_____ _             _   _____           _                  
|  ___(_)_ __   __ _| | |  ___|_ _ _ __ | |_ __ _ ___ _   _ 
| |_  | | '_ \ / _` | | | |_ / _` | '_ \| __/ _` / __| | | |
|  _| | | | | | (_| | | |  _| (_| | | | | || (_| \__ \ |_| |
|_|   |_|_| |_|\__,_|_| |_|  \__,_|_| |_|\__\__,_|___/\__, |
                                                      |___/ 
 _____          _   _               _    ____    
|_   _|_ _  ___| |_(_) ___ ___     / \  |___ \ _ 
  | |/ _` |/ __| __| |/ __/ __|   / _ \   __) (_)
  | | (_| | (__| |_| | (__\__ \  / ___ \ / __/ _ 
  |_|\__,_|\___|\__|_|\___|___/ /_/   \_\_____(_)
                                                 
  ____      _                 _                   __   _   _          
 / ___|_ __(_)_ __ ___   ___ (_)_ __ ___    ___  / _| | |_| |__   ___ 
| |  _| '__| | '_ ` _ \ / _ \| | '__/ _ \  / _ \| |_  | __| '_ \ / _ \
| |_| | |  | | | | | | | (_) | | | |  __/ | (_) |  _| | |_| | | |  __/
 \____|_|  |_|_| |_| |_|\___/|_|_|  \___|  \___/|_|    \__|_| |_|\___|
                                                                      
 ____  _  __ _   
|  _ \(_)/ _| |_ 
| |_) | | |_| __|
|  _ <| |  _| |_ 
|_| \_\_|_|  \__|
                 
Author: Warfreak
Version: 7.1
Date Started: 4/7/08

------------------------------------------------------------------------------

Table of Contents
[1] Introduction
    [1.01] Introduction
    [1.02] Version History
    [1.03] Important Information   <----- MUST READ
[2] Missions
    [2.01] Missions
    [2.02] Story Missions
    [2.03] Side Quests
    [2.04] Other Missions
    [2.05] Quest to Heritor
    [2.06] Mission List
[3] Clans
    [3.01] Clan Trials
    [3.02] Recruitment
    [3.03] Clan Privileges
    [3.04] Clan Title
    [3.05] Clan Auctions
    [3.06] Auctions Mk 2
[4] Units
    [4.01] Little Overview
    [4.02] Hume Classes
    [4.03] Moogle Classes
    [4.04] Bangaa Classes
    [4.05] Nu Mou Classes
    [4.06] Viera Classes
    [4.07] Seeq Classes
    [4.08] Gria Classes
    [4.09] Stat Growth
[5] Notices and Rumours / Clan Primer [POSSIBLE SPOILERS!]
    [5.01] Notices
    [5.02] Rumours
[6] Items
    [6.01] The Bazaar
    [6.02] Loot
    [6.03] Usable Items
    [6.04] Edged Weapons
    [6.05] Bludegons
    [6.06] Ranged Weapons
    [6.07] Helmets
    [6.08] Armour
    [6.09] Shields
    [6.10] Accessories
[7] Bestiary
    [7.01] The Book 
    [7.02] Special Classes
[8] Other FAQ, Takeover Style
    [8.01] Opportunity Turns
    [8.02] Dispatch Missions
    [8.03] Location of Chocobos
    [8.04] Scions
    [8.05] Luck Sticks

[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright
------------------------------------------------------------------------------
[1.01] Introduction

Wow, this is my 38th guide and 4th for the DS Platform. I love this game a
lot, on a purely materialistic level, its not romance, and I'm going to be
talking about this game as one who has played the Final Fantasy Tactics on
the GBA, so I decided to start on hard mode, and that may be a problem for
some, but if you are playing normal, it will be easier than you would be 
reading in this guide, that's for sure. Without further ado, lets begin.

Oh, for translation, I'm using the PAL version of the game, or the European/
Australian version of the game. 

------------------------------------------------------------------------------
[1.02] Version History

Version 0.1 [4/7/08]
Took plunge into the unknown by starting this guide. 

Version 0.2 [5/7/08]
Added more on Bazaar. More on everything.

Version 0.3 [6/7/08]
More on everything. 

Version 0.4 [7/7/08]
No storyline added, but more side missions, clan battles, loot and bazaar 
recipes. 

Version 0.5 [8/7/08]
Bazaar is complete. More missions, more random encounters, more loot. 

Version 0.6 [9/7/08]
More missions are added, more loot stuff. 

Version 0.7 [10/7/08]
Few more missions, more loot, more on beasts.

Version 0.8 [11/7/08]
Daily updates FTW. A few more missions and pieces of loot done, don't have the
time for a big update today =(

Version 0.9 [12/7/08]
More missions, they surpass 50. More on loot, and the bestiary. The Bestiary
is going to be progressive. Items will need to be added in the next few 
updates, as well as class sets. 

Version 1.0 [13/7/08]
Updates on Clan Mates and Recruitment. Started and finished about half of the
Hume jobs. 7 More Hume Jobs to go, then 6 more races. 

Version 1.1 [14/7/08]
I'm going to burn out or something at this rate. Humes are missing Blue Mage
and Seer. More missions, Opportunity Turns.

Version 1.2 [15/7/08]
Did a fair bit on the Clan Primer. More on Quests. 

Version 1.3 [16/7/08]
Finished Clan Primer for where I'm up to.

Version 1.4 [17/7/08]
Damn World Youth Day, ruining my travel plans. Anyway, more quests done, 
advanced the story till midway, new section. Bit more on clan primer. 

Version 1.5 [18/7/08]
Two weeks of straight updates. Some more missions done. 

Version 1.6 [19/7/08]
More updates, more quests done. 

Version 1.7 [20/7/08]
Technically, it isn't the 20th any more, its the 21st. Worked past midnight,
and I'm sleepy. More later today, or tomorrow, or zzzzzzzz.

Version 1.8 [21/7/08]
More work done, smaller update, nearly midnight here.

Version 1.9 [22/7/08]
Some more work done on my 19th straight update in a row. Not bad at all
if I say so myself, with the motivation not to stop, yet. 

Version 2.0 [23/7/08]
More on the classes. Started on Dispatch missions and how they are calculated.
Stay tuned, that is a hot section. 

Version 2.1 [24/7/08]
3 Weeks of straight updates. WOW. More missions, more monsters done.

Version 2.2 [25/7/08]
Few more quests done, more loot, more monsters.

Version 2.3 [26/7/08]
More quests done. 

Version 2.4 [27/7/08]
Thats a lotta updates for not a lotta work. Maintained my 25kb contribution
per update.

Version 2.5 [28/7/08]
Added more on Gria classes, except for Geomancer. Well, I was going to add
more quests, but a blackout occured, and that wiped out a lot of time. Damn
electricity companies. Wait till I get a double 6 and purchase you for $150.

Version 2.6 [29/7/08]
Okay, given the blackout yesterday and I'm back at University, this is a 
relatively big update. Gria Classes are complete. Seeq Classes are nearly
complete and more quests have been added. 

Version 2.7 [30/7/08]
Finished off the Seeq classes and completed the part on Auctions that I was
meant to do before. Now that is complete, and seperated into to parts, one is
general, and one is more indepth.

Version 2.8 [31/7/08]
Last day of July, and 4 weeks of straight updates. And I realise that I can't
do Brightmoon Tor for you guys, damn NA version not being the same as my
version. I'll see what I can do for you, like read how to do it, and thank
someone for their work. Anyway, Moogle classes done. More on Viera and Blue
Mage. And then I realise, the PAL version has it. 

Version 2.9 [1/8/08]
Pinch and a punch for the first day of the month. Anyway, completed the Viera
classes. Next update and the next few ones for that matter, will complete the
classes still mission, Bangaa and Nu Mou. 

Version 3.0 [2/8/08]
A month of straight updates. No denying that that is devotion right there.
All the Bangaa classes are now complete. 

Version 3.1 [3/8/08]
Added some jobs for the Nu Mou class. One single quest done, and more loot
has been added. Slow day today.

Version 3.2 [4/8/08]
Classes Complete. Finally. Few more missions added, bit of loot, more on the
bestiary. 

Version 3.3 [5/8/08]
Update system for Gamefaqs.com is broken, so by the time this is up, you've 
been seeing Version 3.0 for half a week. Anyway, finished more missions, and
thats about it.

Version 3.4 [6/8/08]
More quests done, and more loot added. Man, this is getting more of a chore, 
but still fun. 

Version 3.5 [7/8/08]
5 Weeks of straight updates. Finished up to 141 missions, several more random
encounters, a bit of descriptions. And fixed some typos. 

Version 3.6 [8/8/08]
Olympics! Nah, too boring, didn't even watch the last one. The opening 
ceremony wasn't all that bad however. Anyway, onto the work, more missions are
done. One more clan trial done. 

Version 3.7 [9/8/08]
More quests done, loot fully complete. One more recipe for Bazaar, on Hurdy's
Requests to finish that off. Expect the items to come soon. 

Version 3.8 [10/8/08]
Me no feel so well. More missions done, loot and bazaar complete. 

Version 3.9 [11/8/08]
Started on the items part of the guide. Completed usable items, knives and 
swords. Nearly reached the 1MB mark of the guide, which makes this the biggest
guide I have at this point in time. 

Version 4.0 [12/8/08]
More items are added, up to Rapiers. 

Version 4.1 [13/8/08]
A nice update today, completed all the weapons. Might not update at all, or 
maybe a little bit tomorrow, due to other issues. I really don't want to
break my 6 week roll at the moment. 

Version 4.2 [14/8/08]
Small update, bringing up the quests complete to 160 out of 300. I should be
doing a bit more, but it does take a bit of time. I plan to get the items out
of the way as soon as possible, since that is the most tedious, then the 
quests, adding in parts about Scions, Chocobos, and hopefully, the First 
Brightmoon Tor guide for this game that has been long overdue. 

Version 4.3 [15/8/08]
This is getting a bit hurried. I want to complete this hopefully by the 28th,
which gives me a week to tidy up my other guides before Spore comes out. Gotta
love early pre-order dates, 4th of September. A few more quests added. 

Version 4.4 [16/8/08]
Many more quests added to this guide. 

Version 4.5 [17/8/08]
More Quests done. Story Advanced. Clan Trials Complete. 

Version 4.6 [18/8/08]
More Quests added. If only Bonga Bugle - Plumfrost didn't force me to reset 
a gazillion times. 

Version 4.7 [19/8/08]
Well, a few more quests added bring the total up to 199 I believe. Not bad,
still 101 to go, and a fair amount of items, and a fair amount of other stuff
such as Scions and Laws. 

Version 4.8 [20/8/08]
More quests, 2 more storylines missions to go. Clan Primer with more entries
and sorted out, it is no longer a text dump. Complete with Alphabetical 
Order and sorted out by article type. A lot more housekeeping done, Quest 
Summary is updated. Tomorrow will be a big update on items. 

Version 4.9 [21/8/08]
7 Weeks of straight updates. There are two complete Guides on Gamefaqs, but
I don't think they're complete, this when complete, will be MASSIVE. No 
items as I promised, but more quests, massive primer update and thats it. 

Version 5.0 [22/8/08]
Two more updates and this will be my most updated guide. Big update on items,
finished up to Instruments for Bludegons. Hammers, Maces and Books next. 

Version 5.1 [23/8/08]
All the items are finished up until the ranged items, not bad at all.

Version 5.2 [24/8/08]
More quests are done and added, all the items until the helms section are now
complete.

Version 5.3 [25/8/08]
More quests are added, but not a lot considering I'm a bit lazy today. 

Version 5.4 [26/8/08]
Small update only today, a few more quests. 

Version 5.5 [27/8/08]
Starting to lose motivation to finish this guide. Well, small update today
with some more quests in. 

Version 5.6 [28/8/08]
8 Weeks of updates, insanity at its best. More missions added.

Version 5.7 [29/8/08]
More Items, MORE I SAY! There are only the accessories that are left to be 
finished before items are complete. 

Version 5.8 [30/8/08]
All items are finished, Scions and Luck Sticks finished as well. 

Version 5.9 [31/8/08]
2 more guide started, 1 ready to go. That brings the total to 4 incomplete 
guides, 1 more when Spore comes out, so pretty much 5. I really want to finish
this or Advance Wars off quickly to free up some more time. 

Version 6.0 [1/9/08]
A new season is upon us. Some more missions added. 

Version 6.1 [2/9/08]
Small update, don't feel in the mood for FFTA2. Cause I have spore... 

Version 6.2 [7/10/08]
Small update on a mission. More to be done on this guide soon. 

Version 6.3 [16/10/08]
Update, completing most of the primer, more on Heritor, more missions added. 

Version 6.4 [20/10/08]
Its nearly been 4 months. More quests added, more on Heritor. 

Version 6.5 [23/10/08]
More missions completed. 

version 6.6 [24/10/08]
I'm aiming to complete another guide before the end of the month. That would
seriously take a load off me to be quite honest. I have 4 guides incomplete,
waiting to start one more. So a total of 4 incomplete next month, and after
some considerable work, I should finish all guides by Christmas. 

Version 6.7 [28/10/08]
Advance Wars is complete, so there are two guides left for me. At this point
in time anyway. 

Version 6.8 [29/10/08]
Pushing up that mission counter, more and more are done. Only about 25 to go,
Brightmoon Tor, and that wraps up the guide. 

Version 6.9 [1/2/09]
With Mass Effect out of the way, I've nearly cleared the 2008 backlog. This is
the last one to be completed for 2008 to be complete. Storyline Complete at
least.

Version 7.0 [2/2/09]
Completed more missions, there are only 16 more to go and this guide is 
finished. I am scrapping plans for Brightmoon Tor, there is already a guide
there on GameFAQs for that, so I'm not going to do that. Sorry, but I've 
lost nearly all motivation fo the game, so I am going to finish this guide
quickly before the game gets shelved again, permanently probably. 

Version 7.1 [3/2/09]
Guide complete. Thanks for reading everyone!

------------------------------------------------------------------------------
[1.03] Important Information

What is the Difference between Final Fantasy Tactics Advance and this game?

Well, first of all, the law system has been changed. It is predetermined per
battle, it will not change like it used to. Therefore, any guide with the 
laws written down will contain the law for the battle, and that won't change
at all. Also, the way the law works in the game has been changed. If you break
the law in the game, you lose your clan privilege, the ability to revive your
fallen members, and you lose a law bonus, a bonus that you get at the end for
following the law. 

Also, it is harder in the beginning than before, the enemy has some decent
abilities, and you need to get some decent weapons to fight back. On that 
note, there is a Bazaar system. You need to get loot, items dropped by the
enemy when they are killed and are missions rewards as well, and send it to
the Bazaar, where certain recipes will create some nice weapons for you to
play around with. All weapons are obtained this way. 

There is also a hard mode as well. That makes the enemy 50% smarter, stronger
and quicker. This forces you to challenge the game aggressively from the 
start. The turn structure is also changed. It will focus on the speed of the
user, the faster, the quicker they get their turn. It is sort of like whoever
that the fastest unit, they move first. It is no longer, my turn, their turn.

ALL UNITS START WITH 0MP ALWAYS. That makes the mages a bit harder to use, 
but they have a regen rate of 10MP per turn. There are ways to get around this
though. 

------------------------------------------------------------------------------
[2.01] Missions

Missions are basically the crux of the game, you need to go on some missions
to ensure that you make money and all. There are 400 missions in the game
and they are seperated into three parts, Story, Mission and Dispatch. However,
only 300 missions will be actually recorded in your Primer, the other 100 are
random encounters with other clans and such, and as such, aren't listed.

Story missions are going to be necessary to advance in the game, Missions
are going to be missions that you need to go on, but not necessary to 
advance in the game. Dispatch missions is sending members of your clan to
to their job, whilst continuing in their absence. You'll learn this in the
game.

On your Clan Info Screen, there is a section of Quest Report. This section
is going to contain all the information on the missions you have seen and
done, as well as quest info. Now, all this is explained in game as well as
in the rumours section, so lets move on.

The Quest Report will divide all the missions into blocks of 16 in a 5 by
5 Square. It is going to look like this.

 ---------------------
| | a | b | c | d | e |
|-+-------------------|
|1|\/ |   |   |   |   |
| |/\ |   |   |   |   |
|-+---+---+---+---+---|
|2|   |   |   |   |   |
| |   |   |   |   |   | 
|-+---+---+---+---+---|
|3|   |   |   |   |   |
| |   |   |   |   |   |
|-+---+---+---+---+---|
|4|   |   |   |   |   |
| |   |   |   |   |   |
|-+---+---+---+---+---|
|5|   |   |   |   |   |
| |   |   |   |   |   |
 ---------------------

In each block of 16, it is going to look something like this

 ---------
| |   a   |
| |-------|
| | | | | | 
| |-+-+-+-|
| | | | | |
|1|-+-+-+-|
| | |X| | |
| |-+-+-+-|
| | | | | |
 ---------

Now, the way I am going to number the missions is going to first involve the
first diagram. Imagine the mission is going to be where the X is. That means
the section will be A1. The block to the right is going to be B1, while the 
block below will be A2. 

The next part is the numbering. Since there are 16 missions per block, the 
missions will be numbered by this.

 -----------
|01|02|03|04|
|--+--+--+--|
|05|06|07|08|
|--+--+--+--|
|09|10|11|12|
|--+--+--+--|
|13|14|15|16|
 -----------

So the mission where the X is on the example diagram will be number 10. So
the full mission number for it will be A1 - 10. All missions will be numbered,
but if you look at the Quest Report, the storyline missions is going to be 
linked together with a line. 

My Mission Layout is going to be like this.

 --------------------------------------------------------------------
|       Name of Mission       | Rank : X | Fee : Pub Fee | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type :                         |
| (What you need to bring)    | Reward :                             |
|      --                     |   (Reward for completion of mission) |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
| (What you should send)      |                                      |
|      --                     | Dispatch Mission ? =                 |
|                             |                                      |
| Talents (Required) :        | Can/not be canceled once accepted    |
|  Negotiation  :             |                                      |
|  Aptitude     :             | Destination : (Where Mission Is)     |
|  Teamwork     :             | Members : (People Required)          |
|  Adaptability :             |                                      |
| (Clan Talents required)     |                                      |
 -------------------------------------------------------------------- 

It is mostly self explanatory, what I do not explain is in game anyway.

------------------------------------------------------------------------------
[2.02] Story Missions

~~--==The Start==--~~

Well, you start the game watch a short, and might I add, somewhat boring 
mission. I really wanted a snowfight. First of all, you start off needing a
name for the character you are in control of. The default name is Luso,
but you can change this. For the obvious reasons that I do not know everyone's
character name, he will be called Luso for the game.

Now, you have the homework screen. This is the part where you get to choose
the clan privileges, but more on that later. You get a set of three questions
that will determine what you get. Those three questions are:

1) This Summer, I'm going to ...

 a) Hang out with my friends!
 b) Play video games non-stop!
 c) Study for the next year!

2) As a personal goal, I want to ...

 a) Be able to swim half a mile!
 b) Get my warrior to level 75!
 c) Learn a foreign language!

3) Next year I promise not to...

 a) Misbehave in class
 b) Oversleep in the morning
 c) Let my dog eat my homework

There are a fair amount of choices there. I'll post these here, if anyone has
anymore, send them in.

A, A, C = Luck 2
B, A, A = Evade Up 2
B, A, B = Luck 2
B, A, C = Bonus Gil 1
B, B, A = Smash Up 1
B, B, B = Power Up 2
B, C, C = Bonus CP 1
B, C, A = Speed Up 2
B, C, B = Bonus EXP 1
B, C, C = Bonus AP 1

With that done, you will move through the cutscene and disappear into the 
world of Ivalice.

--==Mission A1-01 ~ Stranger in the Woods==--

"Monster in Targ Wood!

 We Hunters of the village tried to stop 'im, to no avail. Someobdy do 
 somethin', please! You don't need to kill 'im, just drivin' 'im off will
 do. 

 Heriward, Wood Village Hunter"

 --------------------------------------------------------------------
|    Stranger in the Woods    | Rank : 1 | Fee : 100 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   250 Gil                            |
|                             |   Gilhet Lead X 2                    |
| Dispatch/Recommended :      |   Faren Pollen X 2                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? =                 |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 2 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Klesta!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

This is your first mission, and this is a lot different than what FF Tactics
Advance was. First of all, the judge. They no longer appear on the battlefield
like they used to. They don't ride a Chocobo and hop around the map. There
is also no prison. You might think, GREAT! I can break the law. No. 

The Judge will punish you for breaking the law by removing himself or herself
from battle, therefore, fallen members cannot be brought back alive with 
Revive or Phoenix Down and such. Your Clan Privilege is also nullified. And
the reward for the battle which the judge gives will be removed.

You see, Clan Privilege is basically a small boost that you have during the
battle for the entire clan, such as a power boost or a speed boost, etc, and
if you break the law, you lose it. Also, at the end of the battle, the judge
will give rewards, and if you break the law, you lose that reward, which
consists of items that you can sell for loot.

Also, when you battle, once you defeat an enemy, you will normally gain a 
nice item from them. This is loot, and is explain by the shopkeeper after the
battle. Anyway, we need to start.

Well, you will see your Clan fight some big bird and you will suddenly appear
from out of no where. You take an oath with the judge and join the battle as
a Soldier. Now, you need to take down the big bird, which is the main aim,
or take the small critters first.

I suggest that you use Luso and Cid (who is AI controlled), to take down the
big bird, using the White Mage to heal them when that big Klesta will attack
them. The Territorial Marking is a seriously damaging attack that has a long
range to boot. The Peck Attack, while it isn't all that long range, is very
strong and knock down your melee fighters.

Your Black Mage should be used to dish out the damage to the Cockatrice that
are with the Klesta. They will drop items when they go poof. Now, attack
that big bird. This can be hard on Hard Mode because Cid might be dead by
now. Your White Mage needs to heal, and let your soldiers do the fighting.
Heal, attack with range, heal those wounds, repeat. Don't forget that Luso
has potions to toss around, and unlike the first Tactics Advance, this time
you are allowed items. 

--==After the Battle==--

You should save your game here, unless you want to start all over again. 
Tap the Main Menu button, System and then Save. You need to move to the
town of Wood Village. Unlike the previous game, you don't get to place new
towns and places, so boo hoo, no more treasure hunt.

Head into the pub and follow all the instructions, and take the next story
mission that you have to take, since it is the only one there. After that 
little talk, head to the shop for another tutorial, and more importantly, the
bazaar system and selling loot. 

There isn't all that much to choose from at the store, so buy another Sword
for Luso so he can gain some skills, and if you have taken the mission, head
to Targ Wood, if you haven't taken the mission, take it. 

--==Mission A1-06 ~ A Paw Full of Feather ==--

"What's in the woods? Wolves, that's what! Any my chocobos are so put out, 
 they're molting early. Somebody, rid us of these horrible howlers!

 Chocobo Corral "Sasasha"

 --------------------------------------------------------------------
|   A Paw Full Of Feathers    | Rank : 2 | Fee : 100 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   1050 Gil                           |
|                             |   Snake Skin X 2                     |
| Dispatch/Recommended :      |   Tiny Mushrooms X 4                 |
|      --                     |   Fresh Water X 4                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 4 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Fire
                Weapons and abilities that use fire are forbidden.

This mission is relatively easy, three beasts against 5 of your team. I 
suggest that you leave your Thief out for this mission, they are quick, but
there isn't anything to steal as well as the map is rather small, and 
strength is going to be valued over speed.

Your White Mage is going to be need since you are going to be taking 
some damage, a Black Mage is relatively useful as well. Your Warrior is
going to dish out some damage as well as Luso, and the Archer is good
for support. If you want to keep the thief, take out the archer. 

Now, you get the Clan Privileges now. I've already explained it, so read
the tutorial and figure it out yourself, I'm not going to repeat myself
for your 5 second benefit. 

Anyway, you need to take down the Wolves first. They are more dangerous
since they dish out more damage and are faster, so take them out, then
that lone Goblin. Make sure your indirect units, your Mages and Archers
are in the rear, while your warriers and soldiers take the front line.

--==After the Battle==--

Now, head to the pub, down 4 drinks to binge drink, according to Australian
laws, and do some quests. Take the next mission quest, the only quest with 
-- as days, and that is the next mission. Sidequests are going to be 
explained later in its own section. 

Head to the shop to buy some more armour if you really need to. You don't
since there isn't anything new in stock, but move on. 

--==Mission A1-11 ~ The Yellow Wings==--

"Drive off those brigands, the Yellow Wings, before I lose what little 
 business I got left! They've been squatting the highroad, demanding gil
 from all what pass by.

 If I can't use that highroad, I can't get to Camoa; and if I can't get to
 Camoa, I'm finished!

 Kagran, Merchant" 

 --------------------------------------------------------------------
|      The Yellow Wings       | Rank : 3 | Fee : 100 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   1750 Gil                           |
|                             |   Lamia Scale X 2                    |
| Dispatch/Recommended :      |   Sanative Needle X 3                |
|      --                     |   Earth Stone X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 6 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Ice
                Weapons and abilities that use ice are forbidden.

Well, this reminds me of the Red Wings that tried to take over Ivalice last
time. Anyway, you are going to be level disadvantaged, but we aren't going
to let that dampen the mood. You need to choose your squad and place them
into the battle. 

The first problem is the Archer. She is always going to boost and hit you
for extra damage. That Animist is always going to use 100% Wool when he
has the chance to. That Black Mage will force you to spread out your units
and that Thief is going to steal your gil most of the time. 

Take down the White Monk, the dogman, first, since he is going to dish out
some damage. Your second choice is the Black Mage, so you can effectively
gang up on your enemies without fear of a magick attack.

Next is the Archer, she is going to be a problem with her constant boost
and shooting. Finally, the Thief and the Animist will remain. The choice
is pretty much yours, they both deal about the same damage, but the thief
first if he keeps stealing all your money from you. The Animist should be
last because he is normally the weakest of the lot.

--==After the Battle==--

You can now head to Camoa via the Highroad. This is another new system. There
isn't a world map anymore, like the previous Tactics. This is now seperated
into areas, where you need to travel from area to area. Try it, move onto the
Camoa Highroad and that will take you to a new area. 

Head to the pub, the shop still has the same crap as the shop in Wood Village
has, and find some more missions. There are more unlocked for you, but the
next story is also available. 

--==Mission A1-16 ~ You Say Tomato==--

"You say tomato, I say kill them all!

 Why kill vegetables, you ask? Har!

 Did I mention quivering stalks, or slavering fangs? I was for a stroll the 
 other day and one bit clean through me britches! I doubt me or me britches
 are the only victims here. Help!

 Gusah, Greengrocer"

 --------------------------------------------------------------------
|       You Say Tomato        | Rank : 5 | Fee : 100 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   560 Gil                            |
|                             |   Fury Fragments X 2                 |
| Dispatch/Recommended :      |   Silk Thread X 2                    |
|      --                     |   Rabbit Pelt X 2                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 10 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Lightning
                Weapons and abilities that use lightning are forbidden.

You have a new partner to play with, you get an extra person, Adelle, a female
Thief that is on your side. So basically, you have nice team of 7 compared 
to the enemy who has 4 Deadly Nightshades (Tomato), and that Alraune that
is probably the strongest out of the enemies. 

Take down the three tomatoes on the right side of the map first of all, and
rush the fastest moving unit that you have to take the treasure that is on the
lower right hand side of the map, and you get some treasure. I got a Knot of
Rust, what did you get?

Anyway, take down the tomatoes and finally take down the hornhead. This is one
of the easiest fights that you will face, the tomatoes are no challenge, and
the alraune is one damages when it toxic attacks you, which leads to constant
damage. 

--==After the Battle==--

Head back to the town of Camoa, you need to anyway. You will unlock the area 
north of Camoa, Baptiste Hill. Have fun there.

--==Mission B2-01 ~ Wanted: Ughor==--

"Wanted: Ughor, a green-coloured shelling, last spotted on Baptiste Hill.

 One report case of injury arising from contact with said beast. Payment to be
 made by injured party.

 Jylland Defenders of the Peace"

 --------------------------------------------------------------------
|       Wanted: Ughor         | Rank : 8 | Fee : 200 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
|      --                     |   1650 Gil                           |
|                             |   Healing Water X 4                  |
| Dispatch/Recommended :      |   Holy Stone X 3                     |
|      --                     |   Moonwood X 2                       |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: Baptiste Hill           |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Ughor!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden.

You need to deal with 2 wolves, 2 cockatrices and a giant turtle. You want
to target the giant turtle, but with extra loot, you might as well target
them as well. 

Take care of the Cockatrices first, their peck is going to cause you some
pain and that isn't what you want. You want your ranged units to be picking
them off, black magick works extremely well here. It is best used on the
groups, but when them as a primary form of attack.

Fast moving units have the advantage here, they need to attack the creatures
from behind to ensure that they suffer. Make sure that any attack on the 
Turtle doesn't get absorb and heal him instead. The AI is stupid enough to
do this, dish out more damage. Also, that turtle has a counter move as well,
so ranged units are best.

--==After the Battle==--

You need to head back to the city of Camoa to make the mission progress.
You need to head to Graszton with the path to Binga opened now. An old
"friend" will now join you on the trip, and you can't even reject her. I
swear she is quick to get out of that forest. Anyway, take the path through
the Bisga Highlands to Graszton, a nice port town.

Well, a ninja cheats and pulls a gun on someone, leaving that person out
of your party for a while. Take the mission on the notice board and move
out.

--==Mission B2-06 ~ Wanted: Gilmunto==--

"Wanted: Gilmunto, possibly a varient strain of nidhogg, known to lurk in
 the foothills of the Aldanna Range.

 Vicious and violent, should be considered dangerous in the extreme!

 Those without faith in their sword arm, give this one wide berth.

 Jylland Defenders of the Peace"

 --------------------------------------------------------------------
|     Wanted: Gilmunto        | Rank: 12 | Fee : 300 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
|      --                     |   1330 Gil                           |
|                             |   Succulent Fruit X 3                |
| Dispatch/Recommended :      |   Storm Stone X 5                    |
|      --                     |   Quality Pelt X 2                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: The Aldanna Range       |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 24 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Gilmunto!
Law Forbidden : Fire
                Weapons and abilities that use fire are forbidden.

Wow, a bunch of monsters that you need to fight. You have 2 Worgens, which are
the same as wolves, 1 Yellow Jelly, 1 Asp and 1 Thunder Drake. The hard
part of this mission is actually defeating Gilmunto, he is a hard one to take
down since he has massive defense and the Dragon Force ability.

The Flan is another problem. It is going to cast thunder to heal all the
other units it can, while hurting you. There is a chest containing an item
here, so make sure you grab it if you can, but don't lose troops over this,
that is stupid.

Take down the Wogren first, then the Flan. The Drake, and finally Gilmunto 
the Asp. On this mission, you want to have some strength to take down the
enemy, as well as some healers, because the odds are, you are going to take
some damage in this mission, and making sure your party alive is important.

--==After the Battle==--

At the end of a battle, someone will turn up, and you will have a nice chat
with them. After the conversation on how to end up home, you need to head
to Graszton to find your good friend Cid.

Once at the port city, you will talk about auctions. Its really the same
as controlling a region back in Tactics Advance, except now you control an
area. Same thing happens, you get pub discounts and shop discounts, but it
isn't happening yet, so just wait. 

--==Mission B2-11 ~ Now That's a Fire==--

"Zedlei Forest has been bombed!

 Looking for a clan to rid our woods of an infestation of bombs!

 With auction season upon us, who doesn't want a few more clan points in the
 bank?

 Society for Woodland Preservation"

 --------------------------------------------------------------------
|      Now That's a Fire      | Rank: 14 | Fee : 300 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2870 Gil                           |
|                             |   Platinum X 5                       |
| Dispatch/Recommended :      |   Agathis X 3                        |
|      --                     |   Suspect Mushroom X 1               |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 28 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden

In this mission, you need to fight 3 Bombs, 2 Red Jelly and some Floating Eyes
and with the total of 7, it is an even fight, except for level. Now, you need
to take down some units before others.

The first is going to be that ugly Marshmallow Flan before it can dish out
fire damage all over the place. Then, you might want to take down the Floating
Eyes because of their annoying poison and death dive powers, and finally, the
Bombs.

For those who haven't played the game before, Bombs will self destruct when
they are close to death, so either kill them before they get their turn while
they are on HP critical. The floating eyes will do the same thing with their
death dive.

Your best weapon are your Black Mages with their Ice spells. Blizzard is 
going to cause MASSIVE amounts of damage to their fiery counterparts, and
that will make your mission that much easier. 

--==After the Battle==--

You need to now go to Camoa or Graszton to get to the Auction House. You
will be able to enter the auction house now. You will enter the house and
get a list of the rules. Make sure you read them, it is important that you
do. It will cost you 20 Clan Points to enter, and because that last mission
just provided a nice 28 points, you have it relatively easy. But guess
what! Its your first time, so entry fee is waved. And I went to Grazston 
just so you know.

Make sure that you use the bonuses at the bottom. When it says Bonus, and a
position number, try to be that positon. So if you get a bonus for 3rd, try
to be third at that point. This allows you to have the 5 Token chip, and 
that certainly gives you an advantage. I'll have a section up for this later
on. 

--==Mission B2-16 ~ Pearls in the Deep==--

"Tis the season: zingu pearl season in the Galerria Deep!

 All those who wish to go pearl hunting must register by accepting this
 quest.

 WARNING:
 Unregistered pearl hunters will be caught and tried as poachers.
 
 Galerria Jewelers"

 -------------------------------------------------------------------- 
|     Pearls in the Deep      | Rank: 17 | Fee : 300 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   3490 Gil                           |
|                             |   Zingu Pearl X 8                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination The Galerria Deep        |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Lord of the Flowsand!
Law Forbidden : Actions by Nu Mous
                Nu Mou may only move and perform basic attacks

There goes my most powerful mage right there. Well, the good news is that
you have the high ground. And the bad news, well, the Mark is going to
be VERY HARD TO KILL. His attacks will suck you closer to where he is, and
that isn't a good thing at all. Since your don't have Nu Mous, you are going
to need some healers. Bring in a Bishop with Aero to make some gain here,
other than that, its going to be an old fashioned beatdown.

The Antlions need to be taken out first. They will just keep coming at you,
so just take them down as they advance to you, and take any chance you have
against the big guy, the Mark. Use a Tinker with Haste for you if you can, 
because it will really help if you get the Haste boost.

The Gravity Flux move is the damage all move for the monster, while the
Draw In is the move in and leech move. Haste seriously helps here, you can
easily get your units to continiously attack the beast. What I did was to
get archers and melee units. Haste with the Tinker, shoot arrows, melee
attacks with the Air Render. Don't bother with the little Antlions, they
will be replaced with another Antlion, behind where you start, when you
kill one. Aim for the mark and kill it. 

Finish this quest to realise that Lupo is an idiot.

--==After the Battle==--

Head to Graszton after the battle, as you do. Well, Lupo has really nothing
else to do, no plans to rush home, and well, we just get new missions to
play with. Take the next mission when you're ready.

--==Mission C3-01 ~ Mountain Watch==--

"Kuknir Travel is looking for guards to escort touring groups headed for the
 Rupie Mountains.

 The Marsa Wayfarers Association has been gaining on them of late. Kuknir want
 safety as a selling point, most like.

 Shink, Pub Patron"

 -------------------------------------------------------------------- 
|       Mountain Watch        | Rank: 20 | Fee : 300 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   2450 Gil                           |
|                             |   Gemsteel X 3                       |
| Dispatch/Recommended :      |   Spiral Incisor X 3                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 40 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Ewen!
Law Forbidden: Ice
               Weapons and Abilities that use ice are forbidden.

Wow, there is a price for judges now? Holy Crap! Anyway, Ewen has an
unobtainable class, Nightfall, the advanced fall of the Ninja. Not nice.
He also has a few friends in a Ninja, an Assassin, a Sniper and a Time Mage.

This son of a turd has also removed the judge from the battle, so you don't
get to use your clan privilege nor do you get to revive your fallen members.
That is a problem for you. You need to take down either Ewen or all his
team members first.

Unless you can take down a pretty advanced team, I suggest that you 
concentrate all your firepower against Ewen since they are quite strong. Or
you can kill them all for the loot and the EXP, but you need to take down
Ewen. He can critical for up to 200+, against a highly leveled Seeq. Not
bad.

It is exceptionally fun to have your Sniper get an Opportunity turn, then
shoot Ewen twice in the back after he criticals one of your teammates out of
the battle. And that little bastard runs like a little girl. Stupid ninjas.
No law bonus, I'll teach you Ewen. You can bet that isn't the last time you
will see him. I hope the Judge is okay. 

