*******************************************************************************

 _______ _______ _______ _     _ _     _ _______      _______ _______  _____ 
 |______ |_____| |______ |     | |____/  |______      |______ |_____| |   __|
 ______| |     | ______| |_____| |    \_ |______      |       |     | |____\|
                                                                             



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                                  ..iiffDDDDDDLLffii                        
                                                            
        


*******************************************************************************

Platform: Nintendo DS
Game: Jump Superstars
Designed By: Ganbarion
Producer: Nintendo

Version History - 1.1 (9/25/05)- Fixed Dream Combo (Sam Herzberg) and added
				  allowed sites to host this faq.
		  1.0 (9/14/05) - Basically finished, sending to GFAQS.
		  0.2 (8/17/05) - Added move list, FAQ.
                  0.1 (8/16/05) - Made Introduction, Koma Section, Some other 
				  stuff


------------------------------------------------------------------------
|Jump Superstars                                                       |
|Sasuke FAQ                                                            |
|By Mitchell Lidsky (Dragbuster)                                       |
|Version 1.1                                                           |
|Last Revised: September, 14, 2005                                     |
|This FAQ Copyright 2005 Mitchell Lidsky                               |
------------------------------------------------------------------------

*******************************************************************************
                          I - Introduction
*******************************************************************************

Made by DragBuster

E-Mail: xz3tax@gmail.com

----------------------------
A - Welcome
----------------------------
     
     Hey all, welcome to my first FAQ.  Since this is my first, Itll take some
getting used to for me, so for now please forgive the sloppiness... I'll be 
sure to gradually clean it up over time.  I wanted Jump Superstars to be my 
first FAQ because it's one of the best DS games I've ever played.  Alas, 
Sasuke is my favorite character so quickly decided on him being the topic of 
the FAQ. I hope that this will help some of you, even if its just a simple 
thing, like learning one of Sasukes moves. Thanks for choosing to read my FAQ!


----------------------------
B - Table of Contents
----------------------------

I - Introduction
     A. Welcome
     B. Table of Contents
     C. Sasuke History
     D. J Adventure Mode
    
II - Koma
     A. What is a koma?
     B. Koma Types
     C. Koma Nature
     D. Sasuke Help Koma
     E. Serif Koma Locations

III - Move List
     A. Help Koma
     B. Support Koma
     C. Battle Koma
     D. Dream Combos
     E. Super Tag Attack

IV - Conclusion
     A. Frequently Asked Questions
     B. Credits
     C. Copyright


----------------------------
C - Sasuke History
----------------------------

     Uchicha Sasuke is one of the main characters from the Japanese 
anime/manga, Naruto. He is the main characters (Naruto) rival. Stop reading 
here if you dont want to be spoiled.  As a child, Sasuke had a loving family, 
consisting of his mother, father, and brother. His mother and father were both 
Jounin, while his brother, Itachi, was a "genius".  Itachi was ahead of Sasuke 
in everything. Sasuke felt that his Itachi got more love from his father. 
Anyway, one night after the Ninja Academy, Sasuke walks home alone.  He feels 
something is wrong, as he cant see any activity in his clan village. He soon
Discovers that Itachi has murdered his whole clan. Sasuke then vows to become
an avenger, and to kill his brother. That is his one goal in life. He would go
to any length to kill Itachi. 


----------------------------
C - J Adventure Mode
----------------------------

     In J Adventure Mode, you travel over 4 worlds in order to stop the evil
doctor from capturing all the Jump Superstars. As you move from battle to
battle, you must clear objectives to unlock new serif and help koma.
*******************************************************************************
                               II - Koma
*******************************************************************************

----------------------------
A - What is a koma?
----------------------------

     Many people are confused by this, but basically a koma is a manga panel.
It is a small portrait in the bottom screen with a characters picture in it.
You combine the many different sizes and types of koma together to form a manga
page, which is called your "deck".  The deck page is a 4 x 5 grid that can hold
up to 20 koma.  Once you combine all your koma into a deck, you touch the koma
in battle to use the komas special.  The special depends on the size of the
koma.

1 koma = Help character.
2-3 koma = Support character.
4-6 koma = Battle character.

Koma vary in shape and size depending on the Koma itself.
If the koma is large, it will have a stronger attack, but leave less space for
fitting in other komas.

*NOTE*

Every koma besides Battle Koma use 1 Special Meter (scroll down to Move List)
from the Special Bar everytime used.

*/NOTE*

----------------------------
B - Koma Types
----------------------------

     Koma vary in size.  A koma "class" is determined by its size.

