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Rayman DS
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DDDDDDDDD SSSSSSS
DDDDDDDDDDD SSSSSSSSS
DDD DDD SS
DDD DDD SS
DDD DDD SSSSSSSSS
DDD DDD SS
DDD DDD SS - Art by Chris
DDDDDDDDDDD SSSSSSSSS "Liku/LikuX"
DDDDDDDDD SSSSSSS Sabjan
Bad, isn't it?
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Usually, this function is available by hitting "Ctrl+F," or if that doesn't
work go under the "Edit" menu. Once that's up, look for the section you want
and enter the code in the brackets to the right.
Contents:
1. Introduction.......................................................[INTR0]
~~~
2. Version History....................................................[VERS0]
~~~
3. Rayman DS 101......................................................[RAYM0]
-=- The Story.........................................................[RAYM1]
-=- The Characters....................................................[RAYM2]
-=- The Controls......................................................[RAYM3]
-=- Interactive Objects, Items........................................[RAYM4]
-=- The Menus.........................................................[RAYM5]
-=- General Information...............................................[RAYM6]
~~~
4. 100% Level Walkthroughs............................................[LWT00]
- 01. The Woods of Light..............................................[LWT01]
- 02. The Fairy Glade PART 1..........................................[LWT02]
- 03. The Marshes of Awakening........................................[LWT03]
- 04. The Bayou.......................................................[LWT04]
- - - The Walk of Life................................................[LWTB1]
- 05. The Sanctuary of Water and Ice..................................[LWT05]
- 06. The Menhir Hills PART 1.........................................[LWT06]
- 07. The Cave of Bad Dreams..........................................[LWT07]
- 08. The Menhir Hills PART 2.........................................[LWT08]
- 09. The Canopy......................................................[LWT08]
- 10. Whale Bay.......................................................[LWT10]
- 11. The Sanctuary of Stone and Fire.................................[LWT11]
- 12. The Echoing Caves...............................................[LWT12]
- 13. The Precipice...................................................[LWT13]
- 14. The Top of the World............................................[LWT14]
- 15. The Santuary of Rock and Lava...................................[LWT15]
- 16. Beneath the Sanctuary of Rock and Lava..........................[LWT16]
- - - The Walk of Power...............................................[LWTB2]
- 17. Tomb of the Ancients............................................[LWT17]
- 18. The Iron Mountains..............................................[LWT18]
- 19. The Prison Ship.................................................[LWT19]
- 20. The Crow's Nest.................................................[LWT20]
~~~
5. Secrets?...........................................................[SECR1]
~~~
6. Glitches...........................................................[GLTC1]
~~~
7. FAQ................................................................[FAQS1]
~~~
8. Legal Info.........................................................[LEGA1]
~~~
9. Contact Info.......................................................[CONT1]
=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=
~~~~~~~~~~~~~~
1.)~~~~~~~~~~~~~~~~~~~~~~~~~~+ INTRODUCTION +~~~~~~~~~~~~~~~~~~~~~~~~~[INTR0]
~~~~~~~~~~~~~~
Welcome to my Rayman DS guide. This is my first guide/FAQ/walkthrough so
there is bound to be error. Rayman DS was released 03/24/05 for Nintendo's
new portable gaming system, the Nintendo DS. As of this writing, I believe
Rayman DS is the only other 3D adventure platformer for the DS, which is a
sad case. The game is essentially a port of the Nintendo 64 game, Rayman 2.
So this is the second game in the series, but you don't need to play the
first one to understand this one. I didn't, so this is my first Rayman
experience.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~
2.)~~~~~~~~~~~~~~~~~~~~~~~~+ VERSION HISTORY +~~~~~~~~~~~~~~~~~~~~~~~~[VERS0]
~~~~~~~~~~~~~~~~~
Version 0.01 - I first started to write the guide at 7:02 PM on 7/8/05.
- The Story section is completed.
- The Character section is mostly completed, need to finish the
enemies part.
- The Controls section is completed.
- The Interactive Objects and Items section is completed.
- The Menus section is completed.
- Completed The Buccaneer's guide.
- Completed The Woods of Light guide.
- Completed The Hall of Doors guide.
Version 0.02 - I continued writing the guide at 2:20 PM on 7/10/05.
- Updated the enemies portion of the Character section.
- Completed The Fairy Glade guide.
- Completed The Marshes of Awakening guide.
- Completed The Bayou guide.
Version 0.03 - I continued the guide at 4:45 PM on 7/11/05
- The Contact Info section is complete.
- The Legal Info section is complete.
- The Secrets? section is added.
- The FAQ section is added.
- Completed The Walk of Life guide.
- Completed The Sancturary of Water and Ice guide.
- Completed The Menhir Hills PART 1 guide.
Version 0.04 - I continued on the guide at 4:36 PM on 7/12/05.
- Added the General Info section, with some pointers.
- Completed The Cave of Bad Dreams guide.
- Completed The Menhir Hills guide.
Version 0.05 - Continued working on the guide at 7:00 PM on 7/13/05.
- Completed Getting to the Cave of Bad Dreams guide.
Version 0.06 - Continued the guide at 6:39 PM on 7/14/05.
- Completed The Cave of Bad Dreams guide.
Version 0.07 - Continued at 9:38 AM on 7/15/05.
- Fixed and updated the level listings.
- Added to the FAQ section.
- Completed The Menhir Hills guide.
Version 0.08 - Continued the guide at 12:41 PM on 7/16/05.
- Added the Glitches section, for anyone that can submit to it.
- Updated the Contact Info Section.
Version 0.09 - Continued working on the guide at 1:44 PM on 7/17/05.
- Completed The Canopy Guide.
- Completed the Whale Bay Guide.
- Updated the Interactive Objects, Items section.
- Did a little bit of revision.
- Added "Permissions" of the sites allowed to use the guide.
Version 0.10 - Continued on 10:00 PM on 7/18/05.
- Updated the "Permissions" section.
- Small bits of revision here and there.
- Updated the Interactive Object, Items section.
- Updated the enemies section in the Character Section.
- Completed The Santuary of Stone and Fire guide.
Version 0.11 - Continued the guide at 5:45 PM on 7/19/05.
- Updated the enemies section of the Characters section.
- Updated the "Permissions" section.
- Completed The Echoing Caves guide.
Version 0.12 - Continued at 7:14 PM on 7/21/05.
- Updated "The Menus" section.
- Updated the boss part of "The Characters" section.
- Completed The Precipice guide.
Version 0.13 - Continued the guide at 7:05 PM on 7/27/05.
- Made some corrections.
- Completed The Top of the World Guide.
Version 0.14 - Continued the guide at 4:40 PM at 7/28/05.
- Updated the Glitches section.
Version 0.15 - Continued the guide with hopes of finally finishing at 1:41 AM
on 8/3/05.
- Updated the enemies section of the Character section.
- Completed The Sanctuary of Rock and Lava guide.
- completed Beneath The Sanctuary of Rock and Lava guide.
-FINAL VERSiONS-
Version 1.00 - Completed the main parts of the guide on 8/5/07, my birthday
present to myself!
- Completed the The Walk of Power guide.
- Completed the Tomb of the Ancients guide.
- Completed the The Iron Mountains guide.
- Completed the The Prison Ship guide.
- Completed the The Crow's Nest guide.
Version 1.01 - Minor updates on 8/8/05 at 10:26 PM.
- Updated the "Permissions" section of the guide.
- Updated the "Secrets" sections of the guide.
Version 1.02 - Minor fixing on 8/24/05 at 3:33 PM.
Version 1.03 - Fixed spelling errors on 10/2/05 at 12:54 PM.
Version 1.04 - Added new information submitted by readers on 4/22/06,
10:14 AM.
Version 1.05 - Added two glitches by a reader on 8/15/2006, 4:19 AM.
Version 1.06 - Fixed some typos pointed about by reader Dark Angel on
8/21/06, 11:48 AM.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~
3.)~~~~~~~~~~~~~~~~~~~~~~~~~+ RAYMAN DS 101 +~~~~~~~~~~~~~~~~~~~~~~~~~[RAYM0]
~~~~~~~~~~~~~~~
===---
The Story [RAYMN1]
===---
Robotic Pirates lead by the evil captain Razorbeard have come from space in
order to enslave the Teensie's home world. Rayman and his best friend Globox
sent to the Great Forest in order to attack the enemy force from their
frontlines. During a battle, another of Rayman's friend contact him
telepathicly. Ly, a fairy, tells him that their other friend "Clark" is
captured and Rayman must free him. She also tells him the pirates have split
the "Heart of the World." Rayman is then captured himself as Globox flees
upon Rayman's request.
===---
The Characters [RAYMN2]
===---
The Good:
Rayman - The main character, who you play as through the whole game. He has
the ability to shoot balls of energy, and later the ability to
charge the energy in his hand for a more powerful ball. He can also
turn his "ears" into a helicopter to slow his decent after a fall
or jump.
Ly - A fairy that you'll meet early into the game. Later in the game, when
she has more of her power, she'll be able to give Rayman new powers.
Globox - Rayman's best friend and creator of rain clouds. These will help you
in a later level. According to the instruction manual, he and his
"wife" Uglette have over 650 children.
Uglette - Globox' "wife," or mate according to the instruction manual. You'll
meet her near the very end of the game to help her. If you're
curious as to what she looks like, since the instruction manual
doesn't have a picture, just think of Globox but pink.
Clark - A large brute with a soft stomach. You'll meet him later in the game
as well, and of course help him too. (Seem's like a pattern, no?)
Murphy - He looks like a frog with a giant smile and wings. In the intro
stage, he'll tell you all the basics and later you can summon his
help if you need reminders on a topic, through the Stone of Thought.
The Teensies - The Ancient people of the land who created the "Island of
Doors," a pathway to every nook and cranny of the planet. They
are not sure which of king among themselves, and this leads to
pretty comical cutscenes and conversations.
Carmen the Whale - An aquatic creature that's only purpose is to create air
bubbles to keep other creatures that have strayed to the
water alive. Of course, you'll have to help her later in
the game too.
Sssssam - Yes, the five 's'' are in his actual name. One of the only
characters which doesn't need rescuing. He'll be in an early level
of the game to get you through it.
Polukus - The spirit of the world, and creator of all. He has immense power,
and could effectively create anything. He left the world, and the
only way to bring his power back is by retrieving four masks.
The Bad:~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Admiral Razorbeard - He's a mechanical leader of the robo pirates. He's
infamous for total annihilation of over 100 planets. His
dream is to enslave Rayman's world.
The Guardian of the Cave of Bad Dreams - He guard's a cave where all of
Polokus' bad dreams are locked up.
Axel - This is the Guardian of The Sanctuary of Water and Ice, he guards the
first mask you get in the game.
Umber - This is the Guardian of The Sanctuary of Stone and Fire, you don't
fight him but he'll help you get to the second mask. So he's not
really guarding anything.
Foutch - This is the Guardian of The Sanctuary of Rock and Lava. He's leads
you to fight an annoying boss battle, he also smacks Rayman's
ability to fly away. Grrr...!
Grolgoth - This is the hardest enemy in the game. A large spherical orange
robot Razorbeard buys later in the game. You fight him in two
stages, and it takes a while.
The Ugly:~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
The Henchmen - These are Razorbeard's loyal robotic-henchmen. They're common
around the world and are pretty simple to defeat. Though in
later levels they improve their fire-power.
The Zombie Chickens - Strange looking floating fowls that will appear in
front of you in some levels.
Piranas - Fish that jump out of the water they infest attempting to knock
Rayman into the water with them.
Crabs - These just patrol the beaches and don't really go for Rayman, but
they will harm you if you touch them. Just shoot them.
Spiders - They chase Rayman vigilantly and have lots of health. It is best
to just run from them, sometimes.
Mini-Spiders - These look just like Spiders, but very small. It looks like
you could just step on them, but you can't. One shot will do
the job.
Flying Bombs - These are brown spheres with rotars that slowly move towards
Rayman, then explode on contact. Just shoot these to destroy
them before they hit you. Sometimes they are stationary.
Dark Caterpillars - These are several balls of "darkness" that jump around
and make rattling noises. They have Yellow eyes too, so
they're not hard to see. One shoot will cause them to go
"Poof!" quite literally.
Mini-Guardians - These look just like The Guardian of the Cave of Bad Dreams,
just smaller and darker in color. They shoot fire from their
mouths. They're are easy to destroy.
I-Robots - These are short and stubby Robots with Blue and White stripped
shirts. The bob around as they chase you. They're faster than
Henchman and if they catch up to you they will flatten Rayman
and stomp on him. You can't shoot them to death, they're
Invincible(Hence the name I gave them) but you can trick them into
falling to their deaths by having them chase you off an edge.
Barrel Bots - These are huge Barrels with mechanical legs square holes on the
sides which reveal an angry set of eyes, and large "horn"
looking funnels at the top that points at you. If one of these
sees you, it will charge up the horn(Making and electric sound)
and you need to take cover! These things have deadly accuracy,
they will never miss. They shoot you with a bolt of white
electricity causing Rayman to spasm a bit.
Dark Spheres - These are pretty much just Dark Caterpillars, but with only
one section unlike the Caterpillers counterparts. The only
main difference is that they don't bounce everywhere, they'll
fly towards you.
