small
brick block will come into view. When the elevator is lined up with the
block (And is still moving left), hit the forward button. Now, just wait
until the block is close enough, then punch it to reveal the Red Coin.
Now, after plowing into your first Red Coin, keep on going until you see
a large middle platform with a Mr. I on it. Once you crash into it,
activate the right elevator button to start that motion. Soon enough
another brick block will come into view. When the Work Elevator is lined
up with it, activate the forward button to do that motion. When the
block is within range, Punch it. There is no Red Coin in here however.
That was just to get that useless brick out of your way. Keep on going
forward until you see a long but thin line of platform. It is pretty
low. The elevator will slip right under it, but you need to jump over
it. If you don't, you will slide off of it and likely fall back to the
ground, in which case you will need to work yourself all the way back up
here. Now, keep on going forward until another red brick comes into
view. When the elevator is lined up with this brick, activate the Right
arrow to move the elevator in that direction. Now, when the brick is
within range Punch it to reveal your second Red Coin. Don't get off the
elevator just yet. Ride it over to the top right corner of the room (If
the elevator is still moving right you are fine). On a small platform in
this corner is another Red Coin. Grab your third coin, then jump off
the platform to ground.
There is no need to worry about the Work Elevator anymore. You have
collected all of the Red Coins we can from the Work Elevator alone. Now,
head back straight from where you are off the platform until you reach
the wall. Then, head along across the long hall towards to the right
until you reach the stairs all the way at the other side again. Now,
head up the stairs again by jumping as usual and get onto the upper
platform. Facing the Star Sphere, get onto the Work Elevator and Long
Jump over to it. Using the Work Elevator works as well.
Now, you should see a purple pole near the Star Sphere. Climb the
pole quickly then once you reach the top jump off onto the top platform.
Now that you are here, look to your left. You should see another tiny
platform across a brick block. This is the Automatic Elevator. This type
of elevator is, fortunately, automatic! You have no control over it. It
follows a preset path until the user jumps off of it for a few seconds,
where it then returns to its original position.
Walk onto the Automatic Elevator and face the direction it starts to
move in. The elevator will start to move pretty quickly. Its path will
put you directly in line for your fourth Red Coin. It is inside a crate
though, so you need to punch it open to reveal it. Next, the elevator
will continue to chug along its path and you will find your fifth Red
Coin just there in mid air. No need to move, the elevator will pass
right under it and you are tall enough to just stand and recieve this
glorious beauty. That's 5 Red Coins down!
Continue to stay seated/standing on the elevator. You will see a little
platform looking like this:
RC
----------
|Elevator|
The Elevator travels under the small platform, the Red Coin simply lies
on it. You need to jump over the platform, grab the Red Coin, and get
back onto the platform rather quickly. Now, its a pretty simple ride
from here. Eventually you will come to a large floating platform on the
elevator's right hand side. Here, you need to jump off of the Automatic
Elevator. Hurry along (Or take your time...no difference) and grab the
nearby seventh Red Coin. And quite conveniently nearby where the seventh
Red Coin lies is your eighth and final Red Coin. Hurry along and grab
this last Red Coin, then jump onto the elevator.
The Power Star will appear in the middle of the large room you are
currently in right now. Wait until the elevator passes where it started,
then walk off onto the brick block. Walk to the right and slide down the
purple pole. Now, jump off of the platform you are on right now that has
the Star Sphere. Keep on walking now that you aren't on your platform
and keep heading towards the middle of the room according to the map.
The Power Star is waiting for you there.
==================================
Star 3-Metal Head Wario Can Move
Difficulty:**/*****
Recommended Character:Wario needed
==================================
You are going to be needing Wario's Power Flower ability of turning
Metal for this particular Star. If you don't start off as Wario, head to
the right of where you begin and keep going until you see a Goomba that
is acting silly with Wario's Cap. After getting the Wario Cap if
neccassary, head back to the start of the world.
From where you start at the beginning of the world, you as usual have 2
paths to choose from. This time around for this Star choose the left
path. When you get to the large gap in the ground Long Jump just as you
are at the edge. The reason is because Wario can't jump for crap, and
his Long Jump isn't very long.
After clearing the gap, head inside the wooden door infront of you to
enter the Black Hole Room. Stay on the main path, heading towards the
right. Avoid the enemies to avoid getting pushed off, especially if you
are wearing a Wario Cap because you don't want to waste time going back
to get a new one. Head past the Spider and the Swooper until you are on
solid platform. Ignore the wooden door there and keep going heading onto
the wire grating path. When you get onto the area where the giant
boulders are, they WILL knock the Cap off of you if you are wearing
Wario's, so hug the wall carefully to avoid them. After getting past
them, head to the right and enter the metal door that is there.
You have been in this room plenty of times. That Star on the other side
of the mesh wall is probably irritating you to get. Get onto the
elevator waiting in the floor. Once you are on it ride it all the way to
the bottom as usual. However, don't follow the path to the lagoon just
yet. As Wario, you have stuff to do.
Before heading for the path with Goombas, you should see a ? Red Block
right near where the elevator lands at the bottom. Inside is as usual a
Power Flower. Hit the block and grab the Power Flower to turn Wario into
a metal machine. Head down the light brown path of Goombas, knocking
them out of the way if you want. There isn't much time because Metal
power is short lived. Head into the water. By now you should now you
just fall and sink to the bottom underwater, but don't need to breathe.
Underwater there is an easily seen light brown path compared to the rest
of the ground. Follow this path until you come to a short wall. Jump up
to the top to find a ! Switch. Activate it.
Nearby, two large mesh wire doors will swing open, allowing you access
to the wooden door that laid behind it. Enter the wooden door there. You
will now be in the abanded mine shaft (Gee, I can understand why). There
is a large gap infront of you now. Getting a running start, head for the
gap and Long Jump to the very thin platform in the middle. There isn't
much landing room here, so you need to have a perfect Long Jump. Now,
there is another large gap infront of you. You can't get a running
start, so you will have to make due without it. Start running (Hardly
able to though) and then Long Jump before the gap. You should be able to
make it. Near the wall on the other side of this rather large gap lies
another Power Star ready for the taking. Grab it to clear the level.
=====================================================
Star 4-Navigating the Toxic Maze
Difficulty:***/*****
Recommended Character:Luigi for easy path, else Mario
=====================================================
Its just the plain and simple fact that there is almost always more than
one way to get a Star. Not to mention one of those ways can be a bit...
sneaky, cheap, unfair, and downright easy. As Luigi, you are gonna
abuse his Power of being invisible. So obviously, it is most
advantageous to start as Luigi.
As you start the level as Luigi, head and take the left path like you
did in the previous Star. If you don't start as Luigi, his cap can be
found in the elevator room with the red coins. As you approach the gap,
perform a Long Jump right before you get to the edge of the gap. Once
you are on the other side, enter through the door.
Now you will be in the Black Hole Room. Make your way over the red
grating avoiding the enemies to make sure that you don't get pushed into
the Black Hole of death. Once you make your way around the enemies,
follow the path ignoring the wooden door as usual. If you went to the
red coin room to get a Luigi Cap, then there is a long hallway with a
wooden door at the end at the corner of the room. This door leads the
the black hole room. Make your way across the other red grating
bridge and to the path of the falling boulders. Avoid them by hugging
the wall and slowly making your way northwards to avoid the giant
boulders as the path turns to the right.
As the path goes right, head into the door that follows it. The next
room contains the Star you want. Behind the mesh gate lies that annoying
Star you hate so much. Get onto the elevator that waits patiently in the
middle of the room. Get onto it and just sit there as it slowly makes its
way all the way to the bottom near the lagoon. Make sure the elevator is
at the bottom for this part.
If you jumped off of the elevator before it reached the ground, that's
ok. There isn't much of a big deal there. As you or the elevator and you
reach the bottom of the lagoon area, hit the ? Red Block nearby for a
Power Flower to come out. If the elevator hasn't reached the bottom yet,
let the Power Flower wait on the floor until the elevator is completly
at the bottom. Once the elevator has finally made it to the bottom and
has stopped, pick up the Power Flower.
Quickly hop onto the elevator. There isn't much time. It's pretty much
just up to waiting for the elevator to reach the top? Once the
stupidly slow elevator makes its way to the top, quickly run off of
the elevator and, as you are still (hopefully) invisible, run right
through the gate. Now that you are through that annoying mesh gate,
nothing stops you from the Star.
If you want to complete this Star normally, then head back to the red
coin room. Left of the pole you use to slide down into the room is a
hallway. Head past this hallway to another short hallway leading to a
door. In here is the entrance to the Hazy Maze. Drop down into it. Run
straight, ignoring the enemies, then head right when you hit the wall.
Head left at the ledge, then follow the path until the ground dips into
the ground. On the wall to the left you should see light green stripes.
Head over to them and Double Jump to grab onto the ledge (go into over
your shoulder camera view to get a better look if necessary). Head
through the door here. Head up the elevator at the end of the hallway,
and you will appear behind the mesh gating, allowing you to grab the
Star.
==================================
Star 5-A-Maze-Ing Emergency Exit
Difficulty:***/*****
Recommended Character:Wario, Luigi
==================================
Ah yes, now you actually have to go into the Hazy Maze to access this
Star! Note:I have found reports of people actually being able to get
this Star without going through the Hazy Maze. I think I saw a video
once, but it's been lost and nobody can really confirm whether or not it
is possible to get this Star without entering the Hazy Maze. I think
it's fake, the Star is far too high for a simple backflip to get even
close to.
Anyways, surviving the actual Hazy Maze Cave can be quite an ordeal
for your lungs. The noxious gas that lies inside is quite toxic. One
whiff and you lose 1 Health Bar. Only Luigi's and Wario's Power Flower
abilities allow them to easily not breathe the gas, and quickly head for
the A-Maze-Ing Exit. Start off as either one of the characters. Instead
of going left like you have for the past while, head to the right this
time. You will see a Spider pop out of the darkness pit unexpectedly, so
be prepared and not get hurt. Continue along the path, avoiding the
bottomless pits on both sides. Right here are 2 Goombas doing nothing
really. If you aren't Wario, grab the Cap on one of their heads. If you
aren't Wario or Luigi and want to be Luigi, don't bother with his Cap as
you can get Luigi's also. Continue along this path until you reach a
small gap, with 2 towers of flames emitting from the pit every few
seconds. While the flames are down, jump across to the other side.
On the other side of this gap is a door. Enter the door to be on a
platform high above this large room. Near where you are currently
standing is a red and rusted pole. Get on the pole and slide down to the
bottom of the room. If you want to be Luigi for this mission, head
straight over to the top right corner of the room. You will find a few
Goombas. One is wearing a Mario Cap and the other is wearing a Luigi
Cap. Kill the Goomba with the Luigi Cap and collect it to be Luigi. Now,
head back over to where we were, under the tall pole. To the left of
where you are standing is a pathway. Don't go through that pathway. Keep
heading straight until there is another pathway to the left. Head into
the pathway, which is short and comes to a door. Enter that door. Head
along the short and winding pathway until you see a large map on the
wall, a hole in the ground, and a few coins. Jump into the hole.
You are now in the actual Hazy Maze. There is limited time to survive in
here if you aren't Luigi or Wario. See the purple gas? That's the toxic
haze. In that for every few seconds you will easily lose 1 Heath Bar.
From where you land from falling from the hole into the maze, you will
immediately lose 1 Health Bar. Quickly run up to safe land. A Sniffit
flies nearby. Straight ahead is a ? Red Block. Hit that block to become
either Invisible or Metal. Regardless of which form you are, you won't
need to breathe the toxic fumes for the time the Power lasts. Quickly
run to the right. When you come to a ledge, go to the left of it. Keep
going over land until you pass a small piece of raised land with a Monty
Mole. There is a high ledge just past this area. Double Jump or backflip
up to it. Go throught the metal door there. Go along the winding path
until you reach an elevator. Get onto the elevator and ride it to the
top. Exit out through the door when you get to it. Now you are high
above the black hole room. Double Jump up to the Wire Mesh Over Hang and
hang onto it. There are 2 paths to take while holding onto the mesh. Take
the right path. Keep moving forward on the mesh path and then the path
takes a right. Then, the path stops over a platform high high above
the Black Hole. This platform happens to contain the Power Star, so grab
it to clear the level.
==================================
Star 6-Watch For Falling Rocks
Difficulty:*/*****
Recommended Character:Wario needed
==================================
Remember those giant boulders that were consistantly falling and rolling
into the Black Hole? Those boulders hold a secret, and that is needed to
get this Star. If you aren't Wario right now, take the right path from
the start, and avoid the bottomless pits until you find the typical
Goomba wearing that darned Wario Cap. Kill the Goomba and put it on.
Head back to where you first started.
At the beginning of the cave, take the path to the left this time
around. Once you reach the same old gap like you have countless times
before, get a running start if you haven't already, then Long Jump to
the other side before running into the pit. On the other side, head into
the door lying just infront of you.
Now, follow the red grating path as usual, dodging the enemies to avoid
the risk of falling into the Black Hole of doom. Ignore the wooden door
nearby as usual. Follow the path around and go across another red
grating bridge over a side of the Black Hole. Now, instead of going
straight into Boulder Territory, head left until you reach a black
brick. Punch it and a Mushroom will pop out of the block. Grab the
Mushroom to become Super-Sized Wario! Time to smash!
Head back over to the oncoming barrage of boulders. As Super Wario, you
can simply walk into the boulders, and they will explode upon contact. A
number will appear after the destruction of each boulder. Once you
destroy three boulders, your Star will appear at the top of the pathway
the boulders roll over. Also as a note, you don't need to use the
Mushroom to destroy the boulders. A simple Punch destroys them too. But
the timing for the Punch on the boulders is a bit harder, so I recommend
using the Mushroom. Grab the Star afterwards. It appears at the spot
where the boulders fall to the ground.
=======================================================
Star 7-Switch Star Underground
Difficulty:**/*****
Recommended Character:Wario to get Switch, then anybody
=======================================================
Another Star Swithc lies under another Black Brick, so you need Wario
again for another mission. Obviously, Wario is needed to reach the
switch, but I advise Mario or Luigi for their high jumps after the
Switch is revealed. Anyways, head to the path towards the right once you
begin. Keep avoiding the spiders and the bottomless pits nearby until
you reach a pair of Goombas just walking around aimlessly. If you aren't
Wario, one of these Goombas is wearing a Wario Cap. Grab the Cap after
killing the Goomba if you need it. After that, keep running past the
next pit on the right, and then you will come to the pit with 2 flame
towers coming out of nowhere. Because Wario can't jump even if he was
paid to do good, a Long Jump is your safest action. Crashing into the
wall on the other side won't knock you into the pit. Enter the door
there.
As you have been here before, you should be familar with you being at a
high platform high above this large room. Jump onto the nearby pole and
slide down to the bottom and touch the ground. Head along the wall
straight ahead. Keep on going, passing the nearby enemies that won't
hinder you at all. Keep going until you reach the the wall at the other
side. Turn to the left once you reach this corner. You should see 2
Goombas close by this corner. One has a Mario Cap, and the other a Luigi
Cap. Kill them both, but don't collect the caps.
Continue moving forward until you finally reach a black brick near
another corner of this large room. Using Wario's immense strength, Punch
the block to destroy it. Once the block is clear away from you, a Star
Switch will be revealed. Quite intresting. Before you in a quickmotion
activate the Star Switch, you're going to be doing a usual mad dash.
Nearby the Star Switch should be the Luigi and Mario Caps. Collect
either one as their speed is needed to grab the Star quickly.
Once you have either Mario or Luigi (Or lose the Wario Cap and become
Yoshi again if you are), head over to the Star Switch. But first,
manuver the camera to face the giant stairs always infront of you as
best as you can. Now, activate the Star Switch. The Star will appear in
the Star Sphere near a purple pole.
There isn't a lot of time so quickly start running. Keep going until you
are remotely close to the giant stairs. First Jump. Then do a Double
Jump, and when you are right near the stairs, pull of the Triple Jump.
If you aimed and timed your jumps correctly, you will have quickly
already be at the top of the stairs, which saves time. Now, head over
onto the Work Elevator. There isn't any time to waste operating it, so
Long Jump onto the next platform. Near this platform you jumped to is a
purple pole, and the Star Sphere. Grab the Star.
===========================
Star 8-Collect 100 Coins!
Difficulty:****/*****
Recommended Character:Luigi
===========================
Its that time again! Find the 100 Coins lurking in this god forsaken
world. The Hazy Maze Cave is very complex, and there are mutiple ways
of accoplishing this Star. The difference is the order you collect the
Coins in. Hazy Maze Cave isn't a gold mine or anything, your going to
have to kill everything to reach 100 Coins, but barely. Its very hard
because death is everywhere. I'll cover the cave in my personal order,
not hard to understand.
But why 4/5 difficulty? I already said. Its a race. Killing almost
every enemy findable and getting their coins is not easy at all. You,
most likely, will be taking several trips into the actual Hazy Maze to
hoard all of the Coins that are in there. Anyways, Luigi has the speed,
the jump, and the Power Flower Ability to survive everything in the
level, so no need to worry with the man in green around. As usual, start
off by taking the path to the right. You'll get to the leftern path
later. Near a pit coming up a spider will jump out. Kill him for an easy
3 Coins. Next, is the lovely pair of 2 Goombas. Kill them both for
another Coin each. Near where the Goombas were is a thin ledge, with 5
Coins on it. Carefully get on the ledge and grab the Coins and walk back
onto wide ground, away from death. Now, after the fire shooters stop
coming from the pit infront of you, jump across the gap and enter the
door.
You'll be in the common large room again, on a high platform. Yay. Head
down the nearby pole and land on the bottom. Head straight along the
wall, not turning onto any of the paths. There are a few Spiders in this
room, along with a few Goombas. That's about 10 more Coins to your
total. Chip change really, how sad. Now, head over to the bottom left
corner of this room, where the large stairs are. Jump up to the top and
get onboard the Work Elevator. I'll give you directions based on the
fact your back should be facing the wall behind you. Get the elevator in
motion, heading forwards. Then, make it go left until you either hit a
platform, in which case go up, then left once you clear it. After that,
head forwards once you are lined up with a brick box. Heading forward,
break it once your able to. It'll have a Red Coin inside. Keep heading
forward, then taking a right once you meet the platform with the Mr. I
on it. Head to the right, then back up. A box is near you to break, but
nothing is in it. Keep heading forwards until another brick box is lined
up with you on the left, then head left and break the box for another Red
Coin. Keep going until you reach the corner platform, where another Red
Coin lies. Get it, and hop back on the elevator. Head backwards, moving
to the right as well until your on the Mr. I platform. Run around Mr. I
not falling off until he spins in defeat. He will give up a Red Coin
once you kill him. Now, jump off and go back to the stairs. Climb back
up to the top again.
Once at the top, get on the Work Elevator and Long Jump to the
nearby platform with a Star Sphere. Once there, climb up the purple pole
to the top, then walk across the brick to the Automatic Elevator. As it
moves by itself, punch the brick when it comes nearby, and grab the Red
Coin it was hiding. Then, the Elevator will pass you through another Red
Coin. Then, it will go under a platform, and over that same platform is
a Red Coin. Just ride the elevator to the final platform with 2 more Red
Coins. The Star will appear, but that's not the one we want. Hop off,
and pound the ground before you hit it. Walk over to the middle of the
room and turn left through the walkway, then enter the door there. Walk
along the pathway and collect the nearby 5 Coins.
Prepare yourself as Luigi. Mad dashes all about! Enter the hole nearby
to appear in the Hazy Maze. You'll fall into the toxic gas, so quickly
get to dry land. Kill the nearby Sniffits for 2 Coins each. Now, grab
the Power Flower inside the nearby ? Red Block. After getting it,
quickly run right and onto the ledge. A Blue Coin Switch is there.
Activate it, then run behind you and follow the trail of telltale Blue
Coins. Quickly run through the maze and collect them. Double Jump to
reach the set of 3 Blue Coins in the air. That's about an additional 40
or so Coins. Your Invisiblilty Power by now is probably running out.
Don't fret though. Suck it up like a man. Keep heading deeper into the
maze. Many Swoopers and Sniffits will find you before reaching dry land
again. kill them all for Coins. Now, at this section of land you should
take a left, and follow the path for some more giant stairs. Climb them
then go down the slide to be back in the giant room again. By now you
should have 70+ Coins.
If you don't, head back into the Hazy Maze and kill more enemies. Now,
head right from where you exited. Go one hallway past where the Hazy
Maze entrance door is, then take a right and go down the long hallway.
You'll come to an elevator. Ride it up all the way to the top, then exit
out through the door there. Your in the Black Hole Room now. Take a left
and kill the Spiders there for more Coins. Head back to the right and
follow the boulder path upwards. You'll find an additional 5 Coins to
the side as well. Go through the door to the right when you get to it.
When you enter the next room, get the circle of 8 Coins around a block,
then head down the elevator. At the bottom, kill the nearby Goombas for
a few Coins. Then, swim out into the lagoon and to the center island and
collect the Coins that rest there. By now you should have at least 100
Coins. If not, check back for enemies you might have missed.
=========================
~Back to the Castle.....~
=========================
Hazy Maze Cave has been fully completed! Head out of the room, and back
into the main basement. Nearby should be a large picture of a fireball.
Enter that painting.
--------------------------------------------------------------------------
~V I.Course 7:Lethal Lava Land~
--------------------------------------------------------------------------
Ah yes. Lethal Lava Land. One of my favorite courses. Let's just say
its quite full of lava. Isn't that great? Lava lava everywhere! However,
this is one of the greatest Koopa Surfin' spots, so hop on and take it
for a ride! Lethal Lava Land is pretty much a large series of platforms.
Most of them moving, or sinking back into lava and coming out. Watch
your every move because the lava certainly isn't a place you want to
commonly land in, or is suicide your option?
===========================
Star 1-Boil the Big Bully
Difficulty:**/*****
Recommended Character:Mario
===========================
It's always best to get a Star the easiest way possible right? I'm sure
most of you agree with me. Lethal Lava Land isn't a place to play around
in. Touching thst hot stuff will damper your parade, so Mario and his
Wing Cap are highly advised. When you start you will be advised to fight
back against Bullies. A Bully is a small black ball with horns and just
eyes. If they see you they will ram into you, trying to push you into
the lava. Ground Pound them or Punch them into the lava first to kill
them. Anyways, when you start, turn around. You should see an island in
the distance. Long Jump to this island.
Now that you are on this island, jump up into the Red ? Block and grab
the Wings that float out of it. Triple Jump to soar up and start flying.
From where you are flying, keep going straight. To your left, you should
soon see a spinning platform with 2 fire emitters on it, circling
around. Make sure that's on your left so your going to the right
destination. In the distance you will see a large brown platform infront
of a very tall black tower. Soon the Big Bully will come into view. He
is your target. Land on the platform to start the battle.
Beating the Big Bully is a rather easy and simple feat. There are many
ways to defeat him. Choose one of the available options (As they are the
only ways to beat him). You can keep Punching him over and over again
until he falls into the lava. You can also do the same thing, only with
Ground Pounds. Or, if you are still flying with Mario, simply keep
pushing him while in the air. Hey, whatever works! Another technique
that makes this feat rather simple also it to get near the edge of the
platform, and have the camera face you, so you can see the Big Bully.
Crouch down, then when the Big Bully comes near you, perform a Backflip.
Once behind him, quickly Punch Big Bully into the lava. Another
alternative instead of a backflip is to simply move out of Big Bully's
way when he comes towards you at the edge. Then a simple Punch/Ground
Pound will push the bastard into the lava. You can also jump ontop of
the Big Bully to shove him. Whatever way you choose, the Power Star will
appear ontop of the nearby black tower. Its near imposssible to reach up
there alone however, so a stairway bridge appears. However, there
is a catch. It is a collapsing bridge. Quickly jump up to the top and
claim the Star.
===========================
Star 2-Bully the Bullies
Difficulty:**/*****
Recommended Character:Mario
===========================
Hmmm, another Star involving these Bullies? Don't you think there
just might be a shortcut for this? Heh. There is. There almost always
it. Start off as Mario to have the easiest time while trying to
accomplish this Star. Turn around from where you start off and face the
island not too far away from you. Get a running start then Long Jump
over the lava to clear it and land on the island.
Now, hit the Red ? Block that is on the island, and watch the Wing Cap
float down piecefully. Pick them up and do a Triple Jump to start flying
over Lethal Lava Land. You want to be aiming a little bit farther right
this time around while flying. Once the platform with the Big Bully from
the previous Star comes into view, head right of him and keep going
until another platform with the exact same shape is visible. Three normal
Bullies are on it. Land on the platform.
Beating normal Bullies is rather simple of course. A simple Ground Pound
or a Punch will knock them back a few steps. Keep on repeating the
process until they all fall into the scorching lava. The only hard part
about this feat is that 2 or all 3 at a time might be attacking you, so
aiming for one, while another is ramming you isn't very easy. Try to
lure away one of the Bullies at a time away from the group, that way you
can easily kill them. Afterwards, Big Bully will fall down.
Beating the Big Bully is a rather easy and simple feat. There are many
ways to defeat him. Choose one of the available options (As they are the
only ways to beat him). You can keep Punching him over and over again
until he falls into the lava. You can also do the same thing, only with
Ground Pounds. Or, if you are still flying with Mario, simply keep
pushing him while in the air. Hey, whatever works! Another technique
that makes this feat rather simple also it to get near the edge of the
platform, and have the camera face you, so you can see the Big Bully.
Crouch down, then when the Big Bully comes near you, perform a Backflip.
Once behind him, quickly Punch Big Bully into the lava. Another
alternative instead of a backflip is to simply move out of Big Bully's
way when he comes towards you at the edge. Then a simple Punch/Ground
Pound will push the bastard into the lava. Jumping ontop the Big Bully
works the same like before. He hasn't changed since the last time you
fought him.
Once you push him into the lava, the Power Star will appear nearby your
position on the same platform, so run and get it. If you ever run low on
health in this fight, collect some of the coins in the center of the
platform.
=======================================
Star 3-8 Red Coin Puzzle With 15 Pieces
Difficulty:Joke Star/*****
Recommended Character:Anybody
=======================================
Well, somebody at Nintendo was too lazy to think of clever hiding places
for the red coins, so they put all eight in the exact same place.
Seriously, this is considered the easiest Star in the game. There's a
moving puzzle. Red Coins lie on top of them. Dandy. Anyways, start off
by running forward, jumping the small gap when you come to it. Take a
left under the archway and continue up the stairs and to the left. Go
across the raising and falling bridge to a small caged area with a
Mr. I.
Get past the Mr. I. And continue along the pathway and jump onto a
triangle shaped platform. It is sinking into the lava partially, and
coming back up, where the other half of the platform is then dipped into
the molten hot lava. Doesn't touching that hot stuff sound fun? Avoid
falling into it, so time your running well.
Turn to the right and you shall see the puzzle I have been talking about
for a while. It is a large puzzle of Bowser, one of those really
annoying puzzles where you move a piece into an empty space, and try to
complete the picture. That's what's going on here. However, floating
above 8 of the puzzle pieces are 8 Red Coins. Kill me now people. This
couldn't be any easier. (Then again, Nintendo could have just given them
to you). Maybe it could be easier.
Hop onto the 15-piece Puzzle of Bowser. Quickly run around, avoiding
the "Empty Spot" revealing lava. If a piece shakes for a second, it is
about to move into the "Empty Spot" so if your standing on the shaking
piece, jump, then wait for another piece to fill the gap. When the
picture of Bowser is completed (Which is done roughly every 30 seconds)
no pieces will move for about 3 seconds. Simply keep your cool, don't
panic, and quickly retrieve all of the 8 Red Coins. The Power Star will
appear nearby, so grab it to clear the level.