1 koma = Help character.
2-3 koma = Support character.
4-6 koma = Battle character.

Help koma - A 1 panel koma.  The character isnt shown on screen, but will put
            a status effect on your character. There are many different 
            status effects a help koma can give you.

          - Increase J-soul of battle character
          - Increase J-soul of all characters in your deck
          - Increase J-soul recovery speed of battle character
          - Increase special guage of male/female characters
          - Increase attack/speed of battle character
          - Stealth during a short time
          - Immunity to status effects for a short time
          - Remove all negative status effects
          - Increases vision range of battle screen
          - Counters 1 enemy attack
          - Randomized power of the next 2 attacks of yours character
          - When it combines with koma... (This one is special, and will be
            explained later on in the FAQ... skip ahead to 7 koma section)

Support Koma - A Support koma is a 2-3 panel koma. The character will appear
               on-screen, perform an attack, and then leave.

Battle Koma - A battle koma is a 4-6 panel koma.  Certain characters have a
              7 panel koma, but we will get to that later on.  A battle
              character is just like it sounds.  Your main character.  Every
              battle character has 2 specials (excluding Kakashi who has 3).
              As your battle koma size rises (4 to 5, 5 to 6) your character
              gets stronger specials and attacks, and sometimes health, but
              takes up alot of space.

Serif Koma - A serif koma is different. It's not a playable koma.
             Throughout J Adventure mode, after completing requirements,
             you will sometimes gain a koma that is just a silhouette, and
             has an empty slot in it. Sometimes more than one slot. This 
             is were it sometimes gets tricky for the non-manga readers
             and people that cant read Japanese. You must take a help koma
             of a character(s), and insert it into the hole, based off the
             diolauge in the silhouette.  If you get it wrong, dont worry,
             you can keep trying until you get it right. If you do get it 
             right, congratulations! You've unlocked a new koma! The koma
             you unlock is of course depending on the silhouettes size.
             Obviously, there will never be a Help Serif Koma, only
             support and battle. 


----------------------------
C - Koma Nature
----------------------------

     Battle and Support Komas have an inherent nature. Characters are 
affiliated with an inherent nature either 'Laughter', 'Power', or 
'Knowledge' 

     The system is like Rock-Paper-Scissors.  Laughter beats Power. 
Power beats Knowledge. And Knowledge beats Laughter. 

     If you use an attack that is strong against the enemy's nature, 
you deal 1.5 times the damage. Sasuke is Knowledge. 

     Certain characters have special moves that are of a different 
inherent nature. 

The following is a list of some (sorry, cant list them all only because 
I dont know alot of character names) BATTLE characters nature:

Don Patchi - Laughter
Gotenks - Laughter
Naruto - Power
Gohan - Power
Kenshin - Power
Vegeta - Power
Yoh - Knowledge
Sakura - Knowledge
Sasuke - Knowledge
Kakashi - Knowledge
Goku - Power
Luffy - Power
Bobobobo - Laughter
Gintaki - Laughter
Gon - Power
Ichigo - Power
Yugi - Knowledge
Yuske - Power
Zoro - Power
Nami - Knowledge
Sanji - Power
Nico Robin - Knowledge
Allen - Knowledge
Jo Jo - Power
Dio - Power

More will be added if I can find some names of the characters

----------------------------
D - Sasuke Help Koma
----------------------------

     As discussed earlier, a Help koma is a one panel koma that gives a 
status effect.  Sasukes Help Koma can be found during J Adventure, in

World 2, Mission 1-8

- Never let your characters go Ring Out

Congratulations, you now have the key to all of Sasukes koma (except 
koma 7)


----------------------------
E - Serif Koma Locations
----------------------------

     In this section of the FAQ, you will learn where and how to get
all of Sasukes Serif Koma, which as we learned earlier, is a silhouette
that you combine with Sasukes Help Koma to unlock his Support and
Battle Koma. (The exception is 7 block koma, which requires Juuin...
Will be explained later on)


Sasukes 2 Block Support Koma
------------------------------
World 2, Mission 1-10

- Connect with a Support Koma(s) at least 10 times


Sasukes 3 Block Support Koma
------------------------------
World 3, Mission 1-2

- The Win Difference between 2 players is more than 6 points


Sasukes 4 Block Battle Koma
------------------------------
World 2, Mission 1-10

- Never use Double-Jump


Sasukes 5 Block Battle Koma
------------------------------
World 4, Mission 1-3

- Never Use the Y button


Sasukes 6 Block Battle Koma
------------------------------
World 3, Mission 2-3

- Ring Out all or your opponents characters at least 3 times each


Sasukes 7 Block Battle Koma
------------------------------
Battle 500 Times.