Eyes - These are simply just giant eyes with fleshy tails, which remind me of
Andross' "true" form in Star Fox 64. They simply just look at you and
bounce up and down, not really attacking you.
Thorn Whips - These are brown flailing spikes with thorns on them. They come
bursting through walls normally, and try and swing at you. You
can't destroy these, but if you shoot them, they'll go back
into the wall they came from for a short period of time.
Bone Arm - These are just like Thorn Whips but they look like skeletal arms
that try and smack you, shoot them to force them into the wall
temperorily.
Robotic Chicken - This is only found once in the game, and that's on the
island(Second Part) of The Iron Hills. You cannot kill it
but it can kill you, touching it causes you to take damage
and it can jump on you which will kill you. When you're
ridding on a Shell, it will chase you as if you were food.
===---
The Controls [RAYM3]
===---
The controls in the game are quite simple. Sadly, the game doesn't really use
the DS' touch screen other than an Analog Joystick. But it does keep track
of your health, Lums and cages collected, thusly leaving the actually playing
screen clear of HUD! Anyway, here's the list of controls:
- Directional Pad - Move Rayman in the direction pressed.
- Start - Brings up the Menu, see [RAYM5]. It will also display the number
of the 80 cages you've opened, and how many of the 1000 Lums
you've collected.
- Select - Doesn't do anything.
- L Shoulder Button - This will move the camera behind Rayman, after meeting
Murphy for the first time, if L is held, a screen will
pop-up will info on Lums.
- R Shoulder Button - This will put Rayman into a "combat" mode, you'll be
able to face straight while strafing left and right.
If an enemy is around, it will lock on to them.
- A - Shoot. Once you get the upgrade, you'll be able to hold A to charge
the energy in your hand for a more powerful shot.
- B - Jump. When in the air after a jump or a fall, press B again to
activate the helicopter. This will slow your decent and make landing
easier.
- X - Hold this to get a view into Rayman's eye and scope out your
surroundings.
- Y - Hold this to make turn the Directional Pad or Touch Screen into a
camera controller. This'll allow you to circle the camera around
Rayman.
- Touch Screen - This will work as a Analog Stick if you use it, for info
on setting this up see The Menus section.
NOTE: I recommend using the Touch Screen over the Directional Pad, you'll be
able to control Rayman much easier with it. The Directional Pad also
has a one-second delay, this makes turning to look another direction
kinda weird, but that could be countered by using X. But you cannot
walk or move any slower then the average run with the Directional Pad.
That's just my preference, and it's a head's up in case you're
wondering the pros and cons.
NOTE: Sometimes the controls will change to fit the situation at times in the
game. When this happens, I will re-list the new controls.
===---
Interactive Objects, Items [RAYM4]
===---
Cages - These take two shots from your fist to destroy. They'll usually
contain Lums, but sometimes they'll have other things. Most of the
levels will have Cages for you to open. There are a total of 80 cages
in the whole game. Also, the more cages you open, the more Health
Rayman will have.
Kegs - Explosive Barrels used to break blockades and fly with. They're
fragile, making them easy to destroy. They're small in size, so Rayman
can carry and throw them.
Keg Dispenser - These are wooden panels on the walls with the Pirates' Skull
and Crossbones image on it. They'll open and drop Kegs when
one blow's up.
Shells - Even though they're called Shells, they're just rockets with legs.
You'll ride these like horses, along with the neighing of a horse,
to quickly run through areas Rayman can't access alone. Silver ones
can raise their legs and pull out wings, for flight.
Plums - These large pieces of fruit are huge purple spheres with leaves on
top. They can be thrown on certain enemies heads, and bounce all over
the place. Rayman can stand on these and cross dangerous water and
lava areas by using his energy balls as momentum. I'll go into detail
with this when they start to appear in the game.
Plum Plant - These are what create the Plums, and they never stop. You'll
easily notice them because they'll have Plums on them at first,
but they look like a bunch of leaves on the wall.
Magic Spheres - The size of plums with the same bounce, except Rayman can't
jump on them and use them for movement. They come in two
colors, blue and orange. Putting them on their respective
pedestals will allow Rayman to venture further into the
level.
Blockades - These are just locks on doors. They look like bandages, I'll
point them out when they come along. One's light in color are
made of wood, and Rayman can easily destroy these with his energy
shots. Ones in dark color, however, are metal and need Kegs to be
thrown at them in order to break them.
Switches - Simple switches that have been seen in many other games. They open
doors, to activate them just simply shoot at them.
Stones of Thought - These are throughout the levels for Rayman to use to call
upon Murphy for advice. To use it, just walk over it and
hold X. As the game progresses on, there's fewer.
Magic Doors - These portals are at the begining and endings of the levels.
They allow Rayman to return to the Hall of Doors.
The Power Fists - These golden icons are shaped like Rayman's fist. Upon
picking them up Rayman's fist become golden and allow him
to shoot much stronger energy balls. But there's a catch,
three fist icons will appear on the screen, for everytime
Rayman falls into a pit or takes damage, one of these will
disappear. Once all three are gone, Rayman will lose the
fists and return to shooting normal shots.
The Four Masks - Not really interactive at all, but you'll collect these four
masks to return Polokus' power.
Lums - After Razorbeard destroyed the "Heart of the World," they split into
1000 Lums. These are spread through the levels for you to collect.
Most levels have 50 Lums to collect, but there are exceptions. There
several types of Lums, not all are collectable:
-=- Yellow Lums, your standard Lum. They look like yellow balls with
wings at the top.
-=- Super Yellow Lums, these are worth 5 Yellow Lums. They look like
large versions of Yellow Lums, but they boast a face with a smile.
-=- Red Lums, found in enemies these give Rayman more life. They're
bit bigger than Yellow Lums and red.
-=- Purple Lums, when shot, these create a energy chain from the
Purple Lum to Rayman's hand, allowing him to swing. They actually
look like white rings with the Lum wings and eyes at the top.
-=- Blue Lums, these give you air when you're underwater, collect
them! They look just like the Red Lums, but blue.
-=- Green Lums, these are checkpoints within levels so if you fall
into a pit, pool of lava or infested water, you'll reappear at the
place where the Green Lum was found. Again, like Red/Blue Lums,
but Green.
-=- Silver Lums, these aren't really found in levels, but they're
given to Rayman by Ly, and sometimes Globox, giving him another
power.
There are a total of 1000 Yellow Lums in the whole game.
Carmen's Air Bubbles - When you meet Carmen later in the game, you'll need to
breath because you'll be underwater the whole time
with her. These look like bright blue lights in a
giant bubble; not very hard to spot.
Spikes - These are your average spikes, but if a Plum is thrown on them, they
will hold the Plum in place for you allowing you to jump on them.
Silver Shell Shots - These are glowing orbs you pick up whilst flying in the
last level. They'll allow you to shoot five homing shots
before you need to collect more.
===---
The Menus [RAYM5]
===---
Upon starting Rayman DS, after the "Press Start" screen with the game's logo,
you'll be introduced to the Language Selection Screen. There's three options:
English
Francais
Espaņol
You'll probably be selecting English if you're reading this guide. After,
you'll be brought to another menu:
New Game
Load
Option
You'll want to check the Options first:
Back Light
Sound
Language
Touch Screen
Touching the Back Light option would be foolish, if you don't like the Music
or Sound Effects you can turn either off in the Sound section. The Language
shouldn't really be changed unless you had a change of mind, which is
unlikely. The Touch Screen section is to select the position and size of the
Analog controls on the screen. Unlike Super Mario 64 DS, you can't press
anywhere on the touch screen to control the character, you need to press on
the circle and then the direction from there. You can make circle bigger if
you want to make walking easier, and running a bit harder. Once you're done
in the Options Menu, you can go back to the main menu and finally start the
game!
NOTE: Within the game when you press start, you'll also have a menu. this
consists of Menus you'll already have gone through:
Resume Game
Load
Options
These are all pretty self-explanitory, and I've covered most. But the
Load option will load any of the other saved games you might happen
to have.
NOTE: For some reason, in the last level "The Crow's Nest," you'll get an
extra option on the Pause Menu. Including the ones above, you'll get:
The Hall of Doors
So if you want to return to The Hall of doors since the level doesn't
have entry or exit portals. Or you could just load up your saved game.
===---
General Info [RAYM6]
===---
1. Don't worry much about your health unless you're getting hit a lot, but
that shouldn't really happen in this game.
2. Falling in pits can take you back to where the last loading screen or
Green Lums was collected, allowing you to recollect something that you
missed. This will take a bit of Health, but nothing that should worry you.
3. When you're so low on Health that one last hit of damage will kill you,
the game will start to make a beeping sound. When you hear this, look for
some Health.
4. Rayman's air will drop pretty quickly while underwater, so collect all the
Blue Lums you can see.
5. Usually, Blue Lums will reappear after you collect them.
6. Always use the Targetting(R Shoulder Button) in battle with Henchman.
7. Rayman's energy shots will bounce off a wall once and then disappear. Also
his energy shots do a bit of their own targetting, so if something is in
front of you and a little to the left, they'll be shot over there at the
target. This is very handy. This will also happen with the second shot.
So if something's behind Rayman, shoot into the wall in front of you and
it'll bounce back behind you aimed at the target behind you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.)~~~~~~~~~~~~~~~~~~~~+ 100% Level Walkthroughs +~~~~~~~~~~~~~~~~~~~~[LWT00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Though Rayman DS is a fairly linear game, the number of Lums and Cages you've
collected is kept track of. The number of Lums collected is regarded to as
your precentage, so with 1000 LUms, each is .1% of the total 100%. After you
collect all the Lums and open all the cages in a level, it's portal and title
will become Red. What do you get for collecting everything and getting a
100%? Well, you'll get 100% next to your name and bragging rights. Sadly
nothing else, but if you're like me you'll want to collect everything. You
don't have to collect everything in the first go of the level to get 100% in
the level, you can always come back to it later. Sometimes, you can't even
get everything the first time. This guide will try to minimize the times
you'll have to return to the levels. Let's get this game started:
Select "New Game" from the Main Menu and enter your Intials. Finally, watch
the intro cutscene were Ly talks to you about how horrible the world is now
thanks to the Pirates. You'll see Razorbeard's ship flying throught the air,
and it's slave count to up to 18,920. Then you'll see Globox thrown into the
same cell as the now drained-of-powers Rayman. Rayman can't even shoot!
Luckily, Globox recieved a Silver Lum from Ly to give to you, now your
adventure begins:
===---
LEVEL 00: The Buccaneer [XXXXX] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
This level isn't really a level, just a starter so you can familiarize
yourself with the controls. When you're ready, shoot the grating covering
the pipe to reveal a tunnel. Jump in the tunnel and you'll start to slide,
collecting Red Lums as you go down. Soon enough you'll reach the end of the
tunnel in a cutscene. Globox will come crashing into out of the tunnel,
causing both of you fall down to the forest below.
===---
LEVEL 01: The Woods of Light [LWT01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 05
CAGES: 02
You'll be around in a green pasture, with waterfalls, a pond, some streams
and a bridge. Walk over the stream to the Stone of the Thought to meet up
with Murphy. He'll tell you how to use the Stones of Thought, then leave. The
Stone of Thought in front of you will tell you the Jump and Shoot buttons, so
you can disregard it and just go right by. You'll come to a cave with a cage
right in front of you. Shoot it to have Murphy tell you about Lums, then the
wood grating will slide back allowing you to pass. Go forward and collect the
Lum.
Drop down and continue to another stream with another Stone of Thought. If
you want to learn about moving the camera, go over it, you shouldn't have to
read up on it. Continue with the path and jump from ledge to ledge to get to
another Lum and Stone of Thought. This one will just tell you that you can
find out the importance of Lums by holding L.
Continue your way up the ledges to get to another Lum. A few more ledges up
you'll find yourself at another Stone of Thought which will tell you about
the Helicopter technique. See the ledge to the left with the three Globox
Children? You'll have to jump to it. Get a lot of space to run and position
the camera behind you to get a good view of the ledge. Run then jump at the
very edge of the ledge and keep going forward but don't use the Helicopter
technique until the very end to drift over and grab the ledge. Pull yourself
up to see a cutscene with the Globox children. If you made the jump,
congratulations, but you'll have to jump off to the left to get the fourth
Lum in the waterfall. Now get back up on the ledges and jump over again.
After that run in the cave and continue to a large room. Continue to the
Stone of Thought to the left and Murphy will tell you how to climb up the
wall. Go between the giant stone slabs and jump. At the height of the jump
press the A again and you'll stick your hands and feet against the walls,
holding you up. Repeat this process and collect a Lum, and continue all the
way to the top.
Shoot the second, and last cage open once you're on top to free the Teensies
and be introduced to them. In a small comedic scene, they'll tell you that
the pirates have taken Ly to The Fairy Glade. To get there, the Teensies will
open the "The Hall of Doors" for you, if you have all 5 Lums. Which you
should. Welcome, to the Hall of Doors...