===========================
Star 4-Red-Hot Log Rolling
Difficulty:**/*****
Recommended Character:Mario
===========================
The one thing about Lethal Lava Land is how there is always an easy
way to reach every single Star. It takes the difficulty out of things,
by quite a lot. It annoys me. Oh well. From where you start turn around
and face the island situated in lava that we have been to before. Long
Jump over to it.
Once you are on the small island, hit the ? Red Block from below with
Mario to have another set of Wings to fall from the box. I think by now
you should know the drill. Grab the damn Wing Cap. Wow. What a surprise
that statement was. Triple Jump as usual into the air and start flying
towards a giant and tall black gate past near where you started. It's
impossible, however, to fly directly at the gate and hope to god you
don't fall into the lava, so we are gonna have to make a brief jumping
stop firstly.
Keep flying striaght until you see a small black arch, the same one you
passed under in the previous Star. Land on the flat surface on the top
of it. Now, face the giant gate infront of you and make a big, tall
Triple Jump. Your jump should be high enough even if it isn't that tall.
Start flying towards the gate, and try most importantly now to lose too
much altitude. You need to fly towards safe ground, which is near the
left corner of the gated cage, where the 2 walls of cage connect. Once
you have safely flown over the tall gate, and are sure you are above
this spot in the cage, do a Ground Pound to fall down. If you were too
high you may lose some Health Bars, but that isn't a big deal with
what's about to happen. Near where you are standing now, head down a
thin pathway with arrows down to where the next Power Star resides, all
in easy reach.
===================================
Star 5-Hot-Foot-It Into the Volcano
Difficulty:**/*****
Recommended Character:Anybody
===================================
During this whole time in Lethal Lava Land you may have noticed a
small volcano in the world's center area. That is your next destination.
The island behind you this time around is utterly pointless, so continue
to move forward when you start and Long Jump across the small gap when
you come to it. Just to make getting to the Star much easier, don't
bother going under the archway this time, but continue heading straight.
You will end on a small platform with a brick block and a ! Block. Hit
the ! Block and the jump onto the Koopa Shell that falls.
Hop on the Koopa Shell for Ode to Invincibility, or at least until you
hit a solid object like a wall, which there are plenty of within Lethal
Lava Land. Anyways, the Koopa Shell is a 1-Way ticket to your final
destination very quickly. Enemies? Shred through them. Walls? Avoid them
as best as possible. The shell breaks after colliding with a solid object,
so watch out! Now, once you hop onto the Shell, start riding towards the
giant gate that blocked easy passage from the previous Star. Right
before you reach the wall, take a left. Jump over any platforms that
may be in your way because you don't want to lose that shell. Now,
eventually to your left you will see a large spinning platform, with a
volcano in the middle of it. Isn't that lucky? Hop onto the spinning
platform, but avoid getting disoriented, then try to slide up the
volcano. Jump, then aim to fall into the middle of it.
Now, you will fall right into the bottom of the volcano. Don't worry,
even though there is a huge waterfall of lava (Lavafall?) doesn't mean
you have to quickly escape the deadly volcano as the lava levels never
actually rise. Take a good look of your surroundings. You have two paths
to go-The one infront of you and the path behind you. For this Star, you
need to take the path that lies infront of us. Jump over to the next
platform. A few Coins are on it, and some fireballs are constantly
jumping over the platform. Cross it then jump to the next smaller
platform. Careful of the lava, then jump to the platform sticking out of
the wall.
Now you are on the outer edge of the volcano, and will be here for some
time. Keep moving forward on this relatively thin ledge. You will see a
small hole in the wall, but don't go near it. It's actually another fire
emitter, which may make you go screaming off the edge if touched. After
it blows the flames, run past it and jump up to the next ledge. There is
an annoying Bully on this here ledge, so its best to avoid him so not to
fall. Jump to the next ledge.
Now, you may have noticed there are plenty of booby traps inside the
volcano (Who the hell would expect someone jumping into a volcano?). The
ledge you are standing on now has another booby trap waiting for you.
Walk forward and part of the wall will crash to the floor. Stay still,
and wait for this section of wall to slowly makes its way up. After it
is up, jump up to the next ledge.
Keep running across this next ledge until it ends. However, and lucky
for you, there a a chain of several floating islands serving as stairs
reaching up to the next level. They are all very small, so that poses a
problem. Jump on the first large one. Then, jump a little higher to the
next one right near you, which is smaller. Near you is another smaller
island, then once you are on it you need to jump to the smallest island.
Once there you can simply jump to the next ledge.
Now on this next ledge, you will find a cute cuddly Bully who wants to
push you over and make you fall down half a mile head first into boiling
lava. What a great thought, right? Stay near the wall and kill the Bully
so he doesn't interfere with this next section of the volcano. After his
fiery death which can't be heard, head along the thin path that branched
away from the outer wall. However, take time to see the lavafall right
next to you. Pretty nice sight to see.
Keep running across the thin bridge until you come to the end of it.
This is the hardest part of the Star because of the crap they give you
for camera angles. Ugh. Jump onto the nearby pole. Quickly now, climb up
all the way to the top of the pole. You should see another pole nearby.
Make sure your back is facing that pole, then jump off the pole towards
it. Hopefully you grabbed onto it. Now, quickly climb pretty close to
the top of it again. Another pole should be floating on an island
nearby. The camera won't cooperate with you on this, so try to position
your back as best as you can to the pole. When you think its perfect,
jump. Now, climb to the top of the final pole and do a Handstand. Have
your face aimed towards the Star not too far away from you. Once you are
in the right position, jump away, land on the platform, and grab the
Star.
=============================
Star 6-Inside the Volcano
Difficulty:***/*****
Recommended Character:Anybody
=============================
Another Star inside the volcano? It figures, main part of the level you
could assume. Well, no matter. This Star isn't that hard anyways. The
island behind you this time around is utterly pointless, so continue to
move forward when you start and Long Jump across the small gap when you
come to it. Just to make getting to the Star much easier, don't bother
going under the archway this time, but continue heading straight. You
will end on a small platform with a brick block and a ! Block. Hit the !
Block and the jump onto the Koopa Shell that falls.
Once again, hop onto the shell. You will be invincible once more. Once
you hop onto the Shell, start riding towards the giant gate that
blocked easy passage from the previous Star. Right before you reach the
wall, take a left. Jump over any platforms that may be in your way
because..don't wanna lose that shell. Now, eventually to your left you
will see a large spinning platform, with a volcano in the middle of it.
Isn't that lucky? Hop onto the spinning platform, but avoid getting
disoriented, then try to slide up the volcano. Jump, then aim to fall
into the middle of it.
Once again you fall down to the very bottom of the volcano. No worries
about lava rising again. Last Star we went forward from where you start
in the volcano, however, this time you need to turn around. You should
see a few small platforms leading around behind you. Jump on each
platform taking the Coins if you want to until you meet the dreaded
Automatic Elevator. Jump on it to make it start.
Ride the boring Automatic Elevator for about 20 or so seconds, as it
climbs higher around the volcano's interior. Eventually, another
Automatic Elevator will come into view. The Elevator your standing on
will stop for a brief second before falling when right next to the next
Elevator. Ride this next Auto Elevator around the volcano, but you won't
be gaining as much height as you may think. You'll eventually come to a
pole in the distance, and the Elevator travels around it only once. In
that time, you need to jump onto the pole and grab it. Miss, and you
will drop right into the lava and be forced to start the elevator
sequence again.
Once you are on this pole placed high above lava, quickly climb to the
very top of it. Manuver yourself until your back is facing another pole
that is a bit higher (most likely) than you current position. When you
have your back aimed correctly, jump to the next pole. Climb quickly to
the top of this pole as well. At the top you should see a medium sized
floating island. At the top of the pole, jump to it. You, most likely,
will overshoot the pole, so when you are sure (I don't see how you
couldn't be) you are over the island, do a Ground Pound to make sure you
make a safe landing on it. Now, nearby this island are 2 more smaller
islands serving as footsteps to the Power Star. Grab the Power Star.
=============================
Star 7-Flaming Silver Stars
Difficulty:***/*****
Recommended Character:Anybody
=============================
You have to love catching the Silver Stars! This is probably the most
fun new types of challenges put into this game. Anyways, this mission is
mainly going to test your Koopa Surfin' abilities, so I hope you've
polished up on them, because it makes this Star grabbing task really
simple. Otherwise, the task will get a whole lot harder. Start off,
again, by not taking the path behind you, but rather heading straight
along until you reach the small gap where a simple jump will do for
getting across. Head forward still, and ignore going under the archway
like before.
Just past the archway is the common platform I'm sure that you have been
to before. Nothing new here really. Just the ! Block which happens to
contain a freshly packed sealed Koopa Shell. Hmm, why not hit that
block? Hit the block and of course grab the Koopa Shell that falls out
of it. Hope your surfing is good! Face the direction you just came from,
and take the off to the right.
As soon as you are off the right side of the platform, start going
back straight back the way you came, heck, even farther than where you
started. But stay clear to the right side, yet at the same time avoiding
the walls that will destroy the shell in an instant. Once the walls on
the right side finally end, head over past them. An oddly shaped moon-
like shaped platform just barely above the lava is sitting there with
the first Silver Star bouncing happily on top of it. Ram your shell
right into the Silver Star to collect it.
After collecting your first Silver Star, you are pretty much on a direct
path for the edge of the level which will break your shell. Quickly make
a nice and smooth U-Turn and head back the same way you just came. Take
it easy, and watch the walls now to the left of you. Soon enough you'll
see a drawbridge. Go under it.
As you are heading towards the left, make sure the drawbridge is up
before attempting to rush under it, otherwise you'll enter a low overhang
zone, and your a bit too tall. Push L to have the camera swing around to
behind you to make the rest of this description easier. As soon as you
pass under the drawbridge, you should see a large tall half-circle
shaped structure to your left. Head up to the top of this strucuture.
You will need to jump though so you need to do so. Head down the other
side of the mountain, but jump to maintain good speed. Nearby is another
crecent shaped platform, with your second Silver Star.
Ram your shell, as usual into the Silver Star. That's 2 down and 3 to
go. From where you are on the crecent platform, head straight to the
right. If there are any platforms in your way, head more to the left
because you have probably aimed a bit incorrectly. Eventually, you will
see four platforms shaped like diamonds, all in the lava. Every few
seconds nearly the entire platform is covered by lava, then the lava
recedes out. Because the platforms are connected to the lava, you can
easily surf right over them and not lose your shell.
A little ways in the distance of these four sinking and rising platforms
is a small island in the lava. There is no receding tide to it, but a
lone Mr. I resides there. A circle of Coins entangles around the Mr. I
as well, however. Another prize lies up on this island. The third Silver
Star. Go ram into it.
Now, you should be on a crash course for the edge of the level. That's
not a good thing. Quickly steer to the left, and you should see in the
distance another half-circle shaped platforms that you saw like before.
Head over to it and keep jumping until you reach the top section of the
half-circle shaped platform. Along with a few Coins up here, your fourth
Silver Star is here too.
Ram your shell into the fourth Silver Star. Head down the steep slope,
and then quickly steer to the left. Another tall platform looms in the
distance, so get near the edge of the level for safety. Keep your shell
speed steady as you make your way across to the other side of the world.
Eventually you will finally see another crecent shaped platform. Your
final Silver Star is here.
The Power Star will appear on a platform you have been to many times
before. From your current location, start heading to the left to avoid
hitting some invisible walls. Keep going until you go past the old
crecent shaped island. Eventually you will come to the island with the
Red ? Block and the Star Sphere for your taking.
===========================
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Wario
===========================
You can easily get 100 Coins before even setting one foot inside the
volcano, so I won't bother covering the volcano section. However, 50
free and easy Coins can only be accessed by Wario so starting out as him
is highly recommended (And needed for the job).
As soon as you start, begin running forward as usual. Your gonna have
to Long Jump across the small gap between platforms unless you want
Wario's ass to be extra crispy. Continue heading forwards, going past
the small archway, onto the platform with the old ! Block, and a Brick
Black Block.
Firstly, we want to break open the Black Brick. 3 Coins will pop out so
grab them unless they are in the lava. The Block proved to be hiding
something. It's a Blue Coin Switch. Don't be crazy and activate it now
though. First, Jump up and hit the ! Block for the famous Koopa Shell to
fall down. Now, go crazy and Ground Pound the Blue Coin Switch. Hop on
the Shell quickly as there isn't much time.
Ride the shell away from the nearby sign, into the lava. You should see
a Blue Coin as soon as you enter the lava. Hurry along now at full
speed. The Blue Coins keep going and going and going. They will take a
tight turn through the little gap near where you started. The Blue Coin
trail keeps going still! Time of course is running out. The Blue Coins
head under the drawbridge, so take you chances and rush it. Then, after
that the final Blue Coin is midway up the large half-circle nearby.
That's already 50 freaking Coin in only a minute practically! Head back
to where you got the Koopa Shell and press R.
Now you are back quite roughly where you started. Time for an easy 50
Coin hunt, don't you think? Head back near the starting position from
where you are right now, then take a right and go under the archway.
There are 3 Coins just lying on the ground. Head up the stairs, and a
Bully will be waiting for you. Head to the left from where he used to
be, and cross the drawbridge quickly while its down. After that a Mr. I
will be on the grating area. Run around him a few times to make him die,
then grab the Blue Coin that appears nearby.
Keep heading towards the left. The platform gets a bit wider, then you
can see a tilting platform in the lava, with a few Coins in it. Grab the
Coins once you jump on it. Continue forwards along the path until you
reach the 15-Piece Puzzle. There are 8 Red Coins lying in plain view on
top of the puzzle. Carefully grab them without falling into the lava
thanks to the moving pieces. Also, many more Coins are here too. You may
find that after collecting a Red Coin or 2 many Yellow Coins will appear
on top of the puzzle top. Quickly grab all of them before they
dissappear, which happens in only a few seconds.
After you have collected all of the 8 Red Coins on the puzzle, the Star
will appear for it, but since you already have that Star don't bother
retrieving it. Keep going forward along the path and up the next ramp
where you will find 2 Bullies and a few Coins on the ground. Kill the
Bullies before getting pushed into the lava too much, then collect the
Coins they give. Then, grab all of the Coins on the ground, then walk
forward and jump onto the next platform.
On this next platform there are a few Coins lying on it, however, there
are two flame lines on both sides of the spinning platform, and they
move pretty fast. Quickly run around the platform and collect the 4
Coins. Then jump to the right onto a few wooden blocks. Jump onto the
next platform that is nearby.
There are a few Coins that are lying on this platform. Grab them all of
them, of course. Follow the tilting platform, constantly dipping in
lava until you see another platform. Jump up ontop of it. Big Bully is
on this platform from way before, but you aren't here to kill him or
anything. A few Coins lie on this platform, so quickly grab all of them
before it is too late. Nearby this platform is a small mesh platform in
the lava. Jump onto it, and it will take you to another platform lying
not that far away. A circle of 8 Coins are on this platform as well, so
grab them. 3 Bullies reside here too, kill them for their Coins. Big
Bully will appear again, but don't bother fighting.
Nearby this platform are a series of 4 platforms in the lava, all in
sync with eachother sinking and rising back out of the lava. You can
easily jump to them from where you are. Only do so though when they are
nearly fully out of the lava. That way you have a better chance of
landing on them. At the peak of each platform is another Coin. Grab all
4 of them. Another long, twisty platform should be nearby also. There
are a few Coins on this path as well. Grab them all. Nearby, is where
the Koopa Shell ! Block is. Head over following the easy to see path and
grab the Shell. Head along forward, going to the right when the gate
wall ends, then reach the edge of the level, then make a left. A Mr. I
on a small island should easily be spotted. There are a few Coins around
him, grab them. Then on your shell, spin around him a few times until
he spins around in defeat as usual. Grab the Blue Coin that follow Mr.
I's death.
By now, if you don't have over 120 Coins you must have missed something
major. Heck, I got 180 Coins from all of the above descriptions, so if
you haven't even crossed the 100 Coin barrier yet, exit the level and
try again, unless you skipped the Blue Coin Switch part in which case a
lot of money can easily be made there. Also, if you are short a few
Coins, head into the volcano in the middle of the level. There is around
20-25 Coins lying around the Volcano so I suppose its up to you to find
them, of course they are easily on a direct path from the start of the
volcano so you can't possible miss them. This was one of the easier
Collect 100 Coins challenges, but there are much harder ones.
=========================
~Back in the Castle.....~
=========================
Nothing else new has happened unless you've already got 30 Stars in
which case you can head for the Large Star Door in the basement. In any
case, you should head to World 8, Shifting Sands Land. From the Lethal
Lava Land painting, take a left and follow the path to a dead end. Jump
into the dead end to enter the world.
--------------------------------------------------------------------------
~V J.Course 8:Shifting Sand Land~
--------------------------------------------------------------------------
You take a break from all of the hot lava to find a hot desert. Great. Not
just a desert, a desert that wants to kill you, and fast. Quicksand is
everywhere, death is everywhere, sand tornadoes are everywhere, and the
pinnacle of your time will involve the great pyramid in the middle, or
traversing the maze of Tox Box's, which are constantly smashing around
their territory.
====================================
Star 1-In the Talons of the Big Bird
Difficulty:*/*****
Recommended Character:Anybody
====================================
Oh boy. Klepto the Vulture has stolen a Power Star. Whatever will we do
to the bastard? Let's hit him. That'll work well. Anyways, Klepto has
stolen a Star and you need to retrieve it. You will start off on a small
raised platform, so just walk off into the sand. Its not quicksand,
which is a different color, so don't worry. Keep running forward until
you see what appears to be a whirlpool of sand. This is a sand pit. You
can enter it, but it sucks you towards the middle so you need to keep
running out. If you get too close to the center, your pulled under the
sand and you die. How lucky. From the sand pit, head left, and under the
little cabana. Soon up ahead you will come to what appears to be a large
maze with large boxes on it.
This here is the Tox Box Maze. Tox Box's are big boxes you see with
different expressions on them. They have a hollow interior though. They
move around in the maze. Anyways, up ahead should be the first Tox Box.
Wait on the second closest square to the sand. The hollow inside will
protect you. After the Tox Box moves back, keep running forward until
the path splits. Take the left path, and follow it around. Jump to
another portion of the maze if a Tox Box is coming after you, then jump
back when safe. Keep avoiding the only three Tox Box's in the maze until
you reach the end of the maze. However, you need to be careful of
something. There is a special type of sand below the Tox Box Maze. It is
"Insta-Kill Quicksand". If you go in it, you instantly die. Heh, be
careful!
Soon enough you will be out of the Tox Box Maze, and in a small oasis.
Head to your left. There should be a relatively tall red pillar near
you. Walk up the side of it (Yes, you can do that easily) to the very
top and just wait there until you see Klepto the Vulture starting to fly
towards you. Klepto enjoys only circling around the 4 pillars that are
around the pyramid, and this is the easiest one to be at. Wait there
until Klepto starts to fly around this pillar. While he is flying around
you should notice a Power Star in his clutches. When he is over your
head, or at the least prettty close to you, jump up and into him. He
will be shocked, and drops the Star nearby. Grab the Star to clear the
level.
===============================
Star 2-Shining Atop the Pyramid
Difficulty:**/*****
Recommended Character:Mario
===============================
There are 2 different paths for completing this challenge. The shortcut
way with Mario, or the normal way that's still not that difficult. Your
choice as to which one you want to do. The Star is, like the title says,
shining atop the giant Pyramid. Time to grab the Star! Anyways, start
out as usual from start and keep heading forward until you reach the
large sand pit. Don't go into it you fool. Turn to the left towards the
little roofed area. Stay barely to the left of the roof and do a running
Triple Jump with Mario. In the middle of your Triple Jump, hold right so
you land on the roof. It may take a few tries but you should be able to
do it. On top of this roof is the Blue Star Marker, a ! Block with a
Koopa Shell inside, and a Red ? Block. I think its obvious now.
Walk over to the ? Red Block and hit it to make the Wings fall down.
Grab them, then aim for the Pyramid. Do a high flying Triple Jump to
start soaring into the skies. Start flying for the top og the pyramid,
but not the very top. Just above the middle on the pyramid's left side
lies the Star at the very top or it. It isn't hard to get so fly right
into it to win and earn the Star.
However, some of you fancy a challenge. Head forward normally to the Tox
Box Maze of Doom. Anyways, up ahead should be the first Tox Box. Wait on
the second closest square to the sand. The hollow inside will protect
you. After the Tox Box moves back, keep running forward until the path
splits. Take the left path, and follow it around. Jump to another
portion of the maze if a Tox Box is coming after you, then jump back
when safe. Keep avoiding the only three Tox Box's in the maze until
you're at the end of the maze. Don't fall into the quicksand as you
navigate the maze.
After getting out of the maze like before, your in the oasis area of
the level. Head past the 2 pillars on the ground to the left. You have
no business with them. Keep heading forward now until you reach a sand
pit. Get close to it and a tornado will form. Cool. Jump into the
tornado to lift off the ground for a second, and start twirling down.
Land on the base of the pyramid. Head past the entrance of the pyramid
and to the edge where you should see a bit higher ledge. Jump up to it.
Keep following the series of ledges, going progressively higher around
the pyramid. Eventually you will start to see some Fly Guy's. Avoid
them. It'll get thinner towards the top, but that's just a bit closer to
the Star. Once at the top the Star awaits so grab it.
=================================
Star 3-Inside the Ancient Pyramid
Difficulty:***/*****
Recommended Character:Anybody
=================================
It's about high time you entered the forbidden pyramid, right? Head
straight until you reach the long seen sand pit, and head over to the
left towards what you have been to every single Star-The Tox Box Maze of
death. Wait on the second closest square to the sand. The hollow inside
will protect you. After the Tox Box moves back, keep running forward
until the path splits. Take the left path, and follow it around. Jump to
another portion of the maze if a Tox Box is coming after you, then jump
back when safe. Keep avoiding the only 3 Tox Box's in the maze until you
reach the end of the maze. Again, don't try anything too stupid and end
up falling into the quicksand below. That will kill you instantly,
remember? Don't try it.
On the other side of the maze now, the commonly found oasis. Head left
until you see another sand pit. Get near it and a tornado will form.
Jump into it and while spinning in the air, move over to the base of the
pyramid. Once there, look for the entrance that's easily found, then
slide down inside to enter it.
Ah, take a good look at your new surroundings. Pretty odd. Very big
and spacious pyramid compared to being outside. Start heading forwards,
then when the wall ends take a right. Keep following the path until you
reach a group of 3 Goombas. They pose no threat to you unless you need
some health, so otherwise just ignore them. Head to the left now and
keep going. You'll be hearing the sounds of a pounding Thwomp. Stop once
you see an opening on the floor above you. A Mummified Thwomp is
pounding up and down over and over again. While he is pounding the
ground, jump up on top of him, then ride him to the second floor.
Before the Thwomp crashes you into the wall, jump off to the right. You
will come upon another group of three Goombas. If you need the health,
go ahead and murder them. If not, go ahead and quickly climb the pole
that rests near them.
Head to the right after jumping off the pole on the third floor. Keep
heading towards the right until you see a mesh net attached to some
nearby poles. Below the mesh net is a slope that dumps you out nearby
onto a trail of quicksand, or so it appears to be. It's (what I call)
the sand river. Just a long river of sand that'll pull you down to waist
level (You won't go further than that) and the sand move towards the
sandfall at the end. It dumps out at the very bottom of the pyramid.
Don't enter the Sand River unless you can quickly jump out. Jump up to
the mesh overhand and climb to the other side.
There are some stairs infront of you now in a zigzag formation, and with
a few Coins on them too. Climb them to the top onto the fourth floor.
Head to the left (Your only possible direction) and turn the camera
behind you. You will see a Thwomp Roller. This special one of a kind
Thwomp (The mummified ones though) will roll back and forth on your
pathway. Keep running on the pathway until you see a little hole in the
wall. Hide there until the Thwomp Roller passes you, then run out of the
hole and continue on your normal path past him.
As you pass the next corner, heading to the right in the pyramid, you
will see a couple of platforms that are rising up and down in a
continuous motion. Jump onto the first one, then at the peak of the
raise jump onto the middle platform (There's no holes, but there are two
platforms, and if you didn't make it your just wasting some time). Then
when the next platform is low enough, jump on it and ride it to the top
of the peak. At the top, jump off to the fifth floor.
Now you are on the fifth floor. Very close now. Head along the pathway
to the right until you see two Amps come out of nowhere. They will start
to spin around as usual, so dodge or jump over their paths to avoid
being shocked. Keep going forward to the next corner, where the pathway
then becomes very narrow. If you don't wanna fall a long way, sidestep
while hugging the wall. If your feeling confident and are a steady
walker, walk there. Climb up the nearby pole after that.
Now you are on the sixth and final floor. Just one more enemy keeps you
from getting the Star. Keep heading along until the pathway ends, then
look to the right to find another walkway continuing. There are no walls
on this walkway because a Mummified Thwomp is jumping up and down over
it. If the Thwomp is traveling towards you, wait for it and when he
stops, jump ontop of his head and ride him to the other side. If he is
going away from you, head towards the middle of the walkway and wait for
the Thwomp to turn around, and then run under him while he is jumping.
Jump up the small ledge on the other side. Head up the nearby hill,
collecting the Coins to replenish your unnecessary health at this point.
Double Jump to the next ledge and grab the Star on it.
========================================
Star 4-Standing Tall on the Four Pillars
Difficulty:***/*****
Recommended Character:Mario
========================================
Mario is going have a fun job in this level, and the Wing Cap is going
to be his main method of transportation. He's the best and makes this
Star the easiest. This Star is impossible with Yoshi so don't bother
trying. Anyways, as Mario, head forward as usual until you reach the sand
pit. Take the left like before, and Triple Jump onto the top of the
pavillion.
Now that you are ontop of the pavillion, head over to the Red ? Block.
Break it to reveal the Wings. Grab them, of course. Face a tall Red
Pillar in the distance all surrounded by quicksand (The one closest to
you). Triple Jump and start flying towards it. Nearby is a sand pit that
will spring a tornado when you get near it. Ignore that. Ground Pound
when your shadow from flying is on the Pillar. Turn to the right, and
face another nearby pillar. Do a Triple Jump and start flying torwards
it. Be careful with this one. You need to Ground Pound it exactly.
Insta-Kill Quicksand is all around the pillar so don't miss the pillar.
Pound it, then face towards the left. Another Pillar is quite a distance
away. Do a high Triple Jump and start flying towards it. Be careful of
Klepto the Vulture after landing on this pillar. He will lunge for you
and try to steal your hat, which is bad. From this Pillar, face to the
left and Triple Jump to start flying towards the last Pillar. Once you
land on it, you should hear the familar sound signaling something is
happening. Face the top of the pyramid. As you can see, the top part is
rising off the ground, spinning, then explodes. Fly to the top of the
pyramid, then fall into the revealed hole.
You will be at the top of the pyramid, but inside the pyramid that is.
You should see the old previous Star there (A shortcut eh? You could
have used this method before, but the other is more fun). You will be in
a large, caged elevator that will slowly make its way down. Once it
reaches the bottom of its path is will stop, and a hole in the wall is
seen. This is extremly hard, nearly impossible to reach without the
elevator. I think Luigi can backflip off an above platform and land
here, but I've never tested it myself. Anyways, a brick block is blocking
your way so easily punch it to bits. A thin passageway (Wall are on both
sides, don't worry) is revealed. Walk down it and reach the bottom of
it.
