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Megaman ZX
Level 4 Victory FAQ V. 2.0
Start Date 9/17/06
By Christian Rathbun
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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Megaman ZX Level 4 Victory Guide: Contents
Welcome, grab a chair and prepare to want to tear your hair out in agony.
If you are reading this guide, I assume you are looking for a (relatively)
quick and dirty way to take down Megaman ZX's Pseudoroids with a Level 4
Victory rating. Below, you'll find what can be expected from this FAQ.
Table Of Contents:
1-A: What is a Level 4 victory?
2-B: Why do I need a Level 4 Victory?
3-C: What Models should I use to do this?
4-D: Individual Strategies and Format
4-1: Hivolt The Raptoroid
4-2: Hurricaune The Wolveroid
4-3: Lurerre The Abysroid
4-4: Leganchor The Gelroid
4-5: Purprill The Mandroid
4-6: Protectos The Goreroid
4.65-6: Interperative Poem: I Like Owls
4-7: Fistleo The Predatoroid
4-8: Flammole The Moleroid
4.98284-0:Attack Advice From rawarrior1987 And Burnedkirby
That I'm Too Lazy To Categorize:
5-A: Contact Info
6-A: Copyright Info
7-A: Thanks
---------------------
VERSION 2.0 CHANGES ARE AS FOLLOWS:
DAMN that's a lot of added content. Couple other minor things
were fixed, but they either aren't worth mentioning or you can
find them your damn self.
-Most if not all typos have been fixed
-If you e-mailed or IM'ed me with a strategy, it's now in here under
wherever it may apply
-Random musing added to Flammole section, this was surprisingly on of
the most mentioned issues, along with...
-LOOK. I KNOW I'M AN IDIOT WITH THE LEGANCHOR STRATEGY. Long story short:
the first time I fought him, I thought about using the Fx strategy, but
it seemed too obvious so I didn't even bother trying. Looking back, that
logic is REALLY damn stupid. The strategy with Fx will now appear before
mine under Optimal strategy, though mine is still up if you feel like
re-enacting my idiotic exploits. To get the full experience, I suggest
constantly say 'DUR DUR DUR DUR DUR DUR' throughout the entire fight
while using my strategy so you know what I was thinking at the time.
-Things look better in odd numbers. No, really. I learned that in a high
school drawing class like forever and a half ago. It's easier to look
at a picture of 5 flowers than 4, and 3 is eaiser than 2. However, what
if you have an even number of flowers in the foreground, and an odd
number in the backgorund. THEN WHAT, HUH? SEE! YOU DON'T OWN ME!!!
I'M MY OWN MAN!!!!!!!! THIS IS SPARTAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!
...and such...
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1-A: What Is A Level 4 Victory?
Quite simply, a Level 4 Victory can be described as destroying the face
off a boss without touching their weak points, so more or less you have to
rip them apart and be a total ninja about it. In all seriousness though, a
Level 4 Victory means that you defeated a Pseudoroid without hitting their
weak point even once. How do you find this weak point? Change to Model Hx
during a fight. Now look at the touch screen. Oooo. Shiny red. The red part
is the part of their body you CANNOT touch. Yes, I know. The red part is
almost always the most exposed part of the Pseudoroid. Welcome to Hell.
However, with this guide, Level 4 Victories should decrease from about
salt-on-an-open-wound-agony to I-just-slammed-into-a-door agony, which is a
welcome change.
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2-B: Why Do I Need A Level 4 Victory?
Ah, getting technical, are we? Well, for storyline purposes, the weak
point of a boss is where the Biometal they hold is contained. What
this means is that when you attack the weak point, you damage the Biometal
you inherit from the boss. And what this means is that your weapon energy
bar for that Model will be shorter than if you hadn't hit the weak point.
If you do not gain a Level 4 Victory, you can always fight the Pseudoroid
again at a later point in the game, or get the Biometal repaired by Fleuve,
the scientist in the Lab section of X-1. However, that costs E-crystals you
could be spending on a soccer simulation. Woo. AND YOU GET COOL LITTLE
PLUSHIES THAT HANG FROM THE CEILING IN PRARIE'S ROOM FOR EACH BOSS YOU
LEVEL 4 KILL!!! YAY!
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3-C: What Models Should I Use To Do This?
So, worried about not having the proper equipment once you get to a certain
Pseudoroid? Never fear, within is a strategy for the optimal equipment, as
well as a welfare strategy for Model ZX. This means you can get a Level 4
Victory at any time by using this guide, provided you don't suck. Then
you're just screwed. Hopefully, this guide can make you un-suck. But I'm
not a miracle worker, so no promises.