--==After the Battle==--

Again, head to Graszton and talk to Cid. Oh, Cid, forgot about him. Say,
don't that Ewen look familar? Anyway, head to Moorabella since that is where
Cid wants you to go to. You get news that the Blimp is grounded, which leads
to the next mission.

--==Mission C3-06 ~ Grounded!==--

"Airship malfunction due to mechanical sabotage and inspections resulting
 from same have grounded our regular flight to Flourgis. 

 The part or parties responsible have yet to be apprehended. Calling all
 clans to aid us!

 Moorabella Aerodrome Security"

 -------------------------------------------------------------------- 
|          Grounded!          | Rank: 21 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   4780 Gil                           |
|                             |   Aqua Galac X 2                     |
| Dispatch/Recommended :      |   Red Geeps X 2                      |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Genius Ed!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Great, Luso and Vaan are already butting heads saying who is more bad and
who is going to do what in this battle. Well, at least you have your judge
back in this battle, which means you can easily go and get your privilege
and the law bonus at the end of the battle.

You are going to face Ed, the Sage, a Time Mage, a Berserker, a Fusilier
and a White Mage. You seriously want to take down the mage first because you
don't want your troops being slowed down in comparsion and the white mage
variety because they are the healers.

The Fusilier can deal some damage so you need to get him taken out when you
are in range. The Berserker is easily countered when he moves close to your
own units. And finally, the Sage is rather easy to kill because he has 
pretty low resistance.

Use pay attention to the law. It doesn't mean you cannot kill if they are
on equal level. Ed is going to be on Lvl 25, while there is going to be a
Level 24, 23, 22 and 21. That is pretty much set in stone so unless you 
have seriously overleveled characters, it doesn't matter. Anyway, its nice
having a Level 99 White Mage watching over your troops anyway.

Remember, the mission means that you need to take down Ed, and no one
else, so you want to take him out first if you want to finish this mission
faster than a defeat all foes variety mission. Technically, Vaan is on
your side, do keep him alive, for now anyway. Funny, Vaan was silenced and
he can still talk. 

--==After the Battle==--

Vaan is joined by another character, Penelo, who both will join your clan, 
but not just yet, you still have a while to go. It will cost you 300 Gil
to head to Fluorgis, and that's just single. I wonder if I can get a 
discount if I buy a return ticket?

At the end of your trip, Cid will join your clan. Technically, it was his
clan to start off with, and like Adelle, you cannot refuse him entry.
Anyway, welcome to the new continent, and guess what, there are many new
jobs that you can take here. And also, you can recruit Grias into your
clan now. 

--==Mission C3-11 ~ Rumours Ahead==--

"Rumours whisper of an unimaginable treasure sleeping deep within Tramdine
 Fens.

 Some say it is the Dozen-and-One Knights of Asien's hoard, others that it is
 a cache of Rozarrian wealth ... Whets the palate, does it not?

 Well? In the mood for a treasure hunt?

 Kanaq, Pub Regular

 *No evidence has been found to support the above rumours - The Management."

 -------------------------------------------------------------------- 
|       Rumours Ahead         | Rank: 22 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2770 Gil                           |
|                             |   Rainbow Thread X 1                 |
| Dispatch/Recommended :      |   Pink Tail X 2                      |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

Aha, Luso is afraid of Ghosts, and here they come. Anyway, you dead with 1
Wraith, 2 Ghosts, 2 Floating Eyes and a Zombie. Okay, the first thing you
want is to take down the Wraith. First of all, it has Critical: Vanish, so
you want to deal a lot of damage to remove it without going to HP Critical,
and the power to summon more undead units to the battlefield, which you
certainly do not want.

The other 2 ghosts have Sleep Touch and Silence Touch, that will either blind
or silence the target while dealing dark damage. The Zombie has the usual
skill set, drain touch and all. The Floating Eyes also have their usual
skill set of poison and kamakazi. 

The problem is that you will have your undead in tombstones when you kill
them. Wraiths, Ghosts and Zombies will all lead to tombstones since they are
undead units. Use Exorcise to make sure they stay away, or use Burial to
ensure that they don't return.

Take down the enemy units as you can. Take down the Wraith first, and
bury or phoenix down the sucker to ensure they he doesn't get back up. Do
not forget that your undead friends are also weak to white mage powers such
as cure, restore and cura so bring one along. Archer or White Monk with
exorcise and burial are also useful. 

--==After the Battle==--

Learn more about Luso's and his boring life story. Head to Fluorgis for
the nearest town to you, but any town will do. Flashback time to where we
all started and what you have done since then. Great memories. Anyway, take
the next mission to carry on with the storyline. 

--==Mission C3-16 ~ Sleepless Nights==--

"My dreams have been troubled of late.

 It started the night after my visit to Nazan Mines. I canont sleep, my
 arms and legs are leaden, and even plump Bisga game-hen tastes like ash.

 They say a creature within the mines weaves ill-omened dreams. I fear ... I
 fear I may be a victim. Please, stop it before I go mad.

 Dabool, Geologist"

 -------------------------------------------------------------------- 
|       Rumours Ahead         | Rank: 24 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   3780 Gil                           |
|                             |   Crusader Tonic X 3                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Oversoul!
Law Forbidden : Debuffs
                Debuffs are forbidden.

This is like a Wanted mission, you need to take down a single unit, the
Oversoul. Besides that unit, you face 2 Wraiths, a Bloody Orb and a Zombie. 
Remember, this mission is all about the Oversoul.

All the units, except for the Bloody Orb are undead units, so you can use
Cure on them to cause some damage, and you need to Exorcise or Phoenix Down
them to make sure that they stay dead. 

If you want to take all of them down, that means leaving the Oversoul last.
That is, you have 2 Wraiths, a Zombie and a Bloody Orb to face. Take down
the Bloody Orb first, because that is the easiest to take down, and then the
other undead. Make sure you exorcise them to ensure that they stay down.

The most important thing is that although you cannot use debuffs, you cannot
use them to win this battle. One key unit is the White Mage, not only do
they do damage to the undead, but they are there to heal your troops, as you
would expect. The next essential unit is a unit that uses Burial or Exorcise.
That is quite important to this mission, if you aren't here to take down the
Oversoul. Note that if you complete this on Level 24, you are going to face
a hard fight, it is best to overlevel this mission to about 27, so you stand
more of a chance against the enemy.

If you want a very easy way to finish this mission, stock up on X potions and
this will allow you to do 200 damage without question. Those with Item Lore
will do 400 damage with an X potion. Thats the cheats way of doing things.

--==After the Battle==--

We get a nice cutscene involving Adelle, of all people. Then, we get one about
Cid. Then, we get one involving Lezaford. Then we move into Luso's first
battle with Klesta. First meeting with Adelle. Then, we end up in a weird
misty place. And thats the memory.

Head into any town, probably Fluorgis given the location. Well, you will see
a bard, and that would be someone you will see soon enough. Theres a new bill
for that little bard, so you might as well as take it. 

--==Mission D4-01 ~ Making Music==--

"The timber of the strawood trees growing near Fluorgis makes the best 
 instruments, kupo!

 You'll get some for me, won't you, kupo?

 Oh thank you! Thank you!

 Hurdy, Itinerant Bard

 *Oh, if you find some flutegrass too, that'd be awful nifty, kupo!"

 -------------------------------------------------------------------- 
|        Making Music         | Rank: 27 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   4730 Gil                           |
|                             |   Emperor Scale X 2                  |
| Dispatch/Recommended :      |   Star Fragments X 3                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Alchemist!
Law Forbidden : Harming Females
                Actions that harm viera and gria are forbidden.

Wow, my Ranger I was fighting was called Becks. Anyway, you are meant to
target the Alchemist here, so you might want to target him if you are a little
underleveled. Your Alchemist friend here has Astra and Rasp, and as you saw
from the introduction, has the Beastmaster ability to control Headless.

The Raptor, the only female is armed with all three Crushes, Power, Mind and
Speed. The Ranger has some traps up his sleeve, with Sten Needle and Leech
which eats at your HP and MP respectively. He also has Mirror Items, which
might be a problem. 

Now, the Golems. They have Bone Shatter and Brute Strength, so they are going
to be the melee units for the enemy. They are going to be the first units
that you are going to face, so being in some wind users or some Hunters to
eliminate them.

The Ranger is going to be a pain, so you might as well as to take him out. 
You will need to kill the Gria via reaction abilities such as Counter if
you want to get rid of her and follow the law, and finally, the Alchemist. 
Once his troops are down, he is quite easy and he doesn't have much to do.

--==After the Battle==--

Head to the nearest city, which is Fluorgis to meet Hurdy. He gives you a 
piece of Spiral Vine, and you need to head to a shop to make a nice little
instrument. You get 2500 Gil to purchase it as well. Make the instrument
and then purchase it. You will get a cutscene when you leave the store.

However, do not make the item just yet. Instead, head to Sant D'alsa Bluff
where you can do a mission to make an even better item. This is in the battle
that will be listed under Other Missions. Search for **Making Music**.

However, by making the Shining Lute, you will have a problem. The Shining 
Lute can be gotten via another means, but there seems to be no other means
of obtaining the Brilliant Theorbo, the instrument that you need to make
originally. So I suggest that you make the Theorbo instead of the Lute, 
because the Theorbo is rarer since you cannot get another one. 

Funny, Cid says that you're not in a clan that turns people away. Tell that
to all those people I rejected to joining my clan. Ah, the irony, its
delicious. Man, Hurdy is far to optimistic for his own good, like Luso. And
you cannot turn Hurdy away from your clan. Head to Moorabella now. Which
means, head to the Aerodrome at Fluorgis, take the Airship, and head into
Moorabella City.

--==Mission D4-06 ~ Seeking the Stone==--

"I search for a piece of magicite the colour of silver. I'm sure it was in
 my laboratory just the other day...

 Please, if you know something - anything at all - let me know. My laboratory
 is in the Bisga Greenlands.

 Narph, Magick Akademy Scholar"

 -------------------------------------------------------------------- 
|     Seeking the Stone       | Rank: 29 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   5480 Gil                           |
|                             |   Einherjarium X 2                   |
| Dispatch/Recommended :      |   Adamantite X 5                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting all Units
                Actions targeting all units at once are forbidden.

Why doesn't these plot twists surprise me. I am seriously doubting Luso's 
ability to think. Anyway, we need to deal with a nice assortment of enemies
here while we are in the middle. 

Narph, the leader, is a Scholar indeed, armed with Earth, Rime and Thunder
Tomes for his pleasure. The Paladin has Cover, which he will use quite a 
fair bit. Dragoon has Jump, Lancet and Thunder Breath. Ranger has Sten 
Needle, Love Potion and Silence Gas. The Hume Hunter has Sonic Boom and
Rend MP, the Gria has Vitals Shot.

I hate that Gria, managed to make my unit on 1 HP with a lucky Vitals Shot.
You might want to take down the Ranger first, since he is going to be 
using those traps and laying them all over the damn place. Next one is 
going to be the Gria or Hume Hunter, they can deal a fair amount of damage
while keeping a distance.

The Dragoon needs to be taken out when he decides to get a bit too close
for comfort, he is quite powerful. The Paladin and Scholar should remain,
take down the Scholar first because by this stage, he has quite a fair 
amount of MP to use those spells. The Paladin last because he is quite 
weak. Funny, he decided to Cover a Stopshot and it Stopped. 

--==After the Battle==--

We learn some more about the attack on Cid, and a bit more on the people
we are actually fighting. Head to the nearest town, which would be Graszton
and we head into the Pub automatically, and we learn even more about the 
people we are fighting and what is going on in the land. Now we need to 
help some old "friends".

--==Mission D4-11 ~ Wanted: Sky Pirate Vaan==--

"Apprehend the sky pirates Vann and Penelo!

 Those scurvy scum of the skies infiltrated the Beltorey Manse and made an
 attempt on the baron's life. A commensurate reward is promised the one who
 can bring them in.

 House Beltorey"

 -------------------------------------------------------------------- 
|   Wanted: Sky Pirate Vaan   | Rank: 32 | Fee : 500 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   5040 Gil                           |
|                             |   Stormsoul Crystal X 2              |
| Dispatch/Recommended :      |   Gemsteel X 4                       |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 64 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes while Defending the Sky Pirates!
Law Forbidden : Not Moving 1 Tile
                Each unit must move exactly 1 tile before ending its turn.

Yup, the lovable characters from Reverent Wings are back. Anyway, I advise
you to break the law, because that Gladiator behind Penalo is certainly
going to attack, and hit for about 200+ damage. Not nice at all. 

Anyway, you need to make sure those 2 don't get killed. The Lanista is
armed with Souleater and Charge!, the Berserker is using Hone Senses, Furore
and Smite of Rage. The Ranger is Mirror Items !!! as well as Sten Needle and
Leech.

The Gladiator, the threat, is using Rush and Thunder Assault. The Bishop
knows Cure, Water and Dispel. This is going to be a hard fight, so you need
to move real fast if you want to save those two. I really hate that Gladiator,
so make sure you take him down FAST!

Your first objective really is to form a circle around Vaan and Penalo, making
sure they are healed as well as making sure that the enemy cannot get through
your ranks. Long ranged units, Fusiliers with Stopshot, are important here 
since they can make the enemy retreat and stop them dead in their tracks. 
Flintlocks and Cannoners with Cure Shells can really help here.

There is no order in which to take down the enemy, the order is to take them
out as you rush to protect the two units that you need to make sure cannot
die. Make sure your units don't die either, because the odds are, you aren't
going to be following the law, and that means no revive. 

--==After the Battle==--

More on what actually happened with the Baron, and it does sound a bit 
convincing. We play follow the leader, so we need to follow Cid all the way
to Graszton. Its insult time, lets throw insults all around. And them some
talking behind one's back. Great friends. 

--==Mission D4-16 ~ A Request==--

"For Clan Gully, a request.

 I must speak with you.
 I await in the Ruins of Delgantua.

 P.S.

 I trust you enjoyed my gift?"

 -------------------------------------------------------------------- 
|          A Request          | Rank: 34 | Fee : 500 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   6550 Gil                           |
|                             |   Crusader Tonic X 1                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 68 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Illua!
Law Forbidden : Being Robbed
                Having Gil or Items stolen is forbidden. 

Oh, boy, this isn't a very fair fight. They have two nice characters that you
cannot obtain via class, Ewen and Illua. Illua is particularly nasty so you
really want to end this quick and kill her very quick. Also, might I add, 
there is another battle after this. Don't worry about the law, no one here
can steal. Oh, don't bother bring in units to raise your troops or use a clan
privilege, Illua gets rid of your judge, which isn't all that nice.

Ewen is using the Ninja set, with Throw and Unspell, but most interesting is
the ability to Dual Wield. That isn't nice. The Elementalist packs Fire
Whip, Boulder Crush and Sliprain. The Viera Spellblade uses Poison, Sleep and
Doom Blades. 

The Seer packs Fira, Blizzara and Thundara as well as Esuna. Pierce with him
isn't all that nice for Reflect users. The Illusionist packs Prominence,
Tempest and Freezeblink. And Illua, the best for last.

She is the Nightshade Class. Saber raises her Attack and Accuracy, which makes
her even more nasty. Time Blade slows your team and damages them, and finally,
the most powerful, Dimensional Rift. It is like a Summoner's Summon, large
area, good range, powerful attack. And she is immune to debuffs. 

This is the best time to use Stopshot. Making sure the enemy can't attack you
is really nice. This is the best time to bring out long range units, and 
disable debuffs since you really don't want the enemy to be casting their
spells. 

Take out the Elementalist first, she is the trouble maker. Next, the 
Illusionist since you don't want all your units dead. Take down the Seer and
the Spellblade next, they are pretty much in the way. Finally, you should have
Ewen and Illua next. Take down Ewen, then Illua, and finish this. Or 
alternatively, you can easily just take down Illua. Camouflage and Mirror 
Items is a great combination. Also, Ewen is a bit suicidal. Keep that in mind.

At the end of this mission, wow, what a great scene. Such power, to be totally
owned by a Journal. And we get teleported, to a place we don't want to be. 
Wow, this is a party, Lezaford joins the fray. And that hand, that isn't ...
natural. 

The Rift

Your Mission Objective : Defeat the Neukhia!
Law Forbidden : Opportunity Commands
                Opportunity Commands is forbidden.

There are two Plagues to start us off, they both have Binding Circle and Dread
so be careful and don't look into their eyes, for obvious reasons. Don't 
kill them however, Behemoths and Sprites will come and replace them and then
you have even more do deal with. Disable them, Stop them, that should work.

Neukhia, however, is a whole new pain in the ass. Apocalypse is the confuse in
small area attack. Consumption deals damage to units in a large area. White 
Hole does damage to all units in a straight line ahead. Spyhonja kills off all
MP in a large area. And finally, Catastrophe lowers Defence and Resistance.

To win this battle, you need to play with the switches on the side, that will
activate the Holy Cannon to deal damage to this sucker. Flick all the purple
switches, or examine them, and that will activate a nice cannon that will deal
a good bit of damage to the sucker. You really don't need to do this, but
it does a fair amount of damage. Also, after you use the cannon, the switches
go off and randomise again, so have units here and there.

The cannon will hit all enemies, so do bear that in mind. This might be useful
if you are planning to kill all units, but remember, you want to take down
this hand, demon, rock thing, whatever it is. Use physical attacks, he 
actually has relatively weak defence rating, so physical attack to death.

You get your judge back, so bring a white mage, you'd need one for this sort
of battle. Raise is important, and make your clan privilege count this time. 
You want to keep your white mage at the back of the field, where it can't be
hit, to set up a sort of recovery centre. When your units fall, revive, and 
go against. 

--==After the Battle==--

Well, that is interesting after the defeat of that rock hand. We get the 
orders to move east, and look where we end up, in Zellea, the Forbidden
Land. Not so forbidden now that we're here. Anyway, head to the ! and lets
move into .... Lezaford's Basement? 

We get some into, that we we're actually in Jagd Zellea, and unlike the last
game, Jagd has a different meaning. And we also know why this game is called
Grimoire of the Rift. Wow. After Luso continues to act like an idiot, we need
to head into the nearest town, take Camoa. Now we get our orders to move to
Goug. Note that when you go to the pub, Adelle no longer stands next to Luso,
its Hurdy. 

--==Mission E5-01 ~ The Dig==--

"It's the 410th Goug Mines Salvage Run!

 Ancient machineries lie in the dark depths below Goug, and we're going to dig
 'em up, kupo!

 You never know what you might find, kupo!

 Goug Machinists Alliance"

 -------------------------------------------------------------------- 
|          The Dig            | Rank: 37 | Fee : 200 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   7580 Gil                           |
|                             |   Orichalcum X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 74 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes
Law Forbidden : Fire, Ice, Lightning
                Weapons and abilities that use fire, ice, or lightning are 
                forbidden.

I laugh at the moogles and their fear of the Mooglebane, some nice bluffy
bunnies. I also laugh that once Luso decides to open his mouth, things start
going wrong. 

We are facing 4 Mooglebane and two Chocobos, a Red and a Black One. Seeing
that you cannot use any form of elemental magick of Fire, Ice and Lightning,
you need to bring in some Hunters and that will do the job, because what you
really are facing here is just a bunch of monsters, and thats about it. 

The Mooglebane really have two real dangers, and no, they damage all races
equally, not just victimising Moogles. They have very high attack, well for
their stature, and low everything else. Also, they have the Illude skill, 
which is pretty much Charming your units. Other than that, 3 will have Magick
Counter, 1 with MP Shield, and all will have Charged Attacks.

There are two Chocobos, a common Black one and a somewhat rarer Red Chocobo.
The Black Chocobo has two skills, Choco Flame and Choco Beak, with Critical:
Haste and Defence Up. The Red Chocobo, which I recommend that you catch if
you want one, because they are rare, will have Choco Cure, Choco Barrier and
Choco Meteor, as well as Critical: Quicken and Death Strike.

If you have someone that can use Water Magick, since that is not counted as
Ice damage, you can bring in that user to take down the Chocobos, since they
are all weak to water. 

The Mooglebane are going to be a problem. Illude is a problem since you need
to whack your own troops to make sure they don't turn to the dark side. This
is where hunters with Sidewinder on the back will do some good damage for your
team. Watch out for back attacks, they will do about 150 HP damage to your
troops from the back, due to the fact that it is from the back, they have 
high attack, and have Charged Attacks. Other than that, this is an easy 
battle.

--==After the Battle==--

Well, you get a nice little bonus after the battle, because Hurdy has found
a new instrument and that will be aptly named after him somewhat. And this
is a mission where YOU WANT TO HURRY TO COMPELTE THE NEXT STORYLINE MISSION.
Because, once you head to the nearest town, enter the pub, so take Fluorgis
or Goug, don't go back to the Loar side, someone will leave your team.

*SPOILERS*
Adelle will leave your clan, taking some money off Cid's savings at the same
time. But she will have the decency of giving all your weapons back to your
item inventory, so don't worry about losing some valuable items. But you have
to love the music to the flashback scene. Soft melody, soothing, calm. 

*END SPOILERS*

--==Mission E5-06 ~ Through Another's Eyes==--

"Monsters have settled in to the area around the ancient stone heads of 
 Kthili Sands.

 N0ot only are our surveys breing delayed, I fear there may be nothing left 
 ot survey if those monstes have their way with the ruins!

 Please, somebody, rid us of them!

 Rothwall, Archaeologikal Survey Team"

 -------------------------------------------------------------------- 
|   Through Another's Eyes    | Rank: 40 | Fee : 200 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   9100 Gil                           |
|                             |   Orichalcum X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Watch the cutscene as you take this mission, it will be important for this
mission, and the opening scene is important for the mission as your start
the mission, because that is how you are going to win the battle. This is 
also a nice mission name, because if you haven't thought about it already, 
this is talking about seeing the world through the eyes of Adelle.

Your Mission Objective : Bring Adelle Back to her Sense!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

You are going to face a very pumped up Adelle, with a brand spanking new 
class, the Heritor, only available to her, but unfortunately, not available
to you until much later. Well, you won't get it after the battle.

You are going to be surrounded by monsters as well as Adelle, and that 
isn't going to be fun. You face 2 Zaghnals, a Thunder Drake and 2 Pit
Beasts. This is a dual battle, you need to pick 5 units to fight with, and
make sure that Luso doesn't count.

The aim here is to actually follow what Cid said, you need to talk to Adelle
several times to make sure that she comes back to her senses. You need to do
it once, then twice, and finally, thrice, to complete the mission. However,
this is a two pronged battle since the only person who can talk to her is 
Luso, and you need to ward off those monsters.

Bring some magick users, or Melee fighters with Trapping as their Secondary
ability, with Sidewinder of course. A White Mage is probably going to be 
needed to save your troops, because even though Luso is talking to her, she
will not be afraid to use Lennart against your troops, which will damage 4
units in a line in front of her.

You want to take down the Thunder Drake first, because elemental attacks with
Geomancy hurt a lot more than otherwise. Then, take down the Zaghnals and the
Pit Beasts, but the odds are, they aren't going to get that close. Make
sure that Adelle moves to your units first, and before Luso can move, so you
can quickly get your three turns out of the way.

Make sure that you don't kill Adelle, what will kill her, and we really 
want to avoid unnecessary killings that might just make your game over and
restart the mission. 3 Talks and that is enough, make sure you have a good
distraction party to make sure she doesn't kill Luso. Because just as much
as your need to talk to Adelle to win the mission, Luso dead and no means 
to revive him pretty much means your chances of winning the mission go to 
zero.

--==After the Battle==--

Well, Adelle is back to normal, which is a nice change, but you need to
re-equip her with her previous weapons because she has lost hers. Funny, the
items that Adelle was using WAS EXACTLY THE SAME as the ones Illua was 
using when you first faced her.

Head to the nearest pub, and you near some news of everyone's favourite
pirate, Vaan and Penalo. Looks like you have a new mission, and this time,
its with Adelle. And no, you don't need to hurry for this one. 

--==Mission E5-11 ~ Pirate Problems==--

""Lord Eden, was it?

 Heard yo're in possession of that rarest of treasures, the "Black Cat," and
 we're coming to Camoa for it! See you soon!

 Swiftest of the Sky Pirates,
  Vaan & Penelo"

 Wanted: Someone to deal with sky pirates.
 
 Fohgginus Eden"

 -------------------------------------------------------------------- 
|       Pirate Problems       | Rank: 46 | Fee : 500 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   10470 Gil                          |
|                             |   Scarletite X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 92 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Vaan...!?
Law Forbidden : Harming Bangaa
                Actions that harm bangaa are forbidden.

Well, they aren't Vaan and Penelo, they look far too ugly, and they, well,
speak like utter fools. Whoever told them about Vaan and Penelo obviously
didn't tell them that they don't speak like the British and they don't wear
crappy makeup, etc, etc. Anyway, your mark here is Van, so this is quite
easy.

There are some traps around, which makes this mission a bit harder than it
really should be, but that isn't the problem. The problem is the Cannoneer
and you aren't, well, stricting speaking from a law abiding point of view, 
allowed to kill him.

So, we kill everyone else. You are going to need to kill that Fighter right
near your starting position in order to make sure you aren't attacked on the
flank, and that Ravager while your at it. Next on the killing list is that
really annoying Sniper. With the ability to break your weapon, it is a unit
you really don't want.

After that, you have Vaan and Penalo left, but they are relatively easy to
take down. You need to take out Vaan after that, but you can alternatively 
take out Vaan from the beginning and concentrate on him only instead of
any other unit. And again, be careful, that Cannoneer is quite annoying but
if you want to follow the law, you can't touch him. 

--==After the Battle==--

Well, after the battle, these obvious fakers will try to escape, and in the
best of timing, they are stopped by the real deal. Anyway, after some nice
chitter chatter, you see those two run away, and do some really bad things
that you we're meant to stop. 

Head to the nearest town, which is Camoa, and you get a nice conservation 
about Khamja with everyone. Adelle, Luso and Cid sit at a table all with
some hatred, and Hurdy sit down all alone, he doesn't have any enemies. 
Anyway, there is a request for your clan and that is the final actual
mission that you have to take, well, it really isn't a fight, its three.

--==Mission E5-16 ~ The Ritual==--

"At last, the day when all my dreams shall know fruition is nigh! Just a few 
 finishing touches remain. I trust you'll be on hand to celebrate? I'll be 
 waiting at the ruins.

 Illua"

 -------------------------------------------------------------------- 
|         The Ritual          | Rank: 47 | Fee : 500 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   9870 Gil                           |
|                             |   Prime Pelt X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 94 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Illua!
Law Forbidden : Harming Males
                Actions that harm males are forbidden.

Well, this is the final boss battle, and you are going to need everything 
that you have to win. You really want to bring your, best, and only your
best troops for this mission. This is where all your abilities and how you
have leveled your troops will come into effect.

If you want to finish this early, Mirror Items and X Potion her, and if
you have Item Lore, that is 400 HP gone down the drain, making it a lot 
easier on you. Otherwise, you are going to have to do this the hard way,
and that means punishing her with brute force.

You want to move your troops to defeat her quickly, you don't want the
enemy male units coming down and buffing their troops. Push along the left
side, since that is the closer side, and push through, defeating the 
Viera that are there and attacking Illua. When you fight her, have a White
Mage or Reviver at the back, ready to revive fallen units, whilst you go and
phyiscally block her, making sure she cannot move and she is pinned down.

Quickly move your way through the mission and defeat her, and that should
finish off this mission. But you are not done, you are taken to Zellea 
again, and whilst you can go back to Lezaford's lets finish this mission,
shall we?

--==The Two Grimoires==--

This is an unlisted mission, and for good reason. This is just the second
part of the previous mission.

Your Mission Objective : Defeat Illua!
Law Forbidden : Buffs
                Buffs are forbidden. 

Bring your best battlers into this mission, there is no point in bring in 
units who aren't powerful. You will need at least a healer, and some very 
powerful attacking units as well. 

This time, she is flanked by monsters, so act accordingly. A secondary 
ability of Hunting with Sidewinder seems to be rather useful here. Move
your troopers either the short way, which requires a high jump score or you
can move them all the way around.

Doing it the latter will require you to have a fight with monsters along
the way, so move your fastest units first, having your firepower not moved
so that they can fire on the enemies as they pop out from nowhere.

Now, once you actually reach Illua, you need to be able to dish out the 
damage with precision, that is, high accuracy and you need to do so quickly
because she is far more powerful now, and she is more danagerous, dishing out
more damage if you let her, so make sure your healer is away from the front
lines, ready to revive the fallen unit.

Mirror Items is the best to soften her up, but she is quite fast, so you need
some sort of luck to make it work. Otherwise, just do it the old fashion way,
beat the living crap out of her, or take health off her from a range. Once
she is finished, we still aren't finished. She might be dead, but the demon
that she made a deal with sure isn't.

--==From the Rift==--

Your Mission Objective : Defeat the Neukhia!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden.

Well, we all knew that we were going to fight this guy sooner or later, so we
have to fight this ... thing now. You need to take out three parts, you need
to take down the Wisp, Pod and then finally, the Core.

First of all, the Wisp. Everytime you attack it, it will disappear, or it 
will disappear on its own, so you need to spread out your fighters, keep
them in pairs to fight the Wisp. You need that destroyed before you can 
actually do anything to the Core, which is the main target.

Take out the Wisp quickly, and don't hold back. For once, Mirror Items is an
extremely good ability to use here. Next, the Pod. That will stay on the
defensive, but it doesn't mean it cannot do some serious damage, so make
sure you take it out as soon as you can. Once the Wisp is destroyed, group
your fighters back together, so they can dish out more damage as a group.

Now, when you head into the core, it will decide that it doesn't like you and
you need to beat the crap out of it, and that isn't hard considering it has 
over 1000 HP. You need to use your best attacks for this. When it decides it
wants to spawn some crystals, turn all your forces to destroy them. These will
cause the Core to lose health if they are destroyed quickly, because if they
aren't, it will deal the damage to you, so it is entirely your choice.

--==After the Battle==--

I'm not going to spoil the ending for you, so you can watch it for yourself,
but all you need to know is that at the end, you can still continue, and 
continue you shall. There are still more things to finish off. 

------------------------------------------------------------------------------
[2.03] Side Quests

There are many side quests as well, not just the main story quests. These
mission will provide a lot of money and experience that you will not get
otherwise. They will be listed as missions like they were storyline, the 
format will be the same.

Special note on the dispatch missions, all dispatch missions can either be
dispatched, that means, send a clan member to deal with it, or you can head
to the location specified on the quest information and do it yourself. I
seriously ask you to actually do the mission, not only is the experience 
a helpful boost, but the loot is very helpful as well, especially in the 
early part of the game.

**************
**SECTION A1**
**************

--==Mission A1-01 ~ Stranger in the Woods==--

STORYLINE MISSION

--==Mission A1-02 ~ Reagent Run==--

"The muskmallow, favoured herb for treatment of ague, is again in season.
 Seeking herbalists to venture into Targ Wood and procure a upply. No previous
 experience required.

 Jylland Apothecary's League"

 -------------------------------------------------------------------- 
|       Reagent Run           | Rank : 8 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   1580 Gil                           |
|                             |   Cactus Fruit X 3                   |
| Dispatch/Recommended :      |   Nepenthis X 1                      |
|      Defender               |   Spruce X 3                         |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 2           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 4           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, another mission you can dispatch or do the mission. I perfer battle
for the nice loot, as well as the EXP that you need. 

Your Mission Objective : Collect a Sample of Muskmallow
Law Forbidden : Knockback
                Actions that knock the target back are forbidden

A crappy law, but not as bad as not missing. Well, hope you don't get a nice
critical or something, that is your biggest concern. You are going to face
2 Wolves, 2 Dreamhare and 1 Baknamy in this mission, and the biggest danger
is not their level, its about 7, but the traps in this area, which are
going to be more dangerous.

You want to examine the sparkles, where it indicates that is a possibility
of your Muskmallow there, and it is completely random, so don't expect me
to find it for you. Move up to it and examine it. Your goal is to find the
Muskmallow, but what you want is some loot, which means more weapons and
money, and that is surly a good thing, isn't it?

--==Mission A1-03 ~ The First Step==--

"-Trade Requested-
 
 I will trade my Ocktor Tome of Medicine for your cactus fruit! We will do
 the deal in Targ Wood.

 Mack, White Mage"

 -------------------------------------------------------------------- 
|      The First Step         | Rank : 3 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      Cactus Fruit X 1       | Reward :                             |
|      --                     |   340 Gil                            |
|                             |   Cruzle Brass X 4                   |
| Dispatch/Recommended :      |   Crooked Fang X 2                   |
|      Defender               |   Zinconium X 3                      |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 3           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 6 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Simple mission, just head to the location, and hand over the Cactus fruit
for it. The mission above is one of the many sources of the Cactus Fruit
but make sure you don't send it all to the Bazaar. The Nu Mou probably
couldn't be bothered bending over for the Cactus Fruit. The Tome really
is sent as a clan note for you. 

--==Mission A1-04 ~ The Next Step==--

"I seek someone to deliver medicine to a small village in Targ Wood. I
 would go myself, but there are those who would steal my secrets - as one
 who crafts potent potables - and it is deemed dangerous for me to go out
 and about. Please, this one favour I beg of you.

 Mack, Salve-Maker"

 -------------------------------------------------------------------- 
|        The Next Step        | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
| Quest : The First Step      |   1330 Gil                           |
|                             |   Foul Liquid X 3                    |
| Dispatch/Recommended :      |   Divariwood X 3                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Moorabella, Targ Wood  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another easy mission. Head to Moorabella and then take the stuff all the
way to Targ Woods. This will lead to another quest, so you aren't doing
with this Mack guy. Still, the loot is actually decent and you need 
these to make a fair amount of good items. 

--==Mission A1-06 ~ A Paw Full of Feathers==--

STORYLINE MISSION

--==Mission A1-07 ~ The Perfect Gift==--

"It's nearly my mother's birthday, and I want to give her some flowers as a
 gift, kupo. I need someone to father some pretty, pink flowers for the
 bouquet.

 Genne, Devoted Son"

 --------------------------------------------------------------------
|      The Perfect Gift       | Rank : 6 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Prima Petal X 1        | Reward :                             |
|      --                     |   1050 Gil                           |
|                             |   Molting X 2                        |
| Dispatch/Recommended :      |   Trusty Frying Pan X 2              |
|      --                     |   Water Stone X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 1           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 12 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The hard part of the quest is getting the Prima Petal. All you need to do
is to turn up to the site, and deliver the Prima Petal for the petitioner,
and there you go, easy mission. Why couldn't the thief steal the flowers
though?

--==Mission A1-08 ~ Kids These Days==--

"Some of our younger clan members have been carrying on in the pub, 
 disturbing the peace, as it were. I reckon it's best to teach a good lesson
 now, and nip the problem in the bud. That's where you come in. Give 'em a
 good thrashing for me! 

 Criek, Clan Criek leader"

 -------------------------------------------------------------------- 
|      Kids These Days        | Rank : 8 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   790 Gil                            |
|                             |   Waltwood X 3                       |
| Dispatch/Recommended :      |   Xergis Tin X 4                     |
|      --                     |   Gikhet Lead X 4                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 4           | Members : 6                          |
|  Adaptability : 4           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another dispatch it to some person, or do it yourself kind of mission. Of
course, it is better to do it yourself, since let I stress time and time
again, you get loot.

Your Mission Objectives : Defeat your Foes
Law Forbidden : Ice
                Weapons and Abilities that use Ice are Forbidden.

FINALLY, YES, A FIGHT IN A PUB. The first fight you get in a Pub
setting, with all the hazards. You are fighting 1 Fencer, an Archer,
a Warrior, a Soldier, a Thief and a White Monk. They don't use magick,
so that is a big plus for you. 

The Fencer, Archier and Thief are the weaker links, so take them down when
you can. The White Monk is dangerous with his Air Render, but you can 
target him first if you want. The Soldier and Warrior are more of the
sit there and tank it, so take them down last.

White Monk, Fencer (with Poison) should be taken down first because of their
skills. Warrior and Archer next, and finally the Warrior and the Thief, 
because they can't do squat. These morons really don't know how to respect
someone more powerful than they are, so teach these fools a lesson.

Mages will do great here, since most of the enemy units are melee units and
a few ranged units. Your archers will do good damage to the enemy as they
advance to your position. Although you need to defeat them, they are going
to come to you, so you have the defensive battle to play, the easy one.

--==Mission A1-09 ~ Watch Your Step==--

"Oh, fie on him!

 I chased down a marked thief, and almost has him, too, when one of his traps
 tripped me up! Someone please bring him in!

 Finnes, Watch Chief"

 -------------------------------------------------------------------- 
|       Watch Your Step       | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   4830 Gil                           |
|                             |   Star Fragments X 2                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 15          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes and Destroy all Traps!
Law Forbidden : Not Moving 3 Tiles
                Each unit must move exactly 3 tiles before ending its turn.