You will fall into a small, but rather large room. The problem is
that most of the room is just emptiness. Bottomless pit. Your on a
small platform connected to the wall. Exciting. Infront of you appears
to be some vases, some Egyption couch, and a coffin. This is probably
some weird tomb I suppose. Jump ontop of what appears to be "The Couch"
and it will spring up (Even though I was expecting this I was still
startled) and will form two hands that were evidently fists before. The
hands are named Eyerok. They are two hands with eyes in the palms of
them, ancient spirits they are. They are angered at you for disturbing
them, and they are gonna crush you! Prepare to fight!
At the start of the battle both hands will be rised fists form and
starts to pound the ground. Really hard and shaking it. Focus on the
left hand first. After its fist shakes, the left hand will open for a
brief moment, revealing its eye. Quickly run to it and Punch it. The
Hand will fall down, but quickly get back up. The right Hand now will
have opened its eye up to you, so quickly run over to him and Punch him
in the eye. After this he will repeat the process of falling down then
getting right back up. Not close to being over yet.
After that Punch, the left hand, again, will have its eye revealed once
more. Quickly run over again and Punch it to have him fall down then get
back up...see where this is going? The right hand again by now has
opened up once more so run over and punch it. Now that you have two
Punches on each of them, both hands start to go crazy. They will wildly
Pound the ground with their fists and go into fist mode and slide across
the platform randomly. Its gets pretty crazy. Eventually one of the
hands will open up, so Punch it one more time and he will explode. Then
simply wait for the other hand to open up, then Punch it to make him die
too. They will give up the Star, which will lie on top of the coffin.
==========================================================
Star 5-Tox Box Switch Star
Difficulty:***/*****
Recommended Character:Wario needed, then Mario/Luigi/Yoshi
==========================================================
To have access to this Switch Star, Wario will be needed first off.
Mario/Luigi/Yoshi are recommended for their speed and Jumping powers to
reach the actual Star quickly. If you don't enter as Wario, or Yoshi in
a Wario Cap, then a Wario Cap is in the level somewhere (Tox Box Switch
Star is available no matter which Star you choose) and varies from Star
to Star selection. From where you start head forward, passing the Fly
Guy and the Bob-omb until you reach the Sand Pit. As usual, head left.
Keep going until you reach the Tox Box Maze.
Wait for the first Tox Box to make its way right near where you are
standing (Next to the first tile of the Tox Box Maze). When it comes,
follow the Tox Box until you reach the split in the road. The Tox Box
will go right, then stop. That's the way you need to go as well. Wait
for the Tox Box to head to the left, then as Wario head to the right.
You will soon reach a dead end. From here you only go 2 options. Them
are 1:Either Jump and hopefully grab onto the platform in the middle of
the quicksand or 2:Long Jump to the platform in the quicksand, but risk
getting undershot or overshooting and dying. Either way you choose death
as an easy to take option, so do whichever you are most comfortable
with. Once you have grabbed onto/Long Jumped to the platform in the
quicksand, make a Long Jump to the nearby, larger platform, and don't
miss it!
Once on the large platform, head to the left. Don't worry, this is
a subcluded island in the quicksand, and no Tox Boxes invade it. You
will soon come up to a Black Brick Block in the middle of the pathway.
As Wario, you easily have enough power in your guns to blast away the
block. The now not there anymore Black Brick has revealed a Star Switch
right there! If you want to beat this Star as Wario, you can, if not
follow this step in the next paragraph.
Simply head back the way you came from the Tox Box maze, and make your
way back to the pavillion. Here, two Goombas have a Mario and Luigi
Caps. You can lose your to turn back into Yoshi if you were Yoshi to
begin with. Grab/lose whatever Cap you want, then head back to the
Switch on the island in the Tox Box Maze.
Back on the Switch Island, with your character you want to be as,
activate the Star Switch! You'll find out the Star Sphere in near the
little pond in the oasis, far on the other side of the Tox Box Maze.
This is trouble. There is some time, only a portion can be used for
sitting around, so get moving! Long Jump to the platform infront of you
as long as no Tox Boxes are near that spot. The spot ahead is way to
long for a simple Long Jump to reach, so you need to take the normal
path. When it splits, keep heading forwards and not to the left. Tox
Boxes are nearby, so stop for safety if you need to. Keep going until
you reach a series of mini gaps. Depending on if you are Wario or not,
Long Jump across each one, otherwise a simple Jump will do. Get across
the final platform and your outta the Tox Box Maze. Head forward and
swing around the pond in the oasis. The Star Sphere is behind the pond,
so break the dome for it.
BranBranMB@aol.com writes:Its easy to grab the Star with plenty of time.
Simply walk to the opposite end of the platform the Switch Star is on,
and you will get warped to the oasis with the Star Sphere.
=============================
Star 6-Pyramid Puzzle
Difficulty:***/*****
Recommended Character:Anybody
=============================
You need to head inside the pyramid once again for another Star! Dandy
right? Heh. I ain't not gonna repeat the very long explaination on how
to reach the pyramid, and I sure won't repeat how to actually get to the
top. The actual way to get the Star is 10 paragraphs below this one. The
following 9 are just how to get to the top of the pyramid.
Head straight until you reach the long seen sand pit, and head over to
the left towards what you have been to every single Star-The Tox Box
Maze. Wait on the second closest square to the sand. The hollow inside
will protect you. After the Tox Box moves back, keep running forward
until the path splits. Take the left path, and follow it around. Jump to
another portion of the maze if a Tox Box is coming after you, then jump
back when safe. Keep avoiding the only three Tox Box's in the maze until
you reach the end of the maze. As per usual, you most certainly want to
avoid the quicksand that is churning below the maze pathway. If you fall
into it, you will die and will have to restart this Star.
On the other side of the maze now, the commonly found oasis. Head left
until you see another sand pit. Get near it and a tornado will form.
Jump into it and while spinning in the air, move over to the base of the
pyramid. Once there, look for the entrance that's easily found, then
slide down inside to enter it.
Start heading forwards, then when the wall ends take a right. Keep
following the path until you reach a group of 3 Goombas. They pose no
threat to you unless you need health, so just ignore them. Head to the
left now and keep going. You'll be hearing the sounds of a pounding
Thwomp. Stop once you see an opening on the floor above you. A Mummified
Thwomp is pounding up and down over and over again. While he is pounding
the ground, jump up on top of him, then ride him to the second floor.
Before the Thwomp crashes you into the wall, jump off to the right. You
will come upon another group of three Goombas. If you need the health,
go ahead and murder them. If not, go ahead and quickly climb the pole
that rests near them.
Head to the right after jumping off the pole on the third floor. Keep
heading towards the right until you see a mesh net attached to some
nearby poles. Below the mesh net is a slope that dumps you out nearby
onto a trail of quicksand. Don't fall into the river of sand. If you
happen to fall into it, quickly jump out of it. If you don't do so in
time, then you will likely fall off the edge back to the bottom of the
pyramid. Jump up to the mesh overhand and climb to the other side.
There are some stairs infront of you now in a zigzag formation, and with
a few Coins on them too. Climb them to the top onto the fourth floor.
Head to the left (Your only possible direction) and turn the camera
behind you. You will see a Thwomp Roller. This special one of a kind
Thwomp (The mummified ones though) will roll back and forth on your
pathway. Keep running on the pathway until you see a little hole in the
wall. Hide there until the Thwomp Roller passes you, then run out of the
hole and continue on your normal path past him.
As you pass the next corner, heading to the right in the pyramid, you
will see a couple of platforms that are rising up and down in a
continuous motion. Jump onto the first one, then at the peak of the
raise jump onto the middle platform (There's no holes, but there are two
platforms, and if you didn't make it your just wasting some time). Then
when the next platform is low enough, jump on it and ride it to the top
of the peak. At the top, jump off to the fifth floor.
Now we are on the fifth floor. Very close now. Head along the pathway to
the right until you see 2 Amps come out of nowhere. They will start to
spin around as usual, so dodge of jump over their paths to avoid being
shocked. Keep going forward to the next corner, where the pathway then
becomes very narrow. If you don't wanna fall a long way, sidestep while
hugging the wall. If your feeling confident and are a steady walker,
walk there. Climb up the nearby pole after that.
Now you are on the sixth and final floor. Another obstacle blocks the
way up ahead. Keep heading along until the pathway ends, then look to
the right to find another walkway continuing. There are no walls on this
walkway because a Mummified Thwomp is jumping up and down over it. If
the Thwomp is traveling towards you, wait for it and when he stops, jump
ontop of his head and ride him to the other side. If he is going away
from you, head towards the middle of the walkway and wait for the Thwomp
to turn around, and then run under him while he is jumping. Jump up the
small ledge on the other side. Head up the nearby hill, collecting the
Coins to replenish your health if you need to at this point.
Right near the very top is your first bouncing Silver Star. Grab it, of
course! The rest of the Silver Stars aren't too hard to reach from here.
Keep walking forward until you see a slight hole in the wall. Face the
camera as far away from it. Near the beginning sandfall. The Silver Star
was here, not anymore, fall down the gap.
You want to actually stay against the wall though. Once you fall you
should have fallen onto a platform with another Silver Star. If you are
having trouble actually reaching this Star, stand above the gap
aforementioned, and slowly walk towards it, then grab the ledge. Lightly
tilt away from it, and you'll fall to this platform.
The third Silver Star is just as close as the second one was. Go
into shoulder camera view and look left of the sandfall. There is
another platform across it with a hopping merrily Silver Star. Turn the
camera as far away as possible from the Sandfall and jump across it.
When your character is across the sandfall, do a Ground Pound to
hopefully land on the platform, to claim the third Silver Star. If you
missed, I'll just say its a long way back up to the top of the pyramid.
Now you are on a platform near the Sandfall, after getting your third
Silver Star. Fall down behind the Sandfall to be on the large red
platform, that was the hole to the home of Eyerok. Nearby is where the
sandfall is dumping into-the sand river. This river ends at another
sandfall to fall to the bottom of the level. Get onto the ledge of the
sand river, then jump into it.
Now your on the sand river. Just sit back and enjoy the ride. You will
start to sink into the quicksand, but you'll stop at waist level because
the river isn't that deep. Eventually the river will cut a corner, and
you will plow into your fourth Silver Star. The River has widened at
this point, so just wait as it keeps on going. You will eventually come
into contact with your fifth and final Silver Star. Awesome. The Star is
at the end of the sand river? Right behind the sandfall! Now as you cut
this final turn the sand starts to pick up speed. Your going to plow
over the sandfall, if only the Star Sphere wasn't in the way of that. No
worries at all. You can easily grab the Star.
==================================
Star 7-Free Flying for Red Coins
Difficulty:***/*****
Recommended Character:Mario needed
==================================
The Star title should tip off you will be needing Mario for this
challenge. Several red coins are looming high in the skies, and only the
Wing Cap enables you to reach them. There is no need to enter the
pyramid, fortunately, as no red coins were put in there. Don't bother
entering. From where you start, head backwards along the path. The left
of you is insta-kill quicksand on the edge of the level so don't go near
it. Keep going as the path becomes narrower. You will eventually come to
the first Red Coin at the very edge of the level, thinly. Grab the Coin,
head back to where you started.
Keep going, past the enemies until you reach the common sand pit. No
worries, head left, and do a Triple Jump to get ontop of the pavillion.
Before you do however, go under the pavillion roof and punch open a
brick for the second Red Coin. From the roof, Triple Jump to get into
the skies, and aim for the closest red pillar.
As you are flying, you may be able to see some Red Coins in the
disatance. There are a total of 4 Red Coin that are positioned around
the great pyramid. Ground Pound to land on the red pillar once you reach
it. Aim to the left a little and do a very high Triple Jump. You will
start flying pretty darn highly. The Red Coin should be right near where
you took off, but if you are a little too high, start aiming lower to
grab the Red Coin. After you fly into the third Red Coin, aim for
another pillar that's a bit of a ways away from where you are now, but
your on a direct route to it. Right near this next red pillar is another
Red Coin. If you are too low, Ground Pound to land ontop of the nearby
red pillar, face the Red Coin, then do a high Triple Jump to reach it.
You should be able to do it perfectly. After earning that Red Coin, head
right (Or left if you had to stop on the pillar) to start flying towards
another nearby pillar. When close, land on it, then face the Red Coin
lying nearby above it. Do a high and tall Triple Jump to get enough
height to earn the fifth Red Coin. Head towards the final pillar. Hurry
up as the Wing Cap power probably is running out, and you don't want to
die now. Grab the Red Coin if you are high enough, or land on the pillar
to get enough height. Turn back and head for the oasis (The area with
the small pond). If you are running out of Wing Cap power (Wings are
flashing), you have two seconds or so to get to land safely, so quickly
dive towards the Tox Box Maze and land anywhere. From there, make your
way past the Tox Boxes towards the oasis.
Now you have 6 Red Coins, and should be in the oasis in the desert. Hop
inside the small pond. Not for a relaxing dip, though-the seventh Red
Coin resides in that pool of water. Now, head back to the Tox Box Maze.
Search around until you come to the entrance area again. Don't head down
the path to where the maze starts, but continue forwards, and jump the
nearby gaps like you did when doing the Switch Star in the Maze. Nearby
the Black Brick Block is your final Red Coin. If you have any trouble
getting to this point, there is a ? Red Block at the pyramids base, so
use it to find the Red Coin from high above, then swoop down and Ground
Pound to earn the final Coin safely.
Now that you have gathered up all 8 Red Coins, all that is left to do is
to rightfully claim your Star. The Star appears way back on the
pavillion rooftop. Nice. Head back through the entrance way of the Tox
Box Maze to go back to near where you started. Triple Jump onto the
rooftop (Or fly there) to claim the Star.
===========================
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Mario
===========================
Great. You have the annoying and daunting task of once again collecting
all 100 Coins, any we can find to retrieve this Power Star. Sadly,
Shifting Sand Land doesn't contain a ton of Coins like some levels do.
Around 140-150 is about how many Coins this place has, assuming you grab
everything. It isn't too hard, but if you don't milk the main area out
first by the time you enter the pyramid, you are screwed. You can't
leave the pyramid when you enter, so make sure you are certain you have
nowhere left to check!
Start off by running behind you, and keep going as the path gets much
thinner and you will soon and eventually come to a Red Coin. 98 Coins
down! Head back to the start.
Infront of you should be the bouncning "Crazy" Box. Grab it, and hold
the opposite direction your bouncing in. This will prevent you from
bouncing straight into quicksand, death, sand pit, or something else
that is bad. Collect the 5 Coins that pop out after the third bounce.
Nearby (Hopefully if you are still alive) are two Bob-ombs, and a Fly
Guy. Kill everything for a total of 5 more Coins. Head to the pavillion,
but you have no business on the roof so don't bother. Nearby is a Pokey.
Eat his body (Or his head to make things easier, Punching is fine too)
until his head is dead/swallowed. You will recieve a Blue Coin after
doing so. Head to the pavillion and kill the 2 Goombas that are acting
stupid in it. 2 more Coins. Nearby are some bricks and boxes. Destroy
bricks with Punches for a few Coins from each one, and throw the boxes
at a wall to break them for some more Coins. Head forward, out of the
pavillion.
Another Pokey will slowly be making his way around in the hot sand.
Gobble up/Punch his head off to recieve another Blue Coin. By now you
should have at least 20 Coins. Head into the Tox Box Maze. Avoid the
giant Tox Boxes and look everywhere in the Maze. There is a Red Coin
near where the entrance is, you can break the Black Brick if you want to
for a few Coins. Some Coins are also just placed on the path in the Tox
Box Maze. After draining out all of the cash flow inside the Maze
(Wonder if they are happy about that...), exit the maze to the oasis.
Jump into the small pool to the right of the exit from the Tox Box Maze.
Get the Red Coin there. Head to the left now and go past the pillar to
find 5 Coin lying on the ground. Nearby is a Pokey, so kill off his head
to make him give up another Blue Coin. Nearby is another Crazy Box, but
be careful of where it goes! Head to the base of the pyramid. As Mario,
you can grab the Wing Cap from the ? Red Block, and collect the floating
Red Coins around the pyramid. That isn't neccessary, but makes the job
easier. Or, you can go right into the pyramid now.
Before heading to the pyramid, have at least 35 Coins, so its easily
possible to reach 100 Coins. Head along the pathway until the left wall
ends, then follow the left wall around the corner to find a Blue Coin
Switch. Head up ontop of the Blue Coin Switch and Ground Pound it to
have it activated. 4 Blue Coins will appear, but they aren't easily
found. They are behind you leading down into the quicksand. They stack
ontop of each other, so you collect all 4 in about a second.
Now that you got all the possible Blue Coins, head to the route to the
right. You will eventually come to a trio of Goombas. Kill them all to
hoard their Coins. Continue along the path to the left. Don't take the
shortcut up the Mummified Thwomp, instead pass under him and continue
along the path killing any Goombas you find.
You will eventually come around a corner. Turn to the left and their are
some gaps with quicksand between them in the pathway. On each of the
non-pit segments is 1 Yellow Coin. Jump across them because jumping out
of the quicksand is annoying. Continue to the other side where you will
find some stairs. Go up them.
Once you are safely on the second floor, make your way to the right
until you find an Amp circling around under wire mesh area. On the net
(Or should I say, below it) are a circle of 8 Coins. Grab them all. Once
you have them all climb back onto solid land. Continue along the pathway
to the right, jump over the gap when the Thwomp is down, and kill the
Goombas for Coins. Head up the pole.
Now you are on the third floor. Nearby the pole is another wire net you
have to cross to the other side. There are 5 Coins you can easily
collect when climbing the net, so do get them. There are a few stairs
after the net, 4 to be exact. On each one is another Yellow Coin. Grab
them all, and jump to the fourth floor.
Now that you are on the fourth floor, jump over, or hide in the wall
until the Mummified Rolling Thwomp has passes you. Continue along,
passing the corner until you reach a series of small platforms rising up
and down. There are a few Coins above each platform. Collect them all,
then jump to the sixth floor.
Now that you are on the sixth and final floor, make your way forward
until the pathway ends, but a small bridge lies to the left. Another
Mummified Thwomp is jumping up and down back and forth on this bridge.
When you get the chance run under him and jump up the small ledge. To
the right is a small hill with about 10 Coins on it, then another 5
Coins in the air nearby. That's it. No more Coins can be found in the
pyramid. If you haven't gotten the 100 Coin Star yet, start the level
over and try to get some more Coins from outside first.
=========================
~Back in the Castle.....~
=========================
We have enough Stars to enter the Big Star Door in the basement now, so
we can enter Bowser in the Fire Sea. To actually get to that, we must
complete the first Star in World 9. Head to the big star door (Can't
miss it really) and enter it. A blue bubbly wall with ripples in it will
be there. Jump in for Dire Dire Docks.
--------------------------------------------------------------------------
~V K.Course 9:Dire Dire Docks~
--------------------------------------------------------------------------
Ah, Dire Dire Docks, a great but annoying course indeed. Why so? It's a
complete water level. It's much like Jolly Rodge Bay, but there are far
more lethal things lurking in the water in this course. Because your
spending so much time underwater it is critical you keep getting Coins
to replenish your air meter. Fortunately, there are tons of coins
underwater so even long excursions won't be to much trouble.
=============================
Star 1-Board Bowser's Sub
Difficulty:**/*****
Recommended Character:Anybody
=============================
I need help on this one. How did Bowser fit a large submarine in a
tiny world? Man that's weird. This is an easy Power Star if you know how
to swim fast and avoid underwater hazards. Once you start you will be
dropped into the water. Start swimming downwards quickly. Eventually you
will see some enemies swimming around and a whirlpool at the bottom
center of this area. Don't go anywhere near the suction. It continues
to pull you closer no matter where you are, so keep swimming away from
it. Insta-death if you get too close because you'll be sucked under.
Look around on the ocean floor for a hole in the wall (Look at the
Touch Screen map if you need to). Start swimming inside it. Resurface at
a little hole area for air.
Once your air is back head back underwater and keep following the arrows
on the walls. Eventually the hole ends and you will be in the second
area of Dire Dire Docks. Here is where Bowser's Submarine lies. Keep
swimming forward until you reach land then jump out of the water.
Depending on where you are, look around for a ! Switch. Activate it when
you do. Nearby will be a block staircase leading up towards the
submarine. Go up them, board the submarine and claim the nearby Star.
=============================
Star 2-Chests in the Current
Difficulty:**/*****
Recommended Character:Anybody
=============================
At the bottom floor from the previous Star you may have noticed some
chests just sitting there, unaffected by the current. In this Star you
will reveal the secret of those chests. As you start off as usual,
start swimming downwards until you reach the whirlpool. Head either
direction from it and keep swimming downwards to the sea floor. There
are 3 chests in this local area. 1 infront of the whirlpool with another
tangled around some seaweed, with the last near a clam. On the ocean
floor, swim around the base of the raised area near the whirlpool until
you find a clam. Near it is a chest. Get close to if so it opens. An
air bubble will pop out.
Once the first chest has been opened, get the air bubble to completely
replenish your air supply. Keep swimming around the edge of the
whirlpool's base area until you reach a small section with some seaweed.
It is here a second chest lies. Get close to it for it to open, then
grab the air bubble that comes out.
After getting your health back you may notice that without swimming
your getting sucked from the whirlpool. The suction is bad. Swim to the
left now letting the suction do the work so you don't risk getting
sucked into the whirlpool and dying. Try to avoid that. Nearby the
whirlpool is the final chest. You may have to search around the
whirlpool to actually find the chest, but it isn't hard to find. Get
close to it and open it, then time will freeze and the Power Star will
come out. Quickly swim away from the whirlpool and claim the Star.
=================================
Star 3-Pole-Jumping for Red Coins
Difficulty:**/*****
Recommended Character:Mario
=================================
You may have noticed some red coins when collecting the first Star, all
impossibly out of reach. However, by beating the first Star you activate
poles in that area, allowing you to reach all of the coins. Start off as
usual in the water, then start swimming down towards the hole in the
wall. Collect the Coins inside to keep replenishing your health. No need
to surface really unless you are awful at swimming. Keep heading along
the arrowed path until you come out of the tunnel in the larger area.
Swim up towards land then jump up on it.
Once on land search around for the ! Switch. Can't miss it. Activate it
then run away from the switch, past the stairs that once led to the
submarine. You will see a second set of brick blocks. Climb up them to
the top to another platform not very high above the surface of the
water. The first Red Coin is found here.
From the Red Coin, turn left and to the edge of the platform. In the
distance a pole is moving back and forth towards you then to the
distance. Once the pole is close to you Jump to it. When it takes you
back there are 3 Red Coins you will get only from this pole. You need to
be high on the pole for the first Red Coin, pretty low for the second,
then in the middle for the third. Once you have acquired the fourth Red
Coin, jump off to the starting platform once you reach it.
Once you are back on the starting platform again, turn towards the left
again and walk towards the edge of the platform. Another pole is heading
back and forth in this area. When it comes near you jump on it. Wait for
a few seconds until it starts moving again, then when you are over the
next platform slide off it.
Head towards the left edge on this platform. Wait for the nearby pole
to reach where you are then jump onto it. Once you reach the next
platform, slide off of the pole onto the next platform. You have no use
for the Blue Coin Switch so ignore it. Head to the right and wait for
the next pole to come. Jump on it when that happens then ride it over to
a seemingly caged area. Jump off of the pole and grab the nearby Red
Coin. Quickly jump back on the pole.
Ride this pole again back over to the platform the Blue Coin Switch is
on. Slide off the pole once you are there, then head to the left and
jump onto the pole there when it comes back to you. Jump onto it when
its above the platform.
Ride it back to the central platform, then head left and wait for the
next pole there. This part is pretty hard from crap camera angles so be
careful. Jump onto this pole then ride it over to the corner. Another
pole will meet up with you to the left at this corner. Move around so
your character's back is facing this next pole then quickly jump to it.
If you can never make it, as Mario, jump down into the water and swim to
a platform with a ? Red Block and grab the Power Flower inside, then
float up to the required pole I previously mentioned.
Now, as you are riding this pole you will encounter a platform, and a
Red Coin in the air. Stay on the pole and collect the Red Coin once you
reach it. Then, once you head back to the large platform, slide down
onto it. Head behind the caged area to find another pole heading back
and forth between a long distance. Hop on it, and grab the last 2 Red
Coins suspended in the air here.
Now that you have reunited all 8 Red Coins the Power Star will appear on
one of the platforms. Jump off the pole into the water then head onto
dry land and activate the ! Switch. Head up the stairs again to the
beginning platform and here, is the Star.
==================================
Star 4-Through the Jet Stream
Difficulty:*/*****
Recommended Character:Wario needed
==================================
Hmmm, another Star with the exact same name, eh? Yes, same name as in
the Star from Jolly Rodger Bay. Same kinda concept, but as usual, from
where you start keep swimming down down down. Avoid the suction of the
whirlpool and make your way to the tunnel in the wall. Swim along the
path of arrows until you reach the raised section, so take a breather
there. Continue swimming along the marked path until you reach the large
submarine port, which is currently unused.
If you aren't Wario right now, his Cap will be on the ocean floor of
the submarine port. Easily found. Swim up to the surface of the water
and take a left (While still underwater). Nearby will be the Jet Stream
you are looking for. But, no Star? You may notice, however, a trail of
rings continuously being created from the current of the Jet Stream.
Head over to the rings it is producing.
Get as close to the Jet Stream as you can (Which probably isn't too
close). Just stay in the position. Not much left to do at this point but
wait for 5 rings in a row to pass through you. After the 5th one goes
through you, the Star will appear in the middle of the Jet Stream. Head
to the surface now and head towards solid land. Get on it and walk over
to where the ? Red Block is. Grab the Metal Flower, and run into the
ocean into the Jet Stream. Claim the Star there.
==================================
Star 5-Koopa-Surfin' Switch Star
Difficulty:***/*****
Recommended Character:Wario needed
==================================
This Switch Star is moderately easy. Wario is required to access the
Switch, then you can use anyone else but it makes no difference.
Swimming isn't one of the things on your list. As you start as usual
you'll be dropped out of nowhere into the ocean. Stay on the surface
this time around and search around for a sand bar with some black bricks
and an ! Block on it. Swim over to the sand bar and break some bricks
until you find the one that reveals the actual Star Switch. (The other
blocks hold a few Coins inside). Don't activate the switch yet.
Nearby the Star Switch is a ! Block. Break and a Koopa Shell will fall
down to the ground. Hop on the Koopa Shell and ride over the Star
Switch. The Star Sphere appears on another island some distance away.
Quickly ride the Koopa Shell across the water aiming in the direction of
the Star (Look at the Touch Screen map to find the correct direction).
Quickly Koopa surf over there and ram into the Star Sphere to claim the
prize. If you fail, you must ride over and try again. If you lose the
shell then you need to restart the level. I don't think this is possible
without the shell.
==================================
Star 6-Inside the Cage
Difficulty:**/*****
Recommended Character:Luigi needed
==================================
Another Star that requires and involves a cage. Stop reusing ideas
people. Start off as usual by being dumped into the water, then start
diving downwards until you reach the hole in the wall. Follow the arrows
in the tunnel until you reach the air resting point to surface and
refresh your Power Meter. Afterwards, keep diving down until you reach
the submarine port. Nearby on the ocean floor is a Luigi Cap, grab it if
you need it. Swim to the surface and jump to solid ground.
Now that you are on solid land once again, head over to the left and
follow the wooden path until you reach a mesh wall. Double Jump over
this wall then Double Jump once more over the next wall. Grab the Power
Flower inside the Red ? Block.