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4-D: Individual Strategies And Format
Enter the useful part of the FAQ, totally separate from my ramblings. Well,
there may be a few in there, but deal with it. Here's the breakdown:
Pseudoroid Name
Area Pseudoroid Is Found In
Where The Weakpoint Is Located
Attacks Of The Pseudoroid/How To Avoid Them
Battle Strategy
Random Musings
The reasons for this are as follows:
Name: Because it kinda helps to know who you're fighting...
Area: So I don't get random bitchplainment E-Mail asking 'WARE I FIYND
T3H EMMENI!?!?!'
Weakpoint: Come on now...
Attacks: I'm aware that you do not need to avoid a Pseudoroid's attacks
to obtain a Level 4 Victory, nor do you need to defeat them under a time
limit. However, it helps to actually WIN THE BATTLE. If you can dodge the
attacks of the enemy, you have a much better chance of like...living...
Strategy: This is how you go about obtaining the victory...duh...
Random Musings: HEY. I don't want to hear it. If I'm writing this damn
thing, I'll be adding side commentary. That's all there is to it.
--------------------
4-1: Hivolt The Raptoroid
Name: Hivolt
Area: E-7
Weakpoint: Wings
Attacks:
Detachable Feet: Hivolt dashes at an angle to the ground, leaving a foot
behind, then dashes out of another corner, down/up to the opposite corner,
leaving his other foot behind. The feet then fire off purple energy shots
in an array that slowly moves. Dodge these shots by standing still in the
indented ground, and jumping over any shots that come near you.
Harpuia Combo Of DOOM: Hivolt does Harpuia's classic triple slash combo,
starting at the opposite end of the arena from you, and moving forward
with two slashes, followed by a crescent laser. Simply stand still and
laugh at him, then jump over the laser at the last second, looking all
cool and stuff.
IM'A GET CHOO: Hivolt Dashes forward. Jump over him.
Spinny Foot Shield Of Death And Destruction: Hivolt detaches his feet,
using them to create a shield that rotates about his general proximity.
The feet shoot out purple rays. Just jump over/in between the rays as they
come. He always follows this up with a variation of IM'A GET CHOO,
so just dash under his stupid green ass.
PWN Beams: Hivolt laughs, and appears in the upper middle of the screen.
He then makes thin traces of pink emanating from his body. Move in between
these traces and stay there. He will shoot PWN lasers from his body that
follow the trace lasers, and these hurt. Then, he switches the pattern.
Simply move in between the tracers again.
Strategy:
Optimal: Same as Welfare Strategy
Welfare: Hivolt is so easy, I'd recommend just taking him down with Model
ZX. ALWAYS be charging a shot with the R Button, and unload on his LOWER
body while he hovers in between attacks in an upper corner. This is the
safest and most effective way to take him down to Chinatown without hitting
his wings. Occasionally, you can get away with shooting his back as he flies
by the second time during Detachable Feet, though it's not recommended. If
he pulls the Harpuia Combo Of DOOM, blast him in the facial during his first
or second slice, and then jump the laser he sends. You can also shoot him in
the lower back after jumping over him during IM'A GET CHOO, or shoot between
his feet during his Spinny Foot Shield Of Death And Destruction.
Contributed:
From: Mark McCarroll
Need model LX. When he flies down from either side, hit OIS and
jump and hit his feet, he'll fall down and get back up, repeat, takes very
little effort.
From: DProton
during the horizontal detachable feet,
combo of DOOM, and Spinny Foot Shield Of Death And Destruction, its really easy
to dodge by transforming to human and crouching. For detachable feet, just
move to the center and crouch and he cant hit you. For spinny foot shield,
move about half-way across the map (but still on the slanted part) from him,
crouch and his shots and dash will miss. As for the combo, get just out of
range and crouch before his last slash if you can (need to be in the slanted
part, so doesnt work as well)
From: Kevin Rood
Hivolt — The Spinny Foot Shield Of Death And
Destruction's lasers can be dodged more easily by
standing in the indented ground and dashing under the
shots, then after the third round of shots, hurry back
to the higher ground and dash under him.
Random Musings: I wish my feet could detach and shoot lasers. Meh, whatever.
Anyway, this boss is easy. REAL easy. Hivolt should be the first one you
go after, and using this strategy he should go down like an Epileptic at a
rave.
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4-2: Hurricaune The Wolveroid
Name: Hurricaune
Area: I-3
Weakpoint: Neck
Attacks:
Spin Jump: Hurricaune launches herself into the air, laughing, and slowly
descends upon you inside of a green tornado. Dash back and forth, and her
falling stomp should miss you. When she falls, electric sparks come out from
her body. Simply jump to a wall to avoid these. This is usually followed by
Vertebrae Beam.
