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Battles of Prince of Persia
      Strategy Guide
       Nintendo DS

   By Albert-Jan Buwalda
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Copyright 2006 Mr. Buwalda

Table of content

A. Intro.............................[INT]
B. Copyright.........................[CPR]
C. Mailing me........................[MLM]
1. The basics........................[BAS]
1.1 Advantage model..................[AVD]
1.2 Unit stats.......................[UST]
1.3 The general......................[GEN]
2. Battle mechanics..................[BME]
2.1 Melee and missile attack.........[MMA]
2.2 Positive and negative cover......[PNC]
2.3 Flanking and boxing in...........[FBI]
2.4 Tied up..........................[TDU]
2.5 Morale...........................[MRL]
3. Battle tactics....................[BTT]
3.1 Deployment.......................[DPL]
3.2 Picking your army................[PYA]
3.3 Unit description.................[UTD]
3.4 Unit comparaison table...........[UCT]
3.5 General’s armylists..............[GAL]
4. Thanks-n-Other!...................[TNO]

Version:

V 1.0: Base document
V 1.1: Better navigation, added info
V 1.2: Retouched most thinks, making it look slicker/Included Persian army 
armylist
V 1.3: Completed armylist
V 1.4: Berserker Atribute

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#A. Intro# [INT]

Welcome traveler! You have come to see what you can learn about the Battles 
of Prince of Persia combat system! (from now on called BoPoP) Well you’ve 
have come to the right place. First I want to mention that the card aspect 
of the game will NOT be explained (too much) in this guide, it’s purely a 
guide to help you during combat.

I’ve seen this game get a lot of flak for it’s graphics, card-system and 
strategy-system. Well I like to say that I disagree with the people that 
flame this game because of the fact that it takes a while to get used too. 
And if you don’t like the graphics and that’s the reason why you don’t want 
to play this, then your just missing out.

But hey, for those of you who did buy this game, I build this faq because 
there was nothing in the gamespace and I for one can’t live with that!

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#B. Copyright# [CPR]

This FAQ is mine and I wrote it all myself. If you want to use it, fine, 
but give me mail for permission. Normally that would not be a problem 
aslong as you credit me.

___________________________________________________________________________

#C. Mailing me# [MLM]

E-mail: the.earth.dies.screaming@gmail.com

If you mail me DO:

Tag your mail “FAQ BoPoP”
Give productive advice
Send info for the faq
Ask questions

If you mail me DON’T:
Flame...
Spam...
Do I need to go on?

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#1. The basics# [BAS]

1.1 Advantage models [ADV]

In BoPoP there are 2 models; the weapon-model and the size-model. Both 
these models modify your success rating in battle. This means that your 
size and weapon is compared to that of the unit that you are attacking or 
is attacking you. This should always be taken in to consideration, because 
it can mean the difference between a crushing victory or deadly defeat. 
Let’s start with the weapon-model:

Sword :
Good against bows
Bad against pikes
Neutral to swords

Pikes:
Good against swords
Bad against bows
Neutral against pikes

Bows:
Good against pikes
Bad against swords
Neutral against bows

It is pretty self-explanatory, but for those who haven’t played these type 
of games before I will explain. Every weapons has it’s pros and cons. For 
example a sword, due to it’s mobile nature (easier to run with a sword than 
with a heavy pike) is very good against archers. They are able to dodge 
most of the arrows and if they com close… well let’s just say that archers 
aren’t the greatest melee combatants. But when facing a regiment of 
pikemen, it becomes a whole other ballgame. Because of the reach of the 
pike compared to that of the swordsman they have better odds. The swordsman 
is neutral to other swordsman, meaning that they combat is base on melee 
strength and other factors like cover and facing, which I will talk about 
later.

Small:
Good against large
Bad against medium
Neutral against small

Medium:
Good against small
Bad against large
Neutral against medium

Large:
Good against medium
Bad against small
Neutral against large

The same here… pretty obvious. The small outmaneuver the large, the large 
beat on the medium and the medium beat on the small. Both these models are 
simple but effective and you should seriously take them in to account.

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1.2	Unit stats [UST]

Every unit has stats which are easily accessible (hold L and tap on the 
unit) and hold vital information. With this information you can decide if 
your unit has a good rate of survival, if he is in order-range of his 
general and how much health he has left. There are many stats to check and 
they make the game a lot deeper.

Stats:

TYPE: Shows you that type of unit you control; example SMALL SWORD or BIG 
PIKE

HEALTH: How much health your regiment has left. This is a BIG deal, because 
not only does the unit die if he runs out of health, but it’s his stats 
will lower if the health drops to a curtain point. Meaning that it’s combat 
effectiveness is significantly reduced.

MOVEMENT: The unit’s ability to move is indicated with a number. The higher 
the number, the more distance it can travel.

MORALE: This indicates how high the spirits of your troops are and how much 
punishment they can take before breaking. If a unit is broken it will flee 
the battlefield and if it does not recover from their morale before 
reaching the edge of the map, it will be considered a fallen unit. 
Obviously, you don’t want this to happen to your units.