===---
LEVEL XX: The Hall of Doors [XXXXX] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
This'll be short, and you shouldn't have trouble with it. The Hall of Doors
is basicly a 3D level select, which animations that give it an extra
something. There's also swamp sounds and music too! Anyway, Murphy will tell
you how to navigate the Hall of Doors, and so will I; use the Directional Pad
or Analog Stick to select levels and press B to make Rayman jump into the
portal to enter the level. Also, hitting Start when you're at the Hall of
Doors will take you back to the main menu. Anyway, the Fairy Glade should
already be selected, so just hit B to jump in.
As of now, your game is 0.5% complete!
===---
LEVEL 02: The Fairy Glade [LWT02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 07
NOTE: Before you worry about Lums in this level, I'll just give you a heads
up and tell you that you can't get all the Lums and cages in this level
right now, you'll have to come in through another passage in another
level. Inconvienent? You bet. Also, I will number the Lums as you
collect them, as there will be quite a bit per level, 50 on average.
YOu'll appear in a grassy area with water, look around if you want to get a
good look at your surroundings. They look pretty nice anyway! Now, walk over
the bridge and look over to the right, under the water. You'll see a cave.
So anyway, jump in for a swim, and Murphy will tell you the controls to swim:
Directional Pad/Touch Screen - Move
R - This makes Rayman dive down.
B - This makes Rayman come up, when on the surface B will cause Rayman to
jump out of the water.
You'll notice that a blue meter has appeared over your Health Meter. This is
Rayman's Air Meter, don't let it run out. How? By collecting Blue Lums.
Now continue into the underwater cave collecting Blue Lums until you reach a
big opening. You'll see the first cage[1]! Shoot it and it'll leave a Super
Yellow Lum behind. Collect it and you'll have your first five Lums[5]. You
can explore the cave if you want, but there' only a Pirana going around, so
leave the cave and return to the surface.
See the small patch of land with the Purple Mushroom that you jumped off of?
Jump back on it, and jump on the Mushroom. Boing! You'll be shot up to the
giant root above, and Rayman will grab the bottom of it because they're
smaller roots on the bottom of it. You'll also collect a Yellow Lum[6].
Follow the roots to another cave right, the camera will point you in the
direction of this cave, above the underwater one and let go with B.
Follow the cave until you reach a stream will Lillipads. You'll collect a
Green Lum right before the the stream. The Stone of Thought next to you
advises that you do not swim. You can't anyway, since the water is infested.
If you fall in, don't worry, you'll reappear at the spot where you collected
the Green Lum, but in turn you'll lose some health. Jump across the Lillipads
and watch out for the Jumping Pirana that can knock you into the water. Once
on the other side, you'll collect a Red Lum above a Stone of Thought that
tells you that Red Lums give you your Health back. To the right, near the
wall, and you'll see ledges sticking out of the wall. Jump across these to
get to a doorway at the top.
Continue through this short tunnell and you'll be above the root that you
were hanging on before. You'll see a net in front of you with a switch at the
other side of it. Shoot it and you'll open the wood grating down below. DON'T
JUMP OFF! If you look to the left, you'll see a Yellow Lum[7], collect it
and carefully continue across the giant root. When the root splits in two,
take the left path, the right has nothing. On your way up water will be
sliding down from the wall over the root, jump over this because it could
knock you off of the root. At the top you'll see another cage[2], open it for
another Yellow Lum[8]. Now go back, jump off the root and enter the door you
just opened.
Two Globox children will tell you that they want their dad back, just
continue on. You'll reach flowing water, a Green Lum and a Stone of Thought
that tells you what Green Lums do. Jump down into the water, or go around on
the grass and you'll reach a now sunset looking area. Follow the path to the
left until you reach a net that takes you up to a mechanical structure. Jump
onto the structure, and walk through it, but don't go higher, go to the very
edge at the right and you'll see some land with a barrel in it the water.
Run then jump over and use your Helicopter to reach the patch of land. Avoid
falling into the water, as it's infested. This jump shouldn't be hard, but
once you reach the land, jump on the barrel and stay on it. You'll notice it
starts to move on it's own. It'll take you under the land bridge you crossed
to collected a Red Lum, another Yellow Lum[9] and another Red Lum. The barrel
will pass the back, allowing you to jump back up. Jump up and go back onto
the mechanical structure and go through it once again. Jump up on the
gratings and go to the left for a Red Lum and two pumping vacuums that go up
and down. Jump on the smaller one, when it's raised to the fullest, jump on
the other one. When that one's raised, jump into the cave.
In the cave you'll see a a tree will climbing roots on the side of it. Also
Dark Caterpillars will appear from the right, but you can easily start
climbing the tree before you even see one. Start climbing and you'll collect
a Red Lum, continue climbing to the top and jump off on the highest branch.
Then walk across it and into the cave. Jump through the water fall and you'll
begin to slide down a stream of water which has 5 Red Lums to collect. After
the short slide, you'll be back on land.
Through the short cave you'll be at large opening with a large pond of
infested water. Luckily for you, there's a Green Lum and climbing roots to
the right. There's 2 Red Lums on the root path, before you reach the Jumping
Pirana. Just wait for it to drop back into the water, and continue. At the
end of the path there will be a Yellow Lums [10]. Just go to through to the
path to enter a new area.
You'll see a cutscene of a Henchman guarding the Pirate-Ship fort. Watch out,
he throws explosive barrels, so just keep moving and you shouldn't be hit.
For now, ignore him and run over to the other side of the fort and to the
left. There will be a cave, go in it. At the end of the cave, you'll be at
small pond with lillipads, a jumping Pirana and some ledges. Of course, the
water's infested, so try not to fall in. Stick to the path to the right, and
jump on the first lillipad for a Yellow Lum[11]. Look over to the left and
there will be two more lillipads. Jump on the first to get another Yellow
Lum[12], and jump to the third for another Yellow Lum[13]. Watch out for the
Jumping Pirana between the second and third lillipads. Also, the third one's
smaller then the other two, so using the helicopter to land on it wouldn't be
such a bad idea. Once you collected the Yellow Lums, make your way back to
the first lillipad and jump to the left on solid ground. At the end of this
path there's a rope ladder, jump on it and climb to collect a Yellow Lum[14].
At the top of this ladder is another ledge jump off and collect a Red Lum. Do
you hear the ticking? Well, it's a timer. That Red Lum you just collected
made four other Red Lums appear, and in a certain amount of time, they'll
disappear. You won't get anything special for collecting all of them, but if
you're down on your health you might just want to. Anyway, continue across
the ledge until you get to another rope ladder. Climb up to another ledge.
Cross the wooden bridge to higher ledge with a cage[3] that contains a Super
Yellow Lum[19]. Collect it and to the left, near the edge is a Yellow Lum[20]
jump to get it. Now jump off, use the helicopter, and find the opening of the
cave you came through. It should be right below you. Run back through the
cave.
Ok, you're back outside with the Henchman, see the blockade in the middle of
the floor? Stand on it and wait for the Henchman to throw a keg. Once he does
run away, and wait for it to blow up, then drop into the hole he just made.
When you land, jump across wooden crates and barrels to get across the water.
Infested water of course. The Stone of Thought in the begining of this tunnel
just tells you to use your helicopter and shadow to make it easier to get
through this part. On the second crate is a barrel that activates a timer on
the other four Red Lums, just continue across to get to the stone ground to
the left. This contains a Green Lum, which is always nice. The wall in front
of you is covered in with a spider web, Rayman can climb these exactly like
the roots and vines. The Stone of Thought will tell you this. Jump on, and
make your way up. As you're going up, you'll notice that kegs are dropping
from the top. Watch out for these, as they'll knock you off, if you happen to
be hit by one use your helicopter immediately and float back on the web. Once
at the top, jump to the left to find a door with a wooden blockade. Shoot it
and go through.
There will be a cutscene that shows that the lasers at the end of the hall
are activated, and the switch is a floor above next to a sleeping Henchman.
Go the opposite way and up some stairs to go outside and collect a Green Lum.
But before you can grab it Murphy comes to tell you that there are pirates
in the area, and you'll probably have to fight one. Then he says that you
should target them with R to avoid their shots. Of course, as you come out
into the clearing, one will come out to fight you. Your first battle with a
Henchman! This should be easy, he only shoots at you twice then stops. These
are very easy to dodge. To monitor his Health, look at the bottom of the
Touch Screen. After you beat him, he'll drop a Red Lum. Go inside of the door
to the right.
At the end of the room is a sleeping Henchman. To the left is a Keg and Keg
Dispenser. Grab the Keg, and go back outside and to the right wall is a door
with a metal blockade. Throw the keg at it with A to take it down, and go
into the room. At the end of this room there is a cage[4] with a Super
Yellow Lum[25]. Go back to the room with the Keg Dispenser.
Grab another Keg and the Stone of Thought will tell you how to pick them up,
which is silly. Anyway, along with slowing down Rayman's movements two
buttons also change:
A - This becomes a long range throw Rayman does in the direction he's facing.
B - Rayman will toss the Keg straight up, and it'll then come back down.
Useless? No, you need this later.
Anyway, face the Henchman and press A, if you managed to hit him, he will die
instantly! If not, the climbing cage to the left of him will raise, and
you'll have to defeat him like the other one to bring it back down. Climb up
the cage and jump to the net above and hang. Come towards the camera and
there will be a hole to the right, but don't go in yet. To the right of the
hole is a Yellow Lum[26]. Collect it, the camera should move back, so you can
see Rayman, when this happens climb towards the camera again for another
Yellow Lum[27], then finally go into the hole.
This room is tall, with a bouncy net at the bottom, a switch that deactivates
the lasers in the other doorway and a large lazer at the bottom that keeps
going back and forth. It will shock you if you hit it. Drop down and shoot
the switch, then bounce up into the doorway. Go to the right and there will
be two more lasers; one stationary the other going up and down. When the
second goes up, jump over the first and run under the second. Now you're on
second floor with the sleeping Henchman and switch you have to hit. If you're
using the Touch Screen, you can tip-toe close to the switch. Once there, you
can jump(which will wake the Henchman) and shoot the switch quickly, then
jump over the railing, not having to fight him. Go through the door to enter
a new area.
In this new room, there will be three moving lasers, don't let them scare
you, it's easy to avoid, just run at them and jump over the two bottom ones.
Continuing on the path, you'll come to a broken bridge, you must get to the
other side, but you can't yet. Instead, turn around, and there should be a
climbing net with a Yellow Lum[28] at the top. Climb down for another Yellow
Lum[29] and jump off to touch ground. Ly will talk to you, she's right there!
But she's being held in a sort of Energy Chamber, you'll have to get her out.
Don't touch it, you'll be shocked. Turn around and you'll see a cave. Go in.
At the end you'll see a Keg Dispenser, and a Stone of Thought that will tell
you the Keg controls that I've already told you. So grab and Keg and go down
the path. A flying bomb will come from the ceiling and start to approach you.
Throw the Keg up and shoot the bomb and blow it up, then wait for the Keg to
fall and you'll automatically catch it. Then continue, you'll probably have
to destroy two Flying Bombs as you make your way to the edge. Once at the
edge, throw the Keg at one of the three metal blockades to destroy it,
releasing Steam. Repeat the process for the last two blockades to activate a
cutscene of the machine being destroyed, and Rayman running outside to see
Ly be released.
Rayman says he needs all of his powers back, but Ly's too weak to give them
all back at the moment. She'll tell you abot Polokus who can help you, but
he's been gone for a while now. According to legend, he can be revived by
collecting four masks. Of course, they're hidden and you'll have to find
them. Ly will give you another power, then disappear. You can now grab onto
Purple Lums! Now climb back up the net and go back to the broken bridge. See
the Purple Lum? Jump and shoot it. If you hit the Purple LUm, an energy chain
will connect from Rayman's hand to the Lum, and he will swing, you don't need
to control the swinging, Rayman will do this on his own, but you can change
the direction he swings by pretty left or right. Pressing B will cause Rayman
to let go. Let go at the other side and use the helicopter if you need to.
Go into the door and do the wall-jump technique to go up the wall for another
Yellow Lum[30], and at the top another Yellow Lum[31]. Jump over to the
higher ground and jump down on the other side to enter a new area.
Right now you're on a giant metal pipe, run to the very edge of it and the
camera will look down to a giant pit. You have to go down, but there's Yellow
LUms on the way, so don't miss out on those. Jump and activate the helicopter
then go towards the middle of the pit and collect a Yellow Lum[33], right
below it will be another Yellow Lum[33]. Float over to the pipe and land on
it. On the left end of the pipe, collect another Yellow Lum[34]. Jump down
and float over to another pipe to the bottom of the screen, for another
Yellow Lum[35]. Jump then float to the final pipe, but watch out, there's
a Henchman guarding a cage[5], make quick work of him and then collect three
Yellow Lums[36-38] that were in the cage. Jump off, float to the bridge, and
go through the cave.
Collect the Green Lum when you exit the cave. You'll notice you're in a
fairly large area with spirals of wind. Jump into the first one, activate the
helicopter and you'll be taken up to the top of this spiral with a Yellow Lum
[39] in it. Look over to the next spiral and float over. There is a Yellow
Lum[40] at the bottom of this next one, to retrieve it, deactivate the
helicopter and drop down to collected it, then reactive the helicopter and
you should go back up if your timing was ok. Once at the top of this spiral,
float to the one to the right. Collect another Yellow Lum[41] at the bottom
of it and float over to the far one to the right. At the bottom of this one
is another Yellow Lum[42] and in the middle is a Yellow Lum[43] too. Again,
float over to the spiral to the right, with a Yellow Lum[44] at it's base.
once at the top, float over to the highest spiral to can see, collect it's
Yellow Lum[45] and float over to the far spiral that's very short for two
more Yellow Lums[46-47]. Finally, float over to the left spiral for the last
Yellow Lum[48] and ride it's current up to the top, turn around, and you'll
see a Purple Lum, shoot it and swing across to the wooden platform.
