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     ,^/|               /            |  Version: Final                 ,^  7
    /  /               |             /  Ver. Date: 4/10/08  __       ,^ ,-^
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                     |  /V|    / '  \|                 ^^'
                     | /  \   /      '
                     |/    \ /
                     '      V


===============================================================================
                               TABLE OF CONTENTS
===============================================================================

[1] Copyright and Legal Information
[2] Introduction
[3] Walkthrough
  1) Starting your Adventure
    a. Twinleaf Town   
    b. Route 201 and Verity Lakefront
    c. Sandgem Town
    d. Route 202
    e. Jubilife City
    f. Route 203
    g. Oreburgh Gate
    h. Oreburgh City
  2) On towards the 2nd Gym
    a. Route 204 and Ravaged Path
    b. Floaroma Town
    c. Route 205 and Valley Windworks
    d. Eterna Forest
    e. Eterna City
  3) Going After the Third Badge
    a. Routes 206-207
    b. Mt. Coronet
    c. Route 208
    d. Hearthome City
    e. Route 209
    f. Solaceon Town
    g. Routes 210-215
    h. Veilstone City
  4) To the Fourth Gym
    a. Route 214 and Valor Lakefront
    b. Route 213
    c. Pastoria City
    d. Route 212
  5) Before the Fifth Gym
    a. Route 213 and Valor Lakefront
    b. Solaceon Town and Route 210
    c. Celestic Town
  6) Collecting the Sixth Badge
    a. Jubilife City and Route 218
    b. Canalave City
  7) Preceding the Seventh Gym
    a. Route 209 and the Lost Tower
    b. Valor Lakefront
    c. Twinleaf Town and Verity Lakefront
    d. Route 211 and Mt. Coronet
    e. Routes 216-217
    f. Acuity Lakefront
    g. Snowpoint City
  8) For the Final Badge
    a. Acuity Lakefront
    b. Veilstone City
    c. Hearthome City and Route 208
    d. Mt. Coronet and Spear Pillar
    e. Valor Lakefront and Route 222
    f. Sunyshore City
  9) Seeking the Championship
    a. Route 223
    b. Victory Road
    c. The Pokemon League
    
 {Optional Areas}
  1) The Underground
  2) Pal Park
  3) Fuego Ironworks
  4) Iron Island: Getting Riolu
  5) The Three Lakes: Verity, Acuity, and Valor
    a. Verity Lakefront: Getting Mesprit
    b. Acuity Lakefront: Getting Uxie
    c. Valor Lakefront: Getting Azelf
  6) Fullmoon Island: Getting Cresselia
  7) Route 209: Getting Spiritomb
  8) Old Chateau: Getting Rotom
  9) Battle Zone: Getting Heatran
    a. Fight Area
    b. Battle Park 
    c. Routes 230-229 and Resort Area
    d. Route 225 and Survival Area
    e. Routes 226-227 and Stark Mountain
  10) Spring Path: Getting Giratina
  11) Snowpoint Temple: Getting Regigigas

 {Extra Stuff}
  1) Poketch Applications
  2) National Pokedex
  3) Mystery Gift
[4] Frequently Asked Questions
[5] Contact Information
[6] Credits
[7] Revision History
[8] What to Expect in Future Updates

Note: To make navigation slightly faster, copy the whole title of any section, 
including the bracketed numbering, and paste in a search to quickly go there.


===============================================================================
[1] COPYRIGHT AND LEGAL INFORMATION
===============================================================================

This may not be reproduced under any circumstances except for personal, private 
use. It may not be placed on any web site or otherwise distributed publicly 
without advance written permission. Use of this guide on any other web site or 
as a part of any public display is strictly prohibited, and a violation of 
copyright.

The following are the only websites that have permission to host this guide:
 gamefaqs.com
 neoseeker.com
 supercheats.com
 mycheats.com (/1up.com)

If you see this guide elsewhere, please bring it to my attention. I would very
appreciate it. Sometimes permission for a website to host my guides is granted 
and taken away. I will always faithfully and carefully note which websites 
actually do have such permission for each new version.


===============================================================================
[2] INTRODUCTION
===============================================================================

This guide was made to walk those playing either the American Pokemon Diamond 
or Pearl through their adventure. While Pokemon isn't a terribly difficult kind 
of game to understand, anyone can have problems playing almost any game, for 
whatever reason.

When you first start your new game, you will be introduced to the game's basics 
by a character named Professor Rowan. He will ask you some questions, and 
within these questions you will define your character's gender, name, and your 
rival's name. Thankfully you're given the option to skip many rudimentary 
lectures about the game you're playing. If you're not familiar with the game's 
controls, you can always pick the option to listen to the lecture concerning 
them within the conversation with the Professor. After all that, your adventure 
begins.


===============================================================================
[3] WALKTHROUGH
===============================================================================
 1) Starting Your Adventure
-------------------------------------------------------------------------------

                  =---------------------------------=
                  =-       a. Twinleaf Town        -=
                  =---------------------------------=

As soon as your adventure begins, you will see a television show about some 
group that failed to catch sight of a red Gyarados. After that, you will find 
yourself in your room of your house. Like previous Pokemon games, you'll see 
Nintendo's current-gen television console hooked up to your T.V. This time 
around, Nintendo's Wii is their current-gen television console, and one is 
appropriately hooked up to your television, which is a nice touch.

Contrary to previous Pokemon games, your PC does not contain a Potion inside of 
it. In fact, no longer does any PC anywhere hold items. All items this time 
around are always carried on your person. This, however, is not problematic, 
because you can carry up to 999 (yes, that's three digits) of all items in the 
entire game with you at all times. 

Walk down the stairs, and your mother will greet you. She recommends that you 
go check on your friend, who will also be your sparring partner (a.k.a. rival)
in this game. Go ahead and leave your house. Your mother will bother one more 
time to remind you that you don't have any Pokemon of yourself, and because of 
such you shouldn't wander into tall grass where Pokemon may roam. As soon as 
you're outdoors, you'll see four houses. The only two that matter to you are 
the ones with mailboxes. Of the four houses, walk to the top-left one with the 
mailbox, and up to the door. 

As soon as you reach the door, your rival will come bursting out of it, and 
into you. After he converses with you, he'll forget something and return into 
his house. Follow him into his house, and up the stairs into his bedroom. He'll 
talk with you once more when you get upstairs, and will leave soon after. 

For some reason, there seems to be much more dialogue and character interaction 
this time around. While that's a good thing, it still takes up your playing 
time! I suggest you go into your Menu (by pressing X) and select "Options". I, 
myself, have the text set on "Fast". I'd do the same if I were you.

Leave your rival's house and walk north to Route 201. 

                  =-------------------------------------=
                  =- b. Route 201 and Verity Lakefront -=
                  =-------------------------------------=

Your rival will stop you and talk about that television report about the red 
Gyarados. After suggesting that both of you go and see if your local lake has 
such a creature, he asks you to lead. With him following, head west to a place 
called Verity Lakefront. Coming soon is when you get to choose your first 
Pokemon! You'll see a 2x2-sized patch of dirt leading up to a gap in between 
the trees. I suggest that you save as soon as reach the dirt, as you'll soon 
have no control over events and will no longer have the option to save in case 
you want a specific starter (such as having particular stats, or gender).

As soon as you cross the patch of dirt, your rival will begin to talk to you, 
and afterwards you'll both enter the lake through the trees. When you both 
enter the area, you'll see Professor Rowan, this time in person, and either the 
male or female character that you didn't choose as your gender when you began 
the game talking to the Professor. After a conversation between the two, 
together they will leave, with the Professor leaving his briefcase behind.

Your rival will lead you into the tall grass, against your mother's wishes, 
and, surprise, wild Pokemon attacks you! Both of you look into the briefcase to 
see if you can use one of the Professor's Pokemon to help you get out of this 
jam, and you get first pick. 

Your selection is a Grass Pokemon called Turtwig, a Fire Pokemon called 
Chimchar, and a Water Pokemon called Piplup. The most naive question that could 
possibly be asked at this point is which one to choose. I will_not suggest to 
you a particular starter Pokemon. However, very unlike previous Pokemon games, 
this time there is not a singular starter that will have an easier time or a 
harder time battling against the many Gyms. This time around, the game is much 
more balanced in that aspect, although I'd like for you to know that Chimchar 
is one of the _very_ few new Fire Pokemon in this game. With this in mind, if 
you know you like Fire Pokemon, I highly suggest you get Chimchar.

After you two have chosen your Pokemon, you both will fight each Starly 
separately. After you win your first fight (Notice I didn't give you any 
battling tips), either Dawn (your female friend) or Lukas (your male friend), 
will come and pick up the briefcase that was left behind and run away. Once the 
two of you leave the lake, walk east to Route 201, where you two will meet the 
Professor and your friend. After a long conversation, with both your rival and 
yourself surprised at the lack of anger of the Professor, you two will split 
ways. After the whole conversation, you will suddenly appear at your house.

After your mother talks to you some more, she'll give you the running shoes. 
Hold the B button to run. This time around, you can run inside buildings! Run 
outside and towards Route 201 in order to continue your adventure. Run east 
through the brush. On Route 201 you'll find low-level Starly and Bidoof. After 
you walk past the first patch of grass, for a free Potion, walk upwards and 
then west on the raised land. Continue to walk far west until you come upon a 
group of flowers. Press A while looking west, but 2 steps away (2 steps away, 
as in if you walked two placed east from standing on top of) the western-most 
flower. You'll pick up an invisible Potion.

Know that no one will battle you on Route 201, so continue east until you reach 
Sandgem Town.

                  =---------------------------------=
                  =-        c. Sandgem Town        -=
                  =---------------------------------=

When you first arrive, your friend (again, either Dawn or Lukas) will stop you 
and lead you into Professor Rowan's laboratory. There, the Professor will ask 
you to keep the Pokemon you chose and for you to collect information about the 
Pokemon you see on your travels with a device he'll give you. After you agree, 
you'll receive something called a Pokedex from him. With this device, you can 
learn detailed information about each Pokemon that you've seen and captured on 
your travels. After more talking, run out of the lab.

As soon as you leave the lab, your friend will take you on a tour of the town's 
featured locales. On the short tour, she briefly explains the Pokemon Center 
and the Pokemart. After she leaves, you can collect an antidote at the beach 
below, to the left.

Notice that you can already wirelessly trade with people nearby you in person 
at the Pokemon Center. You can trade with friends as well as battle low-level 
Pokemon against each other. Other than that, you can send text messages. Other 
than these wireless features, at the Pokemon Center you can sign your Trainer 
Card with your very own signature.

As your friend suggested while giving you the tour, you should return to your 
hometown, Twinleaf. When you walk into your house, your mother will give you a 
Journal after hearing about the major help you're giving the Professor. Things 
you do in the game are automatically recorded in this Key Item, so if you have 
forgotten what you did last, you can always check this. Not only that, but if 
you haven't played your game in a long time, when you start the game the 
journal will automatically appear telling you what you did last of
significance in the game.

After that, the mother of your rival will walk into your house looking for him. 
Your mother will volunteer you to take a package from your rival's mother to 
her son. After all this, return to Sandgem Town and head north to Route 202.

                  =---------------------------------=
                  =-         d. Route 202          -=
                  =---------------------------------=

When you arrive at the first patch of grass, your friend will stop you and show
you how to capture Pokemon. After the demonstration, he or she will give you 5
Pokeballs and will leave afterwards. In this Route, you will encounter your 
first Trainer battles. If you're new to Pokemon, know that you cannot capture 
any of your opponent's Pokemon, and any Pokeball that you throw will be swatted 
away and will be forfeited permanently. 

The first Trainer you will fight will bring a level 5 Starly against you. Know 
that there is no escape from a trainer battle, so be well prepared and save 
before each one. This Starly will know Quick Attack, which will do much damage 
to a level 5 starter Pokemon. To ensure survival, raise your starter Pokemon to 
level 7 through defeating wild encounters, and capture and slightly raise a 
Bidoof or Starly if you have much trouble. I, myself, had all three starter 
Pokemon from trading with someone else locally and restarting my game twice. 
However, I had to capture a junk Pokemon to meet the 2-Pokemon requirement to 
trade.

After the first fight, there's a good chance your Pokemon are pretty beat, so 
backtrack over the ledge (avoiding the high grass) towards the Pokemon Center 
below you. Backtracking will be common in your adventure.

The next trainer that will fight you will send out a level 3 Bidoof first. 
After your first fight, this shouldn't be a problem at all. After the girl's 
first Pokemon goes down, she'll send out another level 3 Bidoof.

Not just the first two, but also the third is also a mandatory fight! He'll 
begin and end the fight by sending out a level 5 Shinx, an Electric Pokemon. 
Shinx will mostly use Leer, which lowers the defense of a Pokemon, and will 
occassionally use Tackle.

Those were the only three Trainers you'll find on Route 202. Obviously the 
developers wanted to make sure that noone got too far without fighting other 
trainers. Before you leave the road, pick up a visible Potion in the grass to 
the left. Up next is Jubilife City, where your rival's mother said her son 
would probably be.

                  =---------------------------------=
                  =-        e. Jubilife City       -=
                  =---------------------------------=

As soon as you enter the city, your friend will confront you. She or he'll tell
you that your rival went by the Pokemon School within the city.