This includes J Adventure mode, and multi-cart multiplayer.
Battle mode DOES NOT COUNT.


Sasukes Juuin (Curse Seal)
------------------------------
World 4, Mission 2-1

- Get 7 KO's


*******************************************************************************
                             III - Move List
*******************************************************************************

----------------------------
A - Basic Moves
----------------------------

     The Basic Jump Superstars moves, which all the characters have.

B = Weak Attack
Y = Strong Attack
X = Special Attack 1
Up + X = Special Attack 2
A = Jump
A + A = Double Jump
Down + A = Fall through Platform
Down or L or R = Guard
<- <- or -> -> = Dash
<- <- or -> -> + B/Y = Dash Attack
<- + B/Y or -> + B/Y = Side Attack
Down + B/Y = Guard Break
Down + X = Counter-Attack
Up + B/Y = Down Attack

     And of course, all the Help and Support komas, plus changing battle 
komas, is done with the touch screen.

----------------------------
B - Help Koma
----------------------------

Sasuke Help Koma - Increase Speed

----------------------------
C - Support Koma
----------------------------

Sasuke Support Koma 2 Block - Fuma Shuriken. Damage Chart: 20 Dmg

Sasuke Support Koma 3 Block - Lion Combo.  Damage Chart: 1 Hit: 5 Dmg
                                                         2 Hit: 8 Dmg
                                                         3 Hit: 19 Dmg
                                                         Full Combo: 29 Dmg

----------------------------
D - Battle Koma
----------------------------

Sasuke Battle Koma 4 - Damage Chart: Weak Attack - 4 Dmg
                                     
                                     Strong Attack - 1 Hit: 5 Dmg
                                                     2 Hit: 12 Dmg
                                     
                                     Special 1: Lion Combo - 1 Hit: 5 Dmg
                                                             2 Hit: 8 Dmg
                                                             3 Hit: 14 Dmg
                                                             Full Combo: 22 Dmg
                                     
                                     Special 2: Katon: Hosenka no Jutsu - 
                                                  1 Fireball: 2 Dmg
                                                  2 Fireball: 6 Dmg
                                                  3 Fireball: 8 Dmg
                                                  3 Fireball w/ Breath: 26 Dmg
                                     
                                     Side Attack: Small Goukakyuu no Jutsu -
                                                  1 Fireball: 3 Dmg
                                                  2 Fireball: 6 Dmg
                        Varies by Distance  -->   3 Fireball: 9-15 Dmg

                                     Dash Attack: 2 Kick Combo - 1 Kick: 4 Dmg
                                                                 2 Kick: 13 Dmg
-------------------------------------------------------------------------------
Sasuke Battle Koma 5 - Damage Chart: Weak Attack - 4 Dmg

				     Strong Attack - 1 Hit: 5 Dmg
						     2 Hit: 12 Dmg

				     Special 1: Chidori - 28 Dmg

				     Special 2: Katon: Hosenka no Jutsu -
						  1 Fireball: 5 Dmg
						  2 Fireball: 10 Dmg
						  3 Fireball: 15 Dmg
						  4 Fireball: 20 Dmg
						  5 Fireball: 28-30 Dmg

				     Side Attack: Small Goukakyuu no Jutsu -
						  1 Fireball: 3 Dmg
						  2 Fireball: 6 Dmg
			  Varies by Distance  --> 3 Fireball: 9-15 Dmg

				     Dash Attack: 2 Kick Combo - 1 Kick: 4 Dmg
								 2 Kick: 13 Dmg
-------------------------------------------------------------------------------
Sasuke Battle Koma 6 - Damage Chart: Weak Attack - 4 Dmg

				     Strong Attack - 1 Hit: 5 Dmg
						     2 Hit: 12 Dmg

				     Special 1: Chidori 1.5 - 32 Dmg

				     Special 2: Katon: Goukakyuu no Jutsu -
			  Varies by Distance  --> 3 - 30 Dmg

				     Side Attack: Small Goukakyuu no Jutsu -
						  1 Fireball: 3 Dmg
						  2 Fireball: 6 Dmg
			  Varies by Distance  --> 3 Fireball: 9-15 Dmg

				     Dash Attack: 2 Kick Combo - 1 Kick: 4 Dmg
								 2 Kick: 13 Dmg
-------------------------------------------------------------------------------
Sasuke Battle Koma 7 - Damage Chart: Weak Attack - 4 Dmg