Turn around and walk across the narrow planks into a small room with the last
cage[6], and shoot it open. Inside this is a Teensie that will tell you
the more cages you open, the more Health you'll have. Follow his short walk
over to the level's ending portal. After a short Russian dance with the
Teensie the portal will appear and he'll jump in to leave. Follow his steps,
since you already did with the dance!, and leave.
You will be introduced to the "Level Status" screen. It will tell you how
many of the Lums you've collected, and how many of the cages you've opened.
As I said before, you cannot collected everything in this level the first
time, and you'll be back later to do that, so don't worry. If you get all of
the Lums, and Cages, you'll be able to play the Bonus level, but I won't go
into depth with that until the time comes. Just hit A and you'll be asked
if you want to save your game press A and your game will save(quite quickly
I might add) and press A again to return to the Hall of Doors.
Jump into the next portal to go to enter The Marshes of Awakening...
You are now 5.3% done with the game!
===---
LEVEL 03: The Marshes of Awakening [LWT03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 05
Start off by running to the end of the bridge and jumping to the first
lillipad. Turn left and you'll see a giant tree root, jump on it and follow
it's path. Watch out for the Pirana that jumps across. After a short run,
you'll see a Yellow Lum[1], collect it and return to the lillipads. To the
left of the first one, there will be a smaller one, jump over to it. To the
left again is another lillipad, jump to it again, now if you want, you can
jump to another one to your left with a Red Lum if you're low on Health,
but you'll probably just want to jump to the big lillipad to the right. Once
you're on the bigger lillipad you'll see some climbing nets in front of you
that go over to the left, jump on and make your way over. When you get to
the next section of netting, you'll see a bridge on the other side, a Green
Lum and a cage[1]. Climb to the top of the net and jump over, use the
helicopter if you want to secure your fall. After, destroy the cage.
You'll free Sssssam, Rayman's first aquatic friend. Rayman will ask if he
knows about Polokus and four masks, but he doesn't know. He does know that
Globox has been captured, and he's been taken to the other side of the
Marshes, and he'll help you across. Then he'll tell you the skiing controls:
B - Jump, this will make you jump over things, but it has a delay when you
land. So you won't be able to jump again right after.
R - Holding R will cause Sssssam to speed up, making Rayman lean back more.
This pretty much nullifies all your controls as you can't jump or really
control for that matter.
When you're ready, shoot Sssssam to connect a yellow energy chain from your
hand to his neck, like how Purple Lums work. Over the first two mounds are
Red Lums, so if you need the Health, try and get them. Next you'll turn to
the left and there will be a Jumping Pirana going through a Red Lum you can
jump for. Next you'll be going through a wide area with a huge rock to the
left, you can jump off of this for another Red Lum. After that there will be
a saw which, I'm not sure can hit you, I've been able to go straight through
it. So you shouldn't worry about that. Next you'll come to a small tunnel
entrance which looks like it has a torch on the right wall. This isn't a
torch! It's a Super Yellow Lum[6]! But don't just skim by it, jump into it
because it's floating on a switch that'll make more Yellow Lums ahead.
They'll appear over to the right a bit, so collect those four Yellow Lums
[7-10]. Watch out ahead, because Zombie Chickens will appear and you can't
shoot them, so bob through them, first over to the right, then over to the
left, then right again. Sssssam will make a sharp left and start circling
around a tree, moving to the right. There will be a cage[2] in front of you,
run into it to break it open. There's two more cages[3-4] in the water, do
the same for these cages. You won't collect their contents right away, but
don't worry, Ssssam will come around the tree two more times. Each of these
contains a Super Yellow Lum, so that's three Super Yellow Lums[10-25]. After
this, Sssssam will enter a cave and go to a new area.
In this area you'll see stakes coming out of the water and a Flying Bomb drop
from the sky. Dodge over the right, then left, and sharp right to miss the
Flying Bomb. continue and you'll see a ramp to the left jump on it keep going
left to collect two Yellow Lums[26-27] on the wooden bridge. Jump off of the
bridge and you'll see three Flying Bombs jump over them for a Super Yellow
Lum[28-32]. Sssssam will turn to the right, and there will be more stakes
to dodge inbetween, but one short and has a Super Yellow Lum[33-37] you can
jump to get. After you dodge the stakes, Ssssam will make a hard right, push
a little bit to the right and jump off the very close rock for three Yellow
Lums[38-40]. Ahead of you will be a Henchman in a boat, he'll shoot at you,
so dodge his shots! But go straight towards him and jump over his boat and
try to snag the Super Yellow Lum[41-45] at the end of his fishing line!
Continue you on your way and you'll see more stakes and a Super Yellow Lum
[45-50] next to it, but in front of the Super Yellow Lum is a Flying Bomb, so
time your jump to land right over the Flying Bomb and get the final Yellow
Lums! You'll be congratulated with Rayman saying "YAHOO!" and a giant
"YAHOO!" on your screen. Now you have nothing else to worry about! Just let
Sssssam drag you to the end of the level where he'll break the line and toss
you into a cave.
In a cutscene he'll tell you to come and visit again if you can, and he'll
miss you. After that cuscene you'll be in the cave without much direction to
go. If you missed some Lums, you can jump into the water and restart the
second water skiing part to try and claim them. You'll probably have to, as
the water skiing part is hard, the second part at least, you shouldn't have
much trouble collecting everything in first part. Anyway, if you've collected
everything, shoot the final cage[5] to release the Teensie! After the dance,
follow him into the portal to the "Level Status" screen. It should say:
Bonus Level
Access Granted
Yup, you'll be able to play it! Though it's not really much. You'll be in a
meadow-like area, and you'll see a Globox child and a Robot. The robot will
start running and you have to make the Globox child run, how? Press A and B
back and forth very quickly, you'll see a Blue Bar at the bottom of the
screen go up as you press them, the higher the bar, the faster the Globox
child will go. If the robot's beating you, don't worry, near the end he'll
fall down and you'll pass him easily. There's one of these for every level
except the last, The Woods of Light, and the two race levels. Each one, the
characters have take a different route, but in the same area. If you manage
to beat the robot, a Purple Witch will appear and refill Rayman's Health.
After press start and select "The Hall of Doors," then hit "Yes." And you'll
be asked if you want to save. Of course, save and jump into The Bayou...
You are now 10.3% done with the game!
===---
LEVEL 04: The Bayou [LWT04] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 07
You'll be greated with a cutscene that says the current slaves onboard
Razorbeard's Buccaneer is 22,730. One of his robots(The one you race in the
Bonus Levels!) comes in tripping to tell Razorbeard that Rayman's made it to
the swamp. Razorbeard is furious, and then chows down on a Yellow Lum! The
counter on the top right of the screen will go from 1000 to 999! That means
you can't get 100%. Or... can you?
Now you'll be in the level, to the left is a cave with a pedistal and collums
around it. The closer you approach, the less transparent Ly will become,
she'll allow you to enter "The Walk of Life" if you have enough Lums. This
is a bonus level with Lums for you to collect, but you should just follow
this guide and complete this level first, if you choose to do "The Walk of
Life" first, the guide for that level is after this.
Anyway, jump on the barrel in the infested water and you'll float down the
stream. The Pirate Ship in front of you will stay that way, and drop Flying
Bombs which come after you. Just shoot these, nothing hard. When the barrel
is close to the piece of land to the right, jump on it and collect the Green
Lum. Turn to the left, and you'll see a tree root coming from the wall into
the water, you'll also see two Red Lums and a cage[1] on it. Jump over on the
root and open the cage for two Yellow Lums[1-2]. Once that's done, turn
around and you'll see another floating barrel in the water. Jump on for a
short trip over to the cave in the tree, but watch out! The Pirate Ship will
still drop Flying Bombs, so make sure to keep an eye out for those. Once
you're in jumping distance of the cave, jump in and collect the three Yellow
Lums[3-5] before the Rope Ladder. Climb up the ladder to see the Pirate Ship
fly by outside.
Look over to the right and shoot the switch to make a platform fall down so
you can jump over to. Now run to the end of the platform, and jump off
collecting another two Yellow Lums[6-7]. Use the helicopter if you need to,
but land on the platform you jump let down. But it's unstable and it will
start to wobble and make creeking sounds. Run over to the left to another
bridge, but it's not stable either. So run forward and to the right to
another unstable bridge. At the very edge jump over to the bridge and collect
four Yellow Lums[8-11] as the bridge explodes and falls apart itself. Run
forward to the rope ladder and jump for it.
Climb up and enter the cave to the right, collecting the Green Lum. At the
end of the cave is a cage[2] hanging over a sleeping Henchman. Destroy the
Henchman and open the cage for let loose a Purple Lum. Use it to jump across
to the floating barrel and drift down stream for another Yellow Lum[12].
Watch out for the Zombie Chickens, just shoot them once to kill them. Head to
the right edge of the barrel to collect another Yellow Lum[13], then over to
the left edge for another Yellow Lum[14], again over to the right for a
Yellow Lum[15] then in the middle for last Yellow Lum[16] on the stream.
Quickly, run and jump over to the giant root with a Green Lum and two Red
Lums. You'll probably have to helicopter to make it over.
There's a cage[3] under this root, but you don't have to drop down to get it.
Move over to the left of the waterfall, and look at the left wall and shoot
there, and your shots should bounce right to the change and destroy it. The
two Yellow Lums[17-18] inside will fly to you. Out in the distance you'll see
four Yellow Lums[19-22] floating in the air leading to a bridge. Jump and fly
over using the helicopter collecting the Yellow Lums. The Green Lum at the
edge will fly to you, automaticly collecting it. Continue on the bridge, and
turn the corner, watch out, a piece of bridge will explode, but that
shouldn't be a problem if you're running, just keep going until you get to
solid ground with more Yellow Lums[23-26], collect them and continue on the
path. Jump and shoot the Purple Lum. Don't swing to the wooden platforms,
swing over to he tree to the left, then jump off. Inside the tree will be a
cage[4], shoot it open for three more Yellow Lums[27-29].
Swing over to the Wooden Platforms using the Purple Lum you used to get over
in the first place. Run over the bridge collected two more Yellow Lums[30-31]
and stop right after the bridge. Look over to the left, see the cage[5]?
Shoot it open, then run across the other bridge collecting the two other
Yellow Lumsp[32-33]. The two Yellow Lums[34-35] from the cage will fly to you
autmatically when you walk over the platform they're under. Jump over to land
and run into the cave to enter a new area.
According to the sign in front of you, don't want to be jumping into the
water. Anyway, jump over to the log and wait at the end of it and wait for
the Pirana drops down from it's jump, then jump over the gap collecting a
Yellow Lum[36] and another Yellow Lum[37] upon landing. Don't head left yet,
go over to the right for a Yellow Lum[38], then turn around and head into
the cave. Jump over the couple of gaps and head out the other side to fight
with a Henchman, destroy him. Head to the edge on the right and shoot the
switch. The metal grating will extend and allow you to pass across the gap.
Cross and collect the Green Lum. Watch for the falling Kegs and continue
until you reach a gap. This next portion of wooden ledge will have Kegs
rolling towards you, if you jump on the top of a rolling Keg, you'll be able
go really high up in the air to collect a Red Lum. Jump over these and to
solid ground, then jump over another gap to reach a Green Lum. Continue on
for a gap with a narrow patch of ground with Kegs rolling down it. Time your
jumps correctly and quickly jump over to the other side, don't spend too
much time on the middle platform. Jump over to the other side and head left,
you'll be presented with the same jumping puzzle as before, only this time
there's three pieces of land, each with a Yellow Lum[39-41] and Keg
Dispenser. An easy way to get by the rolling Kegs is to grab onto the ledges
and wait there until the Kegs roll by, as they can't hit you. Jump across,
and you'll be finished with this jumping puzzle.
Go through the tunnel and collect the Yellow Lum[42] near the edge, to the
right of this Yellow Lum is a switch, hit it and the metal grating will
extend over the pit. Run across it, collect the three Red Lums then jump and
shoot the Purple Lum to swing over to the cave collecting a Yellow Lum[43].
In the cave there will be a robot pirate that will chase after you, don't
shoot at him, you can't hurt them, but you can fool them into killing
themselves. To do this, get him to chase you and jump over the pit,
sometimes this doesn't work, but the robot should run off the edge and fall
to it's death. In this hall you'll see three blades going back and forth,
and a doorway lasered off at the end of the hall, luckily there's a red
circular button on the left wall next to you. Hit it and the lasers will
deactive for a while as the timer ticks away. Run across, dodging the blades
and make it into the other room. Wait for a Keg to drop, then run right
behind it and dodge over to the left when you have the chance. To the right
is a ledge that overhangs the area where the Kegs are dropping. Also
overhanging this area is another cage[6] with a single Yellow Lum[44] in it.