What the heck is wrong with the laws? They seriously have problems. Here,
you need to move exactly 3 tiles per turn, not more, no less. Anywho, there
are 5 Seeq units here that you are up against, and a fair amount of traps
to destroy.

The Seeq are as follows. A Berserker with Hone Senses, Smite of Rage and
Furore, another with Furore, Ground Shaker and Inner Calm. Both have Counter
as their reaction ability. 

The 2 Vikings both have the same skill set, they have Thundara and Strong-arm
as the abilities and Critical: Berserk as their Reaction abilities. And 
finally, the Ranger, who has Sten Needle, Love Potion and Camouflage, as 
well as Critical: Vanish. All units have Avoid Traps of course.

You should deal with the enemies first. The only slight problem is the 
Critical: Vanish of the Ranger, so either let him make a move, or use 
Awareness or have Reveal to see and target him. Target the traps last, so
that way, you don't have an enemy that could take advantage of you. You
might need to plan your moves in advance so you make sure that you can 
spring the traps on the 3rd turn. 

--==Mission A1-10 ~ The Trappings of Failure==--

"In response to monster attacks in the region outlying the city proper, we
 set a number of traps to rid ourselves of the beasts once and for all. Alas,
 the traps had no effect. Worse still, they now pose a danage to our
 citizenry. Please destroy these traps before they can do any real harm.

 Camoa Ministry of Wildlife"

 --------------------------------------------------------------------
|   The Trappings of Failure  | Rank: 12 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   390 Gil                            |
|                             |   Prima Petal X 2                    |
| Dispatch/Recommended :      |   Mape Wood X 3                      |
|      --                     |   Sturdy Vine X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 4           | Gain 24 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You can either dispatch this mission, or do it yourself, but personally,
I prefer doing it in the mission, more loot since you are going to face
some enemy monsters in this mission.

Your Mission Objective : Destroy the Traps!
Law Forbidden : > 50 Damage
                Dealing > 50 Damage is forbidden.

You are going to face 5 Sprites and 1 Banshee with a stupid law saying
you can't overkill the enemy. What kind of judgement is that? Unless you
are seriously overpowered, you shouldn't have a very big problem. They are
of a low level however.

Remember that there are some chests that you have, so make sure you clear
them out before you knock out the traps. Kill all the enemies to take some
of their loot as well, knock them out first before you set out the traps
so that you don't have a enemy problem. 

Take them out, and there is one thing to this quest. It will allow for
the formation of a stationary monster clan in that specific area, so you have
some free target practice and loot. 

--==Mission A1-11 ~ The Yellow Wings==--

STORYLINE MISSION

--==Mission A1-14 ~ A Voice from the Well==--

"Every night I hear what sounds like a woman's voice calling to me from the
 rear garden. I've just moved residences, and don't care to move again - nor 
 do I have the funds if I wanted to. It's rather disturbing to asy the least,
 and I'd appreciate it if someone would look into this.

 Lacado, Townsperson"

 --------------------------------------------------------------------
|    A Voice from the Well    | Rank : 7 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   1160 Gil                           |
|                             |   Rat Tail X 2                       |
| Dispatch/Recommended :      |   Bat Tail X 2                       |
|      Defender               |   Bomb Shell X 4                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 4           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another dispatch or do it yourself mission. Again, do it yourself, not only
is it more fun, you get some loot and exp, which is VITAL, especially early
on in the game.

Your Mission Objective : Defeat all Foes!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

In this mission, it is a 6 against 4, there are 3 Lamia creatures and one
Lilith, the evolved form of the Lamia, and that evolves into, wait, not 
Pokemon. This mission is going to be annoying, no archers or ranged units
to blast the enemy, BAH. We still have mages.

The Lilith is going to be a problem. Night puts everyone to sleep, not a good
thing except for the Blue Mage, who can learn this skill. There are also 2
Chests here with items, just so you know. If you have a living member from
the Night skill, just smack your allies, your own troops, to wake them up. 
Better you than them I guess.

It is easy, the other 3 Lamia don't have much in the way of skills, and
they are pretty spread out, making them very easy prey for your mages to
gang up on them. I had 3 mages as support, so it was quite simple.

--==Mission A1-15 ~ The Star Seal==--

"Have you hard of the "Stone with No Name"? Those philistines at the Akademy
 won't hear a word of it, but I think the Stone bears a message from the 
 distant past. According to legend, holding the STar Seal to the Stone takes
 one to a hidden land, protected by watchful guardians.

 I ask you to find the truth.

 Mauri, No-name researcher"

 --------------------------------------------------------------------
|       The Star Seal         | Rank : 8 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   440 Gil                            |
|                             |   Molting X 2                        |
| Dispatch/Recommended :      |   Large Feather X 1                  |
|      --                     |   Soul Ceffyl X 5                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 4           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Stone with no Name!
Law Forbidden : Lightning
                Weapons and Abilities that use Lightning are forbidden

There are two little chests with items that are here, so make sure you
get them. This is the simple part, as a mission can't be that easy. You
need to kill the enemy Baknamy, and examine that little Stone, making
sure you take the items in the chest as you go along. When done, move
to the Stone and examine it, and now, challenge two.

Your Mission Objective : Defeat all Foes!
Law Forbidden : Ice
                Weapons and Abilities that use Ice are forbidden

You are going to face 1 Werewolf, 2 Wolves, 2 Sprites and a Baknamy in
this level. First of all, take down the Sprites, since they are going to
be the first to move, and you want first strike. Next, take down the 
Wolves, they move pretty fast, then the Baknamy, and finally, the
Werewolf. Wind damage is against the werewolf, so use Air Render if you
can. However, your previous stats will carry over, so you have plenty
of MP and HP to win this mission.

Also note that there is a chest here as well, but rather out of the
way, so if you want to get it, use a weaker unit to get it. Remember
that the Werewolf has En Garde, which means counters for one turn. It
also doubles his defence, so be careful.

--==Mission A1-16 ~ You Say Tomato==--

STORYLINE MISSION

**************
**SECTION A2**
**************

--==Mission A2-01 ~ Camoa Cup==--

"Clan Tourneys are Under Way!
 The next tourney will be the Camoa Cup
 Rules are as follows:

 - Maximum team size: 6
 - Bouts to be won: 3

 Tourney Guild - Camoa Branch"

 -------------------------------------------------------------------- 
|          Camoa Cup          | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Month of Silversun          |   2400 Gil                           |
|                             |   Gigas Pendant X 1                  |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 4           | Members : 6                          |
|  Adaptability : 4           | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The prize is for first place however, not for any other place. So you
want to win all the missions that you have to fight in.

Your Mission Objective : Defeat all Foes in the entry bout!
Law Forbidden : Using MP
                Abilities that use MP are forbidden.

You are fighting the Yellow Wings in the entry round. They aren't that 
strong, they are a few levels below your squad, HOWEVER, they are leveled
in tandam with you, so you cannot really overlevel your enemies. 

There is a White Monk, Animist, Black Mage, Thief and Archer. You might
want to take down the Black Mage first, you aren't going to use magick in
this battle, so your units aren't going to have high resistance to start
off with, so yeah, take down the Mage first.

Then, the White Monk. Armed with Air Render, it isn't any harder to pick
another unit to eliminate. The next is probably the Animist or the Archer.
The animist has annoy abilities, but the Archer has Blackout. Given that
the Sleep Count is more annoying, probably the Animist and then the
Archer.

Next, you are going to fight the Thief, who is the leader of the lot. You
can't really heal here, since that uses MP, so you want to conserve your
units. However, make sure that you choose your units carefully. Whatever
units you use now will be sent into the next battle.

Round 2
Your Mission Objective : Defeat all foes in the Elimination bout!
Law Forbidden : Using MP
                Abilities that use MP are forbidden.

The next battle is against the Edge of Magick. Straight off the bat, you
are fighting 3 Black Mages, 1 Time Mage and a Green Mage. It really isn't
fair that they get to use magick, and you don't, but such is life. 

The real threat here is that they have Geomancy, which pretty much doubles
the damage that your units will take from their magick attacks. That means,
you really need to go quickly and take them out before they do too much 
damage because guess what, you need to fight another battle after this as
well. 

You really want to gang up on the Hume Black Mage since it has Fira, an
second class spell. The Green Mage needs to be taken out if you are really 
worried about debuffs. 

The first order of business is to take down the enemy Black Mages. They
are the biggest threat that you currently face, then the Time and Green
Mages because they really aren't a big threat. In the end, you want your
HP to be as high as possible for the next bout of battle.

Round 3
Your Mission Objective : Defeat all foes in the Final bout!
Law Forbidden : Using MP
                Abilities that use MP are forbidden.

A fight against the Camoa Braves. This is a harder fight since they are a 
purely physical bunch, and they can wipe the floor with you, especially
if your units are quite weak or weakened from previous battles.

The Thief, Hume one that is, can be a pest if it will attack you with its
precision skills. The Moogle Thief can be a pest if it uses Moogle Lance
against you. The Warrior, well, the leader, isn't much of a threat, except
for Body Slam and Greased Lightning. The White Monk as both Air and Earth
Render, which isn't that nice. The Black Mage really isn't a threat, the
guys in the last round were better.

Your first target is probably going to be the White Monk. That monk is a
pain with Air Render, and nothing else. The next, or first, will be the
Hume Thief. Immobilise and Disable, especially disable, are the most
painful debuffs that you can get in this battle, especially if your bunch
need to be up close and personal. 

Next, Moogle Thief, with the Moogle Lance attack, that isn't going to be
pretty. The next two can be up to you, the Black Mage and the Warrior aren't
going to be the big hitters, the others are. Remember, a debuff here is 
probably more troublesome than the lose of some HP. Thankfully, this is the
last round, so its pretty much all or nothing here. 

--==Mission A2-02 ~ The Sun Seal==--

"I begin to grasp the messag within the Stone, yet only dimly ... Perhaps
 I have erred, made some fundamental mistake in my research. I need you to
 try the Sun Seal to know if I am right or wrong.

 Mauri, No-Name Researcher"

 -------------------------------------------------------------------- 
|        The Sun Seal         | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : The Moon Seal       |   3590 Gil                           |
|                             |   Dragon Bone X 2                    |
| Dispatch/Recommended :      |   Onion X 2                          |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 13          | Destination : Graszton               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Stone with No Name!
Law Forbidden : Items
                Items are forbidden.

You are going to need to get to the stone seal and examine it if you don't
want to attack the enemy units. There are 5 enemy in this battle if you
really want a fight. As usual, you have a Baknamy to take care of, and
now, a lilith, a wraith and finally a ghost. 

Although this part is relatively easy, you want to bring into the battle
1 White Mage, and all the rest units that can fight with ranged abilities.
This is because in the next round, you don't have that ability to fight
next to other units which means law breaking. Finish this quick and try
to lose as little health as possible, you'll need it later.

The Lilith is going to be first, since it is right there. The Baknamy will
walk down and try to attack you, so fight back. The undead are easy to
mop up, exorcise them if you can. Examine the Sun Seal and that will push
us next to the next battle.

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting Adjacent Units
                Actions targeting adjacent tiles are forbidden.

This is the sole reason that I told you to bring units with ranged abilities
unless you really want to break the law. This isn't all that bad actually,
this is the same as any of the other seal missions.

There is a Baknamy, who really isn't a threat, and should really stop saying
that you will die, because you have a Judge, and cannot die. Next, there are
the Thunder Drakes, but they only have their Thunder Breath ability and that
isn't all that powerful anyway.

The Headless aren't going to be a problem, but if you let them get close to
your front lines, they will hurt you pretty bad so make sure that they don't
get too close. They have a fair amount of health, so play weaknesses if you
can do so.

The final is the Zaghnal, the upgraded Werewolf, which means that it is 
going to be a pain to get rid of. It is quite strong and has some powerful 
abilities to boot, so make sure that you take it out before you get that
thing too close.

Deal with the units as they cmoe to you, your units don't really need to
move, let the enemy come to you and blow them right open. By finishing this,
you want to go to the nearest town and read a notice that is on the Notice
Board about a mysterious tower. That will unlock Brightmoon Tor.

--==Mission A2-03 ~ The Moon Seal==--

"The Stone with No Name was no mere stone! What widsom did the ancient
 leave for us to find? I'll need to know more in order to decipher their
 message to us.

 The legend tells of three seals. I want you to try the second, known as 
 the Moon Seal.

 Mauri, No-name researcher"

 -------------------------------------------------------------------- 
|        The Moon Seal        | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : The Star Seal       |   1160 Gil                           |
|                             |   Xergis Tin X 2                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 8           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Stone with No Name!
Law Forbidden : Lightning
                Weapons and abilities that use lightning are forbidden

Same as before, head to the stone and examine the stone to finish this
mission. Again, there are enemies that are going to block your way, 2
Floating Eyes and 1 Baknamy. Again, you don't need to take them up,
but with free loot and free exp calling, why not?

Floating Eyes have a very annoying suicide attack when they are their HP
critical status, so make sure you get rid of them, or don't touch them
at all. The Baknamy however, is the same as before, nothing much and
as slow as usual.

Take down the eyes first, then the Baknamy. A hunter would be very useful
here with their Sidewinder attack. However, get ready for the next battle
because it cannot be this easy. Read the law below to make sure you don't
break either of the laws. Also, don't take too much damage here, the HP
and MP status of your units will carry over.

Your Mission Objective : Defeat all Foes!
Law Forbidden : Bludgeoning Weapons
                Attacks with rods, staves, poles, knuckles, hammers, and
                maces are forbidden.

You have 2 Liliths, the evolved form of the Lamia, and 1 Lamashtu, the
evolved form of the Lilith, 2 Werewolves and 1 Baknamy. You need to take
down the Lamashtu if you can, because that little sucker can cast Night
all over your troops, which turn them all to sleep, except for her 
troops. 

You need to take down the Werewolves first, not because they are dangerous
and all, but they are the ones who have the power to crush your party if
you don't take them out. The Lamashtu is next, while the Liliths and the
Baknamy will be taken out along the way.

I hope you brought a White Mage with Esuna for the battle since there are
a lot of debuffs that are going to hit your targets along the way. Kiss
by the Liliths is the most threatening with Doom and Charm. However, they
aren't that strong in terms of level, so it shouldn't be too hard.

Finish this quest and you unlock two things. You unlock a new area in the
Camoa area, and you can now recruit Viera members for your clan.

--==Mission A2-04 ~ Wanted: The Cyanwolf==--

"-WANTED!-

 Wanted: The Cyanwolf, a new strain of wolf cited for 17 counts of pasture
 damage and 24 counts of disturbing the peace.

 Known to travel with a pack, though the mark may be distinguished by its
 unusual colouration.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|    Wanted: The Cyanwolf     | Rank : 3 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest : Wanted: Ughor       |   2630 Gil                           |
|                             |   Wolf Pelt X 3                      |
| Dispatch/Recommended :      |   Earth Stone X 6                    |
|      --                     |   Tarkov Crystal X 4                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 1           | Members : 6                          |
|  Adaptability : 1           | Gain 6 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Cyanwolf!
Forbidden : Ice
            Weapons and abilities that use ice are forbidden

There are 5 animals here, and you only need to target one. However, from
where you start, it is pretty much impossible to get through the enemy
Wolves here to get to the Cyan Worgen. Therefore, you need to smash
through the enemy ranks and get to the Cyanwolf.

Beware of Screech, it will confuse your units. To get out of the Confuse
status, get one of the weaker units to smack the unit back to reality. Don't
get a hard hitting unit, you don't want to kill your own troops. Easy mission
since this is early game, though it is fun have 6 Lvl 18 units beating the
crap out of some Lvl 7 Wolves. 

--==Mission A2-05 ~ Graszton Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Graszton Cup.

 Rules are as follows:
 - Maximum team size : 4
 - Bouts to be won: 3

 Tourney Guild - Graszton Branch"

 -------------------------------------------------------------------- 
|        Graszton Cup         | Rank: 29 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Quest : Camoa Cup           | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Month of Ashleaf            |   4030 Gil                           |
|                             |   Ice Sigil X 2                      |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 8           | Members : 4                          |
|  Adaptability : 8           | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the Entry Bout!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

This is the same as the Camoa Cup, the enemy levels as the same as you,
so you are fighting the same level units. However, unlike the last cup,
where MP was forbidden, you can't use opportunity commands. That is
easier.

You are fighting a clan called Humeism, so you are fighting a group of
4 humes. The first is the Soldier with all the Rend abililties and the
Counter ability. The Blue Mage is armed with 3 Blue Magicks, Screech,
Cornered and Unction. The White Mage is armed with Cure and Esuna, and
the Black Mage is armed with the three basics and Fira.

Now that you have a summon, in the Gigas Pendant, you can use it, but
the Smash Gauge is going to be reset next battle, unlike your HP and 
your MP, so keep that in mind at least. Anyway, you need an order of
battle.

First of all, you want to take out that Black Mage, since they are 
quite powerful, especially with their Fira attack. Or, silence him to
make sure he can't speak, or disable, that will take him out of
battle, which allows you to take out the Soldier and Blue Mage. Those
are quite powerful if you let them be.

The last unit you should take down is White Mage, since that is the 
weakest unit on the team, but make sure that they don't decide to do 
their job, healing. 

Round 2
Your Mission Objective : Defeat all foes in the Elimination Bout!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

You are now fighting a clan called Houndforce, a group of ranged 
units. There is a Gria Hunter, who is armed with Sonic Boom and
Vitals Shot, as well as Speed Crush. There is a Hume Hunter as
well, armed with Advice, Beat Down and Blitz. The Viera Archer is
armed with Focus and Blackout, but with Blink Counter as well. And
finally, the Hume Archer has Leg Shot and Blackout.

I hope you have a white mage with you, because Esuna is more than
important, it is solid white gold. Anyway, you want to take down the
Gria first, because Speed Crush makes your turns come slower and slower
and slower. Next, the Hume Hunter, because Beat Down isn't something
that you want to have, even if your luck holds.

The other two archers aren't all that dangerous, they will just 
debuff you, but Esuna can easily cure it. You definitely need your
healers here, because the next round doesn't get any easier for you,
its the finals. 

Round 3
Your Mission Objective : Defeat all foes in the Final Bout!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

Your final bout are against the Veluga Pirates. There are 2 Vikings, 1
Juggler and 1 Thief will be fighting against you, so be very careful 
since your troops are already weak, and they are on full health. Man, this
really does test your abilities.

The Juggler is armed with Throw, Ring Toss, Molotov Cocktail and Dagger
Toss. Lord Grayrl is armed with Thundara, Pickpocket and Strongarm. The
second Viking is armed with Thunder and Pickpocket, and the Thief has
some thievery skills and Cuisine. 

You want to take down the Juggler first, you want him dead real fast since
STOP is going to make your units stop dead in their tracks. The next to
go down is the Lord Grayrl character since magick isn't really nice. Then
you have the Viking and the Thief left. It is up to you which way you
want these suckers to fall. Don't worry about the units except for the
Juggler first, all they did was try to steal my stuff.

If you win, you get the little bonus of the Corsage of Corruption, which
is another item that you can use to summon another Scion.

--==Mission A2-06 ~ The Stone With No Name==--

"My teacher, Mauri discovered the message within the Stone with No Name, 
 yet he passed away before he could see his research through till the end.
 He once told me that the "Stone with No Name is three stones in one, the
 magickal instrument of antiquity that sealed off an Otherworld from our
 knowledge." He told me to never to go near the Stone, nor pry too deep 
 into its secrets. But ... I would see his research completed.

 Taura, Favored Pupil"

 -------------------------------------------------------------------- 
|   The Stone with No Name    | Rank: 42 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest: The Sun Seal         |   6530 Gil                           |
|                             |   Mythril X 1                        |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 39          |                                      |
|  Aptitude     : 39          | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 84 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Stone with No Name!
Law Forbidden : Restoring HP
                Restoring HP is forbidden.

Well, this is strange, there are 3 stones here, but which to take. And 
there are also three Luchorpans here, but they are in the way, so we need
to deal with them first before we can start playing around with the nice
stones. 

They are quite easy to take down, they aren't all that powerful, weak
level, lower health, but they do have some nice abilities that might be a
problem. They somehow have Green Mage moves such as Tranq, Leap, Sleep,
Bind and Silence.

It really doesn't matter, you want to take these guys out as fast as you
possibly can. The Middle Stone will react to the Star Seal, the one on the
Left reacts to the Moon Seal and finally, the Right reacts to the Sun Seal.
Or they could react in order of which you examine the stone. Well, this
part of the mission is complete.

Your Mission Objective : Defeat the Demon Wall!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden.

Wow, a Demon Wall. How efficient. You really don't want to stand in front
of this wall, they will come and attack you, and Reaction Abilities are
forbidden. In this mission, use your first turn to attack, and move out of
the way so you don't get caught.

Telega will teleport your units in front of the wall and makes sure they
cannot move. Repel will move it forwards, making it hurt anything in its
path and Shining Darkness is pretty much Debuff Central. You really want
to take down this guy fast.

He is weak to Holy damage, so if you have that, use it. Otherwise, you can
bring in someone with Mirror Items in the first round. If not, I hope you
have a healer with you, because this is going to be tough. Luckily, I had
a Illusionist with Star Cross, and enough HP, a Dual Blade Parivir and a 
Holy Strike from a Master Monk to save me.

At the end of this battle with a demon wall, you finish this mission and
the Stone saga once and for all. You will also be able to access the Way
of Judgment from the Ruins of Delgantua. This area is going to be needed
for missions such as Wanted: Devotees. 

--==Mission A2-07 ~ The Whom Gods Bow==--

"I heard once from an Esper that there exists something greater than them - 
 the scions.

 What are these scions to whom the Espers bow and make obeisance? If there
 is someone who knows, I would have them teach me!

 Scytha, Summoner"

 -------------------------------------------------------------------- 
|      The Whom Gods Bow      | Rank: 17 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest: An Unfamiliar Land   |   5040 Gil                           |
|                             |   Lightwing Crystal X 3              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 33          | Members : 1                          |
|  Adaptability : 33          | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is the easiest mission. We need to visit everyone's favourite Old Man, 
Lezaford, and he gives you a nice note to read. Nice info as well. 

--==Mission A2-08 ~ An Unfamiliar Land==--

"I am an itinerant merchant, and on my travels have seen much of this 
 world.

 I wandered the Empire of Rozarria for some time, and upon coming to 
 Jylland found myself uncustomarily surprised. What are these "Judges" 
 that affix themselves to the clans in this land?

 They are no doubt different from the keepers of the law that I know - 
 yet perhaps there is some connection?

 Aega, Traveling Merchant"

 -------------------------------------------------------------------- 
|      An Unfamiliar Land     | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : A Simple Question   |   1580 Gil                           |
|                             |   Ice Sigil X 4                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 15          | Members : 1                          |
|  Adaptability : 15          | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, a question that you need to pose to your good pal Lezaford. He 
will answer the question and send it to your Clan Primer for some good
old reading. Again, you can't tell anyone o.0

--==Mission A2-09 ~ Moorabella Cup==--

"Clan Tourneys are Under Way!
 
 The next tourney will be the Moorabella Cup.

 Rules are as follows:
 - Maximum participants: 6
 - Bouts to be won: 3

 Tourney Guild - Moorabella Branch

 -------------------------------------------------------------------- 
|       Moorabella Cup        | Rank: 41 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Graszton Cup         |   7760 Gil                           |
| Month of Mistleaf           |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 82 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes in the Entry Bout!
Law Forbidden : Items
                Items are Forbidden.

Your First battle is against the Bangaa Brotherhood. They are a group of 6
Bangaa, so this is going to be a melee battle. Items are forbidden, and 
you will be best to heed that advice, because Revive might be a bit important
later on.

Moredad the Cannoneer uses Foresight, Target and Mortar. The Warrior uses
Rend Power, Rend Magick and Rend Speed and uses Counter. The Defender uses
Hibernate and Mow Down, the Gladiator uses Fire Soul, Thunder Assault and
Blizzard Tackle. The Bishop uses Water, Aero, Break, and this is aided by
Blood Price. And finally, the Templar has Piercing Cry, Rasp and Silence.

This is not an easy entry battle, so target the Warrior first so he doesn't
debuff your team too badly. After that, take down the Cannoneer before he
can lay down too much damage, and the rest are all yours to take down, this
is the entry bout remember, save your units and make sure that they are at
full strength for the next two rounds. 

Round 2
Your Mission Objective : Defeat all Foes in the Elimination Bout!
Law Forbidden : Items
                Items are Forbidden.

The second round are against the Nu Mou Nobles, and they are an all magick
clan, so I hope that resistance is high and your weapons are damn sharp 
because that is the only good thing against magick users.

The Arcanist uses Death, Graviga and Syphon, Halve MP makes his job a bit
easier. The Time Mage uses Haste and Reflect. The Black Mage has Fire, 
Blizzard, Thunder and Blizzara. The White Mage has Cure, Cura and Esuna. 
The Alchemist has Items as always, as well as Protometeor, Rasp and Poison.
Finally, the Illusionist has Prominence, Freezeblink, Tempest and worst of
all, BLOOD PRICE.

The CAPS should have made it clear who you need to target first. The 
Illusionist is the worst enemy here, so take him out as soon as your can 
because you don't want your whole team dead. Next, the Arcanist, he is the
next most dangerous weapon.

After that, the Alchemist and the Black Mage, they are quite painful with
their abilities, but that is the extend of enemy attack firepower. The
White Mage is the healer, the Time Mage is just annoying. Those who should
be last to go. This is somewhat easier for your team if you brought a melee
team from the first round, but hard for a magick clan. 

Round 3
Your Mission Objective : Defeat all Foes in the Final Bout!
Law Forbidden : Items
                Items are forbidden.

Surprise, the last clan you need to fight are the Arbiters of Death, one of
the best clans there are. This is a powerful clan to fight, because they
actually have a nice mixture of Magick and Physical attacks, which makes them
a hard bunch.

The Illusionist leader here has Deluge, Rockfall, Wild Tornado and uses Halve
MP so in two turns, that means you need to move fast to kill him quick. The
Dragoon has Fire Breath, Thunder Breath, Ice Breath and Counter. The Sniper
has Doubleshot, Beso Toxico and Regen. 

The Sage uses Water, Aero and Items. Item Lore makes sure that he heals the 
damage that he takes real fast. The Berserker uses Scream, Furore, Smite of
Rage and Counter. Finally, the Hunter uses Vitals Shot, Power Crush and 
Mind Crush.

This is the last round, so you want to win the special prize in the end that
is a summoning scion item. First, the Illusionist, the kill all your units
move isn't something that makes me nice and happy. After that, you might want
to attack the Sniper for all that damage that she can cause.

Next, Hunter, Vitals Shot isn't very nice, it is a very powerful move if it
can move your down to 1 HP since its HP Critical. The rest you can take
care of. At this stage, you should have enough experience to take down these
guys. Win this, and you win another tourney, and you have several more to go.

--==Mission A2-10 ~ Odd Places==--

"There is a well about which strange rumours always spring up around this
 time of year. They say it glows in the depth of night, when all lies 
 sleeping, or that monsters not usually seen in these parts appear, even that 
 there are sometimes more wells, or fewer. Could someone please find out the 
 truth?

 Typical Camoan Housewife"

 -------------------------------------------------------------------- 
|         Odd Places          | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   9450 Gil                           |
|                             |   Fire Sigil X 3                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 28          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Wells!
Law Forbidden : Items
                Items are forbidden.

This is a rather simple mission, despite the enemy monsters that are 
there to make sure you cannot succeed. All you really need to do is to 
EXAMINE ONE WELL. That is all, more on the ending later. 

Anyway, there seems to be a random amount of wells here. For some people,
there are two, but when I tried, there was only one. So, examine a single
well. There are Bombs here, with their usual Fire Attacks and Self-Destruct.

The Adamantitan uses Sonic Spin, Munch and Matra Magick, the Axebeaks use
Peck and the Fire Drake uses his normal fire set. This is a somewhat 
easy mission, not hindered by the law, so bring in some hunters to take 
all these suckers out. However, it is when you end the mission that is
quite funny. Whoosh, you end up somewhere else. 

You can either end up in Sant D'alsa Bluff, Kthili Sands, Goug, Neslowe 
Passage, pretty much anywhere in Ordalia, which is where Fluorgis is 
located. Because this opens up the locations you cannot access before, 
it is imperative that you complete this mission several times to ensure 
that you can open all locations in Ordalia.

--==Mission A2-11 ~ What Was Lost==--

"One of my house's products-in-development was stolen when bandits 
 intercepted a shipment. It contained special materials, and should it
 be resold to another house, all the time and energy we spent creating it
 will have been for naught. Seeking information as to its whereabouts!

 Margot, Executive Squire, House Camelot"

 --------------------------------------------------------------------
|        What was Lost        | Rank : 9 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : The Way of the Meek |   840 Gil                            |
|                             |   Hedychium X 2                      |
| Dispatch/Recommended :      |   Storm Stone X 4                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 8           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 18 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Yep, you need to have finished the mission below this one for it to be
unlocked. Anyway, it is simple, head to the Wood Village location and
talk to the Bangaa Templar who is looking for a sword, that seems 
familar. The sword was being retrived by a clan, in the Bisga Greenlands
with the enemy, who is Dayvis, that lazy, ******* thief.

He has went somewhere, and that was the Galerria Deep he was heading to
as well. Say that to complete this mission.

--==Mission A2-12 ~ The Way of the Meek==--

"Someone's after me, I'm sure of it. But why? I haven't a clue. I'm so
 very frightened.

 Please, someone - protect me! If it's gil you want, I can pay!

 Dayvis the Meek"

 -------------------------------------------------------------------- 
|    The Way of the Meek      | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   3400 Gil                           |
|                             |   Superior Silk Thread X 3           |
| Dispatch/Recommended :      |   Earth Stone X 3                    |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 8           | Members : 5                          |
|  Adaptability : 0           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, another mission that you can either send as Dispatch or do the
mission yourself, again, I prefer that you go into battle, for the EXP
and the loot. And its fun.

Your Mission Objective : Protect Dayvis and Defeat all Foes!
Law Forbidden : Items
                Items are forbidden

Well, you are going to avoid items, and you can't use some Phoenix Downs
without items, and they can help revive fallen members. You are going to
fight an average clan, Soldier, White Monk, White Mage, Black Mage, 
Archer and Warrior. Dayvis is a thief, with a very nice portrait to 
boot, well, better than your standard generic thief. 

There are 2 chests here, well, 1 chest and 1 urn. And we learn that Luso
is too naive to look at the class of the person they are protecting.
The problem with this mission is that the enemy has the high ground, and
by the high ground, they are WAY higher than you.

The first matter is going to be for your mages. They have magick that can
hit, regardless of the height disadvantage they face. Soon, they will get
their melee units down to fight dirty, and with that, you can easily
counter them with your own. 

Your faster and more agile units can actually head up to the high ground
by scaling the mountain on the left side of your map. The more painful
units on this mission are the archer and black mage units. They can attack
from high ground, making it hard to counter back. The white mage is going
to be annoying since it will basically heal their fallen comrades.

And don't expect that thief you're protecting to do anything, he won't do
a thing. It looks like you are going to do this battle tough. And if you
are lucky, you can critical hit your enemy down the cliff. If they fall
from a good height, they will take damage, hey, I killed the white mage
with a lucky critical.

--==Mission A2-13 ~ Fluorgis Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Fluorgis Cup.

 Rules are as follows:
  - Maximum team size: 1
  - Bouts to be won: 3

 Tourney Guild - Fluorgis Branch"

 -------------------------------------------------------------------- 
|        Fluorgis Cup         | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Moorabella Cup       |   2730 Gil                           |
| Month of Emberleaf          |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Gladiator              |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 15          | Members : 1                          |
|  Adaptability : 15          | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Buffs
                Buffs are forbidden. 

Here, you fight Copykat, who is a blue mage. He is quite weak, at about
level 29, and he is armed with Sandstorm, Bad Breath and Dragon Force,
which isn't a lot to be quite honest. He also uses MP Shield and Immunity
as well. Not a bad mix. 

Here, you want to finish him quick using your strongest fighter, who is
your champion. Not a hard mission, well that's because I strongly overleveled
the other team, by about 30 levels. I neglected to do this mission till very
late, unfortunately. 

Your Misison Objective : Defeat all foes in the elimination bout!
Law Forbidden : Fire, Ice, Lightning
                Weapons and abilities that use fire, ice, or lightning are
                forbidden.

You are now fighting the Doubler who is a Red Mage. She is a level 27 ish
unit, armed with a Ribbon, so don't worry about debuffing her to death.
She has Fire and Silence, as well as Doublecast, which can be quite annoying
since she can double fire you. She also has the Sharpshooting ability of
Doubleshot, counter and Attack Up.

You want to take her out relatively quickly, she can do a fair amount of 
damage if you let her doublecast you, which she can do once she has the right
amount of MP to play around with. She isn't a hard target, she has far less
defence, so you can melee her to death. You should steal the Ribbon if you
can though, that is quite valuable. 

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Reaction Abilities
                Reaction abilities are forbidden.

Well, a Master Monk as your final challenge. This isn't going to be a very
hard battle. Or is it? Bit late for the law, you really can't do much about
it, so you can hope that your unit didn't have any Reaction Abilities, which
is rather strange because most powerful units use Reaction Abilities. 

The Master Monk has Dark Fist, Withering Strike and Cross-Counter, which is
extremely dangerous. He also has Magick Counter and Destroyer, which means
you really need to act fast. The Cross-Counter will seriously kick your units
ass if you aren't careful. This is the hardest battle that you are going to 
fight, so you need to keep your HP up to make sure you make the most of this
battle. Guess Bedeviled isn't so strong after all.

Since you win this when you actually do it yourself, you will get the Pin of
Order Summoning item, which is another Scion Summoner that you can add to your
nice collection. 

--==Mission A2-14 ~ The Way of the Timid==--

"I've heard there are many robbers about these days, and I'd rather not 
 travel alone. 
 
 Seeking an armed escort!
 I've hard good things about Clan 
 (NAME) - they'd really be best.
 If you can see this posting, please come to the Galerria Deep. We will
 meet there!

 Fayk the Somewhat Timid"

 -------------------------------------------------------------------- 
|    The Way of the Timid     | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   3330 Gil                           |
|                             |   Spider Silk X 1                    |
| Dispatch/Recommended :      |   Cod Scale X 1                      |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting Self
                Actions targeting the user are forbidden.

Even healing spells on yourself are forbidden, so be careful on breaking the
law. You finally get to kill that annoying thief that you helped out 
earlier. Karma I guess.

Dayvis is packing a nice sword, with Steal Gil to boot. The Seeq isn't as
bad since it isn't a Ranger you're facing, the Soldier is pretty useless
with Mug and Provoke.

The Archer and Warrior are the problems. They have many debuffs to their
skill set, so you want to get rid of them first before they can cause some
damage. Esuna is useful here. The monk has air render, so air render him
useless first.

Take down the Archer and Warrior first, then the Monk, then the last three
as they come close to you. Be careful, there are traps on this level and
you don't want to step on one. Play the defensive game and let the enemy
head towards you, let them step on the traps. 

--==Mission A2-15 ~ Pirate Attack==--

"We've received word that one of our merchant ships is being pursued by
 pirates. They're likely after her cargo of gemstones. She's docked in 
 Graszton Port - someone go to her aid!

 Galerria Jewelers"

 -------------------------------------------------------------------- 
|        Pirate Attack        | Rank: 13 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2450 Gil                           |
|                             |   Malboro Vine X 2                   |
| Dispatch/Recommended :      |   Foul Liquid X 4                    |
|      --                     |   Sturdy Bone X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 7           | Gain 26 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Lord Grayrl before he boards the ship!
Law Forbidden : Harming Humes
                Actions that harm Humes are forbidden.

I'm going to suggest that you break this law, before you have to fight 
two dangerous Humes, an Archer and a Black Mage, two classes that you 
really want to get rid of early before you go melee.

This is an eaiser mission, well, if you are overleveled that is. There
are 3 Vikings here, the Seeq class. They have Strongarm, which is an
attack and steal move. They also have a thunder move, Grayrl having the
Thundara attack.

The rest are quite pathetic. The Black Mage is armed with the three 
basic magick spells, Fire, Blizzard and Thunder. The Moogle Knight is
armed with Moogle Guard, which is a defensive move for that turn only 
and the Archer is with the basic Focus and Blackout.

This is easy to win and not break the law if you have overleveled and
can stand a beating. You can basically form a line at a choke point,
where the enemy cannot move past without killing a unit. Below the bow
of the ship is a point where there are only two spots for movement,
perfect for choking. Gria on the top of the shop, sniping enemy units
is also quite handy. Remember, you only need to kill the Lord Grayrl
unit, and no one else, since that is your mission objective.