MELEE: This number shows you the unit’s close-combat capacity. The higher 
the number, the better it’s chances are of coming out on top. (Pitted 
against enemy armor)

MISSILE: Shows how good the unit’s archery (or rock throwing) ability is. 
The higher the number, the higher the chance on hits. (Pitted against enemy 
armor)

MIN/MAX RANGE: These numbers indicate the minimal and maximal range of the 
unit’s missile attack. Not very useful stat as you can just check it “on 
the field” by holding L and tapping a missile unit twice.

ATTACK: Rates how good your attack is (normally 100%). This number can rise 
and fall due to effects. This counts for both missile and melee.

ARMOR: The units armor rating is pitted against enemy attack, both missile 
and melee. If it’s equal or higher than the attack (without special 
circumstances like flanking or weapon-advantage) will be minimal to none.

DEFENSE: Rates how good your defense is (normally 100%). This number can 
rise and fall due to effects. Increased, this will allow you to dodge and 
block more and take less damage.

STAR: Not exactly a stat, but put in the stat-menu anyway. This represents 
if you are in order range, which gives you very nice defense and attack 
bonus. If it’s there your in range, if it’s not your out of range. (Can 
also be checked by holding L and tapping on your general one time)

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1.3 The general [GEN]

Ok, let’s start with this: the general is your MOST IMPORTANT unit that 
should be protected. I want to stress the fact that you CAN NOT play any 
other cards than standard order-card if he’s gone. Generals are pretty 
tough, but far from invincible. If handled correctly, the general can be 
mincemeat in no time.

Example: The prince is attacking your line (he is a small sword). He has 
pretty good health stats at 90. Say you would charge him in the back with 
medium spear unit (let’s say they are undamaged). The unit has a weapon-, 
size-advantage as well as the prince is being flanked in the back. This 
does at least a good 12 to 17 damage and getting pushed back a square. 
Can’t be pushed back a square? That means 50% extra damage. Lets say your 
charge did 15 damage, it adds 7 for the “pushed back” totaling at a good 22 
damage. That is heavy damage.

Take care of your general and he will take care of you by giving nearby 
units a bolstered attack an defense. You can use them for charging enemy 
units or in case of archery general firing arrows at them. But make sure he 
has support to fall back on and NEVER let him get boxed in between 2 enemy 
units!

For more advice on generals go to the Generals FAQ of Maher Saleh AKA 
Sphinx1912! It’s great.

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#2. Battle mechanics# [BME]

2.1 Melee and missile attack [MMA]

Melee or hand-to-hand combat: This is pretty simple, move your unit in the 
red circle next to the enemy, push the crossed swords and they will assault 
the enemy. Before you push the crossed sword you get a screen with the 
battle estimation. Here is a rule of thumb: the more exclamation marks it 
has behind (3 being the max.) the more extreme the situation is. I would 
like to advise player not to attack (unless there is a special reason, 
check 2.3’s example) unless the estimation is at least “fair”.

Missile attack: Firing arrows, throwing rocks or spears. All of that! Every 
ranged unit has a minimum range and a maximum range. If a unit is in range, 
you just tap on it and on the crosshair to fire away. One thing should be 
taken in to consideration: if you fire a volley of arrows, every unit 
directly next to him will be fired at as well. This has it’s pros and it’s 
cons, but in general, a good volley of arrows goes a long way. (swordsmen 
are hardly 
effected by arrows, so you can charge the enemy and still fire arrows with 
minimal damage) Another BIG thing is that you cannot fire and move at the 
same time, BUT you can turn (the 4-arrow icon) and fire. So if your faced 
by pikemen on your flank turn and fire.

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2.2 Positive and negative cover [PNC]

Your units can get positive and negative cover depending on which type of 
ground they are. They get a positive boost by being in forest or wooded 
area’s. Every unit that is in a wooded area during attack get 10% defense 
bonus. But remember, if you place archery units behind a line of trees, 
they can’t fire through them.

There is also swampland that gives you negative cover, thereby decreasing 
your attack and defense by 10%. Movement is also pretty slow through 
swamps, so if you want to assault a enemy I advice you not to do so over 
swampland.

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2.3 Flanking and boxing in [FBI]

This is why you should ALWAYS guard your flanks. For you who don’t know 
what flanking is, here is the definition:

Flanking: To attack a enemy formation from the side or back, causing the 
enemy difficulty fighting, because they have to turn before being able to 
retaliate as well as not being able to see the enemy charges while it is 
assaulting them. This often resulted in formations being split in two by 
enemy wedge formations, leaving gaping holes in there line.

You have properly figured out how to turn your men to use your archers on 
other targets. This also has a other function: it determines what your 
flanks are, where the arrow is obviously pointing at which way you are 
looking. The objective here is to flank your opponent and this while being 
flanked as little as possible in the process. You can use near destroyed 
units as a lure.