Shoot it open and collect the Lum, you'll probably have to jump down, so make
your way over to the right and use the rope ladder to get back up.
To the right is the last cage[7] with a Teensie in it. Jump on the platform
to shoot it open, collecting two Yellow Lums[45-46]. He'll use the white
platforms to jump up to the portal. Follow him up collecting the final
Yellow Lums[47-50] and follow him in the portal after that awesome dance.
You'll go the Bonus Level, you can play it if you want. Save your game, then
re-enter the level and head to the Pedistal to the left to enter The Walk
of Life...
You are now 15.3% done with the game!
===---
LEVEL B1: The Walk of Life [LWTB1] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 00
And you enter you'll be greated with a giant letter that say:
"THE TIMED RACE"
The race is timed, but probably not the way you think. You'll have 30 seconds
at the start and that'll go down, you'll need to go through checkpoints to
refil your time to continue going. I'll point these out when you come across
them. Also, don't try to pass Ly, as you can't beat her.
NOTE: Each checkpoint gives you an additional 20+ seconds.
After the count down, run foward and slide down the slope for the first three
Yellow Lums[1-3]. Fall off the slope and onto the webbing below, it'll bounce
you right back up to get to the higher webbing. After jumping up two webs
you'll be able to reach land. Activate the Helicopter and collect three more
Yellow Lums[4-6], then land on the checkpoint.
Jump off ledge, and land on the webbing below to boost you to the cave behind
the waterfall and collect the Yellow Lum[7]. Continue into the cave for
another two Yellow Lums[8-9]. Jump and use the Helicopter to collect another
three Yellow Lums[10-12] in the air to the next checkpoint on the bridge.
Run across the bridge collecting the six Yellow Lums[13-18] on the left and
right sides of the bridge(They alternate). At the very end jump off the
bridge and onto the climbing roots. Climb over to the left, and Jump to the
next set of roots that allow you to go up. Climb to the top of the roots and
jump to the bridge to the left collecting two Yellow Lums[19-20] while
running to the end of the bridge. Jump over the small platform and another
checkpoint.
Jump off the platform and use the helicopter to collect three Yellow Lums
[21-23] and float over to the small piece of bridge Ly is on. She'll jump
to the right, follow her and jump over to the right and colect the Yellow Lum
[24] on the climbing roots, as you make your way to the top. Jump up to the
solid ground and collect two Yellow Lums[25-26], run to the left for another
pit. Jump off onto the spider web and bounce forward to where Ly should be
waiting, more solid ground. Collect three Yellow Lums[27-29], then at the
edge jump off and activate the helicopter collecting three more Yellow Lums
[30-32] and land in the checkpoint.
Turn to the right, you'll see more Yellow Lums[33-35] in the air. Jump off
then activate the helicopter to collect them. when you land, run left
collecting two Yellow Lums[36-38]. You'll see Ly up ahead in the entrance of
a cave with orange lighting. Go in and follow her, collecting two Yellow Lums
[39-40]. Run to the left across the ledge and again, jump and use the
helicopter to collect Yellow Lums[41-42] in the air before landing on another
checkpoint.
Jump over to the left and collect another Yellow Lum[43] then land on the
brown ledge. Run over to the right side and jump over to the right and use
the helicopter to collect another three Yellow LUms[44-46]. Jump to the left,
into the pit, and bouncy of the web to Ly and collect another Yellow Lum[47]
upon landing on the ledge. Run to the right and follow Ly to collect the
remaining three Yellow Lums[48-50], run through the final cave and run over
to Ly who is standing next to the exit portal!
Ly will tell you can you'll make a good hero, and he'll increase your Health,
Poof! A Teensie will appear and both of you will commence in the dance to
open the portal, follow him in the portal.
Save the game and you'll be returned to the Hall of Doors. Press down to
highlight the previous level(The Bayou), and press down again to highlight
the level you unlocked after the Bayou. Jump into The Sanctuary of Water and
Ice...
You are now 20.3% done with the game!
===---
LEVEL 05: The Sanctuary of Water and Ice [LWT05] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 02
In a cutscene, Rayman will be tossed out of the portal onto a tan platform.
He'll look up to see a Teensie in front of him and a large door behind him.
The Teensie will welcome Rayman, and Rayman will ask if they finally know
who the King is. Doesn't seem so, as another pair of Teensie arms will come
from the Teensie and take off the crown. Rayman looks to the side, and you'll
see three other Teensies behind him. The initial Teensie will move to the
back of the line. Anyway, welcome to the counsel chamber of the Teensies.
Here, they will open other worlds for you, if you have enough Lums, which you
should have. Rayman will walk over to the door hesitantly, look back at the
Teensies, and they'll encourage him to go in. And he will.
You'll appear on a beach with crabs, and a pathway going up to the cave. But
first, turn around and look out into the the see, you'll see a wooden dock
and a cage[1] at the end of the dock. Run across and jump over the crab on
the way. Open the cage and collect your first three Yellow Lums[1-3]. Run
back to the beach and as you go up to the sand pathway, a Henchman will
appear. You best bet is to just ignore him and go up the path heading left
collecting the two Yellow Lums[4-5] on the way. Jump over to the stone path
on the right and collect the Yellow Lum[6] at the end. Run up the left path
collecting yet another Yellow Lum[7] and jump up to the higher ledge for a
Yellow Lum[8]. Run to the left and enter the cave with another Yellow Lum[9]
at the edge before the water.
Jump into the water and you'll see a Super Yellow Lum [10-14] floating at the
entrance of an underwater cave. Continue down and swim through the cave and
collect two more Yellow Lums[15-16] before the end. Once at the end, jump out
of the water and open the cage[2] and collect the three Yellow Lums[17-19] it
has inside. Swim back out of the cave, and jump out of the water to the land
with the crates on it. To the left is a rope ladder with four Yellow Lums
[20-23] on it, climb it up and drop down to the other side to collect a Green
Lum.
Run over to the left and up the stairs to collect a Red Lum. Run back down
the other side and down the stairs. You'll see a large blue door with two
"pyramids" on the sides; one blue, one orange. A Henchman will appear when
you get to close. Destory him quickly, and collect the Red Lum. Run over to
the right and to up the stairs to collect a Super Yellow Lum[24-28]. Just
around the corner to the left is a Keg and a Keg Dispenser. Grab the Keg and
go back down to the door just around the corner, blow it up, don't go in just
yet. Grab another keg and take it down the stairs, if you look, right across
is another blockaded door. Enter the now open door, and run across. Murphy
will come and tell you about Magic Spheres, like the one right in front of
you:
They control just like Kegs, except they can't be destroyed, even if you
throw them off a ledge, they'll reappear. They open doors, and in this case,
the giant blue door, but you need to put it into the right pedistal, the
color of the Magical Sphere, so this shouldn't be too hard. There are only
two colors, blue and orange.
Anyway, grab the sphere and take it down the stairs and back ouside. Then
look at the blue pedistal, and throw the sphere onto it. Rayman will usually
always make a perfect throw, you'll know it's on the pedistal when the Magic
Sphere starts to sparkle and make a noise. Continue back to the first door
you first opened. You'll see the orange Magic Sphere in front of a Stone of
Thought, which will say pretty much what Murphy just told you. Take the Magic
Sphere down the three flights of stairs and throw it on it's pedistal. A
cutscene will show the door opening. Enter the cave until you get to a stone
structure with twelve Yellow Lums[29-40] around the tunnel in the middle with
a portal at the end. To collect them all, just either take the right or left
path up a ramp around the transparent railing to collect the Yellow Lums, it
it's hard. Once you're done with that, enter the star-esque portal; which
Rayman will do on his own in a cutscene.
You'll now be a mystic area. My favorite area of the whole game. Just greyish
-blue platforms, stonework and space that will be all around you. There will
be a giant light blue door ahead of you, (Reminds me of Kingdom Hearts), and
a ramp going down, so, go down the ramp.
You'll begin to slide, and the door will open as you approach. The path will
become more narrow then before, so stay in the middle collecting the Red
Lums. After that, jump for one in air and you'll land on another short
platform. Quickly jump off this platform and collect the Yellow Lum[41] in
the air. Land and make a sharp right and jump onto the next platform to the
right, and you'll collect a Yellow Lum[42]. Slow down, by hold back, and
slide to the center of the platform to collect three more Yellow LUms[43-45].
Jump to the next platform, and head right, stick a little bit to the right
and jump to collect a Yellow Lum[46] in the middle of the air. Slide down the
next platform and keep in the middle of it, especially at the end of it,
because you'll have to jump off to the next platform to collect the next
three Yellow Lums[46-49]. Continue the slide and you'll go through a misty
cavern and end up on the other side, coming to a complete hault.
A cutscene will introduce you to Axel, the gaurding of Water and Ice. He's a
flying rock torso, with a blue tint like the rest of this area. You'll see
Purple Lums all across the area, quickly make use of them because Axel throws
water spikes at you that explode on contact. Jump and grab onto the first
Purple Lum, turn to the left, release your grip at the height of the swing,
and shoot to the next Purple Lum. Turn to the right and and continue the
process. Then back to the left and to the right once again. Also, if he
manages to hit you, you'll fall down, but don't worry, you'll just have to
start again. Anyway, you're on the last Purple Lum and you don't see any
other way to go, because there isn't! Aim towards Axel and let go then shoot!
A cutscene will show that you shot a stalagtite free from above him, and it
comes crashing on him, destroying him and releasing another Purple Lum.
Unfortunately, you're back at the beginning, and you'll have to climb back up
only now that you don't have Axel shooting at you, making it much easier.
when you're at the last, new, Purple Lum, swing off and use the Helicopter.
Do NOT go straight forward, go either left or right and go up to collect a
Red Lum and the final Yellow Lum[50] on the overhand above the tunnel you
now must go in. Go back down the other side for another Red Lum, then go the
back to the center and follow the water up and through the waterfall. Go
through the tunnel collecting three Red Lums and at the end, a cutscene will
activate.
With all the stone around you, Rayman will walk up grass and rock path to
find a strange obelisk. Rayman's chest and the top of the obelisk will glow
with white light, then their particles will create an electric connection
between the two, quite literally. The connection will drop, and part of the
obelisk will slide back and leak out white light. Then the first mask will
appear. Rayman will jump up and grab it, hold it up, then teleport as the
obelisk slides back to it's original form. Rayman now appears in a strange
area with a large moon that cuts in half out on the spacey horizon, leaving
the water shimmering with it's light. Looking forward, Rayman see's someone
he's never seen before on top of a stone structure that resembles the
obelisk. Rayman walks forward and and the creature speaks, it is Polokus!
He says he can only contact in dreams now, but when you reunite the last
three masks, we will awaken! The camera pans up, and you see this great being
in all his glory. Purple top-hat, green shorts and lanky arms give him a very
distinct look. He says he'll help you against the pirates, then takes the
mask and places it on his "throne." Making a portal within just his hands, he
lowers it down on Rayman and tells him the destiny is in within his hands as
Rayman disappears back to his world.
After the "Level Status" screen, you can play the Bonus Stage if you want.
Save the game, and jump into The Menhir Hills...
You are now 25.3% done with the game!
===---
LEVEL 06: The Menhir Hills PART 1[LWT06] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 08
As you enter, a cutscene will start up with Murphy telling you that the area
you're in a guarded by a "Walking Shell." And he heard that it might be
possible to tame it, Rayman will thank Murphy and he'll be on his way.
Now you can walk around and you'll hear a clicking sound, and the burning of
a jet engine. Well, it's a "Shell" running towards you. Just shoot it to
destroy it. Now, these aren't enemies really, they'll help you out in most
cases. But there's something you'll need to do before you mess with the
shells. You'll be next to a large tree with a square indentation in it, this
has the level's Entry Portal in it. Go behind the tree and you'll see a lone
rock sticking up, if you look at it from behind, you'll see a switch. Shoot
it and run to the middle of the three other rocks on the other side of the
tree, you'll see a hole in the ground, it was covered before, but thanks to
hitting that switch it's open. Jump in and you'll be in a cave, at the end
is a cage[1]. Open it for a Super Yellow Lum[1-5], turn around, and use the
spider web to climb back out. Now, see the thorn branches overhanging the
thorn floor? You'll have to get across, but don't touch it, you'll die. But
get close enough to where you get the attention of the Shell on the other
side to come over and chase you. When it comes after you, run away from it
until it gets tired. You'll be able to know it's tired because it'll come to
a screeching hault and the fire will turn to smoke. Once this happens, run to
it and touch it. You'll now be able to ride the Shell!:
Directional Pad/Touch Screen - Move in the direction you want, you cannot
stop.
A - Speed up, when you do this you cannot jump or get off the shell.
B - Jump off/Make the Shell jump. Depending on where you are on the shell,
the button will change functions.