There are many places of interest in this city. However, most of them are 
off-limits, especially the Global Trade Station, which only becomes accessible 
after you collect your first Gym badge. The Pokemart in this city has a second 
person standing behind the desk, who sells Air Mail for 50 Pokedollars and Heal 
Balls for 300 Pokedollars (100 Pokedollars more than normal Pokeballs) each. 
Just about every single person inside the city will first refer you to the 
Pokemon School, so go there.

There are many students at the school, but you merely want to give your rival 
the parcel you were bringing him from his mother. It just so happens his mother 
accidentally packed two Town Maps, which is one more than your rival needs. As 
a good buddy should, he gives you the other one! After your rival leaves, you 
can read the blackboard to learn information about malignant status conditions 
of Pokemon.

After you leave the school, walk north, only to be stopped by a man claiming to 
have invented a special Pokemon watch, this "Poketch." In order to get a free 
Poketch from him, you need to find three clowns in the city and answer their 
questions. 

1) One stands almost immediately east of the man, walking around in front of 
the Pokemart. He asks you if Pokemon grow by defeating others and gaining 
Experience Points. The answer is "Yes", which rewards you with a coupon, #1.

2) Another is at the very northwestern area of the town, near a two-door blue 
building. He asks if the moves of a Pokemon can have a type like the Pokemon 
that uses them can. The correct answer is "Yes". He gives you Coupon #2.

3) The last one stands in front of the city's television broadcasting building. 
He asks you if Pokemon can hold items, and the answer is "Yes". He gives you 
Coupon #3.

Hand the man his coupons, and he rewards you with a free Poketch! This device 
will eventually contain 23 different applications! Right now it shows the time 
(which goes by the DS's built-in clock), it functions as a calculator, it 
functions as a Step Counter (which can be reset at your will), and it can show 
the health of your party of Pokemon. The Poketch is always on, and you can 
toggle between its functions by pressing the big red button on the right of the 
touch screen.

Exit through a building to the northwest and talk to a man in a red hat inside 
the small building to receive an Old Rod from him. With this item you can now 
fish. Route 218 to the west is a nice fishing spot, but you cannot go any 
further into the Route, as it is mostly made up of Water.

In the northern apartment building within Jubilife City, a young woman on the 
first floor will give you a Pokemon-held item called the "Quick Claw". This 
speeds up the attacks of your Pokemon (not the Pokemon itself) when it holds 
this item in battle.

Don't head north to Route 204, as it leads to a cave that is blocked off for 
now. Instead, head east to Route 203.

                  =---------------------------------=
                  =-         f. Route 203          -=
                  =---------------------------------=

When you first arrive at Route 203, you are challenged to a battle by your 
rival. He starts the battle by sending out a level 7 Starly. This is your 
fourth Pokemon Trainer battle, and I myself am already surprised by the quickly 
rising difficulty of the game. He will next send out a level 9 starter Pokemon 
that has a natural advantage against the one you chose. I, myself, had a close 
match against him. Because most of these earlier battles are rather simple, I 
can't give you much helpful information, as brute force wins early on.

In the first area, the battles are much tougher, although you can avoid every 
single one of them, as opposed to Route 202. Of the two items in this area, 
there's a very-accessible Pokeball within a Pokeball soon upon exiting the 
fight with your rival. There's also a Repel way north, which can be very 
helpful. It'll repel most Pokemon whose level is equal to or lower than your 
lead Pokemon's level--another reason to level your Pokemon a lot.

I, myself, avoided all the fights because I didn't want my Pokemon to level up 
too quickly. If you have no Gym badges and your Pokemon level up too quickly, 
they can become unruly, and especially so if you got them in a trade--that's 
very important for those who restarted twice to have all three starter Pokemon. 
East is the Oreburgh Gate, which is a cave that leads to Oreburgh City.

                  =---------------------------------=
                  =-       g. Oreburgh Gate        -=
                  =---------------------------------=

Upon immediatley entering the cave, a man will greet you with a gift. The 
Hidden Machine given to you, number 6, contains the move "Rock Smash". This 
allows you to break away certain rocks (you can tell what you can break by just 
looking at them). Luckily, you don't have to teach your Pokemon this 
utility-only move this early on, as the Oreburgh City Gym badge is required to 
use it outside of battle--it's only good use.

Both trainers in this place can be walked around. You'll mostly find Geodudes 
in this place, which are pure Rock-type Pokemon. Exit this small place, only to 
immediately enter Oreburgh City itself. 

                  =---------------------------------=
                  =-       h. Oreburgh City        -=
                  =-   FIRST GYM - Leader: Roark   -=
                  =---------------------------------=

You're almost there--you're so close to going up against your first Gym leader 
of the game. Early upon walking into the city, a boy will escort you to the 
location of the first Gym, with your rival standing outside its front door.

According to your rival, the Gym leader isn't there! Apparently he has gone to 
work in the mines. Before you go, retreive a free Dusk Ball from a woman 
walking around the second floor of the first building you saw when you entered 
the city. In the very next building to the right, a girl on the first floor is
willing to trade you an Abra for your Machop (you can catch one in the grass 
immediately above the city) Another feebie can be collected from a boy of the 
second story of a building to the southeast of the city. From him you can get a 
Great Ball.

The only path you can take is south towards the mine. If you maneuver yourself 
to the northwestern-most part of the field, you can find hidden Stardust in the 
left corner of the slagheap. You can also receive a free Super Potion from the 
man working with his Machop in the southeastern-most part of that same area. 
From this immediate area, go down into the actual mining area past the 
descending slope.

In the mines, you are liable to get attacked by wild Rock-type Pokemon, such as 
Onix and Geodude. After you go down the major slope, you'll come across an area 
with a gigantic lump of coal in the middle. Walk around it and talk to the guy 
in between two pieces of rock. That would be Roark. One you've talked with him, 
he'll immediately leave, presumably for his Gym. Walk around the right side of 
the coal, since the left has a ledge to it (although there is an escape rope in 
a Pokeball to the left).

Roark's Pokemon Gym is open for business! He is by far one of the toughest 
first Gym leaders I have ever seen. There are two very valuable Pokemon that 
are available to you. If you chose Turtwig, you can raise him or her up to 
level 13, at which it will learn Razor Leaf. If you didn't choose Turtwig (and 
Piplup's Bubble isn't much help), you can catch a Budew at Route 204 (north of 
Jubilife City), which learns Mega Drain at level 13. Either of these Pokemon 
with those moves will prove to be very useful at this Gym. Since both of these 
levels are somewhat high for not even having beaten the first Gym leader, it 
would be advised to fight any skipped trainers.

Gym Leader Roark's Pokemon are:
(1) Geodude:  Lv. 12
(2) Onix:     Lv. 12
(3) Cranidos: Lv. 14

After you win, you get 1680 Pokedollars, TM76 (Stealth Rock), and the Coal 
Badge (Look at your Trainer Card to see it!). With this Badge, your Pokemon 
will be able to use HM06 that you received just before entering the city. You 
can also rub the League Badge with your stylus or finger while looking at it on 
your Trainer Card in order to make it shine. At first it's dull, but you can 
rub it until you see four white lights sparkle.

Before you leave the city, head to the Pokemon Center. You'll notice that no 
one blocks the escalator. As soon as you walk down it, a woman at behind a desk 
will summon you, and from her you'll receive the Pal Pad Key Item. With this, 
you can register the WiFi codes of your friends so you can play with them 
online. Remember how you used to be blocked from the GTS station at Jubilife 
City before? Now that you have your first Gym Badge, that's not the case 
anymore! In addition, you can choose your online avator by speaking to the 
older guy to the left. Depending on your Trainer ID, you have 8 different sets 
of four choices to choose from.

Since you can go no further without a Bicycle, all you can do now is 
head back, west towards Jubilife City.


-------------------------------------------------------------------------------
 2) On towards the 2nd Gym
-------------------------------------------------------------------------------

As soon as you begin to leave Oreburgh City, your rival will slam into you 
from behind. He points you out to a place called Eterna City as the next 
available Gym. Route 207, the path north of the city I said was impassable 
without a bicycle, your rival also tells you requires a bike. As you enter the 
Gate, you can now smash the rocks within it, providing you used HM06 on 
something. If you travel north through it, further than previously accessible, 
you can collect TM70 (Flash) and some Stardust from the floor below. In order 
to travel further in the basement of the Gate, you need a bicycle or a Pokemon 
that can surf.

While you're here, you can collect the Memo Pad Poketch app from the owner of 
the Poketch company, of which the building is located at the northwestern part 
of the city. You couldn't do this before because you hadn't had one badge yet. 
Come back later to receive another app after you get two more badges.

After you're done with touring the GTS at Jubilife City, travel north towards 
Route 204. You will see your friend and Professor Rowan talking to a couple of 
people. It turns out that you and your friend are going to double team Team 
Galactic (Your first double battle)! They will send out against the two of you 
a level 9 Zubat and level 9 Wurmple. This fight should be too easy. After you 
win the battle, someone from Jubilife TV Company will give a Key Item called 
the Fashion Case. With all this done, the Television Station building is open. 
You can tour that as well if you like. If not, head towards Route 204 again!

                  =---------------------------------=
                  =- a. Route 204 and Ravaged Path -=
                  =---------------------------------=

The only new addition to the Pokemon here is Budew, which you might needed to 
have used against the first Gym leader. There are three trainers before a cave
shortly ahead of you, a cave called the Ravaged Path. This cave is rather
small, and the only path you can really travel is right back out off to the 
right. However, slightly to the left is TM39 (Rock Tomb).

The first trainer that will battle you when you come out of the cave is 
difficult to dodge, and I wouldn't bother attempting to dodge her every time 
you pass by. Take out her Budew and Cherubi with ease. The second person 
willing to fight is a lot easier to dodge. You can later return and cut down 
some bushes to find a woman who will give you TM78 (Captivate). Along the path 
you'll come across TM09 (Bullet Seed). Route 204 is very short, as you soon 
arrive at Floaroma Town.

                  =---------------------------------=
                  =-       b. Floaroma Town        -=
                  =---------------------------------=

I tell you what--this place is ridiculous. There are more flowers in this one 
place than in any other one Pokemon game. If you haven't noticed yet, the 
Pokemarts you continue to find are selling more and more items, especially 
here. Out of all the new items, the Net Ball is probably of the most importance 
to you, that is if you're having difficulty capturing Water and Bug-type 
Pokemon.

A woman in the flower shop will give you an Aspear Berry if you talk to her. 
Another woman in that same shop will give you the Sprayduck watering can, so 
you can water the berries that you may plant on your adventure. Make sure that 
when you come across a berry tree that was planted in a place before you ever 
got there to pick it as soon as possible. All plants die off eventually, and an
accessory for your Poketch that you acquire later in the game only tracks the 
plants that you have planted.

It won't take you long to find Team Galactic huddled in a corner at the top-
left part of town. Why don't you pay them a visit? At first that'll do no good 
to you, so walk a little ways east through Route 205 until a girl stops you and 
asks you to take care of the space-outfitted men. Return and you'll see that 
they've disappeared. Go through the trees and you'll find them once again, with 
their backs to you. Apparently they're trying to take "Sweet Honey" from this
man. 

Fight them. This is not a double battle, but you'll be up against both, one by 
one. The first Grunt will send out a level 9 Wurmple. You won't have issues 
with this Pokemon. The second Pokemon the enemy will send out is a level 9 
Silcoon. After the first fight, the next Grunt will only send out a level 11 
Zubat. When you beat them, the man they accosted will pick up an item they 
accidentally left behind and give you this "Works Key". The man will also give 
you some Honey. He tells you that if you use it on a sweet-smelling tree, 
Pokemon might be attracted. An example of what a "sweet-smelling tree" might 
look like is off to the right. Exit when you're done, which you are.

                =-------------------------------------=
                =- c. Route 205 and Valley Windworks -=
                =-------------------------------------=

On Route 205, where the girl first stopped you, notice that you cannot travel 
northward to the Eterna Forest, due to some Team Galactic Grunts standing in 
the way. Notice the windmills as you soon pass into Valley Windworks what I 
consider the first visually impressive object in a Pokemon game ever--the 
windmills. Fight the person standing in between you, and getting inside that 
building. He has a level 11 Glameow. 

So you know, Route 205 has a completely different set of wild Pokemon to 
capture. Anyway, I personally am enjoying the occasional Internet jargon usage 
in the game such as "noob" and "owned". Well, the person you apparently "owned" 
just locked the door behind him when you beat him. Unlock the door and just 
walk right on in, but not before healing your Pokemon!

As soon as you walk in, the guy who you recently defeated tells you that he is 
going to alert his boss. I'm going to assume you're fighting the first person, 
and not the second in this small building. The first guy throws his only 
Pokemon, a level 11 Cascoon at you. I caught a level 9 Shellos right outside 
that defeated it in two hits of Water Pulse. I personally skipped the second 
guy.

Walk right up to the guy with red hair. Apparently he's one of Team Galactic's 
three Commanders. Commander Mars challenges you to a fight. He first throws a 
level 14 Zubat at you. The Zubat will immediately use Toxic on any Pokemon you 
throw at it, which badly poisons, that is, poisons a Pokemon that damages more 
HP every turn, as opposed to normal poison. The next Pokemon he sends out is a 
level 16 Purugly that's holding an Oran Berry (which automatically cures 10 HP 
when you whittle its health down to halfway). Don't feel bad if you had trouble 
with both of these Pokemon, because I did too. 