Now that you are invisible, head into the ocean and quickly dive down to
the bottom. Straight ahead, or maybe a little left or right depending on
where you jumped, is a mesh cage. Inside is the Star you want. While
invisible, swim through the cage for the Star.
=============================
Star 7-The Manta Ray's Reward
Difficulty:**/*****
Recommended Character:Anybody
=============================
I'm sure by now that while swimming underwater in Dire Dire Docks, you
must have noticed a large manta ray swimming around. He's the main
target of this Star. No, not killing him or anything. That's wrong.
Start off as usual by dropping into the water then swimming downwards a
little until you see the manta ray. Behind the manta ray, its tail is
creating rings similar to the how the jet stream created rings in a
previous Star. Get behind him and start tailing him, going though 5
consectuive rings without missing one (Otherwise you must start at ring
1 again). After going through 5 rings the Star will appear. It is none
other than placed right above the whirlpool. This is a bit tricky as the
manata ray likes to move up and down sporatically, and the hit detection
on the rings is really crappy. Keep a decent distance from him. Passing
through the rings just as they form generally doesn't work. Carefully
swim to it and collect your prize.
===========================================================
Star 8-Collect 100 Coins!
Difficulty:*****/*****
Recommended Character:Start as Wario, Switch to Mario later
===========================================================
Dire Dire Docks has an extremely low shortage of Coins. That poses a
problem. There's about 115 Coins in all. However, 15 Coins need to be
gotten quickly or they dissappear, and 30 of your Coinage comes from a
kind Blue Coin Switch. Like I said, start off as Wario. If not, you can
always return to this step later. As Wario (If not skip the next few
sentences), head to the right and head until you go upon shore, with the
Black Brick Blocks you used a few Stars ago. Break all of the
Black Bricks for 3 Coins out of each one. Go onto the Star Switch if a
Coin or 2 is on it, because the Star Switch is of no value right now.
After collecting the few Coins there, head onto the surface of the
water, but no need for swimming down yet. You should see some Skeeters
(Blue spiders incase you don't understand) skating on the water surface
every few seconds, stopping and skating and so on. Get next to one then
jump out of the water onto it. It will die, and 3 Coin will pop out, but
will start sinking underwater. They will disappear very quickly,
however. Swim down quickly and get as many as you can get. Do this for
every Skeeter. Don't worry-If you have at least 20 Coins after killing
all of the Skeeters you are in good shape for the Collect 100 Coin
Star.
Now, pretty much the next 35 or so Coins are located underwater, so
don't worry. Swim towards the right or left, and start simming downwards
until you reach a string of 5 Coins coming up from the ground. As anyone
would say, collect them, then follow the trail of Coins on the ground
around the base of the whirlpool. The suction is strong, so you want to
be swimming as fast as you can at all times. Once there are no more
Coins at the base of the whirlpool, start heading for the opening in the
wall the leads to the Submarine Port. Before heading in there exactly,
you should easily notice the circle of Coins leading inside the hole in
the wall. There are 2 strings very close to the whirlpool, and 3 more
inside the hole. Without getting sucked into the whirlpool (That'd suck,
no pun intended) head in a circle while swimming to collect those circle
of Coins. You may not get them all in 1 go, so keep trying until you get
them all. Then head inside the hole in the wall and simply repeat the
process. Once you have hoarded all 40 Coins, your Coin totals should
represent at least 60. If you haven't broken 60 yet, there's still
plenty of Coins left to make up for that. Head through the tunnel, making
sure to surface for more air when you need it. Keep going until you
are close to the Submarine Port. Before getting out of the hole in the
wall, get another 2 Coin Rings for 16 more Coins. Easy stuff really. Get
the Mario Cap nearby.
The Mario Cap, if you can't find it, its at the bottom of the area in
the Submarine Port. Nearby is a circle of 8 Coins, on the bottom and
not floating vertically. Grab them easily, no problem there. Surface on
top of the water from where you are and head left. Another 5 Coins are
just lying on the ground so collect them. Head to the left some more
now, and go past the ! Switch. Go straight, then jump over the mesh
walls with Mario. Jump past both mesh walls to be on a platform near
walls with a ? Red Block on the platform.
You need Mario for this part. Can't stress this enough. Grab the
Power Flower after hitting the block. Start floating quickly as Mario,
there isn't much time. During the Red Coin Challenge you must have seen
a platform with a Blue Coin Switch on it. Head for it. Its dead behind
you from the ? Red Block (If you were facing the wall that is). Head for
it, quickly tapping B to gain height, then using it to float quickly
forwards. Ground Pound to land on the small platform. Pound the Blue
Coin Switch once you are in position. 6 Blue Coins will appear, but you
need to jump to reach all of them. They are all on the edges of the
platform. You have about 8 seconds. If you fall off the platform, but
have more than 84 Coins at that point don't worry. If you don't have 84
Coins if you fell off, reset the level. Heck, after collecting all of
the Blue Coins you should easily have gotten 100 Coins by now. If you
haven't, don't worry. There are still the matter of the 8 Red Coins in
this room still. Float/Pole your way to all of them, then claim your
Star.
=========================
~Back in the Castle.....~
=========================
Now we have covered all of the Stars we can get to at this point of the
game. After beating Board Bowser's Sub, the painting will shift back
revealing the entrance to Bowser in the Fire Sea.
--------------------------------------------------------------------------
~V L.Bowser in the Fire Sea~
--------------------------------------------------------------------------
In order to actually access Bowser in the Fire Sea, you may notice the
little hump in the ground behind the Dire Dire Docks painting. You need
to collect the Star "Board Bowser's Sub" in order to make the painting
move back. Jump into the revealed hole.
This place looks familar. Bowser has relocated himself to a sea of fire.
At least you can't fall to your death, although the lava will still kill
you pretty quickly. Start off by heading right and hop onto the nearby
blue mesh platform. It will start moving so be ready. Eventually the
platform will go underneath a long platform, so hop on the platform then
onto the blue mesh elevator when it rises from the lava again. You can
easily see the blue railway under the lava right? You may notice it dip
down in a few seconds. Jump to the left towards some tilting diamond
shaped platforms in the lava. When the mesh elevator comes from the lava,
jump back to it and jump at the final platform it stops at. Continue
along this path until you reach several blue platforms sinking and
rising in the lava. When they aren't submerged quickly run across them
to the adjacent platform.
Here will be several Goombas, a Bully, and a spinning heart. Run through
the heart while still running right until you reach a sinking and rising
pole in the lava, with an Amp circling it continuously. Jump onto the
pole and position your back to the raised platform behind you. Climb to
the top of the pole and wait for the pole to reach the top of its
movement, then jump to the raised platform. This platform is tilting, so
quickly jump to the next tilting platform and then climb the pole there.
At the top you will be in an enclosed mesh cage. There is a nearby
elevator that will take you to the second floor of the Fire Sea.
Here, head to the left, then jump across the small gap. Next, jump over
the triangle shaped platform then hold onto the wire mesh net on the
other side. Collect the Coins there then fall off on the other side. 2
square shaped platforms are moving back and forth across the lava. Walk
across them quickly to reach the next platform with a few Bullies on it.
Walk past them quickly then walk up the wire yellow pathway to a higher
platform. Then, follow the pathway to another yellow walkway, then avoid
a hole to another yellow walkway. At the top seems to be a dead end. You
may not notice, but these platforms are rising and sinking. Wait for
another pathway to come into view then jump onto it. Follow the winding
pathway around to a Bob-omb, and you are on the third floor.
Now infront of you are 5 blue platforms rising and sinking in the lava,
an Amp circling around one of them, and a fire breather on the third
one. Ouch. Once they are all un-submerged quickly run across all of them
to the other side. Avoid everything they throw. Jump over the fire
breather, avoid the Amp and don't touch the lava. On the next platform
is a spinning Heart. Use it to recover if you need to. Jump onto the
nearby pole, then face your back towards the next platform, with a now
pole sinking and rising into the lava. Swing down the pole then jump to
the lower platform. Climb one more pole and you willl appear infront of
a falling bridgeway. Quickly run across the yellow collapsing bridge. On
the other side jump into the blue tube to be transported to Bowser.
Bowser will greet you once again. He will then roar at you after you
finish the conversation then jump high into the air, and slam onto the
battlefield. It will tilt majorly towards him and to the lava. Quickly
run in the opposing direction, but its never enough. When the platform
straightens out focus on Bowser. If your close to him for a few seconds
he will teleport himself somewhere else on the field, generally nearby.
Once you have him grabbed by the tail, swing him around towards one of
the now 6 Bombs edging the battlefield and throw him away. Hopefully you
hit him into one, otherwise keep trying. If you entered the battle as
Yoshi, don't worry. Wait for Bowser to breathe fire and one of the
flames will leave behind a random Cap. No big deal. Good luck!
--------------------------------------------------------------------------
~V M.Course 10:Snowman's Land~
--------------------------------------------------------------------------
After defeating Bowser in the Fire Sea, he will leave behind another
key. Take it and head all the way back to the lobby, then use the key to
enter the door on the 2nd Floor of the lobby. Head around the spiral
staircase and enter the door at the top to be on the 2nd Floor of the
actual Castle. Take a right from the big spider painting and enter a
door inside a little enclosed space on the wall. This is the mirror
room. Head to the left and when you get to the wall, jump inside for
your next world, the ever so fun Snowman's Land!
=============================
Star 1-Snowman's Big Head
Difficulty:**/*****
Recommended Character:Anybody
=============================
Welcome to Snowman's Land, one of my favorite levels. The second and
last of the snow related levels, sadly, but still the Stars are fun.
They aren't very difficult however, so don't expect much of a challenge.
The main attraction of Snowman's Land is the giant Snowman in the
middle of the course. It isn't hard to miss. You will see it right away.
Start off by heading to the right, and past a Mr. Blizzard when it pops
from the ground. Keep going and when the path splits head towards the
right. You will pass a campsite of Goombas with Caps. Ignore them, and
keep going. Don't head up the ramp nearby. Keep going into an open area,
then head left. You will soon come to the Freezing Pond. This pond is
pretty bad. The water is so cold it does the same effect as jumping onto
lava. You will lose a lot of health quickly if you touch the water, so
avoid it.
Jump across the pond's waters to a nearby island sorta thing. The water
here is very bad as well, but not quite as lethal. It will slowly kill
you because it is so cold, so avoid dipping into it. You will not gain
health by staying at the water's surface, so don't even try to do that.
If you accidentally fall in, quickly Jump out. Head along the island path
to the left where a hole in the wall is making large ice sheets. Jump
over the ice sheets, then once you reach the wall, Double Jump, then
climb up the ledge.
Now on this ledge, carefully make your way across a small wooden
plank hanging onto the large snowman's side area. At the end of this
small and thin pathway is a little ramp and a tree. Pass the tree and go
ahead along the following path until you come up to a large ice bridge.
Step onto it and the giant Snowman will talk and think you are nothing
but a flea and start to breathe along the bridge. Go any further and you
will be blown off and have to climb back from the start. Not only that,
but your cap will be blown off and you will need to recover it, unless
you are Yoshi who isn't wearing a cap in which case you will just be
blown off. How to get across? Simple. You see the large penguin
constantly waddling across the bridge? Wait for him to reach your side
of the bridge then Double Jump over onto his head and climb to it. Ride
him across to the other side, and you won't get blown off. When he finally
reaches the other side Jump off of him.
Once across the ice bridge follow the wooden path until you reach a
small wall. Double Jump or Backflip up to the higher ledge above you.
The Star is here so grab it.
An alternative way to reaching the Star is activating the cannon at the
start of the level. The Bob-omb is found in the igloo (instructions to
get there are in a later Star). Hop in the cannon and try to land on the
tree at the top of the snowman's head. If you grab onto it, slide down
then jump down a ledge to the Star.
=============================
Star 2-Chill With the Bully
Difficulty:**/*****
Recommended Character:Anybody
=============================
This level isn't very hard. Head along to the right from where you
start. If you are Wario or Yoshi when starting this level, head to the
left up the hill. Even if you aren't, it is still a shorter path. At the
top of this small hill is a Red ? Block. Hit it to become Fire Yoshi/
Metal which will make this Star a tad easier.
Once you have the Power Flower, look around and aim yourself towards a
large sheet of blue ice raised above some ice water. If you miss, no big
deal. Head to the right and follow the lake around until you reach a
hill, leading to the ice sheet platform. Here is where the Ice Bully
resides. He is just like the Big Bully from Lethal Lava Land. If you are
Wario, simply walk into him while metal for him to be knocked back. If
Yoshi, breathing fire makes him knocked back really far. If your Mario
or Luigi, you will need to Punch him or Jump into him to knock him back.
Once he hits the Freezing Water, you will win. However, that water is
exactly like lava, so don't touch it! Grab the Star that appears when
you win.
==================================
Star 3-Yoshi's Ice Sculpture
Difficulty:**/*****
Recommended Character:Yoshi needed
==================================
This Star kinda got my hopes up. I was hoping for a large block of
ice carved like a Yoshi. Sadly, all we get are a few ice blocks with a
Star in one of them. Disappointing. Oh well, as the name implies, only
Yoshi can tackle this Star. Head right from where you start then head
left up the large hill. Once you get to the top hit the ? Red Block and
take the Power Flower to have the ability to breathe fire for a limited
time. Quickly run back, past where you started.
Evevntually you will see a wooden platform with many ice blocks ontop of
it. Double Jump to the one with only 2 blocks (Bottom right corner). Get
towards the left edge on this block and breathe fire at the stack of 3
blocks. The top one will melt. Jump to where it was, then face forwards
and melt that block once your at the edge. The jump to where it was and
face towards the right, where the Star is. Melt the block, and the Star
will be revealed. Grab it. This may take a few times because you just
might run out of time with the Power Flower though. Also, freezing the
wrong blocks can make it impossible to complete the Star, so you may
need to restart anyways if that happens.
===================================
Star 4-Whirl From the Freezing Pond
Difficulty:**/*****
Recommended Character:Anybody
===================================
Hmmm? There appears to be a mystery with the freezing pond, eh? Whirl?
You will find out soon. When you start head towards the right, past the
Mr. Blizzard. Head up the leftern hill, then continue Jumping to the
left. Walk along the snowland, past a large field of enemies until you
finally reach the freezing pond once again. Head onto the middle island
of the pond, and go past where the ice sheets dump out.
Right now, take the time to look at a large and high ledge not too far
from where you are. That's your destination. Stay near the edge of the
freezing pond and wait for one of the Flowergirl's swimming in the lake
to make their slow selves come near you. When they are pretty close,
jump onto their heads to get a large height and start spinning slowly
back to the ground. Quickly start making your way towards the high
ledge. If you don't think you will make it, try to bounce on another
Flowergirl in the water for some more height. Once you reach the other
side of the ledge, break the ! Block to the left to reveal your Star.
=============================
Star 5-Snowman's Silver Stars
Difficulty:**/*****
Recommended Character:Anybody
=============================
5 Silver Stars are bouncing in place in many sections of Snowman's
Land. However, you need the use of the lone Koopa Shell in this level to
get the Stars. When you start head towards the right, past the Mr.
Blizzard. Head up the leftern hill, then continue Jumping to the left.
Walk along the snowland, past a large field of enemies until you finally
reach the freezing pond once again. Head onto the middle island of the
pond, and go past where the ice sheets dump out.
Right now, take the time to look at a large and high ledge not to far
from where you are. That's your destination. Stay near the edge of the
freezing pond and wait for one of the Flowergirl's swimming in the lake
to make their asses come near you. When they are pretty close, jump onto
their heads to get a large height and start spinning slowly back to the
ground. Quickly start making your way towards the high ledge. If you
don't think you will make it, try to bounce on another Flowergirl in the
water for some more height. Once you reach the other side of the ledge,
you will notice 2 ! Block's. One contains the Star from the previous
earned one, and the other has a Koopa Shell. Get on the Koopa Shell.
Start Koopa Surfin' to the right now, and up the small hill. Your
first Silver Star resides here. You need to be careful though. You will
need to Jump on the shell a few times to actually start gaining any
speed. Keep going until you are close to the wall, then make a right and
keep following the path. However, there are 2 Mr. Blizzards along this
path so beware of them! At the end of this pathway is your first Silver
Star. Now, head off to the right.
Continue along this wall, avoiding everything else, enemies, other
walls, and other Silver Stars (You will get later) and keep going until
you reach the infamous campsite of 3 poor Goombas. Nearby is another
Silver Star in the air. Turn around from where you got the second Silver
Star and start heading towards the Ice Bully. Near the little pathway
that leads to him is another Silver Star in the air. Grab it.
Now, if you don't have your Shell you need to go get another one because
you risk an easy death if you don't have one. Head to the left from the
Silver Star and go under the ice sheet covered platform the Ice Bully is
always on. Underneath here on the freezing lake is another Silver Star.
Grab it with ease.
Now that you have reunited all 5 Silver Stars once more, the actual
Power Star will appear in the Star Sphere back near the beginning of the
level. After geting the previous Silver Star, make a sharp U-turn to the
right, then continue following the path that way. You may encounter the
campsite of Goombas or an Amp depending on your path. They both end
right near the Star Sphere so break it for the Star.
==================================
Star 6-Into the Igloo
Difficulty:**/*****
Recommended Character:Luigi needed
==================================
You need to be the man in green to complete the level. Otherwise, head
for the Goomba campsite. Start off by heading to the right, and past a
Mr. Blizzard when it pops from the ground. Keep going and when the path
splits head towards the right. You will pass a campsite of Goombas with
Caps. Ignore them, and keep going. Don't head up the ramp nearby. Keep
going into an open area, then head left. You will soon come to the
Freezing Pond. As always, avoid falling into the water.
Jump across the pond's waters to a nearby island sorta thing. The water
is very bad. It will slowly kill you because it is so cold, so avoid
dipping into it. If you accidentally fall in, quickly jump out. Head
along the island path to the left where a hole in the wall is making
large ice sheets. Right here you should notice 2 Flowergirl's in the
water. Jump on the one that is closest to you to get propelled into the
air, and start spinning downwards slowly. Quickly start spinning towards
the high walled ledge, where the Whirl from the Freezing Pond Star
resides. Don't actually get that Star on the other side though.
Break the ! Block on the right to have a Koopa Shell come out. Jump onto
it, and head back the way you came. Surf over the wall back onto the
Freezing Pond. Look around on the water for a trail of Coins leading up
a sharp hill. Follow the Coins, then jump up the hill with the Shell.
Its very steep, and you will lose speed very quickly. Quickly keep
jumping up to the top of the hill, then crash your Shell into the fence.
Crawl into the nearby Igloo that's by the fence.
Wow, what the hell? The Igloo from inside is far bigger inside than it
is outside. Creepy stuff. You may notice that when you start off you
will be over a wire mesh grating. Look down, there is your prize. The
Star rests there. Head along the left side of the igloo, and Jump across
from platform to platform avoiding the freezing cold water. Eventually
you will reach the platform with a ? Red Block on it. Nearby this block
is a Bob-omb Buddy. Talk to her to open up the cannon resting near the
start of the level. This will let you easily access the igloo in the
future. Back to the Red ! Block, hit it and grab the Power Flower as
Luigi. Quickly go back the way you came, Jumping over platforms, then
fall though the mesh gate and grab the nearby Star.
=============================
Star 7-Red Coins in the House
Difficulty:**/*****
Recommended Character:Anybody
=============================
Back to the Igloo I guess! Use the cannon if you unlocked it, otherwise
start off by heading to the right, and past a Mr. Blizzard when it pops
from the ground. Keep going and when the path splits head towards the
right. You will pass a campsite of Goombas with Caps. Ignore them, and
keep going. Don't head up the ramp nearby. Keep going into an open area,
then head left. You will soon come to the Freezing Pond. Don't fall
into the pond.
Jump across the pond's waters to a nearby island sorta thing. The water
is bad. It will slowly kill you because it is so cold, so avoid
dipping into it. If you accidentally fall in, quickly jump out. Head
along the island path to the left where a hole in the wall is making
large ice sheets. Right here you should notice 2 Flowergirl's in the
water. jump on the one that is closest to you to get propelled into the
air, and start spinning downwards slowly. Quickly start spinning towards
the high walled ledge, where the Whirl from the Freezing Pond Star
resides. Like before, don't get it.
Break the ! Block on the right to have a Koopa Shell come out. Jump onto
it, and head back the way you came. Surf over the wall back onto the
Freezing Pond. Look around on the water for a trail of Coins leading up
a sharp hill. Follow the Coins, then jump up the hill with the Shell.
Its very steep, and you will lose speed very quickly. Quickly keep
jumping up to the top of the hill, the crash your Shell into the fence.
Crawl into the nearby Igloo that's by the fence.
You will appear inside the igloo again. There are only 8 Red Coins that
lie inside this Igloo, like the title implies. There are a few Coins
under the freezing water, so quickly grab those. There are a few Coins
in the air so use the Backflip to reach them. A few Coins are just lying
on the ground. Their descriptions for locations are hard to describe but
this should take no more than 2 minutes. It is a fairly easy Star. Talk
to the Bob-omb Buddy near the entrance/exit of the igloo to point out
the locations of the remaining red coins if you are having some trouble
finding them.
=============================
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Anybody
=============================
Another 100 Coins challenge it appears, why must it always be this way.
Good for you though, Snowman's Land is chuck full of Coins, so you
shouldn't have any trouble reaching 100 in a few minutes. Better yet,
like Cool, Cool Mountain, there is a glitch you can do to get infinite
coins. Seriously. This really will take just a few minutes, or a little
more if you need to use the glitch. From where you start head right
until a Mr. Blizzard comes from the ground. Run around him a few times
until he dies where he will then spit out 3 Coins. Head back to the left
now, towards the ice sculpture. Head right of the sculpture, and you
will see 3 Coins on the ground. The first 2 are normal but when you get
near the third it will transform into a Money Bag. It will hop around a
little bit, so Jump on it for him to die, and spit out 5 more Coins.
Turn around and head for the wall. A few Flowergirl's are lined up against
the wall, so Ground Pound them all for another three Yellow Coins
each.
Now, head back to where you started, but keep on heading forward.
Keep heading up the hill until you reach another Flowergirl. Kill her
for 3 more Coins. Jump off the small cliff you are on now onto the windy
valley below. When you have the chance, kill the nearby Fly Guy for more
Coins. Head to the left after the wind sweeps you out of the valley.
Eventually you will come up upon a campsite. 3 Goombas are wondering
around in there, all with Caps on then. Kill all 3 for 3 more Coins,
then kill the nearby Flowergirl for another 3 Coins.
After you have hoarded all 6 Coins in this small section, head left, but
stay to the right of the rampway that leads to Ice Bully. Once you pass
the Ice Bully and the Freezing Pond, you will be in another small
section of Snowman's Land. Here, walk to the left and Mr. Blizzard will
pop out of the ground. Run around him several times to kill him and make
him squirt out several Coins. Nearby is a Coin on the ground, which will
morph into a Money Bag when you come near it. Jump on it for a few
Coins. Near where the Money Bag was, is another Flowergirl. Kill the
Flowergirl to recieve 3 more Coins to your totals.
Now, head to the Freezing Lake to the left now. There will be
another Flowergirl on the way there, so kill her and collect her 3 Coins
left behind. When you reach the Freezing Lake, jump over the small area
to the island platform. Another Flowergirl will slowly be approaching
you, so kill here once she comes near. Head out into the Freezing Lake
and kill the Flowergirl closest to the wall and collect here 3 Coins
that sink to the bottom of the lake.
After you do that, head back to the middle island. A Flowergirl nearby
in the water will just be floating there. Jump ontop of her to get a
high whirl, and start to spin slowly towards the ground. Keep heading
towards the area with the Whirl from the Freezing Pond Star. Once you
reach over there, break the ! Box for a Koopa Shell.
Once you have the Koopa Shell and are riding it, head back over the
cliff into the Freezing Lake. Head towards the tall slope near the ice
maker machine. There is a trail of Coins leading up the hill, so grab
them as your Shell makes its way up there (You may need to jump once or
twice). Once at the top, break the shell then crawl into the Igloo. If
you haven't gotten 100 Coins yet (You may have by now) then the
remaining 40 or so Coins rest inside the Igloo. Whether in the air or
under the water, the Coins, not to mention Red Coins worth 2 Coins each,
are in here. There are around a dozen or so Flowergirl's, so another 36
Coins will be added to your totals there. If you still don't have 100
Coins, then you may want to perform the simple glitch. When you leave
the igloo, return to the campsite with the three Goomba's. They will
give you coins again. Use the cannon to reach the igloo again, enter and
exit, then kill the Goombas for more coins. You can repeat this glitch
infintely for as many coins as you want.
=========================
~Back in the Castle.....~
=========================
We won't be heading to the next course just yet. You are back in the
mirror room of course. Enter the mirror room as Luigi, and on some of
the pedistals in the room will be a Power Flower. Grab one as Luigi,
then run through the mirror. On the other side you can enter the
opposite door for a Star, or enter the nearby Wario Painting. Do so.
=================
~Unlocking Wario~
=================
Unlocking Wario can be a bit tough, to be honest. Getting to him is
pretty damn annoying. Firstly, the only requirement is to have beaten
the 2nd Bowser to have access to the 2nd Floor of the Castle. Next, you
need to be Luigi. Sadly, nobody else is able to pull off this stunt.
Head up the stairs in the Lobby and through the door. Climb around the
spiral staircase then go through the nearby door. Head to the right
inside this next large room and go through the next visible door.
Finally, you will be in the mirror room. As Luigi, some of the pedistals
in the room will have a Power Flower ontop of them. Sweet. Grab one of
them and quickly run through the mirror. Cool. On the other side, walk
towards the right. The Wario Painting will be in view. Jump into the
painting.
You will be dropped onto the new course, and what do you know? Its a
snow level. Well, more like an ice level. Everything is more like ice.
You'll be slipping and sliding everywhere. Start off by sliding down the
slide that lies infront of you. Eventually, the slide will end into a
bottomless pit. However, fortunately for you, there is a gust of wind
though once you fall off. Manuver yourself forwards still, until you
drop onto land.
There will be a few Bullies on this platform. Ignore them, and head
towards the left. There will be four diamond shaped tilting platforms
all near each other. Once you are on the fourth one, jump back onto
solid land. There is another lone Bully here, but ignore him. Head
towards the right and a mesh pathway will be moving back and forth
across a gap. Jump on it, then Jump onto solid land once there.
Once you are on this large platform, the pathway spilts. Take the path
to the right, and eventually it will end. Don't worry, but Jump off and
another gust of wind will push you high and will eventually stop once
you clear the gap. You will land in another freezing pond. Swim across,
then Jump out and across the fence.
Once you are out of the lake and across the fence you will be on
another rather large section of ice. There are 5 Bullies here, and will
all charge at you when your close to them. Jump over them to pass them,
then Jump over the next fence.
You will be on a small piece of land, with a lot of large and small
ice blocks infront of you. Some are moving back and forth, left and
right, or even some are moving up and down. It is very hard to describe
what to do exactly. Jump carefully from one to the next until you are
back on solid ground again.
Now that you are back on solid land once and for all, continue
forwards along the fenced path. Head past the gated bars once you come
to them. Soon enough you will soon see some platforms rising and sinking
and poping out and in of the nearby walls. Once again, they move in
weird patterns, so simply keep jumping up them until you reach the next
level. On this next level you will once again see some more walls of the
walls moving back and forth, up and down and the like. When you have the
chance keep Jumping up them to the next level. Here, keep heading
forwards, past a Mr. Blizzard that is in the ground. Pass him, and the
last set of platforms that are coming in and out of the walls will be
infront of you. Simply wait for them to be in the right position then
continue to Jump up them to the top. Jump into the hole here.