Vertebrae Beam: Hurricaune extends her NECK forward, so DO NOT attack as she
does this, and shoots out a giant pink plasma crescent. Hop onto a wall, and
then hop over the crescent to avoid this. The crescent splits and travels up
and down the wall once it makes contact, so do NOT assume you're safe just
chillin' on the wall. YOU ARE NOT SAFE ON THE WALL. You're more vulnerable
than hubcaps in Trenton, so do not delude yourself.
Jump. She...jumps...dash under her, or wait on the wall above where she'll
land, then dash over her.
'Nado: Hurricaune fades into the background, and summons a tornado around
herself. Constantly dash toward the nearest wall to avoid getting sucked in.
As she does this, she shoots out green crescent beams in a downward pattern.
When the beams are right above your head, wait for them to pass, and then
jump up the wall to avoid the beams nearest the ground as they come.
Small 'Nados: Hurricaune shoots out 2 small tornados. Just dash up the wall
and pray for an opening to jump through.
Strategy:
Optimal: Use the Model Lx, and the Welfare strategy. Simply activate your
OIS (A Button) before you go to hit her, and follow the welfare strategy
replacing all attacks with OIS enhanced spear attacks.
Welfare: Charge a shot CONSTANTLY, in fact, charge one before you enter the
arena. Blast her ass as soon as you gain control of Vent/Aile. Then, proceed
laugh as she disappears. Then shit yourself as she comes from the heavens
ready to impale you. Simply dodge her Spin Jump, and land on the ground
and blast her again before dodging her Vertebrae Beam. Once you dodge this,
wait for her to retract her neck, and then blast her again. Repeat this, and
you can win easily.
Contributed:
From: Tis The Man With The Sword
For this one i found that chargeing the level two Lx *ice dragon* then
releasing it right before he was to come on on screan with his spining
jump
then guiding him so that the dragon can easly hit his legs which will
freese him shortly, and repeating is a easy way, though depending on
how good
you are at dodging his attacks you might need a sub or two.
feel free to try them or disregard
From: Ndoki
When fighting Hurricaune, the best form to have is the fire one (Can't
remember the letters for it right now). All you do is modify the path of your
bullets to go straight down and across the ground. Do this for both your arms,
when you go into the fight, just button mash left, right, left, right
to pull off a machine-gun type effect. She'll be dead in no time and no
chance of hitting her neck. Remember to dodge her attacks though.
From: Mark McCarroll
Need model LX. When she isn't extending her neck, hit OIS and
assualt, dies fast.
From: Matt White
For Hurricaune, you can actually use Model PX's Uncharged Kunai Throw to
never hit Hurricaune's weakpoint, as long as you only throw them from the
ground and not mid-air. All the dodging techniques are the same. While it
may not be an Optimal strategy, it gets the job done. I've tested this at
least three times with PX, and every time it works just fine
From: Kevin Rood
Hurricaune—Easy way to dodge the Small 'Nados
is to dash-jump over her head onto the wall she's on.
you can also dodge the Vertebrae Beam by dashing under
the initial crescent.
From: Kwehmeyer
For Hurricaune, I found using Model Zx's charged buster or Model Px's charged
ninja
star when I am on the ground the only effective way of damaging her without
hitting
the biometal in her neck. Any other time that I release it, like in mid-air,
it
doesn't seem to work Her neck may be her weakness, but it's even higher than
Zx's
head. It's nothing fancy, you just need patience and probably the Quick
Charger
Chip too to make the fight end faster
(sorry for chopping it like that, but I couldn't get it to fit in under 80
characters per line)
Random Musings: HUrricaune is very easy as well. Kill her face off. Her voice
is annoying though, so you've been warned. Do a little victory dance once you
kill her. I did.
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4-3: Lurrere The Abysroid
Name: Lurrere
Area: F-5
Weakpoint: Head Of Her Lure
Attacks:
Annoying Voice: LURRERE'S VOICE IS ANNYOING!!! AVOID IT BY TURNING YOUR VOLUME
OFF OR RISK YOUR SANITY. Thank You.
Ice Shards: Lurrere shoots out 2 ice shards at a time, in a V pattern. Simply
dash under them if you can, and jump the last 2 sets. She then comes back up,
still firing shards. The momentum from your jump should carry you over the
initial set of shards, so aim to land over or between a set.
Crystal Of Solidified Awesome: Lurrere shoots out a...crystal of solidified
awesome...or maybe it's ice...who knows..., which drops little crystals.
Simply
avoid the little crystals, and break them as they fall.
Vortex: Lurrere makes an underwater vortex and pulls you toward her.
No one likes clingy females, dash away.
Attempted PWN Beam: Lurrere drops to the floor, and shoots out a patheric
excuse for a PWN beam. It's slower than an elderly man trying to walk
through mud, so jump right before it hits you, and float around for a bit
before descending.