--==Mission A2-16 ~ Wanted: Big Eyes==--

"-WANTED!-

 Wanted: Big Eyes, for 3 counts of the disruption of business and 25 counts of
 inducing shock.

 Big Eyes possess a single large eyeball and generally travel in packs.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Big Eyes       | Rank: 17 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Lang Bros    |   2940 Gil                           |
|                             |   Prime Tanned Hide X 1              |
| Dispatch/Recommended :      |   Wyrm Carapace X 1                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Big Eyes!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden

Don't bring your archers to this level, they all have archer's bane here,
which makes life a bit tougher, but you still have your mages. You don't
get to use critical attacks either, or that will break the law. 

Your one weapon here is going to be Esuna. You need to be ready to cure
any debuffs since the 2 Plagues and 3 Bloody Orbs are going to be laden 
full of debuffs. You see, you have a problem. The Plagues can turn your
units into stone if you look at them, but if you expose your back to them,
they come up and smack you for a lot of damage.

The enemy is quite strong, so use HASTE if you have it with your tinker. 
You want to take down the Plagues first, but you need to fight off the Bloody
Orbs en route since they are quite dangerous, not to mention fast to get 
new turns. 

If you have any holy attacks, this is the time to use them since they are 
both weak to Holy damage, but that doesn't mean you should go and use some
Cure spells on them, Holy Attacks, but given the stage of the game you are
in, you probably don't.

Make sure the enemy doesn't get a chance to serious wound your party via the
Debuffs, so a white mage is necessary. Otherwise, bring your strongest units
to party. Fighters are useful, with Aurablast, since that is a powerful melee
attack. And Luso sucks at making puns.

**************
**SECTION A3**
**************

--==Mission A3-01 ~ Goug Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Goug Cup.

 Rules are as follows:
  - Maximum team size: 6
  - Bouts to be won: 3

 Tourney Guild - Goug Branch"

 -------------------------------------------------------------------- 
|          Goug Cup           | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Fluorgis Cup         |   2630 Gil                           |
| Month of Plumfrost          |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 20          | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Grouping
                Ending the turn next to another unit is forbidden.

The first battle is against the Wild Kupoon, a group of 6 Chocobo Knights.
The Chocobo Knights, well, one is not mounted, and the other 5 are mounted. 
There is a White, Blue, Brown, Black and Red Chocobo, and they have the 
respective abilities that come along with those units. 

The biggest threat is the Red Chocobo, since it has the Choco Meteor ability
to play with. The others have their weaker healing and buffing abilities that
make them rather useless on the field of battle. The Black Chocobo has Choco
Flame, so you might want to take that out next if you really are crazy about
who to take out.

They are all weak, they are hovering level 30, so not too hard there. Bring
some healers, which you will need, and all of your units should be able to
attack with ranged abilities, since this Cup, well, they all have grouping
forbidden. 

Your Mission Objective : Defeat all foes in the elimination bout!
Law Forbidden : Grouping
                Ending the turn next to another unit is forbidden.

You are fighting the all Viera clan that is called Violene. There is a 
Fencer, White Mage, Sniper, Spellblade, Green Mage and Elementalist. 
This is a harder battle, because these guys actually have abilities that
they can actually use.

Thge Elementalist is going to have to go, with the Fire Whip and all. That
is the Disable attack. Spellblade has Confusion Blade, which will more or 
less ruin the law for you. The Sniper has Doubleshot and Death Sickle which
makes her a nice target as well. Other than that, it isn't hard for you to
take them all down. 

Just make sure that the White Mage doesn't have a chance to do some healing
because that will prolong the battle, which you surely don't want. I hope
anyway. 

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Grouping
                Ending the turn next to another unit is forbidden.

This time, you are fighting Prima Donna, yet, the band. There is a Fencer,
armed with Nighthawk and Earth Heal. That doesn't make her a prime target.
The Geomancer has Advice, Shining Flare, Venom Squall, Life's Embrace and
Earth's Embrace. She is a powerful target, and a prime one.

The next one is the Raptor, armed with Shield Bash, Soul Crush and Cyclone.
Finally, the Spellblade with Poison Blade, Stun Blade and Death Sickle. That
makes her the prime target. You want to take her down first, then the Hunter,
and the last two, well, you can just kill them at your own discretion. 

That means you will take down the last clan and if you decided to do this
the hard way, or the way which requires battle, you get the Ewer of Darkness
as a present, which is a Summoning Scion item. Another Summon. 

--==Mission A3-03 ~ Wanted: Mirage Bunny==--

"-WANTED!-

 Wanted: The Mirage Bunny, for 1,268 counts of footpadery abd 4,232 counts of 
 eating and running,

 Small in size, adorable in aspect, and quick to flee the scene of the crime.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|    Wanted: Mirage Bunny     | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Big Eyes     |   5710 Gil                           |
|                             |   Pagoda Wood X 5                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Mirage Bunny!
Law Forbidden : Instruments and Books
                Attacks with instruments and books are forbidden.

This is going to be a hard map. MAKE SURE THAT BUNNY DOESN'T GET HP CRITICAL.
It will vanish and unless you can see invisible units, you can't target it.
There are also two Drakes with their breaths, and 2 Flans, with their 
elemental powers, as well as a Headless, a monster that most would first see
here. Some call the Headless, Wendigo, probably translation and such.

You want the bunny first, but take down all the other units to ensure that
you get all the proper loot and the EXP, and know how to beat these guys
in battle. There are traps all over the place so make sure you stick with
your defensive battle plan.

The best way to take down the bunny is patience. Use Doom to make sure it
will be dead, or deal a Lot of damage to be certain. DO NOT LET IT on HP
Critical, or you will be in some trouble and resetting if it vanishes and
you can't detect it. 

There is no point in killing more monsters, they just keep coming. Hold
your ground, kill the bunny and get outta here before you get swarmed with
enemy reinforcements. 

--==Mission A3-05 ~ Loar Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Loar Cup.

 Rules are as follows:
  - Maximum team size: 6
  - Bouts to be won: 5

 Tourney Guild - Jylland Branch"

 -------------------------------------------------------------------- 
|          Loar Cup           | Rank: 34 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Goug Cup             |   4290 Gil                           |
| Month of Skyfrost           |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabellla            |
|  Teamwork     : 28          | Members : 6                          |
|  Adaptability : 28          | Gain 68 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Using MP
                Actions that consume MP are forbidden.

Your first battle is against the Camoa Braves, and again, they aren't much
of a fight to be quite honest. You want to take down their mage and their
monk straight off the bat, those are the most powerful of the enemy units
that you need to face. The rest are there as meat tanks, so they just sit
there and take damage, yet don't dish out a hell of a lot.

This time, when you choose units, the laws will be constantly changing, so
since you cannot use MP in the first bout, it doesn't mean you can't use
it in the second bout, so bring in a versatile team, but make sure you
read ahead for all the laws so you can plan a perfect team. Anyway, take down
the first team and move onto the second. This was just the first round in a
bunch of 5 rounds.

Your Mission Objective : Defeat all foes in the second bout!
Law Forbidden : Actions By Viera
                Viera may only move and perform basic attacks.

The next battle is against the Veluga Pirates, the peoplpe you've fought
before, and they aren't that strong either. In fact, their only real threat
to you is the Juggler, which you should take down first, and the thief who
will decent to steal your items.

The Vikings, whilst they do have some powerful melee and magick attacks, 
aren't that hard to take down either, since they are quite slow, making them
a lot easier to hit and outflank. Again, this isn't a hard mission, these
are the warmup missions for the last few rounds, which from this point, get
progressively harder and harder.

Your Mission Objective : Defeat all foes in the third bout!
Law Forbidden : Items
                Items are Forbidden

This law shouldn't be too hard, items don't normally get used all that often
anyway. You now face the 100 Geniuses, a group, as you can guess, of magick
users, which means you need to beat up the nerd, phyiscal style. They do
have a Illusionist, Black and White Mage and Sage, so take down the Sage
first. Immediately since the Sage is quite powerful and has extremely powerful
magick attacks against you. 

Illusionist will be second. It doesn't need to be first since it does take 
some time to charge up the MP required by the illusionist to kill your units,
so your White Mage will get quite a workout. The Black Mage and the White Mage
will wrap up the mission, but they aren't that important, they are the least
likely to do any damage to you, the sage and illusionist are. If you think 
this is hard, you haven't met the final round, or the fourth round for that
matter, which is right now, next.

Your Mission Objective : Defeat all foes in the elimination bout!
Law Forbidden : Dealing < 50 Damage
                Dealing < 50 Damage is forbidden.

The law shouldn't be too big a problem if you have a strong outfit, but hey,
you never know. You are now up against the Arbiters of Death, and they pack
a powerful punch of a Sniper, Sage, Hunter, Illusionist, Dragoon and a 
Berserker. This is quite a hard battle, since the enemy can hit hard, so make
sure that your white mage is on the rear, ready to heal fallen troops.

Take down the Illusionist first, because dealing massive amounts of damage to
all of your troops isn't a nice way to start the battle, so target the 
illusionist for elimination. Once down, target the sniper, since the ability 
of Doubleshot isn't one that you really want to face. 

Other than that, you will probably want to target and take down the sage next,
since it can dish out some damage, the Dragoon has a hell of a lot of HP to
play with, so take down the Hunter instead, and that leaves the two front
line attackers. Take them both down, but before you finish the round, heal up
and get ready for the final battle, since it is quite a hard final battle.

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Targeting Distant Units
                Actions targeting units two or more tiles away are forbidden.

So basically, your ranged units are pretty much screwed here, unless they have
some nice abilities or finishing moves, Ultima comes to mind. Anyway, the
final round is hard, because you are facing House Bowen, and even if you have
fought them before, they are quite hard to take down. They pack an Assassin, 
Illusionist, Fighter and Ravager. 

You know the drill, Veis is the main target, since she is quite powerful and
she can hide, which isn't very nice at all. The next is the Illusionist. It is
a close second, but the Illusionist can target and damage all your troops, so
that is something you clearly don't want.

The Fighter and the Ravager isn't much of a problem. They have some nice 
abilities but it isn't anything you can't deal with, so finish them off and if
you actually fought this mission, you get another Summoning Item, the Ring of
the Wheel. 

--==Mission A3-06 ~ Wanted: Florah==--

" -WANTED!-

 Wanted: Florah, for various injuries inflicted on loggers, and for 
 escaping incarceration.

 A young girl, Florah exhibits a strange talent for controlling vegetative
 life.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|       Wanted: Florah        | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
|      --                     |   4010 Gil                           |
|                             |   Rabbit Tail X 4                    |
| Dispatch/Recommended :      |   Screamroot X 1                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 13          | Members : 6                          |
|  Adaptability : 13          | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Florah!
Law Forbidden : >50 Damage
                Dealing >50 damage is forbidden.

Ah, crap. You've got to be kidding me. Dealing more than 50 Damage. The
problem here is that although Florah isn't a monster, the 2 Malboros, the
Great Malboro and the Deadly Nightshade definitely are, and you don't 
want them lingering. This law leaves little room for criticals and decent
attacks, so this is one time that I advocate one thing, BREAK THE LAW.

That would make things a lot easier for you. The Great Malboro is quite
dangerous with Malboro Song, but so is Florah by herself. That Gria is a 
Geomancer, and is quite a handful. Make sure that you take her down as 
fast as you can, if you don't care for the loot.

If you care about the law, you are going to take it is and easy, but if
you decide to break the law, just attack anything in your path. Hunters
are good for law breakers, Sidewinder is a good attack, but if you follow
the law, Wind Attacks and Hunters will certainly deal more than the 50
damage that is allocated in the law.

So it really depends on how your do in the mission, law breaking or 
not. If not, you are going to take a fair amount of damage, so a Healer 
would be more or less a necessity. Finish this however you want, but 
stay away from the Malboros, their breath attacks are foul. 

--==Mission A3-08 ~ Death March II==--

" - The Game Is On! -

 Wanted: Participants for the greatest game in Ivalice! This time, it's the
 second Death March. To the victor go the spoils.

 - Rules of the Game - 
 * Uphold the Law

 Bronkrise Gamer's Guild"

 -------------------------------------------------------------------- 
|        Death March II       | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Uphold the Law          |
|      --                     | Reward :                             |
| Quest : Death March         |   2770 Gil                           |
|                             |   Lightwing Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      Sage                   |   --                                 |
|      Scholar                |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Uphold the Law and Defeat all Foes!
Law Forbidden : Not Moving 1 Tile
                Each unit must move exactly 1 tile before ending its turn

This law is a problem. You can only move a single tile per turn, so you
need some space from the enemy if you want to do this properly. Ranged
abilities can really help here.

You are fighting a Parivir with Wind Slash, Iai Blow and Hoarfrost Blade.
The Soldier is armed with all three Rend Abilities, the Juggler is using
Weapons, Dagger, Smile and Gil Toss. 

The Fusilier uses Blindshot and Silenceshot. The Elementalist uses Fire
Whip, Shining Air and Sliprain. And finally, the Trickster uses Suggestion,
Hypochondria and Traumatize. 

You want to take down the Juggler first, that is because of the Dagger 
and Smile Toss, they aren't going to be helpful for your cause. The next
one is the Elementalist. Fire Whip isn't that nice when your unit is the
one that is disables. The next is the Fusilier or Parivir, they are the
next in debuffs, and then the rest.  

--==Mission A3-09 ~ Ordalia Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Ordalia Cup.

 Rules are as follows:
  - Maximum team size: 6
  - Bouts to be won: 5

 Tourney Guild - Rozarria Branch"

 -------------------------------------------------------------------- 
|        Ordalia Cup          | Rank: 37 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Loar Cup             |   4660 Gil                           |
| Month of Bloodfire          |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 39          | Members : 6                          |
|  Adaptability : 39          | Gain 74 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another set of 5 rounds, this is battling the best of Ordalia, so pick your
team and get ready to rock and roll. 

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

Well, you are starting off this battle fighting the Fyrebird Clan, which 
consists of a Dragoon, Black Mage, Red Chocobo Knight, Ninja, Fighter and
a Summoner. They are all based on the Fire Magick, so you need to make sure
you douse their flames.

Anyway, the Summoner needs to go. Summons deal a great amount of damage to
start off, and fire whip, one one most useful abilities in the game, belongs
to her, so be careful. The Chocobo Knight has the Choco Meteor, which really
decides to cause some damage when it wants to. Take those two out first 
before sending all your forces to take down the rest of the enemy forces. Heal
up and get ready for the next mission.

Your Mission Objective : Defeat all foes in the second bout!
Law Forbidden : Buffs
                Buffs are forbidden.

Your second mission is against the Bedeviled Clan, armed wioth a Master Monk,
Berserker, Fighter, Gladiator, Ravager and a Templar. The first fighter you 
want to take down is the fighter himself. This is because of the Dual Wield
ability that really hampers things. 

This is going to be a mission where you are really going to get a big 
beating, so healers are quite important, they are important overall, but
just don't buff your troops. The enemy are all melee units, so if you can
dish out some damage from a range, that makes it a lot easier on your front
line. 

Make sure your healer is behind in the rear, so they can't get targeted by
the enemy. But after that, make sure your frontline troops are healed 
constantly, you cannot afford a breach. They will nearly always target a 
healer if they can. Well, not against mine. Try targeting a Fighter who
has Dual Wield, who also happens to be a Healer, with Counter as Reaction.

Your Mission Objective : Defeat all foes in the third bout!
Law Forbidden : Solitude
                Ending the turn without a unit in an adjacent tile is
                forbidden.

This mission is perfect if you basically want to keep a tight formation.
A circle formation is quite interesting, with the healer in the middle, or
you can just go crazy and melee your enemy. Make sure that you have Esuna
ready to prevent immobolise abilities.

You are now facing Jytras Pirata, a clan consisting of a Black Mage, Sniper,
Moogle Knight, Thief, White Mage and Defender. Your first target should be
the sniper, because she will have an ability that will instantly kill your
units, which is quite a pain, even if you have a designated healer. The next
one, as always, is the White Mage. The reason being that it will heal the
enemy, and that makes you dish out more damage in order to beat them. 

Their Black Mage is a pain as well, since it can dish out the damage from a 
range, so quickly take it out after the white mage. The rest of the fight
is a melee one, so that isn't too hard to finish, to bring out the swords and
slice and dice the enemy. That finishes that mission.

Your Mission Objective : Defeat all foes in the elimination bout!
Law Forbidden : Not Moving
                Each unit must move at least 1 tile before ending its
                turn.

This is an easy law to follow, you need to move in order to actually do a 
fair amount of damage. You now face Prima Donna again, and again, they have
the same lineup of females, Fencer, Raptor, Spellblade and a Hunter. They
aren't that hard to beat, but they still can do some damage.

Take down Spellblade first, she is the one with the actual abilities, the
rest are rather mundane. With all those abilties, she could hurt someone,
hey, hey? Anyway, take her down, and the Raptor should be next, since she
can dish out the damage.

The Hunter and the Fencer are rather weak. You really don't need to make 
sure they die, make sure that all your forces are at full power for the
last fight, since that is the most important of them all.

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden.

The law should be easy to abide by, so this round, you are dealing with
the Eastwatch group, armed with 3 Parivirs, 2 Ninjas and an Assassin. The
problem here is that all the enemy units are extremely tough, and this is
why they are on the final bout.

Target the Ninja with Dual Wield first, that is always the biggest threat,
but after that, where can I start. They are all threats. It is hard to
single out any unit besides the ninja with dual wield since they are all
the same, they hit for heavy damage as well. Just take them all out, and
win this battle. For winning, you get the Tainted Cufflink for your 
troubles if you fight the fight. 

--==Mission A3-10 ~ Wanted: Tonberrion==--

" -WANTED!-

 Wanted: Tonberrion, for possession of a deadly weapon (carving knife) and
 rampant hatred.

 Must be dealt with in four rounds of battle if further losses are to be
 avoided.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|     Wanted: Tonberrion      | Rank: 23 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
|      --                     |   3190 Gil                           |
|                             |   Low Arcana X 3                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the tonberrions in 4 rounds!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

There are 3 tonberries and a Tonberry king on this battle, and they are 
quite powerful for monsters. However, in order to use their dangerous moves,
they need to stalk the target, and that will mean you have one turn before
they cripple a unit.

They will take half damage from all types of magicks, and will absorb dark
magick, which means your magick users are going to be a white here. Instead,
you need to focus on the physical side, especially Hunters to use Sidewinder,
which is effective against all monsters. A White Mage is also handy, since a
lucky attack from the enemy will pretty much cripple that unit for the battle.

You need to be fast, you only have 4 rounds to finish this. I suggest a Time
Mage/White Mage, so he can use Haste as well as heal your troops if need be.
Ranged units are going to be useful here since the enemy is pretty far away
from the start of the battle. Take them down one by one, or rush and gang
up on the enemy. Use abilities instead of normal attacks due to the Copycat
law. Remember, only stalked units will be targeted, units that aren't stalked
are going to be fine.

--==Mission A3-11 ~ Death March, III==--

" -The Game Is On!-

 Wanted: Participants for the greatest game in Ivalice! This time, it's the 
 final Death March. To the victor go the spoils.

 - Rules of the Game - 
 * Uphold the Law

 Bronkrise Gamer's Guild"

 -------------------------------------------------------------------- 
|      Death March, III       | Rank: 41 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Uphold the Law          |
|      --                     | Reward :                             |
| Quest: Death March, II      |   5030 Gil                           |
|                             |   Gold Chalice X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      Sage                   |   --                                 |
|      Scholar                |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 39          | Members : 6                          |
|  Adaptability : 39          | Gain 82 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Uphold the Law and Defeat all Foes!
Law Forbidden : Not Moving 3 Tiles
                Each unit must move exactly 3 tiles before ending its turn.

Well, this law isn't all that bad, but this is a small arena and you are 
fighting 6 enemy units, so this is one where you need to make sure before
you make a move. 

The enemy Ninja has Throw, Water Veil and Gold Veil, and Counter as well.
The Trickster is armed with Suggesting, Hypochondria and Traumatize. The 
Time Mage uses Haste and Quicken. The Green Mage uses Tranq, Blind and 
Silence. 

The Assassin uses Last Breath, Aphonia and Ague. And finally, the Elementalist
uses Fire Whip, Shining Air and Sliprain. This is one where every target
seems like a good first target.

The Elementalist seems to be a good choice. Disable isn't a nice debuff on
any day of the week so that seems like a good choice. Next, the Assassin, 
because her Last Breath isn't really a good debuff either, because KO isn't
very nice. 

Next, the Trickster, because Poison is painful to work with. Next, the Ninja
and then you have the two remaining, the Time Mage and the Green Mage, and
they can easily be taken out.

If you really want, you can take down the enemy units with physical units 
because they are best at taking down mages. Make sure you move three spaces
to sure than your don't break the law. This is a mission where breaking the
law is definitely not ok. 

--==Mission A3-12 ~ Wanted: Combatants==--

"We have an unexpected opening in the roster of our forthcomingh tourney.
 We do not often invite outsiders, but if the tourney is to go ahead, we 
 must. Combatant with experience in a clan tourney perferred.

 Shadow Tourney Overseer"

 -------------------------------------------------------------------- 
|     Wanted: Combatants      | Rank: 35 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Death March II       |   5520 Gil                           |
|                             |   Blood-Darkened Bone X 1            |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 44          | Gain 70 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

A simple mission, all you need to do is to send in a White Monk. I'm sure
a Berserker and Glatiator would work, but the White Monk will always be
accepted, so use that. 

--==Mission A3-13 ~ Jylland Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Jylland Cup.

 Rules are as follows:
  - Maximum team size: 6
  - Bouts to be won: 7

 Tourney Guild - Ivalice Headquarters"

 -------------------------------------------------------------------- 
|        Jylland Cup          | Rank: 41 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Ordalia Cup          |   6270 Gil                           |
| Month of Coppersun          |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 44          | Members : 6                          |
|  Adaptability : 44          | Gain 82 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is a 7 round fight, so you are going to be fighting the best of the
best, so bring your absolute best fighters, all of them armed with Scion
Summoning Items. Get ready for a hellfight, because that is exactly what
you are going to expect.

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Dealing < 100 Damage
                Dealing < 100 Damage is forbidden.

The Entry bout requires you to dish out a lot of damage, so that means a
lot of backstabbing for the mission. Here, you start off fighting the 
Arbiters of Death, packing heat in the form of a Sage, Illusionist, Sniper
Hunter, Berserker and a Dragoon. 

Quickly sneak up behind the Sniper and the Hunter, taking out their ranged
element, whilst you deal with the Illusionist before he can get enough MP
to wreck havoc. The Sage has the Gigaflare ability, and depending on your
resistance, you may want to take him down first, or worry about him later, it
is up to you how you deal with them. This is the easy round, if you have
trouble here, you are going to have a lot of trouble for the rest of the
mission.

Your Mission Objective : Defeat all foes in the second bout!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

In this mission, your ranged weapons are taken away, so you might want to
rebuild your force and rearrange how you attack force if you do have some
ranged units in your force. Anyway, you are facing a new clan called the
Nortyrants, which is based on a Geomancer, Seer, Parivir, Flintlock, Green
Mage and a Trickster. They have a lot of ranged units.

The Parivir and the Seer are the melee attacks, so I suggest that you take
down the Seer. The Parivir can hit for a lot, and given that you are in a 
confined area, running is not an option, so you really need to take them
down before they can dish out too much damage.

The Flintlock and the Trickster, who have extremely long ranges, are less
powerful here, since they can be easily disabled and taken out without a 
short period of time. The Green Mage will try to cause some trouble with
their debuffs, but other than they, the enemy isn't all that powerful, this
is only the second bout.

Your Mission Objective : Defeat all foes in the third bout!
Law Forbidden : HP < or = 20
                Having less than 20 HP is forbidden.

This is an easy law to follow if you have a few healers to play with on 
this level. You are now fighting Prima Donna, and they are the same group of
the Fencer, Hunter, Ravager and the Spellblade.

Like fighting them before, you need to take out the Spellblade and then the
rest of the group since the Spellblade is the one that actually packs any
deadly power, debuffs are quite nasty you see. The Raptor should be next, 
but it is not up to me to dictate how you decide to beat the crap out of your
enemies. This is quite easy, only 4 members to defeat, you aren't so lucky 
from here on in.

Your Mission Objective : Defeat all foes in the fourth bout!
Law Forbidden : Targeting all Units
                Actions targeting all units are forbidden.

This law prevents your illusionist abilities from being used, so with that
out of the picture, you need to work around it. Your are now fighting 
Eastwatch again, armed with the three Parivirs, the 2 Ninjas and the lone
assassin. The same as before, the strategy isn't changed much.

The first target is, as before, the ninja with the Dual Wield ability,
and after that, everyone else. They are all equally dangerous, though the
Parivirs are more capable of dishing out the damage whilst the lone
assassin is far superior to sneak up using her skills, so kill the enemy
on a first come, first serve basis. Kill all of them, and after this
battle, you have passed the halfway point in this battle. 

Your Mission Objective : Defeat all foes in the fifth bout!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

The fifth round forces you to attack your forces head on since back attacks
are now forbidden. You face the Delite Delta clan, comprised of an Assassin, a
White Mage and a Summoner. It doesn't seem like a fair battle, but when you
see their abilities and strength, it is.

You need to take down the White Mage first, and you can only do so with the
physical attack, magick attacks just get the flick back to you, making it 
harder to defeat the enemy effectively. With the White Mage down, you can
take down the rest of the forces without the enemy healing their forces 
causing you to do more work. 

Your Mission Objective : Defeat all foes in the elimination bout!
Law Forbidden : Ligntning
                Weapons and abilities that use Lightning are forbidden. 

Here, you are denied the ability to use the power of electricity, but you
are now facing House Bowen. With the Assassin, Illusionist, Ravager and
Bowen himself, this is the second last battle that you need to fight.

The Assassin, like before, has to go first before she can cause too much
damage. She will be able to dish out the damage behind your lines so take
her out quickly, and after that, quickly take out the Illusionist before
he can pull off any tricks as well. 

Bowen and the Ravager will be capable of hitting your frontlines hard, so
before the end of the mission, make sure you heal all your forces before
heading into battle, the last one is going to be tough.

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

The law should be easy to follow, so just go ahead and finish this. You
are facing the Hopcroft clan, armed with a Ninja, White Mage, Raptor,
Arcanist, Dragoon and a Black Mage. 

The White Mage has to go, even if you lose one of your units, take down 
the white mage since it will heal their fallen comrades. With the white
mage gone, it makes it a low easier for you to finish this mission. The
Arcanist is another threat. The Arcanist has the ability to take away
50% of your HP in one fell swoop, so take him out quickly.

The Ninja is next, with the ability to inflict Doom, you want him dead 
quickly. You can prevent it somewhat with Reraise, but that wastes time for
your white mage or your healer. The Black Mage is another target, since he
does have the Smile Toss ability, which isn't very helpful for your cause
either. The Raptor and the Dragoon should be last, they are just frontline
units.

At the end of this, you also get the Gift of the Judge-Sal, a nice bonus
and another summoning item. 

--==Mission A3-14 ~ Wanted: Gaitsnipe==--

" -WANTED!-

 Wanted: Gaitsnipe, for poaching offenses, and the assassination of notable
 personages.

 These cold-blooded killers are highly skilled in the use of ranged-
 weaponry.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Gaitsnipe      | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest : Wanted: Tonberrion  |   5410 Gil                           |
|                             |   Malboro Wine X 2                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 18          | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Gaitsnipe!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

Crap, there goes the element of weakening the enemy. Here, you are facing
Gaitsnipe, a Hunter, a Moogle Flintlock, a Viera Sniper, a Bangaa 
Cannoneer, a Hume Archer and a Moogle Fusilier.

The Hunter has Vitals Shot, which will give you a random debuff. Not nice
at all. However, he can use the rend powers from a range, so be very 
careful. The Archer has a Leg and Arm shot, which can be rather nasty as
well.

The Cannoneer has some rather powerful attacks, but each has a downside of
losing a turn. The sniper is far more dangerous. Armed with Double Shot, 
Beso Toxico and Death Sickle, she is one that you want to take down rather
quickly. The Fusilier has 3 shots that are annoying, Confuse, Blind and
Silence. That would be a prime target. The Flintlock has supportive buffs
for their team.

Be careful of traps as you move. You should take them all down, so what
you need to do is bring a white mage and magick units. They are your
ranged units. Units that can target all are especially useful for your
team. Long range abilities such as Chocobo Rush and Air Render are also
quite useful.

The Closest ranged units to you are the ones that you want to take down.
You should take down the Sniper first, she is the most dangerous threat
with Death Sickle. Then, it is how you want to take them down, however,
make sure they are ganged up upon, that is the easier way for victory.

You need to take them all down, so make sure that you take them down
quick before your own troops are depleted. I find that Stop and Beat Down
make an excellent combination for making sure you don't get damage and
kill the enemy

--==Mission A3-15 ~ Something's Dropped!==--

"One of the mooglewalkers we use for transporting goods has overturned! It
 was full of valuable gemstones, kupo! If someone makes off with the load, 
 we're finished for sure! Bankruptcy, kupo!!! Retrieve the load as soon as 
 you can! Save our house, kupo!

 Moogle Porters"

 -------------------------------------------------------------------- 
|     Something's Dropped!    | Rank: 27 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   4820 Gil                           |
|                             |   Tanned Beast Hide X 3              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather all the Gemstones!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden.

Again, another mission where you need to collect all the sparkles, not
just get lucky. This mission is a mix of monsters and units. There are 2
Yellow Flans, and they are quite annoying. The Thief might be a problem
with the juggler skills, which have Molotov Cocktail and Dagger Toss. The
latter is the one you don't want, it pretty much means disable.

The Beastmaster is quite weak, as well as the Hume Thief, since they 
aren't going to do much at all, except steal your stuff. Why the Beastmaster
is beyond me, you can't use any beasts. 

However, there are traps all over the place, so that makes it necessary
for a white mage to be used. Next, there are going to be enemy reinforcements
as well. They will constantly turn up, so as many as you kill, they will
always be more. 

So, kill all that you can, and when you can't be bothered to fight anymore,
collect all the gemstones. You might want a White Mage for the Traps, and
some Magick users against the enemy flans and such. Melee fighters to provide
the force to surge against the enemy troops there. 

Take those that several of the gemstones have traps guarding it, which makes
this mission a pain to finish quickly.

--==Mission A3-16 ~ Hunting Season==--

" -The Game Is On!-

 Wanted: Participants for the greatest game in Ivalice! This time, it's the
 Jylland Hunt. To the victor go the spoils.

 - Rules of the Game -
 * Remove the tag from your quarry to score
 * Time limit: One year

 Bronkise Gamer's Guild"

 -------------------------------------------------------------------- 
|       Hunting Season        | Rank: 46 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   8750 Gil                           |
|                             |   Quality Pelt X 1                   |
| Dispatch/Recommended :      |   White Thread X 1                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Graszton, Kthili Sands |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 22          | Gain 92 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Every month, you need to head to the location that is designated by the
person who is at the location. When you head to the location, you need to
capture the tag, which means that you need to defeat the target within a
set of time or rounds, and that means you will get the tag. All you need
to do is to collect all the tags that you need, and then it is done. 

**************
**SECTION A4**
**************

--==Mission A4-01 ~ Champions' Cup==--

"Announcing a Special Champions' Cup Clan Tourney!
 
 The Champions' Cup pits the winners of this year's clan tourney with the 
 winners of last year's tourney. Come and see the best of the best in 
 desperate combat!

 Tourney Guild - Ivalice Headquarters"

 -------------------------------------------------------------------- 
|       Champion's Cup        | Rank: 54 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Jylland Cup          |   8510 Gil                           |
| Month of Goldsun            |   Waterwyrd Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the Special Bout!
Law Forbidden : Dealing < 20 Damage
                Dealing < 20 Damage is forbidden.

This is the last of the cup challenges, and this time, you need to fight
the winner of the last cup, Clan Centurio. This is where you need to bring
the best units, and you are facing a White Monk, Archer, Viking, Soldier,
Green Mage and a White Mage.

They are extremely strong, so you need some tactics to take them out, and
unlike previous cups, this is all or nothing, you need to take them all
out now before it is too late. The first target is the White Mage, not
only for the massive healing powers, he is also armed with sage powers as 
well, so that makes him an express target.

You want to get rid of the Archer before she can put doom on your units
which isn't exactly a nice way to make friends to be sure. Take down the
Archer, and then the Green Mage, because she is also extremely strong. 

You need to take out the enemy before they can take you out, so bring in
a healer to revive your fallen troops, even a soldier than can take a 
hit for the team is necessary, as long as you survive and the other team
doesn't, you win.

--==Mission A4-02 ~ Wanted: Icicle Ark==--

" -WANTED!-

 Wanted: Icicle Ark, for encasing both a manor and its lord in solid ice.

 These masters of ice manupulation are currently confined to the 
 Kthili Sands area. 

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Icicle Ark     | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest : Wanted: Gaitsnipe   |   3150 Gil                           |
|                             |   Cockatrice Skin X 2                |
| Dispatch/Recommended :      |   Mysidia Alloy X 5                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 20          | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Icicle Ark!
Law Forbidden : Fire
                Weapons and abilities that use fire are forbidden.

This is going to be a pain, since you can't use the element that hurts
the most. Anyway, this is a defeat all foes mission, there are 6 enemies
here that you need to defeat.

The Gladiator is armed with Blizzard Tackle and Ice Breath. The Parivir
is using Water Veil, Unspell, Hoarfrost Blade and Wind Slash. The
Illusionist is using Freezeblink and Deluge and Blood Price. Crap.

The Summoner is using Shiva, Shining Air, Sliprain and Blood Price as
well. Crap. The Scholar is using Rime Bolt Tome, Water and Aero. The 
Black Mage is using Blizzard and Blizzara.

This is going to be annoying since the two enemy units have Blood Price,
meaning that they can cast their spells as long as they have health. So
it is pretty obvious that you need to take down the Illusionist and the 
Summoner pretty quickly. The enemy Scholar is going to build up their MP
reserves for their spells, so you need to quickly take that sucker down
as well.

Next is the Gladiator and the Parivir, and both have a Counter-esque 
reaction attack. They aren't all that powerful, but if you let them get
too close, they will hit you for a fair bit of damage. Round it off with
the enemy Black Mage, since the spells aren't going to be too powerful
since he isn't armed with Blizzaga. 

--==Mission A4-03 ~ Thieves in the Ruins==--

"We've found evidence of trespassing at a ruins site not yet cleared for
 excavation. We suspect grave robbers. If left to their own devices, it 
 could mean the loss of priceless and irreplaceable cultural artifacts.
 Our society would like to request that someone put a stop to this 
 activity at once.

 Naturalist Society"

 -------------------------------------------------------------------- 
|    Thieves in the Ruins     | Rank: 35 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   5460 Gil                           |
|                             |   Aurea Pollen X 2                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 28          | Members : 4                          |
|  Adaptability : 28          | Gain 70 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Opportunity Commands 
                Opportunity Commands are Forbidden.

You have some backup for this mission, so that is the reason that you are
only allowed 4 units here. And guess who that backup is. Not Duelhorn, it
is actaully you're old friends, House Bowen, who decides to give a little
backup for this mission.

You are facing a group of Kthili Surveyors. There are only 4 enemy units
here, 2 Thieves, a Beastmaster and a RockTitan. Wow, that makes is quite
an easy mission. 

The Hume thief has Steal Gil and Limelight as well as Loot Level 4. He also
possesses Throw from the Ninjutsu skill set, Return Fire and Reveal. The
Moogle Thief possesses Steal Gil and Loot Level 4 as well, but also has
Molotov Cocktail and Dagger Toss.

The Rocktitan is only armed with Headbutt and Rain of Stone as well as 
using Counter. And finally, the Beastmaster, who is only using the Beast
Lore of Shelling, which is quite obvious. 

The first one that you want to take down is the Moogle Thief, the skills
from the Juggler skill set are quite dangerous, Molotov Cocktail makes
Berserk and Dagger Toss means Disable. Now after that, take down the Hume
Thief so he can no longer steal items off you. Finally, the Rocktitan
because he can cause some damage, and well, the Beastmaster, he isn't all
that powerful, save him for last. 

--==Mission A4-06 ~ Wanted: Floraxion==--

" -WANTED!-

 Wanted: Floraxion, for 23 counts of violence, and the general spreading
 of mayhem.

 This giant plant is to be considered extremely dangerous.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Floraxion      | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Icicle Ark   |   6760 Gil                           |
|                             |   Putrid Liquid X 4                  |
| Dispatch/Recommended :      |   Malboro Vine X 1                   |
|      --                     |   Malboro Flower X 2                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 22          | Members : 6                          |
|  Adaptability : 22          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Floraxion!
Law Forbidden : Actions by Viera
                Viera may only move and perform basic attacks.