1280 Pokedollars isn't enough to pay for the crap that fool put you through. 
After all that, Team Galactic leaves, and you get nothing for reuniting a 
daughter and father. Anyway, on your way out, know that Drifloon will appear 
right outside the Valley Windworks building every Friday. It's level is around 
the 20s and it is of the Ghost/Flying-Type. Surprisingly, poison won't kill 
Pokemon in the field this time around. It'll simply reduce their HP to 1 before 
going away. You soon learn this after dealing with the many Pokemon of Team 
Galactic.

When you've healed your Pokemon head north through Route 205. There is almost 
no trainer here you can't skip. The lower path leads to nowhere right now, but 
if you take it, there's an Antidote hidden on the seemingly useless platform. 
Remember that running will always attract the immediate attention of anyone who 
looks around for trainers. Also, just because a person walks around doesn't 
mean they won't fight you. It certainly lowers the possibility, but there's one
non-stationary female picnicker here that will fight you.

Towards the end of Route 205, there is a house with a couple inside. The woman 
will offer you a bed to heal your Pokemon and rest yourself. Mine were pretty 
beat, so I suggest you don't risk things and take a nap. Later when you have 
Cut, you can skip the Eterna Forest as you go through Route 205 and collect 
SilverPowder (Ups Bug-Type Moves) and TM82 (Sleep Talk). In addition, a woman 
nearby in the initially-blocked area will give you a "Big Tree" for your 
Fashion Case. After you heal up, head the only way you can go, right into the 
Eterna Forest.

                  =---------------------------------=
                  =-       d. Eterna Forest        -=
                  =---------------------------------=

Soon after you walk into the forest, a girl named Cheryl stops you to ask a 
favor. She doesn't want to go through the forest by herself with Pokemon that 
tend to appear in pairs and Team Galactic on the loose. Help each other out and 
find the exit together, because as she said, there's "safety in numbers". This 
also happens to be the very first time in Pokemon history where you, the gamer,
has the opportunity to fight wild Pokemon in Double Battles. 

Cheryl uses a Chansey level 15, and isn't bad at all in the actual fights. The 
only real time she'd get in your way is if you're trying to capture a certain 
Pokemon. She'll cause the one you're trying the catch faint quite often, which 
can get really annoying. There are many new Pokemon in this place, such as 
Murkrow and Buneary, so I suggest that you spend some time in here if you're 
interested in your Pokedex. However, know that you cannot capture any wild 
Pokemon if there are two in the field, and it also becomes much more difficult 
to escape from battle. Noramlly you'll have to make one faint.

While it is difficult to capture Pokemon now, however it is very difficult to 
black out, as after each battle Cheryl, as she promised you, completely heals 
your Pokemon (presumably with her Chansey). That's a very good thing, 
especially since it's rather difficult to run away from fights in the forest.

There are a couple mandatory trainer battles. This first time, the enemy has 
more than one Pokemon per trainer. The first two sent out are a level 9 Wurmple 
and a level 14 Pachirisu. After you defeat the first two, the third, a level 13 
Beautifly will come by itself, though you won't be given the option to change 
your Pokemon at the switch no matter what.

After the first mandatory trainer battle, you fight a pair of psychics who only 
send out one pair of level 15 Abra's. The two of them do one thing, and one 
thing only--Hidden Power. At least you get more money from Double Battles than 
Single Battles.

Only two Double Battles are mandatory. While they are pretty cool, they take up 
a lot of time. After them, I used a repel and ran way up north through the 
grass, passing by every pair of trainers. There's nothing that special in this 
place to pick up. To go anywhere, you need Cut. As soon as you make it to the 
exit in the northeastern area of the forest, Cheryl will leave you. 

This means that you can go back and capture anything she prevented you from 
capturing. However, this also means that you're on your own, and you won't be 
healed after every battle from now on. However, when you return much later with 
an Eevee, head to the rock in the southwestern part and level up your Eevee 
around that rock if you want it to evolve into the Leaf-Type Leafeon. Do 
whatever you feel like needs to be done before you leave, then head to Route 
205 towards Eterna City.

Really, the second, smaller part of Route 205 doesn't deserve its own section. 
Walk over the bridge, fighting the fishermen only if you want to and collecting 
the berries to the north, and cross over into Eterna City.

                  =---------------------------------=
                  =-        e. Eterna City         -=
                  =- SECOND GYM - Leader: Gardenia -=
                  =---------------------------------=

There is a_lot to do in Eterna City. You may not even know where to start, and 
you're probably wondering what's up with Team Galactic walking around. First of
all, I think it's pretty obvious from the header of this section that you can 
go up against your second Gym. Luckily, there's no side-quest needed to 
challenge the Gym leader, so you can beat that whenever you feel like. Before I 
go into further detail about the Gym, there are many other places of interest 
in the city that you need to know about.

First of all, east of the Pokemon Center, inside of which is a woman who gives 
you the Happiness Checker app for your Poketch, is the house of the Underground
Man. Talk to the older man towards the mid-right part of the house to receive 
an Explorer Kit. This is a very important device, as a lot occurs underground. 
Go ahead and take up the older man's challenge and walk outside in order to go 
straight underground to see how it feels like. 

As soon as you go underground, you'll be greeted by Roark, the leader of the 
first Gym you beat quite some time ago. No, you won't fight any Pokemon down 
there. Return to the old man and he'll give you three traps for your 
underground playtime. He next asks you to dig up some treasure spheres for him. 
He explains that you should go to the yellow dots on your map and use your 
stylus to find places to dig. Tap the screen to find places to dig. After you 
dig some spheres up, talk to the old man again. He'll give you three spheres. 
He next asks you to go bury some spheres--do it! Remember where you place 
things, bury something, and return. He'll give you the Digger Drill in return.

It's good that you have the Digger Drill now, as the entire time you've been 
working towards being able to make your Secret Base! Just like the last game, 
you can make your Secret Base anywhere you like, but this time on the walls of 
the underground. I'll cover the Secret Base in more depth in a later section of 
this guide, but for now know that when you use the Digger Drill, like a TM, it 
breaks. Don't worry, as you can always trade a sphere underground for another 
one. 

Anyway, you can return to the surface and collect a Plain Table, a Wooden 
Chair, a Small Bookshelf, and a Buneary Doll from the old man for your Secret 
Base. Use the stuff he gave you to complete his final test for a Doll of your 
starter Pokemon.

Just before you leave, talk to him again to learn how to get rid of the 
annoying boulders in your base. 
(1) Find a friend's Secret Base
(2) Go to your PC and steal your friend's Flag.
(3) Run back to your PC with the Flag.

This is something that can only be done with a friend, so if you can't play 
with someone else right now, I suggest you move on.

It's good that you got that out of the way, because there are many more things 
to do. You'll notice that the Bicycle Shop's owner is gone, and apparently is 
at Team Galactic's base to the north. Go there, only to be stopped by someone 
named Cynthia, who will give you HM01 (Cut). We'll worry further about this 
when it's time to beat the Gym.

The Herb Shop, which sells inexpensive medicine that makes your Pokemon unhappy 
with you is to the right of Team Galactic's Base. The Name Rater, who rates 
names and allows you to give Pokemon new nicknames is east of the Pokemart, 
which now sells Nestballs, sitting on the first floor of the condominiums. Also 
on that same floor is someone willing to give you a Chatot in exchange for a 
Buizel, which I conveniently caught from Route 205 right before I fought 
Commander Mars. His "Charap" will be at the same level as and the same level of
the Buizel you give him.

Now you can focus your attention on the Gym. By the way, there's a Super Potion 
behind it. You'll have to walk through the trees from the left. Anyway, I 
trained at Route 211 to the east in order to help me win.

The Gym's leader will greet you and tell you that you must defeat all other 
trainers before you can get to her. Walk through the door after she leaves. 
It's your job to find the competition. This Gym might as well had been a Ninja 
Gym, with Fighting Pokemon, as the people are pretty hard to spot. I'll help 
you about by getting you to each of the trainers.

(1) Walk north from the entrance until you reach where the Gym leader obviously 
will eventually appear at. Walk left through the trees from that green platform 
nearby. Immediately walk south, and press A on the person hiding in the corner.
    This person's Pokemon is a level 15 Cherbi and a level 15 Roselia.
(2) The next trainer's location is told to you by the first trainer you 
defeated. As stated by her, she's past the two boulders down to the left.
    This person has a lvl. 14 Budew, a lvl. 13 Budew, and a lvl. 15 Budew.
(3) The previous trainer also hinted that this next one is in the middle of 
three trees. While you did pass these trees on the way to the first person, 
only now do they appear. As you walk back towards the entrance, you can't miss 
her standing behind the middle of the three fake trees.
    This girl merely wields a level 17 Turtwig...good luck.
(4) You are told that your next opponent is beside four flowers. From the 
entrance, walk east and up the long path to find a blonde haired girl in the 
corner. This girl is also the last. After her, the Gym leader appears.
    She uses one level 17 Roselia.
    
Gym Leader Gardenia's Pokemon are:
(1) Cherubi:  Lv. 19
(2) Turtwig:  Lv. 19
(3) Roserade (w/ Sitrus Berry): Lv. 22

There are many helpful Pokemon that you can bring to this fight. There's 
Chimchar, that learns Flame Wheel at level 17, or its evolved form Monferno, 
which learns Flame Wheel two level later at 19. In addition, there are many 
Flying-type Pokemon as well as one good bug Pokemon (Kricketune) that you can 
bring to this fight, so this shouldn't be too difficult.

2640 is the amount of Pokedollars that you get, in addition to TM86 (Grass 
Knot), and the Forest Badge, which allows you to use Cut outside of battle and 
makes all Pokemon up to level 30 obey you without question.


-------------------------------------------------------------------------------
3) Going After the Third Badge
-------------------------------------------------------------------------------

Before you go after Team Galactic, if you have seen 35 Pokemon head south to 
the gate towards Cycling Road. The man who is Professor Rowan's assistant and 
your friend's father is waiting to reward you with your progress on your 
Pokedex with an Exp. Share! With this, raising weaker Pokemon becomes a lot 
easier!

Anyway, with Cut, you can now go a great many more places, such as Team 
Galactic's base at the northern part of the city. Before you head into the 
building, cut the bush to the right and collect TM46 (Thief) off to the right.

Only two of the four people here will fight you, and they're the couple 
standing near the stairway. They, together, both send out a level 13 Wurmple 
and a level 14 Zubat. Glameow at level 14 replaces the Zubat, whenever you kill 
it, and Cascoon at level 13 replaces the Wurmple, whenever you kill that.

You can skip everyone on the second floor if you like with ease. On the third 
floor, the first mandatory fight will start off with a level 12 Wurmple pitted 
against you. The second Pokemon will be a level 12 Silcoon. Lastly, you will 
fight a level 12 Zubat. The second fight on the third floor will have a 
scientist use a level 15 Kadabra against you. 

On the fourth and last floor, you'll see a man and a purple-haired woman 
staring at each other. Talk to the purple-haired girl to start a fight with 
Commander Jupiter and her level 18 Zubat and level 20 Skuntank holding a Sitrus 
Berry. I had one Pokemon left with 9 HP when I beat her; so don't feel bad if 
you struggled. Her Skuntank is ridiculous, I know. Out of her stupidity and 
your dumb luck is how you'll most likely win that battle. After you win, Team 
Galactic will leave, so talk to the Bicycle Shop owner. He'll thank you and 
then leaves.

Before you leave, go get yourself a Bicycle from the man you just helped out. 
Unlike the last game, which had you switch out bicycles every time you wanted 
to do something different with your bike (either do tricks or go really fast), 
this time all you have to do is press the B button to change between the third 
(for tricks) and fourth (for speed) gears--way more convenient! If you try to 
exit west back towards Route 205, a man will stop you and say that you can go 
to Hearthome City by the way of Cycling Road. Remember that you can only mount 
your bike when you're still, but you can change gears at any time. Go ahead and 
register it for your Y button in the menu.

Don't bother heading east, as there's only TM12 (Taunt) way below on Route 211, 
which is rather useless unless you like pulling tricks, such as Taunt + Bide 
combo or you like collecting things. Head south towards Cycling Road/"Route 
206" instead.

                  =----------------------------------=
                  =-       a. Routes 206-207        -=
                  =----------------------------------=

When you first arrive at the Cycling Road, you'll notice that you cannot 
dismount your bike at all. There will be a slew of trainers along the path, and
it is extremely difficult to dodge them all, even though many can be dodged, if
not by skill but by luck. Most of the cyclists here use electric Pokemon, so 
bringing either a Ground or Rock-type Pokemon would prove useful.

As soon as you pass this short road, you can get a free "Flag" (for your 
Fashion Case) from the blonde-haired girl in the building to the south. After 
you pass the actual biking part, you'll still be on Route 206, but you can now 
cut down some bushes and walk right under the bridge, capturing some new 
Pokemon along the way if you want. The featured Pokemon under the bridge are 
Ponyta and Stunks. There's a Poison Barb to the northwest, which boosts Poison-
Type moves when a Pokemon holds it, and Wayward Cave (which is dark inside) is 
to the north.