Anyway, run over the thorn floor but stay on the Shell! Stay towards the
right and right before you hit the wall, jump off. The Shell will continue
to run into a metal blockade revealing a room! Inside is a cage[2] with a
Super Yellow Lum[6-10] inside! Collect it and Murphy will come and tell you
basic knowledge about the Shell that I've already told you. Once he's done,
jump over the railing, go in the door and up the stairs. When you reach the
top head up the other flight of stairs to the right. You'll collect a Green
Lum and you'll hear snoring. Stop look into the room and you'll see two
Henchmen sleeping in chairs. Between them is a another hall and an open door
at the end. If you wake them, the door will close and you'll have to kill
them in order open the door. If you're using the Touch Screen, you can
tip-toe in the hall. Either way, get in turn the corner and you'll come
across a cage[3] with a Super Yellow Lum[11-15], collect it then go back to
the room with the guards. take the door to your left to enter a new area.
Rayman will walk down the stairs and into an open area, with a high camera
angle, go into first person and you'll notice a giant thorn tunnel in front
of you. Look to your right, and you'll see a tree with a kennel and a Shell.
The Shell will help you get across, but first, run to the tree, destroying
the Shell if it gets too close. See the purple mushroom? Remember the first
level? Yup, it'll let you bounce, but wait, before that go behind the tree
and collect a Yellow Lum[16]. Come back around, jump on the purple mushroom
then up on the branch to the second one. Turn, then face the Purple Lum and
connect onto it. Swing over to the balcony above the entrance you came
through and use the helicopter to make it over. Collect the Yellow LUm[17] at
the end of the walkway and look to the right, There should be a hole inside
the room sticking out of the wall with a cage[4]. Shoot it open for three
Yellow Lums[18-20], you might have to jump then shoot. Drop back down and
ride the Shell into the thorn cave. Collect four Yellow Lums[21-24] before
the exit, and when the road splits, take the path to the right for two more
Yellow Lums[25-26] before the next cave. Collect five Yellow Lums[27-31]
before the exit, but don't jump off yet. Go up the ramp and jump off right
before the shell hits the door with the blockade.
Don't go in the door yet, drop down to the left, and pick up a Keg. Then walk
into the cave to the left, turn right and focus the camera behind Rayman. See
the torch? Touch it, the Keg will ignite allowing you to fly to the other
side, let go of it before it touches the other wall. Turn to the right and
you'll see a cage[5], to open it, grab a Keg and walk under it. Then toss the
Keg straight up and collect the three Yellow Lums[32-34] inside. Go back to
the other side using a Keg on this side and the torch. Once outside, to up
the ramp and go through the door, collecting a Yellow Lum[35]. Destroy the
sleeping Henchman on the other side of the walkway. Then turn the corner, and
to wall on the right is a switch, hit it to open the door. Go through to
enter a new area.
A cutscene will activate where Rayman see's the remainders of a Henchman.
Then he'll see Clark! He's weary, and Rayman asks if he's the one who took
out 20 Henchmen. Clark asks if Rayman wants to arm wrestle, Rayman notices
his friend's condition. He swallowed something bad, and he need some "Life
Potion," and tells Rayman where to get it. Near the entrance of the Marshes
of Awakening, in The Cave of Bad Dreams. Rayman remembers the name and leaves
as Clark thanks him. You'll automatically leave the level and be asked to
save. Go back and select The Marshes of Awakening, and jump in...
You're now 28.8% done with the game!
===---
LEVEL XX: Getting to The Cave of Bad Dreams [XXXXX] ~~~~~~~~~~~~~~~~~~~~~~~~~
===---
Ok, now you're back to the level select screen, where do you go? The Marshes
of Awakening of course! Anyway, go back up and select The Marshes of
Awakening, then jump in.
Nothing's changed about the level, and you won't have to ride with Sssssam.
The entrance to The Cave of Bad Dreams isn't hidden, it's pretty much at the
end of the giant root I told you to run across for your first Yellow Lum. If
you forgot where that is, I'll tell you. Start off by running to the end of
the bridge you start off on, and jump off the to lillipad in front of you.
Turn to your left and you'll see a giant tree root, jump over to it. Run
across the swerving path and avoid the Jumping Pirana that will make several
passes across. Run under root that overhangs you and continue as the path
starts turning to the right. As you pass around the corner, you'll hear and
see Zombie Chickens appear. Just shoot them once and they'll be done for. Run
into the cave they were "guarding," and you'll see bouncing eyes. They just
bounce in place, one shot will kill them, but they won't come after you. I'm
not sure what their purpose is really... run deeper into the cave and you'll
activate a cutscene.
A strange creature, the Guardian of the Cave of Bad Dreams, will read your
mind. He knows that you know the name of the are he's guarding, thanks to
Clark, and just knowing the name is what you need to get in. Pretty much the
password. He says you're ready to enter, but before you do you must know that
he's hidden a treasure inside the cave which you can keep for yourself! If
you beat him to it. He'll give you a headstart, but if he catches up, he
won't be going easy on you. He holds his wand up to Rayman's face and the
eyes begin to swirl, then Rayman's do and he's sucked into a portal with a
scream. Welcome, to The Cave of Bad Dreams...
===---
LEVEL 07: The Cave of Bad Dreams [LWT07] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 00
Before you start running like there's no tomorrow, don't worry about "racing"
to the end against the Guardian. It's not actually a race and you can take
all the time you need to collect Yellow Lums and so forth.
You'll appear on, what seems to be a giant spine with ribs coming up from the
sides and ghastly smoke pouring up from the pit below. Don't fall down now.
Run until the end of the spine platform and collect the first Yellow Lum[1].
You'll see a Purple Lum in the air, jump up and shoot it. Swing to the
platform right in front of you on the left wall, and land on it. Jump to the
platform to the right and collect the Green Lum, use the helicopter if you
need to. Further on in the cave you'll see skulls drop from the ceiling, so
run off the platform and jump to them. Watch out though, the skulls will sink
into the misty river below after a while. After jumping on the four skulls,
jump onto the wall in front of you. It's covered in bones and such, but it'll
act like a root/vine wall.
On the wall, collect the three Red Lums and one Yellow Lum[2]. Continue to
left and two more skulls will drop. Quickly, and I mean quickly, jump over
and use the helicopter to get to the first one. Make a quick jump to the
second skull and jump on to the platform ahead. Jump to the second platform
to the left and up to the ledge collecting a Green Lum. Run across and shoot
the arm that comes out of the hole in the wall so it doesn't hit you. At the
edge of the platform is another Yellow Lum[3].
Use the Purple Lum you'll see in the air to swing over to the bone wall on
the right wall. Collect the Yellow Lum[4] in the top right of the wall. Move
to the left and jump on the bridge, collect the Yellow Lum[5] on the left end
of it. Look out deeper into the cave and you'll see a giant collum covered in
climbing bones. It might seem like a long shot, but with the help of the
helicopter, run and jump over to it. Float across until you latch onto it,
immediately beging to climb to the top because it will start falling. Climb
to the top and when you're hanging on the edge, press B and jump up. Quickly
run to the other side jump and shoot the Purple Lum. Aim yourself toward the
next collum and let go of the Lum at the very height of the swing and use the
helicopter. Climb to the top of this, pull yourself up and jump to the next
collum with the helicopter, there's no Purple Lum to help you across, and you
won't even need one. Once at the top of this last collum, jump and use the
helicopter across to solid ground.
Run into the cave over to the right collecting a Green Lum. Run across
shooting the arms allowing you to pass through and collect two Yellow Lums
[6-7]. At the end you'll notice two giant slabs that're moving back and
forth, when they're together jump up them. Collect the Yellow Lum[8] half-way
up, then jump over to the ground above, collecting a Green Lum.
The left and right edges are Red Lums if you need them. You'll see a lower
platform down below, so when you're ready, float over to it. There's three
Yellow Lums[9-11] around the pedistal you should collect. After that, kill
the two creatures that are bouncing around. I'll just call them
Mini-Guardians. After destroying them, they'll leave behind an Magic Sphere
in a flash of light. Pick it up, and toss it on the pedistal. It will raise
up revealing a hole, jump down into it to enter a new area.
You'll drop down into a cave, turn around and collect the Super Yellow Lum
[12-16], then exit the cave. You'll be in a large room with many Dark
Caterpillars. At the end of the room are two pedistals and a giant face. The
face of the Guardian! Anyway, jump up onto the ledge to the left and head
through the cave, collecting a Green Lum at the intersection. Now, you can
either choose left or right, it doesn't matter much, you'll have to go both
ways. The guide will continue as if you took the left first.
You'll see two skulls in the mist, jump on the first then over to the second.
The second will start creeking and a hand will lift it high into the air.
Wait for brown platform ahead of you to turn so it faces you length wise.
Then jump and and land on it. When the end of the platform reaches close to
the ledge to the left wall, jump over to it. Run across the ledge, collecting
the Red Lum, then jump to the next spinning platform. Make your way to the
next ledge with Green Lum and the Blue Magic Sphere. Grab it and throw it to
the brown platform. Don't worry about it falling, if it does, it'll reappear.
To make sure that you make it land on the platform, when the platform faces
you lengthwise, toss it. After, jump onto the spinning platform, grab the
Magic Sphere and toss it to the ledge. Jump over to the ledge, and toss the
Magic Sphere to the next spinning platform. Again, jump to the platform and
pick up the Magic Sphere and toss it over to the ledge you passed in the
begining with three Yellow Lums[17-19]. With the Magic Sphere in hand, look
over to the right of the platform, if the camera's still facing the direction
from the jump over. Look in first person and you'll see the entrance of the
cave, throw the Magic Sphere and follow it down with the helicopter. Go back
through the cave and back to the pedistals. Throw the Magic Sphere onto it's
pedistal and go back into the cave and take the right path this time.
Use the Purple Lum to swing over to the left ledge. Wait at the end of the
platform for the arm to bring the skull platform over to you. When it does,
jump on it and recieve a ride to the other side. Run across this platform
collecting a Red Lum, a Yellow Lum[20] and another Red Lum at the end. At the
end of the platform, look over and you'll see brown slabs that retract and a
Purple Lum that'll take you to them. Wait for them to close, then swing over
to them. Grasp on, and jump off and onto the small platform below. Jump to
another platform, and wait for the arm to bring you another skull platform.
Jump on this for another ride to six more platforms, five of which have
Yellow Lums[21-25]. But there's two Dark Caterpillars that quickly jump from
platform to platform, keep shooting at them and they'll go down, allowing you
to collect the Yellow Lums. After you collect the last Yellow Lum, jump over
to the skull in the mist to be lifted up to higher levels. Jump to the ledge
to collect a Green Lum and grab the Orange Magic Sphere. Toss it to the ledge
to the right and jump over yourself. Grab the Magic Sphere again and look to
the left, it's the entrance! Toss the Magic Sphere over and float over
yourself. Again, grab it, walk into the cave and turn to your left to go back
to the pedistals, collecting a Green Lum on the way. Toss the Magic Sphere on
it's pedistal.
The Guardian face will open wide so you can enter. Run in and collect the
Red Lum and Super Yellow Lum[26-30] to the left. To the right is a pit
covered by green crystal shards, simple shoot it to destroy it and drop in to
a new area.
You'll be in narrow tunnel, and you'll collect a Green Lum in the drop. Run
to the shiney green floor and cutscene will happen. The Guardian will raise
up behind Rayman, telling him the trip ends here. He'll snap his jaws, and
with a scared look, Rayman begins to slide.
As you slide, The Guardian's jaws will surround the screen. The green
crystal you saw before will be all over the area, shoot them. If you hit one
The Guardian will catch up and eat you.
Keep to the right, and eventually you'll jump to a small platform and keep to
the middle of it, you'll collect a Super Yellow Lum[31-35] right before the
jump. After a while, you'll make the same kind of jump, but only a Red Lum is
to be collected, after that stick to the left, and then the middle to collect
a Super Yellow Lum[36-40] in the middle of a large jump. After this, stick to
the left wall, destroying shards and collecting yet another Super Yellow Lum
[41-45]. The Guardian's teeth will go away and in a cutscene Rayman will
slide into a pit, into a new area.
You'll appear on a platform with five Red Lums around you, and the Guardian
shooting fireballs from his mouth at you. After that, he'll stick his arms
together and form a skull which will fly at you. Shoot it and jump over to
it. He'll shoot another, shoot that too and jump to it. If you think you can
make it, jump over to the ledge the Guardian's on. Collect the Green Lum and
two Red Lums here if you need. He'll jump on the platform you were just on,
repositioning the camera. Again, shoot the skulls and make it over. Collect
another Green Lum. As you progress, he'll shoot more fireballs, and they're
now faster. There's also a shorter time between shots. After this, he won't
shoot skulls, use the two Purple Lums in the air to swing over to him. There
is also three Red Lums to collect for Health. Jump over, you'll probably land
on the wall, needing to climb up. Once you're on top, he'll jump away,
several platforms ahead. Wait for him to shoot skulls and use them to get to
the first platform to the right with a Red Lum. After, jump to the smaller
platform to the right for a Super Yellow Lum[46-50]. Use the remaining
platforms with Red Lums on top to make your way over to the Guardian, who
will jump away once again. Now he'll only shoot skulls, but you can't make it
over on just two. After the first two, wait on the second one, he'll shoot
another one as the second is falling, so be quick about it and shoot it and
jump over! Now, you're at the end of the platforms, this is the last one,
and it's quite the distance to cover. Luckily, you'll collect a Green Lum
and two Red Lums on the platform you're on for lots of tries. Anyway, make
sure you shoot the skulls when they're near each other, but if they collide,
both will fall. It will take you about six to eight skulls to get over to the
Guardian.