Well, there goes my Summoner/Elementalist. You are fighting a Rafflesia 
as you can guess by giant plant, and 2 Great Malboro. You only need to
take down the Rafflesia to win this mission because it is a Headhunt. 

You might want to take out the Malboro from a distance because getting
too close to the Rafflesia is a problem, because all their cloud attacks
will attack units within a two tile radius of the massive plant. The 
Malboro will be a problem if you try to take down the Rafflesia and they
will debuff you.

Bring Fire users for the Rafflesia and Hunters as well. White Mages with
Esuna is going to be critical if you are going to use melee fights since
they are going to suffer from debuffs. There are a fair amount of traps
around the Rafflesia as well, the Charm variety. There is only a single 
spot where there isn't a trap, its to the right of the plant, and it is
the slope up. 

If anyone is wondering, the Rafflesia has about 1200-1300 HP, which is
why it is currently at ??? at the beginning.

--==Mission A4-08 ~ Wanted: Musicians!==--

"A member of our troupe has been injured and won't be able to perform at 
 the music competition in Fluorgis. We've been preparing so long for this, 
 it would be a shame to miss out now, kupo!

 Please, help us find a replacement in time. We'll need them for no less than
 six days if we're to have enough time to rehearse!

 Pompo, Troupe Leader"

 -------------------------------------------------------------------- 
|     Wanted: Musicians!      | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Complete Game               |   2420 Gil                           |
|                             |   Hero Tonic X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is more or less a dispatch mission. You need to send off a person who
can carry an instrument, so arm either Hardy the Bard or any Chocobo Knight
with an instrument and off they go, and that should complete the mission
since all you need is an instrument wielder. This will take 6 days, so time
it carefully.

--==Mission A4-10 ~ Wanted: Moogle Rangers==--

" -WANTED!-

 Wanted: The Moogle Rangers, for 245 counts of disrupting the peace, and 1 
 count of trespassing.

 Do not be taken in by the adorable appearance of these five moogles - they
 are to be considered rude and riotous.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|   Wanted: Moogle Rangers    | Rank: 32 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Floraxion    |   6090 Gil                           |
|                             |   Screamroot X 2                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Sant D'alsa Bluff      |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 64 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Moogle Rangers!
Law Forbidden : Missing
                Missing with an action is forbidden.

You must love that law, don't you. Missing is forbidden. How can you prevent
that 1% missing out of a 99% hit? Well, you can't, unless you manage to STOP
all of them. You've gotta love the beginning, awkward moments. 

Now that's cute, they all have names. Mark I is a Moogle Knight, armed with
Moogle Attack, Moogle Lance and Moogle Rush. Mark II is a Black Mage, who
uses Fira, Blizzara, Thundara and Thundaga. Mark III is a Juggler with Ring
Toss, Molotov Cocktail, Ball Toss and Smile Toss. 

Mark IV is a Chocobo Knight, or a White Rider, using Choco Beak and Choco
Recharge. Quite rare, the White Chocobo is, quite hard to get. And finally,
we get Mark V, a Flintlock with Prime, as standard, and Ether Boost. 

This isn't all that hard, just a bunch of Moogles. First of all, take down the
Black Mage, you really don't want these guys to bash your team up into tiny
little shreds. Next, or even first, the Juggler. Ring Toss isn't all that 
nice to members of your team as well.

Now, with the Knight, Rider and Flintlock left, you need to target the Knight
first since he can dish out the damage. Next, well, the Flintlock and the 
Rider both pretty much suck, so take them out as you please. Bring a White 
Mage to this battle, there are traps around. 

And at the end of the battle. WHAT?

--==Mission A4-11 ~ Red King of Cinquleur==--

"We of Cinquleur seek battle with the strongest of warriors! Defeat me if
 you can, and you shall be rewarded!

 Red King Ruuj of Cinquleur"

 -------------------------------------------------------------------- 
|    Red King of Cinquleur    | Rank: 44 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   8110 Gil                           |
|                             |   Chocobo Skin X 1                   |
| Dispatch/Recommended :      |   Coeurl Pelt X 1                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 6           | Members : 6                          |
|  Adaptability : 6           | Gain 88 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Red King Ruuj!
Law Forbidden : Fire, Ice, and Lightning
                Weapons and abilities that use fire, ice, or lightning are
                forbidden.

You are fighting a level 44 unit. But the news is, there is only one of 
them. Thats right, it is a 6 against one fight, but still, you shouldn't
take this quest until your units have a decent level or some good skills.

She has Doublecast and Silence with her Red Magick, and Fire Whip, Sliprain
and Boulder Crush with her elementalist skills. That is where the danger
really is.

Since she is so high up, use ranged weapons to weaken her. Or, sneak a unit
and Mirror Item her to death. She is a hard fight, so have some fast units
to sneak up and quickly beat her. Don't try to debuff her, she is immune
to all debuffs. And there are traps lying around, so bring a White Mage if
you want. 

Winning this battle gets you a new weapon, the Sequencer. 

--==Mission A4-12 ~ Wanted: Tutor==--

"I seek a talented home tutor for my son, for seven days during the summer
 holidays. The successful applicant will have a good attitude, and be willing
 to live in our home for the duration.

 Marianne, House Havemille Head Maid"

 -------------------------------------------------------------------- 
|        Wanted: Tutor        | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2520 Gil                           |
|                             |   Mysidia Alloy X 3                  |
| Dispatch/Recommended :      |   White Thread X 2                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 13          | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is another dispatch for a certain period of time mission. This is a 
relatively easy one, all you need to do is to send in a Scholar from the
Nu Mou race to complete this one. I'm pretty sure only a Scholar would
work, as they are knowledgeable, I hope. 

--==Mission A4-14 ~ Wanted: The Mutadragons==--

" -WANTED!-

 Wanted: The Mutadragons, for multiple counts of violent assault resulting
 in injury and destruction of property.

 These dragons are a rare species, unknown anywhere else. 

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|   Wanted: The Mutadragons   | Rank: 36 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Moogle Ranger|   7490 Gil                           |
|                             |   High Arcana X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 44          | Members : 6                          |
|  Adaptability : 44          | Gain 72 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objectives : Defeat the Mutadragons!
Law Forbidden : Targeting all Units
                Actions targeting all units at once are forbidden. 

Wow, these guys actually talk, and they talk about how they actually equal
the power of Man's sins. A bit religious, but we still need to take them
down anyway.

There are three mutadragons, and they are all as bad as each other. They
are quite powerful, they have some decent abilities, as they are listed in
the Bestiary, with the most powerful probably being the Lightland Warder,
then the Flaresky and finally, the Gaiasea.

If you want to fight using Magick, you need Holy for the Flaresky, Ice for
the Gaiasea and Earth for the Lightland. That means that Elementalists are
going to be important since they can use Earth, Paladains and Master Monks
for Holy and Black Mages for Ice.

The best way, however, is to use either Hunters or any unit with Sidewinder
or any unit with Mirror Items, because although they might have high health,
taking 400 HP away with a single X potion is quite painful for any unit. You
need to take all of them down to finish the mission. There are also traps 
around, so be careful.

At the end of the battle, the Dragons are still alive, and they retreat,
promising that they will return when they regain strength.

--==Mission A4-15 ~ Blue King of Cinquleur==--

"We of Cinquleur seek battle with the strongest of warriors! Defeat me if 
 you can, and you shall be rewarded!

 Blue King Bliu of Cinquleur"

 -------------------------------------------------------------------- 
|   Blue King of Cinquleur    | Rank: 55 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Red King of Cinquleur|   7810 Gil                           |
|                             |   Platinum X 2                       |
| Dispatch/Recommended :      |   Lamia Scale X 2                    |
|      --                     |   Divariwood X 1                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 7           | Members : 6                          |
|  Adaptability : 7           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Blue King Bliu!
Law Forbidden : Using MP
                Actions that consume MP are forbidden.

Well, what a painful law, but that means you need to go in all physical,
or a well placed Stopshot will make life a bit easier, but I digress. 

The enemy is a Blue Mage, he uses Quake and Expose Weakness, which isn't
a really big skill set. You think that's it? He also has Magick Frenzy, 
Counter and Dual Wield. Dual Wield with 2 Light Sabers, aptly so since I
just heard a Star Wars tune.

You really need to take him down fast, so make sure that this guy doesn't
linger any longer than you would like. Debuffs seem like a good idea, 
something like a Stopshot will do wonders here, it is basically giving a
license for free hits. 

This guy is level 55, so odds are, you are going to get a lot of EXP for
this mission, so bring in some underleveled units as some extras or as a
valuable distraction. You get the Peytral armour after this battle as well.

--==Mission A4-16 ~ Wanted: Woodworker==--

"My roof's about to collapse under the weight of all this snow. If I don't 
 shore it up soon, that'll be the end of the whole thing! But the job is
 bigger than I can manage on my own, so I'm gonna need a second pair of hands
 to finish it up. I fugure she'll take about five days to get squared away.

 Bique, Retired Woodworker"

 -------------------------------------------------------------------- 
|     Wanted: Woodworker      | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2520 Gil                           |
|                             |   Rose Branch X 4                    |
| Dispatch/Recommended :      |   Quality Hide X 3                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 13          | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You need to dispatch someone who can carry hammer, that pretty much means 
Green Mage for this mission, though you can use a Viking to do the job, since
the Retired Woodworker is a Viking anyway. They will be gone for 5 days at
most and you should finish this quest.

**************
**SECTION A5**
**************

--==Mission A5-01 ~ Wanted: Magick Weapon==--

"!!!Urgent Request from the Bureau of Defense!!!

 Wanted: An unmanned Magick Weapon, before it has the opportunity to cause 
 further damage.

 The Weapon has four legs and attacks anything that comes within range. Mist 
 readings are off the charts, preventing detailed study. Anyone successful 
 in stopping it will be duly rewarded.

 -Jylland Defenders of the Peace

 -Bureau of Defense"

 -------------------------------------------------------------------- 
|    Wanted: Magick Weapon    | Rank: 96 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: The Mutadragons      |   24960 Gil                          |
| Adelle Mastered Hilo        |   Fiend's Blood X 1                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Magick Weapon at all costs!
Law Forbidden : Items
                Items are Forbidden

This is the hardest boss in the game. Mountain at least 2000HP, this 
requires the best of the best of your troops. You need to bring in the best
attackers, and a healer, and if you want to defeat this sucker quickly, users
of the Ultima Attacks and Seeqs with Mirror Items and lots of X Potions.

The problem is that this boss can charm and doom your units, so that makes it
a very hard target to approach if you constantly need to knock them back into
line. Getting your healers to whack charmed units as well as having ReRaise
on them ready to go.

Now, to attack this damn thing. You seriously need to be high level to take
this sucker on. What you should bring, besides highly leveled units, are 
strong attackers. If you want to take it from a range, Hunters with Sidewinder
or Ultima Shots is a nice option. 

Melee units, Dual Wield is the way to go, Mirror Items is a definite must 
if you want to take him down quickly. It is a cheap way to win, but you are
facing an uphill battle, so it is your choice if you want to do it this way
or not. 

--==Mission A5-03 ~ Green King of Cinquleur==--

"We of Cinquleur seek battle with the straongest of warriors! Defeat me if
 you can, and you shall be rewarded!

 Green King Verre of Cinquleur"

 -------------------------------------------------------------------- 
|   Green King of Cinquleur   | Rank: 66 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Blue King of         |   13090 Gil                          |
|        Cinquleur            |   Strange Liquid X 2                 |
| Dispatch/Recommended :      |   Great Serpent's Fang X 2           |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 8           | Members : 6                          |
|  Adaptability : 8           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Green King Verre!
Law Forbidden : Restoring HP
                Actions that restore HP are forbidden.

Verre is quite a powerful enemy unit, and she isn't a king. Viera are a 
female race, not a male race. It should be Queen. Anyway, she is a level 66
Green Mage and she isn't a weak enemy.

Alway, she has a Ribbon, which pretty much prevents all debuffs against 
her, Sprint Shoes that make her move faster and Mirror Mail that will give
her the ability to reflect magicks off her, so really, you have to go for a
good old beatdown.

While her Green Mage abilities are lacking, only having Tranq, she does have 
some powerful Assassination abilities in the form of Last Breath, Nightmare 
and Ague. And with Blink Counter while wielding a Hammer, it isn't going to
be nice.

The best way to start the battle is to use ranged units. No magick, so you
need to stick to Cards, Guns, Hand-Cannons and bows. They are going to be
weakening the enemy unit. Then, your melee units can rush in and pound her
to a pulp to win. Or you can just sneak a Seeq in with Mirror Items and that
will make it a very fast fight. 

After this mission, you don't get a nice weapon, you get the Save the Queen
weapon, no special weapon. Well, you can't have it all your way. 

--==Mission A5-04 ~ Wanted: Marksman==--

"We've begun development of a new gun, kupo! But developing and testing are 
 two very different things. We need an experienced marksman to evaluate the
 gun for us. We think five days of testing should be enough, kupo.

 Goug Consortium
 Department of Ranged Mutilation"

 -------------------------------------------------------------------- 
|       Wanted: Marksman      | Rank: 18 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   3630 Gil                           |
|                             |   Wyvern Fang X 4                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 22          | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, another easy dispatch mission. You need to dispatch a Fusilier, and a 
Fusilier only, a Flintlock and a Cannoneer cannot do because they use Hand
Cannons and they require someone who uses guns, and that would be the 
Fusilier. You've gotta love the name of the Department though. 

--==Mission A5-07 ~ Black King of Cinquleur==--

"We of Cinquleur seek battle with the strongest of warriors, kupo! Defeat me 
 if you can, kujpo, and you shall be rewarded!

 Black King Nware of Cinquleur"

 -------------------------------------------------------------------- 
|   Black King of Cinquleur   | Rank: 77 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Green King of        |   9820 Gil                           |
|        Cinquleur            |   Wind Sigil X 3                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Black King Nware!
Law Forbidden : Debuffs
                Debuffs are forbidden.

Wow, we face a Moogle Black Mage. Despite his size, he is quite powerful and
you really don't want to get on the wrong side of him. This guy is immune tow
most debuffs, absorbs Ice, Lightning and Fire. He is armed with Firaga, 
Thundaga and Blizzaga, uses Toadsing and is also armed with Reflex.

So, to beat him, you really need to usen physical melee weapons, either
ranged weapons, bludegons or edged weapons, magick is more or less useless
since he absorbs the three main elements, which also happens to make a 
good healer. The best thing about this mage is that you don't have to deal
with the abilities being used against you the entire time, the Ga spells
require 18 MP, so once every two turns,

You really need to move fast, using good evasion units to avoid being the
target of his abilities, and make sure you can cure the Toad debuff, because
that is exactly what Toadsong does. After the battle, you get the Crown
Scepter for this battle. 

--==Mission A5-08 ~ Wanted: Caretaker==--

"I just received word that my grandmother hurt herself, kupo. She needs 
 someone to take care of her, but I won't be able to go for another week. 
 Will you go and see that she's all right until I arrive, kupo?

 Karm"

 -------------------------------------------------------------------- 
|      Wanted: Caretaker      | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   4100 Gil                           |
|                             |   Clear Sap X 3                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 28          | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This missions requires you to apparently send a White Mage of the Viera Class,
though I've heard that any Viera would do, but send in the White Mage to be
sure. Better safe than sorry. 

--==Mission A5-09 ~ White King of Cinquleur==--

"We of Cinquleur seek battle with the strongest of warriors! Defeat me if you 
 can, and you shall be rewarded!

 White King Blanch of Cinquleur"

 -------------------------------------------------------------------- 
|   White King of Cinquleur   | Rank: 88 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Black King of        |   13720 Gil                          |
|        Cinquleur            |   Clock Gear X 8                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat White King Blanch!
Law Forbidden : Missing
                Missing with an action is forbidden.

Another crappy law that you need to deal with, so try to stop him quickly to 
avoid that 1% miss that seems to happen more than just 1% of the time. Quite
interest that. 

Anyway, the White Mage here is actually a Nu Mou, and a powerful one at that.
He is also armed with Scathe, Gigaflare and Bio, and uses Blood Price to 
achieve the means of getting the spells cast even when he doesn't normally
have the ability to use it. 

The best way to deal with this guy, who is Level 88, is to use a fair amount
of ranged units, which is quite useful to deplete his HP. This is one of the
more interesting battles, you will force him to use Blood Price often if you
decide to keep attacking him, since he uses MP Shield. That you mean that 
every turn, he will only have 10 MP to play with, and that isn't a lot of
cast those spells with, so he is going to be Blood Pricing a fair amount of
the time. 

He is also armed with some interesting items, such as the Ninja Tabi, but
what he really lacks is the White Mage skills that you would think that
he would have, he only has Cura and Refresh, which isn't a lot, so you can
easily make him go bye bye quick. 

At the end of this battle, you get a Cheer Staff, and the final battle 
against Cinquleur will be unlocked. And that is one of the hardest missions
in the game. 

--==Mission A5-14 ~ The Five Kings==--

"We of Cinquleur seek battle with Clan <NAME>!

 Cinquleur"

 -------------------------------------------------------------------- 
|       The Five Kings        | Rank: 99 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Complete Game               |   15440 Gil                          |
| Quest: White King of Cinqul |   Lightwing Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : HP < or = 200
                Having less than 200 HP is forbidden.

This is where you need to fight all the kings that you have fought, and this
is an extremely tough battle. You battle a Black, White, Green, Blue and Red
Mage here, and if you thought that taking them down one by one was hard 
enough, this is even harder.

Now, on the targets. The Red Mage and the White Mage take the first spot, 
since the red varient will be able to use Doublecast, and the White Mage is
a pain in the ass because it can heal other units. That is always a pain
in the ass.

Green Mage is going to be next, seeing that there are some nasty debuffs
coming from her. The Black and the Blue Mage top off the rest, they are the
least dangerous of the most dangerous clan you are going to face.

If you want to win here, I suggest that you use the Mirror Items ability
because that is one of the best abilities to counter and defeat them 
quickly without losing all your units. You are going to have to take down
the kings one by one, this is because you simply lack the manpower to take
them on one by one. 

This is hard, I know, but the only way to beat their superior force is to
use superior tactics. That is the only way for an inferior force to defeat
a far superior one. After this hellhole of a battle, you get the 
Condemner's Choker, which is another Scion summoning item. 

**************
**SECTION B1**
**************

--==Mission B1-01 ~ A Step Further==--

"I seek someone to escort me to Targ Wood, providing protect as necessary. I
 am off to work for the Imperial League of Physicians in Rozarria, and I would
 like to visit the places dear to my heart one last time before I leave. Thank
 you.

 Mack, Scholar at Large"

 -------------------------------------------------------------------- 
|       A Step Further        | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Quest : The Next Step       |   4690 Gil                           |
|                             |   Prime Tanned Hide X 6              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 22          | Members : 5                          |
|  Adaptability : 0           | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect your Charge and Defeat all Foes!
Law Forbidden : Solitude
                Ending the turn without a unit in an adjacent tile is 
                forbidden.

A crap law, but you still need to go by it. There is a Seer with Cura, Fira
and Esuna and somehow, Blood Price. Time Mage with Slow, Stop and Reflect. 
Black Mage with Fira and Firaga and Geomancy. Green Mage with Oil and Sleep.
Scholar with Thunder and Shadow Tomes and finally, Arcanist with Gravity, 
Lvl. 3 Dark and Shadowflare. 

The most important one to take down is going to be the Time Mage. Stop is 
far to dangerous to leave unattended. Next, the Black Mage, by the time the
Time Mage is down, the Black Mage has the MP to raise all kinds of hell. 

Next, the Arcanist, Gravity isn't something you want to be facing. After 
that, take down the Seer, or you could take him out earlier due to some 
certain conditions, Blood Price being one. Finally, left with the Green Mage
and Scholar, take down the Scholar, and finally the Green Mage due to the
Scholar actually dealing some ability damage.

You want some high resistance units who can hit for physical damage to lead
the frontline due to the fact that you are facing a lot of magick users. 
You need to protect the Scholar so make sure that he stays alive to see
the light. 

--==Mission B1-02 ~ The Last Step==--

" -Trade Requested-

 I will trade my magickal earrings for the Ocktor Tome of Medicine in your
 possession. We will do the deal in Targ Wood.

 Mack, White Mage"

 -------------------------------------------------------------------- 
|       The Last Step         | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
| Quest: A Step Further       |   4260 Gil                           |
|                             |   Prime Tanned Hide X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The final step in the Saga of Mack who is the white mage. For this mighty 
trade, you get the Earrings of the Dead, another Scion summoning items for
the Scion Zalera. This is a good trade, and you get the ability points to 
boot. 

--==Mission B1-03 ~ Sun-Ripened Mayhem==--

"My fields are overrun with cockatrices! I need someone to save my tomatoes!

 I can't offer much in the way of a reward, but I'm desperate - those tomatoes
 are special!

 Oh, and cockatrices spook real easy, so don't bring a whole bunch of folk, or
 they'll just run off and hide.

 Farmer Colt"

 --------------------------------------------------------------------
|     Sun-Ripened Mayhem      | Rank : 7 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   910 Gil                            |
|                             |   Tomato Stalk X 2                   |
| Dispatch/Recommended :      |   Iron Carapace X 3                  |
|      Defender               |   Bitter Sap X 4                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 7           | Members : 4                          |
|  Adaptability : 0           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, you can either dispatch this one, or actually do this quest. I
perfer that you do the quest, because it is more fun, and you get some
good loot as well.

Your Mission Objective : Protect the Tomatoes and Defeat all Foes!
Law Forbidden : Targeting All Units
                Actions targeting all units at once are forbidden.

The law only works if you have an Illusionist or Tinker, but you probably
don't, so don't worry. There are 4 Cockatrices to kill, and there are 3
Deadly Nightshades to protect, the Deadly Nightshade is actually the
tomato, so thats that cleared up. 

Take down the ones with Scurry first, they will be the ones that will move
the fastest, and the ones that will attack the Tomatoes. You only have 4
units on this mission, and 2 entry points, so two units at each point. Or
you can have one unit on one Cockatrice, but that isn't as effective as 
actually ganging up on them.

I might warn you, the Tomatoes will attack the enemy, making them that
much harder to protect. And who would want to eat Nightshade, isn't that
stuff dangerous? Send your mages on the right side of the map, since there
are 2 Nightshades there, and Melee units on the left side, since there is
only 1 Nightshade there. 

--==Mission B1-05 ~ Beetle in a Haystack==--

"I was out walking my pet scarab beetle, Nero, and I lost him! I only
 took my eyes off him for a second, but he managed to scamper off 
 somewhere. A friend of mine gave him to me before he moved away, and
 Nero's all I have to remember him by now.

 Please help me get him back! I polish him real good every day, so his
 shell really shines. Just look for something shiny on the ground and
 you should find him in no time!

 Letty"

 -------------------------------------------------------------------- 
|    Beetle in a Haystack     | Rank : 7 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   690 Gil                            |
|                             |   Ball Moss X 1                      |
| Dispatch/Recommended :      |   Wind Stone X 3                     |
|      --                     |   Pointed Horn X 1                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Note that this is a mission that can either be solved by dispatch or
battle. I perfer battle, nothing better than free EXP, and more importantly,
free loot, which is VERY IMPORTANT.

Your Mission Objective : Find the Scarab Beetle!
Law Forbidden : Lightning
                Weapons and Abilities to use lightning are forbidden

You start this off facing two axebeak and two wolves. They will keep
on coming in this mission, so really, you need to find the beetle and
not defeat all foes. Defeating all foes does nothing anyway, so you
might as well kill them all, get the loot and finish the mission.

--==Mission B1-06 ~ Wayward Drake==--

"I awoke one morning to find my drake, Goud, missing without a trace. I
 haven't the slightest notion where he might have gone.

 Well, that's not entirely true. I've heard rumour that a drake was
 recently sighted in the Aldanna Range. I need someone to venture there
 and discover whether or not it is my dear Goud. 

 Mr. Grann"

 -------------------------------------------------------------------- 
|       Wayward Drake         | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   1330 Gil                           |
|                             |   Pointed Horn X 2                   |
| Dispatch/Recommended :      |   Dark Stone X 5                     |
|      Arcanist               |   Dragon Bone X 2                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 8           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Weaken Goud and Defeat all Foes!
Law Forbidden : Ice
                Weapons and abilities that use ice are forbidden.

This is a harder mission because they have the high ground, but the 
thing is that they don't have archers or mages to take advantage of this
high ground. You are going to fight a Fire Drake, 2 Thunder Drakes and
1 Werewolf. The Fire Drake is Goud, and the one you want.

Do not kill Goud, weaken him means exactly just that, you want to get
him to HP Critical, but not KO. That means specific damage, and you want
to make down that guy last because you can have your units skip their
turns if need be.

The Werewolf is the one you want to take down first, he probably has
the strongest attack of the enemy forces, then the Thunder Drakes, and
finally, the Fire Drake. Also, let the enemy come towards you in this
mission, there are plenty of traps here. Make sure you bring a white
mage to make sure those traps don't kill you completely, you don't 
want that.

DO NOT KILL GOUD, THAT WILL END THE MISSION IN AN INSTANT FAILURE. 

--==Mission B1-07 ~ The Whites of Its Eyes==--

"My pet's gone and run away again. How many times does this make? I've
 lost count! Her name's Chari, and I saved her from the other bloody orbs
 that picked on her because she was a different colour. You'd think she'd 
 be a bit more grateful, but she just keeps running away. Someone help me
 find her! She has a beautiful white ... coat? It should make her easy to
 tell apart.

 Fes"

 -------------------------------------------------------------------- 
|   The Whites of Its Eyes    | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Quest : The Wayward Drake   |   4920 Gil                           |
|                             |   Crusite Alloy X 3                  |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 0           | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Chari and Defeat all Foes!
Law Forbidden : Fire, Ice, Lightning
                Weapons and abilities that use fire, ice or lightning
                are forbidden.

This is a relatively simply mission, you need to take down 3 Bloody Orbs
while protecting one, and you have them outranked two to one in terms
of units on the battlefield. You want to keep the white orb alive, and that
means either letting it use Vampire to leech the health it needs or healing
it with a white mage.

Take them on one by one, dealing with those that are the closest to your
units. They are weak to Earth and Holy, but that isn't much help. Just
use some ranged attacks to demolish them or go melee on them and pound them
into the ground.

Other than that, gang up on each of the orbs and take them out. Make sure
that the White Orb lives, if she dies, you fail the mission, like before.

--==Mission B1-08 ~ Flown the Coop==--

"I was taking one of the cockatrices for a walk in the Menagerie grounds
 when it flew into a frenzy and lashed out at me with its beak. Before I
 knew what had happened, it had fluttered over the pen fence and run away.
 This is the second time one of our monsters has gotten away from me in
 recent days, and if Mr. Grann finds out, I won't hear the end of it!
 I need someone to recover the cockatrice before anyone notice it's
 missing. It answers to the name of Okta.

 Keeper Lloyd, Grann's Menagerie"

 -------------------------------------------------------------------- 
|       Flown the Coop        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : The Whites of Its   |   4500 Gil                           |
|         Eyes                |   Mind Ceffyl X 6                    |
| Dispatch/Recommended :      |   --                                 |
|      Arcanist               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 15          | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Weaken Okta and Defeat all Foes!
Law Forbidden : Bladed Weapons
                Attacks with knives, swords, blades, sabers, katanas, axes,
                knightswords, greatswords and broadswords are forbidden.

Look at that, you can't use swords. Well, there goes that chicken drumstick
I was about to deep fry. Anyway, bring all your ranged units, especially 
hunter with Sidewinder to wrap up this mission.

You need to whack Okta into HP critical for the mission part to be done and
kill off the other Cockatrices because we don't want them. There are traps
around, so hunters are your best bet. Magick is also a good idea, provided
that you have a water based attack.

With no melee fighters, you'd hope that the enemy will stay away from you to
ensure that you survive. Let the enemy come to you, take them out, rinse and
repeat. Don't kill Okta, you want it on HP critical, and not dead.

--==Mission B1-09 ~ Prepared with Love==--

"My husband's forgotten his lunch again! After all the work I put into
 making it ... I need someone to take it to him while it's still fresh.

 Chermie"

 -------------------------------------------------------------------- 
|     Prepared with Love      | Rank : 6 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
|      --                     |   350 Gil                            |
|                             |   Cruzle Brass X 6                   |
| Dispatch/Recommended :      |   Coral Fragments X 1                |
|      --                     |   Water Stone X 4                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood, Camoa       |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 12 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The mission is simple, you need to head to the Targ Wood village of 
Wood village, where she gives you a Chocobo Skin, and you need to send
it to her husband, a soldier unit, in the Camoa area. Poor guy, having
to eat some Chocobo Skin. Must be tough and stringy.

--==Mission B1-10 ~ Foodstuffs: Texture==--

"Foodstuffs njeeded. You will be required to catch specific monsters at a
 specific location. The details are as follows:

 - Must have fluffy white fur.
 - Enough to feed two.
 - To be used as an appetizer, one per serving.

 Too many is no good. Too few is also no good. 

 Poison Tasters Guild "The Iron Stomach""

 -------------------------------------------------------------------- 
|     Foodstuffs: Texture     | Rank : 8 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   620 Gil                            |
|                             |   Animal Bone X 3                    |
| Dispatch/Recommended :      |   Chocobo Skin X 1                   |
|      --                     |   Rat Pelt X 2                       |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 4           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another Dispatch or do it yourself mission. Do it youself, the battle
is fun anyway, you get to kill rabbits.

Your Mission Objective - Procure the Requested Ingredients
Law Forbidden - Fire
                Weapons and abilities that use fire are forbidden.

What you need to do here is that you need to kill 2 Bunnies. You want
the Dreamhare, since it is nice and white, according to the job information
that you have been given. You want exactly two, one is too less and three
is too many.

Also, don't kill the Hoppy Bunnies, they aren't white enough. Take down
the two bunnies and talk to the Bishop to finish this. The bunnies will
attack everyone, even the Bishop, and once a bunny is taken down, another
will replace it straight away. Do that and thats it.

--==Mission B1-11 ~ Foodstuffs: Aroma==--

"Foodstuffs needed. You will be required to catch specific monsters at a
 specific location. The details are as follows:

 - Green and uniquely aromatic
 - Enough to feed two
 - Boil down considerably, so two per serving

 Too many is no good. Too few is also no good.

 Poison Tasters Guild "The Iron Stomach""

 -------------------------------------------------------------------- 
|      Foodstuffs: Aroma      | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest - Foodstuffs: Texture |   2800 Gil                           |
|                             |   Crusader Tonic X 2                 |
| Dispatch/Recommended :      |   Waltwood X 3                       |
|      --                     |   Kempas X 2                         |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 8           | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Procure the Requested Ingredients
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

Someone come and save you if you get a critical in this mission, you
aren't allowed to knockback. Anyway, this time, you are hunting something
green and has a unique smell. That sounds like a Malboro. And you need 
two servings of each, so thats 4 Malboros. You want to kill 4 Malboros.

There are going to be a lot of deadly nightshades and the alraune units
here, but when they die, they are replaced. You can kill as many as you
want, as long as you have 4 dead malboros before you talk to the bishop
in the end. Take down the enemy units sparingly, take them down to 
ensure you get the Malboros. Or you can go full out and take everyone
out. 

Poison is going to be a big problem here. All the enemy units and somehow
inflict poison on your troops and slowly kill them. With the white mages,
they will have a very limited life span.

--==Mission B1-12 ~ Foodstuffs: Appearance==--

"Foodstuffs needed. You will be required to catch specific monsters at a 
 specific location. The details are as follows:

 - Must be yellow and lustrous
 - Enough to feed nine
 - One is enough for three jellies

 Too many is no good. Too few is also no good. 

 Poison Tasters Guild "The Iron Stomach"

 -------------------------------------------------------------------- 
|    Foodstuffs: Appearance   | Rank: 29 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   5920 Gil                           |
|                             |   Waterwyrd Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 18          | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Procure the requested ingredients!
Law Forbidden : Fire, Ice, Lightning
                Weapons and abilities that use fire, ice, or lightning
                are forbidden.

Wow, you can't use the three main magick elements, so either Sidewinder
your way out of that, or a beatdown, or an alternative version of magick
that doesn't breach the three. Although you could break the law and that
would mean you get this mission done faster, although you miss out on the
Law Bonus.

You are going to fight Flans, except that you have a specific mission. You
only want to kill 3 Yellow Flans, and ONLY 3. You don't want any other
type of Jellies, so don't kill them at all. Don't touch them. Just take
the three yellow jellies. However, if the other jellies are causing you
problems, you can eliminate them, as many as you wish. But the three yellow
jelly rule still applies. 

The enemy will keep coming, this is how you get your jellies to appear and
turn up. Just get rid of the enemy to get the yellow flans that you need
so you can then talk to the Bishop and finish this mission. Man, this 
guild is pretty wierd. 

--==Mission B1-14 ~ Our Playground==--

"Some old creeps moved in on our playground! The place with the cool odl well!
 Now my old woman's sayin' it's a good opportunity for me to study and stuff.
 Can you believe it? Someone drive those creeps away!

 Obuta, Camoa Kids Leader"

 -------------------------------------------------------------------- 
|       Our Playground        | Rank : 7 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   700 Gil                            |
|                             |   Insect Husk X 2                    |
| Dispatch/Recommended :      |   Sanative Needle X 6                |
|      --                     |   Wind Stone X 9                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 4           | Members : 6                          |
|  Adaptability : 4           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Ice
                Weapons and Abilities that use ice are forbidden

Wow, a Malboro, a Grenade, Yellow Jelly, Berserker and 2 Rangers. I hate
rangers, unless I'm using my one. Laying traps everywhere. The worst are
the monsters, since they can easily debuff you, and cause some pain, which
you don't really want. 

The Flan and the Grenade need to be taken down first, since they are the
mages that you are going to be facing for the mission. I hate mages, since
they can cause a lot of damage, which is good if you have them, not good
if you don't have them.

The enemy are lowly leveled, around 7 to 9, which means life a lot easier
for you, if you overlevel them that is. Wow, a farming consortium is so
filthy, makes me look at the farming consortiums, hoping they don't do the
same thing, I hope.

--==Mission B1-15 ~ Mushroom Chef==--

"I am a mushroom chef by trade. Know any dish with fungi in it? I cook it.
 So you can imagine why I'd want one of those fabled Baptiste mushrooms. 
 Careful though, there are poisonous mushrooms growing in the same place. 
 I'm sure you'll be fine, of course. Just try them when you're out there
 and you'll know the difference.

 Sawah, Mushroom Chef"

 -------------------------------------------------------------------- 
|        Mushroom Chef        | Rank: 11 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   980 Gil                            |
|                             |   Aged Linen Thread X 3              |
| Dispatch/Recommended :      |   Cottonflue X 4                     |
|      --                     |   Coeurl Pelt X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 6           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 22 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Find a Baptiste Mushroom!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

That law includes back attacks using all abilities, including Magick.
Attacking the enemy from behind with magick IS FORBIDDEN. Anyway, this is
a simple mission, so you don't need back attack.

You face a Sprite, a Lamia, a Lilith and a Dreamhare. All in their early
teen levels, so it is quite an easy mission. Play with the weaknesses such
as Fire to kill the bunny. Knock out the Spirte since it has slow and 
that can be quite annoying to deal with.

Take down the Lamias and the Liliths before you decide to search the area
for some nice sparkles. Again, it is quite random where the mushroom is,
so either search and hope you are lucky, or take your time and finish
this mission without enemies. 

--==Mission B1-16 ~ Showdown==--

"Clan <Name>

 I beg your assistance! No sooner had we succeeded in tracking down Klesta's
 demesne than Bowen disappeared!

 I fear he has gone to deal with the beast himself. We make haste to 
 intercept him before it is too late, but I wuold ask that you secure for
 us some cloudy sap .. it is a vital piece of our strategy for dealing with
 our flighty foe once and for all.

 Tweigel of House Bowen"

 -------------------------------------------------------------------- 
|          Showdown           | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      Cloudy Sap             | Reward :                             |
|      --                     |   3030 Gil                           |
|                             |   Cursed Coin X 5                    |
| Dispatch/Recommended :      |   Skull X 2                          |
|      --                     |   Vampyr Fang X 2                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 11          | Members : 3                          |
|  Adaptability : 11          | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Klesta!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

Watch out for Piston Drop, which will damage all the units on the 
battlefield. You will only get 3 units to play around so make sure
that they count.

There are no additional reinforcements visible, but 3 will arrive once
you start the battle. That is useful. You want healers, because you are
going to be taking a beating out there, Hunters, because they can deal
good amounts of damage to Klesta, since he is a monster.