You will be dropped down onto a small battlefield, infront of another
Ice Bully. He will introduce himself as Chief Chilly, and comment that
your moustache sucks and his is the best around. He also comments that
he locked up another yellow fellow with a good moustache. So, let's kill
him to rescue Wario. Outside of the battlefield is icy cold water. Don't
touch it at any cost. When you get the chance, Jump into him or keep
Punching him until he finally falls off the edge. He will then proceed
to bounce around the outside of the stage, making some of it fall into
the water. On a smaller arena now just repeat that same process. After
he is in the water again he will bounce around the arena breaking off
and even larger portion of the field. On a rather small field push Chief
Chilly to the edge, and while he is bouncing hit him again. He will then
forfeit the Wario Key.
--------------------------------------------------------------------------
~V N.Course 11:Wet-Dry World~
--------------------------------------------------------------------------
Welcome to Wet-Dry World! Odd name, wouldn't you say? After beating
Bowser in the Fire Sea, head up to the second floor of the Castle, and
enter the painting of a Skeeter. Wet-Dry World's painting though has a
catch. Depending on how high you entered the painting, this will
determine the water level when you enter the world. The higher your jump
the higher the water level and vise versa. Also within the world are
multicolored Diamond Water Raisers (As I call them). These, when touched,
will raise or lower the current water level to where the diamond is in
the level. There are sevral diamonds placed throughout the world. Easy
to find. Also, the world contains 2 sections. The normal area and
Downtown. Near start you should see a very, very tall cage. If the water
level is very high or you use the cannon and swim along the path,
you'll enter Downtown. From Downtown, you are able to do several things
you can't do in the regular area. You can swim between the areas at any
time. Have fun.
=============================
Star 1-Shocking Arrow Lifts!
Difficulty:*/*****
Recommended Character:Anybody
=============================
Special moving elevators with arrows signifying their directions + Amps
that circle them, and you get Shocking Arrow Lifts. Pretty simple Star.
Wet-Dry World usually wants you to take the normal route to the Star,
but sadly there are always shortcuts in life, and this world is no
exception. I'll always list the shortest routes to the Star.
Before you Jump into the painting for this Star, make sure you Jump into
the bottom to make the water the lowest. When you start off, head left.
Keep going until you see a medium ranged high platform, with what looks
like stairs on it from above. This sorta makes a backwards L shape.
Stand in the corner of the "|" and the "_". By standing in this corner,
you will activate the warp.
When you reappear, you will soon find out you are near a cannon cover,
on a high platform pretty high off the ground. Turn to the right, then
grab the edge and fall down. You will land on a small platform, with a
fire emitter and a ! Yellow Block. Hit the ! Block, which will reveal
this Power Star. Go grab it.
=============================
Star 2-Top O' the Town
Difficulty:**/*****
Recommended Character:Anybody
=============================
When you enter the painting for Wet-Dry World, Jump into the painting as
high as you can go to flood the world to the highest point (That's not
all of it, but up like 90% to the top). Now, when you start, swim
forwards. When you reach the edge of the level, turn to the left and
face a brick slope. Jump up ontop of it.
Once you climb up onto the tilted surface, run forwards past a Goomba
and a Bob-omb Buddy. Some brick stairs will be infront, leading to a
small gap. Jump over the gap.
Once you are on the main flat section, if you aren't Mario, ignore the ?
Red Block. If you are, grab the Power Flower and turn around and keep
floating towards a small platform. The Star is on the platform so grab
it. If you aren't Mario, continue along and before you reach the
Chuck-Ya, turn left. A long wooden plank will be there. Jump ontop of it
and walk over the precariously perched platform. Soon you will reach a
spinning platform right near the Star. Grab it.
======================================
Star 3-5 Secrets in the Shallows & Sky
Difficulty:***/*****
Recommended Character:Anybody
======================================
There are 5 hidden secrets hidden secretly about this secret world.
Seriously now, like I said you are on another hunt to find 5 secrets,
but they aren't exactly "Coins" secrets. You will find out soon. Start
the level with the water as low as possible.
From where you start when dropped to the bottom, head to the left and
onto another platform. Go past the fire breather, Skeeter and Blue Coin
Switch until you see a metal block in the wall. You can push this block.
Push it in until you get the first Secret.
Head to the left some more and drop down into the shallow water. There
is another metal block here near the wall. Push it to the left until the
block is under a ! Yellow Block. Get ontop of the brick and break the
block for the second Secret. While you are pushing you will earn the
third secret as well (How odd).
Head back onto the platform we just dropped ourselves off of and wait
for the Heave-Ho to be approaching you and facing away from the wall.
Walk into his heaving device thing to be flung up to the next level.
Repeat this same process with another nearby Heave-Ho to be flung to the
next level. Ignore this Heave-Ho and the Amp and go left until your near
a round small tower. Get ontop of this tower (Don't fall down though)
and break the ! Block for your fourth secret.
Head to the left on the same high area, and walk towards a ! Red
Switch. Activate it to have some stairs lead to the top of the wire cage
leading towards another ! Yellow Block ontop of it. Break it open for
the fifth and final secret. The Star will appear on a platform quite a
distance away from your location.
From the top of the cage, Long Jump over to the nearby platform jutting
out of the wall, with a Goomba and a Bob-omb Buddy there. Head to the
right on that platform to find a Diamond Water Raiser. Rise the water to
the top, then get in it and swim down under the water to where the Power
Star is. Grab it to clear the level.
==================================
Star 4-Express Elevator-Hurry Up!!
Difficulty:**/*****
Recommended Character:Luigi
==================================
You all love and know shortcuts. Heh, this Star is a rather large one at
that! Not to mention, you save a lot of time and its literally a
backflip away. So of course, you want to start off as Luigi (The Luigi
Cap is downtown, and you can swim back to uptown once downtown). Also,
it is highly reccommended that you start off this Star whilst the water
is at its highest level to make this quick and simple. Once you start
off, head forwards from where you start into the water. Keep swimming
and make a left once you reach the big mesh wall. Take a left from the
mesh tower. Keep swimming then head onto land, and ignore the Goombas.
Jump up the large stairs and ignore the Bob-omb Buddy who exclaims that
there is a wildfire of Wario Caps in the world. Who cares? Walk under
the nearby ? Red Block over the gap.
Jump and break the ? Red Block to reveal none other than a Power Flower!
Run forwards now, hurry, hurry! Go past Chuck-Ya and to the left, then
jump ontop of the big and long wooden plank. Walk on it, ignoring the
Amps that can't hurt you. When you reach the spinning platform, head 1
platform to the left of it and face away from the large cage with the
Power Star. Backflip and twirl down to the Star, and you go right
through the Cage. Amazing! If your Flower Power runs out, its easy to
retry. This Star is possible with the Backflip from many different
positions so do whichever suits you best (The above I personally like).
Simply grab the Star (Don't fall onto the actual elevator!) to clear the
level.
If you want to do it the normal way, then that too is pretty simple. At
the top of the town, get on top of the large metal cage with the water
at its lowest level. You'll need to use the Heave-Ho's to reach the top
again. On the side of the cage are two brown platforms. One has a Star
inside the cage. The one to the left doesn't. Fall onto the left
platform to make it move downwards. Fall off the platform to the bottom
of the world and break the brick there and get inside the cage. When the
elevator falls, jump onto it. When it reaches the top again you will
be right next to the Star.
===============================
Star 5-Go to Town for Red Coins
Difficulty:***/*****
Recommended Character:Anybody
===============================
Before entering Wet-Dry World, enter the painting as high as you can go
so the enitre world is flooded and the Star will be easily accessed
from there. Once you start, head forwards and into the water. Keep
swimming towards the very tall mesh wire structure. Once you are close
to it jump out into the structure.
Start diving downwards once you are inside the mesh grating. At the
bottom the path continues to form a tunnel. Its pretty long, so I advise
you to swim as quickly as you can before you completely run out of air.
Keep heading inside the tunnel, following the arrows until you reach 2
mesh walls in the tunnel. There are holes under and above them so you
can easily squeeze through there. Once out of the tunnel you will be in
the Downtown area of Wet-Dry World. Head to the left and keep swimming
downwards. You will see a Diamond Water Raiser. Hit it to lower the
water to the very bottom, revealing all of Downtown.
Now that you are downtown, you need to find all 8 Red Coins that reside
here. Almost all of them are hidden in crates, but the crates are too
easy to find, but harder to actually reach. Start off from the Diamond
Water Raiser by backflipping onto a thin brown wall. There are 2 crates
up here, and each of them contains your first and second Red Coin.
From the blasted bricks, head to the right and up a few large steps and
you will be near what appears to be a church. A Red Coin rests inside
the little alcove in it so grab it. Backflip to the pole ontop of the
church (Also, a brick block near the church contains a Red Coin if you
didn't figure it out already) and climb to the top, and head across the
bridge to a small platform with a Diamond Water Raiser. Don't activate
it. Face to the left towards the rooftops of some houses. Long Jump over
there. Break a brick there for another Red Coin, then Jump to another
nearby roof for the 6th Red Coin. From there, head all the way back to
the top via the pole ontop of the church. This time around face to the
right and Long Jump over thatta way. You should land on another rooftop
with a brick containing the 7th Red Coin. Jump to another nearby rooftop
and break the final brick for the last and final, 8th Red Coin.
The Star will now appear in the little alcove in the church. Go over
there and grab the Star.
===================================
Star 6-Quick Race Through Downtown!
Difficulty:**/*****
Recommended Character:Luigi needed
===================================
Before entering Wet-Dry World, enter the painting as high as you can go
so the enitre world is flooded and the Star will be easily accessed
from there. Once you start, head forwards and into the water. Keep
swimming towards the very tall mesh wire structure. Once you are close
to it jump out into the structure.
Start diving downwards once you are inside the mesh grating. At the
bottom the path continues to form a tunnel. Its pretty long, so I advise
you to swim as quickly as you can before you completly run out of air.
Keep heading inside the tunnel, following the arrows until you reach 2
mesh walls in the tunnel. There are holes under and above them so you
can easily squeeze through there. Once out of the tunnel you will be in
the Downtown area of Wet-Dry World. Head to the left and keep swimming
downwards. You will see a Diamond Water Raiser. Hit it to lower the
water to the very bottom, revealing all of Downtown.
One the water has been completly drained, turn around and head towards
the ? Red Block in the distance. Grab the Luigi Cap along the way if you
need it. Break the ? Red Block and grab the Power Flower that lies
inside to become invisible. Now that Luigi is invisible for a limited
time, we can finally access the cage in the corner of Downtown. Run back
the way you came, slipping through the walls that you come to. Once you
reach the mesh cage quickly run through it. Once inside the cage,
Backflip to a higher level. From there you can easily Jump up a few
stairs, and this all leads directly to the Power Star.
==================================
Star 7-Soaked Silver Stars
Difficulty:***/*****
Recommended Character:Mario needed
==================================
All right, then. Its time to collect another batch of 5 Silver Stars
hidden throughout the level! You are going need the water level to be at
the very top to make this pretty simple, so do so and this Star will be
a breeze. Start off by swimming forwards towards the giant mesh gate,
then taking a left onto land with a Goomba and a Bob-omb Buddy. Head
forwards until you reach a ? Red Block. Grab the Power Flower as Mario,
and float high until a Silver Star is visible in the distance in the
air. Float all the way over to it and grab it.
You will fall down and do you Star dance. Yay, yay. Fall from there
into the water, and start swimming right and diving downwards. There is
a bridge leading to the upper level submerged underwater. Under that
bridge is another Silver Star. Collect it, and start heading back the
way you came towards the starting point.
From where you started, keep swimming backwards, then heading
underwater towards a small section of raised land with a Diamond Water
Raiser. Near it is another Silver Star. Swim to the right of the Diamond
and there is another platform made of bricks. This platform contains
your fourth Silver Star. From this point, head back to start.
From start, keep swimming downwards until you see a Diamond Water Raiser
all the way on the bottom on the ground. Activate it to lower the water
level to its lowest point. Now, head back past start towards an area
with some bricks. Breakk all of the bircks and one of them will reveal
the fifth Silver Star.
Now, the Power Star will appear in the Star Sphere high above the world
on a platform. Head back some more towards an L shaped platform. Stay
between the | and the _ to be warped to the Cannon in the level. Hop
inside the cannon and shoot towards the far left corner of the highest
level of the world. From this point, head right over some gaps to reach
a Diamond Water Raiser. This will raise the water to its highest point.
Now, you should see a long line of wooden platforms floating on the
surface of the water. From where you are, head along those platforms
until you reach the end, where you are a Backflip away from the Star.
=========================================
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
=========================================
Once again, the task of reaching a shiny prize at 100 Coins becomes
annoying once again. It isn't too bad, though. Wet-Dry World is full of
Coins like Snowman's Land, and if you collect everything in the uptown
area, there is no need to actually head to downtown. Unless you run out
of Coins. No big deal really. Enter the world with the water level at
its lowest. Start off by killing the Skeeter that always is near you at
the start of the level. Collect his 3 Coins, then head right to an area
with a few brick blocks. Smash them all with Punches to reveal 3 Coins
that comes out of all of them. Head back the way you came, and onto the
raised platform. Kill the nearby Skeeter and collect his 3 Coins. Nearby
where you killed him is a Blue Coin Switch. Activate it, and collect the
6 Blue Coins along the edge of the platform.
Head over to the corner of the level, where you found a secret a few
Stars while back. Move the giant block until the shadow of the ! Block
can be seen, then jump ontop of the box and break the ! Block. 10 Coins
will pop out so quickly retrieve all of them. Head over to the Diamond
Water Raiser closest to the bottom of the level, and activate it. Then
climb up the platform with the Amp circling around it, and activate the
Diamond Water Raiser. Head onto a nearby wooden long platform. On it is
another ! Block with 3 Coins in it. Hit the ! Switch to make another
path leading upwards to another Diamond Water Raiser. Hit it.
By now, you should have the water level raised high enough to reach
the highest area of the level. Swim over to the rised black bridge like
structure and run up it to the top of the level. Head over to a platform
an Amp is circling around constantly. There are a circle of 8 Coins
around this platform so grab them all. Jump up onto the raised structre
and break the ! Block for an additional 10 Coins.
Head over to the cage that contains the Star for Express Elevator-Hurry
Up!! and activate the ! Switch to make a stairway of blocks. Jump up on
the blocks to reach the top of that cage. There is a ! Block here that
contains 10 Yellow Coins (Not to mention a secret. You may have all 5
now but don't bother with that Star).
From the top of the cage, Long Jump over to the little section of
platform sticking out of the wall with a Goomba wearing a Wario Cap. Get
over there and head to the right and activate the Diamond Water Raiser.
Kill the Goomba for another Coin. Head up to the left and jump up the
nearby platforms to reach a platform with a Chuck-Ya on it. When you
have the chance to, run behind him/her/it and pick it up, then chuck it
anywhere (Not at the water because that ruins the point of this) to make
him break, and to reveal 5 more Coins.
From here, head onto the long wooden platform to the Top O' the Town
Star and collect the Coins along that platform, and the spinning
platform up ahead. If you don't have 100 Coins yet, head towards the
cage the leads all the way to downtown. Once in Downtown, drain the
water level, then collect the Coin Circles in front of the "Church" and
get all the Red Coins. There are also many Coins on rooftops too. This
place holds an easy 100 Coins Star. Not too hard at all.
=========================
~Back in the Castle.....~
=========================
Head to the right of the Skeeter painting and eventually you will reach
a tiny painting with some Mushrooms on it. Tall Tall Mountain is this
next course.
--------------------------------------------------------------------------
~V O.Course 12:Tall Tall Mountain~
--------------------------------------------------------------------------
Welcome to Tall Tall Mountain! This incredibly high peaking mountain has
an ton of secrets, and a few pesky things to get in your way. Falling
from the mountain doesn't rarely results in your death. Rather, you will
land on a lower area of the mountain usually and will have to spend
more time climbing back to your previous location. Your going to need to
be fast and have good jumping power, so avoid using Wario unless you
need him for a specific Star. Luigi shines brightly on this course, so
you probably want to be him for most of these Stars.
=============================
Star 1-Scale the Mountain
Difficulty:***/*****
Recommended Character:Anybody
=============================
In case you missed the intro, Tall Tall Mountain is quite literal to
its name. It indeed is a very tall mountain. You will be traversing many
gaps and needing to go across very narrow ledges, so let's get started.
Your first objective is to reach the Star at the top of the mountain.
Not too hard, until you see for yourself. Start off by heading forwards
towards a trio of Goombas. Head along the path past them then Jump over
the gap, and Long Jump over the following gap.
Once you are past those gaps, you will be near a group of Mushrooms
just floating mysteriously in air. Wow. Some Red Coins are on them, but
for now simply ignore them as you don't have business with them until
much later. After you have followed the curving path past those
mushrooms, you will be in a small field with many holes in the ground.
Monty Moles occasionally appear.
The Monty Moles will be annoying and throw rocks at you, but they are
pretty easy to avoid. Head past all the Monty Mole Holes and past the
nearby rock wall with platforms. Some consider using it a shortcut, but
the normal route is proven to be just as fast. Continue along the side
of the mountain, and along the path you will find a trio of Bob-ombs all
in sync with eachother. Quickly run past them all. Even if they spot
you, a little damage makes no difference at all.
Now in this slightly larger area, a Chuck-Ya is constantly bubbling
around like any jerk would. Run past him continuing to the left and
forwards. A very thin wooden bridge should be visible. Walk across it to
a small platform on the other side. Jump over to another nearby
platform, then a little distance upwards towards a higher ledge. The
path has now widened out for the better.
A waterfall is booming near you in this section, along with a Ukiki
following you and an Fly Guy spinning around. Pass them all and hop onto
the nearby log. Start walking on it slowly towards the right, but enough
so you don't fall off. This will move the log over to another position
where more path is available. Jump over to it.
There is a nearby pole. Fun. Pound it into the ground and a Mushroom
will appear. Grab it to become gigantic size. Start running upwards on
the path as usual. Many bowling balls are constanly rolling down this
black pathed section. Ram into them all, you easily destroy them. By the
time you reach the source of the falling bowling balls, your Mushroom
power will probably have ended.
Continue by sliding down the hill and to the left, where you will be
near a group of Goombas. You can easily kill them all, but it makes no
difference in your travels. Soon past them you will come to a large gap.
Long Jump across it to the other side. If you fall, hopefully you didn't
miss the waterfalls' river, or your stuck right back at start and will
have to traverse the mountain all over again to reach this point. Be
careful to avoid missing. Once here you should see a small white cloud.
Quickly run past him, because if you are too close to him for too long,
he will blow at you and you'll be knocked back to the bottom of the
level and your hat will be blown off if you weren't Yoshi. Once you're
past the cloud, hop into some green vined area with a few Goombas.
The green vines hinder your Jumping power, so at the other side, Double
Jump a few times to grab onto the ledge. Once you've climbed up,
continue along the path. There is hardly anything left to hinder you
from reaching the summit of the mountain. Just 1 more thin path and your
done. You will soon come up to a small bridge near the waterfall, and its
beautiful source. Carefully walk across this bridge, don't fall off
as that isn't a very smart thing to do. Continue along the path, and
you will finally be all the way at the top of the mountain. The Power
Star is nearby, so grab it.
=================================
Star 2-Mystery of the Monkey Cage
Difficulty:***/*****
Recommended Character:Anybody
=================================
Start off by heading forwards towards a trio of them thar Goombas. Kill
the Goombas. Head along the path past them then Jump over the gap, and
Long Jump over the following gap.
Once you are past those gaps, you will be near a group of Mushrooms
just floating mysteriously in air. Some Red Coins are on them, but for
now simply ignore them as you don't have business with them until a
later Star. After you have followed the curving path past those
mushrooms, you will be in a small field with many holes in the ground.
Monty Moles occasionally appear.
The Monty Moles will be annoying and throw rocks at you, but they are
pretty easy to avoid. Head past all the Monty Mole Holes and past the
nearby rock wall with platforms. Some consider using it a shortcut, but
stick with the normal route. Continue along the side of the mountain,
and along the path you will find a trio of Bob-ombs all in sync with
eachother. Quickly run past them all. Even if they spot you, just keep
running to avoid them. Now in this slightly larger area, a Chuck-Ya is
constantly bubbling around once again. Run past him continuing to the
left and forwards. A very thin wooden bridge should be visible. Walk
across it to a small platform on the other side. Jump over to another
nearby platform, then a little distance upwards towards a higher ledge.
The path has now widened out for the better.
A waterfall is booming near you in this section, along with a Ukiki
following you and an Fly Guy spinning around. Pass them all and hop onto
the nearby log. Don't grab the Ukiki or it will steal your hat, and you
will have to catch it again to retrieve your hat back. Start walking on
the log slowly towards the right, but enough so you don't fall off. This
will move the log over to another position where more path is available.
Jump over to it.
There is a nearby pole. Like before, pound it into the ground and a
mushroom will appear. Grab it to become huge. Start running upwards on
the path as usual. Many bowling balls are constanly rolling down this
black pathed section. Ram into them all, you easily destroy them. By the
time you reach the source of the falling bowling balls, your Mushroom
power will probably have ended.
Continue by sliding down the hill and to the left, where you will be
near a group of Goombas. You can easily kill them all, but it makes no
difference in your travels. Soon past them you will come to a large gap.
Long Jump across it to the other side. If you fall, hopefully you didn't
miss the waterfalls' river, or your stuck right back at start. Be
careful to avoid missing the jump.
Once here you should see a small white cloud. Quickly run past him,
because if you are too close to him for too long, he will blow at you
and you'll be knocked back to the bottom of the level and your hat will
be blown off if you weren't Yoshi. Once your past the cloud, hop into
some green vined area with a few Goombas.
The green vines hinder your Jumping power, so at the other side, Double
Jump a few times to grab onto the ledge. Once you've climbed up,
continue along the path. There is hardly anything left to hinder you
from reaching the summit of the mountain. Just 1 more thin path and your
done. You will soon come up to a small bridge near the waterfall, and
its beautiful source. Carefully walk across this bridge, don't fall off
as that isn't a very smart thing to do. Continue along the path, and
you will finally be all the way at the top of the mountain. Once at the
top, you will find another Ukiki. He will try to avoid you, so run
around and soon enough you will catch him. It's best to use running
dives when you make him run into a corner, as it usually results in an
easy catch.
You will be asked if you want to let him go. Even though he is a pesky
monkey, let him go anyways. He said he would give you a nice prize, so,
what is there to lose? Follow him down the mountain trail until he
stops. He will Jump onto the nearby Monkey Cage you probably saw
earlier, and make it fall and break. The Star will be revealed, and will
appear on a platform to the right of the waterfall below. Jump and grab
it.
================================
Star 3-Scary 'Shrooms, Red Coins
Difficulty:**/*****
Recommended Character:Anybody
================================
Fortuantely, this is one of the easier Red Coin challenges. Not too
much trouble actually. A bit time consuming if you are constantly
falling down in the second phase, but otherwise pretty easy. Continue
forwards from where you start and head past the trio of Goombas. Long
Jump over both gaps that are infront of you.
You will now be infront of a field of Mushrooms I told you earilier
these Mushrooms would be of an importance eventually, and here they are.
Several of these mushrooms contain red coins on them. Jump onto the big
mushroom right near your point right now, to earn Red Coin number one.
Jump to another medium sized mushroom to gain the second Red Coin. From
there, Jump to a really small Mushroom, then to another tiny mushroom
right near it to pick up the third Red Coin. Jump back to a mushroom
that's a bit bigger then to a pretty large mushroom after that one.
That last Mushroom has the fourth Red Coin. From here, simply jump back
to the main path again.
Now that you have half of the Red Coins in your possesion, let's go get
the other half. Once you are back on the path, continue along until you
reach the field of Monty Mole holes. Head to the left, and get up close
to a ledge out of the mountain wall.
Turn around from the ledge so your back is facing away from it. Do a
Backward Somersult onto the ledge platform. Turn around once you land on
it, and easily hop up to a nearby ledge, The fifth Red Coin is perched
just above this platform.
Hop down 1 ledge, and face the small ledge where you just earned the
previous Red Coin. Do another Backwards Somersult to a higher platform,
and it too has a Red Coin.
Once you earn the sixth Red Coin, pull off yet another Backwards
Somersult. Walk forwards on this next ledge until another higher ledge
becomes visible. Do another Backwards Somersult onto it. Now, you should
land on a higher ledge on the side of the mountain. Do a Double Jump
once you are there, which is high enough to grab onto the next ledge
nearby. Before doing so you should have gotten the seventh Red Coin,
which couldn't be missed. Double Jump to the next higher ledge.
This is the final ledge you need to visit. The side you are trying to
get up on is a bit slanted, which isn't very good. Quickly Backflip onto
the platform or Double Jump onto it and grab the 8th and final Red Coin.
The Power Star will appear on another large Mushroom far below. Jump
right off this ledge to the Monty Mole field. Turn the camera around to
make it face the Mushroom, then Long Jump to it and claim the Star.
==============================
Star 4-Mysterious Mountainside
Difficulty:***/*****
Recommended Character:Anybody
==============================
Well, I must go ahead and simply state this is one of my favorite Stars
in the game, because the main section is so much fun. I really don't
know why, but I'm sure you will love it too. You simply need to reach
the area with the big bad blowing cloud, so if you are intrested in
simply finding out only how to accomplish beating the Star, skip down
several paragraphs for the slide section.
Start off by heading forwards towards a trio of them thar Goombas. Kill
the Goombas. Head along the path past them then Jump over the gap, and
Long Jump over the following gap.
Once you are past those gaps, you will be near a group of Mushrooms
just floating mysteriously in air. Wow. Some Red Coins are on them, but
for now simply ignore them as we don't have business with them until
much later. After you have followed the curving path past those
mushrooms, you will be in a small field with many holes in the ground.
Monty Moles occasionally appear.
The Monty Moles will be annoying and throw rocks at you, but they are
pretty easy to avoid. Head past all the Monty Mole Holes and past the
nearby rock wall with platforms. Some consider using it a shortcut, but
the normal route is proven to be just as fast. Continue along the side
of the mountain, and along the path you will find a trio of Bob-ombs all
in sync with eachother. Quickly run past them all. Ignore them if they
start following you.
Now in this slightly larger area, a Chuck-Ya is constantly bubbling
around as usual. Run past him continuing to the left and forwards. A
very thin wooden bridge should be visible. Walk across it to a small
platform on the other side. Jump over to another nearby platform, then a
little distance upwards towards a higher ledge. The path has now widened
out for the better.
A waterfall is booming near you in this section, along with a Ukiki
following you and an Fly Guy spinning around. Pass them all and hop onto
the nearby log. Start walking on it slowly towards the right, but enough
so you don't fall off. This will move the log over to another position
where more path is available. Jump over to it.
There is a nearby pole. You can Ground Pound the pole into the ground
the recieve a Mushroom. You become huge if you grab it, so get it and
run into the falling bowling balls to collect some extra lives after a
short time. By the time you reach the source of the falling bowling
balls, your Mushroom power will probably have ended.
Continue by sliding down the hill and to the left, where you will be
near a group of Goombas. You can easily kill them all, but it makes no
difference in your travels. Soon past them you will come to a large gap.
Long Jump across it to the other side. If you fall, hopefully you didn't
miss the waterfalls' river, or your stuck right back at start if you
fall. Don't miss the jump.