Example: A enemy small sword formation is charging your line. North of is a 
formation of small swordsmen (only 6 HP) and South of the are medium 
pikemen (full HP). The hero is exposing his side flanks to both units, what 
do you do? First, attack the swordsmen with the swordsmen doing minimal 
damage and if your lucky they survive. As you see the swordsmen has turned 
his back to your pikemen which gives them a HUGE advantage (Double facing-, 
weapon- and size-advantage). Now, if you attack you will crush the enemy 
formation and most likely push them back a square as your charge is so 
relentless.

Now if the your swordsmen from the example survived the initial hit and are 
still there when you push back the enemy with your fierce attack, they will 
not be able to move back a space. If this is the case, you have boxed them 
in between you units and the enemy win get a hefty 50% extra damage for 
being squished between your two formations. That’s right, for all you 
Alexander the Great buffs.

This means that you should always check which way your facing because the 
enemy bashes you right back if your not careful. And if you get boxed and 
take heavy damage there is a good chance the unit fails it’s morale check 
and starts to flee.

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2.4 Tied up [TDU]

When you have a opponent next to you, then your both tied up. This mean 
that both units can’t attack anyone else, but each other. This can be very 
handy when you get in a situation when a unit is assaulting the flank of 
your line that hasn’t the appropriate defenders.

Example: Spearmen (small) are attempting to charge on your line to break 
though and cause havoc and your cavalry (medium, spear) is momentarily 
mopping up forces on the other side of your line. Now you get a squad of 
sword man (small) and charge the spearmen… Yeah you heard me right, charge 
them like you mean it. It doesn’t matter that they have weapons-advantage 
(and maybe even other advantages) over your unit. Your buying time here. 
The cavalry is coming soon (literally), but it can now reach the spear men 
before they get to wreak havoc on what ever important or weak units in the 
back of your line.

What is very important to take note of is that if you have multiple units 
charging a unit, it DOES get to chose which of the units standing next to 
the units your going to charge. (just hit that unit direction tag at the 
bottom)

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2.5 Morale [MRL]

Let’s be realistic here, if your fighting and your regiment is being 
smashed, you wouldn’t keep fighting to the death! Heck no! You would run 
like mad. That’s obvious and your regiments would think any different. If 
you get boxed in with the odds against you, chances are pretty high that 
the regiment breaks at the end of combat. When broken the regiment will get 
out of there and keep running every turn until it regains there morale. If 
they hit the edge of the their gone. It’s a shallow system on it’s own, but 
with the flanking and the boxing in, the morale system gets depth.

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#3. Battle tactics# [BTT]

3.1 Deployment [DPL]

At the start of the battle you have to deploy your army. This is one of the 
most important acts of the whole game! A formation can make you and break 
you. If you leave a gapping hole in your line, you now the opponent is 
going to take advantage of that. So before you go and deploy your army, you 
might want to consider which tactics to use.

Example 1: Halve your army is ranged, the enemy army is mostly melee. You 
don’t want to come in to hand-to-hand to much. You want them to come to you 
so you can knock out their key units before they reach there goal. So your 
best bet would be a tight line archer behind the melee units. Melee units 
should be mixed well, so that the chance that you have a pike when you need 
it, is bigger.

      ^
+ + + + + + +
= = = = = = =

+ = melee unit
= = archery unit
^ = facing

Example 2: You’ve got a all-melee army. This means you want to come to 
blows as soon as possible, to minimize casualties from archery. Taking 
casualties is not a bad thing as long as do damage on the opposing site 
too. This is not the case when they are firing arrows at you. You want to 
balance your swordsmen and pikemen and spread them over the line. It should 
be a lose formation so when fired at with arrows, that unit that is fired 
at is the only one taking damage. It like your braiding:

      ^
#:#:#:#:#:#:#
:#:#:#:#:#:#:
#:#:#:#:#:#:#

# = unit
: = empty space
^ = facing

When your forces are properly deployed, you start battle!

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3.2  Picking you’re army [PYA]

When picking your army (skirmish/multiplayer only) there are several things 
to consider. First off, your play style. If your rather defensive, then a 
offensive army is not going to compliment your style of fighting. So if 
your army supports only of hand-to-hand units limits the chances of you 
coming out on top. But if you are a offensive player, then archer have a 
limited use.

Questions for your self:
1 Emphasis offensive or defensive?
2 Offensive: Slow and steady or blitz?
3 Defensive: Line or sacrificial tactics?

If you answered these questions for your self, then there are some 
conclusions you can subtract from your answers:

1 Depends on you as a person

2a Slow and steady (SAS)
You like to advance at the enemy at a steady rate, taking a few casualties 
in the process (that’s war my friends) and hit his line simultaneously. A 
valid tactic indeed. It leaves you room to look at your enemy’s movement 
and readjust your line to take advantage of that.

Army preference:
All or mostly melee units
Decent to high armor rating
Melee and armor rather then speed (your army probably moves as fast as the 
slowest unit)

2b Blitz (BTZ)
You like to charge in as quick as possible, taking risks but leaving the 
opponent with little room to breath. This often is: or a great success or a 
catastrophe.

Army preference:
All or mostly melee units
Speed is of the up most importance
Speed and melee rather armor

3a Line (LIN)
You like to stay put in one place, let the enemy charge and taking as much 
of his army down with your archers in one go. You use your melee units to 
guard your archers and only like to get in melee when necessary.