Watch out, he has nearly 1000 HP and with Absorb HP, this is going to 
be a massive fight. However, because this monster is so damn big, it
will actually make it easier for your units. They will nearly always
get a 99% accuracy rate because he is so damn big. Bowen and the 
Illusionist Tweigel will never be killed, so you can depend on them

Once HP for this big bird reaches half, you will see what the Cloudy
Sap was for. It will stay and you will finish this big bird off. Take
the corpse and send it to KFC for Colonel Sanders.

Even the game will thank you for beating Klesta, and you will get a 
random piece of loot for it. I got a nice Demon Feather, what did you
get?

**************
**SECTION B2**
**************

--==Mission B2-01 ~ Wanted: Ughor==--

STORYLINE MISSION

--==Mission B2-03 ~ Throw Down==--

"Clan (Clan Name)

 We are in pursuit of an infamous monster that promises to be quite a 
 handful ... Would you aid us in driving this menace away?

 Bowen of House Bowen"

 --------------------------------------------------------------------
|        Throw Down           | Rank: 14 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   2870 Gil                           |
|                             |   Zingu Pearl Shell X 3              |
| Dispatch/Recommended :      |   Adamant Alloy X 8                  |
|      --                     |   Green Liquid X 4                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 6           | Members : 3                          |
|  Adaptability : 6           | Gain 28 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, another Dispatch mission, but you can easily transform this into
a more engaging battle. I find battle more fun, and in this case, it
is. And we meet an old friend, Klesta.

Your Mission Objective : Defeat Klesta
Law Forbidden : Harming the Weak 
                Actions that harm a lower level unit are forbidden.

Unless your levels are above Klesta, the level will vary based on your clan's
average level and Luso's level, so it really shouldn't be a problem unless
you have a seriously large level advantage.

You only get to play with 3 units, House Bowen will be sending in some
reinforcements, controlled by the AI, the House will send in a Fighter, a
Gria Ravager, a Nu Mou Illusionist, and if you completed Veis, Assassin
quest, you will see her as well. 

Given that the AI is going to go all out, you need to either take down the
enemy really quick so not too much damage can be done, or have some healers
to heal. Remember that Klesta has a MASSIVE height advantage here, so your
archers aren't going to have a fun time. You are better off bring in mages
to help dish out some damage.

However, that bird has a HELL of a LOT of HP. That is seriously going to 
take some time to whittle down, and given the amount of damage this bird
is going to do, you are going to have a hard time. I heard Colonel Sanders
is looking for new sources of poultry. 

Anyway, Bowen designates you to rear support, but you aren't going to take
that for an answer. Anyway, move up and attack the bird. Note that Bowen
cannot die, nor will the Illusionist in this mission. 

After the battle, you learn more about this bird, and Bowen himself, and it
is rather interesting. Better not spoil it for you. Anyway, once the bird's
health reaches zero, it flies away before Luso can sell it to KFC. 

After this mission, there is another unmarked quest in the area, which is
another battle against Klesta, with the help of Bowen. More EXP and some
loot if you complete this successfully.

--==Mission B2-04 ~ A Fatal Mistake==--

"A local watch hired us to set traps to help them deal with their monster
 problem. Unfortuately, I set my traps in the wrong place.

 If word of my mistake gets out, I'll be in serious trouble. That's why I
 need someone to destroy the traps for me without causing a big stir.

 Esther, New Hire"

 -------------------------------------------------------------------- 
|       A Fatal Mistake       | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : It's a Trap         |   4830 Gil                           |
|                             |   Kalos X 4                          |
| Dispatch/Recommended :      |   --                                 |
|      Ranger                 |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 15          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Destroy the traps in 3 rounds!
Law Forbidden : Targeting all Units
                Actions targeting all units at once are forbidden.

This is a timed mission, you need to knock out a hell of a lot of traps in 
the three round limit that they give you. And don't think of getting the 
enemy onto the traps, they all have Avoid Traps as a passive ability.

You are going to avoid the enemy here, you want to spring the traps and 
not look for a fight. There are Baknamy, Luchorpans and a Tonberry. These
will be dangerous if you ignore them for too long, so you need to bring in
some units with high movement, high speed and high jump won't be a 
disadvantage either. A time mage with Haste is also useful.

Anyway, the Purple traps are Charm Traps, the Green are Leech, the Yellow
are Silence, the Cyan are Sten Needles. This is a speed mission, so move
fast. 

--==Mission B2-05 ~ A Simple Question==--

"What are the Judges, really? My beau, he's in an adjudged clan - saw the
 ceremony of the pact when they were initiating him. They say if you 
 swear, you will never die. But isn't that strange? I mean, it's 
 unnatural. I don't trust it.

 Someone please explain to me what this is all about!

 Millemaila, Concerned for her beau"

 -------------------------------------------------------------------- 
|      A Simple Question      | Rank: 10 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   790 Gil                            |
|                             |   Kuraisle Boxwood X 2               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 7           | Members : 1                          |
|  Adaptability : 7           | Gain 20 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another Simple mission, you can either move yourself or send a quick
dispatch to get the mission done. You need to head to the Aldanna Range
and pay another visit to Lezaford, who will give you a nice clan note
for you. Simple mission really.

--==Mission B2-06 ~ Wanted: Gilmunto==--

STORYLINE MISSION

--==Mission B2-08 ~ It's a Trap!==--

"While traveling through the Aldanna Range I mstakenly dropped several
 traps meant for sale. I'm afraid the shock of the drop has likely 
 released their safe mechanisms, making them quite dangerous! Deactivating
 them would be hazardous at this point, so I just need someone to destroy
 them. It's the only way to be sure,

 Esther, New Hire"

 -------------------------------------------------------------------- 
|        It's a Trap!         | Rank: 23 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2730 Gil                           |
|                             |   Red Geeps X 1                      |
| Dispatch/Recommended :      |   Wyrm Carapace X 1                  |
|      Ranger                 |   Zincatite X 5                      |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 8           | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Destroy all the Traps!
Law Forbiden : Targeting All Units
               Actions targeting all units at once are forbidden.

Its an easy mission, step and activate all the traps to finish the
mission, except that there are about 4 Baknamy units that make your
life that much tougher.

They all have Avoid Traps as their passive ability, so the enemy won't
be able to spring them. For the rank of this mission, the enemy levels
are quite low.

The easiest way to finish the mission is to kill all the enemy units
first of all, then spring all the traps. If you decide to spring the 
traps as you go along, make sure there is a healer to ensure that your
units survive to see another day. The enemy are quite weak, take them
down and finish this mission. 

The Yellow traps mean that they are silence gas, which places Silence
on your units, the Blue traps are Sten Needles, which reduces the HP
of your unit by half.

--==Mission B2-09 ~ Wanted: Lang Bros==--

"-WANTED!-

 Wanted: The Lang Brothers, for the injury of 28 members of the Arbiters
 of Death, a clan to which they formerly belonged.

 The eldest is a fierce warrior; the second, a skilled knife-fighter; the
 third, a famed archer; and the youngest brothers, a wielder of magicks.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Lang Bros      | Rank: 15 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : Wanted: Gilmunto    |   3380 Gil                           |
|                             |   Leestone X 5                       |
| Dispatch/Recommended :      |   Silk Bloom X 2                     |
|      --                     |   Fine Wool X 2                      |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 8           | Members : 6                          |
|  Adaptability : 8           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Dispatch or DIY, I recommend Dispatch, the EXP and Loot is pretty good
here. 

Your Mission Objective : Defeat the Lang Brothers!
Law Forbidden : Actions by Nu Mou
                Nu Mou may only move and perform basic attacks.

There goes my White Mage and Black Mage in a single shot, the law 
basically kills the Nu Mou off the map, since their physical attacks aren't
that decent, after all, smacks with a staff isn't all that effective. 

There are 4 units here, a Fighter with Air Render, which is hard to
counter on any day of the week, a Thief which can steal your Gil and can
loot your levels, an Archer which can use Blackout, which is never good,
and a Black Mage who has quite a lot of defence for a mage. 

Your first plan of attack is to take down the Mage. That critter can cause
a lot of damage to your units, when bunched up together. Mages are always
the first to die, then Archer. Blackout is not good for anyone on your
team, so take him down. The next two, the two melees, the Fighter and the
Thief, are harder to take down, but ganging up on them should do it for
you. Make sure that you gang up on them, one on one isn't a good way to 
win. 

Another problem with the map are the traps. You probably don't have Libra
as a clan privilege, but it doesn't matter, make sure you have a healer on
your team to keep everyone healthy. This is an easier mission, play this
one by the numbers, you have the advantage, they don't, so don't lose that
advantage of numbers. These guys are a serious threat to society, stabbing
28 people just because some person accidently spilt some drink over a foot.
WTF? 

--==Mission B2-10 ~ Books of Magick==--

"I'm going to fail this year, I know it. I can't fail! Please, could 
 someone exaplin about grimoires to me in really simple terms?

 After that, if they could tell me about the Four Great Spirits, and
 the ... (amended for length)

 Parore, Akademy Student"

 --------------------------------------------------------------------
|      Books of Magick        | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   2370 Gil                           |
|                             |   Storm Sigil X 2                    |
| Dispatch/Recommended :      |   Water Sigil X 2                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 9           | Members : 1                          |
|  Adaptability : 9           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to Lezaford's college if you want to do this without the dispatch,
or just send in the dispatch to finish this mission. Good money, good
rewards, decent clan points for a baby mission. You also get a clan 
note. 

--==Mission B2-11 ~ Now That's a Fire==--

STORYLINE MISSION

--==Mission B2-13 ~ The Ultimate Book==--

"I've been reading some old these of late, and was intrigued by mention of
 the Ultimate Book of Magick. I know its very existence may only be a legend,
 still, if you have any information I would be most eager to hear it.

 Terad, Magickal Historian"

 -------------------------------------------------------------------- 
|      The Ultimate Book      | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest: Books of Magick      |   5990 Gil                           |
|                             |   Cockatrice Skin x 1                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 44          | Members : 1                          |
|  Adaptability : 44          | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another mission where it is meant to be an investigation, but we decide
to pay an old friend a visit. Head to Lezaford's Cottage and be done with
this mission. Why are all investigations really head to a friend's house
for a chat?

--==Mission B2-14 ~ Clan Mates==--

"Looking for a new clan member to round out your roster? Your search is
 ended! The more the merrier, to be sure, but we go one further; providing
 you with a companion chosen to suit your clan's needs. Seek us out in Targ
 Wood. 

 Clan Mates Adventurer's Guild"

 --------------------------------------------------------------------
|         Clan Mates          | Rank : 1 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   --                                 |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 0 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the forest, and all you need to do is to talk to the Nu Mou and
answer a few questions about what you really desire. Based on the month
it is in the game and the answers to your questions, you will get your
prospective clan member.

You can retry all over again if you aren't happy, but not that there will
only be one sort of candidate per month. Note that you need to accept
someone to finish the mission. You can easily fire them after they are
hired, make sure you pillage their equipment. 

Also, you might not get access to some clan members because you don't
have access to a certain job class. To make sure you have all available
clan mates, make sure you have all your classes unlocked, well as much
as possible. 

Thanks to Antitype, I have the list of how to get exactly the clan mate
that you want.

The First factor is month. Humes are recruited in Blackfrost and Skyfrost.
Bangaa are recruited in Greenfire and Bloodfire.
Nu-Mous are recruited in Rosefire and Coppersun.
Moogles are recruited in Goldsun and Silversun.
Viera are recruited in Ashleaf and Mintleaf.
Seeqs and Gria (share same months) are recruited in Emberleaf and Plumfrost.

The next are the questions. The answer will pretty much determine how 
to get each little class. Note that you need to have unlocked the classes
via the appropriate quests because they are available. 

HUMES

First Answer -> Second Answer -> Third Answer -> Fourth Answer = Class

AAAA = Thief            BAAA = Black Mage
AAAB = Soldier          BAAB = Archer
AABA = Fighter          BABA = Blue Mage
AABB = Paladin          BABB = Hunter
ABAA = Thief            BBAA = Black Mage
ABAB = Soldier          BBAB = White Mage
ABBA = Ninja            BBBA = Illusionist
ABBB = Parivir          BBBB = Seer

BANGAA

AAAA = White Monk       BAAA = Warrior
AAAB = Master Monk      BAAB = Defender
AABA = Gladiator        BABA = Warrior
AABB = White Monk       BABB = Warrior
ABAA = White Monk       BBAA = Cannoneer
ABAB = White Monk       BBAB = Templar
ABBA = Dragoon          BBBA = Bishop
ABBB = Dragoon          BBBB = Trickster

NU-MOU

AAAA = Illusionist      BAAA = White Mage
AAAB = Black Mage       BAAB = White Mage
AABA = Sage             BABA = Alchemist
AABB = Beastmaster      BABB = Beastmaster
ABAA = Arcanist         BBAA = Time Mage
ABAB = Black Mage       BBAB = Time Mage
ABBA = Sage             BBBA = White Mage
ABBB = Scholar          BBBB = Beastmaster

MOOGLE

AAAA = Animist          BAAA = Animist
AAAB = Chocobo Knight   BAAB = Flintlock
AABA = Moogle Knight    BABA = Time Mage
AABB = Animist          BABB = Thief
ABAA = Tinker           BBAA = Fusilier
ABAB = Fusilier         BBAB = Black Mage
ABBA = Black Mage       BBBA = Juggler
ABBB = Moogle Knight    BBBB = Thief

VIERA

AAAA = Archer           BAAA = Assassin
AAAB = Fencer           BAAB = Fencer
AABA = Archer           BABA = Archer
AABB = Spellblade       BABB = Sniper
ABAA = Green Mage       BBAA = Elementalist
ABAB = White Mage       BBAB = White Mage
ABBA = Red Mage         BBBA = Summoner
ABBB = Green Mage       BBBB = White Mage

SEEQ/GRIA (Since they share the same month of recruiting)

AAAA = Raptor           BAAA = Berserker
AAAB = Viking           BAAB = Ravager
AABA = Raptor           BABA = Berserker
AABB = Viking           BABB = Ravager
ABAA = Lanista          BBAA = Ranger
ABAB = Lanista          BBAB = Ranger
ABBA = Geomancer        BBBA = Hunter
ABBB = Geomancer        BBBB = Hunter

Again, thanks to Antitype for this list. 

--==Mission B2-15 ~ For the Cause==--

"Salutations from Carm Mercantile.

 We would like to share with you our experiences protecting endangered 
 monsters. While monsters can be dangerous in their own right, they can also
 be used for food and the making of medicines. Please make a donation to help
 us prevent the overhunting of mosnters, and ensure a prosperous future for
 all.

 "From Shipwrighting to Foodstuffs - 
  We're Carm Mercantile."

 -------------------------------------------------------------------- 
|       For the Cause         | Rank : 5 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   --                                 |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 7           | Members : 1                          |
|  Adaptability : 7           | Gain 0 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Giving your Gil away for saving the animals. What? They ask for a MINIMUM
donation of 100 Gil? You can give 100 Gil, 1000 Gil or absolutely nothing.
At least give a few gil, since you're the clan that is probably hunting
them to extinction.

--==Mission B2-16 ~ Pearls in the Deep==--

STORYLINE MISSION

**************
**SECTION B3**
**************

--==Mission B3-01 ~ Death March==--

" - The Game Is On -

 Wanted: Participants for the greatest game in Ivalice! This time, it's the
 Death March. To the victor goes the spoils.

 - Rules of the Game - 
 * Uphold the Law

 Bronkrise Gamer's Guild"

 -------------------------------------------------------------------- 
|         Death March         | Rank: 23 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Uphold the Law          |
|      --                     | Reward :                             |
|      --                     |   2440 Gil                           |
|                             |   Dipraeu Bronze X 3                 |
| Dispatch/Recommended :      |   --                                 |
|      Sage                   |   --                                 |
|      Scholar                |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Uphold the Law and Defeat all Foes!
Law Forbidden : Not Moving
                Each unit must move at least 1 tile before ending its turn.

This is nice fun mission, you need your team of 6 to beat and defeat the 
other team of 6. There is a Soldier, who has a single Rend skill and Mug.
The Thief has Steal Items and Gil, and Doublehand! But don't worry, he
doesn't actually use it. 

The White Monk has Roundhouse and Air Render, which might be a pain. The
White Mage is armed with Cure and Esuna and finally, the Black Mage is armed
with the three basic ones, as well as Blizzara.

You want to take out the Black Mage first, this is the most annoying unit
that there is on the map. The next one is the White Monk, Air Render is kind
of powerful. And now, you have 4 units left. Those 4 can be killed in any
order, they aren't all that dangerous at all. 

--==Mission B3-03 ~ A Lady's Proposition==--

"I want to fight against a monster and know the thrill of battle for
 myself. Father tells me to put such thoughts from my mind, but I will
 have none of it. Will you fight alongside me? I wait in the Rupie 
 Mountains.

 Syrenead Sie Hyskaris"

 -------------------------------------------------------------------- 
|    A Lady's Proposition     | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   4500 Gil                           |
|                             |   Zodiac Ore X 8                     |
| Dispatch/Recommended :      |   Orichalcum X 1                     |
|      Defender               |   --                                 |
|      Arcanist               |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 11          | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Syrenead and Defeat all Foes!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

You only need to take one person down, and with 6 members and one
guest, that makes it easy. Wrong. You need to try to keep the law, but
I couldn't. All my units were Level 30-31, so there goes the law bonus
at the end. The Wyrm is an Ivory Wyrm, and he ain't here if it is that
easy.

You're best bet, given that the path between you and the wyrm is full
of traps, and that you are at a serious height disadvantage, is to use
either Gria, Magick or powerful ranged weapons such as cannons. Those
are going to be the best bets that you can use to win.

Syrenead is way ahead, since she is higher up, closer to the wyrm and 
has Leap, which means she can power ahead. However, she has no Green Mage
attacks, so she is going to go melee. You need to make sure that she 
doesn't die.

Run ahead or range the Wyrm to death before it can do too much damage.
Don't worry about the law, odds are, the level is about 23-25 so the 
odds that you will be able to obey the law is pretty low or high 
depending on your level. 

--==Mission B3-04 ~ On the Rampage==--

"There's a monster on a nearby hill and, well, it's completely out of
 control! They say it lost its children, and being a mother I can understand
 how it must feel, but it's causing landslides right and left ... I'm sorry,
 but could someone deal with it?

 Concerned Mother"

 -------------------------------------------------------------------- 
|       On the Rampage        | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest : For the Cause       |   2700 Gil                           |
|       : Showdown            |   Fiend's Blood X 4                  |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Mamatrice!
Law Forbidden : > 100 Damage
                Dealing > 100 Damage is Forbidden

You are basically fighting a bigger version of Klesta. You need to be him
before you can fight his mother. And the law is simply absurd. That fat
bird has more than 800 HP, and dealing less than that will take a lot of
time and makes it hard for you own units.

The Mamatrice is going to deal a good deal of damage if you move too close
to them, so Hunters with Sidewinder and magick will be the best ability to
use on the enemy. Remember how you hate Klesta? Well his mama is the same, 
they both run away then they are beaten.

--==Mission B3-06 ~ A Lady's Persistance==--

"Father didn't believe I defeated a wyrm in my first battle. Perhaps if
 I capture it and show it to him he will not find it so easy a claim to
 dismiss. Will you assist me?

 I wait in the Rupie Mountains

 Syrenead Sie Hyskaris"

 -------------------------------------------------------------------- 
|     A Lady's Persistance    | Rank: 31 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : A Lady's Proposition|   5740 Gil                           |
|                             |   Mind Ceffyl X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      Arcanist               |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 18          | Gain 62 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Syrenead and Defeat all Foes!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Another mission with the Ivory Wyrm. Again, all you need to do is to make
sure that you bring some healers and best of all, a Hunter. Sidewinder is
going to do a world of good here. 

Your mission here is not to kill the enemy. You want the Wyrm on HP Critical
to complete the mission. To make sure that you don't get an accidential 
critical hit, use abilities because their chance of a critical is pretty much
zero. 

You need Hunters, and a White Mage, because not only are you fighting an 
uphill battle, there are traps all over the place, and you don't want them.
Don't worry about the law, the Level of the Wyrm is about 33-35 so if you
overlevel it, there is nothing you can do.

--==Mission B3-08 ~ Unfamiliar Folk==--

"I saw some unfamiliar folk in the Ruins of Delgantua. It's just a 
 feeling, but I don't think they're from around here. I don't think
 they're even from Jylland!

 They looked like thgey were planning something. 
 ... Maybe someone aught inquire further?

 Perna, Professor of Archaeology"

 -------------------------------------------------------------------- 
|       Unfamiliar Folk       | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
|      --                     |   2940 Gil                           |
|                             |   Four-Leaf Clover X 2               |
| Dispatch/Recommended :      |   Platinum X 3                       |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 9           |                                      |
|  Aptitude     : 9           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions by Humes
                Humes may only move and perform basic attacks.

Well, there goes the Humes out of your party. Anyway, you are going 
to fight a party of 6, a Moogle with Sheep Count, which basically means
sleep and Catnip, which means berserk. Archer with Blackout, which is
Blind, and 2 Fencer moves, Swarmstrike, which is poison and Shadowstick,
which lowers your speed.

Black Mage will have Blizzard and Blizzara attacks, which can be rather
painful, Warrior will have plenty of rend powers, which certainly isn't
really good for you. The Soldier will be more Paladin than anything but
he has counter, and the Hume Archer will have weak powers.

You want to take down the ranged units first, they have the debuffs and
take down the others as they come close to you. The Warrior will have
some debuffs, and the Soldier has some attack, but the Viera Archer is
the one you want to take down first. Also, bring a White Mage to take
down the enemy debuffs, Esuna is the key. 

--==Mission B3-09 ~ A Lady's Insistance==--

"The wyrm I keep at our home is well behaved and docile, but a group of
 our neighbours have voiced complaint. Such ignorance ...
 
 To appease them, I've resolved to cut off my poor pet's horn - that 
 should make him appear less fearsome. This is easier said than done, 
 however, and I shall require help.

 Syrenead Sie Hyskaris"

 -------------------------------------------------------------------- 
|     A Lady's Insistance     | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   8510 Gil                           |
|                             |   Beastlord Horn X 2                 |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      Arcanist               |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 28          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Syrenead and Weaken the Ivory Wyrm!
Law Forbidden : Attack
                Attacking is Forbidden.

Well, the law doesn't really mean all attacks, just normal attacks,
abilities do not really count so you can use your unit's abilities to
kill the wyrm. 

Your mission is to make the Wyrm on the HP Critical state without
having the Wyrm kill its owner. Thats the whole point of the mission.
Don't worry, the Wyrm won't actually move from its starting position, so
you can easily long range the little Wyrm to death. Get it into the HP
Critical state and that will finish the mission. 

--==Mission B3-11 ~ Duelhorn==--

"There's a forest not too far from where I live and at night I see, well,
 shapes flitting through the trees ... or something. I've gone during the
 day, but no one's there.

 Could someone go and look into it? I get this feeling there're more of 
 them every day...

 Mooshe the Timid"

 -------------------------------------------------------------------- 
|          Duelhorn           | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest : Unfamiliar Folk     |   4800 Gil                           |
|                             |   Wyrmtwig X 2                       |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden.

Well, this is an interesting assortment of characters that you need to 
beat the living daylights of. There is a Gria Hunter with Sneak Attack,
what is that, well, you don't want to know. There is a Moogle Thief which
is armed with some Mog Knight skills, in particular, Moogle Lance. 

White Mage has some healing powers, and Magick Hammer from Blue Mage for
some reason. The Bangaa Warrior has your basic Warrior skills such as Body
Slam and Bangaa Cry. The Time Mage is armed with Haste, Aero and Water, and
finally, the fencer is armed with the usual in addition to Cupid from the
Archer's kit.

Ok, take down the Gria and Time Mage first. Gria because Sneak Attack from
the back is really nasty, and you don't want that, and the Time Mage because
fast enemy units isn't really a good thing. Next, the Thief, because Moogle
Lancer isn't too nice to take for no reason either.

Well, you have the Fencer to take care of, Cupid isn't a nice debuff on your
troops any day of the week. Finally, the White Mage and the Warrior, the 
order in which they fall isn't really important. Easy battle, go for the
strongest, weaken with ranged attacks, melee units mop up the rest.

--==Mission B3-13 ~ Wanted: Barmaid==--

"To assist with the Great Land Festival in Camoa, we are currently on the
 look out for attractive barmaids. During the month of the festival, you 
 will be provided lodging at the pub. Let's see those applicants!

 Targ Barman"

 -------------------------------------------------------------------- 
|       Wanted: Barmaid       | Rank : 2 | Fee : 100 Gil | Days : 10 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   880 Gil                            |
|                             |   Knot of Rust X 6                   |
| Dispatch/Recommended :      |   Ether X 3                          |
|      --                     |   Phoenix Down X 3                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 3           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 3           | Gain 4 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Dispatch the right person for the job

All you need to do once you get to the Wood Village at Targ Wood is to
dispatch a member of your team to the festival. You need to send in EITHER
a VIERA or GRIA for the mission, no one else will do, they can't be 
bar maids since they aren't cute enough. Gotta feel for Luso, told that 
a bar maid needs to be someone cuter than him. Ouch!

Your member will be dispatched for 14 days in total, so you need to go
without that member. 

--==Mission B3-14 ~ Making Port==--

"There's a ship coming in to port soon I got a bad feelin about. The
 chief says the paperwork checks out - no problem. No problem with the
 paperwork? That's suspicious right there! You show me a seaman's shipping
 writ, and I'll show you a document not fit for feeding to a goat! Someone
 look into this, would you?

 Anonymous, Graszton Port Authority"

 -------------------------------------------------------------------- 
|        Making Port          | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : Duelhorn            |   4380 Gil                           |
|                             |   Crusite Alloy X 4                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Harming the Opposite Sex
                Actions that harm members of the opposite sex are forbidden.

Given the law that you face here, you need to have a fair amount of female
members. You are facing a Trickster, a Summoner, a Ninja and an Arcanist.

The MALE Ninja isn't all that powerful, armed only with Magick Frenzy from
the Seer class, which is of note. The FEMALE Summoner here is armed with
Shiva, Kirin and Maduin and can counter magick. The Trickster has Charisma
and Traumatize as well as Lancet. Note that besides the look, the Trickster
is male. And finally, the Arcanist. He is armed with Death, Scathe and 
Gigaflare.

You need Adelle, Vieras and Hunters here. 2 Strong male units, and 4 
females will be needed to have a nice balance. You can replace one of the
males with a female, but guess what, there is a simple way to finish this,
break the law.

All you actually need to do is that you need to take down one single unit
first. Aim for the Arcanist or the Ninja, and fully taken them down and
that will actually end the mission. The reason because it is obvious that
the enemy units are highly leveled in comparsion with the Rank. You can
easily bring in all females and take down a single male unit, preferably
the Arcanist since he is the closest. 

As a little spoiler, if you have been following the previous quests in the
Duelhorn, you can guess who those four units are, remember what the previous
advance team said about four leaders who were going to take over. Man, does
this sound like the Red Wings all over again or what?

--==Mission B3-16 ~ Knowing the Beast==--

"Never become attached. The rules on this are clear. But it is not so easy to
 leave one who has fought so long at your side. A dreamhare I had cesorceled 
 lamed its leg and lies wounded in the mountains near Camoa. Will you help me
 rescue the poor creature?

 Ceva, Beastmaster:

 --------------------------------------------------------------------
|      Knowing the Beast      | Rank : 6 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   830 Gil                            |
|                             |   Danbukwood X 4                     |
| Dispatch/Recommended :      |   Skull X 3                          |
|      --                     |   Clock Gear X 5                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 4           | Gain 12 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Guard the Bridge for 4 rounds!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden

You have two wolves here as well as two Baknamy, or Goblins. You need to 
stop the enemy from crossing the bridges here, so you need two sets of 
units. You need two meat tanks, two high HP units capable of taking and giving
damage out, and long range support units, such as mages and archers. 

The point is, you need to protect the land on your side. They can go on the
bridge, but not step on the land where your forces are. And after you kill
the enemy, they keep on coming, so defeating all foes isn't exactly the
easiest solution. 

Kill them, and more wolves will show up. This is great for a few reasons.
First, more experience, and the most important, LOOT. This is great for more
loot for you, and they are on a low enough level to make this a easy
mission.

And at the end of the mission, something imporant has been unlocked for
you. Cappy the Dreamhare suggests that you are ready to learn the art of
Beastmasters. It has now been unlocked. 

**************
**SECTION B4**
**************

--==Mission B4-01 ~ Great Land Festival==--

"It will be Silversun soon, and in Camoa Silversun means the Great Land 
 Festival! We're looking for people to join in the festivities and help
 decorate our town! The work will last for ten days, with lodging and board
 provided! Come one, come all!

 Camoa Great Land Festival Committee"

 --------------------------------------------------------------------
|     Great Land Festival     | Rank : 7 | Fee : 200 Gil | Days : 10 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   320 Gil                            |
|                             |   Knot of Rust X 8                   |
| Dispatch/Recommended :      |   Ether X 4                          |
|      --                     |   Phoenix Down X 4                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 4           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Dispatch the right person for the job.

All you need to do is to dispatch one member of your clan to the job, it
doesn't really matter which type of clan member you send in, you need
to send in a member, and the member needs to entertain. That means, you have
to send in a Juggler. There is debate whether the Trickster can be used, but
reports suggest that you can. Dancers are also up to debate, but stick with
the Juggler.

--==Mission B4-02 ~ Strong Lady==--

"That old man dressed up as a lady was fighting, ohm and he was strong. Real
 strong! And the clan that lost got dragged off somewheres. I cried a 
 little then, and he gave me a sweet. But I thought I should tell someone
 anyway.

 Crybaby Kocoot"

 -------------------------------------------------------------------- 
|         Strong Lady         | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest : Making Port         |   5320 Gil                           |
|                             |   Windgod Crystal X 1                |
| Dispatch/Recommended :      |   Mythril X 4                        |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Night Dancer!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Man, this law sucks, just because my units are a bit above their levels,
I get a broken law. Not fair. Anyway, you are facing 6 Bangaa units, but
this is a defeat mark mission, so you just want the Night Dancer, who is
a Trickster, which is a cross-dressing Bangaa who has an identity crisis.

The White Monks aren't too much of a worry. Armed with Earth Render, 
Snigger and Hypochondria, their main weapon is a shield, which means no
normal attacks. Templar isn't armed with any powerful attacking ability
and a Gladiator who is actally quite decent. The Night Dancer has
Traumatize and Charisma, as well as Lancet. 

Well, the White Monks aren't going to let you pass, so show them why they
should, blow them up. Anyone that wants to cross the bridge, blow them 
up with firepower. Then, attack the Night Dancer to finish this.

Also, if you want to follow the law yet you overpower the enemy, then you
need to use your reaction abilities to hit them hard. That way, they
shouldn't trigger the law and you get your law bonus. If you overlevel it
and actually want to finish this mission, break the law and blow them up.
Kablamo.

The Night Dancer really does have an identity crisis, and is pretty damn
naive. 

--==Mission B4-03 ~ I Want to Forget==--

"I love someone whom I can never have. The very thought haunts me each
 moment I draw breath. It is more than I can bear. And so I wish to quit this
 mortal life. There is a substance known as zombie powder which may grant me
 the relief I so deseperately seek. Please, find this and bring it to me.
 End my suffering.

 Glefein"

 -------------------------------------------------------------------- 
|      I Want to Forget       | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: I've Been Had, Kupo! |   7880 Gil                           |
|                             |   Crusite Alloy X 5                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 18          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head into the house where the Witch of the Fens is to start this mission in.
This is where you learn all about what Zombie Powder actually does, and so
you unlock a new area behind the hut. Here, you talk to Ezel, the guy who
gave you the card earlier to prevent the judges disappearing.

And how we have a problem. The Witch tells us to kill the Zombies for the 
Zombie powder, but now Ezel says to kill the Dreamhares for a Draught that
basically wipes the memories of a person. Anyway, lets start this battle
now.

Your Mission Objective : Fulfill the obligations of your quest!
Law Forbidden : Using > or = 20 MP
                Actions that consume 20 or more HP are forbidden.

So, what do you want to do? Get the powder that effectively makes a person a
rotting, animinated corpse or the draught that will make the petitioner forget
all about their loved one? This is a problem. 

Get the ingredients for the item that you would want to obtain. The Zombies 
and the Dreamhares are quite powerful for the rank, leveling at about 38 so
you might want to play with weaknesses. Holy for the Zombies and Fire for the
Dreamhares. If you kill both, you get to Zombie Powder instead. 

This quest is important because it unlocked a new area in Tramdine Fens 
and unlocks quest such as the Storage Shed and Teach a Man to Fish.

--==Mission B4-04 ~ The Goug Consortium==--

"Kupo! Some members of our department went to field-test our latest prototype,
 but they haven't returned, kupo! We need someone to see if they're all right.
 If that gun were to fall into the wrong hands ... well, let's not think of
 that!

 Goug Consortium
 Department of Ranged Mutilation"

 -------------------------------------------------------------------- 
|     The Goug Consortium     | Rank: 17 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2890 Gil                           |
|                             |   Silver Liquid X 2                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting All Units
                Actions targeting all units at once are forbidden

Your aim here is to kill the 6 Fusiliers here, or Gunners they were used
to be call. The problem is, they have guns, they are fast, and they are
high up, making them early impossible to kill using the melee approach.
You are going to need mages, attackers and healers. 

The problem is that the Gunners have guns that deal different shots to
you. You want to take down the Gunner on the top left, who has Blindshot,
which makes your life a lot more miserable, Charmshot, which really stuffs
up your troops, helping the enemy and all, and the various elemental shots
that can seriously irk you. The Silenceshot will be annoying to your
mages, but no one else.

Never the less, the problem with Guns is that they have a VERY LONG RANGE
that you cannot hope to match with your weapons. Your Mages are going to
be instrumental in the defeat of the enemy. They have decent range, while
archers are going to be useful to knock down their eyesight. Templars are
White Monks are important as well. Their Air Render, extremely accurate and
deals massives amounts of damage in this situation, while Jump will literally
ignore height differences, at the cost of accuracy. 

Killing all 6 of them involves you ganging up on one Moogle at one, to make
sure they stay down, while surviving the onslaught from the enemy firearms.
Phoenix Downs are going to be important here, as well as Cure. Make sure the
enemy with Silenceshot, Charmshot and Blindshot go down first, the elemental
shots, Fire, Ice and Bolt are easily, since they don't give debuffs, just
elemental damage.

At the end of this painful mission, you get the Fusilier skill set for the
Moggle unlocked, and that means, you get to play around with guns, shooting
everyone from a VERY LONG RANGE. 

--==Mission B4-05 ~ Wanted: Sidekick==--

"By the archmage Lezaford and all those great men and women who followed him
 into the annals of history was our world shaped.

 Surely, such potential must exist today no less than it did in the ages of 
 old! Two months is all I ask! Lend me your aid on my journey to find these 
 great people of our time!

 Marcol, Researcher of Future History"

 -------------------------------------------------------------------- 
|      Wanted: Sidekick       | Rank: 14 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   1110 Gil                           |
|                             |   Marriom Heather X 2                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 7           | Gain 28 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

All you need to do is to head to the place and send in your Ranger unit. Only
the Ranger unit from the Seeq class will allow you to finish this mission. 
However, they will be gone for about 15 days, which might be a bit costly,
but then again, time is objective isn't it?

--==Mission B4-06 ~ Caravan Cry==--

"Bandits! Bandits in the Kthili Sands!
 Help!

 Griv's Caravan"

 -------------------------------------------------------------------- 
|         Caravan Cry         | Rank: 34 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Quest: Strong Lady          |   5410 Gil                           |
|                             |   Four-Leaf Clover X 3               |
| Dispatch/Recommended :      |   Ancient Turtle Shell X 2           |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 0           | Gain 68 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Alys the Ensorceled and Defeat all Foes!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

You are going to fight a fair amount of units and this is a protect mission.
There is a Thief with Steal Items, Steal Gil and Leg Shot. Another Thief with
Steal Gil and Loot Level 4, also with Molotov Cocktail and Dagger Toss. 

Alchemist is armed with Flare and Poison, White Mage with Cure, Cura and 
Esuna and finally, the Viking with Thundara, War Cry and Pickpocket. The
unit you are protecting is a Summoner who thinks she can hold off the enemy
with Blind. 

Your team is going to be split up into pairs, so you need to move fast and 
encircle the enemy. Take down the thieves since they are going to move fast
and they are probably the strongest. Then, take down the Viking, because he is
quite dangerous if you let him. Then the Alchemist and then the White Mage. 

Your main priority is to protect the Summoner at all costs, she is the most
important because it is your mission objective. Protect her, heal her if it is
necessary, and repel the enemy. Another Chapter in the Duelhorn saga is done.

--==Mission B4-07 ~ Under the Weather==--

"I'm... not feeling well of late.
 A but under the weather you might say. Could someone bring a potion ... and a
 hi-potion to Tramdine Fens for me?
 Many Thanks.