Once here you should see a small white cloud. Quickly run past him,
because if you are too close to him for too long, he will blow at you
and you'll be knocked back to the bottom of the level and your hat will
be blown off if you weren't Yoshi. Now, several feet infront of the
cloud is a string of Coins leading into the wall. Look familar? As with
the shortcut in Cool, Cool Mountain's Frosty Slide, jump into the wall
here and you will be teleported to a whole new area.
Welcome to Tall Tall Mountain's Secret Slide! This slide is a
complete monster, and there are plenty of oppertunities to easily fall
off the edge and out of the world. Don't worry though. If you jump right
back into the Tall Tall Mountain picture after dying, you will reappear
back in the Secret Slide. From where you start, head into the beginning
of the slide and turn around to find a 1-Up. At least now if you fall
off you can keep recollecting this 1-Up so you have infinite chances.
Start off into the slide and keep heading down. You will quickly be
picking up speed. Eventually the track will make a hard left turn then
another hard right turn. Think of it like a bobsled track. After quickly
sliding down some more you will see a trail of signs pointing you to a
wooden section of track. Follow the signs. If you continue along the
normal white slide path you will fall into a skull head and die. How
thoughtful. You need to be going fast as the wood is at a slant, so you
need speed to bounce onto it.
The track will revert back to its normal white color again. Continue
sliding along the wonderous path, and soon enough if your looking at the
Touch Screen Map you will notice 2 gaps pretty close to eachother. Hold
on to the Up button to ensure you make it through. Then, the slide will
become circular, but the path to the left quickly ends. Hold right to
avoid being pulled to the left then wait for the path to straighten out
again. Then its a matter of getting through a few turns to win. Slide
into the hole, or Jump when on solid ground to be brought to the Star.
How lucky you are. Grab the Power Star and finish the level.
===================================
Star 5-Blast to the Lonely Mushroom
Difficulty:*/*****
Recommended Character:Luigi
===================================
Well, Luigi really makes this too easy. Have you noticed a mushroom
placed really far away from land? Did you also notice that a Power Star
was placed on it? No cannons are needed to reach it with Luigi! Abusing
his Backflip abilities couldn't make this Star any easier.
Start off by heading forwards towards a trio of them thar Goombas. Kill
the Goombas. Head along the path past them then Jump over the gap, and
Long Jump over the following gap.
Once you are past those gaps, you will be near a group of mushrooms
just floating mysteriously in air. Wow. Some Red Coins are on them, but
for now simply ignore them as we don't have business with them until
much later. After you have followed the curving path past those
mushrooms, you will be in a small field with many holes in the ground.
Monty Moles occasionally appear here.
The Monty Moles will be annoying and throw rocks at you, but they are
pretty easy to avoid. Head past all the Monty Mole Holes and past the
nearby rock wall with platforms. Some consider using it a shortcut, but
the normal route is proven to be just as fast. Continue along the side
of the mountain, and along the path you will find a trio of Bob-ombs all
in sync with eachother. Quickly run past them all. Ignore their silly
antics if they follow you. Now in this slightly larger area, a Chuck-Ya
is constantly bubbling around like normal. Run past him continuing to
the left and forwards. A very thin wooden bridge should be visible. Walk
across it to a small platform on the other side. Jump over to another
nearby platform, then a little distance upwards towards a higher ledge.
The path has now widened out for the better.
Now, look towards the Lonely Mushroom far in the distance. See it?
Can't really miss it. Face away from it and make a Backflip. Steer
Luigi onto the Mushroom, then grab the Star. With any other character,
get a running start on the rolling log (but don't make it move from its
original spot), then make a long jump at the end. You will fly down to
the mushroom. There's also a Wing Cap on the level you can use with
Mario to reach this Star, or hell, use the cannon. The Bob-omb Buddy is
on a floating island near the Ukiki and Fly Guy within jumping reach,
and the cannon is near the bottom of the world, hidden to find. I think
a warp is needed to reach it, or you can fall off a ledge to reach it as
well.
==================================
Star 6-5 Secrets of the Mountain
Difficulty:***/*****
Recommended Character:Mario needed
==================================
As if a Red Coin hunt just isn't enough for us, you have the daunting
task of reaching your necks out to reach another five secrets.
Unfortunately for you in this course, some looking around is gonna end
up with a load of nothing. All five secrets are inside a Coin circle in
the middle of nothing. They are simply floating off course above the pit
of death. So, since Long Jumping wouldn't get you anywhere, I think its
right Mario had his time to shine again. His Wing Cap is needed, of
course.
If you don't start off as Mario, that isn't a big deal. There is a
Mario Cap pretty close to the summit of the mountain. Start off by
turning around and facing a tree that lies behind you. Jump to the top
of it to disturb another owl. Grab onto him and ride him up to the very
top of Tall Tall Mountain and drop off. If you aren't Mario, follow the
path down to a Goomba with the Cap, then return to the summit.
Anyways, if you are flying high above the summit when holding onto the
owl, its best to circle around the summit to lower the owl, until your
sure you won't overpass it when falling off. Now, as Mario, hit the ?
Red Block and grab the Wings for the Wing Cap.
Now, if you skipped the intro, there are 5 clusters of floating Coin
circles out in the open circling the summit of the mountain. The Coin in
the middle of each one is a Secret Coin. So, with the Wing Cap aim for a
Coin clusters and Triple Jump.
Trust me on this fact, this isn't a very fun Star at all. All 5 Coin
circles are placed at the same height, so that means its impossible to
collect all five on one run around the mountain, so don't even bother
trying it. After your first takeoff, head right for any Coin cluster,
aiming and changing your height accordingly so you reach the Coin. After
collecting the first Secret, turn around and land back at the summit of
the mountain. Grab another Wing Cap and Triple Jump into the air and fly
towards another Coin cluster with a Secret you haven't earned yet. The
rest of this level pretty much plays in this exact same fashion. Get a
Secret, return to the summit of the mountain, grab another Wing Cap, get
another Secret. Once you have earned all 5 Secrets around the mountain,
the Power Star will appear near the ? Red Block, so simply fly from your
current position and easily reach it.
========================================
Star 7-Breathtaking View From the Bridge
Difficulty:*/*****
Recommended Character:Wario needed
========================================
You may have noticed among trips to the summit of the tall mountain
the very top of the waterfall, and the fact there is a ledge leading to
a small alcove inside it. Indeed, as your final Star of this world, the
Star involves that hidden factor, and the Black Brick behind it. You
know what that means. Wario is needed for this mission. Don't worry
though about not being him at the beginning. You will be able to pick up
one of his Caps near the top summit of the mountain, which is where you
are going anyways. Turn around from where you start and climb up to the
top of the nearby tree that is there to make the kind owl appear once
again. Grab onto his legs as you ride him up to the top of the mountain.
Once you reach the top, let go of him as you hopefully didn't miss the
summit (You will probably die as a result if you do miss). The Power
Star, as I already mentioned, isn't at the summit. Start climbing down it.
There is a Wario Cap nearby the summit, so grab it if you aren't
Wario. Now, continue following the path down the mountain slightly until
you reach a small bridge that extends a little distance from the
waterfall, with 5 Coins on it. Turn the camera around so it faces the
waterfall, and look for a pretty thin bridge jutting out near the
waterfall. Walk onto it, but be careful to not fall off.
The bridge simply lasts a few steps when your Wario. It leads you into a
small alcove inside the waterfall. There is a Black Brick in this room.
Incase this is not obvious to you already, break the block. Another Power
Star will appear for your taking.
===========================
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Mario
===========================
Another 100 Coins collecting task. I know I know, you are all sick and
tired of doing this lame type of Star. Tall Tall Mountain has 105-ish
Coins without the neccesity of heading into the Mysterious Mountainside.
Good thing too. If you get your 100th Coin on that slide, no friggin way
your gonna be able to reach the Star, unless the Star appears on one of
the few flat areas of the slide. Simple geomerty and speed really. Worst
of all, there is a metal gate near the Mysterious Mountainside Star. If
you finish the course you will be trapped in the cage so you are stuck
there, forcing you to restart the 100 Coin Star attempt. Anyways, you
are going to have to venture over death many times during this Star, and
if you die, feel free to throw your DS at the closest wall and curse in
anger. I do that too. Mario is able to collect nearly everything, so it
is best to start out as him. His Cap is near the top of the mountain. If
you forgot how to get there, just jump onto the top of the tree in the
beginning and climb to the top. Use the owl to reach the summit with ease.
As you start off your mountain trek, head to the right and down the
slope instead of up the slope with the trio of Goombas. Eventually you
will come to the bottom of the slope and reach the wall of a gap. There
is a circle of Coins nearby, so collect all 8 of them. Also, a Crazy Box
is here, but it is highly likely to bounce you right off the level, so I
advise you not to take the box. Risk it if you want for 5 more coins.
Head back up the mountain slope you just came from, back to where you
started.
Once you are back on the main path of the world, continue heading
forwards until you get close to the gap. The trio of Goombas you saw
before are just waddling around here, so kill them all and take the 3
Coins that they give out kindly. Head forward and Long Jump over the
gap. Then Long Jump over the next gap that shortly follows. The Scary
'Shrooms are infront of you now. Jump ontop of the first one and collect
the Red Coin on it. Nearby this mushroom is another mushroom with
another Red Coin so collect that as well. Head over the next few small
and tiny mushrooms carefully and collect the Red Coin on the smallest
one, then jump over a few more to get the fourth Red Coin on a medium
sized mushroom. By now, you should have over 20 Coins. Jump back to solid
land.
Head along on the path continuing to the left. Eventually you will come
upon the area with a ton of Monty Mole Holes. Avoid those damned rock
throwing moles and head to the left. You should see a ledge shortly to
the left. Jump up ontop of it. You will see another Red Coin here. Double
Jump or Backflip onto the next ledge, and take the Red Coin there. Jump
across the precarious platforms using Backflips mostly to get to the top
section. Head to the left for another Red Coin. Head onto the green mesh
grating for the last Red Coin. The Red Coin Star will appear, but we
don't need it. Head back carefully to the bottom area with the Monty
Mole's. Head forwards and to the left once you are back down there.
Once you are past all of the Monty Mole's, you will pass another corner,
and 3 Bob-ombs will be walking around on the ground. Pick them up and
throw them all at the wall for them all to explode. Take the single Coin
they each spit out after their death. Continue along the path around the
next corner until a Chuck-Ya is in view, circling around the platform as
the little jerk always does. Stand a little ways away from him, then
when he comes to try and grab you, Backflip over him, then grab him from
behind and chuck him to the side, then collect the 5 Yellow Coins that
pop out once he goes explodes on the ground.
After collecting his Coins, head continually to the left and over the
very narrow bridge. There are 5 Coins on this bridge so grab them all.
Jump over to the next ledge, then jump up the small hill to the middle
portion of the mountain. A Ukiki and a Fly Guy are in this section. Kill
the Fly Guy with a Ground Pound and collect the 2 Coins that come out of
him. After that, jump onto the giant log and run to the right (Not too
much, however) to make the log start rolling to the left. Once you are
close enough, jump over to the next ledge.
Run around the log several times to make five coins appear. Ground Pound
the log into the ground. A Mushroom will soon appear. Grab the
Mushroom to grow super sized! Bulldoze your way through this next
section, easily killing any bowling balls along the way. Pass the next
corner, head up the bowling alley, slide down the hill and you will see
another trio of Goombas. When you are supersized, and plow over Goombas,
they each give 2 Coins instead of one. Easily kill them all for another
6 Coins. By this time you should have shrunken back again. Keep heading
forward until you reach the large gap by the waterfall. Long Jump your
way across it, then continue along the path and past the blowing Lakitu
cloud. Nearby are a trail of Coins leading inside the Mysterious
Mountainside. Collect the Coins, but don't enter the mountainside slide.
Head along the path some more until you pass over a green grass section
with 4 Goombas. Because your jumping is hindered in this section, Punch
all 4 Goombas for their Coins. Get out of the thick underbrush and
continue along the path. There will soon be a thin bridge leading across
the waterfall, with 5 Coins on it. DON'T GET THE COINS! You want to save
them for last to make the ending of the Star simple. Jump over the 5
Coins and jump to the next ledge. Back flip up for the next 5 Coins,
then continue to the top of the mountain.
As Mario, a ? Red Block will be waiting here. Grab it for the Wings to
fall. Incase you don't remember, 5 Coins circles, each with 9 Coins in
them are around the top of the mountain. Triple Jump into flight and
circle the top of the mountain for about 15 seconds and collect as many
Coins as you can (After about 15 seconds you will be too low to get
anymore Coins). Fly back to the summit of the mountain and get another
Wings. Repeat this process. Whatever you do, don't get the 100th Coin
while flying. Just don't. Stop collecting the Coins in the circles when
you have 95-99 Coins, and guess what now. Head back down the mountain
and to the bridge overlooking the beautiful waterfall. There are the
last 5 Coins, so collect them. That's every Coin in the world I covered
for the most part. You can always risk heading to the mountainside slide
for the remaining few Coins if you can't find anymore. Hard time getting
the Star, though. Good luck! Also, if the Star appears in the air because
you got the last coin from a coin ring, then you can fly into the Star and
still collect it. You will die before the game says you got it, however.
Just remember to save when you get thrown out of the level. If you get a
game over, though, from doing this, you won't get to keep the Star. Make
sure you have a life to spare if you need to get the Star and suicide.
=========================
~Back in the Castle.....~
=========================
After the completion of Tall Tall Mountain, you have probably earned at
least 50 Stars by now, giving you access to the Third Floor of the
Castle. However, there is still one more course left on the Second
Floor, so let's explore it. Look for a door that isn't indented into the
wall (Ala the Snowman's Land door). That door leads to a room with 3
paintings, all of a small and large Goomba. This is the Tiny-Huge Island
entrance. The middle picture is a fake, it contains nothing. If you
enter the left painting, the world will be very tiny as you go through
it. Entering the gigantic right painting makes the world seem like your
an ant, as even Goombas tower over you. Some fancy footwork on your part
is gonna be neccessary for World 13!
--------------------------------------------------------------------------
~V P.Course 13:Tiny-Huge Island~
--------------------------------------------------------------------------
Ah, now this is an awesome world. One of the most annoying, but a cool
world with an awesome concept. As stated earlier, enter the left
painting makes the world seem tiny under your footsteps while entering
the larger right painting makes you seem like an ant. However, there are
Warp Pipes scattered throughout Tiny-Huge Island. Entering one while
tiny makes you huge, and vice versa. Fancy footwork and constant pipe
hopping make this a puzzle solving world.
=========================================
Star 1-Pluck the Pirhana Flower
Difficulty:*/*****
Recommended Character:Mario, Wario, Luigi
=========================================
As you enter Tiny-Huge Island, make sure to enter through the left
painting into Tiny Island. This is the easiest path to the Star unless
you wanna spend an extra 10 minutes or so go through into Tiny Island.
When you start, ignore the Goombas. They can't even harm you
(Technically they can, but no damage dealt). Anyways, look towards the
left and you should see a few islands sticking out of the water. Jump
onto the nearby one with a tree on it. Climb to the top of the tree and
do a handstand on it. Then, aim yourself at the next island, higher out
of the water with a Warp Pipe on it. Land on the island, then jump
inside the Pipe.
After Jumping into the Warp Pipe, you will be spit back out in like,
another world, or something to that extent. Your on Huge Island now,
and damn are those there Pirhana Plants out to get you now! How funny.
For a Pirhana Plant that is so damn tall, a single Punch will knock them
out for good. The Star is located here, but in order to recive it we
need to kill all five Pirhana Plants that infest this large Island. From
where you exit out of the Pipe, a Pirhana Plant should suddenly spring
up towards the left. Kill it with a Punch. If you were close enough, to
the right on the edge of the island is another large Pirhana Plant.
Knock him out with a Punch too. Now, head right towards the other corner
of the island. A third Pirhana Plant will appear, so another Punch will
do the trick. Head a little bit more to the right, and directly across
from the place the first Pirhana Plant you killed was to find another
Pirhana Plant. Another Punch for him and he's down. The fifth and final
Pirhana Plant lies behind the Warp Pipe. Get near him and Punch him, and
now that everyone, except for you, is dead, the Power Star will appear
near the Warp Pipe. Go grab it. As a little note, if you fall off the
island by accident you should simply drown in the water. It takes too
long to get back to the spot so don't even bother wasting your time
doing so.
====================================
Star 2-To the Tip Top of Huge Island
Difficulty:***/*****
Recommended Character:Anybody
====================================
Wonderful. Normally, this should be the first Star of the world if you
follow the basic concept of most other worlds. But that aside, your
going to need to be tiny to claim the Star, but actually getting to the
top is faster while in Tiny Island. So, start off by going through the
left painting to be huge. Once you are dropped onto the small island
with several Goombas, head over to the middle island with the tree. Do
the same as before with the previous Star. Handstand over to the island
with the Warp Pipe. Don't go into the Pipe though. Nearby on a lower
ledge near the Pipe is a red ! Switch. Activate it for some wooden
platforms to appear. Walk across them until some ledges a bit higher on
the mountain appear. Double Jump up to them, and avoid the bowling balls
and keep making your way to the right on these ledges. Soon enough a
Warp Pipe will be in view. Jump in it.
You will now be back on Huge Island. As your tiny character, the
Goombas tower over you. Besides the fact they hurt you a lot, you are
pretty close to the Star the way it is. Nearby you should see some
ledges hanging out of the wall and the ground. They are a bit hard to
see, but can be found by looking upwards, though. Double Jump or
Backflip up to them. On another platform higher than the one you are
currently on, a happy Chuck-Ya is moving back and forth looking for
another victim for its evil hands. When Chuck-Ya's back is facing away
from you, that is the best time to Backflip up to the last and higher
ledge and make a quick dash for the nearby wooden bridge just barely
jutting out of the wall. Run across it and follow the mountain path
towards the left, until you reach a steep slope going upwards. At the
top is a ! Box, with your next Power Star inside.
===================================
Star 3-Rematch with Koopa the Quick
Difficulty:**/*****
Recommended Character:Mario needed
===================================
Ah, what a fun day at the races. Of course you will be participating,
however. Koopa the Quick is furious at his previous loss, and is ready
to try and take you on, with his special Koopa Mach 2 shoes. On another
note, this is Koopa the Quick's homeland, so you'd think he would be
pretty tough right? He has been toned down a bit from the original Super
Mario 64, so he isn't that hard to beat. Anyways, start off by entring
the small painting to be on Tiny Island. From where you start off, Jump
onto the nearby island, then jump again to the higher island right near
it. Avoid the Pirhana Plant's fire (Falling off into death here is easy)
and activate the ! Red Switch nearby. Walk across the platforms until
you can Double Jump to reach a nearby ledge with passing bowling balls.
Climb up it, and walk right. When you reach a Warp Pipe, hop in it.
After you have Jumped into the Warp Pipe, you will be transported to
Huge Island, so don't freak out again at them there Goombas. Head right
from the Warp Pipe and down a small hill, near the bowling ball creator.
Follow the path opposite where the bowling balls are falling. Stay in
this path, as it gradually dips down. There are some Coins along this
path, so collect them to replenish any lost health. At the end you will
be in a bigger open field like area. A large Goomba is trapped by a
fence, so don't worry about him. Nearby that Goomba, though, is Koopa
the Quick. As Mario, talk to him to start the race.
The race has offcially begun! You have roughly 23 seconds to make it to
a desolate location you haven't been to yet unless you took the normal
route to get here, but that isn't of any concern. It is the matter of
not dying along the way there. Anyways, start off by running through the
fenced Goomba's area, as this is a shortcut Koopa the Quick doesn't
think about. The mountain path will turn to the right, and start climbing
upwards. Keep running as fast as you can until you reach the bowling
ball creator. Now, here comes the harder part of the race course. There
are now many ledges, going downwards that is! However, many, many
bowling balls are pounding down this path at the same time. Long Jump
from the top of these ledges to gain a ton of distance. Keep running
downwards making sure to avoid the evil bowling balls. Soon enough you
will reach a windy bridge. The wind will try to push you off as you
cross it. The wind flows from left to right (If the camera is behind
you, that's the direction). Quickly cross the bridge and in this smaller
field, the Flagpole rests. Reach it to stop the timer. Then, simply wait
a few seconds for Koopa the Quick to come and hand over the Star.
=============================
Star 4-Klepto the Vulture
Difficulty:**/*****
Recommended Character:Anybody
=============================
I'm sure you all remember this pest from Shifting Sands Land.
Unfortunately, he has escaped somehow (Or is that a cousin with the same
name?) and once again holds a Power Star firmly in his tallons. In order
to locate Klepto, you need to be on Tiny Island, so start off by using
the left painting to make you huge. Start off like you do everytime you
are big. Jump to the nearby island to the left of the starting point.
From there, another Island is clearly visible. Jump to that one next,
then activate the nearby ! Switch. Several platforms form nearby, so run
across them until your able to jump up and grab the above ledge on the
side of the mountain. Pull yourself up and start heading towards the
right. Get to the Warp Pipe area and simply stay there.
Boring, yes, but simple, I must agree. You just gotta sit here
patiently. Why? It's how you claim this Star. There are roughly four
different locations Klepto circles around. This location happens to be
one of them. When he comes near you, he will circle around you a few
times then fly off again. Quickly jump up and bump him in mid-air. Like
you did in Shifting Sands Land, this will have him release the Star.
The Star will proceed to land in the middle of absolutely nowhere,
on a floating island above an empty abyss. Smashing. From where you are,
head back towards the ledge with falling Bowling Balls. This is a bit
tricky, and may result in death, but its not a hard feat doing the above
again. Zoom out the camera until you can see land below you. Position
yourself correctly and jump down there, near the small island with a
Warp Pipe. Simply activate the nearby ! Switch on the island. Run across
the platforms to the island, and claim the Star.
=============================
Star 5-Wiggler's Red Coins
Difficulty:**/*****
Recommended Character:Anybody
=============================
Well, I'm sure most of you playing this game are familar with the
kind Wiggler. You aren't going to be fighting him (That's for the next
Star!) but his house contains another set of 8 Red Coins. Shall we get
started on this hunt?
For this Star, you will actually need to start off small, so take the
right and big painting in the Castle to wind up on Huge Island. From
where you start, walk through the nearby hole in the wall. On the other
side get into the water and begin swimming.
Keep on swimming quickly, as it naturally saves time. Eventually on
your left you will see a large beach on a hill. Swim over to the beach
and land on it. Kill the annoying Lakitu and Fly Guy if you want to if
the annoy the piss out of you. Also nearby those enemies is a Koopa
Troopa, the last one you'll ever find in the game (One was in Bob-omb
Battlefield, but they are alive again once you exit the world). Knock
him out of his shell and get on it to start riding it. From where you
are, don't go into the water. Jump the Shell up the right side of the
mountain's sandy hill. Once you reach the top wall, turn right.
Continue going up this hill, and if you are ever slowed down for
whatever reason, keep Jumping on the shell to gain speed and moving
upwards. Keep making your way to the right slightly, and you will
eventually come to a flat small grassy area with a large Goomba and a
signpost on it. Note:If all you see is a Goomba, you in the wrong area.
Continue to head up the mountain. Anyways, hop off your shell by
pushing R.
Once you are in the right place, you should see a nearby long wooden
bridge extending from where you are on the grassy field to a small and
tiny hole inside the mountain's wall. Run across the pathway, or walk of
you feel like it, and run inside the hole. If you want to you can also
simply ride the Shell across the wooden bridge, and then inside the
hole. However, this is much more difficult, and with a thin walkway your
likely to fall off. Just walk into the hole.
Once your inside the hole you will be in a dank cave now. Look above
you-that indeed is Wiggler, running around. He can't do anything right
now but make an annoying walking noise, so simply ignore him. Jump over
to the first platform (Did I mention? There is a bottomless pit below
you) and grab the first Red Coin.
And from here on out to the 6th Red Coin, there are just several
platforms all within a very short distance of eachother. I simply don't
need to tell you how to jump well at this point of the game, so I am
going leave that job up to you. All the platforms are in a simple order,
and you can't really skip any. The camera angles are a bit crappy in
here, but that isn't a big deal.
Once Red Coin number six has been found, 2 large platforms will be near
you. One infront and one to the right. Jump to the right one first, as
it contains another Red Coin for you. Then Jump back to the previous
platform, and simply take the platform that lies infront of you. The Red
Coin here lies in plain view so you can't miss it. After you have all 8
Red Coins, the Star will appear on a platform a little distance away,
but pretty high. In order to reach it, do a Backflip so you are holding
onto the wire mesh grating (If you can't Backflip that high, then get
onto the nearby ! Red Block then Backflip to the mesh wire). Simply make
your way over to the Power Star and drop onto it.
=============================
Star 6-Make Wiggler Squirm
Difficulty:**/*****
Recommended Character:Anybody
=============================
We saw kind Wiggler in the previous Star, but this time around you
actually get to fight the stupid worm! Start off by heading into the
left painting to be on Tiny Island. Start off as usual, using the only
path possible by jumping to the nearby island with a tree on it. Climb
up the tree to the top of it, and do a Handstand. Then, turn around so
your facing the mountain, then jump all the way over to it. If your not
in the right spot, head over a little bit near the top of the mountain
with a Warp Pipe nearby. Stand close to the edge of the mountain, behind
the Warp Pipe, and do a Backwards Somesault onto the top of the
mountain. Its nothing but a tiny pool of water, but besides from that
fact, simply do a Ground Pound. This will puncture a hole in the floor
and flood out the water, revealing a hole. You, naturaly, can't fit
inside it. But, I'm-a thinking you just might know how to easily get
inside. Jump off from the peak of the mountain towards the small area
where the bowling balls are created. From there, jump right inside the
Warp Pipe.
Once you hop out of the Warp Pipe in the second dimension, you will be
on Huge Island like you've been to in the past. Your objective now is to
reach the very tip top of the mountain. Shouldn't be too hard of a task
to accomplish. From where you are, head forwards towards the tall
ledges. Jump up the two ledges that are here. Be careful of the Chuck-Ya
that astrides atop the upper ledge, as he can easily chuck you right off
of the mountain, and that is pretty damned bad. Nearby Chuck-Ya's area
is a large Wooden Bridge. Yep, same one you used in the second Star. Run
across it, then up the steep hill to the very top of the mountain. A
pool once was here, but now there is just a hole. Jump into it.
You will now fall right into Wiggler's home. Unfortuantely, you soaked
the poor critters' home (Oddly enough...its 1 tiny grass platform and
wire mesh. How is everything all "soaking wet"?). He is a tad pissed off
and will engage you in combat! He will slowly make his way around the
room. All you have to do is jump onto his head. May not be that hard,
but touching Wiggler results in you losing 3 bars of health, and that
quickly adds up to death. There are 3 strings of 5 Coins around the
room. Get them only when neccessary, unless you are going for the 100 Coin
Star. After you hit him once, he will charge around the room a tad faster
now. Jump on his head again, and he will turn all red (Easter egg anyone?)
and will very angrily charge around the room (Ala Super Mario Sunshine
style). It's a bit tough, but land another foot on his head, and he
will give up this Power Star.
====================================
Star 7-Switch Star of the Island
Difficulty:*/*****
Recommended Character:Mario or Yoshi
====================================
It is highly reccomended that Wario is not used for this Star. Although
it is possible to beat it with any character, Wario is going have the
hardest time, so spare yourself a little agony and don't bother with
him. Now, you haven't seen a Switch Star for some time have you, eh?
Plenty of time for this one though, but you don't really need it.
For this Star, you will actually need to start off small, so take the
right and very big painting in the Castle to wind up on Huge Island.