Army preference:
Melee and archer units tied in numbers
Speedy units are near useless (you’ll hardly move, only adjusting your 
line)
Melee units need balance (both pikes and swords)

3b Sacrificial tactics (STA)
You like to use loads of archers and a few melee units to guard yourself 
from enemy units attacking, rather sacrificing them in the crossfire.

Army preference:
Few to medium numbers of melee units
Emphasis on archers
Archery general is a must
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Unit description [UTD]

This part of the FAQ exists solely to get a good view at the different 
races and units to see what you like.

Legend:
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Name: Shows unit’s name... rather obvious ;-)

Type: Shows the unit’s type
Health: Shows the unit’s HP
Movement: Shows the unit’s MP
Melee: Shows unit’s ability in melee combat
Missile: Shows unit’s ability in ranged combat
Min/max: Shows unit’s minimal and maximal range in ranged combat
Armor: Shows the unit’s armor class
Morale: Shows unit’s starting morale

Description: Shows my opinion on the unit and any contributed information
---------------------------------------------------------------------------

I will now give my opinion on each unit, per army and per weapon type. 
Hopefully giving you a headstart.

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THE PERSIAN ARMY

The Persians are pretty well balanced, having good speed, melee and ranged 
units. Choosing one of their generals will let you play both defensively 
and offensively. All tactics are pretty much possible and it grants you 
great flexibility. Add all of this up and you have a good faction for the 
beginner. It also helps that this is the starting army of the campaign.

SWORDS
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Name:       Tribal Infantry

Type:       small sword
Health:     36
Movement:   10
Melee:      30
Missile:    -
Min/max:    -
Armor:      30
Morale:     70

Description:
The basic swordsmen for the Persians. It has the high health and pretty 
decent other stats. Good for fending enemies trying to charge your archers, 
but useless against most pike-units, which limits their use.
---------------------------------------------------------------------------
Name:       Armtaka Infantry

Type:       small sword
Health:     30
Movement:   8
Melee:      30
Missile:    -
Min/max:    -
Armor:      50
Morale:     70

Description:
Armtaka Infantry are basically Tribal Infantry that with less health and 
movement and more armor. This is a good deal (-6 health and -2 movement for 
+20 armor) making them more resilient against enemy attack. They can take 
some hits from pikes as well. Good unit if your going for a “slow” assault.

---------------------------------------------------------------------------

PIKES
---------------------------------------------------------------------------
Name:       Tribal Cavalry

Type:       medium pike
Health:     36
Movement:   12
Melee:      40
Missile:    -
Min/max:    -
Armor:      40
Morale:     70

Description:
A very good unit in my opinion. It is fast, has good health and very nice 
armor and melee. This unit is very flexible; it can either be used to mop 
up enemy unit’s when playing defensive and can be used to try and force a 
break in the line when on full frontal assault.
---------------------------------------------------------------------------
Name:       Saka Cavalry

Type:       medium pike
Health:     45
Movement:   14
Melee:      20
Missile:    -
Min/max:    -
Armor:      20
Morale:     70

Description:
This is where I have my doubts on the tradeoff. First off, this is the 
single fastest creature in the game, it also has the most health. Problem 
is, that the armor and melee are both at 20. So they get where they are 
needed fast and they can take some punishment but deal only moderate damage 
in many cases, so it’s pretty much up to your style.

BUT THAN DRAGON ATMA MAILED ME! He has pointed out that these guys are 
berserkers. For those of you unfamiliar with the term: they go nuts when 
taking damage. This translates into additional damage armor and morale. 
Thanks Dragon Atma!
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MISSILE
---------------------------------------------------------------------------
Name:	      Tribal Archer

Type:       small missile
Health:     24
Movement:   10
Melee:      10
Missile:    30
Min/max:    2-6
Armor:      10
Morale:     70

Description:
I’ll admit it right away: I love archers! This is the best basic archer. 
Why, you ask? Well, it has +1 to his max. range. Not a big deal you might 
think, but it very much so. Extra range means maybe getting a shot you 
otherwise wouldn’t have. Good at what it does.
---------------------------------------------------------------------------
Name:       Dathabam Archers

Type:	      small missile
Health:     30
Movement:   10
Melee:      10
Missile:    50
Min/max:    2-8
Armor:      20
Morale:     70

Description:
Well...what to say about this. I believe this to be the best Persian archer 
if you play defensive line formations. It has great reach and thundering 
damage. If you you’re a offensive player, then this unit might be nice to 
soften up the enemy, but just one or two.
---------------------------------------------------------------------------
Name:       Ghulam Cavalry

Type:	      medium pike
Health:     27
Movement:   14
Melee:      20
Missile:    40
Min/max:    2-6
Armor:      20
Morale:     70

Description:
This is a very good unit. It has great mobility, thereby giving good cover 
where ever you need it. It also has 40 missile with a decent range. The 
above average armor also helps. All in all a good support unit.
---------------------------------------------------------------------------

THE INDIAN ARMY

The Indian army is an army of opposites. It has rather weak low grade 
units, but also some very heavy hitters in the high grade units. From 
peasant with pikes, with exceptionally low morale, to lumbering elephants 
(with missile attack, but counts as pike which is a big plus) and the ever 
destructive catapult. A diverse bunch to say the least.