You've made it, the Guardian will tunnel into the ground, run into the cave
ahead for another cutscene. Rayman will walk into a cave filled with mounds
of gold coins. He's very happy about it, so happy he can't believe it! The
Guardian will flick a coin at him and Rayman will pick it up. The Guardian
admits defeat, and offers whatever of his treasure Rayman wants, he can have.
Rayman will look at the coin and now you're presented with options:
"I want the treasure!"
"No treasure for me!"
Select "I want the treasure!" for Rayman's eyes to glimmer, and you'll see
his dream. Select "No treasure for me!" when you're done for Rayman to drop
the coin and wake in the Marshes of Awakening. The Guardian will congratulate
you for making the right decision. He'll give Rayman the "Elixir of Life,"
great! Now you can go back and save Clark!
Run back to the beginning of the level and exit through the starting Portal.
Save your game select the Mehnir Hills, and jump in....
You are now 33.8% done with the game!
===---
LEVEL 08: The Menhir Hills PART 2[LWT08] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50[You will have 35 of them.]
CAGES: 08[You will have 5 of them opened.]
Now you need to get back to Clark! If you don't remember how, just continue
reading, but I'm going to be kinda vague. First, tame the Shell and run
across the thorn floor, then jump off at the other side. Jump over the
railing to the left and head up the stairs to the right. Run across the room
ignoring the Henchman and head through the darkened doorway at the other end
of the room to enter another area.
Tame the Shell to the right and run into the giant thorn cave over the thorn
floor. Continue out of the cave and across the bridge dodging the crates.
Enter the next cave and make your way across the swerving path. Run towards
the wall from before, then jump off making the Shell destory the blockade and
door. Run through, across to the left and destroy the Henchman. After that,
turn the corner and shoot the switch, now enter the door you just opened. Now
you'll meet Clark once again.
Rayman comes sliding in, walks over to Clark and presents him with the
Elixir. Clark thanks him and downs the Elixir quickly, and then explodes with
energy. He lifts Rayman up and tells him he's going to crush more pirates,
Rayman agrees and asks to be let down. Clark puts him down, and runs through
the wall, making a new pathway for you.
Walk through the Clark-shaped hole and run to down the hall on the right.
You'll be in a room with a crate and Purple Lums in the air, there is also a
large metal gate that Clark can't smash through. You'll have to
jump on the crate and face the first Purple Lum to make your way up top. Grab
the first one, after swing to the second one. Turn completely around and you
can see the third Purple Lum. Jump onto the ledge from the third Purple Lum.
Don't to through the hole to the right, turn around and you'll see an even
higher up Purple Lum. To shoot the third Purple Lum again, and swing over
to the fourth and final Purple Lum. Once you're on the last Lum, turn to the
right and you'll see another ledge with a cage[6]. Swing over to it and open
it for three Yellow Lums[36-38], then jump back to the previous ledge and go
through the hole. You'll be on the other side of the gate, with a switch.
shoot it and the gate will rise allowing Clark to join up with you. After
walking down a hall with a window that seems to be a dead end, Clark will
bust through the left wall. Follow him in. After, walk down the stairs to a
new area.
You'll be in another grassy area, with a cave and Shell to the left, a tree
stump to the right and a cave with a large uphill slope Rayman can't go
alone. You probably know what to do, but there's things to collect. Jump to
the tree stump to your left and look at the Purple Lum and shoot it. After,
swing over to mushroom and use the helicopter to land on it. There's, quite
obviously, a cage[7] on it, so shoot it to collect two Yellow Lums[39-40].
Turn to your left and you'll see a dark cave. Jump off and run over to it. Go
in and jump on the back wall and climb up, collecting two Yellow Lums[41-42].
At the top, jump to the final cage[8] and collect the Yellow Lums[43-44] it
had inside. After, jump down and tame a Shell.
Run into the sloped cave and move to the right, dodging the rock that raises
on the left and collecting Yellow Lum[45], move to the right. Collect the
Yellow Lum[46] on this side and stay on the left. as the next two rocks raise
on the right. Once you're out of the cave. Head to the left of the middle
rock for a Yellow Lum[47]. Watch out, in this area, the rocks will fall down,
so if you can control it, boosting through would be the best idea. Stay to
the left for another Yellow Lum[48] and go in the middle and run on the
bridge. Collect the last two Yellow Lums[49-50] at the beginning, first to
the left and the other to the right. Then kick in the booster, because you'll
need to quickly run by these rocks. First stay to the right, and then make a
quick left and to the right, then left the last time and run into the cave.
In a cutscene, you'll be looking through Rayman's eyes as he slowly runs out
into the open. Just as he's about to run off the edge he stops the Shell(Now
wouldn't the be a GREAT option that you could actually do?!) and looks over
the edge, the portal, for some reason is off the cliff just floating in the
middle of the air... pretty weird. Rayman backs off and jumps off with the
Shell, landing into the portal.
Save the game(If you didn't notice, your total "Lums Collect" counter and
"Cages Opened" counter aren't visible at the Hall of Doors, strange indeed)
now jump into The Canopy...
You're now 35.3% done with the game.
===---
LEVEL 09: The Canopy [LWT09] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 04
You'll appear in a cave and the only way out, is facing the camera. So you
can't see where you're going. Walk forward a little bit, and look up. See the
bobbing object? It's a spider. Once you run under it, it will fall and begin
to chase you. Spider's have quite a bit of health, but killing it would be
the best idea. Jump and shoot to hit it for a cheap shot. When it falls, run
to the other side, turn around, then jump over it! He'll probably swing at
you failing and you can shoot at him. When it begins to run at you again,
just jump over it again. In about 5 or 7 shots, the Spider will go down,
allowing you to easily get through the next section and collect everything.
Walk out of the cave, and you'll be on a ledge with a spider web covering the
wall to the right. Jump on it and begin collecting Yellow Lums[1-7]. About
half-way, you'll see a Purple Lum in the air, now that the spider's dead, you
don't need to use it yet, so continue to the right collecting the Yellow Lums
[8-16]. Now you'll be at the entrance to another cave, with a cage[1] under
the ledge you're on. Jump off, and activate the helicopter. Turn around and
shoot it for two more Yellow Lums[17-18]. You'll land on the previous ledge,
so make your way back up. When you see the Purple Lum, jump off the spider
web and shoot it to swing over to the other ledge.
Enter the cave and you'll be presented with a pit, and a cage[2] hanging over
the middle of it. Shoot it then jump over and use the helicopter to float to
the spider web on the other side while collecting the two Yellow Lums[19-20].
Climb up the wall, and enter the hole at the end of the tunnel to enter a new
area.
In a cutscene, Rayman will drop from a hole onto a mushroom, then jump down
from the mushroom onto the ground below. From here, you'll see two paths.
Head left, across the very narrow bridge. Jump to the mushroom to the left
and collect the Yellow Lum[21] on top of it, then jump for the other Yellow
Lum[22] in the air and make a sharp right turn to hang onto the bridge and
pull yourself up. A pirate will jump up from the ground about half-way across
the bridge, target him and attack, you should easily be able to jump over his
shots. Run across to the mushroom he was on, then go on the small platform
hanging off the to the right with Yellow Lum[23] on it. The camera will
change to focus on a cell with noise coming out of it and a Green-ish thing
jumping around in it. The switch is right next to it, so shoot it.
It's Globox! He'll tell you that you're the greatest, then the camera will go
back to Rayman for you to control. Run back across the bridge and go across
the other one to the left collecting a Yellow Lum[24]. Globox will follow the
ledge he's on then jump down on the other side, waiting for you next to a
Yellow Lum[25]. Collect it and you'll notice a Red Laser Grid in front of you
with no switch to deactivate it. But wait, Globox will turn to it and shake
his hands in the air and chant. Storm Clouds will appear above the grid and
begin to rain on them. The lasers will malfunction, allowing you to pass
through! This is the extent of Globox' ability, but it helps a lot in this
level, so continue through will your buddy.
Jump down the other side collecting a Yellow Lum[26] and a Green Lum at the
end of the cave. Collect the Yellow Lum[27] to the right and head forward to
the green plant with two Yellow Lums[28-29] around it. Collect them then run
along the edge to the right and collect another Yellow Lum[30] a the end. Now
run back to the plant and Globox should have caught up, he'll start to a
storm above the plant, allowing it to grow. A "star-fish" looking platform
will appear, stand on it. Jump and collect the Yellow Lum[31] above you, then
enjoy the ride to the other ledge on the platform collecting two Yellow Lums
[32-33] on the way. When you're at the other side, jump off.
You'll be next to a strange post looking very out of place in this level.
If you look around it, you'll see another Yellow Lum[34] and a blockade on
the post. Shoot it to make a bridge across the gap for Globox. He'll waddle
across, and join you. Run into the cave to the right and collect the Yellow
Lum[35] near the edge and a Green Lum. You can't cross due to the fire,
luckily for you Globox will clear the fire will his rain clouds. Cross over
the bridge and collect the Green Lum on the other side. Enter the cave and
kill the Henchman to the right that's guarding the door. Globox will cower in
fear. Destroy him.
A cutscene will occur, and Rayman goes over to Globox and asks if he's
afraid. Globox says he isn't(Doesn't look that way huh?). Rayman assures him
that there's no shame in being scared, the Pirates are dangerous! Rayman says
he'd be able to beat them if he only had his powers. Globox remembers
something! He opens his mouth and pulls out a Silver Lum to give to Rayman.
Globox says Ly gave it to him(Durrr!) to make your "fist" stronger, aka your
Energy Balls that you shoot. You can now charge your shots!
A - Still shoots, but now if you hold the button Rayman will hold his hand
up behind him and light will collect in his palm. Let go and you'll shoot
a more powerful shot, it takes a while to charge and you won't be able to
move unless you're holding R(In "combat" mode). If you charge it too long
Rayman will automatically shoot it when it's at it's full capacity. After
a little bit of charging, the humming noise will be acompanied by an
electric sound, and for good reason, there will be electricity in
Rayman's Hand, this is when the energy ball is at it's peak damage point.
Also, when you shoot the fully charged ball, you'll notice it has trails
behind it, so that's pretty cool.
At the end of the cutscene, Rayman will run through the new passage, and
you'll be in a new area.
Rayman will run through the cliff in a cutscene and collect a Green Lum, also
a Red Lum will follow him until he starts walking(Which is kinda funny.).
Rayman and Globox will look out into the mist and a pirate ship will appear,
causing Globox to run back. You'll be in control of Rayman once again, run
across the pathway collecting a Yellow Lum[37] along the way. The Pirate Ship
will make a pass at you shooting cannon balls, dodge those. It will make
another pass and then turn into a Henchman who attacks you from the mushrooms
the camera should automatically face. Charge your shots, and hold R to dodge
the Henchman's, time your release with his movements(It shouldn't be hard)
and let loose! You'll kill him in no time.
To the right, you'll notice a Red Lum, and the Red Laser Grid. Run back to
where you came from to get Globox back. Take him back to the Laser Grid to
destory it. Run through the new tunnel and collect the Green Lum, and Yellow
Lum[38] right after it. Keep going, and a Henchman will appear! Destroy him
and then go back to get Globox because he went into hiding again. Continue
through the cave and head outside and you'll be at the end of the level!
Collect the three Yellow Lums[39-41] around the Purple Plant ahead of you.
Now, have Globox water the plant, and it'll grow bigger, what's it do? You'll
find out later. But now head over to the right of the entrance to the crates.
Jump up top of them, then jump towards the Purple Lum and shoot it. Swing to
the crate[3] in the air, let go and use the helicopter. Then when you can,
shoot it open for two Yellow Lums[42-43]. Jump back upto the crates and latch
onto the Purple Lum again, now face to the right and jump onto the small
building with a search light beneath it. Collect the Super Yellow Lum[44-48]
on top, and jump down. Go over to the plant now. Run into it, and you'll hide
in it, but you can still move! So walk over to the search light and try to
enter the door, don't worry about the search light, it'll spot you regardless
and in some dialogue, a Henchman will check your identification. Surprisingly
even though your "ears" stick out and notice the nose, they don't think
anything is suspicious(Globox is also RIGHT behind you!). After you fool
them, they'll open the door, walk through and jump up onto the ledge and
you'll see the last cage[4] and the exit portal. Open it to release a
Teensie and the final two Yellow Lums[49-50]! Globox refuses to come with you
because he has to find his mate Uglette. After the dance, jump into the
portal.
After the "Level Status" screen, save your game them jump into Whale Bay...
You're now 40.3% done with the game!
===---
LEVEL 10: Whale Bay [LWT10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 04
You'll appear in a small room and you'll hear bubbling noises. Go up the
short stairs in front of you, and you'll see an aquarium to the right, and a
pathway to the left. Jump into the aquarium, you'll be reminded off the
swimming controls again if you need it, and the music will change to a nifty
little tune. Anyway, dive under the water and go through the underwater cave.