From where you start, walk through the nearby hole in the wall. On the
other side get into the water and begin swimming.
Keep on swimming quickly, as it naturally saves time. Eventually on
your left you will see a large beach on a hill. Swim over to the beach
and land on it. Kill the annoying Lakitu and Fly Guy if you want to if
the annoy the piss out of you. Also nearby those enemies is a Koopa
Troopa. Knock him out of his shell and get on it to start riding it.
From where you are, don't go into the water. Jump the Shell up the right
side of the mountain's sandy hill. Once you reach the top wall, turn
right.
Continue going up this hill, and if you are ever slowed down for
whatever reason, keep Jumping on the shell to gain speed and moving
upwards. Keep making your way to the right slightly, and you will
eventually come to a flat small grassy area with a large Goomba and a
signpost on it. Note:If all you see is a Goomba, you in the wrong area.
Continue to head up the mountain. Anyways, hop off your shell by
pushing R.
Once you are in the right place, you should see a nearby long wooden
bridge extending from where you are on the grassy field to a small and
tiny hole inside the mountain's wall. Run across the pathway, or walk of
you feel like it, and run inside the hole. If you want to you can also
simply ride the Shell across the wooden bridge, and then inside the
hole. However, this is much more difficult, and with a thin walkway your
likely to fall off. Just walk into the hole.
Once your inside the hole you will be in a dank cave now. Wiggler is
above you, but he can't do anything so ignore him. Head over to the
platform infront of you, and continue Jumping around the series of well
thought out platforms until you reach a much larger platform that
contains a Blue Coin Switch. Also, them there Red Coins can be ignored,
so stay away from them as they may cause death. The Star Switch is also
on this platform.
As if it weren't obvious enough, activate the Star Switch. The Star will
appear on top of a pillar not too far away. It's not over a bottomless
pit, fortuantely, so don't worry about falling. When you activate the
Switch, turn around and face the general direction the Power Star is in.
Start running towards it, then make a Double Jump so you land on top of
another pillar that lies a few feet away from the Power Star. Once
there, simply jump right over to the other nearby pillar and grab the
Star from the Star Sphere. If you happen to fall, you'll be on another
large platform. Manuver the camera around a little so you can see the
platform with the Star Switch, to try again.
=============================
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Anybody
=============================
Once again, you are on the chase for 100 more Coins hidden around the
level. Tiny-Huge Island has its secrets for Coins, and we are going need
to exploit them all to reach 100. Start off by entering the large
painting, making you tiny. The large Goombas? Couldn't be happier that
they are huge. When you Ground Pound a huge Goomba, it doesn't spit out
1 or 2 Coins. But rather a Blue Coin. This happens for every large
Goomba. Sweet right? Start off by Ground Pounding all 3 Goombas that are
near you from the start for 15 quick Coins. Head near the hole in the
wall and pound the pole into the ground. Collect the Coins that pop onto
land quickly, then jump into the water if any fall in there and collect
them. After that, head through the hole in the wall and swim to the
sandy beach.
Once you have made it to the sandy beach, head to the top of it and
collect the 2 Coins up there. Kill the nearby Fly Guy for 2 more Coins,
then kill the pesty Lakitu for another 5 Coins. With Yoshi, you can
constantly eat and kill Spinies (The things Lakitu throws at you) for a
Coin. Wanna wait for a while? You can collect infinite coins this way if
you have the patience. Heh, anyways, nearby where Lakitu was on the
beach should be a Koopa Troopa. Kill him after knocking him out of his
shell and take his Blue Coin. Get on the Shell, and surf over to the
nearby shoreline with the cannon, or cannon cover if you haven't
unlocked it yet. Kill the Fly Guy as he is a big pain for 2 Coins, then
kill the nearby large Goomba for another Blue Coin.
Now that you have recieved the large Goomba's Blue Coin, you are ready
to climb higher in the mountain. Head forwards and you should see the
gap infront of you right? Get back a little ways, then start running
towards it. Once you are close to it do a Long Jump to the floating
platform a little distance aways. If you are Wario, get a different Cap.
Wario's Long Jump isn't enough to clear the gap. You don't want die
right now, that's annoying and frustrating. Once you are on the floating
platform head forwards and fall off the platform. The wind gusts will
start flowing you upwards so aim yourself for the ledge that is sticking
out of the wall. Its hard to miss, honestly.
Connected to the platform you are on, and slightly lodged in the wall is
a very narrow wooden plank for a platform, with 5 Yellow Coins on it
connected to more land. Carefully cross it, mainly by hugging the wall
for safety. Once you reach the other side a large Goomba will be near
you. Ground Pound him for a Blue Coin.
Head to the left now and make your way across another wooden bridge.
Its slightly wider this time around, but it has no walls near it, not to
mention a strong wind gust is blowing on the bridge so you have to avoid
plowing off the left side of it. After you cross the windy valley you
will see a series of ledges getting progressively higher and higher.
Bowling balls are plowing down these ledges, so stick to the wall and
you will avoid everything. Keep heading to the top most ledge and keep
following the path. You will see a green Warp Pipe, but you have no
business with it yet. Head past the bowling ball creator and follow the
path southern. You will see 4 Coins lying on the ground. Collect them
and keep going. Soon you will come to a small field with 3 more large
Goombas. Do a Ground Pound on each of the Goombas to recieve a Blue
Coin. After that head back towards the green Warp Pipe and jump inside it.
Once you exit the Warp Pipe, you will rule as a giant on Tiny Island.
You need to head back to where you were before so head down the small
now slope near the bowling ball creator and head towards the small fence
you saw before. In the semi-large open field, a Koopa will be there, but
he's pathetically tiny. Heh. Kill him with a simple jump and take away
the Blue Coin he leaves behind.
Head back the way you came towards the green Warp Pipe again, up the
slope and past the bowling ball creator. Jump up the tiny ledges
avoiding the green Warp Pipe for now. A Goomba is at the top, stomp on
him for a Coin. Head along the edge of the mountain carefully. There are
5 Coins placed on this ledge.
Now, skip this step if you already unlocked the cannon. Head back to the
spot where the cannon is when you are tiny. Along the lake's shoreline.
The cannon is too tiny for you to squeeze into, but a normal sized
Bob-omb Buddy will be there waiting. Talk to it to activate the cannon.
You won't see the animation because it's too tiny.
As your large character still, head for the sandy beach. You are so
big you can easily jump up to the land nearby. Do so (The land on the
left that is) and you will be in that small open field we were in a
while ago. Head up the slope and past the bowling ball creator. Jump
inside the green Warp Pipe.
Head up the now large ledges that are close to you. At the top is an
annoying Chuck-Ya. If you are Yoshi, don't bother with this. If your
not, run behind him and pick him up, then throw him towards the wall of
the mountain to have him break into 5 Coins. Collect them all. Head onto
the small wooden bridge close to you for another 5 Coins.
Now from your current position on the high point of the tall mountain,
look towards the sandy beach a long ways down. Pretty far isn't it?
Jump. That's right. Jump off of the mountain and start falling towards
the sandy beach. Don't worry about a Ground Pound because you'll just
fall into the sand, which won't hurt at all. Aiming for the water isn't
a great idea because you may land too close to Bubba and risk dying. Not
good at all. Start to swim towards the shoreline with the cannon, then
once you are on it hop inside the cannon. Once inside the cannon aim
towards the right for a tree, then aim north 1 full crosshair. Shoot and
you will hopefully crash into the mountain wall or land on a tree. Once
there, Ground Pound a nearby large Goomba for a Blue Coin.
(If you happened to defeat the Goomba while being shot out of the
cannon he would have given up the Blue Coin that way as well. Cool and
funny isn't it?). Near where you killed the Goomba and the tree is a
small wooden path. Walk along this path collecting the Coins along the
way as well until you enter a hole. In Wiggler's cavern, jump from
precarious platform to precarious platform, collecting the Red Coins as
you go along. They will continue to add to your total, and by now you
might have 100 Coins. Near a flame creator and another Red Coin is a
Blue Coin Switch. Activate it for 2 Blue Coins. If you don't have 100
Coins, head back along the path and exit the cavern.
If you still don't have 100 coins yet, there is yet one more way to get
some more coins and the Star if your total is over 85. After exiting the
cavern make your way around the mountain by swimming towards the cannon
shoreline, jumping across the gap then using the updraft of wind to
reach the higher area, then run across the windy bridge and up the large
cliffs and avoid bowling balls until you finally reach a green Warp
Pipe. Jump inside to turn giant and the course tiny again. Head along
the ledges and do a Backflip to reach the top of the mountain. Do a
Ground Pound to drain the pool of water, then jump back down into the
green Warp Pipe to turn the course huge and you tiny once more. Head up
the now large ledges and past Chuck-Ya (Unless he is already dead) and
head along the wooden bridge. Head up the steep hill to the very top of
the mountain, then fall into the hole there to be in Wiggler's Home.
There are some sccattered Coins in here. You must have gotten the Star
by now. If not, then head back to the Lakitu on Tiny Island as Yoshi, if
you didn't kill him. Eat the Spines, turn them into Eggs, throw them
into a wall for one coin each. Repeat as much as you want.
=========================
~Back in the Castle.....~
=========================
By this point in time you should have at least 50 Power Stars recovered.
It's time to head to the final 2 worlds, and overall the last Bowser
fight. Head up the stairway in the hallway and through the big Star
door. In here are 4 different areas on the North, South, East, and West
walls of the room. North of the Big Star Door is a giant grandfather
clock. Jump into the face of the clock to be transported to Tick Tock
Clock (The 14th World, covered up next). To the right is a hole in the
wall leading to Rainbow Ride (the 15th final world). The left hole
contains a Secret World, with two Castle Secret Stars, and the stairs
behind you lead to the final Bowser. Are you ready for these tough
challenges?
--------------------------------------------------------------------------
~V Q.Course 14:Tick Tock Clock~
--------------------------------------------------------------------------
The words "damned great world" comes to mind when you think of Tick
Tock Clock. Just incase the name of the world doesn't strike you what
the course is, Tick Tock Clock takes place in a huge clock with many
moving parts and gears. Getting to Tick Tock Clock is pretty simple.
Firstly, collect 50 Power Stars, then enter the Big Star Door that rests
on the 2nd floor of the Castle. From there, your on the third floor with
the final 2 worlds, one being Tick Tock Clock. As well as having a cool
atmosphere, you get to control the speed of the moving parts. It is all
determined by when you enter the clock face (Which is the entrance to
the world). There are 4 numbers on the clock face, them being 3, 6, 9,
and 12. The Minute Hand revolving around the face is everything. When
you enter the painting, where ever the Minute hand was determines the
speed of the clock. If it was on 3, the clock parts will be pretty slow.
If it was near 6, the clock parts will be moving at random speeds and
random directions with quick and sudden changes. Stopping it near 9
makes the parts go really fast. Stopping the clock near the 12 does
just that-all the parts are not moving. Not much timing is required
before entering the painting.
==================================
Star 1-Luigi in the Cage
Difficulty:**/*****
Recommended Character:Luigi needed
==================================
The name of the Star says it all right then and there. Your going to
want to be Luigi for this Star. Along with that, enter the clock with
the minute hand on 12 for everything to be stopped.
Alright! Your first Star inside the giant Tick Tock Clock! Excited?
Everything in the middle of the world is a bottomless pit, so avoid
falling off the stage. Everything is mostly attached to the walls around
the clock, so no biggie right? You'll soon see. Anyways, from where you
start, look around for a swinging pendulam between a gap. Well, it won't
be swinging with the clock stopped. Jump across the small gap, and to
the rising path upwards to the left. Keep going until you see a yellow
box. Double Jump ontop of it, then you should be close to another gap
nearby. Jump across it to the platform on the other side.
Now that your on the platform sticking out of the wall, make sure to
watch your step. One wrong move and you'll be flying out of this level.
Keep heading upwards along the path (Its only going one direction, not
too hard) and keep going until you reach the large yellow boxes, all
right near each other. They kinda form a staircase to the higher areas
of the large clock. Climb up the boxes to the very top. Once you are at
the top, simply jump to the nearby pathway.
Now, you are once again on a path that is indented out of the walling.
Lovely. Head to the right to continue circling around the clock.
Eventually you will reach a big wire box. This happens to have your Star
inside, but it is inaccessable right now. So, jump over it and continue
along the path until you reach several spinning gears. Jump up one after
another to reach a higher platform.
Once on the last gear, you will see another platform jutting out of the
wall. Obviously, jump to it. Once you are on this path, simply continue
along until you reach a pretty big wire cage. Nothing much of intrest
right now, so jump over the cage.
Once you are over the large cage, keep going, by staying to the wall on
top of the cage until you reach the normal brown path again. Eventually
you will come to a yellow platform about the same level as you.
Normally, this would be moving up and down, but on 12 it just isn't. Do
a Backflip to reach the next higher section. This smaller section has a
pole on it. Climb onto the pole and climb to the top of it. On the top,
you will recieve a 1-Up for jumping off of it. Turn around to find
another yellow non-moving platform. Get ontop of it, and as close to the
front edge wthout falling off. Do a Backflip upwards.
Hopefully, if you did it correctly and didn't fall downwards very far,
you will have landed on/grabbed a higher platform. Climb onto it. Turn
around and face another platform that is too high for normal jumping.
Backflip onto it as well. Once you are on this platform, run across it
to the end of it. Here you will find a platform right above it. Simply
Double Jump up there to grab and pull yourself up. Head forwards, and
soon enough you should see a wire platform to the right of your
location. Simply jump onto the wire platform not too far away.
Head along the platform (as Luigi of course) until you see a Red ?
Block. I think what you know what to do. Hit the block genius, and
simply wait right there. Don't move at all. When the Power Flower hits
Luigi, he will be invisible and will simply fall right through the
platform. In the air, again, dont' move. If you didn't touch the D-Pad
whatsoever, you will land square inbetween 2 non-active pendulams.
Quickly start running to the right, Jumping over any gaps that try to
hinder you. Keep going, down the pole that comes up, and further to the
right. Down the platform and slightly up the hill is the cage, and if
invisible still, walk through for the Star.
===============================
Star 2-The Pendulam Switch Star
Difficulty:**/*****
Recommended Character:Anybody
===============================
Now for this Star, you have to cross a tiny chasm of pendulams. What
fun right? If you've played Super Mario 64, this was the Star "The Pit
and the Pendulams", but now its been slightly changed to a Switch Star.
However, your destination is yet the same. Stop the clock on the number
12 to make this pretty easy.
Most of this is Copy/Pasted. No biggie. From where you start, look
around for a swinging pendulam between a gap. It won't be swinging
with the clock stopped. Jump across the small gap, and to the rising
path upwards to the left. Keep going until you see a yellow box. Double
Jump ontop of it, then you should be close to another gap nearby. Jump
across it to the platform on the other side.
Now that your on the platform sticking out of the wall, make sure to
watch your step. One wrong move and you'll be flying out of this level.
Keep heading upwards along the path (Its only going one direction,
nothing has changed) and keep going until you reach the large yellow
boxes, all right near each other. They kinda form a staircase to the
higher areas of the large clock. Climb up the boxes to the very top.
Once you are at the top, simply jump to the nearby pathway.
Now you are once again on a path that is indented out of the
walling. Head to the right to continue circling around the clock.
Eventually you will reach a big wire box. The previous Star is inside
here. Jump over it and continue along the path until you reach several
spinning gears. Jump up one after another to reach a higher platform.
Once on the last gear, you will see another platform jutting out of the
wall. Obviously, jump to it. Once you are on this path, simply continue
along until you reach a pretty big wire cage. Nothing much of intrest
right now, so jump over the cage.
From where you are on the large platforms, take a left. The platform
widens out, and shows up that a Heave-Ho is quite nearby. Avoid him
unless your willing to get flung off the world and have made this a
complete waste of time. Pass him and soon enough you will reach several
triangle platforms.
These platforms continuously spinning unless the clock is frozen. In
their (hopefully) frozen places, jumping over them is quite an easy
task. Don't fall now, because you are almost done with this Power Star.
On the other side of these platforms, you will finally see the Star
Switch. Activate it with haste!
The Star Sphere is located in an old familar area-The Pit and the
Pendulams. If you don't know where that is, its behind the Star Switch,
over a little path, and then when you see a few gaps and a path, follow
them. You will end up near the Star Sphere, so break it and claim the
Power Star! I advise not falling now. Pretty simple location.
=============================
Star 3-Get a Hand
Difficulty:**/*****
Recommended Character:Anybody
=============================
This is by far the shortest Star name in the game. Meh, that doesn't
mean that Star takes several seconds. You will want the clock to be
moving for this Star, so stop to clock on the 3 this time around. If you
have some skill and want this to go faster, stop it on the 9. Anyways,
on with the Star.
From where you start, look around for a swinging pendulam between a gap.
If you mistime your jump, the pendulam will hit you and you will likely
be pushed down into the abyss. Time your jump accordingly. Jump across
the small gap, and to the rising path upwards to the left. Keep going
until you see a yellow box. Double Jump on top of it, then you should be
close to another gap nearby. Jump across it to the platform on the other
side.
Now that your on the platform sticking out of the wall, make sure to
watch your step. One wrong move and you'll be flying out of this level.
Keep heading upwards along the path, like before as always, and keep
going until you reach the large yellow boxes, all right near each other.
They kinda form a staircase to the higher areas of the large clock.
Climb up the boxes to the very top. Once you are at the top, simply jump
to the nearby pathway.
Now, you will be on a large open section with some weird black ball
constantly blowing fire at you. Don't touch it because one, it hurts bad
and, two, you might run off the edge when you are on fire. Wait around
this area until you see a large hand (the clock hand in question) come
your way. Jump ontop of it. Just stand on the clock hand (Preferably the
red arrow) until you circle around, and right near where you started you
will find a small indent in the wall. There is your Star, so go grab it.
As a note, there are several other means of getting this Star, including
Backflipping Luigi from above. Get the Star whatever way you want to.
====================================================
Star 4-Stomp on the Thwomp
Difficulty:****/*****
Recommended Character:Anybody, Wario not recommended
====================================================
Well, this time around you have to journey all the way to the very tippy
top of Tick Tock Clock. Although this Star can be obtained with out
any movement, it is considerably easier if there is some movement. So
place the minute hand on the 3 and enter the painting. You have already
been pretty close to the top of the clock already, but you may not know
the exact steps to get past the final section.
Its a pretty long journey. From where you start, look around for a
swinging pendulam between a gap. It won't be swinging with the clock
stopped, or it may be if it is moving. Avoid it if it is moving. Jump
across the small gap, and to the rising path upwards to the left. Keep
going until you see a yellow box. Double Jump ontop of it, then you
should be close to another gap nearby. Jump across it to the platform on
the other side.
Now that your on the platform sticking out of the wall, make sure to
watch your step. One wrong move and you'll be flying out of this level.
Keep heading upwards along the path since it is the only way you can
go, and keep going until you reach the large yellow boxes, all right
near each other. They kinda form a staircase to the higher areas of the
large clock. Climb up the boxes to the very top. Once you are at the
top, simply jump to the nearby pathway.
Now you are once again on a path that is indented out of the walling.
Lovely. Head to the right to continue circling around the clock.
Eventually you will reach a big wire box. You have already gotten the
Star inside to ignore the cage. Jump over it and continue along the path
until you reach several spinning gears. Jump up one after another to
reach a higher platform.
Once on the last gear, you will see another platform jutting out of the
wall. Obviously, Jump to it. Once you are on this path, simply continue
along until you reach a pretty big wire cage. Nothing much of interest
right now, so jump over the cage.
Once you are over the large cage, keep going, by staying to the wall on
top of the cage until you reach the normal brown path again. Eventually
you will come to a yellow platform about the same level as you. The
platform here won't be moving if the clock is on 12. Do a Backflip to
reach the next higher section. This smaller section has a pole on it.
Climb onto the pole and climb to the top of it. On the top, you will
recieve a 1-Up for jumping off of it. Turn around to find another yellow
non-moving platform. Get ontop of it, and as close to the front edge
without falling off. Do a Backflip upwards.
Hopefully, if you did it correctly and didn't fall downwards very far,
you will have landed on/grabbed a higher platform. Climb onto it. Turn
around and face another platform that is too high for normal Jumping.
Backflip onto it as well. Once you are on this platform, run across it
to the end of it. Here you will find a platform right above it. Simply
Double Jump up there to grab and pull yourself up. Head forwards, and
soon enough you should see a wire platform to the right of your
location. Simply Jump onto the wire platform not too far away.
Now comes the fun part of the Star. Near the previous moving platform
is another higher platform. You can easily grab it from a Backflip.
Walk carefully along this pretty thin walkway until you come to another
rotating yellow block. Quickly Jump onto it and Jump to the higher
platforms above you quickly before it rotates again. On this higher area
of ther clock, start making your way left.
You are almost at the top of the clock. Just a few more obstacles lie in
your way. Continue moving until you are forced to jump onto a conveyor
belt. Quickly run to the left and jump onto the nearby platform to avoid
being swept off by the conveyor belt. On the next platform you will
have, naturally, another conveyor belt! This moves in the opposite
direction the previous one did and also moves a bit faster. Quickly,
very quickly, jump over to the next platform. Now you are really close
to your goal. Keep along the path. Unless you jump its pretty impossible
to fall off, that is until you reach two triangle rotating platforms.
Before it is too late, quickly jump over them both to the next upper
section platforms, and follow the path around. Eventually you will reach
the very top of the clock, and it will seem you can't go any further.
Just sit they for a few seconds until the rotating clock hand makes its
way to you. Get on the clock hand and wait for it to rotate to the other
side, where another conveyor belt lies with a Thwomp on the end. Get on
the moving belt and when the Thwomp stomps down, quickly jump on top of
him with a backflip. At the top of his movement you will see your Star,
so jump to it and finish this area.
==================================
Star 5-Timed Jumps on Moving Bars
Difficulty:**/*****
Recommended Character:Wario needed
==================================
Another classic Star, just changed a little bit. There is a Black
Brick Block standing between you and the Star, so your going to need to
be Wario for this road trip. He is absolutely horrid on this course, but
you will have to make due with it. You've been near this location for a
previous Star. Stop the clock on 12 before entering. The Star is easy to
get when the clock is frozen. From where you start, look around for a
swinging pendulam between a gap. Well, it won't be swinging with the
clock stopped. Jump across the small gap, and to the rising path
upwards to the left. Keep going until you see a yellow box. Double Jump
on top of it, then you should be close to another gap nearby. Jump
across it to the platform on the other side.
Now that your on the platform sticking out of the wall, make sure to
watch your step. One wrong move and you'll be flying out of this level.
Keep heading upwards along the path as it's the only way to go, and keep
going until you reach the large yellow boxes, all right near each other.
They kinda form a staircase to the higher areas of the large clock. Climb
up the boxes to the very top. Once you are at the top, simply jump to
the nearby pathway.
Now you are once again on a path that is indented out of the walling.
Lovely. Head to the right to continue circling around the clock.
Eventually you will reach a big wire box. Ignore the Star inside, jump
over it, and continue along the path until you reach several spinning
gears. Jump up one after another to reach a higher platform.
Once on the last gear, you will see another platform jutting out of the
wall. Obviously, Jump to it. Once you are on this path, simply continue
along until you reach a pretty big wire cage. Nothing much of intrest
right now, so jump over the cage.
Once you are over the large cage, keep going, by staying to the wall
ontop of the cage until you reach the normal brown path again.
Eventually you will come to a yellow platform about the same level as
you. Normally, this would be moving up and down, but on 12 it just
isn't. Do a Backflip to reach the next higher section. This smaller
section has a pole on it. Climb onto the pole and climb to the top of
it. On the top, you will recieve a 1-Up for Jumping off of it. Turn
around to find another yellow non-moving platform. Get ontop of it, and
as close to the front edge wthout falling off. Do a Backflip upwards.
Hopefully, if you did it correctly and didn't fall downwards very far,
you will have landed on/grabbed a higher platform. Climb onto it. Turn
around and face another platform that is too high for normal jumping.
Backflip onto it as well. Once you are on this platform, run across it
to the end of it. Here you will find a platform right above it. Simply
Double Jump up there and grab it to pull yourself up. Head forwards, and
soon enough you should see a wire platform to the right of your
location. Simply jump onto the wire platform not too far away.
Walk along this pretty wire platform. Ignore everything on here, and be
sure to avoid that Goomba. Falling now as Wario isn't a fun thing. Its
happened to me before, and I was pissed. On the other side of these
platforms the wire mesh will dip down to a lower section. Here on the
left wall you will see several platforms constantly swinging in and out
of the wall, or simply in place if the clock was stopped on the 12. As
Wario, you may need to backflip to reach these platforms. However, at
the top there is the talked about before Black Brick Block. As Wario you
are able to break it, so why don't you do so? You will unlock the
entrance to the cage, where the Power Star is being held. Grab it.
==============================
Star 6-Stop Time for Red Coins
Difficulty:*/*****
Recommended Character:Anybody
==============================
Well, it is about time you earn our Red Coin challenge right? Unless you
want this to be maximized impossible, stop the clock on the 12,
otherwise make suicide and try again. This is hardly possible when the
clock is moving. The reason is because all 8 of our Red Coins are
supended over rotating platforms that will move if the clock is in
motion. Kinda hard to grab the Coins on spinning platforms.
Let's start our small hunt by turning around from where you start off.
Look towards an indented area in the ground with a ! Yellow Block and a
Spinning Heart. Nearby those things are several rotaing platforms. (That
shouldn't be rotating). Jump onto the first platform to claim your first
Red Coin. Nearby that platform you will find another platform that is on
a bit of a higher level. Jump over to it and claim the Red Coin that it
holds. Then jump onto another nearby higher platform for another Red
Coin bringing the count to 3.
Your fourth Red Coin is simply near you as usual. Just jump to the
next, higher platform a few pixels away from you to claim it. Instead of
going up to the higher platforms, look over to your left to find a
string of a few platforms. On these platforms you will find your fifth
Red Coin and your sixth Red Coin. Carefully jump over to these platforms
and claim them for yourself.
From here, jump back to the previous platform. Now you want to jump up
to the next highest platform. Here you will find your seventh Red Coin.
Jump up to the highest platform to find and claim the eighth and final
Red Coin. The Power Star will appear right next to where you earned Red
Coin number six. Jump downwards and across the small gap to the
platforms forming a bridge and claim the Star.
=============================
Star 7-Tick Tock Silver Stars
Difficulty:*/*****
Recommended Character:Anybody
=============================
Well, it all has wound down to the final challenge inside Tick Tock
Clock. And what kind of challenge do you think is going to get thrown at
you? I doubt you guessed that there was gonna be a Silver Stars
challenge. Meh. Being in a huge gargantuan clock you think it would be
difficult to find everything, right? Well, its easier than it is said to
be. You'll find out when you start the level. Begin at any time speed,
it's irrelevent what you start with. When you start just stay at the
very bottom of the world. You may think your accomplishing nothing, but
you are actually making this Star much easier. See the 5 Silver Stars
bouncing on the screen? Wait, bouncing around the screen...? It may not
seem right, but those Silver Stars are actually moving. And where do you
think their final destination will be? Yep. You guessed correctly. Right
at the very bottom of the world. Just wait there for about 20-40
seconds. You will see and hear all of the Silver Stars. Maybe not all of
them though. You'll probably find them one at a time at the bottom of the
world. But that's ok. Take your time getting the Stars. The Silver Stars
fortunately cannot fall off the edge into the abyss, so there's no rush.