I'M GON BITE CHA: Lurrere goes offscreen, and brings out her pet,
Francis The Fish to bite your metallic ass off. Dash to the extreme
left of the screen. Yay.
Strategy:
Optimal: Use Model Fx. Substitute "charge shots" with charged-up fire cannon
attacks. Blow her ass up by following the welfare strategy from there.
Welfare: Ok. You must hit the lure, but NOT the head of the lure. This could be
semi-problematic, but the best advice I can give you is AIM LOW. Screw the Air
Force and their mantra. Aim for the lower part of the lure, and if the lure is
moving DOWN, aim even lower. Just dodge her attacks, and send some charge-shot
flavored love her way whenever you can. Easy.
Contributed:
From: Ndoki
Lurrere - For fighting her I have found it best to stick to the left side and,
using
ZX just keep shooting her from afar. A little practice might be required to
make
sure you don't hit her head though. Also if the freezing spikes have you
trapped
beside her, jump and slash underneath her. Tip: When she's shooting her
ice spikes,
if you fire when she's right on the ground you'll hit her body perfectly.
(sorry for chopping it, had to make it fit in 80 characters per line)
From: Rene Heroux (I can't do freaky pronunciation symbol shit, sorry XD)
As she does the PWN beam, you see a little wall or block of ice that she
pushes
forward using the beam.
If you shoot that block with a projectile weapon (I find Model Fx to work best
here,
but Models Zx and Px work as well), it will 'counter' the beam by pushing the
block
back towards her. Now you enter a power struggle reminiscent of colliding
Kamehamehas in DBZ, except you've got a buster instead of a PWN beam.
Anyway, if you push the block far enough to make it hit her, it destroys her
(taking
4 bars of her health, minimal damage), and Francis will come in with a I'M
GON BITE
CHA.
Also, countering the PWN beam avoids hitting Lurerre's biometal, so if she
PWN beams
you, you can use the opportunity to deal a bit of extra damage towards a Lv4
Victory.
From: Eric Kwan
Hey, there's a much better way to achieve Lv.4 victories on the water bosses
than what you have listed. All you have to do is set your Fx buster edit to
go straight for a bit (4-5 blocks for the second water boss) and then up.
Then, when it's boss time, just activate OIS and blast the bosses from
underneath, never hitting their weak points.
From: Kevin Rood
Lurerre: You can easily avoid most of her
attacks by jumping way up and engaging *gasp* HUMAN
FORM! Also, the Attempted PWN Beam can be turned to
your advantage by firing straight shots like crazy
with FX. Though, you may want to activate OIS; it's
very easy to fire an extra couple of shots, and when
that crystal slams back into her the big fish comes
out with is mouth wide open. There's also an attack of
hers that's REALLY annoying. She usually does it (I
think) if you hit her with a normal OIS attack from FX
at the bottom of the screen. She'll float up and
forward, bringing the big fish forward. It'll open its
mouth, and make a vortex as Lurerre uses either the
Ice Shards or the Crystal of Solidified Awesome
Random Musings: OH MY LORD HER VOICE MAKES ME WANT TO PUNCH A KOALA,
SIMPLY FOR
THE NOISE A WOUNDED KOALA MAKES COULD NOT POSSIBLY BE AS ANNOYING AS
HER VOICE.
*blasts Dir En Grey to maintain sanity*
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4-4: Leganchor The Gelroid
Name: Leganchor
Area: J-5
Weakpoint: The dark blue section of his upper head
Attacks:
IF YOU HAVE 2 SUBTANKS AND MODEL Lx, SKIP TO OPTIMAL STRATEGY
Ahem.
Searchlights: Leganchor uses his eyes as searchlights, and shoots stuff
at you if he sees you. Don't be seen. Cling to walls.
Anchors: Leggy-poo shoots out the 4 anchors on his midsection into the
ground, which freeze you if you come into contact with them.
Dash under him or up a wall to avoid.
Whirlwind: Leganchor sucks you upwards in twin whirlwinds. Simply dash
out of them,and hit all the buttons like you're having a seizure.
Henchmen: Legs sends out his purple jellyfish henchmen to shoot at you.
Kill them. Kill them dead.
CRASH-TINKLE-DING-SHATTER-CLINK: If you climb a wall, Legs The Keg will
come
crashing into the floor. This is bad. VERY bad. The reason it's so bad is
that there is a 50% chance that he will freeze the walls/floor, making
it so that you can't climb up the walls anymore. Start praying.
Strategy:
REAL OPTIMAL STRATEGY:
From: Tis The Man With The Sword, Mark McCarroll, I1Cluster1I, DProton,
Naito95, Matt White, Chris Stone, anyone with common sense
Use model Fx. Make an upward firing path with the touch screen, and aim for
his body. DUR DUR DUR DUR DUR DUR DUR!