SWORDS
---------------------------------------------------------------------------
Name:       Peasant Fighter

Type:	      small sword
Health:     24
Movement:   8
Melee:      20
Missile:    -
Min/max:    -
Armor:      30
Morale:     50

Description:
Well... This unit is cannon fodder, nothing more. It has very low morale 
(lowest of the game) which really hurts him. The rather weak melee and low 
movement doesn’t help it either. It’s only real use is tying up other 
units. That’s about it.
---------------------------------------------------------------------------
Name:	      Rajput Swordsmen

Type:       small sword
Health:     36
Movement:   10
Melee:      40
Missile:    -
Min/max:    -
Armor:      40
Morale:     80

Description:
Now, this is more like it! First off, it has great morale, no doubt about 
it. The 40 melee and armor are very nice too. It can hold it’s own and can 
take a pike pretty well. A nice unit to have spearheading a assault.

---------------------------------------------------------------------------
PIKES
---------------------------------------------------------------------------
Name:       Peasant Pikemen

Type:       small pike
Health:     24
Movement:   8
Melee:      20
Missile:    -
Min/max:    -
Armor:      30
Morale:     50

Description:
Yet more cannon fodder. Only now in it’s pike incarnation. It has pretty 
much the same problems as it sword wielding companion. The only think that 
makes this version better is that it is a pike unit, making it more useful 
in hand to hand combat.
---------------------------------------------------------------------------
Name:       Rajput Pikemen

Type:       small pike
Health:     36
Movement:   10
Melee:      40
Missile:    -
Min/max:    -
Armor:      50
Morale:     80

Description:
This one is a gem. It high armor and health makes this a very sturdy unit. 
It’s high morale always proves handy when it does gets heavy casualties. 
These spearmen are good combatants as well so mixed with there sword 
counterparts, they can wreak havoc on enemy formations.
---------------------------------------------------------------------------
Name:       Elephant

Type:	      large pikes (with missile attack!)
Health:     36
Movement:   8
Melee:      50
Missile:    30
Min/max:    2-5
Armor:      50
Morale:     60

Description:
These behemoths are the best units of the Indian army. It is the only pike 
unit with a missile attack, which has the same stats of standard archer. 
What it doesn’t have is missile type to go with it, thus making them a 
great force in melee combat. Due to it’s heavy armor archery damage is 
minimal most of the time. It can suit most purposes from defending archers 
to assaulting and giving support fire.
---------------------------------------------------------------------------

MISSILE
---------------------------------------------------------------------------
Name:       Peasant Archers

Type:       small missile
Health:     24
Movement:   8
Melee:      10
Missile:    30
Min/max:    2-5
Armor:      10
Morale:     50

Description:
This, my friends, is the only decent peasant unit. The lack of morale is 
not much of a problem since it is a support and as such should avoid combat 
anyway. Other than it’s morale, it’s the same as a standard archer.
---------------------------------------------------------------------------
Name:       Catapult

Type:       medium missile
Health:     18
Movement:   6
Melee:      10
Missile:    50
Min/max:    4-10
Armor:      10
Morale:     70

Description:
The catapult is the unit with the longest range in the whole game. It rain 
death from afar and is a great heavy support unit. Protection is always 
needed since it is a easy target for any unit. Due to it’s minimum range it 
not capable to fire at units near it. A group of pikemen will do the trick 
nicely.
---------------------------------------------------------------------------

THE DEAVAN ARMY

The Deavan army consists of mosters and other devilish creatures. It has 
only one sword unit, four pike units and two Missile units. Most units are 
all pretty close combat oriented. Even a large missile unit, named the 
thrall, which has higher melee than he does missile. All in all a strange 
but strong faction.

SWORDS
---------------------------------------------------------------------------
Name:       Banehounds

Type:	      medium swords
Health:     36
Movement:   12
Melee:      30
Missile:    -
Min/max:    -
Armor:      30
Morale:     60

Description:
The only sword unit of the Deavan army, but it’s good one. It has good 
movement, making it good at charging in quick. It’s size also helps since 
most units are small, giving it an edge. In the health department it also 
scores high. Good unit all-round.
---------------------------------------------------------------------------

PIKES
---------------------------------------------------------------------------
Name:       Turghaut Pikemen

Type:	      small pike
Health:     24
Movement:   10
Melee:      30
Missile:    -
Min/max:    -
Armor:      20
Morale:     70

Description:
A very decent pike unit. The only difference with the other standard 
pikemen is that it has low armor. This sometimes hurts, but you’ll have 
more of them, so what’s one more or less.
---------------------------------------------------------------------------
Name:       Kabtaut Warriors

Type:       small pike
Health:     36
Movement:   8
Melee:      40
Missile:    -
Min/max:    -
Armor:      40
Morale:     70

Description:
These guys are great. They have good armor and health, making it quite 
lasting. Their good offensive ability makes them good as a charge unit. 
Defending is no problems either. Plus they look cool! ;-)
---------------------------------------------------------------------------
Name:       Shaklat

Type:	      small pike
Health:     36
Movement:   10
Melee:      30
Missile:    -
Min/max:    -
Armor:      20
Morale:     80

Description:
It is pretty much a normal pike unit with enhanced health and morale. 
Morale does help a lot, health too. But it is nothing more than average in 
my opinion.