 Lotice, Friend to no physician"

 -------------------------------------------------------------------- 
|     Under the Weather       | Rank: 11 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      Potion X 1             | Reward :                             |
|      Hi-Potion X 1          |   7880 Gil                           |
|                             |   Silver Liquid X 4                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 18          | Members : 1                          |
|  Adaptability : 18          | Gain 22 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the area and go and deliver some potions for the guy. Why would you
need a potion then a High Potion? Why not get a X Potion?

WTF? Undead don't get healed by potions. You've got to be kidding me.
<facepalm> He can't even tell that he's dead. You've seriously got to be
kidding me. Answer the question that he is dead to finish this up.

--==Mission B4-08 ~ The Eastwatch==--

"Clan <Name>

 The might of your clan is renowned throughout Jylland, We have traveled 
 from a land beyond where the sun rises in hopes of testing that might 
 against our own. Will you face us in battle?

 Zengen, The Eastwatch"

 -------------------------------------------------------------------- 
|        The Eastwatch        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   3910 Gil                           |
|                             |   Moon Ring X 5                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Summoning Scions
                Summoning Scions is forbidden.

Well, there goes the easy way to finish any mission, but you are going to
face 3 Parivir, 2 Ninjas and an Assassin in this mission. Now, they 
aren't that easy to take down, but they aren't too hard either.

First, take down the Assassin if you can. It has some time magick up its
sleeve, which might make fighting that much harder. Your second choice
should be the Ninja with the Veil powers. Those two are the ones you want
to take down first.

The last 4, the remaining ninja with Throw, and the 3 Parivirs aren't 
going to be much of a threat. Iai Blow might have a small chance of a 1 hit
KO, but other than that, they can wait. This is a relatively easy mission
if you know what to do.

And if you thought that the loot was crap, the good thing is, you get the
Parivir Job as well from these guys. At least there was a point in the 
battle. 

--==Mission B4-09 ~ Wanted: Shiny Maces==--

"Ngaaa!

 I'm short-handed! Don't have anyone to polish up these maces! You interested?
 If you can so much as hold a mace, you're the right one for the job! Ten days
 or so ought to help me clear out the backlog.

 Chita, Chita's Weapons"

 -------------------------------------------------------------------- 
|     Wanted: Shiny Maces     | Rank : 5 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   1110 Gil                           |
|                             |   Aged Turtle Shell X 1              |
| Dispatch/Recommended :      |   Soft Cotton X 2                    |
|      --                     |   Bone Chips X 1                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 7           | Gain 10 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

All you need to do is send in a person who can use a mace, which means, given
the early stage of the game this is in, you would send in either a Green Mage,
Sage or Alchemist. You need to set it out like a battle, set the only 
available slot to the mace wielder, and start battle, which will send her off.

You need to wait for 10 days, and after then 10 days are over, you get your
dispatch back. You get decent money for this, and it is easy. Note that the
mace wielder doesn't need any experience, just the ability to wield maces. 

--==Mission B4-10 ~ Aid the Serpent==--

"We've been after a certain mark for some time now, but have been foiled in 
 our efforts to stop it. Who better to aid us than everyone's favourite 
 swords-for-hire, Clan <Name>?
 
 Come, fight with us!

 Clan Serpentina"

 -------------------------------------------------------------------- 
|      Aid the Serpent        | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Caravan Cry          |   5320 Gil                           |
|                             |   Adamantite X 2                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 22          | Members : 6                          |
|  Adaptability : 22          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Mark!
Law Forbidden : Actions by Viera
                Viera may only move and perform basic attacks.

It looks like we meet another of the Duelhorn Four. This time, it is 
everyone's favourite Arcanist, Duke Snakeheart. Well, this is going to be
an interesting fight, and don't forget, this time, you only need to fight
and beat him, no one else. 

Snakeheart is armed with Death, Scathe and Gigaflare which makes him 
quite dangerous. One Black Mage uses Thunder, Thundara and Thundaga as 
well as Pierce, the other Black Mage also has Pierce, but with Blizzard,
Blizzara and Blizzaga. 

The Alchemist uses Flare and Poison and uses Items as well. The White Mage
uses Cura, Esuna and Flare, and finally, the Beastmaster has the Shadow 
Shade Tome from the Scholar class, his beast lore is quite useless.

This is another all Magick team, but guess what, their Defence is pretty
much useless so you need to move in some fast melee hitters that can do
some damage, and have some Resistance. Ranged units such as Fusiliers are
essential here, Stopshot, Silenceshot are useful to make sure the enemy
cannot attack any more. 

Haste on your team cannot hurt, but if you don't want a massive headache,
just go after Snakeheart and take the fool down. This is the lastest 
installment of the Duelhorn invasion. 

--==Mission B4-11 ~ A Chill in the Night==--

"Night after night monsters plague the lands surrounding our homes. Something
 must be done, but I'm too frightened to do anything myself. Please, find the
 source of these monsters and drive them from our lands!

 Tod Hapwell"

 -------------------------------------------------------------------- 
|    A Chill in the Night     | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Under the Weather    |   5080 Gil                           |
|                             |   Windslicer Pinion X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 28          | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Man, this is the best mission ever. That zombie makes a cameo appearance
that leaves our heroes scratching their heads. We now listen to the story of
one Luc Sardarc, someone we need to find. And we now have the name of the
Zombie, Lotice. It is Frimelda Lotice, someone we soon get to know even more
of. 

--==Mission B4-12 ~ To Be a Spellblade==--

"Magick and steel: two paths seemingly at odds. Yet both heed the spellblade
 and her will. One may not undertake the trial to become a spellblade alone,
 and I would have your fight at my side.

 Hana, Red Mage"

 -------------------------------------------------------------------- 
|      To Be a Spellblade     | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   8190 Gil                           |
|                             |   Unpurified Ether X 2               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 18          | Members : 3                          |
|  Adaptability : 0           | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Hana and Defeat 10 Foes!
Law Forbidden : Actions by Gria
                Gria may only move and perform basic attacks.

You are only allowed three units to play around with, so you might as well
choose your two best fighters, it really doesn't matter that skill they 
use, magick, physical, range, it really doesn't matter. The last, and 
third unit should be a White Mage.

Your Red Made, the one that you are protecting is quite powerful. She is
armed with doublecast, which means she can cast two spells at the same
time. She is also armed with the three basic attacks.

You are going to be facing a variety of Viera, their jobs don't seem to
be changing all that often. Luckily, the enemy only has their ability
set, no secondary, reaction or passive abilities. That makes this fight
that much easier.

The enemy you see first are going to be 1 Fencer, with Swarmstrike of
note. The enemy Assassin has silence and slow. The enemy Green Mage has
silence. That are your starter courses.

The problem in this mission is that the enemy is rather fast. Viera have
very high speeds, meaning that their turns are relatively quick and you
don't have a counter if you don't fight quickly. Soon, a White Mage would
warp in. This is important to take this unit down because the enemy White
Mage means that they can be healed.

Soon, a Red Mage will join the party. She isn't all that important because
all she has it the three basic magick skills. A Fencer will join in as well,
but armed with the basic abilities. Snipers, Archers, basically every basic
Viera class will join the party. Make sure that you protect Hana and keep
her alive.

The 10th unit you will see is the Spellblade, the class you want to obtain.
Armed with Poison, Confusion and Sleep Blade attacks, they is quite a threat,
but you are better off taking down the units that are going to attack next.
I hope you brought some healing units, because you definitely need them.
Did I mention that at the end of this you get the Spellblade job?

--==Mission B4-13 ~ Wanted: Artillery==--

"We seek someone to supplement our ranks for a short time and aid us in 
 our fight against a powerful foe. Our strength is in melee, so we need a 
 recruit to provide artillery support.

 Once the barrage has broken their ranks, we'll move in and mop up what's
 left. Ten days should be enough to finish the campaign.

 Bedeviled, Daemons of Battle"

 -------------------------------------------------------------------- 
|      Wanted: Artillery      | Rank: 12 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2680 Gil                           |
|                             |   Gemsteel X 5                       |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 15          | Gain 24 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the position indicated and you need someone who can provide some
artillery support. That would be either a Flintlock OR an Cannoneer. Choose
the one you don't want and send them off for 10 days.

--==Mission B4-14 ~ Caravan Cry II==--

"We're under attack in Sant D'alsa Bluff from some mean-looking sorts. Send
 help, quick!

 Pie-Thon Caravan"

 -------------------------------------------------------------------- 
|       Caravan Cry II        | Rank: 45 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   6010 Gil                           |
|                             |   Snowcat Crystal X 1                |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Sant D'alsa Bluff      |
|  Teamwork     : 28          | Members : 6                          |
|  Adaptability : 0           | Gain 90 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Duke Snakeheart and Defeat all Foes!
Law Forbidden : Non-Elemental Effects
                Use of non-elemental weapons and abilities is forbidden.

What, protect that guy, ah man, this Duelhorn thing is starting to drive
me nuts, first they are good guys, then bad, then good, then neutral and
then they turn out to be space invading aliens. 

Anyway, you face one of the Dukes, the Ninja who has Earth Veil, Oblivion,
Magick Frenzy and Blink Counter. The Night Dancer has Charisma, Traumatize,
Lancet and Ribbon Bearer. Those are the two dukes, and they are joined by
a Seer with Esuna, Sandstorm and Expose Weakness, and finally, a Master
Monk with Withering Strike, Body Slam, Greased Lightning and Counter.

The main target here is the Ninja, all you need to do is to defeat the 
Ninja to win this mission, because he apparently represents all foes. He
problem with him is the high evasion but if you use all six of your units
against him, it shouldn't be a problem. That is the latest in the 
Duelhorn saga, stay tuned for the next episode. Looks like a criminal war
is about to start. 

--==Mission B4-15 ~ Show of Strength==--

"Help! My chocobo corral's been taken over by a ruffian calling himself the
 Swordking and his band of cohorts! Problem is, they're good. Quite good. 
 They claim they've never been bested! I cannot protect my beloved 
 chocobos ...

 Someone help me, please!

 Yew, Chocobo Rancher"

 -------------------------------------------------------------------- 
|      Show of Strength       | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: A Chill in the Night |   5670 Gil                           |
|                             |   Windgod Crystal X 3                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Ghi and Defeat all Foes!
Law Forbidden : Targeting an Area
                Actions targeting two or more tiles are forbidden.

Well, pretty much all magicks are now forbidden, so that is a little problem,
but you can deal with it. And is this a fair fight or what? Oh man, this is
another quest to deal with Frimelda, so thse guys are such a bunch of stupid
elitists. We'll see about that. And so they fight dirty. 

The Swordking, a Viking, is armed with Thundara, Tsunami and Pickpocket. The
Defender uses Defend and Bulwark and the Templar uses Silence and Haste. What
a seriously pathetic bunch. 

Ghi, the one we are protecting, is a Parivir with Shimmering, Skyfurt and 
Hoarfrost Blade. And don't worry, he will recover on the first turn so this
is going to be easy, 7 against 3, superiority in terms of numbers, blades and
tactics. 

Target the "Swordking" first. He is the easiest to take down. And teach him
that Luso isn't a kid. Then the Defender and finally, the Templar. This is
such an easy fight.

--==Mission B4-16 ~ Lord Grayrl!==--

"You be wanting that rare gem of gems, the noble pearl, eh? Perhaps I might
 part with it for 10 million ... no, 30 million - wait, 50 million! A good 
 price, no? Bwa ha ha!

 Come to the wharf in Graszton. Bring yer money and nothing else ... 'cept 
 maybe a few wheelbarrows to carry it in! Bwah ha!

 Lord Grayrl, Gentleman Trader"

 -------------------------------------------------------------------- 
|         Lord Grayrl!        | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   5110 Gil                           |
|                             |   Wyvern Wing X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 22          | Members : 6                          |
|  Adaptability : 22          | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Lord Grayrl!
Law Forbidden : Not Moving 3 Tiles
                Each unit must move exactly 3 tiles before ending its turn.

This is another stupid law, I'm getting a fair few of these lately. Anyway,
you need to move three tiles every turn or else you break the law.

You are facing several units here, and it surely doesn't help that you
start in the middle of the map, where you are basically surrounded. Unlike
the Jedi, you aren't in the middle facing millions of droids, you are only
facing few enemy units. 

The two Vikings have Thunder or Thundara with Pickpocket. Not bad, but the
Thunder might be a problem. The Juggler has Weapon Toss, Ring Toss, Dagger
Toss and something that isn't a toss, Molotov Cocktail, though you still toss
it. 

The Thief can steal Items and Gil, and Cuisine. Finally, the big man himself,
Grayrl, which Thundaga, Strong-arm and Pillage. That is quite a skill set he
has there. 

You want to take down the Juggler first, those skills are extremely dangerous
and you certainly don't want to face this. Ring Toss and Dagger Toss are quite
annoying and downright dangerous. He is the single threat in the enemy team. 
The next is actually the thief. Cuisine is one of the best healers, so make 
sure that he doesn't get a chance to use it. 

Remember, the aim of the mission is to take down Grayrl, so if you want, just
rush and target him with long range units to take him down. After the battle,
you get the extra bonus of the Viking Job as well.

**************
**SECTION B5**
**************

--==Mission B5-01 ~ Wanted: Woodcutter==--

"The Lord of Camoa has decreed that several trees be cut from nearby woods. As
 his personal carpenter, I will oversee your work as you fell the trees. The 
 work should only take two days to complete.

 Coerfantl, Carpenter"

 -------------------------------------------------------------------- 
|     Wanted: Woodcutter      | Rank: 13 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   3630 Gil                           |
|                             |   Lightwing Crystal X 3              |
| Dispatch/Recommended :      |   Wyrmtwig X 2                       |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 22          | Gain 26 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Send in someone who can use an axe, which means the Viking Class and the 
Chocobo Knight class with an axe. What the....

--==Mission B5-02 ~ Summons==--

"Clan <NAME>!

 Exactly what is your relationship to Duelhorn? Show us. We wait in the 
 Bisga Greenlands.

 A Mysterious Organisation"

 -------------------------------------------------------------------- 
|           Summons           | Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Caravan Cry II       |   3330 Gil                           |
|                             |   Spider Silk X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions by Bangaa
                Bangaa may only move and perform basic attacks.

Well, no Bangaa, so that rules out complete melee fighting. Well, your
spawn points are going to be split, so you might as well make it a 3, 3
split in order to control both the bottom and top areas of the map.

The Soldier uses all three Rends, Power, Magick and Speed, as well as 
Counter. The Master Monk uses Fark Fist, Lifebane and CrossCounter as 
well as Blink Counter. The Black Mage uses Fira, Thundara, Blizzara,
Thundaga and Magick Counter.

The Tinker uses Green Gear, Silver Disc and Gold Moogletron and finally,
the White Mage uses Cura, Curaga and Refresh. Your enemy here is quite
obvious, who else will suspect your clan with Duelhorn.

Anyway, use your top group to take down the enemy Tinker, he is the
most dangerous unit on the map, while your forces on the bottom take
out the Black Mage and the Master Monk. 

After the tinker is down, use your top group to flank behind the 
enemy units here and attack from the side and back, while your bottom
group holds the fort and defends against the enemy. Take all the enemy
units down and complete the mission. The next mission in the Duelhorn
saga isn't all that nice.

--==Mission B5-03 ~ Hunted==--

"A fiend hunts me. Each time I think I've slain it, I turn to find it 
 stalking me once more. I fear I am lost. I seek help in ending my
 nightmare once and for all. I never want to look on this creature again.

 Scared Sleepless"

 -------------------------------------------------------------------- 
|           Hunted            | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   7370 Gil                           |
|                             |   Firebird Crystal X 2               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 39          | Members : 3                          |
|  Adaptability : 39          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Frimelda and Defeat all Foes!
Law Forbidden : Ranged Weapons
                Attack with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

I hate love plots that go sour. Here, where it is even more complicated, 
you are meant to help Sir Luc Sardarc attack the undead, but when the undead
turns out to be Frimelda, it gets even more complex. Apparently, envy of 
skill kills Frimelda, making her undead, and you need to beat him.

You actually need to kill him, you aren't going to injure him. He uses 
Saint Cross, Holy Blade and War Cry, as well as Blink Counter and Destroyer.
And for this battle, you don't get to choose who you bring into battle,
you need to bring Luso, Adelle and Cid. Just make sure that they don't have
any ranged weapons. The problem here is protect Frimelda, so bring one of
the users that you have Dark Magick. 

You need to beat this guy, but just overlevel him and you'll be fine. He
might be strong, but it is three against one, so it isn't going to be hard to
lose this mission. Surround him, beat him, and if you can, spare a unit to 
gather the urn. You get the Fallen Angel after this battle. Too bad I already
have one. You also get the High Seraph's Plume, another summoning item. 

--==Mission B5-04 ~ Geomancer's Way - Snow==--

"Geomancers bend nature to their will.

 Our society has established a series of trials for prospective geomancers to 
 determine whether they are worthy to share in our knowledge.

 The Trial of Rivening Snow is the third of four trials. When you are ready to
 be tested, come.

 Naturalist Society"

 -------------------------------------------------------------------- 
|    Geomancer's Way - Snow   | Rank: 37 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Geomancer's Way Rain |   4730 Gil                           |
|                             |   Stradivari X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 74 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions that consume 20 or more MP are forbidden.

Well, there are 3 Geomancer's here, with an Ice Drake and a Zahak to top 
things off. They aren't all that hard, but the Geomancers do get their little
extra ability here, the Avanlanche that will be rather painful, so you 
really do want to take them out rather quickly.

Take down the Zahak first, he is weak to Holy so you can use a Paladin to
knock him off his high horse. The Ice Drake is there only as a distraction,
so it shouldn't be too hard to take him down.

The hard part are the Geomancers. You need to rush pass the others and you
need to take them all out. Melee units will have it easy here. If you could
do the last two, this shouldn't be too big a problem. 

--==Mission B5-05 ~ Wanted: Assistant==--

"I need an assistant to assist me in the laboratory with my research, kupo.
 But not the dangerous kind of assisting with explosions and fires, kupo. Oh
 no. I'll only need you for seven days, and you'll only be required to work
 a mere eight hours each day. I'll provide your lunch and afternoon tea, as 
 well as colognes and perfumes to help mask the smell, kupo!

 Malbolabs Alchemical Research"

 -------------------------------------------------------------------- 
|      Wanted: Assistant      | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   5520 Gil                           |
|                             |   Snowcat Crystal X 1                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 44          | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You can deduct the type of unit you need to send with the name of the company
who is trying to hire you, Alchemical Research, by any chance do they request
an Alchemist? Send one off for seven days and that will complete this mission.

--==Mission B5-06 ~ Three-Point Strategy==--

"A missive containing Duelhorn's strategic plans for the near future has 
 been intercepted.

 - Three-Point Strategy -

 Launch coordinated attacks on Camoa, Graszton, and Moorabella using the 
 confusion this generated to ....... Kh ....... headquarters .....

 *A word from the pub
   Poster Unknown, some sections illegible."

 -------------------------------------------------------------------- 
|    Three-Point Strategy     | Rank: 48 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Summons              |   4920 Gil                           |
|                             |   Wyvern Wing X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa, Graszton, Moora |
|  Teamwork     : 39          | Members : 6                          |
|  Adaptability : 39          | Gain 96 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is a three battle in three cities mission, that is, you need to head
to all three locations, defeat Duelhorn, and that would complete the
mission. Lets start at Camoa

Battle of Camoa
Your Mission Objective : Defeat the Night Dancer!
Law Forbidden : Harming the Opposite Sex
                Actions that harm members of the opposite sex are forbidden.

Well, in Camoa, you are facing an all Bangaa group, so with the law there,
you might want to use only Bangaa, Humes, Moogles, Seeq and Nu Mous. Not
a bad selection to choose from there. Anyway, you face the Night Dancer, that
female looking Trickster, a Cannoneer, a Bishop, a Master Monk, a Dragoon and
a Defender. Not a bad lineup.

If you are going for the defeat all enemies idea, you want to target and take
down the Cannoneer first. He has exceptionally long range. The Master Monk
should be next, since he does have some powerful abilities to play with, and
that makes him dangerous. The rest you can take down yourself, they aren't all
that hard. Careful, they have A LOT OF DEBUFFS.

However, the reason you want to finish this fast is the Trickster himself. His
card throws are quite powerful and have the range of a cannon. The best 
counter would be to send in extremely high movement units, such as Ninjas, 
and while they go in, use your own ranged units, Fusiliers, Cannoneers and 
Tricksters, to cover the Ninjas and stopshot the other enemies, to give your
melee units a chance to engage the Trickster and defeat him. After you defeat
him, you need to move on to the next battle. Since Graszton is closer, we 
shall head there. 

Battle of Graszton
Your Mission Objective : Defeat Duke Snakeheart!
Law Forbidden : Targeting Self
                Actions targeting user are forbidden.

This is an annoying battle, since you need two healers to ensure that you get
healed here. You fight Duke Snakeheart, the Arcanist, as well as a Time Mage,
an Illusionist, a Black Mage, a Sage and a White Mage. You really need some 
heavy hitters here, and fast ones too. 

The Black Mage and the Sage really need to go, whatever you do, if you aren't
going to take down Snakeheart straight away, the Sage and the Black Mage, and
maybe the Time Mage have to go first. The Illusionist isn't really a big
threat until you give him a long period of time. He needs 4 turns normally,
but he does have Blood Price, so that really puts a target on his head.

Again, you want to finish this fast. There are a lot of magick spells that are
going to be casted so some high resistance users are good here to lead the 
charge against Snakeheart. Once you take care of him, you will take down 
another lord of Duelhorn and that will leave one more to go, the one in 
Moorabella. 

Battle of Moorabella
Your Mission Objective : Defeat Alys the Ensorceled!
Law Forbidden : Actions by Viera
                Viera may only move and perform basic attacks.

In Moorabella, you are going to be fighting Viera here, and you can't use 
their own kind in kind I guess. Anyway, you are fighting Alys, the Summoner,
an Assassin, an Elementalist, a Sniper, a Spellblade and a White Mage as 
well. And they have the high ground, which isn't a good thing at all.

The Sniper and the Assassin are probably the biggest threats that you will
have to face, they will hit from range, and the Elementalist won't really
help either. Those three are their ranged units, so make sure that you get
rid of them, fast. And damn, Penalo is technically a Viera. 

This is one where you don't have to worry about the boss trying to beat
the crap out of you. Alys here will not be able to move at the start, nor
cast spells, since she is so Great, but she isn't. Don't get near her in 
massive groups, her summons are quite deadly. Finish this off, and that 
should be the end of this very long mission. 

--==Mission B5-07 ~ Memories Forged==--

"To Clan Gully:

 A great master of the sword lies upon death's door. I would have you deliver 
 something to them. 

 I await in Nazan Mines"

 -------------------------------------------------------------------- 
|       Memories Forged       | Rank: 42 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
|      --                     |   6620 Gil                           |
|                             |   High Arcana X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines, Kthili    |
|  Teamwork     : 47          | Members : 6                          |
|  Adaptability : 47          | Gain 84 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to Nazan Mines first, DO NOT GO TO KTHILI SANDS. NAZAN FIRST!

Your Mission Objective : Investigate the Shining Object!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

The reason you need to head to Nazan is because you need to recover a nice
shiny item there that seems to be part of your quest. There is no one here
to talk to you, but you need to recover that item, regardless of those
Floating Eyes and the wolves that will try to stop you. 

You might to defeat the Floating Eyes and Wolves so you can get to the 
item unhindered, and by the time you can access this mission, you are going
to be quite powerful anyway, so take them on for an easy mission.

Alternatively, you can bring in a unit with High Movement and High Jump 
stats and recover the item quickly to finish this mission. Don't think that
it means the mission is done, you now need to go to Kthili Sands because
this is a delivery mission.

Kthili Sands

Your Mission Objective : Protect Frimelda and Defeat all Foes!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

This is a protect mission, and you need to protect a Zombie, so the odds are,
you need a Dark Magick user to protect Frimelda because those 4 Ghouls that
surround her aren't going to be too friendly. 

You want to rush quickly, bringing units that can fight undead and the ability
to make sure that their graves don't remain. The problem is that the other 
undead units will often outmove Frimelda, so by the time you reach the 
location where Frimelda is, she would have taken a bucketload of damage.

The Ghouls aren't all that hard, there are only four of them and there are 7
of you to fight, since Luc is still there, but you need to bring in some nice
Holy users to make sure that the enemy stays down.

I HATE YOU FRIMELDA. She gets attacked by two zombies, placing her in a HP
Critical Status. And what does she do, attack the zombie when it has counter.
Stupid AI. 

At the end of the battle, well, Frimelda will be all back to normal and you
get to use her in your Clan, you can't reject her, and she comes in as the
Paladin class. 

--==Mission B5-08 ~ Geomancer's Way - Mist==--

"Geomancers bend nature to their will.

 Our society has established a series of trials for prospective geomancers to 
 determine whether they are worthy to share in our knowledge.

 The Trial of Seething Mist is the fourth and final trials. When you are ready
 to be tested, come.

 Naturalist Society"

 -------------------------------------------------------------------- 
|    Geomancer's Way - Mist   | Rank: 38 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest:  Geomancer's Way -   |   4850 Gil                           |
|         Snow                |   Mahbeny X 2                        |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 76 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : HP < or = 100
                Having less than 100 HP is forbidden.

Well, again, you face the same three geomancers, as well as a Toughskin
and a Lamashtu. This is a battle that you want to use magick, because 
you are fighting a battle there the enemy has the advantage of having 
the high ground, and we all know that that isn't a good thing.

Take out the Lamashtu where you are, her debuffs can get very annoying
and will waste a fair amount of time. The Toughskin is next, although
if you have bladed weapon users, you might want to take him out first
since it will use Resonate, which will force you to find someone to
use Esuna to get rid of it.

The Geomancers will have the ability to use the Mist, so you want to
move fast on this mission, you don't have a lot of time if you want to
win with the majority of your troops intact. Just move fast, bring in a
White Mage as a backup just in case you suffer some debuffs. This isn't
such a hard mission.

After this torture, where you have to suffer 4 missions, you will finally
finish the quest to be a Geomancer, and about time. Who invented this 
trial system anyway?

--==Mission B5-10 ~ The Last Duelhorn==--

"Clan Gully,

 Please, stop Maquis. He's taken it upon himself to do everything alone.
 
 I would go, were it not for my wounds... Please, help.
 
 Alys"

 -------------------------------------------------------------------- 
|      The Last Duelhorn      | Rank: 52 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Three-Point Strategy |   5320 Gil                           |
|                             |   Stradivari X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 47          | Members : 6                          |
|  Adaptability : 47          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Maquis the Phantasm!
Law Forbidden : Ranged Weapons
                Atacks with bows, greatbows, guns, hand-cannons, and 
                cards are forbidden.

This is going to be one the of the hardest missions that you are going to
fight. He has Double Wield, and that lets him deal double damage per normal
attack, which makes him dangerous. He also have a variety of veils that 
will debuff you over the course of the battle. And you need to defeat him.

But when the battle starts, he splits himself into 6. That means you need
to defeat all of them. You can't tell which one is real, they are all
real. He will generally go first, so you need to be able to take some 
damage here. Note that he will about at about level 56, so you might want
to overlevel him to ensure a complete victory.

What you want are extremely powerful units. I suggest an Illusionist with
the ability to use Halve MP, and MP efficiency which will allow him to
cast a target all spell every turn, which is extremely useful to your team.
Another method is to tank up and get some really powerful melee units to
dish out some more damage. 

The problem is, they move extremely fast, they have high movement, so you
want to take them out, and fast because they swarm you. I suggest that you
take advantage of back attacks, because you want to take them out. Take them
out one at a time, that would make it a lot easier than a free for all. 
He also has high evasion and Blink Counter. It seriously doesn't get any
harder for now. 

Note that each of the Ninjas will have different abilities. There is one
who can use the Illusionist skill set, be VERY CAREFUL around this one, you
want to take him out quickly. Another has Dual Wield, one has high Evasion,
they are so damn powerful. You really want to make the most of your turns
here. Illusionists, as long as they survive, will damage everyone, which
is always good.

This battle is hard. I had a team on their Level 56ish. I ended up winning
with only two units remaining, I normally have all my units alive. Note this
is hard mode. However, I forgot to bring a White Mage. Make sure that you 
bring one, Arise is a very useful move here. Provided the mage survives. 

--==Mission B5-11 ~ The Way of the Sword==--

"To Clan Gully:

 I would fight the blademaster returned from death's threshold. One on One.
 Come to the ruins in the north."

 -------------------------------------------------------------------- 
|    The Way of the Sword     | Rank: 50 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Memories Forged      |   7880 Gil                           |
|                             |   Putrid Liquid X 1                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 51          | Members : 1                          |
|  Adaptability : 51          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : < 20 Damage
                Dealing < 20 Damage is forbidden.

You can only use Frimelda in this battle, so before you start this battle, I
hope that you either make sure Frimelda can heal herself from debuffs and heal
her HP generally. 

You fight Ghi, the Parivir when you were fighting the Swordking, that fat 
Viking of a Seeq. Ghi uses Shimmering Blade, Skyfury Blade, Hoarfrost Blade 
and Bonecrusher. He has a lot of attack and a fair amount of defence, but is
lacking in the Resistance department, so Magick maybe?

You need to beat him quick, a fast array if back attacks will really help, and
maybe some luck boosting items that give more Criticals will be handy since 
that Frimelda does come with Dual Wield. Be careful, that Ghi will back attack
you. I was lucky with a Opportunity Command, so 4 blades in the back. 

The problem is that Ghi will be able to dish out a lot of damage here, so
the need to cure yourself is more than important. This is probably going to be
a test of sheer firepower, so the person who can dish out the most damage here
can win. Just get some lucky criticals and that should mean victory. 

At the end of this battle, you will learn a lot more on why you were able to
find that medicine that you did. 

--==Mission B5-14 ~ Lethean Drought==--

"I must slay a certain monster for the reagents of a potion I require, and 
 seek allies to join me on the hunt.
 
 Maquis"

 -------------------------------------------------------------------- 
|      Lethean Drought        | Rank: 57 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Complete Game               |   3940 Gil                           |
| Quest: The Last Duelhorn    |   Aurea Pollen X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 54          |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 0           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Maquis and Defeat all Foes!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

Well, Maquis doesn't remember you, after you completely wiped the floor with
him during the last encounter, maybe he is delusional. Anyway, lets start this
mission, and you need to kill, Dreamhares? WHAT!

You need protection from that? Well, anyway, protect the man with your
forces and use your hunters to hunt and kill the bunnies before they piss
you off with their damn charm abilities, because I hate them. Don't make my
units fight against me, argghhhh <insert Angry German Kid video here> 

Thanks a lot, I'm missing my ESC key now, where did it go...

--==Mission B5-15 ~ Devil's Pact==--

"I am afflicted with a terrible disease that eats away at my body each day. A 
 kind man named Maquis brings me medicine to slow its effects, but he's begun
 to behave strangely. He's had dealings with the Witch of the Fens, and I 
 think there may be a connection between her and his behaviour. I need someone
 who knows the witch to look into this matter on my behalf.
 
 Cyda"

 -------------------------------------------------------------------- 
|        Devil's Pact         | Rank: 54 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Lethean Drought      |   3280 Gil                           |
|                             |   Cockatrice Skin X 1                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 54          |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Answer the Witch of the Fens!
Law Forbidden : HP < or = 20
                Having less than 20 HP is forbidden.

This is a simple mission, head to the Fens, and what you need to do is to 
go and hunt some bunnies. You need to take down 3 Dreamhares for a potion that
is desperately needed, and you need to get it. 

I mean, how hard can it be to dispatch three rabbits with a group of hunters
armed with the Sidewinder ability? It isn't very hard. I wish they actually
give me a hard mission sometime now, such a high rank for an easy mission. 

--==Mission B5-16 ~ One Last Memory==--

"Maquis cared for me when I was ill. I owe him a debt of kindness that can 
 never be repayed. So when he left with a grim look on his face muttering 
 something about a snake, a great fear took me. I feel I may never see him 
 again. Someone, please, see that he's all right.

 Cyda"

 -------------------------------------------------------------------- 
|      One Last Memory        | Rank: 60 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Devil's Pact         |   2940 Gil                           |
|                             |   Prime Tanned Hide X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galleria Deep      |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Duke Snakeheart
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

This is a Duelhorn Civil War. Anyway, you need to target Snakeheart and
him only, since he is your mark, and the bad guy in this situation. He
still is an Arcanist, and he has his cronies to support him. A Defender,
Seer, Flintlock, Scholar and a Parivir support him, so if you want to 
target him, you need to get there fast.

Snakeheart is quite powerful, so you want to rush him and take him down
before he has a chance to take you down. The fact that there are traps all
over the place doesn't help, having something like Awareness really shines
here, get the enemy to stand on those traps. 

You should avoid that Death attack Snakeheart has, so you would need a 
healer should a unit fall. If you want to take down the enemy without losing
all your troops, I suggest that you take down the cronies, it is a far 
safer alternative than losing all your troops. Still, Snakeheart is too
damn powerful, so you need some healers as well. 

**************
**SECTION C1**
**************

--==Mission C1-01 ~ It's a Secret to Everybody==--

"My pet shelling, Titoise, has run away, kupo, and I need someone to find him
 for me! You see, I've been keeping him in secret, kupo. If Mr. Grann finds
 out, this little moogle is going to be in big trouble. Kupo!

 Of that wasn't bad enough, Mr. Grann's daughter, Fes, can't stand 
 shellings. So I'm sure to catch a pom-pom lashing from both of them, kupo!

 Keeper Pirillo, Grann's Menagerie"

 -------------------------------------------------------------------- 
|  It's a Secret to Everybody | Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Flown the Coop       |   4080 Gil                           |
|                             |   Aqua Galac X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 44          | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Weaken Titoise and Defeat all Foes!
Law Forbidden : Ice
                Weapons and abilities that use ice are forbidden.

Wow, a rare white Chocobo. This is nice place for a Chocobo Knight, there
is a Red and White Chocobo here to play around with and a nice place to 
capture them. All you need to do is to HP Critical them and mount them. 
Also, the aim of the game is to weaken the mark to HP Critical status. 

The Red Chocobo has Choco Beak and Choco Meteor, and the White Chocobo
has Choco Cure and Choco Recharge. The other turtles have Limit Glove,
Headbutt and Sonic Spin. 

The Mark here is armed with Headbutt, Sonic Spin and Munch. Okay, first 
of all, take down the other targets, starting with the turtles since
they can pack the damage with their slow as moves. Then, the Chocobos
because you really want to make sure that you get Titoise last.

To win the mission, Titoise must be on HP Critical and not dead. Therefore,
when you pay with your attacks, use the rule that since attacks hardly do
the damage that they are supposed to, don't use Sidewinder except for the
first move, and expect a deviation from the listed mark of 20%. Don't rely
on a underhit, always expect you doing more damage, when you don't need to. 

--==Mission C1-02 ~ Hellhound Astray==--

"I was cleaning out Helda's pen - one of our hellhounds - and when I 
 finished she was gone! She must have broken free of her chain, but I know
 who they'll blame!

 Helda's one of Mrs. Zamaree's favourites, and you can be sure that if she 
 finds her missing, there will be, well, hell to pay. I need someone to
 find Helda and bring her back before she's missed!

 Keeper, Leena, Grann's Menagerie"

 -------------------------------------------------------------------- 
|       Hellhound Astray      | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: It's a Secret to     |   7370 Gil                           |
|        Everybody            |   Gold Chalice X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      Arcanist               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 33          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Weaken Helda and Defeat all Foes!
Law Forbidden : Bludgeoning Weapons
                Attacks with rods, staves, poles, knucles, hammers, and
                maces are forbidden.

There are three Worgens and three Hellhounds, and your target is a 
Hellhound, but guess what, Hellhounds are normally purple and your target
is a nice snow shade of white.

The Worgens need to be taken out first, they have the ability to make
sure units Immobolized, which isn't really nice. They are in front of you
and you do need to defeat all foes, so take them down. Careful, there
are damn traps all over the place, the Silence type. 

Again, you need to take down the enemy Hellhounds before you can target
Helda, but the good thing is, weaken means that you need to make sure it 
is on HP Critical. Do not kill the unit, so deal less damage when it 
nears that quarter of full HP mark since that is the HP Critical point.
Defeat everyone else and finish this mission. 

--==Mission C1-03 ~ My Little Carrot==--

"Oh, it's terrible. Simply terrible!

 My poor little Carrot has gone wild all of a sudden and hied off to gods 
 now where! Her eyes ... Oh, her eyes were like unto a malboro's! I hope
 you can bring her back, but if you can't, perhaps you could put her out
 of her misery?