Optimal: HAHAHAHAHA, this should be funny. Equip Lx, and swim up to his
midesction where the mechanical looking face is. Float beside him, and keep
hitting the B button. He should die. Very quickly, I might add. If he
hits you down, float back up and use a Subtank.
Welfare: This is officially an issue. Jump up with a charged saber and
whack
the Hell out of him when he's not attacking. If not, just shoot/slash
the main body until it stops trying to kill you.
Contributed:
From: Derek Zhang
I have another way to beat Leganchor without using
LX.
Main: Use model ZX. Stay in the bottom left corner of the room and always
keep a charged shot and saber.
Searchlights: Stay in the corner and stand still. When the lights lock on
to
you, jump. Haha. So easy. His anchors will both come at you and hit the
corner.
Anchors: STAY THERE AND DON'T MOVE. Simple.
Whirlwind: Leganchor sucks you upwards in twin whirlwinds. Simply dash
out of them, and hit all the buttons like you're having a seizure. (Copy
and
paste rocks.)
Henchmen: Move a little to the right, smash the first one with the saber,
turn around, shoot the second one.
CRASH-TINKLE-DING-SHATTER-CLINK: I don't see why this attack
would be harmful if you don't climb on the walls.
Strategy: After every attack there is a pause, so jump and let loose a
charged saber on him.
From: Eric Kwan & Leslie Ng
Hey, there's a much better way to achieve Lv.4 victories on the water
bosses
than what you have listed. All you have to do is set your Fx buster
edit to
go straight for a bit (4-5 blocks for the second water boss) and then up.
Then, when it's boss time, just activate OIS and blast the bosses from
underneath, never hitting their weak points.
From: K T
Just thought I'd add to your FAQ that Leganchor can easily be beat
with level 4
ranking using ZX's spin slash.
Stay in the middle, wait until he's about to open up his mouth to
release the ice
dragons, then jump just short of max height to avoid colliding with
the freezing
spikes. If you time it right you can get off a continuous spin slash
to not only
damage him, but destroy the snakes completely as they emerge! Then as
you drop
down, wait for the the scanning bean to track you, before dashing to either
side to
dodge the chain attack. If you are quick you can quiclkly do a more
damgaing jump
slash at his mouth, before rinsing and repeating the method until he's
gone. He
won't do any other attacks if you stay in the central position
(not too sure about
hard mode yet).
If the snakes somehow manage to survive, just dash to the side
once you drop down
and jump slash at them. You should nevertheless dodge the chains easily.
And all the while you don't even come close to hitting his weakspot lol!
Hope it can fit in well with your guide.
Cheers.
From: Kevin Rood
Leganchor—Another easy way to kill him is to go
to FX, position yourself slightly off-center, charge
whichever arm's closer, equip OIS, and shoot.
Disengage OIS until he stops flashing and repeat.
Also, when he crashes to the ground, if you're above
the water, he'll create gigantic waves that go clear
to the top of the screen. Get to the top of the wall,
go to HX, dash-jump off, and Hover for about two
seconds and get back to the wall. (Then again, if
you're going for a LV4, you have no business being up
there to begin with)
Random Musings: If one Siamese twin kills someone, is the other an
accomplice or a witness?
--------------------
4-5: Purprill The Mandroid
Name: Purprill
Area: H-4
Weakness: His arms. His FREAKING ARMS. HIS GIGNATIC. FREAKING. ARMS.
Attacks:
Run: He runs forward. Jump over him using the wall.
Pull-Up: 'Prille extends an arm, and moves upward after
it onto the wire
hanging from the ceiling. He then shoots out some orbs. Dodge them.
Shadow Balls: Heh. I said Balls. Anyway, Purprille shoots out some
shadowy balls that bounce across the floor after hitting a wall.
Cling to the wall above where they hit to avoid.
Spin The Disc: Purprille turns into a whirling disk of spinning
psychadelic insanity, and propels off the walls. From here, he
can either propel himself back down, or wedge into a wall and shoot
pieces of the wall at you. In the former scenario, dash under him,
then cling to a wall once he passes you on the way down.If he wedges,
dash under him, then out from under
him once he drops back down.
Strategy:
Optimal: Use Welfare, just like Hivolt.
Welfare: Cling to the walls like a baby monkey to it's mother's teat.
If he grabs onto the wire, WAIT A SECOND UNTIL HE STARTS SWINGING,
THEN SHOOT HIM. When he jumps up, he leaves an arm in front of him,
and if you shoot him, it'll count as a weakpoint hit. When he summons
Shadow
Balls, get behind him and blast him.