BUT THAN DRAGON ATMA MAILED ME! He has pointed out that these guys are 
berserkers. For those of you unfamiliar with the term: they go nuts when 
taking damage. This translates into additional damage armor and morale. 
Thanks Dragon Atma!
---------------------------------------------------------------------------
Name:       Brute

Type:       medium pike
Health:     27
Movement:   8
Melee:      60
Missile:    -
Min/max:    -
Armor:      40
Morale:     60

Description:
This is a tank. Where to begin: it is medium, has huge melee and good 
armor. It might be kind of sluggish, but when it gets there, it puts the 
smackdown on pretty much everything that you pick. Of course they need 
support like everybody else, but spearheading isn’t a problem at all.
---------------------------------------------------------------------------

MISSILE
---------------------------------------------------------------------------
Name:       Khorchin Archers

Type:       small missile
Health:     24
Movement:   8
Melee:      10
Missile:    30
Min/max:    2-5
Armor:      10
Morale:     70

Description:
You standard archer... Well it has the same stats as most of them. Same use 
at well.
---------------------------------------------------------------------------
Name:       Thrall

Type:       Large missile
Health:     27
Movement:   8
Melee:      60(!!)
Missile:    40
Min/max:    3-6
Armor:      40(!!)
Morale:     60

Description:
This is the oddball of the Deavan army. It has range attack, which on it 
self isn’t that weird for a missile unit, but it also has the best melee 
skill of the Deavan army. It is just a big, brutish monstrosity. Good for 
both ranged and close combat.
___________________________________________________________________________

Unit comparison tables [UCT]

You can compare units of the same core type (sword, pike or missile).

Legend:
TP	-Type (small/medium/large)
MP	-Movement
HP	-Health
ARM	-Armor
HTH	-Melee
RNG	-Missile
M/M	-Minimum and maximum missile range
MRL	-Morale
---------------------------------------------------------------------------

SWORDS
-------------------------------------------------------------
|NAME			| TP | MP | HP |ARM |HTH |RNG |M/M |MRL |
-------------------------------------------------------------
|Tribal Infantry	| S  | 10 | 36 | 30 | 30 | -  | -  | 70 |
-------------------------------------------------------------
|Amrtaka Infantry	| S  | 8  | 30 | 50 | 30 | -  | -  | 70 |
-------------------------------------------------------------
|Banehounds		| M  | 12 | 36 | 30 | 30 | -  | -  | 60 |
-------------------------------------------------------------
|Peasant fighter	| S  | 8  | 24 | 20 | 30 | -  | -  | 50 |
-------------------------------------------------------------
|Rajput Swordsman	| S  | 10 | 36 | 40 | 50 | -  | -  | 80 |
-------------------------------------------------------------

PIKES
-------------------------------------------------------------
|NAME	            | TP | MP | HP |ARM |HTH |RNG |M/M |MRL |
-------------------------------------------------------------
|Tribal Cavalry   | M  | 12 | 36 | 40 | 40 | -  | -  | 70 |
-------------------------------------------------------------
|Saka Cavalry     | M  | 14 | 45 | 20 | 20 | -  | -  | 70 |
-------------------------------------------------------------
|Turghaut Pikemen | S  | 8  | 24 | 20 | 30 | -  | -  | 70 |
-------------------------------------------------------------
|Kabtaut Warriors | S  | 8  | 36 | 40 | 40 | -  | -  | 70 |
-------------------------------------------------------------
|Shaklat          | S  | 10 | 36 | 20 | 30 | -  | -  | 80 |
-------------------------------------------------------------
|Brute            | M  | 8  | 27 | 40 | 50 | -  | -  | 60 |
-------------------------------------------------------------
|Peasant Pikemen  | S  | 8  | 24 | 30 | 20 | -  | -  | 50 |
-------------------------------------------------------------
|Rajput Pikemen   | S  | 10 | 36 | 50 | 40 | -  | -  | 80 |
-------------------------------------------------------------
|Elephant         | L  | 8  | 36 | 50 | 50 | 30 |2-5 | 60 |
-------------------------------------------------------------