				     Strong Attack - 1 Hit: 5 Dmg
						     2 Hit: 12 Dmg

				     Special 1: Curse Seal Chidori - 39 Dmg

				     Special 2: Curse Seal Goukakyuu no Jutsu -
			  Varies by Distance  --> 3 - 42 Dmg

				     Side Attack: Small Goukakyuu no Jutsu -
						  1 Fireball: 3 Dmg
						  2 Fireball: 6 Dmg
			  Varies by Distance  --> 3 Fireball: 9-15 Dmg

				     Dash Attack: 2 Kick Combo - 1 Kick: 4 Dmg
								 2 Kick: 13 Dmg
Strategy: Sasukes top form. Extremely dangerous... Sasukes specials are used
	  for finishing off the enemy. His Chidori has an EXTREMELY large
	  range, and once it hits it throws the enemy far back. You must be
	  extremely cautious because you can drag yourself off the field if
	  your not careful. Sasukes Goukakyuu no Jutsu is excellent when
	  enemies are huddled together. A great finishing move.

*Note*
     Battle 7 Komas are special. Few characters have them. They are a 
special transformation, like Narutos Kyuubi.  To unlock Sasuke Battle Koma 7
you must combine the Juuin (Curse Seal) and Sasuke Help Koma after obtaining
the 7 block serif koma.
*/Note*

----------------------------
E - Dream Combo
----------------------------
     
     A Dream Combo is a special combo between 2 battle characters. You perform
a dream combo by using the touch screen. You must do the following quickly.
First, select the character you want to end the dream combo with. It will end
with one of their specials. Then touch that battle koma on the touch screen
after it is selected. Quickly touch the second battle koma you want in the 
combo, and then press the character you started with.

Average Damage Sasuke Battle Koma 4 Deals in Dream Combo: 10 Dmg

Average Damage Sasuke Battle Koma 5 Deals in Dream Combo: 28 Dmg

Average Damage Sasuke Battle Koma 6 Deals in Dream Combo: 32 Dmg

Average Damage Sasuke Battle Koma 7 Deals in Dream Combo: 39 Dmg

----------------------------
F - Super Tag Attack
----------------------------
     
     A Tag Attack is a super move between two characters. To peform one, you
need the three Jump Koma.  "Friendship, Effort, and Victory".  Once you have 
these three koma, you put them together and 2 arrows will form. Put the
characters you want to do the attack on each arrow. Then, while in battle,
simply press any of the three Jump Komas.

     Any character can do a Tag Attack. BUT certain characters have a special
animation when used with another specific character.  The only diffrence is the
animation, but cool none the less. Fortunately, Sasuke has one of these special
animations. His partner is Dio from JoJos Bizarre Adventure.


SHARINGAN WORLD!: 30 Dmg


*******************************************************************************
                             IV - Conclusion
*******************************************************************************


----------------------------
A - Frequently Asked Questions
----------------------------

Q: Does Sasuke have/use his Sharingan?

A: Technically, yes.  Whenever Sasuke uses a special, if you look at his eyes,
   he has the Sharingan. It doesnt do anything other then look cool though.


Q: *SPOILERS FOR NARUTO* Does Sasuke have his curse seal level 2?

A: Yes, his 7 koma. Whenever you use a special, Sasuke transforms.


Q: What is Sasukes best koma?

A: There is no "best" koma.  While Sasuke DOES get stronger as you gain
   higher level komas, it all depends on what you like, because the special
   moves differ.  The exception is Sasuke koma 4, which is not reccomended
   only because all of his moves including specials can be done even better
   at any koma higher than 4.

----------------------------
B - Credits
----------------------------

Nintendo and Ganbarion - For making this AWESOME game, Were all hoping for a
                         sequel!

Gamefaqs & Neoseeker - For hosting my first FAQ

Genroh - For allowing me to use his walkthrough for serif koma locations,
         AND helping with Fire Arts translation.

Sam Herzberg - Dream Combo corrections

You - For reading my first FAQ ^-^

----------------------------
C - Copyright
----------------------------

Shounen Jump and all related characters are Copyright of 
Shueisha Publishing and all of it's authors.  Game Copyright 
Nintendo, Co. Ltd. 2005.

This FAQ was created for the use of the following sites, Gamefaqs and
Neoseeker. Any other website is prohibited from using this FAQ without 
writing to ask me permission PRIOR to hosting it. 
My email is xz3tax@gmail.com