Contributed:
From: I1Cluster1I
You can use a charged slash with Zx to attack Purprill's legs
when he is
hanging from the rope. This maight cancel his attack as well. Also,
after he
does that spinning move of his, when he lands, you can easily use a
charged
slash on his head
From: Kevin Rood
Purprill—Another way to easily avoid hitting
his arms is to wait until he's on the wire, get behind
him, and shoot his legs. Also, the Shadow Balls can be
dodged at different points on the wall depending on
how far from the wall he is when he throws them. If
he's close, you can just stand in the corner.
Random Musings: What the hell was the guy that named Liverpool
thinking about when he named the town that...
--------------------
4-6: Protectos The Goreroid
Name: Protectos
Area: L-4
Weakness: His stomach
Attacks:
Walk: He walks. Don't suck for like half a second and you can
avoid this one.
Tiny MIssles: Protectos sends out tiny drill missles. Slash 'em.
Big Missle: Protectos shoots out a HUUUUUUUUUUGE missle. He then
makes a shield out of himself. Get behind him, and hide from the
shockwave thingy.
Colored Balls: Muha. More balls. Protty shoots out multicolored
balls...I'm pretty sure there's a pill for that...that land on
each platform. Get to where a pink ball lands, and stay there.
You should be fine.
Strategy:
Optimal: Same as welfare. HAVE Px BEFORE THIS FIGHT. DO IT. DO IT NAO.
Welfare:
********************Gary Lai:I just wanted to point out that you
can drop
down on thin ledges in ANYform, by pressing down+jump and do not have
to use Px to do this*******************************************
^^^^^^^^THIS MAN SPEAKS THE TRUTH!
Use ZX for most of this fight, but use Px to switch elevation
by pressing down, down. Avoid his attacks, and shoot him in the head.
It's not that difficult,just change directions as he
Contributed:
From: David Lee
Hi, I was trying your method of getting a lvl 4 victory against
protectos
and i found out it's easy to hit his stomach with the ricochet from the
charged buster. I found a easier way to get lvl 4 with Fx. So
basically,
set both busters at two up and 1 forward (something like: ->
|
(buster)= |
You should only fire when he is on the MIDDLE platform and when
you're on
the TOp platform. So protecty is on middle and you're on top:
this is when
you spam both guns. But if you spam while he's moving up, you'll
hit his
stomach so b careful. And if he stay on top too long, then down
jump to
change elevation and he'll come down soon enough. I barely got
hit doing
this trick and it was pretty quick. Might be easier for some ppl.
From: Mark McCarroll
Need model FX. This is the method I'm most proud of. Not to
insult your method but it's much much faster and I'm an impatient
guy, so
this is how I discovered it. Choose FX and for the Left Arm choose
straight
forward. for the Right Arm choose up up then straight. When he's
on the
bottom level, use the left arm. When he's on the mid level, use
the right
arm. It'll do more damage than the ZX buster and it will never
harm his body.
From: Matt White
have it (Model Fx's shot path) drawn
to the top and second to the top rows first, and then directed to
the normal
direction. It may be slow, but I can pull it off relatively easy.
PX isn't
quite needed, since you can just jump along the bars or fall through
them by
holding Down and pressing Jump.
From: Kevin Rood
For the Protectos fight, it is, as far as
I'm aware, impossible to take that mission without PX
first. Anyway, you can also (much more quickly) go to
lower platforms with any form my pressing Down+B.
Also, if you hang out under him when he's on the top
platform, he'll try to land on you by jumping down to
the bottom. You'll know when he's doing this when he
just does a little hop and doesn't engage the
thruster-things. This is an easy way to get his head
easily accessible for the Welfare strategy.
Random Musings: I should REALLY be studying Chinese. Oh well...
--------------------
4.65-6: Interperative Poem: I Like Owls
Owls are cool.
Owls are fun.
I want an Owl.
...that's it. What? You expected something useful?
--------------------
4-7: Fistleo The Predatoroid
Name: Fistleo
Area: G-5
Weakness: His head. Yeah, you know, the thing CONSTANTLY IN FRONT OF
HIS ENTIRE BODY.
Attacks:
Jump: He jumps, usually twice in a row. Go under him.
Autism Smash: Fisty Jumps into the ceiling repeatedly, bringing down
two flaming blocks of ouch that fall from the ceiling. He then air
dashes
through them. Cling to a wall to avoid this.
Heal: WHEN HE MAKES A RED BALL OF ENERGY, HE IS HEALING. GET BEHIND
HIM BY DASHING OVER HIM. FREE SHOT!
Blue Balls: AHAHAHAHAHAHAHAHA. I kill me. Blueballs. Yeaaaaaaaah...
he shoots out blue...balls *snicker*. The first is in front of him,
the
second traces you, and the third, after a delay, also traces you.
Jump around,
and get near him on the final ball.
Angry Torpedo: Fistleo growls, flies through the air, and summons four
fireballs in his wake. Laugh as he flies over you, then jump the
fireballs.