Eventually go back to the main road when you're done. Route 207 is right below 
Route 206. Almost as soon as you enter, your friend shows up and asks you to 
pick a hand that's behind her back. I picked the left hand and she gave me the 
Vs. Seeker (Key Item that allows you to refight trainers) and the Dowsing 
Machine (Poketch app that acts as an Item Finder, except much more practical). 
After you're done talking with her, she will leave. Now the road splits--you 
can either take a detour and heal up at Oreburgh City down below, or you can go 
right. 

Since there's nothing about Oreburgh City that's new that I can tell you about, 
I'll continue to walk you through the game as if you didn't break and continued
east. You'll soon run into a mandatory Double Battle. They will send out one 
pair of a level 19 Ponyta and Pachirisu. This is an actually difficult battle, 
as both of these Pokemon have the ability to hurt many significant weaknesses.

There are no further mandatory battles before you reach Coronet Mountain unless 
you want to get a hidden Rare Candy next to a hiker near a bridge that's hard 
to miss. I suggest you heal before you head into Mt. Coronet.

                  =---------------------------------=
                  =-        b. Mt. Coronet         -=
                  =---------------------------------=

When you walk into Mt. Coronet, you'll head south then east some. At a pair of
ramps, a blue-haired man will stop you and quote what's apparently Pokemon 
mythology. After he talks for a bit, he'll leave. You really can't go far yet 
in this cave. You'll have to be able to use Surf to go anywhere else but the 
short exit to the right.

There's also not much to collect here for now. There's an ether hiding on a 
rock up the ramp above you, and below you there's nothing but more water to 
tread. You can either break rocks using Rock Smash to head east, or you can 
walk over the ramp above and walk around. Either way, nothing happens here, and 
there aren't even any new Pokemon to capture. Once you're done with this place, 
which is probably now, exit to Route 208.

                  =---------------------------------=
                  =-         c. Route 208          -=
                  =---------------------------------=

There's an X Speed on the platform down northward, so you don't have to bother 
going after it, unless you're dying for 250 Pokedollars. The Hiker is a 
mandatory fight, unfortunately. He'll send out two level 17 Geodudes, but 
that's nothing you haven't dealt with before. "LOL" is all I have to say. This
is the third time I've seen slang used in a Pokemon game. First noob as soon as
you walked into Oreburgh City, second "owned" when you went into Valley 
Windworks, and now "served" by this Hiker right before you head into a new 
locale. Graphics weren't the only thing enhanced about this game.

The second hiker looks like he's a mandatory battle, but he actually does move 
around from time to time. However, do you really want to dodge a guy that 
difficult to dodge every time you go by here? I didn't think so, so beat up his
one level 19 Onix--no problem. You have the ability to capture a few new 
Pokemon in this area, and right before you reach Hearthome City, the Berry 
Master's house is to the northeast. In his house is a girl who will give you 
the Berry Searcher app for your Poketch if you answer yes to her question. All 
you do now is walk east into Hearthome City.

                  =---------------------------------=
                  =-       d. Hearthome City       -=
                  =---------------------------------=

Almost as soon as you walk in, a woman's Buneary runs into you. After thanking 
you for allowing her to put her Pokemon into its ball, Keira, a Pokemon Contest 
Judge, tells you to drop by the Contest Hall so that she can thank you properly
(i.e., a gift).

This is another big city, just like Eterna. Unfortunately, nothing new is sold 
here, which may seem surprising at first (like, where's the Great Balls?), but 
remember that you haven't even beaten the third Gym yet.

When you first enter the town, it's pretty much a dead end. You can't go 
anywhere else for now, as two men block the east gate. The guy standing near 
them will give you a Happiny Egg. If you want this Baby Chansey, drop off a 
Pokemon at the Pokemon Center and pick it up from him. As soon as you pick it 
up from him, turn to your Pedometer on your Poketch--reset it. It'll hatch in 
10,240 steps, so save before it hatches so you'll get exactly what you want.

Anyway, go by the Pokemon Fan Club, which is straight ahead behind the man in 
the red cap standing before you. The Chairman (man, does this place look 
familiar!) gives you a Poffin Case, which boosts the various different kinds of
visual appeal to Pokemon. In the apartment building to the right of the Pokemon
Fan Club, a woman on the second floor will give you a Shell Bell, which 
restores HP to a Pokemon that inflicts damage upon another.

If you want to make Poffin for your Pokemon, you can enter the house next door 
to the left of the Pokemart. You use berries to make the Poffin, which increase 
the visual attributes. 

East of the Pokemon Center is a girl named Bebe. After you talk to her, 
"Someone's PC" when you access a PC turns to "Bebe's PC" from now on, which 
doesn't really do much, but happens in every Pokemon game.

Before you go after the bigger stuff like the Contest and the Gym, take a 
stroll in Amity Square. You have to take a cute Pokemon with you to enter, 
although that Happiny egg you just receive probably won't hatch for a long, 
long-butt time. Hopefully you caught something like a Pachirisu on Route 204.

At Amity Square, you can get a lot of free items. Almost as soon as you enter, 
you can get TM43 (Secret Power) to the right. TM45 (Attract) is also towards 
the top of this place. A girl tells you near the east gate that you should talk
to your Pokemon often, as it will pick up things for your Fashion Case. Every 
200 steps your Pokemon will pick up something. North of that girl in the left 
old building is an Amulet Coin, which doubles the money earned in battle when 
held by a Pokemon. There's also a Spooky Plate, for turning your Arceus into 
the Ghost type. Arceus is the very last Pokemon, number 493, which can change 
into many different Elemental types when you give it plates.

Back to business: Go to the Contest area and this city's Gym leader, Fantina, 
with her crazy purple hair, will leave. When you enter the place, the person 
you helped out earlier when you entered Hearthome City, Keira, notices you as 
she was talking with mother. Apparently, your mother is the famous Johanna. 
Keira gives you Glitter Powder for your Fashion Case. As Keira leaves, your 
mother will give you a Tuxedo for you to wear when you enter contests. Walk up 
to the man at the counter to get free Mild Poffin from him. The middle counter 
is for when you compete alone, the one on the right is for practicing, and the 
one on the left is for competing with friends in the Super Contests.

Let's fight your rival. Attempt to exit the place, having saved beforehand if 
you think you need to. He has a level 19 Starly, a level 20 Buizel, a level 21 
evolved starter that has the elemental advantage of yours, and a level 20 
Roselia. Flay him. Receive 2100 Pokedollars from him. He'll leave to challenge 
the Veilstone Gym. Now even though you haven't defeated the Gym (with a still-
absent leader), Route 209 is already open. By the way, have you looked at your 
Trainer Card yet? Fantina ought to look rather familiar--she's definitely not 
the next one you're after.

                  =---------------------------------=
                  =-         e. Route 209          -=
                  =---------------------------------=

Soon after you enter, take the Good Rod off the hands of the guy fishing. A 
mandatory battle with a level 19 Bonsley and level 19 Mime Jr. occurs right 
before you can go any further. Don't talk to the Pikachu, as it is a trainer in 
disguise. Walk east then north a bit. If you take a rather difficult bike path 
to the left, you can get a Calcium. You can avoid the trainer at the top of the 
immediate mud slope if you walk in the grass, but that'd be annoying to do 
every time, wouldn't it? Take the hidden Awakening on the rock near the mud 
slope, and take the slope and clobber that girl's 5 Bidoofs. Pass the monument
on the right, as it does you not good, and head into the next town.

                  =---------------------------------=
                  =-       f. Solaceon Town        -=
                  =---------------------------------=

I'm not fond of skipping Gyms, but Fantina is way out of your league for now. 
The very first man you see on the road in this place will give you the Pokemon 
History app for your Poketch.

The Pokemon Day Care Center is here, where an older couple raises two Pokemon 
for you. Basically, while you leave your Pokemon with them, for each step you 
take, that Pokemon gains 1 Experience Point under their Care. If you leave two 
Pokemon of opposite gender and similar species, an egg (that will be the 
female) might be given to you after such two parents are left for a while.

If you leave a Pokemon with the woman, exit the house and return, there'll be a 
man sitting down who will give you the Day Care Checker app.

Off to the right, there are ledges that lead to different places. Take the 
second ledge to reach the middle house, where a woman will give you a Seal 
Case, which allows you to decorate your Pokeballs.

The Solaceon Unown Ruins are furthest east, after you jump the rightmost ledges 
continually.

The only way this town makes up for its severe lack of things to do is the fact 
that the Pokemart has one new item for being purchased, which is the Dusk Ball
--something you'll learn to love not too long from now. Pass this place and 
head through Route 210.

                  =---------------------------------=
                  =-       g. Routes 210-215       -=
                  =---------------------------------=
                  
You can pass almost everyone here, either it be through the grass or by 
crossing the platforms with the bike in fourth gear. Before you come across 
a cafe, a woman on an earth platform to the right will give you TM51 (Roost). 
There are three people you can battle in this cafe. The collector on the right 
of the table has three Sudowoodos. The one on the left has three Mr. Mimes. The 
woman in the center has a level 22 Clefairy. No one else fights you. The woman 
sells you Moo Moo Milk for $500.

You'll notice that behind the shop Psyducks are blocking the path. At this time 
there's nothing you can do about that.

Obviously, it never stops raining at Route 215--that also affects the battles.
Water and Electric moves' power is enhanced, and Fire moves' power is 
decreased.

The first mandatory fight against the Ruin Maniac starts you off against his 
level 21 Bronzor. This is especially difficult if you're relying on Monferno to
fight it, as Fire's power, again, is weakened against a Steel_and_Psychic, of 
which allows it to exploit Monferno's secondary Fighting-Type. The next thing 
sent out is a level 23 Shieldon--probably the first of this Steel-Type you've 
ever seen. Water moves are especially effective this time.

The item the nearby man circles is an Ether, so if you don't feel articulate 
enough to snag it, don't worry about it. Just be careful when passing him by. 
The Karate guy looking the away from you will give you TM66 (Payback). When two 
bridges meet on a raised platform, there's a hidden Honey on the right flower. 
As you continue around that platform, you can cut down the grass at the upper-
right part of the screen to fight a karate guy in order to get a Fist Plate 
(for that Arceus you won't be getting). If you passed the previous karate guy 
through the brush, there was a Guard Spec. down from the southern bridge as you 
came across two raised bridges.

Don't be fooled by the eventual clear path between trees--there's another 
karate guy hiding behind the bottom one. Instead, pass through the grass. 
Before you come across the last mandatory battle for this location, there's 
TM34 (Shock Wave) behind some grass that can be cut.

All four Pokemon thrown at you are level 23 beasts. The first two are Glameow 
and Monferno. Monferno when defeated is replaced by Gyarados. Glameow, when 
defeated, is replaced by Kadabra. This is one tough fight. I barely got by this
fight, which is why I'm happy that I got you, and now you, go to Veilstone 
City. Notice that as you passed through the building, the man said that he 
couldn't go to Celestic City due to some Pokemon blocking the road. That could 
mean to get to Celestic City that you need to take care of those Psyduck...

                  =---------------------------------=
                  =-       h. Veilstone City       -=
                  =-  THIRD GYM - Leader: Maylene  -=
                  =---------------------------------=

With your first look at the city, you might notice that a major Team Galactic's 
headquarters is stationed here, guarded at all entrances by some of their 
members. As you walk the only way you can, you'll notice that it's not going to 
be convenient walking from place to place, as almost everything is elevated on 
top of rocks.

At the first fork, take a right and heal at the Pokemon Center. The two houses 
above the center won't do anything for you, but the department store left of 
them sure will. This is the first time you've ever gotten a real Pokemart 
upgrade, so take advantage of this opportunity to spend the money you've 
collected up until now. I'll give you a rundown of the different floors.
(1) Medicine and Items
(2) Battle Items and their permanently upgrading versions
(3) Utility and Greatly-Damaging Technical Machines
(4) Dolls and other Miscellaneous Secret Base Items
(5) Vending Machines

Also, on the second floor, the one of the women behind the counter will give 
you the Counter app for your Poketch.

Leave the department store when you're done. At the next fork, you'll 
immediately notice craters with asteroids in them. They are there so that if 
you have a Deoxys transferred from a GBA game, you can press A on each one of 
them to change the form of your Deoxys at any time you please. The Normal, 
Defense, Power, and Speed forms correspond to each of the four asteroids in the 
ground.

North of the fork in the road is the main entrance to Team Galactic's massive 
building. South is where everything else is. As you go south, you'll notice the 
Casino, called the Veilstone Game Center, and the building to the right of it 
where you cash in for prizes. In order to get a Coin Case to make use of these 
places, continue past these places to the end of the road, and go inside the 
house on the farthest right.

Inside is a clown, who asks you to guess in which of his hands, which according 
to him are behind his back, is a coin. The answer is random; he changes it. 
He'll reward you with some more, lol, slang ("A winner is you!"), and the Coin 
Case, which you can use to gamble at the Veilstone Game Corner.

By the way, the left house has a girl inside that will massage one of your 
Pokemon a day, in order to make them happier with you. Often you'll get items 
for your Fashion Case from the massaging procedure.

If you continue past these two houses, you'll meet your friend, who seems to be
worried about her Pokedex. It really is a short conversation. Ahead of you is 
the Fighting-Type Gym of Maylene's.

This Gym has a puzzle that isn't too terribly difficult. However, due to the 
nature of the puzzle, it would be very difficult for me to explain to you 
exactly how to push the sliding wooden boards in order to get to Maylene. The 
idea is to push them so that entrances open to you so that you may get to the 
Gym leader. Regardless, I can clue you in on which trainers that you can't not 
fight. 