MISSILE
-------------------------------------------------------------
|NAME	            | TP | MP | HP |ARM |HTH |RNG |M/M |MRL |
-------------------------------------------------------------
|Tribal Archer    | S  | 10 | 24 | 10 | 10 | 30 |2-6 | 70 |
-------------------------------------------------------------
|Dathabam Archer  | S  | 10 | 30 | 20 | 10 | 50 |2-8 | 70 |
-------------------------------------------------------------
|Ghulam Cavalry   | M  | 14 | 27 | 20 | 20 | 40 |2-6 | 70 |
-------------------------------------------------------------
|Korchin Archers  | S  | 8  | 24 | 10 | 10 | 30 |2-5 | 70 |
-------------------------------------------------------------
|Thrall           | L  | 8  | 27 | 40 | 60 | 40 |3-6 | 60 |
-------------------------------------------------------------
|Peasant Archer   | S  | 8  | 24 | 10 | 10 | 30 |2-5 | 50 |
-------------------------------------------------------------
|Catapult         | M  | 6  | 18 | 10 | 10 | 50 |4-10| 70 |
-------------------------------------------------------------


___________________________________________________________________________


General’s armylists [GAL]

This are the lists of all the generals, so you can compare army with each 
other. With the tables above it is easy to see it’s strengths and 
weaknesses. It will also show which tactic is good for what army.

--------------------------------
|           TACTICS            |
--------------------------------
|(SAS): Slow and steady        |
|(BTZ): Blitz                  |
|(LIN): Line                   |
|(STA): Sacrificial tactics    |
--------------------------------
|(see; Picking your army [PYA])|
--------------------------------

PERSIAN ARMY
---------------------------------------------------------------------------
#Prince of Persia#

Small army:
----------------------------
|NAME               |amount|
----------------------------
|Tribal Infantry    |  2   |
----------------------------
|Ghulan Cavalry     |  1   |
----------------------------
|Tribal Archers     |  2   |
----------------------------
|Saka Cavalry       |  1   |
----------------------------
|Tribal Cavalry     |  2   |
----------------------------
|The Prince         |  1   |
----------------------------

Large army:
----------------------------
|NAME               |amount|
----------------------------
|Tribal Infantry    |  4   |
----------------------------
|Ghulan Cavalry     |  2   |
----------------------------
|Tribal Archers     |  2   |
----------------------------
|Saka Cavalry       |  2   |
----------------------------
|Tribal Cavalry     |  2   |
----------------------------
|Darhaban Archers   |  1   |
----------------------------
|The Prince         |  1   |
----------------------------
USEFULL TACTICS:
(BTZ)
---------------------------------------------------------------------------
#King Shahraman#
Small army:
----------------------------
|NAME               |amount|
----------------------------
|Dathaban Archers   |  2   |
----------------------------
|Tribal Cavalry     |  1   |
----------------------------
|Tribal Infantry    |  3   |
----------------------------
|Tribal Archers     |  2   |
----------------------------
|King Shahraman     |  1   |
----------------------------

Large army:
----------------------------
|NAME               |amount|
----------------------------
|Dathaban Archers   |  3   |
----------------------------
|Tribal Cavalry     |  2   |
----------------------------
|Tribal Infantry    |  3   |
----------------------------
|Tribal Archers     |  3   |
----------------------------
|Amrtaka Archers    |  3   |
----------------------------
|King Shahraman     |  1   |
----------------------------
USEFULL TACTICS:
(LIN)/(STA)
---------------------------------------------------------------------------
#Darius#
Small army:
----------------------------
|NAME               |amount|
----------------------------
|Tribal Infantry    |  2   |
----------------------------
|Tribal Archers     |  1   |
----------------------------
|Tribal Cavalry     |  1   |
----------------------------
|Amrtaka Infantry   |  4   |
----------------------------
|Darius             |  1   |
----------------------------

Large army:
----------------------------
|NAME               |amount|
----------------------------
|Tribal Infantry    |  3   |
----------------------------
|Tribal Archers     |  2   |
----------------------------
|Tribal Cavalry     |  3   |
----------------------------
|Amrtaka Infantry   |  4   |
----------------------------
|Dathaban           |  1   |
----------------------------
|Darius             |  1   |
----------------------------
USEFULL TACTICS:
(SAS)/(BTZ)
---------------------------------------------------------------------------

INDIAN ARMY
---------------------------------------------------------------------------
#Arun#
Small army:
----------------------------
|NAME               |amount|
----------------------------
|Rajput Swordsmen   |  2   |
----------------------------
|Rajput Pikemen     |  2   |
----------------------------
|Peasant Fighters   |  2   |
----------------------------
|Catapult           |  1   |
----------------------------
|Peasant Archers    |  4   |
----------------------------
|Arun               |  1   |
----------------------------

Large army:
----------------------------
|NAME               |amount|
----------------------------
|Rajput Swordsmen   |  2   |
----------------------------
|Rajput Pikemen     |  2   |
----------------------------
|Peasant Fighters   |  2   |
----------------------------
|Catapult           |  2   |
----------------------------
|Peasant Archers    |  3   |
----------------------------
|Elephants          |  1   |
----------------------------
|Peasant Pikemen    |  2   |
----------------------------
|Arun               |  1   |
----------------------------
USEFULL TACTICS:
(LIN)(STA)
---------------------------------------------------------------------------
#Kalim#
Small army:
----------------------------
|NAME               |amount|
----------------------------
|Peasant Pikemen    |  3   |
----------------------------
|Peasant Archers    |  3   |
----------------------------
|Elephants          |  1   |
----------------------------
|Peasant Fighters   |  3   |
----------------------------
|Rajput Swordsmen   |  1   |
----------------------------
|Rajput Pikemen     |  1   |
----------------------------
|Kalim              |  1   |
----------------------------