Dustin Sylvester says: on your faq i believe you missed one of flammole's
attacks,it starts much like"adios" does but rater than comeing back out
and entering the ceiling he remainsunderground and causes rocks to fly
everywhere, this may be a rarely used attack so
it might not be seen often, explaining why it wasnt in the faq.
Strategy:
Optimal: Use Model Hx. When he jumps, get near him and slash his feet.
ALWAYS use OIS before you slash though, or you'll do crap damage.
When he Autism Smashes, hit him out of the air with a slash. If he heals,
GET BEHIND HIM, AND BACK UP A BIT. This way, you don't hit his head, and
can cheap shot him. Finally, during Blue Balls, wait until he fires
off the third ball, and hit his hand from a medium distance.
Welfare: You're screwed. Except not, follow the above with charge shots.
Contributed:
Things you'll need-
From Tatrion Prenial:
Model Hx (both pieces and a high bar will help a lot, you'll be
using overdrive)
Subtanks (You can get two easily by the time you face Fistleo,
see the FAQs)
A W-tank (hit the first doll in Prarie's room until you get it. It
takes quite a bit of hits.)
Get to Fistleo's room and deal with the converation. Once the battle
starts, wall kick up either wall and stay as high as you can. You
might be able to move a bit to dodge attacks, but that's why I said
get the subtanks.
Once you're sticking to the top of the wall, Fistleo should come under
you and start healing, WITH HIS WEAK SPOT FACING THE WALL. Jump down,
turn on overdrive, and stand a bit back from him, and slash. You
should take out about a sixth to a fifth of his HP.
The good thing about this is, when you're sticking to the wall as high
as you can, whenever Fistleo heals, he will always do it facing the
wall, so you have a clear shot at him without hitting his weak point.
If you die or have to suicide because you hit the weak point, use the
W-tank to recover Fx energy so you can overdrive again.
I hope I made that clear enough; It took me at least 25 tries to
figure out this stategy -_-
From: Kevin Rood
Fistleo fight—After a certain point, he'll
replace Heal with a Counter move where he faces the
back of the stage and gets this red aura-thingy. In
this state, if you hit him with a melee attack, he'll
take no damage and smash you away into the far wall.
From: cwehmeyer
For Fistleo, my worst nightmare, only Model Px's charged spinning star
worked on
this boss without hitting his face. Apparently the spinning star hits
lower than a
charged buster from the Model Zx form. The key point in using Model
Px's charged
spinning star is that you AND the boss have to be on the ground AND
Fistleo must not
be restoring his health. Besides that restoring move, every other
action on the
ground leaves his head just high enough for the ninja star. Even if
he lands on the
ninja star from a jump, it does not count as hitting the biometal in
his face unless
he doesn't feel the "knockback" of the charged move. If he doesn't
express being
knocked back, he could go to the health restoring more. If the player
runs out of
weapon energy, the normal thrown kunai can work too (the attack when
you only press
fire) but again you have to be on the ground. I found the best time
to release a
charged ninja star is to let Fistleo use the "Blue Balls" attack and
release the
ninja star on the 3rd bursting ball of energy
Random Musings: I hate this guy. He's easy once you get the strategy
though.PANCAKES!
--------------------
4-8: Flammole The Moleroid
Name: Flammole
Area: K-4
Weakness: His claws
Attacks:
Run: He runs forward, then turns around. Jump him.
Flamethrower: Shoots a jet of flame from his claws. Cling to a wall, jump over
the stream of fire.
Lava Cannon: Shoots out balls *hehe* of fire in a descending arc, stand there
and drool until the last one, then jump over it.
Adios: Flammole jumps into the ceiling, then to the ground, then into the
ceiling,then to the ground. Each time, he causes rocks to fly out.
Avoid his body, as well as the rocks.
Lava Geyser: He pummels the ground, shooting up jets of flame that trace you.
Dash like a madman to avoid the first two, then move onto a wall to avoid the
last two jets of flame.
Strategy:
Optimal: Hx all the way. Keep a slash charged, and hit him as soon as he turns
around, whenever he does, but be quick about it. Here's the tricky part.
When he does Adios, initiate you OIS, and wait. When he flies to the ground,
jump and hit his FEET with you saber. When he goes to the ceiling again, hit
his FEET only. If you are lucky, you can get him on the first pass as well.
DO NOT try to get him on the final pass, you;ll hit his claws every time.
Welfare: swap out charged slashes for charged shots, follow Optimal strategy.
Contributed:
From:ss5joshua
I've got a little tip for when fighting Flammole The Moleroid, you wrote:
Lava Geyser: He pummels the ground, shooting up jets of flame that
trace you.
Dashlike a madman to avoid the first two, then move onto a wall to
avoid the
last two jets of flame.