The only mandatory fight is the man in the bottom-right cubicle. Black Belt 
Rafael only has a level 28 Meditite to send out against you.

While there is only one mandatory fight, however the guy directly in front of 
Maylene is tough to miss. I suggest that you don't waste time trying to dodge 
him in case you might have to reenter this Gym too many times. While you are 
going to want to heal right before the big fight, unfortunately all the sliding 
wooden boards reset. It's a good thing the puzzle isn't difficult itself.

Black Belt Colby, the one right in front of Maylene, has three level 25 
Machokes. I hope you've caught on before now that, and even the guy standing 
near the door told you, that Flying and Psychic Pokemon are the way to go.

After you've healed up after those two or more fights, go ahead and fight 
Maylene.

Gym Leader Maylene's Pokemon are:
(1) Meditite: Lv. 27
(2) Machoke:  Lv. 27
(3) Lucario (with a Sitrus Berry) :  Lv. 30

My suggestion is a Flying-Type for the Meditite, a Phychic-Type for the 
Machoke, and a Fire-Type for the Lucario (as it's a Fighting/Steel-Type). If 
you are having trouble with this fight, you can walk down Route 214 to train 
your Pokemon. By the way, a Psychic will stop you on your way out.

When you defeat Maylene and receive 3600 Pokedollars from her, you'll receive 
TM60 (Drain Punch), and the Cobble Badge, which enables you to use the hidden 
move Fly outside of battle.

As soon as you leave the Gym, your friend who was standing right outside while 
you fought will walk up to you and ask for some help. Apparently, the reason 
she was bummed out was because Team Galactic accidentally got a hold of her 
Pokedex. Help her out and meet her at the warehouse, which is immediately above 
the west entrance to the city.

Meet your friend near the west entrance to the city and together whip the two 
blocking your way. As your friend sends out her level 25 Clefairy, the first 
two enemy Pokemon sent out will be a level 25 Beautifly and Dustox. A level 25 
Stunky replaces the Beautifly when defeated. When Dustox goes down, a level 25 
Croagunk replaces it. If your friend's Clefairy suffers, she'll replace it with 
her own level 25 Kadabra.

After you defeat them, they tell you that whatever was in that warehouse was 
moved to Pastoria City. HM02 Fly is inside the warehouse, so go get it. Next up 
is the Fourth Gym (Water), which remarkably takes almost no time at all to 
beat, very much unlike the first three Gyms. The next thing you do would have 
been to head south from Veilstone City to Route 214, but first you ought to 
collect the Marking Map app from the Poketch company owner first.


-------------------------------------------------------------------------------
4) To the Fourth Gym
-------------------------------------------------------------------------------

                  =------------------------------------=
                  =- a. Route 214 and Valor Lakefront -=
                  =------------------------------------=

Route 214 is short.  In fact, almost everyone can be skipped other than the 
psychic with her level 22 Ghastly, level 24 Kadabra, and level 23 Misdreavus. 
However, the large man in blue is impractical to continue to skip every time 
you pass by Route 214, so I suggest you beat this collector's three low-level 
Roselia at 20, 22, and 24. By the way, there's TM28 (Dig) in the cave to the 
very left. Also, the man inside won't do anything if you show him an Unown.

In the beginning of Valor Lakefront, there's not much other than grass. Make 
sure you don't miss that painfully obvious Paralyze Heal. As you continue, 
you'll come across a woman who has been locked out of her house. Pass her by 
for now, and take a left, since the guy towards the right says that there's 
been a major blackout at Sunyshore City. At the Seven Stars Restaurant, you can 
partake in no less than five double battles at your leisure.

Honestly, I've never seen a Route with this many houses on it. In fact, Valor 
Lakefront together with Route 213 probably has more houses than some towns! At 
the very southwest of Valor Lakefront, which technically is Route 213, right 
under a swimming pool, is a PP Up. In fact, opposite at that PP Up is the Game 
Director's house! He tells you to come back when you've filled up your Pokedex.

Pass these two short areas by and into Route 213.

                  =---------------------------------=
                  =-         b. Route 213          -=
                  =---------------------------------=

The split-second you cross over into Route 213, walk into the left house. Talk 
to the clown in the corner and he'll give you TM92 (Trick Room). Before you 
walk into Hotel Grand Lake below you, pick up the Suite Key on the left side of 
the concrete, two steps away from the building. Head back to where the girl was 
to receive a Lava Cookie (a nostalgic Full Heal). When you go back to and enter
the Hotel at Route 213, talk to the Police Officer so that he'll heal your 
Pokemon. Remember to pick up the Red Shard to the left as soon as you exit the 
building.

When you reach the beach, go ahead and fight the beach girl's level 23 Bibarel. 
There's no reason to walk through a mostly peaceful Route 214 and Valor 
Lakefront, only to have to dodge a single person every time you pass. Continue 
west for quite a bit. The first fisherman you see won't fight you, but the 
second one will, though both have their backs turned.

Don't pass the hut by, as the guy inside might give your Pokemon a Footprint 
Ribbon if your Pokemon has a "top-quality footprint". What this means to you is 
that if your Pokemon likes you, he'll give it a silly Ribbon. Not a bad 
freebie, in my opinion. Shortly upward is Beauty Cyndy with her level 23 
Glameow. I wouldn't want to avoid her either, or at least I don't want to pass 
her by and be surprised. I'm sure you might feel the same way sometimes. TM40 
(Aerial Ace) is behind the breakable rock somewhat guarded by the large man 
north of it.

This wasn't as short as the other ones, but it wasn't long either. Travel north 
until you can no longer travel in that direction and of course move west from 
there. You have now finished the traveling right up until Pastoria City, home 
of the Fourth Gym.

                   =-------------------------------------=
                   =-         c. Pastoria City          -=
                   =- FOURTH GYM - Leader: Crasher Wake -=
                   =-------------------------------------=

While this isn't a shrimp town, there could be bigger cities. The house 
immediately below you as you enter has a green-haired boy (you had to talk to 
his sister in order to tell that the person was a boy...) inside that will 
award you a Ribbon if she sees the lead Pokemon excelling in a certain visual 
attribute, such as Cute, Cool, Tough, etc.

From the Pokemon Center, two houses down and one to the right is the Move 
Tutor's house. If you trade him Heart Scales he'll teach your Pokemon moves. If 
you surf east from his house, then eventually north, you'll find a Mystic 
Water, which increases Water-Type moves by 10%. in a Pokeball in an alcove. 
Also, the house at the west exit has a woman inside who gives you a different 
berry every day you meet her. She has 17 different berries that she'll give 
you, and after 17 days, she'll restart her gift-giving cycle back to the first 
berry she ever gave you.

At the Pokemart, Quick Balls are now sold--perfect for wild Abra. Not only 
that, but Great Balls and Super Repels are sold at this typical Pokemart. By 
the way, when you buy 10 Pokeballs, you're given a free Premier Ball. It's not 
better than a Pokeball, and does nothing special. It's free and merely looks 
different.

Also here is the Safari Zone! This time, you're finding Pokemon in an exotic 
marsh. You pay $500 for 500 steps and a supply of 30 Safari Balls to capture 
all the rare Pokemon with. On the second floor of the main building is the 
observatory, where you pay $100 to take a look out at the Safari with the 
Binoculars. Using them, you can search what Pokemon are available for capture 
in the different areas. This doesn't guarantee an actual appearance of the 
Pokemon you spotted, but it does give you an idea of what's available. 

The safari swamp is at the very top of the city, and the moment you start a 
$500 session at the Safari Zone, a green-haired person on the right will give 
you HM05 (Defog). Because there are almost no areas in the game where you will 
need this, I suggest you don't even teach this to a single Pokemon. After you 
receive this Hidden Machine, I suggest you simply head to the Gym if you're not 
interested in capturing Pokemon.

There are three mandatory fights in the Gym. I'll walk you through the small 
puzzle first. Walk forward, then left towards the stairs. Walk south towards 
those stairs and step on the Orange button, lowering the water level. Walk down 
the nearby two flights of stairs and move around the other side of the wall, 
through the opening in the right. From here, walk through the only other 
opening, over another set of logs. Travel up two flights of stairs in front of 
you and hit the green button, raising the water level. Walk completely around 
towards the blue button.

Sailor Damian fights you with two level 24 Wingulls. Walk south over the raised 
logs and fight Tuber Jacky's level 26 Buizel. East you'll soon fight Tuber 
Caitlyn's level 24 Azurill and Marill. Travel north and hit the green button. 
Walk down the button set of stairs, skipping the orange button to your left, 
and hit the orange button at the very bottom of the path. Travel north over 
three flights of stairs. Walk all the way around and, lol at "That's just how I 
roll". Anyway, this fool sends out two level 24 Shellos's, and a level 24 
Wingull. Hit the blue button and the Gym leader is yours.

Gym Leader Crasher Wake's Pokemon are:
(1) Gyarados: Lv. 27
(2) Quagsire:  Lv. 27
(3) Floatzel (with a Sitrus Berry):  Lv. 30

I suggest an Electric Pokemon for the Gyarados and Floatzel, and a Grass 
Pokemon for the Quagsire. The reason I don't suggest a Grass Pokemon for 
Floatzel is because it knows Ice Fang.

$3600 is your cash reward, as well as TM55 (Brine). The Fen Badge allows you to 
use Defog outside of battle, as well as forces all Pokemon level 50 and below 
to obey you, which is very cool. 

After him there's not much else you can do in this town. You can talk to the 
Team Galactic member standing near the swamp safari, afterwards who runs off. 
Run after him and save. Talk to him again and your rival fights you. He starts 
off with a level 26 Starly. He'll change the Pokemon among his team at any 
time, of which includes a level 25 Roselia, a level 25 Buizel, and an evolved 
level 28 starter with the advantage over yours.

You can do a couple things. You can train at Route 212, which is something I 
badly needed to do, or you can continue to follow the Grunt to Route 213. I 
will spend time in the next sub-section talking about things worth mentioning 
in Route 212. If you feel powerful enough to take on Pokemon leveled in their 
mid-thirties (what you'll face in the fifth gym, which takes almost no time to 
get to), then search for "Route 213 and Valor Lakefront" and skip ahead.

                  =---------------------------------=
                  =-         d. Route 212          -=
                  =---------------------------------=

As you leave Pastoria City, there's a hidden Full Heal in the puddle below. 
When you reach Route 212, west of Pastoria City, know that a bicycle cannot 
cross the mud up above. You'll often get stuck in the mud, although you'll also 
not find any Pokemon in it. To get unstuck, spin your character around in 
place. If you enter the mud from the rightmost edge as possible and walk two 
steps north and one to the east, you can find a hidden Hyper Potion.

The first person you come across won't fight you. Any of the fights here occur 
during constant rain, and since the only reason I'd bother coming here is to 
capture Pokemon and to train, you'll need to remember that. TM06 (Toxic) comes 
up soon after the first fight.

Before the first fight and before you collect TM06, you can see a log extending 
off of a raised earth platform guarded by bushes. First, go under the log north 
and collect the Revive. Once you do actually cross over the log itself after 
having cut down a bush or two, you can collect an X Special north and fight 
someone else. From this location, you can travel west, fight a Parasol Lady and 
collect a Zinc shortly afterwards.

Eventually, all methods of travel, either through the mud or not, leads you to 
a house with a trainer in front. In the house, you can trade the shards you 
might have collected along your adventure in exchange for Technical Machines. 
In fact, the plaque hanging in the back of the house tells you what TM you get 
in exchange for the shards. The girl on the left also tells you that you must 
get ten of these shards in order to make the trade.

As you walk left, there are many more people to fight, and just about all of 
them can be avoided. However, I don't know why you're here if you're avoiding 
fights. TM62 (Silver Wind) can be collected by riding over a log (the fact that 
those wire-like lines are logs is confirmed by the scientist near the log 
towards the TM). On the other side of that same platform (accessed by cutting 
bushes north of a bridge below) allows you to cross other logs. One takes you 
to a hidden TinyMushroom in the bottom-left corner of the 2x2-sized earth 
platform. As you continue west, the police officer standing around won't fight 
you, unless it's nighttime.

South from him are more battles and soon a visible Antidote. While you begin to 
leave the area, there is a mandatory Double Battle against a couple Rangers. At 
first an Aipom and Prinplup both at level 21 are sent out. Another level 21 
Prinplup replaces the first one, and a level 21 Marill replaces the Aipom.

As soon as you leave the rain, there's an Elixir hidden behind the first 
signpost you see. TM11 (Sunny Day) in plain view waits behind some bushes that 
can be cut. All around this Pokemon Mansion are people willing to fight you. 
There are also many more police officers surrounding the whole campus willing 
to fight you only at night.

Once you get into the Mansion, you can head right and pick up TM87 (Swagger) 
from where the master of the estate stands in a room. In the rooms to the left, 
you can pick up a Burn Heal in the first room's trashcan. In the second room to 
the left, a woman will give you a Soothe Bell. As you can plainly see in the 
adjoining room to the left, there is a Great Ball there.

In the garden of the Mansion are a couple nice Pokemon here and there. If you 
come back after you get the National Pokedex, return here and talk to the owner 
of the Mansion. Say "Yes" twice in order to listen to him rant, and he'll 
mention that he found a Porygon, which isn't in the Sinnoh Pokedex. The Butler 
will leave the room, so follow suit. Walk back into the room to hear that the 
garden now has a bunch of Pokemon that weren't there before. When you're done 
training, I suggest you fly back to Pastoria City, and head to Route 213 from 
there.