Sometimes, a Star will simply stop in place and never come down to the
bottom, regardless if the clock is in motion or not. I advise suiciding
and restarting the level as it takes forever to track the offical
location of that Silver Star.
After collecting all 5 Silver Stars you will see the Star appear very,
very far away in the Star Sphere. What joy. You have been near that
location before. From where you start, look around for a swinging
pendulam between a gap. Do your best to avoid this if the clock is in
motion. Jump across the small gap, and to the rising path upwards to the
left. Keep going until you see a yellow box. Double Jump on top of it,
then you should be close to another gap nearby. Jump across it to the
platform on the other side.
Now that your on the platform sticking out of the wall, make sure to
watch your step. One wrong move and you'll be flying out of this level.
Keep heading upwards along the path, and keep going until you reach the
large yellow boxes, all right near each other. They kinda form a
staircase to the higher areas of the large clock. Climb up the boxes to
the very top. Once you are at the top, simply jump to the nearby pathway.
Now you are once again on a path that is indented out of the walling.
Lovely. Head to the right to continue circling around the clock.
Eventually you will reach a big wire box. Ignore what's inside, jump
over it and continue along the path until you reach several spinning
gears. Jump up one after another to reach a higher platform.
Once on the last gear, you will see another platform jutting out of the
wall. Obviously, Jump to it. Once you are on this path, simply continue
along until you reach a pretty big wire cage. Nothing much of intrest
here, so jump over the cage.
Once you are over the large cage, keep going, by staying to the wall
ontop of the cage until you reach the normal brown path again.
Eventually you will come to a yellow platform about the same level as
you. Normally, this would be moving up and down, but on 12 it just
isn't. Do a Backflip to reach the next higher section. This smaller
section has a pole on it. Climb onto the pole and climb to the top of
it. On the top, you will recieve a 1-Up for jumping off of it. Turn
around to find another yellow non-moving platform. Get ontop of it, and
as close to the front edge wthout falling off. Do a Backflip upwards.
Hopefully, if you did it correctly and didn't fall downwards very far,
you will have landed on/grabbed a higher platform. Climb onto it. Turn
around and face another platform that is too high for normal jumping.
Backflip onto it as well. Once you are on this platform, run across it
to the end of it. Here you will find a platform right above it. Simply
Double Jump up there and grab and pull yourself up. Head forwards, and
soon enough you should see a wire platform to the right of your
location. Simply jump onto the wire platform not too far away.
From here walk over to the right and Jump down into the area where the
Timed Jumps on Moving Bars Star was located. Climb up the moving not
moving bars and jump ontop of the Black Brick. Jump to the top of the
cage now, and would you look at that! Your Star is sitting in its Sphere
right there! Grab it.
=============================
Star 8-Collect 100 Coins!
Difficulty:****/*****
Recommended Character:Anybody
=============================
It isn't the fact that you can die. It isn't the fact there aren't a lot
of Coins in this level. Well, that actually is the problem. There is a
shortage of Coins in this level. Only one area holds half your Coins,
and the other half are scattered everywhere. I will follow the path in
my special order, which in my opinion is comfortable to me. You will
want the clock stopped for this Star, though.
Once you start off, turn around and head towards the cage on an area
dipped below. There is a ! Block there with a fast and easy 10 Coins
inside. Once you get those Coins head onto the first non-spinning
platform. Jump up to the next one nearby it. A Red Coin is floating
there. Grab it and turn around. Another platform higher is there, so
Double Jump up to it and another Red Coin will be there. Also, a Red
Coin was near the first non-spinning platform in case you missed. Jump
up to the next platform, then jump higher to another nearby platform.
There are 2 Red Coins here. Jump up even higher to another non-spinning
platform and take the Red Coin on it. Jump a little higher for the final
Red Coin. The Red Coin Star will appear, but don't grab it. Fall to the
bottom now.
Once you have those Coins head to where you started and continue
forwards and jump over the small pit near the pendulam. Head up the wire
grating path until you reach a big yellow block. Jump up on it and grab
the 2 Coins floating just above it. Head over the next pit near a larger
pendulam and then follow the path around the dge of the clock.
Eventually you will come to the large mesh grating field with a ! Block.
Inside this block are another 3 Coins.
Head along forwards again now and over the tuna can-like platforms.
Double Jump over the big cage fit for Luigi, and continue along the
rising path. Eventually you will come to a platform that isn't moving up
and down. Double Jump up to the higher ledge. There is an Amp circling a
pole. Grab the 5 Coins that are sitting near the pole. Now, climb up the
pole and jump to the left.
In this next area, a Heave-Ho is constantly moving around at you trying
to lift you away, possibly into death if he gets you. Bad thoughts!
There are two ! Blocks in this area, each one containing three Coins.
Lure the Heave-Ho! away from the boxes, then quickly break them both and
collect their prizes inside. Also, two Goombas (One of them is wearing a
Mario Cap) are nearby so kill them both for a Coin. Jump across the tuna
shaped platform and to the other side where another Goomba is waiting.
Jump back to the other side again and Ground Pound the Blue Coin Switch.
Jump across the platform and to the other side and you will see a
triangle of Blue Coins. There are 7, so hurry up and collect them all.
Your Coin totals should be over 55 by this time.
Head back the way you came until you reach the pole, but don't go down
it. Instead, keep going towards the platform a bit raised off the
ground. Jump on it, then Backflip up to a higher platform. Walk off
nearby onto a large grating. There is another ! Block here, with 3 more
Coins inside it. Nearby is a black brick block reached by the moving
bars. Above all of the moing bars is another Coin, so grab them. Get
back onto the other raised platform and Backflip onto the highest
platform. Backflip or Double Jump to another nearby ledge leading to
more platform on the edge of the clock. Follow the pathway past the
Wario Hat and past four moving/unmoving bars. Jump inside the cage once
you find the chance. There is a ! Block here that contains ten more
Coins.
Now for the final Coins. By now the Star should be yours, but incase
you haven't gotten it, a few more Coins are still available. Head along
the path now until it starts winding around, where another ! Block lies
with three more Coins inside. Nearby this area should be a circular wire
floating island. When you get the nearest chance Jump to it and break
the ! Block for ten more Coins. Jump back to the mainland and contnue
your way up through the clock to the very top, and near a fire shooter
is the last ! Block with ten Coins. The Star should be yours by now.
=========================
~Back in the Castle.....~
=========================
Well, 14 Courses down, only 1 to go! To the right of Tick-Tock Clock
is an indented area in the wall. Backflip up there to a small room with
a hole in it leading to the final course of the game:Rainbow Ride. It
sounds cute, but the course is extreme, not fun, and has caused several
DS's to be destroyed.
--------------------------------------------------------------------------
~V R.Course 15:Rainbow Ride~
--------------------------------------------------------------------------
Total. Hell. Those two words perfectly sum up the complexity and
difficulty of Rainbow Ride. I'm getting ahead of myself though, what is
Rainbow Ride like? Basically, its one huge course. You use a series of
closely packed platforms and magic carpets which ride along rainbow
paths (Hence, the name of the world) to get to your destination. Just
one little thing-you're above an empty abiss the entire time. Aren't you
lucky? One false move and you will be plummeting off the edge of the
world, forcing you to start over from the beginning of the world. You
need at least 50 Stars to access Rainbow Ride. From the Main Lobby of
the Castle, head straight up the stairs and through the big door. Go up
the spiral staircase and out the door. Proceed up the nearby stairway
and through the Big Star Door, then turn right. Triple Jump up the hole
in the wall then jump into the hole in the ground, and you will appear
in Rainbow Ride. Here are some things to keep in mind:
1.Move slowly! You have all the time in the world to make most of your
moves, so be patient and careful!
2.Be accurate! Don't miss any jump to any platform, or you will surely
die. Be careful!
3.Don't hit enemies! Although there are few, they can easily push you
off the edge of a platform!
===========================================
Star 1-Cruiser Crossing the Rainbow
Difficulty:***/*****
Recommended Character:Wario or Mario needed
===========================================
Most likely to be said as the most famous Star in the game. The
signiture Star of the game. It's tough getting to the famous winged ship
in Rainbow Ride, and the path is really long. There are some shortcuts,
so just pay attention! Once you start you will be dropped onto a platform.
Turn around and you should see a pole in the distance. Here's the big
shortcut:Get a running start on your platform then do a Long Jump all
the way over to the pole. You should hopefully either grab the pole or
land right next to it and take a little damage.
Once you are near the pole, or on it, start climbing all the way to the
top of it. Once you reach the top, simply perform a jump onto the
nearby platform, or into the little basket you are in. Jump to the long
platform, then run over until you reach a series of spinning platforms.
Be very careful at this part-there is a Lakitu continually throwing
Spines onto your position and you will get hit if you stand still. Don't
let the spinning platforms disorient you. Go to the end of the first
spinning platform then jump to either the left or right spinning
platforms. It makes no difference which one you go to. Then, jump to the
last spinning platform then jump over onto a long non-spinning platform,
which has a magic carpet at the end of it.
Go to the end of this platform then Jump onto the magic carpet. It
will quickly begin to move along its pre-determined rainbow path, so you
can clearly see where it is going. You will quickly get stuck infront of
a platform as the carpet goes under it. Jump over the platform and land
back on the carpet. The carpet will continue to wrap around a 180 degree
turn, and you should gather a few Coins along the way. Eventually you
will come to two short flat platforms. You need to jump over both of
them, and land back on the carpet. If your not standing on the carpet
too long, it will dissappear and you will be stranded out here. Not
good. Eventually you'll reach the end of the path.
At the end of the rainbow comes a place you will be seeing quite a
lot during your time in Rainbow Ride. Its the infamous carpet choice.
You will see two more carpets, going in different directions, going to
different places.
Wait until your carpet reaches the end of its path, then before it
falls quickly jump over to the carpet on the left. I'm assuming the
camera is facing the direction the original carpet was going. Your new
carpet ride to the Cruiser has begun.
The first half of your second capret ride is pretty calm. Just sit back
until the action begins. Of course, you are likely to die more than once
during this stage. You can't take your time, so you need to be quick.
Eventually you will begin circling around several times around a small,
tall platform with two long platforms sticking out of it. You need to be
careful here. The two long platforms will push you off the carpet if you
don't jump over them. At the bottom of the circle they won't effect you,
but once you are their height, they will effect you. Quickly jump over
them until the path straightens out again. You can ignore the blue fire
at the bottom of the platforms. It can't hit you as far as I know.
Now you will go under a few platforms. Well, at leat the carpet will.
The giant Cruiser is also visible. The giant wings, much like oars, of
the ship will not push you off, you just go through them. Jump onto the
first platform, and say goodbye to the carpet you won't be seeing again.
Make the Double Jump to the second platform, then perform the Triple
Jump to a much higher platform. Quickly move here! They will begin to
fall down. Jump to the small platform nearby. You know it is the
platform because it will have a plank on it.
On the solid platform, simply make your way slowly across the wooden
bridge to the Crusier, then board it. Your finally on the famed Cruiser
of Rainbow Ride! Now, where the hell is your Power Star? Oh. It's just
to the left of you. And wouldn't you know it? Winds on the Cruiser will
quickly push you to the back of the ship. (Yes I'm aware the ship isn't
moving and that winds shouldn't be present). Well, now how do you reach
an unreachable Power Star?
Never fear! There is, very conveniently, a Wario Cap nearby on the
ship. Be a good person and go pick up that Cap! If you aren't Wario
already (And I'm sure you aren't) you will be now. What good is Wario to
you? He is able to reach the Power Star even with these extreme winds.
How? Just grab the damn Power Flower inside the Red ? Block on the back
of the ship. Your now Metal Wario! The strong winds are now no match for
you! Run to the front of the ship with ease, then jump onto the bow.
Slowly make your way to the Power Star. It's easy to fall off since the
Star is on a really thin plank, so walk carefully. Good job. Hate this
course yet?
===============================
Star 2-The Big House in the Sky
Difficulty:****/*****
Recommended Character:Mario
===============================
Another Super Mario 64 classic-the Big House in the Sky. Its a long,
pretty damn tough road all the way up there. It's extremely difficult
near the very end. However, there is a very awesome shortcut, which
bypasses that difficult part. Lucky you! You need to be Mario though, so
it is recommended you are him when starting this Star. If your not him
his hat is too far away for you to reach it, so stick with the difficult
path. Its not that hard. Actually, Mario's Cap IS in the Big House. So
no needing to be him when you start the level!
Once you start you will be dropped onto a platform. Turn around and you
will or should see a pole in the distance. Get a running start on your
platform then do a Long Jump to take the shortcut, landing all the way
over to the pole. You should hopefully either grab the pole or land
right next to it and take a little damage.
Once you are near the pole, or on it, start climbing all the way to the
top of it. Once you reach the top, simply perform a jump onto the
nearby platform, or into the little basket you are in. Jump to the long
platform, then run over until you reach a series of spinning platforms.
Be very careful at this part-there is a Lakitu continually throwing
Spines onto your position and you will get hit if you stand still. Go to
the end of the first spinning platform then jump to either the left or
right spinning platforms. It makes no difference which one you go to.
Then, jump to the last spinning platform then Jump over onto a long
non-spinning platform, which has a magic carpet at the end of it.
Go to the end of this platform then jump onto the magic carpet. It
will quickly begin to move along its pre-determined rainbow path, so you
can clearly see where it is going. You will quickly get stuck infront of
a platform as the carpet goes under it. Jump over the platform and land
back on the carpet. The carpet will continue to wrap around a 180 degree
turn, and you should gather a few Coins along the way. Eventually you
will come to two short flat platform. You need to jump over both of
them, and land back on the carpet. Avoid not standing on the capret for
too long, it will dissappear and you will be stranded out here if you
do. Eventually you'll reach the end of the path.
You will reach the same place you reached in the previous Star. Face the
direction the carpet is going. Doesn't this all seem like the exact
same plan from the previous Star? Until now of course. Once you reach
the two carpets on the sides, jump to the right one instead of the left.
This will start it moving, so be prepared! The path to the Big House you
go!
Don't expect a leisure cruise. Far from it. The carpet begins, rather
quickly actually, to gain altitude. The carpet goes right through a
large glass object thingy (No idea what it is), however you won't. In
order to get back on the carpet you must jump over the object. No easy
feat. The easiest way is to perform a backflip as soon as the front of
the carpet starts going through the glass. You will land on the top of
the glass, if not back on the carpet on the other side. The carpet will
go through one more of these things, so be ready.
Eventually the carpet will finally enter the Big House in the Sky.
Wait, that's it? A dinky room with a fireplace spewing fire trying to
kill you, a table with 5 Coins on it, a ? Red Block, and a Mario Cap?
What gives!? Let's not get carried away though, hehe. Grab the Mario Cap
if you aren't Mario right now, then hit the ? Red Block. Obviously, a
Power Flower will float down. Grab it.
Now that you can float, rapidly keep pushing B to keep climbing higher.
There is a small opening in the ceiling, which Mario can easily fit
through. Go through the top of the ceiling and onto the roof of the Big
House. Take a minute to simply take a gander at the glorious view of
this place. Really big right? When your done, simply grab the Power Star
that is floating nearby.
==============================
Star 3-Coins Amassed in a Maze
Difficulty:**/*****
Recommended Character:Mario
==============================
Although the title of the Star seems intimidating, it is actually
quite easy. It will put you in a 2-d maze (Its the view really, your
still in a 3-D world) and all eight Red Coins lie in there. It's not too
hard unless suicide is your only option.
Once you start you will be dropped onto a platform. Turn around and you
will or should see a pole in the distance. Take the usual shortcut. Get
a running start on your platform then do a Long Jump all the way over to
the pole. You should hopefully either grab the pole or land right next
to it and take a little damage.
Once you are near the pole, or on it, start climbing all the way to the
top of it. Once you reach the top, simply perform a jump onto the
nearby platform, or into the little basket you are in. Jump to the long
platform, then run over until you reach a series of spinning platforms.
Be very careful at this part-there is a Lakitu continually throwing
Spines onto your position and you will get hit if you stand still. Go to
the end of the first spinning platform then jump to the left platform.
From here jump onto more adjacently small leftern platforms. Eventually
you should drop down onto solid ground.
Go to the middle of the bottom base platform. You will see the blue
shadow star signaling where the Power Star will appear. Triple Jump onto
the platform to the left, nabbing your first Red Coin. Long Jump over to
the right side then Jump up a level for the second Red Coin. From here
it is pretty damn hard to give you a description of where to go. Follow
the maze around-its not very hard. Remember this little tip-there are
some jumps you'd be surprised you can make here! Keep that in mind the
grab all the Coins and the Power Star. Don't forget that you can Long
Jump and Wall Kick. They will prove useful in creating shortcuts to some
coins otherwise much more difficult to access.
=============================
Star 4-Swingin' in the Breeze
Difficulty:**/*****
Recommended Character:Anybody
=============================
Yeah, ignore any bizaare thoughts the title may provoke. So far, you've
only gone through half of Rainbow Ride, so I do believe you may have a
bit of trouble. You need to work fast-otherwise you will easily die in
this new, unexplored area.
Once you start you will be dropped onto a platform. Turn around and you
should see a pole in the distance. Here's the big shortcut:Get a
running start on your platform then do a Long Jump all the way over to
the pole. You should hopefully either grab the pole or land right next
to it and take a little damage. From here run down the stairs to the
left of you until you reach a tilting platform.
The platform will begin to tilt in whatever area your character is in.
There are two sides to the platform. One side leads to death (You fall
off and die) and the other has a platform high above it. Run over to the
side near death to have the platform tilt the other way, rising the
other side near the platform. When you think your in a good position,
quickly run over and jump on the platform.
On this short platform, walk forwards until you see a blue swinging
platform going back and forth just like a pendulam. You can easily die
at this part if you rush it, so take your time. Jump onto the platform
when it comes to your side, then ride it over to the other platform.
Double Jump onto the next platform. Your jumping capabilities are
slightly hindered by the incline, so if you don't think you can make it,
wait to try again on the next pass.
On this next platform, keep walking forwards until you reach a short
gap, followed by three slightly higher brown platforms. These are Donut
Platforms. If you stay on them for over a second, they will begin to
fall. However, you can keep jumping on them quickly and they will remain
in position. Jump on top of the Donut Platforms and run over to the
tilting platform that lies on the other side.
Stay on the end of the tilting platform for a moment, which will, as
you should remember, tilt the platform in the opposite direction. Now,
with the platform in a perfect position, you should quickly run to the
other side and jump up to the next Donut Platforms.
Now for the hardest part of the Star-after getting on these Donut
Platforms you must quickly jump up to higher Donut Platforms a bit
higher than you. You must then quickly turn around and Jump onto one
last set of Donut Platforms. From here, a platform is set across a short
gap, with a damn fire emitter blocking it. After it shoots fire, quickly
Double Jump across the gap from your Donut Platform. Keep jumping on the
platform to avoid it falling, remember?
Ok, you are very in the level right now, and there are still two more
steps left where you can quickly and easily die, but you have to be fast
otherwise your gonna die anyways. From this platform, perform a Long
Jump to the few Donut Blocks a little distance from you. Make sure not
to overshoot them! Now, keep jumping on the last one to ensure it
doesn't fall, then jump onto a yellow moving platform when it comes near
you. Jump off on the other side once you reach it.
This new platform has a Goomba on it, so you shoud know where you are
(ironically, the only Goomba in Rainbow Ride. How about that?). There
are two paths you can choose from here-going straight to some more Donut
Platforms, or go up the slope right next to you. For this Power Star,
you need to head up the slope. There are three platforms jutting out of
the slope to act like stairs, but if you miss one, you will fall down
the slope and are likely to have enough momentum to fall off the edge of
the world. Its safe to crawl up the slope, and to the top of it. Kill
the Goomba first before it tries to kill you. Phew! Its been a long
journey, but you are right next to the Star! Just one last thing-you
need to go across one more swinging platform. Its not that difficult
though, but you can die if your a total miss the last jump. Wait for
the swinging platform to come your way, then jump onto it. Wait until it
reaches the other side, then cautiously Jump onto the final platform.
Your jump is a bit hindered from the angle of incline the platform is
in, and there is a small gap inbetween the swinging platform and the
final Star platform. Double Jump to ensure you snag the Star. Don't hit
the fire emitter beforehand, though.
=======================================
Star 5-Tricky Triangles!
Difficulty:***/*****
Recommended Character:Anybody but Wario
=======================================
Remember that split path near the end of the previous Star? Well, you
are about to take the remaining path. Its exactly the same method to get
there, however.
Once you start you will be dropped onto a platform. Turn around and you
will or should see a pole in the distance. Take the usual shortcut. Get
a running start on your platform then do a Long Jump all the way over to
the pole. You should hopefully either grab the pole or land right next
to it and take a little damage. From here run down the stairs to the
left of you until you reach a tilting platform.
The platform will begin to tilt in whatever area your character is in.
There are two sides to the platform. One side leads to death (You fall
off and die in the abyss) and the other has a platform high above it.
Run over to the side near death to have the platform tilt thatway,
rising the other side near the platform. When you think your in a good
position, quickly run over and jump on the platform.
On this short platform, walk forwards until you see a blue swinging
platform going back and forth just like a pendulam. You can easily die
at this part if you rush it, so take your time. Jump onto the platform
when it comes to your side, then ride it over to the other platform.
Double Jump onto the next platform. The incline, again, makes this a bit
tricky. If you fall there is a platform below to save you. It leads back
to the tilting platform. On this next platform, keep walking forwards
until you reach a short gap, followed by three slightly higher brown
platforms. These are Donut Platforms. If you stay on them for over a
second, they will begin to fall. However, you can keep jumping on them
quickly and they will remain in position. Jump on top of the Donut
Platforms and run over to the tilting platform that lies on the other
side.
Stay on the end of the tilting platform for a moment, which will, as
you should remember, tilt the platform in your direction. Now, with the
platform in a perfect position, you should quickly run to the other side
and Jump up to the next Donut Platforms.
Now for the hardest part of the Star-after getting on these Donut
Platforms you must quickly Jump up to higher Donut Platforms a bit
higher than you. You must then quickly turn around and jump onto one
last set of Donut Platforms. From here, a platform is set across a short
gap, with a damn fire emitter blocking it. After it shoots fire, quickly
Double Jump across the gap from your Donut Platform. Keep jumping on the
platform to avoid it falling, remember?
Ok, we are very high above death right now, and there are still 2 more
steps left where you can quickly and easily die, but you have to be fast
otherwise your gonna die anyways. From this platform, perform a Long
Jump to the few Donut Blocks a little distance from you. Make sure not
to overshoot them! Now, keep Jumping on the last one to ensure it
doesn't fall, then jump onto a yellow moving platform when it comes near
you. Jump off on the other side once you reach it.
This new platform has a Goomba on it, the only one in Rainbow Ride.
There are two paths you can choose from here-going straight to some more
Donut Platforms, or go up the slope right next to you. You went up the
slope last Star, so this time keep heading right. Make a Long Jump to
the Donut Platforms a little distance out. Quickly jump over the
triangle shaped obstruction to some more Donut Platforms which you will
land on. Keep jumping on the platforms until the fire-spewing statue has
stopped, then Long Jump over to the far away platform.
On this platform you will find several up-right Traingles, and a ! Red
Switch nearby them. The object of this puzzle is to activate the !
Switch to make the Triangles turn upside down, so you can stand on their
undersides. From this advantage you must use them as stairs to reach the
upper platform, which contains your Power Star. Activate the Switch,
then go to the 3rd Triangle on the bottom row. The Switch stays active
for about 6 seconds, so you need to be very fast. Do a Backflip to the
upper row from the 3rd Triangle on the bottom row. You can now easily
jump over two more Triangles, and then its one jump to your Power Star.
==================================
Star 6-Somewhere Over the Rainbow
Difficulty:****/*****
Recommended Character:Mario needed
==================================
This Star, for most people, is quite impossible to figure out. Honestly,
in the orginal N64 version, I spent hours trying to figure out what
to do. You shouldn't make the same mistakes I did, and somehow stumble
upon the key to the Star. Anyways, enough talk. Basically the Star is
located on a small island floating in the middle of nowhere. To get
there you must use the cannon on the stern of the Floating Ship.
However, the Bob-omb Buddy isn't on the Ship. Instead, she is miles
away. Mario is needed to reach the Bob-omb Buddy. Let's go!
Once you start you will be dropped onto a platform. Turn around and you
will or should see a pole in the distance. Use the shortcut again. Get a
running start on your platform then do a Long Jump all the way over to
the pole. You should hopefully either grab the pole or land right next
to it and take a little damage.
Once you are near the pole, or on it, start climbing all the way to the
top of it. Once you reach the top, simply perform a jump onto the
nearby platform, or into the little basket you are in. Jump to the long
platform, then run over until you reach a series of spinning platforms.
Be very careful at this part-there is a Lakitu continually throwing
Spines onto your position and you will get hit if you stand still. Go to
the end of the first spinning platform then jump to the left platform.
From here jump onto more adjacently small leftern platforms. Eventually
you should drop down onto solid ground.
Keep heading left until you reach the very end of the large platform.
You will see a Blue Coin Switch. There is no need to activate this
Switch as you are not currently doing the 100 Coin Star. If you want
Coins for whatever reason, I can't stop you from activating that Switch.
Anyways, you should also notice a Spinning Heart. Now why would there be
a Spinning Heart in the middle of nowhere? Well, to the right of the
Heart are 2 walls, very close to eachother. As Mario, it's very possible
to Wall Jump up these walls. Do so. After several Wall Jumps you will
eventually reach the top. The only thing that is up here is the Bob-omb
Buddy, and a ton of blue coins if you activated the switch. Talk to him,
and the camera will shift a long distance to the Cannon, which is aboard
the Floating Ship. Its a long journey!
After you are finished with your conversation, continue to the right.
Stop on the yellow platform, which will lower to the bottom. Jump off to
the base of the giant maze. From here it is pretty simple to get back on
the floating platforms.
Its a long journey. I can assure that fear now. Jump to the last
spinning platform then jump over onto a long non-spinning platform,
which has a magic carpet at the end of it.
Go to the end of this platform then jump onto the magic carpet. It
will quickly begin to move along its pre-determined rainbow path, so you
can clearly see where it is going. You will quickly get stuck infront of
a platform as the carpet goes under it. Jump over the platform and land
back on the carpet. The carpet will continue to wrap around a 180 degree
turn, and you should gather a few Coins along the way. Eventually you
will come to two short flat platform. You need to jump over both of them,
and land back on the carpet. Remember to keep on your carpet. If you are
off of it for too long it will disappear, leaving you screwed.
Eventually you'll reach the end of the path.
Wait until your carpet reaches the end of its path, then before it
falls quickly jump over to the carpet on the left. I'm assuming the
camera is facing the direction the original carpet was going. Your new
carpet ride to the Cruiser has begun again.
The first half of your second capret ride is pretty calm. Just sit back
until the action begins. Don't get too conforatable. The tricky parts
come up just ahead. Eventually you will begin circling around several
times around a small, tall platform with two long platforms sticking out
of it. You need to be careful here. The two long platforms will push you
off the carpet if you don't jump over them. At the bottom of the circle
they won't effect you, but once you are their height they will affect
you. Quickly jump over them until the path straightens out again. Ignore
the blue flames again. They can't hurt you.
Now you will go under a few platforms. Well, at leat the carpet will.
The giant Cruiser is also visible. The giant wings, much like oars, of
the ship won't push you off, you just go through them. Jump onto the
first platform, and say goodbye to the carpet you won't be seeing again.
Make the Double Jump to the second platform, then perform the Triple
Jump to a much higher platform. Quickly move here! They will begin to
fall down. Jump to the small platform nea