Here's a quick tip, the first two blasts shoot you wherever you're
standing, but
the third/last one where he sends up two pillars will actually hit around
you, so
if you stand perfectly still it won't hit you. Much easier than
scrambling to get
up a wall :)
From: I1CLuster1I
For Flammole, you can safely attack his head with a charged slash with Zx
when he is in his neutral position. The times that are best are right after
he
does his digging from the floor to ceiling move, after he does his
flamethrower move and right after he does the lava geyser move. Also, just
another
tip.
For the lava geyser move, you move for the first two and when he does the
double geyser, just stand still and you'll be fine.
From: Kevin Rood
For the Flammole fight, I've noticed that if
you hit him with a Thunder attack, sometimes he'll go
underground and start making rocks fly up. This is
easily dodged by clinging to the walls. For the Lava
Geyser attack, you can just stand still for the last
attack; both will go next to you—it's a fake-out to
try and trick you into running into one of the jets.
Random Musings: Sometimes I wonder why we have so many toes. I know that
they're there to help us keep upright, but c'mon. FIVE? We could totally
get away with just the big and pinky toe. People aren't THAT uncoordianted.
Or maybe we could just have one HUGE toe. That would be kinda cool.
--------------------
4.98284-0
Avoiding Attack Advice From rawarrior1987 And Burnedkirby
That I'm Too Lazy To Categorize:
In Your FAQ you sugest ways to avoid certin attacks I thought
I might suggest
a better way to avoid some for example when Hurricaune uses Small
'Nados you
can cling to the walls while she forms them and then drop down
once they start
to move toward you if you do it right they will ALWAYS miss.
also when she
uses Vertebrae Beam JUST DASH UNDER IT if you do this right you
will be far
enough foward to not get hit by the shockwave.
And you missed an attack on Lurrere after a Vortex she will usually
call her
little fishy foward and she will stay in one place launching her
ice shards OK
thats fine but while she does this fishy will launch a MASSIVE
TORPEDO it's
intimidating but time your jumps right it's not that bad. And
she usually
dosen't use I'M GON BITE CHA unless you hit her weak point.
when fighting Protectos you should probably mention his shiny
shield that
takes a few attacks to destroy it's not much but if their reading
this they
probably don't wan't to be suprised.
When Flammole uses his Lava Geyser attack after dodging the first
two geysers
try JUST STANDING THERE if you do the third attack will miss.
Burnedkirby adds:
For Hivolt, when he does teh 3 slash combo, you can jump... or dash
and stay
below his giant projectile (hold L and press left and right so you stay
under and not into the boss.)
When Hivolt starts flying at you after detaching the legs and fireing,
dodge
the spinning electric legs by dashing at the indent in ground close to
him,
or if you are far from him, a little higher from the indent in ground.
(harder when dodging further away.)
For Hurricane, when she does the flying tornado-on-your-head thing,
stay at
one side of the room untill she is barley as high as a tower of two
of your
character on each other where you are standing. (2 not 3.) When she
does the
purple beam, dash (like for the last boss. dash and stay in same
spot) but
dont dash too close to the wall or you will get hit. To dodge the
almost
impossible double tornado attack, when she starts making the tornado,
jump
on the wall. When she shoots them, drop down, and it will always
fly right
over your head (be halfway up wall to be safe to say the tornado
will
'follow' you up there, then drop down and hug the wall, and it
will clip
some hair off your head. its that close, but you dont get hurt.)
For Lurrere, there isnt much to say. You can shoot the mouth of the giant
fish when it tries to eat you if you cause lurrere to explode into a
white
ball.
For Leganchor, the boss guide faq in game faq is very helpful.
For Purpill, i have nothing to say. Those arms are frickin big...
For Protectos, i have... nothing... yeah. thats it. impressive eh?
For Fistelo, nothing either.
For Flammole, when he goes into the ground, stay on one side on the wall.
when he comes out, dash out to the other side and stay on the ground. when
he tries to fall on you from the ceiling, dash to the other side and get on
the wall. rinse and repeat until he drops 3 times. on the 3rd drop, he
should land. (habit = death for these bosses.)
--------------------
5-A: Contact Info:
Rathbun2@tcnj.edu
AIM: Saikamagoichi777
Phone Number: Yeah, like I'm giving that out over the Intrawebz
Send any questions/tips, I'll credit you.
--------------------
6-A: Copyright Info
ALL CHARACTERS/MODELS/WEAPONS HEREIN ARE COPYRIGHT CAPCOM.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
I am merely a Megaman fanboy and consumer whore. The ideas are mine, not
the characters.
--------------------
7-A: Thanks
Thanks, Jesus, cause you're awesome. And stuff. Dir En Grey too. And
friends and family and all that generic crap. Thanks Capcom. And Gamefaqs.
Woo!