-------------------------------------------------------------------------------
5) Before the Fifth Gym
-------------------------------------------------------------------------------

                  =------------------------------------=
                  =- a. Route 213 and Valor Lakefront -=
                  =------------------------------------=

When you get to Route 213, go to the beach and head east. You'll see that same 
Grunt again looking out to the ocean. Talk to him, and after listening to him 
talk to himself, he'll take notice to you and run away again. Pass through the 
entire beach and head through Hotel Grand Lake.

As you exit the hotel, you'll soon hit Valor Lakefront. Take a right at the 
Seven Stars Restaurant, and you'll see the Grunt once more. Speak to him and 
he'll run north. Follow him, and the next thing he'll do is fight you when you 
speak to him next. Knock his one level 25 Glameow out cold.

That's the last you'll ever see of him, but regardless head north and you'll 
soon see Cynthia, the one who gave you HM01 Cut at Eterna City. She'll ask you
if you have seen the group of Psyduck on Route 210, which you have. Even if you 
say you haven't seen them, she'll give you this SecretPotion for them.

Using a Pokemon that can use HM02 Fly, with this method go to Solaceon Town, 
which appears blue on the map.

                  =------------------------------------=
                  =-  b. Solaceon Town and Route 210  -=
                  =------------------------------------=

Solaceon Town hasn't changed a bit since you first saw it, so head immediately 
north to Route 210.

When you reach Route 210, simply head north to where the Psyduck are standing 
behind the cafe. Press A on one of them to be given the option to use the 
SecretPotion on them. As soon as the potion cures their headache, Cynthia will 
come from behind and asks you to deliver an Old Charm to her grandmother in 
Celestic Town.

As you head further into Route 210, you can pick up a Super Repel off to the 
left. In the tall grass, there are three little kid ninjas who will pop out of 
nowhere and fight you. If you walk straight north through the brush you are 
sure to fight one. If you look closely at the grass, you can see their small 
green hats. The Dowsing Machine app (a.k.a. Item Finder) can also locate them 
for you. A Hyper Potion is in the middle of the grass.

Eventually you will run into a foggy area, which sucks. When you fight in your 
battles here, everyone's Pokemon miss physical attacks much more often. Moves 
that can't miss like Aerial Ace and non-physical attacks such as Psybeam are 
very welcome. Walk around the right side at first. Hiding under a green hat is 
a ninja, who has two Zubats, a Golbat, and a Skorupi. Walk west over the ledge, 
skipping the grass. Fight the inevitable fight with the Ace Trainer and her 
level 27 Ponyta and Grotle. She's not afraid to switch them out, by the way.

Pass the two people walking around the elevated ground, as you have more fights 
coming up. Fight the Ace Trainer on the even higher platform if you want, but I 
wanted to preserve myself. The log (looks like a wire or rope) to your left can 
be ridden over with your bicycle. While you don't have to fight the hidden 
ninja boy to get to TM30 (Shadow Ball) south of the next log, you do have to 
fight the Karate guy, so make sure to get your Flying and Psychic-Type Pokemon 
ready for his one level 29 Machoke. Right before the ground turns green, walk 
blindly down the stairs.

A boy to the right down there guards a Smoke Ball (which when held by a Pokemon 
enables the holder to flee from a wild battle without fail) with his level 25 
Croagunk and Golbat. To the left walk into the mandatory fight with a trainer's 
level 27 Hoothoot and Noctowl.

Walk north, then west over the bridge. If you're beat, you can skip the Veteran 
above you, who only guards four berries. I was in bad shape at this point, so I
simply headed west towards Celestic Town. By the way, come back to this route 
once you have the ability to use the Hidden move Waterfall so you can get a 
visible Wave Incense and a hidden Meadow Plate for the Arceus you don't have.

                  =---------------------------------=
                  =-       c. Celestic Town        -=
                  =---------------------------------=

Thankfully, nothing stands in your way from immediately healing at the nearby 
Pokemon Center. At the Pokemon Center, a man to the left will give you a Great 
Ball if he sees that your lead Pokemon likes you. 

If you travel west from the Pokemon Center, an elderly woman will stop you and 
speak of an angry and threatening member of Team Galactic who stands near the 
shrine down from the stairs above you. Yes, that's Cynthia's grandmother. 
Before you deal with him, check out some other aspects of this small town.

In the house to the very bottom-left, a man will give you the Analog Watch app 
for your Poketch. Now you can check the time with style I guess, as that's the 
only reason people nowadays wear analog watches--style.

In the very top-left corner of the town is a house that acts as a Pokemart. In 
fact, the house sells exactly the same stuff, with the addition of the Timer 
Ball, a ball that "becomes progressively better the more turns there are in 
battle". The man wearing glasses inside this building will give you 
BlackGlasses, which when held by a Pokemon powers up Dark-Type moves.

After you've checked all that there is to see about the town, and that was it, 
you can talk to the Team Galactic member guarding the entrance to some ruins. 
He gives you the option of kicking his butt or not. His level 25 Beautifly and 
level 27 Croagunk isn't anything you probably haven't dealt with before. Not 
only that, this town isn't foggy like what you used to deal with not too long 
ago.

After you win the fight, Cynthia's grandmother will thank you and offers for 
you to check out the ruins.

Walk inside the Pokemon-free ruins. Check the painting in the back of this 
small room and Cynthia's grandmother will give you HM03 (Surf), which opens an 
entire new world of places for you to explore...but not now. You need the 
Hearthome Gym Badge to use it. As soon as you leave the cave, the man you saw 
back in Mt. Coronet right before the 3rd Gym will introduce himself to you as 
Cyrus. Apparently he's the leader of Team Galactic, with a weird-butt vision of 
changing the Pokemon world as you know it. Cynthia's grandmother is now in the
main building at the top of the town, but you can pay her no attention.

For now, fly to Hearthome City.

                  =---------------------------------=
                  =-      d. Hearthome City        -=
                  =-  FIFTH GYM - Leader: Fantina  -=
                  =---------------------------------=

There's not much you can do in this city that you couldn't do before, except 
for fighting Fantina, user of the Ghost-Type Pokemon and leader of the fifth 
gym you'll face.

When you walk in her Gym, take the elevator up. You'll come across a series of 
puzzles.

The first puzzle says, "Question: 3 plus 5 plus 7 is? Answer: <-2 ^16 ->15"
The answer is 15, I hope, so walk through the door on your right.

What happens if you get it wrong, you ask? You get to immediately fight one of 
that Gym leader's followers, I answer. Do you know what else I say? I say that 
you need some training. So, like the girl in the middle door says, throw the 
quiz so you can battle with her, or anyone else in this Gym you think you need 
to level up from. Hopefully the 8 screw-up trainer fights will help you get to 
where you need to be.

In the room on the right, take the elevator to get to your next quiz.

This next puzzle says, "Question: 12 plus 28 is? Answer: <-30 ^40 ->50"
The answer to this one better be 40, so to get close to the Gym leader take the 
door in the middle.

Same as last time go up the slow elevator and receive your next quiz.
The third quiz asks, "Question: 3 times 13 is? Answer: <-39 ^93 ->33".
I'm so glad Pokemon is getting children to become more familiar with their 
times tables and elementary arithmetic skills. It might have evidenced the 
heart that Nintendo puts into their games if it wasn't for the fact that your 
Poketch also functions as a calculator. Oh well--left door.

The final test is "Question: The first room's answer? Answer: <-2 ^16 ->15"
Now this one stumped even me. Luckily, I did the trial-and-error work for you 
and figured out that it is indeed the right door.

Quack Fantina's Pokemon are:
(1) Drifblim: Lv. 32 (Has a secondary Flying-Type)
(2) Mismagius (with a Sitrus Berry):  Lv. 36 (Pure Ghost)
(3) Gengar:  Lv. 34 (Has a secondary Poison-Type)

And if you need to return to a Pokemon Center, I'll list the Doors for you:
1st Door: -> (Right)
2nd Door: ^ (Middle)
3rd Door: <- (Left)
4th Door: -> (Right)

Know that Normal-Type moves won't affect any of her Pokemon. However, some 
things you wouldn't think would affect Ghost-Type Pokemon, such as Flying-Type 
moves, do. Take advantage of the fact that many Ghost-Type Pokemon have low 
Physical Defense, even though Flying-Type moves are powered with Physical 
strength. Of course, there's the old-fashioned Psychic-Type way, with which the 
Kazza the girl in Oreburgh City might have traded for your Machop would work 
nicely.

This is a very difficult battle. Almost anything you throw at Mismagius can be 
easily beaten. It's almost a pure might struggle here. Fantina will use a Hyper 
Potion on any Pokemon you get into the red health zone, every time. Because of
this, you need to make sure you cause her Pokemon to faint from the yellow 
zone. If you have problems matching the levels of Fantina's Pokemon, I suggest 
you go back and fight people in Route 212 or fight wild Pokemon in Route 211, 
which is west of Celestic Town.

The reward is not enough for what you had to go through. The only thing worth 
mentioning is that her Relic Badge allows you to use Surf outside of battle. 
You also get a measly 4320 Pokedollars and TM65 (Shadow Claw) for damaging her 
Pokemon.

Anyway, as soon as you leave that wretched Gym, Cynthia finds you and suggests 
that you should check out the library at Canalave City. With no time to lose, 
shine your Relic Badge in your Trainer Card--you don't dare let _this_ one dull
after dealing with a Gym like that. Now that you're done here, fly over to 
Jubilife City, from where you will Surf west to Canalave City.


-------------------------------------------------------------------------------
6) Collecting the Sixth Badge
-------------------------------------------------------------------------------

                  =------------------------------------=
                  =-  a. Jubilife City and Route 218  -=
                  =------------------------------------=

When you arrive at Jublife City, head to the Poketch Headquarters at the 
northwestern part of the city, and receive the Link Searcher from the President 
now that you have five badges. He also tells you that you will probably get 
another when you get your Seventh Badge. Also, if you ever forget how to use 
one of your Poketch applications, you can head to the third floor of the 
Poketch Company building and check the computers to learn how to use each one. 
For now, let's just focus on the sixth gym badge and leave this place to the 
west.

As soon as you get to Route 218, surf north around the trees and grab a Rare 
Candy from the northeast corner. Notice the whole new set of wild Pokemon 
you'll be encountering in the water. Take the north path above the rocks if you
don't want to fight anyone. If you take the southern path, you will eventually 
have to fight a Guitarist with his level 31 Luxio, even if you skip the two 
fishermen. Oh, and did anyone else catch the "fishing is for the win" from the 
fisherman on the bottom? XD 

Passing this route, you'll reach Canalave City almost immediately. As soon as 
you reach the building that connects the two places, your friend's father (also
Professor Rowan's assistant) will stop you and upgrade your Pokedex. Now your 
Pokedex can display the differences between how male and female Pokemon look. 
When he leaves, notice the policeman at the top of this room saying he's 
thirsty. However, none of the game's four drinks (Bottled Water, Soda Pop, 
Lemonade, or Moomoo Milk) will satisfy him, which is somewhat of a 
disappointment, as such a thing uncharacteristically contrasts previous Pokemon 
games.

                  =---------------------------------=
                  =-       b. Canalave City        -=
                  =-   SIXTH GYM - Leader: Byron   -=
                  =---------------------------------=

Don't become distracted by the beauty of this city. Be very aware that as soon 
as you cross the bridge your rival will fight you. Heal at a Pokemon Center and 
save before you deal with him.

In the very first house you see when entering from the east, a girl to the 
right in this building will give you TM48 (Skill Swap). Above this house is the 
Pokemart, where there is a plethora of new items being sold. The Repeat Ball, 
Ultra Ball, Hyper Potion, and Max Repel are now sold here. In the house right 
above the Pokemart is where the Move Deleter resides.

Above the last house is the bridge, Pokemon Center, and an old hotel. The girl
on the left in the Pokemon Center tells you she got the Hidden Machine Strength 
in the Lost Tower on Route 209, a tower I told you to avoid when you first 
passed it. In the old hotel is where you begin a quest to capture the rare 
Pokemon Darkrai, but you cannot begin that quest without the Membership Card 
key item, which can only be obtained through a special promotional event of the 
kind that Nintendo tends to hold in Japan only. It looks like you're out of 
luck, unless you have a friend with or you yourself have an Action Replay 
device from Datel Electronics.

Time to fight your rival. From the concrete, one step onto the wooden bridge 
and two more after that makes three steps before your rival stops you for a 
challenge. He starts off with his level 31 Staravia. Following, he will send in 
a level 35 evolved starter (or fully evolved if you chose Prinplup as your 
starter) that has the elemental advantage over your starter. Afterwards he will 
send in a level 30 Heracross (Bug-Type), and then a level 32 Buizel. Lastly you
will fight his level 32 Roselia. I honestly can't imagine anyone having trouble 
with him if you have recently beaten Fantina. $3500 is your reward.

As you can see, this city somewhat would have been a dead end if it wasn't for 
the dock, accessible from the southwestern part of city. As soon as you feel 
like it, the sea captain is willing to take you to Iron Island. After you take 
care of the Gym, I'll cover the library and then getting the HM Strength.