After a short while, you'll come to the end of the cave with a treasure chest
at the end, with the first Yellow Lum[1] on top of it. Collect it then swim
to the left of the chest and follow the crates to the exit of the cave. Come
up and you'll notice a switch to the left, you're in a different aquarium,
shoot it then jump out of the aquarium. Don't worry about missing the other
pathway from the first room, it just leads to the one you're in right now
causing you to fight the Barrel Bot. To the left is a door which had a Laser
Grid over it, but thanks to the switch, it's gone, walk outside.
You'll collect the Green Lum and notice you're not on top of a net in a cave.
Run to the right and jump on the wooden walkway that's lower than the net. If
you want, you can jump under the net and hold on to it to climb across the
bottom for five Red Lums, watch out for the Jumping Pirana if you do! Walk
across the platform and you'll get to another net but this one has four
Yellow Lums[2-5] under it. Collect them then go back and jump on top of the
net and run across to the other side and exit the cave.
You'll be in sandy area and a Green Lum should be near. Collect it and go
down the hill to the right. A Henchman will appear on the pirate ships in the
distance, he'll jump on the different sections, thusly causing your shots to
usually miss him because they travel so slowly. Destroy him when he's
shooting at you, because it's the only time he stops for the shots to hit.
jump off the ledge and you'll see barrels in front of you, jump on them.
There's a Red Lum to the right of them if you need it. Then jump on the
climbing net on the side of the pirate ship and climb up. Jump off the net to
the solid ground, and you'll notice a large hole on the side of the ship.
Make a running jump out of it to the other section of ship directly across
from you. Turn around and you'll see that right next to the hole, is a
switch. Shoot it to deactivate the lasers in the distance, then jump down and
run to the cave.
Quickly, run through this and collect the five Yellow Lums[6-10] in the air!
Lots and lots of barrels will come rolling from the other side of the hall,
if you wait for them, it's a pain to get through. One Yellow Lum, is higher
up, so you'll need jump off a barrel to get it, this is near the end of the
hall so you'll need not worry about waiting for a barrel. Head outside to the
right at the end of the hall.
You'll see a small island and a Henchman sleeping against a tree in a
cutscene. Run off the semi-bridge you're on and jump into the water, there's
a Red Lum under the bridge if you need it, and go to the island and destroy
the Henchman. To the right is a passageway with a Keg in it. Grab it and go
to the blockade on the door next to the island. Destroy the blockade to
reveal a cage[1] containing a Purple Lum and a Super Yellow Lum[11-15]. Turn
around and jump on the short trees(One has a Red Lum) and you'll see a ledge,
now that the Purple Lum is released, you can swing over to it. Do so, then
walk into the tunnel to enter a new area.
You'll be in a very cool looking area, on a dock with a beach and little
sea. Jump off the dock and look to the right, you'll see more Pirate Ship
looking buildings high on the cliff dive down and there should be a small
cave to the right(If you're still facing the buildings). Swim through the
cave, don't forget to collect the Blue Lums! when you're at the end, swim up
and you'll be in a building of some sort. Jump to the right and walk down the
hall and you'll come to a ledge of a fairly large room. Jump down and go to
the right and you'll be above metal grating and a whale below you, it's
Carmen! At the end of this room is a switch, shoot it and you'll release
Carman who will then tell you to grab her air bubbles, for when you're
swimming of course. Also, this will have turned on the Shell producer at the
bottom of the stairs. Tame it, and go down the curving tunnel collecting two
Yellow Lums[16-17] before the jump(You'll probably want to use the booster
in order to make the jump. You'll land in a hallway and at the end is door
with a blockade, quickly jump off and have the Shell destroy the blockade. Go
through the door then run up the stairs to the right, collecting the five
timed Red Lums. At the top of the stairs there's a cage[2] with two Super
Yellow Lums[18-27] in it! Run to the left and you'll be outside on a small
bridge. Jump off into the water and join Carmen for a swim.
I can't really give you directions on where to go now, but it shouldn't be
hard finding out where you need to go anyway. Just follow Carmen! Pretty
simple eh? Collect her Air Bubbles on the way so you don't drown; she'll drop
one every couple seconds or so. Follow her underwater, and you'll eventually
reach a large underwater cave you'll have to follow her under. In a cutscene,
Carmen and Rayman will turn to the right to enter a new area.
Another cutscene will show Rayman imerge from a few strands of seaweed to see
Piranas chasing Carmen. She says they eat her air bubbles, so follow her and
when a Pirana gets close, shoot in it's general direction. They'll turn away,
but don't think it's over, they come back for several more tries. Continue
this until you see a Pirate Ship building built into the cave wall with two
Yellow Lums[28-29]. Dive down and enter the building, there's Blue Lums on
the ramp leading in if you need them. Continue down the hall and go up to be
greeted with air and the sound of Sea Gulls. Jump out of the water, collect
the Green Lum and go outside.
A cutscene will point to the caves, then pan down to Rayman who is on a small
plank of wood sticking out of a sunken Pirate Ship, which is half-way in
the ground. Jump off to the left ledge, you're now in a dried up area of the
sea, pretty nifty. Keep going to the left until you can go up on the ship.
Once on the ship, to go to the right and climb up the climbing net to the top
of the mast. The camera will face a ledge to the left, but turn around and
go across the mast crossing. Once you're in the middle(Where the mast from
ship connects to the the part you're on) you'll see Red Lums and a Purple Lum
to the left, jump and shoot the Purple Lum. Turn to the Crow's Nest(The
"basket"-type object at the end of the mast) and release at the end of the
long swing and use the helicopter to float into it.
Inside is a cage[3], destroy it and collect the Super Yellow Lum[20-34]
inside of it. Get back on the mast; you'll probably fall, so just go up the
net again. Go over to the end of the mast that the camera faced in the
begining. Jump over to the ledge with the waterfall hits and causes a stream.
You'll begin to slide, so collect the ten Yellow Lums[35-44] on the way,
several you'll have to jump up to get. At the end, jump over to gap and land
on the sandy ledge. Run along it to the cave and collect another three
Yellow Lums[45-47], Turn around go near the beginning of the ledge, and
you'll see a cave behind a waterfall. Jump into it, but watch out for the
robot inside. It's one of those, invincible-but-dumb ones, an I-Robot.
Inside, collect the last three Yellow Lums[48-50]. At the end of the hall is
the last cage[4], a very small cage by the way, with the Teensie! Free him
and go over to the end portal.
Where is it? Jump out of the cave and climb up the climbing net to the right.
climb to the top and go across the ledge to the left. Inside is a small
alcove where the Teensie will be waiting. After the dance, jump into the
portal.
Play the mini-game if you want, but save and Jump into The Sanctuary of Stone
and Fire...
You're now 45.3% done with the game! I would consider this half-way, even
though it's not 50%.
===---
LEVEL 11: The Sanctuary of Stone and Fire [LWT11] ~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 08
NOTE: This level is EXTREMELY long, especially when you're collecting
everything. So be ready to endure it. Mostly due to the fact that
there are multiple side areas that take a while to get to. After
writing this, and killing my DS' battery-life, I'm sick of this level.
You'll be in the council chamber of the Teensies, essentially and sadly, it's
the same cutscene as before. So I won't describe it.
NOTE: Look at the Lum count during the Cutscene, it'll read 41/40...
Once in the level, take a look at the surroundings. You'll be in a meadowy
canyon with a sunset glow to it. You'll see a huge crack ahead of you. Run to
it and you'll expose a canyon of lava and a small pathway below. Jump off and
float over to the canyon, collecting a Red Lum on the way. You'll probably be
wondering about the Red Lums under the pathway right above the lava. Don't
worry about these yet, just continue onto the ledge to the right, then jump
to the ledge to the right.
Continue forward and you'll notice the camera change, and of course a
Henchman will appear on the structure ahead and jump down. Watch out, this
Henchman shoots upgraded energy balls, they have rings around them and it
looks pretty nifty. But these do more damage. Most Henchmen will have powered
up shots for the rest of the game. Once you're done with that run forward and
you'll see a wooden window in the ground with metal mesh over. Luckily for
you, you can bounce off of it to reach the structure.
Once you're up here, run on the metal walkway to the right and it will come
to an end and dip down a bit. Go to the lower part and to your left will be
a wooden blockade on the cylinder the pathway wraps around. Shoot it to
release a Purple Lum. Once it stops moving, jump out and shoot it.
Swing over to the right and jump on the tall collum raising out of the lava
river, and collect the first Yellow Lum[1]. Turn around and on the lower part
of the cylinder is another wooden blockade, shoot it and you'll release
another Purple Lum that will fly to the other side of the cylinder. Use the
first Purple Lum and swing back over.
About half-way down the walkway is the Purple Lum in the air, jump and shoot
it. Turn towards to the Golden Object to the ledge on the left then jump and
float over to it collecting a Yellow Lum[2]. When you land on the ledge,
pick up the Golden Object, it's the Golden Fists! These, if you read the
description in the "Interactive Objects, Items" section you'll know, increase
your offensive power! Also, for cosmetic addage, your fists will now be a
shiney Gold Color(They sparkle too) and the shots you fire will have trails
as if you charged them. But now, charge the shot and shoot it, it'll make
a deep bass sound as it rockets off. Pretty awesome.
Go back to the top and and swing on the Purple Lum, but let go to the left
platform and collect the Red Lum upon landing. Continue to the cave ahead,
watch for the small pit in front of the entrance, and collect the Greem Lum.
Go out to the right and across the gap a Henchman will appear, two fully
charged shots with the Golden Fist should put him down for good. After, jump
over the gap and you'll see a weird root with a Red Lum under it, collect it
if necessary. Continue to the right into the cave, jumping across the
platforms as you go into the cave. The second to last ledge has a Red Lum,
the last has a Green Lum. Now where do you go, see the leaves in the distance
and the Purple-Fruit growing from it? Exactly.
That is a Plum, shoot it and it'll fall in the lava. Jump on top of it, using
the helicopter to land on it would be a GREAT idea. Now that you're on it,
you can't run off of it, just look around, this is good because you'll need
to look around to aim. If you shoot and energy ball, the force will push the
Plum backwards through the lava. You're basicly the driving force, now, don't
go down into the cave you're facing, go back out the cave and follow the lava
river.
You'll eventually be in the large lava area you were swinging around using
the Purple Lums. Behind the collum(Which had the Yellow Lum) is a Red Lum,
continue on and you'll see a Yellow Lum[3] between the giant cylinder and a
pipe, bounce along and collect it. Continue down the lava river and under the
first walkway, following the timed Red Lums into a small cave at the end of
the river, bounce in until you reach land.
In the cave, you'll notice another Plum Plant, shoot the Plum down and catch
it so you're holding it around. Rayman controls just like when he's holding
a Magic Sphere. Turn to the right and you'll see more cave, with a high ledge
and lavapit with a spike in the center. You have to get to the top, so grab
a plum and toss it onto the spike where it will hold up, creating a platform
for you to cross on. But only for a while, soon it'll slide off and drop into
the lava. So quickly, jump over. Now you'll be in a huge lava cave with metal
spikes and red mist all over the place. To your right is a Plum, grab it and
look over to the left and you'll see a metal spike coming from the wall,
throw it on to it, but just like the other spike, it will fall. So jump
across the platforms and stand under the Plum's shadow so you'll catch it
when it drops down. With the Plum in hand, look to the right, and you'll see
another spike coming out of some pipes. Throw it on, then run over to catch
it. Walk with the Plum to the left(The ground is flat here), toss it up, then
run away so you don't catch it again. As it's bouncing, jump on top of it.
When it's at the height of it's bounce, jump up to the cave and pull yourself
up. Go deep into the cave and you'll come to a metal tunnel and room with a
cage[1] at the end. Shoot it open for a Super Yellow Lum[4-8]. Turn around,
then go all the way back out to the entrance of the cave. Board another Plum
then bounce out.
Bounce under the floating Purple Lums again, and go back in the cave.
Traverse the cave until you're back out. Don't go all the way back to where
you took the first Plum, you'll see a cave you can jump too on the left wall,
so move towards it and jump into it collecting a Yellow Lum[9]. Go down into
the cave.
Jump across the small lava pit using the collum sticking out with a Red Lum
on it. You'll see an I-Robot infront of a metal wall and a cave high above
him. No, even with the Golden Fists, if you managed to keep it this far,
can't kill them. Luckily, there's a Plum Plant to the right so grab one and
approach the I-Robot, but don't get too close, then toss the Plum onto his
head. He'll just sit there and won't attack you, so jump up on him and the
Plum and Jump up to the cave. It's not so much a cave because it doesn't go
anywhere, but there is a cage[2] at the end. Within it is a Super Yellow
Lum[10-14]. After you're done, run back out of the cave.
Once outside jump up on the platforms to the left, once at the top jump over
to the large platform. Then finally, head into the cave to the left across
the ledges.
Drop another Plum into the lava, jump on it, then use it to jump on the
spider web above you to hang on. Go to the middle of it, and collect the
Yellow Lum[15] in the center of the web, watch out for the Dark Spheres that
charge at you, a simple shot will kill them. Go back and get on a plum and
shoot your way to the other end of the cave, you'll be stopped by a metal
platform along the way, so jump on it and you'll be faced with another lava
pit and a Plum Plant in the middle will help you. Shoot one down and jump on
it, watch out for the Dark Spheres as they're still around. Shoot your way
to the other side and jump off, collecting a Red Lum. Jump up twice more and
enter go through to en