 Mrs. Zamaree, A certain menagerie owner's wife."

 -------------------------------------------------------------------- 
|      My Little Carrot       | Rank: 43 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Hellhound Astray     |   6090 Gil                           |
|                             |   Scarletite X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 44          | Members : 6                          |
|  Adaptability : 44          | Gain 86 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Carrot!
Law Forbidden :  < 20 Damage
                 Dealing < 20 Damage is forbidden.

There are 2 Great Malboros, 2 Chocobos, one Red, another Brown, and a 
Tonberry, and not forget your Mark, a Cassie, a stinking, ugly Malboro.
Seeing the monsters that you need to deal with here, best bring some
Wind and Thunder magick users or, even better, Hunters.

You really want to take down the Tonberry really fast. That guy will
certainly stalk one of your units and makes sure that its gets Karma,
999 damage without the ability to miss. Not nice. 

This is a mission where you want to ignore everyone else and concentrate
on the mark, because the amount of debuffs it can inflict on your team is
quite annoying, plus the fact that it can heal and grant REGEN to its 
team. 

As well as Hunters, bring in someone who can see Traps, because there are
a fair amount of these traps around, and they are the nasty type, they
are the Love Potion traps, the Charm traps. Bring Vaan, if you have him,
for some free stuff. Otherwise, concentrate and defeat Carrot. Seriously,
what kind of crap name is carrot?

--==Mission C1-04 ~ An Earnest Multitde==--

"I seek the love of my life! My search has led me through city streets
 and far abroad. I have even taken up the pen, and met four charming ladies
 in my correspondence. Ah, but I've made a mess pof things by scheduling a 
 rendezvous with each of them on the same day! I need someone to meet three
 of the lucky damsels in my steed. Only the dashing need apply - I've a 
 reputation to consider!

 Marnot, Pride of Fluorgis"

 -------------------------------------------------------------------- 
|     An Earnest Multitude    | Rank: 19 | Fee : 300 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: An Earnest Quandary  |   2540 Gil                           |
|                             |   Hero Tonic X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Fluor, Moora, Targ     |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 28          | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This guy is pathetic, seriously, if he is the Pride of Fluorgis, Luso is the
pride of Humanity. 

This mission MUST BE DISPATCHED. You cannot possible complete this quest
without dispatching it. I'll explain why. Lets say we start at Fluorgis.

Day 1 - Quest
Day 2 - Airship
Day 3 - Quest, Moorabella
Day 4 - Zedlei
Day 5 - Baptiste
Day 6 - Camoa. Times Up! 

If we start at Targ Woods, same deal.

Day 1 - Quest
Day 2 - Camoa
Day 3 - Baptiste
Day 4 - Zedlei
Day 5 - Quest, Moorabella
Day 6 - Airship.

So, you actually need 7-8 days to complete this mission. Tricky, ah?

--==Mission C1-05 ~ Foodstuffs: Nutrition==--

"Foodstuffs needed. You will be required to catch specific monsters at a 
 specific location. The details are as follows:

 - Blue, round, feathered, long of tail.
 - Enough to feed sixteen.
 - One eyeball is enough to make soup for four.

 Too many is no good. Too few is also no good. 

 Poison Tasters Guild "The Iron Stomach"

 -------------------------------------------------------------------- 
|    Foodstuffs: Nutrition    | Rank: 27 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : Foodstuffs:         |   3780 Gil                           |
|                  Appearance |   Demon Feather X 2                  |
| Dispatch/Recommended :      |   Adamantite X 2                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 20          |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 20          | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Procure the requested ingredients!
Law Forbidden : Copycat
                Using the same action as the preceding units is forbidden.

There are two monsters here, the Ahriman and the Floating Eye. Read the 
mission description carefully, it is blue, well, both of them are, round,
again, both of them, feathers, both, but long tail. Only one unit has 
that, and that is the Floating Eye. We need 4 floating eyes for this mission
to be a success.

The skill sets are the usuaol, but take down as many floating eyes, and get
more to spawn. You need 4 Floating Eyes, but you can kill as many Ahrimans
as you want to make more of the Floating Eyes spawn. When you finish, you
do the usual and speak to the Bishop. 

--==Mission C1-06 ~ Foodstuffs: Bon Appetit==--

"Foodstuffs needed. You will be required to catch specific monsters at a 
 specific location. The details are as follows:

 - Hidden within a treasure chest.
 - Enough to feed ten.
 - One finger per serving.

 Too many is no good. Too few is also no good.

 Poison Tasters Guild "The Iron Stomach"

 -------------------------------------------------------------------- 
|   Foodstuffs: Bon Appetit   | Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Foodstuff: Nutrition |   8420 Gil                           |
|                             |   Mysidia Alloy X 2                  |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination: Goug                    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 33          | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Procure the Requested Ingredients
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

This is a simple mission, what hides inside a treasure chest and has some
fingers? I know, a Mimic. Anyway, there is a battlefield full of treasure 
chests protected by a Zahak, who will come back eventually if you decide
to kill it off. 

What you need to do is to go around the open all the treasure chests,
which is simple enough, and defeat 2, and only two mimics. You can open
all the chests and don't kill more than two, that will maximise your
loot, which isn't all that valuable to be brutally honest. Anyway, take
down the two mimics as requested, and then take to the little padiwan and
finish this mission. That was easy.

--==Mission C1-07 ~ An Earnest Quandary==--

"I seek the love of my life! My search has led me through city streets and 
 far aboard. I have even taken up the pen, and met three charming ladies
 in my correspondence. Ah, but I've made a mess of things by scheduling
 a rendezvous with each of them on the same day! I need someone to meet
 two of the lucky damsels in my stead. Only the dashing need apply - I've
 a reputation to consider!

 Marnot, Pride of Fluorgis"

 -------------------------------------------------------------------- 
|     An Earnest Quandary     | Rank: 14 | Fee : 300 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : An Earnest Search   |   1750 Gil                           |
|                             |   Aged Turtle Shell X 4              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Camoa, Graszton        |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 15          | Gain 28 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

If this is the best Fluorgis has got to offer, it is pretty pathetic to be
quite honest. Anyway, head to Camoa and you meet with a Viera White Mage.
You now need to dance, not sing a poem. If I ever see Marnot, I will
personally dual wield two blades up his rear end. Rinse and repeat in
Graszton and that will finish the mission.

--==Mission C1-09 ~ House Bowen's Challenge==--

"Clan <Name>

 You've kept yourselves bust since our last meeting. Care to test your
 sword arm against us in a speed battle? Or have you lost your edge?

 Bowen of House Bowen

 -------------------------------------------------------------------- 
|   House Bowen's Challenge   | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest : Showdown            |   4590 Gil                           |
|                             |   Water Sigil X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 15          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs. House Bowen
Law Forbidden : Targeting Self
                Actions targeting the user are forbidden.

Well, that means that you don't get to use any healing spells on yourself
since the law forbids you from doing so. And man, is that an ugly plant or
what, seriously, what kind of ... thing is this? This Rafflesia is going
to be a pain to bring down. 

This plant is packing over 1000 HP, which is why the number is going to 
appear as ??? at first, there isn't any possible way to represent a 4 
digit number as a three digit number. It actually has about 1200 health to
play around with, but given that Sidewinder and Fire does 100 a pop, this
won't take long. 

The best way to approach this battle is that you do not approach it, by
surrounding it, it will damage you and will give you all sort of debuffs.
Since it is weak to fire, you are going to use fire magicks to blow it
up, and use hunters to Sidewinder it from a distance. That is the magic
word in this battle, distance. The surrounding units means that anything
within 2 tiles of the Rafflesia gets hit.

This is a speed battle, so whoever lands the killing blow will win the
battle. Hinder the enemy if you really need to make sure that you get the
killing blow, or heal the plant if you really need to. 

--==Mission C1-10 ~ Yellow Wings in Trouble==--

"We're at the mercy of some pretty bad customers ... I don't think we're
 going to make it! 

 Help!

 The Yellow Wings"

 -------------------------------------------------------------------- 
|   Yellow Wings in Trouble   | Rank: 55 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Theft from the Manor Notice |   12780 Gil                          |
|                             |   Orichalcum X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 51          |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 51          | Members : 4                          |
|  Adaptability : 0           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect the Yellow Wings and Defeat all Foes!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Here, you need to protect the Yellow Wings, you need to make sure that
no one dies, because if someone does die, then you lose the mission, 
plain and simple. Harming the weak is that you don't harm the Yellow
Wings but not Bowen. House Bowen is your enemy by the way. Anyway, they
are about level 54-56 if you want a pointer.

There is a fighter, an illusionist, an assassin and a ravager. You want
to take out the Illusionist first and foremost. The Assassin comes for a
distant second, and Bowen and Loa should be last, they are just there 
for ground pounding support.

The Yellow Wings can hold their own for a short period of time, but you
want to reinforce their position. High movement and high jump will be 
rather useful here to jump the waterfall. Move fast, and take them down
as fast as you can. Friends or foes, if they are against you on the 
battlefield, they are foes. 

--==Mission C1-11 ~ An Earnest Search==--

"I seek the love of my life! My search has lead me through city streets and
 far abroad. I have even taken up the pen, and met two charming ladies in my
 correspondence. Ah, but I've made a mess of things by scheduling a rendezvous
 with each of them on the same day! I need someone to meet one of the lucky 
 damsels in my stead. Only the dashing need apply - I've a reputation to
 consider.

 Marnot, Pride of Fluorgis"

 --------------------------------------------------------------------
|     An Earnest Search       | Rank : 9 | Fee : 200 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   1050 Gil                           |
|                             |   Damascus X 4                       |
| Dispatch/Recommended :      |   Birch X 1                          |
|      --                     |   Quality Lumber X 5                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 8           | Gain 18 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You can dispatch this or actually turn up, so either way is going to be
good, but turning up is actually better since you get to decide on some
fun elements. You need to make a love poem, so go ahead and make one
up, but choose the right option first, the Gria won't be too happy if
you stuff it up. 

--==Mission C1-12 ~ The Nu Mou Nobles==--

"I am called Madreth, clan leader of the Nu Mou Nobles. I seek a king soul
 to fetch a phial of healing water and a shead of recall grass. we wait 
 beneath the lone tree on Baptiste Hill.

 Madreth, Nu Mou Nobles."

 -------------------------------------------------------------------- 
|      The Nu Mou Nobles      | Rank: 12 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Recall Grass X 1       | Reward :                             |
|      Healing Water X 1      |   1680 Gil                           |
|                             |   Body Ceffyl X 3                    |
| Dispatch/Recommended :      |   Soul Ceffyl X 3                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 9           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 24 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

All you need are the two ingredients. Recall grass might be harder to
come by, but some quests will provide it early on, so don't fret that
much. Anyway, you get the special job of Arcanist for the Nu Mou class
and the leader gives a stern warning about the Bangaa Brotherhood. 

Also, look at the Seeq. What are they doing, shaking right next to a 
tree.

--==Mission C1-13 ~ Seeding the Harvest==--

" ***** Help Wanted! *****

 It's seeding time again, and each year we lose crops to raiding monsters. We
 seek hardened adventurers to stand between our livelihood and their fiendish
 claws!

 T.K. Corral"

 -------------------------------------------------------------------- 
|     Seeding the Harvest     | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   9240 Gil                           |
|                             |   Tiny Mushrooms X 2                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 8           | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat 10 Foes!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

There are a variety of foes here, and there is apparently no set pattern
on how they turn up, but you are going to face a variety of Lamias, Malboros,
Antlions and Hoppy Bunnies, and their evolved forms. 

You are best to use magick that will kill the enemy via their weaknesses
or use Hunters and Sidewinder them to death, because they are your best
methods of beating the enemy monsters.

Take down those closest to you, and Lamias first because they will have
a fair amount of debuffs. Make sure a white mage comes along to cure
your team because you are literally going to be surrounded, and you make
a last stand.

Don't move, let the enemy come to you. Just don't bunch up too badly
so the enemy gets to hit 3-5 units in a single attack. 

--==Mission C1-14 ~ A Harvest Hand==--

" ***** Help Wanted! *****

 It's harvest time, and what a year it's been! Our crop is so large, we need
 all the hands we can find to help us bring it in. The more you harvest, the
 greater your reward!

 T. K. Corral"

 -------------------------------------------------------------------- 
|       A Harvest Hand        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : Seeding the Harvest |   12830 Gil                          |
|                             |   Healing Water X 2                  |
| Dispatch/Recommended :      |   Insect Husk X 1                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 9           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather as much fruit as you can in 4 rounds!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

This is a harder mission, so bring your fastest units, and some monster
hunters. This is because you want to harvest as much fruit as you can in
4 turn. The starting monster is the first of your problems, there are many
more to join the battle, regardless of how many you kill. 

You need to gather the fruit, which is done by standing next to a fruit
tree, the one with red dots on it, and using the special command of 
gather when you are there. You need to have some monster hunters for this
mission, as well as healers. 

You are going to be overwhelmed by enemy units, and they aren't going
to bash lightly since they are going to level at you level. The average
level of your clan will be the average level of the enemy monsters. That
is the reason for the Hunters and the Healers. 

You need to wait out the 4 turns in this mission to complete it. Thank
God. This was a pain to finish. Even if you gather all the fruit, you
need to wait out the 4 rounds. It is possible to gather them all as well.
You will get a bonus for gathering, and the more you get, the better. For
all, you get some really good loot. I got a Crusader Tonic, so I assume it
is random.

--==Mission C1-15 ~ The Bangaa Brotherhood==--

"Mocedad's the name, leader of the Bangaa Brotherhood. We're looking to get
 our hands on a fire stone and a piece of zinconium.

 If anyone happens on any they'd be willing to part with, they can find
 us camped along the highroad in the Bisga Greenlands for a time.

 Mocedad, Bangaa Brotherhood"

 -------------------------------------------------------------------- 
|    The Bangaa Brotherhood   | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Fire Stone X 1         | Reward :                             |
|      Zinconium X 1          |   2020 Gil                           |
|                             |   Sweet Sap X 5                      |
| Dispatch/Recommended :      |   Rat Pelt X 1                       |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Like the Nu Mou Nobles, all you need to do is to get your little items, 
head to the site and deliver the goods. Wow, that Mocedad is a really
weird person, but he does give you the unlock of Cannoneer for the
Bangaa.

Also, again, look at the Seeq. Are they bashing a rock?

--==Mission C1-16 ~ It's the Thought==--

"I've been thinking of getting a gift for my employer. A little treat of 
 sorts-but something healthy. They saw succulent fruit has a number of 
 benefits. But not too many, I hope. If he were any healthier, he would 
 work me to death!

 Tagore, Aspiring Apprentice"

 --------------------------------------------------------------------
|       It's a Thought        | Rank : 7 | Fee : 200 Gil | Days : 4  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Succulent Fruit        | Reward :                             |
|      --                     |   1120 Gil                           |
|                             |   Fire Stone X 5                     |
| Dispatch/Recommended :      |   Whisperweed X 1                    |
|      --                     |   Gun Gear X 2                       |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Either dispatch a clan member out or head to Graszton to finish this. You
can easily get one from the Gilmunto mission which you should have done
by now. If not, just wait a bit, there are plenty out there.

**************
**SECTION C2**
**************

--==Mission C2-01 ~ Ruinous Traps==--

"I was sent to remove some old traps, but the local monsters had other 
 ideas. They're very territorial, and don't welcome "interlopers." I was 
 lucky to escape with my life, and I have no intention of going back! It
 should be enough to destroy the traps - will you go in my place?

 Esther, New Hire"

 -------------------------------------------------------------------- 
|        Ruinous Traps        | Rank: 46 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: A Fatal Mistake      |   9450 Gil                           |
|                             |   Windslicer Pinion X 2              |
| Dispatch/Recommended :      |   --                                 |
|      Ranger                 |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 33          | Gain 92 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Uphold the Law and Destroy all Traps!
Law Forbidden : Attack
                Attacking is Forbidden

Well, attacking might be forbidden, but something isn't. Reactions abilities
are not forbidden, and your own abilities are not forbidden. Attack means 
normal attacks, normal melee or ranged attacks, but not abilities that you
may possess. 

There is a Tonberry King. He is the main threat here, he is the biggest
powerhouse here with his annoying abilities, and they will hurt if you don't
take him out. The Baknamys and the Luchorpan by not don't really need me
explaining how to take them out, they are quite easy to take out since they
don't have much power to start off with.

You need to destroy the traps to win this mission, the monsters are just a
nice distraction. There are 4 different traps, but what you want to save
till the end or have a unit to attack next are the purple traps. Those are
charm traps, so you really don't want to be stepping on those without some
backup. 

--==Mission C2-02 ~ Komodo Search==--

"There was an ... incident the other day while I was out making a delivery,
 and the load of potions I was meant to deliver ended up scattered along
 the ground. Will you help me collect them?

 Oh, and ... let's keep this between you and me. The fewer people that know
 about this, the better. 

 Trader for a certain potion manufactory"

 -------------------------------------------------------------------- 
|       Komodo Search         | Rank: 20 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
| Quest : Komodo Departure    |   3660 Gil                           |
|                             |   Silk Thread X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 9           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 40 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather all the Potions!
Law Forbidden : Restoring HP
                Actions that restore HP are forbidden.

You are facing 2 Ice Drakes, 2 Blue Flans and a Wendigo. These are powerful
enemies, but guess what, they are also monsters, making the choice of your
weapons very simple, Hunters and Sidewinder, as well as their magick 
weaknesses.

You want to take down the Wendigo first because that is the strongest in
terms of attack power. The Ice Drakes and the Flans are both powerful with
their ice attacks. You need to prepare yourself against this, so you
need to bring in some Fire and Thunder Magick. Fire is good against the
Ice Flans and the Ice Drakes, but Thunder is good against the Wendigo.

Your job here, however, is to grab the sparkling spark that indicates the
potion and you need to get all of them to finish this mission. And make
sure that little wimpy trader doesn't get killed, just ensure that as well,
as simply as he is.

You even get a little prize for helping out this little crybaby in this
mission. I got a nice Wyrmtwig.

--==Mission C2-03 ~ Komodo Arrival==--

"Finally! We've arrived in Moorabella! I've done it, Celestine! Except ... now
 there 's a problem. Can someone come and help me, please?

 Komodo Trader"

 -------------------------------------------------------------------- 
|       Komodo Arrival        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : Komodo Search       |   3330 Gil                           |
|                             |   Holy Stone X 3                     |
| Dispatch/Recommended :      |   Yellow Liquid X 3                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 13          | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting all Units
                Actions targeting all units are forbidden.

Urban street fighting! There is a Moggle Black Mage with Blizzard and 
Blizzara, with Geomancy, which makes him a prime target. A Geomancer
with a lot of Geomancy skills, a Time Mage with some evil time magick
against you with Slow and Time, as well as a Lore skill.

The Illusionist can only use Freezeblink, which effects all your units,
hence target all. And the Viera archer has some rather annoying debuffs,
Charm and Blind. You need to kill the Black Mage and the Illusionist
first of all, they will be a serious threat. The Viera Archer and the
Geomancer is next because they are the next dangerous, while the Time
Mage is further back and harder to hit.

The Trader is still weak, so make sure that you bring a healer to ensure
that your units as well as him survive the battle. One thing you also
need here is some range units to blast the enemy to the next century.
Offensive Magick Units are rather pointless since the enemy has rather
high resistance to fight with, so you need sheer brute force unfortunately.

--==Mission C2-04 ~ Shipping Out==--

"We're up to our ears in shipping orders. IUt's getting so bad, I've
 even thought about taking on baknamy! As it is, the freight keeps 
 piling up, and we don't have enough hands to keep it moving. If you
 aren't afraid of a little hard work, we've got a job for you."

 --------------------------------------------------------------------
|        Shipping Out         | Rank: 11 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
|      --                     |   700 Gil                            |
|                             |   Recall Grass X 2                   |
| Dispatch/Recommended :      |   Wool X 1                           |
|      --                     |   Velvet X 2                         |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood, Graszton    |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 22 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

A simply mission, all you need to do is to head to Targ Wood, take the
package, and take it all the way to Graszton. Simply and you get some
good loot. You need to take that spruce wood a short distance. Easy.

--==Mission C2-05 ~ Komodo Departure==--

"I have to deliver some merchandise, and the road promises to be treacherous.
 Guards needed! 

 Pay: 2200 Gil
 
 The successful applicant will have confidence in their sword arm, be 
 passionate about their work, and love to quaff potions.

 Komodo Potions"

 -------------------------------------------------------------------- 
|      Komodo Departure       | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   2200 Gil                           |
|                             |   Zodiac Ore X 5                     |
| Dispatch/Recommended :      |   Cruzle Brass X 3                   |
|      Defender               |   Rabbit Tail X 1                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 7           | Members : 6                          |
|  Adaptability : 0           | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect the Komodo Trader and Defeat all Foes!
Law Forbidden : Targeting an Area
                Actions targeting two or more tiles are forbidden.

This mission is going to be tough. No magick users are basically allowed
to fight, since their attacks will violate the law. That means your
ranged units are going to deal most of the damage.

This guy is basically an idiot. Drinking all the extra potions for no
good reason. WTF, what is this guy. I really hate him, and I'd rather 
kill him for it. The problem is, you are on the ground, they are above,
and there are traps all over the place. You best method of action is
going up, smashing the Archer and the Gunner hiding there, and swoop
down, while your ground for takes the ground route.

You want to defend, if possible. This is because the ground is trap
laden, and it is easier to defend, well, against the 2 Warriors and the
Mog Knight anyway. Don't even think about the trader actually doing
anything. Just because he is a soldier, doesn't mean is has the guts
to do anything, he is like Dayvis, sit around, do nothing. 

You are going to need a fair armount of Phoenix downs here, to save
your troops and that stupid Trader with your potions. Magick being
restricted here is seriously annoying. The Gunner is going to stay
up there and shoot you, so shoot back with archers and your single
tile abilities. The Moogle Knight has the Mog Lance, which is just
like Air Render, and more dangerous. 

--==Mission C2-06 ~ The Forests of Loar==--

"-Annual Wayfarer's Expedition!-

 Visit all the below areas within 6 days and receive a stamp on your 
 wayfarer's log to win valuable prizes. 

 Marsa Wayfarers Association

 List of Destinations:

 - Targ Wood
 - The Bisga Greenlands
 - Zedlei Forest"

 -------------------------------------------------------------------- 
|     The Forests of Loar     | Rank: 15 | Fee : 200 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   1750 Gil                           |
|                             |   Faerie Wing X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ, Bisga, Zedlei    |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 9           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

All you need to do is to head to the Locations listed on the quest list,
Targ Wood, Bisga Greenlands and Zedlei Forest. Ran out of room on my
Quest Box. Head to each of the locations, go to each of the markets, and
there is it, complete. Best to take up this mission in either Camoa or
Targ Wood, since the days are limited. All you get is a clan note for your
Primer. Wow, I did it for the Gil to be honest.

--==Mission C2-07 ~ The Lands of Loar==--

"-Annual Wayfarer's Expedition!-

 Visit all the below areas within 5 days and receive a stamp on your 
 wayfarer's log to win valuable prizes.

 Marsa Wayfarers Association

 List of Destination:

 - Baptiste Hill
 - The Bisga Greenlands
 - The Aldanna Range"

 -------------------------------------------------------------------- 
|      The Lands of Loar      | Rank: 16 | Fee : 300 Gil | Days : 5  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest: The Forests of Loar  |   1750 Gil                           |
|                             |   Fire Stone X 2                     |
| Dispatch/Recommended :      |   Mape Wood X 1                      |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination :Baptiste, Bisga, Aldanna|
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 11          | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is easier than the last mission, because all you need to do is to
head to the locations and walk into the exclaimation mark. It can be
done within 4 days since all the points, Baptiste, Bisga and Aldanna
are right next to each other. Simple, and you get another Wayfarer's
Log, Brown this time.

--==Mission C2-08 ~ The Towns of Loar==--

"-Annual Wayfarer's Expedition!-

 Visit all the below areas within 7 days and receive a stamp in your
 wayfarer's log to win valuable prizes!

 Marsa Wayfarers Association

 List of Destinations:

 - Camoa
 - Graszton
 - Moorabella

 -------------------------------------------------------------------- 
|      The Towns of Loar      | Rank: 17 | Fee : 300 Gil | Days : 7  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest: The Lands of Loar    |   1750 Gil                           |
|                             |   Large Feather X 1                  |
| Dispatch/Recommended :      |   Small Feather X 1                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: Camoa, Graszton, Morra'a|
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 15          | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You start this one by heading to the cities in an orderly fashion. 
Start in either Moorabella and then head to Camoa, and then Graszton or
you can go reverse. Either way, Moorabella and Graszton are the beginning
and end points, while Camoa is always the middle stop. 

--==Mission C2-09 ~ The Genuine Article==--

"Even among wares as fine as Galmia Pepe's there are distinctions. Of late,
 a large number of counterfeit De'vine Ribbons - one of our finest prodicts - 
 have made their way to market.

 The counterfeiters are trying to pass off ribbons from the cassie varient 
 of malboro - a vastly inferior specimen. We must act quickly if we are
 to protect the reputation of our house. Look into the matter with all 
 haste.

 Galmia Pepe, Office of Quality Assurance"

 -------------------------------------------------------------------- 
|     The Genuine Article     | Rank: 17 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2170 Gil                           |
|                             |   Moon Bloom X 2                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Buffs
                Buffs are forbidden.

Why do these laws suck? Anyway, you need to fight 4 thieves in this mission
here. The biggest threat to you is going to be the head thief, the one
with dual wield. The moogle thief has a ranged attack in Moogle Lance. But
all four thieves can do something that you would expect from a thief, actually
stealing items off you. That's the part you need to worry about.

There isn't a game plan here, but you want that Moggle Thief out of the way
so you can pummel them easily with your melee and ranged units. Make sure
that you don't decide to make any buffs on your units, cause there is a law
against that. 

Just defeat them as they come along, and they will slowly get to your troops.
Defeat them, gang up on them easy. Remember, you have 6 members here against
4 lowly thieves. 

--==Mission C2-10 ~ The Root of the Problem==--

"The counterfeiters recently remanded to our custody have divulged the source
 of the fake De'vine Ribbons. We'll find no lasting solution to the problem
 until we've stopped it at the source. Please follow up on this information
 and take such action as you deem appropriate.

 Galmia Pepe, Office of Administration"

 -------------------------------------------------------------------- 
|   The Root of the Problem   | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest : The Genuine Article |   2980 Gil                           |
|                             |   Black Thread X 2                   |
| Dispatch/Recommended :      |   Battlewyrm Carapace X 5            |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : >100 Damage
                Dealing >100 damage is forbidden.

Unless you seriously overlevel the enemy, the law can be ignored. Hope that
you don't deal normally >60 and get a critical, that will definitely deal
more than 100 damage and you'll be stuffed. Stick to abilities to avoid
that little sticky situation.

Ok, there is a Ninja, Thief, Fighter, Viking, White Monk and another Thief,
of the Moogle or Pom-Pom variety. They don't really have packing firepower
that can wipe out your team, but it is now a fair fight. But you still
have the height advantage here, so make sure that works in your favour.

The biggest threat is the white monk, with his render skills and all, that
is your biggest concern. The Ninja has Veils and the Viking has some Magick
skills, but overall, the enemy isn't that tough. Just hope you don't get
any criticals.

--==Mission C2-11 ~ The Whole Truth==--

"We've exhausted our supply of materials needed to make De'vine Ribbons,
 and we need someone to bring in the latest harvest."

 -------------------------------------------------------------------- 
|       The Whole Truth       | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest : The Root of the     |   3430 Gil                           |
|         Problem             |   Pearl Moss X 3                     |
| Dispatch/Recommended :      |   Prime Pelt X 1                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 13          | Members : 6                          |
|  Adaptability : 13          | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Buffs and Debuffs
                Buffs and Debuffs are forbidden.

Holy crap, you are facing six ugly Cassies, the real ugly, girly version
of the Malboro. Also, you have a tough law, no buffs or debuffs. There 
goes my favourite version of debuffs, DOOM! Anyway, if you have the
Sidewinder power, this is the perfect time to bring it out to fire at
will on the enemy.

It really doesn't matter which Malboro to target, you want to take them
out as they come towards you. The problem with facing these foes is that
they have a different set of skills compared to normal Malboros, for instance,
they have their Honeyed Breath and their Cloying Breath, which can seriously
debuff your units.

2 of them should have Love Song, which basically is a healer for their own
Malboros. Sindwinder and Hunters will have an easy mission here, as well
as Bishops and other users of Wind attribute attacks. Charm will seriously
be annoying, so bash your own troops or use Esuna to make sure they stay
on your side, not on the enemy's side.

Love Song serious hampers that you can do since they constantly use it,
while Honeyed Breath has a 100% hit rate, which is seriously annoying, as
does Cloying Breath, which pretty much slows and sleeps your units. Not
cool at all.

--==Mission C2-12 ~ Chita on Weapons - Adepts==--

"Ngaaa!

 I teach the youths one thing, they forget ten others! Teach 'em to focus,
 and then they can't focus on anything else.

 Nothing for it but to keep teaching 'em what I can. If it means breaking
 every bad habit they have one by one, so be it!

 Chita, Chita's Weaponers"

 -------------------------------------------------------------------- 
|  Chita on Weapons - Adepts  | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
| Quest : Chita on Weapons -  | Reward :                             |
|         Novices             |   5900 Gil                           |
|                             |   Beastlord Horn X 3                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 20          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs Chita's Weaponers
Law Forbidden : Bludgeoning Weapons
                Attacks with rods, staves, poles, kunckles, hammers, and
                maces are forbidden.

Another speed battle, and this time, you are fighting the boss of headless
units, the Golem. Too bad he doesn't look like the boulder that he is 
meant to look like, or even made of rock. Anyway, lets begin. 

The Golem is weak to wind damage, so you can easily Shining Air the little
Golem down to the ground. Sidewinder can also help you here. Remember that
this is a speed battle, so hinder the other team so that you are sure that
you get the kill, or heal the golem to ensure that the other team cannot
kill it, and only wound it, making it easier for you to finish this
mission. 

Remember, the other team here consists of two Warriors, Chita, a Gladiator
and thats it. You have them outnumbered, and if you take them on, they will
have a poorer speed growth than you, so you get to move first. Remember, they
are melee units, so if you have some strong tankers, you can block off the
surrounding spots around the Golem. 

--==Mission C2-15 ~ Chita on Weapons - Novices==--

"Ngaaa!

 The youth these days can't wield a weapon to save their lives!

 ... Feh! Nothing for it but to teach 'em myself. 

 Chita, Chita's Weaponers"

 -------------------------------------------------------------------- 
|  Chita on Weapons- Novices  | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   4920 Gil                           |
|                             |   Damascus X 4                       |
| Dispatch/Recommended :      |   Coral Fragments X 3                |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 13          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs. Chita's Weaponers
Law Forbidden : Ranged Weapons
                Attack with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

You are facing a Deathscythe here, and he isn't all that powerful, and 
again, this is a speed battle. This is an easy mission of you have a 
unit with Item Lore. 

Anyway, the Deathscythe is undead, so have a user with Item Lore use a
X Potion on the mark to deal 400 damage, which will pretty much kill it.
This makes sure that you win and don't suffer too much.

Remember, this is a speed battle, so when the mark is on HP critical, heal
the mark if you think that the guests is about to kill it, or kill the 
Weaponers if they are getting too close to the enemy. Easy mission, gang
up and win. 

--==Mission C2-16 ~ Kupoppy Flower==--

"The time has come, kupo, to propose to the one I love! Oh, she's very 
 cultured and ladylike, so I must be a gentleman, kupo.

 I've heard that eating the kupoppy flower makes one more refined and 
 elegant, kupo! Could you get one for me?
 
 Kolulu, Moogle in love"

 -------------------------------------------------------------------- 
|       Kupoppy Flower        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   3400 Gil                           |
|                             |   Tarkov Crystal X 6                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Find a Kupoppy Flower!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

Guess the monsters aren't glad that you are to search for a nice single
flower. There are 2 Wolves, 2 Werewolves and a Worgen. They aren't really
powerful at all, but they aren't meant to be underestimated.

The Wolves can Immobilize your troops as well as Silence your magick
users, so they might want to be taken down quickly. The Worgen can summon
some allies to the fight, so if you don't want some more trouble, you can
take him out.

The Werewolves aren't anything special, they are really just brute force
rather than debuff central. You need to fight an uphill battle, literally, 
as well as facing and beating random traps on the map. You might want to
consider magick users because of the massive height difference and fighters
to have an old fashioned melee beatdown.

You need to find that flower, and it is completely random where it is, so
good luck finding it. Remember, the flower, and not the enemies are the 
objective that you need to complete, so look for it. Its in one of the nice
shimmering sparkles that are on the map. 

**************
**SECTION C3**
**************

--==Mission C3-01 ~ Mountain Watch==--

STORYLINE MISSION

--==Mission C3-03 ~ Speed Battle, Kupo!==--

"We're looking for a clan to face us in a fearsome speed battle, kupo! We'll
 find a suitably vicious beast - all you need do is arrive at the appointed 
 place. To battle, kupo!

 Scarface, Lord of the Speed Battle"

 -------------------------------------------------------------------- 
|     Speed Battle, Kupo!     | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   12830 Gil                          |
|                             |   Giant's Tanned Hide X 5            |
| Dispatch/Recommended :      |   Tanned Tyrant Hide X 5             |
|      Templar                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 20          | Members : 4                          |
|  Adaptability : 20          | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs Scarface
Law Forbidden : Not Moving
                Each unit must move at least 1 tile before ending its
                turn.

It seems that the mark you are going to face is different for each player,
and the setup of the other team is different as well. There is going to be
2 Baknamy regardless of the mark, and there are traps as well.

If you want to win, and the enemy has the next turn whilst the mark is on low
health, heal the mark to deny the enemy the chance of victory. Whilst it
will not help your effort, you want to win this mission. Also, another cheap
tactic to use in speed battles is when you are left with the mark and the
other team, kill the units in the other team to deny them the chance of
winning.

If you are lucky, the other team will be too busy taking down the enemy
Baknamy in this mission since they are going to be close to one. You should
ignore yours and taken down the enemy mark instead. The enemy will outlevel
you easily, they are leveled at 30, but this is because it is an 8 against
3 fight here, which really isn't fair.

And the reward is seriously good. Look at that gil counter.

--==Mission C3-04 ~ For My Love==--

"The most charming man visits my shop each morning. I think he's interested
 in me, and I want to bake him a special cookie to show him how I feel. Please
 bring me a bat tail so I can bake him a treat he'll never forget!

 Mille, Love-Struck Maiden"

 -------------------------------------------------------------------- 
|         For My Love         | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Bat Tail X 1           | Reward :                             |
|      --                     |   2140 Gil                           |
|                             |   Gurnat X 3                         |
| Dispatch/Recommended :      |   Gimble Stalk X 2                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

I swear that lady is really a witch in disguise. Who else would want to 
give something a bat tail in it unless it is poisonous or a nasty love
potion of some kind? Anyway, deliver the bat tail and lets stay away from 
this witch. 

--==Mission C3-05 ~ Monster Poaching==--

"Saw some suspicious fellows the other day, fragging this little monster
 off somewhere ... I wonder if it weren't on o' them endangered monsters?!

 A Carm Mercentile fella was only telling me about 'em the other day. Made
 a donation right there and then, I did! Anyway, that little monster I saw
 matched the description of one of 'em! Maybe someone could go and help?

 A Passerby"

 -------------------------------------------------------------------- 
|      Monster Poaching       | Rank: 36 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: On the Rampage       |   2400 Gil                           |
|                             |   Mind Ceffyl X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 13          | Members : 6                          |
|  Adaptability : 13          | Gain 72 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect the Cluckatrices and Defeat all Foes!
Law Forbidden : Piercing Weapons
                Attacks with Rapiers and Spears are Forbidden.

What an interesting mission. You need to make sure that those little 
birdies don't get sent off to Colonel Sanders, so make sure they don't 
die. Anyway, while you are facing 2 Hellhounds and a Beastmaster, read
the Quest Box carefully. Do not follow the objective blindly, all you
need to do is actually defeat the Beastmaster.

The Beastmaster has Control: Wolf, so the Hellhounds are his, but the 
Beastmaster also has Slow and Haste. The Hellhounds have Summon Pack,
Fangs, one has Chilling Blow, the other Fiery Blow. 

Rush in, defeat the Beastmaster and that will effectively end the 
mission. You might want to bring in a healer to make sure those nice
tender chickens don't get the chop. 

And the end makes the story even more confusing. What are those guys 
doing here? 

--==Mission C3-06 ~ Grounded!==--

STORYLINE MISSION

--==Mission C3-08 ~ Cleaning to Ordalia==--

"Looking for helpers to swab an airship.

 We haven't had the