Because you at least have the fourth Gym Badge, and because of that can control 
all Pokemon up to level 50, there's no reason not to fight anyone in this Gym.
Not only that, the moment you beat this gym, you'll be able to control all 
Pokemon up to level 70, which is light-years away from where you are now. 

In this Gym, Steel Pokemon are used, so get used to using your Fighting, 
Ground, and Fire-Types. While Water and Electric-Type moves aren't super 
effective, they're the only other two moves that aren't "not very effective", 
and Poison-Type moves don't affect Steel-Type Pokemon at tall. Steel Pokemon 
are pretty much what the old, old-gen Ghost and Rock/Ground Pokemon used to 
be--those immune to the typical stuff, except Steel are immune to a tad more 
than them.

The first obvious fight is against Black Belt Ricky's one level 33 Steelix. If 
you have a well-balanced team, his Steel-Type shouldn't give you too many 
problems. While the next fight off to the right on this very floor (the colored 
platforms are super-elevators) may not be mandatory, it's one of those that'd 
be annoying to skip every time. I suggest that you fight Worker Gary's one 
level 31 Onix, not only out of convenience but also so that your Pokemon don't 
fall behind in level. Out of the four elevators, take the one on the very far 
right.

When you reach the next level, take the next one down. This next mandatory 
fight against Ace Trainer Cesar (who said "noob"...) starts off with you 
against his level 30 Skorupi (which is a Poison/Bug-Type?). He next sends out a 
level 32 Steelix. From here is pretty much a straightforward until it splits 
into two paths. Of the two moving platforms, with one going up and the other 
going right, take the one going up. Don't take the next one you see, as the one 
guarded by Worker Gerardo's two level 29 Onix's is the one you want to take.

Go ahead and walk right into a fight with Black Belt David's level 30 Onix and
level 32 Steelix. Take the U-turn of platforms to the south, and then descend. 
Ace Trainer Breanna has one level 33 Azumarill (Water-Type?). You'll eventually 
come across the red platform that takes you straight to Byron.

Gym Leader Byron's Pokemon are:
(1) Bronzor:   Lv. 36 (With secondary Psychic-Type)
(2) Bastiodon: Lv. 39 (With secondary Rock-Type)
(3) Steelix:   Lv. 36

Only until after I met Byron did I learn that Roark was a boy (I also modified 
this guide's usage of pronouns when I found out). Roark is this guy's son. Now 
normally I'd start off using Fighting-Type moves if it wasn't for the fact that 
they will only do 1x the amount of damage to it. Only Fire-Type moves are super 
effective against it. Because Byron also uses Hyper Potions like nobodies' 
business, I used a slightly weaker Fire move to lower its HP to the point where 
one more-powerful Fire move would kill it without fear of it being healed 
first. 

Bastiodon will use Flash Cannon, which is a Steel-Type move...which did 5 Hit 
Points of damage to my level 37 Empoleon. Make sure you're prepared against 
that. His Steelix isn't anything special that you haven't dealt with before, so
after his Bastiodon, you won't have to worry about a thing.

Take his 4680 Pokedollars, TM91 (Flash Cannon), and his Mine Badge. With the 
Mine Badge, you can use the hidden move Strength outside of battle (when you 
get it very soon) and now all Pokemon up to level 70 will "obey you without 
question", which is nice. From where he is, take the right moving platform and 
hold that route until you reach the very bottom. Now you can leave without 
dealing with his Gym's silly maze.

As soon as you leave the Gym, your rival will congratulate you. He asks you to 
follow him into the library, so do so. Nothing occurs on the first two floors 
of the library. On the third, your rival will seat you down next to your mentor 
buddy and Professor Rowan. Now I really do enjoy this. This game truly does 
incorporate more story than the previous Pokemon games. Professor Rowan talks 
of the Mirage Legendaries (this game's legendary triplet) and sends your mentor 
buddy to Lake Verity, your rival to Lake Acuity, and you to Lake Valor.

Suddenly an earthquake occurs. Before you leave, remember that only on this 
third floor can you read any of the books, and every bookshelf has a book that 
you can read. You can now leave the library. Once you get outside, a sailor 
tells your group that an explosion came from Lake Valor--where you were 
supposed to go, and where two mysterious men guarded the actual lake.

There are quite a few things that you can do now. You can fly to Solaceon Town, 
traveling south to reach the Lost Tower on Route 209 for the Hidden Machine 
Strength. You can fly to Veilstone City, where you can head straight to 
Pastoria City to get to Lake Valor--you have less wild Pokemon to deal with if 
you approach Lake Valor from Pastoria City, as opposed to Veilstone City.

Because you don't want to get behind in your side-quests, let us first collect 
Strength from the Lost Tower, south of Solaceon Town on Route 209.


-------------------------------------------------------------------------------
7) Preceding the Seventh Gym
-------------------------------------------------------------------------------

                  =------------------------------------=
                  =- a. Route 209 and the Lost Tower  -=
                  =------------------------------------=

When you fly to Solaceon Town, immediately head south and straight into the 
Lost Tower. 

The first floor is fairly empty. You will come across many Ghost-Type Pokemon 
of a level much lower than yours. The only reason I have only mentioned this 
place now is because that without the sixth badge, Strength is useless. In 
addition, you've probably seen only one or two times in which you could have 
used it.

On the second floor, I suggest you fight Youngster Oliver's pathetic team of a 
level 16 Stunky, Shellos, and Kricketune. No--it wasn't for the Oval Stone that 
he "guards", but for the added convenience.

On the third floor, you're forced to fight Roughneck Kirby's one level 19 
Cleffa. Behind him is a Revive. You can walk around the next loser.

On this next floor, you're going to have to fight someone, so I suggest the 
Young Couple Mike & Nat who has one pair of level 19 Murkrow and Misdreavus. 
TM27 (Return) is the Pokeball you see towards the bottom of the screen.

On the last floor, the woman on the right will give you a Cleanse Tag, which 
reduces the amount of wild Pokemon encountered if held by your lead Pokemon. 
The woman on the left will give you HM04 (Strength), so now that you're done, 
leave this place. Unfortunately, an Escape Rope won't make that process any 
faster.

Next, all you have to do is fly to either Pastoria or Veilstone City. My 
suggestion is, again, Pastoria, as there are less wild Pokemon battles before 
you reach the actual lake. Regardless of the city that you fly to, from them 
head to the Valor Lakefront.

                  =---------------------------------=
                  =-      b. Valor Lakefront       -=
                  =---------------------------------=

When you get to Valor Lakefront, head west through the forest on a path that 
used to be blocked by two men. When you get there, it'll look like the whole 
lake was blown up. The first person you see won't fight you, but the next 
person you see will fight you no matter what. She sends out a level 33 Glameow 
first and Croagunk second. Only three of the six Team Galactic members will 
fight you outside, but that was the only mandatory fight. South of where you 
entered the lake there is a cave. Go inside.

In the cavern you will see Commander Saturn. Save before you talk to him. He 
first sends out a level 35 Kadabra. Next he'll send out a level 35 Bronzor. 
Lastly he'll throw a level 37 Toxicroak (Poison/Fighting-Type) holding a Sitrus 
Berry at you. After you take his 2960 Pokedollars, he'll leave. As you walk 
back outside, you might notice that every one of the three that wouldn't fight 
you before have left along with him. When you talk to one of the two that you 
didn't have to fight before (providing that you beat him), he mentions that 
Team Galactic is probably conducting its business near Twinleaf Town--your 
town. Let's see if we can do anything about that.

                  =-----------------------------------------=
                  =- c. Twinleaf Town and Verity Lakefront -=
                  =-----------------------------------------=

When you reach your hometown, immediately head northwest into the Lake area. 
When you arrive, you'll see Professor Rowan, who was talking with a Team 
Galactic member. There are two double battles here, and you have to deal with 
both of them.

Starting off with the first two Grunts, the first pair of Pokemon thrown at you 
are a level 33 Glameow and level 32 Silcoon. A level 32 Golbat replaces the 
Silcoon, and a level 32 Glameow replaces the first one.

In the second fight, the first two Pokemon sent out are a level 32 Stunky and 
level 31 Beautifly. A level 33 Glameow replaces the Beautifly, and a level 32 
Glameow replaces the Stunky.

Walking near your friend and Commander Mars will not automatically activate an 
encounter. Instead, save beforehand you talk to Commander Mars, and you'll 
fight him again! He'll start off the fight with a level 37 Golbat. Next up 
comes his level 39 Purugly. This Purugly is fond of putting you to sleep with 
Hypnosis. Lastly, he will send out his level 37 Bronzor (w/ Levitate). Take his 
3120 Pokedollars.

After the fight, Commander Mars will tell you that at Team Galactic's 
headquarters is the captured Mesprit, "the Being of Emotion", Azelf, "the Being 
of Willpower", and Uxie, "the Being of Intelligence." When he's done and gone, 
Professor Rowan will ask you to go to Lake Acuity and find out if your rival is 
okay. Before you do, surf southwest across the lake to pick up TM38 (Fire 
Blast).

Head to Celestic Town and then go west across Route 211. But before you do, I 
highly suggest you heal and stock_up on supplies. Now it's time to use up some 
money.

                  =------------------------------------=
                  =-   d. Route 211 and Mt. Coronet   -=
                  =------------------------------------=

West of Celestic Town is Route 211. There are a couple fights although not one 
of them is necessary to cross. However, if you talk to the person looking out 
towards the grass, you'll be given TM77 (Psych Up). When you have Rock Climb 
and Rock Smash, you can come here for TM29 (Psychic).

When you get into the actual Mountain, remember that you're trying to head 
north. Immediately move the boulder above you out of your way with a Pokemon 
using Strength so that you can pass. Before you go down the slope, break the 
rocks up to your left to reach a Rare Candy. When you take a left turn after 
you go down the slope, you'll reach a new, foggy place. Only now do the wild 
Pokemon encounters become more powerful.

When you reach the foggy area, go ahead and pick up the Stardust behind the 
breakable rock. If you want, you can completely skip this entire area and head 
north on one path to reach an ascending slope to the right. However, you would 
be missing many items. A Revive is behind a moveable stone towards the upper-
middle part of that foggy area. If you pass where the Revive is and break one 
rock up, you'll pick up a Full Restore--very nice. Close near the water towards 
the upper-right part of the area, there is a Max Elixir. Some Light Clay is in 
the middle of the body of water on a small 2x2 platform of land. Some Soft Sand 
is on one ledge lower than and to the right of the main pathway.

When you come out of the foggy area from the ascending slope, you can simply 
walk around until you reach outside to Route 216.

                  =----------------------------------=
                  =-       e. Routes 216-217        -=
                  =----------------------------------=

Now this is one good-looking place to travel in. First of all, where two 
bridges run across the higher section of this area, in the top-left corner is 
an Ice Heal. I'm sure you've also noticed by now how you slow down in the 
snow--there's nothing you can do about that.

Up above, if you've taken one bridge north to where the Ice Heal was, take the 
other bridge south to where Ace Trainer Laura will fight you with her one level 
37 Lopunny. By now you should also have noticed that Hail during battles will 
buffet any Pokemon that isn't of the Ice-Type. If you didn't take the higher 
path, which I suggest because there are no random battles in the Hail, it 
doesn't matter much because both wind up in the same place. Personally, I 
fought as many people as I possibly could, not because I'm an idiot and want to 
take an early trip back to the Pokemon Center, but because the next Gym is in 
Snowpoint City, which is immediately east of the Acuity Lakefront.

Besides, very soon is a lodge where you can heal up, as well as the fact that 
you should always fight absolutely everyone not worth dodging in the future. 
Walk into the lodge and fall asleep in the bed. When you're done, fight the 
Skier right outside, heal again, and save. From there, walk north into Route 
217. When you return with Rock Climb, remember that there is TM13 (Ice Beam) at
the end of a path past many trainers.

When you reach Route 217, you'll soon notice that it is hailing like mad here. 
As you walk north, you'll run into a mandatory fight with Ace Trainer Dalton, 
who first throws a level 34 Raichu at you. Next up comes his level 38 
Hippopotas (Ground-Type), who changes the Hail up into a Sandstorm. His final 
Pokemon is a level 36 Pelipper.

Luckily there are no random battles here, because the trainers themselves are 
good enough for you or me. If you see what you think might be an item Pokeball 
in the middle of nowhere, sometimes it might be a Ninja. Now there is one Iron 
out there, but you should really make sure before you check. Last time I fought 
everyone merely because there was a lodge up ahead--now it's perseverance. 

Funny enough, TM07 (Hail) is southeast of a house that's near the left of the 
route. In that house is a man who said he dropped his Hidden Machine Rock Climb 
in the snow. Do you know what that means? Pick up this HM08 (Rock Climb) that's 
_right_ outside his house, to the northeast. Go back inside and talk to him to 
receive an Icicle Plate for the Arceus you don't have. As you continue up this 
route, watch out for crazy, spinning trainers. I suggest you, after receiving 
the HM, go immediately across the snowfield to the right. Hug the walls and 
you'll find another house. The girl inside will give you a Spell Tag, which 
intensifies Ghost-Type moves when held by a Pokemon.

You'll notice that after the house is a rock and a dead end. If you have an 
Eevee and level it up when near that rock, it will evolve into a Glaceon. 
Unfortunately, you'll have to take the time to walk all the way back over to 
the left. Black Belt Luke up ahead is almost impossible to miss. He doesn't 
have anything you haven't handled before, however. Unluckily, he wasn't the 
last of this Route. Coming up soon is Lake Acuity, but before that, you'll have 
to fight Ace Trainer Olivia's level 37 Roselia and Seaking.