Large army:
----------------------------
|NAME               |amount|
----------------------------
|Peasant Pikemen    |  3   |
----------------------------
|Peasant Archers    |  3   |
----------------------------
|Elephants          |  2   |
----------------------------
|Peasant Fighters   |  3   |
----------------------------
|Rajput Swordsmen   |  1   |
----------------------------
|Rajput Pikemen     |  1   |
----------------------------
|Catapult           |  1   |
----------------------------
|Kalim              |  1   |
----------------------------

USEFULL TACTICS:
(BTZ)/(SAS)
---------------------------------------------------------------------------
#Vizier#
Small army:
----------------------------
|NAME               |amount|
----------------------------
|Peasant Fighters   |  3   |
----------------------------
|Rajput Pikemen     |  2   |
----------------------------
|Rajput Swordsmen   |  2   |
----------------------------
|Peasant Pikemen    |  3   |
----------------------------
|Vizier             |  1   |
----------------------------

Large army:
----------------------------
|NAME               |amount|
----------------------------
|Peasant Fighters   |  2   |
----------------------------
|Rajput Pikemen     |  3   |
----------------------------
|Rajput Swordsmen   |  3   |
----------------------------
|Peasant Pikemen    |  2   |
----------------------------
|Peasant Archers    |  2   |
----------------------------
|Elephants          |  1   |
----------------------------
|Vizier             |  1   |
----------------------------

USEFULL TACTICS:
(BTZ)/(SAS)
---------------------------------------------------------------------------

DEAVAN ARMY
---------------------------------------------------------------------------
#Aesma#
Small army:
----------------------------
|NAME               |amount|
----------------------------
|Banehounds         |  2   |
----------------------------
|Turghaut Pikemen   |  2   |
----------------------------
|Shaklat            |  2   |
----------------------------
|Kabtaut Warriors   |  2   |
----------------------------
|Aesma              |  1   |
----------------------------

Large army:
----------------------------
|NAME               |amount|
----------------------------
|Banehounds         |  2   |
----------------------------
|Turghaut Pikemen   |  4   |
----------------------------
|Shaklat            |  2   |
----------------------------
|Kabtaut Warriors   |  3   |
----------------------------
|Khorchin Archers   |  2   |
----------------------------
|Aesma              |  1   |
----------------------------

USEFULL TACTICS:
(BTZ)/(SAS)
---------------------------------------------------------------------------
#Saurva#
Small army:
----------------------------
|NAME               |amount|
----------------------------
|Brute              |  3   |
----------------------------
|Turghaut Pikemen   |  3   |
----------------------------
|Khorchin Archers   |  3   |
----------------------------
|Saurva             |  1   |
----------------------------

Large army:
----------------------------
|NAME               |amount|
----------------------------
|Brute              |  2   |
----------------------------
|Turghaut Pikemen   |  4   |
----------------------------
|Khorchin Archers   |  4   |
----------------------------
|Thrall             |  1   |
----------------------------
|Kabtaut Warriors   |  2   |
----------------------------
|Saurva             |  1   |
----------------------------

USEFULL TACTICS:
(LIN)/(STA)
---------------------------------------------------------------------------
#Sindra#
Small army:
----------------------------
|NAME               |amount|
----------------------------
|Khorchin Archers   |  3   |
----------------------------
|Turghaut Pikemen   |  2   |
----------------------------
|Kabtaut Warriors   |  1   |
----------------------------
|Thrall             |  2   |
----------------------------
|Sindra             |  1   |
----------------------------

Large army:
----------------------------
|NAME               |amount|
----------------------------
|Khorchin Archers   |  4   |
----------------------------
|Turghaut Pikemen   |  4   |
----------------------------
|Kabtaut Warriors   |  3   |
----------------------------
|Thrall             |  2   |
----------------------------
|Sindra             |  1   |
----------------------------
USEFULL TACTICS:
(LIN)/(STA)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

#4. Thanks-n-Other!# [TNO]

Well It has been fun as they say. I hope the guide is of use to any one. It 
will probably not be the best visited since many bad reviews found their 
way to the net. I personally am addicted to this game and advice anyone 
with love for turn-based strategy, to try it.

Thanks too:

ME, muhahaha yeah the writer of the faq gets the top slot :-)

Klaas Boltjes, my friend for life and fellow game-addict

Erwin Rietberg, also game-addict and comrade

Dragon Atma for the berserker tip, big thanks!!

Maher “sphinx1912” Saleh for more credit than I deserve! Check his BoPoP 
generals guide.

HateAndPlague and CloudStrife6666 for aiding me in creating this FAQ

The BoPoP-Board, because they support eachother!

Ubisoft, for making this sick game! You guys rock no matter what IGN says!

And you, the reader for not giving in too the senseless flaming of this 
game and reading my FAQ