When you cross the first patch of grass after Olivia, you'll run into Lake 
Acuity, with a not-so-severe hail.

                  =---------------------------------=
                  =-      f. Acuity Lakefront      -=
                  =---------------------------------=

Almost as soon as you reach this place, the path decidedly splits. You can 
either talk to the two Team Galactic Grunts guarding the actual Lake, or you 
can head east to Snowpoint City. You'll reach Snowpoint City soon enough, so 
for now, help out your buddy like you originally intended to...or not. They 
won't fight you--they're there to keep out Snowpoint City's Gym leader, not 
you. Unfortunately, you'll have to hold off dealing with Team Galactic and find 
the Gym leader; don't they tend to hang around in Gyms?

Along the way as you walk east, towards the top of a grove is an Ultra Ball. 
There is a lot of grass for wild Pokemon to bother you in, so continue the 
annoying path east. Luckily, this is a short route.

                  =---------------------------------=
                  =-       g. Snowpoint City       -=
                  =- SEVENTH GYM - Leader: Candice -=
                  =---------------------------------=

Upon reaching this place, you'll notice another dock--this dock takes you to 
the three special areas on a massive island in the northeast part of the Sinnoh 
region. You can only make use of this guy's boat once you've become the 
region's Champion.

The Sailor near the Pokemon Center says that there's nothing much to do around 
here. He's right. In fact, apart from the Gym and the Temple in the back, 
there's only one thing you can do. In the northwest house, a girl is willing to 
trade you a Haunter in exchange for a Medicham (which could be caught in the 
previous Routes), and that's it. That's the town.

What makes the Pokemart unique is its Snow Mail...yeah, let's heal at the 
Pokemon Center and get the next badge.

This next Gym just looks annoying, and it is. Basically, you have to run into 
the balls of ice at high speeds in order to break them. Not all fights are 
mandatory in this place, but they might as well be, seeing as you're going to 
have to run all over the place every time you reenter this place. 

Go ahead and get all fights out of your way. Aimlessly go all over the place 
and fight as many people as you can--I'll walk you through the puzzle once 
you've fought everyone, healed, and returned. Because of such a difficult task, 
you will need to understand that people here will never ever run up to you and 
fight. People will only fight you if the other person and you meet face to 
face--another annoying slow-down to this process.

Ace Trainer Isaiah's one level 39 Quagsire is one mandatory fight--he's to the 
right of the inner circle. One the left of the middle circle is Ace Trainer 
Brenna with her one level 39 Snover (Grass/Ice-Type). To the very bottom-left 
of the Gym is Ace Trainer Sergio, with his level 37 Floatzel and Sneasel. In 
the top-right corner, there is a hidden snow pad right above Ace Trainer 
Savannah, with her level 35 Pelipper, level 37 Steelix, and level 36 Golduck.
Walk left from Savannah to reach the near-last trainer.

In the upper-left corner, Ace Trainer Allicia sends out a level 37 Sneasel and 
then a similarly leveled Tentacruel. The trainer north of Savannah and nearest 
to Candice, Ace Trainer Anton, has one level 39 Snover to throw at you.

Now get out of here and heal. Up next is my D-Pad-pressing guide to reach her, 
and then my commentary on Candice herself.

When you get back, just one space to the left of the wooden stairs straight in 
front of you, run north while sliding into two ice balls.

Go back to the entrance and do the exact same thing on the other side of the 
wooden stairs immediately in front of the entrance, breaking three more 
obstacles.

From here, slide to the right and the north to the corner. There are two snow 
pads to your left. Slide over to them, and then walk over to on top of the left 
one.

Slide down until you reach another snow pad, then slide left into another 
obstacle.

From there, continue to slide west and south alternatively until you reach a 
padding of snow just southeast of Ace Trainer Sergio.

From there, slide north, then west into a wall, then north again onto another 
padding of snow.

Slide to the right onto a hidden snow pad, then one more time to break the 
snowball down below. Now go in a south, west, and south alternating pattern 
until you're southeast of Ace Trainer Sergio again.

From the pad of snow, go up once onto another pad, and then north again until 
you hit an ice obstacle. Next, slide right. From here, return to the entrance 
(by heading towards Sergio).

At the entrance, slide the very same direction you went the first time you went 
anywhere. Slide west into Ace Trainer Allicia, then all around her until you 
hit the ice obstacle on the very left. Slide right into another snowball. 
Return to the entrance, Sergio style.

From the entrance's big padding of snow, slide into the snowball to the very 
bottom-right. Travel north, then north again until you're on the bottom of two 
pads of snow, side-by-side. Travel west to break another snowball.

In the very same direction you traveled the very first time you went anywhere, 
one step left of the wooden stairs north of the entrance, travel north. Slide 
west into Ace Trainer Allicia, then south, then east.

Return to the entrance Sergio-style and face the Gym leader.

Gym Leader Candice's Pokemon are:
(1) Snover:    Lv. 38 (Ice/Grass-Type)
(2) Sneasel:   Lv. 38 (Dark/Ice-Type)
(3) Medicham:  Lv. 40 (Fighting/Psychic-Type)
(4) Abomasnow (w/ Sitrus Berry): Lv. 42 (Ice/Grass-Type)

I hope you came well prepared for this fight, because I know that I never want 
to do any of that again. Fighting and Flying-Type moves work very well against 
Snover. I used Fire-Type moves against Sneasel. Personally, with a level 41 
Staraptor and Infernape, the first two went down in one hit each.

The next one is an oddball. However, Flying and Ghost-Type moves are what work 
really well against it. It's immune to nothing, and only Fighting and Rock-Type 
moves' power is halved. I went back to my Staraptor with this one. With the 
assistance of the hail, Medicham went out in one turn.

Abomasnow is the evolved form of Snover. I didn't use the same thing I used for 
Snover, because Candice is keen on using Full Restores on her Abomasnow, even 
if it isn't in red health. I took it out in one hit with what I used on Sneasel 
(Fire-Type).

As you might tell, I would have difficulty in understanding why anyone would 
have any trouble with her. If you have a scenario, which you think may make it 
harder for some people, tell me the plight and I'll be more than happy to guide 
those people in a paragraph replacing this one.

Take this girl's petty cash of 5040 Pokedollars, your TM72 (Avalanche), and her 
Icicle Badge, which enables the use of Rock Climb outside of battle.

Now that you're done here (she won't talk to you about the Lake yet), go heal 
at a Pokemon Center. Before you head west towards the Acuity Lakefront, fly to 
Jubilife City (now that you have seven badges), and receive the Move Tester app 
for your Poketch. Fly back and head west towards the lake.


-------------------------------------------------------------------------------
8) For the Final Badge
-------------------------------------------------------------------------------

                  =---------------------------------=
                  =-      a. Acuity Lakefront      -=
                  =---------------------------------=

When you reach the entrance to the Lake, you'll notice that the two Grunts have 
split up to either side of the entrance. They won't fight you, so you can 
assume that someone already has. Obviously your rival blew them out of the way, 
because now he's backed up Commander Jupiter into a corner. When everything has
been taken care of, you can pick up TM14 (Blizzard) at the very top-right part 
of the lake. Notice that the grass around the Technical Machine is pretty much 
the only place where you can fight that area's Pokemon without it hailing.

This didn't take too long unfortunately (adding story to the Pokemon games can 
only be a good thing), so now the only place you have left to go is to where 
Team Galactic HQ is, Veilstone City.

                  =---------------------------------=
                  =-       b. Veilstone City       -=
                  =---------------------------------=

If you haven't noticed already, you can travel to new places with Rock Climb. 
You can pick up a Full Incense (I've no idea what it does) to the left of the 
Pokemon Center. Now that you got that, it's time to head to Team Galactic's 
Headquarter, at the northeastern part of the city.

When you arrive on the premises, you might notice the Grunt that wasn't 
standing there before. Talk to him and he'll run away, leaving behind a Storage 
Key. From the looks of things around this joint, you'll have to infiltrate the 
base indirectly. While it probably wouldn't have been a problem to simply fight 
your way past every single one of those suckas, you can't fight your way 
through their steel doors.

Because you can't waltz right in and take over their operations, head over to 
where you helped your friend retrieve his or her Pokedex, near the storage 
facility. With the Storage Key, walk right past the guy "guarding" the door, 
picking up the obvious Dusk Stone on your way downstairs.

The scientist won't fight you, but the Galactic member down towards the right 
sure will. You don't have to fight him, but he's also placed inconveniently in 
your way. Besides, he only has one level 37 Golbat. As you pass him, go ahead 
and pick up the Zinc. This next guy you can't dodge. Apparently, you're the 
first intruder ever in their building, but with that intruder being you, they 
better hope they don't get another. He has a level 35 Dustox and Bronzor. Prove 
to him you're bored of his too-common choice of Pokemon. From there, go ahead 
and head upstairs.

The oddly placed guy in this room won't fight you nor tell or give anything of 
use to you. On the next floor, however, you will have to deal with one Grunt's 
level 37 Glameow. When you arrive at two warp panels, the right one will take 
you to TM49 (Snatch), while the other will have you progress further in their 
base, to the room on the left.

In that room on the left, obviously take the only other warp. From this room, 
take the stairs up. In here, the warp on the left _eventually_ takes you to the 
exit, while giving you the opportunity to pick up TM36 (Sludge Bomb) and this 
"Galactic Key" along the way. The right path leads you to TM21 (Frustration), 
but you need the Galactic Key first. No matter what you want to do, go to the 
warp. On the way down, there is a scientist with two Kadabras, but you don't 
have to fight him. The Grunt past him won't fight you, so pick up Sludge Bomb 
and the Galactic Key. 

If you really want TM21, you will have to fight the Galactic member in between 
the two staircases with the warp you took. He has a level 32 Wurmple, a level 
36 Dustox, and a level 34 Cascoon. On the floor above him, the guy looking away
won't do anything, but the guy down the hall will fight you with his one level 
37 Stunky. The next guy running up and down the halls looking almost every 
which way is fun to dodge. I did it both times I passed him. Use the Galactic 
Key on the door to get TM21 (Frustration) in the adjoining room.

Do you know what there's left to do here? Nothing. With the Galactic Key, 
apparently you _can_ waltz right into the main entrance of their headquarters. 
Exit this place through the warp since you've collected everything. As you come 
near the exit, use the Galactic Key to open the door. 

After you heal at the Pokemon Center, go to the main entrance of their base. 
Take the left or middle door and use the Galactic Key to continue to the next 
floor.

What comes next is rather interesting. You have the option of taking on two 
Grunts separately, or together. If you want to fight each one individually, 
fight the first Grunt when he's looking up, and then the next as she looks 
left. If you want to fight them at the same time, pass the guy on the left as 
he looks right, then come into the view of both of them when that guy on the 
left continues to look right (he'll face either north or east). Both of them 
first send out two level 36 Golbats. The female Golbat is replaced by level 34 
Silcoon, and the male Golbat is replaced with another just like it.

As you continue, know that bothering the scientist will result in a battle. Off 
to the right, taking the warp at the top takes you to a purposeless room, while 
the warp on the bottom eventually takes you to the Max Revive on the other 
side. Obviously, only the warp near the scientist takes you anywhere.

In the room that you are taken to by that warp, you have the opportunity to 
rest and heal up. By taking the stairs, you soon wind up in a double battle. 
The first pair of enemy Pokemon is a level 36 Stunky and level 35 Croagunk. A 
level 36 Croagunk replaces the Stunky, and a level 35 Stunky replaces the first 
Croagunk. Lastly, you'll face a level 35 Glameow.

Eventually you'll come upon three warps. The upper-left one merely takes you to 
one Elixir. The upper-right warp takes you nowhere, so that leaves the bottom-
left one as the warp you want to take. When you arrive in the room that warp 
takes you, ascend the staircase.

Here is the very last room of Team Galactic's HQ. I suggest you heal (at the 
beds) and save. As soon as you walk into the room, Galactic Boss Cyrus will 
start a fight with you. He'll first throw a level 40 Murkrow (Dark/Flying-Type) 
at you. Note that Cyrus will use Super Potions often. After the Murkrow will 
come his level 40 Golbat (Poison/Flying-Type). Lastly, he'll use his level 43 
Sneasel (Dark/Ice-Type). When you win the fight, he'll honor your power by 
giving you a Master Ball.

Take the man's suggestion and leave by the warp. Unfortunately, you'll have one 
more major fight up ahead. Neither of the scientists in the next room will 
fight you, but talk to Commander Saturn in the room afterwards to start another 
battle. He'll first send his level 38 Kadabra. Next up is his level 38 Bronzor.
The last Pokemon you have to fight at the Team Galactic HQ is Saturn's level 40 
Toxicroak (Poison/Fighting-Type).

Take Saturn's advice (did you have a choice?) and press the button on the 
consol. Apparently, Cyrus has gone and shackled something in chains on Mt. 
Coronet. As you take the yellow warp out of there, you'll notice that the path 
to the green warp has been cleared, allowing you to leave. Don't forget to pick 
up the PP Up on the left side of the building after you leave.

The Coronet Mountain is obviously the next place you need to go. However, there 
are multiple entrances to it. The way you want to ent